https://ddowiki.com/api.php?action=feedcontributions&user=Raumkraut&feedformat=atomDDO wiki - User contributions [en]2024-03-28T13:35:06ZUser contributionsMediaWiki 1.35.13https://ddowiki.com/index.php?title=The_House_of_Broken_Chains/Skill_DC&diff=360935The House of Broken Chains/Skill DC2017-06-19T18:42:57Z<p>Raumkraut: Improve hard DD/OL/Repair numbers</p>
<hr />
<div><!-- (Nibelung) I believe the collar DC on Underdark shares this table on "Normal" --><br />
<noinclude>__NOTOC__</noinclude><br />
<br />
{{Hat|reason=Slave collar DC|2=}}<br />
<br />
{| width=90% border=1 cellspacing=0 style="border:1px dashed green;"<br />
|- style="background:silver;"<br />
! Skill<br />
! Quest Difficulty<br />
! Skill Total<br />
! Suspected DC range <br />
|- style="background:white;"<br />
| rowspan="1" | Use a [[Bell of Opening]] to unlock the collar. (Only an option if you have a bell in your inventory)<br />
| All difficulties<br />
| -<br />
! Works automatically<br />
|- style="background:silver;"<br />
| rowspan="3" | I'll break that collar in two. ([[Strength]] check)<br />Does not kill the slave if you fail.<br />
| Normal <br />
| 44:Fail; 45:Success<br />
! 45<br />
|- style="background:silver;"<br />
| Hard <br />
| 51:Fail; 55 Success<br />
| 52-55<br />
|- style="background:silver;"<br />
| Elite <br />
| 53:Fail<br />
| 54-?<br />
|- style="background:white;"<br />
| rowspan="3" | Study the collar ([[Concentration]] roll)<br />
| Normal <br />
| 54:Fail; 55:Success<br />
! 55<br />
|- style="background:white;"<br />
| Hard <br />
| 59:Fail, 60:Success<br />
! 60<br />
|- style="background:white;"<br />
| Elite <br />
| 64:Fail; 65: Success<br />
| 65<br />
|- style="background:silver;"<br />
| rowspan="3" | Disarm the collar's defensive enchantments ([[Disable Device]] roll)<br />
| Normal <br />
| 53:Fail; 57:Success<br />
| 54-57<br />
|- style="background:silver;"<br />
| Hard <br />
| 59:Fail; 60:Success<br />
| 60<br />
|- style="background:silver;"<br />
| Elite <br />
| <br />
| 37-?<br />
|- style="background:white;"<br />
| rowspan="3" | Find weakness in the collar's mechanical construction. ([[Repair]] roll)<br />
| Normal <br />
| 21:Fail<br />
| 22-?<br />
|- style="background:white;"<br />
| Hard <br />
| 53:Fail<br />
| 54-?<br />
|- style="background:white;"<br />
| Elite <br />
| <br />
| 39-?<br />
|- style="background:silver;"<br />
| rowspan="3" | Pick the collar's lock ([[Open Lock]] roll)<br />
| Normal <br />
| <br />
| <br />
|- style="background:silver;"<br />
| Hard <br />
| 57:Fail; 61:Success<br />
| 58-61<br />
|- style="background:silver;"<br />
| Elite <br />
| <br />
| 57-?<br />
|- style="background:white;"<br />
| rowspan="3" | Destroy the collar's enchantments ([[Use Magic Device]] roll)<br />
| Normal <br />
| 50:Success<br />
| ?-48<br />
|- style="background:white;"<br />
| Hard <br />
| 15:Fail; 48:Success<br />
| 16-48<br />
|- style="background:white;"<br />
| Elite <br />
| <br />
| 16-?<br />
|- style="background:silver;"<br />
| rowspan="1" | I'm not really sure what I'm doing, but I'll give it a try. (Unskilled attempt)<br />
| All difficulties<br />
| Usually fails<br />
! Random chance <br />
|}<br />
|}<br />
<br />
<noinclude>[[Category:Quest specific sub-articles]]</noinclude></div>Raumkrauthttps://ddowiki.com/index.php?title=Template:QuestTOC&diff=339136Template:QuestTOC2016-12-03T19:27:06Z<p>Raumkraut: Fix F2P quests link</p>
<hr />
<div><noinclude>[[Category:TOC templates]]</noinclude><onlyinclude><includeonly>__NOTOC__</includeonly><br />
{| class="plainlinks" style="width: 100%; background: #F9F9F9; border: 1px solid #D9D9D9; font-size: 100%;"<br />
|- style="background:#CCFF99" align="center"<br />
![[Quests by Adventure Pack|Quests by adventure pack]]<br />
![[Quests by duration|Quests by duration]]<br />
![[Quests by level|Quests by level]]<br />
![[Quests by location|Quests by location]]<br />
![[Quests by name|Quests by name]]<br />
![[Quests by patron|Quests by patron]]<br />
![[List of quests by story arc|Quests by story arc]]<br />
![[Quests by update|Quests by update]]<br />
|- style="background:#BBDDFF" align="center"<br />
![[Adventure Packs|Adventure packs]]<br />
![[Challenge quests|Challenge quests]]<br />
![[Epic quests|Epic quests]]<br />
![[Guide to Free to Play#Quest list|Free to Play quests]]<br />
![[Pay to Play quests|Pay to Play quests]]<br />
![[Raids|Raids]]<br />
![[Wilderness adventure area|Wilderness adventure areas]]<br />
![[Saga|Sagas]]<br />
|}</onlyinclude></div>Raumkrauthttps://ddowiki.com/index.php?title=Talk:Kobold_Island:_Kobold_Chaos&diff=189645Talk:Kobold Island: Kobold Chaos2013-07-28T17:49:04Z<p>Raumkraut: → Djinn spawn trigger new section</p>
<hr />
<div>The collectible reward seems to be Crude Talisman = Collected Dragonshards/10 for equal level players and Collected Dragonshards/100 for players much higher than the quest level.<br />
Data:<br />
* Lvl 8 quest, lvl 4 player (solo), 2 stars, 991 shards: 99 talismans --[[User:Tokhg]]<br />
* Lvl 4 quest, lvl 20 player (solo), 3 stars, 1845 shards: 18 talismans --[[User:Tokhg]] <br />
* Lvl 15 quest, lvl 20 player (solo), 2 stars, 1415 shards: 14 talismans --[[User:Tokhg]] <br />
:Yep. There is quite a massive penalty applies if your over lvl, so level 20s have quite a hard time acquireing these, as even at the maixmum CR (20), even very good runs with 4000+ shards only net something like 40 talismans. --[[User:Shade|Shade]] 23:12, November 21, 2011 (EST)<br />
<br />
Extremely hard to get more than 3 stars.<br />
<br />
===Extractors===<br />
{{post|0|[[User:Backley|Backley]] 15:36, February 23, 2012 (EST)|Should we make a page of info about extractors somewhere? Total HP at each level, time for ROI on each upgrade, spells that work/apply but do nothing/don't apply, etc.?<br />
}}<br />
Some research:<br />
<br />
Effects that apply and are useful:<br />
*Repair/Reconstruct (but hard to tell it is applying, since they have such a large HP pool).<br />
*Resists<br />
*Protection from Energy (single or mass)<br />
*Stalwart Pact<br />
*Inspire Greatness<br />
<br />
Effects that apply and might be useful (not sure):<br />
*Spell Resistance<br />
*Protection from Evil<br />
*Shield of Faith<br />
*Divine Intervention (Cleric Capstone)<br />
<br />
Effects that apply but are pointless:<br />
*Freedom of Movement<br />
*Inspire Courage<br />
*Heroes' Feast<br />
*Death Ward<br />
*Remove Fear<br />
*Neutralize Poison<br />
*True Seeing<br />
*Water Breathing<br />
*Spawn Screen<br />
<br />
Effects that do not apply:<br />
*Bear's Endurance<br />
*Blur<br />
*Bull's Strength<br />
*Displacement<br />
*Good Hope<br />
*Greater Heroism<br />
*Haste<br />
*Heroism<br />
*Holy Aura<br />
*Inspire Heroism<br />
*Invisibility<br />
*Mass Aid<br />
*Prayer<br />
*Rage<br />
*Spellsinger songs<br />
*Virtuoso's Sustaining Song<br />
(thanks to Mojo for testing)<br />
<br />
== Djinn spawn trigger ==<br />
<br />
{{post|0|[[User:Raumkraut|Raumkraut]] ([[Special:Contributions/Raumkraut|Contributions]] • [[User talk:Raumkraut|Message]]) 13:49, July 28, 2013 (EDT)|My (admittedly limited) experience of running this at challenge level 5/6 (solo, character level 5), is that the Djinn seem to start spawning at something in the region of 1000 shards collected.}}</div>Raumkrauthttps://ddowiki.com/index.php?title=Item:Vampiric_Stonedust_Wraps&diff=151485Item:Vampiric Stonedust Wraps2012-10-06T18:48:15Z<p>Raumkraut: Stone Prison isn't Greater any more; also needs a new screenshot</p>
<hr />
<div>{{Named Weapon<br />
|name = Vampiric Stonedust Wraps<br />
|pic = Handwraps Generic.png<br />
|picdesc = Vampiric Stonedust Wraps.jpg<br />
|damage = Handwrap<br />
|crit = Handwrap<br />
|type = Handwrap<br />
|hand = Simple<br />
|class = Bludgeoning<br />
|damagemod = STR<br />
|attackmod = STR<br />
|prof = Simple<br />
|material = Cloth<br />
|minlevel = 12<br />
|dur = 90<br />
|hardness = 8<br />
|quest = Cauldron of Sora Katra<br />
|chest = [[Stonedust Handwraps]] + [[Staff of the Shadow]] + [[Mark of Tzaryan Rrac ]]<br />
|cost = 5,003pp<br />
|weight = 0.50 lbs<br />
|bind = {{bind|btc|boe}}<br />
|enhancements =<br />
*{{Enhancement_bonus|w|5}}<br />
* {{long popup|1=[[Path of the Guarding Stone]]|2='''Path of the Guarding Stone''': While wearing this item and in mountain stance, there is a chance you will be protected by a Stoneskin spell when enemies strike you.}}<br />
* {{stunning|6}}<br />
* {{long popup|1=[[Stone Prison]]|2='''Stone Prison''': This weapon is invested with the power of the earth. On vorpal strikes it will attempt to turn the target to stone, as the [[Flesh to Stone]] spell. A successful [[DC]] 27 Fortitude Save negates this effect.}}<br />
* {{long popup|1=[[Lesser Vampirism]]|2='''Lesser Vampirism:''' This weapon drains a tiny portion of the target's life force whenever it does damage.}}<br />
|description = These strips of cloth, capable of turning enemies to stone, can now draw life from their wielder's foes.<br />
|tips = These improved handwraps are created when the [[Stonedust Handwraps]] are [[Fusible|fused]] with the [[Staff of the Shadow]] and the [[Mark of Tzaryan Rrac]]. The original handwraps are normally bound to account, but after crafting, these handwraps can be sold and traded, provided they are not equipped, which will bind them to character. While [[Path of Harmonious Balance]] [[Monk]]s will enjoy the extra HP-stealing that augments their [[healing curse]], [[Path of Inevitable Dominion]] Monks can now enjoy a bit of life-stealing to support their hit points. [[Monk enhancements#Improved Recovery|Monk Improved Recovery]] and similar enhancements will aid in the gains of these handwraps, if you can achieve at least 200% [[Healing Amplification]]. Once fused, the Stunning effects work normally, as opposed to the regular handwraps dropped before [[Update 8]].<br />
}}</div>Raumkrauthttps://ddowiki.com/index.php?title=Undermine&diff=150051Undermine2012-09-19T18:51:19Z<p>Raumkraut: Undo revision 135016 by 69.180.229.175 (talk); technically Palace, yes, but the others list Plaza</p>
<hr />
<div>{{adpack|adpack=[[Attack on Stormreach]]}}<br />
{{Quest<br />
|name = Operation: Undermine<br />
|level = 13<br />
|duration = medium<br />
|xp = {{xpcolors|solo=1,798|normal=3,136|hard=3274|elite=3,412}}<br />
|loc = Sapper Tunnel<br />
|npc = [[Varen Lassite]]<br />
|zone = Lordsmarch Plaza<br />
|patron = The Coin Lords<br />
|favor = 5<br />
|loadingpic = Questloading_LordsmarchPlaza.jpg<br />
|mappic = M_undermine.png<br />
|maplegend = yes<br />
|free = no<br />
|overview = Coin Lord Varen Lassite asked you to find out what's causing the ''strange sounds'' heard near the Palace recently. The sounds seem to be coming from ''Lordsmarch Plaza''. Varen suspects that the sounds are the precursor to some sort of Droaam attack.<br />
|obj=<br />
* Help Guard Captain [[Tollis Kalmor|Tollis]] investigate the noises in the Plaza<br />
* Kill Kaboom the Demolitions Master<br />
* Find the other end of the Droaam tunnel<br />
* (Optional) Destroy Rhyolite (20% base exp)<br />
* (Optional) Destroy Cascade (20% base exp)<br />
* (Optional) Destroy Rock Wall (15% base exp) <br />
* (Optional) Destroy the rolling boulder (10% base exp)<br />
|expect=<br />
* Traps (fixed, some undisarmable)<br />
* Spawning/respawning monsters<br />
|traps=<br />
[[DDO information project/Traps and locks/13#Operation: Undermine |Trap DC's]]<br />
* A rolling boulder appears in a long tunnel, located after a bridge near a [[shrine]] near quest's end. It can be destroyed by a (quick) ranged attack safely, or with 3 or 4 blade barriers down the tunnel - OR with proper timing, a Droaam explosive can be set to destroy the boulder. The boulder does massive HP damage and knockdown; direct attack is not recommended.<br />
* There is a huge minefield, which can either be blown up step by step with the explosives, or one character with good armor and reflex saves may tumble through or with a jump spell you can jump and walk on the elevations. Alternatively, one can simply sneak through without setting off the explosives.<br />
|misc=<br />
* The quest begins in an quest instance of Lordsmarch Plaza, where a massive explosion allows several waves of Droaam forces to invade. You must fend off these enemies before entering the tunnel they created. There are numerous guards around the courtyard who can help you if you kite an enemy around to them. However, the guards are fairly weak and will die quickly unless healed often. The Droaam forces will patrol the area in a set pattern (from the palace entrance to the Marketplace entrance) if there are no enemies visible when they spawn. Individual Droaam soldiers can then be pulled away from the group as they patrol and dealt with singly.<br />
* The Droaam explosive charges have an extreme area of effect. Rogues with [[Mechanic enhancements]] may be able to set charges faster than other players. Do not have any players or hirelings linger close to the explosion or death is probable. If you are stealthed when you set a charge, you will be destealthed when the charge sets (at the end of the channel). However, you can immediately restealth IF you are not in line of sight of any creature. That is, if you are behind a creature, it will not detect you unless you move before you restealth.<br />
* Mind-controlled creatures will die from an explosion and count as kills<br />
* If soloing as a rogue, when you first acquire Droam explosive charges, immediately set one against the wall behind you in order to kill the elemental that spawns there before it spawns.<br />
* Breakables broken by explosions do not count (barrels on tunnel to optional at shrine)<br />
* Rhyolite can appear in the first cavern when you blow up the first pile of rubble. A stealth character can kill him with a Droam explosive charge without being detected.<br />
* Rock Wall can spawn in the side chamber sealed off by rubble.<br />
* The wooden floor near one set of shrines (and many explosive barrels) can be destroyed with a demolition charge, revealing the underwater path to where Cascade spawns.<br />
* Mines can be blown up with demolition charges.<br />
* Kaboom, the end-boss, appears at the start of the quest but cannot be killed until the end-fight. Have fire resists ready throughout the quest as he uses mines, and many other [[kobold]]s use fire attacks as well.<br />
* At the end fight, Kaboom will run away when his health is low, dropping mines in his wake. As a rogue or other high stealth character, you can complete the entire end fight without directly engaging him, however. Simply use the Droam explosive charges to clear out all of the enemies without being detected, then use the charges on Kaboom himself. Sneak up behind him, set a charge, restealth, and get away. Repeat until dead.<br />
* Once the quest is completed, you will reuse this tunnel (which will now appear for completing players in the public instance of the Plaza) to complete the final quest in the arc, [[Siegebreaker]].<br />
{{XP bonus|k1=141|k2=182|k3=220|b1=51|b2=68|b3=82|t1=209|t2=272|t3=339}}<br />
** The mines in the minefield can be disabled as traps. (Hope you brought a lot of tools if you want the bonuses.)<br />
|chest='''4'''<br />
** '''1''' optional for killing Rhyolite (Earth Elemental, found in the first cavern when you blow up the first pile of rubble)<br />
** '''1''' optional for killing Rock Wall (Earth Elelmental, found in a side chamber sealed off by rubble)<br />
** '''1''' optional for killing Cascade (Water Elemental, found past an underwater passage revealed by blowing up the wooden floor near a set of shrines and many explosive barrels)<br />
** '''1''' at the end for killing Kaboom the Demolitions Master (Kobold)<br />
|unique=yes<br />
|npcreward=Standard<br />
|monsters=<br />
'''[[Monster_Information/13#Undermine|Monster Information]]'''<br />
* [[Orc]]s<br />
* [[Gnoll]]s<br />
* [[Droaam Digger]]s<br />
* [[Droaam Sapper]]s<br />
* [[Droaam Combat Engineer]]s<br />
* [[Ogre]]s<br />
* [[Elder Earth Elemental]]s<br />
* [[Kaboom]] red named end boss<br />
}}</div>Raumkrauthttps://ddowiki.com/index.php?title=Running_with_the_Devils&diff=149401Running with the Devils2012-09-08T19:56:00Z<p>Raumkraut: Bonus XP template; ransack at 19; solo is 3,924</p>
<hr />
<div>{{adpack|adpack=[[The Vale of Twilight]]}}<br />
''A section of eladrin have settled into a stronghold located beneath the Vale of Twilight, away from their brethren in Meridia. What purpose does this detachment serve?'' <br />
{{Quest<br />
|name=Running with the Devils<br />
|level=16<br />
|duration=Very Long<br />
|xp={{xpcolors|solo=3,924|normal=7,099|hard=7,379|elite=7,659}}<br />
|loc=Eladrin Stronghold<br />
|npc=Grechin Nalberto<br />
|zone=The Vale of Twilight<br />
|patron=The Twelve<br />
|favor=8<br />
|mappic=M_running_with_the_devils.png<br />
|maplegend=yes<br />
|overview=A curious looking tree stump has led you into the eladrin stronghold. Why have the [[eladrin]] set up a base of operations in this part of the Vale? Explore the stronghold to find out why and seek out additional information about the missing Twelve members.<br />
<br />
Reaching Eladrin Stronghold entrance automatically bestows quest.<br />
|obj=<br />
*Explore the Eladrin Stronghold<br />
*Speak with Syloth Sayvon<br />
*Breach the door<br />
*Slay [[Palin Valance]]<br />
*Lower the bridge<br />
*Slay [[Taeron Rimond]]<br />
*Rescue Tolarn Rhawn<br />
*Slay the devil party<br />
*(Optional) Find the source of the invasion (40% of base XP)<br />
** (Slay Nosrat, Devil -- closes portal upon death)<br />
|traps=None<br />
|misc=<br />
*Instant death works well here, but be forewarned that Ghaele Cleric Eladrin will cast [[Death Ward]] upon themselves, and its nearby allies. <br />
*The enemy types featured in this quest are chaotic outsider [[extraplanar]]s and subject to [[Banishing]] weapons.<br />
*Bralani Eladrin are vulnerable to Cold Iron.<br />
*Target Clerics first, as they have the ability to heal their nearby allies.<br />
*One useful tactic for the end fight is to have one party member climb the stairs and talk to Tolarn, while the others wait off to the right hand side beyond the stairs. Two of the orange-named devil party will spawn here, Faizi Larix (who can be energy drained and 'insta-killed')and one of the orthons who can be defeated in short order meaning the fight effectively becomes 2 named, then 3 rather than all 5 at once.<br />
*Instead, for the end fight, have the party stand in the tunnel to the left of Tolarn, beyond some rubble. Have one character talk to Tolarn and rush back out of his room before the devils actually spawn. One devil will spawn near the party and aggro, and you can fight him alone. Then wait for the two Orthons to move into their own tunnels, and either pull the left one, or head into Tolarn's room and kill him. Then proceed to kill what's left one by one.<br />
*'''Recommended Buffs:''' [[True Seeing]], Fire Resistance, Electricity Resistance, Cold Resistance<br />
{{XP bonus|k3=95|b3=19|solo=3,924|normal=7,099|hard=7,379|elite=7,659}}<br />
===Trivia===<br />
*Several of the Vale quest names are references to song names from ~80s hard rock/heavy metal bands:<br />
**"[[Running with the Devils]]" is the first track from Van Halen's 1978 [http://en.wikipedia.org/wiki/Van_Halen_%28album%29 "Van Halen"] album. <br />
**"[[Rainbow in the Dark]]" is a track and a single from Ronnie James Dio's 1982 [http://en.wikipedia.org/wiki/Holy_Diver "Holy Diver"] album. <br />
**"[[Let Sleeping Dust Lie]]" is a bit more obscure but most likely a reference to a track from Michael Schenker Group's 1981 album [http://en.wikipedia.org/wiki/MSG_%28album%29 "MSG"]. The track is titled ""Let Sleeping Dogs Lie"<br />
|chest=3 total, 1 for optional devil fight. <br />
**End chest ingredients: [[Bitterscrub Fungus]], [[Glistening Pebbles]], [[Shavarath Stone of Battle]]<br />
|npcreward=Standard, up to 15th level accessories, up to 14th level weapons and armor<br />
|unique=no<br />
|monsters=<br />
'''[[Monster_Information/16#Running_with_the_Devils|Monster Information]]'''<br />
*[[Ghaele]] Eladrin<br />
*[[Bralani]] Eladrin<br />
*Ancient Element of Air<br />
*[[Twilight Stalker]]<br />
*[[Orthon]]<br />
*[[Bearded Devil]]<br />
*[[Tiefling]]<br />
*[[Djinn]]<br />
*[[Odaka]]<br />
*[[Tafzul]]<br />
*[[Baiger]]<br />
*[[Faizi Larix]]<br />
}}<br />
[[Category:Trivia]]</div>Raumkrauthttps://ddowiki.com/index.php?title=Religious_Lore&diff=148991Religious Lore2012-09-01T19:05:45Z<p>Raumkraut: Bards also know of the gods</p>
<hr />
<div>{{feat<br />
<!--basic--><br />
|name= Religious Lore<br />
|icon= <br />
|prerequisite= [[Cleric]] (level 1), [[Favored Soul]] (level 1), [[Paladin]] (level 1) or [[Bard]] (level 1)<br />
|description= <br />
This [[feat]] grants represents your knowledge of the Religion. Characters with this [[feat]] are granted special quest-specific dialog options/object interactions that classes without this feat otherwise could not perform. It may also allow certain [[skill check]]s to learn insight into specific situations.<br />
<br />
Known interactions:<br />
*[[The Lords of Dust]]: Characters with the Religious Lore feat may purify the altars instead of smashing them. Doing this on all three altars with grant you a bonus chest.<br />
<br />
Verbatim from the release notes:<br><br />
''Many classes now gain the "Arcane Lore", "Religious Lore", or "Wilderness Lore" feats every level, which may modify certain dialog options or come up in other ways during quests. ''<br />
<br />
'''Likely a bug:'''<br />
*You get the feat the first time at level 1 and a second time at level 20.<br />
<br />
'''See Also:'''<br />
*[[Wilderness Lore]]<br />
*[[Arcane Lore (feat)|Arcane Lore]]<br />
<!--purchased/free--><br />
|free=<br />
|past life=<br />
<!--usage--><br />
|passive=yes<br />
|active=<br />
|stance=<br />
|metamagic=<br />
<!--class--><br />
|cleric= yes<br />
|favored soul= yes<br />
|paladin=yes<br />
|monk= <br />
|ranger= <br />
|rogue=<br />
}}</div>Raumkrauthttps://ddowiki.com/index.php?title=Incredible_Potential&diff=146137Incredible Potential2012-08-19T15:44:13Z<p>Raumkraut: /* Notes */ Grammar of disjunction/dopant section</p>
<hr />
<div>[[Incredible Potential]]: "This ring's power has not been fully unleashed. When this ring is combined with 9 [[Shavarath Trophy of War|Shavarath War Trophies]] and an Imbued [[Shard of Great Power]] in an [[Altar of Subjugation]], its full potential will be revealed."<br />
<br />
==Crafting recipes==<br />
These recipes are used to create an '''Imbued [[Shard of Great Power]]'''. All Recipes assume you are also placing a '''Ring from the [[Tower of Despair]] raid''' and 9 '''[[Shavarath Trophy of War| Shavarath Trophies of War]]''' in the [[Altar of Subjugation]] ([[The Shroud]] part 3 or [[Devil Battlefield]]).<br />
<br />
To create Foci, Gems, Essences that you want, follow the instruction on '''[[Altar of Subjugation - Raw Ingredients Recipes]]'''.<br />
<br />
{| border ="1" cellpadding="3" cellspacing="2" style="text-align:center" width="80%"<br />
|- <br />
| <font color="green"> '''Ring Attribute Added''' </font> ||''' Focus Type''' || '''Gem Type''' || '''Essence Type''' <br />
|- style="background:grey"<br />
| || || || <br />
|- style=""<br />
|-<br />
| {{weap_conf}} '''[[Magnetism|Magnetism 78]]''' || {{Air}} || {{Dominion}} || {{Ethereal}}<br />
|-<br />
| {{weap_conf}} '''[[Corrosion (spell boost)|Corrosion 78]]''' || {{Earth}} || {{Dominion}} || {{Ethereal}}<br />
|-<br />
| {{weap_conf}} '''[[Combustion|Combustion 78]]''' || {{Fire}} || {{Dominion}} || {{Ethereal}}<br />
|-<br />
| {{weap_conf}} '''[[Glaciation|Glaciation 78]]''' || {{Water}} || {{Dominion}} || {{Ethereal}}<br />
|-<br />
| {{weap_conf}} '''[[Nullification|Nullification 78]]''' || {{Negative}} || {{Dominion}} || {{Ethereal}}<br />
|-<br />
| {{weap_conf}} '''[[Devotion|Devotion 78]]''' || {{Positive}} || {{Dominion}} || {{Ethereal}}<br />
|- style="background:grey"<br />
| || || || <br />
|- style=""<br />
|-<br />
| {{weap_conf}} '''[[Shocking Burst]]'''* || {{Air}} || {{Dominion}} || {{Material}}<br />
|-<br />
| {{weap_conf}} '''[[Acid Burst]]'''* || {{Earth}} || {{Dominion}} || {{Material}}<br />
|-<br />
| {{weap_conf}} '''[[Flaming Burst]]'''* || {{Fire}} || {{Dominion}} || {{Material}}<br />
|-<br />
| {{weap_conf}} '''[[Icy Burst]]'''* || {{Water}} || {{Dominion}} || {{Material}}<br />
|-<br />
| {{weap_conf}} '''[[Unholy Burst]]'''* || {{Negative}} || {{Dominion}} || {{Material}}<br />
|-<br />
| {{weap_conf}} '''[[Holy Burst]]'''* || {{Positive}} || {{Dominion}} || {{Material}}<br />
|- style="background:grey"<br />
| || || || <br />
|- style=""<br />
|-<br />
| {{weap_conf}} '''Insightful Charisma +2''' || {{Air}} || {{Escalation}} || {{Ethereal}}<br />
|-<br />
| {{weap_conf}} '''Insightful Wisdom +2''' || {{Earth}} || {{Escalation}} || {{Ethereal}}<br />
|-<br />
| {{weap_conf}} '''Insightful Intelligence +2''' || {{Fire}} || {{Escalation}} || {{Ethereal}}<br />
|-<br />
| {{weap_conf}} '''Insightful Wisdom +2''' || {{Water}} || {{Escalation}} || {{Ethereal}}<br />
|-<br />
| {{weap_conf}} '''Insightful Intelligence +2''' || {{Negative}} || {{Escalation}} || {{Ethereal}}<br />
|-<br />
| {{weap_conf}} '''Insightful Charisma +2''' || {{Positive}} || {{Escalation}} || {{Ethereal}}<br />
|- style="background:grey"<br />
| || || ||<br />
|- style=""<br />
|-<br />
| {{weap_conf}} '''Insightful Dexterity +2''' || {{Air}} || {{Escalation}} || {{Material}}<br />
|-<br />
| {{weap_conf}} '''Insightful Constitution +2''' || {{Earth}} || {{Escalation}} || {{Material}}<br />
|-<br />
| {{weap_conf}} '''Insightful Dexterity +2''' || {{Fire}} || {{Escalation}} || {{Material}}<br />
|-<br />
| {{weap_conf}} '''Insightful Strength +2''' || {{Water}} || {{Escalation}} || {{Material}}<br />
|-<br />
| {{weap_conf}} '''Insightful Strength +2''' || {{Negative}} || {{Escalation}} || {{Material}}<br />
|-<br />
| {{weap_conf}} '''Insightful Constitution +2''' || {{Positive}} || {{Escalation}} || {{Material}}<br />
|- style="background:grey"<br />
| || || ||<br />
|- style=""<br />
|-<br />
| {{weap_conf}} '''Heightened Awareness 2<br />(+2 AC [[Insight Bonus]])''' || {{Air}} || {{Opposition}} || {{Ethereal}}<br />
|-<br />
| {{weap_conf}} '''Heightened Awareness 2''' || {{Earth}} || {{Opposition}} || {{Ethereal}}<br />
|-<br />
| {{weap_conf}} '''Heightened Awareness 2''' || {{Fire}} || {{Opposition}} || {{Ethereal}}<br />
|-<br />
| {{weap_conf}} '''Heightened Awareness 2''' || {{Water}} || {{Opposition}} || {{Ethereal}}<br />
|-<br />
| {{weap_conf}} '''Heightened Awareness 2''' || {{Negative}} || {{Opposition}} || {{Ethereal}}<br />
|-<br />
| {{weap_conf}} '''Heightened Awareness 2''' || {{Positive}} || {{Opposition}} || {{Ethereal}}<br />
|- style="background:grey"<br />
| || || ||<br />
|- style=""<br />
|-<br />
| {{weap_conf}} '''15% Electrical Absorption''' || {{Air}} || {{Opposition}} || {{Material}}<br />
|-<br />
| {{weap_conf}} '''15% Acid Absorption''' || {{Earth}} || {{Opposition}} || {{Material}}<br />
|-<br />
