https://ddowiki.com/api.php?action=feedcontributions&user=Christopher+G+Lewis&feedformat=atomDDO wiki - User contributions [en]2024-03-29T11:26:29ZUser contributionsMediaWiki 1.35.13https://ddowiki.com/index.php?title=Steps_Obliss&diff=564413Steps Obliss2024-02-23T14:37:25Z<p>Christopher G Lewis: added link to dialogue</p>
<hr />
<div>{{NPC<br />
| name = Steps Obliss<br />
| image = Steps Obliss.jpg<br />
| race1 = Human<br />
| gender = Female<br />
| bestowsquest1 = <br />
| receivesquest1 = <br />
| collects1 = <br />
| sells = <br />
| affiliation1 = <br />
| location1 = Morgrave University - Upper Commons<br />
| locnote1 = shopping alley<br />
| role1 = Weapon vendor<br />
| descriptor = Reliquary Keeper<br />
| description = Allows you to trade in your spare [[Shining Reliquary Weaponry]] for different weapons.<br />
* A heroic weapon costs 2 heroic weapons and 10 {{Item|Esoteric Relic}}s.<br />
* A legendary weapon costs 3 legendary weapons and 20 {{Item|Legendary Esoteric Relic}}s.<br />
| notes = [[Steps' dialogue tree]] changes every day you talk to her (note that "days" in this context reset at midnight UTC.) After talking to her for thirteen days in total, she will ask you to find a book ("Seeing the Impossible: Behind the Dark Curtain") - this is found in [[Turn the Page (quest)]].<br />
<br />
After giving Steps the book, you must wait one more day, after which she switches to a final line of dialogue that allows you to claim one pair of {{Item|Steps' Lenses of Seein' Hidden Hand Secrets}} from her a day. While equipped, these goggles show hidden chests in certain quests (see their page for known locations) and allow you to see a crafting altar, the [[Unholy Defiler of the Hidden Hand]], which allows you to convert [[Shining Reliquary Weaponry]] into [[Defiled Reliquary Weaponry]] and certain other items into [[Minor Artifact]]s using ingredients from the hidden chests. After this, you can access a final line of epilogue dialogue by talking to her with a Defiled Reliquary Weapon equipped.<br />
<br />
(Note that undergoing a [[True Reincarnation]] or [[Lesser Reincarnation]] will reset Steps to her Day 1 dialogue.)<br />
}}</div>Christopher G Lewishttps://ddowiki.com/index.php?title=Step%27s_dialogue_tree&diff=564412Step's dialogue tree2024-02-23T14:36:59Z<p>Christopher G Lewis: Christopher G Lewis moved page Step's dialogue tree to Steps' dialogue tree: spelling</p>
<hr />
<div>#REDIRECT [[Steps' dialogue tree]]</div>Christopher G Lewishttps://ddowiki.com/index.php?title=Steps_Obliss/Dialogue_Tree&diff=564411Steps Obliss/Dialogue Tree2024-02-23T14:36:59Z<p>Christopher G Lewis: Christopher G Lewis moved page Step's dialogue tree to Steps' dialogue tree: spelling</p>
<hr />
<div>Step's dialog requires 13 days of interactions<br />
<br />
= Day 1=<br />
Hey. The name's Steps. I run the Reliquary here, for better <br />
or worse.<br />
<br />
If you've got Shinny Reliquary weapons you don't want, I <br />
can trade 'em for ones you do want.<br />
<br />
== Subsequent day 1 visits ==<br />
Oh hey, it's you again.<br />
<br />
If you've got Shinny Reliquary weapons you don't want, I <br />
can trade 'em for ones you do want.<br />
<br />
=Day 2=<br />
Hello again. You must really like trading in weapons or<br />
something.<br />
<br />
If you've got Shinny Reliquary weapons you don't want, I <br />
can trade 'em for ones you do want.<br />
<br />
=Day 3=<br />
You keep coming back! i'm going to start trying to guess <br />
your name. It's Sledward? No, Stabretta. Tormund?<br />
<br />
Anyway, if you've got Shinny Reliquary weapons you don't want, I <br />
can trade 'em for ones you do want.<br />
<br />
=Day 4=<br />
Okay. I asked around campus, and I think I've figured out<br />
your name. It's <name>, right? I AM right, aren't I?<br />
<br />
Well, <name>, you know the drill: If you've got Shinny<br />
Reliquary weapons you don't want, I can trade 'em for ones<br />
you do want.<br />
<br />
* You could have just asked my name, you know.<br />
<br />
That... never occurred to me.<br />
<br />
Well, for that matter, you could have told me!<br />
<br />
=Day 5=<br />
Hey, it's <name>! How's today treatin' ya?<br />
<br />
You know the drill: If you've got Shinny Reliquary weapons<br />
you don't want, I can trade 'em for ones you do want.<br />
<br />
=Day 6=<br />
Hey, it's <name>! Good to see ya!<br />
<br />
Listen, you don't need me to keep repeating the other part, <br />
right? Gets boring after a while, and I know you know what<br />
I do! Let's talk about something different!<br />
<br />
* like what? <br />
I'm an open book! Ask me anything<br />
<br />
* What's the story behind your name<br />
What's wrong with Steps Obliss?<br />
<br />
I'd tell you it's the name my parents gave me, but we'd both<br />
know that wasn't true. Sometimes, and old name isn't working<br />
out any more and you can't go back.<br />
<br />
Steps is the name I've got now, and I quite like it. Steps<br />
forward and all that, you know?<br />
<br />
* why are you working here?<br />
I like relics! Got a long history findin 'em, for better or<br />
worse. These days, I'm enjoying the quiet life of managing<br />
the University's Reliquary. These weapons aren't the only<br />
thing we keep, just the ones I'm allowed to trade out.<br />
<br />
You seem something of a relic hunter yourself, you know.<br />
<br />
* What's your... favorite book?<br />
Can I pick something I haven't even read yet? There's this<br />
book I'm obsessed with finding... It divulges the kind of<br />
magic used by really despicable types to keep their truly foul<br />
objects hidden. Dark stuff. Compelling, right?<br />
<br />
=Day 7=<br />
Good to see you, <name>!<br />
<br />
Hey, I heard a weird rumor about the Shinning Reliquary<br />
weapons we've been keeping here.<br />
<br />
Someone over at the tavern said they spotted one that<br />
looked... weird. I've seen a lot of these, they all look the <br />
same. It's probably nothing, right?<br />
<br />
=Day 8=<br />
I keep thinking about that rumor, <name>. I mean, I'm a<br />
relic hunter at heart, right?<br />
<br />
The Shinning Reliquary weapons appeared sometime during<br />
the Last War, some say in the hands of the Archons and the<br />
Thrane forces they led. Many weapons have been built off<br />
their design since, like the Syranian weapons you may have<br />
seen in the city... maybe this was one of those?<br />
<br />
=Day 9=<br />
I'm completely sure this is something new now, <name>. a<br />
Paladin friend of mine saw someone walking around with a <br />
Shinning Reliquary weapon that looked WRONG. And said<br />
they felt some kind of weird evil comin' off of it. The owner<br />
gave them the slip.<br />
<br />
So that's no much to go off of, but that's gotta beach<br />
somethin' right? Paladin senses are rarely off.<br />
<br />
=Day 10=<br />
Exciting news! Brick tracked down that guy with the weird <br />
weapon!<br />
<br />
Brick's my Paladin pal. Pal-adin. You get it. They were <br />
heading home from the Tavern again last night and spotted <br />
him slippin' into the shadows. <br />
<br />
Anyways, this time Brick decided to shoot first and ask<br />
questions later, and nailed him.<br />
<br />
* Did they find out anything?<br />
<br />
He was one of those Hidden Hand cultist creeps! They've<br />
been a headache around here lately for sure.<br />
<br />
He didn't have the weapon on him, but Brick told me he said <br />
somethin' about "Even if you could see what was hidden, you'd<br />
never dare defile these relics!"<br />
<br />
Gonna do some thinkin' about what he could have meant by that.<br />
<br />
=Day 11=<br />
I'm thinkin' about the second part of what the cultist said<br />
today. Somethin' about defiling relics.<br />
<br />
The Shinning REliquary weapons are the only weapons in that<br />
shape I know of that're truly Relics... Do you reckon they're<br />
made from the the Shinning Reliquary weapons? If they are, <br />
maybe we could make them ourselves!<br />
<br />
* You want to try and make them?<br />
<br />
Yes! Look, I feel like you're a little like me. You're intrigued, <br />
and aren't going to let a few morals get in the way of finding<br />
somethin' brilliant.<br />
<br />
I've got a past. It's messy. I try to do right by people, but<br />
sometimes that means ruffling more than a few Owlbear<br />
feathers, y'know?<br />
<br />
I feel like we could make something truly interesting here.<br />
<br />
==Alternate for divine/good==<br />
''This may also show for Bladeforged or Sun Elf Morninglord if they've TR'd out of their divine class'' <br />
<br />
...Look. I get that you have more than a passing connection<br />
to the Divine, <name>. But me? I've got a past. It's messy. I <br />
try to do right by people, but sometimes that means ruffling <br />
more than a few Owlbear feathers, y'know?<br />
<br />
I'd still love your help. Maybe we can put them to a good<br />
use.<br />
<br />
=Day 12=<br />
Alright, alright. Now I'm thinking about the first part of what<br />
the cultist said. "Even if you could see what was hidden" or <br />
somethin' like that. It's making me think of... somethin'. but<br />
I can't put my finger on it. It can't be as obvious as a true<br />
Seein' spell, right?<br />
<br />
There's somethin' here. Let me stew on it for a day and get<br />
back to you.<br />
<br />
=Day 13=<br />
I'm havin' a breakthrough here, <name>!<br />
<br />
It's that book I was tryin' to tell you about way back, the<br />
one I can't seem to find!. It's called "Seeing The Impossible:<br />
Behind the Dark Curtain".<br />
<br />
I'm stuck here working behind the desk, but if you find that<br />
book I bet it'll tell us exactly what we're missing!<br />
<br />
* Where should I look for it?<br />
<br />
That's the thing, I'm not sure! It's a scholarly book, but it's <br />
not a common one. I'm afraid that part's up to you now, but<br />
let me know if you find it!<br />
<br />
==Return visit==<br />
By the thirteen planes, <name>! You found the book!<br />
<br />
Can I have it? I bet I can find what the Hand's been hiding <br />
from us?<br />
* Give Steps the book (this will remove it from your <br />
inventory)<br />
Thanks!<br />
<br />
...Oh, this looks perfect! Listen, I'm a fast read, but even I <br />
need a little time. Come back tomorrow, and hopefully I'll<br />
have something for us to work with!<br />
<br />
=Day 14=<br />
Oh good, you're here!<br />
<br />
I finished the book! It was incredible! And I really thing this<br />
is going to help us find whatever the Hidden Hand is using<br />
to change the Shinning Reliquary weapons!<br />
<br />
I stayed up all night, but I made you something!<br />
<br />
* What did you make?<br />
This pair of goggles! I'm calling them... oh, what to call <br />
them...<br />
<br />
Just a minute, naming items is really difficult...<br />
<br />
Let's go with... Goggles of Perception!<br />
*I'm afraid that name's already taken.<br />
Really, Alright, can't be havin' that... lets go with...<br />
<br />
Shadowsight! Because they let you see dark cultist things.<br />
* That's also taken.<br />
Dusk Lenses<br />
* Taken as well, I'm afraid<br />
Aw, COME ON!<br />
<br />
Fine, these are called Step's Lenses of Seein' Hidden Hand <br />
Secrets, alright? Is THAT one taken?<br />
<br />
* As far as I know, that one's free.<br />
<br />
Fantastic, Here's the goggles.<br />
<br />
I'm afraid that's as far as I go for now, though. I've gotta<br />
hold down the fort here, you're my best customer but not<br />
my only one. Use the goggles, see if you can figure out what<br />
to do with them.<br />
<br />
And... let me us say, I've really liked getting to know you.<br />
<br />
Thanks<br />
* The feeling's mutual, Steps. (Take the googles)<br />
<br />
=Visits after receiving goggles=<br />
Hey, <name>! always good to see you. Hoping you find<br />
some secrets soon with those Goggles!<br />
<br />
Do you need another set? Or maybe to exchange some<br />
weapons?<br />
<br />
=Source=<br />
sourced from this {{Forums|n=3714|label=Hidden Secrets from Vecna Unleashed}} and this [https://docs.google.com/document/d/1aXfevoVuRMiG9V0DEOSVL0gJOewgT4jRC4uinBdxFQE/edit google doc]</div>Christopher G Lewishttps://ddowiki.com/index.php?title=Step%27s_dialog_tree&diff=564410Step's dialog tree2024-02-23T14:35:07Z<p>Christopher G Lewis: Christopher G Lewis moved page Step's dialog tree to Step's dialogue tree: spelling</p>
<hr />
<div>#REDIRECT [[Step's dialogue tree]]</div>Christopher G Lewishttps://ddowiki.com/index.php?title=Steps_Obliss/Dialogue_Tree&diff=564409Steps Obliss/Dialogue Tree2024-02-23T14:35:07Z<p>Christopher G Lewis: Christopher G Lewis moved page Step's dialog tree to Step's dialogue tree: spelling</p>
<hr />
<div>Step's dialog requires 13 days of interactions<br />
<br />
= Day 1=<br />
Hey. The name's Steps. I run the Reliquary here, for better <br />
or worse.<br />
<br />
If you've got Shinny Reliquary weapons you don't want, I <br />
can trade 'em for ones you do want.<br />
<br />
== Subsequent day 1 visits ==<br />
Oh hey, it's you again.<br />
<br />
If you've got Shinny Reliquary weapons you don't want, I <br />
can trade 'em for ones you do want.<br />
<br />
=Day 2=<br />
Hello again. You must really like trading in weapons or<br />
something.<br />
<br />
If you've got Shinny Reliquary weapons you don't want, I <br />
can trade 'em for ones you do want.<br />
<br />
=Day 3=<br />
You keep coming back! i'm going to start trying to guess <br />
your name. It's Sledward? No, Stabretta. Tormund?<br />
<br />
Anyway, if you've got Shinny Reliquary weapons you don't want, I <br />
can trade 'em for ones you do want.<br />
<br />
=Day 4=<br />
Okay. I asked around campus, and I think I've figured out<br />
your name. It's <name>, right? I AM right, aren't I?<br />
<br />
Well, <name>, you know the drill: If you've got Shinny<br />
Reliquary weapons you don't want, I can trade 'em for ones<br />
you do want.<br />
<br />
* You could have just asked my name, you know.<br />
<br />
That... never occurred to me.<br />
<br />
Well, for that matter, you could have told me!<br />
<br />
=Day 5=<br />
Hey, it's <name>! How's today treatin' ya?<br />
<br />
You know the drill: If you've got Shinny Reliquary weapons<br />
you don't want, I can trade 'em for ones you do want.<br />
<br />
=Day 6=<br />
Hey, it's <name>! Good to see ya!<br />
<br />
Listen, you don't need me to keep repeating the other part, <br />
right? Gets boring after a while, and I know you know what<br />
I do! Let's talk about something different!<br />
<br />
* like what? <br />
I'm an open book! Ask me anything<br />
<br />
* What's the story behind your name<br />
What's wrong with Steps Obliss?<br />
<br />
I'd tell you it's the name my parents gave me, but we'd both<br />
know that wasn't true. Sometimes, and old name isn't working<br />
out any more and you can't go back.<br />
<br />
Steps is the name I've got now, and I quite like it. Steps<br />
forward and all that, you know?<br />
<br />
* why are you working here?<br />
I like relics! Got a long history findin 'em, for better or<br />
worse. These days, I'm enjoying the quiet life of managing<br />
the University's Reliquary. These weapons aren't the only<br />
thing we keep, just the ones I'm allowed to trade out.<br />
<br />
You seem something of a relic hunter yourself, you know.<br />
<br />
* What's your... favorite book?<br />
Can I pick something I haven't even read yet? There's this<br />
book I'm obsessed with finding... It divulges the kind of<br />
magic used by really despicable types to keep their truly foul<br />
objects hidden. Dark stuff. Compelling, right?<br />
<br />
=Day 7=<br />
Good to see you, <name>!<br />
<br />
Hey, I heard a weird rumor about the Shinning Reliquary<br />
weapons we've been keeping here.<br />
<br />
Someone over at the tavern said they spotted one that<br />
looked... weird. I've seen a lot of these, they all look the <br />
same. It's probably nothing, right?<br />
<br />
=Day 8=<br />
I keep thinking about that rumor, <name>. I mean, I'm a<br />
relic hunter at heart, right?<br />
<br />
The Shinning Reliquary weapons appeared sometime during<br />
the Last War, some say in the hands of the Archons and the<br />
Thrane forces they led. Many weapons have been built off<br />
their design since, like the Syranian weapons you may have<br />
seen in the city... maybe this was one of those?<br />
<br />
=Day 9=<br />
I'm completely sure this is something new now, <name>. a<br />
Paladin friend of mine saw someone walking around with a <br />
Shinning Reliquary weapon that looked WRONG. And said<br />
they felt some kind of weird evil comin' off of it. The owner<br />
gave them the slip.<br />
<br />
So that's no much to go off of, but that's gotta beach<br />
somethin' right? Paladin senses are rarely off.<br />
<br />
=Day 10=<br />
Exciting news! Brick tracked down that guy with the weird <br />
weapon!<br />
<br />
Brick's my Paladin pal. Pal-adin. You get it. They were <br />
heading home from the Tavern again last night and spotted <br />
him slippin' into the shadows. <br />
<br />
Anyways, this time Brick decided to shoot first and ask<br />
questions later, and nailed him.<br />
<br />
* Did they find out anything?<br />
<br />
He was one of those Hidden Hand cultist creeps! They've<br />
been a headache around here lately for sure.<br />
<br />
He didn't have the weapon on him, but Brick told me he said <br />
somethin' about "Even if you could see what was hidden, you'd<br />
never dare defile these relics!"<br />
<br />
Gonna do some thinkin' about what he could have meant by that.<br />
<br />
=Day 11=<br />
I'm thinkin' about the second part of what the cultist said<br />
today. Somethin' about defiling relics.<br />
<br />
The Shinning REliquary weapons are the only weapons in that<br />
shape I know of that're truly Relics... Do you reckon they're<br />
made from the the Shinning Reliquary weapons? If they are, <br />
maybe we could make them ourselves!<br />
<br />
* You want to try and make them?<br />
<br />
Yes! Look, I feel like you're a little like me. You're intrigued, <br />
and aren't going to let a few morals get in the way of finding<br />
somethin' brilliant.<br />
<br />
I've got a past. It's messy. I try to do right by people, but<br />
sometimes that means ruffling more than a few Owlbear<br />
feathers, y'know?<br />
<br />
I feel like we could make something truly interesting here.<br />
<br />
==Alternate for divine/good==<br />
''This may also show for Bladeforged or Sun Elf Morninglord if they've TR'd out of their divine class'' <br />
<br />
...Look. I get that you have more than a passing connection<br />
to the Divine, <name>. But me? I've got a past. It's messy. I <br />
try to do right by people, but sometimes that means ruffling <br />
more than a few Owlbear feathers, y'know?<br />
<br />
I'd still love your help. Maybe we can put them to a good<br />
use.<br />
<br />
=Day 12=<br />
Alright, alright. Now I'm thinking about the first part of what<br />
the cultist said. "Even if you could see what was hidden" or <br />
somethin' like that. It's making me think of... somethin'. but<br />
I can't put my finger on it. It can't be as obvious as a true<br />
Seein' spell, right?<br />
<br />
There's somethin' here. Let me stew on it for a day and get<br />
back to you.<br />
<br />
=Day 13=<br />
I'm havin' a breakthrough here, <name>!<br />
<br />
It's that book I was tryin' to tell you about way back, the<br />
one I can't seem to find!. It's called "Seeing The Impossible:<br />
Behind the Dark Curtain".<br />
<br />
I'm stuck here working behind the desk, but if you find that<br />
book I bet it'll tell us exactly what we're missing!<br />
<br />
* Where should I look for it?<br />
<br />
That's the thing, I'm not sure! It's a scholarly book, but it's <br />
not a common one. I'm afraid that part's up to you now, but<br />
let me know if you find it!<br />
<br />
==Return visit==<br />
By the thirteen planes, <name>! You found the book!<br />
<br />
Can I have it? I bet I can find what the Hand's been hiding <br />
from us?<br />
* Give Steps the book (this will remove it from your <br />
inventory)<br />
Thanks!<br />
<br />
...Oh, this looks perfect! Listen, I'm a fast read, but even I <br />
