https://ddowiki.com/api.php?hidebots=1&urlversion=1&days=30&limit=50&target=Category%3AWilderness_Adventure_Areas&action=feedrecentchanges&feedformat=atomDDO wiki - Changes related to "Category:Wilderness Adventure Areas" [en]2024-03-29T01:13:37ZRelated changesMediaWiki 1.35.13https://ddowiki.com/index.php?title=Wilderness_adventure_area&diff=566580&oldid=563136Wilderness adventure area2024-03-08T15:59:24Z<p><span dir="auto"><span class="autocomment">Overview</span></span></p>
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<td style="color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #ffe49c; vertical-align: top; white-space: pre-wrap;"><div>Wilderness Adventure Areas typically have one or more of <del class="diffchange diffchange-inline">three</del> objectives:</div></td>
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<td style="color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #a3d3ff; vertical-align: top; white-space: pre-wrap;"><div>Wilderness Adventure Areas typically have one or more of <ins class="diffchange diffchange-inline">four</ins> objectives:</div></td>
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<td style="background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;"></td>
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<td style="background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;"><div>* Complete '''[[Slayer]]''' objectives by killing increasing numbers of enemies anywhere in the zone. Slayer has multiple tiers, each requiring more kills than the last, but each also worth more XP. Each area has a specific number of Slayer levels to attain, and a different target number of kills that need to be made.</div></td>
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<td style="background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;"><div>* Complete '''[[Slayer]]''' objectives by killing increasing numbers of enemies anywhere in the zone. Slayer has multiple tiers, each requiring more kills than the last, but each also worth more XP. Each area has a specific number of Slayer levels to attain, and a different target number of kills that need to be made.</div></td>
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<td style="color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #a3d3ff; vertical-align: top; white-space: pre-wrap;"><div>** Certain wilderness areas share their slayer objectives - for example, there is a single Slayer objective for the four wilderness areas in [[The Reaver's Reach]], or the two parts of [[The Subterrane]].</div></td>
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<td style="color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #ffe49c; vertical-align: top; white-space: pre-wrap;"><div>* Complete '''[[Explorer]]''' objectives by finding locations of interest scattered throughout the zone. Each location is worth XP the first time it's visited, with a one-time bonus for visiting all of them.<del class="diffchange diffchange-inline"> </del></div></td>
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<td style="color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #a3d3ff; vertical-align: top; white-space: pre-wrap;"><div>* Complete '''[[Explorer]]''' objectives by finding locations of interest scattered throughout the zone. Each location is worth XP the first time it's visited, with a one-time bonus for visiting all of them.</div></td>
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<td class="diff-marker"><a class="mw-diff-movedpara-left" title="Paragraph was moved. Click to jump to new location." href="#movedpara_9_0_rhs">⚫</a></td>
<td style="color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #ffe49c; vertical-align: top; white-space: pre-wrap;"><div><a name="movedpara_6_0_lhs"></a>* Complete '''[[Rare Encounter]]''' objectives by killing rare named mini-bosses, completing mini quests for non player characters, or interacting with intractables or non player characters . <del class="diffchange diffchange-inline">When</del> <del class="diffchange diffchange-inline">rares</del> <del class="diffchange diffchange-inline">do</del> <del class="diffchange diffchange-inline">appear,</del> <del class="diffchange diffchange-inline">they</del> <del class="diffchange diffchange-inline">are</del> <del class="diffchange diffchange-inline">found</del> <del class="diffchange diffchange-inline">in</del> fixed locations <del class="diffchange diffchange-inline">(or</del> <del class="diffchange diffchange-inline">in</del> <del class="diffchange diffchange-inline">one</del> <del class="diffchange diffchange-inline">of</del> <del class="diffchange diffchange-inline">several</del> <del class="diffchange diffchange-inline">possible),</del> <del class="diffchange diffchange-inline">but</del> are not<del class="diffchange diffchange-inline"> always</del> guaranteed to show up (hence the name), but a Wilderness area can be <del class="diffchange diffchange-inline">"</del>reset<del class="diffchange diffchange-inline">"</del> by the party leader to allow another try. Bosses are worth XP (and a loot chest) every time one is killed, with a first-time "rare" bonus to XP, and a one-time completion bonus when they've all been killed once. The points listed below are the bonuses for killing those rares the first time. </div></td>
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<td style="color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #a3d3ff; vertical-align: top; white-space: pre-wrap;"><div>** Sometimes Explorer objectives are replaced by '''Journal''' objectives, where players need to seek out written entries (with accompanying voice lines) across a map. These differ from Explorer objectives in a couple of respects - they trigger when a player interacts with the journal entry instead of when a player enters a certain location, there are typically a lot more journal entries to find than there would be Explorer locations, and unlike Explorer locations, journal entries can be randomly located.</div></td>