| {{weap_conf}} '''15% Fire Absorption''' || {{Fire}} || {{Opposition}} || {{Material}}<br />
|-<br />
| {{weap_conf}} '''15% Cold Absorption''' || {{Water}} || {{Opposition}} || {{Material}}<br />
|-<br />
| {{weap_conf}} '''20% Negative Energy Absorption''' || {{Negative}} || {{Opposition}} || {{Material}}<br />
|-<br />
| {{weap_conf}} '''+20% [[Healing Amplification]]''' || {{Positive}} || {{Opposition}} || {{Material}}<br />
|} <br />
<br />
==='''Notes'''===<br />
* Elemental/Alignment Burst - these only apply to [[Unarmed]] attacks. See developer quote below for its stacking nature with [[Handwraps]].<br />
* 20% Negative Energy Absorption = Absorbs 20% of a negative energy spell cast at you. Does not protect against Level Drain.<br />
* You may apply only one of the above effects to a single ring, but this effect can later be removed by the use of a [[Yellow Dopant]] (prior to [[Update 14]], disjunction was not possible)<br />
* [[Update 14]] changed the way how +2 stats work. They are now +2 "[[Insight bonus]]es", which does fully stack with +1 [[Exceptional bonus]]es but not with newly added Insightful +3s.<br />
* [[Update 14]] also changed the spell boost enhancements, details unknown yet.<br />
<br />
==Developer words==<br />
{{quote|developer=Eladrin|source=http://forums.ddo.com/showpost.php?p=2366808&postcount=51|quote=<br />
<pre>Quote (player):<br />
Monks are the WEAKEST class period.<br />
</pre><br />
A well built, well equipped, and well played level 20 pure-class monk is an exceptionally powerful character. Weakness at any of the three seriously cripples them however, which is why they're considered (at least by us) an advanced class.<br />
<br />
<pre>Quote (player):<br />
Dang...Does this mean if you craft two of the new rings you will get the 4 effects? Like, if you<br />
made Holy Burst and Shocking Burst, would they count once for each each hand?<br />
</pre><br />
That is correct. The first ring will add "Holy Burst" to all of your unarmed attacks, and the other ring would add "Shocking Burst". The rings do not stack with exactly identical effects. (No Holy Burst Ring + Holy Burst Handwraps, but Holy Burst Ring + Holy or Pure Good Handwraps will work.)<br />
<br />
<pre>Quote (player):<br />
Unlike every OTHER GS weapon, the Monk ring effects do NOT stack with their regular equivalents.<br />
</pre><br />
The rings are not greensteel weapons. They're different. In some ways better, in other ways worse. (Note: There are also a couple of incorrect assumptions that have been made regarding some of the available enchantments on them, but those will clear as there is more experimentation with them. Their enchant list is similar to, but does not exactly match, the greensteel weapon enchantment set.)<br />
<br />
<pre>Quote (player):<br />
Handwraps are the only weapon in the game that cant have transmuting on it.<br />
</pre><br />
I tried to be subtle about it in a different thread, but it wasn't picked up. This statement is incorrect. There's even a named set of transmuting handwraps that Tharagrim made (that I was really waiting to show up in the Static Rewards / Unique Loot list, but wasn't found).<br />
<br />
In an update following the EU launch, there are some revisions planned to monk special attacks and finishing moves. I'll give more information on that as I can.<br />
}}<br />
[[Category:Crafting]]<br />
[[Category:Developer words]]</div>Raumkrauthttps://ddowiki.com/index.php?title=Negative_level&diff=146136Negative level2012-08-19T15:36:38Z<p>Raumkraut: The care and feeding of negative levels</p>
<hr />
<div>Each negative level gives a creature a -2 penalty on attack rolls, saves, skill checks, ability checks. Also inflicts a -1 penalty to effective level (affects things like spells and abilities which rely on [[caster level]] or [[character level]]). Negative levels stack.<br />
<br />
If the target has as many negative levels as its [[Hit Dice|Hit Die]] or levels, it dies.<br />
<br />
==Sources==<br />
*[[Enervation]]<br />
*[[Circle of Death]]<br />
*[[Necrotic Ray]]<br />
*[[Energy Drain]]<br />
*[[Symbol of Death]]<br />
*[[Wight]] melee attacks<br />
<br />
==Prevention==<br />
* Warforged are naturally immune to negative levels from spells.<br />
* The Paladin [[Hunter_of_the_Dead_enhancements#Paladin_Hunter_of_the_Dead_II|HotD II]] PrE provides negative-level immunity.<br />
* Wizard [[Pale_Master_enhancements|Pale Masters]] in undead form are immune to negative levels.<br />
* [[Death Ward]]<br />
<br />
==Removal==<br />
* Resting (at a shrine, or after a quest completion) cures all negative levels.<br />
* Negative levels wear off naturally, at a rate of 1 every 2 minutes.<br />
* [[Restoration]] restores a single negative level.<br />
* [[Greater Restoration]] purges all negative levels.<br />
* Cleric [[Radiant_Servant_enhancements#Positive_Energy_Burst|Radiant Servant Bursts]] restore 1d4 negative levels.<br />
* [[Shard Trinket of Greater Restoration]].<br />
<br />
[[Category:DDO game mechanics]]</div>Raumkrauthttps://ddowiki.com/index.php?title=Lesser_Restoration&diff=146134Lesser Restoration2012-08-19T14:43:10Z<p>Raumkraut: Removed apparent copy&paste from Restoration</p>
<hr />
<div>{{spelldescription<br />
|icon = Icon_lesserrestoration.png<br />
|school = Conjuration<br />
|type1 = Healing<br />
|type2 = <br />
|type3 = <br />
|type4 = <br />
|cleric = 2<br />
|druid = 2<br />
|favored soul = 2<br />
|paladin = 1<br />
|cost = 10<br />
|components = [[V]], [[S]]<br />
|metamagic = [[Enlarge Spell|Enlarge]], [[Quicken]]<br />
|range = [[Spell#Range|Standard]]<br />
|target = [[Friend]], [[Self]]<br />
|duration = Instantaneous<br />
|save = None<br />
|sr = No<br />
|cooldown = 2.5 seconds<br />
|description = <br />
Cures all the following [[conditions]]: 1d4 points of [[ability damage]], eliminates [[fatigue]] or [[exhaustion]] suffered by the ally and dispels most magical effects reducing an ally's [[ability]] scores.<br />
<br />
'''Notes:'''<br />
*Includes magical stat affecting debuffs such as [[Ray of Enfeeblement]], [[Symbol of Weakness]] and [[Touch of Idiocy]]. <br />
*Also includes specific class based [[fatigue]] such as when a barbarians rage ends.<br />
*Unlike full [[Restoration]], lesser restore does not restore [[negative level]]s and only restores a small amount of ability damage.<br />
===Scrolls===<br />
*[[Kylanni Baum]] <Divine Scroll Vendor - Levels 1 and 2> in [[The Marketplace Bazaar]] - 15pp<br />
===Wands===<br />
*[[Olvod Alorum]] <Wand Vendor> in [[The Marketplace Bazaar]] - 450pp<br />
===Potions===<br />
*[[Jalin Kalabrey]] <Potion Vendor> in [[The Marketplace Bazaar]] - 30pp<br />
}}</div>Raumkrauthttps://ddowiki.com/index.php?title=File_talk:Orchard_of_the_Macabre_(map).jpg&diff=146046File talk:Orchard of the Macabre (map).jpg2012-08-18T18:52:57Z<p>Raumkraut: Note about Desecrated Temple explorer location</p>
<hr />
<div>{{post|0|[[User:Raumkraut|Raumkraut]] ([[Special:Contributions/Raumkraut|Contributions]] &bull; [[User_talk:Raumkraut|Message]]) 14:52, August 18, 2012 (EDT)|The "Desecrated Temple of Vol" explorer site is actually at the lower steps of the temple, not so near the dungeon entrance as the map indicates. Just making a note here in case someone has the time and inclination to tweak the map.}}</div>Raumkrauthttps://ddowiki.com/index.php?title=Blockade_Buster&diff=145585Blockade Buster2012-08-12T20:48:51Z<p>Raumkraut: Got discreet with 12 kills</p>
<hr />
<div>{{adpack|[[Attack on Stormreach]]}}<br />
''Trade is Stormreach's life-blood. With its harbor blockaded the city does not have enough supplies to hold out against a Droaam army.''<br />
{{Quest<br />
|name=Operation: Blockade Buster<br />
|level=13<br />
|duration=medium<br />
|xp={{xpcolors|solo=1,798|normal=3,136|hard=3,274|elite=3,412}}<br />
|loc=Stormreach Harbor<br />
|npc=[[Graden Wylkes]]<br />
|zone=Lordsmarch Plaza<br />
|patron=The Coin Lords<br />
|favor=5<br />
|loadingpic=Questloading_StormreachHarborBlockade.jpg<br />
|mappic=M_blockade_buster.png<br />
|maplegend=yes<br />
|free=no<br />
|overview=The Coin Lord Graden Wylkes told you that the Droaam navy has mined Stormreach Harbor. Wylkes wants you to destroy the Droaam's minelaying ships.<br />
<br />
'''Go to the Harbor and speak with the Harbor Pilot Mist.''' She'll take you out on the water so that you may begin your mission.<br />
|obj=<br />
* Destroy the Droaam minelayer ships - 3 total<br />
* (Optional) Sink the Droaam fleet without raising an alarm (40% of base XP)<br />
* (Optional) Assassinate the captain of the Vengeance (20% of base XP)<br />
* (Optional) Assassinate the captain of the Bloodlust (20% of base XP)<br />
* (Optional) Assassinate the captain of the Carnage (20% of base XP)<br />
* (Optional) Destroy the Vengeance without alerting its crew (20% of base XP)<br />
* (Optional) Destroy the Bloodlust without alerting its crew (20% of base XP)<br />
* (Optional) Destroy the Carnage without alerting its crew (20% of base XP)<br />
|expect=<br />
* Spawning/respawning monsters<br />
* Stat checks (optional: require INT checks)<br />
* Randomly placed quest items (mandatory: 3 crests)<br />
|traps=<br />
None<br />
|misc=<br />
* You need a Crest to enter the Mine Bay on each ship that can be found either in the galley, the bridge, the Captain's Quarters or the Lower Deck; the Mine Bay can be accessed from the Lower Deck of each ship.<br />
* Archers and Kobolds throw fire or acid attacks, so get the proper resistance.<br />
* You need Intelligence (11 was sufficient on Normal, 18 on Hard, 21+ on Elite) to unlock the mine bay doors using the control panel.<br />
* Setting the timer for 15 seconds will probably NOT give you enough time to get clear of the explosion. (Unless you have [[Dimension Door]]).<br />
* Once one ship has exploded, a general alarm is raised aboard each of the other ships.<br />
* If you have the [[Trapmaking]] feat, you can create remote detonators to trigger the mines on each ship.<br />
* The middle ship, Vengeance, seems to have {{bug|bugs}}. Taking exit doors from Captain's Quarters and Galley to the Deck makes you lose your sneak stance and invisibility buffs, where they shouldn't. This is making the stealth optional hard to complete. (This appears to have been fixed as of [[Update 10 Release Notes|U10]].)<br />
* The barrels of "The Good Stuff" are explosive.<br />
* The Droaam forces patrolling the decks respawn.<br />
* Monsters and breakables left on the ship don't count towards the kills/breakables bonuses<br />
* The monsters will tend to head towards the alarm bells when they first see you (before the alarm is raised in that area) and when they drop to a certain point in their health. You can use that to your advantage with [[AoE]] spells like [[Blade Barrier]] and [[Wall of Fire]]. <br />
* Useful elemental buffs:<br />
** Normal: acid, electric, fire<br />
* Bash can be found on the Carnage's bridge.<br />
* Ghol Kaaz can be found in the Vengeance's Captain's Quarters<br />
* Lobo can be found in the Bloodlust's Captain's Quarters<br />
* Note that each kobold chief engineer has one special trait, which can make them more difficult for different types of players:<br />
** Kozad (Bloodlust) has a bit higher Spot skill and AC (confirmed 42 on hard).<br />
** Krom (Carnage) has higher average damage than other kobolds, reported to be around 10-20 more per attack.<br />
** Krakkle (Vengeance) can throw both fire and acid.<br />
{{XP bonus|n3=12|k1=45|k2=60|k3=75|b1=30|b2=39|b3=48|solo=1,798|normal=3,136|hard=3,274|elite=3,412}}<br />
|chest='''5'''<br />
**'''1''' for killing Chief Engineer Krakkle (Kobold Thrower, found in Vengeance's Mine Bay)<br />
**'''1''' for killing Chief Engineer Kozad (Kobold Thrower, found in Bloodlust's Mine Bay)<br />
**'''1''' for killing Chief Engineer Krom (Kobold Thrower, found in Carnage's Mine Bay)<br />
**'''1''' optional for killing Captain Bash (Ogre, found on Carnage's Bridge)<br />
**'''1''' for Sinking the Droaam fleet without raising an alarm (Spawns on the raft)<br />
|collectable=13<br />
** Bloodlust<br />
*** Bookshelf in the Captain's Quarters<br />
*** Two Cabinets in the Lower Deck<br />
*** Mold in the Mine Bay<br />
*** Cabinet in the Galley<br />
** Carnage<br />
*** Mushroom in the Captain's Quarters<br />
*** Bookshelf in the Lower Quarters<br />
*** Fungus in the Mine Bay<br />
*** Cabinet in the Galley<br />
** Vengeance<br />
*** Mold in the Captain's Quarters<br />
*** Cabinet in the Lower Quarters<br />
*** Mold in the Mine Bay<br />
*** Fungus in the Galley<br />
|unique=yes<br />
|npcreward=Random item; choose from 4<br />
|monsters=<br />
'''[[Monster Information/13#Blockade Buster|Monster Information]]'''<br />
* [[Droaam Conscript]]s - [[Orc]]s<br />
* [[Droaam Infantry]] - [[Orc]]s<br />
* [[Droaam Combat Engineer]]s - [[Kobold Thrower]]s<br />
* [[Droaam Gnoll Archer]]s - [[Gnoll]] archers<br />
* [[Droaam Skirmisher]]s - [[Orc]] archers<br />
* [[Droaam Vanguard]]s - [[Ogre]]s<br />
* [[Droaam Warmage]]s - [[Gnoll]] [[Wizard]]s<br />
* [[Droaam Warpriest]]s - [[Gnoll]] [[Cleric]]s<br />
* [[Kozad]] <Chief Engineer> - optional orange-named [[Kobold Thrower]]; always spawns<br />
* [[Krakkle]] <Chief Engineer> - optional orange-named [[Kobold Thrower]]; always spawns<br />
* [[Krom]] <Chief Engineer> - optional orange-named [[Kobold Thrower]]; always spawns<br />
* [[Bash]] <Captain of the Carnage> - optional red-named [[Ogre]]; always spawns<br />
* [[Ghol Kaaz]] <Captain of the Vengeance> - optional red-named [[Orc]]; always spawns<br />
* [[Lobo the Bloody]] <Captain of the Bloodlust> - optional red-named [[Gnoll]] [[Wizard]]; always spawns<br />
}}</div>Raumkrauthttps://ddowiki.com/index.php?title=Item:Verdant_Swamp_Pearl&diff=145284Item:Verdant Swamp Pearl2012-08-10T20:42:18Z<p>Raumkraut: Giving +3 weapons now</p>
<hr />
<div>{{Collectable<br />
|name=[[Image:Collectableicon_VerdantSwampPearl.png]]<br />
Verdant Swamp Pearl<br />
|text=A pale green swamp pearl. 3 Verdant Swamp Pearls are desired by Dagni in the Red Fens.<br />
|rarity=Common<br />
|type=Pearl<br />
|collector=[[Dagni d'Kundarak]]<br />
|collectorloc1=The Red Fens<br />
|collectorloc2=camp area<br />
|reward= +3 weapon, +2 elemental arrows (frost, shock)<br />
|dropsfrom=<br />
*Clams within [[The Red Fens]] wilderness area and [[:Category:The Red Fens quests|The Red Fens quests]]<br />
<!--<br />
|ritual=<br />
|ritualqty=<br />
--><br />
}}</div>Raumkrauthttps://ddowiki.com/index.php?title=Virtuoso_enhancements_(history)&diff=145266Virtuoso enhancements (history)2012-08-10T15:42:29Z<p>Raumkraut: /* Sustaining Song */ Refining the heal-amount</p>
<hr />
<div>{{EnhancementsTOC}}<br />
<br />
== Overview ==<br />
<br />
''Devoted to the sword and the art of song, these bards are able to extend the duration of their song effects and can enthrall multiple enemies at once, virtually paralyzing them.''<br />
<br />
[[File:BardVirtuoso.png|32px|frameless|left]]<br />
== Bard Virtuoso I ==<br />
<br />
* '''Usage:''' Passive<br />
<br />
* '''Cost:''' 4 action points<br />
<br />
* '''Progression:''' 16 action points<br />
<br />
* '''Requires One of:''' Skill Focus: Perform, Negotiator, Bard Extra Song IV<br />
<br />
* '''Requires All of:''' Bard Charisma I, Bard Lingering Song I, Bard Extra Song II, Improved Perform II<br />
<br />
* Available to Bard class level 6<br />
<br />
* Your studies into song have granted you a +2 bonus to your Diplomacy, Listen, Perform skills, 3 extra uses of Bardic Music per rest, and the ability to extend the duration of your beneficial songs by an additional 10%. You also gain the ability to expend a use of Bardic Music to enthrall multiple enemies, fascinating them and inflicting a -2 penalty to attack rolls and Will saves even if the fascination is broken. <br />
<br />
* This enhancement automatically grants the following:<br />
<br />
[[File:Enthrallment.png|25px|frameless|left]]<br />
=== Enthrallment ===<br />
<br />
* Enthralled enemies are fascinated, Perform check as the Will save DC, with a chance of breaking free when damaged, and suffer a -2 penalty to attack rolls and Will saves for 24 seconds plus 6 seconds per level, even after being disrupted from their reverie. Consumes one use of bardic music. '''Note:''' Despite stating that enemies are fascinated, they aren't susceptible to the Suggestion Song.<br />
<br />
[[File:BardVirtuoso.png|32px|frameless|left]]<br />
<br />
== Bard Virtuoso II ==<br />
<br />
* '''Usage:''' Passive<br />
<br />
* '''Cost:''' 2 action points<br />
<br />
* '''Progression:''' 42 action points<br />
<br />
* '''Requires All of:''' Bard Virtuoso I, Bard Charisma II, Bard Lingering Song II, Bard Extra Song III<br />
<br />
* Available to Bard class level 12<br />
<br />
* Your further studies into song have granted you another +2 bonus to your Diplomacy, Listen, and Perform skills, for a total of +4 to each. You also gain 2 more extra uses of Bardic Music per rest for a total of 5, and the ability to extend the duration of your beneficial songs by an additional 10% for a total of 20%. Your uses of Bardic Music regenerate over time at a rate of 1 every 5 minutes (stacks with [[Anthem]]). You can now expend a use of Bardic Music to apply a temporary fast-healing effect to all nearby allies, or to make a single enemy dance helplessly. A successful Will save negates this effect. (DC Based on Perform check.) <br />
<br />
* This enhancement automatically grants the following:<br />
<br />
[[File:CureLightWoundsMass.png|25px|frameless|left]]<br />
=== Sustaining Song ===<br />
<br />
* Expend a use of Bardic Music to apply a temporary fast-healing effect to all nearby allies. It lasts for 24 seconds plus 6 seconds per [[Caster level|Bard level]], healing for 2d3 hit points every 2 seconds. It also casts [[Cure Light Wounds, Mass]] (once, as soon as the song finishes playing). The healing effect is considered a Positive effect, which is affected by all incoming bonuses/penalties ([[Human Improved Recovery]], Warforged resistance, etc.) to which Healing spells are subject, but '''not''' outgoing effects ([[Bard Enhancements#Healing and Sonic Enhancements|Bard Song Magic]], [[Devotion]], [[Potency]]). Any summoned undead in the party will continue to take damage until the song wears off; however, [[Pale Master enhancements|Pale Master]]s in Undead form are immune.<br />
<br />
[[File:OttosResistibleDance.png|25px|frameless|left]]<br />
<br />
=== Song of Capering ===<br />
<br />
* Expend a use of Bardic Music to make a single enemy dance helplessly. A successful Will save negates this effect. (DC Based on Perform check.) Unlike most songs, this casts very quickly, with the dance effect hitting before the song finishes. Does not share the touch range limitation of Otto's (Ir)resistible Dance. Perfect for Beholders.<br />
<br />
== External Links ==<br />
<br />
[http://compendium.ddo.com/wiki/Release_Notes_Update_7_Official#New_Prestige_Class_Enhancements Update 7 Release Notes - Prestige Class Enhancements]<br />
<br />
[[Category:Prestige enhancements]]<br />
[[Category:Bard enhancements]]</div>Raumkrauthttps://ddowiki.com/index.php?title=Virtuoso_enhancements_(history)&diff=143774Virtuoso enhancements (history)2012-08-06T21:21:01Z<p>Raumkraut: /* Sustaining Song */ Heal amount/frequency from a quick test</p>
<hr />
<div>{{EnhancementsTOC}}<br />
<br />
== Overview ==<br />
<br />
''Devoted to the sword and the art of song, these bards are able to extend the duration of their song effects and can enthrall multiple enemies at once, virtually paralyzing them.''<br />
<br />
[[File:BardVirtuoso.png|32px|frameless|left]]<br />
== Bard Virtuoso I ==<br />
<br />
* '''Usage:''' Passive<br />
<br />
* '''Cost:''' 4 action points<br />
<br />
* '''Progression:''' 16 action points<br />
<br />
* '''Requires One of:''' Skill Focus: Perform, Negotiator, Bard Extra Song IV<br />
<br />
* '''Requires All of:''' Bard Charisma I, Bard Lingering Song I, Bard Extra Song II, Improved Perform II<br />
<br />
* Available to Bard class level 6<br />
<br />
* Your studies into song have granted you a +2 bonus to your Diplomacy, Listen, Perform skills, 3 extra uses of Bardic Music per rest, and the ability to extend the duration of your beneficial songs by an additional 10%. You also gain the ability to expend a use of Bardic Music to enthrall multiple enemies, fascinating them and inflicting a -2 penalty to attack rolls and Will saves even if the fascination is broken. <br />
<br />
* This enhancement automatically grants the following:<br />
<br />
[[File:Enthrallment.png|25px|frameless|left]]<br />
=== Enthrallment ===<br />
<br />
* Enthralled enemies are fascinated, Perform check as the Will save DC, with a chance of breaking free when damaged, and suffer a -2 penalty to attack rolls and Will saves for 24 seconds plus 6 seconds per level, even after being disrupted from their reverie. Consumes one use of bardic music. '''Note:''' Despite stating that enemies are fascinated, they aren't susceptible to the Suggestion Song.<br />
<br />
[[File:BardVirtuoso.png|32px|frameless|left]]<br />
<br />
== Bard Virtuoso II ==<br />
<br />
* '''Usage:''' Passive<br />
<br />
* '''Cost:''' 2 action points<br />
<br />
* '''Progression:''' 42 action points<br />
<br />
* '''Requires All of:''' Bard Virtuoso I, Bard Charisma II, Bard Lingering Song II, Bard Extra Song III<br />
<br />
* Available to Bard class level 12<br />
<br />
* Your further studies into song have granted you another +2 bonus to your Diplomacy, Listen, and Perform skills, for a total of +4 to each. You also gain 2 more extra uses of Bardic Music per rest for a total of 5, and the ability to extend the duration of your beneficial songs by an additional 10% for a total of 20%. Your uses of Bardic Music regenerate over time at a rate of 1 every 5 minutes (stacks with [[Anthem]]). You can now expend a use of Bardic Music to apply a temporary fast-healing effect to all nearby allies, or to make a single enemy dance helplessly. A successful Will save negates this effect. (DC Based on Perform check.) <br />
<br />
* This enhancement automatically grants the following:<br />
<br />
[[File:CureLightWoundsMass.png|25px|frameless|left]]<br />
=== Sustaining Song ===<br />
<br />
* Expend a use of Bardic Music to apply a temporary fast-healing effect to all nearby allies. It lasts for 24 seconds plus 6 seconds per [[Caster level|Bard level]], healing for 1d3+3 hit points every 2 seconds. It also casts [[Cure Light Wounds, Mass]] (once, as soon as the song finishes playing). The healing effect is considered a Positive effect, which is affected by all incoming bonuses/penalties ([[Human Improved Recovery]], Warforged resistance, etc.) to which Healing spells are subject, but '''not''' outgoing effects ([[Bard Enhancements#Healing and Sonic Enhancements|Bard Song Magic]], [[Devotion]], [[Potency]]). Any summoned undead in the party will continue to take damage until the song wears off; however, [[Pale Master enhancements|Pale Master]]s in Undead form are immune.<br />
<br />
[[File:OttosResistibleDance.png|25px|frameless|left]]<br />
<br />
=== Song of Capering ===<br />
<br />
* Expend a use of Bardic Music to make a single enemy dance helplessly. A successful Will save negates this effect. (DC Based on Perform check.) Unlike most songs, this casts very quickly, with the dance effect hitting before the song finishes. Does not share the touch range limitation of Otto's (Ir)resistible Dance. Perfect for Beholders.<br />
<br />
== External Links ==<br />
<br />
[http://compendium.ddo.com/wiki/Release_Notes_Update_7_Official#New_Prestige_Class_Enhancements Update 7 Release Notes - Prestige Class Enhancements]<br />
<br />
[[Category:Prestige enhancements]]<br />
[[Category:Bard enhancements]]</div>Raumkrauthttps://ddowiki.com/index.php?title=Tomb_of_the_Tormented&diff=139421Tomb of the Tormented2012-07-10T21:57:38Z<p>Raumkraut: I got only onslaught at 95 kills</p>
<hr />
<div>{{adpack|adpack=[[Litany of the Dead Part 3|Necropolis Part 3]]}}<br />
{{Quest<br />
|name = Tomb of the Tormented<br />
|level = 11<br />
|duration = Long<br />
|xp = {{xpcolors|solo=4,164|normal=7,300|hard=7,660|elite=8,020}}<br />
|loc = Tomb of the Tormented<br />
|npc = Kyriel Kallistae<br />
|zone = The Necropolis<br />
|patron = The Silver Flame<br />
|favor = 6<br />
|mappic = M_tomb_of_the_tormented.png<br />
|maplegend = yes<br />
|overview = Kyriel Kallistae of the Silver Flame has asked that you venture into the Tomb of the Tormented and lay the mummy Akhom to rest. She didn't tell you any details about what you might find once you get there, other than to say they attempted to advance and were unable to make any progress.<br />
|obj =<br />
* Awaken Akhom<br />
* Defeat Akhom<br />
* Guide a rat into the central chamber<br />
* Guide a rat into the central chamber<br />
* Guide a rat into the central chamber<br />
* (Optional) Defeat the wight tormentors - (40% base XP)<br />
|expect =<br />
* Traps (fixed, 1 undisarmable)<br />
* Overlapping floors<br />
* Mazes (3 with fixed layouts)<br />
* Spawning/respawning monsters<br />
* Randomly placed quest item (optional: Key)<br />
|traps = Whirling blade traps inside two of the rat mazes<br />
|misc =<br />
* A maze path guide is available in [http://compendium.ddo.com/wiki/Quest:Tomb_of_the_Tormented the Compendium]<br />
* Rogues can disable most of the traps inside the mazes<br />
* <!-- Anyone with a scroll and UMD can cast -->Death Aura can kill the worgs and carcass eaters patrolling the mazes, but will not kill the rats as they are undead.<br />
* A Favored Soul's 'Summon Archon' is able to damage enemies through the floor. (Doesn't deal damage to the Famished Rats)<br />
* Fireball-style [[Rune Arm]]s can shoot through the floor, as can the [[Wand of Blasting]] and ([[Dampened Cacophonic Verge|Dampened]] / [[Epic Cacophonic Verge|Epic]]) [[Cacophonic Verge]].<br />
* [[Summons]] that can teleport can kill the monsters under the floor.<br />
* Carcass Eaters will eat your meat and take a small amount of damage, eventually killing them. Worgs will not touch the meat.<br />
* {{Unverified|Monks can permanently kill the rotten meat zombies with a [[Void Strike]] IV Vorpal attack.}}<br />
* {{Unverified|[[Kukan-Do]] can stun the worgs and enemy rats.}}<br />
<br />
'''Walkthrough''' (thanks in large part to [http://forums.ddo.com/showpost.php?p=1468076&postcount=187 this forum post])<br />
<br />
Some say that the "Tormented" are not the zombies in the tomb, but ''you''. Grab your +11 Hat of Patience, and let's get started. <br />
<br />
Entering this tomb, you find yourself standing on a grate that looks down into a maze. There are small holes interspersed throughout the maze, and a bunch of zombies and wights on your level. <br />
<br />
First thing to do is to clean out up top. Destroy all of the sarcophagi and the wights within them. If you don't destroy the sarcophagi manually, they may break on their own, releasing a wight. <br />
<br />
