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Category:Falchions (level 10)

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Item Enchantments ML Damage and Type Bind Quests Unusual Characteristics
Xuum
  • Spellcasting Implement +10Spellcasting Implement +10: Passive: +10 Implement bonus to Universal Spell Power.
  • +5 Enhancement Bonus+5 Enhancement Bonus: +5 enhancement bonus to attack and damage rolls.
  • Magma SurgeMagma Surge: This weapon stores the immeasurable heat of the planet's molten mantle. When this weapon is used, superheated magma occasionally surges to the surface, slowing an enemy down and inflicting massive fire damage over time.
  • Flaming Blast 3Flaming Blast 3: This weapon burns with deadly magical fire, dealing 3d6 Fire damage on a successful hit, and an additional 3d6 Fire damage on a critical hit.
  • Fire Lore +11%Fire Lore +11: Passive: Your Fire spells gain a 11% Equipment bonus to their chance to critical hit.
  • Combustion +77Combustion +77: Passive: +77 Equipment bonus to Fire Spell Power.
  • Red Augment SlotThis augment slot can be used to equip this item with the following types of augment:
    • Red Augments: Standard augments provide bonuses to spell power, and grant elemental damage on hit and DR bypass to weapons.
  • The Desert's Burning SunThe Desert's Burning Sun: 2 Pieces Equipped:
    +2% Artifact bonus to Fire Spellcrit Chance
    +10 Artifact bonus to Fire Spellpower
    +5 Artifact bonus to Physical Resistance Rating
10 [2d6] + 5 Slash, Magic Bound to Account on Acquire Sands of Menechtarun, Vorvand Darkfur's Chest (Rare Encounter) ;
Masei Mkembe sells for 625 Antique Bronze Tokens
Bloody Cleaver
10 [2d4] + 4 Slash, Magic Bound to Character on Equip Frame Work, End chests, Dorris' chests
Barovian's Falchion
  • +5 Enhancement Bonus+5 Enhancement Bonus: +5 enhancement bonus to attack and damage rolls.
  • SilverSilver: A complex process involving metallurgy and alchemy can bond silver to a weapon made of steel so that it bypasses the damage reduction of creatures such as devils and vampires.
    Silver weapons have 2 points lower hardness then equivalent steel weapons, and as such aren't quite as durable.
    , Alchemical
  • Holy 3Holy 3: This weapon is wielded by the pure to smite the wicked, dealing an additional 3d6 good damage on each hit. This effect makes the weapon good aligned. Evil characters wielding this weapon will suffer one negative level.
  • Fiery 3Fiery 3: This effect causes the edges of this weapon to burn with enchanted flames, dealing 3d6 Fire damage on each hit.
  • Undead Bane 3Undead Bane 3: Those that have died must return, and this weapon is attuned specifically to lay them to rest. This weapon deals an additional 3d10 bane damage vs. Undead.
  • Red Augment SlotThis augment slot can be used to equip this item with the following types of augment:
    • Red Augments: Standard augments provide bonuses to spell power, and grant elemental damage on hit and DR bypass to weapons.
10 [2d4] + 5 Slash, Good, Silver, Magic Bound to Account on Acquire from chest; Bound to Character on Acquire otherwise Blue Water Inn
Macabre Falchion
10 [2d4] + 5 Slash, Evil, Magic Bound to Account on Acquire from chest; Bound to Character on Acquire otherwise Blue Water Inn

Pages in category "Falchions (level 10)"

The following 4 pages are in this category, out of 4 total.