need a little time. Come back tomorrow, and hopefully I'll<br />
have something for us to work with!<br />
<br />
=Day 14=<br />
Oh good, you're here!<br />
<br />
I finished the book! It was incredible! And I really thing this<br />
is going to help us find whatever the Hidden Hand is using<br />
to change the Shinning Reliquary weapons!<br />
<br />
I stayed up all night, but I made you something!<br />
<br />
* What did you make?<br />
This pair of goggles! I'm calling them... oh, what to call <br />
them...<br />
<br />
Just a minute, naming items is really difficult...<br />
<br />
Let's go with... Goggles of Perception!<br />
*I'm afraid that name's already taken.<br />
Really, Alright, can't be havin' that... lets go with...<br />
<br />
Shadowsight! Because they let you see dark cultist things.<br />
* That's also taken.<br />
Dusk Lenses<br />
* Taken as well, I'm afraid<br />
Aw, COME ON!<br />
<br />
Fine, these are called Step's Lenses of Seein' Hidden Hand <br />
Secrets, alright? Is THAT one taken?<br />
<br />
* As far as I know, that one's free.<br />
<br />
Fantastic, Here's the goggles.<br />
<br />
I'm afraid that's as far as I go for now, though. I've gotta<br />
hold down the fort here, you're my best customer but not<br />
my only one. Use the goggles, see if you can figure out what<br />
to do with them.<br />
<br />
And... let me us say, I've really liked getting to know you.<br />
<br />
Thanks<br />
* The feeling's mutual, Steps. (Take the googles)<br />
<br />
=Visits after receiving goggles=<br />
Hey, <name>! always good to see you. Hoping you find<br />
some secrets soon with those Goggles!<br />
<br />
Do you need another set? Or maybe to exchange some<br />
weapons?<br />
<br />
=Source=<br />
sourced from this {{Forums|n=3714|label=Hidden Secrets from Vecna Unleashed}} and this [https://docs.google.com/document/d/1aXfevoVuRMiG9V0DEOSVL0gJOewgT4jRC4uinBdxFQE/edit google doc]</div>Christopher G Lewishttps://ddowiki.com/index.php?title=Steps_Obliss/Dialogue_Tree&diff=564408Steps Obliss/Dialogue Tree2024-02-23T14:33:46Z<p>Christopher G Lewis: added based off the sourced links</p>
<hr />
<div>Step's dialog requires 13 days of interactions<br />
<br />
= Day 1=<br />
Hey. The name's Steps. I run the Reliquary here, for better <br />
or worse.<br />
<br />
If you've got Shinny Reliquary weapons you don't want, I <br />
can trade 'em for ones you do want.<br />
<br />
== Subsequent day 1 visits ==<br />
Oh hey, it's you again.<br />
<br />
If you've got Shinny Reliquary weapons you don't want, I <br />
can trade 'em for ones you do want.<br />
<br />
=Day 2=<br />
Hello again. You must really like trading in weapons or<br />
something.<br />
<br />
If you've got Shinny Reliquary weapons you don't want, I <br />
can trade 'em for ones you do want.<br />
<br />
=Day 3=<br />
You keep coming back! i'm going to start trying to guess <br />
your name. It's Sledward? No, Stabretta. Tormund?<br />
<br />
Anyway, if you've got Shinny Reliquary weapons you don't want, I <br />
can trade 'em for ones you do want.<br />
<br />
=Day 4=<br />
Okay. I asked around campus, and I think I've figured out<br />
your name. It's <name>, right? I AM right, aren't I?<br />
<br />
Well, <name>, you know the drill: If you've got Shinny<br />
Reliquary weapons you don't want, I can trade 'em for ones<br />
you do want.<br />
<br />
* You could have just asked my name, you know.<br />
<br />
That... never occurred to me.<br />
<br />
Well, for that matter, you could have told me!<br />
<br />
=Day 5=<br />
Hey, it's <name>! How's today treatin' ya?<br />
<br />
You know the drill: If you've got Shinny Reliquary weapons<br />
you don't want, I can trade 'em for ones you do want.<br />
<br />
=Day 6=<br />
Hey, it's <name>! Good to see ya!<br />
<br />
Listen, you don't need me to keep repeating the other part, <br />
right? Gets boring after a while, and I know you know what<br />
I do! Let's talk about something different!<br />
<br />
* like what? <br />
I'm an open book! Ask me anything<br />
<br />
* What's the story behind your name<br />
What's wrong with Steps Obliss?<br />
<br />
I'd tell you it's the name my parents gave me, but we'd both<br />
know that wasn't true. Sometimes, and old name isn't working<br />
out any more and you can't go back.<br />
<br />
Steps is the name I've got now, and I quite like it. Steps<br />
forward and all that, you know?<br />
<br />
* why are you working here?<br />
I like relics! Got a long history findin 'em, for better or<br />
worse. These days, I'm enjoying the quiet life of managing<br />
the University's Reliquary. These weapons aren't the only<br />
thing we keep, just the ones I'm allowed to trade out.<br />
<br />
You seem something of a relic hunter yourself, you know.<br />
<br />
* What's your... favorite book?<br />
Can I pick something I haven't even read yet? There's this<br />
book I'm obsessed with finding... It divulges the kind of<br />
magic used by really despicable types to keep their truly foul<br />
objects hidden. Dark stuff. Compelling, right?<br />
<br />
=Day 7=<br />
Good to see you, <name>!<br />
<br />
Hey, I heard a weird rumor about the Shinning Reliquary<br />
weapons we've been keeping here.<br />
<br />
Someone over at the tavern said they spotted one that<br />
looked... weird. I've seen a lot of these, they all look the <br />
same. It's probably nothing, right?<br />
<br />
=Day 8=<br />
I keep thinking about that rumor, <name>. I mean, I'm a<br />
relic hunter at heart, right?<br />
<br />
The Shinning Reliquary weapons appeared sometime during<br />
the Last War, some say in the hands of the Archons and the<br />
Thrane forces they led. Many weapons have been built off<br />
their design since, like the Syranian weapons you may have<br />
seen in the city... maybe this was one of those?<br />
<br />
=Day 9=<br />
I'm completely sure this is something new now, <name>. a<br />
Paladin friend of mine saw someone walking around with a <br />
Shinning Reliquary weapon that looked WRONG. And said<br />
they felt some kind of weird evil comin' off of it. The owner<br />
gave them the slip.<br />
<br />
So that's no much to go off of, but that's gotta beach<br />
somethin' right? Paladin senses are rarely off.<br />
<br />
=Day 10=<br />
Exciting news! Brick tracked down that guy with the weird <br />
weapon!<br />
<br />
Brick's my Paladin pal. Pal-adin. You get it. They were <br />
heading home from the Tavern again last night and spotted <br />
him slippin' into the shadows. <br />
<br />
Anyways, this time Brick decided to shoot first and ask<br />
questions later, and nailed him.<br />
<br />
* Did they find out anything?<br />
<br />
He was one of those Hidden Hand cultist creeps! They've<br />
been a headache around here lately for sure.<br />
<br />
He didn't have the weapon on him, but Brick told me he said <br />
somethin' about "Even if you could see what was hidden, you'd<br />
never dare defile these relics!"<br />
<br />
Gonna do some thinkin' about what he could have meant by that.<br />
<br />
=Day 11=<br />
I'm thinkin' about the second part of what the cultist said<br />
today. Somethin' about defiling relics.<br />
<br />
The Shinning REliquary weapons are the only weapons in that<br />
shape I know of that're truly Relics... Do you reckon they're<br />
made from the the Shinning Reliquary weapons? If they are, <br />
maybe we could make them ourselves!<br />
<br />
* You want to try and make them?<br />
<br />
Yes! Look, I feel like you're a little like me. You're intrigued, <br />
and aren't going to let a few morals get in the way of finding<br />
somethin' brilliant.<br />
<br />
I've got a past. It's messy. I try to do right by people, but<br />
sometimes that means ruffling more than a few Owlbear<br />
feathers, y'know?<br />
<br />
I feel like we could make something truly interesting here.<br />
<br />
==Alternate for divine/good==<br />
''This may also show for Bladeforged or Sun Elf Morninglord if they've TR'd out of their divine class'' <br />
<br />
...Look. I get that you have more than a passing connection<br />
to the Divine, <name>. But me? I've got a past. It's messy. I <br />
try to do right by people, but sometimes that means ruffling <br />
more than a few Owlbear feathers, y'know?<br />
<br />
I'd still love your help. Maybe we can put them to a good<br />
use.<br />
<br />
=Day 12=<br />
Alright, alright. Now I'm thinking about the first part of what<br />
the cultist said. "Even if you could see what was hidden" or <br />
somethin' like that. It's making me think of... somethin'. but<br />
I can't put my finger on it. It can't be as obvious as a true<br />
Seein' spell, right?<br />
<br />
There's somethin' here. Let me stew on it for a day and get<br />
back to you.<br />
<br />
=Day 13=<br />
I'm havin' a breakthrough here, <name>!<br />
<br />
It's that book I was tryin' to tell you about way back, the<br />
one I can't seem to find!. It's called "Seeing The Impossible:<br />
Behind the Dark Curtain".<br />
<br />
I'm stuck here working behind the desk, but if you find that<br />
book I bet it'll tell us exactly what we're missing!<br />
<br />
* Where should I look for it?<br />
<br />
That's the thing, I'm not sure! It's a scholarly book, but it's <br />
not a common one. I'm afraid that part's up to you now, but<br />
let me know if you find it!<br />
<br />
==Return visit==<br />
By the thirteen planes, <name>! You found the book!<br />
<br />
Can I have it? I bet I can find what the Hand's been hiding <br />
from us?<br />
* Give Steps the book (this will remove it from your <br />
inventory)<br />
Thanks!<br />
<br />
...Oh, this looks perfect! Listen, I'm a fast read, but even I <br />
need a little time. Come back tomorrow, and hopefully I'll<br />
have something for us to work with!<br />
<br />
=Day 14=<br />
Oh good, you're here!<br />
<br />
I finished the book! It was incredible! And I really thing this<br />
is going to help us find whatever the Hidden Hand is using<br />
to change the Shinning Reliquary weapons!<br />
<br />
I stayed up all night, but I made you something!<br />
<br />
* What did you make?<br />
This pair of goggles! I'm calling them... oh, what to call <br />
them...<br />
<br />
Just a minute, naming items is really difficult...<br />
<br />
Let's go with... Goggles of Perception!<br />
*I'm afraid that name's already taken.<br />
Really, Alright, can't be havin' that... lets go with...<br />
<br />
Shadowsight! Because they let you see dark cultist things.<br />
* That's also taken.<br />
Dusk Lenses<br />
* Taken as well, I'm afraid<br />
Aw, COME ON!<br />
<br />
Fine, these are called Step's Lenses of Seein' Hidden Hand <br />
Secrets, alright? Is THAT one taken?<br />
<br />
* As far as I know, that one's free.<br />
<br />
Fantastic, Here's the goggles.<br />
<br />
I'm afraid that's as far as I go for now, though. I've gotta<br />
hold down the fort here, you're my best customer but not<br />
my only one. Use the goggles, see if you can figure out what<br />
to do with them.<br />
<br />
And... let me us say, I've really liked getting to know you.<br />
<br />
Thanks<br />
* The feeling's mutual, Steps. (Take the googles)<br />
<br />
=Visits after receiving goggles=<br />
Hey, <name>! always good to see you. Hoping you find<br />
some secrets soon with those Goggles!<br />
<br />
Do you need another set? Or maybe to exchange some<br />
weapons?<br />
<br />
=Source=<br />
sourced from this {{Forums|n=3714|label=Hidden Secrets from Vecna Unleashed}} and this [https://docs.google.com/document/d/1aXfevoVuRMiG9V0DEOSVL0gJOewgT4jRC4uinBdxFQE/edit google doc]</div>Christopher G Lewishttps://ddowiki.com/index.php?title=Talk:Steps_Obliss&diff=564386Talk:Steps Obliss2024-02-21T19:47:35Z<p>Christopher G Lewis: Created page with "daily dialogs - I'm going to try to record each day... --- Day X -- I'm completely sure this is something new now, <char>. A Paladin friend of mine saw someone walking aroun..."</p>
<hr />
<div>daily dialogs - I'm going to try to record each day...<br />
<br />
--- Day X --<br />
<br />
I'm completely sure this is something new now, <char>. A Paladin friend of mine saw someone walking around with a Shinning Reliquary weapon that looked WRONG. And said they felt some kind of weird evil comin' off of it. The owner gave them the slip. <br />
<br />
So that's not much to go off of, but that's gotta be somethin', right? Paladin senses are rarely off.<br />
<br />
---<br />
<br />
<span class="mw-signature"><b>&rArr;</b> [[User:Christopher G Lewis|Christopher G Lewis]] ([[Special:Contributions/Christopher G Lewis|Contribs]] • [[User talk:Christopher G Lewis|Message]]<span class="emailLink emailChristopher G Lewis"> • [[Special:EmailUser/Christopher G Lewis|Email]]</span>)</span> 14:47, February 21, 2024 (EST)</div>Christopher G Lewishttps://ddowiki.com/index.php?title=Vecna_Unleashed_(quest)&diff=564079Vecna Unleashed (quest)2024-02-13T16:11:08Z<p>Christopher G Lewis: </p>
<hr />
<div>{{Vecna Unleashed Part One}}<br />
<br />
''You've come to the Morgrave University library to use the Inkwell of Aureon on the Codex of the Infinite Planes, and disable the evil artifact's magical sentience.''<br />
{{Quest<br />
| name = Vecna Unleashed<br />
| adpack = Vecna Unleashed<br />
| level = 18<br />
| epic = 34<br />
| duration = medium<br />
| raid = false<br />
| solo only = false<br />
| solo = 3336<br />
| normal = 5770<br />
| hard = 5980<br />
| elite = 6190<br />
| ecasual = 15253<br />
| enormal = 26020<br />
| ehard = 26619<br />
| eelite = 27217<br />
| npc = Zarnoth the Vigilant<br />
| bestower = Zarnoth the Vigilant<br />
| loc = Morgrave University Library<br />
| zone = Morgrave University - Upper Commons<br />
| patron = Morgrave University<br />
| favor = 6<br />
| free = no<br />
| extreme = false<br />
| mappic = M Vecna Unleashed.png<br />
| maplegend = yes<br />
| mappic note = Ground floor<br />
| othermap = yes<br />
| mappic2 = M Vecna Unleashed 2.png<br />
| map 2 alt = Lower University<br />
| thirdmap = yes<br />
| mappic3 = M Vecna Unleashed 3.png<br />
| map 3 alt = Lower Library / Lower Quad<br />
| fourthmap = <br />
| mappic4 = <br />
| map 4 alt = <br />
| loadingpic = L Vecna Unleashed.jpg<br />
| overview = Take the air skiff to '''Morgrave University Library''' and use the Inkwell of Aureon on the Codex.<br />
<br />
| objective_1 = Unwrite the Codex's sentience<br />
| objective_2 = Thwart the ritual to destroy Morgrave University<br />
| objective_3 = Climb up the tower to the Lower University<br />
| objective_4 = Reach the Library's Southern Towers<br />
| objective_5 = Speak with the Dragon<br />
| optional_1 = Rescue students ''(12 total)''<br />
| opt_percent_1 = 10<br />
| optional_2 = Slay the Controlled Death Slaad<br />
| opt_percent_2 = 10<br />
| optional_3 = Slay Controlled Nightmare<br />
| opt_percent_3 = 10<br />
| optional_4 = Defeat the Necromancy Professor<br />
| opt_percent_4 = 10<br />
| expect = <br />
| traps = <br />
* Acid pool around the platform with the Codex<br />
* Collapsing floor over an acid pit; Control Panel nearby.<br />
<br />
| misc =<br />
* You kick this quest off by using the Inkwell of Aureon to unwrite the Codex's sentience. For once, something goes to plan! At least, until Vecna turns up.<br />
* Vecna takes the Codex (from which, of course, you've just removed the ability to resist him) and sets his forces upon the University – which is now at risk of being destroyed outright!<br />
* Head through the university basement and to the first staircase, running into a Balor on the way. (Luckily, the Balor can't be bothered to take you on directly, and just sets some Dretches on you.)<br />
** As you go through this area, you'll see two locked barriers.<br />
*** The first area, locked with '''blue''' and '''green''' levers, contains the Controlled Nightmare fight and the '''red''' lever.<br />
*** The second area, locked with '''red''' and '''yellow''' levers, contains the Necromancy Professor, [[Sir Jarus ir'Omik]].<br />
* Fight off a Goristro and head up the stairs to the Lower University (the '''blue''' lever is under the stairs.)<br />
* Eight of the missing students are in the Lower University area – one each in the library and lecture hall, and six randomly located in the classrooms, generally in pairs.<br />
* After the Demon portal, you can head West (minding the acid pool - hires will just jump into the pool) for the '''yellow''' lever and a locked chest, or go east to the stairway up to the Lower Library (the '''green''' lever is under the stairs.)<br />
* Head through the library keeping an eye out for two more students. A door here will take you to the Lower Quad, where you can find the last two students (in the bushes) and the Controlled Death Slaad.<br />
* Finally, fight and slay Archmage Lathornal and head east to witness the Balor being driven off by a Red Dragon in a familiar hat – or, as he finally introduces himself, The Traveler.<br />
* Morgrave University may have survived the attack, but Vecna now possesses both the Codex and the Planar Eyes. Luckily, it sounds like the Traveler has a plan...<br />
| insidious = <br />
| devious = <br />
| discreet = <br />
| aggression = 34<br />
| onslaught = 67<br />
| conquest = 100<br />
| mischief = 9<br />
| vandal = 12<br />
| ransack = 14<br />
| bonus_xp_notes = <br />
<br />
| chest = '''5'''<br />
:* One locked in the south west room of the Lower University<br />
:* One for killing the Slaad<br />
:* One for killing the Nightmare<br />
:* One for killing Sir Jarus ir'Omik<br />
:* end chest<br />
| verified_nodes = 09:42, August 25, 2023 (EDT)<br />
| collectable1 = {{Node|Adventurer's Pack|in the northern lecture room}}<br />
| collectable2 = {{Node|Scroll rack|in the north west classroom}}<br />
| collectable3 = {{Node|Alchemy Table|in the center west classroom}}<br />
| collectable4 = {{Node|Adventurer's Pack|in the south west classroom}}<br />
| collectable5 = {{Node|Adventurer's Pack|before the center south classroom}}<br />
| collectable6 = {{Node|Scroll rack|in the south south east classroom}}<br />
| collectable7 = {{Node|Reagents Cabinet|in the south east east classroom}}<br />
| collectable8 = {{Node|Crude Altar|Ground floor, in the northern sealed zone}}<br />
<br />
| npcreward = standard<br />
| unique = yes<br />
| external = <br />
}}</div>Christopher G Lewishttps://ddowiki.com/index.php?title=Paladin&diff=563432Paladin2024-01-24T23:25:08Z<p>Christopher G Lewis: /* Advancement table */ added link to Deity feats</p>
<hr />
<div>{{ClassesTOC}}<br />
{{ClassTOC|Paladin}}<br />
__NOTOC__<br />
== Class Summary ==<br />
{{Big|'''[[Alignment]]''':}} Lawful Good<br />
{{Big|'''[[Hit die]]''':}} d10<br />
<br />
{{Class Skills}}<br />
<br />
=== Weapon and Armor [[Proficiencies]] ===<br />
:{| <br />
|[[File:Feat simpleweaponproficiency.png|25px]]<br />
|[[:Category:Simple weapons|Simple weapons]]<br />
|-<br />
|[[File:Feat martialweaponproficiency.png|25px]]<br />
|[[:Category:Martial weapons|Martial weapons]]<br />
|-<br />
|[[File:Feat armorproficiency light.png|25px]]<br />
|[[:Category:Light armor|Light armor]]<br />
|-<br />
|[[File:Feat armorproficiency medium.png|25px]]<br />
|[[:Category:Medium armor|Medium armor]]<br />
|-<br />
|[[File:Feat armorproficiency heavy.png|25px]]<br />
|[[:Category:Heavy armor|Heavy armor]]<br />
|-<br />
|[[File:Feat shieldproficiency general.png|25px]]<br />
|[[:Category:Shields|Shields]] (except [[:Category:Tower shields|tower shields]]).<br />
|}<br />
<br />
== [[Past Life Feats|Past Lives]] ==<br />
{{Past life feats}}<br />
:{|<br />
|[[File:Icon Feat Past Life Paladin.png|25px]]<br />
|[[Past Life: Paladin|Paladin]] (10% more healing when affected by positive energy. The feat can be earned 3 times for stacked effect)<br />
|}<br />
<br />
== [[Path]]s ==<br />
* The Mighty Protector<br />
* The Flame of Justice<br />
* The Truthbringer<br />
<br />
== [[Enhancements]] ==<br />
* [[Sacred Defender enhancements|Sacred Defender]]<br />
* [[Knight of the Chalice enhancements|Knight of the Chalice]]<br />
* [[Vanguard enhancements|Vanguard]]<br />
<br />
== Advancement table ==<br />
{| border="1px grey dotted" style="{{Css:table/1}}" width=80%<br />
| colspan="6" |'''Table: The Paladin'''<br />
| colspan="5" |'''Spells'''<br />
|- style="{{Css:table/1/header|grey}}"<br />
|'''[[Level]]'''<br />