As you kill the zombies, pieces of rotten meat will drop to the ground. Stuff the meat through the holes in the floor to lead one of the Famished Rats through to the exit of the maze. The defeated zombies will pop back up after a minute, so you have a ready supply of meat. This procedure is repeated through two more mazes, each one getting consecutively more complex.<br />
<br />
A few things you should know: <br />
<br />
* You can only move one rat at a time; the others do not move. If your rat dies, it will respawn back in its "home", so don't worry about rat death. There are carcass eaters and worgs in the mazes, and they will kill your rat, but your rat will fight back. Two or three rats in a row will usually kill off a single bad guy, although not so well on Elite.<br />
* Your rat is undead. Thus it can be healed by death aura. Sustaining Song will however damage YOUR rat. Singing the sustaining song when the rat is about to complete the maze, is a guaranteed way to kill your rat after it has exited the maze BUT before waking up Akhom. This will {{bug}} the quest.<br />
<!--** A cleric, favored soul, or hireling with the ''Blade Barrier'' spell can make this quest '''immensely''' easier: the Blade Barrier can be used to kill the worgs and rats in the maze. It is the only divine spell in the game that penetrates the floor of the maze in this way, and will probably take 20 minutes or more off your completion time. (REMOVED IN U13.1?)--><br />
** Death Aura penetrates the floor and can be used to similar effect on an arcane caster.<br />
** An Artificer's rune arm blast from Animus, Hand of the Tombs or Khyber's Fury will penetrate the floor.<br />
** The worgs will not touch the meat. <br />
** The Carcass Eaters will eat your meat, but in doing so they take a small amount of damage. With enough meat, they can be killed this way. <br />
*** It may not be in your best interest to kill them. While only the Starving Rats will complete the maze for you and wake the mummy, the Carcass Eaters can be lured with the meat onto pressure plates to activate them or if you chose, to their death in the blade traps. <br />
* Each time your rat eats a piece of meat, he gets a tiny bit of health back. <br />
* In the second two mazes, there are pressure plates with a rose design on them. When your rat steps on them, it will change the position of the swinging doors. If the rat steps on them again, it will switch the doors back. <br />
* It is possible to block bad guys behind different walls, but it may be easier to just kill them with rats. They do not walk into the areas with spikes. <br />
* In the last maze there are blade traps; you need to move your rat through carefully, timing the traps for when they turn off, or when they move down the hall. You can disarm the stationary blades - there are boxes at different points in the room where you can reach them. <br />
* A strategy that makes the third maze easier: drag all the zombies away out of the line of sight of the third maze - back to an alcove near the second maze works well. Kill them all there and park your party members -- the ones who will do the killing -- with the zombies. The person who is going to solve the maze can now do so in peace, without being attacked by zombies, as long as he has enough rotting flesh to poke into the rat maze. <br />
* Once all three mazes are complete, the rats will wake up the mummy. After you defeat the mummy, you can go into the maze if you wish. Most often, the second maze contains a silver key, but it can also appear in the other mazes. This key opens the chest in the third maze located at the rat respawn point. The chest cannot be picked. <br />
* To ensure you get the full 25% conquest bonus, you may need to kite the mummy for a brief period while killing one or two wights created by destroying the sarcophagi in the final room.<br />
* Once you've completed this quest, the words "rat maze" will probably strike fear into your heart. <br />
* The (Optional) Defeat the wight tormentors can only be completed near the end or post completion, as a few wights hide in coffins in the final boss area.<br />
{{XP bonus|k1=62|k2=77|k3=>95|b1=35|b2=46|b3=56|t2=3|solo=4,164|normal=7,300|hard=7,660|elite=8,020}}<br />
|npcreward = Random item<br />
|chest = End mummy chest and optional locked chest (need silver key) inside one of the rat mazes<br />
|monsters = <br />
* [[Akhom]], [[mummy]] boss<br />
* [[Skeleton]]s<br />
* [[Wight]]s<br />
* [[Zombie]]s<br />
}}</div>Raumkrauthttps://ddowiki.com/index.php?title=Tomb_of_the_Blighted&diff=139401Tomb of the Blighted2012-07-10T20:19:12Z<p>Raumkraut: Got aggression bonus with 89 kills</p>
<hr />
<div>{{adpack|adpack=[[Litany of the Dead Part 3|Necropolis Part 3]]}}<br />
{{Quest<br />
|name=Tomb of the Blighted<br />
|level=11<br />
|duration=Long<br />
|xp={{xpcolors|solo=2,796|normal=4,900|hard=5,140|elite=5,380}}<br />
|loc=Tomb of the Blighted<br />
|npc=Hallestorm<br />
|zone=The Necropolis<br />
|patron=The Silver Flame<br />
|favor=6<br />
|mappic=M_tomb_of_the_blighted.png<br />
|maplegend=yes<br />
|overview=Cleanse three fountains and then kill the mummy guardian<br />
|obj=<br />
* Locate the missing Silver Flame soldier<br />
* Locate the source of the stench<br />
* Find the source of the East waterfall<br />
* Dispel the East fountain's corruption<br />
* Dispel the West fountain's corruption<br />
* Dispel the North fountain's corruption<br />
* Find the source of the North waterfall<br />
* Find the source of the West waterfall<br />
* Defeat Odji<br />
* (Optional) Cleanse the urns of blight - (30% base XP)<br />
* (Optional) Slay forty blighted oozes - (20% base XP)<br />
|expect=<br />
* Spawning/respawning monsters<br />
|traps=No traps found<br />
|misc= <br />
* Blight Rot is a special effect that causes -1 damage to Strength, Constitution, Wisdom, and Charisma, and slows your character's movement and attack speeds by 50% every 15 seconds. It's caused by stepping into any of the water on the floor. Bring lots of Lesser Restore potions!<br />
<br />
* Vials are located in the north passage past the body. Refill them at the various fountains. You can carry up to ten at a time. If someone is infected with blight, throw the vial at the ground and let that person walk through it to cure them. The vials can also be thrown at the various blight monsters to inflict damage (generally 60-80pts). Ooze puppet is a useful spell to control blight oozes at times. Be sure to bring plenty of expendable weapons, as weapons will break often - or use muckbane or everbright. There is one locked chest in the dungeon that requires a key. The key is located between the west fountain and the northwest corner of the map by swimming through an underwater eastbound passageway located under the flooded room you must cross by jumping across crates. (The water is obviously Blighted.)<br />
<br />
* Piercing, Slashing or Electricy damage from any spell or weapon will split the blight oozes into violet slimes, which you can kill much easier with fire spells (Blight Oozes are otherwise extremely tough and also immune to fire). On elite difficulty, the violet slimes have far fewer hit points than the blight oozes, so it will be preferable to split the blight ooze and kill the significantly weaker violet ones.<br />
** '''Bug:''' Blight oozes don't split into violet slimes on casual and normal difficulty.<br />
<br />
* Breaking the sarcophagi will spawn Blight Zombies that are replaced with one of a variety of skeleton monsters when killed. Those skeletons can often be more dangerous than the original zombie.<br />
<br />
* The urns that can be cleansed by throwing a vial at them as an optional are generally in the various alcoves and small side passages shown on the map. The end boss can be treated as any other mummy and spawns alone.<br />
<br />
* Do not leave the quest while blighted. The only way to cure the blight is with the holy water, and you will have to repeat it (which can be a pain, given that the blight slows your movement) in order to get access to some holy water again.<br />
<br />
* If you do leave while blighted, death will remove the effect. Die in a tavern to avoid equipment damage. Using /death is faster than waiting for the blight to kill you. Remember, if you re-enter to cure the blight, you must re-complete the quest to stay flagged for the Cursed Crypt.<br />
<br />
* '''Bug Alert:''' Flask of Holy Water - There appears to be a {{bug}} with equipping the flasks that causes bows and crossbows to cease doing damage to anything, until you change ammo types and shoot at something with the alternate ammo.<br />
{{XP bonus|87|k1=89|k2=127|k3=47|b1=61|solo=2,796|normal=4,900|hard=5,140|elite=5,380}}<br />
* Ransack bonus: Impossible<br />
**Note: Getting conquest requires killing a few respawning oozes. They will also be required to complete the optional, as there are only about 15 oozes total, of which about 5 respawn.<br />
<br />
|npcreward=Random item<br />
|chest='''3'''<br />
**'''1''' opened by key only in a northwest alcove (the key is underwater, in the eastern room with floating crates)<br />
**'''1''' in the north alcove<br />
**'''1''' at the end for killing Odji (Mummy)<br />
|monsters=<br />
'''[[Monster_Information/11#Tomb_of_the_Blighted|Monster Information]]'''<br />
<br /><br />
Blight Ooze, Blight Zombie (which become Blight skeletons, Blight Warriors and Blight Casters after destruction), Gelatinous Cubes<br />
}}</div>Raumkrauthttps://ddowiki.com/index.php?title=Item:Corsair%27s_Bandana&diff=138067Item:Corsair's Bandana2012-07-04T20:36:11Z<p>Raumkraut: Screencap of the Bandana</p>
<hr />
<div>[[Image:Corsair's_Bandana.jpg]]</div>Raumkrauthttps://ddowiki.com/index.php?title=File:Corsair%27s_Bandana.jpg&diff=138066File:Corsair's Bandana.jpg2012-07-04T20:34:56Z<p>Raumkraut: TBC's new Corsair's Bandana</p>
<hr />
<div>== Summary ==<br />
TBC's new Corsair's Bandana<br />
== Copyright status: ==<br />
<br />
== Source: ==</div>Raumkrauthttps://ddowiki.com/index.php?title=Item:Scoundrel%27s_Cutlass&diff=138065Item:Scoundrel's Cutlass2012-07-04T20:33:31Z<p>Raumkraut: Screencap of the Cutlass</p>
<hr />
<div>[[Image:Scoundrel's_Cutlass.jpg]]</div>Raumkrauthttps://ddowiki.com/index.php?title=File:Scoundrel%27s_Cutlass.jpg&diff=138064File:Scoundrel's Cutlass.jpg2012-07-04T20:32:38Z<p>Raumkraut: TBC's new Scoundrel's Cutlass</p>
<hr />
<div>== Summary ==<br />
TBC's new Scoundrel's Cutlass<br />
== Copyright status: ==<br />
<br />
== Source: ==</div>Raumkrauthttps://ddowiki.com/index.php?title=File:Brine_Shaman%27s_Staff.jpg&diff=138063File:Brine Shaman's Staff.jpg2012-07-04T20:30:38Z<p>Raumkraut: uploaded a new version of &quot;File:Brine Shaman's Staff.jpg&quot;.: Unscaled version</p>
<hr />
<div>== Summary ==<br />
Description of the Brine Shaman's Staff, found in Three-Barrel Cove.<br />
== Copyright status: ==<br />
<br />
== Source: ==</div>Raumkrauthttps://ddowiki.com/index.php?title=Item:Scoundrel%27s_Longsword&diff=138062Item:Scoundrel's Longsword2012-07-04T19:17:42Z<p>Raumkraut: Screencap of Scoundrel's Longsword tooltip</p>
<hr />
<div>[[image:Scoundrel's_Longsword.jpg]]</div>Raumkrauthttps://ddowiki.com/index.php?title=File:Scoundrel%27s_Longsword.jpg&diff=138061File:Scoundrel's Longsword.jpg2012-07-04T19:16:53Z<p>Raumkraut: Screencap of a Scoundrel's Longsword</p>
<hr />
<div>== Summary ==<br />
Screencap of a Scoundrel's Longsword<br />
== Copyright status: ==<br />
<br />
== Source: ==</div>Raumkrauthttps://ddowiki.com/index.php?title=Three-Barrel_Cove_(heroic)&diff=225981Three-Barrel Cove (heroic)2012-07-04T19:10:46Z<p>Raumkraut: /* Named Loot */ Not "The" Legend of Two-Toed Tobias</p>
<hr />
<div>{{Image popup|[[Image:ThreeBarrelCoveMap.jpg|thumb|300px|right|Three-Barrel Cove map <span style="color:red">Spoilers!</span>]]|ThreeBarrelCoveMap.jpg|width=800}}<br />
{{adpack|adpack=Three-Barrel Cove}}<br />
<br />
[[Image:Adpack 3barrelcove.jpg|120x120px|left]]<br />
<br />
''A former pirate haven, Three-Barrel Cove is still a very rowdy outpost town on an island north of Stormreach. There are many dangerous adventures and dungeons that await characters brave enough to explore Three-Barrel Cove.'' <br /><br />
This wilderness adventure zone can be accessed through the Salty Wench via the [[House Deneith]] Port Agent, the [[Harbor]] Port Agent (Nadine Shipton just to the Northwest of the Lighthouse island), or the [[House Kundarak]] port agent (Mevrin Undertow, near Arlsie Forr and due south of the Vault of Night). Accessible to characters with minimum level 3, this allows level 3 to 8 characters full XP rewards.<br />
<br />
Optionally, complete the [[Pirates of the Thunder Sea]] mini pre-quest to guide you when getting to Three-Barrel Cove.<br />
<br />
==Points of Interest==<br />
* [[Salty Wench Tavern]] (tavern)<br />
* [[Black Loch]] (town area)<br />
* Moghar Hornbane<br />
** Will give 30 minute [[Water Breathing]] (town area)<br />
<br />
{{-}}<br />
== Wilderness Objectives ==<br />
<br />
{| border="1" align="center" width="100%"<br />
|- align="center"<br />
! rowspan="2"| Rare Encounter<br />
! rowspan="2"| Slayer<br />
! colspan="2"| Explorer<br />
|- align="center"<br />
! Lore<br />
! Dungeon<br />Entrances<br />
|- <br />
|<br />
* Slay [[Ilmarin Tychonn]], Air Pirate Captain<br />
* Slay [[Dybesh Relix]], First Mate<br />
* Slay [[Hafgrim Moonhowler]], Bugbear Shanty Singer<br />
* Slay [[Scorchtusk]], Minotaur Bruiser<br />
* Slay [[Captain Dustdyn]], Orc Pirate Captain<br />
* Slay [[Chortle]], Hyena Packmaster<br />
* Slay [[Lacerator, Scorpion Manhunter]]<br />
* Slay [[Vitia]], Darkfang Slayer<br />
* Slay [[Thrum]], Ancient Earth Elemental<br />
* Slay [[Brine]], Sahuagin Chieftain<br />
* Slay [[Dulse]], Champion of The Devourer<br />
* Slay [[Admiral Ancker]], Kobold Sea Captain<br />
* Slay [[Cannoneer Strinati]], Fallen Crewman<br />
* Slay [[Ithun Orenah]], Tiefling Master Assassin<br />
|<br />
* Slay 10 Three-Barrel Cove denizens: 245 XP<br />
* Slay 25 Three-Barrel Cove denizens: 340 XP<br />
* Slay 50 Three-Barrel Cove denizens: 485 XP<br />
* Slay 100 Three-Barrel Cove denizens: 780 XP<br />
* Slay 200 Three-Barrel Cove denizens: 1,355 XP<br />
* Slay 400 Three-Barrel Cove denizens: 2,525 XP<br />
* Slay 750 Three-Barrel Cove denizens: 4,395 XP<br />
* Slay 1500 Three-Barrel Cove denizens: 9,450 XP<br />
|<br />
* {{long popup|1=Find the Elusive Bounty|2=Go to the spot on the map designated. If you haven't mastered the art of jump and cast from the water, the Rotten Shark is the nearest shallow land/water where a spell can be cast. 1 min. 30 seems too short of a time water-breathing, 3 minutes ought to be sufficient to swim down and recall out. Swim down as far as you can. Then look for a vertical opening at one of the "clock positions of 3, 6, 9, 12". It allows you to swim horizontally further into the caves. when you can swim no further, swim up in that alcove as high as you can go. The rocks form a "T" and at the center of the t's crosspieces is a small opening in the rock to reach the bounty. Have several inventory slots free before even diving to collect all the loot.}}<br />
* {{long popup|1=Find the Buccaneer's Walkway|2=Leave the Salty Wench Tavern and go through the doorway in the wall (to where the ramp down to the dock is); go north through the next doorway, and turn northwest. Straight ahead will be a broken wall; climb up to the catwalks. [http://community.codemasters.com/forum/dungeons-dragons-online-general-discussion-296/389782-three-barrel-cove-explorers.html][http://forums.ddo.com/showthread.php?t=201673]}}<br />
* Find the Black Loch<br />
* Find the West Wind's Mistress<br />
* Find the Lady Luck<br />
* Find the Bazaar Crescent<br />
* Find Admiral Ancker's Encampment<br />
* Find the Crow's Nest<br />
* Find the Bell Tower<br />
* Find the Good Fortune<br />
* Find the Rotten Shark<br />
* Find the Smuggler's Dock<br />
* Find the Orc Pirate Stronghold<br />
|<br />
*Find Lars Riflee<br />
*Discover The Wheeping Cove<br />
*Find Garl's Tomb<br />
*Find the Fire Caves<br />
*Find Scoundrel's Run<br />
*Find Goldhorn's Repository<br />
*Find Rackam's Trial<br />
|- <br />
| align="left" colspan="2"| Each Rare Encounter is worth 400 XP, with a 2,600 Bonus XP for killing everything.<br />
| align="center" colspan="2"| Each Explorer is worth 200 XP, with a 1,000 Bonus XP for locating everything.<br />
|}<br />
<br />
==Quests==<br />
<br />
{| {{QTH}}<br />
|- align="center"<br />
{{QTL|[[The Fire Caves]]: [[The Stones Run Red]]|5|12|[[The Free Agents]]|1,058|1,892|2,020|2,148|no}}<br />
|- align="center"<br />
{{QTL|[[The Fire Caves]]: [[Brood of Flame]]|5|9|[[The Free Agents]]|574|1,024|1,090|1,156|no}}<br />
|- align="center"<br />
{{QTL|[[Guard Duty]]|5|6|[[The Free Agents]]|309|548|580|612|no}}<br />
|- align="center"<br />
{{QTL|[[Legend of Two-Toed Tobias]]|5|12|[[The Free Agents]]|684|1,220|1,300|1,380|no}}<br />
|- align="center"<br />
{{QTL|[[Prove Your Worth]]|5|9|[[The Free Agents]]|517|921|980|1,038|no}}<br />
|- align="center"<br />
{{QTL|[[Ghost of a Chance]]|5|12|[[The Free Agents]]|684|1,220|1,300|1,380|no}}<br />
|- align="center"<br />
{{QTL|[[The Scoundrel's Run]]|7|12|[[The Free Agents]]|780|1,380|1,460|1,540|no}}<br />
|- align="center"<br />
{{QTL|[[Garl's Tomb]]: [[The Troglodytes' Get]]|6|12|[[The Free Agents]]|614|1,090|1,156|1,222|no}}<br />
|- align="center"<br />
{{QTL|[[Garl's Tomb]]: [[Old Grey Garl]]|7|15|[[The Free Agents]]|786|1,390|1,471|1,552|no}}<br />
|- align="center" class="sortbottom"<br />
{{QTB|9|99|6006|10685|11357|12028}}<br />
|}<br />
<br />
==Named Loot==<br />
<br />
Three Barrel named loot is new with Update 14.<br />
<br />
* [[Brine Shaman's Staff]] - Quarterstaff: +2, Cha/Int Attack, Str Damage, Spellcasting Implement, Glaciation, Magnetism, Minor Ice Lore, Minor Lightning Lore, Tidal, Spell: Gust of Wind [3/Charges,Eternal] [ML:6]<br />
* [[Chieftain's Spear]] - Quarterstaff: +2, Bleed, Maiming, Puncturing, can use both STR/DEX as atk/dmg, 19-20/x2, also deals piercing damage [ML:4] (Chest loot: [[Brine]], sahuagin chieftain)<br />
* [[Corsair's Bandana]] - Helm: Spot +5, Swim +5, Resistance +2, [http://ddowiki.com/page/Named_item_sets Corsair's Cunning Item Set] [ML:5]<br />
* [[Corsair's Cufflinks]] - Bracers: Armor Bonus +5, Haggle +5, Attack Bonus +1, [http://ddowiki.com/page/Named_item_sets Corsair's Cunning Item Set] [ML:5]<br />
* [[Corsair's Galoshes]] - Boots: Balance +5, Jump +5, Striding +15%, [http://ddowiki.com/page/Named_item_sets Corsair's Cunning Item Set] [ML:5] (End Reward: [[Garl's Tomb]])<br />
* [[Greatbow of the Scrag]] - Longbow: +2, 2d8+2, Blunted Ammunition BtCoE [ML:4] (Chest loot : [[Dulse]], rare scrag)<br />
* [[Kobold Admiral's Uniform]] - +3 Leather armor, +6 AC, +6 max dex, 10% asf, axeblock, spearblock [ML:4] (Chest loot: [[Admiral Ancker]]) [http://ddowiki.com/page/File:Koboldadmiral.JPG]<br />
* [[Moonhowl Axe]] - Greatclub: +2 (1d12), Proficiency: Greatclub granted, Screaming, 20/x3, can use both STR/CHA (yes, this one charisma) as atk/dmg. ML:4 (Chest Loot: [[Hafgrim Moonhowler]] Bugbear rare) [http://ddowiki.com/page/File:Moonhowl.jpg]<br />
* [[Orcish Privateer's Plate]] - Full Plate: +3, Mithral, Feat: Mobility, Intimidate +5 [ML:4] (Chest Loot: [[Captain Dustdyn]])<br />
* [[Pirate Treasure Map]] - Consumable: +1 to Loot for 15 Seconds (Possible chest loot at [[Dybesh Relix]], moderate drop rate, and yes each quest in 3BC can drop map, but 100% drop on 3rd completions.<br />
* [[Scorching Wraps]] - Handwraps: +2, Flaming Burst, Spiked, Bleed [ML:4] (Chest Loot: [[Scorchtusk]])<br />
* [[Scoundrel's Cutlass]] - Scimitar: 1d8+2, Frost, Anarchic [ML:6]<br />
* [[Scoundrel's Greatsword]] - Greatsword: 2d8+2, Flaming, Anarchic [ML:6] (End Reward: [[Legend of Two-Toed Tobias]])<br />
* [[Scoundrel's Longsword]] - Longsword: 1d10+2, Shock, Anarchic [ML:6] (End Reward: [[Legend of Two-Toed Tobias]])<br />
* [[Scoundrel's Repeating Heavy Crossbow]] - Repeating Heavy Crossbow: 1d12+2, Acid, Anarchic [ML:6]<br />
* [[Sky Pirate's Dagger]] - Dagger: +2, Keen, can use STR/DEX for both atk/dmg, 17-20/x3 [http://ddowiki.com/page/File:Skypirate.jpg] (rare chest loot : [[Ilmarin Tychonn]]) <br />
* [[Strinati's Hand Cannon]] - Runearm: Exploding Cannon Shot, Max Charge Tier 3, Wizardry II, Rune Arm Imbue: Fire II, Craftable +3 [ML:5] (Chest [[Cannoneer Strinati]])<br />
* [[Tiefling Assassin's Blade]] - Short Sword: 1d6+2, Keen, Wounding, Poison, can use both STR/DEX as atk/dmg, 15-20/x2 BtCoE [ML:4] (Chest Loot: [[Ithun Orenah]])<br />
<br />
<br />
Note: Treasure map and the 3-set items along with 'scoundrel type' weapons have a chance of appearing in end rewards of Ghost of a chance, Scoundrel's run, Legend of Two-toed Tobias, Fire caves I-II, Garl's tomb I-II, and Prove your worth. Every third completion you will receive a complete list.<br />
<br />
[[Category:Wilderness Adventure Areas]]<br />
[[Category:Zones]]<br />
[[Category:Adventure Packs]]</div>Raumkrauthttps://ddowiki.com/index.php?title=Three-Barrel_Cove&diff=138060Three-Barrel Cove2012-07-04T19:10:46Z<p>Raumkraut: /* Named Loot */ Not "The" Legend of Two-Toed Tobias</p>
<hr />
<div>{{Image popup|[[Image:ThreeBarrelCoveMap.jpg|thumb|300px|right|Three-Barrel Cove map <span style="color:red">Spoilers!</span>]]|ThreeBarrelCoveMap.jpg|width=800}}<br />
{{adpack|adpack=Three-Barrel Cove}}<br />
<br />
[[Image:Adpack 3barrelcove.jpg|120x120px|left]]<br />
<br />
''A former pirate haven, Three-Barrel Cove is still a very rowdy outpost town on an island north of Stormreach. There are many dangerous adventures and dungeons that await characters brave enough to explore Three-Barrel Cove.'' <br /><br />
This wilderness adventure zone can be accessed through the Salty Wench via the [[House Deneith]] Port Agent, the [[Harbor]] Port Agent (Nadine Shipton just to the Northwest of the Lighthouse island), or the [[House Kundarak]] port agent (Mevrin Undertow, near Arlsie Forr and due south of the Vault of Night). Accessible to characters with minimum level 3, this allows level 3 to 8 characters full XP rewards.<br />
<br />
Optionally, complete the [[Pirates of the Thunder Sea]] mini pre-quest to guide you when getting to Three-Barrel Cove.<br />
<br />
==Points of Interest==<br />
* [[Salty Wench Tavern]] (tavern)<br />
* [[Black Loch]] (town area)<br />
* Moghar Hornbane<br />
** Will give 30 minute [[Water Breathing]] (town area)<br />
<br />
{{-}}<br />
== Wilderness Objectives ==<br />
<br />
{| border="1" align="center" width="100%"<br />
|- align="center"<br />
! rowspan="2"| Rare Encounter<br />
! rowspan="2"| Slayer<br />
! colspan="2"| Explorer<br />
|- align="center"<br />
! Lore<br />
! Dungeon<br />Entrances<br />
|- <br />
|<br />
* Slay [[Ilmarin Tychonn]], Air Pirate Captain<br />
* Slay [[Dybesh Relix]], First Mate<br />
* Slay [[Hafgrim Moonhowler]], Bugbear Shanty Singer<br />
* Slay [[Scorchtusk]], Minotaur Bruiser<br />
* Slay [[Captain Dustdyn]], Orc Pirate Captain<br />
* Slay [[Chortle]], Hyena Packmaster<br />
* Slay [[Lacerator, Scorpion Manhunter]]<br />
* Slay [[Vitia]], Darkfang Slayer<br />
* Slay [[Thrum]], Ancient Earth Elemental<br />
* Slay [[Brine]], Sahuagin Chieftain<br />
* Slay [[Dulse]], Champion of The Devourer<br />
* Slay [[Admiral Ancker]], Kobold Sea Captain<br />
* Slay [[Cannoneer Strinati]], Fallen Crewman<br />
* Slay [[Ithun Orenah]], Tiefling Master Assassin<br />
|<br />
* Slay 10 Three-Barrel Cove denizens: 245 XP<br />
* Slay 25 Three-Barrel Cove denizens: 340 XP<br />
* Slay 50 Three-Barrel Cove denizens: 485 XP<br />
* Slay 100 Three-Barrel Cove denizens: 780 XP<br />
* Slay 200 Three-Barrel Cove denizens: 1,355 XP<br />
* Slay 400 Three-Barrel Cove denizens: 2,525 XP<br />
* Slay 750 Three-Barrel Cove denizens: 4,395 XP<br />
* Slay 1500 Three-Barrel Cove denizens: 9,450 XP<br />
|<br />
* {{long popup|1=Find the Elusive Bounty|2=Go to the spot on the map designated. If you haven't mastered the art of jump and cast from the water, the Rotten Shark is the nearest shallow land/water where a spell can be cast. 1 min. 30 seems too short of a time water-breathing, 3 minutes ought to be sufficient to swim down and recall out. Swim down as far as you can. Then look for a vertical opening at one of the "clock positions of 3, 6, 9, 12". It allows you to swim horizontally further into the caves. when you can swim no further, swim up in that alcove as high as you can go. The rocks form a "T" and at the center of the t's crosspieces is a small opening in the rock to reach the bounty. Have several inventory slots free before even diving to collect all the loot.}}<br />
* {{long popup|1=Find the Buccaneer's Walkway|2=Leave the Salty Wench Tavern and go through the doorway in the wall (to where the ramp down to the dock is); go north through the next doorway, and turn northwest. Straight ahead will be a broken wall; climb up to the catwalks. [http://community.codemasters.com/forum/dungeons-dragons-online-general-discussion-296/389782-three-barrel-cove-explorers.html][http://forums.ddo.com/showthread.php?t=201673]}}<br />
* Find the Black Loch<br />
* Find the West Wind's Mistress<br />
* Find the Lady Luck<br />
* Find the Bazaar Crescent<br />
* Find Admiral Ancker's Encampment<br />
* Find the Crow's Nest<br />
* Find the Bell Tower<br />
* Find the Good Fortune<br />
* Find the Rotten Shark<br />
* Find the Smuggler's Dock<br />
* Find the Orc Pirate Stronghold<br />
|<br />
*Find Lars Riflee<br />
*Discover The Wheeping Cove<br />
*Find Garl's Tomb<br />
*Find the Fire Caves<br />
*Find Scoundrel's Run<br />
*Find Goldhorn's Repository<br />
*Find Rackam's Trial<br />
|- <br />
| align="left" colspan="2"| Each Rare Encounter is worth 400 XP, with a 2,600 Bonus XP for killing everything.<br />
| align="center" colspan="2"| Each Explorer is worth 200 XP, with a 1,000 Bonus XP for locating everything.<br />
|}<br />
<br />
==Quests==<br />
<br />
{| {{QTH}}<br />
|- align="center"<br />
{{QTL|[[The Fire Caves]]: [[The Stones Run Red]]|5|12|[[The Free Agents]]|1,058|1,892|2,020|2,148|no}}<br />
|- align="center"<br />
{{QTL|[[The Fire Caves]]: [[Brood of Flame]]|5|9|[[The Free Agents]]|574|1,024|1,090|1,156|no}}<br />
|- align="center"<br />
{{QTL|[[Guard Duty]]|5|6|[[The Free Agents]]|309|548|580|612|no}}<br />
|- align="center"<br />
{{QTL|[[Legend of Two-Toed Tobias]]|5|12|[[The Free Agents]]|684|1,220|1,300|1,380|no}}<br />
|- align="center"<br />
{{QTL|[[Prove Your Worth]]|5|9|[[The Free Agents]]|517|921|980|1,038|no}}<br />
|- align="center"<br />
{{QTL|[[Ghost of a Chance]]|5|12|[[The Free Agents]]|684|1,220|1,300|1,380|no}}<br />
|- align="center"<br />
{{QTL|[[The Scoundrel's Run]]|7|12|[[The Free Agents]]|780|1,380|1,460|1,540|no}}<br />
|- align="center"<br />
{{QTL|[[Garl's Tomb]]: [[The Troglodytes' Get]]|6|12|[[The Free Agents]]|614|1,090|1,156|1,222|no}}<br />
|- align="center"<br />
{{QTL|[[Garl's Tomb]]: [[Old Grey Garl]]|7|15|[[The Free Agents]]|786|1,390|1,471|1,552|no}}<br />
|- align="center" class="sortbottom"<br />
{{QTB|9|99|6006|10685|11357|12028}}<br />
|}<br />
<br />
==Named Loot==<br />
<br />
Three Barrel named loot is new with Update 14.<br />
<br />
