https://ddowiki.com/api.php?action=feedcontributions&user=GregJ&feedformat=atomDDO wiki - User contributions [en]2024-03-29T15:59:52ZUser contributionsMediaWiki 1.35.13https://ddowiki.com/index.php?title=Expeditious_Retreat&diff=391855Expeditious Retreat2018-07-31T03:02:26Z<p>GregJ: Added missing vendor to the list. Don't know how to figure out the price, though, since my Haggle isn't 0.</p>
<hr />
<div>{{Spelldescription<br />
|image = Expeditious_retreat.jpg<br />
|icon = ExpeditiousRetreat.png<br />
|school = Transmutation<br />
|type1 = <br />
|type2 = <br />
|type3 = <br />
|type4 = <br />
|artificer = <br />
|bard = 1<br />
|cleric = <br />
|druid = <br />
|favored soul = <br />
|paladin = <br />
|ranger = <br />
|sor n wiz = 1<br />
|warlock = 1<br />
|cost = 10<br />
|components = {{V}}, {{S}}<br />
|metamagic = {{Extend}}, {{Quicken}}<br />
|range = Personal<br />
|target = [[Self]]<br />
|duration = 1 minute per [[caster level]]. Minimum duration is 5 minutes.<br />
|save = No<br />
|sr = No<br />
|cooldown = 2 Seconds ([[Wizard]], [[Bard]]), 1.5 seconds ([[Sorcerer]])<br />
|description = Increases caster base [[run speed]] by 25% for 1 minute per [[caster level]].<br />
<br />
This adjustment is treated as an enhancement bonus and thus non stacking with [[haste]] and most other forms of run speed increase. There is no effect on other modes of movement, such as climb, or swim.<br />
==Scrolls==<br />
*[[Lorna Wyrmtouched]] <Arcane Scroll Vendor - Level 1> in [[The Marketplace Bazaar]] - 2pp 5gp<br />
*[[Relf Thurman]] <Arcane Scroll Vendor - Level 1> in [[The Portable Hole]]<br />
}}</div>GregJhttps://ddowiki.com/index.php?title=Fortification&diff=389672Fortification2018-07-15T22:22:12Z<p>GregJ: Corrected an error and added more detail.</p>
<hr />
<div>'''Fortification''' represents a percentage chance to negate additional damage incurred from a [[critical hit]] or [[sneak attack]].<br />
* When a critical hit is negated, damage is applied normally rather than at the critical hit multiplier. Weapon enchantments that deal additional damage on a critical hit apply fully even if a crit is negated (for example Holy Burst or Bloodletter).<br />
* When a sneak attack is negated, the extra damage is not applied.<br />
<br />
In DDO, most players strive for roughly +10% fortification per level, with the most durable characters achieving +300% at level 30. Most monsters don't have fortification, unless it is granted by the race/type (Undead, Constructs...). Quest and raid bosses have higher fortification, but usually not full.<br />
<br />
Players and monsters can gain abilities to bypass a portion of fortification.<br />
<br />
== Sources of Fortification ==<br />
Fortification items stack with racial fortification of [[Warforged]]. Standard fortification items provide [[enhancement bonus]]es to fortification and do not stack with each other. Likewise, two exceptional fortification items don't stack, as they provide insight bonuses to fortification and insight bonuses do not stack. One regular fortification (enhancement bonus) and one exceptional fortification (insight bonus) item will stack with each other because they are different bonus types.<br />
<br />
=== Races and racial enhancements ===<br />
* [[Bladeforged]]<br />
* [[Warforged]]<br />
<br />
=== Class abilities and enhancements ===<br />
* [[Sacred Defender enhancements|Sacred Defender]]<br />
* [[Pale Master enhancements|Pale Master]] undead forms<br />
* Elemental forms of [[Druid]]s and [[Sorcerer]]s<br />
* Warlock (with GOO pact), also [[Soul Eater enhancements|Soul Eater]]<br />
<br />
=== Feats ===<br />
* [[Epic Past Life Feats#Martial sphere|Epic past life]] - 10% per Fortification feat taken (Martial Sphere), up to 30%, when active<br />
* [[Iconic Past Life Feats]] (5% per [[Bladeforged]] life, up to 15%)<br />
* [[Improved Fortification]] (be aware of the side effect though)<br />
<br />
=== Epic Destinies ===<br />
* [[Unyielding Sentinel#Brace for Impact|Brace for Impact]] (20/40%)<br />
* [[Unyielding Sentinel#Stand Against the Tide|Stand Against the Tide]] (5-25%)<br />
<br />
=== Items ===<br />
* [[Enhancement bonus]] - most common source<br />
** [[:Category:Fortification items|Named items]]<br />
** Random items with the [[Fortified]] prefix (20% - 125%)<br />
** Legacy items (before [[Update 19]]) with Light (25%), Moderate (75%), Heavy (100%) fortification, used to be a suffix on random armors, belts, shields, and rings<br />
** [[Augment]]: Sapphire of Light/Moderate/Heavy Fortification<br />
* [[Insight bonus]] - stacks with enhancement bonus<br />
** [[:Category:Construct Fortification items|Construct Fortification items]]<br />
** [[:Category:Exceptional Fortification items|Exceptional Fortification items]]<br />
* Other stacking bonuses<br />
** {{Named item sets|Fabricator's Ingenuity}}, set bonus on {{Item|Fabricator's Gauntlets}} and {{Item|Fabricator's Bracers}}<br />
<br />
== Bypassing Fortification ==<br />
Since [[Update 13]], monsters with sneak attack dice are able to bypass some of the player fortification equal to monsters' Challenge Rating. ({{Forums|p=4776398}}) E.g.:<br />
* If a CR 1 Kobold Sneak attacks someone with 50% fortification, the Kobold Sneak has a 51% chance to normally conduct a critical hit or sneak attack.<br />
* If a CR 20 Lava Mephit attacks someone with 100% fortification, the Lava Mephit has a 20% chance to normally conduct a critical hit or sneak attack.<br />
* If a CR 54 Sellsword Footpad attacks someone with 150% fortification, the Sellsword Footpad has a 4% chance to normally conduct a critical hit or sneak attack.<br />
* If a CR 29 Earth Elemental attacks someone with 125% fortification, it is still going to have a 0% chance to critically hit or sneak attack, as it has no sneak attack dice.<br />
<br />
Players can bypass a portion of enemy fortification (personal benefit), or generally reduce enemy fortification (universal benefit).<br />
<br />
=== Sources of personal fortification bypass ===<br />
* Items with [[Armor-Piercing]] enchantment (10/15/20%/35%)<br />
* [[Domain#Animal|Animal Domain]] level 9 Cleric feat (15%)<br />
* [[Opportunist]] Rogue feat (10%)<br />
* [[Precision]] feat, toggled stance (25%)<br />
* [[Scion of Mechanus]] [[Legendary Feats|legendary feat]] (10%)<br />
* [[Shadowdancer#Grim Precision|Grim Precision]] (5/10/15%)<br />
* [[Grandmaster of Flowers#Piercing Clarity|Piercing Clarity]] (5/10%)<br />
* Trapsmith's Workshop [[Guild Airships#Amenities list|guild buff]] (5%)<br />
* [[Deepwood Stalker enhancements#Advanced Sneak Attack|Advanced Sneak Attack]] (10%)<br />
* [[Deepwood Stalker enhancements#Mark of the Hunted|Mark of the Hunted]] passive(10%)<br />
* [[Named_item_sets#Ravenloft_Item_Sets|Silent Avenger]] set (5% heroic, 25% legendary, Artifact bonus to Armor-Piercing)<br />
* [[Sentient Weapon/Filigrees|The Beast's Mantle]] three piece filigree set bonus (10%)<br />
<br />
=== Sources of fortification reduction ===<br />
* [[Assassin enhancements#Assassin's Trick|Assassin's Trick]] (25%)<br />
* [[Destruction (enchantment)]] (up to 15%)<br />
* [[Fury of the Wild#Insult|Insult]] (10%)<br />
* [[Improved Sunder]] feat (10%)<br />
* [[Angel of Vengeance enhancements#Shield of Condemnation|Shield of Condemnation]] (up to 50%)<br />
* [[Touch of Despair]] (dark, dark, dark monk finisher) (25%)<br />
* [[Deepwood Stalker enhancements#Mark of the Hunted|Mark of the Hunted]] active use(25%)<br />
<br />
=== Race/type specific reduction ===<br />
* [[Deconstruct]] spell (25% for constructs)<br />
* [[Arcane Archer enhancements#Smiting Arrows|Smiting Arrows]] (25% for constructs)<br />
* [[Weaken Construct]] items: -20% fort to constructs<br />
* [[Weaken Undead]] items: -20% fort to undead<br />
* Wrack Construct enhancement: up to -50% to constructs ([[Mechanic enhancements#Wrack Construct|Mechanic]], [[Battle Engineer enhancements#Wrack Construct|Battle Engineer]])<br />
<br />
=== Bypassing immunity to sneak attack ===<br />
In addition to fortification, monsters can possess "sneak attack immunity" that prevents sneak attacks (even at 100% fort bypass). Some special effects can remove that immunity: {{Ref |1= [http://www.ddovault.com/cgi-bin/yabb2/YaBB.pl?num=1521056606 ddovault]}}<br />
* Assassin's Trick<br />
* Wracking Shot<br />
* Shadowdancer capstone<br />
<br />
== External links ==<br />
* {{Forums|391253|Fortification Reduction}}</div>GregJhttps://ddowiki.com/index.php?title=Prove_Your_Worth&diff=389133Prove Your Worth2018-07-10T22:46:39Z<p>GregJ: Added easier-to-remember aids to solving Rackham's floor puzzle (that don't require knowing which way is North).</p>
<hr />
<div>{{Update|date=May 2017|reason=Needs to have parameters updated due to changes in [[T:Quest|Quest]].[[C:Quest pages needing update]]}}<br />
<br />
''The Captain of the Ill Fate has constructed a series of trials that will challenge the most ardent adventurer.''<br />
{{Quest<br />
|name=Prove Your Worth<br />
|adpack=Three-Barrel Cove<br />
|level=5<br />
|duration=Medium<br />
|solo = 1,723<br />
|normal = 3,086<br />
|hard = 3,300<br />
|elite = 3,513<br />
| compendium = yes<br />
|elevel = 25<br />
|epicxp = [[Prove Your Worth (Epic)]]<br />
|loc=Rackam's Trial<br />
|npc=Dirty Vingus<br />
|zone=Three-Barrel Cove<br />
|patron=The Free Agents<br />
|favor=4<br />
|shares favor=Prove Your Worth (epic)<br />
|free=no<br />
|mappic=M prove your worth.png<br />
|maplegend=yes<br />
|othermap=yes<br />
|mappic2=Prove Your Worth.jpg<br />
|loadingpic= L Prove Your Worth.jpg<br />
|overview=[[Dirty Vingus]], the Captain of the Sterling Chance, wants you to gather information about a rival crew. Rackam is the Orc captain of the Ill Fate, notorious for having the best crew around. Vingus attributes this to the deadly obstacle course known as Rackam's Trial. Filled with insidious traps and dried bones of would-be pirates, it is a standing testament to the captain's madness. Find this trial in the ruins near the wreckage of the Lady Luck, down the cliffside road out of camp. After you complete the trial, report your findings back to Vingus.<br />
|obj= <br />
* Speak with Rackam<br />
* Survive the skirmish (4 iron defenders)<br />
* Navigate the Agility Trial<br />
* Survive the ambush (4 warforged deckhands)<br />
* Maneuver down the Descent<br />
* Solve Rackam's Conundrum<br />
* Navigate through the Inferno<br />
* Speak with Penzants<br />
* Make your choice<br />
* Survive Rackam's Trial<br />
* (Optional) Escape Rackam's Trial {{Calculated XP bonus|solo=1723|normal=3086|hard=3300|elite=3513|percent=35}}<br />
|expect= <br />
* Traps (fixed)<br />
* Spawning/respawning monsters<br />
* Puzzle (mandatory: tile and lever puzzles)<br />
|traps= <br />
[[DDO information project/Traps and locks#Prove Your Worth|Trap DCs]]<br />
* Blade traps (down the sides) and spike traps (along the top) of the corridor south of the entrance; the spikes advance sequentially, allowing one to run along the top safely. The control panel is on the ledge at the start, and disables 2 rows of spikes.<br />
* Fire traps in the northwest room; control panel is in the southeast corner, on the eastern wall on the upper lever; doesn't turn off all the traps.<br />
* Fire traps around the chest in the center of the Inferno room; control panels on the floor to the north and south<br />
* Dart traps before the second lever in the Inferno room; control panel is in the northwest corner, on the west wall<br />
* Fire trap in the corridor past the Inferno room, coming out of the hole with the ladder; control panel is on the north wall just before it. There's no need to go down the ladder.<br />
* Blade traps (along the side) and fire traps (at the top) along the last corridor; control panel is on the ledge just before them. As with the spikes, the fire traps are "walked" sequentially.<br />
|misc= <br />
* After getting past the first traps, make sure your whole party is through the door before advancing; the door will close behind you and walls will open, revealing several iron defenders.<br />
* Agility Trial & Maneuver down the Descent: Use Feather Falling to help you jump between ladders (and, at the very least, keep you from going splat), and just float down the Descent. While climbing up the Agility Trial, it may be helpful to change your angle of view so you're looking down. Alternatively, try hitting "T" to go into Mouse Look mode and center the dot on the ladder you want to jump to.<br />
** If one or more of your party is unable to make the Ascent, it may be possible to skip it - as long as one person can do it, survive the deckhand ambush, and get down. The gate between Rackam's Conundrum and the west end of the hallway from the iron defender ambush can be opened from the Conundrum side. Beware the fire traps near the gate (by the skull-and-crossbones painted on the wall). These fire jets are disabled with a lever, reachable from the ambush side by crossing the deck above them after the gate is opened.<br />
* The second section of sewer after the agility trial contains a deckhand ambush.<br />
[[File:Rackam Puzzle.jpg|thumb|right|250px|Rackam's Conumdrum puzzle solution]]<br />
[[File:3 Prove Your Worth Puzzle 1 for uploading.jpg|thumb|right|250px|Power Conduit Orientation]]<br />
[[File:3 Prove Your Worth Puzzle 2 for uploading.jpg|thumb|right|250px|Lever Pulling Order]]<br />
* Rackam's Conundrum:<br />
** 0 - Rotate the puzzle tiles so that:<br />
*** North and southwest puzzle: south and east tiles are lit<br />
*** Southeast puzzle: north and west tiles are lit<br />
** 1 - Click the north lever on the rug.<br />
** 2 - Pull the red gem lever.<br />
** 3 - Reset by pulling the green lever.<br />
** 4 - Click the south lever on the rug.<br />
*** Positions of the circles all stay the same.<br />
** 5 - Finally, pull the red gem lever again.<br />
** If you make a mistake, Iron Defenders will spawn from the small doorway to the south.<br />
* Old Iron Sides will appear behind you as you get near the end of the corridor past the Conundrum.<br />
* Navigate through the Inferno: Fire traps are visible (hence not labeled on the map). Watch out for the dart traps near the switch!<br />
** It's actually possible, with a moderate jump (15 was successful), to jump from the barrels in the north room to the upper ledge and pull the lever on the eastern wall (next to the dart traps) to open the door, and skip the fire traps entirely.<br />
* Use the shrines before continuing; down the northern corridor is a point of no return (without a Jump of 16, at least).<br />
* Speak with [[Penzants]]: If you answer a question wrong, you'll be fighting (3-5 Deckhands will appear from the doors); you can heal/buff up between waves if you wish to fight.<br />
** "Run fer the loot as quick as ye can"<br />
** "The local tavern o'course"<br />
** "Double the share of the crew"<br />
** (doesn't matter, as you will be swashbuckling anyways)<br />
** "Make Meeble walk the plank"<br />
*** If you make Meeble walk the plank, the quest is completed.<br />
*** Fezzik will attack if you free Meeble; he may attack even if you don't, though this is far from guaranteed. BUG: If you free Meeble before the Fezzik disappears, instead of opening the doors will slam shut, blocking you from succeeding in the quest.<br />
* Since you need Fezzik's key to continue and get the Escape Rackam's Trial optional bonus (or do that last trap, if you failed one or more of the others and want to improve your Traps bonus), it's MUCH better to free Meeble, unless your party is nearly dead and you're worried you won't survive. It's an extremely simple fight, however; other than Fezzik (somewhat tougher than any other opponent in the quest, including Old Iron Sides, but not much) only 3-4 Deckhands spawn.<br />
'''External links'''<br />
* {{Forums|p=1818383|Lost Quest Guide}}<br />
* [http://www.youtube.com/watch?v=8xc5ZqX3qio Spyderwolf's Youtube Video Quest Walkthrough]<br />
* {{OnYouTube|P5OKoR9lyoI|U30 Video Solo Walkthrough}}<br />
| aggression = 21<br />
| onslaught = 27<br />
| conquest = 33<br />
| tamper = 4<br />
| neutralization = 5<br />
| ingenious = 6<br />
| mischief = 135<br />
| vandal = 175<br />
| ransack = 216<br />
|collectable=Eight<br />
** Adventurer's Pack past the blades south of the entrance, on the east side<br />
** Adventurer's Pack on the upper ledge east of the skirmish<br />
** Cabinet in the northeast corner of the southeast square, past the explosive barrels<br />
** Mushroom in one of the Deckhand Ambush alcoves<br />
** Moss in another of the alcoves<br />
** Rubble on an upper ledge in the northwest corner of the Conundrum<br />
** Adventurer's Pack on the lower level in the fire room, past some crates along the west wall<br />
** Adventurer's Pack in the northern corridor<br />
|npcreward=Random<br />
|chest=Three<br />
** One behind a hidden door in the southeast corner of the southeast square<br />
** One in the center of the fire room (locked, the only way to unlock it is to disable the traps around it)<br />
** One in the tunnel past the Inferno, after the drop down<br />
|unique=no<br />
|monsters= <br />
'''[[Monster Information/5#Prove Your Worth|Monster Information]]'''<br />
* [[Deckhand]]s - [[warforged]]<br />
* [[Iron Defender]]s<br />
* [[Warforged Hunter]]s<br />
Named Monsters:<br />
* [[Old Iron Sides]] - Orange-named [[iron defender]] (always spawns)<br />
* [[Fezzik]] <pirate enforcer> - Orange-named [[orc]] [[barbarian]]<br />
}}</div>GregJhttps://ddowiki.com/index.php?title=File:3_Prove_Your_Worth_Puzzle_2_for_uploading.jpg&diff=389131File:3 Prove Your Worth Puzzle 2 for uploading.jpg2018-07-10T22:42:58Z<p>GregJ: Shows lever pulling order to solve the puzzle, hopefully in an easy-to-remember way.</p>
<hr />
<div>== Summary ==<br />
Shows lever pulling order to solve the puzzle, hopefully in an easy-to-remember way.<br />
== Copyright status: ==<br />
<br />
== Licensing ==<br />
{{cc-by-4.0}}<br />
== Source: ==</div>GregJhttps://ddowiki.com/index.php?title=File:3_Prove_Your_Worth_Puzzle_1_for_uploading.jpg&diff=389129File:3 Prove Your Worth Puzzle 1 for uploading.jpg2018-07-10T22:40:34Z<p>GregJ: Showing the correct orientation of the power conduits for solving the puzzle.</p>
<hr />
<div>== Summary ==<br />
Showing the correct orientation of the power conduits for solving the puzzle.<br />
== Copyright status: ==<br />
<br />
== Licensing ==<br />
{{cc-by-4.0}}<br />
== Source: ==</div>GregJhttps://ddowiki.com/index.php?title=Guild_Airships&diff=388961Guild Airships2018-07-07T16:36:36Z<p>GregJ: Noted the relatively new feature of being able to board guild airship from the Exit table in the Ravenloft taverns.</p>
<hr />
<div>[[File:Shop AirshipShowroom Outside.jpg|250px|thumb|right|Outside View of Airship Showroom]]<br />
A '''[[Guild]] Airship''' is a private area in the game where access is limited only to guild members (and any guests who are temporarily invited there). Access to airships is available via various points in each area of the game.<br />
<br />
An airship provides 2 main advantages to characters who can visit them, guild members and invitees alike - faster movement around the different areas of Stormreach and beyond, and various ship [[#Airship amenities|amenities]], which must be custom-added by guild Officers.<br />
<br />
A guild can acquire a guild airship from the airship vendor in the western area of the Harbor, just south of the Auctioneer. There are a number of [[Guild_Airships#Models|different models]], and many have different Guild Levels required to purchase them. Some models can be purchased with [[currency|Platinum]], but others can only be purchased with [[Astral Shard]]s - these tend to be larger (allowing more amenities) than the equivalent models purchased with platinum.<br />
<br />
== Airship Showroom ==<br />
The Airship Showroom is located in the center of the west edge of [[The Harbor]], adjacent to the [[Guild Airships#Airship towers|Airship Portal]] there. (On your map, it appears as a green star.) Here (and only here), airships can be viewed, purchased and/or upgraded. Note that only Guild [[Guild#Membership|Officers]] (including the Leader) can purchase or upgrade an airship, although once you have one any member can contribute platinum or astral shards, which may be used later to upgrade a lesser model to something else.<br />
<br />
Once inside the showroom, speak to one of the two [[NPC]] Airship Vendors, and you can scroll through the various models available. You can also deposit [[platinum]] and/or [[astral shard]]s to the Guild's account, which are required to make the purchase itself. Once you select the model you want (and there is enough on deposit to purchase it), the "Upgrade" button will be highlighted, and you can press that to make your purchase.<br />
<br />
With any purchase ''or upgrade'', you are also immediately asked to (re-)name your ship. This is free, but the name must be chosen before leaving the vendor.<br />
<br />
== Embarking and disembarking ==<br />
In many city zones, there is an airship tower that may be used to board Guild Airships. They also serve as the disembarkation point when leaving the Airship. Airships may be disembarked by talking with the captain and selecting a location on the menu, by using the [[teleport]] spell, or simply by jumping over the edge*. Depending on the amenities selected, airships may also be crewed with Navigators or equipped with Farshifter's Chambers which allow more destinations.<br />
: * After a long, looong fall, you will land in a random location somewhere around Stormreach - often the Harbor (possibly in the water itself) or Market, but not always. Landing in water is safe (once you surface), but anywhere else will usually be enough kill most characters. Featherfall is recommended to avoid this inconvenience.<br />
<br />
[[#Airship Beacons|Airship Beacons]] (see below) can also be used to travel to your Guild Airship.<br />
<br />
=== Airship towers ===<br />
Airship towers all have similar architecture and are very tall, and so can usually be spotted from quite a long way off. On your mini-map, they are marked with a lime-green anchor, which shows on mouse-hover as "'''Airship Access'''".<br />
<br />
Airship Towers are located in:<br />
* [[The Harbor]] - West-central, between the Auctioneer and the long bridge near the Marketplace gate<br />
* [[The Marketplace]] - aka "Falconer's Spire", in the northern part of the Market, between the entrance gates to [[House Deneith]] and [[House Jorasco]]<br />
* [[House Deneith]] - In the northwest, near all the class trainers<br />
* [[House Jorasco]] - In the southeast of that area, just to the west of the entryway to the [[Delera's Graveyard]]<br />
* [[House Kundarak]] - South of the House Kundarak [[Bank]] (on the northeast ziggurat), just west of the [[Tharashk Arena]] quest entrance<br />
* [[House Phiarlan]] - South side, next to the entrance of the [[Bogwater Tavern]]<br />
* [[The Twelve]] - In the north, next to the Wagon Camp<br />
<br />
Note that the [[House Cannith]] tower can be seen towards the southeast, but is ''inaccessible.''<br />
<br />
There are also several locations that do not have a visible tower, but still provide access. Airships can also be boarded at:<br />
* [[Eveningstar Cavern]] - Middle portal<br />
* [[Three Barrel Cove|Barrel's Bottom]] (aka Three Barrel Cove, a shack at the far south end)<br />
* Eberron [[Halls of Heroes]]<br />
* The clickable objects for exiting [[Ravenloft]] taverns ([[Blood on the Vine Tavern]] and the [[Blue Water Inn]]) and [[Van Richten's Tower]].<br />
<br />
=== Beacons ===<br />
[[File:Icon DDOStore AirshipBeacon.png|100px|frameless|left]]<br />
A {{Item|Guild Airship Beacon}} is a purchasable item from the [[DDOstore/Guilds#Guild Miscellaneous|DDO Store]] allowing you to open a portal (except from within Raid Dungeons) for you and others to go to your Guild Airship. Non-Guild Members can be sent an invite so they can partake of your Guild Airship amenities.<br />
{{-}}<br />
<br />
=== Step or Jump Off ===<br />
You can reach several locations if you jump/step off the airship from different points.<br />
* [[The Marketplace]] step off the stern/east or the bow/west - long fall to the Marketplace ([[Feather Fall]] recommended).<br />
* [[The Harbor]] step off starboard/north - in water close to the [[Stormreach Lighthouse]]. <br />
* [[The Harbor]] jump off with Feather Fall portside/south until you hit an invisible wall - in water close to the [[Stormreach Lighthouse]]<br />
* [[House Deneith]] step off portside/south - close to the questgiver for [[Black Loch]] and the Farshifters to [[Sorrowdusk Isle]], [[Ataraxia's Haven]] and [[Three Barrel Cove]]<br />
* [[House Deneith]] step off portside/south, hit the water and then start swimming - pond close to [[The Pit]]<br />
* [[House Jorasco]] jump off with Feather Fall starboard/south until you hit an invisible wall - coldwake pond close to the questgiver for [[ The Graverobber]]<br />
* [[House Kundarak]] step off starboard/north, hit the water and then start swimming - in water at the pier close to the questgiver for [[Haywire Foundry]] and the Farshifter to [[Ataraxia's Haven]] and [[Three Barrel Cove]].<br />
<br />
== Models ==<br />
{| class="wikitable sortable" style="margin: 1em auto 1em auto" border:1px; width: 100%; text-align: center;"<br />
! style="background-color: #C3DBFF;" | Name<br />
! style="background-color: #C3DBFF;" | Class<br />
! style="background-color: #C3DBFF;" | Hull<br />Type<br />
! style="background-color: #C3DBFF;" | Guild<br />Level<br />Required<br />
! style="background-color: #C3DBFF;" | Cost<br />
! style="background-color: #C3DBFF;" | Lower<br />Decks<br />
! style="background-color: #C3DBFF;" | Hold<br />Rooms<br />
! style="background-color: #C3DBFF;" | State<br />Rooms<br />
! style="background-color: #C3DBFF;" | Extra Features<br />
<br />
|-<br />
| [[Windspyre Sparrow]]<br />
| data-sort-value="1"| Light<br />
| Classic<br />Skiff<br />
| Level 10<br />
| data-sort-value="01" | 50k [[Currency|pp]]<br />
| 1 + Cargo bay<br />
| 4<br />
| 0<br />
| 1 bacon.<br />This rugged, nimble model will get you into the air.<br />
<br />
|-<br />
| [[Windspyre Falcon]]<br />
| data-sort-value="2" | Medium<br />
| Forcastled<br />Sloop<br />
| Level 40<br />
| data-sort-value="02" | 360k pp<br />
| 1 + Cargo bay<br />
| 7<br />
| 1<br />
| style="text-align: left;" | 2 Bacon.<br />Sensible navigation deck and roomy holds; a reliable classic.<br />
<br />
|-<br />
| [[Windspyre Gryphon]]<br />
| Heavy<br />
| Classic<br />Galleon<br />
| Level 70<br />
| data-sort-value="03" | 1,800k pp<br />
| 2 + Cargo bay<br />
| 10<br />
| 2<br />
| style="text-align: left;" | 3 Bacon, 2 Crew Quarters.<br />One of Lyrandar's oldest hull designs. A true work-ox.<br />
<br />
|-<br />
| [[Volant Signet]]<br />
| data-sort-value="1" | Light<br />
| Cloudfort<br />
| Level 100<br />
| data-sort-value="04" | 1,850k pp<br />
| 2 + Cargo bay<br />
| 15<br />
| 3<br />
| style="text-align: left;" | 4 Bacon, Crew Quarters, Hot Tub.<br />Bold 'Sharn' style foc's'le and high swooping navigation deck.<br />
<br />
|-<br />
| [[Volant Manifest]]<br />
| data-sort-value="2" | Medium<br />
| Levistage<br />
| Level 130<br />
| data-sort-value="05" | 1,900k pp<br />
| 3 + Cargo bay<br />
| 18<br />
| 4<br />
| style="text-align: left;" | 5 Bacon, 3 Crew Quarters, Hot Tub.<br />Planar-resonanced windspars afford its size and elegance.<br />
<br />
|-<br />
| [[Volant Alcazar]]<br />
| Heavy<br />
| Grand<br />Couatl<br />
| Level 150<br />
| data-sort-value="06" | 1,950k pp<br />
| 3 + Cargo bay<br />
| 22<br />
| 5<br />
| style="text-align: left;" | 6 Bacon, 2 Crew Quarters, 2 Hot Tubs.<br />Only two extant models boast the distinctive double rings.<br />
<br />
|-<br />
| [[Stormglory Bolt]]<br />
| data-sort-value="1" | Light<br />
| Pinioned<br />Skiff<br />
| Level 1<br />
| data-sort-value="11" | 1,000 [[Astral Shard|AS]]<br />
| 1 + Cargo bay<br />
| 5<br />
| 1<br />
| style="text-align: left;" | 2 Bacon.<br />What it lacks in size, it makes up for in spry elegance.<br />
<br />
|-<br />
| [[Stormglory Tempest]]<br />
| data-sort-value="2" | Medium<br />
| Arc-Leaf<br />Sloop<br />
| Level 1<br />
| data-sort-value="12" | 1,650 AS<br />
| 1 + Cargo bay<br />
| 8<br />
| 2<br />
| style="text-align: left;" | 3 Bacon.<br />Its much-admired graceful curves are behind its aerodynamics.<br />
<br />
|-<br />
| [[Stormglory Typhoon]]<br />
| Heavy<br />
| Advanced<br />Galleon<br />
| Level 1<br />
| data-sort-value="13" | 2,000 AS<br />
| 2 + Cargo bay<br />
| 13<br />
| 3<br />
| style="text-align: left;" | 3 Bacon, Crew Quarters, Hot Tub.<br />Before new ship lines arrived, it was king of the skies.<br />
<br />
|-<br />
| [[Daedalean Glaive]]<br />
| data-sort-value="1" | Light<br />
| Cloudfort<br />
| Level 1<br />
| data-sort-value="14" | 2,650 AS<br />
| 2 + Cargo bay<br />
| 16<br />
| 4<br />
| style="text-align: left;" | 4 Bacon, Crew Quarters, Hot Tub.<br />The 'Cloudfort hull receives an opulent upgrade.<br />
<br />
|-<br />
| [[Daedalean Trefoil]]<br />
| data-sort-value="2" | Medium<br />
| Levistage<br />
|Level 1<br />
| data-sort-value="15" | 3,300 AS<br />
| 3 + Cargo bay<br />
| 20<br />
| 5<br />
| style="text-align: left;" | 5 Bacon, 2 Crew Quarters, 2 Hot Tubs.<br />In its own class for sky worthiness. A grand behemoth.<br />
<br />
|-<br />
| [[Daedalean Kraken]]<br />
| Heavy<br />
| Grand<br />Couatl<br />
| Level 1<br />
| data-sort-value="16" | 4,000 AS<br />
| 4 + Cargo bay<br />
| 26<br />
| 7<br />
| style="text-align: left;" | 6 Bacon, 1 Ham, 3 Crew Quarters, 3 Hot Tubs.<br />The two-ringed engine's raw power, in true luxury.<br />
|}<br />
<br />
=== Naming ===<br />
Airships can be given a name after purchase by talking to one of the Airship Vendors in the [[Guild Airships#Airship Showroom|Airship Showroom]]. The first (re)name is free. Afterwards, renaming an airship costs 15 [[Astral Shard|AS]].<br />
<br />
Known issues with Airship names:<br />
{{Quote<br />
|developer=Cordovan<br />
|date=07-22-2014<br />
|source={{Forums|p=5385290|display=0}}<br />
|quote=We are investigating an issue where airships purchased prior to the release of Update 22 may not be seeing their first guild airship rename to be free. Additionally, there is an issue with some folks who have incorrect ship names (like a string table error) being unable to get a free airship rename. We hope to get this issue fixed for Update 23.<br />
}}<br />
<br />
== Amenities ==<br />
<br />
The main function of the amenities is to provide various buffs to guild members before questing. Many of the various buffs offered are typed as [[Guild bonus]] so they stack with the more common [[Enhancement bonus]]es (and also with the older [[Guild_Airships_(history)#Airship_Amenities|Legacy buffs]], which can be emplaced in the Cargo Hold). However, some amenities can also provide convenient services, such as mail, banking, vendors, and even crafting facilities. Each Amenity is acquired and placed separately, so the amenities each airship offers can be completely customized, although top-level guilds tend to have (almost?) all possible amenities available.<br />
{|class="wikitable" style="text-align:center; text-align: center; float: right;"<br />
! style="background-color:#C3DBFF;" | Level<br />
! style="background-color:#C3DBFF;" | Duration<br />
|-<br />
| 1<br />
| 3 hours<br />
|-<br />
| 35<br />
| 3.5 hours<br />
|-<br />
| 55<br />
| 4 hours<br />
|-<br />
| 90<br />
| 4.5 hours<br />
|-<br />
| 125<br />
| 5 hours<br />
|}<br />
Post-[[U22]] amenities occupy either Hold rooms (smaller) or State rooms (larger). Some amenities may be purchased with platinum while others must be purchased with [[Astral Shard]]s. Once purchased, the amenities do not expire like pre-U22 amenities. Amenities may be swapped in and out as desired, and are not lost if removed or replaced. Unlike pre-U22 amenities, they do not have to be visited individually to be acquired; there is now an "amenity bar", a clock-work device conveniently located centrally on the main deck, that will apply all available buffs when used. Post-U22 buffs do not disappear on death, unlike pre-U22 buffs. These buffs start with 3 hours duration and raises up to 5 hours depending on guild level (as shown in the table, right).<br />
: ({{Bug|The in-game list of Guild Rewards states that the final duration increase is at level 140; however, it actually kicks in at 125.}})<br />
<br />
Amenities have different minimum guild-level requirements. As a guild progresses, guild Officers can improve the airship by adding newly available amenities, and can also replace the airship with a larger model that holds more amenities. Some amenities can also be upgraded, replacing lesser versions with improved ones that offer a higher bonus in the same category. Some groups of smaller amenities (those fitting in several Hold rooms) can be replaced with single larger amenities (occupying one State room) that combine the effects of all the smaller amenities.<br />
<br />
Before placement, amenities take the form of "deeds", items that take 1 storage slot in a backpack, bank or storage chest. After placement, they become visible somewhere on the airship. taking the form of some colorful room or another. Some amenities can be purchased with [[Currency|platinum]], others only with Astral Shards, although they can also (rarely) be found as drop-loot from chests in quests (and so also irregularly in either the [[Auction House]] or [[Shard Exchange]]). Although anyone can acquire an amenity deed from a chest or by Auction, only Officers can install (or move/uninstall) Amenities on a Guild airship. Not all amenities seem to drop as loot, see list: [[Guild Airships/List of amenities available from quests]].<br />
<br />
=== Amenities details ===<br />
Different amenities can fit only into different "hook points" on an Airship. The hook points are represented by different rooms on the ship, and different models of airships have different numbers of small or large rooms for large or small amenities.<br />
<br />
* Hold Room Hook Point - Small Room<br />
* State Room Hook Points - Large Room<br />
* Cargo Hold - Small hook points, Large Hook Points, Crew Hook Points (compatible with [[Guild Airships (history)#Airship Amenities|pre-U22 amenities]])<br />
<br />
The bonuses of many amenities scale based on Character Level, and are listed in the format "A/B/C", where A, B & C are the numeric values of the bonuses. Any bonus that cannot be divided by 3 does not scale at level cap.<br />
* [A/B/C]<br />
** A = Level 1-10<br />
** B = Level 11-20<br />
** C = Level 21-30<br />
<br />
[[Energy Absorption|Elemental Absorption]] does not scale. Other bonuses may or may not scale please verify.<br />
<br />
Tiered amenities are upgraded one by one, so that you have to pay cumulative cost for the higher tier. For example, to get a Shrine of Experience V, you have to pay 1,510 (95 + 195 + 325 + 400 + 495) AS, not 495 [[Astral Shard|AS]].<br />
<br />
=== Amenities deeds ===<br />
[[File:Otto's Irresistable Dancehall Deed.png|250px|thumb|right|Otto's Irresistable Dancehall Deed]]<br />
Airship Amenity Deeds can appear in quest arc end reward lists (the drop rate is quite low...). They can also rarely be found in treasure chests.<br />
* Amenity Deeds which can appear are normally purchasable with [[Astral Shard]]s, from the First Mate on the airship.<br />
* Deeds are inventory items that can be used by anyone in a guild to add the corresponding amenity to the guild's available deed inventory. (This does ''not'' add that amenity to the ship itself - see next.)<br />
* Amenities will not automatically show up on the airship. An officer would still need to actually place the amenity on a hookpoint.<br />
* Deeds for an amenity your guild already has will not be consumed and remain in your inventory.<br />
* Upgradable tiers of amenities must have previous tier available through deeds or purchase, before an Amenity Deed can be used. E.g., Can't place Grand Reliquary III without Grand Reliquary I and II. Upgrades are purchased at the placed amenity, not via the First Mate.<br />
* Airship Amenities deeds are listed under Miscellaneous in both the [[Auction House]] and [[Shard Exchange]].<br />
<br />
<br />
=== Amenities list ===<br />
{| class="wikitable sortable" style="margin: 1em auto 1em auto; border: 1px width: 100%; text-align: center;"<br />
! style="background-color:#C3DBFF; width: 15%;" | Type<br />
! style="background-color:#C3DBFF; width: 10%;" | Size<br />
! style="background-color:#C3DBFF; width: 5%;" | Guild Level<br />
! style="background-color:#C3DBFF; width: 8%;" | Cost ([[Currency|PP]])<br />
! style="background-color:#C3DBFF; width: 8%;" | Cost ([[Astral Shard|AS]])<br />
! style="background-color:#C3DBFF;" | Description<br />
|-<br />
| Sign of the Silver Flame I*<br />
| Hold Room<br />
| 10<br />
| data-sort-value="50000" | 50,000<br />
| data-sort-value="9999" |&nbsp;<br />
| style="text-align: left;" | +[5/10/15] [[Guild bonus]] to [[Fire Resistance]], and Fire/Light [[Spell Power]]<br />
|-<br />
| Shrine to the Devourer I*<br />
| Hold Room<br />
| 10<br />
| data-sort-value="50000" | 50,000<br />
| data-sort-value="9999" |&nbsp;<br />
| style="text-align: left;" | +[5/10/15] Guild bonus to Acid/Cold [[Energy Resistance|Resistances]] and Spell Power<br />
|-<br />
| Stormreaver Memorial I*<br />
| Hold Room<br />
| 10<br />
| data-sort-value="50000" | 50,000<br />
| data-sort-value="9999" |&nbsp;<br />
| style="text-align: left;" | +[5/10/15] Guild bonus to Sonic/Electricity Resistances and Spell Power<br />
|-<br />
| Shrine of Experience I<br />
| Hold Room<br />
| 10<br />
| data-sort-value="9999999" | &nbsp;<br />
| data-sort-value="95" | 95<br />
| style="text-align: left;" | +1% Guild bonus to experience from quests<br />
|-<br />
| The Orien Express<br />
| Hold Room<br />
| 10<br />
| data-sort-value="9999999" | &nbsp;<br />
| data-sort-value="60" | 60<br />
| style="text-align: left;" | [[Auction House]]<br />[[Bank]]<br />[[Mailbox]]<br />
|-<br />
| Three Finger Thad's<br />
| Hold Room<br />
| 10<br />
| data-sort-value="50000" | 50,000<br />
| data-sort-value="9999" |&nbsp;<br />
| style="text-align: left;" | General Vendor<br />Armor Pawn Broker<br />Weapons Pawn Broker<br />Clothing Pawn Broker<br />
|-<br />
| Farshifter's Chambers<br />
| Hold Room<br />
| 11<br />
| data-sort-value="9999999" | &nbsp;<br />
| data-sort-value="90" | 90<br />
| style="text-align: left;" | Access to a [[Stormreach Teleporter]]. (Note that this is one-way only; you can choose to end up at any destination Teleporter, but you can't get back to the ship via one.)<br />Farshifter also gives access to other locations via the ship's captain or amenity, well beyond the default locations a ship's captain offers. Destination is similar to existing Farshifter amenity.<br />
|-<br />
| Chronoscope<br />
| Hold Room<br />
| 12<br />
| data-sort-value="60000" | 60,000<br />
| data-sort-value="9999" |&nbsp;<br />
| style="text-align: left;" | +[1/2/3] Guild bonus to Reflex saving throws<br />+40% [[Enhancement bonus]] to movement speed while in public areas (Does not stack with {{Item|Phiarlan's Pendant of Time}} or [[Haste]]).<br />
|-<br />
| Sellswords' Tavern<br />
| Hold Room<br />
| 13<br />
| data-sort-value="9999999" | &nbsp;<br />
| data-sort-value="150" | 150<br />
| style="text-align: left;" | Barkeep<br />+[1/2/3] Guild bonus to all abilities for hirelings (shows as "Able" in the hire's buffs)<br />Hireling Vendors Levels 4-Epic<br />
|-<br />
| Bath House<br />
| style="background: #FFD700;text-align:center;"|State Room<br />
| 14<br />
| data-sort-value="70000" | 70,000<br />
| data-sort-value="9999" |&nbsp;<br />
| style="text-align: left;" | +20 [[Healing Amplification]]<br />Range of Unconsciousness +[5/10/15]<br />-10% damage while helpless<br />
|-<br />
| Floating Rock Garden<br />
| Hold Room<br />
| 15<br />
| data-sort-value="75000" | 75,000<br />
| data-sort-value="9999" |&nbsp;<br />
| style="text-align: left;" | +2 [[Strength]]<br />+2 [[Wisdom]]<br />
|-<br />
| Paradoxical Puzzle Box<br />
| Hold Room<br />
| 16<br />
| data-sort-value="80000" | 80,000<br />
| data-sort-value="9999" |&nbsp;<br />
| style="text-align: left;" | +2 [[Dexterity]]<br />+2 [[Intelligence]]<br />
|-<br />
| Old Sully's Grog Cellar<br />
| Hold Room<br />
| 17<br />
| data-sort-value="85000" | 85,000<br />
| data-sort-value="9999" |&nbsp;<br />
| style="text-align: left;" | +2 [[Charisma]]<br />+2 [[Constitution]]<br />
|-<br />
| Throne Room<br />
| Hold Room<br />
| 18<br />
| data-sort-value="9999999" | &nbsp;<br />
| data-sort-value="180" | 180<br />
| style="text-align: left;" | +[1/2/3] to [[Bluff]], [[Diplomacy]], [[Haggle]], [[Intimidate]], [[Listen]]<br />
|-<br />
| Guild Storage I<br />
| Hold Room<br />
| 19<br />
| data-sort-value="9999999" | &nbsp;<br />
| data-sort-value="150" | 150<br />
| style="text-align: left;" | Gain four storage chests. Two can be used by any guild members and two can only be used by Guild officers. Capacity 20 each chest.<br />
|-<br />
| Shrine of Experience II<br />
| Hold Room<br />
| 20<br />
| data-sort-value="9999999" | &nbsp;<br />
| data-sort-value="195" | 195 Upgrade<br />
| style="text-align: left;" | +2% Guild bonus to experience from quests.<br />
|-<br />
| Tactical Training Room*<br />
| Hold Room<br />
| 21<br />
| data-sort-value="105000" | 105,000<br />
| data-sort-value="9999" |&nbsp;<br />
| style="text-align: left;" | +[2/4/6] Damage on critical hits (before multiplier)<br />+1 bonus to the [[DC]] of [[Trip]], [[Sunder]], and [[Slicing blow]] feats<br />+2 To-Hit with physical attacks.<br />
|-<br />
| [[Danger Room]]<br />
| Hold Room<br />
| 22<br />
| data-sort-value="9999999" | &nbsp;<br />
| data-sort-value="180" | 180<br />
| style="text-align: left;" | +[1/2/3] to [[Disable Device]], [[Hide]], [[Open Lock]], [[Search]], [[Spot]]<br />
|-<br />
| Forbidden Library<br />
| Hold Room<br />
| 23<br />
| data-sort-value="9999999" | &nbsp;<br />
| data-sort-value="195" | 195<br />
| style="text-align: left;" | +[1/2/3] to [[Concentration]], [[Heal (skill)|Heal]], [[Repair (skill)|Repair]], [[Spellcraft]], [[Use Magic Device]]<br />
|-<br />
| Archery Range*<br />
| Hold Room<br />
| 24<br />
| data-sort-value="120000" | 120,000<br />
| data-sort-value="9999" |&nbsp;<br />
| style="text-align: left;" | Seasoned Archer: +2% Guild bonus to [[Doubleshot]]<br />[[Favor#House Deneith|Deneith Ammunition Vendor]]<br />Ammunition Vendor<br /><br />
: Masterwork Bolts (no arrows though)<br />
|-<br />
| Armory*<br />
| Hold Room<br />
| 25<br />
| data-sort-value="125000" | 125,000<br />
| data-sort-value="9999" |&nbsp;<br />
| style="text-align: left;" | +[2/4/6] Guild bonus to [[Armor Class]]<br />+[5%/10%/15%] [[Fortification]]<br />Repair Vendor (half-price repairs)<br />
: Vendor Items: Adamantine Maul (50k pp), Lumps of Coal<br />
|-<br />
| Otto's Irresistible Dancehall<br />
| Hold Room<br />
| 26<br />
| data-sort-value="9999999" | &nbsp;<br />
| data-sort-value="180" | 180<br />
| style="text-align: left;" | +[1/2/3] to [[Balance]], [[Jump (skill)|Jump]], [[Move Silently]], [[Perform]], [[Swim]], [[Tumble (skill)|Tumble]]<br />
|-<br />
| Crusader's Chapel*<br />
| Hold Room<br />
| 27<br />
| data-sort-value="135000" | 135,000<br />
| data-sort-value="9999" |&nbsp;<br />
| style="text-align: left;" | +[5/10/15] Guild bonus to Positive/Negative Spell Power<br />Divine Vendor<br />
|-<br />
| Arcane Sanctum*<br />
| Hold Room<br />
| 28<br />
| data-sort-value="140000" | 140,000<br />
| data-sort-value="9999" |&nbsp;<br />
| style="text-align: left;" | +1 Guild bonus to Saves vs. [[Enchantment]]s<br />+25 Guild bonus to Maximum [[Spell Point]]s<br />+1 [[Spell Penetration]]<br />Arcane Vendor<br />
|-<br />
| Trapsmith's Workshop*<br />
| Hold Room<br />
| 29<br />
| data-sort-value="145000" | 145,000<br />
| data-sort-value="9999" |&nbsp;<br />
| style="text-align: left;" | +5% [[Armor-Piercing|Fortification Bypass]]<br />Trapsmith Vendor<br />
|-<br />
| Shrine of Experience III<br />
| Hold Room<br />
| 30<br />
| data-sort-value="9999999" | &nbsp;<br />
| data-sort-value="325" | 325 Upgrade<br />
| style="text-align: left;" | +3% Guild bonus to experience from quests.<br />
|-<br />
| Wild Grove*<br />
| Hold Room<br />
| 31<br />
| data-sort-value="155000" | 155,000<br />
| data-sort-value="9999" |&nbsp;<br />
| style="text-align: left;" | +2 Extra [[Wild Empathy]] per rest<br />+[1/2/3] to all ability scores for summoned/charmed creatures.<br />
|-<br />
| Grandmaster's Dojo*<br />
| Hold Room<br />
| 32<br />
| data-sort-value="160000" | 160,000<br />
| data-sort-value="9999" |&nbsp;<br />
| style="text-align: left;" | +2 [[Will Save]]<br />+1 DC to [[Stunning]], [[Sap]], and [[Hamstring]]<br />
|-<br />
| Black Abbot's Shadow<br />
| Hold Room<br />
| 33<br />
| data-sort-value="165000" | 165,000<br />
| data-sort-value="9999" |&nbsp;<br />
| style="text-align: left;" | +1 use per rest of [[Turn Undead]], [[Lay on Hands]], and [[Smite Evil]]<br />Against Evil Creatures: +4 [[Deflection bonus]], +1 [[Enhancement bonus]] to [[Saving Throw]]s (Does not stack with [[Protection from Evil]]).<br />
|-<br />
| Proving Ground<br />
| style="background: #FFD700;text-align:center;"|State Room<br />
| 34<br />
| data-sort-value="170000" | 170,000<br />
| data-sort-value="9999" |&nbsp;<br />
| style="text-align: left;" | Provides bonuses from Tactical Training Room, Archery Range, Armory, & Grandmaster's Dojo. (i.e. +2 [[Will Save]], +[2/4/6] Guild bonus to [[Armor Class]], +[5%/10%/15%] [[Fortification]], +2% Guild bonus to [[Doubleshot]], +[2/4/6] Damage on Critical Hits, +1 DC to [[Trip]], [[Sunder]], [[Slicing Blow]], [[Stunning]], [[Sap]], and [[Hamstring]], +2 To-hit with physical attacks, [[Favor#House Deneith|Deneith Ammunition Vendor]], Ammunition Vendor, Repair Vendor (half-price repairs).)<br />
|-<br />
| Collegium of the Twelve<br />
| style="background: #FFD700;text-align:center;"|State Room<br />
| 35<br />
| data-sort-value="175000" | 175,000<br />
| data-sort-value="9999" |&nbsp;<br />
| style="text-align: left;" | Provides bonuses from Crusader's Chapel, Arcane Sanctum, Trapsmith's Workshop, & Wild Grove. (i.e. +2 Extra [[Wild Empathy]] per rest, +3 to all [[ability score]]s for summoned/charmed creatures, +5% [[Armor-Piercing|Fortification Bypass]]. +[5/10/15] Guild bonus to Positive and Negative Spell Power, +1 Guild bonus to Saves vs. [[Enchantment]]s, +25 Guild bonus to Maximum [[Spell Points]], +1 [[Spell Penetration]], Divine vendor, Trapsmith vendor, Arcane vendor.)<br />
|-<br />
| Bash the Breakables Cargo Bay<br />
| Hold Room<br />
| 36<br />
| data-sort-value="180000" | 180,000<br />
| data-sort-value="9999" |&nbsp;<br />
| style="text-align: left;" | +1 Guild bonus to the level of '''your''' treasure from chests.<br />
|-<br />
| Banquet Hall<br />
| Hold Room<br />
| 37<br />
| data-sort-value="9999999" | &nbsp;<br />
| data-sort-value="75" | 75<br />
| style="text-align: left;" | Spirit Binder<br />Heal and regain Spell Points over 1m 30s<br />
|-<br />
| Concert Hall<br />
| Hold Room<br />
| 38<br />
| data-sort-value="190000" | 190,000<br />
| data-sort-value="9999" |&nbsp;<br />
| style="text-align: left;" | +1 Guild bonus to save vs. [[Enchantment]]s<br />+1 Extra Bard Song per day<br />+1 Extra [[Action Boost]] per day<br />
|-<br />
| Archwizard<br />
| Hold Room<br />
| 39<br />
| data-sort-value="195000" | 195,000<br />
| data-sort-value="9999" |&nbsp;<br />
| style="text-align: left;" | +1 Guild bonus to [[DC|Difficulty Checks]] of your spells.<br />
|-<br />
| Green Steel Crafting Hall<br />
| style="background: #FFD700;text-align:center;"|State Room<br />
| 40<br />
| data-sort-value="200000" | 200,000<br />
| data-sort-value="9999" |&nbsp;<br />
| style="text-align: left;" | [[Altar of Fecundity]], [[Altar of Invasion]], [[Altar of Subjugation]], [[Altar of Devastation]]<br />
|-<br />
| Shrine of Experience IV<br />
| Hold Room<br />
| 40<br />
| data-sort-value="9999999" | &nbsp;<br />
| data-sort-value="400" | 400 Upgrade<br />
| style="text-align: left;" | +4% Guild bonus to experience from quests.<br />
|-<br />
| Cannith Crafting Hall<br />
| style="background: #FFD700;text-align:center;"|State Room<br />
| 41<br />
| data-sort-value="9999999" | &nbsp;<br />
| data-sort-value="125" | 125<br />
| style="text-align: left;" | Item Deconstructor<br />Crafting Device - Bound Shards<br />Crafting Device - Unbound Shards<br />Crafting Device - Bound Items<br />Crafting Device - Unbound Items<br />[[Jannice d'Cannith]] (Cannith crafting vendor)<br />
|-<br />
| Game Hunter<br />
| Hold Room<br />
| 42<br />
| data-sort-value="210000" | 210,000<br />
| data-sort-value="9999" |&nbsp;<br />
| style="text-align: left;" | +[1/2/3] [[Fortitude Save]]s<br />+5% damage to [[helpless]] enemies<br />
|-<br />
| Fencing Master<br />
| Hold Room<br />
| 43<br />
| data-sort-value="215000" | 215,000<br />
| data-sort-value="9999" |&nbsp;<br />
| style="text-align: left;" | +2% Guild bonus to Character Maximum [[Dodge]]<br />Guild bonus to [[Maximum dexterity bonus]] to armor.<br />
|-<br />
| Ninja Assassin<br />
| Hold Room<br />
| 44<br />
| data-sort-value="220000" | 220,000<br />
| data-sort-value="9999" |&nbsp;<br />
| style="text-align: left;" | +0.25(W) Weapon Damage<br />+6 To-Hit bonus when [[Flanking]]<br />
|-<br />
| Hag Apothecary<br />
| Hold Room<br />
| 45<br />
| data-sort-value="225000" | 225,000<br />
| data-sort-value="9999" |&nbsp;<br />
| style="text-align: left;" | +20 Maximum [[HP]]<br />+1 [[Fortitude Save]]s vs. [[Poison]]<br />+1 [[Fortitude Save]]s vs. [[Disease]]<br />
|-<br />
| Guild Storage II<br />
| Hold Room<br />
| 50<br />
| data-sort-value="9999999" | &nbsp;<br />
| data-sort-value="125" | 125 Upgrade<br />
| style="text-align: left;" | Upgrade each of your four storage chests to hold 40 items each.<br />
|-<br />
| Grand Reliquary I<br />
| style="background: #FFD700;text-align:center;"|State Room<br />
| 55<br />
| data-sort-value="9999999" | &nbsp;<br />
| data-sort-value="180" | 180<br />
| style="text-align: left;" | Provides bonuses for Sign of the Silver Flame, Shrine to the Devourer, and Stormreaver Memorial. (i.e. +[5/10/15] Guild bonus to Acid/Cold/Electricity/Fire/Sonic Resistances and Spell Power.)<br />
|-<br />
| Shrine of Experience V<br />
| Hold Room<br />
| 60<br />
| data-sort-value="9999999" | &nbsp;<br />
| data-sort-value="495" | 495 Upgrade<br />
| style="text-align: left;" | +5% Guild bonus to experience from quests.<br />
|-<br />
| Sign of the Silver Flame II*<br />
| Hold Room<br />
| 65<br />
| data-sort-value="325000" | 325,000 Upgrade<br />
| data-sort-value="9999" |&nbsp;<br />
| style="text-align: left;" | +[5/10/15] Guild bonus to Fire Resistance and Fire/Light Spell Power.<br />+5% Guild bonus to Fire Absorption<br />
|-<br />
| Shrine to the Devourer II*<br />
| Hold Room<br />
| 70<br />
| data-sort-value="350000" | 350,000 Upgrade<br />
| data-sort-value="9999" |&nbsp;<br />
| style="text-align: left;" | +[5/10/15] Guild bonus to Acid/Cold Resistances, and Spell Power.<br />+5% Guild bonus to Acid/Cold Absorption<br />
|-<br />
| Guild Storage III<br />
| Hold Room<br />
| 75<br />
| data-sort-value="9999999" | &nbsp;<br />
| data-sort-value="95" | 95 Upgrade<br />
| style="text-align: left;" | Upgrade each of your four storage chests to hold 60 items each.<br />
|-<br />
| Stormreaver Memorial II*<br />
| Hold Room<br />
| 80<br />
| data-sort-value="400000" | 400,000 Upgrade<br />
| data-sort-value="9999" |&nbsp;<br />
| style="text-align: left;" | +[5/10/15] Guild bonus to Sonic/Electricity Resistances and Spell Power.<br />+5% Guild bonus to Sonic/Electricity Absorption<br />
|-<br />
| Grand Reliquary II<br />
| style="background: #FFD700;text-align:center;"|State Room<br />
| 85<br />
| data-sort-value="9999999" | &nbsp;<br />
| data-sort-value="275" | 275 Upgrade<br />
| style="text-align: left;" | Provides bonuses for Sign of the Silver Flame, Shrine to the Devourer, and Stormreaver Memorial. (i.e. +[5/10/15] Guild bonus to Acid/Cold/Electricity/Fire/Sonic Resistances and Spell Power, +5% Guild bonus to Acid/Cold/Electricity/Fire/Sonic Absorption.)<br />
|-<br />
| Sign of the Silver Flame III*<br />
| Hold Room<br />
| 90<br />
| data-sort-value="450000" | 450,000 Upgrade<br />
| data-sort-value="9999" |&nbsp;<br />
| style="text-align: left;" | +[5/10/15] Guild bonus to Fire Resistance and Fire/Light Spell Power.<br />+10% Guild bonus to Fire Absorption<br />
|-<br />
| Shrine to the Devourer III*<br />
| Hold Room<br />
| 95<br />
| data-sort-value="475000" | 475,000 Upgrade<br />
| data-sort-value="9999" |&nbsp;<br />
| style="text-align: left;" | +[5/10/15] Guild bonus to Acid/Cold Resistances and Spell Power.<br />+10% Guild bonus to Acid/Cold Absorption<br />
|-<br />
| Guild Storage IV<br />
| Hold Room<br />
| 100<br />
| data-sort-value="9999999" | &nbsp;<br />
| data-sort-value="55" | 55 Upgrade<br />
| style="text-align: left;" | Upgrade each of your four storage chests to hold 80 items each.<br />
|-<br />
| Stormreaver Memorial III*<br />
| Hold Room<br />
| 110<br />
| data-sort-value="550000" | 550,000 Upgrade<br />
| data-sort-value="9999" |&nbsp;<br />
| style="text-align: left;" | +[5/10/15] Guild bonus to Sonic/Electricity Resistances and Spell Power.<br />+10% Guild bonus to Sonic/Electricity [[Energy Absorption|Absorption]]<br />
|-<br />
| Grand Reliquary III<br />
| style="background: #FFD700;text-align:center;"|State Room<br />
| 120<br />
| data-sort-value="9999999" | &nbsp;<br />
| data-sort-value="325" | 325 Upgrade<br />
| style="text-align: left;" | Provides bonuses for Sign of the Silver Flame, Shrine to the Devourer, and Stormreaver Memorial. (i.e. +[5/10/15] Guild bonus to Acid/Cold/Electricity/Fire/Sonic Resistances and Spell Power, +10% Guild bonus to Acid/Cold/Electricity/Fire/Sonic Absorption.)<br />
|-<br />
| Sign of the Silver Flame IV*<br />
| Hold Room<br />
| 125<br />
| data-sort-value="625000" | 625,000 Upgrade<br />
| data-sort-value="9999" |&nbsp;<br />
| style="text-align: left;" | +[5/10/15] Guild bonus to Fire Resistance and Fire/Light Spell Power, +15% Guild bonus to [[Energy Absorption|Fire Absorption]]<br />
|-<br />
| Shrine to the Devourer IV*<br />
| Hold Room<br />
| 130<br />
| data-sort-value="650000" | 650,000 Upgrade<br />
| data-sort-value="9999" |&nbsp;<br />
| style="text-align: left;" | +[5/10/15] Guild bonus to Acid/Cold Resistances, and Acid/Cold Spell Power.<br />+15% Guild bonus to Acid/Cold Absorption<br />
|-<br />
| Stormreaver Memorial IV*<br />
| Hold Room<br />
| 140<br />
| data-sort-value="700000" | 700,000 Upgrade<br />
| data-sort-value="9999" |&nbsp;<br />
| style="text-align: left;" | +[5/10/15] Guild bonus to Sonic/Electricity Resistances and Spell Power.<br />+15% Guild bonus to Sonic/Electricity Absorption<br />
|-<br />
| Guild Storage V<br />
| Hold Room<br />
| 150<br />
| data-sort-value="9999999" | &nbsp;<br />
| data-sort-value="15" | 15 Upgrade<br />
| style="text-align: left;" | Upgrade each of your four storage chests to hold 100 items each.<br />
|-<br />
| Grand Reliquary IV<br />
| style="background: #FFD700;text-align:center;"|State Room<br />
| 150<br />
| data-sort-value="9999999" | &nbsp;<br />
| data-sort-value="395" | 395 Upgrade<br />
| style="text-align: left;" | Provides bonuses for Sign of the Silver Flame, Shrine to the Devourer, and Stormreaver Memorial. (i.e. +[5/10/15] Guild bonus to Acid/Cold/Electricity/Fire/Sonic Resistances and Spell Power, 15% Guild bonus to Acid/Cold/Electricity/Fire/Sonic Absorption.)<br />
|}<br />
: * Indicates amenity is also available through a consolidated State Room amenity; see next, below.<br />
<br />
=== Room consolidation ===<br />
{|class="wikitable" style="text-align:center; text-align: center; float: right;"<br />
! style="background-color:#C3DBFF;" | Minimum<br />Guild<br />Level<br />
! style="background-color:#C3DBFF;" | State<br />Room<br />
! style="background-color:#C3DBFF;" | Equivalent<br />Hold Rooms<br />(''Lvl'')<br />
|-<br />
| 34<br />
| Proving<br>Ground<br />
| style="text-align: left;" |<br />
* Tactical Training Room ''(21)''<br />
* Archery Range ''(24)''<br />
* Armory ''(25)''<br />
* Grandmaster's Dojo ''(32)''<br />
|-<br />
| 35<br />
| Collegium of<br>the Twelve<br />
| style="text-align: left;" |<br />
* Crusader's Chapel ''(27)''<br />
* Arcane Sanctum ''(28)''<br />
* Trapsmith's Workshop ''(29)''<br />
* Wild Grove ''(31)''<br />
|-<br />
| 55<br />
| Grand<br>Reliquary I<br />
| style="text-align: left;" |<br />
* Sign of the Silver Flame I ''(10)''<br />
* Shrine to the Devourer I ''(10)''<br />
* Stormreaver Memorial I ''(10)''<br />
|-<br />
| 85<br />
| Grand<br>Reliquary II<br />
| style="text-align: left;" |<br />
* Sign of the Silver Flame II ''(65)''<br />
* Shrine to the Devourer II ''(70)''<br />
* Stormreaver Memorial II ''(80)''<br />
|-<br />
| 120<br />
| Grand<br>Reliquary III<br />
| style="text-align: left;" |<br />
* Sign of the Silver Flame III ''(90)''<br />
* Shrine to the Devourer III ''(95)''<br />
* Stormreaver Memorial III ''(110)''<br />
|-<br />
| 150<br />
| Grand<br>Reliquary IV<br />
| style="text-align: left;" |<br />
* Shrine to the Devourer IV ''(125)''<br />
* Sign of the Silver Flame IV ''(130)''<br />
* Stormreaver Memorial IV ''(140)''<br />
|}<br />
Starting at Guild Level 34 (with the Proving Ground), State Room amenities can be purchased which combine the functions of multiple Hold Rooms into a single amenity, potentially freeing up Hold Room hook points for other uses.<br />
<br />
Note that the Grand Reliquary amenity overrides the superior benefits that can be obtained by using the smaller amenities that it consolidates, even if you have the smaller amenities installed. If you have space for the smaller amenities, do not purchase or install the Grand Reliquary amenity.<br />
<br />
Note that the Lvl 14 Bath House, Lvl 40 Green Steel Crafting Hall and Lvl 41 Cannith Crafting Hall provide unique services, and are not consolidations of Hold Rooms.<br />
<br />
An airship must have an open slot for a State Room to achieve this.<br />
{{-}}<br />
<br />
=== [[Guild_Airships_(history)#Airship_Amenities|Historic amenities]] ===<br />
Airship amenities used to use a [[Guild Airships (history)#Airship Amenities|different system]] - in [[U22]], Guild Airships were changed. However, those amenities are still available should Guild Officers desire them - and there are several that could still be useful, depending - ymmv.<br />
* {{Forums|p=5379939|label=Old airship amenities that are still useful to have in cargo hold}}<br />
<br />
Consequently, there are two classes of amenities, pre-U22 and post-U22. Pre-U22 amenities occupied "crew", "small", or "large" hookpoints. Pre-U22 amenities are rented by purchasing contracts which last for a number of real-life days. Buffs last one hour of clock time and disappear on character death. These continue to function as previously but are now located in the cargo hold.<br />
<br />
{{Quote<br />
|developer=Vargouille<br />
| date = 06-10-2014<br />
| source = {{Forums|p=5352478|display=0}} <br />
| quote = All old amenities remain available for purchase with Update 22, and can be used in the cargo hold, so for now you can still get at these chests and items as you've always been able to.<br />
}}<br />
<br />
Pre U22 Cargo hold contracts.<br />
<br />
{{Quote<br />
|developer=Vargouille<br />
| date = 07-9-2014<br />
| source = {{Forums|p=5376132|display=0}}<br />
| quote = We currently expect cargo hold contracts to continue to be available until Update 23 at least.<br />
}}<br />
<br />
== Cosmetic customization ==<br />
Some parts of the airship can be recolored using dyes from the DDO Store. They are permanent until a new dye is used. They can only be applied by Guild Officers and Guild Leaders. To apply, stand on your airship and use the dye.<br />
<br />
'''PLEASE NOTE - currently the following items / upgrades will disappear if ship applied to is upgraded'''<br />
<br />
{{:DDOstore/Guilds}}<br />
<br />
== Developer quotes ==<br />
{{Quote<br />
|developer=Tolero<br />
|date = 06-13-2014<br />
|source = {{Forums|p=5357213|display=0}}<br />
|quote = Greetings! Next week during a game update we will be making adjustments to prices for the Astral Shard cost of the Typhoon and the three new Astral Shard based Airships. Guilds who purchased the Typhoon, Glaive, Trefoil, or Kraken airships between Wednesday’s patch and today’s price change announcement can receive help from our GMs via the ingame help menus for the difference in shards between the U22 price and next week's updated price.<br />
<br />
Our pricing model on the newer airships was intended to allow guilds to make a direct purchase, but was adjusted after Lamannia to account for players who may end up buying more than one of the airships over time, since we had to remove the build-in “upgrading” functionality. However, that adjusted pricing did *not* account for the fact that we were previously giving players credit for their platinum-based airships. It was not our intention to raise the price on the Typhoon for guilds who had been saving up prior to U22. Additionally we want to lower the price on the upper end of the astral shard ships – the Kraken offers double the value of the Typhoon, and we want the shard price to be more reflective of that for our guilds. We are going to adjust the Astral Shard prices on the newer ships and the Typhoon next week as follows:<br />
<br />
Typhoon – Old Shard Price: 2650 New Shard Price: 2000<br /><br />
Glaive – Old Shard Price: 3300 New Shard Price: 2650<br /><br />
Trefoil – Old Shard Price: 4000 New Shard Price: 3300<br /><br />
Kraken – Old Shard Price: 5650 New Shard Price: 4000<br />
<br />
Thank you for participating in the guild airship system!<br />
}}<br />
<br />
{{Quote<br />
|developer=Vargouille<br />
|date = 06-06-2014<br />
|source = {{Forums|p=5349497|display=0}}<br />
|quote = The old amenities will remain available with the launch of Update 22. They'll stop being available eventually, but that won't happen before all new amenities are dropping in loot or available for plat.<br />
}}<br />
<br />
== See also ==<br />
* [[Guild Airships (history)]]<br />
* [[Guild Crafting]]<br />
* [[Guild Renown]]<br />
* [[Airship sub-race]]<br />
<br />
== External links ==<br />
* Official [https://www.ddo.com/en/airship-purchase-and-amenity-guide Airship Purchase and Amenity Guide]<br />
<br />
[[Category:DDO game mechanics]]<br />
[[Category:Guild Airships]]</div>GregJhttps://ddowiki.com/index.php?title=Stone_of_Change_-_Recipes&diff=387808Stone of Change - Recipes2018-06-15T18:45:18Z<p>GregJ: Rendering an item useless is not a "minor bug." Fixed to be a "bug."</p>
<hr />
<div>==Dragonshard Combinations==<br />
It is possible to place stacks of up to 10,000 Dragonshards in the Stone of Change to transmute them, but it will not transmute them all at once - you will need to repeat the process as many times as required until you have combined what you need.<br />
{| border ="1" cellpadding="3" cellspacing="2"<br />
|- style="background:#AACCFF;" align="center"<br />
! Dragonshard Created !! Dragonshards Needed<br />
|-<br />
| [[Siberys Dragonshard|<font color=black>Flawed Siberys Dragonshard</font>]] || style="background:yellow" | ''' [[Siberys Dragonshard Fragment|<font color=black>100 Siberys Dragonshard Fragments</font>]]'''<br />
|-<br />
| [[Siberys Dragonshard|<font color=black>Imperfect Siberys Dragonshard</font>]] || style="background:purple" | ''' [[Siberys Dragonshard|<font color=white>10 Flawed Siberys Dragonshards</font>]]'''<br />
|-<br />
| [[Siberys Dragonshard|<font color=black>Siberys Dragonshard</font>]] || style="background:purple" | '''[[Siberys Dragonshard|<font color=white>10 Imperfect Siberys Dragonshards</font>]]'''<br />
|-<br />
| [[Siberys Dragonshard|<font color=black>Exceptional Siberys Dragonshard</font>]] || style="background:Blue" | '''[[Siberys Dragonshard|<font color=white>10 Siberys Dragonshards</font>]]'''<br />
|-<br />
| [[Siberys Dragonshard|<font color=black>Flawless Siberys Dragonshard</font>]] || style="background:Blue" | '''[[Siberys Dragonshard|<font color=white>10 Exceptional Siberys Dragonshards</font>]]'''<br />