|'''[[Base Attack Bonus]]'''<br />
|'''[[Fort Save]]'''<br />
|'''[[Ref Save]]'''<br />
|'''[[Will Save]]'''<br />
|'''Special'''<br />
|'''[[Spell point]]s'''<br />
|'''[[Paladin spells#Level 1|1st]]'''<br />
|'''[[Paladin spells#Level 2|2nd]]'''<br />
|'''[[Paladin spells#Level 3|3rd]]'''<br />
|'''[[Paladin spells#Level 4|4th]]'''<br />
<br />
|-<br />
|'''1st'''<br />
|'''+1/+1/+6'''<br />
|'''+2'''<br />
|'''+0'''<br />
|'''+0'''<br />
|'''[[Aura of good]], [[Smite evil]] (1/rest), Follower of (your faith)'''<br />
|'''0'''<br />
|'''-'''<br />
|'''-'''<br />
|'''-'''<br />
|'''-'''<br />
<br />
|-<br />
|'''2nd'''<br />
|'''+2/+2/+7'''<br />
|'''+3'''<br />
|'''+0'''<br />
|'''+0'''<br />
|'''[[Divine grace]], [[Lay on Hands]] (1/rest)'''<br />
|'''0'''<br />
|'''-'''<br />
|'''-'''<br />
|'''-'''<br />
|'''-'''<br />
<br />
|-<br />
|'''3rd'''<br />
|'''+3/+3/+8'''<br />
|'''+3'''<br />
|'''+1'''<br />
|'''+1'''<br />
|'''[[Aura of courage]], [[Divine health]], [[Fear Immunity]]'''<br />
|'''0'''<br />
|'''-'''<br />
|'''-'''<br />
|'''-'''<br />
|'''-'''<br />
<br />
|-<br />
|'''4th'''<br />
|'''+4/+4/+9'''<br />
|'''+4'''<br />
|'''+1'''<br />
|'''+1'''<br />
|'''[[Turn undead]]'''<br />
|'''20'''<br />
|'''1'''<br />
|'''-'''<br />
|'''-'''<br />
|'''-'''<br />
<br />
|-<br />
|'''5th'''<br />
|'''+5/+5/+10/+15'''<br />
|'''+4'''<br />
|'''+1'''<br />
|'''+1'''<br />
|'''[[Smite evil]] (2/rest)'''<br />
|'''35'''<br />
|'''1'''<br />
|'''-'''<br />
|'''-'''<br />
|'''-'''<br />
<br />
|-<br />
|'''6th'''<br />
|'''+6/+6/+11/+16'''<br />
|'''+5'''<br />
|'''+2'''<br />
|'''+2'''<br />
|'''[[Remove disease]] (4/rest), [[Deity feats|Deity-based feat]]'''<br />
|'''50'''<br />
|'''2'''<br />
|'''-'''<br />
|'''-'''<br />
|'''-'''<br />
|-<br />
|'''7th'''<br />
|'''+7/+7/+12/+17'''<br />
|'''+5'''<br />
|'''+2'''<br />
|'''+2'''<br />
|''''''<br />
|'''65'''<br />
|'''2'''<br />
|'''-'''<br />
|'''-'''<br />
|'''-'''<br />
<br />
|-<br />
|'''8th'''<br />
|'''+8/+8/+13/+18'''<br />
|'''+6'''<br />
|'''+2'''<br />
|'''+2'''<br />
|''''''<br />
|'''80'''<br />
|'''2'''<br />
|'''1'''<br />
|'''-'''<br />
|'''-'''<br />
<br />
|-<br />
|'''9th'''<br />
|'''+9/+9/+14/+19'''<br />
|'''+6'''<br />
|'''+3'''<br />
|'''+3'''<br />
|'''[[Remove disease]] (5/rest)'''<br />
|'''95'''<br />
|'''2'''<br />
|'''1'''<br />
|'''-'''<br />
|'''-'''<br />
<br />
|-<br />
|'''10th'''<br />
|'''+10/+10/+15/+20'''<br />
|'''+7'''<br />
|'''+3'''<br />
|'''+3'''<br />
|'''[[Smite evil]] (3/rest)'''<br />
|'''110'''<br />
|'''2'''<br />
|'''2'''<br />
|'''-'''<br />
|'''-'''<br />
<br />
|-<br />
|'''11th'''<br />
|'''+11/+11/+16/+21'''<br />
|'''+7'''<br />
|'''+3'''<br />
|'''+3'''<br />
|'''-'''<br />
|'''125'''<br />
|'''2'''<br />
|'''2'''<br />
|'''1'''<br />
|'''-'''<br />
<br />
|-<br />
|'''12th'''<br />
|'''+12/+12/+17/+22'''<br />
|'''+8'''<br />
|'''+4'''<br />
|'''+4'''<br />
|'''[[Remove disease]] (6/rest)'''<br />
|'''140'''<br />
|'''2'''<br />
|'''2'''<br />
|'''2'''<br />
|'''-'''<br />
<br />
|-<br />
|'''13th'''<br />
|'''+13/+13/+18/+23'''<br />
|'''+8'''<br />
|'''+4'''<br />
|'''+4'''<br />
|'''-'''<br />
|'''155'''<br />
|'''2'''<br />
|'''2'''<br />
|'''2'''<br />
|'''-'''<br />
<br />
|-<br />
|'''14th'''<br />
|'''+14/+14/+19/+24'''<br />
|'''+9'''<br />
|'''+4'''<br />
|'''+4'''<br />
|'''-'''<br />
|'''170'''<br />
|'''3'''<br />
|'''2'''<br />
|'''2'''<br />
|'''1'''<br />
<br />
|-<br />
|'''15th'''<br />
|'''+15/+15/+20/+25'''<br />
|'''+9'''<br />
|'''+5'''<br />
|'''+5'''<br />
|'''[[Remove disease]] (7/rest), [[Smite evil]] (4/rest)'''<br />
|'''185'''<br />
|'''3'''<br />
|'''2'''<br />
|'''2'''<br />
|'''2'''<br />
<br />
|-<br />
|'''16th'''<br />
|'''+16/+16/+21/+26'''<br />
|'''+10'''<br />
|'''+5'''<br />
|'''+5'''<br />
|'''-'''<br />
|'''200'''<br />
|'''3'''<br />
|'''3'''<br />
|'''2'''<br />
|'''2'''<br />
<br />
|-<br />
|'''17th'''<br />
|'''+17/+17/+22/+27'''<br />
|'''+10'''<br />
|'''+5'''<br />
|'''+5'''<br />
|'''-'''<br />
|'''215'''<br />
|'''3'''<br />
|'''3'''<br />
|'''2'''<br />
|'''2'''<br />
<br />
|-<br />
|'''18th'''<br />
|'''+18/+18/+23/+28'''<br />
|'''+11'''<br />
|'''+6'''<br />
|'''+6'''<br />
|'''[[Remove disease]] (8/rest)'''<br />
|'''230'''<br />
|'''4'''<br />
|'''3'''<br />
|'''2'''<br />
|'''2'''<br />
<br />
|-<br />
|'''19th'''<br />
|'''+19/+19/+24/+29'''<br />
|'''+11'''<br />
|'''+6'''<br />
|'''+6'''<br />
|'''-'''<br />
|'''245'''<br />
|'''4'''<br />
|'''4'''<br />
|'''4'''<br />
|'''3'''<br />
<br />
|-<br />
|'''20th'''<br />
|'''+20/+20/+25/+30'''<br />
|'''+12'''<br />
|'''+6'''<br />
|'''+6'''<br />
|'''[[Smite evil]] (5/rest)'''<br />
|'''260'''<br />
|'''4'''<br />
|'''4'''<br />
|'''4'''<br />
|'''4'''<br />
|}<br />
<br />
== [[Class feat]]s ==<br />
<br />
=== Level 1 ===<br />
* [[Aura of Good]] ([[passive feat|passive]]): Grants +1 bonus to [[AC]] and +1 bonus to [[saving throw]]s to all characters within range.<br />
* [[Religious Lore]] ([[passive feat|passive]]): This feat grants represents your knowledge of religion. This feat is received once for every paladin level.<br />
* [[Smite Evil]] ([[active feat|active]]): When activated, this feat triggers a special melee attack against Evil creatures. The Paladin adds his/her [[Charisma]] [[modifier]] '''x 2''' (if any) to his/her attack roll and deals extra damage based on his/her paladin level. The extra damage done is 7+3*level. For instance, a 6th level paladin does 7+(3*6) (or 25) extra damage on a successful smite. If the paladin accidentally smites a creature that is not evil, or is not in range, the smite has no effect, but the ability is still used up. Paladins get one base use of this ability at level one, plus one more at level five and every five levels after 5th (at 10th, 15th and 20th, for a maximum of 5 uses). Smite Evil recharges at a rate of 1 every 90 seconds, and all uses return after any rest period.<br />
{{:Deity feats}}<br />
<br />
=== Level 2 ===<br />
* [[Divine Grace]] ([[passive feat|passive]]): Allows the paladin to add its [[charisma]] [[modifier]] to all [[saving throw]]s. Divine Grace is capped at 2+(3*paladin level).<br />
* [[Lay on Hands]] ([[active feat|active]]): {{Verified |Heals a friendly target for ( 10 + Paladin level ) x [[Charisma]] [[modifier]] amount of [[hit point]]s, or deals that much damage to an undead target. The amount healed does not suffer a penalty when used on [[Warforged]].}}<br />
<br />
=== Level 3 ===<br />
* [[Aura of Courage]] ([[passive feat|passive]]): Beginning at 3rd level, a paladin is immune to [[fear]] (magical or otherwise). Each ally within 10 feet of the paladin gains a +4 [[morale]] bonus on [[saving throw]]s against [[fear]] effects. This ability functions while the paladin is conscious, but not if she is [[unconscious]] or [[dead]].<br />
* [[Divine Health]] ([[passive feat|passive]]): Makes the paladin immune to all [[disease]]s.<br />
* [[Fear Immunity]] ([[passive feat|passive]]): A paladin is immune to fear effects.<br />
<br />
=== Level 4 ===<br />
* Gain the ability to cast [[:Category:Paladin spells|Paladin spells]]. Your effective [[caster level]] is equal to your Paladin level, contrary to [[PnP]] (thus, the starting duration for a [[Bless]] spell is 4 minutes).<br />
* [[Turn Undead]] ([[active feat|active]] and [[passive feat|passive]]): This feat allows the character to turn or at higher levels destroy [[undead]] creatures. The character can do this (3 + their [[charisma]] [[modifier]]) times per day. While [[Turn undead|turning undead]] is an [[active feat|active]] skill, this feat is [[passive feat|passive]] as it adds to the total amount of turns per day. While enhancements from both Cleric and Paladin stack, as far as number and power of turns, the base number of turns do not stack with each other.<br />
<br />
=== Level 5 ===<br />
<br />
* [[Smite evil]] ([[active feat|active]]): Paladins can use this ability one additional time per rest period. You can now [[Smite evil]] 2 times per rest. Smite evil also recharges at a rate of 1 every 90 seconds.<br />
<br />
=== Level 6 ===<br />
* [[Remove Disease]] ([[active feat|active]]): At 6th level, a paladin can produce a [[remove disease]] effect, as the spell, once per [[rest]] period. It can use this ability one additional time per [[rest]] period for every three levels after 6th (twice per rest at 9th level).<br />
<br />
=== Level 9 ===<br />
* [[Remove Disease]] ([[active feat|active]]): Paladins can use this ability one additional time per rest period. You can now [[Remove Disease]] 2 times per rest.<br />
<br />
=== Level 10 ===<br />
* [[Smite evil]] ([[active feat|active]]): Paladins can use this ability one additional time per rest period. You can now [[Smite evil]] 3 times per rest. Smite evil also recharges at a rate of 1 every 90 seconds.<br />
<br />
=== Level 12 ===<br />
* [[Remove Disease]] ([[active feat|active]]): Paladins can use this ability one additional time per rest period. You can now [[Remove Disease]] 3 times per rest.<br />
<br />
=== Level 15 ===<br />
* [[Remove Disease]] ([[active feat|active]]): Paladins can use this ability one additional time per rest period. You can now [[Remove Disease]] 4 times per rest.<br />
* [[Smite evil]] ([[active feat|active]]): Paladins can use this ability one additional time per rest period. You can now [[Smite evil]] 4 times per rest. Smite evil also recharges at a rate of 1 every 90 seconds.<br />
<br />
=== Level 18 ===<br />
* [[Remove Disease]] ([[active feat|active]]): Paladins can use this ability one additional time per rest period. You can now [[Remove Disease]] 5 times per rest.<br />
<br />
=== Level 20 ===<br />
* [[Smite evil]] ([[active feat|active]]): Paladins can use this ability one additional time per rest period. You can now [[Smite evil]] 5 times per rest. Smite evil also recharges at a rate of 1 every 90 seconds.<br />
<br />
== Spells ==<br />
{{See also|Paladin spells}}<br />
* Paladins cast [[divine spells]].<br />
* A Paladin casts spells from the [[Paladin spells|Paladin spell list]].<br />
* Paladins get bonus spell points based on their Wisdom scores. The minimum Wisdom score needed to cast a Paladin spell is 10 + the spell’s level.<br />
* See also [[Spell usefulness#Paladin|spell usefulness]].<br />
<br />
[[Category:Classes]]<br />
[[Category:Paladin|*]]<br />
[[Category:Spell Caster classes]]<br />
[[Category:Melee classes]]</div>Christopher G Lewishttps://ddowiki.com/index.php?title=Favored_weapon&diff=563035Favored weapon2024-01-14T18:30:51Z<p>Christopher G Lewis: /* Favored weapons overall table */ DWA fix</p>
<hr />
<div>When you take your first level in a divine class (i.e. [[Cleric]], [[Favored Soul]], and [[Paladin]]),you get to choose a [[Deity feats|deity]]. Each deity has one favored weapon; as you take additional divine levels, you might get [[Cleric#Deity Based Feats|additional benefits]].<br />
<br />
== Favored weapons overall table ==<br />
{| class="wikitable sortable mw-collapsible"<br />
|- <br />
! Weapon || Available* || Deity || Deity Restriction (Races) || Class feature || Class Enhancement || Racial Enhancement || Destiny || Misc<br />
|-<br />
| [[Battle axe]] || Yes || || || || [[Knight_of_the_Chalice_enhancements#Tier_Two|Paladin, Knight of the Chalice - Adept Combatant Tier 2]] || || || <br />
|-<br />
| Bow, [[Long_Bow|Long bow]] || Yes || Silver Flame || Eberron races except Bladeforged || || || || [[Divine Crusader#Tier_3|Divine Crusader - Axiom of Faith Tier 3]] || <br />
|-<br />
| Bow, [[Short_Bow|Short bow]] || Yes || || || || || [[Wood_Elf_enhancements#Tier_Three|Wood Elf - Faith of the Forest Tier 3]] || || <br />
|-<br />
| [[Club]] || No || || || || || || || <br />
|-<br />
| Crossbow, [[Great crossbow]] || No || || || || || || || <br />
|-<br />
| Crossbow, [[Heavy crossbow]] || Yes || || || || [[Inquisitive_enhancements#Tier_Four|Universal, Inquisitive - Divine Inquisition Tier 4]] || || || <br />
|-<br />
| Crossbow, [[Light crossbow]] || Yes || || || || [[Inquisitive_enhancements#Tier_Four|Universal, Inquisitive - Divine Inquisition Tier 4]] || || || <br />
|-<br />
| Crossbow, [[Repeating heavy crossbow]] || No || || || || || || || <br />
|-<br />
| Crossbow, [[Repeating light crossbow]] || No || || || || || || || <br />
|-<br />
| [[Dagger]] || Yes || Blood of Vol || Eberron races except Bladeforged || || || || [[Divine Crusader#Tier_3|Divine Crusader - Axiom of Faith Tier 3]] || <br />
|-<br />
| [[Dart]] || No || || || || || || || <br />
|-<br />
| [[Dwarven_War_Axe|Dwarven war axe]] || Yes || || || || || [[Dwarf_enhancements#Tier_Three|Dwarf - Dwarven Weapon Training Tier 3]] || || <br />
|-<br />
| [[Falchion]] || Yes || || || || || [[Wood_Elf_enhancements#Tier_Three|Wood Elf - Faith of the Forest Tier 3]] || || <br />
|-<br />
| [[Great_Axe|Great axe]] || No || || || || || || || <br />
|-<br />
| [[Great_Club|Great club]] || No || || || || || || || <br />
|-<br />
| [[Great_Sword|Great sword]] || Yes || Lord of Blades || Bladeforged, Warforged only || || [[Knight_of_the_Chalice_enhancements#Tier_Three|Paladin, Knight of the Chalice - Holy Combatant Tier 3]] || || [[Divine Crusader#Tier_3|Divine Crusader - Axiom of Faith Tier 3]] || <br />
|-<br />
| Hammer, [[Light hammer]] || No || || || || || || || <br />
|-<br />
| Hammer, [[War_Hammer|War Hammer]] || Yes || Onatar || Eberron races except Bladeforged || || [[Knight_of_the_Chalice_enhancements#Tier_Two|Paladin, Knight of the Chalice - Adept Combatant Tier 2]] || || [[Divine Crusader#Tier_3|Divine Crusader - Axiom of Faith Tier 3]] || <br />
|-<br />
| [[Handaxe]] || No || || || || || || || <br />
|-<br />
| [[Handwraps]] || Yes || || || [[Sacred_Fist#Class_feats|Sacred Fist - Level 1, Follower of the Path of Light]] || || || || <br />
|-<br />
| [[Kama]] || No || || || || || || || <br />
|-<br />
| [[Khopesh]] || No || || || || || || || {{Item|Dynastic Falcata}}<br/>{{Item|Epic Dynastic Falcata}}<br/>{{Item|Legendary Dynastic Falcata}}<br />
|-<br />
| [[Kukri]] || No || || || || || || || <br />
|-<br />
| Mace, [[Heavy mace]] || Yes || Amaunator || Forgotten Realms races || || [[Knight_of_the_Chalice_enhancements#Tier_Two|Paladin, Knight of the Chalice - Adept Combatant Tier 2]] || || [[Divine Crusader#Tier_3|Divine Crusader - Axiom of Faith Tier 3]] || <br />
|-<br />
| Mace, [[Light mace]] || No || || || || || || || {{Item|The Gavel of Daanvi}}<br/>{{Item|The Legendary Gavel of Daanvi}}<br />
|-<br />
| [[Maul]] || Yes || Silvanus || Forgotten Realms races except Morninglord || || || || [[Divine Crusader#Tier_3|Divine Crusader - Axiom of Faith Tier 3]] || <br />
|-<br />
| [[Morningstar]] || No || || || || || || || <br />
|-<br />
| Off-hand, [[Shield]] || Yes || || || || || || [[Divine_Crusader#Tier_5_.28Requires_Character_Level_30.2C_30_points_spent_in_the_tree.29:|Divine Crusader - Bring Down Wrath Tier 5]] || <br />
|-<br />
| Off-hand, [[Orb]] || No || || || || || || || <br />
|-<br />
| Pick, [[Heavy pick]] || No || || || || || || || <br />
|-<br />
| Pick, [[Light pick]] || No || || || || || || || <br />
|-<br />
| [[Quarterstaff]] || Yes || Aureon || Eberron races except Bladeforged || || || || [[Divine Crusader#Tier_3|Divine Crusader - Axiom of Faith Tier 3]] || {{Item|Spear of the Mournlands}} (When wielded by Warforged and Bladeforged)<br />
|-<br />
| [[Rapier]] || Yes || || || || || [[Wood_Elf_enhancements#Tier_Three|Wood Elf - Faith of the Forest Tier 3]] || || <br />
|-<br />
| [[Scimitar]] || Yes || Undying Court || Elf, Half-Elf only || || || || [[Divine Crusader#Tier_3|Divine Crusader - Axiom of Faith Tier 3]] || <br />
|-<br />
| [[Shuriken]] || No || || || || || || || <br />
|-<br />
| [[Sickle]] || Yes || Olladra || Eberron races except Bladeforged || || || || [[Divine Crusader#Tier_3|Divine Crusader - Axiom of Faith Tier 3]] || <br />
|-<br />
| Sword, [[Bastard sword]] || Yes || Helm || Forgotten Realms races except Morninglord || || || || [[Divine Crusader#Tier_3|Divine Crusader - Axiom of Faith Tier 3]] || <br />
|-<br />
| Sword, [[Long sword]] || Yes || Sovereign Host || Eberron races except Bladeforged || || [[Knight_of_the_Chalice_enhancements#Tier_Two|Paladin, Knight of the Chalice - Adept Combatant Tier 2]] || || [[Divine Crusader#Tier_3|Divine Crusader - Axiom of Faith Tier 3]] || {{Item|Silver Blade of the Flame}}<br/>{{Item|Legendary Silver Blade of the Flame}}<br />
|-<br />
| Sword, [[Short_Sword|Short sword]] || Yes || Vulkoor || Drow only || || || || [[Divine Crusader#Tier_3|Divine Crusader - Axiom of Faith Tier 3]] || {{Item|Blade of the Clouds}}<br/>{{Item|Legendary Blade of the Clouds}}<br />
|-<br />
| [[Throwing axe]] || No || || || || || || || <br />
|-<br />
| [[Throwing dagger]] || No || || || || || || || <br />
|-<br />
| [[Throwing hammer]] || No || || || || || || || <br />
|}<br />
<nowiki />* A "No" in the Available column indicates there is no way at current that a character can treat ''all'' weapons of that type as a favored weapon. This ignores ''specific'' weapons which are always favored (found in the Misc column) and the [[Item:Deck of Many Curses|Curse of Divine Fortune]], which can make any individual weapon a favored weapon.<br />
<br />
== Default favored weapons ==<br />
<br />
Depending on your race, you can select one of the following: Bastard Sword, Dagger, Greatsword, Heavy Mace, Longbow, Longsword, Maul, Quarterstaff, Scimitar, Shortsword, Sickle, Warhammer<br />
<br />
{| class="wikitable sortable"<br />
|- <br />
! Weapon || Deity || Races<br />
|- <br />
| Quarterstaff || Aureon || Eberron races except Bladeforged<br />
|- <br />
| Dagger || Blood of Vol || Eberron races except Bladeforged<br />
|- <br />
| Greatsword || Lord of Blades || Bladeforged, Warforged only<br />
|- <br />
| Sickle || Olladra || Eberron races except Bladeforged<br />
|- <br />
| Warhammer || Onatar || Eberron races except Bladeforged<br />
|- <br />
| Longbow || Silver Flame || Eberron races except Bladeforged<br />
|- <br />
| Longsword || Sovereign Host || Eberron races except Bladeforged<br />
|- <br />
| Scimitar || Undying Court || Elf, Half-Elf only<br />
|- <br />
| Shortsword || Vulkoor || Drow only<br />
|- <br />
| Heavy Mace || Amaunator || Forgotten Realms races<br />
|- <br />
| Bastard Sword|| Helm || Forgotten Realms races except Morninglord<br />
|- <br />
| Maul || Silvanus || Forgotten Realms races except Morninglord<br />
|}<br />
<br />
(The Forgotten Realms races are: [[Morninglord]], [[Shadar-kai]], [[Purple Dragon Knight]], [[Deep Gnome]], and [[Aasimar Scourge]]. Everything else counts as an Eberron race.)<br />
<br />
== Additional favored weapons ==<br />
Certain abilities allow you to add another weapon or weapon group as an extra favored weapon.<br />
* Dwarven Waraxe: Racial Enhancements [[Dwarf_enhancements#Tier_Three|Dwarf - Dwarven Weapon Training Tier 3]]<br />
* Rapier, Falchion, Shortbow: Racial Enhancements [[Wood_Elf_enhancements#Tier_Three|Wood Elf - Faith of the Forest Tier 3]]<br />
* Longsword, Battle Axe, Heavy Mace, Morningstar, War Hammer: Paladin Enhancements [[Knight_of_the_Chalice_enhancements#Tier_Two|Knight of the Chalice - Adept Combatant Tier 2]]<br />
* Greatsword: Paladin Enhancements [[Knight_of_the_Chalice_enhancements#Tier_Three|Knight of the Chalice - Holy Combatant Tier 3]]<br />
* Heavy Crossbow, Light Crossbow: Universal Enhancements [[Inquisitive_enhancements#Tier_Four|Inquisitive - Divine Inquisition Tier 4]]<br />
* Longsword, Longbow, Shortsword, Scimitar, Heavy Mace, Quarterstaff, Bastard Sword, Sickle, Warhammer, Maul, Dagger, Greatsword (select one): Epic Destinies [[Divine Crusader#Tier_3|Divine Crusader - Axiom of Faith Tier 3]]<br />
* Handwraps: Granted as a Sacred Fist Class Feat [[Sacred_Fist#Class_feats|Sacred Fist - Level 1, Follower of the Path of Light]]<br />
<br />
;Misc<br />
* Warforged and Bladeforged treat {{Item|Spear of the Mournlands}} (quarterstaff) as their favored weapon.<br />
* [[:Category:Favored Weapon items|Weapons with the Favored Weapon enchantment]] are favored weapons for everyone.<br />
* Shields can become favored weapons with [[Divine_Crusader#Tier_5_.28Requires_Character_Level_30.2C_30_points_spent_in_the_tree.29:|Divine Crusader]] T5 ability Bring Down Wrath (for the purposes of your Divine Crusader destiny mantle).<br />
* The [[Item:Deck of Many Curses|Curse of Divine Fortune]] can make ANY weapon a favored weapon.<br />
<br />