* [[Brine Shaman's Staff]] - Quarterstaff: +2, Cha/Int Attack, Str Damage, Spellcasting Implement, Glaciation, Magnetism, Minor Ice Lore, Minor Lightning Lore, Tidal, Spell: Gust of Wind [3/Charges,Eternal] [ML:6]<br />
* [[Chieftain's Spear]] - Quarterstaff: +2, Bleed, Maiming, Puncturing, can use both STR/DEX as atk/dmg, 19-20/x2, also deals piercing damage [ML:4] (Chest loot: [[Brine]], sahuagin chieftain)<br />
* [[Corsair's Bandana]] - Helm: Spot +5, Swim +5, Resistance +2, [http://ddowiki.com/page/Named_item_sets Corsair's Cunning Item Set] [ML:5]<br />
* [[Corsair's Cufflinks]] - Bracers: Armor Bonus +5, Haggle +5, Attack Bonus +1, [http://ddowiki.com/page/Named_item_sets Corsair's Cunning Item Set] [ML:5]<br />
* [[Corsair's Galoshes]] - Boots: Balance +5, Jump +5, Striding +15%, [http://ddowiki.com/page/Named_item_sets Corsair's Cunning Item Set] [ML:5] (End Reward: [[Garl's Tomb]])<br />
* [[Greatbow of the Scrag]] - Longbow: +2, 2d8+2, Blunted Ammunition BtCoE [ML:4] (Chest loot : [[Dulse]], rare scrag)<br />
* [[Kobold Admiral's Uniform]] - +3 Leather armor, +6 AC, +6 max dex, 10% asf, axeblock, spearblock [ML:4] (Chest loot: [[Admiral Ancker]]) [http://ddowiki.com/page/File:Koboldadmiral.JPG]<br />
* [[Moonhowl Axe]] - Greatclub: +2 (1d12), Proficiency: Greatclub granted, Screaming, 20/x3, can use both STR/CHA (yes, this one charisma) as atk/dmg. ML:4 (Chest Loot: [[Hafgrim Moonhowler]] Bugbear rare) [http://ddowiki.com/page/File:Moonhowl.jpg]<br />
* [[Orcish Privateer's Plate]] - Full Plate: +3, Mithral, Feat: Mobility, Intimidate +5 [ML:4] (Chest Loot: [[Captain Dustdyn]])<br />
* [[Pirate Treasure Map]] - Consumable: +1 to Loot for 15 Seconds (Possible chest loot at [[Dybesh Relix]], moderate drop rate, and yes each quest in 3BC can drop map, but 100% drop on 3rd completions.<br />
* [[Scorching Wraps]] - Handwraps: +2, Flaming Burst, Spiked, Bleed [ML:4] (Chest Loot: [[Scorchtusk]])<br />
* [[Scoundrel's Cutlass]] - Scimitar: 1d8+2, Frost, Anarchic [ML:6]<br />
* [[Scoundrel's Greatsword]] - Greatsword: 2d8+2, Flaming, Anarchic [ML:6] (End Reward: [[Legend of Two-Toed Tobias]])<br />
* [[Scoundrel's Longsword]] - Longsword: 1d10+2, Shock, Anarchic [ML:6] (End Reward: [[Legend of Two-Toed Tobias]])<br />
* [[Scoundrel's Repeating Heavy Crossbow]] - Repeating Heavy Crossbow: 1d12+2, Acid, Anarchic [ML:6]<br />
* [[Sky Pirate's Dagger]] - Dagger: +2, Keen, can use STR/DEX for both atk/dmg, 17-20/x3 [http://ddowiki.com/page/File:Skypirate.jpg] (rare chest loot : [[Ilmarin Tychonn]]) <br />
* [[Strinati's Hand Cannon]] - Runearm: Exploding Cannon Shot, Max Charge Tier 3, Wizardry II, Rune Arm Imbue: Fire II, Craftable +3 [ML:5] (Chest [[Cannoneer Strinati]])<br />
* [[Tiefling Assassin's Blade]] - Short Sword: 1d6+2, Keen, Wounding, Poison, can use both STR/DEX as atk/dmg, 15-20/x2 BtCoE [ML:4] (Chest Loot: [[Ithun Orenah]])<br />
<br />
<br />
Note: Treasure map and the 3-set items along with 'scoundrel type' weapons have a chance of appearing in end rewards of Ghost of a chance, Scoundrel's run, Legend of Two-toed Tobias, Fire caves I-II, Garl's tomb I-II, and Prove your worth. Every third completion you will receive a complete list.<br />
<br />
[[Category:Wilderness Adventure Areas]]<br />
[[Category:Zones]]<br />
[[Category:Adventure Packs]]</div>Raumkrauthttps://ddowiki.com/index.php?title=Three-Barrel_Cove_(heroic)&diff=225980Three-Barrel Cove (heroic)2012-07-04T19:07:39Z<p>Raumkraut: /* Named Loot */ Scoundrel's Longsword comes from TLoTTT</p>
<hr />
<div>{{Image popup|[[Image:ThreeBarrelCoveMap.jpg|thumb|300px|right|Three-Barrel Cove map <span style="color:red">Spoilers!</span>]]|ThreeBarrelCoveMap.jpg|width=800}}<br />
{{adpack|adpack=Three-Barrel Cove}}<br />
<br />
[[Image:Adpack 3barrelcove.jpg|120x120px|left]]<br />
<br />
''A former pirate haven, Three-Barrel Cove is still a very rowdy outpost town on an island north of Stormreach. There are many dangerous adventures and dungeons that await characters brave enough to explore Three-Barrel Cove.'' <br /><br />
This wilderness adventure zone can be accessed through the Salty Wench via the [[House Deneith]] Port Agent, the [[Harbor]] Port Agent (Nadine Shipton just to the Northwest of the Lighthouse island), or the [[House Kundarak]] port agent (Mevrin Undertow, near Arlsie Forr and due south of the Vault of Night). Accessible to characters with minimum level 3, this allows level 3 to 8 characters full XP rewards.<br />
<br />
Optionally, complete the [[Pirates of the Thunder Sea]] mini pre-quest to guide you when getting to Three-Barrel Cove.<br />
<br />
==Points of Interest==<br />
* [[Salty Wench Tavern]] (tavern)<br />
* [[Black Loch]] (town area)<br />
* Moghar Hornbane<br />
** Will give 30 minute [[Water Breathing]] (town area)<br />
<br />
{{-}}<br />
== Wilderness Objectives ==<br />
<br />
{| border="1" align="center" width="100%"<br />
|- align="center"<br />
! rowspan="2"| Rare Encounter<br />
! rowspan="2"| Slayer<br />
! colspan="2"| Explorer<br />
|- align="center"<br />
! Lore<br />
! Dungeon<br />Entrances<br />
|- <br />
|<br />
* Slay [[Ilmarin Tychonn]], Air Pirate Captain<br />
* Slay [[Dybesh Relix]], First Mate<br />
* Slay [[Hafgrim Moonhowler]], Bugbear Shanty Singer<br />
* Slay [[Scorchtusk]], Minotaur Bruiser<br />
* Slay [[Captain Dustdyn]], Orc Pirate Captain<br />
* Slay [[Chortle]], Hyena Packmaster<br />
* Slay [[Lacerator, Scorpion Manhunter]]<br />
* Slay [[Vitia]], Darkfang Slayer<br />
* Slay [[Thrum]], Ancient Earth Elemental<br />
* Slay [[Brine]], Sahuagin Chieftain<br />
* Slay [[Dulse]], Champion of The Devourer<br />
* Slay [[Admiral Ancker]], Kobold Sea Captain<br />
* Slay [[Cannoneer Strinati]], Fallen Crewman<br />
* Slay [[Ithun Orenah]], Tiefling Master Assassin<br />
|<br />
* Slay 10 Three-Barrel Cove denizens: 245 XP<br />
* Slay 25 Three-Barrel Cove denizens: 340 XP<br />
* Slay 50 Three-Barrel Cove denizens: 485 XP<br />
* Slay 100 Three-Barrel Cove denizens: 780 XP<br />
* Slay 200 Three-Barrel Cove denizens: 1,355 XP<br />
* Slay 400 Three-Barrel Cove denizens: 2,525 XP<br />
* Slay 750 Three-Barrel Cove denizens: 4,395 XP<br />
* Slay 1500 Three-Barrel Cove denizens: 9,450 XP<br />
|<br />
* {{long popup|1=Find the Elusive Bounty|2=Go to the spot on the map designated. If you haven't mastered the art of jump and cast from the water, the Rotten Shark is the nearest shallow land/water where a spell can be cast. 1 min. 30 seems too short of a time water-breathing, 3 minutes ought to be sufficient to swim down and recall out. Swim down as far as you can. Then look for a vertical opening at one of the "clock positions of 3, 6, 9, 12". It allows you to swim horizontally further into the caves. when you can swim no further, swim up in that alcove as high as you can go. The rocks form a "T" and at the center of the t's crosspieces is a small opening in the rock to reach the bounty. Have several inventory slots free before even diving to collect all the loot.}}<br />
* {{long popup|1=Find the Buccaneer's Walkway|2=Leave the Salty Wench Tavern and go through the doorway in the wall (to where the ramp down to the dock is); go north through the next doorway, and turn northwest. Straight ahead will be a broken wall; climb up to the catwalks. [http://community.codemasters.com/forum/dungeons-dragons-online-general-discussion-296/389782-three-barrel-cove-explorers.html][http://forums.ddo.com/showthread.php?t=201673]}}<br />
* Find the Black Loch<br />
* Find the West Wind's Mistress<br />
* Find the Lady Luck<br />
* Find the Bazaar Crescent<br />
* Find Admiral Ancker's Encampment<br />
* Find the Crow's Nest<br />
* Find the Bell Tower<br />
* Find the Good Fortune<br />
* Find the Rotten Shark<br />
* Find the Smuggler's Dock<br />
* Find the Orc Pirate Stronghold<br />
|<br />
*Find Lars Riflee<br />
*Discover The Wheeping Cove<br />
*Find Garl's Tomb<br />
*Find the Fire Caves<br />
*Find Scoundrel's Run<br />
*Find Goldhorn's Repository<br />
*Find Rackam's Trial<br />
|- <br />
| align="left" colspan="2"| Each Rare Encounter is worth 400 XP, with a 2,600 Bonus XP for killing everything.<br />
| align="center" colspan="2"| Each Explorer is worth 200 XP, with a 1,000 Bonus XP for locating everything.<br />
|}<br />
<br />
==Quests==<br />
<br />
{| {{QTH}}<br />
|- align="center"<br />
{{QTL|[[The Fire Caves]]: [[The Stones Run Red]]|5|12|[[The Free Agents]]|1,058|1,892|2,020|2,148|no}}<br />
|- align="center"<br />
{{QTL|[[The Fire Caves]]: [[Brood of Flame]]|5|9|[[The Free Agents]]|574|1,024|1,090|1,156|no}}<br />
|- align="center"<br />
{{QTL|[[Guard Duty]]|5|6|[[The Free Agents]]|309|548|580|612|no}}<br />
|- align="center"<br />
{{QTL|[[Legend of Two-Toed Tobias]]|5|12|[[The Free Agents]]|684|1,220|1,300|1,380|no}}<br />
|- align="center"<br />
{{QTL|[[Prove Your Worth]]|5|9|[[The Free Agents]]|517|921|980|1,038|no}}<br />
|- align="center"<br />
{{QTL|[[Ghost of a Chance]]|5|12|[[The Free Agents]]|684|1,220|1,300|1,380|no}}<br />
|- align="center"<br />
{{QTL|[[The Scoundrel's Run]]|7|12|[[The Free Agents]]|780|1,380|1,460|1,540|no}}<br />
|- align="center"<br />
{{QTL|[[Garl's Tomb]]: [[The Troglodytes' Get]]|6|12|[[The Free Agents]]|614|1,090|1,156|1,222|no}}<br />
|- align="center"<br />
{{QTL|[[Garl's Tomb]]: [[Old Grey Garl]]|7|15|[[The Free Agents]]|786|1,390|1,471|1,552|no}}<br />
|- align="center" class="sortbottom"<br />
{{QTB|9|99|6006|10685|11357|12028}}<br />
|}<br />
<br />
==Named Loot==<br />
<br />
Three Barrel named loot is new with Update 14.<br />
<br />
* [[Brine Shaman's Staff]] - Quarterstaff: +2, Cha/Int Attack, Str Damage, Spellcasting Implement, Glaciation, Magnetism, Minor Ice Lore, Minor Lightning Lore, Tidal, Spell: Gust of Wind [3/Charges,Eternal] [ML:6]<br />
* [[Chieftain's Spear]] - Quarterstaff: +2, Bleed, Maiming, Puncturing, can use both STR/DEX as atk/dmg, 19-20/x2, also deals piercing damage [ML:4] (Chest loot: [[Brine]], sahuagin chieftain)<br />
* [[Corsair's Bandana]] - Helm: Spot +5, Swim +5, Resistance +2, [http://ddowiki.com/page/Named_item_sets Corsair's Cunning Item Set] [ML:5]<br />
* [[Corsair's Cufflinks]] - Bracers: Armor Bonus +5, Haggle +5, Attack Bonus +1, [http://ddowiki.com/page/Named_item_sets Corsair's Cunning Item Set] [ML:5]<br />
* [[Corsair's Galoshes]] - Boots: Balance +5, Jump +5, Striding +15%, [http://ddowiki.com/page/Named_item_sets Corsair's Cunning Item Set] [ML:5] (End Reward: [[Garl's Tomb]])<br />
* [[Greatbow of the Scrag]] - Longbow: +2, 2d8+2, Blunted Ammunition BtCoE [ML:4] (Chest loot : [[Dulse]], rare scrag)<br />
* [[Kobold Admiral's Uniform]] - +3 Leather armor, +6 AC, +6 max dex, 10% asf, axeblock, spearblock [ML:4] (Chest loot: [[Admiral Ancker]]) [http://ddowiki.com/page/File:Koboldadmiral.JPG]<br />
* [[Moonhowl Axe]] - Greatclub: +2 (1d12), Proficiency: Greatclub granted, Screaming, 20/x3, can use both STR/CHA (yes, this one charisma) as atk/dmg. ML:4 (Chest Loot: [[Hafgrim Moonhowler]] Bugbear rare) [http://ddowiki.com/page/File:Moonhowl.jpg]<br />
* [[Orcish Privateer's Plate]] - Full Plate: +3, Mithral, Feat: Mobility, Intimidate +5 [ML:4] (Chest Loot: [[Captain Dustdyn]])<br />
* [[Pirate Treasure Map]] - Consumable: +1 to Loot for 15 Seconds (Possible chest loot at [[Dybesh Relix]], moderate drop rate, and yes each quest in 3BC can drop map, but 100% drop on 3rd completions.<br />
* [[Scorching Wraps]] - Handwraps: +2, Flaming Burst, Spiked, Bleed [ML:4] (Chest Loot: [[Scorchtusk]])<br />
* [[Scoundrel's Cutlass]] - Scimitar: 1d8+2, Frost, Anarchic [ML:6]<br />
* [[Scoundrel's Greatsword]] - Greatsword: 2d8+2, Flaming, Anarchic [ML:6] (End Reward: [[The Legend of Two-Toed Tobias]])<br />
* [[Scoundrel's Longsword]] - Longsword: 1d10+2, Shock, Anarchic [ML:6] (End Reward: [[The Legend of Two-Toed Tobias]])<br />
* [[Scoundrel's Repeating Heavy Crossbow]] - Repeating Heavy Crossbow: 1d12+2, Acid, Anarchic [ML:6]<br />
* [[Sky Pirate's Dagger]] - Dagger: +2, Keen, can use STR/DEX for both atk/dmg, 17-20/x3 [http://ddowiki.com/page/File:Skypirate.jpg] (rare chest loot : [[Ilmarin Tychonn]]) <br />
* [[Strinati's Hand Cannon]] - Runearm: Exploding Cannon Shot, Max Charge Tier 3, Wizardry II, Rune Arm Imbue: Fire II, Craftable +3 [ML:5] (Chest [[Cannoneer Strinati]])<br />
* [[Tiefling Assassin's Blade]] - Short Sword: 1d6+2, Keen, Wounding, Poison, can use both STR/DEX as atk/dmg, 15-20/x2 BtCoE [ML:4] (Chest Loot: [[Ithun Orenah]])<br />
<br />
<br />
Note: Treasure map and the 3-set items along with 'scoundrel type' weapons have a chance of appearing in end rewards of Ghost of a chance, Scoundrel's run, Legend of Two-toed Tobias, Fire caves I-II, Garl's tomb I-II, and Prove your worth. Every third completion you will receive a complete list.<br />
<br />
[[Category:Wilderness Adventure Areas]]<br />
[[Category:Zones]]<br />
[[Category:Adventure Packs]]</div>Raumkrauthttps://ddowiki.com/index.php?title=Three-Barrel_Cove&diff=138058Three-Barrel Cove2012-07-04T19:07:39Z<p>Raumkraut: /* Named Loot */ Scoundrel's Longsword comes from TLoTTT</p>
<hr />
<div>{{Image popup|[[Image:ThreeBarrelCoveMap.jpg|thumb|300px|right|Three-Barrel Cove map <span style="color:red">Spoilers!</span>]]|ThreeBarrelCoveMap.jpg|width=800}}<br />
{{adpack|adpack=Three-Barrel Cove}}<br />
<br />
[[Image:Adpack 3barrelcove.jpg|120x120px|left]]<br />
<br />
''A former pirate haven, Three-Barrel Cove is still a very rowdy outpost town on an island north of Stormreach. There are many dangerous adventures and dungeons that await characters brave enough to explore Three-Barrel Cove.'' <br /><br />
This wilderness adventure zone can be accessed through the Salty Wench via the [[House Deneith]] Port Agent, the [[Harbor]] Port Agent (Nadine Shipton just to the Northwest of the Lighthouse island), or the [[House Kundarak]] port agent (Mevrin Undertow, near Arlsie Forr and due south of the Vault of Night). Accessible to characters with minimum level 3, this allows level 3 to 8 characters full XP rewards.<br />
<br />
Optionally, complete the [[Pirates of the Thunder Sea]] mini pre-quest to guide you when getting to Three-Barrel Cove.<br />
<br />
==Points of Interest==<br />
* [[Salty Wench Tavern]] (tavern)<br />
* [[Black Loch]] (town area)<br />
* Moghar Hornbane<br />
** Will give 30 minute [[Water Breathing]] (town area)<br />
<br />
{{-}}<br />
== Wilderness Objectives ==<br />
<br />
{| border="1" align="center" width="100%"<br />
|- align="center"<br />
! rowspan="2"| Rare Encounter<br />
! rowspan="2"| Slayer<br />
! colspan="2"| Explorer<br />
|- align="center"<br />
! Lore<br />
! Dungeon<br />Entrances<br />
|- <br />
|<br />
* Slay [[Ilmarin Tychonn]], Air Pirate Captain<br />
* Slay [[Dybesh Relix]], First Mate<br />
* Slay [[Hafgrim Moonhowler]], Bugbear Shanty Singer<br />
* Slay [[Scorchtusk]], Minotaur Bruiser<br />
* Slay [[Captain Dustdyn]], Orc Pirate Captain<br />
* Slay [[Chortle]], Hyena Packmaster<br />
* Slay [[Lacerator, Scorpion Manhunter]]<br />
* Slay [[Vitia]], Darkfang Slayer<br />
* Slay [[Thrum]], Ancient Earth Elemental<br />
* Slay [[Brine]], Sahuagin Chieftain<br />
* Slay [[Dulse]], Champion of The Devourer<br />
* Slay [[Admiral Ancker]], Kobold Sea Captain<br />
* Slay [[Cannoneer Strinati]], Fallen Crewman<br />
* Slay [[Ithun Orenah]], Tiefling Master Assassin<br />
|<br />
* Slay 10 Three-Barrel Cove denizens: 245 XP<br />
* Slay 25 Three-Barrel Cove denizens: 340 XP<br />
* Slay 50 Three-Barrel Cove denizens: 485 XP<br />
* Slay 100 Three-Barrel Cove denizens: 780 XP<br />
* Slay 200 Three-Barrel Cove denizens: 1,355 XP<br />
* Slay 400 Three-Barrel Cove denizens: 2,525 XP<br />
* Slay 750 Three-Barrel Cove denizens: 4,395 XP<br />
* Slay 1500 Three-Barrel Cove denizens: 9,450 XP<br />
|<br />
* {{long popup|1=Find the Elusive Bounty|2=Go to the spot on the map designated. If you haven't mastered the art of jump and cast from the water, the Rotten Shark is the nearest shallow land/water where a spell can be cast. 1 min. 30 seems too short of a time water-breathing, 3 minutes ought to be sufficient to swim down and recall out. Swim down as far as you can. Then look for a vertical opening at one of the "clock positions of 3, 6, 9, 12". It allows you to swim horizontally further into the caves. when you can swim no further, swim up in that alcove as high as you can go. The rocks form a "T" and at the center of the t's crosspieces is a small opening in the rock to reach the bounty. Have several inventory slots free before even diving to collect all the loot.}}<br />
* {{long popup|1=Find the Buccaneer's Walkway|2=Leave the Salty Wench Tavern and go through the doorway in the wall (to where the ramp down to the dock is); go north through the next doorway, and turn northwest. Straight ahead will be a broken wall; climb up to the catwalks. [http://community.codemasters.com/forum/dungeons-dragons-online-general-discussion-296/389782-three-barrel-cove-explorers.html][http://forums.ddo.com/showthread.php?t=201673]}}<br />
* Find the Black Loch<br />
* Find the West Wind's Mistress<br />
* Find the Lady Luck<br />
* Find the Bazaar Crescent<br />
* Find Admiral Ancker's Encampment<br />
* Find the Crow's Nest<br />
* Find the Bell Tower<br />
* Find the Good Fortune<br />
* Find the Rotten Shark<br />
* Find the Smuggler's Dock<br />
* Find the Orc Pirate Stronghold<br />
|<br />
*Find Lars Riflee<br />
*Discover The Wheeping Cove<br />
*Find Garl's Tomb<br />
*Find the Fire Caves<br />
*Find Scoundrel's Run<br />
*Find Goldhorn's Repository<br />
*Find Rackam's Trial<br />
|- <br />
| align="left" colspan="2"| Each Rare Encounter is worth 400 XP, with a 2,600 Bonus XP for killing everything.<br />
| align="center" colspan="2"| Each Explorer is worth 200 XP, with a 1,000 Bonus XP for locating everything.<br />
|}<br />
<br />
==Quests==<br />
<br />
{| {{QTH}}<br />
|- align="center"<br />
{{QTL|[[The Fire Caves]]: [[The Stones Run Red]]|5|12|[[The Free Agents]]|1,058|1,892|2,020|2,148|no}}<br />
|- align="center"<br />
{{QTL|[[The Fire Caves]]: [[Brood of Flame]]|5|9|[[The Free Agents]]|574|1,024|1,090|1,156|no}}<br />
|- align="center"<br />
{{QTL|[[Guard Duty]]|5|6|[[The Free Agents]]|309|548|580|612|no}}<br />
|- align="center"<br />
{{QTL|[[Legend of Two-Toed Tobias]]|5|12|[[The Free Agents]]|684|1,220|1,300|1,380|no}}<br />
|- align="center"<br />
{{QTL|[[Prove Your Worth]]|5|9|[[The Free Agents]]|517|921|980|1,038|no}}<br />
|- align="center"<br />
{{QTL|[[Ghost of a Chance]]|5|12|[[The Free Agents]]|684|1,220|1,300|1,380|no}}<br />
|- align="center"<br />
{{QTL|[[The Scoundrel's Run]]|7|12|[[The Free Agents]]|780|1,380|1,460|1,540|no}}<br />
|- align="center"<br />
{{QTL|[[Garl's Tomb]]: [[The Troglodytes' Get]]|6|12|[[The Free Agents]]|614|1,090|1,156|1,222|no}}<br />
|- align="center"<br />
{{QTL|[[Garl's Tomb]]: [[Old Grey Garl]]|7|15|[[The Free Agents]]|786|1,390|1,471|1,552|no}}<br />
|- align="center" class="sortbottom"<br />
{{QTB|9|99|6006|10685|11357|12028}}<br />
|}<br />
<br />
==Named Loot==<br />
<br />
Three Barrel named loot is new with Update 14.<br />
<br />
* [[Brine Shaman's Staff]] - Quarterstaff: +2, Cha/Int Attack, Str Damage, Spellcasting Implement, Glaciation, Magnetism, Minor Ice Lore, Minor Lightning Lore, Tidal, Spell: Gust of Wind [3/Charges,Eternal] [ML:6]<br />
* [[Chieftain's Spear]] - Quarterstaff: +2, Bleed, Maiming, Puncturing, can use both STR/DEX as atk/dmg, 19-20/x2, also deals piercing damage [ML:4] (Chest loot: [[Brine]], sahuagin chieftain)<br />
* [[Corsair's Bandana]] - Helm: Spot +5, Swim +5, Resistance +2, [http://ddowiki.com/page/Named_item_sets Corsair's Cunning Item Set] [ML:5]<br />
* [[Corsair's Cufflinks]] - Bracers: Armor Bonus +5, Haggle +5, Attack Bonus +1, [http://ddowiki.com/page/Named_item_sets Corsair's Cunning Item Set] [ML:5]<br />
* [[Corsair's Galoshes]] - Boots: Balance +5, Jump +5, Striding +15%, [http://ddowiki.com/page/Named_item_sets Corsair's Cunning Item Set] [ML:5] (End Reward: [[Garl's Tomb]])<br />
* [[Greatbow of the Scrag]] - Longbow: +2, 2d8+2, Blunted Ammunition BtCoE [ML:4] (Chest loot : [[Dulse]], rare scrag)<br />
* [[Kobold Admiral's Uniform]] - +3 Leather armor, +6 AC, +6 max dex, 10% asf, axeblock, spearblock [ML:4] (Chest loot: [[Admiral Ancker]]) [http://ddowiki.com/page/File:Koboldadmiral.JPG]<br />
* [[Moonhowl Axe]] - Greatclub: +2 (1d12), Proficiency: Greatclub granted, Screaming, 20/x3, can use both STR/CHA (yes, this one charisma) as atk/dmg. ML:4 (Chest Loot: [[Hafgrim Moonhowler]] Bugbear rare) [http://ddowiki.com/page/File:Moonhowl.jpg]<br />
* [[Orcish Privateer's Plate]] - Full Plate: +3, Mithral, Feat: Mobility, Intimidate +5 [ML:4] (Chest Loot: [[Captain Dustdyn]])<br />
* [[Pirate Treasure Map]] - Consumable: +1 to Loot for 15 Seconds (Possible chest loot at [[Dybesh Relix]], moderate drop rate, and yes each quest in 3BC can drop map, but 100% drop on 3rd completions.<br />
* [[Scorching Wraps]] - Handwraps: +2, Flaming Burst, Spiked, Bleed [ML:4] (Chest Loot: [[Scorchtusk]])<br />
* [[Scoundrel's Cutlass]] - Scimitar: 1d8+2, Frost, Anarchic [ML:6]<br />
* [[Scoundrel's Greatsword]] - Greatsword: 2d8+2, Flaming, Anarchic [ML:6] (End Reward: [[The Legend of Two-Toed Tobias]])<br />
* [[Scoundrel's Longsword]] - Longsword: 1d10+2, Shock, Anarchic [ML:6] (End Reward: [[The Legend of Two-Toed Tobias]])<br />
* [[Scoundrel's Repeating Heavy Crossbow]] - Repeating Heavy Crossbow: 1d12+2, Acid, Anarchic [ML:6]<br />
* [[Sky Pirate's Dagger]] - Dagger: +2, Keen, can use STR/DEX for both atk/dmg, 17-20/x3 [http://ddowiki.com/page/File:Skypirate.jpg] (rare chest loot : [[Ilmarin Tychonn]]) <br />
* [[Strinati's Hand Cannon]] - Runearm: Exploding Cannon Shot, Max Charge Tier 3, Wizardry II, Rune Arm Imbue: Fire II, Craftable +3 [ML:5] (Chest [[Cannoneer Strinati]])<br />
* [[Tiefling Assassin's Blade]] - Short Sword: 1d6+2, Keen, Wounding, Poison, can use both STR/DEX as atk/dmg, 15-20/x2 BtCoE [ML:4] (Chest Loot: [[Ithun Orenah]])<br />
<br />
<br />
Note: Treasure map and the 3-set items along with 'scoundrel type' weapons have a chance of appearing in end rewards of Ghost of a chance, Scoundrel's run, Legend of Two-toed Tobias, Fire caves I-II, Garl's tomb I-II, and Prove your worth. Every third completion you will receive a complete list.<br />
<br />
[[Category:Wilderness Adventure Areas]]<br />
[[Category:Zones]]<br />
[[Category:Adventure Packs]]</div>Raumkrauthttps://ddowiki.com/index.php?title=Beyond_the_Rift&diff=137033Beyond the Rift2012-06-28T18:40:14Z<p>Raumkraut: A little more info</p>
<hr />
<div>{{Quest<br />
|name= Beyond the Rift<br />
|level= 16<br />
|duration= Long<br />
|xp={{xpcolors|solo=??|normal=6866|hard=??|elite=??}}<br />
|loc= The Rift Between Worlds<br />
|npc= Tavnar Kronnak<br />
|zone= The Spinner's Prison<br />
|patron= The Silver Flame<br />
|favor= <br />
|free= yes<br />
|epic= yes<br />
|extreme= <br />
<!--|mappic=<br />
|maplegend= <br />
|othermap= <br />
|mappic2= <br />
|thirdmap= <br />
|mappic3= <br />
|fourthmap= <br />
|mappic4= <br />
|fifthmap= <br />
|mappic5= <br />
|loadingpic=--><br />
|overview= The Gatekeeper Tavnar Kronnak has asked you to investigate the Rift that has appeared inside the Spinner's Prison. Go inside the Rift Between Worlds and report back on what you find.<br />
|obj= <br />
|traps= <br />
|misc= '''{{Bug|Bug (known issue)}}:''' Pulling the lever to free the slaves prior to killing all of the monsters in the final room can cause the quest to not complete. Players should not pull the lever until all of the monsters in the room have been defeated. [http://forums.ddo.com/showpost.php?p=4543775&postcount=2]<br />
{{XP bonus|n1=|n2=|n3=|k1=|k2=|k3=|t1=|t2=|t3=|s1=|s2=|s3=|b1=|b2=|b3=62}}<br />
|chest= <br />
<!--|collectable=--><br />
|npcreward= <br />
|unique= <br />
|monsters= <br />
}}</div>Raumkrauthttps://ddowiki.com/index.php?title=Servants_of_the_Overlord&diff=136934Servants of the Overlord2012-06-27T21:46:25Z<p>Raumkraut: I wasn't quite so aggressive</p>
<hr />
<div>''Long ago the Demon Overlords were imprisoned inside the vast underworld of Khyber. Since then these unimaginably powerful fiends have been held by the power of the Silver Flame.''<br />
{{Quest<br />
|name= Servants of the Overlord<br />
|level= 16<br />
|duration = Long<br />
|xp ={{xpcolors|solo=3,900|normal=6,766|hard=7,033|elite=7,300}}<br />
|loc = The Road to Tarath Marad<br />
|npc = Felnis<br />
|zone = The Harbor<br />
|patron = The Silver Flame<br />
|favor = 7<br />
|mappic = M_servants_of_the_overlord.png<br />
|maplegend = yes<br />
|free= Yes<br />
|epic= Yes<br />
|extreme= <br />
<!--|othermap= <br />
|mappic2= <br />
|thirdmap= <br />
|mappic3= <br />
|fourthmap= <br />
|mappic4= <br />
|fifthmap= <br />
|mappic5= --><br />
|loadingpic = The Road to Tarath Marad.jpg<br />
|overview= The Lords of Dust blew a huge hole in the Harbor wall, exposing a long-hidden entrance to Khyber. A horde of Rakshasas and Drow have entered the breach. <br />
<br />
You must follow them and take the '''Road to Tarath Marad'''. Once inside, search for '''Brother Aurelius''', a member of the Silver Flame who can help in defeating the Lords of Dust.<br />
<br />
This is the second quest of the [[story arc]] [[Web of Chaos]]. You must complete [[The Lords of Dust]] to access this quest.<br />
|obj= <br />
* Find Brother Aurelius<br />
* Find the first spider crest<br />
** Find the second spider crest<br />
*** Use the two crests to disable the Silver Flame barrier<br />
* Defeat Drow priestess Sabriz Rinzyn Kho<br />
* (Optional) Find a way to open the sealed door - 10% of base xp<br />
* (Optional) Defeat the Fire Reaver Lord - 20% of base xp<br />
* (Optional) Defeat Flamefang and his minions - 20% of base xp<br />
* (Optional) Disrupt the Drow ritual - 20% of base xp<br />
<br />
|traps= One: An area with narrow walkways and spike-filled pits on either side.<br />
|misc= <br />
* Near the start of the quest, in the room with the lava where the fire reavers attack, there are a couple of levers to open the runed door on the other side of the nearby lava. The chest inside is locked. If you drop down the first point of no return, you will not be able to get back to this chest unless you have [[Dimension Door]].<br />
**The chest open lock DC is 60 - enough to make it difficult to knock, but reasonable to open with a reasonably skilled rogue/artificer. The DC does not appear to scale with difficulty.<br />
* There are several points in this quest where you are ambushed by Fiendish Spiders. Keep your guard up.<br />
** As you progress, you will find that the passage forward is blocked by a web. The ambushes happen at these locations, and defeating the ambushes opens the passage. <br />
<br />
* Khyber Reavers are a special type of Fire Reaver that like to chuck meteors at you from range. They primarily deal fire damage, so bring fire resistance.<br />
* Using the first drow barrier control is a slow process. You will be faced with a series of respawning Khyber Reavers who can interrupt you, forcing you to start over. <br />
* The fight with the drow priestess is a wave attack. She puts up a shield and you are faced with waves of different creatures spawning in the corners of the room. Once the last wave ends, you fight the priestess herself. <br />
