https://ddowiki.com/api.php?action=feedcontributions&user=SpookyNoodle&feedformat=atom
DDO wiki - User contributions [en]
2024-03-29T00:32:47Z
User contributions
MediaWiki 1.35.13
https://ddowiki.com/index.php?title=Item:Keeper_of_the_Crimson_Covenant&diff=482183
Item:Keeper of the Crimson Covenant
2021-03-27T06:51:50Z
<p>SpookyNoodle: updated crit threat to match 'Keen'</p>
<hr />
<div>{{Named item|Weapon<br />
| name = Keeper of the Crimson Covenant<br />
| damage = 7[1d4+3] + 15 Pierce, Cold Iron, Magic<br />
| crit = 17-20 / x2<br />
| type = Dagger<br />
| hand = One-handed<br />
| race = <br />
| class = Piercing<br />
| prof = Simple<br />
| attackmod = STR<br />
| damagemod = STR<br />
| minlevel = 29<br />
| durability = 330<br />
| material = Cold Iron<br />
| hardness = 39<br />
| cost = 11,600 pp 2 gp<br />
| weight = 1.00 lbs<br />
| bind = {{Bind|BtC|BoA}}<br />
| released = Update 47<br />
| quest = The Mark of Death<br />
| chest = Upgraded form of [[Dull Dagger]]<br />
| epic = no<br />
| enhancements = <br />
* {{Popup|First Litany of the Crimson Covenant|On Hit: 10d6 Evil damage and 10d8 bleeding damage.}}<br />
* {{Vampirism|4}}<br />
* {{Popup|Third Litany of the Crimson Covenant|On Hit: Deal 5 Con damage, and reduce PRR and MRR by 10.}}<br />
* {{Popup|Final Litany of the Crimson Covenant|On Hit: Chance to kill non-boss enemy, no save.}}<br />
* {{Enhancement bonus|w|15}}<br />
* {{Keen|V}}<br />
* {{Mat|Cold Iron}}<br />
* {{Augment|Red}}<br />
* {{Augment|Orange}}<br />
| description = You have stepped into the plane of death itself and may wield this weapon as your reward. Know that Erandis Vol is proud of you and your devotion.<br />
| pic = Keeper of the Crimson Covenant shown.png<br />
| picdesc = Keeper of the Crimson Covenant.png<br />
| tips = '''''Spoiler Warning:''' Information below this point can be considered spoiler material!'' <br />
<br />
To upgrade the [[Dull Dagger]] into [[Keeper of the Crimson Covenant]], you need to do the following:<br />
<br />
1. Equip [[Dull Dagger]] on a character that has [[Follower of the Blood of Vol]]; the [[Dull Dagger]] gains {{Popup|Favor of the Blood of Vol|"I will reward your faith."}}. '''Important Note:''' If you equip [[Dull Dagger]] on a character without [[Follower of the Blood of Vol]] before ''fully'' upgrading it, it will lose {{Popup|Favor of the Blood of Vol|"I will reward your faith."}} and you will need to give it this lesser upgrade again before you can fully upgrade it.<br />
<br />
2. While wielding [[Dull Dagger]] with {{Popup|Favor of the Blood of Vol|"I will reward your faith."}}, enter [[Mark of Death]] and step into the blue mist, which gives you the "Manifest Zone: Dolurrh" debuff. <br />
<br />
The dagger is now fully upgraded, and you will have a [[Keeper of the Crimson Covenant]] of your very own. Once fully upgraded, this knife persists through reincarnation, and you can equip it on any (Level 29+) character, regardless of their faith.<br />
<br />
Further Information: "While I was upgrading my Dull Dagger, I stepped into and out of the Manifest Zones of Dolurrh multiple times without the dagger upgrading. I had previously been disjunctioned by the Abbot and that effect had not worn off yet. The Disjunction temporarily removed the 'I will reward your faith...' effect and with that not on the dagger, it would not upgrade. Once the disjunction wore off, I stepped into the manifest zone once and it instantly upgraded. Keep an eye out for the disjunction if you plan on keeping the dagger equipped in the earlier parts of the raid, or only equip the dagger after the manifest zones begin appearing to avoid this issue." https://www.ddo.com/forums/showthread.php/518840-Let-s-Investigate-Dull-Dagger!?p=6390239&viewfull=1#post6390239<br />
}}</div>
SpookyNoodle
https://ddowiki.com/index.php?title=Necrotic_Ray&diff=481752
Necrotic Ray
2021-03-25T02:12:38Z
<p>SpookyNoodle: The spell unfortunately has a maximum caster level, verified it in game just now</p>
<hr />
<div>{{Spelldescription<br />
|icon = Necroticray.png<br />
|school = Necromancy<br />
|type1 = Negative Energy<br />
|type2 = <br />
|type3 = <br />
|type4 = <br />
|druid = <br />
|sor n wiz = 6<br />
|cost = 10<br />
|components = {{S}}, {{V}}<br />
|metamagic = {{Empower}}, {{Heighten}}, {{Maximize}}, {{Quicken}}<br />
|range = [[Spell#Range|Double]]<br />
|target = Foe, Directional, Breakable<br />
|duration = Instantaneous<br />
|save = [[Fortitude save]] partial<br />
|sr = No<br />
|cooldown = 4 seconds (Wiz), {{Unverified|2 seconds (Sor)}}<br />
|description = Blast a living enemy with 1d6+12 [[negative energy]] damage per [[caster level]] up to 25d6+300 at caster level 25. A successful [[Fortitude save]] reduces the damage by half. The ray also suppresses the life force of any living creature it strikes, granting it 1 [[negative level]].<br />
<br />
D&D Dice: Deals 1d6+12 negative energy damage per caster level and bestows one negative level.<br />
<br />
==== Notes ====<br />
* Unlike [[Death Aura]], this spell ''does'' heal enemy undead, but cannot be used to heal Pale Master skeletons (they will show as "Invalid target").<br />
}}</div>
SpookyNoodle
https://ddowiki.com/index.php?title=The_Crucible&diff=465162
The Crucible
2020-12-11T19:51:41Z
<p>SpookyNoodle: switched around redundant map pics</p>
<hr />
<div></div>
SpookyNoodle
https://ddowiki.com/index.php?title=The_Crucible&diff=465159
The Crucible
2020-12-11T19:24:23Z
<p>SpookyNoodle: added alt crucible solution</p>
<hr />
<div></div>
SpookyNoodle
https://ddowiki.com/index.php?title=Item:Keeper_of_the_Crimson_Covenant&diff=462329
Item:Keeper of the Crimson Covenant
2020-11-19T20:13:43Z
<p>SpookyNoodle: Added the information to upgrade Dull Dagger into keeper</p>
<hr />
<div>{{Named item|Weapon<br />
| name = Keeper of the Crimson Covenant<br />
| damage = 7[1d4+3] + 15 Pierce, Cold Iron, Magic<br />
| crit = 19-20 / x2<br />
| type = Dagger<br />
| hand = One-handed<br />
| race = <br />
| class = Piercing<br />
| prof = Simple<br />
| attackmod = STR<br />
| damagemod = STR<br />
| minlevel = 29<br />
| durability = 330<br />
| material = Cold Iron<br />
| hardness = 39<br />
| cost = 11,600 gp<br />
| weight = 1 lb<br />
| bind = {{Bind|BtC|BoA}}<br />
| released = Update 47<br />
| quest = Mark of Death<br />
| chest = Upgraded form of [[Dull Dagger]]<br />
| epic = no<br />
| enhancements = <br />
* {{Popup|First Litany of the Crimson Covenant|On Hit: 10d6 Evil damage and 10d8 bleeding damage.}}<br />
* {{Vampirism|4}}<br />
* {{Popup|Third Litany of the Crimson Covenant|On Hit: Deal 5 Con damage, and reduce PRR and MRR by 10.}}<br />
* {{Popup|Final Litany of the Crimson Covenant|On Hit: Chance to kill non-boss enemy, no save.}}<br />
* {{Enhancement bonus|w|15}}<br />
* {{Keen|V}}<br />
* {{Mat|Cold Iron}}<br />
* {{Augment|Red}}<br />
* {{Augment|Orange}}<br />
| description = You have stepped into the plane of death itself and may wield this weapon as your reward. Know that Erandis Vol is proud of you and your devotion.<br />
| pic = Keeper of the Crimson Covenant shown.jpg<br />
| picdesc = Keeper of the Crimson Covenant.png<br />
| tips = '''''Spoiler Warning:''' Information below this point can be considered spoiler material!'' <br />
<br />
To upgrade the [[Dull Dagger]] into [[Keeper of the Crimson Covenant]], you need to do the following:<br />
<br />
1. Equip [[Dull Dagger]] on a character that has [[Follower of the Blood of Vol]]; the [[Dull Dagger]] gains {{Popup|Favor of the Blood of Vol|"I will reward your faith."}}. '''Important Note:''' If you equip [[Dull Dagger]] on a character without [[Follower of the Blood of Vol]] before ''fully'' upgrading it, it will lose {{Popup|Favor of the Blood of Vol|"I will reward your faith."}} and you will need to give it this lesser upgrade again before you can fully upgrade it.<br />
<br />
2. While wielding [[Dull Dagger]] with {{Popup|Favor of the Blood of Vol|"I will reward your faith."}}, enter [[Mark of Death]] and step into the blue mist, which gives you the "Manifest Zone: Dolurrh" debuff. <br />
<br />
The dagger is now fully upgraded, and you will have a [[Keeper of the Crimson Covenant]] of your very own. Once fully upgraded, this knife persists through reincarnation, and you can equip it on any (Level 29+) character, regardless of their faith. <br />
}}</div>
SpookyNoodle
https://ddowiki.com/index.php?title=Item:Keeper_of_the_Crimson_Covenant&diff=462325
Item:Keeper of the Crimson Covenant
2020-11-19T19:53:52Z
<p>SpookyNoodle: </p>
<hr />
<div>{{Named item|Weapon<br />
| name = Keeper of the Crimson Covenant<br />
| damage = 7[1d4+3] + 15 Pierce, Cold Iron, Magic<br />
| crit = 19-20 / x2<br />
| type = Dagger<br />
| hand = One-handed<br />
| race = <br />
| class = Piercing<br />
| prof = Simple<br />
| attackmod = STR<br />
| damagemod = STR<br />
| minlevel = 29<br />
| durability = 330<br />
| material = Cold Iron<br />
| hardness = 39<br />
| cost = 11,600 gp<br />
| weight = 1 lb<br />
| bind = {{Bind|BtC|BoA}}<br />
| released = Update 47<br />
| quest = Mark of Death<br />
| chest = Upgraded form of [[Dull Dagger]]<br />
| epic = no<br />
| enhancements = <br />
* {{Popup|First Litany of the Crimson Covenant|On Hit: 10d6 Evil damage and 10d8 bleeding damage.}}<br />
* {{Vampirism|4}}<br />
* {{Popup|Third Litany of the Crimson Covenant|On Hit: Deal 5 Con damage, and reduce PRR and MRR by 10.}}<br />
* {{Popup|Final Litany of the Crimson Covenant|On Hit: Chance to kill non-boss enemy, no save.}}<br />
* {{Enhancement bonus|w|15}}<br />
* {{Keen|V}}<br />
* {{Mat|Cold Iron}}<br />
* {{Augment|Red}}<br />
* {{Augment|Orange}}<br />
| description = You have stepped into the plane of death itself and may wield this weapon as your reward. Know that Erandis Vol is proud of you and your devotion.<br />
| pic = Keeper of the Crimson Covenant shown.jpg<br />
| picdesc = Keeper of the Crimson Covenant.png<br />
| tips = <br />
}}</div>
SpookyNoodle
https://ddowiki.com/index.php?title=Item:Dull_Dagger&diff=462324
Item:Dull Dagger
2020-11-19T19:53:21Z
<p>SpookyNoodle: added upgrade information to link to Keeper of the Crimson Covenant</p>
<hr />
<div>{{Named item|Weapon<br />
| name = Dull Dagger<br />
| damage = 7[1d4+3] + 15 Pierce, Cold Iron, Magic<br />
| crit = 17-20 / x2<br />
| type = Dagger<br />
| hand = One-handed<br />
| race = <br />
| class = Piercing<br />
| prof = Simple<br />
| attackmod = STR<br />
| damagemod = STR<br />
| minlevel = 29<br />
| durability = 330<br />
| material = Cold Iron<br />
| hardness = 39<br />
| cost = 11,600 gp<br />
| weight = 6 lbs<br />
| bind = {{Bind|BtC|BoA}}<br />
| released = Update 47<br />
| quest = Legendary Vision of Destruction<br />
| chest = End chest<br />
| epic = no<br />
| enhancements = <br />
* {{Enhancement bonus|w|15}}<br />
* {{Keen|V}}<br />
* {{Mat|Cold Iron}}<br />
* {{Augment|Red}}<br />
* {{Augment|Orange}}<br />
|crafting = Mark of Death<br />
|craftingupgrade = Keeper of the Crimson Covenant<br />
| description = This grim implement seems to call out for blood...<br />
| pic = Dull Dagger shown.jpg<br />
| picdesc = Dull Dagger.jpg<br />
| tips = <br />
}}</div>
SpookyNoodle
https://ddowiki.com/index.php?title=Keeper_of_the_Crimson_Covenant&diff=462323
Keeper of the Crimson Covenant
2020-11-19T19:52:57Z
<p>SpookyNoodle: created keeper redirect</p>
<hr />
<div>#REDIRECT [[Item:Keeper of the Crimson Covenant]]</div>
SpookyNoodle
https://ddowiki.com/index.php?title=Dull_Dagger&diff=462322
Dull Dagger
2020-11-19T19:48:38Z
<p>SpookyNoodle: Created Dull dagger redirect</p>
<hr />
<div>#REDIRECT [[Item:Dull Dagger]]</div>
SpookyNoodle
https://ddowiki.com/index.php?title=Item:Keeper_of_the_Crimson_Covenant&diff=462321
Item:Keeper of the Crimson Covenant
2020-11-19T19:45:23Z
<p>SpookyNoodle: Added location pointers for Upgrade + tweaked Enhancement descriptions for clarity</p>
<hr />
<div>{{Named item|Weapon<br />
| name = Keeper of the Crimson Covenant<br />
| damage = 7[1d4+3] + 15 Pierce, Cold Iron, Magic<br />
| crit = 19-20 / x2<br />
| type = Dagger<br />
| hand = One-handed<br />
| race = <br />
| class = Piercing<br />
| prof = Simple<br />
| attackmod = STR<br />
| damagemod = STR<br />
| minlevel = 29<br />
| durability = 330<br />
| material = Cold Iron<br />
| hardness = 39<br />
| cost = 11,600 gp<br />
| weight = 1 lb<br />
| bind = {{Bind|BtC|BoA}}<br />
| released = Update 47<br />
| quest = [[Mark of Death]]<br />
| chest = Upgraded form of [[Dull Dagger]]<br />
| epic = no<br />
| enhancements = <br />
* {{Popup|First Litany of the Crimson Covenant|On Hit: 10d6 Evil damage and 10d8 bleeding damage.}}<br />
* {{Vampirism|4}}<br />
* {{Popup|Third Litany of the Crimson Covenant|On Hit: Deal 5 Con damage, and reduce PRR and MRR by 10.}}<br />
* {{Popup|Final Litany of the Crimson Covenant|On Hit: Chance to kill non-boss enemy, no save.}}<br />
* {{Enhancement bonus|w|15}}<br />
* {{Keen|V}}<br />
* {{Mat|Cold Iron}}<br />
* {{Augment|Red}}<br />
* {{Augment|Orange}}<br />
| description = You have stepped into the plane of death itself and may wield this weapon as your reward. Know that Erandis Vol is proud of you and your devotion.<br />
| pic = Keeper of the Crimson Covenant shown.jpg<br />
| picdesc = Keeper of the Crimson Covenant.png<br />
| tips = <br />
}}</div>
SpookyNoodle
https://ddowiki.com/index.php?title=Item:Keeper_of_the_Crimson_Covenant&diff=462320
Item:Keeper of the Crimson Covenant
2020-11-19T19:41:15Z
<p>SpookyNoodle: updated pic description pointer</p>
<hr />
<div>{{Named item|Weapon<br />
| name = Keeper of the Crimson Covenant<br />
| damage = 7[1d4+3] + 15 Pierce, Cold Iron, Magic<br />
| crit = 19-20 / x2<br />
| type = Dagger<br />
| hand = One-handed<br />
| race = <br />
| class = Piercing<br />
| prof = Simple<br />
| attackmod = STR<br />
| damagemod = STR<br />
| minlevel = 29<br />
| durability = 330<br />
| material = Cold Iron<br />
| hardness = 39<br />
| cost = 11,600 gp<br />
| weight = 1 lb<br />
| bind = {{Bind|BtC|BoA}}<br />
| released = Update 47<br />
| quest = <br />
| chest = <br />
| epic = no<br />
| enhancements = <br />
* {{Popup|First Litany of the Crimson Covenant|On Hit: 10d6 Evil damage and 10d8 bleeding damage.}}<br />
* {{Vampirism|4}}<br />
* {{Popup|Third Litany of the Crimson Covenant|On Hit: 5 Con damage, and reduce PRR and MRR by 10.}}<br />
* {{Popup|Final Litany of the Crimson Covenant|On Hit: Chance to kill non-boss creature, no save.}}<br />
* {{Enhancement bonus|w|15}}<br />
* {{Keen|V}}<br />
* {{Mat|Cold Iron}}<br />
* {{Augment|Red}}<br />
* {{Augment|Orange}}<br />
| description = You have stepped into the plane of death itself and may wield this weapon as your reward. Know that Erandis Vol is proud of you and your devotion.<br />
| pic = Keeper of the Crimson Covenant shown.jpg<br />
| picdesc = Keeper of the Crimson Covenant.png<br />
| tips = <br />
}}</div>
SpookyNoodle
https://ddowiki.com/index.php?title=File:Keeper_of_the_Crimson_Covenant.png&diff=462319
File:Keeper of the Crimson Covenant.png
2020-11-19T19:40:52Z
<p>SpookyNoodle: </p>
<hr />
<div><br />
== Copyright status: ==<br />
<br />
== Source: ==</div>
SpookyNoodle
https://ddowiki.com/index.php?title=Item:Keeper_of_the_Crimson_Covenant&diff=462318
Item:Keeper of the Crimson Covenant
2020-11-19T19:38:31Z
<p>SpookyNoodle: created Keeper of the Crimson Covenant</p>
<hr />
<div>{{Named item|Weapon<br />
| name = Keeper of the Crimson Covenant<br />
| damage = 7[1d4+3] + 15 Pierce, Cold Iron, Magic<br />
| crit = 19-20 / x2<br />
| type = Dagger<br />
| hand = One-handed<br />
| race = <br />
| class = Piercing<br />
| prof = Simple<br />
| attackmod = STR<br />
| damagemod = STR<br />
| minlevel = 29<br />
| durability = 330<br />
| material = Cold Iron<br />
| hardness = 39<br />
| cost = 11,600 gp<br />
| weight = 1 lb<br />
| bind = {{Bind|BtC|BoA}}<br />
| released = Update 47<br />
| quest = <br />
| chest = <br />
| epic = no<br />
| enhancements = <br />
* {{Popup|First Litany of the Crimson Covenant|On Hit: 10d6 Evil damage and 10d8 bleeding damage.}}<br />
* {{Vampirism|4}}<br />
* {{Popup|Third Litany of the Crimson Covenant|On Hit: 5 Con damage, and reduce PRR and MRR by 10.}}<br />
* {{Popup|Final Litany of the Crimson Covenant|On Hit: Chance to kill non-boss creature, no save.}}<br />
* {{Enhancement bonus|w|15}}<br />
* {{Keen|V}}<br />
* {{Mat|Cold Iron}}<br />
* {{Augment|Red}}<br />
* {{Augment|Orange}}<br />
| description = You have stepped into the plane of death itself and may wield this weapon as your reward. Know that Erandis Vol is proud of you and your devotion.<br />
| pic = Keeper of the Crimson Covenant shown.jpg<br />
| picdesc = Keeper of the Crimson Covenant.jpg<br />
| tips = <br />
}}</div>
SpookyNoodle
https://ddowiki.com/index.php?title=Item:Carnifex&diff=462301
Item:Carnifex
2020-11-19T17:19:47Z
<p>SpookyNoodle: updated drop location from end reward to end chest</p>
<hr />
<div>{{Named item|Weapon<br />
| name = Carnifex<br />
| damage = [1d12] + 2 Slash, Magic<br />
| crit = 17-20 / x3<br />
| type = Great Axe<br />
| hand = Two-handed<br />
| class = Slashing<br />
| prof = Martial<br />
| damagemod = STR<br />
| attackmod = STR<br />
| durability = 120<br />
| material = Steel<br />
| hardness = 12<br />
| minlevel = 4<br />
| basevalue = 1,602pp<br />
| weight = 12 lbs<br />
| bind = {{Bind|BtA|BoA}}<br />
| quest = Free Delera<br />
| chest = End chest<br />
| end reward = <br />
| enhancements = <br />
* {{Enhancement bonus|w|2}}<br />
* {{Dmg|Keen|i}}<br />
| description = This axe once belonged to an executioner. His swiftness and skill lives on through this instrument of death.<br />
| pic = Carnifex shown.jpg<br />
| picdesc = Carnifex.png<br />
| tips = <br />
Note this weapon's special "Critical Roll": The item's base [[Threat range|critical threat range]] is 19-20 (compared to "20" for a typical [[Greataxe]]), with another +2 for "Keen", for a total of 17-20. <br />
}}<br />
<br />
[[Category:Eleven Year Old Cake items]]</div>
SpookyNoodle
https://ddowiki.com/index.php?title=Desire_in_the_Dark&diff=462296
Desire in the Dark
2020-11-19T17:11:59Z
<p>SpookyNoodle: Added note regarding end chest, based on a user's recommendation</p>
<hr />
<div>''The mine tunnels of the long-abandoned Eastern Reaches have yet to be reclaimed by the Dwarves.''<br />
{{Quest<br />
| name = Desire in the Dark<br />
| adpack = The Mines of Tethyamar<br />
| level = 15<br />
| epic = 31<br />
| duration = medium<br />
| raid = false<br />
| solo only = false<br />
| solo = 3217<br />
| normal = 5591<br />
| hard = 5820<br />
| elite = 6048<br />
| xp =<br />
| ecasual = 15429<br />
| enormal = 26368<br />
| ehard = 27020<br />
| eelite = 27672<br />
| epicxp =<br />
| bestower = <br />
| npc = Inger Ingersdottir<br />
| loc = The Ruins of Ironvale Deep<br />
| zone = Tethyamar Mining Outpost<br />
| patron = The Harpers<br />
| favor = 5<br />
| free = false<br />
| extreme = false<br />
| mappic = Desire In the Dark.png<br />
<!--<br />
| maplegend = <br />
| othermap = <br />
| mappic2 = <br />
| thirdmap = <br />
| mappic3 = <br />
| fourthmap = <br />
| mappic4 = <br />
| fifthmap = <br />
| mappic5 =<br />
--><br />
| loadingpic = L_Desire_in_the_Dark.jpg<br />
| overview = Stoutheart's assistant is panicking because Stoutheart has vanished from the outpost without informing her of his plans.<br/>In the '''Eastern Reaches''', find '''Hal Stoutheart''' and ensure his safety.<br />
* This is the fifth and final quest in the chain; '''the other four quests must be run first''' to flag for this quest. Those four quests may be run in any order.<br />
| objective_1 = Question Stoutheart<br />
| objective_2 = Find the person behind all this<br />
| objective_3 = Find your way to the castle<br />
| objective_4 = Save Silent the Drow at the bridge <!-- Not an optional objective, but only appears if you protect the mindflayer --><br />
| objective_5 = Speak with the Shapeshifter at the Gate Bridge<br />
| objective_6 = Find the next mirror in the hedge maze<br />
| objective_7 = Touch the four key stones<br />
| objective_8 = Defeat Graz'zt<br />
| optional_1 = Defend the mysterious mindflayer<br />
| opt_percent_1 =<br />
| optional_2 = Destroy all of the guardians<br />
| opt_percent_2 =<br />
| expect = <br />
* Points of no return (several one-way portals as you advance)<br />
* Maze<br />
* End chest can only be accessed by those present at the end fight; make sure all allies are gathered before beginning the end fight!<br />
| traps = None<br />
| misc = <br />
* Looting '''''any''''' piles of gold will give you "Touched By Greed", a debuff with no timer that gives you -10 PRR, stacking 3 times. This debuff also lasts through rest, but not quest completion or death.<br />
* In the first room, several creatures are fighting each other; you can simply ignore them if you desire. Stay right and follow the path up.<br />
* In the second room, looting the initial piles of gold will cause the dwarves to attack you, even if you intimidate them into saying to take what you want.<br />
* In the "outdoor village" encounter, if you carefully question the drow by the gate, you will find his associate, and - after a couple fights - a chest.<br />
** In the maze, be prepared to encounter multiple [[succubus|succubi]].<br />
** The garden maze has several free-standing walls within it, so the trick of "following the left/right wall" will not always work. <br />
** As you enter, just follow the outer stone wall to your right.<br />
* In the fourth area, protection from Acid effects are highly desirable. <br />
** The Promise of Power will give you the debuff "Overconfidence", which lasts for 10 minutes and gives you -10 PRR (stacks with "Touched by Greed), -2 Will Saves, & -5 Reflex Saves.<br />
** You don't have to kill the guardians to use the touch keys.<br />
* The fifth area has several dancing succubi; stepping into the red circle will free them and inflict a short-duration [[Otto's Irresistible Dance]] (no save) upon the first character who does so. Most of the succubi can be skirted around. The circles cannot be "jumped" over.<br />
** This area has several "false" mirrors - be careful about running through one into a succubus' circle.<br />
* During the final fight, you'll get a warning about Graz'zt's eyes "burning with obsession"; during this phase of the battle, anybody that meets his eyes (aka looks at him while he's looking at you) will get hit by "Magnificence of Glory". This debuff makes you too afraid to perform any actions, and Immunity from Fear does '''not''' protect you. <br />
** It will appear that Graz'zt escapes to a sixth area (a cave with a central chest), but this is only for his final speech - you have defeated him (just not ''killed'' him); let the demon have his say, and collect your reward when the quest ends. <br />
| insidious = <br />
| devious = 16<br />
| discreet = 17-21?<br />
| aggression = 85-86<br />
| onslaught = <br />
| conquest = <br />
| tamper = <br />
| neutralization = <br />
| ingenious = <br />
| observance = <br />
| perception = <br />
| vigilant = <br />
| mischief = <br />
| vandal = <br />
| ransack =<br />
| bonus_xp_notes = <br />
| chest = 2<br />
** 1 for defending or killing the mindflayer<br />
** 1 end chest<br />
| collectable = Four<br />
** Two Fungi in the hedge maze, one east & one west.<br />
** Fungus in the fourth area, in the southwest corner<br />
** Adventurer's Pack next to the end chest<br />
| npcreward = Standard level-appropriate items; no renown on Legendary.<br />
| unique = yes<br />
| external = <br />
}}</div>
SpookyNoodle
https://ddowiki.com/index.php?title=Nature%27s_Protector_enhancements&diff=460865
Nature's Protector enhancements
2020-11-09T18:32:04Z
<p>SpookyNoodle: Updated threat bonus for Fierce Defense</p>
<hr />
<div><!-- Need core icons, and all the descriptions need to be checked and referenced to in-game. These were mostly copied from the original page. --><br />
{{EnhancementsTOC}}<br />
== Nature's Protector enhancements ==<br />
{{TOCLeft}}<br />
[[File:Nature's Protector enhancement tree.png|center|Nature's Protector enhancements tree]]<br />
<br />
=== Core abilities ===<br />
{{Epic destiny table/top}}<br />
{{Enhancement table/item<br />
| image=Icon Enhancement Nature's Protector.png<br />
| name=Nature's Protector<br />
| description=Gain +8 Hit Points and 3 Magical Resistance Rating. For every additional Core in the tree, gain 16 Hit Points and 3 Magical Resistance Rating.<br />
| ranks=1<br />
| ap=1<br />
| pg=1<br />
| prereq=Druid Level 1<br />
| ldescription=true<br />
| lprereq=true<br />
}}<br />
{{Enhancement table/item<br />
| image=Icon Enhancement Nature's Defense.png<br />
| name=Nature's Defense<br />
| description=Defensive Combat Stance: +8 Physical and Magical Resistance Rating. Cannot be active with other defensive stances, but can be used while Raging.<br />
| ranks=1<br />
| ap=1<br />
| pg=5<br />
| prereq=Druid Level 3<br />
| ldescription=true<br />
| lprereq=true<br />
}}<br />
{{Enhancement table/item<br />
| image=Icon Enhancement Magical Beast.png<br />
| name=Magical Beast<br />
| description=While in animal form the penalty on your spell cooldowns is reduced from 2.5 to 2.0. This benefit does not stack with the Nature's Warrior versions of this ability.<br/>Grants Heavy Armor Proficiency {{Bug|Seems to also grant the effect of Core 4, [[Big Claws]]}}<br />
| ranks=1<br />
| ap=1<br />
| pg=10<br />
| prereq=Druid Level 6<br />
| ldescription=true<br />
| lprereq=true<br />
}}<br />
{{Enhancement table/item<br />
| image=Icon Enhancement Big Claws.png<br />
| name=Big Claws<br />
| description=Adds [[Great Maul_(spell)|Great Maul]] to your spell book. Requires Bear form. Activate to do an Innate Attack: Deals 3[W] with +1 bonus to critical threat and damage, and the target you strike must make a Fortitude save or be stunned for 6 seconds. DC: 13 + Higher of [[Strength]] or [[Wisdom]] [[modifier]]s + Tactical bonuses.<br/>(Activation Cost: 3 SP. Cooldown: 12 seconds. Shares cooldown with [[Maul_(spell)|Maul]].)<br />
| ranks=1<br />
| ap=1<br />
| pg=20<br />
| prereq=Druid Level 12<br />
| ldescription=true<br />
| lprereq=true<br />
}}<br />
{{Enhancement table/item<br />
| image=Icon Enhancement Big Bear.png<br />
| name=Big Bear<br />
| description=The [[Tremor]] spell now has a 20% chance to restore 1 charge of Barbarian Rage.<br/>Grants a 5% combat style attack speed bonus in bear forms.<br />
| ranks=1<br />
| ap=1<br />
| pg=30<br />
| prereq=Druid Level 18<br />
| ldescription=true<br />
| lprereq=true<br />
}}<br />
{{Enhancement table/item<br />
| image=Icon Enhancement The Great Bear.png<br />
| name=The Great Bear<br />
| description=Grants a 10% combat style attack speed bonus in bear forms.<br/>+2 Strength and Constitution.<br/>While in animal form your spell cooldowns are only increased by 1.5, down from 2. This effect does not stack with Nature's Warrior's Cores.<br />
| ranks=1<br />
| ap=1<br />
| pg=40<br />
| prereq=Druid Level 20<br />
| ldescription=true<br />
| lprereq=true<br />
}}<br />
{{Epic destiny table/bottom}}<br />
<br />
=== Tier One ===<br />
Requires Nature's Protector, Druid level 1<br />
<br />
{{Epic destiny table/top}}<br />
{{Enhancement table/item<br />
| image=Icon Enhancement Rage of the Beast.png<br />
| name=Rage of the Beast<br />
| description=Grants you the ability to rage like a barbarian. Activate to Rage, gaining +4 Strength and Constitution, +2 Will Saves and -2 Armor Class. Lasts 30 + (6 x [[Constitution|Con]] Modifier) seconds. You are fatigued when this effect ends. You cannot cast spells while raging. [1/2] Charge per rest. Also grants the [[Dismiss Rage]] Feat.<br />
| ranks=2<br />
| ap=1<br />
| pg=1<br />
| prereq=<br />
| ldescription=true<br />
| lprereq=true<br />
}}<br />
{{Enhancement table/item<br />
| image=Icon Enhancement Bloody Claws I.png<br />
| name=Bloody Claws<br />
| description=Every time you use Maul you gain one stack of Killer Instincts: +1 to damage for 15 seconds. Stacks [1/2/3] times.<br />
| ranks=3<br />
| ap=1<br />
| pg=1<br />
| prereq=<br />
| ldescription=true<br />
| lprereq=true<br />
}}<br />
{{Enhancement table/item<br />
| image=Icon Enhancement Fierce Defense.png<br />
| name=Improved Natural Defense<br />
| description=Improve your Nature's Defense stance. Choose one:<br />
* [[File:Icon Enhancement Enchanted Defense.png]] '''Enchanted Defense''': While in Nature's Defense stance, you gain [4/8/12] [[competence bonus]] to [[Physical Resistance Rating|Physical]] and [[Magical Resistance Rating]].<br />
* [[File:Icon Enhancement Fierce Defense.png]] '''Fierce Defense''': While in Nature's Defense stance, you gain [150/300/450]% [[competence bonus]] to melee threat.<br />
* [[File:Icon Enhancement Grizzled Defense.png]] '''Grizzled Defense''': While in Nature's Defense stance, you gain [1/2/3] [[sacred bonus]] to all saving throws.<br />
| ranks=3<br />
| ap=1<br />
| pg=1<br />
| prereq=<br />
| ldescription=true<br />
| lprereq=true<br />
}}<br />
{{Enhancement table/item<br />
| image=Icon Enhancement Fey's Blessing.png<br />
| name=Fey's Blessing<br />
| description=Gain a +[2/4/6] bonus to Magical Resistance Rating.<br />
| ranks=3<br />
| ap=1<br />
| pg=1<br />
| prereq=<br />
| ldescription=true<br />
| lprereq=true<br />
}}<br />
{{Enhancement table/item<br />
| image=Icon Enhancement Animal Brutality.png<br />
| name=Animal Brutality<br />
| description=Gain a +[1/2/3] skill bonus to Intimidate, Swim and Jump.<br />
* ''Rank 3'': +1 to hit and damage.<br />
| ranks=3<br />
| ap=1<br />
| pg=1<br />
| prereq=<br />
| ldescription=true<br />
| lprereq=true<br />
}}<br />
{{Epic destiny table/bottom}}<br />
<br />
=== Tier Two ===<br />
Requires Druid Level 2, 5 APs spent on tree<br />
<br />
{{Epic destiny table/top}}<br />
{{Enhancement table/item<br />
| image=Icon Enhancement Primal Beast II.png<br />
| name=Primal Beast II<br />
| description=While using Barbarian Rage in animal form you gain +[5/10] Melee Power. <br />
| ranks=2<br />
| ap=1<br />
| pg=5<br />
| prereq=Rage of the Beast<br />
| ldescription=true<br />
| lprereq=true<br />
}}<br />
{{Enhancement table/item<br />
| image=Icon Enhancement Bloody Claws II.png<br />
| name=Bloody Claws<br />
| description=Your Shred attack now grants you one stack of Killer Instinct: +1 to damage for 15 seconds.<br />
| ranks=1<br />
| ap=1<br />
| pg=5<br />
| prereq=Bloody Claws<br />
| ldescription=true<br />
| lprereq=true<br />
}}<br />
{{Enhancement table/item<br />
| image=Icon Enhancement Fierce Defense.png<br />
| name=Improved Natural Defense<br />
| link=Improved Natural Defense (Tier 2)<br />
| description=Further improve your Nature's Defense stance. Choose one that you did not choose for Tier 1:<br />
* [[File:Icon Enhancement Enchanted Defense.png]] '''Enchanted Defense''': While in Nature's Defense stance, you gain [4/8/12] [[competence bonus]] to [[Physical Resistance Rating|Physical]] and [[Magical Resistance Rating]].<br />
* [[File:Icon Enhancement Fierce Defense.png]] '''Fierce Defense''': While in Nature's Defense stance, you gain [150/300/450]% [[competence bonus]] to melee threat.<br />
* [[File:Icon Enhancement Grizzled Defense.png]] '''Grizzled Defense''': While in Nature's Defense stance, you gain [1/2/3] [[sacred bonus]] to all saving throws.<br />
| ranks=3<br />
| ap=1<br />
| pg=5<br />
| prereq=Improved Natural Defense Tier 1<br />
| ldescription=true<br />
| lprereq=true<br />
}}<br />
{{Enhancement table/item<br />
| image=Icon Enhancement Thick Hide.png<br />
| name=Thick Hide<br />
| description=+[2/4/6] Natural Armor Bonus.<br />
| ranks=3<br />
| ap=1<br />
| pg=5<br />
| prereq=<br />
| ldescription=true<br />
| lprereq=true<br />
}}<br />
{{Enhancement table/item<br />
| image=Icon Enhancement Beast at Bay.png<br />
| name=Action Boost: Beast at Bay<br />
| description=Activate to gain an action boost for +[5/10/15] Armor Class and +[7/14/21] Magic Resistance for 20 seconds. Consumes one action boost.<br />
| ranks=3<br />
| ap=1<br />
| pg=5<br />
| prereq=<br />
| ldescription=true<br />
| lprereq=true<br />
}}<br />
{{Epic destiny table/bottom}}<br />
<br />
=== Tier Three ===<br />
Requires Druid Level 3, 10 APs spent on tree<br />
{{Epic destiny table/top}}<br />
{{Enhancement table/item<br />
| image=Icon Enhancement Enduring Beast.png<br />
| name=Enduring Beast<br />
| description=While using Barbarian Rage in animal form, you gain [10/20] positive healing amplification and +[1/2] Strength. Grants [1/2] additional uses of Rage per rest.<br />
| ranks=2<br />
| ap=1<br />
| pg=10<br />
| prereq=Primal Beast II<br />
| ldescription=true<br />
| lprereq=true<br />
}}<br />
{{Enhancement table/item<br />
| image=Icon Enhancement Savage Roar.png<br />
| name=Savage Roar<br />
| description=Using the Roar spell with 1 stack of Killer Instinct active now triggers a burst of 1 - 3 Sonic Damage per Druid level you have. Scales with Melee Power. If you have 2 stacks it also stuns. At three stacks the damage is increased to 5 - 10 per Druid level and also applies the stun. Fortitude save negates stun. Stun Fortitude DC: 10 + Half Druid Level + Highest of [[Wisdom]] or [[Strength]] + Stun Bonuses. Casting Roar clears all stacks of Killer Instinct.<br />
| ranks=1<br />
| ap=1<br />
| pg=10<br />
| prereq=<br />
| ldescription=true<br />
| lprereq=true<br />
}}<br />
{{Enhancement table/item<br />
| image=Icon Enhancement Fierce Defense.png<br />
| name=Improved Natural Defense<br />
| description=Further improve your Nature's Defense stance. Choose the last of:<br />
* [[File:Icon Enhancement Enchanted Defense.png]] '''Enchanted Defense''': While in Nature's Defense stance, you gain [4/8/12] [[competence bonus]] to [[Physical Resistance Rating|Physical]] and [[Magical Resistance Rating]].<br />
* [[File:Icon Enhancement Fierce Defense.png]] '''Fierce Defense''': While in Nature's Defense stance, you gain [150/300/450]% [[competence bonus]] to melee threat.<br />
* [[File:Icon Enhancement Grizzled Defense.png]] '''Grizzled Defense''': While in Nature's Defense stance, you gain [1/2/3] [[sacred bonus]] to all saving throws.<br />
| ranks=3<br />
| ap=1<br />
| pg=10<br />
| prereq=Improved Natural Defense Tier 2<br />
| ldescription=true<br />
| lprereq=true<br />
}}<br />
{{Enhancement table/item<br />
| image=Icon Enhancement Ursa's Protector.png<br />
| name=Ursa's Protector<br />
| description=Further improve your Nature's Defense stance. '''Requires bear form and a shield equipped'''. Choose one:<br />
* [[File:Icon Enhancement Ursa's Heart.png]] '''Ursa's Heart''': While in Nature's Defense stance, you gain [15/20/25]% [[competence bonus]] to max hit points.<br />
* [[File:Icon Enhancement Ursa's Spirit.png]] '''Ursa's Spirit''': While in Nature's Defense stance, you gain [2/4/6] [[competence bonus]] to [[constitution]].<br />
* [[File:Icon Enhancement Ursa's Will.png]] '''Ursa's Will''': While in Nature's Defense stance, you gain [3/6/9] [[sacred bonus]] to Magical Resistance Rating.<br />
| ranks=3<br />
| ap=1<br />
| pg=10<br />
| prereq=<br />
| ldescription=true<br />
| lprereq=true<br />
}}<br />
{{Enhancement table/item<br />
| image=ConstitutionColored.png<br />
| name=Constitution or Strength<br />
| description=Choose one:<br />
* [[File:ConstitutionColored.png]] +1 Constitution<br />
* [[File:StrengthColored.png]] +1 Strength<br />
| ranks=1<br />
| ap=2<br />
| pg=10<br />
| prereq=<br />
| ldescription=true<br />
| lprereq=true<br />
}}<br />
{{Epic destiny table/bottom}}<br />
<br />
=== Tier Four ===<br />
Requires Druid Level 4, 20 APs spent on tree<br />
{{Epic destiny table/top}}<br />
{{Enhancement table/item<br />
| image=Icon Enhancement Undying Beast.png<br />
| name=Undying Beast<br />
| description=While using Barbarian Rage in animal form you gain immunity to energy drain and death effects.<br />
| ranks=1<br />
| ap=1<br />
| pg=20<br />
| prereq=Enduring Beast<br />
| ldescription=true<br />
| lprereq=true<br />
}}<br />
{{Enhancement table/item<br />
| image=Icon Enhancement Beast Awakened.png<br />
| name=Beast Awakened<br />
| description=You can now cast druidic magic while raging.<br />
| ranks=1<br />
| ap=2<br />
| pg=20<br />
| prereq=Undying Beast<br />
| ldescription=true<br />
| lprereq=true<br />
}}<br />
{{Enhancement table/item<br />
| image=Icon Enhancement Ursa's Protector.png<br />
| name=Ursa's Protector<br />
| description=Further improve your Nature's Defense stance. '''Requires bear form and a shield equipped'''. Choose one that you did not choose for Tier 3:<br />
* [[File:Icon Enhancement Ursa's Heart.png]] '''Ursa's Heart''': While in Nature's Defense stance, you gain [15/20/25]% [[competence bonus]] to max hit points.<br />
* [[File:Icon Enhancement Ursa's Spirit.png]] '''Ursa's Spirit''': While in Nature's Defense stance, you gain [2/4/6] [[competence bonus]] to [[constitution]].<br />
* [[File:Icon Enhancement Ursa's Will.png]] '''Ursa's Will''': While in Nature's Defense stance, you gain [3/6/9] [[sacred bonus]] to Magical Resistance Rating.<br />
| ranks=3<br />
| ap=1<br />
| pg=20<br />
| prereq=Ursa's Protector Tier 1<br />
| ldescription=true<br />
| lprereq=true<br />
}}<br />
{{Enhancement table/item<br />
| image=ConstitutionColored.png<br />
| name=Constitution or Strength<br />
| description=Choose one:<br />
* [[File:ConstitutionColored.png]] +1 Constitution<br />
* [[File:StrengthColored.png]] +1 Strength<br />
| ranks=1<br />
| ap=2<br />
| pg=20<br />
| prereq=Constitution or Strength Tier 1<br />
| ldescription=true<br />
| lprereq=true<br />
}}<br />
{{Epic destiny table/bottom}}<br />
<br />
=== Tier Five ===<br />
Requires Druid Level 5, 30 APs spent on tree<br />
{{Epic destiny table/top}}<br />
{{Enhancement table/item<br />
| image=Icon Enhancement Beast Unleashed.png<br />
| name=Beast Unleashed<br />
| description=While using Barbarian Rage in animal form, you gain an additional 25 Melee Power. In addition, if the Druid is in Bear form they gain a +15% bonus to Armor Class and 50% increase to Melee Threat.<br />
| ranks=1<br />
| ap=1<br />
| pg=30<br />
| prereq=Undying Beast<br />
| ldescription=true<br />
| lprereq=true<br />
}}<br />
{{Enhancement table/item<br />
| image=Icon Enhancement Bear Charge.png<br />
| name=Bear Charge<br />
| description=Bear Form Melee Attack: Charge forward, inflicting +2(W) with a +1 critical threat and damage multiplier to all targets before you, knocking down enemies. A successful balance check negates knockdown. Trip vs Balance DC: 10 + Druid Level + Highest of [[Wisdom]] or [[Strength]] + Trip bonuses. (15 second cooldown)<br />
| ranks=1<br />
| ap=1<br />
| pg=30<br />
| prereq=<br />
| ldescription=true<br />
| lprereq=true<br />
}}<br />
{{Enhancement table/item<br />
| image=Icon Enhancement Lightning Strikes the Mountain.png<br />
| name=Lightning Strikes the Mountain<br />
| description=Bear Form Melee Attack: Activate to call down a bolt of lightning as you launch an attack. On hit: +3(W) and 5-8 lightning damage per character level, scales with melee power. You are also granted a 100% bonus to melee threat and 20 Magical Resistance Rating for 15 seconds. Bonuses are doubled if Nature's Protector stance is active.<br/>(Cost: 15 SP. Cooldown: 30 seconds)<br />
| ranks=1<br />
| ap=1<br />
| pg=30<br />
| prereq=<br />
| ldescription=true<br />
| lprereq=true<br />
}}<br />
{{Enhancement table/item<br />
| image=Icon Enhancement Ursa's Protector.png<br />
| name=Ursa's Protector<br />
| description=Further improve your Nature's Defense stance. '''Requires bear form and a shield equipped'''. Choose the last of:<br />
* [[File:Icon Enhancement Ursa's Heart.png]] '''Ursa's Heart''': While in Nature's Defense stance, you gain [15/20/25]% [[competence bonus]] to max hit points.<br />
* [[File:Icon Enhancement Ursa's Spirit.png]] '''Ursa's Spirit''': While in Nature's Defense stance, you gain [2/4/6] [[competence bonus]] to [[constitution]].<br />
* [[File:Icon Enhancement Ursa's Will.png]] '''Ursa's Will''': While in Nature's Defense stance, you gain [3/6/9] [[sacred bonus]] to Magical Resistance Rating.<br />
| ranks=3<br />
| ap=1<br />
| pg=30<br />
| prereq=Ursa's Protector Tier 2<br />
| ldescription=true<br />
| lprereq=true<br />
}}<br />
{{Enhancement table/item<br />
| image=Icon Enhancement Force of Nature.png<br />
| name=Force of Nature<br />
| description=You gain [10/15/20]% resistance against Force damage and +[1/2/3] Constitution. Your attunement to Nature is emboldened - Your [[Druidic Oath]] is no longer broken by wearing metal armor or shields.<br />
| ranks=3<br />
| ap=1<br />
| pg=30<br />
| prereq=<br />
| ldescription=true<br />
| lprereq=true<br />
}}<br />
{{Epic destiny table/bottom}}</div>
SpookyNoodle
https://ddowiki.com/index.php?title=Nature%27s_Protector_enhancements&diff=460863
Nature's Protector enhancements
2020-11-09T18:31:35Z
<p>SpookyNoodle: /* Tier Two */</p>
<hr />
<div><!-- Need core icons, and all the descriptions need to be checked and referenced to in-game. These were mostly copied from the original page. --><br />
{{EnhancementsTOC}}<br />
== Nature's Protector enhancements ==<br />
{{TOCLeft}}<br />
[[File:Nature's Protector enhancement tree.png|center|Nature's Protector enhancements tree]]<br />
<br />
=== Core abilities ===<br />
{{Epic destiny table/top}}<br />
{{Enhancement table/item<br />
| image=Icon Enhancement Nature's Protector.png<br />
| name=Nature's Protector<br />
| description=Gain +8 Hit Points and 3 Magical Resistance Rating. For every additional Core in the tree, gain 16 Hit Points and 3 Magical Resistance Rating.<br />
| ranks=1<br />
| ap=1<br />
| pg=1<br />
| prereq=Druid Level 1<br />
| ldescription=true<br />
| lprereq=true<br />
}}<br />
{{Enhancement table/item<br />
| image=Icon Enhancement Nature's Defense.png<br />
| name=Nature's Defense<br />
| description=Defensive Combat Stance: +8 Physical and Magical Resistance Rating. Cannot be active with other defensive stances, but can be used while Raging.<br />
| ranks=1<br />
| ap=1<br />
| pg=5<br />
| prereq=Druid Level 3<br />
| ldescription=true<br />
| lprereq=true<br />
}}<br />
{{Enhancement table/item<br />
| image=Icon Enhancement Magical Beast.png<br />
| name=Magical Beast<br />
| description=While in animal form the penalty on your spell cooldowns is reduced from 2.5 to 2.0. This benefit does not stack with the Nature's Warrior versions of this ability.<br/>Grants Heavy Armor Proficiency {{Bug|Seems to also grant the effect of Core 4, [[Big Claws]]}}<br />
| ranks=1<br />
| ap=1<br />
| pg=10<br />
| prereq=Druid Level 6<br />
| ldescription=true<br />
| lprereq=true<br />
}}<br />
{{Enhancement table/item<br />
| image=Icon Enhancement Big Claws.png<br />
| name=Big Claws<br />
| description=Adds [[Great Maul_(spell)|Great Maul]] to your spell book. Requires Bear form. Activate to do an Innate Attack: Deals 3[W] with +1 bonus to critical threat and damage, and the target you strike must make a Fortitude save or be stunned for 6 seconds. DC: 13 + Higher of [[Strength]] or [[Wisdom]] [[modifier]]s + Tactical bonuses.<br/>(Activation Cost: 3 SP. Cooldown: 12 seconds. Shares cooldown with [[Maul_(spell)|Maul]].)<br />
| ranks=1<br />
| ap=1<br />
| pg=20<br />
| prereq=Druid Level 12<br />
| ldescription=true<br />
| lprereq=true<br />
}}<br />
{{Enhancement table/item<br />
| image=Icon Enhancement Big Bear.png<br />
| name=Big Bear<br />
| description=The [[Tremor]] spell now has a 20% chance to restore 1 charge of Barbarian Rage.<br/>Grants a 5% combat style attack speed bonus in bear forms.<br />
| ranks=1<br />
| ap=1<br />
| pg=30<br />
| prereq=Druid Level 18<br />
| ldescription=true<br />
| lprereq=true<br />
}}<br />
{{Enhancement table/item<br />
| image=Icon Enhancement The Great Bear.png<br />
| name=The Great Bear<br />
| description=Grants a 10% combat style attack speed bonus in bear forms.<br/>+2 Strength and Constitution.<br/>While in animal form your spell cooldowns are only increased by 1.5, down from 2. This effect does not stack with Nature's Warrior's Cores.<br />
| ranks=1<br />
| ap=1<br />
| pg=40<br />
| prereq=Druid Level 20<br />
| ldescription=true<br />
| lprereq=true<br />
}}<br />
{{Epic destiny table/bottom}}<br />
<br />
=== Tier One ===<br />
Requires Nature's Protector, Druid level 1<br />
<br />
{{Epic destiny table/top}}<br />
{{Enhancement table/item<br />
| image=Icon Enhancement Rage of the Beast.png<br />
| name=Rage of the Beast<br />
| description=Grants you the ability to rage like a barbarian. Activate to Rage, gaining +4 Strength and Constitution, +2 Will Saves and -2 Armor Class. Lasts 30 + (6 x [[Constitution|Con]] Modifier) seconds. You are fatigued when this effect ends. You cannot cast spells while raging. [1/2] Charge per rest. Also grants the [[Dismiss Rage]] Feat.<br />
| ranks=2<br />
| ap=1<br />
| pg=1<br />
| prereq=<br />
| ldescription=true<br />
| lprereq=true<br />
}}<br />
{{Enhancement table/item<br />
| image=Icon Enhancement Bloody Claws I.png<br />
| name=Bloody Claws<br />
| description=Every time you use Maul you gain one stack of Killer Instincts: +1 to damage for 15 seconds. Stacks [1/2/3] times.<br />
| ranks=3<br />
| ap=1<br />
| pg=1<br />
| prereq=<br />
| ldescription=true<br />
| lprereq=true<br />
}}<br />
{{Enhancement table/item<br />
| image=Icon Enhancement Fierce Defense.png<br />
| name=Improved Natural Defense<br />
| description=Improve your Nature's Defense stance. Choose one:<br />
* [[File:Icon Enhancement Enchanted Defense.png]] '''Enchanted Defense''': While in Nature's Defense stance, you gain [4/8/12] [[competence bonus]] to [[Physical Resistance Rating|Physical]] and [[Magical Resistance Rating]].<br />
* [[File:Icon Enhancement Fierce Defense.png]] '''Fierce Defense''': While in Nature's Defense stance, you gain [150/300/450]% [[competence bonus]] to melee threat.<br />
* [[File:Icon Enhancement Grizzled Defense.png]] '''Grizzled Defense''': While in Nature's Defense stance, you gain [1/2/3] [[sacred bonus]] to all saving throws.<br />
| ranks=3<br />
| ap=1<br />
| pg=1<br />
| prereq=<br />
| ldescription=true<br />
| lprereq=true<br />
}}<br />
{{Enhancement table/item<br />
| image=Icon Enhancement Fey's Blessing.png<br />
| name=Fey's Blessing<br />
| description=Gain a +[2/4/6] bonus to Magical Resistance Rating.<br />
| ranks=3<br />
| ap=1<br />
| pg=1<br />
| prereq=<br />
| ldescription=true<br />
| lprereq=true<br />
}}<br />
{{Enhancement table/item<br />
| image=Icon Enhancement Animal Brutality.png<br />
| name=Animal Brutality<br />
| description=Gain a +[1/2/3] skill bonus to Intimidate, Swim and Jump.<br />
* ''Rank 3'': +1 to hit and damage.<br />
| ranks=3<br />
| ap=1<br />
| pg=1<br />
| prereq=<br />
| ldescription=true<br />
| lprereq=true<br />
}}<br />
{{Epic destiny table/bottom}}<br />
<br />
=== Tier Two ===<br />
Requires Druid Level 2, 5 APs spent on tree<br />
<br />
{{Epic destiny table/top}}<br />
{{Enhancement table/item<br />
| image=Icon Enhancement Primal Beast II.png<br />
| name=Primal Beast II<br />
| description=While using Barbarian Rage in animal form you gain +[5/10] Melee Power. <br />
| ranks=2<br />
| ap=1<br />
| pg=5<br />
| prereq=Rage of the Beast<br />
| ldescription=true<br />
| lprereq=true<br />
}}<br />
{{Enhancement table/item<br />
| image=Icon Enhancement Bloody Claws II.png<br />
| name=Bloody Claws<br />
| description=Your Shred attack now grants you one stack of Killer Instinct: +1 to damage for 15 seconds.<br />
| ranks=1<br />
| ap=1<br />
| pg=5<br />
| prereq=Bloody Claws<br />
| ldescription=true<br />
| lprereq=true<br />
}}<br />
{{Enhancement table/item<br />
| image=Icon Enhancement Fierce Defense.png<br />
| name=Improved Natural Defense<br />
| link=Improved Natural Defense (Tier 2)<br />
| description=Further improve your Nature's Defense stance. Choose one that you did not choose for Tier 1:<br />
* [[File:Icon Enhancement Enchanted Defense.png]] '''Enchanted Defense''': While in Nature's Defense stance, you gain [4/8/12] [[competence bonus]] to [[Physical Resistance Rating|Physical]] and [[Magical Resistance Rating]].<br />
* [[File:Icon Enhancement Fierce Defense.png]] '''Fierce Defense''': While in Nature's Defense stance, you gain [150/300/450]% [[competence bonus]] to melee threat.<br />
* [[File:Icon Enhancement Grizzled Defense.png]] '''Grizzled Defense''': While in Nature's Defense stance, you gain [1/2/3] [[sacred bonus]] to all saving throws.<br />
| ranks=3<br />
| ap=1<br />
| pg=5<br />
| prereq=Improved Natural Defense Tier 1<br />
| ldescription=true<br />
| lprereq=true<br />
}}<br />
{{Enhancement table/item<br />
| image=Icon Enhancement Thick Hide.png<br />
| name=Thick Hide<br />
| description=+[2/4/6] Natural Armor Bonus.<br />
| ranks=3<br />
| ap=1<br />
| pg=5<br />
| prereq=<br />
| ldescription=true<br />
| lprereq=true<br />
}}<br />
{{Enhancement table/item<br />
| image=Icon Enhancement Beast at Bay.png<br />
| name=Action Boost: Beast at Bay<br />
| description=Activate to gain an action boost for +[5/10/15] Armor Class and +[7/14/21] Magic Resistance for 20 seconds. Consumes one action boost.<br />
| ranks=3<br />
| ap=1<br />
| pg=5<br />
| prereq=<br />
| ldescription=true<br />
| lprereq=true<br />
}}<br />
{{Epic destiny table/bottom}}<br />
<br />
=== Tier Three ===<br />
Requires Druid Level 3, 10 APs spent on tree<br />
{{Epic destiny table/top}}<br />
{{Enhancement table/item<br />
| image=Icon Enhancement Enduring Beast.png<br />
| name=Enduring Beast<br />
| description=While using Barbarian Rage in animal form, you gain [10/20] positive healing amplification and +[1/2] Strength. Grants [1/2] additional uses of Rage per rest.<br />
| ranks=2<br />
| ap=1<br />
| pg=10<br />
| prereq=Primal Beast II<br />
