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Augment Slot/Augment table

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Minimum Level Colorless Augments
Diamond of x
Red Augments
Ruby of x
Blue Augments
Sapphire of x
Yellow Augments
Topaz of x
No ML:
  • Natural Armor +1
  • Protection +1
  • Resistance +1
  • PRR and MRR +3
  • Light (25%) Fortification
  • Hit Points +4
  • Dodge +1%
  • Stunning DCs +2
  • Sunder DCs +2
  • Trip DCs +2
  • Accuracy +2
  • Heal/Neg./Rep. Amplification +3
  • Elemental Resistance +5
  • Spell Points +19
  • Striding 10% (10% run speed)
  • Spell Penetration +1
  • Deadly +1
4:
  • Natural Armor +3
  • Protection +3
  • Resistance +3
  • PRR and MRR +8
  • Moderate (75%) Fortification
  • Hit Points +12
  • Dodge +3%
  • Stunning DCs +4
  • Sunder DCs +4
  • Trip DCs +4
  • Accuracy +5
  • Heal/Neg./Rep. Amplification +11
  • Elemental Resistance +10
  • Spell Points +60
  • Underwater Action
  • Feather Falling
  • Proof Against Poison +2
  • Proof Against Disease +2
  • Striding 20% (20% run speed)
  • Spell Penetration +2
  • Deadly +3
8:
  • Elemental Damage +3d6
  • Spell Power +70
  • Byeshk Damage Flag
  • Law Damage Flag
  • Chaos Damage Flag
  • Evil Damage Flag
  • Natural Armor +5
  • Protection +4
  • Resistance +4
  • PRR and MRR +12
  • Heavy (100%) Fortification
  • Hit Points +18
  • Dodge +5%
  • Stunning DCs +6
  • Sunder DCs +6
  • Trip DCs +6
  • Accuracy +8
  • Heal/Neg./Rep. Amplification +18
  • Elemental Resistance +15
  • Spell Points +96
  • Proof Against Poison +4
  • Proof Against Disease +4
  • Blindness Immunity
  • Fear Immunity
  • Striding 30% (30% run speed)
  • Deadly +4
12:
  • Elemental Damage +4d6
  • Spell Power +84
  • Good Damage Flag
  • Adamantine Damage Flag
  • Natural Armor +6
  • Protection +5
  • Resistance +5
  • PRR and MRR +16
  • Good Luck +1
  • Armor Max Dex Bonus +1
  • Arcane Spell Failure -5%
  • Hit Points +24
  • Dodge +6%
  • Stunning DCs +7
  • Sunder DCs +7
  • Trip DCs +7
  • Accuracy +10
  • Heal/Neg./Rep. Amplification +24
  • Elemental Resistance +20
  • Spell Points +129
  • Proof Against Poison +6
  • Proof Against Disease +6
  • Deathblock
  • Swiftness 5% (5% attack + 30% run speed)
  • Spell Penetration +4
  • Deadly +5
  • Melee/Ranged Power +2
16:
  • Elemental Damage +5d6
  • Spell Power +97
  • Cold Iron Damage Flag
  • Alchemical Silver Damage Flag
  • Natural Armor +8
  • Protection +6
  • Resistance +6
  • PRR and MRR +20
  • Arcane Spell Failure -10%
  • Hit Points +30
  • Dodge +8%
  • Stunning DCs +9
  • Sunder DCs +9
  • Trip DCs +9
  • Accuracy +12
  • Heal/Neg./Rep. Amplification +31
  • Elemental Resistance +25
  • Spell Points +162
  • Spell Focus
  • Proof Against Poison +8
  • Proof Against Disease +8
  • Swiftness 10% (10% attack + 30% run speed)
  • Deadly +6
  • Melee/Ranged Power +4
20:
  • Natural Armor +9
  • Protection +8
  • Resistance +8
  • PRR and MRR +24
  • Good Luck +2
  • Arcane Spell Failure -15%
  • Armor Max Dex Bonus +2
  • Hit Points +36
  • Dodge +9%
  • Stunning DCs +11
  • Sunder DCs +11
  • Trip DCs +11
  • Accuracy +15
  • Heal/Neg./Rep. Amplification +37
  • Elemental Resistance +30
  • Spell Points +195
  • Proof Against Poison +10
  • Proof Against Disease +10
  • Swiftness 15% (15% attack + 30% run speed)
  • Spell Penetration +6
  • Deadly +8
  • Melee/Ranged Power +6
24:
  • Natural Armor +11
  • Protection +9
  • Resistance +9
  • PRR and MRR +28
  • Hit Points +42
  • Dodge +11%
  • Stunning DCs +12
  • Sunder DCs +12
  • Trip DCs +12
  • Accuracy +17
  • Heal/Neg./Rep. Amplification +44
  • Elemental Resistance +35
  • Spell Points +228
  • Greater Spell Focus
  • Spell Penetration +7
  • Deadly +9
  • Melee/Ranged Power +8
28:
  • Natural Armor +12
  • Protection +10
  • Resistance +10
  • PRR and MRR +32
  • Hit Points +48
  • Dodge +12%
  • Stunning DCs +14
  • Sunder DCs +14
  • Trip DCs +14
  • Accuracy +20
  • Heal/Neg./Rep. Amplification +50
  • Elemental Resistance +40
  • Spell Points +261
  • Deadly +10
  • Melee/Ranged Power +10
32:
  • Natural Armor +14
  • Protection +11
  • Resistance +11
  • PRR and MRR +36
  • Hit Points +54
  • Dodge +14%
  • Stunning DCs +16
  • Sunder DCs +16
  • Trip DCs +16
  • Accuracy +22
  • Heal/Neg./Rep. Amplification +57
  • Elemental Resistance +45
  • Spell Points +294
  • Deadly +11
  • Melee/Ranged Power +12
  • Spell Penetration +9

Notes

  • Elemental Damage - Fire, Cold, Acid or Electric. Like augments stack (DDO Forums)
  • Elemental Resistance - Fire, Cold, Acid, Electric or Sonic.
  • Spell Power - Fire, Cold, Acid, Electric, Sonic, Force/Untyped, Light/Alignment, Negative, Positive/Healing or Repair/Rust.
  • (Greater) Spell Focus - Evocation, Illusion, Necromancy, Abjuration, Enchantment, Transmutation or Conjuration.
    • Note: This is an enhancement bonus, not the regular equipment bonus.
  • Skills: Balance, Bluff, Concentration, Diplomacy, Disable Device, Haggle, Heal, Hide, Intimidate, Jump, Listen, Move Silently, Open Lock, Perform, Repair, Search, Spellcraft, Spot, Swim, Tumble. No UMD augment.