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Angelic Presence/sandbox
Angelic Presence: Active Ability: (Cooldown 10 seconds) Toggle While above 50% Health you have a +2 sacred bonus to Charisma, and all enemies have a -2 penalty to attack rolls. This penalty counts as a Fear effect and stacks with the Aura of Menace from the Angel of Vengeance enhancement.
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EDP Cost: 0 | Ranks: Automatic | Progression: 8 | No requirements |
Angelic Presence | |
Epic Destiny Enhancement | |
PrerequisitePermanent conditions that must be met before an ability can be acquired. For instance, the Dodge feat lists Dexterity 13+. Temporary conditions are listed under Conditions.: |
8 AP in tree, Perform: |
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Epic DestinyUnrecognized term: Epic Destiny: |
Exalted Angel |
EDPThe number of Epic Destiny Points (EDP) needed to acquire each rank of the enhancement, usually 1 or 2. /RanksThe number of ranks of an enhancement that can be acquired,usually 1 to 3.: |
Automatic |
UsageEvery ability has one or more usage modes. A passive ability functions continuously without any conscious effort. An active ability requires conscious effort to invoke. A toggled ability, such as a Stance, requires conscious effort to activate, but then remains active until consciously untoggled (or character dies, etc.). Note that an ability which enhances an active or toggled ability, but does not, itself, need to be independently activated, is passive. An ability may have both a passive component and an active or toggled component. The field is hidden when easily predictable, such as for a spell (which is always active).: |
Toggled |
ConditionsTemporary conditions that must be met in order for the ability to function. For example, many monk abilities require the monk to be centered. Permanent requirements are listed under Prerequisites.: |
Above 50% Health |
TargetEvery ability has one or more targets, defined as Self, Friend, or Foe. The field may also contain additional information, such as Undead Foe or Breakables. The field is sometimes hidden, e.g., for a passive feat whose target is Self, such as Toughness.: |
Self, Foe |
RangeThe distance at which an active ability can be activated, such as Melee for Cleave, or Double for Nimbus of Light. Typical values are Personal, Melee, Ranged, Touch, Standard (spell), or Double (ray), although any value can be specified. Not to be confused with area.: |
Personal |
CooldownHow long a character must wait between activations of an ability, typically measured in seconds.: |
10 seconds |
BuffA broad characterization of the type(s) of beneficial effects an ability imparts, not otherwise mentioned. The inventory of recognized effects is expected to undergo considerable refinement.: |
+2 sacred bonus to Charisma |
DebuffA harmful effect other than physical damage.: |
-2 to attack rolls (Fear) |
Description
Toggle: (Cooldown 10 seconds) While above 50% Health you have a +2 sacred bonus to Charisma, and all enemies have a -2 penalty to attack rolls. This penalty counts as a Fear effect and stacks with the Aura of Menace from the Angel of Vengeance enhancement.
Passive:
- +50 Spell Points
- +1 Cleric, Paladin and Favored Soul caster levels if you have any levels in the class
Exalted Angel enhancements
Root > DDO library > Effects > Attacks > Debuffs
Root > DDO library > Effects > Buffs > Ability buffs
Root > DDO library > Enhancements > Enhancements by effect > Ability enhancements
Root > DDO library > Enhancements > Enhancements by effect > Debuff enhancements
Root > DDO library > Enhancements > Enhancements by usage > Toggled enhancements
Root > DDO library > Epic Destinies > Exalted Angel abilities