https://ddowiki.com/api.php?action=feedcontributions&user=Sqrlmonger&feedformat=atomDDO wiki - User contributions [en]2024-03-28T21:36:43ZUser contributionsMediaWiki 1.35.13https://ddowiki.com/index.php?title=Armor_by_Proficiency&diff=522697Armor by Proficiency2022-08-12T22:12:05Z<p>Sqrlmonger: /* Light Leather Armors */ Feycraft leather no longer seems to have a -1 ACP (if it ever did)</p>
<hr />
<div>Note that random-gen Bound to Account armor from chain end rewards (or quest end rewards in [[The Sharn Syndicate]] quests) use an older algorithm and may not match these stats.<br />
== [[:Leather Armor|Light Leather Armors]] ==<br />
{| border="1px grey dotted" style="{{css:table/1}}" width=50%<br />
| colspan="9" |'''Basic Light Armors'''<br />
|- style="{{css:table/1/header|grey}}"<br />
|[[Image:Leather Armor icon.png|left]]'''Name'''<br />
|'''Absolute ML'''<br />
|'''Armor Bonus'''<br />
|'''[[Maximum dexterity bonus|Max Dex Bonus]]'''<br />
|'''Armor + Dex'''<br />
|'''[[Armor Check Penalty]]'''<br />
|'''[[Arcane spell failure|Spell Failure]]'''<br />
|-<br />
|Leather Armor||1||3||6||9||0||10%<br />
|-<br />
|Skirmish Leather||4||4||8||12||0||10%<br />
|-<br />
|Feycraft Leather||10||5||11||16||0||10%<br />
|-<br />
|Spiritcraft Leather||16||7||14||21||0||10%<br />
|-<br />
|Celestial Leather||22||9||18||27||0||10%<br />
|}<br />
<br />
== [[:Chainmail|Light Chain Armors]] ==<br />
{| border="1px grey dotted" style="{{css:table/1}}" width=50%<br />
| colspan="9" |'''Basic Light Armors'''<br />
|- style="{{css:table/1/header|grey}}"<br />
|[[Image:Chain Shirt icon.png|left]]'''Name'''<br />
|'''Absolute ML'''<br />
|'''Armor Bonus'''<br />
|'''Max [[Dex]] Bonus'''<br />
|'''Armor + Dex'''<br />
|'''[[Armor Check]] Penalty'''<br />
|'''Spell Failure'''<br />
|-<br />
| Chainmail Shirt||1||4||5||9||-1||15%<br />
|-<br />
|Skirmish Chainmail||4||5||7||12||-1||15%<br />
|-<br />
|Feycraft Chainmail||10||7||9||16||-2||15%<br />
|-<br />
|Spiritcraft Chainmail||16||9||11||20||-1||15%<br />
|-<br />
|Celestial Chainmail||22||12||13||25||-1||15%<br />
|}<br />
<br />
== [[:Category:Medium armor|Medium Scalemail Armors]] ==<br />
{| border="1px grey dotted" style="{{css:table/1}}" width=50%<br />
| colspan="9" |'''Basic Medium Armors'''<br />
|- style="{{css:table/1/header|grey}}"<br />
|[[Image:Scalemail icon.png|left]]'''Name'''<br />
|'''Absolute ML'''<br />
|'''Armor Bonus'''<br />
|'''Max [[Dex]] Bonus'''<br />
|'''Armor + Dex'''<br />
|'''[[Armor Check]] Penalty'''<br />
|'''Spell Failure'''<br />
|-<br />
|Scalemail||1||5||4||9||-2||20%<br />
|-<br />
|Skirmish Scalemail||4||6||6||12||-2||20%<br />
|-<br />
|Feycraft Scalemail||10||8||8||16||-2||20%<br />
|-<br />
|Spiritcraft Scalemail||16||11||10||21||-2||20%<br />
|-<br />
|Celestial Scalemail||22||15||12||27||-2||20%<br />
|}<br />
<br />
== [[:Category:Medium armor|Medium Hide Armors]] ==<br />
Note that unenchanted hide armors have an armor check penalty of -3, but when enchanted, this seems to drop to -2.<br />
{| border="1px grey dotted" style="{{css:table/1}}" width=50%<br />
| colspan="9" |'''Basic Medium Armors'''<br />
|- style="{{css:table/1/header|grey}}"<br />
|[[Image:Hide Armor icon.png|left]]'''Name'''<br />
|'''Absolute ML'''<br />
|'''Armor Bonus'''<br />
|'''Max [[Dex]] Bonus'''<br />
|'''Armor + Dex'''<br />
|'''[[Armor Check]] Penalty'''<br />
|'''Spell Failure'''<br />
|-<br />
|Hide Armor||1||5||6||11||-3||20%<br />
|-<br />
|Skirmish Hide||4||6||8||14||-3||20%<br />
|-<br />
|Feycraft Hide||10||8||10||18||-3||20%<br />
|-<br />
|Spiritcraft Hide||16||11||12||23||-3||20%<br />
|-<br />
|Celestial Hide||22||15||14||29||-3||20%<br />
|}<br />
<br />
== [[:Category:Medium armor|Medium Breastplate Armors]] ==<br />
{| border="1px grey dotted" style="{{css:table/1}}" width=50%<br />
| colspan="9" |'''Basic Medium Armors'''<br />
|- style="{{css:table/1/header|grey}}"<br />
|[[Image:Breastplate icon.png|left]]'''Name'''<br />
|'''Absolute ML'''<br />
|'''Armor Bonus'''<br />
|'''Max [[Dex]] Bonus'''<br />
|'''Armor + Dex'''<br />
|'''[[Armor Check]] Penalty'''<br />
|'''Spell Failure'''<br />
|-<br />
|Breastplate||1||6||3||9||-3||25%<br />
|-<br />
|Battle Breastplate||4||8||4||12||-3||25%<br />
|-<br />
|Magecraft Breastplate||10||11||5||16||-3||25%<br />
|-<br />
|Mountain Breastplate||16||14||6||20||-3||25%<br />
|-<br />
|Planeforged Breastplate||22||18||7||25||-3||25%<br />
|}<br />
<br />
== [[:Category:Heavy armor|Half Plate Armors]] ==<br />
{| border="1px grey dotted" style="{{css:table/1}}" width=50%<br />
| colspan="9" |'''Basic Heavy Armors'''<br />
|- style="{{css:table/1/header|grey}}"<br />
|[[Image:Half Plate icon.png|left]]'''Name'''<br />
|'''Absolute ML'''<br />
|'''Armor Bonus'''<br />
|'''Max [[Dex]] Bonus'''<br />
|'''Armor + Dex'''<br />
|'''[[Armor Check]] Penalty'''<br />
|'''Spell Failure'''<br />
|-<br />
| Half Plate||1||7||2||9||-4||30%<br />
|-<br />
|Battle Half Plate||4||10||3||13||-4||30%<br />
|-<br />
|Magecraft Half Plate||10||13||4||17||-4||30%<br />
|-<br />
|Mountain Half Plate||16||17||5||22||-4||30%<br />
|-<br />
|Planeforged Half Plate||22||21||6||27||-4||30%<br />
|}<br />
<br />
== [[:Category:Heavy armor|Full Plate Armors]] ==<br />
{| border="1px grey dotted" style="{{css:table/1}}" width=50%<br />
| colspan="9" |'''Basic Heavy Armors'''<br />
|- style="{{css:table/1/header|grey}}"<br />
|[[Image:Full Plate icon.png|left]]'''Name'''<br />
|'''Absolute ML'''<br />
|'''Armor Bonus'''<br />
|'''Max [[Dex]] Bonus'''<br />
|'''Armor + Dex'''<br />
|'''[[Armor Check]] Penalty'''<br />
|'''Spell Failure'''<br />
|-<br />
|Full Plate||1||8||1||9||-5||35%<br />
|-<br />
|Battle Plate||4||12||1||13||-5||35%<br />
|-<br />
|Magecraft Plate||10||16||1||17||-5||35%<br />
|-<br />
|Mountain Plate||16||20||1||21||-5||35%<br />
|-<br />
|Planeforged Plate||22||24||1||25||-5||35%<br />
|}<br />
<br />
== [[:Category:Docents|Docents]] ==<br />
{| border="1px grey dotted" style="{{css:table/1}}" width=50%<br />
| colspan="9" |'''Basic Docents'''<br />
|- style="{{css:table/1/header|grey}}"<br />
|[[Image:Docent icon.png|left]]'''Name'''<br />
|'''Absolute ML'''<br />
|'''Composite Plating Armor Bonus'''<br />
|'''Mithral Body Armor Bonus'''<br />
|'''Adamantine Body Armor Bonus'''<br />
|-<br />
|Docent||1||0||4||8<br />
|-<br />
|Battle Docent||4||1||5||12<br />
|-<br />
|Magecraft Docent||10||2||7||16<br />
|-<br />
|Quoriforged Docent||16||3||9||20<br />
|-<br />
|Planeforged Docent||22||4||12||24<br />
|}<br />
<br><br />
* See Also: [[Shields]]<br />
[[Category:Basic armor]]</div>Sqrlmongerhttps://ddowiki.com/index.php?title=Iconic_Past_Life_Feats&diff=522295Iconic Past Life Feats2022-08-02T18:57:40Z<p>Sqrlmonger: /* Iconic Past Life Feats */ Matched formatting to Epic Reincarnation page</p>
<hr />
<div>{{FeatTOC}}<br />
== Iconic Past Life Feats ==<br />
Unlike Heroic Past Life Feats but similar to Epic Past Life Feats, there is only one kind of Iconic Past Life Feat, but every Iconic Past Life Feat has both an Active and a Passive component.<br />
*"Iconic Past Life Stance:" is toggled on or off, with only 1 active Iconic stance allowed.<br />
*"Passive Bonus:" is active continuously, and stacks up to 3 times with itself, and with similar or same bonuses from other sources, including other Past Life Feats.<br />
<br />
Your Iconic race will determine which Iconic Past Life Feat you receive. For example: If you are a Bladeforged when you Iconic True Reincarnate, you will receive the Bladeforged Past Life Feat.<br />
<br />
If you [[Iconic True Reincarnation|Iconic True Reincarnate]] a second, third, etc. time, you keep your old Past Life feat(s) from your previous incarnation(s), and add another from your current Iconic race. Each feat can be stacked up to three times.<br />
<br />
Note that, unlike Heroic, Racial and Epic Reincarnations, there is no Iconic "Completionist" feat.<br />
<br />
{{Feat Brief/Top}}<br />
{{Feat Brief/2 <br />
|order = 13<br />
|Icon = Icon Feat Iconic Past Life Aasimar Scourge.png<br />
|Feat = Aasimar Scourge<br />
|Type = Active, Iconic Past Life [[stance]]<br />
Passive bonus<br />
|Description = '''Iconic Past Life Stance:''' +2% Doublestrike per time this feat has been acquired up to 3.<br />
<br><br />
'''Passive Bonus:''' +1 Fortitude Save per time this feat has been acquired up to 3.<br />
|Prereqs = Aasimar Scourge Past Life<br />
}}<br />
<br />
<br />
{{Feat Brief/1 <br />
|order = 13<br />
|Icon = Icon Feat Iconic Past Life Bladeforged.png<br />
|Feat = Bladeforged<br />
|Type = Active, Iconic Past Life [[stance]]<br />
Passive bonus<br />
|Description = '''Iconic Past Life Stance:''' +10 Repair Spell Power per stack of this Past Life.<br />
<br><br />
'''Passive Bonus:''' +5% Fortification per stack of this Past Life.<br />
|Prereqs = Bladeforged Past Life<br />
}} <br />
<br />
<br />
{{Feat Brief/2<br />
|order = 13<br />
|Icon = Icon Feat Iconic Past Life Deep Gnome.png<br />
|Feat = Deep Gnome<br />
|Type = Active, Iconic Past Life [[stance]]<br />
Passive bonus<br />
|Description = '''Iconic Past Life Stance:''' +1 Illusion DC to spells you cast and +5 Acid Spell Power per stack of this Past Life.<br />
<br><br />
'''Passive Bonus:''' +3 Magical Resistance Rating (MRR) per stack of this Past Life.<br />
|Prereqs = Deep Gnome Past Life<br />
}}<br />
<br />
<br />
{{Feat Brief/1 <br />
|order = 15<br />
|Icon = Icon Feat Iconic Past Life Purple Dragon Knight.png<br />
|Feat = Purple Dragon Knight<br />
|Type = Active, Iconic Past Life [[action boost]]<br />
Passive bonus<br />
|Description = '''Group Action Boost:''' You and all allies within your aura gain +10% Action Boost bonus to movement speed and +1 Action Boost bonus to Saving Throws for twenty seconds. This ability can be used while feared, and dispel fear effects. Three uses per rest.<br />
Additional stacks of Past Life: Purple Dragon Knight increase the movement speed bonus to 15% and then 20%, total, and increases the Saving Throw bonus to +2 and then +3, total.<br />
While this ability is on cooldown you don't gain benefits from Iconic Past Life Stances.<br />
<br><br />
'''Passive Bonus:''' +3 Physical Resistance Rating (PRR) per stack of this Past Life.<br />
|Prereqs = Purple Dragon Knight Past Life<br />
}}<br />
<br />
<br />
{{Feat Brief/2 <br />
|order = 13<br />
|Icon = Icon Feat Iconic Past Life Razorclaw Shifter.png<br />
|Feat = Razorclaw Shifter<br />
|Type = Active, Iconic Past Life [[stance]]<br />
Passive bonus<br />
|Description = '''Iconic Past Life Stance:''' Gain 1/2/3 attack and damage with Melee Weapons. <br />
<br><br />
'''Passive Bonus:''' +1 Will Save per Stack of this Past Life (max 3). <br />
|Prereqs = Razorclaw Shifter Past Life<br />
}}<br />
<br />
<br />
{{Feat Brief/1<br />
|order = 16<br />
|Icon = Icon Feat Iconic Past Life Shadar-kai.png<br />
|Feat = Shadar-kai<br />
|Type = Active, Iconic Past Life [[stance]]<br />
Passive bonus<br />
|Description = '''Iconic Past Life Stance:''' When you are below 50% hit points and get hit by an attack, you gain 25% incorporeality for 6 seconds per Past Life: Shadar-kai (6, 12, or 18 seconds). This can occur once every two minutes.<br />
If this triggers along with Ghostly Essence, the bonuses stack their durations.<br />
<br><br />
'''Passive Bonus:''' +1% Dodge per stack of this Past Life.<br />
|Prereqs = Shadar-kai Past Life<br />
}}<br />
<br />
<br />
{{Feat Brief/2 <br />
|order = 14<br />
|Icon = Icon Feat Iconic Past Life Sun Elf.png<br />
|Feat = Sun elf (Morninglord)<br />
|Type = Active, Iconic Past Life [[stance]]<br />
Passive bonus<br />
|Description = '''Iconic Past Life Stance:''' +10 Light and +10 Alignment Spell Power per stack of this Past Life.<br />
<br><br />
'''Passive Bonus:''' +3 Positive Spell Power per stack of this Past Life.<br />
|Prereqs = Morninglord Past Life<br />
}}<br />
<br />
{{Feat Brief/1 <br />
|order = 13<br />
|Icon = Icon Feat Iconic Past Life Tabaxi Trailblazer.png<br />
|Feat = Tabaxi Trailblazer<br />
|Type = Active, Iconic Past Life [[stance]]<br />
Passive bonus<br />
|Description = '''Iconic Past Life Stance:''' +1 to Trip DCs per stack of this Past Life, up to 3.<br />
<br><br />
'''Passive Bonus:''' +1 to Saving Throws vs. Traps per stack of this Past Life, up to 3. <br />
|Prereqs = Tabaxi Trailblazer Past Life<br />
}}<br />
<br />
{{Feat Brief/2 <br />
|order = 13<br />
|Icon = Icon Feat Iconic Past Life Tiefling Scoundrel.png<br />
|Feat = Tiefling Scoundrel<br />
|Type = Active, Iconic Past Life [[stance]]<br />
Passive bonus<br />
|Description = '''Iconic Past Life Stance:''' Gain 10/20/30% Enhancement Bonus to Movement Speed (does not stack with Striding/Speed items or Haste). <br />
<br><br />
'''Passive Bonus:''' +1 Reflex Save per Stack of this Past Life (max 3). <br />
|Prereqs = Tiefling Scoundrel Past Life<br />
}}<br />
<br />
<br />
{{Feat Brief/Bottom}}<br />
<br />
[[Category:Past Life Feats|*]] [[Category:Reincarnation]]</div>Sqrlmongerhttps://ddowiki.com/index.php?title=Epic_Past_Life_Feats&diff=522294Epic Past Life Feats2022-08-02T18:55:44Z<p>Sqrlmonger: /* Epic Past Life Feats */ Added line spacing and minor formatting for readability and because the vertical space was already allocated by the "Type" field but unused in the description field.</p>
<hr />
<div>{{FeatTOC}}<br />
__TOC__<br />
<br />
Any Level 30 character, Heroic or Iconic, can choose to undergo [[Epic Reincarnation]] for an Epic Past Life.<br />
== Epic Past Life Feats ==<br />
Unlike Heroic Past Life Feats, there is only one kind of Epic Past Life Feat, but every Epic Past Life Feat has both an Active and a Passive component.<br />
* "<ED Sphere> Past Life Stance:" is toggled on or off, with only 1 active stance allowed per Epic Destiny Sphere.<br />
* "Passive Bonus:" is active continuously, and stacks up to 3 times with itself<br />
** The Passive Bonus stacks with similar or same bonuses from other sources, including other Past Life Feats<br />
** With 3 stacks of each past life and 4 past lives per sphere, there is a maximum of 12 stacks of the Passive Bonus from that sphere<br />
<br />
During the Epic Reincarnation process you choose one Epic Past Life feat. Your choice is not restricted based neither on your class nor which Destinies you are using.<br />
<br />
If you [[Epic Reincarnation|Epic Reincarnate]] a second, third, etc. time, you keep your old Past Life feat(s) from your previous incarnation(s), and add another from your chosen sphere from this life. Each feat can be stacked up to three times.<br />
<br />
=== Arcane sphere ===<br />
{{Feat Brief/Top}}<br />
{{Feat Brief/1 <br />
|order = 1 <br />
|Icon = Energy Criticals icon.png<br />
|Feat = Energy Criticals<br />
|Type = Active, Arcane Epic Past Life [[stance]]<br />
<br />
Passive bonus<br />
|Description = '''Arcane Past Life Stance:''' 3% Critical Chance with Acid, Cold, Electric, Fire, and Sonic Spells per stack of this past life.<br />
<br><br />
'''Passive Bonus:''' +1% Absorption of Acid, Cold, Electric, and Fire damage per stack of this past life.<br />
|Prereqs = <br />
}} <br />
{{Feat Brief/2 <br />
|order = 2 <br />
|Icon = Enchant Weapon icon.png<br />
|Feat = Enchant Weapon<br />
|Type = Active, Arcane Epic Past Life [[stance]]<br />
<br />
Passive bonus<br />
|Description = '''Arcane Past Life Stance:''' Your mainhand equipped weapon gains +1 enhancement bonus per Enchant Weapon past life feat.<br />
Note: This bonus stacks with other enhancement bonus effects such as the [[Enchant Weapons]] spell.<br />
<br><br />
'''Passive Bonus:''' +1% Absorption of Acid, Cold, Electric, and Fire damage per stack of this past life. <br><br />
{{Bug|This effect will add the "Magic" weapon damage type to the used weapon, meaning a weapon that breaks DR innately (Such as Flameblades or Shadowblades) will no longer do so while this feat is active.}}<br />
|Prereqs = <br />
}} <br />
{{Feat Brief/1 <br />
|order = 3 <br />
|Icon = Arcane Alacrity icon.png<br />
|Feat = Arcane Alacrity<br />
|Type = Active, Arcane Epic Past Life [[stance]]<br />
<br />
Passive bonus<br />
|Description = '''Arcane Past Life Stance:''' Cooldowns on your spells are reduced by 3%. Additional stacks of Arcane Alacrity past life increases this to 6% and then 10%.<br />
<br><br />
'''Passive Bonus:''' +1% Absorption of Acid, Cold, Electric, and Fire damage per stack of this past life.<br />
|Prereqs = <br />
}}<br />
{{Feat Brief/2 <br />
|order = 2 <br />
|Icon = Ancient Knowledge icon.png<br />
|Feat = Ancient Knowledge<br />
|Type = Active, Arcane Epic Past Life [[stance]]<br />
<br />
Passive bonus<br />
|Description = '''Arcane Past Life Stance:''' +3 MRR per stack of this past life.<br />
<br><br />
'''Passive Bonus:''' +1% Absorption of Acid, Cold, Electric, and Fire damage per stack of this past life.<br />
|Prereqs = <br />
}} <br />
{{Feat Brief/1 <br />
|order = 5 <br />
|Icon = Eclipse Power icon.png<br />
|Feat = Eclipse Power<br />
|Type = Active, Arcane Epic Past Life [[stance]]<br />
<br />
Passive bonus<br />
|Description = '''Arcane Past Life Stance:''' +1 Spell Penetration per stack of this Past Life.<br />
<br><br />
'''Passive Bonus:''' +1% Absorption of Acid, Cold, Electric, and Fire damage per stack of this past life.<br />
|Prereqs = <br />
}} {{Feat Brief/Bottom}}<br />
*''While possessing all 15 Arcane Epic Past Life Feats, you gain a total 15% Absorption of Acid, Cold, Electric, and Fire damage.''<br />
<br />
=== Divine sphere ===<br />
{{Feat Brief/Top}}<br />
{{Feat Brief/1 <br />
|order = 4 <br />
|Icon = Power Over Life and Death icon.png<br />
|Feat = Power Over Life and Death<br />
|Type = Active, Divine Epic Past Life [[stance]]<br />
<br />
Passive bonus<br />
|Description = '''Divine Past Life Stance:''' +10 Positive and +10 Negative Energy Spell Power per stack of this Past Life.<br />
<br><br />
'''Passive Bonus:''' +3 PRR per stack of this Past Life.<br />
|Prereqs = <br />
}} <br />
{{Feat Brief/2 <br />
|order = 5 <br />
|Icon = Brace icon.png<br />
|Feat = Brace<br />
|Type = Active, Divine Epic Past Life [[stance]]<br />
<br />
Passive bonus<br />
|Description = '''Divine Past Life Stance:''' +1 to all Saving Throws per stack of this Past Life.<br />
<br><br />
'''Passive Bonus:''' +3 PRR per stack of this Past Life.<br />
|Prereqs = <br />
}} <br />
{{Feat Brief/1 <br />
|order = 6 <br />
|Icon = Block Energy icon.png<br />
|Feat = Block Energy<br />
|Type = Active, Divine Epic Past Life [[stance]]<br />
<br />
Passive bonus<br />
|Description = '''Divine Past Life Stance:''' While blocking, +10% damage absorption against Acid, Cold, Electric and Fire damage, per stack of this Past Life.<br />
Note: [[Blocking]] does not require having a shield equipped.<br />
<br><br />
'''Passive Bonus:''' +3 PRR per stack of this Past Life.<br />
|Prereqs = <br />
}}<br />
{{Feat Brief/2 <br />
|order = 5 <br />
|Icon = Ancient Blessings icon.png<br />
|Feat = Ancient Blessings<br />
|Type = Active, Divine Epic Past Life [[stance]]<br />
<br />
Passive bonus<br />
|Description = '''Divine Past Life Stance:''' +5 Positive, Negative, and Repair Healing Amplification per stack of this past life. (This does not allow you to benefit from Negative/Repair healing if you do not normally do so.)<br />
<br><br />
'''Passive Bonus:''' +3 PRR per stack of this Past Life.<br />
|Prereqs = <br />
}} <br />
{{Feat Brief/Bottom}}<br />
*''While possessing all 12 Divine Epic Past Life Feats, you gain a total of 36 PRR.''<br />
<br />
=== Martial sphere ===<br />
{{Feat Brief/Top}}<br />
{{Feat Brief/1 <br />
|order = 7 <br />
|Icon = Doublestrike icon.png<br />
|Feat = Doublestrike (feat)<br />
|Type = Active, Martial Epic Past Life [[stance]]<br />
<br />
Passive bonus<br />
|Description = '''Martial Past Life Stance:''' +3% Doublestrike per stack of this Past Life.<br />
<br><br />
'''Passive Bonus:''' +2 AC per stack of this Past Life and +1 AC per ten character levels.<br />
|Prereqs = <br />
}} <br />
{{Feat Brief/2 <br />
|order = 8 <br />
|Icon = Skill Mastery icon.png<br />
|Feat = Skill Mastery<br />
|Type = Active, Martial Epic Past Life [[stance]]<br />
<br />
Passive bonus<br />
|Description = '''Martial Past Life Stance:''' +1 to all skills per stack of this Past Life.<br />
<br><br />
'''Passive Bonus:''' +2 AC per stack of this Past Life and +1 AC per ten character levels.<br />
|Prereqs = <br />
}} <br />
{{Feat Brief/1 <br />
|order = 9 <br />
|Icon = Fortification icon.png<br />
|Feat = Fortification (feat)<br />
|Type = Active, Martial Epic Past Life [[stance]]<br />
<br />
Passive bonus<br />
|Description = '''Martial Past Life Stance:''' +10% Fortification per stack of this Past Life.<br />
<br><br />
'''Passive Bonus:''' +2 AC per stack of this Past Life and +1 AC per ten character levels.<br />
|Prereqs = <br />
}}<br />
{{Feat Brief/2 <br />
|order = 8 <br />
|Icon = Ancient Tactics icon.png<br />
|Feat = Ancient Tactics<br />
|Type = Active, Martial Epic Past Life [[stance]]<br />
<br />
Passive bonus<br />
|Description = '''Martial Past Life Stance:''' +2 to Tactics DCs and +1 to Assassinate DCs per stack of this past life.<br />
<br><br />