== Abilities that require favored weapons ==<br />
Certain abilities require that you wield a favored weapon in your main hand.<br />
* [[War Soul enhancements]] and [[Warpriest enhancements]]<br />
* [[Dark Apostate enhancements]]<br />
* [[Divine Crusader]] epic destiny<br />
<br />
[[Category:Weapons]]</div>Christopher G Lewishttps://ddowiki.com/index.php?title=Favored_weapon&diff=563034Favored weapon2024-01-14T18:30:23Z<p>Christopher G Lewis: /* Favored weapons overall table */ added links to base item</p>
<hr />
<div>When you take your first level in a divine class (i.e. [[Cleric]], [[Favored Soul]], and [[Paladin]]),you get to choose a [[Deity feats|deity]]. Each deity has one favored weapon; as you take additional divine levels, you might get [[Cleric#Deity Based Feats|additional benefits]].<br />
<br />
== Favored weapons overall table ==<br />
{| class="wikitable sortable mw-collapsible"<br />
|- <br />
! Weapon || Available* || Deity || Deity Restriction (Races) || Class feature || Class Enhancement || Racial Enhancement || Destiny || Misc<br />
|-<br />
| [[Battle axe]] || Yes || || || || [[Knight_of_the_Chalice_enhancements#Tier_Two|Paladin, Knight of the Chalice - Adept Combatant Tier 2]] || || || <br />
|-<br />
| Bow, [[Long_Bow|Long bow]] || Yes || Silver Flame || Eberron races except Bladeforged || || || || [[Divine Crusader#Tier_3|Divine Crusader - Axiom of Faith Tier 3]] || <br />
|-<br />
| Bow, [[Short_Bow|Short bow]] || Yes || || || || || [[Wood_Elf_enhancements#Tier_Three|Wood Elf - Faith of the Forest Tier 3]] || || <br />
|-<br />
| [[Club]] || No || || || || || || || <br />
|-<br />
| Crossbow, [[Great crossbow]] || No || || || || || || || <br />
|-<br />
| Crossbow, [[Heavy crossbow]] || Yes || || || || [[Inquisitive_enhancements#Tier_Four|Universal, Inquisitive - Divine Inquisition Tier 4]] || || || <br />
|-<br />
| Crossbow, [[Light crossbow]] || Yes || || || || [[Inquisitive_enhancements#Tier_Four|Universal, Inquisitive - Divine Inquisition Tier 4]] || || || <br />
|-<br />
| Crossbow, [[Repeating heavy crossbow]] || No || || || || || || || <br />
|-<br />
| Crossbow, [[Repeating light crossbow]] || No || || || || || || || <br />
|-<br />
| [[Dagger]] || Yes || Blood of Vol || Eberron races except Bladeforged || || || || [[Divine Crusader#Tier_3|Divine Crusader - Axiom of Faith Tier 3]] || <br />
|-<br />
| [[Dart]] || No || || || || || || || <br />
|-<br />
| [[Dwarven_War_Axe]|Dwarven war axe]] || Yes || || || || || [[Dwarf_enhancements#Tier_Three|Dwarf - Dwarven Weapon Training Tier 3]] || || <br />
|-<br />
| [[Falchion]] || Yes || || || || || [[Wood_Elf_enhancements#Tier_Three|Wood Elf - Faith of the Forest Tier 3]] || || <br />
|-<br />
| [[Great_Axe|Great axe]] || No || || || || || || || <br />
|-<br />
| [[Great_Club|Great club]] || No || || || || || || || <br />
|-<br />
| [[Great_Sword|Great sword]] || Yes || Lord of Blades || Bladeforged, Warforged only || || [[Knight_of_the_Chalice_enhancements#Tier_Three|Paladin, Knight of the Chalice - Holy Combatant Tier 3]] || || [[Divine Crusader#Tier_3|Divine Crusader - Axiom of Faith Tier 3]] || <br />
|-<br />
| Hammer, [[Light hammer]] || No || || || || || || || <br />
|-<br />
| Hammer, [[War_Hammer|War Hammer]] || Yes || Onatar || Eberron races except Bladeforged || || [[Knight_of_the_Chalice_enhancements#Tier_Two|Paladin, Knight of the Chalice - Adept Combatant Tier 2]] || || [[Divine Crusader#Tier_3|Divine Crusader - Axiom of Faith Tier 3]] || <br />
|-<br />
| [[Handaxe]] || No || || || || || || || <br />
|-<br />
| [[Handwraps]] || Yes || || || [[Sacred_Fist#Class_feats|Sacred Fist - Level 1, Follower of the Path of Light]] || || || || <br />
|-<br />
| [[Kama]] || No || || || || || || || <br />
|-<br />
| [[Khopesh]] || No || || || || || || || {{Item|Dynastic Falcata}}<br/>{{Item|Epic Dynastic Falcata}}<br/>{{Item|Legendary Dynastic Falcata}}<br />
|-<br />
| [[Kukri]] || No || || || || || || || <br />
|-<br />
| Mace, [[Heavy mace]] || Yes || Amaunator || Forgotten Realms races || || [[Knight_of_the_Chalice_enhancements#Tier_Two|Paladin, Knight of the Chalice - Adept Combatant Tier 2]] || || [[Divine Crusader#Tier_3|Divine Crusader - Axiom of Faith Tier 3]] || <br />
|-<br />
| Mace, [[Light mace]] || No || || || || || || || {{Item|The Gavel of Daanvi}}<br/>{{Item|The Legendary Gavel of Daanvi}}<br />
|-<br />
| [[Maul]] || Yes || Silvanus || Forgotten Realms races except Morninglord || || || || [[Divine Crusader#Tier_3|Divine Crusader - Axiom of Faith Tier 3]] || <br />
|-<br />
| [[Morningstar]] || No || || || || || || || <br />
|-<br />
| Off-hand, [[Shield]] || Yes || || || || || || [[Divine_Crusader#Tier_5_.28Requires_Character_Level_30.2C_30_points_spent_in_the_tree.29:|Divine Crusader - Bring Down Wrath Tier 5]] || <br />
|-<br />
| Off-hand, [[Orb]] || No || || || || || || || <br />
|-<br />
| Pick, [[Heavy pick]] || No || || || || || || || <br />
|-<br />
| Pick, [[Light pick]] || No || || || || || || || <br />
|-<br />
| [[Quarterstaff]] || Yes || Aureon || Eberron races except Bladeforged || || || || [[Divine Crusader#Tier_3|Divine Crusader - Axiom of Faith Tier 3]] || {{Item|Spear of the Mournlands}} (When wielded by Warforged and Bladeforged)<br />
|-<br />
| [[Rapier]] || Yes || || || || || [[Wood_Elf_enhancements#Tier_Three|Wood Elf - Faith of the Forest Tier 3]] || || <br />
|-<br />
| [[Scimitar]] || Yes || Undying Court || Elf, Half-Elf only || || || || [[Divine Crusader#Tier_3|Divine Crusader - Axiom of Faith Tier 3]] || <br />
|-<br />
| [[Shuriken]] || No || || || || || || || <br />
|-<br />
| [[Sickle]] || Yes || Olladra || Eberron races except Bladeforged || || || || [[Divine Crusader#Tier_3|Divine Crusader - Axiom of Faith Tier 3]] || <br />
|-<br />
| Sword, [[Bastard sword]] || Yes || Helm || Forgotten Realms races except Morninglord || || || || [[Divine Crusader#Tier_3|Divine Crusader - Axiom of Faith Tier 3]] || <br />
|-<br />
| Sword, [[Long sword]] || Yes || Sovereign Host || Eberron races except Bladeforged || || [[Knight_of_the_Chalice_enhancements#Tier_Two|Paladin, Knight of the Chalice - Adept Combatant Tier 2]] || || [[Divine Crusader#Tier_3|Divine Crusader - Axiom of Faith Tier 3]] || {{Item|Silver Blade of the Flame}}<br/>{{Item|Legendary Silver Blade of the Flame}}<br />
|-<br />
| Sword, [[Short_Sword|Short sword]] || Yes || Vulkoor || Drow only || || || || [[Divine Crusader#Tier_3|Divine Crusader - Axiom of Faith Tier 3]] || {{Item|Blade of the Clouds}}<br/>{{Item|Legendary Blade of the Clouds}}<br />
|-<br />
| [[Throwing axe]] || No || || || || || || || <br />
|-<br />
| [[Throwing dagger]] || No || || || || || || || <br />
|-<br />
| [[Throwing hammer]] || No || || || || || || || <br />
|}<br />
<nowiki />* A "No" in the Available column indicates there is no way at current that a character can treat ''all'' weapons of that type as a favored weapon. This ignores ''specific'' weapons which are always favored (found in the Misc column) and the [[Item:Deck of Many Curses|Curse of Divine Fortune]], which can make any individual weapon a favored weapon.<br />
<br />
== Default favored weapons ==<br />
<br />
Depending on your race, you can select one of the following: Bastard Sword, Dagger, Greatsword, Heavy Mace, Longbow, Longsword, Maul, Quarterstaff, Scimitar, Shortsword, Sickle, Warhammer<br />
<br />
{| class="wikitable sortable"<br />
|- <br />
! Weapon || Deity || Races<br />
|- <br />
| Quarterstaff || Aureon || Eberron races except Bladeforged<br />
|- <br />
| Dagger || Blood of Vol || Eberron races except Bladeforged<br />
|- <br />
| Greatsword || Lord of Blades || Bladeforged, Warforged only<br />
|- <br />
| Sickle || Olladra || Eberron races except Bladeforged<br />
|- <br />
| Warhammer || Onatar || Eberron races except Bladeforged<br />
|- <br />
| Longbow || Silver Flame || Eberron races except Bladeforged<br />
|- <br />
| Longsword || Sovereign Host || Eberron races except Bladeforged<br />
|- <br />
| Scimitar || Undying Court || Elf, Half-Elf only<br />
|- <br />
| Shortsword || Vulkoor || Drow only<br />
|- <br />
| Heavy Mace || Amaunator || Forgotten Realms races<br />
|- <br />
| Bastard Sword|| Helm || Forgotten Realms races except Morninglord<br />
|- <br />
| Maul || Silvanus || Forgotten Realms races except Morninglord<br />
|}<br />
<br />
(The Forgotten Realms races are: [[Morninglord]], [[Shadar-kai]], [[Purple Dragon Knight]], [[Deep Gnome]], and [[Aasimar Scourge]]. Everything else counts as an Eberron race.)<br />
<br />
== Additional favored weapons ==<br />
Certain abilities allow you to add another weapon or weapon group as an extra favored weapon.<br />
* Dwarven Waraxe: Racial Enhancements [[Dwarf_enhancements#Tier_Three|Dwarf - Dwarven Weapon Training Tier 3]]<br />
* Rapier, Falchion, Shortbow: Racial Enhancements [[Wood_Elf_enhancements#Tier_Three|Wood Elf - Faith of the Forest Tier 3]]<br />
* Longsword, Battle Axe, Heavy Mace, Morningstar, War Hammer: Paladin Enhancements [[Knight_of_the_Chalice_enhancements#Tier_Two|Knight of the Chalice - Adept Combatant Tier 2]]<br />
* Greatsword: Paladin Enhancements [[Knight_of_the_Chalice_enhancements#Tier_Three|Knight of the Chalice - Holy Combatant Tier 3]]<br />
* Heavy Crossbow, Light Crossbow: Universal Enhancements [[Inquisitive_enhancements#Tier_Four|Inquisitive - Divine Inquisition Tier 4]]<br />
* Longsword, Longbow, Shortsword, Scimitar, Heavy Mace, Quarterstaff, Bastard Sword, Sickle, Warhammer, Maul, Dagger, Greatsword (select one): Epic Destinies [[Divine Crusader#Tier_3|Divine Crusader - Axiom of Faith Tier 3]]<br />
* Handwraps: Granted as a Sacred Fist Class Feat [[Sacred_Fist#Class_feats|Sacred Fist - Level 1, Follower of the Path of Light]]<br />
<br />
;Misc<br />
* Warforged and Bladeforged treat {{Item|Spear of the Mournlands}} (quarterstaff) as their favored weapon.<br />
* [[:Category:Favored Weapon items|Weapons with the Favored Weapon enchantment]] are favored weapons for everyone.<br />
* Shields can become favored weapons with [[Divine_Crusader#Tier_5_.28Requires_Character_Level_30.2C_30_points_spent_in_the_tree.29:|Divine Crusader]] T5 ability Bring Down Wrath (for the purposes of your Divine Crusader destiny mantle).<br />
* The [[Item:Deck of Many Curses|Curse of Divine Fortune]] can make ANY weapon a favored weapon.<br />
<br />
== Abilities that require favored weapons ==<br />
Certain abilities require that you wield a favored weapon in your main hand.<br />
* [[War Soul enhancements]] and [[Warpriest enhancements]]<br />
* [[Dark Apostate enhancements]]<br />
* [[Divine Crusader]] epic destiny<br />
<br />
[[Category:Weapons]]</div>Christopher G Lewishttps://ddowiki.com/index.php?title=Character_planner&diff=550389Character planner2023-08-28T19:07:02Z<p>Christopher G Lewis: </p>
<hr />
<div>Character planners are third party (fanmade) tools that allow you to plan your character [[ability score]]s, [[class]]es, [[feat]]s, [[skill]]s, [[enhancement]]s, and possibly other details.<br />
* DDO Character Planner (''{{Abbr|formally known as|FKA}} "Ron's character planner"'')<br />
** [https://github.com/DDOCharPlanner/DDOCharPlannerV4/releases DDO Character Planner v4]<br />
*** [[Character Planner Tutorial|Tutorial]]<br />
*** {{Forums|427100|label=Discussion about version 4.xx}}<br />
*** Previously at {{Dead link|http://www.rjcyberware.com/DDO|This domain has been discontinued, please see GitHub link above.}}<br />
** [https://github.com/DDOCharPlanner/DDOCharPlannerV5/releases DDO Character Planner v5]<br />
* [[User:EllisDee37|EllisDee37]]'s {{Forums|455712|Character Builder Lite}} (2015)<br />
** The [xttps://github.com/ChristopherGLewis/ddo-lite-tools/ DDO Lite Tools] are being maintained and discussed here: [https://forums.ddo.com/index.php?threads/official-character-builder-lite.97 OFFICIAL: Character Builder Lite] with releases through U61 (2023)<br />
* [[User:Maetrim|Maetrim]]'s [https://github.com/Maetrim/DDOBuilder/releases DDOBuilder]<br />
[[Category:Fan-made applications]]</div>Christopher G Lewishttps://ddowiki.com/index.php?title=Bombardier_enhancements&diff=550141Bombardier enhancements2023-08-25T22:09:02Z<p>Christopher G Lewis: /* Tier Four */ fixed SmokeBomb Ranks</p>
<hr />
<div>{{EnhancementsTOC}}<br />
== Bombardier enhancements == {{TOCLeft}}<br />
[[File:Bombadier.png|center|Bombardier enhancements tree]]<br />
<br />
=== Core abilities ===<br />
<br />
{{Epic destiny table/top}}<br />
{{Enhancement table/item<br />
| image=BombadierAlchemicalResistance.png<br />
| name=Alchemical Resistance<br />
| description=+2 Magical Resistance Rating<br />
| ranks=1<br />
| ap=1<br />
| pg=0<br />
| prereq=Alchemist Level 1<br />
| ldescription=true<br />
| lprereq=true<br />
}}<br />
{{Enhancement table/item<br />
| image=BombadierArcaneOil.png<br />
| name=Arcane Oil<br />
| description=All equipped weapons are considered Spellcasting Implements.<br />
While in Pyrite Reaction, you gain +5 Fire, Cold, Electric, Acid, and Poison Spell Power.<br />
| ranks=1<br />
| ap=1<br />
| pg=5<br />
| prereq=Alchemical Resistance, Alchemist Level 3<br />
| ldescription=true<br />
| lprereq=true<br />
}}<br />
{{Enhancement table/item<br />
| image=BombadierLiquidPowerI.png<br />
| name=Liquid Power I<br />
| description=Select an Element to specialize in.<br />
* [[File:BombadierLiquidPowerAcidI.png||]] Liquid Power Acid: You gain +1 Caster Level with Acid Spells.<br />
* [[File:BombadierLiquidPowerColdI.png||]] Liquid Power Cold: You gain +1 Caster Level with Cold Spells.<br />
* [[File:BombadierLiquidPowerElectricI.png||]] Liquid Power Electric: You gain +1 Caster Level with Electric Spells.<br />
* [[File:BombadierLiquidPowerFireI.png||]] Liquid Power Fire: You gain +1 Caster Level with Fire Spells.<br />
* [[File:BombadierLiquidPowerPoisonI.png||]] Liquid Power Poison: You gain +1 Caster Level with Poison Spells, and extra Burning Ambition die.<br />
While in Pyrite Reaction, you gain +5 Fire, Cold, Electric, Acid, and Poison Spell Power.<br />
| ranks=1<br />
| ap=1<br />
| pg=10<br />
| prereq=Arcane Oil, Alchemist Level 6<br />
| ldescription=true<br />
| lprereq=true<br />
}}<br />
{{Enhancement table/item<br />
| image=BombadierLiquidPowerII.png<br />
| name=Liquid Power II<br />
| description=Select an Element to specialize in.<br />
* [[File:BombadierLiquidPowerAcidII.png||]] Liquid Power Acid: You gain +1 Caster Level with Acid Spells.<br />
* [[File:BombadierLiquidPowerColdII.png||]] Liquid Power Cold: You gain +1 Caster Level with Cold Spells.<br />
* [[File:BombadierLiquidPowerElectricII.png||]] Liquid Power Electric: You gain +1 Caster Level with Electric Spells.<br />
* [[File:BombadierLiquidPowerFireII.png||]] Liquid Power Fire: You gain +1 Caster Level with Fire Spells.<br />
* [[File:BombadierLiquidPowerPoisonII.png||]] Liquid Power Poison: You gain +1 Caster Level with Poison Spells, and extra Burning Ambition die.<br />
While in Pyrite Reaction, you gain +2% Fire, Cold, Electric, Acid, and Poison Spell Critical Damage.<br />
| ranks=1<br />
| ap=1<br />
| pg=20<br />
| prereq=Liquid Power I, Alchemist Level 12<br />
| ldescription=true<br />
| lprereq=true<br />
}}<br />
{{Enhancement table/item<br />
| image=BombadierLiquidPowerIII.png<br />
| name=Liquid Power III<br />
| description=Select an Element to specialize in.<br />
* [[File:BombadierLiquidPowerAcidIII.png||]] Liquid Power Acid: You gain +1 Caster Level with Acid Spells, and 1 extra Burning Ambition Die.<br />
* [[File:BombadierLiquidPowerColdIII.png||]] Liquid Power Cold: You gain +1 Caster Level with Cold Spells, and 1 extra Burning Ambition Die.<br />
* [[File:BombadierLiquidPowerElectricIII.png||]] Liquid Power Electric: You gain +1 Caster Level with Electric Spells, and 1 extra Burning Ambition Die.<br />
* [[File:BombadierLiquidPowerFireIII.png||]] Liquid Power Fire: You gain +1 Caster Level with Fire Spells, and 1 extra Burning Ambition Die.<br />
* [[File:BombadierLiquidPowerPoisonIII.png||]] Liquid Power Poison: You gain +1 Caster Level with Poison Spells, and 1 extra Burning Ambition Die.<br />
While in Pyrite Reaction, you gain +1 Conjuration DC.<br />
| ranks=1<br />
| ap=1<br />
| pg=30<br />
| prereq=Liquid Power II, Alchemist Level 18<br />
| ldescription=true<br />
| lprereq=true<br />
}}<br />
{{Enhancement table/item<br />
| image=BombadierMultivial.png<br />
| name=Multivial<br />
| description=Select an Element to specialize in.<br />
* [[File:BombadierMultivialAcid.png||]] SLA: [[Multivial of Acid]](SP:40, Cooldown:12 seconds)<br />
* [[File:BombadierMultivialCold.png||]] SLA: [[Multivial of Frost]](SP:40, Cooldown:12 seconds)<br />
* [[File:BombadierMultivialElectric.png||]] SLA: [[Multivial of Sparks]](SP:40, Cooldown:12 seconds)<br />
* [[File:BombadierMultivialFire.png||]] SLA: [[Multivial of Flame]](SP:40, Cooldown:12 seconds)<br />
* [[File:BombadierMultivialPoison.png||]] SLA: [[Multivial of Poison]](SP:40, Cooldown:12 seconds)<br />
Primer Element: <span style="color:red">Crimsonite (Red)</span>, <br><br />
Passive: +4 Intelligence, and 2 extra Burning Ambition Dice.<br><br />
While in Pyrite Reaction, you gain +2 Conjuration DCs.<br><br />
{{Bug|bug=Unlike the multivial spells, this ability requires a target. (You can't just throw this ability whenever you want; there needs to be an enemy in order to be allowed to use this ability.)}}<br />
| ranks=1<br />
| ap=1<br />
| pg=40<br />
| prereq=Liquid Power III, Alchemist Level 20<br />
| ldescription=true<br />
| lprereq=true<br />
}}<br />
{{Epic destiny table/bottom}}<br />
<br />
=== Tier One ===<br />
Alchemical Resistance, Alchemist Level 1<br />
<br />
{{Epic destiny table/top}}<br />
{{Enhancement table/item<br />
| image=BombadierSpellvialSelection.png<br />
| name=Spellvial Selection<br />
| description=Select an Element to specialize in.<br />
* [[File:BombadierVialAcid.png||]] SLA: [[Vial of Acid]]<br />
* [[File:BombadierVialCold.png||]] SLA: [[Vial of Frost]]<br />
* [[File:BombadierVialElectric.png||]] SLA: [[Vial of Sparks]]<br />
* [[File:BombadierVialFire.png||]] SLA: [[Vial of Flame]]<br />
* [[File:BombadierVialPoison.png||]] SLA: [[Vial of Venom]]<br />
Metamagic: Empower, Maximize, Quicken, Heighten, Enlarge, Eschew Materials<br><br />
Spell Point Cost: 4/2/1 <br><br />
Cooldown 12/8/4 seconds <br><br />
Primer Element: <span style="color:red">Crimsonite (Red)</span> <br><br />
Conjuring a bottle of <element>, you throw a projectile at a single foe that deals 3 to 8 <element> damage per caster level, max caster level 10.<br><br />
DND Dice: Deals 1d6+2 <element> damage per caster level, max 10d6+20<br />
| ranks=3<br />
| level=1<br />
| ap=1<br />
| pg=1<br />
| prereq=<br />
| ldescription=true<br />
| lprereq=true<br />
}}<br />
{{Enhancement table/item<br />
| image=BombadierArcaneKnowledge.png<br />
| name=Arcane Knowledge<br />
| description=+[1/2/3] to Spellcraft and Use Magic Device<br />
| ranks=3<br />
| level=1<br />
| ap=1<br />
| pg=1<br />
| prereq=<br />
| ldescription=true<br />
| lprereq=true<br />
}}<br />
{{Enhancement table/item<br />
| image=BombadierMagicalSubtlety.png<br />
| name=Magical Subtlety<br />
| description=-[20/40/60]% Threat with Spells<br />
| ranks=3<br />
| level=1<br />
| ap=1<br />
| pg=1<br />
| prereq=<br />
| ldescription=true<br />
| lprereq=true<br />
}}<br />
{{Enhancement table/item<br />
| image=BombadierSpellCriticalElementalAndPoisonI.png<br />
| name=Spell Critical: Elemental and Poison I<br />
| description=Your Acid, Cold, Electric, Fire, and Poison damage spells have an additional 1% chance to critically hit.<br />
| ranks=1<br />
| level=1<br />
| ap=2<br />
| pg=1<br />
| prereq=<br />
| ldescription=true<br />
| lprereq=true<br />
}}<br />
{{Enhancement table/item<br />
| image=BombadierWandAndScrollMastery.png<br />
| name=Wand and Scroll Mastery<br />
| description=+[25/50/75]% damage and healing from your wands, scrolls, and other items that cast spells, and +[1/3/6] to the save DCs of your offensive wands. <br />
| ranks=3<br />
| level=1<br />
| ap=1<br />
| pg=1<br />
| prereq=<br />
| ldescription=true<br />
| lprereq=true<br />
}}<br />
{{Epic destiny table/bottom}}<br />
<br />
=== Tier Two===<br />
Requires Alchemist level 2, 5 APS spent in tree<br />
<br />
{{Epic destiny table/top}}<br />
{{Enhancement table/item<br />
| image=BombadierRapidCondensation.png<br />
| name=SLA: Rapid Condensation<br />
| description=Spell Like Ability: [[Rapid Condensation]]<br />
