https://ddowiki.com/api.php?action=feedcontributions&user=Planky&feedformat=atomDDO wiki - User contributions [en]2024-03-29T13:38:58ZUser contributionsMediaWiki 1.35.13https://ddowiki.com/index.php?title=Bombardier_enhancements&diff=450911Bombardier enhancements2020-09-21T14:06:55Z<p>Planky: </p>
<hr />
<div>{{EnhancementsTOC}}<br />
== Bombardier enhancements == {{TOCLeft}}<br />
[[File:Bombadier.png|center|Bombardier enhancements tree]]<br />
<br />
=== Core abilities ===<br />
<br />
{{Epic destiny table/top}}<br />
{{Enhancement table/item<br />
| image=BombadierAlchemicalResistance.png<br />
| name=Alchemical Resistance<br />
| description=+2 Magical Resistance Rating<br />
| ranks=1<br />
| ap=1<br />
| pg=0<br />
| prereq=Alchemist Level 1<br />
| ldescription=true<br />
| lprereq=true<br />
}}<br />
{{Enhancement table/item<br />
| image=BombadierArcaneOil.png<br />
| name=Arcane Oil<br />
| description=All equipped weapons are considered Spellcasting Implements.<br />
While in Pyrite Reaction, you gain +5 Fire, Cold, Electric, Acid, and Poison Spell Power.<br />
| ranks=1<br />
| ap=1<br />
| pg=5<br />
| prereq=Alchemical Resistance, Alchemist Level 3<br />
| ldescription=true<br />
| lprereq=true<br />
}}<br />
{{Enhancement table/item<br />
| image=BombadierLiquidPowerI.png<br />
| name=Liquid Power I<br />
| description=Select an Element to specialize in.<br />
* [[File:BombadierLiquidPowerAcidI.png||]] Liquid Power Acid: You gain +1 Caster Level with Acid Spells.<br />
* [[File:BombadierLiquidPowerColdI.png||]] Liquid Power Cold: You gain +1 Caster Level with Cold Spells.<br />
* [[File:BombadierLiquidPowerElectricI.png||]] Liquid Power Electric: You gain +1 Caster Level with Electric Spells.<br />
* [[File:BombadierLiquidPowerFireI.png||]] Liquid Power Fire: You gain +1 Caster Level with Fire Spells.<br />
* [[File:BombadierLiquidPowerPoisonI.png||]] Liquid Power Poison: You gain +1 Caster Level with Poison Spells.<br />
While in Pyrite Reaction, you gain +5 Fire, Cold, Electric, Acid, and Poison Spell Power<br />
| ranks=1<br />
| ap=1<br />
| pg=10<br />
| prereq=Arcane Oil, Alchemist Level 6<br />
| ldescription=true<br />
| lprereq=true<br />
}}<br />
{{Enhancement table/item<br />
| image=BombadierLiquidPowerII.png<br />
| name=Liquid Power II<br />
| description=Select an Element to specialize in.<br />
* [[File:BombadierLiquidPowerAcidII.png||]] Liquid Power Acid: You gain +1 Caster Level with Acid Spells.<br />
* [[File:BombadierLiquidPowerColdII.png||]] Liquid Power Cold: You gain +1 Caster Level with Cold Spells.<br />
* [[File:BombadierLiquidPowerElectricII.png||]] Liquid Power Electric: You gain +1 Caster Level with Electric Spells.<br />
* [[File:BombadierLiquidPowerFireII.png||]] Liquid Power Fire: You gain +1 Caster Level with Fire Spells.<br />
* [[File:BombadierLiquidPowerPoisonII.png||]] Liquid Power Poison: You gain +1 Caster Level with Poison Spells.<br />
While in Pyrite Reaction, you gain +2% Fire, Cold, Electric, Acid, and Poison Spell Critical Damage.<br />
| ranks=1<br />
| ap=1<br />
| pg=20<br />
| prereq=Liquid Power I, Alchemist Level 12<br />
| ldescription=true<br />
| lprereq=true<br />
}}<br />
{{Enhancement table/item<br />
| image=BombadierLiquidPowerIII.png<br />
| name=Liquid Power III<br />
| description=Select an Element to specialize in.<br />
* [[File:BombadierLiquidPowerAcidIII.png||]] Liquid Power Acid: You gain +1 Caster Level with Acid Spells, and 1 extra Burning Ambition Dice.<br />
* [[File:BombadierLiquidPowerColdIII.png||]] Liquid Power Cold: You gain +1 Caster Level with Cold Spells, and 1 extra Burning Ambition Dice.<br />
* [[File:BombadierLiquidPowerElectricIII.png||]] Liquid Power Electric: You gain +1 Caster Level with Electric Spells, and 1 extra Burning Ambition Dice.<br />
* [[File:BombadierLiquidPowerFireIII.png||]] Liquid Power Fire: You gain +1 Caster Level with Fire Spells, and 1 extra Burning Ambition Dice.<br />
* [[File:BombadierLiquidPowerPoisonIII.png||]] Liquid Power Poison: You gain +1 Caster Level with Poison Spells, and 1 extra Burning Ambition Dice.<br />
While in Pyrite Reaction, you gain +1 Conjuration DC.<br />
| ranks=1<br />
| ap=1<br />
| pg=30<br />
| prereq=Liquid Power II, Alchemist Level 18<br />
| ldescription=true<br />
| lprereq=true<br />
}}<br />
{{Enhancement table/item<br />
| image=BombadierMultivial.png<br />
| name=Multivial<br />
| description=Select an Element to specialize in.<br />
* [[File:BombadierMultivialAcid.png||]] SLA: [[Multivial of Acid]](SP:15, Cooldown:12 seconds)<br />
* [[File:BombadierMultivialCold.png||]] SLA: [[Multivial of Frost]](SP:15, Cooldown:12 seconds)<br />
* [[File:BombadierMultivialElectric.png||]] SLA: [[Multivial of Sparks]](SP:15, Cooldown:12 seconds)<br />
* [[File:BombadierMultivialFire.png||]] SLA: [[Multivial of Flame]](SP:15, Cooldown:12 seconds)<br />
* [[File:BombadierMultivialPoison.png||]] SLA: [[Multivial of Poison]](SP:15, Cooldown:12 seconds)<br />
Primer Element: <span style="color:red">Crimsonite (Red)</span>, <br><br />
Passive: +4 Intelligence, and 2 extra Burning Ambition Dice.<br><br />
While in Pyrite Reaction, you gain +2 Conjuration DCs.<br><br />
| ranks=1<br />
| ap=1<br />
| pg=40<br />
| prereq=Liquid Power III, Alchemist Level 20<br />
| ldescription=true<br />
| lprereq=true<br />
}}<br />
{{Epic destiny table/bottom}}<br />
<br />
=== Tier One ===<br />
Alchemical Resistance, Alchemist Level 1<br />
<br />
{{Epic destiny table/top}}<br />
{{Enhancement table/item<br />
| image=BombadierSpellvialSelection.png<br />
| name=Spellvial Selection<br />
| description=Select an Element to specialize in.<br />
* [[File:BombadierVialAcid.png||]] SLA: [[Vial of Acid]]<br />
* [[File:BombadierVialCold.png||]] SLA: [[Vial of Frost]]<br />
* [[File:BombadierVialElectric.png||]] SLA: [[Vial of Sparks]]<br />
* [[File:BombadierVialFire.png||]] SLA: [[Vial of Flame]]<br />
* [[File:BombadierVialPoison.png||]] SLA: [[Vial of Venom]]<br />
Metamagic: Empower, Maximize, Quicken, Heighten, Enlarge, Eschew Materials<br><br />
Spell Point Cost: 4/2/1 <br><br />
Cooldown 12/8/4 seconds <br><br />
Primer Element: <span style="color:red">Crimsonite (Red)</span> <br><br />
Conjuring a bottle of <element>, you throw a projectile at a single foe that deals 3 to 8 <element> damage per caster level, max caster level 10.<br><br />
DND Dice: Deals 1d6+2 <element> damage per caster level, max 10d6+20<br />
| ranks=3<br />
| level=1<br />
| ap=1<br />
| pg=1<br />
| prereq=<br />
| ldescription=true<br />
| lprereq=true<br />
}}<br />
{{Enhancement table/item<br />
| image=BombadierArcaneKnowledge.png<br />
| name=Arcane Knowledge<br />
| description=+[1/2/3] to Spellcraft and Use Magic Device<br />
| ranks=3<br />
| level=1<br />
| ap=1<br />
| pg=1<br />
| prereq=<br />
| ldescription=true<br />
| lprereq=true<br />
}}<br />
{{Enhancement table/item<br />
| image=BombadierMagicalSubtlety.png<br />
| name=Magical Subtlety<br />
| description=-[20/40/60]% Threat with Spells<br />
| ranks=3<br />
| level=1<br />
| ap=1<br />
| pg=1<br />
| prereq=<br />
| ldescription=true<br />
| lprereq=true<br />
}}<br />
{{Enhancement table/item<br />
| image=BombadierSpellCriticalElementalAndPoisonI.png<br />
| name=Spell Critical: Elemental and Poison I<br />
| description=Your Acid, Cold, Electric, Fire, and Poison damage spells have an additional 1% chance to critically hit.<br />
| ranks=1<br />
| level=1<br />
| ap=2<br />
| pg=1<br />
| prereq=<br />
| ldescription=true<br />
| lprereq=true<br />
}}<br />
{{Enhancement table/item<br />
| image=BombadierWandAndScrollMastery.png<br />
| name=Wand and Scroll Mastery<br />
| description=+[25/50/75]% damage and healing from your wands, scrolls, and other items that cast spells, and +[1/3/6] to the save DCs of your offensive wands. <br />
| ranks=3<br />
| level=1<br />
| ap=1<br />
| pg=1<br />
| prereq=<br />
| ldescription=true<br />
| lprereq=true<br />
}}<br />
{{Epic destiny table/bottom}}<br />
<br />
=== Tier Two===<br />
Requires Alchemist level 2, 5 APS spent in tree<br />
<br />
{{Epic destiny table/top}}<br />
{{Enhancement table/item<br />
| image=BombadierRapidCondensation.png<br />
| name=SLA: Rapid Condensation<br />
| description=Spell Like Ability: [[Rapid Condensation]]<br />
Metamagic: Quicken, Accelerate <br><br />
Spell Point Cost: 4/3/2 <br><br />
Cooldown 12/8/4 seconds<br><br />
Primer Element: <span style="color:gold">Gildleaf (Yellow)</span>, <br><br />
Throw a bottle that explodes on impact, rapidly condensing water in the air with a magical reaction that forms a cloud of obscuring mist. This cloud obscures all friends within the area, granting them 20% Concealment. Fire spells will burn this chemical reaction out of the air, dispelling it.<br />
| ranks=3<br />
| level=2<br />
| ap=1<br />
| pg=5<br />
| prereq=<br />
| ldescription=true<br />
| lprereq=true<br />
}}<br />
{{Enhancement table/item<br />
| image=BombadierEfficientMetamagics.png<br />
| name=Efficient Metamagics I<br />
| description=Select a Metamagic Feat to enhance.<br />
* Efficient Empower: Using the Empower Spell Metamagic costs you 2/4/6 fewer Spell Points.<br />
* Efficient Maximize: Using the Maximize Spell Metamagic costs you 3/6/9 fewer Spell Points.<br />
* Efficient Quicken: Using the Quicken Spell Metamagic costs you 1/2/4 fewer Spell Points.<br />
| ranks=3<br />
| level=2<br />
| ap=1<br />
| pg=5<br />
| prereq=<br />
| ldescription=true<br />
| lprereq=true<br />
}}<br />
{{Enhancement table/item<br />
| image=BombadierStoneOfTheSavant.png<br />
| name=Stone of the Savant<br />
| description=Alchemist's Stone Toggle: While wielding an Orb in your off-hand, you gain +1 Magical Resistance Rating and Magical Resistance Rating Cap per Alchemist Level. You can only have one [[Alchemist's Stone]] Toggle active at a time. <br />
| ranks=1<br />
| level=2<br />
| ap=2<br />
| pg=5<br />
| prereq=<br />
| ldescription=true<br />
| lprereq=true<br />
}}<br />
{{Enhancement table/item<br />
| image=BombadierSpellCriticalElementalAndPoisonII.png<br />
| name=Spell Critical: Elemental and Poison II<br />
| description=Your Acid, Cold, Electric, Fire, and Poison damage spells have an additional 1% chance to critically hit.<br />
| ranks=1<br />
| level=2<br />
| ap=2<br />
| pg=5<br />
| prereq=Spell Critical: Elemental and Poison I<br />
| ldescription=true<br />
| lprereq=true<br />
}}<br />
{{Enhancement table/item<br />
| image=BombadierElementalDefenses.png<br />
| name=Elemental Defenses<br />
| description=When enemy spells deal elemental damage against you, there's a 25% chance you'll gain [10/20/30] temporary hitpoints for 30 seconds. This can trigger up to once every 12 seconds.<br />
(Elemental Damage includes Acid, Cold, Electric, Fire, Sonic.)<br />
| ranks=3<br />
| level=2<br />
| ap=1<br />
| pg=5<br />
| prereq=<br />
| ldescription=true<br />
| lprereq=true<br />
}}<br />
{{Epic destiny table/bottom}}<br />
<br />
=== Tier Three===<br />
Requires Alchemist level 3, 10 APS spent in tree<br />
<br />
{{Epic destiny table/top}}<br />
{{Enhancement table/item<br />
| image=BombadierEfficientMetamagics.png<br />
| name=Efficient Metamagics II<br />
| description=Select a Metamagic Feat to enhance.<br />
* Efficient Empower: Using the Empower Spell Metamagic costs you 2/4/6 fewer Spell Points.<br />
* Efficient Maximize: Using the Maximize Spell Metamagic costs you 3/6/9 fewer Spell Points.<br />
* Efficient Quicken: Using the Quicken Spell Metamagic costs you 1/2/4 fewer Spell Points.<br />
| ranks=3<br />
| level=3<br />
| ap=1<br />
| pg=10<br />
| prereq=Efficient Metamagics I<br />
| ldescription=true<br />
| lprereq=true<br />
}}<br />
{{Enhancement table/item<br />
| image=BombadierSwiftAmbition.png<br />
| name=Swift Ambition<br />
| description=While your Reaction is Pyrite, you gain +1 Reflex Save, +1 for every 5 Alchemist levels you have.<br />
| ranks=1<br />
| level=3<br />
| ap=2<br />
| pg=10<br />
| prereq=<br />
| ldescription=true<br />
| lprereq=true<br />
}}<br />
{{Enhancement table/item<br />
| image=BombadierSpellCriticalElementalAndPoisonIII.png<br />
| name=Spell Critical: Elemental and Poison III<br />
| description=Your Acid, Cold, Electric, Fire, and Poison damage spells have an additional 1% chance to critically hit.<br />
| ranks=1<br />
| level=3<br />
| ap=2<br />
| pg=10<br />
| prereq=Spell Critical: Elemental and Poison II<br />
| ldescription=true<br />
| lprereq=true<br />
}}<br />
{{Enhancement table/item<br />
| image=IntelligenceColored.png<br />
| name=Ability I<br />
| description=+1 to Intelligence<br />
| ranks=1<br />
| level=3<br />
| ap=2<br />
| pg=10<br />
| prereq=<br />
| ldescription=true<br />
| lprereq=true<br />
}}<br />
{{Epic destiny table/bottom}}<br />
<br />
=== Tier Four===<br />
Requires Alchemist level 4, 20 APS spent in tree<br />
<br />
{{Epic destiny table/top}}<br />
{{Enhancement table/item<br />
| image=BombadierSmokeBomb.png<br />
| name=Spell Like Ability: Smoke Bomb<br />
| description=SLA: Smoke Bomb<br />
Metamagic: Extend, Quicken, Eschew Materials<br><br />
Spell Point Cost: 25/20/15<br><br />
Cooldown 12 seconds<br><br />
Primer Element: <span style="color:gold">Gildleaf (Yellow)</span>, <br><br />
Throw a bottle beneath you that explodes into a cloud of smoke and leaves you Invisible and Displaced for 12 seconds.<br />
| ranks=1<br />
| level=4<br />
| ap=1<br />
| pg=20<br />
| prereq=<br />
| ldescription=true<br />
| lprereq=true<br />
}}<br />
{{Enhancement table/item<br />
| image=BombadierEfficientHeighten.png<br />
| name=Efficient Heighten<br />
| description=Using the Heighten Spell Metamagic costs you [1/2] fewer Spell Point per heightened level.<br />
| ranks=2<br />
| level=4<br />
| ap=1<br />
| pg=20<br />
| prereq=Efficient Metamagics II<br />
| ldescription=true<br />
| lprereq=true<br />
}}<br />
{{Enhancement table/item<br />
| image=BombadierBurningAmbition.png<br />
| name=Burning Ambition<br />
| description=When your Reaction is Pyrite, your offensive Crimsonite and Gildleaf Alchemist spells will ignite your enemies with magic, dealing additional damage. This damage determines its element based on the element of the spell cast. This ability begins at 1d4 damage, adding another 1d4 for each Burning Ambition die you get from other abilities. This damage scales with Spell Power. *Note: Burning Ambition will proc multiple times on spells that have multiple hits.<br />
| ranks=1<br />
| level=4<br />
| ap=2<br />
| pg=20<br />
| prereq=<br />
| ldescription=true<br />
| lprereq=true<br />
}}<br />
{{Enhancement table/item<br />
| image=BombadierSpellCriticalElementalAndPoisonIV.png<br />
| name=Spell Critical: Elemental and Poison IV<br />
| description=Your Acid, Cold, Electric, Fire, and Poison damage spells have an additional 1% chance to critically hit.<br />
| ranks=1<br />
| level=4<br />
| ap=2<br />
| pg=20<br />
| prereq=Spell Critical: Elemental and Poison III<br />
| ldescription=true<br />
| lprereq=true<br />
}}<br />
{{Enhancement table/item<br />
| image=IntelligenceColored.png<br />
| name=Ability II<br />
| description=+1 to Intelligence<br />
| ranks=1<br />
| level=4<br />
| ap=2<br />
| pg=20<br />
| prereq=Ability I<br />
| ldescription=true<br />
| lprereq=true<br />
}}<br />
{{Epic destiny table/bottom}}<br />
<br />
=== Tier Five ===<br />
Requires Alchemist Level 5, Character Level 12, 30 APs spent in tree<br />
<br />
{{Epic destiny table/top}}<br />
{{Enhancement table/item<br />
| image=BombadierElementalObliteration.png<br />
| name=Elemental Obliteration<br />
| description=Select an Element for an explosive spell.<br />
* [[File:BombadierElementalObliterationAcid.png||]] SLA: Caustic Obliteration<br />
* [[File:BombadierElementalObliterationFire.png||]] SLA: Fiery Obliteration<br />
* [[File:BombadierElementalObliterationCold.png||]] SLA: Frost Obliteration<br />
* [[File:BombadierElementalObliterationPoison.png||]] SLA: Poison Obliteration<br />
* [[File:BombadierElementalObliterationElectric.png||]] SLA: Voltaic Obliteration<br />
Spell Like Ability: [[Elemental Obliteration]]<br><br />
Metamagic: Empower, Maximize, Quicken, Heighten <br><br />
Spell Point Cost: 12/8/6 <br><br />
Cooldown 12/8/6 seconds <br><br />
Primer Element: <span style="color:red">Crimsonite (Red)</span>, <br><br />
Throw a vial that explodes with <element> on impact, dealing 1d6+3 <element> damage per Caster Level to all enemies nearby. (Max Caster Level 10)<br />
| ranks=1<br />
| ap=1<br />
| pg=30<br />
| prereq=<br />
| ldescription=true<br />
| lprereq=true<br />
}}<br />
{{Enhancement table/item<br />
| image=BombadierAugmentation.png<br />
| name=Augmentation<br />
| description=+2 Caster Levels with Crimsonite and Gildleaf spells.<br />
| ranks=1<br />
| ap=2<br />
| pg=30<br />
| prereq=<br />
| ldescription=true<br />
| lprereq=true<br />
}}<br />
{{Enhancement table/item<br />
| image=BombadierInfernoOfCreation.png<br />
| name=Inferno of Creation<br />
| description=When your Reaction is Pyrite, you gain +1 Burning Ambition die, and your harmful Crimsonite spells apply a stack of vulnerability to enemies that have at least 3 different elements of Burning Ambition.<br />
Vulnerable: You take 1% more damage for 3 seconds. This effect stacks up to 20 times, and loses one stack on expiration.<br />
| ranks=1<br />
| ap=1<br />
| pg=30<br />
| prereq=Burning Ambition<br />
| ldescription=true<br />
| lprereq=true<br />
}}<br />
{{Enhancement table/item<br />
| image=BombadierDCBoosts.png<br />
| name=Conjuration Focus<br />
| description=+2 to Conjuration DCs<br />
| ranks=1<br />
| ap=2<br />
| pg=30<br />
| prereq=<br />
| ldescription=true<br />
| lprereq=true<br />
}}<br />
{{Enhancement table/item<br />
| image=BombadierWeakeningMixture.png<br />
| name=Weakening Mixture<br />
| description=Select an Element to specialize in.<br />
* [[File:BombadierWeakeningMixtureAcid.png||]] Weakening Mixture Acid: When cast an Acid spell on a creature that is immune to Acid, it makes them vulnerable to Acid for a short period of time.<br />
* [[File:BombadierWeakeningMixtureCold.png||]] Weakening Mixture Cold: When cast on a Cold spell on a creature that is immune to Cold, it makes them vulnerable to Cold for a short period of time.<br />
* [[File:BombadierWeakeningMixtureElectric.png||]] Weakening Mixture Electric: When cast an Electric spell on a creature that is immune to Electric, it makes them vulnerable to Electric for a short period of time.<br />
* [[File:BombadierWeakeningMixtureFire.png||]] Weakening Mixture Fire: When cast on a Fire spell on a creature that is immune to Fire, it makes them vulnerable to Fire for a short period of time.<br />
* [[File:BombadierWeakeningMixturePoison.png||]] Weakening Mixture Poison: When cast on a Poison spell on a creature that is immune to Poison, it makes them vulnerable to Poison for a short period of time.<br />
Note: Any spell of the proper element can remove immunities. Tested working for Sorcerer, Alchemist, and Artificer spells.<br />
| ranks=1<br />
| ap=1<br />
| pg=30<br />
| prereq=<br />
| ldescription=true<br />
| lprereq=true<br />
}}<br />
{{Epic destiny table/bottom}}<br />
[[Category:Alchemist enhancements]]</div>Plankyhttps://ddowiki.com/index.php?title=Bombardier_enhancements&diff=450910Bombardier enhancements2020-09-21T14:06:43Z<p>Planky: </p>
<hr />
<div>{{EnhancementsTOC}}<br />
== Bombardier enhancements == {{TOCLeft}}<br />
[[File:Bombardier.png|center|Bombardier enhancements tree]]<br />
<br />
=== Core abilities ===<br />
<br />
{{Epic destiny table/top}}<br />
{{Enhancement table/item<br />
| image=BombadierAlchemicalResistance.png<br />
| name=Alchemical Resistance<br />
| description=+2 Magical Resistance Rating<br />
| ranks=1<br />
| ap=1<br />
| pg=0<br />
| prereq=Alchemist Level 1<br />
| ldescription=true<br />
| lprereq=true<br />
}}<br />
{{Enhancement table/item<br />
| image=BombadierArcaneOil.png<br />
| name=Arcane Oil<br />
| description=All equipped weapons are considered Spellcasting Implements.<br />
While in Pyrite Reaction, you gain +5 Fire, Cold, Electric, Acid, and Poison Spell Power.<br />
| ranks=1<br />
| ap=1<br />
| pg=5<br />
| prereq=Alchemical Resistance, Alchemist Level 3<br />
| ldescription=true<br />
| lprereq=true<br />
}}<br />
{{Enhancement table/item<br />
| image=BombadierLiquidPowerI.png<br />
| name=Liquid Power I<br />
| description=Select an Element to specialize in.<br />
* [[File:BombadierLiquidPowerAcidI.png||]] Liquid Power Acid: You gain +1 Caster Level with Acid Spells.<br />
* [[File:BombadierLiquidPowerColdI.png||]] Liquid Power Cold: You gain +1 Caster Level with Cold Spells.<br />
* [[File:BombadierLiquidPowerElectricI.png||]] Liquid Power Electric: You gain +1 Caster Level with Electric Spells.<br />
* [[File:BombadierLiquidPowerFireI.png||]] Liquid Power Fire: You gain +1 Caster Level with Fire Spells.<br />
* [[File:BombadierLiquidPowerPoisonI.png||]] Liquid Power Poison: You gain +1 Caster Level with Poison Spells.<br />
While in Pyrite Reaction, you gain +5 Fire, Cold, Electric, Acid, and Poison Spell Power<br />
| ranks=1<br />
| ap=1<br />
| pg=10<br />
| prereq=Arcane Oil, Alchemist Level 6<br />
| ldescription=true<br />
| lprereq=true<br />
}}<br />
{{Enhancement table/item<br />
| image=BombadierLiquidPowerII.png<br />
| name=Liquid Power II<br />
| description=Select an Element to specialize in.<br />
* [[File:BombadierLiquidPowerAcidII.png||]] Liquid Power Acid: You gain +1 Caster Level with Acid Spells.<br />
* [[File:BombadierLiquidPowerColdII.png||]] Liquid Power Cold: You gain +1 Caster Level with Cold Spells.<br />
* [[File:BombadierLiquidPowerElectricII.png||]] Liquid Power Electric: You gain +1 Caster Level with Electric Spells.<br />
* [[File:BombadierLiquidPowerFireII.png||]] Liquid Power Fire: You gain +1 Caster Level with Fire Spells.<br />
* [[File:BombadierLiquidPowerPoisonII.png||]] Liquid Power Poison: You gain +1 Caster Level with Poison Spells.<br />
While in Pyrite Reaction, you gain +2% Fire, Cold, Electric, Acid, and Poison Spell Critical Damage.<br />
| ranks=1<br />
| ap=1<br />
| pg=20<br />
| prereq=Liquid Power I, Alchemist Level 12<br />
| ldescription=true<br />
| lprereq=true<br />
}}<br />
{{Enhancement table/item<br />
| image=BombadierLiquidPowerIII.png<br />
| name=Liquid Power III<br />
| description=Select an Element to specialize in.<br />
* [[File:BombadierLiquidPowerAcidIII.png||]] Liquid Power Acid: You gain +1 Caster Level with Acid Spells, and 1 extra Burning Ambition Dice.<br />
* [[File:BombadierLiquidPowerColdIII.png||]] Liquid Power Cold: You gain +1 Caster Level with Cold Spells, and 1 extra Burning Ambition Dice.<br />
* [[File:BombadierLiquidPowerElectricIII.png||]] Liquid Power Electric: You gain +1 Caster Level with Electric Spells, and 1 extra Burning Ambition Dice.<br />
* [[File:BombadierLiquidPowerFireIII.png||]] Liquid Power Fire: You gain +1 Caster Level with Fire Spells, and 1 extra Burning Ambition Dice.<br />
* [[File:BombadierLiquidPowerPoisonIII.png||]] Liquid Power Poison: You gain +1 Caster Level with Poison Spells, and 1 extra Burning Ambition Dice.<br />
While in Pyrite Reaction, you gain +1 Conjuration DC.<br />
| ranks=1<br />
| ap=1<br />
| pg=30<br />
| prereq=Liquid Power II, Alchemist Level 18<br />
| ldescription=true<br />
| lprereq=true<br />
}}<br />
{{Enhancement table/item<br />
| image=BombadierMultivial.png<br />
| name=Multivial<br />
| description=Select an Element to specialize in.<br />
* [[File:BombadierMultivialAcid.png||]] SLA: [[Multivial of Acid]](SP:15, Cooldown:12 seconds)<br />
* [[File:BombadierMultivialCold.png||]] SLA: [[Multivial of Frost]](SP:15, Cooldown:12 seconds)<br />
* [[File:BombadierMultivialElectric.png||]] SLA: [[Multivial of Sparks]](SP:15, Cooldown:12 seconds)<br />
* [[File:BombadierMultivialFire.png||]] SLA: [[Multivial of Flame]](SP:15, Cooldown:12 seconds)<br />
* [[File:BombadierMultivialPoison.png||]] SLA: [[Multivial of Poison]](SP:15, Cooldown:12 seconds)<br />
Primer Element: <span style="color:red">Crimsonite (Red)</span>, <br><br />
Passive: +4 Intelligence, and 2 extra Burning Ambition Dice.<br><br />
While in Pyrite Reaction, you gain +2 Conjuration DCs.<br><br />
| ranks=1<br />
| ap=1<br />
| pg=40<br />
| prereq=Liquid Power III, Alchemist Level 20<br />
| ldescription=true<br />
| lprereq=true<br />
}}<br />
{{Epic destiny table/bottom}}<br />
<br />
=== Tier One ===<br />
Alchemical Resistance, Alchemist Level 1<br />
<br />
{{Epic destiny table/top}}<br />
{{Enhancement table/item<br />
| image=BombadierSpellvialSelection.png<br />
| name=Spellvial Selection<br />
| description=Select an Element to specialize in.<br />
* [[File:BombadierVialAcid.png||]] SLA: [[Vial of Acid]]<br />
* [[File:BombadierVialCold.png||]] SLA: [[Vial of Frost]]<br />
* [[File:BombadierVialElectric.png||]] SLA: [[Vial of Sparks]]<br />
* [[File:BombadierVialFire.png||]] SLA: [[Vial of Flame]]<br />
* [[File:BombadierVialPoison.png||]] SLA: [[Vial of Venom]]<br />
Metamagic: Empower, Maximize, Quicken, Heighten, Enlarge, Eschew Materials<br><br />
Spell Point Cost: 4/2/1 <br><br />
Cooldown 12/8/4 seconds <br><br />
Primer Element: <span style="color:red">Crimsonite (Red)</span> <br><br />
Conjuring a bottle of <element>, you throw a projectile at a single foe that deals 3 to 8 <element> damage per caster level, max caster level 10.<br><br />
DND Dice: Deals 1d6+2 <element> damage per caster level, max 10d6+20<br />
| ranks=3<br />
| level=1<br />
| ap=1<br />
| pg=1<br />
| prereq=<br />
| ldescription=true<br />
| lprereq=true<br />
}}<br />
{{Enhancement table/item<br />
| image=BombadierArcaneKnowledge.png<br />
| name=Arcane Knowledge<br />
| description=+[1/2/3] to Spellcraft and Use Magic Device<br />
| ranks=3<br />
| level=1<br />
| ap=1<br />
| pg=1<br />
| prereq=<br />
| ldescription=true<br />
| lprereq=true<br />
}}<br />
{{Enhancement table/item<br />
| image=BombadierMagicalSubtlety.png<br />
| name=Magical Subtlety<br />
| description=-[20/40/60]% Threat with Spells<br />
| ranks=3<br />
| level=1<br />
| ap=1<br />
| pg=1<br />
| prereq=<br />
| ldescription=true<br />
| lprereq=true<br />
}}<br />
{{Enhancement table/item<br />
| image=BombadierSpellCriticalElementalAndPoisonI.png<br />
| name=Spell Critical: Elemental and Poison I<br />
| description=Your Acid, Cold, Electric, Fire, and Poison damage spells have an additional 1% chance to critically hit.<br />
| ranks=1<br />
| level=1<br />
| ap=2<br />
| pg=1<br />
| prereq=<br />
| ldescription=true<br />
| lprereq=true<br />
}}<br />
{{Enhancement table/item<br />
| image=BombadierWandAndScrollMastery.png<br />
| name=Wand and Scroll Mastery<br />
| description=+[25/50/75]% damage and healing from your wands, scrolls, and other items that cast spells, and +[1/3/6] to the save DCs of your offensive wands. <br />
| ranks=3<br />
| level=1<br />
| ap=1<br />
| pg=1<br />
| prereq=<br />
| ldescription=true<br />
| lprereq=true<br />
}}<br />
{{Epic destiny table/bottom}}<br />
<br />
=== Tier Two===<br />
Requires Alchemist level 2, 5 APS spent in tree<br />
<br />
{{Epic destiny table/top}}<br />
{{Enhancement table/item<br />
| image=BombadierRapidCondensation.png<br />
| name=SLA: Rapid Condensation<br />
| description=Spell Like Ability: [[Rapid Condensation]]<br />
Metamagic: Quicken, Accelerate <br><br />
Spell Point Cost: 4/3/2 <br><br />
Cooldown 12/8/4 seconds<br><br />
Primer Element: <span style="color:gold">Gildleaf (Yellow)</span>, <br><br />
Throw a bottle that explodes on impact, rapidly condensing water in the air with a magical reaction that forms a cloud of obscuring mist. This cloud obscures all friends within the area, granting them 20% Concealment. Fire spells will burn this chemical reaction out of the air, dispelling it.<br />
| ranks=3<br />
| level=2<br />
| ap=1<br />
| pg=5<br />
| prereq=<br />
| ldescription=true<br />
| lprereq=true<br />
}}<br />
{{Enhancement table/item<br />
| image=BombadierEfficientMetamagics.png<br />
| name=Efficient Metamagics I<br />
| description=Select a Metamagic Feat to enhance.<br />
* Efficient Empower: Using the Empower Spell Metamagic costs you 2/4/6 fewer Spell Points.<br />
* Efficient Maximize: Using the Maximize Spell Metamagic costs you 3/6/9 fewer Spell Points.<br />
* Efficient Quicken: Using the Quicken Spell Metamagic costs you 1/2/4 fewer Spell Points.<br />
| ranks=3<br />
| level=2<br />
| ap=1<br />
| pg=5<br />
| prereq=<br />
| ldescription=true<br />
| lprereq=true<br />
}}<br />
{{Enhancement table/item<br />
| image=BombadierStoneOfTheSavant.png<br />
| name=Stone of the Savant<br />
| description=Alchemist's Stone Toggle: While wielding an Orb in your off-hand, you gain +1 Magical Resistance Rating and Magical Resistance Rating Cap per Alchemist Level. You can only have one [[Alchemist's Stone]] Toggle active at a time. <br />
| ranks=1<br />
| level=2<br />
| ap=2<br />
| pg=5<br />
| prereq=<br />
| ldescription=true<br />
| lprereq=true<br />
}}<br />
{{Enhancement table/item<br />
| image=BombadierSpellCriticalElementalAndPoisonII.png<br />
| name=Spell Critical: Elemental and Poison II<br />
| description=Your Acid, Cold, Electric, Fire, and Poison damage spells have an additional 1% chance to critically hit.<br />
| ranks=1<br />
| level=2<br />
| ap=2<br />
| pg=5<br />
| prereq=Spell Critical: Elemental and Poison I<br />
| ldescription=true<br />
| lprereq=true<br />
}}<br />
{{Enhancement table/item<br />
| image=BombadierElementalDefenses.png<br />
| name=Elemental Defenses<br />
| description=When enemy spells deal elemental damage against you, there's a 25% chance you'll gain [10/20/30] temporary hitpoints for 30 seconds. This can trigger up to once every 12 seconds.<br />
(Elemental Damage includes Acid, Cold, Electric, Fire, Sonic.)<br />
| ranks=3<br />
| level=2<br />
| ap=1<br />
| pg=5<br />
| prereq=<br />
| ldescription=true<br />
| lprereq=true<br />
}}<br />
{{Epic destiny table/bottom}}<br />
<br />
=== Tier Three===<br />
Requires Alchemist level 3, 10 APS spent in tree<br />
<br />
{{Epic destiny table/top}}<br />
{{Enhancement table/item<br />
| image=BombadierEfficientMetamagics.png<br />
| name=Efficient Metamagics II<br />
| description=Select a Metamagic Feat to enhance.<br />
* Efficient Empower: Using the Empower Spell Metamagic costs you 2/4/6 fewer Spell Points.<br />
* Efficient Maximize: Using the Maximize Spell Metamagic costs you 3/6/9 fewer Spell Points.<br />
* Efficient Quicken: Using the Quicken Spell Metamagic costs you 1/2/4 fewer Spell Points.<br />
| ranks=3<br />
| level=3<br />
| ap=1<br />
| pg=10<br />
| prereq=Efficient Metamagics I<br />
| ldescription=true<br />
| lprereq=true<br />
}}<br />
{{Enhancement table/item<br />
| image=BombadierSwiftAmbition.png<br />
| name=Swift Ambition<br />
| description=While your Reaction is Pyrite, you gain +1 Reflex Save, +1 for every 5 Alchemist levels you have.<br />
| ranks=1<br />
| level=3<br />
| ap=2<br />
| pg=10<br />
| prereq=<br />
| ldescription=true<br />
| lprereq=true<br />
}}<br />
{{Enhancement table/item<br />
| image=BombadierSpellCriticalElementalAndPoisonIII.png<br />
| name=Spell Critical: Elemental and Poison III<br />
| description=Your Acid, Cold, Electric, Fire, and Poison damage spells have an additional 1% chance to critically hit.<br />
| ranks=1<br />
| level=3<br />
| ap=2<br />
| pg=10<br />
| prereq=Spell Critical: Elemental and Poison II<br />
| ldescription=true<br />
| lprereq=true<br />
}}<br />
{{Enhancement table/item<br />
| image=IntelligenceColored.png<br />
| name=Ability I<br />
| description=+1 to Intelligence<br />
| ranks=1<br />
| level=3<br />
| ap=2<br />
| pg=10<br />
| prereq=<br />
| ldescription=true<br />
| lprereq=true<br />
}}<br />
{{Epic destiny table/bottom}}<br />
<br />
=== Tier Four===<br />
Requires Alchemist level 4, 20 APS spent in tree<br />
<br />
{{Epic destiny table/top}}<br />
{{Enhancement table/item<br />
| image=BombadierSmokeBomb.png<br />
| name=Spell Like Ability: Smoke Bomb<br />
| description=SLA: Smoke Bomb<br />
Metamagic: Extend, Quicken, Eschew Materials<br><br />
Spell Point Cost: 25/20/15<br><br />
Cooldown 12 seconds<br><br />
Primer Element: <span style="color:gold">Gildleaf (Yellow)</span>, <br><br />
Throw a bottle beneath you that explodes into a cloud of smoke and leaves you Invisible and Displaced for 12 seconds.<br />
| ranks=1<br />
| level=4<br />
| ap=1<br />
| pg=20<br />
| prereq=<br />
| ldescription=true<br />
| lprereq=true<br />
}}<br />
{{Enhancement table/item<br />
| image=BombadierEfficientHeighten.png<br />
| name=Efficient Heighten<br />
| description=Using the Heighten Spell Metamagic costs you [1/2] fewer Spell Point per heightened level.<br />
| ranks=2<br />
| level=4<br />
| ap=1<br />
| pg=20<br />
| prereq=Efficient Metamagics II<br />
| ldescription=true<br />
| lprereq=true<br />
}}<br />
{{Enhancement table/item<br />
| image=BombadierBurningAmbition.png<br />
| name=Burning Ambition<br />
| description=When your Reaction is Pyrite, your offensive Crimsonite and Gildleaf Alchemist spells will ignite your enemies with magic, dealing additional damage. This damage determines its element based on the element of the spell cast. This ability begins at 1d4 damage, adding another 1d4 for each Burning Ambition die you get from other abilities. This damage scales with Spell Power. *Note: Burning Ambition will proc multiple times on spells that have multiple hits.<br />
| ranks=1<br />
| level=4<br />
| ap=2<br />
| pg=20<br />
| prereq=<br />
| ldescription=true<br />
| lprereq=true<br />
}}<br />
{{Enhancement table/item<br />
| image=BombadierSpellCriticalElementalAndPoisonIV.png<br />
| name=Spell Critical: Elemental and Poison IV<br />
| description=Your Acid, Cold, Electric, Fire, and Poison damage spells have an additional 1% chance to critically hit.<br />
| ranks=1<br />
| level=4<br />
| ap=2<br />
| pg=20<br />
| prereq=Spell Critical: Elemental and Poison III<br />
| ldescription=true<br />
| lprereq=true<br />
}}<br />
{{Enhancement table/item<br />
| image=IntelligenceColored.png<br />
| name=Ability II<br />
| description=+1 to Intelligence<br />
| ranks=1<br />
| level=4<br />
| ap=2<br />
| pg=20<br />
| prereq=Ability I<br />
| ldescription=true<br />
| lprereq=true<br />
}}<br />
{{Epic destiny table/bottom}}<br />
<br />
=== Tier Five ===<br />
Requires Alchemist Level 5, Character Level 12, 30 APs spent in tree<br />
<br />
{{Epic destiny table/top}}<br />
{{Enhancement table/item<br />
| image=BombadierElementalObliteration.png<br />
| name=Elemental Obliteration<br />
| description=Select an Element for an explosive spell.<br />
* [[File:BombadierElementalObliterationAcid.png||]] SLA: Caustic Obliteration<br />
* [[File:BombadierElementalObliterationFire.png||]] SLA: Fiery Obliteration<br />
* [[File:BombadierElementalObliterationCold.png||]] SLA: Frost Obliteration<br />
* [[File:BombadierElementalObliterationPoison.png||]] SLA: Poison Obliteration<br />
* [[File:BombadierElementalObliterationElectric.png||]] SLA: Voltaic Obliteration<br />
Spell Like Ability: [[Elemental Obliteration]]<br><br />
Metamagic: Empower, Maximize, Quicken, Heighten <br><br />
Spell Point Cost: 12/8/6 <br><br />
Cooldown 12/8/6 seconds <br><br />
Primer Element: <span style="color:red">Crimsonite (Red)</span>, <br><br />
Throw a vial that explodes with <element> on impact, dealing 1d6+3 <element> damage per Caster Level to all enemies nearby. (Max Caster Level 10)<br />
| ranks=1<br />
| ap=1<br />
| pg=30<br />
| prereq=<br />
| ldescription=true<br />
| lprereq=true<br />
}}<br />
{{Enhancement table/item<br />
| image=BombadierAugmentation.png<br />
| name=Augmentation<br />
| description=+2 Caster Levels with Crimsonite and Gildleaf spells.<br />
| ranks=1<br />
| ap=2<br />
| pg=30<br />
| prereq=<br />
| ldescription=true<br />
| lprereq=true<br />
}}<br />
{{Enhancement table/item<br />
| image=BombadierInfernoOfCreation.png<br />
| name=Inferno of Creation<br />
| description=When your Reaction is Pyrite, you gain +1 Burning Ambition die, and your harmful Crimsonite spells apply a stack of vulnerability to enemies that have at least 3 different elements of Burning Ambition.<br />
Vulnerable: You take 1% more damage for 3 seconds. This effect stacks up to 20 times, and loses one stack on expiration.<br />
| ranks=1<br />
| ap=1<br />
| pg=30<br />
| prereq=Burning Ambition<br />
| ldescription=true<br />
| lprereq=true<br />
}}<br />
{{Enhancement table/item<br />
| image=BombadierDCBoosts.png<br />
| name=Conjuration Focus<br />
| description=+2 to Conjuration DCs<br />
| ranks=1<br />
| ap=2<br />
| pg=30<br />
| prereq=<br />
| ldescription=true<br />
| lprereq=true<br />
}}<br />
{{Enhancement table/item<br />
| image=BombadierWeakeningMixture.png<br />
| name=Weakening Mixture<br />
| description=Select an Element to specialize in.<br />
* [[File:BombadierWeakeningMixtureAcid.png||]] Weakening Mixture Acid: When cast an Acid spell on a creature that is immune to Acid, it makes them vulnerable to Acid for a short period of time.<br />
* [[File:BombadierWeakeningMixtureCold.png||]] Weakening Mixture Cold: When cast on a Cold spell on a creature that is immune to Cold, it makes them vulnerable to Cold for a short period of time.<br />
* [[File:BombadierWeakeningMixtureElectric.png||]] Weakening Mixture Electric: When cast an Electric spell on a creature that is immune to Electric, it makes them vulnerable to Electric for a short period of time.<br />
* [[File:BombadierWeakeningMixtureFire.png||]] Weakening Mixture Fire: When cast on a Fire spell on a creature that is immune to Fire, it makes them vulnerable to Fire for a short period of time.<br />
* [[File:BombadierWeakeningMixturePoison.png||]] Weakening Mixture Poison: When cast on a Poison spell on a creature that is immune to Poison, it makes them vulnerable to Poison for a short period of time.<br />
Note: Any spell of the proper element can remove immunities. Tested working for Sorcerer, Alchemist, and Artificer spells.<br />
| ranks=1<br />
| ap=1<br />
| pg=30<br />
| prereq=<br />
| ldescription=true<br />
| lprereq=true<br />
}}<br />
{{Epic destiny table/bottom}}<br />
[[Category:Alchemist enhancements]]</div>Plankyhttps://ddowiki.com/index.php?title=Bombardier_enhancements&diff=450909Bombardier enhancements2020-09-21T14:06:18Z<p>Planky: </p>
<hr />
<div>{{EnhancementsTOC}}<br />
== Bombardier enhancements == {{TOCLeft}}<br />
[[File:Bombadier.png|center|Bombardier enhancements tree]]<br />
<br />
=== Core abilities ===<br />
<br />
{{Epic destiny table/top}}<br />
{{Enhancement table/item<br />
| image=BombadierAlchemicalResistance.png<br />
| name=Alchemical Resistance<br />
| description=+2 Magical Resistance Rating<br />
| ranks=1<br />
| ap=1<br />
| pg=0<br />
| prereq=Alchemist Level 1<br />
| ldescription=true<br />
| lprereq=true<br />
}}<br />
{{Enhancement table/item<br />
| image=BombadierArcaneOil.png<br />
| name=Arcane Oil<br />
| description=All equipped weapons are considered Spellcasting Implements.<br />
While in Pyrite Reaction, you gain +5 Fire, Cold, Electric, Acid, and Poison Spell Power.<br />
| ranks=1<br />
| ap=1<br />
| pg=5<br />
| prereq=Alchemical Resistance, Alchemist Level 3<br />
| ldescription=true<br />
| lprereq=true<br />
}}<br />
{{Enhancement table/item<br />
| image=BombadierLiquidPowerI.png<br />
| name=Liquid Power I<br />
| description=Select an Element to specialize in.<br />