'''Passive Bonus:''' +2 AC per stack of this Past Life and +1 AC per ten character levels.<br />
|Prereqs = <br />
}}<br />
{{Feat Brief/Bottom}}<br />
*''While possessing all 12 Martial Epic Past Life Feats, you gain a total 24 AC at level 1, increased to 36 at level 10, 48 at level 20, and 60 at level 30.<br />
<br />
=== Primal sphere ===<br />
{{Feat Brief/Top}}<br />
{{Feat Brief/1 <br />
|order = 10 <br />
|Icon = Doubleshot icon.png<br />
|Feat = Doubleshot (feat)<br />
|Type = Active, Primal Epic Past Life [[stance]]<br />
<br />
Passive bonus<br />
|Description = '''Primal Past Life Stance:''' +3% Doubleshot per stack of this Past Life.<br />
<br><br />
'''Passive Bonus:''' +3 maximum HP and +4 per ten character levels.<br />
|Prereqs = <br />
}} <br />
{{Feat Brief/2 <br />
|order = 11 <br />
|Icon = Fast Healing icon.png<br />
|Feat = Fast Healing<br />
|Type = Active, Primal Epic Past Life [[stance]]<br />
<br />
Passive bonus<br />
|Description = '''Primal Past Life Stance:''' Each minute you heal with positive energy, 5 HP + 5 HP per every 5 character levels. Healing is doubled (two ticks every minute) and tripled (three ticks every minute) with two or three stacks of this Past Life. [[Spellpower]] appears to have no effect on this <sup>([https://www.ddo.com/forums/showthread.php/521385-Does-Positive-Spellpower-affect-PL-feats?p=6397840&viewfull=1#post6397840 forums])</sup>.<br />
<br><br />
'''Passive Bonus:''' +3 maximum HP and +4 per ten character levels.<br />
|Prereqs = <br />
}} <br />
{{Feat Brief/1 <br />
|order = 12 <br />
|Icon = Colors of the Queen icon.png<br />
|Feat = Colors of the Queen<br />
|Type = Active, Primal Epic Past Life [[stance]]<br />
<br />
Passive bonus<br />
|Description = '''Primal Past Life Stance:''' Your unarmed, melee, and ranged attacks and spells have a 7% chance to produce a random effect. This triggers at most once every 30 seconds. Additional stacks of this past life reduce the triggered effect cooldown to 20 seconds and then 10 seconds. (Most of the random effects are extra damage or debuffs on the enemy you hit.)<br />
<br />
''Note'': This effect stacks with [[Shiradi Champion]]'s [[Double Rainbow]] ''(source: {{Forums|p=5186762|Developer Vargouille}})''.<br />
<br><br />
'''Passive Bonus:''' +3 maximum HP and +4 per ten character levels.<br />
|Prereqs = <br />
}}<br />
{{Feat Brief/2 <br />
|order = 11 <br />
|Icon = Ancient Power icon.png<br />
|Feat = Ancient Power<br />
|Type = Active, Primal Epic Past Life [[stance]]<br />
<br />
Passive bonus<br />
|Description = '''Primal Past Life Stance:''' +2 to Attack per stack of this past life. If you are fighting in Two Handed Fighting style, you also gain +2 Damage per stack of this past life.<br />
<br><br />
'''Passive Bonus:''' +3 maximum HP and +4 per ten character levels.<br />
|Prereqs = <br />
}}<br />
{{Feat Brief/Bottom}}<br />
*''While possessing all 12 Primal Epic Past Life Feats, you gain a total of 36 maximum HP at level 1, increased to 84 at level 10, 132 at level 20, and 180 at level 30.''<br />
<br />
=== Epic Completionist ===<br />
{{Feat Brief/Top}}<br />
{{Feat Brief/1 <br />
|order = 10 <br />
|Icon = Epic Completionist icon.png<br />
|Feat = Epic Completionist<br />
|Type = Passive<br />
|Description = You gain another Destiny Point. You will also earn additional copies of Epic Completionist every 12 Epic Past Lives you earn thereafter.<br />
|Prereqs = 12 epic past lives. <br />
}} <br />
{{Feat Brief/Bottom}}<br />
<br />
[[Category:Past Life Feats|*]] [[Category:Reincarnation]]</div>Sqrlmongerhttps://ddowiki.com/index.php?title=Iconic_Past_Life_Feats&diff=522242Iconic Past Life Feats2022-07-30T21:15:01Z<p>Sqrlmonger: /* Iconic Past Life Feats */ Added line spacing for readability and because the vertical space was already allocated by the "Type" field but unused in the description field.</p>
<hr />
<div>{{FeatTOC}}<br />
== Iconic Past Life Feats ==<br />
Unlike Heroic Past Life Feats but similar to Epic Past Life Feats, there is only one kind of Iconic Past Life Feat, but every Iconic Past Life Feat has both an Active and a Passive component.<br />
*"Iconic Past Life Stance:" is toggled on or off, with only 1 active Iconic stance allowed.<br />
*"Passive Bonus:" is active continuously, and stacks up to 3 times with itself, and with similar or same bonuses from other sources, including other Past Life Feats.<br />
<br />
Your Iconic race will determine which Iconic Past Life Feat you receive. For example: If you are a Bladeforged when you Iconic True Reincarnate, you will receive the Bladeforged Past Life Feat.<br />
<br />
If you [[Iconic True Reincarnation|Iconic True Reincarnate]] a second, third, etc. time, you keep your old Past Life feat(s) from your previous incarnation(s), and add another from your current Iconic race. Each feat can be stacked up to three times.<br />
<br />
Note that, unlike Heroic, Racial and Epic Reincarnations, there is no Iconic "Completionist" feat.<br />
<br />
{{Feat Brief/Top}}<br />
{{Feat Brief/2 <br />
|order = 13<br />
|Icon = Icon Feat Iconic Past Life Aasimar Scourge.png<br />
|Feat = Aasimar Scourge<br />
|Type = Active, Iconic Past Life [[stance]]<br />
Passive bonus<br />
|Description = ''Iconic Past Life Stance:'' +2% Doublestrike per time this feat has been acquired up to 3.<br />
<br><br />
''Passive Bonus:'' +1 Fortitude Save per time this feat has been acquired up to 3.<br />
|Prereqs = Aasimar Scourge Past Life<br />
}}<br />
<br />
<br />
{{Feat Brief/1 <br />
|order = 13<br />
|Icon = Icon Feat Iconic Past Life Bladeforged.png<br />
|Feat = Bladeforged<br />
|Type = Active, Iconic Past Life [[stance]]<br />
Passive bonus<br />
|Description = ''Iconic Past Life Stance:'' +10 Repair Spell Power per stack of this Past Life.<br />
<br><br />
''Passive Bonus:'' +5% Fortification per stack of this Past Life.<br />
|Prereqs = Bladeforged Past Life<br />
}} <br />
<br />
<br />
{{Feat Brief/2<br />
|order = 13<br />
|Icon = Icon Feat Iconic Past Life Deep Gnome.png<br />
|Feat = Deep Gnome<br />
|Type = Active, Iconic Past Life [[stance]]<br />
Passive bonus<br />
|Description = ''Iconic Past Life Stance:'' +1 Illusion DC to spells you cast and +5 Acid Spell Power per stack of this Past Life.<br />
<br><br />
''Passive Bonus:'' +3 Magical Resistance Rating (MRR) per stack of this Past Life.<br />
|Prereqs = Deep Gnome Past Life<br />
}}<br />
<br />
<br />
{{Feat Brief/1 <br />
|order = 15<br />
|Icon = Icon Feat Iconic Past Life Purple Dragon Knight.png<br />
|Feat = Purple Dragon Knight<br />
|Type = Active, Iconic Past Life [[action boost]]<br />
Passive bonus<br />
|Description = ''Group Action Boost:'' You and all allies within your aura gain +10% Action Boost bonus to movement speed and +1 Action Boost bonus to Saving Throws for twenty seconds. This ability can be used while feared, and dispel fear effects. Three uses per rest.<br />
Additional stacks of Past Life: Purple Dragon Knight increase the movement speed bonus to 15% and then 20%, total, and increases the Saving Throw bonus to +2 and then +3, total.<br />
While this ability is on cooldown you don't gain benefits from Iconic Past Life Stances.<br />
<br><br />
''Passive Bonus:'' +3 Physical Resistance Rating (PRR) per stack of this Past Life.<br />
|Prereqs = Purple Dragon Knight Past Life<br />
}}<br />
<br />
<br />
{{Feat Brief/2 <br />
|order = 13<br />
|Icon = Icon Feat Iconic Past Life Razorclaw Shifter.png<br />
|Feat = Razorclaw Shifter<br />
|Type = Active, Iconic Past Life [[stance]]<br />
Passive bonus<br />
|Description = ''Iconic Past Life Stance:'' Gain 1/2/3 attack and damage with Melee Weapons. <br />
<br><br />
''Passive Bonus:'' +1 Will Save per Stack of this Past Life (max 3). <br />
|Prereqs = Razorclaw Shifter Past Life<br />
}}<br />
<br />
<br />
{{Feat Brief/1<br />
|order = 16<br />
|Icon = Icon Feat Iconic Past Life Shadar-kai.png<br />
|Feat = Shadar-kai<br />
|Type = Active, Iconic Past Life [[stance]]<br />
Passive bonus<br />
|Description = ''Iconic Past Life Stance:'' When you are below 50% hit points and get hit by an attack, you gain 25% incorporeality for 6 seconds per Past Life: Shadar-kai (6, 12, or 18 seconds). This can occur once every two minutes.<br />
If this triggers along with Ghostly Essence, the bonuses stack their durations.<br />
<br><br />
''Passive Bonus:'' +1% Dodge per stack of this Past Life.<br />
|Prereqs = Shadar-kai Past Life<br />
}}<br />
<br />
<br />
{{Feat Brief/2 <br />
|order = 14<br />
|Icon = Icon Feat Iconic Past Life Sun Elf.png<br />
|Feat = Sun elf (Morninglord)<br />
|Type = Active, Iconic Past Life [[stance]]<br />
Passive bonus<br />
|Description = ''Iconic Past Life Stance:'' +10 Light and +10 Alignment Spell Power per stack of this Past Life.<br />
<br><br />
''Passive Bonus:'' +3 Positive Spell Power per stack of this Past Life.<br />
|Prereqs = Morninglord Past Life<br />
}}<br />
<br />
{{Feat Brief/1 <br />
|order = 13<br />
|Icon = Icon Feat Iconic Past Life Tabaxi Trailblazer.png<br />
|Feat = Tabaxi Trailblazer<br />
|Type = Active, Iconic Past Life [[stance]]<br />
Passive bonus<br />
|Description = ''Iconic Past Life Stance:'' +1 to Trip DCs per stack of this Past Life, up to 3.<br />
<br><br />
''Passive Bonus:'' +1 to Saving Throws vs. Traps per stack of this Past Life, up to 3. <br />
|Prereqs = Tabaxi Trailblazer Past Life<br />
}}<br />
<br />
{{Feat Brief/2 <br />
|order = 13<br />
|Icon = Icon Feat Iconic Past Life Tiefling Scoundrel.png<br />
|Feat = Tiefling Scoundrel<br />
|Type = Active, Iconic Past Life [[stance]]<br />
Passive bonus<br />
|Description = ''Iconic Past Life Stance:'' Gain 10/20/30% Enhancement Bonus to Movement Speed (does not stack with Striding/Speed items or Haste). <br />
<br><br />
''Passive Bonus:'' +1 Reflex Save per Stack of this Past Life (max 3). <br />
|Prereqs = Tiefling Scoundrel Past Life<br />
}}<br />
<br />
<br />
{{Feat Brief/Bottom}}<br />
<br />
[[Category:Past Life Feats|*]] [[Category:Reincarnation]]</div>Sqrlmongerhttps://ddowiki.com/index.php?title=The_Pit&diff=521289The Pit2022-07-15T07:13:54Z<p>Sqrlmonger: Removed image I added because information is now included in another image on the page.</p>
<hr />
<div>''Nobody escapes the Pit of Despair.''<br />
{{Quest<br />
| name = The Pit<br />
| level = 7<br />
| duration = Very Long<br />
| solo = 4380<br />
| normal = 7780<br />
| hard = 8260<br />
| elite = 8740<br />
| reaper = true<br />
| loc = The Pit<br />
| npc = Vargus d'Deneith<br />
| zone = House Deneith<br />
| patron = House Deneith<br />
| favor = 9<br />
| mappic = M pit.png<br />
| maplegend = yes<br />
| othermap = yes<br />
| mappic2 = The Pit.jpg<br />
| thirdmap = yes<br />
| mappic3 = ThePit3D.jpg|The Pit in three dimensional.<br />
| fourthmap = yes<br />
| mappic4 = PitGalleriesColor.JPG|A perspective view of the two main galleries and attached catwalks<br />
| fifthmap = yes<br />
| mappic5 = M puzzle pit.png|The Pit puzzles<br />
| loadingpic = L The Pit.jpg<br />
| free = yes<br />
| overview = Journey into the Pit and wipe out the [[troglodyte]]s infesting its depths. Then, use the instructions in the [[restart manual]] to reset the various sub-systems within the Pit and report back to Vargus.<br />
| objective_1 = '''1)''' Power up the backup generators<br />
| objective_2 = '''2)''' Light the first furnace<br />
| objective_3 = '''3)''' Arm the Pit's security traps<br />
| objective_4 = '''4)''' Light the second furnace<br />
| objective_5 = '''5)''' Reset the power breakers<br />
| objective_6 = '''6)''' Power up the main control room<br />
| objective_7 = '''7)''' Turn on the bilge pumps<br />
| objective_8 = '''8)''' Light the third furnace<br />
| objective_9 = '''9)''' Restart the intake system<br />
| optional_1 = Destroy 25 Eggs<br />
| opt_percent_1 =5<br />
| optional_2 = Slay [[Chieftain Ryssyssal]]<br />
| opt_percent_2 =5<br />
| optional_3 = Slay [[High Priest Shylssass]]<br />
| opt_percent_3 =5<br />
| optional_4 = Slay [[Avatar of Juiblex]]<br />
| opt_percent_4 =25<br />
| expect = <br />
* This quest is one of the most tricky ones in the game. Can be painfully long if you don't know what you are doing. Have a good read of the following before entering the dungeon!<br />
:* See also video links/etc. at page bottom<br />
* Spawning/respawning monsters<br />
* Puzzles (mandatory: lever puzzle, [[Wheel Symbols|puzzle wheels]] and tile puzzles)<br />
| traps = [[DDO information project/Traps and locks#The Pit|Trap DCs]]<br />
* Acid<br />
* Lightning (Main Breaker Room)<br />
* Force (activated when power is restored, hugging the walls minimizes this damage)<br />
| misc = <br />
Preparation is the key. Everyone should have a [[feather fall]] item, as most falls here are deadly without it, and it saves a lot of time to jump instead of running down ramps. Resist Fire, Electricity and Acid are the key ones you’ll need throughout, and False Life can act as an effective ward against the force traps even on Elite. Jump is a handy utility spell as well. Charm Monster or Suggestion can also be quite helpful to keep the fire elementals at bay while you are throwing the switches, and/or Invisibility (''before'' getting their attention) works great as well.<br />
* [[The Pit: Acquiring quest|Acquiring the quest]]<br />
* '''Entrance''' (Northern shaft, near (but not at) top)<br />
: You start from here ([[The Pit: Navigating The Pit|Navigating The Pit]])<br />
: Before you start moving around, when you first zone in, open your {{Key press|m}}ap. The first thing to do is get your overall bearings. There is a large "square-ish" area with 2 circular pillars, one to the northwest and one to the southeast of it. In this guide, these will be referred to these as the North Pillar and South Pillar.<br />
* '''1) Backup Generator''' (Northern shaft upper level) on map: Square symbol with dots N, E, and W<br />
: The First place you need to go is to the Backup Generator Room. To do this when you come in the entrance drop down to the platform right beneath you. Then follow it up. Careful as there is an acid trap at the top of this. A simple valve between the two jets turns it off (next face northwest to cross). Once wind all the way up to the top of the South Pillar and enter into the room, there are various slimes and trogs for you to fight. Dispatch those. Pull the levers in each corner and the center. It should look like an X ([[Puzzles in DDO]]) If you wait too long after dispatching the oozes they continue to spawn.<br />
: [[The Pit: Navigating to Backup Generator|Getting There]]&nbsp;&nbsp;&nbsp;&nbsp;[[The Pit: Backup Generator|Objective Details]]<br />
* '''2) 1st Furnace''' (Southern shaft lower level) on Map: Flame symbol left at three way<br />
: Make your way down to the bottom east side of the South Pillar. This is the furnace area. Follow down the passage a short distance and it comes to a junction with 3 bridges. At this point the left bridge will be down. When you enter the left bridge room, it opens up with several trogs to fight. Pre-buffing with fire and acid resist as well as jump on whoever is going to go for the switch is helpful. The warlocks cast Melf’s and fireball. The fire elementals also cast fireball. Note: It’s not worth killing the fire elementals as they almost instantly respawn. Once you have killed the spawns at the bottom, there are several more up the ramps as you proceed. Also there are several valves that will turn off the acid and force traps. Make your way up to the top and flip the elemental control valve. This will put the elemental inside a protective force-field preventing him from casting on you and also completing the stage. There is an area at the very top that has a lever that opens the shrine below and a chest. There is a blue gem valve at the bottom, make sure you activate this before you leave the area, in order to get a chance at Muckdoom later!<br />
: [[The Pit: Navigating to 1st Furnace|Getting There]]&nbsp;&nbsp;&nbsp;&nbsp;[[The Pit: 1st Furnace|Objective Details]]<br />
* '''3) Security Center''' (Northern shaft upper level) on Map: nub with ")))" radiating right<br />
: Make you way back up to the top of the North Pillar. The security Center has a number of Trogs inside it as well. Kill these off and then proceed to the wheels. Set the wheels to the [[Wheel Symbols|symbols]] shown in The Pit Map above. Once you have all the wheels set to the appropriate symbols, throw the lever on the middle lower level by the purple wheel ([[Puzzles in DDO]]).<br />
: Once you complete this step all the Force traps throughout the middle area will be armed and going off. There’s not much you can do other than stick together, use haste to get to your next location. Make sure you know where you are going and try to jump the traps as you go along.<br />
: Near the collectable on the floor there is an open drain filled with water, at the end of a short swim is a chest.<br />
: [[The Pit: Security Center|Objective Details]]<br />
* '''4) 2nd Furnace''' (Southern shaft lower level) on Map: flame symbol straight through three way<br />
: Back to the furnace junction. This time it will be the straight ahead bridge to cross. Charming the fire elementals is quite helpful in order to keep them at bay while you are throwing the switches. Again, clear out the lower level of trogs, then have one person make their way to the top and throw the elemental control valve. There is an optional chest guarded at the very top guarded by four caster trogs. Don’t forget to turn the blue gem valve at the bottom for your Muckdoom later!<br />
* '''5) Main Breaker Room''' (Southern shaft upper level) on Map: Lightning symbol branching at bottom<br />
: Move to the middle level on the south side of the South Pillar. Having someone with evasion do this makes it a whole lot easier. Make sure they have lightning resist before they enter the room. Everyone else can wait outside and range kill any mobs that spawn in the room. Whoever is inside has to go and pull four random levers, just pull levers until the force field around the lever goes away. Pull the main lever at the back of the room. Have your cleric keep them healed as necessary. {{Bug|It is possible to walk around the right side of the room avoiding 2 lightning traps, jump onto the blue force field "protecting" the lever, flip the lever without flipping switches to deactivate lightning traps ({{Image popup|[[:File:The Pit - Reset the power breakers.jpg|Screenshot]]|The Pit - Reset the power breakers.jpg|width=420|bgcolor=#0652C0}})}}. There is a treasure chest to the east of this room, behind a Secret door with a high DC (Hard [Search DC:18]), with a randomly-appearing force trap triggered upon opening the chest. You can bypass the trap by moving to the side of the chest and edging forward until you can access the chest.<br />
* '''6) Main Control Room''' (Northern shaft lower level) on Map: on Map: Y shaped symbol<br />
: Time to power up the main control room. Move to the lower level of the North Pillar. Inside this room slimes like to chain spawn. There are 4 floor puzzles that need to be completed ([[Puzzles in DDO]]). These are fairly straight-forward puzzles to solve. Make sure you have a couple of tanks with muckbanes on slime kill duty while you are turning completing the puzzles. Once the puzzles are complete time to move on. There is a shrine available at the entrance of this section<br />
* '''7) Bilge Control Room''' (Northern shaft lower level) on Map: Spike Trap looking symbol<br />
: Make your way to the middle west side of the North Pillar. Access the bilge control room. There is a hidden room along here with a shrine in it. This part will feel very painless compared to everything else. At the end of this tunnel is one lever, give it a pull and you’re done.<br />
* '''8) 3rd Furnace''' (Southern shaft lower level) on Map: Flame Symbol right at three way<br />
: Here we are back again at the furnaces. This time from the junction you want to take the right path. Inside here you need to split your party. Use the valves to catapult your party up. From there follow it around. Once you are almost to the top, one person will again have to stay behind on one of the wooden platforms to use the valve to send up the rest of your party. Or this can be done in one shot from the first vent in the north east corner of the room. Stand on the back of the vent facing north-north-west and have someone pull the valve. Aim to land on the pipe that connects to the platform the elemental is on. A quick run to the left, hop on the platform and hit the switch. Once you flip the switch for the elemental control valve, if you go around that column and look across, you will see another small platform with a valve (NW corner of the room.) Up inside there are 2 chests, but be aware 3 mobs spawn when you open those chests up. At best you can send up 2 people, so perhaps you want to drop a Cloudkill then send someone to run up open the chest and drop back down while cloudkill does its work. I usually bypass these chests; it's a real pain to get everyone up to them with all the control valves and mobs constantly re-spawning below. Don’t forget to turn the blue gem valve at the bottom for your Muckdoom later!<br />