|- style="background:#AACCFF;" align="center"<br />
! Dragonshard Created !! Dragonshards Needed<br />
|-<br />
| [[Khyber Dragonshard|<font color=black>1 Tiny Khyber Dragonshard</font>]] || style="background:black" | '''[[Khyber Dragonshard Fragment|<font color=white>100 Khyber Dragonshard Fragments</font> (Minimum 1,000 at a time)]]'''<br />
|-<br />
| [[Khyber Dragonshard|<font color=black>20 Small Khyber Dragonshards</font>]] || style="background:black" | '''[[Khyber Dragonshard|<font color=white>100 Tiny Khyber Dragonshards</font>]]'''<br />
|-<br />
| [[Khyber Dragonshard|<font color=black>4 Average Khyber Dragonshards</font>]] || style="background:black" | '''[[Khyber Dragonshard|<font color=white>10 Small Khyber Dragonshards</font>]]'''<br />
|}<br />
<br />
==Binding and Attuning of Items==<br />
{| border ="1" cellpadding="3" cellspacing="2"<br />
|- style="background:#AACCFF;" align="center"<br />
| '''Item Created''' || '''Ingredient 1''' || '''Ingredient 2'''<br />
|- style="background:white"<br />
|-<br />
| ''[[Attuned|Attuned Equipable Item]]'' || style="background:yellow" | '' Any Equipable Item ([[Minimum level|min lvl]] = n)'' || style="background:black" | '''[[Khyber Dragonshard Fragment|<font color=white>(n²) Khyber Dragonshard Fragments</font>]]'''<br />
|}<br />
* '''''<u>Notes</u>''''':<br />
** Items need n² fragments, that is "minimum level squared" (so ML6 needs 6²=36 Khyber Dragonshard Fragments to bind and attune).<br />
*** ''{{Bug|Known issue that currently 400 fragments are needed for binding regardless of ML.}}''<br />
** Items with '''no minimum level''' and crafted handwraps require <u>400</u> Khyber Dragonshard Fragments to bind and attune.<br />
** As with all crafting, you can place a single large stack of each ingredient into the crafting device. There is no need to split up large stacks for the exact number of Khyber Dragonshard Fragments to bind and attune an item. Only the required number of Khyber Dragonshard Fragments will be consumed.<br />
** Items that are [[bind|Bound to Account]] stay bound to account when this ritual is placed on the item and can be traded in a shared bank. Unbound items become [[bind|Bound to Character]].<br />
** Items that are [[bind|Bound to Account]] or [[bind|Bound to Character]] are already immune to permanent item damage while [[repair (equipment)|repairing]]; you only need to Bind and Attune if you also want to perform another Alchemical Ritual on it.<br />
** Items that undergo the binding ritual retain any permanent damage they have already sustained. Those items become immune to future permanent damage sustained after the ritual is performed.<br />
** [[Update 8#Crafting|Update 8]] was supposed to make the Stone of Change work on Returning Thrown Weapons. It still doesn't work on the [[Dwarven Thrower]], but it does work on some other Returning Thrown Weapons such as '+2 Returning Throwing Hammer'. As of [[Update 17#Items|Update 17]], the [[Dwarven Thrower]] can be bound and attuned at the [[Stone of Change]].<br />
** Binding and Attuning does not destroy slotted augments<br />
** Binding and Attuning persists through Cannith Disjunction, but the effect laid on top does not. <br />
* See [[attuned|Binding and Attuning]] for more information.<br />
<br />
==Alchemical Rituals ==<br />
===Alchemical Adamantine Rituals ===<br />
'''An item can only have one type of alchemical ritual place on it at a time, Adamantine or Eldritch. Applying another alchemical ritual will replace the previous one, or an already-applied Adamantine ritual.'''<br />
<br />
Alchemical Adamantine Rituals must start with Adamantine Ritual I followed by Ritual II, etc. You can not jump straight to V without I - IV.<br />
<br />
{| border ="1" cellpadding="3" cellspacing="2"<br />
|- style="background:#AACCFF;" align="center"<br />
| '''Adamantine Ritual''' || '''Attuned Item''' || '''Ingredient 1''' || '''Ingredient 2''' || '''Benefit'''<br />
|- style="background:white"<br />
|-<br />
| ''[[Adamantine Ritual|Adamantine Ritual I]]'' || style="background:yellow" | '' [[Attuned|Any Attuned Item]]'' || style="background:black" | '''[[Adamantine Ore|<font color = white>10 Adamantine Ore</font>]]''' || style="background:orange" | '''[[Soul Gem: Essence of Earth|<font color = black>10 Soul Gems: Essence of Earth</font>]]'''||'''Tempered|+5 Hardness and +10 Durability.'''<br />
|-<br />
| ''[[Adamantine Ritual|Adamantine Ritual II]]'' || style="background:yellow" | '' [[Attuned|Any Attuned Item]]'' || style="background:black" | '''[[Adamantine Ore|<font color = white>15 Adamantine Ore</font>]]''' || style="background:orange" | '''[[Soul Gem: Essence of Earth|<font color = black>20 Soul Gems: Essence of Earth</font>]]'''||'''Tempered|An additional +5 Durability.'''<br />
|-<br />
| ''[[Adamantine Ritual|Adamantine Ritual III]]'' || style="background:yellow" | '' [[Attuned|Any Attuned Item]]'' || style="background:black" | '''[[Adamantine Ore|<font color = white>20 Adamantine Ore</font>]]''' || style="background:orange" | '''[[Soul Gem: Essence of Earth|<font color = black>30 Soul Gems: Essence of Earth</font>]]'''||'''Tempered|An additional +5 Durability.'''<br />
|-<br />
| ''[[Adamantine Ritual|Adamantine Ritual IV]]'' || style="background:yellow" | '' [[Attuned|Any Attuned Item]]'' || style="background:black" | '''[[Adamantine Ore|<font color = white>25 Adamantine Ore</font>]]''' || style="background:orange" | '''[[Soul Gem: Essence of Earth|<font color = black>40 Soul Gems: Essence of Earth</font>]]'''||'''|An additional +5 Durability.'''<br />
|-<br />
| ''[[Adamantine Ritual|Adamantine Ritual V(Max)]]'' || style="background:yellow" | '' [[Attuned|Any Attuned Item]]'' || style="background:black" | '''[[Adamantine Ore|<font color = white>30 Adamantine Ore</font>]]''' || style="background:orange" | '''[[Soul Gem: Essence of Earth|<font color = black>50 Soul Gems: Essence of Earth</font>]]'''||'''|An additional +5 Durability.'''<br />
|}<br />
* '''''<u>Notes</u>''''':<br />
** These rituals need to be performed in order.<br />
** These rituals can be performed on the items that are "Broken beyond Repair", to make them usable again.<br />
** All Rituals are considered Alchemical Rituals.<br />
<br />
=== Alchemical Eldritch Ritual ===<br />
'''An item can only have one type of alchemical ritual place on it at a time, Adamantine or Eldritch. Applying another alchemical ritual will replace the previous one, or an already-applied Adamantine ritual.'''<br />
{| border ="1" cellpadding="3" cellspacing="2"<br />
|- style="background-color: #AACCFF; text-align: center;"<br />
| '''Alchemical Eldritch Ritual|Alchemical Eldritch Ritual''' || '''Attuned Item''' || '''Ingredient 1''' || '''Ingredient 2''' || '''Benefit'''<br />
|- style="background-color: #FFFFFF;"<br />
|-<br />
| ''[[Alchemical Armor Eldritch Ritual]]'' || style="background-color: #FFFF00;" | '' [[Attuned|Any Attuned Armor]]'' || style="background-color: #FFFFFF;" | '''[[String of Prayer Beads|<span style="color: #000000;">15 Strings of Prayer Beads</span>]]''' || style="background-color: #FFFFFF;" | '''[[Vial of Pure Water|<span style="color: #000000;">5 Vials of Pure Water</span>]]'''||'''+1 Alchemical Bonus to [[AC]]'''<br />
|-<br />
| ''[[Alchemical Shield Eldritch Ritual]]'' || style="background-color: #FFFF00;" | '' [[Attuned|Any Attuned Shield/Orb]]'' || style="background-color: #FFFFFF;" | '''[[Tome: Prophecies of Khyber|<span style="color: #000000;">2 Tomes: Prophecies of Khyber</span>]]''' || style="background-color: #FFFFFF;" | '''[[Silver Flame Hymnal|<span style="color: #000000;"> 6 Silver Flame Hymnals</span>]]'''||'''+1 Alchemical Bonus to [[AC]]'''<br />
|-<br />
| ''[[Force Damage Ritual]]'' || style="background-color: #FFFF00;" | '' [[Attuned|Any Attuned Weapon]]'' || style="background-color: #FFFFFF;" | '''[[Luminescent Dust|<span style="color: #000000;">3 Luminescent Dusts</span>]]''' || style="background-color: #FFFFFF;" | '''[[Fragrant Drowshood|<span style="color: #000000;"> 9 Fragrant Drowshood</span>]]'''||'''1 point of force damage on each successful hit'''<br />
|-<br />
| ''[[Force Critical Ritual]]'' || style="background-color: #FFFF00;" | '' [[Attuned|Any Attuned Weapon]]'' || style="background-color: #FFFFFF;" | '''[[Sparkling Dust|<span style="color: #000000;">6 Sparkling Dusts</span>]]''' || style="background-color: #FFFFFF;" | '''[[Deadly Feverblanch|<span style="color: #000000;">12 Deadly Feverblanch</span>]]'''||'''1d4 points of force damage on each successful critical hit'''<br />
|-<br />
| ''[[Resistance Ritual]]'' || style="background-color: #FFFF00;" | '' [[Attuned|Any Attuned Jewelry]] <sup>1</sup> || style="background-color: #FFFFFF;" | '''[[Lightning-Split Soarwood|<span style="color: #000000;">4 Lightning-Split Soarwoods</span>]]''' || style="background-color: #FFFFFF;" | '''[[Funerary Token|<span style="color: #000000;">22 Funerary Tokens</span>]]'''||''' +1 competence bonus to [[Saving throw|saves]]'''<br />
|}<br />
1. "Jewelry" means [[goggles]], [[necklace]], [[ring]], [[bracers]] or [[trinket]].<br />
* The [[Elite Spider Cult Mask]] & store-purchased armor kits (and likely any other cosmetic purchased from the store) can be bound and attuned and have rituals applied to them. Cosmetics made from the Mirror of Glamering, however, cannot.<br />
* {{Verified|[[Alchemical Armor Eldritch Ritual]] can be applied to Cosmetic Armor or Cosmetic Helmets (including the Spider Cult Mask).}}<br />
* {{Verified|[[Alchemical Armor Eldritch Ritual]] stacks with the [[Alchemical Shield Eldritch Ritual]].}}<br />
* Force Damage and Force Critical rituals now work on all handwraps (randomly-generated handwraps, alchemical handwraps, and named handwraps such as the Epic Wraps of Endless Light). For randomly-generated handwraps, you may need to run the wraps through the Stone of Change by themselves to get the effect to work. This will show as the "Ritual of Second Chances."{{Ref|{{Forums|281322}}}}<br />
* {{Bug|Adding an Alchemical Eldritch Ritual to a pre-U32 '''crafted''' item, can increase its ML by 2 up to ML: 20. This change to ML will not take effect until you log out and in again.}}<br />
<br />
==Meat Smithing==<br />
{| border ="1" cellpadding="3" cellspacing="2"<br />
|- style="background:#AACCFF;" align="center"<br />
| '''Item Created''' || '''Ingredient'''<br />
|- style="background:white"<br />
|-<br />
| ''Tasty Ham Oil'' || style="background:yellow" | ''Tasty Ham''<br />
|}<br />
<br />
==Epic Crafting==<br />
{| border ="1" cellpadding="3" cellspacing="2"<br />
|- style="background:#AACCFF;" align="center"<br />
| '''Item Created''' || '''Ingredient'''<br />
|- style="background:white"<br />
|-<br />
| ''[[Token of the Twelve]]'' || style="background:yellow" | ''[[Token of the Twelve#Greater Token of the Twelve|Greater Token of the Twelve]]''<br />
|}<br />
<br />
==Guild Crafting==<br />
See [[Guild Crafting]]<br />
<br />
==Cannith Crafting==<br />
Stone of Change Alchemical Rituals will raise the enchantment bonus on '''Pre-U32''' [[Cannith Crafting|Cannith Crafted]] items by 1 (tested: Force Critical Ritual on Cannith crafted +5 Keen Flametouched Iron Scimitar of Maiming with Masterful Craftsmanship I). Alchemical Rituals have no enchantment or level effect on Cannith Crafted Items '''Post-U32'''.<br />
<br />
Using Dust of Disjunction on an item with a pre-existing Alchemical Ritual will remove the Alchemical Ritual. The item will remain bound and attuned but the Alchemical Ritual would need to be reapplied (tested Post-U32: ML15 Cannith Crafted Maul with Force Damage Ritual was disjuncted and became ML1 Blank Maul with bound and attuned).<br />
<br />
==See also==<br />
* [[Attuned]]<br />
* [[Adamantine Ritual]]<br />
* [[Eldritch Device]]<br />
* [[Stone of Change/Soul Gems]]<br />
<br />
[[Category:Crafting recipes]]</div>GregJhttps://ddowiki.com/index.php?title=Feather%27s_Fall_Apothecary&diff=386906Feather's Fall Apothecary2018-06-01T15:44:15Z<p>GregJ: Added missing Level 9 Wiz/Sorc reagent.</p>
<hr />
<div>[[Category:Shops]]<br />
[[File:House Jorasco Feathers Fall Apothecary.jpg|thumb|300px|right|Entrance to "Feather's Fall Apothecary" in House Jorasco]]<br />
==Summary==<br />
This shop is located in the center of House Jorasco, directly near the Teleporter. It has three vendors that sell arcane and divine spell ingredients as well as general potions (cure moderate wounds, barkskin, remove curse, etc.).<br />
==Available Items and their Base Values==<br />
===Divine Reagent Vendor - Levels 1-9===<br />
====Anointed Cold Iron Weapons====<br />
* '''NOTE: All Anointed Cold Iron Weapons are 130pp Base Value'''<br />
* [[Anointed Cold Iron Weapon|Anointed Cold Iron Bastard Sword]]<br />
* [[Anointed Cold Iron Weapon|Anointed Cold Iron Dwarven Waraxe]]<br />
* [[Anointed Cold Iron Weapon|Anointed Cold Iron Greatsword]]<br />
* [[Anointed Cold Iron Weapon|Anointed Cold Iron Heavy Pick]]<br />
* [[Anointed Cold Iron Weapon|Anointed Cold Iron Khopesh]]<br />
* [[Anointed Cold Iron Weapon|Anointed Cold Iron Longsword]]<br />
* [[Anointed Cold Iron Weapon|Anointed Cold Iron Maul]]<br />
* [[Anointed Cold Iron Weapon|Anointed Cold Iron Rapier]]<br />
* [[Anointed Cold Iron Weapon|Anointed Cold Iron Scimitar]]<br />
* [[Anointed Cold Iron Weapon|Anointed Cold Iron Shortsword]]<br />
* [[Anointed Cold Iron Weapon|Anointed Cold Iron Warhammer]]<br />
====Cleric/Favored Soul Material Components====<br />
* 10 [[Small Candle]]s (Level 1) - 5sp<br />
* 10 [[Pinch of Bull Dung|Pinches of Bull Dung]] (Level 2) - 2gp<br />
* 10 [[Hollow Reed]]s (Level 3) - 5gp<br />
* 10 [[Diamond Dust]] (Level 4) - 1pp<br />
* 10 [[Mushroom Powder and Saffron]] (Level 5) - 3pp<br />
* 10 [[Mercury and Phosphorous]] (Level 6) - 10pp<br />
* 10 [[Sprinkle of Holy Water and Diamonds|Sprinkles of Holy Water and Diamonds]] (Level 7) - 30pp<br />
* 10 [[Piece of Holy Parchment|Pieces of Holy Parchment]] (Level 8) - 50pp<br />
* 10 [[Sacred Relic]]s (Level 9) - 100pp<br />
====Paladin Material Components====<br />
* 10 [[Powdered Silver]] (Level 1) - 5gp<br />
* 10 [[Eagle Feather]]s (Level 2) - 1pp<br />
* 10 [[Phial of Holy Water|Phials of Holy Water]] (Level 3) - 3pp<br />
* 10 [[Consecrated Gem Dust]] (Level 4) - 10pp<br />
====Ranger Material Components====<br />
* 10 [[Chameleon Tail]]s (Level 1) - 5gp<br />
* 10 [[Cat Hair]] (Level 2) - 1pp<br />
* 10 [[Unicorn Tail Hair]]s (Level 3) - 3pp<br />
* 10 [[Nymph Tear]]s (Level 4) - 10pp<br />
====Special Components====<br />
* [[Large Diamond]] ([[Death Pact]]) - 25pp<br />
* [[Black Onyx|Black Onyx Gem]] ([[Create Undead]]) - 250pp<br />
----<br />
===Arcane Reagent Vendor - Levels 1-9===<br />
====Artificier Material Components====<br />
* 10 [[Scrap Metal from a Forge]] (Level 1) - 5sp<br />
* 10 [[Two-Headed Coin]]s (Level 2) - 2gp<br />
* 10 [[Pinch of Powdered Adamantine|Pinches of Powdered Adamantine]] (Level 3) - 5gp<br />
* 10 [[Piece of War Machines|Pieces of War Machines]] (Level 4) - 1pp<br />
* 10 [[Glob of Elemental Grease|Globs of Elemental Grease]] (Level 5) - 3pp<br />
* 10 [[Crystallized Residuum]] (Level 6) - 10pp<br />
====Bard Material Components====<br />
* 10 [[Pork Rind]]s (Level 1) - 5sp<br />
* 10 [[Bit of Bone|Bone Bits]] (Level 2) - 2gp<br />
* 10 [[Licorice Root]]s (Level 3) - 5gp<br />
* 10 [[Small Hard Rod]]s (Level 4) - 1pp<br />
* 10 [[Drop of Sweet Oil|Drops of Sweet Oil]] (Level 5) - 3pp<br />
* 10 [[Tuning Fork]]s (Level 6) - 10pp<br />
====Sorcerer/Wizard Material Components====<br />
* 10 [[Pinch of Fine Sand|Pinches of Fine Sand]] (Level 1) - 5sp<br />
* 10 [[Eyelash in Gum Arabic|Eyelashes in Gum Arabic]] (Level 2) - 2gp<br />
* 10 [[Ball of Bat Guano and Sulfur|Balls of Bat Guano and Sulfur]] (Level 3) - 5gp<br />
* 10 [[Heart of a Hen|Hearts of Hens]] (Level 4) - 1pp<br />
* 10 [[Crystal Cone]]s (Level 5) - 3pp<br />
* 10 [[Crushed Black Pearl]]s (Level 6) - 10pp<br />
* 10 [[Powdered Ruby]] (Level 7) - 30pp<br />
* 10 [[Bit of Sunstone|Bits of Sunstone]] (Level 8) - 50pp<br />
* 10 [[Snakeskin Glove|Snakeskin Gloves]] (Level 9) - 100pp<br />
====Spell Inscription Materials====<br />
* [[Inscription Material|Level 1 Spell Inscription Materials]] - 10pp<br />
* [[Inscription Material|Level 2 Spell Inscription Materials]] - 40pp<br />
* [[Inscription Material|Level 3 Spell Inscription Materials]] - 90pp<br />
* [[Inscription Material|Level 4 Spell Inscription Materials]] - 160pp<br />
* [[Inscription Material|Level 5 Spell Inscription Materials]] - 250pp<br />
* [[Inscription Material|Level 6 Spell Inscription Materials]] - 360pp<br />
* [[Inscription Material|Level 7 Spell Inscription Materials]] - 490pp<br />
* [[Inscription Material|Level 8 Spell Inscription Materials]] - 640pp<br />
====Special Components====<br />
* 10 [[Black Onyx|Black Onyx Gems]] ([[Create Undead]]) - 250pp<br />
* 10 [[Pouch of Granite and Diamond Dust|Pouches of Granite and Diamond Dust]] ([[Stoneskin]]) - 250pp<br />
----<br />
===Potion Vendor===<br />
* Oil of [[Repair Serious Damage|Serious Repair]] - 75pp<br />
* Potion of [[Barkskin]] (+3) - 60pp<br />
* Potion of [[Remove Blindness|Blindness Removal]] - 75pp<br />
* Potion of [[Cure Serious Wounds]] - 75pp<br />
* Potion of [[Remove Curse|Curse Removal]] - 75pp<br />
* Potion of [[Remove Disease|Disease Removal]] - 75pp<br />
* Potion of Greater [[Ardor]] II, III, IV, V - 30pp, 85pp, 120pp, 170pp (respectively)<br />
* Potion of Greater [[Beatitude]] IV - 120pp<br />
* Potion of Greater [[Brilliance (spell boost)|Brilliance]] III - 85pp<br />
* Potion of Greater [[Cacophony]] II, IV - 30pp, 120pp (respectively)<br />
* Potion of Greater [[Efficacy]] I, II, III, IV, V - 10pp, 60pp, 170pp, 240pp, 340pp (respectively)<br />
* Potion of Greater [[Erosion]] II - 30pp<br />
* Potion of Greater [[Freeze]] III, IV, V - 85pp, 120pp, 170pp (respectively)<br />
* Potion of Greater [[Impact]] I - 5pp<br />
* Potion of Greater [[Inferno]] II, III, IV, V - 30pp, 85pp, 120pp, 170pp (respectively)<br />
* Potion of Greater [[Mending]] II, III, IV, V - 30pp, 85pp, 120pp, 170pp (respectively)<br />
* Potion of Greater [[Nihil]] II, III, IV, V - 30pp, 85pp, 120pp, 170pp (respectively)<br />
* Potion of Greater [[Spark]] III, V - 85pp, 170pp (respectively)<br />
* Potion of [[Haste]] - 75pp<br />
* Potion of [[Heroism]] - 75pp<br />
* Potion of [[Neutralize Poison|Poison Neutralization]] - 75pp<br />
* Potion of [[Protection from Energy|Protection from Acid]] - 75pp<br />
* Potion of [[Protection from Energy|Protection from Cold]] - 75pp<br />
* Potion of [[Protection from Energy|Protection from Electricity]] - 75pp<br />
* Potion of [[Protection from Energy|Protection from Fire]] - 75pp<br />
* Potion of [[Protection from Energy|Protection from Sonic]] - 75pp<br />
* Potion of [[Rage (spell)|Rage]] - 75pp<br />
* Potion of [[Shield of Faith]] (+3) - 30pp<br />
* Potion of [[Water Breathing]] - 75pp</div>GregJhttps://ddowiki.com/index.php?title=Item:Nightforge_Stiletto&diff=385624Item:Nightforge Stiletto2018-05-14T16:21:55Z<p>GregJ: Added the fact this weapon also does slashing damage (as shown in the snapshot).</p>
<hr />
<div>{{Named item|Weapon<br />
|name = Nightforge Stiletto<br />
|type = Dagger<br />
|hand = One-handed<br />
|class = Piercing<br />
|prof = Simple<br />
|minlevel = 8<br />
|reqtrait =<br />
|UMD DC =<br />
|bind = {{Bind|BtC|BoA}}<br />
|damage = 1.50 [1d4] + 5 Slash, Pierce, Adamantine, Magic<br />
|crit = 17-20 / x2<br />
|attackmod = STR<br />
|damagemod = STR<br />
| durability = 90<br />
|material = Adamantine<br />
|hardness = 25<br />
|weight = 1.00 lbs<br />
| basevalue = 3,500pp 2gp<br />
|quest = A Relic of a Sovereign Past<br />
|turn in = 8 [[Adamantine Ore]]<br />
|enhancements =<br />
* {{Enhancement bonus|w|5}}<br />
* {{Augment|Red}}<br />
* {{Mat|Adamantine}}<br />
|description = Assassins favor these slim blades for their light weight and incredible strength.<br />
|pic = {{Nopic|Nightforge Stiletto shown.jpg}}<br />
|picdesc = Nightforge Stiletto.png<br />
}}<br />
{{DEFAULTSORT:Stiletto}}</div>GregJhttps://ddowiki.com/index.php?title=Wisdom&diff=383994Wisdom2018-04-30T14:12:12Z<p>GregJ: Removed duplicate text.</p>
<hr />
<div>[[Wisdom]] is one of the six basic [[Abilities|stats]] of [[DDO]].<br />
<br />
<onlyinclude>==Wisdom (WIS)==<br />
'''[[Wisdom]]''' describes a [[Player character|Player Character]]’s willpower, common sense, perception, and intuition. While [[Intelligence]] represents one’s ability to analyze information, [[Wisdom]] represents being in tune with and aware of one’s surroundings.<br />
<br />
Wisdom is the most important [[ability]] for [[Cleric]]s, and it is also important for [[Favored Soul]]s, [[Paladin]]s, [[Ranger]]s, [[Druid]]s and [[Monk]]s. If you want your character to have acute senses, put a high score in Wisdom. Every [[creature]] has a Wisdom score.<br />
<br />
You apply your [[Player character|Player Character]]’s Wisdom modifier to:<br />
*[[Will save|Will saving throws]] (for negating the effect of [[charm person]] and other [[spell]]s).<br />
*[[Heal (skill)|Heal]], [[Listen]], and [[Spot]] [[check]]s. These are the [[skill]]s that have Wisdom as their key ability.<br />
*Using Wisdom-based stat runes.<br />
**[[The Vault of Night]] Requires Wisdom 20 for two runes<br />
**[[The Tear of Dhakaan]] Requires Wisdom 20<br />
**[[The Xorian Cipher]] Requires Wisdom 20-22<br />
*[[Armor Class]] bonus for Monks. <br />
*Several Monk [[:Category:ki attacks|ki attacks]], such as [[Stunning Fist]] and the granted attacks from [[Shintao Monk enhancements]] use Wisdom to determine DCs. <br />
*Spell [[Difficulty Class]] (DC) for [[Cleric]], [[Druid]], and [[Favored Soul]] all use Wisdom modifier.<br />
<br />
Clerics, Paladins, Druid and Rangers get [[Spell point#Bonus spell points|bonus spell points]] based on their Wisdom scores. The minimum Wisdom score needed to cast a Cleric, Paladin, or Ranger spell is 10 + the spell’s [[level]].<br />
<br />
Wisdom may be used to hit with [[Shortbow]]s and [[Longbow]]s if using the [[Zen Archery]] feat.<br />
To use Wisdom as attack and/or damage modifier in melee, use [[Flame Blade]] or some of the [[List_of_weapons_with_unusual_attack_or_damage_mods#Melee_weapons|named items]], for example {{Item|Scepter of Healing}}.<br />
</onlyinclude><br />
<br />
==Feat Prerequisites==<br />
<br />
The following Feats have a minimum Wisdom Requirement:<br />
* [[Zen Archery]] Requires Wisdom 13<br />
* [[Vorpal Strikes]] Epic Feat Requires Wisdom 23<br />
<br />
'''Note:''' Feat Pre-reqs Only take into account the following bonuses:<br />
* Base Stat value at Character Creation<br />
* Level-Up stat point raises<br />
* Inherent Bonuses from [[Ability tome]]s<br />
<br />
<br />
==Raising Wisdom Scores==<br />
You can raise your Wisdom score from different sources, among them:<br />
<br />
=== Base ===<br />
* During character creation, you can add up to 10 points to your basic Wisdom score, which means:<br />
** ''A [[Deep Gnome]] character can start with a Wisdom of up to 20''<br />
** ''A [[Bladeforged]] or [[Warforged]] character can have a Wisdom of up to 16.''<br />
** ''All other races can start with a Wisdom of up to 18''<br />
* At the 4th, 8th, 12th, 16th, 20th, 24th, and 28th, you are allowed to raise a single ability by 1 point. <br />
* The Stat point raises are often referred to as "level-ups". These increases count towards [[Feat]] Pre-requisites.<br />
<br />
=== [[Inherent bonus]] ===<br />
Inherent bonuses stack with all other bonuses and also count towards [[Feat]] Pre-requisites.<br />
*A ''Manual of Understanding'' will raise the Wisdom score by the appropriate value. For more information, refer to '''[[Tomes]]'''. These bonuses will show on your character sheet in the [[Feat]] section.<br />
<br />
=== Feat bonus ===<br />
Unless noted otherwise, Feat Bonuses stack with each other and other sources of bonuses.<br />
<br />
* General Feats<br />
** '''[[Completionist|Completionist feat]]''' - Bonus of +2 to all abilities available at level 3 to [[Completionist|Completionists]].<br />
** '''[[Great Ability]]''' - Epic feat available at level 21,24,27, or 30. Bonus of +1 to Wisdom. May be selected multiple times.<br />
** '''[[Racial Past Life Feats]]''' - The second Past Life Feat for [[Human]] is +1 Wisdom. These are auto-granted at level 1, but do not count for feat pre-requisites. For more information see: [[Racial Reincarnation]].<br />
<br />
* Class Feats<br />
** [[Monk]] Water Stance provides a +2/+3/+4 Bonus to Wisdom when centered and in Water Stance.<br />
** [[Inspire Excellence]] Epic Feat provides Bard Song that gives +2 Competence Bonus to All Statistics. Does not stack with other [[Competence bonus]].<br />
** [[Aureon's Instruction]] Level 6 Diety feat for Follower of Aureon provides +4 Wisdom for limited duration (24 seconds + 6 seconds per [[Religious Lore]] feat).<br />
** [[Ever Watchful]] Level 6 Diety feat for Follower of Helm provides +4 Wisdom for limited duration (24 seconds + 6 seconds per [[Religious Lore]] feat).<br />
** [[Luck of Olladra]] Level 6 Diety feat for Follower of Olladra provides +1d6 Wisdom for limited duration (24 seconds + 6 seconds per [[Religious Lore]] feat).<br />
<br />
* Class Enhancements <br />
** ''[[Barbarian]]:'' [[Occult Slayer enhancements|Occult Slayer]] Enhancement - Wisdom - Provides +1 Wisdom at Tier 3 and Tier 4.<br />
** ''[[Cleric]]:'' [[Divine Disciple enhancements|Divine Disciple]], [[Radiant Servant enhancements|Radiant Servant]], [[Warpriest enhancements|Warpriest]] Enhancement - Wisdom - Provides +1 Wisdom at Tier 3 and Tier 4.<br />
*** [[Divine Disciple enhancements|Divine Disciple]] Capstone - Transcendence - Provides +2 Wisdom.<br />
*** [[Radiant Servant enhancements|Radiant Servant]] Capstone - Radiant Servant - Provides +2 Wisdom.<br />
** ''[[Favored Soul]]:'' [[Angel of Vengeance enhancements|Angel of Vengeance]], [[Warpriest enhancements|Warpriest]] Enhancement - Wisdom - Provides +1 Wisdom at Tier 3 and Tier 4.<br />
** ''[[Druid]]:'' [[Nature's Warrior enhancements|Nature's Warrior]], [[Season's Herald enhancements|Season's Herald]] Enhancement - Wisdom - Provides +1 Wisdom at Tier 3 and Tier 4.<br />
*** [[Season's Herald enhancements|Season's Herald]] Capstone - Heirophant - Provides +2 Wisdom.<br />
** ''[[Fighter]]:'' [[Kensai enhancements|Kensai]] Enhancement - Wisdom - Provides +1 Wisdom at Tier 3 and Tier 4.<br />
*** [[Kensai enhancements|Kensai]] Core Enhancement 4 - Power Surge - Provides +8 Psionic Bonus to Wisdom for 60 seconds per use. Will not stack with other Psionic Bonuses.<br />
*** [[Kensai enhancements|Kensai]] Capstone - Alacrity - Provides +2 Wisdom.<br />
** ''[[Monk]]:'' [[Henshin Mystic enhancements|Henshin Mystic]], [[Ninja Spy enhancements|Ninja Spy]], [[Shintao enhancements|Shintao]] Enhancement - Wisdom - Provides +1 Wisdom at Tier 3 and Tier 4.<br />
*** [[Henshin Mystic enhancements|Henshin Mystic]] Capstone - Serenity - Provides +4 Wisdom.<br />
*** [[Ninja Spy enhancements|Ninja Spy]] Capstone - Provides +2 Wisdom.<br />
*** [[Shintao enhancements|Shintao]] Capstone - To Seek Perfection - Provides +4 Wisdom.<br />
** ''[[Ranger]]:'' [[Arcane Archer enhancements|Arcane Archer]], [[Deepwood Stalker enhancements|Deepwood Stalker]] Enhancement - Wisdom - Provides +1 Wisdom at Tier 3 and Tier 4.<br />
** ''[[Sorcerer]]:'' [[Water Savant enhancements|Water Savant]] Enhancement - Wisdom - Provides +1 Wisdom at Tier 3 and Tier 4.<br />
<br />
* Racial Enhancements - Five races allow to raise the Wisdom score via enhancements:<br />
** [[Deep Gnome]] characters can increase their Wisdom by two<br />
** [[Human]], [[Half-Elf]], and [[Purple Dragon Knight]] characters can increase their Wisdom by one ([[Human enhancements#Racial Stat Enhancements|Human Racial Enhancements]], [[Half-Elf enhancements#Human Enhancements|Half-elf Racial Human Enhancements]])<br />
** Any [[Half-Elf]] with can increase its Wisdom by one as a Tier 3 Enhancement<br />
** [[Elf]], [[Half-Elf]], and [[Morninglord]] [[Arcane Archer enhancements|Arcane Archer]] Enhancement - Wisdom - Provides +1 Wisdom at Tier 3 and Tier 4.<br />
<br />
* Epic Destiny Enhancements -<br />
** [[Divine Crusader]] Tier 1 - 6 Stat Increase - You can select a +1 Wisdom increase at each level for 2 EDP. Maximum of +6 total.<br />
** [[Exalted Angel]] Tier 1 - 6 Stat Increase - You can select a +1 Wisdom increase at each level for 2 EDP. Maximum of +6 total.<br />
** [[Grandmaster of Flowers]] Tier 1 - 6 Stat Increase - You can select a +1 Wisdom increase at each level for 2 EDP. Maximum of +6 total.<br />
** [[Primal Avatar]] Tier 1 - 6 Stat Increase - You can select a +1 Wisdom increase at each level for 2 EDP. Maximum of +6 total.<br />
** [[Primal Avatar]] Spirit Boon - +2 primal bonus to Wisdom while toggled on. Tier 5 Enhancement. Will not stack with other Primal Bonuses.<br />
** [[Fatesinger]] Echos of the Ancestors - Primal - Provides a +1 bonus to Wisdom for the Primal Avatar selector.<br />
** [[Fury of the Wild]] Acute Instincts - Provides a +2 bonus to Wisdom while raging. <br />
** [[Shiradi Champion]] Tier 1 - 6 Stat Increase - You can select a +1 Wisdom increase at each level for 2 EDP. Maximum of +6 total.<br />
** [[Shiradi Champion]] [[Audience with the Queen]] Can provide Pleasure of the Queen for a +4 Royal Bonus to Statistics or Joy of the Queen - Love for a +10 Royal Bonus. 5 minute duration.<br />
<br />
=== Items ===<br />
Unless noted otherwise, bonuses within a single category do not stack.<br />
<br />
* Enhancement Bonus<br />
**Random Loot Items may come with the enhancement bonus of '''+1''' - '''+17'''.<br />
**Named Loot Items may come with the enhancement bonus of '''+1''' - '''+18'''.<br />
**[[Cannith Crafting]] Items may come with the enhancement bonus of '''+1''' - '''+15'''.<br />
**[[Slave Lords Crafting]] Items may come with an enhancement bonus of '''+5'''(heroic) or '''+17'''(Legendary) in the Prefix (Blue) Slot.<br />
** Colorless [[Augment]] Slots can be slotted with a Wisdom augment with an enhancement bonus of '''+1''' - '''+8'''<br />
<br />
* [[Exceptional bonus]]<br />
** [[Globe of True Imperial Blood]] can be slotted into a Colorless Slot and provides +1 Exceptional Bonus.<br />
** Diamond of Exceptional Wisdom +1 can be slotted into a Colorless Slot and provides +1 Exceptional Bonus.<br />
** Named Items may provide a +1 Exceptional Bonus to Wisdom. Detailed List here: [[:Category:Exceptional Wisdom items]]<br />
** [[Dragontouched Armor]] Tempest Runes may be slotted to provide a +1 Exceptional Bonus to Wisdom.<br />
**[[#Legendary Green Steel items|Legendary Green Steel items]] may be crafted with a +2 Exceptional bonus in Tier 3.<br />
<br />
* [[Insight bonus]]<br />
** Random loot may come with a '''+1''' - '''+8''' Insight bonus.<br />
** [[Cannith Crafting]] items may come with a '''+1''' - '''+7''' Insight bonus.<br />
** [[:Category:Insightful_Wisdom_items|Named items]]<br />
** [[Incredible Potential]] Tower of Despair crafting may add a +2 Insight Bonus to Wisdom on Tower of Despair Rings.<br />
** [[#Legendary Green Steel items|Legendary Green Steel items]] may be crafted with a +7 Insight bonus in Tier 2.<br />
<br />
* [[Quality bonus]]<br />
**[[:Category:Quality Wisdom items|Named items]] may come with a '''+1''' - '''+4''' Quality bonus.<br />
**[[Slave Lords Crafting]] Items may come with a Quality bonus of '''+1'''(heroic) or '''+4'''(Legendary) in the Extra 2(Yellow) slot.<br />
**[[The Devil's Handiwork]] Set provides a +2 Quality Bonus to Wisdom.<br />
**[[Epic The Devil's Handiwork]] Set provides a +3 Quality Bonus to Wisdom.<br />
<br />
* [[Artifact bonus]]<br />
**[[Slave Lords Crafting|Set bonuses]] Slave Lord's Sorcery Set provides +1 Artifact Bonus (Heroic 5 Piece Set) and +2 Artifact Bonus (Legendary 5 Piece Set) <br />
<br />
* [[Alchemical bonus]]<br />
**[[Alchemical Crafting]] from the [[Secrets of the Artificers]] can provide a +2 Alchemical Bonus in Tier 2 for Alchemical Weapons.<br />
<br />
* [[Profane bonus]]<br />
** {{MiscEffects|Litany of the Dead - Ability Bonus}} - {{Item|Litany of the Dead}} provides a +1 Profane Bonus to Wisdom. <br />
** {{MiscEffects|Litany of the Dead II - Ability Bonus}} - {{Item|Epic Litany of the Dead}} provides a +2 Profane Bonus to Wisdom. <br />
** {{Stat|Well Rounded|1|Profane}} - {{Item|Executioner's Platemail}} and {{Item|Band of Insightful Commands}} provide a +1 Profane Bonus to Wisdom.<br />
** {{Stat|Well Rounded|2|Profane}} - {{Item|Legendary Executioner's Platemail}} and {{Item|Legendary Band of Insightful Commands}} provide a +2 Profane Bonus to Wisdom.<br />
<br />
* [[Festive bonus]] - +2 from {{Item|Diamond of Festive Wisdom +2}}<br />
<br />
==== Named weapons that use Wisdom for attack/damage ====<br />
{{#dpl:<br />
| dplcache = Wisdom<br />
| category = Weapons with a WIS attack modifier¦Weapons with a WIS damage modifier<br />
| table = class="wikitable sortable" style="width: 100%;",Name,ML,Type,class="unsortable"¦Attack mod,class="unsortable"¦Damage mod<br />
| tablesortcol = 2<br />
| include = {Named Item}:minlevel:type:attackmod:damagemod<br />
}}<br />
<br />
=== Spells ===<br />
Bonuses from spells will not stack with bonuses of the same type from other sources <br />
* Enhancement Bonus<br />
** [[Owl's Wisdom]] - Provides a +4 Enhancement Bonus to Wisdom<br />
<br />
=== Temporary bonuses ===<br />
Unless otherwise noted, Temporary bonuses will not stack with bonuses of the same type from other sources.<br />
<br />
* [[Guild bonus]]<br />
** [[Guild Airships#Amenities list|Guild Airship buff shrines]] - Provides a +1 or +2 Artifact bonus. ''(Note: Modern ship buffs only provide +2, but +1 or +2 [[Guild Airships (history)#Airship Amenities|legacy shrines]] may still be purchased.)''<br />
<br />
* [[Alchemical bonus]]<br />
** [[Potion of Reason]] - The House Deneith Collector, [[Magda Yarrowmill]], may provide a Potion of Reasons '''+1''' - '''+3''' alchemical bonus, in exchange for particular [[Collectable#Deneith Ward Collectors|collectables]].<br />
<br />
* [[Profane bonus]]<br />
** [[Abishai Destroyer]] When you consume all five Abishai Cookies, you receive a +4 Profane Bonus to Wisdom for 10 minutes.<br />
<br />
* Stacking bonuses - These bonuses are all temporary and seem to be Untyped and stack with all other sources<br />
** [[Yugoloth Favor Potions|Yugo Pot bonus]] - The Yugoloth Favor Potion, ''Essences of Despair'', adds a '''+2''' bonus to Wisdom for 15 minutes.<br />
** Long Lasting Elixir of Owl's Wisdom - Found in the [[DDO Store]] or the [[Monster Hunter]] Vendor, provides a '''+2''' bonus to Wisdom.<br />
<br />
== Theoretical maximum ==<br />
<br />
'''NOTE:''' This is accurate through U37<br />
<br />
The theoretical <b>Sustainable</b> maximum for Wisdom for a caster is 130/121 (Situational/Sustainable) in [[Primal Avatar]] using a [[Deep Gnome]] Cleric(or Druid or FvS) 18/ Monk 2. <br><br />
The theoretical <b>Situational</b> maximum for Wisdom for a caster is 138/129 (Situational/Sustainable) in [[Shiradi Champion]] using a [[Deep Gnome]] Cleric(or Druid or FvS) 18/ Monk 2.<br />
<p><br />
The Breakdown is as follows:<br />
* <b>20</b> Base (Spend 10 build points to get max possible for Race)<br />
* <b>+7</b> Level-up<br />
* <b>+8</b> Tome<br />
* <b>+2</b> Racial Enhancement (6 AP)<br />
* <b>+10</b> Class Enhancements<br />
** <b>+2</b> from [[Divine Disciple]] (22 AP, Tier 3 & 4 Wisdom +2)<br />
** <b>+2</b> from [[Warpriest]] (22 AP, Tier 3 & 4 Wisdom +2)<br />
** <b>+2</b> from [[Radiant servant]] (22 AP, Tier 3 & 4 Wisdom +2)<br />
** <b>+4</b> from [[Monk]] (Ultimate Water Stance, +4 Wisdom)<br />
* <b>+2</b> Racial PL Feats for Human and Aasimar<br />
* <b>+2</b> Racial Completionist<br />
* <b>+2</b> Completionist Feat<br />
* <b>+4</b> Epic Feat (Great Ability x4)<br />
* <b>+5</b> Twists (+3 twisted in from EDs, +1 twisted in from Epic Completionist bonus +1 Twisted in with Level 30 bonus Twist)<br />
* <b>+20</b> Item Enhancement Bonus (Item)<br />
* <b>+8</b> Insightful(Item, Random loot (Legendary Greensteel +7 max)<br />
* <b>+2</b> Exceptional(Legendary Greensteel)<br />
* <b>+4</b> Quality ({{Item|Legendary Festering Mummy Wrappings}})<br />
* <b>+2</b> Festive (Augment, e.g. Diamond of Spooky Wisdom +2)<br />
* <b>+2</b> Artifact (Legendary Slave Lords Sorcery Set)<br />
* <b>+2</b> Guild Airship Buffs<br />
* <b>+6</b> Epic Destinies (e.g. +6 from Primal Avatar/Shiradi Champion for +6 Tier 1-6)<br />
* <b>+7</b> Sentient Weapons<br />
* +4 Profane(Abishai Bonus. <b>+2</b> Sustainable from Well Rounded or Litany)<br />
* +3 Alchemical (<b>+2</b>Alchemical Weapon or +3 from Deneith Pot)<br />
* +2 Competence (Bard Inspire Excellence song)<br />
* +2 Yugoloth<br />
* +2 DDO Store Potion<br />
* Now pick one of two destinies - Primal Avatar for Sustainable Max. Shiradi Champion for Situational Max. You cannot be in two destinies simultaneously.<br />
** <b>+2</b> Primal Avatar +2 from Spirit Boon (Sustainable) OR<br />
** +10 Royalty (+10 from [[Audience with the Queen]] Shiradi bonus, lasts 5 minutes)(Not Sustainable)<br />
<br><br />
The theoretical <b>Sustainable</b> maximum for Wisdom for a non-Caster Character is 124/115 (Situational/Sustainable) in [[Primal Avatar]] using a [[Deep Gnome]] Fighter 12/Monk 8. <br><br />
The theoretical <b>Situational</b> maximum for Wisdom for a non-Caster Character is 132/113 (Situational/Sustainable) in [[Shiradi Champion]] using a [[Deep Gnome]] Fighter 12/Monk 8.<br />
<br><br />
The only difference will be the Class & Patron Enhancements. <br />
* <b>+18</b> Class Enhancements<br />
** <b>+10</b> from [[Kensai]] (23 AP, Power Surge +8 Wisdom, Tier 3 & 4 Wisdom +2)<br />
** <b>+6</b> from [[Shintao]] (22 AP, Tier 3 & 4 Wisdom +2, +4 Ultimate Water Stance) <br />
** <b>+2</b> from [[Ninja Spy]] (22 AP, Tier 3 & 4 Wisdom +2) <br />
<br><br />
This yields a +8 Wisdom difference from the Cleric 18/ Monk 2 version above. <br />
<br><br />
'''Note:''' This option only requires 4 levels of Monk, technically. You can obtain the necessary Adept/Master/Grandmaster of Forms Feats without 8 Monk levels. Thus you could do any number of build variations.<br />
<br />
<br />
[[Category:Abilities]]</div>GregJhttps://ddowiki.com/index.php?title=User_talk:Technical_13&diff=379871User talk:Technical 132018-03-14T16:07:23Z<p>GregJ: Comment on changing the name of quest Death House</p>
<hr />
<div>{{User:Technical_13/TabsHeader|This=8}}<br />
[[Category:DDOwiki administrators that wish to get notices]]<br />
<br />
<!-- Place your comments and messages BELOW this line! THANKS! --><br />
== Death House is named Death House ==<br />
Everywhere I have seen the quest referenced, it was called Death House. Changing the name broke some links. The first one I noticed is that the quest loot is no longer being displayed on the Death House quest page. <span class="mw-signature"><b>&rArr;</b> [[User:GregJ|GregJ]] ([[Special:Contributions/GregJ|Contribs]] • [[User talk:GregJ|Message]]<span class="emailLink emailGregJ"> • [[Special:EmailUser/GregJ|Email]]</span>)</span> 12:07, March 14, 2018 (EDT)<br />
== [[User talk:Borror0|Borror0]] needs your help ==<br />
It seems this might require your access or skill level. --<span class="mw-signature">[[User:Cru121|Cru121]] ([[Special:Contributions/Cru121|Contribs]] • [[User talk:Cru121|Message]]<span class="emailLink emailCru121"> • [[Special:EmailUser/Cru121|Email]]</span>)</span> 02:41, January 17, 2017 (EST)<br />
: Looks like this could be solved (without direct access) by using UserMerge twice? --Cru121<br />
* {{Done|Resolved}} &nbsp;&#x1f45f;&thinsp;'''[[User:Technical_13|ShoeMaker]]''' ([[Special:Contributions/Technical_13|Contribs]]&thinsp;•&thinsp;[[User_talk:Technical_13|Message]]<span class="emailLink emailTechnical_13">&thinsp;•&thinsp;[[Special:EmailUser/Technical_13|Email]]</span>)&thinsp;&#x1f45f; 11:05, July 11, 2017 (EDT)<br />
<br />
== Emotes ==<br />
Hey! Respectful disagreement re Emotes. Maybe just need their own subsection - see my thoughts here: [[Talk:Emote]]. No rush, hardly time-critical. :) <span class="mw-signature">[[User:C-Hound|C-Hound]] ([[Special:Contributions/C-Hound|Contribs]] • [[User talk:C-Hound|Message]]<span class="emailLink emailC-Hound"> • [[Special:EmailUser/C-Hound|Email]]</span>)</span> 23:21, January 8, 2016 (EST)<br />
: Bump - Been a week, so I'll go ahead and just separate the 2 sub-groups on the existing Chat/Commands page in a couple days if you have no comment. All good, later, <span class="mw-signature">[[User:C-Hound|C-Hound]] ([[Special:Contributions/C-Hound|Contribs]] • [[User talk:C-Hound|Message]]<span class="emailLink emailC-Hound"> • [[Special:EmailUser/C-Hound|Email]]</span>)</span> 15:22, January 15, 2016 (EST)<br />
* I've been stupid busy. What was this conversation about? <span class="mw-signature">[[User:Technical_13|ShoeMaker]] ([[Special:Contributions/Technical_13|Contribs]] • [[User talk:Technical_13|Message]]<span class="emailLink emailTechnical_13"> • [[Special:EmailUser/Technical_13|Email]]</span>)</span> 16:31, January 15, 2016 (EST)<br />
** NP, figured as much. In a nutshell, a week ago I had moved "emotes" to their own page, and you reverted, keeping them combined w/ /commands on the [[chat]] page. I understand WIKI "KISS" reasoning etc., but I feel they ~are~ markedly diff than in-game /commands. I think they should (at least) have their own separate subsection on same /chat command page. (full reasoning here: [[Talk:Emote]]). Unless you object, I'll do that w/ code that had been on separate page. <span class="mw-signature">[[User:C-Hound|C-Hound]] ([[Special:Contributions/C-Hound|Contribs]] • [[User talk:C-Hound|Message]]<span class="emailLink emailC-Hound"> • [[Special:EmailUser/C-Hound|Email]]</span>)</span> 18:27, January 15, 2016 (EST)<br />
*** I thought I had said it's fine to put them in their own section on the page, but not to split it out into it's own page. Too many pages on the same topic makes it harder to search for topics. I may not of, my memory isn't what it used to be... <span class="mw-signature">[[User:Technical_13|ShoeMaker]] ([[Special:Contributions/Technical_13|Contribs]] • [[User talk:Technical_13|Message]]<span class="emailLink emailTechnical_13"> • [[Special:EmailUser/Technical_13|Email]]</span>)</span> 21:04, January 15, 2016 (EST)<br />
<br />
== Hireling pages ==<br />
On another topic - the Table on [[Jevan_Solidus|this hirelings page]] was too messed up to read, and I didn't know how to fix it w/ [[Template:Hirelings_phantom]]. I copied the table code from the main [[List of Hirelings]] page, but that one doesn't use the Template. I ~did~ save all existing code as a comment below the (now legible) current table. You were the last to edit that page, so figured you'd know best how to proceed, if any correction needs to be made at all. (If you want to line me out, happy to do the work, just lemme know what/how, or where to read up on it.) Thx, <span class="mw-signature">[[User:C-Hound|C-Hound]] ([[Special:Contributions/C-Hound|Contribs]] • [[User talk:C-Hound|Message]]<span class="emailLink emailC-Hound"> • [[Special:EmailUser/C-Hound|Email]]</span>)</span> 15:22, January 15, 2016 (EST)<br />
* You should never use [[T:Hirelings phantom]]. All of the hireling pages are likely borked right now as it will be a major project for me to go through and build all the new templates for all of them. Still on my list of things to do, but it is a fairly complicated template system (yes, system), so it'll be awhile before I can get around to it. You'd have to have lots of template/DPL experience to figure it out, so it's likely best left to someone with that level of knowledge (maybe {{U|JJMC89|Zav}} or ... not sure who else has that level of knowledge that is active). <span class="mw-signature">[[User:Technical_13|ShoeMaker]] ([[Special:Contributions/Technical_13|Contribs]] • [[User talk:Technical_13|Message]]<span class="emailLink emailTechnical_13"> • [[Special:EmailUser/Technical_13|Email]]</span>)</span> 16:31, January 15, 2016 (EST)<br />
**I found it there (but broken), that's the only reason I even asked. K, old-school hard-coded table works for now, and I (clearly) need the practice anyway. <span class="mw-signature">[[User:C-Hound|C-Hound]] ([[Special:Contributions/C-Hound|Contribs]] • [[User talk:C-Hound|Message]]<span class="emailLink emailC-Hound"> • [[Special:EmailUser/C-Hound|Email]]</span>)</span> 18:27, January 15, 2016 (EST)<br />
<br />
== 29 Edits and NOT counting... ==<br />
btw - When I first landed here a week ago, you had edited my User home page by removing full code to Edit Counter and replacing w/ a Template for same - cool in theory, but it seems to be "not" counting, stuck on "29 and counting" for well over +100 edits since. Best fix? Thoughts? <span class="mw-signature">[[User:C-Hound|C-Hound]] ([[Special:Contributions/C-Hound|Contribs]] • [[User talk:C-Hound|Message]]<span class="emailLink emailC-Hound"> • [[Special:EmailUser/C-Hound|Email]]</span>)</span> 18:27, January 15, 2016 (EST)<br />
* Not automatic (yet). Manually update it once every tier or 300-500 edits... <span class="mw-signature">[[User:Technical_13|ShoeMaker]] ([[Special:Contributions/Technical_13|Contribs]] • [[User talk:Technical_13|Message]]<span class="emailLink emailTechnical_13"> • [[Special:EmailUser/Technical_13|Email]]</span>)</span> 21:07, January 15, 2016 (EST)<br />
<br />
== All Good ==<br />
In order - Agreed, will do; (Resolved); & Roger that. Afaic this can all be wiped clean. Get some sleep, brother. o7 <span class="mw-signature">[[User:C-Hound|C-Hound]] ([[Special:Contributions/C-Hound|Contribs]] • [[User talk:C-Hound|Message]]<span class="emailLink emailC-Hound"> • [[Special:EmailUser/C-Hound|Email]]</span>)</span> 01:42, January 16, 2016 (EST)<br />
<br />
== New account welcome ==<br />
You asked me about a design for [[MW:Welcomecreation-msg]]. I like the way {{OnWikipedia|User:APerson/delsort|this}} looks and works. Obviously it has a completely different purpose. You could change the sort button into next and previous buttons or a submit button. You could have one question at a time or all of them on the screen at once. I figure the code for selecting categories from a list could be used to ask which servers the user plays on. Are the question responses going to be used to create a first talk page post or a blurb on the user page? If so, I would suggest not automatically saving but preloading it so the user has the option to edit it before saving. —&thinsp;<span style="font-variant:small-caps;">[[User:JJMC89|Zav]]</span>&thinsp;<small>([[User talk:JJMC89|T]]'''·'''[[Special:Contributions/JJMC89|C]])</small> 19:06, January 16, 2016 (EST)<br />
* Funny you mention it. lol I just created a TESTNEW account to see what creating an account currently does to get an idea for working on this project. I was thinking a simpler version of {{OnWikipedia|Wikipedia:The_Wikipedia_Adventure|The Wikipedia Adventure}} customized for DDOwiki. <span class="mw-signature">[[User:Technical_13|ShoeMaker]] ([[Special:Contributions/Technical_13|Contribs]] • [[User talk:Technical_13|Message]]<span class="emailLink emailTechnical_13"> • [[Special:EmailUser/Technical_13|Email]]</span>)</span> 20:26, January 16, 2016 (EST)<br />
** That would work too. I've never run through TWA, but it would be useful to have a learning exercise for new editors. —&thinsp;<span style="font-variant:small-caps;">[[User:JJMC89|Zav]]</span>&thinsp;<small>([[User talk:JJMC89|T]]'''·'''[[Special:Contributions/JJMC89|C]])</small> 20:40, January 16, 2016 (EST)<br />
<br />
== Why keep page? ==<br />
Why are we keeping this page [[Talk:Trade_between_charactors]]? It reads more like a forum post, there is no actual article behind the "talk", the [[Trade]] page covers it all plus more, and (almost) nothing links to it. If there is a reason, what's the rationale that I'm missing? (Also, a quick edit note as to ~why~ you are reverting will help me understand local Wiki policy better, thx!) <span class="mw-signature">[[User:C-Hound|C-Hound]] ([[Special:Contributions/C-Hound|Contribs]] • [[User talk:C-Hound|Message]]<span class="emailLink emailC-Hound"> • [[Special:EmailUser/C-Hound|Email]]</span>)</span> 17:39, January 18, 2016 (EST)<br />
* Talk pages are not blanked or deleted. They keep record of discussions and are suppose to look like forum posts. They are for wiki discussion, not for visitor research. :) <span class="mw-signature">[[User:Technical_13|ShoeMaker]] ([[Special:Contributions/Technical_13|Contribs]] • [[User talk:Technical_13|Message]]<span class="emailLink emailTechnical_13"> • [[Special:EmailUser/Technical_13|Email]]</span>)</span> 17:54, January 18, 2016 (EST)<br />
::Sure, but they are supposed to discuss ''the article'' in question, not be created in and of themselves, right? That page was never "for Wiki discussion", the answer was never molded into any page (until [[Trade]]) - it was a player's personal question, pure and simple. Which is what the forums are for. Maybe move it to the Talk on that Trade page?<span class="mw-signature">[[User:C-Hound|C-Hound]] ([[Special:Contributions/C-Hound|Contribs]] • [[User talk:C-Hound|Message]]<span class="emailLink emailC-Hound"> • [[Special:EmailUser/C-Hound|Email]]</span>)</span><br />
<br />
== Regarding [[Template:Stat]] ==<br />
No issue with you reverting my change, but then why is [[User:JJMC89]] policing my edits for something he is either wrong about or that doesn't matter? See [[Item:Diamond of Spooky Wisdom +2]] and [[Item:Diamond of Spooky Intelligence +2]]. I don't appreciate nitpicking on things that are irrelevant and I don't like being pulled between 2 admins who differ on what is correct or incorrect. Thanks. <span class="mw-signature">[[User:Susalona|Susalona]] ([[Special:Contributions/Susalona|Contribs]] • [[User talk:Susalona|Message]]<span class="emailLink emailSusalona"> • [[Special:EmailUser/Susalona|Email]]</span>)</span> 21:44, January 20, 2016 (EST)<br />
* The reason it is all caps in the example section of the template is to show that the template is coded cleverly enough to not care about what case is used with the template. That said, it's good practice to use the normal proper case on articles (knowing the the template won't care if you accidentally type SPooky or sPooky instead of Spooky) for the sake of readability. {{U|JJMC89|Zav}} polices my edits sometimes too, it doesn't break anything and calms an apparent pet peeve of his, so I just let it be. <span class="mw-signature">[[User:Technical_13|ShoeMaker]] ([[Special:Contributions/Technical_13|Contribs]] • [[User talk:Technical_13|Message]]<span class="emailLink emailTechnical_13"> • [[Special:EmailUser/Technical_13|Email]]</span>)</span> 22:03, January 20, 2016 (EST)<br />
<br />
== [[Template:Wizardry]] ==<br />
Looking to update this but running into a couple issues and would like a couple pointers if possible.<br />
# Old items (pre-U29) used Wizardry I to XI for 25 to 275 spellpoints. Newer items use integers, and those integers are exactly the spellpoints you get. The current template uses something that converts integers to roman numerals. I was wondering if a reverse tool existed (convert roman numeral to integer) and if we can then multiply this result by 25 prior to returning it, but I'm not sure where to even begin looking for this.<br />
# In general, what style of coding does the Wiki use, and what's a good place to learn this code better?<br />
Thanks in advance. <span class="mw-signature">[[User:Habreno|Habreno]] ([[Special:Contributions/Habreno|Contribs]] • [[User talk:Habreno|Message]]<span class="emailLink emailHabreno"> • [[Special:EmailUser/Habreno|Email]]</span>)</span> 17:39, February 2, 2016 (EST)<br />
* There is {{Tl|Roman2Dec}} (available from the "Template Functions" version of the edit tools below). You're also going to want to use {{Tl|Int}} to display numbers probably. As for style of coding, it's not really 'defined' since only like 3 people do it, but you can probably get the idea based on checking out existing templates. <span class="mw-signature">[[User:Technical_13|ShoeMaker]] ([[Special:Contributions/Technical_13|Contribs]] • [[User talk:Technical_13|Message]]<span class="emailLink emailTechnical_13"> • [[Special:EmailUser/Technical_13|Email]]</span>)</span> 18:19, February 2, 2016 (EST)<br />
** I have it completely done up in Python, and working relatively well. I just can't find some of the tools I need to get it done in wikicode. I've posted the Python version (including a romantodec conversion) in the discussion page [[User_Talk:Habreno/Wizardry]] for the proposed rewrite; if there's some source I'm missing please link it. <span class="mw-signature">[[User:Habreno|Habreno]] ([[Special:Contributions/Habreno|Contribs]] • [[User talk:Habreno|Message]]<span class="emailLink emailHabreno"> • [[Special:EmailUser/Habreno|Email]]</span>)</span> 17:29, February 15, 2016 (EST)<br />
*** YAY! I think we have it! See [[User:Habreno/Wizardry]]. Still needs the Categorization, but that's not as difficult. Of importance: None of the old pages should have to be updated, unless they expressed the Wizardry in an integer format instead of a Roman Numeral format. <span class="mw-signature">[[User:Habreno|Habreno]] ([[Special:Contributions/Habreno|Contribs]] • [[User talk:Habreno|Message]]<span class="emailLink emailHabreno"> • [[Special:EmailUser/Habreno|Email]]</span>)</span> 00:57, February 29, 2016 (EST)<br />
**** Updated with a second parameter (which defaults to Enhancement if unlisted, to keep compatibility with old templates). A lot of items will need updating to properly show (a lot of items used Ints instead of Roman Numerals...); I could go through them manually or perhaps there's a bot that'd be able to do it? <span class="mw-signature">[[User:Habreno|Habreno]] ([[Special:Contributions/Habreno|Contribs]] • [[User talk:Habreno|Message]]<span class="emailLink emailHabreno"> • [[Special:EmailUser/Habreno|Email]]</span>)</span> 16:21, February 29, 2016 (EST)<br />
***** I could do it with {{User|Kobold sneak}}, but I'd need a list of pages and what changes need to be made. Also, those items will probably all need new screenshots anyways. <span class="mw-signature">[[User:Technical_13|ShoeMaker]] ([[Special:Contributions/Technical_13|Contribs]] • [[User talk:Technical_13|Message]]<span class="emailLink emailTechnical_13"> • [[Special:EmailUser/Technical_13|Email]]</span>)</span> 17:30, February 29, 2016 (EST)<br />
****** Awesome. I'll throw a list of pages on [[User_Talk:Habreno/Wizardry]] under its own section. <span class="mw-signature">[[User:Habreno|Habreno]] ([[Special:Contributions/Habreno|Contribs]] • [[User talk:Habreno|Message]]<span class="emailLink emailHabreno"> • [[Special:EmailUser/Habreno|Email]]</span>)</span> 18:18, February 29, 2016 (EST)<br />
******* The list will probably be something like [[Special:WhatLinksHere/Template:Wizardry]], no? <span class="mw-signature">[[User:Technical_13|ShoeMaker]] ([[Special:Contributions/Technical_13|Contribs]] • [[User talk:Technical_13|Message]]<span class="emailLink emailTechnical_13"> • [[Special:EmailUser/Technical_13|Email]]</span>)</span> 18:36, February 29, 2016 (EST)<br />
******** Not necessarially; most of it's simply item pages. A lot of the other pages on that list are autofilled by various categories and don't actually have anything on them specifically to update. <span class="mw-signature">[[User:Habreno|Habreno]] ([[Special:Contributions/Habreno|Contribs]] • [[User talk:Habreno|Message]]<span class="emailLink emailHabreno"> • [[Special:EmailUser/Habreno|Email]]</span>)</span> 20:34, February 29, 2016 (EST)<br />
*******: EDIT: It appears that some of the Category pages may in fact also need inclusion on the page list. Let me go through that entire list of pages and see if it's a better starting point. <span class="mw-signature">[[User:Habreno|Habreno]] ([[Special:Contributions/Habreno|Contribs]] • [[User talk:Habreno|Message]]<span class="emailLink emailHabreno"> • [[Special:EmailUser/Habreno|Email]]</span>)</span> 20:41, February 29, 2016 (EST)<br />
<br />
== U29 Armors ==<br />
I noticed that the armors availaible from Legendary Tempests Spine and Legendary Hox show PARRYING numbers in the tooltip (barter box) that differ from the current wiki pages. I cannot confirm which is correct as I don't own any of these armors. If someone can confirm I can amend the pages (or not) as neccessary. <span class="mw-signature">[[User:Eddivan|Eddivan]] ([[Special:Contributions/Eddivan|Contribs]] • [[User talk:Eddivan|Message]]<span class="emailLink emailEddivan"> • [[Special:EmailUser/Eddivan|Email]]</span>)</span> 17:37, May 24, 2016 (EDT)<br />
* Do you have a specific list of pages? I have some of the armors, and could probably get others pretty easy from guildies linking or whatnot. Thanks. <span class="mw-signature">[[User:Technical_13|ShoeMaker]] ([[Special:Contributions/Technical_13|Contribs]] • [[User talk:Technical_13|Message]]<span class="emailLink emailTechnical_13"> • [[Special:EmailUser/Technical_13|Email]]</span>)</span> 17:48, May 24, 2016 (EDT)<br />
** Cool, thanks. Complete list is on my Talk page [[User_talk:Eddivan]]. All items are currently showing Parrying +7/14 but in-game tooltips are showing +7/7 <span class="mw-signature">[[User:Eddivan|Eddivan]] ([[Special:Contributions/Eddivan|Contribs]] • [[User talk:Eddivan|Message]]<span class="emailLink emailEddivan"> • [[Special:EmailUser/Eddivan|Email]]</span>)</span> 18:40, May 24, 2016 (EDT)<br />
<br />
== Monster Manual ==<br />
I'd appreciate your input on what to do with [[Jeets Shimis]]. Under the "I Dream of Jeets section", he has a monster manual type of Halfling, with a comment stating "unkillable", but he's not in MM. It's not that he's missing from MM, because he doesn't get killed, and therefore should not appear in MM. What would you do with him? Give him a MM type of None?<br />
<br />
Same deal with [[Rand]]. I suspect [[Super-Ego]] can't be killed either, and therefore also falls into this category. <span class="mw-signature">[[User:Eeepy|Eeepy]] ([[Special:Contributions/Eeepy|Contribs]] • [[User talk:Eeepy|Message]]<span class="emailLink emailEeepy"> • [[Special:EmailUser/Eeepy|Email]]</span>)</span> 18:16, July 2, 2016 (EDT)<br />
<br />
* He's not killable, and I wouldn't consider him a monster. I found another one like that and I changed it to use the NPC template instead. '''[[User:Technical_13|ShoeMaker]]''' ([[Special:Contributions/Technical_13|Contribs]]&thinsp;•&thinsp;[[User_talk:Technical_13|Message]]<span class="emailLink emailTechnical_13">&thinsp;•&thinsp;[[Special:EmailUser/Technical_13|Email]]</span>) 19:01, July 2, 2016 (EDT)<br />
<br />
== Edit ==<br />
<br />
looking good. like the additions (new information). see your section on the very bottom? :P--<span class="mw-signature">[[User:Uurlock|Uurlock]] ([[Special:Contributions/Uurlock|Contribs]] • [[User talk:Uurlock|Message]]<span class="emailLink emailUurlock"> • [[Special:EmailUser/Uurlock|Email]]</span>)</span> 13:47, September 5, 2016 (EDT)<br />
<br />
== Single monster and list of monsters in one habitat ==<br />
<br />
Hey there.<br />
<br />
This finally looks good enough to ask for review. All of it is still unoptimized, kludgy-but-solid-enough and expected to change as necessary, but for the first time it does what I want it to do. I didn't even ''try'' automatic categorization, since I still have difficulties understanding the flow of some of that in {{Tl|Monster}} and elsewhere, so if this gets green-lighted, it will probably need your expertise. Moreover, it does away with the numbered habitatNN and hnoteNN: forgive me, but while trying to make this system work ''with'' them, I got blinded by the flash of genius of how to make it work ''without'' them. As I said, it's all expected to change as necessary.<br />
<br />
Let me show you what I have now:<br />
* [[User:Aldyron/Sandbox/Kobold Shaman for dpl]]<br />
* [[User:Aldyron/Sandbox/Magefire Cannon for dpl]]<br />
* [[User:Aldyron/Sandbox/Template List of monsters in habitat#Examples]]<br />
<br />
The first two links go to monster pages using an almost-standard {{Tl|Monster}} and a few other templates and phantom templates.<br />
<br />
Magefire Cannon has its auxiliary templates inside its own parameter "habitat", unnumbered to get skipped by {{Tl|Monster}}, one row per aux template. Kobold Shaman has its aux templates outside of {{Tl|Monster}}, with some aux templates exploded for readability. They all work the same, as far as this system is concerned.<br />
<br />
Both pages are full of overkill extraneous and/or unlikely and/or plain wrong data, in order to try functionality of the whole system. Both pages sport a dpl table that I believe should eventually be embedded in {{Tl|Monster}}, with all the due modifications. The dpl code in each page queries ''the very same page itself'', pulls out data from {{Tl|Monster}} first; then, row by row, the queries override default data from {{Tl|Monster}} if there's a same-named parameter in the aux template corresponding to the habitat in question. This can (and most likely will) produce a table with mostly identical rows: I've left Kobold Shaman actual data almost intact in order to show just that. On the other hand there ''are'' examples of monsters with severely variable data from habitat to habitat.<br />
<br />
The third link goes directly to a few examples of what in my mind should become the monsters section of {{Tl|Quest}}. It works similarly, but with no self-querying; row by row, dpl pulls out default monster data first, then a sub-query checks aux templates, and if the habitat is the right one, it overrides default monster data as necessary.<br />
<br />
As you can see, the testbed quests don't even exist. I planned to use [[User:Aldyron/Sandbox/Missing in Action]] as a testbed for interaction with {{Tl|Quest}}, but I doubt it will be necessary.<br />
<br />
Oh, while I was at it, I put in a new parameter called "group", that I intended to suggest for inclusion in {{Tl|Monster}}, useful for, say [[Devil Assault (quest)]] or [[The Storm Horns]].<br />
<br />
I'm at your disposal to discuss the whole thing, but '''not before tomorrow''': right now I have 16:9, rectangular, pipe-shape-slotted eyes and I don't want to see any more dpl code for at least 24 hours! :-))<br />
<br />
<span class="mw-signature">[[User:Aldyron|Aldyron]] ([[Special:Contributions/Aldyron|Contribs]] • [[User talk:Aldyron|Message]]<span class="emailLink emailAldyron"> • [[Special:EmailUser/Aldyron|Email]]</span>)</span> 16:35, October 11, 2016 (EDT)<br />
* I see what you've done and it looks like a lot of extra end user work (which the purpose of the changes is to reduce long term end user work). I'll have to look at it again and maybe play with it a little, but it looks over complicated at first glance. Maybe I can make it simpler. '''[[User:Technical_13|ShoeMaker]]''' ([[Special:Contributions/Technical_13|Contribs]]&thinsp;•&thinsp;[[User_talk:Technical_13|Message]]<span class="emailLink emailTechnical_13">&thinsp;•&thinsp;[[Special:EmailUser/Technical_13|Email]]</span>) 19:38, October 11, 2016 (EDT)<br />
:* On that matter, I'd like to point out that numbering similar-named parameters, while useful for programming purposes, is also extra end-user work. I silently did the extra work until now, but since the topic came out... Case in point, [[Lesser Gray Ooze]], freshly edited: I deleted two habitatNN lines, so after that I had to edit another 29 lines (i.e., the whole habitatNN/hnoteNN block) to correct the numbering. Just my opinion.<br />
:: <span class="mw-signature">[[User:Aldyron|Aldyron]] ([[Special:Contributions/Aldyron|Contribs]] • [[User talk:Aldyron|Message]]<span class="emailLink emailAldyron"> • [[Special:EmailUser/Aldyron|Email]]</span>)</span> 19:47, October 12, 2016 (EDT)<br />
::* It's not really extra work. Once they are all gone through and initially set to the current set of the game, it's just a matter of adding them as they appear in new quests. It's unlikely that once a monster is in a quest it will ever be removed. For that matter, the template should allow for a certain size gap in numbering to make it so renumbering manually is not needed (I can write a simple bot script for maint purposes but it won't affect the display any). The English Wikipedia allows for a gap of 5 numbers per set (so, 1, 2, 3, 8, 9, 12 is fine but 1, 2, 3, 24, 25, 30 is not). '''[[User:Technical_13|ShoeMaker]]''' ([[Special:Contributions/Technical_13|Contribs]]&thinsp;•&thinsp;[[User_talk:Technical_13|Message]]<span class="emailLink emailTechnical_13">&thinsp;•&thinsp;[[Special:EmailUser/Technical_13|Email]]</span>) 20:20, October 12, 2016 (EDT)<br />