* [[File:BombadierLiquidPowerAcidI.png||]] Liquid Power Acid: You gain +1 Caster Level with Acid Spells.<br />
* [[File:BombadierLiquidPowerColdI.png||]] Liquid Power Cold: You gain +1 Caster Level with Cold Spells.<br />
* [[File:BombadierLiquidPowerElectricI.png||]] Liquid Power Electric: You gain +1 Caster Level with Electric Spells.<br />
* [[File:BombadierLiquidPowerFireI.png||]] Liquid Power Fire: You gain +1 Caster Level with Fire Spells.<br />
* [[File:BombadierLiquidPowerPoisonI.png||]] Liquid Power Poison: You gain +1 Caster Level with Poison Spells.<br />
While in Pyrite Reaction, you gain +5 Fire, Cold, Electric, Acid, and Poison Spell Power<br />
| ranks=1<br />
| ap=1<br />
| pg=10<br />
| prereq=Arcane Oil, Alchemist Level 6<br />
| ldescription=true<br />
| lprereq=true<br />
}}<br />
{{Enhancement table/item<br />
| image=BombadierLiquidPowerII.png<br />
| name=Liquid Power II<br />
| description=Select an Element to specialize in.<br />
* [[File:BombadierLiquidPowerAcidII.png||]] Liquid Power Acid: You gain +1 Caster Level with Acid Spells.<br />
* [[File:BombadierLiquidPowerColdII.png||]] Liquid Power Cold: You gain +1 Caster Level with Cold Spells.<br />
* [[File:BombadierLiquidPowerElectricII.png||]] Liquid Power Electric: You gain +1 Caster Level with Electric Spells.<br />
* [[File:BombadierLiquidPowerFireII.png||]] Liquid Power Fire: You gain +1 Caster Level with Fire Spells.<br />
* [[File:BombadierLiquidPowerPoisonII.png||]] Liquid Power Poison: You gain +1 Caster Level with Poison Spells.<br />
While in Pyrite Reaction, you gain +2% Fire, Cold, Electric, Acid, and Poison Spell Critical Damage.<br />
| ranks=1<br />
| ap=1<br />
| pg=20<br />
| prereq=Liquid Power I, Alchemist Level 12<br />
| ldescription=true<br />
| lprereq=true<br />
}}<br />
{{Enhancement table/item<br />
| image=BombadierLiquidPowerIII.png<br />
| name=Liquid Power III<br />
| description=Select an Element to specialize in.<br />
* [[File:BombadierLiquidPowerAcidIII.png||]] Liquid Power Acid: You gain +1 Caster Level with Acid Spells, and 1 extra Burning Ambition Dice.<br />
* [[File:BombadierLiquidPowerColdIII.png||]] Liquid Power Cold: You gain +1 Caster Level with Cold Spells, and 1 extra Burning Ambition Dice.<br />
* [[File:BombadierLiquidPowerElectricIII.png||]] Liquid Power Electric: You gain +1 Caster Level with Electric Spells, and 1 extra Burning Ambition Dice.<br />
* [[File:BombadierLiquidPowerFireIII.png||]] Liquid Power Fire: You gain +1 Caster Level with Fire Spells, and 1 extra Burning Ambition Dice.<br />
* [[File:BombadierLiquidPowerPoisonIII.png||]] Liquid Power Poison: You gain +1 Caster Level with Poison Spells, and 1 extra Burning Ambition Dice.<br />
While in Pyrite Reaction, you gain +1 Conjuration DC.<br />
| ranks=1<br />
| ap=1<br />
| pg=30<br />
| prereq=Liquid Power II, Alchemist Level 18<br />
| ldescription=true<br />
| lprereq=true<br />
}}<br />
{{Enhancement table/item<br />
| image=BombadierMultivial.png<br />
| name=Multivial<br />
| description=Select an Element to specialize in.<br />
* [[File:BombadierMultivialAcid.png||]] SLA: [[Multivial of Acid]](SP:15, Cooldown:12 seconds)<br />
* [[File:BombadierMultivialCold.png||]] SLA: [[Multivial of Frost]](SP:15, Cooldown:12 seconds)<br />
* [[File:BombadierMultivialElectric.png||]] SLA: [[Multivial of Sparks]](SP:15, Cooldown:12 seconds)<br />
* [[File:BombadierMultivialFire.png||]] SLA: [[Multivial of Flame]](SP:15, Cooldown:12 seconds)<br />
* [[File:BombadierMultivialPoison.png||]] SLA: [[Multivial of Poison]](SP:15, Cooldown:12 seconds)<br />
Primer Element: <span style="color:red">Crimsonite (Red)</span>, <br><br />
Passive: +4 Intelligence, and 2 extra Burning Ambition Dice.<br><br />
While in Pyrite Reaction, you gain +2 Conjuration DCs.<br><br />
| ranks=1<br />
| ap=1<br />
| pg=40<br />
| prereq=Liquid Power III, Alchemist Level 20<br />
| ldescription=true<br />
| lprereq=true<br />
}}<br />
{{Epic destiny table/bottom}}<br />
<br />
=== Tier One ===<br />
Alchemical Resistance, Alchemist Level 1<br />
<br />
{{Epic destiny table/top}}<br />
{{Enhancement table/item<br />
| image=BombadierSpellvialSelection.png<br />
| name=Spellvial Selection<br />
| description=Select an Element to specialize in.<br />
* [[File:BombadierVialAcid.png||]] SLA: [[Vial of Acid]]<br />
* [[File:BombadierVialCold.png||]] SLA: [[Vial of Frost]]<br />
* [[File:BombadierVialElectric.png||]] SLA: [[Vial of Sparks]]<br />
* [[File:BombadierVialFire.png||]] SLA: [[Vial of Flame]]<br />
* [[File:BombadierVialPoison.png||]] SLA: [[Vial of Venom]]<br />
Metamagic: Empower, Maximize, Quicken, Heighten, Enlarge, Eschew Materials<br><br />
Spell Point Cost: 4/2/1 <br><br />
Cooldown 12/8/4 seconds <br><br />
Primer Element: <span style="color:red">Crimsonite (Red)</span> <br><br />
Conjuring a bottle of <element>, you throw a projectile at a single foe that deals 3 to 8 <element> damage per caster level, max caster level 10.<br><br />
DND Dice: Deals 1d6+2 <element> damage per caster level, max 10d6+20<br />
| ranks=3<br />
| level=1<br />
| ap=1<br />
| pg=1<br />
| prereq=<br />
| ldescription=true<br />
| lprereq=true<br />
}}<br />
{{Enhancement table/item<br />
| image=BombadierArcaneKnowledge.png<br />
| name=Arcane Knowledge<br />
| description=+[1/2/3] to Spellcraft and Use Magic Device<br />
| ranks=3<br />
| level=1<br />
| ap=1<br />
| pg=1<br />
| prereq=<br />
| ldescription=true<br />
| lprereq=true<br />
}}<br />
{{Enhancement table/item<br />
| image=BombadierMagicalSubtlety.png<br />
| name=Magical Subtlety<br />
| description=-[20/40/60]% Threat with Spells<br />
| ranks=3<br />
| level=1<br />
| ap=1<br />
| pg=1<br />
| prereq=<br />
| ldescription=true<br />
| lprereq=true<br />
}}<br />
{{Enhancement table/item<br />
| image=BombadierSpellCriticalElementalAndPoisonI.png<br />
| name=Spell Critical: Elemental and Poison I<br />
| description=Your Acid, Cold, Electric, Fire, and Poison damage spells have an additional 1% chance to critically hit.<br />
| ranks=1<br />
| level=1<br />
| ap=2<br />
| pg=1<br />
| prereq=<br />
| ldescription=true<br />
| lprereq=true<br />
}}<br />
{{Enhancement table/item<br />
| image=BombadierWandAndScrollMastery.png<br />
| name=Wand and Scroll Mastery<br />
| description=+[25/50/75]% damage and healing from your wands, scrolls, and other items that cast spells, and +[1/3/6] to the save DCs of your offensive wands. <br />
| ranks=3<br />
| level=1<br />
| ap=1<br />
| pg=1<br />
| prereq=<br />
| ldescription=true<br />
| lprereq=true<br />
}}<br />
{{Epic destiny table/bottom}}<br />
<br />
=== Tier Two===<br />
Requires Alchemist level 2, 5 APS spent in tree<br />
<br />
{{Epic destiny table/top}}<br />
{{Enhancement table/item<br />
| image=BombadierRapidCondensation.png<br />
| name=SLA: Rapid Condensation<br />
| description=Spell Like Ability: [[Rapid Condensation]]<br />
Metamagic: Quicken, Accelerate <br><br />
Spell Point Cost: 4/3/2 <br><br />
Cooldown 12/8/4 seconds<br><br />
Primer Element: <span style="color:gold">Gildleaf (Yellow)</span>, <br><br />
Throw a bottle that explodes on impact, rapidly condensing water in the air with a magical reaction that forms a cloud of obscuring mist. This cloud obscures all friends within the area, granting them 20% Concealment. Fire spells will burn this chemical reaction out of the air, dispelling it.<br />
| ranks=3<br />
| level=2<br />
| ap=1<br />
| pg=5<br />
| prereq=<br />
| ldescription=true<br />
| lprereq=true<br />
}}<br />
{{Enhancement table/item<br />
| image=BombadierEfficientMetamagics.png<br />
| name=Efficient Metamagics I<br />
| description=Select a Metamagic Feat to enhance.<br />
* Efficient Empower: Using the Empower Spell Metamagic costs you 2/4/6 fewer Spell Points.<br />
* Efficient Maximize: Using the Maximize Spell Metamagic costs you 3/6/9 fewer Spell Points.<br />
* Efficient Quicken: Using the Quicken Spell Metamagic costs you 1/2/4 fewer Spell Points.<br />
| ranks=3<br />
| level=2<br />
| ap=1<br />
| pg=5<br />
| prereq=<br />
| ldescription=true<br />
| lprereq=true<br />
}}<br />
{{Enhancement table/item<br />
| image=BombadierStoneOfTheSavant.png<br />
| name=Stone of the Savant<br />
| description=Alchemist's Stone Toggle: While wielding an Orb in your off-hand, you gain +1 Magical Resistance Rating and Magical Resistance Rating Cap per Alchemist Level. You can only have one [[Alchemist's Stone]] Toggle active at a time. <br />
| ranks=1<br />
| level=2<br />
| ap=2<br />
| pg=5<br />
| prereq=<br />
| ldescription=true<br />
| lprereq=true<br />
}}<br />
{{Enhancement table/item<br />
| image=BombadierSpellCriticalElementalAndPoisonII.png<br />
| name=Spell Critical: Elemental and Poison II<br />
| description=Your Acid, Cold, Electric, Fire, and Poison damage spells have an additional 1% chance to critically hit.<br />
| ranks=1<br />
| level=2<br />
| ap=2<br />
| pg=5<br />
| prereq=Spell Critical: Elemental and Poison I<br />
| ldescription=true<br />
| lprereq=true<br />
}}<br />
{{Enhancement table/item<br />
| image=BombadierElementalDefenses.png<br />
| name=Elemental Defenses<br />
| description=When enemy spells deal elemental damage against you, there's a 25% chance you'll gain [10/20/30] temporary hitpoints for 30 seconds. This can trigger up to once every 12 seconds.<br />
(Elemental Damage includes Acid, Cold, Electric, Fire, Sonic.)<br />
| ranks=3<br />
| level=2<br />
| ap=1<br />
| pg=5<br />
| prereq=<br />
| ldescription=true<br />
| lprereq=true<br />
}}<br />
{{Epic destiny table/bottom}}<br />
<br />
=== Tier Three===<br />
Requires Alchemist level 3, 10 APS spent in tree<br />
<br />
{{Epic destiny table/top}}<br />
{{Enhancement table/item<br />
| image=BombadierEfficientMetamagics.png<br />
| name=Efficient Metamagics II<br />
| description=Select a Metamagic Feat to enhance.<br />
* Efficient Empower: Using the Empower Spell Metamagic costs you 2/4/6 fewer Spell Points.<br />
* Efficient Maximize: Using the Maximize Spell Metamagic costs you 3/6/9 fewer Spell Points.<br />
* Efficient Quicken: Using the Quicken Spell Metamagic costs you 1/2/4 fewer Spell Points.<br />
| ranks=3<br />
| level=3<br />
| ap=1<br />
| pg=10<br />
| prereq=Efficient Metamagics I<br />
| ldescription=true<br />
| lprereq=true<br />
}}<br />
{{Enhancement table/item<br />
| image=BombadierSwiftAmbition.png<br />
| name=Swift Ambition<br />
| description=While your Reaction is Pyrite, you gain +1 Reflex Save, +1 for every 5 Alchemist levels you have.<br />
| ranks=1<br />
| level=3<br />
| ap=2<br />
| pg=10<br />
| prereq=<br />
| ldescription=true<br />
| lprereq=true<br />
}}<br />
{{Enhancement table/item<br />
| image=BombadierSpellCriticalElementalAndPoisonIII.png<br />
| name=Spell Critical: Elemental and Poison III<br />
| description=Your Acid, Cold, Electric, Fire, and Poison damage spells have an additional 1% chance to critically hit.<br />
| ranks=1<br />
| level=3<br />
| ap=2<br />
| pg=10<br />
| prereq=Spell Critical: Elemental and Poison II<br />
| ldescription=true<br />
| lprereq=true<br />
}}<br />
{{Enhancement table/item<br />
| image=IntelligenceColored.png<br />
| name=Ability I<br />
| description=+1 to Intelligence<br />
| ranks=1<br />
| level=3<br />
| ap=2<br />
| pg=10<br />
| prereq=<br />
| ldescription=true<br />
| lprereq=true<br />
}}<br />
{{Epic destiny table/bottom}}<br />
<br />
=== Tier Four===<br />
Requires Alchemist level 4, 20 APS spent in tree<br />
<br />
{{Epic destiny table/top}}<br />
{{Enhancement table/item<br />
| image=BombadierSmokeBomb.png<br />
| name=Spell Like Ability: Smoke Bomb<br />
| description=SLA: Smoke Bomb<br />
Metamagic: Extend, Quicken, Eschew Materials<br><br />
Spell Point Cost: 25/20/15<br><br />
Cooldown 12 seconds<br><br />
Primer Element: <span style="color:gold">Gildleaf (Yellow)</span>, <br><br />
Throw a bottle beneath you that explodes into a cloud of smoke and leaves you Invisible and Displaced for 12 seconds.<br />
| ranks=1<br />
| level=4<br />
| ap=1<br />
| pg=20<br />
| prereq=<br />
| ldescription=true<br />
| lprereq=true<br />
}}<br />
{{Enhancement table/item<br />
| image=BombadierEfficientHeighten.png<br />
| name=Efficient Heighten<br />
| description=Using the Heighten Spell Metamagic costs you [1/2] fewer Spell Point per heightened level.<br />
| ranks=2<br />
| level=4<br />
| ap=1<br />
| pg=20<br />
| prereq=Efficient Metamagics II<br />
| ldescription=true<br />
| lprereq=true<br />
}}<br />
{{Enhancement table/item<br />
| image=BombadierBurningAmbition.png<br />
| name=Burning Ambition<br />
| description=When your Reaction is Pyrite, your offensive Crimsonite and Gildleaf Alchemist spells will ignite your enemies with magic, dealing additional damage. This damage determines its element based on the element of the spell cast. This ability begins at 1d4 damage, adding another 1d4 for each Burning Ambition die you get from other abilities. This damage scales with Spell Power. *Note: Burning Ambition will proc multiple times on spells that have multiple hits.<br />
| ranks=1<br />
| level=4<br />
| ap=2<br />
| pg=20<br />
| prereq=<br />
| ldescription=true<br />
| lprereq=true<br />
}}<br />
{{Enhancement table/item<br />
| image=BombadierSpellCriticalElementalAndPoisonIV.png<br />
| name=Spell Critical: Elemental and Poison IV<br />
| description=Your Acid, Cold, Electric, Fire, and Poison damage spells have an additional 1% chance to critically hit.<br />
| ranks=1<br />
| level=4<br />
| ap=2<br />
| pg=20<br />
| prereq=Spell Critical: Elemental and Poison III<br />
| ldescription=true<br />
| lprereq=true<br />
}}<br />
{{Enhancement table/item<br />
| image=IntelligenceColored.png<br />
| name=Ability II<br />
| description=+1 to Intelligence<br />
| ranks=1<br />
| level=4<br />
| ap=2<br />
| pg=20<br />
| prereq=Ability I<br />
| ldescription=true<br />
| lprereq=true<br />
}}<br />
{{Epic destiny table/bottom}}<br />
<br />
=== Tier Five ===<br />
Requires Alchemist Level 5, Character Level 12, 30 APs spent in tree<br />
<br />
{{Epic destiny table/top}}<br />
{{Enhancement table/item<br />
| image=BombadierElementalObliteration.png<br />
| name=Elemental Obliteration<br />
| description=Select an Element for an explosive spell.<br />
* [[File:BombadierElementalObliterationAcid.png||]] SLA: Caustic Obliteration<br />
* [[File:BombadierElementalObliterationFire.png||]] SLA: Fiery Obliteration<br />
* [[File:BombadierElementalObliterationCold.png||]] SLA: Frost Obliteration<br />
* [[File:BombadierElementalObliterationPoison.png||]] SLA: Poison Obliteration<br />
* [[File:BombadierElementalObliterationElectric.png||]] SLA: Voltaic Obliteration<br />
Spell Like Ability: [[Elemental Obliteration]]<br><br />
Metamagic: Empower, Maximize, Quicken, Heighten <br><br />
Spell Point Cost: 12/8/6 <br><br />
Cooldown 12/8/6 seconds <br><br />
Primer Element: <span style="color:red">Crimsonite (Red)</span>, <br><br />
Throw a vial that explodes with <element> on impact, dealing 1d6+3 <element> damage per Caster Level to all enemies nearby. (Max Caster Level 10)<br />
| ranks=1<br />
| ap=1<br />
| pg=30<br />
| prereq=<br />
| ldescription=true<br />
| lprereq=true<br />
}}<br />
{{Enhancement table/item<br />
| image=BombadierAugmentation.png<br />
| name=Augmentation<br />
| description=+2 Caster Levels with Crimsonite and Gildleaf spells.<br />
| ranks=1<br />
| ap=2<br />
| pg=30<br />
| prereq=<br />
| ldescription=true<br />
| lprereq=true<br />
}}<br />
{{Enhancement table/item<br />
| image=BombadierInfernoOfCreation.png<br />
| name=Inferno of Creation<br />
| description=When your Reaction is Pyrite, you gain +1 Burning Ambition die, and your harmful Crimsonite spells apply a stack of vulnerability to enemies that have at least 3 different elements of Burning Ambition.<br />
Vulnerable: You take 1% more damage for 3 seconds. This effect stacks up to 20 times, and loses one stack on expiration.<br />
| ranks=1<br />
| ap=1<br />
| pg=30<br />
| prereq=Burning Ambition<br />
| ldescription=true<br />
| lprereq=true<br />
}}<br />
{{Enhancement table/item<br />
| image=BombadierDCBoosts.png<br />
| name=Conjuration Focus<br />
| description=+2 to Conjuration DCs<br />
| ranks=1<br />
| ap=2<br />
| pg=30<br />
| prereq=<br />
| ldescription=true<br />
| lprereq=true<br />
}}<br />
{{Enhancement table/item<br />
| image=BombadierWeakeningMixture.png<br />
| name=Weakening Mixture<br />
| description=Select an Element to specialize in.<br />
* [[File:BombadierWeakeningMixtureAcid.png||]] Weakening Mixture Acid: When cast an Acid spell on a creature that is immune to Acid, it makes them vulnerable to Acid for a short period of time.<br />
* [[File:BombadierWeakeningMixtureCold.png||]] Weakening Mixture Cold: When cast on a Cold spell on a creature that is immune to Cold, it makes them vulnerable to Cold for a short period of time.<br />
* [[File:BombadierWeakeningMixtureElectric.png||]] Weakening Mixture Electric: When cast an Electric spell on a creature that is immune to Electric, it makes them vulnerable to Electric for a short period of time.<br />
* [[File:BombadierWeakeningMixtureFire.png||]] Weakening Mixture Fire: When cast on a Fire spell on a creature that is immune to Fire, it makes them vulnerable to Fire for a short period of time.<br />
* [[File:BombadierWeakeningMixturePoison.png||]] Weakening Mixture Poison: When cast on a Poison spell on a creature that is immune to Poison, it makes them vulnerable to Poison for a short period of time.<br />
Note: Any spell of the proper element can remove immunities. Tested working for Sorcerer, Alchemist, and Artificer spells.<br />
| ranks=1<br />
| ap=1<br />
| pg=30<br />
| prereq=<br />
| ldescription=true<br />
| lprereq=true<br />
}}<br />
{{Epic destiny table/bottom}}<br />
[[Category:Alchemist enhancements]]</div>Plankyhttps://ddowiki.com/index.php?title=Bombardier_enhancements&diff=450908Bombardier enhancements2020-09-21T14:05:48Z<p>Planky: </p>
<hr />
<div>{{EnhancementsTOC}}<br />
== Bombardier enhancements == {{TOCLeft}}<br />
[[File:Bombadier.png|center|Bombadier enhancements tree]]<br />
<br />
=== Core abilities ===<br />
<br />
{{Epic destiny table/top}}<br />
{{Enhancement table/item<br />
| image=BombadierAlchemicalResistance.png<br />
| name=Alchemical Resistance<br />
| description=+2 Magical Resistance Rating<br />
| ranks=1<br />
| ap=1<br />
| pg=0<br />
| prereq=Alchemist Level 1<br />
| ldescription=true<br />
| lprereq=true<br />
}}<br />
{{Enhancement table/item<br />
| image=BombadierArcaneOil.png<br />
| name=Arcane Oil<br />
| description=All equipped weapons are considered Spellcasting Implements.<br />
While in Pyrite Reaction, you gain +5 Fire, Cold, Electric, Acid, and Poison Spell Power.<br />
| ranks=1<br />
| ap=1<br />
| pg=5<br />
| prereq=Alchemical Resistance, Alchemist Level 3<br />
| ldescription=true<br />
| lprereq=true<br />
}}<br />
{{Enhancement table/item<br />
| image=BombadierLiquidPowerI.png<br />
| name=Liquid Power I<br />
| description=Select an Element to specialize in.<br />
* [[File:BombadierLiquidPowerAcidI.png||]] Liquid Power Acid: You gain +1 Caster Level with Acid Spells.<br />
* [[File:BombadierLiquidPowerColdI.png||]] Liquid Power Cold: You gain +1 Caster Level with Cold Spells.<br />
* [[File:BombadierLiquidPowerElectricI.png||]] Liquid Power Electric: You gain +1 Caster Level with Electric Spells.<br />
* [[File:BombadierLiquidPowerFireI.png||]] Liquid Power Fire: You gain +1 Caster Level with Fire Spells.<br />
* [[File:BombadierLiquidPowerPoisonI.png||]] Liquid Power Poison: You gain +1 Caster Level with Poison Spells.<br />
While in Pyrite Reaction, you gain +5 Fire, Cold, Electric, Acid, and Poison Spell Power<br />
| ranks=1<br />
| ap=1<br />
| pg=10<br />
| prereq=Arcane Oil, Alchemist Level 6<br />
| ldescription=true<br />
| lprereq=true<br />
}}<br />
{{Enhancement table/item<br />
| image=BombadierLiquidPowerII.png<br />
| name=Liquid Power II<br />
| description=Select an Element to specialize in.<br />
* [[File:BombadierLiquidPowerAcidII.png||]] Liquid Power Acid: You gain +1 Caster Level with Acid Spells.<br />
* [[File:BombadierLiquidPowerColdII.png||]] Liquid Power Cold: You gain +1 Caster Level with Cold Spells.<br />
* [[File:BombadierLiquidPowerElectricII.png||]] Liquid Power Electric: You gain +1 Caster Level with Electric Spells.<br />
* [[File:BombadierLiquidPowerFireII.png||]] Liquid Power Fire: You gain +1 Caster Level with Fire Spells.<br />
* [[File:BombadierLiquidPowerPoisonII.png||]] Liquid Power Poison: You gain +1 Caster Level with Poison Spells.<br />
While in Pyrite Reaction, you gain +2% Fire, Cold, Electric, Acid, and Poison Spell Critical Damage.<br />
| ranks=1<br />
| ap=1<br />
| pg=20<br />
| prereq=Liquid Power I, Alchemist Level 12<br />
| ldescription=true<br />
| lprereq=true<br />
}}<br />
{{Enhancement table/item<br />
| image=BombadierLiquidPowerIII.png<br />
| name=Liquid Power III<br />
| description=Select an Element to specialize in.<br />
* [[File:BombadierLiquidPowerAcidIII.png||]] Liquid Power Acid: You gain +1 Caster Level with Acid Spells, and 1 extra Burning Ambition Dice.<br />
* [[File:BombadierLiquidPowerColdIII.png||]] Liquid Power Cold: You gain +1 Caster Level with Cold Spells, and 1 extra Burning Ambition Dice.<br />
* [[File:BombadierLiquidPowerElectricIII.png||]] Liquid Power Electric: You gain +1 Caster Level with Electric Spells, and 1 extra Burning Ambition Dice.<br />
* [[File:BombadierLiquidPowerFireIII.png||]] Liquid Power Fire: You gain +1 Caster Level with Fire Spells, and 1 extra Burning Ambition Dice.<br />
* [[File:BombadierLiquidPowerPoisonIII.png||]] Liquid Power Poison: You gain +1 Caster Level with Poison Spells, and 1 extra Burning Ambition Dice.<br />
While in Pyrite Reaction, you gain +1 Conjuration DC.<br />
| ranks=1<br />
| ap=1<br />
| pg=30<br />
| prereq=Liquid Power II, Alchemist Level 18<br />
| ldescription=true<br />
| lprereq=true<br />
}}<br />
{{Enhancement table/item<br />
| image=BombadierMultivial.png<br />
| name=Multivial<br />
| description=Select an Element to specialize in.<br />
* [[File:BombadierMultivialAcid.png||]] SLA: [[Multivial of Acid]](SP:15, Cooldown:12 seconds)<br />
* [[File:BombadierMultivialCold.png||]] SLA: [[Multivial of Frost]](SP:15, Cooldown:12 seconds)<br />
* [[File:BombadierMultivialElectric.png||]] SLA: [[Multivial of Sparks]](SP:15, Cooldown:12 seconds)<br />
* [[File:BombadierMultivialFire.png||]] SLA: [[Multivial of Flame]](SP:15, Cooldown:12 seconds)<br />
* [[File:BombadierMultivialPoison.png||]] SLA: [[Multivial of Poison]](SP:15, Cooldown:12 seconds)<br />
Primer Element: <span style="color:red">Crimsonite (Red)</span>, <br><br />
Passive: +4 Intelligence, and 2 extra Burning Ambition Dice.<br><br />
While in Pyrite Reaction, you gain +2 Conjuration DCs.<br><br />
| ranks=1<br />
| ap=1<br />
| pg=40<br />
| prereq=Liquid Power III, Alchemist Level 20<br />
| ldescription=true<br />
| lprereq=true<br />
}}<br />
{{Epic destiny table/bottom}}<br />
<br />
=== Tier One ===<br />
Alchemical Resistance, Alchemist Level 1<br />
<br />
{{Epic destiny table/top}}<br />
{{Enhancement table/item<br />
| image=BombadierSpellvialSelection.png<br />
| name=Spellvial Selection<br />
| description=Select an Element to specialize in.<br />
* [[File:BombadierVialAcid.png||]] SLA: [[Vial of Acid]]<br />
* [[File:BombadierVialCold.png||]] SLA: [[Vial of Frost]]<br />
* [[File:BombadierVialElectric.png||]] SLA: [[Vial of Sparks]]<br />
* [[File:BombadierVialFire.png||]] SLA: [[Vial of Flame]]<br />
* [[File:BombadierVialPoison.png||]] SLA: [[Vial of Venom]]<br />
Metamagic: Empower, Maximize, Quicken, Heighten, Enlarge, Eschew Materials<br><br />
Spell Point Cost: 4/2/1 <br><br />
Cooldown 12/8/4 seconds <br><br />
Primer Element: <span style="color:red">Crimsonite (Red)</span> <br><br />
Conjuring a bottle of <element>, you throw a projectile at a single foe that deals 3 to 8 <element> damage per caster level, max caster level 10.<br><br />
DND Dice: Deals 1d6+2 <element> damage per caster level, max 10d6+20<br />
| ranks=3<br />
| level=1<br />
| ap=1<br />
| pg=1<br />
| prereq=<br />
| ldescription=true<br />
| lprereq=true<br />
}}<br />
{{Enhancement table/item<br />
| image=BombadierArcaneKnowledge.png<br />
| name=Arcane Knowledge<br />
| description=+[1/2/3] to Spellcraft and Use Magic Device<br />
| ranks=3<br />
| level=1<br />
| ap=1<br />
| pg=1<br />
| prereq=<br />
| ldescription=true<br />
| lprereq=true<br />
}}<br />
{{Enhancement table/item<br />
| image=BombadierMagicalSubtlety.png<br />
| name=Magical Subtlety<br />
| description=-[20/40/60]% Threat with Spells<br />
| ranks=3<br />
| level=1<br />
| ap=1<br />
| pg=1<br />
| prereq=<br />
| ldescription=true<br />
| lprereq=true<br />
}}<br />
{{Enhancement table/item<br />
| image=BombadierSpellCriticalElementalAndPoisonI.png<br />
| name=Spell Critical: Elemental and Poison I<br />
| description=Your Acid, Cold, Electric, Fire, and Poison damage spells have an additional 1% chance to critically hit.<br />
| ranks=1<br />
| level=1<br />
| ap=2<br />
| pg=1<br />
| prereq=<br />
| ldescription=true<br />
| lprereq=true<br />
}}<br />
{{Enhancement table/item<br />
| image=BombadierWandAndScrollMastery.png<br />
| name=Wand and Scroll Mastery<br />
| description=+[25/50/75]% damage and healing from your wands, scrolls, and other items that cast spells, and +[1/3/6] to the save DCs of your offensive wands. <br />
| ranks=3<br />
| level=1<br />
| ap=1<br />
| pg=1<br />
| prereq=<br />
| ldescription=true<br />
| lprereq=true<br />
}}<br />
{{Epic destiny table/bottom}}<br />
<br />
=== Tier Two===<br />
Requires Alchemist level 2, 5 APS spent in tree<br />
<br />
{{Epic destiny table/top}}<br />
{{Enhancement table/item<br />
| image=BombadierRapidCondensation.png<br />
| name=SLA: Rapid Condensation<br />
| description=Spell Like Ability: [[Rapid Condensation]]<br />
Metamagic: Quicken, Accelerate <br><br />
Spell Point Cost: 4/3/2 <br><br />
Cooldown 12/8/4 seconds<br><br />
Primer Element: <span style="color:gold">Gildleaf (Yellow)</span>, <br><br />
Throw a bottle that explodes on impact, rapidly condensing water in the air with a magical reaction that forms a cloud of obscuring mist. This cloud obscures all friends within the area, granting them 20% Concealment. Fire spells will burn this chemical reaction out of the air, dispelling it.<br />
| ranks=3<br />
| level=2<br />
| ap=1<br />
| pg=5<br />
| prereq=<br />
| ldescription=true<br />
| lprereq=true<br />
}}<br />
{{Enhancement table/item<br />
| image=BombadierEfficientMetamagics.png<br />
| name=Efficient Metamagics I<br />
| description=Select a Metamagic Feat to enhance.<br />
* Efficient Empower: Using the Empower Spell Metamagic costs you 2/4/6 fewer Spell Points.<br />
* Efficient Maximize: Using the Maximize Spell Metamagic costs you 3/6/9 fewer Spell Points.<br />
* Efficient Quicken: Using the Quicken Spell Metamagic costs you 1/2/4 fewer Spell Points.<br />
| ranks=3<br />
| level=2<br />
| ap=1<br />
| pg=5<br />
| prereq=<br />
| ldescription=true<br />
| lprereq=true<br />
}}<br />
{{Enhancement table/item<br />
| image=BombadierStoneOfTheSavant.png<br />
| name=Stone of the Savant<br />
| description=Alchemist's Stone Toggle: While wielding an Orb in your off-hand, you gain +1 Magical Resistance Rating and Magical Resistance Rating Cap per Alchemist Level. You can only have one [[Alchemist's Stone]] Toggle active at a time. <br />
| ranks=1<br />
| level=2<br />
| ap=2<br />
| pg=5<br />
| prereq=<br />
| ldescription=true<br />
| lprereq=true<br />
}}<br />
{{Enhancement table/item<br />
| image=BombadierSpellCriticalElementalAndPoisonII.png<br />
| name=Spell Critical: Elemental and Poison II<br />
| description=Your Acid, Cold, Electric, Fire, and Poison damage spells have an additional 1% chance to critically hit.<br />
| ranks=1<br />
| level=2<br />
| ap=2<br />
| pg=5<br />
| prereq=Spell Critical: Elemental and Poison I<br />
| ldescription=true<br />
| lprereq=true<br />
}}<br />
{{Enhancement table/item<br />
| image=BombadierElementalDefenses.png<br />
| name=Elemental Defenses<br />
| description=When enemy spells deal elemental damage against you, there's a 25% chance you'll gain [10/20/30] temporary hitpoints for 30 seconds. This can trigger up to once every 12 seconds.<br />
(Elemental Damage includes Acid, Cold, Electric, Fire, Sonic.)<br />
| ranks=3<br />
| level=2<br />
| ap=1<br />
| pg=5<br />
| prereq=<br />
| ldescription=true<br />
| lprereq=true<br />
}}<br />
{{Epic destiny table/bottom}}<br />
<br />
=== Tier Three===<br />
Requires Alchemist level 3, 10 APS spent in tree<br />
<br />
{{Epic destiny table/top}}<br />
{{Enhancement table/item<br />
| image=BombadierEfficientMetamagics.png<br />
| name=Efficient Metamagics II<br />
| description=Select a Metamagic Feat to enhance.<br />
* Efficient Empower: Using the Empower Spell Metamagic costs you 2/4/6 fewer Spell Points.<br />
* Efficient Maximize: Using the Maximize Spell Metamagic costs you 3/6/9 fewer Spell Points.<br />
* Efficient Quicken: Using the Quicken Spell Metamagic costs you 1/2/4 fewer Spell Points.<br />
| ranks=3<br />
| level=3<br />
| ap=1<br />
| pg=10<br />
| prereq=Efficient Metamagics I<br />
| ldescription=true<br />
| lprereq=true<br />
}}<br />
{{Enhancement table/item<br />
| image=BombadierSwiftAmbition.png<br />
| name=Swift Ambition<br />
| description=While your Reaction is Pyrite, you gain +1 Reflex Save, +1 for every 5 Alchemist levels you have.<br />
| ranks=1<br />
| level=3<br />
| ap=2<br />
| pg=10<br />
| prereq=<br />
| ldescription=true<br />
| lprereq=true<br />
}}<br />
{{Enhancement table/item<br />
| image=BombadierSpellCriticalElementalAndPoisonIII.png<br />
| name=Spell Critical: Elemental and Poison III<br />
| description=Your Acid, Cold, Electric, Fire, and Poison damage spells have an additional 1% chance to critically hit.<br />
| ranks=1<br />
| level=3<br />
| ap=2<br />
| pg=10<br />
| prereq=Spell Critical: Elemental and Poison II<br />
| ldescription=true<br />
| lprereq=true<br />
}}<br />
{{Enhancement table/item<br />
| image=IntelligenceColored.png<br />
| name=Ability I<br />
| description=+1 to Intelligence<br />
| ranks=1<br />
| level=3<br />
| ap=2<br />
| pg=10<br />
| prereq=<br />
| ldescription=true<br />
| lprereq=true<br />
}}<br />
{{Epic destiny table/bottom}}<br />
<br />
=== Tier Four===<br />
Requires Alchemist level 4, 20 APS spent in tree<br />
<br />
{{Epic destiny table/top}}<br />
{{Enhancement table/item<br />
| image=BombadierSmokeBomb.png<br />
| name=Spell Like Ability: Smoke Bomb<br />
| description=SLA: Smoke Bomb<br />
Metamagic: Extend, Quicken, Eschew Materials<br><br />
Spell Point Cost: 25/20/15<br><br />
Cooldown 12 seconds<br><br />
Primer Element: <span style="color:gold">Gildleaf (Yellow)</span>, <br><br />
Throw a bottle beneath you that explodes into a cloud of smoke and leaves you Invisible and Displaced for 12 seconds.<br />
| ranks=1<br />
| level=4<br />
| ap=1<br />
| pg=20<br />
| prereq=<br />
| ldescription=true<br />
| lprereq=true<br />
}}<br />
{{Enhancement table/item<br />
| image=BombadierEfficientHeighten.png<br />
| name=Efficient Heighten<br />
| description=Using the Heighten Spell Metamagic costs you [1/2] fewer Spell Point per heightened level.<br />
| ranks=2<br />
| level=4<br />
| ap=1<br />
| pg=20<br />
| prereq=Efficient Metamagics II<br />
| ldescription=true<br />
| lprereq=true<br />
}}<br />
{{Enhancement table/item<br />
| image=BombadierBurningAmbition.png<br />
| name=Burning Ambition<br />
| description=When your Reaction is Pyrite, your offensive Crimsonite and Gildleaf Alchemist spells will ignite your enemies with magic, dealing additional damage. This damage determines its element based on the element of the spell cast. This ability begins at 1d4 damage, adding another 1d4 for each Burning Ambition die you get from other abilities. This damage scales with Spell Power. *Note: Burning Ambition will proc multiple times on spells that have multiple hits.<br />
| ranks=1<br />
| level=4<br />
| ap=2<br />
| pg=20<br />
| prereq=<br />
| ldescription=true<br />
| lprereq=true<br />
}}<br />
{{Enhancement table/item<br />
| image=BombadierSpellCriticalElementalAndPoisonIV.png<br />
| name=Spell Critical: Elemental and Poison IV<br />
| description=Your Acid, Cold, Electric, Fire, and Poison damage spells have an additional 1% chance to critically hit.<br />
| ranks=1<br />
| level=4<br />
| ap=2<br />
| pg=20<br />
| prereq=Spell Critical: Elemental and Poison III<br />
| ldescription=true<br />
| lprereq=true<br />
}}<br />
{{Enhancement table/item<br />
| image=IntelligenceColored.png<br />
| name=Ability II<br />
| description=+1 to Intelligence<br />
| ranks=1<br />
| level=4<br />
| ap=2<br />
| pg=20<br />
| prereq=Ability I<br />
| ldescription=true<br />
| lprereq=true<br />
}}<br />
{{Epic destiny table/bottom}}<br />
<br />
=== Tier Five ===<br />
Requires Alchemist Level 5, Character Level 12, 30 APs spent in tree<br />
<br />
{{Epic destiny table/top}}<br />
{{Enhancement table/item<br />
| image=BombadierElementalObliteration.png<br />
| name=Elemental Obliteration<br />
| description=Select an Element for an explosive spell.<br />
* [[File:BombadierElementalObliterationAcid.png||]] SLA: Caustic Obliteration<br />
* [[File:BombadierElementalObliterationFire.png||]] SLA: Fiery Obliteration<br />
* [[File:BombadierElementalObliterationCold.png||]] SLA: Frost Obliteration<br />
* [[File:BombadierElementalObliterationPoison.png||]] SLA: Poison Obliteration<br />
* [[File:BombadierElementalObliterationElectric.png||]] SLA: Voltaic Obliteration<br />
Spell Like Ability: [[Elemental Obliteration]]<br><br />
Metamagic: Empower, Maximize, Quicken, Heighten <br><br />
Spell Point Cost: 12/8/6 <br><br />
Cooldown 12/8/6 seconds <br><br />
Primer Element: <span style="color:red">Crimsonite (Red)</span>, <br><br />
Throw a vial that explodes with <element> on impact, dealing 1d6+3 <element> damage per Caster Level to all enemies nearby. (Max Caster Level 10)<br />
| ranks=1<br />
| ap=1<br />
| pg=30<br />
| prereq=<br />
| ldescription=true<br />
| lprereq=true<br />
}}<br />
{{Enhancement table/item<br />
| image=BombadierAugmentation.png<br />
| name=Augmentation<br />
| description=+2 Caster Levels with Crimsonite and Gildleaf spells.<br />
| ranks=1<br />
| ap=2<br />
| pg=30<br />
| prereq=<br />
| ldescription=true<br />
| lprereq=true<br />
}}<br />
{{Enhancement table/item<br />
| image=BombadierInfernoOfCreation.png<br />
| name=Inferno of Creation<br />
| description=When your Reaction is Pyrite, you gain +1 Burning Ambition die, and your harmful Crimsonite spells apply a stack of vulnerability to enemies that have at least 3 different elements of Burning Ambition.<br />
Vulnerable: You take 1% more damage for 3 seconds. This effect stacks up to 20 times, and loses one stack on expiration.<br />
| ranks=1<br />
| ap=1<br />
| pg=30<br />
| prereq=Burning Ambition<br />
| ldescription=true<br />
| lprereq=true<br />
}}<br />
{{Enhancement table/item<br />
| image=BombadierDCBoosts.png<br />
| name=Conjuration Focus<br />
| description=+2 to Conjuration DCs<br />
| ranks=1<br />
| ap=2<br />
| pg=30<br />
| prereq=<br />
| ldescription=true<br />
| lprereq=true<br />
}}<br />
{{Enhancement table/item<br />
| image=BombadierWeakeningMixture.png<br />
| name=Weakening Mixture<br />
| description=Select an Element to specialize in.<br />
* [[File:BombadierWeakeningMixtureAcid.png||]] Weakening Mixture Acid: When cast an Acid spell on a creature that is immune to Acid, it makes them vulnerable to Acid for a short period of time.<br />
* [[File:BombadierWeakeningMixtureCold.png||]] Weakening Mixture Cold: When cast on a Cold spell on a creature that is immune to Cold, it makes them vulnerable to Cold for a short period of time.<br />
* [[File:BombadierWeakeningMixtureElectric.png||]] Weakening Mixture Electric: When cast an Electric spell on a creature that is immune to Electric, it makes them vulnerable to Electric for a short period of time.<br />
* [[File:BombadierWeakeningMixtureFire.png||]] Weakening Mixture Fire: When cast on a Fire spell on a creature that is immune to Fire, it makes them vulnerable to Fire for a short period of time.<br />
* [[File:BombadierWeakeningMixturePoison.png||]] Weakening Mixture Poison: When cast on a Poison spell on a creature that is immune to Poison, it makes them vulnerable to Poison for a short period of time.<br />
Note: Any spell of the proper element can remove immunities. Tested working for Sorcerer, Alchemist, and Artificer spells.<br />
| ranks=1<br />
| ap=1<br />
| pg=30<br />
| prereq=<br />
| ldescription=true<br />
| lprereq=true<br />
}}<br />
{{Epic destiny table/bottom}}<br />
[[Category:Alchemist enhancements]]</div>Plankyhttps://ddowiki.com/index.php?title=Bombardier_enhancements&diff=450907Bombardier enhancements2020-09-21T14:05:24Z<p>Planky: </p>
<hr />
<div>{{EnhancementsTOC}}<br />
== Bombadier enhancements == {{TOCLeft}}<br />
[[File:Bombadier.png|center|Bombadier enhancements tree]]<br />
<br />
=== Core abilities ===<br />
<br />
{{Epic destiny table/top}}<br />
{{Enhancement table/item<br />
| image=BombadierAlchemicalResistance.png<br />
| name=Alchemical Resistance<br />
| description=+2 Magical Resistance Rating<br />
| ranks=1<br />
| ap=1<br />
| pg=0<br />
| prereq=Alchemist Level 1<br />
| ldescription=true<br />
| lprereq=true<br />
}}<br />
{{Enhancement table/item<br />
| image=BombadierArcaneOil.png<br />
| name=Arcane Oil<br />
| description=All equipped weapons are considered Spellcasting Implements.<br />
While in Pyrite Reaction, you gain +5 Fire, Cold, Electric, Acid, and Poison Spell Power.<br />
| ranks=1<br />
| ap=1<br />
| pg=5<br />
| prereq=Alchemical Resistance, Alchemist Level 3<br />
| ldescription=true<br />
| lprereq=true<br />
}}<br />
{{Enhancement table/item<br />
| image=BombadierLiquidPowerI.png<br />
| name=Liquid Power I<br />
| description=Select an Element to specialize in.<br />
* [[File:BombadierLiquidPowerAcidI.png||]] Liquid Power Acid: You gain +1 Caster Level with Acid Spells.<br />
* [[File:BombadierLiquidPowerColdI.png||]] Liquid Power Cold: You gain +1 Caster Level with Cold Spells.<br />
* [[File:BombadierLiquidPowerElectricI.png||]] Liquid Power Electric: You gain +1 Caster Level with Electric Spells.<br />
* [[File:BombadierLiquidPowerFireI.png||]] Liquid Power Fire: You gain +1 Caster Level with Fire Spells.<br />
* [[File:BombadierLiquidPowerPoisonI.png||]] Liquid Power Poison: You gain +1 Caster Level with Poison Spells.<br />
While in Pyrite Reaction, you gain +5 Fire, Cold, Electric, Acid, and Poison Spell Power<br />
| ranks=1<br />
| ap=1<br />
| pg=10<br />
| prereq=Arcane Oil, Alchemist Level 6<br />
| ldescription=true<br />
| lprereq=true<br />
}}<br />
{{Enhancement table/item<br />
| image=BombadierLiquidPowerII.png<br />
| name=Liquid Power II<br />
| description=Select an Element to specialize in.<br />
* [[File:BombadierLiquidPowerAcidII.png||]] Liquid Power Acid: You gain +1 Caster Level with Acid Spells.<br />
* [[File:BombadierLiquidPowerColdII.png||]] Liquid Power Cold: You gain +1 Caster Level with Cold Spells.<br />
* [[File:BombadierLiquidPowerElectricII.png||]] Liquid Power Electric: You gain +1 Caster Level with Electric Spells.<br />
* [[File:BombadierLiquidPowerFireII.png||]] Liquid Power Fire: You gain +1 Caster Level with Fire Spells.<br />