* If you finish out without using the door inside the quest to continue to [[The Spinner of Shadows|the third and final quest in this chain]], you will be able to enter the final quest by selecting the dungeon entrance in the Harbor. This allows your group to heal and regroup before the final fight.<br />
* Deathward and Freedom of Movement is needed against the drow enemies. <br />
{{XP bonus|n1=|n2=|n3=|k1=99|k2=136|k3=167|t1=|t2=|t3=|s1=|s2=|s3=|b1=5|b2=|b3=|solo=3,900|normal=6,766|hard=7,033|elite=7,300}}<br />
|chest= 5:<br />
**1 locked optional chest near the start (DC60)<br />
**1 for completing (Optional) Defeat the Fire Reaver Lord<br />
**1 for (Optional) Defeat Flamefang and his minions<br />
**1 for (Optional) Disrupt the Drow ritual<br />
**1 end chest at quest completion<br />
***Epic difficulty: The Epic Chest replaces the end chest. It contains a single dungeon token and a small chance at seals.<br />
<!--|collectable=--><br />
|npcreward= Standard, Choose from 7, Up to ML:14<br />
|unique= yes <br />
|monsters= <br />
'''[[Monster Information/16#Servants of the Overlord|Monster Information]]'''<br />
* [[Death Knight]]s<br />
* [[Drow Priestess]]es<br />
* [[Drow Warrior]]s<br />
* [[Drow Wizard]]s<br />
* [[Fiendish Spider]]s<br />
* [[Jarilith]]s<br />
* [[Khyber Hellhound]]s<br />
* [[Khyber Hezrou]]<br />
* [[Khyber Reaver]]s<br />
* [[Rakshasa Lord]]s<br />
* [[Flamefang]] - optional orange-named [[Hellhound]]<br />
* [[Khyber Lavapit Reaver]] - red-named [[Fire Reaver]]<br />
* [[Sabriz Rinzyn Kho]] - red-named [[Drow Elf]]; end boss<br />
}}</div>Raumkrauthttps://ddowiki.com/index.php?title=Blockade_Buster&diff=136916Blockade Buster2012-06-27T20:25:38Z<p>Raumkraut: Discreet XP bonus</p>
<hr />
<div>{{adpack|[[Attack on Stormreach]]}}<br />
''Trade is Stormreach's life-blood. With its harbor blockaded the city does not have enough supplies to hold out against a Droaam army.''<br />
{{Quest<br />
|name=Operation: Blockade Buster<br />
|level=13<br />
|duration=medium<br />
|xp={{xpcolors|solo=1,798|normal=3,136|hard=3,274|elite=3,412}}<br />
|loc=Stormreach Harbor<br />
|npc=[[Graden Wylkes]]<br />
|zone=Lordsmarch Plaza<br />
|patron=The Coin Lords<br />
|favor=5<br />
|loadingpic=Questloading_StormreachHarborBlockade.jpg<br />
|mappic=M_blockade_buster.png<br />
|maplegend=yes<br />
|free=no<br />
|overview=The Coin Lord Graden Wylkes told you that the Droaam navy has mined Stormreach Harbor. Wylkes wants you to destroy the Droaam's minelaying ships.<br />
<br />
'''Go to the Harbor and speak with the Harbor Pilot Mist.''' She'll take you out on the water so that you may begin your mission.<br />
|obj=<br />
* Destroy the Droaam minelayer ships - 3 total<br />
* (Optional) Sink the Droaam fleet without raising an alarm (40% of base XP)<br />
* (Optional) Assassinate the captain of the Vengeance (20% of base XP)<br />
* (Optional) Assassinate the captain of the Bloodlust (20% of base XP)<br />
* (Optional) Assassinate the captain of the Carnage (20% of base XP)<br />
* (Optional) Destroy the Vengeance without alerting its crew (20% of base XP)<br />
* (Optional) Destroy the Bloodlust without alerting its crew (20% of base XP)<br />
* (Optional) Destroy the Carnage without alerting its crew (20% of base XP)<br />
|expect=<br />
* Spawning/respawning monsters<br />
* Stat checks (optional: require INT checks)<br />
* Randomly placed quest items (mandatory: 3 crests)<br />
|traps=<br />
None<br />
|misc=<br />
* You need a Crest to enter the Mine Bay on each ship that can be found either in the galley, the bridge, the Captain's Quarters or the Lower Deck; the Mine Bay can be accessed from the Lower Deck of each ship.<br />
* Archers and Kobolds throw fire or acid attacks, so get the proper resistance.<br />
* You need Intelligence (11 was sufficient on Normal, 18 on Hard, 21+ on Elite) to unlock the mine bay doors using the control panel.<br />
* Setting the timer for 15 seconds will probably NOT give you enough time to get clear of the explosion. (Unless you have [[Dimension Door]]).<br />
* Once one ship has exploded, a general alarm is raised aboard each of the other ships.<br />
* If you have the [[Trapmaking]] feat, you can create remote detonators to trigger the mines on each ship.<br />
* The middle ship, Vengeance, seems to have {{bug|bugs}}. Taking exit doors from Captain's Quarters and Galley to the Deck makes you lose your sneak stance and invisibility buffs, where they shouldn't. This is making the stealth optional hard to complete. (This appears to have been fixed as of [[Update 10 Release Notes|U10]].)<br />
* The barrels of "The Good Stuff" are explosive.<br />
* The Droaam forces patrolling the decks respawn.<br />
* Monsters and breakables left on the ship don't count towards the kills/breakables bonuses<br />
* The monsters will tend to head towards the alarm bells when they first see you (before the alarm is raised in that area) and when they drop to a certain point in their health. You can use that to your advantage with [[AoE]] spells like [[Blade Barrier]] and [[Wall of Fire]]. <br />
* Useful elemental buffs:<br />
** Normal: acid, electric, fire<br />
* Bash can be found on the Carnage's bridge.<br />
* Ghol Kaaz can be found in the Vengeance's Captain's Quarters<br />
* Lobo can be found in the Bloodlust's Captain's Quarters<br />
* Note that each kobold chief engineer has one special trait, which can make them more difficult for different types of players:<br />
** Kozad (Bloodlust) has a bit higher Spot skill and AC (confirmed 42 on hard).<br />
** Krom (Carnage) has higher average damage then other kobolds, reported to be around 10-20 more per attack.<br />
** Krakkle (Vengeance) can throw both fire and acid.<br />
{{XP bonus|n3=10|k1=45|k2=60|k3=75|b1=30|b2=39|b3=48|solo=1,798|normal=3,136|hard=3,274|elite=3,412}}<br />
|chest='''5'''<br />
**'''1''' for killing Chief Engineer Krakkle (Kobold Thrower, found in Vengeance's Mine Bay)<br />
**'''1''' for killing Chief Engineer Kozad (Kobold Thrower, found in Bloodlust's Mine Bay)<br />
**'''1''' for killing Chief Engineer Krom (Kobold Thrower, found in Carnage's Mine Bay)<br />
**'''1''' optional for killing Captain Bash (Ogre, found on Carnage's Bridge)<br />
**'''1''' for Sinking the Droaam fleet without raising an alarm (Spawns on the raft)<br />
|collectable=13<br />
** Bloodlust<br />
*** Bookshelf in the Captain's Quarters<br />
*** Two Cabinets in the Lower Deck<br />
*** Mold in the Mine Bay<br />
*** Cabinet in the Galley<br />
** Carnage<br />
*** Mushroom in the Captain's Quarters<br />
*** Bookshelf in the Lower Quarters<br />
*** Fungus in the Mine Bay<br />
*** Cabinet in the Galley<br />
** Vengeance<br />
*** Mold in the Captain's Quarters<br />
*** Cabinet in the Lower Quarters<br />
*** Mold in the Mine Bay<br />
*** Fungus in the Galley<br />
|unique=yes<br />
|npcreward=Random item; choose from 4<br />
|monsters=<br />
'''[[Monster Information/13#Blockade Buster|Monster Information]]'''<br />
* [[Droaam Conscript]]s - [[Orc]]s<br />
* [[Droaam Infantry]] - [[Orc]]s<br />
* [[Droaam Combat Engineer]]s - [[Kobold Thrower]]s<br />
* [[Droaam Gnoll Archer]]s - [[Gnoll]] archers<br />
* [[Droaam Skirmisher]]s - [[Orc]] archers<br />
* [[Droaam Vanguard]]s - [[Ogre]]s<br />
* [[Droaam Warmage]]s - [[Gnoll]] [[Wizard]]s<br />
* [[Droaam Warpriest]]s - [[Gnoll]] [[Cleric]]s<br />
* [[Kozad]] <Chief Engineer> - optional orange-named [[Kobold Thrower]]; always spawns<br />
* [[Krakkle]] <Chief Engineer> - optional orange-named [[Kobold Thrower]]; always spawns<br />
* [[Krom]] <Chief Engineer> - optional orange-named [[Kobold Thrower]]; always spawns<br />
* [[Bash]] <Captain of the Carnage> - optional red-named [[Ogre]]; always spawns<br />
* [[Ghol Kaaz]] <Captain of the Vengeance> - optional red-named [[Orc]]; always spawns<br />
* [[Lobo the Bloody]] <Captain of the Bloodlust> - optional red-named [[Gnoll]] [[Wizard]]; always spawns<br />
}}</div>Raumkrauthttps://ddowiki.com/index.php?title=The_Twelve&diff=136901The Twelve2012-06-27T18:45:56Z<p>Raumkraut: /* Members */ Updated Representative's position for new tower interior</p>
<hr />
<div>[[Image:The_Twelve.jpg|thumb|right|300px|The Twelve map]]<br />
<!--[[Image:Citymap_TheTwelve.jpg|thumb|right|200px|Outdated The Twelve map as of Update 3]]--><br />
<br />
[[Image:Twelve_symbol.png]]'''The Twelve''' in Stormreach are a branch of the powerful organization resident in [[Khorvaire]]. During the Last War the Twelve was founded as an independent organization to research the powers of magic. The branch in [[Stormreach]] is tasked with discovery and research of ancient relics from the giant empire. This area had been closed since the launch until [[Module 6]].<br />
<br />
==Points of Interest==<br />
*Vendors - [[In the Runes]]<br />
**Scrolls and potions<br />
***Stoneskin wands<br />
***Repair Serious wands<br />
**Spell components<br />
***Soul Gem bag<br />
**Auctioneer<br />
*Quest giver to start [[the Thirteenth Eclipse]] story arc<br />
*Favor representative for the Twelve faction<br />
**[[Bag|Small Ingredient Bag]] for everyone<br />
*Inn - [[Adept's Rest]]<br />
**Bind point cleric<br />
*[[Stone of Change]]<br />
*[[Epic Crafting|Altar of Epic Rituals]]<br />
<br />
==Members==<br />
*Jeanselme Brucetius - Representative (in the north-eastern quadrant of the [[Tower of the Twelve]]'s main chamber)<br />
*Gustavine Kyerrh - Important figure for many quests. Required to open [[the Vale of Twilight]]. *NOT LISTED ON MAP*. Gustavine can be found in the SE corner on the main floor of the tower. He is next to a piece of artwork/artifact.<br />
<br />
==Favor Ranks==<br />
Completing tasks and missions for the various patrons will increase your [[favor]], which is a measure of how valuable the different patrons find your character. At each new level, the patron representative will provide a character with a reward. <br />
<br />
{| style="margin: 1em auto 1em auto" border=1px<br />
|-<br />
! width="100" align="center" style="background:#AACCFF"|Favor<br />
! width="100" align="center" style="background:#AACCFF"|Rank<br />
! width="500" align="center" style="background:#AACCFF"|Grants<br />
|- align="center"<br />
| 0<br />
| Untrusted<br />
| [[Small Ingredients Bag]]<br />
|- align="center"<br />
| 40<br />
| Suspicious<br />
| Access to the crafting altar and shard vendor in Meridia<br />
|- align="center"<br />
| 100<br />
| Friend of the Twelve<br />
| Large ingredients bag<br />
|- align="center"<br />
| 250<br />
| Member of the Twelve<br />
| Nothing currently. Was a [[DDO Store#Storage and Bags|Huge Ingredients Bag]] on [[Lamannia_(server)|Lamannia]], was [[Glossary#N|nerfed]] to nothing when it hit live.<br />
|}<br />
<br />
==Quests==<br />
<br />
The following is a list of quests sponsored by The Twelve. Completing these quests increases your [[favor]].<br />
<br />
{| class="wikitable sortable" style="margin: 1em auto 1em auto" border=1px<br />
|-<br />
! width="250" align="center" style="background:#AACCFF"|Quest Name<br />
! width="100" align="center" style="background:#AACCFF"|Quest Level<br />
! width="100" align="center" style="background:#AACCFF"|Max Favor<br />
! width="100" align="center" style="background:#AACCFF"|Free to Play<br />
! width="100" align="center" style="background:#AACCFF"|Acquired in:<br />
! width="100" align="center" style="background:#AACCFF"|Located in:<br />
! width="250" align="center" style="background:#AACCFF"|{{xpcolors|solo=Casual|normal=Normal|hard=Hard|elite=Elite}}<br />
! width="100" align="center" style="background:#AACCFF"|Epic?<br />
|- align="center"<br />
| [[Acid Wit]]<br />
| 15<br />
| 18<br />
| Yes<br />
| [[The Twelve]]<br />
| Acid Scar Caverns<br />
| {{xpcolors|solo=2,378|normal=4,132|hard=4,300|elite=4,468}}<br />
| No<br />
|- style="background:#FFCC99" align="center"<br />
| [[A Vision of Destruction]]<br />
| 18<br />
| 27<br />
| No<br />
| [[The Marketplace]]<br />
| Beneath House Deneith Enclave<br />
| {{xpcolors|solo=|normal=8,200|hard=8,500|elite=8,800}}<br />
| No<br />
|- style="background:#FFCC99" align="center"<br />
| [[Hound of Xoriat]]<br />
| 18<br />
| 27<br />
| No<br />
| [[The Marketplace]]<br />
| Beneath House Jorasco Enclave<br />
| {{xpcolors|solo=|normal=8,200|hard=8,500|elite=8,800}}<br />
| No<br />
|- style="background:#FFCC99" align="center"<br />
| [[Let Sleeping Dust Lie]]<br />
| 16<br />
| 24<br />
| No<br />
| [[The Vale of Twilight]]<br />
| Crimson Foot Hive<br />
| {{xpcolors|solo=|normal=6,766|hard=7,033|elite=7,299}}<br />
| No<br />
|- style="background:#FFCC99" align="center"<br />
| [[Rainbow in the Dark]]<br />
| 16<br />
| 24<br />
| No<br />
| [[The Vale of Twilight]]<br />
| Den of Obscurity<br />
| {{xpcolors|solo=|normal=8,433|hard=8,766|elite=9,099}}<br />
| No<br />
|- style="background:#FFCC99" align="center"<br />
| [[Ritual Sacrifice]]<br />
| 16<br />
| 24<br />
| No<br />
| [[The Vale of Twilight]]<br />
| Twilight Canyon<br />
| {{xpcolors|solo=|normal=7,433|hard=7,726|elite=8,020}}<br />
| No<br />
|- style="background:#FFCC99" align="center"<br />
| [[Running with the Devils]]<br />
| 16<br />
| 24<br />
| No<br />
| [[The Vale of Twilight]]<br />
| Eladrin Stronghold<br />
| {{xpcolors|solo=|normal=7,099|hard=7,379|elite=7,659}}<br />
| No<br />
|- style="background:#FFCC99" align="center"<br />
| [[The Coalescence Chamber]]<br />
| 16<br />
| 24<br />
| No<br />
| [[The Vale of Twilight]]<br />
| The Fallen Temple<br />
| {{xpcolors|solo=5,359|normal=9,300|hard=9,688|elite=10,036}}<br />
| No<br />
|- style="background:#FFCC99" align="center"<br />
| [[The Shroud]]<br />
| 17<br />
| 33<br />
| No<br />
| [[Meridia]]<br />
| The Shroud<br />
| {{xpcolors|solo=|normal=11,540|hard=11,980|elite=12,420}}<br />
| No<br />
|- style="background:#FFCC99" align="center"<br />
| [[The Weapons Shipment]]<br />
| 19<br />
| 18<br />
| No<br />
| [[Amrath]]<br />
| Perdition's Pass<br />
| {{xpcolors|solo=|normal=3,460|hard=3,580|elite=3,700}}<br />
| No<br />
|- style="background:#FFCC99" align="center"<br />
| [[Wrath of the Flame]]<br />
| 19<br />
| 18<br />
| No<br />
| [[Amrath]]<br />
| Adventurer's Camp<br />
| {{xpcolors|solo=1,345|normal=2,321|hard=2,401|elite=2,480}}<br />
| No<br />
|- style="background:#FFCC99" align="center"<br />
| [[Acute Delirium]]<br />
| 17<br />
| 18<br />
| No<br />
| [[Amrath]]<br />
| Sleeping Spell Inn<br />
| {{xpcolors|solo=2,400|normal=4,156|hard=4,312|elite=4,468}}<br />
| No<br />
|- style="background:#FFCC99" align="center"<br />
| [[The Lord of Eyes]]<br />
| 17<br />
| 21<br />
| No<br />
| [[The Tower of the Twelve]]<br />
| Lower Arcanum<br />
| {{xpcolors|solo=3,464|normal=6,000|hard=6,227|elite=6,454}}<br />
| No<br />
|- style="background:#FFCC99" align="center"<br />
| [[The Lord of Stone]]<br />
| 17<br />
| 18<br />
| No<br />
| [[The Tower of the Twelve]]<br />
| Deep within Khyber<br />
| {{xpcolors|solo=2,040|normal=3,531|hard=3,664|elite=3,796}}<br />
| No<br />
|- style="background:#FFCC99" align="center"<br />
| [[The Sane Asylum]]<br />
| 17<br />
| 21<br />
| No<br />
| [[The Tower of the Twelve]]<br />
| The Embers Asylum<br />
| {{xpcolors|solo=2,810|normal=4,866|hard=5,050|elite=5,233}}<br />
| No<br />
|- align="center" class="sortbottom"<br />
| '''Total'''<br />
| ''15 Quests''<br />
| ''339 Favor<br />(18 Free)''<br />
| ''1 Free Quest''<br />
| <br />
| <br />
| {{xpcolors|solo=19,796+|normal=95,437+|hard=99,106+|elite=102,732+}}<br />
| ''0 Epic Quests''<br />
|}<br />
<br />
[[Category:City zones]]<br />
[[Category:Patrons]]<br />
__NOTOC__<br />
<!--<br />
I just converted the old text list of Quests into table format. <br />
+ No idea of details for the two quests that just show names or if they actually exist.<br />
--></div>Raumkrauthttps://ddowiki.com/index.php?title=In_The_Flesh&diff=136597In The Flesh2012-06-22T22:33:55Z<p>Raumkraut: Only had "mischief" at 70 breakables</p>
<hr />
<div>{{adpack|[[Harbinger of Madness]]}}<br />
''The Stormreach Chronicle has traced the Mastermind behind the Taken to this recently renovated Harbor property. It's time for you to stop the creation of these abominations once and for all.''<br />
{{Quest<br />
|name=In The Flesh<br />
|level=15<br />
|duration=Long<br />
|xp={{xpcolors|solo=3,657|normal=6,356|hard=6,616|elite=6,877}}<br />
|loc=Harborview Lofts<br />
|npc=Hector Hyssop<br />
|zone=The Harbor<br />
|patron=The Free Agents<br />
|favor = 6<br />
|free = no<br />
|epic = no<br />
|extreme = yes<br />
|mappic=M_in_the_flesh.png<br />
|maplegend=yes<br />
|othermap=<br />
|mappic2=<br />
|thirdmap=<br />
|mappic3=<br />
|fourthmap=<br />
|mappic4=<br />
|fifthmap=<br />
|mappic5=<br />
|loadingpic=Questloading_InTheFlesh.jpg<br />
|overview=[[:Category:Stormreach Chronicle|Chronicle]] reporter Hector Hyssop has tracked down the person - or thing - responsible for creating the [[Taken]]. He wants you to put an end to the horror of the [[Taken]] once and for all.<br />
<br />
According to Hector, the mastermind behind the Taken is hiding out in a rented loft in the '''Harbor'''. Enter the '''Harborview Lofts''' to confront this sinister figure.<br />
* This is Part 4 of [[Harbinger of Madness]].<br />
|obj=<br />
* Find the Mind Flayer, Yaulthoon<br />
* Survive the artistic onslaught<br />
* Send Pykzyl to his grave<br />
* Access Yaulthoon's Private Wing<br />
* Obtain the crest for the Private Wing<br />
* Survive this season's latest fleshcrafted fashions<br />
* (Optional) Put the Taken creations out of their misery - 40 total (10% of base XP)<br />
* (Optional) Put more Taken out of their misery - 60 total (10% of base XP)<br />
* (Optional) Attack and Destroy the dead Pykzyl (15% of base XP and a chest)<br />
* (Rare Optional) Kill the Sculpted Hound (10% of base XP)<br />
|expect= <br />
* Traps (several fixed, 1 random and 1 that appears only on elite difficulty)<br />
* Chaos orbs (optional)<br />
* Puzzle (optional: puzzle wheels)<br />
* Spawning/respawning monsters<br />
|traps= [[DDO information project/Traps and locks/15#In The Flesh|Trap DCs]]<br />
* Blade traps past the secret underwater door leading to the puzzle room; control box is on the west wall between the second and third set. Can be timed.<br />
* Spinning blade traps in front of Dead Pyxzyl's door; control box is on the west wall before the door. May not always appear.<br />
* Air traps on the pillars behind the western secret door; control boxes (two) are on the walls by the northern pillars. Only on Elite.<br />
|misc=<br />
[[Image:Quest_In_The_Flesh_Cocoons.jpg|250px|thumb|right|Hiding behind a Cocoon for the special attack]]<br />
*Recommended buffs at all times:<br />
**Acid Resistance<br />
**Blur or Displacement<br />
**Greater Heroism<br />
**Deathward<br />
* Most of this quest involves mass numbers of Taken and Renders being thrown at you in melee fights with few surprises. Be aware that the final battle involves respawning Beholders, so it may be difficult to maintain buffs.<br />
* Freedom of Movement does NOT block the Sticky effect.<br />
* In the Atrium, several Taken will be on display behind glass along the walls. They may break out behind you, so listen for the sound of breaking glass and turn around. Summoned [[Bearded Devil]]s can teleport behind the glass to fight them.<br />
* You must "entertain" the patrons (Taken) of the Hall of the Absurd for 6 waves before Pyzkzyl, a Chaos Beholder, will enter the room. He does not use Anti-Magic Cone, but he CAN instant kill you with Prismatic Spay if he gets lucky, so bring him down fast!<br />
* Yaulthoon is invulnerable to all damage so long as his visual kinetic armor buff [[Intellect Fortress]] is in place. To debuff him, stand behind the cocoons as he's doing his normal ranged attacks (white swirls); the cocoons will burst open, spawning a monster, but when enough are blasted, he'll be stunned, making him vulnerable to attack. Additionally, anyone near one of the smashed cocoons will gain HP and SP!<br />
* Yaulthoon frequently casts Hold Monster on party members. Freedom of Movement is highly recommended for the end fight.<br />
* Yaulthoon's ranged blast is chaotic-aligned and deals evil damage to good-aligned characters.<br />
* Yaulthoon periodically fires multiple Mind Thrust beams that deal force damage and can be fully Will-saved against; however, this requires several successive saves.<br />
* Note that just before the mind-thrust attack starts, 3 breakables (fleshy pods) appears next to Yaulthoon - destroy these to stun Yaulthoon and prevent the attack.<br />
* Yaulthoon, being a [[Mind Flayer]], has, independent of his [[Intellect Fortress]] buff, a [[DR]] of 10/Byeshk (15 on hard/elite) to overcome.<br />
* If the entire party dies in the final room, you will be transported to the entrance. Unfortunately, you're still dead and there are no shrines near enough to get to.<br />
* To get to the optional puzzle room, you must go through the plants on the south side of the Atrium into the water, and swim east then south (you'll turn into blank space on the map) and through a secret door. (Traps on the other side of the secret door on elite?) The door is underwater, so use a clicky/spell before entering the water if need be.<br />
* West of the crest is another secret door. Behind the door is a pit - in the pit are chaos orbs. Y'know, those fun things that wander around [[Invaders!]] and [[Xorian Cipher]]? Fortunately, the it comes equipped with pillars to jump across. Watch out, though, on elite - there's air jet traps on top of the pillars, with two trap boxes to disable them. There's a lever on the other side that activates force platforms on top of the pillars for those with less than stellar jump scores.<br />
* [[Sculpted Hound]] may appear behind either secret door; if so, his chest will replace the appropriate chest.<br />
* Dead Pyxzyl is behind a door with a warning sign near the end. Take heed of the warning sign; he's extremely tough. Bring your Ghost Touch weapons.<br />
* The Taken killed in the final room don't count towards the optional.<br />
==Lights and Wheels puzzle==<br />
[[Image:Quest_In_The_Flesh_Puzzle.jpg|250px|thumb|right|Lights and Wheels puzzle]][[Image:Quest_In_The_Flesh_Wheels.jpg|250px|thumb|right|The six wheels of the puzzle]]<br />
* This random puzzle has a request consisting of a number of lights around a symbol and to the right of that, the number of wheels to be used. To use a wheel means to set it to the symbol.<br />
* There are six wheels in this room, and you must ensure that exactly the specified number of wheels are set to the given symbol.<br />
** First wheel to the right: orange - three lights<br />
** Second wheel to the right: purple - four lights<br />
** Third wheel to the right: blue - one light<br />
** First wheel to the left: cyan - no lights<br />
** Second wheel to the left: green - two lights<br />
** Third wheel to the left: red - five lights<br />
* The total number of lights on the used wheels need to add up to the given number of lights.<br />
* The wheel without lights counts towards to the total number of wheels used if the selected symbol matches the requested one.<br />
<br />
====Example====<br />
In the picture you can see eight lights in total around the red shuriken symbol. To the right you see there are two wheels.<br />Thus you need to turn two wheels with a total value of eight lights, and set them to the red shuriken symbol (and no more, if others defaulted to the red shuriken symbol, be sure to change them to something else).<br />
<br />
That means that in our case, turning the orange wheel with the three lights and the red wheel with the five lights to the red shuriken symbol would total eight lights. However we also have to turn the cyan wheel without lights because it was set to the red shuriken by default, and we want to exclude it from the number of wheels used. Therefore you must also change the setting (to anything else) on the wheel with no lights to complete the puzzle.<br />
{{XP bonus|k1=109|k2=142|k3=174|t1=1|t2=2|t3=4|s1=1|b1=52-60|b2=71-85|b3=84-92|solo=3,657|normal=6,356|hard=6,616|elite=6,877}}<br />
** Note the breakables value will increase during the boss fight, as he spawns 3 breakables at regular intervals near the end; you must destroy all 3 before they disappear to get it.<br />
** Onslaught & Conquest require killing some respawns during the boss fight<br />
|chest={{popupnumbers|normal=5 /|hard=5 /|elite=6}} <br />
**'''1''' behind a secret door for solving the wheels puzzle<br />
**'''1''' behind a secret door in the central section of the map<br />
*** Note that the Sculpted Hound may appear behind either secret door, in which case his chest would supersede the relevant lockbox.<br />
**'''1''' for killing [[Pykzyl]] (Chaos Beholder)<br />
**'''1''' optional for killing [[Dead Pykzyl]] (Undead Beholder)<br />
**{{popupnumbers|normal=1 /|hard=2 /|elite=2}} at the end for killing [[Yaulthoon]] (Mind Flayer, on elite one of the chests can drop the [[Mindfury Symbiont]])<br />
|collectable=Four<br />
** Mold in the water under the puzzle wheel room<br />
** Cabinet in the display case with Pykzyl's chest<br />
** Cabinet behind the secret door to the west<br />
** Bookshelf in Dead Pykzyl's room<br />
|npcreward=Random ML 9-13 items, choose from 8. Additionally, the chain end reward will be available if you complete the other quests in the chain.<br />
|unique=yes<br />
|monsters=<br />
'''[[Monster_Information/15#In_the_Flesh|Monster Information]]'''<br />
* [[Greater Thaarak Hound]]s<br />
* [[Xorian Render]]s<br />
* [[Taken]]<br />
* [[Mind Flayer Mage]]s<br />
* [[Beholder]]s - Found during the end fight on elite. One with every new wave when Yaulthoon [[Intellect Fortress]] is recast.<br />
* [[Young Beholder]] - young [[beholder]] oddly enough. Found in the puzzle wheel room; may be replaced by Sculpted Hound<br />
* [[Sculpted Hound ]] - Rare optional orange-named [[Thaarak Hound]]; may be behind either secret door<br />
* [[Pykzyl]] - Orange-named [[Beholder]]; always spawns<br />
* [[Dead Pykzyl]] - Optional red-named [[Doomsphere|Undead Beholder]]; always spawns. Incorporeal.<br />
* [[Yaulthoon]] - Red-named [[Mind Flayer]]; always spawns<br />
}}</div>Raumkrauthttps://ddowiki.com/index.php?title=Acid_Wit&diff=136484Acid Wit2012-06-20T21:16:42Z<p>Raumkraut: 156 kills is still only "aggression bonus"</p>
<hr />
<div>{{Quest<br />
|name=Acid Wit<br />
|level=15<br />
|duration=long<br />
|xp={{xpcolors|solo=2,378|normal=4,132|hard=4,300|elite=4,468}}<br />
|loc=Acid-Scar Caverns<br />
|npc=Magus Littleton<br />
|zone=The Twelve<br />
|patron=The Twelve<br />
|favor=6<br />
|mappic=M_acid_wit.png<br />
|maplegend=yes<br />
|free=yes<br />
|overview=<br />
|obj=<br />
* Slay [[High Theurge Trassilyk]]<br />
* Destroy the [[Acidstone Elemental]]s (20)<br />
* Examine the large decorated door<br />
* Throw the switches to unpower the red crystal (2)<br />
* Throw the switches to unpower the orange crystal (2)<br />
* (Optional) Defeat the Acid-Scar vengence seekers (30): (20% of base XP)<br />