Metamagic: Quicken, Accelerate <br><br />
Spell Point Cost: 4/3/2 <br><br />
Cooldown 12/8/4 seconds<br><br />
Primer Element: <span style="color:gold">Gildleaf (Yellow)</span>, <br><br />
Throw a bottle that explodes on impact, rapidly condensing water in the air with a magical reaction that forms a cloud of obscuring mist. This cloud obscures all friends within the area, granting them 20% Concealment. Fire spells will burn this chemical reaction out of the air, dispelling it.<br />
| ranks=3<br />
| level=2<br />
| ap=1<br />
| pg=5<br />
| prereq=<br />
| ldescription=true<br />
| lprereq=true<br />
}}<br />
{{Enhancement table/item<br />
| image=BombadierEfficientMetamagics.png<br />
| name=Efficient Metamagics I<br />
| description=Select a Metamagic Feat to enhance.<br />
* Efficient Empower: Using the Empower Spell Metamagic costs you 2/4/6 fewer Spell Points.<br />
* Efficient Maximize: Using the Maximize Spell Metamagic costs you 3/6/9 fewer Spell Points.<br />
* Efficient Quicken: Using the Quicken Spell Metamagic costs you 1/2/4 fewer Spell Points.<br />
| ranks=3<br />
| level=2<br />
| ap=2<br />
| pg=5<br />
| prereq=<br />
| ldescription=true<br />
| lprereq=true<br />
}}<br />
{{Enhancement table/item<br />
| image=BombadierStoneOfTheSavant.png<br />
| name=Stone of the Savant<br />
| description=Alchemist's Stone Toggle: While wielding an Orb in your off-hand, you gain +1 Magical Resistance Rating and Magical Resistance Rating Cap per Alchemist Level. You can only have one [[Alchemist's Stone]] Toggle active at a time. <br />
| ranks=1<br />
| level=2<br />
| ap=2<br />
| pg=5<br />
| prereq=<br />
| ldescription=true<br />
| lprereq=true<br />
}}<br />
{{Enhancement table/item<br />
| image=BombadierSpellCriticalElementalAndPoisonII.png<br />
| name=Spell Critical: Elemental and Poison II<br />
| description=Your Acid, Cold, Electric, Fire, and Poison damage spells have an additional 1% chance to critically hit.<br />
| ranks=1<br />
| level=2<br />
| ap=2<br />
| pg=5<br />
| prereq=Spell Critical: Elemental and Poison I<br />
| ldescription=true<br />
| lprereq=true<br />
}}<br />
{{Enhancement table/item<br />
| image=BombadierElementalDefenses.png<br />
| name=Elemental Defenses<br />
| description=When enemy spells deal elemental damage against you, there's a 25% chance you'll gain [10/20/30] temporary hitpoints for 30 seconds. This can trigger up to once every 12 seconds.<br />
(Elemental Damage includes Acid, Cold, Electric, Fire, Sonic.)<br />
| ranks=3<br />
| level=2<br />
| ap=1<br />
| pg=5<br />
| prereq=<br />
| ldescription=true<br />
| lprereq=true<br />
}}<br />
{{Epic destiny table/bottom}}<br />
<br />
=== Tier Three===<br />
Requires Alchemist level 3, 10 APS spent in tree<br />
<br />
{{Epic destiny table/top}}<br />
{{Enhancement table/item<br />
| image=BombadierEfficientMetamagics.png<br />
| name=Efficient Metamagics II<br />
| description=Select a Metamagic Feat to enhance.<br />
* Efficient Empower: Using the Empower Spell Metamagic costs you 2/4/6 fewer Spell Points.<br />
* Efficient Maximize: Using the Maximize Spell Metamagic costs you 3/6/9 fewer Spell Points.<br />
* Efficient Quicken: Using the Quicken Spell Metamagic costs you 1/2/4 fewer Spell Points.<br />
| ranks=3<br />
| level=3<br />
| ap=1<br />
| pg=10<br />
| prereq=Efficient Metamagics I<br />
| ldescription=true<br />
| lprereq=true<br />
}}<br />
{{Enhancement table/item<br />
| image=BombadierSwiftAmbition.png<br />
| name=Swift Ambition<br />
| description=While your Reaction is Pyrite, you gain +1 Reflex Save, +1 for every 5 Alchemist levels you have.<br />
| ranks=1<br />
| level=3<br />
| ap=2<br />
| pg=10<br />
| prereq=<br />
| ldescription=true<br />
| lprereq=true<br />
}}<br />
{{Enhancement table/item<br />
| image=BombadierSpellCriticalElementalAndPoisonIII.png<br />
| name=Spell Critical: Elemental and Poison III<br />
| description=Your Acid, Cold, Electric, Fire, and Poison damage spells have an additional 1% chance to critically hit.<br />
| ranks=1<br />
| level=3<br />
| ap=2<br />
| pg=10<br />
| prereq=Spell Critical: Elemental and Poison II<br />
| ldescription=true<br />
| lprereq=true<br />
}}<br />
{{Enhancement table/item<br />
| image=IntelligenceColored.png<br />
| name=Ability I<br />
| description=+1 to Intelligence<br />
| ranks=1<br />
| level=3<br />
| ap=2<br />
| pg=10<br />
| prereq=<br />
| ldescription=true<br />
| lprereq=true<br />
}}<br />
{{Epic destiny table/bottom}}<br />
<br />
=== Tier Four===<br />
Requires Alchemist level 4, 20 APS spent in tree<br />
<br />
{{Epic destiny table/top}}<br />
{{Enhancement table/item<br />
| image=BombadierSmokeBomb.png<br />
| name=Spell Like Ability: Smoke Bomb<br />
| description=SLA: [[Smoke Bomb]]<br />
Metamagic: Extend, Quicken, Eschew Materials<br><br />
Spell Point Cost: 25/20/15<br><br />
Cooldown 12 seconds<br><br />
Primer Element: <span style="color:gold">Gildleaf (Yellow)</span>, <br><br />
Throw a bottle beneath you that explodes into a cloud of smoke and leaves you [[Invisibility|Invisible]] and [[Displacement|Displaced]] for 12 seconds.<br />
| ranks=3<br />
| level=4<br />
| ap=1<br />
| pg=20<br />
| prereq=<br />
| ldescription=true<br />
| lprereq=true<br />
}}<br />
{{Enhancement table/item<br />
| image=BombadierEfficientHeighten.png<br />
| name=Efficient Heighten<br />
| description=Using the Heighten Spell Metamagic costs you [1/2] fewer Spell Point per heightened level.<br />
| ranks=2<br />
| level=4<br />
| ap=2<br />
| pg=20<br />
| prereq=Efficient Metamagics II<br />
| ldescription=true<br />
| lprereq=true<br />
}}<br />
{{Enhancement table/item<br />
| image=BombadierBurningAmbition.png<br />
| name=Burning Ambition<br />
| description=When your Reaction is Pyrite, your offensive Crimsonite and Gildleaf Alchemist spells will ignite your enemies with magic, dealing additional damage. This damage determines its element based on the element of the spell cast. This ability begins at 1d4 damage, adding another 1d4 for each Burning Ambition die you get from other abilities. This damage scales with Spell Power.<br />
<br />
Notes:<br />
* Burning Ambition will proc multiple times on spells that have multiple hits.<br />
* Burning Ambition has a chance to critically hit, probably based on the spell critical chance for the corresponding element.<br />
* Burning Ambition does not apply to Curative Admixtures, even when they would inflict damage to their targets. It also does not apply to [[Apothecary_enhancements#Core_abilities|Spill the Bad Stuff]] and [[Alchemist_spells#Level_4|Corrosive Dust]].<br />
* Burning Ambition lasts 11 seconds for purpose of [[#Tier Five|Inferno of Creation]]. You can't overwrite a duration of current Burning Ambition by same elemental. Need to apply again once current one is expired.<br />
* {{Bug|Core 3 and 4 add an additional burning ambition dice each.}}<br />
| ranks=1<br />
| level=4<br />
| ap=2<br />
| pg=20<br />
| prereq=<br />
| ldescription=true<br />
| lprereq=true<br />
}}<br />
{{Enhancement table/item<br />
| image=BombadierSpellCriticalElementalAndPoisonIV.png<br />
| name=Spell Critical: Elemental and Poison IV<br />
| description=Your Acid, Cold, Electric, Fire, and Poison damage spells have an additional 1% chance to critically hit.<br />
| ranks=1<br />
| level=4<br />
| ap=2<br />
| pg=20<br />
| prereq=Spell Critical: Elemental and Poison III<br />
| ldescription=true<br />
| lprereq=true<br />
}}<br />
{{Enhancement table/item<br />
| image=IntelligenceColored.png<br />
| name=Ability II<br />
| description=+1 to Intelligence<br />
| ranks=1<br />
| level=4<br />
| ap=2<br />
| pg=20<br />
| prereq=Ability I<br />
| ldescription=true<br />
| lprereq=true<br />
}}<br />
{{Epic destiny table/bottom}}<br />
<br />
=== Tier Five ===<br />
Requires Alchemist Level 5, Character Level 12, 30 APs spent in tree<br />
<br />
{{Epic destiny table/top}}<br />
{{Enhancement table/item<br />
| image=BombadierElementalObliteration.png<br />
| name=Elemental Obliteration<br />
| description=Select an Element for an explosive spell.<br />
* [[File:BombadierElementalObliterationAcid.png||]] SLA: Caustic Obliteration<br />
* [[File:BombadierElementalObliterationFire.png||]] SLA: Fiery Obliteration<br />
* [[File:BombadierElementalObliterationCold.png||]] SLA: Frost Obliteration<br />
* [[File:BombadierElementalObliterationPoison.png||]] SLA: Poison Obliteration<br />
* [[File:BombadierElementalObliterationElectric.png||]] SLA: Voltaic Obliteration<br />
Spell Like Ability: [[Elemental Obliteration]]<br><br />
Metamagic: Empower, Maximize, Quicken, Heighten <br><br />
Spell Point Cost: 12/8/6 <br><br />
Cooldown 12/8/6 seconds <br><br />
Primer Element: <span style="color:red">Crimsonite (Red)</span>, <br><br />
Throw a vial that explodes with <element> on impact, dealing 1d6+3 <element> damage per Caster Level to all enemies nearby. (Max Caster Level 10)<br />
| ranks=3<br />
| ap=1<br />
| pg=30<br />
| prereq=<br />
| ldescription=true<br />
| lprereq=true<br />
}}<br />
{{Enhancement table/item<br />
| image=BombadierAugmentation.png<br />
| name=Augmentation<br />
| description=+2 Caster Levels with Crimsonite and Gildleaf spells.<br />
| ranks=1<br />
| ap=2<br />
| pg=30<br />
| prereq=<br />
| ldescription=true<br />
| lprereq=true<br />
}}<br />
{{Enhancement table/item<br />
| image=BombadierInfernoOfCreation.png<br />
| name=Inferno of Creation<br />
| description=When your Reaction is Pyrite, you gain +1 Burning Ambition die, and your harmful Crimsonite spells apply a stack of vulnerability to enemies that have at least 3 different elements of Burning Ambition.<br />
Vulnerable: You take 1% more damage for 3 seconds. This effect stacks up to 20 times, and loses one stack on expiration.<br />
| ranks=1<br />
| ap=1<br />
| pg=30<br />
| prereq=Burning Ambition<br />
| ldescription=true<br />
| lprereq=true<br />
}}<br />
{{Enhancement table/item<br />
| image=BombadierDCBoosts.png<br />
| name=Conjuration Focus<br />
| description=+2 to Conjuration DCs<br />
| ranks=1<br />
| ap=1<br />
| pg=30<br />
| prereq=<br />
| ldescription=true<br />
| lprereq=true<br />
}}<br />
{{Enhancement table/item<br />
| image=BombadierWeakeningMixture.png<br />
| name=Weakening Mixture<br />
| description=Select an Element to specialize in.<br />
* [[File:BombadierWeakeningMixtureAcid.png||]] Weakening Mixture Acid: When cast an Acid spell on a creature that is immune to Acid, it makes them vulnerable to Acid for a short period of time.<br />
* [[File:BombadierWeakeningMixtureCold.png||]] Weakening Mixture Cold: When cast on a Cold spell on a creature that is immune to Cold, it makes them vulnerable to Cold for a short period of time.<br />
* [[File:BombadierWeakeningMixtureElectric.png||]] Weakening Mixture Electric: When cast an Electric spell on a creature that is immune to Electric, it makes them vulnerable to Electric for a short period of time.<br />
* [[File:BombadierWeakeningMixtureFire.png||]] Weakening Mixture Fire: When cast on a Fire spell on a creature that is immune to Fire, it makes them vulnerable to Fire for a short period of time.<br />
* [[File:BombadierWeakeningMixturePoison.png||]] Weakening Mixture Poison: When cast on a Poison spell on a creature that is immune to Poison, it makes them vulnerable to Poison for a short period of time.<br />
Note: Any spell of the proper element can remove immunities. Tested working for Sorcerer, Alchemist, and Artificer spells.<br />
| ranks=1<br />
| ap=1<br />
| pg=30<br />
| prereq=<br />
| ldescription=true<br />
| lprereq=true<br />
}}<br />
{{Epic destiny table/bottom}}<br />
[[Category:Alchemist enhancements]]</div>Christopher G Lewishttps://ddowiki.com/index.php?title=Cometfall&diff=545738Cometfall2023-07-06T22:45:51Z<p>Christopher G Lewis: added Bludgeoning</p>
<hr />
<div>{{Infobox-spell<br />
|name = Cometfall<br />
|level = 6<br />
|icon = Cometfall.png<br />
|school = Conjuration<br />
|type1 = Creation<br />
|type2 = Bludgeoning<br />
|type3 = <br />
|type4 = <br />
|artificer = <br />
|bard = <br />
|cleric = 6<br />
|dark apostate = 6<br />
|druid = <br />
|favored soul = 6<br />
|paladin = <br />
|ranger = <br />
|sor n wiz = <br />
|cost = 35<br />
|components = {{DF}}, {{S}}, {{V}}<br />
|metamagic = {{Empower}}, {{Enlarge}}, {{Heighten}}, {{Maximize}}, {{Quicken}}, {{Intensify}}, {{Embolden}}<br />
|range = [[Spell#Range|Standard AOE]]<br />
|target = Foe, Positional, Breakable<br />
|duration = Instantaneous, then 8 seconds<br />
|save = 2 [[Reflex save]]s. One for [[half]] damage and one to [[negate]] knockdown<br />
|sr = No<br />
|cooldown = 5 seconds<br />
|description = You conjure a bright, glowing comet, which appears in midair above your target, then strikes the ground with tremendous force. This area of effect spell does 1d6+3 points of bludgeon damage per [[caster level]] (Maximum 20d6+60 at caster level 20). A successful [[Reflex save]] reduces the damage by [[half]].<br />
<br />
Duration: 8 seconds for the [[knockdown]] portion, allows a re-ocurring balance check every 2 seconds to get up, [[DC]] equal to the spells [[DC]].<br />
|notes = <br />
'''Notes:''' <br />
* This spell features 2 reflex saves. One for halving damage and one to negate the knockdown effect. The knockdown effect is considered non-magical in nature, so creatures with bonuses to saves against magic such as Dwarves, are more susceptible to it than the damage portion.<br />
<br />
'''Casting Speed:''' Moderate.<br />
==Scrolls==<br />
{{ScrollWandPotion|Aulandar Thistlecrown|Divine Scroll Vendor - Levels 3-7|House of Wizardry|House Jorasco|9|11|40|165pp|}}<br />
}}</div>Christopher G Lewishttps://ddowiki.com/index.php?title=Needle_in_a_Fey_Stack&diff=542986Needle in a Fey Stack2023-04-30T18:48:45Z<p>Christopher G Lewis: navigation hints</p>
<hr />
<div>{{Hyrsam and the Needle}}<br />
<br />
''Hyrsam hid the magic needle containing his immortality somewhere in the Treasure Grove, an enchanted forest where, it is said, treasure grows on trees.''<br />
{{Quest<br />
| name = Needle in a Fey Stack<br />
| adpack = Fables of the Feywild<br />
| level = 6<br />
| epic = 32<br />
| duration = long<br />
| raid = no<br />
| tier = <br />
| solo only = false<br />
| solo = 2277<br />
| normal = 4060<br />
| hard = 4324<br />
| elite = 4588<br />
| xp = <br />
| ecasual = 18228<br />
| enormal = 31133<br />
| ehard = 31885<br />
| eelite = 32638<br />
| epicxp = <br />
| bestower = Farrunner<br />
| npc = Farrunner<br />
| loc = The Treasure Grove<br />
| zone = Wynwood Hall<br />
| patron = The Summer Court<br />
| favor = 5<br />
| free = false<br />
| extreme = false<br />
| mappic = M_Needle_in_a_Fey_Stack.jpg<br />
| maplegend = <br />
<!--<br />
| othermap = yes<br />
| mappic2 = M_Dragon's_Lair_Needle_in_a_Fey_Stack.jpg<br />
| map 2 alt = <br />
| thirdmap = <br />
| mappic3 = <br />
| map 3 alt = <br />
| fourthmap = <br />
| mappic4 = <br />
| map 4 alt = <br />
| fifthmap = <br />
| mappic5 = <br />
| map 5 alt = --><br />
| loadingpic = Needle_in_a_Fey_Stack.jpg<br />
| overview = Hyrsam hid the magic needle containing his immortality somewhere within the '''Treasure Grove'''. Go there and search for the artifact.<br />
| objective_1 = Find the right treasure tree<br />
| objective_2 = Open the magic chest<br />
| objective_3 = Retrieve the magic needle<br />
| objective_4 = Chase the magic unicorn<br />
| objective_5 = Chase after the magic deer<br />
| objective_6 = Catch the teleporting Blink Dog, because that's fun<br />
| objective_7 = Hunt down the magic raven<br />
| objective_8 = Break the magic egg<br />
| objective_9 = Chase the greedy dragon<br />
| optional_1 = Don't get tagged and do not hurt Joy, the Almost Dragon<br />
| opt_percent_1 = 15<br />
| optional_2 = Cross the invisible bridge over the river<br />
| opt_percent_2 = 22<br />
| optional_3 = Correctly identify the wrong treasure<br />
| opt_percent_3 = 14<br />
| expect = <br />
| traps = None<br />
| misc = <br />
Whoever said treasure doesn't grow on trees has obviously never been to the Treasure Grove. That said, most of the chests are mimics, which can be detected using Spot, Diplomacy, Intimidate, Disable Device, or Use Magic Device. Or you can just take them down and try to open them...<br />
<br />
'''First, find the real chest.'''<br />
* The one real chest can spawn in one of four locations, all in the southeast corner.<br />
* To get to this area, head due south and loop around the shrines in the far southwest corner before heading to the southeast. <br />
* Take the hollow log bridge east of the entrance, then head south-ish to the first chest on the map (don't drop down into the valley), and head west to the next chests. See the map for the possible locations.<br />
* Get your party close before opening the chest.<br />
<br />
'''Second, grab and open the egg.'''<br />
* Kill or Crowd Control spawned mobs quickly to prevent them from waking up other mobs on the map.<br />
* Immediately after opening the chest, a [[Surprise Unicorn]] will pop out. <br />
** Killing the unicorn will spawn a deer ([[Dashing Darling]]).<br />
** After killing the deer, a Blink Dog ([[Good Boy]]).<br />
** After killing the blink dog, a raven ([[Ravenous Reveler]]) spawns. Careful where you kill this one – it can fly over obstacles you can't reach, and you don't want the egg to get stuck there.<br />
** After killing the raven, the Magic Egg will finally spawn.<br />
* Once the egg is used, the [[Greedy Dragon]] will spawn and fly to the Mysterious Archway. You do not need to interact with the dragon once it starts moving.<br />
** The dragon will show up on parts of the map that have been cleared, but not in fog-of-war areas.<br />
<br />
'''Third, enter the Mysterious Archway and play with the dragon.'''<br />
<br>NOTE: The Mysterious Archway is a rock archway, South of the stone bridge. It is ''<u>not</u>'' the archway with the disappearing invisible bridge.<br />
* Once the pseudodragon enters the archway, it will activate and allow you to enter it as well.<br />
* The dragon is on the raised platform in the middle of the cave. Talk to him and play a game of skill.<br />
* Play a game with him. The screen will go black and he will vanish.<br />
<br />
* Find the dragon:<br />
** Listen for the sound of breathing for an audio clue to how close the pseudodragon is. <br />
** You are looking for a small, maroon dragon curled up on the ground. It will have green particles floating off of it to indicate position.<br />
* Left-click the dragon to start the tag portion, and then run from him. But don't ''attack'' him; he just wants to be friends!<br />
<br />
* Avoid the dragon (You can avoid the dragon manually for about 30 seconds, or you can cheat like the big jerk you are.):<br />
** A quick way to play with the dragon: find him, then cast invisibility and hide. He gives up in a few seconds and you win!<br />
** Avoid the dragon for about 30 seconds, and he then gives you permission to get the needle.<br />
** You can jump on top of the bed that is near the end chest and he will usually just send a single fireball at you and then fly beneath you until time runs out<br />
** Don't jump into the bones surrounding the ramp, otherwise you might die due to physics jank<br />
<br />
'''Now grab the needle by opening the end chest on the back of the raised platform the pseudodragon was on when you first entered the chamber.'''<br />
<br />
'''Optional notes:'''<br />
* To cross the invisible bridge across the river, you need to start at the northern shrine. Make sure that everyone has stepped through the archway before you Search, and the platforms only exist for a few seconds before disappearing – apparently forever.<br />
** The bridge is approx. 5 platforms wide and a random path is created. You may find a dead end and a good jump skill can (but also may not) save the situation.<br />
* There's a Bewildered Bearserk across the river, to the north, which guards a chest but doesn't appear to be a requirement or an optional.<br />
* The deer have a lot more hit points than usual. They also count towards the kills bonus but aren't actually aggressive even if you start attacking.<br />
* Mimic hunt notes:<br />
** You get two chances to reveal a mimic; after failing twice, your only choice is to open it and find out the hard way.<br />
** Summoned creatures, such as Summon Monster 1 from a scroll, will attack a mimic chest.<br />
** If you examine the chest once it's on the ground, the mimics will be type aberration.<br />
<br />
