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Enlightened Spirit enhancements

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Reaper

: Class/tree can be earned via favor. : Class/tree free to VIP or found in DDO Store.
1: Tree only available to a certain archetype. 2: Tree unavailable to a certain archetype.

Aasimar 1,395 DP1,395 DDO Points Dhampir 1,595 DP1,595 DDO Points Dragonborn Drow Dwarf Eladrin 1,595 DP1,595 DDO Points Elf / Wood Elf (& AA) Gnome
Half-Elf (& AA) Half-Orc Halfling Human Shifter 1,595 DP1,595 DDO Points Tabaxi 1,595 DP1,595 DDO Points Tiefling Warforged Free by turning in 400 Total favor per server 995 DP995 DDO Points
Bladeforged 1,295 DP1,295 DDO Points Chaosmancer 1,395 DP1,395 DDO Points Dark Bargainer 1,295 DP1,295 DDO Points Deep Gnome 1,295 DP1,295 DDO Points Morninglord 1,295 DP1,295 DDO Points (& AA) PDK 1,295 DP1,295 DDO Points Razorclaw 1,395 DP1,395 DDO Points Scoundrel 1,395 DP1,395 DDO Points Scourge 1,295 DP1,295 DDO Points Shadar-kai 1,295 DP1,295 DDO Points Trailblazer 1,395 DP1,395 DDO Points

Enlightened Spirit enhancements[edit]

Enlightened Spirit enhancements tree
Enlightened Spirit enhancements tree

Although the fiendish origins of some warlocks' powers can’t be denied, not all Warlocks embrace the darkness. Some turn toward the light. Such rare individuals are called Enlightened Spirits.

Core abilities[edit]

Eldritch Aura: Stance: While this is active, your Eldritch Blast changes into an aura that deals the same damage as your Eldritch Blast to all foes in range every 5 seconds, and scales with 130% spell power. You cannot fire Eldritch Blasts while in this stance, but may attack normally with weapons and cast spells. Stance cooldown: 8 seconds.

Note: Not affected by Arcane Spell Failure.

Bug: Causes spells to occasionally be cast based on warlock levels instead of the caster level of the appropriate class for the spell/SLA in question.
Has interesting traits regarding spell triggers. DDO Forums
AP Cost: 1 Ranks: 1 Progression: 0 Requires: Warlock Level 1
Aura of Courage: You gain immunity to Fear, and all allies around you gain a +4 morale bonus to saving throws against fear. Cooldown: 2 seconds. Does not persist through a logout. Passive: +5 Healing Amplification.
AP Cost: 1 Ranks: 1 Progression: 5 Requires: Eldritch Aura, Warlock Level 3
Shape Vestments: Passive:While wearing Light Armor, you gain +10 Maximum HP and +5 Magical Resistance Rating. While wearing Medium Armor you are proficient with, you gain +20 Maximum HP and +10 MRR. Passive: Your Eldritch Aura now affects enemies every 4 seconds.
AP Cost: 1 Ranks: 1 Progression: 10 Requires: Aura of Courage, Warlock Level 6
Aura of Menace: Toggle: You project a 15 meter Aura of Menace, decreasing the saving throws, attack, and armor class of nearby enemies by 2. Toggle cooldown: 2 seconds. Passive: Your Eldritch Aura now affects enemies every 3 seconds and you gain proficiency with all Martial weapons.
AP Cost: 1 Ranks: 1 Progression: 20 Requires: Shape Vestments, Warlock Level 12
Celestial Spirit: Major form toggle: When enabled, you float above the ground, gain Feather Falling, are immune to most knockdown effects, and you gain +3 Imbue Dice (chains into effect of Tier 4 Spiritual Retribution). Passive: Your Eldritch Aura now affects enemies every 2 seconds. Stance cooldown: 8 seconds. Does not persist through a logout or death.