::*: In fact, I just created [[T:Monster/sandbox]] to test the issue with gaps, they don't have to be renumbered at all. So, no additional work there. {{Face|:)}} '''[[User:Technical_13|ShoeMaker]]''' ([[Special:Contributions/Technical_13|Contribs]]&thinsp;•&thinsp;[[User_talk:Technical_13|Message]]<span class="emailLink emailTechnical_13">&thinsp;•&thinsp;[[Special:EmailUser/Technical_13|Email]]</span>) 20:34, October 12, 2016 (EDT)<br />
<br />
== Broken template ==<br />
It appears you made changes to [[:Template:Enhancement table/item]] that broke it. Witness the formatting errors on nearly every row of [[Pale_Master_enhancements]]. <span class="mw-signature">[[User:Hoopy Froodle|Hoopy Froodle]] ([[Special:Contributions/Hoopy Froodle|Contribs]] • [[User talk:Hoopy Froodle|Message]]<span class="emailLink emailHoopy Froodle"> • [[Special:EmailUser/Hoopy Froodle|Email]]</span>)</span> 18:17, October 12, 2016 (EDT)<br />
* Thanks. I was aware of that. It's actually the usages of the template that are broken and the template that was fixed. The template used to have a hack job in it to accommodate cases where the link was manually set to <code>...</code> or <code>…</code>. We are no longer doing that horrible way of seeing what pages are missing and are instead just going with redlink page names. Every page that used to use that old style of formatting will need to be updated. It'll just be a matter of time and it should all be fixed, not something I can bot edit - needs to be done manually one at a time. '''[[User:Technical_13|ShoeMaker]]''' ([[Special:Contributions/Technical_13|Contribs]]&thinsp;•&thinsp;[[User_talk:Technical_13|Message]]<span class="emailLink emailTechnical_13">&thinsp;•&thinsp;[[Special:EmailUser/Technical_13|Email]]</span>) 18:25, October 12, 2016 (EDT)<br />
** I've fixed that particular page the way it should be fixed by simply removing all of the empty {{Para|link}} lines. You now see all the pages show up as redlinks (looks horrible probably, but is correct). The next step, when someone has the time is to create all those red link pages with just the information for that one effect/enhancement. Should look something like what I did with breaking [[Dwarven Shield Mastery]] into [[Dwarven Shield Mastery I]], [[Dwarven Shield Mastery II]], and [[Dwarven Shield Mastery III]] or [[Xen'drik Weapon Training]] into [[Xen'drik Weapon Training I]], [[Xen'drik Weapon Training II]], [[Xen'drik Weapon Training III]], and [[Xen'drik Weapon Training IV]]. '''[[User:Technical_13|ShoeMaker]]''' ([[Special:Contributions/Technical_13|Contribs]]&thinsp;•&thinsp;[[User_talk:Technical_13|Message]]<span class="emailLink emailTechnical_13">&thinsp;•&thinsp;[[Special:EmailUser/Technical_13|Email]]</span>) 18:35, October 12, 2016 (EDT)<br />
*** Is it a matter of programming style? I think of blank lines like {{Para|link}} as perfectly normal. That way someone can copy and paste an empty template and fill in whatever lines they want. It's easy enough to test for a blank value and ignore it -- certainly less work than editing all those pages by hand, wouldn't you say? <span class="mw-signature">[[User:Hoopy Froodle|Hoopy Froodle]] ([[Special:Contributions/Hoopy Froodle|Contribs]] • [[User talk:Hoopy Froodle|Message]]<span class="emailLink emailHoopy Froodle"> • [[Special:EmailUser/Hoopy Froodle|Email]]</span>)</span> 19:18, October 12, 2016 (EDT)<br />
**** It's partly style, yes. It's mostly that it's the most likely way to clean out all the broken parameter lines with <code>...</code> or <code>…</code>. I'll adapt it to allow for an empty parameter again later once the <code>...</code> or <code>…</code> and existing blank lines are cleared. {{Face|:)}} '''[[User:Technical_13|ShoeMaker]]''' ([[Special:Contributions/Technical_13|Contribs]]&thinsp;•&thinsp;[[User_talk:Technical_13|Message]]<span class="emailLink emailTechnical_13">&thinsp;•&thinsp;[[Special:EmailUser/Technical_13|Email]]</span>) 20:24, October 12, 2016 (EDT)<br />
<br />
== SR Items ==<br />
<br />
Hello. I can't find SR in "Items by effect group" and in "Items by effect". Please say, I didn't find them or they don't exist. <span class="mw-signature">[[User:UL|UL]] ([[Special:Contributions/UL|Contribs]] • [[User talk:UL|Message]]<span class="emailLink emailUL"> • [[Special:EmailUser/UL|Email]]</span>)</span> 15:16, October 16, 2016 (EDT)<br />
* [http://ddowiki.com/index.php?title=Special:WhatLinksHere/Template:Spell_Resistance&namespace=500&limit=5000 Special:WhatLinksHere/Template:Spell_Resistance] -- I'll have it add categorization. One of the old ones that never had the categorization added. It'll probably take a few days for it to populate a category. '''[[User:Technical_13|ShoeMaker]]''' ([[Special:Contributions/Technical_13|Contribs]]&thinsp;•&thinsp;[[User_talk:Technical_13|Message]]<span class="emailLink emailTechnical_13">&thinsp;•&thinsp;[[Special:EmailUser/Technical_13|Email]]</span>) 18:24, October 16, 2016 (EDT)<br />
* And now, [[:Category:Spell Resistance items]] exists. '''[[User:Technical_13|ShoeMaker]]''' ([[Special:Contributions/Technical_13|Contribs]]&thinsp;•&thinsp;[[User_talk:Technical_13|Message]]<span class="emailLink emailTechnical_13">&thinsp;•&thinsp;[[Special:EmailUser/Technical_13|Email]]</span>) 18:35, October 16, 2016 (EDT)<br />
<br />
== Help! I broke a page .. ==<br />
<br />
I was throwing some data from Korthos into the Small Brown Spider monster page. I do not know much about the coding on this wiki page, so I just cut and paste a few elements. I cut and paste the habitat1 line and renamed it, and added a cut and paste of the Xpcolors line. Now the page has some doubling issue, and it shows code instead of links.. ?? what did I do wrong..?? {{Unsigned|Graendahl|December 18, 2016, 11:10AM (EST)}}<br />
* {{Done|Fixed}} '''[[User:Technical_13|ShoeMaker]]''' {{#switch:{{lc:}}|small=<small><small>|sup=<sup><small>|#default=}}([[Special:Contributions/Technical_13|Contribs]]&thinsp;•&thinsp;[[User_talk:Technical_13|Message]]<span class="emailLink emailTechnical_13">&thinsp;•&thinsp;[[Special:EmailUser/Technical_13|Email]]</span>){{#switch:{{lc:}}|small=</small></small>|sup=</small></sup>|#default=}} 11:14, December 18, 2016 (EST)<br />
** Thank you, but what did I do worng? Besides "oops" forgetting to sign my post. <span class="mw-signature">[[User:Graendahl|Graendahl]] ([[Special:Contributions/Graendahl|Contribs]] • [[User talk:Graendahl|Message]]<span class="emailLink emailGraendahl"> • [[Special:EmailUser/Graendahl|Email]]</span>)</span> 11:19, December 18, 2016 (EST)<br />
*** See [[T:Monster#USAGE]], in particular pay attention to the bottom of the '''Notes:''' section for usage of the {{Para|habitat#}}, which I just updated for clarity, and {{Para|hnote#}}. Templates, like {{Tl|Monster}} used there, are very specific, syntactic, and case sensitive. '''[[User:Technical_13|ShoeMaker]]''' {{#switch:{{lc:}}|small=<small><small>|sup=<sup><small>|#default=}}([[Special:Contributions/Technical_13|Contribs]]&thinsp;•&thinsp;[[User_talk:Technical_13|Message]]<span class="emailLink emailTechnical_13">&thinsp;•&thinsp;[[Special:EmailUser/Technical_13|Email]]</span>){{#switch:{{lc:}}|small=</small></small>|sup=</small></sup>|#default=}} 11:40, December 18, 2016 (EST)<br />
<br />
== Bulk Edits ==<br />
Hey Shoe, thanks for the tips. I've re-read the minor edit page and I've found where I was getting caught up on whether or not or not it should be minor. Apologies for any trouble that caused. I do have a question about the bulk edits, though. When I was fixing the DDO Store page, clicking edit at the top did not bring up the entire page, and most of the entries had to be changed manually. When I went to edit the guild page, I assumed it was the same concept, hence the massive amount of edits. Looking over it now I see that the edit found at the top of that page would have allowed me to just ctrl + f and replace almost every instance with a single edit. Is there a way to tell whether or not it can be bulk edited other than manually checking each time?<br />
Again, sorry for any trouble I caused and thanks for your help! <span class="mw-signature">[[User:Abolisher|Abolisher]] ([[Special:Contributions/Abolisher|Contribs]] • [[User talk:Abolisher|Message]]<span class="emailLink emailAbolisher"> • [[Special:EmailUser/Abolisher|Email]]</span>)</span> 17:15, January 11, 2017 (EST)<br />
* You can always edit the whole page in one shot... Look for the <code>'''Read''' | {{Edit|label=Edit}} | {{Revisions|label=Page History}} | ...</code> links at the top of the page and click on Edit which should open the whole page for editing (instead of the little edit links for each section). Alternatively, you can use the keyboard shortcut of {{Key press|Alt|shift|E}} to open the page in edit mode... There are '''very''' few pages that don't work that way. '''[[User:Technical_13|ShoeMaker]]''' {{#switch:{{lc:}}|small=<small><small>|sup=<sup><small>|#default=}}([[Special:Contributions/Technical_13|Contribs]]&thinsp;•&thinsp;[[User_talk:Technical_13|Message]]<span class="emailLink emailTechnical_13">&thinsp;•&thinsp;[[Special:EmailUser/Technical_13|Email]]</span>){{#switch:{{lc:}}|small=</small></small>|sup=</small></sup>|#default=}} 22:19, January 11, 2017 (EST)<br />
<br />
== moving around of Wall of Wood and similar ==<br />
My understanding of the release notes is different. When reaper was introduced, some items from that pack started to drop without some enhancements (probably because those items have N/H/E version, but they didn't have a reaper version, so items pulled on reaper were missing some enchantments). Now they are fixing it - players can upgrade they incomplete items in the stone of change. TL;DR: Imho there's no need for any history business (even if, it should probably only apply to HE and EE versions of the items).--<span class="mw-signature">[[User:Cru121|Cru121]] ([[Special:Contributions/Cru121|Contribs]] • [[User talk:Cru121|Message]]<span class="emailLink emailCru121"> • [[Special:EmailUser/Cru121|Email]]</span>)</span> 10:50, March 14, 2017 (EDT)<br />
: Yeah, that's my understanding as well - items are currently dropping as broken, and they are putting in a method to fix them; they're not actually changing the items. "Outdated" was probably the wrong word to use in the notes. - <span class="mw-signature">[[User:LrdSlvrhnd|LrdSlvrhnd]] ([[Special:Contributions/LrdSlvrhnd|Contribs]] • [[User talk:LrdSlvrhnd|Message]]<span class="emailLink emailLrdSlvrhnd"> • [[Special:EmailUser/LrdSlvrhnd|Email]]</span>)</span> 21:17, March 14, 2017 (EDT)<br />
:* I'll have to research the issue then. I was under the impression there were new "updated" versions of the item like when they updated all the GH/Abbot gear to use the seals. '''[[User:Technical_13|ShoeMaker]]''' ([[Special:Contributions/Technical_13|Contribs]]&thinsp;•&thinsp;[[User_talk:Technical_13|Message]]<span class="emailLink emailTechnical_13">&thinsp;•&thinsp;[[Special:EmailUser/Technical_13|Email]]</span>) 00:46, March 15, 2017 (EDT)<br />
<br />
== [[Template:Named Item]] ==<br />
I know this is a work in progress, and has been for a while (and the coding challenges are above me) - but you are aware that all named item pages now list Minimum Level = 20, and have for several days, right? Wondering, if ETA is not "soon", whether temporarily going back to using old template might be an idea while new one is sandboxed toward functionality? Or whatever the best short-term fix might be. <span class="mw-signature">[[User:C-Hound|C-Hound]] ([[Special:Contributions/C-Hound|Contribs]] • [[User talk:C-Hound|Message]]<span class="emailLink emailC-Hound"> • [[Special:EmailUser/C-Hound|Email]]</span>)</span> 19:22, March 30, 2017 (EDT)<br />
* Nope, I wasn't aware of that. This is the first report. Like I said on our {{Discord}}, please report any bugs with the changes as soon as you see them and I'll take care of it as quick as possible. I'm now on mobile until Sunday night, but I know exactly what would cause that. I'll try to fix it now, but it may have to wait until Sunday night because it's not worth reverting 4,000 pages with 1-3 edits each. Thanks for letting me know, just wish it was in the first 24 hours when I was home on computer. '''[[User:Technical_13|ShoeMaker]]''' ([[Special:Contributions/Technical_13|Contribs]]&thinsp;•&thinsp;[[User_talk:Technical_13|Message]]<span class="emailLink emailTechnical_13">&thinsp;•&thinsp;[[Special:EmailUser/Technical_13|Email]]</span>) 19:44, March 30, 2017 (EDT)<br />
* {{Done}} last night. The {{Para|epic}} won't work until I get home, but that was better than most items showing wrong ML. '''[[User:Technical_13|ShoeMaker]]''' ([[Special:Contributions/Technical_13|Contribs]]&thinsp;•&thinsp;[[User_talk:Technical_13|Message]]<span class="emailLink emailTechnical_13">&thinsp;•&thinsp;[[Special:EmailUser/Technical_13|Email]]</span>) 08:19, March 31, 2017 (EDT)<br />
* Hi, regarding Template:Items by equipment slot; would it make sense to extend it to cosmetic armor and cosmetic headwear? Or quiver? --Cru121<br />
** Yep, already on my todo list. I want to get the existing stuff all working and updated to the new system before I start adding in the new stuffs. :) Since you're not on our {{Discord}}, I went through and got all the categories working again last night. {{Para|epic}} is the only thing still not working, and I've no intention of fixing that for a little while. '''[[User:Technical_13|ShoeMaker]]''' ([[Special:Contributions/Technical_13|Contribs]]&thinsp;•&thinsp;[[User_talk:Technical_13|Message]]<span class="emailLink emailTechnical_13">&thinsp;•&thinsp;[[Special:EmailUser/Technical_13|Email]]</span>) 08:41, April 3, 2017 (EDT)<br />
Hey - re ''"...just wish it was in the first 24 hours..."'' - I would have, but there was this big "WORK IN PROGRESS" sign on the page, so I took that at face value and figured you were already on it. Won't assume next time. (Btw, you were just working on the Racial Enhancments template while I was on the Enhancements articles - thought I'd broken it somehow. Phew!) Later daze! <span class="mw-signature">[[User:C-Hound|C-Hound]] ([[Special:Contributions/C-Hound|Contribs]] • [[User talk:C-Hound|Message]]<span class="emailLink emailC-Hound"> • [[Special:EmailUser/C-Hound|Email]]</span>)</span> 10:38, April 3, 2017 (EDT)<br />
* Hi dee ho, there's some misalignment between T:named item and T:named shield, resulting in MDB and Damage not populating. I think I fixed the MDB thing in the shield template, and failed to fix the damage thing. I probably could fix it, but I don't know your master plan here and I don't want to mess with the templates too much. --Cru121<br />
* Hi there, seems some other stats are not properly displaying either like ''Durability'', even thou it is given. Example : [[Item:Dwarven_Brawler's_Wraps]]. <span class="mw-signature">[[User:SisAmethyst|SisAmethyst]] ([[Special:Contributions/SisAmethyst|Contribs]] • [[User talk:SisAmethyst|Message]]<span class="emailLink emailSisAmethyst"> • [[Special:EmailUser/SisAmethyst|Email]]</span>)</span> 17:32, July 21, 2017 (EDT)<br />
** {{Done|Fixed}} -- Best/fastest way to report these and get me to fix them is by popping into our {{Discord}} {{Face|wink}} &nbsp;&#x1f45f;&thinsp;'''[[User:Technical_13|ShoeMaker]]''' ([[Special:Contributions/Technical_13|Contribs]]&thinsp;•&thinsp;[[User_talk:Technical_13|Message]]<span class="emailLink emailTechnical_13">&thinsp;•&thinsp;[[Special:EmailUser/Technical_13|Email]]</span>)&thinsp;&#x1f45f; 20:24, July 21, 2017 (EDT)<br />
<br />
== Solo only raids ==<br />
Quest articles that include the parameters solo only and raids are listed as Solo only Raids in Category:DDO Compendium. This probably requires a fix in Template:Compendium phantom. --<span class="mw-signature">[[User:Cru121|Cru121]] ([[Special:Contributions/Cru121|Contribs]] • [[User talk:Cru121|Message]]<span class="emailLink emailCru121"> • [[Special:EmailUser/Cru121|Email]]</span>)</span> 06:42, April 12, 2017 (EDT)<br />
* Thanks. I'm still working on a major overhaul of all of the Quest/Item/etc pages and how they interact with each other. I'll be sure to make sure that's working right when I get to it. :) I'm assuming that you mean if the parameters are empty but exist. Shouldn't be too hard of a fix. :) '''[[User:Technical_13|ShoeMaker]]''' ([[Special:Contributions/Technical_13|Contribs]]&thinsp;•&thinsp;[[User_talk:Technical_13|Message]]<span class="emailLink emailTechnical_13">&thinsp;•&thinsp;[[Special:EmailUser/Technical_13|Email]]</span>) 13:15, April 12, 2017 (EDT)<br />
<br />
== Conflict with new monster 'Flare' ==<br />
<br />
In the new quest Third Time's a Charm there is an optional elemental named Flare. I've added all the other bosses in this quest but there is already a page named Flare that I don't want to overwrite. Not sure how to handle this situation, do we need to make a disambiguation page for him? <span class="mw-signature">[[User:Aeranda|Aeranda]] ([[Special:Contributions/Aeranda|Contribs]] • [[User talk:Aeranda|Message]]<span class="emailLink emailAeranda"> • [[Special:EmailUser/Aeranda|Email]]</span>)</span> 20:31, July 14, 2017 (EDT)<br />
* I've moved the hireling page and created a disambiguation page in its place. You can create a new page for the elemental. —&thinsp;<span style="font-variant:small-caps;">[[User:JJMC89|Zav]]</span>&thinsp;<small>([[User talk:JJMC89|T]]'''·'''[[Special:Contributions/JJMC89|C]])</small> 21:05, July 14, 2017 (EDT)<br />
<br />
== Spell resistance changes ==<br />
They may have updated the spell resistance numbers with the last update. It's been a while since I made a SR item.<br />
<br />
I just made a level 10 cloak and the spell resistance is 13. Your tool reports it as 19.<br />
* What tool? &nbsp;&#x1f45f;&thinsp;'''[[User:Technical_13|ShoeMaker]]''' ([[Special:Contributions/Technical_13|Contribs]]&thinsp;•&thinsp;[[User_talk:Technical_13|Message]]<span class="emailLink emailTechnical_13">&thinsp;•&thinsp;[[Special:EmailUser/Technical_13|Email]]</span>)&thinsp;&#x1f45f; 17:17, August 13, 2017 (EDT)<br />
** I assume he either mean the macro like <nowiki>{{Spell Resistance|13}}</nowiki> or the entry in the list Crafting Tables e.g. [[Cannith_Crafting/table_3b]] which is indeed not up to date <span class="mw-signature">[[User:SisAmethyst|SisAmethyst]] ([[Special:Contributions/SisAmethyst|Contribs]] • [[User talk:SisAmethyst|Message]]<span class="emailLink emailSisAmethyst"> • [[Special:EmailUser/SisAmethyst|Email]]</span>)</span> 15:46, October 2, 2017 (EDT)<br />
<br />
== Messed up links for Item categories ==<br />
Was on the page of [[Item:Signet of the Silver Flame]] when I attempted to click on the link for the [[Dark Scarab Powder]]. But instead as I expected to bring me to the page of [[Item:Dark Scarab Powder]] it send me straight to [[Named quest rewards]]. So that was odd and I thought I try to get there from the other direction. So I went to the [[Necropolis]] page and clicked on the [[Necropolis Scarab powder collector]] link of [[Squire Rale]] and as well went to the [[Named quest rewards]] collection overview.<br />
Wouldn't be a big issue if those items but they arent. Ok I thought, maybe just because a collection is missing so I actually created the [[:Category:Necropolis Scarab collectable]] a bit similar to [[:Category:Emerald Claw Nugget reward_items]] however only including the ''section''. This is rendering fine in teh Categorie istelf but it still don't show up.<br />
<span class="mw-signature">[[User:SisAmethyst|SisAmethyst]] ([[Special:Contributions/SisAmethyst|Contribs]] • [[User talk:SisAmethyst|Message]]<span class="emailLink emailSisAmethyst"> • [[Special:EmailUser/SisAmethyst|Email]]</span>)</span> 18:11, October 1, 2017 (EDT)<br />
* Okay. So, the link you clicked on for {{Item|Dark Scarab Powder}} actually is a section link that is suppose to go to [[Named quest rewards#Dark Scarab Powder]] ({{Plain link|url={{fullurl:Named_quest_rewards|oldid=219052#Dark_Scarab_Powder}}|name=permalink}}) except that section (<code><nowiki>== Dark Scarab Powder ==</nowiki></code>) doesn't exist since {{User|JJMC89|Zav}} modified the page with {{Diff|title=Named_quest_rewards|diff=246483|oldid=219052|label=this edit}} to use [[Help:Extension:NiceCategoryList]] instead of being all typed out due to [[:Category:Pages where template include size is exceeded|template inclusion size]] issues (IIRC). I'd value community feedback on how we should resolve the issue (which I'd be happy to carry out Tuesday morning on DDOwiki Talk). &nbsp;&#x1f45f;&thinsp;'''[[User:Technical_13|ShoeMaker]]''' ([[Special:Contributions/Technical_13|Contribs]]&thinsp;•&thinsp;[[User_talk:Technical_13|Message]]<span class="emailLink emailTechnical_13">&thinsp;•&thinsp;[[Special:EmailUser/Technical_13|Email]]</span>)&thinsp;&#x1f45f; 20:45, October 1, 2017 (EDT)<br />
** Yes I saw that, which is why I thought creating a Category for those items would foul the NCL to actually include it, but while it shows the content on the page itself, it also state on the bottom line ''This category currently contains no pages or media.'' . As such I guess it will not be included as it is considered empty. So as I see it there are three options: 1. we add (like in the past) elements that are not part of the category manually to this page, with the risk it will be cluttered again like before. 2. we actually add those items to the created category, so that they show up but then they may not be groupped by the scarab powder. 3. we create a dedicated page for reward items that are not directly quest related. <span class="mw-signature">[[User:SisAmethyst|SisAmethyst]] ([[Special:Contributions/SisAmethyst|Contribs]] • [[User talk:SisAmethyst|Message]]<span class="emailLink emailSisAmethyst"> • [[Special:EmailUser/SisAmethyst|Email]]</span>)</span> 14:41, October 2, 2017 (EDT)<br />
** Just tried this and added manually the category to [[Lumric's Longbow]] and voila it shows up. Not with the item, but now at least the category name itself is listed. Question thou, why does an item like [[Blood's_Bellows]] show up in the category of [[:Category:Emerald_Claw_Nugget_reward_items]] by itself and as such be visible in [[Named quest rewards]] ? <span class="mw-signature">[[User:SisAmethyst|SisAmethyst]] ([[Special:Contributions/SisAmethyst|Contribs]] • [[User talk:SisAmethyst|Message]]<span class="emailLink emailSisAmethyst"> • [[Special:EmailUser/SisAmethyst|Email]]</span>)</span> 15:16, October 2, 2017 (EDT)<br />
<br />
== Monsters: same name, different identity ==<br />
<br />
I was updating CRs for some of the monsters in the [[Servants of the Overlord]] quests, and noticed issues of overlap between those quests and the [[Stromvauld's Mine]] quests:<br />
* same name, different CR, different graphic, (possibly different powers?), same MM entry: [[Drow Wizard]]<br />
* same name, different CR, different graphic, (possibly different powers?), ''different'' MM entry: [[Drow Warrior]]<br />
* same name, different CR, same graphic?, (possibly different powers?), no MM entry: [[Jarilith]] (vs [[Ruins of Gianthold]])<br />
<br />
These differences cause problems for the CR extractor on quests. One solution would be to split the entries. Something like: Drow Warrior (Stromvauld%s Mine) and Drow Warrior (Web of Chaos). Possibly also Drow Warrior (Forgotten Realms) as the [[Forgotten Realms]] / Underdark drow use different graphics to the Eberron drow - I don't know if their powers or CR differ. Disambiguation pages could link the versions.<br />
<br />
PS: you made an error when cleaning up the [[Drow Wizard]] - CR 20 is normal hard in [[Servants of the Overlord]], not epic hard. Leaving it unfixed until we figure how to represent this.<br />
<br />
<span class="mw-signature"><b>&rArr;</b> [[User:Nom|Nom]] ([[Special:Contributions/Nom|Contribs]] • [[User talk:Nom|Message]]<span class="emailLink emailNom"> • [[Special:EmailUser/Nom|Email]]</span>)</span> 22:47, November 5, 2017 (EST)<br />
* I'd think a single page is sufficient. Simply add multiple sections if they're multiple monster entities with the same name in different locations (as long as the entities are indeed different and not the same entity in multiple places). CRs don't belong in hnotes, they belong in the CR section. If it's actually two different monsters, then it should have been indicated as such. I simply moved all the CRs up the page to the correct section. Since there was a CR for HH that was in line with the HN and HE I assumed, like has happened many times before, that it was meant to be EH for the CR. Also, I'm thinking about redoing the monster template to allow for multiple CR values based on quest level. I'm guessing there is a formula, but I've not had time to work it out yet. &nbsp;&#x1f45f;&thinsp;'''[[User:Technical_13|ShoeMaker]]''' ([[Special:Contributions/Technical_13|Contribs]]&thinsp;•&thinsp;[[User_talk:Technical_13|Message]]<span class="emailLink emailTechnical_13">&thinsp;•&thinsp;[[Special:EmailUser/Technical_13|Email]]</span>)&thinsp;&#x1f45f; 22:58, November 5, 2017 (EST)<br />
:: What would you consider "two different monsters"? Obviously, the [[Drow Warrior]] in [[Servants of the Overlord]] is the same as for [[The Spinner of Shadows]] (same CR, same abilities, same graphic). But what about:<br />
::* same CR, different graphic (e.g. [[Web of Chaos]] vs [[Forgotten Realms]])?<br />
::* same in name only (e.g. [[Stromvauld's Mine]] vs [[Web of Chaos]])?<br />
::Some games have the same monster at varying power levels. As far as I can tell, DDO usually has a single "instance" of each monster, varying only by difficultly level (with the exception of some of the festival quest monsters, which seem to exist at fully scaling CRs). This makes me think that the different "Drow Warriors" are all "different" monsters that happen to have the same name text. Which suggests to me that they should have different Wiki entries, if we can solve the name disambiguation issue.<br />
::<span class="mw-signature"><b>&rArr;</b> [[User:Nom|Nom]] ([[Special:Contributions/Nom|Contribs]] • [[User talk:Nom|Message]]<span class="emailLink emailNom"> • [[Special:EmailUser/Nom|Email]]</span>)</span> 00:49, November 6, 2017 (EST)<br />
::PS: the comment about the Drow Wizard was evidence that the current mechanism is confusing when the game re-uses monster names, not a complaint about the edit. :)<br />
::* I'm going to say that different graphics is probably two different monsters. This is most likely to occur in cases where it's the same monster in two different realms. That said, there are monsters known to have different graphics and definitely being the same monster (eg [[Arraetrikos]]), so I'm not sure. I've asked for more data and opinions/thoughts of the matter on DDOwiki's {{Discord}}. Feel free to pop over there and see if you can't encourage more discussion on the topic as well. &nbsp;&#x1f45f;&thinsp;'''[[User:Technical_13|ShoeMaker]]''' ([[Special:Contributions/Technical_13|Contribs]]&thinsp;•&thinsp;[[User_talk:Technical_13|Message]]<span class="emailLink emailTechnical_13">&thinsp;•&thinsp;[[Special:EmailUser/Technical_13|Email]]</span>)&thinsp;&#x1f45f; 17:11, November 6, 2017 (EST)<br />
<br />
: A related issue is that the automatic CR lookup for quest tables breaks if the "same" monster exists in different quests. To me, the quest -> monster linking seems the most useful part of the process.<br />
:* Workaround: create a separate monster page when the CR differs. However, there's been a pushback against doing this.<br />
:* Fix: add a 'hcrN' entry to the MM habitat mechanism, that allows a custom CR entry for a particular quest. The purist in me thinks that cleanest way to do this is allow multiple CR lines under CR (e.g. cr1, cr2, ...) and then allow the habitat entries to cross reference them. This makes it very easy to see that (say) [[Wolf]] exists with two different CR versions, and then the habitats can pick the version they want. It also means that (say) updating heroic hard CR for wolf in [[Disciples of Shar]] also updates it for [[Escape Plan]], which is (a) usually desirable and (b) how all the other pages work. I looked into doing this myself but am not familiar enough with the template language.<br />
:* Alternative: some sort of "variants" sub-entry for monsters to handle different CRs / pictures / etc that can be auto-linked back to the main monster page.<br />
: <span class="mw-signature"><b>&rArr;</b> [[User:Nom|Nom]] ([[Special:Contributions/Nom|Contribs]] • [[User talk:Nom|Message]]<span class="emailLink emailNom"> • [[Special:EmailUser/Nom|Email]]</span>)</span> 16:18, November 29, 2017 (EST)<br />
<br />
== User Rien ==<br />
Why did you feel the need to rename her userpage without her consent and against her express desires? It doesn't matter *who* she is, you have absolutely NO RIGHT to rename somebody else's account without permission. Please return her account name back to "Rien", ''as she prefers'' immediately. <span class="mw-signature"><b>&rArr;</b> [[User:LrdSlvrhnd|LrdSlvrhnd]] ([[Special:Contributions/LrdSlvrhnd|Contribs]] • [[User talk:LrdSlvrhnd|Message]]<span class="emailLink emailLrdSlvrhnd"> • [[Special:EmailUser/LrdSlvrhnd|Email]]</span>)</span> 21:04, December 12, 2017 (EST)<br />
* As noted in the edit summary, she requested the rename. I'd be happy to change it back if she'd like to request it. The categorization needs to stay on the page in some form though. &nbsp;&#x1f45f;&thinsp;'''[[User:Technical_13|ShoeMaker]]''' ([[Special:Contributions/Technical_13|Contribs]]&thinsp;•&thinsp;[[User_talk:Technical_13|Message]]<span class="emailLink emailTechnical_13">&thinsp;•&thinsp;[[Special:EmailUser/Technical_13|Email]]</span>)&thinsp;&#x1f45f; 21:11, December 12, 2017 (EST)<br />
* In fact... I'm frustrated and annoyed that she's complaining through other editors again instead of resolving her issue herself with a rename that she requested. I'm leaving it up to another {{InGroup|Bureaucrat|count=true}} to deal with as I've indicated in the #administrators'-noticeboard channel of our {{Discord}}<br />
<pre><br />
Technical_13 - Today at 9:18 PM<br />
@Bureaucrat would one of you like to deal with the "Lynn" situation. I'm frustrated that she's complaining about the rename that she asked for. The categorization needs to stay on the page; it's a confirmed account. If she wants to make another account that isn't confirmed, I'm fine with that as well. Thanks.<br />
</pre><br />
: &nbsp;&#x1f45f;&thinsp;'''[[User:Technical_13|ShoeMaker]]''' ([[Special:Contributions/Technical_13|Contribs]]&thinsp;•&thinsp;[[User_talk:Technical_13|Message]]<span class="emailLink emailTechnical_13">&thinsp;•&thinsp;[[Special:EmailUser/Technical_13|Email]]</span>)&thinsp;&#x1f45f; 21:21, December 12, 2017 (EST)<br />
* YOU tagged her as SSG, and YOU renamed her account, against her specific requests. She wants to rename anonymous, and that's HER choice, not YOURS. -<span class="mw-signature"><b>&rArr;</b> [[User:LrdSlvrhnd|LrdSlvrhnd]] ([[Special:Contributions/LrdSlvrhnd|Contribs]] • [[User talk:LrdSlvrhnd|Message]]<span class="emailLink emailLrdSlvrhnd"> • [[Special:EmailUser/LrdSlvrhnd|Email]]</span>)</span> 21:35, December 12, 2017 (EST)<br />
** She {{Diff|title=Template:Developer|diff=prev|oldid=362600|label=confirmed}} the account. She requested the rename. She's welcome to make a new account named U:Rien and not confirm it. Please see https://en.wikipedia.org/wiki/Wikipedia:Ownership_of_content#User_pages specifically "Wikipedia offers wide latitude to users to manage their user space as they see fit. Nevertheless, they are not personal homepages, and '''are not owned by the user'''. They are part of Wikipedia and must serve its primary purposes; in particular, user talk pages make communication and collaboration among editors easier. These functions must not be hampered by ownership behavior." -- Unless we have an overriding policy (which we do not), that's the standard we use here as well. &nbsp;&#x1f45f;&thinsp;'''[[User:Technical_13|ShoeMaker]]''' ([[Special:Contributions/Technical_13|Contribs]]&thinsp;•&thinsp;[[User_talk:Technical_13|Message]]<span class="emailLink emailTechnical_13">&thinsp;•&thinsp;[[Special:EmailUser/Technical_13|Email]]</span>)&thinsp;&#x1f45f; 21:41, December 12, 2017 (EST)<br />
*** That's... not confirmation. That's correction of information. Lynnabel is not a former intern, she's a current intern. But she specifically wants to keep her wiki account anonymous. And that page also says "Usually others will not edit your user page itself, other than to address significant concerns (rarely) or to do routine housekeeping, such as handling project-related tags, disambiguating links to pages that have been moved, removing the page from categories meant for articles, or removing obvious vandalism and/or BLP violations." I see ''nothing'' in this list that suggests ''adding'' any categories, especially against the user's own wishes (unless you care to add "outing SSG staff against their wishes" as an official project). And rather than having a bureaucratic editing war over a user's namespace, I suggest you leave it ''as the user requests'' until and unless another bureaucrat weighs in on the subject. As for the claim that she requested the namechange... she not only denies it but has requested that it be changed back to Rien. And the only reason I posted here when she requested it of me, as a bureaucrat, is that I apparently don't possess that power. <span class="mw-signature"><b>&rArr;</b> [[User:LrdSlvrhnd|LrdSlvrhnd]] ([[Special:Contributions/LrdSlvrhnd|Contribs]] • [[User talk:LrdSlvrhnd|Message]]<span class="emailLink emailLrdSlvrhnd"> • [[Special:EmailUser/LrdSlvrhnd|Email]]</span>)</span> 21:52, December 12, 2017 (EST)<br />
**** Took a lot of unnecessary work, but I believe it is now resolved. &nbsp;&#x1f45f;&thinsp;'''[[User:Technical_13|ShoeMaker]]''' ([[Special:Contributions/Technical_13|Contribs]]&thinsp;•&thinsp;[[User_talk:Technical_13|Message]]<span class="emailLink emailTechnical_13">&thinsp;•&thinsp;[[Special:EmailUser/Technical_13|Email]]</span>)&thinsp;&#x1f45f; 21:54, December 12, 2017 (EST)<br />
***** I'm not sure why you said she lost her editing history, it's all right [[Special:Contributions/%2BLynnabel|here]] where it should be. That new account doesn't have a history yet. However, I'll graciously leave the permission flag because she doesn't need to go through the CAP. &nbsp;&#x1f45f;&thinsp;'''[[User:Technical_13|ShoeMaker]]''' ([[Special:Contributions/Technical_13|Contribs]]&thinsp;•&thinsp;[[User_talk:Technical_13|Message]]<span class="emailLink emailTechnical_13">&thinsp;•&thinsp;[[Special:EmailUser/Technical_13|Email]]</span>)&thinsp;&#x1f45f; 22:16, December 12, 2017 (EST)<br />
<br />
== Renaming ==<br />
As far as your claim you don't have the power to rename, [[DDO:Bureaucrats]] says you should and [[Special:ListGroupRights]] confirms that you do. Can you show me what you get when you try to do a rename that makes you think you can't? Feel free to test on [[Special:RenameUser/Example]] &nbsp;&#x1f45f;&thinsp;'''[[User:Technical_13|ShoeMaker]]''' ([[Special:Contributions/Technical_13|Contribs]]&thinsp;•&thinsp;[[User_talk:Technical_13|Message]]<span class="emailLink emailTechnical_13">&thinsp;•&thinsp;[[Special:EmailUser/Technical_13|Email]]</span>)&thinsp;&#x1f45f; 21:57, December 12, 2017 (EST)<br />
* I get the options to Delete, Protect, or Refresh. No "Move". For that matter, I don't even get "Move" on my ''own'' namespace. I do get it on other pages I checked at random. <span class="mw-signature"><b>&rArr;</b> [[User:LrdSlvrhnd|LrdSlvrhnd]] ([[Special:Contributions/LrdSlvrhnd|Contribs]] • [[User talk:LrdSlvrhnd|Message]]<span class="emailLink emailLrdSlvrhnd"> • [[Special:EmailUser/LrdSlvrhnd|Email]]</span>)</span> 21:59, December 12, 2017 (EST)<br />
** "move" is not "rename" -- the link to rename a user should be in the "Page Toolbox" in the sidebar as well as at the top of the contributions page for the user. &nbsp;&#x1f45f;&thinsp;'''[[User:Technical_13|ShoeMaker]]''' ([[Special:Contributions/Technical_13|Contribs]]&thinsp;•&thinsp;[[User_talk:Technical_13|Message]]<span class="emailLink emailTechnical_13">&thinsp;•&thinsp;[[Special:EmailUser/Technical_13|Email]]</span>)&thinsp;&#x1f45f; 22:11, December 12, 2017 (EST)<br />
<br />
== AoV enhancement icons ==<br />
Note that non-login user is me. I put the icons on AoV because texts are not quit visible which spells I can acquire when I just read them, even if the icon is different from actual enhancement icon we both know. that's why I put new icons near the existed icons. For example, Seeing the icon [[File:Icon_Enhancement_Ascendancy_Healing_Word.png]] makes me think of [[Sovereign Host]] Symbol or [[Unyielding Sovereignty]], not [[Cure Light Wounds]]. other people may think same. other icons are same all, thinking different.<br />
<br />
by the way, just revising was ok if you think that's better, but protecting the page when you revised 2 times made me quit unpleasurable with my thought that you think all of non-login users are potentially bad for contributing page as if doing Vandalism. of course we had lack of talk and that's my fault, but protecting the page was seen as if you deny my intention to make the page better, not acceptable. again, revising was ok though you might be bothered to do 2 times, but protecting was quit unpleasurable.<br />
<br />
thanks. --<span class="mw-signature"><b>&rArr;</b> [[User:Targal|Targal]] ([[Special:Contributions/Targal|Contribs]] • [[User talk:Targal|Message]]<span class="emailLink emailTargal"> • [[Special:EmailUser/Targal|Email]]</span>)</span> 00:23, January 19, 2018 (EST)<br />
: My two cents, having the spell icons is unnecessary. The spells are clearly listed in the description. <span class="mw-signature"><b>&rArr;</b> [[User:LrdSlvrhnd|LrdSlvrhnd]] ([[Special:Contributions/LrdSlvrhnd|Contribs]] • [[User talk:LrdSlvrhnd|Message]]<span class="emailLink emailLrdSlvrhnd"> • [[Special:EmailUser/LrdSlvrhnd|Email]]</span>)</span> 00:56, January 19, 2018 (EST)<br />
* I've reformatted the table on the [[Angel of Vengence]] page in what I hope is a clearer way. I agree that the linked spell names in the description should be enough. The other issue is that "[[Sun Bolt]]" doesn't give you "[[Lightning Bolt]]", it gives you a "Sun Bolt" [[SLA]] etc. We can reformat it a little more, but that section of the page is already way too long IMHO. I guess we could put in collapsed sections for each different option since the only one that really matters is the one that you can get based on your religion, although I'm hesitant to collapse actual content in that way (it's generally not desirable). Feel free to pop on to our {{Discord}} and we can have a discussion about it with some other editors and see if we can't figure out the best way to make it work for everyone (maybe we can work on it during [[DDOwiki Talk]] this week even to get more community feedback on it). &nbsp;&#x1f45f;&thinsp;'''[[User:Technical_13|ShoeMaker]]''' ([[Special:Contributions/Technical_13|Contribs]]&thinsp;•&thinsp;[[User_talk:Technical_13|Message]]<span class="emailLink emailTechnical_13">&thinsp;•&thinsp;[[Special:EmailUser/Technical_13|Email]]</span>)&thinsp;&#x1f45f; 11:10, January 19, 2018 (EST)<br />
<br />
== Death House ==<br />
Please undo your changes related to Death House quest.<br />
* "In the Shadow of the Castle" is the name of the first story arc in Ravenloft.<br />
* "In the Shadow of the Castle: Death House" is the name of the journal entry bestowed by chain giver to contact the quest giver. This journal entry does not have any monsters or named loot or anything.<br />
* The actual quest is called "Death House". Thanks. --<span class="mw-signature"><b>&rArr;</b> [[User:Cru121|Cru121]] ([[Special:Contributions/Cru121|Contribs]] • [[User talk:Cru121|Message]]<span class="emailLink emailCru121"> • [[Special:EmailUser/Cru121|Email]]</span>)</span> 01:25, March 14, 2018 (EDT)<br />
* I have only been out there once so far, and it looked like that was the name of the actual quest. Either way, it's certainly not "{{Plain link|url=http://ddowiki.com/page/Dead_House|name=Dead House}}" {{Diff|diff=379742|oldid=379433|label=like it was}} before I started making changes. I'll look into it more and make sure we get it right today. Thanks for letting me know. {{Face|:)}} &nbsp;&#x1f45f;&thinsp;'''[[User:Technical_13|ShoeMaker]]''' ([[Special:Contributions/Technical_13|Contribs]]&thinsp;•&thinsp;[[User_talk:Technical_13|Message]]<span class="emailLink emailTechnical_13">&thinsp;•&thinsp;[[Special:EmailUser/Technical_13|Email]]</span>)&thinsp;&#x1f45f; 08:20, March 14, 2018 (EDT)<br />
** If it helps, Cru is absolutely correct on all counts. <span class="mw-signature"><b>&rArr;</b> [[User:LrdSlvrhnd|LrdSlvrhnd]] ([[Special:Contributions/LrdSlvrhnd|Contribs]] • [[User talk:LrdSlvrhnd|Message]]<span class="emailLink emailLrdSlvrhnd"> • [[Special:EmailUser/LrdSlvrhnd|Email]]</span>)</span> 08:35, March 14, 2018 (EDT)</div>GregJhttps://ddowiki.com/index.php?title=Temple_of_Elemental_Evil_Part_Two&diff=378185Temple of Elemental Evil Part Two2018-02-19T20:14:16Z<p>GregJ: Modified to not use a couple acronyms.</p>
<hr />
<div>{{Update|date=May 2017|reason=Needs to have parameters updated due to changes in [[T:Quest|Quest]].[[C:Quest pages needing update]]}}<br />
<br />
{{Adpack|adpack=The Temple of Elemental Evil}}<br />
''The lowest level of the Temple of Elemental Evil surely leads to the malefic force that controls it.''<br />
{{Quest<br />
|name = Temple of Elemental Evil Part Two<br />
|level = 7<br />
|epic = 30<br />
|duration = long<br />
|solo = 2,292<br />
|normal = 4,068<br />
|hard = 4,316<br />
|elite = 4,564<br />
|xp = <br />
|ecasual = 16,286<br />
|enormal = 27,850<br />
|ehard = 28,557<br />
|eelite = 29,263<br />
|epicxp = <br />
|bestower = The Temple of Elemental Evil<br />
|npc = Alatra the Gatekeeper<br />
|loc = Lower Temple<br />
| zone = Hall of Heroes<br />
|patron = The Gatekeepers<br />
|favor = 5<br />
|free = No<br />
|extreme = No<br />
|mappic = Temple of Elemental Evil Part Two Temple.png<br />
|maplegend = no<br />
|othermap = yes<br />
|mappic2 = Temple of Elemental Evil Part Two Air Node.png<br />
|thirdmap = yes<br />
|mappic3 = Temple of Elemental Evil Part Two Earth Node.png<br />
|fourthmap = yes<br />
|mappic4 = Temple of Elemental Evil Part Two Fire Node.png<br />
|fifthmap = yes<br />
|mappic5 = Temple of Elemental Evil Part Two Water Node.png<br />
|loadingpic = Questloading ToEE2.jpg<br />
|overview = <br />
To enter this quest, complete [[Temple of Elemental Evil Part One|the first part]]. You can then continue with part two directly from part one, or you can recall and enter later from the Hall of Heroes.<br />
|obj= <br />
* Reach the innermost depths of the Temple of Elemental Evil<br />
* Find the Commanders of the Greater Temple<br />
* Find one of the Node Portal Gems hidden within the Elemental Nodes<br />
* (Optional) Find the Air Node Portal Gem in the Fire Node Heroic: {{Calculated XP bonus|solo=2292|normal=4068|hard=4316|elite=4564|percent=6}} / Epic: {{Calculated XP bonus|solo=16286|normal=27850|hard=28557|elite=29263|percent=6}}<br />
* (Optional) Find the Earth Node Portal Gem in the Water Node Heroic: {{Calculated XP bonus|solo=2292|normal=4068|hard=4316|elite=4564|percent=6}} / Epic: {{Calculated XP bonus|solo=16286|normal=27850|hard=28557|elite=29263|percent=6}}<br />
* (Optional) Find the Fire Node Portal Gem in the Earth Node Heroic: {{Calculated XP bonus|solo=2292|normal=4068|hard=4316|elite=4564|percent=6}} / Epic: {{Calculated XP bonus|solo=16286|normal=27850|hard=28557|elite=29263|percent=6}}<br />
* (Optional) Find the Water Node Portal Gem in the Air Node Heroic: {{Calculated XP bonus|solo=2292|normal=4068|hard=4316|elite=4564|percent=6}} / Epic: {{Calculated XP bonus|solo=16286|normal=27850|hard=28557|elite=29263|percent=6}}<br />
* (Optional) Slay [[Cragmore the Adamant]] Heroic: {{Calculated XP bonus|solo=2292|normal=4068|hard=4316|elite=4564|percent=18}} / Epic: {{Calculated XP bonus|solo=16286|normal=27850|hard=28557|elite=29263|percent=18}}<br />
* (Optional) Slay [[Dirgo Skysplitter]] Heroic: {{Calculated XP bonus|solo=2292|normal=4068|hard=4316|elite=4564|percent=18}} / Epic: {{Calculated XP bonus|solo=16286|normal=27850|hard=28557|elite=29263|percent=18}}<br />
* (Optional) Slay [[Frall the Burning]] Heroic: {{Calculated XP bonus|solo=2292|normal=4068|hard=4316|elite=4564|percent=18}} / Epic: {{Calculated XP bonus|solo=16286|normal=27850|hard=28557|elite=29263|percent=18}}<br />
* (Optional) Slay [[Hyrelgas]] the Green Dragon Heroic: {{Calculated XP bonus|solo=2292|normal=4068|hard=4316|elite=4564|percent=24}} / Epic: {{Calculated XP bonus|solo=16286|normal=27850|hard=28557|elite=29263|percent=24}}<br />
* (Optional) Slay [[Jotun Rimeblade]] Heroic: {{Calculated XP bonus|solo=2292|normal=4068|hard=4316|elite=4564|percent=18}} / Epic: {{Calculated XP bonus|solo=16286|normal=27850|hard=28557|elite=29263|percent=18}}<br />
* (Optional) Slay [[Periron]] the Red Dragon Heroic: {{Calculated XP bonus|solo=2292|normal=4068|hard=4316|elite=4564|percent=24}} / Epic: {{Calculated XP bonus|solo=16286|normal=27850|hard=28557|elite=29263|percent=24}}<br />
* (Optional) Slay [[Senshock]] Heroic: {{Calculated XP bonus|solo=2292|normal=4068|hard=4316|elite=4564|percent=18}} / Epic: {{Calculated XP bonus|solo=16286|normal=27850|hard=28557|elite=29263|percent=18}}<br />
* (Optional) Slay [[Supreme Commander Hedrack]] Heroic: {{Calculated XP bonus|solo=2292|normal=4068|hard=4316|elite=4564|percent=18}} / Epic: {{Calculated XP bonus|solo=16286|normal=27850|hard=28557|elite=29263|percent=18}}<br />
* (Optional) Slay [[Tempest]] Heroic: {{Calculated XP bonus|solo=2292|normal=4068|hard=4316|elite=4564|percent=18}} / Epic: {{Calculated XP bonus|solo=16286|normal=27850|hard=28557|elite=29263|percent=18}}<br />
* (Optional) Slay [[Vyman]] the White Dragon Heroic: {{Calculated XP bonus|solo=2292|normal=4068|hard=4316|elite=4564|percent=24}} / Epic: {{Calculated XP bonus|solo=16286|normal=27850|hard=28557|elite=29263|percent=24}}<br />
* (Optional) Defeat 10 enemies in the Temple Heroic: {{Calculated XP bonus|solo=2292|normal=4068|hard=4316|elite=4564|percent=3}} / Epic: {{Calculated XP bonus|solo=16286|normal=27850|hard=28557|elite=29263|percent=3}}<br />
* (Optional) Defeat 25 total enemies in the Temple Heroic: {{Calculated XP bonus|solo=2292|normal=4068|hard=4316|elite=4564|percent=7}} / Epic: {{Calculated XP bonus|solo=16286|normal=27850|hard=28557|elite=29263|percent=7}}<br />
* (Optional) Defeat 50 total enemies in the Temple Heroic: {{Calculated XP bonus|solo=2292|normal=4068|hard=4316|elite=4564|percent=15}} / Epic: {{Calculated XP bonus|solo=16286|normal=27850|hard=28557|elite=29263|percent=15}}<br />
* (Optional) Defeat 100 total enemies in the Temple Heroic: {{Calculated XP bonus|solo=2292|normal=4068|hard=4316|elite=4564|percent=35}} / Epic: {{Calculated XP bonus|solo=16286|normal=27850|hard=28557|elite=29263|percent=35}}<br />
* (Optional) Defeat 200 total enemies in the Temple Heroic: {{Calculated XP bonus|solo=2292|normal=4068|hard=4316|elite=4564|percent=60}} / Epic: {{Calculated XP bonus|solo=16286|normal=27850|hard=28557|elite=29263|percent=60}}<br />
* (Optional) Defeat 400 total enemies in the Temple Heroic: {{Calculated XP bonus|solo=2292|normal=4068|hard=4316|elite=4564|percent=120}} / Epic: {{Calculated XP bonus|solo=16286|normal=27850|hard=28557|elite=29263|percent=120}}<br />
* (Optional) Defeat 750 total enemies in the Temple Heroic: {{Calculated XP bonus|solo=2292|normal=4068|hard=4316|elite=4564|percent=230}} / Epic: {{Calculated XP bonus|solo=16286|normal=27850|hard=28557|elite=29263|percent=230}}<br />
* (Optional) Defeat 1500 total enemies in the Temple Heroic: {{Calculated XP bonus|solo=2292|normal=4068|hard=4316|elite=4564|percent=340}} / Epic: {{Calculated XP bonus|solo=16286|normal=27850|hard=28557|elite=29263|percent=340}}<br />
* (Optional) Defeat 3000 total enemies in the Temple Heroic: {{Calculated XP bonus|solo=2292|normal=4068|hard=4316|elite=4564|percent=400}} / Epic: {{Calculated XP bonus|solo=16286|normal=27850|hard=28557|elite=29263|percent=400}}<br />
* (Optional) Rescue [[Ashrem]] from the Elemental Node Heroic: {{Calculated XP bonus|solo=2292|normal=4068|hard=4316|elite=4564|percent=12}} / Epic: {{Calculated XP bonus|solo=16286|normal=27850|hard=28557|elite=29263|percent=12}}<br />
* (Optional) Rescue [[Darley]] from the Elemental Node Heroic: {{Calculated XP bonus|solo=2292|normal=4068|hard=4316|elite=4564|percent=12}} / Epic: {{Calculated XP bonus|solo=16286|normal=27850|hard=28557|elite=29263|percent=12}}<br />
* (Optional) Rescue [[Grank]] from the Elemental Node Heroic: {{Calculated XP bonus|solo=2292|normal=4068|hard=4316|elite=4564|percent=12}} / Epic: {{Calculated XP bonus|solo=16286|normal=27850|hard=28557|elite=29263|percent=12}}<br />
* (Optional) Rescue [[Jaer]] from the Elemental Node Heroic: {{Calculated XP bonus|solo=2292|normal=4068|hard=4316|elite=4564|percent=12}} / Epic: {{Calculated XP bonus|solo=16286|normal=27850|hard=28557|elite=29263|percent=12}}<br />
* (Optional) Rescue [[Sargen]] from the Elemental Node Heroic: {{Calculated XP bonus|solo=2292|normal=4068|hard=4316|elite=4564|percent=12}} / Epic: {{Calculated XP bonus|solo=16286|normal=27850|hard=28557|elite=29263|percent=12}}<br />
* (Optional) Rescue [[Taki]] from the Elemental Node Heroic: {{Calculated XP bonus|solo=2292|normal=4068|hard=4316|elite=4564|percent=12}} / Epic: {{Calculated XP bonus|solo=16286|normal=27850|hard=28557|elite=29263|percent=12}}<br />
* (Optional) Find all of the Part Two Audio Commentaries (16) Heroic: {{Calculated XP bonus|solo=2292|normal=4068|hard=4316|elite=4564|percent=42}} / Epic: {{Calculated XP bonus|solo=16286|normal=27850|hard=28557|elite=29263|percent=42}}<br />
|expect= <br />
* Large spawns, instant [[dungeon alert]]. (Reduced in U25 Patch 1, now much rarer, unless using hirelings/summons.)<br />
|traps= <br />
* Random, appear in clusters. Pressure plates with random elemental damage in an AoE (370ish on EE) or bear traps. Disable DC in high 90s on EE, but avoidable and takes many many traps to gain the XP bonus.<br />
|misc= <br />
'''Walkthrough'''<br />
* Explore the side rooms until you find a Door Seal Key. (In the northeast corner of the eastern wing. You can pass through two secret doors to reach it faster).<br />
* Slot the crest to open the central room.<br />
* Kill two priests. DM will tell you to explore a particular elemental node, east or west. The entrances are in the following order, from north to south: water, fire, air, earth.<br />
* Go to the designated node and enter it.<br />
* Find the portal gem in the node (5 possible locations).<br />
* Use the gem to proceed into the Elemental's room. Kill the Elemental and minions.<br />
* Portal into Zuggtmoy's Chambers. Kill Zuggtmoy.<br />
<br />
'''Tips'''<br />
* The southeast corner of the entrance area contains many breakables, usually enough for Ransack bonus.<br />
* Important note for stealth players: Nodebound Fire Bats DO NOT have [[Tremor Sense]] on Heroic difficulties. This is unconfirmed for Epic. The elemental oozes, however, DO have Tremor Sense.<br />
* You can sometimes use Backspace from behind walls / closed doors to check for chests and [[mysterious altar]]s in optional areas.<br />
<br />
'''End fight'''<br />
[[File:Temple of Elemental Evil Part Two Zuggtmoy's Chambers.png|thumb|250px|Zuggtmoy's Chambers]][[File:Sheltering Mushroom.jpg|thumb|right|150px|Sheltering Mushroom]][[File:Cleansing Mushroom.jpg|thumb|right|150px|Cleansing Mushroom]]<br />
* The end fight can be a challenge even for characters approaching epic levels.<br />
* The entire room is covered by a damage-over-time effect dealing acid damage and stacking up to ten times. Occasionally a Toxic Mushroom spawns which probably increases the damage, kill it. Occasionally a purple Cleansing Mushroom spawns, interact with it to remove the stacks.<br />
* Zuggtmoy spawns trash multiple times per fight (at 75/50/25% hp?). She usually has a shield up until trash dies. First wave is dretches, second adds some hezrous, third includes a red named Goristro.<br />
* She has an AoE special attack, high damage and stun. There will be waves on the ground just before this attack. You can avoid the attack by getting behind the blue Sheltering Mushrooms. Spell Absorption items absorb the damage, but not the stun.<br />
** {{Bug|Standing outside of the area with the barrier does not protect you from this effect. Unsure if this is WAI, but it's very frustrating to a recovering party to be wiped before reentering the fight.|ticket1=5349}}<br />
* Zuggtmoy's [[Earthquake]] spell can take you completely out of the equation. Bring high reflex save or knockdown immunity (e.g., from [[Unyielding Sentinel]] stance). Also note, arcane casters can dispel the effect by casting [[Gust of Wind]] onto the area.<br />
<br />
'''Audio commentaries'''<br />
* 201-216 See maps.<br />
| discreet = 126<br />
| aggression = 122<br />
| observance = 1<br />
| perception = 3<br />
| mischief = 29<br />
| vandal = 38<br />
| ransack = 47<br />
|chest= Many<br />
* '''Entrance Area'''<br />
** One locked in the SW corner of the east wing, behind a stack of boxes (no named/crafted items). On difficulty EN, DC was >67, <75.<br />
** One guaranteed, multiple possible for defeating random Ogre Leaders (no named/crafted items)<br />
** Red named Hedrack and Senshock can spawn (can drop named/crafted)<br />
** Randomly spawning locked chest (can drop named/crafted)<br />
** Small chests appear around the buffing altars (Yellow Mushrooms guaranteed)<br />
** One guaranteed for defeating the two commanders of the Greater Temple (Yellow Mushrooms guaranteed)<br />
* '''Elemental Nodes'''<br />
** Each area can spawn several red named, including the dragons (guaranteed drop of Colored Mushrooms)<br />
** Each NPC rescue optional spawns a small chest (always contain Yellow Mushrooms)<br />
** Each node has its end-of-the-part chest (guaranteed drop of Colored Mushrooms, can contain respective elemental armor/docents also)<br />
* '''End Chest'''<br />
** One for defeating Zuggtmoy (can drop named/crafted items; drops +6 to +7 Upgrade Tomes on EE; may contain ({{Item|Epic Mushroom Cap|Epic}}) {{Item|Mushroom Cap}})<br />
** One optional chest for doing all elemental nodes (May contain ({{Item|Epic Elemental Victory|Epic}}) {{Item|Elemental Victory}})<br />
<!--|collectable=--><br />
|npcreward= No regular quest reward list granted. Story arc reward list is available after completing both Part One and Part Two. Unlike some story arcs, not every named item becomes available at the end of the third completion.<br />
|unique= yes<br />
|monsters='''Monster Information [[Monster Information/7#Temple of Elemental Evil Part Two|Heroic]], [[Monster Information/30#Temple of Elemental Evil Part Two|Epic]]'''<br />
* [[Dretch]]es<br />
* [[Fire Mephit]]s<br />
* [[Greater Air Mephit]]s<br />
* [[Greater Fire Mephit]]s<br />
* [[Greater Ice Mephit]]s<br />
* [[Greater Sand Mephit]]s<br />
* [[Hezrou]]s<br />
* [[Large Noxious Crystal Ooze]]s<br />
* [[Large Noxious Gray Ooze]]s<br />
* [[Marine Ghoul]]s<br />
* [[Nodeborn Air Elemental]]s<br />
* [[Nodeborn Earth Elemental]]s<br />
* [[Nodeborn Fire Elemental]]s<br />
* [[Nodeborn Fire Mephit]]s<br />
* [[Nodeborn Ice Elemental]]s<br />
* [[Nodeborn Ice Mephit]]s<br />
* [[Nodeborn Invisible Stalker]]s<br />
* [[Nodeborn Muckman]]s<br />
* [[Nodeborn Sand Mephit]]s<br />
* [[Nodeborn Water Elemental]]s<br />
* [[Nodebound Djinni|Nodebound Djinn]]<br />
* [[Nodebound Efreeti|Nodebound Efreet]]<br />
* [[Nodebound Fire Bat]]s<br />
* [[Nodebound Salamander]]s<br />
* [[Ogre Lackey|Ogre Lackies]]<br />
* [[Orc Sentry|Orc Sentries]]<br />
* [[Ravenous Dretch]]es<br />
* [[Sahuagin Hunter]]s<br />
* [[Temple Cleric]]s<br />
* [[Temple Cultist]]s<br />
* [[Temple Gargoyle]]s<br />
* [[Temple Guard]]s<br />
* [[Temple Harpy|Temple Harpies]]<br />
* [[Temple Hellhound]]s<br />
* [[Temple Warrior]]s<br />
* [[Will-o'-Wisp]]s<br />
'''Yellow Named Enemies'''<br />
* [[Sahuagin Temple Priestess]]<br />
* [[Starved Griffon]]<br />
* [[Temple Rust Monster]]<br />
'''Orange Named Enemies'''<br />
* [[Barkinar]]<br />
* [[The Cook]]<br />
* [[Deggum]]<br />
* [[Ogre Commander]]<br />
* [[Ravenous Hezrou]]<br />
'''Red Named Enemies'''<br />
* [[Cragmore the Adamant]]<br />
* [[Dirgo Skysplitter]]<br />
* [[Earth Temple Elemental]]<br />
* [[Frall the Burning]]<br />
* [[Goristro Barbarian]]<br />
* [[Hyrelgas]]<br />
* [[Jotun Rimeblade]]<br />
* [[Ogre Chieftan]]<br />
* [[Ogre Leader]]<br />
* [[Periron]]<br />
* [[Senshock]]<br />
* [[Supreme Commander Hedrack]]<br />
* [[Tempest]]<br />
* [[Temple Air Elemental]]<br />
* [[Temple Fire Elemental]]<br />
* [[Temple Water Elemental]]<br />
* [[Toxic Mushroom]]<br />
* [[Vyman]]<br />
* [[Zuggtmoy]]<br />
}}</div>GregJhttps://ddowiki.com/index.php?title=Protection_from_Elements&diff=378184Protection from Elements2018-02-19T20:04:53Z<p>GregJ: Updated to show an NPC who sells the scroll.</p>
<hr />
<div>[[File:Protection From Elements.JPG|200px|thumb|Protection from Elements Effects]]<br />
{{Spelldescription<br />
|icon = Protection from Elements.png<br />
|school = Abjuration<br />
|type1 = Acid<br />
|type2 = Cold<br />
|type3 = Electricity<br />
|type4 = Fire<br />
|type5 = Sonic<br />
|artificer = 4<br />
|cleric = 5<br />
|druid =<br />
|favored soul = 5<br />
|sor n wiz = 5<br />
|warlock = 4<br />
|cost = 30<br />
|components = {{F}}, {{S}}, {{V}}<br />
|metamagic = {{Enlarge}}, {{Quicken}}<br />
|range = [[Spell#Range|Standard]]<br />
|target = [[Friend]], [[Self]]<br />
|duration = 1 minute per [[caster level]] or until discharged<br />
|save = None<br />
|sr = No<br />
|cooldown = 4 seconds (All except Sor), 2.5 seconds (Sor)<br />
|description = Grants temporary immunity to five forms of energy damage for 1 minute per [[caster level]], or until 12 points of energy per [[caster level]] (Maximum 120 points at [[caster level]] 10) for each energy type has been absorbed. Protects against: Acid, Cold, Lightning, Fire and Sonic.<br />
<br />
Unlike [[Protection from Energy]] where each time you cast it you must select one out of five types of Energy, you only need to cast Protection from Elements once to get protection from all five types of Energy.<br />
}}<br />
==Scrolls==<br />
* [[Rolaxander Eldarion]] <Arcane Scroll Vendor - Levels 4 and 5> in [[The Portable Hole]] - 119pp</div>GregJhttps://ddowiki.com/index.php?title=Inscribe&diff=378076Inscribe2018-02-15T02:29:32Z<p>GregJ: Corrected an error. "Double-click" is incorrect when it is on the shortcut bar.</p>
<hr />
<div>[[Wizard]]s and [[artificer]]s learn [[spells]] by adding them to their spellbook.<br />
<br />
Each time leveling up, a wizard must choose two spells to add to their spellbook. These are mostly the same set of spells that can obtained by inscribing. Spells learned by leveling do not need to be inscribed; other spellbook spells must be inscribed.<br />
<br />
In addition to the automatically granted required [[Feat]] called [[Inscribe Scroll]] upon creation, two objects are necessary to inscribe spells to a spellbook:<br />
<br />
# A scroll with the magic spell. These can be purchased or gained as loot. If a scroll has a red or yellow warning markings, it cannot be inscribed at that time (or perhaps ever, depending on your character).<br />
# [[Inscription Material]]. This is purchased, for example, in the central marketplace. (The Inscription Material is used up after the spell is inscribed, so inscribing spells has two costs.) Each level of spells has its own level of Inscription Material. Other levels of Inscription Material cannot be used.<br />
<br />
To inscribe:<br />
<br />
# Drag the Inscribe Scroll Feat onto a shortcut bar.<br />
# Open your inventory.<br />
# Left-click in inventory on the spell scroll to be inscribed.<br />
# Left-click on the Inscribe Scroll Feat on your shortcut bar. A pop-up progress bar labeled "Inscribing" appears in the upper middle screen. If a pop-up error appears reading that you do not have the appropriate material, then you do not have the Inscription Material matching the spell level.<br />
# Wait until the progress bar completes and disappears. The spell is now available to be moved from those that are simply known, to those that are currently active.<br />
<br />
Some spells cannot be purchased from vendors. Consult the list of [[Scrolls#Arcane scrolls not available from vendors|arcane scrolls not available from vendors]] before selecting level up spells.<br />
<br />
In the early levels, gaining spells is relatively expensive, and since only a few of those in your spellbook can be active at a given time, you should consider which are the most critical.<br />
[[Category:Spells]]</div>GregJhttps://ddowiki.com/index.php?title=The_Sane_Asylum&diff=375586The Sane Asylum2018-01-04T13:51:22Z<p>GregJ: Undo revision 375318 by 100.15.76.7 (talk) Please only undo the ones you use, and make yourself identifiable if you don't like my decision so we can discuss it.</p>
<hr />
<div>{{Update|date=May 2017|reason=Needs to have parameters updated due to changes in [[T:Quest|Quest]].[[C:Quest pages needing update]]}}<br />
<br />
{{Adpack|adpack=Reign of Madness}}<br />
''Xorian creatures have captured one of the Twelve's informants and are holding him prisoner in an asylum here in the Embers District.''<br />
{{Quest<br />
|name=The Sane Asylum<br />
|level=17<br />
|duration=Long<br />
|solo = 3110<br />
|normal = 5386<br />
|hard = 5590<br />
|elite = 5793<br />
|loc=The Embers Asylum<br />
|npc=Horace Neble<br />
|zone=The Tower of the Twelve<br />
|patron=The Twelve<br />
|favor=7<br />
|mappic=M sane asylum.png<br />
|maplegend=yes<br />
|free=no<br />
<!--|epic=no--><br />
|extreme=no<br />
<!--|mappic= <br />
|maplegend= <br />
|othermap= <br />
|mappic2= <br />
|thirdmap= <br />
|mappic3= <br />
|fourthmap= <br />
|mappic4= <br />
|fifthmap= <br />
|mappic5=--><br />
|loadingpic=QuestLoading SaneAsylum.jpg<br />
|overview=According to Horace Neble, Xorian creatures are infiltrating the city of Stormreach. The Twelve had an informant spying on the creatures, but now the informant has been captured and is being held in an insane asylum in the Embers District.<br />
<br />
You must find and free the informant. Travel to the Marketplace and then look for the Embers Asylum.<br />
|obj= <br />
* Speak with [[Durk]]<br />
* Gain entry into the asylum<br />
* Find the source of madness<br />
* End the daydream<br />
* Confront the nightmare<br />
* Challenge the reality<br />
* Defeat Nurse Ratchet<br />
* (Optional) Find all the secret daydream passages {{Calculated XP bonus|solo=2810|normal=4866|hard=5050|elite=5233|percent=9}}<br />
* (Optional) Defeat The Right Eye {{Calculated XP bonus|solo=2810|normal=4866|hard=5050|elite=5233|percent=9}}<br />
* (Optional) Defeat The Wrong Eye {{Calculated XP bonus|solo=2810|normal=4866|hard=5050|elite=5233|percent=9}}<br />
* (Optional) Free the Mind Flayer by unraveling its prison {{Calculated XP bonus|solo=2810|normal=4866|hard=5050|elite=5233|percent=38}}<br />
|expect= <br />
* Trap (fixed)<br />
* Collapsible floors<br />
* Puzzle (optional: semi-random tile puzzle)<br />
* Spawning/respawning monsters<br />
|traps= [[DDO information project/Traps and locks/17#The Sane Asylum|Trap DC]]<br />
* One fire trap that can be disarmed or avoided<br />
|misc= <br />
[[File:xoriat phases.jpg|thumb|250px|The three phases of the Asylum: Delirium, Nightmare, and Reality]]<br />
<!-- Removed images because they are insufficiently labeled to be easy to understand. The people I group with never can figure out how to solve the puzzle from using them. I took the simplest one, improved the labeling, and added a version of it back.<br />
[[File:M puzzle sane asylum.png|thumb|250px|The Sane Asylum puzzle]]<br />
[[File:Point of View 1.jpg|thumb|250px| Puzzle 1 Point of view]]<br />
[[File:Point of View 2.jpg|thumb|250px| Puzzle 2 Point of view]]<br />
[[File:Sane_asylum_solutions.jpg|thumb|250px| Solution Summary]]<br />
-Greg J 2017-12/27 --><br />