* [[File:BombadierLiquidPowerPoisonII.png||]] Liquid Power Poison: You gain +1 Caster Level with Poison Spells.<br />
While in Pyrite Reaction, you gain +2% Fire, Cold, Electric, Acid, and Poison Spell Critical Damage.<br />
| ranks=1<br />
| ap=1<br />
| pg=20<br />
| prereq=Liquid Power I, Alchemist Level 12<br />
| ldescription=true<br />
| lprereq=true<br />
}}<br />
{{Enhancement table/item<br />
| image=BombadierLiquidPowerIII.png<br />
| name=Liquid Power III<br />
| description=Select an Element to specialize in.<br />
* [[File:BombadierLiquidPowerAcidIII.png||]] Liquid Power Acid: You gain +1 Caster Level with Acid Spells, and 1 extra Burning Ambition Dice.<br />
* [[File:BombadierLiquidPowerColdIII.png||]] Liquid Power Cold: You gain +1 Caster Level with Cold Spells, and 1 extra Burning Ambition Dice.<br />
* [[File:BombadierLiquidPowerElectricIII.png||]] Liquid Power Electric: You gain +1 Caster Level with Electric Spells, and 1 extra Burning Ambition Dice.<br />
* [[File:BombadierLiquidPowerFireIII.png||]] Liquid Power Fire: You gain +1 Caster Level with Fire Spells, and 1 extra Burning Ambition Dice.<br />
* [[File:BombadierLiquidPowerPoisonIII.png||]] Liquid Power Poison: You gain +1 Caster Level with Poison Spells, and 1 extra Burning Ambition Dice.<br />
While in Pyrite Reaction, you gain +1 Conjuration DC.<br />
| ranks=1<br />
| ap=1<br />
| pg=30<br />
| prereq=Liquid Power II, Alchemist Level 18<br />
| ldescription=true<br />
| lprereq=true<br />
}}<br />
{{Enhancement table/item<br />
| image=BombadierMultivial.png<br />
| name=Multivial<br />
| description=Select an Element to specialize in.<br />
* [[File:BombadierMultivialAcid.png||]] SLA: [[Multivial of Acid]](SP:15, Cooldown:12 seconds)<br />
* [[File:BombadierMultivialCold.png||]] SLA: [[Multivial of Frost]](SP:15, Cooldown:12 seconds)<br />
* [[File:BombadierMultivialElectric.png||]] SLA: [[Multivial of Sparks]](SP:15, Cooldown:12 seconds)<br />
* [[File:BombadierMultivialFire.png||]] SLA: [[Multivial of Flame]](SP:15, Cooldown:12 seconds)<br />
* [[File:BombadierMultivialPoison.png||]] SLA: [[Multivial of Poison]](SP:15, Cooldown:12 seconds)<br />
Primer Element: <span style="color:red">Crimsonite (Red)</span>, <br><br />
Passive: +4 Intelligence, and 2 extra Burning Ambition Dice.<br><br />
While in Pyrite Reaction, you gain +2 Conjuration DCs.<br><br />
| ranks=1<br />
| ap=1<br />
| pg=40<br />
| prereq=Liquid Power III, Alchemist Level 20<br />
| ldescription=true<br />
| lprereq=true<br />
}}<br />
{{Epic destiny table/bottom}}<br />
<br />
=== Tier One ===<br />
Alchemical Resistance, Alchemist Level 1<br />
<br />
{{Epic destiny table/top}}<br />
{{Enhancement table/item<br />
| image=BombadierSpellvialSelection.png<br />
| name=Spellvial Selection<br />
| description=Select an Element to specialize in.<br />
* [[File:BombadierVialAcid.png||]] SLA: [[Vial of Acid]]<br />
* [[File:BombadierVialCold.png||]] SLA: [[Vial of Frost]]<br />
* [[File:BombadierVialElectric.png||]] SLA: [[Vial of Sparks]]<br />
* [[File:BombadierVialFire.png||]] SLA: [[Vial of Flame]]<br />
* [[File:BombadierVialPoison.png||]] SLA: [[Vial of Venom]]<br />
Metamagic: Empower, Maximize, Quicken, Heighten, Enlarge, Eschew Materials<br><br />
Spell Point Cost: 4/2/1 <br><br />
Cooldown 12/8/4 seconds <br><br />
Primer Element: <span style="color:red">Crimsonite (Red)</span> <br><br />
Conjuring a bottle of <element>, you throw a projectile at a single foe that deals 3 to 8 <element> damage per caster level, max caster level 10.<br><br />
DND Dice: Deals 1d6+2 <element> damage per caster level, max 10d6+20<br />
| ranks=3<br />
| level=1<br />
| ap=1<br />
| pg=1<br />
| prereq=<br />
| ldescription=true<br />
| lprereq=true<br />
}}<br />
{{Enhancement table/item<br />
| image=BombadierArcaneKnowledge.png<br />
| name=Arcane Knowledge<br />
| description=+[1/2/3] to Spellcraft and Use Magic Device<br />
| ranks=3<br />
| level=1<br />
| ap=1<br />
| pg=1<br />
| prereq=<br />
| ldescription=true<br />
| lprereq=true<br />
}}<br />
{{Enhancement table/item<br />
| image=BombadierMagicalSubtlety.png<br />
| name=Magical Subtlety<br />
| description=-[20/40/60]% Threat with Spells<br />
| ranks=3<br />
| level=1<br />
| ap=1<br />
| pg=1<br />
| prereq=<br />
| ldescription=true<br />
| lprereq=true<br />
}}<br />
{{Enhancement table/item<br />
| image=BombadierSpellCriticalElementalAndPoisonI.png<br />
| name=Spell Critical: Elemental and Poison I<br />
| description=Your Acid, Cold, Electric, Fire, and Poison damage spells have an additional 1% chance to critically hit.<br />
| ranks=1<br />
| level=1<br />
| ap=2<br />
| pg=1<br />
| prereq=<br />
| ldescription=true<br />
| lprereq=true<br />
}}<br />
{{Enhancement table/item<br />
| image=BombadierWandAndScrollMastery.png<br />
| name=Wand and Scroll Mastery<br />
| description=+[25/50/75]% damage and healing from your wands, scrolls, and other items that cast spells, and +[1/3/6] to the save DCs of your offensive wands. <br />
| ranks=3<br />
| level=1<br />
| ap=1<br />
| pg=1<br />
| prereq=<br />
| ldescription=true<br />
| lprereq=true<br />
}}<br />
{{Epic destiny table/bottom}}<br />
<br />
=== Tier Two===<br />
Requires Alchemist level 2, 5 APS spent in tree<br />
<br />
{{Epic destiny table/top}}<br />
{{Enhancement table/item<br />
| image=BombadierRapidCondensation.png<br />
| name=SLA: Rapid Condensation<br />
| description=Spell Like Ability: [[Rapid Condensation]]<br />
Metamagic: Quicken, Accelerate <br><br />
Spell Point Cost: 4/3/2 <br><br />
Cooldown 12/8/4 seconds<br><br />
Primer Element: <span style="color:gold">Gildleaf (Yellow)</span>, <br><br />
Throw a bottle that explodes on impact, rapidly condensing water in the air with a magical reaction that forms a cloud of obscuring mist. This cloud obscures all friends within the area, granting them 20% Concealment. Fire spells will burn this chemical reaction out of the air, dispelling it.<br />
| ranks=3<br />
| level=2<br />
| ap=1<br />
| pg=5<br />
| prereq=<br />
| ldescription=true<br />
| lprereq=true<br />
}}<br />
{{Enhancement table/item<br />
| image=BombadierEfficientMetamagics.png<br />
| name=Efficient Metamagics I<br />
| description=Select a Metamagic Feat to enhance.<br />
* Efficient Empower: Using the Empower Spell Metamagic costs you 2/4/6 fewer Spell Points.<br />
* Efficient Maximize: Using the Maximize Spell Metamagic costs you 3/6/9 fewer Spell Points.<br />
* Efficient Quicken: Using the Quicken Spell Metamagic costs you 1/2/4 fewer Spell Points.<br />
| ranks=3<br />
| level=2<br />
| ap=1<br />
| pg=5<br />
| prereq=<br />
| ldescription=true<br />
| lprereq=true<br />
}}<br />
{{Enhancement table/item<br />
| image=BombadierStoneOfTheSavant.png<br />
| name=Stone of the Savant<br />
| description=Alchemist's Stone Toggle: While wielding an Orb in your off-hand, you gain +1 Magical Resistance Rating and Magical Resistance Rating Cap per Alchemist Level. You can only have one [[Alchemist's Stone]] Toggle active at a time. <br />
| ranks=1<br />
| level=2<br />
| ap=2<br />
| pg=5<br />
| prereq=<br />
| ldescription=true<br />
| lprereq=true<br />
}}<br />
{{Enhancement table/item<br />
| image=BombadierSpellCriticalElementalAndPoisonII.png<br />
| name=Spell Critical: Elemental and Poison II<br />
| description=Your Acid, Cold, Electric, Fire, and Poison damage spells have an additional 1% chance to critically hit.<br />
| ranks=1<br />
| level=2<br />
| ap=2<br />
| pg=5<br />
| prereq=Spell Critical: Elemental and Poison I<br />
| ldescription=true<br />
| lprereq=true<br />
}}<br />
{{Enhancement table/item<br />
| image=BombadierElementalDefenses.png<br />
| name=Elemental Defenses<br />
| description=When enemy spells deal elemental damage against you, there's a 25% chance you'll gain [10/20/30] temporary hitpoints for 30 seconds. This can trigger up to once every 12 seconds.<br />
(Elemental Damage includes Acid, Cold, Electric, Fire, Sonic.)<br />
| ranks=3<br />
| level=2<br />
| ap=1<br />
| pg=5<br />
| prereq=<br />
| ldescription=true<br />
| lprereq=true<br />
}}<br />
{{Epic destiny table/bottom}}<br />
<br />
=== Tier Three===<br />
Requires Alchemist level 3, 10 APS spent in tree<br />
<br />
{{Epic destiny table/top}}<br />
{{Enhancement table/item<br />
| image=BombadierEfficientMetamagics.png<br />
| name=Efficient Metamagics II<br />
| description=Select a Metamagic Feat to enhance.<br />
* Efficient Empower: Using the Empower Spell Metamagic costs you 2/4/6 fewer Spell Points.<br />
* Efficient Maximize: Using the Maximize Spell Metamagic costs you 3/6/9 fewer Spell Points.<br />
* Efficient Quicken: Using the Quicken Spell Metamagic costs you 1/2/4 fewer Spell Points.<br />
| ranks=3<br />
| level=3<br />
| ap=1<br />
| pg=10<br />
| prereq=Efficient Metamagics I<br />
| ldescription=true<br />
| lprereq=true<br />
}}<br />
{{Enhancement table/item<br />
| image=BombadierSwiftAmbition.png<br />
| name=Swift Ambition<br />
| description=While your Reaction is Pyrite, you gain +1 Reflex Save, +1 for every 5 Alchemist levels you have.<br />
| ranks=1<br />
| level=3<br />
| ap=2<br />
| pg=10<br />
| prereq=<br />
| ldescription=true<br />
| lprereq=true<br />
}}<br />
{{Enhancement table/item<br />
| image=BombadierSpellCriticalElementalAndPoisonIII.png<br />
| name=Spell Critical: Elemental and Poison III<br />
| description=Your Acid, Cold, Electric, Fire, and Poison damage spells have an additional 1% chance to critically hit.<br />
| ranks=1<br />
| level=3<br />
| ap=2<br />
| pg=10<br />
| prereq=Spell Critical: Elemental and Poison II<br />
| ldescription=true<br />
| lprereq=true<br />
}}<br />
{{Enhancement table/item<br />
| image=IntelligenceColored.png<br />
| name=Ability I<br />
| description=+1 to Intelligence<br />
| ranks=1<br />
| level=3<br />
| ap=2<br />
| pg=10<br />
| prereq=<br />
| ldescription=true<br />
| lprereq=true<br />
}}<br />
{{Epic destiny table/bottom}}<br />
<br />
=== Tier Four===<br />
Requires Alchemist level 4, 20 APS spent in tree<br />
<br />
{{Epic destiny table/top}}<br />
{{Enhancement table/item<br />
| image=BombadierSmokeBomb.png<br />
| name=Spell Like Ability: Smoke Bomb<br />
| description=SLA: Smoke Bomb<br />
Metamagic: Extend, Quicken, Eschew Materials<br><br />
Spell Point Cost: 25/20/15<br><br />
Cooldown 12 seconds<br><br />
Primer Element: <span style="color:gold">Gildleaf (Yellow)</span>, <br><br />
Throw a bottle beneath you that explodes into a cloud of smoke and leaves you Invisible and Displaced for 12 seconds.<br />
| ranks=1<br />
| level=4<br />
| ap=1<br />
| pg=20<br />
| prereq=<br />
| ldescription=true<br />
| lprereq=true<br />
}}<br />
{{Enhancement table/item<br />
| image=BombadierEfficientHeighten.png<br />
| name=Efficient Heighten<br />
| description=Using the Heighten Spell Metamagic costs you [1/2] fewer Spell Point per heightened level.<br />
| ranks=2<br />
| level=4<br />
| ap=1<br />
| pg=20<br />
| prereq=Efficient Metamagics II<br />
| ldescription=true<br />
| lprereq=true<br />
}}<br />
{{Enhancement table/item<br />
| image=BombadierBurningAmbition.png<br />
| name=Burning Ambition<br />
| description=When your Reaction is Pyrite, your offensive Crimsonite and Gildleaf Alchemist spells will ignite your enemies with magic, dealing additional damage. This damage determines its element based on the element of the spell cast. This ability begins at 1d4 damage, adding another 1d4 for each Burning Ambition die you get from other abilities. This damage scales with Spell Power. *Note: Burning Ambition will proc multiple times on spells that have multiple hits.<br />
| ranks=1<br />
| level=4<br />
| ap=2<br />
| pg=20<br />
| prereq=<br />
| ldescription=true<br />
| lprereq=true<br />
}}<br />
{{Enhancement table/item<br />
| image=BombadierSpellCriticalElementalAndPoisonIV.png<br />
| name=Spell Critical: Elemental and Poison IV<br />
| description=Your Acid, Cold, Electric, Fire, and Poison damage spells have an additional 1% chance to critically hit.<br />
| ranks=1<br />
| level=4<br />
| ap=2<br />
| pg=20<br />
| prereq=Spell Critical: Elemental and Poison III<br />
| ldescription=true<br />
| lprereq=true<br />
}}<br />
{{Enhancement table/item<br />
| image=IntelligenceColored.png<br />
| name=Ability II<br />
| description=+1 to Intelligence<br />
| ranks=1<br />
| level=4<br />
| ap=2<br />
| pg=20<br />
| prereq=Ability I<br />
| ldescription=true<br />
| lprereq=true<br />
}}<br />
{{Epic destiny table/bottom}}<br />
<br />
=== Tier Five ===<br />
Requires Alchemist Level 5, Character Level 12, 30 APs spent in tree<br />
<br />
{{Epic destiny table/top}}<br />
{{Enhancement table/item<br />
| image=BombadierElementalObliteration.png<br />
| name=Elemental Obliteration<br />
| description=Select an Element for an explosive spell.<br />
* [[File:BombadierElementalObliterationAcid.png||]] SLA: Caustic Obliteration<br />
* [[File:BombadierElementalObliterationFire.png||]] SLA: Fiery Obliteration<br />
* [[File:BombadierElementalObliterationCold.png||]] SLA: Frost Obliteration<br />
* [[File:BombadierElementalObliterationPoison.png||]] SLA: Poison Obliteration<br />
* [[File:BombadierElementalObliterationElectric.png||]] SLA: Voltaic Obliteration<br />
Spell Like Ability: [[Elemental Obliteration]]<br><br />
Metamagic: Empower, Maximize, Quicken, Heighten <br><br />
Spell Point Cost: 12/8/6 <br><br />
Cooldown 12/8/6 seconds <br><br />
Primer Element: <span style="color:red">Crimsonite (Red)</span>, <br><br />
Throw a vial that explodes with <element> on impact, dealing 1d6+3 <element> damage per Caster Level to all enemies nearby. (Max Caster Level 10)<br />
| ranks=1<br />
| ap=1<br />
| pg=30<br />
| prereq=<br />
| ldescription=true<br />
| lprereq=true<br />
}}<br />
{{Enhancement table/item<br />
| image=BombadierAugmentation.png<br />
| name=Augmentation<br />
| description=+2 Caster Levels with Crimsonite and Gildleaf spells.<br />
| ranks=1<br />
| ap=2<br />
| pg=30<br />
| prereq=<br />
| ldescription=true<br />
| lprereq=true<br />
}}<br />
{{Enhancement table/item<br />
| image=BombadierInfernoOfCreation.png<br />
| name=Inferno of Creation<br />
| description=When your Reaction is Pyrite, you gain +1 Burning Ambition die, and your harmful Crimsonite spells apply a stack of vulnerability to enemies that have at least 3 different elements of Burning Ambition.<br />
Vulnerable: You take 1% more damage for 3 seconds. This effect stacks up to 20 times, and loses one stack on expiration.<br />
| ranks=1<br />
| ap=1<br />
| pg=30<br />
| prereq=Burning Ambition<br />
| ldescription=true<br />
| lprereq=true<br />
}}<br />
{{Enhancement table/item<br />
| image=BombadierDCBoosts.png<br />
| name=Conjuration Focus<br />
| description=+2 to Conjuration DCs<br />
| ranks=1<br />
| ap=2<br />
| pg=30<br />
| prereq=<br />
| ldescription=true<br />
| lprereq=true<br />
}}<br />
{{Enhancement table/item<br />
| image=BombadierWeakeningMixture.png<br />
| name=Weakening Mixture<br />
| description=Select an Element to specialize in.<br />
* [[File:BombadierWeakeningMixtureAcid.png||]] Weakening Mixture Acid: When cast an Acid spell on a creature that is immune to Acid, it makes them vulnerable to Acid for a short period of time.<br />
* [[File:BombadierWeakeningMixtureCold.png||]] Weakening Mixture Cold: When cast on a Cold spell on a creature that is immune to Cold, it makes them vulnerable to Cold for a short period of time.<br />
* [[File:BombadierWeakeningMixtureElectric.png||]] Weakening Mixture Electric: When cast an Electric spell on a creature that is immune to Electric, it makes them vulnerable to Electric for a short period of time.<br />
* [[File:BombadierWeakeningMixtureFire.png||]] Weakening Mixture Fire: When cast on a Fire spell on a creature that is immune to Fire, it makes them vulnerable to Fire for a short period of time.<br />
* [[File:BombadierWeakeningMixturePoison.png||]] Weakening Mixture Poison: When cast on a Poison spell on a creature that is immune to Poison, it makes them vulnerable to Poison for a short period of time.<br />
Note: Any spell of the proper element can remove immunities. Tested working for Sorcerer, Alchemist, and Artificer spells.<br />
| ranks=1<br />
| ap=1<br />
| pg=30<br />
| prereq=<br />
| ldescription=true<br />
| lprereq=true<br />
}}<br />
{{Epic destiny table/bottom}}<br />
[[Category:Alchemist enhancements]]</div>Plankyhttps://ddowiki.com/index.php?title=Bombardier_enhancements&diff=450906Bombardier enhancements2020-09-21T14:05:03Z<p>Planky: </p>
<hr />
<div>{{EnhancementsTOC}}<br />
== Bombadier enhancements == {{TOCLeft}}<br />
[[File:Bombadier.png|center|Bombadier enhancements tree]]<br />
<br />
=== Core abilities ===<br />
<br />
{{Epic destiny table/top}}<br />
{{Enhancement table/item<br />
| image=BombadierAlchemicalResistance.png<br />
| name=Alchemical Resistance<br />
| description=+2 Magical Resistance Rating<br />
| ranks=1<br />
| ap=1<br />
| pg=0<br />
| prereq=Alchemist Level 1<br />
| ldescription=true<br />
| lprereq=true<br />
}}<br />
{{Enhancement table/item<br />
| image=BombardierArcaneOil.png<br />
| name=Arcane Oil<br />
| description=All equipped weapons are considered Spellcasting Implements.<br />
While in Pyrite Reaction, you gain +5 Fire, Cold, Electric, Acid, and Poison Spell Power.<br />
| ranks=1<br />
| ap=1<br />
| pg=5<br />
| prereq=Alchemical Resistance, Alchemist Level 3<br />
| ldescription=true<br />
| lprereq=true<br />
}}<br />
{{Enhancement table/item<br />
| image=BombadierLiquidPowerI.png<br />
| name=Liquid Power I<br />
| description=Select an Element to specialize in.<br />
* [[File:BombadierLiquidPowerAcidI.png||]] Liquid Power Acid: You gain +1 Caster Level with Acid Spells.<br />
* [[File:BombadierLiquidPowerColdI.png||]] Liquid Power Cold: You gain +1 Caster Level with Cold Spells.<br />
* [[File:BombadierLiquidPowerElectricI.png||]] Liquid Power Electric: You gain +1 Caster Level with Electric Spells.<br />
* [[File:BombadierLiquidPowerFireI.png||]] Liquid Power Fire: You gain +1 Caster Level with Fire Spells.<br />
* [[File:BombadierLiquidPowerPoisonI.png||]] Liquid Power Poison: You gain +1 Caster Level with Poison Spells.<br />
While in Pyrite Reaction, you gain +5 Fire, Cold, Electric, Acid, and Poison Spell Power<br />
| ranks=1<br />
| ap=1<br />
| pg=10<br />
| prereq=Arcane Oil, Alchemist Level 6<br />
| ldescription=true<br />
| lprereq=true<br />
}}<br />
{{Enhancement table/item<br />
| image=BombadierLiquidPowerII.png<br />
| name=Liquid Power II<br />
| description=Select an Element to specialize in.<br />
* [[File:BombadierLiquidPowerAcidII.png||]] Liquid Power Acid: You gain +1 Caster Level with Acid Spells.<br />
* [[File:BombadierLiquidPowerColdII.png||]] Liquid Power Cold: You gain +1 Caster Level with Cold Spells.<br />
* [[File:BombadierLiquidPowerElectricII.png||]] Liquid Power Electric: You gain +1 Caster Level with Electric Spells.<br />
* [[File:BombadierLiquidPowerFireII.png||]] Liquid Power Fire: You gain +1 Caster Level with Fire Spells.<br />
* [[File:BombadierLiquidPowerPoisonII.png||]] Liquid Power Poison: You gain +1 Caster Level with Poison Spells.<br />
While in Pyrite Reaction, you gain +2% Fire, Cold, Electric, Acid, and Poison Spell Critical Damage.<br />
| ranks=1<br />
| ap=1<br />
| pg=20<br />
| prereq=Liquid Power I, Alchemist Level 12<br />
| ldescription=true<br />
| lprereq=true<br />
}}<br />
{{Enhancement table/item<br />
| image=BombadierLiquidPowerIII.png<br />
| name=Liquid Power III<br />
| description=Select an Element to specialize in.<br />
* [[File:BombadierLiquidPowerAcidIII.png||]] Liquid Power Acid: You gain +1 Caster Level with Acid Spells, and 1 extra Burning Ambition Dice.<br />
* [[File:BombadierLiquidPowerColdIII.png||]] Liquid Power Cold: You gain +1 Caster Level with Cold Spells, and 1 extra Burning Ambition Dice.<br />
* [[File:BombadierLiquidPowerElectricIII.png||]] Liquid Power Electric: You gain +1 Caster Level with Electric Spells, and 1 extra Burning Ambition Dice.<br />
* [[File:BombadierLiquidPowerFireIII.png||]] Liquid Power Fire: You gain +1 Caster Level with Fire Spells, and 1 extra Burning Ambition Dice.<br />
* [[File:BombadierLiquidPowerPoisonIII.png||]] Liquid Power Poison: You gain +1 Caster Level with Poison Spells, and 1 extra Burning Ambition Dice.<br />
While in Pyrite Reaction, you gain +1 Conjuration DC.<br />
| ranks=1<br />
| ap=1<br />
| pg=30<br />
| prereq=Liquid Power II, Alchemist Level 18<br />
| ldescription=true<br />
| lprereq=true<br />
}}<br />
{{Enhancement table/item<br />
| image=BombadierMultivial.png<br />
| name=Multivial<br />
| description=Select an Element to specialize in.<br />
* [[File:BombadierMultivialAcid.png||]] SLA: [[Multivial of Acid]](SP:15, Cooldown:12 seconds)<br />
* [[File:BombadierMultivialCold.png||]] SLA: [[Multivial of Frost]](SP:15, Cooldown:12 seconds)<br />
* [[File:BombadierMultivialElectric.png||]] SLA: [[Multivial of Sparks]](SP:15, Cooldown:12 seconds)<br />
* [[File:BombadierMultivialFire.png||]] SLA: [[Multivial of Flame]](SP:15, Cooldown:12 seconds)<br />
* [[File:BombadierMultivialPoison.png||]] SLA: [[Multivial of Poison]](SP:15, Cooldown:12 seconds)<br />
Primer Element: <span style="color:red">Crimsonite (Red)</span>, <br><br />
Passive: +4 Intelligence, and 2 extra Burning Ambition Dice.<br><br />
While in Pyrite Reaction, you gain +2 Conjuration DCs.<br><br />
| ranks=1<br />
| ap=1<br />
| pg=40<br />
| prereq=Liquid Power III, Alchemist Level 20<br />
| ldescription=true<br />
| lprereq=true<br />
}}<br />
{{Epic destiny table/bottom}}<br />
<br />
=== Tier One ===<br />
Alchemical Resistance, Alchemist Level 1<br />
<br />
{{Epic destiny table/top}}<br />
{{Enhancement table/item<br />
| image=BombadierSpellvialSelection.png<br />
| name=Spellvial Selection<br />
| description=Select an Element to specialize in.<br />
* [[File:BombadierVialAcid.png||]] SLA: [[Vial of Acid]]<br />
* [[File:BombadierVialCold.png||]] SLA: [[Vial of Frost]]<br />
* [[File:BombadierVialElectric.png||]] SLA: [[Vial of Sparks]]<br />
* [[File:BombadierVialFire.png||]] SLA: [[Vial of Flame]]<br />
* [[File:BombadierVialPoison.png||]] SLA: [[Vial of Venom]]<br />
Metamagic: Empower, Maximize, Quicken, Heighten, Enlarge, Eschew Materials<br><br />
Spell Point Cost: 4/2/1 <br><br />
Cooldown 12/8/4 seconds <br><br />
Primer Element: <span style="color:red">Crimsonite (Red)</span> <br><br />
Conjuring a bottle of <element>, you throw a projectile at a single foe that deals 3 to 8 <element> damage per caster level, max caster level 10.<br><br />
DND Dice: Deals 1d6+2 <element> damage per caster level, max 10d6+20<br />
| ranks=3<br />
| level=1<br />
| ap=1<br />
| pg=1<br />
| prereq=<br />
| ldescription=true<br />
| lprereq=true<br />
}}<br />
{{Enhancement table/item<br />
| image=BombadierArcaneKnowledge.png<br />
| name=Arcane Knowledge<br />
| description=+[1/2/3] to Spellcraft and Use Magic Device<br />
| ranks=3<br />
| level=1<br />
| ap=1<br />
| pg=1<br />
| prereq=<br />
| ldescription=true<br />
| lprereq=true<br />
}}<br />
{{Enhancement table/item<br />
| image=BombadierMagicalSubtlety.png<br />
| name=Magical Subtlety<br />
| description=-[20/40/60]% Threat with Spells<br />
| ranks=3<br />
| level=1<br />
| ap=1<br />
| pg=1<br />
| prereq=<br />
| ldescription=true<br />
| lprereq=true<br />
}}<br />
{{Enhancement table/item<br />
| image=BombadierSpellCriticalElementalAndPoisonI.png<br />
| name=Spell Critical: Elemental and Poison I<br />
| description=Your Acid, Cold, Electric, Fire, and Poison damage spells have an additional 1% chance to critically hit.<br />
| ranks=1<br />
| level=1<br />
| ap=2<br />
| pg=1<br />
| prereq=<br />
| ldescription=true<br />
| lprereq=true<br />
}}<br />
{{Enhancement table/item<br />
| image=BombadierWandAndScrollMastery.png<br />
| name=Wand and Scroll Mastery<br />
| description=+[25/50/75]% damage and healing from your wands, scrolls, and other items that cast spells, and +[1/3/6] to the save DCs of your offensive wands. <br />
| ranks=3<br />
| level=1<br />
| ap=1<br />
| pg=1<br />
| prereq=<br />
| ldescription=true<br />
| lprereq=true<br />
}}<br />
{{Epic destiny table/bottom}}<br />
<br />
=== Tier Two===<br />
Requires Alchemist level 2, 5 APS spent in tree<br />
<br />
{{Epic destiny table/top}}<br />
{{Enhancement table/item<br />
| image=BombadierRapidCondensation.png<br />
| name=SLA: Rapid Condensation<br />
| description=Spell Like Ability: [[Rapid Condensation]]<br />
Metamagic: Quicken, Accelerate <br><br />
Spell Point Cost: 4/3/2 <br><br />
Cooldown 12/8/4 seconds<br><br />
Primer Element: <span style="color:gold">Gildleaf (Yellow)</span>, <br><br />
Throw a bottle that explodes on impact, rapidly condensing water in the air with a magical reaction that forms a cloud of obscuring mist. This cloud obscures all friends within the area, granting them 20% Concealment. Fire spells will burn this chemical reaction out of the air, dispelling it.<br />
| ranks=3<br />
| level=2<br />
| ap=1<br />
| pg=5<br />
| prereq=<br />
| ldescription=true<br />
| lprereq=true<br />
}}<br />
{{Enhancement table/item<br />
| image=BombadierEfficientMetamagics.png<br />
| name=Efficient Metamagics I<br />
| description=Select a Metamagic Feat to enhance.<br />
* Efficient Empower: Using the Empower Spell Metamagic costs you 2/4/6 fewer Spell Points.<br />
* Efficient Maximize: Using the Maximize Spell Metamagic costs you 3/6/9 fewer Spell Points.<br />
* Efficient Quicken: Using the Quicken Spell Metamagic costs you 1/2/4 fewer Spell Points.<br />
| ranks=3<br />
| level=2<br />
| ap=1<br />
| pg=5<br />
| prereq=<br />
| ldescription=true<br />
| lprereq=true<br />
}}<br />
{{Enhancement table/item<br />
| image=BombadierStoneOfTheSavant.png<br />
| name=Stone of the Savant<br />
| description=Alchemist's Stone Toggle: While wielding an Orb in your off-hand, you gain +1 Magical Resistance Rating and Magical Resistance Rating Cap per Alchemist Level. You can only have one [[Alchemist's Stone]] Toggle active at a time. <br />
| ranks=1<br />
| level=2<br />
| ap=2<br />
| pg=5<br />
| prereq=<br />
| ldescription=true<br />
| lprereq=true<br />
}}<br />
{{Enhancement table/item<br />
| image=BombadierSpellCriticalElementalAndPoisonII.png<br />
| name=Spell Critical: Elemental and Poison II<br />
| description=Your Acid, Cold, Electric, Fire, and Poison damage spells have an additional 1% chance to critically hit.<br />
| ranks=1<br />
| level=2<br />
| ap=2<br />
| pg=5<br />
| prereq=Spell Critical: Elemental and Poison I<br />
| ldescription=true<br />
| lprereq=true<br />
}}<br />
{{Enhancement table/item<br />
| image=BombadierElementalDefenses.png<br />
| name=Elemental Defenses<br />
| description=When enemy spells deal elemental damage against you, there's a 25% chance you'll gain [10/20/30] temporary hitpoints for 30 seconds. This can trigger up to once every 12 seconds.<br />
(Elemental Damage includes Acid, Cold, Electric, Fire, Sonic.)<br />
| ranks=3<br />
| level=2<br />
| ap=1<br />
| pg=5<br />
| prereq=<br />
| ldescription=true<br />
| lprereq=true<br />
}}<br />
{{Epic destiny table/bottom}}<br />
<br />
=== Tier Three===<br />
Requires Alchemist level 3, 10 APS spent in tree<br />
<br />
{{Epic destiny table/top}}<br />
{{Enhancement table/item<br />
| image=BombadierEfficientMetamagics.png<br />
| name=Efficient Metamagics II<br />
| description=Select a Metamagic Feat to enhance.<br />
* Efficient Empower: Using the Empower Spell Metamagic costs you 2/4/6 fewer Spell Points.<br />
* Efficient Maximize: Using the Maximize Spell Metamagic costs you 3/6/9 fewer Spell Points.<br />
* Efficient Quicken: Using the Quicken Spell Metamagic costs you 1/2/4 fewer Spell Points.<br />
| ranks=3<br />
| level=3<br />
| ap=1<br />
| pg=10<br />
| prereq=Efficient Metamagics I<br />
| ldescription=true<br />
| lprereq=true<br />
}}<br />
{{Enhancement table/item<br />
| image=BombadierSwiftAmbition.png<br />
| name=Swift Ambition<br />
| description=While your Reaction is Pyrite, you gain +1 Reflex Save, +1 for every 5 Alchemist levels you have.<br />
| ranks=1<br />
| level=3<br />
| ap=2<br />
| pg=10<br />
| prereq=<br />
| ldescription=true<br />
| lprereq=true<br />
}}<br />
{{Enhancement table/item<br />
| image=BombadierSpellCriticalElementalAndPoisonIII.png<br />
| name=Spell Critical: Elemental and Poison III<br />
| description=Your Acid, Cold, Electric, Fire, and Poison damage spells have an additional 1% chance to critically hit.<br />
| ranks=1<br />
| level=3<br />
| ap=2<br />
| pg=10<br />
| prereq=Spell Critical: Elemental and Poison II<br />
| ldescription=true<br />
| lprereq=true<br />
}}<br />
{{Enhancement table/item<br />
| image=IntelligenceColored.png<br />
| name=Ability I<br />
| description=+1 to Intelligence<br />
| ranks=1<br />
| level=3<br />
| ap=2<br />
| pg=10<br />
| prereq=<br />
| ldescription=true<br />
| lprereq=true<br />
}}<br />
{{Epic destiny table/bottom}}<br />
<br />
=== Tier Four===<br />
Requires Alchemist level 4, 20 APS spent in tree<br />
<br />
{{Epic destiny table/top}}<br />
{{Enhancement table/item<br />
| image=BombadierSmokeBomb.png<br />
| name=Spell Like Ability: Smoke Bomb<br />
| description=SLA: Smoke Bomb<br />
Metamagic: Extend, Quicken, Eschew Materials<br><br />
Spell Point Cost: 25/20/15<br><br />
Cooldown 12 seconds<br><br />
Primer Element: <span style="color:gold">Gildleaf (Yellow)</span>, <br><br />
Throw a bottle beneath you that explodes into a cloud of smoke and leaves you Invisible and Displaced for 12 seconds.<br />
| ranks=1<br />
| level=4<br />
| ap=1<br />
| pg=20<br />
| prereq=<br />
| ldescription=true<br />
| lprereq=true<br />
}}<br />
{{Enhancement table/item<br />
| image=BombadierEfficientHeighten.png<br />
| name=Efficient Heighten<br />
| description=Using the Heighten Spell Metamagic costs you [1/2] fewer Spell Point per heightened level.<br />
| ranks=2<br />
| level=4<br />
| ap=1<br />
| pg=20<br />
| prereq=Efficient Metamagics II<br />
| ldescription=true<br />
| lprereq=true<br />
}}<br />
{{Enhancement table/item<br />
| image=BombadierBurningAmbition.png<br />
| name=Burning Ambition<br />
| description=When your Reaction is Pyrite, your offensive Crimsonite and Gildleaf Alchemist spells will ignite your enemies with magic, dealing additional damage. This damage determines its element based on the element of the spell cast. This ability begins at 1d4 damage, adding another 1d4 for each Burning Ambition die you get from other abilities. This damage scales with Spell Power. *Note: Burning Ambition will proc multiple times on spells that have multiple hits.<br />
| ranks=1<br />
| level=4<br />
| ap=2<br />
| pg=20<br />
| prereq=<br />
| ldescription=true<br />
| lprereq=true<br />
}}<br />
{{Enhancement table/item<br />
| image=BombadierSpellCriticalElementalAndPoisonIV.png<br />
| name=Spell Critical: Elemental and Poison IV<br />
| description=Your Acid, Cold, Electric, Fire, and Poison damage spells have an additional 1% chance to critically hit.<br />
| ranks=1<br />
| level=4<br />
| ap=2<br />
| pg=20<br />
| prereq=Spell Critical: Elemental and Poison III<br />
| ldescription=true<br />
| lprereq=true<br />
}}<br />
{{Enhancement table/item<br />
| image=IntelligenceColored.png<br />
| name=Ability II<br />
| description=+1 to Intelligence<br />
| ranks=1<br />
| level=4<br />
| ap=2<br />
| pg=20<br />
| prereq=Ability I<br />
| ldescription=true<br />
| lprereq=true<br />
}}<br />
{{Epic destiny table/bottom}}<br />
<br />
=== Tier Five ===<br />
Requires Alchemist Level 5, Character Level 12, 30 APs spent in tree<br />
<br />
{{Epic destiny table/top}}<br />
{{Enhancement table/item<br />
| image=BombadierElementalObliteration.png<br />
| name=Elemental Obliteration<br />
| description=Select an Element for an explosive spell.<br />
* [[File:BombadierElementalObliterationAcid.png||]] SLA: Caustic Obliteration<br />
* [[File:BombadierElementalObliterationFire.png||]] SLA: Fiery Obliteration<br />
* [[File:BombadierElementalObliterationCold.png||]] SLA: Frost Obliteration<br />
* [[File:BombadierElementalObliterationPoison.png||]] SLA: Poison Obliteration<br />
* [[File:BombadierElementalObliterationElectric.png||]] SLA: Voltaic Obliteration<br />
Spell Like Ability: [[Elemental Obliteration]]<br><br />
Metamagic: Empower, Maximize, Quicken, Heighten <br><br />
Spell Point Cost: 12/8/6 <br><br />
Cooldown 12/8/6 seconds <br><br />
Primer Element: <span style="color:red">Crimsonite (Red)</span>, <br><br />
Throw a vial that explodes with <element> on impact, dealing 1d6+3 <element> damage per Caster Level to all enemies nearby. (Max Caster Level 10)<br />
| ranks=1<br />
| ap=1<br />
| pg=30<br />
| prereq=<br />
| ldescription=true<br />
| lprereq=true<br />
}}<br />
{{Enhancement table/item<br />
| image=BombadierAugmentation.png<br />
| name=Augmentation<br />
| description=+2 Caster Levels with Crimsonite and Gildleaf spells.<br />
| ranks=1<br />
| ap=2<br />
| pg=30<br />
| prereq=<br />
| ldescription=true<br />
| lprereq=true<br />
}}<br />
{{Enhancement table/item<br />
| image=BombadierInfernoOfCreation.png<br />
| name=Inferno of Creation<br />
| description=When your Reaction is Pyrite, you gain +1 Burning Ambition die, and your harmful Crimsonite spells apply a stack of vulnerability to enemies that have at least 3 different elements of Burning Ambition.<br />
Vulnerable: You take 1% more damage for 3 seconds. This effect stacks up to 20 times, and loses one stack on expiration.<br />
| ranks=1<br />
| ap=1<br />
| pg=30<br />
| prereq=Burning Ambition<br />
| ldescription=true<br />
| lprereq=true<br />
}}<br />
{{Enhancement table/item<br />
| image=BombadierDCBoosts.png<br />
| name=Conjuration Focus<br />
| description=+2 to Conjuration DCs<br />
| ranks=1<br />
| ap=2<br />
| pg=30<br />
| prereq=<br />
| ldescription=true<br />
| lprereq=true<br />
}}<br />
{{Enhancement table/item<br />
| image=BombadierWeakeningMixture.png<br />
| name=Weakening Mixture<br />
| description=Select an Element to specialize in.<br />
* [[File:BombadierWeakeningMixtureAcid.png||]] Weakening Mixture Acid: When cast an Acid spell on a creature that is immune to Acid, it makes them vulnerable to Acid for a short period of time.<br />
* [[File:BombadierWeakeningMixtureCold.png||]] Weakening Mixture Cold: When cast on a Cold spell on a creature that is immune to Cold, it makes them vulnerable to Cold for a short period of time.<br />
* [[File:BombadierWeakeningMixtureElectric.png||]] Weakening Mixture Electric: When cast an Electric spell on a creature that is immune to Electric, it makes them vulnerable to Electric for a short period of time.<br />
* [[File:BombadierWeakeningMixtureFire.png||]] Weakening Mixture Fire: When cast on a Fire spell on a creature that is immune to Fire, it makes them vulnerable to Fire for a short period of time.<br />
* [[File:BombadierWeakeningMixturePoison.png||]] Weakening Mixture Poison: When cast on a Poison spell on a creature that is immune to Poison, it makes them vulnerable to Poison for a short period of time.<br />
Note: Any spell of the proper element can remove immunities. Tested working for Sorcerer, Alchemist, and Artificer spells.<br />
| ranks=1<br />
| ap=1<br />
| pg=30<br />
| prereq=<br />
| ldescription=true<br />
| lprereq=true<br />
}}<br />
{{Epic destiny table/bottom}}<br />
[[Category:Alchemist enhancements]]</div>Plankyhttps://ddowiki.com/index.php?title=Item:Helm_of_the_Dire_Cult&diff=437339Item:Helm of the Dire Cult2020-03-02T12:49:40Z<p>Planky: </p>
<hr />
<div>{{Named item|Clothing<br />
| name = Helm of the Dire Cult<br />
| type = Helm<br />
| cost = 8401 pp<br />
| weight = 0.10 lbs<br />
| slot = Head<br />
| durability = 310<br />
| material = Cloth<br />
| hardness = 41<br />
| minlevel = 21<br />
| bind = {{Bind|BtA|BoA}}<br />
| released = Update 44<br />
| quest = The Borderlands<br />
| chest = Rare encounter chest ([[Keenbeak]], [[Torg Skullcrusher|Torg]], [[Pinchy]], [[Lurp]], [[Grublub the Rank|Grublub]], [[Old Man Crago]], [[Podarge]], [[Treewalker]] confirmed)<br />
| enhancements = <br />
* {{HealingAmp|40|n|Profane}}<br />
* {{SpellPower|Nullification|57|Insightful}}<br />
* {{SpellPower|Nullification|28|Quality}}<br />
* {{Sheltering|25|Enhancement|Magical}}<br />
* {{Augment|Green}}<br />
| epic = no<br />
| crafting = <!--Type of crafting. Leave blank if none. --><br />
| craftingupgrade = <!-- can leave blank, though comment required if |crafting is used--><br />
| description = Consort with Chaos.<br />
| pic = Helm of the Dire Cult Shown.jpg<br />
| picdesc = Helm of the Dire Cult.png<br />
| tips = <br />
}}</div>Plankyhttps://ddowiki.com/index.php?title=Lava_Caves:_Colossal_Crystals&diff=433808Lava Caves: Colossal Crystals2020-01-28T09:55:17Z<p>Planky: </p>
<hr />
<div>{{Adpack|adpack=Vaults of the Artificers}} (<small>''Note: This does '''NOT''' mean it requires purchase of anything, you may play with [[Challenges#Free Daily Challenge Token (Free/Premium & VIP)|'''free daily tokens''']].''</small>){{Challenge<br />
|name= Lava Caves: Colossal Crystals<br />
|levelrange= 8-20<br />
|duration= Variable<br />
|xprange= 1,200-3,000<br />
|loc= Lava Caves<br />
|zone= House Cannith<br />
|patron= House Cannith<br />
|free= Yes<br />
|difficulty=Difficult<br />
|solodifficulty=Difficult<br />
|5stardifficulty=Difficult<br />
|mappic=M lava caves colossal crystals.png<br />
|maplegend=yes<br />
|othermap=yes<br />
|mappic2=M lava caves colossal crystals paths.png<br />
|thirdmap=no<br />
|mappic3=<br />
|fourthmap=no <br />
|mappic4= <br />
|fifthmap=no<br />
|mappic5= <br />
|loadingpic=<br />
|overview= Lava Caves: Colossal Crystals is one of the [[challenges]] added in [[Update 12]].<br />
<br />
Countless crystal deposits can be found inside this vast network of blistering hot caves.<br />
|obj= <br />
* Collect one Progenitor Crystal<br />
* (Optional) Collect all three Progenitor Crystals<br />
* (Optional) Resurrect 12 dead kobolds<br />
* (Optional) Do not disable any Security Wards<br />
* (Optional) Clear the Giant Encampment out of the Arena<br />
|traps= <br />
None, however exploding purple crystals count as force traps, and the lava caves obviously feature lava, which can be a deadly obstacle sometimes.<br />
|misc= <br />
* Like the other Kobold Mining Union challenges, your [[Treasure of Crystal Cove#Kobold Buffs|Crystal Cove Pirate Hats]] will buff the [[Kobold Union Worker|Kobolds]].<br />
* Completing this Challenge will get you Jade Scorpions.<br />
* In this Crystal Cove-like Challenge, you must collect at least one special Progenitor Crystal, which can be found in each of three unmapped caves (entrances have been marked as arrows on the map provided here).<br />
* The Progenitor Crystals are behind gates and warded with security traps. If you don't disable the trap, a massive spawn of enemies will appear when the progenitor crystal is acquired to assault the kobold who has it. If you do disable it, the spawn of enemies will be much smaller in numbers. The number of enemies that spawns scales dramatically with the number of players in the challenge; disabling the trap is less important when soloing than when in a large group.<br />
* The gates can be unlocked using corresponding [[:Category:Key Crest items|crests]] ({{Item|Crest of the Scorpion|Scorpion}}, {{Item|Crest of the Bat|Bat}}, and {{Item|Crest of the Octopus|Octopus}}). While the specific crest required for each gate does not change, the locations of the crests do. (For example: the gate opened by the Octopus crest will always be in the cave below the waterfall, but you still have to find the Octopus crest first.)<br />