| ldescription=true<br />
| lprereq=true<br />
}}<br />
{{Enhancement table/item<br />
| image=Icon Enhancement Savage Roar.png<br />
| name=Savage Roar<br />
| description=Using the Roar spell with 1 stack of Killer Instinct active now triggers a burst of 1 - 3 Sonic Damage per Druid level you have. Scales with Melee Power. If you have 2 stacks it also stuns. At three stacks the damage is increased to 5 - 10 per Druid level and also applies the stun. Fortitude save negates stun. Stun Fortitude DC: 10 + Half Druid Level + Highest of [[Wisdom]] or [[Strength]] + Stun Bonuses. Casting Roar clears all stacks of Killer Instinct.<br />
| ranks=1<br />
| ap=1<br />
| pg=10<br />
| prereq=<br />
| ldescription=true<br />
| lprereq=true<br />
}}<br />
{{Enhancement table/item<br />
| image=Icon Enhancement Fierce Defense.png<br />
| name=Improved Natural Defense<br />
| description=Further improve your Nature's Defense stance. Choose the last of:<br />
* [[File:Icon Enhancement Enchanted Defense.png]] '''Enchanted Defense''': While in Nature's Defense stance, you gain [4/8/12] [[competence bonus]] to [[Physical Resistance Rating|Physical]] and [[Magical Resistance Rating]].<br />
* [[File:Icon Enhancement Fierce Defense.png]] '''Fierce Defense''': While in Nature's Defense stance, you gain [50/100/150]% [[competence bonus]] to melee threat.<br />
* [[File:Icon Enhancement Grizzled Defense.png]] '''Grizzled Defense''': While in Nature's Defense stance, you gain [1/2/3] [[sacred bonus]] to all saving throws.<br />
| ranks=3<br />
| ap=1<br />
| pg=10<br />
| prereq=Improved Natural Defense Tier 2<br />
| ldescription=true<br />
| lprereq=true<br />
}}<br />
{{Enhancement table/item<br />
| image=Icon Enhancement Ursa's Protector.png<br />
| name=Ursa's Protector<br />
| description=Further improve your Nature's Defense stance. '''Requires bear form and a shield equipped'''. Choose one:<br />
* [[File:Icon Enhancement Ursa's Heart.png]] '''Ursa's Heart''': While in Nature's Defense stance, you gain [15/20/25]% [[competence bonus]] to max hit points.<br />
* [[File:Icon Enhancement Ursa's Spirit.png]] '''Ursa's Spirit''': While in Nature's Defense stance, you gain [2/4/6] [[competence bonus]] to [[constitution]].<br />
* [[File:Icon Enhancement Ursa's Will.png]] '''Ursa's Will''': While in Nature's Defense stance, you gain [3/6/9] [[sacred bonus]] to Magical Resistance Rating.<br />
| ranks=3<br />
| ap=1<br />
| pg=10<br />
| prereq=<br />
| ldescription=true<br />
| lprereq=true<br />
}}<br />
{{Enhancement table/item<br />
| image=ConstitutionColored.png<br />
| name=Constitution or Strength<br />
| description=Choose one:<br />
* [[File:ConstitutionColored.png]] +1 Constitution<br />
* [[File:StrengthColored.png]] +1 Strength<br />
| ranks=1<br />
| ap=2<br />
| pg=10<br />
| prereq=<br />
| ldescription=true<br />
| lprereq=true<br />
}}<br />
{{Epic destiny table/bottom}}<br />
<br />
=== Tier Four ===<br />
Requires Druid Level 4, 20 APs spent on tree<br />
{{Epic destiny table/top}}<br />
{{Enhancement table/item<br />
| image=Icon Enhancement Undying Beast.png<br />
| name=Undying Beast<br />
| description=While using Barbarian Rage in animal form you gain immunity to energy drain and death effects.<br />
| ranks=1<br />
| ap=1<br />
| pg=20<br />
| prereq=Enduring Beast<br />
| ldescription=true<br />
| lprereq=true<br />
}}<br />
{{Enhancement table/item<br />
| image=Icon Enhancement Beast Awakened.png<br />
| name=Beast Awakened<br />
| description=You can now cast druidic magic while raging.<br />
| ranks=1<br />
| ap=2<br />
| pg=20<br />
| prereq=Undying Beast<br />
| ldescription=true<br />
| lprereq=true<br />
}}<br />
{{Enhancement table/item<br />
| image=Icon Enhancement Ursa's Protector.png<br />
| name=Ursa's Protector<br />
| description=Further improve your Nature's Defense stance. '''Requires bear form and a shield equipped'''. Choose one that you did not choose for Tier 3:<br />
* [[File:Icon Enhancement Ursa's Heart.png]] '''Ursa's Heart''': While in Nature's Defense stance, you gain [15/20/25]% [[competence bonus]] to max hit points.<br />
* [[File:Icon Enhancement Ursa's Spirit.png]] '''Ursa's Spirit''': While in Nature's Defense stance, you gain [2/4/6] [[competence bonus]] to [[constitution]].<br />
* [[File:Icon Enhancement Ursa's Will.png]] '''Ursa's Will''': While in Nature's Defense stance, you gain [3/6/9] [[sacred bonus]] to Magical Resistance Rating.<br />
| ranks=3<br />
| ap=1<br />
| pg=20<br />
| prereq=Ursa's Protector Tier 1<br />
| ldescription=true<br />
| lprereq=true<br />
}}<br />
{{Enhancement table/item<br />
| image=ConstitutionColored.png<br />
| name=Constitution or Strength<br />
| description=Choose one:<br />
* [[File:ConstitutionColored.png]] +1 Constitution<br />
* [[File:StrengthColored.png]] +1 Strength<br />
| ranks=1<br />
| ap=2<br />
| pg=20<br />
| prereq=Constitution or Strength Tier 1<br />
| ldescription=true<br />
| lprereq=true<br />
}}<br />
{{Epic destiny table/bottom}}<br />
<br />
=== Tier Five ===<br />
Requires Druid Level 5, 30 APs spent on tree<br />
{{Epic destiny table/top}}<br />
{{Enhancement table/item<br />
| image=Icon Enhancement Beast Unleashed.png<br />
| name=Beast Unleashed<br />
| description=While using Barbarian Rage in animal form, you gain an additional 25 Melee Power. In addition, if the Druid is in Bear form they gain a +15% bonus to Armor Class and 50% increase to Melee Threat.<br />
| ranks=1<br />
| ap=1<br />
| pg=30<br />
| prereq=Undying Beast<br />
| ldescription=true<br />
| lprereq=true<br />
}}<br />
{{Enhancement table/item<br />
| image=Icon Enhancement Bear Charge.png<br />
| name=Bear Charge<br />
| description=Bear Form Melee Attack: Charge forward, inflicting +2(W) with a +1 critical threat and damage multiplier to all targets before you, knocking down enemies. A successful balance check negates knockdown. Trip vs Balance DC: 10 + Druid Level + Highest of [[Wisdom]] or [[Strength]] + Trip bonuses. (15 second cooldown)<br />
| ranks=1<br />
| ap=1<br />
| pg=30<br />
| prereq=<br />
| ldescription=true<br />
| lprereq=true<br />
}}<br />
{{Enhancement table/item<br />
| image=Icon Enhancement Lightning Strikes the Mountain.png<br />
| name=Lightning Strikes the Mountain<br />
| description=Bear Form Melee Attack: Activate to call down a bolt of lightning as you launch an attack. On hit: +3(W) and 5-8 lightning damage per character level, scales with melee power. You are also granted a 100% bonus to melee threat and 20 Magical Resistance Rating for 15 seconds. Bonuses are doubled if Nature's Protector stance is active.<br/>(Cost: 15 SP. Cooldown: 30 seconds)<br />
| ranks=1<br />
| ap=1<br />
| pg=30<br />
| prereq=<br />
| ldescription=true<br />
| lprereq=true<br />
}}<br />
{{Enhancement table/item<br />
| image=Icon Enhancement Ursa's Protector.png<br />
| name=Ursa's Protector<br />
| description=Further improve your Nature's Defense stance. '''Requires bear form and a shield equipped'''. Choose the last of:<br />
* [[File:Icon Enhancement Ursa's Heart.png]] '''Ursa's Heart''': While in Nature's Defense stance, you gain [15/20/25]% [[competence bonus]] to max hit points.<br />
* [[File:Icon Enhancement Ursa's Spirit.png]] '''Ursa's Spirit''': While in Nature's Defense stance, you gain [2/4/6] [[competence bonus]] to [[constitution]].<br />
* [[File:Icon Enhancement Ursa's Will.png]] '''Ursa's Will''': While in Nature's Defense stance, you gain [3/6/9] [[sacred bonus]] to Magical Resistance Rating.<br />
| ranks=3<br />
| ap=1<br />
| pg=30<br />
| prereq=Ursa's Protector Tier 2<br />
| ldescription=true<br />
| lprereq=true<br />
}}<br />
{{Enhancement table/item<br />
| image=Icon Enhancement Force of Nature.png<br />
| name=Force of Nature<br />
| description=You gain [10/15/20]% resistance against Force damage and +[1/2/3] Constitution. Your attunement to Nature is emboldened - Your [[Druidic Oath]] is no longer broken by wearing metal armor or shields.<br />
| ranks=3<br />
| ap=1<br />
| pg=30<br />
| prereq=<br />
| ldescription=true<br />
| lprereq=true<br />
}}<br />
{{Epic destiny table/bottom}}</div>
SpookyNoodle
https://ddowiki.com/index.php?title=Bulwark_of_Defense&diff=460856
Bulwark of Defense
2020-11-09T18:17:47Z
<p>SpookyNoodle: updated paladin stances to Sacred Defender</p>
<hr />
<div>{{Feat<br />
<!--basic--><br />
|name=Bulwark of Defense<br />
|icon=Icon_Feat_Bulwark_Of_Defense.png<br />
|prerequisite= None<br />
|description=When in a defensive stance, you gain an additional +2 to all saving throws and +4 to Armor class.<br />
|note= * [[Epic Feats|Epic Feat]] that can be taken at level 21 or 24.<br />
<br />
* For the purposes of this feat, "defensive stance" is considered to be only [[Defensive Fighting]], [[Combat Expertise]], [[Resilience]], a fighter [[Stalwart Defender]] stance, or a paladin [[Sacred Defender]] stance.<br />
<br />
* Activating [[Power Attack]] will temporarily deactivate this feat's bonuses even if a [[Stalwart Defender]] or [[Sacred Defender]] stance is currently active.<br />
<br />
* [[Unyielding Sentinel]] stances or other stances (including Nature's Defense from Nature's Protector) will not currently activate the feat. [http://forums.ddo.com/showthread.php?p=4800161#post4800161]<br />
|free=no<br />
|passive=yes<br />
|epic = yes<br />
}}</div>
SpookyNoodle
https://ddowiki.com/index.php?title=Vile_Chemist_enhancements&diff=459724
Vile Chemist enhancements
2020-11-04T22:05:56Z
<p>SpookyNoodle: /* Tier Four */</p>
<hr />
<div>{{EnhancementsTOC}}<br />
== Vile Chemist enhancements == {{TOCLeft}}<br />
[[File:VileChemist.png|center|Vile Chemist enhancements tree]]<br />
<br />
=== Core abilities ===<br />
<br />
{{Epic destiny table/top}}<br />
{{Enhancement table/item<br />
| image=VileChemistPoisoner.png<br />
| name=Poisoner<br />
| description=+2 to saves vs. Poisons, +2 to saves vs. Diseases.<br />
<br />
| ranks=1<br />
| ap=1<br />
| pg=0<br />
| prereq=Alchemist Level 1<br />
| ldescription=true<br />
| lprereq=true<br />
}}<br />
{{Enhancement table/item<br />
| image=VileChemistPoisonedCoating.png<br />
| name=Poisoned Coating<br />
| description=Toggle: While active, deal an additional 1d6 Poison damage on hit. You gain an additional 1d6 every 3 Alchemist levels (at 6, 9, 12, 15 and 18). This damage scales with Spell Power.<br />
Passive: While your Reaction is Orchidium, +5 Physical Resistance Rating.<br />
<i>Note: mutually exclusive with Spellsword toggle (Eldritch Knight).<br />
| ranks=1<br />
| ap=1<br />
| pg=5<br />
| prereq=Poisoner, Alchemist Level 3<br />
| ldescription=true<br />
| lprereq=true<br />
}}<br />
{{Enhancement table/item<br />
| image=VileChemistHiddenBlades.png<br />
| name=Hidden Blades<br />
| description=+3% Doublestrike and Doubleshot. <br />
Passive: While your Reaction in Orchidium, +5 Physical Resistance Rating.<br />
| ranks=1<br />
| ap=1<br />
| pg=10<br />
| prereq=Poisoned Coating, Alchemist Level 6<br />
| ldescription=true<br />
| lprereq=true<br />
}}<br />
{{Enhancement table/item<br />
| image=VileChemistMoreHiddenBlades.png<br />
| name=More Hidden Blades<br />
| description=+10 Universal Spell Power, +5% Doublestrike and Doubleshot.<br />
Your Poisoned Coating dice are now d8s (instead of the original d6s). If you have Simple Thrown Expertise, you now use the higher of your Intelligence and Dexterity to determine how much Doubleshot you gain from that feat.<br />
Passive: While your Reaction is Orchidium, +5% Dodge and full Base Attack Bonus.<br />
| ranks=1<br />
| ap=1<br />
| pg=20<br />
| prereq=Hidden Blades, Alchemist Level 12<br />
| ldescription=true<br />
| lprereq=true<br />
}}<br />
{{Enhancement table/item<br />
| image=VileChemistBrushedAside.png<br />
| name=Brushed Aside<br />
| description=You gain the Defensive Roll feat (While below 20% HP, there's a chance equal to your Reflex save that attacks do half damage and have their effects negated).<br />
Your Poisoned Coating Dice are now d10s (Replacing previous d8s). While holding a Simple Weapon in your Main Hand and a Simple Weapon, Orb, Rune Arm, or nothing in your off hand, you have +1 Competence bonus to Critical Damage Multiplier.<br />
Passive: While your Reaction is Orchidium, +5 Physicial Resistance rating and +5% Dodge Cap.<br />
| ranks=1<br />
| ap=1<br />
| pg=30<br />
| prereq=More Hidden Blades, Alchemist Level 18<br />
| ldescription=true<br />
| lprereq=true<br />
}}<br />
{{Enhancement table/item<br />
| image=VileChemistVenomsGrip.png<br />
| name=Venom's Grip<br />
| description=+4 Intelligence. Your Poisoned Coating die size is now d12.<br />
<br />
While your Reaction is Orchidium, +10 Physicial Resistance rating and +5% Dodge Cap.<br />
| ranks=1<br />
| ap=1<br />
| pg=40<br />
| prereq=Brushed Aside, Alchemist Level 20<br />
| ldescription=true<br />
| lprereq=true<br />
}}<br />
{{Epic destiny table/bottom}}<br />
<br />
=== Tier One ===<br />
Requires Poisoner, Alchemist Level 1<br />
<br />
{{Epic destiny table/top}}<br />
{{Enhancement table/item<br />
| image=VileChemistSLAStiffenSkin.png<br />
| name=Spell Like Ability: Stiffen Skin<br />
| description=SLA: Stiffen Skin<br />
Metamagic: Extend, Quicken<br />
Spell Point Cost: 8/4/2<br />
Cooldown 20/16/12 seconds<br />
Primer Element: Ceruleite<br />
<br />
This potion will mutate you and make your skin a little bit more resistant to physical damage. This grants a +2 Deflection bonus to AC, +1 per 6 caster levels, for 1 minute per caster level.<br />
| ranks=3<br />
| level=1<br />
| ap=1<br />
| pg=1<br />
| prereq=<br />
| ldescription=true<br />
| lprereq=true<br />
}}<br />
{{Enhancement table/item<br />
| image=VileChemistDeadlyPoisonI.png<br />
| name=Deadly Poison I<br />
| description=You gain +2 to hit and +1 to damage while holding a Simple Weapon in your Main Hand and a Simple Weapon, Orb, Rune Arm, or nothing in your off hand.<br />
| ranks=1<br />
| level=1<br />
| ap=2<br />
| pg=1<br />
| prereq=<br />
| ldescription=true<br />
| lprereq=true<br />
}}<br />
{{Enhancement table/item<br />
| image=VileChemistAlchemicalAccuracy.png<br />
| name=Alchemical Accuracy<br />
| description=+[1/2/3] to attack.<br />
| ranks=3<br />
| level=1<br />
| ap=1<br />
| pg=1<br />
| prereq=<br />
| ldescription=true<br />
| lprereq=true<br />
}}<br />
{{Enhancement table/item<br />
| image=VileChemistMagicalSubtlety.png<br />
| name=Magical Subtlety<br />
| description=-[20/30/40]% threat generation with melee attacks.<br />
Antirequisite: This enhancement cannot be taken at the same time as Subtlety enhancements in other trees.<br />
: {{Bug|This enhancement can be taken at the same time as other Subtlety enhancements, such as from [[Bombardier_enhancements#Tier_One|Bombardier]] and [[Ninja_Spy_enhancements#Tier_One|Ninja Spy]]}}.<br />
| ranks=3<br />
| level=1<br />
| ap=1<br />
| pg=1<br />
| prereq=<br />
| ldescription=true<br />
| lprereq=true<br />
}}<br />
{{Enhancement table/item<br />
| image=VileChemistVileSkills.png<br />
| name=Vile Skills<br />
| description=+[1/2/3] Hide, Move Silently, and Bluff<br />
Rank 3: +1 Reflex Saving throws.<br />
| ranks=3<br />
| level=1<br />
| ap=1<br />
| pg=1<br />
| prereq=<br />
| ldescription=true<br />
| lprereq=true<br />
}}<br />
{{Epic destiny table/bottom}}<br />
<br />
=== Tier Two===<br />
Requires Alchemist level 2, 5 APS spent in tree<br />
<br />
{{Epic destiny table/top}}<br />
{{Enhancement table/item<br />
| image=VileChemistDeadlyPoisonII.png<br />
| name=Deadly Poison II<br />
| description=You gain +2 to hit and +1 to damage while holding a Simple Weapon in your Main Hand and a Simple Weapon, Orb, Rune Arm, or nothing in your off hand.<br />
| ranks=1<br />
| level=2<br />
| ap=2<br />
| pg=5<br />
| prereq=Deadly Poison I<br />
| ldescription=true<br />
| lprereq=true<br />
}}<br />
{{Enhancement table/item<br />
| image=VileChemistPoisonedAttack.png<br />
| name=Poisoned Attack<br />
| description=Choose from either a Melee or Ranged attack.<br />
* Poisoned Shot: Ranged Attack: +[1/2/3][W]: On successful damage, your opponent is Contaminated. Using this attack acts as if you cast a Crimsonite spell. Rank 3: When you hit a target that is immune to Poisons or Poison Damage with this attack, they become vulnerable to Poisons and Poison Damage for 20 seconds.<br> <i>Note: If you use this attack with any Crossbow, then this attack have 3 seconds long of after attack motion. No such thing with Bows. Unlike other attack skills this attack shots only 1 bolt when you use this with Repeating Crossbow.</i><br />
* Poisoned Strike: Melee Attack: +[1/2/3][W]: On successful damage, your opponent is Contaminated. Using this attack acts as if you cast a Crimsonite spell. Rank 3: When you hit a target that is immune to Poisons or Poison Damage with this attack, they become vulnerable to Poisons and Poison Damage for 20 seconds. <br > <i>Note: hits all enemies in a 180 degree cone in front of you like a cleave.</i><br />
| ranks=3<br />
| level=2<br />
| ap=1<br />
| pg=5<br />
| prereq=<br />
| ldescription=true<br />
| lprereq=true<br />
}}<br />
{{Enhancement table/item<br />
| image=VileChemistVenomAffinity.png<br />
| name=Venom Affinity<br />
| description=+[3/6/10] Poison Spell Power<br />
Rank 3: +1 Reflex Saving throws.<br />
| ranks=3<br />
| level=2<br />
| ap=1<br />
| pg=5<br />
| prereq=<br />
| ldescription=true<br />
| lprereq=true<br />
}}<br />
{{Enhancement table/item<br />
| image=VileChemistStoneOfTheSubliminal.png<br />
| name=Stone of the Subliminal<br />
| description=Alchemist's Stone Toggle: While wielding an Orb in your off-hand, you gain +5% Doublestrike, +5% Doubleshot, and Blur. You can only have one Alchemist's<br />
Stone Toggle active at a time.<br />
| ranks=1<br />
| level=2<br />
| ap=2<br />
| pg=5<br />
| prereq=<br />
| ldescription=true<br />
| lprereq=true<br />
}}<br />
{{Epic destiny table/bottom}}<br />
<br />
=== Tier Three===<br />
Requires Alchemist level 3, 10 APS spent in tree<br />
<br />
{{Epic destiny table/top}}<br />
{{Enhancement table/item<br />
| image=VileChemistSLAWave ofPoison.png<br />
| name=Spell Like Ability: Wave of Poison<br />
| description=SLA: Wave of Poison<br />
Metamagic: Empower, Maximize, Quicken, Intensify<br />
Spell Point Cost: 8/6/4<br />
Cooldown 12/10/6 seconds<br />
Primer Element: Ceruleite<br />
<br />
You infect enemies in a short cone with a deadly poison that eats away at them. Affected enemies take 2d4 Poison damage plus 1 Poison damage per 2 Caster Levels every 2 seconds for 12 seconds. This poison will leave enemies Contaminated. (Max Caster Level: 10) When you hit a target that is immune to Poisons or Poison damage with this spell, they become vulnerable to Poisons and Poison Damage for 12 seconds. <br />
| ranks=3<br />
| level=3<br />
| ap=1<br />
| pg=10<br />
| prereq=<br />
| ldescription=true<br />
| lprereq=true<br />
}}<br />
{{Enhancement table/item<br />
| image=VileChemistDeadlyPoisonIII.png<br />
| name=Deadly Poison III<br />
| description=You gain +2 to hit and +1 to damage while holding a Simple Weapon in your Main Hand and a Simple Weapon, Orb, Rune Arm, or nothing in your off hand.<br />
| ranks=1<br />
| level=3<br />
| ap=2<br />
| pg=10<br />
| prereq=Deadly Poison II<br />
| ldescription=true<br />
| lprereq=true<br />
}}<br />
{{Enhancement table/item<br />
| image=VileChemistToxicAugmentation.png<br />
| name=Toxic Augmentation<br />
| description=Your strikes against Contaminated enemies reduce their Fortitude saves by -1 for 6 seconds. This effect stacks up to 4 times.<br />
| ranks=1<br />
| level=3<br />
| ap=2<br />
| pg=10<br />
| prereq=<br />
| ldescription=true<br />
| lprereq=true<br />
}}<br />
{{Enhancement table/item<br />
| image=VileChemistWillfulAmbition.png<br />
| name=Willful Ambition<br />
| description=When your Reaction is Orchidium, you gain +1 Fortitude Save, +1 for every 5 Alchemist Levels you have.<br />
| ranks=1<br />
| level=3<br />
| ap=2<br />
| pg=10<br />
| prereq=<br />
| ldescription=true<br />
| lprereq=true<br />
}}<br />
{{Enhancement table/item<br />
| image=DexterityIntelligence.png<br />
| name=Ability I<br />
| description=+1 to either Dexterity or Intelligence<br />
| ranks=1<br />
| level=3<br />
| ap=2<br />
| pg=10<br />
| prereq=<br />
| ldescription=true<br />
| lprereq=true<br />
}}<br />
{{Epic destiny table/bottom}}<br />
<br />
=== Tier Four===<br />
Requires Alchemist level 4, 20 APS spent in tree<br />
<br />
{{Epic destiny table/top}}<br />
{{Enhancement table/item<br />
| image=VileChemistDeadlyPoisonIV.png<br />
| name=Deadly Poison IV<br />
| description=You gain +2 to hit and +1 to damage while holding a Simple Weapon in your Main Hand and a Simple Weapon, Orb, Rune Arm, or nothing in your off hand.<br />
| ranks=1<br />
| level=4<br />
| ap=2<br />
| pg=20<br />
| prereq=Deadly Poison III<br />
| ldescription=true<br />
| lprereq=true<br />
}}<br />
{{Enhancement table/item<br />
| image=VileChemistEnvenomTheHeart.png<br />
| name=Venom Affinity II<br />
| description=+[3/6/10] Poison Spell Power.<br />
Rank 3: +1 Reflex Saving Throws<br />
| ranks=3<br />
| level=4<br />
| ap=1<br />
| pg=20<br />
| prereq=<br />
| ldescription=true<br />
| lprereq=true<br />
}}<br />
{{Enhancement table/item<br />
| image=VileChemistUnbreakableAmbition.png<br />
| name=Unbreakable Ambition<br />
| description=While your Reaction is Orchidium, +8 Physical Resistance Rating.<br />
| ranks=1<br />
| level=4<br />
| ap=2<br />
| pg=20<br />
| prereq=<br />
| ldescription=true<br />
| lprereq=true<br />
}}<br />
{{Enhancement table/item<br />
| image=DexterityIntelligence.png<br />
| name=Ability I<br />
| description=+1 to either Dexterity or Intelligence<br />
| ranks=1<br />
| level=3<br />
| ap=2<br />
| pg=20<br />
| prereq=Ability I<br />
| ldescription=true<br />
| lprereq=true<br />
}}<br />
{{Epic destiny table/bottom}}<br />
<br />
=== Tier Five ===<br />
Requires Alchemist Level 5, Character Level 12, 30 APs spent in tree<br />
<br />
{{Epic destiny table/top}}<br />
{{Enhancement table/item<br />
| image=VileChemistSLAGreaterWaveofPoison.png<br />
| name=Spell Like Ability: Greater Wave of Poison<br />
| description=SLA: Greater Wave of Poison<br />
Metamagic: Empower, Maximize, Quicken, Intensify<br />
Spell Point Cost: 8<br />
Cooldown 10 seconds<br />
Primer Element: Ceruleite<br />
<br />
You infect enemies in a short cone with a deadly poison that eats away at them. Affected enemies take 2d6 Poison damage plus 1 Poison damage per Caster Level every 2 seconds for 16 seconds. This poison will leave enemies Contaminated. (Max Caster Level: 20) When you hit a target that is immune to Poisons or Poison damage with this spell, they become vulnerable to Poisons and Poison Damage for 12 seconds. <br />
| ranks=1<br />
| ap=1<br />
| pg=30<br />
| prereq=<br />
| ldescription=true<br />
| lprereq=true<br />
}}<br />
{{Enhancement table/item<br />
| image=VileChemistFatalPoison.png<br />
| name=Fatal Poison<br />
| description=While holding a Simple Weapon in your Main Hand and a Simple Weapon, Orb, Rune Arm, or nothing in your off hand, you gain +2 to hit, +1 damage, and +1 Competence Bonus to Critical Range. For Darts, this Range bonus is +2 instead.<br />
| ranks=1<br />
| ap=2<br />
| pg=30<br />
| prereq=Deadly Poison IV<br />
| ldescription=true<br />
| lprereq=true<br />
}}<br />
{{Enhancement table/item<br />
| image=VileChemistContaminatedStrikes.png<br />
| name=Contaminated Strikes<br />
| description=When you strike a Contaminated enemy, they gain one stack of Vulnerable. Contaminate enemies by using Poison Alchemical Spells.<br />
Vulnerable: You take 1% more damage for 3 seconds. This effect stacks up to 20 times, and loses one stack on expiration.<br />
| ranks=1<br />
| ap=1<br />
| pg=30<br />
| prereq=<br />
| ldescription=true<br />
| lprereq=true<br />
}}<br />
{{Enhancement table/item<br />
| image=VileChemistChemicalWeapon.png<br />
| name=Chemical Weapon<br />
| description=Your Simple Weapons gain +1[W].<br />
Simple Thrown Weapons you wield also gain +15% Attack Speed as long as you are holding a Simple Weapon, Orb, Rune Arm, or nothing in your off hand.<br />
| ranks=1<br />
| ap=2<br />
| pg=30<br />
| prereq=<br />
| ldescription=true<br />
| lprereq=true<br />
}}<br />
{{Enhancement table/item<br />
| image=VileChemistSappingAmbition.png<br />
| name=Sapping Ambition<br />
| description=While your Reaction is Orchidium, you have a Simple Weapon in your Main Hand, and a Simple Weapon, Orb, Rune Arm, or nothing in your off hand, attacking grants a 10% chance to gain 10 Temporary Spell Points, +1 per Alchemist level.<br />
| ranks=1<br />
| ap=1<br />
| pg=30<br />
| prereq=<br />
| ldescription=true<br />
| lprereq=true<br />
}}<br />
{{Epic destiny table/bottom}}<br />
[[Category:Alchemist enhancements]]</div>
SpookyNoodle
https://ddowiki.com/index.php?title=Vile_Chemist_enhancements&diff=459720
Vile Chemist enhancements
2020-11-04T18:07:48Z
<p>SpookyNoodle: /* Tier Four */</p>
<hr />
<div>{{EnhancementsTOC}}<br />
== Vile Chemist enhancements == {{TOCLeft}}<br />
[[File:VileChemist.png|center|Vile Chemist enhancements tree]]<br />
<br />
=== Core abilities ===<br />
<br />
{{Epic destiny table/top}}<br />
{{Enhancement table/item<br />
| image=VileChemistPoisoner.png<br />
| name=Poisoner<br />
| description=+2 to saves vs. Poisons, +2 to saves vs. Diseases.<br />
<br />
| ranks=1<br />
| ap=1<br />
| pg=0<br />
| prereq=Alchemist Level 1<br />
| ldescription=true<br />
| lprereq=true<br />
}}<br />
{{Enhancement table/item<br />
| image=VileChemistPoisonedCoating.png<br />
| name=Poisoned Coating<br />
| description=Toggle: While active, deal an additional 1d6 Poison damage on hit. You gain an additional 1d6 every 3 Alchemist levels (at 6, 9, 12, 15 and 18). This damage scales with Spell Power.<br />
Passive: While your Reaction is Orchidium, +5 Physical Resistance Rating.<br />
<i>Note: mutually exclusive with Spellsword toggle (Eldritch Knight).<br />
| ranks=1<br />
| ap=1<br />
| pg=5<br />
| prereq=Poisoner, Alchemist Level 3<br />
| ldescription=true<br />
| lprereq=true<br />
}}<br />
{{Enhancement table/item<br />
| image=VileChemistHiddenBlades.png<br />
| name=Hidden Blades<br />
| description=+3% Doublestrike and Doubleshot. <br />
Passive: While your Reaction in Orchidium, +5 Physical Resistance Rating.<br />
| ranks=1<br />
| ap=1<br />
| pg=10<br />
| prereq=Poisoned Coating, Alchemist Level 6<br />
| ldescription=true<br />
| lprereq=true<br />
}}<br />
{{Enhancement table/item<br />
| image=VileChemistMoreHiddenBlades.png<br />
| name=More Hidden Blades<br />
| description=+10 Universal Spell Power, +5% Doublestrike and Doubleshot.<br />
Your Poisoned Coating dice are now d8s (instead of the original d6s). If you have Simple Thrown Expertise, you now use the higher of your Intelligence and Dexterity to determine how much Doubleshot you gain from that feat.<br />
Passive: While your Reaction is Orchidium, +5% Dodge and full Base Attack Bonus.<br />
| ranks=1<br />
| ap=1<br />
| pg=20<br />
| prereq=Hidden Blades, Alchemist Level 12<br />
| ldescription=true<br />
| lprereq=true<br />
}}<br />
{{Enhancement table/item<br />
| image=VileChemistBrushedAside.png<br />
| name=Brushed Aside<br />
| description=You gain the Defensive Roll feat (While below 20% HP, there's a chance equal to your Reflex save that attacks do half damage and have their effects negated).<br />
Your Poisoned Coating Dice are now d10s (Replacing previous d8s). While holding a Simple Weapon in your Main Hand and a Simple Weapon, Orb, Rune Arm, or nothing in your off hand, you have +1 Competence bonus to Critical Damage Multiplier.<br />
Passive: While your Reaction is Orchidium, +5 Physicial Resistance rating and +5% Dodge Cap.<br />
| ranks=1<br />
| ap=1<br />
| pg=30<br />
| prereq=More Hidden Blades, Alchemist Level 18<br />
| ldescription=true<br />
| lprereq=true<br />
}}<br />
{{Enhancement table/item<br />
| image=VileChemistVenomsGrip.png<br />
| name=Venom's Grip<br />
| description=+4 Intelligence. Your Poisoned Coating die size is now d12.<br />
<br />
While your Reaction is Orchidium, +10 Physicial Resistance rating and +5% Dodge Cap.<br />
| ranks=1<br />
| ap=1<br />
| pg=40<br />
| prereq=Brushed Aside, Alchemist Level 20<br />
| ldescription=true<br />
| lprereq=true<br />
}}<br />
{{Epic destiny table/bottom}}<br />
<br />
=== Tier One ===<br />
Requires Poisoner, Alchemist Level 1<br />
<br />
{{Epic destiny table/top}}<br />
{{Enhancement table/item<br />
| image=VileChemistSLAStiffenSkin.png<br />
| name=Spell Like Ability: Stiffen Skin<br />
| description=SLA: Stiffen Skin<br />
Metamagic: Extend, Quicken<br />
Spell Point Cost: 8/4/2<br />
Cooldown 20/16/12 seconds<br />
Primer Element: Ceruleite<br />
<br />
This potion will mutate you and make your skin a little bit more resistant to physical damage. This grants a +2 Deflection bonus to AC, +1 per 6 caster levels, for 1 minute per caster level.<br />
| ranks=3<br />
| level=1<br />
| ap=1<br />
| pg=1<br />
| prereq=<br />
| ldescription=true<br />
| lprereq=true<br />
}}<br />
{{Enhancement table/item<br />
| image=VileChemistDeadlyPoisonI.png<br />
| name=Deadly Poison I<br />
| description=You gain +2 to hit and +1 to damage while holding a Simple Weapon in your Main Hand and a Simple Weapon, Orb, Rune Arm, or nothing in your off hand.<br />
| ranks=1<br />
| level=1<br />
| ap=2<br />
| pg=1<br />
| prereq=<br />
| ldescription=true<br />
| lprereq=true<br />
}}<br />
{{Enhancement table/item<br />
| image=VileChemistAlchemicalAccuracy.png<br />
| name=Alchemical Accuracy<br />
| description=+[1/2/3] to attack.<br />
| ranks=3<br />
| level=1<br />
| ap=1<br />
| pg=1<br />
| prereq=<br />
| ldescription=true<br />
| lprereq=true<br />
}}<br />
{{Enhancement table/item<br />
| image=VileChemistMagicalSubtlety.png<br />
| name=Magical Subtlety<br />
| description=-[20/30/40]% threat generation with melee attacks.<br />
Antirequisite: This enhancement cannot be taken at the same time as Subtlety enhancements in other trees.<br />
: {{Bug|This enhancement can be taken at the same time as other Subtlety enhancements, such as from [[Bombardier_enhancements#Tier_One|Bombardier]] and [[Ninja_Spy_enhancements#Tier_One|Ninja Spy]]}}.<br />
| ranks=3<br />
| level=1<br />
| ap=1<br />
| pg=1<br />
| prereq=<br />
| ldescription=true<br />
| lprereq=true<br />
}}<br />
{{Enhancement table/item<br />
| image=VileChemistVileSkills.png<br />
| name=Vile Skills<br />
| description=+[1/2/3] Hide, Move Silently, and Bluff<br />
Rank 3: +1 Reflex Saving throws.<br />
| ranks=3<br />
| level=1<br />
| ap=1<br />
| pg=1<br />
| prereq=<br />
| ldescription=true<br />
| lprereq=true<br />
}}<br />
{{Epic destiny table/bottom}}<br />
<br />
=== Tier Two===<br />
Requires Alchemist level 2, 5 APS spent in tree<br />
<br />
{{Epic destiny table/top}}<br />
{{Enhancement table/item<br />
| image=VileChemistDeadlyPoisonII.png<br />
| name=Deadly Poison II<br />
| description=You gain +2 to hit and +1 to damage while holding a Simple Weapon in your Main Hand and a Simple Weapon, Orb, Rune Arm, or nothing in your off hand.<br />
| ranks=1<br />
| level=2<br />
| ap=2<br />
| pg=5<br />
| prereq=Deadly Poison I<br />
| ldescription=true<br />
| lprereq=true<br />
}}<br />
{{Enhancement table/item<br />
| image=VileChemistPoisonedAttack.png<br />
| name=Poisoned Attack<br />
| description=Choose from either a Melee or Ranged attack.<br />
* Poisoned Shot: Ranged Attack: +[1/2/3][W]: On successful damage, your opponent is Contaminated. Using this attack acts as if you cast a Crimsonite spell. Rank 3: When you hit a target that is immune to Poisons or Poison Damage with this attack, they become vulnerable to Poisons and Poison Damage for 20 seconds.<br> <i>Note: If you use this attack with any Crossbow, then this attack have 3 seconds long of after attack motion. No such thing with Bows. Unlike other attack skills this attack shots only 1 bolt when you use this with Repeating Crossbow.</i><br />
* Poisoned Strike: Melee Attack: +[1/2/3][W]: On successful damage, your opponent is Contaminated. Using this attack acts as if you cast a Crimsonite spell. Rank 3: When you hit a target that is immune to Poisons or Poison Damage with this attack, they become vulnerable to Poisons and Poison Damage for 20 seconds. <br > <i>Note: hits all enemies in a 180 degree cone in front of you like a cleave.</i><br />
| ranks=3<br />
| level=2<br />
| ap=1<br />
| pg=5<br />
| prereq=<br />
| ldescription=true<br />
| lprereq=true<br />
}}<br />
{{Enhancement table/item<br />
| image=VileChemistVenomAffinity.png<br />
| name=Venom Affinity<br />
| description=+[3/6/10] Poison Spell Power<br />
Rank 3: +1 Reflex Saving throws.<br />
| ranks=3<br />
| level=2<br />
| ap=1<br />
| pg=5<br />
| prereq=<br />
| ldescription=true<br />
| lprereq=true<br />
}}<br />
{{Enhancement table/item<br />
| image=VileChemistStoneOfTheSubliminal.png<br />
| name=Stone of the Subliminal<br />
| description=Alchemist's Stone Toggle: While wielding an Orb in your off-hand, you gain +5% Doublestrike, +5% Doubleshot, and Blur. You can only have one Alchemist's<br />
Stone Toggle active at a time.<br />
| ranks=1<br />
| level=2<br />
| ap=2<br />
| pg=5<br />
| prereq=<br />
| ldescription=true<br />
| lprereq=true<br />
}}<br />
{{Epic destiny table/bottom}}<br />
<br />
=== Tier Three===<br />
Requires Alchemist level 3, 10 APS spent in tree<br />
<br />
{{Epic destiny table/top}}<br />
{{Enhancement table/item<br />
| image=VileChemistSLAWave ofPoison.png<br />
| name=Spell Like Ability: Wave of Poison<br />
| description=SLA: Wave of Poison<br />
Metamagic: Empower, Maximize, Quicken, Intensify<br />
Spell Point Cost: 8/6/4<br />
Cooldown 12/10/6 seconds<br />
Primer Element: Ceruleite<br />
<br />
You infect enemies in a short cone with a deadly poison that eats away at them. Affected enemies take 2d4 Poison damage plus 1 Poison damage per 2 Caster Levels every 2 seconds for 12 seconds. This poison will leave enemies Contaminated. (Max Caster Level: 10) When you hit a target that is immune to Poisons or Poison damage with this spell, they become vulnerable to Poisons and Poison Damage for 12 seconds. <br />
| ranks=3<br />
| level=3<br />
| ap=1<br />
| pg=10<br />
| prereq=<br />
| ldescription=true<br />
| lprereq=true<br />
}}<br />
{{Enhancement table/item<br />
| image=VileChemistDeadlyPoisonIII.png<br />
| name=Deadly Poison III<br />
| description=You gain +2 to hit and +1 to damage while holding a Simple Weapon in your Main Hand and a Simple Weapon, Orb, Rune Arm, or nothing in your off hand.<br />
| ranks=1<br />
| level=3<br />
| ap=2<br />
| pg=10<br />
| prereq=Deadly Poison II<br />
| ldescription=true<br />
| lprereq=true<br />
}}<br />
{{Enhancement table/item<br />
| image=VileChemistToxicAugmentation.png<br />
| name=Toxic Augmentation<br />
| description=Your strikes against Contaminated enemies reduce their Fortitude saves by -1 for 6 seconds. This effect stacks up to 4 times.<br />
| ranks=1<br />
| level=3<br />
| ap=2<br />
| pg=10<br />
| prereq=<br />
| ldescription=true<br />
| lprereq=true<br />
}}<br />
{{Enhancement table/item<br />
| image=VileChemistWillfulAmbition.png<br />
| name=Willful Ambition<br />
| description=When your Reaction is Orchidium, you gain +1 Fortitude Save, +1 for every 5 Alchemist Levels you have.<br />
| ranks=1<br />
| level=3<br />
| ap=2<br />
| pg=10<br />
| prereq=<br />
| ldescription=true<br />
| lprereq=true<br />
}}<br />
{{Enhancement table/item<br />
| image=DexterityIntelligence.png<br />
| name=Ability I<br />
| description=+1 to either Dexterity or Intelligence<br />
| ranks=1<br />
| level=3<br />
| ap=2<br />
| pg=10<br />
| prereq=<br />
| ldescription=true<br />
| lprereq=true<br />
}}<br />
{{Epic destiny table/bottom}}<br />
<br />
=== Tier Four===<br />
Requires Alchemist level 4, 20 APS spent in tree<br />
<br />
{{Epic destiny table/top}}<br />
{{Enhancement table/item<br />
| image=VileChemistDeadlyPoisonIV.png<br />
| name=Deadly Poison IV<br />
| description=You gain +2 to hit and +1 to damage while holding a Simple Weapon in your Main Hand and a Simple Weapon, Orb, Rune Arm, or nothing in your off hand.<br />
| ranks=1<br />
| level=4<br />
| ap=2<br />
| pg=20<br />
| prereq=Deadly Poison III<br />
| ldescription=true<br />
| lprereq=true<br />
}}<br />
{{Enhancement table/item<br />
| image=VileChemistEnvenomTheHeart.png<br />
| name=Venom Affinity<br />
| description=+[3/6/10] Poison Spell Power.<br />
Rank 3: +1 Reflex Saving Throws<br />
| ranks=3<br />
| level=4<br />
| ap=1<br />
| pg=20<br />
| prereq=<br />
| ldescription=true<br />
| lprereq=true<br />
}}<br />
{{Enhancement table/item<br />
| image=VileChemistUnbreakableAmbition.png<br />
| name=Unbreakable Ambition<br />
| description=While your Reaction is Orchidium, +8 Physical Resistance Rating.<br />
| ranks=1<br />
| level=4<br />
| ap=2<br />
| pg=20<br />
| prereq=<br />
| ldescription=true<br />
| lprereq=true<br />
}}<br />
{{Enhancement table/item<br />
| image=DexterityIntelligence.png<br />
| name=Ability I<br />
| description=+1 to either Dexterity or Intelligence<br />
| ranks=1<br />
| level=3<br />
| ap=2<br />
| pg=20<br />
| prereq=Ability I<br />
| ldescription=true<br />
| lprereq=true<br />
}}<br />
{{Epic destiny table/bottom}}<br />
<br />
=== Tier Five ===<br />
Requires Alchemist Level 5, Character Level 12, 30 APs spent in tree<br />
<br />
{{Epic destiny table/top}}<br />
{{Enhancement table/item<br />
| image=VileChemistSLAGreaterWaveofPoison.png<br />
| name=Spell Like Ability: Greater Wave of Poison<br />
| description=SLA: Greater Wave of Poison<br />
Metamagic: Empower, Maximize, Quicken, Intensify<br />
Spell Point Cost: 8<br />
Cooldown 10 seconds<br />
Primer Element: Ceruleite<br />
<br />
You infect enemies in a short cone with a deadly poison that eats away at them. Affected enemies take 2d6 Poison damage plus 1 Poison damage per Caster Level every 2 seconds for 16 seconds. This poison will leave enemies Contaminated. (Max Caster Level: 20) When you hit a target that is immune to Poisons or Poison damage with this spell, they become vulnerable to Poisons and Poison Damage for 12 seconds. <br />
| ranks=1<br />
| ap=1<br />
| pg=30<br />
| prereq=<br />
| ldescription=true<br />
| lprereq=true<br />
}}<br />
{{Enhancement table/item<br />
| image=VileChemistFatalPoison.png<br />
| name=Fatal Poison<br />
| description=While holding a Simple Weapon in your Main Hand and a Simple Weapon, Orb, Rune Arm, or nothing in your off hand, you gain +2 to hit, +1 damage, and +1 Competence Bonus to Critical Range. For Darts, this Range bonus is +2 instead.<br />
| ranks=1<br />
| ap=2<br />
| pg=30<br />
| prereq=Deadly Poison IV<br />
| ldescription=true<br />
| lprereq=true<br />
}}<br />
{{Enhancement table/item<br />
| image=VileChemistContaminatedStrikes.png<br />
| name=Contaminated Strikes<br />
| description=When you strike a Contaminated enemy, they gain one stack of Vulnerable. Contaminate enemies by using Poison Alchemical Spells.<br />
Vulnerable: You take 1% more damage for 3 seconds. This effect stacks up to 20 times, and loses one stack on expiration.<br />
| ranks=1<br />
| ap=1<br />
| pg=30<br />
| prereq=<br />
| ldescription=true<br />
| lprereq=true<br />
}}<br />
{{Enhancement table/item<br />
| image=VileChemistChemicalWeapon.png<br />
| name=Chemical Weapon<br />
| description=Your Simple Weapons gain +1[W].<br />
Simple Thrown Weapons you wield also gain +15% Attack Speed as long as you are holding a Simple Weapon, Orb, Rune Arm, or nothing in your off hand.<br />
| ranks=1<br />
| ap=2<br />
| pg=30<br />
| prereq=<br />
| ldescription=true<br />
| lprereq=true<br />
}}<br />
{{Enhancement table/item<br />
| image=VileChemistSappingAmbition.png<br />
| name=Sapping Ambition<br />
| description=While your Reaction is Orchidium, you have a Simple Weapon in your Main Hand, and a Simple Weapon, Orb, Rune Arm, or nothing in your off hand, attacking grants a 10% chance to gain 10 Temporary Spell Points, +1 per Alchemist level.<br />
| ranks=1<br />
| ap=1<br />
| pg=30<br />
| prereq=<br />
| ldescription=true<br />
| lprereq=true<br />
}}<br />
{{Epic destiny table/bottom}}<br />
[[Category:Alchemist enhancements]]</div>
SpookyNoodle
https://ddowiki.com/index.php?title=Vile_Chemist_enhancements&diff=459719
Vile Chemist enhancements
2020-11-04T18:05:42Z
<p>SpookyNoodle: /* Tier Two */</p>
<hr />
<div>{{EnhancementsTOC}}<br />
== Vile Chemist enhancements == {{TOCLeft}}<br />
[[File:VileChemist.png|center|Vile Chemist enhancements tree]]<br />
<br />
=== Core abilities ===<br />
<br />
{{Epic destiny table/top}}<br />
{{Enhancement table/item<br />
| image=VileChemistPoisoner.png<br />
| name=Poisoner<br />
| description=+2 to saves vs. Poisons, +2 to saves vs. Diseases.<br />
<br />
| ranks=1<br />
| ap=1<br />
| pg=0<br />
| prereq=Alchemist Level 1<br />
| ldescription=true<br />
| lprereq=true<br />
}}<br />
{{Enhancement table/item<br />
| image=VileChemistPoisonedCoating.png<br />
| name=Poisoned Coating<br />
| description=Toggle: While active, deal an additional 1d6 Poison damage on hit. You gain an additional 1d6 every 3 Alchemist levels (at 6, 9, 12, 15 and 18). This damage scales with Spell Power.<br />
Passive: While your Reaction is Orchidium, +5 Physical Resistance Rating.<br />
<i>Note: mutually exclusive with Spellsword toggle (Eldritch Knight).<br />
| ranks=1<br />
| ap=1<br />
| pg=5<br />
| prereq=Poisoner, Alchemist Level 3<br />
| ldescription=true<br />
| lprereq=true<br />
}}<br />
{{Enhancement table/item<br />
| image=VileChemistHiddenBlades.png<br />
| name=Hidden Blades<br />
| description=+3% Doublestrike and Doubleshot. <br />
Passive: While your Reaction in Orchidium, +5 Physical Resistance Rating.<br />
| ranks=1<br />
| ap=1<br />
| pg=10<br />
| prereq=Poisoned Coating, Alchemist Level 6<br />
| ldescription=true<br />
| lprereq=true<br />
}}<br />
{{Enhancement table/item<br />
| image=VileChemistMoreHiddenBlades.png<br />
| name=More Hidden Blades<br />
| description=+10 Universal Spell Power, +5% Doublestrike and Doubleshot.<br />
Your Poisoned Coating dice are now d8s (instead of the original d6s). If you have Simple Thrown Expertise, you now use the higher of your Intelligence and Dexterity to determine how much Doubleshot you gain from that feat.<br />
Passive: While your Reaction is Orchidium, +5% Dodge and full Base Attack Bonus.<br />
| ranks=1<br />
| ap=1<br />
| pg=20<br />
| prereq=Hidden Blades, Alchemist Level 12<br />
| ldescription=true<br />
| lprereq=true<br />
}}<br />
{{Enhancement table/item<br />
| image=VileChemistBrushedAside.png<br />
| name=Brushed Aside<br />
| description=You gain the Defensive Roll feat (While below 20% HP, there's a chance equal to your Reflex save that attacks do half damage and have their effects negated).<br />
Your Poisoned Coating Dice are now d10s (Replacing previous d8s). While holding a Simple Weapon in your Main Hand and a Simple Weapon, Orb, Rune Arm, or nothing in your off hand, you have +1 Competence bonus to Critical Damage Multiplier.<br />
Passive: While your Reaction is Orchidium, +5 Physicial Resistance rating and +5% Dodge Cap.<br />
| ranks=1<br />
| ap=1<br />
| pg=30<br />
| prereq=More Hidden Blades, Alchemist Level 18<br />
| ldescription=true<br />
| lprereq=true<br />
}}<br />
{{Enhancement table/item<br />
| image=VileChemistVenomsGrip.png<br />
| name=Venom's Grip<br />
| description=+4 Intelligence. Your Poisoned Coating die size is now d12.<br />
<br />
While your Reaction is Orchidium, +10 Physicial Resistance rating and +5% Dodge Cap.<br />
| ranks=1<br />
| ap=1<br />
| pg=40<br />
| prereq=Brushed Aside, Alchemist Level 20<br />
| ldescription=true<br />
| lprereq=true<br />
}}<br />
{{Epic destiny table/bottom}}<br />
<br />
=== Tier One ===<br />
Requires Poisoner, Alchemist Level 1<br />
<br />
{{Epic destiny table/top}}<br />
{{Enhancement table/item<br />
| image=VileChemistSLAStiffenSkin.png<br />
| name=Spell Like Ability: Stiffen Skin<br />
| description=SLA: Stiffen Skin<br />
Metamagic: Extend, Quicken<br />
Spell Point Cost: 8/4/2<br />
Cooldown 20/16/12 seconds<br />
Primer Element: Ceruleite<br />
<br />
This potion will mutate you and make your skin a little bit more resistant to physical damage. This grants a +2 Deflection bonus to AC, +1 per 6 caster levels, for 1 minute per caster level.<br />
| ranks=3<br />
| level=1<br />
| ap=1<br />
| pg=1<br />
| prereq=<br />
| ldescription=true<br />
| lprereq=true<br />
}}<br />
{{Enhancement table/item<br />
| image=VileChemistDeadlyPoisonI.png<br />
| name=Deadly Poison I<br />
| description=You gain +2 to hit and +1 to damage while holding a Simple Weapon in your Main Hand and a Simple Weapon, Orb, Rune Arm, or nothing in your off hand.<br />
| ranks=1<br />
| level=1<br />
| ap=2<br />
| pg=1<br />
| prereq=<br />
| ldescription=true<br />
| lprereq=true<br />
}}<br />
{{Enhancement table/item<br />
| image=VileChemistAlchemicalAccuracy.png<br />
| name=Alchemical Accuracy<br />
| description=+[1/2/3] to attack.<br />
| ranks=3<br />
| level=1<br />
| ap=1<br />
| pg=1<br />
| prereq=<br />
| ldescription=true<br />
| lprereq=true<br />
}}<br />
{{Enhancement table/item<br />
| image=VileChemistMagicalSubtlety.png<br />
| name=Magical Subtlety<br />
| description=-[20/30/40]% threat generation with melee attacks.<br />
Antirequisite: This enhancement cannot be taken at the same time as Subtlety enhancements in other trees.<br />
: {{Bug|This enhancement can be taken at the same time as other Subtlety enhancements, such as from [[Bombardier_enhancements#Tier_One|Bombardier]] and [[Ninja_Spy_enhancements#Tier_One|Ninja Spy]]}}.<br />
| ranks=3<br />
| level=1<br />
| ap=1<br />
| pg=1<br />
| prereq=<br />
| ldescription=true<br />
| lprereq=true<br />
}}<br />
{{Enhancement table/item<br />
| image=VileChemistVileSkills.png<br />
| name=Vile Skills<br />
| description=+[1/2/3] Hide, Move Silently, and Bluff<br />
Rank 3: +1 Reflex Saving throws.<br />
| ranks=3<br />
| level=1<br />
| ap=1<br />
| pg=1<br />
| prereq=<br />
| ldescription=true<br />
| lprereq=true<br />
}}<br />
{{Epic destiny table/bottom}}<br />
<br />
=== Tier Two===<br />
Requires Alchemist level 2, 5 APS spent in tree<br />
<br />
{{Epic destiny table/top}}<br />
{{Enhancement table/item<br />
| image=VileChemistDeadlyPoisonII.png<br />
| name=Deadly Poison II<br />
| description=You gain +2 to hit and +1 to damage while holding a Simple Weapon in your Main Hand and a Simple Weapon, Orb, Rune Arm, or nothing in your off hand.<br />
| ranks=1<br />
| level=2<br />
| ap=2<br />
| pg=5<br />
| prereq=Deadly Poison I<br />
| ldescription=true<br />
| lprereq=true<br />
}}<br />
{{Enhancement table/item<br />
| image=VileChemistPoisonedAttack.png<br />
| name=Poisoned Attack<br />
| description=Choose from either a Melee or Ranged attack.<br />
* Poisoned Shot: Ranged Attack: +[1/2/3][W]: On successful damage, your opponent is Contaminated. Using this attack acts as if you cast a Crimsonite spell. Rank 3: When you hit a target that is immune to Poisons or Poison Damage with this attack, they become vulnerable to Poisons and Poison Damage for 20 seconds.<br> <i>Note: If you use this attack with any Crossbow, then this attack have 3 seconds long of after attack motion. No such thing with Bows. Unlike other attack skills this attack shots only 1 bolt when you use this with Repeating Crossbow.</i><br />
* Poisoned Strike: Melee Attack: +[1/2/3][W]: On successful damage, your opponent is Contaminated. Using this attack acts as if you cast a Crimsonite spell. Rank 3: When you hit a target that is immune to Poisons or Poison Damage with this attack, they become vulnerable to Poisons and Poison Damage for 20 seconds. <br > <i>Note: hits all enemies in a 180 degree cone in front of you like a cleave.</i><br />
| ranks=3<br />
| level=2<br />
| ap=1<br />
| pg=5<br />
| prereq=<br />
| ldescription=true<br />
| lprereq=true<br />
}}<br />
{{Enhancement table/item<br />
| image=VileChemistVenomAffinity.png<br />
| name=Venom Affinity<br />
| description=+[3/6/10] Poison Spell Power<br />
Rank 3: +1 Reflex Saving throws.<br />
| ranks=3<br />
| level=2<br />
| ap=1<br />
| pg=5<br />
| prereq=<br />
| ldescription=true<br />
| lprereq=true<br />
}}<br />
{{Enhancement table/item<br />
| image=VileChemistStoneOfTheSubliminal.png<br />
| name=Stone of the Subliminal<br />
| description=Alchemist's Stone Toggle: While wielding an Orb in your off-hand, you gain +5% Doublestrike, +5% Doubleshot, and Blur. You can only have one Alchemist's<br />
Stone Toggle active at a time.<br />
| ranks=1<br />
| level=2<br />
| ap=2<br />
| pg=5<br />
| prereq=<br />
| ldescription=true<br />
| lprereq=true<br />
}}<br />
{{Epic destiny table/bottom}}<br />
<br />
=== Tier Three===<br />
Requires Alchemist level 3, 10 APS spent in tree<br />
<br />
{{Epic destiny table/top}}<br />
{{Enhancement table/item<br />
| image=VileChemistSLAWave ofPoison.png<br />
| name=Spell Like Ability: Wave of Poison<br />
| description=SLA: Wave of Poison<br />
Metamagic: Empower, Maximize, Quicken, Intensify<br />
Spell Point Cost: 8/6/4<br />
Cooldown 12/10/6 seconds<br />
Primer Element: Ceruleite<br />
<br />
You infect enemies in a short cone with a deadly poison that eats away at them. Affected enemies take 2d4 Poison damage plus 1 Poison damage per 2 Caster Levels every 2 seconds for 12 seconds. This poison will leave enemies Contaminated. (Max Caster Level: 10) When you hit a target that is immune to Poisons or Poison damage with this spell, they become vulnerable to Poisons and Poison Damage for 12 seconds. <br />
| ranks=3<br />
| level=3<br />
| ap=1<br />
| pg=10<br />
| prereq=<br />