| insidious = <br />
| devious = <br />
| discreet = <br />
| aggression = 106<br />
| onslaught = 125<br />
| conquest = 157<br />
| tamper = <br />
| neutralization = <br />
| ingenious = <br />
| observance = <br />
| perception = <br />
| vigilant = <br />
| mischief = <br />
| vandal = <br />
| ransack = <br />
| bonus_xp_notes = <br />
| chest = Five<br />
** One for defeating the Bewildering Berserk<br />
** One that isn't a mimic<br />
** Two across the Invisible Bridge (Both contain chunks of Ferrocrystal but not sure about named) <br />
** One end chest; may contain named loot<br />
| collectable = Six, all in the dragon's lair<br />
** Adventurer's Pack<br />
** Alchemy Table<br />
** Bookshelf<br />
** Crude Altar<br />
** Fungus<br />
** Reagents Cabinet<br />
| npcreward = Standard; choose from 10<br />
| unique = yes<br />
|external={{OnYouTube|nyHijeNedHw|Aldbar's Solo Walkthrough & Guide}}<br />
}}</div>Christopher G Lewishttps://ddowiki.com/index.php?title=Quid_Pro_Quo&diff=542985Quid Pro Quo2023-04-30T18:33:11Z<p>Christopher G Lewis: Fixed /SAY</p>
<hr />
<div>{{Hyrsam and the Needle}}<br />
<br />
''You've returned to Bitterspine Palace to call in the favor that the Prince of Frost owes you. With his help, you'll be able to confront Hyrsam.''<br />
{{Quest<br />
| name = Quid Pro Quo<br />
| adpack = Fables of the Feywild<br />
| level = 6<br />
| epic = 32<br />
| duration = medium<br />
| raid = no<br />
| tier = <br />
| solo only = false<br />
| solo = 1471<br />
| normal = 2620<br />
| hard = 2788<br />
| elite = 2956<br />
| xp = <br />
| ecasual = 12825<br />
| enormal = 21902<br />
| ehard = 22429<br />
| eelite = 22956<br />
| epicxp = <br />
| bestower = Madoc Silverlight<br />
| npc = Madoc Silverlight<br />
| loc = Bitterspine Palace<br />
| zone = Wynwood Hall<br />
| patron = The Summer Court<br />
| favor = 4<br />
| free = false<br />
| extreme = false<br />
| mappic = M_Quid_Pro_Quo.jpg<br />
| maplegend = <br />
<!-- | othermap = yes<br />
| mappic2 = M_Quid_Pro_Quo-Captive_Village.jpg<br />
| map 2 alt = <br />
| thirdmap = yes<br />
| mappic3 = M_Quid_Pro_Quo-Roosted_Amphitheater.jpg<br />
| map 3 alt = <br />
| fourthmap = yes<br />
| mappic4 = M_Quid_Pro_Quo-Rebel_Caverns.jpg<br />
| map 4 alt = <br />
| fifthmap = <br />
| mappic5 = <br />
| map 5 alt = --><br />
| loadingpic = L_Quid_Pro_Quo.jpg<br />
| overview = Madoc Silverlight says to get inside Hyrsam's stronghold you'll need the help of the Prince of Frost. Go to '''Bitterspine Palace''' and ask the arctic Archfey to return the favor you did him earlier. You did get rid of that Hag, after all.<br />
| objective_1 = Speak with the Prince of Frost to call in your favor.<br />
| objective_2 = Deal with the Griffons inside the amphitheater.<br />
| objective_3 = Recover the stolen Wine Chalice.<br />
| objective_4 = Liberate the village taken hostage by Fomorians.<br />
| objective_5 = Return to the Prince of Frost<br />
| optional_1 = Tend to the Griffon Matriarch's wounds.<br />
| opt_percent_1 = 10<br />
| optional_2 = Defeat the hunters chasing the Griffons. (13 total)<br />
| opt_percent_2 = 10<br />
| optional_3 = Find and take the treasure hidden in the bandit caves.<br />
| opt_percent_3 = 10<br />
| optional_4 = Inform the Sommelier about the Ice Wine.<br />
| opt_percent_4 = 2<br />
| optional_5 = Rescue the villagers (10 total)<br />
| opt_percent_5 = 10<br />
| optional_6 = Rescue more villagers (10 total)<br />
| opt_percent_6 = 10<br />
| expect = <br />
| traps = None<br />
| misc = <br />
* This quest can be done with minimal combat, with some skill & luck (although you do have to kill the Fomorians and their minions in the village). <br />
<br />
;Amphitheater (north portal)<br />
* In order to get rid of the griffons, you have to tend the Matriarch Griffon's wounds, found at the east end of this area. This can be done using the Heal, Spot, or Spellcraft (DC: Elite ≤{{xpcolors|elite=29}}) checks. <br />
:* Optional (+10% XP): After you heal her, a group of goblin and bugbear hunters will burst in from the northwest. Kill them all (you cannot target the griffons at this point).<br />
:* Alternatively, you can just attack the Matriarch and then kill all the other griffons. If you go this route, there won't be any hunters (or optional XP).<br />
<br />
;Village (center portal)<br />
* The first group of villagers can be rescued with Use Magic Device (DC:{{xpcolors|elite=29|enormal=60|eelite=68}}) checks ({{bug|it gives an option for Open Lock; however, both options use UMD)}}. Unlike Underdark Slaves, failing a skill check won't kill villagers and you can try many times. <br />
:* Optional (+10% XP): The second group, inside a pair of stockades, just need to be spoken to.<br />
* You can use Bluff, Intimidate, or Diplomacy (DC: Elite ≤{{xpcolors|elite=29}}) to try to convince Lurts to turn on his brother; if you free the first group of villagers before talking to him, he can distract the others long enough to pick off the minions.<br />
** Failure will result in him attacking you.<br />
<br />
;Bandit Caves (south portal)<br />
* In order to recover the chalice, you will need to find two runes in the caves. Activating both runes will open a passage in the central "pillar" of the map. This leads to the boss and her pet giant crab "Bubbles". Kill both, grab the wine chalice on the desk and return to the hall of the Prince of Frost.<br />
** The Near-sighted Sentries will only see if you get close.<br />
** There's no need to sneak in the small rooms at all, and the pair of werewolves are fairly easy to avoid without stealth. Just look around and use the terrain to hide from them as they walk by on their patrols. No need to even sneak.<br />
** If you fail to avoid them, they'll set up a howl which will wake up all the bandits, including the leader who will put up a barrier by the exit and a dimensional anchor. Killing Zannyx Folkeren (found by the barrier) will cause the barrier to drop, but not the dimensional anchor.<br />
* Optional (+10% XP): The hidden treasure in the bandit caves can be found using two poorly written journals, also found in the caves. Use [/say <LeftWord> <RightWord>] to say the two words in the room indicated by the Dusty Journal (one of the corner rooms; use {{Key press|Q}} (the [[Key mapping#Select next interactable|default key]] for selecting interactables) to find the Fancy Ice Wines and try the adjacent walls in both rooms if you're not sure which is correct.) This will grant an extra Chest. Phrases are mixed together from the following lists:<br />
** First (Left) word:<br />
*** Valuable<br />
*** Verbose<br />
*** Vigilant<br />
*** Violent<br />
** Second (Right) word:<br />
*** Efficiency<br />
*** Embrace<br />
*** Enchantment<br />
*** Enjoyment<br />
* Optional (+2% XP + chest): Find the secret room, and /say the secret words to open it. When you get back to the throne room, speak to the Sommelier (first?) to get your extra XP.<br />
* The Runes can be targeted through the doors, but the journals cannot.<br />
| insidious = <br />
| devious = 8–10<br />
| discreet = <br />
| aggression = 51<br />
| onslaught = 67<br />
| conquest = <br />
| tamper = <br />
| neutralization = <br />
| ingenious = <br />
| observance = <br />
| perception = <br />
| vigilant = <br />
| mischief = 64<br />
| vandal = 85<br />
| ransack = 103<br />
| bonus_xp_notes = <br />
| chest = Two<br />
** One for informing the sommelier about the wine (optional [/say] area), can contain named loot<br />
** One endchest; may contain named loot<br />
| collectable = Four<br />
** 1 in the Amphitheater, 2 in the Rebel Caverns, 1 in the Captive Village<br />
** out of Fungus, Adventurer's Pack, Rubble, Scroll Rack, Crude Altar<br />
| npcreward = Standard; choose from 8<br />
| unique = yes<br />
|external={{OnYouTube|rVZCq-f_bwA|Aldbar's Solo Walkthrough & Guide}}<br />
}}</div>Christopher G Lewishttps://ddowiki.com/index.php?title=Disease_Immunity_(feat)&diff=541040Disease Immunity (feat)2023-04-20T14:37:15Z<p>Christopher G Lewis: Added Disease Immunity as a feat</p>
<hr />
<div>{{Feat<br />
|icon= <br />
|prerequisite= <br />
|description= You are immune to natural diseases. <br />
|passive= yes<br />
|blightcaster=yes<br />
|note= A [[Blightcaster#Level 1|Blightcaster]] receives this feat for free at first level.<br />
}}<br />
<br />
<br />
{{stub}}</div>Christopher G Lewishttps://ddowiki.com/index.php?title=Sentient_Weapon/Filigrees&diff=524633Sentient Weapon/Filigrees2022-09-12T22:43:57Z<p>Christopher G Lewis: /* Filigree Sets */ Added link to raid filigrees</p>
<hr />
<div>{{AugmentsTOC}}<br />
{{TOCRight}}<br />
'''Filigrees''' are ingredients, found during questing, that can be added to a [[Sentient Weapon]] or [[Minor Artifact]] to increase its power. They work in a similar manner to [[augment]]s, i.e. a filigree fits into an open slot on the weapon. A weapon can only have one of each filigree: two of the same filigree cannot be slotted in one weapon (rare and non-rare versions of the same named filigree count as the same for slotting purposes). <br />
<br />
Filigrees are unbound, and can be traded and auctioned. Filigrees can be (auto-)collected into an [[Bag#Augment Bags|augment bag]], and can be found under "Item Augments" in the [[Auction House]] and [[Shard Exchange]].<br />
<br />
A [[Sentient Weapon]] is created by adding a [[Item:Sentient Jewel|sentient jewel]] to an [[Sentient Weapon#Eligible Weapons|eligible weapon]], and starts with one open filigree slot. More filigree slots are created by ''feeding'' named items to the [[Item:Sentient Jewel|sentient jewel]], to a maximum of 7 slots. The Sparks of [[Item:Spark of Memory|Memory]], [[Item:Spark of Dream|Dream]] and [[Item:Spark of Logic|Logic]] can be used, in no particular order, to unlock 8th, 9th and 10th slots.<br />
<br />
=== Filigree Sets ===<br />
Filigrees are grouped into ''sets''. When more than one filigree from the same set is added to a single weapon, additional ''Set Bonus'' benefits are gained. Further benefits are gained as more filigrees are added. Some sets only grant Set Bonuses for the first 3 pieces of a set added to the weapon; other sets grant additional Set Bonuses at 4 and 5 pieces. There are always more pieces to a set than there are set bonuses, allowing choice in the filigrees slotted to achieve the Set Bonus.<br />
<br />
There are well over two dozen<!-- Intentionally general #, exact # will change--> different filigree sets:<br />
* Each set has from 4 to 9 unique filigrees in it<br />
* Different filigrees vary in rarity - some sets are less common than others<br />
** Filigrees from rare sets are '''not''' labeled as such - they are, however, noted in the list below<br />
* All filigrees can drop with a '''rare bonus effect''' in addition to the standard one e.g. ''Celerity: Dexterity'' can also drop as ''Celerity: Dexterity (Rare)''<br />
** Filigrees with '''rare bonus effects''' are labeled'''(Rare)''' in the item name, with the bonus effect listed in addition to the standard effect<br />
Unless specifically noted, all bonuses listed are unique bonuses and [[stack]] with everything, including other unique bonuses:<br />
* Filigrees with the same effect from the same set cannot be added to the same [[Sentient Weapon]] and thus do not stack<br />
* Filigrees with the same effect from different sets can be added to the same [[Sentient Weapon]] and do stack (unless noted otherwise)<br />
Several powerful [[Item:Thread_of_Fate#Double_filigrees|raid filigrees]] can be purchased for [[Item:Thread of Fate|Threads of Fate]]. Unlike regular filigrees, each raid filigree belongs to two filigree sets.<br />
<br />
: ''Pro tip'': When searching for filigrees in the [[Auction House]] or your [[Inventory]] or [[bank]], type a colon, " : ". When looking for rares, type a parentheses, " ( ". When looking for raid filigrees, type a slash, " / ".<br />
<br />
== Generations ==<br />
Over time new groups or ''Generations'' of filigree sets are released. Each Generation of filigrees drops in the chests from a limited series of adventure packs (listed in the tables below).<br />
<br />
<br><br />
<!-- GENERATION 1 LIST --><br />
{|width="600" style="display: inline-table;"<br />
|+ style="text-align: left; border-bottom: 1px solid silver;" | '''Generation 1 Filigrees''' ''(click set name to jump to relevant set)''<br><br />
Drop in: [[Mists_of_Ravenloft#Adventure_pack|Ravenloft]] (including [[Barovia]] wilderness) &bull; [[Disciples of Rage]] &bull; [[White Plume Mountain and Other Tales|White Plume Mountain]]<br />
| style="vertical-align: top; width: 150px;" |<br />
*[[#Beast|(The) Beast's Mantle]]<br />
*[[#Feast|(The) Blood Feast]]<br />
*[[#Celerity|Celerity]]<br />
*[[#City|(The) City's Beacon]]<br />
*[[#Cry|(The) Cry of Battle]]<br />
*[[#Rain|Deadly Rain]] <sup>'''(rare)'''</sup><br />
*[[#Electrocution|Electrocution]]<br />
*[[#Light|Embraced by Light]]<br />
*[[#Enlightened|(The) Enlightened Step]]<br />
*[[#Beholder|Eye of the Beholder]]<br />
*[[#Frozen|Frozen Wanderer]]<br />
| style="vertical-align: top; width: 150px;" |<br />
*[[#Grandfather|Grandfather's Shield]]<br />
*[[#Grave|(The) Inevitable Grave]]<br />
*[[#Shadow|(The) Long Shadow]]<br />
*[[#Melody|Melony's Melody]]<br />
*[[#Nystul|Nystul's Mystical Defense]]<br />
*[[#One|One Against Many]]<br />
*[[#Otto|Otto's Irrevocable Power]] <sup>'''(rare)'''</sup><br />
*[[#Prowess|Prowess]] <sup>'''(rare)'''</sup><br />
*[[#Purity|Purity]]<br />
*[[#Snake|Snake Bite]]<br />
| style="vertical-align: top; width: 150px;" |<br />
*[[#Manticore|Spines of the Manticore]]<br />
*[[#Punch|Sucker Punch]]<br />
*[[#Hell|To Hell and Back]]<br />
*[[#Grace|Touch of Grace]]<br />
*[[#Trapper|Trapper's Delight]]<br />
*[[#Treachery|Treachery]]<br />
*[[#Twilight|Twilight's Cloak]]<br />
*[[#Vigilance|Vigilance]]<br />
*[[#Wreath|(The) Wreath of Flame]]<br />
*[[#Zephyr|Zephyr]] <sup>'''(rare)'''</sup><br />
|-<br />
| style="vertical-align: top; width: 150px;" |<br />
* [[#Generation 1 raid filigrees|Raid filigrees]]<br />
|}<br />
<br><br />
<!-- GENERATION 2 LIST --><br />
{|width="600" style="display: inline-table; vertical-align: top; "<br />
|+ style="text-align: left; border-bottom: 1px solid silver;" | '''Generation 2 filigrees''' ''(click set name to jump to relevant set)''<br><br />
Drop in: [[Masterminds of Sharn]] &bull; [[The Soul Splitter]] &bull;[[The Lost Gatekeepers]] &bull; [[The Promise of Fire]]<br />
| style="vertical-align: top; width: 150px;" |<br />
*[[#Bravery|Bravery Throughout]]<br />
*[[#Coalesced|Coalesced Magic]] <sup>'''(rare)'''</sup><br />
*[[#Crackshot|Crackshot Negotiator]]<br />
*[[#Dance|Dance of the Wind]]<br />
*[[#Darkhallow|Darkhallow]]<br />
*[[#Burial|Final Burial]]<br />
| style="vertical-align: top; width: 150px;" |<br />
*[[#Fall|Next Fall]]<br />
*[[#Radiant|Radiant Shield]]<br />
*[[#Reverberation|Reverberation]]<br />
*[[#Fervor|Sanctified Fervor]] <sup>'''(rare)'''</sup><br />
*[[#Mechanus|Shards of Mechanus]]<br />
*[[#Shattered|Shattered Device]] <sup>'''(rare)'''</sup><br />
| style="vertical-align: top; width: 150px;" |<br />
*[[#Soulweaver|Soulweaver]] <sup>'''(rare)'''</sup><br />
*[[#Cacophony|Splendid Cacophony]]<br />
*[[#Mists|Through the Mists]] <sup>'''(rare)'''</sup><br />
*[[#Voltaic|Voltaic Experiment]]<br />
*[[#Zarigan|Zarigan's Arcane Enlightment]]<br />
|-<br />
| style="vertical-align: top; width: 150px;" |<br />
*[[#Generation 2 raid filigrees|Raid filigrees]]<br />
|}<br />
<br><br />
<br />
<!-- GENERATION 3 LIST --><br />
{|width="600" style="display: inline-table; vertical-align: top; "<br />
|+ style="text-align: left; border-bottom: 1px solid silver;" | '''Generation 3 filigrees''' ''(click set name to jump to relevant set)''<br><br />
Drop in: [[Sinister Secret of Saltmarsh]]<br />
| style="vertical-align: top; width: 150px;" |<br />
*[[#Abiding|(The) Abiding Path]]<br />
*[[#Angelic|Angelic Wings]]<br />
*[[#Bend|Bend Fate]]<br />
*[[#Divinity|Divinity]]<br />
*[[#Dragonsoul|Dragonsoul]]<br />
| style="vertical-align: top; width: 150px;" |<br />
*[[#Dreadbringer|Dreadbringer]]<br />
*[[#Elemental|Elemental Avatar]]<br />
*[[#Keeper|Keeper of the Curse]]<br />
*[[#Lunar|Lunar Magic]]<br />
*[[#Serpent|(The) Serpent]]<br />
| style="vertical-align: top; width: 150px;" |<br />
*[[#Shadowstrike|Shadowstrike]]<br />
*[[#Technomage|Technomage]]<br />
*[[#Ultimate|Ultimate Fury]]<br />
*[[#Unbreakable|Unbreakable]]<br />
*[[#Wildhunter|Wildhunter]]<br />
|}<br />
<br><br />
<br />
=== Generation 1 filigrees ===<br />
{| class="wikitable sortable" style="width: 90%;" <br />
|-<br />
|+ {{Anchor|Beast}} (The) Beast's Mantle<br />
|-<br />
!width="22%"| Name !!width="25%"| Effect !!width="15%"| Rare bonus effect !! class="unsortable" width="28%"| Set bonus<br />
|-<br />
| The Beast's Mantle: Constitution || +1 Constitution || {{PRR|2}}<br />
| rowspan="5" |<br />
* 2 Pieces: +10 Natural Armor<br />
* 3 Pieces: +10% Fortification Bypass<br />
* 4 Pieces: Beasts Sentience: Melee and Missile attacks deal an additional 4d6 +1d6 per character epic level in slashing damage. This effect will not stack with other Sentience weapon procs.<br />
|-<br />
| The Beast's Mantle: Melee Power || +3 Melee Power || +2 Melee Power <br />
|-<br />
| The Beast's Mantle: Rage || +2 Uses of Rage || {{MRR|2}}<br />
|-<br />
| The Beast's Mantle: Ranged Power || +3 Ranged Power || +2 Ranged Power <br />
|-<br />
| The Beast's Mantle: Strength || +1 Strength || {{PRR|2}} <br />
|}<br />
<br />
{| class="wikitable sortable" style="width: 90%;" <br />
|-<br />
|+ {{Anchor|Feast}} (The) Blood Feast<br />
|-<br />
!width="22%"| Name !!width="25%"| Effect !!width="15%"| Rare bonus effect !! class="unsortable" width="28%"| Set bonus<br />
|-<br />
| The Blood Feast: Constitution || +1 Constitution || {{PRR|2}} <br />
| rowspan="7" |<br />
* 2 Pieces: +1 Constitution<br />
* 3 Pieces: {{PRR|5}}<br />
* 4 Pieces: +5 Melee Power<br />
* 5 Pieces: When you activate Rage: Gain 100 Temporary Hit Points per character Epic Level (an effect called Shield of Rage with 10 minutes duration). <small>Triggers only on a [[Rage (feat)|Barbarian Rage]] {{Unverified|and [[Nature's_Protector_enhancements#Tier_One|Druid's Rage of the Beast]]}}. Does not trigger on lesser rages: [[Rage (spell)|Rage]] potion, {{Item|Madstone Boots}} clickie, [[Fury_of_the_Wild#Tier_One|Primal Scream]], [[Fury_of_the_Wild#Innate_abilities|Adrenaline]].</small><br />
|-<br />
| The Blood Feast: Dexterity || +1 Dexterity || {{PRR|2}} <br />
|-<br />
| The Blood Feast: Healing Amp || +10 Healing Amplification || {{PRR|2}} <br />
|-<br />
| The Blood Feast: Melee Power || +3 Melee Power || +2 Melee Power <br />
|-<br />
| The Blood Feast: MRR || {{MRR|3}} || {{PRR|2}} <br />
|-<br />
| The Blood Feast: PRR || {{PRR|3}} || {{MRR|2}} <br />
|-<br />
| The Blood Feast: Strength || +1 Strength || {{PRR|2}} <br />
|}<br />
<br />
{| class="wikitable sortable" style="width: 90%;"<br />
|-<br />
|+ {{Anchor|Celerity}} Celerity<br />
|-<br />
!width="22%"| Name !!width="25%"| Effect !!width="15%"| Rare bonus effect !! class="unsortable" width="28%"| Set bonus<br />
|-<br />
| Celerity: Dexterity || +1 Dexterity || {{PRR|2}} <br />
| rowspan="5" |<br />
* 2 Pieces: +2 Doublestrike and Doubleshot<br />
* 3 Pieces: Permanent Haste spell <br> (15% melee/ranged [[attack speed]] - {{Forums|p=6064226|label=tests}})<br />
|-<br />
| Celerity: Dodge and Maximum Dodge || +1% Dodge and Maximum Dodge || {{MRR|2}} <br />
|-<br />
| Celerity: Intelligence || +1 Intelligence || {{MRR|2}} <br />
|-<br />
| Celerity: Reflex || +2 Reflex || {{MRR|2}} <br />
|}<br />
<br />
{| class="wikitable sortable" style="width: 90%;"<br />
|-<br />
|+ {{Anchor|City}} (The) City's Beacon <br />
|-<br />
!width="22%"| Name !!width="25%"| Effect !!width="15%"| Rare bonus effect !! class="unsortable" width="28%"| Set bonus<br />
|-<br />
| The City's Beacon: Fortification || +25% Fortification || {{PRR|2}}<br />
| rowspan="6" |<br />
* 2 Pieces: Your melee strikes have a chance to give you {{MRR|20}} for 10 seconds.<br />
* 3 Pieces: Your melee strikes have a chance to give you {{PRR|20}} for 10 seconds.<br />
* 4 Pieces: Your melee strikes have a chance to give you [[Displacement]] for 10 seconds.<br />
|-<br />