* '''9) Intake Control Center''' (Northern shaft upper level) on Map Half Moon symbol<br />
: You want to go to the top of the north pillar, and then across the wood bridge to the far side of it on the east side of the North Pillar. The easiest way to do this is have your Wizard/Sorcerer cast Cloudkill on the upper platforms before you trigger the room. I like to fight at the top of the steps with solid fog and cloudkill on the steps. As soon as you enter the middle of the room, it triggers part of the room to spawn. Send one person in, trigger it and move back to the top of the steps. Once mobs on both side platforms are dead in the room, I like to trigger the switches on either side one at time. As you approach the switches it will trigger spawns. Move back to the steps and kill them. Once you have killed mobs on both sides, pull the switches one at a time. Pulling them also triggers spawns. Having done both switches move to the wheel and activate. This will complete the quest. Once everyone loots the chests, don’t finish out, you still might be able to grab yourself a Muckdoom!<br />
* '''Muck's Doom chest''' (Northern shaft very bottom)<br />
: Getting all 3 blue valves in the furnace section (step 4, above) opens this area. Make sure everyone has fire resist up. Drop down to the very bottom of the pit. The gated area should be open for you now. Kill off any slimes here, then enter into the gated area. As you approach, [[Avatar of Juiblex]] will spawn. Kill him and loot his chest. If you are lucky you’ll get yourself a [[Muck's Doom]].<br />
* Much of the walkthrough posted by Drakkip{{Ref|{{Forums|p=810218&viewfull=1#post810218}}}} <br />
<br />
===Navigating the Pit, quick walkthrough===<br />
1. Getting to the Backup Generator Room: Featherfall on the walkway immediately below the Entrance Room &rarr; Go up &rarr; Pass the Main Breaker Room &rarr; Go right at the acid trap &rarr; Go up.<br /><br />
2. Getting to the 1st Furnace: Featherfall towards the lowest walkway in the SE corner.<br /><br />
3. Getting to the Security Center Room: Go up &rarr; Pass the Bilge Control Room &rarr; Go right at the intersection &rarr; Go up &rarr; Pass the Entrance Room &rarr; Go up.<br /><br />
4. Getting to the 2nd Furnace: Featherfall towards the lowest walkway in the SE corner.<br /><br />
5. Getting to the Main Breaker Room: Go up &rarr; Pass the Bilge Control Room &rarr; Go left at the intersection &rarr; Go up.<br /><br />
6. Getting to the Main Control Room: Featherfall towards the lowest walkway in the NW corner.<br /><br />
7. Getting to the Bilge Control Room: Go up &rarr; Pass the Furnace Rooms &rarr; Go up.<br /><br />
8. Getting to the 3rd Furnace: Featherfall on the walkway immediately below the Bilge Control Room &rarr; Go up.<br /><br />
9. Getting to the Intake Control Room: Go up &rarr; Pass the Bilge Control Room &rarr; Go right at the intersection &rarr; Go up &rarr; Pass the Entrance Room &rarr; Pass the Security Center Room &rarr; Cross the bridge.<br />
<br />
===Short version===<br />
(T-> means switching Tower, T= means same Tower, N = North, S = South)<br /><br />
From entrance: <br /><br />
T->up(N), T->down(S), T->up(N), T->down(S), T=up (S), T->down(N), T=up(N), T->down(S) T->up(N)End, Optional: T->down(S)(Lava)<br />
<br />
===Navigating the Pit, quick walkthrough on how to get to any room if you get lost===<br />
Reach the Furnaces by featherfalling towards the lowest walkway in the SE corner. To get from the Furnaces to:<br />
<br />
- the Main Control Room: Go down.<br /><br />
- the Bilge Control Room: Go up.<br /><br />
- the Entrance Room: Go up &rarr; Pass the Bilge Control Room &rarr; Go right at the intersection &rarr; Go up.<br /><br />
- the Security Center Room: Go up &rarr; Pass the Bilge Control Room &rarr; Go right at the intersection &rarr; Go up &rarr; Pass the Entrance Room &rarr; Go up.<br /><br />
- the Intake Control Room: Go up &rarr; Pass the Bilge Control Room &rarr; Go right at the intersection &rarr; Go up &rarr; Pass the Entrance Room &rarr; Pass the Security Center Room &rarr; Cross the bridge.<br /><br />
- the Main Breaker Room: Go up &rarr; Pass the Bilge Control Room &rarr; Go left at the intersection &rarr; Go up.<br /><br />
- the Backup Generator Room: Go up &rarr; Pass the Bilge Control Room &rarr; Go left at the intersection &rarr; Go up &rarr; Pass the Main Breaker Room &rarr; Go right at the acid trap &rarr; Go up.<br />
| mischief = 39<br />
| vandal = 51<br />
| ransack = 62<br />
| observance = 1<br />
| aggression = 89<br />
| onslaught = 116<br />
| conquest = 142<br />
| bonus_xp_notes = The puzzle room monsters will respawn until you solve all 4 puzzles. The third furnace room will also respawn the monsters on the bottom floor until you finish that area. The bottom of the pit will continue to respawn oozes about every 3-4 minutes.<br />
| chest = '''9'''<br />
** '''1''' at the shrine in the first Furnace room<br />
** '''1''' int the Security Center, down the submerged pipe<br />
** '''1''' in the second Furnace room (follow a different pipe on the top level over to a platform with ladders leading up; guarded by several troglodyte preachers)<br />
** '''1''' optional for killing High Priest Shylssass (Troglodyte caster, found in the Breaker room)<br />
** '''2''' in the third Furnace room (at northwest corner there is an additional air jet that will launch you to a secret room with 2 chests which spawn a red named (mini-boss) (Chieftain Ryssyssal) and 2 troglodyte preachers; once spawned, they can be easily firewalled from the pipe leading to the air jet which launches you in if the chest opener drops back down)<br />
** '''2''' at the end<br />
** '''1''' optional for killing [[Avatar of Juiblex]] (Ooze)<br />
| npcreward = Up to level 6 weapons<br />
| collectable = '''4'''<br />
** Adventurer's Pack in the room at the top of the first furnace room (near the valve that unlocks the shrine)<br />
** Rubble in the alcove with the shrine in the first furnace room<br />
** Crude Altar on the bottom level of the security chamber<br />
** Rubble on the floor of the third furnace room<br />
| unique = yes<br />
| external = '''Video Walkthroughs:'''<br />
* {{OnYouTube|D1dRKy3Mkko|U30 Video Solo Walkthrough}}<br />
* Spyderwolf's Youtube Video Quest Walkthrough:<br />
{{Div col|3}}<br />
:* {{OnYouTube|v=qo97wd4EGVo|label=Part 1 of 3}}<br />
:* {{OnYouTube|v=vDzxXY2Sivw|label=Part 2 of 3}}<br />
:* {{OnYouTube|v=ARBxTCqGRrI|label=Part 3 of 3}}<br />
{{Div col end}}<br />
* [https://www.ddo.com/forums/showthread.php/510767-PB-Teaches-the-Pit?p=6275182&viewfull=1#post6275182 PB teaches The Pit] (& {{OnYouTube|xE0BF-Dmbik|Direct YouTube: Kimmeh Teaches The Pit}})<br />
* [https://grimorde.com/2018/04/11/the-pit/ grimordes blog]<br />
}}</div>Sqrlmongerhttps://ddowiki.com/index.php?title=File:M_puzzle_pit.png&diff=521288File:M puzzle pit.png2022-07-15T07:12:03Z<p>Sqrlmonger: Sqrlmonger uploaded a new version of File:M puzzle pit.png</p>
<hr />
<div>== Summary ==<br />
<br />
== Copyright status: ==<br />
Mjoll<br />
== Source: ==<br />
[[Category:Puzzle solution images]]</div>Sqrlmongerhttps://ddowiki.com/index.php?title=Dinosaur_Bone_crafting&diff=517767Dinosaur Bone crafting2022-06-14T03:51:07Z<p>Sqrlmonger: /* Recipes */ Adding links to specific augment item pages.</p>
<hr />
<div>{{Lamannia}}<br />
{{Adpack|adpack=The Isle of Dread}}<br />
Dinosaur Bone crafting is [[legendary]] (ML31) [[crafting]] system introduced in [[Update 55]]: [[The Isle of Dread]].<br />
<br />
It is fairly similar to [[Slave Lords Crafting]]. Collect ingredients, craft them into dino augments, place dino augments into slots. Unlike with the Slave Lords, this crafting system also features unslotters and destroyers. Also, there's no heroic variant this time.<br />
<br />
== Crafting altar ==<br />
<br />
Talk to [[Sharpened Bone]] to access the crafting interface to create dino augments. To slot an augment into a slot, use the augment item UI accessible through your Inventory Panel.<br />
<br />
== Ingredients ==<br />
<br />
This crafting system features a total of 6 crafting ingredients (all BtA).<br />
<br />
* 4 quest fossils<br />
* 1 landscape fossil<br />
* 1 raid ingredient (Black Pearl) - also drops from an extra hard wilderness encounter<br />
<br />
Fossilized Ankylosaur Rib, Fossilized Tyrannosaurus Tooth, Fossilized Pteradon Vertebrae, Fossilized Raptor Claw, Fossilized Triceratops Horn<br />
<br />
== Dino augments ==<br />
<br />
You can crunch fossils into dino augments. Talk to Sharpened Bone to open the crafting UI. There are 5 augment types:<br />
<br />
{| class="wikitable"<br />
! Lamannia preview information !! ddo.com information<br />
|-<br />
|<br />
* Scale: requires quest ingredients<br />
* Fang: requires quest ingredients<br />
* Claw: requires landscape ingredients<br />
* Horn: requires raid ingredients<br />
* Set Bonus: requires raid ingredients<br />
| <br />
* Fang (Quests) <br />
* Horn (Quests) <br />
* Scale (Wilderness) <br />
* Teeth (Raid or special Wilderness encounters) <br />
* Set Bonus (Raid or special Wilderness encounters) <br />
|}<br />
<br />
Some of these augment types can come in multiple variants: armor, weapon, and accessory. Augments clearly state which variant of the slot they're in. For example, there are 3 types of Scale Slot (armor, weapon, and accessory) but this denotation appear in the augment slot's display and in the augment's description to help prevent confusion.<br />
<br />
=== Blanks ===<br />
<br />
Dino augments can be slotted into dino augment slots:<br />
* Many named items from the Isle of Dread have one slot.<br />
* In addition, there are blank items with 4 slots.<br />
<br />
{| class="wikitable sortable"<br />
! Item type || Dino slots || Augment slots<br />
|-<br />
| Armor (all types) || Scale slot (armor)<br>Fang slot (armor)<br>Claw slot<br>Horn slot<br>Set bonus || Green, Blue<br />
|-<br />
| Shields (+orb, runearm) || Scale slot (weapon)<br>Fang slot (weapon)<br>Scale slot (armor)<br>Fang slot (armor) || Orange, Purple<br />
|-<br />
| Cloak, Helmet || Scale slot<br>Fang slot<br>Claw slot<br>Horn slot<br>Set bonus || Green, Yellow<br />
|-<br />
| Weapon (all types) || Scale slot (weapon)<br>Fang slot (weapon)<br>Claw slot (weapon)<br>Horn slot (weapon) || Orange, Purple<br />
|-<br />
| Artifacts (Belt, Boots, Bracers, Gloves, Necklace, Ring) || Scale/Fang/Claw/Horn slots || Yellow, Blue, Green; Legendary Isle's Curse set<br />
|}<br />
<br />
There are two types of weapon blanks:<br />
* Dinosaur Bone: blue border weapon blanks with legendary dice: 5[W+2] / 5[W+4] (available from quests and dinosaur bone augment trader)<br />
* Attuned Bone: raid blanks with raid dice: 5[W+3] / 5[W+6] (from raid)<br />
<br />
Dinosaur bone armor and accessory blanks drop in the raid.<br />
<br />
Minor artifacts also serve as blanks (with 4 dino slots). They drop anywhere in the isle.<br />
<br />
== Recipes ==<br />
<br />
{| class="wikitable sortable"<br />
! Scale (Weapon) !! Effect<br />
|-<br />
| [[Brightscale]] || +9 Spell Penetration. +2 Exceptional DC if in a quarterstaff<br />
|-<br />
| [[Iridescent Scale]] || Potency +102. +2 Exceptional DC if in a quarterstaff<br />
|-<br />
| [[Shadowscale]] || Spell cost reduction 10% (enhancement bonus). +2 Exceptional DC if in a quarterstaff<br />
|-<br />
| [[Icescale]] || Cold Iron material type, 15d6 Cold on hit<br />
|-<br />
| [[Meltscale]] || Crystal + Byeshk material type, 15d6 Acid on hit<br />
|-<br />
| [[Icescale]] || Silver material type, 15d6 Electric on hit<br />
|-<br />
| [[Flamescale]] || Adamantine material type, 15d6 Fire on hit<br />
|}<br />
<br />
{| class="wikitable sortable"<br />
! Scale (Accessory) || Effect<br />
|-<br />
| Scale: False Life || +53 enhancement bonus to maximum HP<br />
|-<br />
| Scale: Charisma || +14 enhancement bonus to Charisma<br />
|-<br />
| Scale: Constitution || +14 enhancement bonus to Constitution<br />
|-<br />
| Scale: Dexterity || +14 enhancement bonus to Dexterity<br />
|-<br />
| Scale: Intelligence || +14 enhancement bonus to Intelligence<br />
|-<br />
| Scale: Strength || +14 enhancement bonus to Strength<br />
|-<br />
| Scale: Wisdom || +14 enhancement bonus to Wisdom<br />
|-<br />
| Scale: Sonic Spell Crit Damage || +20% enhancement bonus to Sonic Spell Crit Damage<br />
|-<br />
| Scale: Force Spell Crit Damage || +20% enhancement bonus to Force Spell Crit Damage<br />
|-<br />
| Scale: Negative Spell Crit Damage || +20% enhancement bonus to Negative Spell Crit Damage<br />
|-<br />
| Scale: Positive Spell Crit Damage || +20% enhancement bonus to Positive Spell Crit Damage<br />
|-<br />
| Scale: Light Spell Crit Damage || +20% enhancement bonus to Light Spell Crit Damage<br />
|-<br />
| Scale: Repair Spell Crit Damage || +20% enhancement bonus to Repair Spell Crit Damage<br />
|-<br />
| Scale: Fire Spell Crit Damage || +20% enhancement bonus to Fire Spell Crit Damage<br />
|-<br />
| Scale: Cold Spell Crit Damage || +20% enhancement bonus to Cold Spell Crit Damage<br />
|-<br />
| Scale: Electric Spell Crit Damage || +20% enhancement bonus to Electric Spell Crit Damage<br />
|-<br />
| Scale: Acid Spell Crit Damage || +20% enhancement bonus to Acid Spell Crit Damage<br />
|}<br />
<br />
{| class="wikitable sortable"<br />
! Scale (Armor) || Effect<br />
|-<br />
| [[Bronzescale]] || Deathblock. Ghostly.<br />
|-<br />
| [[Goldscale]] || +150 enhancement bonus to Fortification<br />
|-<br />
| [[Silverscale]] || +56 enhancement bonus to each Amplification<br />
|-<br />
| [[Voidscale]] || +5 {{Spelllore|Universal Spell|5|Exceptional}}<br />
|}<br />
<br />
{| class="wikitable sortable"<br />
! Fang (Weapon) !! Effect<br />
|-<br />
| [[Brightfang]] || Attacks and spells have a change to deal untyped damage.<br />
|-<br />
| [[Flamefang]] || Good bypass. Attacks and spells have small change to deal large fire damage.<br />
|-<br />
| [[Icefang]] || Chaotic bypass. Attacks and spells have a chance to inflict 10 stacks of Cold damage over time.<br />
|-<br />
| [[Iridescent Fang]] || Spell Focus Mastery +5. On quarterstaff also +5 Exceptional bonus to Spell Crit Chance.<br />
|-<br />
| [[Meltfang]] || Evil bypass. Attacks and spells can deal stacking Acid DoT.<br />
|-<br />
| [[Shadowfang]] || Attacks and spells can Curse, dealing Untyped damage over time.<br />
|-<br />
| [[Sparkfang]] || Lawful bypass. Attacks and spells have small change to deal large electric damage.<br />
|}<br />
<br />
{| class="wikitable sortable"<br />
! Fang (Armor) !! Effect<br />
|-<br />
| [[Goldfang]] || +2d6 Sneak Attack Dice (Profane bonus)<br />
|-<br />
| [[Silverfang]] || +2 Profane bonus to Spell DCs, Tactics, Assassinate<br />
|-<br />
| [[Voidfang]] || {{Spell Power|Universal|15|Exceptional}}<br />
|}<br />
<br />
{| class="wikitable sortable"<br />
! Fang (Accessory) !! Effect<br />
|-<br />
| Fang: Accuracy || +21<br />
|-<br />
| Fang: Damage || +11<br />
|-<br />
| Fang: Deception || +11 att / +17 damage while sneak attacking<br />
|-<br />
| Fang: Seeker || +14 enh<br />
|-<br />
| Fang: Healing Amplification || +56 Competence<br />
|-<br />
| Fang: Negative Amplification || +56 Profane<br />
|-<br />
| Fang: Repair Amplification || +56 Enhancement<br />
|-<br />
| Fang: Acid Spell Crit Damage || +10 Insight bonus to Acid spell crit damage<br />
|-<br />
| Fang: Cold Spell Crit Damage || +10 Insight bonus to Cold spell crit damage<br />
|-<br />
| Fang: Electric Spell Crit Damage || +10 Insight bonus to Electric spell crit damage<br />
|-<br />
| Fang: Fire Spell Crit Damage || +10 Insight bonus to Fire spell crit damage<br />
|-<br />
| Fang: Force Spell Crit Damage || +10 Insight bonus to Force spell crit damage<br />
|-<br />
| Fang: Light Spell Crit Damage || +10 Insight bonus to Light spell crit damage<br />
|-<br />
| Fang: Negative Spell Crit Damage || +10 Insight bonus to Negative spell crit damage<br />
|-<br />
| Fang: Positive Spell Crit Damage || +10 Insight bonus to Positive spell crit damage<br />
|-<br />
| Fang: Repair Spell Crit Damage || +10 Insight bonus to Repair spell crit damage<br />
|-<br />
| Fang: Sonic Spell Crit Damage || +10 Insight bonus to Sonic spell crit damage<br />
|}<br />
<br />
{| class="wikitable sortable"<br />
! Claw (Accessory) !! Effect<br />
|-<br />
| Claw: Acid Spell Crit Damage || +5% Quality bonus. (Also available: cold, electric, fire, light, negative, positive, repair, sonic.)<br />
|-<br />
| Claw: Magical Resistance Rating || +35<br />
|-<br />
| Claw: Spell Penetration || +9<br />
|-<br />
| Claw: Stunning || +15 (Also available: Assassinate, Trip, Sunder.)<br />
|}<br />
<br />
{| class="wikitable sortable"<br />
! Claw (Weapon) !! Effect<br />
|-<br />
| Iridiscent Claw: Acid || +149 Acid Spell Power. (Also available: cold, electric, fire, light, negative, positive, repair, sonic.)<br />
|-<br />
| [[Meltclaw]] || +2 Exceptional bonus to Constitution. (Also available: str, dex, int, wis, cha.)<br />
|}<br />
<br />
{| class="wikitable sortable"<br />
! Horn (Accessory) !! Effect<br />
|-<br />
| Horn: Armor Piercing || +21<br />
|-<br />
| Fortitude saves || +12<br />
|-<br />
| Profane DCs || +2<br />
|-<br />
| Reflex saves || +12<br />
|-<br />
| Sacred DCs || +2<br />
|-<br />
| Will saves || +12<br />
|-<br />
| Wizardry || +286<br />
|}<br />
<br />
{| class="wikitable sortable"<br />
! Horn (Weapon) !! Effect<br />
|-<br />
| [[Brighthorn]] || Attacks and offensive spells can grant you 1000 temporary HP.<br />
|-<br />
| [[Flamehorn]] || Attacks and offensive spells can reduce enemy MRR and Spell Power<br />
|-<br />
| [[Icehorn]] || Freezing Ice<br />
|-<br />
| [[Melthorn]] || Attacks and offensive spells can reduce enemy PRR and Heal Amp<br />
|-<br />
| [[Shadowhorn]] || Attacks and offensive spells can reduce enemy PRR and MRR<br />
|-<br />
| [[Sparkhorn]] || Attacks and offensive spells can inflict multiple stacks of Vulnerability<br />
|}<br />
<br />
== Unslotting ==<br />
<br />
Isle of Dread Augment Slots are unslotted just like any other Augment slot, so you can destroy a currently-slotted Augment by placing a new Augment into the slot or you can use a Jeweler's Toolkit to remove a slotted Augment. You may also unslot an Isle of Dread Augment by using a Bonepicker, which is a rare ingredient found within the Isle of Dread. This process returns the augment to you unharmed so that you may slot it in a new location. Bonepickers may also be found within the Isle of Dread's Legendary Saga.<br />
<br />
== See also ==<br />
<br />
* [https://www.ddo.com/news/ddo-omg-dread-loot Isle of Dread: Treasure, Power, Pirates, and Dinosaur Bones!]</div>Sqrlmongerhttps://ddowiki.com/index.php?title=The_Pit&diff=515510The Pit2022-05-11T17:08:59Z<p>Sqrlmonger: Added image for main control puzzle solution.</p>
<hr />
<div>''Nobody escapes the Pit of Despair.''<br />
{{Quest<br />
| name = The Pit<br />
| level = 7<br />
| duration = Very Long<br />
| solo = 4380<br />
| normal = 7780<br />
| hard = 8260<br />
| elite = 8740<br />
| reaper = true<br />
| loc = The Pit<br />
| npc = Vargus d'Deneith<br />
| zone = House Deneith<br />
| patron = House Deneith<br />
| favor = 9<br />
| mappic = M pit.png<br />
| maplegend = yes<br />
| othermap = yes<br />
| mappic2 = The Pit.jpg<br />
| thirdmap = yes<br />
| mappic3 = ThePit3D.jpg|The Pit in three dimensional.<br />
| fourthmap = yes<br />
| mappic4 = PitGalleriesColor.JPG|A perspective view of the two main galleries and attached catwalks<br />
| fifthmap = yes<br />
| mappic5 = M puzzle pit.png|The Pit puzzles<br />
| loadingpic = L The Pit.jpg<br />
| free = yes<br />
| overview = Journey into the Pit and wipe out the [[troglodyte]]s infesting its depths. Then, use the instructions in the [[restart manual]] to reset the various sub-systems within the Pit and report back to Vargus.<br />
| objective_1 = '''1)''' Power up the backup generators<br />
| objective_2 = '''2)''' Light the first furnace<br />
| objective_3 = '''3)''' Arm the Pit's security traps<br />
| objective_4 = '''4)''' Light the second furnace<br />
| objective_5 = '''5)''' Reset the power breakers<br />
| objective_6 = '''6)''' Power up the main control room<br />
| objective_7 = '''7)''' Turn on the bilge pumps<br />
| objective_8 = '''8)''' Light the third furnace<br />
| objective_9 = '''9)''' Restart the intake system<br />
| optional_1 = Destroy 25 Eggs<br />
| opt_percent_1 =5<br />
| optional_2 = Slay [[Chieftain Ryssyssal]]<br />
| opt_percent_2 =5<br />
| optional_3 = Slay [[High Priest Shylssass]]<br />
| opt_percent_3 =5<br />
| optional_4 = Slay [[Avatar of Juiblex]]<br />
| opt_percent_4 =25<br />
| expect = <br />
* This quest is one of the most tricky ones in the game. Can be painfully long if you don't know what you are doing. Have a good read of the following before entering the dungeon!<br />
:* See also video links/etc. at page bottom<br />
* Spawning/respawning monsters<br />
* Puzzles (mandatory: lever puzzle, [[Wheel Symbols|puzzle wheels]] and tile puzzles)<br />