| ldescription=true<br />
| lprereq=true<br />
}}<br />
{{Enhancement table/item<br />
| image=VileChemistDeadlyPoisonIII.png<br />
| name=Deadly Poison III<br />
| description=You gain +2 to hit and +1 to damage while holding a Simple Weapon in your Main Hand and a Simple Weapon, Orb, Rune Arm, or nothing in your off hand.<br />
| ranks=1<br />
| level=3<br />
| ap=2<br />
| pg=10<br />
| prereq=Deadly Poison II<br />
| ldescription=true<br />
| lprereq=true<br />
}}<br />
{{Enhancement table/item<br />
| image=VileChemistToxicAugmentation.png<br />
| name=Toxic Augmentation<br />
| description=Your strikes against Contaminated enemies reduce their Fortitude saves by -1 for 6 seconds. This effect stacks up to 4 times.<br />
| ranks=1<br />
| level=3<br />
| ap=2<br />
| pg=10<br />
| prereq=<br />
| ldescription=true<br />
| lprereq=true<br />
}}<br />
{{Enhancement table/item<br />
| image=VileChemistWillfulAmbition.png<br />
| name=Willful Ambition<br />
| description=When your Reaction is Orchidium, you gain +1 Fortitude Save, +1 for every 5 Alchemist Levels you have.<br />
| ranks=1<br />
| level=3<br />
| ap=2<br />
| pg=10<br />
| prereq=<br />
| ldescription=true<br />
| lprereq=true<br />
}}<br />
{{Enhancement table/item<br />
| image=DexterityIntelligence.png<br />
| name=Ability I<br />
| description=+1 to either Dexterity or Intelligence<br />
| ranks=1<br />
| level=3<br />
| ap=2<br />
| pg=10<br />
| prereq=<br />
| ldescription=true<br />
| lprereq=true<br />
}}<br />
{{Epic destiny table/bottom}}<br />
<br />
=== Tier Four===<br />
Requires Alchemist level 4, 20 APS spent in tree<br />
<br />
{{Epic destiny table/top}}<br />
{{Enhancement table/item<br />
| image=VileChemistDeadlyPoisonIV.png<br />
| name=Deadly Poison IV<br />
| description=You gain +2 to hit and +1 to damage while holding a Simple Weapon in your Main Hand and a Simple Weapon, Orb, Rune Arm, or nothing in your off hand.<br />
| ranks=1<br />
| level=4<br />
| ap=2<br />
| pg=20<br />
| prereq=Deadly Poison III<br />
| ldescription=true<br />
| lprereq=true<br />
}}<br />
{{Enhancement table/item<br />
| image=VileChemistEnvenomTheHeart.png<br />
| name=Venom Affinity<br />
| description=+[5/10/15] Poison Spell Power.<br />
Rank 3: +1 Reflex Saving Throws<br />
| ranks=3<br />
| level=4<br />
| ap=1<br />
| pg=20<br />
| prereq=<br />
| ldescription=true<br />
| lprereq=true<br />
}}<br />
{{Enhancement table/item<br />
| image=VileChemistUnbreakableAmbition.png<br />
| name=Unbreakable Ambition<br />
| description=While your Reaction is Orchidium, +8 Physical Resistance Rating.<br />
| ranks=1<br />
| level=4<br />
| ap=2<br />
| pg=20<br />
| prereq=<br />
| ldescription=true<br />
| lprereq=true<br />
}}<br />
{{Enhancement table/item<br />
| image=DexterityIntelligence.png<br />
| name=Ability I<br />
| description=+1 to either Dexterity or Intelligence<br />
| ranks=1<br />
| level=3<br />
| ap=2<br />
| pg=20<br />
| prereq=Ability I<br />
| ldescription=true<br />
| lprereq=true<br />
}}<br />
{{Epic destiny table/bottom}}<br />
<br />
=== Tier Five ===<br />
Requires Alchemist Level 5, Character Level 12, 30 APs spent in tree<br />
<br />
{{Epic destiny table/top}}<br />
{{Enhancement table/item<br />
| image=VileChemistSLAGreaterWaveofPoison.png<br />
| name=Spell Like Ability: Greater Wave of Poison<br />
| description=SLA: Greater Wave of Poison<br />
Metamagic: Empower, Maximize, Quicken, Intensify<br />
Spell Point Cost: 8<br />
Cooldown 10 seconds<br />
Primer Element: Ceruleite<br />
<br />
You infect enemies in a short cone with a deadly poison that eats away at them. Affected enemies take 2d6 Poison damage plus 1 Poison damage per Caster Level every 2 seconds for 16 seconds. This poison will leave enemies Contaminated. (Max Caster Level: 20) When you hit a target that is immune to Poisons or Poison damage with this spell, they become vulnerable to Poisons and Poison Damage for 12 seconds. <br />
| ranks=1<br />
| ap=1<br />
| pg=30<br />
| prereq=<br />
| ldescription=true<br />
| lprereq=true<br />
}}<br />
{{Enhancement table/item<br />
| image=VileChemistFatalPoison.png<br />
| name=Fatal Poison<br />
| description=While holding a Simple Weapon in your Main Hand and a Simple Weapon, Orb, Rune Arm, or nothing in your off hand, you gain +2 to hit, +1 damage, and +1 Competence Bonus to Critical Range. For Darts, this Range bonus is +2 instead.<br />
| ranks=1<br />
| ap=2<br />
| pg=30<br />
| prereq=Deadly Poison IV<br />
| ldescription=true<br />
| lprereq=true<br />
}}<br />
{{Enhancement table/item<br />
| image=VileChemistContaminatedStrikes.png<br />
| name=Contaminated Strikes<br />
| description=When you strike a Contaminated enemy, they gain one stack of Vulnerable. Contaminate enemies by using Poison Alchemical Spells.<br />
Vulnerable: You take 1% more damage for 3 seconds. This effect stacks up to 20 times, and loses one stack on expiration.<br />
| ranks=1<br />
| ap=1<br />
| pg=30<br />
| prereq=<br />
| ldescription=true<br />
| lprereq=true<br />
}}<br />
{{Enhancement table/item<br />
| image=VileChemistChemicalWeapon.png<br />
| name=Chemical Weapon<br />
| description=Your Simple Weapons gain +1[W].<br />
Simple Thrown Weapons you wield also gain +15% Attack Speed as long as you are holding a Simple Weapon, Orb, Rune Arm, or nothing in your off hand.<br />
| ranks=1<br />
| ap=2<br />
| pg=30<br />
| prereq=<br />
| ldescription=true<br />
| lprereq=true<br />
}}<br />
{{Enhancement table/item<br />
| image=VileChemistSappingAmbition.png<br />
| name=Sapping Ambition<br />
| description=While your Reaction is Orchidium, you have a Simple Weapon in your Main Hand, and a Simple Weapon, Orb, Rune Arm, or nothing in your off hand, attacking grants a 10% chance to gain 10 Temporary Spell Points, +1 per Alchemist level.<br />
| ranks=1<br />
| ap=1<br />
| pg=30<br />
| prereq=<br />
| ldescription=true<br />
| lprereq=true<br />
}}<br />
{{Epic destiny table/bottom}}<br />
[[Category:Alchemist enhancements]]</div>
SpookyNoodle
https://ddowiki.com/index.php?title=Apothecary_enhancements&diff=459680
Apothecary enhancements
2020-11-04T04:12:34Z
<p>SpookyNoodle: /* Tier Two */</p>
<hr />
<div>{{EnhancementsTOC}}<br />
== Apothecary enhancements == {{TOCLeft}}<br />
https://www.ddo.com/sites/default/files/Apothecary.PNG<br />
<br />
=== Core abilities ===<br />
<br />
{{Epic destiny table/top}}<br />
{{Enhancement table/item<br />
| image=ApothecaryDetermination.png<br />
| name=Determination<br />
| description=+1 Will Save<br />
| ranks=1<br />
| ap=1<br />
| pg=0<br />
| prereq=Alchemist Level 1<br />
| ldescription=true<br />
| lprereq=true<br />
}}<br />
{{Enhancement table/item<br />
| image=ApothecaryAlchemicalShield.png<br />
| name=Alchemical Shield<br />
| description=While in cloth armor or in Composite Plating, you have a +4 Alchemical bonus to AC and are protected from Magic Missiles. <br /><br />
While your Reaction is Verdanite, +5 Positive & Negative Spell Power. <br />
| ranks=1<br />
| ap=1<br />
| pg=5<br />
| prereq=Determination, Alchemist Level 3<br />
| ldescription=true<br />
| lprereq=true<br />
}}<br />
{{Enhancement table/item<br />
| image=ApothecaryCurativeAdmixtureCSW.png<br />
| name=Curative Admixture<br />
| description=Curative Admixture Cure Serious Wounds SLA and Curative Admixture Inflict Serious Wounds SLA that share a cooldown. (Gildleaf spells)<br />Passive: + 1 Spell Penetration. While your Reaction is Verdanite, +5 Positive & Negative Spell Power.<br />
| ranks=1<br />
| ap=1<br />
| pg=10<br />
| prereq=Alchemical Shield, Alchemist Level 6<br />
| ldescription=true<br />
| lprereq=true<br />
}}<br />
{{Enhancement table/item<br />
| image=ApothecarySpillTheBadStuff.png<br />
| name=Spill the Bad Stuff<br />
| description=Gildleaf Offensive SLA: Deals 1d6+4 per Caster Level of a random type of damage to enemies in a short cone. The damage all scales with Positive Spell Power. Affected enemies have a chance to be Blinded, Dazed, Silenced, Tripped, Stunned, or Paralyzed. (Fortitude save negates).<br /><br />
Passive: While your Reaction is Verdanite, +2% Positive & Negative Spell Critical Damage & 5% Magical Efficiency (reduced spell point cost)<br /><br />
| ranks=1<br />
| ap=1<br />
| pg=20<br />
| prereq=Curative Admixture, Alchemist Level 12<br />
| ldescription=true<br />
| lprereq=true<br />
}}<br />
{{Enhancement table/item<br />
| image=ApothecaryCurativeAdmixtureHeal.png<br />
| name=Curative Admixture: Heal<br />
| description=Curative Admixture Heal SLA and Curative Admixture Harm SLA that share a cooldown (Gildleaf spells). <br /><br />
Passive: While your Reaction is Verdanite, +1 Transmutation DC <br /><br />
| ranks=1<br />
| ap=1<br />
| pg=30<br />
| prereq=Spill the Bad Stuff, Alchemist Level 18<br />
| ldescription=true<br />
| lprereq=true<br />
}}<br />
{{Enhancement table/item<br />
| image=ApothecaryGeniusNeverDies.png<br />
| name=Genius Never Dies!<br />
| description=You gain +4 Intelligence, +20 Concentration, +1000 Unconsciousness Range, the [[Diehard]] feat, and +1 Spell Penetration. <br /><br />
Passive: While your Reaction is Verdanite, +2 Transmutation DC <br /><br />
| ranks=1<br />
| ap=1<br />
| pg=40<br />
| prereq=Curative Admixture: Heal, Alchemist Level 20<br />
| ldescription=true<br />
| lprereq=true<br />
}}<br />
{{Epic destiny table/bottom}}<br />
<br />
=== Tier One ===<br />
Requires Determination, Alchemist Level 1<br />
<br />
{{Epic destiny table/top}}<br />
{{Enhancement table/item<br />
| image=ApothecaryCurativeAdmixtureCLW.png<br />
| name=Curative Admixture: Cure Light Wounds<br />
| description=Curative Admixture: Cure Light Wounds<br />
Metamagic: Empower, Empower Heal, Maximize, Intensify<br />
Spell Point Cost: 4/3/2<br />
Cooldown 12/8/4 seconds<br />
Primer Element: Gildleaf<br />
<br />
Infuses a Cure Light Wounds potion with magical energy, hurling it towards your target in an arc. The potion explodes in a small AOE that deals 1d6+2 plus 1 per caster level (maximum caster level 5) positive energy damage to nearby living allies and enemy undead. This infusion is affected by Artificer/Alchemist Knowledge: Potions.<br />
| ranks=3<br />
| level=1<br />
| ap=1<br />
| pg=1<br />
| prereq=<br />
| ldescription=true<br />
| lprereq=true<br />
}}<br />
{{Enhancement table/item<br />
| image=ApothecarySkills.png<br />
| name=Apothecary Skills<br />
| description=+[1/2/3] Haggle, Concentration, and Heal.<br />
Rank 3: +1 Will Saves<br />
| ranks=3<br />
| level=1<br />
| ap=1<br />
| pg=1<br />
| prereq=<br />
| ldescription=true<br />
| lprereq=true<br />
}}<br />
{{Enhancement table/item<br />
| image=ApothecarySpellCriticalI.png<br />
| name=Spell Critical Chance: Positive & Negative I<br />
| description=+2% chance to critically hit with Positive and Negative Spells.<br />
| ranks=1<br />
| level=1<br />
| ap=2<br />
| pg=1<br />
| prereq=<br />
| ldescription=true<br />
| lprereq=true<br />
}}<br />
{{Enhancement table/item<br />
| image=ApothecaryEnergyOfTheScholar.png<br />
| name=Energy of the Scholar<br />
| description=+[30/60/90] Maximum Spell Points<br />
| ranks=3<br />
| level=1<br />
| ap=1<br />
| pg=1<br />
| prereq=<br />
| ldescription=true<br />
| lprereq=true<br />
}}<br />
{{Enhancement table/item<br />
| image=ApothecarySoothingPoultices.png<br />
| name=Soothing Poultices<br />
| description=While your Reaction is Verdanite, when you cast spells on yourself of allies you grant temporary hitpoints equal to third/half/full Intelligence. These last for three minutes.<br />
| ranks=3<br />
| level=1<br />
| ap=1<br />
| pg=1<br />
| prereq=<br />
| ldescription=true<br />
| lprereq=true<br />
}}<br />
{{Epic destiny table/bottom}}<br />
<br />
=== Tier Two===<br />
Requires Alchemist level 2, 5 APS spent in tree<br />
<br />
{{Epic destiny table/top}}<br />
{{Enhancement table/item<br />
| image=ApothecaryHaleAndHearty.png<br />
| name=Hale & Hearty<br />
| description=+[3/6/10] Positive and Negative Healing Amplification<br />
| ranks=3<br />
| level=2<br />
| ap=1<br />
| pg=5<br />
| prereq=<br />
| ldescription=true<br />
| lprereq=true<br />
}}<br />
{{Enhancement table/item<br />
| image=ApothecarySpellCriticalII.png<br />
| name=Spell Critical Chance: Positive & Negative II<br />
| description=+2% chance to critically hit with Positive and Negative Spells.<br />
| ranks=1<br />
| level=2<br />
| ap=2<br />
| pg=5<br />
| prereq=Spell Critical Chance: Positive & Negative I<br />
| ldescription=true<br />
| lprereq=true<br />
}}<br />
{{Enhancement table/item<br />
| image=ApothecaryStoneOfTheScholar.png<br />
| name=Stone of the Scholar<br />
| description=Alchemist's Stone Toggle: While wielding an Orb in your off-hand, you gain +10 Healing Amplification and +20 Positive Spell Power. You can only have one Alchemist's Stone Toggle active at a time.<br />
| ranks=1<br />
| level=2<br />
| ap=2<br />
| pg=5<br />
| prereq=<br />
| ldescription=true<br />
| lprereq=true<br />
}}<br />
{{Enhancement table/item<br />
| image=ApothecaryLifeSalve.png<br />
| name=Life Salve<br />
| description=Training this Enhancement also grants you a similar ability Death Salve.<br />
Target player, hireling, or pet takes 100% base healing from Positive spells for the next 3 minutes (or until target dies.) Has no effect on NPC allies or allies that already take 100% base Positive healing. This overrides their innate base healing from Positive spells for the duration. Shares a cooldown with Death Salve and Converter. <i>Note: cannot be used on self.<br />
| ranks=1<br />
| level=2<br />
| ap=2<br />
| pg=5<br />
| prereq=<br />
| ldescription=true<br />
| lprereq=true<br />
}}<br />
{{Epic destiny table/bottom}}<br />
<br />
=== Tier Three===<br />
Requires Alchemist level 3, 10 APS spent in tree<br />
<br />
{{Epic destiny table/top}}<br />
{{Enhancement table/item<br />
| image=Panacea.png<br />
| name=Panacea Poultice<br />
| description=(Gildleaf SLA): Target ally at touch range takes the [[Panacea]] effect. (6/3/1 spell point, 12/8/6 second cooldown).<br />
| ranks=3<br />
| level=3<br />
| ap=1<br />
| pg=10<br />
| prereq=<br />
| ldescription=true<br />
| lprereq=true<br />
}}<br />
{{Enhancement table/item<br />
| image=ApothecarySafetyGoggles.png<br />
| name=Safety Goggles<br />
| description=+[1/2/3] Armor Class and +[2/4/6] Resistance to Fire, Cold, Acid and Electric damage. Rank 3: Blindness Immunity.<br />
| ranks=3<br />
| level=3<br />
| ap=1<br />
| pg=10<br />
| prereq=<br />
| ldescription=true<br />
| lprereq=true<br />
}}<br />
{{Enhancement table/item<br />
| image=ApothecarySpellCriticalIII.png<br />
| name=Spell Critical Chance: Positive & Negative III<br />
| description=+2% chance to critically hit with Positive and Negative Spells.<br />
| ranks=1<br />
| level=3<br />
| ap=2<br />
| pg=10<br />
| prereq=Spell Critical Chance: Positive & Negative II<br />
| ldescription=true<br />
| lprereq=true<br />
}}<br />
{{Enhancement table/item<br />
| image=ApothecaryUnbreakableAmbition.png<br />
| name=Willful Ambition<br />
| description=When your Reaction is Verdanite, you gain +1 Will Save, +1 for every 5 Alchemist Levels you have.<br />
| ranks=1<br />
| level=3<br />
| ap=2<br />
| pg=10<br />
| prereq=<br />
| ldescription=true<br />
| lprereq=true<br />
}}<br />
{{Enhancement table/item<br />
| image=IntelligenceConstitution.png<br />
| name=Ability I<br />
| description=+1 to either Intelligence or Constitution<br />
| ranks=1<br />
| level=3<br />
| ap=2<br />
| pg=10<br />
| prereq=<br />
| ldescription=true<br />
| lprereq=true<br />
}}<br />
{{Epic destiny table/bottom}}<br />
<br />
=== Tier Four===<br />
Requires Alchemist level 4, 20 APS spent in tree<br />
<br />
{{Epic destiny table/top}}<br />
{{Enhancement table/item<br />
| image=ApothecaryInsulatedBoots.png<br />
| name=Insulated Boots<br />
| description=+[2/4/6] Magical Resistance Rating.<br />
Rank 3: You are immune to Slippery Surfaces.<br />
Not quite fashionable, but they'll keep you standing!<br />
| ranks=3<br />
| level=4<br />
| ap=1<br />
| pg=20<br />
| prereq=<br />
| ldescription=true<br />
| lprereq=true<br />
}}<br />
{{Enhancement table/item<br />
| image=ApothecarySpellCriticalIV.png<br />
| name=Spell Critical Chance: Positive & Negative IV<br />
| description=+2% chance to critically hit with Positive and Negative Spells.<br />
| ranks=1<br />
| level=4<br />
| ap=2<br />
| pg=20<br />
| prereq=Spell Critical Chance: Positive & Negative III<br />
| ldescription=true<br />
| lprereq=true<br />
}}<br />
{{Enhancement table/item<br />
| image=ApothecaryRunForYourLife.png<br />
| name=Run for your life!<br />
| description=While your Reaction is Verdanite, you gain 1% Movement Speed per Alchemist Level.<br />
| ranks=1<br />
| level=4<br />
| ap=2<br />
| pg=20<br />
| prereq=<br />
| ldescription=true<br />
| lprereq=true<br />
}}<br />
{{Enhancement table/item<br />
| image=IntelligenceConstitution.png<br />
| name=Ability II<br />
| description=+1 to either Intelligence or Constitution<br />
| ranks=1<br />
| level=4<br />
| ap=2<br />
| pg=20<br />
| prereq=Ability II<br />
| ldescription=true<br />
| lprereq=true<br />
}}<br />
{{Epic destiny table/bottom}}<br />
<br />
=== Tier Five ===<br />
Requires Alchemist Level 5, Character Level 12, 30 APs spent in tree<br />
<br />
{{Epic destiny table/top}}<br />
{{Enhancement table/item<br />
| image=ApothecaryCurativeAdmixtureCCW.png<br />
| name=Curative Admixture: Cure or Inflict Critical Wounds<br />
| description=Curative Admixture: Cure Critical Wounds Or Curative Admixture: Inflict Critical Wounds<br />
Metamagic: Empower, Empower Heal, Maximize, Intensify<br />
Spell Point Cost: 45<br />
Cooldown 12 seconds<br />
Primer Element: Gildleaf<br />
<br />
Infuses a Cure/Inflict Critical Wounds potion with magical energy, hurling it towards your target in an arc. The potion explodes in a small AOE that deals 4d6+8 plus 1 per caster level (maximum caster level 20) positive/negative energy damage to nearby living allies and enemy undead. <br />
| ranks=1<br />
| ap=1<br />
| pg=30<br />
| prereq=<br />
| ldescription=true<br />
| lprereq=true<br />
}}<br />
{{Enhancement table/item<br />
| image=ApothecaryGlovesOfTheMasterApothecary.png<br />
| name=Gloves of the Master Apothecary<br />
| description=+5 Use Magic Device, +10 Universal Spell Power.<br />
You have a 15% chance to retain a copy of any single-use Positive, Negative, or Repair Healing Potion that you drink.<br />
| ranks=1<br />
| ap=2<br />
| pg=30<br />
| prereq=Insulated Boots<br />
| ldescription=true<br />
| lprereq=true<br />
}}<br />
{{Enhancement table/item<br />
| image=ApothecaryMasterApothecary.png<br />
| name=Master Apothecary<br />
| description=You have no Max Caster Level with Curative Admixtures and any Gildleaf Alchemist Spells. +2 To Transmutation DCs, and +1 Spell Penetration <br />
| ranks=1<br />
| ap=2<br />
| pg=30<br />
| prereq=Spell Critical Chance: Positive & Negative IV<br />
| ldescription=true<br />
| lprereq=true<br />
}}<br />
{{Enhancement table/item<br />
| image=ApothecaryDissolve.png<br />
| name=Dissolve<br />
| description=Target enemy at touch range that is Fascinated, Sleeping, Dancing, Dazed, Tripped, Mesmerized, Paralyzed, Petrified, or Stunned must make a Fortitude save (d20 + your Heal skill) or die instantly. (20 second cooldown)<br />
| ranks=1<br />
| ap=2<br />
| pg=30<br />
| prereq=<br />
| ldescription=true<br />
| lprereq=true<br />
}}<br />
{{Enhancement table/item<br />
| image=ApothecaryDeadlyNeurotoxin.png<br />
| name=Deadly Neurotoxin/Nightshade<br />
| description=Choose between Deadly Neurotoxin and Nightshade.<br />
<br />
Deadly Neurotoxin: Offensive Gildleaf or Ceruleite Spells will reduce your targets Armor Class and Magical Resistance rating by -1 per stack, max 5.<br />
<br />
Nightshade: Spell point Cost: 10, Cooldown: 30 seconds, Metamagics: Quicken, Accelerate Primer: Gildleaf<br />
<br />
Target enemy falls asleep for 6 seconds with no save. <br />
| ranks=1<br />
| ap=1<br />
| pg=30<br />
| prereq=<br />
| ldescription=true<br />
| lprereq=true<br />
}}<br />
{{Epic destiny table/bottom}}<br />
[[Category:Alchemist enhancements]]</div>
SpookyNoodle
https://ddowiki.com/index.php?title=Vile_Chemist_enhancements&diff=459679
Vile Chemist enhancements
2020-11-04T03:57:28Z
<p>SpookyNoodle: /* Core abilities */</p>
<hr />
<div>{{EnhancementsTOC}}<br />
== Vile Chemist enhancements == {{TOCLeft}}<br />
[[File:VileChemist.png|center|Vile Chemist enhancements tree]]<br />
<br />
=== Core abilities ===<br />
<br />
{{Epic destiny table/top}}<br />
{{Enhancement table/item<br />
| image=VileChemistPoisoner.png<br />
| name=Poisoner<br />
| description=+2 to saves vs. Poisons, +2 to saves vs. Diseases.<br />
<br />
| ranks=1<br />
| ap=1<br />
| pg=0<br />
| prereq=Alchemist Level 1<br />
| ldescription=true<br />
| lprereq=true<br />
}}<br />
{{Enhancement table/item<br />
| image=VileChemistPoisonedCoating.png<br />
| name=Poisoned Coating<br />
| description=Toggle: While active, deal an additional 1d6 Poison damage on hit. You gain an additional 1d6 every 3 Alchemist levels (at 6, 9, 12, 15 and 18). This damage scales with Spell Power.<br />
Passive: While your Reaction is Orchidium, +5 Physical Resistance Rating.<br />
<i>Note: mutually exclusive with Spellsword toggle (Eldritch Knight).<br />
| ranks=1<br />
| ap=1<br />
| pg=5<br />
| prereq=Poisoner, Alchemist Level 3<br />
| ldescription=true<br />
| lprereq=true<br />
}}<br />
{{Enhancement table/item<br />
| image=VileChemistHiddenBlades.png<br />
| name=Hidden Blades<br />
| description=+3% Doublestrike and Doubleshot. <br />
Passive: While your Reaction in Orchidium, +5 Physical Resistance Rating.<br />
| ranks=1<br />
| ap=1<br />
| pg=10<br />
| prereq=Poisoned Coating, Alchemist Level 6<br />
| ldescription=true<br />
| lprereq=true<br />
}}<br />
{{Enhancement table/item<br />
| image=VileChemistMoreHiddenBlades.png<br />
| name=More Hidden Blades<br />
| description=+10 Universal Spell Power, +5% Doublestrike and Doubleshot.<br />
Your Poisoned Coating dice are now d8s (instead of the original d6s). If you have Simple Thrown Expertise, you now use the higher of your Intelligence and Dexterity to determine how much Doubleshot you gain from that feat.<br />
Passive: While your Reaction is Orchidium, +5% Dodge and full Base Attack Bonus.<br />
| ranks=1<br />
| ap=1<br />
| pg=20<br />
| prereq=Hidden Blades, Alchemist Level 12<br />
| ldescription=true<br />
| lprereq=true<br />
}}<br />
{{Enhancement table/item<br />
| image=VileChemistBrushedAside.png<br />
| name=Brushed Aside<br />
| description=You gain the Defensive Roll feat (While below 20% HP, there's a chance equal to your Reflex save that attacks do half damage and have their effects negated).<br />
Your Poisoned Coating Dice are now d10s (Replacing previous d8s). While holding a Simple Weapon in your Main Hand and a Simple Weapon, Orb, Rune Arm, or nothing in your off hand, you have +1 Competence bonus to Critical Damage Multiplier.<br />
Passive: While your Reaction is Orchidium, +5 Physicial Resistance rating and +5% Dodge Cap.<br />
| ranks=1<br />
| ap=1<br />
| pg=30<br />
| prereq=More Hidden Blades, Alchemist Level 18<br />
| ldescription=true<br />
| lprereq=true<br />
}}<br />
{{Enhancement table/item<br />
| image=VileChemistVenomsGrip.png<br />
| name=Venom's Grip<br />
| description=+4 Intelligence. Your Poisoned Coating die size is now d12.<br />
<br />
While your Reaction is Orchidium, +10 Physicial Resistance rating and +5% Dodge Cap.<br />
| ranks=1<br />
| ap=1<br />
| pg=40<br />
| prereq=Brushed Aside, Alchemist Level 20<br />
| ldescription=true<br />
| lprereq=true<br />
}}<br />
{{Epic destiny table/bottom}}<br />
<br />
=== Tier One ===<br />
Requires Poisoner, Alchemist Level 1<br />
<br />
{{Epic destiny table/top}}<br />
{{Enhancement table/item<br />
| image=VileChemistSLAStiffenSkin.png<br />
| name=Spell Like Ability: Stiffen Skin<br />
| description=SLA: Stiffen Skin<br />
Metamagic: Extend, Quicken<br />
Spell Point Cost: 8/4/2<br />
Cooldown 20/16/12 seconds<br />
Primer Element: Ceruleite<br />
<br />
This potion will mutate you and make your skin a little bit more resistant to physical damage. This grants a +2 Deflection bonus to AC, +1 per 6 caster levels, for 1 minute per caster level.<br />
| ranks=3<br />
| level=1<br />
| ap=1<br />
| pg=1<br />
| prereq=<br />
| ldescription=true<br />
| lprereq=true<br />
}}<br />
{{Enhancement table/item<br />
| image=VileChemistDeadlyPoisonI.png<br />
| name=Deadly Poison I<br />
| description=You gain +2 to hit and +1 to damage while holding a Simple Weapon in your Main Hand and a Simple Weapon, Orb, Rune Arm, or nothing in your off hand.<br />
| ranks=1<br />
| level=1<br />
| ap=2<br />
| pg=1<br />
| prereq=<br />
| ldescription=true<br />
| lprereq=true<br />
}}<br />
{{Enhancement table/item<br />
| image=VileChemistAlchemicalAccuracy.png<br />
| name=Alchemical Accuracy<br />
| description=+[1/2/3] to attack.<br />
| ranks=3<br />
| level=1<br />
| ap=1<br />
| pg=1<br />
| prereq=<br />
| ldescription=true<br />
| lprereq=true<br />
}}<br />
{{Enhancement table/item<br />
| image=VileChemistMagicalSubtlety.png<br />
| name=Magical Subtlety<br />
| description=-[20/30/40]% threat generation with melee attacks.<br />
Antirequisite: This enhancement cannot be taken at the same time as Subtlety enhancements in other trees.<br />
: {{Bug|This enhancement can be taken at the same time as other Subtlety enhancements, such as from [[Bombardier_enhancements#Tier_One|Bombardier]] and [[Ninja_Spy_enhancements#Tier_One|Ninja Spy]]}}.<br />
| ranks=3<br />
| level=1<br />
| ap=1<br />
| pg=1<br />
| prereq=<br />
| ldescription=true<br />
| lprereq=true<br />
}}<br />
{{Enhancement table/item<br />
| image=VileChemistVileSkills.png<br />
| name=Vile Skills<br />
| description=+[1/2/3] Hide, Move Silently, and Bluff<br />
Rank 3: +1 Reflex Saving throws.<br />
| ranks=3<br />
| level=1<br />
| ap=1<br />
| pg=1<br />
| prereq=<br />
| ldescription=true<br />
| lprereq=true<br />
}}<br />
{{Epic destiny table/bottom}}<br />
<br />
=== Tier Two===<br />
Requires Alchemist level 2, 5 APS spent in tree<br />
<br />
{{Epic destiny table/top}}<br />
{{Enhancement table/item<br />
| image=VileChemistDeadlyPoisonII.png<br />
| name=Deadly Poison II<br />
| description=You gain +2 to hit and +1 to damage while holding a Simple Weapon in your Main Hand and a Simple Weapon, Orb, Rune Arm, or nothing in your off hand.<br />
| ranks=1<br />
| level=2<br />
| ap=2<br />
| pg=5<br />
| prereq=Deadly Poison I<br />
| ldescription=true<br />
| lprereq=true<br />
}}<br />
{{Enhancement table/item<br />
| image=VileChemistPoisonedAttack.png<br />
| name=Poisoned Attack<br />
| description=Choose from either a Melee or Ranged attack.<br />
* Poisoned Shot: Ranged Attack: +[1/2/3][W]: On successful damage, your opponent is Contaminated. Using this attack acts as if you cast a Crimsonite spell. Rank 3: When you hit a target that is immune to Poisons or Poison Damage with this attack, they become vulnerable to Poisons and Poison Damage for 20 seconds.<br> <i>Note: If you use this attack with any Crossbow, then this attack have 3 seconds long of after attack motion. No such thing with Bows. Unlike other attack skills this attack shots only 1 bolt when you use this with Repeating Crossbow.</i><br />
* Poisoned Strike: Melee Attack: +[1/2/3][W]: On successful damage, your opponent is Contaminated. Using this attack acts as if you cast a Crimsonite spell. Rank 3: When you hit a target that is immune to Poisons or Poison Damage with this attack, they become vulnerable to Poisons and Poison Damage for 20 seconds. <br > <i>Note: hits all enemies in a 180 degree cone in front of you like a cleave.</i><br />
| ranks=3<br />
| level=2<br />
| ap=1<br />
| pg=5<br />
| prereq=<br />
| ldescription=true<br />
| lprereq=true<br />
}}<br />
{{Enhancement table/item<br />
| image=VileChemistVenomAffinity.png<br />
| name=Venom Affinity<br />
| description=+[3/6/10] Poison Spell Power<br />
Rank 3: +1 Reflex Saving throws.<br />
| ranks=3<br />
| level=2<br />
| ap=1<br />
| pg=5<br />
| prereq=<br />
| ldescription=true<br />
| lprereq=true<br />
}}<br />
{{Enhancement table/item<br />
| image=VileChemistStoneOfTheSubliminal.png<br />
| name=Stone of the Subliminal<br />
| description=Alchemist's Stone Toggle: While wielding an Orb in your off-hand, you gain +5% Doublestrike, +5% Doubleshot, and Blur. You can only have one Alchemist's<br />
Stone Toggle active at a time.<br />
| ranks=1<br />
| level=2<br />
| ap=1<br />
| pg=5<br />
| prereq=<br />
| ldescription=true<br />
| lprereq=true<br />
}}<br />
{{Epic destiny table/bottom}}<br />
<br />
=== Tier Three===<br />
Requires Alchemist level 3, 10 APS spent in tree<br />
<br />
{{Epic destiny table/top}}<br />
{{Enhancement table/item<br />
| image=VileChemistSLAWave ofPoison.png<br />
| name=Spell Like Ability: Wave of Poison<br />
| description=SLA: Wave of Poison<br />
Metamagic: Empower, Maximize, Quicken, Intensify<br />
Spell Point Cost: 8/6/4<br />
Cooldown 12/10/6 seconds<br />
Primer Element: Ceruleite<br />
<br />
You infect enemies in a short cone with a deadly poison that eats away at them. Affected enemies take 2d4 Poison damage plus 1 Poison damage per 2 Caster Levels every 2 seconds for 12 seconds. This poison will leave enemies Contaminated. (Max Caster Level: 10) When you hit a target that is immune to Poisons or Poison damage with this spell, they become vulnerable to Poisons and Poison Damage for 12 seconds. <br />
| ranks=3<br />
| level=3<br />
| ap=1<br />
| pg=10<br />
| prereq=<br />
| ldescription=true<br />
| lprereq=true<br />
}}<br />
{{Enhancement table/item<br />
| image=VileChemistDeadlyPoisonIII.png<br />
| name=Deadly Poison III<br />
| description=You gain +2 to hit and +1 to damage while holding a Simple Weapon in your Main Hand and a Simple Weapon, Orb, Rune Arm, or nothing in your off hand.<br />
| ranks=1<br />
| level=3<br />
| ap=2<br />
| pg=10<br />
| prereq=Deadly Poison II<br />
| ldescription=true<br />
| lprereq=true<br />
}}<br />
{{Enhancement table/item<br />
| image=VileChemistToxicAugmentation.png<br />
| name=Toxic Augmentation<br />
| description=Your strikes against Contaminated enemies reduce their Fortitude saves by -1 for 6 seconds. This effect stacks up to 4 times.<br />
| ranks=1<br />
| level=3<br />
| ap=2<br />
| pg=10<br />
| prereq=<br />
| ldescription=true<br />
| lprereq=true<br />
}}<br />
{{Enhancement table/item<br />
| image=VileChemistWillfulAmbition.png<br />
| name=Willful Ambition<br />
| description=When your Reaction is Orchidium, you gain +1 Fortitude Save, +1 for every 5 Alchemist Levels you have.<br />
| ranks=1<br />
| level=3<br />
| ap=2<br />
| pg=10<br />
| prereq=<br />
| ldescription=true<br />
| lprereq=true<br />
}}<br />
{{Enhancement table/item<br />
| image=DexterityIntelligence.png<br />
| name=Ability I<br />
| description=+1 to either Dexterity or Intelligence<br />
| ranks=1<br />
| level=3<br />
| ap=2<br />
| pg=10<br />
| prereq=<br />
| ldescription=true<br />
| lprereq=true<br />
}}<br />
{{Epic destiny table/bottom}}<br />
<br />
=== Tier Four===<br />
Requires Alchemist level 4, 20 APS spent in tree<br />
<br />
{{Epic destiny table/top}}<br />
{{Enhancement table/item<br />
| image=VileChemistDeadlyPoisonIV.png<br />
| name=Deadly Poison IV<br />
| description=You gain +2 to hit and +1 to damage while holding a Simple Weapon in your Main Hand and a Simple Weapon, Orb, Rune Arm, or nothing in your off hand.<br />
| ranks=1<br />
| level=4<br />
| ap=2<br />
| pg=20<br />
| prereq=Deadly Poison III<br />
| ldescription=true<br />
| lprereq=true<br />
}}<br />
{{Enhancement table/item<br />
| image=VileChemistEnvenomTheHeart.png<br />
| name=Venom Affinity<br />
| description=+[5/10/15] Poison Spell Power.<br />
Rank 3: +1 Reflex Saving Throws<br />
| ranks=3<br />
| level=4<br />
| ap=1<br />
| pg=20<br />
| prereq=<br />
| ldescription=true<br />
| lprereq=true<br />
}}<br />
{{Enhancement table/item<br />
| image=VileChemistUnbreakableAmbition.png<br />
| name=Unbreakable Ambition<br />
| description=While your Reaction is Orchidium, +8 Physical Resistance Rating.<br />
| ranks=1<br />
| level=4<br />
| ap=2<br />
| pg=20<br />
| prereq=<br />
| ldescription=true<br />
| lprereq=true<br />
}}<br />
{{Enhancement table/item<br />
| image=DexterityIntelligence.png<br />
| name=Ability I<br />
| description=+1 to either Dexterity or Intelligence<br />
| ranks=1<br />
| level=3<br />
| ap=2<br />
| pg=20<br />
| prereq=Ability I<br />
| ldescription=true<br />
| lprereq=true<br />
}}<br />
{{Epic destiny table/bottom}}<br />
<br />
=== Tier Five ===<br />
Requires Alchemist Level 5, Character Level 12, 30 APs spent in tree<br />
<br />
{{Epic destiny table/top}}<br />
{{Enhancement table/item<br />
| image=VileChemistSLAGreaterWaveofPoison.png<br />
| name=Spell Like Ability: Greater Wave of Poison<br />
| description=SLA: Greater Wave of Poison<br />
Metamagic: Empower, Maximize, Quicken, Intensify<br />
Spell Point Cost: 8<br />
Cooldown 10 seconds<br />
Primer Element: Ceruleite<br />
<br />
You infect enemies in a short cone with a deadly poison that eats away at them. Affected enemies take 2d6 Poison damage plus 1 Poison damage per Caster Level every 2 seconds for 16 seconds. This poison will leave enemies Contaminated. (Max Caster Level: 20) When you hit a target that is immune to Poisons or Poison damage with this spell, they become vulnerable to Poisons and Poison Damage for 12 seconds. <br />
| ranks=1<br />
| ap=1<br />
| pg=30<br />
| prereq=<br />
| ldescription=true<br />
| lprereq=true<br />
}}<br />
{{Enhancement table/item<br />
| image=VileChemistFatalPoison.png<br />
| name=Fatal Poison<br />
| description=While holding a Simple Weapon in your Main Hand and a Simple Weapon, Orb, Rune Arm, or nothing in your off hand, you gain +2 to hit, +1 damage, and +1 Competence Bonus to Critical Range. For Darts, this Range bonus is +2 instead.<br />
| ranks=1<br />
| ap=2<br />
| pg=30<br />
| prereq=Deadly Poison IV<br />
| ldescription=true<br />
| lprereq=true<br />
}}<br />
{{Enhancement table/item<br />
| image=VileChemistContaminatedStrikes.png<br />
| name=Contaminated Strikes<br />
| description=When you strike a Contaminated enemy, they gain one stack of Vulnerable. Contaminate enemies by using Poison Alchemical Spells.<br />
Vulnerable: You take 1% more damage for 3 seconds. This effect stacks up to 20 times, and loses one stack on expiration.<br />
| ranks=1<br />
| ap=1<br />
| pg=30<br />
| prereq=<br />
| ldescription=true<br />
| lprereq=true<br />
}}<br />
{{Enhancement table/item<br />
| image=VileChemistChemicalWeapon.png<br />
| name=Chemical Weapon<br />
| description=Your Simple Weapons gain +1[W].<br />
Simple Thrown Weapons you wield also gain +15% Attack Speed as long as you are holding a Simple Weapon, Orb, Rune Arm, or nothing in your off hand.<br />
| ranks=1<br />
| ap=2<br />
| pg=30<br />
| prereq=<br />
| ldescription=true<br />
| lprereq=true<br />
}}<br />
{{Enhancement table/item<br />
| image=VileChemistSappingAmbition.png<br />
| name=Sapping Ambition<br />
| description=While your Reaction is Orchidium, you have a Simple Weapon in your Main Hand, and a Simple Weapon, Orb, Rune Arm, or nothing in your off hand, attacking grants a 10% chance to gain 10 Temporary Spell Points, +1 per Alchemist level.<br />
| ranks=1<br />
| ap=1<br />
| pg=30<br />
| prereq=<br />
| ldescription=true<br />
| lprereq=true<br />
}}<br />
{{Epic destiny table/bottom}}<br />
[[Category:Alchemist enhancements]]</div>
SpookyNoodle
https://ddowiki.com/index.php?title=Bombardier_enhancements&diff=459678
Bombardier enhancements
2020-11-04T03:33:05Z
<p>SpookyNoodle: /* Tier Four */</p>
<hr />
<div>{{EnhancementsTOC}}<br />
== Bombardier enhancements == {{TOCLeft}}<br />
[[File:Bombadier.png|center|Bombardier enhancements tree]]<br />
<br />
=== Core abilities ===<br />
<br />
{{Epic destiny table/top}}<br />
{{Enhancement table/item<br />
| image=BombadierAlchemicalResistance.png<br />
| name=Alchemical Resistance<br />
| description=+2 Magical Resistance Rating<br />
| ranks=1<br />
| ap=1<br />
| pg=0<br />
| prereq=Alchemist Level 1<br />
| ldescription=true<br />
| lprereq=true<br />
}}<br />
{{Enhancement table/item<br />
| image=BombadierArcaneOil.png<br />
| name=Arcane Oil<br />
| description=All equipped weapons are considered Spellcasting Implements.<br />
While in Pyrite Reaction, you gain +5 Fire, Cold, Electric, Acid, and Poison Spell Power.<br />
| ranks=1<br />
| ap=1<br />
| pg=5<br />
| prereq=Alchemical Resistance, Alchemist Level 3<br />
| ldescription=true<br />
| lprereq=true<br />
}}<br />
{{Enhancement table/item<br />
| image=BombadierLiquidPowerI.png<br />
| name=Liquid Power I<br />
| description=Select an Element to specialize in.<br />
* [[File:BombadierLiquidPowerAcidI.png||]] Liquid Power Acid: You gain +1 Caster Level with Acid Spells.<br />
* [[File:BombadierLiquidPowerColdI.png||]] Liquid Power Cold: You gain +1 Caster Level with Cold Spells.<br />
* [[File:BombadierLiquidPowerElectricI.png||]] Liquid Power Electric: You gain +1 Caster Level with Electric Spells.<br />
* [[File:BombadierLiquidPowerFireI.png||]] Liquid Power Fire: You gain +1 Caster Level with Fire Spells.<br />
* [[File:BombadierLiquidPowerPoisonI.png||]] Liquid Power Poison: You gain +1 Caster Level with Poison Spells.<br />
While in Pyrite Reaction, you gain +5 Fire, Cold, Electric, Acid, and Poison Spell Power. ''Hidden: Grants an extra Burning Ambition dice''<br />
| ranks=1<br />
| ap=1<br />
| pg=10<br />
| prereq=Arcane Oil, Alchemist Level 6<br />
| ldescription=true<br />
| lprereq=true<br />
}}<br />
{{Enhancement table/item<br />
| image=BombadierLiquidPowerII.png<br />
| name=Liquid Power II<br />
| description=Select an Element to specialize in.<br />
* [[File:BombadierLiquidPowerAcidII.png||]] Liquid Power Acid: You gain +1 Caster Level with Acid Spells.<br />
* [[File:BombadierLiquidPowerColdII.png||]] Liquid Power Cold: You gain +1 Caster Level with Cold Spells.<br />
* [[File:BombadierLiquidPowerElectricII.png||]] Liquid Power Electric: You gain +1 Caster Level with Electric Spells.<br />
* [[File:BombadierLiquidPowerFireII.png||]] Liquid Power Fire: You gain +1 Caster Level with Fire Spells.<br />
* [[File:BombadierLiquidPowerPoisonII.png||]] Liquid Power Poison: You gain +1 Caster Level with Poison Spells.<br />
While in Pyrite Reaction, you gain +2% Fire, Cold, Electric, Acid, and Poison Spell Critical Damage. ''Hidden: Grants an extra Burning Ambition dice''<br />
| ranks=1<br />
| ap=1<br />
| pg=20<br />
| prereq=Liquid Power I, Alchemist Level 12<br />
| ldescription=true<br />
| lprereq=true<br />
}}<br />
{{Enhancement table/item<br />
| image=BombadierLiquidPowerIII.png<br />
| name=Liquid Power III<br />
| description=Select an Element to specialize in.<br />
* [[File:BombadierLiquidPowerAcidIII.png||]] Liquid Power Acid: You gain +1 Caster Level with Acid Spells, and 1 extra Burning Ambition Dice.<br />
* [[File:BombadierLiquidPowerColdIII.png||]] Liquid Power Cold: You gain +1 Caster Level with Cold Spells, and 1 extra Burning Ambition Dice.<br />
* [[File:BombadierLiquidPowerElectricIII.png||]] Liquid Power Electric: You gain +1 Caster Level with Electric Spells, and 1 extra Burning Ambition Dice.<br />
* [[File:BombadierLiquidPowerFireIII.png||]] Liquid Power Fire: You gain +1 Caster Level with Fire Spells, and 1 extra Burning Ambition Dice.<br />
* [[File:BombadierLiquidPowerPoisonIII.png||]] Liquid Power Poison: You gain +1 Caster Level with Poison Spells, and 1 extra Burning Ambition Dice.<br />
While in Pyrite Reaction, you gain +1 Conjuration DC.<br />
| ranks=1<br />
| ap=1<br />
| pg=30<br />
| prereq=Liquid Power II, Alchemist Level 18<br />
| ldescription=true<br />
| lprereq=true<br />
}}<br />
{{Enhancement table/item<br />
| image=BombadierMultivial.png<br />
| name=Multivial<br />
| description=Select an Element to specialize in.<br />
* [[File:BombadierMultivialAcid.png||]] SLA: [[Multivial of Acid]](SP:15, Cooldown:12 seconds)<br />
* [[File:BombadierMultivialCold.png||]] SLA: [[Multivial of Frost]](SP:15, Cooldown:12 seconds)<br />
* [[File:BombadierMultivialElectric.png||]] SLA: [[Multivial of Sparks]](SP:15, Cooldown:12 seconds)<br />
* [[File:BombadierMultivialFire.png||]] SLA: [[Multivial of Flame]](SP:15, Cooldown:12 seconds)<br />
* [[File:BombadierMultivialPoison.png||]] SLA: [[Multivial of Poison]](SP:15, Cooldown:12 seconds)<br />
Primer Element: <span style="color:red">Crimsonite (Red)</span>, <br><br />
Passive: +4 Intelligence, and 2 extra Burning Ambition Dice.<br><br />
While in Pyrite Reaction, you gain +2 Conjuration DCs.<br><br />
{{Bug|bug=Unlike the multivial spells, this ability requires a target. (You can't just throw this ability whenever you want; there needs to be an enemy in order to be allowed to use this ability.)}}<br />
| ranks=1<br />
| ap=1<br />
| pg=40<br />
| prereq=Liquid Power III, Alchemist Level 20<br />
| ldescription=true<br />
| lprereq=true<br />
}}<br />
{{Epic destiny table/bottom}}<br />
<br />
=== Tier One ===<br />
Alchemical Resistance, Alchemist Level 1<br />
<br />
{{Epic destiny table/top}}<br />
{{Enhancement table/item<br />
| image=BombadierSpellvialSelection.png<br />
| name=Spellvial Selection<br />
| description=Select an Element to specialize in.<br />
* [[File:BombadierVialAcid.png||]] SLA: [[Vial of Acid]]<br />
* [[File:BombadierVialCold.png||]] SLA: [[Vial of Frost]]<br />
* [[File:BombadierVialElectric.png||]] SLA: [[Vial of Sparks]]<br />
* [[File:BombadierVialFire.png||]] SLA: [[Vial of Flame]]<br />
* [[File:BombadierVialPoison.png||]] SLA: [[Vial of Venom]]<br />
Metamagic: Empower, Maximize, Quicken, Heighten, Enlarge, Eschew Materials<br><br />
Spell Point Cost: 4/2/1 <br><br />
Cooldown 12/8/4 seconds <br><br />
Primer Element: <span style="color:red">Crimsonite (Red)</span> <br><br />
Conjuring a bottle of <element>, you throw a projectile at a single foe that deals 3 to 8 <element> damage per caster level, max caster level 10.<br><br />
DND Dice: Deals 1d6+2 <element> damage per caster level, max 10d6+20<br />
| ranks=3<br />
| level=1<br />
| ap=1<br />
| pg=1<br />
| prereq=<br />
| ldescription=true<br />
| lprereq=true<br />
}}<br />
{{Enhancement table/item<br />
| image=BombadierArcaneKnowledge.png<br />
| name=Arcane Knowledge<br />
| description=+[1/2/3] to Spellcraft and Use Magic Device<br />
| ranks=3<br />
| level=1<br />
| ap=1<br />
| pg=1<br />
| prereq=<br />
| ldescription=true<br />
| lprereq=true<br />
}}<br />
{{Enhancement table/item<br />
| image=BombadierMagicalSubtlety.png<br />
| name=Magical Subtlety<br />
| description=-[20/40/60]% Threat with Spells<br />
| ranks=3<br />
| level=1<br />
| ap=1<br />
| pg=1<br />
| prereq=<br />
| ldescription=true<br />
| lprereq=true<br />
}}<br />
{{Enhancement table/item<br />
| image=BombadierSpellCriticalElementalAndPoisonI.png<br />
| name=Spell Critical: Elemental and Poison I<br />
| description=Your Acid, Cold, Electric, Fire, and Poison damage spells have an additional 1% chance to critically hit.<br />
| ranks=1<br />
| level=1<br />
| ap=2<br />
| pg=1<br />
| prereq=<br />
| ldescription=true<br />
| lprereq=true<br />
}}<br />
{{Enhancement table/item<br />
| image=BombadierWandAndScrollMastery.png<br />
| name=Wand and Scroll Mastery<br />
| description=+[25/50/75]% damage and healing from your wands, scrolls, and other items that cast spells, and +[1/3/6] to the save DCs of your offensive wands. <br />
| ranks=3<br />
| level=1<br />
| ap=1<br />
| pg=1<br />
| prereq=<br />
| ldescription=true<br />
| lprereq=true<br />
}}<br />
{{Epic destiny table/bottom}}<br />
<br />
=== Tier Two===<br />
Requires Alchemist level 2, 5 APS spent in tree<br />
<br />
{{Epic destiny table/top}}<br />
{{Enhancement table/item<br />
| image=BombadierRapidCondensation.png<br />
| name=SLA: Rapid Condensation<br />
| description=Spell Like Ability: [[Rapid Condensation]]<br />
Metamagic: Quicken, Accelerate <br><br />
Spell Point Cost: 4/3/2 <br><br />
Cooldown 12/8/4 seconds<br><br />
Primer Element: <span style="color:gold">Gildleaf (Yellow)</span>, <br><br />
Throw a bottle that explodes on impact, rapidly condensing water in the air with a magical reaction that forms a cloud of obscuring mist. This cloud obscures all friends within the area, granting them 20% Concealment. Fire spells will burn this chemical reaction out of the air, dispelling it.<br />
| ranks=3<br />
| level=2<br />
| ap=1<br />
| pg=5<br />
| prereq=<br />
| ldescription=true<br />
| lprereq=true<br />
}}<br />
{{Enhancement table/item<br />
| image=BombadierEfficientMetamagics.png<br />
| name=Efficient Metamagics I<br />
| description=Select a Metamagic Feat to enhance.<br />
* Efficient Empower: Using the Empower Spell Metamagic costs you 2/4/6 fewer Spell Points.<br />
* Efficient Maximize: Using the Maximize Spell Metamagic costs you 3/6/9 fewer Spell Points.<br />
* Efficient Quicken: Using the Quicken Spell Metamagic costs you 1/2/4 fewer Spell Points.<br />
| ranks=3<br />
| level=2<br />
| ap=2<br />
| pg=5<br />
| prereq=<br />
| ldescription=true<br />
| lprereq=true<br />
}}<br />
{{Enhancement table/item<br />
| image=BombadierStoneOfTheSavant.png<br />
| name=Stone of the Savant<br />
| description=Alchemist's Stone Toggle: While wielding an Orb in your off-hand, you gain +1 Magical Resistance Rating and Magical Resistance Rating Cap per Alchemist Level. You can only have one [[Alchemist's Stone]] Toggle active at a time. <br />
| ranks=1<br />
| level=2<br />
| ap=2<br />
| pg=5<br />
| prereq=<br />
| ldescription=true<br />
| lprereq=true<br />
}}<br />
{{Enhancement table/item<br />
| image=BombadierSpellCriticalElementalAndPoisonII.png<br />
| name=Spell Critical: Elemental and Poison II<br />
| description=Your Acid, Cold, Electric, Fire, and Poison damage spells have an additional 1% chance to critically hit.<br />
| ranks=1<br />
| level=2<br />
| ap=2<br />
| pg=5<br />
| prereq=Spell Critical: Elemental and Poison I<br />
| ldescription=true<br />
| lprereq=true<br />
}}<br />
{{Enhancement table/item<br />
| image=BombadierElementalDefenses.png<br />
| name=Elemental Defenses<br />
| description=When enemy spells deal elemental damage against you, there's a 25% chance you'll gain [10/20/30] temporary hitpoints for 30 seconds. This can trigger up to once every 12 seconds.<br />
(Elemental Damage includes Acid, Cold, Electric, Fire, Sonic.)<br />
| ranks=3<br />
| level=2<br />
| ap=1<br />
| pg=5<br />
| prereq=<br />
| ldescription=true<br />
| lprereq=true<br />
}}<br />
{{Epic destiny table/bottom}}<br />
<br />
=== Tier Three===<br />
Requires Alchemist level 3, 10 APS spent in tree<br />
<br />
{{Epic destiny table/top}}<br />
{{Enhancement table/item<br />
| image=BombadierEfficientMetamagics.png<br />
| name=Efficient Metamagics II<br />
| description=Select a Metamagic Feat to enhance.<br />
* Efficient Empower: Using the Empower Spell Metamagic costs you 2/4/6 fewer Spell Points.<br />
* Efficient Maximize: Using the Maximize Spell Metamagic costs you 3/6/9 fewer Spell Points.<br />
* Efficient Quicken: Using the Quicken Spell Metamagic costs you 1/2/4 fewer Spell Points.<br />
| ranks=3<br />
| level=3<br />
| ap=1<br />
| pg=10<br />
| prereq=Efficient Metamagics I<br />
| ldescription=true<br />
| lprereq=true<br />
}}<br />
{{Enhancement table/item<br />
| image=BombadierSwiftAmbition.png<br />
| name=Swift Ambition<br />
| description=While your Reaction is Pyrite, you gain +1 Reflex Save, +1 for every 5 Alchemist levels you have.<br />
| ranks=1<br />
| level=3<br />
| ap=2<br />
| pg=10<br />
| prereq=<br />
| ldescription=true<br />
| lprereq=true<br />
}}<br />
{{Enhancement table/item<br />
| image=BombadierSpellCriticalElementalAndPoisonIII.png<br />
| name=Spell Critical: Elemental and Poison III<br />
| description=Your Acid, Cold, Electric, Fire, and Poison damage spells have an additional 1% chance to critically hit.<br />
| ranks=1<br />
| level=3<br />
| ap=2<br />
| pg=10<br />
| prereq=Spell Critical: Elemental and Poison II<br />
| ldescription=true<br />
| lprereq=true<br />
}}<br />
{{Enhancement table/item<br />
| image=IntelligenceColored.png<br />
| name=Ability I<br />
| description=+1 to Intelligence<br />
| ranks=1<br />
| level=3<br />
| ap=2<br />
| pg=10<br />
| prereq=<br />
| ldescription=true<br />
| lprereq=true<br />
}}<br />
{{Epic destiny table/bottom}}<br />
<br />
=== Tier Four===<br />
Requires Alchemist level 4, 20 APS spent in tree<br />
<br />
{{Epic destiny table/top}}<br />
{{Enhancement table/item<br />
| image=BombadierSmokeBomb.png<br />
| name=Spell Like Ability: Smoke Bomb<br />
| description=SLA: Smoke Bomb<br />
Metamagic: Extend, Quicken, Eschew Materials<br><br />
Spell Point Cost: 25/20/15<br><br />
Cooldown 12 seconds<br><br />
Primer Element: <span style="color:gold">Gildleaf (Yellow)</span>, <br><br />
Throw a bottle beneath you that explodes into a cloud of smoke and leaves you Invisible and Displaced for 12 seconds.<br />
| ranks=1<br />
| level=4<br />
| ap=1<br />
| pg=20<br />
| prereq=<br />
| ldescription=true<br />
| lprereq=true<br />
}}<br />
{{Enhancement table/item<br />
| image=BombadierEfficientHeighten.png<br />
| name=Efficient Heighten<br />
| description=Using the Heighten Spell Metamagic costs you [1/2] fewer Spell Point per heightened level.<br />
| ranks=2<br />
| level=4<br />
| ap=2<br />
| pg=20<br />
| prereq=Efficient Metamagics II<br />
| ldescription=true<br />
| lprereq=true<br />
}}<br />
{{Enhancement table/item<br />
| image=BombadierBurningAmbition.png<br />
| name=Burning Ambition<br />