[[File:M Sane Asylum One Puzzle Solution.jpg|thumb|250px| One Puzzle Solution]]<br />
* [[Altar of Insanity]]: This quest drops Brain Sample and Watcher's Eye.<br />
* There are two ways to reach inside of the asylum - the side door involves less combat but passes a trap.<br />
* The central "square" of the map (that has the three drop points) is a bit of a maze which changes layout as you kill the nightmare, reality, and daydream (in that order).<br />
** Excellent maps of the maze, with walkthrough and puzzle solution, {{Forums|p=3945017|label=here}}.<br />
* There are two ways to free [[Fred]] (Yep, our beloved feat respec NPC) - either solve the puzzle or kill two beholders ('Right Eye' and 'Wrong Eye').<br />
* Once the puzzle is solved, the beholders disappear (unless they have been attacked before solving the puzzle).<br />
* Once the beholders are killed, the puzzle disappears.<br />
* Thus if you want to get all the chests:<br />
# Attack a beholder until he switches to the other type, so both are in your objectives list.<br />
# Leave via the waypoint during the fight.<br />
# Complete the puzzle.<br />
# Head back, slay Nightmare again (respawns), which opens the way to the beholders again. Kill them before engaging the end boss.<br />
* The beholders can be accessed by entering tunnels that are revealed by dropping floors when entering two of the cells after killing nightmare but before killing reality.<br />
* Puzzle solutions:<br />
** There are two possible puzzle variants. You can easily identify them by looking at the tile east of Fred (see pic). Multiple solutions have been reported.<br />
** Solving the puzzle is required to get the Sustaining Symbiont. After solving the puzzle, ask Fred for a reward in order to get the chest<br />
* Nurse Ratchet's special attack does more damage as her health drops ({{Forums|p=3841386}}).<br />
* Nurse Ratchet self-heals. Bring enough DPS.<br />
* On elite the orderlies have many forms of crowd control, including mind blast, dominate, dancing ball and hold. Buff appropriately.<br />
* Once Nurse Ratchet is dead, the party is teleported to the asylum reception and the asylum is locked.<br />
* When grinding the quest for either the {{Item|Shard of Xoriat}} or the {{Item|Sustaining Symbiont}}, do NOT speak to Durk. You can get to both chests without actually completing this objective. Once you have looted the chests, simply recall out and reset the instance.<br />
* Speed run: Talk to Durk. Take the trapped path, invisible. Kill Receptionist. Go to the NW corner, kill Nightmare. Go to the SW corner, kill Reality. Go to the NE corner, kill Daydream. Go north, solve puzzle, and complete quest.<br />
* Trivia: Nurse Ratchet is most likely a reference to Nurse Ratched, the sadistic nurse from the novel and movie One Flew Over the Cuckoo's Nest.<br />
* Trivia: Durk says (Say): Durk the Deranged says, 'Don't let the Sane Asylum sneak up on you. It's worse than a gazebo, it is.' This is a (yet another) reference to the [http://www.comedycorner.org/90.html Deadly Gazebo].<br />
|chest= Up to 4. All can be had in a single run if done correctly.<br />
** One by the optional daydream tunnel shrines<br />
** One for solving the puzzle and asking Fred for a reward (may have [[Sustaining Symbiont]])<br />
** One (appears a little down the corridor from Fred) for killing Right and Wrong Eye<br />
** One for completing (may have [[Shard of Xoriat]])<br />
|npcreward=Standard<br />
|collectable=None<br />
|unique=yes<br />
|monsters= '''[[Monster Information/17#Sane Asylum (The)|Monster Information]]'''<br />
* [[Daydream]] - [[Xorian Flenser]]<br />
* [[Evil Eye]]<br />
* [[Eye Horror]]<br />
* [[Greater Evil Eye]]<br />
* [[Male Patient]]<br />
* [[Night Shift Orderly]] - [[Mind Flayer]]s<br />
* [[Nightmare (Fire Reaver)|Nightmare]] - [[Xorian Reaver]]<br />
* [[Odd Stormreach Citizen]]s<br />
* [[Reality]] - [[Xorian Render]]<br />
* [[Shady Character]]s - [[Dwarf|Dwarves]]<br />
* [[Suspicious Stormreach Guard]]s - [[Human]]s<br />
* [[The Receptionist]] - [[Orc]]<br />
Named Monsters:<br />
* [[The Right Eye]] - Optional red-named [[Armored Beholder|armored beholder]]; always spawns<br />
* [[The Wrong Eye]] - Optional red-named [[Chaos Beholder|chaos beholder]]; always spawns<br />
* [[Nurse Ratchet]] - Red-named [[Frost Beholder|frost beholder]]; end boss<br />
}}</div>GregJhttps://ddowiki.com/index.php?title=Talk:How_to_find_Item_info_text&diff=375561Talk:How to find Item info text2018-01-04T06:09:31Z<p>GregJ: Q&A follow-up</p>
<hr />
<div>{{Forumheader|Help desk}}<br />
# What should I be seeing that tells me where to find the item info text (e.g., "Quality Strength +4" on {{Item|Legendary Slate Scale Capelet}}). I want to be able to fix incorrect text as well as add an ability shown in the image but not listed in the text. I uncovered Category:Records of the Past loot, but that didn't help. <span class="mw-signature"><b>&rArr;</b> [[User:GregJ|GregJ]] ([[Special:Contributions/GregJ|Contribs]] • [[User talk:GregJ|Message]]<span class="emailLink emailGregJ"> • [[Special:EmailUser/GregJ|Email]]</span>)</span> 14:11, December 29, 2017 (EST)<br />
#* If I understand you, add <code><nowiki>{{Stat|STR|4|Quality}}</nowiki></code> to get {{Stat|STR|4|Quality}}. &nbsp;&#x1f45f;&thinsp;'''[[User:Technical_13|ShoeMaker]]''' ([[Special:Contributions/Technical_13|Contribs]]&thinsp;•&thinsp;[[User_talk:Technical_13|Message]]<span class="emailLink emailTechnical_13">&thinsp;•&thinsp;[[Special:EmailUser/Technical_13|Email]]</span>)&thinsp;&#x1f45f; 23:17, January 3, 2018 (EST)<br />
#** I mean, WHERE do I add "<code><nowiki>{{Stat|STR|4|Quality}}</nowiki></code>," and how would I know where that is? Thanks.<br />
# By the way, how do I type out "Legendary Slate Scale Capelet" and "Category:Records of the Past loot" in this post correctly (so they show as working links)? <span class="mw-signature"><b>&rArr;</b> [[User:GregJ|GregJ]] ([[Special:Contributions/GregJ|Contribs]] • [[User talk:GregJ|Message]]<span class="emailLink emailGregJ"> • [[Special:EmailUser/GregJ|Email]]</span>)</span> 14:11, December 29, 2017 (EST)<br />
#* To link things on talk pages use <code><nowiki>{{Item|Legendary Slate Scale Capelet}}</nowiki></code> and <code><nowiki>{{Cl|Records of the Past loot}}</nowiki></code> to get {{Item|Legendary Slate Scale Capelet}} and {{Cl|Records of the Past loot}} &nbsp;&#x1f45f;&thinsp;'''[[User:Technical_13|ShoeMaker]]''' ([[Special:Contributions/Technical_13|Contribs]]&thinsp;•&thinsp;[[User_talk:Technical_13|Message]]<span class="emailLink emailTechnical_13">&thinsp;•&thinsp;[[Special:EmailUser/Technical_13|Email]]</span>)&thinsp;&#x1f45f; 23:17, January 3, 2018 (EST)<br />
#** Thanks.</div>GregJhttps://ddowiki.com/index.php?title=Talk:How_to_find_Item_info_text&diff=375283Talk:How to find Item info text2017-12-29T19:11:12Z<p>GregJ: Template & text link Questions</p>
<hr />
<div>{{Forumheader|Village pump}}<br />
#What should I be seeing that tells me where to find the item info text (e.g., "Quality Strength +4" on {{Item|Legendary Slate Scale Capelet}}). I want to be able to fix incorrect text as well as add an ability shown in the image but not listed in the text. I uncovered Category:Records of the Past loot, but that didn't help.<br />
#By the way, how do I type out "Legendary Slate Scale Capelet" and "Category:Records of the Past loot" in this post correctly (so they show as working links)? <span class="mw-signature"><b>&rArr;</b> [[User:GregJ|GregJ]] ([[Special:Contributions/GregJ|Contribs]] • [[User talk:GregJ|Message]]<span class="emailLink emailGregJ"> • [[Special:EmailUser/GregJ|Email]]</span>)</span> 14:11, December 29, 2017 (EST)<br />
<span class="mw-signature"><b>&rArr;</b> [[User:GregJ|GregJ]] ([[Special:Contributions/GregJ|Contribs]] • [[User talk:GregJ|Message]]<span class="emailLink emailGregJ"> • [[Special:EmailUser/GregJ|Email]]</span>)</span> 14:11, December 29, 2017 (EST)</div>GregJhttps://ddowiki.com/index.php?title=Item:Legendary_Slate-Scale_Capelet&diff=375276Item:Legendary Slate-Scale Capelet2017-12-29T18:57:01Z<p>GregJ: Oops, changing the right field this time.</p>
<hr />
<div>{{Named item|Clothing<br />
| name = Legendary Slate-Scale Capelet<br />
| type = Cloak<br />
| class = Cloak<br />
| cost = 11,220pp<br />
| weight = 0.10 lbs<br />
| slot = Back<br />
| durability = 290<br />
| material = Cloth<br />
| hardness = 38<br />
| minlevel = 28<br />
| bind = Bind to Account on Aquire<br />
| quest = Records of the Past<br />
| chest = End chest<br />
| end reward = <br />
| enhancements = <br />
* {{Stat|Str|18}}<br />
* {{Stat|Str|4|Quality}}<br />
* {{hp|Vitality|60}}<br />
* {{Fortification|45|Quality}}<br />
* {{Augment|Blue}}<br />
| crafting =<br />
| craftingupgrade =<br />
| craftingnotes =<br />
| description = This capelet is formed from a mosaic of tiny, scale shaped pieces of slate. The enchantments afforded to it offer a surprising amount of protection to the wearer.<br />
| pic = Cloak Generic Blue Plain.png<br />
| picdesc = Legendary Slate-Scale Capelet.png<br />
}}</div>GregJhttps://ddowiki.com/index.php?title=Item:Slate-Scale_Capelet&diff=375275Item:Slate-Scale Capelet2017-12-29T18:56:15Z<p>GregJ: Oops, changing the right field this time.</p>
<hr />
<div>{{Named item|Clothing<br />
| name = Slate-Scale Capelet<br />
| type = Cloak<br />
| class = Cloak<br />
| cost = 6,020pp<br />
| weight = 0.10 lbs<br />
| slot = Back<br />
| durability = 160<br />
| material = Cloth<br />
| hardness = 25<br />
| minlevel = 15<br />
| bind = Bind to Account on Aquire<br />
| quest = Records of the Past<br />
| chest = End chest<br />
| end reward = <br />
| enhancements = <br />
* {{Stat|Str|8}}<br />
* {{Stat|Str|1|Quality}}<br />
* {{hp|Vitality|25}}<br />
* {{Fortification|23|Quality}}<br />
* {{Augment|Blue}}<br />
| crafting =<br />
| craftingupgrade =<br />
| craftingnotes =<br />
| description = This capelet is formed from a mosaic of tiny, scale-shaped pieces of slate. The enchantments afforded to it offer a surprising amount of protection to the wearer.<br />
| pic = Cloak Generic Blue Plain.png<br />
| picdesc = Slate-Scale Capelet.png<br />
}}</div>GregJhttps://ddowiki.com/index.php?title=Item:Slate-Scale_Capelet&diff=375274Item:Slate-Scale Capelet2017-12-29T18:53:11Z<p>GregJ: Made slot it uses consistent with (1) the item description, and (2) every other item in ddowiki.</p>
<hr />
<div>{{Named item|Clothing<br />
| name = Slate-Scale Capelet<br />
| type = Back<br />
| class = Cloak<br />
| cost = 6,020pp<br />
| weight = 0.10 lbs<br />
| slot = Cloak<br />
| durability = 160<br />
| material = Cloth<br />
| hardness = 25<br />
| minlevel = 15<br />
| bind = Bind to Account on Aquire<br />
| quest = Records of the Past<br />
| chest = End chest<br />
| end reward = <br />
| enhancements = <br />
* {{Stat|Str|8}}<br />
* {{Stat|Str|1|Quality}}<br />
* {{hp|Vitality|25}}<br />
* {{Fortification|23|Quality}}<br />
* {{Augment|Blue}}<br />
| crafting =<br />
| craftingupgrade =<br />
| craftingnotes =<br />
| description = This capelet is formed from a mosaic of tiny, scale-shaped pieces of slate. The enchantments afforded to it offer a surprising amount of protection to the wearer.<br />
| pic = Cloak Generic Blue Plain.png<br />
| picdesc = Slate-Scale Capelet.png<br />
}}</div>GregJhttps://ddowiki.com/index.php?title=Item:Legendary_Slate-Scale_Capelet&diff=375271Item:Legendary Slate-Scale Capelet2017-12-29T18:31:36Z<p>GregJ: Made slot it uses consistent with (1) the item description, and (2) every other item in ddowiki. ~~~~</p>
<hr />
<div>{{Named item|Clothing<br />
| name = Legendary Slate-Scale Capelet<br />
| type = Back<br />
| class = Cloak<br />
| cost = 11,220pp<br />
| weight = 0.10 lbs<br />
| slot = Cloak<br />
| durability = 290<br />
| material = Cloth<br />
| hardness = 38<br />
| minlevel = 28<br />
| bind = Bind to Account on Aquire<br />
| quest = Records of the Past<br />
| chest = End chest<br />
| end reward = <br />
| enhancements = <br />
* {{Stat|Str|18}}<br />
* {{Stat|Str|4|Quality}}<br />
* {{hp|Vitality|60}}<br />
* {{Fortification|45|Quality}}<br />
* {{Augment|Blue}}<br />
| crafting =<br />
| craftingupgrade =<br />
| craftingnotes =<br />
| description = This capelet is formed from a mosaic of tiny, scale shaped pieces of slate. The enchantments afforded to it offer a surprising amount of protection to the wearer.<br />
| pic = Cloak Generic Blue Plain.png<br />
| picdesc = Legendary Slate-Scale Capelet.png<br />
}}</div>GregJhttps://ddowiki.com/index.php?title=The_Sane_Asylum&diff=375150The Sane Asylum2017-12-27T07:02:46Z<p>GregJ: Removed images because they are insufficiently labeled to be easy to understand. The people I have grouped with never can figure out how to solve the puzzle from using them. I took the simplest one, improved the labeling, and added it. ~~~~</p>
<hr />
<div>{{Update|date=May 2017|reason=Needs to have parameters updated due to changes in [[T:Quest|Quest]].[[C:Quest pages needing update]]}}<br />
<br />
{{Adpack|adpack=Reign of Madness}}<br />
''Xorian creatures have captured one of the Twelve's informants and are holding him prisoner in an asylum here in the Embers District.''<br />
{{Quest<br />
|name=The Sane Asylum<br />
|level=17<br />
|duration=Long<br />
|solo = 3110<br />
|normal = 5386<br />
|hard = 5590<br />
|elite = 5793<br />
|loc=The Embers Asylum<br />
|npc=Horace Neble<br />
|zone=The Tower of the Twelve<br />
|patron=The Twelve<br />
|favor=7<br />
|mappic=M sane asylum.png<br />
|maplegend=yes<br />
|free=no<br />
<!--|epic=no--><br />
|extreme=no<br />
<!--|mappic= <br />
|maplegend= <br />
|othermap= <br />
|mappic2= <br />
|thirdmap= <br />
|mappic3= <br />
|fourthmap= <br />
|mappic4= <br />
|fifthmap= <br />
|mappic5=--><br />
|loadingpic=QuestLoading SaneAsylum.jpg<br />
|overview=According to Horace Neble, Xorian creatures are infiltrating the city of Stormreach. The Twelve had an informant spying on the creatures, but now the informant has been captured and is being held in an insane asylum in the Embers District.<br />
<br />
You must find and free the informant. Travel to the Marketplace and then look for the Embers Asylum.<br />
|obj= <br />
* Speak with [[Durk]]<br />
* Gain entry into the asylum<br />
* Find the source of madness<br />
* End the daydream<br />
* Confront the nightmare<br />
* Challenge the reality<br />
* Defeat Nurse Ratchet<br />
* (Optional) Find all the secret daydream passages {{Calculated XP bonus|solo=2810|normal=4866|hard=5050|elite=5233|percent=9}}<br />
* (Optional) Defeat The Right Eye {{Calculated XP bonus|solo=2810|normal=4866|hard=5050|elite=5233|percent=9}}<br />
* (Optional) Defeat The Wrong Eye {{Calculated XP bonus|solo=2810|normal=4866|hard=5050|elite=5233|percent=9}}<br />
* (Optional) Free the Mind Flayer by unraveling its prison {{Calculated XP bonus|solo=2810|normal=4866|hard=5050|elite=5233|percent=38}}<br />
|expect= <br />
* Trap (fixed)<br />
* Collapsible floors<br />
* Puzzle (optional: semi-random tile puzzle)<br />
* Spawning/respawning monsters<br />
|traps= [[DDO information project/Traps and locks/17#The Sane Asylum|Trap DC]]<br />
* One fire trap that can be disarmed or avoided<br />
|misc= <br />
[[File:xoriat phases.jpg|thumb|250px|The three phases of the Asylum: Delirium, Nightmare, and Reality]]<br />
<!-- Removed images because they are insufficiently labeled to be easy to understand. The people I group with never can figure out how to solve the puzzle from using them. I took the simplest one, improved the labeling, and added a version of it back.<br />
[[File:M puzzle sane asylum.png|thumb|250px|The Sane Asylum puzzle]]<br />
[[File:Point of View 1.jpg|thumb|250px| Puzzle 1 Point of view]]<br />
[[File:Point of View 2.jpg|thumb|250px| Puzzle 2 Point of view]]<br />
[[File:Sane_asylum_solutions.jpg|thumb|250px| Solution Summary]]<br />
-Greg J 2017-12/27 --><br />
[[File:M Sane Asylum One Puzzle Solution.jpg|thumb|250px| One Puzzle Solution]]<br />
* [[Altar of Insanity]]: This quest drops Brain Sample and Watcher's Eye.<br />
* There are two ways to reach inside of the asylum - the side door involves less combat but passes a trap.<br />
* The central "square" of the map (that has the three drop points) is a bit of a maze which changes layout as you kill the nightmare, reality, and daydream (in that order).<br />
** Excellent maps of the maze, with walkthrough and puzzle solution, {{Forums|p=3945017|label=here}}.<br />
* There are two ways to free [[Fred]] (Yep, our beloved feat respec NPC) - either solve the puzzle or kill two beholders ('Right Eye' and 'Wrong Eye').<br />
* Once the puzzle is solved, the beholders disappear (unless they have been attacked before solving the puzzle).<br />
* Once the beholders are killed, the puzzle disappears.<br />
* Thus if you want to get all the chests:<br />
# Attack a beholder until he switches to the other type, so both are in your objectives list.<br />
# Leave via the waypoint during the fight.<br />
# Complete the puzzle.<br />
# Head back, slay Nightmare again (respawns), which opens the way to the beholders again. Kill them before engaging the end boss.<br />
* The beholders can be accessed by entering tunnels that are revealed by dropping floors when entering two of the cells after killing nightmare but before killing reality.<br />
* Puzzle solutions:<br />
** There are two possible puzzle variants. You can easily identify them by looking at the tile east of Fred (see pic). Multiple solutions have been reported.<br />
** Solving the puzzle is required to get the Sustaining Symbiont. After solving the puzzle, ask Fred for a reward in order to get the chest<br />
* Nurse Ratchet's special attack does more damage as her health drops ({{Forums|p=3841386}}).<br />
* Nurse Ratchet self-heals. Bring enough DPS.<br />
* On elite the orderlies have many forms of crowd control, including mind blast, dominate, dancing ball and hold. Buff appropriately.<br />
* Once Nurse Ratchet is dead, the party is teleported to the asylum reception and the asylum is locked.<br />
* When grinding the quest for either the {{Item|Shard of Xoriat}} or the {{Item|Sustaining Symbiont}}, do NOT speak to Durk. You can get to both chests without actually completing this objective. Once you have looted the chests, simply recall out and reset the instance.<br />
* Speed run: Talk to Durk. Take the trapped path, invisible. Kill Receptionist. Go to the NW corner, kill Nightmare. Go to the SW corner, kill Reality. Go to the NE corner, kill Daydream. Go north, solve puzzle, and complete quest.<br />
* Trivia: Nurse Ratchet is most likely a reference to Nurse Ratched, the sadistic nurse from the novel and movie One Flew Over the Cuckoo's Nest.<br />
* Trivia: Durk says (Say): Durk the Deranged says, 'Don't let the Sane Asylum sneak up on you. It's worse than a gazebo, it is.' This is a (yet another) reference to the [http://www.comedycorner.org/90.html Deadly Gazebo].<br />
|chest= Up to 4. All can be had in a single run if done correctly.<br />
** One by the optional daydream tunnel shrines<br />
** One for solving the puzzle and asking Fred for a reward (may have [[Sustaining Symbiont]])<br />
** One (appears a little down the corridor from Fred) for killing Right and Wrong Eye<br />
** One for completing (may have [[Shard of Xoriat]])<br />
|npcreward=Standard<br />
|collectable=None<br />
|unique=yes<br />
|monsters= '''[[Monster Information/17#Sane Asylum (The)|Monster Information]]'''<br />
* [[Daydream]] - [[Xorian Flenser]]<br />
* [[Evil Eye]]<br />
* [[Eye Horror]]<br />
* [[Greater Evil Eye]]<br />
* [[Male Patient]]<br />
* [[Night Shift Orderly]] - [[Mind Flayer]]s<br />
* [[Nightmare (Fire Reaver)|Nightmare]] - [[Xorian Reaver]]<br />
* [[Odd Stormreach Citizen]]s<br />
* [[Reality]] - [[Xorian Render]]<br />
* [[Shady Character]]s - [[Dwarf|Dwarves]]<br />
* [[Suspicious Stormreach Guard]]s - [[Human]]s<br />
* [[The Receptionist]] - [[Orc]]<br />
Named Monsters:<br />
* [[The Right Eye]] - Optional red-named [[Armored Beholder|armored beholder]]; always spawns<br />
* [[The Wrong Eye]] - Optional red-named [[Chaos Beholder|chaos beholder]]; always spawns<br />
* [[Nurse Ratchet]] - Red-named [[Frost Beholder|frost beholder]]; end boss<br />
}}</div>GregJhttps://ddowiki.com/index.php?title=File:M_Sane_Asylum_One_Puzzle_Solution.jpg&diff=375149File:M Sane Asylum One Puzzle Solution.jpg2017-12-27T06:56:07Z<p>GregJ: A more clearly labeled version of TheWreckingCrew's image (the only puzzle image with enough labels to make sense of it).</p>
<hr />
<div>== Summary ==<br />
A more clearly labeled version of TheWreckingCrew's image (the only puzzle image with enough labels to make sense of it).<br />
== Copyright status: ==<br />
Derivative of TheWreckingCrew's version<br />
== Source: ==<br />
TheWreckingCrew's puzzle image for the quest Sane Asylum</div>GregJhttps://ddowiki.com/index.php?title=Riding_the_Storm_Out&diff=373615Riding the Storm Out2017-12-12T14:06:11Z<p>GregJ: Removed judgmental/personal opinion and improved grammar</p>
<hr />
<div>''The very air here seems to sizzle with arcane power. You spot a figure clad in robes of the Twelve crouched over by the remains of a Giant skeleton.''<br />
{{Quest<br />
| name = Riding the Storm Out<br />
| adpack = Dragonblood Prophecy<br />
| epic = 32<br />
| duration = medium<br />
| raid = yes<br />
| solo only = false<br />
| enormal = 16,644<br />
| ehard = 17,042<br />
| eelite = 17,442<br />
| bestower = Dalwyneth<br />
| npc = Dalwyneth<br />
| loc = Temple of the Storm<br />
| zone = The Marketplace<br />
| patron = Agents of Argonnessen<br />
| favor = 9<br />
| free = no<br />
| extreme = false<br />
| mappic = Riding the Storm Out map.png<br />
| maplegend = yes<br />
| othermap = yes<br />
| mappic2 = Riding the storm out puzzles and pillars.png<br />
| thirdmap = <br />
| mappic3 = <br />
| fourthmap = <br />
| mappic4 = <br />
| fifthmap = <br />
| mappic5 = <br />
| loadingpic = Riding the Storm Out loading pic.jpg<br />
| flagging = Minimum Level 27, no flagging required.<br />
| overview = <br />
The Chamber of Argonnessen is worried about a rogue Blue Dragon named Kor Kaza. She plans to use ancient Giantish magic to summon a storm big enough to wipe out all life on Xen'drik. Speak to Dalwyneth in the Marketplace. She will send you to the Temple of Storm to confront Kor Kaza.<br />
* Also note, this raid was not [[Legendary]] on [[Lamannia]] but '''is''' on live, so [[Legendary Raid Timer Bypass Hourglass]] should be used.<br />
| objective_1 = Defeat the dragon [[Kor Kaza|Kor-Kaza]]<br />
| objective_2 = Use the control points to open a way to the surface<br />
| objective_3 = Find a way to dispel the storm<br />
| objective_4 = Reset all control point pairs: 6 left<br />
| expect = <br />
* Puzzles<br />
* Massive electricity damage, [[Energy Absorption|Electric Absorption]] items such as {{Item|Ring of the Djinn (level 25)|Ring of the Djinn}} and {{Item|Epic Elemental Victory}}, and/or twisting in Energy Sheath ([[Draconic Incarnation]] tier 1) is recommended<br />
| traps = None<br />
| misc = Must be level 27 or higher to enter the raid.<br />
<br />
'''Entrance'''<br />
* Two memory style puzzles in the opening room, opposite each other, with a lever below each. When the lever is pulled, a sequence of 3 random tiles will light up on the '''3x3 "number pad puzzle"'''. That sequence will have to be repeated by a player. Then a new sequence of 4 tiles will light up and then another sequence of 5 tiles. When the third sequence is solved the entire puzzle will light up. An error will cause the entire puzzle to reset and all sequences will have to be repeated. Once solved, the puzzle will stay lit for 45 seconds (on all difficulties) before resetting (turning dark).<br />
: [[File:Keypad.gif|thumb|right|200px|PC vs Phone number pad]]<br />
* When you need to communicate using the number in this regard, note there are differences between PC/calculator ten-key and phone number pad.<br />
* The two puzzles in the entrance room have enough delay for one person to solve both.<br />
* Solving both puzzles will open a gate to the main area and locks instance.<br />
'''Main area, below platform'''<br />
* In the main arena, a number of giant skeletons will spawn. They can easily be killed, turn or kited around. Some of them need to be split in order to prevent HP regen.<br />
* The red-named Skeleton, Forgotten Stormborn King, will (like the blue dragon) cast '''Storm Magic''', a debuff that increases the target's vulnerability to electrical and magical damage.<br />
* The Forgotten Stormborn King casts Guided Light that on EN can deal 700+ electric damage. <br />
* Storm Magic can be dispelled by '''Under Shelter''' buff which you can get by going below the platform. Taking [[Dimension Door]] and going to entrance area won't lock you out of the raid so you can wait for its expiration there too.<br />
* In the main arena, a raised plateau is surrounded by a force field behind which the blue dragon has shielded itself. Three freestanding walls with bands of arcane energy on top; one to the west, one to the north and one to the east, each have TWO memory puzzles, one on each side. These puzzles will have to be solved in a similar manner to the ones in the entry room to drop the barrier. Each PAIR of puzzles have to be solved together (time for reset unknown). All six do not need to be solved simultaneously, meaning two people can do puzzles while the rest of the party keeps the skeletons away.<br />
* When all three pairs of puzzles are lit, the force field will come down and Reverse Gravity effect (where tornado-like air streams are) will turn on, making it possible to reach the plateau.<br />
'''Main area, above platform'''<br />
* The blue dragon has a very large pool of hit points and deals massive electrical damage, including the debuff Storm Magic. This buff will stack multiple times (how many unknown; 16 observed).<br />
* A designated tank should take his aggro and others should attack him from side or back, in order to avoid getting hit by his lightening breath/Storm Magic. <br />
* Also, when '''yellow runes''' are lit floating around the dragon, all the party members should go hide around the dragon's tail, between his closed wings, in order to avoid the lightning/Storm Magic also.<br />
* From time to time Air Elementals will spawn, and white circles appear on the ground; kill the elementals quickly and get back into the fight.<br />
* As you beat the dragon down to a certain point, she will fly away. Now west, north and east gates leading to side areas are all open. You must go do another 6 puzzle pairs around the area.<br />
'''Side areas, 7 puzzle pairs'''<br />
* From this point all your party members are under '''Eye of the Storm''' effect (deals lightning DoT, 7 seconds a tick). This effect keeps adding up your Storm Magic charge, unless you are under the Shelter effect or reset its charge by the '''Storm Cage''' effect obtained while you are on one of the runes.<br />
* Since only one person can use a rune/Cage effect at one time, when other party members are around you, you shouldn't occupy the rune for too long.<br />
* Most puzzles are behind the gates, locked by '''rune pillars'''. Rune pillars are activated as you get hit by lightning 3 times while you are on corresponding runes beneath them.<br />
* You must go though all 7 puzzle pairs (so 14 puzzles total). However unlike previous puzzles, these pairs don't have to be solved in a timely manner.<br />
* Depending on your party leader's choice, group may split up, and activating rune pillars and solving puzzles requires teamwork. However things tend to go rough here if you don't know what you are doing.<br />
* Shrines on the NE corner also have Under Shelter effect. On normal rest shrine is reusable every 15 minutes.<br />
'''Main area, above platform'''<br />
* As you finish the 6 pairs of puzzles, DoT effect ends. You can now go back to the platform and begin the dragon fight again. He is back at full at this point.<br />
* From this point, if you go under the platform where you can get Under Shelter effect, one Storm Priest and three Skeleton Archers spawn around there. These keep respawning and cannot be kited away (they get reset with white circle/rubber-band mechanic if pulled from the spawn point). So notify people of this in party chat, and make sure nobody in your group goes there.<br />
* Pretty much same procedure as before, however a red named Air Elemental would spawn on harder difficulty (Elite and Reaper only?).<br />
* At some point when Kor Kaza is around 50% to 30% health (seems to vary depending on difficulty), four Forgotten Storm Priests will spawn below the platform. This is in addition to one Priest + three Archers mentioned above. If you get knocked off of the platform they'll aggro on you, charge up your Storm Magic counter real fast and eventually kill you even after you go up on the platform.<br />
* One tactic here is to send someone with Dimension Door to pull all four of them to a side area and die there, or come back up via the entrance, to keep them out of the fight. If your group is not killing Air Elementals fast enough or is on harder difficulty, you have to do this.<br />
* As you kill the dragon, quest is completed and a resurrection shrine and a chest will spawn. The Four Storm Priests also will die simultaneously.<br />
| chest = 1 end chest, contains {{Xpcolors|normal=64|hard=84|elite=125}} {{Item|Kor Kaza Rune}}s <br />
| collectable = several adventure packs below platform<br />
| npcreward = Standard with [[Raid runes|raid rune system]].<br />
** Currently, you have to have the raid completed and off the raid timer in order to access the NPC barter dialog option.{{Ref|{{Forums|p=5959723}}}}<br />
| unique = yes<br />
| external = {{OnYouTube | v=QpQbMJGyeIg | label=Teaching raid live stream 7/29/17 by Voodu Spyce }}<br />
}}</div>GregJhttps://ddowiki.com/index.php?title=Riding_the_Storm_Out&diff=373611Riding the Storm Out2017-12-12T13:55:08Z<p>GregJ: Corrected misspelled item name. ~~~~</p>
<hr />
<div>''The very air here seems to sizzle with arcane power. You spot a figure clad in robes of the Twelve crouched over by the remains of a Giant skeleton.''<br />
{{Quest<br />
| name = Riding the Storm Out<br />
| adpack = Dragonblood Prophecy<br />
| epic = 32<br />
| duration = medium<br />
| raid = yes<br />
| solo only = false<br />
| enormal = 16,644<br />
| ehard = 17,042<br />
| eelite = 17,442<br />
| bestower = Dalwyneth<br />
| npc = Dalwyneth<br />
| loc = Temple of the Storm<br />
| zone = The Marketplace<br />
| patron = Agents of Argonnessen<br />
| favor = 9<br />
| free = no<br />
| extreme = false<br />
| mappic = Riding the Storm Out map.png<br />
| maplegend = yes<br />
| othermap = yes<br />
| mappic2 = Riding the storm out puzzles and pillars.png<br />
| thirdmap = <br />
| mappic3 = <br />
| fourthmap = <br />
| mappic4 = <br />
| fifthmap = <br />
| mappic5 = <br />
| loadingpic = Riding the Storm Out loading pic.jpg<br />
| flagging = Minimum Level 27, no flagging required.<br />
| overview = <br />
The Chamber of Argonnessen is worried about a rogue Blue Dragon named Kor Kaza. She plans to use ancient Giantish magic to summon a storm big enough to wipe out all life on Xen'drik. Speak to Dalwyneth in the Marketplace. She will send you to the Temple of Storm to confront Kor Kaza.<br />
* Also note, this raid was not [[Legendary]] on [[Lamannia]] but '''is''' on live, so [[Legendary Raid Timer Bypass Hourglass]] should be used.<br />
| objective_1 = Defeat the dragon [[Kor Kaza|Kor-Kaza]]<br />
| objective_2 = Use the control points to open a way to the surface<br />
| objective_3 = Find a way to dispel the storm<br />
| objective_4 = Reset all control point pairs: 6 left<br />
| expect = <br />
* Puzzles<br />
* Massive electricity damage, [[Energy Absorption|Electric Absorption]] items such as {{Item|Ring of the Djinn (level 25)|Ring of the Djinn}} and {{Item|Epic Elemental Victory}}, and/or twisting in Energy Sheath ([[Draconic Incarnation]] tier 1) is recommended<br />
| traps = None<br />
| misc = Must be level 27 or higher to enter the raid.<br />
<br />
'''Entrance'''<br />
* Two memory style puzzles in the opening room, opposite each other, with a lever below each. When the lever is pulled, a sequence of 3 random tiles will light up on the '''3x3 "number pad puzzle"'''. That sequence will have to be repeated by a player. Then a new sequence of 4 tiles will light up and then another sequence of 5 tiles. When the third sequence is solved the entire puzzle will light up. An error will cause the entire puzzle to reset and all sequences will have to be repeated. Once solved, the puzzle will stay lit for 45 seconds (on all difficulties) before resetting (turning dark).<br />
: [[File:Keypad.gif|thumb|right|200px|PC vs Phone number pad]]<br />
* When you need to communicate using the number in this regard, note there are differences between PC/calculator ten-key and phone number pad.<br />
* The two puzzles in the entrance room have enough delay for one person to solve both.<br />
* Solving both puzzles will open a gate to the main area and locks instance.<br />
'''Main area, below platform'''<br />
* In the main arena, a number of giant skeletons will spawn. They can easily be killed, turn or kited around. Some of them need to be split in order to prevent HP regen.<br />
* The red-named Skeleton, Forgotten Stormborn King, will (like the blue dragon) cast '''Storm Magic''', a debuff that increases the target's vulnerability to electrical and magical damage.<br />
* The Forgotten Stormborn King casts Guided Light that on EN can deal 700+ electric damage. <br />
* Storm Magic can be dispelled by '''Under Shelter''' buff which you can get by going below the platform. Taking [[Dimension Door]] and going to entrance area won't lock you out of the raid so you can wait for its expiration there too.<br />
* In the main arena, a raised plateau is surrounded by a force field behind which the blue dragon has shielded itself. Three freestanding walls with bands of arcane energy on top; one to the west, one to the north and one to the east, each have TWO memory puzzles, one on each side. These puzzles will have to be solved in a similar manner to the ones in the entry room to drop the barrier. Each PAIR of puzzles have to be solved together (time for reset unknown). All six do not need to be solved simultaneously, meaning two people can do puzzles while the rest of the party keeps the skeletons away.<br />
* When all three pairs of puzzles are lit, the force field will come down and Reverse Gravity effect (where tornado-like air streams are) will turn on, making it possible to reach the plateau.<br />
'''Main area, above platform'''<br />
* The blue dragon has a very large pool of hit points and deals massive electrical damage, including the debuff Storm Magic. This buff will stack multiple times (how many unknown; 16 observed).<br />
* A designated tank should take his aggro and others should attack him from side or back, in order to avoid getting hit by his lightening breath/Storm Magic. <br />
* Also, when '''yellow runes''' are lit floating around the dragon, all the party members should go hide around the dragon's tail, between his closed wings, in order to avoid the lightning/Storm Magic also.<br />
* From time to time Air Elementals will spawn, and white circles appear on the ground; kill the elementals quickly and get back into the fight.<br />
* As you beat the dragon down to a certain point, she will fly away. Now west, north and east gates leading to side areas are all open. You must go do another 6 puzzle pairs around the area.<br />
'''Side areas, 7 puzzle pairs'''<br />
* From this point all your party members are under '''Eye of the Storm''' effect (deals lightning DoT, 7 seconds a tick). This effect keeps adding up your Storm Magic charge, unless you are under the Shelter effect or reset its charge by the '''Storm Cage''' effect obtained while you are on one of the runes.<br />
* Since only one person can use a rune/Cage effect at one time, when other party members are around you, you shouldn't occupy the rune for too long.<br />
* Most puzzles are behind the gates, locked by '''rune pillars'''. Rune pillars are activated as you get hit by lightning 3 times while you are on corresponding runes beneath them.<br />
* You must go though all 7 puzzle pairs (so 14 puzzles total). However unlike previous puzzles, these pairs don't have to be solved in a timely manner.<br />
* Depending on your party leader's choice, group may split up, and activating rune pillars and solving puzzles requires teamwork. However things tend to go rough here if you don't know what you are doing.<br />
* Shrines on the NE corner also have Under Shelter effect. On normal rest shrine is reusable every 15 minutes.<br />
'''Main area, above platform'''<br />
* As you finish the 6 pairs of puzzles, DoT effect ends. You can now go back to the platform and begin the dragon fight again. He is back at full at this point.<br />
* From this point, if you go under the platform where you can get Under Shelter effect, one Storm Priest and three Skeleton Archers spawn around there. These keep respawning and cannot be kited away (they get reset with white circle/rubber-band mechanic if pulled from the spawn point). So notify people of this in party chat, and make sure nobody in your group goes there.<br />
* Pretty much same procedure as before, however a red named Air Elemental would spawn on harder difficulty (Elite and Reaper only?).<br />
* At some point when Kor Kaza is around 50% to 30% health (seems to vary depending on difficulty), four Forgotten Storm Priests will spawn below the platform. This is in addition to one Priest + three Archers mentioned above. If you get knocked off of the platform they'll aggro on you, charge up your Storm Magic counter real fast and eventually kill you even after you go up on the platform.<br />
* Cheesy tactic here is to send one person with Dimension Door, drag all four of them out to the side area and die there or come back up via entrance to keep them out of equation. If your group is not killing Air Elementals fast enough or is on harder difficulty, you have to do this.<br />
* As you kill the dragon, quest is completed and a resurrection shrine and a chest will spawn. The Four Storm Priests also will die simultaneously.<br />
| chest = 1 end chest, contains {{Xpcolors|normal=64|hard=84|elite=125}} {{Item|Kor Kaza Rune}}s <br />
| collectable = several adventure packs below platform<br />
| npcreward = Standard with [[Raid runes|raid rune system]].<br />
** Currently, you have to have the raid completed and off the raid timer in order to access the NPC barter dialog option.{{Ref|{{Forums|p=5959723}}}}<br />
| unique = yes<br />
| external = {{OnYouTube | v=QpQbMJGyeIg | label=Teaching raid live stream 7/29/17 by Voodu Spyce }}<br />
}}</div>GregJhttps://ddowiki.com/index.php?title=Talk:Races&diff=370823Talk:Races2017-11-13T21:53:54Z<p>GregJ: Links to blank/erroneous info</p>
<hr />
<div>== Human stat bonus ==<br />
<br />
The overview table says for Human, "+1 stat of your choice and +1 of a different stat of your choice". That's not correct, is it? I'd delete it, but the warning message scared me. <span class="mw-signature">[[User:Hoopy Frood|Hoopy Frood]] ([[Special:Contributions/Hoopy Frood|Contribs]] • [[User talk:Hoopy Frood|Message]]<span class="emailLink emailHoopy Frood"> • [[Special:EmailUser/Hoopy Frood|Email]]</span>)</span> 11:41, September 27, 2015 (EDT)<br />
* Yes, it is correct. That column is about the extra ability point you get on the [[Human enhancements|Racial Core enhancements]], not the stat bonus on character creation. <span class="mw-signature">[[User:Nibelung|Nibelung]] ([[Special:Contributions/Nibelung|Contribs]] • [[User talk:Nibelung|Message]]<span class="emailLink emailNibelung"> • [[Special:EmailUser/Nibelung|Email]]</span>)</span> 13:22, September 27, 2015 (EDT)<br />
:Yeah, that's not clear at all from table/headers - I just edited that whole column b/c of the same confusion (and only after was pointed to this discussion). But both are important considerations, so going to make 2nd column etc.<span class="mw-signature">[[User:C-Hound|C-Hound]] ([[Special:Contributions/C-Hound|Contribs]] • [[User talk:C-Hound|Message]]<span class="emailLink emailC-Hound"> • [[Special:EmailUser/C-Hound|Email]]</span>)</span> 15:24, January 2, 2017 (EST)<br />
== Gnome Links ==<br />
Some of the links for Gnomes are to "ddowiki.com/page/Races#Gnome", which provides no Gnome info and even makes reference to Dragonborn. <span class="mw-signature"><b>&rArr;</b> [[User:GregJ|GregJ]] ([[Special:Contributions/GregJ|Contribs]] • [[User talk:GregJ|Message]]<span class="emailLink emailGregJ"> • [[Special:EmailUser/GregJ|Email]]</span>)</span> 16:53, November 13, 2017 (EST)</div>GregJhttps://ddowiki.com/index.php?title=Melee_Alacrity&diff=369827Melee Alacrity2017-10-23T14:27:45Z<p>GregJ: Added missing bit of info</p>
<hr />
<div>{{Enchantment}}<br />
<br />
Found on [[Fabricator's Gauntlets]] and [[Quicksilver Cassok]].<br />
<br />
Craftable onto items and weapons with Cannith Crafting.<br />
<br />
Provides the same bonus type to melee attack speed as [[Haste]].<br />
<br />
== See also ==<br />
* [[Ranged Alacrity]]</div>GregJhttps://ddowiki.com/index.php?title=Item_talk:Horrid_Golden_Figurine&diff=368775Item talk:Horrid Golden Figurine2017-10-02T00:26:05Z<p>GregJ: English needs to be better</p>
<hr />
<div>The English on this page needs to be improved. I don't understand some of it--it is ambiguous. I think it requires some knowledge of the Restless Isles quests to fix, though.</div>GregJhttps://ddowiki.com/index.php?title=User_talk:JJMC89/2016/1&diff=297392User talk:JJMC89/2016/12016-03-21T23:06:45Z<p>GregJ: Add signature</p>
<hr />
<div>{{:User talk:JJMC89/2016}}<br />
<!-- DO NOT EDIT ABOVE THIS LINE --><!-- POI --><!-- /POI --><br />
<br />
== Missing Portal Node ==<br />
Hi, I found a Water Node at an unmarked location on the map http://ddowiki.com/page/File:Temple_of_Elemental_Evil_Part_Two_Air_Node.png<br />
It's location was 1180 pixels from the left edge and 700 pixels down from the top. <span class="mw-signature">[[User:GregJ|GregJ]] ([[Special:Contributions/GregJ|Contribs]] • [[User talk:GregJ|Message]]<span class="emailLink emailGregJ"> • [[Special:EmailUser/GregJ|Email]]</span>)</span> 19:06, March 21, 2016 (EDT)<br />
== quick hello from spaz490 ==<br />
just wanted say hi and ty for the warm welcome and fixing the file name and link for no worries. i added a image of first light but it needs shown added to its name, i looked through the editing and didnt see a way to add shown to the file name by mistake i added extra thumbnails . i will make sure the file for kookie kutter has shown. i am looking thru the links u set me as well <span class="mw-signature">[[User:Spaz490|Spaz490]] ([[Special:Contributions/Spaz490|Contribs]] • [[User talk:Spaz490|Message]]<span class="emailLink emailSpaz490"> • [[Special:EmailUser/Spaz490|Email]]</span>)</span> 06:03, March 21, 2016 (EDT)<br />
<br />
== Double clickie texts ==<br />
Z - K, taking your offer, quick question. I've seen several "Item" pages where the enchantment is listed ''twice'', such as ''"Web — 1 Charges (Recharged/Day:1) - 1 Charges (Recharged/Day: 1)"''. Is this as-intended, or (as I'm guessing?) is that some auto-bot glitch? Should we tweak them back to show only once? (Or if WAI, what does the 2nd entry imply?) [[Misery's Web]], [[Item:Battle Coin]], etc.<br />Thx. <span class="mw-signature">[[User:C-Hound|C-Hound]] ([[Special:Contributions/C-Hound|Contribs]] • [[User talk:C-Hound|Message]]<span class="emailLink emailC-Hound"> • [[Special:EmailUser/C-Hound|Email]]</span>)</span> 14:20, January 8, 2016 (EST)<br />
* This is because someone manually added this to a bunch of Item: pages and I wasn't aware of that when I added it directly to {{Tl|Clicky}} like it should have been from the start. I tried to clean up as many of them as I see them, but there are a bunch still out there and I just don't have the time to go through all {{NUMBEROFPAGES}} on the wiki to find them all. Please feel free to leave a list of ones you find on my talk page or simply edit the item page and remove the text from the page (but don't alter the templates). Thanks! <span class="mw-signature">[[User:Technical_13|ShoeMaker]] ([[Special:Contributions/Technical_13|Contribs]] • [[User talk:Technical_13|Message]]<span class="emailLink emailTechnical_13"> • [[Special:EmailUser/Technical_13|Email]]</span>)</span> 16:25, January 8, 2016 (EST)<br />
** That's what I figured - on it. Feel free to close/delete this conversation. <span class="mw-signature">[[User:C-Hound|C-Hound]] ([[Special:Contributions/C-Hound|Contribs]] • [[User talk:C-Hound|Message]]<span class="emailLink emailC-Hound"> • [[Special:EmailUser/C-Hound|Email]]</span>)</span> 16:39, January 8, 2016 (EST)<br />
*** Great, no worries. FTR, {{Diff|diff=276255|oldid=191316|label=this}} is perfectly what I meant. {{Face|:)}} <span class="mw-signature">[[User:Technical_13|ShoeMaker]] ([[Special:Contributions/Technical_13|Contribs]] • [[User talk:Technical_13|Message]]<span class="emailLink emailTechnical_13"> • [[Special:EmailUser/Technical_13|Email]]</span>)</span> 16:45, January 8, 2016 (EST)<br />
* Thanks for cleaning those up! —&thinsp;<span style="font-variant:small-caps;">[[User:JJMC89|Zav]]</span> 21:57, January 8, 2016 (EST)<br />
** NP - by their nature, they were only on "clicky" items ("Uses/day", so they were already on their own page and that list wasn't all that long. Not sure if I got them all, but I'll go over them again later. <span class="mw-signature">[[User:C-Hound|C-Hound]] ([[Special:Contributions/C-Hound|Contribs]] • [[User talk:C-Hound|Message]]<span class="emailLink emailC-Hound"> • [[Special:EmailUser/C-Hound|Email]]</span>)</span> 13:57, January 12, 2016 (EST)<br />
<br />
== Questions re policy ==<br />
So, when I was co-Admin for the Dwarf Fortress wiki, we had a central page where we could discuss, question and explain different policies and projects, etc. to the various new editors and contributors. Now I find myself on the other side of that - it seems I'm doing things that make sense to me, but are not approp here. For instance, [[Talk:Trade_between_charactors|this orphan page]] looks to me like it should never have been added, and is utterly unnecessary to keep once [[Trade]] exists - but my deletion got undone (and without comment!?). Or, I added the {category:hirelings} to 2 new pages for Hireling Vendors, as it seems those articles fall into that category - but those were removed and replaced w/ a new category, "Hireling Vendors". Cool, I guess, but... frustrating to not know what should have been done.<br />One Wiki rule is "Be Bold!", but it seems I don't have a feel for the local (unwritten?) policies, and now I'm not sure how to proceed w some articles. Is there somewhere we, as "new editors", can talk about what is/could be/should be/isn't policy? AND veteran editors can voice explanations and get ahead of the curve re unified meta-approach to articles? <span class="mw-signature">[[User:C-Hound|C-Hound]] ([[Special:Contributions/C-Hound|Contribs]] • [[User talk:C-Hound|Message]]<span class="emailLink emailC-Hound"> • [[Special:EmailUser/C-Hound|Email]]</span>)</span> 18:15, January 18, 2016 (EST)<br />
* Those are the kinds of things you pick up on as you go. If something you've done get's rolled back, feel free to ask about it on the talk page or on the talk page of whomever rolled it back. Heck, in most cases, feel free to send and email through the wiki. :) <span class="mw-signature">[[User:Technical_13|ShoeMaker]] ([[Special:Contributions/Technical_13|Contribs]] • [[User talk:Technical_13|Message]]<span class="emailLink emailTechnical_13"> • [[Special:EmailUser/Technical_13|Email]]</span>)</span> 22:11, January 18, 2016 (EST)<br />
* Hey C-Hound. Questions and discussions can be posted to the [[Forum:Help desk]] or the [[Forum:Village pump]] depending the nature. If an Admin is needed then use the [[DDO wiki:Administrators' noticeboard]]. As ShoeMaker said, you can ask about reverts on the talk page of the page that got reverted or the reverting user's talk page. Email is an option but be sure to include a reply address (DDO wiki doesn't reveal your email — why ShoeMaker?) or you can only get an onwiki response. ShoeMaker uses the {{IRC}}, and I could start hanging around there too if editors start using it. I always welcome questions and/or discussions here.<br />I understand what you mean with the orphan talk pages. Currently our forum system has the discussions posted to talk pages in the mainspace like that. Why? I don't know; it predates my editing here. I don't like the way it works. At a minimum those pages should be in the forum namespace. Ideally we should just have one page for each forum in the project namespace and archive old discussions to subpages. (I should probably start a discussion on this.) I wouldn't worry too much making some mistakes with categorization; someone will change it if it is not correct. Every time I look through categories I find a slew of things that need to be corrected but don't have the time to fix. DDO wiki doesn't have many written policies — [[:C:Wiki guidelines|here]] are some. Yes, be bold! —&thinsp;<span style="font-variant:small-caps;">[[User:JJMC89|Zav]]</span> 02:50, January 19, 2016 (EST)<br />
** Move them to the Forum: namespace, just make sure it's the right forum: namespace as we have two and one is broken. <span class="mw-signature">[[User:Technical_13|ShoeMaker]] ([[Special:Contributions/Technical_13|Contribs]] • [[User talk:Technical_13|Message]]<span class="emailLink emailTechnical_13"> • [[Special:EmailUser/Technical_13|Email]]</span>)</span> 22:16, January 20, 2016 (EST)<br />
<br />
== REgarding Template:stat ==<br />
Please see my post [[User talk:Technical 13#Regarding Template:Stat|here]]. {{Unsigned|Susalona|21:44, January 20, 2016 (EST)}}<br />
<br />
== Updating {{Tl|NPC}} parameters ==<br />
Those edits should have at least been marked as minor, if not done on the {{User|Kobold sneak}} bot account (with AWB). <span class="mw-signature">[[User:Technical_13|ShoeMaker]] ([[Special:Contributions/Technical_13|Contribs]] • [[User talk:Technical_13|Message]]<span class="emailLink emailTechnical_13"> • [[Special:EmailUser/Technical_13|Email]]</span>)</span> 21:10, January 23, 2016 (EST)<br />
* My bad; they definitely should have been marked as minor. Had it just been parameter renaming, I would have used a bot; however, since parameters had to be split and linking changed, I thought it better to run it from my account. —&thinsp;<span style="font-variant:small-caps;">[[User:JJMC89|Zav]]</span> 15:43, January 24, 2016 (EST)<br />
** AWB doesn't require a bot account, you could have done it on your JJMC89 account with AWB marking all as minor. I just took a peek, and was surprised I was unable to check a box to mark my edits as bot with it. I'll make changed to AWB and submit a pull request for it some day... lol <span class="mw-signature">[[User:Technical_13|ShoeMaker]] ([[Special:Contributions/Technical_13|Contribs]] • [[User talk:Technical_13|Message]]<span class="emailLink emailTechnical_13"> • [[Special:EmailUser/Technical_13|Email]]</span>)</span> 19:50, January 24, 2016 (EST)</div>GregJhttps://ddowiki.com/index.php?title=User_talk:JJMC89/2016/1&diff=297391User talk:JJMC89/2016/12016-03-21T23:06:24Z<p>GregJ: Missing icon on ToEE pt. 2 Air Map</p>
<hr />
<div>{{:User talk:JJMC89/2016}}<br />
<!-- DO NOT EDIT ABOVE THIS LINE --><!-- POI --><!-- /POI --><br />
<br />
== Missing Portal Node ==<br />
Hi, I found a Water Node at an unmarked location on the map http://ddowiki.com/page/File:Temple_of_Elemental_Evil_Part_Two_Air_Node.png<br />
It's location was 1180 pixels from the left edge and 700 pixels down from the top.<br />
== quick hello from spaz490 ==<br />
just wanted say hi and ty for the warm welcome and fixing the file name and link for no worries. i added a image of first light but it needs shown added to its name, i looked through the editing and didnt see a way to add shown to the file name by mistake i added extra thumbnails . i will make sure the file for kookie kutter has shown. i am looking thru the links u set me as well <span class="mw-signature">[[User:Spaz490|Spaz490]] ([[Special:Contributions/Spaz490|Contribs]] • [[User talk:Spaz490|Message]]<span class="emailLink emailSpaz490"> • [[Special:EmailUser/Spaz490|Email]]</span>)</span> 06:03, March 21, 2016 (EDT)<br />
<br />
== Double clickie texts ==<br />
Z - K, taking your offer, quick question. I've seen several "Item" pages where the enchantment is listed ''twice'', such as ''"Web — 1 Charges (Recharged/Day:1) - 1 Charges (Recharged/Day: 1)"''. Is this as-intended, or (as I'm guessing?) is that some auto-bot glitch? Should we tweak them back to show only once? (Or if WAI, what does the 2nd entry imply?) [[Misery's Web]], [[Item:Battle Coin]], etc.<br />Thx. <span class="mw-signature">[[User:C-Hound|C-Hound]] ([[Special:Contributions/C-Hound|Contribs]] • [[User talk:C-Hound|Message]]<span class="emailLink emailC-Hound"> • [[Special:EmailUser/C-Hound|Email]]</span>)</span> 14:20, January 8, 2016 (EST)<br />
* This is because someone manually added this to a bunch of Item: pages and I wasn't aware of that when I added it directly to {{Tl|Clicky}} like it should have been from the start. I tried to clean up as many of them as I see them, but there are a bunch still out there and I just don't have the time to go through all {{NUMBEROFPAGES}} on the wiki to find them all. Please feel free to leave a list of ones you find on my talk page or simply edit the item page and remove the text from the page (but don't alter the templates). Thanks! <span class="mw-signature">[[User:Technical_13|ShoeMaker]] ([[Special:Contributions/Technical_13|Contribs]] • [[User talk:Technical_13|Message]]<span class="emailLink emailTechnical_13"> • [[Special:EmailUser/Technical_13|Email]]</span>)</span> 16:25, January 8, 2016 (EST)<br />
** That's what I figured - on it. Feel free to close/delete this conversation. <span class="mw-signature">[[User:C-Hound|C-Hound]] ([[Special:Contributions/C-Hound|Contribs]] • [[User talk:C-Hound|Message]]<span class="emailLink emailC-Hound"> • [[Special:EmailUser/C-Hound|Email]]</span>)</span> 16:39, January 8, 2016 (EST)<br />
*** Great, no worries. FTR, {{Diff|diff=276255|oldid=191316|label=this}} is perfectly what I meant. {{Face|:)}} <span class="mw-signature">[[User:Technical_13|ShoeMaker]] ([[Special:Contributions/Technical_13|Contribs]] • [[User talk:Technical_13|Message]]<span class="emailLink emailTechnical_13"> • [[Special:EmailUser/Technical_13|Email]]</span>)</span> 16:45, January 8, 2016 (EST)<br />
* Thanks for cleaning those up! —&thinsp;<span style="font-variant:small-caps;">[[User:JJMC89|Zav]]</span> 21:57, January 8, 2016 (EST)<br />
** NP - by their nature, they were only on "clicky" items ("Uses/day", so they were already on their own page and that list wasn't all that long. Not sure if I got them all, but I'll go over them again later. <span class="mw-signature">[[User:C-Hound|C-Hound]] ([[Special:Contributions/C-Hound|Contribs]] • [[User talk:C-Hound|Message]]<span class="emailLink emailC-Hound"> • [[Special:EmailUser/C-Hound|Email]]</span>)</span> 13:57, January 12, 2016 (EST)<br />
<br />
== Questions re policy ==<br />
So, when I was co-Admin for the Dwarf Fortress wiki, we had a central page where we could discuss, question and explain different policies and projects, etc. to the various new editors and contributors. Now I find myself on the other side of that - it seems I'm doing things that make sense to me, but are not approp here. For instance, [[Talk:Trade_between_charactors|this orphan page]] looks to me like it should never have been added, and is utterly unnecessary to keep once [[Trade]] exists - but my deletion got undone (and without comment!?). Or, I added the {category:hirelings} to 2 new pages for Hireling Vendors, as it seems those articles fall into that category - but those were removed and replaced w/ a new category, "Hireling Vendors". Cool, I guess, but... frustrating to not know what should have been done.<br />One Wiki rule is "Be Bold!", but it seems I don't have a feel for the local (unwritten?) policies, and now I'm not sure how to proceed w some articles. Is there somewhere we, as "new editors", can talk about what is/could be/should be/isn't policy? AND veteran editors can voice explanations and get ahead of the curve re unified meta-approach to articles? <span class="mw-signature">[[User:C-Hound|C-Hound]] ([[Special:Contributions/C-Hound|Contribs]] • [[User talk:C-Hound|Message]]<span class="emailLink emailC-Hound"> • [[Special:EmailUser/C-Hound|Email]]</span>)</span> 18:15, January 18, 2016 (EST)<br />
* Those are the kinds of things you pick up on as you go. If something you've done get's rolled back, feel free to ask about it on the talk page or on the talk page of whomever rolled it back. Heck, in most cases, feel free to send and email through the wiki. :) <span class="mw-signature">[[User:Technical_13|ShoeMaker]] ([[Special:Contributions/Technical_13|Contribs]] • [[User talk:Technical_13|Message]]<span class="emailLink emailTechnical_13"> • [[Special:EmailUser/Technical_13|Email]]</span>)</span> 22:11, January 18, 2016 (EST)<br />
* Hey C-Hound. Questions and discussions can be posted to the [[Forum:Help desk]] or the [[Forum:Village pump]] depending the nature. If an Admin is needed then use the [[DDO wiki:Administrators' noticeboard]]. As ShoeMaker said, you can ask about reverts on the talk page of the page that got reverted or the reverting user's talk page. Email is an option but be sure to include a reply address (DDO wiki doesn't reveal your email — why ShoeMaker?) or you can only get an onwiki response. ShoeMaker uses the {{IRC}}, and I could start hanging around there too if editors start using it. I always welcome questions and/or discussions here.<br />I understand what you mean with the orphan talk pages. Currently our forum system has the discussions posted to talk pages in the mainspace like that. Why? I don't know; it predates my editing here. I don't like the way it works. At a minimum those pages should be in the forum namespace. Ideally we should just have one page for each forum in the project namespace and archive old discussions to subpages. (I should probably start a discussion on this.) I wouldn't worry too much making some mistakes with categorization; someone will change it if it is not correct. Every time I look through categories I find a slew of things that need to be corrected but don't have the time to fix. DDO wiki doesn't have many written policies — [[:C:Wiki guidelines|here]] are some. Yes, be bold! —&thinsp;<span style="font-variant:small-caps;">[[User:JJMC89|Zav]]</span> 02:50, January 19, 2016 (EST)<br />
** Move them to the Forum: namespace, just make sure it's the right forum: namespace as we have two and one is broken. <span class="mw-signature">[[User:Technical_13|ShoeMaker]] ([[Special:Contributions/Technical_13|Contribs]] • [[User talk:Technical_13|Message]]<span class="emailLink emailTechnical_13"> • [[Special:EmailUser/Technical_13|Email]]</span>)</span> 22:16, January 20, 2016 (EST)<br />
<br />
== REgarding Template:stat ==<br />
Please see my post [[User talk:Technical 13#Regarding Template:Stat|here]]. {{Unsigned|Susalona|21:44, January 20, 2016 (EST)}}<br />
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== Updating {{Tl|NPC}} parameters ==<br />
Those edits should have at least been marked as minor, if not done on the {{User|Kobold sneak}} bot account (with AWB). <span class="mw-signature">[[User:Technical_13|ShoeMaker]] ([[Special:Contributions/Technical_13|Contribs]] • [[User talk:Technical_13|Message]]<span class="emailLink emailTechnical_13"> • [[Special:EmailUser/Technical_13|Email]]</span>)</span> 21:10, January 23, 2016 (EST)<br />
* My bad; they definitely should have been marked as minor. Had it just been parameter renaming, I would have used a bot; however, since parameters had to be split and linking changed, I thought it better to run it from my account. —&thinsp;<span style="font-variant:small-caps;">[[User:JJMC89|Zav]]</span> 15:43, January 24, 2016 (EST)<br />
** AWB doesn't require a bot account, you could have done it on your JJMC89 account with AWB marking all as minor. I just took a peek, and was surprised I was unable to check a box to mark my edits as bot with it. I'll make changed to AWB and submit a pull request for it some day... lol <span class="mw-signature">[[User:Technical_13|ShoeMaker]] ([[Special:Contributions/Technical_13|Contribs]] • [[User talk:Technical_13|Message]]<span class="emailLink emailTechnical_13"> • [[Special:EmailUser/Technical_13|Email]]</span>)</span> 19:50, January 24, 2016 (EST)</div>GregJhttps://ddowiki.com/index.php?title=DDO_wiki:Administrators%27_noticeboard/Requests&diff=297243DDO wiki:Administrators' noticeboard/Requests2016-03-14T21:23:27Z<p>GregJ: Noticed a broken link and discovered a small mess.</p>
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<div>{{AdminNoticeboardTabs|2}}<br />
<!-- DO NOT EDIT ABOVE THIS LINE UNLESS YOU KNOW WHAT YOU'RE DOING --><br />
== How to Use This Page ==<br />
Keep it simple. Use the <nowiki>===</nowiki> heading under the appropriate section and tell us what you are requesting.<br />
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== Requests for Page Deletion ==<br />
{{DDO wiki:Administrators' noticeboard/Requests/delete counter}}<br />
* '''''Any and all page deletion requests will be placed here. Please provide good justification as to why you think it should be deleted.'''''<br />
** <!-- Replace this comment from <! to > with your request. Use as many lines started with ** as you need. --><br />
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== Green Steel Tidy Up ==<br />
* The following list of pages are not for immediate deletion, I am compiling this list as I integrate all the information I find everywhere on the wiki into my guide: [[User:Agonshar/Current|Current Projects]]<br />
* I will notify an admin when all pages have been processed, I do have a compiled list of links on my [[User:Agonshar/Links|Links]] page I have compiled and am sifting through.<br />
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These pages once all incorporated should have their redirects forward to the initial introduction page as a starting point for those seeking information: [[Green Steel: Introduction]].<br />
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:* [[Manufactured Green Steel ingredients]] {{Q}} Working On for Tier 1,2 & 3.<br />
:* [[Green Steel deconstruction]] {{J}} - Incorporated<br />
:* [[Green Steel Accessory]] {{J}} - Incorporated<br />
:* [[Green Steel item crafting steps]] {{J}} - Incorporated<br />
:* [[Green Steel items]] {{J}} - Incorporated<br />
:* [[Raw Ingredient]] {{J}} - Incorporated<br />
:* [[Raw Green Steel ingredients]] {{J}} - Incorporated<br />
:* [[Green Steel blank]] {{J}} - Incorporated<br />
:* [[Green Steel equipment]] {{J}} - Incorporated<br />
:* [[Green Steel quick guide]] {{J}} - Incorporated<br />
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[[User:Agonshar|Agonshar]] ([[Special:Contributions/Agonshar|Contributions]] • [[User talk:Agonshar|Message]]) 15:52, May 7, 2014 (EDT)<br />
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: I will keep eye on these, already replaced obvious one ([[Green Steel equipment]]) with a redirect (thats what you do, replace with redirect not just delete). I really dig your idea of replacing recipe chart with new UI screenshots. &rarr; <br/>[[Image:CRAFTred.png]]<br/> however, I do have a concern that, some of your terminology aren't helpful to us old-timers. for example "Crafted ingredient" is bad, stick with "Manufactured ingredient". "Stage 1,2,3" is the one really bad, "Tier 1,2,3" is the one more commonly used in this matter. <br/> well I guess we have to have another place for discussion but I used to put a lot of effort onto these Green Steel pages just to keep the terminology intact. I remember things around dual shard upgrade were very tricky, people were coming up with their own terminology left and right (Quasi-Focus, Aspect Dominance, Dual-Affinities, uh yikes...) GS pages are like most ancient pages on this wiki and I know they still are somewhat messed up but they are not end game anymore but twink gear for TR grind, so we probably shouldn't mess with terminology at all. --[[User:Yoko5000|yoko5000]] ([[Special:Contributions/Yoko5000|Contributions]] • [[User talk:Yoko5000|Message]]) 02:57, May 10, 2014 (EDT)<br />