| traps = [[DDO information project/Traps and locks#The Pit|Trap DCs]]<br />
* Acid<br />
* Lightning (Main Breaker Room)<br />
* Force (activated when power is restored, hugging the walls minimizes this damage)<br />
| misc = <br />
Preparation is the key. Everyone should have a [[feather fall]] item, as most falls here are deadly without it, and it saves a lot of time to jump instead of running down ramps. Resist Fire, Electricity and Acid are the key ones you’ll need throughout, and False Life can act as an effective ward against the force traps even on Elite. Jump is a handy utility spell as well. Charm Monster or Suggestion can also be quite helpful to keep the fire elementals at bay while you are throwing the switches, and/or Invisibility (''before'' getting their attention) works great as well.<br />
* [[The Pit: Acquiring quest|Acquiring the quest]]<br />
* '''Entrance''' (Northern shaft, near (but not at) top)<br />
: You start from here ([[The Pit: Navigating The Pit|Navigating The Pit]])<br />
: Before you start moving around, when you first zone in, open your {{Key press|m}}ap. The first thing to do is get your overall bearings. There is a large "square-ish" area with 2 circular pillars, one to the northwest and one to the southeast of it. In this guide, these will be referred to these as the North Pillar and South Pillar.<br />
* '''1) Backup Generator''' (Northern shaft upper level) on map: Square symbol with dots N, E, and W<br />
: The First place you need to go is to the Backup Generator Room. To do this when you come in the entrance drop down to the platform right beneath you. Then follow it up. Careful as there is an acid trap at the top of this. A simple valve between the two jets turns it off (next face northwest to cross). Once wind all the way up to the top of the South Pillar and enter into the room, there are various slimes and trogs for you to fight. Dispatch those. Pull the levers in each corner and the center. It should look like an X ([[Puzzles in DDO]]) If you wait too long after dispatching the oozes they continue to spawn.<br />
: [[The Pit: Navigating to Backup Generator|Getting There]]&nbsp;&nbsp;&nbsp;&nbsp;[[The Pit: Backup Generator|Objective Details]]<br />
* '''2) 1st Furnace''' (Southern shaft lower level) on Map: Flame symbol left at three way<br />
: Make your way down to the bottom east side of the South Pillar. This is the furnace area. Follow down the passage a short distance and it comes to a junction with 3 bridges. At this point the left bridge will be down. When you enter the left bridge room, it opens up with several trogs to fight. Pre-buffing with fire and acid resist as well as jump on whoever is going to go for the switch is helpful. The warlocks cast Melf’s and fireball. The fire elementals also cast fireball. Note: It’s not worth killing the fire elementals as they almost instantly respawn. Once you have killed the spawns at the bottom, there are several more up the ramps as you proceed. Also there are several valves that will turn off the acid and force traps. Make your way up to the top and flip the elemental control valve. This will put the elemental inside a protective force-field preventing him from casting on you and also completing the stage. There is an area at the very top that has a lever that opens the shrine below and a chest. There is a blue gem valve at the bottom, make sure you activate this before you leave the area, in order to get a chance at Muckdoom later!<br />
: [[The Pit: Navigating to 1st Furnace|Getting There]]&nbsp;&nbsp;&nbsp;&nbsp;[[The Pit: 1st Furnace|Objective Details]]<br />
* '''3) Security Center''' (Northern shaft upper level) on Map: nub with ")))" radiating right<br />
: Make you way back up to the top of the North Pillar. The security Center has a number of Trogs inside it as well. Kill these off and then proceed to the wheels. Set the wheels to the [[Wheel Symbols|symbols]] shown in The Pit Map above. Once you have all the wheels set to the appropriate symbols, throw the lever on the middle lower level by the purple wheel ([[Puzzles in DDO]]).<br />
: Once you complete this step all the Force traps throughout the middle area will be armed and going off. There’s not much you can do other than stick together, use haste to get to your next location. Make sure you know where you are going and try to jump the traps as you go along.<br />
: Near the collectable on the floor there is an open drain filled with water, at the end of a short swim is a chest.<br />
: [[The Pit: Security Center|Objective Details]]<br />
* '''4) 2nd Furnace''' (Southern shaft lower level) on Map: flame symbol straight through three way<br />
: Back to the furnace junction. This time it will be the straight ahead bridge to cross. Charming the fire elementals is quite helpful in order to keep them at bay while you are throwing the switches. Again, clear out the lower level of trogs, then have one person make their way to the top and throw the elemental control valve. There is an optional chest guarded at the very top guarded by four caster trogs. Don’t forget to turn the blue gem valve at the bottom for your Muckdoom later!<br />
* '''5) Main Breaker Room''' (Southern shaft upper level) on Map: Lightning symbol branching at bottom<br />
: Move to the middle level on the south side of the South Pillar. Having someone with evasion do this makes it a whole lot easier. Make sure they have lightning resist before they enter the room. Everyone else can wait outside and range kill any mobs that spawn in the room. Whoever is inside has to go and pull four random levers, just pull levers until the force field around the lever goes away. Pull the main lever at the back of the room. Have your cleric keep them healed as necessary. {{Bug|It is possible to walk around the right side of the room avoiding 2 lightning traps, jump onto the blue force field "protecting" the lever, flip the lever without flipping switches to deactivate lightning traps ({{Image popup|[[:File:The Pit - Reset the power breakers.jpg|Screenshot]]|The Pit - Reset the power breakers.jpg|width=420|bgcolor=#0652C0}})}}. There is a treasure chest to the east of this room, behind a Secret door with a high DC (Hard [Search DC:18]), with a randomly-appearing force trap triggered upon opening the chest. You can bypass the trap by moving to the side of the chest and edging forward until you can access the chest.<br />
* '''6) Main Control Room''' (Northern shaft lower level) on Map: on Map: Y shaped symbol<br />
: Time to power up the main control room. Move to the lower level of the North Pillar. Inside this room slimes like to chain spawn. There are 4 floor puzzles that need to be completed ([[Puzzles in DDO]]). These are fairly straight-forward puzzles to solve. Make sure you have a couple of tanks with muckbanes on slime kill duty while you are turning completing the puzzles. Once the puzzles are complete time to move on. There is a shrine available at the entrance of this section<br />
[[file:pit control.png|center|Solution]]<br />
* '''7) Bilge Control Room''' (Northern shaft lower level) on Map: Spike Trap looking symbol<br />
: Make your way to the middle west side of the North Pillar. Access the bilge control room. There is a hidden room along here with a shrine in it. This part will feel very painless compared to everything else. At the end of this tunnel is one lever, give it a pull and you’re done.<br />
* '''8) 3rd Furnace''' (Southern shaft lower level) on Map: Flame Symbol right at three way<br />
: Here we are back again at the furnaces. This time from the junction you want to take the right path. Inside here you need to split your party. Use the valves to catapult your party up. From there follow it around. Once you are almost to the top, one person will again have to stay behind on one of the wooden platforms to use the valve to send up the rest of your party. Or this can be done in one shot from the first vent in the north east corner of the room. Stand on the back of the vent facing north-north-west and have someone pull the valve. Aim to land on the pipe that connects to the platform the elemental is on. A quick run to the left, hop on the platform and hit the switch. Once you flip the switch for the elemental control valve, if you go around that column and look across, you will see another small platform with a valve (NW corner of the room.) Up inside there are 2 chests, but be aware 3 mobs spawn when you open those chests up. At best you can send up 2 people, so perhaps you want to drop a Cloudkill then send someone to run up open the chest and drop back down while cloudkill does its work. I usually bypass these chests; it's a real pain to get everyone up to them with all the control valves and mobs constantly re-spawning below. Don’t forget to turn the blue gem valve at the bottom for your Muckdoom later!<br />
* '''9) Intake Control Center''' (Northern shaft upper level) on Map Half Moon symbol<br />
: You want to go to the top of the north pillar, and then across the wood bridge to the far side of it on the east side of the North Pillar. The easiest way to do this is have your Wizard/Sorcerer cast Cloudkill on the upper platforms before you trigger the room. I like to fight at the top of the steps with solid fog and cloudkill on the steps. As soon as you enter the middle of the room, it triggers part of the room to spawn. Send one person in, trigger it and move back to the top of the steps. Once mobs on both side platforms are dead in the room, I like to trigger the switches on either side one at time. As you approach the switches it will trigger spawns. Move back to the steps and kill them. Once you have killed mobs on both sides, pull the switches one at a time. Pulling them also triggers spawns. Having done both switches move to the wheel and activate. This will complete the quest. Once everyone loots the chests, don’t finish out, you still might be able to grab yourself a Muckdoom!<br />
* '''Muck's Doom chest''' (Northern shaft very bottom)<br />
: Getting all 3 blue valves in the furnace section (step 4, above) opens this area. Make sure everyone has fire resist up. Drop down to the very bottom of the pit. The gated area should be open for you now. Kill off any slimes here, then enter into the gated area. As you approach, [[Avatar of Juiblex]] will spawn. Kill him and loot his chest. If you are lucky you’ll get yourself a [[Muck's Doom]].<br />
* Much of the walkthrough posted by Drakkip{{Ref|{{Forums|p=810218&viewfull=1#post810218}}}} <br />
<br />
===Navigating the Pit, quick walkthrough===<br />
1. Getting to the Backup Generator Room: Featherfall on the walkway immediately below the Entrance Room &rarr; Go up &rarr; Pass the Main Breaker Room &rarr; Go right at the acid trap &rarr; Go up.<br /><br />
2. Getting to the 1st Furnace: Featherfall towards the lowest walkway in the SE corner.<br /><br />
3. Getting to the Security Center Room: Go up &rarr; Pass the Bilge Control Room &rarr; Go right at the intersection &rarr; Go up &rarr; Pass the Entrance Room &rarr; Go up.<br /><br />
4. Getting to the 2nd Furnace: Featherfall towards the lowest walkway in the SE corner.<br /><br />
5. Getting to the Main Breaker Room: Go up &rarr; Pass the Bilge Control Room &rarr; Go left at the intersection &rarr; Go up.<br /><br />
6. Getting to the Main Control Room: Featherfall towards the lowest walkway in the NW corner.<br /><br />
7. Getting to the Bilge Control Room: Go up &rarr; Pass the Furnace Rooms &rarr; Go up.<br /><br />
8. Getting to the 3rd Furnace: Featherfall on the walkway immediately below the Bilge Control Room &rarr; Go up.<br /><br />
9. Getting to the Intake Control Room: Go up &rarr; Pass the Bilge Control Room &rarr; Go right at the intersection &rarr; Go up &rarr; Pass the Entrance Room &rarr; Pass the Security Center Room &rarr; Cross the bridge.<br />
<br />
===Short version===<br />
(T-> means switching Tower, T= means same Tower, N = North, S = South)<br /><br />
From entrance: <br /><br />
T->up(N), T->down(S), T->up(N), T->down(S), T=up (S), T->down(N), T=up(N), T->down(S) T->up(N)End, Optional: T->down(S)(Lava)<br />
<br />
===Navigating the Pit, quick walkthrough on how to get to any room if you get lost===<br />
Reach the Furnaces by featherfalling towards the lowest walkway in the SE corner. To get from the Furnaces to:<br />
<br />
- the Main Control Room: Go down.<br /><br />
- the Bilge Control Room: Go up.<br /><br />
- the Entrance Room: Go up &rarr; Pass the Bilge Control Room &rarr; Go right at the intersection &rarr; Go up.<br /><br />
- the Security Center Room: Go up &rarr; Pass the Bilge Control Room &rarr; Go right at the intersection &rarr; Go up &rarr; Pass the Entrance Room &rarr; Go up.<br /><br />
- the Intake Control Room: Go up &rarr; Pass the Bilge Control Room &rarr; Go right at the intersection &rarr; Go up &rarr; Pass the Entrance Room &rarr; Pass the Security Center Room &rarr; Cross the bridge.<br /><br />
- the Main Breaker Room: Go up &rarr; Pass the Bilge Control Room &rarr; Go left at the intersection &rarr; Go up.<br /><br />
- the Backup Generator Room: Go up &rarr; Pass the Bilge Control Room &rarr; Go left at the intersection &rarr; Go up &rarr; Pass the Main Breaker Room &rarr; Go right at the acid trap &rarr; Go up.<br />
| mischief = 39<br />
| vandal = 51<br />
| ransack = 62<br />
| observance = 1<br />
| aggression = 89<br />
| onslaught = 116<br />
| conquest = 142<br />
| bonus_xp_notes = The puzzle room monsters will respawn until you solve all 4 puzzles. The third furnace room will also respawn the monsters on the bottom floor until you finish that area. The bottom of the pit will continue to respawn oozes about every 3-4 minutes.<br />
| chest = '''9'''<br />
** '''1''' at the shrine in the first Furnace room<br />
** '''1''' int the Security Center, down the submerged pipe<br />
** '''1''' in the second Furnace room (follow a different pipe on the top level over to a platform with ladders leading up; guarded by several troglodyte preachers)<br />
** '''1''' optional for killing High Priest Shylssass (Troglodyte caster, found in the Breaker room)<br />
** '''2''' in the third Furnace room (at northwest corner there is an additional air jet that will launch you to a secret room with 2 chests which spawn a red named (mini-boss) (Chieftain Ryssyssal) and 2 troglodyte preachers; once spawned, they can be easily firewalled from the pipe leading to the air jet which launches you in if the chest opener drops back down)<br />
** '''2''' at the end<br />
** '''1''' optional for killing [[Avatar of Juiblex]] (Ooze)<br />
| npcreward = Up to level 6 weapons<br />
| collectable = '''4'''<br />
** Adventurer's Pack in the room at the top of the first furnace room (near the valve that unlocks the shrine)<br />
** Rubble in the alcove with the shrine in the first furnace room<br />
** Crude Altar on the bottom level of the security chamber<br />
** Rubble on the floor of the third furnace room<br />
| unique = yes<br />
| external = '''Video Walkthroughs:'''<br />
* {{OnYouTube|D1dRKy3Mkko|U30 Video Solo Walkthrough}}<br />
* Spyderwolf's Youtube Video Quest Walkthrough:<br />
{{Div col|3}}<br />
:* {{OnYouTube|v=qo97wd4EGVo|label=Part 1 of 3}}<br />
:* {{OnYouTube|v=vDzxXY2Sivw|label=Part 2 of 3}}<br />
:* {{OnYouTube|v=ARBxTCqGRrI|label=Part 3 of 3}}<br />
{{Div col end}}<br />
* [https://www.ddo.com/forums/showthread.php/510767-PB-Teaches-the-Pit?p=6275182&viewfull=1#post6275182 PB teaches The Pit] (& {{OnYouTube|xE0BF-Dmbik|Direct YouTube: Kimmeh Teaches The Pit}})<br />
* [https://grimorde.com/2018/04/11/the-pit/ grimordes blog]<br />
}}</div>Sqrlmongerhttps://ddowiki.com/index.php?title=Talk:Strike_Back&diff=379599Talk:Strike Back2018-03-10T17:32:32Z<p>Sqrlmonger: Discussion on talk page</p>
<hr />
<div>= Map Issues =<br />
The map is either incorrect in places or there are other drops with random locations:<br />
<br />
#I did not find a collectable node in the South East barracks room (and the SW barracks the only other one I opened)<br />
#Captain Zyn had a chest with the Gold Key and some random loot<br />
#There was no chest in the Officer Quarter<br />
<br />
-<span class="mw-signature">[[User:Niminae|Niminae]] ([[Special:Contributions/Niminae|Contribs]] • [[User talk:Niminae|Message]]<span class="emailLink emailNiminae"> • [[Special:EmailUser/Niminae|Email]]</span>)</span> 03:04, August 15, 2017 (EDT)<br />
<br />
Open to changes, but would like to compile a full list of issues and confirm them to avoid going back and forth. Can we get someone else to confirm one or more of these? I do still have the PSD files with all of my layers so adjustments aren't terribly difficult.<br />
<br />
#This is a silver key indicator, not a collectible node. The colors are too close, so a modification should probably be made for clariy.<br />
#Can we get further confirmation of this? I ran the quest quite a bit while creating the map and, while my notes were by no means perfect, I am quite sure I never saw the gold key in this location (just a loot chest).<br />
#No named loot chest, or no gold key chest? Clarify please.<br />
<br />
Would also welcome input from others on any other issues that should be addressed.<br />
<br />
Thanks<br />
<span class="mw-signature"><b>&rArr;</b> [[User:Sqrlmonger|Sqrlmonger]] ([[Special:Contributions/Sqrlmonger|Contribs]] • [[User talk:Sqrlmonger|Message]]<span class="emailLink emailSqrlmonger"> • [[Special:EmailUser/Sqrlmonger|Email]]</span>)</span></div>Sqrlmongerhttps://ddowiki.com/index.php?title=The_Twilight_Forge&diff=367284The Twilight Forge2017-09-02T01:33:42Z<p>Sqrlmonger: These are not flagging steps and should not be included at the same bullet level of an actual flagging step.</p>
<hr />
<div>{{Update|date=May 2017|reason=Needs to have parameters updated due to changes in [[T:Quest|Quest]].[[C:Quest pages needing update]]}}<br />
<br />
''The fires of the Twilight Forge glow hot and fierce as plans are made for war across Eberron. Lord Istharan and his forces must be stopped!''<br />
{{Quest<br />
|adpack=The Restless Isles<br />
|name = The Twilight Forge<br />
|level = 11<br />
|duration = Very long<br />
| raid = yes<br />
|normal = 12100<br />
|hard = 12699<br />
|elite = 13300<br />
|loc = Twilight Forge<br />
|npc = Ostler Caulstone<br />
|zone = Restless Isles<br />
|found = The Foothold<br />
|patron = The Free Agents<br />
|favor = 10<br />
|mappic = M twilight forge.png<br />
|maplegend =yes<br />
|loadingpic= L Twilight Forge.jpg<br />
| flagging = [[The Twilight Forge#Flagging|A completed Sigil of Dal Quor]].<br />
|overview = <br />
The pre-raid you must complete to get to the actual [[The Titan Awakes]] raid. This is similar to the [[Vault of Night]] raid scenario.<br />
<br />
The raid entrance for this quest can be found by traveling through the underground passages in the [[Restless Isles]]. You need to get to [[The Restless Isles#Volcano's Mouth|Volcano's Mouth]] where an ancient warforged will let you into the quest.<br />
<br />
Getting to [[The Restless Isles#Volcano's Mouth|Volcano's Mouth]] can be complicated without the aid of the spell [[Greater Teleport]]. If you have access to this, you can get straight to the quest entrance by teleporting from an instance to '''the Twilight Forge''' entry on the list (the suggested starting instance is [[Tempest Spine]] or [[The Subterrane - Central|The Subterrane]], because they are raid areas without prerequisites), or the raid group could break up into smaller parties to teleport from 6-man instances (such as the explorer area just below the Foothold, where you had to reset/repair Sigil anyway). If not, then you will need to fight your way there. If you take the [[Ogre Khan's Skull]] and the {{Item|Horrid Golden Figurine}} with you (found in [[Bring Me the Head of Ghola-Fan!|Ghola-Fan]] and [[Slavers of the Shrieking Mines|Shrieking Mines]]), you can avoid some large fights on the way.<br />
<br />
Should you succeed in getting to the end, you will gain access to [[the Titan Awakes]] raid quest.<br />
<br />
; Note: You can get and enter The Twilight Forge quest at level 8, but must be level 9 to continue into The Titan Awakes once you get to the end.<br />
<br />
== Flagging ==<br />
* Complete '''[[Hiding in Plain Sight]]''' (aka. HiPS) to gain access to the [[Restless Isles]]. (Optional, can use Greater Teleport or 3rd-tier Airship Navigator instead.)<br />
* Complete '''[[Slavers of the Shrieking Mines]]''' and '''[[Bring Me the Head of Ghola-Fan!]]''' to get the two sigil pieces. Order is not important.<br />
* Bribe [[Karn Cold-Trail|Karn]] in the [[Restless Isles]] (you only need one of these options):<br />
** 1,000 gold (100 pp) with no skills<br />
** [[Diplomacy]] 10+ reduces the fee to 500 pp (9 failed, 10 succeeded)<br />
** [[Bluff]] 14+ reduces the fee to 200 pp (13 failed, 14 succeeded)<br />
** [[Intimidate]] 18+ removes the fee entirely (17 failed, 18 succeeded)<br />
* [[Ostler Caulstone]] in the [[Restless Isles]] repairs the sigil.<br />