| description=When your Reaction is Pyrite, your offensive Crimsonite and Gildleaf Alchemist spells will ignite your enemies with magic, dealing additional damage. This damage determines its element based on the element of the spell cast. This ability begins at 1d4 damage, adding another 1d4 for each Burning Ambition die you get from other abilities. This damage scales with Spell Power.<br />
<br />
Notes:<br />
* Burning Ambition will proc multiple times on spells that have multiple hits.<br />
* Burning Ambition has a chance to critically hit, probably based on the spell critical chance for the corresponding element.<br />
* {{Bug|Core 3 and 4 add an additional burning ambition dice each.}}<br />
| ranks=1<br />
| level=4<br />
| ap=2<br />
| pg=20<br />
| prereq=<br />
| ldescription=true<br />
| lprereq=true<br />
}}<br />
{{Enhancement table/item<br />
| image=BombadierSpellCriticalElementalAndPoisonIV.png<br />
| name=Spell Critical: Elemental and Poison IV<br />
| description=Your Acid, Cold, Electric, Fire, and Poison damage spells have an additional 1% chance to critically hit.<br />
| ranks=1<br />
| level=4<br />
| ap=2<br />
| pg=20<br />
| prereq=Spell Critical: Elemental and Poison III<br />
| ldescription=true<br />
| lprereq=true<br />
}}<br />
{{Enhancement table/item<br />
| image=IntelligenceColored.png<br />
| name=Ability II<br />
| description=+1 to Intelligence<br />
| ranks=1<br />
| level=4<br />
| ap=2<br />
| pg=20<br />
| prereq=Ability I<br />
| ldescription=true<br />
| lprereq=true<br />
}}<br />
{{Epic destiny table/bottom}}<br />
<br />
=== Tier Five ===<br />
Requires Alchemist Level 5, Character Level 12, 30 APs spent in tree<br />
<br />
{{Epic destiny table/top}}<br />
{{Enhancement table/item<br />
| image=BombadierElementalObliteration.png<br />
| name=Elemental Obliteration<br />
| description=Select an Element for an explosive spell.<br />
* [[File:BombadierElementalObliterationAcid.png||]] SLA: Caustic Obliteration<br />
* [[File:BombadierElementalObliterationFire.png||]] SLA: Fiery Obliteration<br />
* [[File:BombadierElementalObliterationCold.png||]] SLA: Frost Obliteration<br />
* [[File:BombadierElementalObliterationPoison.png||]] SLA: Poison Obliteration<br />
* [[File:BombadierElementalObliterationElectric.png||]] SLA: Voltaic Obliteration<br />
Spell Like Ability: [[Elemental Obliteration]]<br><br />
Metamagic: Empower, Maximize, Quicken, Heighten <br><br />
Spell Point Cost: 12/8/6 <br><br />
Cooldown 12/8/6 seconds <br><br />
Primer Element: <span style="color:red">Crimsonite (Red)</span>, <br><br />
Throw a vial that explodes with <element> on impact, dealing 1d6+3 <element> damage per Caster Level to all enemies nearby. (Max Caster Level 10)<br />
| ranks=1<br />
| ap=1<br />
| pg=30<br />
| prereq=<br />
| ldescription=true<br />
| lprereq=true<br />
}}<br />
{{Enhancement table/item<br />
| image=BombadierAugmentation.png<br />
| name=Augmentation<br />
| description=+2 Caster Levels with Crimsonite and Gildleaf spells.<br />
| ranks=1<br />
| ap=2<br />
| pg=30<br />
| prereq=<br />
| ldescription=true<br />
| lprereq=true<br />
}}<br />
{{Enhancement table/item<br />
| image=BombadierInfernoOfCreation.png<br />
| name=Inferno of Creation<br />
| description=When your Reaction is Pyrite, you gain +1 Burning Ambition die, and your harmful Crimsonite spells apply a stack of vulnerability to enemies that have at least 3 different elements of Burning Ambition.<br />
Vulnerable: You take 1% more damage for 3 seconds. This effect stacks up to 20 times, and loses one stack on expiration.<br />
| ranks=1<br />
| ap=1<br />
| pg=30<br />
| prereq=Burning Ambition<br />
| ldescription=true<br />
| lprereq=true<br />
}}<br />
{{Enhancement table/item<br />
| image=BombadierDCBoosts.png<br />
| name=Conjuration Focus<br />
| description=+2 to Conjuration DCs<br />
| ranks=1<br />
| ap=2<br />
| pg=30<br />
| prereq=<br />
| ldescription=true<br />
| lprereq=true<br />
}}<br />
{{Enhancement table/item<br />
| image=BombadierWeakeningMixture.png<br />
| name=Weakening Mixture<br />
| description=Select an Element to specialize in.<br />
* [[File:BombadierWeakeningMixtureAcid.png||]] Weakening Mixture Acid: When cast an Acid spell on a creature that is immune to Acid, it makes them vulnerable to Acid for a short period of time.<br />
* [[File:BombadierWeakeningMixtureCold.png||]] Weakening Mixture Cold: When cast on a Cold spell on a creature that is immune to Cold, it makes them vulnerable to Cold for a short period of time.<br />
* [[File:BombadierWeakeningMixtureElectric.png||]] Weakening Mixture Electric: When cast an Electric spell on a creature that is immune to Electric, it makes them vulnerable to Electric for a short period of time.<br />
* [[File:BombadierWeakeningMixtureFire.png||]] Weakening Mixture Fire: When cast on a Fire spell on a creature that is immune to Fire, it makes them vulnerable to Fire for a short period of time.<br />
* [[File:BombadierWeakeningMixturePoison.png||]] Weakening Mixture Poison: When cast on a Poison spell on a creature that is immune to Poison, it makes them vulnerable to Poison for a short period of time.<br />
Note: Any spell of the proper element can remove immunities. Tested working for Sorcerer, Alchemist, and Artificer spells.<br />
| ranks=1<br />
| ap=1<br />
| pg=30<br />
| prereq=<br />
| ldescription=true<br />
| lprereq=true<br />
}}<br />
{{Epic destiny table/bottom}}<br />
[[Category:Alchemist enhancements]]</div>
SpookyNoodle
https://ddowiki.com/index.php?title=Shifter_enhancements&diff=459677
Shifter enhancements
2020-11-04T02:58:08Z
<p>SpookyNoodle: /* Tier Two */</p>
<hr />
<div>{{EnhancementsTOC}}<br />
{{-}}<br />
== Shifter enhancements ==<onlyinclude><br />
[[File:Shifter.png|Shifter enhancements tree]]<br />
<br />
=== Core abilities ===<br />
{{Epic destiny table/top}}<br />
{{Enhancement table/item<br />
| image=Icon ExtraShifting.png<br />
| name=Extra Shifting<br />
| description=+1 Rage uses per rest. (You expend Rage uses to activate your Shifting).<br />
| ranks=1<br />
| ap=1<br />
| pg=0<br />
| level=1<br />
| prereq=Character level 1<br />
| ldescription=true<br />
| lprereq=true<br />
}}<br />
{{Enhancement table/item<br />
| image=Icon Constitution.png<br />
| name=Ability I<br />
| description=Choose between Constitution, Dexterity, Strength or Wisdom<br />
* [[File:Icon Constitution.png||]] +1 Constitution<br />
* [[File:Icon Dexterity.png||]] +1 Dexterity<br />
* [[File:Icon Strength.png||]] +1 Strength<br />
* [[File:Icon Ability Score.png||]] +1 Wisdom<br />
| ranks=1<br />
| ap=2<br />
| pg=0<br />
| level=3<br />
| prereq=Character level 4, Extra Shfting<br />
| ldescription=true<br />
| lprereq=true<br />
}}<br />
{{Enhancement table/item<br />
| image=Icon ExtraShifting.png<br />
| name=Extra Shifting<br />
| description=+2 Rage uses per rest.<br />
| ranks=1<br />
| ap=1<br />
| pg=0<br />
| level=6<br />
| prereq=Character level 7, Ability I<br />
| ldescription=true<br />
| lprereq=true<br />
}}<br />
{{Enhancement table/item<br />
| image=Icon Constitution.png<br />
| name=Ability II<br />
| description=Choose between Constitution, Dexterity, Strength or Wisdom<br />
* [[File:Icon Constitution.png||]] +1 Constitution<br />
* [[File:Icon Dexterity.png||]] +1 Dexterity<br />
* [[File:Icon Strength.png||]] +1 Strength<br />
* [[File:Icon Ability Score.png||]] +1 Wisdom<br />
| ranks=1<br />
| ap=2<br />
| pg=0<br />
| prereq=Character level 11, Extra Shifting<br />
| level=12<br />
| ldescription=true<br />
| lprereq=true<br />
}}<br />
{{Enhancement table/item<br />
| image=Icon RegeneratingShift.png<br />
| name=Regenerating Shift<br />
| description=+You regenerate 1 Rage use every 90 seconds.<br />
| ranks=1<br />
| ap=1<br />
| pg=0<br />
| level=18<br />
| prereq=Character level 16, Ability II<br />
| ldescription=true<br />
| lprereq=true<br />
}}<br />
{{Epic destiny table/bottom}}<br />
<br />
=== Tier One ===<br />
Requires character level 1, 1 AP spent in tree<br />
<br />
{{Epic destiny table/top}}<br />
{{Enhancement table/item<br />
| image=Icon BruteFighting.png<br />
| name=Brute Fighting<br />
| description=Select between:<br />
* [[File:Icon BrutalSpellcasting.png||]] Brutal Spellcasting: Your damaging spells generate [25/50/75]% more hate than they normally would, making enemies more likely to attack you. Cooldown: 2 seconds<br />
* [[File:Icon BruteFighting.png||]] Brutal Fighting: Activate this ability to cause your melee attacks to generate [25/50/75]% more hate, making enemies more likely to attack you. Cooldown: 2 seconds<br />
| ranks=3<br />
| ap=1<br />
| pg=1<br />
| level=1<br />
| prereq=<br />
| ldescription=true<br />
| lprereq=true<br />
}}<br />
{{Enhancement table/item<br />
| image=Icon HuntAndTrack.png<br />
| name=Hunt & Track<br />
| description=+[1/2/3] Spot, Listen and Intimidate<br />
| ranks=3<br />
| ap=1<br />
| pg=1<br />
| level=1<br />
| prereq=<br />
| ldescription=true<br />
| lprereq=true<br />
}}<br />
{{Enhancement table/item<br />
| image=Icon ExtendShifting.png<br />
| name=Extend Shifting<br />
| description=Your Shifting and Barbarian rages last [25/50/75]% longer.<br />
| ranks=3<br />
| ap=1<br />
| pg=1<br />
| level=1<br />
| prereq=<br />
| ldescription=true<br />
| lprereq=true<br />
}}<br />
{{Enhancement table/item<br />
| image=Icon HardyShifting.png<br />
| name=Hardy Shifting<br />
| description=+[1/2/3] Constitution while Shifting or Raging.<br />
| ranks=3<br />
| ap=1<br />
| pg=1<br />
| level=1<br />
| prereq=<br />
| ldescription=true<br />
| lprereq=true<br />
}}<br />
{{Enhancement table/item<br />
| image=Icon SelfRelaint.png<br />
| name=Self-Reliant<br />
| description=+[1/2/3] to Will Saving Throws.<br />
| ranks=3<br />
| ap=1<br />
| pg=1<br />
| level=1<br />
| prereq=<br />
| ldescription=true<br />
| lprereq=true<br />
}}<br />
<br />
<br />
<br />
{{Epic destiny table/bottom}}<br />
<br />
=== Tier Two ===<br />
Requires 5 APs spent in tree<br />
<br />
{{Epic destiny table/top}}<br />
{{Enhancement table/item<br />
| image=Icon ShiftedDefenses.png<br />
| name=Shifted Defenses<br />
| description=Choice determined by your subrace:<br />
* [[File:Icon ShiftedDefenses.png||]] Shifted Defenses: +[4/8/12] Physical Resistance Rating while Raging. Requires [[Beasthide Shifter]]<br />
* [[File:Icon ShiftedSenses.png||]] Shifted Senses: +[3/6/10] Spot and +[2/4/6]% Dodge while Raging. Requires [[Wildhunt Shifter]]<br />
| ranks=3<br />
| ap=1<br />
| pg=5<br />
| prereq=<br />
| ldescription=true<br />
| lprereq=true<br />
}}<br />
{{Enhancement table/item<br />
| image=Icon NaturalArmor.png<br />
| name=Natural Armor<br />
| description=+[2/4/6] Natural Armor<br />
| ranks=3<br />
| ap=1<br />
| pg=5<br />
| prereq=<br />
| ldescription=true<br />
| lprereq=true<br />
}}<br />
{{Enhancement table/item<br />
| image=Icon BeasthideHowl.png<br />
| name=Howl<br />
| description=Choice determined by your subrace:<br />
* [[File:Icon BeasthideHowl.png||]] Beasthide Howl: Release a mighty howl, granting nearby allies +2 Action Boost Bonus to PRR and MRR, plus an additional 2 per 5 Character Levels you have for 20 seconds. Cooldown: 60 Seconds. Requires [[Beasthide Shifter]]<br />
* [[File:Icon WildhuntHowl.png||]] Wildhunt Howl: Release a mighty howl, granting nearby allies +1 Action Boost Bonus to Saving Throws, plus an additional 1 per 10 Character Levels you have for 20 seconds. Cooldown: 60 Seconds. Requires [[Wildhunt Shifter]]<br />
| ranks=1<br />
| ap=2<br />
| pg=5<br />
| prereq=<br />
| ldescription=true<br />
| lprereq=true<br />
}}<br />
{{Enhancement table/item<br />
| image=Icon MagicFang.png<br />
| name=Magic Fang<br />
| description=Increases the Enhancement Bonus of the target's natural weapon by 1, plus 1 per five caster levels. An item can have only one temporary item enhancement at a time. Only works on players, hirelings, or pets, and only if they are Animals, Vermin, Magical Beats, Dragons, or Fey. Equipping a new weapon cancels the effect.<br />
Cost: 8 HP<br />
Cooldown: 20 seconds<br />
| ranks=1<br />
| ap=1<br />
| pg=5<br />
| prereq=<br />
| ldescription=true<br />
| lprereq=true<br />
}}<br />
{{Enhancement table/item<br />
| image=Sp_drd_maul.png<br />
| name=Maul<br />
| description=Melee Attack: Requires an equipped Melee weapon. Make an attack similar to the Druid spell Maul: This attack deals an extra 2(W) to the target, and applies a bleeding effect that deals 1d4 slash damage every 2 seconds for 8 seconds. Striking the target successfully may also intimidate the target based on the player's intimidate skill.<br />
<br />
Cost: 2 HP<br />
Cooldown: 18 seconds<br />
| ranks=1<br />
| ap=2<br />
| pg=5<br />
| prereq=<br />
| ldescription=true<br />
| lprereq=true<br />
}}<br />
<br />
{{Epic destiny table/bottom}}<br />
<br />
=== Tier Three ===<br />
Requires 10 APs spent in tree<br />
<br />
{{Epic destiny table/top}}<br />
{{Enhancement table/item<br />
| image=Icon EmpoweredByNature.png<br />
| name=Empowered by Nature<br />
| description=Choose an effect:<br />
* [[File:Icon EmpoweredByNature.png||]] Beasthide: +[10/20/30] Positive Healing Amplification. Requires [[Beasthide Shifter]]<br />
* [[File:Icon EmpoweredByNatureWildhunt.png||]] Wildhunt: +[25/50/100] Maximum Spell Points. You can now cast while Raging. Requires [[Wildhunt Shifter]]<br />
: Note: The casting while raging seems to work for all spells. This includes clickies and wand/scroll casting.<br />
| ranks=3<br />
| ap=1<br />
| pg=10<br />
| prereq=<br />
| ldescription=true<br />
| lprereq=true<br />
}}<br />
{{Enhancement table/item<br />
| image=Icon AugmentSummoning.png<br />
| name=Augment Summoning<br />
| description=Grants the Augment Summoning feat: Your summoned creatures, charmed minions, pets, and hirelings have +4 to all ability scores, increased health, and increased fortification.<br />
| ranks=1<br />
| ap=1<br />
| pg=10<br />
| prereq=<br />
| ldescription=true<br />
| lprereq=true<br />
}}<br />
{{Enhancement table/item<br />
| image=Icon StrongerHowlBeasthide.png<br />
| name=Stronger Howl<br />
| description=Choose between:<br />
* [[File:Icon StrongerHowlBeasthide.png||]] Beasthide: When you Howl, nearby enemies take -2 to Attack, minus an additional 2 per per 5 Character Levels you have for 20 seconds. Requires [[Beasthide Shifter]]<br />
* [[File:Icon StrongerHowlWildhunt.png||]] Wildhunt: When you Howl, nearby enemies take -1 to Saving Throws, minus an additional 1 per 5 Character Levels you have for 20 seconds. Requires [[Wildhunt Shifter]]<br />
| ranks=1<br />
| ap=2<br />
| pg=10<br />
| prereq=Howl<br />
| ldescription=true<br />
| lprereq=true<br />
}}<br />
{{Enhancement table/item<br />
| image=Icon FavoredEnemyAnimal.png<br />
| name=Favored Enemy<br />
| description=Choose a Favored Enemy<br />
* [[File:Icon FavoredEnemyAnimal.png||]] Favored Enemy: Animal<br />
* [[File:Icon FavoredEnemyFey.png||]] Favored Enemy: Fey<br />
* [[File:Icon FavoredEnemyMagicalBeast.png||]] Favored Enemy: Magical Beast<br />
* [[File:Icon FavoredEnemyPlant.png||]] Favored Enemy: Plant<br />
* [[File:Icon FavoredEnemyReptilian.png||]] Favored Enemy: Reptilian<br />
* [[File:Icon FavoredEnemyVermin.png||]] Favored Enemy: Vermin<br />
| ranks=1<br />
| ap=2<br />
| pg=10<br />
| prereq=<br />
| ldescription=true<br />
| lprereq=true<br />
}}<br />
{{Epic destiny table/bottom}}<br />
<br />
=== Tier Four ===<br />
<br />
Requires 15 APs spent in tree<br />
<br />
{{Epic destiny table/top}}<br />
{{Enhancement table/item<br />
| image=Icon ThreateningShift.png<br />
| name=Exceptional Shifting<br />
| description=Choose an effect based on your subrace:<br />
* [[File:Icon ThreateningShift.png||]] Threatening Shift:While raging, +20% to Threat Generation and +5% Quality Bonus to Maximum Hit Points. Requires [[Beasthide Shifter]]<br />
* [[File:Icon CamouflagedShift.png||]] Wild Magic: While raging, gain Lesser Dispacement. When you activate a Rage, you gain Temporary Spell Points equal to 5 + double your Character Level. These last for 5 minutes, until you dismiss or activate another rage, or until used. Requires [[Wildhunt Shifter]]<br />
| ranks=1<br />
| ap=2<br />
| pg=10<br />
| prereq=<br />
| ldescription=true<br />
| lprereq=true<br />
}}<br />
{{Enhancement table/item<br />
| image=Icon TrueHunter.png<br />
| name=True Hunter<br />
| description=You gain +2 to Saves vs. Enchantments and Illusions, immunity to Petrification and +10 to Spot.<br />
| ranks=1<br />
| ap=2<br />
| pg=20<br />
| prereq=<br />
| ldescription=true<br />
| lprereq=true<br />
}}<br />
{{Enhancement table/item<br />
| image=Icon HowlOfTerror.png<br />
| name=Howl of Terror<br />
| description=You utter a terrifying howl, filling your foes with a paralyzing fear. Foes around you are paralyzed for 6 to 24 seconds. Will save (18 + Wis Mod + Enchantment<br />
bonuses) negates. This can be cast while Raging.<br />
Cost: 45/40/30 SP<br />
Cooldown: 20/15/10 seconds<br />
| ranks=3<br />
| ap=1<br />
| pg=20<br />
| prereq=<br />
| ldescription=true<br />
| lprereq=true<br />
}}<br />
{{Epic destiny table/bottom}}</onlyinclude><br />
<br />
[[Category:Shifter enhancements]]</div>
SpookyNoodle
https://ddowiki.com/index.php?title=Apothecary_enhancements&diff=459676
Apothecary enhancements
2020-11-04T02:56:48Z
<p>SpookyNoodle: /* Core abilities */</p>
<hr />
<div>{{EnhancementsTOC}}<br />
== Apothecary enhancements == {{TOCLeft}}<br />
https://www.ddo.com/sites/default/files/Apothecary.PNG<br />
<br />
=== Core abilities ===<br />
<br />
{{Epic destiny table/top}}<br />
{{Enhancement table/item<br />
| image=ApothecaryDetermination.png<br />
| name=Determination<br />
| description=+1 Will Save<br />
| ranks=1<br />
| ap=1<br />
| pg=0<br />
| prereq=Alchemist Level 1<br />
| ldescription=true<br />
| lprereq=true<br />
}}<br />
{{Enhancement table/item<br />
| image=ApothecaryAlchemicalShield.png<br />
| name=Alchemical Shield<br />
| description=While in cloth armor or in Composite Plating, you have a +4 Alchemical bonus to AC and are protected from Magic Missiles. <br /><br />
While your Reaction is Verdanite, +5 Positive & Negative Spell Power. <br />
| ranks=1<br />
| ap=1<br />
| pg=5<br />
| prereq=Determination, Alchemist Level 3<br />
| ldescription=true<br />
| lprereq=true<br />
}}<br />
{{Enhancement table/item<br />
| image=ApothecaryCurativeAdmixtureCSW.png<br />
| name=Curative Admixture<br />
| description=Curative Admixture Cure Serious Wounds SLA and Curative Admixture Inflict Serious Wounds SLA that share a cooldown. (Gildleaf spells)<br />Passive: + 1 Spell Penetration. While your Reaction is Verdanite, +5 Positive & Negative Spell Power.<br />
| ranks=1<br />
| ap=1<br />
| pg=10<br />
| prereq=Alchemical Shield, Alchemist Level 6<br />
| ldescription=true<br />
| lprereq=true<br />
}}<br />
{{Enhancement table/item<br />
| image=ApothecarySpillTheBadStuff.png<br />
| name=Spill the Bad Stuff<br />
| description=Gildleaf Offensive SLA: Deals 1d6+4 per Caster Level of a random type of damage to enemies in a short cone. The damage all scales with Positive Spell Power. Affected enemies have a chance to be Blinded, Dazed, Silenced, Tripped, Stunned, or Paralyzed. (Fortitude save negates).<br /><br />
Passive: While your Reaction is Verdanite, +2% Positive & Negative Spell Critical Damage & 5% Magical Efficiency (reduced spell point cost)<br /><br />
| ranks=1<br />
| ap=1<br />
| pg=20<br />
| prereq=Curative Admixture, Alchemist Level 12<br />
| ldescription=true<br />
| lprereq=true<br />
}}<br />
{{Enhancement table/item<br />
| image=ApothecaryCurativeAdmixtureHeal.png<br />
| name=Curative Admixture: Heal<br />
| description=Curative Admixture Heal SLA and Curative Admixture Harm SLA that share a cooldown (Gildleaf spells). <br /><br />
Passive: While your Reaction is Verdanite, +1 Transmutation DC <br /><br />
| ranks=1<br />
| ap=1<br />
| pg=30<br />
| prereq=Spill the Bad Stuff, Alchemist Level 18<br />
| ldescription=true<br />
| lprereq=true<br />
}}<br />
{{Enhancement table/item<br />
| image=ApothecaryGeniusNeverDies.png<br />
| name=Genius Never Dies!<br />
| description=You gain +4 Intelligence, +20 Concentration, +1000 Unconsciousness Range, the [[Diehard]] feat, and +1 Spell Penetration. <br /><br />
Passive: While your Reaction is Verdanite, +2 Transmutation DC <br /><br />
| ranks=1<br />
| ap=1<br />
| pg=40<br />
| prereq=Curative Admixture: Heal, Alchemist Level 20<br />
| ldescription=true<br />
| lprereq=true<br />
}}<br />
{{Epic destiny table/bottom}}<br />
<br />
=== Tier One ===<br />
Requires Determination, Alchemist Level 1<br />
<br />
{{Epic destiny table/top}}<br />
{{Enhancement table/item<br />
| image=ApothecaryCurativeAdmixtureCLW.png<br />
| name=Curative Admixture: Cure Light Wounds<br />
| description=Curative Admixture: Cure Light Wounds<br />
Metamagic: Empower, Empower Heal, Maximize, Intensify<br />
Spell Point Cost: 4/3/2<br />
Cooldown 12/8/4 seconds<br />
Primer Element: Gildleaf<br />
<br />
Infuses a Cure Light Wounds potion with magical energy, hurling it towards your target in an arc. The potion explodes in a small AOE that deals 1d6+2 plus 1 per caster level (maximum caster level 5) positive energy damage to nearby living allies and enemy undead. This infusion is affected by Artificer/Alchemist Knowledge: Potions.<br />
| ranks=3<br />
| level=1<br />
| ap=1<br />
| pg=1<br />
| prereq=<br />
| ldescription=true<br />
| lprereq=true<br />
}}<br />
{{Enhancement table/item<br />
| image=ApothecarySkills.png<br />
| name=Apothecary Skills<br />
| description=+[1/2/3] Haggle, Concentration, and Heal.<br />
Rank 3: +1 Will Saves<br />
| ranks=3<br />
| level=1<br />
| ap=1<br />
| pg=1<br />
| prereq=<br />
| ldescription=true<br />
| lprereq=true<br />
}}<br />
{{Enhancement table/item<br />
| image=ApothecarySpellCriticalI.png<br />
| name=Spell Critical Chance: Positive & Negative I<br />
| description=+2% chance to critically hit with Positive and Negative Spells.<br />
| ranks=1<br />
| level=1<br />
| ap=2<br />
| pg=1<br />
| prereq=<br />
| ldescription=true<br />
| lprereq=true<br />
}}<br />
{{Enhancement table/item<br />
| image=ApothecaryEnergyOfTheScholar.png<br />
| name=Energy of the Scholar<br />
| description=+[30/60/90] Maximum Spell Points<br />
| ranks=3<br />
| level=1<br />
| ap=1<br />
| pg=1<br />
| prereq=<br />
| ldescription=true<br />
| lprereq=true<br />
}}<br />
{{Enhancement table/item<br />
| image=ApothecarySoothingPoultices.png<br />
| name=Soothing Poultices<br />
| description=While your Reaction is Verdanite, when you cast spells on yourself of allies you grant temporary hitpoints equal to third/half/full Intelligence. These last for three minutes.<br />
| ranks=3<br />
| level=1<br />
| ap=1<br />
| pg=1<br />
| prereq=<br />
| ldescription=true<br />
| lprereq=true<br />
}}<br />
{{Epic destiny table/bottom}}<br />
<br />
=== Tier Two===<br />
Requires Alchemist level 2, 5 APS spent in tree<br />
<br />
{{Epic destiny table/top}}<br />
{{Enhancement table/item<br />
| image=ApothecaryHaleAndHearty.png<br />
| name=Hale & Hearty<br />
| description=+[3/6/10] Positive and Negative Healing Amplification<br />
| ranks=3<br />
| level=2<br />
| ap=1<br />
| pg=5<br />
| prereq=<br />
| ldescription=true<br />
| lprereq=true<br />
}}<br />
{{Enhancement table/item<br />
| image=ApothecarySpellCriticalII.png<br />
| name=Spell Critical Chance: Positive & Negative II<br />
| description=+2% chance to critically hit with Positive and Negative Spells.<br />
| ranks=1<br />
| level=2<br />
| ap=2<br />
| pg=5<br />
| prereq=Spell Critical Chance: Positive & Negative I<br />
| ldescription=true<br />
| lprereq=true<br />
}}<br />
{{Enhancement table/item<br />
| image=ApothecaryStoneOfTheScholar.png<br />
| name=Stone of the Scholar<br />
| description=Stone of the Scholar: Alchemist's Stone Toggle: While wielding an Orb in your off-hand, you gain +10 Healing Amplification and +20 Positive Spell Power. You can only have one Alchemist's Stone Toggle active at a time.<br />
| ranks=1<br />
| level=2<br />
| ap=2<br />
| pg=5<br />
| prereq=<br />
| ldescription=true<br />
| lprereq=true<br />
}}<br />
{{Enhancement table/item<br />
| image=ApothecaryLifeSalve.png<br />
| name=Life Salve<br />
| description=Training this Enhancement also grants you a similar ability Death Salve.<br />
Target player, hireling, or pet takes 100% base healing from Positive spells for the next 3 minutes (or until target dies.) Has no effect on NPC allies or allies that already take 100% base Positive healing. This overrides their innate base healing from Positive spells for the duration. Shares a cooldown with Death Salve and Converter. <i>Note: cannot be used on self.<br />
| ranks=1<br />
| level=2<br />
| ap=2<br />
| pg=5<br />
| prereq=<br />
| ldescription=true<br />
| lprereq=true<br />
}}<br />
{{Epic destiny table/bottom}}<br />
<br />
=== Tier Three===<br />
Requires Alchemist level 3, 10 APS spent in tree<br />
<br />
{{Epic destiny table/top}}<br />
{{Enhancement table/item<br />
| image=Panacea.png<br />
| name=Panacea Poultice<br />
| description=(Gildleaf SLA): Target ally at touch range takes the [[Panacea]] effect. (6/3/1 spell point, 12/8/6 second cooldown).<br />
| ranks=3<br />
| level=3<br />
| ap=1<br />
| pg=10<br />
| prereq=<br />
| ldescription=true<br />
| lprereq=true<br />
}}<br />
{{Enhancement table/item<br />
| image=ApothecarySafetyGoggles.png<br />
| name=Safety Goggles<br />
| description=+[1/2/3] Armor Class and +[2/4/6] Resistance to Fire, Cold, Acid and Electric damage. Rank 3: Blindness Immunity.<br />
| ranks=3<br />
| level=3<br />
| ap=1<br />
| pg=10<br />
| prereq=<br />
| ldescription=true<br />
| lprereq=true<br />
}}<br />
{{Enhancement table/item<br />
| image=ApothecarySpellCriticalIII.png<br />
| name=Spell Critical Chance: Positive & Negative III<br />
| description=+2% chance to critically hit with Positive and Negative Spells.<br />
| ranks=1<br />
| level=3<br />
| ap=2<br />
| pg=10<br />
| prereq=Spell Critical Chance: Positive & Negative II<br />
| ldescription=true<br />
| lprereq=true<br />
}}<br />
{{Enhancement table/item<br />
| image=ApothecaryUnbreakableAmbition.png<br />
| name=Willful Ambition<br />
| description=When your Reaction is Verdanite, you gain +1 Will Save, +1 for every 5 Alchemist Levels you have.<br />
| ranks=1<br />
| level=3<br />
| ap=2<br />
| pg=10<br />
| prereq=<br />
| ldescription=true<br />
| lprereq=true<br />
}}<br />
{{Enhancement table/item<br />
| image=IntelligenceConstitution.png<br />
| name=Ability I<br />
| description=+1 to either Intelligence or Constitution<br />
| ranks=1<br />
| level=3<br />
| ap=2<br />
| pg=10<br />
| prereq=<br />
| ldescription=true<br />
| lprereq=true<br />
}}<br />
{{Epic destiny table/bottom}}<br />
<br />
=== Tier Four===<br />
Requires Alchemist level 4, 20 APS spent in tree<br />
<br />
{{Epic destiny table/top}}<br />
{{Enhancement table/item<br />
| image=ApothecaryInsulatedBoots.png<br />
| name=Insulated Boots<br />
| description=+[2/4/6] Magical Resistance Rating.<br />
Rank 3: You are immune to Slippery Surfaces.<br />
Not quite fashionable, but they'll keep you standing!<br />
| ranks=3<br />
| level=4<br />
| ap=1<br />
| pg=20<br />
| prereq=<br />
| ldescription=true<br />
| lprereq=true<br />
}}<br />
{{Enhancement table/item<br />
| image=ApothecarySpellCriticalIV.png<br />
| name=Spell Critical Chance: Positive & Negative IV<br />
| description=+2% chance to critically hit with Positive and Negative Spells.<br />
| ranks=1<br />
| level=4<br />
| ap=2<br />
| pg=20<br />
| prereq=Spell Critical Chance: Positive & Negative III<br />
| ldescription=true<br />
| lprereq=true<br />
}}<br />
{{Enhancement table/item<br />
| image=ApothecaryRunForYourLife.png<br />
| name=Run for your life!<br />
| description=While your Reaction is Verdanite, you gain 1% Movement Speed per Alchemist Level.<br />
| ranks=1<br />
| level=4<br />
| ap=2<br />
| pg=20<br />
| prereq=<br />
| ldescription=true<br />
| lprereq=true<br />
}}<br />
{{Enhancement table/item<br />
| image=IntelligenceConstitution.png<br />
| name=Ability II<br />
| description=+1 to either Intelligence or Constitution<br />
| ranks=1<br />
| level=4<br />
| ap=2<br />
| pg=20<br />
| prereq=Ability II<br />
| ldescription=true<br />
| lprereq=true<br />
}}<br />
{{Epic destiny table/bottom}}<br />
<br />
=== Tier Five ===<br />
Requires Alchemist Level 5, Character Level 12, 30 APs spent in tree<br />
<br />
{{Epic destiny table/top}}<br />
{{Enhancement table/item<br />
| image=ApothecaryCurativeAdmixtureCCW.png<br />
| name=Curative Admixture: Cure or Inflict Critical Wounds<br />
| description=Curative Admixture: Cure Critical Wounds Or Curative Admixture: Inflict Critical Wounds<br />
Metamagic: Empower, Empower Heal, Maximize, Intensify<br />
Spell Point Cost: 45<br />
Cooldown 12 seconds<br />
Primer Element: Gildleaf<br />
<br />
Infuses a Cure/Inflict Critical Wounds potion with magical energy, hurling it towards your target in an arc. The potion explodes in a small AOE that deals 4d6+8 plus 1 per caster level (maximum caster level 20) positive/negative energy damage to nearby living allies and enemy undead. <br />
| ranks=1<br />
| ap=1<br />
| pg=30<br />
| prereq=<br />
| ldescription=true<br />
| lprereq=true<br />
}}<br />
{{Enhancement table/item<br />
| image=ApothecaryGlovesOfTheMasterApothecary.png<br />
| name=Gloves of the Master Apothecary<br />
| description=+5 Use Magic Device, +10 Universal Spell Power.<br />
You have a 15% chance to retain a copy of any single-use Positive, Negative, or Repair Healing Potion that you drink.<br />
| ranks=1<br />
| ap=2<br />
| pg=30<br />
| prereq=Insulated Boots<br />
| ldescription=true<br />
| lprereq=true<br />
}}<br />
{{Enhancement table/item<br />
| image=ApothecaryMasterApothecary.png<br />
| name=Master Apothecary<br />
| description=You have no Max Caster Level with Curative Admixtures and any Gildleaf Alchemist Spells. +2 To Transmutation DCs, and +1 Spell Penetration <br />
| ranks=1<br />
| ap=2<br />
| pg=30<br />
| prereq=Spell Critical Chance: Positive & Negative IV<br />
| ldescription=true<br />
| lprereq=true<br />
}}<br />
{{Enhancement table/item<br />
| image=ApothecaryDissolve.png<br />
| name=Dissolve<br />
| description=Target enemy at touch range that is Fascinated, Sleeping, Dancing, Dazed, Tripped, Mesmerized, Paralyzed, Petrified, or Stunned must make a Fortitude save (d20 + your Heal skill) or die instantly. (20 second cooldown)<br />
| ranks=1<br />
| ap=2<br />
| pg=30<br />
| prereq=<br />
| ldescription=true<br />
| lprereq=true<br />
}}<br />
{{Enhancement table/item<br />
| image=ApothecaryDeadlyNeurotoxin.png<br />
| name=Deadly Neurotoxin/Nightshade<br />
| description=Choose between Deadly Neurotoxin and Nightshade.<br />
<br />
Deadly Neurotoxin: Offensive Gildleaf or Ceruleite Spells will reduce your targets Armor Class and Magical Resistance rating by -1 per stack, max 5.<br />
<br />
Nightshade: Spell point Cost: 10, Cooldown: 30 seconds, Metamagics: Quicken, Accelerate Primer: Gildleaf<br />
<br />
Target enemy falls asleep for 6 seconds with no save. <br />
| ranks=1<br />
| ap=1<br />
| pg=30<br />
| prereq=<br />
| ldescription=true<br />
| lprereq=true<br />
}}<br />
{{Epic destiny table/bottom}}<br />
[[Category:Alchemist enhancements]]</div>
SpookyNoodle
https://ddowiki.com/index.php?title=Touch_of_the_Mournlands&diff=458174
Touch of the Mournlands
2020-10-21T17:26:16Z
<p>SpookyNoodle: Created Touch of the Mournlands page</p>
<hr />
<div>{{Unique enchantment<br />
| name = Touch of the Mournlands<br />
| target =<br />
| school =<br />
| sr =<br />
| effect = This staff, once wielded by the Lord of Blades himself, taints each wound with the power of the Mournlands. Prolonged exposure will make the target more and more difficult to heal and repair, cutting their Healing and Repair Amplification, and also interferes with their ability to use magic by occasionally Quelling enemies on a Vorpal strike.<br />
| note = <br />
| cols = <!-- Used to override the default number of columns if there are short/long named items --><br />
| found = <!-- This value will not be used if there are items in the respective category --><br />
}}</div>
SpookyNoodle
https://ddowiki.com/index.php?title=Item:Spear_of_the_Mournlands&diff=458091
Item:Spear of the Mournlands
2020-10-21T00:09:08Z
<p>SpookyNoodle: added tooltip picture</p>
<hr />
<div>{{Named item|Weapon<br />
| name = Spear of the Mournlands<br />
| prof = Simple<br />
| damage = 7[1d6+6] +15 Pierce, Evil, Adamantine, Magic<br />
| crit = 19-20 / x2 <br />
| type = Quarterstaff<br />
| class = Bludgeoning<br />
| race = <br />
| minlevel = 29<br />
| reqtrait = <br />
| UMD DC = <br />
| hand = Two-handed<br />
| attackmod = STR<br />
| damagemod = STR<br />
| bind = {{Bind|BtC|BoA}}<br />
| durability = 80<br />
| material = Adamantine<br />
| hardness = 20<br />
| cost = 300pp 1cp<br />
| weight = 4 lbs<br />
| released = Update 47<br />
| quest = Legendary The Lord of Blades<br />
| chest = end chest<br />
| end reward = <br />
| turn in = <br />
| epic = no <!-- If yes, replace "no" with name of non-epic version--><br />
| enhancements = <br />
* {{Enhancement bonus|w|15}}<br />
* {{Touch of the Mournlands}}<br />
* {{Fetters of Unreality}}<br />
* {{Keen|5}}<br />
* {{Dmg|Improved Destruction}}<br />
* {{Augment|red}}<br />
* {{Augment|orange}}<br />
| crafting = <br />
| craftingupgrade = <br />
| description = The one and only.<br />
| pic = Spear of the Mournlands shown.jpg<br />
| picdesc = Spear of the Mournlands.jpg<br />
| tips = <br />
}}</div>
SpookyNoodle
https://ddowiki.com/index.php?title=File:Spear_of_the_Mournlands.jpg&diff=458090
File:Spear of the Mournlands.jpg
2020-10-21T00:06:49Z
<p>SpookyNoodle: </p>
<hr />
<div><br />
== Copyright status: ==<br />
<br />
== Source: ==</div>
SpookyNoodle
https://ddowiki.com/index.php?title=Item:Spear_of_the_Mournlands&diff=458084
Item:Spear of the Mournlands
2020-10-20T23:09:56Z
<p>SpookyNoodle: </p>
<hr />
<div>{{Named item|Weapon<br />
| name = Spear of the Mournlands<br />
| prof = Simple<br />
| damage = 7[1d6+6] +15 Pierce, Evil, Adamantine, Magic<br />
| crit = 19-20 / x2 <br />
| type = Quarterstaff<br />
| class = Bludgeoning<br />
| race = <br />
| minlevel = 29<br />
| reqtrait = <br />
| UMD DC = <br />
| hand = Two-handed<br />
| attackmod = STR<br />
| damagemod = STR<br />
| bind = {{Bind|BtC|BoA}}<br />
| durability = 80<br />
| material = Adamantine<br />
| hardness = 20<br />
| cost = 300pp 1cp<br />
| weight = 4 lbs<br />
| released = Update 47<br />
| quest = Legendary Lord of Blades<br />
| chest = end chest<br />
| end reward = <br />
| turn in = <br />
| epic = no <!-- If yes, replace "no" with name of non-epic version--><br />
| enhancements = <br />
* {{Enhancement bonus|w|15}}<br />
* {{Touch of the Mournlands}}<br />
* {{Fetters of Unreality}}<br />
* {{Keen|5}}<br />
* {{Dmg|Improved Destruction}}<br />
* {{Augment|red}}<br />
* {{Augment|orange}}<br />
| crafting = <br />
| craftingupgrade = <br />
| description = The one and only.<br />
| pic = Spear of the Mournlands shown.jpg<br />
| picdesc = Spear of the Mournlands.png<br />
| tips = <br />
}}</div>
SpookyNoodle
https://ddowiki.com/index.php?title=Item:Spear_of_the_Mournlands&diff=458083
Item:Spear of the Mournlands
2020-10-20T23:07:09Z
<p>SpookyNoodle: Added Spear of the Mournlands</p>
<hr />
<div>{{Named item|Weapon<br />
| name = Spear of the Mournlands<br />
| prof = Simple<br />
| damage = 7[1d6+6] +15 Pierce, Evil, Adamantine, Magic<br />
| crit = 19-20 / x2 <br />
| type = Quarterstaff<br />
| class = Bludgeoning<br />
| race = <br />
| minlevel =<br />
| reqtrait = <br />
| UMD DC = <br />
| hand = Two-handed<br />
| attackmod = STR<br />
| damagemod = STR<br />
| bind = {{Bind|BtC|BoA}}<br />
| durability = 80<br />
| material = Adamantine<br />
| hardness = 20<br />
| cost = 300pp 1cp<br />
| weight = 4 lbs<br />
| released = Update 47<br />
| quest = Legendary Lord of Blades<br />
| chest = <!-- Leave blank if not used--><br />
| end reward = <!-- Leave blank if not used--><br />
| turn in = <!-- Leave blank if not used--><br />
| epic = no <!-- If yes, replace "no" with name of non-epic version--><br />
| enhancements = <br />
* {{Enhancement bonus|w|15}}<br />
* {{Touch of the Mournlands}}<br />
* {{Fetters of Unreality}}<br />
* {{Keen|5}}<br />
* {{Dmg|Improved Destruction}}<br />
* {{Augment|red}}<br />
* {{Augment|orange}}<br />
| crafting = <!--Type of crafting--><br />
| craftingupgrade = <!--What item can be upgraded to--><br />
| description = The one and only.<br />
| pic = Spear of the Mournlands shown.jpg<br />
| picdesc = Spear of the Mournlands.png<br />
| tips = <br />
}}</div>
SpookyNoodle
https://ddowiki.com/index.php?title=Sentient_Weapon/Filigrees&diff=453513
Sentient Weapon/Filigrees
2020-10-13T20:30:06Z
<p>SpookyNoodle: /* Generation 2 raid filigrees */</p>
<hr />
<div>{{TOCRight}}<br />
'''Filigrees''' are ingredients, found during questing, that can be added to a [[Sentient Weapon]] or [[Minor Artifact]] to increase its power. They work in a similar manner to [[augment]]s, i.e. a filigree fits into an open slot on the weapon. A weapon can only have one of each filigree: two of the same filigree cannot be slotted in one weapon (rare and non-rare versions of the same named filigree count as the same for slotting purposes). <br />
<br />
Filigrees are unbound, and can be traded and auctioned. Filigrees can be (auto-)collected into an [[Bag#Augment Bags|augment bag]], and can be found under "Item Augments" in the [[Auction House]] and [[Shard Exchange]].<br />
<br />
A [[Sentient Weapon]] is created by adding a [[Item:Sentient Jewel|sentient jewel]] to an [[Sentient Weapon#Eligible Weapons|eligible weapon]], and starts with one open filigree slot. More filigree slots are created by ''feeding'' named items to the [[Item:Sentient Jewel|sentient jewel]], to a maximum of 7 slots. An 8th slot can be unlocked using {{Item|Spark of Memory}}.<br />
<br />
=== Filigree Sets ===<br />
Filigrees are grouped into ''sets''. When more than one filigree from the same set is added to a single weapon, additional ''Set Bonus'' benefits are gained. Further benefits are gained as more filigrees are added. Some sets only grant Set Bonuses for the first 3 pieces of a set added to the weapon; other sets grant additional Set Bonuses at 4 and 5 pieces. There are always more pieces to a set than there are set bonuses, allowing choice in the filigrees slotted to achieve the Set Bonus.<br />
<br />
There are well over two dozen<!-- Intentionally general #, exact # will change--> different filigree sets:<br />
* Each set has from 4 to 9 unique filigrees in it<br />
* Different filigrees vary in rarity - some sets are less common than others<br />
** Filigrees from rare sets are '''not''' labelled as such - they are, however, noted in the list below<br />
* All filigrees can drop with a '''rare bonus effect''' in addition to the standard one e.g. ''Celerity: Dexterity'' can also drop as ''Celerity: Dexterity (Rare)''<br />
** Filigrees with '''rare bonus effects''' are labelled '''(Rare)''' in the item name, with the bonus effect listed in addition to the standard effect<br />
Unless specifically noted, all bonuses listed are unique bonuses and [[stack]] with everything, including other unique bonuses:<br />
* Filigrees with the same effect from the same set cannot be added to the same [[Sentient Weapon]] and thus do not stack<br />
* Filigrees with the same effect from different sets can be added to the same [[Sentient Weapon]] and do stack (unless noted otherwise)<br />
Several powerful ''raid filigrees'' can be purchased for [[Item:Thread of Fate|Threads of Fate]]. Unlike regular filigrees, each raid filigree belongs to two filigree sets.<br />
<br />
== Generations ==<br />
Over time new groups or ''Generations'' of filigree sets are released. Each Generation of filigrees drops in the chests from a limited series of adventure packs (listed in the tables below).<br />
<br />
<br><br />
<!-- GENERATION 1 LIST --><br />
{|width="600" style="display: inline-table;"<br />
|+ style="text-align: left; border-bottom: 1px solid silver;" | '''Generation 1 Filigrees''' ''(click set name to jump to relevant set)''<br><br />
Drop in: [[Mists_of_Ravenloft#Adventure_pack|Ravenloft]] (including [[Barovia]] wilderness) &bull; [[Disciples of Rage]] &bull; [[White Plume Mountain and Other Tales|White Plume Mountain]]<br />
| style="vertical-align: top; width: 150px;" |<br />
*[[#Beast|(The) Beast's Mantle]]<br />
*[[#Feast|(The) Blood Feast]]<br />
*[[#Celerity|Celerity]]<br />
*[[#City|(The) City's Beacon]]<br />
*[[#Cry|(The) Cry of Battle]]<br />
*[[#Rain|Deadly Rain]] <sup>'''(rare)'''</sup><br />
*[[#Electrocution|Electrocution]]<br />
*[[#Light|Embraced by Light]]<br />
*[[#Enlightened|(The) Enlightened Step]]<br />
*[[#Beholder|Eye of the Beholder]]<br />
*[[#Frozen|Frozen Wanderer]]<br />
| style="vertical-align: top; width: 150px;" |<br />
*[[#Grandfather|Grandfather's Shield]]<br />
*[[#Grave|(The) Inevitable Grave]]<br />
*[[#Shadow|(The) Long Shadow]]<br />
*[[#Melody|Melony's Melody]]<br />
*[[#Nystul|Nystul's Mystical Defense]]<br />
*[[#One|One Against Many]]<br />
*[[#Otto|Otto's Irrevocable Power]] <sup>'''(rare)'''</sup><br />
*[[#Prowess|Prowess]] <sup>'''(rare)'''</sup><br />
*[[#Purity|Purity]]<br />
*[[#Snake|Snake Bite]]<br />
| style="vertical-align: top; width: 150px;" |<br />
*[[#Manticore|Spines of the Manticore]]<br />
*[[#Punch|Sucker Punch]]<br />
*[[#Hell|To Hell and Back]]<br />
*[[#Grace|Touch of Grace]]<br />
*[[#Trapper|Trapper's Delight]]<br />
*[[#Treachery|Treachery]]<br />
*[[#Twilight|Twilight's Cloak]]<br />
*[[#Vigilance|Vigilance]]<br />
*[[#Wreath|(The) Wreath of Flame]]<br />
*[[#Zephyr|Zephyr]] <sup>'''(rare)'''</sup><br />
|-<br />
| style="vertical-align: top; width: 150px;" |<br />
* [[#Generation 1 raid filigrees|Raid filigrees]]<br />
|}<br />
<br><br />
<!-- GENERATION 2 LIST --><br />
{|width="600" style="display: inline-table; vertical-align: top; "<br />
|+ style="text-align: left; border-bottom: 1px solid silver;" | '''Generation 2 filigrees''' ''(click set name to jump to relevant set)''<br><br />
Drop in: [[Masterminds of Sharn]] &bull; [[The Soul Splitter]] &bull;[[The Lost Gatekeepers]]<br />
| style="vertical-align: top; width: 150px;" |<br />
*[[#Coalesced|Coalesced Magic]] <sup>'''(rare)'''</sup><br />
*[[#Crackshot|Crackshot Negotiator]]<br />
*[[#Darkhallow|Darkhallow]]<br />
*[[#Burial|Final Burial]]<br />
*[[#Fall|Next Fall]]<br />
| style="vertical-align: top; width: 150px;" |<br />
*[[#Radiant|Radiant Shield]]<br />
*[[#Reverberation|Reverberation]]<br />
*[[#Fervor|Sanctified Fervor]] <sup>'''(rare)'''</sup><br />
*[[#Mechanus|Shards of Mechanus]]<br />
*[[#Shattered|Shattered Device]] <sup>'''(rare)'''</sup><br />
| style="vertical-align: top; width: 150px;" |<br />
*[[#Soulweaver|Soulweaver]] <sup>'''(rare)'''</sup><br />
*[[#Cacophony|Splendid Cacophony]]<br />
*[[#Mists|Through the Mists]] <sup>'''(rare)'''</sup><br />
*[[#Voltaic|Voltaic Experiment]]<br />
*[[#Bravery|Bravery Throughout]]<br />
*[[#Dance|Dance of the Wind]]<br />
*[[#Zarigan|Zarigan's Arcane Enlightment]]<br />
|}<br />
<br><br />
<br />
=== Generation 1 filigrees ===<br />
{| class="wikitable sortable" style="width: 90%;" <br />
|-<br />
|+ {{Anchor|Beast}} (The) Beast's Mantle<br />
|-<br />
!width="22%"| Name !!width="25%"| Effect !!width="15%"| Rare bonus effect !! class="unsortable" width="28%"| Set bonus<br />
|-<br />
| The Beast's Mantle: Constitution || +1 Constitution || {{PRR|2}}<br />
| rowspan="5" |<br />
* 2 Pieces: +10 Natural Armor<br />
* 3 Pieces: +10% Fortification Bypass<br />
* 4 Pieces: Beasts Sentience: Melee and Missile attacks deal an additional 4d6 +1d6 per character epic level in slashing damage. This effect will not stack with other Sentience weapon procs.<br />
|-<br />
| The Beast's Mantle: Melee Power || +3 Melee Power || +2 Melee Power <br />
|-<br />
| The Beast's Mantle: Rage || +2 Uses of Rage || {{MRR|2}}<br />
|-<br />
| The Beast's Mantle: Ranged Power || +3 Ranged Power || +2 Ranged Power <br />
|-<br />
| The Beast's Mantle: Strength || +1 Strength || {{PRR|2}} <br />
|}<br />
<br />
{| class="wikitable sortable" style="width: 90%;" <br />
|-<br />
|+ {{Anchor|Feast}} (The) Blood Feast<br />
|-<br />
!width="22%"| Name !!width="25%"| Effect !!width="15%"| Rare bonus effect !! class="unsortable" width="28%"| Set bonus<br />
|-<br />
| The Blood Feast: Constitution || +1 Constitution || {{PRR|2}} <br />
| rowspan="7" |<br />
* 2 Pieces: +1 Constitution<br />
* 3 Pieces: {{PRR|5}}<br />
* 4 Pieces: +5 Melee Power<br />
* 5 Pieces: When you activate Rage: Gain 100 Temporary Hit Points per character Epic Level (an effect called Shield of Rage with 10 minutes duration). <small>Triggers only on a [[Rage (feat)|Barbarian Rage]] {{Unverified|and [[Nature's_Protector_enhancements#Tier_One|Druid's Rage of the Beast]]}}. Does not trigger on lesser rages: [[Rage (spell)|Rage]] potion, {{Item|Madstone Boots}} clickie, [[Fury_of_the_Wild#Tier_One|Primal Scream]], [[Fury_of_the_Wild#Innate_abilities|Adrenaline]].</small><br />
|-<br />
| The Blood Feast: Dexterity || +1 Dexterity || {{PRR|2}} <br />
|-<br />
| The Blood Feast: Healing Amp || +10 Healing Amplification || {{PRR|2}} <br />
|-<br />
| The Blood Feast: Melee Power || +3 Melee Power || +2 Melee Power <br />
|-<br />
| The Blood Feast: MRR || {{MRR|3}} || {{PRR|2}} <br />
|-<br />
| The Blood Feast: PRR || {{PRR|3}} || {{MRR|2}} <br />
|-<br />
| The Blood Feast: Strength || +1 Strength || {{PRR|2}} <br />
|}<br />
<br />
{| class="wikitable sortable" style="width: 90%;"<br />
|-<br />
|+ {{Anchor|Celerity}} Celerity<br />
|-<br />
!width="22%"| Name !!width="25%"| Effect !!width="15%"| Rare bonus effect !! class="unsortable" width="28%"| Set bonus<br />
|-<br />
| Celerity: Dexterity || +1 Dexterity || {{PRR|2}} <br />
| rowspan="5" |<br />
* 2 Pieces: +2 Doublestrike and Doubleshot<br />
* 3 Pieces: Permanent Haste spell <br> (15% melee/ranged [[attack speed]] - {{Forums|p=6064226|label=tests}})<br />
|-<br />
| Celerity: Dodge {{Ref|{{Forums|497360|label=Does not exist?}} }} || +1% Dodge || {{PRR|2}} <br />
|-<br />
| Celerity: Dodge and Maximum Dodge || +1% Dodge and Maximum Dodge || {{MRR|2}} <br />
|-<br />
| Celerity: Intelligence || +1 Intelligence || {{MRR|2}} <br />
|-<br />
| Celerity: Reflex || +2 Reflex || {{MRR|2}} <br />
|}<br />
<br />
{| class="wikitable sortable" style="width: 90%;"<br />
|-<br />
|+ {{Anchor|City}} (The) City's Beacon <br />
|-<br />
!width="22%"| Name !!width="25%"| Effect !!width="15%"| Rare bonus effect !! class="unsortable" width="28%"| Set bonus<br />
|-<br />
| The City's Beacon: Fortification || +25% Fortification || {{PRR|2}}<br />
| rowspan="6" |<br />
* 2 Pieces: Your melee strikes have a chance to give you {{MRR|20}} for 10 seconds.<br />
* 3 Pieces: Your melee strikes have a chance to give you {{PRR|20}} for 10 seconds.<br />
* 4 Pieces: Your melee strikes have a chance to give you [[Displacement]] for 10 seconds.<br />
|-<br />
| The City's Beacon: Intelligence || +1 Intelligence || {{MRR|2}}<br />
|-<br />
| The City's Beacon: Melee Power || +3 Melee Power || +2 Melee Power<br />
|-<br />
| The City's Beacon: Strength || +1 Strength || {{PRR|2}}<br />
|-<br />
| The City's Beacon: Sunder || +1 Sunder DC's || {{PRR|2}}<br />
|-<br />
| The City's Beacon: Trip || +1 Trip DC's || {{PRR|2}}<br />
|-<br />
|}<br />
<br />
{| class="wikitable sortable" style="width: 90%;"<br />
|-<br />
|+ {{Anchor|Cry}} (The) Cry of Battle<br />
|-<br />
!width="22%"| Name !!width="25%"| Effect !!width="15%"| Rare bonus effect !! class="unsortable" width="28%"| Set bonus<br />
|-<br />
| The Cry of Battle: Constitution || +1 Constitution || {{PRR|2}} <br />
| rowspan="4" |<br />
* 2 Pieces: Your minions gain +4 to all ability scores and +20 Melee Power, PRR and {{MRR}}<br />
* 3 Pieces: Your minions gain (an additional) +4 to all ability scores and +20 Melee Power, PRR and {{MRR}}<br />
|-<br />
| The Cry of Battle: Fortitude || +2 Fortitude saving throws || {{PRR|2}} <br />
|-<br />
| The Cry of Battle: Physical Resistance Rating || {{PRR|3}} || {{MRR|2}} <br />
|-<br />
| The Cry of Battle: Will || +2 Will saving throws || {{MRR|2}} <br />
|}<br />
<br />
{| class="wikitable sortable" style="width: 90%;"<br />
|-<br />
|+ {{Anchor|Rain}} Deadly Rain (Rare)<br />
|-<br />
!width="22%"| Name !!width="25%"| Effect !!width="15%"| Rare bonus effect !! class="unsortable" width="28%"| Set bonus<br />
|-<br />
| Deadly Rain: Attack and Damage || +1 to hit and damage || {{PRR|2}} <br />
| rowspan="7" |<br />
* 2 Pieces: +5 Ranged Power<br />
* 3 Pieces: +2 Damage<br />
* 4 Pieces: +3% Chance to Deflect Missiles<br />
* 5 Pieces: When you use an action boost, gain +20 Ranged power for 20 seconds<br />
|-<br />
| Deadly Rain: Critical Confirmation and Damage || +2 to critical confirmation rolls and damage || {{PRR|2}} <br />
|-<br />
| Deadly Rain: Dexterity || +1 Dexterity || {{PRR|2}} <br />
|-<br />
| Deadly Rain: PRR || {{PRR|3}} || {{MRR|2}} <br />
|-<br />
| Deadly Rain: Ranged Power || +3 Ranged Power || +2 Ranged Power <br />
|-<br />
| Deadly Rain: Reflex || +2 Reflex saving throws || {{MRR|2}} <br />
|-<br />
| Deadly Rain: Wisdom || +1 Wisdom || {{MRR|2}} <br />
|}<br />
<br />
{| class="wikitable sortable" style="width: 90%;"<br />
|-<br />
|+ {{Anchor|Electrocution}} Electrocution<br />
|-<br />
!width="22%"| Name !!width="25%"| Effect !!width="15%"| Rare bonus effect !! class="unsortable" width="28%"| Set bonus<br />
|-<br />
| Electrocution: Air Elemental Protection || The charge of Air Elementals will not knock you down. || {{MRR|2}} <br />