::*I would recommend keeping the terminology the same too. It's what everyone knows and (maybe) loves. Perhaps providing a small description for the old terminology to help those who are new to GS crafting... -- [[User:Ague|Ague]] <span style="font-size: .8em;">([[User_talk:Ague|Talk]] · [[Special:Contributions/Ague|Contribs]] · [[Special:Logs/block/Ague|Blocks]] · [[Special:Logs/delete/Ague|Deletions]] · [[Special:Logs/import/Ague|Imports]] · [[Special:Logs/patrol/Ague|Patrols]] · [[Special:Logs/move/Ague|Page Moves]] · [[Special:Logs/protect/Ague|Page Protects]] · [[Special:Logs/usermerge/Ague|User Merges]] · [[Special:Logs/rights/Ague|User Rights]])</span> 09:34, May 11, 2014 (EDT)<br />
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Taking on board the comments about traditional naming values for green steel crafting steps I have amended all instances of the word STAGE to the much more well known and community wide used name of TIER. Thanks for the constructive input guys, I knew full well I was rocking the status quo when I implemented the STAGE name, it was purposeful to see the uptake on it; more to check if it was a clearer was of presenting this crafting process. Its not, and thats a good thing as sometimes the old ways ARE the best ways after all, but good to check now & then.<br />
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Slow going right with this project as I just enjoyed a fishing trip for a few days to disconnect myself and recharge; so its back to it !!<br />
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But on the note of the 'manufactered' description - thats has to go as a manufactured item involves production and assembly - usually bulk quantities via factories; look at Cannith Manufactury - thats why its named thus - mass production. The 'Crafting' description is much more fitting to this area as a crafted item is made by an individual from start to finish as is Green Steel.<br />
[[User:Agonshar|Agonshar]] ([[Special:Contributions/Agonshar|Contributions]] • [[User talk:Agonshar|Message]]) 07:29, May 12, 2014 (EDT)<br />
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== Personal Page removal ==<br />
* '''''The fastest way to get a page you created deleted that no-one else has worked on is to simply add {{Tl|Instantdelete}} on the page someplace. An admin will be by to delete it relatively quickly.'''''<br />
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I was experimenting as to what did what, ended up creating this page, frustrated at TABS very MUCH !!!<br />
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URL: http://ddowiki.com/page/User:Agonshar/truglass2.css<br />
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[[User:Agonshar|Agonshar]] ([[Special:Contributions/Agonshar|Contributions]] • [[User talk:Agonshar|Message]]) 14:25, May 24, 2014 (EDT)<br />
If you are requesting that page be deleted, simply add {{Tl|Instantdelete}} to the page and it will be cleaned up. [[User:Technical_13|ShoeMaker]] ([[Special:Contributions/Technical_13|Contributions]] <span style="text-decoration: blink; color: #FA88AF;">•</span> [[User_talk:Technical_13|Message]]) 09:30, May 25, 2014 (EDT)<br />
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== Requests for Page Protection/Unprotection ==<br />
* '''''Any and all protection requests, whether to protect or unprotect, should be placed here. Please provide an explanation as to why this page's protection needs to be changed.'''''<br />
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=== Template Quest and MissionInfoBox Update ===<br />
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The [[Quests]] page is stagnant, a mess, confusing, and bloated as all hell. :) What I would like to see is: The MissionInfoBox template's |FreeToPlay = yes/no field changed to |Pack= with a possible #switch for FreeToPlay | <nowiki>[[Category: %1 quests]]</nowiki>.<br />
And then change the [[Quests]] link in the top Navbar to <nowiki>[[Category:Quests]]</nowiki> and have DPL transclude the pertinent details. <br />
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Categorization is hit or miss. For Example, ToEE pt 2 is in Category:Quests, but Pt 1 isn't. The Quests page itself says that it hasn't been updated for 3 updates. This is the prime example of why we installed DPL... <br />
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Pretty Please? [[User:SysteRn|SysteRn]] ([[Special:Contributions/SysteRn|Contributions]] • [[User talk:SysteRn|Message]]) 12:42, April 28, 2015 (EDT)<br />
* Hi {{U|SysteRn}}. Please feel free to propose actual code changes to those templates on [[T:Quest/sandbox]] and [[T:MissionInfoBox/sandbox]] respectively. I'd probably start with the infobox first, but that is just me. Please email me or leave a notification here when your proposed replacements are ready and I'll look them over and implement. :) [[User:Technical_13|ShoeMaker]] ([[Special:Contributions/Technical_13|Contributions]] <span style="text-decoration: blink; color: #FA88AF;">•</span> [[User_talk:Technical_13|Message]]) 14:24, April 28, 2015 (EDT)<br />
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: In general, this sounds likes a good idea. Perhaps you can start designing your alternative Template:SysteRn\Quest and Template:SysteRn\MissionInfoBox. Then for test purposes, convert a handful quests to use your templates. Then design SysteRn\Quests as you'd like to see it, with DPL and whatnot. Demonstrate that all works flawlessly, post here your proposal - and then we switch to your version. Would this work? --[[User:Cru121|Cru121]] ([[Special:Contributions/Cru121|Contributions]] • [[User talk:Cru121|Message]]) 14:30, April 28, 2015 (EDT)<br />
:: Yarrr... Did someone say design??? ;) -- [[User:Ague|Ague]] <span style="font-size: .8em;">([[User_talk:Ague|Talk]] · [[Special:Contributions/Ague|Contribs]] · [[Special:Logs/block/Ague|B]] · [[Special:Logs/delete/Ague|D]] · [[Special:Logs/import/Ague|I]] · [[Special:Logs/patrol/Ague|P]] · [[Special:Logs/move/Ague|PM]] · [[Special:Logs/protect/Ague|PP]] · [[Special:Logs/usermerge/Ague|UM]] · [[Special:Logs/rights/Ague|UR]])</span> 14:34, April 28, 2015 (EDT)<br />
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== Requests for Page or User Merges ==<br />
* '''''Please place all requests for merging pages or user accounts here. Please explain why this needs to happen.'''''<br />
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== Requests for Promotion or Demotion ==<br />
* '''''Please place requests for promoting any DDO Wiki user to Administrator or higher levels here. It can be self-nomination or you can nominate someone else. All promotions will be considered against the [[DDO_wiki:Administration_guideline#How_to_Promote_a_Person_in_User_Groups|Promotion Guidelines]] of the {{SITENAME}}.'''''<br />
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=== [[User:Agonshar|Agonshar]] Promotion ===<br />
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* '''Attention other administrators and editors alike''': I opened a nomination at [[DDOt:Administrators/promote/Agonshar]] on May 30, 2014 which has been sitting there almost a year with no second or feedback from anyone else. Agonshar accepted the nomination, and in that amount of time this editor has edited fairly regularly and now has 1,665 total edits. Please review that nomination and comment so we can get him promoted or decline the nomination so this section can be archived. Thanks. [[User:Technical_13|ShoeMaker]] ([[Special:Contributions/Technical_13|Contributions]] <span style="text-decoration: blink; color: #FA88AF;">•</span> [[User_talk:Technical_13|Message]]) 14:31, April 28, 2015 (EDT)<br />
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== Other Requests ==<br />
=== There is (apparently) no Vault of Night adventure pack page ===<br />
Instead [[Adventure Packs]] refers to the [[Vault of Night (story arc)]] page. On the story arc page, [[The Vault of Night]] is the stated link to the adventure pack, but it takes you to the page for the quest. I came across a link to [[The Vault of Night (Quest)]] (which I can't find again), but there is no such page. The result of all this is that the Adventure Pack "link" at the top of the story arc page is not clickable, since it would send you to itself. Not sure what happened here, but the story arc page has content that looks like an adventure pack page. The content that I can't find anywhere is adventure pack info and story arc info (in the form a just story arc info rather than adv. pack info).<br />
=== Template:Adpack is broken ===<br />
On many quest pages that are for quests in an adventure pack, the name of the adventure pack is no longer clickable (which is how I usually find the list of quests in a pack). E.g., [[Foundation of Discord]], [[Halls of Shan-To-Kor]] &mdash; <span class="mw-signature">[[User:GregJ|GregJ]] ([[Special:Contributions/GregJ|Contribs]] • [[User talk:GregJ|Message]]<span class="emailLink emailGregJ"> • [[Special:EmailUser/GregJ|Email]]</span>)</span> 09:39, February 4, 2016 (EST)<br />
* I stripped out all of the links on the individual articles for that intentionally. I'm going to have the template that creates them auto-link instead and I didn't want individual linking to cause issues with that. I was giving it a few weeks to make sure that all the pages were through the job queue before making the change to the template to prevent breakage. It's not broken, just not as you expect it. It's been long enough, I can make that change now. <span class="mw-signature">[[User:Technical_13|ShoeMaker]] ([[Special:Contributions/Technical_13|Contribs]] • [[User talk:Technical_13|Message]]<span class="emailLink emailTechnical_13"> • [[Special:EmailUser/Technical_13|Email]]</span>)</span> 09:46, February 4, 2016 (EST)<br />
: {{Done|Resolved}} Updated the template in {{Diff|T:Adpack|285838|281611|these revisions}} and have null edited all the pages using that template. The links should all be there now. :) <span class="mw-signature">[[User:Technical_13|ShoeMaker]] ([[Special:Contributions/Technical_13|Contribs]] • [[User talk:Technical_13|Message]]<span class="emailLink emailTechnical_13"> • [[Special:EmailUser/Technical_13|Email]]</span>)</span> 09:56, February 4, 2016 (EST)<br />
:* Perhaps "broken" is ambiguous. They are "intentionally not working" until the project can be finished. That's fine with me as long as they will be working again eventually. <span class="mw-signature">[[User:GregJ|GregJ]] ([[Special:Contributions/GregJ|Contribs]] • [[User talk:GregJ|Message]]<span class="emailLink emailGregJ"> • [[Special:EmailUser/GregJ|Email]]</span>)</span> 10:09, February 4, 2016 (EST)<br />
:** They should all already be showing up now. Do you not see them (after a [[DDO:BYPASS]] of course)? <span class="mw-signature">[[User:Technical_13|ShoeMaker]] ([[Special:Contributions/Technical_13|Contribs]] • [[User talk:Technical_13|Message]]<span class="emailLink emailTechnical_13"> • [[Special:EmailUser/Technical_13|Email]]</span>)</span> 10:32, February 4, 2016 (EST)<br />
:*** It's working now, thanks! <span class="mw-signature">[[User:GregJ|GregJ]] ([[Special:Contributions/GregJ|Contribs]] • [[User talk:GregJ|Message]]<span class="emailLink emailGregJ"> • [[Special:EmailUser/GregJ|Email]]</span>)</span> 13:57, February 4, 2016 (EST)<br />
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=== "No File" is showing in place of ALL the quest maps I look at (on their respective quest pages). ===<br />
(about half a dozen maps) Whoever fixes this can add [[:File:M_To_Curse_The_Sky.png]] as the map for that quest. <small>&mdash; previous <span style="color:#FF0000; font-variant: small-caps;">'''unsigned'''</span> comment by [[User:GregJ|GregJ]]<sup style="font-variant: small-caps;">(&thinsp;[[User talk:GregJ|t]]<span class="emailLink emailGregJ">&thinsp;&#124;&thinsp;[[Special:EmailUser/GregJ|e]]</span>&thinsp;&#124;&thinsp;[[Special:Contributions/GregJ|c]]&thinsp;&#124;&thinsp;[[Special:DeletedContributions/GregJ|d]]&thinsp;<span class="ddowikivip-show sysop-show bureaucrat-show steward-show">&#124;&thinsp;[[Special:UserRights/GregJ|r]]&thinsp;</span><span class="sysop-show bureaucrat-show steward-show">&#124;&thinsp;[[Special:Block/GregJ|b]]&thinsp;</span>)</sup>&#32; at 17:10, December 18, 2015 (UTC)</small><br />
* I'm sure it's related to the changes I made to {{Tl|Quest}} I made this morning. I'll take a look and either roll those changes back or fix it. May have been incomplete code in the sandbox when I started making changes for the new Legendary tier of quests. <span class="mw-signature">[[User:Technical_13|ShoeMaker]] ([[Special:Contributions/Technical_13|Contribs]] • [[User talk:Technical_13|Message]]<span class="emailLink emailTechnical_13"> • [[Special:EmailUser/Technical_13|Email]]</span>)</span> 17:35, December 18, 2015 (EST)<br />
** {{Done|Fixed}} I rolled back my {{Tl|Quest}} changes for now, the cooresponding changes for {{Tl|MissionInfoBox}} apparently got lost and I'll need to redo them. Lacking the time at the moment, but I'll get back to it Tuesday morning on {{Twitch|DDOstream}} [[U:DDOstream/DDOwiki Talk w T13 (ShoeMaker)|DDOwiki Talk w T13 (ShoeMaker)]]. <span class="mw-signature">[[User:Technical_13|ShoeMaker]] ([[Special:Contributions/Technical_13|Contribs]] • [[User talk:Technical_13|Message]]<span class="emailLink emailTechnical_13"> • [[Special:EmailUser/Technical_13|Email]]</span>)</span> 17:46, December 18, 2015 (EST)<br />
*** Some mazes appear now, but some still do not. E.g., [[A Study in Sable]], [[Wrath of the Flame]], [[Murder by Night]], and others. <small>&mdash; previous <span style="color:#FF0000; font-variant: small-caps;">'''unsigned'''</span> comment by [[User:GregJ|GregJ]]<sup style="font-variant: small-caps;">(&thinsp;[[User talk:GregJ|t]]<span class="emailLink emailGregJ">&thinsp;&#124;&thinsp;[[Special:EmailUser/GregJ|e]]</span>&thinsp;&#124;&thinsp;[[Special:Contributions/GregJ|c]]&thinsp;&#124;&thinsp;[[Special:DeletedContributions/GregJ|d]]&thinsp;<span class="ddowikivip-show sysop-show bureaucrat-show steward-show">&#124;&thinsp;[[Special:UserRights/GregJ|r]]&thinsp;</span><span class="sysop-show bureaucrat-show steward-show">&#124;&thinsp;[[Special:Block/GregJ|b]]&thinsp;</span>)</sup>&#32; at 15:21, December 19, 2015 (UTC)</small><br />
**** This is just a caching issue. It will resolve on its own. —&thinsp;<span style="font-variant:small-caps;">[[User:JJMC89|Zav]]</span>&thinsp;<small>([[User talk:JJMC89|T]]'''·'''[[Special:Contributions/JJMC89|C]])</small> 16:15, December 19, 2015 (EST)<br />
***** {{U|JJMC89|Zav}} is entirely right here. When this happens, you can force it to fix itself by either clicking on the little down arrow next to the search input box in the upper right corner of the screen and select '''refresh''' and/or click on edit, then save without making any changes (known as a null edit). <span class="mw-signature">[[User:DDOstream|DDOstream]] ([[Special:Contributions/DDOstream|Contribs]] • [[User talk:DDOstream|Message]]<span class="emailLink emailDDOstream"> • [[Special:EmailUser/DDOstream|Email]]</span>)</span> 08:16, December 22, 2015 (EST)<br />
****** Strange idea. A user goes to a page and there is no map. He's even told there is no map. End of story (unless this only happens to people editing due to browser caching). <span class="mw-signature">[[User:GregJ|GregJ]] ([[Special:Contributions/GregJ|Contribs]] • [[User talk:GregJ|Message]]<span class="emailLink emailGregJ"> • [[Special:EmailUser/GregJ|Email]]</span>)</span> 09:48, January 1, 2016 (EST)<br />
******* I still don't understand what you're asking for with this comment. <span class="mw-signature">[[User:Technical_13|ShoeMaker]] ([[Special:Contributions/Technical_13|Contribs]] • [[User talk:Technical_13|Message]]<span class="emailLink emailTechnical_13"> • [[Special:EmailUser/Technical_13|Email]]</span>)</span> 09:29, January 2, 2016 (EST)<br />
{{Od}} {{User|GregJ}}, I still don't know what you want here. Please explain so I can try to help you if possible. Thanks. <span class="mw-signature">[[User:Technical_13|ShoeMaker]] ([[Special:Contributions/Technical_13|Contribs]] • [[User talk:Technical_13|Message]]<span class="emailLink emailTechnical_13"> • [[Special:EmailUser/Technical_13|Email]]</span>)</span> 10:46, February 4, 2016 (EST)<br />
* I didn't understand ''This is just a caching issue. It will resolve on its own.'' What is caching what? My comment meant that a user should never see "No Map" when there is a map, even if "No Map" is a temporary message. <span class="mw-signature">[[User:GregJ|GregJ]] ([[Special:Contributions/GregJ|Contribs]] • [[User talk:GregJ|Message]]<span class="emailLink emailGregJ"> • [[Special:EmailUser/GregJ|Email]]</span>)</span> 09:14, February 12, 2016 (EST)<br />
** Ahh, so you don't understand what caching is exactly. It means that a new version of the page isn't pulled from the server every time someone requests the page. This is done on the server side to keep server resource usage lower to prevent the wiki from crashing. The only time that you'll see the results of server side caching is if a template is updated, it won't automatically update all of the pages using the template right away. If you want a new copy of the page, you'll need to purge or null edit the page to force the link table to be updated. This is also done client side by your browser automatically. It does it to keep your data usage down, and you might see the results of it if you upload a new version of an existing image, it'll still show the old version, you'll need to [[DDO:BYPASS]] caching and refresh your page. The "No Map" is only shown if no map is found. If there is a map, and it is showing "No Map", it can't find it and something is wrong - that can usually be cleared by refreshing both server side and client side and there is nothing else that can be done about it. <span class="mw-signature">[[User:DDOstream|DDOstream]] ([[Special:Contributions/DDOstream|Contribs]] • [[User talk:DDOstream|Message]]<span class="emailLink emailDDOstream"> • [[Special:EmailUser/DDOstream|Email]]</span>)</span> 09:11, February 16, 2016 (EST)<br />
<br />
=== Layout of item pages ===<br />
Since few weeks ago, the layout of item pages is a bit broken for me. I now have horizontal scroll bar for all item pages. Previously, all such pages were displayed correctly on my display resolution. Now the pictures seem to no longer fit in the window. Anyone knows what I am blabbering about or should I post a screen shot? --[[User:Cru121|Cru121]] ([[Special:Contributions/Cru121|Contributions]] • [[User talk:Cru121|Message]]) 12:23, August 21, 2015 (EDT)<br />
* Screenshot or it didn't happen. [[User:Technical_13|ShoeMaker]] ([[Special:Contributions/Technical_13|Contributions]] <span style="color: #FA88AF;">•</span> [[User_talk:Technical_13|Message]]) 13:27, August 21, 2015 (EDT)<br />
** Here's a pic: [http://s7.postimg.org/gjdyz59uj/layout.png]. Previously, at this window width (and also much lower widths) the picture was displayed correctly; the frame in which the picture belongs was also displayed correctly, the first and second column was condensed instead. Now I need IIRC at least 1600 window width to display item pages without horizontal scroll bar. --<span class="mw-signature">[[User:Cru121|Cru121]] ([[Special:Contributions/Cru121|Contribs]] • [[User talk:Cru121|Message]]<span class="emailLink emailCru121"> • [[Special:EmailUser/Cru121|Email]]</span><span class="ddowikivip-show bureaucrat-show steward-show">&thinsp;•&thinsp;[[Special:UserRights/Cru121|Rights]]</span><span class="sysop-show bureaucrat-show steward-show">&thinsp;•&thinsp;[[Special:Block/Cru121|Block]]</span><span class="bureaucrat-show steward-show">&thinsp;•&thinsp;[[Special:RenameUser/Cru121|Rename]]&thinsp;•&thinsp;<span class="plainlinks">[http://ddowiki.com/index.php?title=Special:CheckUser&user=Cru121 Check]</span></span>)</span> 07:09, August 22, 2015 (EDT)<br />
*** Nothing has changed with the templates or with the site CSS that I can see that would cause that. I do plan on getting back to my [[T:Named Item]] project at some point, and I'll make sure that it is fixed before that goes live. {{Face|:)}} <span class="mw-signature">[[User:Technical_13|ShoeMaker]] ([[Special:Contributions/Technical_13|Contribs]] • [[User talk:Technical_13|Message]]<span class="emailLink emailTechnical_13"> • [[Special:EmailUser/Technical_13|Email]]</span><span class="ddowikivip-show bureaucrat-show steward-show">&thinsp;•&thinsp;[[Special:UserRights/Technical_13|Rights]]</span><span class="sysop-show bureaucrat-show steward-show">&thinsp;•&thinsp;[[Special:Block/Technical_13|Block]]</span><span class="bureaucrat-show steward-show">&thinsp;•&thinsp;[[Special:RenameUser/Technical_13|Rename]]&thinsp;•&thinsp;{{Plain link|url={{fullurl:Special:CheckUser|user=Technical_13}}|name=Check}}</span>)</span> 07:33, August 22, 2015 (EDT)<br />
**** <s>SOLVED:</s> This behavior seems to be caused by my adblocking plugin, uBlock.--<span class="mw-signature">[[User:Cru121|Cru121]] ([[Special:Contributions/Cru121|Contribs]] • [[User talk:Cru121|Message]]<span class="emailLink emailCru121"> • [[Special:EmailUser/Cru121|Email]]</span>)</span> 07:47, September 27, 2015 (EDT)<br />
* Previously I stated that the behavior was solved by disabling uBlock, it is not true, still happening. Revisiting this because apparently other ppl ran into this as well ([[User_talk:Technical_13/2015/4#Item_pics/descriptions]]). --Cru121<br />
** Like I said on my talk page, it's on my to do list. I should be able to finish it up by the end of the year. :) <span class="mw-signature">[[User:Technical_13|ShoeMaker]] ([[Special:Contributions/Technical_13|Contribs]] • [[User talk:Technical_13|Message]]<span class="emailLink emailTechnical_13"> • [[Special:EmailUser/Technical_13|Email]]</span>)</span> 06:46, October 31, 2015 (EDT)<br />
*** {{Face|sad}} Didn't happen last year, but it's getting much closer to the top of my "old to-do list" which keeps getting interrupted by new stuffs. I'm about to have a new son next month, and hopefully the couple months I expect to be away from the wiki will give me a renewed vigor for this project. <span class="mw-signature">[[User:Technical_13|ShoeMaker]] ([[Special:Contributions/Technical_13|Contribs]] • [[User talk:Technical_13|Message]]<span class="emailLink emailTechnical_13"> • [[Special:EmailUser/Technical_13|Email]]</span>)</span> 10:36, February 4, 2016 (EST)<br />
<br />
=== Signatures ===<br />
Wow, sigs are now bloated; 5-6 lines of code. Can I customize a shorter signature for me somehow? --<span class="mw-signature">[[User:Cru121|Cru121]] ([[Special:Contributions/Cru121|Contribs]] • [[User talk:Cru121|Message]]<span class="emailLink emailCru121"> • [[Special:EmailUser/Cru121|Email]]</span><span class="ddowikivip-show bureaucrat-show steward-show">&thinsp;•&thinsp;[[Special:UserRights/Cru121|Rights]]</span><span class="sysop-show bureaucrat-show steward-show">&thinsp;•&thinsp;[[Special:Block/Cru121|Block]]</span><span class="bureaucrat-show steward-show">&thinsp;•&thinsp;[[Special:RenameUser/Cru121|Rename]]&thinsp;•&thinsp;<span class="plainlinks">[http://ddowiki.com/index.php?title=Special:CheckUser&user=Cru121 Check]</span></span>)</span> 07:17, August 22, 2015 (EDT)<br />
* You could. [[User:JJMC89/Signature]] does. Just make sure that when you change it in your preferences, you type it like "{{Tls|Cru121/signature}}" and check the "treat as wikitext" checkbox. You'll also want to fully protect that signature page. <span class="mw-signature">[[User:Technical_13|ShoeMaker]] ([[Special:Contributions/Technical_13|Contribs]] • [[User talk:Technical_13|Message]]<span class="emailLink emailTechnical_13"> • [[Special:EmailUser/Technical_13|Email]]</span><span class="ddowikivip-show bureaucrat-show steward-show">&thinsp;•&thinsp;[[Special:UserRights/Technical_13|Rights]]</span><span class="sysop-show bureaucrat-show steward-show">&thinsp;•&thinsp;[[Special:Block/Technical_13|Block]]</span><span class="bureaucrat-show steward-show">&thinsp;•&thinsp;[[Special:RenameUser/Technical_13|Rename]]&thinsp;•&thinsp;{{Plain link|url={{fullurl:Special:CheckUser|user=Technical_13}}|name=Check}}</span>)</span> 07:31, August 22, 2015 (EDT)<br />
* I'll also note that I think it is long, and I created it. I'm debating creating a special fully protected template and doing it through transclusion instead of raw code. I'm debating the weight of the transclusion on server load though. I <s>may</s><ins>will</ins> trim the actual signature and have those elements I just added be added with JavaScript instead. <span class="mw-signature">[[User:Technical_13|ShoeMaker]] ([[Special:Contributions/Technical_13|Contribs]] • [[User talk:Technical_13|Message]]<span class="emailLink emailTechnical_13"> • [[Special:EmailUser/Technical_13|Email]]</span><span class="ddowikivip-show bureaucrat-show steward-show">&thinsp;•&thinsp;[[Special:UserRights/Technical_13|Rights]]</span><span class="sysop-show bureaucrat-show steward-show">&thinsp;•&thinsp;[[Special:Block/Technical_13|Block]]</span><span class="bureaucrat-show steward-show">&thinsp;•&thinsp;[[Special:RenameUser/Technical_13|Rename]]&thinsp;•&thinsp;{{Plain link|url={{fullurl:Special:CheckUser|user=Technical_13}}|name=Check}}</span>)</span> 07:35, August 22, 2015 (EDT)<br />
** I just created a standard template that i use with mine. <nowiki>{{SUBST:Admin|Ague}}</nowiki> Just replace my name with yours. I still need to edit it again and add email... -- [[User:Ague|Ague]] <span style="font-size: .8em;">([[User_talk:Ague|Talk]] · [[Special:Contributions/Ague|Contribs]] · [[Special:Logs/block/Ague|B]] · [[Special:Logs/delete/Ague|D]] · [[Special:Logs/import/Ague|I]] · [[Special:Logs/patrol/Ague|P]] · [[Special:Logs/move/Ague|PM]] · [[Special:Logs/protect/Ague|PP]] · [[Special:Logs/usermerge/Ague|UM]] · [[Special:Logs/rights/Ague|UR]])</span> 14:18, August 23, 2015 (EDT)<br />
*** Email still needs to be added to that template and I still need to write the JS to add all the other links at some point. <span class="mw-signature">[[User:Technical_13|ShoeMaker]] ([[Special:Contributions/Technical_13|Contribs]] • [[User talk:Technical_13|Message]]<span class="emailLink emailTechnical_13"> • [[Special:EmailUser/Technical_13|Email]]</span>)</span> 10:46, February 4, 2016 (EST)</div>GregJhttps://ddowiki.com/index.php?title=Flametouched_Iron&diff=291163Flametouched Iron2016-02-23T05:41:23Z<p>GregJ: Added info about obtaining Flametouched Iron weapons</p>
<hr />
<div>'''Flametouched Iron''' armor gives a +1 resistance bonus on saving throws against the spells and abilities of evil outsiders. Evil outsiders in DDO include hell hounds, fleshrenders, fire reavers and ice flensers.<br />
<br />
'''Flametouched Iron''' weapons are treated as good-aligned, so they will bypass the damage resistance of [[Flesh Render]]s, [[Fire Reaver]]s, [[Ice Flenser]]s and [[Ghostly Skeleton]]s.<br />
<br />
==Description==<br />
: Mined only in Thrane, flamedtouched iron is rare and considered sacred by the Church of the Silver Flame. When mined, this iron variety has a speckled dark red color, resembling rust. Adherents of the Church of the Silver Flame believe that flametouched iron carries the particular blessing of their deity, and they use it to make holy symbols, weapons, and armor. A flametouched iron weapon is treated as a good-aligned weapon.<br />
<br />
===Vendors===<br />
Falquen al-Sarrac, Flametouched Iron Vendor, can be found in the Rusty Nail Tavern inside The Chronoscope raid. He sells the following unbound Flametouched Iron weapons: Bastard Sword, Battleaxe, Dagger, Greataxe, Greatsword, Heavy Mace, Long Sword, Rapier, Scimitar, Short Sword, as well as Arrows and Bolts.<br />
<br />
[[Category:Item materials]]</div>GregJhttps://ddowiki.com/index.php?title=The_Lord_of_Stone&diff=290173The Lord of Stone2016-02-16T19:24:49Z<p>GregJ: Removed out-of-date comment. Mobs remove your invis.</p>
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<div>{{Adpack|adpack=Reign of Madness}}<br />
{{Quest<br />
|name=The Lord of Stone<br />
|level=17<br />
|duration=Medium<br />
|solo = 2958<br />
|normal = 5124<br />
|hard = 5317<br />
|elite = 5510<br />
|loc=Deep Within Khyber<br />
|npc=Krannoch Flamehand<br />
|zone=The Tower of the Twelve<br />
|patron=The Twelve<br />
|favor=6<br />
|mappic=M lord of stone.png<br />
|maplegend=yes<br />
|free=no<br />
<!--|epic=no--><br />
|extreme=no<br />
<!--|mappic= <br />
|maplegend= <br />
|othermap= <br />
|mappic2= <br />
|thirdmap= <br />
|mappic3= <br />
|fourthmap= <br />
|mappic4= <br />
|fifthmap= <br />
|mappic5=--><br />
|loadingpic=Loading-The Lord of Stone.jpg<br />
|overview=Krannoch Flamehand has asked you to travel to Khyber as the Twelve's emissary. You are to ask the Lord of Stone for his help in the Twelve's upcoming confrontation with the Lord of Eyes.<br />
<br />
Use the Portal to Khyber near Krannoch to travel to the fabled underworld.<br />
|obj= <br />
* Search for Orlassk, the Lord of Stone<br />
* Collect [[:Category:Key Crest items|crest]] to open Orlassk's chamber: 3<br />
* Slay Citrine the lion<br />
* Slay Scoria the gargoyle<br />
* Slay Lasthess the medusa<br />
* (Optional) Gather Khyber Gems as gifts for Orlassk: 10 (17% of base XP)<br />
* (Optional) Destroy the Lord of eye's spies: 10 (13% of base XP)<br />
|expect= <br />
* Point of no return<br />
* Spawning/respawning monsters<br />
* Quest item collection (optional: 10 Khyber Gems)<br />
|traps=None<br />
|misc= <br />
* [[Altar of Insanity]]: High drop rate of Polished Stone, low drop rate of Adhesive Slime.<br />
* The unique warhammer that drops here is also an extremely effective weapon to use here, as it works on nearly everything in the quest. Even the stone golems, which are oddly typed as giants, but still shatter just fine.<br />
* This is a fairly linear quest.<br />
* There are more than enough of the Khyber Gems and Eye Spy's to complete the two optionals, though you should be sure to check the nooks and crannies to make sure.<br />
{{XP bonus|n3=26|k1=84|k2=110|k3=140|b1=17|b2=23|b3=28|normal=3531|hard=3664|elite=3796}}<br />
** Getting conquest on normal difficulty is difficult as you have to kill nearly every enemy in the quest, and many are well hidden. It's reasonably easy on hard and elite, as there are far more monsters on those difficulties.<br />
|chest=Total of two<br /><br />
** One for slaying the Guardian of Revels<br />
** One End chest which may drop the unique warhammer listed below<br />
<!--|collectable=--><br />
|npcreward=Standard, Selection of 4 items<br />
|unique=yes<br />
|monsters='''[[Monster Information/17#Lord of Stone (The)|Monster Information]]'''<br />
* [[Ancient Fire Elemental]]s<br />
* [[Duergar Blackguard]]<br />
* [[Duergar Spellsword]]<br />
* [[Duergar Thrall]]<br />
* [[Duergar Worker]]<br />
* [[Evil Eye]]<br />
* [[Gargoyle Minion]]<br />
* [[Greater Evil Eye]]<br />
* [[Medusa Attendant]]<br />
* [[Stone Golem Sentry]]<br />
* [[Stone Guardian]]<br />
* [[Stone Scorpion]]<br />
* [[Xorian Render]]<br />
Named Monsters:<br />
* [[Citrine]] <Guardian of Stone> - Orange-named [[Razor Cat|razor cat]]; required kill<br />
* [[Scoria]] <Guardian of Flame> - Orange-named [[gargoyle]]; required kill<br />
* [[Lasthess]] <Guardian of Revels> - Orange-named [[medusa]]; required kill<br />
* [[Kudgel]] <Final Exam> - Red-named [[giant]]; end boss<br />
}}</div>GregJhttps://ddowiki.com/index.php?title=DDO_wiki:Administrators%27_noticeboard/Requests&diff=289445DDO wiki:Administrators' noticeboard/Requests2016-02-12T14:14:08Z<p>GregJ: Answering question</p>
<hr />
<div>{{AdminNoticeboardTabs|2}}<br />
<!-- DO NOT EDIT ABOVE THIS LINE UNLESS YOU KNOW WHAT YOU'RE DOING --><br />
== How to Use This Page ==<br />
Keep it simple. Use the <nowiki>===</nowiki> heading under the appropriate section and tell us what you are requesting.<br />
<br />
<br />
== Requests for Page Deletion ==<br />
{{DDO wiki:Administrators' noticeboard/Requests/delete counter}}<br />
* '''''Any and all page deletion requests will be placed here. Please provide good justification as to why you think it should be deleted.'''''<br />
** <!-- Replace this comment from <! to > with your request. Use as many lines started with ** as you need. --><br />
<br />
== Green Steel Tidy Up ==<br />
* The following list of pages are not for immediate deletion, I am compiling this list as I integrate all the information I find everywhere on the wiki into my guide: [[User:Agonshar/Current|Current Projects]]<br />
* I will notify an admin when all pages have been processed, I do have a compiled list of links on my [[User:Agonshar/Links|Links]] page I have compiled and am sifting through.<br />
<br />
<br />
These pages once all incorporated should have their redirects forward to the initial introduction page as a starting point for those seeking information: [[Green Steel: Introduction]].<br />
<br />
:* [[Manufactured Green Steel ingredients]] {{Q}} Working On for Tier 1,2 & 3.<br />
:* [[Green Steel deconstruction]] {{J}} - Incorporated<br />
:* [[Green Steel Accessory]] {{J}} - Incorporated<br />
:* [[Green Steel item crafting steps]] {{J}} - Incorporated<br />
:* [[Green Steel items]] {{J}} - Incorporated<br />
:* [[Raw Ingredient]] {{J}} - Incorporated<br />
:* [[Raw Green Steel ingredients]] {{J}} - Incorporated<br />
:* [[Green Steel blank]] {{J}} - Incorporated<br />
:* [[Green Steel equipment]] {{J}} - Incorporated<br />
:* [[Green Steel quick guide]] {{J}} - Incorporated<br />
<br />
[[User:Agonshar|Agonshar]] ([[Special:Contributions/Agonshar|Contributions]] • [[User talk:Agonshar|Message]]) 15:52, May 7, 2014 (EDT)<br />
<br />
: I will keep eye on these, already replaced obvious one ([[Green Steel equipment]]) with a redirect (thats what you do, replace with redirect not just delete). I really dig your idea of replacing recipe chart with new UI screenshots. &rarr; <br/>[[Image:CRAFTred.png]]<br/> however, I do have a concern that, some of your terminology aren't helpful to us old-timers. for example "Crafted ingredient" is bad, stick with "Manufactured ingredient". "Stage 1,2,3" is the one really bad, "Tier 1,2,3" is the one more commonly used in this matter. <br/> well I guess we have to have another place for discussion but I used to put a lot of effort onto these Green Steel pages just to keep the terminology intact. I remember things around dual shard upgrade were very tricky, people were coming up with their own terminology left and right (Quasi-Focus, Aspect Dominance, Dual-Affinities, uh yikes...) GS pages are like most ancient pages on this wiki and I know they still are somewhat messed up but they are not end game anymore but twink gear for TR grind, so we probably shouldn't mess with terminology at all. --[[User:Yoko5000|yoko5000]] ([[Special:Contributions/Yoko5000|Contributions]] • [[User talk:Yoko5000|Message]]) 02:57, May 10, 2014 (EDT)<br />
::*I would recommend keeping the terminology the same too. It's what everyone knows and (maybe) loves. Perhaps providing a small description for the old terminology to help those who are new to GS crafting... -- [[User:Ague|Ague]] <span style="font-size: .8em;">([[User_talk:Ague|Talk]] · [[Special:Contributions/Ague|Contribs]] · [[Special:Logs/block/Ague|Blocks]] · [[Special:Logs/delete/Ague|Deletions]] · [[Special:Logs/import/Ague|Imports]] · [[Special:Logs/patrol/Ague|Patrols]] · [[Special:Logs/move/Ague|Page Moves]] · [[Special:Logs/protect/Ague|Page Protects]] · [[Special:Logs/usermerge/Ague|User Merges]] · [[Special:Logs/rights/Ague|User Rights]])</span> 09:34, May 11, 2014 (EDT)<br />
<br />
Taking on board the comments about traditional naming values for green steel crafting steps I have amended all instances of the word STAGE to the much more well known and community wide used name of TIER. Thanks for the constructive input guys, I knew full well I was rocking the status quo when I implemented the STAGE name, it was purposeful to see the uptake on it; more to check if it was a clearer was of presenting this crafting process. Its not, and thats a good thing as sometimes the old ways ARE the best ways after all, but good to check now & then.<br />
<br><br />
<br/><br />
Slow going right with this project as I just enjoyed a fishing trip for a few days to disconnect myself and recharge; so its back to it !!<br />
<br/><br />
<br /><br />
But on the note of the 'manufactered' description - thats has to go as a manufactured item involves production and assembly - usually bulk quantities via factories; look at Cannith Manufactury - thats why its named thus - mass production. The 'Crafting' description is much more fitting to this area as a crafted item is made by an individual from start to finish as is Green Steel.<br />
[[User:Agonshar|Agonshar]] ([[Special:Contributions/Agonshar|Contributions]] • [[User talk:Agonshar|Message]]) 07:29, May 12, 2014 (EDT)<br />
<br />
== Personal Page removal ==<br />
* '''''The fastest way to get a page you created deleted that no-one else has worked on is to simply add {{Tl|Instantdelete}} on the page someplace. An admin will be by to delete it relatively quickly.'''''<br />
<br />
I was experimenting as to what did what, ended up creating this page, frustrated at TABS very MUCH !!!<br />
<br />
URL: http://ddowiki.com/page/User:Agonshar/truglass2.css<br />
<br />
[[User:Agonshar|Agonshar]] ([[Special:Contributions/Agonshar|Contributions]] • [[User talk:Agonshar|Message]]) 14:25, May 24, 2014 (EDT)<br />
If you are requesting that page be deleted, simply add {{Tl|Instantdelete}} to the page and it will be cleaned up. [[User:Technical_13|ShoeMaker]] ([[Special:Contributions/Technical_13|Contributions]] <span style="text-decoration: blink; color: #FA88AF;">•</span> [[User_talk:Technical_13|Message]]) 09:30, May 25, 2014 (EDT)<br />
<br />
== Requests for Page Protection/Unprotection ==<br />
* '''''Any and all protection requests, whether to protect or unprotect, should be placed here. Please provide an explanation as to why this page's protection needs to be changed.'''''<br />
<br />
=== Template Quest and MissionInfoBox Update ===<br />
<br />
The [[Quests]] page is stagnant, a mess, confusing, and bloated as all hell. :) What I would like to see is: The MissionInfoBox template's |FreeToPlay = yes/no field changed to |Pack= with a possible #switch for FreeToPlay | <nowiki>[[Category: %1 quests]]</nowiki>.<br />
And then change the [[Quests]] link in the top Navbar to <nowiki>[[Category:Quests]]</nowiki> and have DPL transclude the pertinent details. <br />
<br />
Categorization is hit or miss. For Example, ToEE pt 2 is in Category:Quests, but Pt 1 isn't. The Quests page itself says that it hasn't been updated for 3 updates. This is the prime example of why we installed DPL... <br />
<br />
Pretty Please? [[User:SysteRn|SysteRn]] ([[Special:Contributions/SysteRn|Contributions]] • [[User talk:SysteRn|Message]]) 12:42, April 28, 2015 (EDT)<br />
* Hi {{U|SysteRn}}. Please feel free to propose actual code changes to those templates on [[T:Quest/sandbox]] and [[T:MissionInfoBox/sandbox]] respectively. I'd probably start with the infobox first, but that is just me. Please email me or leave a notification here when your proposed replacements are ready and I'll look them over and implement. :) [[User:Technical_13|ShoeMaker]] ([[Special:Contributions/Technical_13|Contributions]] <span style="text-decoration: blink; color: #FA88AF;">•</span> [[User_talk:Technical_13|Message]]) 14:24, April 28, 2015 (EDT)<br />
<br />
: In general, this sounds likes a good idea. Perhaps you can start designing your alternative Template:SysteRn\Quest and Template:SysteRn\MissionInfoBox. Then for test purposes, convert a handful quests to use your templates. Then design SysteRn\Quests as you'd like to see it, with DPL and whatnot. Demonstrate that all works flawlessly, post here your proposal - and then we switch to your version. Would this work? --[[User:Cru121|Cru121]] ([[Special:Contributions/Cru121|Contributions]] • [[User talk:Cru121|Message]]) 14:30, April 28, 2015 (EDT)<br />
:: Yarrr... Did someone say design??? ;) -- [[User:Ague|Ague]] <span style="font-size: .8em;">([[User_talk:Ague|Talk]] · [[Special:Contributions/Ague|Contribs]] · [[Special:Logs/block/Ague|B]] · [[Special:Logs/delete/Ague|D]] · [[Special:Logs/import/Ague|I]] · [[Special:Logs/patrol/Ague|P]] · [[Special:Logs/move/Ague|PM]] · [[Special:Logs/protect/Ague|PP]] · [[Special:Logs/usermerge/Ague|UM]] · [[Special:Logs/rights/Ague|UR]])</span> 14:34, April 28, 2015 (EDT)<br />
<br />
== Requests for Page or User Merges ==<br />
* '''''Please place all requests for merging pages or user accounts here. Please explain why this needs to happen.'''''<br />
<br />
== Requests for Promotion or Demotion ==<br />
* '''''Please place requests for promoting any DDO Wiki user to Administrator or higher levels here. It can be self-nomination or you can nominate someone else. All promotions will be considered against the [[DDO_wiki:Administration_guideline#How_to_Promote_a_Person_in_User_Groups|Promotion Guidelines]] of the {{SITENAME}}.'''''<br />
<br />
=== [[User:Agonshar|Agonshar]] Promotion ===<br />
<br />
* '''Attention other administrators and editors alike''': I opened a nomination at [[DDOt:Administrators/promote/Agonshar]] on May 30, 2014 which has been sitting there almost a year with no second or feedback from anyone else. Agonshar accepted the nomination, and in that amount of time this editor has edited fairly regularly and now has 1,665 total edits. Please review that nomination and comment so we can get him promoted or decline the nomination so this section can be archived. Thanks. [[User:Technical_13|ShoeMaker]] ([[Special:Contributions/Technical_13|Contributions]] <span style="text-decoration: blink; color: #FA88AF;">•</span> [[User_talk:Technical_13|Message]]) 14:31, April 28, 2015 (EDT)<br />
<br />
== Other Requests ==<br />
=== Template:Adpack is broken ===<br />
On many quest pages that are for quests in an adventure pack, the name of the adventure pack is no longer clickable (which is how I usually find the list of quests in a pack). E.g., [[Foundation of Discord]], [[Halls of Shan-To-Kor]] &mdash; <span class="mw-signature">[[User:GregJ|GregJ]] ([[Special:Contributions/GregJ|Contribs]] • [[User talk:GregJ|Message]]<span class="emailLink emailGregJ"> • [[Special:EmailUser/GregJ|Email]]</span>)</span> 09:39, February 4, 2016 (EST)<br />
* I stripped out all of the links on the individual articles for that intentionally. I'm going to have the template that creates them auto-link instead and I didn't want individual linking to cause issues with that. I was giving it a few weeks to make sure that all the pages were through the job queue before making the change to the template to prevent breakage. It's not broken, just not as you expect it. It's been long enough, I can make that change now. <span class="mw-signature">[[User:Technical_13|ShoeMaker]] ([[Special:Contributions/Technical_13|Contribs]] • [[User talk:Technical_13|Message]]<span class="emailLink emailTechnical_13"> • [[Special:EmailUser/Technical_13|Email]]</span>)</span> 09:46, February 4, 2016 (EST)<br />
: {{Done|Resolved}} Updated the template in {{Diff|T:Adpack|285838|281611|these revisions}} and have null edited all the pages using that template. The links should all be there now. :) <span class="mw-signature">[[User:Technical_13|ShoeMaker]] ([[Special:Contributions/Technical_13|Contribs]] • [[User talk:Technical_13|Message]]<span class="emailLink emailTechnical_13"> • [[Special:EmailUser/Technical_13|Email]]</span>)</span> 09:56, February 4, 2016 (EST)<br />
:* Perhaps "broken" is ambiguous. They are "intentionally not working" until the project can be finished. That's fine with me as long as they will be working again eventually. <span class="mw-signature">[[User:GregJ|GregJ]] ([[Special:Contributions/GregJ|Contribs]] • [[User talk:GregJ|Message]]<span class="emailLink emailGregJ"> • [[Special:EmailUser/GregJ|Email]]</span>)</span> 10:09, February 4, 2016 (EST)<br />
:** They should all already be showing up now. Do you not see them (after a [[DDO:BYPASS]] of course)? <span class="mw-signature">[[User:Technical_13|ShoeMaker]] ([[Special:Contributions/Technical_13|Contribs]] • [[User talk:Technical_13|Message]]<span class="emailLink emailTechnical_13"> • [[Special:EmailUser/Technical_13|Email]]</span>)</span> 10:32, February 4, 2016 (EST)<br />
:*** It's working now, thanks! <span class="mw-signature">[[User:GregJ|GregJ]] ([[Special:Contributions/GregJ|Contribs]] • [[User talk:GregJ|Message]]<span class="emailLink emailGregJ"> • [[Special:EmailUser/GregJ|Email]]</span>)</span> 13:57, February 4, 2016 (EST)<br />
<br />
=== "No File" is showing in place of ALL the quest maps I look at (on their respective quest pages). ===<br />
(about half a dozen maps) Whoever fixes this can add [[:File:M_To_Curse_The_Sky.png]] as the map for that quest. <small>&mdash; previous <span style="color:#FF0000; font-variant: small-caps;">'''unsigned'''</span> comment by [[User:GregJ|GregJ]]<sup style="font-variant: small-caps;">(&thinsp;[[User talk:GregJ|t]]<span class="emailLink emailGregJ">&thinsp;&#124;&thinsp;[[Special:EmailUser/GregJ|e]]</span>&thinsp;&#124;&thinsp;[[Special:Contributions/GregJ|c]]&thinsp;&#124;&thinsp;[[Special:DeletedContributions/GregJ|d]]&thinsp;<span class="ddowikivip-show sysop-show bureaucrat-show steward-show">&#124;&thinsp;[[Special:UserRights/GregJ|r]]&thinsp;</span><span class="sysop-show bureaucrat-show steward-show">&#124;&thinsp;[[Special:Block/GregJ|b]]&thinsp;</span>)</sup>&#32; at 17:10, December 18, 2015 (UTC)</small><br />
* I'm sure it's related to the changes I made to {{Tl|Quest}} I made this morning. I'll take a look and either roll those changes back or fix it. May have been incomplete code in the sandbox when I started making changes for the new Legendary tier of quests. <span class="mw-signature">[[User:Technical_13|ShoeMaker]] ([[Special:Contributions/Technical_13|Contribs]] • [[User talk:Technical_13|Message]]<span class="emailLink emailTechnical_13"> • [[Special:EmailUser/Technical_13|Email]]</span>)</span> 17:35, December 18, 2015 (EST)<br />
** {{Done|Fixed}} I rolled back my {{Tl|Quest}} changes for now, the cooresponding changes for {{Tl|MissionInfoBox}} apparently got lost and I'll need to redo them. Lacking the time at the moment, but I'll get back to it Tuesday morning on {{Twitch|DDOstream}} [[U:DDOstream/DDOwiki Talk w T13 (ShoeMaker)|DDOwiki Talk w T13 (ShoeMaker)]]. <span class="mw-signature">[[User:Technical_13|ShoeMaker]] ([[Special:Contributions/Technical_13|Contribs]] • [[User talk:Technical_13|Message]]<span class="emailLink emailTechnical_13"> • [[Special:EmailUser/Technical_13|Email]]</span>)</span> 17:46, December 18, 2015 (EST)<br />
*** Some mazes appear now, but some still do not. E.g., [[A Study in Sable]], [[Wrath of the Flame]], [[Murder by Night]], and others. <small>&mdash; previous <span style="color:#FF0000; font-variant: small-caps;">'''unsigned'''</span> comment by [[User:GregJ|GregJ]]<sup style="font-variant: small-caps;">(&thinsp;[[User talk:GregJ|t]]<span class="emailLink emailGregJ">&thinsp;&#124;&thinsp;[[Special:EmailUser/GregJ|e]]</span>&thinsp;&#124;&thinsp;[[Special:Contributions/GregJ|c]]&thinsp;&#124;&thinsp;[[Special:DeletedContributions/GregJ|d]]&thinsp;<span class="ddowikivip-show sysop-show bureaucrat-show steward-show">&#124;&thinsp;[[Special:UserRights/GregJ|r]]&thinsp;</span><span class="sysop-show bureaucrat-show steward-show">&#124;&thinsp;[[Special:Block/GregJ|b]]&thinsp;</span>)</sup>&#32; at 15:21, December 19, 2015 (UTC)</small><br />
**** This is just a caching issue. It will resolve on its own. —&thinsp;<span style="font-variant:small-caps;">[[User:JJMC89|Zav]]</span>&thinsp;<small>([[User talk:JJMC89|T]]'''·'''[[Special:Contributions/JJMC89|C]])</small> 16:15, December 19, 2015 (EST)<br />
***** {{U|JJMC89|Zav}} is entirely right here. When this happens, you can force it to fix itself by either clicking on the little down arrow next to the search input box in the upper right corner of the screen and select '''refresh''' and/or click on edit, then save without making any changes (known as a null edit). <span class="mw-signature">[[User:DDOstream|DDOstream]] ([[Special:Contributions/DDOstream|Contribs]] • [[User talk:DDOstream|Message]]<span class="emailLink emailDDOstream"> • [[Special:EmailUser/DDOstream|Email]]</span>)</span> 08:16, December 22, 2015 (EST)<br />
****** Strange idea. A user goes to a page and there is no map. He's even told there is no map. End of story (unless this only happens to people editing due to browser caching). <span class="mw-signature">[[User:GregJ|GregJ]] ([[Special:Contributions/GregJ|Contribs]] • [[User talk:GregJ|Message]]<span class="emailLink emailGregJ"> • [[Special:EmailUser/GregJ|Email]]</span>)</span> 09:48, January 1, 2016 (EST)<br />
******* I still don't understand what you're asking for with this comment. <span class="mw-signature">[[User:Technical_13|ShoeMaker]] ([[Special:Contributions/Technical_13|Contribs]] • [[User talk:Technical_13|Message]]<span class="emailLink emailTechnical_13"> • [[Special:EmailUser/Technical_13|Email]]</span>)</span> 09:29, January 2, 2016 (EST)<br />
{{Od}} {{User|GregJ}}, I still don't know what you want here. Please explain so I can try to help you if possible. Thanks. <span class="mw-signature">[[User:Technical_13|ShoeMaker]] ([[Special:Contributions/Technical_13|Contribs]] • [[User talk:Technical_13|Message]]<span class="emailLink emailTechnical_13"> • [[Special:EmailUser/Technical_13|Email]]</span>)</span> 10:46, February 4, 2016 (EST)<br />
* I didn't understand ''This is just a caching issue. It will resolve on its own.'' What is caching what? My comment meant that a user should never see "No Map" when there is a map, even if "No Map" is a temporary message. <span class="mw-signature">[[User:GregJ|GregJ]] ([[Special:Contributions/GregJ|Contribs]] • [[User talk:GregJ|Message]]<span class="emailLink emailGregJ"> • [[Special:EmailUser/GregJ|Email]]</span>)</span> 09:14, February 12, 2016 (EST)<br />
<br />
=== Layout of item pages ===<br />
Since few weeks ago, the layout of item pages is a bit broken for me. I now have horizontal scroll bar for all item pages. Previously, all such pages were displayed correctly on my display resolution. Now the pictures seem to no longer fit in the window. Anyone knows what I am blabbering about or should I post a screen shot? --[[User:Cru121|Cru121]] ([[Special:Contributions/Cru121|Contributions]] • [[User talk:Cru121|Message]]) 12:23, August 21, 2015 (EDT)<br />
* Screenshot or it didn't happen. [[User:Technical_13|ShoeMaker]] ([[Special:Contributions/Technical_13|Contributions]] <span style="color: #FA88AF;">•</span> [[User_talk:Technical_13|Message]]) 13:27, August 21, 2015 (EDT)<br />
** Here's a pic: [http://s7.postimg.org/gjdyz59uj/layout.png]. Previously, at this window width (and also much lower widths) the picture was displayed correctly; the frame in which the picture belongs was also displayed correctly, the first and second column was condensed instead. Now I need IIRC at least 1600 window width to display item pages without horizontal scroll bar. --<span class="mw-signature">[[User:Cru121|Cru121]] ([[Special:Contributions/Cru121|Contribs]] • [[User talk:Cru121|Message]]<span class="emailLink emailCru121"> • [[Special:EmailUser/Cru121|Email]]</span><span class="ddowikivip-show bureaucrat-show steward-show">&thinsp;•&thinsp;[[Special:UserRights/Cru121|Rights]]</span><span class="sysop-show bureaucrat-show steward-show">&thinsp;•&thinsp;[[Special:Block/Cru121|Block]]</span><span class="bureaucrat-show steward-show">&thinsp;•&thinsp;[[Special:RenameUser/Cru121|Rename]]&thinsp;•&thinsp;<span class="plainlinks">[http://ddowiki.com/index.php?title=Special:CheckUser&user=Cru121 Check]</span></span>)</span> 07:09, August 22, 2015 (EDT)<br />
*** Nothing has changed with the templates or with the site CSS that I can see that would cause that. I do plan on getting back to my [[T:Named Item]] project at some point, and I'll make sure that it is fixed before that goes live. {{Face|:)}} <span class="mw-signature">[[User:Technical_13|ShoeMaker]] ([[Special:Contributions/Technical_13|Contribs]] • [[User talk:Technical_13|Message]]<span class="emailLink emailTechnical_13"> • [[Special:EmailUser/Technical_13|Email]]</span><span class="ddowikivip-show bureaucrat-show steward-show">&thinsp;•&thinsp;[[Special:UserRights/Technical_13|Rights]]</span><span class="sysop-show bureaucrat-show steward-show">&thinsp;•&thinsp;[[Special:Block/Technical_13|Block]]</span><span class="bureaucrat-show steward-show">&thinsp;•&thinsp;[[Special:RenameUser/Technical_13|Rename]]&thinsp;•&thinsp;{{Plain link|url={{fullurl:Special:CheckUser|user=Technical_13}}|name=Check}}</span>)</span> 07:33, August 22, 2015 (EDT)<br />
**** <s>SOLVED:</s> This behavior seems to be caused by my adblocking plugin, uBlock.--<span class="mw-signature">[[User:Cru121|Cru121]] ([[Special:Contributions/Cru121|Contribs]] • [[User talk:Cru121|Message]]<span class="emailLink emailCru121"> • [[Special:EmailUser/Cru121|Email]]</span>)</span> 07:47, September 27, 2015 (EDT)<br />
* Previously I stated that the behavior was solved by disabling uBlock, it is not true, still happening. Revisiting this because apparently other ppl ran into this as well ([[User_talk:Technical_13/2015/4#Item_pics/descriptions]]). --Cru121<br />
** Like I said on my talk page, it's on my to do list. I should be able to finish it up by the end of the year. :) <span class="mw-signature">[[User:Technical_13|ShoeMaker]] ([[Special:Contributions/Technical_13|Contribs]] • [[User talk:Technical_13|Message]]<span class="emailLink emailTechnical_13"> • [[Special:EmailUser/Technical_13|Email]]</span>)</span> 06:46, October 31, 2015 (EDT)<br />
*** {{Face|sad}} Didn't happen last year, but it's getting much closer to the top of my "old to-do list" which keeps getting interrupted by new stuffs. I'm about to have a new son next month, and hopefully the couple months I expect to be away from the wiki will give me a renewed vigor for this project. <span class="mw-signature">[[User:Technical_13|ShoeMaker]] ([[Special:Contributions/Technical_13|Contribs]] • [[User talk:Technical_13|Message]]<span class="emailLink emailTechnical_13"> • [[Special:EmailUser/Technical_13|Email]]</span>)</span> 10:36, February 4, 2016 (EST)<br />
<br />
=== Signatures ===<br />
Wow, sigs are now bloated; 5-6 lines of code. Can I customize a shorter signature for me somehow? --<span class="mw-signature">[[User:Cru121|Cru121]] ([[Special:Contributions/Cru121|Contribs]] • [[User talk:Cru121|Message]]<span class="emailLink emailCru121"> • [[Special:EmailUser/Cru121|Email]]</span><span class="ddowikivip-show bureaucrat-show steward-show">&thinsp;•&thinsp;[[Special:UserRights/Cru121|Rights]]</span><span class="sysop-show bureaucrat-show steward-show">&thinsp;•&thinsp;[[Special:Block/Cru121|Block]]</span><span class="bureaucrat-show steward-show">&thinsp;•&thinsp;[[Special:RenameUser/Cru121|Rename]]&thinsp;•&thinsp;<span class="plainlinks">[http://ddowiki.com/index.php?title=Special:CheckUser&user=Cru121 Check]</span></span>)</span> 07:17, August 22, 2015 (EDT)<br />
* You could. [[User:JJMC89/Signature]] does. Just make sure that when you change it in your preferences, you type it like "{{Tls|Cru121/signature}}" and check the "treat as wikitext" checkbox. You'll also want to fully protect that signature page. <span class="mw-signature">[[User:Technical_13|ShoeMaker]] ([[Special:Contributions/Technical_13|Contribs]] • [[User talk:Technical_13|Message]]<span class="emailLink emailTechnical_13"> • [[Special:EmailUser/Technical_13|Email]]</span><span class="ddowikivip-show bureaucrat-show steward-show">&thinsp;•&thinsp;[[Special:UserRights/Technical_13|Rights]]</span><span class="sysop-show bureaucrat-show steward-show">&thinsp;•&thinsp;[[Special:Block/Technical_13|Block]]</span><span class="bureaucrat-show steward-show">&thinsp;•&thinsp;[[Special:RenameUser/Technical_13|Rename]]&thinsp;•&thinsp;{{Plain link|url={{fullurl:Special:CheckUser|user=Technical_13}}|name=Check}}</span>)</span> 07:31, August 22, 2015 (EDT)<br />
* I'll also note that I think it is long, and I created it. I'm debating creating a special fully protected template and doing it through transclusion instead of raw code. I'm debating the weight of the transclusion on server load though. I <s>may</s><ins>will</ins> trim the actual signature and have those elements I just added be added with JavaScript instead. <span class="mw-signature">[[User:Technical_13|ShoeMaker]] ([[Special:Contributions/Technical_13|Contribs]] • [[User talk:Technical_13|Message]]<span class="emailLink emailTechnical_13"> • [[Special:EmailUser/Technical_13|Email]]</span><span class="ddowikivip-show bureaucrat-show steward-show">&thinsp;•&thinsp;[[Special:UserRights/Technical_13|Rights]]</span><span class="sysop-show bureaucrat-show steward-show">&thinsp;•&thinsp;[[Special:Block/Technical_13|Block]]</span><span class="bureaucrat-show steward-show">&thinsp;•&thinsp;[[Special:RenameUser/Technical_13|Rename]]&thinsp;•&thinsp;{{Plain link|url={{fullurl:Special:CheckUser|user=Technical_13}}|name=Check}}</span>)</span> 07:35, August 22, 2015 (EDT)<br />
** I just created a standard template that i use with mine. <nowiki>{{SUBST:Admin|Ague}}</nowiki> Just replace my name with yours. I still need to edit it again and add email... -- [[User:Ague|Ague]] <span style="font-size: .8em;">([[User_talk:Ague|Talk]] · [[Special:Contributions/Ague|Contribs]] · [[Special:Logs/block/Ague|B]] · [[Special:Logs/delete/Ague|D]] · [[Special:Logs/import/Ague|I]] · [[Special:Logs/patrol/Ague|P]] · [[Special:Logs/move/Ague|PM]] · [[Special:Logs/protect/Ague|PP]] · [[Special:Logs/usermerge/Ague|UM]] · [[Special:Logs/rights/Ague|UR]])</span> 14:18, August 23, 2015 (EDT)<br />
*** Email still needs to be added to that template and I still need to write the JS to add all the other links at some point. <span class="mw-signature">[[User:Technical_13|ShoeMaker]] ([[Special:Contributions/Technical_13|Contribs]] • [[User talk:Technical_13|Message]]<span class="emailLink emailTechnical_13"> • [[Special:EmailUser/Technical_13|Email]]</span>)</span> 10:46, February 4, 2016 (EST)</div>GregJhttps://ddowiki.com/index.php?title=Tomb_of_the_Blighted&diff=286359Tomb of the Blighted2016-02-12T01:06:12Z<p>GregJ: Mainly added "Sometimes." I used an Xbow today and had no problems. Tried to simplify sentence, as well.</p>
<hr />
<div>{{Adpack|adpack=The Necropolis Part 3}}<br />
{{Quest<br />
|name=Tomb of the Blighted<br />
|level=11<br />
|duration=Long<br />
|solo = 2796<br />
|normal = 4900<br />
|hard = 5140<br />
|elite = 5380<br />
|loc=Tomb of the Blighted<br />
|npc=Hallestrom<br />
|zone=The Necropolis<br />
|patron=The Silver Flame<br />
|favor=6<br />
|mappic=M tomb of the blighted.png<br />
|maplegend=yes<br />
|loadingpic= L Tomb of the Blighted.jpg<br />
|overview=Cleanse three fountains and then kill the mummy guardian<br />
|obj= <br />
* Locate the missing Silver Flame soldier<br />
* Locate the source of the stench<br />
* Find the source of the East waterfall<br />
* Dispel the East fountain's corruption<br />
* Dispel the West fountain's corruption<br />
* Dispel the North fountain's corruption<br />
* Find the source of the North waterfall<br />
* Find the source of the West waterfall<br />
* Defeat Odji<br />
* (Optional) Cleanse the urns of blight - (30% base XP)<br />
* (Optional) Slay forty blighted oozes - (20% base XP)<br />
|expect= <br />
* Spawning/respawning monsters<br />
|traps=No traps found<br />
|misc= <br />
* [[Disease#Supernatural Diseases|Blight Rot]] is a special effect that causes -1 damage to Strength, Constitution, Wisdom, and Charisma, and slows your character's movement and attack speeds by 50% every 15 seconds. It's caused by stepping into infected water. Bring lots of Lesser Restore potions!<br />
* Vials are located in the north passage past the body. Refill them at the various fountains. You can carry up to ten at a time. If someone is infected with blight, throw the vial at the ground and let that person walk through it to cure them - or step into the waters surrounding a cleansed fountain. The vials can also be thrown at the various blight monsters to inflict damage (generally 60-80 points). Ooze puppet is a useful spell to control blight oozes at times. Be sure to bring plenty of expendable weapons, as weapons will break often - or use [[Muckbane]] or [[Everbright]] weapons. There is one locked chest in the dungeon that requires a key. The key is located between the west fountain and the northwest corner of the map by swimming through an underwater eastbound passageway located under the flooded room you must cross by jumping across crates (the water is obviously Blighted.)<br />
* The pouch used to fill vials can be traded among players so everyone can have vials in their inventory.<br />
* Root walls are broken by throwing a vial at them to cleanse them and make them vulnerable to attack.<br />
* Piercing, Slashing or Electric damage from any spell or weapon will split the blight oozes into violet slimes, which you can kill much easier with fire spells (Blight Oozes are otherwise extremely tough and also immune to fire). On elite difficulty, the violet slimes have far fewer hit points than the blight oozes, so it will be preferable to split the blight ooze and kill the significantly weaker violet ones.<br />
** '''Bug:''' Blight oozes don't split into violet slimes on casual and normal difficulty.<br />
* Breaking the sarcophagi will spawn Blight Zombies that are replaced with one of a variety of skeleton monsters when killed. Those skeletons can often be more dangerous than the original zombie.<br />
* The urns that can be cleansed by throwing a vial at them as an optional are generally in the various alcoves and small side passages shown on the map. The end boss can be treated as any other mummy and spawns alone.<br />
* '''Do not leave the quest while blighted'''. The only two ways to cure the blight is with the holy water or by death.<br />
** You will have to repeat the quest in order to get access to some holy water again, which could be a pain. Remember, if you re-enter to cure the blight, you must re-complete the quest to stay flagged for the Cursed Crypt.<br />
** Dieing in a tavern will avoid equipment damage, and using /death is faster than waiting for the blight to kill you.<br />
* '''Bug Alert:''' Flask of Holy Water - Sometimes there is a {{Bug}} where equipping the flasks causes bows and crossbows to cease doing damage to anything until you change ammo types and shoot at something.<br />
{{XP bonus|87|k1=89|k2=105|k3=126|b1=46|b2=63|b3=74|solo=2,796|normal=4,900|hard=5,140|elite=5,380}}<br />
** Note: Getting conquest requires killing a few respawning oozes. They will also be required to complete the optional, as there are only about 15 oozes total, of which about 5 respawn.<br />
** Note: Getting Ransack requires ranging coffins enough in advance that they don't explode on you in advance.<br />
|npcreward=Random item<br />
|chest='''3'''<br />
** '''1''' in the Northeast corner, opened only by the key underwater in the West-Northwest room (with the floating crates)<br />
** '''1''' in the North alcove<br />
** '''1''' at the end for killing Odji (Mummy)<br />
|monsters= <br />
'''[[Monster Information/11#Tomb of the Blighted|Monster Information]]'''<br />
* [[Blight Guardian]]s<br />
* [[Blight Ooze]]s<br />
* [[Blight Zombie]]s<br />
* [[Blighted Friar]]<br />
* [[Blighted Magus]]<br />
* [[Blighted Scrapper]]s<br />
* [[Blighted Soldier]]s<br />
* [[Gelatinous Cube]]s<br />
* [[Violet Slime]]s - Only appear on Hard and Elite difficulty when splitting a [[Blight Ooze|blight ooze]]<br />
* [[Wood Spider]]s<br />
Named Monsters:<br />
* [[Odji]] - Red-named [[mummy]]; end boss<br />
}}</div>GregJhttps://ddowiki.com/index.php?title=Tomb_of_the_Blighted&diff=286337Tomb of the Blighted2016-02-11T16:23:10Z<p>GregJ: Fixing incorrect East to West</p>