* (Optional) Defeat the acidstone elemental, Bremikite: (10% of base XP)<br />
* (Optional) Slay troglodyte Brood Mother: (10% of base XP)<br />
* (Optional) Slay Chief Hakilyzz: (5% of base XP)<br />
|expect=<br />
* Randomly placed shrines<br />
* Traps (fixed, undisarmable)<br />
* Spawning/respawning monsters<br />
|traps=Acid, fire, wind<br />
|misc=<br />
* Useful buffs:<br />
** Acid resistance<br />
** Electricity resistance<br />
** Fire resistance<br />
** Freedom of movement<br />
** Lesser restoration potions<br />
* As always, take out the shamans first, because they will heal the mobs.<br />
* The elementals have a high AC, HP and high DR you cannot bypass. They are susceptible to [[banishing]] weapons though. With a combination of banishing weapons for the elementals and vorpal/paralyzing weapons for the troglodytes, the quest can be made much easier.<br />
** While banishing weapons will no longer insta-kill the earth elementals much (they have well over 1000 hp in a group), the new [[Earthshatter Warhammer]]s from [[The Lord of Stone]] quest will kill them extremely fast.<br />
* On elite, this quest is far more difficult then most other quests at the same level. Be prepared with a powerful group and expect some very difficult fights. The earth elementals already very high armor class, DR and hit points skyrocket to near-epic levels on elite. Without the above mentioned weapons, they can take a '''very''' long time to take down.<br />
* The vengeance seekers optional occurs if you wait around after killing the High Theurge. The DM will give a voice over telling you about a shrieking sound that is getting closer. Then the southern wall in the main chamber where the two down ramps meet will open and waves of Shamans, Warriors, and Hunter Troglodytes will appear. There is a collectible if you enter the new passage, and an extra chest will appear in the main chamber once the waves are defeated.<br />
* The quest is pretty obvious; easiest route is just to hug left to ensure you find all the elementals. Follow your way around the various caverns, you need to clear them all to continue. Watch your spell points usage on higher difficulties: There are 5-6 shrines on normal, 4-5 shrines on hard, but there are only 3 on elite and the quest can take a very long time.<br />
*One of only six [[free to play]] quests above [[Level]] 12, this is comparatively the easiest for the XP reward.<br />
{{XP bonus|n1=|n2=|n3=|k1=124|k2=157|k3=|t1=|t2=|t3=|s1=|s2=|s3=|b1=20|b2=26|b3=29|solo=2378|normal=4132|hard=4300|elite=4468}} <br />
|npcreward=Random item<br />
|chest='''5 - 8'''<br />
**'''1 rare''' optional for killing Bremikite ([[Acidstone Elemental]])<br />
**'''1 rare''' optional for killing Chief Hakilyzz (Acid-Scar Warrior)<br />
**'''1 rare''' optional for killing Broodmother Calilz ([[Acid-Scar Shaman]])<br />
**'''1''' near the lever at the end of one of the four side wings (can spawn in multiple locations)<br />
**'''3''' at the end for killing High Theurge Trassilyk ([[Acid-Scar Shaman]])<br />
**'''1''' optional at the end for killing the 30 Acid-Scar vengence seekers<br />
|monsters=<br />
'''[[Monster_Information/15#Acid_Wit|Monster Information]]'''<br />
<br /><br />
[[Acid-Scar Warrior]], [[Acid-Scar Stalker]], [[Acidstone Elemental]], [[Acid-Scar Shaman]], Blackfang Bat<br />
}}</div>Raumkrauthttps://ddowiki.com/index.php?title=Frame_Work&diff=136438Frame Work2012-06-18T21:04:28Z<p>Raumkraut: Devious bonus (value subject to refinement)</p>
<hr />
<div>''The Coin Lords have devised a plan to use a local minotaur tribe to frame Hesstess, the Droaam ambassador.''<br />
{{Quest<br />
|name=Frame Work<br />
|level=12<br />
|duration=medium<br />
|xp={{xpcolors|solo=2,220|normal=3,879|hard=4,060|elite=4,240}}<br />
|loc=Matador Village<br />
|npc=Gavin Northus<br />
|zone=Lordsmarch Plaza<br />
|patron=The Coin Lords<br />
|favor=5<br />
|mappic=M_frame_work.png<br />
|maplegend=yes<br />
|free=yes<br />
|overview=The monster nation of [[Droaam]] is trying to recruit the local monster tribes against Stormreach. The Coin Lords have devised a plan to frame the Droaam ambassador in a local minotaur village. Speak to the warforged wizard '''Dorris''' to learn more.<br />
* [[Diplomatic Impunity]] must be completed before acquiring this quest (you can't enter the instance if you haven't done it).<br />
|obj=<br />
* Speak with Dorris<br />
* Assassinate the Minotaur Chieftain<br />
* Plant some rock-solid evidence<br />
* Return to Dorris<br />
* (Optional) Do not let the minotaurs raise the alarm (25% of base XP)<br />
* (Optional) Repair a ballista (7% of base XP)<br />
* (Optional) Find extra ballista parts - 10 total (10% of base XP)<br />
* (Optional) Slay some minotaurs - 10 total (6% of base XP)<br />
* (Optional) Slay more minotaurs - 10 total (8% of base XP)<br />
* (Optional) Slay some more minotaurs - 10 total (8% of base XP)<br />
* (Optional) Slay even more minotaurs - 10 total (8% of base XP)<br />
* (Optional) Slay, you guessed it, more minotaurs - 10 total (8% of base XP)<br />
* (Optional) Keep slaying minotaurs - 10 total (8% of base XP)<br />
* (Optional) The slaughter of minotaurs must go on - 10 total (8% of base XP)<br />
* (Optional) Don't stop killing minotaurs now - 10 total (8% of base XP)<br />
* (Optional) Finish what you started with the minotaurs - 10 total (8% of base XP)<br />
* (Optional) Kill something other than a minotaur for a change (8% of base XP)<br />
* (Optional) Slay all the Cabal Seers - 3 total (20% of base XP)<br />
* (Optional) Slay the sleeping giant, Ahnold the Hungry (10% of base XP)<br />
* (Optional) Slay the fiendish spider, the Twilight Mother (20% of base XP)<br />
* (Optional) Slay the leader of the pack (20% of base XP)<br />
|expect=<br />
* Traps (fixed)<br />
* Randomly placed collectibles<br />
* Spawning/respawning monsters<br />
* Quest item collection (optional: Ballista Parts)<br />
* Randomly placed quest items (optional: Ballista)<br />
|traps=[[DDO information project/Traps and locks/12#Frame Work|Trap DCs]]<br />
* Lots of spike/blades traps on the stairway to the palace; there are 4 control boxes, 2 on either side of the stairs<br />
|misc=<br />
* This adventure can be quite hard for the level. It is much longer than its medium length rating would suggest. That said, it can be completed very quickly: With access to invisibility and a decent jump score, you can collect 5 ballista parts in the wild, jump through the wall near NW gate, run south through the bridge, repair the ballista in the SW corner and have it fling you directly to the boss. Use the wand on the minotaur runt, kill and loot.<br />
* Try not to laugh too much as you complete the many optionals of this quest. Slaying minotaurs is amusing until they swarm you in impressive numbers.<br />
* You must turn at least one minotaur into stone to successfully complete the quest. Dorris will give you a 5-charge wand for this, which is usable by anyone.<br />
* The Cabal Seers can inflict negative levels and have instant-death effects (used rarely on Normal, but often on Hard and Elite), so make sure to have [[Deathblock]] items and [[Death Ward]] available. <br />
* The fortress is a very tight, built up area; [[Jump]] buffs make moving around MUCH easier.<br />
* A handy tactic is to clear the small section of the fortress first, then send someone to grab [[Glossary#A|aggro]] and lead minotaurs across the bridges. There, you can drop [[Wall of Fire|firewalls]], [[Blade Barrier]]s and other damaging spells in their path. This is also a great tactic for [[ranger]]s with [[improved precise shot]] and a [[Paralyzed|paralyzing]] bow! <br />
* The Minotaur Runts tend to be the ones that run for the warning gongs. If you want to complete the stealthy optional, kill them quickly (or use the wand Dorris gives you on them). However, if you are going for the slayer optional chain, you will need to allow the gongs to be rung (or ring them yourself) to spawn enough minotaurs to reach the goal. Using the wand to petrify a minotaur DOES NOT count towards your kills (don't waste it on bosses!).<br />
* After killing all the minotaurs, you need to kill at least one non-minotaur mob for the final slaying bonus. There are some worgs inside the fortress, but plenty of animals in the wilderness area outside if you haven't killed them all while gathering ballista parts. ''Two panthers always spawn next to Dorris after you complete the quest.''<br />
* There are more than enough parts to repair two ballistas, although only one is required to complete the optional objective. Repair a ballista outside the fortress to fling you inside, and then another ballista can be repaired inside the fort near the chieftain's compound to fling you over the wall and bypass the trapped gate.<br />
* There is a repaired ballista inside the boss's compound that will fling you directly back to Dorris to quickly complete the quest.<br />
* This quest is completed once you speak to Dorris ''after'' killing the chieftain and turning at least one minotaur to stone. So, you can take your time in completing any remaining optionals after killing the boss, including clearing his compound of breakables and ringing gongs (if you are going for the slaying optional) to rack up bonuses.<br />
* If you slay every minotaur, Dorris's originally snide attitude changes humorously.<br />
{{XP bonus|n2=5|k1=134|k2=174|b1=60|b2=78|b3=95-96|t1=2|t2=3|t3=4|solo=2,220|normal=3,879|hard=4,060|elite=4,240}}<br />
** Conquest bonus is unachievable.<br />
<table><br />
<tr><td>'''Repair''' <td> '''Parts needed'''<br />
<tr><td>?2-4 <td> 5<br />
<tr><td>5-11 <td> 4<br />
<tr><td>24<td> 3<br />
<tr><td>34 <td> 2<br />
</table><br />
|collectable=Fifteen<br />
** Outside the city (6)<br />
*** Mushroom near a tree southeast of the city gates<br />
*** Mushroom in one of several spots southeast of the city<br />
*** Fungus in one of several spots southeast of the city<br />
*** Mushroom in one of several spots southwest of the city<br />
*** Fungus in one of several spots southwest of the city<br />
*** Mushroom in the far southwest<br />
** Inside the city (9)<br />
*** <br />
*** <br />
***<br />
*** <br />
*** <br />
***<br />
*** Two Crude Altars in the northwest section of the city<br />
***<br />
|npcreward=<br />
|chest={{popupnumbers|normal=5 - 8 /|hard=5 - 8 /|elite=7 - 10}} <br />
**'''3''' optional for killing the Cabal Seers (Minotaurs, can spawn in multiple locations, found inside the fortress)<br />
**'''1''' optional for killing the Pack Master (White Wolf, doesn't always spawn, found outside the fortress in the SE corner of the map)<br />
**'''1''' optional for killing the Twilight Mother (Spider, doesn't always spawn, found outside the fortress in the SW corner of the map)<br />
**'''1''' optional for killing Ahnold the Hungry (Hill Giant, doesn't always spawn, found outside the fortress near the NW shrine)<br />
**{{popupnumbers|normal=1 /|hard=1 /|elite=2}} for killing the Minotaur Chieftain<br />
**{{popupnumbers|normal=1 /|hard=1 /|elite=2}} optional at the end from Dorris if you killed all the minotaurs or if you haven't let them raise the alarm (no chest is awarded on casual difficulty)<br />
|unique=yes<br />
|monsters=<br />
'''[[Monster_Information/12#Frame_Work|Monster Information]]'''<br />
* [[Panther]]s<br />
* [[Dire Wolf|Dire Wolves]]<br />
* [[Brown Twilight Spider]]s - [[Brown Spider]]s<br />
* [[Twilight Darkfang]]s - [[Darkfang Spider]]s<br />
* [[Twilight Widow]]s - [[Black Widow]]s<br />
* [[Matador Runt]]s - [[Minotaur]]s; the ones who'll strike the gongs<br />
* [[Matador Shaman]]s - [[Minotaur]] [[Cleric]]s<br />
* [[Matador Warrior]]s - [[Minotaur]] [[Fighter]]s<br />
* [[Worg Sentinel]]s - [[Worg]]s<br />
* [[Matador Cabal Seer]]s - optional orange-named [[Minotaur Shaman]]s<br />
* [[Ahnold the Hungry]] - optional named [[Hill Giant]]<br />
* [[Pack Master]] - optional named [[Winter Wolf]]<br />
* [[The Twilight Mother]] - optional red-named [[Black Widow]]; casts [[Hypnotic Pattern]] and [[Delayed Blast Fireball]]s<br />
*3 end bosses: [[Ogre]] mage, [[Orc]] shaman, and Minotaur Chieftain<br />
}}</div>Raumkrauthttps://ddowiki.com/index.php?title=Template_talk:XP_bonus&diff=136436Template talk:XP bonus2012-06-18T19:38:42Z<p>Raumkraut: /* Fewer than x killed | x or fewer killed */ Devious screenshot</p>
<hr />
<div>The whole purpose of this template at this time is to reduce the amount of typing need to add the bonuses to each quest; however, I am not completely happy with the variable name setup but can't think of anything better at this time without typing out the full first word.. Maybe a four character abbr of the most important word? Suggestions to my talk page please.. [[User:Technical 13|ShoeMaker]] 15:57, April 24, 2011 (EDT)<br />
<br />
:Heh, all that typing is EXACTLY why I keep the basic stuff for XP and Collectibles on [[User:LrdSlvrhnd/Quest Stuff|my page]] - just edit, highlight, copy, and then paste... and then all I hafta do is fill in the numbers. Can't think of anything to make your template easier, unless you did separate templates for sneak/kills/traps/doors/smash (or whatever). Then you could just do, say, "kills|23|28|33" or "kills|23|28" or "kills|||33" if you miss the first two. - [[User:LrdSlvrhnd|LrdSlvrhnd]] 16:30, April 24, 2011 (EDT)<br />
<br />
<br />
I was just thinking of doing something similar, but in a table format. Say 5 columns wide (200px wide each), 4 rows deep (header, 3 rows showing requirements for the bonuses), this way we don't have to deal with as much eyestrain trying to fish out the numbers from the bullet-points. The XP information is nice, but I think it adds TMI to an already cluttered page. <br />
<br />
Here's a Table I whipped up using your variables!<br />
<br />
{| border="1" cellpadding="1" cellspacing="1" style="text-align:center;"<br />
!colspan=2 width=200|<big>''Secret Doors Discovered''</big><br />
!colspan=2 width=200|<big>''Breakables Smashed''</big><br />
!colspan=2 width=200|<big>''Traps Disabled''</big><br />
!colspan=2 width=200|<big>''No/Few Kills''</big><br />
!colspan=2 width=200|<big>''Many Kills''</big><br />
|-<br />
|width=175|Observance Bonus (+5%):||width=25|{{{s1|}}}<br />
|width=175|Mischief Bonus (+8%):||width=25|{{{b1|}}}<br />
|width=175|Tamper Bonus (+8%):||width=25|{{{t1|}}}<br />
|width=175|Discreet Bonus (+5%):||width=25|{{{n3|}}}<br />
|width=175|Aggression Bonus (+10%):||width=25|{{{k1|}}}<br />
|-<br />
|width=175|Perception Bonus (10%):||width=25|{{{s2|}}}<br />
|width=175|Vandal Bonus (+10%):||width=25|{{{b2|}}}<br />
|width=175|Neutralization Bonus (+10%):||width=25|{{{t2|}}}<br />
|width=175|Devious Bonus (+7%):||width=25|{{{n2|}}}<br />
|width=175|Onslaught Bonus (+15%):||width=25|{{{k2|}}}<br />
|-<br />
|width=175|Vigilant Sight Bonus (15%):||width=25|{{{s3|}}}<br />
|width=175|Ransack Bonus (+15%):||width=25|{{{b3|}}}<br />
|width=175|Ingenious Debilitation (+15%):||width=25|{{{t3|}}}<br />
|width=175|Insidious Cunning (+10%):||width=25|{{{n1|}}}<br />
|width=175|Conquest Bonus (+25%):||width=25|{{{k3|}}}<br />
|}<br />
:::[[User:Taurolyon|Taurolyon]] 15:07, April 28, 2011 (EDT)<br />
<br />
The only problem I see with this concept is what if only the breakables numbers are available? Then it would be more clutter than not.... I choose to use the bullet method because that is what is currently on all of the pages that have Bonus XP counts / %s available. If all of the numbers (Or even 4/5 columns worth) then yours would probably look better.. Put your table into ''Template:Sandbox/Taurolyon'' and pick a quest with a lot of the numbers available and one with only a few numbers available and use your template. Just comment out what is currently there with &lt;!-- Commented out stuff --&gt;. Then post a couple links on this talk page so everyone can look at at and see how it looks. [[User:Technical 13|ShoeMaker]] 17:09, April 28, 2011 (EDT)<br />
<br />
==Epic XP==<br />
Since there's apparently Epic XP, you might want to add that in for the popup bit. And thanks for making the exact XP amounts as a popup rather than always on the page, I think it looks a LOT nicer like that. -[[User:LrdSlvrhnd|LrdSlvrhnd]] 00:54, May 13, 2011 (EDT)<br />
<br />
== Template looks bad after navbar switch ==<br />
<br />
Since the navbar got moved to the right, and template popups always sort to the right.. They kinda make a huge mess on my screen now and look really unprofessional.<br />
I mean if I mouse over anything on the far right of the screen - the tooltip appears off the screen, and my browsers horizontal browse bar appears, but I cant move it right because unmousing over removes the tooltip obviouisly.<br />
<br />
Doesn't only apply to the new xp template, really any popups on the right get cutoff and look poor. Tho the xp template is always bad, since the elite/epic xp mouse over never appears.<br />
<br />
Not sure this happens to all browsers, but i get it on firefox 4 and chrome. Can do a screenshot if your not sure what I mean. Tho I think everyone gets it.<br />
Not sure you guys can fix it or not... Ideally the tooltip would appear on the left, or the navbar goes back. [[User:Shade|Shade]] 08:57, May 13, 2011 (EDT)<br />
<br />
{{post|1|[[User:Technical 13|ShoeMaker]] 09:23, May 13, 2011 (EDT)|To be honest I would like to see the navbar go back, as would most of the 'regulars' it seems. However, it seems no one knows how it moved, or how to get it back.. I hadn't added it to my list of things to do yet, but I intend on doing a little more research on how to make the popup tooltip a little more dynamic so that it is not only sized based on the number of characters (Failed first attempt, not giving up..), but also so that if the popup gets within a certain distance of the edge of the screen it either walls so it doesn't run off the edge or flips from so that it starts at the mouse going right instead of left. Just a couple ideas I've been toying with in my head..}}<br />
<br />
{{post|1=2|2=[[User:Neouni|Neouni]] 07:24, May 14, 2011 (EDT)|<br />
3=Also seems that when you add solo to elite numbers, the popup runs out of space even when it's only showing numbers in the 100's}}<br />
<br />
== Figured out how to get navbar back to the right ==<br />
<br />
Looks like it's just a new default userskin. <br />
So just head to your preferences, and switch it back to "Truglass" to get the navbar back on the right. Truglass2 is the new default, which has it on the left. -[[User:Shade|Shade]] 18:26, May 17, 2011 (EDT)<br />
{{post|1|[[User:Taurolyon|Taurolyon]] 01:05, May 18, 2011 (EDT)|As this is a user preference, it won't help the layout of those that look at the site with default settings.}}<br />
<br />
== Doesn't work without XP piped in at the end ==<br />
<br />
Noticed you editing lots of quests to use this template..<br />
<br />
Yet you didn't pipe in the XP at the end, so it just pops up "no experience available" which looks rather bad as its a giant million width popup.<br />
<br />
Is it meant to work without piping in the xp by parsing the quest template? Cuz that doesn't work..<br />
Actually even your example shows that problem, the one missing the xp at the end. --[[User:Shade|Shade]] 05:59, June 17, 2011 (EDT)<br />
<br />
: Is there a way to call in the numbers automatically from the XP colors template, or from that line of the quest template, or something? - [[User:LrdSlvrhnd|LrdSlvrhnd]] 23:17, June 17, 2011 (EDT)<br />
<br />
::There is no way that I am aware of to call the information from another page or part of the main [[Template:quest]] or [[Template:xpcolors]] templates... That is until I go over and rebuild [[Template:quest]], which will not be until I have completed [[Template:Named Item]], and I am satisfied with it's performance. For now I just copy and paste whatever is in the [[Template:Xpcolors]] to this one. I believe I have taken care of the spacing issues.... As a side, note, could whomever posted the first couple of comments please sign your posts with {{4tildes}}? Thank you, it would be appreciated. {{face|:D}} -- [[User:Technical 13|ShoeMaker]] 14:40, June 18, 2011 (EDT)<br />
<br />
::: He actually did... the whole thing's by Shade, I believe. -[[User:LrdSlvrhnd|LrdSlvrhnd]] 01:24, June 19, 2011 (EDT)<br />
<br />
== Fewer than x killed | x or fewer killed ==<br />
<br />
{{Post|0|[[User:Raumkraut|Raumkraut]] ([[Special:Contributions/Raumkraut|Contributions]] &bull; [[User_talk:Raumkraut|Message]]) 09:28, June 7, 2012 (EDT)|When recording "devious" (etc.) bonus XP, should we be recording the exclusive or inclusive upper bound? The template as it stands ("fewer than x killed") means the exclusive upper bound, but it seems more intuitive, to me at least, to record the inclusive bound ("x or fewer killed"), to match the values listed on quest XP reports.<br />
<br />
But I've no idea if existing quest data has had the information listed based on the template text, or from just copying the XP report numbers...}}<br />
{{Post|1|[[{{ns:user}}:Technical_13|ShoeMaker]] ([[Special:Contributions/Technical_13{{!}}Contributions]] <span style{{=}}"text-decoration: blink; color: #FF00AA;">&bull;</span> {{#ifeq:{{#replace:{{#titleparts:{{FULLPAGENAMEE}}|1}}|<nowiki> </nowiki>|_}}|User_talk:Technical_13|<span class{{=}}"plainlinks">[irc://irc.rizon.net/ddowiki IRC]</span>|[[User_talk:Technical_13{{!}}Message]]}}) 17:47, June 7, 2012 (EDT)|I'm not thinking it matters, and I have never taken the time to get one of these bonuses (and remembered to look at the XP box at the end) to know how it looks in game... If you could achieve any of the n{{=}} bonuses and post a screen shot of it here, I will edit the template to match.}}<br />
{{Post|2|[[User:Habreno|Habreno]] ([[Special:Contributions/Habreno|Contributions]] &bull; [[User_talk:Habreno|Message]]) 22:50, June 7, 2012 (EDT)<br />
|This would require a very large and tedious amount of testing, as you don't know or see what bonus you get until AFTER the quest completes.}}<br />
{{Post|3|[[{{ns:user}}:Technical_13|ShoeMaker]] ([[Special:Contributions/Technical_13{{!}}Contributions]] <span style{{=}}"text-decoration: blink; color: #FF00AA;">&bull;</span> {{#ifeq:{{#replace:{{#titleparts:{{FULLPAGENAMEE}}|1}}|<nowiki> </nowiki>|_}}|User_talk:Technical_13|<span class{{=}}"plainlinks">[irc://irc.rizon.net/ddowiki IRC]</span>|[[User_talk:Technical_13{{!}}Message]]}}) 01:38, June 8, 2012 (EDT)|Not really, if you pick a quest you knew had a devious type bonus, and you can remember to look at the XP screen at the end, it wouldn't be too hard... It's just the remembering part I always have a hard time with...}}<br />
{{Post|1|[[User:Raumkraut|Raumkraut]] ([[Special:Contributions/Raumkraut|Contributions]] &bull; [[User_talk:Raumkraut|Message]]) 15:47, June 8, 2012 (EDT)|XP reports just tell you how many monsters you killed, and which devious bonus you got (same as with conquest), so I don't think a screenshot would help any. And yes, it would take a lot of investigative work, but only if you intend to get it precisely correct the first time, rather than let the value be refined from the experience of all contributors (which happens quite a lot as it is).<br />
-<br />
My question/point was just about how we should use the template, and what wording fits best: If I get a devious bonus with 14 kills, does it make more sense to set n{{=}}14, or n{{=}}15? Personally, I would say the former, which would make the current template wording ("fewer than x") inaccurate.}}<br />
{{Post|2|[[{{ns:user}}:Technical_13|ShoeMaker]] ([[Special:Contributions/Technical_13{{!}}Contributions]] <span style{{=}}"text-decoration: blink; color: #FF00AA;">&bull;</span> {{#ifeq:{{#replace:{{#titleparts:{{FULLPAGENAMEE}}|1}}|<nowiki> </nowiki>|_}}|User_talk:Technical_13|<span class{{=}}"plainlinks">[irc://irc.rizon.net/ddowiki IRC]</span>|[[User_talk:Technical_13{{!}}Message]]}}) 22:35, June 8, 2012 (EDT)|The reason I want the screenshot is to see what the in-game wording is... Then, I can do a little more research into the actual mechanics of it and determine the most accurate (if not best) way to adjust it.}}<br />
{{Post|3|[[User:Raumkraut|Raumkraut]] ([[Special:Contributions/Raumkraut|Contributions]] &bull; [[User_talk:Raumkraut|Message]]) 15:38, June 18, 2012 (EDT)|Finally ran a quest deviously again, so here's a screenshot: [[:Image:devious-bonus.jpg|devious-bonus.jpg]]}}</div>Raumkrauthttps://ddowiki.com/index.php?title=File:Devious-bonus.jpg&diff=136435File:Devious-bonus.jpg2012-06-18T19:32:51Z<p>Raumkraut: Screenshot of a quest XP report, listing a devious bonus.</p>
<hr />
<div>== Summary ==<br />
Screenshot of a quest XP report, listing a devious bonus.<br />
== Copyright status: ==<br />
<br />
== Source: ==</div>Raumkrauthttps://ddowiki.com/index.php?title=User_talk:Raumkraut&diff=136388User talk:Raumkraut2012-06-17T17:31:15Z<p>Raumkraut: /* Recall */ response</p>
<hr />
<div><h2>Welcome!</h2><br />
{{Post|0|[[User:{{lc:Technical_13}}|{{ucfirst:{{lc:ShoeMaker}}}}]] {{LOCALTIME}}{{#time: , F d, Y | now}}|May I extend my warmest welcomes and offer you any help you may need? Thanks for your contributions, mate!<br />
<br />
:...First, you may want to check out our [[{{nse:4}}:FAQ|FAQ]] page.<br />
:...There's a wealth of wiki documentation on the [[Help:Contents|Help page]], perhaps some of it may be of use to you.<br />
:...There's a really good '''[http://en.wikipedia.org/wiki/Wikipedia:Introduction Introduction]''' over on Wikipedia also, it should help you figure out what's going on if your new to wikis in general.<br />
:...Don't forget to change your {{SITENAME}} [[Special:Preferences|user preferences]].<br />
:...We pride ourselves on providing the best and most accurate information possible and are happy to reward our editors with extra privileges for making that happen. The first step in the promotion ladder turns off the ''CAPTCHA'' edit tests and you can check out the details [[{{nse:4}}:Ddowikivip|<span style="font-variant: small-caps; font-weight: bold;">Here</span>]].<br />
<br />
If you need help with something above and beyond what the links above can provide...<br />
:...Someone is most always available! You can drop me a message on my [[User_talk:Technical_13|user talk page]] (which I watch like a hawk), grab my other contact info on my [[User:Technical_13|user page]], or ask one of the other <span class{{=}}"plainlinks">[http://ddowiki.com/index.php?title{{=}}Special:ListUsers&group{{=}}sysop {{NUMBEROFADMINS}} system operators]</span> .<br />
<br />
Again, welcome to the wiki - and I can't thank you enough on behalf of the community for your help in making us the best DDO site around {{Face|cool}}}}<br />
<br />
== Recall ==<br />