| rowspan="7" |<br />
* 2 Pieces: +50 Electric Spellpower<br />
* 3 Pieces: Storm Sentience: Melee and Missile attacks deal an additional 4d6 +1d6 per character epic level in electric damage. This effect will not stack with other Sentience weapon procs.<br />
* 4 Pieces: You gain a permanent Energy Sheath (Electric) (50% absorption but no reactive damage) <br />
|-<br />
| Electrocution: Constitution || +1 Constitution || {{PRR|2}} <br />
|-<br />
| Electrocution: Electric Absorption || +5% Electric Absorption || {{MRR|2}} <br />
|-<br />
| Electrocution: Electric Spellpower || +9 Electric Spellpower || {{PRR|2}} <br />
|-<br />
| Electrocution: Fortitude || +2 Fortitude saving throws || {{PRR|2}} <br />
|-<br />
| Electrocution: MRR || {{MRR|3}} || {{PRR|2}} <br />
|-<br />
| Electrocution: PRR || {{PRR|3}} || {{MRR|2}} <br />
|}<br />
<br />
{| class="wikitable sortable" style="width: 90%;"<br />
|-<br />
|+ {{Anchor|Light}} Embraced by Light<br />
|-<br />
!width="22%"| Name !!width="25%"| Effect !!width="15%"| Rare bonus effect !! class="unsortable" width="28%"| Set bonus<br />
|-<br />
| Embraced by Light: Charisma || +1 Charisma || {{MRR|2}} <br />
| rowspan="8" |<br />
* 2 Pieces: +5 Healing Amplification<br />
* 3 Pieces: +10 Spellpower<br />
* 4 Pieces: +1 to all saving throws<br />
* 5 Pieces: +2 caster levels with healing spells<br />
|-<br />
| Embraced by Light: Constitution || +1 Constitution || {{PRR|2}} <br />
|-<br />
| Embraced by Light: Healing Amp || +10 Healing Amplification || {{MRR|2}} <br />
|-<br />
| Embraced by Light: Light Spellpower || +9 Light Spellpower || +4 Spellpower <br />
|-<br />
| Embraced by Light: MRR || {{MRR|3}} || {{PRR|2}} <br />
|-<br />
| Embraced by Light: Positive Spellpower || +12 Positive Spellpower || +4 Spellpower <br />
|-<br />
| Embraced by Light: Turn Undead || +4 to Turn Undead checks || +4 Spellpower <br />
|-<br />
| Embraced by Light: Wisdom || +1 Wisdom || {{MRR|2}}<br />
|}<br />
<br />
{| class="wikitable sortable" style="width: 90%;"<br />
|-<br />
|+ {{Anchor|Enlightened}} (The) Enlightened Step<br />
|-<br />
!width="22%"| Name !!width="25%"| Effect !!width="15%"| Rare bonus effect !! class="unsortable" width="28%"| Set bonus<br />
|-<br />
| The Enlightened Step: Constitution || +1 Constitution || {{PRR|2}} <br />
| rowspan="6" |<br />
* 2 Pieces: +5 Healing Amplification<br />
* 3 Pieces: +5 Melee Power, +5 Ranged Power<br />
* 4 Pieces: {{PRR|5}}<br />
* 5 Pieces: +5% Doublestrike, +5% Doubleshot<br />
|-<br />
| The Enlightened Step: Dexterity || +1 Dexterity || {{PRR|2}} <br />
|-<br />
| The Enlightened Step: Light Absorption || +5% Light Absorption || {{MRR|2}} <br />
|-<br />
| The Enlightened Step: Strength || +1 Strength || {{PRR|2}} <br />
|-<br />
| The Enlightened Step: Will || +2 Will saving throws || {{MRR|2}}<br />
|-<br />
| The Enlightened Step: Wisdom || +1 Wisdom || {{MRR|2}}<br />
|}<br />
<br />
{| class="wikitable sortable" style="width: 90%;"<br />
|-<br />
|+ {{Anchor|Beholder}} Eye of the Beholder<br />
|-<br />
!width="22%"| Name !!width="25%"| Effect !!width="15%"| Rare bonus effect !! class="unsortable" width="28%"| Set bonus<br />
|-<br />
| Eye of the Beholder: Charisma || +1 Charisma || {{MRR|2}} <br />
| rowspan="6" |<br />
* 2 Pieces: +4 Concentration<br />
* 3 Pieces: +1 Spell Penetration<br />
* 4 Pieces: +2 to the DCs of all spells<br />
|-<br />
| Eye of the Beholder: Intelligence || +1 Intelligence || {{MRR|2}}<br />
|-<br />
| Eye of the Beholder: MRR || {{MRR|3}} || {{PRR|2}} <br />
|-<br />
| Eye of the Beholder: Spellpower || +6 Universal Spellpower || +4 Spellpower <br />
|-<br />
| Eye of the Beholder: Will || +2 Will saving throws || {{MRR|2}} <br />
|-<br />
| Eye of the Beholder: Wisdom || +1 Wisdom || {{MRR|2}}<br />
|}<br />
<br />
{| class="wikitable" width="90%" <br />
|-<br />
|+ {{Anchor|Frozen}} Frozen Wanderer<br />
|-<br />
!width="22%"| Name !!width="25%"| Effect !!width="15%"| Rare bonus effect !!width="28%"| Set bonus<br />
|-<br />
| Frozen Wanderer: Intelligence || +1 Int || {{PRR|2}}<br />
| rowspan="7" |<br />
* When 2 pieces are equipped: +5% Cold Spell Crit<br />
* When 3 pieces are equipped: {{MRR|10}} Cap<br />
* When 4 pieces are equipped: Cold Mastery: Gain 50 Cold Spellpower. Melee and Ranged attacks get 4d6+1d6 per epic character level in cold damage. This effect will not stack with other sentient weapon procs.<br />
|-<br />
| Frozen Wanderer: Charisma || +1 Charisma || {{PRR|2}}<br />
|-<br />
| Frozen Wanderer: Wisdom || +1 Wisdom || {{PRR|2}}<br />
|-<br />
| Frozen Wanderer: PRR || {{PRR|3}} || {{MRR|2}}<br />
|-<br />
| Frozen Wanderer: Cold Spell Power || +9 Cold Spellpower || +4 Spellpower <br />
|-<br />
| Frozen Wanderer: Arcane Spell Failure || -10% Arcane spell failure || +4 Spellpower <br />
|-<br />
| Frozen Wanderer: Cold Absorption || +5% Cold Absorption || {{MRR|2}}<br />
|}<br />
<br />
{| class="wikitable sortable" style="width: 90%;"<br />
|-<br />
|+ {{Anchor|Grandfather}} Grandfather's Shield<br />
|-<br />
!width="22%"| Name !!width="25%"| Effect !!width="15%"| Rare bonus effect !! class="unsortable" width="28%"| Set bonus<br />
|-<br />
| Grandfather's Shield: Armor Class || +2 Armor Class || {{PRR|2}} <br />
| rowspan="4" |<br />
* 2 Pieces: {{PRR|5}}<br />
* 3 Pieces: +5% Armor Class<br />
* 4 Pieces: +2 Will saving throws<br />
|-<br />
| Grandfather's Shield: Constitution || +1 Constitution || {{PRR|2}} <br />
|-<br />
| Grandfather's Shield: Healing Amp || +10 Healing Amplification || {{PRR|2}} <br />
|-<br />
| Grandfather's Shield: PRR || {{PRR|3}} || {{MRR|2}} <br />
|}<br />
<br />
{| class="wikitable sortable" style="width: 90%;"<br />
|-<br />
|+ {{Anchor|Grave}} (The) Inevitable Grave<br />
|-<br />
!width="22%"| Name !!width="25%"| Effect !!width="15%"| Rare bonus effect !! class="unsortable" width="28%"| Set bonus<br />
|-<br />
| The Inevitable Grave: Intelligence || +1 Intelligence || {{MRR|2}}<br />
| rowspan="4" |<br />
* 2 Pieces: +10 Spellpower<br />
* 3 Pieces: +2 Will saving throws<br />
* 4 Pieces: +2 to DCs of Necromancy Spells<br />
|-<br />
| The Inevitable Grave: Negative Healing Amplification || +20% Negative Healing Amplification || {{PRR|2}} <br />
|-<br />
| The Inevitable Grave: Negative Spell Power || +9 Negative Spell Power || +4 Spellpower <br />
|-<br />
| The Inevitable Grave: PRR || {{PRR|3}} || {{MRR|2}} <br />
|}<br />
<br />
{| class="wikitable sortable" style="width: 90%;"<br />
|-<br />
|+ {{Anchor|Shadow}} (The) Long Shadow<br />
|-<br />
!width="22%"| Name !!width="25%"| Effect !!width="15%"| Rare bonus effect !! class="unsortable" width="28%"| Set bonus<br />
|-<br />
| The Long Shadow: Attack and Damage || +1 to hit and damage || {{PRR|2}} <br />
| rowspan="8" |<br />
* 2 Pieces: +5 Melee and Ranged Power<br />
* 3 Pieces: Assassin's Sentience: Melee and Missile attacks deal an additional 4d6 +1d6 per character epic level in acid damage. This effect will not stack with other Sentience weapon procs.<br />
* 4 Pieces: +1% to Dodge and Maximum Dodge<br />
* 5 Pieces: +2 to Assassinate DCs<br />
|-<br />
| The Long Shadow: Charisma || +1 Charisma || {{MRR|2}}<br />
|-<br />
| The Long Shadow: Dexterity || +1 Dexterity || {{PRR|2}} <br />
|-<br />
| The Long Shadow: Intelligence || +1 Intelligence || {{MRR|2}}<br />
|-<br />
| The Long Shadow: Melee Power || +3 Melee Power || +2 Melee Power <br />
|-<br />
| The Long Shadow: Ranged Power || +3 Ranged Power || +2 Ranged Power <br />
|-<br />
| The Long Shadow: Reflex || +2 Reflex saving throws || {{MRR|2}}<br />
|-<br />
| The Long Shadow: Stealth || +2 to Hide and Move Silently || {{PRR|2}} <br />
|}<br />
<br />
{| class="wikitable sortable" style="width: 90%;"<br />
|-<br />
|+ {{Anchor|Melody}} Melony's Melody<br />
|-<br />
!width="22%"| Name !!width="25%"| Effect !!width="15%"| Rare bonus effect !! class="unsortable" width="28%"| Set bonus<br />
|-<br />
| Melony's Melody: Bard Songs || +2 Bard Songs per rest || {{MRR|2}}<br />
| rowspan="6" |<br />
* 2 Pieces: 50 Spell Points<br />
* 3 Pieces: +1 Charisma<br />
* 4 Pieces: +2 DC for Enchantment spells<br />
|-<br />
| Melony's Melody: Charisma || +1 Charisma || {{MRR|2}}<br />
|-<br />
| Melony's Melody: Intelligence || +1 Intelligence || {{MRR|2}}<br />
|-<br />
| Melony's Melody: Perform || +4 Perform Skill || {{PRR|2}} <br />
|-<br />
| Melony's Melody: Spellpower || +6 Spellpower || +4 Spellpower <br />
|-<br />
| Melony's Melody: Will || +2 Will saving throws || {{MRR|2}}<br />
|}<br />
<br />
{| class="wikitable sortable" style="width: 90%;"<br />
|-<br />
|+ {{Anchor|Nystul}} Nystul's Mystical Defense<br />
|-<br />
!width="22%"| Name !!width="25%"| Effect !!width="15%"| Rare bonus effect !! class="unsortable" width="28%"| Set bonus<br />
|-<br />
| Nystul's Mystical Defense: Acid Absorption || +5% Acid Absorption || {{MRR|2}}<br />
| rowspan="8" |<br />
* 2 Pieces: {{MRR|5}}<br />
* 3 Pieces: +1 to all saving throws.<br />
* 4 Pieces: +100 Hit Points<br />
* 5 Pieces: Your Max MRR Cap is increased by 40.<br />
|-<br />
| Nystul's Mystical Defense: Cold Absorption || +5% Cold Absorption || {{MRR|2}}<br />
|-<br />
| Nystul's Mystical Defense: Constitution || +1 Constitution || {{PRR|2}} <br />
|-<br />
| Nystul's Mystical Defense: Electric Absorption || +5% Electrical Absorption || {{MRR|2}}<br />
|-<br />
| Nystul's Mystical Defense: Fire Absorption || +5% Fire Absorption || {{MRR|2}}<br />
|-<br />
| Nystul's Mystical Defense: MRR || {{MRR|3}} || {{PRR|2}} <br />
|-<br />
| Nystul's Mystical Defense: Sonic Absorption || +5% Sonic Absorption || {{MRR|2}}<br />
|-<br />
| Nystul's Mystical Defense: Will || +2 Will saving throws || {{MRR|2}}<br />
|}<br />
<br />
{| class="wikitable sortable" style="width: 90%;"<br />
|-<br />
|+ {{Anchor|One}} One Against Many<br />
|-<br />
!width="22%"| Name !!width="25%"| Effect !!width="15%"| Rare bonus effect !! class="unsortable" width="28%"| Set bonus<br />
|-<br />
| One Against Many: Attack and Damage || +1 attack and damage || {{PRR|2}} <br />
| rowspan="5" |<br />
* 2 Pieces: +5 Melee Power<br />
* 3 Pieces: +5% [[Strikethrough]]<br />
* 4 Pieces: Melee attacks have a 30% chance to debuff enemies melee and ranged power by 20 for 10 seconds.<br />
|-<br />
| One Against Many: Critical Confirmation and Damage || +2 to critical confirmation rolls and damage || {{PRR|2}} <br />
|-<br />
| One Against Many: Dexterity || +1 Dexterity || {{PRR|2}} <br />
|-<br />
| One Against Many: Melee Power || +3 Melee Power || +2 Melee Power <br />
|-<br />
| One Against Many: Strength || +1 Strength || {{PRR|2}} <br />
|}<br />
<br />
{| class="wikitable sortable" style="width: 90%;"<br />
|-<br />
|+ {{Anchor|Otto}} Otto's Irrevocable Power (Rare)<br />
|-<br />
!width="22%"| Name !!width="25%"| Effect !!width="15%"| Rare bonus effect !! class="unsortable" width="28%"| Set bonus<br />
|-<br />
| Otto's Irrevocable Power: Charisma || +1 Charisma || {{MRR|2}}<br />
| rowspan="8" |<br />
* 2 Pieces: {{MRR|5}}<br />
* 3 Pieces: +200 Spell Points<br />
* 4 Pieces: +2 to the DC of all spells<br />
* 5 Pieces: When you activate the epic feats [[Arcane Insight]] or [[Wellspring of Power]] your Spell Point Cost for all spells is reduced to 0 for 10 seconds.<br />
|-<br />
| Otto's Irrevocable Power: Constitution || +1 Constitution || {{PRR|2}} <br />
|-<br />
| Otto's Irrevocable Power: Intelligence || +1 Intelligence || {{MRR|2}}<br />
|-<br />
| Otto's Irrevocable Power: MRR || {{MRR|3}} || {{PRR|2}} <br />
|-<br />
| Otto's Irrevocable Power: PRR || {{PRR|3}} || {{MRR|2}}<br />
|-<br />
| Otto's Irrevocable Power: Spell Failure Reduction || -10% Arcane spell failure || {{MRR|2}}<br />
|-<br />
| Otto's Irrevocable Power: Spellpower || +6 Spellpower || +4 Spellpower <br />
|-<br />
| Otto's Irrevocable Power: Will || +2 Will saving throws || {{MRR|2}}<br />
|}<br />
<br />
{| class="wikitable sortable" style="width: 90%;"<br />
|-<br />
|+ {{Anchor|Prowess}} Prowess (Rare)<br />
|-<br />
!width="22%"| Name !!width="25%"| Effect !!width="15%"| Rare bonus effect !! class="unsortable" width="28%"| Set bonus<br />
|-<br />
| Prowess: Attack and Damage || +1 to hit and damage || {{PRR|2}} <br />
| rowspan="7" |<br />
* 2 Pieces: {{PRR|5}}<br />
* 3 Pieces: +5 Melee Power<br />
* 4 Pieces: +2 Action Boosts<br />
* 5 Pieces: Gain +50 Melee Power for 10 seconds when an action boost is used.<br />
|-<br />
| Prowess: Critical Confirmation and Damage || +2 to critical confirmation rolls and damage || {{PRR|2}} <br />
|-<br />
| Prowess: Dexterity || +1 Dexterity || {{PRR|2}} <br />
|-<br />
| Prowess: Melee Power || +3 Melee Power || +2 Melee Power <br />
|-<br />
| Prowess: MRR || {{MRR|3}} || {{PRR|2}} <br />
|-<br />
| Prowess: PRR || {{PRR|3}} || {{MRR|2}}<br />
|-<br />
| Prowess: Strength || +1 Strength || {{PRR|2}} <br />
|}<br />
<br />
{| class="wikitable sortable" style="width: 90%;"<br />
|-<br />
|+ {{Anchor|Purity}} Purity<br />
|-<br />
!width="22%"| Name !!width="25%"| Effect !!width="15%"| Rare bonus effect !! class="unsortable" width="28%"| Set bonus<br />
|-<br />
| Purity: Constitution || +1 Constitution || {{PRR|2}}<br />
| rowspan="6" | <br />
* 2 Pieces: +5 Healing Amplification<br />
* 3 Pieces: Immune to Mummy Rot and Natural Diseases<br />
* 4 Pieces: Energy Drain Immunity<br />
|-<br />
| Purity: Death Block || Death Block || {{MRR|2}}<br />
|-<br />
| Purity: Fortitude || +2 Fortitude || {{PRR|2}} <br />
|-<br />
| Purity: Healing Amplification || +10 Healing Amplification || {{PRR|2}} <br />
|-<br />
| Purity: Positive Spellpower || +12 Positive Spellpower || +4 Spellpower<br />
|-<br />
| Purity: Wisdom || +1 Wisdom || {{MRR|2}}<br />
|}<br />
<br />
{| class="wikitable sortable" style="width: 90%;"<br />
|-<br />
|+ {{Anchor|Snake}} Snake Bite<br />
|-<br />
!width="22%"| Name !!width="25%"| Effect !!width="15%"| Rare bonus effect !! class="unsortable" width="28%"| Set bonus<br />
|-<br />
| Snake Bite: Attack and Damage || +1 attack and damage || {{PRR|2}} <br />
| rowspan="5" |<br />
* 2 Pieces: +4 saving throws versus Poison<br />
* 3 Pieces: Sentient Poison: Melee and Ranged attacks get 4d6 + 1d6 per epic character level in poison damage. This effect will not stack with other Sentient weapon procs.<br />
|-<br />
| Snake Bite: Constitution || +1 Constitution || {{PRR|2}} <br />
|-<br />
| Snake Bite: Fortitude || +2 Fortitude saving throws || {{PRR|2}} <br />
|-<br />
| Snake Bite: Poison Attacks || +4 to the DC of Poison attacks || {{MRR|2}}<br />
|-<br />
| Snake Bite: Poison Protection || Proof Against Poison +4 || {{PRR|2}} <br />
|}<br />
<br />
{| class="wikitable sortable" style="width: 90%;"<br />
|-<br />
|+ {{Anchor|Manticore}} Spines of the Manticore<br />
|-<br />
!width="22%"| Name !!width="25%"| Effect !!width="15%"| Rare bonus effect !! class="unsortable" width="28%"| Set bonus<br />
|-<br />
| Spines of the Manticore: Attack and Damage || +1 to hit and damage with all weapons || {{PRR|2}} <br />
| rowspan="5" |<br />
* 2 Pieces: +2 Damage<br />
* 3 Pieces: +3% Chance to Deflect Missiles<br />
* 4 Pieces: +10 Ranged Power<br />
|-<br />
| Spines of the Manticore: Dexterity || +1 Dexterity || {{PRR|2}} <br />
|-<br />
| Spines of the Manticore: Ranged Power || +3 Ranged Power || +2 Ranged Power <br />
|-<br />
| Spines of the Manticore: Reflex || +2 Reflex saving throws || {{MRR|2}}<br />
|-<br />
| Spines of the Manticore: Strength || +1 Strength || {{PRR|2}} <br />
|}<br />
<br />
{| class="wikitable sortable" style="width: 90%;"<br />
|-<br />
|+ {{Anchor|Punch}} Sucker Punch<br />
|-<br />
!width="22%"| Name !!width="25%"| Effect !!width="15%"| Rare bonus effect !! class="unsortable" width="28%"| Set bonus<br />
|-<br />
| Sucker Punch: Attack and Damage || +1 to Hit and Damage || {{PRR|2}} <br />
| rowspan="4" |<br />
* 2 Pieces: +5 Melee Power<br />
* 3 Pieces: +1d6 Sneak Attack damage<br />
|-<br />
| Sucker Punch: Dexterity || +1 Dexterity || {{PRR|2}} <br />
|-<br />
| Sucker Punch: Melee Power || +3 Melee Power || +2 Melee Power <br />
|-<br />
| Sucker Punch: Strength || +1 Strength || {{PRR|2}} <br />
|}<br />
<br />
{| class="wikitable sortable" style="width: 90%;"<br />
|-<br />
|+ {{Anchor|Hell}} To Hell and Back<br />
|-<br />
!width="22%"| Name !!width="25%"| Effect !!width="15%"| Rare bonus effect !! class="unsortable" width="28%"| Set bonus<br />
|-<br />
| To Hell and Back: Charisma || +1 Charisma || {{MRR|2}}<br />
| rowspan="5" |<br />
* 2 Pieces: {{PRR|5}}<br />
* 3 Pieces: {{MRR|10}}<br />
* 4 Pieces: +1 to all saving throws<br />
|-<br />
| To Hell and Back: Constitution || +1 Constitution || {{PRR|2}} <br />
|-<br />
| To Hell and Back: Fire Absorption || +5% Fire Absorption || {{MRR|2}}<br />
|-<br />
| To Hell and Back: MRR || {{MRR|3}} || {{PRR|2}} <br />
|-<br />
| To Hell and Back: Spellpower || +6 Spellpower || +4 Spellpower <br />
|}<br />
<br />
{| class="wikitable sortable" style="width: 90%;"<br />
|-<br />
|+ {{Anchor|Grace}} Touch of Grace<br />
|-<br />
!width="22%"| Name !!width="25%"| Effect !!width="15%"| Rare bonus effect !! class="unsortable" width="28%"| Set bonus<br />
|-<br />
| Touch of Grace: Charisma || +1 Charisma || {{MRR|2}}<br />
| rowspan="4" |<br />
* 2 Pieces: +50 Spell Points<br />
* 3 Pieces: +20 Positive Spellpower<br />
|-<br />
| Touch of Grace: Healing Amp || +10 Healing Amplification || {{MRR|2}}<br />
|-<br />
| Touch of Grace: Positive Spell Power || +12 Positive Spellpower || +4 Spellpower <br />
|-<br />
| Touch of Grace: Wisdom || +1 Wisdom || {{MRR|2}}<br />
|}<br />
<br />
{| class="wikitable sortable" style="width: 90%;"<br />
|-<br />
|+ {{Anchor|Trapper}} Trapper's Delight<br />
|-<br />
!width="22%"| Name !!width="25%"| Effect !!width="15%"| Rare bonus effect !! class="unsortable" width="28%"| Set bonus<br />
|-<br />
| Trapper's Delight: Alertness || +2 Search, Spot, Listen || {{PRR|2}} <br />
| rowspan="5" |<br />
* 2 Pieces: +1 Open Locks, Disable Device, Search, Spot, Trap Saves<br />
* 3 Pieces: +2 Open Locks, Disable Device, Search, Spot, Trap Saves<br />
* 4 Pieces: +3 Open Locks, Disable Device, Search, Spot, Trap Saves<br />
|-<br />
| Trapper's Delight: Dexterity || +1 Dexterity || {{PRR|2}} <br />
|-<br />
| Trapper's Delight: Intelligence || +1 Intelligence || {{MRR|2}}<br />
|-<br />
| Trapper's Delight: Reflex || +2 Reflex saving throws || {{MRR|2}}<br />
|-<br />
| Trapper's Delight: Trap Saving Throws || +4 saving throws versus traps || {{PRR|2}} <br />
|}<br />
<br />
{| class="wikitable sortable" style="width: 90%;"<br />
|-<br />
|+ {{Anchor|Treachery}} Treachery<br />
|-<br />
!width="22%"| Name !!width="25%"| Effect !!width="15%"| Rare bonus effect !! class="unsortable" width="28%"| Set bonus<br />
|-<br />
| Treachery: Critical Confirmation and Damage || +2 to critical confirmation rolls and damage || {{PRR|2}} <br />
| rowspan="6" |<br />
* 2 Pieces: +5 Melee and Ranged Power<br />
* 3 Pieces: +1d6 Sneak Attack damage<br />
* 4 Pieces: +2 to the DC of Assassinate<br />
|-<br />
| Treachery: Dexterity || +1 Dexterity || {{PRR|2}} <br />
|-<br />
| Treachery: Intelligence || +1 Intelligence || {{MRR|2}}<br />
|-<br />
| Treachery: Melee Power || +3 Melee Power || +2 Melee Power <br />
|-<br />
| Treachery: Stealth || +2 to Hide and Move Silently || {{MRR|2}}<br />
|-<br />
| Treachery: Threat Reduction || +50% Melee Threat Reduction || {{PRR|2}} <br />
|}<br />
<br />
{| class="wikitable sortable" style="width: 90%;"<br />
|-<br />
|+ {{Anchor|Twilight}} Twilight's Cloak<br />
|-<br />
!width="22%"| Name !!width="25%"| Effect !!width="15%"| Rare bonus effect !! class="unsortable" width="28%"| Set bonus<br />
|-<br />
| Twilight's Cloak: Charisma || +1 Charisma || {{MRR|2}}<br />
| rowspan="7" |<br />
* 2 Pieces: +2 Reflex Saving Throws<br />
* 3 Pieces: {{MRR|5}}<br />
* 4 Pieces: +1% Dodge and Maximum Dodge<br />
* 5 Pieces: +5% increased chance for miss with [[Displacement]]<br />
|-<br />
| Twilight's Cloak: Dexterity || +1 Dexterity || {{PRR|2}} <br />
|-<br />
| Twilight's Cloak: Dodge {{Ref|{{Forums|497360|label=Does not exist?}} }} || +1% Dodge || {{PRR|2}} <br />
|-<br />
| Twilight's Cloak: Dodge and Maximum Dodge || +1% Dodge and Maximum Dodge || {{PRR|2}} <br />
|-<br />
| Twilight's Cloak: Intelligence || +1 Intelligence || {{MRR|2}}<br />
|-<br />
| Twilight's Cloak: Reflex || +2 Reflex saving throws || {{MRR|2}}<br />
|-<br />
| Twilight's Cloak: Stealth || +2 to Hide and Move Silently || {{PRR|2}} <br />
|}<br />
<br />
{| class="wikitable sortable" style="width: 90%;"<br />
|-<br />
|+ {{Anchor|Vigilance}} Vigilance<br />
|-<br />
!width="22%"| Name !!width="25%"| Effect !!width="15%"| Rare bonus effect !! class="unsortable" width="28%"| Set bonus<br />
|-<br />
| Vigilance: Alertness || +2 Search, Spot, Listen || {{MRR|2}}<br />
| rowspan="5" |<br />
* 2 Pieces: +50% Fortification<br />
* 3 Pieces: True Seeing<br />
|-<br />
| Vigilance: Fortitude || +2 Fortitude saving throws || {{PRR|2}} <br />
|-<br />
| Vigilance: Reflex || +2 Reflex saving throws || {{PRR|2}} <br />
|-<br />
| Vigilance: Will || +2 Will saving throws || {{MRR|2}}<br />
|-<br />
| Vigilance: Wisdom || +1 Wisdom || {{MRR|2}}<br />
|}<br />
<br />
{| class="wikitable sortable" style="width: 90%;"<br />
|-<br />
|+ {{Anchor|Wreath}} (The) Wreath of Flame<br />
|-<br />
!width="22%"| Name !!width="25%"| Effect !!width="15%"| Rare bonus effect !! class="unsortable" width="28%"| Set bonus<br />
|-<br />
| (The) Wreath of Flame: Constitution || +1 Constitution || {{PRR|2}} <br />
| rowspan="6" |<br />
* 2 Pieces: +5% Fire Absorption<br />
* 3 Pieces: Permanent Fire Shield<br />
* 4 Pieces: Fire Mastery: Gain 50 Fire Spellpower and Melee and Missile attacks do 4d6 +1d6 per epic character level in fire damage. This effect will not stack with other Sentience weapon procs.<br />
|-<br />
| The Wreath of Flame: Fire Absorption || +5% Fire Absorption || {{MRR|2}}<br />
|-<br />
| The Wreath of Flame: Fire Spellpower || +9 Fire Spellpower || +4 Spellpower <br />
|-<br />
| The Wreath of Flame: Fortitude || +2 Fortitude || {{PRR|2}} <br />
|-<br />
| The Wreath of Flame: Melee Power || +3 Melee Power || +2 Melee Power <br />
|-<br />
| The Wreath of Flame: Ranged Power || +3 Ranged Power || +2 Ranged Power <br />
|}<br />
<br />
{| class="wikitable sortable" style="width: 90%;"<br />
|-<br />
|+ {{Anchor|Zephyr}} Zephyr (Rare)<br />
|-<br />
!width="22%"| Name !!width="25%"| Effect !!width="15%"| Rare bonus effect !! class="unsortable" width="28%"| Set bonus<br />
|-<br />
| Zephyr: Charisma || +1 Charisma || {{MRR|2}}<br />
| rowspan="9" |<br />
* 2 Pieces: {{MRR|5}}<br />
* 3 Pieces: +1% Dodge and Maximum Dodge<br />
* 4 Pieces: Immune to slippery surfaces<br />
* 5 Pieces: Immune to knockdown<br />
|-<br />
| Zephyr: Dexterity || +1 Dexterity || {{PRR|2}} <br />
|-<br />
| Zephyr: Dodge || +1% Dodge || {{PRR|2}} <br />
|-<br />
| Zephyr: Doubleshot || +1% Doubleshot || +2 Ranged Power <br />
|-<br />
| Zephyr: Doublestrike || +1% Doublestrike || +2 Melee Power <br />
|-<br />
| Zephyr: Feather Fall || Permanent Feather Fall || {{MRR|2}}<br />
|-<br />
| Zephyr: Intelligence || +1 Intelligence || {{MRR|2}} <br />
|-<br />
| Zephyr: MRR || {{MRR|3}} || {{PRR|2}} <br />
|-<br />
| Zephyr: Reflex || +2 Reflex || {{MRR|2}} <br />
|}<br />
<br />
=== Generation 1 raid filigrees ===<br />
{{Image popup|[[File:Blood Feast Frozen Wanderer Physical Resistance Rating.png|thumb|right|200px|link=|One of the raid filigrees<br>(mouse-hover for pop-up)]]|Blood Feast Frozen Wanderer Physical Resistance Rating.png|width=400}} <br />
<br />
The following powerful filigrees can be purchased for {{Item|Thread of Fate#Double_filigrees|Threads of Fate}} from endgame raids. Unlike regular filigrees, these raid filigrees each belong to two Generation 1 filigree sets:<br />
<br />
* Treachery/Twilight's Cloak: +2 Dexterity (Rare: +4 Physical Resistance Rating)<br />
* Purity/Touch of Grace: +20 Healing Amplification (Rare: +4 Magical Resistance Rating)<br />
* Snake Bite/Grandfather's Shield: +2 Constitution (Rare: +4 Physical Resistance Rating)<br />
* Hell and Back/Embraced by Light: +2 Charisma (Rare: +4 Magical Resistance Rating)<br />
* Celerity/Vigilance: +2 Wisdom (Rare: +4 Magical Resistance Rating)<br />
* Sucker Punch/One Against Many: +2 Strength (Rare: +4 Melee Power)<br />
* Eye of the Beholder/Inevitable Grave: +2 Intelligence (Rare: +8 Universal Spellpower)<br />
* Nystul's Mystic Defense/Electrocution: +6 MRR (Rare: +4 Magical Resistance Rating)<br />
* Blood Feast/Frozen Wanderer: +6 PRR (Rare: +4 Physical Resistance Rating)<br />
* Spines of the Manticore/The Wreath of Flame: +6 Ranged Power (Rare: +4 Ranged Power)<br />
<br />
=== Generation 2 filigrees ===<br />
<br />
{| class="wikitable sortable" style="width: 90%;" <br />
|-<br />
|+ {{Anchor|Coalesced}} Coalesced Magic (rare)<br />
|-<br />
!width="22%"| Name !!width="25%"| Effect !!width="15%"| Rare bonus effect !! class="unsortable" width="28%"| Set bonus<br />
|-<br />
| Coalesced Magic: Arcane Spell Failure || -10% Arcane Spell Failure || +4 Universal Spell Power <br />
| rowspan="7" |<br />
* 2 Pieces: +10 Universal Spell Power<br />
* 3 Pieces: +4% Universal Spell Crit Damage<br />
* 4 Pieces: +1 Caster Level with Arcane Spells<br />
* 5 Pieces: +30 Universal Spell Power<br />
|-<br />
| Coalesced Magic: Charisma || +1 Charisma || +2 MRR<br />
|-<br />
| Coalesced Magic: Intelligence || +1 Intelligence || +2 MRR<br />
|-<br />
| Coalesced Magic: Magical Resistance Rating || +3 Magical Resistance Rating || +2 PRR<br />
|-<br />
| Coalesced Magic: Universal Spell Crit Damage || +1% Universal Spell Crit Damage || +4 Universal Spell Power<br />
|-<br />
| Coalesced Magic: Universal Spell Power || +6 Universal Spell Power || +4 Universal Spell Power<br />
|-<br />
| Coalesced Magic: Wisdom || +1 Wisdom || +2 MRR<br />
|}<br />
<br />
{| class="wikitable sortable" style="width: 90%;" <br />
|-<br />
|+ {{Anchor|Crackshot}} Crackshot Negotiator<br />
|-<br />
!width="22%"| Name !!width="25%"| Effect !!width="15%"| Rare bonus effect !! class="unsortable" width="28%"| Set bonus<br />
|-<br />
| Crackshot Negotiator: Attack and Damage || +1 Attack and Damage || +2 PRR <br />
| rowspan="5" |<br />
* 2 Pieces: +10 Diplomacy<br />
* 3 Pieces: +15 Ranged Power<br />
* 4 Pieces: +5% Doubleshot<br />
|-<br />
| Crackshot Negotiator: Charisma || +1 Charisma || +2 MRR<br />
|-<br />
| Crackshot Negotiator: Diplomacy || +5 Diplomacy || +2 PRR<br />
|-<br />
| Crackshot Negotiator: Ranged Power || +3 Ranged Power || +2 Ranged Power<br />
|-<br />
| Crackshot Negotiator: Reflex || +2 to Reflex Saving Throws || +2 MRR<br />
|}<br />
<br />
{| class="wikitable sortable" style="width: 90%;" <br />
|-<br />
|+ {{Anchor|Darkhallow}} Darkhallow<br />
|-<br />
!width="22%"| Name !!width="25%"| Effect !!width="15%"| Rare bonus effect !! class="unsortable" width="28%"| Set bonus<br />
|-<br />
| Darkhallow: Constitution || +1 Constitution || +2 PRR<br />
| rowspan="5" |<br />
* 2 Pieces: +20 Negative Amplification<br />
* 3 Pieces: +20 Universal SP<br />
* 4 Pieces: +Your weapon attacks heal you for 1d6 Negative Damage on hit. This damage scales with Negative Spell Power. (1-second internal cooldown)<br />
|-<br />
| Darkhallow: Intelligence || +1 Intelligence || +2 MRR <br />
|-<br />
| Darkhallow: Light Absorption || +5% Light Absorption || +2 MRR<br />
|-<br />
| Darkhallow: Negative Amplification || +20 Negative Amplification || +2 PRR<br />
|-<br />
| Darkhallow: Negative Spell Power || +9 Negative Spell Power || +4 Universal Spell Power<br />
|}<br />
<br />
{| class="wikitable sortable" style="width: 90%;" <br />
|-<br />
|+ {{Anchor|Burial}} Final Burial<br />
|-<br />
!width="22%"| Name !!width="25%"| Effect !!width="15%"| Rare bonus effect !! class="unsortable" width="28%"| Set bonus<br />
|-<br />
| Final Burial: Charisma || +1 Charisma || +2 MRR <br />
| rowspan="6" |<br />
* 2 Pieces: +3 Turn Undead Charges<br />
* 3 Pieces: +3 Turn Undead Max Dice<br />
* 4 Pieces: +3 Turn Undead Hit Dice<br />
<br />
|-<br />
| Final Burial: Constitution || +1 Constitution || +2 PRR<br />
|-<br />
| Final Burial: Turn Undead Charges || +3 Turn Undead Charges per rest || +2 PRR<br />
|-<br />
| Final Burial: Turn Undead Hit Dice || +3 Turn Undead Hit Dice || +2 PRR<br />
|-<br />
| Final Burial: Turn Undead Maximum Dice || +3 Turn Undead Maximum Dice || +2 PRR<br />
|-<br />
| Final Burial: Wisdom || +1 Wisdom || +2 MRR<br />
|}<br />
<br />
{| class="wikitable sortable" style="width: 90%;" <br />
|-<br />
|+ {{Anchor|Fall}} Next Fall<br />
|-<br />
!width="22%"| Name !!width="25%"| Effect !!width="15%"| Rare bonus effect !! class="unsortable" width="28%"| Set bonus<br />
|-<br />
| Next Fall: Attack and Damage || +1 Attack and Damage || +2 PRR<br />
| rowspan="6" |<br />
* 2 Pieces: +2 to Attack and Damage with weapons<br />
* 3 Pieces: +5 Melee Power<br />
* 4 Pieces: You gain +5 to Attack and Damage vs. Tripped Targets<br />
|-<br />
| Next Fall: Dexterity || +1 Dexterity || +2 PRR<br />
|-<br />
| Next Fall: Melee Power || +3 Melee Power || +2 Melee Power<br />
|-<br />
| Next Fall: Reflex || +2 to Reflex Saving Throws || +2 MRR<br />
|-<br />
| Next Fall: Trip || +1 to Trip DCs || +2 PRR<br />
|-<br />
| Next Fall: Wisdom || +1 Wisdom || +2 MRR<br />
|}<br />
{| class="wikitable sortable" style="width: 90%;" <br />
|-<br />
|+ {{Anchor|Radiant}} Radiant Shield<br />
|-<br />
!width="22%"| Name !!width="25%"| Effect !!width="15%"| Rare bonus effect !! class="unsortable" width="28%"| Set bonus<br />
|-<br />
| Radiant Shield: Armor Class || +4 Armor Class || +2 PRR<br />
| rowspan="6" |<br />
* 2 Pieces: +50% Threat Increase on Melee Attacks<br />
* 3 Pieces: +10 Magical Resistance Rating<br />
* 4 Pieces: You have Intercession Ward, and are immune to being Quelled<br />
|-<br />
| Radiant Shield: Constitution || +1 Constitution || +2 PRR <br />
|-<br />
| Radiant Shield: Healing Amp || +10 Healing Amplification || +2 MRR <br />
|-<br />
| Radiant Shield: Magical Resistance Rating || +3 Magical Resistance Rating || +2 PRR<br />
|-<br />
| Radiant Shield: Physical Resistance Rating || +3 Physical Resistance Rating || +2 MRR<br />
|-<br />
| Radiant Shield: Threat Increase || +50% Threat Increase on Melee Attacks || +2 PRR<br />
|}<br />
{| class="wikitable sortable" style="width: 90%;" <br />
|-<br />
|+ {{Anchor|Reverberation}} Reverberation<br />
|-<br />
!width="22%"| Name !!width="25%"| Effect !!width="15%"| Rare bonus effect !! class="unsortable" width="28%"| Set bonus<br />
|-<br />
| Reverberation: Charisma || +1 Charisma || +2 MRR <br />
| rowspan="6" |<br />
* 2 Pieces: Melee and Missile attacks deal an additional 4d6 + 1d6 per character epic level in sonic damage. This effect will not stack with other Sentient weapon procs.<br />
* 3 Pieces: +20 sonic Spell Power<br />
* 4 Pieces: +3% Sonic Spell Crit Damage<br />
|-<br />
| Reverberation: Physical Resistance Rating || +3 Physical Resistance Rating || +2 MRR<br />
|-<br />
| Reverberation: Reflex || +2 to Reflex saving throw || +2 MRR<br />
|-<br />
| Reverberation: Sonic Absorption || +5% Sonic Absorption || +2 MRR<br />
|-<br />
| Reverberation: Sonic Spell Power || +9 Sonic Spell Power || +4 Universal Spell Power<br />
|-<br />
| Reverberation: Universal Spell Power || +6 Universal Spell Power || +4 Universal Spell Power<br />
|}<br />
{| class="wikitable sortable" style="width: 90%;" <br />
|-<br />
|+ {{Anchor|Fervor}} Sanctified Fervor (rare)<br />
|-<br />
!width="22%"| Name !!width="25%"| Effect !!width="15%"| Rare bonus effect !! class="unsortable" width="28%"| Set bonus<br />
|-<br />
| Sanctified Fervor: Charisma || +1 Charisma || +2 MRR <br />
| rowspan="7" |<br />
* 2 Pieces: +5 Healing Amplification<br />
* 3 Pieces: +5 Melee and Ranged Power<br />
* 4 Pieces: +2% Doublestrike, +2% Doubleshot<br />
* 5 pieces: When you activate Smite Evil, you gain +5 Melee Power +1 per Religious Lore you have for 60 seconds.<br />
|-<br />
| Sanctified Fervor: Healing Amplification || +10 Healing Amplification || +2 MRR<br />
|-<br />
| Sanctified Fervor: Melee Power || +3 Melee Power || +2 Melee Power<br />
|-<br />
| Sanctified Fervor: Physical Resistance Rating || +3 Physical Resistance Rating || +2 MRR<br />
|-<br />
| Sanctified Fervor: Smite Evil || +2 Uses of Smite Evil per Rest || +2 MRR<br />
|-<br />
| Sanctified Fervor: Strength || +1 Strength || +2 PRR<br />
|-<br />
| Sanctified Fervor: Wisdom || +1 Wisdom || +2 MRR<br />
|}<br />
{| class="wikitable sortable" style="width: 90%;" <br />
|-<br />
|+ {{Anchor|Mechanus}} Shards of Mechanus<br />
|-<br />
!width="22%"| Name !!width="25%"| Effect !!width="15%"| Rare bonus effect !! class="unsortable" width="28%"| Set bonus<br />
|-<br />
| Shards of Mechanus: Constitution || +1 Constitution || +2 PRR<br />
| rowspan="6" |<br />
* 2 Pieces: +20 Repair Amplification<br />
* 3 Pieces: +10 Physical Resistance Rating<br />
* 4 Pieces: Your weapon attacks heal you for 1d6 Repair Damage on hit. This damage scales with Repair Spell Power. (1-second internal cooldown)<br />
|-<br />
| Shards of Mechanus: Fortification || +25% Fortification || +2 PRR<br />
|-<br />
| Shards of Mechanus: Intelligence || +1 Intelligence || +2 MRR<br />
|-<br />
| Shards of Mechanus: Magical Resistance Rating || +3 Magical Resistance Rating || +2 PRR<br />
|-<br />
| Shards of Mechanus: Repair Amplification || +10 Repair Amplification || +2 PRR<br />
|-<br />
| Shards of Mechanus: Repair Spell Power || +9 Repair Spell Power || +4 Universal Spell Power<br />
|}<br />
<br />
{| class="wikitable sortable" style="width: 90%;" <br />
|-<br />
|+ {{Anchor|Shattered}} Shattered Device (rare)<br />
|-<br />
!width="22%"| Name !!width="25%"| Effect !!width="15%"| Rare bonus effect !! class="unsortable" width="28%"| Set bonus<br />
|-<br />
| Shattered Device: Armor Piercing || +5% Fortification Bypass || +2 PRR <br />
| rowspan="7" |<br />
* 2 Pieces: +3 to Attack and Damage with weapons<br />
* 3 Pieces: +3% Doublestrike and Doubleshot<br />
* 4 Pieces: +Your Melee and Ranged attacks have a chance to reduce enemy PRR and MRR by 10 for 10 seconds.<br />
* 5 pieces: Your Melee and Ranged attacks have a chance to reduce enemy Melee Power and Ranged Power by 10 for 10 seconds.<br />
|-<br />
| Shattered Device: Attack and Damage || +1 Attack and Damage || +2 PRR<br />
|-<br />
| Shattered Device: Magical Resistance Rating || +3 Magical Resistance Rating || +2 PRR<br />
|-<br />
| Shattered Device: Melee Power || +3 Melee Power || +2 Melee Power<br />
|-<br />
| Shattered Device: Physical Resistance Rating || +3 Physical Resistance Rating || +2 MRR<br />
|-<br />
| Shattered Device: Ranged Power || +3 Ranged Power || +2 Ranged Power<br />
|-<br />
| Shattered Device: Strength || +1 Strength || +2 PRR<br />
|}<br />
<br />
{| class="wikitable sortable" style="width: 90%;" <br />
|-<br />
|+ {{Anchor|Soulweaver}} Soulweaver (rare)<br />
|-<br />
!width="22%"| Name !!width="25%"| Effect !!width="15%"| Rare bonus effect !! class="unsortable" width="28%"| Set bonus<br />
|-<br />
| Soulweaver: Charisma || +1 Charisma || +2 MRR <br />
| rowspan="7" |<br />
* 2 Pieces: +10 Positive Spell Power<br />
* 3 Pieces: +1 Caster Level with Positive Spells<br />
* 4 Pieces: +2 to all Saving Throws<br />
* 5 Pieces: +5% Positive Spell Crit Damage<br />
|-<br />
| Soulweaver: Constitution || +1 Constitution || +2 PRR<br />
|-<br />
| Soulweaver: Positive Spell Crit Damage || +2% Positive Spell Crit Damage|| +4 Universal Spell Power<br />
|-<br />
| Soulweaver: Positive Spell Power || +9 Positive Spell Power. || +4 Universal Spell Power<br />
|-<br />
| Soulweaver: Spell Points || +30 Spell Points || +4 Universal Spell Power<br />
|-<br />
| Soulweaver: Universal Spell Power || +6 Universal Spell Power || +4 Universal Spell Power<br />
|-<br />
| Soulweaver: Wisdom || +1 Wisdom || +2 MRR<br />
|}<br />
<br />
{| class="wikitable sortable" style="width: 90%;" <br />
|-<br />
|+ {{Anchor|Cacophony}} Splendid Cacophony<br />
|-<br />
!width="22%"| Name !!width="25%"| Effect !!width="15%"| Rare bonus effect !! class="unsortable" width="28%"| Set bonus<br />
|-<br />
| Splendid Cacophony: Bard Songs || +2 Uses of Bard Songs || +2 MRR <br />
| rowspan="6" |<br />
* 2 Pieces: +2% Doublestrike and Doubleshot<br />
* 3 Pieces: +20 Positive Spell Power<br />
* 4 Pieces: Your Inspire Courage grants +1 Attack, Damage, Save vs. Fear, and +3 Universal Spell Power.<br />
|-<br />
| Splendid Cacophony: Charisma || +1 Charisma || +2 MRR<br />
|-<br />
| Splendid Cacophony: Constitution || +1 Constitution || +2 PRR<br />
|-<br />
| Splendid Cacophony: Magical Resistance Rating || +3 Magical Resistance Rating || +2 PRR<br />
|-<br />
| Splendid Cacophony: Physical Resistance Rating || +3 Physical Resistance Rating || +2 MRR<br />
|-<br />
| Splendid Cacophony: Positive Spell Power || +12 Positive Spell Power || +4 Universal Spell Power<br />
|}<br />
<br />
{| class="wikitable sortable" style="width: 90%;" <br />
|-<br />
|+ {{Anchor|Mists}} Through the Mists (rare)<br />
|-<br />
!width="22%"| Name !!width="25%"| Effect !!width="15%"| Rare bonus effect !! class="unsortable" width="28%"| Set bonus<br />
|-<br />
| Through the Mists: Armor Piercing || +5% Fortification Bypass || +2 PRR <br />
| rowspan="7" |<br />
* 2 Pieces: Gain the effects of True Seeing<br />
* 3 Pieces: +1% Dodge and Maximum Dodge<br />
* 4 Pieces: +10 Ranged Power<br />
* 5 Pieces: When you use Uncanny Dodge, gain 50 Ranged Power for 15 seconds.<br />
|-<br />
| Through the Mists: Attack and Damage || +1 Attack and Damage || +2 PRR<br />
|-<br />
| Through the Mists: Dexterity || +1 Dexterity || +2 PRR<br />
|-<br />
| Through the Mists: Dodge || +1% Dodge || +2 PRR<br />
|-<br />
| Through the Mists: Magical Resistance Rating || +3 Magical Resistance Rating || +2 PRR<br />
|-<br />
| Through the Mists: Physical Resistance Rating || +3 Physical Resistance Rating || +2 MRR<br />
|-<br />
| Through the Mists: Ranged Power || +3 Ranged Power || +2 Ranged Power<br />
|}<br />
{| class="wikitable sortable" style="width: 90%;" <br />
|-<br />
|+ {{Anchor|Voltaic}} Voltaic Experiment<br />
|-<br />
!width="22%"| Name !!width="25%"| Effect !!width="15%"| Rare bonus effect !! class="unsortable" width="28%"| Set bonus<br />
|-<br />
| Voltaic Experiment: Acid Spell Power || +9 Acid Spell Power || +4 Universal Spell Power <br />
| rowspan="5" |<br />
* 2 Pieces: +10 Universal Spell Power<br />
* 3 Pieces: +2% Doublestrike and Doubleshot<br />
|-<br />
| Voltaic Experiment: Doubleshot || +1 Doubleshot || +2 Ranged Power<br />
|-<br />
| Voltaic Experiment: Doublestrike || +1 Doublestrike || +2 Melee Power<br />
|-<br />
| Voltaic Experiment: Electric Spell Power || +9 Electric Spell Power || +4 Universal Spell Power<br />
|-<br />
| Voltaic Experiment: Intelligence || +1 Intelligence || +2 MRR<br />
|}<br />
<br />
{| class="wikitable sortable" style="width: 90%;" <br />
|-<br />
|+ {{Anchor|Bravery}} Bravery Throughout<br />
|-<br />
!width="22%"| Name !!width="25%"| Effect !!width="15%"| Rare bonus effect !! class="unsortable" width="28%"| Set bonus<br />
|-<br />
| Bravery Throughout: Constitution || Constitution +1 || +2 PRR <br />
| rowspan="7" |<br />
* 2 Pieces: +1 to all Saving Throws<br />
* 3 Pieces: +5 Physical Resistance Rating<br />
* 4 Pieces: +5% Armor Class<br />
|-<br />
| Bravery Throughout: Extra Action Boost || +1 Uses of Action Boost || +2 PRR<br />
|-<br />
| Bravery Throughout: Extra Rage || +2 Uses of Rage || +2 PRR<br />
|-<br />
| Bravery Throughout: Intimidate || +2 Intimidate || +2 PRR<br />
|-<br />
| Bravery Throughout: Armor Class || +4 Armor Class || +2 PRR<br />
|-<br />
| Bravery Throughout: Physical Resistance Rating || +3 PRR || +2 MRR<br />
|-<br />
| Bravery Throughout: Threat Increase || +50% Threat Increase on Melee Attacks || +2 PRR<br />
|}<br />
<br />
{| class="wikitable sortable" style="width: 90%;" <br />
|-<br />
|+ {{Anchor|Dance}} Dance of the Wind<br />
|-<br />
!width="22%"| Name !!width="25%"| Effect !!width="15%"| Rare bonus effect !! class="unsortable" width="28%"| Set bonus<br />
|-<br />
| Dance of the Wind: Armor Class || +4 Armor Class || +2 PRR<br />
<br />
| rowspan="7" |<br />
* 2 Pieces: +5% Missile Deflection<br />
* 3 Pieces: +10 MRR cap<br />
* 4 Pieces: Whenever you tumble, you gain a 10% Action Boost Bonus to Movement Speed for 10 seconds. This may only trigger once every 30 seconds. <br />
|-<br />
| Dance of the Wind: Attack and Damage || +1 Attack and Damage || +2 PRR<br />
|-<br />
| Dance of the Wind: Dexterity || +1 Dexterity || +2 PRR<br />
|-<br />
| Dance of the Wind: PRR || +3 PRR || +2 MRR<br />
|-<br />
| Dance of the Wind: Strength || +1 Strength || +2 PRR<br />
|-<br />
| Dance of the Wind: Trip || +1 Trip DC || +2 PRR<br />
|-<br />
| Dance of the Wind: Tumble || +2 Tumble || +2 PRR<br />
|}<br />
<br />
{| class="wikitable sortable" style="width: 90%;" <br />
|-<br />
|+ {{Anchor|Zarigan}} Zarigan's Arcane Enlightment<br />
|-<br />
!width="22%"| Name !!width="25%"| Effect !!width="15%"| Rare bonus effect !! class="unsortable" width="28%"| Set bonus<br />
|-<br />
| Zarigan's Arcane Enlightment: Charisma || +1 Charisma || +2 MRR <br />
| rowspan="7" |<br />
* 2 Pieces: -10% Arcane Spell Failure<br />
* 3 Pieces: +1 to your Transmutation and Conjuration DCs<br />
* 4 Pieces: +1 to your Enchantment and Necromancy DCs<br />
|-<br />
| Zarigan's Arcane Enlightment: Force Absorption || +5% Force Absorption || +2 MRR<br />
|-<br />
| Zarigan's Arcane Enlightment: Force Spell Power || +9 Force Spellpower || +2 MRR<br />
|-<br />
| Zarigan's Arcane Enlightment: Intelligence || Intelligence +1 || +2 MRR<br />
|-<br />
| Zarigan's Arcane Enlightment: PRR || +3 PRR || +2 MRR<br />
|-<br />
| Zarigan's Arcane Enlightment: Spell Points || +30 Spell Points || +4 Spell Power<br />
|-<br />
| Zarigan's Arcane Enlightment: Wisdom || Widsom +1 || +2 MRR<br />
|}<br />
{{Lamannia}}<br />
=== Generation 2 raid filigrees ===<br />
<br />
The following powerful filigrees can be purchased for Threads of Fate from endgame raids. Unlike regular filigrees, these raid filigrees each belong to two Generation 2 filigree sets: <br />
* +2 Constitution +4 PRR Soulweaver/Splendid Cacophony<br />
* +2 Dexterity +4 PRR Dance of the Wind/Next Fall<br />
* +2 Intelligence +4 MRR Zarigan's Arcane Enlightenment/Voltaic Experiment<br />
* +6 PRR +4 MRR Bravery Throughout/Shattered Device<br />
* +2 Charisma +4 MRR Sanctified Fervor/Reverberation<br />
<br />
<br />
<br />
[[Category:Crafting]]</div>
SpookyNoodle
https://ddowiki.com/index.php?title=Blood_of_Vol&diff=451672
Blood of Vol
2020-09-27T23:31:23Z
<p>SpookyNoodle: Added Blood is the Life</p>
<hr />
<div>The '''Blood of Vol''' is a predominantly [[human]] religion that is centered on the belief of the Divinity Within, which means that the Blood of Vol does not revere any [[deity]] but the blood that courses though their own veins. Only by embracing the potential power of their blood may they avoid [[Dolurrh]]'s gray wasteland and live in an afterlife crafted by the individuals own abilities, a place of eternal happiness.<br />
<br />
While the followers of The Blood of Vol are often distrusted by members of other faiths because of rumors that they worship the dead, the members are not [[evil]]. This is widely misunderstood due to the fact that the teachings are dark and driven. While no longer evil presumed evil, the members of The Blood of Vol are [[Neutral]] and follow these exhortations:<br />
<br />
* Believe in yourself: "As the blood is the power, and the blood flows through me, the power is mine."<br />
* Work to improve yourself and your capabilities. A complete understanding of divinity within opens the door to immortality.<br />
* Meet with others of The Blood of Vol to share in the power of each other's blood.<br />
<br />
Those of The Blood of Vol are entranced by the meaning of blood, both literal and figurative, as well as heredity. To them, blood is the source of power and the divine, and only through understanding that power is within and not without or through an illusionary otherworldly power can one focus on day-to-day activities and self-improve and ultimately obtain immortality. For if one is strong enough, he may be able to master the source of life and abilities that come from within him and his blood.<br />
<br />
{{:Follower of the Blood of Vol}}<br />
{{:The Blood is The Life}}<br />
{{:Child of the Blood of Vol}}<br />
{{:Beloved of the Blood of Vol}}<br />
<br />
[[Category:Eberron lore]]</div>
SpookyNoodle
https://ddowiki.com/index.php?title=Deepwood_Stalker_enhancements&diff=450217
Deepwood Stalker enhancements
2020-09-17T04:16:13Z
<p>SpookyNoodle: /* Tier Three */</p>
<hr />
<div>{{EnhancementsTOC}}<br />
== Deepwood Stalker enhancements == <br />
{{TOCLeft}}<br />
[[File:DeepwoodStalkerTree.png|center|Deepwood Stalker enhancements tree]]<br />
<br />
=== Core abilities ===<br />
<br />
{{Epic destiny table/top}}<br />
{{Enhancement table/item<br />
| image=Icon Enhancement Far Shot.png<br />
| name=Far Shot<br />
| description=+1 Sneak Attack Die. +10 Positive Spell Power. Your [[Point Blank Shot]] and Ranged Sneak Attack range is increased by 5 meters for each Deepwood Stalker Core Ability you possess.<br />
| ranks=1<br />
| ap=1<br />
| pg=0<br />
| prereq=Ranger level 1<br />
| ldescription=true<br />
| lprereq=true<br />
}}<br />
{{Enhancement table/item<br />
| image=Icon Enhancement Ranged Sneak Attack.png<br />
| name=Sneak Attack<br />
| description=+1 Sneak Attack Die. +10 Positive Spell Power. +1 Use of Wild Empathy. Each Deepwood Stalker Core Ability you acquire after this one also grants +1 use.<br />
| ranks=1<br />
| ap=1<br />
| pg=5<br />
| prereq=Far Shot, Ranger level 3<br />
| ldescription=true<br />
| lprereq=true<br />
}}<br />
{{Enhancement table/item<br />
| image=Icon Enhancement Called Shot.png<br />
| name=Called Shot<br />
| description=Passive: +10 Positive Spell Power. Select a melee or ranged attack that deals extra damage and renders a target vulnerable to sneak attacks.<br />
* [[File:Icon Enhancement Exposing Strike.png]] '''Exposing Strike:''' Melee Attack: Performs a melee attack with +2[W], a +4 bonus to-hit, +1 to critical threat range, and +1 to Critical Damage Multiplier. On Damage: The target will become momentarily confused and rendered vulnerable to sneak attacks for four seconds as if affected by the bluff skill. (Cooldown 6 seconds)<br />
* [[File:Icon Enhancement Sniper Shot.png]] '''Sniper Shot:''' Ranged Attack: Performs a ranged attack with +2[W], a +4 bonus to-hit, +2 to critical threat range, and +2 to Critical Damage Multiplier. On Damage: The target will become momentarily confused and rendered vulnerable to sneak attacks for four seconds as if affected by the bluff skill. (Cooldown 6 seconds)<br />
| ranks=1<br />
| ap=1<br />
| pg=10<br />
| prereq=Sneak Attack, Ranger level 6<br />
| ldescription=true<br />
| lprereq=true<br />
}}<br />
{{Enhancement table/item<br />
| image=Icon Enhancement Ranged Sneak Attack.png<br />
| name=Advanced Sneak Attack<br />
| description=+1 Sneak Attack Die. +10 Positive Spell Power. You gain a +1 Competence Bonus to Critical Threat Range with your equipped weapons. (This does not apply to Shields or Unarmed). Your attacks now bypass 10% fortification.<br />
| ranks=1<br />
| ap=1<br />
| pg=20<br />
| prereq=Called Shot, Ranger level 12<br />
| ldescription=true<br />
| lprereq=true<br />
}}<br />
{{Enhancement table/item<br />
| image=Icon Enhancement Mark of the Hunted.png<br />
| name=Mark of the Hunted<br />
| description=Activate: Expend a use of Wild Empathy. Your currently selected enemy receives -25% Fortification, -10 Armor Class, -10 Spell Resistance, and suffers a -4 penalty to all ability scores for 3 minutes. This effect also works on bosses and Raid bosses.<br />Passive: Your attacks bypass an additional 10% Fortification. You also gain +2 Damage when attacking Favored Enemies.<br />Passive: +10 Positive Spell Power<br />
| ranks=1<br />
| ap=1<br />
| pg=30<br />
| prereq=Sneak Attack, Ranger level 18<br />
| ldescription=true<br />
| lprereq=true<br />
}}<br />
{{Enhancement table/item<br />
| image=Icon Enhancement Horizon Shot.png<br />
| name=Horizon Shot<br />
| description=You gain +4 Dexterity and +3 Sneak Attack Dice. You are always considered to be in [[Point Blank Shot]] and Ranged Sneak Attack range.<br />+20 Positive Spell Power<br />+20 Melee Power<br />+20 Ranged Power<br />
| ranks=1<br />
| ap=1<br />
| pg=40<br />
| prereq=Mark of the Hunted, Ranger level 20<br />
| ldescription=true<br />
| lprereq=true<br />
}}<br />
{{Epic destiny table/bottom}}<br />
<br />
=== Tier One ===<br />
Requires: Far Shot, Ranger Level 1<br />
<br />
{{Epic destiny table/top}}<br />
{{Enhancement table/item<br />
| image=Feat favoredenemy.png<br />
| name=Favored Defense<br />
| description=You gain +2/+4/+6 Armor Class when attacked by [[Favored Enemy|Favored Enemies]]. You gain +1/+2/+3 to Saving Throws against spells or effects from [[Favored Enemy|Favored Enemies]].<br />
| ranks=3<br />
| ap=1<br />
| pg=1<br />
| prereq=<br />
| ldescription=true<br />
| lprereq=true<br />
}}<br />
{{Enhancement table/item<br />
| image=Icon Enhancement Stealthy.png<br />
| link=Stealthy (enhancement)<br />
| name=Stealthy<br />
| description= +1/+2/+3 Hide and Move silently. ''Rank 3:'' You gain +1 additional Sneak Attack Die.<br />
| ranks=3<br />
| ap=1<br />
| pg=1<br />
| prereq=<br />
| ldescription=true<br />
| lprereq=true<br />
}}<br />
{{Enhancement table/item<br />
| image=Icon Enhancement Increased Empathy.png<br />
| link=Wild Empathy<br />
| name=Increased Empathy<br />