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<td style="color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #ffe49c; vertical-align: top; white-space: pre-wrap;"><div><a name="movedpara_8_0_lhs"></a>:* Note: The point total does NOT include XP you will earn from repeat kills, which are at 1/3 original XP. There is no limit on repeat kills and players who want to get all the rares in an area may easily get quite a few repeats as well.<del class="diffchange diffchange-inline"> </del></div></td>
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<td class="diff-marker"><a class="mw-diff-movedpara-right" title="Paragraph was moved. Click to jump to old location." href="#movedpara_6_0_lhs">⚫</a></td>
<td style="color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #a3d3ff; vertical-align: top; white-space: pre-wrap;"><div><a name="movedpara_9_0_rhs"></a>* Complete '''[[Rare Encounter]]''' objectives by killing rare named mini-bosses, completing mini quests for non player characters, or interacting with intractables or non player characters . <ins class="diffchange diffchange-inline">Most</ins> <ins class="diffchange diffchange-inline">rare</ins> <ins class="diffchange diffchange-inline">encounters</ins> <ins class="diffchange diffchange-inline">spawn</ins> <ins class="diffchange diffchange-inline">in</ins> <ins class="diffchange diffchange-inline">one</ins> <ins class="diffchange diffchange-inline">or</ins> <ins class="diffchange diffchange-inline">two</ins> fixed locations<ins class="diffchange diffchange-inline">,</ins> <ins class="diffchange diffchange-inline">but</ins> <ins class="diffchange diffchange-inline">on</ins> <ins class="diffchange diffchange-inline">some</ins> <ins class="diffchange diffchange-inline">maps</ins> <ins class="diffchange diffchange-inline">rare</ins> <ins class="diffchange diffchange-inline">encounters</ins> <ins class="diffchange diffchange-inline">instead spawn randomly in fixed zones - they</ins> are not guaranteed to show up (hence the name), but a Wilderness area can be reset by the party leader to allow another try.<ins class="diffchange diffchange-inline"> (Certain rare encounters always spawn, typically if summoning them requires extra work like collecting crests or solving a puzzle.)</ins> Bosses are worth XP (and a loot chest) every time one is killed, with a first-time "rare" bonus to XP, and a one-time completion bonus when they've all been killed once. The points listed below are the bonuses for killing those rares the first time. </div></td>
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<td style="color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #ffe49c; vertical-align: top; white-space: pre-wrap;"><div>:* ''Exception: '''[[The High Road]]''' has no XP Penalty for repeat kills of Random Encounters. They are always full XP!''</div></td>
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<td style="color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #a3d3ff; vertical-align: top; white-space: pre-wrap;"><div><a name="movedpara_11_0_rhs"></a>:* Note: The point total does NOT include XP you will earn from repeat kills, which are at 1/3 original XP. There is no limit on repeat kills and players who want to get all the rares in an area may easily get quite a few repeats as well.</div></td>
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<td style="color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #a3d3ff; vertical-align: top; white-space: pre-wrap;"><div>:* Most rare encounters can only spawn once per map, but if the "random spawns in zones" mode is in play, it is possible for multiple copies of the same rare encounter to spawn in one instance of a Wilderness area.</div></td>
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<td style="color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #a3d3ff; vertical-align: top; white-space: pre-wrap;"><div>* '''Random Encounters''' are a variant of Rare Encounters found in some wilderness areas - they are especially common in [[Forgotten Realms]] content, but also appear in a few Epic versions of originally heroic-only Eberron areas - where small encounters may spawn in designated zones across a large map. When a player comes within a certain range, a coin will appear on the map and the encounter's name and objective will appear on the area's objective list. Random encounters are typically a mix of combat encounters and interaction with NPCs (including collection quests, skill checks and negotiations) and award XP and (usually) chests when successfully completed.</div></td>
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<td style="color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #a3d3ff; vertical-align: top; white-space: pre-wrap;"><div>** Random Encounters differ from Rare Encounters in that they are marked on the map once found, it is sometimes possible to fail them, and that they often grant an amount of XP proportional to their difficulty. They always award the same amount of XP on completion regardless of whether they have been completed before, although there is also a one-time bonus for completing all of them.</div></td>
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<td style="color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #a3d3ff; vertical-align: top; white-space: pre-wrap;"><div>** It is rare, but not unheard of, for a wilderness to include both Rare and Random Encounters - sometimes including overlap between the two if a Random Encounter can spawn a monster in the Rare Encounter list. However, the idea of Random Encounters seems to have been largely abandoned in recent content, as the last time an area used the system was the epic version of Orchard of the Macabre.</div></td>
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