Warning: While this says "effects", this does not work against "prone" abilities like Greater Command. It seems to only work on physical-type knockdowns, like trips. Attacks known to still work to trip you: Web Line Trip

Not compatible with Druid Wild Shape or other Transformation effects. (DDO Forums ARCHIVE ME!).
AP Cost: 1 Ranks: 1 Progression: 30 Requires: Aura of Menace, Warlock Level 18
Ultimate Enlightenment: Passive: +2 CON, +2 CHA, +20% Competence bonus to Maximum HP, +10 Universal Spellpower, +20 Light Spellpower. While your Eldritch Aura is enabled, you gain full Base Attack Bonus, +10 Melee Power, and +10 Ranged Power.
AP Cost: 1 Ranks: 1 Progression: 40 Requires: Celestial Spirit, Warlock Level 20

Tier One[edit]

Requires Eldritch Aura, Warlock level 1

Resilience of Body: +2/+4/+6 PRR
AP Cost: 1 Ranks: 3 Progression: 1
Spiritual Defense: While your Eldritch Aura is active, you and nearby allies get a +1/2/3 bonus to AC. You personally receive +5/+10/+15 Maximum Hitpoints (while Aura is active).
AP Cost: 1 Ranks: 3 Progression: 1
Resilience of Soul: +2/+4/+6 MRR
AP Cost: 1 Ranks: 3 Progression: 1
Brutality: Choose one:

Brutal Spellcasting: Your damaging spells generate 25%/50%/75% more hate than they normally would, making enemies more likely to attack you.

Brute Fighting: Your melee attacks generate 25%/50%/75% more hate than they normally would, making enemies more likely to attack you.
AP Cost: 1 Ranks: 3 Progression: 1
Rewards of Tribute: +1/+2/+3 Heal, Balance, and Intimidate. Rank 3: +1 Fortitude Save
AP Cost: 1 Ranks: 3 Progression: 1

Tier Two[edit]

Requires Warlock Level 2, 5 APs spent on tree

Resist Energies: Gives an ally [or self] an Enhancement bonus against Fire, Cold, Electric, Acid, and Sonic damage, reducing that type of damage taken by 10. The bonus increases to 20 at caster level 7 and 30 at caster level 11. (Activation Cost: 60/50/40 Spell Points. Cooldown: 2 seconds. Metamagic: Extend, Quicken, Enlarge. Spell Resistance: No.)
AP Cost: 1 Ranks: 3 Progression: 5
Spiritual Bastion: While your Eldritch Aura is active, you get +3/+6/+10 PRR, and in addition you and nearby allies get a +1/+2/+3 Determination Bonus to PRR.
AP Cost: 1 Ranks: 3 Progression: 5 Requires: Spiritual Defense
Power of Enlightenment: Light: You gain +5/+10/+15 Light Spell Power and +2/+4/+6 Universal Spell Power.
AP Cost: 1 Ranks: 3 Progression: 5
Shield: You permanently gain the effects of the Shield spell.
AP Cost: 2 Ranks: 1 Progression: 5
Action Boost: Defense: Activate to gain a +5/+10/+15 Action Boost Bonus to AC and PRR for 20 seconds. (Cooldown: 30 seconds.)
AP Cost: 1 Ranks: 3 Progression: 5

Tier Three[edit]

Requires Warlock Level 3, 10 APs spent on tree

Eldritch Burst: Fire your Eldritch Blast in an AOE centered on you. All enemies caught in the burst take 1d6 Light Damage, plus any other effects and damage your Eldritch Blasts produce. This ability shares a cooldown with Cleave, and the damage scales with 100% spell power. Affected by ASF. (Cooldown: 8/6/5 seconds. Metamagic: Empower, Maximize, Quicken, Intensify. Spell Resistance: No).
AP Cost: 1 Ranks: 3 Progression: 10
Spiritual Ward: While your Eldritch Aura is active, you get +3/6/10 MRR. In addition you and nearby allies get a +1/+2/+3 Determination Bonus to MRR.
AP Cost: 1 Ranks: 3 Progression: 10 Requires: Spiritual Bastion
Power of Enlightenment: Light: You gain +5/+10/+15 Light Spell Power and +2/+4/+6 Universal Spell Power.
AP Cost: 1 Ranks: 3 Progression: 10 Requires: Power of Enlightenment: Light (Tier 2)
Fortify Summons: Your summoned creatures, hirelings, and pets get 25%/50%/100% fortification, +5/+10/+20 PRR, and +5/+10/+20 MRR.
AP Cost: 1 Ranks: 3 Progression: 10
Constitution or Charisma: Choose one:
  • +1 Constitution
  • +1 Charisma
AP Cost: 2 Ranks: 1 Progression: 10