| description=+1/+2/+3 Diplomacy and Wild Empathy uses per rest. +4/+8/+12 Positive Spell Power.<br />
| ranks=3<br />
| ap=1<br />
| pg=1<br />
| prereq=<br />
| ldescription=true<br />
| lprereq=true<br />
}}<br />
{{Enhancement table/item<br />
| image=Icon Enhancement Vermin Empathy.png<br />
| name=Versatile Empathy<br />
| description=Your Wild Empathy ability now also pacifies Vermin/Elementals and Vermin. +4/+8 Positive Spell Power.<br />
| ranks=2<br />
| ap=1<br />
| pg=1<br />
| prereq=Increased Empathy<br />
| ldescription=true<br />
| lprereq=true<br />
}}<br />
{{Enhancement table/item<br />
| image=Icon Enhancement Tendon Cut.png<br />
| name=Tendon Cut<br />
| description=Melee Attack: Deals +1/2/3[W] damage. On Sneak Attack: Slow your enemy's movement by 50% for 10 seconds. (Cooldown: 15 seconds)<br />
| ranks=3<br />
| ap=1<br />
| pg=1<br />
| prereq=<br />
| ldescription=true<br />
| lprereq=true<br />
}}<br />
{{Epic destiny table/bottom}}<br />
<br />
=== Tier Two ===<br />
Requires Ranger Level 2, 5 APs spent in tree<br />
<br />
{{Epic destiny table/top}}<br />
{{Enhancement table/item<br />
| image=Icon Enhancement Survivalist 1.png<br />
| name=Survivalist<br />
| description=You gain 10 hit points. While wearing light armor you gain 3 Physical Resistance Rating.<br />
: PRR bonus does not apply to cloth or no armor.<br />
: {{Note|For Warforged and Bladeforged the PRR bonus works with [[Composite Plating]] but not with [[Mithral Body]].}}<br />
| ranks=1<br />
| ap=2<br />
| pg=5<br />
| prereq=<br />
| ldescription=true<br />
| lprereq=true<br />
}}<br />
{{Enhancement table/item<br />
| image=Icon Enhancement Faster Sneaking.png<br />
| name=Faster Sneaking<br />
| description=+20%/+35%/+50% movement speed while sneaking.<br />
| ranks=3<br />
| ap=1<br />
| pg=5<br />
| prereq=Stealthy<br />
| ldescription=true<br />
| lprereq=true<br />
}}<br />
{{Enhancement table/item<br />
| image=Sp drd lesservigor.png<br />
| name=Empathic Healing<br />
| description=Spell-like ability: You may expend a use of Wild Empathy to produce a [[Lesser Vigor]]/[[Mass Lesser Vigor]] effect. Metamagic: [[Empower]], [[Empower Heal]], [[Maximize]], [[Quicken]], [[Enlarge]], [[Intensify]].<br />
| ranks=2<br />
| ap=2<br />
| pg=5<br />
| prereq=Increased Empathy<br />
| ldescription=true<br />
| lprereq=true<br />
}}<br />
{{Enhancement table/item<br />
| image=Icon Enhancement Improved Weapon Finesse.png<br />
| name=Improved Weapon Finesse<br />
| description=You can use your Dexterity modifier for damage when wielding bows, thrown weapons, and melee weapons with which you can use your Dexterity modifier to hit. The Weapon Finesse feat is NOT required to take this enhancement.<br />
: Note: Does not apply to crossbows. <br />
: Applies to [[Weapon Finesse]] weapons if you have that feat, as well as weapons with which you gain Dexterity to hit via enhancements.<br />
: '''Bug:''' Does not apply to Handwraps unless you have another source of dex-to-hit with them such as [[Ninja_Spy_enhancements#Core_abilities|Basic Ninja Training]]. <br />
| ranks=1<br />
| ap=1<br />
| pg=5<br />
| prereq=<br />
| ldescription=true<br />
| lprereq=true<br />
}}<br />
{{Enhancement table/item<br />
| image=Icon Enhancement Action Boost.png<br />
| link=Action Boost<br />
| name=Action Boost<br />
| description= Select Damage or Skill Boost<br />
* [[File:Icon Enhancement Damage Boost.png]] '''Melee/Ranged Power Boost:''' Activate to gain a +10/+20/+30 Action Boost bonus to Melee/Ranged Power for 20 seconds.<br />
* [[File:Icon Enhancement Skill Boost.png]] '''Skill Boost:''' Activate to gain a +2/+4/+6 Action Boost bonus to all skills for 20 seconds.<br />
| ranks=3<br />
| ap=1<br />
| pg=5<br />
| prereq=<br />
| ldescription=true<br />
| lprereq=true<br />
}}<br />
{{Epic destiny table/bottom}}<br />
<br />
=== Tier Three ===<br />
Requires Ranger Level 3, 10 APs spent in tree<br />
<br />
{{Epic destiny table/top}}<br />
{{Enhancement table/item<br />
| image=Icon Enhancement Survivalist 2.png<br />
| name=Survivalist II<br />
| description=You gain an additional 20 hit points. While wearing Light Armor you gain an additional 4 Physical Resistance Rating.<br />
: Survivalist I & II are cumulative: +30 HP and +7 PRR for both.<br />
: PRR bonus does not apply to cloth or no armor.<br />
: {{Note|For Warforged and Bladeforged the PRR bonus works with Composite Plating but not with Mithral Body.}}<br />
| ranks=1<br />
| ap=2<br />
| pg=10<br />
| prereq=Survivalist<br />
| ldescription=true<br />
| lprereq=true<br />
}}<br />
{{Enhancement table/item<br />
| image=Icon Enhancement Thrill of the Hunt.png<br />
| name=Thrill of the Hunt<br />
| description=You gain +1/2/3 damage for six seconds after damaging an opponent beneath 50% health.<br />
: Note: This buff is also applied on attacks that would bring the target below 50% health, and on killing blows.<br />
| ranks=3<br />
| ap=1<br />
| pg=10<br />
| prereq=<br />
| ldescription=true<br />
| lprereq=true<br />
}}<br />
{{Enhancement table/item<br />
| image=Icon Enhancement Favored Accuracy.png<br />
| name=Favored Hunter<br />
| description=You gain +1/2/3 to hit and damage when attacking a Favored Enemy.<br />
| ranks=3<br />
| ap=1<br />
| pg=10<br />
| prereq=<br />
| ldescription=true<br />
| lprereq=true<br />
}}<br />
{{Enhancement table/item<br />
| image=Prism.gif<br />
| name=Aimed Shot<br />
| description=Ranged Attack: Performs a ranged attack with +10 to hit and +1 Critical Damage Multiplier. On Damage: If you are in the [[Archer's Focus]] stance and [[Manyshot]] is not active, gain three stacks of [[Archer's Focus]]. (Cooldown: 10 seconds)<br />
<br />
'''BUG: Gives stacks of [[Archer's Focus]] even if [[Manyshot]] is active.''' <br />
| ranks=1<br />
| ap=2<br />
| pg=10<br />
| prereq=<br />
| ldescription=true<br />
| lprereq=true<br />
}}<br />
{{Enhancement table/item<br />
| image=Dex or Wis.gif<br />
| name=Dexterity or Wisdom<br />
| description=Choose one:<br />
* [[File:DexterityColored.png]] +1 Dexterity<br />
* [[File:WisdomColored.png]] +1 Wisdom<br />
| ranks=1<br />
| ap=2<br />
| pg=10<br />
| prereq=<br />
| ldescription=true<br />
| lprereq=true<br />
}}<br />
{{Epic destiny table/bottom}}<br />
<br />
=== Tier Four ===<br />
Requires Ranger Level 4, 20 APs spent in tree<br />
<br />
{{Epic destiny table/top}}<br />
{{Enhancement table/item<br />
| image=Icon Enhancement Survivalist 3.png<br />
| name=Survivalist III<br />
| description=You gain an additional 30 hit points. While wearing Light Armor you gain an additional 5 Physical Resistance Rating.<br />
: Survivalist I, II & III are cumulative: +60 HP and +12 PRR for all three.<br />
: PRR bonus does not apply to cloth or no armor.<br />
: {{Note|For Warforged and Bladeforged the PRR bonus works with Composite Plating but not with Mithral Body.}}<br />
| ranks=1<br />
| ap=2<br />
| pg=20<br />
| prereq=Survivalist II<br />
| ldescription=true<br />
| lprereq=true<br />
}}<br />
{{Enhancement table/item<br />
| image=Icon Enhancement Killer.png<br />
| name=Killer<br />
| description= When you kill a target, you gain a 5% Morale bonus to Melee Doublestrike and Extra Shot Chance for 15 seconds. Weak enemies will not always produce this effect. The Killer buff can stack up to 2/3/4 times. Stacks are reduced one at a time. (Repeating Crossbows have a reduced chance to produce Extra Shots.)<br />
| ranks=3<br />
| ap=1<br />
| pg=20<br />
| prereq=<br />
| ldescription=true<br />
| lprereq=true<br />
}}<br />
{{Enhancement table/item<br />
| image=Icon Enhancement Hunter's Mercy.png<br />
| name=Merciful Shot<br />
| description= Ranged attack: Deals +3[W] damage. On Sneak Attack: If the target is below 50% health, deal 500 damage. This damage scales with 100% Ranged Power (Cooldown: 15 seconds.)<br />
* Taking this enhancement also grants Merciful Strike, a Melee version of the exact same ability.<br />
Shares a cooldown with [[Assassin#Tier_Four|Execute]] and [[Kensei#Tier_Five|A Good Death]] (melee and ranged versions).<br />
| ranks=1<br />
| ap=2<br />
| pg=20<br />
| prereq=Killer<br />
| ldescription=true<br />
| lprereq=true<br />
}}<br />
{{Enhancement table/item<br />
| image=Icon Enhancement Leg Shot.png<br />
| name=Leg Shot<br />
| description= Ranged Attack: +2[W]. On Damage: Slow your enemy's movement by 50% for 10 seconds. (Cooldown: 10 seconds, also affects bosses)<br />
| ranks=1<br />
| ap=2<br />
| pg=20<br />
| prereq=Aimed Shot<br />
| ldescription=true<br />
| lprereq=true<br />
}}<br />
{{Enhancement table/item<br />
| image=Dex or Wis.gif<br />
| name=Dexterity or Wisdom<br />
| description=Choose one:<br />
* [[File:DexterityColored.png]] +1 Dexterity<br />
* [[File:WisdomColored.png]] +1 Wisdom<br />
| ranks=1<br />
| ap=2<br />
| pg=20<br />
| prereq=Dexterity or Wisdom (Tier 3)<br />
| ldescription=true<br />
| lprereq=true<br />
}}<br />
{{Epic destiny table/bottom}}<br />
<br />
=== Tier Five ===<br />
Requires Ranger Level 5, Character Level 12, 30 APs spent in tree<br />
<br />
{{Epic destiny table/top}}<br />
{{Enhancement table/item<br />
| image=Icon Feat Favored Enemy Animal.png<br />
| link=Favored Enemy<br />
| name=Extra Favored Enemy<br />
| description= A new forest-dwelling creature type is added to your list of favored enemies. <br /><br />
Choose between: Animal, Dragon, Dwarf, Elf, Giant, Gnoll, Goblinoid, Halfling, Human, Magical Beast, Monstrous Humanoid, Orc, Plant, Reptilian, or Vermin.<br />
| ranks=1<br />
| ap=2<br />
| pg=30<br />
| prereq=<br />
| ldescription=true<br />
| lprereq=true<br />
}}<br />
{{Enhancement table/item<br />
| image=Icon Enhancement Heavy Draw.png<br />
| name=Heavy Draw<br />
| description=Toggle: Deal +5 damage. Effects that modify the attack penalty and bonus of the [[Power Attack]] feat also modify this ability (but other effects related to Power Attack do not). This ability has no effect when using a crossbow. Gain a +1 Competence Bonus to Critical Multiplier to Longbows and Shortbows.<br />
*Can be used simultaneously with precision and (improved) precise shot stances.<br />
| ranks=1<br />
| ap=2<br />
| pg=30<br />
| prereq=<br />
| ldescription=true<br />
| lprereq=true<br />
}}<br />
{{Enhancement table/item<br />
| image=Icon Enhancement Strikes Like Lightning.png<br />
| name=Strikes Like Lightning<br />
| description=You gain +10% Doublestrike and +20% Doubleshot<br />
| ranks=1<br />
| ap=2<br />
| pg=30<br />
| prereq=Precise Shot<br />
| ldescription=true<br />
| lprereq=true<br />
}}<br />
{{Enhancement table/item<br />
| image=Stay Good.gif<br />
| name=Head Shot<br />
| description=Ranged Attack. +5[W] attack that is automatically considered a critical threat. On hit, blinds the opponent for 6 seconds. (Fortitude save negates, 14 + Ranger level + Dexterity Mod + Tactical Feat DCs) Cooldown: 12 seconds.<br />
*Taking this ability also grants Head Strike, a Melee version of the exact same ability.<br />
| ranks=1<br />
| ap=2<br />
| pg=30<br />
| prereq=<br />
| ldescription=true<br />
| lprereq=true<br />
}}<br />
{{Enhancement table/item<br />
| image=Icon Enhancement Improved Archer's Focus.png<br />
<!-- | link=Archer's Focus --><br />
| name=Improved Archer's Focus<br />
| description=Your [[Archer's Focus]] stance can now stack up to 25 times instead of 15 and you gain a 10% Insight Bonus to Ranged Alacrity with Longbows and Shortbows when you have [[Archer's Focus]] active.<br />Passive: +10 Melee Power<br />
| ranks=1<br />
| ap=2<br />
| pg=30<br />
| prereq=<br />
| ldescription=true<br />
| lprereq=true<br />
}}<br />
{{Epic destiny table/bottom}}<br />
<br />
[[Category:Ranger enhancements]]</div>
SpookyNoodle
https://ddowiki.com/index.php?title=Arcane_Archer_enhancements&diff=450216
Arcane Archer enhancements
2020-09-17T04:12:58Z
<p>SpookyNoodle: /* Tier Four */</p>
<hr />
<div>{{EnhancementsTOC}}<br />
<br><br />
You cannot spend action points in both the Ranger: Arcane Archer and [[Elven Arcane Archer enhancements|Elf/Half-Elf/Morninglord: Arcane Archer]] trees. <br />
<br />
== Arcane Archer enhancements == <br />
{{TOCLeft}}<br />
[[File:ArcaneArcherTree.png|center|Arcane Archer enhancements tree]]<br />
<br />
=== Core abilities ===<br />
<br />
{{Epic destiny table/top}}<br />
{{Enhancement table/item<br />
| image=Icon Enhancement Arcane Archer.png<br />
| link=Arcane Archer: Ability<br />
| name=Arcane Archer<br />
| description=Equipped bows gain a +1 Enhancement bonus for each Arcane Archer core ability you possess. (This does not stack with the bow's existing Enhancement bonus.) All bows are treated as Implements in your hands, granting Spell Power.<br />
| ranks=1<br />
| ap=1<br />
| pg=0<br />
| prereq=Ranger level 1<br />
| ldescription=true<br />
| lprereq=true<br />
}}<br />
{{Enhancement table/item<br />
| image=Icon Enhancement Morphic Arrows.png<br />
| link=Arcane Archer Secondary Imbue Toggle Abilities<br />
| name=Morphic Arrows<br />
| description= Arcane Archer Secondary Imbue Toggle: Your arrows deal bludgeoning, piercing, and slashing damage. Activation Cost: 20 spell points. Cooldown: 10 seconds.<br />
| ranks=1<br />
| ap=1<br />
| pg=5<br />
| prereq=Arcane Archer, Ranger level 3<br />
| ldescription=true<br />
| lprereq=true<br />
}}<br />
{{Enhancement table/item<br />
| image=Icon Enhancement Metalline Arrows.png<br />
| link=Arcane Archer Secondary Imbue Toggle Abilities<br />
| name=Metalline Arrows<br />
| description= Arcane Archer Secondary Imbue Toggle: Your arrows bypass all metallic damage reduction. Activation Cost: 20 spell points. Cooldown: 10 seconds.<br />
| ranks=1<br />
| ap=1<br />
| pg=10<br />
| prereq=Morphic Arrows, Ranger level 6<br />
| ldescription=true<br />
| lprereq=true<br />
}}<br />
{{Enhancement table/item<br />
| image=Icon Enhancement Aligned Arrows.png<br />
| link=Arcane Archer Secondary Imbue Toggle Abilities<br />
| name=Aligned Arrows<br />
| description= Arcane Archer Secondary Imbue Toggle: Your arrows bypass all alignment based damage reduction. Activation Cost: 20 spell points. Cooldown: 10 seconds.<br />
| ranks=1<br />
| ap=1<br />
| pg=20<br />
| prereq=Metalline Arrows, Ranger level 12<br />
| ldescription=true<br />
| lprereq=true<br />
}}<br />
{{Enhancement table/item<br />
| image=Icon Enhancement Shadow Arrows.png<br />
| link=Arcane Archer Secondary Imbue Toggle Abilities<br />
| name=Shadow Arrows<br />
| description= Arcane Archer Secondary Imbue Toggle: +5% [[Doubleshot]] chance with bows. Activation Cost: 20 spell points. Cooldown: 10 seconds.<br/><br />
Passive: Equipped bows gains a +1 Competence bonus to Critical Damage Multiplier. <br />
| ranks=1<br />
| ap=1<br />
| pg=30<br />
| prereq=Aligned Arrows, Ranger level 18<br />
| ldescription=true<br />
| lprereq=true<br />
}}<br />
{{Enhancement table/item<br />
| image=Icon Enhancement Master of Imbuement.png<br />
| link=Mystical Archer<br />
| name=Mystical Archer<br />
| description= +4 Dexterity, +20% [[Doubleshot]]<br />
| ranks=1<br />
| ap=1<br />
| pg=40<br />
| prereq=Shadow Arrows, Ranger level 20<br />
| ldescription=true<br />
| lprereq=true<br />
}}<br />
{{Epic destiny table/bottom}}<br />
<br />
=== Tier One ===<br />
Requires Arcane Archer, Ranger Level 1<br />
<br />
{{Epic destiny table/top}}<br />
{{Enhancement table/item<br />
| image=Icon Enhancement Conjure Arrows.png<br />
| name=Conjure Arrows<br />
| description=Activate to create a stack of returning +1 arrows. These arrows are destroyed when you log out for an extended period of time.<br />
| ranks=1<br />
| ap=2<br />
| pg=1<br />
| prereq= <br />
| ldescription=true<br />
| lprereq=true<br />
}}<br />
{{Enhancement table/item<br />
| image=Icon Enhancement True Strike.png<br />
| name=True strike<br />
| description=Ranged Archery Attack: Perform a ranged attack with +20 to-hit. Rank 2/3: You receive a +2/+4 Insight bonus to hit for 6/12 seconds. Activation cost: 2 spell points. Cooldown: 3 seconds.<br />
| ranks=3<br />
| ap=1<br />
| pg=1<br />
| prereq= <br />
| ldescription=true<br />
| lprereq=true<br />
}}<br />
{{Enhancement table/item<br />
| image=Icon Enhancement Spell Points.png<br />
| name=Energy of the Wild<br />
| description=+30/+60/+100 maximum spell points. Rank 3: You gain the [[Magical Training]] feat. Antirequisite: Cannot take Rank 3 if you already have the Magical Training feat.<br />
| ranks=3<br />
| ap=1<br />
| pg=1<br />
| prereq= <br />
| ldescription=true<br />
| lprereq=true<br />
}}<br />
{{Enhancement table/item<br />
| image=Icon Enhancement Elemental Arrows.png<br />
| link=Arcane Archer Imbue Arrows<br />
| name=Elemental Arrows<br />
| description= Select one of four elemental arrow imbues. (Activation Cost: 20 SP. Cooldown: 10 Seconds) Passive: +5 Universal Spell Power<br />
* [[File:Icon Enhancement Corrosive Arrows.png]] '''Corrosive Arrows:''' Arcane Archer Imbue Toggle: Your arrows gain the Corrosive ability, dealing 1d8 acid damage on hit, scaling with Spell Power.<br />
* [[File:Icon Enhancement Flaming Arrows.png]] '''Flaming Arrows:''' Arcane Archer Imbue Toggle: Your arrows gain the Flaming ability, dealing 1d8 fire damage on hit, scaling with Spell Power.<br />
* [[File:Icon Enhancement Frost Arrows.png]] '''Frost Arrows:''' Arcane Archer Imbue Toggle: Your arrows gain the Frost ability, dealing 1d8 cold damage on hit, scaling with Spell Power.<br />
* [[File:Icon Enhancement Shock Arrows.png]] '''Shock Arrows:''' Arcane Archer Imbue Toggle: Your arrows gain the Shock ability, dealing 1d8 electrical damage on hit, scaling with Spell Power.<br />
| ranks=1<br />
| ap=2<br />
| pg=1<br />
| prereq= <br />
| ldescription=true<br />
| lprereq=true<br />
}}<br />
{{Enhancement table/item<br />
| image=Icon Enhancement Awareness.png<br />
| name=Awareness<br />
| description=+1/+2/+3 Listen, Search, Spot, and to-hit.<br />
| ranks=3<br />
| ap=1<br />
| pg=1<br />
| prereq= <br />
| ldescription=true<br />
| lprereq=true<br />
}}<br />
{{Epic destiny table/bottom}}<br />
<br />
=== Tier Two ===<br />
Requires Ranger level 2, 5 APs spent in tree,<br />
<br />
{{Epic destiny table/top}}<br />
{{Enhancement table/item<br />
| image=Icon Enhancement Dispelling Shot.png<br />
| name=Dispelling Shot<br />
| description= Ranged Archery Attack: Performs a ranged attack that deals +1/+2/+3[W] damage and dispels 1/2/3 beneficial effects from your target. (Activation Cost: 5 SP. Cooldown: 3 seconds)<br />
| ranks=3<br />
| ap=2<br />
| pg=5<br />
| prereq= <br />
| ldescription=true<br />
| lprereq=true<br />
}}<br />
{{Enhancement table/item<br />
| image=Icon Enhancement Force Arrows.png<br />
| name=Force Arrows<br />
| description= Arcane Archer Imbue Toggle: You imbue your arrows with magical force. Your arrows gain On Hit: 1d4(t1)/1d6(t2)/1d6 force damage, (t3 only) Force Burst (On Critical: 1d10 to 3d10 force damage based on weapon critical multiplier), and the [[Ghost Touch]] ability. (Activation Cost: 20 spell points. Cooldown: 10 seconds)<br/><br />
<br />
Gaining additional Elemental Damage dice in the Arcane Archer tree increases Force Arrows dice. This damage also scales with Spell Power. <br />
| ranks=3<br />
| ap=2<br />
| pg=5<br />
| prereq= <br />
| ldescription=true<br />
| lprereq=true<br />
}}<br />
{{Enhancement table/item<br />
| image=Icon Enhancement Inferno Shot.png<br />
| name=Inferno Shot<br />
| description= Ranged Archery Attack: Performs a ranged attack with +0/+1/+2[W] damage. On Hit: Target gains 1 stack of Inferno (target takes 1d6 fire damage every 2 second for 6 seconds. This effect can stack 20 times, and loses one stack on expiration.) (Activation cost: 6 SP. Cooldown 3 seconds)<br />
| ranks=3<br />
| ap=1<br />
| pg=5<br />
| prereq= <br />
| ldescription=true<br />
| lprereq=true<br />
}}<br />
{{Enhancement table/item<br />
| image=Icon Enhancement Elemental Arrows.png<br />
| link=Arcane Archer Imbue Arrows<br />
| name=Elemental Arrows<br />
| description=Select one of four elemental arrow imbues (Can't choose the same type again, deal +1 Damage dice with Elemental Arrows), or: <br />
* [[File:Icon Enhancement Improved Elemental Arrows.png]] Elemental Damage: +2 Damage dice with Elemental Arrows (Corrosive, Frost, Shock, Flaming, Force)<br />
Passive: +5 Universal Spell Power<br />
| ranks=1<br />
| ap=2<br />
| pg=5<br />
| prereq=Elemental Arrows (Tier 1)<br />
| ldescription=true<br />
| lprereq=true<br />
}}<br />
{{Enhancement table/item<br />
| image=Icon Enhancement Action Boost.png<br />
| link=Action Boost<br />
| name=Action Boost<br />
| description=Select Attack or Energy Resistance boost.<br />
* [[File:Icon Enhancement Attack Boost.png]] '''Attack Boost:''' Activate to gain a +4/6/8 action boost bonus to hit for 20 seconds.<br />
* [[File:Icon Enhancement Energy Resistance Boost.png]] '''Energy Resistance Boost:''' Activate to gain a +5/+10/+15 action boost bonus to Energy Resistance for 20 seconds.<br />
| ranks=3<br />
| ap=1<br />
| pg=5<br />
| prereq= <br />
| ldescription=true<br />
| lprereq=true<br />
}}<br />
{{Epic destiny table/bottom}}<br />
<br />
=== Tier Three ===<br />
Requires Ranger level 3, 10 APs spent in tree<br />
<br />
{{Epic destiny table/top}}<br />
{{Enhancement table/item<br />
| image=Icon Enhancement Shattermantle Shot.png<br />
| name=Shattermantle Shot<br />
| description=Ranged Archery Attack: Performs a ranged attack with +1/+2/+3[W] damage. On hit: Target gains 1/2/3 stack of Reduced Spell Resistance (-1 Spell Resistance. This effect can stack 100 times) on Vorpal Hit: Shattermantle (-100 spell Resistance for 10 seconds. Will DC 10/14/18 + Half Ranger Level + Wisdom Modifier negates.) (Activation Cost: 4 SP. Cooldown: 3 seconds)<br />
| ranks=3<br />
| ap=1<br />
| pg=10<br />
| prereq= <br />
| ldescription=true<br />
| lprereq=true<br />
}}<br />
{{Enhancement table/item<br />
| image=Icon Enhancement Terror Arrows.png<br />
| link=Terror Arrows<br />
| name=Terror Arrows<br />
| description=Arcane Archer Imbue Toggle: You imbue your arrows with negative energy. (Activation Cost: 20 SP. Cooldown: 10 seconds)<br />
<br />
On Hit: Target is feared. (Will save vs. DC: 20 + Wisdom Modifier + Enchantment Spell Bonuses)<br />
<br />
On Vorpal: Target is subject to a [[Phantasmal Killer]] effect. (does not affect bosses)<br />
<br />
Passive: +1 bonus to DC of Enchantment Spells<br />
| ranks=1<br />
| ap=2<br />
| pg=10<br />
| prereq= <br />
| ldescription=true<br />
| lprereq=true<br />
}}<br />
{{Enhancement table/item<br />
| image=Icon Enhancement Soul Magic.png<br />
| link=Soul Magic<br />
| name=Soul Magic<br />
| description=Every time you strike an enemy with your bow, you have a 15% chance to gain 10 temporary spell points that last for one minute.<br />+10 Universal Spell Power.<br />
| ranks=1<br />
| ap=1<br />
| pg=10<br />
| prereq=[[Magical Training]] or Energy of the Wild Rank 3<br />
| ldescription=true<br />
| lprereq=true<br />
}}<br />
{{Enhancement table/item<br />
| image=Icon Enhancement Elemental Arrows.png<br />
| link=Arcane Archer Imbue Arrows<br />
| name=Elemental Arrows<br />
| description=Select one of four elemental arrow imbues (Can't choose the same type again), or Elemental Damage. <br />
Passive: +5 Universal Spell Power<br />
| ranks=1<br />
| ap=2<br />
| pg=10<br />
| prereq=Elemental Arrows (Tier 2)<br />
| ldescription=true<br />
| lprereq=true<br />
}}<br />
{{Enhancement table/item<br />
| image=Dex or Wis.gif<br />
| name=Dexterity or Wisdom<br />
| description=Choose one:<br />
* [[File:DexterityColored.png]] +1 Dexterity<br />
* [[File:WisdomColored.png]] +1 Wisdom<br />
| ranks=1<br />
| ap=2<br />
| pg=10<br />
| prereq= <br />
| ldescription=true<br />
| lprereq=true<br />
}}<br />
{{Epic destiny table/bottom}}<br />
<br />
=== Tier Four ===<br />
Requires Ranger level 4, 20 APs spent in tree<br />
<br />
{{Epic destiny table/top}}<br />
{{Enhancement table/item<br />
| image=Icon Enhancement Banishing Arrows.png<br />
| link=Banishing Arrows<br />
| name=Banishing Arrows<br />
| description= Arcane Archer Imbue Toggle: (Activation Cost: 20 SP. Cooldown: 10 seconds)<br />
<br />
Your arrows gain On Vorpal: Banish an extraplanar creature back to their home plane. (Will save vs. DC 20 + Wisdom modifier + Enchantment Spell bonuses)<br />
<br />
On hit: Inflict [[Pull of Reality]] (-1 PRR/MRR, stacks up to 25 times. 5 stacks fade away every 3 seconds). <br />
<br />
Passive: +1 bonus to DC of Enchantment Spells<br />
<br />
Neither the Banish effect nor the Pull of Reality affect bosses. <br />
<br />
'''Note: [[Pull of Reality]] will only apply to outsider enemies. Banishing Arrows do not reduce the PRR/MRR of other types of creatures.'''<br />
| ranks=1<br />
| ap=1<br />
| pg=20<br />
| prereq= <br />
| ldescription=true<br />
| lprereq=true<br />
}}<br />
{{Enhancement table/item<br />
| image=Icon Enhancement Paralyzing Arrows.png<br />
| link=Paralyzing Arrows<br />
| name=Paralyzing Arrows<br />
| description= Arcane Archer Imbue Toggle: (Activation Cost: 20 SP. Cooldown: 10 seconds) You imbue your arrows with paralyzing force. On Hit: Target is paralyzed. (Will save vs. DC 20 + Wisdom modifier + Enchantment Spell Bonuses) On Save: -10% Movement and Attack speed. <br/><br />
<br />
Passive: +1 bonus to DC of Enchantment Spells. <br />
| ranks=1<br />
| ap=2<br />
| pg=20<br />
| prereq= Terror Arrows<br />
| ldescription=true<br />
| lprereq=true<br />
}}<br />
{{Enhancement table/item<br />
| image=Icon Enhancement Smiting Arrows.png<br />
| name=Smiting Arrows<br />
| description= Arcane Archer Imbue Toggle: (Activation Cost: 20 SP. Cooldown: 10 seconds) <br />
<br />
Your arrows gain On Vorpal: Destroy a construct. (Will save vs. DC 20 + Wisdom modifier + Enchantment Spell Bonuses). <br />
<br />
Passive: +1 bonus to DC of Enchantment Spells. <br />
<br />
On Hit: Inflicts [[Deconstructed]] (Reduced attack speed, -25% Fortification, -25% healing from Repair).<br />
<br />
Instant kill does not affect bosses. <br />
<br />
'''Note: [[Deconstructed]] will only apply to construct enemies. Smiting Arrows do not reduce the fortification of other types of creatures.'''<br />
| ranks=1<br />
| ap=1<br />
| pg=20<br />
| prereq= <br />
| ldescription=true<br />
| lprereq=true<br />
}}<br />
{{Enhancement table/item<br />
| image=Icon Enhancement Elemental Arrows.png<br />
| link=Arcane Archer Imbue Arrows<br />
| name=Elemental Arrows<br />
| description=Select one of four elemental arrow imbues (Can't choose the same type again), or Elemental Damage. Passive: +5 Universal Spell Power<br />
| ranks=1<br />
| ap=2<br />
| pg=20<br />
| prereq=Elemental Arrows (Tier 3)<br />
| ldescription=true<br />
| lprereq=true<br />
}}<br />
{{Enhancement table/item<br />
| image=Dex or Wis.gif<br />
| name=Dexterity or Wisdom<br />
| description=Choose one:<br />
* [[File:DexterityColored.png]] +1 Dexterity<br />
* [[File:WisdomColored.png]] +1 Wisdom<br />
| ranks=1<br />
| ap=2<br />
| pg=20<br />
| prereq= <br />
| ldescription=true<br />
| lprereq=true<br />
}}<br />
{{Epic destiny table/bottom}}<br />
<br />
=== Tier Five ===<br />
Requires Ranger Level 5, Character Level 12, 30 APs spent in tree<br />
<br />
{{Epic destiny table/top}}<br />
{{Enhancement table/item<br />
| image=Icon Enhnancement Moonbow.png<br />
| name=Moonbow<br />
| description=While wielding a bow, once every 30 seconds you gain 20 temporary spell points for 10 seconds.<br />+10 Universal Spell Power<br />
| ranks=1<br />
| ap=2<br />
| pg=30<br />
| prereq= <br />
| ldescription=true<br />
| lprereq=true<br />
}}<br />
{{Enhancement table/item<br />
| image=Icon Enhancement Arrow of Slaying.png<br />
| name=Arrow of Slaying<br />
| description=Ranged Archery Attack: Performs a ranged attack with +250 damage. (This damage can be multiplied by critical hits.) (Cost: 20 spell points. Cooldown: 20 seconds.)<br />
| ranks=1<br />
| ap=2<br />
| pg=30<br />
| prereq=<br />
| ldescription=true<br />
| lprereq=true<br />
}}<br />
{{Enhancement table/item<br />
| image=<br />
| link= Final Strike<br />
| name=Final Strike<br />
| description=The first enemy hit triggers an area attack that inflicts Vulnerability and deals damage. More injured enemies receive increased damage.<br />
| ranks=1<br />
| ap=2<br />
| pg=30<br />
| prereq=<br />
| ldescription=true<br />
| lprereq=true<br />
}}<br />
{{Enhancement table/item<br />
| image=Icon Enhancement Improved Elemental Arrows.png<br />
| link=Arcane Archer Imbue Arrows<br />
| name=Improved Elemental Arrows<br />
| description=Choose one: <br />
<br />
* [[File:Icon Enhancement Improved Elemental Arrows.png]] '''Improved Elemental Arrows:''' (1 AP) Your elemental arrow imbues gain On Critical: 1d10-3d10 elemental damage based on critical multiplier and an additional effect.<br />
** '''Corrosive Arrows:''' Your arrows gain the [[Destruction (enchantment)|Destruction]] ability<br />
** '''Flaming Arrows:''' Your arrows gain On Critical Hit: Target gains 1 stack of Burning (Target takes 1d6 fire damage every 2 seconds for 6 second. This effect can stack 20 times and loses one stack on expiration.)<br />
** '''Frost Arrows:''' Your arrows gain On Critical Hit: Target gains 1 stack of [[Lethargy]] (You have -1 to all Saving throws. Non-bosses also move and attack 5% slower. This effect stacks up to 5 times.)<br />
** '''Shock Arrows:''' Your arrows gain On Critical Hit: Vulnerable (Target takes 1% more damage for 3 seconds. This effect stacks up to 20 times and loses one stack on expiration.)<br />
* [[File:Icon Enhancement Improved Elemental Arrows.png]] '''Elemental Damage:''' (2 AP) +2 Damage dice with Elemental Arrows (Corrosive, Frost, Shock, Flaming, Force) Passive: +5 Universal Spell Power<br />
| ranks=1<br />
| ap=Varies<br />
| pg=30<br />
| prereq=Elemental Arrows (Tier 4)<br />
| ldescription=true<br />
| lprereq=true<br />
}}<br />
{{Enhancement table/item<br />
| image=Icon Enhancement Runebow.png<br />
| name=Runebow<br />
| description=Bows you wield gain an additional +2 enhancement bonus. This is considered a Magic Weapon effect. (Does not stack with the spell [[Enchant Weapons]].)<br />
| ranks=1<br />
| ap=2<br />
| pg=30<br />
| prereq= <br />
| ldescription=true<br />
| lprereq=true<br />
}}<br />
{{Epic destiny table/bottom}}<br />
<br />
[[Category:Ranger enhancements]]</div>
SpookyNoodle
https://ddowiki.com/index.php?title=Arcane_Archer_enhancements&diff=450215
Arcane Archer enhancements
2020-09-17T04:12:19Z
<p>SpookyNoodle: /* Tier Four */</p>
<hr />
<div>{{EnhancementsTOC}}<br />
<br><br />
You cannot spend action points in both the Ranger: Arcane Archer and [[Elven Arcane Archer enhancements|Elf/Half-Elf/Morninglord: Arcane Archer]] trees. <br />
<br />
== Arcane Archer enhancements == <br />
{{TOCLeft}}<br />
[[File:ArcaneArcherTree.png|center|Arcane Archer enhancements tree]]<br />
<br />
=== Core abilities ===<br />
<br />
{{Epic destiny table/top}}<br />
{{Enhancement table/item<br />
| image=Icon Enhancement Arcane Archer.png<br />
| link=Arcane Archer: Ability<br />
| name=Arcane Archer<br />
| description=Equipped bows gain a +1 Enhancement bonus for each Arcane Archer core ability you possess. (This does not stack with the bow's existing Enhancement bonus.) All bows are treated as Implements in your hands, granting Spell Power.<br />
| ranks=1<br />
| ap=1<br />
| pg=0<br />
| prereq=Ranger level 1<br />
| ldescription=true<br />
| lprereq=true<br />
}}<br />
{{Enhancement table/item<br />
| image=Icon Enhancement Morphic Arrows.png<br />
| link=Arcane Archer Secondary Imbue Toggle Abilities<br />
| name=Morphic Arrows<br />
| description= Arcane Archer Secondary Imbue Toggle: Your arrows deal bludgeoning, piercing, and slashing damage. Activation Cost: 20 spell points. Cooldown: 10 seconds.<br />
| ranks=1<br />
| ap=1<br />
| pg=5<br />
| prereq=Arcane Archer, Ranger level 3<br />
| ldescription=true<br />
| lprereq=true<br />
}}<br />
{{Enhancement table/item<br />
| image=Icon Enhancement Metalline Arrows.png<br />
| link=Arcane Archer Secondary Imbue Toggle Abilities<br />
| name=Metalline Arrows<br />
| description= Arcane Archer Secondary Imbue Toggle: Your arrows bypass all metallic damage reduction. Activation Cost: 20 spell points. Cooldown: 10 seconds.<br />
| ranks=1<br />
| ap=1<br />
| pg=10<br />
| prereq=Morphic Arrows, Ranger level 6<br />
| ldescription=true<br />
| lprereq=true<br />
}}<br />
{{Enhancement table/item<br />
| image=Icon Enhancement Aligned Arrows.png<br />
| link=Arcane Archer Secondary Imbue Toggle Abilities<br />
| name=Aligned Arrows<br />
| description= Arcane Archer Secondary Imbue Toggle: Your arrows bypass all alignment based damage reduction. Activation Cost: 20 spell points. Cooldown: 10 seconds.<br />
| ranks=1<br />
| ap=1<br />
| pg=20<br />
| prereq=Metalline Arrows, Ranger level 12<br />
| ldescription=true<br />
| lprereq=true<br />
}}<br />
{{Enhancement table/item<br />
| image=Icon Enhancement Shadow Arrows.png<br />
| link=Arcane Archer Secondary Imbue Toggle Abilities<br />
| name=Shadow Arrows<br />
| description= Arcane Archer Secondary Imbue Toggle: +5% [[Doubleshot]] chance with bows. Activation Cost: 20 spell points. Cooldown: 10 seconds.<br/><br />
Passive: Equipped bows gains a +1 Competence bonus to Critical Damage Multiplier. <br />
| ranks=1<br />
| ap=1<br />
| pg=30<br />
| prereq=Aligned Arrows, Ranger level 18<br />
| ldescription=true<br />
| lprereq=true<br />
}}<br />
{{Enhancement table/item<br />
| image=Icon Enhancement Master of Imbuement.png<br />
| link=Mystical Archer<br />
| name=Mystical Archer<br />
| description= +4 Dexterity, +20% [[Doubleshot]]<br />
| ranks=1<br />
| ap=1<br />
| pg=40<br />
| prereq=Shadow Arrows, Ranger level 20<br />
| ldescription=true<br />
| lprereq=true<br />
}}<br />
{{Epic destiny table/bottom}}<br />
<br />
=== Tier One ===<br />
Requires Arcane Archer, Ranger Level 1<br />
<br />
{{Epic destiny table/top}}<br />
{{Enhancement table/item<br />
| image=Icon Enhancement Conjure Arrows.png<br />
| name=Conjure Arrows<br />
| description=Activate to create a stack of returning +1 arrows. These arrows are destroyed when you log out for an extended period of time.<br />
| ranks=1<br />
| ap=2<br />
| pg=1<br />
| prereq= <br />
| ldescription=true<br />
| lprereq=true<br />
}}<br />
{{Enhancement table/item<br />
| image=Icon Enhancement True Strike.png<br />
| name=True strike<br />
| description=Ranged Archery Attack: Perform a ranged attack with +20 to-hit. Rank 2/3: You receive a +2/+4 Insight bonus to hit for 6/12 seconds. Activation cost: 2 spell points. Cooldown: 3 seconds.<br />
| ranks=3<br />
| ap=1<br />
| pg=1<br />
| prereq= <br />
| ldescription=true<br />
| lprereq=true<br />
}}<br />
{{Enhancement table/item<br />
| image=Icon Enhancement Spell Points.png<br />
| name=Energy of the Wild<br />
| description=+30/+60/+100 maximum spell points. Rank 3: You gain the [[Magical Training]] feat. Antirequisite: Cannot take Rank 3 if you already have the Magical Training feat.<br />
| ranks=3<br />
| ap=1<br />
| pg=1<br />
| prereq= <br />
| ldescription=true<br />
| lprereq=true<br />
}}<br />
{{Enhancement table/item<br />
| image=Icon Enhancement Elemental Arrows.png<br />
| link=Arcane Archer Imbue Arrows<br />
| name=Elemental Arrows<br />
| description= Select one of four elemental arrow imbues. (Activation Cost: 20 SP. Cooldown: 10 Seconds) Passive: +5 Universal Spell Power<br />
* [[File:Icon Enhancement Corrosive Arrows.png]] '''Corrosive Arrows:''' Arcane Archer Imbue Toggle: Your arrows gain the Corrosive ability, dealing 1d8 acid damage on hit, scaling with Spell Power.<br />
* [[File:Icon Enhancement Flaming Arrows.png]] '''Flaming Arrows:''' Arcane Archer Imbue Toggle: Your arrows gain the Flaming ability, dealing 1d8 fire damage on hit, scaling with Spell Power.<br />
* [[File:Icon Enhancement Frost Arrows.png]] '''Frost Arrows:''' Arcane Archer Imbue Toggle: Your arrows gain the Frost ability, dealing 1d8 cold damage on hit, scaling with Spell Power.<br />
* [[File:Icon Enhancement Shock Arrows.png]] '''Shock Arrows:''' Arcane Archer Imbue Toggle: Your arrows gain the Shock ability, dealing 1d8 electrical damage on hit, scaling with Spell Power.<br />
| ranks=1<br />
| ap=2<br />
| pg=1<br />
| prereq= <br />
| ldescription=true<br />
| lprereq=true<br />
}}<br />
{{Enhancement table/item<br />
| image=Icon Enhancement Awareness.png<br />
| name=Awareness<br />
| description=+1/+2/+3 Listen, Search, Spot, and to-hit.<br />
| ranks=3<br />
| ap=1<br />
| pg=1<br />
| prereq= <br />
| ldescription=true<br />
| lprereq=true<br />
}}<br />
{{Epic destiny table/bottom}}<br />
<br />
=== Tier Two ===<br />
Requires Ranger level 2, 5 APs spent in tree,<br />
<br />
{{Epic destiny table/top}}<br />
{{Enhancement table/item<br />
| image=Icon Enhancement Dispelling Shot.png<br />
| name=Dispelling Shot<br />
| description= Ranged Archery Attack: Performs a ranged attack that deals +1/+2/+3[W] damage and dispels 1/2/3 beneficial effects from your target. (Activation Cost: 5 SP. Cooldown: 3 seconds)<br />
| ranks=3<br />
| ap=2<br />
| pg=5<br />
| prereq= <br />
| ldescription=true<br />
| lprereq=true<br />
}}<br />
{{Enhancement table/item<br />
| image=Icon Enhancement Force Arrows.png<br />
| name=Force Arrows<br />
| description= Arcane Archer Imbue Toggle: You imbue your arrows with magical force. Your arrows gain On Hit: 1d4(t1)/1d6(t2)/1d6 force damage, (t3 only) Force Burst (On Critical: 1d10 to 3d10 force damage based on weapon critical multiplier), and the [[Ghost Touch]] ability. (Activation Cost: 20 spell points. Cooldown: 10 seconds)<br/><br />
<br />
Gaining additional Elemental Damage dice in the Arcane Archer tree increases Force Arrows dice. This damage also scales with Spell Power. <br />
| ranks=3<br />
| ap=2<br />
| pg=5<br />
| prereq= <br />
| ldescription=true<br />
| lprereq=true<br />
}}<br />
{{Enhancement table/item<br />
| image=Icon Enhancement Inferno Shot.png<br />
| name=Inferno Shot<br />
| description= Ranged Archery Attack: Performs a ranged attack with +0/+1/+2[W] damage. On Hit: Target gains 1 stack of Inferno (target takes 1d6 fire damage every 2 second for 6 seconds. This effect can stack 20 times, and loses one stack on expiration.) (Activation cost: 6 SP. Cooldown 3 seconds)<br />
| ranks=3<br />
| ap=1<br />
| pg=5<br />
| prereq= <br />
| ldescription=true<br />
| lprereq=true<br />
}}<br />
{{Enhancement table/item<br />
| image=Icon Enhancement Elemental Arrows.png<br />
| link=Arcane Archer Imbue Arrows<br />
| name=Elemental Arrows<br />
| description=Select one of four elemental arrow imbues (Can't choose the same type again, deal +1 Damage dice with Elemental Arrows), or: <br />
* [[File:Icon Enhancement Improved Elemental Arrows.png]] Elemental Damage: +2 Damage dice with Elemental Arrows (Corrosive, Frost, Shock, Flaming, Force)<br />
Passive: +5 Universal Spell Power<br />
| ranks=1<br />
| ap=2<br />
| pg=5<br />
| prereq=Elemental Arrows (Tier 1)<br />
| ldescription=true<br />
| lprereq=true<br />
}}<br />
{{Enhancement table/item<br />
| image=Icon Enhancement Action Boost.png<br />
| link=Action Boost<br />
| name=Action Boost<br />
| description=Select Attack or Energy Resistance boost.<br />
* [[File:Icon Enhancement Attack Boost.png]] '''Attack Boost:''' Activate to gain a +4/6/8 action boost bonus to hit for 20 seconds.<br />
* [[File:Icon Enhancement Energy Resistance Boost.png]] '''Energy Resistance Boost:''' Activate to gain a +5/+10/+15 action boost bonus to Energy Resistance for 20 seconds.<br />
| ranks=3<br />
| ap=1<br />
| pg=5<br />
| prereq= <br />
| ldescription=true<br />
| lprereq=true<br />
}}<br />
{{Epic destiny table/bottom}}<br />
<br />
=== Tier Three ===<br />
Requires Ranger level 3, 10 APs spent in tree<br />
<br />
{{Epic destiny table/top}}<br />
{{Enhancement table/item<br />
| image=Icon Enhancement Shattermantle Shot.png<br />
| name=Shattermantle Shot<br />
| description=Ranged Archery Attack: Performs a ranged attack with +1/+2/+3[W] damage. On hit: Target gains 1/2/3 stack of Reduced Spell Resistance (-1 Spell Resistance. This effect can stack 100 times) on Vorpal Hit: Shattermantle (-100 spell Resistance for 10 seconds. Will DC 10/14/18 + Half Ranger Level + Wisdom Modifier negates.) (Activation Cost: 4 SP. Cooldown: 3 seconds)<br />
| ranks=3<br />
| ap=1<br />
| pg=10<br />
| prereq= <br />
| ldescription=true<br />
| lprereq=true<br />
}}<br />
{{Enhancement table/item<br />
| image=Icon Enhancement Terror Arrows.png<br />
| link=Terror Arrows<br />
| name=Terror Arrows<br />
| description=Arcane Archer Imbue Toggle: You imbue your arrows with negative energy. (Activation Cost: 20 SP. Cooldown: 10 seconds)<br />
<br />
On Hit: Target is feared. (Will save vs. DC: 20 + Wisdom Modifier + Enchantment Spell Bonuses)<br />
<br />
On Vorpal: Target is subject to a [[Phantasmal Killer]] effect. (does not affect bosses)<br />
<br />
Passive: +1 bonus to DC of Enchantment Spells<br />
| ranks=1<br />
| ap=2<br />
| pg=10<br />
| prereq= <br />
| ldescription=true<br />
| lprereq=true<br />
}}<br />
{{Enhancement table/item<br />
| image=Icon Enhancement Soul Magic.png<br />
| link=Soul Magic<br />
| name=Soul Magic<br />
| description=Every time you strike an enemy with your bow, you have a 15% chance to gain 10 temporary spell points that last for one minute.<br />+10 Universal Spell Power.<br />
| ranks=1<br />
| ap=1<br />
| pg=10<br />
| prereq=[[Magical Training]] or Energy of the Wild Rank 3<br />
| ldescription=true<br />
| lprereq=true<br />
}}<br />
{{Enhancement table/item<br />
| image=Icon Enhancement Elemental Arrows.png<br />
| link=Arcane Archer Imbue Arrows<br />
| name=Elemental Arrows<br />
| description=Select one of four elemental arrow imbues (Can't choose the same type again), or Elemental Damage. <br />
Passive: +5 Universal Spell Power<br />
| ranks=1<br />
| ap=2<br />
| pg=10<br />
| prereq=Elemental Arrows (Tier 2)<br />
| ldescription=true<br />
| lprereq=true<br />
}}<br />
{{Enhancement table/item<br />
| image=Dex or Wis.gif<br />
| name=Dexterity or Wisdom<br />
| description=Choose one:<br />
* [[File:DexterityColored.png]] +1 Dexterity<br />
* [[File:WisdomColored.png]] +1 Wisdom<br />
| ranks=1<br />
| ap=2<br />
| pg=10<br />
| prereq= <br />
| ldescription=true<br />
| lprereq=true<br />
}}<br />
{{Epic destiny table/bottom}}<br />
<br />
=== Tier Four ===<br />
Requires Ranger level 4, 20 APs spent in tree<br />
<br />
{{Epic destiny table/top}}<br />
{{Enhancement table/item<br />
| image=Icon Enhancement Banishing Arrows.png<br />
| link=Banishing Arrows<br />
| name=Banishing Arrows<br />
| description= Arcane Archer Imbue Toggle: (Activation Cost: 20 SP. Cooldown: 10 seconds)<br />
<br />
Your arrows gain On Vorpal: Banish an extraplanar creature back to their home plane. (Will save vs. DC 20 + Wisdom modifier + Enchantment Spell bonuses)<br />
<br />
On hit: Inflict [[Pull of Reality]] (-1 PRR/MRR, stacks up to 25 times. 5 stacks fade away every 3 seconds). <br />
<br />
Passive: +1 bonus to DC of Enchantment Spells<br />
<br />
Neither the Banish effect nor the Pull of Reality affect bosses. <br />
<br />
Note: [[Pull of Reality]] will only apply to outsider enemies. Banishing Arrows do not reduce the PRR/MRR of other types of creatures.<br />
| ranks=1<br />
| ap=1<br />
| pg=20<br />
| prereq= <br />
| ldescription=true<br />
| lprereq=true<br />
}}<br />
{{Enhancement table/item<br />
| image=Icon Enhancement Paralyzing Arrows.png<br />
| link=Paralyzing Arrows<br />
| name=Paralyzing Arrows<br />
| description= Arcane Archer Imbue Toggle: (Activation Cost: 20 SP. Cooldown: 10 seconds) You imbue your arrows with paralyzing force. On Hit: Target is paralyzed. (Will save vs. DC 20 + Wisdom modifier + Enchantment Spell Bonuses) On Save: -10% Movement and Attack speed. <br/><br />
<br />
Passive: +1 bonus to DC of Enchantment Spells. <br />
| ranks=1<br />
| ap=2<br />
| pg=20<br />
| prereq= Terror Arrows<br />
| ldescription=true<br />
| lprereq=true<br />
}}<br />
{{Enhancement table/item<br />
| image=Icon Enhancement Smiting Arrows.png<br />
| name=Smiting Arrows<br />
| description= Arcane Archer Imbue Toggle: (Activation Cost: 20 SP. Cooldown: 10 seconds) <br />
<br />
Your arrows gain On Vorpal: Destroy a construct. (Will save vs. DC 20 + Wisdom modifier + Enchantment Spell Bonuses). <br />
<br />
Passive: +1 bonus to DC of Enchantment Spells. <br />
<br />
On Hit: Inflicts [[Deconstructed]] (Reduced attack speed, -25% Fortification, -25% healing from Repair).<br />
<br />
Instant kill does not affect bosses. <br />
<br />
'''Note: [[Deconstructed]] will only apply to construct enemies. Smiting Arrows do not reduce the fortification of other types of creatures.'''<br />
| ranks=1<br />
| ap=1<br />
| pg=20<br />
| prereq= <br />
| ldescription=true<br />
| lprereq=true<br />
}}<br />
{{Enhancement table/item<br />
| image=Icon Enhancement Elemental Arrows.png<br />
| link=Arcane Archer Imbue Arrows<br />
| name=Elemental Arrows<br />
| description=Select one of four elemental arrow imbues (Can't choose the same type again), or Elemental Damage. Passive: +5 Universal Spell Power<br />
| ranks=1<br />
| ap=2<br />
| pg=20<br />
| prereq=Elemental Arrows (Tier 3)<br />
| ldescription=true<br />
| lprereq=true<br />
}}<br />
{{Enhancement table/item<br />
| image=Dex or Wis.gif<br />
| name=Dexterity or Wisdom<br />
| description=Choose one:<br />
* [[File:DexterityColored.png]] +1 Dexterity<br />
* [[File:WisdomColored.png]] +1 Wisdom<br />
| ranks=1<br />
| ap=2<br />
| pg=20<br />
| prereq= <br />
| ldescription=true<br />
| lprereq=true<br />
}}<br />
{{Epic destiny table/bottom}}<br />
<br />
=== Tier Five ===<br />
Requires Ranger Level 5, Character Level 12, 30 APs spent in tree<br />
<br />
{{Epic destiny table/top}}<br />
{{Enhancement table/item<br />
| image=Icon Enhnancement Moonbow.png<br />
| name=Moonbow<br />
| description=While wielding a bow, once every 30 seconds you gain 20 temporary spell points for 10 seconds.<br />+10 Universal Spell Power<br />
| ranks=1<br />
| ap=2<br />
| pg=30<br />
| prereq= <br />
| ldescription=true<br />
| lprereq=true<br />
}}<br />
{{Enhancement table/item<br />
| image=Icon Enhancement Arrow of Slaying.png<br />
| name=Arrow of Slaying<br />
| description=Ranged Archery Attack: Performs a ranged attack with +250 damage. (This damage can be multiplied by critical hits.) (Cost: 20 spell points. Cooldown: 20 seconds.)<br />
| ranks=1<br />
| ap=2<br />
| pg=30<br />
| prereq=<br />
| ldescription=true<br />
| lprereq=true<br />
}}<br />
{{Enhancement table/item<br />
| image=<br />
| link= Final Strike<br />
| name=Final Strike<br />
| description=The first enemy hit triggers an area attack that inflicts Vulnerability and deals damage. More injured enemies receive increased damage.<br />
| ranks=1<br />
| ap=2<br />
| pg=30<br />
| prereq=<br />
| ldescription=true<br />
| lprereq=true<br />
}}<br />
{{Enhancement table/item<br />
| image=Icon Enhancement Improved Elemental Arrows.png<br />
| link=Arcane Archer Imbue Arrows<br />
| name=Improved Elemental Arrows<br />
| description=Choose one: <br />
<br />
* [[File:Icon Enhancement Improved Elemental Arrows.png]] '''Improved Elemental Arrows:''' (1 AP) Your elemental arrow imbues gain On Critical: 1d10-3d10 elemental damage based on critical multiplier and an additional effect.<br />
** '''Corrosive Arrows:''' Your arrows gain the [[Destruction (enchantment)|Destruction]] ability<br />
** '''Flaming Arrows:''' Your arrows gain On Critical Hit: Target gains 1 stack of Burning (Target takes 1d6 fire damage every 2 seconds for 6 second. This effect can stack 20 times and loses one stack on expiration.)<br />
** '''Frost Arrows:''' Your arrows gain On Critical Hit: Target gains 1 stack of [[Lethargy]] (You have -1 to all Saving throws. Non-bosses also move and attack 5% slower. This effect stacks up to 5 times.)<br />
** '''Shock Arrows:''' Your arrows gain On Critical Hit: Vulnerable (Target takes 1% more damage for 3 seconds. This effect stacks up to 20 times and loses one stack on expiration.)<br />
* [[File:Icon Enhancement Improved Elemental Arrows.png]] '''Elemental Damage:''' (2 AP) +2 Damage dice with Elemental Arrows (Corrosive, Frost, Shock, Flaming, Force) Passive: +5 Universal Spell Power<br />
| ranks=1<br />
| ap=Varies<br />
| pg=30<br />
| prereq=Elemental Arrows (Tier 4)<br />
| ldescription=true<br />
| lprereq=true<br />
}}<br />
{{Enhancement table/item<br />
| image=Icon Enhancement Runebow.png<br />
| name=Runebow<br />
| description=Bows you wield gain an additional +2 enhancement bonus. This is considered a Magic Weapon effect. (Does not stack with the spell [[Enchant Weapons]].)<br />
| ranks=1<br />
| ap=2<br />
| pg=30<br />
| prereq= <br />
| ldescription=true<br />
| lprereq=true<br />
}}<br />
{{Epic destiny table/bottom}}<br />
<br />
[[Category:Ranger enhancements]]</div>
SpookyNoodle
https://ddowiki.com/index.php?title=Ninja_Spy_enhancements&diff=450056
Ninja Spy enhancements
2020-09-16T03:03:18Z
<p>SpookyNoodle: /* Tier Four */</p>
<hr />
<div>{{EnhancementsTOC}}<br />
== Ninja Spy enhancements == <br />
{{TOCLeft}}<br />
[[File:NinjaSpyTree.png|center|Ninja Spy enhancements tree]]<br />
<br />
=== Core abilities ===<br />
{{Epic destiny table/top}}<br />
{{Enhancement table/item<br />
| image=Icon Enhancement Basic Ninja Training.png<br />
| name=Basic Ninja Training<br />
| description=While you are centered, you can use your Dexterity modifier to hit. You are proficient with short swords and treat them as Ki weapons.<br />
<br />
If another ability allows you to remain centered while wielding other types of melee weapon, then those weapons will also get the benefit of Ninja Training. <br />
| ranks=1<br />
| level=1<br />
| ap=1<br />
| pg=0<br />
| prereq=Monk Level 1<br />