<hr />
<div>{{Adpack|adpack=The Necropolis Part 3}}<br />
{{Quest<br />
|name=Tomb of the Blighted<br />
|level=11<br />
|duration=Long<br />
|solo = 2796<br />
|normal = 4900<br />
|hard = 5140<br />
|elite = 5380<br />
|loc=Tomb of the Blighted<br />
|npc=Hallestrom<br />
|zone=The Necropolis<br />
|patron=The Silver Flame<br />
|favor=6<br />
|mappic=M tomb of the blighted.png<br />
|maplegend=yes<br />
|loadingpic= L Tomb of the Blighted.jpg<br />
|overview=Cleanse three fountains and then kill the mummy guardian<br />
|obj= <br />
* Locate the missing Silver Flame soldier<br />
* Locate the source of the stench<br />
* Find the source of the East waterfall<br />
* Dispel the East fountain's corruption<br />
* Dispel the West fountain's corruption<br />
* Dispel the North fountain's corruption<br />
* Find the source of the North waterfall<br />
* Find the source of the West waterfall<br />
* Defeat Odji<br />
* (Optional) Cleanse the urns of blight - (30% base XP)<br />
* (Optional) Slay forty blighted oozes - (20% base XP)<br />
|expect= <br />
* Spawning/respawning monsters<br />
|traps=No traps found<br />
|misc= <br />
* [[Disease#Supernatural Diseases|Blight Rot]] is a special effect that causes -1 damage to Strength, Constitution, Wisdom, and Charisma, and slows your character's movement and attack speeds by 50% every 15 seconds. It's caused by stepping into infected water. Bring lots of Lesser Restore potions!<br />
* Vials are located in the north passage past the body. Refill them at the various fountains. You can carry up to ten at a time. If someone is infected with blight, throw the vial at the ground and let that person walk through it to cure them - or step into the waters surrounding a cleansed fountain. The vials can also be thrown at the various blight monsters to inflict damage (generally 60-80 points). Ooze puppet is a useful spell to control blight oozes at times. Be sure to bring plenty of expendable weapons, as weapons will break often - or use [[Muckbane]] or [[Everbright]] weapons. There is one locked chest in the dungeon that requires a key. The key is located between the west fountain and the northwest corner of the map by swimming through an underwater eastbound passageway located under the flooded room you must cross by jumping across crates (the water is obviously Blighted.)<br />
* The pouch used to fill vials can be traded among players so everyone can have vials in their inventory.<br />
* Root walls are broken by throwing a vial at them to cleanse them and make them vulnerable to attack.<br />
* Piercing, Slashing or Electric damage from any spell or weapon will split the blight oozes into violet slimes, which you can kill much easier with fire spells (Blight Oozes are otherwise extremely tough and also immune to fire). On elite difficulty, the violet slimes have far fewer hit points than the blight oozes, so it will be preferable to split the blight ooze and kill the significantly weaker violet ones.<br />
** '''Bug:''' Blight oozes don't split into violet slimes on casual and normal difficulty.<br />
* Breaking the sarcophagi will spawn Blight Zombies that are replaced with one of a variety of skeleton monsters when killed. Those skeletons can often be more dangerous than the original zombie.<br />
* The urns that can be cleansed by throwing a vial at them as an optional are generally in the various alcoves and small side passages shown on the map. The end boss can be treated as any other mummy and spawns alone.<br />
* Do not leave the quest while blighted. The only two ways to cure the blight is with the holy water or by death.<br />
** You will have to repeat the quest in order to get access to some holy water again, which could be a pain. Remember, if you re-enter to cure the blight, you must re-complete the quest to stay flagged for the Cursed Crypt.<br />
** Dieing in a tavern will avoid equipment damage, and using /death is faster than waiting for the blight to kill you.<br />
* '''Bug Alert:''' Flask of Holy Water - There appears to be a {{Bug}} with equipping the flasks that causes bows and crossbows to cease doing damage to anything, until you change ammo types and shoot at something with the alternate ammo.<br />
{{XP bonus|87|k1=89|k2=105|k3=126|b1=46|b2=63|b3=74|solo=2,796|normal=4,900|hard=5,140|elite=5,380}}<br />
** Note: Getting conquest requires killing a few respawning oozes. They will also be required to complete the optional, as there are only about 15 oozes total, of which about 5 respawn.<br />
** Note: Getting Ransack requires ranging coffins enough in advance that they don't explode on you in advance.<br />
|npcreward=Random item<br />
|chest='''3'''<br />
** '''1''' in the Northeast corner, opened only by the key underwater in the West-Northwest room (with the floating crates)<br />
** '''1''' in the North alcove<br />
** '''1''' at the end for killing Odji (Mummy)<br />
|monsters= <br />
'''[[Monster Information/11#Tomb of the Blighted|Monster Information]]'''<br />
* [[Blight Guardian]]s<br />
* [[Blight Ooze]]s<br />
* [[Blight Zombie]]s<br />
* [[Blighted Friar]]<br />
* [[Blighted Magus]]<br />
* [[Blighted Scrapper]]s<br />
* [[Blighted Soldier]]s<br />
* [[Gelatinous Cube]]s<br />
* [[Violet Slime]]s - Only appear on Hard and Elite difficulty when splitting a [[Blight Ooze|blight ooze]]<br />
* [[Wood Spider]]s<br />
Named Monsters:<br />
* [[Odji]] - Red-named [[mummy]]; end boss<br />
}}</div>GregJhttps://ddowiki.com/index.php?title=Blunted_Ammunition&diff=286026Blunted Ammunition2016-02-08T15:59:38Z<p>GregJ: Fixed a reference to a damage type that doesn't exist.</p>
<hr />
<div>{{Unique enchantment<br />
| name = Blunted Ammunition<br />
| effect = The ammunition fired by this weapon deals [[bludgeoning]] damage in addition to its other damage types.<br />
}}<br />
<br />
<br />
{{stub}}</div>GregJhttps://ddowiki.com/index.php?title=Update_29_randomly_generated_loot&diff=285931Update 29 randomly generated loot2016-02-07T06:32:29Z<p>GregJ: Added a hidden enchantment (Armor-Piercing) to the list of hidden enchantments</p>
<hr />
<div>This '''randomly generated loot''' system was introduced in [[Update 29]]. Some prefixes (such as skills) only existed as suffixes before. Some (such as Speed and Spell Resistance) do not show up in the item's name. Many (such as Spell Lore on rings) can be found in new equipment slots. Many enchantments that were previously only on named items (such as light resistance) are now appearing.<br />
<br />
{{Bug|''Note: Many enchantments are currently bugged and showing up with a +0 bonus; this does not appear to negatively affect the item's ML''}}<br />
<br />
==Generation mechanic==<br />
===Affixes===<br />
* An item can have the following affixes: enhancement bonus, prefix, suffix, and an extra.<br />
** [[Augment slot]]s still happen on items. These are generated independently of other enchantments.<br />
** Double augment slot items no longer happen.<br />
** [[Cursed]] items do not drop anymore. Also, [[race restriction]] items (discontinued as of [[Update 19]]) continue not to drop.<br />
** [[Masterful Craftsmanship]] and [[Wondrous Craftsmanship]] items continue to drop.<br />
** Extra effects on random loot will not appear below level 10 loot. ([[Update 29 Patch 2 Release Notes|U29P2]])<br />
<!-- ** ''What's the chance for an extra enchantment?'' --><br />
<br />
===Loot level, chest level and item level===<br />
* The loot level affects the item's [[minimum level]]. Loot level is broken down into the "base" chest level plus various buffs. <br />
** Chest level is determined by quest base level and quest difficulty (Hard +1, Elite +2). <br />
** For the buffs, [[Guild Airship]] buff (Bash the Breakables Cargo Bay, +1), [[Dragonmark of Finding|Greater Dragonmark of Finding]] (+1), {{Item|Pirate Treasure Map}} (+1), [[Jewel of Fortune]] (+1/+2), and loot bonus server switch (usually +2) should be taken into account.<br />
* You can tell the loot level by the amount of plat/gold contained in the chest. {{forums|432685}}<br />
{{quote<br />
|author=[[Update 29 Release Notes]]<br />
|quote=Our system of randomly-generated loot has been renovated from level 1 all the way up to level 40.<br />
}}<br />
{{quote<br />
|author=Cordovan<br />
|source={{forums|p=5771053|display=0}}<br />
|quote=<br />
The current loot level cap is 40, so yes, technically on a +2 Loot bonus weekend if you max things out you are one over when running a level 34 LE raid. <br />
<br />
We do not have a cap based on character level.<br />
}}<br />
* According to players' latest reports ({{forums|471149}}, {{forums|471390}}), the chest loot level caps at your character's level +5. Cordovan's statement above is disputed for this regard. '''Chests get capped at 35''' at the current [[level cap]] of 30.<br />
* This cap is '''not''' applied to '''quest reward list'''. This theoretically still caps at 40, and you cannot have Dragonmark and Treasure Map in this regard. Current highest reward lists are [[:Category:Level 32 quests|level 32 raids]] on LE (effective level 34) with guild buff +1, Jewel +2 and server bonus +2, which makes it '''39'''.<br />
<br />
===Enhancements===<br />
* Each enchantment is rolled separately, within a range given by the item level. For example, a Strength bonus on a level 20 item can be +7, +8, or +9.<br />
** (TBA) DDO Store item {{Item|Treasure Hunter's Elixirs}} increases the chance to get better enchantment in this regard.<br />
** Insight bonus effects on items will not appear below level 10 loot. (U29P2)<br />
** Many of the enchantments have issues of some kind and are in a state of flux at the moment.<br />
* There is a chance for "Extra Lucky" loot (not to be confused with "Extra" affix slot), which increases the range of possible enchantment values beyond the usual limits. Exact mechanics unknown.<br />
<!-- ** ''Is the "Extra Lucky" rolled separately for each enchantment, or once for the whole item?''<br />
** ''What's the chance for getting "Extra Lucky"?''<br />
** ''Is the "Extra Lucky" range just slightly better than the normal range (normal: +7 to +9, extra lucky: +8 to +10)?''<br />
** ''Or is "Extra Lucky" always better than the normal range (normal: +7 to +9, extra lucky: +10)?'' --><br />
* Since enchantments are rolled independently, the same quest can generate items with vastly differing power.<br />
** For example, an item with weak prefix , extra lucky suffix, and extra lucky extra enchantment.<br />
<br />
==Enchantments by slot==<br />
<br />
{|class="wikitable"<br />
! !! Prefix !! Suffix !! Extra<br />
|-<br />
! Armor<br />
| Fortification, Physical Resistances, Elemental Absorption, Spell Resistance, Combat Mastery, Constitution<br />
| Elemental Resistances, Insightful Physical Resistances, False Life, Insightful Combat Mastery, Intimidate, Move Silently, Guard Effects, Vitality, Healing/Repair Amplification<br />
| Insightful Fortification, Insightful Elemental Resistances, Parrying, Deathblock, Balance, Insightful Balance, Insightful Intimidate, Insightful Move Silently, Insightful Constitution<br />
|-<br />
! Weapons<br />
| Parrying, Seeker, Armor Piercing, Alacrity, Elemental Damages, Vorpal, Paralyzing, Spell Powers<br />
| Deadly, Doublestrike, Vertigo, Shatter, Stunning, Tendon Slice, Assassinate, Incite, Diversion, Elemental Critical Damage, Creature Banes, Spell Criticals, Insightful Spell Powers, Banishing, Smiting, Deception, Keen<br />
| Insightful Seeker, Insightful Deadly, Insightful Vertigo, Insightful Shatter, Insightful Stunning, Insightful Tendon Slice, Insightful Assassinate, Vampirism, Stat Poison, Spell Penetrations<br />
|-<br />
! Shield<br />
| Fortification, Physical Resistances, Elemental Absorption, Spell Resistance, Combat Mastery, Spell Powers<br />
| Elemental Resistances, Insightful Physical Resistances, False Life, Insightful Combat Mastery, Intimidate, Move Silently, Guard Effects, Shield Bashing damage/Spikes, Wizardry<br />
| Insightful Fortification, Insightful Elemental Resistances, Parrying, Deathblock, Balance, Insightful Balance, Insightful Intimidate, Insightful Move Silently, Insightful Spell Powers,<br />
|-<br />
! Head<br />
| Fortification, Wizardry, Sheltering, Insightful Incite, Concentration, Haggle, Intimidate, Listen, Intelligence<br />
| Resistance Saves, Parrying, Accuracy, Spell Focuses, Diplomacy, Insightful Intimidate, UMD, Wisdom, Spellsight, Stunning, Search,Spot<br />
| Insightful Fortification, Insightful Individual Resistance Saves, Insightful Sheltering, Incite, Deathblock, Insightful Concentration, Insightful Haggle, Insightful Listen, Insightful UMD, Insightful Intelligence, Insightful Search<br />
|-<br />
! Eyes<br />
| Seeker, Spell Focuses, Concentration, Disable Device, Search, UMD, Wisdom, Intelligence<br />
| Accuracy, Spell Penetrations, Insightful Spell Focuses, Alacrity, Insightful Concentration, Open Lock, Spot, Insightful UMD, Deadly<br />
| Insightful Seeker, Insightful Spell Penetrations, Tendon Slice, Assassinate, Insightful Disable Device, Insightful Search, Insightful Spot, Insightful Wisdom, Insightful Intelligence<br />
|-<br />
! Bracers<br />
| Elemental Resistances ,Insightful Spell Resistances, Individual Resistance Saves, Protection, Deathblock, Strength<br />
| Constitution, Tumble, Move Silently, Intimidate, Insightful Sheltering, Dodge Bonus, Fortification<br />
| Physical Resistances, Parrying, Sheltering, Insightful Intimidate, Perform, Insightful Strength<br />
|-<br />
! Rings<br />
| Physical Resistances, Wizardry, Elemental Absorptions, Spell Resistance, Spell Critical Increases, Balance, Diplomacy, Hide, Perform, Constitution, Charisma<br />
| Dexterity, Tumble, Swim, Open Lock, Insightful Diplomacy, Bluff, Insightful Balance, Spell Powers, Assassinate, Sheltering, Protection, Insightful Individual Resist Saves, Spell Powers, False Life, Insightful Physical Resistances, Elemental Resistances, Feather Falling, Speed<br />
| Insightful Elemental Resistances, Insightful False Life, Insightful Spell Power, Insightful Spell Resistance, Enchantment Saves, Illusion Saves, Parrying, Insightful Spell Power, Insightful Bluff, Insightful Hide, Insightful Perform, InsightfuL Constitution, Insightful Charisma<br />
|-<br />
! Feet<br />
| Dodge Bonus, Seeker, Combat Mastery, Speed, Balance, Move Silently, Tumble, Dexterity<br />
| Strength, Guard Effects, Swim, Jump, Insightful Balance, Diversion, Sheltering, Parrying, Feather Falling<br />
| Insightful Fortification, False Life, Insightful Dodge Bonus, Insightful Seeker, Insightful Combat Mastery, Insightful Jump, Insightful Move Silently, Insightful Swim, Insightful Tumble, Insightful Dexterity<br />
|-<br />
! Neck<br />
| Insightful Spell Resistance, Enchantment Saves, Illusion Saves, Spell Focuses, Heal, Repair, Tumble, Constitution<br />
| Charisma, Bluff, Sheltering, False Life, Insightful Wizardry, Natural Armor Bonus, Insightful Intimidate, Spellsight, Search, Spot<br />
| Insightful Enchantment Saves, Illusion Saves, Insightful Sheltering, Insightful Heal, Insightful Repair, Insightful Tumble, Insightful Constitution, Insightful Spot<br />
|-<br />
! Hands<br />
| Wizardry, Spell Powers, Accuracy, Doublestrike, Spell Penetration, Vertigo, Shatter, Stunning, Assassinate, Alacrity, Bluff, Disable Device, Open Lock, Perform, Dexterity, Strength<br />
| Resistance Saves, Shield Bashing (chance to shield bash), Armor Piercing, Tendon Slice, Insightful Assassinate, Insightful Combat Mastery, Universal Spell Power, Universal Spell Crit, Insightful Disable Device, Heal, Intimidate, Repair, UMD, Deadly, Healing/Repair Amp<br />
| Insightful Dexterity, Insightful Strength, Insightful Perform, Insightful Open Lock, Insightful Bluff, Incite, Insightful Tendon Slice, Insightful Vertigo, Insightful Shatter, Insightful Stun, Insightful Spell Penetration, Insightful Doublestrike, Insightful Accuracy, Insightful Spell Power, Insightful Wizardry<br />
|-<br />
! Cloak<br />
| Elemental Resistance, Spell Resistance, Individual Resist Saves, Diversion, Balance, Hide, Charisma, Intelligence<br />
| Wisdom, Intimidate, Diplomacy, Dodge Bonus, Natural Armor Bonus, Resistance Saves, Enchantment/Illusion Saves, Elemental Absorptions, Physical Resistances, Insightful Elemental Resistances, Feather Falling, Spellsight<br />
| Insightful Physical Resistances, False Life, Insightful Spell Resistance, Insightful Enchantment Saves, Illusion Saves, Insightful Sheltering, Insightful Diversion, Insightful Balance, Insightful Hide, Insightful Charisma, Insightful Intelligence, Insightful Wisdom<br />
|-<br />
! Belt<br />
| Spell Resistance, Dodge Bonus, Doublestrike, Move Silently, Insightful Diversion, Deathblock, Diplomacy, Physical Resistances, Constitution<br />
| False Life, Insightful Spell Resistance, Natural Armor Bonus, Parrying, Vertigo, Shatter, Stunning, Balance, Jump, Swim, Tumble, Strength<br />
| Insightful Constitution, Insightful Strength, Insightful Tumble, Insightful Swim, Insightful Move Silently, Assassinate, Insightful Doublestrike, Insightful Dodge Bonus, Insightful False Life, Insightful Physical Resistances<br />
|}<br />
<br />
==Prefix naming rules==<br />
=== Base abilities ===<br />
* Alluring - Charisma<br />
* Astute - Intelligence<br />
* Hardy - Constitution<br />
* Mighty - Strength<br />
* Nimble - Dexterity<br />
* Prudent - Wisdom<br />
<br />
=== Resistance/Absorption ===<br />
* Alkalescent - Acid Resistance<br />
* Grounded - Electricity Resistance<br />
* Frigid - Fire Resistance<br />
* Favorable - Negative Resistance<br />
* Murky - Light Resistance<br />
* Muffled - Sonic Resistance<br />
<br />
* Alkaline - Acid Absorption<br />
* Blazing - Cold Absorption<br />
* Insulated - Electricity Absorption<br />
* Chilled - Fire Absorption<br />
* Damping - Sonic Absorption<br />
<br />
=== Skills ===<br />
* Acrobat's - Tumble<br />
* Arcanum's - Use Magic Device<br />
* Bartered - Haggle<br />
* Burglar's - Open Lock<br />
* Covert - Hide<br />
* Daunting - Intimidate<br />
* Delightful - Perform<br />
* Feigned - Bluff<br />
* Focused - Concentration<br />
* Gracious - Diplomacy<br />
* Harkening - Listen<br />
* Inspected - Search<br />
* Refurbished - Repair<br />
* Sneaking - Move Silently<br />
* Soothing - Heal<br />
* Sturdy - Balance<br />
* Tactful - Disable Device<br />
* Visionary's - Spellcraft<br />
<br />
=== Resistance bonus to saves ===<br />
* Agile - Reflex saves<br />
* Disciplined - Will saves<br />
* Disenchanted - Enchantment saves<br />
* Lucid - Illusion saves<br />
* Realistic - Spell saves<br />
* Resilient - Disease saves<br />
* Robust - Poison saves<br />
* Stalwart - Fortitude saves<br />
* Staunch - Resistance bonus to saves<br />
<br />
=== Defensive ===<br />
* Evasive - Dodge Bonus<br />
* Ricocheting - Deflection bonus to AC<br />
* Defensive - Sheltering<br />
* Reinforced - Fortification (ML30: 136, 148)<br />
* Requiting - Riposte<br />
<br />
=== Offensive ===<br />
* Deft - Seeker (ML30: +13)<br />
* Hasty - Doublestrike/Doubleshot<br />
* Deadly - Deadly<br />
* Murderous - Assassinate DC (ML30: +6)<br />
<br />
=== Tactics ===<br />
* Dazed - Stunning<br />
* Destructive - Shatter<br />
* Dizzying - Vertigo<br />
* Warrior's - Combat Mastery<br />
<br />
=== Threat ===<br />
* Enraging - Incite (Melee threat increase)<br />
* Serene - Diversion (Melee threat reduction)<br />
<br />
=== Spell Power ===<br />
* Combustive - Combustion (Fire)<br />
* Corrosive - Corrosion (Acid)<br />
* Devoted - Devotion (Healing)<br />
* Glaciated - Glaciation (Cold)<br />
* Impulsive - Impulse (Force)<br />
* Magnetic - Magnetism (Electric) <br />
* Resonating - Sonic<br />
* Reconstructed - Repair/Rust<br />
* Nullified - Nullification<br />
* Radiant - Radiance<br />
<br />
=== Spell Focus ===<br />
* Blasting - Evocation Focus<br />
* Charming - Enchantment Focus<br />
* Deceiving - Illusion Focus<br />
* Metamorphic - Transmutation Focus<br />
* Nullified - Abjuration Focus<br />
* Reanimating - Necromantic Focus<br />
* Summoning - Conjuration Focus<br />
<br />
=== Spellcasting Misc ===<br />
* Dire *Spell Power name* - Spell Lore (Shows up as Dire Combustive, etc.) {{Popup|«*»|Note that some combinations are mixed up - Impulsive {{=}} Radiance Lore; Nullified {{=}} Repair Lore; Reconstructed {{=}} Sonic Lore; Resonating {{=}} Kinetic Lore; Radiant likely {{=}} Kinetic Lore)}}<br />
* Invasive - Spell penetration<br />
* Invigorating - Wizardry<br />
<br />
=== Weapon Damage ===<br />
* Biting - Acid damage<br />
* Smoldering - Fire damage<br />
* Chilled - Cold damage<br />
* Orderly - [[True Law]]<br />
* Venomous - Poison damage<br />
* Shocking - Electrical damage<br />
<br />
=== Hidden enchantments ===<br />
* Alignment damage (Xd6 Chaotic, Evil, Good, presumably Lawful)<br />
* Armor-Piercing<br />
* Fortification<br />
* Poison Resistance<br />
* Speed<br />
* Spell Resistance<br />
<br />
==Suffix naming rules==<br />
<br />
=== Ability ===<br />
* of Strength<br />
* of Dexterity<br />
* of Constitution<br />
* of Wisdom<br />
* of Charisma<br />
<br />
=== Defensive ===<br />
* of Magical Resistance<br />
* of Physical Resistance<br />
* of Physical and Magical Resistance - Sheltering<br />
<br />
=== Offensive ===<br />
* of Assassinate<br />
* of Accuracy<br />
<br />
=== Healing ===<br />
* Healing Amplification<br />
* Repair Amplification (ML30: +53)<br />
<br />
=== Tactics ===<br />
* of Combat Mastery<br />
* of Vertigo<br />
<br />
=== Weapon damage ===<br />
* of Slaying - Xd10 Bane damage {{Popup|«*»|vs. a specific creature type (Aberrations, Giants, Evil Outsiders, etc.), which doesn't show in the armor/weapon's name; the description will show "Weapon's *creature type* Specific Damage Effect"}}<br />
* of Critical Piercing - xd6 piercing damage on critical hits (piercing weapons)<br />
<br />
== External links ==<br />
* {{Forums|468384|Randomized Loot}} (Lamannia)<br />
<br />
* {{Forums|468666|Randomized Loot: Look Two}} (Lamannia)<br />
* {{Forums|468541|Random Loot: Effects Per Slot}} (Lamannia)</div>GregJhttps://ddowiki.com/index.php?title=Glass&diff=285870Glass2016-02-05T15:56:24Z<p>GregJ: Added a missing item to the list</p>
<hr />
<div><onlyinclude>Weapons made of [[Glass]] are immune to the [[durability]] damage from fighting [[Ooze type|Oozes]] and [[Rust Monster]]s. In addition, they break the DR of some [[Quori]] creatures with DR/[[Crystal]], as currently all items listed as material type glass, are essentially also material type crystal.</onlyinclude><br />
<br />
Weapons made of glass are:<br />
* [[Item:Dreampiercer]]<br />
* [[Item:Dreamspitter]]<br />
* [[Item:Earthcarver]]<br />
* [[Item:Muckbane]]<br />
* [[Item:Muck's Doom]]<br />
* [[Item:Shrieking Star]]<br />
* [[Item:Terror]] used to be made of Glass. As of U18, this is made of "'Gem'", which is NOT ooze resistant. Not yet tested on [[Rust Monster]]s. I have also not tested if "'Gem'" and not "'Glass'" is now required to break DR/[[Crystal]].<br />
<br />
A list of items made of '''Glass''' can be found on the [[:Category:Glass items|category page]].<br />
<br />
<noinclude>[[Category:Item materials]]</noinclude></div>GregJhttps://ddowiki.com/index.php?title=DDO_wiki:Administrators%27_noticeboard/Requests&diff=285846DDO wiki:Administrators' noticeboard/Requests2016-02-04T18:57:25Z<p>GregJ: A concise expression of thanksgiving to the DDO Wiki editor who expeditiously finished a project in response to me posting it as a bug.</p>
<hr />
<div>{{AdminNoticeboardTabs|2}}<br />
<!-- DO NOT EDIT ABOVE THIS LINE UNLESS YOU KNOW WHAT YOU'RE DOING --><br />
== How to Use This Page ==<br />
Keep it simple. Use the <nowiki>===</nowiki> heading under the appropriate section and tell us what you are requesting.<br />
<br />
<br />
== Requests for Page Deletion ==<br />
{{DDO wiki:Administrators' noticeboard/Requests/delete counter}}<br />
* '''''Any and all page deletion requests will be placed here. Please provide good justification as to why you think it should be deleted.'''''<br />
** <!-- Replace this comment from <! to > with your request. Use as many lines started with ** as you need. --><br />
<br />
== Green Steel Tidy Up ==<br />
* The following list of pages are not for immediate deletion, I am compiling this list as I integrate all the information I find everywhere on the wiki into my guide: [[User:Agonshar/Current|Current Projects]]<br />
* I will notify an admin when all pages have been processed, I do have a compiled list of links on my [[User:Agonshar/Links|Links]] page I have compiled and am sifting through.<br />
<br />
<br />
These pages once all incorporated should have their redirects forward to the initial introduction page as a starting point for those seeking information: [[Green Steel: Introduction]].<br />
<br />
:* [[Manufactured Green Steel ingredients]] {{Q}} Working On for Tier 1,2 & 3.<br />
:* [[Green Steel deconstruction]] {{J}} - Incorporated<br />
:* [[Green Steel Accessory]] {{J}} - Incorporated<br />
:* [[Green Steel item crafting steps]] {{J}} - Incorporated<br />
:* [[Green Steel items]] {{J}} - Incorporated<br />
:* [[Raw Ingredient]] {{J}} - Incorporated<br />
:* [[Raw Green Steel ingredients]] {{J}} - Incorporated<br />
:* [[Green Steel blank]] {{J}} - Incorporated<br />
:* [[Green Steel equipment]] {{J}} - Incorporated<br />
:* [[Green Steel quick guide]] {{J}} - Incorporated<br />
<br />
[[User:Agonshar|Agonshar]] ([[Special:Contributions/Agonshar|Contributions]] • [[User talk:Agonshar|Message]]) 15:52, May 7, 2014 (EDT)<br />
<br />
: I will keep eye on these, already replaced obvious one ([[Green Steel equipment]]) with a redirect (thats what you do, replace with redirect not just delete). I really dig your idea of replacing recipe chart with new UI screenshots. &rarr; <br/>[[Image:CRAFTred.png]]<br/> however, I do have a concern that, some of your terminology aren't helpful to us old-timers. for example "Crafted ingredient" is bad, stick with "Manufactured ingredient". "Stage 1,2,3" is the one really bad, "Tier 1,2,3" is the one more commonly used in this matter. <br/> well I guess we have to have another place for discussion but I used to put a lot of effort onto these Green Steel pages just to keep the terminology intact. I remember things around dual shard upgrade were very tricky, people were coming up with their own terminology left and right (Quasi-Focus, Aspect Dominance, Dual-Affinities, uh yikes...) GS pages are like most ancient pages on this wiki and I know they still are somewhat messed up but they are not end game anymore but twink gear for TR grind, so we probably shouldn't mess with terminology at all. --[[User:Yoko5000|yoko5000]] ([[Special:Contributions/Yoko5000|Contributions]] • [[User talk:Yoko5000|Message]]) 02:57, May 10, 2014 (EDT)<br />
::*I would recommend keeping the terminology the same too. It's what everyone knows and (maybe) loves. Perhaps providing a small description for the old terminology to help those who are new to GS crafting... -- [[User:Ague|Ague]] <span style="font-size: .8em;">([[User_talk:Ague|Talk]] · [[Special:Contributions/Ague|Contribs]] · [[Special:Logs/block/Ague|Blocks]] · [[Special:Logs/delete/Ague|Deletions]] · [[Special:Logs/import/Ague|Imports]] · [[Special:Logs/patrol/Ague|Patrols]] · [[Special:Logs/move/Ague|Page Moves]] · [[Special:Logs/protect/Ague|Page Protects]] · [[Special:Logs/usermerge/Ague|User Merges]] · [[Special:Logs/rights/Ague|User Rights]])</span> 09:34, May 11, 2014 (EDT)<br />
<br />
Taking on board the comments about traditional naming values for green steel crafting steps I have amended all instances of the word STAGE to the much more well known and community wide used name of TIER. Thanks for the constructive input guys, I knew full well I was rocking the status quo when I implemented the STAGE name, it was purposeful to see the uptake on it; more to check if it was a clearer was of presenting this crafting process. Its not, and thats a good thing as sometimes the old ways ARE the best ways after all, but good to check now & then.<br />
<br><br />
<br/><br />
Slow going right with this project as I just enjoyed a fishing trip for a few days to disconnect myself and recharge; so its back to it !!<br />
<br/><br />
<br /><br />
But on the note of the 'manufactered' description - thats has to go as a manufactured item involves production and assembly - usually bulk quantities via factories; look at Cannith Manufactury - thats why its named thus - mass production. The 'Crafting' description is much more fitting to this area as a crafted item is made by an individual from start to finish as is Green Steel.<br />
[[User:Agonshar|Agonshar]] ([[Special:Contributions/Agonshar|Contributions]] • [[User talk:Agonshar|Message]]) 07:29, May 12, 2014 (EDT)<br />
<br />
== Personal Page removal ==<br />
* '''''The fastest way to get a page you created deleted that no-one else has worked on is to simply add {{Tl|Instantdelete}} on the page someplace. An admin will be by to delete it relatively quickly.'''''<br />
<br />
I was experimenting as to what did what, ended up creating this page, frustrated at TABS very MUCH !!!<br />
<br />
URL: http://ddowiki.com/page/User:Agonshar/truglass2.css<br />
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[[User:Agonshar|Agonshar]] ([[Special:Contributions/Agonshar|Contributions]] • [[User talk:Agonshar|Message]]) 14:25, May 24, 2014 (EDT)<br />
If you are requesting that page be deleted, simply add {{Tl|Instantdelete}} to the page and it will be cleaned up. [[User:Technical_13|ShoeMaker]] ([[Special:Contributions/Technical_13|Contributions]] <span style="text-decoration: blink; color: #FA88AF;">•</span> [[User_talk:Technical_13|Message]]) 09:30, May 25, 2014 (EDT)<br />
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== Requests for Page Protection/Unprotection ==<br />
* '''''Any and all protection requests, whether to protect or unprotect, should be placed here. Please provide an explanation as to why this page's protection needs to be changed.'''''<br />
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=== Template Quest and MissionInfoBox Update ===<br />
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The [[Quests]] page is stagnant, a mess, confusing, and bloated as all hell. :) What I would like to see is: The MissionInfoBox template's |FreeToPlay = yes/no field changed to |Pack= with a possible #switch for FreeToPlay | <nowiki>[[Category: %1 quests]]</nowiki>.<br />
And then change the [[Quests]] link in the top Navbar to <nowiki>[[Category:Quests]]</nowiki> and have DPL transclude the pertinent details. <br />
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Categorization is hit or miss. For Example, ToEE pt 2 is in Category:Quests, but Pt 1 isn't. The Quests page itself says that it hasn't been updated for 3 updates. This is the prime example of why we installed DPL... <br />
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Pretty Please? [[User:SysteRn|SysteRn]] ([[Special:Contributions/SysteRn|Contributions]] • [[User talk:SysteRn|Message]]) 12:42, April 28, 2015 (EDT)<br />
* Hi {{U|SysteRn}}. Please feel free to propose actual code changes to those templates on [[T:Quest/sandbox]] and [[T:MissionInfoBox/sandbox]] respectively. I'd probably start with the infobox first, but that is just me. Please email me or leave a notification here when your proposed replacements are ready and I'll look them over and implement. :) [[User:Technical_13|ShoeMaker]] ([[Special:Contributions/Technical_13|Contributions]] <span style="text-decoration: blink; color: #FA88AF;">•</span> [[User_talk:Technical_13|Message]]) 14:24, April 28, 2015 (EDT)<br />
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: In general, this sounds likes a good idea. Perhaps you can start designing your alternative Template:SysteRn\Quest and Template:SysteRn\MissionInfoBox. Then for test purposes, convert a handful quests to use your templates. Then design SysteRn\Quests as you'd like to see it, with DPL and whatnot. Demonstrate that all works flawlessly, post here your proposal - and then we switch to your version. Would this work? --[[User:Cru121|Cru121]] ([[Special:Contributions/Cru121|Contributions]] • [[User talk:Cru121|Message]]) 14:30, April 28, 2015 (EDT)<br />
:: Yarrr... Did someone say design??? ;) -- [[User:Ague|Ague]] <span style="font-size: .8em;">([[User_talk:Ague|Talk]] · [[Special:Contributions/Ague|Contribs]] · [[Special:Logs/block/Ague|B]] · [[Special:Logs/delete/Ague|D]] · [[Special:Logs/import/Ague|I]] · [[Special:Logs/patrol/Ague|P]] · [[Special:Logs/move/Ague|PM]] · [[Special:Logs/protect/Ague|PP]] · [[Special:Logs/usermerge/Ague|UM]] · [[Special:Logs/rights/Ague|UR]])</span> 14:34, April 28, 2015 (EDT)<br />
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== Requests for Page or User Merges ==<br />
* '''''Please place all requests for merging pages or user accounts here. Please explain why this needs to happen.'''''<br />
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== Requests for Promotion or Demotion ==<br />
* '''''Please place requests for promoting any DDO Wiki user to Administrator or higher levels here. It can be self-nomination or you can nominate someone else. All promotions will be considered against the [[DDO_wiki:Administration_guideline#How_to_Promote_a_Person_in_User_Groups|Promotion Guidelines]] of the {{SITENAME}}.'''''<br />
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=== [[User:Agonshar|Agonshar]] Promotion ===<br />
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* '''Attention other administrators and editors alike''': I opened a nomination at [[DDOt:Administrators/promote/Agonshar]] on May 30, 2014 which has been sitting there almost a year with no second or feedback from anyone else. Agonshar accepted the nomination, and in that amount of time this editor has edited fairly regularly and now has 1,665 total edits. Please review that nomination and comment so we can get him promoted or decline the nomination so this section can be archived. Thanks. [[User:Technical_13|ShoeMaker]] ([[Special:Contributions/Technical_13|Contributions]] <span style="text-decoration: blink; color: #FA88AF;">•</span> [[User_talk:Technical_13|Message]]) 14:31, April 28, 2015 (EDT)<br />
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== Other Requests ==<br />
=== Template:Adpack is broken ===<br />
On many quest pages that are for quests in an adventure pack, the name of the adventure pack is no longer clickable (which is how I usually find the list of quests in a pack). E.g., [[Foundation of Discord]], [[Halls of Shan-To-Kor]] &mdash; <span class="mw-signature">[[User:GregJ|GregJ]] ([[Special:Contributions/GregJ|Contribs]] • [[User talk:GregJ|Message]]<span class="emailLink emailGregJ"> • [[Special:EmailUser/GregJ|Email]]</span>)</span> 09:39, February 4, 2016 (EST)<br />
* I stripped out all of the links on the individual articles for that intentionally. I'm going to have the template that creates them auto-link instead and I didn't want individual linking to cause issues with that. I was giving it a few weeks to make sure that all the pages were through the job queue before making the change to the template to prevent breakage. It's not broken, just not as you expect it. It's been long enough, I can make that change now. <span class="mw-signature">[[User:Technical_13|ShoeMaker]] ([[Special:Contributions/Technical_13|Contribs]] • [[User talk:Technical_13|Message]]<span class="emailLink emailTechnical_13"> • [[Special:EmailUser/Technical_13|Email]]</span>)</span> 09:46, February 4, 2016 (EST)<br />
: {{Done|Resolved}} Updated the template in {{Diff|T:Adpack|285838|281611|these revisions}} and have null edited all the pages using that template. The links should all be there now. :) <span class="mw-signature">[[User:Technical_13|ShoeMaker]] ([[Special:Contributions/Technical_13|Contribs]] • [[User talk:Technical_13|Message]]<span class="emailLink emailTechnical_13"> • [[Special:EmailUser/Technical_13|Email]]</span>)</span> 09:56, February 4, 2016 (EST)<br />
:* Perhaps "broken" is ambiguous. They are "intentionally not working" until the project can be finished. That's fine with me as long as they will be working again eventually. <span class="mw-signature">[[User:GregJ|GregJ]] ([[Special:Contributions/GregJ|Contribs]] • [[User talk:GregJ|Message]]<span class="emailLink emailGregJ"> • [[Special:EmailUser/GregJ|Email]]</span>)</span> 10:09, February 4, 2016 (EST)<br />
:** They should all already be showing up now. Do you not see them (after a [[DDO:BYPASS]] of course)? <span class="mw-signature">[[User:Technical_13|ShoeMaker]] ([[Special:Contributions/Technical_13|Contribs]] • [[User talk:Technical_13|Message]]<span class="emailLink emailTechnical_13"> • [[Special:EmailUser/Technical_13|Email]]</span>)</span> 10:32, February 4, 2016 (EST)<br />
:*** It's working now, thanks! <span class="mw-signature">[[User:GregJ|GregJ]] ([[Special:Contributions/GregJ|Contribs]] • [[User talk:GregJ|Message]]<span class="emailLink emailGregJ"> • [[Special:EmailUser/GregJ|Email]]</span>)</span> 13:57, February 4, 2016 (EST)<br />
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=== "No File" is showing in place of ALL the quest maps I look at (on their respective quest pages). ===<br />
(about half a dozen maps) Whoever fixes this can add [[:File:M_To_Curse_The_Sky.png]] as the map for that quest. <small>&mdash; previous <span style="color:#FF0000; font-variant: small-caps;">'''unsigned'''</span> comment by [[User:GregJ|GregJ]]<sup style="font-variant: small-caps;">(&thinsp;[[User talk:GregJ|t]]<span class="emailLink emailGregJ">&thinsp;&#124;&thinsp;[[Special:EmailUser/GregJ|e]]</span>&thinsp;&#124;&thinsp;[[Special:Contributions/GregJ|c]]&thinsp;&#124;&thinsp;[[Special:DeletedContributions/GregJ|d]]&thinsp;<span class="ddowikivip-show sysop-show bureaucrat-show steward-show">&#124;&thinsp;[[Special:UserRights/GregJ|r]]&thinsp;</span><span class="sysop-show bureaucrat-show steward-show">&#124;&thinsp;[[Special:Block/GregJ|b]]&thinsp;</span>)</sup>&#32; at 17:10, December 18, 2015 (UTC)</small><br />
* I'm sure it's related to the changes I made to {{Tl|Quest}} I made this morning. I'll take a look and either roll those changes back or fix it. May have been incomplete code in the sandbox when I started making changes for the new Legendary tier of quests. <span class="mw-signature">[[User:Technical_13|ShoeMaker]] ([[Special:Contributions/Technical_13|Contribs]] • [[User talk:Technical_13|Message]]<span class="emailLink emailTechnical_13"> • [[Special:EmailUser/Technical_13|Email]]</span>)</span> 17:35, December 18, 2015 (EST)<br />
** {{Done|Fixed}} I rolled back my {{Tl|Quest}} changes for now, the cooresponding changes for {{Tl|MissionInfoBox}} apparently got lost and I'll need to redo them. Lacking the time at the moment, but I'll get back to it Tuesday morning on {{Twitch|DDOstream}} [[U:DDOstream/DDOwiki Talk w T13 (ShoeMaker)|DDOwiki Talk w T13 (ShoeMaker)]]. <span class="mw-signature">[[User:Technical_13|ShoeMaker]] ([[Special:Contributions/Technical_13|Contribs]] • [[User talk:Technical_13|Message]]<span class="emailLink emailTechnical_13"> • [[Special:EmailUser/Technical_13|Email]]</span>)</span> 17:46, December 18, 2015 (EST)<br />
*** Some mazes appear now, but some still do not. E.g., [[A Study in Sable]], [[Wrath of the Flame]], [[Murder by Night]], and others. <small>&mdash; previous <span style="color:#FF0000; font-variant: small-caps;">'''unsigned'''</span> comment by [[User:GregJ|GregJ]]<sup style="font-variant: small-caps;">(&thinsp;[[User talk:GregJ|t]]<span class="emailLink emailGregJ">&thinsp;&#124;&thinsp;[[Special:EmailUser/GregJ|e]]</span>&thinsp;&#124;&thinsp;[[Special:Contributions/GregJ|c]]&thinsp;&#124;&thinsp;[[Special:DeletedContributions/GregJ|d]]&thinsp;<span class="ddowikivip-show sysop-show bureaucrat-show steward-show">&#124;&thinsp;[[Special:UserRights/GregJ|r]]&thinsp;</span><span class="sysop-show bureaucrat-show steward-show">&#124;&thinsp;[[Special:Block/GregJ|b]]&thinsp;</span>)</sup>&#32; at 15:21, December 19, 2015 (UTC)</small><br />
**** This is just a caching issue. It will resolve on its own. —&thinsp;<span style="font-variant:small-caps;">[[User:JJMC89|Zav]]</span>&thinsp;<small>([[User talk:JJMC89|T]]'''·'''[[Special:Contributions/JJMC89|C]])</small> 16:15, December 19, 2015 (EST)<br />
***** {{U|JJMC89|Zav}} is entirely right here. When this happens, you can force it to fix itself by either clicking on the little down arrow next to the search input box in the upper right corner of the screen and select '''refresh''' and/or click on edit, then save without making any changes (known as a null edit). <span class="mw-signature">[[User:DDOstream|DDOstream]] ([[Special:Contributions/DDOstream|Contribs]] • [[User talk:DDOstream|Message]]<span class="emailLink emailDDOstream"> • [[Special:EmailUser/DDOstream|Email]]</span>)</span> 08:16, December 22, 2015 (EST)<br />
****** Strange idea. A user goes to a page and there is no map. He's even told there is no map. End of story (unless this only happens to people editing due to browser caching). <span class="mw-signature">[[User:GregJ|GregJ]] ([[Special:Contributions/GregJ|Contribs]] • [[User talk:GregJ|Message]]<span class="emailLink emailGregJ"> • [[Special:EmailUser/GregJ|Email]]</span>)</span> 09:48, January 1, 2016 (EST)<br />
******* I still don't understand what you're asking for with this comment. <span class="mw-signature">[[User:Technical_13|ShoeMaker]] ([[Special:Contributions/Technical_13|Contribs]] • [[User talk:Technical_13|Message]]<span class="emailLink emailTechnical_13"> • [[Special:EmailUser/Technical_13|Email]]</span>)</span> 09:29, January 2, 2016 (EST)<br />
{{Od}} {{User|GregJ}}, I still don't know what you want here. Please explain so I can try to help you if possible. Thanks. <span class="mw-signature">[[User:Technical_13|ShoeMaker]] ([[Special:Contributions/Technical_13|Contribs]] • [[User talk:Technical_13|Message]]<span class="emailLink emailTechnical_13"> • [[Special:EmailUser/Technical_13|Email]]</span>)</span> 10:46, February 4, 2016 (EST)<br />
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=== Layout of item pages ===<br />
Since few weeks ago, the layout of item pages is a bit broken for me. I now have horizontal scroll bar for all item pages. Previously, all such pages were displayed correctly on my display resolution. Now the pictures seem to no longer fit in the window. Anyone knows what I am blabbering about or should I post a screen shot? --[[User:Cru121|Cru121]] ([[Special:Contributions/Cru121|Contributions]] • [[User talk:Cru121|Message]]) 12:23, August 21, 2015 (EDT)<br />
* Screenshot or it didn't happen. [[User:Technical_13|ShoeMaker]] ([[Special:Contributions/Technical_13|Contributions]] <span style="color: #FA88AF;">•</span> [[User_talk:Technical_13|Message]]) 13:27, August 21, 2015 (EDT)<br />
** Here's a pic: [http://s7.postimg.org/gjdyz59uj/layout.png]. Previously, at this window width (and also much lower widths) the picture was displayed correctly; the frame in which the picture belongs was also displayed correctly, the first and second column was condensed instead. Now I need IIRC at least 1600 window width to display item pages without horizontal scroll bar. --<span class="mw-signature">[[User:Cru121|Cru121]] ([[Special:Contributions/Cru121|Contribs]] • [[User talk:Cru121|Message]]<span class="emailLink emailCru121"> • [[Special:EmailUser/Cru121|Email]]</span><span class="ddowikivip-show bureaucrat-show steward-show">&thinsp;•&thinsp;[[Special:UserRights/Cru121|Rights]]</span><span class="sysop-show bureaucrat-show steward-show">&thinsp;•&thinsp;[[Special:Block/Cru121|Block]]</span><span class="bureaucrat-show steward-show">&thinsp;•&thinsp;[[Special:RenameUser/Cru121|Rename]]&thinsp;•&thinsp;<span class="plainlinks">[http://ddowiki.com/index.php?title=Special:CheckUser&user=Cru121 Check]</span></span>)</span> 07:09, August 22, 2015 (EDT)<br />
*** Nothing has changed with the templates or with the site CSS that I can see that would cause that. I do plan on getting back to my [[T:Named Item]] project at some point, and I'll make sure that it is fixed before that goes live. {{Face|:)}} <span class="mw-signature">[[User:Technical_13|ShoeMaker]] ([[Special:Contributions/Technical_13|Contribs]] • [[User talk:Technical_13|Message]]<span class="emailLink emailTechnical_13"> • [[Special:EmailUser/Technical_13|Email]]</span><span class="ddowikivip-show bureaucrat-show steward-show">&thinsp;•&thinsp;[[Special:UserRights/Technical_13|Rights]]</span><span class="sysop-show bureaucrat-show steward-show">&thinsp;•&thinsp;[[Special:Block/Technical_13|Block]]</span><span class="bureaucrat-show steward-show">&thinsp;•&thinsp;[[Special:RenameUser/Technical_13|Rename]]&thinsp;•&thinsp;{{Plain link|url={{fullurl:Special:CheckUser|user=Technical_13}}|name=Check}}</span>)</span> 07:33, August 22, 2015 (EDT)<br />
**** <s>SOLVED:</s> This behavior seems to be caused by my adblocking plugin, uBlock.--<span class="mw-signature">[[User:Cru121|Cru121]] ([[Special:Contributions/Cru121|Contribs]] • [[User talk:Cru121|Message]]<span class="emailLink emailCru121"> • [[Special:EmailUser/Cru121|Email]]</span>)</span> 07:47, September 27, 2015 (EDT)<br />
* Previously I stated that the behavior was solved by disabling uBlock, it is not true, still happening. Revisiting this because apparently other ppl ran into this as well ([[User_talk:Technical_13/2015/4#Item_pics/descriptions]]). --Cru121<br />
** Like I said on my talk page, it's on my to do list. I should be able to finish it up by the end of the year. :) <span class="mw-signature">[[User:Technical_13|ShoeMaker]] ([[Special:Contributions/Technical_13|Contribs]] • [[User talk:Technical_13|Message]]<span class="emailLink emailTechnical_13"> • [[Special:EmailUser/Technical_13|Email]]</span>)</span> 06:46, October 31, 2015 (EDT)<br />
*** {{Face|sad}} Didn't happen last year, but it's getting much closer to the top of my "old to-do list" which keeps getting interrupted by new stuffs. I'm about to have a new son next month, and hopefully the couple months I expect to be away from the wiki will give me a renewed vigor for this project. <span class="mw-signature">[[User:Technical_13|ShoeMaker]] ([[Special:Contributions/Technical_13|Contribs]] • [[User talk:Technical_13|Message]]<span class="emailLink emailTechnical_13"> • [[Special:EmailUser/Technical_13|Email]]</span>)</span> 10:36, February 4, 2016 (EST)<br />
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=== Signatures ===<br />
Wow, sigs are now bloated; 5-6 lines of code. Can I customize a shorter signature for me somehow? --<span class="mw-signature">[[User:Cru121|Cru121]] ([[Special:Contributions/Cru121|Contribs]] • [[User talk:Cru121|Message]]<span class="emailLink emailCru121"> • [[Special:EmailUser/Cru121|Email]]</span><span class="ddowikivip-show bureaucrat-show steward-show">&thinsp;•&thinsp;[[Special:UserRights/Cru121|Rights]]</span><span class="sysop-show bureaucrat-show steward-show">&thinsp;•&thinsp;[[Special:Block/Cru121|Block]]</span><span class="bureaucrat-show steward-show">&thinsp;•&thinsp;[[Special:RenameUser/Cru121|Rename]]&thinsp;•&thinsp;<span class="plainlinks">[http://ddowiki.com/index.php?title=Special:CheckUser&user=Cru121 Check]</span></span>)</span> 07:17, August 22, 2015 (EDT)<br />
* You could. [[User:JJMC89/Signature]] does. Just make sure that when you change it in your preferences, you type it like "{{Tls|Cru121/signature}}" and check the "treat as wikitext" checkbox. You'll also want to fully protect that signature page. <span class="mw-signature">[[User:Technical_13|ShoeMaker]] ([[Special:Contributions/Technical_13|Contribs]] • [[User talk:Technical_13|Message]]<span class="emailLink emailTechnical_13"> • [[Special:EmailUser/Technical_13|Email]]</span><span class="ddowikivip-show bureaucrat-show steward-show">&thinsp;•&thinsp;[[Special:UserRights/Technical_13|Rights]]</span><span class="sysop-show bureaucrat-show steward-show">&thinsp;•&thinsp;[[Special:Block/Technical_13|Block]]</span><span class="bureaucrat-show steward-show">&thinsp;•&thinsp;[[Special:RenameUser/Technical_13|Rename]]&thinsp;•&thinsp;{{Plain link|url={{fullurl:Special:CheckUser|user=Technical_13}}|name=Check}}</span>)</span> 07:31, August 22, 2015 (EDT)<br />
* I'll also note that I think it is long, and I created it. I'm debating creating a special fully protected template and doing it through transclusion instead of raw code. I'm debating the weight of the transclusion on server load though. I <s>may</s><ins>will</ins> trim the actual signature and have those elements I just added be added with JavaScript instead. <span class="mw-signature">[[User:Technical_13|ShoeMaker]] ([[Special:Contributions/Technical_13|Contribs]] • [[User talk:Technical_13|Message]]<span class="emailLink emailTechnical_13"> • [[Special:EmailUser/Technical_13|Email]]</span><span class="ddowikivip-show bureaucrat-show steward-show">&thinsp;•&thinsp;[[Special:UserRights/Technical_13|Rights]]</span><span class="sysop-show bureaucrat-show steward-show">&thinsp;•&thinsp;[[Special:Block/Technical_13|Block]]</span><span class="bureaucrat-show steward-show">&thinsp;•&thinsp;[[Special:RenameUser/Technical_13|Rename]]&thinsp;•&thinsp;{{Plain link|url={{fullurl:Special:CheckUser|user=Technical_13}}|name=Check}}</span>)</span> 07:35, August 22, 2015 (EDT)<br />
** I just created a standard template that i use with mine. <nowiki>{{SUBST:Admin|Ague}}</nowiki> Just replace my name with yours. I still need to edit it again and add email... -- [[User:Ague|Ague]] <span style="font-size: .8em;">([[User_talk:Ague|Talk]] · [[Special:Contributions/Ague|Contribs]] · [[Special:Logs/block/Ague|B]] · [[Special:Logs/delete/Ague|D]] · [[Special:Logs/import/Ague|I]] · [[Special:Logs/patrol/Ague|P]] · [[Special:Logs/move/Ague|PM]] · [[Special:Logs/protect/Ague|PP]] · [[Special:Logs/usermerge/Ague|UM]] · [[Special:Logs/rights/Ague|UR]])</span> 14:18, August 23, 2015 (EDT)<br />
*** Email still needs to be added to that template and I still need to write the JS to add all the other links at some point. <span class="mw-signature">[[User:Technical_13|ShoeMaker]] ([[Special:Contributions/Technical_13|Contribs]] • [[User talk:Technical_13|Message]]<span class="emailLink emailTechnical_13"> • [[Special:EmailUser/Technical_13|Email]]</span>)</span> 10:46, February 4, 2016 (EST)</div>GregJhttps://ddowiki.com/index.php?title=DDO_wiki:Administrators%27_noticeboard/Requests&diff=285840DDO wiki:Administrators' noticeboard/Requests2016-02-04T15:09:11Z<p>GregJ: Somewhat useless follow-up comment.</p>
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<div>{{AdminNoticeboardTabs|2}}<br />
<!-- DO NOT EDIT ABOVE THIS LINE UNLESS YOU KNOW WHAT YOU'RE DOING --><br />
== How to Use This Page ==<br />
Keep it simple. Use the <nowiki>===</nowiki> heading under the appropriate section and tell us what you are requesting.<br />
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== Requests for Page Deletion ==<br />
{{DDO wiki:Administrators' noticeboard/Requests/delete counter}}<br />
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** <!-- Replace this comment from <! to > with your request. Use as many lines started with ** as you need. --><br />
<br />
== Green Steel Tidy Up ==<br />
* The following list of pages are not for immediate deletion, I am compiling this list as I integrate all the information I find everywhere on the wiki into my guide: [[User:Agonshar/Current|Current Projects]]<br />
* I will notify an admin when all pages have been processed, I do have a compiled list of links on my [[User:Agonshar/Links|Links]] page I have compiled and am sifting through.<br />
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These pages once all incorporated should have their redirects forward to the initial introduction page as a starting point for those seeking information: [[Green Steel: Introduction]].<br />
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:* [[Manufactured Green Steel ingredients]] {{Q}} Working On for Tier 1,2 & 3.<br />
:* [[Green Steel deconstruction]] {{J}} - Incorporated<br />
:* [[Green Steel Accessory]] {{J}} - Incorporated<br />
:* [[Green Steel item crafting steps]] {{J}} - Incorporated<br />
:* [[Green Steel items]] {{J}} - Incorporated<br />
:* [[Raw Ingredient]] {{J}} - Incorporated<br />
:* [[Raw Green Steel ingredients]] {{J}} - Incorporated<br />
:* [[Green Steel blank]] {{J}} - Incorporated<br />
:* [[Green Steel equipment]] {{J}} - Incorporated<br />
:* [[Green Steel quick guide]] {{J}} - Incorporated<br />
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[[User:Agonshar|Agonshar]] ([[Special:Contributions/Agonshar|Contributions]] • [[User talk:Agonshar|Message]]) 15:52, May 7, 2014 (EDT)<br />
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: I will keep eye on these, already replaced obvious one ([[Green Steel equipment]]) with a redirect (thats what you do, replace with redirect not just delete). I really dig your idea of replacing recipe chart with new UI screenshots. &rarr; <br/>[[Image:CRAFTred.png]]<br/> however, I do have a concern that, some of your terminology aren't helpful to us old-timers. for example "Crafted ingredient" is bad, stick with "Manufactured ingredient". "Stage 1,2,3" is the one really bad, "Tier 1,2,3" is the one more commonly used in this matter. <br/> well I guess we have to have another place for discussion but I used to put a lot of effort onto these Green Steel pages just to keep the terminology intact. I remember things around dual shard upgrade were very tricky, people were coming up with their own terminology left and right (Quasi-Focus, Aspect Dominance, Dual-Affinities, uh yikes...) GS pages are like most ancient pages on this wiki and I know they still are somewhat messed up but they are not end game anymore but twink gear for TR grind, so we probably shouldn't mess with terminology at all. --[[User:Yoko5000|yoko5000]] ([[Special:Contributions/Yoko5000|Contributions]] • [[User talk:Yoko5000|Message]]) 02:57, May 10, 2014 (EDT)<br />
::*I would recommend keeping the terminology the same too. It's what everyone knows and (maybe) loves. Perhaps providing a small description for the old terminology to help those who are new to GS crafting... -- [[User:Ague|Ague]] <span style="font-size: .8em;">([[User_talk:Ague|Talk]] · [[Special:Contributions/Ague|Contribs]] · [[Special:Logs/block/Ague|Blocks]] · [[Special:Logs/delete/Ague|Deletions]] · [[Special:Logs/import/Ague|Imports]] · [[Special:Logs/patrol/Ague|Patrols]] · [[Special:Logs/move/Ague|Page Moves]] · [[Special:Logs/protect/Ague|Page Protects]] · [[Special:Logs/usermerge/Ague|User Merges]] · [[Special:Logs/rights/Ague|User Rights]])</span> 09:34, May 11, 2014 (EDT)<br />
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Taking on board the comments about traditional naming values for green steel crafting steps I have amended all instances of the word STAGE to the much more well known and community wide used name of TIER. Thanks for the constructive input guys, I knew full well I was rocking the status quo when I implemented the STAGE name, it was purposeful to see the uptake on it; more to check if it was a clearer was of presenting this crafting process. Its not, and thats a good thing as sometimes the old ways ARE the best ways after all, but good to check now & then.<br />
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Slow going right with this project as I just enjoyed a fishing trip for a few days to disconnect myself and recharge; so its back to it !!<br />
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<br /><br />
But on the note of the 'manufactered' description - thats has to go as a manufactured item involves production and assembly - usually bulk quantities via factories; look at Cannith Manufactury - thats why its named thus - mass production. The 'Crafting' description is much more fitting to this area as a crafted item is made by an individual from start to finish as is Green Steel.<br />
[[User:Agonshar|Agonshar]] ([[Special:Contributions/Agonshar|Contributions]] • [[User talk:Agonshar|Message]]) 07:29, May 12, 2014 (EDT)<br />
<br />
== Personal Page removal ==<br />
* '''''The fastest way to get a page you created deleted that no-one else has worked on is to simply add {{Tl|Instantdelete}} on the page someplace. An admin will be by to delete it relatively quickly.'''''<br />
<br />
I was experimenting as to what did what, ended up creating this page, frustrated at TABS very MUCH !!!<br />
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URL: http://ddowiki.com/page/User:Agonshar/truglass2.css<br />
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[[User:Agonshar|Agonshar]] ([[Special:Contributions/Agonshar|Contributions]] • [[User talk:Agonshar|Message]]) 14:25, May 24, 2014 (EDT)<br />
If you are requesting that page be deleted, simply add {{Tl|Instantdelete}} to the page and it will be cleaned up. [[User:Technical_13|ShoeMaker]] ([[Special:Contributions/Technical_13|Contributions]] <span style="text-decoration: blink; color: #FA88AF;">•</span> [[User_talk:Technical_13|Message]]) 09:30, May 25, 2014 (EDT)<br />
<br />
== Requests for Page Protection/Unprotection ==<br />
* '''''Any and all protection requests, whether to protect or unprotect, should be placed here. Please provide an explanation as to why this page's protection needs to be changed.'''''<br />
<br />
=== Template Quest and MissionInfoBox Update ===<br />
<br />
The [[Quests]] page is stagnant, a mess, confusing, and bloated as all hell. :) What I would like to see is: The MissionInfoBox template's |FreeToPlay = yes/no field changed to |Pack= with a possible #switch for FreeToPlay | <nowiki>[[Category: %1 quests]]</nowiki>.<br />
And then change the [[Quests]] link in the top Navbar to <nowiki>[[Category:Quests]]</nowiki> and have DPL transclude the pertinent details. <br />
<br />
Categorization is hit or miss. For Example, ToEE pt 2 is in Category:Quests, but Pt 1 isn't. The Quests page itself says that it hasn't been updated for 3 updates. This is the prime example of why we installed DPL... <br />
<br />
Pretty Please? [[User:SysteRn|SysteRn]] ([[Special:Contributions/SysteRn|Contributions]] • [[User talk:SysteRn|Message]]) 12:42, April 28, 2015 (EDT)<br />
* Hi {{U|SysteRn}}. Please feel free to propose actual code changes to those templates on [[T:Quest/sandbox]] and [[T:MissionInfoBox/sandbox]] respectively. I'd probably start with the infobox first, but that is just me. Please email me or leave a notification here when your proposed replacements are ready and I'll look them over and implement. :) [[User:Technical_13|ShoeMaker]] ([[Special:Contributions/Technical_13|Contributions]] <span style="text-decoration: blink; color: #FA88AF;">•</span> [[User_talk:Technical_13|Message]]) 14:24, April 28, 2015 (EDT)<br />
<br />
: In general, this sounds likes a good idea. Perhaps you can start designing your alternative Template:SysteRn\Quest and Template:SysteRn\MissionInfoBox. Then for test purposes, convert a handful quests to use your templates. Then design SysteRn\Quests as you'd like to see it, with DPL and whatnot. Demonstrate that all works flawlessly, post here your proposal - and then we switch to your version. Would this work? --[[User:Cru121|Cru121]] ([[Special:Contributions/Cru121|Contributions]] • [[User talk:Cru121|Message]]) 14:30, April 28, 2015 (EDT)<br />
:: Yarrr... Did someone say design??? ;) -- [[User:Ague|Ague]] <span style="font-size: .8em;">([[User_talk:Ague|Talk]] · [[Special:Contributions/Ague|Contribs]] · [[Special:Logs/block/Ague|B]] · [[Special:Logs/delete/Ague|D]] · [[Special:Logs/import/Ague|I]] · [[Special:Logs/patrol/Ague|P]] · [[Special:Logs/move/Ague|PM]] · [[Special:Logs/protect/Ague|PP]] · [[Special:Logs/usermerge/Ague|UM]] · [[Special:Logs/rights/Ague|UR]])</span> 14:34, April 28, 2015 (EDT)<br />
<br />
== Requests for Page or User Merges ==<br />
* '''''Please place all requests for merging pages or user accounts here. Please explain why this needs to happen.'''''<br />
<br />
== Requests for Promotion or Demotion ==<br />
* '''''Please place requests for promoting any DDO Wiki user to Administrator or higher levels here. It can be self-nomination or you can nominate someone else. All promotions will be considered against the [[DDO_wiki:Administration_guideline#How_to_Promote_a_Person_in_User_Groups|Promotion Guidelines]] of the {{SITENAME}}.'''''<br />
<br />
=== [[User:Agonshar|Agonshar]] Promotion ===<br />
<br />
* '''Attention other administrators and editors alike''': I opened a nomination at [[DDOt:Administrators/promote/Agonshar]] on May 30, 2014 which has been sitting there almost a year with no second or feedback from anyone else. Agonshar accepted the nomination, and in that amount of time this editor has edited fairly regularly and now has 1,665 total edits. Please review that nomination and comment so we can get him promoted or decline the nomination so this section can be archived. Thanks. [[User:Technical_13|ShoeMaker]] ([[Special:Contributions/Technical_13|Contributions]] <span style="text-decoration: blink; color: #FA88AF;">•</span> [[User_talk:Technical_13|Message]]) 14:31, April 28, 2015 (EDT)<br />
<br />
== Other Requests ==<br />
<br />
=== Template:Adpack is broken ===<br />
On many quest pages that are for quests in an adventure pack, the name of the adventure pack is no longer clickable (which is how I usually find the list of quests in a pack). E.g., [[Foundation of Discord]], [[Halls of Shan-To-Kor]] &mdash; <span class="mw-signature">[[User:GregJ|GregJ]] ([[Special:Contributions/GregJ|Contribs]] • [[User talk:GregJ|Message]]<span class="emailLink emailGregJ"> • [[Special:EmailUser/GregJ|Email]]</span>)</span> 09:39, February 4, 2016 (EST)<br />
* I stripped out all of the links on the individual articles for that intentionally. I'm going to have the template that creates them auto-link instead and I didn't want individual linking to cause issues with that. I was giving it a few weeks to make sure that all the pages were through the job queue before making the change to the template to prevent breakage. It's not broken, just not as you expect it. It's been long enough, I can make that change now. <span class="mw-signature">[[User:Technical_13|ShoeMaker]] ([[Special:Contributions/Technical_13|Contribs]] • [[User talk:Technical_13|Message]]<span class="emailLink emailTechnical_13"> • [[Special:EmailUser/Technical_13|Email]]</span>)</span> 09:46, February 4, 2016 (EST)<br />
: {{Done|Resolved}} Updated the template in {{Diff|285838|281611|these revisions}} and have null edited all the pages using that template. The links should all be there now. :) <span class="mw-signature">[[User:Technical_13|ShoeMaker]] ([[Special:Contributions/Technical_13|Contribs]] • [[User talk:Technical_13|Message]]<span class="emailLink emailTechnical_13"> • [[Special:EmailUser/Technical_13|Email]]</span>)</span> 09:56, February 4, 2016 (EST)<br />
Perhaps "broken" is ambiguous. They are "intentionally not working" until the project can be finished. That's fine with me as long as they will be working again eventually. <span class="mw-signature">[[User:GregJ|GregJ]] ([[Special:Contributions/GregJ|Contribs]] • [[User talk:GregJ|Message]]<span class="emailLink emailGregJ"> • [[Special:EmailUser/GregJ|Email]]</span>)</span> 10:09, February 4, 2016 (EST)<br />
<br />
=== The item template is not working ===<br />
--for item <i>Epic Kron'zek's Cruelty</i> (a Scimitar) and all the items after it on http://ddowiki.com/page/Named_epic_items_by_type#Shortsword<br />
* Thanks. It's a template expansion size issue. Simply trimming the calls to the augment template will fix it. I'll do it tonight if no-one beats me to it. Also, please sign your posts with {{4tildes}} <span class="mw-signature">[[User:Technical_13|ShoeMaker]] ([[Special:Contributions/Technical_13|Contribs]] • [[User talk:Technical_13|Message]]<span class="emailLink emailTechnical_13"> • [[Special:EmailUser/Technical_13|Email]]</span>)</span> 11:20, January 1, 2016 (EST)<br />
* {{Done|Resolved}} for now. I trimmed some of the redundant {{Tl|Augment}} calls like I said and it fixed it. That page should probably be done with DPL, although I'd probably wait until after I revamp the item template system first. :) <span class="mw-signature">[[User:Technical_13|ShoeMaker]] ([[Special:Contributions/Technical_13|Contribs]] • [[User talk:Technical_13|Message]]<span class="emailLink emailTechnical_13"> • [[Special:EmailUser/Technical_13|Email]]</span>)</span> 21:27, January 2, 2016 (EST)<br />