** Reflagging is never required (even after [[TR]]), although before re-running the raid, you do need to re-take the quest and repair your sigil of Dal-Quor by speaking to [[Karn Cold-Trail]] and [[Ostler Caulstone]] at the Restless isles.<br />
** For more detail see [[The Twilight Forge (story arc)]].<br />
[[File:Questmap TheTwilightForge structure.png|thumb|250px|Dungeon structure and party split]]<br />
[[File:M puzzle twilight forge green.png|thumb|250px|Green puzzle. [[The Twilight Forge Green Puzzle|Walkthrough]]]]<br />
[[File:Twilightforge red puzzle north up.png|thumb|250px|Underwater puzzle]]<br />
[[File:M puzzle twilight forge red lockpicker.png|thumb|250px|Underwater puzzle solution (with a lockpicker)]]<br />
[[File:M puzzle twilight forge red no lockpicker.png|thumb|250px|Underwater puzzle solution (without a lockpicker)]]<br />
[[File:Scenery TheTwilightForge official.jpg|thumb|250px|Twilight Forge green area]]<br />
|obj = <br />
* Discover the secret of the Twilight Forge<br />
* Navigate the maze-like Factory corridors<br />
* Lower the barrier field in the Factory<br />
* Find the levers that unlock the hatches in the Observation Gallery<br />
* Reunite your party to pass the high-security corridor<br />
* (Optional) Acquire 6 Purple Medallions<br />
* (Optional) Acquire 6 Green Medallions<br />
* (Optional) Acquire 3 Blue Medallions from the sentinel in the Foundry<br />
* (Optional) Acquire 3 Red Medallions<br />
* (Optional) Acquire 3 Yellow Medallions<br />
* (Optional) Kill 50 Runetusk Thrall gunners<br />
|expect= <br />
* Traps (fixed, some undisarmable)<br />
* Point of no return<br />
* Overlapping floors<br />
* Spawning/respawning monsters<br />
* Puzzles (mandatory: tile puzzle and lever puzzle)<br />
* Contains the entrance to another quest (to [[The Titan Awakes]])<br />
* Requires extra player(s) (mandatory: 3 players are needed at the Red Underwater Puzzle levers)<br />
|traps = Fire, Cold, Acid, Slashing, Colored Hallways (without picking up appropriate crystal)<br />
|misc = <br />
The Twilight Forge is divided into five main sections containing puzzles and other challenges. There are many, varied objectives, some required for completion. The puzzles in particular can be tricky, especially for first timers. The most important things to do if you are new to this quest is listen, watch, learn, and don't be afraid to ask questions.<br />
<br />
"Crystals" as referred to below, actually show up in your inventory labeled as "<color> Medallion".<br />
<br />
Please note that attempting to go into a colored hallway without having the matching colored crystal will cause hit point damage akin to a damage over time effect, and can result in death. The same applies if you carry a Soul Stone down a colored hallway. Don't do this unless you know you have to. You can have healers that do have the correct color crystal run with them to heal along the way, and/or give them a resurrection and have them run as far as possible as a ghost before accepting the resurrection.<br />
<br />
Also note that the colored crystals are limited in quantity and should not be destroyed (manually, or by recalling from the quest after you have received one). If someone disconnects inside the quest, their crystal is destroyed and a new one is available from the Leering Sentinel, but this doesn't happen if the crystal is destroyed manually from the inventory or by recalling out of the quest. There are only 6 green, 6 purple, 6 blue, 3 red, and 3 yellow crystals available. You may need to drop crystals at times if your party is small in order to change the colour of your crystal after completing some hallways, as you can only hold one crystal from each crystal machine.<br />
<br />
* '''Elemental Spray Hallway''': The initial hallways are lined with jets of acid/fire/cold. Party members with [[Improved Evasion]] should be given [[Resist energy]] and [[Protection from Energy]] and lead the way. The sprays stop when the Ogres on the other side of the wall is killed. There are collectables or chests up most of the side passages. Each door is opened by a lever in the side passages. Party members without Evasion should probably wait at the start until the Ogres are killed. At the end of the hallway is a slash trap, and ramps down to the first Leering Sentinel and Green and Purple colored hallways.<br />
<br />
* '''Green puzzle''': [[The Twilight Forge/Green Puzzle|Walkthrough]]. Six party members will take a Green crystal from the first Leering Sentinel and go down the Green hallway to reach the Green puzzle room. The object is to route the power in such a way to drop bridges and open doors to each successive part of the puzzle, resulting in 1.) allowing access to the Leering Sentinel containing the Yellow/Blue crystals, 2.) opening the path to the Blue hallway, and 3.) gaining access to the switch for one of the black barriers in the high security corridor. The power can be routed through the ceiling, the floor, and the walls of each small room to open the next room needed. It also causes party members to be temporarily "trapped" in certain rooms until they can later be opened by rerouting power to the right places. Oftentimes, especially in shortman groups, [[Dimension Door]]s will be needed to prevent being trapped in the rooms, requiring less people to do the puzzle (3 needed otherwise). Take into account at least 3 players will be needed in the Red Underwater Puzzle later on, where DD can't be cast.<br />
<br />
* '''Purple "Lava Dive" Room''': Six party members will take a Purple crystal from the first Leering Sentinel and go down the Purple hallway to reach the Purple maze room. Fight your way through the maze, you will see a blue barrier with 2 switches past it, and a bunch of ogres to fight.<br />
** (Lava Swim method): If you go past the berrier and you will find another small maze with a lava pit. If you stand on the first bridge and look down into the lava (facing north) you will see that you can swim under the floor to the lava to get past the blue. Whatever buffs you can get to mitigate Fire damage, get them before going swimming ([[Resist energy|Resist Fire]], [[Protection from Energy|Protection From Energy: Fire]], [[Fire Shield (Cold)]], or items with some sort of Fire resistance on them). Climb up the ladder on the right and pull the small switch to drop the blue barrier.<br />
** (Jump method): With a [[Jump (skill)|Jump]] of 40, you can jump up onto the fence where the ogres were standing, and from there up onto the second level. Jump down on the other side of the blue barrier and pull the small switch to open the blue barrier.<br />
** After you open the barrier, pull the larger switch to disable one of the black barriers in the high security corridor. Fight your way up through to the second level and jump across until you reach the next Leering Sentinel containing the Red/Blue crystals.<br />
<br />
* '''Red Underwater Puzzle''': This puzzle requires 3 players to be underwater for quite some time, MAKE SURE ALL THREE HAVE AN UNDERWATER ACTION ITEM. Reach this puzzle by taking a Red crystal from the Leering Sentinel on the second level of the Purple room, then follow the red hallway next to the sentinel. There will be another large switch in the hallway, pull it to lower yet another black barrier in the high security corridor. At the end of the hallway, pull the valve to open the hatch, and drop down into the water. The object in this puzzle is to pull valves to open the gates and progress through the puzzle. This puzzle is made slightly easier with a Rogue or someone that can pick locks manually ([[Knock]] spell cannot be cast underwater), but it is possible to do without a lockpick, it just requires collecting keys to reach valves behind locked doors, and a little bit of backtracking. You NEED three people to do this puzzle, as sometimes party member will be trapped behind the gates and will need to pull valves to let the others through. Once you reach the end and pull the main valve (it will have many colored crystals around its base), all party members will be able to leave the puzzle by swimming straight up through holes in the ceiling. You will come out in the large Blue Cooling Chamber with the Iron Golems. Wait until the Blue team is ready for you to come up, since you will be near the West wall that awakens the Golems.<br />
<br />
* '''Blue Cooling Chamber''': Three members from Green and three members from Purple will take Blue crystals from the Leering Sentinels in both the Green Puzzle and Purple Room. These 6 Blue members meet together in the Blue Cooling Chamber. They should stay on the East side of the room (where they enter from), and range-down the Warforged on the ledges on the walls before approaching the West wall. When someone does approach the West wall, the ladders there will disappear and the four Red Named Iron Golems on the floor level will awaken. Kill the Golems to get the West ladders to reappear. Up the ladders is the high-security corridor, with a small switch next to it. Flip the small switch, and the 3 matching switches on the North, East, and South ledges to lower the final black barrier in the high security corridor and open the hatches to allow the members in the Yellow Observation Deck to come down.<br />
<br />
* '''Yellow Lever Room and Blue Room Force Bridges''': Three members from Green will go to the Yellow Observation Deck by taking a Yellow crystal from the Leering Sentinel in the Green Puzzle and following the Yellow corridor near the Sentinel.<br />
** (Bridge method): You will need at least 2 people in Yellow to pull the switches to activate the Force bridges in the Blue room. There is also a switch in the center room of the Red underwater puzzle. The object is to coordinate switch pulling to create a path to each of the small ledges on the second level of the Blue room, where there are yet more small switches that must be pulled to lower another black barrier in the high security corridor. While the party members in Yellow/Red pull the switches, the party members in the Blue room jump across the lit tiles to attempt to reach the South, East, and North where the smaller switches are located.<br />
*** [http://www.wizard-detectives.com/ddo/titan_green.html A suggested pattern for pulling the yellow levers (see very bottom of this page)] ... method is quoted below:<br />
**** Have West lever pull first.<br />
**** South lever will pull pull as soon as they SEE the phase tiles appear. DO NOT TRY TO ANTICIPATE THE PULL.<br />
**** Both West AND South levers spam their levers to pull one additional time. Really, spam it as fast as you can.<br />
**** This pattern will allow a solid path for runners in the blue room to all three sides (east, north, and south). Repeat until all 3 switches in the observation lounge are pulled. Or just have the Monk / FvS jump to the platforms.<br />
** (Jump method): You can bypass the Force bridges and jump the corners of the Blue room, using a Monk with [[Abundant Step]] or a Favored Soul with [[Leap of Faith]]. A Jump of 40, Haste, and Feather Fall help. Jump/fly from the West ledge to the South/East/North ledges and pull the lever on each. When all 4 levers are pulled, the party members in the Yellow Observation Deck can drop down to meet the rest of the party.<br />
** Grab the chest through the south-central water hatch before continuing through the high security corridor.<br />
<br />
* '''High-Security Corridor''': Once all the puzzles are complete, your party will reunite at a hallway with 5 colored barriers. These colors correspond to the crystals that were picked up at the Leering Sentinels throughout the quest, so the party members possessing the colors needed will have to walk up to the appropriate colored barriers to cause them to drop.<br />
** '''Black Barriers''': Between each of the colored barriers there was a black barrier, opened by the five switches located throughout the Twilight Forge. To recap from the above walkthrough, the location of these switches are as follows:<br />
*** Green Puzzle: In the Top North room (requires Green Puzzle to be completed)<br />
*** Purple Side: Past the blue barrier and before the ramp to the second floor<br />
*** Red Side: One in the red corridor at the bend and the other is tied to the final valve in Red Puzzle (requires Red Puzzle to be completed)<br />
*** Blue Room: Tied to the 4 levers to unlock the Observatory (yellow) hatches (requires Yellow switches to be pulled for Force bridges or Monk/Favored Soul to jump corners in Blue room)<br />
** '''Elemental Sprays Again''': The final hallway has more jets of acid/fire/cold, and doors that can only be opened with high Strength or [[Fireball]] (or a few other spells). There are 2 chests at the ends of the side passages. After the Ogres are killed to stop the jets, meet up at the Mindflayer in the end room. Note that a barrier goes up at the end of the final hallway when someone talks to the Mindflayer to begin the final fight, locking-out any party members not in the end room.<br />
** '''Final Fight''': The Force bridge from the final hallway to the platform with the Mindflayer appears as you get near it, so just walk carefully onto it (a fast player can out-run/tumble the bridge appearing and fall through). The Force bridge disappears when the final fight starts, so make sure everyone is on the platform. '''WARNING! Starting the fight also closes a force barrier over the entrance to the room! Anyone left outside will NOT be able to access the end chests or the Titan Awakes raid.''' Anyone that does fall down can get back up via air jets at the two large white circles on the East and West, if they survive the Warforged and non-disarmable Electric Traps. Talk to the Mindflayer to begin the final fight with her and two large Iron Dogs. Killing her completes this quest.<br />
<br />
When you finish the quest, DO NOT FINISH OUT. Proceed North over another Force bridge to a shrine and a chest. There will be an elevator shaft that you use to access the second part, [[The Titan Awakes]].<br />
<br />
'''External links'''<br />
* {{Forums|p=1051246|Twilight Forge Green Puzzle Guide}}<br />
* {{Forums|p=2197604|Twilight Forge With 3 People}}<br />
* [http://www.wizard-detectives.com/ddo/titanpreraid.html Good walkthrough with screenshots]<br />
|chest=<br /><br />
:* 2 down side paths on the way to the first Leering Sentinel<br />
:* 1 underwater, accessible after completing Red Puzzle. Take the south middle hatch in the Blue room and swim down. [[True Seeing (spell)|True Seeing]] or [[Detect Secret Doors]] is needed to open a false wall to reach the chest.<br />
:* 2 down side paths after high-security corridor, but before Mindflayer.<br />
:* 1 at end shrine<br />
|npcreward = None<br />
<!--<br />
|unique = yes<br />
--><br />
== Unique loot ==<br />
{{:Category:The Twilight Forge loot}}<br />
|monsters = <br />
* [[Ancient Warforged]]s<br />
* [[Ancient Steel Golem]]s<br />
* [[Ancient Iron Defender]]s<br />
* [[Dwarven Thrall]]s<br />
* [[Mind Flayer]]s<br />
* [[Quori Spinner]]s<br />
* [[Runetusk Warlock]]s<br />
* [[Runetusk Thrall]]s<br />
* [[Wildman Thrall]]s<br />
* [[Wildman Mystic]]s<br />
* [[Worg Sentinel]]s<br />
Named monsters:<br />
* [[Lord Istharan]] - Rednamed [[Mindflayer]]<br />
}}</div>Sqrlmongerhttps://ddowiki.com/index.php?title=User:Sqrlmonger&diff=364752User:Sqrlmonger2017-07-27T21:49:18Z<p>Sqrlmonger: </p>
<hr />
<div>{{UserEditAward|64}}</div>Sqrlmongerhttps://ddowiki.com/index.php?title=Item_talk:The_Legendary_Arc_Welder_(close_range)&diff=363529Item talk:The Legendary Arc Welder (close range)2017-07-16T08:18:41Z<p>Sqrlmonger: Created page with "=== Open Question === * Why is the first column of this page so wide? Anyone have any insight here? ~~~~"</p>
<hr />
<div>=== Open Question ===<br />
* Why is the first column of this page so wide? Anyone have any insight here? <span class="mw-signature">[[User:Sqrlmonger|Sqrlmonger]] ([[Special:Contributions/Sqrlmonger|Contribs]] • [[User talk:Sqrlmonger|Message]]<span class="emailLink emailSqrlmonger"> • [[Special:EmailUser/Sqrlmonger|Email]]</span>)</span> 04:18, July 16, 2017 (EDT)</div>Sqrlmongerhttps://ddowiki.com/index.php?title=Item:The_Legendary_Arc_Welder_(close_range)&diff=363528Item:The Legendary Arc Welder (close range)2017-07-16T08:16:57Z<p>Sqrlmonger: Another update to details. Includes image of toven's hammer runearm based on apparent re-use of item skin (appears similar but images not high quality so may have subtle differences not seen).</p>
<hr />
<div>[[Image:Toven's Hammer orb.png]]<br />
{{Named Rune Arm<br />
| name = The Arc Welder<br />
| reqtrait = [[Rune Arm Use|Artificer Rune Arm Use]]<br />
| UMD DC = <br />
| minlevel = 28<br />
| dur = 460<br />
| material = Force<br />
| hardness = 38<br />
| quest = Third Time's a Charm<br />
| chest = End Boss<br />
| end reward = <br />
| turn in =<br />
| cost = 21350 pp<br />
| weight = 0.25 lbs<br />
| bind = {{Bind|BtA|BoA}}<br />
| spell = Electrical Blast<br />
| target = Foe, Directional, Breakable<br />
| school = Evocation<br />
| sr = no<br />
| spell desc = <!-- --><br />
| max charge = 5 <br />
| imbue = Electrical VI<br />
| imbue die = 2d12<br />
| imbue dmg = electrical<br />
| enhancements = <br />
* {{SpellPower|Magnetism|185}}<br />
* {{Spelllore|Lightning|27}}<br />
* {{Tactics|Combat Mastery|7|Insightful}}<br />
* {{Tactics|Combat Mastery|4|Quality}}<br />
* {{Augment|Green}}<br />
* Can have one or none of:<br />
** {{Mythic|Shield|2}}<br />
** {{Mythic|Shield|4}}<br />
| craftable rune arm = no<br />
| epic = no<br />
| pic = Electrical_Blast_icon.png<br />
| picdesc = The Legendary Arc Welder.jpg<br />
| description = <br />
| tips = <br />
}}</div>Sqrlmongerhttps://ddowiki.com/index.php?title=Item:The_Legendary_Arc_Welder_(close_range)&diff=363527Item:The Legendary Arc Welder (close range)2017-07-16T08:09:39Z<p>Sqrlmonger: Updated statistics and confirmed live values (removing lammania tag)</p>
<hr />
<div>{{Named Rune Arm<br />
| name = The Arc Welder<br />
| reqtrait = <br />
| UMD DC = <br />
| minlevel = 28<br />
| dur = <br />
| material = Force<br />
| hardness = <br />
| quest = <br />
| chest = <br />
| end reward = <br />
| turn in =<br />
| cost = pp<br />
| weight = lbs<br />
| bind = {{Bind|BtA|BoA}}<br />
| spell = Electrical Blast<br />
| target = Foe, Directional, Breakable<br />
| school = Evocation<br />
| sr = no<br />
| spell desc = <!-- --><br />
| max charge = 5 <br />
| imbue = Electrical VI<br />
| imbue die = 2d12<br />
| imbue dmg = electrical<br />
| enhancements = <br />
* {{SpellPower|Magnetism|185}}<br />
* {{Spelllore|Lightning|27}}<br />
* {{Tactics|Combat Mastery|7|Insightful}}<br />
* {{Tactics|Combat Mastery|4|Quality}}<br />
* {{Augment|Green}}<br />
* Can have one or none of:<br />
** {{Mythic|Shield|2}}<br />
** {{Mythic|Shield|4}}<br />
| craftable rune arm = no<br />
| epic = no<br />
| pic = The Legendary Arc Welder shown.jpg<br />
| picdesc = The Legendary Arc Welder.jpg<br />
| description = <br />
| tips = <br />
}}</div>Sqrlmongerhttps://ddowiki.com/index.php?title=Talk:Graveyard_Shift&diff=363526Talk:Graveyard Shift2017-07-16T08:03:10Z<p>Sqrlmonger: Created page with "== Quest Oddities == *RE: the 0 collectibles note I have added to this page: I went through with a group of 3 (including myself) and none of us found any nodes. It is not a v..."</p>
<hr />
<div>== Quest Oddities ==<br />
*RE: the 0 collectibles note I have added to this page: I went through with a group of 3 (including myself) and none of us found any nodes. It is not a very big quest, so perhaps someone else can confirm? It is so odd that even having scoured the quest after it was empty I'm still unsure if I just missed something. <span class="mw-signature">[[User:Sqrlmonger|Sqrlmonger]] ([[Special:Contributions/Sqrlmonger|Contribs]] • [[User talk:Sqrlmonger|Message]]<span class="emailLink emailSqrlmonger"> • [[Special:EmailUser/Sqrlmonger|Email]]</span>)</span> 04:03, July 16, 2017 (EDT)</div>Sqrlmongerhttps://ddowiki.com/index.php?title=Strike_Back&diff=363524Strike Back2017-07-16T05:46:08Z<p>Sqrlmonger: Added additional quest information to summary.</p>
<hr />
<div>''DNT - TBD PLACEHOLDER LORE STRING - IF FOUND, PLEASE WRITE UP AS CONTENT BUG''<br />
{{Quest<br />
| name = Strike Back<br />
| adpack = The Mines of Tethyamar<br />
| level = 15<br />
| epic = 31<br />
| duration = medium<br />
| raid = false<br />
| solo only = false<br />
| solo = 2,047<br />
| normal = 3,556<br />
| hard = 3,700<br />
| elite = 3,844<br />
| xp =<br />
| ecasual = 9,774<br />
| enormal = 16,701<br />
| ehard = 17,111<br />
| eelite = 17,521<br />
| epicxp =<br />
| bestower = <br />
| npc = Gunhild the Watchful<br />
| loc = Drow Stronghold<br />
| zone = Tethyamar Mining Outpost<br />
| patron = The Harpers<br />
| favor = 5<br />
| free = false<br />
| extreme = false<br />
| mappic = M Strike Back.jpg<br />
| maplegend = <br />
| othermap = <br />
| loadingpic = L Strike Back.jpg<br />
| overview = The Drow of Schindylryn keep interfering with the Dwarves' mining expeditions in Tethamar. Now that Gunhild has located their Outpost, it is time to take the fight to them!<br/>Infiltrate the '''Drow outpost''' and kill '''Priestess Argith''' so they will stop harming the Dwarves.<br />
