https://ddowiki.com/api.php?action=feedcontributions&user=DDOstream&feedformat=atomDDO wiki - User contributions [en]2024-03-29T07:17:01ZUser contributionsMediaWiki 1.35.13https://ddowiki.com/index.php?title=User:DDOstream/live.js&diff=491464User:DDOstream/live.js2021-06-23T00:21:55Z<p>DDOstream: Thanks for watching, you can find the archive on https://www.youtube.com/playlist?list=PLyXoYvmptXuEl_nN2LG1ScInP17e-YmI1</p>
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<div>FALSE</div>DDOstreamhttps://ddowiki.com/index.php?title=User:DDOstream/live.js&diff=491463User:DDOstream/live.js2021-06-23T00:21:45Z<p>DDOstream: Going live on https://twitch.tv/DDOstream - check it out!</p>
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<div>TRUE</div>DDOstreamhttps://ddowiki.com/index.php?title=User:DDOstream/live.js&diff=449272User:DDOstream/live.js2020-09-09T15:57:47Z<p>DDOstream: Thanks for watching, you can find the archive on https://www.youtube.com/playlist?list=PLyXoYvmptXuEl_nN2LG1ScInP17e-YmI1</p>
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<div>FALSE</div>DDOstreamhttps://ddowiki.com/index.php?title=Category:Missing_images&diff=449271Category:Missing images2020-09-09T15:55:22Z<p>DDOstream: {{Maintenance category}}</p>
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<div>{{Maintenance category}}<br />
[[Category:DDOwiki meta]]</div>DDOstreamhttps://ddowiki.com/index.php?title=Category:Missing_icon_images&diff=449270Category:Missing icon images2020-09-09T15:54:57Z<p>DDOstream: {{Maintenance category}}</p>
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<div>{{Maintenance category}}<br />
[[Category:Missing images]]</div>DDOstreamhttps://ddowiki.com/index.php?title=Template:Nopic&diff=449269Template:Nopic2020-09-09T15:53:14Z<p>DDOstream: |icon</p>
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<div>== USAGE ==<br />
'''{{Big|{{Tl|Nopic|file name|''(icon)''}}}}'''<br />
<br />
== EXAMPLES ==<br />
* <nowiki>[[File:{{Nopic|ABC123.jpg}}]]</nowiki><br />[[File:{{Nopic|ABC123.jpg}}]]{{-}}<br />
* <nowiki>[[File:{{Nopic|ABC123.jpg|icon}}]]</nowiki><br />[[File:{{Nopic|ABC123.jpg|icon}}]]{{-}}<br />
<br />
== CATEGORIZATION ==<br />
* None<br />
<br />
== CODE ==<br />
[[{{ns:6}}:<onlyinclude>{{#ifexist:{{ns:6}}:{{{link|{{{1|}}}}}}|{{{link|{{{1|}}}}}}|{{#ifeq:{{lc:{{{2|}}}}}|icon|QuestionIcon.png|No pic.jpg}}{{!}}link=<includeonly>{{fullurl:Special:Upload|wpDestFile={{urlencode:{{{link|{{{1|}}}}}}|WIKI}}}}</includeonly>}}</onlyinclude>]]<includeonly>{{#ifexist:{{ns:6}}:{{{link|{{{1|}}}}}}||[[Category:Missing_{{#ifeq:{{lc:{{{2|}}}}}|icon|icon_}}images]]}}</includeonly></div>DDOstreamhttps://ddowiki.com/index.php?title=Cold_Breath&diff=449268Cold Breath2020-09-09T15:51:09Z<p>DDOstream: null</p>
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<div>{{Spelldescription<br />
| icon = {{Nopic|Cold_Breath.png|icon}}<br />
| school = Evocation<br />
| type1 = Cold<br />
| type2 = Winter Wolf<br />
| druid = 5<br />
| cost = 20<br />
| components = {{S}}<br />
| metamagic = {{Empower}}, {{Maximize}}, {{Quicken}}, {{Heighten}}, {{Enlarge}}<br />
| range = <br />
| target = Foe, Directional, Breakable <br />
| duration = Instantaneous<br />
| save = None <br />
| sr = No<br />
| cooldown = 2<br />
| description = Creates an area of extreme cold, originating in front of you and spreading outward in a cone. It drains heat, dealing 1d3+3 cold damage per caster level to a maximum of 15d3+45 damage at caster level 15.<br />
}}</div>DDOstreamhttps://ddowiki.com/index.php?title=Template:Nopic&diff=449267Template:Nopic2020-09-09T15:50:01Z<p>DDOstream: <includeonly>{{#ifexist:{{ns:6}}:{{{link|{{{1|}}}}}}||icon_}}images}}</includeonly></p>
<hr />
<div>== USAGE ==<br />
'''{{Big|{{Tl|Nopic|file name|''(icon)''}}}}'''<br />
<br />
== EXAMPLES ==<br />
* <nowiki>[[File:{{Nopic|ABC123.jpg}}]]</nowiki><br />[[File:{{Nopic|ABC123.jpg}}]]{{-}}<br />
* <nowiki>[[File:{{Nopic|ABC123.jpg|icon}}]]</nowiki><br />[[File:{{Nopic|ABC123.jpg|icon}}]]{{-}}<br />
<br />
== CATEGORIZATION ==<br />
* None<br />
<br />
== CODE ==<br />
[[{{ns:6}}:<onlyinclude>{{#ifexist:{{ns:6}}:{{{link|{{{1|}}}}}}|{{{link|{{{1|}}}}}}|{{#ifeq:{{lc:{{{2|}}}}}|icon|QuestionIcon.png|No pic.jpg}}{{!}}link=<includeonly>{{fullurl:Special:Upload|wpDestFile={{urlencode:{{{link|{{{1|}}}}}}|WIKI}}}}</includeonly>}}</onlyinclude>]]<includeonly>{{#ifexist:{{ns:6}}:{{{link|{{{1|}}}}}}||[[Category:Missing_{{#ifeq:{{lc:{{{2|}}}}}|icon_}}images]]}}</includeonly></div>DDOstreamhttps://ddowiki.com/index.php?title=Cold_Breath&diff=449266Cold Breath2020-09-09T15:47:25Z<p>DDOstream: CE</p>
<hr />
<div>{{Spelldescription<br />
| icon = {{Nopic|Cold_Breath.png|icon}}<br />
| school = Evocation<br />
| type1 = Cold<br />
| type2 = Winter Wolf<br />
| druid = 5<br />
| cost = 20<br />
| components = {{S}}<br />
| metamagic = {{Empower}}, {{Maximize}}, {{Quicken}}, {{Heighten}}, {{Enlarge}}<br />
| range = <br />
| target = Foe, Directional, Breakable <br />
| duration = Instantaneous<br />
| save = None <br />
| sr = No<br />
| cooldown = 2<br />
| description = Creates an area of extreme cold, originating in front of you and spreading outward in a cone. It drains heat, dealing 1d3+3 cold damage per caster level to a maximum of 15d3+45 damage at caster level 15<br />
}}</div>DDOstreamhttps://ddowiki.com/index.php?title=Blessing_of_Grand&diff=449264Blessing of Grand2020-09-09T15:43:46Z<p>DDOstream: Undo revision 449260 by Passingthru (talk) - We're going to leave it as such unless you have it on good authority they are not duplicated. Thanks.</p>
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<div>The '''Blessing of Grand''' is a player activity recently observed on various servers in which [[Duplicate]]d heroic, epic, and improved epic {{Item|Stone of Experience}} are [[trade]]d to characters.<br />
<br />
1st level characters claiming to be Acolytes or missionaries of the word of Grand approach and send tells to characters in various public areas. Usually starting with "Hail Friend" or Hail Mylady". The Acolytes then ask if the character has heard the word of Grand, or that they have come to give the blessing of Grand to the character, and then open up a trade window. The trade window will contain any number of [[Experience]] stones. The "Acolytes" they tend to send another form-written to tell to describe the background of the benefactor including elaborate titles and several claimed achievements. <br />
<br />
The number of follow up tells can vary but usually include various versions of encouragement to use the Blessings of Grand to become more powerful until the character is "GRAND" as well and tells the recipient that they are now a "Grand Fellow". <br />
<br />
Initially, there was confusion as to whether this was some form of underground marketing. However, {{Developer|Cordovan}} confirmed on 2020/09/06 that this is not an official SSG campaign:<br />
{{Quote|developer=Cordovan|source={{Forums|p=6357663|display=0}}|date=09-06-2020, 09:59 PM|quote=My understanding is this is some form of targeted harassment against a player, and may also involve people engaged in violations of our Terms of Service. We will not be promoting this activity here, as it is in violation of the rules.}}</div>DDOstreamhttps://ddowiki.com/index.php?title=Category:The_Collaborator_reward_items&diff=449263Category:The Collaborator reward items2020-09-09T15:42:20Z<p>DDOstream: {{Quest loot}}</p>
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<div>{{Quest loot}}<br />
<noinclude>[[Category:Quest rewards]]</noinclude></div>DDOstreamhttps://ddowiki.com/index.php?title=The_Pit&diff=449262The Pit2020-09-09T15:38:56Z<p>DDOstream: | reaper = true</p>
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<div>''Nobody escapes the Pit of Despair.''<br />
{{Quest<br />
| name = The Pit<br />
| level = 7<br />
| duration = Very Long<br />
| solo = 4380<br />
| normal = 7780<br />
| hard = 8260<br />
| elite = 8740<br />
| reaper = true<br />
| loc = The Pit<br />
| npc = Vargus d'Deneith<br />
| zone = House Deneith<br />
| patron = House Deneith<br />
| favor = 9<br />
| mappic = M pit.png<br />
| maplegend = yes<br />
| othermap = yes<br />
| mappic2 = The Pit.jpg<br />
| thirdmap = yes<br />
| mappic3 = ThePit3D.jpg|The Pit in three dimensional.<br />
| fourthmap = yes<br />
| mappic4 = PitGalleriesColor.JPG|A perspective view of the two main galleries and attached catwalks<br />
| fifthmap = yes<br />
| mappic5 = M puzzle pit.png|The Pit puzzles<br />
| loadingpic = L The Pit.jpg<br />
| free = yes<br />
| overview = Journey into the Pit and wipe out the [[troglodyte]]s infesting its depths. Then, use the instructions in the [[restart manual]] to reset the various sub-systems within the Pit and report back to Vargus.<br />
* This quest is one of the most tricky ones in the game. Can be painfully long if you don't know what you are doing. Have a good read of the following before entering the dungeon!<br />
:* See also video links/etc. at page bottom<br />
* This quest can easily be soloed with a pet/hireling. <br />
:* (Soloing without one is ''possible'', but it's not as easy.)<br />
| objective_1 = '''1)''' Power up the backup generators<br />
| objective_2 = '''2)''' Light the first furnace<br />
| objective_3 = '''3)''' Arm the Pit's security traps<br />
| objective_4 = '''4)''' Light the second furnace<br />
| objective_5 = '''5)''' Reset the power breakers<br />
| objective_6 = '''6)''' Power up the main control room<br />
| objective_7 = '''7)''' Turn on the bilge pumps<br />
| objective_8 = '''8)''' Light the third furnace<br />
| objective_9 = '''9)''' Restart the intake system<br />
| optional_1 = Destroy 25 Eggs<br />
| opt_percent_1 =5<br />
| optional_2 = Slay [[Chieftain Ryssyssal]]<br />
| opt_percent_2 =5<br />
| optional_3 = Slay [[High Priest Shylssass]]<br />
| opt_percent_3 =5<br />
| optional_4 = Slay [[Avatar of Juiblex]]<br />
| opt_percent_4 =25<br />
| expect = <br />
* Traps (fixed, 1 random, some undisarmable, some don't require rogue skills to be disarmed)<br />
* Spawning/respawning monsters<br />
* Puzzles (mandatory: lever puzzle, [[Wheel Symbols|puzzle wheels]] and tile puzzles)<br />
| traps = [[DDO information project/Traps and locks#The Pit|Trap DCs]]<br />
* Acid<br />
* Lightning (Main Breaker Room)<br />
* Force (activated when power is restored, hugging the walls minimizes this damage)<br />
<br />
Preparation is the key. Everyone should have a [[feather fall]] item, as most falls here are deadly without it, and it saves a lot of time to jump instead of running down ramps. Resist Fire, Electricity and Acid are the key ones you’ll need throughout, and False Life can act as an effective ward against the force traps even on Elite. Jump is a handy utility spell as well. Charm Monster or Suggestion can also be quite helpful to keep the fire elementals at bay while you are throwing the switches, and/or Invisibility (''before'' getting their attention) works great as well.<br />
* [[The Pit: Acquiring quest|Acquiring the quest]]<br />
* '''Entrance''' (Northern shaft, near (but not at) top)<br />
: You start from here ([[The Pit: Navigating The Pit|Navigating The Pit]])<br />
: Before you start moving around, when you first zone in, open your {{Key press|m}}ap. The first thing to do is get your overall bearings. There is a large "square-ish" area with 2 circular pillars, one to the northwest and one to the southeast of it. In this guide, these will be referred to these as the North Pillar and South Pillar.<br />
* '''1) Backup Generator''' (Northern shaft upper level) on map: Square symbol with dots N, E, and W<br />
: The First place you need to go is to the Backup Generator Room. To do this when you come in the entrance drop down to the platform right beneath you. Then follow it up. Careful as there is an acid trap at the top of this. A simple valve between the two jets turns it off. Once wind all the way up to the top of the South Pillar and enter into the room, there are various slimes and trogs for you to fight. Dispatch those. Pull the levers in each corner and the center. It should look like an X ([[Puzzles in DDO]]) If you wait too long after dispatching the oozes they continue to spawn.<br />
: [[The Pit: Navigating to Backup Generator|Getting There]]&nbsp;&nbsp;&nbsp;&nbsp;[[The Pit: Backup Generator|Objective Details]]<br />
* '''2) 1st Furnace''' (Southern shaft lower level) on Map: Flame symbol left at three way<br />
: Make your way down to the bottom east side of the South Pillar. This is the furnace area. Follow down the passage a short distance and it comes to a junction with 3 bridges. At this point the left bridge will be down. When you enter the left bridge room, it opens up with several trogs to fight. Pre-buffing with fire and acid resist as well as jump on whoever is going to go for the switch is helpful. The warlocks cast Melf’s and fireball. The fire elementals also cast fireball. Note: It’s not worth killing the fire elementals as they almost instantly respawn. Once you have killed the spawns at the bottom, there are several more up the ramps as you proceed. Also there are several valves that will turn off the acid and force traps. Make your way up to the top and flip the elemental control valve. This will put the elemental inside a protective force-field preventing him from casting on you and also completing the stage. There is an area at the very top that has a lever that opens the shrine below and a chest. There is a blue gem lever at the bottom, make sure you activate this before you leave the area, in order to get a chance at Muckdoom later!<br />
: [[The Pit: Navigating to 1st Furnace|Getting There]]&nbsp;&nbsp;&nbsp;&nbsp;[[The Pit: 1st Furnace|Objective Details]]<br />
* '''3) Security Center''' (Northern shaft upper level) on Map: nub with ")))" radiating right<br />
: Make you way back up to the top of the North Pillar. The security Center has a number of Trogs inside it as well. Kill these off and then proceed to the wheels. Set the wheels to the [[Wheel Symbols|symbols]] shown in The Pit Map above. Once you have all the wheels set to the appropriate symbols, throw the lever on the middle lower level by the purple wheel ([[Puzzles in DDO]]).<br />
: Once you complete this step all the Force traps throughout the middle area will be armed and going off. There’s not much you can do other than stick together, use haste to get to your next location. Make sure you know where you are going and try to jump the traps as you go along.<br />
: Near the collectable on the floor there is an open drain filled with water, at the end of a short swim is a chest.<br />
: [[The Pit: Security Center|Objective Details]]<br />
* '''4) 2nd Furnace''' (Southern shaft lower level) on Map: flame symbol straight through three way<br />
: Back to the furnace junction. This time it will be the straight ahead bridge to cross. Charming the fire elementals is quite helpful in order to keep them at bay while you are throwing the switches. Again, clear out the lower level of trogs, then have one person make their way to the top and throw the elemental control valve. There is an optional chest guarded at the very top guarded by four caster trogs. Don’t forget to turn the blue gem wheel on the bottom for your Muckdoom later!<br />
* '''5) Main Breaker Room''' (Southern shaft upper level) on Map: Lightning symbol branching at bottom<br />
: Move to the middle level on the south side of the South Pillar. Having someone with evasion do this makes it a whole lot easier. Make sure they have lightning resist before they enter the room. Everyone else can wait outside and range kill any mobs that spawn in the room. Whoever is inside has to go and pull four random levers, just pull levers until the force field around the lever goes away. Pull the main lever at the back of the room. Have your cleric keep them healed as necessary. {{Bug|It is possible to walk around the right side of the room avoiding 2 lightning traps, jump onto the blue force field "protecting" the lever, flip the lever without flipping switches to deactivate lightning traps ({{Image popup|[[:File:The Pit - Reset the power breakers.jpg|Screenshot]]|The Pit - Reset the power breakers.jpg|width=420|bgcolor=#0652C0}})}}. There is a treasure chest to the east of this room, behind a Secret door with a high DC (Hard [Search DC:18]), with a randomly-appearing force trap triggered upon opening the chest. You can bypass the trap by moving to the side of the chest and edging forward until you can access the chest.<br />
* '''6) Main Control Room''' (Northern shaft lower level) on Map: on Map: Y shaped symbol<br />
: Time to power up the main control room. Move to the lower level of the North Pillar. Inside this room slimes like to chain spawn. There are 4 floor puzzles that need to be completed ([[Puzzles in DDO]]). These are fairly straight-forward puzzles to solve. Make sure you have a couple of tanks with muckbanes on slime kill duty while you are turning completing the puzzles. Once the puzzles are complete time to move on. There is a shrine available at the entrance of this section<br />
* '''7) Bilge Control Room''' (Northern shaft lower level) on Map: Spike Trap looking symbol<br />
: Make your way to the middle west side of the North Pillar. Access the bilge control room. There is a hidden room along here with a shrine in it. This part will feel very painless compared to everything else. At the end of this tunnel is one lever, give it a pull and you’re done.<br />
* '''8) 3rd Furnace''' (Southern shaft lower level) on Map: Flame Symbol right at three way<br />
: Here we are back again at the furnaces. This time from the junction you want to take the right path. Inside here you need to split your party. Use the valves to catapult your party up. From there follow it around. Once you are almost to the top, one person will again have to stay behind on one of the wooden platforms to use the valve to send up the rest of your party. Or this can be done in one shot from the first vent in the north east corner of the room. Stand on the back of the vent facing north-north-west and have someone pull the valve. Aim to land on the pipe that connects to the platform the elemental is on. A quick run to the left, hop on the platform and hit the switch. Once you flip the switch for the elemental control valve, if you go around that column and look across, you will see another small platform with a valve (NW corner of the room.) Up inside there are 2 chests, but be aware 3 mobs spawn when you open those chests up. At best you can send up 2 people, so perhaps you want to drop a Cloudkill then send someone to run up open the chest and drop back down while cloudkill does its work. I usually bypass these chests; it's a real pain to get everyone up to them with all the control valves and mobs constantly re-spawning below. Don’t forget to turn the blue gem wheel for your Muckdoom later!<br />
* '''9) Intake Control Center''' (Northern shaft upper level) on Map Half Moon symbol<br />
: You want to go to the top of the north pillar, and then across the wood bridge to the far side of it on the east side of the North Pillar. The easiest way to do this is have your Wizard/Sorcerer cast Cloudkill on the upper platforms before you trigger the room. I like to fight at the top of the steps with solid fog and cloudkill on the steps. As soon as you enter the middle of the room, it triggers part of the room to spawn. Send one person in, trigger it and move back to the top of the steps. Once mobs on both side platforms are dead in the room, I like to trigger the switches on either side one at time. As you approach the switches it will trigger spawns. Move back to the steps and kill them. Once you have killed mobs on both sides, pull the switches one at a time. Pulling them also triggers spawns. Having done both switches move to the wheel and activate. This will complete the quest. Once everyone loots the chests, don’t finish out, you still might be able to grab yourself a Muckdoom!<br />
* '''Muck's Doom chest''' (Northern shaft very bottom)<br />
: Getting all 3 blue valves in the furnace section (step 4, above) opens this area. Make sure everyone has fire resist up. Drop down to the very bottom of the pit. The gated area should be open for you now. Kill off any slimes here, then enter into the gated area. As you approach, [[Avatar of Juiblex]] will spawn. Kill him and loot his chest. If you are lucky you’ll get yourself a [[Muck's Doom]].<br />
* Much of the walkthrough posted by Drakkip{{Ref|{{Forums|p=810218&viewfull=1#post810218}}}} <br />
<br />
;Navigating the Pit, quick walkthrough<br />
1. Getting to the Backup Generator Room: Featherfall on the walkway immediately below the Entrance Room &rarr; Go up &rarr; Pass the Main Breaker Room &rarr; Go right at the acid trap &rarr; Go up.<br /><br />
2. Getting to the 1st Furnace: Featherfall towards the lowest walkway in the SE corner.<br /><br />
3. Getting to the Security Center Room: Go up &rarr; Pass the Bilge Control Room &rarr; Go right at the intersection &rarr; Go up &rarr; Pass the Entrance Room &rarr; Go up.<br /><br />
4. Getting to the 2nd Furnace: Featherfall towards the lowest walkway in the SE corner.<br /><br />
5. Getting to the Main Breaker Room: Go up &rarr; Pass the Bilge Control Room &rarr; Go left at the intersection &rarr; Go up.<br /><br />
6. Getting to the Main Control Room: Featherfall towards the lowest walkway in the NW corner.<br /><br />
7. Getting to the Bilge Control Room: Go up &rarr; Pass the Furnace Rooms &rarr; Go up.<br /><br />
8. Getting to the 3rd Furnace: Featherfall on the walkway immediately below the Bilge Control Room &rarr; Go up.<br /><br />
9. Getting to the Intake Control Room: Go up &rarr; Pass the Bilge Control Room &rarr; Go right at the intersection &rarr; Go up &rarr; Pass the Entrance Room &rarr; Pass the Security Center Room &rarr; Cross the bridge.<br />
<br />
;Short version<br />
(T-> means switching Tower, T= means same Tower, N = North, S = South)<br /><br />
From entrance: <br /><br />
T->up(N), T->down(S), T->up(N), T->down(S), T=up (S), T->down(N), T=up(N), T->down(S) T->up(N)End, Optional: T->down(S)(Lava)<br />
<br />
;Navigating the Pit, quick walkthrough on how to get to any room if you get lost<br />
Reach the Furnaces by featherfalling towards the lowest walkway in the SE corner. To get from the Furnaces to:<br />
<br />
- the Main Control Room: Go down.<br /><br />
- the Bilge Control Room: Go up.<br /><br />
- the Entrance Room: Go up &rarr; Pass the Bilge Control Room &rarr; Go right at the intersection &rarr; Go up.<br /><br />
- the Security Center Room: Go up &rarr; Pass the Bilge Control Room &rarr; Go right at the intersection &rarr; Go up &rarr; Pass the Entrance Room &rarr; Go up.<br /><br />
- the Intake Control Room: Go up &rarr; Pass the Bilge Control Room &rarr; Go right at the intersection &rarr; Go up &rarr; Pass the Entrance Room &rarr; Pass the Security Center Room &rarr; Cross the bridge.<br /><br />
- the Main Breaker Room: Go up &rarr; Pass the Bilge Control Room &rarr; Go left at the intersection &rarr; Go up.<br /><br />
- the Backup Generator Room: Go up &rarr; Pass the Bilge Control Room &rarr; Go left at the intersection &rarr; Go up &rarr; Pass the Main Breaker Room &rarr; Go right at the acid trap &rarr; Go up.<br />
| mischief = 39<br />
| vandal = 51<br />
| ransack = 62<br />
| observance = 1<br />
| aggression = 89<br />
| onslaught = 116<br />
| conquest = 142<br />
| bonus_xp_notes = The puzzle room monsters will respawn until you solve all 4 puzzles. The third furnace room will also respawn the monsters on the bottom floor until you finish that area. The bottom of the pit will continue to respawn oozes about every 3-4 minutes.<br />
| chest = '''9'''<br />
** '''1''' at the shrine in the first Furnace room<br />
** '''1''' int the Security Center, down the submerged pipe<br />
** '''1''' in the second Furnace room (follow a different pipe on the top level over to a platform with ladders leading up; guarded by several troglodyte preachers)<br />
** '''1''' optional for killing High Priest Shylssass (Troglodyte caster, found in the Breaker room)<br />
** '''2''' in the third Furnace room (at northwest corner there is an additional air jet that will launch you to a secret room with 2 chests which spawn a red named (mini-boss) (Chieftain Ryssyssal) and 2 troglodyte preachers; once spawned, they can be easily firewalled from the pipe leading to the air jet which launches you in if the chest opener drops back down)<br />
** '''2''' at the end<br />
** '''1''' optional for killing [[Avatar of Juiblex]] (Ooze)<br />
| npcreward = Up to level 6 weapons<br />
| collectable = '''4'''<br />
** Adventurer's Pack in the room at the top of the first furnace room (near the valve that unlocks the shrine)<br />
** Rubble in the alcove with the shrine in the first furnace room<br />
** Crude Altar on the bottom level of the security chamber<br />
** Rubble on the floor of the third furnace room<br />
| unique = yes<br />
| external = '''Video Walkthroughs:'''<br />
* {{OnYouTube|D1dRKy3Mkko|U30 Video Solo Walkthrough}}<br />
* Spyderwolf's Youtube Video Quest Walkthrough:<br />
{{Div col|3}}<br />
:* {{OnYouTube|v=qo97wd4EGVo|label=Part 1 of 3}}<br />
:* {{OnYouTube|v=vDzxXY2Sivw|label=Part 2 of 3}}<br />
:* {{OnYouTube|v=ARBxTCqGRrI|label=Part 3 of 3}}<br />
{{Div col end}}<br />
* [https://www.ddo.com/forums/showthread.php/510767-PB-Teaches-the-Pit?p=6275182&viewfull=1#post6275182 PB teaches The Pit] (& {{OnYouTube|xE0BF-Dmbik|Direct YouTube: Kimmeh Teaches The Pit}})<br />
* [https://grimorde.com/2018/04/11/the-pit/ grimordes blog]<br />
}}</div>DDOstreamhttps://ddowiki.com/index.php?title=List_of_Hirelings&diff=449261List of Hirelings2020-09-09T15:32:32Z<p>DDOstream: {{Top}}</p>
<hr />
<div>{{HirelingTOC}}<br />
<br /><br />
:''Note: Abbreviations in the "Available from" column refer to the city zones where that specific [[Hireling Vendor]] can be found, as follows:<br />
<br />
:* Amr: [[Amrath]]<br />
:* ES: [[Eveningstar]]<br />
:* G: "Guild" contracts, available only in [[House Kundarak]] Enclave*<br />
:* Giant: [[Gianthold]]<br />
:* Harb: The Harbor<br />
:* IQ: [[Inspired Quarter]]<br />
:* KotB: [[Keep on the Borderlands]]<br />
:* Kor: Korthos<br />
:* Mark: [[The Marketplace]]<br />
:* Mer: [[Meridia]]<br />
<br />
:: <nowiki>*</nowiki> '''Guild''' (G) Hireling Vendors sell select normal hireling contracts at a 9.1% discount compared to other hireling vendors, but do '''not''' offer [[Hirelings#Types_and_classes|Gold Seal]] hirelings for [[Astral Shards]]. The three vendors (one each for melee, clerics and arcane hirelings) are located together in the southwest of the Kundarak Enclave, near the [[mailbox]], due south of the [[Stormreach Teleporter]] and due north of [[The Marketplace]] gate.<br />
<br />
{|class="wikitable sortable" style="text-align: center; margin: 1em auto 1em auto" border=1px<br />
|-style="background:grey"<br />
! Class<br />
! Lv<br />
! class="unsortable"|Race<br>&<br>Gen<br />
! Name<br />
! HP<br />
! data-sort-type="number" | SP<br />
! Available Commands<br />
! data-sort-type="number"| Cost pp<br />
! data-sort-type="text" |Cost [[Astral Shard|AS]]<br />
! Cost [[DDO Store|TP]]<br />
!Available<br>from<br />
! class="unsortable"|Personality & Description<br />
|-<br />
! <br>!! !! !! !! !! !! !! !! !! !! !!<br />
|-<br />
|BBN||01||WF<br>M||'''[[Byron Scoutsword]]''' [http://web.archive.org/web/20090924015414/http://compendium.ddo.com/wiki/Hireling:Byron_Scoutsword archived compendium entry]||align="right"|35||align="right"|n/a||Sunder, Barbarian Rage, Trip, Intimidate||align="right"|0.4||1||5||Kor, G||Surprisingly calm and collected for a barbarian, Byron awaits your command. - Byron looks down at you with a breathless stare.<br />
|-<br />
|FTR||01||Hmn<br>M||'''[[Virgil Anvilhands]]'''||align="right"|46||align="right"|n/a||Sunder, Stunning Blow, Trip, Intimidate||align="right"|0.4||1||10||Kor, G||Eager and anxious, Virgil fumbles with his weapons in anticipation of adventure. - Virgil awkwardly stands before you. He fumbles his weapon and shield in anticipation.<br />
|-<br />
|SOR||01||Hmn<br>F||'''[[Elizabeth Cinder]]'''||align="right"|26||align="right"|260||Magic Missile, Burning Hands, Diplomacy, Summon Monster I||align="right"|0.4||1||5||Kor, G||Impulsive and expressive, Elizabeth is especially fond of setting things - anything - on fire. - Elizabeth shifts uneasily back and forth waiting for adventure.<br />
|-<br />
|CLR||01||Elf<br>F||'''[[Dryad Willowisp]]'''||align="right"|29||align="right"|200||Nimbus of Light, Cure Light Wounds, Remove Fear, Bless||align="right"|0.5||2||20||Kor, G||Dryad calmly prays and contemplates her splendid divinity.<br />
|-<br />
|ROG||01||Hlf F||[[Riana Montague]]||align="right"|31||align="right"|n/a||Rogue Skill Boost I, Open Lock, Search, Sneak||align="right"|TP||1||10||Kor, Harb||Riana is wise and skilled for a fledgling adventurer, and especially talented at dealing with locks and traps.<br />
