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Arcane Trickster
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Arcane Trickster is a variant Rogue archetype introduced in Update 78. Arcane Tricksters are Rogues who have dabbled in Arcane magical Illusions and tricks. They gain limited arcane Intelligence-based spellcasting. The archetype is to be released in February 25th, 2026. This archetype is free to claim from the Giver of Gifts in The Anniversary Celebration for the duration of the 20th Anniversary from February 25th and continues through March 31st, 2026. After this, the archetype will be free to VIPs or purchasable for 995
.
Changes from Base Class[edit]
| Ability | Lose | Gain |
|---|---|---|
| Enhancements | Assassin enhancements | Arcane Trickster enhancements |
| Granted Feats | Trapmaking, Trap Sense, Uncanny Dodge, Improved Uncanny Dodge | Mage Hand - Bluff, Mage Hand - Disable Traps, Magical Ambush, Spell Thief, Magical Training |
| Bonus Feats | Rogue Special Ability at levels 10, 13, 16, 19 | Arcane Trickster bonus feats at levels 6, 12, 18 |
| Class Skills | Intimidate, Swim | Concentration, Spellcraft |
| Spells | - | Arcane Trickster spells (Intelligence-based spellcasting) |
Class Summary[edit]
Class Skills
- Skill points at 1st level: (2 + Intelligence modifier) x4
- Skill points at each additional level: 2 + Intelligence modifier
Weapon and Armor Proficiencies[edit]
Simple weapons (Club, Dagger, Dart, Heavy Crossbow, Heavy Mace, Light Crossbow, Light Mace, Morningstar, Quarterstaff, Sickle, Throwing Dagger, Unarmed)
Martial weapons (Rapier, Short Sword, Shortbow)
Light armor
Past Lives[edit]
| Past Life: Arcane Trickster | You were an Arcane Trickster in a past life. You delight in illusions and have a knack for applying physical force with magic. Each time you acquire this feat you gain +3 Force Spell Power and a +1 bonus to Illusion DCs. This feat can be stacked up to three times.
Past Life: Arcane Trickster is a Free Feat, which means it is permanently added to the character that unlocks it and you won't need to choose it, neither at new life nor at level up. |
Enhancements[edit]
Advancement table[edit]
| Table: The Arcane Trickster | Spells Known | |||||||||
| Level | Base Attack Bonus | Fort Save | Ref Save | Will Save | Special | Spell points | 1st | 2nd | 3rd | 4th |
| 1st | +0/+0 | +0 | +2 | +0 | Trapfinding, Sneak Attack +1d6 | 15 | - | - | - | - |
| 2nd | +1/+1/+6 | +0 | +3 | +0 | Evasion | 35 | - | - | - | - |
| 3rd | +2/+2/+7/+12 | +1 | +3 | +1 | Mage Hand - Bluff, Mage Hand - Disable Traps, Magical Training, Sneak Attack +2d6 | 50 | 1 | - | - | - |
| 4th | +3/+3/+8/+13 | +1 | +4 | +1 | - | 65 | 1 | - | - | - |
| 5th | +3/+3/+8/+13 | +1 | +4 | +1 | Sneak Attack +3d6 | 80 | 2 | - | - | - |
| 6th | +4/+4/+9/+14 | +2 | +5 | +2 | Bonus Feat | 95 | 2 | - | - | - |
| 7th | +5/+5/+10/+15 | +2 | +5 | +2 | Sneak Attack +4d6 | 110 | 2 | - | - | - |
| 8th | +6/+6/+11/+16 | +2 | +6 | +2 | Magical Ambush | 125 | 2 | 1 | - | - |
| 9th | +6/+6/+11/+16 | +3 | +6 | +3 | Sneak Attack +5d6 | 140 | 2 | 1 | - | - |
| 10th | +7/+7/+12/+17 | +3 | +7 | +3 | - | 155 | 2 | 2 | - | - |
| 11th | +8/+8/+13/+18 | +3 | +7 | +3 | Sneak Attack +6d6 | 170 | 2 | 2 | 1 | - |
| 12th | +9/+9/+14/+19 | +4 | +8 | +4 | Bonus Feat | 185 | 2 | 2 | 2 | - |
| 13th | +9/+9/+14/+19 | +4 | +8 | +4 | Sneak Attack +7d6 | 200 | 2 | 2 | 2 | - |
| 14th | +10/+10/+15/+20 | +4 | +9 | +4 | - | 215 | 3 | 2 | 2 | 1 |
| 15th | +11/+11/+16/+21 | +5 | +9 | +5 | Sneak Attack +8d6 | 230 | 3 | 2 | 2 | 2 |
| 16th | +12/+12/+17/+22 | +5 | +10 | +5 | Spell Thief | 245 | 3 | 3 | 2 | 2 |
| 17th | +12/+12/+17/+22 | +5 | +10 | +5 | Sneak Attack +9d6 | 260 | 3 | 3 | 2 | 2 |
| 18th | +13/+13/+18/+23 | +6 | +11 | +6 | Bonus Feat | 275 | 4 | 3 | 2 | 2 |
| 19th | +14/+14/+19/+24 | +6 | +11 | +6 | Sneak Attack +10d6 | 290 | 4 | 4 | 4 | 3 |
| 20th | +15/+15/+20/+25 | +6 | +12 | +6 | - | 305 | 4 | 4 | 4 | 4 |
Arcane Trickster bonus feats[edit]
Arcane Tricksters can select bonus feats at levels 6, 12 & 18 from the following list:
- Maximize
- Empower
- Quicken
- Heighten
- Extend
- Eschew Materials
- Mental Toughness
- Improved Mental Toughness
- Spell Focus
Class feats[edit]
Level 1[edit]
- Sneak Attack (passive): This feat adds 1d6 damage when attacking enemies who are not targeting you. This feat can be used with ranged weapons within 30 ft. The damage benefit increases by 1d6 at levels 3, 5, 7, 9, 11, 13, 15, 17 and 19. Sneak Attack does not affect the undead, plants, constructs or oozes.
