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Avenging Light/sandbox
Avenging Light: Active Ability: (Cooldown 3 seconds, Costs 3 sp) Deals 1d4+4 light damage + 1d4+4 per three character levels to a target. Fortitude save (DC 10 + character level + charisma or wisdom mod) for half.
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AP Cost: 2 | Ranks: 1 | Progression: 0 | No requirements |
Avenging Light | |
SLA Enhancement | |
Enhancement TreeWhen the ability is primarily granted through an enhancement, the tree is indicated here, as in Sacred Defender, Drow.: |
Exalted Angel epic destiny |
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APThe number of Action Points (AP) needed to acquire each rank of the enhancement, usually 1 or 2. /RanksThe number of ranks of an enhancement that can be acquired,usually 1 to 3.: |
2 AP / 1 rank |
Spell SchoolEvery spell (optional for SLAs) belongs to one of eight schools of magic, such as Evocation or Necromancy. Optional descriptors, e.g. Fire, Compulsion, are also listed here.: |
Evocation (Light) |
CostThe cost to invoke an active or toggled ability, such as 12 Spell Points, 10 Ki, or None. Not to be confused with the cost to acquire an ability in the first place, which might be measured in Action Points.: |
3 Spell Points |
MetamagicThe effects of spells and SLAs can often be enhanced using metamagic, a type of toggled feat, for example,{{Maximize}} and {{Heighten}} .:
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Empower, Maximize, Quicken |
TargetEvery ability has one or more targets, defined as Self, Friend, or Foe. The field may also contain additional information, such as Undead Foe or Breakables. The field is sometimes hidden, e.g., for a passive feat whose target is Self, such as Toughness.: |
Foe, Directional, Breakable |
RangeThe distance at which an active ability can be activated, such as Melee for Cleave, or Double for Nimbus of Light. Typical values are Personal, Melee, Ranged, Touch, Standard (spell), or Double (ray), although any value can be specified. Not to be confused with area.: |
Double |
Saving ThrowThe type of saving throw, if any, that can be used to avert a spell or effect. Common values include Will, Fortitude, Reflex for half, or None.: |
Fortitude, half |
DCThe Difficulty Class of the indicated saving throw. This field is omitted if the DC is predictable, such as for standard spells.: |
10 + character level + charisma or wisdom mod |
Spell ResistanceWhether spell resistance can avert the spell or SLA, Yes or No.: |
No |
CooldownHow long a character must wait between activations of an ability, typically measured in seconds.: |
3 seconds |
DamageThe amount and type of damage inflicted.: |
1d4+4 + 1d4+4 per 3 character levels Light damage |
Description
A ray of light deals 1d4+4 light damage + 1d4+4 per three character levels to a target. A Fortitude save (DC 10 + character level + charisma or wisdom mod) reduces the damage by half.
Note: This SLA will not increase in SP cost if any applicable metamagics are applied to it.
DDOwiki maintenance categories
DDOwiki meta > DDOwiki metacategories
DDOwiki metacategories
Root > DDO library
Root > DDO library > Effects > Attacks > Damage attacks
Root > DDO library > Enhancements > Enhancements by effect
Root > DDOwiki meta
Root > DDOwiki meta > DDOwiki metacategories > Spells > SLAs > Offensive SLAs
Root > DDOwiki meta > DDOwiki metacategories > Spells > SLAs > SLAs by descriptor > Light SLAs
Root > DDOwiki meta > DDOwiki metacategories > Spells > SLAs > SLAs by effect > Damage SLAs
Root > DDOwiki meta > DDOwiki metacategories > Spells > SLAs > SLAs by school > Evocation SLAs
Root > DDOwiki meta > DDOwiki metacategories > Spells > SLAs > SLAs by source > SLA enhancements
Root > DDOwiki meta > DDOwiki metacategories > Spells > Spells by component > Spells with a Focus component
Root > DDOwiki meta > DDOwiki metacategories > Spells > Spells by component > Spells with a Somatic component
Root > DDOwiki meta > DDOwiki metacategories > Spells > Spells by component > Spells with a Verbal component