|-<br />
|BBN||01||Dwf<br>M||'''[[Grommisk Axehead]]'''||align="right"|44||align="right"|n/a||Sunder, Barbarian Rage, Trip, Intimidate||align="right"|1.8||1||10||Harb, G||Grommisk lusts for battle. He'll fight anything, anywhere.<br />
|-<br />
|BBN||03||WF<br>M||'''[[Frenzy]]'''||align="right"|81||align="right"|n/a||Sunder, Barbarian Rage, Trip, Intimidate||align="right"|18||1||15||Harb, G||Headstrong and heedless to danger, Frenzy lives up to his name and seeks to only fight and has no patience for the slow or the timid.<br />
|-<br />
|BBN||14||WF<br>M||'''[[Rage (hireling)|Rage]]'''||align="right"|396||align="right"|n/a||Sunder, Barbarian Rage, Trip, Intimidate||align="right"|392||3||20||Mark, Meri, G||Rage was the only member of his unit to survive the last war.<br />
|-<br />
|BBN||15||Dwf<br>M||'''[[Gorgal Orc-hewer]]'''||align="right"|360||align="right"|n/a||Stunning Blow, Great Cleave, Intimidate, Cleave||align="right"|450||3||20||Mark, Meri, G||Gorgal Orc-hewer came to Stormreach to escape the wrath of House Tharashk. Less than tactful, his lack of civility frequently gets him into trouble. Note: when summoned he is a Barbarian, not a Fighter as his contract claims.<br />
|-<br />
|BBN||16||WF<br>M||'''[[Kern Killer-of-All]]'''||align="right"|488||align="right"|n/a||Improved Uncanny Dodge, Barbarian Rage, Stunning Blow, Intimidate||align="right"|512||3||20||Mark, Meri, G||Kern flies into a destructive rage during combats, and is said to keep track of the types of creatures he's defeated. He hopes to slay at least one creature of every type before his days on Eberron are done.<br />
|-<br />
|BBN||17||Dwf<br>M||'''[[Arnal Swarts]]'''||align="right"|390||align="right"|n/a||Sunder, Improved Uncanny Dodge, Barbarian Rage, Intimidate||align="right"|578||3||20||Mark, Amr, IQ, ES||A rugged veteran of a dozen wars, Arnal is living proof that whatever does not kill you makes you stronger. - No girly men here.<br />
|-<br />
|BBN||18||Hmn<br>F||'''[[Helga Talltower]]'''||align="right"|374||align="right"|n/a||Improved Uncanny Dodge, Barbarian Rage, Stunning Blow, Intimidate||align="right"|648||3||20||DDO Store only until Update 17||You'll get what you expect from someone named Talltower.<br />
|-<br />
|BBN||19||WF<br>M||'''[[Club (hireling)|Club]]'''||align="right"|599||align="right"|n/a||Improved Uncanny Dodge, Barbarian Rage, Stunning Blow, Intimidate||align="right"|722||3||20||DDO Store only until Update 17||Do you have tickets to the club show?<br />
|-<br />
|BBN||22||WF<br>M||[[Sledge]]||align="right"|834||align="right"|n/a||Rage, Stunning Blow, Primal Scream, Intimidate||align="right"|968||4||30||GH2, ES||Sledge considers himself a philosopher. And woe to those who laugh.<br />
|-<br />
|BRD||01||Elf<br>M||[[Alphar Fairwood]]||align="right"|33||align="right"|150||Inspire Courage, Cure Light Wounds, Fascinate, Diplomacy||align="right"|2.5||1||5||Harb||Alphar feels a powerful kinship with nature, employing song and lyric to express that affinity.<br />
|-<br />
|BRD||02||Hmn<br>M||[[Ronen Alborn]]||align="right"|41||align="right"|225||Hypnotism, Inspire Courage, Cure Light Wounds, Fascinate||align="right"|10||1||10||Harb||Though his love for showmanship occasionally gets the best of him, Ronen rarely fails to enchant his audiences.<br />
|-<br />
|BRD||03||Dwf<br>F||[[Brigita Hammersong]]||align="right"|52||align="right"|216||Focusing Chant, Inspire Courage, Cure Light Wounds, Fascinate||align="right"|22.5||1||10||Harb||Brigita is uncharacteristically rough around the edges for a bard; the cacophonous sounds of combat are music to her ears.<br />
|-<br />
|BRD||04||Hlf<br>M||[[Lairon Hester]]||align="right"|62||align="right"|285||Inspire Courage, Cure Light Wounds, Fascinate, Blur||align="right"|40||1||10||Mark||Equipped with his cheerful, disarming demeanor, Lairon is skilled at misleading those he wishes to deceive.<br />
|-<br />
|BRD||05||Drw<br>F||[[Myr'tana]]||align="right"|80||align="right"|354||Inspire Courage, Fascinate, Blur, Soundburst||align="right"|62.5||2||15||Mark||Myr'tana prefers loud, jarring sounds for their clear and unmistakable tonality. Her songs and spells reflect this.<br />
|-<br />
|BRD||06||WF<br>M||[[Anthem (hireling)|Anthem]]||align="right"|104||align="right"|365||Rage, Fascinate, Blur, Ironskin Chant||align="right"|90||2||15||Mark||Crafted for the unusual purpose of aiding others in battle with his music rather than weaponry, Anthem's songs have a soulful and invigorating quality.<br />
|-<br />
|BRD||07||Hmn<br>F||[[Carmen De Luca]]||align="right"|106||align="right"|454||Rage, Haste, Fascinate, Ironskin Chant||align="right"|122.5||2||15||Mark||Fiery and impulsive, Carmen live by her own rules. Though reluctant to take orders, she will do so if it means being able to fight oppression.<br />
|-<br />
|BRD||08||Elf<br>M||[[Gilwen Marridor]]||align="right"|114||align="right"|659||Spellsong Trance, Haste, Fascinate, Cure Moderate Wounds||align="right"|160||2||15||Mark||Gilwen is slight of build but invests much faith in his magic ability, and with his spell-related songs he is also a potent aid for other casters.<br />
|-<br />
|BRD||09||Hlf<br>F||[[Seela Mooncrest]]||align="right"|122||align="right"|551||Music of the Dead, Enthrallment, Inspire Courage, Displacement||align="right"|202.5||3||20||Mark||Enchanting, mysterious and always eloquent, Seela employs her soothing songs to reduce both living and undead foes to a state of enthrallment.<br />
|-<br />
|BRD||10||Drw<br>M||[[Tazovir]]||align="right"|130||align="right"|787||Spellsong Trance, Otto's Sphere of Dancing, Haste, Displacement||align="right"|250||3||20||Mark||With a passion for song and dance that his kin have not always understood, Tazovir combines his talents to great effect in combat.<br />
|-<br />
|BRD||11||WF<br>M||[[Beguile]]||align="right"|138||align="right"|620||Enthrallment, Inspire Courage, Otto's Sphere of Dancing, Haste||align="right"|302.5||3||20||Mark, Giant||Beguile defies the stereotype of a construct that does not understand other intelligent beings. He can enthrall them with an aptitude that exceeds that of many other bards.<br />
|-<br />
|BRD||12||Hmn<br>F||[[Chantal Garnett]]||align="right"|146||align="right"|918||Spellsong Trance, Haste, Fascinate, Cure Moderate Wounds||align="right"|360||3||20||Mark, Giant||Chantal is widely known for her musical skills, and as an invaluable companion for those who wish to improve their casting efficiency.<br />
|-<br />
|BRD||13||Dwf<br>M||[[Herod Dorfang]]||align="right"|180||align="right"|700||Greater Heroism, Cure Serious Wounds, Haste, Ironskin Chant||align="right"|422.5||3||20||Mark, Giant||Torn between his desire to aid others and his lust for battle, Herod seeks to bring the two things together, boosting his fighting abilities and those of his companions simultaneously.<br />
|-<br />
|BRD||14||Hlf<br>F||[[Lorena Bartley]]||align="right"|162||align="right"|779||Music of the Dead, Enthrallment, Otto's Sphere of Dancing, Haste||align="right"|490||3||20||Mark, Meri||Lorena is a true master of manipulation, capable of rendering a wide range of foes helpless at her command.<br />
|-<br />
|BRD||15||Hmn<br>M||[[Damon Everwander]]||align="right"|170||align="right"|764||Haste, Displacement, Fascinate, Ironskin Chant||align="right"|562.5||3||20||Mark, Meri||Traveling across Xen'drik all his life in search of challenges to hone his skills and listeners to hear his music, Damon is shrewd, free-spirited, and a reliable ally.<br />
|-<br />
|BRD||16||Drw<br>F||[[Micardia Elsryn]]||align="right"|178||align="right"|1010||Spellsong Trance, Otto's Sphere of Dancing, Haste, Mind Fog||align="right"|640||3||20||Mark, Meri||Micardia approaches most situations by casting a mind-draining pall over her foes, then forcing them to bend to her will.<br />
|-<br />
|BRD||17||Elf<br>M||[[Naurlain]]||align="right"|186||align="right"|1038||Spellsong Trance, Otto's Irresistible Dance, Haste, Mass Suggestion||align="right"|650||3||20||Mark, Amr, IQ, ES||Able to compel whole groups of foes to his side or make a specific one utterly helpless, Naurlain's repertoire of manipulative magic is wide-ranging and effective.<br />
|-<br />
|BRD||18||Dwf<br>M||[[Yaron Thordall]]||align="right"|230||align="right"|877||Cure Serious Wounds, Displacement, Ironskin Chant, Greater Dispel||align="right"|729||3||20||Mark, Amr, IQ, ES||A true battle-bard, Yaron charges into combat with vim and vigor, stripping his enemies of their defensive spells and striking them down.<br />
|-<br />
|BRD||19||Hmn<br>F||[[Aria Malignos]]||align="right"|202||align="right"|1232||Spellsong Trance, Otto's Sphere of Dancing, Haste, Fascinate||align="right"|812||3||20||Mark, Amr, IQ, ES||Aria's entrancing voice is in high demand, both for its haunting quality and its powerful effect on the efficiency of her fellow spellcasters.<br />
|-<br />
|BRD||20||Drw<br>F||[[Sinestra Elsindar]]||align="right"|210||align="right"|968||Cure Critical Wounds, Haste, Displacement, Ironskin Chant||align="right"|1000||3||20||Mark, Amr, IQ, ES||Sinestra's cold, battle-hardened exterior conceals a genuine concern for the well-being of her companions- her music and magic will protect them peerlessly.<br />
|-<br />
|CLR||01||Dwf<br>M||'''[[Breven Boulderfist]]'''||align="right"|36||align="right"|210||Cleric Turn Undead, Cure Light Wounds, Remove Fear, Bless||align="right"|2.5||3||20||Harb, G||Breven is a devout young Dwarf who seeks to bring an end to those with evil in their heart.<br />
|-<br />
|CLR||01||WF M||'''[[Chalice]]'''||align="right"|35||align="right"|200||Command, Nimbus of Light, Cure Light Wounds, Bless||align="right"|2.5||3||20||Harb, G||Sturdy and brave, Chalice brings the light of the Silver Flame to all who will listen.<br />
|-<br />
|CLR||02||Elf<br>M||'''[[Belest Relethwyn]]'''||align="right"|46||align="right"|320||Cleric Divine Vitality I, Cleric Turn Undead, Cure Light Wounds, Bless||align="right"|10||3||25||Harb, G||Quiet and confident, Belest looks to aid those in need.<br />
|-<br />
|CLR||02||Hmn<br>M||'''[[Tobias]]'''||align="right"|41||align="right"|283||Command, Nimbus of Light, Cure Light Wounds, Bless||align="right"|10||3||25||Harb, G||Tobias is always willing to lend a hand when things get dangerous.<br />
|-<br />
|CLR||03||Hlf<br>F||'''[[Elieri Thistledown]]'''||align="right"|71||align="right"|272||Cleric Divine Vitality I, Command, Cure Moderate Wounds, Remove Paralysis||align="right"|22.5||4||30||Harb, G||Elieri is a young halfling woman who lends aid to her companions.<br />
|-<br />
|CLR||03||Elf<br>F||'''[[Erythyn Veridyn]]'''||align="right"|57||align="right"|311||Cure Moderate Wounds, Cure Light Wounds, Deific Vengeance, Aid||align="right"|22.5||4||30||Harb, G||As a devout follower of the Sovereign Host, Erythyn seeks to defeat the forces of darkness that inhabit the land.<br />
|-<br />
|CLR||04||Drw<br>M||'''[[Maloren]]'''||align="right"|76||align="right"|390||Hold Person, Cleric Divine Vitality I, Cure Moderate Wounds, Cure Light Wounds||align="right"|40||4||30||Mark, G||While he is perhaps a reluctant hero, Maloren is a competent healer.<br />
|-<br />
|CLR||05||Hmn<br>F||'''[[Kendra Estleton]]'''||align="right"|95||align="right"|514||Cleric Divine Vitality I, Cure Light Wounds, Lesser Restoration, Cure Serious Wounds||align="right"|62.5||4||30||Mark, G||A competent healer, Kendra brings a bit of grace and charm to a group.<br />
|-<br />
|CLR||05||Dwf<br>M||'''[[Molin Caskenflagon]]'''||align="right"|105||align="right"|534||Turn Undead, Dispel Magic, Bless, Cure Serious Wounds||align="right"|62.5||4||30||Mark, G||Ever vigilant against the forces of evil, Molin is a devout follower of the Sovereign Host.<br />
|-<br />
|CLR||06||Drw<br>M||'''[[Arias Oreth]]'''||align="right"|104||align="right"|535||Soundburst, Cleric Divine Vitality II, Cure Moderate Wounds, Cure Serious Wounds||align="right"|90||4||30||Mark, G||Quick to anger, Arias is a confident man who uses his divine abilities to destroy those that would oppose him.<br />
|-<br />
|CLR||06||Elf<br>M||'''[[Mareth Lorestryn]]'''||align="right"|98||align="right"|535||Cleric Divine Vitality II, Dispel Magic, Bless, Cure Serious Wounds||align="right"|90||4||30||Mark, G||Mareth seeks to bring the light to those that would do harm to his friends.<br />
|-<br />
|CLR||07||Dwf<br>F||'''[[Flower]]'''||align="right"|113||align="right"|742||Panacea, Cure Critical Wounds, Cleric Turn Undead, Summon Monster IV||align="right"|122.5||4||30||Mark, G||Flower is a combat-capable dedicated healer, possessed of a keen tactical mind. One suggestion: don't make fun of her name.<br />
|-<br />
|CLR||07||Drw<br>M||'''[[Laerathor]]'''||align="right"|106||align="right"|712||Cure Critical Wounds, Cleric Divine Vitality II, Restoration, Cure Serious Wounds||align="right"|122.5||4||30||Mark, G||While he may have some rough edges, Laerathor is a competent healer in a pinch.<br />
|-<br />
|CLR||08||Hlf<br>M||'''[[Fergus]]'''||align="right"|130||align="right"|696||Cure Critical Wounds, Restoration, Dispel Magic, Summon Monster IV||align="right"|160||4||30||Mark, G||Normally found in the thick of the battle, Fergus has a good disposition and kind heart.<br />
|-<br />
|CLR||09||Hmn<br>F||'''[[Marissa Lorle]]'''||align="right"|131||align="right"|892||Cure Critical Wounds, Cleric Divine Vitality II, Flame Strike, Raise Dead||align="right"|202.5||6||40||Mark, G||While striving to defeat evil at every turn, Marissa is a capable cleric, suited to both healing and melee combat.<br />
|-<br />
|CLR||09||Hmn<br>M||'''[[Samuel Merrik]]'''||align="right"|142||align="right"|892||Cure Critical Wounds, Summon Monster V, Greater Command, Raise Dead||align="right"|202.5||6||40||Mark, G||Samuel is a fervent follower of the Sovereign Host, seeking to help those in the greatest of need.<br />
|-<br />
|CLR||10||Elf<br>F||'''[[Fayden Maeleth]]'''||align="right"|140||align="right"|972||Cure Critical Wounds, Cleric Turn Undead, Flame Strike, Raise Dead||align="right"|250||6||40||Mark, G||As a follower of the Undying Court, Fayden’s abilities are sought after by many potential clients.<br />
|-<br />
|CLR||11||Hmn<br>M||'''[[Arkyn Shahrud]]'''||align="right"|138||align="right"|995||Heal, Cure Moderate Wounds Mass, Raise Dead, Cleric Divine Vitality III||align="right"|302.5||6||40||Mark, Giant, G||Arkyn is an able bodied cleric, and is known for his tenacity.<br />
|-<br />
|CLR||12||Dwf<br>M||'''[[Flagon Moren]]'''||align="right"|158||align="right"|1165||Heal, Cure Moderate Wounds Mass, Raise Dead, Blade Barrier||align="right"|360||6||40||Mark, Giant, G||While Flagon is a somewhat impatient defender of the faith, he is a cleric excelling in melee combat and healing.<br />
|-<br />
|CLR||12||Hmn<br>F||'''[[Miranda Kelven]]'''||align="right"|168||align="right"|1058||Heal, Cure Moderate Wounds Mass, Raise Dead, Cleric Divine Vitality III||align="right"|360||6||40||Mark, Giant, G||While Miranda is an experienced combat healer, she is not known for her bravery.<br />
|-<br />
|CLR||13||Hmn<br>M||'''[[Dheran Giles]]'''||align="right"|184||align="right"|1228||Resurrection, Cure Serious Wounds Mass, Heal, Greater Dispel Magic||align="right"|422.5||6||40||Mark, Giant, G||In many circles, Dheran is considered the quintessential combat cleric.<br />
|-<br />
|CLR||14||Dwf<br>F||'''[[Beleth Voric]]'''||align="right"|214||align="right"|1392||Cometfall, Resurrection, Cure Serious Wounds Mass, Heal||align="right"|490||6||40||Mark, Meri, G||Always equipped with a bright smile and a good disposition, Beleth is a very accomplished healer.<br />
|-<br />
|CLR||14||Hmn<br>M||'''[[Tempys Lorben]]'''||align="right"|216||align="right"|1370||Death Ward Mass, Resurrection, Heal, Cleric Divine Vitality III (x25)||align="right"|490||6||40||Mark, Meri, G||Usually found in the middle of a swirling combat, Tempys is a quick witted, capable healer.<br />
|-<br />
|CLR||15||Drw<br>F||'''[[Jatrina Sartosa]]'''||align="right"|200||align="right"|1435||Resurrection, Cure Critical Wounds Mass, Heal, Cleric Divine Vitality III (x20)||align="right"|562.5||6||40||Mark, Meri, G||Jatrina is known to be a stalwart and determined combatant who is well versed in the healing arts.<br />
|-<br />
|CLR||16||Drw<br>F||'''[[Isadora Ironclaw]]'''||align="right"|212||align="right"|1565||Resurrection, Cure Critical Wounds Mass, Heal, Blade Barrier||align="right"|640||6||40||Mark, Meri, G||Empowered by the Sovereign Host, Isadora is a fervent defender of the weak and helpless. Her healing ability is near legendary.<br />
|-<br />
|CLR||16||Elf<br>F||'''[[Natasha Thorston]]'''||align="right"|222||align="right"|1330||Death Ward Mass, Resurrection, Heal, Cleric Divine Vitality III (x18)||align="right"|640||6||40||Mark, Meri, G||Despite her humble origins, Natasha is a renowned cleric of amazing ability. She is a gifted healer, and capable combatant.<br />
|-<br />
|CLR||17||Elf<br>F||'''[[Ayron Staliya]]'''||align="right"|203||align="right"|1614||Resurrection, Heal, Heal Mass, Cleric Divine Vitality III||align="right"|722.5||6||40||Mark, Amr, IQ, ES, G||A seasoned cleric, Ayron has long followed the path of the divine. - Holy magic lights her path.<br />
|-<br />
|CLR||18||Hmn<br>M||'''[[Heystack Ironhorse]]'''||align="right"|212||align="right"|1598||Death Ward Mass, Resurrection, Heal, Heal Mass||align="right"|810||6||40||Mark, Amr, IQ, ES, G||Though he is spurned by respectable temples, Heystack is an eager, if overzealous, aide. - He could have been a king if not for the flatulence.<br />
|-<br />
|CLR||19||Hlf<br>M||'''[[Klin Stegen]]'''||align="right"|240||align="right"|1711||True Resurrection, Heal, Summon Monster IX, Heal Mass||align="right"|902.5||6||40||Mark, Amr, IQ, ES, G||While he is small in size, Klin's holy rage is legendary.<br />
|-<br />
|CLR||20||Hmn<br>F||'''[[Wyoh]]'''||align="right"|210||align="right"|1897||True Resurrection, Implosion, Heal, Heal Mass||align="right"|1000||6||40||Mark, Amr, IQ, ES, G||The best at what she does, Wyoh isn't shy about letting others know about it. - Why would you hire any other cleric? Oh you wouldn't -Wyoh<br />
|-<br />
|CLR||27||Elf<br>F||[[Erytheia Sundawn]]||align="right"|643||align="right"|2144||True Resurrection, Implosion, Heal, Heal Mass||align="right"|1984||6||40||Mark, GH2, ES||A Morninglord of Amaunator, Erytheia is a bringer of light to dark and shadowed places<br />
|-<br />
|FTR||01||WF<br>M||'''[[Steel (hireling)|Steel]]'''||align="right"|39||align="right"|n/a||Sunder, Trip, Action Boost Haste I, Intimidate||align="right"|1.8||1||10||Harb, G||Literally made to fight, Steel is a confident and effective fighter in battle.<br />
|-<br />
|FTR||04||Dwf<br>M||'''[[Kurik Forgewarden]]'''||align="right"|100||align="right"|n/a||Trip, Action Boost Haste I, Intimidate, Cleave||align="right"|32||3||20||Mark, G||Level-headed Kurik's cool, confident approach is always an asset in the heat of battle.<br />
|-<br />
|FTR||05||Hlf<br>M||'''[[Ormol Soggybottom]]'''||align="right"|147||align="right"|n/a||Trip, Great Cleave, Intimidate, Cleave||align="right"|50||3||20||Mark, G||Though small in stature, Ormol's lightning reflexes and sheer determination make him a deadly fighter.<br />
|-<br />
|FTR||06||Elf<br>F||'''[[Kastinalia Windblossom]]'''||align="right"|122||align="right"|n/a||Action Boost Attack I, Action Boost Haste I, Intimidate, Cleave||align="right"|72||3||20||Mark, G||A skilled fighter, Kastinalia is always eager to explore new lands, delve into new dungeons, and conquer new foes.<br />
|-<br />
|FTR||07||Drw<br>M||'''[[Syllix Giantbane]]'''||align="right"|172||align="right"|n/a||Action Boost Attack I, Sunder, Trip, Intimidate||align="right"|98||3||20||Mark, G||An aggressive fighter, Syllix believes that only the quick and the bold deserve victory.<br />
|-<br />
|FTR||08||WF<br>M||'''[[Tower]]'''||align="right"|200||align="right"|n/a||Trip, Great Cleave, Intimidate, Cleave||align="right"|128||3||20||Mark, G||Tower's cool-headed caution won him countless battles during the wars.<br />
|-<br />
|FTR||09||Hmn<br>M||'''[[Pilus ir'Simon]]'''||align="right"|221||align="right"|n/a||Sunder, Great Cleave, Intimidate, Cleave||align="right"|162||4||30||Mark, G||Pilus' skill with a blade exceeds his self-control.<br />
|-<br />
|FTR||10||WF<br>M||'''[[Anvil]]'''||align="right"|200||align="right"|n/a||Great Cleave, Intimidate, Action Boost Haste II, Cleave||align="right"|200||4||30||Mark, G||As tough as the implement he is named for, Anvil will be a stable centerpiece of any party.<br />
|-<br />
|FTR||11||WF<br>M||'''[[Castle]]'''||align="right"|232||align="right"|n/a||Trip, Great Cleave, Intimidate, Cleave||align="right"|242||4||30||Mark, Giant, G||Imposing and strong, Castle has a keen mind for battlefield tactics.<br />
|-<br />
|FTR||11||Hmn<br>M||'''[[Mikayl the Pious]]'''||align="right"|284||align="right"|n/a||Sunder, Trip, Lesser Dragonmark of Passage (Dimension Door), Intimidate||align="right"|242||4||30||Mark, Giant, G||Curiously religious for a man-at-arms with no divine ability, Mikayl is a righteous defender of good.<br />
|-<br />
|FTR||12||Dwf<br>F||'''[[Hesha the Stern]]'''||align="right"|366||align="right"|n/a||Sunder, Great Cleave, Intimidate, Cleave||align="right"|288||4||30||Mark, Giant, G||Hesha was the second in command of a small mercenary company before setting out to Xen'drik to find her own fortune.<br />
|-<br />
|FTR||13||Hmn<br>M||'''[[Murphy Athenry]]'''||align="right"|317||align="right"|n/a||Improved Trip, Combat Expertise, Stunning Blow, Intimidate||align="right"|338||4||30||Mark, Giant, G||Exiled to Stormreach from Khorvaire for crimes he did not commit, Murphy accepts his fate and miserable luck in stride.<br />
|-<br />
|FTR||14||Dwf<br>M||'''[[Norax Silversmith]]'''||align="right"|406||align="right"|n/a||Sunder, Trip, Intimidate, Cleave||align="right"|392||4||30||Mark, Meri, G||Norax's lust for treasure is fueled by the many debts his family has accrued. He has become a mercenary in hopes of redeeming his family's name.<br />
|-<br />
|FTR||16||Elf<br>F||'''[[Quintesia Velassa]]'''||align="right"|376||align="right"|n/a||Sunder, Improved Trip, Combat Expertise, Intimidate||align="right"|512||4||30||Mark, Meri, G||Eager to explore the ruins of Xen'drik, Quintesia is an intellectual fighter quite sure of her abilities.<br />
|-<br />
|FTR||17||Hmn<br>F||'''[[Herta]]'''||align="right"|403||align="right"|n/a||Sunder, Combat Expertise, Stunning Blow, Intimidate||align="right"|578||4||30||DDO Store only until Update 17||A skilled warrior who prefers to settle matters with a blade.<br />
|-<br />
|FTR||18||Elf<br>M||'''[[Lanalos Oakwood]]'''||align="right"|400||align="right"|n/a||Sunder, Combat Expertise, Stunning Blow, Intimidate||align="right"|648||4||30||DDO Store only until Update 17||Harder then the wood he is named after.<br />
|-<br />
|FTR||19||WF<br>M||'''[[Slash (hireling)|Slash]]'''||align="right"|457||align="right"|n/a||Sunder, Combat Expertise, Stunning Blow, Intimidate||align="right"|722||4||30||Mark, Amr, IQ, ES||A merciless fighter perfectly at home in the jungles of Xen'drik, Slash treats combat like fun and games. - There is one valid thought in battle: cut - Slash.<br />
|-<br />
|FTR||20||OP*<br>F||*[[Onyx Panther]]||align="right"|638||align="right"|n/a||Sunder, Trip, Intimidate, Diplomacy||align="right"; data-sort-value="9999"|n/a||n/a||data-sort-value="999"|n/a||[[Dungeons and Dragons Online: Menace of the Underdark expansion|Collector's Pack preorder]]||* An onyx panther summoned animal, available only from the Collector's Expansion Pack preorder. ML18 to summon, yet level 20 for XP purposes. Considered Gold Seal plus multiple party members can summon one each. Has all Bane types, Improved Destruction, Aligned, Transmuting or Metalline, Vorpal/Manslayer, Tendon Slice 10% attacks; Evasion; Natural Armor +5 (or higher); +4 or higher STR/CON items; Deathblock; Heavy Fortification.<br />
<!-- NOTE: Currently, Sorting Value for "Cost TP" column is manually set at "999", placing "n/a" well above all other listed values --><br />
|-<br />
|FTR||21||Dwf<br>M||[[Rovegar Half-axe]]||align="right"|703||align="right"|n/a||Resilience (stance), Sundering Swings, Great Cleave, Intimidate||align="right"|882||4||30||Mark, GH2, ES||Rovegar is a stalwart tactician, settling easily into battle lines and cleaving his foes.<br />
|-<br />
|FTR||23||Hmn<br>F||[[Sadiele]]||align="right"|779||align="right"|n/a||Lesser Dragonmark of Shadow (Displacement 2:18 2/rest, works on others), Improved Combat Expertise, Precision, Whirlwind Attack||align="right"|1058||4||30||Mark, GH2, ES||Sadiele relies on speed and precision over brute force. She specializes in an elegant two-weapon style and strikes with deadly calm.<br />
|-<br />
|FTR||26||Hmn<br>M||[[Kieran Ostermann]]||align="right"|1303||align="right"|n/a||Stunning Blow, Combat Expertise, Imp. Trip, Intimidate||align="right"|1690||6||30||Mark, GH2, ES||A Purple Dragon Knight of Cormyr, Kieran will gladly lend his sword to your cause in defense of his nation.<br />
|-<br />
|FVS||01||Hmn<br>F||[[Clara Eidhart]]||align="right"|48||align="right"|330||Action Boost: Saves, Summon Monster I, Cure Light Wounds, Diplomacy||align="right"|2.5||3||20||Harb||Since her youth Clara has felt a connection with the gods, and she uses her healing skills gladly to aid those around her.<br />
|-<br />
|FVS||02||Elf<br>M||[[Galanis Mithion]]||align="right"|37||align="right"|413||Nightshield, Summon Monster I, Action Boost: Attack, Cure Light Wounds||align="right"|10||3||25||Harb||Though his calling is divine in nature, Galanis can still wield a blade with all the skill of his elven ancestors.<br />
|-<br />
|FVS||03||Hmn<br>M||[[Marduk Whitegrave]]||align="right"|70||align="right"|454||Nightshield, Command, Cure Light Wounds, Nimbus of Light||align="right"|22.5||4||30||Harb||Marduk is solemn and takes his divine devotion seriously, using his powers to smite those that mock or defy him.<br />
|-<br />
|FVS||04||Dwf<br>M||[[Burak Dazhbog]]||align="right"|110||align="right"|562||Nightshield, Bless, Summon Monster I, Cure Moderate Wounds||align="right"|40||4||30||Mark||Burak may be gruff and disagreeable, but he cares for others and makes a fine healer.<br />
|-<br />
|FVS||05||Drw<br>F||[[Aunidil Tor'val]]||align="right"|85||align="right"|706||Nightshield, Command, Cure Light Wounds, Soundburst||align="right"|62.5||4||30||Mark||The gaze of this Drw ascetic is a bit unnerving; still, she is capable of impressive damage with her offensive magic.<br />
|-<br />
|FVS||06||WF<br>M||[[Storm (hireling)|Storm]]||align="right"|104||align="right"|760||Lesser Restoration, Divine Favor, Cure Light Wounds, Mass Aid||align="right"|90||4||30||Mark||Like a stroke of lightning, this holy Warforged warrior assaults his foes with spell and blade and leaves them reeling.<br />
|-<br />
|FVS||07||Drw<br>M||[[Zaghar Everstar]]||align="right"|152||align="right"|993||Cure Serious Wounds, Lesser Restoration, Remove Paralysis, Mass Aid||align="right"|122.5||4||30||Mark||Committed to disproving those that spurn his race, Zaghar lends his healing talents to any that seek them.<br />
|-<br />
|FVS||08||Elf<br>F||[[Nimeth Celibel]]||align="right"|122||align="right"|1065||Cure Serious Wounds, Lesser Restoration, Holy Smite, Searing Light||align="right"|160||4||30||Mark||Arrogant even towards her allies at times, Nimeth is nevertheless a potent spellcasting threat.<br />
|-<br />
|FVS||09||Hlf<br>F||[[Lani Vesta]]||align="right"|183||align="right"|1158||Hold Person, Cure Moderate Wounds, Divine Power, Freedom of Movement||align="right"|202.5||6||40||Mark||Lani fights with two blades, using her divine spells and natural dexterity to her advantage.<br />
|-<br />
|FVS||10||Dwf<br>M||[[Ruthok Hourig]]||align="right"|222||align="right"|1270||Raise Dead, Hold Person, Cure Moderate Wounds, Divine Power||align="right"|250||6||40||Mark||Utterly relentless in his battle approach, Ruthok is a rare caster who doesn't mind charging right into battle. (He is able to get the Cha rune in elite Xorian Cipher.)<br />
|-<br />
|FVS||11||Hmn<br>M||[[Roshan]]||align="right"|213||align="right"|1555||Cure Serious Wounds, Restoration, Raise Dead, Dispel Magic||align="right"|302.5||6||40||Mark, Giant||Native to the deserts of Menechtarun, Roshan made the journey to Stormreach to better aid those in need.<br />
|-<br />
|FVS||12||Hmn<br>F||[[Tanya Brightstone]]||align="right"|274||align="right"|1297||Cure Serious Wounds, Holy Smite, Blade Barrier, Raise Dead||align="right"|360||6||40||Mark, Giant||Tanya seems a bit fond of destruction for a holy servant, but she claims she 'merely enjoys' bringing the gods' wrath upon her foes.<br />
|-<br />
|FVS||13||Dwf<br>M||[[Duerim Guardwell]]||align="right"|300||align="right"|1448||Raise Dead, Death Ward, Mass Aid, Heal||align="right"|422.5||6||40||Mark, Giant||Few disciples of the gods can claim to be as skilled as Duerim at healing and protecting others.<br />