* The security wards can be disabled using the Security Ward Crest in the corresponding crest just outside the gate you are accessing.<br />
* Placing a Kobold teleporter into a Circle of Power will turn it into a two-way teleporter, usable by kobolds, players, and monsters.<br />
* The Progenitor Crystals are too big to fit through a regular teleporter or dimension door, however kobolds carrying big crystals will be able to use teleporters placed inside a circle of power (i.e. "big enough to let a giant through" per Dorris' description)." {{Forums|p=4175548|Devpost: FlimsyFirewood}}<br />
** Additionally, the kobold carrying it will move slower and be very frequently targeted by enemy attacks.<br />
** Useful buffs to put on the kobold carrying a Progenitor Crystal include: [[Invisibility]], [[Haste]], [[Blur]], [[Stoneskin]] and [[Resist Energy]]/[[Protection from Energy]]: Fire.<br />
* Picking up a Progenitor Crystal will add 2 minutes to your clock. They're worth 100 green crystals.<br />
|duration2= <br />
'''Variable:'''<br />
* Initial Duration: 15 Minutes<br />
* May be increased by 2 minutes for each Progenitor crystal you acquire, for up to a total of 21 minutes if you manage to acquire all three.<br />
* May be increased by a maximum of 1 minute, via the minute of time watch, for up to a total of 22 minutes.<br />
|chest= One - From the red named [[Cloud Giant]]<br />
|ingredientreward=[[File:Icon Ingredient CannithChallenge JadeScorpion.png]] Jade Scorpion - ~85% of your total score<br />
|monsters= '''[[Monster Information/Challenges#Lava Caves: Colossal Crystals (Epic)|Monster Information]]'''<br />
* Scorpions<br />
* Various Drow<br />
* Various Wolves<br />
* Orange Named [[Hill Giant Shaman]]<br />
* Red Named [[Cloud Giant]]<br />
}}<br />
<br />
===External Links===<br />
* {{OnYouTube|v=WSb98XwgGrI|label=Kimmeh Teaches Colossal Crystals}}<br />
<br />
[[Category:Quests by name]]</div>Plankyhttps://ddowiki.com/index.php?title=Reaper_race&diff=423108Reaper race2019-10-03T15:40:41Z<p>Planky: </p>
<hr />
<div>{{Image popup|[[File:Reaper_Reaperling4.jpg|thumb|right|225px|link=|Reapers look similar to [[wraith]]s, but their glowing eyes are distinctive.<br>''(Mouse-hover for pop-up)'']]|Reaper_Reaperling4.jpg|width=500}} <br />
<br />
Perhaps the most significant change that comes with [[Reaper difficulty]] is the chance to encounter '''Reapers''' themselves. Whenever mobs are spawning in a quest, or have been placed as setup for the quest, or from extended combat, there's a chance for spawning additional wraith-like Reapers. Their spawn locations are not always immediately adjacent to the quest mobs, so can be anywhere in the general area, including behind or among party members.<br />
<br />
=== Racial traits ===<br />
<br />
Reapers possess the following traits:<br />
* Lawful Evil Outsider (not undead, despite appearance)<br />
* [[Incorporeal]]<br />
* Permanent [[Deathblock]]: Protects against death spells.<br />
* [[True Seeing]]: They see through [[Invisibility]] and concealment, such as [[Blur]] or [[Displacement]]<br />
* Floating: Cannot be affected by Trip, Grease, Earthquake or other ground attacks.<br />
** Of particular note, most crowd control works on Reapers normally. Despite looking very similar to wraiths, they do not have resistances that undead usually have and can be controlled by most spell effects except those listed above.<br />
<br />
=== Regular-tier reapers ===<br />
<br />
; [[Carnage Reaper]]<br />
* Deals ''extremely'' high melee damage. Even at low levels, Carnage Reapers can often kill targets in one or two hits.<br />
* Inflicts a vulnerability debuff of 20% more damage. Stacks up to 10 times. As if many are going to last half that long.<br />
* Likes to engage in melee.<br />
<br />
; [[Famine Reaper]]<br />
* Casts various high-damage offensive spells, predominantly damage based. <br />
** e.g. Frost-lance, Magic Missiles<br />
* Every 10 seconds, gains a stack of ''Doom Caster'': This caster's spells will hit harder and fail less.<br />
* Affects nearby characters with ''Reaper: Slowing Touch'': The Reaper's touch gnaws at your form, slowing your movement and preventing tumbling. Bestowed automatically when you enter Reaper's melee range for 4 seconds. Combat log: -50% movement, -20 melee speed, -20 ranged speed<br />
* Will teleport to player if it loses line of sight for long.<br />
<br />
; [[Fear Reaper]]<br />
* Has an AoE stacking DoT effect, "Fear of Death", that damages all characters anywhere in the quest until the reaper is destroyed.<br />
** This is activated by a combination of Line of Sight and proximity.<br />
* Has a radius around him where "Fear of Death" doesn't apply. Anyone within the radius of the fear reaper is safe from the effect.<br />
* Doesn't like to come close to the players. Usually stays in initial position, but would like to have line of sight.<br />
* Has a melee attack. Hits hard, but in line with champs.<br />
<br />
; [[Plague Reaper]]<br />
* Melee. Plague Reapers do similar damage to Fear Reapers but inflict a very strong healing debuff. Attempting to heal the person hit by the plague reaper is not advised unless necessary, as it will often prove unproductive until the debuff wears off.<br />
* Will teleport if player is too far.<noinclude><br />
<br />
=== Boss-tier reapers ===<br />
<br />
[[Update 42 Patch 4 Release Notes#Reaper Mode|Update 42.4]] announced additional types of reapers, some of which only appear on "Reaper Skull 5 and above" difficulty. "Doom" Reapers, "Despair" Reapers, and "Vengeance" Reapers have been reported, and additional details will be added once they're confirmed. {{verify}}<br />
<br />
* At present, none of the specifics below should be considered "confirmed":<br />
<br />
; [[Despair Reaper]]<br />
: Orange named<br />
: Has a permanent aura circle effect that boosts saving throws.<br />
: Has a buff '''Cloak of Despair''': Cloaked in your despair this reaper has great advantage to their saving throws.<br />
: Message: ''"You grow weaker as your enemies grow stronger"'' (exact meaning of this is unclear)<br />
: Decreases the damage of nearby players<br />
: Seen in R5.<br />
<br />
; [[Doom Reaper]]<br />
: Red named<br />
: Aura(?)<br />
: Binding Chains<br />
: Damage-over-Time ''"Marks of Doom"''<br />
: Applies a stack of doom on hit, greatly increases damage taken {{Ref| {{Forums|508195}} }}<br />
<br />
; [[Vengeance Reaper]]<br />
: Orange named<br />
: Reported (separately) as Spellcaster of power (similar to Famine Reaper), and as heavy melee<br />
: Spawns blue circles that explode in a few seconds for heavy damage<br />
: "Explodes" on death, buffing all enemies around them (they deal greatly increased damage)<br />
: Message on buffed enemies: ''"[[They Carry My Vengeance]] - This creature's offense has been greatly increased by Vengeance"''<br />
<br />
== See also ==<br />
* [https://www.ddo.com/en/update-424-release-notes U42.4 release notes]<br />
* {{Forums|508195|Review of Reaper post patch}}<br />
* {{OnYouTube|7pK3mYAwPH0|Despair Reaper by Planky}}<br />
* {{OnYouTube|BXFg5g7njJw|Doom Reaper by Planky}}<br />
<br />
==Creature entries ({{PAGESINCAT:Reaper race monsters}})==<br />
<ncl>Reaper race monsters</ncl><br />
[[Category:Monster races]]<br />
</noinclude></div>Plankyhttps://ddowiki.com/index.php?title=Reaper_race&diff=420944Reaper race2019-09-05T09:46:25Z<p>Planky: </p>
<hr />
<div>{{Image popup|[[File:Reaper_Reaperling4.jpg|thumb|right|225px|link=|Reapers look similar to [[wraith]]s, but their glowing eyes are distinctive.<br>''(Mouse-hover for pop-up)'']]|Reaper_Reaperling4.jpg|width=500}} <br />
<br />
Perhaps the most significant change that comes with [[Reaper difficulty]] is the chance to encounter '''Reapers''' themselves. Whenever mobs are spawning in a quest, or have been placed as setup for the quest, or from extended combat, there's a chance for spawning additional wraith-like Reapers. Their spawn locations are not always immediately adjacent to the quest mobs, so can be anywhere in the general area, including behind or among party members.<br />
<br />
=== Racial traits ===<br />
<br />
Reapers possess the following traits:<br />
* Lawful Evil Outsider (not undead, despite appearance)<br />
* [[Incorporeal]]<br />
* Permanent [[Deathblock]]: Protects against death spells.<br />
* [[True Seeing]]: They see through [[Invisibility]] and concealment, such as [[Blur]] or [[Displacement]]<br />
* Floating: Cannot be affected by Trip, Grease, Earthquake or other ground attacks.<br />
** Of particular note, most crowd control works on Reapers normally. Despite looking very similar to wraiths, they do not have resistances that undead usually have and can be controlled by most spell effects except those listed above.<br />
<br />
=== Regular-tier reapers ===<br />
<br />
; [[Carnage Reaper]]<br />
* Deals ''extremely'' high melee damage. Even at low levels, Carnage Reapers can often kill targets in one or two hits.<br />
* Inflicts a vulnerability debuff of 20% more damage. Stacks up to 10 times. As if many are going to last half that long.<br />
* Likes to engage in melee.<br />
<br />
; [[Famine Reaper]]<br />
* Casts various high-damage offensive spells, predominantly damage based. <br />
** e.g. Frost-lance, Magic Missiles<br />
* Every 10 seconds, gains a stack of ''Doom Caster'': This caster's spells will hit harder and fail less.<br />
* Affects nearby characters with ''Reaper: Slowing Touch'': The Reaper's touch gnaws at your form, slowing your movement and preventing tumbling. Bestowed automatically when you enter Reaper's melee range for 4 seconds. Combat log: -50% movement, -20 melee speed, -20 ranged speed<br />
* Will teleport to player if it loses line of sight for long.<br />
<br />
; [[Fear Reaper]]<br />
* Has an AoE stacking DoT effect, "Fear of Death", that damages all characters anywhere in the quest until the reaper is destroyed.<br />
** This is activated by a combination of Line of Sight and proximity.<br />
* Has a radius around him where "Fear of Death" doesn't apply. Anyone within the radius of the fear reaper is safe from the effect.<br />
* Doesn't like to come close to the players. Usually stays in initial position, but would like to have line of sight.<br />
* Has a melee attack. Hits hard, but in line with champs.<br />
<br />
; [[Plague Reaper]]<br />
* Melee. Plague Reapers do similar damage to Fear Reapers but inflict a very strong healing debuff. Attempting to heal the person hit by the plague reaper is not advised unless necessary, as it will often prove unproductive until the debuff wears off.<br />
* Will teleport if player is too far.<noinclude><br />
<br />
=== Boss-tier reapers === <br />
[[Update 42 Patch 4 Release Notes#Reaper Mode|Update 42.4]] announced additional types of reapers, some of which only appear on "Reaper Skull 6 and above" difficulty. "Doom" Reapers, "Despair" Reapers, and "Vengeance" Reapers have been reported, and additional details will be added once they're confirmed. Doom Reapers are red-named, while the other two are orange-named.{{verify}}<br />
<br />
* At present, none of the specifics below should be considered "confirmed":<br />
<br />
; [[Despair Reaper]]<br />
: Has a permanent aura circle effect that boosts saving throws. <br />
: Message: ''"You grow weaker as your enemies grow stronger"'' (exact meaning of this is unclear)<br />
<br />
; [[Doom Reaper]]<br />
: Aura(?)<br />
: Binding Chains<br />
: Damage-over-Time ''"Marks of Doom"''<br />
<br />
; [[Vengeance Reaper]]<br />
: Reported (separately) as Spellcaster of power (similar to Famine Reaper), and as heavy melee<br />
: "Explodes" on death, buffing all enemies (melee power?) around them<br />
: Message on buffed enemies: ''"They Carry My Vengeance - This creature's offense has been greatly increased by Vengeance"''<br />
<br />
* See [https://www.ddo.com/en/update-424-release-notes U42.4 release notes]<br />
<br />
==Creature entries ({{PAGESINCAT:Reaper race monsters}})==<br />
<ncl>Reaper race monsters</ncl><br />
[[Category:Monster races]]<br />
</noinclude></div>Plankyhttps://ddowiki.com/index.php?title=Reaper_race&diff=420943Reaper race2019-09-05T09:30:54Z<p>Planky: </p>
<hr />
<div>{{Image popup|[[File:Reaper_Reaperling4.jpg|thumb|right|225px|link=|Reapers look similar to [[wraith]]s, but their glowing eyes are distinctive.<br>''(Mouse-hover for pop-up)'']]|Reaper_Reaperling4.jpg|width=500}} <br />
<br />
Perhaps the most significant change that comes with [[Reaper difficulty]] is the chance to encounter '''Reapers''' themselves. Whenever mobs are spawning in a quest, or have been placed as setup for the quest, or from extended combat, there's a chance for spawning additional wraith-like Reapers. Their spawn locations are not always immediately adjacent to the quest mobs, so can be anywhere in the general area, including behind or among party members.<br />
<br />
=== Racial traits ===<br />
<br />
Reapers possess the following traits:<br />
* Lawful Evil Outsider (not undead, despite appearance)<br />
* [[Incorporeal]]<br />
* Permanent [[Deathblock]]: Protects against death spells.<br />
* [[True Seeing]]: They see through [[Invisibility]] and concealment, such as [[Blur]] or [[Displacement]]<br />
* Floating: Cannot be affected by Trip, Grease, Earthquake or other ground attacks.<br />
** Of particular note, most crowd control works on Reapers normally. Despite looking very similar to wraiths, they do not have resistances that undead usually have and can be controlled by most spell effects except those listed above.<br />
<br />
=== Regular-tier reapers ===<br />
<br />
; [[Carnage Reaper]]<br />
* Deals ''extremely'' high melee damage. Even at low levels, Carnage Reapers can often kill targets in one or two hits.<br />
* Inflicts a vulnerability debuff of 20% more damage. Stacks up to 10 times. As if many are going to last half that long.<br />
* Likes to engage in melee.<br />
<br />
; [[Famine Reaper]]<br />
* Casts various high-damage offensive spells, predominantly damage based. <br />
** e.g. Frost-lance, Magic Missiles<br />
* Every 10 seconds, gains a stack of ''Doom Caster'': This caster's spells will hit harder and fail less.<br />
* Affects nearby characters with ''Reaper: Slowing Touch'': The Reaper's touch gnaws at your form, slowing your movement and preventing tumbling. Bestowed automatically when you enter Reaper's melee range for 4 seconds. Combat log: -50% movement, -20 melee speed, -20 ranged speed<br />
* Will teleport to player if it loses line of sight for long.<br />
<br />
; [[Fear Reaper]]<br />
* Has an AoE stacking DoT effect, "Fear of Death", that damages all characters anywhere in the quest until the reaper is destroyed.<br />
** This is activated by a combination of Line of Sight and proximity.<br />
* Has a radius around him where "Fear of Death" doesn't apply. Anyone within the radius of the fear reaper is safe from the effect.<br />
* Doesn't like to come close to the players. Usually stays in initial position, but would like to have line of sight.<br />
* Has a melee attack. Hits hard, but in line with champs.<br />
<br />
; [[Plague Reaper]]<br />
* Melee. Plague Reapers do similar damage to Fear Reapers but inflict a very strong healing debuff. Attempting to heal the person hit by the plague reaper is not advised unless necessary, as it will often prove unproductive until the debuff wears off.<br />
* Will teleport if player is too far.<noinclude><br />
<br />
=== Boss-tier reapers === <br />
[[Update 42 Patch 4 Release Notes#Reaper Mode|Update 42.4]] announced additional types of reapers, some of which only appear on "Reaper Skull 6 and above" difficulty. "Doom" Reapers, "Despair" Reapers, and "Vengeance" Reapers have been reported, and additional details will be added once they're confirmed. Doom Reapers are red-named, while the other two are orange-named.{{verify}}<br />
<br />
* At present, none of the specifics below should be considered "confirmed":<br />
<br />
; [[Despair Reaper]]<br />
: Has a permanent aura circle effect that boosts saving throws. <br />
: Message: ''"You grow weaker as your enemies grow stronger"'' (exact meaning of this is unclear)<br />
<br />
; [[Doom Reaper]]<br />
: Aura(?)<br />
: Binding Chains<br />
: heavy Damage-over-Time<br />
<br />
; [[Vengeance Reaper]]<br />
: Reported (separately) as Spellcaster of power (similar to Famine Reaper), and as heavy melee<br />
: "Explodes" on death, buffing all enemies (melee power?) around them<br />
: Message on buffed enemies: ''"They Carry My Vengeance - This creature's offense has been greatly increased by Vengeance"''<br />
<br />
* See [https://www.ddo.com/en/update-424-release-notes U42.4 release notes]<br />
<br />
==Creature entries ({{PAGESINCAT:Reaper race monsters}})==<br />
<ncl>Reaper race monsters</ncl><br />
[[Category:Monster races]]<br />
</noinclude></div>Plankyhttps://ddowiki.com/index.php?title=Item:Celestial_Emerald_Ring&diff=413231Item:Celestial Emerald Ring2019-06-26T08:35:55Z<p>Planky: </p>
<hr />
<div>{{Named item|Jewelry<br />
| name = Celestial Emerald Ring<br />
| minlevel = 15<br />
| type = Ring<br />
| slot = Finger<br />
| bind = {{Bind|bta|BoA}}<br />
| dur = 250<br />
| material = Gem<br />
| hardness = 35<br />
| cost = 6001 pp<br />
| weight = 0.10 lbs<br />
| epic = <br />
| quest = No Refunds<br />
| chest = End chest<br />
| enhancements = <br />
* {{Nearly Finished}}<br />
* {{Incite|10|Insightful}}<br />
* {{Skills|Intimidate|8|Insight|prefix=Insightful}}<br />
* {{Skills|Linguistics|10}}<br />
* {{Augment|Blue}}<br />
| crafting = Nearly Finished<br />
| craftingupgrade = <br />
| description = A blazing emerald is embedded into this ring.<br />
| pic = Ring Generic Jade.png<br />
| picdesc = Celestial Emerald Ring.png<br />
| tips<br />
}}<br />
[[Category:Update 42 named items]]</div>Plankyhttps://ddowiki.com/index.php?title=Where_There%27s_Smoke...&diff=407786Where There's Smoke...2019-03-21T17:44:39Z<p>Planky: </p>
<hr />
<div>''Nash is afraid of what the orcs will do to his farm, but he's just as worried about his farm dogs.''<br />
{{Quest<br />
| name = Where There's Smoke...<br />
| level = 3<br />
| duration = medium<br />
| solo = 517<br />
| normal = 932<br />
| hard = 1001<br />
| elite = 1070<br />
| loc = Nash Braza's Farmstead<br />
| npc = Nash Braza<br />
| zone = The Cerulean Hills<br />
| patron = The Free Agents<br />
| favor = 3<br />
| loadingpic = Questloading WhereThere'sASmoke..jpg<br />
| mappic = M where there's smoke.png<br />
| maplegend = yes<br />
| free = yes<br />
| overview = Orcs are preparing to burn Nash Braza's farmstead to the ground. Slay the orcs and prevent Nash's farm from becoming a fiery ruin.<br />'''Note:''' This quest is labeled as a Harbor quest in-game but is actually picked up and turned-in, within [[The Cerulean Hills]].<br />
| objective_1 = Find [[Nash Braza|Nash]]'s farm house and save it from the [[orc race|orcs]]<br />
| objective_2 = Put out the fire at the farm house<br />
| objective_3 = Kill all the [[orc race|orc]] ambushers - 15 total<br />
| objective_4 = Slay [[Armnok]] the warband leader<br />
| optional_1 = Kill [[Zarmang]] the raider<br />
| opt_percent_1 = 15<br />
| optional_2 = Kill [[Narbag]] the raider<br />
| opt_percent_2 = 15<br />
| optional_3 = Kill [[Gazmul]] the raider<br />
| opt_percent_3 = 15<br />
| optional_4 = Kill [[Taknor|Takmul]] the raider ({{Bug|The actual enemy that spawns is named [[Taknor]]|M=}})<br />
| opt_percent_4 = 15<br />
| optional_5 = Find and befriend all three of [[Farm Dog|Nash's dogs]]<br />
| opt_percent_5 = 10<br />
| optional_6 = Bring all [[Farm Dog|the dogs]] to [[Nash Braza|Nash]]'s caravan<br />
| opt_percent_6 = 40<br />
| expect = <br />
* Protect NPCs (optional: 3 dogs)<br />
* Spawning/respawning monsters<br />
| traps = None<br />
| misc = <br />
* To befriend [[Farm Dog|the dogs]], you can use your [[Bluff]] (DC:{{Xpcolors|normal=4|hard=4|elite=4}}), [[Diplomacy]] (DC:{{Xpcolors|normal=2|hard=2|elite=2}}), or [[Intimidate]] (DC:{{Xpcolors|normal=3|hard=3|elite=3}}) skills, or simply bribe them with a Smoke-Cured Ham. There are three chests containing the latter, if your skills aren't up to par. The first Smoke-Cured Ham chest is south of the northern [[shrine]], near the cart, the second is near the southeast [[shrine]] and the third is well north of the southwest [[shrine]] (or well west of the north [[shrine]]). Alternatively, if you fail a check, you can simply get them to chase you back to the caravan. However, this will prevent you from getting the "befriend" optional bonus.<br />
* The first [[Farm Dog|dog]] is southwest of the entrance; the second and third [[Farm Dog|dogs]] are near the two southern [[shrine]]s.<br />
* If you're not going to immediately take a [[Farm Dog|dog]] back to the caravan, make sure to leave him tucked away in a safe spot. Even if told to "Stay", if an enemy comes into range, they'll go on the attack and then keep chasing [[orc race|orcs]] down, eventually getting themselves killed.<br />
* A good crowd control tip is not to destroy the gate by the water valve of the farm. Rather, go around the building from the left and use the valve. This forces the ambushing [[orc race|orcs]] to enter through that single passage for a time. However, be wary as sometimes the [[orc race|orcs]] manage to climb over the fence.<br />
* In the final fight, you may get a message that you've killed [[Armnok]] after killing an [[Orc Barbarian]].<br />
* [[Narbag]] may appear near the southeast [[shrine]].<br />
* [[Taknor]] may appear near the southeast [[shrine]]. {{Bug|The optional incorrectly calls him Takmul.|M=}}<br />
* [[Narbag]] and [[Taknor]] cannot both spawn in the same run. It is possible that neither spawn.<br />
* [[Zarmang]] may appear near the southwest [[shrine]].<br />
* [[Gazmul]] may appear near the southwest [[shrine]].<br />
* [[Zarmang]] and [[Gazmul]] cannot both spawn in the same run. It is possible that neither spawn.<br />
| discreet = 20<br />
| aggression = 39<br />
| onslaught = 65<br />
| conquest = 80<br />
| mischief = 21<br />
| vandal = 27<br />
| ransack = 33<br />
| bonus_xp_notes = The devious and insidious cunning bonuses are unobtainable due to the 15 required kills of the [[orc race|orc]] ambushers. Also, the aggression and onslaught bonuses are bugged for this quest. There are times when killing an enemy will cause your bonus to go from onslaught to aggression or even aggression to no bonus at all. The numbers listed are only the values where the bonus is guaranteed. You may receive a higher bonus than expected.<br />
| collectable = Four<br />
** Rubble northish of the entrance<br />
** Mushroom on the way to the southeast shrine<br />
** Mushroom up the dry river bed (with the wolves)<br />
** Adventurer's Pack between two farm buildings<br />
| chest = '''1 - 3'''<br />
** '''1''' at the end for killing [[Armnok]]<br />
** '''1''' optional for killing [[Narbag]] (doesn't always spawn, mutually exclusive with [[Taknor]], found near the southeast shrine)<br />
** '''1''' optional for killing [[Taknor]] (doesn't always spawn, mutually exclusive with [[Narbag]], found near the southeast shrine)<br />
** '''1''' optional for killing [[Zarmang]] (doesn't always spawn, mutually exclusive with [[Gazmul]], found near the southwest shrine)<br />
** '''1''' optional for killing [[Gazmul]] (doesn't always spawn, mutually exclusive with [[Zarmang]], found near the southwest shrine)<br />
| npcreward = Random Item<br />
| unique = yes<br />
| external =<br />
* {{OnYouTube|v=wvpXmgDCbV8|label=Spyderwolf's Youtube Video Quest Walkthrough}}<br />
* {{Forums|p=3345569|CuriousGIS Quest Guide}}<br />
* {{OnYouTube|v=-1xK13SzKeQ|list=PLFFzsBaNYYsGlu8DQtWuzedx_CtdfcnKl|t=28|label=Video Walkthrough}}<br />
* {{OnYouTube|v=nGLufZB4-MU|label=U30 Video Solo Walkthrough}}<br />
* {{OnYouTube|RbPMyD176YM|DO IT ALL by Planky}}<br />
}}</div>Plankyhttps://ddowiki.com/index.php?title=The_Swiped_Signet&diff=407785The Swiped Signet2019-03-21T17:41:07Z<p>Planky: </p>
<hr />
<div>''The Quickfoot Gang has fought hard for a scrap of sewers to call a hideout. It will not willingly give up its loot.''<br />
{{Quest<br />
| name = The Swiped Signet<br />
| level = 3<br />
| duration = Long<br />
| solo = 622<br />
| normal = 1348<br />
| hard = 1452<br />
| elite = 1556<br />
| loc = Quickfoot Hideout<br />
| npc = Grinwhite<br />
| zone = Phoenix Tavern<br />
| patron = The Free Agents<br />
| favor = 4<br />
| mappic = M swiped signet.png<br />
| maplegend = yes<br />
| loadingpic = L The Swiped Signet.jpg<br />
| free = yes<br />
| overview = Grinwhite lost his House Jorasco signet brooch to a Quickfoot thief who escaped into the sewers beneath the marketplace. Chase the thief into his hideout and retrieve the brooch.<br />
| objective_1 = Retrieve [[Grinwhite]]'s [[Ruined Signet Brooch|Signet Brooch]] from the Quickfoot Hideout<br />
| objective_2 = Shatter the quickfoot gang (45 total)<br />
| optional_1 = Slay the [[Quickfoot Warforged Mercenaries|Quickfoot Warforge Mercenaries]]<br />
| opt_percent_1 = 25<br />
| optional_2 = Slay [[Ironclaw]]<br />
| opt_percent_2 = 10<br />
| optional_3 = Slay [[Sizzle]]<br />
| opt_percent_3 = 25<br />
| optional_4 = Slay [[Sleet]]<br />
| opt_percent_4 = 25<br />
| optional_5 = Slay [[Whirlwind (mephit)|Whirlwind]]<br />
| opt_percent_5 = 25<br />
| optional_6 = Slay [[Scourge]]<br />
| opt_percent_6 = 10<br />
| optional_7 = Slay [[Grudge]]<br />
| opt_percent_7 = 20<br />
| optional_8 = Slay [[Duskspur]]<br />
| opt_percent_8 = 15<br />
| expect = <br />
* Traps (fixed, some don't require rogue skills to be disarmed)<br />
* Spawning/respawning monsters<br />
* Rune (optional: requires a WIS check)<br />
| traps =<br />
[[DDO information project/Spot and Search/3#The Swiped Signet|Search & Spot DCs for Traps]]<br /><br />
[[DDO information project/Traps and locks/3#The Swiped Signet|Open Lock and Disable Device DCs]]<br />
* Skill DCs and pictures of all traps, control box locations, and locked doors can be found in the above links by hovering over the description text.<br />
* 1st acid trap in the western passage is controlled by a valve, or a box located just north of the valve. Turning the valve produces the DM text: ''A warning klaxon blares for a few moments, then falls abruptly silent.'' {{Bug|This doesn't seem to have any effect on the number on enemies that spawn.}}<br />
* 2nd acid trap in the corridor has a box on the corner before the trap, to the south.<br />
* Poison trap in the western corridor after the acid traps. Box is just past the trap, on the south wall. The trap doesn't activate until you open the door to the hideout.<br />
* Sonic trap around the corner past the locked door to the hideout, in the water. Box is on a pillar to the north. May only fire once.<br />
* Sonic trap around the corner past the pneumatic door. Box is on the north wall.<br />
| misc = <br />
* Caster opponents become quite nasty on Hard/Elite difficulty. Be prepared for their [[Blindness]] and [[Sleet Storm]] spells. They will use this combination of spells on you as you try to traverse skinny platforms over a long fall into water.<br />
* Although not needed to complete, a [[Rogue]] (locked doors and traps) and someone with high [[Wisdom]] for the wisdom rune are definitely good to have here.<br />
* The rune-locked door to the north requires a [[Wisdom]] of {{Xpcolors|normal=16|hard=16|elite=16}} to open; behind it are a number of [[mephit race|mephits]], as well as several breakables.<br />
* After turning the valve west of the rune-locked door, several mobs will spawn behind you, including a caster.<br />
* [[Scourge]] will appear past the second acid trap, just before the poison trap.<br />
* [[Grudge]] will appear in the large room in the northwest.<br />
* The [[Quickfoot Warforged Mercenaries|Warforged Mercenaries]] will appear in the water room past the valve-locked door, up the stairs to your right as you enter.<br />
* [[Duskspur]] may appear in the lower section of the water room, near the rubble.<br />
* [[Quinn the Quickfoot]] will spawn in the northern alcove past the second trap, opposite the metal gate. The gate will rise and four dogs will attack from the south. No bonus XP or chest for him; always spawns but is not a required kill.<br />
* [[Ironclaw]] will appear behind the locked door just past [[Quinn the Quickfoot|Quinn]].<br />
* [[Sizzle]], [[Sleet]] or [[Whirlwind (mephit)|Whirlwind]] may appear behind the rune-locked door. At most one of these three will spawn but it is not guaranteed that any will spawn. If none spawn, one [[Air Mephit]], one [[Fire Mephit]], and one [[Ice Mephit]] will spawn instead.<br />
* All [[mephit race|mephits]] have a chance to spawn other weaker mephits. This includes the three named ones that can appear in this quest. On Hard and lower difficulty they can spawn basic versions of mephits but on Elite they may spawn [[Greater Air Mephit]]s, [[Greater Fire Mephit]]s, or [[Greater Ice Mephit]]s.<br />
* The discretion bonuses are unobtainable because of the 45 required kills to complete this quest.<br />
| aggression = 53<br />
| onslaught = 69<br />
| conquest = 85<br />
| tamper = 3<br />
| ingenious = 4<br />
| mischief = 40<br />
| vandal = 52<br />
| ransack = 77<br />
| collectable = Five<br />
** Adventurer's Pack in the room to the northwest<br />
** Moss in the water room, down the ladder near the bottom<br />
** Cabinet along the eastern wall behind the rune-locked door<br />
** Cabinet along the south wall just past the valve-locked door to the west<br />
** Rubble just past the next valve-locked door<br />
| chest = '''4 - 6'''<br />
** '''1''' optional for killing [[Scourge]] (Glass Spider, found past the second acid trap and just before the poison trap)<br />
** '''1''' optional for killing [[Grudge]] (Brown Spider, found in the large room in the NW)<br />
** '''1''' optional for killing the [[Quickfoot Warforged Mercenaries|Quickfoot Warforge Mercenaries]] (found in the water room, up the stairs to the right as you come in)<br />
** '''1''' optional for killing [[Duskspur]] (Scorpion, doesn't always spawn, found in the lower section of the water room, near the rubble)<br />
** '''1''' optional for killing [[Ironclaw]] (Iron Defender, found behind the locked door just past [[Quinn the Quickfoot|Quinn]])<br />
** '''1''' optional for killing [[Sleet]]/[[Whirlwind (mephit)|Whirlwind]]/[[Sizzle]] (Air Mephit/Ice Mephit/Fire Mephit, mutually exclusive, may spawn behind the rune-locked door)<br />
| npcreward = Random item<br />
| unique = yes<br />
| external =<br />
* {{Forums|p=1467404|Lost Quest Guide}}<br />
* {{OnYouTube|v=iwu2BDYs9G4|label=Spyderwolf's Youtube Video Quest Walkthrough}}<br />
* {{OnYouTube|Fs20uv1olxQ|list=PLFFzsBaNYYsGlu8DQtWuzedx_CtdfcnKl|t=7m10s|label=Video Walkthrough}}<br />
* {{OnYouTube|SCZMSC_Be-Q|U30 Video Solo Walkthrough}}<br />
* {{OnYouTube|DQxZ0aNCAxw|DO IT ALL by Planky}}<br />
}}</div>Plankyhttps://ddowiki.com/index.php?title=The_Sacred_Helm&diff=407784The Sacred Helm2019-03-21T17:40:16Z<p>Planky: </p>
<hr />
<div>''This deep in hobgoblin territory, you face challenges at every turn. Yet you cannot resist the lure of Shaagh's fabled helm...''<br />
{{Quest<br />
| name = The Sacred Helm<br />
| adpack = The Seal of Shan-To-Kor<br />
|level=3<br />
|duration=Long<br />
|solo = 689<br />
|normal = 1244<br />
|hard = 1339<br />
|elite = 1434<br />
|loc=Cloven Jaw Stronghold<br />
|npc=Greezix<br />
|zone=The Steam Tunnels<br />
|patron=The Coin Lords<br />
|favor=4<br />
|free=no<br />
|mappic=M sacred helm.png<br />
|maplegend=yes<br />
|othermap=yes<br />
|mappic2=The Sacred Helm.jpg<br />
|loadingpic= L The Sacred Helm.jpg<br />
|overview= <br />
Greezix, the kobold servant, tells you that the key to defeating Shaagh is to steal his enchanted helmet.<br />
<br />
Shaagh's helm is being kept in the Cloven-Jaw Stronghold.<br />
* Optional side-quest in the '''[[The Seal of Shan-To-Kor]]''' quest series<br />
|objective_1 = Acquire Shaagh's Helm<br />
|optional_1 = Slay 10 Hobgoblin Clerics<br />
|opt_percent_1 = 10<br />
|optional_2 = Slay 2 Hobgoblin Witch Doctors<br />
|opt_percent_2 = 15<br />
|optional_3 = Slay Ogre Shaman<br />
|opt_percent_3 = 10<br />
|optional_4 = Slay Minotaur Berserker<br />
|opt_percent_4 = 35<br />
|expect= <br />
* Traps (fixed, some undisarmable)<br />
|traps= [[DDO information project/Traps and locks/3#The Sacred Helm|Trap DCs]]<br />
* Spike trap in the water in the first hallway to the west - Disabled by a lever behind a secret door in the north wall, which pops open a one-shot dart trap opposite<br />
* Blade traps in the water down the eastern hallway opposite the first shrine. Control boxes are behind secret doors.<br />
* Spike and dart traps on bridges to the third set of door crystal levers. No way to disable them.<br />
|misc= <br />
* This quest used to be accessible from within [[The Cloven-jaw Scourge: The Caverns of Shaagh|part two]] of the Shan-To-Kor quest chain, but now is its own stand-alone optional quest, accessible directly from [[the Steam Tunnels]] (the northern branch, from the first level). Completion isn't required to finish [[The Seal of Shan-To-Kor]].<br />
* Curiously, once you're in the quest, there's no leaving except using the Recall button or the door at the end - there's no rope or door back into the Steam Tunnels at the beginning.<br />
* To get Vigilant Sight Bonus make sure you search the left side of the spike traps 1st as doing the right side and pulling the lever will automatically open the left door and you will no longer be able to search it. <br />
* The clerics are at various points in the hallways, starting past the first shrine.<br />
* The two witch doctors are down the western hallway, guarding the key. There is a bug that can cause one or both of the witch doctors to respawn immediately after death. They will also respawn in 5-6 minute intervals, so don't park a party member (or hireling) there.<br />
* The ogre shaman is in front of the first shrine.<br />
* The minotaur berserker is surrounded by explosive barrels... so be either cautious, or cunning.<br />
* After climbing up the long ladder, there are a series of ledges you can use to get down.<br />
* The bridges to the third set of door crystal levers have a set of spikes at either end; when you cross one bridge, the spikes will start on the *other* bridge. Additionally, when you pull a lever, a dart trap will spring once, aimed at the lever.<br />
|external=<br />
* {{Forums|p=1467396|Lost Quest Guide}}<br />
* {{OnYouTube|nt6wEGGlJbI|Spyderwolf's Youtube Video Quest Walkthrough}}<br />
* {{OnYouTube|h2PZ_rnu1Lw|list=PLFFzsBaNYYsGlu8DQtWuzedx_CtdfcnKl|t=218|Video Walkthrough}}<br />
* {{OnYouTube|KTzbkXBiliA|DO IT ALL by Planky}}<br />
| aggression = 40<br />
| onslaught = 52<br />
| conquest = 64<br />
| tamper = 1<br />
| observance = 2<br />
| perception = 3<br />
| vigilant = 4<br />
| mischief = 48<br />
| vandal = 62<br />
| ransack = 76<br />
|collectable= Five<br />
** Adventurer's Pack in the western hallway<br />
** Rubble in northeast corner of loop to get to the upper area<br />
** Rubble at the top of the long ladder<br />
** Crude Altar along the northern corridor past the second gem-locked door<br />
** Cabinet in northern section on the upper floor of the second multi-level room<br />
|chest= Two<br />
** One at the top of the long ladder<br />
** Chest spawns after slaying Granduul<br />
|npcreward=Standard<br />
|unique=yes<br />
}}</div>Plankyhttps://ddowiki.com/index.php?title=The_Old_Archives&diff=407783The Old Archives2019-03-21T17:39:06Z<p>Planky: </p>
<hr />
<div>''Descend into the Archives and search for a tome that tells of the mysterious Duality.''<br />
{{Quest<br />
| name = The Old Archives<br />
| adpack = The Catacombs<br />
| level = 3<br />
| duration = Medium<br />
| solo = 456<br />
| normal = 820<br />
| hard = 880<br />
| elite = 940<br />
| loc = Library Archives<br />
| npc = Archbishop Dryden<br />
| zone = Catacombs<br />
| patron = The Silver Flame<br />
| favor = 3<br />
| mappic = M old archives.png<br />
| maplegend = yes<br />
| othermap = yes<br />
| mappic2 = The Old Archives.jpg<br />
| loadingpic = L The Old Archives.jpg<br />
| overview = Enter the library archives and search for a book about "The Duality."<br />
* This is Chapter 1 of Part 3 of the [[Catacombs]] story arc.<br />
| objective_1 = Seek aid from [[Head Librarian Guillaume]]<br />
| objective_2 = Acquire the fragments of the Book of the Duality from their secret chambers (3 total)<br />
| optional_1 = Clear out the infestation in the library (30 total)<br />
| opt_percent_1 = 10<br />
| expect = <br />
* Traps (fixed)<br />
* Spawning/respawning monsters<br />
| traps =<br />
[[DDO information project/Spot and Search/3#The Old Archives (Catacombs, Part 3)|Search & Spot DCs for Traps and Secret Doors]]<br /><br />
[[DDO information project/Traps and locks/3#The Old Archives (Catacombs, Part 3)|Disable Device DCs]]<br />
* Skill DCs and pictures of all traps and control box locations, and secret doors can be found in the above links by hovering over the description text.<br />
* Trap protecting the first fragment of the book. This trap is bugged and never goes off but still has a [[Control box]] to the right just before the steps.<br />
* Poison-bomb trap protecting the chest behind the [[secret door]]. No way to [[spot]] or [[disable device|disable]] it; one-shot with a delayed activation.<br />
* Blade trap protecting the third fragment of the book. [[Control box]] is to the right by the [[secret door]].<br />
| misc = <br />
* The acid trap protecting the chest fires about a second after opening it, giving one plenty of time to open it and then jump back to safety.<br />
* The fragments are in rooms behind [[secret door]]s. The [[spot]] and [[search]] [[DC|DCs]] are both -5, so the mission can be completed even if you haven't leveled those [[skills]].<br />
* Fragment 2 is behind a [[secret door]] in the southwest corner on the upper floor.<br />
* Fragment 3 is behind a [[secret door]] in the northwest corner on the upper floor. It is protected by a blade trap.<br />
| insidious = 0<br />
| devious = 5<br />
| discreet = 11<br />
| aggression = 28<br />
| onslaught = 37<br />
| conquest = 45<br />
| tamper = 1<br />
| perception = 2<br />
| mischief = 26<br />
| vandal = 34<br />
| ransack = 41<br />
| collectable = Three<br />
** Bookshelf just south of the first fragment<br />
** Bookshelf just east of the second fragment<br />
** Bookshelf just south of the third fragment<br />
| npcreward = None<br />
| chest ='''1'''<br />
** '''1''' trapped behind a [[secret door]] in the southern part of the upper floor, west of the [[shrine]]<br />
| external =<br />
* {{Forums|p=1467319|Lost Quest Guide}}<br />
* {{OnYouTube|v=OCnhSg_Dsxw|label=Spyderwolf's YouTube Walkthrough}}<br />
* {{OnYouTube|v=Q-JFnBzeivE|list=PLFFzsBaNYYsGlu8DQtWuzedx_CtdfcnKl|t=1m33s|label=Video Walkthrough}}<br />
* {{OnYouTube|-UTfxWE7XXw|DO IT ALL by Planky}}<br />
}}</div>Plankyhttps://ddowiki.com/index.php?title=The_Kobold%27s_Den:_Rescuing_Arlos&diff=407782The Kobold's Den: Rescuing Arlos2019-03-21T17:38:06Z<p>Planky: </p>
<hr />