<br />
=== "No File" is showing in place of ALL the quest maps I look at (on their respective quest pages). ===<br />
(about half a dozen maps) Whoever fixes this can add [[:File:M_To_Curse_The_Sky.png]] as the map for that quest. <small>&mdash; previous <span style="color:#FF0000; font-variant: small-caps;">'''unsigned'''</span> comment by [[User:GregJ|GregJ]]<sup style="font-variant: small-caps;">(&thinsp;[[User talk:GregJ|t]]<span class="emailLink emailGregJ">&thinsp;&#124;&thinsp;[[Special:EmailUser/GregJ|e]]</span>&thinsp;&#124;&thinsp;[[Special:Contributions/GregJ|c]]&thinsp;&#124;&thinsp;[[Special:DeletedContributions/GregJ|d]]&thinsp;<span class="ddowikivip-show sysop-show bureaucrat-show steward-show">&#124;&thinsp;[[Special:UserRights/GregJ|r]]&thinsp;</span><span class="sysop-show bureaucrat-show steward-show">&#124;&thinsp;[[Special:Block/GregJ|b]]&thinsp;</span>)</sup>&#32; at 17:10, December 18, 2015 (UTC)</small><br />
* I'm sure it's related to the changes I made to {{Tl|Quest}} I made this morning. I'll take a look and either roll those changes back or fix it. May have been incomplete code in the sandbox when I started making changes for the new Legendary tier of quests. <span class="mw-signature">[[User:Technical_13|ShoeMaker]] ([[Special:Contributions/Technical_13|Contribs]] • [[User talk:Technical_13|Message]]<span class="emailLink emailTechnical_13"> • [[Special:EmailUser/Technical_13|Email]]</span>)</span> 17:35, December 18, 2015 (EST)<br />
** {{Done|Fixed}} I rolled back my {{Tl|Quest}} changes for now, the cooresponding changes for {{Tl|MissionInfoBox}} apparently got lost and I'll need to redo them. Lacking the time at the moment, but I'll get back to it Tuesday morning on {{Twitch|DDOstream}} [[U:DDOstream/DDOwiki Talk w T13 (ShoeMaker)|DDOwiki Talk w T13 (ShoeMaker)]]. <span class="mw-signature">[[User:Technical_13|ShoeMaker]] ([[Special:Contributions/Technical_13|Contribs]] • [[User talk:Technical_13|Message]]<span class="emailLink emailTechnical_13"> • [[Special:EmailUser/Technical_13|Email]]</span>)</span> 17:46, December 18, 2015 (EST)<br />
*** Some mazes appear now, but some still do not. E.g., [[A Study in Sable]], [[Wrath of the Flame]], [[Murder by Night]], and others. <small>&mdash; previous <span style="color:#FF0000; font-variant: small-caps;">'''unsigned'''</span> comment by [[User:GregJ|GregJ]]<sup style="font-variant: small-caps;">(&thinsp;[[User talk:GregJ|t]]<span class="emailLink emailGregJ">&thinsp;&#124;&thinsp;[[Special:EmailUser/GregJ|e]]</span>&thinsp;&#124;&thinsp;[[Special:Contributions/GregJ|c]]&thinsp;&#124;&thinsp;[[Special:DeletedContributions/GregJ|d]]&thinsp;<span class="ddowikivip-show sysop-show bureaucrat-show steward-show">&#124;&thinsp;[[Special:UserRights/GregJ|r]]&thinsp;</span><span class="sysop-show bureaucrat-show steward-show">&#124;&thinsp;[[Special:Block/GregJ|b]]&thinsp;</span>)</sup>&#32; at 15:21, December 19, 2015 (UTC)</small><br />
**** This is just a caching issue. It will resolve on its own. —&thinsp;<span style="font-variant:small-caps;">[[User:JJMC89|Zav]]</span>&thinsp;<small>([[User talk:JJMC89|T]]'''·'''[[Special:Contributions/JJMC89|C]])</small> 16:15, December 19, 2015 (EST)<br />
***** {{U|JJMC89|Zav}} is entirely right here. When this happens, you can force it to fix itself by either clicking on the little down arrow next to the search input box in the upper right corner of the screen and select '''refresh''' and/or click on edit, then save without making any changes (known as a null edit). <span class="mw-signature">[[User:DDOstream|DDOstream]] ([[Special:Contributions/DDOstream|Contribs]] • [[User talk:DDOstream|Message]]<span class="emailLink emailDDOstream"> • [[Special:EmailUser/DDOstream|Email]]</span>)</span> 08:16, December 22, 2015 (EST)<br />
****** Strange idea. A user goes to a page and there is no map. He's even told there is no map. End of story (unless this only happens to people editing due to browser caching). <span class="mw-signature">[[User:GregJ|GregJ]] ([[Special:Contributions/GregJ|Contribs]] • [[User talk:GregJ|Message]]<span class="emailLink emailGregJ"> • [[Special:EmailUser/GregJ|Email]]</span>)</span> 09:48, January 1, 2016 (EST)<br />
******* I still don't understand what you're asking for with this comment. <span class="mw-signature">[[User:Technical_13|ShoeMaker]] ([[Special:Contributions/Technical_13|Contribs]] • [[User talk:Technical_13|Message]]<span class="emailLink emailTechnical_13"> • [[Special:EmailUser/Technical_13|Email]]</span>)</span> 09:29, January 2, 2016 (EST)<br />
<br />
=== Time for DPL-fication of weapon cats? ===<br />
Armor categories are now nice and shiny. Is it time to unleash DPL for weapon category pages? Is there anything that speaks against it? Can someone craft it for us all? --[[User:Cru121|Cru121]] ([[Special:Contributions/Cru121|Contributions]] • [[User talk:Cru121|Message]]) 12:35, July 22, 2015 (EDT)<br />
* I can work on that. I'll see what I can come up with in the next day or so. &mdash;&thinsp;<span style="font-variant:small-caps;">[[User:JJMC89|Zav]]</span>&thinsp;<small>([[User talk:JJMC89|T]]'''·'''[[Special:EmailUser/JJMC89|E]]'''·'''[[Special:Contributions/JJMC89|C]])</small> 12:42, July 22, 2015 (EDT)<br />
** Current planned table columns: Item, Enchantments, Type, Damage, Crit Profile, Attack Mod, Damage Mod, Bind, Quest, Chest. Would anyone like any parameters from {{Tl|Named Weapon}} added or removed or the column order changed? I could have this implemented by the weekend, pending feedback. &mdash;&thinsp;<span style="font-variant:small-caps;">[[User:JJMC89|Zav]]</span>&thinsp;<small>([[User talk:JJMC89|T]]'''·'''[[Special:EmailUser/JJMC89|E]]'''·'''[[Special:Contributions/JJMC89|C]])</small> 22:04, July 22, 2015 (EDT)<br />
*** Maybe skip Type? Anyway, thanks! --[[User:Cru121|Cru121]] ([[Special:Contributions/Cru121|Contributions]] • [[User talk:Cru121|Message]]) 00:49, July 23, 2015 (EDT)<br />
*** I was thinking they probably don't need to have columns for attack and damage mod but instead have a column for "unusual characteristics' and put unusual mods in there and/or hidden effects type things. [[User:Technical_13|ShoeMaker]] ([[Special:Contributions/Technical_13|Contributions]] <span style="text-decoration: blink; color: #FA88AF;">•</span> [[User_talk:Technical_13|Message]]) 07:59, July 23, 2015 (EDT)<br />
**** I can drop type. It is not needed for children of [[:C:Weapons by type]], but could be useful for children of [[:C:Weapons by damage type]], [[:C:Weapons by handedness]], etc. I could do unusual attack/damage mods and class; however, I don't know how I would parse hidden effects from the {{Tl|Named Weapon}} parameters. If the hidden effect is listed in <tt>|enhancements=</tt>, then it would show up under Enchantments. If it is under <tt>|tips=</tt> then it would need to be parsed so as to not include everything listed there. &mdash;&thinsp;<span style="font-variant:small-caps;">[[User:JJMC89|Zav]]</span>&thinsp;<small>([[User talk:JJMC89|T]]'''·'''[[Special:EmailUser/JJMC89|E]]'''·'''[[Special:Contributions/JJMC89|C]])</small> 17:20, July 23, 2015 (EDT)<br />
***** Or a new field could be added to the template to make it show up in tips as a "spoiler" section. I kind of like that idea actually. [[User:Technical_13|ShoeMaker]] ([[Special:Contributions/Technical_13|Contributions]] <span style="text-decoration: blink; color: #FA88AF;">•</span> [[User_talk:Technical_13|Message]]) 22:51, July 23, 2015 (EDT)<br />
****** We could do that too. &mdash;&thinsp;<span style="font-variant:small-caps;">[[User:JJMC89|Zav]]</span>&thinsp;<small>([[User talk:JJMC89|T]]'''·'''[[Special:EmailUser/JJMC89|E]]'''·'''[[Special:Contributions/JJMC89|C]])</small> 00:25, July 24, 2015 (EDT)<br />
* Please see the mock table for quarterstaffs in my [[User:JJMC89/Sandbox|sandbox]]. I will give it a couple of days for comments before creating the actual template and putting it on the category pages. &mdash;&thinsp;<span style="font-variant:small-caps;">[[User:JJMC89|Zav]]</span>&thinsp;<small>([[User talk:JJMC89|T]]'''·'''[[Special:EmailUser/JJMC89|E]]'''·'''[[Special:Contributions/JJMC89|C]])</small> 21:49, July 27, 2015 (EDT)<br />
** {{Item|Green Steel Quarterstaff}} has a stray <code>}</code> in unusual characteristics. Critical threat range/multiplier seems static enough that it doesn't need to be its own column. Just put the ones with extended crit range/multiplier in special characteristics. [[User:Technical_13|ShoeMaker]] ([[Special:Contributions/Technical_13|Contributions]] <span style="text-decoration: blink; color: #FA88AF;">•</span> [[User_talk:Technical_13|Message]]) 22:02, July 27, 2015 (EDT)<br />
*** I noticed the stray <code>}</code>, but I have haven't figured out where it is coming from. I will merge the crit profile into unusual characteristics tomorrow. Thanks. &mdash;&thinsp;<span style="font-variant:small-caps;">[[User:JJMC89|Zav]]</span>&thinsp;<small>([[User talk:JJMC89|T]]'''·'''[[Special:EmailUser/JJMC89|E]]'''·'''[[Special:Contributions/JJMC89|C]])</small> 23:49, July 27, 2015 (EDT)<br />
**** No sir, thank you. I have no time or interest in learning DPL and it's seemingly very productive. [[User:Technical_13|ShoeMaker]] ([[Special:Contributions/Technical_13|Contributions]] <span style="text-decoration: blink; color: #FA88AF;">•</span> [[User_talk:Technical_13|Message]]) 00:10, July 28, 2015 (EDT)<br />
*****Nice. Quest and chest could be combined into a single field, but doesn't have to. Thanks. --[[User:Cru121|Cru121]] ([[Special:Contributions/Cru121|Contributions]] • [[User talk:Cru121|Message]]) 02:51, July 28, 2015 (EDT)<br />
****** I have merged the crit profile with unusual characteristics and chest into quest. I still cannot find the source of the <code>}</code>. &mdash;&thinsp;<span style="font-variant:small-caps;">[[User:JJMC89|Zav]]</span>&thinsp;<small>([[User talk:JJMC89|T]]'''·'''[[Special:EmailUser/JJMC89|E]]'''·'''[[Special:Contributions/JJMC89|C]])</small> 17:52, July 28, 2015 (EDT)<br />
******* Comes from [[T:Greensteel material]] but not sure where or why. [[User:Technical_13|ShoeMaker]] ([[Special:Contributions/Technical_13|Contributions]] <span style="color: #FA88AF;">•</span> [[User_talk:Technical_13|Message]]) 18:23, July 28, 2015 (EDT)<br />
* {{Tl|Named Weapons by type}} is complete. &mdash;&thinsp;<span style="font-variant:small-caps;">[[User:JJMC89|Zav]]</span>&thinsp;<small>([[User talk:JJMC89|T]]'''·'''[[Special:EmailUser/JJMC89|E]]'''·'''[[Special:Contributions/JJMC89|C]])</small> 21:47, July 30, 2015 (EDT)<br />
** Some stuff I noticed on Category:Short_Bows: Epic Collapsible Shortbow shows as ML1. And two items show empty Damage Modifier line in Unusual characteristics (probably because there's a comment in the Damage Modifier line). --[[User:Cru121|Cru121]] ([[Special:Contributions/Cru121|Contributions]] • [[User talk:Cru121|Message]]) 12:33, August 7, 2015 (EDT)<br />
*** {{Item|Epic Collapsible Shortbow}} did not have a <code>|minlevel = </code> parameter specified, so ML 1 is assumed. For the ranged weapons with blank damage mods, the mod should have been filled in as N/A instead of left blank. I have adjusted to allow blank damage mods to be assumed as N/A. &mdash;&thinsp;<span style="font-variant:small-caps;">[[User:JJMC89|Zav]]</span>&thinsp;<small>([[User talk:JJMC89|T]]'''·'''[[Special:EmailUser/JJMC89|E]]'''·'''[[Special:Contributions/JJMC89|C]])</small> 11:40, August 8, 2015 (EDT)<br />
**** You appear to have explicitly defined them as N/A instead of have the templates assume that. Also, items with empty parameters like that should be categorized as "missing XXX parameter'. More details later, busy atm. [[User:Technical_13|ShoeMaker]] ([[Special:Contributions/Technical_13|Contributions]] <span style="color: #FA88AF;">•</span> [[User_talk:Technical_13|Message]]) 12:25, August 8, 2015 (EDT)<br />
***** I actually did both. &mdash;&thinsp;<span style="font-variant:small-caps;">[[User:JJMC89|Zav]]</span>&thinsp;<small>([[User talk:JJMC89|T]]'''·'''[[Special:EmailUser/JJMC89|E]]'''·'''[[Special:Contributions/JJMC89|C]])</small> 14:03, August 8, 2015 (EDT)<br />
<br />
=== DPL for Druid ===<br />
* I realize that you're not quite done with this weapons. But once it's done, I wonder if DPL could be used to collect information from all shield types and list non-metallic ones, so that we can replace the table in [[Druid_equipment#Shields]]. Obviously Alchemical Shields would be an exception and that's OK, they can be listed separately under crafted items category. --[[User:Cru121|Cru121]] ([[Special:Contributions/Cru121|Contributions]] • [[User talk:Cru121|Message]]) 06:31, July 30, 2015 (EDT)<br />
** This can be done. I will need a list of materials that Druids can (or can't - whichever is shorter) use. &mdash;&thinsp;<span style="font-variant:small-caps;">[[User:JJMC89|Zav]]</span>&thinsp;<small>([[User talk:JJMC89|T]]'''·'''[[Special:EmailUser/JJMC89|E]]'''·'''[[Special:Contributions/JJMC89|C]])</small> 21:52, July 30, 2015 (EDT)<br />
*** I guess we can use the list of materials already listed on the table [[Druid_equipment#Shields]]: Bone Crystal Darkwood Densewood Gem Stone Wood --[[User:Cru121|Cru121]] ([[Special:Contributions/Cru121|Contributions]] • [[User talk:Cru121|Message]]) 01:15, July 31, 2015 (EDT)<br />
* I have added sample queries for shields and armor to my [[User:JJMC89/Sandbox|sandbox]]. I have included Bone, Celestial, Crystal, Darkwood, Densewood, Gem, Spiritcraft, Stone, and Wood items. If I missed any materials, let me know. Allowed orbs can be added to the list of shields or a separate query for allowed or disallowed orbs can be added if desired. I intend to merge quest and chest as I did for weapons. &mdash;&thinsp;<span style="font-variant:small-caps;">[[User:JJMC89|Zav]]</span>&thinsp;<small>([[User talk:JJMC89|T]]'''·'''[[Special:EmailUser/JJMC89|E]]'''·'''[[Special:Contributions/JJMC89|C]])</small> 16:05, August 1, 2015 (EDT)<br />
<br />
=== DPL for named items ===<br />
I will be updating the templates for the DPL queries used on the children of [[:Category:Clothing]], [[:Category:Armor]], [[:Category:Jewelry]], and [[:Category:Shields]] to combine chest with quest and expand possible use cases. If you have any other desired changes, please let me know. &mdash;&thinsp;<span style="font-variant:small-caps;">[[User:JJMC89|Zav]]</span>&thinsp;<small>([[User talk:JJMC89|T]]'''·'''[[Special:EmailUser/JJMC89|E]]'''·'''[[Special:Contributions/JJMC89|C]])</small> 16:31, August 1, 2015 (EDT)<br />
<br />
=== Layout of item pages ===<br />
Since few weeks ago, the layout of item pages is a bit broken for me. I now have horizontal scroll bar for all item pages. Previously, all such pages were displayed correctly on my display resolution. Now the pictures seem to no longer fit in the window. Anyone knows what I am blabbering about or should I post a screen shot? --[[User:Cru121|Cru121]] ([[Special:Contributions/Cru121|Contributions]] • [[User talk:Cru121|Message]]) 12:23, August 21, 2015 (EDT)<br />
* Screenshot or it didn't happen. [[User:Technical_13|ShoeMaker]] ([[Special:Contributions/Technical_13|Contributions]] <span style="color: #FA88AF;">•</span> [[User_talk:Technical_13|Message]]) 13:27, August 21, 2015 (EDT)<br />
** Here's a pic: [http://s7.postimg.org/gjdyz59uj/layout.png]. Previously, at this window width (and also much lower widths) the picture was displayed correctly; the frame in which the picture belongs was also displayed correctly, the first and second column was condensed instead. Now I need IIRC at least 1600 window width to display item pages without horizontal scroll bar. --<span class="mw-signature">[[User:Cru121|Cru121]] ([[Special:Contributions/Cru121|Contribs]] • [[User talk:Cru121|Message]]<span class="emailLink emailCru121"> • [[Special:EmailUser/Cru121|Email]]</span><span class="ddowikivip-show bureaucrat-show steward-show">&thinsp;•&thinsp;[[Special:UserRights/Cru121|Rights]]</span><span class="sysop-show bureaucrat-show steward-show">&thinsp;•&thinsp;[[Special:Block/Cru121|Block]]</span><span class="bureaucrat-show steward-show">&thinsp;•&thinsp;[[Special:RenameUser/Cru121|Rename]]&thinsp;•&thinsp;<span class="plainlinks">[http://ddowiki.com/index.php?title=Special:CheckUser&user=Cru121 Check]</span></span>)</span> 07:09, August 22, 2015 (EDT)<br />
*** Nothing has changed with the templates or with the site CSS that I can see that would cause that. I do plan on getting back to my [[T:Named Item]] project at some point, and I'll make sure that it is fixed before that goes live. {{Face|:)}} <span class="mw-signature">[[User:Technical_13|ShoeMaker]] ([[Special:Contributions/Technical_13|Contribs]] • [[User talk:Technical_13|Message]]<span class="emailLink emailTechnical_13"> • [[Special:EmailUser/Technical_13|Email]]</span><span class="ddowikivip-show bureaucrat-show steward-show">&thinsp;•&thinsp;[[Special:UserRights/Technical_13|Rights]]</span><span class="sysop-show bureaucrat-show steward-show">&thinsp;•&thinsp;[[Special:Block/Technical_13|Block]]</span><span class="bureaucrat-show steward-show">&thinsp;•&thinsp;[[Special:RenameUser/Technical_13|Rename]]&thinsp;•&thinsp;{{Plain link|url={{fullurl:Special:CheckUser|user=Technical_13}}|name=Check}}</span>)</span> 07:33, August 22, 2015 (EDT)<br />
**** <s>SOLVED:</s> This behavior seems to be caused by my adblocking plugin, uBlock.--<span class="mw-signature">[[User:Cru121|Cru121]] ([[Special:Contributions/Cru121|Contribs]] • [[User talk:Cru121|Message]]<span class="emailLink emailCru121"> • [[Special:EmailUser/Cru121|Email]]</span>)</span> 07:47, September 27, 2015 (EDT)<br />
<br />
* Previously I stated that the behavior was solved by disabling uBlock, it is not true, still happening. Revisiting this because apparently other ppl ran into this as well ([[User_talk:Technical_13/2015/4#Item_pics/descriptions]]). --Cru121<br />
** Like I said on my talk page, it's on my to do list. I should be able to finish it up by the end of the year. :) <span class="mw-signature">[[User:Technical_13|ShoeMaker]] ([[Special:Contributions/Technical_13|Contribs]] • [[User talk:Technical_13|Message]]<span class="emailLink emailTechnical_13"> • [[Special:EmailUser/Technical_13|Email]]</span>)</span> 06:46, October 31, 2015 (EDT)<br />
<br />
=== [[Ghosts of Perdition]] ===<br />
There's some category text displayed at the end of the [[Ghosts of Perdition]] article. --<span class="mw-signature">[[User:Cru121|Cru121]] ([[Special:Contributions/Cru121|Contribs]] • [[User talk:Cru121|Message]]<span class="emailLink emailCru121"> • [[Special:EmailUser/Cru121|Email]]</span><span class="ddowikivip-show bureaucrat-show steward-show">&thinsp;•&thinsp;[[Special:UserRights/Cru121|Rights]]</span><span class="sysop-show bureaucrat-show steward-show">&thinsp;•&thinsp;[[Special:Block/Cru121|Block]]</span><span class="bureaucrat-show steward-show">&thinsp;•&thinsp;[[Special:RenameUser/Cru121|Rename]]&thinsp;•&thinsp;<span class="plainlinks">[http://ddowiki.com/index.php?title=Special:CheckUser&user=Cru121 Check]</span></span>)</span> 07:09, August 22, 2015 (EDT)<br />
* That is caused by the fact that there aren't raw numbers in the {{Para|level}} and {{Para|epic}} respectively. The proper way to fix the situation is to merge the epic version pages with the heroic one. So, [[Ghosts of Perdition (epic)]] needs to be merged into [[Ghosts of Perdition]], [[Desecrated Temple of Vol (epic)]] into [[Desecrated Temple of Vol]], [[Flesh Maker's Laboratory (epic)]] into [[Flesh Maker's Laboratory]], and [[Inferno of the Damned (epic)]] into [[Inferno of the Damned]]. [[The Archons' Trial]] is a good example of what it should look like for the few pieces that are actually different (like the loot table). I'm getting ready to head out for the day, but can do these merges tonight if no-one beats me to it. <span class="mw-signature">[[User:Technical_13|ShoeMaker]] ([[Special:Contributions/Technical_13|Contribs]] • [[User talk:Technical_13|Message]]<span class="emailLink emailTechnical_13"> • [[Special:EmailUser/Technical_13|Email]]</span><span class="ddowikivip-show bureaucrat-show steward-show">&thinsp;•&thinsp;[[Special:UserRights/Technical_13|Rights]]</span><span class="sysop-show bureaucrat-show steward-show">&thinsp;•&thinsp;[[Special:Block/Technical_13|Block]]</span><span class="bureaucrat-show steward-show">&thinsp;•&thinsp;[[Special:RenameUser/Technical_13|Rename]]&thinsp;•&thinsp;{{Plain link|url={{fullurl:Special:CheckUser|user=Technical_13}}|name=Check}}</span>)</span> 07:28, August 22, 2015 (EDT)<br />
<br />
=== Signatures ===<br />
Wow, sigs are now bloated; 5-6 lines of code. Can I customize a shorter signature for me somehow? --<span class="mw-signature">[[User:Cru121|Cru121]] ([[Special:Contributions/Cru121|Contribs]] • [[User talk:Cru121|Message]]<span class="emailLink emailCru121"> • [[Special:EmailUser/Cru121|Email]]</span><span class="ddowikivip-show bureaucrat-show steward-show">&thinsp;•&thinsp;[[Special:UserRights/Cru121|Rights]]</span><span class="sysop-show bureaucrat-show steward-show">&thinsp;•&thinsp;[[Special:Block/Cru121|Block]]</span><span class="bureaucrat-show steward-show">&thinsp;•&thinsp;[[Special:RenameUser/Cru121|Rename]]&thinsp;•&thinsp;<span class="plainlinks">[http://ddowiki.com/index.php?title=Special:CheckUser&user=Cru121 Check]</span></span>)</span> 07:17, August 22, 2015 (EDT)<br />
* You could. [[User:JJMC89/Signature]] does. Just make sure that when you change it in your preferences, you type it like "{{Tls|Cru121/signature}}" and check the "treat as wikitext" checkbox. You'll also want to fully protect that signature page. <span class="mw-signature">[[User:Technical_13|ShoeMaker]] ([[Special:Contributions/Technical_13|Contribs]] • [[User talk:Technical_13|Message]]<span class="emailLink emailTechnical_13"> • [[Special:EmailUser/Technical_13|Email]]</span><span class="ddowikivip-show bureaucrat-show steward-show">&thinsp;•&thinsp;[[Special:UserRights/Technical_13|Rights]]</span><span class="sysop-show bureaucrat-show steward-show">&thinsp;•&thinsp;[[Special:Block/Technical_13|Block]]</span><span class="bureaucrat-show steward-show">&thinsp;•&thinsp;[[Special:RenameUser/Technical_13|Rename]]&thinsp;•&thinsp;{{Plain link|url={{fullurl:Special:CheckUser|user=Technical_13}}|name=Check}}</span>)</span> 07:31, August 22, 2015 (EDT)<br />
* I'll also note that I think it is long, and I created it. I'm debating creating a special fully protected template and doing it through transclusion instead of raw code. I'm debating the weight of the transclusion on server load though. I <s>may</s><ins>will</ins> trim the actual signature and have those elements I just added be added with JavaScript instead. <span class="mw-signature">[[User:Technical_13|ShoeMaker]] ([[Special:Contributions/Technical_13|Contribs]] • [[User talk:Technical_13|Message]]<span class="emailLink emailTechnical_13"> • [[Special:EmailUser/Technical_13|Email]]</span><span class="ddowikivip-show bureaucrat-show steward-show">&thinsp;•&thinsp;[[Special:UserRights/Technical_13|Rights]]</span><span class="sysop-show bureaucrat-show steward-show">&thinsp;•&thinsp;[[Special:Block/Technical_13|Block]]</span><span class="bureaucrat-show steward-show">&thinsp;•&thinsp;[[Special:RenameUser/Technical_13|Rename]]&thinsp;•&thinsp;{{Plain link|url={{fullurl:Special:CheckUser|user=Technical_13}}|name=Check}}</span>)</span> 07:35, August 22, 2015 (EDT)<br />
** I just created a standard template that i use with mine. <nowiki>{{SUBST:Admin|Ague}}</nowiki> Just replace my name with yours. I still need to edit it again and add email... -- [[User:Ague|Ague]] <span style="font-size: .8em;">([[User_talk:Ague|Talk]] · [[Special:Contributions/Ague|Contribs]] · [[Special:Logs/block/Ague|B]] · [[Special:Logs/delete/Ague|D]] · [[Special:Logs/import/Ague|I]] · [[Special:Logs/patrol/Ague|P]] · [[Special:Logs/move/Ague|PM]] · [[Special:Logs/protect/Ague|PP]] · [[Special:Logs/usermerge/Ague|UM]] · [[Special:Logs/rights/Ague|UR]])</span> 14:18, August 23, 2015 (EDT)<br />
<br />
=== Warnings in all class articles ===<br />
<br />
Warlock and probably many/all other classes have some warnings (improve / obsolete) in the skills sections, for example: [[Warlock#Class_Skills]].--<span class="mw-signature">[[User:Cru121|Cru121]] ([[Special:Contributions/Cru121|Contribs]] • [[User talk:Cru121|Message]]<span class="emailLink emailCru121"> • [[Special:EmailUser/Cru121|Email]]</span>)</span> 08:02, October 4, 2015 (EDT)<br />
* {{Tl|Help improve}} and {{Tl|Update}} were being transcluded from [[Intimidate]] by the dpl query. I have removed them. —&thinsp;<span style="font-variant:small-caps;">[[User:JJMC89|Zav]]</span>&thinsp;<small>([[User talk:JJMC89|T]]'''·'''[[Special:Contributions/JJMC89|C]])</small> 10:33, October 4, 2015 (EDT)<br />
<br />
=== Font Sizes after MW Upgrade ===<br />
Anyone else finding the font sizes changed and are now irritatingly mismatched?<br />
[https://drive.google.com/file/d/0B_WZQKIkHjiKazZXdkFfZzdpRUk/view?usp=sharing Here] is a screenshot of my default zoom level. The body text under the two checkboxes is the same size, or close to it, that I'm used to. The edit box's text is one zoom tick smaller than before. The sidebar menu also seems to be one tick smaller than before. --[[user talk:Thalone|Thalone]] 18:31, November 2, 2015 (EST)<br />
* I did notice that some of the font sizes did look a little smaller with the current update. Not sure if that's the default of the Vector skin in MW 1.23 or not. I would have to ask Xevo direct on that one (not the easiest guy to get in touch with). But in the mean time, I can take a look at adjusting the font size globally. Not sure how large or small of a task that would be given that I would likely have to inline a lot of classes and elements. I'll collab with Shoe on that and get his input on that. -- [[User:Ague|Ague]] <span style="font-size: .8em;">([[User_talk:Ague|Talk]] · [[Special:Contributions/Ague|Contribs]] · [[Special:Logs/block/Ague|B]] · [[Special:Logs/delete/Ague|D]] · [[Special:Logs/import/Ague|I]] · [[Special:Logs/patrol/Ague|P]] · [[Special:Logs/move/Ague|PM]] · [[Special:Logs/protect/Ague|PP]] · [[Special:Logs/usermerge/Ague|UM]] · [[Special:Logs/rights/Ague|UR]])</span> 21:10, November 2, 2015 (EST)<br />
** I can confirm it is. <span class="mw-signature">[[User:DDOstream|DDOstream]] ([[Special:Contributions/DDOstream|Contribs]] • [[User talk:DDOstream|Message]]<span class="emailLink emailDDOstream"> • [[Special:EmailUser/DDOstream|Email]]</span>)</span> 22:20, November 2, 2015 (EST)<br />
<br />
=== Ugly elixir ===<br />
Hi, I have noticed [[Elixir of Healing]] page looks particularly ugly for me. Anyone else having this? [http://s19.postimg.org/6q0u4zwlv/elixir_ugly.png] --<span class="mw-signature">[[User:Cru121|Cru121]] ([[Special:Contributions/Cru121|Contribs]] • [[User talk:Cru121|Message]]<span class="emailLink emailCru121"> • [[Special:EmailUser/Cru121|Email]]</span>)</span> 03:47, November 27, 2015 (EST)<br />
* {{Done|Fixed}} —&thinsp;<span style="font-variant:small-caps;">[[User:JJMC89|Zav]]</span>&thinsp;<small>([[User talk:JJMC89|T]]'''·'''[[Special:Contributions/JJMC89|C]])</small> 06:43, November 27, 2015 (EST)<br />
* Great work getting this resolved. In the future, such requests that are specific to a page or a template should be on the talk page for that item. This noticeboard is more for things that require an administrator to fix due to page protection or some other restrictive element. Thanks! <span class="mw-signature">[[User:Technical_13|ShoeMaker]] ([[Special:Contributions/Technical_13|Contribs]] • [[User talk:Technical_13|Message]]<span class="emailLink emailTechnical_13"> • [[Special:EmailUser/Technical_13|Email]]</span>)</span> 09:55, November 27, 2015 (EST)<br />
* I thought this was related to MW upgrade, iirc it used to display correctly before. --<span class="mw-signature">[[User:Cru121|Cru121]] ([[Special:Contributions/Cru121|Contribs]] • [[User talk:Cru121|Message]]<span class="emailLink emailCru121"> • [[Special:EmailUser/Cru121|Email]]</span>)</span> 12:30, November 27, 2015 (EST)<br />
<br />
=== Need a page moved ===<br />
Please move {{File link|+7 Epic Smoldering Fachion.jpg}} to correct name - {{File link|+7 Epic Smoldering Falchion.jpg}}. Thanks! - <span class="mw-signature">[[User:Susalona|Susalona]] ([[Special:Contributions/Susalona|Contribs]] • [[User talk:Susalona|Message]]<span class="emailLink emailSusalona"> • [[Special:EmailUser/Susalona|Email]]</span>)</span> 10:06, January 8, 2016 (EST)<br />
* {{Done}} - as a side note, you should have been able to move it yourself I believe. If not, I'll have to figure out why and fix it so you can. <span class="mw-signature">[[User:Technical_13|ShoeMaker]] ([[Special:Contributions/Technical_13|Contribs]] • [[User talk:Technical_13|Message]]<span class="emailLink emailTechnical_13"> • [[Special:EmailUser/Technical_13|Email]]</span>)</span> 10:48, January 8, 2016 (EST)<br />
** Unless I'm missing something, I can move regular pages but not files. The Move option is missing from the dropdown menu in the upper right corner and when I tried hitting alt+shift+m, nothing happened. - <span class="mw-signature">[[User:Susalona|Susalona]] ([[Special:Contributions/Susalona|Contribs]] • [[User talk:Susalona|Message]]<span class="emailLink emailSusalona"> • [[Special:EmailUser/Susalona|Email]]</span>)</span> 11:13, January 8, 2016 (EST)<br />
*** I did some digging and see why. :/ I also noticed that you were an administrator who had the bit removed due to inactivity. I've given you your administrator back and you should be all set now and I'll get the other part fixed. <span class="mw-signature">[[User:Technical_13|ShoeMaker]] ([[Special:Contributions/Technical_13|Contribs]] • [[User talk:Technical_13|Message]]<span class="emailLink emailTechnical_13"> • [[Special:EmailUser/Technical_13|Email]]</span>)</span> 11:43, January 8, 2016 (EST)<br />
**** Awesome, thank you! - <span class="mw-signature">[[User:Susalona|Susalona]] ([[Special:Contributions/Susalona|Contribs]] • [[User talk:Susalona|Message]]<span class="emailLink emailSusalona"> • [[Special:EmailUser/Susalona|Email]]</span>)</span> 08:32, January 9, 2016 (EST)</div>GregJhttps://ddowiki.com/index.php?title=DDO_wiki:Administrators%27_noticeboard/Requests&diff=285832DDO wiki:Administrators' noticeboard/Requests2016-02-04T14:39:14Z<p>GregJ: Notification of Template:Adpack being broken</p>
<hr />
<div>{{AdminNoticeboardTabs|2}}<br />
<!-- DO NOT EDIT ABOVE THIS LINE UNLESS YOU KNOW WHAT YOU'RE DOING --><br />
== How to Use This Page ==<br />
Keep it simple. Use the <nowiki>===</nowiki> heading under the appropriate section and tell us what you are requesting.<br />
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<br />
== Requests for Page Deletion ==<br />
{{DDO wiki:Administrators' noticeboard/Requests/delete counter}}<br />
* '''''Any and all page deletion requests will be placed here. Please provide good justification as to why you think it should be deleted.'''''<br />
** <!-- Replace this comment from <! to > with your request. Use as many lines started with ** as you need. --><br />
<br />
== Green Steel Tidy Up ==<br />
* The following list of pages are not for immediate deletion, I am compiling this list as I integrate all the information I find everywhere on the wiki into my guide: [[User:Agonshar/Current|Current Projects]]<br />
* I will notify an admin when all pages have been processed, I do have a compiled list of links on my [[User:Agonshar/Links|Links]] page I have compiled and am sifting through.<br />
<br />
<br />
These pages once all incorporated should have their redirects forward to the initial introduction page as a starting point for those seeking information: [[Green Steel: Introduction]].<br />
<br />
:* [[Manufactured Green Steel ingredients]] {{Q}} Working On for Tier 1,2 & 3.<br />
:* [[Green Steel deconstruction]] {{J}} - Incorporated<br />
:* [[Green Steel Accessory]] {{J}} - Incorporated<br />
:* [[Green Steel item crafting steps]] {{J}} - Incorporated<br />
:* [[Green Steel items]] {{J}} - Incorporated<br />
:* [[Raw Ingredient]] {{J}} - Incorporated<br />
:* [[Raw Green Steel ingredients]] {{J}} - Incorporated<br />
:* [[Green Steel blank]] {{J}} - Incorporated<br />
:* [[Green Steel equipment]] {{J}} - Incorporated<br />
:* [[Green Steel quick guide]] {{J}} - Incorporated<br />
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[[User:Agonshar|Agonshar]] ([[Special:Contributions/Agonshar|Contributions]] • [[User talk:Agonshar|Message]]) 15:52, May 7, 2014 (EDT)<br />
<br />
: I will keep eye on these, already replaced obvious one ([[Green Steel equipment]]) with a redirect (thats what you do, replace with redirect not just delete). I really dig your idea of replacing recipe chart with new UI screenshots. &rarr; <br/>[[Image:CRAFTred.png]]<br/> however, I do have a concern that, some of your terminology aren't helpful to us old-timers. for example "Crafted ingredient" is bad, stick with "Manufactured ingredient". "Stage 1,2,3" is the one really bad, "Tier 1,2,3" is the one more commonly used in this matter. <br/> well I guess we have to have another place for discussion but I used to put a lot of effort onto these Green Steel pages just to keep the terminology intact. I remember things around dual shard upgrade were very tricky, people were coming up with their own terminology left and right (Quasi-Focus, Aspect Dominance, Dual-Affinities, uh yikes...) GS pages are like most ancient pages on this wiki and I know they still are somewhat messed up but they are not end game anymore but twink gear for TR grind, so we probably shouldn't mess with terminology at all. --[[User:Yoko5000|yoko5000]] ([[Special:Contributions/Yoko5000|Contributions]] • [[User talk:Yoko5000|Message]]) 02:57, May 10, 2014 (EDT)<br />
::*I would recommend keeping the terminology the same too. It's what everyone knows and (maybe) loves. Perhaps providing a small description for the old terminology to help those who are new to GS crafting... -- [[User:Ague|Ague]] <span style="font-size: .8em;">([[User_talk:Ague|Talk]] · [[Special:Contributions/Ague|Contribs]] · [[Special:Logs/block/Ague|Blocks]] · [[Special:Logs/delete/Ague|Deletions]] · [[Special:Logs/import/Ague|Imports]] · [[Special:Logs/patrol/Ague|Patrols]] · [[Special:Logs/move/Ague|Page Moves]] · [[Special:Logs/protect/Ague|Page Protects]] · [[Special:Logs/usermerge/Ague|User Merges]] · [[Special:Logs/rights/Ague|User Rights]])</span> 09:34, May 11, 2014 (EDT)<br />
<br />
Taking on board the comments about traditional naming values for green steel crafting steps I have amended all instances of the word STAGE to the much more well known and community wide used name of TIER. Thanks for the constructive input guys, I knew full well I was rocking the status quo when I implemented the STAGE name, it was purposeful to see the uptake on it; more to check if it was a clearer was of presenting this crafting process. Its not, and thats a good thing as sometimes the old ways ARE the best ways after all, but good to check now & then.<br />
<br><br />
<br/><br />
Slow going right with this project as I just enjoyed a fishing trip for a few days to disconnect myself and recharge; so its back to it !!<br />
<br/><br />
<br /><br />
But on the note of the 'manufactered' description - thats has to go as a manufactured item involves production and assembly - usually bulk quantities via factories; look at Cannith Manufactury - thats why its named thus - mass production. The 'Crafting' description is much more fitting to this area as a crafted item is made by an individual from start to finish as is Green Steel.<br />
[[User:Agonshar|Agonshar]] ([[Special:Contributions/Agonshar|Contributions]] • [[User talk:Agonshar|Message]]) 07:29, May 12, 2014 (EDT)<br />
<br />
== Personal Page removal ==<br />
* '''''The fastest way to get a page you created deleted that no-one else has worked on is to simply add {{Tl|Instantdelete}} on the page someplace. An admin will be by to delete it relatively quickly.'''''<br />
<br />
I was experimenting as to what did what, ended up creating this page, frustrated at TABS very MUCH !!!<br />
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URL: http://ddowiki.com/page/User:Agonshar/truglass2.css<br />
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[[User:Agonshar|Agonshar]] ([[Special:Contributions/Agonshar|Contributions]] • [[User talk:Agonshar|Message]]) 14:25, May 24, 2014 (EDT)<br />
If you are requesting that page be deleted, simply add {{Tl|Instantdelete}} to the page and it will be cleaned up. [[User:Technical_13|ShoeMaker]] ([[Special:Contributions/Technical_13|Contributions]] <span style="text-decoration: blink; color: #FA88AF;">•</span> [[User_talk:Technical_13|Message]]) 09:30, May 25, 2014 (EDT)<br />
<br />
== Requests for Page Protection/Unprotection ==<br />
* '''''Any and all protection requests, whether to protect or unprotect, should be placed here. Please provide an explanation as to why this page's protection needs to be changed.'''''<br />
<br />
=== Template Quest and MissionInfoBox Update ===<br />
<br />
The [[Quests]] page is stagnant, a mess, confusing, and bloated as all hell. :) What I would like to see is: The MissionInfoBox template's |FreeToPlay = yes/no field changed to |Pack= with a possible #switch for FreeToPlay | <nowiki>[[Category: %1 quests]]</nowiki>.<br />
And then change the [[Quests]] link in the top Navbar to <nowiki>[[Category:Quests]]</nowiki> and have DPL transclude the pertinent details. <br />
<br />
Categorization is hit or miss. For Example, ToEE pt 2 is in Category:Quests, but Pt 1 isn't. The Quests page itself says that it hasn't been updated for 3 updates. This is the prime example of why we installed DPL... <br />
<br />
Pretty Please? [[User:SysteRn|SysteRn]] ([[Special:Contributions/SysteRn|Contributions]] • [[User talk:SysteRn|Message]]) 12:42, April 28, 2015 (EDT)<br />
* Hi {{U|SysteRn}}. Please feel free to propose actual code changes to those templates on [[T:Quest/sandbox]] and [[T:MissionInfoBox/sandbox]] respectively. I'd probably start with the infobox first, but that is just me. Please email me or leave a notification here when your proposed replacements are ready and I'll look them over and implement. :) [[User:Technical_13|ShoeMaker]] ([[Special:Contributions/Technical_13|Contributions]] <span style="text-decoration: blink; color: #FA88AF;">•</span> [[User_talk:Technical_13|Message]]) 14:24, April 28, 2015 (EDT)<br />
<br />
: In general, this sounds likes a good idea. Perhaps you can start designing your alternative Template:SysteRn\Quest and Template:SysteRn\MissionInfoBox. Then for test purposes, convert a handful quests to use your templates. Then design SysteRn\Quests as you'd like to see it, with DPL and whatnot. Demonstrate that all works flawlessly, post here your proposal - and then we switch to your version. Would this work? --[[User:Cru121|Cru121]] ([[Special:Contributions/Cru121|Contributions]] • [[User talk:Cru121|Message]]) 14:30, April 28, 2015 (EDT)<br />
:: Yarrr... Did someone say design??? ;) -- [[User:Ague|Ague]] <span style="font-size: .8em;">([[User_talk:Ague|Talk]] · [[Special:Contributions/Ague|Contribs]] · [[Special:Logs/block/Ague|B]] · [[Special:Logs/delete/Ague|D]] · [[Special:Logs/import/Ague|I]] · [[Special:Logs/patrol/Ague|P]] · [[Special:Logs/move/Ague|PM]] · [[Special:Logs/protect/Ague|PP]] · [[Special:Logs/usermerge/Ague|UM]] · [[Special:Logs/rights/Ague|UR]])</span> 14:34, April 28, 2015 (EDT)<br />
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== Requests for Page or User Merges ==<br />
* '''''Please place all requests for merging pages or user accounts here. Please explain why this needs to happen.'''''<br />
<br />
== Requests for Promotion or Demotion ==<br />
* '''''Please place requests for promoting any DDO Wiki user to Administrator or higher levels here. It can be self-nomination or you can nominate someone else. All promotions will be considered against the [[DDO_wiki:Administration_guideline#How_to_Promote_a_Person_in_User_Groups|Promotion Guidelines]] of the {{SITENAME}}.'''''<br />
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=== [[User:Agonshar|Agonshar]] Promotion ===<br />
<br />
* '''Attention other administrators and editors alike''': I opened a nomination at [[DDOt:Administrators/promote/Agonshar]] on May 30, 2014 which has been sitting there almost a year with no second or feedback from anyone else. Agonshar accepted the nomination, and in that amount of time this editor has edited fairly regularly and now has 1,665 total edits. Please review that nomination and comment so we can get him promoted or decline the nomination so this section can be archived. Thanks. [[User:Technical_13|ShoeMaker]] ([[Special:Contributions/Technical_13|Contributions]] <span style="text-decoration: blink; color: #FA88AF;">•</span> [[User_talk:Technical_13|Message]]) 14:31, April 28, 2015 (EDT)<br />
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== Other Requests ==<br />
<br />
=== Template:Adpack is broken ===<br />
On many quest pages that are for quests in an adventure pack, the name of the adventure pack is no longer clickable (which is how I usually find the list of quests in a pack). E.g., [[Foundation of Discord]], [[Halls of Shan-To-Kor]] <small>&mdash; <span class="mw-signature">[[User:GregJ|GregJ]] ([[Special:Contributions/GregJ|Contribs]] • [[User talk:GregJ|Message]]<span class="emailLink emailGregJ"> • [[Special:EmailUser/GregJ|Email]]</span>)</span> 09:39, February 4, 2016 (EST)<br />
=== The item template is not working ===<br />
--for item <i>Epic Kron'zek's Cruelty</i> (a Scimitar) and all the items after it on http://ddowiki.com/page/Named_epic_items_by_type#Shortsword<br />
* Thanks. It's a template expansion size issue. Simply trimming the calls to the augment template will fix it. I'll do it tonight if no-one beats me to it. Also, please sign your posts with {{4tildes}} <span class="mw-signature">[[User:Technical_13|ShoeMaker]] ([[Special:Contributions/Technical_13|Contribs]] • [[User talk:Technical_13|Message]]<span class="emailLink emailTechnical_13"> • [[Special:EmailUser/Technical_13|Email]]</span>)</span> 11:20, January 1, 2016 (EST)<br />
* {{Done|Resolved}} for now. I trimmed some of the redundant {{Tl|Augment}} calls like I said and it fixed it. That page should probably be done with DPL, although I'd probably wait until after I revamp the item template system first. :) <span class="mw-signature">[[User:Technical_13|ShoeMaker]] ([[Special:Contributions/Technical_13|Contribs]] • [[User talk:Technical_13|Message]]<span class="emailLink emailTechnical_13"> • [[Special:EmailUser/Technical_13|Email]]</span>)</span> 21:27, January 2, 2016 (EST)<br />
<br />
=== "No File" is showing in place of ALL the quest maps I look at (on their respective quest pages). ===<br />
(about half a dozen maps) Whoever fixes this can add [[:File:M_To_Curse_The_Sky.png]] as the map for that quest. <small>&mdash; previous <span style="color:#FF0000; font-variant: small-caps;">'''unsigned'''</span> comment by [[User:GregJ|GregJ]]<sup style="font-variant: small-caps;">(&thinsp;[[User talk:GregJ|t]]<span class="emailLink emailGregJ">&thinsp;&#124;&thinsp;[[Special:EmailUser/GregJ|e]]</span>&thinsp;&#124;&thinsp;[[Special:Contributions/GregJ|c]]&thinsp;&#124;&thinsp;[[Special:DeletedContributions/GregJ|d]]&thinsp;<span class="ddowikivip-show sysop-show bureaucrat-show steward-show">&#124;&thinsp;[[Special:UserRights/GregJ|r]]&thinsp;</span><span class="sysop-show bureaucrat-show steward-show">&#124;&thinsp;[[Special:Block/GregJ|b]]&thinsp;</span>)</sup>&#32; at 17:10, December 18, 2015 (UTC)</small><br />
* I'm sure it's related to the changes I made to {{Tl|Quest}} I made this morning. I'll take a look and either roll those changes back or fix it. May have been incomplete code in the sandbox when I started making changes for the new Legendary tier of quests. <span class="mw-signature">[[User:Technical_13|ShoeMaker]] ([[Special:Contributions/Technical_13|Contribs]] • [[User talk:Technical_13|Message]]<span class="emailLink emailTechnical_13"> • [[Special:EmailUser/Technical_13|Email]]</span>)</span> 17:35, December 18, 2015 (EST)<br />
** {{Done|Fixed}} I rolled back my {{Tl|Quest}} changes for now, the cooresponding changes for {{Tl|MissionInfoBox}} apparently got lost and I'll need to redo them. Lacking the time at the moment, but I'll get back to it Tuesday morning on {{Twitch|DDOstream}} [[U:DDOstream/DDOwiki Talk w T13 (ShoeMaker)|DDOwiki Talk w T13 (ShoeMaker)]]. <span class="mw-signature">[[User:Technical_13|ShoeMaker]] ([[Special:Contributions/Technical_13|Contribs]] • [[User talk:Technical_13|Message]]<span class="emailLink emailTechnical_13"> • [[Special:EmailUser/Technical_13|Email]]</span>)</span> 17:46, December 18, 2015 (EST)<br />
*** Some mazes appear now, but some still do not. E.g., [[A Study in Sable]], [[Wrath of the Flame]], [[Murder by Night]], and others. <small>&mdash; previous <span style="color:#FF0000; font-variant: small-caps;">'''unsigned'''</span> comment by [[User:GregJ|GregJ]]<sup style="font-variant: small-caps;">(&thinsp;[[User talk:GregJ|t]]<span class="emailLink emailGregJ">&thinsp;&#124;&thinsp;[[Special:EmailUser/GregJ|e]]</span>&thinsp;&#124;&thinsp;[[Special:Contributions/GregJ|c]]&thinsp;&#124;&thinsp;[[Special:DeletedContributions/GregJ|d]]&thinsp;<span class="ddowikivip-show sysop-show bureaucrat-show steward-show">&#124;&thinsp;[[Special:UserRights/GregJ|r]]&thinsp;</span><span class="sysop-show bureaucrat-show steward-show">&#124;&thinsp;[[Special:Block/GregJ|b]]&thinsp;</span>)</sup>&#32; at 15:21, December 19, 2015 (UTC)</small><br />
**** This is just a caching issue. It will resolve on its own. —&thinsp;<span style="font-variant:small-caps;">[[User:JJMC89|Zav]]</span>&thinsp;<small>([[User talk:JJMC89|T]]'''·'''[[Special:Contributions/JJMC89|C]])</small> 16:15, December 19, 2015 (EST)<br />
***** {{U|JJMC89|Zav}} is entirely right here. When this happens, you can force it to fix itself by either clicking on the little down arrow next to the search input box in the upper right corner of the screen and select '''refresh''' and/or click on edit, then save without making any changes (known as a null edit). <span class="mw-signature">[[User:DDOstream|DDOstream]] ([[Special:Contributions/DDOstream|Contribs]] • [[User talk:DDOstream|Message]]<span class="emailLink emailDDOstream"> • [[Special:EmailUser/DDOstream|Email]]</span>)</span> 08:16, December 22, 2015 (EST)<br />
****** Strange idea. A user goes to a page and there is no map. He's even told there is no map. End of story (unless this only happens to people editing due to browser caching). <span class="mw-signature">[[User:GregJ|GregJ]] ([[Special:Contributions/GregJ|Contribs]] • [[User talk:GregJ|Message]]<span class="emailLink emailGregJ"> • [[Special:EmailUser/GregJ|Email]]</span>)</span> 09:48, January 1, 2016 (EST)<br />
******* I still don't understand what you're asking for with this comment. <span class="mw-signature">[[User:Technical_13|ShoeMaker]] ([[Special:Contributions/Technical_13|Contribs]] • [[User talk:Technical_13|Message]]<span class="emailLink emailTechnical_13"> • [[Special:EmailUser/Technical_13|Email]]</span>)</span> 09:29, January 2, 2016 (EST)<br />
<br />
=== Time for DPL-fication of weapon cats? ===<br />
Armor categories are now nice and shiny. Is it time to unleash DPL for weapon category pages? Is there anything that speaks against it? Can someone craft it for us all? --[[User:Cru121|Cru121]] ([[Special:Contributions/Cru121|Contributions]] • [[User talk:Cru121|Message]]) 12:35, July 22, 2015 (EDT)<br />
* I can work on that. I'll see what I can come up with in the next day or so. &mdash;&thinsp;<span style="font-variant:small-caps;">[[User:JJMC89|Zav]]</span>&thinsp;<small>([[User talk:JJMC89|T]]'''·'''[[Special:EmailUser/JJMC89|E]]'''·'''[[Special:Contributions/JJMC89|C]])</small> 12:42, July 22, 2015 (EDT)<br />
** Current planned table columns: Item, Enchantments, Type, Damage, Crit Profile, Attack Mod, Damage Mod, Bind, Quest, Chest. Would anyone like any parameters from {{Tl|Named Weapon}} added or removed or the column order changed? I could have this implemented by the weekend, pending feedback. &mdash;&thinsp;<span style="font-variant:small-caps;">[[User:JJMC89|Zav]]</span>&thinsp;<small>([[User talk:JJMC89|T]]'''·'''[[Special:EmailUser/JJMC89|E]]'''·'''[[Special:Contributions/JJMC89|C]])</small> 22:04, July 22, 2015 (EDT)<br />
*** Maybe skip Type? Anyway, thanks! --[[User:Cru121|Cru121]] ([[Special:Contributions/Cru121|Contributions]] • [[User talk:Cru121|Message]]) 00:49, July 23, 2015 (EDT)<br />
*** I was thinking they probably don't need to have columns for attack and damage mod but instead have a column for "unusual characteristics' and put unusual mods in there and/or hidden effects type things. [[User:Technical_13|ShoeMaker]] ([[Special:Contributions/Technical_13|Contributions]] <span style="text-decoration: blink; color: #FA88AF;">•</span> [[User_talk:Technical_13|Message]]) 07:59, July 23, 2015 (EDT)<br />
**** I can drop type. It is not needed for children of [[:C:Weapons by type]], but could be useful for children of [[:C:Weapons by damage type]], [[:C:Weapons by handedness]], etc. I could do unusual attack/damage mods and class; however, I don't know how I would parse hidden effects from the {{Tl|Named Weapon}} parameters. If the hidden effect is listed in <tt>|enhancements=</tt>, then it would show up under Enchantments. If it is under <tt>|tips=</tt> then it would need to be parsed so as to not include everything listed there. &mdash;&thinsp;<span style="font-variant:small-caps;">[[User:JJMC89|Zav]]</span>&thinsp;<small>([[User talk:JJMC89|T]]'''·'''[[Special:EmailUser/JJMC89|E]]'''·'''[[Special:Contributions/JJMC89|C]])</small> 17:20, July 23, 2015 (EDT)<br />
***** Or a new field could be added to the template to make it show up in tips as a "spoiler" section. I kind of like that idea actually. [[User:Technical_13|ShoeMaker]] ([[Special:Contributions/Technical_13|Contributions]] <span style="text-decoration: blink; color: #FA88AF;">•</span> [[User_talk:Technical_13|Message]]) 22:51, July 23, 2015 (EDT)<br />
****** We could do that too. &mdash;&thinsp;<span style="font-variant:small-caps;">[[User:JJMC89|Zav]]</span>&thinsp;<small>([[User talk:JJMC89|T]]'''·'''[[Special:EmailUser/JJMC89|E]]'''·'''[[Special:Contributions/JJMC89|C]])</small> 00:25, July 24, 2015 (EDT)<br />
* Please see the mock table for quarterstaffs in my [[User:JJMC89/Sandbox|sandbox]]. I will give it a couple of days for comments before creating the actual template and putting it on the category pages. &mdash;&thinsp;<span style="font-variant:small-caps;">[[User:JJMC89|Zav]]</span>&thinsp;<small>([[User talk:JJMC89|T]]'''·'''[[Special:EmailUser/JJMC89|E]]'''·'''[[Special:Contributions/JJMC89|C]])</small> 21:49, July 27, 2015 (EDT)<br />
** {{Item|Green Steel Quarterstaff}} has a stray <code>}</code> in unusual characteristics. Critical threat range/multiplier seems static enough that it doesn't need to be its own column. Just put the ones with extended crit range/multiplier in special characteristics. [[User:Technical_13|ShoeMaker]] ([[Special:Contributions/Technical_13|Contributions]] <span style="text-decoration: blink; color: #FA88AF;">•</span> [[User_talk:Technical_13|Message]]) 22:02, July 27, 2015 (EDT)<br />
*** I noticed the stray <code>}</code>, but I have haven't figured out where it is coming from. I will merge the crit profile into unusual characteristics tomorrow. Thanks. &mdash;&thinsp;<span style="font-variant:small-caps;">[[User:JJMC89|Zav]]</span>&thinsp;<small>([[User talk:JJMC89|T]]'''·'''[[Special:EmailUser/JJMC89|E]]'''·'''[[Special:Contributions/JJMC89|C]])</small> 23:49, July 27, 2015 (EDT)<br />
**** No sir, thank you. I have no time or interest in learning DPL and it's seemingly very productive. [[User:Technical_13|ShoeMaker]] ([[Special:Contributions/Technical_13|Contributions]] <span style="text-decoration: blink; color: #FA88AF;">•</span> [[User_talk:Technical_13|Message]]) 00:10, July 28, 2015 (EDT)<br />
*****Nice. Quest and chest could be combined into a single field, but doesn't have to. Thanks. --[[User:Cru121|Cru121]] ([[Special:Contributions/Cru121|Contributions]] • [[User talk:Cru121|Message]]) 02:51, July 28, 2015 (EDT)<br />
****** I have merged the crit profile with unusual characteristics and chest into quest. I still cannot find the source of the <code>}</code>. &mdash;&thinsp;<span style="font-variant:small-caps;">[[User:JJMC89|Zav]]</span>&thinsp;<small>([[User talk:JJMC89|T]]'''·'''[[Special:EmailUser/JJMC89|E]]'''·'''[[Special:Contributions/JJMC89|C]])</small> 17:52, July 28, 2015 (EDT)<br />
******* Comes from [[T:Greensteel material]] but not sure where or why. [[User:Technical_13|ShoeMaker]] ([[Special:Contributions/Technical_13|Contributions]] <span style="color: #FA88AF;">•</span> [[User_talk:Technical_13|Message]]) 18:23, July 28, 2015 (EDT)<br />
* {{Tl|Named Weapons by type}} is complete. &mdash;&thinsp;<span style="font-variant:small-caps;">[[User:JJMC89|Zav]]</span>&thinsp;<small>([[User talk:JJMC89|T]]'''·'''[[Special:EmailUser/JJMC89|E]]'''·'''[[Special:Contributions/JJMC89|C]])</small> 21:47, July 30, 2015 (EDT)<br />
** Some stuff I noticed on Category:Short_Bows: Epic Collapsible Shortbow shows as ML1. And two items show empty Damage Modifier line in Unusual characteristics (probably because there's a comment in the Damage Modifier line). --[[User:Cru121|Cru121]] ([[Special:Contributions/Cru121|Contributions]] • [[User talk:Cru121|Message]]) 12:33, August 7, 2015 (EDT)<br />
*** {{Item|Epic Collapsible Shortbow}} did not have a <code>|minlevel = </code> parameter specified, so ML 1 is assumed. For the ranged weapons with blank damage mods, the mod should have been filled in as N/A instead of left blank. I have adjusted to allow blank damage mods to be assumed as N/A. &mdash;&thinsp;<span style="font-variant:small-caps;">[[User:JJMC89|Zav]]</span>&thinsp;<small>([[User talk:JJMC89|T]]'''·'''[[Special:EmailUser/JJMC89|E]]'''·'''[[Special:Contributions/JJMC89|C]])</small> 11:40, August 8, 2015 (EDT)<br />
**** You appear to have explicitly defined them as N/A instead of have the templates assume that. Also, items with empty parameters like that should be categorized as "missing XXX parameter'. More details later, busy atm. [[User:Technical_13|ShoeMaker]] ([[Special:Contributions/Technical_13|Contributions]] <span style="color: #FA88AF;">•</span> [[User_talk:Technical_13|Message]]) 12:25, August 8, 2015 (EDT)<br />
***** I actually did both. &mdash;&thinsp;<span style="font-variant:small-caps;">[[User:JJMC89|Zav]]</span>&thinsp;<small>([[User talk:JJMC89|T]]'''·'''[[Special:EmailUser/JJMC89|E]]'''·'''[[Special:Contributions/JJMC89|C]])</small> 14:03, August 8, 2015 (EDT)<br />
<br />
=== DPL for Druid ===<br />
* I realize that you're not quite done with this weapons. But once it's done, I wonder if DPL could be used to collect information from all shield types and list non-metallic ones, so that we can replace the table in [[Druid_equipment#Shields]]. Obviously Alchemical Shields would be an exception and that's OK, they can be listed separately under crafted items category. --[[User:Cru121|Cru121]] ([[Special:Contributions/Cru121|Contributions]] • [[User talk:Cru121|Message]]) 06:31, July 30, 2015 (EDT)<br />
** This can be done. I will need a list of materials that Druids can (or can't - whichever is shorter) use. &mdash;&thinsp;<span style="font-variant:small-caps;">[[User:JJMC89|Zav]]</span>&thinsp;<small>([[User talk:JJMC89|T]]'''·'''[[Special:EmailUser/JJMC89|E]]'''·'''[[Special:Contributions/JJMC89|C]])</small> 21:52, July 30, 2015 (EDT)<br />
*** I guess we can use the list of materials already listed on the table [[Druid_equipment#Shields]]: Bone Crystal Darkwood Densewood Gem Stone Wood --[[User:Cru121|Cru121]] ([[Special:Contributions/Cru121|Contributions]] • [[User talk:Cru121|Message]]) 01:15, July 31, 2015 (EDT)<br />
* I have added sample queries for shields and armor to my [[User:JJMC89/Sandbox|sandbox]]. I have included Bone, Celestial, Crystal, Darkwood, Densewood, Gem, Spiritcraft, Stone, and Wood items. If I missed any materials, let me know. Allowed orbs can be added to the list of shields or a separate query for allowed or disallowed orbs can be added if desired. I intend to merge quest and chest as I did for weapons. &mdash;&thinsp;<span style="font-variant:small-caps;">[[User:JJMC89|Zav]]</span>&thinsp;<small>([[User talk:JJMC89|T]]'''·'''[[Special:EmailUser/JJMC89|E]]'''·'''[[Special:Contributions/JJMC89|C]])</small> 16:05, August 1, 2015 (EDT)<br />
<br />
=== DPL for named items ===<br />
I will be updating the templates for the DPL queries used on the children of [[:Category:Clothing]], [[:Category:Armor]], [[:Category:Jewelry]], and [[:Category:Shields]] to combine chest with quest and expand possible use cases. If you have any other desired changes, please let me know. &mdash;&thinsp;<span style="font-variant:small-caps;">[[User:JJMC89|Zav]]</span>&thinsp;<small>([[User talk:JJMC89|T]]'''·'''[[Special:EmailUser/JJMC89|E]]'''·'''[[Special:Contributions/JJMC89|C]])</small> 16:31, August 1, 2015 (EDT)<br />
<br />
=== Layout of item pages ===<br />
Since few weeks ago, the layout of item pages is a bit broken for me. I now have horizontal scroll bar for all item pages. Previously, all such pages were displayed correctly on my display resolution. Now the pictures seem to no longer fit in the window. Anyone knows what I am blabbering about or should I post a screen shot? --[[User:Cru121|Cru121]] ([[Special:Contributions/Cru121|Contributions]] • [[User talk:Cru121|Message]]) 12:23, August 21, 2015 (EDT)<br />
* Screenshot or it didn't happen. [[User:Technical_13|ShoeMaker]] ([[Special:Contributions/Technical_13|Contributions]] <span style="color: #FA88AF;">•</span> [[User_talk:Technical_13|Message]]) 13:27, August 21, 2015 (EDT)<br />
** Here's a pic: [http://s7.postimg.org/gjdyz59uj/layout.png]. Previously, at this window width (and also much lower widths) the picture was displayed correctly; the frame in which the picture belongs was also displayed correctly, the first and second column was condensed instead. Now I need IIRC at least 1600 window width to display item pages without horizontal scroll bar. --<span class="mw-signature">[[User:Cru121|Cru121]] ([[Special:Contributions/Cru121|Contribs]] • [[User talk:Cru121|Message]]<span class="emailLink emailCru121"> • [[Special:EmailUser/Cru121|Email]]</span><span class="ddowikivip-show bureaucrat-show steward-show">&thinsp;•&thinsp;[[Special:UserRights/Cru121|Rights]]</span><span class="sysop-show bureaucrat-show steward-show">&thinsp;•&thinsp;[[Special:Block/Cru121|Block]]</span><span class="bureaucrat-show steward-show">&thinsp;•&thinsp;[[Special:RenameUser/Cru121|Rename]]&thinsp;•&thinsp;<span class="plainlinks">[http://ddowiki.com/index.php?title=Special:CheckUser&user=Cru121 Check]</span></span>)</span> 07:09, August 22, 2015 (EDT)<br />
*** Nothing has changed with the templates or with the site CSS that I can see that would cause that. I do plan on getting back to my [[T:Named Item]] project at some point, and I'll make sure that it is fixed before that goes live. {{Face|:)}} <span class="mw-signature">[[User:Technical_13|ShoeMaker]] ([[Special:Contributions/Technical_13|Contribs]] • [[User talk:Technical_13|Message]]<span class="emailLink emailTechnical_13"> • [[Special:EmailUser/Technical_13|Email]]</span><span class="ddowikivip-show bureaucrat-show steward-show">&thinsp;•&thinsp;[[Special:UserRights/Technical_13|Rights]]</span><span class="sysop-show bureaucrat-show steward-show">&thinsp;•&thinsp;[[Special:Block/Technical_13|Block]]</span><span class="bureaucrat-show steward-show">&thinsp;•&thinsp;[[Special:RenameUser/Technical_13|Rename]]&thinsp;•&thinsp;{{Plain link|url={{fullurl:Special:CheckUser|user=Technical_13}}|name=Check}}</span>)</span> 07:33, August 22, 2015 (EDT)<br />
**** <s>SOLVED:</s> This behavior seems to be caused by my adblocking plugin, uBlock.--<span class="mw-signature">[[User:Cru121|Cru121]] ([[Special:Contributions/Cru121|Contribs]] • [[User talk:Cru121|Message]]<span class="emailLink emailCru121"> • [[Special:EmailUser/Cru121|Email]]</span>)</span> 07:47, September 27, 2015 (EDT)<br />
<br />
* Previously I stated that the behavior was solved by disabling uBlock, it is not true, still happening. Revisiting this because apparently other ppl ran into this as well ([[User_talk:Technical_13/2015/4#Item_pics/descriptions]]). --Cru121<br />
** Like I said on my talk page, it's on my to do list. I should be able to finish it up by the end of the year. :) <span class="mw-signature">[[User:Technical_13|ShoeMaker]] ([[Special:Contributions/Technical_13|Contribs]] • [[User talk:Technical_13|Message]]<span class="emailLink emailTechnical_13"> • [[Special:EmailUser/Technical_13|Email]]</span>)</span> 06:46, October 31, 2015 (EDT)<br />
<br />
=== [[Ghosts of Perdition]] ===<br />
There's some category text displayed at the end of the [[Ghosts of Perdition]] article. --<span class="mw-signature">[[User:Cru121|Cru121]] ([[Special:Contributions/Cru121|Contribs]] • [[User talk:Cru121|Message]]<span class="emailLink emailCru121"> • [[Special:EmailUser/Cru121|Email]]</span><span class="ddowikivip-show bureaucrat-show steward-show">&thinsp;•&thinsp;[[Special:UserRights/Cru121|Rights]]</span><span class="sysop-show bureaucrat-show steward-show">&thinsp;•&thinsp;[[Special:Block/Cru121|Block]]</span><span class="bureaucrat-show steward-show">&thinsp;•&thinsp;[[Special:RenameUser/Cru121|Rename]]&thinsp;•&thinsp;<span class="plainlinks">[http://ddowiki.com/index.php?title=Special:CheckUser&user=Cru121 Check]</span></span>)</span> 07:09, August 22, 2015 (EDT)<br />
* That is caused by the fact that there aren't raw numbers in the {{Para|level}} and {{Para|epic}} respectively. The proper way to fix the situation is to merge the epic version pages with the heroic one. So, [[Ghosts of Perdition (epic)]] needs to be merged into [[Ghosts of Perdition]], [[Desecrated Temple of Vol (epic)]] into [[Desecrated Temple of Vol]], [[Flesh Maker's Laboratory (epic)]] into [[Flesh Maker's Laboratory]], and [[Inferno of the Damned (epic)]] into [[Inferno of the Damned]]. [[The Archons' Trial]] is a good example of what it should look like for the few pieces that are actually different (like the loot table). I'm getting ready to head out for the day, but can do these merges tonight if no-one beats me to it. <span class="mw-signature">[[User:Technical_13|ShoeMaker]] ([[Special:Contributions/Technical_13|Contribs]] • [[User talk:Technical_13|Message]]<span class="emailLink emailTechnical_13"> • [[Special:EmailUser/Technical_13|Email]]</span><span class="ddowikivip-show bureaucrat-show steward-show">&thinsp;•&thinsp;[[Special:UserRights/Technical_13|Rights]]</span><span class="sysop-show bureaucrat-show steward-show">&thinsp;•&thinsp;[[Special:Block/Technical_13|Block]]</span><span class="bureaucrat-show steward-show">&thinsp;•&thinsp;[[Special:RenameUser/Technical_13|Rename]]&thinsp;•&thinsp;{{Plain link|url={{fullurl:Special:CheckUser|user=Technical_13}}|name=Check}}</span>)</span> 07:28, August 22, 2015 (EDT)<br />
<br />
=== Signatures ===<br />
Wow, sigs are now bloated; 5-6 lines of code. Can I customize a shorter signature for me somehow? --<span class="mw-signature">[[User:Cru121|Cru121]] ([[Special:Contributions/Cru121|Contribs]] • [[User talk:Cru121|Message]]<span class="emailLink emailCru121"> • [[Special:EmailUser/Cru121|Email]]</span><span class="ddowikivip-show bureaucrat-show steward-show">&thinsp;•&thinsp;[[Special:UserRights/Cru121|Rights]]</span><span class="sysop-show bureaucrat-show steward-show">&thinsp;•&thinsp;[[Special:Block/Cru121|Block]]</span><span class="bureaucrat-show steward-show">&thinsp;•&thinsp;[[Special:RenameUser/Cru121|Rename]]&thinsp;•&thinsp;<span class="plainlinks">[http://ddowiki.com/index.php?title=Special:CheckUser&user=Cru121 Check]</span></span>)</span> 07:17, August 22, 2015 (EDT)<br />