|-<br />
|FVS||14||WF<br>M||[[Skein]]||align="right"|190||align="right"|1640||Raise Dead, Greater Restoration, Heal, Recitation||align="right"|490||6||40||Mark, Meri||A veritable divine siege engine, Skein's melee combat prowess is beyond nearly any other spellcaster.<br />
|-<br />
|FVS||15||Drw<br>F||[[Larafay Do'rret]]||align="right"|222||align="right"|1833||Destruction, Raise Dead, Cometfall, Heal||align="right"|562.5||6||40||Mark, Meri||She is capable of healing, but Larafay's specialty lies in channeling the fury of the heavens to obliterate.<br />
|-<br />
|FVS||16||Hmn<br>F||[[Althea]]||align="right"|379||align="right"|1940||Cure Critical Wounds Mass, Raise Dead, Greater Restoration, Death Ward||align="right"|640||6||40||Mark, Meri||Althea is dedicated more to the practice of healing than to any particular deity, and at that she truly excels.<br />
|-<br />
|FVS||17||Hlf<br>F||[[Nina Tegren]]||align="right"|289||align="right"|2270||Mass Aid, Prayer, Resurrection, Heal||align="right"|650||6||40||DDO Store only until Update 17||Kind and patient, Nina will go to great lengths to ensure her party's survival.<br />
|-<br />
|FVS||18||Elf<br>M||[[Merenon Lior]]||align="right"|276||align="right"|2251||Heal Mass, Resurrection, Death Ward Mass, Banishment||align="right"|729||6||40||Mark, Amr, IQ, ES||A passionate and energetic soul, Merenon is also a highly trained fighter, quite capable of holding his own with his blades.<br />
|-<br />
|FVS||19||Drw<br>F||[[Caraneth Myar]]||align="right"|440||align="right"|2231||Fire Storm, Summon Monster VII, Implosion, Heal<sup>†</sup> ||align="right"|812||6||40||Mark, Amr, IQ, ES||Caraneth commands fearsome divine energies, laying waste to those who oppose her with storm of fire and light.<br />
|-<br />
|FVS||20||Hmn<br>M||[[Albus Gladwin]]||align="right"|519||align="right"|2641||Heal Mass, Greater Restoration, True Resurrection, Death Ward Mass||align="right"|1000||6||40||Mark, Amr, IQ, ES||Albus is methodical and takes things in stride, but you'd be hard-pressed to find a more well-prepared healer.<br />
|-<br />
|FVS||21||Drw<br>F||[[Selis]]||align="right"|442||align="right"|2463||Mass Cure Serious Wounds, Death Pact, True Resurrection, Energy Drain||align="right"|1102.5||6||40||GH2, ES||A sibilant angel of an ancient snake cult, Selis has favored you for mysterious reasons of her own…<br />
|-<br />
|FVS||22||Hlf<br>F||[[Luna]]||align="right"|472||align="right"|2381||Mass Heal, Judgment, Greater Restoration, True Resurrection||align="right"|1210||6||40||GH2, ES||Luna is an angel of quiet light, as the moon glows in the night, and grants light where there is darkness.<br />
|-<br />
|FVS||23||Dwf<br>M||[[Brec]]||align="right"|578||align="right"|2460||Renewal, True Resurrection, Smite the Wicked, Heroes' Feast||align="right"|1322.5||6||40||GH2, ES||Risen from the cold and turbulent seas of legend, Brec stands before you, proud and strong.<br />
|-<br />
|FVS||24||Hmn<br>M||[[Andaro]]||align="right"|598||align="right"|2588||Firestorm, Judgment, True Resurrection, Heal||align="right"|1440||6||40||GH2, ES||Ruddy-skinned, and flickering with fire, the angel, Andaro holds the Blade of Judgement.<br />
|-<br />
|FVS||25||Hmn<br>M||[[Garret the Sainted]]||align="right"|?<!--I'll fill these in later if no one beats me to it-->||align="right"|?||Mass Heal, True Resurrection, Mass Death Ward, Greater Restoration||align="right"|1562||6||40||Ship<!-- possibly elsewhere -->||Garret is known for his kind soul and gentle demeanor. A better healer could hardly be asked for.<br />
|-<br />
|PAL||02||Hmn<br>M||'''[[Venrick]]'''||align="right"|61||align="right"|n/a||Sunder, Lay On Hands, Trip, Smite Evil||align="right"|9||1||10||Harb, G||Committed to helping others, Venrick stands ready to help and heal you in your hour of need.<br />
|-<br />
|PAL||09||Hmn<br>F||'''[[Calleigh Hale]]'''||align="right"|207||align="right"|151||Lay On Hands, Stunning Blow, Virtue, Smite Evil||align="right"|182||3||20||Mark, G||Confident and righteous, Calleigh smites evil in the name of Dol Dorn, Champion of the Sovereign Host.<br />
|-<br />
|PAL||13||Dwf<br>M||'''[[Riswald the Pure]]'''||align="right"|415||align="right"|243||Divine Favor, Combat Expertise, Lay On Hands, Smite Evil||align="right"|380||3||20||Mark, Giant, G||Every moment of every day, Riswald is dedicated to the Silver Flame. His desire to bring justice to evildoers borders on an obsession.<br />
|-<br />
|PAL||17||Hlf<br>F||'''[[Tini Brightlight]]'''||align="right"|350||align="right"|301||Divine Favor, Lay On Hands, Stunning Blow, Smite Evil||align="right"|650||3||20||Mark, Amr, IQ, ES||Though small in stature, Tini's shining personality makes her hard to miss.<br />
|-<br />
|PAL||18||WF<br>M||'''[[Full Metal]]'''||align="right"|364||align="right"|338||Lay On Hands, Stunning Blow, Zeal, Smite Evil||align="right"|729||3||20||Mark, Amr, IQ, ES||A living holy weapon of wood and metal, Full Metal believes a day without blood is like a day without sunshine. - Because nothing beats metal…well nothing that sounded cool. -Full Metal<br />
|-<br />
|PAL||19||Dwf<br>F||'''[[Uma StoneFist]]'''||align="right"|408||align="right"|328||Divine Favor, Lay On Hands, Virtue, Smite Evil||align="right"|812||3||20||Mark, Amr, IQ, ES||Uma faithfully enforces her beliefs with a hard-set scowl and a sharp sword.<br />
|-<br />
|PAL||20||Hlf<br>M||'''[[Vilgo Ghostbreaker]]'''||align="right"|310||align="right"|318||Hunter of the Dead III: Greater Restoration, Paladin Divine Sacrifice III, Lay On Hands, Zeal||align="right"|900||3||20||Mark, Amr, IQ, ES||A graduate of the Advanced Theological Institute, Vilgo is an expert at making the undead cease and desist their supernatural activities. - A devout Hunter of the Dead, Vilgo Ghostbreaker is highly sought after by adventurers entering crypts and other places of the undead.<br />
|-<br />
|RNG||24||Hmn<br>M||[[Tarlov Snowtrack]]||align="right"|756||align="right"|434||Resilience (stance), Mass Camouflage, Stay Frosty (epic stance for ranged), Hamstring||align="right"|1152||4||30||GH2, ES||A tireless hunter of the North, Tarlov is a man of few words and many trophies<br />
|-<br />
|ROG||02||Hmn<br>M||[[Tristen Argent]]||align="right"|41||align="right"|n/a||Open Lock, Rogue Haste Boost II, Search, Sneak||align="right"|TP||2||25||Harb||Tristen has a tendency to gripe, but his groups are usually just glad he is on their side and not stabbing them in the back.<br />
|-<br />
|ROG||03||Dwf<br>M||[[Delghan Goldstone]]||align="right"|52||align="right"|n/a||Open Lock, Rogue Damage Boost I, Search, Sneak||align="right"|TP||3||30||Harb||Delghan constantly seeks to add treasure to his hordes, with each blow of his weapon reinforced by this passion.<br />
|-<br />
|ROG||04||Drw<br>F||[[Talonia]]||align="right"|62||align="right"|n/a||Rogue Haste Boost I, Open Lock, Diplomacy, Search||align="right"|TP/AS||||30||Mark||Talonia exudes a dark aura, unsettling those around her, but they agree she is a good teammate to invest in.<br />
|-<br />
|ROG||05||Elf<br>M||[[Kelorn Gossinar]]||align="right"|75||align="right"|n/a||Rogue Skill Boost I, Mechanic: Mechanic: Repair Construct, Open Lock, Search<!-- Suspected Search DC:20-21 without (+2 Skill boost), Nov 2017. -->||align="right"|TP/AS||||data-sort-value="555"|(not on AH)||Mark||Unusually gifted with technology, Kelorn can effectively deal with a wide range of hostile and friendly machines.<br />
<!-- NOTE: Currently, Value for "Cost TP" column is manually set at "555", below "999" of Onyx Panther but above all listed values --><br />
|-<br />
|ROG||06||Hmn<br>F||[[Kirsten Steele]]||align="right"|122||align="right"|n/a||Rogue Haste Boost I, Open Lock, Thief-Acrobat: Showtime, Search||align="right"|TP/AS||||30||Mark||At once lithe and powerful, Kirsten swiftly becomes a blur of pain for those she targets in combat.<br />
|-<br />
|ROG||07||Dwf<br>F||[[Olivia Whurgan]]||align="right"|120||align="right"|n/a||Rogue Damage Boost II, Open Lock, Thief-Acrobat: Showtime, Search <!-- Suspected Search DC:22-27, Nov 2017. -->||align="right"|TP/AS||||30||Mark||On first glance, one might think Olivia had foregone grace in favor of brute force, but she is remarkably agile and can still hit hard.<br />
|-<br />
|ROG||08||WF<br>M||[[Shadow (hireling)|Shadow]]||align="right"|122||align="right"|n/a||Mechanic: Repair Construct, Rogue Skill Boost II, Open Lock, Search <!-- Suspected Search DC:28-29 without (+3 Skill boost), Nov 2017. --> <!-- It is less than DC:30 without the Boost, Nov 2017. -->||align="right"|TP/AS||4||30||Mark||Looking to learn more about his own nature, Shadow found himself on the path of rogue mechanic and has since become an essential adventuring aid.<br />
|-<br />
|ROG||09||Hlf<br>M||[[Corbin Kohl]]||align="right"|151||align="right"|n/a||Rogue Damage Boost II, Open Lock, Diplomacy, Search||align="right"|TP/AS||6||40||Mark||In spite of his thoroughly sneaky and unfair battle tactics, adventurers report that Corbin is 'good-natured' and 'a pleasure to work with.'<br />
|-<br />
|ROG||10||WF<br>F||[[Veil (hireling)|Veil]]||align="right"|160||align="right"|n/a||Rogue Damage Boost II, Open Lock, Thief-Acrobat: Showtime, Search||align="right"|TP||||40||Mark||The Warforged may be most well known for their sturdiness, but Veil breaks that mold (so to speak) by also being quite deft and acrobatic. (He is able to get the Int rune in elite Xorian Cipher.)<br />
|-<br />
|ROG||11||Drw<br>M||[[Istrin Teken'ar]]||align="right"|160||align="right"|n/a||Rogue Damage Boost II, Open Lock, Thief-Acrobat: Showtime, Search||align="right"|TP/AS||6||40||Mark, Giant||Istrin's ancestors were cunning war infiltrators, and it shows when he puts his tactical mind to task.<br />
|-<br />
|ROG||12||Dwf<br>M||[[Argan Khallig]]||align="right"|208||align="right"|n/a||Assassinate, Open Lock, Search, Sneak||align="right"|TP/AS||6||40||Mark, Giant||Though an assassin by trade, Argan is a far cry from the stereotypical cold-hearted killer, possessing a strong sense of justice and mercy.<br />
|-<br />
|ROG||13||Hlf<br>F||[[Fira Greylocke]]||align="right"|167||align="right"|n/a||Rogue Skill Boost II, Open Lock, Diplomacy, Search||align="right"|TP/AS||6||40||Mark, Giant||Fira's powers of observation are profound- few dangerous devices escape her practiced senses.<br />
|-<br />
|ROG||14||WF<br>M||[[Reaver]]||align="right"|204||align="right"|n/a||Rogue Damage Boost II, Open Lock, Thief-Acrobat: Showtime, Search||align="right"|TP/AS||6||40||Mark, Meri||A construct capable of stunning bursts of speed and power, Reaver is feared by all who have opposed him.<br />
|-<br />
|ROG||15||Hmn<br>M||[[Devon Leander]]||align="right"|232||align="right"|n/a||Assassinate, Open Lock, Search, Sneak||align="right"|TP/AS||6||40||Mark, Meri||Brave and honorable almost to a fault, Devon sees his skills at assassination as 'a matter of efficiency, not cowardice.'<br />
|-<br />
|ROG||16||Elf<br>F||[[Morlass Elivir]]||align="right"|194||align="right"|n/a||Mechanic: Repair Construct, Open Lock, Diplomacy, Search||align="right"|TP/AS||6||40||Mark, Meri||Born centuries ago to an aristocratic family, headstrong Morlass left her society behind to pursue a life of adventure.<br />
|-<br />
|ROG||17||Hlf<br>F||[[Mariana Ravenwood]]||align="right"|256||align="right"|n/a||Assassinate, Open Lock, Search <!-- Suspected Search Less than 48!, Nov 2017. -->, Sneak||align="right"|TP/AS||6||40||Mark, Amr, IQ, ES||Comfortable only in the shadows and under moonlight, Mariana leads a primarily nocturnal existence, using darkness to terrorize her foes.<br />
|-<br />
|ROG||18||Dwf<br>M||[[Osrik Rivalis]]||align="right"|266||align="right"|n/a||Rogue Damage Boost II, Open Lock, Thief-Acrobat: Showtime, Search <!-- Suspected Search at least 48, Nov 2017. -->||align="right"|TP/AS||6||40||Mark, Amr, IQ, ES||Grizzled but still confident, Osrik should be past his prime but is still going strong, surprising adventurers constantly with his roguish talents.<br />
|-<br />
|ROG||19||Hmn<br>F||[[Tatyana Carmani]]||align="right"|221||align="right"|n/a||Mechanic: Repair Construct, Rogue Skill Boost II, Open Lock, Search||align="right"|TP/AS||6||40||Mark, Amr, IQ, ES||Virtually unparalleled in her fluency with machines, Tatyana has yet to find a lock or trap that can resist her charms.<br />
|-<br />
|ROG||20||Hlf<br>M||[[Sullivan Tiehl]]||align="right"|292||align="right"|n/a||Assassinate, Open Lock, Search, Sneak||align="right"|TP/AS||6||40||Mark, Amr, IQ, ES||Sullivan is at the top of his field, known equally well for his outlandish personality and his ability to dispatch foes silently and skillfully.<br />
|-<br />
|ROG||21||Hlf<br>F||[[Lilo Blackstitch]]||align="right"|436||align="right"|n/a||Rogue Skill Boost II, Open Lock, Diplomacy, Search||align="right"|1102.5||6||40||GH2, ES||Lilo's fun and carefree demeanor hides a dark secret.<br />
|-<br />
|ROG||22||Hmn<br>M||[[Mussassaba]]||align="right"|514||align="right"|n/a||Rogue Damage Boost II, Open Lock, Rogue Haste Boost II, Search||align="right"|1210||6||40||GH2, ES||Mussassaba the assassin smiles, and in a voice rich and dark, speaks. 'Run if you must. You'll only die tired.'<br />
|-<br />
|ROG||23||Hmn<br>F||[[Cassandra]]||align="right"|568||align="right"|n/a||Rogue Haste Boost I, Open Lock, Thief-Acrobat: Showtime, Search||align="right"|1322.5||6||40||GH2, ES||Cassandra was once part of the traveling circus that hired out to spy on nobility. She possesses unearthly grace and frightening skills.<br />
|-<br />
|ROG||24||Drw<br>M||[[Iessin]]||align="right"|580||align="right"|n/a||Rogue Damage Boost II, Open Lock, Thief-Acrobat: Showtime, Search||align="right"|1440||6||40||GH2, ES||Iessin functioned for a long time in Drow commando units, infiltrating and bypassing deep gnome traps and machinations.<br />
|-<br />
|SOR||01||Dwf<br>M||'''[[Kurgal Powermonger]]'''||align="right"|31||align="right"|300||Bluff, Niac's Cold Ray, Magic Missile, Diplomacy||align="right"|2.0||1||5||Harb, G||Kurgal has no time for things such as 'schooling' or 'plans'. To him, every obstacle can be overcome with more magic missiles.<br />
|-<br />
|SOR||02||Elf<br>M||'''[[Parfour the Lethargic]]'''||align="right"|33||align="right"|424||Magic Missile, Diplomacy, Hypnotism, Sleep||align="right"|8||1||10||Harb, G||Given the option, Parfour would be sleeping the days away in the House Phiarlan Enclave.<br />
|-<br />
|SOR||03||Elf<br>F||'''[[Arianalla Eyes-of-Darkness]]'''||align="right"|39||align="right"|520||Ray of Enfeeblement, Magic Missile, Burning Hands, Summon Monster I||align="right"|18||2||15||Harb, G||Arianalla has shown a bit more enthusiasm towards studying the undead menace facing Stormreach than seems healthy.<br />
|-<br />
|SOR||04||Hmn<br>F||'''[[Tesztra]]'''||align="right"|56||align="right"|663||Electric Loop, Mage Armor, Magic Missile, Web||align="right"|32||2||15||Mark, G||Only recently arriving in Xen'drik, Tesztra has yet to prove herself as a professional mercenary.<br />
|-<br />
|SOR||05||Drw<br>M||'''[[Therzith Gianthunter]]'''||align="right"|75||align="right"|802||Electric Loop, Glitterdust, Magic Missile, Burning Hands||align="right"|50||2||15||Mark, G||Therzith seeks to improve the lot of his people, and has little patience for those who oppress the Drw.<br />
|-<br />
|SOR||06||Elf<br>F||'''[[Azala Fireshaper]]'''||align="right"|74||align="right"|980||Scorching Ray, Displacement, Fireball, Haste||align="right"|72||2||15||Mark, G||(no Extend) Azala lives by the motto, 'If applying more fire to a problem makes it cease to exist, it wasn't really a problem in the first place.'<br />
|-<br />
|SOR||08||WF<br>M||'''[[Flare (hireling)|Flare]]'''||align="right"|106||align="right"|1099||Phantasmal Killer, Wall of Fire, Force Missiles, Haste||align="right"|128||2||15||Mark, G||(no Extend) Methodical and thorough, Flare brings arcane power sufficient for many situations.<br />
|-<br />
|SOR||09||Elf<br>M||'''[[Algaur Forestfriend]]'''||align="right"|106||align="right"|1122||Ball Lightning, Stoneskin, Force Missiles, Haste||align="right"|162||2||20||Mark, G||(Extend) A charismatic Sorcerer who urges that care be taken to balance civilization's spread and the sanctity of the wild.<br />
|-<br />
|SOR||11||Hmn<br>M||'''[[Aithas the Dour]]'''||align="right"|105||align="right"|1555||Protection from Elements, Wall of Fire, Summon Monster V, Prismatic Ray||align="right"|242||3||20||Mark, Giant, G||(Extend) Rarely cracking a smile, Aithas is all business.<br />
|-<br />
|SOR||16||Drw<br>M||'''[[Mekwi Therzyl]]'''||align="right"|114||align="right"|2030||Greater Heroism, Horrid Wilting, Otto's Sphere of Dancing, Haste||align="right"|512||3||20||Mark, Meri, G||(Extend) Stranded in Menechtarun for months before the expedition from Stormreach arrived and brought him back to civilization, Mekwi occasionally breaks into hyena-like laughter.<br />
|-<br />
|SOR||16||Drw<br>M||'''[[Zefyn Kurimas]]'''||align="right"|156||align="right"|2280||Sunburst, Wall of Fire, Haste, Flesh to Stone||align="right"|512||3||20||Mark, Meri, G||(Extend) Zefyn uses his sorcerous power to strike at his enemies, making a tidy profit as he does so.<br />
|-<br />
|SOR||17||Drw<br>F||'''[[Marisia]]'''||align="right"|135||align="right"|2140||Greater Heroism, Otto's Sphere of Dancing, Finger of Death, Haste||align="right"|650||4||20||Mark, Amr, IQ, ES, G||If a problem persists after the use of a spell … use a bigger spell.' - Marisia<br />
|-<br />
|SOR||18||Hmn<br>M||'''[[Antonio Craft]]'''||align="right"|158||align="right"|2333||Otto's Sphere of Dancing, Polar Ray, Finger of Death, Haste||align="right"|729||4||20||Mark, Amr, IQ, ES, G||A careful and conscientious artisan, Atonio weaves spells of the utmost quality. - Craft weaves spells of the utmost quality.<br />
|-<br />
|SOR||19||Drw<br>F||'''[[Namisa Korclaw]]'''||align="right"|145||align="right"|2463||Wail of the Banshee, Wall of Fire, Haste, Meteor Swarm||align="right"|812||4||20||Mark, Amr, IQ, ES, G||Hotheaded Namisa took to adventuring after her ex-lover disappeared, leaving only a pile of ashes behind. - Namisa took to adventuring after a marital spat left her husband a pile of ashes.<br />
|-<br />
|SOR||20||Elf<br>F||'''[[Kaylen]]'''||align="right"|150||align="right"|2599||Greater Heroism, Displacement, Finger of Death, Haste||align="right"|900||4||20||Mark, Amr, IQ, ES, G||Calm and collected, Kaylen is hard to rattle in a fight. - Calm and collected Kaylen is hard to shake.<br />
|-<br />
|WIZ||01||Hlf<br>F||'''[[Rillyn the Bold]]'''||align="right"|29||align="right"|230||Acid Spray, Magic Missile, Shield, Diplomacy||align="right"|2.0||1||10||Harb, G||Relishing combat and the feel of arcane power flowing through her, Rillyn may, in time, become a powerful adventurer.<br />
|-<br />
|WIZ||02||WF<br>M||'''[[Tome (hireling)|Tome]]'''||align="right"|44||align="right"|320||Magic Missile, Summon Monster I, Mage Armor, Repair Light Damage||align="right"|8||1||15||Harb, G||Tome's purpose in life is to study endlessly, poring over texts to gain more knowledge.<br />
|-<br />
|WIZ||03||Hmn<br>F||'''[[Rita ir'Kennish]]'''||align="right"|55||align="right"|380||Web, Magic Missile, Snowball Swarm, Blur||align="right"|18||2||20||Harb, G||Rita has come to Stormreach to study the ancient Giant civilization. By adventuring, she hopes to see places she could not otherwise witness.<br />
|-<br />
|WIZ||04||Hlf<br>M||'''[[Aidren Rumrunner]]'''||align="right"|62||align="right"|428||Web, Magic Missile, Scorching Ray, Blur||align="right"|32||3||20||Mark, G||Aidren hails from Three Barrel Cove and reflects the rowdy nature of the pirate haven in his personality.<br />
|-<br />
|WIZ||05||Hlf<br>M||'''[[Zeran Hamsterherder]]'''||align="right"|85||align="right"|514||Haste, Magic Missile, Acid Blast, Displacement||align="right"|50||3||20||Mark, G||(no Extend) A rare wizard from the Talanta plains, Zeran earned his epithet from a frustrated comment to his adventuring group that 'Keeping them together was like herding a bunch of hamsters'. He's since taken to hiring his services out to 'more reliable' groups.<br />
|-<br />
|WIZ||06||WF<br>M||'''[[Blast (hireling)|Blast]]'''||align="right"|92||align="right"|635||Fireball, Lightning Bolt, Haste, Melf's Acid Arrow||align="right"|72||3||20||Mark, G||A reliable, if methodical, wizard.<br />
|-<br />
|WIZ||07||Drw<br>M||'''[[K'zurth Qarab]]'''||align="right"|64||align="right"|664||Haste, Wall of Fire, Enervation, Frost Lance||align="right"|98||3||20||Mark, G||(Extend) K'zurth keeps to himself and tries to stay out of trouble. (Can do 21 Int rune in The Tear of Dhakaan on Hard)<br />
|-<br />
|WIZ||10||Drw<br>M||'''[[Yrlbildre Corpsebringer]]'''||align="right"|90||align="right"|991||False Life, Enervation, Cloudkill, Phantasmal Killer||align="right"|200||4||30||Mark, G||Yrlbildre has a disturbing fascination of the dead and a laugh that awkwardly ends conversations before they even begin. (He is able to get the Int rune in Elite Xorian Cipher.)<br />
|-<br />
|WIZ||11||Dwf<br>M||'''[[Toad]]'''||align="right"|152||align="right"|895||Wall of Fire, Disintegrate, Stoneskin, Finger of Death||align="right"|242||4||30||Mark, Giant, G||With a face of a tarrasque and a personality to match, Toad is not a very likable wizard, but his arcane skills are fairly impressive.<br />
|-<br />
|WIZ||12||Elf<br>M||'''[[Keth'am Highwind]]'''||align="right"|98||align="right"|1175||Haste, Greater Heroism, Finger of Death, Chain Lightning||align="right"|288||4||30||Mark, Giant, G||(no Extend) Known for his quick wit, Keth’am is a powerful wizard whose poise in battle, and onion breath, are legendary.<br />
|-<br />
|WIZ||13||WF<br>M||'''[[Barrage]]'''||align="right"|169||align="right"|1220||Haste, Greater Heroism, Reconstruct, Wall of Fire||align="right"|338||4||30||Mark, Giant, G||(Extend) Barrage enjoys long walks on the beach, tasty ham oil, and blowing things up.<br />
|-<br />
|WIZ||14||WF<br>M||'''[[Sigil]]'''||align="right"|134||align="right"|1340||Wall of Fire, Otto's Sphere of Dancing, Finger of Death, Scorching Ray||align="right"|392||4||30||Mark, Meri, G||Sigil seeks answers to deep philosophical questions regarding the nature of life. He has taken to adventuring to fund his studies.<br />
|-<br />
|WIZ||17||Hlf<br>M||'''[[Nedry Smallfoot]]'''||align="right"|152||align="right"|1554||Reconstruct, Wall of Fire, Otto's Sphere of Dancing, Meteor Swarm||align="right"|650||4||30||Mark, Amr, IQ, ES, G||As an expert on the arcane, Nedry is proof that little people can do big things.<br />
|-<br />
|WIZ||18||Elf<br>F||'''[[Lalisa Forestwing]]'''||align="right"|194||align="right"|1793||Haste, Greater Heroism, Summon Monster IX, Finger of Death||align="right"|729||4||30||Mark, Amr, IQ, ES, G||Lalisa is the whole package: beautiful, intelligent, and deadly.<br />
|-<br />
|WIZ||19||Drw<br>M||'''[[Darnis Spinethorn]]'''||align="right"|295||align="right"|1803||Haste, Wall of Fire, Displacement, Meteor Swarm||align="right"|812||4||30||Mark, Amr, IQ, ES, G||A truly dangerous wizard, Darnis is fond of saying, 'Knowledge is power, my knowledge makes things go boom.'<br />
|-<br />
|WIZ||20||Dwf<br>F||'''[[Ulga]]'''||align="right"|250||align="right"|1805||Polar Ray, Sunburst, Disintegrate, Wail of the Banshee||align="right"|900||4||30||Mark, Amr, IQ, ES, G||Ulga is like a fragile flower - a deadly, exploding flower. - More deadly then an exploding bag of ten ton bricks.<br />
|-<br />
|WIZ||21||Hlf<br>M||'''[[Grobbin Halfhitch]]'''||align="right"|354||align="right"|2168||Sigil of Warding (+1 AC, +5 PRR, 1min), Trap the Soul, Mordenkainen's Disjunction, Dominate Monster||align="right"|882||4||30||GH2, ES||Grobbin most likes to spend his days, idle on a hammock by the riverbank, his nose buried in a good book. His current reading list includes the Book of Exalted Deeds, Tome and Blood and unearthed Arcana.<br />
|-<br />
|WIZ||22||Elf<br>F||'''[[Lyvwen]]'''||align="right"|374||align="right"|2236||Fade into the Weave (Diplo + Invis), Banishment, Wail of the Banshee, Dominate Monster||align="right"|968||4||30||GH2, ES||The alluring agent of House Phiarlan, Lyvwen functions as both spy and ambassador.<br />
|-<br />
|WIZ||23||Drw<br>M||'''[[Shael]]'''||align="right"|414||align="right"|2329||Power Word: Blind, Power Word: Kill, Power Word: Stun, Sigil of Energy Negation||align="right"|1058||4||30||GH2, ES||A practitioner of the high arts, who firmly maintains, the Art is quicker than the Blade.<br />
|-<br />
|WIZ||24||Dwf<br>F||'''[[Boltha Romagen]]'''||align="right"|458||align="right"|2056||Reconstruct, Sigil of Battering Spellcraft (+15 stacking Spell Power, 30sec), Mordenkainen's Disjunction (works on party members), Meteorswarm||align="right"|1152||4||30||GH2, ES||Boltha is fond of playing the role of a 'merchant princess' for House Kundarak. She stresses the word, 'princess' in all dealings. And she likes dainty, pretty things.<br />
|}<br />
: <sup>†</sup> Although not on her list of available commands, Caraneth (Lvl 19) will, on her own initiative, cast [[Raise Dead]]/[[Resurrection]] (as appropriate) on fallen party members. As with all hirelings, toggling her back and forth between Active and Defensive mode may help "wake her up" to do her job.<br />
<br />
{{Top}}<br />
<br />
[[Category:Hirelings| ]]</div>DDOstreamhttps://ddowiki.com/index.php?title=Jhank&diff=449259Jhank2020-09-09T15:29:31Z<p>DDOstream: Prep for saying</p>
<hr />
<div>{{NPC<br />
| name = Jhank<br />
| image = Jhank.jpg<br />
| race1 = Bugbear<br />
| gender = Unknown<br />
| bestowsquest1 = <br />
| receivesquest1 = <br />
| collects1 = <br />
| sells = <br />
| affiliation1 = <br />
| location1 = Phoenix Tavern<br />
| role1 = <br />
| saying1 = ''My guild is looking for fierce competitors. That's one of the reasons I took this crumby job. We're hoping to get the axe this year ... oh, but you wouldn't know about that, would you?''<br />
| description = <br />
| notes = Bouncer, works with [[Jackson Laws]]<br />
}}<br />
''My guild is looking for fierce competitors. That's one of the reasons I took this crumby job. We're hoping to get the axe this year ... oh, but you wouldn't know about that, would you?''</div>DDOstreamhttps://ddowiki.com/index.php?title=In_development&diff=449258In development2020-09-09T15:22:44Z<p>DDOstream: /* Update 47 */ status=Lamannia preview 3 (Sept 15-17){{Ref|{{Forums|p=6357162}}</p>
<hr />
<div>{{Top}}<br />
Here we list all references to upcoming changes, some are specific to particular updates, others are general.<br />
* When adding content always remember to link to the thread ({{Tl|Forums}}) or the quoted text ({{Tl|Quote}}) in order to verify the findings.<br />
* Brief information is placed in the Annual Quarterly Release Schedule (<span style="background-color: #CCFFAA; border: 2px #88CC88 solid; border-top: 2px solid #88CC88 ; border-bottom: 2px solid #88CC88 ; border-right: 2px solid #88CC88 ; margin: 2px; ">Green box</span>).<br />
* Quotes are placed in the Next Release Information.<br />
* Next release is updated after each update becomes public.<br />
<br />
== Release schedule and calendar ==<br />
* Each year contains four updates: Spring, Summer, Autumn & Winter.<br />
<br />
{{/calendar}}<br />
<br />
=== Speculative info ===<br />
{{#dpl:|uses=Template:Speculation|format=²{Hlist,¦,[[%PAGE%|%TITLE%]],}² }}<br />
<br />
== 2020 updates ==<br />
{|style="border: 2px #88CC88 solid; border-top: 2px solid #88CC88 ; border-bottom: 2px solid #88CC88 ; border-right: 2px solid #88CC88 ; margin: 2px; " width="100%" align=center<br />
|-align=left<br />
!width=100% colspan=2|<br />
|-align=left style="background-color: #CCFFAA;"<br />
|<br />
* '''[[Producer letter/January 2020]]'''<br />
** Season Two of the [[Hardcore League]]<br />
** [[Cerulean Hills]]/[[the Harbor]] adventure pack (spring)<br />
** Legendary update to one or more (?) from the following raids: (summer)<br />
*** <s>[[The Vault of Night|VoN]]; [[The Titan Awakes|Titan]]; [[Against the Demon Queen|DQ]]; [[The Reaver's Fate|RF]]/[[Fall of Truth|FoT]];</s> [[Vision of Destruction|VoD]]; <s>[[Tower of Despair|ToD]]; [[The Chronoscope|Chronoscope]];</s> [[Lord of Blades|LoB]]; [[Master Artificer|MA]]<br />
** '''[[Feywild]] expansion'''<br />
*** [[Shifter]] race<br />
*** [[level cap]] increase<br />
<br />
* Continued class balance tweaking<br />
{{ Quote | developer=SteelStar | source=Discord | date= Aug 30, 2019 | quote= so like I've said before, here's what's on our to-do list in terms of revising existing classes:<br />
* KOTC (ostensibly this year, but might slip to early 2020)<br />
* Sorc Savant tree adjustments (mostly cleanup)<br />
* Archmage (still needs design work on our end)<br />
* Radiant Servant (mostly needs cost adjustments)<br />
* Divine Disciple (still needs design work on our end)<br />
* Some boosts to Stalwart and Sacred Defender to bring them up to par at tanking<br />
* Some combat-style-level adjustments to THF and Bows<br />
<br />