| ldescription=true<br />
| lprereq=true<br />
}}<br />
{{Enhancement table/item<br />
| image=Icon Enhancement Advanced Ninja Training.png<br />
| name=Advanced Ninja Training<br />
| description=While you are centered, you can use your Dexterity modifier for damage. You also gain a chance based on your Dexterity score to throw an extra shuriken per attack. The extra shuriken throw from Advanced Ninja Training is a single extra attack and is not affected by doubleshot.<br />
<br />
If another ability allows you to remain centered while wielding other types of melee weapon (including unarmed/handwraps), then those weapons will also get the benefit of Advanced Ninja Training.<br />
| ranks=1<br />
| level=3<br />
| ap=1<br />
| pg=5<br />
| prereq=Monk Level 3, Basic Ninja Training<br />
| ldescription=true<br />
| lprereq=true<br />
}}<br />
{{Enhancement table/item<br />
| image=Icon Enhancement Shadow Veil.png<br />
| name=Shadow Veil<br />
| description=Ki Activate: You focus your Ki and draw shadows around you. You become invisible and 25% incorporeal for one minute. Actions that break invisibility do not remove the incorporeality portion of this effect. (Activation Cost: 15 Ki. Cooldown: 6 seconds).<br />
: Note: Becoming un[[centered]] for any reason immediately removes both components of the buff.<br />
| ranks=1<br />
| level=6<br />
| ap=1<br />
| pg=10<br />
| prereq=Monk Level 6, Advanced Ninja Training<br />
| ldescription=true<br />
| lprereq=true<br />
}}<br />
{{Enhancement table/item<br />
| image=Icon Enhancement Poisoned Darts.png<br />
| name=Poisoned Darts<br />
| description=Ki Activate: You spit poisoned darts in a cone before you. Nearby enemies are affected by between 1 and 8 stacks of [[Ninja Poison]]. (Magical Poison: Target takes 1d4 points of Poison damage, which scales with melee power; every 3 seconds for 15 seconds. The Target's vulnerability to poison is increased by 5%. This ability can stack up to 20 times. On timer expiration, 5 stacks of Ninja Poison are removed at a time.) (Activation Cost: 15 Ki. Cooldown: 15 seconds)<br />
| ranks=1<br />
| level=12<br />
| ap=1<br />
| pg=20<br />
| prereq=Monk Level 12, Shadow Veil<br />
| ldescription=true<br />
| lprereq=true<br />
}}<br />
{{Enhancement table/item<br />
| image=Icon Enhancement Diversion.png<br />
| name=Diversion<br />
| description=Ki Activate: You turn yourself invisible and create a dummy that attracts the attention of nearby enemies. For the next 20 seconds, gain +5 Sneak Attack Dice.<br />
(Activation Cost: 50 Ki. Cooldown: 3 minutes)<br />
: '''Bug: "+5 Sneak Attack Dice" part doesn't work.'''<br />
| ranks=1<br />
| level=18<br />
| ap=1<br />
| pg=30<br />
| prereq=Monk Level 18, Poisoned Darts<br />
| ldescription=true<br />
| lprereq=true<br />
}}<br />
{{Enhancement table/item<br />
| image=Icon Enhancement Ninja Master.png<br />
| name=Ninja Master<br />
| description=You gain +2 Dexterity and +2 Wisdom, +5 Sneak Attack Dice. While you are centered, you gain a +1 Competence bonus to you Critical Multiplier. Any weapon you wield while centered gains the [[Vorpal]] ability.<br />
<br />
If another ability allows you to remain centered while wielding other types of melee weapon, then those weapons will also gain these effects.<br />
| ranks=1<br />
| level=20<br />
| ap=1<br />
| pg=40<br />
| prereq=Monk Level 20, Diversion<br />
| ldescription=true<br />
| lprereq=true<br />
}}<br />
{{Epic destiny table/bottom}}<br />
<br />
=== Tier One ===<br />
Requires: Basic Ninja Training, Monk Level 1<br />
<br />
{{Epic destiny table/top}}<br />
{{Enhancement table/item<br />
| image=Icon Enhancement Poison Exploit.png<br />
| link=Ninjutsu<br />
| name=Ninjutsu<br />
| description=Select one of four toggles that modify your [[Touch of Despair]] finisher: (Cooldown: 3 seconds)<br />
* [[File:Icon Enhancement Impending Doom.png]] '''Impending Doom:''' If the enemy affected by your Touch of Despair dies within the next 30 seconds, you gain 25 Ki and 25 temporary hit points. Enemies immune to your Touch of Despair cannot be Doomed.<br />Passive: +1 to Hit and Damage while Centered, does not apply to Handwraps or Quarterstaves.<br />
* [[File:Icon Enhancement Poison Exploit.png]] '''Poison Exploit:''' On a failed saving throw, your Touch of Despair finisher purges an enemy of [[Ninja Poison]], dealing 1d10 + 10 poison damage per stack of Ninja Poison removed.<br />Passive: +1 to Hit and Damage while Centered, does not apply to Handwraps or Quarterstaves.<br />
* [[File:Icon Enhancement Poisoned Soul.png]] '''Poisoned Soul:''' On a failed saving throw, your Touch of Despair finisher also causes your opponent to gain a stack of [[Ninja Poison]] every 6 seconds for 30 seconds.<br />Passive: +1 to Hit and Damage while Centered, does not apply to Handwraps or Quarterstaves.<br />
* [[File:Icon Enhancement Wave of Despair.png]] '''Wave of Despair:''' Your Touch of Despair finisher also causes all nearby enemies to suffer one [[negative level]].<br />Passive: +1 to Hit and Damage while Centered, does not apply to Handwraps or Quarterstaves.<br />
| ranks=1<br />
| level=1<br />
| ap=1<br />
| pg=1<br />
| prereq=Fists of Darkness<br />
| ldescription=true<br />
| lprereq=true<br />
}}<br />
{{Enhancement table/item<br />
| image=Icon Enhancement Stealthy.png<br />
| link=Stealthy (enhancement)<br />
| name=Stealthy<br />
| description=+1/+2/+3 Hide and Move Silently. +20%/+35%/+50% movement speed while sneaking. ''Rank 3:'' While centered and Sneaking, your passive ki regeneration is increased by 1.<br />
| ranks=3<br />
| level=1<br />
| ap=1<br />
| pg=1<br />
| prereq=<br />
| ldescription=true<br />
| lprereq=true<br />
}}<br />
{{Enhancement table/item<br />
| image=Icon Enhancement Sneak Attack Training.png<br />
| name=Sneak Attack Training<br />
| description=Grants +1 Sneak Attack die and +1 to hit when performing Sneak Attacks.<br />
| ranks=1<br />
| level=1<br />
| ap=2<br />
| pg=1<br />
| prereq=<br />
| ldescription=true<br />
| lprereq=true<br />
}}<br />
{{Enhancement table/item<br />
| image=Icon Enhancement Monk Subtetly.png<br />
| name=Subtlety<br />
| description=-20%/-30%/-40% threat generation with melee attacks.<br />
| ranks=3<br />
| level=2<br />
| ap=1<br />
| pg=5<br />
| prereq=<br />
| ldescription=true<br />
| lprereq=true<br />
}}<br />
{{Enhancement table/item<br />
| image=Icon Enhancement Acrobatic.png<br />
| link= Acrobatic (enhancement)<br />
| name=Acrobatic<br />
| description=+1/+2/+3 Balance, Jump, and Tumble. +1%/+2%/+3% Dodge.<br />
| ranks=3<br />
| level=1<br />
| ap=1<br />
| pg=1<br />
| prereq=<br />
| ldescription=true<br />
| lprereq=true<br />
}}<br />
{{Epic destiny table/bottom}}<br />
<br />
=== Tier Two ===<br />
Requires Monk Level 2, 5 APs spent on tree<br />
<br />
{{Epic destiny table/top}}<br />
{{Enhancement table/item<br />
| image=Icon Enhancement Poison Exploit.png<br />
| link=Ninjutsu<br />
| name=Ninjutsu<br />
| description=Select one of four toggles (not previously selected) that modify your Touch of Despair finisher.<br />
| ranks=1<br />
| level=2<br />
| ap=1<br />
| pg=5<br />
| prereq=Ninjutsu (Tier 1)<br />
| ldescription=true<br />
| lprereq=true<br />
}}<br />
{{Enhancement table/item<br />
| image=Icon Enhancement Agility.png<br />
| name=Agility<br />
| description=+1/+2/+3 Concentration, Reflex Saves, and Maximum Dodge bonus.<br />
| ranks=3<br />
| level=2<br />
| ap=1<br />
| pg=5<br />
| prereq=<br />
| ldescription=true<br />
| lprereq=true<br />
}}<br />
{{Enhancement table/item<br />
| image=Icon Enhancement Sneak Attack Training.png<br />
| name=Sneak Attack Training<br />
| description=Grants +1 Sneak Attack die and +1 to hit when performing Sneak Attacks.<br />
| ranks=1<br />
| level=2<br />
| ap=2<br />
| pg=5<br />
| prereq=Sneak Attack Training (Tier 1)<br />
| ldescription=true<br />
| lprereq=true<br />
}}<br />
{{Enhancement table/item<br />
| image=Icon Enhancement Elemental Ki Strikes.png<br />
| name=Elemental Ki Strikes<br />
| description=Select one of four attacks that have secondary aftereffects: (Activation Cost: 5 Ki. Cooldown: 3 seconds)<br />
<br />
* [[File:Icon Enhancement Eagle Claw Attack.png]] '''[[Eagle Claw Attack]]:''' Fire Ki Melee Attack: Your attacks can shatter objects. You strike at weak points in your opponents armor or hide, dealing +2[W] damage and apply four stacks of Armor Destruction. (Each stack reduces Armor Class by 1 and Fortification by 1% for 20 seconds. This effect can stack up to 15 times.)<br />
* [[File:Icon Enhancement Fists of Iron.png]] '''[[Fists of Iron]]:''' Earth Ki Melee Attack: You have imbued your attacks with extra force. Performs a melee attack with +3[W] damage, +1 critical threat range, and +1 Critical Damage Multiplier.<br />
* [[File:Icon Enhancement Knock on the Sky.png]] '''[[Knock on the Sky]]:''' Air Ki Melee Attack: You strike your opponent, deflecting their momentum. Performs a melee attack with +1[W] damage, and your enemy deals 4% less physical damage for 30 seconds. This effect can stack up to 5 times.<br />
* [[File:Icon Enhancement Unbalancing Strike.png]] '''[[Unbalancing Strike]]:''' Water Ki Melee Attack: You have learned several joint strikes. You can attack these weak points of your opponent, dealing +3[w] and throwing them off balance for a short period of time. This reduces their armor class by 2, applies a -10 penalty to their Balance skill, and renders them vulnerable to sneak attacks. A successful Reflex save negates this effect (DC 10 + Half Monk Level + Wisdom modifier + Trip modifiers). The target receives periodic saves to attempt to break free of this effect.<br />
| ranks=1<br />
| level=2<br />
| ap=2<br />
| pg=5<br />
| prereq=<br />
| ldescription=true<br />
| lprereq=true<br />
}}<br />
{{Enhancement table/item<br />
| image=Icon Enhancement Damage Boost.png<br />
| name=Action Boost: Melee/Ranged Power<br />
| description=[+10/+20/+30] Action Boost bonus to Melee/Ranged Power for 20 seconds. Usable 5 times per rest. Cooldown: 30 seconds.<br />
| ranks=3<br />
| ap=1<br />
| pg=5<br />
| prereq= <br />
| ldescription=true<br />
| lprereq=true<br />
}}<br />
{{Epic destiny table/bottom}}<br />
<br />
=== Tier Three ===<br />
Requires Monk Level 3, 10 APs spent on tree<br />
<br />
{{Epic destiny table/top}}<br />
{{Enhancement table/item<br />
| image=Icon Enhancement Poison Exploit.png<br />
| link=Ninjutsu<br />
| name=Ninjutsu<br />
| description=Select one of four toggles (not previously selected) that modify your Touch of Despair finisher:<br />
| ranks=1<br />
| level=3<br />
| ap=1<br />
| pg=10<br />
| prereq=Ninjutsu (Tier 2)<br />
| ldescription=true<br />
| lprereq=true<br />
}}<br />
{{Enhancement table/item<br />
| image=Icon Enhancement Flash Bang.png<br />
| link=Flash Bang<br />
| name=Flash Bang<br />
| description=Ki Bomb Spell-Like Ability: Throws a fragile eggshell imbued with ninja magic that explodes into light, blinding opponents for 6 seconds on a failed reflex save and momentarily dazing opponents on a failed fortitude save. Both saving throws have DC equal to (10/14/18 + Monk Level + Wisdom Modifier). (Activation Cost: 20 Ki. Cooldown: 30 seconds)<br />
| ranks=3<br />
| level=3<br />
| ap=1<br />
| pg=10<br />
| prereq=<br />
| ldescription=true<br />
| lprereq=true<br />
}}<br />
{{Enhancement table/item<br />
| image=Icon Enhancement Sneak Attack Training.png<br />
| name=Sneak Attack Training<br />
| description=Grants +1 Sneak Attack die and +1 to hit when performing Sneak Attacks.<br />
| ranks=1<br />
| level=3<br />
| ap=2<br />
| pg=10<br />
| prereq=Sneak Attack Training (Tier 2)<br />
| ldescription=true<br />
| lprereq=true<br />
}}<br />
{{Enhancement table/item<br />
| image=Icon Enhancement Sting of the Ninja.png<br />
| link=Sting of the Ninja<br />
| name=Sting of the Ninja<br />
| description=Weapon Stance: You poison your weapon with a secret mixture. While you are centered, your piercing and slashing melee weapons (and shuriken) inflict your foes with a stack of [[Ninja Poison]] on critical hits. (Cooldown: 3 seconds)<br />
| ranks=1<br />
| level=3<br />
| ap=2<br />
| pg=10<br />
| prereq=<br />
| ldescription=true<br />
| lprereq=true<br />
}}<br />
{{Enhancement table/item<br />
| image=Dex or Wis.gif<br />
| name=Dexterity or Wisdom<br />
| description=Choose one:<br />
* [[File:DexterityColored.png]] +1 Dexterity<br />
* [[File:WisdomColored.png]] +1 Wisdom<br />
| ranks=1<br />
| level=3<br />
| ap=2<br />
| pg=10<br />
| prereq=<br />
| ldescription=true<br />
| lprereq=true<br />
}}<br />
{{Epic destiny table/bottom}}<br />
<br />
=== Tier Four ===<br />
Requires Monk Level 4, 20 APs spent on tree<br />
<br />
{{Epic destiny table/top}}<br />
{{Enhancement table/item<br />
| image=Icon Enhancement Poison Exploit.png<br />
| link=Ninjutsu<br />
| name=Ninjutsu<br />
| description=Select one of four toggles (not previously selected) that modify your Touch of Despair finisher:<br />
| ranks=1<br />
| level=4<br />
| ap=1<br />
| pg=20<br />
| prereq=Ninjutsu (Tier 3)<br />
| ldescription=true<br />
| lprereq=true<br />
}}<br />
{{Enhancement table/item<br />
| image=Icon Enhancement Deadly Exploits.png<br />
| name=Deadly Exploits<br />
| description=Your Poison Exploit now deals 1d30/1d40/1d50 poison damage per stack of Ninja Poison removed.<br />
: '''Bug: Causes Poison Exploit to do no damage, while still resetting stacks of Ninja Poison.[https://www.ddo.com/forums/showthread.php/518101-BUG-Deadly-Exploits-in-Ninja-Spy-Currently-Bugged?p=6360337#post6360337]'''<br />
| ranks=3<br />
| level=4<br />
| ap=2<br />
| pg=20<br />
| prereq=<br />
| ldescription=true<br />
| lprereq=true<br />
}}<br />
{{Enhancement table/item<br />
| image=Icon Enhancement Sneak Attack Training.png<br />
| name=Sneak Attack Training<br />
| description=Grants +1 Sneak Attack die and +1 to hit when performing Sneak Attacks.<br />
| ranks=1<br />
| level=4<br />
| ap=2<br />
| pg=20<br />
| prereq=Sneak Attack Training (Tier 3)<br />
| ldescription=true<br />
| lprereq=true<br />
}}<br />
{{Enhancement table/item<br />
| image=Icon Enhancement No Mercy.png<br />
| name=No Mercy<br />
| description=You deal 10%/20%/30% additional damage to helpless opponents.<br />
| ranks=3<br />
| level=4<br />
| ap=2<br />
| pg=20<br />
| prereq=<br />
| ldescription=true<br />
| lprereq=true<br />
}}<br />
{{Enhancement table/item<br />
| image=Dex or Wis.gif<br />
| name=Dexterity or Wisdom<br />
| description=Choose one:<br />
* [[File:DexterityColored.png]] +1 Dexterity<br />
* [[File:WisdomColored.png]] +1 Wisdom<br />
| ranks=1<br />
| level=4<br />
| ap=2<br />
| pg=20<br />
| prereq=Dexterity or Wisdom (Tier 3)<br />
| ldescription=true<br />
| lprereq=true<br />
}}<br />
{{Epic destiny table/bottom}}<br />
<br />
=== Tier Five ===<br />
Requires Monk Level 5, Character Level 12, 30 APs spent in tree<br />
<br />
{{Epic destiny table/top}}<br />
{{Enhancement table/item<br />
| image=Icon Enhancement Touch of Death.png<br />
| name=Touch of Death<br />
| description=Dark Ki Melee Attack: You strike a living opponent down with twisted Ki, dealing 500 additional negative energy damage that scales with Melee Power. Your opponent takes half damage on a successful Fortitude save (DC = 10 + Wisdom modifier + your monk level). (Activation Cost: 50 Ki. Cooldown: 15 seconds)<br />
| ranks=1<br />
| level=5<br />
| ap=2<br />
| pg=30<br />
| prereq=<br />
| ldescription=true<br />
| lprereq=true<br />
}}<br />
{{Enhancement table/item<br />
| image=Icon Enhancement Meditation of War.png<br />
| name=Deadly Striker<br />
| description=While you are centered with any weapon (other than Handwraps or a Quarterstaff), you gain a +1 Competence bonus to Critical Threat Range. Kamas and Shuriken gain double this bonus.<br />
| ranks=1<br />
| level=5<br />
| ap=2<br />
| pg=30<br />
| prereq=<br />
| ldescription=true<br />
| lprereq=true<br />
}}<br />
{{Enhancement table/item<br />
| image=Icon Feat Crippling Strike.png<br />
| name=Crippling Strike<br />
| description=You gain the Rogue ability, [[Crippling Strike]]. (On Sneak Attack: 2 Strength damage.)<br />
| ranks=1<br />
| level=5<br />
| ap=2<br />
| pg=30<br />
| prereq=Sneak Attack Training (Tier 4)<br />
| ldescription=true<br />
| lprereq=true<br />
}}<br />
{{Enhancement table/item<br />
| image=Icon Enhancement Shadow Double.png<br />
| name=Shadow Double<br />
| description=Ki Melee Attack: You perform a melee attack with +3[W] and gain 50% melee doublestrike for 12 seconds. (Activation Cost: 30 Ki. Cooldown: 20 seconds)<br />
| ranks=1<br />
| level=5<br />
| ap=2<br />
| pg=30<br />
| prereq=<br />
| ldescription=true<br />
| lprereq=true<br />
}}<br />
{{Epic destiny table/bottom}}<br />
<br />
[[Category:Monk enhancements]]</div>
SpookyNoodle
https://ddowiki.com/index.php?title=Ninja_Spy_enhancements&diff=450054
Ninja Spy enhancements
2020-09-16T02:45:10Z
<p>SpookyNoodle: /* Tier One */</p>
<hr />
<div>{{EnhancementsTOC}}<br />
== Ninja Spy enhancements == <br />
{{TOCLeft}}<br />
[[File:NinjaSpyTree.png|center|Ninja Spy enhancements tree]]<br />
<br />
=== Core abilities ===<br />
{{Epic destiny table/top}}<br />
{{Enhancement table/item<br />
| image=Icon Enhancement Basic Ninja Training.png<br />
| name=Basic Ninja Training<br />
| description=While you are centered, you can use your Dexterity modifier to hit. You are proficient with short swords and treat them as Ki weapons.<br />
<br />
If another ability allows you to remain centered while wielding other types of melee weapon, then those weapons will also get the benefit of Ninja Training. <br />
| ranks=1<br />
| level=1<br />
| ap=1<br />
| pg=0<br />
| prereq=Monk Level 1<br />
| ldescription=true<br />
| lprereq=true<br />
}}<br />
{{Enhancement table/item<br />
| image=Icon Enhancement Advanced Ninja Training.png<br />
| name=Advanced Ninja Training<br />
| description=While you are centered, you can use your Dexterity modifier for damage. You also gain a chance based on your Dexterity score to throw an extra shuriken per attack. The extra shuriken throw from Advanced Ninja Training is a single extra attack and is not affected by doubleshot.<br />
<br />
If another ability allows you to remain centered while wielding other types of melee weapon (including unarmed/handwraps), then those weapons will also get the benefit of Advanced Ninja Training.<br />
| ranks=1<br />
| level=3<br />
| ap=1<br />
| pg=5<br />
| prereq=Monk Level 3, Basic Ninja Training<br />
| ldescription=true<br />
| lprereq=true<br />
}}<br />
{{Enhancement table/item<br />
| image=Icon Enhancement Shadow Veil.png<br />
| name=Shadow Veil<br />
| description=Ki Activate: You focus your Ki and draw shadows around you. You become invisible and 25% incorporeal for one minute. Actions that break invisibility do not remove the incorporeality portion of this effect. (Activation Cost: 15 Ki. Cooldown: 6 seconds).<br />
: Note: Becoming un[[centered]] for any reason immediately removes both components of the buff.<br />
| ranks=1<br />
| level=6<br />
| ap=1<br />
| pg=10<br />
| prereq=Monk Level 6, Advanced Ninja Training<br />
| ldescription=true<br />
| lprereq=true<br />
}}<br />
{{Enhancement table/item<br />
| image=Icon Enhancement Poisoned Darts.png<br />
| name=Poisoned Darts<br />
| description=Ki Activate: You spit poisoned darts in a cone before you. Nearby enemies are affected by between 1 and 8 stacks of [[Ninja Poison]]. (Magical Poison: Target takes 1d4 points of Poison damage, which scales with melee power; every 3 seconds for 15 seconds. The Target's vulnerability to poison is increased by 5%. This ability can stack up to 20 times. On timer expiration, 5 stacks of Ninja Poison are removed at a time.) (Activation Cost: 15 Ki. Cooldown: 15 seconds)<br />
| ranks=1<br />
| level=12<br />
| ap=1<br />
| pg=20<br />
| prereq=Monk Level 12, Shadow Veil<br />
| ldescription=true<br />
| lprereq=true<br />
}}<br />
{{Enhancement table/item<br />
| image=Icon Enhancement Diversion.png<br />
| name=Diversion<br />
| description=Ki Activate: You turn yourself invisible and create a dummy that attracts the attention of nearby enemies. For the next 20 seconds, gain +5 Sneak Attack Dice.<br />
(Activation Cost: 50 Ki. Cooldown: 3 minutes)<br />
: '''Bug: "+5 Sneak Attack Dice" part doesn't work.'''<br />
| ranks=1<br />
| level=18<br />
| ap=1<br />
| pg=30<br />
| prereq=Monk Level 18, Poisoned Darts<br />
| ldescription=true<br />
| lprereq=true<br />
}}<br />
{{Enhancement table/item<br />
| image=Icon Enhancement Ninja Master.png<br />
| name=Ninja Master<br />
| description=You gain +2 Dexterity and +2 Wisdom, +5 Sneak Attack Dice. While you are centered, you gain a +1 Competence bonus to you Critical Multiplier. Any weapon you wield while centered gains the [[Vorpal]] ability.<br />
<br />
If another ability allows you to remain centered while wielding other types of melee weapon, then those weapons will also gain these effects.<br />
| ranks=1<br />
| level=20<br />
| ap=1<br />
| pg=40<br />
| prereq=Monk Level 20, Diversion<br />
| ldescription=true<br />
| lprereq=true<br />
}}<br />
{{Epic destiny table/bottom}}<br />
<br />
=== Tier One ===<br />
Requires: Basic Ninja Training, Monk Level 1<br />
<br />
{{Epic destiny table/top}}<br />
{{Enhancement table/item<br />
| image=Icon Enhancement Poison Exploit.png<br />
| link=Ninjutsu<br />
| name=Ninjutsu<br />
| description=Select one of four toggles that modify your [[Touch of Despair]] finisher: (Cooldown: 3 seconds)<br />
* [[File:Icon Enhancement Impending Doom.png]] '''Impending Doom:''' If the enemy affected by your Touch of Despair dies within the next 30 seconds, you gain 25 Ki and 25 temporary hit points. Enemies immune to your Touch of Despair cannot be Doomed.<br />Passive: +1 to Hit and Damage while Centered, does not apply to Handwraps or Quarterstaves.<br />
* [[File:Icon Enhancement Poison Exploit.png]] '''Poison Exploit:''' On a failed saving throw, your Touch of Despair finisher purges an enemy of [[Ninja Poison]], dealing 1d10 + 10 poison damage per stack of Ninja Poison removed.<br />Passive: +1 to Hit and Damage while Centered, does not apply to Handwraps or Quarterstaves.<br />
* [[File:Icon Enhancement Poisoned Soul.png]] '''Poisoned Soul:''' On a failed saving throw, your Touch of Despair finisher also causes your opponent to gain a stack of [[Ninja Poison]] every 6 seconds for 30 seconds.<br />Passive: +1 to Hit and Damage while Centered, does not apply to Handwraps or Quarterstaves.<br />
* [[File:Icon Enhancement Wave of Despair.png]] '''Wave of Despair:''' Your Touch of Despair finisher also causes all nearby enemies to suffer one [[negative level]].<br />Passive: +1 to Hit and Damage while Centered, does not apply to Handwraps or Quarterstaves.<br />
| ranks=1<br />
| level=1<br />
| ap=1<br />
| pg=1<br />
| prereq=Fists of Darkness<br />
| ldescription=true<br />
| lprereq=true<br />
}}<br />
{{Enhancement table/item<br />
| image=Icon Enhancement Stealthy.png<br />
| link=Stealthy (enhancement)<br />
| name=Stealthy<br />
| description=+1/+2/+3 Hide and Move Silently. +20%/+35%/+50% movement speed while sneaking. ''Rank 3:'' While centered and Sneaking, your passive ki regeneration is increased by 1.<br />
| ranks=3<br />
| level=1<br />
| ap=1<br />
| pg=1<br />
| prereq=<br />
| ldescription=true<br />
| lprereq=true<br />
}}<br />
{{Enhancement table/item<br />
| image=Icon Enhancement Sneak Attack Training.png<br />
| name=Sneak Attack Training<br />
| description=Grants +1 Sneak Attack die and +1 to hit when performing Sneak Attacks.<br />
| ranks=1<br />
| level=1<br />
| ap=2<br />
| pg=1<br />
| prereq=<br />
| ldescription=true<br />
| lprereq=true<br />
}}<br />
{{Enhancement table/item<br />
| image=Icon Enhancement Monk Subtetly.png<br />
| name=Subtlety<br />
| description=-20%/-30%/-40% threat generation with melee attacks.<br />
| ranks=3<br />
| level=2<br />
| ap=1<br />
| pg=5<br />
| prereq=<br />
| ldescription=true<br />
| lprereq=true<br />
}}<br />
{{Enhancement table/item<br />
| image=Icon Enhancement Acrobatic.png<br />
| link= Acrobatic (enhancement)<br />
| name=Acrobatic<br />
| description=+1/+2/+3 Balance, Jump, and Tumble. +1%/+2%/+3% Dodge.<br />
| ranks=3<br />
| level=1<br />
| ap=1<br />
| pg=1<br />
| prereq=<br />
| ldescription=true<br />
| lprereq=true<br />
}}<br />
{{Epic destiny table/bottom}}<br />
<br />
=== Tier Two ===<br />
Requires Monk Level 2, 5 APs spent on tree<br />
<br />
{{Epic destiny table/top}}<br />
{{Enhancement table/item<br />
| image=Icon Enhancement Poison Exploit.png<br />
| link=Ninjutsu<br />
| name=Ninjutsu<br />
| description=Select one of four toggles (not previously selected) that modify your Touch of Despair finisher.<br />
| ranks=1<br />
| level=2<br />
| ap=1<br />
| pg=5<br />
| prereq=Ninjutsu (Tier 1)<br />
| ldescription=true<br />
| lprereq=true<br />
}}<br />
{{Enhancement table/item<br />
| image=Icon Enhancement Agility.png<br />
| name=Agility<br />
| description=+1/+2/+3 Concentration, Reflex Saves, and Maximum Dodge bonus.<br />
| ranks=3<br />
| level=2<br />
| ap=1<br />
| pg=5<br />
| prereq=<br />
| ldescription=true<br />
| lprereq=true<br />
}}<br />
{{Enhancement table/item<br />
| image=Icon Enhancement Sneak Attack Training.png<br />
| name=Sneak Attack Training<br />
| description=Grants +1 Sneak Attack die and +1 to hit when performing Sneak Attacks.<br />
| ranks=1<br />
| level=2<br />
| ap=2<br />
| pg=5<br />
| prereq=Sneak Attack Training (Tier 1)<br />
| ldescription=true<br />
| lprereq=true<br />
}}<br />
{{Enhancement table/item<br />
| image=Icon Enhancement Elemental Ki Strikes.png<br />
| name=Elemental Ki Strikes<br />
| description=Select one of four attacks that have secondary aftereffects: (Activation Cost: 5 Ki. Cooldown: 3 seconds)<br />
<br />
* [[File:Icon Enhancement Eagle Claw Attack.png]] '''[[Eagle Claw Attack]]:''' Fire Ki Melee Attack: Your attacks can shatter objects. You strike at weak points in your opponents armor or hide, dealing +2[W] damage and apply four stacks of Armor Destruction. (Each stack reduces Armor Class by 1 and Fortification by 1% for 20 seconds. This effect can stack up to 15 times.)<br />
* [[File:Icon Enhancement Fists of Iron.png]] '''[[Fists of Iron]]:''' Earth Ki Melee Attack: You have imbued your attacks with extra force. Performs a melee attack with +3[W] damage, +1 critical threat range, and +1 Critical Damage Multiplier.<br />
* [[File:Icon Enhancement Knock on the Sky.png]] '''[[Knock on the Sky]]:''' Air Ki Melee Attack: You strike your opponent, deflecting their momentum. Performs a melee attack with +1[W] damage, and your enemy deals 4% less physical damage for 30 seconds. This effect can stack up to 5 times.<br />
* [[File:Icon Enhancement Unbalancing Strike.png]] '''[[Unbalancing Strike]]:''' Water Ki Melee Attack: You have learned several joint strikes. You can attack these weak points of your opponent, dealing +3[w] and throwing them off balance for a short period of time. This reduces their armor class by 2, applies a -10 penalty to their Balance skill, and renders them vulnerable to sneak attacks. A successful Reflex save negates this effect (DC 10 + Half Monk Level + Wisdom modifier + Trip modifiers). The target receives periodic saves to attempt to break free of this effect.<br />
| ranks=1<br />
| level=2<br />
| ap=2<br />
| pg=5<br />
| prereq=<br />
| ldescription=true<br />
| lprereq=true<br />
}}<br />
{{Enhancement table/item<br />
| image=Icon Enhancement Damage Boost.png<br />
| name=Action Boost: Melee/Ranged Power<br />
| description=[+10/+20/+30] Action Boost bonus to Melee/Ranged Power for 20 seconds. Usable 5 times per rest. Cooldown: 30 seconds.<br />
| ranks=3<br />
| ap=1<br />
| pg=5<br />
| prereq= <br />
| ldescription=true<br />
| lprereq=true<br />
}}<br />
{{Epic destiny table/bottom}}<br />
<br />
=== Tier Three ===<br />
Requires Monk Level 3, 10 APs spent on tree<br />
<br />
{{Epic destiny table/top}}<br />
{{Enhancement table/item<br />
| image=Icon Enhancement Poison Exploit.png<br />
| link=Ninjutsu<br />
| name=Ninjutsu<br />
| description=Select one of four toggles (not previously selected) that modify your Touch of Despair finisher:<br />
| ranks=1<br />
| level=3<br />
| ap=1<br />
| pg=10<br />
| prereq=Ninjutsu (Tier 2)<br />
| ldescription=true<br />
| lprereq=true<br />
}}<br />
{{Enhancement table/item<br />
| image=Icon Enhancement Flash Bang.png<br />
| link=Flash Bang<br />
| name=Flash Bang<br />
| description=Ki Bomb Spell-Like Ability: Throws a fragile eggshell imbued with ninja magic that explodes into light, blinding opponents for 6 seconds on a failed reflex save and momentarily dazing opponents on a failed fortitude save. Both saving throws have DC equal to (10/14/18 + Monk Level + Wisdom Modifier). (Activation Cost: 20 Ki. Cooldown: 30 seconds)<br />
| ranks=3<br />
| level=3<br />
| ap=1<br />
| pg=10<br />
| prereq=<br />
| ldescription=true<br />
| lprereq=true<br />
}}<br />
{{Enhancement table/item<br />
| image=Icon Enhancement Sneak Attack Training.png<br />
| name=Sneak Attack Training<br />
| description=Grants +1 Sneak Attack die and +1 to hit when performing Sneak Attacks.<br />
| ranks=1<br />
| level=3<br />
| ap=2<br />
| pg=10<br />
| prereq=Sneak Attack Training (Tier 2)<br />
| ldescription=true<br />
| lprereq=true<br />
}}<br />
{{Enhancement table/item<br />
| image=Icon Enhancement Sting of the Ninja.png<br />
| link=Sting of the Ninja<br />
| name=Sting of the Ninja<br />
| description=Weapon Stance: You poison your weapon with a secret mixture. While you are centered, your piercing and slashing melee weapons (and shuriken) inflict your foes with a stack of [[Ninja Poison]] on critical hits. (Cooldown: 3 seconds)<br />
| ranks=1<br />
| level=3<br />
| ap=2<br />
| pg=10<br />
| prereq=<br />
| ldescription=true<br />
| lprereq=true<br />
}}<br />
{{Enhancement table/item<br />
| image=Dex or Wis.gif<br />
| name=Dexterity or Wisdom<br />
| description=Choose one:<br />
* [[File:DexterityColored.png]] +1 Dexterity<br />
* [[File:WisdomColored.png]] +1 Wisdom<br />
| ranks=1<br />
| level=3<br />
| ap=2<br />
| pg=10<br />
| prereq=<br />
| ldescription=true<br />
| lprereq=true<br />
}}<br />
{{Epic destiny table/bottom}}<br />
<br />
=== Tier Four ===<br />
Requires Monk Level 4, 20 APs spent on tree<br />
<br />
{{Epic destiny table/top}}<br />
{{Enhancement table/item<br />
| image=Icon Enhancement Poison Exploit.png<br />
| link=Ninjutsu<br />
| name=Ninjutsu<br />
| description=Select one of four toggles (not previously selected) that modify your Touch of Despair finisher:<br />
| ranks=1<br />
| level=4<br />
| ap=1<br />
| pg=20<br />
| prereq=Ninjutsu (Tier 3)<br />
| ldescription=true<br />
| lprereq=true<br />
}}<br />
{{Enhancement table/item<br />
| image=Icon Enhancement Deadly Exploits.png<br />
| name=Deadly Exploits<br />
| description=Your Poison Exploit now deals 1d30/1d40/1d50 poison damage per stack of Ninja Poison removed.<br />
: '''Bug: Causes Poison Exploit to do no damage, while still resetting stacks of Ninja Poison.'''<br />
| ranks=3<br />
| level=4<br />
| ap=2<br />
| pg=20<br />
| prereq=<br />
| ldescription=true<br />
| lprereq=true<br />
}}<br />
{{Enhancement table/item<br />
| image=Icon Enhancement Sneak Attack Training.png<br />
| name=Sneak Attack Training<br />
| description=Grants +1 Sneak Attack die and +1 to hit when performing Sneak Attacks.<br />
| ranks=1<br />
| level=4<br />
| ap=2<br />
| pg=20<br />
| prereq=Sneak Attack Training (Tier 3)<br />
| ldescription=true<br />
| lprereq=true<br />
}}<br />
{{Enhancement table/item<br />
| image=Icon Enhancement No Mercy.png<br />
| name=No Mercy<br />
| description=You deal 10%/20%/30% additional damage to helpless opponents.<br />
| ranks=3<br />
| level=4<br />
| ap=2<br />
| pg=20<br />
| prereq=<br />
| ldescription=true<br />
| lprereq=true<br />
}}<br />
{{Enhancement table/item<br />
| image=Dex or Wis.gif<br />
| name=Dexterity or Wisdom<br />
| description=Choose one:<br />
* [[File:DexterityColored.png]] +1 Dexterity<br />
* [[File:WisdomColored.png]] +1 Wisdom<br />
| ranks=1<br />
| level=4<br />
| ap=2<br />
| pg=20<br />
| prereq=Dexterity or Wisdom (Tier 3)<br />
| ldescription=true<br />
| lprereq=true<br />
}}<br />
{{Epic destiny table/bottom}}<br />
<br />
=== Tier Five ===<br />
Requires Monk Level 5, Character Level 12, 30 APs spent in tree<br />
<br />
{{Epic destiny table/top}}<br />
{{Enhancement table/item<br />
| image=Icon Enhancement Touch of Death.png<br />
| name=Touch of Death<br />
| description=Dark Ki Melee Attack: You strike a living opponent down with twisted Ki, dealing 500 additional negative energy damage that scales with Melee Power. Your opponent takes half damage on a successful Fortitude save (DC = 10 + Wisdom modifier + your monk level). (Activation Cost: 50 Ki. Cooldown: 15 seconds)<br />
| ranks=1<br />
| level=5<br />
| ap=2<br />
| pg=30<br />
| prereq=<br />
| ldescription=true<br />
| lprereq=true<br />
}}<br />
{{Enhancement table/item<br />
| image=Icon Enhancement Meditation of War.png<br />
| name=Deadly Striker<br />
| description=While you are centered with any weapon (other than Handwraps or a Quarterstaff), you gain a +1 Competence bonus to Critical Threat Range. Kamas and Shuriken gain double this bonus.<br />
| ranks=1<br />
| level=5<br />
| ap=2<br />
| pg=30<br />
| prereq=<br />
| ldescription=true<br />
| lprereq=true<br />
}}<br />
{{Enhancement table/item<br />
| image=Icon Feat Crippling Strike.png<br />
| name=Crippling Strike<br />
| description=You gain the Rogue ability, [[Crippling Strike]]. (On Sneak Attack: 2 Strength damage.)<br />
| ranks=1<br />
| level=5<br />
| ap=2<br />
| pg=30<br />
| prereq=Sneak Attack Training (Tier 4)<br />
| ldescription=true<br />
| lprereq=true<br />
}}<br />
{{Enhancement table/item<br />
| image=Icon Enhancement Shadow Double.png<br />
| name=Shadow Double<br />
| description=Ki Melee Attack: You perform a melee attack with +3[W] and gain 50% melee doublestrike for 12 seconds. (Activation Cost: 30 Ki. Cooldown: 20 seconds)<br />
| ranks=1<br />
| level=5<br />
| ap=2<br />
| pg=30<br />
| prereq=<br />
| ldescription=true<br />
| lprereq=true<br />
}}<br />
{{Epic destiny table/bottom}}<br />
<br />
[[Category:Monk enhancements]]</div>
SpookyNoodle
https://ddowiki.com/index.php?title=Ninja_Spy_enhancements&diff=450053
Ninja Spy enhancements
2020-09-16T02:35:02Z
<p>SpookyNoodle: /* Tier Four */</p>
<hr />
<div>{{EnhancementsTOC}}<br />
== Ninja Spy enhancements == <br />
{{TOCLeft}}<br />
[[File:NinjaSpyTree.png|center|Ninja Spy enhancements tree]]<br />
<br />
=== Core abilities ===<br />
{{Epic destiny table/top}}<br />
{{Enhancement table/item<br />
| image=Icon Enhancement Basic Ninja Training.png<br />
| name=Basic Ninja Training<br />
| description=While you are centered, you can use your Dexterity modifier to hit. You are proficient with short swords and treat them as Ki weapons.<br />
<br />
If another ability allows you to remain centered while wielding other types of melee weapon, then those weapons will also get the benefit of Ninja Training. <br />
| ranks=1<br />
| level=1<br />
| ap=1<br />
| pg=0<br />
| prereq=Monk Level 1<br />
| ldescription=true<br />
| lprereq=true<br />
}}<br />
{{Enhancement table/item<br />
| image=Icon Enhancement Advanced Ninja Training.png<br />
| name=Advanced Ninja Training<br />
| description=While you are centered, you can use your Dexterity modifier for damage. You also gain a chance based on your Dexterity score to throw an extra shuriken per attack. The extra shuriken throw from Advanced Ninja Training is a single extra attack and is not affected by doubleshot.<br />
<br />
If another ability allows you to remain centered while wielding other types of melee weapon (including unarmed/handwraps), then those weapons will also get the benefit of Advanced Ninja Training.<br />
| ranks=1<br />
| level=3<br />
| ap=1<br />
| pg=5<br />
| prereq=Monk Level 3, Basic Ninja Training<br />
| ldescription=true<br />
| lprereq=true<br />
}}<br />
{{Enhancement table/item<br />
| image=Icon Enhancement Shadow Veil.png<br />
| name=Shadow Veil<br />
| description=Ki Activate: You focus your Ki and draw shadows around you. You become invisible and 25% incorporeal for one minute. Actions that break invisibility do not remove the incorporeality portion of this effect. (Activation Cost: 15 Ki. Cooldown: 6 seconds).<br />
: Note: Becoming un[[centered]] for any reason immediately removes both components of the buff.<br />
| ranks=1<br />
| level=6<br />
| ap=1<br />
| pg=10<br />
| prereq=Monk Level 6, Advanced Ninja Training<br />
| ldescription=true<br />
| lprereq=true<br />
}}<br />
{{Enhancement table/item<br />
| image=Icon Enhancement Poisoned Darts.png<br />
| name=Poisoned Darts<br />
| description=Ki Activate: You spit poisoned darts in a cone before you. Nearby enemies are affected by between 1 and 8 stacks of [[Ninja Poison]]. (Magical Poison: Target takes 1d4 points of Poison damage, which scales with melee power; every 3 seconds for 15 seconds. The Target's vulnerability to poison is increased by 5%. This ability can stack up to 20 times. On timer expiration, 5 stacks of Ninja Poison are removed at a time.) (Activation Cost: 15 Ki. Cooldown: 15 seconds)<br />
| ranks=1<br />
| level=12<br />
| ap=1<br />
| pg=20<br />
| prereq=Monk Level 12, Shadow Veil<br />
| ldescription=true<br />
| lprereq=true<br />
}}<br />
{{Enhancement table/item<br />
| image=Icon Enhancement Diversion.png<br />
| name=Diversion<br />
| description=Ki Activate: You turn yourself invisible and create a dummy that attracts the attention of nearby enemies. For the next 20 seconds, gain +5 Sneak Attack Dice.<br />
(Activation Cost: 50 Ki. Cooldown: 3 minutes)<br />
: '''Bug: "+5 Sneak Attack Dice" part doesn't work.'''<br />
| ranks=1<br />
| level=18<br />
| ap=1<br />
| pg=30<br />
| prereq=Monk Level 18, Poisoned Darts<br />
| ldescription=true<br />
| lprereq=true<br />
}}<br />
{{Enhancement table/item<br />
| image=Icon Enhancement Ninja Master.png<br />
| name=Ninja Master<br />
| description=You gain +2 Dexterity and +2 Wisdom, +5 Sneak Attack Dice. While you are centered, you gain a +1 Competence bonus to you Critical Multiplier. Any weapon you wield while centered gains the [[Vorpal]] ability.<br />
<br />
If another ability allows you to remain centered while wielding other types of melee weapon, then those weapons will also gain these effects.<br />
| ranks=1<br />
| level=20<br />
| ap=1<br />
| pg=40<br />
| prereq=Monk Level 20, Diversion<br />
| ldescription=true<br />
| lprereq=true<br />
}}<br />
{{Epic destiny table/bottom}}<br />
<br />
=== Tier One ===<br />
Requires: Basic Ninja Training, Monk Level 1<br />
<br />
{{Epic destiny table/top}}<br />
{{Enhancement table/item<br />
| image=Icon Enhancement Poison Exploit.png<br />
| link=Ninjutsu<br />
| name=Ninjutsu<br />
| description=Select one of four toggles that modify your [[Touch of Despair]] finisher: (Cooldown: 3 seconds)<br />
* [[File:Icon Enhancement Impending Doom.png]] '''Impending Doom:''' If the enemy affected by your Touch of Despair dies within the next 30 seconds, you gain 25 Ki and 25 temporary hit points. Enemies immune to your Touch of Despair cannot be Doomed.<br />Passive: +1 to Hit and Damage while Centered, does not apply to Handwraps or Quarterstaves.<br />
* [[File:Icon Enhancement Poison Exploit.png]] '''Poison Exploit:''' On a failed saving throw, your Touch of Despair finisher purges an enemy of [[Ninja Poison]], dealing 1d20 poison damage per stack of Ninja Poison removed.<br />Passive: +1 to Hit and Damage while Centered, does not apply to Handwraps or Quarterstaves.<br />
* [[File:Icon Enhancement Poisoned Soul.png]] '''Poisoned Soul:''' On a failed saving throw, your Touch of Despair finisher also causes your opponent to gain a stack of [[Ninja Poison]] every 6 seconds for 30 seconds.<br />Passive: +1 to Hit and Damage while Centered, does not apply to Handwraps or Quarterstaves.<br />
* [[File:Icon Enhancement Wave of Despair.png]] '''Wave of Despair:''' Your Touch of Despair finisher also causes all nearby enemies to suffer one [[negative level]].<br />Passive: +1 to Hit and Damage while Centered, does not apply to Handwraps or Quarterstaves.<br />
| ranks=1<br />
| level=1<br />
| ap=1<br />
| pg=1<br />
| prereq=Fists of Darkness<br />
| ldescription=true<br />
| lprereq=true<br />
}}<br />
{{Enhancement table/item<br />
| image=Icon Enhancement Stealthy.png<br />
| link=Stealthy (enhancement)<br />
| name=Stealthy<br />
| description=+1/+2/+3 Hide and Move Silently. +20%/+35%/+50% movement speed while sneaking. ''Rank 3:'' While centered and Sneaking, your passive ki regeneration is increased by 1.<br />
| ranks=3<br />
| level=1<br />
| ap=1<br />
| pg=1<br />
| prereq=<br />
| ldescription=true<br />
| lprereq=true<br />
}}<br />
{{Enhancement table/item<br />
| image=Icon Enhancement Sneak Attack Training.png<br />
| name=Sneak Attack Training<br />
| description=Grants +1 Sneak Attack die and +1 to hit when performing Sneak Attacks.<br />
| ranks=1<br />
| level=1<br />
| ap=2<br />
| pg=1<br />
| prereq=<br />
| ldescription=true<br />
| lprereq=true<br />
}}<br />
{{Enhancement table/item<br />
| image=Icon Enhancement Monk Subtetly.png<br />
| name=Subtlety<br />
| description=-20%/-30%/-40% threat generation with melee attacks.<br />
| ranks=3<br />
| level=2<br />
| ap=1<br />
| pg=5<br />
| prereq=<br />
| ldescription=true<br />
| lprereq=true<br />
}}<br />
{{Enhancement table/item<br />
| image=Icon Enhancement Acrobatic.png<br />
| link= Acrobatic (enhancement)<br />
| name=Acrobatic<br />
| description=+1/+2/+3 Balance, Jump, and Tumble. +1%/+2%/+3% Dodge.<br />
| ranks=3<br />
| level=1<br />
| ap=1<br />
| pg=1<br />
| prereq=<br />
| ldescription=true<br />
| lprereq=true<br />
}}<br />
{{Epic destiny table/bottom}}<br />
<br />
=== Tier Two ===<br />
Requires Monk Level 2, 5 APs spent on tree<br />
<br />
{{Epic destiny table/top}}<br />
{{Enhancement table/item<br />
| image=Icon Enhancement Poison Exploit.png<br />
| link=Ninjutsu<br />
| name=Ninjutsu<br />
| description=Select one of four toggles (not previously selected) that modify your Touch of Despair finisher.<br />
| ranks=1<br />
| level=2<br />
| ap=1<br />
| pg=5<br />
| prereq=Ninjutsu (Tier 1)<br />
| ldescription=true<br />
| lprereq=true<br />
}}<br />
{{Enhancement table/item<br />
| image=Icon Enhancement Agility.png<br />
| name=Agility<br />
| description=+1/+2/+3 Concentration, Reflex Saves, and Maximum Dodge bonus.<br />
| ranks=3<br />
| level=2<br />
| ap=1<br />
| pg=5<br />
| prereq=<br />
| ldescription=true<br />
| lprereq=true<br />
}}<br />
{{Enhancement table/item<br />
| image=Icon Enhancement Sneak Attack Training.png<br />
| name=Sneak Attack Training<br />
| description=Grants +1 Sneak Attack die and +1 to hit when performing Sneak Attacks.<br />
| ranks=1<br />
| level=2<br />
| ap=2<br />
| pg=5<br />
| prereq=Sneak Attack Training (Tier 1)<br />
| ldescription=true<br />
| lprereq=true<br />
}}<br />
{{Enhancement table/item<br />
| image=Icon Enhancement Elemental Ki Strikes.png<br />
| name=Elemental Ki Strikes<br />
| description=Select one of four attacks that have secondary aftereffects: (Activation Cost: 5 Ki. Cooldown: 3 seconds)<br />
<br />
* [[File:Icon Enhancement Eagle Claw Attack.png]] '''[[Eagle Claw Attack]]:''' Fire Ki Melee Attack: Your attacks can shatter objects. You strike at weak points in your opponents armor or hide, dealing +2[W] damage and apply four stacks of Armor Destruction. (Each stack reduces Armor Class by 1 and Fortification by 1% for 20 seconds. This effect can stack up to 15 times.)<br />
* [[File:Icon Enhancement Fists of Iron.png]] '''[[Fists of Iron]]:''' Earth Ki Melee Attack: You have imbued your attacks with extra force. Performs a melee attack with +3[W] damage, +1 critical threat range, and +1 Critical Damage Multiplier.<br />
* [[File:Icon Enhancement Knock on the Sky.png]] '''[[Knock on the Sky]]:''' Air Ki Melee Attack: You strike your opponent, deflecting their momentum. Performs a melee attack with +1[W] damage, and your enemy deals 4% less physical damage for 30 seconds. This effect can stack up to 5 times.<br />
* [[File:Icon Enhancement Unbalancing Strike.png]] '''[[Unbalancing Strike]]:''' Water Ki Melee Attack: You have learned several joint strikes. You can attack these weak points of your opponent, dealing +3[w] and throwing them off balance for a short period of time. This reduces their armor class by 2, applies a -10 penalty to their Balance skill, and renders them vulnerable to sneak attacks. A successful Reflex save negates this effect (DC 10 + Half Monk Level + Wisdom modifier + Trip modifiers). The target receives periodic saves to attempt to break free of this effect.<br />
| ranks=1<br />
| level=2<br />
| ap=2<br />
| pg=5<br />
| prereq=<br />
| ldescription=true<br />
| lprereq=true<br />
}}<br />
{{Enhancement table/item<br />
| image=Icon Enhancement Damage Boost.png<br />
| name=Action Boost: Melee/Ranged Power<br />
| description=[+10/+20/+30] Action Boost bonus to Melee/Ranged Power for 20 seconds. Usable 5 times per rest. Cooldown: 30 seconds.<br />
| ranks=3<br />
| ap=1<br />
| pg=5<br />
| prereq= <br />
| ldescription=true<br />
| lprereq=true<br />
}}<br />
{{Epic destiny table/bottom}}<br />
<br />
=== Tier Three ===<br />
Requires Monk Level 3, 10 APs spent on tree<br />
<br />
{{Epic destiny table/top}}<br />
{{Enhancement table/item<br />
| image=Icon Enhancement Poison Exploit.png<br />
| link=Ninjutsu<br />
| name=Ninjutsu<br />
| description=Select one of four toggles (not previously selected) that modify your Touch of Despair finisher:<br />
| ranks=1<br />
| level=3<br />
| ap=1<br />
| pg=10<br />
| prereq=Ninjutsu (Tier 2)<br />
| ldescription=true<br />
| lprereq=true<br />
}}<br />
{{Enhancement table/item<br />
| image=Icon Enhancement Flash Bang.png<br />
| link=Flash Bang<br />
| name=Flash Bang<br />
| description=Ki Bomb Spell-Like Ability: Throws a fragile eggshell imbued with ninja magic that explodes into light, blinding opponents for 6 seconds on a failed reflex save and momentarily dazing opponents on a failed fortitude save. Both saving throws have DC equal to (10/14/18 + Monk Level + Wisdom Modifier). (Activation Cost: 20 Ki. Cooldown: 30 seconds)<br />
| ranks=3<br />
| level=3<br />
| ap=1<br />
| pg=10<br />
| prereq=<br />
| ldescription=true<br />
| lprereq=true<br />
}}<br />
{{Enhancement table/item<br />
| image=Icon Enhancement Sneak Attack Training.png<br />
| name=Sneak Attack Training<br />
| description=Grants +1 Sneak Attack die and +1 to hit when performing Sneak Attacks.<br />
| ranks=1<br />
| level=3<br />
| ap=2<br />
| pg=10<br />
| prereq=Sneak Attack Training (Tier 2)<br />
| ldescription=true<br />
| lprereq=true<br />
}}<br />
{{Enhancement table/item<br />
| image=Icon Enhancement Sting of the Ninja.png<br />
| link=Sting of the Ninja<br />
| name=Sting of the Ninja<br />
| description=Weapon Stance: You poison your weapon with a secret mixture. While you are centered, your piercing and slashing melee weapons (and shuriken) inflict your foes with a stack of [[Ninja Poison]] on critical hits. (Cooldown: 3 seconds)<br />
| ranks=1<br />
| level=3<br />
| ap=2<br />
| pg=10<br />
| prereq=<br />
| ldescription=true<br />
| lprereq=true<br />
}}<br />
{{Enhancement table/item<br />
| image=Dex or Wis.gif<br />
| name=Dexterity or Wisdom<br />
| description=Choose one:<br />
* [[File:DexterityColored.png]] +1 Dexterity<br />
* [[File:WisdomColored.png]] +1 Wisdom<br />
| ranks=1<br />
| level=3<br />
| ap=2<br />
| pg=10<br />
| prereq=<br />
| ldescription=true<br />
| lprereq=true<br />
}}<br />
{{Epic destiny table/bottom}}<br />
<br />
=== Tier Four ===<br />
Requires Monk Level 4, 20 APs spent on tree<br />
<br />
{{Epic destiny table/top}}<br />
{{Enhancement table/item<br />
| image=Icon Enhancement Poison Exploit.png<br />
| link=Ninjutsu<br />
| name=Ninjutsu<br />
| description=Select one of four toggles (not previously selected) that modify your Touch of Despair finisher:<br />
| ranks=1<br />
| level=4<br />
| ap=1<br />
| pg=20<br />
| prereq=Ninjutsu (Tier 3)<br />
| ldescription=true<br />
| lprereq=true<br />
}}<br />
{{Enhancement table/item<br />
| image=Icon Enhancement Deadly Exploits.png<br />
| name=Deadly Exploits<br />
| description=Your Poison Exploit now deals 1d30/1d40/1d50 poison damage per stack of Ninja Poison removed.<br />
: '''Bug: Causes Poison Exploit to do no damage, while still resetting stacks of Ninja Poison.'''<br />
| ranks=3<br />
| level=4<br />
| ap=2<br />
| pg=20<br />
| prereq=<br />
| ldescription=true<br />
| lprereq=true<br />
}}<br />
{{Enhancement table/item<br />
| image=Icon Enhancement Sneak Attack Training.png<br />
| name=Sneak Attack Training<br />
| description=Grants +1 Sneak Attack die and +1 to hit when performing Sneak Attacks.<br />
| ranks=1<br />
| level=4<br />
| ap=2<br />
| pg=20<br />
| prereq=Sneak Attack Training (Tier 3)<br />
| ldescription=true<br />
| lprereq=true<br />
}}<br />
{{Enhancement table/item<br />
| image=Icon Enhancement No Mercy.png<br />
| name=No Mercy<br />
| description=You deal 10%/20%/30% additional damage to helpless opponents.<br />
| ranks=3<br />
| level=4<br />
| ap=2<br />
| pg=20<br />
| prereq=<br />
| ldescription=true<br />
| lprereq=true<br />
}}<br />
{{Enhancement table/item<br />
| image=Dex or Wis.gif<br />
| name=Dexterity or Wisdom<br />
| description=Choose one:<br />
* [[File:DexterityColored.png]] +1 Dexterity<br />
* [[File:WisdomColored.png]] +1 Wisdom<br />
| ranks=1<br />
| level=4<br />