| objective_1 = Defeat the Drow High Priestess<br />
| objective_2 = Find a way inside the Drow stronghold<br />
| optional_1 = Save the Dwarves from slavery<br />
| opt_percent_1 = 20<br />
| optional_2 = Keep every Dwarf alive.<br />
| opt_percent_2 = 20<br />
| optional_3 = Clear the way and help the slaves escape.<br />
| opt_percent_3 = 35<br />
| optional_4 = Slay Bulbossmos.<br />
| opt_percent_4 = 10<br />
| expect = <br />
* 3 spell wards on the bridge<br />
* Another spell ward inside the fortress<br />
| traps = <br />
| misc = <br />
; Before the stronghold<br />
* East of the entrance are some umber hulks. Killing them awards a collectable.<br />
* North of the entrance is an optional slave master waiting to be killed for some XP.<br />
; Entering the stronghold<br />
* There are multiple ways to enter the stronghold<br />
** Ring the bell and chat with drow. This will disable the traps on the bridge and in the entryway of the stronghold without giving trap bonus. Additionally, NPCs along this route will go inactive temporarily and will still need to be killed to complete the "Save the Dwarves from Slavery" optional.<br />
** Just charge through the bridge<br />
** There's a cave in the northern section of the tar field. Requires Strength check to open a rusty door at the end. (DC 35-74? on EE)<br />
; Through the barracks<br />
* If you can open locks, you don't need to open any of the doors in the barracks, except the locked one leading west.<br />
* If you cannot open locks, you need to search for the keys in the side rooms.<br />
; Officer quarter<br />
* Again, head straight west if you can open locks.<br />
* If you can't, you need to take a detour north.<br />
; End fight<br />
* High priestess Talice has some recruited some spiders (phasing on higher difficulties).<br />
* She can drain your levels, bring deathward.<br />
* She will teleport around.<br />
* Kill her.<br />
| insidious = <br />
| devious = <br />
| discreet = <br />
| aggression = 87?<br />
| onslaught = <br />
| conquest = <br />
| tamper = 3?<br />
| neutralization = <br />
| ingenious = 4?<br />
| observance = 2?<br />
| perception = <br />
| vigilant = <br />
| mischief = 30?<br />
| vandal = 37?<br />
| ransack = 43?<br />
| bonus_xp_notes = <br />
| chest = Total 3<br />
** 1 chest in barracks (contains silver key)<br />
** 1 chest at Captain Zyn (contains gold key)<br />
** 1 end chest, may contain named items<br />
<!--<br />
| collectable = <br />
--><br />
| npcreward = Standard, list of 4 items + misc<br />
| unique = yes<br />
| external = <br />
}}</div>Sqrlmongerhttps://ddowiki.com/index.php?title=File:M_Records_of_the_Past.jpg&diff=363517File:M Records of the Past.jpg2017-07-16T00:37:55Z<p>Sqrlmonger: Sqrlmonger uploaded a new version of &quot;File:M Records of the Past.jpg&quot;.</p>
<hr />
<div>== Summary ==<br />
Map for quest.<br />
== Copyright status: ==<br />
<br />
== Source: ==</div>Sqrlmongerhttps://ddowiki.com/index.php?title=File:M_Graveyard_Shift.jpg&diff=363516File:M Graveyard Shift.jpg2017-07-16T00:36:57Z<p>Sqrlmonger: Sqrlmonger uploaded a new version of &quot;File:M Graveyard Shift.jpg&quot;.</p>
<hr />
<div>== Summary ==<br />
Map of the Graveyard Shift quest<br />
== Copyright status: ==<br />
<br />
== Source: ==</div>Sqrlmongerhttps://ddowiki.com/index.php?title=File:M_Strike_Back.jpg&diff=363515File:M Strike Back.jpg2017-07-16T00:36:29Z<p>Sqrlmonger: Sqrlmonger uploaded a new version of &quot;File:M Strike Back.jpg&quot;.</p>
<hr />
<div>== Summary ==<br />
Map for new quest "Strike Back"<br />
== Copyright status: ==<br />
<br />
== Source: ==</div>Sqrlmongerhttps://ddowiki.com/index.php?title=File:Third_Time%27s_a_Charm.jpg&diff=363514File:Third Time's a Charm.jpg2017-07-16T00:35:38Z<p>Sqrlmonger: Sqrlmonger uploaded a new version of &quot;File:Third Time's a Charm.jpg&quot;.</p>
<hr />
<div>== Summary ==<br />
<br />
== Copyright status: ==<br />
<br />
== Source: ==</div>Sqrlmongerhttps://ddowiki.com/index.php?title=Third_Time%27s_a_Charm&diff=363513Third Time's a Charm2017-07-16T00:28:07Z<p>Sqrlmonger: Added optional XP information for dwarf captives optional</p>
<hr />
<div>{{Lamannia}}<br />
''DNT - TBD PLACEHOLDER LORE STRING - IF FOUND, PLEASE WRITE UP AS CONTENT BUG''<br />
{{Quest<br />
| name = Third Time's a Charm<br />
| adpack = The Mines of Tethyamar<br />
| level = 15<br />
| epic = 31<br />
| duration = medium<br />
| raid = false<br />
| solo only = false<br />
| solo = 2,047<br />
| normal = 3,556<br />
| hard = 3,700<br />
| elite = 3,844<br />
| xp =<br />
| ecasual = 9,774<br />
| enormal = 16,701<br />
| ehard = 17,111<br />
| eelite = 17,521<br />
| epicxp =<br />
| bestower = <br />
| npc = Eluf the Steadfast<br />
| loc = Drow Camp<br />
| zone = Tethyamar Mining Outpost<br />
| patron = The Harpers<br />
| favor = 5<br />
| free = false<br />
| extreme = false<br />
| mappic =Third Time's a Charm.jpg <br />
| maplegend = <br />
| othermap = <br />
| mappic2 = <br />
| loadingpic = L Third Times a Charm.jpg<br />
| overview = After a failed attempt at rescuing the missing miners, Eluf asked you to try saving them yourself.<br/>Head to the '''Drow Camp''' and meet up with '''Rielle Proudforge''', the only Dwarf to return safely.<br />
| objective_1 = Speak to Rielle Proudforge<br />
| objective_2 = Locate the captured Dwarves<br />
| objective_3 = Find the Ambush Location<br />
| objective_4 = Defeat the ambush<br />
| objective_5 = Defeat the guards outside of the outer gate<br />
| objective_6 = Gain access to the northern corridor<br />
| objective_7 = Investigate the southern corridor<br />
| objective_8 = Investigate the northern corridor<br />
| objective_9 = Defeat the guards holding the great hall<br />
| objective_10 = Locate the entrance to the cavern<br />
| objective_11 = Defeat the Priestess and her guards<br />
| objective_12 = Discover a way to free the Dwarves<br />
| objective_13 = Defeat Phy'xzar the Jailer<br />
| objective_14 = Speak to Rielle <!-- this is the final objective --><br />
| optional_1 = Defeat the Magma Brute<br />
| opt_percent_1 = 20<br />
| optional_2 = Keep every Dwarf captive alive<br />
| opt_percent_2 = 20<br />
| expect = <br />
| traps = <br />
| misc = <br />
| insidious = <br />
| devious = <br />
| discreet = <br />
| aggression = <br />
| onslaught = <br />
| conquest = <br />
| tamper = <br />
| neutralization = <br />
| ingenious = <br />
| observance = <br />
| perception = <br />
| vigilant = <br />
| mischief = 14<br />
| vandal = <br />
| ransack = 22<br />
| bonus_xp_notes = <br />
| chest = <br />
<!--<br />
| collectable = <br />
--><br />
| npcreward = <br />
| unique = <br />
| external = <br />
}}</div>Sqrlmongerhttps://ddowiki.com/index.php?title=Records_of_the_Past&diff=363512Records of the Past2017-07-16T00:27:29Z<p>Sqrlmonger: Added DC information for secret door and locked chest</p>
<hr />
<div>''The settlement of Ironvale Deep was abandoned long ago. Now the dwarves hope its ancient libraries can unlock the secrets of the Jewels of Ardor.''<br />
{{Quest<br />
| name = Records of the Past<br />
| adpack = The Mines of Tethyamar<br />
| level = 15<br />
| epic = 31<br />
| duration = medium<br />
| raid = false<br />
| solo only = false<br />
| solo = 2,268<br />
| normal = 3,940<br />
| hard = 4,100<br />
| elite = 4,260<br />
| xp =<br />
| ecasual = 10,841<br />
| enormal = 18,525<br />
| ehard = 18,981<br />
| eelite = 19,437<br />
| epicxp =<br />
| bestower = <br />
| npc = Freygar Plumbline<br />
| loc = The Ruins of Ironvale Deep<br />
| zone = Tethyamar Mining Outpost<br />
| patron = The Harpers<br />
| favor = 5<br />
| free = false<br />
| extreme = false<br />
| mappic = M Records of the Past.jpg<br />
| maplegend = <br />
| othermap = <br />
| loadingpic = L_Records_of_the_Past.jpg<br />
| overview = Freygar Plumbline believes an artifact called the '''Master Manifest''' is located deep within one of Tethyamar's abandoned libraries. Go to '''Ironvale Deep''' and find the manifest for the Surveyor.<br />
[[File:Records of the Past Puzzle.jpg|thumb|400px|Tile Puzzle Solution]]<br />
| objective_1 = Find the abandoned Dwarf settlement<br />
| objective_2 = Find the Master Manifest<br />
| objective_3 = Open the Lower District Door<br />
| objective_4 = Explore the Lower District<br />
| objective_5 = Defeat Kir'tan Melarn<br />
| optional_1 = Collect the Mining Records<br />
| opt_percent_1 = 35<br />
| optional_2 = Defeat Thorgar Shield-Splitter<br />
| opt_percent_2 = 15<br />
| optional_3 = Defeat the Decaying Battlerager<br />
| opt_percent_3 = 10<br />
| optional_4 = Defeat the Umber Hulk Dwarf-stalker<br />
| opt_percent_4 = 10<br />
| expect = * Tile and Relay puzzle<br />
| traps = <br />
* Blades by a large door in the courtyard (disabled by opening the door)<br />
* Blades surrounding chest behind secret door (one box disables most of the traps in the room, few blades near chest remain active)<br />
* Lightning trap on tile puzzle (disabled by deactivating the red tile)<br />
| misc = This is a fairly short quest - if you don't worry about optional objectives. You can avoid many fights if you stick to the main path.<br />
<br />
; Main quest<br />
* Fight your way into the courtyard, then proceed north and up.<br />
* Turn on the light using a lever.<br />
* Rotate the light to beam back south.<br />
* Return to the courtyard and head east. Gate's closed and trapped but there's a ladder leading upstairs.<br />
* Rotate the mirrors to activate tile puzzle.<br />
* Solve tile puzzle to open gate east.<br />
* Head east through an underdark tunnel with shrines, killing drow, until you reach drow building.<br />
* Defeat Kir'tan Melarn and pick up the manifest to complete the quest.<br />
:* You can kill many of the drow minions in the drow city area before the end fight activates.<br />
<br />
; North-west wing (Mayoral estate)<br />
* This optional area houses the optional skeleton Thorgar, some optional mining records, trapped locked chest behind a secret door, and shrines.<br />
<br />
; West wing (Forge + Crypt)<br />
* This optional area has shrines at the beginning, then more mining records, crypt hides the Decaying Battlerager optional.<br />
* You can access the area using the mirrors.<br />
<br />
; Courtyard<br />
* Courtyard hides the umber hulk optional, again activated using the mirrors.<br />
<br />
| insidious = <br />
| devious = <br />
| discreet = <br />
| aggression = <br />
| onslaught = <br />
| conquest = <br />
| tamper = <br />
| neutralization = <br />
| ingenious = <br />
| observance = <br />
| perception = <br />
| vigilant = <br />
| mischief = 17<br />
| vandal = 21<br />
| ransack = 26<br />
| bonus_xp_notes = <br />
| chest = 5<br />
** 1 behind secret door in Mayoral Estate (locked) <br />
*** Search DC 63-71 (EN)<br />
*** Open Lock DC 77-90 (EN)<br />
** 1 for killing Thorgar Shield-Splitter<br />
** 1 for killing Decaying Battlerager<br />
** 1 for killing Umber Hulk Dwarf-Stalker<br />
** 1 end chest<br />
<!--<br />
| collectable = <br />
--><br />
| npcreward = <br />
| unique = yes<br />
| external = <br />
}}</div>Sqrlmongerhttps://ddowiki.com/index.php?title=Graveyard_Shift&diff=363510Graveyard Shift2017-07-15T23:02:50Z<p>Sqrlmonger: Updated collectibles info.</p>
<hr />
<div>''This long-abandoned mineshaft has recently become greatly desired by the dwarves.''<br />
{{Quest<br />
| name = Graveyard Shift<br />
| adpack = The Mines of Tethyamar<br />
| level = 15<br />
| epic = 31<br />
| duration = medium<br />
| raid = false<br />
| solo only = false<br />
| solo = 2,047<br />
| normal = 3,556<br />
| hard = 3,700<br />
| elite = 3,844<br />
| xp =<br />
| ecasual = 9,774<br />
| enormal = 16,701<br />
| ehard = 17,111<br />
| eelite = 17,521<br />
| epicxp =<br />
| bestower = <br />
| npc = Hagen Silverthumb<br />
| loc = Tethyamar Mineshaft 214S<br />
| zone = Tethyamar Mining Outpost<br />
| patron = The Harpers<br />
| favor = 5<br />
| free = false<br />
| extreme = false<br />
| mappic =M Graveyard Shift.jpg<br />
| maplegend = <br />
| othermap = <br />
| mappic2 = <br />
| loadingpic = L Graveyard Shift.jpg<br />
| overview = For some reason, Egil Hakon went mad, murdering all the miners except Hagen. Go into '''Mineshaft 214S''', find '''Egil Hakon''', and get justice for Hagen and his friends.<br />
| objective_1 = Find Egil Hakon<br />
| objective_2 = Unlock the Gate<br />
| objective_3 = Explore the Upper Mine Chamber<br />
| objective_4 = Find a Way Past the Wall of Stone<br />
| objective_5 = Explore the Mineshaft Hub<br />
| objective_6 = Find a Way Through the Second Wall of Stone<br />
| objective_7 = Explorer the Lower Mine Chamber<br />
| objective_8 = Slay Egil Hakon<br />
| expect = <br />
| traps = <br />
| misc = <br />
| insidious = <br />
| devious = <br />
| discreet = <br />
| aggression = <br />
| onslaught = <br />
| conquest = <br />
| tamper = <br />
| neutralization = <br />
| ingenious = <br />
| observance = <br />
| perception = <br />
| vigilant = <br />
| mischief = <br />
| vandal = <br />
| ransack =<br />
| bonus_xp_notes = <br />
| chest = 2<br />
** 1 for killing golem near quest entrance (after activating at shrine)<br />
** 1 end chest<br />
| collectable = 0 (No collectibles in this quest at all.)<br />
| npcreward = <br />
| unique = <br />
| external = <br />
}}</div>Sqrlmongerhttps://ddowiki.com/index.php?title=User:Sqrlmonger&diff=363466User:Sqrlmonger2017-07-15T08:58:09Z<p>Sqrlmonger: Created page with "Created for discord =P"</p>
<hr />
<div>Created for discord =P</div>Sqrlmongerhttps://ddowiki.com/index.php?title=File:Legendary_Forge.jpg&diff=363465File:Legendary Forge.jpg2017-07-15T08:53:11Z<p>Sqrlmonger: </p>
<hr />
<div>== Summary ==<br />
<br />
== Copyright status: ==<br />
<br />
== Source: ==</div>Sqrlmongerhttps://ddowiki.com/index.php?title=Item:Legendary_Chieftain&diff=363464Item:Legendary Chieftain2017-07-15T08:52:02Z<p>Sqrlmonger: </p>
<hr />
<div>{{Named item|Jewelry<br />
|name = Legendary Chieftain<br />
|minlevel = 28<br />
|type = Ring<br />
|race = <br />
|slot = Finger<br />
|bind = {{Bind|BtA|BoA}}<br />
| durability = 290<br />
|material = Steel<br />
|hardness = 35<br />
| basevalue = 11220 pp<br />
|weight = 0.10 lbs<br />
|epic = no<br />
|quest = Graveyard Shift<br />
|end reward = <br />
|turn in = <br />
|chest = End chest<br />
|enhancements = <br />
* {{Stat|Wis|17}}<br />
* {{Stat|Wis|4|Quality}}<br />
* {{Save|spell|14}}<br />
* {{Save|w|3|Quality}}<br />
* {{Augment|Blue}}<br />
|crafting = <br />
|craftingupgrade = <br />
|description = <br />
|pic = <br />
|picdesc = Legendary Chieftain.jpg<br />
|tips = <br />
}}</div>Sqrlmongerhttps://ddowiki.com/index.php?title=Strike_Back&diff=363461Strike Back2017-07-15T08:43:14Z<p>Sqrlmonger: Added quest map</p>
<hr />
<div>''DNT - TBD PLACEHOLDER LORE STRING - IF FOUND, PLEASE WRITE UP AS CONTENT BUG''<br />
{{Quest<br />
| name = Strike Back<br />
| adpack = The Mines of Tethyamar<br />
| level = 15<br />
| epic = 31<br />
| duration = medium<br />
| raid = false<br />
| solo only = false<br />
| solo = 2,047<br />
| normal = 3,556<br />
| hard = 3,700<br />
| elite = 3,844<br />
| xp =<br />
| ecasual = 9,774<br />
| enormal = 16,701<br />
| ehard = 17,111<br />
| eelite = 17,521<br />
| epicxp =<br />
| bestower = <br />
| npc = Gunhild the Watchful<br />
| loc = Drow Stronghold<br />
| zone = Tethyamar Mining Outpost<br />
| patron = The Harpers<br />
| favor = 5<br />
| free = false<br />
| extreme = false<br />
| mappic = M Strike Back.jpg<br />
| maplegend = <br />
| othermap = <br />
| loadingpic = L Strike Back.jpg<br />
| overview = The Drow of Schindylryn keep interfering with the Dwarves' mining expeditions in Tethamar. Now that Gunhild has located their Outpost, it is time to take the fight to them!<br/>Infiltrate the '''Drow outpost''' and kill '''Priestess Argith''' so they will stop harming the Dwarves.<br />
| objective_1 = Defeat the Drow High Priestess<br />
| objective_2 = Find a way inside the Drow stronghold<br />
| optional_1 = Save the Dwarves from slavery<br />
| opt_percent_1 =<br />
| optional_2 = Keep every Dwarf alive.<br />
| opt_percent_2 =<br />
| optional_3 = Clear the way and help the slaves escape<br />
| opt_percent_3 =<br />
| expect = <br />
| traps = <br />
| misc = <br />
| insidious = <br />
| devious = <br />
| discreet = <br />
| aggression = 87?<br />
| onslaught = <br />
| conquest = <br />
| tamper = 3?<br />
| neutralization = <br />
| ingenious = 4?<br />
| observance = 2?<br />
| perception = <br />
| vigilant = <br />
| mischief = 30?<br />
| vandal = 37?<br />
| ransack = 44?<br />
| bonus_xp_notes = <br />
| chest = Total 3<br />
** 1 chest in barracks (contains silver key)<br />
** 1 chest at Captain Zyn (contains gold key)<br />
** 1 end chest, may contain named items<br />
<!--<br />
| collectable = <br />
--><br />
| npcreward = Standard, list of 4 items + misc<br />
| unique = yes<br />
| external = <br />
}}</div>Sqrlmongerhttps://ddowiki.com/index.php?title=File:M_Strike_Back.jpg&diff=363460File:M Strike Back.jpg2017-07-15T08:42:26Z<p>Sqrlmonger: Map for new quest "Strike Back"</p>
<hr />
<div>== Summary ==<br />
Map for new quest "Strike Back"<br />
== Copyright status: ==<br />
<br />
== Source: ==</div>Sqrlmongerhttps://ddowiki.com/index.php?title=File:M_Records_of_the_Past.jpg&diff=363457File:M Records of the Past.jpg2017-07-15T07:36:59Z<p>Sqrlmonger: Sqrlmonger uploaded a new version of &quot;File:M Records of the Past.jpg&quot;.</p>
<hr />
<div>== Summary ==<br />
Map for quest.<br />
== Copyright status: ==<br />
<br />
== Source: ==</div>Sqrlmongerhttps://ddowiki.com/index.php?title=File:M_Records_of_the_Past.jpg&diff=363456File:M Records of the Past.jpg2017-07-15T07:36:29Z<p>Sqrlmonger: Sqrlmonger uploaded a new version of &quot;File:M Records of the Past.jpg&quot;.</p>
<hr />
<div>== Summary ==<br />
Map for quest.<br />
== Copyright status: ==<br />
<br />
== Source: ==</div>Sqrlmongerhttps://ddowiki.com/index.php?title=File:M_Records_of_the_Past.jpg&diff=363455File:M Records of the Past.jpg2017-07-15T07:35:37Z<p>Sqrlmonger: Sqrlmonger uploaded a new version of &quot;File:M Records of the Past.jpg&quot;.</p>
<hr />
<div>== Summary ==<br />
Map for quest.<br />
== Copyright status: ==<br />
<br />
== Source: ==</div>Sqrlmongerhttps://ddowiki.com/index.php?title=Records_of_the_Past&diff=363454Records of the Past2017-07-15T07:30:36Z<p>Sqrlmonger: Added quest map</p>
<hr />
<div>''The settlement of Ironvale Deep was abandoned long ago. Now the dwarves hope its ancient libraries can unlock the secrets of the Jewels of Ardor.''<br />
{{Quest<br />
| name = Records of the Past<br />
| adpack = The Mines of Tethyamar<br />
| level = 15<br />
| epic = 31<br />
| duration = medium<br />
| raid = false<br />
| solo only = false<br />
| solo = 2,268<br />
| normal = 3,940<br />
| hard = 4,100<br />
| elite = 4,260<br />
| xp =<br />
| ecasual = 10,841<br />
| enormal = 18,525<br />
| ehard = 18,981<br />
| eelite = 19,437<br />
| epicxp =<br />
| bestower = <br />
| npc = Freygar Plumbline<br />
| loc = The Ruins of Ironvale Deep<br />
| zone = Tethyamar Mining Outpost<br />
| patron = The Harpers<br />
| favor = 5<br />
| free = false<br />
| extreme = false<br />
| mappic = M Records of the Past.jpg<br />
| maplegend = <br />
| othermap = <br />
| loadingpic = L_Records_of_the_Past.jpg<br />
| overview = Freygar Plumbline believes an artifact called the '''Master Manifest''' is located deep within one of Tethyamar's abandoned libraries. Go to '''Ironvale Deep''' and find the manifest for the Surveyor.<br />
[[File:Records of the Past Puzzle.jpg|thumb|400px|Tile Puzzle Solution]]<br />
| objective_1 = Find the abandoned Dwarf settlement<br />
| objective_2 = Find the Master Manifest<br />
| objective_3 = Open the Lower District Door<br />
| objective_4 = Explore the Lower District<br />
| objective_5 = Defeat Kir'tan Melarn<br />
| optional_1 = Collect the Mining Records<br />
| opt_percent_1 = 35<br />
| optional_2 = Defeat Thorgar Shield-Splitter<br />
| opt_percent_2 = 15<br />
| optional_3 = Defeat the Decaying Battlerager<br />
| opt_percent_3 = 10<br />
| optional_4 = Defeat the Umber Hulk Dwarf-stalker<br />
| opt_percent_4 = 10<br />
| expect = <br />
| traps = <br />
* Blades by a large door in the courtyard<br />
* Blades surrounding chest behind secret door<br />
| misc = * Tile and Relay puzzle<br />
| insidious = <br />
| devious = <br />
| discreet = <br />
| aggression = <br />
| onslaught = <br />
| conquest = <br />
| tamper = <br />
| neutralization = <br />
| ingenious = <br />
| observance = <br />
| perception = <br />
| vigilant = <br />
| mischief = 17<br />
| vandal = 21<br />
| ransack = 26<br />
| bonus_xp_notes = <br />
| chest = 5<br />
** 1 behind secret door in Mayoral Estate (locked)<br />
** 1 for killing Thorgar Shield-Splitter<br />
** 1 for killing Decaying Battlerager<br />
** 1 for killing Umber Hulk Dwarf-Stalker<br />
** 1 end chest<br />
<!--<br />