...and beyond that, we don't have major plans to overhaul every tree in the game. More like make smaller adjustments where needed. All classes have 3+ trees now, and compared to when we started these revisions almost 7 years ago, a LOT of kinds of builds are relatively viable. We'll be taking a closer eye at specifics from there forward.}}<br />
|}<br />
<br />
=== Update 47 ===<br />
{{Update released|47|status=Lamannia preview 3 (Sept 15-17){{Ref|{{Forums|p=6357162}}}}|Q3|September 2020|<br />
* New Race: [[Shifter]]<br />
* New Iconic Race: [[Razorclaw Shifter]]<br />
* New Universal Enhancement Tree: [[Feydark Illusionist]]<br />
* New Standalone Dungeon: [[The Promise of Flame]]<br />
* Legendary raids: {{Hlist|[[Vision of Destruction|VoD]]|[[Lord of Blades|LoB]]|[[Master Artificer|MA]]}}<br />
* [[Update 47 named items|New Named Loot]]<br />
* Miscellaneous smaller changes and bug fixes<br />
}}<br />
<br />
=== Update 46 ===<br />
{{Update released|46|status=released|Q2|April 2020| <br />
* New [[Adventure Pack]]: [[The Lost Gatekeepers]]<br />
** [[Gatekeeper's Grove]]<br />
*** <small>{{Hlist|[[Heart of the Problem]]|[[Housekeeping]]|[[Rosemary's Ballad]]|[[The Home of Memory]]|[[The Sacred Bounty]]}}</small><br />
* Lots of typo/bug fixes<br />
}}<br />
<br />
=== Update 45 ===<br />
{{Update released|45|status=released|Q1|February 2020| <br />
* New Class: [[Alchemist]]<br />
** Base Class and New Spells<br />
** [[Bombardier enhancements|Bombardier Enhancement Tree]]<br />
** [[Apothecary enhancements|Apothecary Enhancement Tree]]<br />
** [[Vile Chemist enhancements|Vile Chemist Enhancement Tree]]<br />
* Revamped "[[Catacombs]]" and "[[Delera's Tomb]]" [[Adventure Pack]]s<br />
** New [[Epic]] versions of both Adventure Packs<br />
** Named Loot Pass (Including changes to the Heroic loot, as well as entirely new Epic Loot)<br />
* Quality of Life Additions to the [[Shared Bank]]<br />
* Balance Changes<br />
** [[Two Handed Fighting]] Changes<br />
** Ranged Combat Changes<br />
** [[Knight of the Chalice enhancements|Knight of the Chalice Enhancement Tree]] Changes<br />
** Other Balance Changes<br />
* More [[spider]]s<br />
* Same sticky ladder bugs<br />
* Lag<br />
}}<br />
<br />
== 2019 updates archive ==<br />
<br />
=== Update 44 ===<br />
{{Update released|44|status=Released|Q3|November 13th 2019|<br />
* will '''not''' be released before [[the Night Revels]] (Halloween/Oct 31th)<br />
** [[The Keep on the Borderlands]] will offer a new experience for players adventuring at the lower levels of the game.<br />
** This classic pack will also feature several other dungeons, similar to [[White Plume Mountain and Other Tales]]. <br />
|collapsed=true}}<br />
<br />
=== Update 43 ===<br />
{{Update released|43|status=Released|Q2|<del>Summer</del> 10th September 2019|<br />
* New adventure pack set in the [[city of Sharn]], does not require expansion: [[The Soul Splitter]]<br />
|collapsed=true}}<br />
<br />
=== Update 42: [[Masterminds of Sharn]] expansion ===<br />
{{Update released|42|status=Released|Q1|14th May 2019|<br />
** [[Masterminds of Sharn]] Expansion Pack {{Ref|1={{Developer|Severlin}} on {{OnYouTube|v=ljsnozQ76ME|label=massivelyop via YT}}}}<br />
*** [[Tiefling]] race, [[Tiefling Scoundrel]] iconic (bard), [[Inquisitive enhancements]] (dual wield xbows)<br />
|collapsed=true}}<br />
<br />
== 2018 updates archive ==<br />
<br />
=== Update 41 ===<br />
{{Update released|41|status=Released|Q4|5 December 2018|<br />
* Previewed 11/13-11/15 {{forums|500884}}<br />
**New Free to Play Dungeon<br />
**End Game Raid Loot Revamp<br />
**Arcane DPS Spells Pass (Wizard/Sorcerer "nuking" spells)<br />
**Eldritch Knight Revamp<br />
**Bard Songs Revamp<br />
**Assorted smaller changes and bug fixes<br />
|collapsed=true<br />
}}<br />
<br />
=== Update 40 ===<br />
{{Update released|40|status=Released|Q3|October 2018|<br />
** [[The Night Revels]]{{Ref|1={{Developer|Severlin}} on {{OnYouTube|v=ljsnozQ76ME|label=massivelyop via YT}}}}<br />
*** 2? new dungeons - including a [[Spectral Dragon]] dungeon<br />
** New raid not tied to [[The Night Revels|TNR]]<br />
** Visible and cosmetic [[cloaks]]: {{OnYouTube|v=TeFyhaom4SM}}<br />
|collapsed=true<br />
}}<br />
<br />
=== Update 39 ===<br />
{{Update released|39|status=Released|Q2|July 18th, 2018|<br />
** ...<br />
|collapsed=true<br />
}}<br />
<br />
=== Update 38 ===<br />
{{Update released|38|status=Released|Q1|April 11th, 2018|<br />
** ...<br />
|collapsed=true<br />
}}<br />
<br />
== 2017 update archive ==<br />
=== Update 37: [[Mists of Ravenloft]] ===<br />
{{Update released|37|status=Released|Q3|December 2017|<br />
[[File:Logo Ravenloft Facebook.png|thumb|right|250px|Expansion logo]]<br />
'''Release Date'''<br />
* (Ambition:) Before Halloween 2017, depending on how well LotRO Mordor expansion goes (https://youtu.be/N290xlKBabk?t{{=}}1103)<br />
* (Expected:) by the end of 2017 or very early 2018<br />
<br />
'''Contents'''<br />
* Ravenloft will be level 10 and level 30+ so players at cap have stuff to do. We will have a special "veteran status" option during the launch of Ravenloft that allows players to create level 10 characters and go right there.--{{Forums|p=5970957}}<br />
* [[Barovia]] wilderness area in development, its listing to the in-game Compendium UI leaked on Lamannia<br />
* Also possibly 2 raids - Strahd von Zarovich and Baba Yaga as antagonists<br />
<pre>(Standard): Raid Completions:<br />
DNT Story Quest For raid_strahd : 0<br />
DNT Story Quest For raid_baba : 0</pre><br />
<br />
'''Characters'''<br />
* New level 10 [[Veteran Status]]<br />
<br />
'''Items'''<br />
* [[Sentient Weapon]]s are included as customizable reward<br />
** Some sort of progression mechanic for these were also planned to be included but scrapped (?)<br />
|collapsed=true<br />
}}<br />
<br />
=== Update 36 Patch 3===<br />
{{Update released|36 Patch 3|status=Future|Q3|October 17th, 2017|<br />
** Bug fixes<br />
** [[The Night Revels]] update<br />
|collapsed=true<br />
}}<br />
'''Things previewed with U36P3 but will be included with U37'''<br />
<br />
{{Forums|490207}}<br />
* [[Aasimar]] race (confirmed in a {{Forums|p=5991817|label=live stream}})<br />
* [[Vistani Knife Fighter enhancements]] ({{OnWikipedia|Vistani}})<br />
** New universal enhancement tree (like [[Harper Agent enhancements]]), focusing on daggers. Also a wink towards throwers.<br />
** Brand new combat animations with daggers pointing downwards.<br />
* New Cosmetics (Barovian Noble and Vampire Hunter), New Pets<br />
<br />
=== Update 36 Patch 2===<br />
{{Update released|36 Patch 2|status=Released|Q3|September 27, 2017|<br />
** Divine Pass including Cleric [[domain]]s - {{Forums|488730}} and Favored Soul base class improvements - {{Forums|488727}}<br />
** [[Mimic Hunt]] update<br />
|collapsed=true<br />
}}<br />
<br />
=== Update 36 ===<br />
{{Update released|36|status=Released|Q2|July 12, 2017|<br />
** The Mines of Tethyamar ([[Forgotten Realms]]).<br />
|collapsed=true<br />
}}<br />
<br />
=== Update 35 ===<br />
{{Update released|35|status=Released||March 16th, 2017|<br />
** [[Dragonborn (speculation)|Dragonborn]]<br />
** Anniversary challenge available again<br />
** New raid and two dungeons<br />
|collapsed=true}}<br />
<br />
Things not included/pulled from U35:<br />
<br />
'''UI/QoL'''<br />
* [[Harpers' Travelarium]]<br />
** New Building in:<br />
*** [[Marketplace]] (north) - next to [[Teleporter]] and [[Ship Portal]]<br />
*** [[Eveningstar]] in center plaza next to [[Hireling Vendor]] called [[Harper's Travelarium]]<br />
<br />
* Questing hub<br />
** created to help people figure out where to go and what to do <br />
** hub will help get to quest entrances more quickly. <br />
** We don't have a name for this new system yet<br />
** We'll be talking a lot more about it in the coming weeks.<br />
<br />
* Character Bank Storage ''- previewed but '''pulled from U35'''''<br />
** Updating to user interface used for [[Shared Account Bank]] and [[Crafting Storage]] <br />
** Improved look and functionality<br />
** Additional character bank storage space in the near future<br />
<br />
'''Event'''<br />
* Possible updates to all festivals / events in the update that takes them live<br />
<br />
== Developer quotes ==<br />
=== October 2018 raid loot overhaul===<br />
{{forums|500537}}<br />
* Raid Runes added to:<br />
**[[The Mark of Death]]<br />
**[[Temple of the Deathwyrm]]<br />
**[[Fire on Thunder Peak]]<br />
**[[Defiler of the Just]]<br />
*Raid loot min level change and Tome drop revamp/tier system<br />
*Raid crafting remain unchanged<br />
*New currency: Legendary Souls<br />
<br />
=== March 2017 Bank update to be pulled from U35 ===<br />
{{Quote|developer=Cordovan|source={{Forums|p=5949768|display=0}}|quote=<br />
It is likely we will be pulling the new character bank from Update 35, and will not bring out an updated UI with additional bank space until we resolve at least some of the community's concerns over it.<br />
}}<br />
<br />
=== DDO Producer's Letter - September 2016 ===<br />
''See [[Producer letter/September 2016]]''<br />
<br />
=== 7 Sept 2016 Tree trimming and Wolf training ===<br />
{{Quote|developer=Steelstar|source={{Forums|p=5867366|display=0}}|date=09-07-2016, 10:58 AM|quote=Some interesting opinions there! Let's break that down:<br />
<br />
Wolf/Tree build fixes are coming.<br />
The timing has less to do with the severity or priority and more to do with the complexity.<br />
Yes, there is time to fix Warlock before broken Druid abilities. It takes less time to repair a crack than rebuild an entire wall.<br />
<br />
Planned Warlock changes are based primarily on data collection and testing.<br />
Warlocks aren't the most powerful damage-dealers in the game right now, but neither are Paladins or Barbarians.<br />
For that matter, we really haven't been hearing that "Melee players are upset that their OP Paladins and Barbarians aren't miles ahead of all the Casters anymore" at all. Even if we had, it would not be the sole deciding factor.<br />
<br />
Endgame is not the only measure that counts.<br />
The fact that some changes are necessary is not diminished by the fact that other necessary changes have not happened yet.<br />
<br />
<br />
Anyway! <br />
<br />
Hope everyone is having a fine morning.}}<br />
<br />
=== 7 Sept 2016 Warlock Balance ===<br />
{{Quote|developer=Steelstar|source={{Forums|p=5867300|display=0}}|date=09-07-2016, 07:55 AM|quote=Relatively small, targeted balance adjustments to Warlock (especially Enlightened Spirit) are in the works for sometime after U32.}}<br />
<br />
=== 6 Sept 2016 Livestream / Podcast ===<br />
{{Quote|developer=Cordovan|source=http://ddoplayers.com/2016/09/06/turbine-very-interested-in-bringing-ravenloft-to-ddo|quote=We are very interested in bringing Ravenloft to DDO, it's not so much a matter of if, as it is when, So it is a plan that we are absolutely pursuing at this point, to go into Ravenloft. Stay tuned for More information}}<br />
{{Quote|developer=Cordovan|source=http://ddoplayers.com/2016/09/06/turbine-very-interested-in-bringing-ravenloft-to-ddo|quote=There can always be things, that lead to changes in our scheduled and that sort of thing, but we are very much interested into going into Ravenloft, at the very least it will be brought up in a producer's letter, that we are working on it currently}}<br />
<br />
== Development archive ==<br />
<br />
{{Hst|reason=30 November 2015: Handwraps fix postpone|2=}}<br />
{{Quote|developer=Vargouille|source={{Forums|p=5731680|display=0}}|quote=<br />
We have plans to fix all handwraps in the entirety of DDO by making them behave more like all other weapons in the game do. It is because handwraps are considered special and different that there have been so many bugs in the past. It's unfortunate that it's a great deal of work to fix, but it is a large fix across many items and systems (so it takes time no matter what, and extra time to make sure we get it right since it's complicated). Once we do that, we can make new handwraps and handwrap abilities the same as other items and combat styles, instead of having to make special cases for them each time. Then those items will be faster to make and with greatly reduced chance of having bugs (or, at least, the bugs won't just be for handwraps!)}}<br />
{{Hsb}}<br />
<br />
{{Hst|reason=7 August 2015 : Endgame plan up to U30|2=}}<br />
{{Quote|developer=Severlin|source={{Forums|p=5665318|display=0}}|quote=<br />
U28 will have more end game dungeons as Harry strikes back for some sweet vengeance, and U29 will allow you to progress to level 30 and work on end game loot through an updated epic Greensteel system.}}<br />
{{Hsb}}<br />
<br />
{{Hst|reason=11 October 2014: A sneak peek at Update 24's dungeons ... and beyond|2=}}<br />
{{Quote|developer=Knockback|source={{Forums|p=5472034|display=0}}|quote =<br />
Knockback here. I've worked on dungeons such as "Eyes of Stone," "The Snitch," "A Study In Sable" and the Thunderholme adventure area, and I'm here to update you folks on some of the things we're currently building for DDO.<br />
<br />
'''Upcoming dungeons in Update 24'''<br />
<br />
Update 24 will be previewed on Lamannia starting this weekend, so now seems like a good time to unveil its dungeons. Get ready for some surprises!<br />
<br />
First up in Update 24 is a new content pack, Heart of Madness. The plane of Xoriat is encroaching on Eberron once again and the result is three dungeons full of Xorian insanity. Both the Lord of Eyes and the Lord of Stone are back, as well as some other fan favorite characters. (Hint – one of the dungeons is named "Fashion Madness.") The centerpiece of the pack is "Terminal Delirium," the follow-up to two of our most popular dungeons. Once again you'll be returning to the Sleeping Spell Inn, and once again you'll be seeing—and be turned into—some very unusual things. Heart of Madness is CR 18 Heroic/26 Epic, and is a paid pack (450 Turbine Points; free to VIPs of course.)<br />
<br />
Also coming in Update 24 is a Forgotten Realms dungeon themed to tie in with Wizards of the Coast's Tyranny of Dragons storyline. You'll infiltrate a Cult of the Dragon base while on the trail of the fabled White Dragon mask. "The Mask of Deception" is CR 16 Heroic/30 Epic, and is free to everyone.<br />
<br />
'''Hey, what happened to Anauroch?'''<br />
<br />
Earlier we had mentioned Anauroch as one of the places we wanted to go in 2014. Obviously that's not happening.<br />
<br />
Why the change? It's tempting to blame it all on Xorian madness, but the truth is we've been listening to what excites you guys when it comes to D&D settings. We may still make it to Anauroch eventually, but don't expect it any time soon. It's a long, long walk from Cormyr. Instead of the blazing hot desert, we're going someplace cooler instead.<br />
<br />
'''Future plans and Update 25'''<br />
<br />
So what kind of cool things led to the detour away from Anauroch? One of them will be coming in Update 25. Since The Haunted Halls of Eveningstar was received so well, we've decided to adapt another classic pen-and-paper module to DDO. Rather than blabbing on, I'll skip right to the awesome part and give you five simple words:<br />
<br />
The Temple of Elemental Evil.<br />
<br />
Yep, we will be creating our own version of the original, classic Temple inside DDO. We're very excited about adapting one of the most famous modules in Dungeons and Dragons history, and we hope you are too.<br />
<br />
In the meantime, though, we have a date with insanity. Hope to see everyone this weekend on Lamannia for a preview of Update 24!<br />
}}<br />
{{Hsb}}<br />
<br />
{{Hst|reason=07 January 2014: Spellsinger changes|2=}}<br />
{{Quote|developer=Vargouille|source={{Forums|p=5362533|display=0}}|quote=Spellsinger Changes<br />
Based on your and Player Council Feedback, here's the changes we're currently considering for Spellsinger enhancements. Note that this is in a slightly different format than some previous editions; the original version is listed for many enhancements with changes below in red.<br />
<br />
Important related changes:<br />
<br />
Shout: "Emits an ear-splitting yell that deals 4 to 6 Sonic damage per caster level to all targets in its path.<br />
*A successful Fortitude save halves the damage. D&D Dice: Deals 1d3+3 sonic damage per caster level, up to caster level 15."<br />
*Greater Shout: "Emits an ear-splitting yell that deals 4 to 6 Sonic damage per caster level and stuns targets in its path.<br />
*A successful Fortitude save halves the damage and negates the stun. D&D Dice: Deals 1d3+3 sonic damage per caster level, up to caster level 20."<br />
*Shout's range has been increased to match Greater Shout and costs 15(?) spells points.<br />
*Greater Shout now costs 30(?) spell points.<br />
<br />
Core Abilities<br />
*1 AP, class level 1:<br />
Spellsinger: Each AP spent in Spellsinger grants +1 Universal Spell Power. Each innate ability after this one grants +1 Diplomacy, Listen, Perform, UMD and 2% critical chance with sonic and healing spells.<br />
*5 AP, class level 3:<br />
Ooze Song: Fascinate now affects Oozes.<br />
+1 Bard Spell Caster DC <br />
*10 AP, class level 6:<br />
Music of the Dead: Fascinate now affects Undead .<br />
+1 Bard Spell Caster DC<br />
*20 AP, class level 12:<br />
Music of the Makers:Fascinate now also affects Constructs.<br />
+1 Bard Spell Caster DC <br />
*30 AP, class level 18:<br />
Virtuoso: You regenerate 1 Song every 5 minutes. +2 Songs per rest. +20% bard song duration.<br />
+1 Bard Spell Caster DC<br />
*41 AP, class level 20: Maestro:<br />
+4 Charisma<br />
+25 Universal Spellpower<br />
+2 Songs per rest.<br />
Heal and Wailing Banshee are added to your Bard Spellbook.<br />
Increased from +2 Charisma, +10 Spellpower<br />
<br />
*Tier One<br />
Haunting Melody: You rework Fascinate with haunting notes, intoxicating yet unnerving. Fascinated creatures are Haunted for 20/40/60 seconds. Haunted: -2 on all Saving Throws, Skill checks and attack rolls.<br />
Lingering Songs: Your bard songs last 20/40/60% longer.<br />
Studies multiple choice:<br />
Magical Studies: +30/+60/+100 SP total; 3rd rank Gain the Magical Training feat to gain echoes of power. (Still only total +100 SP.)<br />
Musical Studies: +1/2/3 extra Songs per Rest<br />
<br />
Wand Heightening: Adds +1/2/3 to the save DC's of your offensive wands.<br />
CUT: Merge into Tier 2 Wand & Scroll Mastery<br />
<br />
NEW Sonic Blast SLA: Blasts an enemy with loud high-pitched sounds, dealing 1d2+2 sonic damage plus 1d2+2 sonic damage per 2 caster levels. (Maximum sonic damage 5d2+10.) The target must make a successful Will save to avoid be dazed for a short period of time, or until they take damage.<br />
Cooldown and SP cost TBD<br />
<br />
Charlatan: +1/2/3 Concentration, Haggle and Perform.<br />
<br />
*Tier Two<br />
Sharp Note: When you Inspire Competence, affected ally gains ‘Sharpened’ for 20/40/60 seconds. Sharpened: Your attacks bleeds the target. Bleed stacks up to 5 times.<br />
Increase Duration (several minutes) Stretch goal: Possibly switch to party-wide buff?<br />
<br />
New Multiselector:<br />
Flicker: When you are damaged you have a 5% chance of turning invisible for 2/4/6 seconds.<br />
NEW: Willful: +1/2/3 Will Saving Throws<br />
<br />
Inspired Flicker: When you Inspire Competence on an ally, they gain Flicker for four minutes. Flicker: When you are damaged you have a 5% chance of turning invisible for 2/4/6 seconds.<br />
Cut completely<br />
<br />
NEW: Multiple Choice:<br />
Suggestion SLA: Influences the actions of an enemy, allowing you to suggest it to fight as your ally for 30+2 seconds per caster level. A successful will savenegates this effect.<br />
Stretch Goal: Another SLA choice here (probably damage based).<br />
<br />
Wand and Scroll Mastery: +(25/50/75)% effectiveness of your wands, scrolls, and other items that cast spells.<br />
Combined with Wand Heighten (tier 1)<br />
<br />
Marigold Crown: (Multiple Choice) Grants +1 to the DCs and caster level of Enchantment, Illusion, or Evocation spells.<br />
<br />
*Tier Three<br />
Enthrallment: Expend a Song to enthrall enemies. Enthralled enemies are mesmerized, with a chance of breaking free when damaged, and suffer a -2 penalty to attack rolls and Will saves for 24 seconds plus 6 seconds per bard level, even after being disrupted from their reverie. Negated on a Will save vs. Perform.<br />
Stretch goal: Change to be an add-on to Fascinate.<br />
<br />
Reviving Verse: +1/2/3 saving throws vs. Sleep, Paralysis, Exhaustion, and Energy Drain.<br />
Stretch Goal: Improve?<br />
<br />
Raucous Refrain: When you Inspire Courage, allies gain +1/2/3 Morale bonus to save vs. Sleep, Paralysis, Exhaustion, and Energy Drain for four minutes.<br />
Cut completely<br />
<br />
New: Shout SLA<br />
Spellsong Trance: Expend a use of Bardic Music to grant a +1 morale bonus to spell DC's and a 10% morale discount on spell point costs to you and all nearby allies for 24 seconds plus 6 seconds per bard level.<br />
Ability Score: +1 Charisma<br />
<br />
*Tier Four<br />
Sustaining Song: Expend a Song to apply a temporary fast-healing effect to all nearby allies. It lasts for 24 seconds plus 6 seconds per bard level.<br />
Spell Penetration: 3 Ranks +1/2/3 to Spell Penetration<br />
Arcane Aid: When you Inspire Competence on an ally, they gain +1/2/3 Spell Penetration for four minutes.<br />
Cut completely<br />
<br />
Frolic: When you sing the Song of Freedom on an ally, they gain Freedom of Movement for three minutes.<br />
Song of Arcane Might: Expend song to grant a +1 morale bonus to caster level for spells cast by you and all nearby allies for 24 seconds plus 6 seconds per bard level.<br />
Increase Duration<br />
<br />
Ability Score: +1 Charisma<br />
<br />
*Tier Five<br />
Song of Capering: Expend a use of Bardic Music to make a single enemy dance helplessly. This effect lasts 6 seconds plus 2 seconds per bard level. A successful Will save negates this effect.<br />
Change to instant-cast time<br />
<br />
Studies multiple choice:<br />
Advanced Magical Studies: +70/140/200 SP. Requires Magical Training.<br />
Advanced Musical Studies: +1/2/3 extra Songs per Rest. Requires Musical Studies 3.<br />
<br />
Prodigy:<br />
Rank 1:<br />
+2 Concentration<br />
<br />
Rank 2:<br />
+2 Spell Penetration<br />
+2 to the DCs of your Enchantment spells<br />
<br />
Rank 3:<br />
Whenever you finish playing a bard song, you grant temporary spell points to nearby allies.<br />
<br />
Spellsong Vigor: Expend a use of Bardic Music to apply an effect to one target that restores spell points over time.<br />
NEW: Multiselector:<br />
Mass Hold SLA (Normally a level 9 Sorc/Wiz spell)<br />
NEW: Horn of Thunder: Blast your foes with 1d4 Sonic and 1d4 Electric damage per caster level. Creatures making a Reflex save take half damage. \\n\\nMax caster level: 25<br />
<br />
* Changes to [[Spellsinger enhancements]]: {{Forums|444167}}<br />
* Changes to [[Warchanter enhancements]]: {{Forums|444170}}<br />
}}<br />
{{Hsb}}<br />
<br />
{{Hst|reason=09 November 2013: Weapon prefixes & new AOE augments|2=}}<br />
{{Quote|developer=Feather of Sun|source={{Forums|p=5163337|display=0}}|quote=Today, I've added the following into our internal development build. This is the build that will eventually become Update 21. Depending on circumstances and approvals, some of this may be able to be pulled into a patch before Update 21.<br />
<br />
The Burst prefixes will come back. I've seen a lot of people asking for them. While they're not as powerful as the "Flaming II" you could get instead of Flaming Burst, but they are very close and not everything needs to be exactly equal... it does help to have some variety.<br />
<br />
* Flaming Burst<br />
* Shocking Burst<br />
* Icy Burst<br />
* Acid Burst<br />
<br />
New weapon AoE damage prefixes that can appear on Epic-level loot.<br />
The below list of prefixes appear rarely in addition to one of the normal things you'd get as a prefix on your item. They match roughly in theme- as an example, Tempestuous could come with either Shocking or Shrieking paired with it.<br />
Some of these are old names, but they do new things.<br />
<br />
* Infernal - 2% Chance On Hit: A blast of flame ignites your target, dealing 4 to 16 damage per Minimum Level of this item to all nearby enemies.<br />
* Meteoric (Can only be found in the highest level treasure) - 2% Chance On Hit: A falling star strikes your target, dealing 3 to 18 Fire Damage and 1 to 6 Bludgeoning Damage per Minimum Level of this item to all nearby enemies. Affected foes must also make a DC (20+Item Level) Reflex Saving Throw or be knocked prone.<br />
* Glacial - 2% Chance On Hit: A burst of glacial frost chills your target, dealing 7 to 14 Cold Damage per Minimum Level of this item to all nearby enemies.<br />
* Erosive - 2% Chance On Hit: A blast of acid corrodes your target, dealing 3 to 18 Acid Damage per Minimum Level of this item to all nearby enemies.<br />
* Tempestuous - 2% Chance On Hit: A bolt of lightning strikes your target, dealing 1 to 20 Electric Damage per Minimum Level of this item to all nearby enemies.<br />
* Righteous - 2% Chance On Hit: A blast of holy energy strikes your target, dealing 3 to 12 Good Damage per Minimum Level of this item to all nearby non-good enemies.<br />
* Kinetic - 2% Chance On Hit: A burst of magical force strikes your target, dealing 3 to 12 Force Damage per Minimum Level of this item to all nearby enemies.<br />
<br />
4 new weapon suffixes: (Bringing the amount of suffixes at each given Enhancement Value to between 12 and 14)<br />
<br />
* Humanoid Bane (Combination of Human Bane, Elf Bane, Dwarf Bane, Halfling Bane, Orc Bane, Goblinoid Bane, Monstrous Humanoid Bane, Reptillian Humanoid Bane, and Giant Bane.<br />
* Natural Bane (Combination of Animal Bane, Vermin Bane, Plant Bane, Magical Beast Bane, and Fey Bane)<br />
* Feeding (On Vorpal Hit: Target incurs 1 negative level, you gain Temporary HP)<br />
* Draining (On Vorpal Hit: Target incurs 1 negative level, you gain Temporary Spell Points)<br />
<br />
This is just a start. There's a lot more I'd like to do.<br />
Armor, shield, and accessories will get new things as well, as will spellcasting weapons.<br />
}}<br />
{{Hsb}}<br />
<br />
{{Hst|reason=19 February 2013: Brilliant Energy weapon|2=}}<br />
This weapon enchantment (or at least its graphic rendering) is being developed. It leaked to Lamannia and probably also live with U17. PnP version: [http://www.d20srd.org/srd/magicItems/magicWeapons.htm#brilliantEnergy]<br />
<br />
{{Quote|developer=Feather of Sun|source= {{Forums|p=4905968|display=0}}|quote=<br />
This wasn't supposed to be in the Update 17 build. It must have piggybacked in with something else. Since Update 17 goes live soon, it's too late to take it out, unfortunately.<br />
<br />
This is an early product of artwork to create a "Brilliant Energy" weapon appearance, like the core 3.5 D&D weapon ability, to be used in future updates.<br />
<br />
Sorry guys: We know this isn't working properly right now, and the weapon graphics for this can go away temporarily when zoning.<br />
<br />
The final Brilliant Energy weapon type will likely not look like this- this was an early, internal work in progress.<br />
<br />
We'll look into reverting this weapon to its prior appearance in a patch after Update 17, until Brilliant Energy weapon appearances are finished.<br />
}}<br />
{{Hsb}}<br />
<br />
{{Hst|reason=11 June 2011: Tactical feats|2=}}<br />
{{Quote|developer=Eladrin|source={{Forums|p=1747596|display=0}}|quote=<br />
Prestige enhancements are planned for fighters and paladins. Before that, however, the melee classes (especially fighters) will be glad to see an array of tactical feats made available to them.<br />
}}<br />
{{Hsb}}<br />
<br />
{{Hst|reason=11 May 2011: Gem of Many Facets|2=}}<br />
{{Quote|developer=Genasi|source={{Forums|p=3786843|display=0}}|quote=<br />
The intention for this item is indeed to make it count for either item in the set bonuses- I think at one point I responded to a PM saying that I wanted to make it work as such. Because I'm considering revisiting some Epic items again soon, this one has the potential to make that list, but I'm trying to start with the Epics that are truly terrible first and work my way up. Check out {{Forums|p=3786767|my post}} in this thread to see some of what I'm planning: {{Forums|p=3786767}}.<br />
}}<br />
{{Hsb}}<br />
<br />
{{Hst|reason=21 April 2011: Epic item tweaking|2=}}<br />
Genasi is looking at improving Epic Items that seem to be lacking in value for the trouble to get them. ({{Forums|p=3786767}}, {{Forums|3786815}})<br />
<br />
{{Quote|developer=Fernando|quote=<br />
(2011 State of the Game Producer Letter)<br />
...<br />