<div>''Considering the filth in which most kobolds live, you expect their prisons to be unpleasant indeed.''<br />
{{Quest<br />
|name=The Kobold's Den: Rescuing Arlos<br />
|level=3<br />
|duration=Long<br />
|solo = 746<br />
|normal = 1348<br />
|hard = 1452<br />
|elite = 1556<br />
|loc=Clan Gnashtooth Prison<br />
|bestower=The Kobold's Den: Clan Gnashtooth<br />
|npc=Guard Tember<br />
|zone=The Harbor<br />
|patron=The Coin Lords<br />
|favor=4<br />
|mappic=M rescuing arlos.png<br />
|maplegend=yes<br />
|othermap=yes<br />
|mappic2=Rescuing Arlos.jpg<br />
|loadingpic= L Rescuing Arlos.jpg<br />
|free=yes<br />
|overview=Part 2 of [[the Lost Seekers]] story arc.<br />
<br />
Find Arlos ar-Kerran in the prison of Clan Gnashtooth and free him from captivity.<br />
|objective_1 = Free Alros ar-Kerran from Clan Gnashtooth's prison<br />
|objective_2 = Escort Arlos to the exit<br />
|objective_3 = Do not let Arlos be slain<br />
|obj_failure_3 = true<br />
|objective_4 = Gather the whole party safely at the prison exit<br />
|optional_1 = Free Clan Gnashtooth's other prisoners - 3 total<br />
|opt_percent_1 = 20<br />
|optional_2 = Slay Gnashtooth Bloodletter<br />
|opt_percent_2 = 20<br />
|optional_3 = Destroy the zombie remnants of Clan Gnashtooth's victims - 9 total<br />
|opt_percent_3 = 20<br />
|optional_4 = Slay Chef Kraskuth<br />
|opt_percent_4 = 20<br />
|optional_5 = Slay Warden Arkik<br />
|opt_percent_5 = 20<br />
|optional_6 = Free Clan Gnashtooth's hidden prisoners - 2 total<br />
|opt_percent_6 = 15<br />
|expect= <br />
* Trap (fixed)<br />
* Quest failure (if Arlos dies)<br />
* Protect an NPC (mandatory: Arlos)<br />
* Rune (optional: requires an INT check)<br />
* Randomly placed NPCs (optional: 4 prisoners)<br />
|traps=[[DDO information project/Traps and locks/3#The Kobold.27s Den: Rescuing Arlos .28The Lost Seekers.2C Part 2.29|Trap DCs]]<br />
* Spike trap before the second valve-locked door.<br />
|misc= <br />
<br />
* You don't have to do this quest immediately on the heels of [[The Kobold's Den: Clan Gnashtooth|the previous one]]; if you leave and go back to the same sewer entrance, you'll start with this quest instead.<br />
* ''"You must not leave until you free Arlos and gather your party safely in the hallway!"'' - a character leaving early will fail this quest for everyone.<br />
* From the central bridgepad there are 3 bridges that can be lowered, but lowering one will raise the others (the exit, north, does not raise). Jumping into the water allows access to the pad via a ladder on the northeast side (or a very good Jump skill).<br />
** The South bridge leads to the lower prison hall, the West bridge leads to the upper prison hall. These are connected via a ramp, so either one works fine (although some players prefer to start up high for a slight tactical advantage).<br />
** The optional East bridge leads to the two rest shrines, the optional prisoners, several chests and a serious fight.<br />
* Once you lower a bridge and fight your way a bit into the prison, retreat and kill the kobolds who have respawned behind you, both near the prison entrance and on the bridge pad. They will not respawn again and will be one less thing to clear out once you find Arlos.<br />
* The lever for opening the lower level prisons is across the southern bridge just before the first turn; the one for the upper level is across the western just after that turn.<br />
* The ramp which directly connects the two prison levels is hidden behind two secret doors (one at each end). However, in their eagerness to confront the players, the Kobolds will usually have opened them both, well before the party reaches either.<br />
* Arlos spawns in a random prison cell.<br />
* Arlos, like many characters who need protection in various quests, is an idiot. Stash him somewhere safe and scout ahead to make sure the way is clear, or he ''will'' run into the fray and most likely get himself killed, failing the quest.<br />
** If you somehow manage to lose Arlos (for example, if he falls into the water in the bridge area) and you have not failed the quest because of his death, check the cell he was in for him to respawn.<br />
* Arlos cannot be hurt by the spike trap.<br />
* Chef Kraskuth may show up in the first room to the east.<br />
* Gnashtooth Bloodletter shows up at the end of the eastern hallway. Careful going into that room; kobolds will shut the gate and split the party if you don't go in together or stop them from going for the lever. If you get trapped outside the room, the gate will raise automatically after a minute or so.<br />
* Warden Arkik shows up on the upper level of the prison, in one of the open cells near the corner.<br />
* In the central room, with the four bridges, there is an underwater door beneath the southern bridge. This leads to the zombie room. It can be a long swim for low level characters with no underwater action items, but should be doable even for bad swimmers if armor is removed.<br />
** To max out bonus experience (both for kills and breakables), you must clear this area.<br />
* The hidden prisoners are in the southeast corner of the map; the Intelligence rune to free them requires an INT of 13 (Int 11 failed on Elite).<br />
* Make sure to talk to Guard Tember after you leave the dungeon, before heading off to chapter 3.<br />
| aggression = 56<br />
| onslaught = 73<br />
| conquest = 89<br />
| observance = 2<br />
| mischief = 55<br />
| vandal = 72<br />
| ransack = 88<br />
<br />
|external=<br />
* {{Forums|p=1467306|Lost Quest Guide}}<br />
* {{OnYouTube|hiO3o4odnAI|Spyderwolf's Youtube Video Quest Walkthrough}}<br />
* {{OnYouTube|7w730-Jwees|list=PLFFzsBaNYYsGlu8DQtWuzedx_CtdfcnKl|t=31|Video Walkthrough}}<br />
* {{OnYouTube|6xWy_ycw0F4|U30 Video Solo Walkthrough}}<br />
* {{OnYouTube|DztHDr9BpXY|DO IT ALL by Planky}}<br />
|npcreward=None until after finishing the quest chain<br />
|chest='''5 - 7'''<br />
** '''1''' in the eastern corridor, in an alcove at the south-turning bend, behind some barrels<br />
** '''2''' optional for killing Gnashtooth Bloodletter (Kobold, found in the last room down the eastern corridor)<br />
** '''1''' in an alcove behind a secret door, down the western corridor, across from the prison gate valve<br />
** '''1''' in the zombie room, past the underwater passage<br />
** '''1''' optional for killing Chef Kraskuth (Kobold, doesn't always spawn, found in the first room to the east)<br />
** '''1''' optional for killing Warden Arkik (Kobold, found in an alcove in the top-half of the prison)<br />
|collectable=Six<br />
** Cabinet in the first dead-end, to the east<br />
** Rubble with the hidden prisoners<br />
** Rubble by the southern shrine (behind the secret door)<br />
** Mushroom in an alcove down the southern passage<br />
** Mushroom in the lower level of the prison, along the western wall<br />
** Adventurer's Pack in the zombie room, past the underwater passage<br />
}}</div>Plankyhttps://ddowiki.com/index.php?title=The_Kobold%27s_Den:_Clan_Gnashtooth&diff=407781The Kobold's Den: Clan Gnashtooth2019-03-21T17:35:40Z<p>Planky: </p>
<hr />
<div>''Clan Gnashtooth has a less-than-terrifying reputation among adventurers. Gnashtooth kobolds are more numerous than fierce.''<br />
{{Quest<br />
|name=The Kobold's Den: Clan Gnashtooth<br />
|level=3<br />
|duration=Long<br />
|solo = 588<br />
|normal = 1060<br />
|hard = 1140<br />
|elite = 1220<br />
|loc=Clan Gnashtooth Lair<br />
|npc=Guard Tember<br />
|zone=The Harbor<br />
|patron=The Coin Lords<br />
|favor=4<br />
|mappic=M clan gnashtooth.png<br />
|maplegend=yes<br />
|loadingpic= L Clan Gnashtooth.jpg<br />
|free=yes<br />
|overview=Part 1 of [[the Lost Seekers]] story arc. Find your way through Clan Gnashtooth territory to find the prison.<br />
<br />
Find Chief Eechik of Gnashtooth in the depths beneath the Waterworks and 'convince' him to free the brothers ar-Kerran.<br />
|objective_1 = Acquire Gnashtooth Guardroom key<br />
|objective_2 = Acquire Cheef Eechik's Key<br />
|objective_3 = Interrogate [[Chief Eechik]] about the whereabouts of the brothers ar-Kerran<br />
|objective_4 = Find the entrance to Clan Gnashtooth's prison<br />
|optional_1 = Slay 60 kobolds<br />
|opt_percent_1 = 30<br />
|optional_2 = Exterminate the nest of spiders - 10 total<br />
|opt_percent_2 = 25<br />
|optional_3 = Slay the black widow Spite<br />
|opt_percent_3 = 15<br />
|optional_4 = Slay witch doctor Karnatch<br />
|opt_percent_4 = 15<br />
|optional_5 = Slay head guard Graskitch<br />
|opt_percent_5 = 10<br />
|optional_6 = Slay the black widow Misery<br />
|opt_percent_6 = 15<br />
|expect= <br />
* Traps (fixed)<br />
* Spawning/respawning monsters<br />
* Randomly placed quest item (mandatory: Guardroom Key)<br />
* Contains the entrance to another quest (to [[The Kobold's Den: Rescuing Arlos]])<br />
|traps=[[DDO information project/Traps and locks#The Kobold.27s Den: Clan Gnashtooth (The Lost Seekers, Part 1)|Trap DCs]]<br />
* Acid trap on the first gate. Control panel is on the right wall before the gate. Trap only fires once.<br />
* Fire trap at the 4-way intersection. Control panel is just in front of intersection on right.<br />
* Acid trap on the ladder up to the chest in the room with water and pillars. Control panel is on the base of pillar behind the ladder<br />
* Fire trap on the door to the treasure room north of Chief Eechik.<br />
|misc= <br />
* Make sure to talk to [[Harbormaster Zin]] right in front of the [[Waterworks]] before beginning this quest. He will give you a second, [[The Harbormaster's Favor|related quest]], to find missing denizens of Stormreach. You can only do that quest once, however.<br />
* The first acid trap and the first fire trap only fires once each, so you can wait them out if you don't have a rogue. The fire trap starts on the left hand side, so you can quickly run to the right-hand passage before that jet fires.<br />
* The first key you need is down the eastern corridor, and is either up in the rafters in the room with the sleeping kobolds, or in the room just to the north, with the spiders.<br />
* The locked door down the first western corridor will allow lock pick attempts, but evidently requires 40 DC on Elite - but is easily opened by obtaining the first key.<br />
* Graskitch may show up in the room with Eechik's key.<br />
* Spite may show up in the eastern spider room.<br />
* Karnatch may show up in the room with the water and pillars.<br />
* Misery may show up in the big spider room.<br />
|external=<br />
* {{Forums|p=1467299|Lost Quest Guide}}<br />
* {{OnYouTube|DBMfQWI9lMA|Spyderwolf's Youtube Video Quest Walkthrough}}<br />
* {{OnYouTube|eBcUawrjfcE|list=PLFFzsBaNYYsGlu8DQtWuzedx_CtdfcnKl|t=434|Video Walkthrough}}<br />
* {{OnYouTube|fbu6BA40fug|U30 Video Solo Walkthrough}}<br />
* {{OnYouTube|5xuT9Y__ht8|DO IT ALL by Planky}}<br />
| aggression = 50<br />
| onslaught = 65<br />
| conquest = 80<br />
| tamper = 2<br />
| neutralization = 3<br />
| ingenious = 4<br />
| mischief = 33<br />
| vandal = 43<br />
| ransack = 52<br />
|chest='''3 - 7'''<br />
** '''1''' chest found in the room with the water and pillars<br />
** '''1''' chest found in the room north of Chief Eechick's room, protected by a fire trap<br />
** '''1''' chest found in the last spider room after the gem locked gate<br />
** '''1''' optional chest for killing Head Guard Graskitch (Kobold, doesn't always spawn, found in the room with Eechik's key)<br />
** '''1''' optional chest for killing Witch Doctor Karnatch (Kobold, doesn't always spawn, found in the room with the water and pillars)<br />
** '''1''' optional chest for killing Spite (Black Widow, doesn't always spawn, found in the eastern spider room)<br />
** '''1''' optional chest for killing Misery (Black Widow, doesn't always spawn, found in the last spider room)<br />
|collectable=Five<br />
** Cabinet in the SE room, with the sleeping kobolds<br />
** Rubble in the spider room just to the north<br />
** Mushroom in the room with Chief Eechik's key<br />
** Mushroom in the room with the water and pillars<br />
** Cabinet in the big spider room<br />
|npcreward=None. There is no quest reward until all 4 waterworks missions are completed.<br />
}}</div>Plankyhttps://ddowiki.com/index.php?title=The_Hobgoblins%27_Captives&diff=407780The Hobgoblins' Captives2019-03-21T17:33:34Z<p>Planky: </p>
<hr />
<div>{{Update|date=May 2017|reason=Needs to have parameters updated due to changes in [[T:Quest|Quest]].[[C:Quest pages needing update]]}}<br />
<br />
''You have embarked on a grim expedition into the prisons of Splinterskull. Tales of hobgoblin captivity are horrifying, even to hardened veterans.''<br />
{{Quest<br />
| name = The Hobgoblins' Captives<br />
| adpack = Tangleroot Gorge<br />
|level=3<br />
|duration=Medium<br />
|solo = 456<br />
|normal = 820<br />
|hard = 880<br />
|elite = 940<br />
|loc=Outer Splinterskull Fortress<br />
|npc=Chief Ungurz<br />
|zone=Tangleroot Gorge<br />
|patron=House Phiarlan<br />
|favor=3<br />
|mappic=M hobgoblins' captives.png<br />
|maplegend=yes<br />
|loadingpic= L Hobgoblin's Captives.jpg<br />
|overview=Six Reach-folk have fallen into the clutches of the Splinterskull hobgoblins. Break at least five of them out.<br />
* This is the second in the [[Assault on Splinterskull]] quest chain given by Ungurz.<br />
|obj= <br />
* Rescue 5 prisoners from Splinterskull<br />
* (Optional) Slay Hobgoblin Warden {{Calculated XP bonus|solo=456|normal=820|hard=880|elite=940|percent=10}}<br />
* (Optional) Destroy 25 Weapon Crates {{Calculated XP bonus|solo=456|normal=820|hard=880|elite=940|percent=10}}<br />
|expect= <br />
* Traps (fixed)<br />
* Spawning/respawning monsters<br />
* Stat check (optional; STR to open a door)<br />
* Locked doors (optional)<br />
|traps= [[DDO information project/Traps and locks/3#The Hobgoblins' Captives (Assault on Splinterskull, Chapter 2)|Trap DCs]]<br />
* Spike trap in the western storeroom, in the corner beyond the door; box is on the western wall<br />
* Electrical trap in the small room off the throne room; box is just inside the door on the north wall<br />
* Blade trap (on both walls) down the corridor past the second shrine; box is on the north wall<br />
* Spinning blade trap further down the corridor; box is on the south wall immediately after the blade trap<br />
|misc= <br />
* There are 2 prisoners at each cellblock and 1 at the central chamber. There is a [[Skittish Prisoner]] at the secret chamber (behind the door in the scorpion pit) in the eastern cells but he succumbs to scorpion poison.<br />
* Entering the central chamber will trigger the first optional quest. Upon slaying the Hobgoblin Warden, 2 keys will drop allowing access to storage rooms at the southern part of each cellblock. This will trigger the second optional quest. Alternately, you can pick the locks of the two rooms with the weapons crates.<br />
* The killables bonus can be achieved by farming the three respawning spiders in the north-eastern cave or by continuing past where the narrator warns you it is too dangerous to continue.<br />
'''External links'''<br />
* {{Forums|p=1467389|Lost Quest Guide}}<br />
* [http://www.youtube.com/watch?v=69Pu6TN8bnc Spyderwolf's Youtube Video Quest Walkthrough]<br />
* [https://youtu.be/L4Yk0hxmQbo?t=390 Video Walkthrough]<br />
* {{OnYouTube|H89-GsXtqjk|U30 Video Solo Walkthrough}}<br />
* {{OnYouTube|4SWxTlcdFVI|DO IT ALL by Planky}}<br />
| devious = 4<br />
| aggression = 78<br />
| onslaught = 102<br />
| conquest = 125<br />
| tamper = 2<br />
| neutralization = 3<br />
| ingenious = 4<br />
| mischief = 65<br />
| vandal = 84<br />
| ransack = 104<br />
|npcreward=None<br />
|chest=Five (last three are the same ones in all Outer Fortress quests)<br />
** One in the western storeroom<br />
** One in the eastern storeroom<br />
** One in the room past the scorpion pit in the eastern cell block (requires STR 16)<br />
** One behind the locked door in the central chamber<br />
** One on the lookout ledge down the inner corridor past the second shrine<br />
|collectable=Nine (same spots in all Outer Fortress quests)<br />
** Mushroom down the SW tunnel<br />
** Adventurer's Pack down the SE tunnel<br />
** Bookshelf in the alcove as you first enter the stronghold proper<br />
** Adventure's Pack in the spider pit in the western cell block<br />
** Cabinet in the central chamber<br />
** Mushroom just before the second shrine<br />
** Mushroom on the lookout ledge<br />
** Mushroom down the NW tunnel around the loop<br />
** Mushroom down the S tunnel around the loop<br />
|monsters= '''[[Monster Information/3#Hobgoblins' Captives (The)|Monster Information]]'''<br />
* [[Black Widow]]s<br />
* [[Brown Spider]]s<br />
* [[Brown Spider Prince]]s<br />
* [[Darkfang Spider]]s<br />
* [[Gray Ooze]]<br />
* [[Hobgoblin Cleric]]s<br />
* [[Hobgoblin Guard]]s<br />
* [[Hobgoblin Infiltrator]]s<br />
* [[Lesser Gray Ooze]]<br />
* [[Night Scorpion]]s<br />
* [[Wolf|Wolves]]<br />
* [[Worg]]s<br />
Named Monsters:<br />
* [[Hobgoblin Warden]] - optional orange-named [[Hobgoblin Patrol Leader]]<br />
}}</div>Plankyhttps://ddowiki.com/index.php?title=The_Friar%27s_Niece&diff=407779The Friar's Niece2019-03-21T17:30:38Z<p>Planky: </p>
<hr />
<div>''Try to learn what has befallen Marguerite, the innocent niece of Friar Renau.''<br />
{{Quest<br />
| name = The Friar's Niece<br />
| adpack = The Catacombs<br />
| level = 3<br />
| duration = Short<br />
| solo = 288<br />
| normal = 516<br />
| hard = 550<br />
| elite = 585<br />
| loc = The Sanctuary<br />
| zone = The Marketplace<br />
| bestower = [[Friar Renau]]<br />
| npc = Friar Renau<br />
| patron = The Silver Flame<br />
| favor = 2<br />
| mappic = M friar's niece.png<br />
| maplegend = yes<br />
| loadingpic = L The Friar Niece.jpg<br />
| overview = Go to the Catacombs and search the Sanctuary and for any evidence of Marguerite, or any evidence of what has become of her.<br />
* This is Part 1 of the [[Catacombs]] [[story arc]].<br />
| objective_1 = Find a lever to lift the gate to the North Wing<br />
| objective_2 = Search for [[Marguerite Dryden|Marguerite]] in the North Wing, or find evidence of what has become of her<br />
| objective_3 = Escape the Sanctuary<br />
| expect = <br />
* Spawning/respawning monsters<br />
| traps = None<br />
| misc = <br />
[[DDO information project/Traps and locks/3#The Friar's Niece (Catacombs, Part 1)|Open Lock DCs]]<br />
* Pictures of the two locked doors and the [[Open Lock]] DCs to pick them can be found in the above link.<br />
* The [[zombie]]s littering the hallway of the North Wing don't awaken until somebody reads the note in [[Marguerite Dryden|Marguerite]]'s cell.<br />
* The chest that is targetable through the east wall as you first enter the North Wing is unreachable.<br />
* You must speak to [[Friar Renau]] twice after quest completion to advance the [[Catacombs]] [[story arc]].<br />
| insidious = 0<br />
| devious = 4<br />
| discreet = 8<br />
| aggression = 21<br />
| onslaught = 28<br />
| conquest = 34<br />
| bonus_xp_notes = The 20 breakables in this quest is not enough to get the mischief bonus.<br />
| collectable = Two<br />
** Bookshelf in the third room on the right (northern wall) down the West Wing<br />
** Bookshelf in the northeast room, just before the North Wing shrine<br />
| npcreward = Random Item<br />
| chest='''2-3'''<br />
** '''1''' behind the locked door in the West Wing (not guaranteed to spawn)<br />
** '''1''' behind the locked door in the North Wing<br />
** '''1''' in the room with the note in the North Wing<br />
| external =<br />
* {{Forums|p=1467285|Lost Quest Guide}}<br />
* {{OnYouTube|v=BKfxbm2Afpg|label=Spyderwolf's YouTube Walkthrough}}<br />
* {{OnYouTube|v=fxJDiNawPFA|list=PLFFzsBaNYYsGlu8DQtWuzedx_CtdfcnKl|t=2m35s|label=Video Walkthrough}}<br />
* {{OnYouTube|q6slAZJ4wmM|DO IT ALL by Planky}}<br />
}}</div>Plankyhttps://ddowiki.com/index.php?title=The_Crypt_of_Gerard_Dryden&diff=407778The Crypt of Gerard Dryden2019-03-21T17:29:36Z<p>Planky: </p>
<hr />
<div>''Seek the forbidden secrets of the Duality in Archbishop Dryden's family tomb.''<br />
{{Quest<br />
| name = The Crypt of Gerard Dryden<br />
| adpack = The Catacombs<br />
| level = 3<br />
| duration = Long<br />
| solo = 887<br />
| normal = 1604<br />
| hard = 1729<br />
| elite = 1854<br />
| loc = Dryden Family Tomb<br />
| npc = Archbishop Dryden<br />
| zone = Catacombs<br />
| patron = The Silver Flame<br />
| favor = 4<br />
| extreme = yes<br />
| mappic = M crypt of gerard dryden.png<br />
| maplegend = yes<br />
| loadingpic = L The Crypt of Gerard Dryden.jpg<br />
| overview = Enter the Dryden family tomb, find Gerard Dryden's sarcophagus, and search for the missing inscription.<br />
* This is Chapter 2 of Part 3 of the [[Catacombs]] story arc.<br />
| objective_1 = Enter the crypt of [[Ghast of Gerard Dryden|Gerard Dryden]]<br />
| objective_2 = Destroy [[Ghast of Gerard Dryden|Gerard Dryden's Ghast]]<br />
| objective_3 = Read the inscribed sarcophagus<br />
| optional_1 = Find the Dryden family treasure<br />
| opt_percent_1 = 25<br />
| expect = <br />
* Spawning/respawning monsters<br />
| traps = None<br />
| misc = <br />
[[DDO information project/Traps and locks/3#The Crypt of Gerard Dryden (Catacombs, Part 4)|Open Lock DC]]<br />
* The [[Open Lock]] DC and a picture of the locked door can be found in the above link by hovering over the description text.<br />
* The flow of this quest is simple - there are 6 levers that must be thrown to open the central area for the final fight. Fight your way counter-clockwise to some of these levers and to a key (in chest in the last, western passage) to access the last of the levers.<br />
* This quest features an extreme amount of [[skeleton_race|skeleton]]s which can quickly wear out your weapons. Come prepared with fully repaired strong [[bludgeoning]] weapons. (Make sure to repair your gear ''after'' this quest before going on to the next chapters, if your weapon gets heavily damaged!)<br />
* The first gate, on the left at the very start, is sealed from the far side by a lever (only the lever is shown on map). This lever requires a [[Strength]] check to open ([[DC]]{{Xpcolors|normal=15|hard=15|elite=15}}), which can be convenient but is not necessary to completing the quest.<br />
* The locked doors towards the inner crypts on the southern, northern, and western hallways can't be picked. The key is in a chest in the west wing, behind the gate as you first enter.<br />
* Most of the sarcophagi contain a [[skeleton_race|skeleton]] of one form or another.<br />
* The jewel-named gates are near rooms; inside these rooms are the levers to open the gate as well as over a dozen sarcophagi. Often, several will burst open at once as you approach them, spawning [[skeleton_race|skeleton]] ambushes. You can range them before approaching them to take them down one at a time as well as work towards your breakables bonus. You don't get breakables credit for sarcophagi that burst on their own.<br />
* There are also ambushes at most corners, as well as down the northern hallway, after the Amethyst Gate (the one near the shrine). The same rules apply regarding breakables.<br />
* There is only one shrine, inside the Topaz room. There are no sarcophagi or enemies there.<br />
* There are four sarcophagi on each corner of Gerard's tomb; the same ambush rules apply.<br />
* The 'family treasure' is the chest in the room behind the locked door on the eastern hallway (Emiliane Dryden's crypt). ([[DDO information project/Traps and locks/3#The Crypt of Gerard Dryden (Catacombs, Part 4)|Lock DCs]])<br />
* The final fight involves a [[Named monster|red named]] [[Ghast of Gerard Dryden|Gerard ghast]], some [[skeleton_race|skeleton]] swordsmen, and some [[skeleton archer]]s. The archers will sometimes miss you and hit the Sarcophagi around the room and releasing another [[skeleton_race|skeleton]] to attack you. The Sarcophagi that do not open at first will eventually be opened by a timer. A good method to avoid being decimated by the combined forces in this fight is to have all players stand further up a ramp, and send one player down to draw the aggro of [[Ghast of Gerard Dryden|Gerard]] and the swordsmen back up to the group. Once they are dealt with, the party can descend and deal with the archers.<br />
* Reading the inscription in the final room triggers no additional combat, but is necessary to finish the quest. When you interact with the sarcophagus, you can read the following:<br />
** ''Carved into the face of this tablet are two stylized images. On the left is a great, towering flame; on the right, a massive whirlpool. Between the two is an inscription... <br /><br />
::: ''Strength I take from [[the Silver Flame]]; <br />Hunger, too, in [[the Devourer]]'s name. <br />Grant me control of the living and the dead. <br />Let the bones of the Faithful be my bread.<br />
| devious = 29<br />
| discreet = 58<br />
| aggression = 145<br />
| onslaught = 189<br />
| conquest = 232<br />
| mischief = 140<br />
| vandal = 181<br />
| ransack = 222<br />
| bonus_xp_notes = Getting the +15% Ransack bonus will require you to smash almost all sarcophagi from a distance with ranged attacks, otherwise [[skeleton_race|skeleton]]s will smash their way out and they won't count towards your total. The insidious cunning bonus is unobtainable due to the required kill of the [[Ghast of Gerard Dryden]].<br />
| collectable = Three<br />
** Moss in the room by the Amethyst Gate (north western room), near the lever<br />
** Adventurer's Pack just inside the southern inner crypt<br />
** Moss by the eastern entrance to Gerard's tomb<br />
| chest = '''2'''<br />
** '''1''' optional behind a locked door in the inner room on the eastern hallway ([[DDO information project/Traps and locks#The Crypt of Gerard Dryden (Catacombs, Part 4)|Lock DC]])<br />
** '''1''' at the end for killing [[Ghast of Gerard Dryden|Gerard Dryden]] (Ghast)<br />
| npcreward = Random Item<br />
| unique = yes<br />
| external =<br />
* {{Forums|p=1467377|Lost Quest Guide}}<br />
* {{OnYouTube|v=0ldCS6MCeAg|label=Spyderwolf's YouTube Walkthrough}}<br />
* {{OnYouTube|v=DykXRaAGoUE|list=PLFFzsBaNYYsGlu8DQtWuzedx_CtdfcnKl|t=12s|label=Video Walkthrough}}<br />
* {{OnYouTube|mhQiYm8PbOA|DO IT ALL by Planky}}<br />
}}</div>Plankyhttps://ddowiki.com/index.php?title=The_Cloven-jaw_Scourge:_Blockade&diff=407777The Cloven-jaw Scourge: Blockade2019-03-21T17:28:01Z<p>Planky: </p>
<hr />
<div>''Wayfinder Dael made it far into the Steam Tunnels before she was forced to retreat. Watch for the signs she left behind.''<br />
{{Quest<br />
| name = The Cloven-jaw Scourge:Blockade<br />
| adpack = The Seal of Shan-To-Kor<br />
| level = 3<br />
| duration = Long<br />
| solo = 632<br />
| normal = 1140<br />
| hard = 1226<br />
| elite = 1313<br />
| loc = The Kobold's Blockade<br />
| bestower = [[Wayfinder Dael]]<br />
| npc = <br />
| zone = The Steam Tunnels<br />
| patron = The Coin Lords<br />
| favor = 4<br />
| mappic = M blockade.png<br />
| maplegend = yes<br />
| othermap = yes<br />
| mappic2 = Blockade.jpg<br />
| loadingpic = L The Cloven-jaw Scourge Blockade.jpg<br />
| overview = Wayfinder Dael has asked you to retrieve the Seal of Shan-To-Kor. She believes the leader of the Cloven-Jaw Hobgoblins knows of its whereabouts. To reach the Cloven-Jaw Tribe, you must first enter the [[Steam Tunnels]] from [[The Marketplace]]. Somewhere in the depths of these tunnels is a Kobolds' Blockade. You must fight through it to reach the Cloven-Jaw Hobgoblins on the other side.<br />
* This is the first part of [[The Seal of Shan-To-Kor]] story arc.<br />
[[File:M puzzle blockade.png|thumb|250px|Blockade puzzle]]<br />
| objective_1 = Get past the [[kobold race|kobolds']] blockade<br />
| objective_2 = Slay [[Amrog, the Gatewarden]]<br />
| objective_3 = Find the entrance to the [[Hobgoblin race|Hobgoblin]] stronghold<br />
| optional_1 = Slay the captive [[wight priest]]<br />
| opt_percent_1 = 15<br />
| optional_2 = Defeat the [[kobold race|kobold]] ambush - 12 total<br />
| opt_percent_2 = 10<br />
| optional_3 = Slay 50 [[kobold race|Kobolds]]<br />
| opt_percent_3 = 20<br />
| optional_4 = Slay [[Human Necromancer]]<br />
| opt_percent_4 = 35<br />
| expect = <br />
* Traps (3 fixed, 1 undisarmable)<br />
* Points of no return<br />
* Overlapping floors<br />
* Puzzle (mandatory: tile puzzle)<br />
* Spawning/respawning monsters<br />
* Stat checks (optional: 1 door, requires STR check to break down; 2 runes, require INT checks to activate)<br />
* Contains the entrance to another quest (to [[The Cloven-jaw Scourge: The Caverns of Shaagh]])<br />
| traps =<br />
[[DDO information project/Spot and Search/3#The Cloven-jaw Scourge: Blockade (Shan-To-Kor, Part 1)|Search and Spot DCs for Traps and Secret Door]]<br /><br />
[[DDO information project/Traps and locks/3#The Cloven-jaw Scourge: Blockade (Shan-To-Kor, Part 1)|Open Lock and Disable Device DCs]]<br />
* Skill DCs and pictures of all traps, control box locations, locked doors, and secret doors can be found in the above links by hovering over the description text.<br />
* Spike and blade trap in the room to the north after the second drop, behind the locked gate<br />
* Sonic trap behind a secret door in the water, protecting a collectable. Fires once and no way to [[disable device|disable]].<br />
* Spike traps behind the crystal-locked door. Two sets of them, and the control panels only disable half of the corresponding set.<br />
| misc = <br />
* The INT runes found by taking the first left are [[DC]]{{Xpcolors|normal=17|hard=17|elite=17}}. If you can activate them, an optional [[wight priest]] will spawn in the newly opened door.<br />
* The [[kobold race|kobold]] ambush optional which spawns by opening the chest after taking the first right will also count towards the slay 50 [[kobold race|kobolds]] optional.<br />
* When you reach the group of three levers only the middle one needs to be pulled. The one of the left opens a redundant passage and the one of the right doesn't seem to do anything at all.<br />
* There are several points where you have to drop from one level to a lower one. After that point, there is no way to return to the previous higher level.<br />
** The first of these is just past the first [[shrine]], after you pass the blockade.<br />
** The second is actually in the same spot, after you drop down into the Puzzle Room.<br />
* The Puzzle Room warns you not to power the four posts. Each post, once powered will spawn a [[spider race|spider]], at least one of which will be a [[Black Widow]]. Spin the tiles away from posts to eliminate this threat.<br />
* Behind the locked gate to the north, after the second drop, will be a group of [[kobold race|kobolds]] and a chest with a closed gate on one side and a wooden door on the other.<br />
* Killing the [[kobold race|Kobolds]] will unlock the chest and open the gate to the left.<br />
* The wooden door to the right containing the [[human necromancer]] optional can be opened in one of four ways:<br />
** The door can be smashed open with STR [[DC]]{{Xpcolors|normal=16|hard=16|elite=16}}.<br />
** The door can be burned down with any [[Fire spells|fire type AOE spell]].<br />
** [[Open Lock]] can be used to pick the lock on the door which has [[DC]]{{Xpcolors|normal=25|hard=25|elite=25}}.<br />
** If you kill the [[kobold thrower]] right next to the door, his death explosive will burst the door open.<br />
| devious = 10<br />
| discreet = 20<br />
| aggression = 51<br />
| onslaught = 66<br />
| conquest = 81<br />
| neutralization = 2<br />
| mischief = 84<br />
| vandal = 109<br />
| ransack = 134<br />
| bonus_xp_notes = The insidious cunning bonus is unobtainable due to the required kills of [[Amrog, the Gatewarden]] and the five [[kobold race|kobolds]] needed to open a gate. The tamper bonus is unobtainable because [[disable device|disabling]] the second trap brings you right from tamper to neutralization. Even though there is a [[secret door]], the perception bonus is unobtainable.<br />
| collectable = Nine<br />
** Moss down the western fork on the upper level, just before the [[kobold race|kobold]] ambush chest<br />
** Crude Altar just before the first big drop, after the first [[shrine]]<br />
** Cabinet after the second drop, with the [[zombie race|zombies]]<br />
** Cabinet with the [[human necromancer]]<br />
** Alchemy Table to the north after the long ladder down<br />
** Rubble in the water before the crystal-locked door, by the third [[shrine]]<br />
** Adventurer's Pack behind a secret door to the north of the watery tunnel, protected by a sonic trap<br />
** Moss to the south on the mid-point level in the mushroom area<br />
** Adventurer's Pack to the north on the mid-point level in the mushroom area<br />
| npcreward = None, until you finish quest chain.<br />
| chest = '''5'''<br />
** One down the western fork on the upper level, which spawns the [[kobold race|kobold]] ambush<br />
** One behind the locked gate to the north, after the second drop<br />
** One behind the iron key locked sewer tunnel to the west after the second drop, just before the long ladder down<br />
** One in the room with the long bridge and the mushrooms, to the northwest<br />
** One at the very end, past the entrance to the stronghold<br />
| external =<br />
* {{Forums|p=1467374|Lost Quest Guide}}<br />
* {{OnYouTube|v=BZwNIqPk5Z0|label=Spyderwolf's Youtube Video Quest Walkthrough}}<br />
* {{OnYouTube|v=AZKtlyUHh30|list=PLFFzsBaNYYsGlu8DQtWuzedx_CtdfcnKl|t=198|label=Video Walkthrough}}<br />
* {{OnYouTube|o36EkwJIyH8|DO IT ALL by Planky}}<br />
}}</div>Plankyhttps://ddowiki.com/index.php?title=The_Captives&diff=407776The Captives2019-03-21T17:24:28Z<p>Planky: </p>
<hr />
<div>''This crude river fort is the base for the Grul orc tribe's recent attacks on Stormreach.''<br />
{{Quest<br />
| name = The Captives<br />
| level = 3<br />
| duration = Medium<br />
| solo = 444<br />
| normal = 868<br />
| hard = 932<br />
| elite = 996<br />
| loc = Grul Tribe Outpost<br />
| npc = Pearl Drumling<br />
| zone = The Harbor<br />
| patron = The Free Agents<br />
| favor = 3<br />
| loadingpic = Questloading TheCaptives.jpg<br />
| mappic = M captives.png<br />
| maplegend = yes<br />
| free = yes<br />
| overview = Orcs from the Grul tribe have taken Lady Azdel and her bodyguards captive. Travel to the '''Grul tribe outpost''' to the east of [[the Cerulean Hills]] and free the captives.<br />
| objective_1 = Find the entrance to the [[orc race|orc]] outpost<br />
| objective_2 = Free [[Lady Azdel]] and her two bodyguards<br />
| objective_3 = Slay [[Gravnok]] the [[orc race|orc]] commander<br />
| optional_1 = Kill Captain [[Guldag]]<br />
| opt_percent_1 = 15<br />
| optional_2 = Kill Captain [[Maknul]]<br />
| opt_percent_2 = 15<br />
| optional_3 = Kill Captain [[Parnash]]<br />
| opt_percent_3 = 20<br />
| optional_4 = Kill Captain [[Griznuk]]<br />
| opt_percent_4 = 20<br />
| optional_5 = Kill [[Oozo]]<br />
| opt_percent_5 = 15<br />
| traps = None<br />
| misc = <br />
* The river is full of hidden [[Orc Scout]]s; between their [[stealth]] and the foliage, it can be difficult to find them, even when they start shooting at you. Don't allow the ranging units to lure you into a bigger fight than you want.<br />
* If you have [[feather fall]] you can avoid the fights on the bridge, just jump north once you zone in.<br />
* If you free [[Lady Azdel]] and her guards, [[Termon]] and [[Milni]], they will help with the fight. The guards are on the eastern and northwestern sides of the island, whilst [[Lady Azdel]] herself is on the southwestern end. They all appear to be [[Sorcerer]]s or [[Wizard]]s and will deal decent damage and sometimes cast [[buff]]s on your party. While they can't die, they can be knocked down. If they're knocked out, speak to them and tell them to get up and fight. They'll then stumble back to their feet and rejoin the fight at full health. They all have their own spell sets and combat style as detailed on their individual pages. Some example [[spell]]s they cast include [[Bear's Endurance]], [[Blur]], [[Haste]], [[Frost Lance]], and [[Fireball]].<br />
* [[Oozo]] may appear near the beginning, under the shorter bridge.<br />
* Captain [[Guldag]] may appear on the first island in the river.<br />
* Captain [[Griznuk]] may appear near the first [[shrine]].<br />
* [[Guldag]] and [[Griznuk]] will never spawn together. However if [[Guldag]] doesn't spawn, [[Griznuk]] is guaranteed to spawn and vice versa.<br />
* Captain [[Maknul]] may appear just past the second gate.<br />
* Captain [[Parnash]] may appear a little farther on, where the river turns north.<br />
* [[Maknul]] and [[Parnash]] will never spawn together. However if [[Maknul]] doesn't spawn, [[Parnash]] is guaranteed to spawn and vice versa.<br />
| devious = 8<br />
| discreet = 16<br />
| aggression = 40<br />
| onslaught = 52<br />
| conquest = 64<br />
| mischief = 16<br />
| vandal = 21<br />
| ransack = 26<br />
| bonus_xp_notes = The insidious cunning bonus is unobtainable due to the required kill of [[Gravnok]].<br />
| collectable = Three<br />
** Rubble by the waterfall, behind [[Oozo]]<br />
** Rubble in the northeast corner of the river, across from the third gate<br />
** Adventurer's Pack in the southeast corner of the island, behind the large tent<br />
| chest = '''3 - 4'''<br />
** '''1''' optional chest for killing [[Oozo]] (doesn't always spawn, found near the beginning, under the shorter bridge)<br />
** '''1''' optional chest for killing [[Guldag]] (doesn't always spawn, mutually exclusive with [[Griznuk]] chest, found on the first island in the river)<br />
** '''1''' optional chest for killing [[Griznuk]] (doesn't always spawn, mutually exclusive with [[Guldag]] chest, found near the first shrine)<br />
** '''1''' optional chest for killing [[Maknul]] (doesn't always spawn, mutually exclusive with [[Parnash]] chest, found just past the second gate)<br />
** '''1''' optional chest for killing [[Parnash]] (doesn't always spawn, mutually exclusive with [[Maknul]] chest, found a little farther past the second gate, where the river turns north)<br />
** '''1''' end chest for killing [[Gravnok]]<br />
| npcreward = Random items<br />
| unique = yes<br />
| external =<br />
* {{OnYouTube|v=HYSRvk4IetY|label=Spyderwolf's Youtube Video Quest Walkthrough}}<br />
* {{Forums|p=3345570|CuriousGIS Quest Guide}}<br />
* {{OnYouTube|v=wcyVKtmUIq8|list=PLFFzsBaNYYsGlu8DQtWuzedx_CtdfcnKl|t=33|label=Video Walkthrough}}<br />
* {{OnYouTube|XJxBO2IAaqU|U30 Video Solo Walkthrough}}<br />
* {{OnYouTube|Nq678jGi-xQ|DO IT ALL by Planky}}<br />
}}</div>Plankyhttps://ddowiki.com/index.php?title=Setting_the_Wards:_The_Patriarchs%27_Crypt&diff=407775Setting the Wards: The Patriarchs' Crypt2019-03-21T17:22:33Z<p>Planky: </p>
<hr />
<div>''Ward the unbroken sarcophagi of the Patriarch's Crypt against Marguerite to limit her unholy power.''<br />
{{Quest<br />
| name = Setting the Wards: The Patriarch's Crypt<br />
| adpack = The Catacombs<br />
| level = 3<br />
| duration = Medium<br />
| solo = 508<br />
| normal = 916<br />
| hard = 984<br />
| elite = 1052<br />
| loc = The Patriarch's Crypt<br />
| npc = None<br />
| zone = Catacombs<br />
| patron = The Silver Flame<br />
| favor = 3<br />
| mappic = M patriarch's crypt.png<br />
| maplegend = yes<br />
| othermap = yes<br />