| collectable = <br />
--><br />
| npcreward = <br />
| unique = yes<br />
| external = <br />
}}</div>Sqrlmongerhttps://ddowiki.com/index.php?title=File:M_Records_of_the_Past.jpg&diff=363453File:M Records of the Past.jpg2017-07-15T07:29:55Z<p>Sqrlmonger: Map for quest.</p>
<hr />
<div>== Summary ==<br />
Map for quest.<br />
== Copyright status: ==<br />
<br />
== Source: ==</div>Sqrlmongerhttps://ddowiki.com/index.php?title=Records_of_the_Past&diff=363438Records of the Past2017-07-15T06:31:54Z<p>Sqrlmonger: Added tile puzzle solution image.</p>
<hr />
<div>''The settlement of Ironvale Deep was abandoned long ago. Now the dwarves hope its ancient libraries can unlock the secrets of the Jewels of Ardor.''<br />
{{Quest<br />
| name = Records of the Past<br />
| adpack = The Mines of Tethyamar<br />
| level = 15<br />
| epic = 31<br />
| duration = medium<br />
| raid = false<br />
| solo only = false<br />
| solo = 2,268<br />
| normal = 3,940<br />
| hard = 4,100<br />
| elite = 4,260<br />
| xp =<br />
| ecasual = 10,841<br />
| enormal = 18,525<br />
| ehard = 18,981<br />
| eelite = 19,437<br />
| epicxp =<br />
| bestower = <br />
| npc = Freygar Plumbline<br />
| loc = The Ruins of Ironvale Deep<br />
| zone = Tethyamar Mining Outpost<br />
| patron = The Harpers<br />
| favor = 5<br />
| free = false<br />
| extreme = false<br />
<!--<br />
| mappic = <br />
| maplegend = <br />
| othermap = <br />
| mappic2 = <br />
| thirdmap = <br />
| mappic3 = <br />
| fourthmap = <br />
| mappic4 = <br />
| fifthmap = <br />
| mappic5 =<br />
--><br />
| loadingpic = L_Records_of_the_Past.jpg<br />
| overview = Freygar Plumbline believes an artifact called the '''Master Manifest''' is located deep within one of Tethyamar's abandoned libraries. Go to '''Ironvale Deep''' and find the manifest for the Surveyor.<br />
[[File:Records of the Past Puzzle.jpg|thumb|400px|Tile Puzzle Solution]]<br />
| objective_1 = Find the abandoned Dwarf settlement<br />
| objective_2 = Find the Master Manifest<br />
| objective_3 = Open the Lower District Door<br />
| objective_4 = Explore the Lower District<br />
| objective_5 = Defeat Kir'tan Melarn<br />
| optional_1 = Collect the Mining Records<br />
| opt_percent_1 = 35<br />
| optional_2 = Defeat Thorgar Shield-Splitter<br />
| opt_percent_2 = 15<br />
| optional_3 = Defeat the Decaying Battlerager<br />
| opt_percent_3 = 10<br />
| optional_4 = Defeat the Umber Hulk Dwarf-stalker<br />
| opt_percent_4 = 10<br />
| expect = <br />
| traps = <br />
* Blades by a large door in the courtyard<br />
* Blades surrounding chest behind secret door<br />
| misc = * Tile and Relay puzzle<br />
| insidious = <br />
| devious = <br />
| discreet = <br />
| aggression = <br />
| onslaught = <br />
| conquest = <br />
| tamper = <br />
| neutralization = <br />
| ingenious = <br />
| observance = <br />
| perception = <br />
| vigilant = <br />
| mischief = 17<br />
| vandal = 21<br />
| ransack = 26<br />
| bonus_xp_notes = <br />
| chest = 5<br />
** 1 behind secret door in Mayoral Estate (locked)<br />
** 1 for killing Thorgar Shield-Splitter<br />
** 1 for killing Decaying Battlerager<br />
** 1 for killing Umber Hulk Dwarf-Stalker<br />
** 1 end chest<br />
<!--<br />
| collectable = <br />
--><br />
| npcreward = <br />
| unique = yes<br />
| external = <br />
}}</div>Sqrlmongerhttps://ddowiki.com/index.php?title=File:Records_of_the_Past_Puzzle.jpg&diff=363437File:Records of the Past Puzzle.jpg2017-07-15T06:25:25Z<p>Sqrlmonger: The solution for only tile puzzle in the quest.</p>
<hr />
<div>== Summary ==<br />
The solution for only tile puzzle in the quest.<br />
== Copyright status: ==<br />
<br />
== Source: ==</div>Sqrlmongerhttps://ddowiki.com/index.php?title=Graveyard_Shift&diff=363436Graveyard Shift2017-07-15T06:19:55Z<p>Sqrlmonger: </p>
<hr />
<div>''This long-abandoned mineshaft has recently become greatly desired by the dwarves.''<br />
{{Quest<br />
| name = Graveyard Shift<br />
| adpack = The Mines of Tethyamar<br />
| level = 15<br />
| epic = 31<br />
| duration = medium<br />
| raid = false<br />
| solo only = false<br />
| solo = 2,047<br />
| normal = 3,556<br />
| hard = 3,700<br />
| elite = 3,844<br />
| xp =<br />
| ecasual = 9,774<br />
| enormal = 16,701<br />
| ehard = 17,111<br />
| eelite = 17,521<br />
| epicxp =<br />
| bestower = <br />
| npc = Hagen Silverthumb<br />
| loc = Tethyamar Mineshaft 214S<br />
| zone = Tethyamar Mining Outpost<br />
| patron = The Harpers<br />
| favor = 5<br />
| free = false<br />
| extreme = false<br />
| mappic =M Graveyard Shift.jpg<br />
| maplegend = <br />
| othermap = <br />
| mappic2 = <br />
| loadingpic = L Graveyard Shift.jpg<br />
| overview = For some reason, Egil Hakon went mad, murdering all the miners except Hagen. Go into '''Mineshaft 214S''', find '''Egil Hakon''', and get justice for Hagen and his friends.<br />
| objective_1 = Find Egil Hakon<br />
| objective_2 = Unlock the Gate<br />
| objective_3 = Explore the Upper Mine Chamber<br />
| objective_4 = Find a Way Past the Wall of Stone<br />
| objective_5 = Explore the Mineshaft Hub<br />
| objective_6 = Find a Way Through the Second Wall of Stone<br />
| objective_7 = Explorer the Lower Mine Chamber<br />
| objective_8 = Slay Egil Hakon<br />
| expect = <br />
| traps = <br />
| misc = <br />
| insidious = <br />
| devious = <br />
| discreet = <br />
| aggression = <br />
| onslaught = <br />
| conquest = <br />
| tamper = <br />
| neutralization = <br />
| ingenious = <br />
| observance = <br />
| perception = <br />
| vigilant = <br />
| mischief = <br />
| vandal = <br />
| ransack =<br />
| bonus_xp_notes = <br />
| chest = 2<br />
** 1 for killing golem near quest entrance (after activating at shrine)<br />
** 1 end chest<br />
<!--<br />
| collectable = <br />
--><br />
| npcreward = <br />
| unique = <br />
| external = <br />
}}</div>Sqrlmongerhttps://ddowiki.com/index.php?title=File:M_Graveyard_Shift.jpg&diff=363435File:M Graveyard Shift.jpg2017-07-15T06:19:20Z<p>Sqrlmonger: Map of the Graveyard Shift quest</p>
<hr />
<div>== Summary ==<br />
Map of the Graveyard Shift quest<br />
== Copyright status: ==<br />
<br />
== Source: ==</div>Sqrlmongerhttps://ddowiki.com/index.php?title=File:Third_Time%27s_a_Charm.jpg&diff=363430File:Third Time's a Charm.jpg2017-07-15T05:49:01Z<p>Sqrlmonger: Sqrlmonger uploaded a new version of &quot;File:Third Time's a Charm.jpg&quot;.</p>
<hr />
<div>== Summary ==<br />
<br />
== Copyright status: ==<br />
<br />
== Source: ==</div>Sqrlmongerhttps://ddowiki.com/index.php?title=Third_Time%27s_a_Charm&diff=363426Third Time's a Charm2017-07-15T05:43:15Z<p>Sqrlmonger: Added map</p>
<hr />
<div>{{Lamannia}}<br />
''DNT - TBD PLACEHOLDER LORE STRING - IF FOUND, PLEASE WRITE UP AS CONTENT BUG''<br />
{{Quest<br />
| name = Third Time's a Charm<br />
| adpack = The Mines of Tethyamar<br />
| level = 15<br />
| epic = 31<br />
| duration = medium<br />
| raid = false<br />
| solo only = false<br />
| solo = 2,047<br />
| normal = 3,556<br />
| hard = 3,700<br />
| elite = 3,844<br />
| xp =<br />
| ecasual = 9,774<br />
| enormal = 16,701<br />
| ehard = 17,111<br />
| eelite = 17,521<br />
| epicxp =<br />
| bestower = <br />
| npc = Eluf the Steadfast<br />
| loc = Drow Camp<br />
| zone = Tethyamar Mining Outpost<br />
| patron = The Harpers<br />
| favor = 5<br />
| free = false<br />
| extreme = false<br />
| mappic =Third Time's a Charm.jpg <br />
| maplegend = <br />
| othermap = <br />
| mappic2 = <br />
| loadingpic = L Third Times a Charm.jpg<br />
| overview = After a failed attempt at rescuing the missing miners, Eluf asked you to try saving them yourself.<br/>Head to the '''Drow Camp''' and meet up with '''Rielle Proudforge''', the only Dwarf to return safely.<br />
| objective_1 = Speak to Rielle Proudforge<br />
| objective_2 = Locate the captured Dwarves<br />
| objective_3 = Find the Ambush Location<br />
| objective_4 = Defeat the ambush<br />
| objective_5 = Defeat the guards outside of the outer gate<br />
| objective_6 = Gain access to the northern corridor<br />
| objective_7 = Investigate the southern corridor<br />
| objective_8 = Investigate the northern corridor<br />
| objective_9 = Defeat the guards holding the great hall<br />
| objective_10 = Locate the entrance to the cavern<br />
| objective_11 = Defeat the Priestess and her guards<br />
| objective_12 = Discover a way to free the Dwarves<br />
| objective_13 = Defeat Phy'xzar the Jailer<br />
| objective_14 = Speak to Rielle <!-- this is the final objective --><br />
| optional_1 = Defeat the Magma Brute<br />
| opt_percent_1 =<br />
| optional_2 = Keep every Dwarf captive alive<br />
| opt_percent_2 =<br />
| expect = <br />
| traps = <br />
| misc = <br />
| insidious = <br />
| devious = <br />
| discreet = <br />
| aggression = <br />
| onslaught = <br />
| conquest = <br />
| tamper = <br />
| neutralization = <br />
| ingenious = <br />
| observance = <br />
| perception = <br />
| vigilant = <br />
| mischief = 14<br />
| vandal = <br />
| ransack = 22<br />
| bonus_xp_notes = <br />
| chest = <br />
<!--<br />
| collectable = <br />
--><br />
| npcreward = <br />
| unique = <br />
| external = <br />
}}</div>Sqrlmongerhttps://ddowiki.com/index.php?title=File:Third_Time%27s_a_Charm.jpg&diff=363420File:Third Time's a Charm.jpg2017-07-15T05:38:38Z<p>Sqrlmonger: </p>
<hr />
<div>== Summary ==<br />
<br />
== Copyright status: ==<br />
<br />
== Source: ==</div>Sqrlmongerhttps://ddowiki.com/index.php?title=Item:Legendary_Light_Boltslinger&diff=363413Item:Legendary Light Boltslinger2017-07-15T05:06:52Z<p>Sqrlmonger: New version of image with price, weight, and lore information not cut off.</p>
<hr />
<div>{{Named item|Weapon<br />
|name = Legendary Light Boltslinger<br />
|damage = 5[1d8] + 13 Pierce, Magic<br />
|crit = 19-20 /x2<br />
|type = Repeating Light Crossbow<br />
|hand = Ranged<br />
|class = Ranged<br />
|prof = Exotic<br />
|reqtrait = <!-- None --><br />
|UMD DC = <!-- None --><br />
|damagemod = N/A<br />
|attackmod = DEX<br />
|durability = 285<br />
|material = Steel<br />
|hardness = 38<br />
|minlevel = 28<br />
|basevalue = 12025pp<br />
|weight = 6 lbs<br />
|bind = {{Bind|BtA|BoA}}<br />
|quest = Strike Back<br />
|chest = End Chest<br />
|end reward = <!-- Leave blank if not used --><br />
|turn in = <!-- Leave blank if not used --><br />
|epic = no <!-- If yes, replace "no" with name of non-epic version --><br />
|description = An experimental crossbow built by the Drow, using their Hand Crossbows as a model.<br />
|enhancements = <br />
* {{Enhancement bonus|w|13}}<br />
* {{Weapon effect|18|Lightning|critical=true}}<br />
* {{Weapon effect|8|Lightning}}<br />
* {{Diversion|13|Distant|Insightful}}<br />
* {{Augment|Red}}<br />
|crafting = <br />
|craftingupgrade = <br />
|pic = Light Boltslinger shown.jpg<br />
|picdesc = Legendary Light Boltslinger.jpg<br />
|tips = <br />
}}</div>Sqrlmongerhttps://ddowiki.com/index.php?title=Item:Legendary_Entropic_Heartstone&diff=363411Item:Legendary Entropic Heartstone2017-07-15T05:03:56Z<p>Sqrlmonger: Corrected item image file extension</p>
<hr />
<div>{{Lamannia}}<br />
<br />
{{Named item|Armor<br />
| name = Entropic Heartstone<br />
| type = Docent<br />
| feat = Docent<br />
| race = Iron Defender<br />
| ac = {{WFABonus|a=26|m=14}}<br />
| maxdexbonus = 0<br />
| acp = 0<br />
| asf = 0%<br />
| durability = 330<br />
| material = Gem<br />
| hardness = 38<br />
| minlevel = 28<br />
| quest = Third Time's a Charm<br />
| chest = End chest<br />
| end reward =<br />
| turn in =<br />
| epic = no<br />
| basevalue = 6,010 pp<br />
| weight = 0 lbs<br />
| bind = {{Bind|BtA|BoA}}<br />
| enhancements =<br />
* {{Enhancement bonus|a|13}}<br />
* {{Sheltering|45|Enhancement|Physical}}<br />
* {{SpellPower|Reconstruction|45|Quality}}<br />
* {{Sheltering|11|Quality|Physical}}<br />
* {{HealingAmp|72|R}}<br />
* {{Augment|Green}}<br />
* {{Mythic|Armor|4}}<br />
| pic = <br />
| picdesc = Legendary Entropic Heartstone.jpg<br />
| description = This gem, set aside by Graz'zt, contains an aspect of his chaos. One can only muse at what his plans for it were.<br />
| notes = <br />
}}</div>Sqrlmongerhttps://ddowiki.com/index.php?title=Item:The_Legendary_Arc_Welder_(close_range)&diff=363408Item:The Legendary Arc Welder (close range)2017-07-15T04:58:10Z<p>Sqrlmonger: Added image</p>
<hr />
<div>{{Lamannia}}<br />
<br />
{{Named Rune Arm<br />
| name = The Arc Welder<br />
| reqtrait = <br />
| UMD DC = <br />
| minlevel = 28<br />
| dur = <br />
| material = Force<br />
| hardness = <br />
| quest = <br />
| chest = <br />
| end reward = <br />
| turn in =<br />
| cost = pp<br />
| weight = lbs<br />
| bind = {{Bind|BtA|BoA}}<br />
| spell = Electrical Blast<br />
| target = Foe, Directional, Breakable<br />
| school = Evocation<br />
| sr = no<br />
| spell desc = <!-- --><br />
| max charge = 5 <br />
| imbue = Electrical VI<br />
| imbue die = <!-- 2d8 --><br />
| imbue dmg = electrical<br />
| enhancements = <br />
* {{SpellPower|Magnetism|185}}<br />
* {{Spelllore|Lightning|27}}<br />
* {{Tactics|Combat Mastery|7|Insightful}}<br />
* {{Tactics|Combat Mastery|4|Quality}}<br />
* {{Augment|Green}}<br />
* {{Mythic|Shield|4}}<br />
| craftable rune arm = no<br />
| epic = no<br />
| pic = The Legendary Arc Welder shown.jpg<br />
| picdesc = The Legendary Arc Welder.jpg<br />
| description = <br />
| tips = <br />
}}</div>Sqrlmongerhttps://ddowiki.com/index.php?title=File:The_Legendary_Arc_Welder.jpg&diff=363406File:The Legendary Arc Welder.jpg2017-07-15T04:54:14Z<p>Sqrlmonger: </p>
<hr />
<div>== Summary ==<br />
<br />
== Copyright status: ==<br />
<br />
== Source: ==</div>Sqrlmongerhttps://ddowiki.com/index.php?title=File:Legendary_Arc_Welder.jpg&diff=363405File:Legendary Arc Welder.jpg2017-07-15T04:51:22Z<p>Sqrlmonger: </p>
<hr />
<div>== Summary ==<br />
<br />
== Copyright status: ==<br />
<br />
== Source: ==<br />
In-Game Screenshot</div>Sqrlmongerhttps://ddowiki.com/index.php?title=Cannith_Binding_Station&diff=342665Cannith Binding Station2017-02-06T20:10:58Z<p>Sqrlmonger: Removed sentence because the external link it discussed (and contained) was dead and no longer relevant besides.</p>
<hr />
<div>{{Help improve}} <!-- obsolete, updated info can be found in the [[Alchemical Crafting]] article. --><br />
{{AlcCraftingTOC}}<br />
[[File:AlcCrafting BindingStationLocation.jpg|thumb|right|Location in the [[Research Facility]]]]<br />
The '''Cannith Binding Station''' is used to further upgrade your Alchemical items "reforged" in [[Cannith Reforging Station]].<br />
<br />
It is located in the [[Research Facility]], the raid adventure area located off the [[Cannith Manufactury]]. It also is located in the [[The Lord of Blades]], in the area after the end fight.<br />
<br />
It has "Martial" or "Mystical" school, and 3 tiers (Regular, Refined and Exquisite) for each elemental type.<br />
<br />
=== Quick notes on what to bring ===<br />
* Elemental Spirits of your choice<br />
* Empty Khyber Shards of your choice (combine Fragments to make the Empty at the [[Cannith Reforging Station]])<br />
* Martial or Mystical Cell (One per tier)<br />
* Greater Cannith Cell (One per tier)<br />
* Junk bits you make in the [[Cannith Melting Station]]:<br />
** Tier1: 1 Durable Alloy (Martial) or 1 Volatile Alloy (Mystical)<br />
** Tier2: 1 Durable Alloy and 1 Fortified Compound (Martial) or 1 Volatile Alloy and 1 Mecurial Compound (Mystical)<br />
** Tier3: 1 Durable Alloy? and 2 Fortified Compounds (Martial) or 1 Volatile Alloy? and 2 Mecurial Compounds (Mystical)<br />
* 5 Epic Dungeon Tokens (Tier 3)<br />
<br />
== Recipes ==<br />
<br />
=== Binding Shards (Tier 1-3) ===<br />
<br />
{|class="wikitable" border ="1" cellpadding="3" cellspacing="2"<br />
|- style="background:grey" align="center"<br />
! Name !! Ingredients<br />
|- style="background:white"<br />
|[[File:Khyber Dragonshard.jpg|link=]] Khyber Dragonshard of Fire<br />
|| <br />
{{Popup|[[File:Khyber Dragonshard.jpg|link=]]| Empty Binding Khyber Dragonshard}}<br />
{{Popup|[[File:Spirit Of Fire.png|link=]]| Spirit of Fire}}<br />
{{Popup|[[File:1 Greater Cannith Power Cell.jpg|link=]]| 1 Greater Cannith Power Cell}}<br />
|-<br />
|[[File:Khyber Dragonshard.jpg|link=]] Khyber Dragonshard of Air<br />
|| <br />
{{Popup|[[File:Khyber Dragonshard.jpg|link=]]| Empty Binding Khyber Dragonshard}}<br />
{{Popup|[[File:Spirit Of Air.png|link=]]| Spirit of Air}}<br />
{{Popup|[[File:1 Greater Cannith Power Cell.jpg|link=]]| 1 Greater Cannith Power Cell}}<br />
|-<br />
|[[File:Khyber Dragonshard.jpg|link=]] Khyber Dragonshard of Earth<br />
|| <br />
{{Popup|[[File:Khyber Dragonshard.jpg|link=]]| Empty Binding Khyber Dragonshard}}<br />
{{Popup|[[File:Spirit Of Earth.png|link=]]| Spirit of Earth}}<br />
{{Popup|[[File:1 Greater Cannith Power Cell.jpg|link=]]| 1 Greater Cannith Power Cell}}<br />
|-<br />
|[[File:Khyber Dragonshard.jpg|link=]] Khyber Dragonshard of Water<br />
|| <br />
{{Popup|[[File:Khyber Dragonshard.jpg|link=]]| Empty Binding Khyber Dragonshard}}<br />
{{Popup|[[File:Spirit Of Water.png|link=]]| Spirit of Water}}<br />
{{Popup|[[File:1 Greater Cannith Power Cell.jpg|link=]]| 1 Greater Cannith Power Cell}}<br />
|-<br />
|}<br />
* Tier 2 uses Refined Spirits and Refined Dragonshards and creates Refined Khyber Dragonshard of the Elemental type. <br />
* Tier 3 uses Exquisite Spirits and Exquisite Dragonshards and creates Exquisite Khyber Dragonshard of the Elemental type. <br />
* All 3 tier consumes Greater Cannith Power Cell.<br />
* '''Note:''' According to the crafting UI, all Shard created are BtC, except for Fire and Earth Tier3 Shards (the UI says they are BtA). <br />
<br />
{{*}}*At this point, an important note should be made that each tier of your weapon can be of any combination desired, including three different elements dependent entirely upon the desires of the crafter.**<br />
<br />
=== Martial Items - Tier 1 ===<br />
<br />
{|class="wikitable" border ="1" cellpadding="3" cellspacing="2"<br />
|- style="background:grey" align="center"<br />
! Ingredient 1 (Reforged Item) !! Ingredient 2 (Khyber Dragonshard) !! Ingredient 3 !! Ingredient 4 !! Effects Applied<br />
|- style="background:white"<br />
|[[File:Prototype Alchemical Item Thumb.jpg|link=]] or [[File:Prototype Alchemical Shield Thumb.jpg|link=]]<br />
||<br />
{{Popup|[[File:Khyber Dragonshard.jpg|link=]]| Khyber Dragonshard of Air}} Khyber Dragonshard of Air<br />
||<br />
{{Popup|[[File:1 Durable Alloy.jpg|link=]]| 1 Durable Alloy}} Durable Alloy<br />
||<br />
{{Popup|[[File:Martial Cannith Power Cell.jpg|link=]]| Martial Cannith Power Cell}} Martial Cannith Power Cell<br />
|{{Air}}<br />
* {{Dmg|shockingburst}}<br />
* Stunning +10<br />
* Heightened Awareness 4<br />
|-<br />
|[[File:Prototype Alchemical Item Thumb.jpg|link=]] or [[File:Prototype Alchemical Shield Thumb.jpg|link=]]<br />
||<br />
{{Popup|[[File:Khyber Dragonshard.jpg|link=]]| Khyber Dragonshard of Earth}} Khyber Dragonshard of Earth<br />
||<br />
{{Popup|[[File:1 Durable Alloy.jpg|link=]]| 1 Durable Alloy}} Durable Alloy<br />
||<br />
{{Popup|[[File:Martial Cannith Power Cell.jpg|link=]]| Martial Cannith Power Cell}} Martial Cannith Power Cell<br />
|{{Earth}}<br />
* {{Dmg|acidburst}}<br />
* Greater Stone Prison<br />
* Earthgrab<br />
|-<br />
|[[File:Prototype Alchemical Item Thumb.jpg|link=]] or [[File:Prototype Alchemical Shield Thumb.jpg|link=]]<br />
||<br />
{{Popup|[[File:Khyber Dragonshard.jpg|link=]]| Khyber Dragonshard of Fire}} Khyber Dragonshard of Fire<br />
||<br />
{{Popup|[[File:1 Durable Alloy.jpg|link=]]| 1 Durable Alloy}} Durable Alloy<br />
||<br />
{{Popup|[[File:Martial Cannith Power Cell.jpg|link=]]| Martial Cannith Power Cell}} Martial Cannith Power Cell<br />
|{{Fire}}<br />
* {{Dmg|flamingburst}}<br />
* {{Dmg|flamingblast}}<br />
* Seeker +10<br />
|-<br />
|[[File:Prototype Alchemical Item Thumb.jpg|link=]] or [[File:Prototype Alchemical Shield Thumb.jpg|link=]]<br />
||<br />
{{Popup|[[File:Khyber Dragonshard.jpg|link=]]| Khyber Dragonshard of Water}} Khyber Dragonshard of Water<br />
||<br />
{{Popup|[[File:1 Durable Alloy.jpg|link=]]| 1 Durable Alloy}} Durable Alloy<br />
||<br />
{{Popup|[[File:Martial Cannith Power Cell.jpg|link=]]| Martial Cannith Power Cell}} Martial Cannith Power Cell<br />
|{{Water}}<br />
* {{Dmg|icyburst}}<br />
* Freezing Ice<br />
* Fire Shield (Cold)<br />
|}<br />
<br />
=== Mystical Items - Tier 1 ===<br />
<br />
{|class="wikitable" border ="1" cellpadding="3" cellspacing="2"<br />
|- style="background:grey" align="center"<br />
! Ingredient 1 (Reforged Item) !! Ingredient 2 (Khyber Dragonshard) !! Ingredient 3 !! Ingredient 4 !!colspan="2"|Effects Applied<br />
|- style="background:white"<br />
|[[File:Prototype Alchemical Item Thumb.jpg|link=]] or [[File:Prototype Alchemical Shield Thumb.jpg|link=]]<br />
||<br />
{{Popup|[[File:Khyber Dragonshard.jpg|link=]]| Khyber Dragonshard of Air}} Khyber Dragonshard of Air<br />
||<br />
{{Popup|[[File:1 Volatile Alloy.jpg|link=]]| 1 Volatile Alloy}} Volatile Alloy<br />