On the topic of more Epic quests, it isn't that we don't ever intend to do these again. Creating Epics takes more work than you might think and we've received a lot of feedback that the current version is not appealing enough to many of our players. Since we know the system is in flux, and we are currently focused on developing adventure packs which are playable for level 20 characters, we are not currently giving Epic a lot of focus. Our content this year is pretty much increasing in level as we go, so once we get the level 20 House Cannith content further underway, it will be time to start thinking about more Epics...<br />
}}<br />
{{Hsb}}<br />
<br />
==See also==<br />
* [[Producer letter]]</div>DDOstreamhttps://ddowiki.com/index.php?title=Category:Repeating_Light_Crossbows&diff=449257Category:Repeating Light Crossbows2020-09-09T15:19:44Z<p>DDOstream: -Category:Weapons by type; +Category:Repeating Crossbows using HotCat</p>
<hr />
<div>Category for all the Repeating Light Crossbows in the game.<br />
{{Named Weapons by type}}<br />
<br />
[[Category:Exotic weapons]]<br />
[[Category:Repeating Crossbows]]</div>DDOstreamhttps://ddowiki.com/index.php?title=Category:Light_Crossbows&diff=449256Category:Light Crossbows2020-09-09T15:19:38Z<p>DDOstream: -Category:Weapons by type; +Category:Crossbows using HotCat</p>
<hr />
<div>Category for all the Light Crossbows in the game.<br />
{{Named Weapons by type}}<br />
<br />
[[Category:Simple weapons]]<br />
[[Category:Crossbows]]</div>DDOstreamhttps://ddowiki.com/index.php?title=Category:Repeating_Heavy_Crossbows&diff=449255Category:Repeating Heavy Crossbows2020-09-09T15:18:44Z<p>DDOstream: -Category:Weapons by type; +Category:Repeating Crossbows using HotCat</p>
<hr />
<div>Category for all the Repeating Heavy Crossbows in the game.<br />
{{Named Weapons by type}}<br />
<br />
[[Category:Exotic weapons]]<br />
[[Category:Repeating Crossbows]]</div>DDOstreamhttps://ddowiki.com/index.php?title=Category:Heavy_Crossbows&diff=449254Category:Heavy Crossbows2020-09-09T15:18:14Z<p>DDOstream: -Category:Weapons by type; +Category:Crossbows using HotCat</p>
<hr />
<div>List of all Heavy Crossbows.<br />
{{Named Weapons by type}}<br />
<br />
[[Category:Simple weapons]]<br />
[[Category:Crossbows]]</div>DDOstreamhttps://ddowiki.com/index.php?title=Category:Repeating_Crossbows&diff=449253Category:Repeating Crossbows2020-09-09T15:17:34Z<p>DDOstream: Category:Crossbows</p>
<hr />
<div>[[Category:Crossbows]]</div>DDOstreamhttps://ddowiki.com/index.php?title=Category:Repeating_Cross_Bows&diff=449252Category:Repeating Cross Bows2020-09-09T15:16:48Z<p>DDOstream: removed Category:Cross Bows using HotCat</p>
<hr />
<div></div>DDOstreamhttps://ddowiki.com/index.php?title=Category:Crossbows&diff=449251Category:Crossbows2020-09-09T15:16:42Z<p>DDOstream: Category:Bows</p>
<hr />
<div>[[Category:Bows]]</div>DDOstreamhttps://ddowiki.com/index.php?title=Category:Cross_Bows&diff=449250Category:Cross Bows2020-09-09T15:16:36Z<p>DDOstream: CE</p>
<hr />
<div></div>DDOstreamhttps://ddowiki.com/index.php?title=Category:Great_Crossbows&diff=449249Category:Great Crossbows2020-09-09T15:16:08Z<p>DDOstream: added Category:Crossbows using HotCat</p>
<hr />
<div>Category for the Great Crossbow.<br />
{{Named Weapons by type}}<br />
[[Category:Exotic weapons]]<br />
[[Category:Crossbows]]</div>DDOstreamhttps://ddowiki.com/index.php?title=Category:Great_Crossbows&diff=449248Category:Great Crossbows2020-09-09T15:15:50Z<p>DDOstream: removed Category:Weapons by type using HotCat</p>
<hr />
<div>Category for the Great Crossbow.<br />
{{Named Weapons by type}}<br />
[[Category:Exotic weapons]]</div>DDOstreamhttps://ddowiki.com/index.php?title=Too_Hot_to_Handle&diff=449247Too Hot to Handle2020-09-09T15:11:37Z<p>DDOstream: CE</p>
<hr />
<div>{{Quest<br />
| name = Too Hot to Handle<br />
| adpack = Masterminds of Sharn<br />
| epic = 32<br />
| duration = long<br />
| raid = yes<br />
| tier = 4<br />
| solo only = false<br />
| epicxp = <br />
| enormal = 49,362<br />
| ehard = 50,559<br />
| eelite = 51,576<br />
| bestower = Grem Alcorin<br />
| npc = Grem Alcorin<br />
| loc = Alcorin's Forge - Arcsteel Foundry<br />
| zone = Alcorin's Forge - Staging Area<br />
| patron = Sharn City Council<br />
| favor = 10<br />
| free = no<br />
| extreme = false<br />
<!--<br />
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| mappic3 = <br />
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| mappic4 = <br />
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| mappic5 = <br />
| loadingpic = <br />
--><br />
| overview = Grem Alcorin wants you to eliminate the Forgewraiths before they destroy his forge - not to mention all of Sharn. Enter the Arcsteel Foundry and confront the undead.<br />
<br />
===Flagging===<br />
Completing all quests from the [[Masterminds of Sharn]] Part 1 and 2: <br />
* Part 1: [[A Sharn Welcome]], [[Red Rain]], [[Best Laid Plans]], [[The Same Old Song]], [[Just Business]]<br />
* Part 2: [[No Refunds]], [[House of Pain]], [[Blown Deadline]], [[Reach for the Sky]]<br />
The quest giver Grem Alcorin is located in [[The Cogs]]: Staging Area for the raid. Teleport is possible from Vikmin Thun <Cogs guide> in front of the elevator down to [[The Cogs]].<br />
<br />
| objective_1 = Ask Mayne Jhaelian to drop the barrier<br />
| objective_2 = Make your way to the Foundry<br />
| objective_3 = Cleanse the undead from the Foundry<br />
| objective_4 = Help Nava Reset the Furnaces<br />
| objective_5 = Defeat the Forgewraith Titan<br />
| objective_6 = Reset the Furnaces<br />
| objective_7 = Reset the Coolant Tanks<br />
| expect = <br />
* Massive fire and evil damage<br />
* Puzzles<br />
* Resurrection timer for Hard (01:30), Elite/R1 (2:00)<br />
* Lockout after talking when entering the actual Forge.<br />
<br />
| traps = * Rising Lava respectively vanishing ground.<br />
| misc = * [[Energy Absorption|Fire Absorption]] and Alignment Absorption is recommended. Twist Energy Sheath Fire ([[Draconic Incarnation]] tier one) or use [[:Category:Fire_Absorption_items|Fire Absorption items]], for Evil Absorption use {{Item|The Lunar Eclipse}}.<br />
* Crowd Control and/or Instakillers for Runners/Cogs Fanatics<br />
* Sunburst for Forgewraiths and Forge Wraith Doom Skulls<br />
* Recommended: Trapper for disabling the Puzzles in first part of final fight. (Much faster than doing puzzles)<br />
* Recommended: 1 Tank for norm, at least 2 tanks for hard+<br />
* 2 or 4 players handling puzzles<br />
* 9 coolant tanks, each have 3 levers, just pull the two left-most levers for each tank.<br />
* When the titan appears you might want to gather everyone in melee range to discourage the Skull Volley attack.<br />
<br />
===Guide on how to solve the Puzzles===<br />
*Upon entering the main raiding area, you want to head forwards and see what colour combination you need for your puzzle.<br />
For this example, we will be looking at the second puzzle.<br />
*Please note, the colour combinations are random.<br />
*You will normally see a puzzler put in party chat something like 2-RYRBRB.<br />
*This is to help them remember the colour combination for when they arrive at the puzzle. Once your colour combination has been noted, you need to head to your puzzle and solve it asap.<br />
*there should be someone who can insta kill them protecting you. To locate your puzzle, find the puzzle with the same roman numeral ontop of it.<br />
*Now you have reached the puzzle you will be greeted with a chain of levers and a light above them. It is important to know that the default light is not red, you still need to pull the levers in order to get red. <br />
*When you pull a lever, it will change the colour of one of the lights. The order of the colours changing is: Green, Blue, Yellow, Red.<br />
*Once you have achieved your colour combination, you want to pull the far right lever to the puzzle. This lever is perpendicular to the other levers. This will make the puzzle completed. This will cause the large gemstone ontop of the puzzle to go green.<br />
*Note: The gem will turn green, but will go off after a few seconds if the puzzle is solved incorrectly.<br />
*Note 2: You may also notice a trap box next to the horizontal lever on the right of the puzzle. This trap box can instantly solve the puzzle when disabled. However, it can only be used once in the entire raid and you are still required to pull the far right lever when you have disabled the box. In the raid, you need to do the puzzles a total of 3 times, many groups tend to use the trap boxes on the last phase.<br />
<br />
===Guide on how to solve the Coolant Tanks===<br />
*The Coolant Tanks are found on the bottom floor on the main raiding area. There are a total of 9 Coolant tanks that need to be solved.<br />
*The Coolant Tanks need to be solved after each time you beat down the main raid boss, at the same time as the furnaces. On the first phase, you do not need to do the Coolant Tanks.<br />
*To complete a Coolant Tank, you need to make sure all 3 levers are facing you.<br />
*The strategy used to complete this puzzle is to pull the left lever (if it isn't facing you) then the right one (if it isn't facing you), and finally the middle one (if it isn't facing you).<br />
*This order is used because the left lever will also pull the right lever at the same time, so as you pull the left lever, you are also causing the right one to rotate. The right lever also causes the middle lever to rotate. The middle lever will not cause any of the other levers to rotate.<br />
*Upon the raid group completing all 9 of the Coolant Tanks, Nava will tell you that they have all been completed. She will also say when they have reset and need to be redone in between phases.<br />
<br />
===Mechanics of the Forgewraiths===<br />
*There are three types of Forgewraith in Too Hot To Handle, they include: Forge Spirit (yellow named), Enraged Forgewraith (orange named) and Forgewraith Giant (red named).<br />
*When you kill one Forgewraith near another one, it causes the remaining Forgewraith to ‘tier up’. What this means is that a Forge Spirit will turn into a Enraged Forgewraith, a Enraged Forgewraith will turn into a Forgewraith Giant, and a Forgewraith Giant will fully heal as it cannot tier up anymore.<br />
*If a Forgewraith is kept alive for more than 3 minutes, then it will fully heal and upgrade into the next tier of Forgewraith. Giants will just fully heal.<br />
*When a trash mob reaches the lava and dives into it, it will turn into a Forgewraith Spirit. It is crucial to make sure this does not happen.<br />
*There can only be 15 Forgewraiths spawned in at once (excluding the Forgewraith Titan). Once there are 15 Forgewraiths, trash will die upon reaching lava but will not turn into Forgewraiths.<br />
*All 3 types of Forgewraiths have very similar attacks. These include:<br />
**Melee Strike - Will do a melee strike as well as marking a player for a few seconds. Marked players will spawn a Forgewraith if they die<br />
**Cursed Flamethrower - Will hold up one hand and do an AOE attack damaging players 5+ times a second with a high fire and evil damage<br />
**Cursed Fire Ray - Will cast a ray onto the player who has its aggro if the player is far away. The attack also causes a DoT<br />
<br />
[[File:Thth_puzzle_console.jpg|thumb|320px|Puzzle Console]]<br />
[[File:Sharn-TooHot-Puzzles.png|thumb|320px|Lever-Lights correlation]]<br />
<br />
| insidious = <br />
| devious = <br />
| discreet = <br />
| aggression = <br />
| onslaught = <br />
| conquest = <br />
| tamper = <br />
| neutralization = <br />
| ingenious = <br />
| observance = <br />
| perception = <br />
| vigilant = <br />
| mischief = <br />
| vandal = <br />
| ransack = <br />
| bonus_xp_notes = <br />
| chest = {{xpcolors|normal=1}} end chest<br />
**{{xpcolors|normal=64}} {{Item|Forge Rune}}s, {{xpcolors|normal=25}} {{Item|Thread of Fate|Threads of Fate}}, chance for named [[Minor Artifact]]s<br />
<!--<br />
| collectable = <br />
--><br />
| npcreward = <br />
| unique = yes<br />
| external = <br />
* [https://www.reddit.com/r/ddo/comments/bl8rfg/too_hot_to_handle_raid_guide/ r/ddo - Too Hot to Handle Raid Guide]<br />
}}</div>DDOstreamhttps://ddowiki.com/index.php?title=Arcane_Archer:_Ability&diff=449246Arcane Archer: Ability2020-09-09T15:07:58Z<p>DDOstream: CE</p>
<hr />
<div>{{Epic destiny table/top}}<br />
{{Enhancement table/item<br />
| image = Icon Enhancement Arcane Archer.png<br />
| link = Arcane Archer: Ability<br />
| name = Arcane Archer<br />
| ranks = 1<br />
| ap = 1<br />
| pg = 0<br />
| prereq = [[Ranger]] level 1, or [[Elf enhancements]] [[Arcane Archer enhancements|Arcane Archer]]<br />
| ldescription = true<br />
| lprereq = true<br />
| description = Any {{Cl|Named bows|bow}} you equip gains a +1 Enhancement bonus for each arcane archer core ability you possess. (This does not stack with the bow's existing Enhancement bonus.) All bows are treated as Implements in your hands.<br />
}}<br />
{{Epic destiny table/bottom}}</div>DDOstreamhttps://ddowiki.com/index.php?title=Category:Repeating_Cross_Bows&diff=449245Category:Repeating Cross Bows2020-09-09T15:06:57Z<p>DDOstream: Category:Cross Bows</p>
<hr />
<div>[[Category:Cross Bows]]</div>DDOstreamhttps://ddowiki.com/index.php?title=Category:Cross_Bows&diff=449244Category:Cross Bows2020-09-09T15:05:45Z<p>DDOstream: Category:Bows</p>
<hr />
<div>[[Category:Bows]]</div>DDOstreamhttps://ddowiki.com/index.php?title=Category:Long_Bows&diff=449243Category:Long Bows2020-09-09T15:05:17Z<p>DDOstream: removed Category:Named Bows; added Category:Bows using HotCat</p>
<hr />
<div>Category for all the Long Bows in the game.<br />
{{Named Weapons by type}}<br />
[[Category:Martial weapons]]<br />
[[Category:Bows]]</div>DDOstreamhttps://ddowiki.com/index.php?title=Category:Short_Bows&diff=449242Category:Short Bows2020-09-09T15:05:04Z<p>DDOstream: removed Category:Named Bows; added Category:Bows using HotCat</p>
<hr />
<div>Category for all the Short Bows in the game.<br />
{{Named Weapons by type}}<br />
[[Category:Martial weapons]]<br />
[[Category:Bows]]</div>DDOstreamhttps://ddowiki.com/index.php?title=Category:Bows&diff=449241Category:Bows2020-09-09T15:04:51Z<p>DDOstream: :Category:Weapons by type</p>
<hr />
<div>[[Category:Weapons by type]]</div>DDOstreamhttps://ddowiki.com/index.php?title=Category:Named_Bows&diff=449239Category:Named Bows2020-09-09T15:04:25Z<p>DDOstream: This should be just :C:Bows</p>
<hr />
<div></div>DDOstreamhttps://ddowiki.com/index.php?title=Category:Short_Bows&diff=449238Category:Short Bows2020-09-09T15:02:54Z<p>DDOstream: added Category:Named Bows using HotCat</p>
<hr />
<div>Category for all the Short Bows in the game.<br />
{{Named Weapons by type}}<br />
[[Category:Martial weapons]]<br />
[[Category:Named Bows]]</div>DDOstreamhttps://ddowiki.com/index.php?title=Category:Short_Bows&diff=449237Category:Short Bows2020-09-09T15:02:41Z<p>DDOstream: removed Category:Weapons by type using HotCat</p>
<hr />
<div>Category for all the Short Bows in the game.<br />
{{Named Weapons by type}}<br />
[[Category:Martial weapons]]</div>DDOstreamhttps://ddowiki.com/index.php?title=Category:Long_Bows&diff=449236Category:Long Bows2020-09-09T15:02:16Z<p>DDOstream: removed Category:Weapons by type using HotCat</p>
<hr />
<div>Category for all the Long Bows in the game.<br />
{{Named Weapons by type}}<br />
[[Category:Martial weapons]]<br />
[[Category:Named Bows]]</div>DDOstreamhttps://ddowiki.com/index.php?title=Category:Named_Bows&diff=449235Category:Named Bows2020-09-09T15:02:09Z<p>DDOstream: Category:Weapons by type</p>
<hr />
<div>[[Category:Weapons by type]]</div>DDOstreamhttps://ddowiki.com/index.php?title=Category:Long_Bows&diff=449234Category:Long Bows2020-09-09T15:01:34Z<p>DDOstream: added Category:Named Bows using HotCat</p>
<hr />
<div>Category for all the Long Bows in the game.<br />
{{Named Weapons by type}}<br />
[[Category:Martial weapons]]<br />
[[Category:Weapons by type]]<br />
[[Category:Named Bows]]</div>DDOstreamhttps://ddowiki.com/index.php?title=Category:Historical_images&diff=449233Category:Historical images2020-09-09T14:52:39Z<p>DDOstream: This category contains images of things no longer in game and only kept for historical purposes. Category:History</p>
<hr />
<div>This category contains images of things no longer in game and only kept for historical purposes.<br />
<br />
[[Category:History]]</div>DDOstreamhttps://ddowiki.com/index.php?title=File:Device_Workstation.jpg&diff=449232File:Device Workstation.jpg2020-09-09T14:51:04Z<p>DDOstream: {{History|image}}</p>
<hr />
<div>== Summary ==<br />
{{History|image}}<br />
<br />
== Copyright status: ==<br />
<br />
== Source: ==</div>DDOstreamhttps://ddowiki.com/index.php?title=File:DDOCraftingTab.jpg&diff=449231File:DDOCraftingTab.jpg2020-09-09T14:50:44Z<p>DDOstream: {{History|image}}</p>
<hr />
<div>== Summary ==<br />
{{History|image}}<br />
<br />
== Copyright status: ==<br />
<br />
== Source: ==<br />
DDO Character sheet<br />
[[Category:Crafting images]]<br />
[[Category:UI screenshots]]</div>DDOstreamhttps://ddowiki.com/index.php?title=Template:Named_item&diff=449230Template:Named item2020-09-09T14:48:00Z<p>DDOstream: /* Eternal flask */ Use {{Tl|Eternal flask}}</p>
<hr />
<div><noinclude>TEMPORARY PLACEHOLDER REDIRECT UNTIL NEW TEMPLATE ([[T:Named Item|code]]) IS COMPLETE -- PHASE ONE<br />
== Copy and paste by type ==<br />
=== Ammunition ===<br />
Use {{Tl|Ammunition}}<br />
<br />
=== Armor ===<br />
<pre>{{Named item|Armor<br />
| name = {{SUBST:PAGENAME}}<br />
| type = <!-- Required. EG: Robe, Outfit, Chainmail, Full Plate --><br />
| feat = <!-- Required. Choices are: Cloth, Light, Medium, Heavy, or Docent --><br />
| race = <!-- Choices are Bladeforged, Warforged - Iron Defender, Sun Elf, Shadar Kai, Purple Dragon Knight, or none --><br />
| ac = <br />
| maxdexbonus = <br />
| acp = <br />
| asf = <br />
| durability = <br />
| material = <br />
| hardness = <br />
| minlevel = <br />
| released = <!-- Update ## --><br />
| quest = <br />
| chest = <!--At least 1 of these 3 should be filled in. Leave other 2 blank.--><br />
| end reward = <!--At least 1 of these 3 should be filled in. Leave other 2 blank.--><br />
| turn in = <!--At least 1 of these 3 should be filled in. Leave other 2 blank.--><br />
| epic = no <!--Replace with non-epic version name if epic item.--><br />
| basevalue = pp<br />
| weight = lbs<br />
| bind = {{Bind|BtC/BtA/No|BoA/BoE}}<br />
| enhancements = <br />
* {{Enhancement bonus|a|5}}<br />
| crafting = <!--Type of crafting. Leave blank if none.--><br />
| craftingupgrade = <!--What item can be upgraded to. Leave blank if none.--><br />
| pic = {{SUBST:PAGENAME}} shown.jpg<br />
| picdesc = {{SUBST:PAGENAME}}.png<br />
| description = <br />
| notes = <br />
}}</pre><br />
<br />
=== Clothing ===<br />
<pre>{{Named item|Clothing<br />
| name = {{SUBST:PAGENAME}}<br />
| type = <!-- *Required only valid choices: Belt, Cloak, Boots, Gloves, Helm, or Cosmetic Helm --><br />
| cost = pp<br />
| weight = lbs<br />
| slot = <!-- *Required only valid choices: Waist, Back, Feet, Hand, Head, or Cosmetic Headwear --><br />
| durability = <br />
| bind = <!-- Use {{Bind|BtC/BtA/no|BoA/BoE|exclusive?}} --><br />
| material = <br />
| hardness = <br />
| minlevel = <br />
| released = <!-- Update ## --><br />
| quest = <br />
| end reward = <!-- yes if end reward; leave blank otherwise --><br />
| chest = <!-- Location of chest or rare's name --><br />
| enhancements = <br />
| epic = no<br />
| crafting = <!--Type of crafting. Leave blank if none. --><br />
| craftingupgrade = <!-- can leave blank, though comment required if |crafting is used--><br />
| description = <br />
| pic = {{SUBST:PAGENAME}} orb.jpg<br />
| picdesc = {{SUBST:PAGENAME}}.png<br />
| tips = <br />
}}</pre><br />
<br />
=== Eternal flask ===<br />
Use {{Tl|Eternal flask}}<br />
<br />
=== Eternal Wand ===<br />
Use {{Tl|Eternal wand}}<br />
<br />
=== Jewelry ===<br />
<pre>{{Named item|Jewelry<br />
| name = {{SUBST:PAGENAME}}<br />
| minlevel = <br />
| type = <br />
| race = <!-- Choices are Bladeforged, Warforged, Sun Elf, Shadar Kai, Purple Dragon Knight, Dragonborn or none --><br />
| slot = <!-- *Required. Only valid choices: Eye, Finger, Neck, Trinket or Wrist --><br />
| bind = {{Bind|No}}<br />
| dur = <br />
| material = <br />
| hardness = <br />
| cost = pp<br />
| weight = lbs<br />
| epic = no<br />
| released = <!-- Update ## --><br />
| revamped = <!-- Update ## --><br />
| quest = <!-- *Required. Use only one of the following 3 fields to go with this, leave others blank! --><br />
| end reward = <!-- Any 1 of these 3 required. Leave blank if not used--><br />
| turn in = <!-- Leave blank if not used--><br />
| chest = <!-- Leave blank if not used--><br />
| enhancements = <br />
* <br />
| crafting = <br />
| craftingupgrade = <br />
| description = <br />
| pic = {{SUBST:PAGENAME}} shown.jpg<br />
| picdesc = {{SUBST:PAGENAME}}.png<br />
| tips = <br />
}}</pre><br />
<br />
=== Quiver ===<br />
Use {{Tl|Quiver}}<br />
<br />
=== Rune Arm ===<br />
<pre><br />
{{Named Rune Arm<br />
| name = {{SUBST:PAGENAME}}<br />
| reqtrait = <br />
| UMD DC = <br />
| minlevel = <br />
| dur = <br />
| material = <br />
| hardness = <br />
| released = <!-- Update ## --><br />
| quest = <br />
| chest = <br />
| end reward = <br />
| turn in =<br />
| cost = pp<br />
| weight = lbs<br />
| bind = {{Bind|BtA|BoA}}<br />
| spell = <!-- --><br />
| target = <!-- Foe, Directional, Breakable --><br />
| school = <!-- Spell School? --><br />
| sr = <!-- Spell Resistance --><br />
| spell desc = <!-- --><br />
| max charge = <!-- 2-5 --> <br />
| imbue = <!-- eg. Electrical IV --><br />
| imbue die = <!-- MUST be input if NOT 1d4, 2d4, 2d6, or 2d8 --><br />
| imbue dmg = <!-- Type of damage done. ie. force, electrical, cold, etc... --><br />
| enhancements = <br />
* <br />
| craftable rune arm = yes<!-- yes / no --><br />
| epic = <!-- no --><br />
| crafting = Cannith Crafting<br />
| craftingupgrade = <!--What item can be upgraded to--><br />
| craftingnotes = <!--Any notes about the craftable item--><br />
| pic = {{SUBST:PAGENAME}} shown.jpg<br />
| picdesc = {{SUBST:PAGENAME}}.png<br />
| description = <br />
| tips = <br />
}}<br />
</pre><br />
<br />
=== Shield ===<br />
<pre><br />
{{Named item|Shield<br />
| name = {{SUBST:PAGENAME}}<br />
| type = <!-- Buckler/Small/Large/Tower --><br />
| prof = General<br />
| reqtrait = <!-- Required Trait. Leave this comment if none. --><br />
| UMD DC = <!-- Use Magic Device DC. Leave this comment if none. --><br />
| minlevel = <br />
| bind = <!-- Use {{Bind|BtC/BtA/no|BoA/BoE|exclusive?}} --><br />
| sb = <br />
| maxdexbonus = <br />
| dr = <br />
| acp = <br />
| asf = <br />
| dmg = [#d#] + #<br />
| dmgtype = Bludgeon, Magic<br />
| crit = 20 / x2<br />
| durability = <br />
| material = <br />
| hardness = <br />
| basevalue = pp<br />
| weight = lbs<br />
| released = <!-- Update ## --><br />
| quest = <br />
| end reward = <!-- yes if end reward; leave blank otherwise --><br />
| chest = <!-- Location of chest or rare's name --><br />
| turn in = <br />
| enhancements =<br />
* {{Enhancement bonus|s|8}}<br />
* ...<br />
| crafting = <!--Type of crafting. Leave blank if none. --><br />
| craftingupgrade = <!-- can leave blank, though comment required if |crafting is used --><br />
| description = <br />
| pic = {{SUBST:PAGENAME}} shown.jpg<br />
| picdesc = {{SUBST:PAGENAME}}.png<br />
| tips = <br />
}}<br />
</pre><br />
<br />
=== Weapon ===<br />
<pre><br />
{{Named item|Weapon<br />
| name = {{SUBST:PAGENAME}}<br />
| damage = x[xdx] +x Damage types.<br />
| crit = 20 / x3 format<br />
| type = Firstline below the name - EG: Great Axe, Great Club (use two words for any Great X), Kukri, etc<br />
| hand = Only valid choices: One-handed, Two-handed, Thrown or Ranged. Don't use Light Weapon - that's handled automatically<br />
| race = <!-- Choices are Bladeforged, Warforged, Sun Elf, Shadar Kai, Purple Dragon Knight, Pet, or none --><br />
| class = Only valid choices: Slashing, Bludgeoning, Piercing, Thrown or Ranged<br />
| prof = Only valid choices: Exotic, Martial or Simple--><br />
| reqtrait = <!-- Leave blank if not used--><br />
| UMD DC = <!-- Leave blank if not used--><br />
| attackmod = STR<br />
| damagemod = STR<br />
| minlevel = <br />
| durability = <!-- Durability--><br />
| material = <!-- Steel, Silver, etc--><br />
| hardness = <br />
| cost = pp<br />
| weight = lbs<br />
| bind = <!-- Use {{Bind|BtC/BtA/no|BoA/BoE|exclusive?}} --><br />
| released = <!-- Update ## --><br />
| quest = <br />
| chest = <!-- Leave blank if not used--><br />
| end reward = <!-- Leave blank if not used--><br />
| turn in = <!-- Leave blank if not used--><br />
| epic = no <!-- If yes, replace "no" with name of non-epic version--><br />
| enhancements = <br />
* {{Enhancement bonus|w|}}<br />
| crafting = <!--Type of crafting--><br />
| craftingupgrade = <!--What item can be upgraded to--><br />
| description = <br />
| pic = {{SUBST:PAGENAME}} shown.jpg<br />
| picdesc = {{SUBST:PAGENAME}}.png<br />
| tips = <br />
}}<br />
</pre><br />
</noinclude><includeonly>{{{{#switch:{{lc:{{{1|}}}}}|eternal wand={{{1|Item}}}|quiver={{Scase|{{{1|Item}}}}}|#default=Named {{Scase|{{{1|Item}}}}}}}<br />
| food = {{{food|false}}}<br />
| name = {{{name|}}}<br />
| type = {{{type|}}}<br />
| feat = {{{feat|}}}<br />
| race = {{{race|}}}<br />
| ac = {{{ac|}}}<br />
| maxdexbonus = {{{maxdexbonus|{{{mdb|}}}}}}<br />
| acp = {{{acp|}}}<br />
| asf = {{{asf|}}}<br />
| durability = {{{durability|{{{dur|}}}}}}<br />
| dur = {{{durability|{{{dur|}}}}}}<!-- TEMP UNTIL I UPDATE [[T:Quiver]] --><br />
| material = {{{material|}}}<br />
| hardness = {{{hardness|}}}<br />
| minlevel = {{{minlevel|None}}}<br />
| quest = {{{quest|}}}<br />
| chest = {{{chest|}}}<br />
| end reward = {{{end reward|}}}<br />
| turn in = {{{turn in|}}} <br />
| epic = {{#ifeq:{{{epic|}}}||no|{{{epic}}}}}<br />
| basevalue = {{{basevalue|}}}<br />
| bind = {{{bind|}}}<br />
| crafting = {{{crafting|}}}<br />
| craftingupgrade = {{{craftingupgrade|}}}<br />
| pic = {{{pic|}}}<br />
| picdesc = {{{picdesc|}}}<br />
| description = {{{description|}}}<br />
| notes = {{{notes|}}}<br />
| cost = {{{cost|{{{basevalue|}}}}}}<br />
| weight = {{{weight|}}}<br />
| slot = {{{slot|}}}<br />
| enhancements = {{{enhancements|}}}{{#ifeq:{{IO|{{{mythic|1}}}}}|0||{{#switch:{{lc:{{{1}}}}}<br />
| quiver|eternal wand = <!-- Exists, but only as grandfathered mistake --><br />
| weapon =* {{Mythic|Weapon|+2 or +4}}<br />
| armor =* {{Mythic|Armor|+2 or +4}}<br />
| orb|shield|rune arm =* {{Mythic|Weapon|+2 or +4}} and/or {{Mythic|Shield|+2 or +4}}<br />
| #default =* {{Mythic|{{{type|}}}|+1 or +3}}<br />
}}}}<br />
| tips = {{#switch:{{{food|{{lc:{{{minlevel|}}}}}}}}||no|none|0=<nowiki /><br />
* {{Non-food|WAI=yes}}{{#ifeq:{{{tips|}}}|||<br />
* }}}}{{{tips|}}}<br />
| reqtrait = {{{reqtrait|}}}<br />
| UMD DC = {{{UMD DC|}}}<br />
| spell = {{{spell|}}}<br />
| target = {{{target|}}}<br />
| school = {{{school|}}}<br />
| sr = {{{sr|}}}<br />
| spell desc = {{{spell desc|}}}<br />
| max charge = {{{max charge|}}}<br />
| imbue = {{{imbue|}}}<br />
| imbue die = {{{imbue die|}}}<br />
| imbue dmg = {{{imbue dmg|}}}<br />
| craftable rune arm = {{{craftable rune arm|}}}<br />
| craftingnotes = {{{craftingnotes|}}}<br />
| damage = {{{damage|{{{dmg|}}}}}}<br />
| dmg = {{{dmg|{{{damage|}}}}}}<br />
| dmgtype = {{{dmgtype|}}}<br />
| crit = {{{crit|}}}<br />
| hand = {{{hand|}}}<br />
| class = {{{class|}}}<br />
| prof = {{{prof|}}}<br />
| attackmod = {{{attackmod|}}}<br />
| damagemod = {{{damagemod|}}}<br />
| sb = {{{sb|}}}<br />
| dr = {{{dr|}}}<br />
| dmgmod = {{{dmgmod|{{{damagemod|}}}}}}<br />
| attmod = {{{attmod|{{{attackmod|}}}}}}<br />
| icon = {{{icon|}}}<br />
| icon pic = {{{icon pic|}}}<br />
| capacity = {{{capacity|}}}<br />
| maxstack = {{{maxstack|}}}<br />
| umd = {{{umd|}}}<br />
| noumd = {{{noumd|}}}<br />
| charge = {{{charge|}}}<br />
}}{{#ifeq:{{NAMESPACE}}|Item|[[Category:{{{released|Unknown update}}} named items]]{{#ifeq:{{{revamped|}}}|||{{#forargs:revamped|revno|revamp|[[Category:{{#var:revamp}} revamped named items]]}}}}}}</includeonly></div>DDOstreamhttps://ddowiki.com/index.php?title=Template:NPC/testcases&diff=449228Template:NPC/testcases2020-09-09T14:46:37Z<p>DDOstream: |nocat=true (but I don't know if nocat was ever added to NPC)</p>
<hr />
<div>== LIVE ==<br />
{{NPC|nocat=true<br />
| name = Billy<br />
| image = <br />
| race1 = Kobold<br />
| gender = Male<br />
| bestowsquest1 = Trial by Fury<br />
| bestowsquest2 = Impossible Demands<br />
| bestowsquest3 = Kobold Assault<br />
| bestowsquest4 = Devil Assault<br />
| bestowsquest5 = Demon Assault<br />
| bestowsquest6 = Fall of Truth<br />
| receivesquest1 = Refuge in the Storm<br />
| receivesquest2 = Lost in the Swamp<br />
| receivesquest3 = The Temple of Elemental Evil<br />
| collects1 = <br />
| sells = <br />
| affiliation1 = The Gatekeepers<br />
| affiliation2 = House Jorasco<br />