| The City's Beacon: Intelligence || +1 Intelligence || {{MRR|2}}<br />
|-<br />
| The City's Beacon: Melee Power || +3 Melee Power || +2 Melee Power<br />
|-<br />
| The City's Beacon: Strength || +1 Strength || {{PRR|2}}<br />
|-<br />
| The City's Beacon: Sunder || +1 Sunder DC's || {{PRR|2}}<br />
|-<br />
| The City's Beacon: Trip || +1 Trip DC's || {{PRR|2}}<br />
|-<br />
|}<br />
<br />
{| class="wikitable sortable" style="width: 90%;"<br />
|-<br />
|+ {{Anchor|Cry}} (The) Cry of Battle<br />
|-<br />
!width="22%"| Name !!width="25%"| Effect !!width="15%"| Rare bonus effect !! class="unsortable" width="28%"| Set bonus<br />
|-<br />
| The Cry of Battle: Constitution || +1 Constitution || {{PRR|2}} <br />
| rowspan="4" |<br />
* 2 Pieces: Your minions gain +4 to all ability scores and +20 Melee Power, PRR and {{MRR}}<br />
* 3 Pieces: Your minions gain (an additional) +4 to all ability scores and +20 Melee Power, PRR and {{MRR}}<br />
|-<br />
| The Cry of Battle: Fortitude || +2 Fortitude saving throws || {{PRR|2}} <br />
|-<br />
| The Cry of Battle: Physical Resistance Rating || {{PRR|3}} || {{MRR|2}} <br />
|-<br />
| The Cry of Battle: Will || +2 Will saving throws || {{MRR|2}} <br />
|}<br />
<br />
{| class="wikitable sortable" style="width: 90%;"<br />
|-<br />
|+ {{Anchor|Rain}} Deadly Rain (Rare)<br />
|-<br />
!width="22%"| Name !!width="25%"| Effect !!width="15%"| Rare bonus effect !! class="unsortable" width="28%"| Set bonus<br />
|-<br />
| Deadly Rain: Attack and Damage || +1 to hit and damage || {{PRR|2}} <br />
| rowspan="7" |<br />
* 2 Pieces: +5 Ranged Power<br />
* 3 Pieces: +2 Damage<br />
* 4 Pieces: +3% Chance to Deflect Missiles<br />
* 5 Pieces: When you use an action boost, gain +20 Ranged power for 20 seconds<br />
|-<br />
| Deadly Rain: Critical Confirmation and Damage || +2 to critical confirmation rolls and damage || {{PRR|2}} <br />
|-<br />
| Deadly Rain: Dexterity || +1 Dexterity || {{PRR|2}} <br />
|-<br />
| Deadly Rain: PRR || {{PRR|3}} || {{MRR|2}} <br />
|-<br />
| Deadly Rain: Ranged Power || +3 Ranged Power || +2 Ranged Power <br />
|-<br />
| Deadly Rain: Reflex || +2 Reflex saving throws || {{MRR|2}} <br />
|-<br />
| Deadly Rain: Wisdom || +1 Wisdom || {{MRR|2}} <br />
|}<br />
<br />
{| class="wikitable sortable" style="width: 90%;"<br />
|-<br />
|+ {{Anchor|Electrocution}} Electrocution<br />
|-<br />
!width="22%"| Name !!width="25%"| Effect !!width="15%"| Rare bonus effect !! class="unsortable" width="28%"| Set bonus<br />
|-<br />
| Electrocution: Air Elemental Protection || The charge of Air Elementals will not knock you down. || {{MRR|2}} <br />
| rowspan="7" |<br />
* 2 Pieces: +50 Electric Spell Power<br />
* 3 Pieces: Storm Sentience: Melee and Missile attacks deal an additional 4d6 +1d6 per character epic level in electric damage. This effect will not stack with other Sentience weapon procs.<br />
* 4 Pieces: You gain a permanent Energy Sheath (Electric) (50% absorption but no reactive damage) <br />
|-<br />
| Electrocution: Constitution || +1 Constitution || {{PRR|2}} <br />
|-<br />
| Electrocution: Electric Absorption || +5% Electric Absorption || {{MRR|2}} <br />
|-<br />
| Electrocution: Electric Spell Power|| +9 Electric Spell Power|| {{PRR|2}} <br />
|-<br />
| Electrocution: Fortitude || +2 Fortitude saving throws || {{PRR|2}} <br />
|-<br />
| Electrocution: MRR || {{MRR|3}} || {{PRR|2}} <br />
|-<br />
| Electrocution: PRR || {{PRR|3}} || {{MRR|2}} <br />
|}<br />
<br />
{| class="wikitable sortable" style="width: 90%;"<br />
|-<br />
|+ {{Anchor|Light}} Embraced by Light<br />
|-<br />
!width="22%"| Name !!width="25%"| Effect !!width="15%"| Rare bonus effect !! class="unsortable" width="28%"| Set bonus<br />
|-<br />
| Embraced by Light: Charisma || +1 Charisma || {{MRR|2}} <br />
| rowspan="8" |<br />
* 2 Pieces: +5 Healing Amplification<br />
* 3 Pieces: +10 Universal Spell Power<br />
* 4 Pieces: +1 to all saving throws<br />
* 5 Pieces: +2 caster levels with healing spells<br />
|-<br />
| Embraced by Light: Constitution || +1 Constitution || {{PRR|2}} <br />
|-<br />
| Embraced by Light: Healing Amp || +10 Healing Amplification || {{MRR|2}} <br />
|-<br />
| Embraced by Light: Light Spell Power|| +9 Light Spell Power|| +4 Universal Spell Power<br />
|-<br />
| Embraced by Light: MRR || {{MRR|3}} || {{PRR|2}} <br />
|-<br />
| Embraced by Light: Positive Spell Power|| +12 Positive Spell Power|| +4 Universal Spell Power<br />
|-<br />
| Embraced by Light: Turn Undead || +4 to Turn Undead checks || +4 Universal Spell Power<br />
|-<br />
| Embraced by Light: Wisdom || +1 Wisdom || {{MRR|2}}<br />
|}<br />
<br />
{| class="wikitable sortable" style="width: 90%;"<br />
|-<br />
|+ {{Anchor|Enlightened}} (The) Enlightened Step<br />
|-<br />
!width="22%"| Name !!width="25%"| Effect !!width="15%"| Rare bonus effect !! class="unsortable" width="28%"| Set bonus<br />
|-<br />
| The Enlightened Step: Constitution || +1 Constitution || {{PRR|2}} <br />
| rowspan="6" |<br />
* 2 Pieces: +5 Healing Amplification<br />
* 3 Pieces: +5 Melee Power, +5 Ranged Power<br />
* 4 Pieces: {{PRR|5}}<br />
* 5 Pieces: +5% Doublestrike, +5% Doubleshot<br />
|-<br />
| The Enlightened Step: Dexterity || +1 Dexterity || {{PRR|2}} <br />
|-<br />
| The Enlightened Step: Light Absorption || +5% Light Absorption || {{MRR|2}} <br />
|-<br />
| The Enlightened Step: Strength || +1 Strength || {{PRR|2}} <br />
|-<br />
| The Enlightened Step: Will || +2 Will saving throws || {{MRR|2}}<br />
|-<br />
| The Enlightened Step: Wisdom || +1 Wisdom || {{MRR|2}}<br />
|}<br />
<br />
{| class="wikitable sortable" style="width: 90%;"<br />
|-<br />
|+ {{Anchor|Beholder}} Eye of the Beholder<br />
|-<br />
!width="22%"| Name !!width="25%"| Effect !!width="15%"| Rare bonus effect !! class="unsortable" width="28%"| Set bonus<br />
|-<br />
| Eye of the Beholder: Charisma || +1 Charisma || {{MRR|2}} <br />
| rowspan="6" |<br />
* 2 Pieces: +4 Concentration<br />
* 3 Pieces: +1 Spell Penetration<br />
* 4 Pieces: +2 to the DCs of all spells<br />
|-<br />
| Eye of the Beholder: Intelligence || +1 Intelligence || {{MRR|2}}<br />
|-<br />
| Eye of the Beholder: MRR || {{MRR|3}} || {{PRR|2}} <br />
|-<br />
| Eye of the Beholder: Spell Power|| +6 Universal Spell Power|| +4 Universal Spell Power<br />
|-<br />
| Eye of the Beholder: Will || +2 Will saving throws || {{MRR|2}} <br />
|-<br />
| Eye of the Beholder: Wisdom || +1 Wisdom || {{MRR|2}}<br />
|}<br />
<br />
{| class="wikitable" width="90%" <br />
|-<br />
|+ {{Anchor|Frozen}} Frozen Wanderer<br />
|-<br />
!width="22%"| Name !!width="25%"| Effect !!width="15%"| Rare bonus effect !!width="28%"| Set bonus<br />
|-<br />
| Frozen Wanderer: Intelligence || +1 Int || {{PRR|2}}<br />
| rowspan="7" |<br />
* When 2 pieces are equipped: +5% Cold Spell Crit<br />
* When 3 pieces are equipped: {{MRR|10}} Cap<br />
* When 4 pieces are equipped: Cold Mastery: Gain 50 Cold Spell Power. Melee and Ranged attacks get 4d6+1d6 per epic character level in cold damage. This effect will not stack with other sentient weapon procs.<br />
|-<br />
| Frozen Wanderer: Charisma || +1 Charisma || {{PRR|2}}<br />
|-<br />
| Frozen Wanderer: Wisdom || +1 Wisdom || {{PRR|2}}<br />
|-<br />
| Frozen Wanderer: PRR || {{PRR|3}} || {{MRR|2}}<br />
|-<br />
| Frozen Wanderer: Cold Spell Power || +9 Cold Spell Power|| +4 Universal Spell Power<br />
|-<br />
| Frozen Wanderer: Arcane Spell Failure || -10% Arcane spell failure || +4 Universal Spell Power<br />
|-<br />
| Frozen Wanderer: Cold Absorption || +5% Cold Absorption || {{MRR|2}}<br />
|}<br />
<br />
{| class="wikitable sortable" style="width: 90%;"<br />
|-<br />
|+ {{Anchor|Grandfather}} Grandfather's Shield<br />
|-<br />
!width="22%"| Name !!width="25%"| Effect !!width="15%"| Rare bonus effect !! class="unsortable" width="28%"| Set bonus<br />
|-<br />
| Grandfather's Shield: Armor Class || +4 Armor Class || {{PRR|2}} <br />
| rowspan="4" |<br />
* 2 Pieces: {{PRR|5}}<br />
* 3 Pieces: +5% Armor Class<br />
* 4 Pieces: +2 Will saving throws<br />
|-<br />
| Grandfather's Shield: Constitution || +1 Constitution || {{PRR|2}} <br />
|-<br />
| Grandfather's Shield: Healing Amp || +10 Healing Amplification || {{PRR|2}} <br />
|-<br />
| Grandfather's Shield: PRR || {{PRR|3}} || {{MRR|2}} <br />
|}<br />
<br />
{| class="wikitable sortable" style="width: 90%;"<br />
|-<br />
|+ {{Anchor|Grave}} (The) Inevitable Grave<br />
|-<br />
!width="22%"| Name !!width="25%"| Effect !!width="15%"| Rare bonus effect !! class="unsortable" width="28%"| Set bonus<br />
|-<br />
| The Inevitable Grave: Intelligence || +1 Intelligence || {{MRR|2}}<br />
| rowspan="4" |<br />
* 2 Pieces: +10 Spell Power<br />
* 3 Pieces: +2 Will saving throws<br />
* 4 Pieces: +2 to DCs of Necromancy Spells<br />
|-<br />
| The Inevitable Grave: Negative Healing Amplification || +20 Negative Healing Amplification || {{PRR|2}} <br />
|-<br />
| The Inevitable Grave: Negative Spell Power || +9 Negative Spell Power || +4 Universal Spell Power<br />
|-<br />
| The Inevitable Grave: PRR || {{PRR|3}} || {{MRR|2}} <br />
|}<br />
<br />
{| class="wikitable sortable" style="width: 90%;"<br />
|-<br />
|+ {{Anchor|Shadow}} (The) Long Shadow<br />
|-<br />
!width="22%"| Name !!width="25%"| Effect !!width="15%"| Rare bonus effect !! class="unsortable" width="28%"| Set bonus<br />
|-<br />
| The Long Shadow: Attack and Damage || +1 to hit and damage || {{PRR|2}} <br />
| rowspan="8" |<br />
* 2 Pieces: +5 Melee and Ranged Power<br />
* 3 Pieces: Assassin's Sentience: Melee and Missile attacks deal an additional 4d6 +1d6 per character epic level in acid damage. This effect will not stack with other Sentience weapon procs.<br />
* 4 Pieces: +1% to Dodge and Maximum Dodge<br />
* 5 Pieces: +2 to Assassinate DCs<br />
|-<br />
| The Long Shadow: Charisma || +1 Charisma || {{MRR|2}}<br />
|-<br />
| The Long Shadow: Dexterity || +1 Dexterity || {{PRR|2}} <br />
|-<br />
| The Long Shadow: Intelligence || +1 Intelligence || {{MRR|2}}<br />
|-<br />
| The Long Shadow: Melee Power || +3 Melee Power || +2 Melee Power <br />
|-<br />
| The Long Shadow: Ranged Power || +3 Ranged Power || +2 Ranged Power <br />
|-<br />
| The Long Shadow: Reflex || +2 Reflex saving throws || {{MRR|2}}<br />
|-<br />
| The Long Shadow: Stealth || +2 to Hide and Move Silently || {{PRR|2}} <br />
|}<br />
<br />
{| class="wikitable sortable" style="width: 90%;"<br />
|-<br />
|+ {{Anchor|Melody}} Melony's Melody<br />
|-<br />
!width="22%"| Name !!width="25%"| Effect !!width="15%"| Rare bonus effect !! class="unsortable" width="28%"| Set bonus<br />
|-<br />
| Melony's Melody: Bard Songs || +2 Bard Songs per rest || {{MRR|2}}<br />
| rowspan="6" |<br />
* 2 Pieces: 50 Spell Points<br />
* 3 Pieces: +1 Charisma<br />
* 4 Pieces: +2 DC for Enchantment spells<br />
|-<br />
| Melony's Melody: Charisma || +1 Charisma || {{MRR|2}}<br />
|-<br />
| Melony's Melody: Intelligence || +1 Intelligence || {{MRR|2}}<br />
|-<br />
| Melony's Melody: Perform || +4 Perform Skill || {{PRR|2}} <br />
|-<br />
| Melony's Melody: Spell Power|| +6 Spell Power|| +4 Universal Spell Power<br />
|-<br />
| Melony's Melody: Will || +2 Will saving throws || {{MRR|2}}<br />
|}<br />
<br />
{| class="wikitable sortable" style="width: 90%;"<br />
|-<br />
|+ {{Anchor|Nystul}} Nystul's Mystical Defense<br />
|-<br />
!width="22%"| Name !!width="25%"| Effect !!width="15%"| Rare bonus effect !! class="unsortable" width="28%"| Set bonus<br />
|-<br />
| Nystul's Mystical Defense: Acid Absorption || +5% Acid Absorption || {{MRR|2}}<br />
| rowspan="8" |<br />
* 2 Pieces: {{MRR|5}}<br />
* 3 Pieces: +1 to all saving throws.<br />
* 4 Pieces: +100 Hit Points<br />
* 5 Pieces: +40 Magical Resistance Rating Cap<br />
|-<br />
| Nystul's Mystical Defense: Cold Absorption || +5% Cold Absorption || {{MRR|2}}<br />
|-<br />
| Nystul's Mystical Defense: Constitution || +1 Constitution || {{PRR|2}} <br />
|-<br />
| Nystul's Mystical Defense: Electric Absorption || +5% Electrical Absorption || {{MRR|2}}<br />
|-<br />
| Nystul's Mystical Defense: Fire Absorption || +5% Fire Absorption || {{MRR|2}}<br />
|-<br />
| Nystul's Mystical Defense: MRR || {{MRR|3}} || {{PRR|2}} <br />
|-<br />
| Nystul's Mystical Defense: Sonic Absorption || +5% Sonic Absorption || {{MRR|2}}<br />
|-<br />
| Nystul's Mystical Defense: Will || +2 Will saving throws || {{MRR|2}}<br />
|}<br />
<br />
{| class="wikitable sortable" style="width: 90%;"<br />
|-<br />
|+ {{Anchor|One}} One Against Many<br />
|-<br />
!width="22%"| Name !!width="25%"| Effect !!width="15%"| Rare bonus effect !! class="unsortable" width="28%"| Set bonus<br />
|-<br />
| One Against Many: Attack and Damage || +1 attack and damage || {{PRR|2}} <br />
| rowspan="5" |<br />
* 2 Pieces: +5 Melee Power<br />
* 3 Pieces: +5% [[Strikethrough]]<br />
* 4 Pieces: Melee attacks have a 30% chance to debuff enemies melee and ranged power by 20 for 10 seconds.<br />
|-<br />
| One Against Many: Critical Confirmation and Damage || +2 to critical confirmation rolls and damage || {{PRR|2}} <br />
|-<br />
| One Against Many: Dexterity || +1 Dexterity || {{PRR|2}} <br />
|-<br />
| One Against Many: Melee Power || +3 Melee Power || +2 Melee Power <br />
|-<br />
| One Against Many: Strength || +1 Strength || {{PRR|2}} <br />
|}<br />
<br />
{| class="wikitable sortable" style="width: 90%;"<br />
|-<br />
|+ {{Anchor|Otto}} Otto's Irrevocable Power (Rare)<br />
|-<br />
!width="22%"| Name !!width="25%"| Effect !!width="15%"| Rare bonus effect !! class="unsortable" width="28%"| Set bonus<br />
|-<br />
| Otto's Irrevocable Power: Charisma || +1 Charisma || {{MRR|2}}<br />
| rowspan="8" |<br />
* 2 Pieces: {{MRR|5}}<br />
* 3 Pieces: +200 Spell Points<br />
* 4 Pieces: +2 to the DCs of all spells<br />
* 5 Pieces: When you activate the epic feats [[Arcane Insight]] or [[Wellspring of Power]] your Spell Point Cost for all spells is reduced to 0 for 10 seconds.<br />
|-<br />
| Otto's Irrevocable Power: Constitution || +1 Constitution || {{PRR|2}} <br />
|-<br />
| Otto's Irrevocable Power: Intelligence || +1 Intelligence || {{MRR|2}}<br />
|-<br />
| Otto's Irrevocable Power: MRR || {{MRR|3}} || {{PRR|2}} <br />
|-<br />
| Otto's Irrevocable Power: PRR || {{PRR|3}} || {{MRR|2}}<br />
|-<br />
| Otto's Irrevocable Power: Spell Failure Reduction || -10% Arcane spell failure || {{MRR|2}}<br />
|-<br />
| Otto's Irrevocable Power: Spell Power|| +6 Spell Power|| +4 Universal Spell Power<br />
|-<br />
| Otto's Irrevocable Power: Will || +2 Will saving throws || {{MRR|2}}<br />
|}<br />
<br />
{| class="wikitable sortable" style="width: 90%;"<br />
|-<br />
|+ {{Anchor|Prowess}} Prowess (Rare)<br />
|-<br />
!width="22%"| Name !!width="25%"| Effect !!width="15%"| Rare bonus effect !! class="unsortable" width="28%"| Set bonus<br />
|-<br />
| Prowess: Attack and Damage || +1 to hit and damage || {{PRR|2}} <br />
| rowspan="7" |<br />
* 2 Pieces: {{PRR|5}}<br />
* 3 Pieces: +5 Melee Power<br />
* 4 Pieces: +2 Action Boosts<br />
* 5 Pieces: Gain +50 Melee Power for 10 seconds when an action boost is used. [stacks with melee power action boosts]<br />
|-<br />
| Prowess: Critical Confirmation and Damage || +2 to critical confirmation rolls and damage || {{PRR|2}} <br />
|-<br />
| Prowess: Dexterity || +1 Dexterity || {{PRR|2}} <br />
|-<br />
| Prowess: Melee Power || +3 Melee Power || +2 Melee Power <br />
|-<br />
| Prowess: MRR || {{MRR|3}} || {{PRR|2}} <br />
|-<br />
| Prowess: PRR || {{PRR|3}} || {{MRR|2}}<br />
|-<br />
| Prowess: Strength || +1 Strength || {{PRR|2}} <br />
|}<br />
<br />
{| class="wikitable sortable" style="width: 90%;"<br />
|-<br />
|+ {{Anchor|Purity}} Purity<br />
|-<br />
!width="22%"| Name !!width="25%"| Effect !!width="15%"| Rare bonus effect !! class="unsortable" width="28%"| Set bonus<br />
|-<br />
| Purity: Constitution || +1 Constitution || {{PRR|2}}<br />
| rowspan="6" | <br />
* 2 Pieces: +5 Healing Amplification<br />
* 3 Pieces: Immune to Mummy Rot and Natural Diseases<br />
* 4 Pieces: Energy Drain Immunity<br />
|-<br />
| Purity: Death Block || Death Block || {{MRR|2}}<br />
|-<br />
| Purity: Fortitude || +2 Fortitude || {{PRR|2}} <br />
|-<br />
| Purity: Healing Amplification || +10 Healing Amplification || {{PRR|2}} <br />
|-<br />
| Purity: Positive Spell Power|| +12 Positive Spell Power|| +4 Universal Spell Power<br />
|-<br />
| Purity: Wisdom || +1 Wisdom || {{MRR|2}}<br />
|}<br />
<br />
{| class="wikitable sortable" style="width: 90%;"<br />
|-<br />
|+ {{Anchor|Snake}} Snake Bite<br />
|-<br />
!width="22%"| Name !!width="25%"| Effect !!width="15%"| Rare bonus effect !! class="unsortable" width="28%"| Set bonus<br />
|-<br />
| Snake Bite: Attack and Damage || +1 attack and damage || {{PRR|2}} <br />
| rowspan="5" |<br />
* 2 Pieces: +4 saving throws versus Poison<br />
* 3 Pieces: Sentient Poison: Melee and Ranged attacks get 4d6 + 1d6 per epic character level in poison damage. This effect will not stack with other Sentient weapon procs.<br />
|-<br />
| Snake Bite: Constitution || +1 Constitution || {{PRR|2}} <br />
|-<br />
| Snake Bite: Fortitude || +2 Fortitude saving throws || {{PRR|2}} <br />
|-<br />
| Snake Bite: Poison Attacks || +4 to the DC of Poison attacks || {{MRR|2}}<br />
|-<br />
| Snake Bite: Poison Protection || Proof Against Poison +4 || {{PRR|2}} <br />
|}<br />
<br />
{| class="wikitable sortable" style="width: 90%;"<br />
|-<br />
|+ {{Anchor|Manticore}} Spines of the Manticore<br />
|-<br />
!width="22%"| Name !!width="25%"| Effect !!width="15%"| Rare bonus effect !! class="unsortable" width="28%"| Set bonus<br />
|-<br />
| Spines of the Manticore: Attack and Damage || +1 to hit and damage with all weapons || {{PRR|2}} <br />
| rowspan="5" |<br />
* 2 Pieces: +2 Damage<br />
* 3 Pieces: +3% Chance to Deflect Missiles<br />
* 4 Pieces: +10 Ranged Power<br />
|-<br />
| Spines of the Manticore: Dexterity || +1 Dexterity || {{PRR|2}} <br />
|-<br />
| Spines of the Manticore: Ranged Power || +3 Ranged Power || +2 Ranged Power <br />
|-<br />
| Spines of the Manticore: Reflex || +2 Reflex saving throws || {{MRR|2}}<br />
|-<br />
| Spines of the Manticore: Strength || +1 Strength || {{PRR|2}} <br />
|}<br />
<br />
{| class="wikitable sortable" style="width: 90%;"<br />
|-<br />
|+ {{Anchor|Punch}} Sucker Punch<br />
|-<br />
!width="22%"| Name !!width="25%"| Effect !!width="15%"| Rare bonus effect !! class="unsortable" width="28%"| Set bonus<br />
|-<br />
| Sucker Punch: Attack and Damage || +1 to Hit and Damage || {{PRR|2}} <br />
| rowspan="4" |<br />
* 2 Pieces: +5 Melee Power<br />
* 3 Pieces: +1d6 Sneak Attack damage<br />
|-<br />
| Sucker Punch: Dexterity || +1 Dexterity || {{PRR|2}} <br />
|-<br />
| Sucker Punch: Melee Power || +3 Melee Power || +2 Melee Power <br />
|-<br />
| Sucker Punch: Strength || +1 Strength || {{PRR|2}} <br />
|}<br />
<br />
{| class="wikitable sortable" style="width: 90%;"<br />
|-<br />
|+ {{Anchor|Hell}} To Hell and Back<br />
|-<br />
!width="22%"| Name !!width="25%"| Effect !!width="15%"| Rare bonus effect !! class="unsortable" width="28%"| Set bonus<br />
|-<br />
| To Hell and Back: Charisma || +1 Charisma || {{MRR|2}}<br />
| rowspan="5" |<br />
* 2 Pieces: {{PRR|5}}<br />
* 3 Pieces: {{MRR|10}}<br />
* 4 Pieces: +1 to all saving throws<br />
|-<br />
| To Hell and Back: Constitution || +1 Constitution || {{PRR|2}} <br />
|-<br />
| To Hell and Back: Fire Absorption || +5% Fire Absorption || {{MRR|2}}<br />
|-<br />
| To Hell and Back: MRR || {{MRR|3}} || {{PRR|2}} <br />
|-<br />
| To Hell and Back: Spell Power|| +6 Spell Power|| +4 Universal Spell Power<br />
|}<br />
<br />
{| class="wikitable sortable" style="width: 90%;"<br />
|-<br />
|+ {{Anchor|Grace}} Touch of Grace<br />
|-<br />
!width="22%"| Name !!width="25%"| Effect !!width="15%"| Rare bonus effect !! class="unsortable" width="28%"| Set bonus<br />
|-<br />
| Touch of Grace: Charisma || +1 Charisma || {{MRR|2}}<br />
| rowspan="4" |<br />
* 2 Pieces: +50 Spell Points<br />
* 3 Pieces: +20 Positive Spell Power<br />
|-<br />
| Touch of Grace: Healing Amp || +10 Healing Amplification || {{MRR|2}}<br />
|-<br />
| Touch of Grace: Positive Spell Power || +12 Positive Spell Power|| +4 Universal Spell Power<br />
|-<br />
| Touch of Grace: Wisdom || +1 Wisdom || {{MRR|2}}<br />
|}<br />
<br />
{| class="wikitable sortable" style="width: 90%;"<br />
|-<br />