* You could. [[User:JJMC89/Signature]] does. Just make sure that when you change it in your preferences, you type it like "{{Tls|Cru121/signature}}" and check the "treat as wikitext" checkbox. You'll also want to fully protect that signature page. <span class="mw-signature">[[User:Technical_13|ShoeMaker]] ([[Special:Contributions/Technical_13|Contribs]] • [[User talk:Technical_13|Message]]<span class="emailLink emailTechnical_13"> • [[Special:EmailUser/Technical_13|Email]]</span><span class="ddowikivip-show bureaucrat-show steward-show">&thinsp;•&thinsp;[[Special:UserRights/Technical_13|Rights]]</span><span class="sysop-show bureaucrat-show steward-show">&thinsp;•&thinsp;[[Special:Block/Technical_13|Block]]</span><span class="bureaucrat-show steward-show">&thinsp;•&thinsp;[[Special:RenameUser/Technical_13|Rename]]&thinsp;•&thinsp;{{Plain link|url={{fullurl:Special:CheckUser|user=Technical_13}}|name=Check}}</span>)</span> 07:31, August 22, 2015 (EDT)<br />
* I'll also note that I think it is long, and I created it. I'm debating creating a special fully protected template and doing it through transclusion instead of raw code. I'm debating the weight of the transclusion on server load though. I <s>may</s><ins>will</ins> trim the actual signature and have those elements I just added be added with JavaScript instead. <span class="mw-signature">[[User:Technical_13|ShoeMaker]] ([[Special:Contributions/Technical_13|Contribs]] • [[User talk:Technical_13|Message]]<span class="emailLink emailTechnical_13"> • [[Special:EmailUser/Technical_13|Email]]</span><span class="ddowikivip-show bureaucrat-show steward-show">&thinsp;•&thinsp;[[Special:UserRights/Technical_13|Rights]]</span><span class="sysop-show bureaucrat-show steward-show">&thinsp;•&thinsp;[[Special:Block/Technical_13|Block]]</span><span class="bureaucrat-show steward-show">&thinsp;•&thinsp;[[Special:RenameUser/Technical_13|Rename]]&thinsp;•&thinsp;{{Plain link|url={{fullurl:Special:CheckUser|user=Technical_13}}|name=Check}}</span>)</span> 07:35, August 22, 2015 (EDT)<br />
** I just created a standard template that i use with mine. <nowiki>{{SUBST:Admin|Ague}}</nowiki> Just replace my name with yours. I still need to edit it again and add email... -- [[User:Ague|Ague]] <span style="font-size: .8em;">([[User_talk:Ague|Talk]] · [[Special:Contributions/Ague|Contribs]] · [[Special:Logs/block/Ague|B]] · [[Special:Logs/delete/Ague|D]] · [[Special:Logs/import/Ague|I]] · [[Special:Logs/patrol/Ague|P]] · [[Special:Logs/move/Ague|PM]] · [[Special:Logs/protect/Ague|PP]] · [[Special:Logs/usermerge/Ague|UM]] · [[Special:Logs/rights/Ague|UR]])</span> 14:18, August 23, 2015 (EDT)<br />
<br />
=== Warnings in all class articles ===<br />
<br />
Warlock and probably many/all other classes have some warnings (improve / obsolete) in the skills sections, for example: [[Warlock#Class_Skills]].--<span class="mw-signature">[[User:Cru121|Cru121]] ([[Special:Contributions/Cru121|Contribs]] • [[User talk:Cru121|Message]]<span class="emailLink emailCru121"> • [[Special:EmailUser/Cru121|Email]]</span>)</span> 08:02, October 4, 2015 (EDT)<br />
* {{Tl|Help improve}} and {{Tl|Update}} were being transcluded from [[Intimidate]] by the dpl query. I have removed them. —&thinsp;<span style="font-variant:small-caps;">[[User:JJMC89|Zav]]</span>&thinsp;<small>([[User talk:JJMC89|T]]'''·'''[[Special:Contributions/JJMC89|C]])</small> 10:33, October 4, 2015 (EDT)<br />
<br />
=== Font Sizes after MW Upgrade ===<br />
Anyone else finding the font sizes changed and are now irritatingly mismatched?<br />
[https://drive.google.com/file/d/0B_WZQKIkHjiKazZXdkFfZzdpRUk/view?usp=sharing Here] is a screenshot of my default zoom level. The body text under the two checkboxes is the same size, or close to it, that I'm used to. The edit box's text is one zoom tick smaller than before. The sidebar menu also seems to be one tick smaller than before. --[[user talk:Thalone|Thalone]] 18:31, November 2, 2015 (EST)<br />
* I did notice that some of the font sizes did look a little smaller with the current update. Not sure if that's the default of the Vector skin in MW 1.23 or not. I would have to ask Xevo direct on that one (not the easiest guy to get in touch with). But in the mean time, I can take a look at adjusting the font size globally. Not sure how large or small of a task that would be given that I would likely have to inline a lot of classes and elements. I'll collab with Shoe on that and get his input on that. -- [[User:Ague|Ague]] <span style="font-size: .8em;">([[User_talk:Ague|Talk]] · [[Special:Contributions/Ague|Contribs]] · [[Special:Logs/block/Ague|B]] · [[Special:Logs/delete/Ague|D]] · [[Special:Logs/import/Ague|I]] · [[Special:Logs/patrol/Ague|P]] · [[Special:Logs/move/Ague|PM]] · [[Special:Logs/protect/Ague|PP]] · [[Special:Logs/usermerge/Ague|UM]] · [[Special:Logs/rights/Ague|UR]])</span> 21:10, November 2, 2015 (EST)<br />
** I can confirm it is. <span class="mw-signature">[[User:DDOstream|DDOstream]] ([[Special:Contributions/DDOstream|Contribs]] • [[User talk:DDOstream|Message]]<span class="emailLink emailDDOstream"> • [[Special:EmailUser/DDOstream|Email]]</span>)</span> 22:20, November 2, 2015 (EST)<br />
<br />
=== Ugly elixir ===<br />
Hi, I have noticed [[Elixir of Healing]] page looks particularly ugly for me. Anyone else having this? [http://s19.postimg.org/6q0u4zwlv/elixir_ugly.png] --<span class="mw-signature">[[User:Cru121|Cru121]] ([[Special:Contributions/Cru121|Contribs]] • [[User talk:Cru121|Message]]<span class="emailLink emailCru121"> • [[Special:EmailUser/Cru121|Email]]</span>)</span> 03:47, November 27, 2015 (EST)<br />
* {{Done|Fixed}} —&thinsp;<span style="font-variant:small-caps;">[[User:JJMC89|Zav]]</span>&thinsp;<small>([[User talk:JJMC89|T]]'''·'''[[Special:Contributions/JJMC89|C]])</small> 06:43, November 27, 2015 (EST)<br />
* Great work getting this resolved. In the future, such requests that are specific to a page or a template should be on the talk page for that item. This noticeboard is more for things that require an administrator to fix due to page protection or some other restrictive element. Thanks! <span class="mw-signature">[[User:Technical_13|ShoeMaker]] ([[Special:Contributions/Technical_13|Contribs]] • [[User talk:Technical_13|Message]]<span class="emailLink emailTechnical_13"> • [[Special:EmailUser/Technical_13|Email]]</span>)</span> 09:55, November 27, 2015 (EST)<br />
* I thought this was related to MW upgrade, iirc it used to display correctly before. --<span class="mw-signature">[[User:Cru121|Cru121]] ([[Special:Contributions/Cru121|Contribs]] • [[User talk:Cru121|Message]]<span class="emailLink emailCru121"> • [[Special:EmailUser/Cru121|Email]]</span>)</span> 12:30, November 27, 2015 (EST)<br />
<br />
=== Need a page moved ===<br />
Please move {{File link|+7 Epic Smoldering Fachion.jpg}} to correct name - {{File link|+7 Epic Smoldering Falchion.jpg}}. Thanks! - <span class="mw-signature">[[User:Susalona|Susalona]] ([[Special:Contributions/Susalona|Contribs]] • [[User talk:Susalona|Message]]<span class="emailLink emailSusalona"> • [[Special:EmailUser/Susalona|Email]]</span>)</span> 10:06, January 8, 2016 (EST)<br />
* {{Done}} - as a side note, you should have been able to move it yourself I believe. If not, I'll have to figure out why and fix it so you can. <span class="mw-signature">[[User:Technical_13|ShoeMaker]] ([[Special:Contributions/Technical_13|Contribs]] • [[User talk:Technical_13|Message]]<span class="emailLink emailTechnical_13"> • [[Special:EmailUser/Technical_13|Email]]</span>)</span> 10:48, January 8, 2016 (EST)<br />
** Unless I'm missing something, I can move regular pages but not files. The Move option is missing from the dropdown menu in the upper right corner and when I tried hitting alt+shift+m, nothing happened. - <span class="mw-signature">[[User:Susalona|Susalona]] ([[Special:Contributions/Susalona|Contribs]] • [[User talk:Susalona|Message]]<span class="emailLink emailSusalona"> • [[Special:EmailUser/Susalona|Email]]</span>)</span> 11:13, January 8, 2016 (EST)<br />
*** I did some digging and see why. :/ I also noticed that you were an administrator who had the bit removed due to inactivity. I've given you your administrator back and you should be all set now and I'll get the other part fixed. <span class="mw-signature">[[User:Technical_13|ShoeMaker]] ([[Special:Contributions/Technical_13|Contribs]] • [[User talk:Technical_13|Message]]<span class="emailLink emailTechnical_13"> • [[Special:EmailUser/Technical_13|Email]]</span>)</span> 11:43, January 8, 2016 (EST)<br />
**** Awesome, thank you! - <span class="mw-signature">[[User:Susalona|Susalona]] ([[Special:Contributions/Susalona|Contribs]] • [[User talk:Susalona|Message]]<span class="emailLink emailSusalona"> • [[Special:EmailUser/Susalona|Email]]</span>)</span> 08:32, January 9, 2016 (EST)</div>GregJhttps://ddowiki.com/index.php?title=Threat_range&diff=285487Threat range2016-02-02T22:12:32Z<p>GregJ: Fixed the name of the crit threat range enhancement in Divine Crusader</p>
<hr />
<div>{{TOCRight}}<br />
Each weapon has a '''threat range''' for [[critical hit]]s.<br />
<br />
A critical threat is obtained when you roll a d20 to hit your opponent and the result (before applying any bonus or penalty) is within the threat range of your weapon (even if your modified attack roll wouldn't beat the opponent's AC).<br />
<br />
A critical threat means you have a chance to score a [[critical hit]]. To do so, a [[confirmation roll]] is made, with the same to-hit bonus being applied (plus extra confirmation bonuses such as [[Seeker]], [[Kensei enhancements]], [[Fighter Critical Accuracy]], etc.); in this roll, 1's do not automatically fail to hit. This roll must beat the target's AC in order to "[[confirmation roll|confirm]]" the critical hit.<br />
<br />
In DDO, a confirmation roll can still succeed on a roll of 1; it does not auto-miss on such a roll.<br />
<br />
If that roll also results in a hit against the target's AC, the [[critical hit]] is [[confirmation roll|confirmed]], and the base damage is rolled once for every critical hit multiplier. If the confirmation roll is a miss, then the attack is not a critical hit and is rolled as a normal attack (IE, auto-success on natural 20 or test vs. AC for non-20).<br />
[[Category:DDO game mechanics]]<br />
<br />
All weapons create a critical threat on a roll of 20, but some have a larger threat range, extending down to 19-20 or even 18-20.<br />
<br />
==Common weapons' threat range/multiplier==<br />
{|class="wikitable" style="margin: 1em auto 1em auto" border=1px<br />
|-style="background:grey" align="center"<br />
!width="8%"|<br />
!width="23%"|18-20<br />
!width="23%"|19-20<br />
!width="23%"|20<br />
|-align="center"<br />
!style="vertical-align:middle;"|x2<br />
||<br />
* [[Falchion]]<br />
* [[Kukri]]<br />
* [[Rapier]]<br />
* [[Scimitar]]<br />
* [[Great crossbow|Great Crossbow]]<br />
||<br />
* [[Heavy crossbow|Heavy Crossbow]]<br />
* [[Light crossbow|Light Crossbow]]<br />
* [[Repeating heavy crossbow|Repeating Heavy Crossbow]]<br />
* [[Repeating light crossbow|Repeating Light Crossbow]]<br />
* [[Greatsword]]<br />
* [[Bastard sword|Bastard Sword]]<br />
* [[Longsword]]<br />
* [[Shortsword]]<br />
* [[Dagger]]<br />
* [[Throwing dagger|Throwing Dagger]]<br />
<br />
||<br />
* [[Dart]]<br />
* [[Club]]<br />
* [[Greatclub]]<br />
* [[Heavy mace|Heavy Mace]]<br />
* [[Kama]]<br />
* [[Light hammer|Light Hammer]]<br />
* [[Light mace|Light Mace]]<br />
* [[Morningstar]]<br />
* [[Quarterstaff]]<br />
* [[Sickle]]<br />
* [[Shuriken]]<br />
* [[Unarmed]]<br />
|-align="center"<br />
!style="vertical-align:mmiddle;"|x3<br />
||<br />
||<br />
* [[Khopesh]]<br />
||<br />
* [[Battleaxe]]<br />
* [[Dwarven axe]]<br />
* [[Greataxe]]<br />
* [[Handaxe]]<br />
* [[Throwing axe|Throwing Axe]]<br />
* [[Longbow]]<br />
* [[Shortbow]]<br />
* [[Warhammer]]<br />
* [[Maul]]<br />
|-align="center"<br />
!style="vertical-align:middle;"|x4<br />
||<br />
||<br />
||<br />
* [[Heavy pick|Heavy Pick]]<br />
* [[Light pick|Light Pick]]<br />
|}<br />
<br />
==Ways to increase threat range==<br />
* The [[Keen]] (slashing/piercing) or [[Impact]] (bludgeoning) weapon prefixes double the weapon's base threat range. A [[Kukri]] (base threat range 18-20) with Keen, for example, will have a threat range of 15-20. This does not stack with [[Improved Critical]].<br />
* The [[Improved Critical]] feat doubles the base threat range for any equipped weapon in a specific category (slashing/piercing/bludgeoning/ranged/thrown). This does not stack with [[Keen]]/[[Impact]].<br />
* [[Competence bonus]] to threat range can come from various sources. Bonuses to critical threat range usually are not doubled Improved Critical. Multiple effects granting competence bonus don't [[stack]].<br />
** [[Barbarian]]'s [[Ravager enhancements|Critical Rage]] gives a +2 bonus while raging.<br />
** [[Bard]]'s [[Swashbuckler enhancements|Swashbuckling]] enhancement modifies the threat / multiplier as follows<br />
*** Dagger, Shortsword, Throwing Dagger: +1 Threat, +1 Multiplier<br />
*** Light Mace, Light Hammer, Kama, Sickle, Dart, Shuriken, Throwing Axe, Throwing Hammer: +2 Threat, +1 Multiplier<br />
*** Kukri, Rapier: +1 Multiplier<br />
*** Handaxe: +2 Threat<br />
*** Light Pick: +1 Threat<br> Unlike most bonuses, Swashbuckling bonus to threat is doubled by Improved Critical.<br />
** [[Fighter]]'s [[Kensei enhancements|Keen Edge]] enhancement adds 1 to the threat range of a his/her selected weapon group.<br />
** [[Paladin]] spell: [[Holy Sword]]: +1 to threat and multiplier for all weapons, but not shields.<br />
** Staff Specialization, available for [[Thief-Acrobat enhancements|Rogues]] and [[Henshin Mystic enhancements#Tier 5|Monks]], adds +1 to threat and multiplier for quarterstaves<br />
** Knife Specialization, available for [[Assassin enhancements|Assassin]]s, adds +1 to threat for daggers. Additionally, it adds +1 multiplier for daggers and kukris.<br> Unlike most bonuses, Assassin's bonus to threat is doubled by Improved Critical.<br />
** Master Thrower ([[Halfling enhancements#Tier Four|Halfling]]): +1 threat for thrown weapons<br />
** [[Monk]]'s [[Ninja Spy enhancements|Ninja Master]] enhancement modifies the threat as follows<br />
*** Shortsword: +1 threat<br />
*** Kama, Shuriken: +2 threat<br />
** [[Deepwood Stalker enhancements#Advanced Sneak Attack|Advanced Sneak Attack]], available for Rangers, adds +1 to threat with all weapons (not shields/unarmed).<br />
<br />
* [[Divine Crusader]]'s Celestial Champion provides +1 critical threat range with all weapons. (Does not apply to handwraps or while in an animal form.)<br />
<br />
* [[Insight bonus]]<br />
** [[Bard]]'s [[Swashbuckler enhancements|Exploit Weakness]] enhancement. Every time you don't crit, you get a +1.<br />
** [[Legendary Dreadnought]]'s Pulverizer adds +1 threat for bludgeoning weapons. Find details and exceptions in the LD article.<br />
<br />
* [[Vanguard enhancements|Vanguard]]'s 5th core ability increases the threat range and multiplier of your shield by 1.<br />
<br />
Many active attacks, often coming from enhancements, feats, or epic destiny abilities, modify the critical threat and/or multiplier of a single attack. These effects usually stack with everything else. For example:<br />
* The Paladin's exalted smite<br />
* [[Legendary Dreadnought]]'s Cleave-like attacks<br />
* [[Fury of the Wild]]'s Adrenaline<br />
* ...<br />
<br />
==Weapon damage comparison==<br />
Note that this calculation does not include additional damage from [[strength]] [[modifier]], weapon [[enhancement bonus]], weapon prefix/suffix effects, etc., resulting in x2 multiplier weapons looking better than they really are.<br />
<br />
i.e.:<br />
* a strength 10 (+0) fighter with vanilla weapons, no improved crit<br />
** Bastard Sword: 5.5 base expected, 11 on crit → 6.1 avg<br />
** Khopesh: 4.5 base expected, 13.5 on crit → 5.4 avg<br />
* a strength 30 (+10) fighter with +5 weapons, no improved crit<br />
** Bastard Sword: 20.5 base expected, 41 on crit → 22.55 avg<br />
** Khopesh: 19.5 base expected, 58.5 on crit → 23.4 avg<br />
<br />
{|class="wikitable sortable" style="margin: 1em auto 1em auto" border=1px width="95%"<br />
|- style="background:grey"<br />
! Weapon Type<br />
! Base<br />Damage<br />Type<br />
! Base<br />Damage<br />
! Expected<br />Damage<br />
! Crit range<br />
! Crit<br />multiplier<br />
! Avg Dmg<br />
! [[Keen]] / [[Impact]] /<br /> [[Improved Critical]]<br />Avg Dmg<br />
! Kensei III /<br /> Paladin Exalted Smite II /<br /> Deepwood Sniper I<br />with Impr. Crit<br />
! Paladin Exalted<br />Smite IV<br />with Impr. Crit<br />
|-<br />
||[[Shuriken]]||Slashing||1d2||1.5||20 (5%)||x2||1.6||1.7||1.7||1.8<br />
|-<br />
||[[Dagger]]||Piercing||1d4||2.5||19-20 (10%)||x2||2.8||3.0||3.1||3.3<br />
|-<br />
||[[Dart]]||Piercing||1d4||2.5||20 (5%)||x2||2.6||2.8||2.9||3.0<br />
|-<br />
||[[Throwing Dagger]]||Piercing||1d4||2.5||20 (5%)||x2||2.6||2.8||2.9||3.0<br />
|-<br />
||[[Throwing Hammer]]||Bludgeon||1d4||2.5||20 (5%)||x2||2.6||2.8||2.9||3.0<br />
|-<br />
||[[Light Hammer]]||Bludgeon||1d4||2.5||20 (5%)||x2||2.6||2.8||2.9||3.0<br />
|-<br />
||[[Kukri]]||Slashing||1d4||2.5||18-20 (15%)||x2||2.9||3.3||3.4||3.5<br />
|-<br />
||[[Light Pick]]||Piercing||1d4||2.5||20 (5%)||x4||2.9||3.3||3.6||4.0<br />
|-<br />
||[[Scepter]] ([[Club]])||Bludgeon||1d6||3.5||20 (5%)||x2||3.7||3.9||4.0||4.2<br />
|-<br />
||[[Light Mace]]||Bludgeon||1d6||3.5||20 (5%)||x2||3.7||3.9||4.0||4.2<br />
|-<br />
||[[Quarterstaff]]||Bludgeon||1d6||3.5||20 (5%)||x2||3.7||3.9||4.0||4.2<br />
|-<br />
||[[Sickle]]||Slashing||1d6||3.5||20 (5%)||x2||3.7||3.9||4.0||4.2<br />
|-<br />
||[[Handaxe]]||Slashing||1d6||3.5||20 (5%)||x3||3.9||4.2||4.6||4.9<br />
|-<br />
||[[Scimitar]]||Slashing||1d6||3.5||18-20 (15%)||x2||4.0||4.6||4.7||4.9<br />
|-<br />
||[[Shortsword]]||Piercing||1d6||3.5||19-20 (10%)||x2||3.9||4.2||4.4||4.6<br />
|-<br />
||[[Rapier]]||Piercing||1d6||3.5||18-20 (15%)||x2||4.0||4.6||4.7||4.9<br />
|-<br />
||[[Heavy Pick]]||Piercing||1d6||3.5||20 (5%)||x4||4.0||4.6||5.1||5.6<br />
|-<br />
||[[Shortbow]]||Piercing||1d6||3.5||20 (5%)||x3||3.9||4.2||4.6||4.9<br />
|-<br />
||[[Throwing Axe]]||Slashing||1d6||3.5||20 (5%)||x3||3.9||4.2||4.6||4.9<br />
|-<br />
||[[Kama]]||Slashing||1d6||3.5||20 (5%)||x2||3.7||3.9||4.0||4.2<br />
|-<br />
||[[Heavy Mace]]||Bludgeon||1d8||4.5||20 (5%)||x2||4.7||5.0||5.2||5.4<br />
|-<br />
||[[Morningstar]]||Bludgeon||1d8||4.5||20 (5%)||x2||4.7||5.0||5.2||5.4<br />
|-<br />
||[[Light Crossbow]]||Piercing||1d8||4.5||19-20 (10%)||x2||5.0||5.4||5.6||5.9<br />
|-<br />
||[[Warhammer]]||Bludgeon||1d8||4.5||20 (5%)||x3||5.0||5.4||5.9||6.3<br />
|-<br />
||[[Battleaxe]]||Slashing||1d8||4.5||20 (5%)||x3||5.0||5.4||5.9||6.3<br />
|-<br />
||[[Longsword]]||Slashing||1d8||4.5||19-20 (10%)||x2||5.0||5.4||5.6||5.9<br />
|-<br />
||[[Longbow]]||Piercing||1d8||4.5||20 (5%)||x3||5.0||5.4||5.9||6.3<br />
|-<br />
||[[Khopesh]]||Slashing||1d8||4.5||19-20 (10%)||x3||5.4||6.3||6.8||7.2<br />
|-<br />
||[[Repeating Light Crossbow]]||Piercing||1d8||4.5||19-20 (10%)||x2||5.0||5.4||5.6||5.9<br />
|-<br />
||[[Falchion]]||Slashing||2d4||5||18-20 (15%)||x2||5.8||6.5||6.8||7.0<br />
|-<br />
||[[Heavy Crossbow]]||Piercing||1d10||5.5||19-20 (10%)||x2||6.1||6.6||6.9||7.2<br />
|-<br />
||[[Greatclub]]||Bludgeon||1d10||5.5||20 (5%)||x2||5.8||6.1||6.3||6.6<br />
|-<br />
||[[Maul]]||Bludgeon||1d10||5.5||20 (5%)||x3||6.1||6.6||7.2||7.7<br />
|-<br />
||[[Dwarven Axe]]||Slashing||1d10||5.5||20 (5%)||x3||6.1||6.6||7.2||7.7<br />
|-<br />
||[[Bastard Sword]]||Slashing||1d10||5.5||19-20 (10%)||x2||6.1||6.6||6.9||7.2<br />
|-<br />
||[[Repeating Heavy Crossbow]]||Piercing||1d10||5.5||19-20 (10%)||x2||6.1||6.6||6.9||7.2<br />
|-<br />
||[[Greataxe]]||Slashing||1d12||6.5||20 (5%)||x3||7.2||7.8||8.5||9.1<br />
|-<br />
||[[Greatsword]]||Slashing||2d6||7||19-20 (10%)||x2||7.7||8.4||8.8||9.1<br />
|-<br />
||[[Great Crossbow]]||Piercing||2d8||9||18-20 (15%)||x2||10.4||11.7||12.2||12.6<br />
|}<br />
[[Category:DDO game mechanics]]<br />
<br />
== Named weapons ==<br />
Certain named weapons have better critical profile than default. (List originally from {{Forums|425378}}.)<br />
<br />
===== Bastard Swords =====<br />
* {{Item|Drow Bastard Sword of the Weapon Master}} [ML 21] - 3[1d10]+6, 18-20/x2<br />
<br />
===== Battleaxes =====<br />
* {{Item|Axe of Adaxus}} [ML 12 -> 25] - 1.5[1d10]+5, 20/x4 -> 3[1d10]+7, 20/x4<br />
<br />
===== Daggers =====<br />
* {{Item|Drow Dagger of the Weapon Master}} [ML 21] - 3[1d4]+6, 18-20/x2<br />
* {{Item|Nightforge Stiletto}} [ML 8] - 1.5[1d4]+5, 18-20/x2<br />
* {{Item|Sky Pirate's Dagger}} [ML 4] - [1d6]+2, 19-20/x3, Keen<br />
<br />
===== Darts =====<br />
* {{Item|Nightforge Spike}} [ML 8] - 1.5[1d4]+5, 18-20/x3<br />
<br />
===== Dwarven Axes =====<br />
* {{Item|Duergar Waraxe of the Weapon Master}} [ML 21] - 3[1d10]+6, 19-20/x3<br />
<br />
===== Falchions =====<br />
* {{Item|Epic Xuum}} [ML 20] - 2[1d8]+6, 18-20/x3<br />
<br />
===== Great Axes =====<br />
* {{Item|Carnifex}} [ML 4] - [1d12]+2, 17-20/x3, Keen<br />
* {{Item|Drow Greataxe of the Weapon Master}} [ML 21] - 3[1d12]+6, 19-20/x3<br />
<br />
===== Great Clubs =====<br />
* {{Item|Bonesplitter (weapon)}} [ML 18] - [1d10]+5, 19-20/x2, Impact, Blunt Trauma<br />
* {{Item|Shining Devastation}} [ML 14] - 1.5[1d16]+5, 19-20/x3<br />
<br />
===== Great Swords =====<br />
* {{Item|Epic Sword of Shadow}} [ML 20] - 2.5[2d6]+10, 18-20/x3<br />
* {{Item|Sword of Shadow}} [ML 10] - [2d6]+5, 18-20/x3<br />
* {{Item|Whirlwind}} [ML 10] - 1.5[2d6]+5, 18-20/x2<br />
<br />
===== Handaxes =====<br />
* {{Item|Axe of the Unseen Blow}} [ML 14] - 1.5[2d4]+5, 20/x4<br />
<br />
===== Heavy Crossbows =====<br />
* {{Item|Epic Storm}} [ML 20] - 2[1d12]+6, 19-20/x3, Keen<br />
* {{Item|Swift Demise}} [ML 6] - [1d10]+3, 19-20/x3<br />
<br />
===== Heavy Maces =====<br />
* {{Item|Phosphor}} [ML 14] - 1.5[2d4]+5, 18-20/x2<br />
* {{Item|Forgotten Light}} [ML 23 -> 25] - 2.5[1d8]+6, 19-20/x2 -> 2.5[1d8]+7, 19-20/x2<br />
<br />
===== Heavy Picks =====<br />
* {{Item|Deathnip}} [ML 14] - 1.5[1d6]+5, 18-20/x4<br />
<br />
===== Kamas =====<br />
* {{Item|Dream Edge}} [ML 18] - [1d7]+5, 20/x3<br />
* {{Item|Forester's Brush Hook}} [ML 15 -> 24] - 1.5[1d6]+4, 19-20/x3 -> 3[1d6]+7, 19-20/x3<br />
<br />
===== Khopeshes =====<br />
* {{Item|Drow Khopesh of the Weapon Master}} [ML 21] - 3[1d8]+6, 18-20/x3<br />
<br />
===== Light Crossbows =====<br />
* {{Item|Ratcatcher}} [ML 8] - 1.5[1d8]+4, 18-20/x3<br />
<br />
===== Light Maces =====<br />
* {{Item|Drow Light Mace of the Weapon Master}} [ML 21] - 3[1d6]+6, 19-20/x2<br />
* {{Item|Skullsmasher}} [ML 12 -> 25] - 1.75[1d6]+5, 20/x3 -> 3.5[1d6]+7, 20/x3<br />
<br />
===== Longbows =====<br />
* {{Item|Bow of Sinew}} [ML 14] - [1d8]+5, 19-20/x3, Elasticity<br />
* {{Item|Epic Bow of the Elements (Air)}} [ML 20] - 2[1d8]+6, 19-20/x3<br />
* {{Item|Epic Thornlord}} [ML 20] - 2[1d8+2]+8, 19-20/x3<br />
* {{Item|Pinion, Cloud-piercer}} [ML 23] - 2.5[2d6]+7, 19-20/x3 -> 2.5[2d6]+8, 19-20/x3<br />
* {{Item|Silver Longbow}} [ML 8] - [1d10]+3, 19-20/x3<br />
* {{Item|Unwavering Ardency}} [ML 14] - 2[1d12]+3, 19-20/x3<br />
<br />
===== Longswords =====<br />
* {{Item|Dragon Sword of Acid}} [ML 14] - 1.5[1d10]+5, 18-20/x2<br />
* {{Item|Drow Longsword of the Weapon Master}} [ML 21] - 3[1d8]+6, 17-20/x2<br />
* {{Item|Nightforge Avenger Blade}} [ML 8] - 1.5[1d8]+5, 17-20/x2<br />
* {{Item|Oathblade}} [ML 20] - 2.5[1d10]+6, 15-20/x2, Keen<br />
* {{Item|Watcher's Blade}} [ML 16] - [1d8]+5, 19-20/x3<br />
<br />
===== Mauls =====<br />
* {{Item|Drow Maul of the Weapon Master}} [ML 21] - 3[1d10]+6, 19-20/x3<br />
<br />
===== Morningstars =====<br />
* {{Item|Braisingstar}} [ML 25] - 2.5[2d6]+7, 19-20/x2 -> 2.5[2d6]+8, 19-20/x2<br />
* {{Item|Coronation}} [ML 14] - 1.5[2d4]+5, 19-20/x3<br />
* {{Item|Star of Irian}} [ML 8] - 1.5[1d8]+4, 19-20/x2<br />
<br />
===== Quarterstaves =====<br />
* {{Item|Arlyn's Staff}} [ML 6] - 1.5[1d6]+3, 20/x3<br />
* {{Item|Bone Crusher}} [ML 18] - Quarterstaff 2[1d10] 19-20x2<br />
* {{Item|Breeze}} [ML 14] - [1d10]+5, 19-20/x2<br />
* {{Item|Chieftain's Spear}} [ML 4] - [1d8]+2, 19-20/x2<br />
* {{Item|Drow Quarterstaff of the Weapon Master}} [ML 21] - 3[1d6]+6, 19-20/x2<br />
* {{Item|Epic Bone Crusher}} [ML 26] - Quarterstaff 2.5[1d10] 18-20x2<br />
* {{Item|Epic Luminous Truth}} [ML 20] - 2[1d6]+6, 19-20/x2<br />
* {{Item|Epic Souleater}} [ML 20] - 2[1d6]+6, 19-20/x2<br />
* {{Item|Epic Staff of Nat Gann}} [ML 20] - 2[2d6]+6, 19-20/x2<br />
* {{Item|Luminous Truth}} [ML 16] - [1d6]+4, 19-20/x2<br />
* {{Item|Mythic Bone Crusher}} [ML 26] - Quarterstaff 2.5[1d10] 18-20x2<br />
* {{Item|Rahl's Might}} [ML 18] - [1d11]+5, 20/x3, Impact<br />
* {{Item|Sireth, Spear of the Sky}} [ML 23] - 2.5[1d10]+7, 18-20/x2 -> 3[1d10]+8, 18-20/x2<br />
* {{Item|Stave of the Seer}} [ML 8] - 1.5[2d6]+4, 19-20/x2<br />
* {{Item|Stout Oak Walking Stick}} [ML 20] - 2[2d6]+5, 20/x3, Impact<br />
* {{Item|Theurgic Stave}} [ML 8] - 1.5[2d4]+4, 19-20/x2<br />
<br />
===== Rapiers =====<br />
* {{Item|Balizarde, Protector of the King}} [ML 23] - 2.5[1d8]+7, 18-20/x3, Keen -> 2.5[1d8]+8, 18-20/x3, Keen<br />
* {{Item|Drow Rapier of the Weapon Master}} [ML 21] - 3[1d6]+6, 17-20/x2<br />
* {{Item|Mutineer's Blade}} [ML24] - 2 [1d6] +7, 17-20 / x2<br />
<br />
===== Repeating Light Crossbows =====<br />
* {{Item|Needle, Quill-slinger}} [ML 23] - 2.5[1d12]+7, 19-20/x3 -> 2.5[1d12]+8, 19-20/x3<br />
<br />
===== Scimitars =====<br />
* {{Item|Drow Scimitar of the Weapon Master}} [ML 21] - 3[1d6]+6, 17-20/x2<br />
* {{Item|Epic Mirage}} [ML 20] - 2[1d6]+6, 17-20/x2<br />
<br />
===== Shortbows =====<br />
* {{Item|Epic Collapsible Shortbow}} [ML 20] - 2[1d6]+6, 19-20/x3<br />
<br />
===== Shortswords =====<br />
* {{Item|Cutthroat's Smallblade}} [ML 12 -> 16] - [1d6]+3, 18-20/x2 -> [1d6]+5, 18-20/x2<br />
* {{Item|Drow Shortsword of the Weapon Master}} [ML 21] - 3[1d6]+6, 18-20/x2<br />
* {{Item|Epic Cutthroat's Smallblade}} [ML 20] - 2[1d6]+5, 18-20/x2 -> 2[1d6]+6, 18-20/x2<br />
* {{Item|Luck Blade}} [ML 8] - [1d7]+2, 18-20/x2<br />
* {{Item|Razorend}} [ML 14] - 1.5[1d8]+5, 18-20/x2, Keen<br />
* {{Item|Rebellion}} [ML 25] - 2.5[1d8]+7, 18-20/x2 -> 2.5[1d8]+8, 18-20/x2<br />
* {{Item|Tiefling Assassin's Blade}} [ML 4] - [1d6]+2, 18-20/x2, Keen<br />
* {{Item|Treason (weapon)}} [ML 14] - [1d6]+5, 18-20/x2<br />
<br />
===== Shurikens =====<br />
* {{Item|Snowstar}} [ML 8] - 1.5[1d4]+4, 18-20/x2<br />
<br />
===== Sickles =====<br />
* {{Item|Death's Touch}} [ML 18] - [1d7]+5, 19-20/x2<br />
* {{Item|Devourer's Reaping}} [ML 24] - 2.50 [1d6] + 7, 19-20/x2<br />
* {{Item|Sickle of Sypheros}} [ML 6] - 1.5[1d6]+3, 19-20/x2<br />
* {{Item|Tharkuul's Bane}} [ML 10] - 1.25[2d4]+5, 19-20/x2<br />
* {{Item|Widowblight}} [ML 10] - 1.5[1d6]+3, 19-20/x2<br />
<br />
===== Warhammers =====<br />
* {{Item|Drow Warhammer of the Weapon Master}} [ML 21] - 3[1d8]+6, 19-20/x3<br />
* {{Item|Mornh, Hammer of the Mountains}} [ML 23] - 2.5[1d10]+7, 19-20/x3 -> 3[1d10]+8, 19-20/x3<br />
* {{Item|Nightforge Hammer}} [ML 8] - 1.5[1d8]+5, 20/x4</div>GregJhttps://ddowiki.com/index.php?title=Slavers_of_the_Shrieking_Mines&diff=282045Slavers of the Shrieking Mines2016-02-02T00:16:19Z<p>GregJ: Added a map with elevations</p>
<hr />
<div>{{Adpack|adpack=The Restless Isles}}<br />
''The Shrieking Mines are named for the winds that howl through its narrow tunnels, sounding like the cries of some tormented soul.''<br />
{{Quest<br />
|name = Slavers of the Shrieking Mines<br />
|level = 10<br />
|duration = Very long<br />
|solo = 2220<br />
|normal = 3900<br />
|hard = 4100<br />
|elite = 4299<br />
|loc = The Shrieking Mines<br />
|npc = Opu the Elder<br />
|zone = Restless Isles<br />
|found = Restless Isles<br />
|patron = The Free Agents<br />
|favor = 6<br />
|mappic = M slavers of the shrieking mines.png<br />
|maplegend = yes<br />
|othermap = yes<br />
|mappic2 = M Slavers of the Shrieking Mines.png<br />
|loadingpic= L Slavers of the Shrieking Mines.jpg<br />
|overview = This quest is given by visiting Opu the Elder on his island in the [[Restless Isles]]. For those who have been bestowed this quest at least once before, you can take a shortcut by speaking to the Wildman guide to be found in the first passage.<br />
<br />
If you have not run this quest before, you will have to fight your way to the quest giver.<br />
<br />
This quest gives one side of the Dal Quor Sigil - the Shattered Sigil. The other is gained from [[Bring Me the Head of Ghola-Fan!]].<br />
|obj= <br />
* Slay the Ogre Magi to free their slaves (Kill 5)<br />
** Kill [[Boss Durna]]<br />
** Kill [[Boss Ur-Fal]]<br />
** Kill [[Boss Tanka]]<br />
** Kill [[Boss Gullo]]<br />
** Kill [[Boss Uzaki]]<br />
* Slay the mines' Overlords (Kill 3)<br />
** Kill [[Overlord Imshysh]]<br />
** Kill [[Overlord Ythrixid]]<br />
** Kill [[Overlord Villixill]]<br />
* (Failure) Kill no more than 10 miners<br />
* (Optional) Defeat the Beholders (Kill 2 - {{Bug|Bugged}}: Not possible to complete as 1 is missing) (25% of base XP)<br />
* (Optional) Kill the Turncoats (Kill 40) (25% of base XP)<br />
* (Optional) Retrieve the artifact from the cache (5% of base XP)<br />
<!-- (Optional) Defeat the Earth Elementals (Kill 4)Bonus: 10% of base XP - Objective from the compendium, may not exist in game.. Perhaps a remnant of an unfinished optional for the quest --><br />
[[File:ShriekingMinesPath.jpg|thumb|right|250px|Path to mission entrance]]<br />
|expect = <br />
* Traps (fixed and random)<br />
* Overlapping floors<br />
* Quest failure (if more than 10 Wildman Miners are killed)<br />
|traps=[[DDO information project/Traps and locks/10#Slavers of the Shrieking Mines|Trap DC]]<br />
* Five Sonic-filled corridors controlled by a [[Wildman Miner]] banging a gong. Hit them once to stop.<br />
* Spike traps after the first iron gate<br />
* Blade traps before Lord Villixill<br />
|misc=Useful buffs:<br />
* Acid for ogre magi<br />
* Electricity for ogre magi<br />
* Fire for ogre magi<br />
* Sonic for traps<br />
<br />
Before you start killing stuff, remind your party members that killing 11 [[Wildman Miner]]s results in quest failure. Watch your opponents - some means of crowd control comes in handy here and area of effect spells such as [[Wall of Fire]] are bad. Kill the wildmen in BLUE, who are called Wildman Turncoat. Do not kill the wildmen in WHITE, who are called Wildman Miner.<br />
<br />
Concentrate on killing the ogre/s controlling a group of Wildman Miners. Once the ogres are dead, the wildman miners will turn to "friends" and you will no longer be able to kill them.<br />
<br />
In many places, it is simple to lure the ogres away from the miners. The miners are usually only alerted when party members come close to them, and they are not alerted when the ogre brutes notice the party. There may be some exceptions where the ogre magi explicitly call the miners to fight for them, and there are some places where you cannot see all of the ogre brutes without walking close to some of the miners.<br />
<br />
Follow the dungeon. Going downwards is easiest - unless, of course, you fall off. There are sonic traps that are operated by a wildman miner banging a gong. If you have a caster in your group, you can cast [[Flesh to Stone]] on them and they'll stop banging the gong; however, they usually eventually save even if you cast [[Enervation]] or [[Energy Drain]]. You might find it easier to kill them, if you can be sure you won't kill too many other miners - there are around five sonic traps.<br />
<br />
There is a beholder near the one and only shrine. Despite what the quest objective says, there are no other beholders.<br />
<br />
When you get to the central caverns, there are ogres all over the place, who really like their ranged weapons.<br />
<br />
{{XP bonus|k1=100|k2=124|k3=152|t1=1|b1=90|b2=117|b3=144|solo=2,220|normal=3,900|hard=4,100|elite=4,299}}<br />
|chest = Three<br />
** 1 locked with 3 ogres<br />
** 1 in Lord Villixill's room<br />
** 1 in Lord Ythrixid's room<br />
|npcreward = Random items<br />
|unique = yes<br />
|monsters = '''[[Monster Information/10#Slavers of the Shrieking Mines|Monster Information]]'''<br />
* [[Beholder]]<br />
* [[Ogre Brute]]s<br />
* [[Wildman Miner]]s<br />
* [[Wildman Turncoat]]s<br />
Named Monsters:<br />
* [[Boss Durna]] - Orange-named [[Ogre Mage sub-race|ogre mage]]; required kill<br />
* [[Boss Gullo]] - Orange-named [[Ogre Mage sub-race|ogre mage]]; required kill<br />
* [[Boss Tanka]] - Orange-named [[Ogre Mage sub-race|ogre mage]]; required kill<br />
* [[Boss Ur-Fal]] - Orange-named [[Ogre Mage sub-race|ogre mage]]; required kill<br />
* [[Boss Uzaki]] - Orange-named [[Ogre Mage sub-race|ogre mage]]; required kill<br />
* [[Lord Imshysh]] - Red-named [[Mind Flayer race|mind flayer]]; required kill<br />
* [[Lord Villixill]] - Red-named [[Mind Flayer race|mind flayer]]; required kill<br />
* [[Lord Ythrixid]] - Red-named [[Mind Flayer race|mind flayer]]; required kill<br />
}}</div>GregJhttps://ddowiki.com/index.php?title=File:M_Slavers_of_the_Shrieking_Mines.png&diff=282044File:M Slavers of the Shrieking Mines.png2016-02-02T00:11:21Z<p>GregJ: Feel Free to improve this map!</p>
<hr />
<div>== Summary ==<br />
Feel Free to improve this map!<br />
== Copyright status: ==<br />
Creative Commons Attribution 4.0 International License.<br />
== Source: ==<br />
GregJ</div>GregJhttps://ddowiki.com/index.php?title=Schemes_of_the_Enemy&diff=276702Schemes of the Enemy2016-01-12T02:15:52Z<p>GregJ: Added a map and explanation of the goal of the puzzle and how it works.</p>
<hr />
<div>{{Adpack|adpack=[[Secrets of the Artificers]]}}<br />
{{Quest<br />
|name= Schemes of the Enemy<br />
|level= 19<br />
|duration= Medium<br />
|solo = 6175<br />
|normal = 10669<br />
|hard = 11046<br />
|elite = 11424<br />
|loc= Syrania Conduit Floor<br />
|npc= Lena d'Cannith<br />
|zone= House Cannith<br />
|patron= House Cannith<br />
|favor= 6<br />
|free= No<br />
|extreme= No<br />
|mappic= M schemes of the enemy.png<br />
|maplegend= yes<br />
|othermap= yes<br />
|mappic2= M Schemes of the Enemy Puzzle.png<br />
|thirdmap= <br />
|mappic3= <br />
|fourthmap= <br />
|mappic4= <br />
|fifthmap= <br />
|mappic5= <br />
|loadingpic= L Schemes of the Enemy.jpg<br />
|overview= <br />
The Cannith Manufactury has been overrun both with warforged loyal to the Lord of Blades and with rogue House Cannith elements loyal to Toven d'Cannith. Lena d'Cannith wants you to retrieve the master Manufactury Schematics that contain the security overrides needed to lock down the area. Head to the '''Syrania Conduit Floor''' inside [[House Cannith Manufactury|the Cannith Manufactury]] and then search for the schematics.<br />
[[File:M puzzle schemes of the enemy.png|thumb|right|260px|Relay puzzle solution]]<br />
|obj= <br />
* Reach the Schematics Room and retrieve the Manufactury Plans<br />
* Find out the current situation<br />
* Find a way past the security door<br />
* (Optional) Gain the confidence of the Cannith guards (10% of base XP)<br />
* (Optional) Slay [[Whitefang]] (25% of base XP)<br />
* (Optional) Defeat the [[Dackle|<Master of the Hounds>]] (25% of base XP)<br />
|expect= <br />
* Traps (fixed, some undisarmable, one can be disarmed with or without the use of rogue skills)<br />
* Overlapping floors<br />
* Spawning/re-spawning monsters<br />
* Stat check (optional: a lever that requires a STR check of 32)<br />
* Puzzles (optional: 3 sets of puzzle wheels - 4, 4, and 12 wheels)<br />
* Randomly placed quest item (optional: Key - or the lock can be picked/knocked)<br />
* Requires extra player(s)/hireling(s) (optional: 2 persons are needed to solve the optional relay puzzle)<br />
|traps=[[DDO information project/Traps and locks/19#Schemes of the Enemy|Trap DCs]]<br />
* Fire/Cold trap<br />
* Electrified walkways at the relay puzzle<br />
* Electrified floor in the last room<br />
|misc= <br />
* You have [[Schemes of the Enemy/skill DC|several dialog options]] when you first talk to the [[Cannith Guard Lieutenant|Cannith Guard <Lieutenant>]] near the start of the quest.<br />
*** Success in any method will convince them to join your side. They can't jump or climb so they won't help you in the vents, but they will help you kill the Bladesworn Warforged group ahead - in fact they will immediately attack them. Additionally, you will get an extra chest at the end of the quest, regardless of if they survive or not.<br />
**** If you want both chests, it's best to simply convince them to join you, then leave them be and not have them follow you.<br />
*** Failure: They simply decline your offer and end the dialog. Does not aggro them.<br />
*** Start a Fight or try to open the door: Results in the obvious conclusion of fighting them.<br />
* You have similar options for the [[Bladesworn Paladin Lieutenant|Bladesworn <Lieutenant>]]:<br />
** Blade Faith Tenant (Automatically succeeds) - Any Warforged Cleric, Favored Soul or Paladin with their faith-based enhancements are considered high ranking officers in the Lord of Blade's army, and can use this rank to convince the warforged to align with you.<br />
*** Success (by any method) will convince them to join your side. They will only help you with the very first few monsters past the door, then stop. In addition you will get an additional chest at the end of the quest, regardless of if they survive or not.<br />
** Start a fight or mess with the door or puzzle - they will attack you.<br />
* You can deal with the flame/cold trap in several ways:<br />
** Disarm it, the control panel is next to the runes<br />
** Turn it off by unlocking the middle rune (Open Lock/Knock needed)<br />
** Run through the trap or jump up and run down the ventilation duct (27 [[Jump (skill)|Jump]] required <!-- 26 Fail; 27 Success -->) and turn the valve next to the trap ({{Xpcolors|normal=32|elite=39-40}} STR required <!-- Normal: 31 Failed - 33 Success | Elite: 38 Fail, 40 Success-->).<br />
** Go around the trap through an adjacent ventilation duct if you don't have the STR to pull the lever but your Jump skill is high enough<br />
* Under no circumstance, should you attack the door on Elite unless you're looking for an <span style="color: #FF0000;">Extreme Challenge.</span><br />
* You can deal with the security door in 3 ways:<br />
** Roguish method: Use the ventilation ducts to drop inside the security door room but when dropping down land on the ledge immediately below the ceiling and unlock the Locking Mechanism found on the ledge (Open Lock/Knock needed Normal: 50-51<!--49 fails; 51 succeeds-->, 60-63 required on Elite<!--63 succeeds-->).<br />
** Brute force method (attack the door, or insult the warforged): Be prepared for an ultra difficult fight against a huge amount of re-spawning monsters. The objective here initially isn't clear, but what you need to do is continuously kill the Magefire Cannons. They will also re-spawn, but there is a fixed amount of them, roughly 20. Once they are all destroyed, the constant endlessly re-spawning waves of iron defenders and watcher bots will stop, and a warforged titan will appear. He can destroy the security door for you, allowing you to proceed. He will also constantly re-spawn if killed, and will only stop re-spawning once the security door is destroyed.<br />
** Puzzle method: The other (much easier) way to bypass the security door is to use the rune wheels near it in the correct order. The symbols are random, but you'll find them in a nearby room. Memorize them before you enter, then solve them, counting from left to right, in the order of first, third, second, and then fourth. Some of the wheels turn other wheels when they are turned, and this order avoids having that effect turn a wheel that is already solved.<br />
* You can deal with the force field before the hallway leading to final boss fight in 2 ways:<br />
** Brute force method: Beat down the two [[Power Relay]]s up the ladders on either side of the force field. It can take a very very long time to destroy them with standard weapons given their massive HP, DR and absorption. Adamantine is highly recommended. The puzzle method can be faster if you can deal with the magefire cannons but are not prepared to deal with the Power Relays.<br />
*** The [[Power Relay]]s can be disposed of fairly quickly with use of powerful spells on Normal or Hard. The [[Prismatic Ray]] and [[Prismatic Spray]] arcane spells can instantly destroy them. You can bring scrolls to save spell points, or use the Beholder summon from the [[Shard of Xoriat]]. On Elite, they are Red named creatures and instant kills won't work.<br />
** Puzzle method: The goal of the puzzle is to pull 2 switches to turn off the power to the forcefield (doesn't have to be at the same time). They are up top in the Southwest and Northwest corners and are hard to see if you don't know they are there. For the switches to work they need to be powered at the time they are pulled. Each puzzle wheel routes power. If you turn a puzzle wheel so that power is sent to the next wheel, the walkway between them will also be powered which causes serious electrical damage to anyone touching the walkway. While a wheel is receiving power it can route it to a switch, another wheel+walkway, or nowhere. In the case of the first puzzle wheel on the lower level, it can also route power to the Reverse Light Gravity shaft or cause the shrines to appear. Each of the upper walkways and the shaft are labeled with standard DDO mystical characters as well as at one of the positions of the wheel that controls it. Solving the puzzle with a hireling is simple after understanding what needs to be done. However you solve it, it is a good idea to start by walking around the top walkways destroying the magefire cannons--or disarming them--which counts toward the quest traps disarmed bonus. Follow the step-by-step solution at the right to do it with 2 players. You can also do it with more players by positioning them at wheels when the walkways are not electrified. In the end it will probably be slower than doing it having a hireling turn the wheel behind you after you walk to the next wheel. After both switches are pulled everything powers off along with the main forcefield.<br />
** N.B.: Once the force field is down, the shrine that can be activated by puzzle wheel #1 will be gone. There's another shrine before the boss fight, though.<br />
* Similarly you can approach the end boss fight against [[Peacemaker]] in 3 different ways:<br />
** Roguish method: You must [[Search]] for a control box that can spawn anywhere in the room. Disabling the control box will temporary affect Peacemaker for about 8-30 seconds (duration depends on difficulty): it will either shut down (it will stop attacking, teleporting and using the invulnerability shield) or it will switch sides (It will attack the other monsters in the room but you won't be able to damage it until its next teleport.) The control box will re-spawn somewhere else once Peacemaker returns to normal so you can repeat the process as many times as you want.<br />
** Brute force method: Attack him, then continue to pursue him and destroy the randomly located crystals to remove his invulnerability shield, continue this until he is destroyed and the quest will be complete. Should your party have a lot of ranged DPS: It is best to position archers/casters on the central platform to range him , and have the melees on the ramp to take on any dogs that spawn. Otherwise pursue him relentlessly with melee until he is destroyed while someone else deals with the hounds. Eventually all the dogs will fall or spawn onto the lower levels, and casters can blast peacemaker from range (only threat to them is from peacemakers blasts itself) If you are standing on the central dais, the dogs can't reach you; this is likely a bug as I've seen them climb over much taller obstacles.<br />
** Puzzle method: 4 sets of 3 puzzle wheels on the bottom, solving the puzzle will temporary disable Peacemaker for about 10 seconds. Warning: The floor here is electrified and the puzzle will slowly reset once solved. The 3 wheels from each set have to match the symbol above the set in order to solve it. When turning the wheels each one can turn other wheels from the same set (2, 1 or none). The symbol above each set and how each wheel from a set affects the other two is completely random each time you run the quest. Given the complexity of the puzzle, and how fast the boss recovers from the shutdown, this method isn't recommended.<br />
* In the end fight, [[hireling]]s often have an annoying tendency to jump down to the lightning-filled ground floor and get electrocuted. Click the "come to me" button continuously to keep them alive.<br />
** It appears in this floor is no longer electrified on any difficulty.<br />
* After U13 the number of enemies in this quest was significantly reduced. Iron Defenders no longer spawn in the final fight, they have been replaced with Watcher Constructs.<br />
{{XP bonus|k1=93|k2=129|k3=153|b1=51|b2=65|t1=7|t3=12|solo=2,392|normal=4,132|hard=4,252|elite=4,420}}<br />
** Notes: Getting above aggression bonus requires killing re-spawns at the boss fight if you did not select the brute force option at the security door. <!-- max found breakables: 77 --><br />
|chest={{Popupnumbers|normal=3-5/|hard=6-8 /|elite=9-11}}<br />
** '''1''' optional for killing [[Whitefang]] ([[Phase Spider]], found in the ventilation ducts)<br />
** '''1''' optional for killing the [[Dackle|Master of the Hounds]] ([[Warforged]], found behind a secret door - Search DC38)<br />
** {{Popupnumbers|normal=1 /|hard=4 /|elite=7}} at the end for killing Peacemaker (Magefire Cannon). These chests can all spawn unique loot (listed below).<br />
** Additionally, there are two extra chests for using non-combative Methods against the Cannith and Lord of Blades followers (one for each group). These are at the end of the quest, alongside the increased difficulty chests. These chests can also spawn unique loot.<br />
<!--|collectable=--><br />
|npcreward=Standard, Select from 5, Up to ML:21. 4 random items plus 100% chance for a [[The Rare Artificer Scroll List|rare Artificer scroll]]: [[Deadly Weapons]] as a reward choice.<br />
|unique=yes<br />
|monsters= '''[[Monster Information/19#Schemes of the Enemy|Monster Information]]'''<br />
* [[Bladesworn Artificer]]s<br />
* [[Bladesworn Assassin]]s<br />
* [[Bladesworn Paladin]]s<br />
* [[Bladesworn Tempest]]s<br />
* [[Cannith Artificer]]s - [[Human]]s<br />
* [[Cannith Guard (human)|Cannith Guard]]s - [[Human]]s<br />
* [[Cannith Guard (warforged)|Cannith Guard]]s - [[Warforged]]<br />
* [[Cannith Warhound]]s - [[Iron Defender]]s<br />
* [[Iron Juggernaut]]s - [[Iron Golem]]s<br />
* [[Magefire Cannon]]s - [[Construct]]s<br />
* [[Watcher Construct]]s<br />
Named Monsters:<br />
* [[Bladesworn Paladin Lieutenant|Bladesworn Paladin]] <Lieutenant> - Yellow-named [[warforged]]<br />
* [[Cannith Guard]] <Lieutenant> - Yellow-named<br />
* [[Cannith Power Crystal]]s - Yellow-named<br />
* [[Dackle]] <Master of the Hounds> - Optional orange-named [[warforged]] [[artificer]]<br />
* [[Peacemaker]] <Advanced Prototype> - Red-named [[Animated Object|animated object]]; end boss<br />
* [[Power Relay]]s - Yellow-named [[Inanimate Object|inanimate object]]s<br />
* [[Warforged Titan (red)]] - Optional red-named [[Warforged Titan|warforged titan]]<br />
* [[Whitefang]] - Optional orange-named [[Phase Spider|phase spider]]<br />
}}<br />
<br />
{{:Schemes of the Enemy/skill DC}}</div>GregJhttps://ddowiki.com/index.php?title=File:M_Schemes_of_the_Enemy_Puzzle.png&diff=276701File:M Schemes of the Enemy Puzzle.png2016-01-12T02:14:06Z<p>GregJ: Map of the room with the wheels + electrified walkways puzzle.</p>
<hr />
<div>== Summary ==<br />
Map of the room with the wheels + electrified walkways puzzle.<br />
== Copyright status: ==<br />
Creative Commons Attribution 4.0 International License.<br />
== Source: ==<br />
GregJ</div>GregJhttps://ddowiki.com/index.php?title=Friends_in_Low_Places&diff=276089Friends in Low Places2016-01-08T04:57:21Z<p>GregJ: Removed comment probably written right after the quest was released.</p>
<hr />
<div>{{Adpack|[[Shadowfell Conspiracy]]}}<br />
''Wheloon's network of drainage culverts has become a haven for those seeking refuge from the violence of the streets above.''<br />
{{Quest<br />
|name= Friends in Low Places<br />
|level= 16<br />
|epic= 26<br />
|duration= long<br />
|solo = 3487<br />
|normal = 6050<br />
|hard = 6288<br />
|elite = 6526<br />
|ecasual = 15627<br />
|enormal = 26804<br />
|ehard = 27562<br />
|eelite = 28319<br />
|loc= Drainage Culverts<br />
|npc= Faline Abbot<br />
|zone= Wheloon Docks<br />
|patron= Purple Dragon Knights<br />
|favor=7<br />
|free= no<br />
|extreme= <br />
|mappic=M Friends in Low Places.jpg<br />
|maplegend= <br />
|othermap= <br />
|mappic2= <br />
|thirdmap= <br />
|mappic3= <br />
|fourthmap= <br />
|mappic4= <br />
|fifthmap= <br />
|mappic5= <br />
|loadingpic=Questloading FriendsInLowPlaces.jpg<br />
|overview= Some Wheloon natives, innocent of any crime, are under siege by convicts inside the Prison.<br />
<br />
Go to the '''Drainage Culverts''' inside '''[[Wheloon Prison]]''', help the natives, and tell their leader Seth Wentalle are those on the outside working to free the inoccents.<br />
* This is the first quest in the [[Shadow Over Wheloon]] [[story arc]], although you can complete the first four quests in any order to flag for [[Through a Mirror Darkly|the final one]].<br />
|obj= <br />
* Find a back way into Harvest Hall<br />
* Speak with the survivor near the entrance<br />
* Obtain a {{Item|Crest of the Bat|Bat Crest}} to access Harvest Hall<br />
* Obtain a {{Item|Crest of the Snake|Snake Crest}} to access Harvest Hall<br />
* Speak with the Leader of Harvest Hall<br />
* (Optional) Intercept the Northeastern enemy assault (10% of base XP)<br />
* (Optional) Protect the Elder of the Eastern Camp (10% of base XP)<br />
* (Optional) Protect the Elder of the Western Camp (10% of base XP)<br />
* (Optional) Protect the Elder of the Southern Camp (10% of base XP)<br />
* (Optional) Protect the Eastern Camp infirmary (13% of base XP)<br />
* (Optional) Find and talk to the lost niece near the Northern Camp (15% of base XP)<br />
|traps= [[DDO information project/Traps and locks/16#Friends in Low Places|Trap DCs]]<br />
* Poison Spell Wards behind the secret door in the Western Camp, surrounding the chest<br />
* Poison Spell Wards south of the Western Camp<br />
* Poison Boobytraps south of the Eastern Camp<br />
* Poison Spell Wards south of the Southern Camp<br />
|misc= <!-- Tips --><br />
* This quest appears to scale the number of enemies (like [[The Weapons Shipment]]) based on the party size.<br />
* Acid & fire resistance is useful.<br />
* The Spell Wards' glow lights up the room, even if they're not 'found' yet; once the last one is disabled, the glow dies down.<br />
* Barricades count towards your Kills count, not your Breakables count.<br />
* There is an ambush at each camp after you speak to each Elder. Try to keep the Elders alive (you can buff them prior to the fight, and heal them during). Multiple waves of Deadeyes, Thugs, and Trapsmiths (all of the human variety).<br />
* The fight at the Southern Camp comes from several different directions, including a red-named; don't allow yourself to get drawn away from the Elder if you're going for that bonus.<br />
* During waves of attacks there will be trapmakers going around laying bomb-like traps. Neutralize them early or enjoy the surprises while you explore a room.<br />
* On the way to the Eastern Camp, there is a trap corridor with doors that rise up and can separate the party. Inside are many archers that shoot irresistible poison arrows from elevated walkways. There is a ladder up to the walkways, but you will get plugged the whole way up.<br />
** The gates do not close if you do not step in the water. By jumping/featherfalling onto the cobblestones hugging the wall, you can avoid the ambush.<br />
** On EH, the damage was insane from at least 8 archers.<br />
** On EE, the best way to deal with the archers seemed to be: Hug one wall & hide below bridge. So only a few archers can attack you. Then range them from below and kill them on by one. At least on EE climbing the ladder is suicide unless you got tons of PRR, hp, ...<br />
* The shrine south of the trapped hallway is guarded by an ambush. Beware if you're low on HP!<br />
* You can use the Hidden Passageways to quickly make your way to camps you've already visited. You may need to successfully save the Elder at a camp to use that particular one.<br />
* There is a huge ambush at the end of the quest: red-named supplemented with many waves of support; almost instant red alert. A lot of archers which can be problematic as you cannot kite them and they spread out. They tend to move out of static AoE effects too.<br />
** The boss seems to call the waves when she gets to certain amounts of damage; it may be worthwhile to leave off attacking her and switching to the trash spawns.<br />
* The AI in these encounters appears to be improved. Enemies spread out and flank you. Casters and ranged hold off and spread out. In most of the main encounters, you can't pull a few at a time - it seems to be all or nothing. The main challenge is the sheer number of attackers - the ability to crowd control is an important tool in this quest, otherwise you get overwhelmed.<br />
* You can get the "find the lost niece" optional by talking to the Elder in the Western Camp. She will be in that first passageway just past the Northern Camp; you will need to to Spot and Search her (just Search doesn't do the trick; she's standing on a pile of rubble along the southern wall). No extra loot, so may as well just DDoor back after completing the quest for the XP.<br />
** [[/Skill DC|Spot and Search DC]]<br />
{{XP bonus|n1=|n2=|n3=|k1=~176|k2=228|k3=270-280|t1=|t2=|t3=|s1=|s2=|s3=|b1=34-35|b2=44|b3=56}}<br />
** Due to all the trapsmiths laying traps and thus increasing the count, a traps bonus may be impossible to achieve.<br />
|chest= 4 found so far<br />
** One on top of waterfall in the northeast, defended by Lizardfolk<br />
** One in a hidden room at the Western Camp, surrounded by spellwards<br />
** One at the end<br />
** One extra at the end for saving all the camp elders<br />
<!--|collectable=--><br />
|npcreward= Always contains the following named Necklaces along with three random items:<br />
==== Named Rewards ====<br />
{{:Category:Friends in Low Places reward items}}<br />
|unique= yes<br />
|monsters= '''Monster Information: [[Monster Information/16#Friends in Low Places|Heroic]], [[Monster Information/26#Friends in Low Places|Epic]]'''<br />
* [[Condemned Burglar (halfling)]] (CR: HE 20)<br />
* [[Condemned Burglar (human)]] (CR: HE 20)<br />
* [[Condemned Deadeye]]s - human archers<br />
* [[Condemned Enforcer]]s - human melee (CR: HE 21)<br />
* [[Condemned Thug]]s - human melee; some don't show HP if you have Human Expertise (CR: HE 17)<br />
* [[Condemned Trapsmith (halfling)]] (CR: HE 17)<br />
* [[Condemned Trapsmith (human)]] (CR: HE 20)<br />
* [[Lizardfolk Archer]]s<br />
* [[Lizardfolk Scavenger]]s<br />
* [[Lizardfolk Shaman]]s<br />
* [[Lizardfolk Warrior]]s<br />
'''Named monsters'''<br />
* [[Althea Troise]] <Gang Leader> - red-named [[human race|human]]<br />
* [[Aramiya Troise]] - red-named [[human race|human]]<br />
* [[Barricade]] - red-named [[inanimate object]]<br />
* [[Porto Troise]] - orange-named [[human race|human]]<br />
}}</div>GregJhttps://ddowiki.com/index.php?title=Eyes_of_Stone&diff=275967Eyes of Stone2016-01-07T14:15:00Z<p>GregJ: Corrected error.</p>
<hr />
<div>{{Quest<br />
|name = Eyes of Stone<br />
|level = 12<br />
|duration = Long<br />
|solo = 2652<br />
|normal = 4636<br />
|hard = 4852<br />
|elite = 5068<br />
|loc = Lordsmarch Plaza<br />
|npc = Tollis Kalmor<br />
|zone = Lordsmarch Plaza<br />
|patron = The Coin Lords<br />
|favor = 6<br />
|mappic = M eyes of stone.png<br />
|maplegend = yes<br />
|loadingpic= L Eyes of Stone.jpg<br />
|free = yes<br />
|overview = <br />
Tensions between Stormreach and Droaam have come to a head. The Coin Lords have ordered the arrest of [[Hesstess]], the medusa ambassador. You have been told to enter [[Lordsmarch Palace]] under the cover of night to confront the medusa once and for all. Speak to [[Tollis Kalmor]], Captain of the Watch, when you are ready to begin.<br />
* This is the third quest in the chain, and requires both [[Diplomatic Impunity]] and [[Frame Work]] to be completed even to enter the quest.<br />
|obj = <br />
* Rescue the Coin Lords<br />
* Speak with Coin Lord Yorrick Amanatu<br />
* Find a way into the medusa's lair<br />
* Slay [[Hesstess]] the medusa<br />
* (Optional) Free the petrified guards (Free 12) (20% of base XP)<br />
* (Optional) Find the Stone-to-Flesh Salve (10% of base XP)<br />
* (Optional) Slay Mangle the Troll (15% of base XP)<br />
* (Optional) Close the secret entrance into the palace (15% of base XP)<br />
* (Optional) Use the Stone-to-Flesh Salve to free a Coin Lord (No XP)<br />
|expect = <br />
* Traps (fixed, some don't require rogue skills to be disarmed)<br />
* Point of no return<br />
* Overlapping floors<br />
* Spawning/respawning monsters<br />
* Randomly placed quest item (optional: Salve)<br />
|traps = [[DDO information project/Traps and locks/12#Eyes of Stone|Trap DCs]]<br />
* Several cold traps in Archives, which are activated when fire is detected (includes exploding barrels as well as fire spells); boxes are between the bookcases along either side of the wall.<br />
|misc = <br />
* You cannot do this quest - not even to enter it for the XP and the chest loot - until you have completed both [[Diplomatic Impunity]] and [[Frame Work]].<br />
* Finding the salve is listed as an optional because you do not need it to complete the Rescue the Coin Lords main objective, provided you have the [[Stone to Flesh]] spell or items such as the {{Item|Scepter of the Fleshweaver}} from [[Frame Work]].<br />
* A cohesive party can complete this quest VERY quickly by using invisibility and bypassing LOTS of mobs.<br />
* At the quest's start, you appear in a private instance of the [[Lordsmarch Plaza]]. Speak to Tollis in the plaza, and go west to get to the [[Lordsmarch Palace]]. Kill any Droaam forces that attack.<br />
* Speak to the NPC closest to you as you enter, which opens the gated door west to the Library and the Archivist. If you can have Stone to Flesh spells or items, you can skip this area and head southward.<br />
* In the Archive, watch out for the cold traps throughout, which act as fire suppression systems from the many kobold attackers carrying explosive barrels, as well as standalone explosive barrels throughout. The cold traps affect enemies as well, so destroying a barrel can damage masses of enemies from both explosions and the cold traps at once.<br />
* A strongbox containing loot and a Stone to Flesh salve (20 charges) is located randomly in the Archives. There are two or more guards that have been turned to stone here, also scattered randomly in the Archives. To use the Salve, place it on your toolbar, target the NPC and click the item on the toolbar. There is a 30 second cool down between uses.<br />
* Head south to the Lower Offices. Three Stoned guards are in this area. Head upstairs to the Coin Lord's quarters. There are hidden doors that connect the rooms to each other via passageways.<br />
* An air elemental-like magic barrier blocks your way to the Upper Audience Chamber (located above the main hall). '''To proceed in the quest, you MUST kill the four bosses that guard the Stoned Coin Lords ''and'' speak to Yorrick Amanatu:'''<br />
** West: Seraz (Fire Mage) and Yorrick Amanatu (Coin Lord).<br />
** North door on east side: Valkash (Water Mage) and Varen Lassite (Coin Lord).<br />
** South door on east side: Ikarom (Air Mage) and Delera Omaren IV (Coin Lord).<br />
** Southwest: Ugarta (Earth Mage) and Graden Wylkes (Coin Lord).<br />
** Southeast: This room has a lever behind a desk; it opens a wall that hides the door to the Upper Chamber.<br />
* In the hidden corridor between southwest room and southeast room is a locked chest which can drop unique items.<br />
* You can optionally restore the three other Coin Lords after killing off the Lord's keepers.<br />
* Proceed to the Upper Chamber. A shrine is on the left, and the entrance the Upper Plaza is to your right. Some Stoned guards and enemies also appear here. You can choose to jump down to the lower hall to restore three other Stoned guards, then return through the Lower Offices.<br />
* Head east to the Upper Plaza, where more enemies and Stoned guards appear. Pull the Courtyard Gate lever located as you enter the level. Beware the trap in the southwest. Yorn Marish, to the south, tells you to go to the Maintenance Room, near the Refectory, to find Hesstess.<br />
* Kill enemies in the 'the plaza' as you make your way to the Refectory, up the stairs and to the north.<br />
* For the troll optional, head up the south stairs to the Registrar of Magical Vehicles. Kill Mangle the Troll (red-named) and loot his chest.<br />
* Inside the Refectory, destroy the kobolds and head north to the enemy's tunnel entrance. To destroy the tunnel, kill the kobolds near the tunnel entrance so that when they explode, they collapse the tunnel. Three kills on Normal difficulty completes this task. Kobolds will continue to spawn out of the tunnel until you collapse it. A Stoned guard is also here to be revived.<br />
* Head from the tunnel entrance and west. Destroy any opposition and head north to the Maintenance Room. A shrine is here. Use it or lose it, as the end-game fight is next.<br />
* Head up the ladder to the left of the shrine to the Narrow Channel. You cannot get back from this point without [[Dimension Door]].<br />
* You will appear in a lavish throne room. Two Stoned guards are here, which you free to help in your fight and will likely complete the rescue of all Stoned guards. [[Hesstess]] will speak briefly before fighting.<br />
* Hesstess (as with all medusas in the Attack on Stormreach quest chain) will emit a telltale sound before she uses her Petrifying Gaze. Listen for a very loud rattle! She assaults you with a longbow and a magic stunning touch attack.<br />
* Droaam skirmishers will keep respawning until the Medusa is dead.<br />
* Two levers in the final room open a mirror. Luring the Medusa near it will trick her into petrifying herself. You have a limited time to strike her before she breaks out. The mirror can be used multiple times.<br />
* Medusas are vulnerable to Monstrous Humanoid Bane weapons.<br />
* Warforged are immune to the medusa's Petrifying Gaze.<br />
* Pale Masters in an undead form are not immune to the medusa's Petrifying Gaze.<br />
{{XP bonus|n2=110|n3=373|k1=|k2=|k3=|t1=6|t2=8|t3=10|s1=6|s2=8|s3=10|b1=71|b2=93|b3=114|solo=2652|normal=4636|hard=4852|elite=5068}}<br />
|npcreward = Standard<br />
|chest='''3'''<br />
** '''1''' locked behind a secret door in the Coin Lords chambers<br />
** '''1''' optional for killing Mangle (Troll, found south of the main plaza)<br />
** '''1''' at the end for killing Hesstess (Medusa)<br />
|unique = yes<br />
|monsters = '''[[Monster Information/12#Eyes of Stone|Monster Information]]'''<br />
* [[Bound Water Elemental]]s<br />
* [[Droaam Conscript]]s<br />
* [[Droaam Demolitionist]]s<br />
* [[Droaam Infantry]]s<br />
* [[Droaam Skirmisher]]s<br />
* [[Droaam Vanguard]]s<br />
* [[Droaam Warmage]]s<br />
* [[Droaam Warpriest]]s<br />
* [[Elder Air Elemental]]s<br />
* [[Elder Earth Elemental]]s<br />
* [[Elder Fire Elemental]]s<br />
Named Monsters:<br />
* [[Hesstess]] - Red named [[medusa]]; end boss<br />
* [[Ikarom]] - <Air Mage>, Orange-named [[gnoll]]<br />
* [[Mangle]] - Optional red-named [[troll]]; always spawns<br />
* [[Seraz]] - <Fire Mage>, Orange-named [[gnoll]]<br />
* [[Ugarta]] - <Earth Mage>, Orange-named [[gnoll]]<br />
* [[Vakash]] - <Water Mage>, Orange-named [[gnoll]]<br />
}}</div>GregJhttps://ddowiki.com/index.php?title=Talk:The_Cursed_Crypt&diff=275173Talk:The Cursed Crypt2016-01-04T03:44:12Z<p>GregJ: Propose hiding original map.</p>
<hr />
<div>There seems to be a strong hesitancy to remove other people's work. However, this is a community wiki, not an archive of people's work. I propose removing the original map from the Cursed Crypt quest page since it is so confusing--not as bad as the map for Chains of Flame (which is useless), but my reason is along the same lines.</div>GregJ