| mappic2 = The Patriarchs' Crypt.jpg<br />
| loadingpic = L The Patriarchs Crypt.jpg<br />
| overview = In the Patriarch's Crypt, accessible through the Lower Cathedral, ward the sarcophagi against Marguerite, and escape alive!<br />
* This is Chapter 2 of Part 4 of the [[Catacombs]] story arc.<br />
| objective_1 = Use the cursed sarcophagi to ward them against Marguerite<br />
| objective_2 = Find Cardinal Brevonis's sarcophagus<br />
| objective_3 = Defeat the wight guarding Brevonis's sarcophagus<br />
| objective_4 = Use Brevonis Dryden's Sarcophagus to ward it<br />
| objective_5 = Find an escape route while evading Marguerite's wrath<br />
| objective_6 = Retreat to the central altar to escape Marguerite's wrath<br />
| optional_1 = Defeat hell hound ambush<br />
| opt_percent_1 = 15<br />
| optional_2 = Defeat the ghoul and ghast ambush<br />
| opt_percent_2 = 15<br />
| expect = <br />
* Traps (fixed)<br />
* Collapsible floors<br />
* Points of no return<br />
* Spawning/respawning monsters<br />
| traps =<br />
[[DDO information project/Spot and Search/3#Setting the Wards: The Patriarch's Crypt (Catacombs, Part 5b)|Search & Spot DCs]]<br /><br />
[[DDO information project/Traps and locks/3#Setting the Wards: The Patriarch's Crypt (Catacombs, Part 5b)|Disable Device DCs]]<br />
* Skill DCs and pictures of all traps and control box locations can be found in the above links by hovering over the description text.<br />
* Blade trap on the lower level when going from the western sarcophagus to the shrine on the bottom floor; box is on the center pillar before the intersection.<br />
* Fire traps guarding the levers for the gate around the corner from Brevonis's sarcophagus; boxes are in each alcove (one panel for each trap). The fire can be avoided by standing to one side as the lever is activated.<br />
| misc = <br />
* Once you cleanse the third sarcophagi, the floors collapse. If your party doesn't have [[feather fall]], have them gather around the sarcophagi until the floors are done.<br />
* You can navigate out of a sarcophagus room by using the ledges left after the floor collapses, in case the chest isn't beneath the third room.<br />
* You can avoid the blade trap from the western shrine to the altar by jumping up and walking on top of the wall.<br />
* Brevonis's sarcophagus (the fourth and final one) is guarded by an [[armored wight]] and three [[Hell Hound|hell hounds]]; once you kill the [[Wight_race|wight]], the barrier drops.<br />
* Once you use Brevonis's sarcophagus, the race is on! You have a few seconds before the gate in the room goes up. As soon as it does, start running. [[Marguerite Dryden]] is very deadly for low level characters, and doesn't need to be killed (in fact, it's extremely difficult to hit her, especially at level and even on normal she has several thousand hit points). Make sure everyone is ready before using that sarcophagus. Use [[Haste]] if you can. [[Fire Resistance]] for the lever traps. At least one party member has to live to make it back to the central shrine on the upper floor.<br />
* If you do this solo or you can get the party to work together it is possible to move around the altar when the [[Wraith_race|wraith]] is chasing you. She will stop in the altar room and then it is possible to complete the optionals. (NOTE: This may have been changed)<br />
* It's possible to purify the sarcophagus and then go into [[stealth]], if your skills are high enough; [[Marguerite Dryden|Marguerite]] will go swooping up the hallway and then stop past the lever-locked gate, giving you a chance to [[Disable Device|disable]] the fire traps. Note that only one person has to purify the altar, while the rest retreat back up the passage.<br />
* Another alternative is to use a [[hireling]] if you already have one out. Set the hire to stay next to Brevonis' sarcophagus while you make a run for it. [[Marguerite Dryden|Marguerite]] will usually attack the hireling before coming after you. (No one said you have to be nice to your employees)<br />
* The [[ghoul]] and [[ghast]] ambush is under the southern wing.<br />
* The [[Hell Hound|hell hound]] ambush is under the eastern wing.<br />
* Both optionals are attainable while soloing if your [[hireling]] is ordered to attack while you remain on the top level or if you hug the wall at the end to avoid quest completion and take both paths.<br />
| devious = 3<br />
| discreet = 7<br />
| aggression = 20<br />
| onslaught = 26<br />
| conquest = 32<br />
| neutralization = 2<br />
| mischief = 40<br />
| vandal = 52<br />
| ransack = 64<br />
| bonus_xp_notes = The ransack and conquest bonuses can not be obtained without having someone go down at least two of the three paths. This can also be obtained while soloing by hugging the wall at the very end of the quest to avoid the quest completion and taking a second path. The insidious cunning bonus is unobtainable due to the required [[armored wight]] kill. The trapping bonus goes straight to neutralization, skipping tamper.<br />
| collectable = Three<br />
** Moss by the eastern sarcophagus (Cardinal Yenaz)<br />
** Adventurer's Pack by the southern sarcophagus (Cardinal Hengrith)<br />
** Rubble beneath the eastern sarcophagus<br />
| npcreward = Random items<br />
| chest = '''1'''<br />
** '''1''' under a collapsible floor in one of the wings (can spawn in multiple locations)<br />
| external = <br />
* {{Forums|p=1467403|Lost Quest Guide}}<br />
* {{OnYouTube|v=cAO2k8fqD7w|label=Spyderwolf's YouTube Walkthrough}}<br />
* {{OnYouTube|v=EkKS0eKrjhE|list=PLFFzsBaNYYsGlu8DQtWuzedx_CtdfcnKl|t=8m13s|label=Video Walkthrough}}<br />
* {{OnYouTube|SGZYmckkq2o|DO IT ALL by Planky}}<br />
}}</div>Plankyhttps://ddowiki.com/index.php?title=Setting_the_Wards:_The_Lower_Cathedral&diff=407774Setting the Wards: The Lower Cathedral2019-03-21T17:21:02Z<p>Planky: </p>
<hr />
<div>''Purify the defiled altars of the Lower Cathedral to reach the Patriarchs' Crypt.''<br />
{{Quest<br />
| name = Setting the Wards: The Lower Cathedral<br />
| adpack = The Catacombs<br />
| level = 3<br />
| duration = Medium<br />
| solo = 456<br />
| normal = 820<br />
| hard = 880<br />
| elite = 940<br />
| loc = Lower Cathedral<br />
| npc = Archbishop Dryden<br />
| zone = Catacombs<br />
| patron = The Silver Flame<br />
| favor = 3<br />
| mappic = M lower cathedral.png<br />
| maplegend = yes<br />
| loadingpic = L The Lower Cathedral.jpg<br />
| overview = Enter the lower Cathedral and purify the altars to enter the Patriarch's Crypt.<br />
* This is Chapter 1 of Part 4 of the [[Catacombs]] story arc.<br />
| objective_1 = Purify the altar of the Winged Serpent (western altar)<br />
| objective_2 = Purify the altar of the Avenging Maiden (eastern altar)<br />
| objective_3 = Purify the altar of the Conflagration (northern altar)<br />
| objective_4 = Slay the four guardians of the main altar<br />
| objective_5 = Purify the main altar<br />
| expect = <br />
* Traps (fixed, some don't require rogue skills to be disarmed)<br />
* Contains the entrance to another quest (to [[Setting the Wards: The Patriarchs' Crypt]])<br />
| traps =<br />
[[DDO information project/Spot and Search/3#Setting the Wards: The Lower Cathedral (Catacombs, Part 5a)|Search & Spot DCs for Traps]]<br /><br />
[[DDO information project/Traps and locks/3#Setting the Wards: The Lower Cathedral (Catacombs, Part 5a)|Disable Device DCs]]<br />
* Skill DCs and pictures of all traps and control box locations can be found in the above links by hovering over the description text.<br />
* Frost traps. Left and right of hallway after the shrine. Two control boxes, one for left, one for right.<br />
* Blade traps covering the gate levers in the north hallway. Two control boxes, one for left, one for right.<br />
* Spike traps in the eastern corridor. Two control boxes, one for left, one for right. Alternatively, they can be disabled by the levers on top of the wall; Note that unless you have a high [[Jump_(skill)|jump]], this will require [[Jump_(skill)|jump]]ing on the vase there.<br />
| misc =<br />
* When you enter the quest, you'll find a [[resurrection shrine]] and a [[rest shrine]] engulfed in a bright glowing field. This field will instantly destroy any [[undead]] that touch it, but other creatures can walk freely through it. Leading the more powerful [[undead]] back to this area is a good way to get rid of them. Note, though, that [[undead]] with ranged attacks can still freely fire into the aura; they just cannot walk into it themselves.<br />
* If you don't smash the vases, you can [[Jump_(skill)|jump]] on them and then over the wall to avoid the first frost traps. Alternatively, you can use the fountain for the same purpose.<br />
* Each altar is guarded by an [[armored wight]] and several [[undead]]. Once you've killed the [[wight]], the field drops. The rest of the [[undead]] will automatically die if you can activate the altar. This only affects any [[undead]] which have "awoken" at the time of purification, not those who are currently inactive.<br />
* You may want to uncheck the box in your UI settings "Combat takes precedence over non-combat" if you are attempting to purify the altars without killing the spawned creatures.<br />
* Once you purify the main altar, a tablet appears on it. You can use the tablet to go direct to the next chapter. If you leave this mission, you can get into the next chapter through a door in the [[catacombs]] just like previous missions. The next chapter is [[Setting the Wards: The Patriarchs' Crypt]]<br />
| discreet = 11<br />
| aggression = 29<br />
| onslaught = 38<br />
| conquest = 47<br />
| tamper = 3<br />
| neutralization = 4<br />
| ingenious = 5<br />
| mischief = 35<br />
| vandal = 46<br />
| ransack = 56<br />
| bonus_xp_notes = To get the conquest bonus, purification of the altars must be delayed to allow some respawns. The insidious cunning and devious bonuses are unobtainable due to the 7 required kills.<br />
| collectable = Three<br />
** Bookshelf by the western altar<br />
** Adventurer's Pack by the northern altar<br />
** Moss along northern wall on way to the eastern altar<br />
| npcreward = None<br />
| chest = '''2'''<br />
** '''1''' near one of the three minor altars (can spawn in multiple locations)<br />
** '''1''' at the end for killing the four guardians (found next to the central altar)<br />
| external =<br />
* {{Forums|p=1467398|Lost Quest Guide}}<br />
* {{OnYouTube|v=B795v4tTrn4|label=Spyderwolf's YouTube Walkthrough}}<br />
* {{OnYouTube|v=EkKS0eKrjhE|list=PLFFzsBaNYYsGlu8DQtWuzedx_CtdfcnKl|t=14s|label=Video Walkthrough}}<br />
* {{OnYouTube|QdUpwowftc4|DO IT ALL by Planky}}<br />
}}</div>Plankyhttps://ddowiki.com/index.php?title=Return_to_the_Sanctuary&diff=407773Return to the Sanctuary2019-03-21T17:18:56Z<p>Planky: </p>
<hr />
<div>''Marguerite may be the victim of an evil fate. Seek answers in the shattered Sanctuary.''<br />
{{Quest<br />
| name = Return to the Sanctuary<br />
| adpack = The Catacombs<br />
| level = 3<br />
| duration = Medium<br />
| solo = 552<br />
| normal = 996<br />
| hard = 1070<br />
| elite = 1145<br />
| loc = The Sanctuary<br />
| npc = Archbishop Dryden<br />
| zone = Catacombs<br />
| patron = The Silver Flame<br />
| favor = 3<br />
| mappic = M return to the sanctuary.png<br />
| maplegend = yes<br />
| loadingpic = L Return to the Sanctuary.jpg<br />
| overview = Re-enter the Sanctuary and search for survivors of the massacre. If you find any, ask them what has become of Marguerite.<br />
* This is Chapter 2 of Part 2 of the [[Catacombs]] story arc.<br />
| objective_1 = Find the Sanctuary Master Key in the north ward<br />
| objective_2 = Search for [[Fitzwood|a survivor]] to interrogate inside Minon's ward<br />
| objective_3 = Return to the Sanctuary exit<br />
| objective_4 = Find the lever that reopens the Sanctuary's exit<br />
| objective_5 = Return to the Sanctuary exit<br />
| optional_1 = Slay 8 zombies<br />
| opt_percent_1 = 10<br />
| optional_2 = Slay 12 skeletons<br />
| opt_percent_2 = 10<br />
| expect = <br />
* Traps (1 fixed and 1 random)<br />
* Spawning/respawning monsters<br />
* Runes (optional: require INT checks)<br />
| traps = <br />
[[DDO information project/Spot and Search/3#To Find a Witness: Return to the Sanctuary (Catacombs, Part 2)|Search & Spot DCs for Traps and Secret Door]]<br /><br />
[[DDO information project/Traps and locks/3#To Find a Witness: Return to the Sanctuary (Catacombs, Part 2)|Open Lock and Disable Device DCs]]<br />
* Skill DCs and pictures of all traps and control box locations, locked doors, and secret doors can be found in the above links by hovering over the description text.<br />
* Dual Blade & Cold trap guarding the chest behind the locked door in the west wing; box is behind the chest on the south wall. (not guaranteed to spawn)<br />
* Spike trap around the chest with the master key (easily avoidable if you stay off the dais while opening the chest); box is to the left (north) of the chest. <br />
| misc = <br />
* The North Ward is still open, so there's no need to go into the West Ward unless you want the chest or the optionals.<br />
* The master key is in a room behind a [[secret door]] in the North Ward. The [[spot]] and [[search]] [[DC|DCs]] are both -5, so the mission can be completed even if you haven't leveled those [[skills]].<br />
* The [[chest]] in the western room of the North Ward, near where you found the note in the last quest, is open and empty, even if you didn't loot it earlier.<br />
* Watch out for the [[undead]] ambush in the corner of the East Ward. It can be difficult for low level or new players. On elite, the [[skeleton knight]]s are especially hard to hit.<br />
* The shrine in the East Ward is locked by a pair of runes (INT 16 required). The one in the South Ward is behind a locked door.<br />
| insidious = 0<br />
| devious = 7<br />
| discreet = 12<br />
| aggression = {{Popup|32-34|variable}}<br />
| onslaught = {{Popup|42-44|variable}}<br />
| conquest = {{Popup|52-54|variable}}<br />
| tamper = 1<br />
| mischief = 24<br />
| vandal = 31<br />
| ransack = 38<br />
| bonus_xp_notes = The values for the aggression, onslaught, and conquest bonuses change from run to run so the numbers here are only some possibilities.<br />
| collectable = Four<br />
** Bookshelf in the third room on the right (northern wall) down the West Ward (across from the locked door)<br />
** Bookshelf in the northeast room, just before the North Ward shrine<br />
** Cabinet in Minon's Ward in the last room on the right, just before the shrine<br />
** Bookshelf in the South Ward, in the last room on the left before going around the corner<br />
| npcreward = Random item<br />
| chest = '''7-8'''<br />
** '''1''' behind a locked door in the north wing<br />
** '''1''' behind a locked door in the east wing<br />
** '''1''' in the east wing in the second to last room on the left<br />
** '''1''' in the east wing in the last room on the left, with [[Fitzwood|the survivor]]<br />
** '''1''' trapped behind a locked door in the west wing (not guaranteed to spawn)<br />
** '''1''' in the south wing, in a room at the end of a side passage<br />
** '''1''' in the south wing, first door on the left after the side passage<br />
** '''1''' in the south wing, second door on the left after going around the corner<br />
| external =<br />
* {{Forums|p=1467349|Lost Quest Guide}}<br />
* {{OnYouTube|v=qcR_MKBRhK8|label=Spyderwolf's YouTube Walkthrough}}<br />
* {{OnYouTube|v=fxJDiNawPFA|list=PLFFzsBaNYYsGlu8DQtWuzedx_CtdfcnKl|t=11m04s|label=Video Walkthrough}}<br />
* {{OnYouTube|YXKTc6k8vIo|DO IT ALL by Planky}}<br />
}}</div>Plankyhttps://ddowiki.com/index.php?title=Redfang_the_Unruled&diff=407772Redfang the Unruled2019-03-21T17:13:33Z<p>Planky: </p>
<hr />
<div>''Redfang the Unruled is no common spider. Your mission of extermination will not be easy.''<br />
{{Quest<br />
| name = Redfang the Unruled<br />
| level = 3<br />
| duration = Medium<br />
| solo = 416<br />
| normal = 748<br />
| hard = 802<br />
| elite = 856<br />
| loc = Redfang's Nesting Grounds<br />
| npc = Basil Tallbarrow<br />
| zone = The Marketplace<br />
| patron = The Free Agents<br />
| favor = 3<br />
| overview = Explore the warehouse sub-basement and kill Redfang the Unruled.<br />
| free = yes<br />
| mappic = M redfang the unruled.png<br />
| maplegend = yes<br />
| othermap = yes<br />
| mappic2 = Redfang the Unruled.jpg<br />
| loadingpic = L Redfang the Unruled.jpg<br />
| objective_1 = Destroy the giant spider [[Redfang]]<br />
| objective_2 = Collect [[Redfang]]'s Silk Glands<br />
| optional_1 = Acquire [[Venom]]'s Poison Sac<br />
| opt_percent_1 = 15<br />
| optional_2 = Acquire [[Bile]]'s Stinger<br />
| opt_percent_2 = 15<br />
| optional_3 = Slay [[Tarnish]]<br />
| opt_percent_3 = 15<br />
| optional_4 = Slay [[Vyragon]]<br />
| opt_percent_4 = 15<br />
| optional_5 = Slay [[Goliath]]<br />
| opt_percent_5 = 15<br />
| expect = <br />
* Traps (fixed, some undisarmable)<br />
* Point of no return<br />
* Overlapping floors<br />
| traps =<br />
[[DDO information project/Spot and Search/3#Redfang the Unruled|Search & Spot DCs for Traps and Secret Door]]<br /><br />
[[DDO information project/Traps and locks/3#Redfang the Unruled|Disable Device DCs]]<br />
* Skill DCs and pictures of all traps, control box locations, and secret doors can be found in the above links by hovering over the description text.<br />
* Fire Trap: Just after entrance. Box is on the right wall<br />
* Fire Trap: At base of first long drop. Box is on the interior wall<br />
* Spike Trap: In front of rune-locked door after first long drop (where [[Venom]] spawns). Box is beside the trap, to the right of the door.<br />
* Spike Trap: Room full of spike traps. Box is on the North wall, on top of a crate. Only some of the spikes will be disabled.<br />
* Poison Trap: Room full of poison traps. Boxes on all four walls, top level. There is one sprayer on the top level of the west wall that stays active even if you get all 4 boxes disarmed.<br />
** NOTE! Take the left way (clockwise) around the room, so you get to each panel BEFORE you hit the trap. With the changes in U18, there's no protection from poison on Elite level difficulty. If you get sprayed, even with protection, you're going to die. [[Neutralize Poison]] offers you no protection against these traps.<br />
* Fire Trap: Top of ramp leading to [[Redfang]]. Box on Left wall.<br />
* Fire Trap: Bottom of ramp leading to [[Redfang]]. Box on Right wall.<br />
| misc = <br />
* Throughout this quest, you'll be fighting mostly [[spider race|spiders]], along with a few [[scorpions]], so [[bane|vermin bane]] items and anti-poison spells/items can be very useful. [[Feather fall]] may also be useful, as there are several long drops (you can use ladders or ramps to get down, however if you fall...)<br />
* There are also a large number of traps that you'll encounter along the way, so a good [[rogue]] is a near must-have for this quest.<br />
* There are white spider egg sacks in the first several rooms you come into. If you get too close to them, a [[Baby Glass Spider|baby glass spider]] will hatch, and possibly poison you. Best method to get rid of them is to use "T" button to go into manual targeting mode and then use ranged attacks to destroy them. Destroying either the egg or the spider will yield no additions to the kills or breakables count.<br />
* You can go back to the [[shrine]] on the second level if you have [[feather fall]] and turn around immediately after the end of the ladders going up (helps if you are already facing out while climbing the ladder).<br />
* Be careful not to let the [[black widow]] in the long hallway on the third level draw you into the second fire trap.<br />
* [[Goliath]] may appear on the second level, in the southern section of the room.<br />
* [[Venom]] may appear on the second level, in the northern section of the room. Her venom sac will garner a potion of [[Cat's Grace]] from [[Basil Tallbarrow|Tallbarrow]] when you exit.<br />
* [[Bile]] may appear on the third level, just before the long hallway. His stinger will garner a potion of [[Fox's Cunning]] from [[Basil Tallbarrow|Tallbarrow]] when you exit.<br />
* [[Tarnish]] may appear in the central (east-west) portion of the long hallway.<br />
* [[Vyragon]] always appears behind a secret door across from [[Redfang]]'s chamber.<br />
* This quest ends when someone picks up [[Redfang]]'s silk glands, not when [[Redfang]] dies. If you leave the glands on the floor until you've broken all the barrels in [[Redfang]]'s room, you may be able to raise your breakable bonus.<br />
* The insidious cunning bonus is unobtainable due to the required kill of [[Redfang]].<br />
| devious = 5<br />
| discreet = 10<br />
| aggression = 26<br />
| tamper = 5<br />
| neutralization = 7<br />
| ingenious = 8<br />
| mischief = 130<br />
| vandal = 169<br />
| ransack = 208<br />
| bonus_xp_notes = The onslaught and conquest bonuses are unobtainable because the [[Baby Glass Spider]]s in this quest do not count as kills on the experience report.<br />
| collectable = Seven<br />
** Cabinet on the first level, along the southern wall<br />
** Cabinet on the second level, along the southern wall<br />
** Rubble at the bottom of the second shaft<br />
** Cabinet on the third level, with the second crystal lever<br />
** Adventurer's Pack on the third level, in the middle of the room full of spike traps<br />
** Moss on the third level, in the room after the third crystal lever<br />
** Bookshelf in [[Vyragon]]'s secret room<br />
** Rubble in [[Redfang]]'s den, to the north<br />
| npcreward = 1 random item from a list of about 8. Also, optionally... <br />
** A potion of [[Fox's Cunning]] for the (one) character to turn in Bile's stinger.<br />
** A potion of [[Cat's Grace]] for the (one) character to turn in Venom's poison sac (the end-of-quest objective).<br />
** Both of these in-game items appear as purple bags (identical to [[treasure bag]]s, but labeled specifically), and are {{Bind|BtC|BoA}}, and must be presented to Basil Tallbarrow to claim the potion, but neither are necessary to keep to complete the quest.<br />
| chest = '''4 - 6'''<br />
** '''1''' optional for killing [[Goliath]] (doesn't always spawn, found on the middle floor in the southern section of the room)<br />
** '''1''' at the bottom of the second drop, northeast corner of the room (mutually exclusive with chest below)<br />
** '''1''' on the bottom level, in the southwest corner of the room with the third crystal lever (mutually exclusive with chest above)<br />
** '''1''' optional for killing [[Tarnish]] (doesn't always spawn, found in the central portion of the long hallway)<br />
** '''1''' on the bottom level, behind the secret door across from [[Redfang]]'s chamber<br />
** '''1''' optional for killing [[Vyragon]] (always spawns, secret door across from Redfang's chamber)<br />
** '''1''' at the end for killing [[Redfang]]<br />
| external =<br />
* {{Forums|p=1467393|Lost Quest Guide}}<br />
* {{OnYouTube|v=PTw5oHOi3VE|label=Spyderwolf's Youtube Video Quest Walkthrough}}<br />
* {{OnYouTube|v=zqaJcb7PROA|t=216|label=Video Walkthrough}}<br />
* {{OnYouTube|v=hQIZTC58RBQ|label=U30 Video Solo Walkthrough}}<br />
* {{OnYouTube|mp9-yWPsYzE|DO IT ALL by Planky}}<br />
}}</div>Plankyhttps://ddowiki.com/index.php?title=Kobold_Assault&diff=407771Kobold Assault2019-03-21T17:10:11Z<p>Planky: </p>
<hr />
<div>''Gladewatch Outpost has been attacked many times since the upsurge of violence in the Xen'drik wilderness.''<br />
{{Quest<br />
| name = Kobold Assault<br />
| level = 3<br />
| duration = Medium<br />
| solo = 733<br />
| normal = 1324<br />
| hard = 1426<br />
| elite = 1528<br />
| loc = Gladewatch Outpost<br />
| npc = Guard Crichton<br />
| zone = The Harbor<br />
| patron = The Coin Lords<br />
| favor = 3<br />
| mappic = M kobold assault.png<br />
| maplegend = yes<br />
| loadingpic = L Kobold Assault.jpg<br />
| free = yes<br />
| extreme = yes<br />
| overview = Gladewatch Outpost is threatened by an imminent kobold attack from the Swamp Fang tribe. To reach the outpost, speak with '''Guard Crichton''' in Stormreach Harbor. Then help defend the walls until the kobolds have been thoroughly crushed.<br />
| objective_1 = Slay 200 [[Kobold race|Kobolds]]<br />
| objective_2 = Slay the [[Troglodyte Chief]]<br />
| expect = <br />
* Spawning/respawning monsters<br />
| traps = None<br />
| misc = <br />
* This quest is generally not considered a good place to gain [[experience]], [[loot]], or [[favor]]. This is mainly due to its fairly low base XP, only one chest (after slaying all the [[kobold race|kobolds]]), and long completion time (10-15 minutes). It is recommended to only run it once on Elite after you're over level 5.<br />
* What this quest ''is'' good for is finishing out the "[[Kobold race|Kobold]] Exterminator" [[Monster Manual]] achievements when you're close (less than 220 away).<br />
* The fight doesn't start until you pull the lever to open the gate, giving you as much time as you like to [[buff]] up. After you open the gate, a thrown-together barrier to the right of the gate will be smashed, letting in several [[kobold rogue]]s at a time. However, you can't smash it yourself to start in order to give yourself just one line of defense.<br />
* The [[kobold race|kobolds]] come in waves of 16, generally of two to three each of [[kobold thrower|throwers]], [[kobold rogue|rogues]], [[kobold chieftain|chieftains]] and [[kobold shaman|shamans]], with the rest being [[kobold warrior|warriors]]. The time between the waves decreases as the fight continues.<br />
* The waves actually consist of a few [[kobold race|kobolds]] spawning at several different points, so if you have a small or underpowered party and find yourselves being overwhelmed by the relentless attack, it's possible to go around the edges of the map until you find a spawn point and then camp there... and killing everything as it spawns. This greatly increases the time required, but also drastically reduces the hurt. These spawn points have a finite amount of [[kobold race|kobolds]] in them before you have to go find another one. Ranged weapons and [[spell]]s work wonders here...<br />
* If you can [[sneak]], it's possible to lure your current enemies away from the outpost, and then [[sneak]] back to use the [[rest shrine]] after dealing with them. In fact, other than the [[kobold rogue|rogues]] which travel that northern path, you may not even require all that high a skill in [[Hide]] and [[Move Silently]] if you use the terrain to your advantage, as the [[shrine]]s are a bit off the main path.<br />
* The [[troglodyte chief]] won't appear until the 12th wave or so.<br />
* [[kobold race|Kobolds]] will continue spawning after the quest is completed, until either you leave or all the spawn points run dry. There are a total of 220 [[kobold race|kobolds]] spawning from four points, plus the [[troglodyte chief]].<br />
* You will revisit Gladewatch Outpost again in a Level 6 quest, [[Gladewatch Outpost Defense]].<br />
| aggression = 114<br />
| onslaught = 149<br />
| conquest = 183<br />
| bonus_xp_notes = Conquest is guaranteed because of the 201 required kills.<br />
| collectable = None, however 200+ [[kobold race|kobolds]] will drop a *lot* of bags!<br />
| chest = '''1'''<br />
** '''1''' end chest<br />
| npcreward = Random item<br />
| external =<br />
* {{Forums|p=1467390|Lost Quest Guide}}<br />
* Spyderwolf's Youtube Video Quest Walkthrough {{OnYouTube|v=wfTgf4n4aaA|label=Part 1}} {{OnYouTube|v=055tJtf5r2s|label=Part 2}}<br />
* Video Walkthrough: {{OnYouTube|v=jAPAroHD1as|list=PLFFzsBaNYYsGlu8DQtWuzedx_CtdfcnKl|t=136|label=Video Walkthrough}}<br />
* {{OnYouTube|feEmCeX6CbY|U30 Video Solo Walkthrough}}<br />
* {{OnYouTube|zftNp8eCm2I|DO IT ALL by Planky}}<br />
}}</div>Plankyhttps://ddowiki.com/index.php?title=Home_Sweet_Sewer&diff=407770Home Sweet Sewer2019-03-21T17:08:42Z<p>Planky: </p>
<hr />
<div>''The kobolds of Stormreach were displaced from their ancestral homes by mysterious forces. Some tribes chose to strike out against the other races. Others prefer to live in peace and quiet.''<br />
{{Quest<br />
| name = Home Sweet Sewer<br />
| level = 3<br />
| duration = Short<br />
| solo only = true<br />
| solo = 182<br />
| loc = Scrag's Sewer<br />
| bestower = Scrag (kobold){{!}}Scrag<br />
| npc = Scrag (kobold){{!}}Scrag<br />
| zone = The Harbor<br />
| patron = The Coin Lords<br />
| favor = 2<br />
| free = yes<br />
| mappic = M home sweet sewer.png<br />
| maplegend = yes<br />
| loadingpic = L Home Sweet Sewer.jpg<br />
|overview=Scrag and his family lived under the Harbor district in its sewers but Stormreach's authorities wanted them out. They sent a pack of hungry guard dogs down into the sewers to chase them out. Scrag, ever the animal lover, wants you to remove the dogs without harming them. Only then can he and his family return to their damp but cozy home.<br />
| objective_1 = Bring all the [[Mangy Dog|dogs]] to the entrance - 6 total<br />
| objective_2 = Do not slay any of the [[Mangy Dog|dogs]]<br />
| obj_failure_2 = true<br />
| expect = <br />
* Quest failure (if at least 1 [[Mangy Dog|dog]] is killed)<br />
| traps = None<br />
| misc =<br />
* The [[Mangy Dog|dogs]] will chase you on their own. Don't take a swing at them; if you kill one, you fail the mission.<br />
* For this mission it is probably better to not break boxes and barrels, or else risk accidentally killing a [[Mangy Dog|dog]]. Alternately, you can lead most of the [[Mangy Dog|dogs]] to the entrance, and then go wild. There are no breakables in the southernmost section.<br />
| mischief = 13<br />
| vandal = 17<br />
| ransack = 21<br />
| bonus_xp_notes = The discretion bonuses are unavailable, even though you finish this quest with 0 monsters killed. The aggression bonuses are unavailable because killing monsters fails this quest.<br />
| chest = None<br />
| npcreward = Random Item<br />
| collectable = None<br />
| unique = no<br />
| external =<br />
* {{Forums|p=1465678|Lost Quest Guide}}<br />
* {{OnYouTube|v=hUXvCLzjYx8|list=PLFFzsBaNYYsGlu8DQtWuzedx_CtdfcnKl|t=1163|label=Video Walkthrough}}<br />
* {{OnYouTube|v=6_5n4S4hZJs|label=U29 Video Solo Walkthrough}}<br />
* {{OnYouTube|bRY3N3TQ7TU|DO IT ALL by Planky}}<br />
}}</div>Plankyhttps://ddowiki.com/index.php?title=First_Strike&diff=407769First Strike2019-03-21T17:06:53Z<p>Planky: </p>
<hr />
<div>''On behalf of Chief Ungurz, you strike into the depths of Splinterskull. The peace of Darguun will be bought with blood.''<br />
{{Quest<br />
| name = First Strike<br />
| adpack = Tangleroot Gorge<br />
| level = 3<br />
| duration = Medium<br />
| solo = 429<br />
| normal = 772<br />
| hard = 828<br />
| elite = 884<br />
| loc = Outer Splinterskull Fortress<br />
| npc = Chief Ungurz<br />
| zone = Tangleroot Gorge<br />
| patron = House Phiarlan<br />
| favor = 3<br />
| mappic = M first strike.png<br />
| maplegend = yes<br />
| loadingpic = L First Strike.jpg<br />
| overview = Enter the fortress of Splinterskull and kill twenty of Chief Yarkuch's hobgoblins.<br />
* This is the first in the [[Assault on Splinterskull]] quest chain given by Ungurz.<br />
| objective_1 = Slay 20 Hobgoblin Guards<br />
| optional_1 = Slay [[Blademaster Chagg]]<br />
| opt_percent_1 = 10<br />
| expect = <br />
* Traps (fixed)<br />
* Spawning/respawning monsters<br />
* Stat check (optional; STR to open a door)<br />
* Locked doors (optional)<br />
| traps =<br />
[[DDO information project/Spot and Search/3#First Strike (Assault on Splinterskull, Chapter 1)|Search & Spot DCs for Traps]]<br /><br />
[[DDO information project/Traps and locks/3#First Strike (Assault on Splinterskull, Chapter 1)|Disable Device and Open Lock DCs]]<br />
* Skill DCs and pictures of all traps, control box locations, and locked doors can be found in the above links by hovering over the description text.<br />
* Spike trap in the western storeroom, in the corner beyond the door; box is on the western wall<br />
* Electrical trap in the small room off the throne room; box is just inside the door on the north wall<br />
* Blade trap (on both walls) down the corridor past the second shrine; box is on the north wall<br />
* Spinning blade trap further down the corridor; box is on the south wall immediately after the blade trap<br />
| misc = <br />
* Get comfortable with this area. You'll be spending a lot of time here doing this chain...<br />
* All [[hobgoblin]]s (not just the [[Hobgoblin Guard|guards]]) count towards the 20.<br />
* [[Blademaster Chagg]] can appear in one of three locations: the throne room, the eastern cell block, or the western cell block.<br />
* At the center of the eastern cell block is a pit with three [[Night Scorpion]]s in it. There is a door that requires STR 16 to open with a chest on the other side.<br />
* The storerooms are located off the cell blocks; in this quest they're locked, but you get a key to them in [[The Hobgoblins' Captives|the next quest]] and they remain unlocked after that.<br />
* The entire Outer Splinterskull Fortress is explorable, despite the DM warning that "it may be too dangerous to go on."<br />
* The various chests all refill at each stage of the quest; however, the same chest in different stages counts as the "same" chest for purposes of the [[chest ransack]] counter - if you run [[Assault on Splinterskull|Tangleroot]] once, then again on a higher difficulty, you will find the loot substantially reduced.<br />
* In order to get any of the bonuses besides discreet, you must be stealthy. Don't kill *any* of the [[hobgoblin]]s you don't have to.<br />
* It is possible (but not at all worth it) to achieve a bonus for monsters killed by farming the three [[spider]]s in the northeastern [[spider]] cave.<br />
| discreet = 24<br />
| aggression = 61<br />
| onslaught = 80<br />
| conquest = 98<br />
| tamper = 2<br />
| neutralization = 3<br />
| ingenious = 4<br />
| mischief = 52<br />
| vandal = 68<br />
| ransack = 84<br />
| bonus_xp_notes = The devious and insidious cunning bonuses are unobtainable due to the 20 required kills.<br />
| npcreward = None<br />
| chest = Five (last three are the same ones in all Outer Fortress quests)<br />
** One in the western storeroom, behind a locked door<br />
** One in the eastern storeroom, behind a locked door<br />
** One in the room past the [[scorpion]] pit in the eastern cell block (requires STR 16)<br />
** One behind the locked door in the central chamber<br />
** One on the lookout ledge down the inner corridor past the second shrine<br />
| collectable = Nine (same spots in all Outer Fortress quests)<br />
** Mushroom down the SW tunnel<br />
** Adventurer's Pack down the SE tunnel<br />
** Bookshelf in the alcove as you first enter the stronghold proper<br />
** Adventurer's Pack in the [[spider]] pit in the western cell block<br />
** Cabinet in the central chamber<br />
** Mushroom just before the second shrine<br />
** Mushroom on the lookout ledge<br />
** Mushroom down the NW tunnel around the loop<br />
** Mushroom down the S tunnel around the loop<br />
| external =<br />
* {{Forums|p=1467386|Lost Quest Guide}}<br />
* {{OnYouTube|v=h0ru_vDd8pI|label=Spyderwolf's Youtube Video Quest Walkthrough}}<br />
* {{OnYouTube|v=L4Yk0hxmQbo|t=23|label=Video Walkthrough}}<br />
* {{OnYouTube|v=pHbKF-cT-5I|label=U30 Video Solo Walkthrough}}<br />
* {{OnYouTube|3xOIW_ey7Qs|DO IT ALL by Planky}}<br />
}}</div>Plankyhttps://ddowiki.com/index.php?title=Endgame:_Marguerite&diff=407768Endgame: Marguerite2019-03-21T17:05:24Z<p>Planky: </p>
<hr />
<div>''At last the time has come to challenge Marguerite directly....''<br />
{{Quest<br />
| name = Endgame: Marguerite<br />
| adpack = The Catacombs<br />
| level = 3<br />
| duration = Short<br />
| solo = 324<br />
| normal = 580<br />
| hard = 620<br />
| elite = 660<br />
| loc = Eastern Catacombs<br />
| npc = Archbishop Dryden<br />
| zone = Catacombs<br />
| patron = The Silver Flame<br />
| favor = 2<br />
| extreme = no<br />
| mappic = M_marguerite.png<br />
| maplegend = yes<br />
| othermap = yes<br />
| mappic2 = Marguerite.jpg<br />
| loadingpic = L Marguerite.jpg<br />
| overview = Go to the Eastern Catacombs and confront Marguerite Dryden.<br />
* This is Chapter 1 of Part 5 of the [[Catacombs]] story arc.<br />
| objective_1 = Confront Marguerite Dryden<br />
| objective_2 = Reach the top of the shaft and purify the altar there<br />
| expect =<br />
* Overlapping floors<br />
* Spawning/respawning monsters<br />
| traps = None<br />
| misc =<br />
* When you talk to [[Marguerite Dryden|Marguerite]], depending upon the decisions you make in your conversation, you may or may not have to fight her at this stage. Neither decision has any effect in future conversations; both [[Archbishop Dryden|the Archbishop]] and [[Friar Renau]] will act as if she's still alive, even if you slay her.<br />
* After talking to [[Marguerite Dryden|Marguerite]], you must fight your way up several levels, each guarded by a ward. The ward will be brought down when you've destroyed all the monsters on that level. [[Skeleton archer]]s may appear at the top of the stairs or on ledges on either side, while melee troops will appear from a room at the bottom.<br />
* Upon exiting, you will be inside a sealed hidden room in the [[Catacombs]]. If you want a really impossible to find location for roleplaying Hide-And-Seek games, this is it.<br />
| aggression = {{Popup|40-41|variable}}<br />
| onslaught = {{Popup|52-53|variable}}<br />
| conquest = {{Popup|64-65|variable}}<br />
| bonus_xp_notes = The conquest bonus is guaranteed due to the 78 required kills.<br />
| chest = None<br />
| collectable = None<br />
| npcreward = None<br />
| external =<br />
* {{Forums|p=1467380|Lost Quest Guide}}<br />
* {{OnYouTube|v=xJsCs7DULSs|label=Spyderwolf's YouTube Walkthrough}}<br />
* {{OnYouTube|v=CV0TLZhyPTs|list=PLFFzsBaNYYsGlu8DQtWuzedx_CtdfcnKl|t=16s|label=Video Walkthrough}}<br />
* {{OnYouTube|Bsp3dvOCulk|DO IT ALL by Planky}}<br />
}}</div>Plankyhttps://ddowiki.com/index.php?title=An_Explosive_Situation&diff=407767An Explosive Situation2019-03-21T17:03:18Z<p>Planky: </p>
<hr />
<div>''Criminal cartels are rampant in the seedy district of the Harbor. Their members prowl the gambling halls for easy marks... and citizens like Philver Sharpwood often get in over their heads.''<br />
{{Quest<br />
| name = An Explosive Situation<br />
| level = 3<br />
| duration = Short<br />
| solo only = true<br />
| solo = 220<br />
| loc = Harbor<br />
| bestower = Philver Sharpwood<br />
| npc = Philver Sharpwood<br />
| zone = The Harbor<br />
| patron = The Coin Lords<br />
| favor = 2<br />
| mappic = M explosive situation.png<br />
| maplegend = yes<br />
| loadingpic = L An Explosive Situation.jpg<br />
| free = yes<br />
| overview = Philver's gambling debt made him a tempting target for the Quickfoot gang. He's not a rich man, but he owns a warehouse in the Harbor. Philver's fear is that the Quickfoot Gang are on their way to his warehouse to wreak havoc and steal his wares. Go there to investigate and if necessary, drive out the hoodlums.<br />
| objective_1 = Slay 12 [[Quickfoot Cat Burglar]]s<br />
| objective_2 = Slay [[Quickfoot Master Thief]]<br />
| traps = None<br />
| misc = <br />
* Watch out for explosive barrels - they are marked with a red "X" and will explode, doing damage to you if you are near them. They count towards the breakables bonus.<br />