- Trapfinding (passive): Rogues (and only Rogues, Artificers and the Dark Hunter Ranger archetype) can use the Search skill to locate difficult traps when the task has a Difficulty Class higher than 20.
Level 2[edit]
- Evasion (passive): This feat allows the character to avoid even magical and unusual attacks with great agility. If they make a successful reflex saving throw against an attack that normally deals half damage on a successful save, they will instead take no damage. A helpless character does not gain the benefit of evasion. Evasion can only be used if the character is wearing light or no armor and is not heavily encumbered.
Level 3[edit]
- Mage Hand - Bluff (active): Allows you to attempt to bluff a target with your mage hand. This uses your intelligence instead of charisma for the bluff check.
- Mage Hand - Disable Traps (active): Allows you to attempt to disarm traps at a distance using your mage hand.
- Range is equivalent to a 'standard' spell range.
- Magical Training (passive):
- Sneak Attack (passive): Sneak Attack damage now is equal to 2d6.
Level 5[edit]
- Sneak Attack (passive): Sneak Attack damage now is equal to 3d6.
Level 6[edit]
- Bonus Feat: An Arcane Trickster can select a feat from the Arcane Trickster Bonus Feat list.
Level 7[edit]
- Sneak Attack (passive): Sneak Attack damage now is equal to 4d6.
Level 8[edit]
- Magical Ambush (passive): Your offensive instantaneous damaging spells deal additional 1d6 force damage per sneak attack dice you have.
- Scales with 50% of your Force spell power (100% with Arcane Trickster enhancements capstone). This effect scales with Force Critical chance and Critical Damage.
- Has no internal cooldown. Hits all targets in an AOE, applies to all hits of a multi-strike such as Magic Missile.
- Magical Ambush applies once per projectile of a spell, per target hit. Magic Missile, which can have up to 5 projectiles, will apply this effect 5 times. Hellball, which fires a single projectile that deals 4 types of damage, only applies the effect once per target.
- Applies to Eldritch Blast, but not persistent effects such as DOTs or persistent AOEs such as Wall of Fire.
- Magical Ambush is effectively a Spell Proc.
- As a Spellpower-scaling Spell Proc, the damage inflicted by Magical Ambush is scaled by any Metamagics applied to the 'host' spell. A Maximized spell will apply Magical Ambush as if you had 150 more Force Spell Power.needs verification
Level 9[edit]
- Sneak Attack (passive): Sneak Attack damage now is equal to 5d6.
Level 11[edit]
- Sneak Attack (passive): Sneak Attack damage now is equal to 6d6.
Level 12[edit]
- Bonus Feat: An Arcane Trickster can select a feat from the Arcane Trickster Bonus Feat list.
Level 13[edit]
- Sneak Attack (passive): Sneak Attack damage now is equal to 7d6.
Level 15[edit]
- Sneak Attack (passive): Sneak Attack damage now is equal to 8d6.
Level 16[edit]
- Spell Thief (passive): Your melee and missile attacks that strike targets who have spells grant spell points. 1d20 spell points on a 5 second cooldown for melee attacks. Ranged is a 10 second cooldown.
- Amount of SP stolen is affected by Positive Healing Amplification.
Level 17[edit]
- Sneak Attack (passive): Sneak Attack damage now is equal to 9d6.
Level 18[edit]
- Bonus Feat: An Arcane Trickster can select a feat from the Arcane Trickster Bonus Feat list.
Level 19[edit]
- Sneak Attack (passive): Sneak Attack damage now is equal to 10d6.
Spells[edit]
- Arcane Tricksters cast arcane spells from the Arcane Trickster spell list. Like sorcerers, they have only a limited number of spells known and cannot inscribe additional spells.
- Their spells are affected normally by Arcane Spell Failure. Trickers ignore ASF from light armor (but not shields). They can reduce their ASF chance of heavier armors or shields[Unverified
"or shields" has not been verified in-game. Please verify it!] using their tree, up to 15%. - Arcane Tricksters get bonus spell points based on their Intelligence score. The minimum Intelligence score needed to cast an Arcane Trickster spell is 10 + the spell’s level.
External links[edit]
https://www.ddo.com/guides/ddo-arcane-trickster - Official Pre-release first look