||<br />
{{Popup|[[File:Mystical Cannith Power Cell.jpg|link=]]| Mystical Cannith Power Cell}} Mystical Cannith Power Cell<br />
|{{Air}}<br />
* [[Magnetism|Superior Magnetism IX]]<br />
* [[Air Guard]]<br />
|rowspan="4"|<br />
Depending on Metal type<br />
* [[Laceration|Superior Laceration IX]] (Adamantine)<br />
* [[Nullification|Superior Nullification IX]] (Byeshk)<br />
* [[Resonance|Superior Resonance IX]] (Cold Iron)<br />
* [[Impulse|Superior Impulse IX]] (Crystal)<br />
* [[Devotion|Superior Devotion IX]] (Flametouched Iron)<br />
* [[Radiance|Superior Radiance IX]] (Silver)<br />
|-<br />
|[[File:Prototype Alchemical Item Thumb.jpg|link=]] or [[File:Prototype Alchemical Shield Thumb.jpg|link=]]<br />
||<br />
{{Popup|[[File:Khyber Dragonshard.jpg|link=]]| Khyber Dragonshard of Earth}} Khyber Dragonshard of Earth<br />
||<br />
{{Popup|[[File:1 Volatile Alloy.jpg|link=]]| 1 Volatile Alloy}} Volatile Alloy<br />
||<br />
{{Popup|[[File:Mystical Cannith Power Cell.jpg|link=]]| Mystical Cannith Power Cell}} Mystical Cannith Power Cell<br />
|{{Earth}}<br />
* [[Corrosion (spell boost)|Superior Corrosion IX]]<br />
* [[Earthgrab Guard]]<br />
|-<br />
|[[File:Prototype Alchemical Item Thumb.jpg|link=]] or [[File:Prototype Alchemical Shield Thumb.jpg|link=]]<br />
||<br />
{{Popup|[[File:Khyber Dragonshard.jpg|link=]]| Khyber Dragonshard of Fire}} Khyber Dragonshard of Fire<br />
||<br />
{{Popup|[[File:1 Volatile Alloy.jpg|link=]]| 1 Volatile Alloy}} Volatile Alloy<br />
||<br />
{{Popup|[[File:Mystical Cannith Power Cell.jpg|link=]]| Mystical Cannith Power Cell}} Mystical Cannith Power Cell<br />
|{{Fire}}<br />
* [[Combustion|Superior Combustion IX]]<br />
* [[Magma Surge Guard]]<br />
|-<br />
|[[File:Prototype Alchemical Item Thumb.jpg|link=]] or [[File:Prototype Alchemical Shield Thumb.jpg|link=]]<br />
||<br />
{{Popup|[[File:Khyber Dragonshard.jpg|link=]]| Khyber Dragonshard of Water}} Khyber Dragonshard of Water<br />
||<br />
{{Popup|[[File:1 Volatile Alloy.jpg|link=]]| 1 Volatile Alloy}} Volatile Alloy<br />
||<br />
{{Popup|[[File:Mystical Cannith Power Cell.jpg|link=]]| Mystical Cannith Power Cell}} Mystical Cannith Power Cell<br />
|{{Water}}<br />
* [[Glaciation|Superior Glaciation IX]]<br />
* [[Freezing Ice Guard]]<br />
|}<br />
<br />
=== Martial Items - Tier 2 ===<br />
<br />
{|class="wikitable" border ="1" cellpadding="3" cellspacing="2"<br />
|- style="background:grey" align="center"<br />
! Ingredient 1 (Infused Item) !! Ingredient 2 (Refined Khyber Dragonshard) !! Ingredient 3 !! Ingredient 4 !! Ingredient 5 !! Effects Applied<br />
|- style="background:white"<br />
|[[File:Prototype Alchemical Item Thumb.jpg|link=]] or [[File:Prototype Alchemical Shield Thumb.jpg|link=]]<br />
||<br />
{{Popup|[[File:Khyber Dragonshard.jpg|link=]]| Refined Khyber Dragonshard of Air}} Refined Khyber Dragonshard of Air<br />
||<br />
{{Popup|[[File:1 Durable Alloy.jpg|link=]]| 1 Durable Alloy}} Durable Alloy<br />
||<br />
{{Popup|[[File:Fortified Compound.jpg|link=]]| 1 Fortified Compound}} Fortified Compound<br />
||<br />
{{Popup|[[File:Martial Cannith Power Cell.jpg|link=]]| Martial Cannith Power Cell}} Martial Cannith Power Cell<br />
|{{Air}}<br />
* Alchemical Dexterity +2<br />
* {{Dmg|lightningstrike}}<br />
* Doublestrike 6%<br />
|-<br />
|[[File:Prototype Alchemical Item Thumb.jpg|link=]] or [[File:Prototype Alchemical Shield Thumb.jpg|link=]]<br />
||<br />
{{Popup|[[File:Khyber Dragonshard.jpg|link=]]| Refined Khyber Dragonshard of Earth}} Refined Khyber Dragonshard of Earth<br />
||<br />
{{Popup|[[File:1 Durable Alloy.jpg|link=]]| 1 Durable Alloy}} Durable Alloy<br />
||<br />
{{Popup|[[File:Fortified Compound.jpg|link=]]| 1 Fortified Compound}} Fortified Compound<br />
||<br />
{{Popup|[[File:Martial Cannith Power Cell.jpg|link=]]| Martial Cannith Power Cell}} Martial Cannith Power Cell<br />
|{{Earth}}<br />
* Alchemical Constitution +2<br />
* {{Dmg|acidblast}}<br />
* {{Dmg|disintegration}}<br />
|-<br />
|[[File:Prototype Alchemical Item Thumb.jpg|link=]] or [[File:Prototype Alchemical Shield Thumb.jpg|link=]]<br />
||<br />
{{Popup|[[File:Khyber Dragonshard.jpg|link=]]| Refined Khyber Dragonshard of Fire}} Refined Khyber Dragonshard of Fire<br />
||<br />
{{Popup|[[File:1 Durable Alloy.jpg|link=]]| 1 Durable Alloy}} Durable Alloy<br />
||<br />
{{Popup|[[File:Fortified Compound.jpg|link=]]| 1 Fortified Compound}} Fortified Compound<br />
||<br />
{{Popup|[[File:Martial Cannith Power Cell.jpg|link=]]| Martial Cannith Power Cell}} Martial Cannith Power Cell<br />
|{{Fire}}<br />
* Alchemical Strength +2<br />
* {{Dmg|incineration}}<br />
* {{Dmg|righteous}}<br />
|-<br />
|[[File:Prototype Alchemical Item Thumb.jpg|link=]] or [[File:Prototype Alchemical Shield Thumb.jpg|link=]]<br />
||<br />
{{Popup|[[File:Khyber Dragonshard.jpg|link=]]| Refined Khyber Dragonshard of Water}} Refined Khyber Dragonshard of Water<br />
||<br />
{{Popup|[[File:1 Durable Alloy.jpg|link=]]| 1 Durable Alloy}} Durable Alloy<br />
||<br />
{{Popup|[[File:Fortified Compound.jpg|link=]]| 1 Fortified Compound}} Fortified Compound<br />
||<br />
{{Popup|[[File:Martial Cannith Power Cell.jpg|link=]]| Martial Cannith Power Cell}} Martial Cannith Power Cell<br />
|{{Water}}<br />
* Alchemical Wisdom +2<br />
* {{Dmg|crushingwave}}<br />
* {{Dmg|corrosivesalt}}<br />
|}<br />
<br />
=== Mystical Items - Tier 2 ===<br />
<br />
{|class="wikitable" border ="1" cellpadding="3" cellspacing="2"<br />
|- style="background:grey" align="center"<br />
! Ingredient 1 (Infused Item) !! Ingredient 2 (Refined Khyber Dragonshard) !! Ingredient 3 !! Ingredient 4 !! Ingredient 5 !!colspan="2"|Effects Applied<br />
|- style="background:white"<br />
|[[File:Prototype Alchemical Item Thumb.jpg|link=]] or [[File:Prototype Alchemical Shield Thumb.jpg|link=]]<br />
||<br />
{{Popup|[[File:Khyber Dragonshard.jpg|link=]]| Refined Khyber Dragonshard of Air}} Refined Khyber Dragonshard of Air<br />
||<br />
{{Popup|[[File:1 Volatile Alloy.jpg|link=]]|Volatile Alloy}} Volatile Alloy<br />
||<br />
{{Popup|[[File:Mercurial Compound.jpg|link=]]| Mercurial Compound}} Mercurial Compound<br />
||<br />
{{Popup|[[File:Mystical Cannith Power Cell.jpg|link=]]| Mystical Cannith Power Cell}} Mystical Cannith Power Cell<br />
|{{Air}}<br />
* Superior Lightning Lore<br />
* Superior Spark IX 3x charges<br />
|rowspan="4"|<br />
Depending on Metal type<br />
* [[Spell Lore|Superior Laceration Lore]] (Adamantine)<br />
* [[Spell Lore|Superior Void Lore]] (Byeshk)<br />
* [[Spell Lore|Superior Sonic Lore]] (Cold Iron)<br />
* [[Spell Lore|Superior Kinetic Lore]] (Crystal)<br />
* [[Spell Lore|Superior Healing Lore]] (Flametouched Iron)<br />
* [[Spell Lore|Superior Radiance Lore]] (Silver)<br />
|-<br />
|[[File:Prototype Alchemical Item Thumb.jpg|link=]] or [[File:Prototype Alchemical Shield Thumb.jpg|link=]]<br />
||<br />
{{Popup|[[File:Khyber Dragonshard.jpg|link=]]| Refined Khyber Dragonshard of Earth}} Refined Khyber Dragonshard of Earth<br />
||<br />
{{Popup|[[File:1 Volatile Alloy.jpg|link=]]|Volatile Alloy}} Volatile Alloy<br />
||<br />
{{Popup|[[File:Mercurial Compound.jpg|link=]]| Mercurial Compound}} Mercurial Compound<br />
||<br />
{{Popup|[[File:Mystical Cannith Power Cell.jpg|link=]]| Mystical Cannith Power Cell}} Mystical Cannith Power Cell<br />
|{{Earth}}<br />
* Superior Acid Lore<br />
* Superior Erosion IX 3x charges<br />
|-<br />
|[[File:Prototype Alchemical Item Thumb.jpg|link=]] or [[File:Prototype Alchemical Shield Thumb.jpg|link=]]<br />
||<br />
{{Popup|[[File:Khyber Dragonshard.jpg|link=]]| Refined Khyber Dragonshard of Fire}} Refined Khyber Dragonshard of Fire<br />
||<br />
{{Popup|[[File:1 Volatile Alloy.jpg|link=]]|Volatile Alloy}} Volatile Alloy<br />
||<br />
{{Popup|[[File:Mercurial Compound.jpg|link=]]| Mercurial Compound}} Mercurial Compound<br />
||<br />
{{Popup|[[File:Mystical Cannith Power Cell.jpg|link=]]| Mystical Cannith Power Cell}} Mystical Cannith Power Cell<br />
|{{Fire}}<br />
* Superior Fire Lore<br />
* Superior Inferno IX 3x charges<br />
|-<br />
|[[File:Prototype Alchemical Item Thumb.jpg|link=]] or [[File:Prototype Alchemical Shield Thumb.jpg|link=]]<br />
||<br />
{{Popup|[[File:Khyber Dragonshard.jpg|link=]]| Refined Khyber Dragonshard of Water}} Refined Khyber Dragonshard of Water<br />
||<br />
{{Popup|[[File:1 Volatile Alloy.jpg|link=]]|Volatile Alloy}} Volatile Alloy<br />
||<br />
{{Popup|[[File:Mercurial Compound.jpg|link=]]| Mercurial Compound}} Mercurial Compound<br />
||<br />
{{Popup|[[File:Mystical Cannith Power Cell.jpg|link=]]| Mystical Cannith Power Cell}} Mystical Cannith Power Cell<br />
|{{Water}}<br />
* Superior Ice Lore<br />
* Superior Freeze IX 3x charges<br />
|}<br />
<br />
=== Martial Items - Tier 3 ===<br />
{|class="wikitable" border ="1" cellpadding="3" cellspacing="2"<br />
|- style="background:grey" align="center"<br />
! Ingredient 1 (Dual-Infused Item) !! Ingredient 2 (Exquisite Khyber Dragonshard) !! Ingredient 3 !! Ingredient 4 !! Ingredient 5 !! Effects Applied<br />
|- style="background:white"<br />
|[[File:Prototype Alchemical Item Thumb.jpg|link=]] or [[File:Prototype Alchemical Shield Thumb.jpg|link=]]<br />
||<br />
{{Popup|[[File:Khyber Dragonshard.jpg|link=]]| Exquisite Khyber Dragonshard of Air}} Exquisite Khyber Dragonshard of Air<br />
||<br />
{{Popup|[[File:Fortified Compound.jpg|link=]]| 2 Fortified Compounds}} 2 Fortified Compounds<br />
||<br />
{{Popup|[[File:Martial Cannith Power Cell.jpg|link=]]| Martial Cannith Power Cell}} Martial Cannith Power Cell<br />
||<br />
{{Popup|[[File:5epicdungeon.png|link=]]| 5 Epic Dungeon Tokens}} 5 Epic Dungeon Tokens<br />
|{{Air}}<br />
* +6 Enhancement Bonus<br />
* {{Dmg|electricstorm}}<br />
* Empty Red Augment Slot<br />
|-<br />
|[[File:Prototype Alchemical Item Thumb.jpg|link=]] or [[File:Prototype Alchemical Shield Thumb.jpg|link=]]<br />
||<br />
{{Popup|[[File:Khyber Dragonshard.jpg|link=]]| Exquisite Khyber Dragonshard of Earth}} Exquisite Khyber Dragonshard of Earth<br />
||<br />
{{Popup|[[File:Fortified Compound.jpg|link=]]| 2 Fortified Compounds}} 2 Fortified Compounds<br />
||<br />
{{Popup|[[File:Martial Cannith Power Cell.jpg|link=]]| Martial Cannith Power Cell}} Martial Cannith Power Cell<br />
||<br />
{{Popup|[[File:5epicdungeon.png|link=]]| 5 Epic Dungeon Tokens}} 5 Epic Dungeon Tokens<br />
|{{Earth}}<br />
* +6 Enhancement Bonus<br />
* {{Dmg|acidtorrent}}<br />
* Empty Red Augment Slot<br />
|-<br />
|[[File:Prototype Alchemical Item Thumb.jpg|link=]] or [[File:Prototype Alchemical Shield Thumb.jpg|link=]]<br />
||<br />
{{Popup|[[File:Khyber Dragonshard.jpg|link=]]| Exquisite Khyber Dragonshard of Fire}} Exquisite Khyber Dragonshard of Fire<br />
||<br />
{{Popup|[[File:Fortified Compound.jpg|link=]]| 2 Fortified Compounds}} 2 Fortified Compounds<br />
||<br />
{{Popup|[[File:Martial Cannith Power Cell.jpg|link=]]| Martial Cannith Power Cell}} Martial Cannith Power Cell<br />
||<br />
{{Popup|[[File:5epicdungeon.png|link=]]| 5 Epic Dungeon Tokens}} 5 Epic Dungeon Tokens<br />
|{{Fire}}<br />
* +6 Enhancement Bonus<br />
* {{Dmg|fierydetonation}}<br />
* Empty Red Augment Slot<br />
|-<br />
|[[File:Prototype Alchemical Item Thumb.jpg|link=]] or [[File:Prototype Alchemical Shield Thumb.jpg|link=]]<br />
||<br />
{{Popup|[[File:Khyber Dragonshard.jpg|link=]]| Exquisite Khyber Dragonshard of Water}} Exquisite Khyber Dragonshard of Water<br />
||<br />
{{Popup|[[File:Fortified Compound.jpg|link=]]| 2 Fortified Compounds}} 2 Fortified Compounds<br />
||<br />
{{Popup|[[File:Martial Cannith Power Cell.jpg|link=]]| Martial Cannith Power Cell}} Martial Cannith Power Cell<br />
||<br />
{{Popup|[[File:5epicdungeon.png|link=]]| 5 Epic Dungeon Tokens}} 5 Epic Dungeon Tokens<br />
|{{Water}}<br />
* +6 Enhancement Bonus<br />
* {{Dmg|freezinggale}}<br />
* Empty Red Augment Slot<br />
|}<br />
<br />
=== Mystical Items - Tier 3 ===<br />
<br />
{|class="wikitable" border ="1" cellpadding="3" cellspacing="2"<br />
|- style="background:grey" align="center"<br />
! Ingredient 1 (Dual-Infused Item) !! Ingredient 2 (Exquisite Khyber Dragonshard) !! Ingredient 3 !! Ingredient 4 !! Ingredient 5 !! Effects Applied<br />
|- style="background:white"<br />
|[[File:Prototype Alchemical Item Thumb.jpg|link=]] or [[File:Prototype Alchemical Shield Thumb.jpg|link=]]<br />
||<br />
{{Popup|[[File:Khyber Dragonshard.jpg|link=]]| Exquisite Khyber Dragonshard of Air}} Exquisite Khyber Dragonshard of Air<br />
||<br />
{{Popup|[[File:Mercurial Compound.jpg|link=]]| 2 Mercurial Compounds}} 2 Mercurial Compounds<br />
||<br />
{{Popup|[[File:Mystical Cannith Power Cell.jpg|link=]]| Mystical Cannith Power Cell}} Mystical Cannith Power Cell<br />
||<br />
{{Popup|[[File:5epicdungeon.png|link=]]| 5 Epic Dungeon Tokens}} 5 Epic Dungeon Tokens<br />
|{{Air}}<br />
* Efficient Metamagic Enlarge II<br />
* Greater Enchantment Focus<br />
* Spell Focus Mastery +1<br />
|-<br />
|[[File:Prototype Alchemical Item Thumb.jpg|link=]] or [[File:Prototype Alchemical Shield Thumb.jpg|link=]]<br />
||<br />
{{Popup|[[File:Khyber Dragonshard.jpg|link=]]| Exquisite Khyber Dragonshard of Earth}} Exquisite Khyber Dragonshard of Earth<br />
||<br />
{{Popup|[[File:Mercurial Compound.jpg|link=]]| 2 Mercurial Compounds}} 2 Mercurial Compounds<br />
||<br />
{{Popup|[[File:Mystical Cannith Power Cell.jpg|link=]]| Mystical Cannith Power Cell}} Mystical Cannith Power Cell<br />
||<br />
{{Popup|[[File:5epicdungeon.png|link=]]| 5 Epic Dungeon Tokens}} 5 Epic Dungeon Tokens<br />
|{{Earth}}<br />
* Efficient Metamagic Empower II<br />
* Greater Conjuration Focus<br />
* Greater Spell Penetration IX<br />
|-<br />
|[[File:Prototype Alchemical Item Thumb.jpg|link=]] or [[File:Prototype Alchemical Shield Thumb.jpg|link=]]<br />
||<br />
{{Popup|[[File:Khyber Dragonshard.jpg|link=]]| Exquisite Khyber Dragonshard of Fire}} Exquisite Khyber Dragonshard of Fire<br />
||<br />
{{Popup|[[File:Mercurial Compound.jpg|link=]]| 2 Mercurial Compounds}} 2 Mercurial Compounds<br />
||<br />
{{Popup|[[File:Mystical Cannith Power Cell.jpg|link=]]| Mystical Cannith Power Cell}} Mystical Cannith Power Cell<br />
||<br />
{{Popup|[[File:5epicdungeon.png|link=]]| 5 Epic Dungeon Tokens}} 5 Epic Dungeon Tokens<br />
|{{Fire}}<br />
* Efficient Metamagic Maximize II<br />
* Greater Evocation Focus<br />
* Arcane Augmentation IX<br />
|-<br />
|[[File:Prototype Alchemical Item Thumb.jpg|link=]] or [[File:Prototype Alchemical Shield Thumb.jpg|link=]]<br />
||<br />
{{Popup|[[File:Khyber Dragonshard.jpg|link=]]| Exquisite Khyber Dragonshard of Water}} Exquisite Khyber Dragonshard of Water<br />
||<br />
{{Popup|[[File:Mercurial Compound.jpg|link=]]| 2 Mercurial Compounds}} 2 Mercurial Compounds<br />
||<br />
{{Popup|[[File:Mystical Cannith Power Cell.jpg|link=]]| Mystical Cannith Power Cell}} Mystical Cannith Power Cell<br />
||<br />
{{Popup|[[File:5epicdungeon.png|link=]]| 5 Epic Dungeon Tokens}} 5 Epic Dungeon Tokens<br />
|{{Water}}<br />
* Efficient Metamagic Extend II<br />
* Greater Transmutation Focus<br />
* Greater Elemental Spell Power<br />
|}<br />
<br />
[[Category:Crafting devices]]</div>Sqrlmongerhttps://ddowiki.com/index.php?title=Item:Chill_of_Winter_(Level_13)&diff=341579Item:Chill of Winter (Level 13)2017-01-13T04:37:51Z<p>Sqrlmonger: Added information pertaining to deconstruction along with image of same.</p>
<hr />
<div>{{Update|update=[[Update 32]]|future_date=September 13, 2016|reason=Cannith Crafting}}<br />
{{Named Rune Arm<br />
|name = [[Chill of Winter]]<br />
|reqtrait = Artificer Rune Arm Use<br />
|minlevel = 13<br />
|dur = 215<br />
|material = Gem<br />
|hardness = 21<br />
|quest = Gianthold Tor<br />
|chest = White Dragon chest<br />
|end reward = <br />
|turn in =<br />
|cost = 2,275 pp<br />
|weight = 0.25 lbs.<br />
|bind = {{bind|bta|boa|no}}<br />
|spell = Cold Bolts<br />
|target = Foe, Directional, Breakable<br />
|school = evocation<br />
|sr = no<br />
|spell desc = <!-- --><br />
|max charge = 4<br />
|imbue = Cold III<br />
|imbue die = 2d6<br />
|imbue dmg = cold<br />
|enhancements = <br />
* [[Cold Bolts]]<br />
* {{guard|Freezing Ice}}<br />
* {{res|6|Cold}}<br />
|epic = no<br />
|crafting = Cannith Crafting<br />
|craftingupgrade = <!--What item can be upgraded to--><br />
|craftingnotes = <!--Any notes about the craftable item--><br />
|pic = Cold Bolts icon.png<br />
|picdesc = Chill of Winter.JPG<br />
|description = This armament draws the cold away from you, leaving it pleasantly warm to the touch.<br />
|tips = <br />
* Deconstructed: The following image shows what the Runearm looks like after being disjuncted in a post-U32 Item Deconstruction machine.<br />
[[File:ChillofWinter Disjuncted.jpg]]<br />
}}</div>Sqrlmongerhttps://ddowiki.com/index.php?title=File:ChillofWinter_Disjuncted.jpg&diff=341578File:ChillofWinter Disjuncted.jpg2017-01-13T04:36:50Z<p>Sqrlmonger: Shows what the Runearm looks like after being disjuncted in a post-U32 Item Deconstruction machine.</p>
<hr />
<div>== Summary ==<br />
Shows what the Runearm looks like after being disjuncted in a post-U32 Item Deconstruction machine.<br />
== Copyright status: ==<br />
<br />
== Licensing ==<br />
{{DDO screenshot}}<br />
== Source: ==</div>Sqrlmongerhttps://ddowiki.com/index.php?title=Item:Glorious_Obscenity&diff=341577Item:Glorious Obscenity2017-01-13T04:34:02Z<p>Sqrlmonger: Corrected misspelling.</p>
<hr />
<div>{{Help improve}} <!-- missing orb --><br />
{{Update|update=[[Update 32]]|future_date=September 13, 2016|reason=Cannith Crafting}}<br />
<br />
{{Named Rune Arm<br />
|name = Glorious Obscenity<br />
|reqtrait = [[Rune Arm Use | Artificer Rune Arm Use]]<br />
|minlevel = 17<br />
|dur = 125<br />
|material = Gem<br />
|hardness = 10<br />
|quest = Reign of Madness<br />
|chest = <br />
|end reward = yes<br />
|turn in =<br />
|cost = 3825pp<br />
|weight = 0.25 lbs.<br />
|bind = {{bind|bta}}<br />
|spell = Acid Shot<br />
|target = Foe, Directional, Breakable<br />
|school = Evocation<br />
|sr = none<br />
|spell desc = Fires a missile of acid that corrodes your enemies. At higher charge levels multiple projectiles are fired in a spray. Opponents struck by a projectile receive a Fortitude save for half damage.<br />
|max charge = 5 <br />
|imbue = Acid IV<br />
|imbue die = 2d6<br />
|imbue dmg = acid<br />
|enhancements = <br />
* [[Acid Shot]]<br />
* {{skills|spot|5|enh|prefix=Enhanced}}<br />
* {{seeker|6}}<br />
* {{MiscEffects|Mind Turbulence}}<br />
* {{MiscEffects|Taint of Chaos}}<br />
|epic = no<br />
|crafting = Cannith Crafting<br />
|craftingupgrade = <!--What item can be upgraded to--><br />
|craftingnotes = <!--Any notes about the craftable item--><br />
|pic = Acid Shot icon.png<br />
|picdesc = Glorious Obscenity.png<br />
|description = Carved into this rune arm is the phrase 'Call me crazy again and I'll eat your other eye'.<br />
|tips = When disjuncted for cannith crafting, retains Mind Turbulence and Taint of Chaos, loses Seeker and Enhanced Spot<br />
* Deconstructed: The following image shows what the Runearm looks like after being disjuncted in a post-U32 Item Deconstruction machine.<br />
[[File:GloriousObscenity Disjuncted.jpg]]<br />
}}</div>Sqrlmongerhttps://ddowiki.com/index.php?title=Item:Strinati%27s_Hand_Cannon&diff=341576Item:Strinati's Hand Cannon2017-01-13T04:33:31Z<p>Sqrlmonger: Corrected misspelling.</p>
<hr />
<div>{{Help improve}} <!-- missing information - no orb --><br />
{{Update|update=[[Update 32]]|future_date=September 13, 2016|reason=Cannith Crafting}}<br />
<br />
{{Named Rune Arm<br />
|name = Strinati's Hand Cannon<br />
|reqtrait = [[Rune Arm Use|Artificer Rune Arm Use]]<br />
|minlevel = 5<br />
|dur = 65<br />
|material = Gem<br />
|hardness = 10<br />
|quest = <br />
|chest = <br />
|end reward = <br />
|turn in = <br />
|cost = 375 pp<br />
|weight = 0.25 lbs<br />
|bind = {{Bind|BtC|BoE}}<br />
|quest = Three-Barrel Cove (heroic)<br />
|chest = [[Cannoneer Strinati]]'s Chest (Rare Encounter)<br />
|spell = Exploding Cannon Shot<br />
|target = Foe, Directional, Breakable<br />
|school = Evocation<br />
|sr = no<br />
|spell desc = Fires a conjured stone projectile that explodes when it strikes an enemy or object. Opponents in the blast radius take both bludgeoning and fire damage. <br />
|max charge = 3<br />
|imbue = Fire II<br />
|imbue die = 2d4<br />
|imbue dmg = fire<br />
|enhancements = <br />
* [[Exploding Cannon Shot]]<br />
* {{Wizardry|2}}<br />
|epic = no<br />
|crafting = Cannith Crafting<br />
|craftingupgrade = <!--What item can be upgraded to--><br />
|craftingnotes = <!--Any notes about the craftable item--><br />
|pic = Exploding Cannon Shot icon.png<br />
|picdesc = Strinati's Hand Cannon.png<br />
|description = Despite a long period of disuse spent resting in Cannoneer Strinati's watery grave, this rune arm still appears to be functional. <br />
|tips = <br />
* Deconstructed: The following image shows what the Runearm looks like after being disjuncted in a post-U32 Item Deconstruction machine.<br />
[[File:StrinatisHandCannon_Deconstructed.jpg]]<br />
}}</div>Sqrlmonger