* All of [[Quickfoot Cat Burglar|the thieves]] are positioned next to explosive barrels. You can injure or kill them by shooting the barrels from a distance. If you melee, be careful of striking the barrels.<br />
* In [[Philver Sharpwood|Philver's]] dialog he states that his biggest client is [[House Kundarak]] and that they are using explosives. This is probably a reference to the [[Ruins of Threnal]] quest [[In Need of Supplies]].<br />
| aggression = 7<br />
| onslaught = 9<br />
| conquest = 11<br />
| mischief = 67<br />
| vandal = 87<br />
| ransack = 107<br />
| bonus_xp_notes = The conquest bonus is guaranteed due to the 13 required kills.<br />
| collectable = Two<br />
** Rubble at the end of the short L-bend<br />
** Rubble in the master thief's room, along the west wall<br />
| chest = '''1'''<br />
** '''1''' end chest<br />
| npcreward = Random Item<br />
| external = <br />
* {{OnYouTube|v=2lCHcnOY8GM|label=Spyderwolf's Youtube Video Quest Walkthrough}}<br />
* {{OnYouTube|v=hUXvCLzjYx8|list=PLFFzsBaNYYsGlu8DQtWuzedx_CtdfcnKl|t=750|label=Video Walkthrough}}<br />
* {{OnYouTube|v=HwXJuOZf9BI|label=U29 Video Solo Walkthrough}}<br />
* {{OnYouTube|aLiiFekn-ww|DO IT ALL by Planky}}<br />
}}</div>Plankyhttps://ddowiki.com/index.php?title=Walk_the_Butcher%27s_Path&diff=407766Walk the Butcher's Path2019-03-21T16:58:19Z<p>Planky: </p>
<hr />
<div>''You have set foot on the infamous Butcher's Path, a gauntlet that has inspired many grim tavern tales.''<br />
{{Quest<br />
|name=Walk the Butcher's Path<br />
|level=2<br />
|duration=Long<br />
|solo = 632<br />
|normal = 1148<br />
|hard = 1244<br />
|elite = 1339<br />
|loc=The Butcher's Path<br />
|bestower= Mistress Ahura<br />
|npc= Mistress Ahura<br />
|zone=The Harbor<br />
|patron=The Free Agents<br />
|favor=4<br />
|mappic=M walk the butcher's path.png<br />
|maplegend=yes<br />
|loadingpic= L Walk the Butcher's Path.jpg<br />
|othermap=yes<br />
|mappic2=Walk the Butcher's Path.jpg<br />
|free=yes<br />
|overview=Mistress Ahura warned you away from a dangerous road through the sewers known as 'The Butchers Path', saying that it was beyond your abilities. If you wish to prove her wrong, seek the entrance in the Harbormaster's Plaza.<br />
| objective_1 = Slay at least 80 monsters to clear the Butcher's Path<br />
| objective_2 = Survive to reach the northwest exit of the Butcher's Path<br />
| optional_1 = Find the kobolds' hidden treasure<br />
| opt_percent_1 = 5<br />
| optional_2 = Defeat the kobold ambush - 7 total<br />
| opt_percent_2 = 5<br />
| optional_3 = Slay Vorag the Vengeful<br />
| opt_percent_3 = 15<br />
| optional_4 = Defeat the Shaman Prysass<br />
| opt_percent_4 = 20<br />
| optional_5 = Defeat the Troglodyte Champion<br />
| opt_percent_5 = 10<br />
| optional_6 = Slay Witch Doctor Kneeza<br />
| opt_percent_6 = 15<br />
| optional_7 = Slay Warlock Cyressy<br />
| opt_percent_7 = 25<br />
| expect = <br />
* Trap (fixed)<br />
* Rune (optional: requires an INT check)<br />
* Stat check (optional: a lever that requires a STR check)<br />
| traps = [[DDO information project/Traps and locks/2#Walk the Butcher's Path|Trap DCs]]<br />
* Spikes in the underwater passage after the second door you open<br />
| misc = <br />
* This mission is probably one of the hardest there is for its level. If you run it level appropriate, soloing can be deadly for inexperienced players, and elite can give even a good team a rough time.<br />
* The first Kobold ambush (non-chest generated) is behind a secret door in the west wall of the first corner you come to. This door can be found with a -2 spot skill and 0 search.<br />
* The chest-initiated Kobold ambush is no longer as dangerous as it used to be. Instead of a large number of Kobolds being spawned in one go, they are now released in small groups: Once a wave is defeated, more doors open releasing the next few Kobolds.<br />
* There are three oozes guarding the second shrine which don't appear until you are up close to the shrine. Make sure you are ready for them before trying to rest. If doing the ambush chest, you may want to kill the oozes first so you have a clear path to the shrine after the fight.<br />
* To find the Kobold's Hidden Treasure, you must pull a lever requiring an 18 STR, and use a rune requiring 18 INT. These are behind gates opened by a valve behind the second hidden door; the hidden treasure itself is in an alcove just beyond. It's also locked, so you'll need open lock to get the treasure.<br />
* Vorag the Vengeful may be found in the room just before the hidden treasure.<br />
* Shaman Prysass is located in a chamber between two locked doors. Without a good jump to get to the first door, you have to swim through an underwater tunnel protected by a spike trap. Either way, you need either a rogue or [[Knock]]<br />
* The Troglodyte Champion is behind a door that requires a STR check (18) to open, right before you get to the second shrine. His name is listed as "Troglodyte Chief" over his head.<br />
* Witch Doctor Kneeza can be found just before the exit.<br />
* Warlock Cyressy is behind an underwater door towards the end of the mission. He is a caster with a much higher CR than other mobs in the dungeon. It is generally best to complete the mission and then come back for him rather than risking a party wipe that close to the end.<br />
* The ooze between the second and third secret doors sometimes respawns.<br />
| aggression = 60<br />
| onslaught = 78<br />
| conquest = 96<br />
| observance = 3<br />
| vigilant = 4<br />
| mischief = 22<br />
| vandal = 28<br />
| ransack = 35<br />
| chest = '''5 - 7'''<br />
** '''1''' optional for killing Vorag the Vengeful (Ogre, doesn't always spawn, found in the room just before the hidden treasure)<br />
** '''1''' optional and locked for finding the hidden treasure<br />
** '''1''' optional for killing Shaman Prysass (Troglodyte caster, always spawn found in a chamber between two locked doors)<br />
** '''1''' optional for killing the Troglodyte Champion (found behind a door that requires a STR check (18) to open, right before you get to the second shrine)<br />
** '''1''' optional in an alcove in the passage north of the shrine, opening it triggers a large ambush<br />
** '''1''' optional for killing Warlock Cyressy (Troglodyte caster, doesn't always spawn, found behind an underwater door towards the end of the quest)<br />
** '''1''' optional for killing Witch Doctor Kneeza (Kobold caster, always spawn found at the end of the quest)<br />
| collectable=Five<br />
** Mushroom at east end of the corridor behind the first secret door (where the kobold ambush is triggered)<br />
** Mushroom in room opened by the valve behind the third secret door (Ogre Rare Spawn Room)<br />
** Rubble in the pool before Warlock Cyressy<br />
** Rubble before gate after the tunnels (near the fourth secret door)<br />
** Mushroom before the water near the exit<br />
| npcreward=Standard<br />
| unique=yes<br />
| external =<br />
* {{Forums|p=1467367|Lost Quest Guide}}<br />
* {{OnYouTube|Sd7So7OCQ3w|Spyderwolf's Youtube Video Quest Walkthrough}}<br />
* {{OnYouTube|y0cDpJeXfSY|list=PLFFzsBaNYYsGlu8DQtWuzedx_CtdfcnKl|t=185|Video Walkthrough}}<br />
* {{OnYouTube|ikL0WBH9UOw|U30 Video Solo Walkthrough}}<br />
* {{OnYouTube|VncfHxQsl8c|DO IT ALL by Planky}}<br />
}}</div>Plankyhttps://ddowiki.com/index.php?title=The_Smuggler%27s_Warehouse&diff=407759The Smuggler's Warehouse2019-03-21T14:09:56Z<p>Planky: </p>
<hr />
<div>''You suspect that Fitzpat the Fence was not quite honest about the dangers of this dim warehouse.''<br />
{{Quest<br />
|name=The Smuggler's Warehouse<br />
|level=2<br />
|duration=Medium<br />
|solo = 384<br />
|normal = 694<br />
|hard = 748<br />
|elite = 802<br />
|loc=Smuggler's Warehouse<br />
|bestower=Fitzpat the Fence<br />
|npc=Fitzpat the Fence<br />
|zone=The Harbor<br />
|patron=The Free Agents<br />
|favor=3<br />
|mappic=M_smuggler's_warehouse.png<br />
|maplegend=yes<br />
|othermap=yes<br />
|mappic2=The Smuggler's Warehouse.jpg<br />
|loadingpic= L Smuggler's Warehouse.jpg<br />
|free=yes<br />
|overview=Fitzpat the Fence told you a story about smuggled gems stashed in a Kobold-ridden warehouse by the docks. Find the warehouse and retrieve the gems for Fitzpat.<br />
|objective_1 = Obtain the 10 Smuggler's Gems<br />
|optional_1 = Slay Witch Doctor Deezil<br />
|opt_percent_1 = 15<br />
|optional_2 = Slay Witch Doctor Chiku<br />
|opt_percent_2 = 15<br />
|optional_3 = Slay Witch Doctor Raktu<br />
|opt_percent_3 = 15<br />
|optional_4 = Slay Rancor<br />
|opt_percent_4 = 15<br />
|optional_5 = Slay Calamity<br />
|opt_percent_5 = 15<br />
|expect= <br />
* Traps (fixed)<br />
* Quest item collection (mandatory: 10 gems)<br />
* Randomly placed quest items (mandatory: 10 gems)<br />
|traps=[[DDO information project/Traps and locks/2#The Smuggler's Warehouse|Trap DCs]]<br />
* Frost trap just after the first gate. Control panel is on the right wall before the gate.<br />
* Fire trap at the top of a ramp just southeast of the first main room. Control panel is just past the top of the ramp.<br />
* Blade trap at the top of a ramp just northeast of the first main room. Control panel is at the top of the ramp on the north wall. If you go straight down the center, you'll be safe.<br />
|misc= <br />
* [[Fitzpat the Fence]] will give you a [[Small Gem Bag]] Bound to your character when you accept the quest.<br />
* This quest is of average difficulty.<br />
* If you kill the sentries before they sound the alarm, you may not be able to achieve some optional objectives.<br />
* Look around VERY carefully for breakables - the smuggler's rubies can be in any of them - including that one tucked away in the corner which you missed, and now have to run around the place 5 times looking for.<br />
* You won't find any gems in breakables until AFTER you pass the frost trap.<br />
* There should be 1 extra gem, so you don't have to find them all.<br />
* Witch Doctor Deezil may appear in a room/alcove opened by a lever in the southwestern part of the dungeon.<br />
* Witch Doctor Chiku may appear in a room/alcove opened by a lever in the northwestern part of the dungeon.<br />
* Witch Doctor Raktu may appear in the curved hallway just north of the shrine, where the kobolds' altar is. Kobolds in the room open a secret door to give you access to him. If you kill all the kobolds you can't get into Raktu's hallway.<br />
* Rancor may appear in the room northeast of the main/central room (the scorpion room).<br />
* Calamity may appear in the room southeast of the main/central room (the spider room).<br />
|external=<br />
* {{Forums|p=1467355|Lost Quest Guide}}<br />
* {{OnYouTube|C1kV2nVtv7k|Spyderwolf's Youtube Video Quest Walkthrough}}<br />
* {{OnYouTube|UnXa2t-s0nc|list=PLFFzsBaNYYsGlu8DQtWuzedx_CtdfcnKl|t=209|Video Walkthrough}}<br />
* {{OnYouTube|6c1slkwxVmo|U29 Video Solo Walkthrough}}<br />
* {{OnYouTube|5HbxuMkwLKU|DO IT ALL by Planky}}<br />
| aggression = 30<br />
| onslaught = 39<br />
| neutralization = 2<br />
| mischief = 64<br />
| vandal = 83<br />
| ransack = 102<br />
|chest='''1 - 7'''<br />
** '''1''' on a platform south of quest entrance; contains only iron key to locked gate; no treasure.<br />
** '''1''' behind a hidden door in the NW room<br />
** '''1''' optional for killing Witch Doctor Deezil (Kobold, doesn't always spawn, found in a room opened by a lever in the southwestern part of the dungeon)<br />
** '''1''' optional for killing Witch Doctor Chiku (Kobold, doesn't always spawn, found in a room opened by a lever in the northwestern part of the dungeon)<br />
** '''1''' optional for killing Witch Doctor Raktu (Kobold, doesn't always spawn, found in the curved hallway just north of the shrine, where the kobolds' altar is)<br />
** '''1''' optional for killing Rancor (Scorpion, doesn't always spawn, found in the room northeast of the central room)<br />
** '''1''' optional for killing Calamity (Black Widow, doesn't always spawn, found in the room southeast of the central room)<br />
|collectable=Four<br />
** Mushroom in the southern half of the blocked hallway to the west<br />
** Rubble in the NE corner, in the scorpion room<br />
** Adventurer's Pack in the SE corner, in the spider room<br />
** Adventurer's Pack in the SW room, just before the shrine<br />
|npcreward=Standard.<br />
|unique=yes<br />
}}</div>Plankyhttps://ddowiki.com/index.php?title=The_Miller%27s_Debt&diff=407758The Miller's Debt2019-03-21T14:08:43Z<p>Planky: </p>
<hr />
<div>''There is an oft-repeated joke in the Harbor: 'What's the difference between a thief and a Coin Lord? The thief picks your pocket from behind.' ''<br />
{{Quest<br />
|name=The Miller's Debt<br />
|level=2<br />
|duration=Short<br />
| solo only = true<br />
|solo = 273<br />
|loc=Miller Tarrigan's House<br />
|bestower=Berrigan Enge<br />
|npc=Berrigan Enge<br />
|zone=The Harbor<br />
|patron=The Coin Lords<br />
|favor=2<br />
|mappic=M miller's debt.png<br />
|maplegend=yes<br />
|loadingpic= L The Miller's Debt.jpg<br />
|free=yes<br />
|overview=Berrigan Enge told you about a miller who has failed to pay his taxes to the Coin Lords for two years, and who must now forfeit the goods he offered the Coin Lords as a security on his debt. Search the miller's house in Aspirant's Square for the goods he owes the Coin Lords.<br />
|objective_1 = Find the Miller<br />
|objective_2 = Speak with the Miller<br />
|objective_3 = Collect the goods<br />
|optional_1 = Destroy Ironspike!<br />
|opt_percent_1 = 5<br />
|expect= <br />
* Trap (fixed)<br />
|traps=[[DDO information project/Traps and locks#The Miller's Debt|Trap DCs]]<br />
* Force trap amongst the boxes if you take the eastern passage. (No XP for disabling.)<br />
|misc= <br />
* The force trap is easily avoidable by taking the western passage.<br />
* There are two chests in the final room; one containing loot, and the other containing the Miller's Goods.<br />
'''Trivia'''<br />
* This is an original DDO Release quest. It pre-dates solo difficulty and originally featured all 3 standard difficulties, and as such some older players actually have this completed on Elite in their compendium. However having it on elite grants the same favor as solo difficulty so it's not veteran advantage.<br />
|external=<br />
* {{Forums|p=1465678|Lost Quest Guide}}<br />
* {{OnYouTube|hUXvCLzjYx8|list=PLFFzsBaNYYsGlu8DQtWuzedx_CtdfcnKl|t=537|Video Walkthrough}}<br />
* {{OnYouTube|gGjRgtNHDXw|Spyderwolf's Youtube Video Quest Walkthrough}}<br />
* {{OnYouTube|XBuLoePvUTw|U29 Video Solo Walkthrough}}<br />
* {{OnYouTube|0aiAnSY_YfI|DO IT ALL by Planky}}<br />
|chest='''2'''<br />
** '''1''' optional chest for killing Ironspike (Iron Defender, always spawns, found in the end room)<br />
** '''1''' chest containing the miller's goods for the Coin Lords (end-goal, not lootable)<br />
|collectable='''2'''<br />
** Rubble in the second to last room.<br />
** Mushroom in the last room.<br />
|npcreward=Random item<br />
}}</div>Plankyhttps://ddowiki.com/index.php?title=The_Kobolds%27_New_Ringleader&diff=407757The Kobolds' New Ringleader2019-03-21T14:06:44Z<p>Planky: </p>
<hr />
<div>''Ridding the Harbor of the Bonebite Tribe's chief seems a sure way to make your name known in Stormreach.''<br />
{{Quest<br />
|name = The Kobold's New Ringleader<br />
|level = 2<br />
|duration = Long<br />
|solo = 684<br />
|normal = 1244<br />
|hard = 1348<br />
|elite = 1452<br />
|loc = Bonebite Hideout<br />
|bestower = Guard Jung<br />
|npc = Guard Jung<br />
|zone = The Harbor<br />
|patron = The Coin Lords<br />
|favor = 4<br />
|mappic = M kobolds' new ringleader.png<br />
|maplegend = yes<br />
|loadingpic = L Kobold's New Ringleader.jpg<br />
|free = yes<br />
|overview = Enter the Bonebite Hideout in the south of the Warehouse District of the Harbor and defeat their mysterious new leader.<br />
<br />
Also keep an eye out for Guard Jung's missing badge.<br />
|objective_1 = Find and defeat the kobold's leader<br />
|optional_1 = Find Guard Jung's lost badge<br />
|opt_percent_1 = 5<br />
|optional_2 = Kill Madooroh<br />
|opt_percent_2 = 10<br />
|optional_3 = Kill Bronkarz<br />
|opt_percent_3 = 10<br />
|optional_4 = Kill Grundok the Quick<br />
|opt_percent_4 = 10<br />
|optional_5 = Kill Brakhash the Vile<br />
|opt_percent_5 = 10<br />
|optional_6 = Kill Rhakmel<br />
|opt_percent_6 = 10<br />
|expect = <br />
* Traps (fixed)<br />
|traps = [[DDO information project/Traps and locks#The Kobolds' New Ringleader|Trap DCs]]<br />
* Ice trap on a pillar in an early hallway<br />
* Fire trap on the passage opened by the runed door. (Control box is past the trap)<br />
|misc = <br />
* Each run will have 3 of the above 5 mini bosses.<br />
* There are two shrines, one about 1/2 in, and one just before the final boss encounter.<br />
* The door to the secret area where Guard Jung's badge requires 14 strength to open. Alternatively you can also get in by climbing over the crates. When you open the door (whether from the inside or outside), 2 spiders spawn in the near hallway.<br />
* If you go straight at the first intersection, and climb over the boxes, you can skip close to half of the quest (the entire SE loop)<br />
* Madooroh may appear in the far-eastern room (with the Iron Key chest).<br />
* Bronkarz may appear in the room behind the key-locked door.<br />
* Rhakmel may appear in the western room with the first lever to open the rune-locked door.<br />
* Grundok and Brakhash may appear in the eastern room with the second lever, either solo or together.<br />
|external=<br />
* {{Forums|p=1467311|Lost Quest Guide}}<br />
* {{OnYouTube|1TaXyy2jT4o|Spyderwolf's Youtube Video Quest Walkthrough}}<br />
* {{OnYouTube|BzWz57BV30o|list=PLFFzsBaNYYsGlu8DQtWuzedx_CtdfcnKl|t=56|Video Walkthrough}}<br />
* {{OnYouTube|tPOx2DlDLuc|U29 Video Solo Walkthrough}}<br />
* {{OnYouTube|-h7_2ykkieM|DO IT ALL by Planky}}<br />
| aggression = 30<br />
| onslaught = 39<br />
| conquest = 48<br />
| tamper = 1<br />
| mischief = 153<br />
| vandal = 199<br />
| ransack = 244<br />
|chest=Four per run, randomly chosen from a pool of six<br />
** One chest for killing Bloodknuckles<br />
** Three randomly placed based on which three optional mini bosses you encounter<br />
|collectable=Five<br />
** Cabinet in the eastern room, 1st row.<br />
** Bookshelf in the westmost room, 3rd row.<br />
** Adventurer's Pack in the 2nd westmost room, 3rd row.<br />
** Rubble in the easternmost room, 3rd row.<br />
** Mushroom in the hall just after the door that's opened by runes.<br />
|npcreward=Standard<br />
|unique=yes<br />
}}</div>Plankyhttps://ddowiki.com/index.php?title=Stop_Hazadill%27s_Shipment&diff=407756Stop Hazadill's Shipment2019-03-21T14:04:06Z<p>Planky: </p>
<hr />
<div>''Hazadil is widely reputed to be a smuggler and a criminal, but for some reason the City Guard refuses to intervene.''<br />
{{Quest<br />
|name = Stop Hazadill's Shipment<br />
|level = 2<br />
|duration = Short<br />
|solo = 204<br />
|normal = 364<br />
|hard = 388<br />
|elite = 412<br />
|loc = Hazadill's Shipping Warehouse<br />
|bestower = Harmon Taft<br />
|npc = Baudry Cartamon<br />
|zone = The Harbor<br />
|patron = The Free Agents<br />
|favor = 2<br />
|mappic = M stop hazadill's shipment.png<br />
|maplegend = yes<br />
|loadingpic = L Stop Hazadill Shipment.jpg<br />
|free = yes<br />
|overview = <br />
* After talking to [[Baudry Cartamon]]: "[[Baudry Cartamon]] was incensed by [[Hazadill]]'s assault on his warehouse, and now he wants revenge! [[Hazadill]] has taken into his warehouse a shipment of plunder from [[Three-Barrel Cove]] pirates. To destroy the shipment, first seek out [[Harmon Taft]] outside Hazadill's Shipping Warehouse, in the Southern part of [[Stormreach Harbor]]."<br />
* After talking to [[Harmon Taft]]: "To get [[Baudry Cartamon]]'s revenge on [[Hazadill]], you are to enter Hazadill's Shipping Warehouse and destroy fifty crates filled with pirate plunder."<br />
* Chapter 2 of the story arc [[A Man Named Baudry Cartamon]].<br />
|objective_1 = Smash Hazadill's shipping crates (50 total)<br />
|objective_2 = Finish before time runs out (10 minutes)<br />
|obj_failure_2 = true<br />
|optional_1 = Slay Witch Doctor Zeef <br />
|opt_percent_1 = 20 <!-- I think this might be 10%; need to verify --><br />
|expect= <br />
* Trap (fixed)<br />
* Timed quest (10 minutes)<br />
* Quest failure (if fewer than 50 crates are destroyed before the time runs out)<br />
|traps = [[DDO information project/Traps and locks/2#Stop Hazadill's Shipment (A Man Named Baudry Cartamon, Part 2)|Trap DCs]]<br />
[[File:Stop Hazadill's Shipment trap pic.PNG|thumb|300px|right|Possible blade trap on chest.]]<br />
* Blade trap on chest in final room.<br />
|misc= <br />
* Make sure to talk to both Baudry and Taft before entering the quest.<br />
* If in a party, make sure the party enters together. The mission is timed and starts when the first person goes in.<br />
* You automatically get the 10% Insidious Cunning XP bonus, unless you kill Witch Doctor Zeef before finishing. Note that you can finish the quest and THEN kill him, and still get his XP bonus.<br />
* Zeef may appear behind a secret door in the final room.<br />
| insidious = 0<br />
| devious = 1<br />
|external =<br />
* {{Forums|p=1467360|Lost Quest Guide}}<br />
* {{OnYouTube|QJ3Kekjsqjw|Spyderwolf's Youtube Video Quest Walkthrough}}<br />
* [https://youtu.be/gkGGjrBYo8w?list=PLFFzsBaNYYsGlu8DQtWuzedx_CtdfcnKl&t=560 Video Walkthrough]<br />
* {{OnYouTube|7b3uJ7Qv4BM|U29 Video Solo Walkthrough}}<br />
* {{OnYouTube|hG92jFGTHnc|DO IT ALL by Planky}}<br />
|npcreward=None. You have to finish all chapters of the story arc before receiving an end reward.<br />
|chest='''1'''<br />
** '''1''' optional and trapped (found in the end room up the ladders; lever to open it is behind a hidden door at the other side of the room)<br />
|collectable=Four<br />
** Bookshelf in the SW room right before the healing shrine<br />
** Cabinet in the first western dead-end<br />
** Rubble in the corner of the second room with four intersections.<br />
** Cabinet in the NE room<br />
}}</div>Plankyhttps://ddowiki.com/index.php?title=Stealthy_Repossession&diff=407755Stealthy Repossession2019-03-21T14:02:05Z<p>Planky: </p>
<hr />
<div>''The Eye of Khyber may be a forgery, but a pack of fanatical Khyber-worshipping kobolds is far from harmless.''<br />
{{Quest<br />
|name=Stealthy Repossession<br />
|level=2<br />
|duration=Medium<br />
|solo = 536<br />
|normal = 972<br />
|hard = 1052<br />
|elite = 1131<br />
|loc=Cultists Shrine<br />
|bestower=Lesto Half-Price<br />
|npc=Lesto Half-Price<br />
|zone=The Harbor<br />
|patron=The Free Agents<br />
|favor=3<br />
|mappic=M stealthy repossession.png<br />
|maplegend=yes<br />
|othermap=yes<br />
|mappic2=Stealthy Repossession.jpg<br />
|loadingpic= L Stealthy Repossession.jpg<br />
|free=yes<br />
|overview=When Lesto Half-Price sold a worthless gem to a kobold squatter as the 'Dread Eye of Khyber,' he thought he'd made a nice profit. Then other kobolds flocked to worship the Dread Eye. Now they've turned a derelict building in the Warehouse District into an evil temple to Khyber. Lesto wants you to steal back the evidence of his mistake!<br />
|objective_1 = Steal the worthless gem from the kobolds' shrine to Khyber.<br />
|objective_2 = Kill fewer than 6 prophets until the gem is stolen.<br />
|obj_failure_2 = true<br />
|optional_1 = Kill 25 of the kobolds<br />
|opt_percent_1= 35<br />
|optional_2 = Slay Witch Doctor Glik<br />
|opt_percent_2= 15<br />
|optional_3 = Slay Witch Doctor Neecha<br />
|opt_percent_3= 15<br />
|optional_4 = Slay Witch Doctor Wazul<br />
|opt_percent_4= 15<br />
|optional_5 = Slay Witch Doctor Jeeka<br />
|opt_percent_5= 15<br />
|expect= <br />
* Trap (fixed)<br />
* Quest failure (if more than 5 prophets are killed before the gem is picked up)<br />
| traps= <br />
[[DDO information project/Traps and locks#Stealthy Repossession|Trap DCs]]<br />
* Fire trap guarding the chest<br />
| misc= <br />
* This is a unique quest, as killing 6 [[kobold prophet]]s causes a quest failure. So you have to find a way to avoid killing them, usually either by...<br />
** sneaking past everyone<br />
** tanking through and selectively killing everything else (the prophets are very weak opponents)<br />
** using some form of "Crowd Control" to keep the prophets out of the fight (fascinate, mesmerize, sleep, web, etc., etc.)<br />
** zerging past everything and relying on pure speed, hoping to finish before [[Dungeon Alert]] gets you.<br />
* Because there are many prophets (several in each encounter), [[area of effect]] damage attacks can easily cause quest failure. This includes all 2-handed weapons as well as spell effects. Sloppy aiming with ranged weapons can also kill prophets who jump in front of a shot.<br />
* You don't really need to worry about the prophets if you can't sneak or otherwise control them. They do very little damage so it should be possible to just kill the other enemies and let the prophets follow you around trying to hit you. If you try to run straight through the instance without engaging anyone (which will draw lots of aggro in short order) your biggest worry is being [[Harried]], which massively slows you down. Also, (and this may seem obvious), hirelings and items with guard properties are trouble!<br />
* The levers to the last part of the area, from the big central pit, are in the same spot. Once you go across the bridge and down the ramp, one will be on the wall to the left, and the other is across the hallway and up a ladder.<br />
* The gate nearest the Eye can be opened by letting a kobold ring the gong nearest to it instead of having to mess around with the last lever. This is especially handy if you're running through the instance instead of trying to stealth through.<br />
* Once the quest is "finished" (by retrieving the Eye), you can kill the prophets without worry. If you kill six, you'll get the "quest failed" dialogue, but the quest has already been completed, so nothing happens. This is good if you had to run through drawing aggro, and wish to return to loot chests or collectables, or get the 25 kobold optional (you still get the extra XP added on, even thought the quest is "finished").<br />
* Kobold Prophets don't count towards the 25-kobold optional.<br />
* Hide and Move Silently thresholds necessary to sneak through without being noticed: N: ? H: ? E: 18<br />
* [[Witch Doctor Glik]] may appear in the northwestern room, with the bookshelf and the lever to open the gate to the room before the shrine.<br />
* [[Witch Doctor Neecha]] may appear in the southern room across from the shrine, with the chest.<br />
* [[Witch Doctor Wazul]] may appear in the corridor right before the gem.<br />
* [[Witch Doctor Jeeka]] may appear in the western section of the room with the gem.<br />
|aggression = 27<br />
|onslaught = 35<br />
|bonus_xp_notes = It's difficult (if not impossible) to get the Onslaught bonus without killing a few prophets.<br />
|chest='''1 - 5'''<br />
** '''1''' trapped in the room south of the shrine<br />
** '''1''' optional for killing Glik (Kobold, doesn't always spawn, found in the northwestern room, with the bookshelf and the lever to open the gate to the room before the shrine)<br />
** '''1''' optional for killing Neecha (Kobold, doesn't always spawn, found in the southern room across from the shrine, with the chest)<br />
** '''1''' optional for killing Wazul (Kobold, doesn't always spawn, found in the corridor right before the gem)<br />
** '''1''' optional for killing Jeeka (Kobold, doesn't always spawn, found in the western section of the room with the gem)<br />
|npcreward=Random item<br />
|collectable=Four<br />
** Bookshelf in the NW room, with the lever (where Glik appears)<br />
** Adventurer's Pack in the central room right before the shrine<br />
** Rubble along the western wall in the big central pit<br />
** Mushroom in the northeastern corner of the room where the 'worthless gem' is.<br />
|unique=yes<br />
|external=<br />
* {{Forums|p=1467359|Lost Quest Guide}}<br />
* {{OnYouTube|GkeoPF4gH8Q|Spyderwolf's Youtube Video Quest Walkthrough}}<br />
* {{OnYouTube|iCis0zap25E|t=579|LS@G Video Walkthrough}}<br />
* {{OnYouTube|1Cbv-BuM81c|DO IT ALL by Planky}}<br />
}}</div>Plankyhttps://ddowiki.com/index.php?title=Retrieve_the_Stolen_Goods&diff=407754Retrieve the Stolen Goods2019-03-21T14:01:15Z<p>Planky: </p>
<hr />
<div>''The bugbear Hazadil has outschemed Baudry Cartamon, but if you move quickly you can still rescue Baudry's artifact.''<br />
{{Quest<br />
|name=Retrieve the Stolen Goods<br />
|level=2<br />
|duration=Medium<br />
|casual = 348<br />
|normal = 628<br />
|hard = 676<br />
|elite = 724<br />
|loc=Hazadill's Shipping Warehouse<br />
|bestower=Harmon Taft<br />
|npc=Baudry Cartamon<br />
|zone=The Harbor<br />
|patron=The Free Agents<br />
|mappic=M retrieve the stolen goods.png<br />
|maplegend=yes<br />
|loadingpic= L Retrieve the Stolen Goods.jpg<br />
|favor=3<br />
|free=yes<br />
|overview= <br />
* After talking to [[Baudry Cartamon]]: "When you returned to [[Baudry Cartamon]], he was livid that [[Hazadill]] managed to turn the tables. While you were attacking [[Hazadill]]'s warehouse, [[Hazadill]]'s minions stole a container from Baudry's warehouse - a precious container belonging to one of the Coin Lords! You must get that container back. Speak to [[Harmon Taft]] again, who is still loitering outside Hazadill's Shipping Warehouse."<br />
* After talking to [[Harmon Taft]]: "While you were attacking [[Hazadill]]'s warehouse, [[Hazadill]]'s minions stole a container from Baudry's warehouse - a precious container belonging to one of the Coin Lords! You must get that container back from Hazadill's Shipping Warehouse."<br />
* Chapter 3 of the story arc [[A Man Named Baudry Cartamon]].<br />
|objective_1 = Retrieve Coin Lord Amanatu's container<br />
|optional_1 = Slay Churnak<br />
|opt_percent_1 = 15<br />
|optional_2 = Slay Kharnos<br />
|opt_percent_2 = 15<br />
|optional_3 = Slay Garzad<br />
|opt_percent_3 = 15<br />
|optional_4 = Slay Hurleb<br />
|opt_percent_4 = 15<br />
|expect= <br />
* Traps (fixed)<br />
|traps=[[DDO information project/Traps and locks/2#Retrieve the Stolen Goods (A Man Named Baudry Cartamon, Part 3)|Trap DCs]]<br />
* Dart trap at the top of the second ladder in the last room, protecting the shipment; box is on the west wall at the top of the first ladder<br />
* Blade trap protecting the chest across the room; box is on the south wall past the blades<br />
|misc= <br />
* To get the Conquest bonus, you may have to backtrack and kill a few re-spawned kobolds; check the spots where the bugbears show up, as those seem to be respawn points, do this '''Before''' you pick up the stolen chest.<br />
* Keep your eyes open for the random chest. It can spawn in several locations, including behind or in between the unbreakable crates in the pit area (after where you have to use the lever to open the gate).<br />
* Occasionally, one of the named bugbears may spawn (but not REspawn) when you backtrack.<br />
* Some levers cause rares to spawn, so using both entrance levers doubles your chance for the rare.<br />
* Churnak may appear in the western room past the first ladder room.<br />
* Kharnos may appear in the room right before the final room.<br />
* Garzad may appear in the room west of the second four-way junction.<br />
* Hurleb may appear in the room right before the shrine.<br />
* 9 breakables.<br />
|external=<br />
* {{Forums|p=1467341|Lost Quest Guide}}<br />
* {{OnYouTube|yU3nhzfAsv4|Spyderwolf's Youtube Video Quest Walkthrough}}<br />
* {{OnYouTube|gkGGjrBYo8w|list=PLFFzsBaNYYsGlu8DQtWuzedx_CtdfcnKl|t=888|Video Walkthrough}}<br />
* {{OnYouTube|lHj3f5tiK08|U29 Video Solo Walkthrough}}<br />
* {{OnYouTube|XIinertocF8|DO IT ALL by Planky}}<br />
| mischief = 7<br />
| vandal = 9<br />
|chest='''2 - 5'''<br />
** '''1''' in any of the main junction rooms (can spawn in multiple locations)<br />
** '''1''' optional for killing Churnak (Bugbear, doesn't always spawn, found in the western room past the first ladder room)<br />
** '''1''' optional for killing Kharnos (Bugbear, doesn't always spawn, found in the room right before the final room)<br />
** '''1''' optional for killing Hurleb (Bugbear, doesn't always spawn, found in the room right before the shrine)<br />
** '''1''' optional for killing Garzad (Bugbear, doesn't always spawn, found in the room west of the second four-way junction)<br />
** '''1''' behind the hidden door in the last room, head up the ladder past the shipping container and hit the switch to open it<br />
|collectable=Four<br />
** Bookshelf in the SW room right before the healing shrine<br />
** Cabinet in the room west of the first ladder room<br />
** Rubble in the corner of the second room with four intersections<br />
** Cabinet in the NE room<br />
|npcreward=Random item<br />
|unique=yes<br />
}}</div>Plankyhttps://ddowiki.com/index.php?title=Recovering_the_Lost_Tome&diff=407753Recovering the Lost Tome2019-03-21T13:57:25Z<p>Planky: </p>
<hr />
<div>''For the Twelve, the accumulation of arcane knowledge is a goal surpassing all others.''<br />
{{Quest<br />
|name=Recovering the Lost Tome<br />
|level=2<br />
|duration=Medium<br />
|solo = 476<br />
|normal = 862<br />
|hard = 932<br />
|elite = 1001<br />
|loc=Fallowcrest Library<br />
|bestower=Dalsamira Courdry<br />
|npc=Dalsamira Courdry<br />
|zone=The Harbor<br />
|patron=The Coin Lords<br />
|favor=3<br />
|mappic=M recovering the lost tome.png<br />
|maplegend=yes<br />
|loadingpic= L Recovering the Lost Tome.jpg<br />
|free=yes<br />
|overview=Dalsamira Courdry instructed you to steal a magical tome back from the private Fallowcrest Library. Once Dalsamira sends you to the library, try to find and recover the tome with as little conflict as possible.<br />
<br />
|objective_1 = Speak with the librarian<br />
|objective_2 = Follow the librarian to the books<br />
|objective_3 = Wait for the librarian to leave<br />
|objective_4 = Search the shelves for Dalsamira's stolen tome<br />
|objective_5 = Survive Eldamir's traps and find his secret library<br />
|expect= <br />
* Traps (fixed, only one requires rogue skills to be disarmed; all others can be disarmed via levers)<br />
* Runes (optional: require INT checks)<br />
|traps=[[DDO information project/Traps and locks/2#Recovering the Lost Tome|Trap DCs]]<br />
* Sonic trap at entrance; control box is on a pillar shielded from the sonic traps, and can be found and disarmed before the librarian has left the room.<br />
* Spike trap at entrance - While easily avoided (there's no actual reason to even go near them); there is no control box for the spikes, only the sonic trap. The lever next to where you get the book that finishes the quest, disarms the spike trap.<br />
* Lightning traps in southern passage - Turned off via 3 INT (14) runes in the side alcoves. The first rune is on the right; the next two are on the left.<br />
* Frost trap protecting the chest in the eastern room. Control panel is in the southeast corner of the room.<br />
|misc= <br />
* The library is in the Stormreach Harbor near Nyx the Drow and Dalsamira is in front of it.<br />
* Click the bookshelves that light up to advance the quest once the librarian leaves.<br />
* Runes to stop lightning traps require 14 intelligence.<br />
* When you throw the 2 levers in the west, the quest log will show one left. You have to go back into the main room and a new passage will be open to the east.<br />
* In the new eastern room there will be a rune (INT 13-14) on the right wall. If you use the rune before entering the room, the zombies will not come to life, which can rob you of an onslaught bonus.<br />
* Click the bookshelves in the secret room to collect the stolen tome.<br />
* The frost trap covering the chest in the eastern room can be deadly for low level characters. If you can jump through to behind the chest, you are safe from the trap, but be careful.<br />
* The room north of the eastern room has a chest protected by a magical barrier. The rune to disable it is on the northern wall and requires Intelligence (between 13-14). It will also spawn 1-2 fairly wicked fire mephits when used. <br />
* The lever in the far east alcove turns off the unintimidating spike trap back in the main hall, which can be easily walked through.<br />
* If a [[Obsolete quest items|magical book]] remains in your inventory after the quest, you can safely destroy it.<br />
|external=<br />
* {{Forums|p=1467338|Lost Quest Guide}}<br />
* {{OnYouTube|ANrwpMudhWA|Spyderwolf's Youtube Video Quest Walkthrough}}<br />
* {{OnYouTube|1pJJGRxlXh8|list=PLFFzsBaNYYsGlu8DQtWuzedx_CtdfcnKl|t=219|Video Walkthrough}}<br />
* {{OnYouTube|ALaKJ4UHwg4|U30 Video Solo Walkthrough}}<br />
* {{OnYouTube|bgFtkTLjwuM|DO IT ALL by Planky}}<br />
| aggression = 14<br />
| onslaught = 18<br />
| conquest = 46<br />
| tamper = 1<br />
| mischief = 6<br />
| vandal = 8<br />
|collectable=Three<br />
** Adventurer's Pack down the southern branch of the northwest room, underwater<br />
** Bookshelf in the eastern room<br />
** Alchemy Table in the eastern room<br />
|chest='''2'''<br />
** '''1''' trapped (frost) in the east room<br />
** '''1''' in the northeast room, behind a magical barrier (use rune to disable; requires an INT check of 13-14)<br />
|npcreward=Standard<br />
}}</div>Plankyhttps://ddowiki.com/index.php?title=Protect_Baudry%27s_Interests&diff=407752Protect Baudry's Interests2019-03-21T13:56:00Z<p>Planky: </p>
<hr />
<div>''Baudry Cartamon is no simple trader. He has earned the respect of the Houses as well as the Coin Lords.''<br />
{{Quest<br />
|name=Protect Baudry's Interests<br />
|level=2<br />
|duration=Short<br />
|solo = 228<br />
|normal = 408<br />
|hard = 436<br />
|elite = 464<br />
|loc=Cartamon's Shipping Warehouse<br />
|bestower=Tambor Smythe<br />
|npc=Baudry Cartamon<br />
|zone=The Harbor<br />
|patron=The Free Agents<br />
|favor=2<br />
|mappic=M protect baudry's interests.png<br />
|maplegend=yes<br />
|loadingpic= L Protect Baudry's Interests.jpg<br />
|free=yes<br />
|overview= <br />
* After talking to Baudry -- "Baudry asked you to help his foreman, Tambor Smythe, protect his warehouse from an attack by one of his competitors. Tambor Smythe waits for you outside of Cartamon's Shipping Warehouse, on the South side of Stormreach Harbor."<br />
* After talking to Tambor -- "Enter Cartamon's Shipping Warehouse, then defend the reinforced crate from kobolds intent on plunder. Hold off the looters until Tambor Smythe finishes setting up traps to stop the Kobolds!"<br />
* Chapter 1 of the story arc [[A Man Named Baudry Cartamon]].<br />
|objective_1 = Speak to [[Tambor Smythe]]<br />
|objective_2 = Protect the Coin Lords' crate until Tambor finishes setting his traps (5 minutes)<br />
|obj_failure_2 = true<br />
|objective_3 = Slay at least 10 kobolds<br />
|expect= <br />
* Timed quest (5 minutes)<br />
* Protect a quest item (crate)<br />
* Spawning/respawning monsters<br />
* Quest failure (if the crate is destroyed)<br />
|traps= <br />
* None<br />
|misc= <br />
* After speaking to Baudry to get the quest, make sure to speak to Tambor Smythe outside the warehouse before you go in.<br />
