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Break Enchantment

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Sp breakenchantment.png
Name: Break Enchantment
School: Abjuration
Spell Level: Brd 4, Clr 5, DarkA 5, FvS 5, Pal 4, Sacred 4, Sor/Wiz 5, Storm 4
Special:
Components: VerbalIcon tooltip.pngVerbal: A verbal component is a spoken incantation. You cannot cast spells that require this component if you cannot act or speak. Certain rare spells, such as Silence Creature, may temporarily disable spells that require verbal components., SomaticIcon tooltip.pngSomatic: A somatic component is a measured and precise movement of the hand. You cannot cast spells that require this component if you cannot move causing arcane spell failure resulting in a ruined spell. Spells without a somatic component may be used with disregard to Arcane Spell Failure chance. Note - that characters make the same arm gestures for most spells in DDO, so you can't tell which spells require this component by watching your character's animations.
SLA:
Spell Point Cost: 25
Metamagic: Enlarge, Quicken
Target: Friend, Self, Positional
Range: Standard AOE
Duration: Instantaneous
Saving Throw: 11+spell's caster level or None, see text
DC:
Spell Resistance: No
Cooldown: 4 seconds (All except Sor), 3 seconds (Sor)

Description

This spell frees victims from harmful enchantments, transmutations, and curses. Break enchantment can reverse even an instantaneous effect. For each such effect, you make a caster level check (1d20 + caster level, maximum +15) against a DC of 11 + caster level of the effect. Success means that the creature is free of the spell, curse, or effect.

Note: This spell can also remove persistent area of effects spells such as Blade Barrier, Cloudkill and many others. Unlike the effect on players, this will remove both friendly and harmful effects. Also unlike the effect on players, there is no caster level check.. All effects hit by the area of effect will always be removed.

Targetting Note: Manually targetting spells in DDO can be tricky. Many players mistake failed targetting of area of effects as failed caster level checks, when they in fact do not exist. What generally happens is the targetting may appear to hit the correct area, but missed as far as the game is concerned. You must hit the EXACT epicenter of a persistent area of effect to properly remove it.

Also keep in mind that currently you CANNOT manually target scrolls when you have auto targetting enabled (they will always target yourself). Thus if you wish to remove a persistent area of effect with a scroll, and there is no player directly inside it to target it, you'll need to disable auto targetting, and carefully aim your mouse reticule at the area you wish to dis-enchant.

Scrolls