| location1 = The Waterworks<br />
| location2 = House Kundarak<br />
| locnote2 = outside the bank<br />
| role1 = Barbarian trainer<br />
| descriptor = The Dude<br />
| description = <br />
| notes = <br />
}}<br />
<br />
== sandbox ==<br />
{{NPC/sandbox|nocat=true<br />
| name = Billy<br />
| image = <br />
| race1 = Kobold<br />
| gender = Male<br />
| bestowsquest1 = Trial by Fury<br />
| bestowsquest2 = Impossible Demands<br />
| bestowsquest3 = Kobold Assault<br />
| bestowsquest4 = Devil Assault<br />
| bestowsquest5 = Demon Assault<br />
| bestowsquest6 = Fall of Truth<br />
| receivesquest1 = Refuge in the Storm<br />
| receivesquest2 = Lost in the Swamp<br />
| receivesquest3 = The Temple of Elemental Evil<br />
| collects1 = <br />
| sells = <br />
| affiliation1 = The Gatekeepers<br />
| affiliation2 = House Jorasco<br />
| location1 = The Waterworks<br />
| location2 = House Kundarak<br />
| locnote2 = outside the bank<br />
| role1 = Barbarian trainer<br />
| descriptor = The Dude<br />
| description = <br />
| notes = <br />
}}</div>DDOstreamhttps://ddowiki.com/index.php?title=Template_talk:NPC&diff=449227Template talk:NPC2020-09-09T14:45:53Z<p>DDOstream: /* Descriptor */ Sandboxed</p>
<hr />
<div>This was based on the Infobox-monster template, and was modified to allow a standard template for NPC's. [[User:Taurolyon|Taurolyon]] 20:34, November 17, 2010 (EST)<br />
== Please don't break this template ==<br />
It took me a few edits, but everything works now.. {{User|Shade}}, please do not break the coding.. Thank you [[User:Technical_13|ShoeMaker]] ([[Special:Contributions/Technical_13|Contributions]] • [[User_talk:Technical_13|Message]]) 03:20, April 3, 2012 (EDT)<br />
<br />
Hypocritical imo. You're new revision looks more broken then mine. Yea I know my fix had issue with collapsible fields, but it wasn't "broken", it had xtra unnecessary spacing yea - but still looked better. The weird non-standard double spacing xhtml you're messing up the template with looks horrible. I doubt anyone would disagree. Why/how could you think that's at all acceptable. Such massive wastes of space between each line makes our site looks awful.<br />
[[User:Shade|Shade]] 03:31, April 3, 2012 (EDT)<br />
<br />
:The spacing is exactly how it was before I started, I just made some fields collapse if empty. It is simple to make it single spaced.. Replace all instances of <nowiki><br /><br /></nowiki> with <nowiki><br /></nowiki>. As a side note, I just spent an hour trying to find where it says, <span style{{=}}"text-decoration: blink; color: #FF0000; font-weight: bold;">DO NOT CLOSE &lt;br> TAGS LIKE &lt;br />!!!!!!</span> It doesn't exist on any of the wikitext styling / syntax pages on wikipedia or wikimedia.. Which leaves me back to my default of close ALL tags when making pages to be viewed on a web browser. You can feel free to use &lt;br> to your hearts content. I'll continue to have my bot go through every once in a while and fix them all. {{Face|;)}} [[User:Technical_13|ShoeMaker]] ([[Special:Contributions/Technical_13|Contributions]] &bull; [[User_talk:Technical_13|Message]]) 04:16, April 3, 2012 (EDT)<br />
<br />
:: I smell an edit war-a-brewing, quick all the kobolds get into into the root cellar! [[User:Yawgmoth|Yawgmoth]] 04:51, April 3, 2012 (EDT)<br />
<br />
::<br />
You didn't look very hard. Our very own editing guide has always said you don't need to use them: [[Help:Editing]].<br />
<br />
or how about our template <nowiki>{{wikify}}</nowiki> . Part of its purpose is to convert html to wikitext.. What your doing is the direct opposite.<br />
<br />
Yea it doesnt really matter which you use.. But the bot edits your making to chage them are utterly redicules. <br />
<br />
Where does it say that? Common sense. Your making thousands of edits that have:<br><br />
-Zero effect on the html of the site.<br><br />
-Zero effect on the page display<br><br />
-Lots of effect on wasting server space, server load, and your own personal time.<br><br />
<br />
And no, the npc template didn't have that ugly spacing before your edits:<br />
<nowiki>https://ddowiki.com/index.php?title=Template:NPC&oldid=96183</nowiki><br />
<br />
And theres no editwar here. Tech already fixed the spacing issue, so thanks for that Tech.<br />
<br />
edit: Actually single line breaks aren't desireable either as they mush things a bit too close together. There still quasi html and wikipedia says to "use sparingly". Most properly wikitext use is just to space the lines out - makes it the easiest to read and cleanest. If you really want to use html to produce the exact same spacing, go nuts i guess.. The html code for that is <nowiki><p></nowiki> (paragraph). (and no </p> is not neccesary, the wiki software inserts that automatically.)<br />
<br />
Oh yea just checked [[Help:Editing]] , actually </p> is valid wikitext, thought it works differently then html.<br />
[[User:Shade|Shade]] 05:04, April 3, 2012 (EDT)<br />
<br />
:::Perhaps I should clarify. Find me a source outside of the pages on this wiki that you have had a hand in editing. Preferably from the guys that wrote the WM Core. I suspect that those pages were double space because of the fact that things looked smooshed. I can try to add something like:<br />
<pre><br />
<css><br />
body<br />
{<br />
line-height:150%;<br />
}<br />
</css><br />
</pre><br />
to the top of the template and see if it helps. Or maybe even dump all the text in the page into a <nowiki><div style="line-height: 150%;">Text</div></nowiki>. [[User:Technical_13|ShoeMaker]] ([[Special:Contributions/Technical_13|Contributions]] • [[User_talk:Technical_13|Message]]) 09:14, April 3, 2012 (EDT)<br />
{{post|4|[[User:Shade|Shade]] 10:03, April 3, 2012 (EDT)|<br />
wikimedia themself?<br />
<br />
Not hard. I mean examine the wikitext of ANY of their primary admin locked pages or any on wikipedia too. Most never use html like BR tags. The few that do , always use <nowiki><br></nowiki> as it's considered wikitext. It's not hard to understand.. HTML is not a wiki standard. You are trying to apply html standards to wikitext, It's not fixing anything, if anything it could potentialy cause more issues. <br />
<br />
I mean yea most wikis allow/support html, but thats up to the wiki owner themselves, they can and some do - disable it Or wikimedia themselves could in a later revision of the software.. So you're needlessly striking against wikitext standards and could potentially end up with broken pages in the future if for some weird reason Xevo decides to disable (x)html in the wiki.<br />
<br />
Re: the other thing.. lol I dunno why you love to add undue complexity to everything you do, it's not neccesary. These are very simple things.<br />
}}<br />
<br />
== Small change required ==<br />
<br />
I would like to ask the people who are more versed with the wiki code than me to change one entry in this template, and add another. <br />
<br />
* First, change the ''<nowiki>|patron</nowiki>'' tag to say "Affiliation" instead of "Patron", and allow multiple entries by removing the automatic link. This will allow us to add more lore information into each NPC page (Eg, like linking [[Chief Eechik]] to the Clan Gnashtooth Kobolds), the info do not become redundant with the quest page (and solve issues like the same NPC giving out quests for two different patrons, like [[Cydonie]]), and cut off some dissonance because some NPC is linked to one organization, but their quest is linked to another one (Like [[Gatekeeper Trakash]] is one of [[The Gatekeepers]], but his quest gives [[Jorasco]] favor). <br />
** Also, except by losing one hyperlink (that can be fixed with a bot), this don't break any NPC page. <br />
* Second, I would like to have an extra camp below "Bestow quest" that read "Receive quest". For most quest NPCs, this camp is redundant because the same quest giver also provides the quest reward. But as I keep registering the journal entries that appear across the game, walk-in quests (like the ones in [[Menechtarun]]) don't have a "quest giver". Some like [[Beyond the Rift]] actually are bestowed by one NPC and delivered to another one. And then there is the journal entries like [[Refuge in the Storm]]. <br />
** To not break template, this can be an optional camp (just like "Bestow quest") that is suppressed unless you actually add it to the page. I intend to make a second pass after I finish doing the first rough sketches in all quest givers to fix this one. <br />
* Third, can you make the Race entry automatically link to the "<Race> race" page, like the [[Template:Infobox-monster|Monster]] template?<br />
<br />
Thank you in advance. <br />
[[User:Nibelung|Nibelung]] ([[Special:Contributions/Nibelung|Contributions]] • [[User talk:Nibelung|Message]]) 10:50, August 1, 2015 (EDT)<br />
<br />
* What do you think of the version of the template I have in my [[User:JJMC89/Sandbox/Template|sandbox]]? The parameters with numbers at the end can have any number of them added. If you think it would be better to not autolink and/or just have one parameter for certain things let me know. I know changes will require updating all NPC pages, but I can handle that. &mdash;&thinsp;<span style="font-variant:small-caps;">[[User:JJMC89|Zav]]</span>&thinsp;<small>([[User talk:JJMC89|T]]'''·'''[[Special:EmailUser/JJMC89|E]]'''·'''[[Special:Contributions/JJMC89|C]])</small> 18:12, August 1, 2015 (EDT)<br />
** That's a great way to do that Zav with the forargs. Location should be a forargs as well and I'm wondering if instead of an inline list like you have it, if it would look better for when there is three or more entries to have it be an unordered list instead. I'll let you play with that idea and if you get stuck I'll poke at the idea as well. :) I think autolinking is essential to wiki growth, and I would oppose removing that feature of the template. [[User:Technical_13|ShoeMaker]] ([[Special:Contributions/Technical_13|Contributions]] <span style="color: #FA88AF;">•</span> [[User_talk:Technical_13|Message]]) 19:31, August 1, 2015 (EDT)<br />
*** I considered an unordered list, but I figured we wouldn't really have that many. I can have it switch from inline to ul for 3+ uses. I will add additional location parameters. I'm not going to autolink the locations so that additional text, such as near xyz, can be added. &mdash;&thinsp;<span style="font-variant:small-caps;">[[User:JJMC89|Zav]]</span>&thinsp;<small>([[User talk:JJMC89|T]]'''·'''[[Special:EmailUser/JJMC89|E]]'''·'''[[Special:Contributions/JJMC89|C]])</small> 10:39, August 2, 2015 (EDT)<br />
<br />
* I have updated my [[User:JJMC89/Sandbox/Template|sandbox]]. All the forargs parameters now use ul if 3 (2 for location) or more are specified. &mdash;&thinsp;<span style="font-variant:small-caps;">[[User:JJMC89|Zav]]</span>&thinsp;<small>([[User talk:JJMC89|T]]'''·'''[[Special:EmailUser/JJMC89|E]]'''·'''[[Special:Contributions/JJMC89|C]])</small> 14:23, August 2, 2015 (EDT)<br />
** Looks good to me, but looks like you missed the Vendor camp. I don't mind removing those, instead expanding their inventory in the description below, plus the categorization. Just checking if it was intentional or not. [[User:Nibelung|Nibelung]] ([[Special:Contributions/Nibelung|Contributions]] • [[User talk:Nibelung|Message]]) 22:33, August 2, 2015 (EDT)<br />
** How exactly will it work for vendors? Will we be able to list the things they sell as a div-col (width based on number of entries and width of entries obviously). [[User:Technical_13|ShoeMaker]] ([[Special:Contributions/Technical_13|Contributions]] <span style="color: #FA88AF;">•</span> [[User_talk:Technical_13|Message]]) 16:12, August 3, 2015 (EDT)<br />
*** Right now, I have no idea why this camp exist. Some NPCs have it as a Yes/No message, others have a list of what the NPC sell. So, yeah, it is kinda of a useless entry right now, and I have no problem getting rid of it altogether. As I said, I just wanted to be sure the removal was intentional, or if it was an oversight. [[User:Nibelung|Nibelung]] ([[Special:Contributions/Nibelung|Contributions]] • [[User talk:Nibelung|Message]]) 18:38, August 3, 2015 (EDT)<br />
**** It should certainly exist and be a list of wares where appropriate (obviously pawn brokers would be just a 'yes'). [[User:Technical_13|ShoeMaker]] ([[Special:Contributions/Technical_13|Contributions]] <span style="color: #FA88AF;">•</span> [[User_talk:Technical_13|Message]]) 19:27, August 3, 2015 (EDT)<br />
<br />
* I think it looks good, although I'd like a separation between killable monsters and NPCs; otherwise, you might run into MM problems. So, for instance, [[Hobgoblin]] would have the current Creature Entries and a second "NPCs" list below that, which would include Gatekeeper Trakash. No idea if that's something that could be automatically categorized based on being used in an NPC template vs. a monster template... [[User:LrdSlvrhnd|LrdSlvrhnd]] ([[Special:Contributions/LrdSlvrhnd|Contributions]] • [[User talk:LrdSlvrhnd|Message]]) 22:54, August 3, 2015 (EDT)<br />
** The current NPC template do not automatically link to the "<race> race monsters" category. I'm not sure if we should add a "<race> race NPCs" category, and if we do, we should check manually all the NPCs that uses the Extra template to add a second or third race, like most dragons ([[Cydonie]], [[Kear]], etc). [[User:Nibelung|Nibelung]] ([[Special:Contributions/Nibelung|Contributions]] • [[User talk:Nibelung|Message]]) 09:05, August 4, 2015 (EDT)<br />
*** Yeah, I understand that... I was referring to your third request. If that's done, I'd like NPCs to be separated from monsters, if possible. I like the idea, but I don't like mixing NPCs and mobs. I'd rather have them not in the category, than mixed in 8-} I know when stuff like a new MM proposal is being talked about (both on the PC and on the forums, so I don't think I'm breaking any confidentiality here *g*) people immediately look at the wiki and go "Max Hunter requires 60, but wiki only lists 58, either release more in the same update or change the number!" or "Max Hunter requires 60, and there are 104 listed, you might want to bump that up!" So, if possible, I'd prefer NPCs to be listed separately; and if not possible, I'd rather have them not get categorized at all. -[[User:LrdSlvrhnd|LrdSlvrhnd]] ([[Special:Contributions/LrdSlvrhnd|Contributions]] • [[User talk:LrdSlvrhnd|Message]]) 02:50, August 6, 2015 (EDT)<br />
**** <small>I can neither confirm nor deny that PC members look at the wiki and go "Max Hunter requires 60, but wiki only lists 58, either release more in the same update or change the number!" or "Max Hunter requires 60, and there are 104 listed, you might want to bump that up!" {{Face|grin}} [[User:Technical_13|ShoeMaker]] ([[Special:Contributions/Technical_13|Contributions]] <span style="color: #FA88AF;">•</span> [[User_talk:Technical_13|Message]]) 03:13, August 6, 2015 (EDT)</small><br />
**** I understand. But you don't need to be worried. I just wanted that when a '''Race: Kobold''' appear in the page, instead of going to the [[Kobold]] page (that is an individual monster), it goes to the [[Kobold race]] page (that list the racial stats and lore). It should not add the <nowiki>[[Category:Kobold race monsters]]</nowiki> entry, and thus, should not affect the MM count. [[User:Nibelung|Nibelung]] ([[Special:Contributions/Nibelung|Contributions]] • [[User talk:Nibelung|Message]]) 09:18, August 6, 2015 (EDT)<br />
***** Ohhh, OK, I misunderstood entirely! ...I gotta stop doing stuff when I should be going to bed... *g* (And Tech, if I didn't also see it when they hit the forums, I wouldn't have said anything! 8-} ) (I've also used it myself when going through my MM and realizing I was just one or two types away from a completion, and I didn't want be confused myself... *g* ) - [[User:LrdSlvrhnd|LrdSlvrhnd]] ([[Special:Contributions/LrdSlvrhnd|Contributions]] • [[User talk:LrdSlvrhnd|Message]]) 13:36, August 6, 2015 (EDT)<br />
** NPCs are not being added to a category based on race; they are only linking to it. Categorization of NPCs by race could be done (separate from monsters). &mdash;&thinsp;<span style="font-variant:small-caps;">[[User:JJMC89|Zav]]</span>&thinsp;<small>([[User talk:JJMC89|T]]'''·'''[[Special:EmailUser/JJMC89|E]]'''·'''[[Special:Contributions/JJMC89|C]])</small> 12:43, August 6, 2015 (EDT)<br />
* New request, this time an easy one. Three new camps: '''[[:Category:Farshifters|Farshifter]]''' as an Yes/No camp (default no), '''[[:Category:Spirit binders|Spirit Binder]]''' as an Yes/No camp (default no), and '''[[:Category:Class trainers|Trainer]]''' allowing entry with yes (not recommended), no (default), or a class name. Those entries should automatically list the NPCs in the appropriate category for each one (linked in each camp name).[[User:Nibelung|Nibelung]] ([[Special:Contributions/Nibelung|Contributions]] • [[User talk:Nibelung|Message]]) 16:38, August 8, 2015 (EDT)<br />
** Can any one NPC fit into more than one of those classes? I'd rather have one new parameter for {{para|class}} which could be populated with farshifter, planescaller, trainer, pawn broker, spirit binder, etc. [[User:Technical_13|ShoeMaker]] ([[Special:Contributions/Technical_13|Contributions]] <span style="color: #FA88AF;">•</span> [[User_talk:Technical_13|Message]]) 20:04, August 8, 2015 (EDT)<br />
*** Unfortunately, yes. [[Brother Mirashai]] is a Farshifter and Spirit Binder. Trainers I think are exclusive in a single instance, but can fit multiple roles if they have appearances in other zones. [[User:Nibelung|Nibelung]] ([[Special:Contributions/Nibelung|Contributions]] • [[User talk:Nibelung|Message]]) 20:32, August 8, 2015 (EDT)<br />
* I have updated my [[User:JJMC89/Sandbox/Template|sandbox]] again. Changes: allows for multiple races, vendor parameter changed to sells, and added role parameters for categorization. Note: Categories are linked in the sandbox to prevent the sandbox from being categorized. &mdash;&thinsp;<span style="font-variant:small-caps;">[[User:JJMC89|Zav]]</span>&thinsp;<small>([[User talk:JJMC89|T]]'''·'''[[Special:EmailUser/JJMC89|E]]'''·'''[[Special:Contributions/JJMC89|C]])</small> 18:25, August 15, 2015 (EDT)<br />
** Thank you very much. I think that is all I need to work with the NPCs, and the template looks still easy to manage. [[User:Nibelung|Nibelung]] ([[Special:Contributions/Nibelung|Contributions]] • [[User talk:Nibelung|Message]]) 20:41, August 15, 2015 (EDT)<br />
<br />
== Template:NPC2 ==<br />
Zav... Please just update this template '''instead''' of trying to replace it with a new NPC2 template. We did that with dmg(2) once, and I remember it as being a mess. Open to discussion, thanks. <span class="mw-signature">[[User:Technical_13|ShoeMaker]] ([[Special:Contributions/Technical_13|Contribs]] • [[User talk:Technical_13|Message]]<span class="emailLink emailTechnical_13"> • [[Special:EmailUser/Technical_13|Email]]</span>)</span> 18:32, September 1, 2015 (EDT)<br />
* My only concern with just changing the code is that most of parameters currently in the template are not in the new version, so the information will not be displayed until the NPC's page is updated to use the new parameters. Just updating this template would be easier, but I don't know how long it is going to take to get through the 500+ transclusions. —&thinsp;<span style="font-variant:small-caps;">[[User:JJMC89|Zav]]</span>&thinsp;<small>([[User talk:JJMC89|T]]'''·'''[[Special:Contributions/JJMC89|C]])</small> 18:41, September 1, 2015 (EDT)<br />
** Make me a table/bulleted list and put the new template in [[T:NPC/sandbox]] and I'll make it backwards compatible as best I can and then merge the histories together. :) <span class="mw-signature">[[User:Technical_13|ShoeMaker]] ([[Special:Contributions/Technical_13|Contribs]] • [[User talk:Technical_13|Message]]<span class="emailLink emailTechnical_13"> • [[Special:EmailUser/Technical_13|Email]]</span>)</span> 19:39, September 1, 2015 (EDT)<br />
*** I have added functionality for the soon to be historic parameters in my [[User:JJMC89/Sandbox/Template|sandbox]]. NPC2 no longer needed. —&thinsp;<span style="font-variant:small-caps;">[[User:JJMC89|Zav]]</span>&thinsp;<small>([[User talk:JJMC89|T]]'''·'''[[Special:Contributions/JJMC89|C]])</small> 21:21, September 1, 2015 (EDT)<br />
<br />
== Clarification on use of Affliation parameter ==<br />
<br />
The "|affiliation1" entry for https://ddowiki.com/edit/Zawabi_the_Elder_Djinni used to say "The Free Agents"<br />
<br />
It was edited to remove this entry:<br />
''(cur | prev) 08:22, May 23, 2018 Faltout (Talk | contribs) . . (10,010 bytes) (-15) . . (not a Free Agent member) (undo)''<br />
<br />
Zawabi is, however, affiliated with The Free Agents (he grants Free Agent favor), even though he is not technically a member of the organisation.<br />
Based on my understanding of the parameter, "The Free Agents" should be listed as an affiliation.<br />
Based on Faltout's understanding, as he is not a member, the "|affiliation1" entry should not be used for this purpose.<br />
<br />
The template descrption (''|affiliation1 = <!-- linked; additional affiliation# parameters can be used -->'') does not give any useful guidance on this front.<br />
<br />
Should '''affiliation1''' only be used for affiliations, where the NPC is a member of that faction? Should '''affiliation2''' and upwards be used for other affiliations?<br />
<br />
Can someone clarify? and can the template descriptions be amended accordingly by someone who knows how the fields are meant to be used?<br />
--<span class="mw-signature"><b>&rArr;</b> [[User:Glmfw1|Glmfw1]] ([[Special:Contributions/Glmfw1|Contribs]] • [[User talk:Glmfw1|Message]]<span class="emailLink emailGlmfw1"> • [[Special:EmailUser/Glmfw1|Email]]</span>)</span> 12:20, May 23, 2018 (EDT)<br />
: My take on this is that the type of favor the quests give is clearly stated in each quest and it being in an NPC doesn't provide any useful info. Besides, when multiple favor types are present, a reader can't understand which quest gives what favor without going to the quest page. So I used the affiliation parameters as membership parameters to compile the faction member tables. Since an NPC probably is member of only one faction, using affiliation2 and up for whatever purpose would work for the member tables (they can safely ignore them) or a new parameter could be made for whatever purpose... <span class="mw-signature"><b>&rArr;</b> [[User:Faltout|Faltout]] ([[Special:Contributions/Faltout|Contribs]] • [[User talk:Faltout|Message]]<span class="emailLink emailFaltout"> • [[Special:EmailUser/Faltout|Email]]</span>)</span> 14:51, May 23, 2018 (EDT)<br />
<br />
== Roles ==<br />
<br />
Hello, I am loving this template. Looks like it has taken some thoughtful work to put it together, so I say "Well done!"<br />
<br />
What words shall I use to define the role1 of an NPC quest giver?<br />
<br />
*Quest giver? Quest NPC? Quest bestower?<br />
<br />
Also, is there a role1 that is essentially for flavor? Something that will cover the tavern bouncers, patrons, the "games of chance"...basically anything that is not vendor/collector, trainer, or quest related? Thanks in advance! <span class="mw-signature"><b>&rArr;</b> [[User:Meander|meander]] ([[Special:Contributions/Meander|Contribs]] • [[User talk:Meander|Message]]<span class="emailLink emailMeander"> • [[Special:EmailUser/Meander|Email]]</span>)</span> 22:11, July 5, 2018 (EDT)<br />
: I don't think a role is needed for quest givers. I can update the template populate a category (Quest bestowers) when {{para|bestowsquest1}} is used like is done for {{para|collects1}} and [[:Category:Collectors]]. Currently, no. I'm not sure that we should have special categories for NPCs that don't have an interactive purpose. I might be convinced otherwise though. —&thinsp;<span style="font-variant:small-caps;">[[User:JJMC89|Zav]]</span>&thinsp;<small>([[User talk:JJMC89|T]]'''·'''[[Special:Contributions/JJMC89|C]])</small> 02:15, July 6, 2018 (EDT)<br />
::Thanks for your prompt reply, Zav! I think I understand what you are saying: quest givers will be captured as a group through |bestowquest, so no need to define it through roles, yes? So I should leave |role1 blank? As for flavor NPC's...as long as they can be created, I think what I want from them is satisfied. Roleplayers and writers of game-based fiction eat up these gems and can't always log into the game (guilty of writing while supposedly working =D)<span class="mw-signature"><b>&rArr;</b> [[User:Meander|meander]] ([[Special:Contributions/Meander|Contribs]] • [[User talk:Meander|Message]]<span class="emailLink emailMeander"> • [[Special:EmailUser/Meander|Email]]</span>)</span> 10:17, July 6, 2018 (EDT)<br />
::: NPCs will now be categorized in [[:Category:Quest bestowers]] when {{para|bestowsquest1}} is populated. (It will take some time for the existing pages to update.) —&thinsp;<span style="font-variant:small-caps;">[[User:JJMC89|Zav]]</span>&thinsp;<small>([[User talk:JJMC89|T]]'''·'''[[Special:Contributions/JJMC89|C]])</small> 22:52, July 7, 2018 (EDT)<br />
Would it be helpful for the Collectors/Augment NPCs to be defined as a |role? <span class="mw-signature"><b>&rArr;</b> [[User:Meander|meander]] ([[Special:Contributions/Meander|Contribs]] • [[User talk:Meander|Message]]<span class="emailLink emailMeander"> • [[Special:EmailUser/Meander|Email]]</span>)</span> 14:20, July 7, 2018 (EDT) Nevermind my last question, I see you have them =D.<br />
: We have [[:Category:Collectors]] when {{para|collects1}} is populated. —&thinsp;<span style="font-variant:small-caps;">[[User:JJMC89|Zav]]</span>&thinsp;<small>([[User talk:JJMC89|T]]'''·'''[[Special:Contributions/JJMC89|C]])</small> 22:52, July 7, 2018 (EDT)<br />
:: Thanks! I just want to be sure data entered can be captured to do amazing things en mass. <span class="mw-signature"><b>&rArr;</b> [[User:Meander|meander]] ([[Special:Contributions/Meander|Contribs]] • [[User talk:Meander|Message]]<span class="emailLink emailMeander"> • [[Special:EmailUser/Meander|Email]]</span>)</span> 23:01, July 7, 2018 (EDT)<br />
<br />
== Recent change to location ==<br />
So, um, after the most recent change to the location parameter, do we really need to go through about 1000 NPC pages and change their locations? Perhaps what {{User|Technical 13}} wanted to achieve with this change can be achieved in a less intrusive way? Or do we really need a bunch of categories named {{Cl|The Twelve s}}? I was hoping that some other admin would notice this and discuss, but apparently {{User|C-Hound}} (that does most NPC work) simply ignored the [[Hazra d'Kundarak|weird looking NPC page he was editing]]. By the way, there isn't necessarily a connection between each role and every location. [[Talbron Tewn]] has many roles according to his location (monster, NPC, trainer). He does not belong in a "Category:The Grotto Sorcerer trainers". <span class="mw-signature"><b>&rArr;</b> [[User:Faltout|Faltout]] ([[Special:Contributions/Faltout|Contribs]] • [[User talk:Faltout|Message]]<span class="emailLink emailFaltout"> • [[Special:EmailUser/Faltout|Email]]</span>)</span> 03:33, July 20, 2018 (EDT)<br />
* I'm sure I'll be doing some revision to the categorization of NPCs. C-Hound is aware that things like this are a process and take some time. It sometimes takes templated categorizations to propagate through the system. Be patient. &nbsp;&#x1f45f;&thinsp;'''[[User:Technical_13|ShoeMaker]]''' ([[Special:Contributions/Technical_13|Contribs]]&thinsp;•&thinsp;[[User_talk:Technical_13|Message]]<span class="emailLink emailTechnical_13">&thinsp;•&thinsp;[[Special:EmailUser/Technical_13|Email]]</span>)&thinsp;&#x1f45f; 08:48, July 20, 2018 (EDT)<br />