{{Post|0|[[{{ns:user}}:Technical_13|ShoeMaker]] ([[Special:Contributions/Technical_13{{!}}Contributions]] <span style{{=}}"text-decoration: blink; color: #FF00AA;">&bull;</span> {{#ifeq:{{#replace:{{#titleparts:{{FULLPAGENAMEE}}|1}}|<nowiki> </nowiki>|_}}|User_talk:Technical_13|<span class{{=}}"plainlinks">[irc://irc.rizon.net/ddowiki IRC]</span>|[[User_talk:Technical_13{{!}}Message]]}}) 10:49, June 17, 2012 (EDT)|While the edit is mostly fine, and some things seem to be a slight improvement, you have removed some information that I find as important. http://ddowiki.com/index.php?title{{=}}Recall&curid{{=}}14062&diff{{=}}136375&oldid{{=}}78329&rcid{{=}}140493 Please put the information about "finishing out" and "Re-entry penalty". I'm allowing you to put this back in, so that you can get the extra edit. {{Face|;)}} If you don't want to, that is fine as well. I'll do it myself.}}<br />
{{Post|1|[[User:Raumkraut|Raumkraut]] ([[Special:Contributions/Raumkraut|Contributions]] &bull; [[User_talk:Raumkraut|Message]]) 13:31, June 17, 2012 (EDT)|I left "finish out" out because, after noting that the button text changes to "finish", it would be fairly obvious even to a new player what "finish out" would mean. --- I took the re-entry bit out because it's not really to do with recalling itself, just tangentially related (and it felt out of place). Nevertheless I've added them both back, even though I still feel that etymology of phrases used by players belongs solely in a glossary. {{Face|:P}}}}</div>Raumkrauthttps://ddowiki.com/index.php?title=Recall&diff=136387Recall2012-06-17T17:18:45Z<p>Raumkraut: Reinstated some info, by popular demand</p>
<hr />
<div>'''Recall''' is an instant teleportation method available during a quest or while outside in a [[wilderness adventure area]]. It is performed via the "Recall" button on the quest objectives window.<br />
<br />
While in a quest, you can recall and exit prematurely, without having to return to the entrance, by clicking the recall button. Once all mandatory quest objectives are met, and the quest XP is "locked in", the button will change to read "Finish"; hence the phrase "finish out", or "FO".<br />
<br />
Recalling from inside a quest will take you to the entrance of that quest, whether that be in a wilderness or public zone. For quests whose entrances are within other quests, recalling will take you to the outermost quest entrance (though re-entry usually takes you directly to the further-in quest instance in such cases).<br />
<br />
While in a wilderness area, recalling will teleport you to the most recently visited public area. For example, entering the [[Ataraxia's Haven]] wilderness zone from the House Deneith enclave will mean that recalling will send you back to the House Deneith port agent, provided that you have not entered the local spa in the meantime.<br />
<br />
[[Teleport]] and similar spells allow a player to freely leave any quest or wilderness zone without having to recall.<br />
<br />
On [[death]], the recall button changes to "Release", and will resurrect your character at your [[bind point]].<br />
<br />
Leaving a quest prematurely will confer a penalty to the [[XP]] awarded for completion, should you re-enter that quest instance.<br />
<br />
[[Category:DDO game mechanics]]</div>Raumkrauthttps://ddowiki.com/index.php?title=Recall&diff=136375Recall2012-06-17T13:25:29Z<p>Raumkraut: Rewrote almost completely</p>
<hr />
<div>'''Recall''' is an instant teleportation method available during a quest or while outside in a [[wilderness adventure area]]. It is performed via the "Recall" button on the quest objectives window.<br />
<br />
While in a quest, you can recall and exit prematurely, without having to return to the entrance, by clicking the recall button. Once all mandatory quest objectives are met, and the quest XP is "locked in", the button will change to read "Finish".<br />
<br />
Recalling from inside a quest will take you to the entrance of that quest, whether that be in a wilderness or public zone. For quests whose entrances are within other quests, recalling will take you to the outermost quest entrance (though re-entry usually takes you directly to the further-in quest instance in such cases).<br />
<br />
While in a wilderness area, recalling will teleport you to the most recently visited public area. For example, entering the [[Ataraxia's Haven]] wilderness zone from the House Deneith enclave will mean that recalling will send you back to the House Deneith port agent, provided that you have not entered the local spa in the meantime.<br />
<br />
[[Teleport]] and similar spells allow a player to freely leave any quest or wilderness zone without having to recall.<br />
<br />
On [[death]], the recall button changes to "Release", and will resurrect your character at your [[bind point]].<br />
<br />
[[Category:DDO game mechanics]]</div>Raumkrauthttps://ddowiki.com/index.php?title=Ataraxia%27s_Haven&diff=136374Ataraxia's Haven2012-06-17T12:53:34Z<p>Raumkraut: /* Overview */ Clarification on recalling to Deneith</p>
<hr />
<div>==Overview==<br />
<br />
Ataraxia's Haven is a level 10 [[Wilderness Adventure Area]] that can be accessed by talking to Port Agents found at [[The Harbor]] and at [[House Kundarak]]. The [[House Deneith]] Port Agent can take you to Ataraxia's Haven, but you cannot return to House Deneith directly from Ataraxia's Haven unless it is the last public zone you visited (so a [[recall]] will take you there).<br />
<br />
Characters need to be at least level 7 to gain access.<br />
<br />
It allows level 7 to 14 characters full [[XP]] reward points for the Rare Encounters, Slayer and Explorer quests.<br />
<br />
It has a Tavern, the '''Resort Spa''', that has a Spirit Binder, Banker and Mail, a Pawnshop (always Vendor with Reputation Quest rate, not full Broker rate), a General Vendor and a Barkeep. <br />
[[Image:AtaraxiasHavenMap.jpg|thumb|300px|right|Ataraxia's Haven map ***Warning - Spoilers***]]<br />
<br />
==Missions==<br />
<br />
In addition to the Rare Encounter / Slayer / Explorer missions typical to all Wilderness Adventure Areas, <br />the following missions can be found in this zone:<br />
<br />
*'''[[Sykros Jewel]]'''<br />
** Bestowed by Skyros, located within the zone<br />
*'''[[Reclamation]]'''<br />
** Bestowed by Leros Levithas, located within the zone<br />
<br />
==Rare Encounters==<br />
<br />
Each Rare Encounter is worth 650 [[XP]]; the bonus for finding all of them is 3,250 XP. Re-encounters will give 216 XP.<br />
<br />
* Slay [[Schenker]], scorpion king (Note: He can be a bit more to the east, down on the beach)<br />
* Slay [[Kithba]], razor cat pack leader (Note: Kithba can also appear on the beach near the shrine isle)<br />
* Slay [[Goregra]], wild hyena pack leader (Note: Goregra can also appear on the hill just behind the entrance to the wildman cave)<br />
* Slay [[Dulk]], scrag troll chieftain<br />
* Slay [[Bestore]], aboriginal rust monster<br />
* Slay [[Bororo Orehelm]], duergar supervisor<br />
* Slay [[Hellgut]], bloodthirsty darkfang spider<br />
* Slay [[Mirot]], enraged wildman<br />
* Speak with [[Arboth]], the crazy kobold<br />
* Slay [[Dranem Otoh]], duergar sharpshooter<br />
<br />
==Slayer==<br />
<br />
* Slay 10 Ataraxia's Haven denizens: 445 XP (44.5xp/kill)<br />
* Slay 25 Ataraxia's Haven denizens: 606 XP (42.0xp/kill)<br />
* Slay 50 Ataraxia's Haven denizens: 835 XP (37.7xp/kill)<br />
* Slay 100 Ataraxia's Haven denizens: 1,267 XP (31.5xp/kill)<br />
* Slay 200 Ataraxia's Haven denizens: 2,080 XP (26.2xp/kill)<br />
* Slay 400 Ataraxia's Haven denizens: 3,700 XP (22.3xp/kill)<br />
* Slay 750 Ataraxia's Haven denizens: 6,020 XP (19.9xp/kill)<br />
* Slay 1,500 Ataraxia's Haven denizens: 12,912 XP (18.6xp/kill)<br />
<br />
==Explorer==<br />
<br />
Each [[Explorer]] is worth 325 XP; the bonus for finding all of them is 1,300 XP.<br />
<br />
===Lore===<br />
<br />
*Find the rocky beach<br />
*Find the deadly gazebo<br />
*Find the fishing hole<br />
*Find the arena ruins<br />
*Find the destroyed building<br />
*Find scrounger's canyon<br />
*Find cackling canyon<br />
*Find the rock totem<br />
*Find the lighthouse<br />
<br />
===Dungeon Entrances===<br />
<br />
*Find the wildman cave<br />
*Find the mining cave<br />
*Find the ocean cave<br />
*Find the underground temple<br />
*Find the Scrag cave<br />
*Find mineshaft IV<br />
*Find smugglers hollow<br />
<br />
[[Category:Wilderness Adventure Areas]]<br />
[[Category:Zones]]</div>Raumkrauthttps://ddowiki.com/index.php?title=Specific_quest_requirements&diff=136211Specific quest requirements2012-06-14T18:51:45Z<p>Raumkraut: Crucible can be done with just a hireling</p>
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<div>Although in general a typical balanced team can defeat any quest of the appropriate level, certain quests have a special requirement for completion. Sometimes that requirement is absolute and unavoidable, while other times there are challenging and dangerous workarounds. Additionally, it is much more common that a quest have a special requirement for optional challenges and rewards.<br />
<br />
In all cases, when an ability score is required, it can be achieved with temporary buff effects (note that even with +6 items, Strength can be increased a further 2 points with the [[Rage]] spell/potion, and 2 more with the [[Madstone Rage]].)<br />
<br />
Note that most of doors in game that require strength to bash them down can also be destroyed by [[Fireball]] and such spells. Carrying those spells/wands might be a good idea for a low-strength character.<br />
<br />
{| border="1px grey dotted" style="{{css:table/1}}" width=90%<br />
| colspan="4" |'''Table: Requirements of specific quests'''<br />
|- style="{{css:table/1/header|grey}}"<br />
|'''Name'''<br />
|'''Level'''<br />
|'''Requirement'''<br />
|-<br />
|[[Rest for the Restless]]||4||Two players for valve switches (can be bypassed by recalling or [[Dimension Door]] spell, or done with a hireling) <br /><br />
Ranged attacks or spells to kill undead, for a door opening<br />
|-<br />
|[[Tomb of the Burning Heart]]||5||Four players for floor switches (can be bypassed by tripping/halting undeads nearby)<br />
|-<br />
|[[The Missing Party|Delera's Tomb 2]]||7||Two players for levers (Can be done with a hireling)<br />
|-<br />
|[[The Pit]]||7||The third furnace usually requires two, soloable with high [[Jump (skill)|Jump]] skill and some tricks<br />
|-<br />
|[[Tomb of the Shadow King]]||8||Two for runes that weaken Nsu<br />
|-<br />
|[[The Jungle of Khyber|Vault of Night 3]]||9||{{Verified|Intelligence 11+}} for runes in beholder area<br />
|-<br />
|[[Vault of Night (quest)|Vault of Night 5]]||9||Two players with {{Verified|20 Wisdom}}, two with {{Verified|25 Strength}} <br /><br />
One with [[Open Lock]]s or [[Knock]] spell <br /><br />
At least 4+1 players for south area levers<br />
|-<br />
|[[Xorian Cipher]]||9||Four players for floor switches/split path. Soloable with a hireling and some skeleton herding.<br />
|-<br />
|[[Tomb of the Forbidden]]||11||Two for levers with gears to unlock them<br />
|-<br />
|[[The Twilight Forge (quest)|The Twilight Forge]]||11||''See the quest entry itself''<br />
|-<br />
|[[The Maze of Madness]]||13||Two for many, many levers<br />
|-<br />
|[[The Crucible]]||14||At least two for the maze<br />
|-<br />
|[[Flesh Maker's Laboratory]]||14||At least two players for five runes before the end fight<br />
|-<br />
|[[The Prison of the Planes]]||14||Usually two for orb switches<br />
|-<br />
|[[Rainbow in the Dark]]||16||At least one level 14+ character to use [[Radiant Arc]]<br />
|-<br />
|[[Ascension Chamber]]||17||At least six for teleport path<br />
|-<br />
|[[Hound of Xoriat]]||18||14+ Wisdom, Intelligence, Charisma for runes ([[The Subterrane - East]])<br />
|}<br />
<br /><br />
{| border="1px grey dotted" style="{{css:table/1}}" width=90%<br />
| colspan="4" |'''Table: Avoidable requirements of specific quest optionals'''<br />
|- style="{{css:table/1/header|grey}}"<br />
|'''Name'''<br />
|'''Level'''<br />
|'''Requirement'''<br />
|-<br />
|[[Bringing the Light]]||2||a Dexterity rune, Wisdom rune, or Intelligence rune for boss room<br />
|-<br />
|[[Recovering the Lost Tome]]||2||13 Intelligence for runes (lightning traps and mephit room)<br />
|-<br />
|[[The Sunken Sewer]]||2||[[Open Lock]]s to do the rogue path, Intelligence to do the spider room<br />
|-<br />
|[[The Swiped Signet]]||3||[[Open Lock]]s for iron defender room, Wisdom for mephit room<br />
|-<br />
|[[The Kobold's Den: Rescuing Arlos|Waterworks 2]]||3||Intelligence for optional captives<br />
|-<br />
|[[The Tear of Dhakaan]]||7||Intelligence, Wisdom, Strength for runes<br />
|-<br />
|[[Xorian Cipher]]||9||Intelligence 20+, Wisdom 18+, Charisma 16+ for runes <br /><br />
[[Open Lock]]s, [[Disable Device]] for the vault room<br />
|-<br />
|[[Dreams of Insanity]]||11||Wisdom, Charisma etc for runes<br />
|}<br />
<br />
==See Also==<br />
*[[DDO information project/Traps and locks]]<br />
===External Links===<br />
*[http://forums.ddo.com/showthread.php?t=84617 List of quests that cannot be solo'd thread]<br />
*[http://forums.ddo.com/showthread.php?t=159985 Quests that are solo-impossible thread]<br />
<br />
[[Category:Quests]]</div>Raumkrauthttps://ddowiki.com/index.php?title=Item:Terror&diff=135930Item:Terror2012-06-10T14:50:13Z<p>Raumkraut: Spelling and grammar</p>
<hr />
<div>{{Named Weapon<br />
|name = Terror<br />
|type = Great Sword<br />
|hand = Two-handed<br />
|class = Slashing<br />
|prof = Martial<br />
|minlevel = 18<br />
|bind = {{bind|bta|boa|1}}<br />
|damage = 2d7 + 5 Slash, Magic, Crystal<br />
|crit = 19-20 / x2<br />
|attackmod = STR<br />
|damagemod = STR<br />
|dur = 200<br />
|material = Glass<br />
|hardness = 20<br />
|enhancements =<br />
* {{Enhancement bonus|w|5}}<br />
* [[Fearsome]]<br />
* [[Nightmares]]<br />
* {{clicky|Phantasmal Killer|18|3}} (3/day)<br />
* [[Suppressed Power]]<br />
** Upgrade adds: {{skills|intim|15}} and [[Deception]]<br />
|crafting = Suppressed Power<br />
|craftingupgrade = Terror (unsuppressed)<br />
|craftingnotes = <!-- see tips --><br />
|description = This crystal greatsword terrorizes your enemies with psionic power.<br />
|cost = 20,005pp<br />
|weight = 8 lbs<br />
|quest = The Mindsunder<br />
|chest = Optional End Chest (unlocked with 4 colored discs)<br />
|pic = Terror1.jpg<br />
|picdesc = Terror.jpg<br />
|tips = <br /><br />
*Upgrading at [[the Dreamforge]] altar will make the item BtC.<br />
*Also has a chance to appear on the end reward list on every 3rd completion of [[The Mindsunder]].<br />
}}</div>Raumkrauthttps://ddowiki.com/index.php?title=Template_talk:XP_bonus&diff=135865Template talk:XP bonus2012-06-08T19:47:11Z<p>Raumkraut: /* Fewer than x killed | x or fewer killed */</p>
<hr />
<div>The whole purpose of this template at this time is to reduce the amount of typing need to add the bonuses to each quest; however, I am not completely happy with the variable name setup but can't think of anything better at this time without typing out the full first word.. Maybe a four character abbr of the most important word? Suggestions to my talk page please.. [[User:Technical 13|ShoeMaker]] 15:57, April 24, 2011 (EDT)<br />
<br />
:Heh, all that typing is EXACTLY why I keep the basic stuff for XP and Collectibles on [[User:LrdSlvrhnd/Quest Stuff|my page]] - just edit, highlight, copy, and then paste... and then all I hafta do is fill in the numbers. Can't think of anything to make your template easier, unless you did separate templates for sneak/kills/traps/doors/smash (or whatever). Then you could just do, say, "kills|23|28|33" or "kills|23|28" or "kills|||33" if you miss the first two. - [[User:LrdSlvrhnd|LrdSlvrhnd]] 16:30, April 24, 2011 (EDT)<br />
<br />
<br />
I was just thinking of doing something similar, but in a table format. Say 5 columns wide (200px wide each), 4 rows deep (header, 3 rows showing requirements for the bonuses), this way we don't have to deal with as much eyestrain trying to fish out the numbers from the bullet-points. The XP information is nice, but I think it adds TMI to an already cluttered page. <br />
<br />
Here's a Table I whipped up using your variables!<br />
<br />
{| border="1" cellpadding="1" cellspacing="1" style="text-align:center;"<br />
!colspan=2 width=200|<big>''Secret Doors Discovered''</big><br />
!colspan=2 width=200|<big>''Breakables Smashed''</big><br />
!colspan=2 width=200|<big>''Traps Disabled''</big><br />
!colspan=2 width=200|<big>''No/Few Kills''</big><br />
!colspan=2 width=200|<big>''Many Kills''</big><br />
|-<br />
|width=175|Observance Bonus (+5%):||width=25|{{{s1|}}}<br />
|width=175|Mischief Bonus (+8%):||width=25|{{{b1|}}}<br />
|width=175|Tamper Bonus (+8%):||width=25|{{{t1|}}}<br />
|width=175|Discreet Bonus (+5%):||width=25|{{{n3|}}}<br />
|width=175|Aggression Bonus (+10%):||width=25|{{{k1|}}}<br />
|-<br />
|width=175|Perception Bonus (10%):||width=25|{{{s2|}}}<br />
|width=175|Vandal Bonus (+10%):||width=25|{{{b2|}}}<br />
|width=175|Neutralization Bonus (+10%):||width=25|{{{t2|}}}<br />
|width=175|Devious Bonus (+7%):||width=25|{{{n2|}}}<br />
|width=175|Onslaught Bonus (+15%):||width=25|{{{k2|}}}<br />
|-<br />
|width=175|Vigilant Sight Bonus (15%):||width=25|{{{s3|}}}<br />
|width=175|Ransack Bonus (+15%):||width=25|{{{b3|}}}<br />
|width=175|Ingenious Debilitation (+15%):||width=25|{{{t3|}}}<br />
|width=175|Insidious Cunning (+10%):||width=25|{{{n1|}}}<br />
|width=175|Conquest Bonus (+25%):||width=25|{{{k3|}}}<br />
|}<br />
:::[[User:Taurolyon|Taurolyon]] 15:07, April 28, 2011 (EDT)<br />
<br />
The only problem I see with this concept is what if only the breakables numbers are available? Then it would be more clutter than not.... I choose to use the bullet method because that is what is currently on all of the pages that have Bonus XP counts / %s available. If all of the numbers (Or even 4/5 columns worth) then yours would probably look better.. Put your table into ''Template:Sandbox/Taurolyon'' and pick a quest with a lot of the numbers available and one with only a few numbers available and use your template. Just comment out what is currently there with &lt;!-- Commented out stuff --&gt;. Then post a couple links on this talk page so everyone can look at at and see how it looks. [[User:Technical 13|ShoeMaker]] 17:09, April 28, 2011 (EDT)<br />
<br />
==Epic XP==<br />
Since there's apparently Epic XP, you might want to add that in for the popup bit. And thanks for making the exact XP amounts as a popup rather than always on the page, I think it looks a LOT nicer like that. -[[User:LrdSlvrhnd|LrdSlvrhnd]] 00:54, May 13, 2011 (EDT)<br />
<br />
== Template looks bad after navbar switch ==<br />
<br />
Since the navbar got moved to the right, and template popups always sort to the right.. They kinda make a huge mess on my screen now and look really unprofessional.<br />
I mean if I mouse over anything on the far right of the screen - the tooltip appears off the screen, and my browsers horizontal browse bar appears, but I cant move it right because unmousing over removes the tooltip obviouisly.<br />
<br />
Doesn't only apply to the new xp template, really any popups on the right get cutoff and look poor. Tho the xp template is always bad, since the elite/epic xp mouse over never appears.<br />
<br />
Not sure this happens to all browsers, but i get it on firefox 4 and chrome. Can do a screenshot if your not sure what I mean. Tho I think everyone gets it.<br />
Not sure you guys can fix it or not... Ideally the tooltip would appear on the left, or the navbar goes back. [[User:Shade|Shade]] 08:57, May 13, 2011 (EDT)<br />
<br />
{{post|1|[[User:Technical 13|ShoeMaker]] 09:23, May 13, 2011 (EDT)|To be honest I would like to see the navbar go back, as would most of the 'regulars' it seems. However, it seems no one knows how it moved, or how to get it back.. I hadn't added it to my list of things to do yet, but I intend on doing a little more research on how to make the popup tooltip a little more dynamic so that it is not only sized based on the number of characters (Failed first attempt, not giving up..), but also so that if the popup gets within a certain distance of the edge of the screen it either walls so it doesn't run off the edge or flips from so that it starts at the mouse going right instead of left. Just a couple ideas I've been toying with in my head..}}<br />
<br />
{{post|1=2|2=[[User:Neouni|Neouni]] 07:24, May 14, 2011 (EDT)|<br />
3=Also seems that when you add solo to elite numbers, the popup runs out of space even when it's only showing numbers in the 100's}}<br />
<br />
== Figured out how to get navbar back to the right ==<br />
<br />
Looks like it's just a new default userskin. <br />
So just head to your preferences, and switch it back to "Truglass" to get the navbar back on the right. Truglass2 is the new default, which has it on the left. -[[User:Shade|Shade]] 18:26, May 17, 2011 (EDT)<br />
{{post|1|[[User:Taurolyon|Taurolyon]] 01:05, May 18, 2011 (EDT)|As this is a user preference, it won't help the layout of those that look at the site with default settings.}}<br />
<br />
== Doesn't work without XP piped in at the end ==<br />
<br />
Noticed you editing lots of quests to use this template..<br />
<br />
Yet you didn't pipe in the XP at the end, so it just pops up "no experience available" which looks rather bad as its a giant million width popup.<br />
<br />
Is it meant to work without piping in the xp by parsing the quest template? Cuz that doesn't work..<br />
Actually even your example shows that problem, the one missing the xp at the end. --[[User:Shade|Shade]] 05:59, June 17, 2011 (EDT)<br />
<br />
: Is there a way to call in the numbers automatically from the XP colors template, or from that line of the quest template, or something? - [[User:LrdSlvrhnd|LrdSlvrhnd]] 23:17, June 17, 2011 (EDT)<br />
<br />
::There is no way that I am aware of to call the information from another page or part of the main [[Template:quest]] or [[Template:xpcolors]] templates... That is until I go over and rebuild [[Template:quest]], which will not be until I have completed [[Template:Named Item]], and I am satisfied with it's performance. For now I just copy and paste whatever is in the [[Template:Xpcolors]] to this one. I believe I have taken care of the spacing issues.... As a side, note, could whomever posted the first couple of comments please sign your posts with {{4tildes}}? Thank you, it would be appreciated. {{face|:D}} -- [[User:Technical 13|ShoeMaker]] 14:40, June 18, 2011 (EDT)<br />
<br />
::: He actually did... the whole thing's by Shade, I believe. -[[User:LrdSlvrhnd|LrdSlvrhnd]] 01:24, June 19, 2011 (EDT)<br />
<br />
== Fewer than x killed | x or fewer killed ==<br />
<br />
{{Post|0|[[User:Raumkraut|Raumkraut]] ([[Special:Contributions/Raumkraut|Contributions]] &bull; [[User_talk:Raumkraut|Message]]) 09:28, June 7, 2012 (EDT)|When recording "devious" (etc.) bonus XP, should we be recording the exclusive or inclusive upper bound? The template as it stands ("fewer than x killed") means the exclusive upper bound, but it seems more intuitive, to me at least, to record the inclusive bound ("x or fewer killed"), to match the values listed on quest XP reports.<br />
<br />
But I've no idea if existing quest data has had the information listed based on the template text, or from just copying the XP report numbers...}}<br />
{{Post|1|[[{{ns:user}}:Technical_13|ShoeMaker]] ([[Special:Contributions/Technical_13{{!}}Contributions]] <span style{{=}}"text-decoration: blink; color: #FF00AA;">&bull;</span> {{#ifeq:{{#replace:{{#titleparts:{{FULLPAGENAMEE}}|1}}|<nowiki> </nowiki>|_}}|User_talk:Technical_13|<span class{{=}}"plainlinks">[irc://irc.rizon.net/ddowiki IRC]</span>|[[User_talk:Technical_13{{!}}Message]]}}) 17:47, June 7, 2012 (EDT)|I'm not thinking it matters, and I have never taken the time to get one of these bonuses (and remembered to look at the XP box at the end) to know how it looks in game... If you could achieve any of the n{{=}} bonuses and post a screen shot of it here, I will edit the template to match.}}<br />
{{Post|2|[[User:Habreno|Habreno]] ([[Special:Contributions/Habreno|Contributions]] &bull; [[User_talk:Habreno|Message]]) 22:50, June 7, 2012 (EDT)<br />
|This would require a very large and tedious amount of testing, as you don't know or see what bonus you get until AFTER the quest completes.}}<br />
{{Post|3|[[{{ns:user}}:Technical_13|ShoeMaker]] ([[Special:Contributions/Technical_13{{!}}Contributions]] <span style{{=}}"text-decoration: blink; color: #FF00AA;">&bull;</span> {{#ifeq:{{#replace:{{#titleparts:{{FULLPAGENAMEE}}|1}}|<nowiki> </nowiki>|_}}|User_talk:Technical_13|<span class{{=}}"plainlinks">[irc://irc.rizon.net/ddowiki IRC]</span>|[[User_talk:Technical_13{{!}}Message]]}}) 01:38, June 8, 2012 (EDT)|Not really, if you pick a quest you knew had a devious type bonus, and you can remember to look at the XP screen at the end, it wouldn't be too hard... It's just the remembering part I always have a hard time with...}}<br />
{{Post|1|[[User:Raumkraut|Raumkraut]] ([[Special:Contributions/Raumkraut|Contributions]] &bull; [[User_talk:Raumkraut|Message]]) 15:47, June 8, 2012 (EDT)|XP reports just tell you how many monsters you killed, and which devious bonus you got (same as with conquest), so I don't think a screenshot would help any. And yes, it would take a lot of investigative work, but only if you intend to get it precisely correct the first time, rather than let the value be refined from the experience of all contributors (which happens quite a lot as it is).<br />
-<br />
My question/point was just about how we should use the template, and what wording fits best: If I get a devious bonus with 14 kills, does it make more sense to set n{{=}}14, or n{{=}}15? Personally, I would say the former, which would make the current template wording ("fewer than x") inaccurate.}}</div>Raumkrauthttps://ddowiki.com/index.php?title=Template_talk:XP_bonus&diff=135822Template talk:XP bonus2012-06-07T13:28:17Z<p>Raumkraut: /* x or fewer killed */ new section</p>
<hr />
<div>The whole purpose of this template at this time is to reduce the amount of typing need to add the bonuses to each quest; however, I am not completely happy with the variable name setup but can't think of anything better at this time without typing out the full first word.. Maybe a four character abbr of the most important word? Suggestions to my talk page please.. [[User:Technical 13|ShoeMaker]] 15:57, April 24, 2011 (EDT)<br />
<br />
:Heh, all that typing is EXACTLY why I keep the basic stuff for XP and Collectibles on [[User:LrdSlvrhnd/Quest Stuff|my page]] - just edit, highlight, copy, and then paste... and then all I hafta do is fill in the numbers. Can't think of anything to make your template easier, unless you did separate templates for sneak/kills/traps/doors/smash (or whatever). Then you could just do, say, "kills|23|28|33" or "kills|23|28" or "kills|||33" if you miss the first two. - [[User:LrdSlvrhnd|LrdSlvrhnd]] 16:30, April 24, 2011 (EDT)<br />
<br />
<br />
I was just thinking of doing something similar, but in a table format. Say 5 columns wide (200px wide each), 4 rows deep (header, 3 rows showing requirements for the bonuses), this way we don't have to deal with as much eyestrain trying to fish out the numbers from the bullet-points. The XP information is nice, but I think it adds TMI to an already cluttered page. <br />
<br />