Tier Four[edit]

Requires Warlock Level 4, 20 APs spent on tree

Medium Armor Proficiency: Passive: You gain proficiency in Medium Armor, and the ability to cast arcane spells in medium armor without arcane spell failure. Tip: This applies to all arcane spells, including those from other classes.
AP Cost: 2 Ranks: 1 Progression: 20
Spiritual Retribution: Imbue Toggle: Your Eldritch Blasts, Melee Attacks, and Ranged Attacks gain deal an additional 1d6 Light damage that scales with Light Spell Power. Does not persist through a logoff.
Note: When applied to Eldritch Blast, Spiritual Retribution benefits from Light Spell Critical chance and Light Spell Critical Damage.
AP Cost: 2 Ranks: 1 Progression: 20 Requires: Spiritual Ward
Brilliance: Your Eldritch Aura, when active, provides you and nearby allies with a Determination bonus to Temporary Hitpoints equal to your Constitution score. Level 20+ characters receive twice as many hitpoints.
AP Cost: 1 Ranks: 1 Progression: 20
Imbue Summons: Your summoned creatures/hirelings/pets gain +10/+20/+30 Melee, Ranged, and Universal Spell Power.
AP Cost: 1 Ranks: 3 Progression: 20 Requires: Fortify Summons
Constitution or Charisma: Choose one:
  • +1 Constitution
  • +1 Charisma
AP Cost: 2 Ranks: 1 Progression: 20 Requires: Constitution or Charisma (Tier 3)

Tier Five[edit]

Requires Warlock Level 5, Character Level 12, 30 APs spent in tree

Spirit Blast: Fire your Eldritch Blast in an AOE centered on you. All enemies caught in the burst take 4d6 Light Damage, plus any other effects and damage your Eldritch Blasts produce. This ability shares a cooldown with Great Cleave, and the damage scales with 100% spell power. Affected by ASF. (Cooldown 8/6/5 seconds. Metamagic: Empower, Maximize, Quicken, Intensify. Spell Resistance: No).
AP Cost: 1 Ranks: 3 Progression: 30
Beacon: While your Eldritch Aura is active, you gain +10 Healing Amplification. In addition, you and nearby allies get a +10 Determination bonus to Healing Amplification.
AP Cost: 1 Ranks: 1 Progression: 30
Shining Through: Gain a Sacred bonus to Temporary Hitpoints equal to 8x your Constitution Score that lasts for up to 10 minutes, which also stacks with Feigned Health and is affected by all damage reduction abilities such as MRR or the Resist Energies spell. The two health barriers are "layered" on top of each other; the first one to get drained is the last one to have been cast. For 20 seconds, you gain +25 Sacred bonus to Healing Amplification. (Cooldown: 30 sec. SP Cost: 8).
AP Cost: 2 Ranks: 1 Progression: 30
Displace Summons: Your summoned creatures/hirelings/pets gain a permanent 25% Concealment, as per the item effect "Lesser Displacement", and 10% Dodge.
AP Cost: 1 Ranks: 1 Progression: 30 Requires: Imbue Summons
Displacement: Spell Like Ability: Displacement (Activation Cost: 6 Spell Points. Cooldown: 3 seconds). Acts just like the original spell including duration, but at a much better SP cost.
AP Cost: 1 Ranks: 1 Progression: 30