** Ok, what will that revision be and what purpose will it serve? As I said above, perhaps there is a better way to do what you want without a manual update of 1000 NPC pages? For example, if your purpose is to collect the harbor trainers, no changes are necessary since a simple DPL call can already do that. If you want to collect all NPCs for each zone, this is mostly possible with small adjustments in some NPC pages. However, as long as you leave the changes half-way, editors and viewers will be confused creating chaos. <span class="mw-signature"><b>&rArr;</b> [[User:Faltout|Faltout]] ([[Special:Contributions/Faltout|Contribs]] • [[User talk:Faltout|Message]]<span class="emailLink emailFaltout"> • [[Special:EmailUser/Faltout|Email]]</span>)</span> 10:26, July 20, 2018 (EDT)<br />
*** I want to have all NPCs categorized by location and role and cross referenced. Don't worry about it, no-one is asking you to edit 1,000 pages. Your initial complaint was there were 1000 redlinks to {{Cl|The Twelve s}}... There were four - and it was because they had no role. I'll take care of getting it all sorted. Relax. &nbsp;&#x1f45f;&thinsp;'''[[User:Technical_13|ShoeMaker]]''' ([[Special:Contributions/Technical_13|Contribs]]&thinsp;•&thinsp;[[User_talk:Technical_13|Message]]<span class="emailLink emailTechnical_13">&thinsp;•&thinsp;[[Special:EmailUser/Technical_13|Email]]</span>)&thinsp;&#x1f45f; 07:36, July 21, 2018 (EDT)<br />
**** You obviously did not understand my initial complaint, nor the problems with what you are trying to do. There are 2 problems: '''1. To categorize all the NPCs by location, you will need to edit about 1000 pages. Until this editing is done, the pages will look broken.''' and '''2. The categorization is currently wrong, because each role corresponds to a single location and not all the locations.''' I also asked a question, which you didn't answer: '''What is the purpose of that categorization?''' <span class="mw-signature"><b>&rArr;</b> [[User:Faltout|Faltout]] ([[Special:Contributions/Faltout|Contribs]] • [[User talk:Faltout|Message]]<span class="emailLink emailFaltout"> • [[Special:EmailUser/Faltout|Email]]</span>)</span> 07:46, July 21, 2018 (EDT)<br />
***** You didn't understand the response, so go read it again. I answered your question and addressed your concerns. I'll be editing every NPC, probably multiple times... Pages look broken because of the incorrect state of the NPC pages. Anyway, unless you have NEW questions, I am done with this discussion. &nbsp;&#x1f45f;&thinsp;'''[[User:Technical_13|ShoeMaker]]''' ([[Special:Contributions/Technical_13|Contribs]]&thinsp;•&thinsp;[[User_talk:Technical_13|Message]]<span class="emailLink emailTechnical_13">&thinsp;•&thinsp;[[Special:EmailUser/Technical_13|Email]]</span>)&thinsp;&#x1f45f; 09:32, July 21, 2018 (EDT)<br />
****** You only addressed 1 concern, and that is "Yes, I will be editing 1000 pages". [[Kylea d'Cannith]] is still under the '''wrong''' category [[:Category:Power Play Artificer trainers]] and when you edit [[Brother Mirashai]], he will belong to "House Deneith Spirit binders" AND "House Deneith Farshifters". However, in House Deneith, Brother Mirashai is only a farshifter. The same will happen to [[Talbron Tewn]]. He will end up in "House Cannith Sorcerer trainers", when he is only a quest giver there. <span class="mw-signature"><b>&rArr;</b> [[User:Faltout|Faltout]] ([[Special:Contributions/Faltout|Contribs]] • [[User talk:Faltout|Message]]<span class="emailLink emailFaltout"> • [[Special:EmailUser/Faltout|Email]]</span>)</span> 06:41, July 22, 2018 (EDT)<br />
* I am confused. I would like to be helpful. I will continue to enter NPCs with the goofy template change and hope for the best. If there is something I can actively be doing that provides additional support toward the end-goal ( by re-editing |roles or |locations or whatever, as I go), let me know. Cheers <span class="mw-signature"><b>&rArr;</b> [[User:Meander|meander]] ([[Special:Contributions/Meander|Contribs]] • [[User talk:Meander|Message]]<span class="emailLink emailMeander"> • [[Special:EmailUser/Meander|Email]]</span>)</span> 14:34, July 21, 2018 (EDT)<br />
Just a note that this change still has the issues I explained above. A good example being: [[Jeets Shimis]]. He belongs to 12 categories (all the combinations of location and role), while he should only belong to 3. Finding out which 3 categories are the correct ones requires changing all the NPC pages where this is an issue, which is why noone had tried to do it. Also, half the NPC pages are still broken (the location has links in it and this makes the category text to appear). Good practice dictates that a template change should not break existing content. The latest change should be rolled back. To accomodate the changed pages, location should show the location as is if it has no locnote and in the new way if it does. I agree however that making the role and the location of an NPC match is good. Perhaps we could number the roles according to the location numbers (it doesn't affect the quest bestower roles, but it's a start). <span class="mw-signature"><b>&rArr;</b> [[User:Faltout|Faltout]] ([[Special:Contributions/Faltout|Contribs]] • [[User talk:Faltout|Message]]<span class="emailLink emailFaltout"> • [[Special:EmailUser/Faltout|Email]]</span>)</span> 13:48, October 24, 2018 (EDT)<br />
* I disagree that he only belongs in three. He should be in nine or ten different NPC by location categories. Yes, some filtering still needs to be done, and I'll probably work on it some for wiki talk next week. Stop being so impatient... We're all volunteers and things take time. You're welcome to continue to discuss it, but don't word your posts in ways that attack other editors - not here, not on user talk pages, not on the Discord, not in the Twitch chat... Not anywhere. Thanks. &nbsp;&#x1f45f;&thinsp;'''[[User:Technical_13|ShoeMaker]]''' ([[Special:Contributions/Technical_13|Contribs]]&thinsp;•&thinsp;[[User_talk:Technical_13|Message]]<span class="emailLink emailTechnical_13">&thinsp;•&thinsp;[[Special:EmailUser/Technical_13|Email]]</span>)&thinsp;&#x1f45f; 16:53, October 24, 2018 (EDT)<br />
<br />
== Tutorial |role ==<br />
<br />
Hi - can I put "tutorial" as a |role for NPCs? Korthos has some tutorial NPCs who are non-action interactive (Flavor =D). I have run across a few more over time, and tonight I put [[Kaltrop]] into the mix. He/It is the only one I have defined the role as tutorial. I can remove the role if it makes a problem. Many thanks <span class="mw-signature"><b>&rArr;</b> [[User:Meander|meander]] ([[Special:Contributions/Meander|Contribs]] • [[User talk:Meander|Message]]<span class="emailLink emailMeander"> • [[Special:EmailUser/Meander|Email]]</span>)</span> 01:26, August 9, 2018 (EDT)<br />
* I have no problem with it personally if it is an accurate description. Will have to go through and standardize possible roles at some point. :) <span class="mw-signature"><b>&rArr;</b> [[User:DDOstream|DDOstream]] ([[Special:Contributions/DDOstream|Contribs]] • [[User talk:DDOstream|Message]]<span class="emailLink emailDDOstream"> • [[Special:EmailUser/DDOstream|Email]]</span>)</span> 09:25, August 15, 2018 (EDT)<br />
** Good point about accuracy. I'll start a list and see if something more appropriate seems right <span class="mw-signature"><b>&rArr;</b> [[User:Meander|meander]] ([[Special:Contributions/Meander|Contribs]] • [[User talk:Meander|Message]]<span class="emailLink emailMeander"> • [[Special:EmailUser/Meander|Email]]</span>)</span> 09:44, August 15, 2018 (EDT)<br />
<br />
== Re-order of "Sells"? ==<br />
To me, if I look up an NPC for info, the location of an NPC is more important than the specifics of what they sell (which is probably already why I'm looking them up). Could we move "Sells" toward/to the bottom? For example, [[Taniera Grisvill]] has her location at least a screen down below what's visible on the opening page, which doesn't seem approp. It does seem more an expansion of "description". <span class="mw-signature"><b>&rArr;</b> [[User:C-Hound|C-Hound]] ([[Special:Contributions/C-Hound|Contribs]] • [[User talk:C-Hound|Message]]<span class="emailLink emailC-Hound"> • [[Special:EmailUser/C-Hound|Email]]</span>)</span> 16:55, October 17, 2018 (EDT)<br />
* As I have been going through NPCs for location adjustments, I have been noting different inconsistencies. |sells is the most inconsistent. I agree with C-hound, that when the items an NPC offers is listed out, it stretches out the template and makes it a bit unwieldy. I agree that for extensive |sell lists it makes more visual sense to place it at the bottom of the template. So, what does this mean? Changing the master template will not re-align existing ones, right? So that becomes a manual job (no worries, you have me). This brings me to another question I have been meaning to ask, which is this:<br />
** When an NPC has a rather unique or specific list of things that they will supply the player, either because collectables or money exchanges hands, where should that list be provided? I ask this while looking at the [[Collectable]] page, which has taken some people a pretty good amount of work to put together but requires manual updating, right? It seems to me the genesis of information is at the NPC template level, where |sells becomes the place to pull information from to generate growing and changing tables of information. Sorry if my question is mickey mouse level, I am not a computer person and I'm trying to figure out the flow of information. If we're going to use the NPC template for these tasks, then the Collectors, in particular, need to have the items they offer up in the |sells section -- many are in the |notes section. So currently we have double entries for the NPC and the Collectables pages. Here, too, if we need a plebe to get'er'done, I can be said plebe. I did not want to embark on this task if there is no plan to harvest the information in this way. So C-hound could, conceivably, check out a master table of Artificer vendors, where the NPCs, Locations and items offered are in one place, but it is generated from the T:NPC and grows as the game changes. Am I aiming in the right direction with this idea?<span class="mw-signature"><b>&rArr;</b> [[User:Meander|meander]] ([[Special:Contributions/Meander|Contribs]] • [[User talk:Meander|Message]]<span class="emailLink emailMeander"> • [[Special:EmailUser/Meander|Email]]</span>)</span> 20:06, October 18, 2018 (EDT)<br />
** Also, I have used |description to put exactly what appears on the screen immediately below the NPCs name; all information formerly in this spot has been moved to |Notes. If this is not the intended use for |description... oops!<span class="mw-signature"><b>&rArr;</b> [[User:Meander|meander]] ([[Special:Contributions/Meander|Contribs]] • [[User talk:Meander|Message]]<span class="emailLink emailMeander"> • [[Special:EmailUser/Meander|Email]]</span>)</span> 20:06, October 18, 2018 (EDT)<br />
*** @meander: The wiki is full of duplicated information as most wikis are. Wikipedia can get away with duplicated information because of the massive amount of users and bots tending to each popular page. In this little wiki, having duplicated information indeed means that it will need several page updates for even the slightest update in the game. Collectable X no longer drops in Quest Y? You now need to edit the collectable page, the collectables page, the collectable guide, the quest page and any other page that may have mentioned this collectable and where it drops. There are also many pages that should not exist because the information is provided elsewhere (for example a dozen quest lists), but they are there because appart from the popular pages, this wiki makes it really hard to find a relevant page (search is no good and categories are a total mess). A solution to this is DPL (Dynamic Page Lists), which allow the gathering of content dynamically. DPL however has its limitations. 1. It can't fetch more than 500 entries (limiting the amount of items or NPCs you can fetch in some item/NPC lists). 2. It stresses the wiki server and also slows down the rendering of a page if poorly designed. 3. It requires a uniform format accross similar information which is what the templates are usually for. 4. Only a few people know DPL. This means that what you asked may be implemented one day or maybe not. It's especially hard when half the important templates are admin protected in an outdated state (for example this template or the Quest template or the item template). In any case, before you embark on a task to create "harvestable" information, the first thing that needs to be discussed is what is the best way to enter this information so that it can easily be used. This means: Where should each piece of information be placed? How does the template need to be updated? How do we need to utilize this information? What is the best format to write information so we can utilize it the way we want? Trying to do something without asking those questions first is what Technical 13 is doing and what creates this mess we have now. <span class="mw-signature"><b>&rArr;</b> [[User:Faltout|Faltout]] ([[Special:Contributions/Faltout|Contribs]] • [[User talk:Faltout|Message]]<span class="emailLink emailFaltout"> • [[Special:EmailUser/Faltout|Email]]</span>)</span> 03:58, October 19, 2018 (EDT)<br />
**** Great answer... Right up until the unneeded personal attack. If you'd left that last part out, since you obviously have no idea what I actually do, you'd have has a great answer. The truth of the matter is that I do ask those questions, but as you said, there is fragmented data and pages all over the place and even I don't know where all of it is. So, I take the information that I know is wanted based on the information that I have, and I ask how I would want to see the information I know exists and where this information should be pulled from and how to organize it so that it can be best pulled from somewhere else. This doesn't always work perfectly as intended the first try, or even the third try as people tell me "oh you missed this" or "oh you missed that"... So, I revise and work on it until we get it right. Now, as to your complaint that <kbd>It's especially hard when half the important templates are admin protected in an outdated state (for example this template or the Quest template or the item template).</kbd>, there is no template that you can't simply create a <kbd>/sandbox</kbd> page to copy all the template code into and make changes and create a <kbd>/testcases</kbd> page to test those changes on. Myself and the other admins work in a sandbox most of the time on those kinds of major changes (hence [[Template:Monster/sandbox]]; [[Template:Collectable/sandbox]]; [[Template:Quest/sandbox]]; etc - all should be using {{Tl|Template testcase TOC}} and be listed on [[Special:WhatLinksHere/Template:Template testcase TOC]]), so why shouldn't anyone else. Currently, there are only 3 or 4 people who actively edit on the wiki who are not afraid of writing things with DPL and there are a lot of projects that need it to make useful lists, tables, galleries, etc. Due to the nature of DPL projects, they often take many hours to design and implement, which is why I don't do much with them on {{U|DDOstream}}'s [[User:DDOstream/DDOwiki Talk w T13 (ShoeMaker)|DDOwiki Talk w T13 (ShoeMaker)]]. If you'd like to tune in to an episode near the start and suggest a specific thing to work on, having an idea of what it should look like and how it should work documented somewhere (IE Copy in the current template to the sandbox for that template and replace the <code><nowiki><noinclude>...</noinclude></nowiki></code> section with your thoughts on what it should look like and how it should work, then I'd be happy to work on developing it with you on livestream. :) &nbsp;&#x1f45f;&thinsp;'''[[User:Technical_13|ShoeMaker]]''' ([[Special:Contributions/Technical_13|Contribs]]&thinsp;•&thinsp;[[User_talk:Technical_13|Message]]<span class="emailLink emailTechnical_13">&thinsp;•&thinsp;[[Special:EmailUser/Technical_13|Email]]</span>)&thinsp;&#x1f45f; 08:14, October 19, 2018 (EDT)<br />
***** OK, so what I am hearing is: <br />
****** the template IS the place to lift information to create dynamically updating tables of information, and these are the future of how to manage this wiki. How to manage duplicate historical information/pages, and whatnot, is .... not my concern (for today). <br />
****** consideration needs to be made about how data is entered in order to make DPL work smoothly. <br />
******* What questions/considerations need to be asked to move this forward? Specifically |sells as data for DPL.<br />
****** Faltout volunteering his super skills to DPL the crap out of whatever I can do to the |sells.<br />
******* My backup plan is to woo/bribe/grovel the heck out of Cru121.<br />
****** Technical13 offering instruction for templates on the livestream so that we can make this work smoothly... which I would gladly do if it were not in the middle of my workday. I'll find a way to connect this line of help/communication so that I can be more useful.<br />
****** If "where to find everything" in the game from NPCs/stores is not high on the need list, just let me know now and I will redirect my attention to some other task.<span class="mw-signature"><b>&rArr;</b> [[User:Meander|meander]] ([[Special:Contributions/Meander|Contribs]] • [[User talk:Meander|Message]]<span class="emailLink emailMeander"> • [[Special:EmailUser/Meander|Email]]</span>)</span> 18:51, October 19, 2018 (EDT)<br />
* I moved |sells between |description and |notes. Let me know what I broke. <span class="mw-signature"><b>&rArr;</b> [[User:Cru121|Cru121]] ([[Special:Contributions/Cru121|Contribs]] • [[User talk:Cru121|Message]]<span class="emailLink emailCru121"> • [[Special:EmailUser/Cru121|Email]]</span>)</span> 01:19, October 19, 2018 (EDT)<br />
** Hey! That worked! <span class="mw-signature"><b>&rArr;</b> [[User:Meander|meander]] ([[Special:Contributions/Meander|Contribs]] • [[User talk:Meander|Message]]<span class="emailLink emailMeander"> • [[Special:EmailUser/Meander|Email]]</span>)</span> 18:51, October 19, 2018 (EDT)<br />
*** Couple comments: 1) I suck at DPL. 2) Glad this template change worked. 3) I generally don't see NPC pages as a priority. I just don't care about them. It's rare that I need to look out the dialogues of some obscure NPC. As for the sells parameter, I use the wiki differently, I look at Displacement page and hope to find there all info about how to get displaced, I am not going to search through NPC vendors and their inventory. And it kinda sounds like a PITA to maintain when something changes. For NPC, I usually just want to know where to find them, or maybe some obscure lore info. Or dialogues, but only if they are relevant to quest completion. --<span class="mw-signature"><b>&rArr;</b> [[User:Cru121|Cru121]] ([[Special:Contributions/Cru121|Contribs]] • [[User talk:Cru121|Message]]<span class="emailLink emailCru121"> • [[Special:EmailUser/Cru121|Email]]</span>)</span> 01:14, October 20, 2018 (EDT)<br />
**** I know what you mean by not directly using wiki NPCs, I think most people will agree with you on their limited use. However, NPCs are the ''point-of-sale'' -- in effect, they are the specific |location where goods are purchased. So, to my way of thinking, this is the point where information abut goods has to spawn in order to seed out DPL's. I imagine a One-Stop-Shop button on the wiki to open up a well organized supermarket - DPLS act as the aisles in the store - Wands, Scrolls, Potions, Augments, Hirelings, etc. and update when the new NPCs enter the scene. This make sense? I could totally be missing something. Like perhaps we template the |sells to stores... except where NPCs are standing alone somewhere, which is a lot of them (Collectors). Interesting problem to solve. I hope solving it is what people want. <span class="mw-signature"><b>&rArr;</b> [[User:Meander|meander]] ([[Special:Contributions/Meander|Contribs]] • [[User talk:Meander|Message]]<span class="emailLink emailMeander"> • [[Special:EmailUser/Meander|Email]]</span>)</span> 10:00, October 20, 2018 (EDT)<br />
***** This sounds like an ambitious project. But I am not quite sure 1) Whether doing it is worth it. 2) If |sells parameter on NPC pages is the way to go. IF we wanted to this, I think the proper way would be to create pages Scroll of Cure Light Wounds or Wand of Aid - after all these are items. Then there would have to be a field for |soldby1, |soldby2, etc, where we would slap the NPC. DPL could then automatically populate vendor inventory. But ultimately this smells like a lot work, and I am lazy. In the end, I don't think readers are interested in seeing dozen vendors who sell a particular item. If they see at least one NPC that sells Wands of Aid, they can go to that vendor to grab it.--<span class="mw-signature"><b>&rArr;</b> [[User:Cru121|Cru121]] ([[Special:Contributions/Cru121|Contribs]] • [[User talk:Cru121|Message]]<span class="emailLink emailCru121"> • [[Special:EmailUser/Cru121|Email]]</span>)</span> 15:52, October 20, 2018 (EDT)<br />
**** Thanks for the feedback, Cru121. I am considering your idea of items with |soldby - a valid different angle; and giving thought to usage. If ItemWalmart gets built, will it get used? How many volunteer hours will it take to get it up and running, assuming at least one DPL-able person and one data entry person are willing to do the work? (this is me thinking out loud). I only tapped your shoulder because... you respond with thoughtful answers =P. That and I saw you were looking into DPL, so you would know ''enough'' to be able to tell me if I am being ridiculous with this idea =D. Work aside (that never stops me), is it ''worth'' doing? I ask this of anyone following this thread, not just the wonderful Cru121. <span class="mw-signature"><b>&rArr;</b> [[User:Meander|meander]] ([[Special:Contributions/Meander|Contribs]] • [[User talk:Meander|Message]]<span class="emailLink emailMeander"> • [[Special:EmailUser/Meander|Email]]</span>)</span> 18:43, October 20, 2018 (EDT)<br />
<br />
== Descriptor ==<br />
<br />
Can a field be added to the template for the descriptor that many NPCs have in <angle brackets> ? Is there a standard name for this subtitle?<br />
<br />
Currently, most people seem to be putting some reference to this text in the description field, but it's not consistent.<br />
<span class="mw-signature"><b>&rArr;</b> [[User:Nom|Nom]] ([[Special:Contributions/Nom|Contribs]] • [[User talk:Nom|Message]]<span class="emailLink emailNom"> • [[Special:EmailUser/Nom|Email]]</span>)</span> 19:55, September 8, 2020 (EDT)<br />
* Such as in [[Template:NPC/testcases#sandbox]] based on [[Template:NPC/sandbox]]? If so, make this an official {{Tl|Er}} and an admin can add it! :) <span class="mw-signature"><b>&rArr;</b> [[User:DDOstream|DDOstream]] ([[Special:Contributions/DDOstream|Contribs]] • [[User talk:DDOstream|Message]]<span class="emailLink emailDDOstream"> • [[Special:EmailUser/DDOstream|Email]]</span>)</span> 10:45, September 9, 2020 (EDT)</div>DDOstreamhttps://ddowiki.com/index.php?title=Template:NPC/sandbox&diff=449226Template:NPC/sandbox2020-09-09T14:43:57Z<p>DDOstream: &nbsp;<code><{{{descriptor}}}></code></p>
<hr />
<div><noinclude><br />
{{Template testcase TOC}}<br />
</noinclude><onlyinclude>[[{{ns:6}}:{{Nopic|{{#if:{{{image|}}}|{{{image}}}|{{#if:{{{name|}}}|{{{name}}}.jpg|{{PAGENAME}}.jpg}}}}}}|thumb]]<br />
'''Name:''' {{#if:{{{name|}}}|{{{name}}}|{{PAGENAME}}}}{{#ifeq:{{{descriptor|}}}|||&nbsp;<code><{{{descriptor}}}></code>}}<br />
<br />
'''Race:''' {{#if:{{{race1|}}}<br />
|{{#if:{{{race3|}}}<br />
|<ul>{{#forargs:race<br />
|raceNum<br />
|raceValue<br />
|{{#if:{{#var:raceValue}}<br />
|<li>[[{{#ifexist:{{#var:raceValue}} sub-race|{{#var:raceValue}} sub-race|{{#var:raceValue}} race}}|{{#var:raceValue}}]]</li><br />
}}<br />
}}</ul><br />
|{{#forargs:race<br />
|raceNum<br />
|raceValue<br />
|{{#if:{{#var:raceValue}}<br />
|{{#ifexpr:{{#var:raceNum}}>1<br />
|,<br />
}} [[{{#ifexist:{{#var:raceValue}} sub-race|{{#var:raceValue}} sub-race|{{#var:raceValue}} race}}|{{#var:raceValue}}]]<br />
}}<br />
}}<br />
}}<br />
|[[:Category:NPCs of unknown race|Unknown]]{{#ifeq:{{IO|{{{nocat|FALSE}}}}}|1||[[Category:NPCs of unknown race]]}}<br />
}}<br />
<br />
'''Gender:''' {{#if:{{{gender|}}}|{{{gender}}}|[[:Category:NPCs of unknown gender|Unknown]]{{#ifeq:{{IO|{{{nocat|FALSE}}}}}|1||[[Category:NPCs of unknown gender]]}}}}<!--<br />
-->{{#if:{{{bestowsquest1|}}}|<nowiki /><br />
<br />
'''Bestows Quest(s):''' {{#if:{{{bestowsquest3|}}}<br />
|<ul>{{#forargs:bestowsquest<br />
|bestowsquestNum<br />
|bestowsquestValue<br />
|{{#if:{{#var:bestowsquestValue}}<br />
|<li>[[{{#var:bestowsquestValue}}]]</li><br />
}}<br />
}}</ul><br />
|{{#forargs:bestowsquest<br />
|bestowsquestNum<br />
|bestowsquestValue<br />
|{{#if:{{#var:bestowsquestValue}}<br />
|{{#ifexpr:{{#var:bestowsquestNum}}>1<br />
|,<br />
}} [[{{#var:bestowsquestValue}}]]<br />
}}<br />
}}<br />
}}{{#ifeq:{{IO|{{{nocat|FALSE}}}}}|1||[[Category:Quest bestowers]]}}<br />
}}<!--<br />
-->{{#if:{{{receivesquest1|}}}|<nowiki /><br />
<br />
'''Receives Quest(s):''' {{#if:{{{receivesquest3|}}}<br />
|<ul>{{#forargs:receivesquest<br />
|receivesquestNum<br />
|receivesquestValue<br />
|{{#if:{{#var:receivesquestValue}}<br />
|<li>[[{{#var:receivesquestValue}}]]</li><br />
}}<br />
}}</ul><br />
|{{#forargs:receivesquest<br />
|receivesquestNum<br />
|receivesquestValue<br />
|{{#if:{{#var:receivesquestValue}}<br />
|{{#ifexpr:{{#var:receivesquestNum}}>1<br />
|,<br />
}} [[{{#var:receivesquestValue}}]]<br />
}}<br />
}}<br />
}}<br />
}}<!--<br />
-->{{#if:{{{collects1|}}}|<nowiki /><br />
<br />
'''Collects:''' {{#if:{{{collects3|}}}<br />
|<ul>{{#forargs:collects<br />
|collectsNum<br />
|collectsValue<br />
|{{#if:{{#var:collectsValue}}<br />
|<li>{{#ifexist:Item:{{#var:collectsValue}}|{{Item|{{#var:collectsValue}}}}|[[{{#var:collectsValue}}]]}}</li><br />
}}<br />
}}</ul><br />
|{{#forargs:collects<br />
|collectsNum<br />
|collectsValue<br />
|{{#if:{{#var:collectsValue}}<br />
|{{#ifexpr:{{#var:collectsNum}}>1<br />
|,<br />
}} {{#ifexist:Item:{{#var:collectsValue}}<br />
|{{Item|{{#var:collectsValue}}}}<br />
|[[{{#var:collectsValue}}]]<br />
}}<br />
}}<br />
}}<br />
}}{{#ifeq:{{IO|{{{nocat|FALSE}}}}}|1||[[Category:Collectors]]}}<br />
}}<!--<br />
-->{{#if:{{{affiliation1|}}}|<nowiki /><br />
<br />
'''Affiliation(s):''' {{#if:{{{affiliation3|}}}<br />
|<ul>{{#forargs:affiliation<br />
|affiliationNum<br />
|affiliationValue<br />
|{{#if:{{#var:affiliationValue}}<br />
|<li>[[{{#var:affiliationValue}}]]</li><br />
}}<br />
}}</ul><br />
|{{#forargs:affiliation<br />
|affiliationNum<br />
|affiliationValue<br />
|{{#if:{{#var:affiliationValue}}<br />
|{{#ifexpr:{{#var:affiliationNum}}>1<br />
|,<br />
}} [[{{#var:affiliationValue}}]]<br />
}}<br />
}}<br />
}}<br />
}}<!--<br />
-->{{#if:{{{location1|}}}<br />
|{{#if:{{{location2|}}}|<nowiki /><br />
<br />
'''Locations:''' <ul>{{#forargs:location<br />
|locationNum<br />
|locationValue<br />
|{{#if:{{#var:locationValue}}<br />
|<li>{{#ifeq:{{IO|{{{nocat|FALSE}}}}}|1||{{#if:{{{role1|}}}|{{#forargs:role|roleNum|roleValue|{{#if:{{#var:roleValue}}|[[Category:{{#var:locationValue}} {{LC:{{#var:roleValue}}}}s]]}}}}}}{{#if:{{{bestowsquest1|}}}|[[Category:{{#var:locationValue}} quest bestowers]]}}{{#if:{{{collects1|}}}|[[Category:{{#var:locationValue}} collectors]]}}{{#if:{{{role1|}}}{{{bestowsquest1|}}}{{{collects1|}}}||[[Category:Unknown {{#var:locationValue}} NPCs]]}}}}[[{{#var:locationValue}}]]{{#if:{{{locnote{{#var:locationNum}}|}}}|, {{{locnote{{#var:locationNum}}|}}}}}</li><br />
}}<br />
}}</ul><br />
|<nowiki /><br />
<br />
'''Location:'''&#32;{{#ifeq:{{IO|{{{nocat|FALSE}}}}}|1||{{#if:{{{role1|}}}|{{#forargs:role|roleNum|roleValue|{{#if:{{#var:roleValue}}|[[Category:{{{location1|}}} {{LC:{{#var:roleValue}}}}s]]}}}}}}{{#if:{{{bestowsquest1|}}}|[[Category:{{{location1|}}} quest bestowers]]}}{{#if:{{{collects1|}}}|[[Category:{{{location1|}}} collectors]]}}{{#if:{{{role1|}}}{{{bestowsquest1|}}}{{{collects1|}}}||[[Category:Unknown {{{location1|}}} NPCs]]}}}}[[{{{location1|}}}]]{{#if:{{{locnote1|}}}|, {{{locnote1|}}}}}<br />
}}<br />
}}<!--<br />
-->{{#if:{{{description|}}}|<nowiki /><br />
<br />
'''Description:'''<nowiki /><br />
{{{description}}}}}<!--<br />
-->{{#if:{{{sells|}}}|<nowiki /><br />
<br />
'''Sells:'''<nowiki /><br />
{{{sells}}}}}<!--<br />
-->{{#if:{{{notes|}}}|<nowiki /><br />
<br />
'''Notes:'''<nowiki /><br />
{{{notes}}}}}<!--<br />
CATEGORIZATION--><br />
{{#if:{{{role1|}}}<br />
|{{#forargs:role<br />
|roleNum<br />
|roleValue<br />
|{{#if:{{#var:roleValue}}<br />
|{{#ifeq:{{IO|{{{nocat|FALSE}}}}}|1||[[Category:{{#switch:{{#replace:{{lc:{{#var:roleValue}}}}||}}<br />
|saga|saganpc=Saga NPCs<br />
<!--trainers-->|trainer=Class trainers<br />
|art|artificer|arttrainer=Artificer trainers<br />
|bbn|barb|barbarian|bbntrainer|barbtrainer=Barbarian trainers<br />
|brd|bard|brdtrainer=Bard trainers<br />
|clr|cleric|clrtrainer=Cleric trainers<br />
|drd|druid|drdtrainer=Druid trainers<br />
|fvs|favoredsoul|fvstrainer=Favored Soul trainers<br />
|ftr|fighter|ftrtrainer=Fighter trainers<br />
|mnk|monk|mnktrainer=Monk trainers<br />
|pal|paladin|paltrainer=Paladin trainers<br />
|rgr|ranger|rgrtrainer=Ranger trainers<br />
|rog|rogue|rogtrainer=Rogue trainers<br />
|sor|sorc|sorcerer|sortrainer|sorctrainer=Sorcerer trainers<br />
|wlk|warlock|wlktrainer=Warlock trainers<br />
|wiz|wizard|wiztrainer=Wizard trainers<br />
<!--vendors-->|armor=Armor vendors<br />
|crafting=Crafting vendors<br />
|general=General vendors<br />
|hireling=Hireling vendors<br />
|broker=Pawnbrokers<br />
|potion=Potion vendors<br />
|scroll=Scroll vendors<br />
|spellreagent|reagent|reagentvendor=Spell reagent vendors<br />
|wand=Wand vendors<br />
|weapon=Weapon vendors<br />
|#default={{ucfirst:{{lc:{{#var:roleValue}}s}}}}<br />
}}]]}}<br />
}}<br />
}}<br />