* Although protecting the crate is an objective, the quest has been revamped and the box cannot be destroyed. The party can just AFK until the timer runs out, kill the ten required kobolds, and then complete.<br />
* Kobold Shamans start to appear with about 1:30 left; they can do a *lot* of damage to the box, especially on Elite, in a very short time.<br />
* [[Kobold shaman]]s spawn in the SW corner. [[Kobold Sneak]]s tend to spawn in the north corners, especially the NW. Fighters tend to spawn in the East corners, especially the SE.<br />
* The timer doesn't start until you speak with Tambor Smythe, giving you plenty of time to buff, summon pets and smash crates beforehand.<br />
* Tambor scurries around the box, setting traps for the duration. You can ignore him, as the kobolds will. At the end, any remaining kobolds will be caught under nets, and Tambor will give you the option to slay or release them.<br />
* A chest spawns on the floor after you complete the quest.<br />
|external=<br />
* {{OnYouTube|gkGGjrBYo8w|list=PLFFzsBaNYYsGlu8DQtWuzedx_CtdfcnKl|t=44|Video Walkthrough}}<br />
* {{OnYouTube|Ft5oXLuFFfs|Spyderwolf's Youtube Video Quest Walkthrough}} (old version of quest)<br />
* {{OnYouTube|vPn-D9sNEyg|U29 Video Solo Walkthrough}}<br />
* {{OnYouTube|ZneYd0Zw31E|DO IT ALL by Planky}}<br />
| aggression = 7<br />
| onslaught = 10<br />
| conquest = 12<br />
| mischief = 38<br />
| vandal = 50<br />
| ransack = 61<!--71 total breakables--><br />
|npcreward=None. There is no end reward until the end of the story arc.<br />
|chest='''1'''<br />
** '''1''' chest at the end<br />
|collectable=Two<br />
** Mushroom along the western wall<br />
** Cabinet near southeastern corner<br />
}}</div>Plankyhttps://ddowiki.com/index.php?title=Missing_in_Action&diff=407751Missing in Action2019-03-21T13:53:23Z<p>Planky: </p>
<hr />
<div>''The Stormreach sewers are no place to linger. You doubt Ulcana's missing adventurers are alive and well.''<br />
{{Quest<br />
|name = Missing in Action<br />
|level = 2<br />
|duration = Medium<br />
|solo = 284<br />
|normal = 510<br />
|hard = 548<br />
|elite = 585<br />
|loc = The Foul Chambers<br />
|bestower = Ulcana Braddock<br />
|npc = Ulcana Braddock<br />
|zone = The Marketplace<br />
|patron = The Coin Lords<br />
|favor = 3<br />
|mappic = M missing in action.png<br />
|maplegend = yes<br />
|loadingpic = L Missing in Action.jpg<br />
|free = yes<br />
|overview = Help Ulcana Braddock by seeking out a lost party of adventurers who ventured into the Stormreach sewers some time ago.<br />
|objective_1 = Find the first lost party<br />
|objective_2 = Find the second lost party<br />
|objective_3 = Find and kill the leader of these kobolds and troglodytes<br />
|optional_1 = Disable the spike traps<br />
|opt_percent_1 = 5<br />
|optional_2 = Disable the lightning traps<br />
|opt_percent_2 = 5<br />
|optional_3 = Slay the zombies of the former party<br />
|opt_percent_3 = 5<br />
|optional_4 = Slay the Shaman Hyrassis<br />
|opt_percent_4 = 10<br />
|optional_5 = Slay the Shaman Syssimar<br />
|opt_percent_5 = 10<br />
|expect= <br />
* Traps (fixed, some don't require rogue skills to be disarmed)<br />
* Randomly placed levers (6)<br />
* Spawning/respawning monsters<br />
|traps= <br />
* There are spike traps down the east corridor and electric traps down the west corridor. Both traps are disabled by finding three hidden switches (spike) or valves (electric), not by control boxes. Neither trap will activate until after you've pulled the valve at the end of their respective hallway. Note that you can disable the traps before you activate them.<br /><br />
[[DDO_information_project/Spot_and_Search/2#Missing in Action|Secret Door DCs]]<br />
|misc= <br />
* You can enter the gate to the northern wing prior to opening it. To do this, squeeze through a gap in the gate on the right side. It's easier to do if you're a halfing/dwarf, but can be achieved by all classes with a bit of wriggling. The kobold shamans will spawn without the troglodyte boss.<br />
* Some of the trap levers are behind secret doors; others are behind pillars in alcoves. There are always 3 levers per trap, but there are 6 or 7 places a lever could show up. One or two may appear in the alcoves near the center, rather than down the wings.<br />
* It's possible to get around the forcefield blocking the northern wing before activating the two signal crystals, allowing you to take out the kobold shamans there early and making the end-fight significantly easier.<br />
* The end-fight can be made easier by luring the troglodyte boss out with a ranged/thrown weapon. Kobold shamans don't move and you can kill them after completing the quest, or just run past them for the chest.<br />
* The [[kobold]] in the alcove in the SE corner of the eastern loop respawns after a few minutes.<br />
* Shaman Hyrassis (down the eastern corridor) or Shaman Syssimar (down the western corridor) may appear after activating the signal crystal; otherwise, a [[troglodyte shaman]] will appear.<br />
|external=<br />
* {{Forums|p=1467313|Lost Quest Guide}}<br />
* {{OnYouTube|v=O85FMwhUxnU|Spyderwolf's Youtube Video Quest Walkthrough}}<br />
* {{OnYouTube|_OaSoJ3eJu4|list=PLFFzsBaNYYsGlu8DQtWuzedx_CtdfcnKl|t=65|Video Walkthrough}}<br />
* {{OnYouTube|HfVH3BVfyp8|U30 Video Solo Walkthrough}}<br />
* {{OnYouTube|AkmmuLJGgEg|DO IT ALL by Planky}}<br />
| aggression = 33<br />
| onslaught = 43<br />
| conquest = 52<br />
| observance = 3<br />
| vigilant = 4<br />
| mischief = 11<br />
| vandal = 14<br />
| ransack = 17<br />
|chest='''1 - 3'''<br />
** '''1''' optional for killing [[Syssimar]] (Troglodyte Shaman, doesn't always appear, found at the end of the western corridor)<br />
** '''1''' optional for killing [[Hyrassis]] (Troglodyte Shaman, doesn't always appear, found at the end of the eastern corridor)<br />
** '''1''' at the end for killing [[Slass]]/[[Thresh]]/[[Xeshahl]] (Troglodytes, mutually exclusive)<br />
|collectable=4<br />
** Moss down the east wing, in the SE corner of the loop<br />
** Adventurer's Pack down the west wing, behind a secret door in the SE corner of the loop<br />
** Moss down the west wing, in an alcove in the SW corner<br />
** Adventurer's Pack past the exit rope<br />
|npcreward=Standard<br />
}}</div>Plankyhttps://ddowiki.com/index.php?title=Misery%27s_Peak&diff=407749Misery's Peak2019-03-21T13:51:31Z<p>Planky: </p>
<hr />
<div>''Misery's Peak... the very name dampens resolve and bodes ill of things to come. What few return from this place are broken, twisted, deranged slaves of the Devourer. Will that be your fate?''<br />
{{Quest<br />
|name=Misery's Peak<br />
|level=2<br />
|duration=Long<br />
|solo = 780<br />
|normal = 1420<br />
|hard = 1540<br />
|elite = 1660<br />
|loc=Misery's Peak<br />
|bestower=Amalgam<br />
|npc=Rinar d'Thuranni<br />
|zone=Korthos Island<br />
|Flagging=Redemption<br />
|patron=The Free Agents<br />
|favor=4<br />
|mappic=M misery's peak.png<br />
|maplegend=yes<br />
|othermap=yes<br />
|mappic2=Misery's Peak.jpg<br />
|loadingpic=Image-Misery's Peak opening.jpg<br />
|free=yes<br />
|overview=[[Lars Heyton]] has a plan to rid [[Korthos Island]] of the ice dragon that's been besieging it. You are to meet [[Amalgam]] at Misery's Peak, the snowy mountain deep in the [[Korthos Island]] wilderness outside of the village.<br />
| objective_1 = Learn Heyton's plan<br />
| objective_2 = Find the Quori Mindsunder artifact<br />
| objective_3 = Find a way to breach the barrier<br />
| objective_4 = Activate the Signal Crystal control levers<br />
| objective_5 = Slay the [[Ice Flenser]]<br />
| objective_6 = Wait for an opportunity to strike<br />
| objective_7 = Destroy the Quori Mindsunder<br />
| objective_8 = Gather the entire party where Heyton awaits<br />
| objective_9 = Speak with [[Lars Heyton]]<br />
| objective_10 = Use Heyton's magical portal<br />
| optional_1 = Slay [[Frostbite (spider)|Frostbite]], the spider queen<br />
| opt_percent_1 = 35<br />
|expect= <br />
* Spawning/respawning monsters<br />
|traps=None<br />
|misc= <br />
* '''You only get a reward the first time you finish this quest.''' Choose carefully, as this is the only time you can get the remaining set item to go with the rewards from [[Sacrifices]].<br />
* This adventure is of average difficulty.<br />
* Throughout the mission are runes on the floor. You need to kill the zombies (often in the form of frozen statues) around them to lower the shields, and then step on them to activate them.<br />
* If you ever get turned around in the tunnels, just remember that, despite some winding, you are heading south. Always SOUTH.<br />
* There are lots of shrines in this quest - don't be shy with [[clicky|clickies]], class boosts or spell power.<br />
* In the large cavern maze, ice spiders can gang up on you, webbing you to death. Reflex save to avoid, followed by Strength checks to escape. Low Dexterity / low Strength (or any?) characters should not get separated from the party!<br />
* '''Large cavern maze walk-through:'''<br />
: For many, both new players and vets who have not run Misery's Peak in a while, the narrow trails in the large spider-filled cavern can easily get confusing. This is an easy route:<br />
:: 1) At the sealed door, take the ramp up. At the top, double back to your right (south-ish), and deal with the first zombie battle and floor rune.<br />
:: Hint: These runes, when activated, will send a beam of light across the cavern to the door they relate to.<br />
:: 2) Continue south, past the next ramp up (either side), to activate the next battle and floor rune.<br />
:: 3) Double back up that last ramp. That path will send you winding counter-clockwise around the upper part of the cavern wall, to the next zombie battle/floor rune, the purple crystal door, and the next shrine.<br />
:: 4) Just ''keep following that path counter-clockwise'', to the last zombie battle. The path gets dark in places, but it's there.<br />
:: 5) When the path leaves the side of the cavern, it splits downward - veer left, to where you see the orange crystal room. Another lever (but no shrine). If you don't want the Spider optional, jump down and continue going south in the tunnel.<br />
:: 6) That's a dead-end, so for optional [[Frostbite (spider)|Frostbite]], go back up and get back on the path counter-clockwise to the green crystal room, the only [[chest]] in the quest, and another shrine. Jump down - you know which way to go from here.<br />
* If you want conquest, you will have to fully clear all the ice spiders in the large chamber three times. This is the fastest way, even though Devourer Acolytes, Disciples, and Minions also respawn in a couple of places.<br />
* [[Aussircaex]] is the name of the white dragon being controlled. [[Darastrix Achthend]] is the name of the mindflayer controlling the dragon. Neither of them can be attacked or interacted with. (The only exception is in the chamber where [[Aussircaex]] sleeps, where you can target and attack her for a while, but she becomes non-selectable as soon as she starts chasing the other party.)<br />
* Devourer Acolytes, Disciples, and Minions respawn in the room with the two round doors (where Aussircaex runs below you and you see ''"...the ruse is working!"'')<br />
* You have to have your entire party gather at the end, and they must all be alive. Make sure no one goes AFK after they die.<br />
* The mission is picked up from [[Amalgam]] in [[Korthos Island]] (near the dwarf trader's camp/shrines), but [[Rinar d'Thuranni]] in [[Korthos Village]] (on the foot of the dock) is where you turn it in for a reward.<br />
| aggression = 113<br />
| onslaught = 147<br />
| conquest = 180<br />
| mischief = 22<br />
| vandal = 28<br />
| ransack = 35<br />
| chest='''1'''<br />
** '''1''' optional for killing [[Frostbite]] (Ice Spider, found in the large spider-filled cavern, in the southern shrine room, opened by the rune in the center of the room)<br />
| npcreward=<br /><br />
{{:Category:The Salvation of Korthos reward items}}<br />
* See also: [[Named_item_sets#Korthos_Island_sets|Korthos Island Sets]] for information on each set of gear.<br />
| external = <br />
* {{Forums|p=1465711|Lost Quest Guide}}<br />
* Spyderwolf's Youtube Video Quest Walkthrough<br />
** {{OnYouTube|kXz82mF88TY|Part 1}}<br />
** {{OnYouTube|CXwKqrJuxNo|Part 2}}<br />
* Video Walkthrough:<br />
** {{OnYouTube|aGtdTWR32pE|Part 1}}<br />
** {{OnYouTube|o0w-XD7SsX8|Part 2}}<br />
* {{OnYouTube|0tVzdUmlcN4|U29 Video Solo Walkthrough}}<br />
* {{OnYouTube|1KDk8b5ofgg|DO IT ALL by Planky}}<br />
}}</div>Plankyhttps://ddowiki.com/index.php?title=Information_is_Key&diff=407748Information is Key2019-03-21T13:49:04Z<p>Planky: </p>
<hr />
<div>''House Phiarlan seems curiously well-informed about smuggling activities in Stormreach Harbor.''<br />
{{Quest<br />
|name=Information is the Key<br />
|level=2<br />
|duration=Long<br />
|solo = 540<br />
|normal = 980<br />
|hard = 1060<br />
|elite = 1140<br />
|loc=Osgood's Basement<br />
|bestower=Shir Clowenks d'Phiarlan<br />
|npc=Shir Clowenks d'Phiarlan<br />
|zone=The Leaky Dinghy<br />
|patron=House Phiarlan<br />
|favor=4<br />
|mappic=M information is key.png<br />
|maplegend=yes<br />
|loadingpic= L Information is Key.jpg<br />
|free=yes<br />
|overview=Shir Clowenks desires an artifact inside Osgood's Basement, and has asked you to procure it. Osgood's Basement is located in the Harbor, near the Leaky Dinghy.<br />
|objective_1 = Obtain the artifact case<br />
|objective_1 = Defeat the Iron Defenders (2 total)<br />
|optional_1 = Defeat Shriketalon<br />
|opt_percent_1 = 5<br />
|traps=None<br />
|misc= <br />
* To open the big stone wall to get to the boss, turn both wheels on the double stairwell, head back down and swim west. There will be an opening (previously gated) on the right (north) side that reveals a new wheel to turn to open the stone wall.<br />
* Expect oozes. If you don't have [[Muckbane]] or the like, use spells, ranged weapons, or throw-away bludgeon weapons, to avoid damage to favorite weapons and armour.<br />
* This quest is worth great XP even at level 4. It's worth getting a group together and repeating on Elite. 10 times still turns in 1000 XP with everything killed and broken. Not bad for 5 minutes.<br />
<br />
|external=<br />
* {{Forums|p=1467294|Lost Quest Guide}}<br />
* {{OnYouTube|bXx1IRDy7xg|list=PLFFzsBaNYYsGlu8DQtWuzedx_CtdfcnKl|t=133|Video Walkthrough}}<br />
* {{OnYouTube|uTRsbGoxsR4|Spyderwolf's Youtube Video Quest Walkthrough}}<br />
* {{OnYouTube|08OAKduh-kI|U29 Video Solo Walkthrough}}<br />
* {{OnYouTube|8PewnjaPOdc|DO IT ALL by Planky}}<br />
| aggression = 9<br />
| onslaught = 12<br />
| mischief = 17<br />
| vandal = 22<br />
| ransack = 27<br />
|npcreward=Random item<br />
|chest='''1'''<br />
** '''1''' optional chest for killing Shriketalon (Iron Defender, found in the last room)<br />
|collectable= Three<br />
** Adventurer's Pack down the first western tunnel<br />
** Mushroom down the first eastern tunnel<br />
** Rubble down the last western tunnel (across from the valve to open up the wall)<br />
}}</div>Plankyhttps://ddowiki.com/index.php?title=Haverdasher&diff=407747Haverdasher2019-03-21T13:47:30Z<p>Planky: </p>
<hr />
<div>{{Quest<br />
| name = Haverdasher<br />
| level = 2<br />
| duration = Short<br />
| reaper = true<br />
| solo = 204<br />
| normal = 364<br />
| hard = 388<br />
| elite = 412<br />
| loc = Eyegouger's Basement<br />
| bestower = Kalimnal d'Kundarak<br />
| npc = Kalimnal d'Kundarak<br />
| zone = The Harbor<br />
| patron = House Kundarak<br />
| favor = 2<br />
| mappic = M_haverdasher.png<br />
| maplegend = yes<br />
| loadingpic = L Haverdasher.jpg<br />
| free = yes<br />
| overview = Enter Eyegouger's basement and find the warder, [[Haverdasher, Kundarak Warder|Haverdasher]], who was sent by House Kundarak to seal a precious object within a chest.<br />
| quest text = House Kundarak runs the most powerful banks in Eberron. Success in this mission would bode well for your future.<br />
| objective_1 = Speak with the warder<br />
| objective_2 = Kill all the scorpions (8 total)<br />
| objective_3 = Tell Haverdasher it's clear and claim your reward<br />
| expect = <br />
* Spawning monsters<br />
| traps = * None<br />
| misc = <br />
* This quest is of average difficulty.<br />
* No respawns here, just 8 scorpions which [[burrow]] up out of the ground as you approach. If you succeed in quest, you have fulfilled the Onslaught bonus for +15%.<br />
* The named [[Night Scorpion]] [[Blacktail]] almost always spawns near the back, with the final wave. Defeating it drops a chest nearby. [[Blacktail]] does not count toward the 8 [[scorpion]]s you need to kill and does not provide an optional objective.<br />
* This is a very quick quest with usually two chests, which makes it an easy source of low amounts of cash (generally 300 gp or so, plus items, on Elite).<br />
* Make sure you talk to Haverdasher again after you kill the [[scorpion]]s and before you leave to get the chest for completing the quest.<br />
* Update 1 changed this quest from Solo only to have all standard difficulties.<br />
| aggression = 6<br />
| onslaught = 8<br />
| chest = '''2'''<br />
** '''1''' for killing [[Blacktail]] ([[Night Scorpion]], has a very small chance not to spawn)<br />
** '''1''' at the end after you speak with Haverdasher a second time<br />
| collectable = <br /><br />
** Bookshelf on left wall of scorpion room (Tier 1 Lore)<br />
** Killed scorpions often drop Tier 1 Cultural<br />
| npcreward = Random item<br />
| external =<br />
* {{OnYouTube|wtozp1Dllzw|list=PLFFzsBaNYYsGlu8DQtWuzedx_CtdfcnKl|t=68|label=Video Walkthrough}}<br />
* {{OnYouTube|Ts6YbJNJLFg|U29 Video Solo Walkthrough}}<br />
* {{OnYouTube|AxA7upDJER4|DO IT ALL by Planky}}<br />
}}</div>Plankyhttps://ddowiki.com/index.php?title=Garrison%27s_Missing_Pack&diff=407746Garrison's Missing Pack2019-03-21T13:44:04Z<p>Planky: </p>
<hr />
<div>''Hundreds of monster warrens are hidden beneath Stormreach. Some say the tunnels descend all the way to the depths of Dolurrh.''<br />
{{Quest<br />
|name=Garrison's Missing Pack<br />
|level=2<br />
|duration=Long<br />
|solo = 419<br />
|normal = 759<br />
|hard = 819<br />
|elite = 879<br />
|loc=The Scavenger's Warren<br />
|bestower=Garrison Felmar<br />
|npc=Garrison Felmar<br />
|zone=The Harbor<br />
|patron=The Coin Lords<br />
|favor=4<br />
|mappic=M garrison's missing pack.png<br />
|maplegend=yes<br />
|othermap=yes<br />
|mappic2=Garrison's Missing Pack.jpg<br />
|loadingpic= L Garrison's Missing Pack.jpg<br />
|free=yes<br />
|overview=Retrieve Garrison Felmar's stolen pack of tools from the sewers beneath Philosopher's Row.<br />
|objective_1 = Kill Troglodyte Underlord Iss'lar<br />
|objective_2 = Discover what the dimly-glowing crystals are for<br />
|objective_3 = Find Garrison's missing pack<br />
|optional_1 = Slay Kisslor<br />
|opt_percent_1 = 10<br />
|optional_2 = Slay Miasma<br />
|opt_percent_2 = 15<br />
|optional_3 = Slay Shaman Shiressis<br />
|opt_percent_3 = 20<br />
|optional_4 = Slay Witch Doctor Moog<br />
|opt_percent_4 = 15<br />
|optional_5 = Slay Witch Doctor Kutik<br />
|opt_percent_5 = 15<br />
|optional_6 = Slay Furor<br />
|opt_percent_6 = 15<br />
|expect= <br />
* Traps (fixed)<br />
|traps= <br />
[[DDO information project/Traps and locks/2#Garrison's Missing Pack|Trap DCs]]<br />
* Dart trap, guarding some smashable barrels in the first southern passage. The control box is on the right (southern) wall just before it.<br />
* Spike trap, after the zombies - shut off by a lever in the last alcove on the right (west)<br />
|misc= <br />
Work your way through the tunnels, killing kobolds and ooze. When you get to the area of sleeping kobolds, there is a secret door behind the crates which leads to an optional area.<br />
<br />
The optional area has a couple of possible rare named, a spider and a trog. Also, there is a shrine at the end of the hall. There is also a chest placed in a random alcove which can be opened with the different levers here.<br />
<br />
Continuing down the main hall will bring you to a shallow watery area filled with corpses. They will rise as zombies as you approach, and spikes will spring from the ground on the far side of the puddle. A lever in the alcove before the spikes will turn them off.<br />
<br />
Further up will bring you to a fork in the road, and a possible named trog. Either way will work, as they both lead to the same place in the end. Each side also has a chance at a named kobold. At the end of either side is a spiraling pathway leading into the water, on the far side of which is a lever. Pull the lever, swim to the other side (or fight around to the other side) and pull the opposite lever. This will open up a portcullis under the water which will lead up to the end area.<br />
<br />
Either a slime or named wolf will await you at the top. Kill it, then clear the end room. Grab Garrison’s pack and you are good to go. ({{Forums|p=1467291}})<br />
<br />
There are 93 breakables, including two behind a locked gate that can't be opened.<br />
<br />
Two kobolds respawn near first locked door.<br />
<br />
* Miasma may appear behind the secret door, by the first bend.<br />
* Kisslor may appear at the end of a long passage behind the secret door, just west of the first shrine. (Might always spawn.)<br />
* Shaman Shiressis may appear at the T-junction past the spike trap, where the tunnel splits.<br />
* Witch Doctor Moog may appear down the western path after the split, around the corner.<br />
* Witch Doctor Kutik may appear down the eastern path after the split, around the corner.<br />
* Furor may appear right before Iss'lar's door.<br />
<br />
|external=<br />
* {{OnYouTube|qnJWYq4lhcQ|Spyderwolf's Youtube Video Quest Walkthrough}}<br />
* [https://youtu.be/evJsse3WWDc?list=PLFFzsBaNYYsGlu8DQtWuzedx_CtdfcnKl&t=162 Video Walkthrough]<br />
* {{OnYouTube|5kRRYdk5_EA|U29 Video Solo Walkthrough}}<br />
* {{OnYouTube|0w8_yuYXKmw|DO IT ALL by Planky}}<br />
| aggression = 44<br />
| onslaught = 58<br />
| conquest = 71<br />
| mischief = 49<br />
| vandal = 64<br />
| ransack = 78<br />
|collectable=Five<br />
** Mushroom in the northwest room, with the valve to open the door south<br />
** Adventurer's Pack near the first shrine<br />
** Rubble just before the closed gate down the secret tunnel<br />
** Mushroom just west of the split<br />
** Adventurer's Pack in the deep water west of the split<br />
|chest= '''2 - 8'''<br />
** '''1''' in a lever locked alcove (can spawn in multiple locations, down the secret hallway in the spider area or right before the last split)<br />
** '''1 rare''' optional for killing Miasma (Black Widow, found behind the secret door)<br />
** '''1 rare''' optional for killing Kisslor (Troglodyte, found at the end of the secret tunnel)<br />
** '''1 rare''' optional for killing Shiressis (Troglodyte, found where the tunnel splits east and west)<br />
** '''1 rare''' optional for killing Moog (Kobold, found down the western branch after the split)<br />
** '''1 rare''' optional for killing Kutik (Kobold, found down the eastern branch after the split)<br />
** '''1 rare''' optional for killing Furor (Wolf, found just before Iss'lar's chamber)<br />
** '''1''' at the end for killing Iss'lar (Troglodyte)<br />
|npcreward=Standard<br />
|unique=yes<br />
}}</div>Plankyhttps://ddowiki.com/index.php?title=Durk%27s_Got_A_Secret&diff=407745Durk's Got A Secret2019-03-21T13:42:04Z<p>Planky: </p>
<hr />
<div>''Durk the Deranged seems like an unreliable source of 'secrets.' Perhaps this mission will prove uneventful.''<br />
{{Quest<br />
|name=Durk's Got a Secret<br />
|level=2<br />
|duration=Long<br />
|casual = 500<br />
|normal = 906<br />
|hard = 980<br />
|elite = 1053<br />
|loc=Den of the Kobold Brothers<br />
|bestower=Durk the Deranged<br />
|npc=Durk the Deranged<br />
|zone=The Harbor<br />
|patron=The Free Agents<br />
|favor=4<br />
|mappic=M_durk's_got_a_secret.png<br />
|maplegend=yes<br />
|loadingpic= L Durk Got a Secret.jpg<br />
|free=yes<br />
|overview=Descend into the Den of the Kobold Brothers from the Harbormaster's Plaza in the Harbor. In there, find out whether Durk's secret has any basis in reality.<br />
|objective_1 = Kill the first kobold brother while the second is away<br />
|objective_2 = Kill the second kobold brother while the first is away<br />
|optional_1 = Eliminate the troglodyte henchmen - 2 total<br />
|opt_percent_1 = 10<br />
|optional_2 = Eliminate the troglodyte shaman<br />
|opt_percent_2 = 15<br />
|optional_3 = Open the rear section of the sewer<br />
|opt_percent_3 = 5<br />
|optional_4 = Slay Muck<br />
|opt_percent_4 = 15<br />
|optional_5 = Slay Witch Doctor Zizoo<br />
|opt_percent_5 = 15<br />
|optional_6 = Slay Witch Doctor Rakhat<br />
|opt_percent_6 = 15<br />
|expect= <br />
* Traps (1 fixed, 1 random)<br />
|traps=[[DDO information project/Traps and locks#Durk.27s Got a Secret|Trap DCs]]<br />
* Acid trap (Disable Device DC:23) in an alcove south of the eastern brother. The trap protects the chest that appears after you defeat Witch Doctor Rakhat. Control box is in the alcove across the hallway.<br />
* Fire trap at the entrance to the passage to the western brother's room. Control box is to the north; only fires once.<br />
|misc= <br />
* This adventure is of average difficulty.<br />
* The rear section of the sewer can be opened by a valve in either brother's room; each valve opens a door near the other brother's room.<br />
* If you go for the eastern brother first his valve will open the door near Muck; otherwise, start with the western brother, as his room has a shrine in it. If you're farming for Muckbane, it's recommended you make sure to open a valve in each of the kobold's room, as each valve has a chance to spawn Muck. If you only open one, you have half the chance of Muck spawning.<br />
* To find the second troglodyte henchman, you have to pull a lever in an alcove just before the corner down to the eastern brother, and then pull another lever in a newly-opened alcove back at the intersection.<br />
* Witch Doctor Zizoo may appear near the beginning, around the first corner.<br />
* Witch Doctor Rakhat may appear near the eastern kobold brother, just before the door controlled by the valve in the western brother's room. His chest is behind bars that require STR 18 to turn the valve, and guarded by a nasty acid trap (however, it *is* possible to get the chest without being sprayed, if you're VERY careful, in the event that you don't have a rogue or he blows the box).<br />
* Muck may appear just behind the door near the western brother, controlled by the valve in the eastern brother's room. His chest may contain the valuable [[Muckbane]].<br />
| aggression = 29<br />
| onslaught = 38<br />
| conquest = 46<br />
| tamper = 1<br />
| mischief = 32<br />
| vandal = 42<br />
| ransack = 52<br />
|external=<br />
* [https://youtu.be/CD4PK4oOvBY?list=PLFFzsBaNYYsGlu8DQtWuzedx_CtdfcnKl&t=338 Video Walkthrough]<br />
* {{OnYouTube|5gLVbNIXoaU|U30 Video Solo Walkthrough}}<br />
* {{OnYouTube|1DP24VBIsd8|DO IT ALL by Planky}}<br />
|collectable=Six<br />
** Mushroom to the north of first troglodyte henchman<br />
** Mushroom in the room with the first troglodyte henchman<br />
** Mushroom near the acid trap by Witch Doctor Rakhat<br />
** Rubble in the eastern kobold brother's room<br />
** Mushroom near the troglodyte shaman<br />
** Rubble in the western kobold brother's room, near the shrine<br />
|chest='''5 - 8'''<br />
** '''1''' chest found near the first kobold brother<br />
** '''1''' chest found near the second kobold brother<br />
** '''1''' chest for killing the first troglodyte henchman (found behind the hidden door)<br />
** '''1''' chest for killing the second troglodyte henchman (found in the north intersection, behind the lever-activated doors)<br />
** '''1''' chest for killing the troglodyte shaman (found behind a locked door, in the southern room at the rear of the sewer)<br />
** '''1''' optional chest for killing [[Witch Doctor Zizoo]] (Kobold, doesn't always spawn, found near the beginning, around the first corner)<br />
** '''1''' optional chest for killing [[Witch Doctor Rakhat]] (Kobold, doesn't always spawn, found near the eastern kobold brother, just before the door controlled by the valve in the western brother's room)<br />
** '''1''' optional chest for killing [[Muck]] (Ooze, doesn't always spawn, found behind the door near the western kobold brother)<br />
|npcreward= Standard<br />
|unique=yes<br />
}}</div>Plankyhttps://ddowiki.com/index.php?title=Bringing_the_Light&diff=407743Bringing the Light2019-03-21T13:39:21Z<p>Planky: </p>
<hr />
<div>''The Church of the Silver Flame does not hesitate to execute its moral judgments with the sword.''<br />
{{Quest<br />
|name=Bringing the Light<br />
|level=2<br />
|duration=Short<br />
|solo = 168<br />
|normal = 298<br />
|hard = 316<br />
|elite = 334<br />
|loc=Gamblers' Den<br />
|bestower=Brother Malden<br />
|npc=Brother Malden<br />
|zone=The Harbor<br />
|patron=The Silver Flame<br />
|favor=2<br />
|mappic=M_bringing_the_light.png<br />
|maplegend=yes<br />
|loadingpic= L Bringing the Light.jpg<br />
|free=yes<br />
|overview=Find the illicit Gamblers' Den in the Harbor, near the Leaky Dinghy tavern. Put a stop to the immoral behavior in there by destroying the gambling tables and their criminal guardians. (Note: This is the old quest text, as of [[Update 24]]. The Gamblers' Den has been moved and is now just outside the [[Wayward Lobster]].)<br />
|objective_1 = Ruin at least 5 gambling tables<br />
|objective_2 = Defeat the guards<br />
|optional_1 = Defeat the pit boss, Ramsay Morcort<br />
|opt_percent_1 = 30<br />
|expect= <br />
* Runes (optional: require DEX, INT or WIS checks)<br />
* No respawning monsters.<br />
|traps=* None<br />
|misc= <br />
* This quest is of average difficulty.<br />
* There are no shrines in this quest; plan accordingly.<br />
* There are two guards in the first room you zone into, so be prepared for an immediate fight. They are far enough from the entrance to not immediately aggro.<br />
* In the central passage is a walking guard. If you kill him fast enough, he will not have time to release the dogs. You might want to release the dogs anyway as there is an Adventurer's Pack with a collectible in the dog pen.<br />
** If you can't kill him fast enough, you can chase him. There seems to be a bug in which he will climb up onto the lever that releases the dogs, without actually pulling it, giving you another chance to kill him before releasing the dogs.<br />
* After you've smashed up the tables, there is Rune to click to get you into the back offices, and the hidden chest.<br />
* If your party becomes separated by the closing door in the back office, the door can be opened with a lever in the boss's alcove.<br />
* Note that to get the Aggression bonus, you need to get into the back room before smashing the final table.<br />
|external=<br />
* [https://youtu.be/wtozp1Dllzw?list=PLFFzsBaNYYsGlu8DQtWuzedx_CtdfcnKl&t=304 Video Walkthrough]<br />
* {{OnYouTube|Kc4cT0UHPsA|U29 Video Solo Walkthrough}}<br />
* {{OnYouTube|Cr_0LcoMcWY|DO IT ALL by Planky}}<br />
| aggression = 16<br />
|npcreward= Random item<br />
|chest='''1'''<br />
** '''1''' optional chest for killing Ramsay Morcort (Human, found in the room locked by a rune)<br />
|collectable= Three<br />
** Adventurer's Pack in the dog pen, just before the northern room<br />
** Cabinet in secret room<br />
** Bookshelf in secret room<br />
}}</div>Plankyhttps://ddowiki.com/index.php?title=Arachnophobia&diff=407741Arachnophobia2019-03-21T13:36:53Z<p>Planky: </p>
<hr />
<div>''Spiders and other predatory vermin are a natural part of Xen'drik's ecology. But try telling that to [[Berne Jorn]]!''<br />
{{Quest<br />
|name=Arachnophobia<br />
|level=2<br />
|duration=Short<br />
| solo only = true<br />
|solo = 173<br />
|loc=Jorn Family Crypt<br />
|bestower=Berne Jorn<br />
|npc=Berne Jorn<br />
|zone=The Harbor<br />
|patron=The Coin Lords<br />
|favor=2<br />
|mappic=M arachnophobia.png<br />
|maplegend=yes<br />
|loadingpic= L Arachnophobia.jpg<br />
|free=yes<br />
|overview=The heavy rains of the past weeks forced a spider swarm to seek shelter in the Jorn Family Crypt. Poor [[Berne Jorn|Berne]] is deathly afraid of spiders and is too scared to enter the tomb. It's been days since he could pay his respects and he fears reprisals from his ancestors. Enter the Jorn Family Crypt in the Stormreach Harbor and clean it out!<br />
|objective_1 = Clear the Eastern Wing (10 spiders total)<br />
|objective_2 = Clear the Northern Wing (10 spiders total)<br />
|objective_3 = Clear the Southern Wing (10 spiders total)<br />
|objective_4 = Slay Brown Spider Queen<br />
|objective_5 = Break fewer than 10 sarcophagi<br />
|obj_failure_5 = true<br />
|expect= <br />
* Spawning/respawning monsters<br />
* Quest failure (if more than 9 sarcophagi are destroyed)<br />
|traps=* None<br />
|misc= <br />
* Make sure to stand clear of the sarcophagi when fighting the spiders. You can break them accidentally, as can the spiders.<br />
* Be very careful when using two-handed weapons.<br />
* There are two switches that need to be activated, in the northwest and southwest corners of the map. Each lever will spawn the final five spiders for its respective wing.<br />
* Each wing has 10 spiders, plus the spider queen, thus requiring and guaranteeing the conquest bonus<br />
* Even if you don't break a single sarcophagus, Berne's dialogue suggests that you have, as you're covered in dust and there's cleaning up to do.<br />
* After you finish the quest, you can run around destroying all the sarcophagi if you wish; you'll get a quest failure notice after the tenth, but it will still count as completed.<br />
| aggression = 16<br />
| onslaught = 21<br />
| conquest = 25<br />
|external=<br />
* [https://youtu.be/hUXvCLzjYx8?list=PLFFzsBaNYYsGlu8DQtWuzedx_CtdfcnKl&t=70 Video Walkthrough]<br />
* {{OnYouTube|ktSU_G9OUGE|Spyderwolf's Youtube Video Quest Walkthrough}}<br />
* {{OnYouTube|vXp8DwgZ8oE|U29 Video Solo Walkthrough}}<br />
* {{OnYouTube|J5cn17YkeZI|DO IT ALL by Planky}}<br />
|chest=None<br />
|collectable=Three<br />
** Mushroom going into the Southern Wing<br />
** Mushroom in the northwest corner of the northwest room<br />
** Adventurer's Pack in the room with the spider queen<br />
|npcreward=Random item<br />
}}</div>Plankyhttps://ddowiki.com/index.php?title=The_Last_Move:_Yarkuch%27s_Last_Stand&diff=404852The Last Move: Yarkuch's Last Stand2019-02-07T14:40:03Z<p>Planky: </p>
<hr />
<div>{{Update|date=May 2017|reason=Needs to have parameters updated due to changes in [[T:Quest|Quest]].[[C:Quest pages needing update]]}}<br />
<br />
''Furious and defiant, Chief Yarkuch is certain to fight to the death.''<br />
{{Quest<br />
| name = The Last Move: Yarkuch's Last Stand<br />
| adpack = Tangleroot Gorge<br />
|level=7<br />
|duration=Medium<br />
|solo = 708<br />
|normal = 1252<br />
|hard = 1324<br />
|elite = 1396<br />
|loc=Inner Splinterskull Fortress<br />
|npc=Chief Ungurz<br />
|zone=Tangleroot Gorge<br />
|patron=House Phiarlan<br />
|favor=4<br />
|mappic=M yarkuch's last stand.png<br />
|maplegend=yes<br />
|loadingpic= L Yarkuch's Last Stand.jpg<br />
|overview= Break into the throne room of Chief Yarkuch and slay him!<br />
* This is the tenth (and final) quest in the [[Assault on Splinterskull]] quest chain given by Ungurz.<br />
|obj= <br />
* Acquire Naarl's Key<br />
* Acquire Krug's Key<br />
* Slay Chief Yarkuch<br />
* (Optional) Slay the shamans trying to reclaim Zulkash's fane - 7 total {{Calculated XP bonus|solo=708|normal=1252|hard=1324|elite=1396|percent=10}}<br />
|expect= <br />
* Str check for lever to objective (DC unknown, > 12{{verify}})<br />
* Traps (fixed)<br />
* Puzzle (optional, [[Wheel Symbols|puzzle wheels]])<br />
|traps=[[DDO information project/Traps and locks/7#The Last Move: Yarkuch's Last Stand (Assault on Splinterskull, Chapter 7, Part 2)|Trap DCs]]<br />
* Fire trap behind the first secret door, along the stairs; box is on the south wall just before the stairs<br />
* Combined blade trap along hallway to Yarkuch's throne room; box is on the west wall just before the trap<br />
* Spike trap further along the hallway, right in front of the shrine door; box is on the east wall just before the trap<br />
* Blade trap in western secret chamber in Yarkuch's throne room; box is on the south wall just before the trap<br />
* 2 dart traps in the eastern secret chamber in Yarkuch's throne room; boxes cannot be located and traps do not active until chest is opened, and then both fire continuously. The northern box is on the north wall near the chest, and when that's disarmed there is (although not shown on map) just enough room from there to hug the eastern wall to access the more southern box of the two.<br />
|misc= <br />
* Like the previous chapter, if you exit this quest before finishing it, you'll have to redo the previous one.<br />
* The bridge is still down.<br />
* Insidious Cunning bonus is impossible to acquire. There are 3 required kills for quest completion, which results in Devious bonus.<br />
* The door to the elemental cave is once again locked and inaccessible.<br />
* Krug can be found in the eastern room of the western wing; Naarl in the western room.<br />
* The optional is triggered by going towards Zulkash's chamber. The Shaman Reclaimers can be found around the eastern wing, one in front of each [[Wheel Symbols|puzzle wheel]] and 3 in Zulkash's chamber.<br />
* Hieroglyphs guarding Zulkash's chamber<br />
** Purple: stylized PE (1 turn)<br />
** Red: sort of a backwards F (4 turns)<br />
** Blue: upside-down Y with a dot in the open part (4 turns)<br />
** Green: Vertical line with 2 horizontal lines on right, 4 on left (3 turns)<br />
'''External Links'''<br />
* [https://youtu.be/7xl5I24sM44?t=994 Video Walkthrough]<br />
* {{OnYouTube|CxP_mNsaWr8|U30 Video Solo Walkthrough}}<br />
| devious = 12<br />
| discreet = 13<br />
| aggression = 62<br />
| onslaught = 84<br />
| tamper = 2<br />
| neutralization = 3<br />
| ingenious = 4<br />
| perception = 2<br />
| mischief = 53<br />
| vandal = 69<br />
| ransack = 84<br />
|npcreward=Special, Choose from 20, 50-75% chance at every named item below, ones which don't appear will be replaced with an item of similar type/ML (4-5) and also BtA:<br />
{{:Category:Assault on Splinterskull reward items}}<br />
|chest=Three<br />
** Two chests in secret rooms (one to the east, one to the west) in Yarkuch's chamber<br />
** Chest in Yarkuch's throne room - key drops when he dies.<br />
|collectable=Three<br />
** Cabinet in the eastern room down the western wing<br />
** Bookshelf in alcove in the SE corner of the eastern wing loop<br />
** Adventurer's pack in Yarkuch's throne room, at the top of the stairs to the west<br />
|monsters= <br />
'''[[Monster Information/7#Yarkuch.27s Last Stand|Monster Information]]'''<br />
* [[Dread Zombie]]s<br />
* [[Hobgoblin Infiltrator]]s<br />
* [[Hobgoblin Slayer]]s<br />
* [[Hobgoblin Witch Doctor]]s<br />
* [[Worg]]s<br />
Named Monsters:<br />
* [[Chief Yarkuch]] - Red-named [[hobgoblin avenger]]; always spawns<br />
* [[Shaman Reclaimer]]s - Optional orange-named [[hobgoblin cleric]]s; always spawn<br />
* [[War Master Krug]] - Orange-named [[ogre]]; always spawns<br />
* [[War Master Naarl]] - Orange-named [[ogre]]; always spawns<br />
}}</div>Planky