Here's a Table I whipped up using your variables!<br />
<br />
{| border="1" cellpadding="1" cellspacing="1" style="text-align:center;"<br />
!colspan=2 width=200|<big>''Secret Doors Discovered''</big><br />
!colspan=2 width=200|<big>''Breakables Smashed''</big><br />
!colspan=2 width=200|<big>''Traps Disabled''</big><br />
!colspan=2 width=200|<big>''No/Few Kills''</big><br />
!colspan=2 width=200|<big>''Many Kills''</big><br />
|-<br />
|width=175|Observance Bonus (+5%):||width=25|{{{s1|}}}<br />
|width=175|Mischief Bonus (+8%):||width=25|{{{b1|}}}<br />
|width=175|Tamper Bonus (+8%):||width=25|{{{t1|}}}<br />
|width=175|Discreet Bonus (+5%):||width=25|{{{n3|}}}<br />
|width=175|Aggression Bonus (+10%):||width=25|{{{k1|}}}<br />
|-<br />
|width=175|Perception Bonus (10%):||width=25|{{{s2|}}}<br />
|width=175|Vandal Bonus (+10%):||width=25|{{{b2|}}}<br />
|width=175|Neutralization Bonus (+10%):||width=25|{{{t2|}}}<br />
|width=175|Devious Bonus (+7%):||width=25|{{{n2|}}}<br />
|width=175|Onslaught Bonus (+15%):||width=25|{{{k2|}}}<br />
|-<br />
|width=175|Vigilant Sight Bonus (15%):||width=25|{{{s3|}}}<br />
|width=175|Ransack Bonus (+15%):||width=25|{{{b3|}}}<br />
|width=175|Ingenious Debilitation (+15%):||width=25|{{{t3|}}}<br />
|width=175|Insidious Cunning (+10%):||width=25|{{{n1|}}}<br />
|width=175|Conquest Bonus (+25%):||width=25|{{{k3|}}}<br />
|}<br />
:::[[User:Taurolyon|Taurolyon]] 15:07, April 28, 2011 (EDT)<br />
<br />
The only problem I see with this concept is what if only the breakables numbers are available? Then it would be more clutter than not.... I choose to use the bullet method because that is what is currently on all of the pages that have Bonus XP counts / %s available. If all of the numbers (Or even 4/5 columns worth) then yours would probably look better.. Put your table into ''Template:Sandbox/Taurolyon'' and pick a quest with a lot of the numbers available and one with only a few numbers available and use your template. Just comment out what is currently there with &lt;!-- Commented out stuff --&gt;. Then post a couple links on this talk page so everyone can look at at and see how it looks. [[User:Technical 13|ShoeMaker]] 17:09, April 28, 2011 (EDT)<br />
<br />
==Epic XP==<br />
Since there's apparently Epic XP, you might want to add that in for the popup bit. And thanks for making the exact XP amounts as a popup rather than always on the page, I think it looks a LOT nicer like that. -[[User:LrdSlvrhnd|LrdSlvrhnd]] 00:54, May 13, 2011 (EDT)<br />
<br />
== Template looks bad after navbar switch ==<br />
<br />
Since the navbar got moved to the right, and template popups always sort to the right.. They kinda make a huge mess on my screen now and look really unprofessional.<br />
I mean if I mouse over anything on the far right of the screen - the tooltip appears off the screen, and my browsers horizontal browse bar appears, but I cant move it right because unmousing over removes the tooltip obviouisly.<br />
<br />
Doesn't only apply to the new xp template, really any popups on the right get cutoff and look poor. Tho the xp template is always bad, since the elite/epic xp mouse over never appears.<br />
<br />
Not sure this happens to all browsers, but i get it on firefox 4 and chrome. Can do a screenshot if your not sure what I mean. Tho I think everyone gets it.<br />
Not sure you guys can fix it or not... Ideally the tooltip would appear on the left, or the navbar goes back. [[User:Shade|Shade]] 08:57, May 13, 2011 (EDT)<br />
<br />
{{post|1|[[User:Technical 13|ShoeMaker]] 09:23, May 13, 2011 (EDT)|To be honest I would like to see the navbar go back, as would most of the 'regulars' it seems. However, it seems no one knows how it moved, or how to get it back.. I hadn't added it to my list of things to do yet, but I intend on doing a little more research on how to make the popup tooltip a little more dynamic so that it is not only sized based on the number of characters (Failed first attempt, not giving up..), but also so that if the popup gets within a certain distance of the edge of the screen it either walls so it doesn't run off the edge or flips from so that it starts at the mouse going right instead of left. Just a couple ideas I've been toying with in my head..}}<br />
<br />
{{post|1=2|2=[[User:Neouni|Neouni]] 07:24, May 14, 2011 (EDT)|<br />
3=Also seems that when you add solo to elite numbers, the popup runs out of space even when it's only showing numbers in the 100's}}<br />
<br />
== Figured out how to get navbar back to the right ==<br />
<br />
Looks like it's just a new default userskin. <br />
So just head to your preferences, and switch it back to "Truglass" to get the navbar back on the right. Truglass2 is the new default, which has it on the left. -[[User:Shade|Shade]] 18:26, May 17, 2011 (EDT)<br />
{{post|1|[[User:Taurolyon|Taurolyon]] 01:05, May 18, 2011 (EDT)|As this is a user preference, it won't help the layout of those that look at the site with default settings.}}<br />
<br />
== Doesn't work without XP piped in at the end ==<br />
<br />
Noticed you editing lots of quests to use this template..<br />
<br />
Yet you didn't pipe in the XP at the end, so it just pops up "no experience available" which looks rather bad as its a giant million width popup.<br />
<br />
Is it meant to work without piping in the xp by parsing the quest template? Cuz that doesn't work..<br />
Actually even your example shows that problem, the one missing the xp at the end. --[[User:Shade|Shade]] 05:59, June 17, 2011 (EDT)<br />
<br />
: Is there a way to call in the numbers automatically from the XP colors template, or from that line of the quest template, or something? - [[User:LrdSlvrhnd|LrdSlvrhnd]] 23:17, June 17, 2011 (EDT)<br />
<br />
::There is no way that I am aware of to call the information from another page or part of the main [[Template:quest]] or [[Template:xpcolors]] templates... That is until I go over and rebuild [[Template:quest]], which will not be until I have completed [[Template:Named Item]], and I am satisfied with it's performance. For now I just copy and paste whatever is in the [[Template:Xpcolors]] to this one. I believe I have taken care of the spacing issues.... As a side, note, could whomever posted the first couple of comments please sign your posts with {{4tildes}}? Thank you, it would be appreciated. {{face|:D}} -- [[User:Technical 13|ShoeMaker]] 14:40, June 18, 2011 (EDT)<br />
<br />
::: He actually did... the whole thing's by Shade, I believe. -[[User:LrdSlvrhnd|LrdSlvrhnd]] 01:24, June 19, 2011 (EDT)<br />
<br />
== Fewer than x killed | x or fewer killed ==<br />
<br />
{{Post|0|[[User:Raumkraut|Raumkraut]] ([[Special:Contributions/Raumkraut|Contributions]] &bull; [[User_talk:Raumkraut|Message]]) 09:28, June 7, 2012 (EDT)|When recording "devious" (etc.) bonus XP, should we be recording the exclusive or inclusive upper bound? The template as it stands ("fewer than x killed") means the exclusive upper bound, but it seems more intuitive, to me at least, to record the inclusive bound ("x or fewer killed"), to match the values listed on quest XP reports.<br />
<br />
But I've no idea if existing quest data has had the information listed based on the template text, or from just copying the XP report numbers...}}</div>Raumkrauthttps://ddowiki.com/index.php?title=Diplomatic_Impunity&diff=135821Diplomatic Impunity2012-06-07T13:20:00Z<p>Raumkraut: Got devious bonus on 14 killed</p>
<hr />
<div>''Droaam has anchored its ships off a remote section of coast protected by thick jungle.''<br />
{{Quest<br />
|name=Diplomatic Impunity<br />
|level=12<br />
|duration=long<br />
|xp={{xpcolors|solo=2,100|normal=3,669|hard=3,839|elite=4,010}}<br />
|loc=The Skyfall Coast<br />
|npc=[[Naleen Lassite]]<br />
|zone=Lordsmarch Plaza<br />
|patron=The Coin Lords<br />
|favor=6<br />
|mappic=M_diplomatic_impunity.png<br />
|maplegend=yes<br />
|free=yes<br />
|overview=An ambassador from the monster kingdom of [[Droaam]] has recently arrived in the city. The Coin Lords want you to '''investigate the recent Droaam landing''' on the Skyfall Coast.<br />
<br />
To reach the Skyfall Coast, exit Lordsmarch Plaza by the '''south''' gate to '''[[the Twelve]]'''. Then take the '''path next to the inn''' to reach '''the Skyfall Coast.'''<br />
|obj=<br />
* Speak with Henritta Daes<br />
* Make contact with Ullevian near a beach toward the southwest<br />
* Bring news of the Droaam invasion to Henritta<br />
* Gather near the entrance to the southern passage<br />
* Travel into the southern mountains and confront the Droaam War Captain<br />
* Slay Ilos Hrolk<br />
* (Optional) Slay the vile jungle scorpion, Needleclaw (10% of base XP)<br />
* (Optional) Dispatch the jungle panther, Bashevis (10% of base XP)<br />
* (Optional) Parley for passage through the Vinethrasher Clan's village (10% of base XP)<br />
* ''Only one of the following two is possible:''<br />
** (Optional) Survive trial-by-combat against Kukennama (10% of base XP)<br />
** (Optional) Eliminate the Vinethrasher Clan (10% of base XP)<br />
* (Optional) Defend against the angered Vinethrasher horde (10% of base XP)<br />
* (Optional) Kill Ilos Hrolk's guards first (10% of base XP) - does not appear on Normal<br />
|expect=<br />
* Traps (fixed, some undisarmable)<br />
* Spawning/respawning monsters<br />
* Optional Skill Check (Intimidate/Diplomacy)<br />
|traps=[[DDO information project/Traps and locks/12#Diplomatic Impunity|Trap DCs]]<br />
* Four fire traps from statues at the end fight; control boxes (4) are on either side of the door, and up the stairs to either side of the platform. The control boxes cannot be found with Search until the War Captain enables the traps (when he's roughly at 75% HP).<br />
|misc=<br />
* This is a large open area. This walkthrough is an attempt to guide you in the direction you need to take.<br />
* Many mobs do additional elemental damage. Useful resists are acid (against [[Melf's Acid Arrow]]), cold, electricity and fire (against their arrows and fire walls).<br />
* There are 2 shrines and an additional one at the entrance to the Vinethrasher Clan (Norm/Hard).<br />
* Speak with Henritta Daes. She tells you to go SW. There's a path to the NW but it doesn't go anywhere. Head out to the east to get to your destination, killing scorpions, panthers and wildmen as you go.<br />
** If you avoid the sandy areas, the scorpions won't sense your presence. One way to do so is to hug the northern wall.<br />
* Smash the root walls when you get to them. Kill the jungle panthers and the wildmen that spawn once you're near the shrine and gong. Loot the chest. Ringing the gong does nothing.<br />
* Head south and west. At the path intersection, head north. Assemble the whole party at Ullevian, and talk to him.<br />
* Go back north and east; take on the Droaam soldiers. Head north for the wildmen shrine, then east and south to get back to the main path.<br />
* Loop back around to the north and west, killing Droaam parties along the way or evading them with invisibility. Talk to Henritta.<br />
** ''Note:'' If you Parley with the wildmen (see below), you can get to Henritta and back more directly, avoiding the Droaam patrols.<br />
* Loop back around east and south, to the southern passage. Assemble the party at the root wall, at which point you can smash it to proceed. Keep heading south, killing Droaam troops that appear.<br />
* When your approach the War Captain's door, he'll order the Droaam troops to stand down. After breaking down the last root wall, one player can rush ahead using invisibility to the door. The path will then be clear for the other players.<br />
* Once you get to the War Captain's door, get ready for the end fight. There are four fire traps to be disabled through the door, but the boxes cannot be located until Ilos Hrolk (the War Captain) triggers them (when he's roughly at 75% HP).<br />
* Speak to Ilos Hrolk. He'll try to recruit you; sadly, you can't accept his offer. Buff up and start the fight!<br />
** If you kill the guards first, you can get an additional end chest and possibly XP (Hard/Elite only). Don't forget the ones outside the gate.<br />
* Needleclaw may appear either northwest of the first shrine or to the southwest (after circling around south, past the Panther Den).<br />
* Bashevis may appear either in the Panther Den (south of the first shrine) or among rocks to the southwest (again, after circling around south).<br />
* The angered Vinethrasher horde will appear near a large pond north of the second shrine. You can get there by either going west from the Panther Den (through the root wall), and then north past the shrine, or north from the root wall and then west. Either way, you'll have to loop east-south-north to get back to the shrine.<br />
* To Parlay: go south from the second shrine, and then west across the bridge. Convince the gate-keeper to let you into the village (just keep talking if you can't Diplo/Intimidate). Talk to Zharig the Vinethrasher.<br />
** Diplomacy: Zharig will let you through peacefully (0 succeeded on Normal). This won't let you fight the champion or eliminate the tribe.<br />
** Intimidate: You can fight the entire tribe for bonus XP & a chest.<br />
** Simply talking without using diplomacy or intimidate allows you to fight just the champion Kukennama for bonus XP & a chest.<br />
{{XP bonus|n2=14|n3=35|k1=>95|b1=11|b2=14|b3=17|t1=2|t2=3|t3=4|solo=2,100|normal=3,669|hard=3,839|elite=4,010}}<br />
** To get the kills bonus, you will need to fight respawned scorpions and jungle panthers. They stop respawning after you talk to Ullevian, other than a few scorpions east of the Large Pond (the second location for Needleclaw).<br />
|collectable=Nine<br />
** Mushroom past the root wall and tunnel<br />
** Mushroom along northern path<br />
** Mold southwest of the Panther Den<br />
** Mushroom near the gong by the Large Pond<br />
** Mushroom at the crossroads south of the second shrine<br />
** Mushroom to the west<br />
** Mushroom in the Vinethrasher village, to the northwest<br />
** Fungus to the west of the Vinethrasher Village<br />
** Mushroom along the Southern Passage, towards the <br />
|chest={{popupnumbers|normal=3 - 5 /|hard=5 - 7 /|elite=6 - 8}} <br />
** '''1''' optional for killing Needleclaw (Scorpion, doesn't always spawn, found either before the first shrine or in a clearing northwest of the Panther Den (south of the Small Pond; however, you can't hack through the roots that way)<br />
** '''1''' optional for killing Bashevis (Jungle Panther, doesn't always spawn, found either in a small cave past the first shrine or by the rocks to the southwest)<br />
** '''1''' optional for killing the angered Vinethrasher horde (Wildmen, found past the second shrine, near the gong near the Large Pond)<br />
** '''1''' optional for killing Kukennama or for eliminating the Vinethrasher Clan when parleying for passage through the Vinethrasher Clan's village<br />
** {{popupnumbers|normal=0 /|hard=1 /|elite=1}} optional for killing Ilos Hrolk's guards first (Orcs and Gnoll casters)<br />
** {{popupnumbers|normal=1 /|hard=2 /|elite=3}} at the end for killing Ilos Hrolk (Orc)<br />
|unique=yes<br />
|npcreward=Standard +3-+7 items & weapons; choose from 7.<br />
|monsters=<br />
'''[[Monster_Information/12#Diplomatic_Impunity|Monster Information]]'''<br />
* Jungle [[Scorpion]]s<br />
* Jungle [[Panther]]s<br />
* Vinethrasher Hunters - [[Wildman]] [[Wizard]]s<br />
* Vinethrasher Shamans - [[Wildman]] [[Cleric]]s<br />
* Vinethrasher Warriors - [[Wildman]] [[Fighter]]s<br />
* Droaam Conscripts - [[Orc]] melees<br />
* Droaam Infantry - [[Orc]] melees<br />
* Droaam Skirmishers - [[Orc]] archers<br />
* Droaam Warmages - [[Gnoll]] [[Wizard]]s<br />
* Droaam Warpriests - [[Gnoll]] [[Cleric]]s<br />
* [[Needleclaw]] - optional orange-named [[Scorpion]]<br />
* [[Bashevis]] - optional orange-named [[Panther]]<br />
* [[Kukennama]] <Vinethrasher Champion> - optional red-named [[Wildman]]; always spawns, but only if you talk to Zharig without using Diplomacy or Intimidate<br />
* [[Ilos Hrolk]] <War Captain> - red-named [[Orc]]; always spawns<br />
}}</div>Raumkrauthttps://ddowiki.com/index.php?title=Character_name&diff=135691Character name2012-06-04T21:43:17Z<p>Raumkraut: /* Surname */ "needs not to be unique" is grammatically ambiguous, at best, in this context</p>
<hr />
<div>A character is defined by a unique character name, and a surname.<br />
<br />
== Name ==<br />
<br />
The name of a character is its main identifier. It's used in features like [http://my.ddo.com myDDO], friend list, in-game email and so on. It has to be unique within the context of a given [[server|game server]].<br />
<br />
* The name must follow [http://support.turbine.com/ics/support/kbAnswer.asp?deptID=24001&task=knowledge&questionID=694 Turbine Character Naming Policy]. The policy enforces usual obvious rules (no profanity, etc.) but also exclude names related to in-game content and NPC.<br />
<br />
* Since Turbine never deletes any character (no matter how out-of-date they can be) the number of locked names rises with time. Finding a name when creating a new character might be tricky, so prepare several alternatives.<br />
<br />
* It's possible to use [http://my.ddo.com/characters/?sname= myDDO search feature] to search for a given character name. Obviously, finding something means the name is currently in use. <br />
** The search feature will will not reveal deleted characters, so finding nothing in myDDO is no guarantee that the name searched for is really pristine.<br />
<br />
* If you choose a name already in use at character creation, the game system will tell you and prompt you for another.<br />
** However, the game system will let you use the name of a deleted character.<br />
** This is the source of many issues with myDDO, where old characters (even deleted) get in the way of newer ones.<br />
<br />
* Character name can be changed after creation with a Name Change Parchment item purchased through the [[DDO Store]].<br />
** Check for name change result in chat General tab.<br />
** The name change is quick but not instantaneous. There's no need to log out to have the change take effect.<br />
** If failing to rename the character for any reason, the Name Change Parchment item is not destroyed from inventory. It can be used again and again until an available character name is found.<br />
** Only pristine character names can be considered, so the naming is stricter than upon character creation. Choosing a name that has been already in use for any reason, even if the character bearing it has been deleted, will lead to an error:<br />
(Standard): Your name change is now complete, and your new name is now effective.<br />
(Admin): Failed to rename Kotrin (0x020E0000003C5E8A)<br />
<br />
As a rule of thumb, '''avoid deleting and creating again''' characters bearing the same name. It can only lead to trouble with myDDO website. Alteration of character builds should be done through [[reincarnation]]. If you want to try out a few things, however, you can use a dummy character name and reuse it as often as you want. Just don't use this name for any "serious" character you plan to play for a long time, or want to use myDDO feature on.<br />
<br />
== Surname ==<br />
<br />
A character may have a family name or a surname. This surname can be a short character sequence of several words (like "the great"). The surname need not be unique, and has no in-game effect of any kind.<br />
<br />
* The surname must also follow Turbine Character Naming Policy.<br />
<br />
* The surname can be changed via a Name Change Parchment (Surname) item, purchased in the [[DDO Store]].<br />
** Check for name change result in chat General tab.<br />
<br />
* Although [http://support.turbine.com/ics/support/KBAnswer.asp?questionID=46&hitOffset=550+451+393+350+249+239+210+206+3 Turbine Character Rename FAQ] states that a Name Change Parchment (Surname) item can't be used to ''remove'' a character surname but just to ''change'' it, this is actually not true.<br />
** Typing a blank space in the dialog box when prompted for a character surname change will actually clear the surname completely.<br />
<br />
(Admin): Successfully changed surname for (Daeren Enlien[M]) (0x020E00000029D010) to (Daeren [M])<br />
<br />
==See also==<br />
* [[DDO Store]]<br />
<br />
[[Category:DDO meta]]</div>Raumkrauthttps://ddowiki.com/index.php?title=Character_name&diff=135669Character name2012-06-04T14:51:53Z<p>Raumkraut: /* Surname */ Grammar</p>
<hr />
<div>A character is defined by a unique character name, and a surname.<br />
<br />
== Name ==<br />
<br />
The name of a character is its main identifier. It's used in features like [http://my.ddo.com myDDO], friend list, in-game email and so on. It has to be unique within the context of a given [[server|game server]].<br />
<br />
* The name must follow [http://support.turbine.com/ics/support/kbAnswer.asp?deptID=24001&task=knowledge&questionID=694 Turbine Character Naming Policy]. The policy enforces usual obvious rules (no profanity, etc.) but also exclude names related to in-game content and NPC.<br />
<br />
* Since Turbine never deletes any character (no matter how out-of-date they can be) the number of locked names rises with time. Finding a name when creating a new character might be tricky, so prepare several alternatives.<br />
<br />
* It's possible to use [http://my.ddo.com/characters/?sname= myDDO search feature] to check if a given character name is currently in use or not.<br />
** the feature will not reveal names that have been used in the past by now-deleted characters.<br />
<br />
* If you choose a name already in use at character creation, the game system will tell you and prompt you for another.<br />
** However, the game system will let you pick the name of a now-deleted character - and won't tell you!<br />
** Doing so will lead to naming conflicts in myDDO feature, where oldest characters appear first.<br />
<br />
* Character name can be changed after creation with a Name Change Parchment item, purchased in the [[DDO Store]].<br />
** If failing to rename the character, the Name Change Parchment item is not destroyed from inventory. You can use it again and again until you find an available character name.<br />
** Contrary to character creation, a Name Change Parchment will only let you choose a pristine character name. Choosing a name that has been already in use for any reason, even if the character bearing it has been deleted, will lead to an error:<br />
Admin: failed to rename Suris (0x0E000030DY)<br />
<br />
As a rule of thumb, '''avoid deleting and creating again''' characters bearing the same name. It can only lead to trouble with myDDO website. Alteration of character builds should be done through [[reincarnation]]. If you want to try out a few things, however, you can use a dummy character name and reuse it as often as you want. Just don't use this name for any "serious" character you plan to play for a long time, or want to use myDDO feature on.<br />
<br />
== Surname ==<br />
<br />
A character may have a family name or a surname. This surname can be a short character sequence of several words (like "the great"). The surname need not be unique, and has no in-game effect of any kind.<br />
<br />
* The surname must also follow Turbine Character Naming Policy.<br />
<br />
* The surname can be changed via a Name Change Parchment (Surname) item, purchased in the [[DDO Store]].<br />
<br />
* Although [http://support.turbine.com/ics/support/KBAnswer.asp?questionID=46&hitOffset=550+451+393+350+249+239+210+206+3 Turbine Character Rename FAQ] states that a Name Change Parchment (Surname) item can't be used to ''remove'' a character surname but just to ''change'' it, this is actually not true.<br />
** Typing a blank space in the dialog box when prompted for a character surname change will actually clear the surname completely.<br />
<br />
==See also==<br />
* [[DDO Store]]<br />
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[[Category:DDO meta]]</div>Raumkrauthttps://ddowiki.com/index.php?title=Talk:Misery%27s_Peak&diff=135542Talk:Misery's Peak2012-06-03T14:10:57Z<p>Raumkraut: Fixed, ta.</p>
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<div>{{Post|0|[[User:Ardkor|Ardkor]] ([[Special:Contributions/Ardkor|Contributions]] &bull; [[User_talk:Ardkor|Message]])|The set bonus listed for the Troubleshooter item set is incorrect on this page, but I can't figure out how to edit it and fix it. It should be a "+1 Insight Bonus to all Saves", rather than a "+1 AC bonus". The actual picture linked to the item shows this clearly, and the set bonus on the "Sacrifices" quest page is also correct, only this page has the wrong info listed for the set bonus.}}<br />
{{Post|1|[[User:Raumkraut|Raumkraut]] ([[Special:Contributions/Raumkraut|Contributions]] &bull; [[User_talk:Raumkraut|Message]]) 10:10, June 3, 2012 (EDT)|I've corrected this now, thanks. FWIW, the page that needed to be edited was: http://ddowiki.com/page/Category:The_Salvation_of_Korthos_reward_items, whose contents get pulled in to the page.}}</div>Raumkrauthttps://ddowiki.com/index.php?title=Category:The_Salvation_of_Korthos_reward_items&diff=135541Category:The Salvation of Korthos reward items2012-06-03T14:03:20Z<p>Raumkraut: Clarification of where the necklaces come from; as I understand it</p>
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<div>These are the reward items for [[The Salvation of Korthos]] quest flag. [[Misery's Peak]] is a repeatable quest but The Salvation of Korthos cannot be repeated. Thus, you can only get '''one''' of the following items from Korthos.<br />
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These necklaces can also appear as end rewards in certain later quest chains, however, and there also exists the [[Gem of Many Facets]] from [[The Chronoscope]] raid, which provides the second half of '''all''' of these set bonuses simultaneously.<br />
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* [[Anger's Gift]] - [[Necklace]]: {{Stat|Str|1}}, {{Save|Res|1}}, Set Bonus [To-Hit Bonus +2]<br />
* [[Arcane Necklace]] - [[Necklace]]: {{Stat|Int|1}}, {{Stat|Cha|1}}, Set Bonus [15% improvement to 1st level spells]<br />
* [[Archivist's Necklace]] - [[Necklace]]: [[Mnemonic Enhancer|Minor Mnemonic Enhancer]] (doesn't cure [[Feeblemind]]), Set Bonus [Spell Points +20]<br />
* [[Devoted Necklace]] - [[Necklace]]: {{Stat|Wis|1}}, {{Save|Res|1}}, Set Bonus [+20% Healing to 1st Level spells]<br />
* [[Nimble Brooch]] - [[Necklace]]: {{Stat|Dex|1}}, {{Save|Res|1}}, Set Bonus [To-Hit Bonus +1, +2 Damage to Sneak Attacks]<br />
* [[Pathfinder's Necklace]] - [[Necklace]]: {{Stat|Dex|1}}, {{Save|Res|1}}, Set Bonus [To-Hit Bonus +2]<br />
* [[Protector's Brooch]] - [[Necklace]]: {{Stat|Str|1}}, {{Save|Res|1}}, Set Bonus [Light Fortification, Insight AC Bonus +1]<br />
* [[Troubleshooter's Necklace]] - [[Necklace]]: {{Stat|Dex|1}}, {{Save|Res|1}}, Set Bonus [+1 insight bonus to saves, Open Lock +3, Disable Device +3] <noinclude>[[Category:quest rewards]]</noinclude></div>Raumkraut