| ap=2<br />
| pg=20<br />
| prereq=Dexterity or Wisdom (Tier 3)<br />
| ldescription=true<br />
| lprereq=true<br />
}}<br />
{{Epic destiny table/bottom}}<br />
<br />
=== Tier Five ===<br />
Requires Monk Level 5, Character Level 12, 30 APs spent in tree<br />
<br />
{{Epic destiny table/top}}<br />
{{Enhancement table/item<br />
| image=Icon Enhancement Touch of Death.png<br />
| name=Touch of Death<br />
| description=Dark Ki Melee Attack: You strike a living opponent down with twisted Ki, dealing 500 additional negative energy damage that scales with Melee Power. Your opponent takes half damage on a successful Fortitude save (DC = 10 + Wisdom modifier + your monk level). (Activation Cost: 50 Ki. Cooldown: 15 seconds)<br />
| ranks=1<br />
| level=5<br />
| ap=2<br />
| pg=30<br />
| prereq=<br />
| ldescription=true<br />
| lprereq=true<br />
}}<br />
{{Enhancement table/item<br />
| image=Icon Enhancement Meditation of War.png<br />
| name=Deadly Striker<br />
| description=While you are centered with any weapon (other than Handwraps or a Quarterstaff), you gain a +1 Competence bonus to Critical Threat Range. Kamas and Shuriken gain double this bonus.<br />
| ranks=1<br />
| level=5<br />
| ap=2<br />
| pg=30<br />
| prereq=<br />
| ldescription=true<br />
| lprereq=true<br />
}}<br />
{{Enhancement table/item<br />
| image=Icon Feat Crippling Strike.png<br />
| name=Crippling Strike<br />
| description=You gain the Rogue ability, [[Crippling Strike]]. (On Sneak Attack: 2 Strength damage.)<br />
| ranks=1<br />
| level=5<br />
| ap=2<br />
| pg=30<br />
| prereq=Sneak Attack Training (Tier 4)<br />
| ldescription=true<br />
| lprereq=true<br />
}}<br />
{{Enhancement table/item<br />
| image=Icon Enhancement Shadow Double.png<br />
| name=Shadow Double<br />
| description=Ki Melee Attack: You perform a melee attack with +3[W] and gain 50% melee doublestrike for 12 seconds. (Activation Cost: 30 Ki. Cooldown: 20 seconds)<br />
| ranks=1<br />
| level=5<br />
| ap=2<br />
| pg=30<br />
| prereq=<br />
| ldescription=true<br />
| lprereq=true<br />
}}<br />
{{Epic destiny table/bottom}}<br />
<br />
[[Category:Monk enhancements]]</div>
SpookyNoodle
https://ddowiki.com/index.php?title=Epic_Destinies&diff=449035
Epic Destinies
2020-09-07T23:39:17Z
<p>SpookyNoodle: /* Epic Levels & Epic Destinies */</p>
<hr />
<div>{{EpicDestinyTOC}}<br />
{{TOCRight}}<br />
==Epic Levels & Epic Destinies==<br />
{{Main|Epic levels}}<br />
As of the release of the [[Menace of the Underdark]] expansion pack, DDO is split into two sections:<br />
* '''Heroic''' levels (1-20)<br />
* '''[[Epic level|Epic]]''' levels (21-30)<br />
<br />
During Epic leveling, the XP that characters gain is used for 3 purposes:<br />
* To level up characters to level 30<br />
* To fill up Epic Destinies (each Destiny is capped at 1,979,999 XP)<br />
* To fill up Epic Destiny Spheres (each sphere is capped at 6,000,000 XP)<br />
Earned XP is replicated in each place that uses it, NOT divided between them<br />
<br />
===Gaining access to Epic Destinies:===<br />
* Epic Destinies are included with the expansion [[Menace of the Underdark]]<br />
* Players who don't want to purchase the expansion can buy Epic Destinies separately in the [[DDO Store]] for {{cost|995|inline=true}}<br />
* VIP status does not grant Epic Destinies<br />
** Players with VIP status have to buy access either via the expansion pack or from the DDO Store<br />
<br />
===Using Epic Destinies:===<br />
* While a character can run quests and progress in experience after level 20 without them, a lot of the power needed to play effectively in quests at this level comes from the Epic Destiny being used<br />
* Advancement on Epic Destinies will not begin until a character:<br />
** Has access to Epic Destiny system<br />
** Has selected an Epic Destiny to advance in<br />
* Epic experience earned prior to selecting an Epic Destiny does not count toward levels in an Epic Destiny once chosen<br />
* A character can select and change their Destiny at any point after reaching level 20 by visiting the [[Fatespinner]]<br />
** VIPs can change their Destiny in any Public Area without needing to speak to the Fatespinner<br />
* Unlike the regular leveling process, you can continue to gain XP in Epic Destinies after you reach [[level cap|level 30]], until all Destinies an Destiny spheres are full<br />
===Without Epic Destinies:===<br />
* Character can still advance into epic levels up to the level cap of 30 and gain the standard benefits (feats, BAB increases, HP increases etc.)<br />
<br />
==Epic Destinies==<br />
{{Image popup|[[File:ED Map U21.JPG|thumb|300px|right|Destiny Manipulation: UI Map View, a zoomed-out view of the Epic Destiny tree. <br /> (mouse-hover for pop-up)]]|ED Map U21.JPG|width=600}}<br />
Epic Destinies are unlockable from level 20 onwards<br />
* Characters must have 6 or more Heroic levels in a primary or secondary heroic class to unlock their first Destiny<br />
Once chosen, Epic Destinies are independent of the character level:<br />
* Epic Destinies aren't like single classes - They function as powerful extra roles, e.g. a character with 20 [[Druid]] Heroic levels could eventually pick the ''Grandmaster of Flowers'' Destiny to get a set of [[Monk]]-like abilities.<br />
<br />
===List of Epic Destinies===<br />
There are currently twelve Epic Destinies, although more may be added over time.<br />
* Each Destiny has 6 levels (0 - 5, independent of Class/Epic level) and its own Enhancement tree<br />
{|class="wikitable sortable"<br />
!Icon & Name!!Sphere / Karma!!Primary Class!!Secondary Classes<br />
|-<br />
|[[File:Divine crusader.png|link=Divine Crusader|30px]] [[Divine Crusader]]||Divine||[[Cleric]]||[[Favored Soul]], [[Paladin]]<br />
|-<br />
|[[File:Draconic incarnation.png|link=Draconic Incarnation|30px]] [[Draconic Incarnation]]||Arcane||[[Sorcerer]]||[[Bard]], [[Wizard]], [[Warlock]]<br />
|-<br />
|[[File:Exalted angel.png|link=Exalted Angel|30px]] [[Exalted Angel]]||Divine||[[Favored Soul]]||[[Cleric]], [[Paladin]]<br />
|-<br />
|[[File:Fatesinger.png|link=Fatesinger|30px]] [[Fatesinger]]||Arcane<sup>*M</sup>||[[Bard]]||[[Sorcerer]], [[Wizard]]<br />
|-<br />
|[[File:Fury of the wild.png|link=Fury of the Wild|30px]] [[Fury of the Wild]]||Primal||[[Barbarian]]||[[Druid]], [[Ranger]]<br />
|-<br />
|[[File:Grandmaster of flowers.png|link=Grandmaster of Flowers|30px]] [[Grandmaster of Flowers]]||Martial<sup>*D</sup>||[[Monk]]||[[Fighter]], [[Rogue]]<br />
|-<br />
|[[File:Legendary dreadnought.png|link=Legendary Dreadnought|30px]] [[Legendary Dreadnought]]||Martial<sup>*P</sup>||[[Fighter]]||[[Monk]], [[Rogue]]<br />
|-<br />
|[[File:Magister.png|link=Magister|30px]] [[Magister]]||Arcane||[[Wizard]]||[[Artificer]], [[Bard]], [[Sorcerer]]<br />
|-<br />
|[[File:Primal avatar.png|link=Primal Avatar|30px]] [[Primal Avatar]]||Primal||[[Druid]]||[[Barbarian]], [[Ranger]]<br />
|-<br />
|[[File:Shadowdancer.png|link=Shadowdancer|30px]] [[Shadowdancer]]||Martial<sup>*A</sup>||[[Rogue]]||[[Fighter]], [[Monk]]<br />
|-<br />
|[[File:Shiradi champion.png|link=Shiradi Champion|30px]] [[Shiradi Champion]]||Primal<sup>*M</sup>||[[Ranger]]||[[Barbarian]], [[Druid]]<br />
|-<br />
|[[File:Unyielding sentinel.png|link=Unyielding Sentinel|30px]] [[Unyielding Sentinel]]||Divine<sup>*M</sup>||[[Paladin]]||[[Cleric]], [[Favored Soul]]<br />
|}<br />
: (* 6 "bridge" destinies to other spheres, with abbreviations for that other sphere)<br />
<br />
===Destiny Spheres and initial choice of Epic Destiny===<br />
At level 20 a character can visit a [[The Fatespinner|Fatespinner]] and pick an Epic Destiny on the map UI.<br />
* Any Destiny Sphere can be selected for your '''''initial''''' destiny, so long as the character has '''at least 6 levels''' in a matching heroic class<br />
* Destinies are organized in 4 different spheres:<br />
** Arcane (Artificer, Bard, Sorcerer, Warlock, Wizard) [at the bottom of the UI]<br />
** Divine (Cleric, Favored Soul, Paladin) [on the left of the UI]<br />
** Martial (Fighter, Monk, Rogue) [at the top of the UI]<br />
** Primal (Barbarian, Druid, Ranger) [on the right of the UI]<br />
* Any Destiny within the chosen Sphere can be selected as a starting point.<br />
* '''This choice of your ''initial'' Destiny happens only once for a character''', ever. It only determines where a character ''starts'' their Epic Destiny journey. After the initial selection, the character needs to unlock the other destinies (explained below), even after reincarnation.<br />
<br />
===Leveling and unlocking Epic Destinies===<br />
Characters gain experience in their currently activated Epic Destiny and their character's epic level at the same time<br />
* Progress in Epic Destinies and Epic Levels is tracked on separate XP bars - clicking the XP Bar Toggle on the character sheet can switch between the two<br />
* The XP requirement for advancing an Epic Destiny is less than needed to advance epic levels<br />
* XP toward Epic Destinies is maintained through all forms of [[Reincarnation]], but XP toward epic levels is not (except in the case of [[Lesser Reincarnation]])<br />
Each Epic Destiny level is divided into 5 ranks:<br />
* For each rank except the last you gain one '''[[Epic Destiny Point]]''' (EDP) to spend in that specific tree<br />
* A maximum of 24 points can be earned per Epic Destiny - This is not enough to purchase every ability in the Destiny so you must choose a subset from those available<br />
* Spending points in the tree unlocks higher tiers:<br />
** 4 points must be spent in Tier 1 to unlock Tier 2<br />
** A further 4 points (total 8) must be spent in Tiers 1 & 2 to unlock Tier 3<br />
** A further 4 points (total 12) must be spent in Tiers 1, 2 & 3 to unlock Tier 4<br />
** A further 4 points (total 16) must be spent in Tiers 1, 2, 3 & 4 to unlock Tier 5<br />
** A further 4 points (total 20) must be spent in Tiers 1, 2, 3, 4 & 5 to unlock Tier 6<br />
** Only 4 points can be spent in Tier 6<br />
A character earns their 24th EDP before capping the Epic Destiny - there is one more Rank to be earned after the last point is granted<br />
* If the last rank is not earned, the Destiny is not capped and does '''not''' count as complete for the purposes of Epic Destiny feat prerequisites<br />
* It is generally advisable to completely cap a Destiny (1,979,999 XP) before moving on to the next Epic Destiny<br />
** This also helps fill the Karma for the Destiny Sphere - a full Sphere is a prerequisite for [[Epic Reincarnation]] in that sphere<br />
<br />
====Unlocking additional Destinies====<br />
Characters can gain access to multiple Epic Destinies beyond their ''initial'' Destiny:<br />
* When level 3 in an Epic Destiny is reached, the adjacent Destinies within the same sphere become available<br />
** The character can change Destiny at this point, even if the current Destiny is not complete<br />
* Certain Destinies act as bridges to other Destiny Spheres - When level 4 is reached in a ''bridge'' Destiny, the adjacent Destiny in the adjacent Sphere become available<br />
{|class="wikitable" style="margin-left: auto; margin-right: auto; border: none;" border="1" width="80%"<br />
!ED level<br />
!Rank<br />
!EDP<br />
!XP required<br/>(cumulative)<br />
!XP required<br/>(per rank)<br />
!Notes<br />
|-<br />
|0||0-4||4||-||36,000|| <br />
|-<br />
|1||5-9||8||180,000||48,000|| <br />
|-<br />
|2||10-14||12||420,000||60,000|| <br />
|-<br />
|3||15-19||16||720,000||72,000||Unlocks adjacent Destiny<br />
|-<br />
|4||20-24||20||1,080,000||84,000||Unlocks adjacent Sphere (if Destiny is a ''Bridge'' Destiny)<br />
|-<br />
|5||25-29||24||1,500,000||84,000||Maximum destiny points (but see next)<br />
|-<br />
|*||29||24||1,979,999||-||* XP capped, prerequisite for [[Epic Destiny Feats]] and [[Epic Reincarnation]] at Level 30<br />
|}<br />
<br />
====ED abilities and Tier tree====<br />
[[File:UI EpicDestinies tree.jpg|thumb|right|300px|Destiny Manipulation: Tree view. Trees are similar to the Class Enhancement trees, but you may have only one tree active at a time, there's an extra row, and vertical access is gated by Destiny Level 0/1/2/3/4/5 as well as 0/4/8/12/16/20 EDP spent. Granted abilities are purely associated with Destiny Level 0/1/2/3/4/5, and have no EDP prerequisites.]]<br />
Each Epic Destiny Tree has 6 '''Innate abilities''', which are free (unlike Enhancement Tree cores)<br />
* The first Innate Ability is auto-granted at ED level 0 when you activate that tree<br />
* The remaining 5 are auto-granted when the corresponding level (1-5) is unlocked within the tree<br />
* A new level is gained by acquiring enough XP to gain 4 EDP and then filling up one more ''rank'' to unlock the next level (much like how Heroic levels are gained)<br />
In addition to the Innate Abilities, further abilities can be gained by spending EDP in the 6 tiers within the Destiny:<br />
* Each tree contains abilities costing 1 or 2 EDP<br />
* As with heroic Enhancement Trees, some abilities have only 1 rank; some have multiple ranks (up to 5 ranks)<br />
* Selecting abilities within a given Epic Destiny tree is a big part of the player's decision making process<br />
** e.g. filling "Magister" level 5 will grant 24 EDP to spend across every tier of the tree, but those points are not enough to buy all "Magister" abilities – the player must decide which abilities are of most use to the character<br />
====Epic Moments====<br />
Each Epic Destiny has its own set of abilities and one big Epic Moment<br />
* Epic Moments only activate by clicking a button<br />
* Characters have to ''build up'' to Epic Moments because they're often powerful<br />
The Epic Moment itself is an ability chosen from the Epic Destiny tree:<br />
* Characters must reach the tree's top tier before they pick up an Epic Moment<br />
* Characters do not need to select the Epic Moment as one of their choices<br />
===Swapping Epic Destinies===<br />
Players are allowed to swap and level Epic Destinies independently of one another. Changing destinies requires you to unlock new destinies or buy the '''[[Key of Destiny]]''' from the DDO Store for {{Cost|995|inline=true}}. The key allows you to unlock an adjacent destiny to one you currently have unlocked. Destinies all have a place on the destiny map. Each destiny has at least one adjacent destiny from the same sphere. Some destinies are also adjacent to a destiny in another sphere.<br />
<br />
Players can change an Epic Destiny by locating a [[Fatespinner]] in public areas. Doing so will suppress their currently active Destiny and switch to another that they have access to. Any advancement in their old Destiny is '''NOT''' lost, but they gain no benefits from their old Epic Destiny.<br />
<br />
Epic Destiny Points are permanently associated with the Epic Destiny used when earning them. So if you switch to another Epic Destiny, the game automatically shelves points and abilities earned for whatever other Epic Destiny you've chosen, but you can always switch back and retain all progress, across all Epic Destinies.<br />
{{:Twist of Fate}}<br />
{{:Epic Destiny Feats}}<br />
<br />
==True Reincarnation and Epic Destinies==<br />
When character undergoes a True [[Reincarnation]] ([[Heroic True Reincarnation|HR]], [[Racial Reincarnation|RR]] or [[Iconic True Reincarnation|IR]]) and their Heroic level drops below 20, Epic advancement and all benefits related to it are suppressed, although existing Epic Destiny progress is saved.<br />
<br />
All abilities acquired from Destinies are retained when you [[Reincarnation|HR, RR or IR]], but are only active at Epic Levels. These include:<br />
* Destiny Level<br />
* Abilities bought with EDP<br />
* Unlocked Destinies<br />
* Twists of Fate<br />
e.g. If a character is a level 20 FvS with 5 levels of Exalted Angel, and [[Heroic True Reincarnation|reincarnates]] into a Fighter, they will still be a level 5 Exalted Angel. They will, however, be locked out from using Epic Destiny abilities until they level back up to 20.<br />
<br />
After [[Reincarnation]], a character's Destiny Progression continues exactly where it was left in the previous life. Some ED abilities have Character Level prerequisites, meaning they may not be usable until the character reaches level 21, 22, 23 etc., even though they have access to all other earned/selected abilities in the Destiny.<br />
<br />
Maintaining your advancement in Epic Destinies is generally a good thing, however it comes with an important caveat - the character ''may not'' have access to an appropriate Destiny when they reach level 20 in their next life:<br />
* If a character [[Reincarnation|reincarnates]] into a new class and wants to use a destiny that matches this class, this Destiny must be unlocked by moving through Spheres<br />
** Unlocking with 6 Character Levels in a relevant class is '''only''' an option the first time the character accesses Epic Destinies (this option is NOT available on subsequent lives)<br />
* The Destiny can be unlocked prior to [[Reincarnation]] or the character can work through the destinies/spheres once they get to level 20, until they reach the Destiny they want<br />
<br />
e.g. A character is a [[Cleric]] in their first life and chooses to unlock [[Exalted Angel]], and then reincarnates into a [[Sorcerer]] and wants to use [[Draconic Incarnation]] in Epic levels (as it is aimed mainly towards Sorcerers). When they hit level 20 for the second time, they will ''still'' be in the [[Exalted Angel]] Epic Destiny, deep in the Divine sphere. They will have to unlock several destinies in order to unlock reach [[Draconic Incarnation]], in the Arcane sphere, the shortest path being:<br />
* [[Unyielding Sentinel]] (4 levels needed to unlock ''Bridge'')<br />
* [[Grandmaster of Flowers]] (3 levels needed to unlock adjacent Destinies)<br />
* [[Shadowdancer]] (4 levels needed to unlock ''Bridge'')<br />
* [[Fatesinger]]) (3 levels needed to unlock adjacent Destinies)<br />
* [[Draconic Incarnation]] <br />
<br />
It is often a good idea to unlock a Destiny needed for the next life prior to [[Reincarnation]], especially if the new class is in a different Sphere. Alternatively, class choice on Reincarnation can be based on the classes for which a relevant Destinies have already been unlocked. Destinies can also be unlocked through purchases in the [[DDO Store]].<br />
<br />
== External links ==<br />
* {{Dead link|http://ddodestiny.info}}<br />
* [http://www.ddo.com/forums/ddogameinfo/developer-diaries/2121-epic-destinies-developer-roundtable Official Developer Diaries]<br />
* {{Forums|371353|Official discussion thread}}<br />
* [http://www.wizards.com/DnD/Article.aspx?x=dnd/4ex/20080512a Epic Destinies in DnD 4.0]<br />
* [http://www.criticalfumble.net/forum/showthread.php?t=11618 Epic Destinies in DnD 3.5]<br />
<br />
[[Category:DDO game mechanics]]<br />
[[Category:Epic Destinies|*]]</div>
SpookyNoodle
https://ddowiki.com/index.php?title=Electricity_spells&diff=446736
Electricity spells
2020-08-08T18:55:43Z
<p>SpookyNoodle: /* Electricity spells */</p>
<hr />
<div>A form of energy based on shocking electrical power.<br />
<br />
==Electricity spells==<br />
{{SpellBookHeader2|#CC99FF|#99CCFF}}<br />
{{SpellBook2<br />
|SpellIcon = BallLightning.png<br />
|Name = [[Ball Lightning]]<br />
|Description = Fills an area with deadly energy that deals 1d3+3 electrical damage per [[caster level]]. (Maximum damage 15d3+45.) A successful [[Reflex save]] reduces the damage by half.<br />
|Sorcerer_Wizard = y<br />
}}<br />
{{SpellBook2<br />
|rowcolor = #99CCFF<br />
|SpellIcon = BlastRod.png<br />
|Name = [[Blast Rod]]<br />
|Description = A blast of electricity bursts from your outstretched hand, dealing 1d4+4 electrical damage per [[caster level]] (up to a max of 10d4+40 damage at [[caster level]] 10) to targets in its path. A successful [[Reflex save]] reduces the damage by half. <br />
|Artificer = y<br />
}}<br />
{{SpellBook2<br />
|SpellIcon = Call_Lightning.png<br />
|Name = [[Call Lightning]]<br />
|Description = Calls forth a bolt of lightning, which strikes your chosen target for 1d10 damage for every [[caster level]] up to 15. A successful [[Reflex save]] reduces damage by half. D&D Dice: Deals 1d5+5 electricity damage per [[caster level]].<br />
|Druid = y<br />
}}<br />
{{SpellBook2<br />
|rowcolor = #99CCFF<br />
|SpellIcon = ChainLightning.png<br />
|Name = [[Chain Lightning]]<br />
|Description = An electrical discharge strikes a primary target for 1d3+3 electrical damage per [[caster level]]. Up to a maximum of 20d3+60 at [[caster level]] 20. It then arcs to up to 4 other nearby targets hitting each of them with a similar lightning bolt. A successful [[Reflex save]] reduces the damage by [[half]].<br />
|Sorcerer_Wizard = y<br />
}}<br />
{{SpellBook2<br />
|SpellIcon = Arcane_Spell_Eladars_Electric_Surge.png<br />
|Name = [[Eladar's Electric Surge]]<br />
|Description = The target's body is wracked with powerful electric shocks, dealing 1d6 electric damage + 1 per [[caster level]] every 2 seconds for a duration of 16 seconds. Up to a maximum of 1d6 + 20 at [[caster level]] 20. This spell can stack on the target up to 3 times, increasing the damage with each stack.<br />
|Sorcerer_Wizard = y<br />
}}<br />
{{SpellBook2<br />
|rowcolor = #99CCFF<br />
|SpellIcon = ElectricLoop.png<br />
|Name = [[Electric Loop]]<br />
|Description = An electrical discharge strikes a primary target for 1d3+3 electrical damage per two [[caster level]]s. Maximum damage 5d3+15 at [[caster level]] 10. It then may leap erratically about to other nearby targets hitting each of them with a similar shock. <br />
|Sorcerer_Wizard = y<br />
}}<br />
{{SpellBook2<br />
|SpellIcon = ElementalProd.png<br />
|Name = [[Elemental Prod]]<br />
|Description = Deals 1d3+3 per [[caster level]] (up to a maximum of 20d3+60 at [[caster level]] 20) to any elemental you touch. Half the damage is electric, the other half is force. The target of the spell is also dazed. A successful Will save halves the damage and negates the daze.<br />
|Artificer = y<br />
}}<br />
{{SpellBook2<br />
|rowcolor = #99CCFF<br />
|SpellIcon = LightningBolt.png<br />
|Name = [[Lightning Bolt]]<br />
|Description = You release a powerful bolt of electrical energy that deals 1d3+3 points of electricity damage per [[caster level]] (Maximum damage 10d3+30.) to each target in its path. A successful [[Reflex save]] reduces the damage by [[half]]. For each enemy this spell strikes it has a 50% chance to fork, replicating the spell's effect on that target. This can only happen once. This spell is a bolt and has double range.<br />
|Artificer = y<br />
|Sorcerer_Wizard = y<br />
}}<br />
{{SpellBook2<br />
|SpellIcon = LightningMotes.png<br />
|Name = [[Lightning Motes]]<br />
|Description = You create a nebulous cloud of electric motes that damages enemies that enter it. Any creatures that are hit by the could take 1d3+3 electric damage per [[caster level]] (up to a max of 10d3+30 damage at [[caster level]] 10). A successful [[Reflex|Reflex save]] reduces this damage by half. Enemies hit by the cloud are also made temporarily more vulnerable to electric damage, taking 1.15 extra damage from any electric-based attacks. <br />
|Artificer = y<br />
}}<br />
{{SpellBook2<br />
|rowcolor = #99CCFF<br />
|SpellIcon = LightningSphere.png<br />
|Name = [[Lightning Sphere]]<br />
|Description = Launches an electrical orb that explodes on impact, dealing 1d4+4 electrical damage per two [[caster levels]] (up to a max of 5d4+20 electricity damage at [[caster level]] 10) to targets in the area. The targets of this spell will also be dazed for a short period of time or until they take damage. A successful Fortitude save reduces the damage by half and negates the daze. Unlike most other projectile spells, the caster can arc the orb if no target is selected.<br />
|Artificer = y<br />
}}<br />
{{SpellBook2<br />
|SpellIcon = Arcane_Spell_Prismatic_Ray.png<br />
|Name = [[Prismatic Ray]]<br />
|Description = A shining ray of multicolored light blinds [[creature]]s with 8 [[Hit Dice|Hit Die]] or less for 12 to 48 seconds, and does 1 of 7 harmful effects at random to one target, with a 12.5% of inflicting a second different effect from that 7. [[Prismatic Ray|For Complete Description]]<br />
|Sorcerer_Wizard = y<br />
}}<br />
{{SpellBook2<br />
|rowcolor = #99CCFF<br />
|SpellIcon = PrismaticSpray.png<br />
|Name = [[Prismatic Spray]]<br />
|Description = Prismatic Spray is a conical version of [[Prismatic Ray]] so [[area of effect]] and able to strike multiple targets. A shining blast of multicolored light [[blinded|blinds]] [[creature]]s with 8 [[Hit Dice|Hit Die]] or less for 12 to 48 seconds, and does 1 of 7 harmful effects at random to one target, with a 12.5% of inflicting a second different effect from that 7. [[Prismatic Spray|For Complete Description]]<br />
|Sorcerer_Wizard = y<br />
}}<br />
{{SpellBook2<br />
|SpellIcon = Protection from Elements.png<br />
|Name = [[Protection from Elements]]<br />
|Description = Grants temporary immunity to five forms of energy damage for 1 minute per [[caster level]], or until 12 points of energy per [[caster level]] (Maximum 120 points at [[caster level]] 10) for each energy type has been absorbed. Protects against: Acid, Cold, Lightning, Fire and Sonic.<br />
|Artificer = y<br />
|Cleric = y<br />
|Favored_Soul = y<br />
|Warlock = y<br />
|Sorcerer_Wizard = y<br />
}}<br />
{{SpellBook2<br />
|rowcolor = #99CCFF<br />
|SpellIcon = ProtectionFromElementsMass.png<br />
|Name = [[Protection from Elements, Mass]]<br />
|Description = Casts [[Protection from Elements]] on multiple targets, granting targets temporary immunity to all forms of energy for 1 minute per [[caster level]], or until 12 points of energy per [[caster level]] (Maximum [[caster level]] 10.) for each energy type has been absorbed.<br />
|Artificer = y<br />
|Cleric = y<br />
|Favored_Soul = y<br />
|Warlock = y<br />
|Sorcerer_Wizard = y<br />
}}<br />
{{SpellBook2<br />
|SpellIcon = Sp_rgr_protectionfromenergy_selector.png<br />
|Name = [[Protection from Energy]]<br />
|Description = Protection from Energy grants temporary immunity to one chosen type of energy you specify when you cast it (Acid, cold, electricity, fire, or sonic.) for 1 minute per [[caster level]], or until 12 points of energy per [[caster level]] (Maximum [[caster level]] 10.) from the chosen kind of energy type has been absorbed.<br />
|Artificer = y<br />
|Cleric = y<br />
|Druid = y<br />
|Favored_Soul = y<br />
|Ranger = y<br />
|Warlock = y<br />
|Sorcerer_Wizard = y<br />
}}<br />
{{SpellBook2<br />
|rowcolor = #99CCFF<br />
|SpellIcon = Sp_rgr_resistenergy_selector.png<br />
|Name = [[Resist Energy]]<br />
|Description = Gives an [[ally]] limited resistance from one chosen energy type, reducing damage or attack by 10. (20 at [[caster level]] 7th, 30 at 11th.) Energy types available are: acid, cold, electricity, fire, or sonic.<br />
|Artificer = y<br />
|Cleric = y<br />
|Druid = y<br />
|Favored_Soul = y<br />
|Paladin = y<br />
|Ranger = y<br />
|Warlock = y<br />
|Sorcerer_Wizard = y<br />
}}<br />
{{SpellBook2<br />
|SpellIcon = ShockingBolt.png<br />
|Name = [[Shocking Bolt]]<br />
|Description = Fires a small orb of electricity at a target, doing 1d6+2 electric damage per [[caster level]] (max 10d6+20 at [[caster level]] 10). This spell shares a cooldown with [[Freezing Bolt]], [[Caustic Bolt]], and [[Flaming Bolt]]. <br />
|Sorcerer_Wizard = y<br />
}}<br />
{{SpellBook2<br />
|rowcolor = #99CCFF<br />
|SpellIcon = ShockingGrasp.png<br />
|Name = [[Shocking Grasp]]<br />
|Description = Delivers a jolt of 1d3+3 electricity damage per [[caster level]] (Maximum damage 5d3+15.) to any enemy you touch.<br />
|Sorcerer_Wizard = y<br />
}}<br />
{{SpellBook2<br />
|SpellIcon = Static Shock.png<br />
|Name = [[Static Shock]]<br />
|Description = An electrical discharge strikes one target for 1d3+3 electricity damage plus 1d3+3 electricity damage per two [[caster levels]] up to a maximum damage of 6d3+18 at [[caster level]] 10. A succesful [[reflex save]] reduces the damage by half. On a failed [[reflex save]], the target must then also make a [[will save]] or be [[dazed]] for 7 to 12 seconds, or until they take damage.<br />
|Artificer = y<br />
}}<br />
{{SpellBook2<br />
|rowcolor = #99CCFF<br />
|SpellIcon = Icon_Storm_of_Vengeance.png<br />
|Name = [[Storm of Vengeance]]<br />
|Description = Conjures a storm with a massive thunderclap, deafening enemies, dousing them in acid rain, and lancing them with lightning bolts. Enemies within the cloud when it is first conjured are deafened for 3 seconds per [[caster level]]. Enemies within the storm take 8d6 acid damage every two seconds. Every 4 seconds, a random enemy within the storm takes 5d10 electricity damage (a successful [[Reflex save]] halves). The storm lasts 3 seconds per [[caster level]].<br />
|Druid = y<br />
}}<br />
{{SpellBook2<br />
|SpellIcon = Thunderstroke.png<br />
|Name = [[Thunderstroke]]<br />
|Description = Calls forth a tremendous bolt of lightning and thunder, which strikes your chosen target for 1d6+28 damage for every [[caster level]] up to 20. A successful [[Reflex save]] reduces damage by half.<br />
|Sorcerer_Wizard = y<br />
}}<br />
|}<br />
<br />
==See also==<br />
[[Monster DR and weaknesses]]<br />
[[Category:Electricity spells|*]]</div>
SpookyNoodle
https://ddowiki.com/index.php?title=Monk&diff=433782
Monk
2020-01-27T19:43:52Z
<p>SpookyNoodle: /* Being Centered */</p>
<hr />
<div>{{ClassesTOC}}<br />
{{ClassTOC|Monk}}<br />
__NOTOC__<br />
The Monk class is free for VIP accounts but Free-To-Play and Premium accounts must purchase the class in the DDO Store for {{Cost|995|inline=TRUE}}.<br />
<br />
== Class Summary ==<br />
{{Big|'''[[Alignment]]''':}} Lawful good, Lawful neutral<br />
{{Big|'''[[Hit die]]''':}} d8<br />
<br />
{{Class Skills}}<br />
<br />
=== Weapon and Armor [[Proficiencies]] ===<br />
:{|<br />
|-<br />
|[[File:Feat simpleweaponproficiency.png|25px]]<br />
|[[:Category:Simple weapons|Simple weapons]] (Club, Dagger, Heavy Crossbow, Light Crossbow, Quarterstaff, Unarmed)<br />
|-<br />
|[[File:Feat martialweaponproficiency.png|25px]]<br />
|[[:Category:Martial weapons|Martial weapons]] (Handaxe)<br />
|-<br />
|[[File:Feat exoticweaponproficiency.png|25px]]<br />
|[[:Category:Exotic weapons|Exotic weapons]] (Handwraps, Kama, Shuriken)<br />
|}<br />
<br />
Note: Monks become [[uncentered]] if they use any armor other than cloth (or any plating other than Composite, if Warforged), or if they equip any weapons other than handwraps, kamas, a quarterstaff, or shurikens, or are at Medium [[Carrying capacity|encumbrance]] or higher. With the right feats or enhancements, monks can remain [[centered]] using longswords ([[Whirling Steel Strike|Feat: Whirling Steel Strike]]), shortswords ([[Ninja Spy enhancements|Ninja Spy: Ninja Master]]), longbows and shortbows ([[Zen Archery|Feat: Zen Archery]]), daggers {except throwing daggers} ([[Vistani_Knife_Fighter_enhancements#Tier_Three|Vistani Knife Fighter: Deadly Blades]]) or any [[Kensei enhancements#Core abilities|Kensei Focus]] melee weapon ([[Kensei enhancements#Tier Five|Kensei: One With The Blade]].)<br />
<br />
== [[Past Life Feats|Past Lives]] ==<br />
{{Past life feats}}<br />
<br />
== [[Path]]s ==<br />
* Shintao Monk<br />
* Ninja Spy<br />
* Henshin Mystic<br />
<br />
== [[Prestige Enhancement]]s ==<br />
* [[Henshin Mystic enhancements|Henshin Mystic]]<br />
* [[Ninja Spy enhancements|Ninja Spy]]<br />
* [[Shintao Monk enhancements|Shintao Monk]]<br />
<br />
== Advancement table ==<br />
{| style="{{Css:table/1}}; width: 80%;" border="1px grey dotted"<br />
| colspan="10" |'''Monk Advancement'''<br />
|- style="{{Css:table/1/header|grey}}"<br />
|'''[[Level]]'''<br />
|'''[[Base Attack Bonus]]'''<br />
|'''[[Fort Save]]'''<br />
|'''[[Ref Save]]'''<br />
|'''[[Will Save]]'''<br />
|'''Special'''<br />
|'''[[Unarmed Strike|Unarmed Attack bonus]]'''<br />
|'''[[AC Bonus|AC bonus]]'''<br />
|'''[[Dodge Bonus|Dodge bonus]]'''<br />
|'''[[Fast Movement (monk)|Unarmored speed bonus]]'''<br />
<br />
|-<br />
|'''1st'''<br />
|'''+0/+0'''<br />
|'''+2'''<br />
|'''+2'''<br />
|'''+2'''<br />
|'''[[AC Bonus|Armor Class Bonus]], [[Flurry of Blows]], [[Unarmed Strike]], [[Martial arts feats|Martial Arts Feat]], [[Monk stances|Monk Stances]], [[Finishing Moves]]'''<br />
|'''+1'''<br />
|'''+0'''<br />
|'''2%'''<br />
|'''+0%'''<br />
<br />
|-<br />
|'''2nd'''<br />
|'''+1/+1/+6'''<br />
|'''+3'''<br />
|'''+3'''<br />
|'''+3'''<br />
|'''[[AC Bonus|Armor Class Bonus]], [[Evasion]], [[Meditation]], [[Martial arts feats|Martial Arts Feat]]'''<br />
|'''+1'''<br />
|'''+3'''<br />
|'''4%'''<br />
|'''+0%'''<br />
<br />
|-<br />
|'''3rd'''<br />
|'''+2/+2/+7'''<br />
|'''+3'''<br />
|'''+3'''<br />
|'''+3'''<br />
|'''[[Still Mind]], [[Fast Movement (monk)|Fast Movement]], [[Philosophy]]'''<br />
|'''+1'''<br />
|'''+3'''<br />
|'''4%'''<br />
|'''+5%'''<br />
<br />
|-<br />
|'''4th'''<br />
|'''+3/+3/+8/+13'''<br />
|'''+4'''<br />
|'''+4'''<br />
|'''+4'''<br />
|'''[[Ki Strike: Magic]], [[Slow Fall]], [[Unarmed Strike]]'''<br />
|'''+2'''<br />
|'''+3'''<br />
|'''6%'''<br />
|'''+5%'''<br />
<br />
|-<br />
|'''5th'''<br />
|'''+3/+3/+8/+13'''<br />
|'''+4'''<br />
|'''+4'''<br />
|'''+4'''<br />
|'''[[AC Bonus|Armor Class Bonus]], [[Purity of Body]]'''<br />
|'''+2'''<br />
|'''+6'''<br />
|'''6%'''<br />
|'''+5%'''<br />
<br />
|-<br />
|'''6th'''<br />
|'''+4/+4/+9/+14'''<br />
|'''+5'''<br />
|'''+5'''<br />
|'''+5'''<br />
|'''[[Adept of Forms]], [[Martial arts feats|Martial Arts Feat]], [[Fast Movement (monk)|Fast Movement]], [[Slow Fall]]'''<br />
|'''+2'''<br />
|'''+6'''<br />
|'''6%'''<br />
|'''+10%'''<br />
<br />
|-<br />
|'''7th'''<br />
|'''+5/+5/+10/+15'''<br />
|'''+5'''<br />
|'''+5'''<br />
|'''+5'''<br />
|'''[[Wholeness of Body]]'''<br />
|'''+2'''<br />
|'''+6'''<br />
|'''6%'''<br />
|'''+10%'''<br />
<br />
|-<br />
|'''8th'''<br />
|'''+6/+6/+11/+16'''<br />
|'''+6'''<br />
|'''+6'''<br />
|'''+6'''<br />
|'''[[Slow Fall]], [[Unarmed Strike]]'''<br />
|'''+3'''<br />
|'''+6'''<br />
|'''6%'''<br />
|'''+10%'''<br />
<br />
|-<br />
|'''9th'''<br />
|'''+6/+6/+11/+16'''<br />
|'''+6'''<br />
|'''+6'''<br />
|'''+6'''<br />
|'''[[Improved Evasion]], [[Fast Movement (monk)|Fast Movement]]'''<br />
|'''+3'''<br />
|'''+6'''<br />
|'''6%'''<br />
|'''+15%'''<br />
<br />
|-<br />
|'''10th'''<br />
|'''+7/+7/+12/+17'''<br />
|'''+7'''<br />
|'''+7'''<br />
|'''+7'''<br />
|'''[[AC Bonus|Armor Class Bonus]], [[Ki Strike: Lawful]], [[Slow Fall]]'''<br />
|'''+3'''<br />
|'''+9'''<br />
|'''6%'''<br />
|'''+15%'''<br />
<br />
|-<br />
|'''11th'''<br />
|'''+8/+8/+13/+18'''<br />
|'''+7'''<br />
|'''+7'''<br />
|'''+7'''<br />
|'''[[Diamond Body]]'''<br />
|'''+3'''<br />
|'''+9'''<br />
|'''6%'''<br />
|'''+15%'''<br />
<br />
|-<br />
|'''12th'''<br />
|'''+9/+9/+14/+19'''<br />
|'''+8'''<br />
|'''+8'''<br />
|'''+8'''<br />
|'''[[Abundant Step]], [[Fast Movement (monk)|Fast Movement]], [[Master of Forms]], [[Slow Fall]], [[Unarmed Strike]]'''<br />
|'''+4'''<br />
|'''+9'''<br />
|'''6%'''<br />
|'''+20%'''<br />
<br />
|-<br />
|'''13th'''<br />
|'''+9/+9/+14/+19'''<br />
|'''+8'''<br />
|'''+8'''<br />
|'''+8'''<br />
|'''[[Diamond Soul]]'''<br />
|'''+4'''<br />
|'''+9'''<br />
|'''6%'''<br />
|'''+20%'''<br />
<br />
|-<br />
|'''14th'''<br />
|'''+10/+10/+15/+20'''<br />
|'''+9'''<br />
|'''+9'''<br />
|'''+9'''<br />
|'''[[Slow Fall]]'''<br />
|'''+4'''<br />
|'''+9'''<br />
|'''6%'''<br />
|'''+20%'''<br />
<br />
|-<br />
|'''15th'''<br />
|'''+11/+11/+16/+21'''<br />
|'''+9'''<br />
|'''+9'''<br />
|'''+9'''<br />
|'''[[AC Bonus|Armor Class Bonus]], [[Fast Movement (monk)|Fast Movement]], [[Quivering Palm]]'''<br />
|'''+4'''<br />
|'''+12'''<br />
|'''6%'''<br />
|'''+25%'''<br />
<br />
|-<br />
|'''16th'''<br />
|'''+12/+12/+17/+22'''<br />
|'''+10'''<br />
|'''+10'''<br />
|'''+10'''<br />
|'''[[Ki Strike: Adamantine]], [[Slow Fall]], [[Unarmed Strike]]'''<br />
|'''+5'''<br />
|'''+12'''<br />
|'''6%'''<br />
|'''+25%'''<br />
<br />
|-<br />
|'''17th'''<br />
|'''+12/+12/+17/+22'''<br />
|'''+10'''<br />
|'''+10'''<br />
|'''+10'''<br />
|'''[[Timeless Body]]'''<br />
|'''+5'''<br />
|'''+12'''<br />
|'''6%'''<br />
|'''+25%'''<br />
<br />
|-<br />
|'''18th'''<br />
|'''+13/+13/+18/+23'''<br />
|'''+11'''<br />
|'''+11'''<br />
|'''+11'''<br />
|'''[[Fast Movement (monk)|Fast Movement]], [[Grandmaster of Forms]], [[Slow Fall]]'''<br />
|'''+5'''<br />
|'''+12'''<br />
|'''6%'''<br />
|'''+30%'''<br />
<br />
|-<br />
|'''19th'''<br />
|'''+14/+14/+19/+24'''<br />
|'''+11'''<br />
|'''+11'''<br />
|'''+11'''<br />
|'''[[Empty Body]]'''<br />
|'''+5'''<br />
|'''+12'''<br />
|'''6%'''<br />
|'''+30%'''<br />
<br />
|-<br />
|'''20th'''<br />
|'''+15/+15/+20/+25'''<br />
|'''+12'''<br />
|'''+12'''<br />
|'''+12'''<br />
|'''[[AC Bonus|Armor Class Bonus]], [[Perfect Self]], [[Perfect Slow Fall]], [[Shining Star]], [[Unarmed Strike]]'''<br />
|'''+6'''<br />
|'''+15'''<br />
|'''6%'''<br />
|'''+30%'''<br />
|}<br />
<br />
== [[Ki]] ==<br />
'''Ki''' is the mystical energy that powers a Monk's attacks or abilities.<br />
<br />
Ki (pronounced "kee") works similarly to [[spell points]] but with notable exceptions.<br />
<br />
* Ki is a renewable but temporary resource, generated as a monk attacks enemies (or, in some cases, if the monk is struck).<br />
* Accumulated ki drains away from the monk. The more ki, the more rapid the drain.<br />
* Unlike spell points, where Elixirs can be found to recharge spell points, ki can be generated only through fighting or meditation.<br />
* Available ki is influenced by [[ability|Wisdom]], but, unlike casters whose spellpoints are based on a stat, Ki is based on the [[Concentration|Concentration skill.]]<br />
<br />
For more information, see the [[Ki]] article.<br />
<br />
== Being [[Centered]] ==<br />
A ''Centered'' state of being is a critical component of the Monk class. The most obvious sign of being uncentered appears when a Monk fights awkwardly and slowly when unarmed. Uncentered monks lose their ability to use many of their special abilities, such as ki attacks, and cannot generate ki.<br />
<br />
To be Centered, a Monk must:<br />
* wear only a [[robe]], outfit, [[docent]] ([[Warforged]] only), or nothing in his armor slot<br />
** Warforged Monks must also have a body type no heavier than [[Composite Plating]]<br />
* not wear a shield<br />
* wield only [[kama]]s, [[shuriken]]s, a [[quarterstaff]], [[handwraps]] or special weapons such as [[Filthy Kukri]]s (with exceptions, noted below)<br />
* not be [[Carrying capacity|encumbered]] (The [[Ray of Enfeeblement]] spell can weaken STR, leaving a monk uncentered)<br />
<br />
For Centered weapons, there are exceptions. With the right feats or enhancements, longswords (with [[Whirling Steel Strike|Feat: Whirling Steel Strike]]); shortswords (with [[Ninja Spy enhancements|Ninja Spy: Basic Ninja Training]]); daggers (with [[Vistani_Knife_Fighter_enhancements#Tier_Three|Vistani Knife Fighter: Deadly Blades]]) and longbows/shortbows (with [[Zen Archery|Feat: Zen Archery]]) can be used. With at least 5 levels of [[Fighter]], and 12 character levels, Monks can take the enhancement [[Kensei enhancements|One with the Blade]] and use any melee weapon in their Kensei Focus group as a Ki weapon.<br />
<br />
For more, see the [[Centered]] article.<br />
<br />
== [[Philosophy]] ==<br />
At level 3, a Monk must choose a martial arts philosophy path (not to be confused with character build [[Path]]s) that determines specific attacks or abilities: These philosophies are represented as unique feats, similar to Ranger favored enemies, or Cleric Domain abilities.<br />
<br />
These Philosophies are the [[Path of Inevitable Dominion]] or the [[Path of Harmonious Balance]]. Each philosophy gives you an optional subset of [[Monk enhancements|enhancements]] in the [[Ninja Spy|Ninja Spy enhancement tree]] or [[shintao|Shintao Enhancement tree]] respectively that augment the effectiveness of their respective philosophy. (This is noted by a prerequisite in the enhancement tree)<br />
<br />
== [[Martial arts feats|Monk Martial Arts Feats]] ==<br />
At levels 1, 2, and 6 a monk gets to select a bonus [[Martial arts feats|martial arts feat]]. All prerequisites of the selected feat must be met.<br />
<br />
{{:Category:Monk class feats}}<br />
<br />
== External links ==<br />
* {{Dead link|http://www.ddo.com/article/973|archived=https://web.archive.org/web/20080821104457/http://www.ddo.com/article/973|Dev Diary: The Way of the Monk}}<br />
* [https://sites.google.com/site/bookofsyn/home The Book of Syncletica: A DDO Monk Guide]<br />
[[Category:Classes]]<br />
[[Category:Monk|*]]</div>
SpookyNoodle
https://ddowiki.com/index.php?title=Talk:Racial_Completionist&diff=433066
Talk:Racial Completionist
2020-01-18T02:56:18Z
<p>SpookyNoodle: Created page with "If you're looking to achieve both Racial Completionist and Completionist, I'd (subjectively) suggest that you try to get the latter first. To achieve Completionist..."</p>
<hr />
<div>If you're looking to achieve both [[Racial Completionist]] and [[Completionist]], I'd (subjectively) suggest that you try to get the latter first. To achieve [[Completionist]], you "only" need to reincarnate 14 times, once for each class, for a total of 280 [[Token of the Twelve]]. Even getting 20 can be a massive pain, let alone an eventual 280. <br />
<br />
However, to get [[Racial Completionist]], you'd need to reincarnate ''36 times'', ''3 times for each race'', for a total of '''''720 [[Token of the Twelve]]''''', two and a half ''times'' as many as that required for [[Completionist]]. Obviously, you get the benefits of the "+2 to Wis, Dex, Con, Int, +3 Cha and +1 to Str, bonus of 12 Racial AP, as well as the +1 bonuses to the certain skills" from all the individual Racial Past Lives, but still...that's a lot of Tokens.<br />
<br />
<span class="mw-signature"><b>&rArr;</b> [[User:SpookyNoodle|SpookyNoodle]] ([[Special:Contributions/SpookyNoodle|Contribs]] • [[User talk:SpookyNoodle|Message]]<span class="emailLink emailSpookyNoodle"> • [[Special:EmailUser/SpookyNoodle|Email]]</span>)</span> 21:56, January 17, 2020 (EST)SpookyNoodle</div>
SpookyNoodle
https://ddowiki.com/index.php?title=Sneak_attack&diff=433041
Sneak attack
2020-01-17T19:01:04Z
<p>SpookyNoodle: </p>
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<div>{{Feat<br />
<!--basic--><br />
|name=Sneak Attack<br />
|icon=Feat sneakattack.png<br />
|cooldown= <br />
|prerequisite=none<br />
|description=[[Rogue]]s (or any other character with a source of sneak attack damage) may do additional damage when attacking an opponent if one of the following conditions is met:<br />
* The target is unaware of the character's presence.<br />
* The target is attacking another player (possibly under the influence of [[Intimidate]] from that player or [[Diplomacy]] from the passive character).<br />
* The target is under the effects of a successful [[Bluff]].<br />
* The target is [[helpless]].<br />
* The target is [[Blinded|blind]].<br />
* The target is under the effects of a [[Deception]] item or attack.<br />
<br />
Targets immune to critical hits (such as an [[undead]], [[slime]], [[construct]], [[elemental]], or anything with high [[Fortification]]) are also immune to Sneak Attack bonus damage. Effects that [[Fortification#Bypassing_Fortification|decrease or bypass fortification]] can partially break this immunity. Some creatures appear to be completely immune to sneak attacks, and won't receive them even if a large portion of their fortification is being bypassed.<br />
<br />
<span id="rangedsneakattack">'''Ranged sneak attack'''</span><br />
* Ranged and missile weapons normally deal Sneak Attack damage only if the target is within 15 meters (49 ft).<br />
* [[Deepwood Stalker enhancements]], [[Mechanic enhancements]], [[Elf enhancements]] and various elven subraces can increase this range.<br />
: (Note that the '''/loc''' chat command shows your current location in meters.)<br />
<br />
== Sources of sneak attack damage ==<br />
<br />
Class feats<br />
* [[Rogue]]<br />
<br />
Enhancements<br />
* All rogue trees: [[Assassin enhancements]], [[Mechanic enhancements]], [[Thief-Acrobat enhancements]]<br />
* Monk [[Ninja Spy enhancements]]<br />
* Ranger [[Deepwood Stalker enhancements]]<br />
* Druid [[Nature's Warrior enhancements]]<br />
* Wizard [[Pale Master enhancements]]<br />
* [[Halfling enhancements]]<br />
* [[Shadar-kai enhancements]]<br />
<br />
Items<br />
* [[:Category:Sneak Attack Bonus items|Sneak Attack Bonus items]]<br />
* [[:Category:Deception items|Deception I..VIII items]]<br />
* [[Backstabbing]] items<br />
* [[Named item sets]]<br />
<br />
Epic / past life bonuses<br />
* [[Past Life: Rogue]]<br />
* [[Scion of the Ethereal Plane]]<br />
* [[Shadowdancer]] cores<br />
* [[Fatesinger]] Martial Hymn (since [[Update 43]])<br />
<br />
Enhancements that enable sneak attack<br />
<br />
* Ninja Spies can also train [[Unbalancing Strike]], which causes a Bluff effect that makes enemies briefly vulnerable to Sneak Attacks in direct combat.<br />
* Shiv<br />
* [[Deepwood_Stalker_enhancements#Called_Shot|Called Shot]]<br />
* [[Harper_Agent_enhancements#Tier_Five|Harper Enchantment of Deception]]<br />
* [[Shadar-kai_enhancements#Tier_Four|Gloom Stalker]]<br />
<br />
== Sneak attack damage ==<br />
<br />
* The Sneak Attack damage '''cannot''' critically hit.<br />
* Since Update 25 Patch 2 Sneak Attack Damage now scales with 150% Melee or Ranged Power. <br />
* An extra sneak attack '''dice/die''' is a +1d6 sneak attack damage (average of 3.5 damage)<br />
* Sneak attack damage scales with [[Vulnerability]], additional damage against [[helpless]] monsters, and similar effects that increase damage. However, it is not displayed correctly; additional damage is added to the first number. {{Ref|1={{Ddovault|num=1555970608|post=0}}}}<br />
<br />
=== Notes ===<br />
<br />
Item descriptions and tooltips related to Sneak Attack can sometimes be misleading.<br />
<br />
* For example a [[Item:Legendary_Animated_Rope|Legendary Animated Rope]] displays the following: '''"Sneak Attack Bonus +14: Provides a +14 to attack bonus and a +22 to damage for any attack that would qualify as a Sneak Attack, even if the wielder is not a Rogue."'''<br />
* The actual in-game effect is: '''"+14 to attack bonus when sneak attacking and +22 to Sneak Attack Damage when sneak attacking."'''<br />
* The above example applies to everything that is beneficial to your Sneak Attacks (items, feats, enhancements). Your '''[[Damage|base damage]]''' remains unaffected. Only your Sneak Attack Damage is increased.<br />
<br />
== Gameplay implications ==<br />
<br />
Allowing Sneak Attacks to work on targets attacking another player is an important change to DDO from the [[PnP]] rules. As long as someone else has "aggro", the Rogue gets a damage bonus of 1d6 per two levels. Even at level 1, that's an average of 3.5 more damage per hit. And you will get that bonus damage for at least two or three hits, typically, since it takes that long for a monster to turn aggro from another player onto you.<br />
<br />
Although the +2 [[flanking]] bonus to melee attack rolls is especially useful to Rogues, who have a lower [[Base Attack Bonus]] than the [[warrior class]]es, attacking an enemy from behind is '''not''' required to score Sneak Attack damage.<br />
<br />
Attacking while [[Sneak]]ing isn't required either! In fact, it's counterproductive to take more than a swing or two in Sneak mode since your attack rate is so much slower than normal. Use it to help make sure someone else gets aggro first, then turn it off when you start swinging. Or simply let other members of your party charge ahead and don't join them until they're engaged.<br />
<br />
The "helpless" condition is important to remember. Many spellcasters (including [[Wizard]]s, [[Sorcerer]]s, [[Cleric]]s, and even [[Bard]]s) can render enemies helpless through direct spell effects like [[Hold Person]], or indirectly through [[Ability damaged|ability damage]]. Some weapons' special effects can cause the "helpless" condition as well, such as [[Stonedust Handwraps]] or [[Shield of Reflecting]] (but not [[paralyzing]] weapons). This can lead to an unfettered flurry of Sneak Attack damage on that victim and defeat him in short order. One dark [[Monk]] [[Finishing moves|finishing move]], [[Freezing the Lifeblood]], is a paralysis attack that also makes victims helpless.<br />
<br />
The "blindness" condition is also significant to sneak attack. A blind monster receives sneak attack damage even if the player character has aggro. Blindness can come from spells such as Blind, or Sunburst, the dark finishing move [[Falling Star Strike]], and is a special effect from a [[Green Steel]] Radiance II weapon and Radiance II Guard items, or the specific [[Dragontouched]] Armor's Sovereign Tier III rune. Radiance and Radiance Guard are also available as a suffix on high level loot-generated items.<br />
<br />
A successful use of [[Bluff]] will make an enemy vulnerable to sneak attacks for six seconds, even if you're its target. [[Improved Feint]] allows you a second (and area effect) method of bluffing. [[Half-Elf|Half-Elves]] have an additional racial bluff, and Monks can train ''Unbalancing Strike'', an elemental ki attack which causes a bluff effect, from any of their class trees.<br />
<br />
|note= <br />
|see also= <br />
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[[Category:DDO game mechanics]]<br />
[[Category:DDO game guides]]</div>
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