}}{{#if:{{{collects|}}}{{{location|}}}{{{patron|}}}{{{quest|}}}{{{race|}}}{{{vendor|}}}|{{Error|{{Tl|NPC}} is using one or more of the following obsolete parameters: {{para|collects}}, {{para|location}}, {{para|patron}}, {{para|quest}}, {{para|race}}, or {{para|vendor}}. Please see the [[Template:NPC|template's documentation]] for the list available of parameters.}}{{#ifeq:{{IO|{{{nocat|FALSE}}}}}|1||[[Category:Pages using an obsolete template parameter]]}}}}</onlyinclude></div>DDOstreamhttps://ddowiki.com/index.php?title=Template:NPC/sandbox&diff=449225Template:NPC/sandbox2020-09-09T14:43:15Z<p>DDOstream: {{#ifeq:{{{descriptor|}}}|||<{{{descriptor}}}>}}</p>
<hr />
<div><noinclude><br />
{{Template testcase TOC}}<br />
</noinclude><onlyinclude>[[{{ns:6}}:{{Nopic|{{#if:{{{image|}}}|{{{image}}}|{{#if:{{{name|}}}|{{{name}}}.jpg|{{PAGENAME}}.jpg}}}}}}|thumb]]<br />
'''Name:''' {{#if:{{{name|}}}|{{{name}}}|{{PAGENAME}}}}{{#ifeq:{{{descriptor|}}}|||<{{{descriptor}}}>}}<br />
<br />
'''Race:''' {{#if:{{{race1|}}}<br />
|{{#if:{{{race3|}}}<br />
|<ul>{{#forargs:race<br />
|raceNum<br />
|raceValue<br />
|{{#if:{{#var:raceValue}}<br />
|<li>[[{{#ifexist:{{#var:raceValue}} sub-race|{{#var:raceValue}} sub-race|{{#var:raceValue}} race}}|{{#var:raceValue}}]]</li><br />
}}<br />
}}</ul><br />
|{{#forargs:race<br />
|raceNum<br />
|raceValue<br />
|{{#if:{{#var:raceValue}}<br />
|{{#ifexpr:{{#var:raceNum}}>1<br />
|,<br />
}} [[{{#ifexist:{{#var:raceValue}} sub-race|{{#var:raceValue}} sub-race|{{#var:raceValue}} race}}|{{#var:raceValue}}]]<br />
}}<br />
}}<br />
}}<br />
|[[:Category:NPCs of unknown race|Unknown]]{{#ifeq:{{IO|{{{nocat|FALSE}}}}}|1||[[Category:NPCs of unknown race]]}}<br />
}}<br />
<br />
'''Gender:''' {{#if:{{{gender|}}}|{{{gender}}}|[[:Category:NPCs of unknown gender|Unknown]]{{#ifeq:{{IO|{{{nocat|FALSE}}}}}|1||[[Category:NPCs of unknown gender]]}}}}<!--<br />
-->{{#if:{{{bestowsquest1|}}}|<nowiki /><br />
<br />
'''Bestows Quest(s):''' {{#if:{{{bestowsquest3|}}}<br />
|<ul>{{#forargs:bestowsquest<br />
|bestowsquestNum<br />
|bestowsquestValue<br />
|{{#if:{{#var:bestowsquestValue}}<br />
|<li>[[{{#var:bestowsquestValue}}]]</li><br />
}}<br />
}}</ul><br />
|{{#forargs:bestowsquest<br />
|bestowsquestNum<br />
|bestowsquestValue<br />
|{{#if:{{#var:bestowsquestValue}}<br />
|{{#ifexpr:{{#var:bestowsquestNum}}>1<br />
|,<br />
}} [[{{#var:bestowsquestValue}}]]<br />
}}<br />
}}<br />
}}{{#ifeq:{{IO|{{{nocat|FALSE}}}}}|1||[[Category:Quest bestowers]]}}<br />
}}<!--<br />
-->{{#if:{{{receivesquest1|}}}|<nowiki /><br />
<br />
'''Receives Quest(s):''' {{#if:{{{receivesquest3|}}}<br />
|<ul>{{#forargs:receivesquest<br />
|receivesquestNum<br />
|receivesquestValue<br />
|{{#if:{{#var:receivesquestValue}}<br />
|<li>[[{{#var:receivesquestValue}}]]</li><br />
}}<br />
}}</ul><br />
|{{#forargs:receivesquest<br />
|receivesquestNum<br />
|receivesquestValue<br />
|{{#if:{{#var:receivesquestValue}}<br />
|{{#ifexpr:{{#var:receivesquestNum}}>1<br />
|,<br />
}} [[{{#var:receivesquestValue}}]]<br />
}}<br />
}}<br />
}}<br />
}}<!--<br />
-->{{#if:{{{collects1|}}}|<nowiki /><br />
<br />
'''Collects:''' {{#if:{{{collects3|}}}<br />
|<ul>{{#forargs:collects<br />
|collectsNum<br />
|collectsValue<br />
|{{#if:{{#var:collectsValue}}<br />
|<li>{{#ifexist:Item:{{#var:collectsValue}}|{{Item|{{#var:collectsValue}}}}|[[{{#var:collectsValue}}]]}}</li><br />
}}<br />
}}</ul><br />
|{{#forargs:collects<br />
|collectsNum<br />
|collectsValue<br />
|{{#if:{{#var:collectsValue}}<br />
|{{#ifexpr:{{#var:collectsNum}}>1<br />
|,<br />
}} {{#ifexist:Item:{{#var:collectsValue}}<br />
|{{Item|{{#var:collectsValue}}}}<br />
|[[{{#var:collectsValue}}]]<br />
}}<br />
}}<br />
}}<br />
}}{{#ifeq:{{IO|{{{nocat|FALSE}}}}}|1||[[Category:Collectors]]}}<br />
}}<!--<br />
-->{{#if:{{{affiliation1|}}}|<nowiki /><br />
<br />
'''Affiliation(s):''' {{#if:{{{affiliation3|}}}<br />
|<ul>{{#forargs:affiliation<br />
|affiliationNum<br />
|affiliationValue<br />
|{{#if:{{#var:affiliationValue}}<br />
|<li>[[{{#var:affiliationValue}}]]</li><br />
}}<br />
}}</ul><br />
|{{#forargs:affiliation<br />
|affiliationNum<br />
|affiliationValue<br />
|{{#if:{{#var:affiliationValue}}<br />
|{{#ifexpr:{{#var:affiliationNum}}>1<br />
|,<br />
}} [[{{#var:affiliationValue}}]]<br />
}}<br />
}}<br />
}}<br />
}}<!--<br />
-->{{#if:{{{location1|}}}<br />
|{{#if:{{{location2|}}}|<nowiki /><br />
<br />
'''Locations:''' <ul>{{#forargs:location<br />
|locationNum<br />
|locationValue<br />
|{{#if:{{#var:locationValue}}<br />
|<li>{{#ifeq:{{IO|{{{nocat|FALSE}}}}}|1||{{#if:{{{role1|}}}|{{#forargs:role|roleNum|roleValue|{{#if:{{#var:roleValue}}|[[Category:{{#var:locationValue}} {{LC:{{#var:roleValue}}}}s]]}}}}}}{{#if:{{{bestowsquest1|}}}|[[Category:{{#var:locationValue}} quest bestowers]]}}{{#if:{{{collects1|}}}|[[Category:{{#var:locationValue}} collectors]]}}{{#if:{{{role1|}}}{{{bestowsquest1|}}}{{{collects1|}}}||[[Category:Unknown {{#var:locationValue}} NPCs]]}}}}[[{{#var:locationValue}}]]{{#if:{{{locnote{{#var:locationNum}}|}}}|, {{{locnote{{#var:locationNum}}|}}}}}</li><br />
}}<br />
}}</ul><br />
|<nowiki /><br />
<br />
'''Location:'''&#32;{{#ifeq:{{IO|{{{nocat|FALSE}}}}}|1||{{#if:{{{role1|}}}|{{#forargs:role|roleNum|roleValue|{{#if:{{#var:roleValue}}|[[Category:{{{location1|}}} {{LC:{{#var:roleValue}}}}s]]}}}}}}{{#if:{{{bestowsquest1|}}}|[[Category:{{{location1|}}} quest bestowers]]}}{{#if:{{{collects1|}}}|[[Category:{{{location1|}}} collectors]]}}{{#if:{{{role1|}}}{{{bestowsquest1|}}}{{{collects1|}}}||[[Category:Unknown {{{location1|}}} NPCs]]}}}}[[{{{location1|}}}]]{{#if:{{{locnote1|}}}|, {{{locnote1|}}}}}<br />
}}<br />
}}<!--<br />
-->{{#if:{{{description|}}}|<nowiki /><br />
<br />
'''Description:'''<nowiki /><br />
{{{description}}}}}<!--<br />
-->{{#if:{{{sells|}}}|<nowiki /><br />
<br />
'''Sells:'''<nowiki /><br />
{{{sells}}}}}<!--<br />
-->{{#if:{{{notes|}}}|<nowiki /><br />
<br />
'''Notes:'''<nowiki /><br />
{{{notes}}}}}<!--<br />
CATEGORIZATION--><br />
{{#if:{{{role1|}}}<br />
|{{#forargs:role<br />
|roleNum<br />
|roleValue<br />
|{{#if:{{#var:roleValue}}<br />
|{{#ifeq:{{IO|{{{nocat|FALSE}}}}}|1||[[Category:{{#switch:{{#replace:{{lc:{{#var:roleValue}}}}||}}<br />
|saga|saganpc=Saga NPCs<br />
<!--trainers-->|trainer=Class trainers<br />
|art|artificer|arttrainer=Artificer trainers<br />
|bbn|barb|barbarian|bbntrainer|barbtrainer=Barbarian trainers<br />
|brd|bard|brdtrainer=Bard trainers<br />
|clr|cleric|clrtrainer=Cleric trainers<br />
|drd|druid|drdtrainer=Druid trainers<br />
|fvs|favoredsoul|fvstrainer=Favored Soul trainers<br />
|ftr|fighter|ftrtrainer=Fighter trainers<br />
|mnk|monk|mnktrainer=Monk trainers<br />
|pal|paladin|paltrainer=Paladin trainers<br />
|rgr|ranger|rgrtrainer=Ranger trainers<br />
|rog|rogue|rogtrainer=Rogue trainers<br />
|sor|sorc|sorcerer|sortrainer|sorctrainer=Sorcerer trainers<br />
|wlk|warlock|wlktrainer=Warlock trainers<br />
|wiz|wizard|wiztrainer=Wizard trainers<br />
<!--vendors-->|armor=Armor vendors<br />
|crafting=Crafting vendors<br />
|general=General vendors<br />
|hireling=Hireling vendors<br />
|broker=Pawnbrokers<br />
|potion=Potion vendors<br />
|scroll=Scroll vendors<br />
|spellreagent|reagent|reagentvendor=Spell reagent vendors<br />
|wand=Wand vendors<br />
|weapon=Weapon vendors<br />
|#default={{ucfirst:{{lc:{{#var:roleValue}}s}}}}<br />
}}]]}}<br />
}}<br />
}}<br />
}}{{#if:{{{collects|}}}{{{location|}}}{{{patron|}}}{{{quest|}}}{{{race|}}}{{{vendor|}}}|{{Error|{{Tl|NPC}} is using one or more of the following obsolete parameters: {{para|collects}}, {{para|location}}, {{para|patron}}, {{para|quest}}, {{para|race}}, or {{para|vendor}}. Please see the [[Template:NPC|template's documentation]] for the list available of parameters.}}{{#ifeq:{{IO|{{{nocat|FALSE}}}}}|1||[[Category:Pages using an obsolete template parameter]]}}}}</onlyinclude></div>DDOstreamhttps://ddowiki.com/index.php?title=Template:NPC/testcases&diff=449224Template:NPC/testcases2020-09-09T14:41:29Z<p>DDOstream: CE</p>
<hr />
<div>== LIVE ==<br />
{{NPC<br />
| name = Billy<br />
| image = <br />
| race1 = Kobold<br />
| gender = Male<br />
| bestowsquest1 = Trial by Fury<br />
| bestowsquest2 = Impossible Demands<br />
| bestowsquest3 = Kobold Assault<br />
| bestowsquest4 = Devil Assault<br />
| bestowsquest5 = Demon Assault<br />
| bestowsquest6 = Fall of Truth<br />
| receivesquest1 = Refuge in the Storm<br />
| receivesquest2 = Lost in the Swamp<br />
| receivesquest3 = The Temple of Elemental Evil<br />
| collects1 = <br />
| sells = <br />
| affiliation1 = The Gatekeepers<br />
| affiliation2 = House Jorasco<br />
| location1 = The Waterworks<br />
| location2 = House Kundarak<br />
| locnote2 = outside the bank<br />
| role1 = Barbarian trainer<br />
| descriptor = The Dude<br />
| description = <br />
| notes = <br />
}}<br />
<br />
== sandbox ==<br />
{{NPC/sandbox<br />
| name = Billy<br />
| image = <br />
| race1 = Kobold<br />
| gender = Male<br />
| bestowsquest1 = Trial by Fury<br />
| bestowsquest2 = Impossible Demands<br />
| bestowsquest3 = Kobold Assault<br />
| bestowsquest4 = Devil Assault<br />
| bestowsquest5 = Demon Assault<br />
| bestowsquest6 = Fall of Truth<br />
| receivesquest1 = Refuge in the Storm<br />
| receivesquest2 = Lost in the Swamp<br />
| receivesquest3 = The Temple of Elemental Evil<br />
| collects1 = <br />
| sells = <br />
| affiliation1 = The Gatekeepers<br />
| affiliation2 = House Jorasco<br />
| location1 = The Waterworks<br />
| location2 = House Kundarak<br />
| locnote2 = outside the bank<br />
| role1 = Barbarian trainer<br />
| descriptor = The Dude<br />
| description = <br />
| notes = <br />
}}</div>DDOstreamhttps://ddowiki.com/index.php?title=Template:NPC/testcases&diff=449222Template:NPC/testcases2020-09-09T14:40:53Z<p>DDOstream: Test case.</p>
<hr />
<div>{{NPC<br />
| name = Billy<br />
| image = <br />
| race1 = Kobold<br />
| gender = Male<br />
| bestowsquest1 = Trial by Fury<br />
| bestowsquest2 = Impossible Demands<br />
| bestowsquest3 = Kobold Assault<br />
| bestowsquest4 = Devil Assault<br />
| bestowsquest5 = Demon Assault<br />
| bestowsquest6 = Fall of Truth<br />
| receivesquest1 = Refuge in the Storm<br />
| receivesquest2 = Lost in the Swamp<br />
| receivesquest3 = The Temple of Elemental Evil<br />
| collects1 = <br />
| sells = <br />
| affiliation1 = The Gatekeepers<br />
| affiliation2 = House Jorasco<br />
| location1 = The Waterworks<br />
| location2 = House Kundarak<br />
| locnote2 = outside the bank<br />
| role1 = Barbarian trainer<br />
| descriptor = The Dude<br />
| description = <br />
| notes = <br />
}}</div>DDOstreamhttps://ddowiki.com/index.php?title=Template:NPC/sandbox&diff=449219Template:NPC/sandbox2020-09-09T14:38:18Z<p>DDOstream: Remove stuff not needed for sandbox and add T:Template testcase TOC</p>
<hr />
<div>{{Template testcase TOC}}<br />
<br />
[[{{ns:6}}:{{Nopic|{{#if:{{{image|}}}|{{{image}}}|{{#if:{{{name|}}}|{{{name}}}.jpg|{{PAGENAME}}.jpg}}}}}}|thumb]]<br />
'''Name:''' {{#if:{{{name|}}}|{{{name}}}|{{PAGENAME}}}}<br />
<br />
'''Race:''' {{#if:{{{race1|}}}<br />
|{{#if:{{{race3|}}}<br />
|<ul>{{#forargs:race<br />
|raceNum<br />
|raceValue<br />
|{{#if:{{#var:raceValue}}<br />
|<li>[[{{#ifexist:{{#var:raceValue}} sub-race|{{#var:raceValue}} sub-race|{{#var:raceValue}} race}}|{{#var:raceValue}}]]</li><br />
}}<br />
}}</ul><br />
|{{#forargs:race<br />
|raceNum<br />
|raceValue<br />
|{{#if:{{#var:raceValue}}<br />
|{{#ifexpr:{{#var:raceNum}}>1<br />
|,<br />
}} [[{{#ifexist:{{#var:raceValue}} sub-race|{{#var:raceValue}} sub-race|{{#var:raceValue}} race}}|{{#var:raceValue}}]]<br />
}}<br />
}}<br />
}}<br />
|[[:Category:NPCs of unknown race|Unknown]]{{#ifeq:{{IO|{{{nocat|FALSE}}}}}|1||[[Category:NPCs of unknown race]]}}<br />
}}<br />
<br />
'''Gender:''' {{#if:{{{gender|}}}|{{{gender}}}|[[:Category:NPCs of unknown gender|Unknown]]{{#ifeq:{{IO|{{{nocat|FALSE}}}}}|1||[[Category:NPCs of unknown gender]]}}}}<!--<br />
-->{{#if:{{{bestowsquest1|}}}|<nowiki /><br />
<br />
'''Bestows Quest(s):''' {{#if:{{{bestowsquest3|}}}<br />
|<ul>{{#forargs:bestowsquest<br />
|bestowsquestNum<br />
|bestowsquestValue<br />
|{{#if:{{#var:bestowsquestValue}}<br />
|<li>[[{{#var:bestowsquestValue}}]]</li><br />
}}<br />
}}</ul><br />
|{{#forargs:bestowsquest<br />
|bestowsquestNum<br />
|bestowsquestValue<br />
|{{#if:{{#var:bestowsquestValue}}<br />
|{{#ifexpr:{{#var:bestowsquestNum}}>1<br />
|,<br />
}} [[{{#var:bestowsquestValue}}]]<br />
}}<br />
}}<br />
}}{{#ifeq:{{IO|{{{nocat|FALSE}}}}}|1||[[Category:Quest bestowers]]}}<br />
}}<!--<br />
-->{{#if:{{{receivesquest1|}}}|<nowiki /><br />
<br />
'''Receives Quest(s):''' {{#if:{{{receivesquest3|}}}<br />
|<ul>{{#forargs:receivesquest<br />
|receivesquestNum<br />
|receivesquestValue<br />
|{{#if:{{#var:receivesquestValue}}<br />
|<li>[[{{#var:receivesquestValue}}]]</li><br />
}}<br />
}}</ul><br />
|{{#forargs:receivesquest<br />
|receivesquestNum<br />
|receivesquestValue<br />
|{{#if:{{#var:receivesquestValue}}<br />
|{{#ifexpr:{{#var:receivesquestNum}}>1<br />
|,<br />
}} [[{{#var:receivesquestValue}}]]<br />
}}<br />
}}<br />
}}<br />
}}<!--<br />
-->{{#if:{{{collects1|}}}|<nowiki /><br />
<br />
'''Collects:''' {{#if:{{{collects3|}}}<br />
|<ul>{{#forargs:collects<br />
|collectsNum<br />
|collectsValue<br />
|{{#if:{{#var:collectsValue}}<br />
|<li>{{#ifexist:Item:{{#var:collectsValue}}|{{Item|{{#var:collectsValue}}}}|[[{{#var:collectsValue}}]]}}</li><br />
}}<br />
}}</ul><br />
|{{#forargs:collects<br />
|collectsNum<br />
|collectsValue<br />
|{{#if:{{#var:collectsValue}}<br />
|{{#ifexpr:{{#var:collectsNum}}>1<br />
|,<br />
}} {{#ifexist:Item:{{#var:collectsValue}}<br />
|{{Item|{{#var:collectsValue}}}}<br />
|[[{{#var:collectsValue}}]]<br />
}}<br />
}}<br />
}}<br />
}}{{#ifeq:{{IO|{{{nocat|FALSE}}}}}|1||[[Category:Collectors]]}}<br />
}}<!--<br />
-->{{#if:{{{affiliation1|}}}|<nowiki /><br />
<br />
'''Affiliation(s):''' {{#if:{{{affiliation3|}}}<br />
|<ul>{{#forargs:affiliation<br />
|affiliationNum<br />
|affiliationValue<br />
|{{#if:{{#var:affiliationValue}}<br />
|<li>[[{{#var:affiliationValue}}]]</li><br />
}}<br />
}}</ul><br />
|{{#forargs:affiliation<br />
|affiliationNum<br />
|affiliationValue<br />
|{{#if:{{#var:affiliationValue}}<br />
|{{#ifexpr:{{#var:affiliationNum}}>1<br />
|,<br />
}} [[{{#var:affiliationValue}}]]<br />
}}<br />
}}<br />
}}<br />
}}<!--<br />
-->{{#if:{{{location1|}}}<br />
|{{#if:{{{location2|}}}|<nowiki /><br />
<br />
'''Locations:''' <ul>{{#forargs:location<br />
|locationNum<br />
|locationValue<br />
|{{#if:{{#var:locationValue}}<br />
|<li>{{#ifeq:{{IO|{{{nocat|FALSE}}}}}|1||{{#if:{{{role1|}}}|{{#forargs:role|roleNum|roleValue|{{#if:{{#var:roleValue}}|[[Category:{{#var:locationValue}} {{LC:{{#var:roleValue}}}}s]]}}}}}}{{#if:{{{bestowsquest1|}}}|[[Category:{{#var:locationValue}} quest bestowers]]}}{{#if:{{{collects1|}}}|[[Category:{{#var:locationValue}} collectors]]}}{{#if:{{{role1|}}}{{{bestowsquest1|}}}{{{collects1|}}}||[[Category:Unknown {{#var:locationValue}} NPCs]]}}}}[[{{#var:locationValue}}]]{{#if:{{{locnote{{#var:locationNum}}|}}}|, {{{locnote{{#var:locationNum}}|}}}}}</li><br />
}}<br />
}}</ul><br />
|<nowiki /><br />
<br />
'''Location:'''&#32;{{#ifeq:{{IO|{{{nocat|FALSE}}}}}|1||{{#if:{{{role1|}}}|{{#forargs:role|roleNum|roleValue|{{#if:{{#var:roleValue}}|[[Category:{{{location1|}}} {{LC:{{#var:roleValue}}}}s]]}}}}}}{{#if:{{{bestowsquest1|}}}|[[Category:{{{location1|}}} quest bestowers]]}}{{#if:{{{collects1|}}}|[[Category:{{{location1|}}} collectors]]}}{{#if:{{{role1|}}}{{{bestowsquest1|}}}{{{collects1|}}}||[[Category:Unknown {{{location1|}}} NPCs]]}}}}[[{{{location1|}}}]]{{#if:{{{locnote1|}}}|, {{{locnote1|}}}}}<br />
}}<br />
}}<!--<br />
-->{{#if:{{{description|}}}|<nowiki /><br />
<br />
'''Description:'''<nowiki /><br />
{{{description}}}}}<!--<br />
-->{{#if:{{{sells|}}}|<nowiki /><br />
<br />
'''Sells:'''<nowiki /><br />
{{{sells}}}}}<!--<br />
-->{{#if:{{{notes|}}}|<nowiki /><br />
<br />
'''Notes:'''<nowiki /><br />
{{{notes}}}}}<!--<br />
CATEGORIZATION--><br />
{{#if:{{{role1|}}}<br />
|{{#forargs:role<br />
|roleNum<br />
|roleValue<br />
|{{#if:{{#var:roleValue}}<br />
|{{#ifeq:{{IO|{{{nocat|FALSE}}}}}|1||[[Category:{{#switch:{{#replace:{{lc:{{#var:roleValue}}}}||}}<br />
|saga|saganpc=Saga NPCs<br />
<!--trainers-->|trainer=Class trainers<br />
|art|artificer|arttrainer=Artificer trainers<br />
|bbn|barb|barbarian|bbntrainer|barbtrainer=Barbarian trainers<br />
|brd|bard|brdtrainer=Bard trainers<br />
|clr|cleric|clrtrainer=Cleric trainers<br />
|drd|druid|drdtrainer=Druid trainers<br />
|fvs|favoredsoul|fvstrainer=Favored Soul trainers<br />
|ftr|fighter|ftrtrainer=Fighter trainers<br />
|mnk|monk|mnktrainer=Monk trainers<br />
|pal|paladin|paltrainer=Paladin trainers<br />
|rgr|ranger|rgrtrainer=Ranger trainers<br />
|rog|rogue|rogtrainer=Rogue trainers<br />
|sor|sorc|sorcerer|sortrainer|sorctrainer=Sorcerer trainers<br />
|wlk|warlock|wlktrainer=Warlock trainers<br />
|wiz|wizard|wiztrainer=Wizard trainers<br />
<!--vendors-->|armor=Armor vendors<br />
|crafting=Crafting vendors<br />
|general=General vendors<br />
|hireling=Hireling vendors<br />
|broker=Pawnbrokers<br />
|potion=Potion vendors<br />
|scroll=Scroll vendors<br />
|spellreagent|reagent|reagentvendor=Spell reagent vendors<br />
|wand=Wand vendors<br />
|weapon=Weapon vendors<br />
|#default={{ucfirst:{{lc:{{#var:roleValue}}s}}}}<br />
}}]]}}<br />
}}<br />
}}<br />
}}{{#if:{{{collects|}}}{{{location|}}}{{{patron|}}}{{{quest|}}}{{{race|}}}{{{vendor|}}}|{{Error|{{Tl|NPC}} is using one or more of the following obsolete parameters: {{para|collects}}, {{para|location}}, {{para|patron}}, {{para|quest}}, {{para|race}}, or {{para|vendor}}. Please see the [[Template:NPC|template's documentation]] for the list available of parameters.}}{{#ifeq:{{IO|{{{nocat|FALSE}}}}}|1||[[Category:Pages using an obsolete template parameter]]}}}}</div>DDOstreamhttps://ddowiki.com/index.php?title=Template:NPC/sandbox&diff=449218Template:NPC/sandbox2020-09-09T14:30:19Z<p>DDOstream: Raw copy of regular template</p>
<hr />
<div>{{Mbox<br />
| type = note<br />
| header = Note<br />
| note = This template should '''not''' be used for hirelings.<br />
}}<br />
<br />
== USAGE ==<br />
<pre><br />
{{NPC<br />
| name = {{SUBST:PAGENAME}}<br />
| image = {{SUBST:PAGENAME}}.jpg<br />
| race1 = <!-- linked; extra race# parameters can be used --><br />
| gender = <!-- Female / Male --><br />
| bestowsquest1 = <!-- linked; extra bestowsquest# parameters can be used --><br />
| receivesquest1 = <!-- linked; extra receivesquest# parameters can be used --><br />
| collects1 = <!-- additional collects# parameters can be used --><br />
| sells = <br />
| affiliation1 = <!-- linked; extra affiliation# parameters can be used --><br />
| location1 = <!-- linked; extra location# parameters can be used --><br />
| locnote1 = <!-- unlinked info for location1; extra locnote# parameters can be used --><br />
| role1 = <!-- additional role# parameters can be used --><br />
| description = <br />
| notes = <br />
}}<br />
</pre><br />
<pre><br />
{{NPC<br />
| name = {{SUBST:PAGENAME}}<br />
| image = {{SUBST:PAGENAME}}.jpg<br />
| race1 = <br />
| gender = <br />
| bestowsquest1 = <br />
| receivesquest1 = <br />
| collects1 = <br />
| sells = <br />
| affiliation1 = <br />
| location1 = <br />
| locnote1 = <br />
| role1 = <br />
| description = <br />
| notes = <br />
}}<br />
</pre><br />
<br />
=== Example roles ===<br />
''Note: Roles are used for categorization and are not case sensitive.''<br />
* Auctioneer<br />
* Farshifter<br />
* Patron<br />
* Planescaller<br />
* Saga NPC<br />
* Spirit binder<br />
* <[[Classes|Class]]> trainer<br />
* Vendor<br />
** Armor vendor<br />
** Barkeep<br />
** Crafting vendor<br />
** General vendor<br />
** Hireling vendor<br />
** Pawnbroker<br />
** Potion vendor<br />
** Scroll vendor<br />
** Spell reagent vendor<br />
** Wand vendor<br />
** Weapon vendor<br />
<br />
== EXAMPLE ==<br />
<pre><br />
{{NPC<br />
| name = Billy<br />
| image = <br />
| race1 = Kobold<br />
| gender = Male<br />
| bestowsquest1 = Trial by Fury<br />
| bestowsquest2 = Impossible Demands<br />
| bestowsquest3 = Kobold Assault<br />
| bestowsquest4 = Devil Assault<br />
| bestowsquest5 = Demon Assault<br />
| bestowsquest6 = Fall of Truth<br />
| receivesquest1 = Refuge in the Storm<br />
| receivesquest2 = Lost in the Swamp<br />
| receivesquest3 = The Temple of Elemental Evil<br />
| collects1 = <br />
| sells = <br />
| affiliation1 = The Gatekeepers<br />
| affiliation2 = House Jorasco<br />
| location1 = The Waterworks<br />
| location2 = House Kundarak<br />
| locnote2 = outside the bank<br />
| role1 = Barbarian trainer<br />
| description = <br />
| notes = <br />
}}<br />
</pre><br />
{{NPC<br />
| name = Billy<br />
| image = <br />
| race1 = Kobold<br />
| gender = Male<br />
| bestowsquest1 = Trial by Fury<br />
| bestowsquest2 = Impossible Demands<br />
| bestowsquest3 = Kobold Assault<br />
| bestowsquest4 = Devil Assault<br />
| bestowsquest5 = Demon Assault<br />
| bestowsquest6 = Fall of Truth<br />
| receivesquest1 = Refuge in the Storm<br />
| receivesquest2 = Lost in the Swamp<br />
| receivesquest3 = The Temple of Elemental Evil<br />
| collects1 = <br />
| sells = <br />
| affiliation1 = The Gatekeepers<br />
| affiliation2 = House Jorasco<br />
| location1 = The Waterworks<br />
| location2 = House Kundarak<br />
| locnote2 = outside the bank<br />
| role1 = Barbarian trainer<br />
| description = <br />
| notes = <br />
| nocat = TRUE<br />
}}<br />
<br />
== CATEGORIZATION ==<br />
This template categorizes pages into one or more of the below categories or their subcategories.<br />
{{Div col||30em}}<br />
<categorytree mode=categories showcount=on>NPCs</categorytree><br />
{{Div col end}}<br />
[[Category:Templates]]<br />
<br />
== CODE ==<br />
{{Includeonly template}}<br />
<onlyinclude><includeonly>[[{{ns:6}}:{{Nopic|{{#if:{{{image|}}}|{{{image}}}|{{#if:{{{name|}}}|{{{name}}}.jpg|{{PAGENAME}}.jpg}}}}}}|thumb]]<br />
'''Name:''' {{#if:{{{name|}}}|{{{name}}}|{{PAGENAME}}}}<br />
<br />
'''Race:''' {{#if:{{{race1|}}}<br />
|{{#if:{{{race3|}}}<br />
|<ul>{{#forargs:race<br />
|raceNum<br />
|raceValue<br />
|{{#if:{{#var:raceValue}}<br />
|<li>[[{{#ifexist:{{#var:raceValue}} sub-race|{{#var:raceValue}} sub-race|{{#var:raceValue}} race}}|{{#var:raceValue}}]]</li><br />
}}<br />
}}</ul><br />
|{{#forargs:race<br />
|raceNum<br />
|raceValue<br />
|{{#if:{{#var:raceValue}}<br />
|{{#ifexpr:{{#var:raceNum}}>1<br />
|,<br />
}} [[{{#ifexist:{{#var:raceValue}} sub-race|{{#var:raceValue}} sub-race|{{#var:raceValue}} race}}|{{#var:raceValue}}]]<br />
}}<br />
}}<br />
}}<br />
|[[:Category:NPCs of unknown race|Unknown]]{{#ifeq:{{IO|{{{nocat|FALSE}}}}}|1||[[Category:NPCs of unknown race]]}}<br />
}}<br />
<br />
'''Gender:''' {{#if:{{{gender|}}}|{{{gender}}}|[[:Category:NPCs of unknown gender|Unknown]]{{#ifeq:{{IO|{{{nocat|FALSE}}}}}|1||[[Category:NPCs of unknown gender]]}}}}<!--<br />
-->{{#if:{{{bestowsquest1|}}}|<nowiki /><br />
<br />
'''Bestows Quest(s):''' {{#if:{{{bestowsquest3|}}}<br />
|<ul>{{#forargs:bestowsquest<br />
|bestowsquestNum<br />
|bestowsquestValue<br />
|{{#if:{{#var:bestowsquestValue}}<br />
|<li>[[{{#var:bestowsquestValue}}]]</li><br />
}}<br />
}}</ul><br />
|{{#forargs:bestowsquest<br />
|bestowsquestNum<br />
|bestowsquestValue<br />
|{{#if:{{#var:bestowsquestValue}}<br />
|{{#ifexpr:{{#var:bestowsquestNum}}>1<br />
|,<br />
}} [[{{#var:bestowsquestValue}}]]<br />
}}<br />
}}<br />
}}{{#ifeq:{{IO|{{{nocat|FALSE}}}}}|1||[[Category:Quest bestowers]]}}<br />
}}<!--<br />
-->{{#if:{{{receivesquest1|}}}|<nowiki /><br />
<br />
'''Receives Quest(s):''' {{#if:{{{receivesquest3|}}}<br />
|<ul>{{#forargs:receivesquest<br />
|receivesquestNum<br />
|receivesquestValue<br />
|{{#if:{{#var:receivesquestValue}}<br />
|<li>[[{{#var:receivesquestValue}}]]</li><br />
}}<br />
}}</ul><br />
|{{#forargs:receivesquest<br />
|receivesquestNum<br />
|receivesquestValue<br />
|{{#if:{{#var:receivesquestValue}}<br />
|{{#ifexpr:{{#var:receivesquestNum}}>1<br />
|,<br />
}} [[{{#var:receivesquestValue}}]]<br />
}}<br />
}}<br />
}}<br />
}}<!--<br />
-->{{#if:{{{collects1|}}}|<nowiki /><br />
<br />
'''Collects:''' {{#if:{{{collects3|}}}<br />
|<ul>{{#forargs:collects<br />
|collectsNum<br />
|collectsValue<br />
|{{#if:{{#var:collectsValue}}<br />
|<li>{{#ifexist:Item:{{#var:collectsValue}}|{{Item|{{#var:collectsValue}}}}|[[{{#var:collectsValue}}]]}}</li><br />
}}<br />
}}</ul><br />
|{{#forargs:collects<br />
|collectsNum<br />
|collectsValue<br />
|{{#if:{{#var:collectsValue}}<br />
|{{#ifexpr:{{#var:collectsNum}}>1<br />
|,<br />
}} {{#ifexist:Item:{{#var:collectsValue}}<br />
|{{Item|{{#var:collectsValue}}}}<br />
|[[{{#var:collectsValue}}]]<br />
}}<br />
}}<br />
}}<br />
}}{{#ifeq:{{IO|{{{nocat|FALSE}}}}}|1||[[Category:Collectors]]}}<br />
}}<!--<br />
-->{{#if:{{{affiliation1|}}}|<nowiki /><br />
<br />
'''Affiliation(s):''' {{#if:{{{affiliation3|}}}<br />
|<ul>{{#forargs:affiliation<br />
|affiliationNum<br />
|affiliationValue<br />
|{{#if:{{#var:affiliationValue}}<br />
|<li>[[{{#var:affiliationValue}}]]</li><br />
}}<br />
}}</ul><br />
|{{#forargs:affiliation<br />
|affiliationNum<br />
|affiliationValue<br />
|{{#if:{{#var:affiliationValue}}<br />
|{{#ifexpr:{{#var:affiliationNum}}>1<br />
|,<br />
}} [[{{#var:affiliationValue}}]]<br />
}}<br />
}}<br />
}}<br />
}}<!--<br />
-->{{#if:{{{location1|}}}<br />
|{{#if:{{{location2|}}}|<nowiki /><br />
<br />
'''Locations:''' <ul>{{#forargs:location<br />
|locationNum<br />
|locationValue<br />
|{{#if:{{#var:locationValue}}<br />
|<li>{{#ifeq:{{IO|{{{nocat|FALSE}}}}}|1||{{#if:{{{role1|}}}|{{#forargs:role|roleNum|roleValue|{{#if:{{#var:roleValue}}|[[Category:{{#var:locationValue}} {{LC:{{#var:roleValue}}}}s]]}}}}}}{{#if:{{{bestowsquest1|}}}|[[Category:{{#var:locationValue}} quest bestowers]]}}{{#if:{{{collects1|}}}|[[Category:{{#var:locationValue}} collectors]]}}{{#if:{{{role1|}}}{{{bestowsquest1|}}}{{{collects1|}}}||[[Category:Unknown {{#var:locationValue}} NPCs]]}}}}[[{{#var:locationValue}}]]{{#if:{{{locnote{{#var:locationNum}}|}}}|, {{{locnote{{#var:locationNum}}|}}}}}</li><br />
}}<br />
}}</ul><br />
|<nowiki /><br />
<br />
'''Location:'''&#32;{{#ifeq:{{IO|{{{nocat|FALSE}}}}}|1||{{#if:{{{role1|}}}|{{#forargs:role|roleNum|roleValue|{{#if:{{#var:roleValue}}|[[Category:{{{location1|}}} {{LC:{{#var:roleValue}}}}s]]}}}}}}{{#if:{{{bestowsquest1|}}}|[[Category:{{{location1|}}} quest bestowers]]}}{{#if:{{{collects1|}}}|[[Category:{{{location1|}}} collectors]]}}{{#if:{{{role1|}}}{{{bestowsquest1|}}}{{{collects1|}}}||[[Category:Unknown {{{location1|}}} NPCs]]}}}}[[{{{location1|}}}]]{{#if:{{{locnote1|}}}|, {{{locnote1|}}}}}<br />
}}<br />
}}<!--<br />
-->{{#if:{{{description|}}}|<nowiki /><br />
<br />
'''Description:'''<nowiki /><br />
{{{description}}}}}<!--<br />
-->{{#if:{{{sells|}}}|<nowiki /><br />
<br />
'''Sells:'''<nowiki /><br />
{{{sells}}}}}<!--<br />
-->{{#if:{{{notes|}}}|<nowiki /><br />
<br />
'''Notes:'''<nowiki /><br />
{{{notes}}}}}<!--<br />
CATEGORIZATION--><br />
{{#if:{{{role1|}}}<br />
|{{#forargs:role<br />
|roleNum<br />
|roleValue<br />
|{{#if:{{#var:roleValue}}<br />
|{{#ifeq:{{IO|{{{nocat|FALSE}}}}}|1||[[Category:{{#switch:{{#replace:{{lc:{{#var:roleValue}}}}||}}<br />
|saga|saganpc=Saga NPCs<br />
<!--trainers-->|trainer=Class trainers<br />
|art|artificer|arttrainer=Artificer trainers<br />
|bbn|barb|barbarian|bbntrainer|barbtrainer=Barbarian trainers<br />
|brd|bard|brdtrainer=Bard trainers<br />
|clr|cleric|clrtrainer=Cleric trainers<br />
|drd|druid|drdtrainer=Druid trainers<br />
|fvs|favoredsoul|fvstrainer=Favored Soul trainers<br />
|ftr|fighter|ftrtrainer=Fighter trainers<br />
|mnk|monk|mnktrainer=Monk trainers<br />
|pal|paladin|paltrainer=Paladin trainers<br />
|rgr|ranger|rgrtrainer=Ranger trainers<br />
|rog|rogue|rogtrainer=Rogue trainers<br />
|sor|sorc|sorcerer|sortrainer|sorctrainer=Sorcerer trainers<br />
|wlk|warlock|wlktrainer=Warlock trainers<br />
|wiz|wizard|wiztrainer=Wizard trainers<br />
<!--vendors-->|armor=Armor vendors<br />
|crafting=Crafting vendors<br />
|general=General vendors<br />
|hireling=Hireling vendors<br />
|broker=Pawnbrokers<br />
|potion=Potion vendors<br />
|scroll=Scroll vendors<br />
|spellreagent|reagent|reagentvendor=Spell reagent vendors<br />
|wand=Wand vendors<br />
|weapon=Weapon vendors<br />
|#default={{ucfirst:{{lc:{{#var:roleValue}}s}}}}<br />
}}]]}}<br />
}}<br />
}}<br />
}}{{#if:{{{collects|}}}{{{location|}}}{{{patron|}}}{{{quest|}}}{{{race|}}}{{{vendor|}}}|{{Error|{{Tl|NPC}} is using one or more of the following obsolete parameters: {{para|collects}}, {{para|location}}, {{para|patron}}, {{para|quest}}, {{para|race}}, or {{para|vendor}}. Please see the [[Template:NPC|template's documentation]] for the list available of parameters.}}{{#ifeq:{{IO|{{{nocat|FALSE}}}}}|1||[[Category:Pages using an obsolete template parameter]]}}}}</includeonly></onlyinclude></div>DDOstream