|+ {{Anchor|Trapper}} Trapper's Delight<br />
|-<br />
!width="22%"| Name !!width="25%"| Effect !!width="15%"| Rare bonus effect !! class="unsortable" width="28%"| Set bonus<br />
|-<br />
| Trapper's Delight: Alertness || +2 Search, Spot, Listen || {{PRR|2}} <br />
| rowspan="5" |<br />
* 2 Pieces: +1 Open Locks, Disable Device, Search, Spot, Trap Saves<br />
* 3 Pieces: +2 Open Locks, Disable Device, Search, Spot, Trap Saves<br />
* 4 Pieces: +3 Open Locks, Disable Device, Search, Spot, Trap Saves<br />
|-<br />
| Trapper's Delight: Dexterity || +1 Dexterity || {{PRR|2}} <br />
|-<br />
| Trapper's Delight: Intelligence || +1 Intelligence || {{MRR|2}}<br />
|-<br />
| Trapper's Delight: Reflex || +2 Reflex saving throws || {{MRR|2}}<br />
|-<br />
| Trapper's Delight: Trap Saving Throws || +4 saving throws versus traps || {{PRR|2}} <br />
|}<br />
<br />
{| class="wikitable sortable" style="width: 90%;"<br />
|-<br />
|+ {{Anchor|Treachery}} Treachery<br />
|-<br />
!width="22%"| Name !!width="25%"| Effect !!width="15%"| Rare bonus effect !! class="unsortable" width="28%"| Set bonus<br />
|-<br />
| Treachery: Critical Confirmation and Damage || +2 to critical confirmation rolls and damage || {{PRR|2}} <br />
| rowspan="6" |<br />
* 2 Pieces: +5 Melee and Ranged Power<br />
* 3 Pieces: +1d6 Sneak Attack damage<br />
* 4 Pieces: +2 to the DC of Assassinate<br />
|-<br />
| Treachery: Dexterity || +1 Dexterity || {{PRR|2}} <br />
|-<br />
| Treachery: Intelligence || +1 Intelligence || {{MRR|2}}<br />
|-<br />
| Treachery: Melee Power || +3 Melee Power || +2 Melee Power <br />
|-<br />
| Treachery: Stealth || +2 to Hide and Move Silently || {{MRR|2}}<br />
|-<br />
| Treachery: Threat Reduction || +50% Melee Threat Reduction || {{PRR|2}} <br />
|}<br />
<br />
{| class="wikitable sortable" style="width: 90%;"<br />
|-<br />
|+ {{Anchor|Twilight}} Twilight's Cloak<br />
|-<br />
!width="22%"| Name !!width="25%"| Effect !!width="15%"| Rare bonus effect !! class="unsortable" width="28%"| Set bonus<br />
|-<br />
| Twilight's Cloak: Charisma || +1 Charisma || {{MRR|2}}<br />
| rowspan="7" |<br />
* 2 Pieces: +2 Reflex Saving Throws<br />
* 3 Pieces: {{MRR|5}}<br />
* 4 Pieces: +1% Dodge and Maximum Dodge<br />
* 5 Pieces: +5% increased chance for miss with [[Displacement]]<br />
|-<br />
| Twilight's Cloak: Dexterity || +1 Dexterity || {{PRR|2}} <br />
|-<br />
| Twilight's Cloak: Dodge and Maximum Dodge || +1% Dodge and Maximum Dodge || {{PRR|2}} <br />
|-<br />
| Twilight's Cloak: Intelligence || +1 Intelligence || {{MRR|2}}<br />
|-<br />
| Twilight's Cloak: Reflex || +2 Reflex saving throws || {{MRR|2}}<br />
|-<br />
| Twilight's Cloak: Stealth || +2 to Hide and Move Silently || {{PRR|2}} <br />
|}<br />
<br />
{| class="wikitable sortable" style="width: 90%;"<br />
|-<br />
|+ {{Anchor|Vigilance}} Vigilance<br />
|-<br />
!width="22%"| Name !!width="25%"| Effect !!width="15%"| Rare bonus effect !! class="unsortable" width="28%"| Set bonus<br />
|-<br />
| Vigilance: Alertness || +2 Search, Spot, Listen || {{MRR|2}}<br />
| rowspan="5" |<br />
* 2 Pieces: +50% Fortification<br />
* 3 Pieces: True Seeing<br />
|-<br />
| Vigilance: Fortitude || +2 Fortitude saving throws || {{PRR|2}} <br />
|-<br />
| Vigilance: Reflex || +2 Reflex saving throws || {{PRR|2}} <br />
|-<br />
| Vigilance: Will || +2 Will saving throws || {{MRR|2}}<br />
|-<br />
| Vigilance: Wisdom || +1 Wisdom || {{MRR|2}}<br />
|}<br />
<br />
{| class="wikitable sortable" style="width: 90%;"<br />
|-<br />
|+ {{Anchor|Wreath}} (The) Wreath of Flame<br />
|-<br />
!width="22%"| Name !!width="25%"| Effect !!width="15%"| Rare bonus effect !! class="unsortable" width="28%"| Set bonus<br />
|-<br />
| (The) Wreath of Flame: Constitution || +1 Constitution || {{PRR|2}} <br />
| rowspan="6" |<br />
* 2 Pieces: +5% Fire Absorption<br />
* 3 Pieces: Permanent Fire Shield<br />
* 4 Pieces: Fire Mastery: Gain 50 Fire Spell Powerand Melee and Missile attacks do 4d6 +1d6 per epic character level in fire damage. This effect will not stack with other Sentience weapon procs.<br />
|-<br />
| The Wreath of Flame: Fire Absorption || +5% Fire Absorption || {{MRR|2}}<br />
|-<br />
| The Wreath of Flame: Fire Spell Power|| +9 Fire Spell Power|| +4 Universal Spell Power<br />
|-<br />
| The Wreath of Flame: Fortitude || +2 Fortitude || {{PRR|2}} <br />
|-<br />
| The Wreath of Flame: Melee Power || +3 Melee Power || +2 Melee Power <br />
|-<br />
| The Wreath of Flame: Ranged Power || +3 Ranged Power || +2 Ranged Power <br />
|}<br />
<br />
{| class="wikitable sortable" style="width: 90%;"<br />
|-<br />
|+ {{Anchor|Zephyr}} Zephyr (Rare)<br />
|-<br />
!width="22%"| Name !!width="25%"| Effect !!width="15%"| Rare bonus effect !! class="unsortable" width="28%"| Set bonus<br />
|-<br />
| Zephyr: Charisma || +1 Charisma || {{MRR|2}}<br />
| rowspan="9" |<br />
* 2 Pieces: {{MRR|5}}<br />
* 3 Pieces: +1% Dodge and Maximum Dodge<br />
* 4 Pieces: Immune to slippery surfaces<br />
* 5 Pieces: Immune to knockdown<br />
|-<br />
| Zephyr: Dexterity || +1 Dexterity || {{PRR|2}} <br />
|-<br />
| Zephyr: Dodge || +1% Dodge and Maximum Dodge || {{PRR|2}} <br />
|-<br />
| Zephyr: Doubleshot || +1% Doubleshot || +2 Ranged Power <br />
|-<br />
| Zephyr: Doublestrike || +1% Doublestrike || +2 Melee Power <br />
|-<br />
| Zephyr: Feather Fall || Permanent Feather Fall || {{MRR|2}}<br />
|-<br />
| Zephyr: Intelligence || +1 Intelligence || {{MRR|2}} <br />
|-<br />
| Zephyr: MRR || {{MRR|3}} || {{PRR|2}} <br />
|-<br />
| Zephyr: Reflex || +2 Reflex || {{MRR|2}} <br />
|}<br />
<br />
=== Generation 1 raid filigrees ===<br />
{{Image popup|[[File:Blood Feast Frozen Wanderer Physical Resistance Rating.png|thumb|right|200px|link=|One of the raid filigrees<br>(mouse-hover for pop-up)]]|Blood Feast Frozen Wanderer Physical Resistance Rating.png|width=400}} <br />
<br />
The following powerful filigrees can be purchased for {{Item|Thread of Fate#Double_filigrees|Threads of Fate}} from endgame raids. Unlike regular filigrees, these raid filigrees each belong to two Generation 1 filigree sets:<br />
<br />
* Treachery/Twilight's Cloak: +2 Dexterity (Rare: +4 Physical Resistance Rating)<br />
* Purity/Touch of Grace: +20 Healing Amplification (Rare: +4 Magical Resistance Rating)<br />
* Snake Bite/Grandfather's Shield: +2 Constitution (Rare: +4 Physical Resistance Rating)<br />
* Hell and Back/Embraced by Light: +2 Charisma (Rare: +4 Magical Resistance Rating)<br />
* Celerity/Vigilance: +2 Wisdom (Rare: +4 Magical Resistance Rating)<br />
* Sucker Punch/One Against Many: +2 Strength (Rare: +4 Melee Power)<br />
* Eye of the Beholder/Inevitable Grave: +2 Intelligence (Rare: +8 Universal Spell Power)<br />
* Nystul's Mystic Defense/Electrocution: +6 MRR (Rare: +4 Magical Resistance Rating)<br />
* Blood Feast/Frozen Wanderer: +6 PRR (Rare: +4 Physical Resistance Rating)<br />
* Spines of the Manticore/The Wreath of Flame: +6 Ranged Power (Rare: +4 Ranged Power)<br />
<br />
=== Generation 2 filigrees ===<br />
<br />
{| class="wikitable sortable" style="width: 90%;" <br />
|-<br />
|+ {{Anchor|Bravery}} Bravery Throughout<br />
|-<br />
!width="22%"| Name !!width="25%"| Effect !!width="15%"| Rare bonus effect !! class="unsortable" width="28%"| Set bonus<br />
|-<br />
| Bravery Throughout: Constitution || Constitution +1 || +2 PRR <br />
| rowspan="7" |<br />
* 2 Pieces: +1 to all Saving Throws<br />
* 3 Pieces: +5 Physical Resistance Rating<br />
* 4 Pieces: +5% Armor Class<br />
|-<br />
| Bravery Throughout: Extra Action Boost || +1 Uses of Action Boost || +2 PRR<br />
|-<br />
| Bravery Throughout: Extra Rage || +2 Uses of Rage || +2 PRR<br />
|-<br />
| Bravery Throughout: Intimidate || +2 Intimidate || +2 PRR<br />
|-<br />
| Bravery Throughout: Armor Class || +4 Armor Class || +2 PRR<br />
|-<br />
| Bravery Throughout: Physical Resistance Rating || +3 PRR || +2 MRR<br />
|-<br />
| Bravery Throughout: Threat Increase || +50% Threat Increase on Melee Attacks || +2 PRR<br />
|}<br />
<br />
{| class="wikitable sortable" style="width: 90%;" <br />
|-<br />
|+ {{Anchor|Coalesced}} Coalesced Magic (rare)<br />
|-<br />
!width="22%"| Name !!width="25%"| Effect !!width="15%"| Rare bonus effect !! class="unsortable" width="28%"| Set bonus<br />
|-<br />
| Coalesced Magic: Arcane Spell Failure || -10% Arcane Spell Failure || +4 Universal Spell Power <br />
| rowspan="7" |<br />
* 2 Pieces: +10 Universal Spell Power<br />
* 3 Pieces: +4% Universal Spell Crit Damage<br />
* 4 Pieces: +1 Caster Level with Arcane Spells<br />
* 5 Pieces: +30 Universal Spell Power<br />
|-<br />
| Coalesced Magic: Charisma || +1 Charisma || +2 MRR<br />
|-<br />
| Coalesced Magic: Intelligence || +1 Intelligence || +2 MRR<br />
|-<br />
| Coalesced Magic: Magical Resistance Rating || +3 Magical Resistance Rating || +2 PRR<br />
|-<br />
| Coalesced Magic: Universal Spell Crit Damage || +1% Universal Spell Crit Damage || +4 Universal Spell Power<br />
|-<br />
| Coalesced Magic: Universal Spell Power || +6 Universal Spell Power || +4 Universal Spell Power<br />
|-<br />
| Coalesced Magic: Wisdom || +1 Wisdom || +2 MRR<br />
|}<br />
<br />
{| class="wikitable sortable" style="width: 90%;" <br />
|-<br />
|+ {{Anchor|Crackshot}} Crackshot Negotiator<br />
|-<br />
!width="22%"| Name !!width="25%"| Effect !!width="15%"| Rare bonus effect !! class="unsortable" width="28%"| Set bonus<br />
|-<br />
| Crackshot Negotiator: Attack and Damage || +1 Attack and Damage || +2 PRR <br />
| rowspan="5" |<br />
* 2 Pieces: +10 Diplomacy<br />
* 3 Pieces: +15 Ranged Power<br />
* 4 Pieces: +5% Doubleshot<br />
|-<br />
| Crackshot Negotiator: Charisma || +1 Charisma || +2 MRR<br />
|-<br />
| Crackshot Negotiator: Diplomacy || +5 Diplomacy || +2 PRR<br />
|-<br />
| Crackshot Negotiator: Ranged Power || +3 Ranged Power || +2 Ranged Power<br />
|-<br />
| Crackshot Negotiator: Reflex || +2 to Reflex Saving Throws || +2 MRR<br />
|}<br />
<br />
{| class="wikitable sortable" style="width: 90%;" <br />
|-<br />
|+ {{Anchor|Dance}} Dance of the Wind<br />
|-<br />
!width="22%"| Name !!width="25%"| Effect !!width="15%"| Rare bonus effect !! class="unsortable" width="28%"| Set bonus<br />
|-<br />
| Dance of the Wind: Armor Class || +4 Armor Class || +2 PRR<br />
<br />
| rowspan="7" |<br />
* 2 Pieces: +5% [[Missile Deflection]]<br />
* 3 Pieces: +10 Magical Resistance Rating Cap<br />
* 4 Pieces: Whenever you tumble, you gain a 10% Action Boost Bonus to Movement Speed for 10 seconds. This may only trigger once every 30 seconds. <br />
|-<br />
| Dance of the Wind: Attack and Damage || +1 Attack and Damage || +2 PRR<br />
|-<br />
| Dance of the Wind: Dexterity || +1 Dexterity || +2 PRR<br />
|-<br />
| Dance of the Wind: PRR || +3 PRR || +2 MRR<br />
|-<br />
| Dance of the Wind: Strength || +1 Strength || +2 PRR<br />
|-<br />
| Dance of the Wind: Trip || +1 Trip DC || +2 PRR<br />
|-<br />
| Dance of the Wind: Tumble || +2 Tumble || +2 PRR<br />
|}<br />
<br />
{| class="wikitable sortable" style="width: 90%;" <br />
|-<br />
|+ {{Anchor|Darkhallow}} Darkhallow<br />
|-<br />
!width="22%"| Name !!width="25%"| Effect !!width="15%"| Rare bonus effect !! class="unsortable" width="28%"| Set bonus<br />
|-<br />
| Darkhallow: Constitution || +1 Constitution || +2 PRR<br />
| rowspan="5" |<br />
* 2 Pieces: +20 Negative Amplification<br />
* 3 Pieces: +20 Universal SP<br />
* 4 Pieces: +Your weapon attacks heal you for 1d6 Negative Damage on hit. This damage scales with Negative Spell Power. (1-second internal cooldown)<br />
|-<br />
| Darkhallow: Intelligence || +1 Intelligence || +2 MRR <br />
|-<br />
| Darkhallow: Light Absorption || +5% Light Absorption || +2 MRR<br />
|-<br />
| Darkhallow: Negative Amplification || +20 Negative Amplification || +2 PRR<br />
|-<br />
| Darkhallow: Negative Spell Power || +9 Negative Spell Power || +4 Universal Spell Power<br />
|}<br />
<br />
{| class="wikitable sortable" style="width: 90%;" <br />
|-<br />
|+ {{Anchor|Burial}} Final Burial<br />
|-<br />
!width="22%"| Name !!width="25%"| Effect !!width="15%"| Rare bonus effect !! class="unsortable" width="28%"| Set bonus<br />
|-<br />
| Final Burial: Charisma || +1 Charisma || +2 MRR <br />
| rowspan="6" |<br />
* 2 Pieces: +3 Turn Undead Charges<br />
* 3 Pieces: +3 Turn Undead Max Dice<br />
* 4 Pieces: +3 Turn Undead Hit Dice<br />
<br />
|-<br />
| Final Burial: Constitution || +1 Constitution || +2 PRR<br />
|-<br />
| Final Burial: Turn Undead Charges || +3 Turn Undead Charges per rest || +2 PRR<br />
|-<br />
| Final Burial: Turn Undead Hit Dice || +3 Turn Undead Hit Dice || +2 PRR<br />
|-<br />
| Final Burial: Turn Undead Maximum Dice || +3 Turn Undead Maximum Dice || +2 PRR<br />
|-<br />
| Final Burial: Wisdom || +1 Wisdom || +2 MRR<br />
|}<br />
<br />
{| class="wikitable sortable" style="width: 90%;" <br />
|-<br />
|+ {{Anchor|Fall}} Next Fall<br />
|-<br />
!width="22%"| Name !!width="25%"| Effect !!width="15%"| Rare bonus effect !! class="unsortable" width="28%"| Set bonus<br />
|-<br />
| Next Fall: Attack and Damage || +1 Attack and Damage || +2 PRR<br />
| rowspan="6" |<br />
* 2 Pieces: +2 to Attack and Damage with weapons<br />
* 3 Pieces: +5 Melee Power<br />
* 4 Pieces: You gain +5 to Attack and Damage vs. Tripped Targets<br />
|-<br />
| Next Fall: Dexterity || +1 Dexterity || +2 PRR<br />
|-<br />
| Next Fall: Melee Power || +3 Melee Power || +2 Melee Power<br />
|-<br />
| Next Fall: Reflex || +2 to Reflex Saving Throws || +2 MRR<br />
|-<br />
| Next Fall: Trip || +1 to Trip DCs || +2 PRR<br />
|-<br />
| Next Fall: Wisdom || +1 Wisdom || +2 MRR<br />
|}<br />
{| class="wikitable sortable" style="width: 90%;" <br />
|-<br />
|+ {{Anchor|Radiant}} Radiant Shield<br />
|-<br />
!width="22%"| Name !!width="25%"| Effect !!width="15%"| Rare bonus effect !! class="unsortable" width="28%"| Set bonus<br />
|-<br />
| Radiant Shield: Armor Class || +4 Armor Class || +2 PRR<br />
| rowspan="6" |<br />
* 2 Pieces: +50% Threat Increase on Melee Attacks<br />
* 3 Pieces: +10 Magical Resistance Rating<br />
* 4 Pieces: You have Intercession Ward, and are immune to being Quelled<br />
|-<br />
| Radiant Shield: Constitution || +1 Constitution || +2 PRR <br />
|-<br />
| Radiant Shield: Healing Amp || +10 Healing Amplification || +2 MRR <br />
|-<br />
| Radiant Shield: Magical Resistance Rating || +3 Magical Resistance Rating || +2 PRR<br />
|-<br />
| Radiant Shield: Physical Resistance Rating || +3 Physical Resistance Rating || +2 MRR<br />
|-<br />
| Radiant Shield: Threat Increase || +50% Threat Increase on Melee Attacks || +2 PRR<br />
|}<br />
{| class="wikitable sortable" style="width: 90%;" <br />
|-<br />
|+ {{Anchor|Reverberation}} Reverberation<br />
|-<br />
!width="22%"| Name !!width="25%"| Effect !!width="15%"| Rare bonus effect !! class="unsortable" width="28%"| Set bonus<br />
|-<br />
| Reverberation: Charisma || +1 Charisma || +2 MRR <br />
| rowspan="6" |<br />
* 2 Pieces: Melee and Missile attacks deal an additional 4d6 + 1d6 per character epic level in sonic damage. This effect will not stack with other Sentient weapon procs.<br />
* 3 Pieces: +20 sonic Spell Power<br />
* 4 Pieces: +3% Sonic Spell Crit Damage<br />
|-<br />
| Reverberation: Physical Resistance Rating || +3 Physical Resistance Rating || +2 MRR<br />
|-<br />
| Reverberation: Reflex || +2 to Reflex saving throw || +2 MRR<br />
|-<br />
| Reverberation: Sonic Absorption || +5% Sonic Absorption || +2 MRR<br />
|-<br />
| Reverberation: Sonic Spell Power || +9 Sonic Spell Power || +4 Universal Spell Power<br />
|-<br />
| Reverberation: Universal Spell Power || +6 Universal Spell Power || +4 Universal Spell Power<br />
|}<br />
{| class="wikitable sortable" style="width: 90%;" <br />
|-<br />
|+ {{Anchor|Fervor}} Sanctified Fervor (rare)<br />
|-<br />
!width="22%"| Name !!width="25%"| Effect !!width="15%"| Rare bonus effect !! class="unsortable" width="28%"| Set bonus<br />
|-<br />
| Sanctified Fervor: Charisma || +1 Charisma || +2 MRR <br />
| rowspan="7" |<br />
* 2 Pieces: +5 Healing Amplification<br />
* 3 Pieces: +5 Melee and Ranged Power<br />
* 4 Pieces: +2% Doublestrike, +2% Doubleshot<br />
* 5 pieces: When you activate Smite Evil, you gain +5 Melee Power +1 per Religious Lore you have for 60 seconds.<br />
|-<br />
| Sanctified Fervor: Healing Amplification || +10 Healing Amplification || +2 MRR<br />
|-<br />
| Sanctified Fervor: Melee Power || +3 Melee Power || +2 Melee Power<br />
|-<br />
| Sanctified Fervor: Physical Resistance Rating || +3 Physical Resistance Rating || +2 MRR<br />
|-<br />
| Sanctified Fervor: Smite Evil || +2 Uses of Smite Evil per Rest || +2 MRR<br />
|-<br />
| Sanctified Fervor: Strength || +1 Strength || +2 PRR<br />
|-<br />
| Sanctified Fervor: Wisdom || +1 Wisdom || +2 MRR<br />
|}<br />
{| class="wikitable sortable" style="width: 90%;" <br />
|-<br />
|+ {{Anchor|Mechanus}} Shards of Mechanus<br />
|-<br />
!width="22%"| Name !!width="25%"| Effect !!width="15%"| Rare bonus effect !! class="unsortable" width="28%"| Set bonus<br />
|-<br />
| Shards of Mechanus: Constitution || +1 Constitution || +2 PRR<br />
| rowspan="6" |<br />
* 2 Pieces: +20 Repair Amplification<br />
* 3 Pieces: +10 Physical Resistance Rating<br />
* 4 Pieces: Your weapon attacks heal you for 1d6 Repair Damage on hit. This damage scales with Repair Spell Power. (1-second internal cooldown)<br />
|-<br />
| Shards of Mechanus: Fortification || +25% Fortification || +2 PRR<br />
|-<br />
| Shards of Mechanus: Intelligence || +1 Intelligence || +2 MRR<br />
|-<br />
| Shards of Mechanus: Magical Resistance Rating || +3 Magical Resistance Rating || +2 PRR<br />
|-<br />
| Shards of Mechanus: Repair Amplification || +10 Repair Amplification || +2 PRR<br />
|-<br />
| Shards of Mechanus: Repair Spell Power || +9 Repair Spell Power || +4 Universal Spell Power<br />
|}<br />
<br />
{| class="wikitable sortable" style="width: 90%;" <br />
|-<br />
|+ {{Anchor|Shattered}} Shattered Device (rare)<br />
|-<br />
!width="22%"| Name !!width="25%"| Effect !!width="15%"| Rare bonus effect !! class="unsortable" width="28%"| Set bonus<br />
|-<br />
| Shattered Device: Armor Piercing || +5% Fortification Bypass || +2 PRR <br />
| rowspan="7" |<br />
* 2 Pieces: +3 to Attack and Damage with weapons<br />
* 3 Pieces: +3% Doublestrike and Doubleshot<br />
* 4 Pieces: +Your Melee and Ranged attacks have a chance to reduce enemy PRR and MRR by 10 for 10 seconds.<br />
* 5 pieces: Your Melee and Ranged attacks have a chance to reduce enemy Melee Power and Ranged Power by 10 for 10 seconds.<br />
|-<br />
| Shattered Device: Attack and Damage || +1 Attack and Damage || +2 PRR<br />
|-<br />
| Shattered Device: Magical Resistance Rating || +3 Magical Resistance Rating || +2 PRR<br />
|-<br />
| Shattered Device: Melee Power || +3 Melee Power || +2 Melee Power<br />
|-<br />
| Shattered Device: Physical Resistance Rating || +3 Physical Resistance Rating || +2 MRR<br />
|-<br />
| Shattered Device: Ranged Power || +3 Ranged Power || +2 Ranged Power<br />
|-<br />
| Shattered Device: Strength || +1 Strength || +2 PRR<br />
|}<br />
<br />
{| class="wikitable sortable" style="width: 90%;" <br />
|-<br />
|+ {{Anchor|Soulweaver}} Soulweaver (rare)<br />
|-<br />
!width="22%"| Name !!width="25%"| Effect !!width="15%"| Rare bonus effect !! class="unsortable" width="28%"| Set bonus<br />
|-<br />
| Soulweaver: Charisma || +1 Charisma || +2 MRR <br />
| rowspan="7" |<br />
* 2 Pieces: +10 Positive Spell Power<br />
* 3 Pieces: +1 Caster Level with Positive Spells<br />
* 4 Pieces: +2 to all Saving Throws<br />
* 5 Pieces: +5% Positive Spell Crit Damage<br />
|-<br />
| Soulweaver: Constitution || +1 Constitution || +2 PRR<br />
|-<br />
| Soulweaver: Positive Spell Crit Damage || +2% Positive Spell Crit Damage|| +4 Universal Spell Power<br />
|-<br />
| Soulweaver: Positive Spell Power || +9 Positive Spell Power. || +4 Universal Spell Power<br />
|-<br />
| Soulweaver: Spell Points || +30 Spell Points || +4 Universal Spell Power<br />
|-<br />
| Soulweaver: Universal Spell Power || +6 Universal Spell Power || +4 Universal Spell Power<br />
|-<br />
| Soulweaver: Wisdom || +1 Wisdom || +2 MRR<br />
|}<br />
<br />
{| class="wikitable sortable" style="width: 90%;" <br />
|-<br />
|+ {{Anchor|Cacophony}} Splendid Cacophony<br />
|-<br />
!width="22%"| Name !!width="25%"| Effect !!width="15%"| Rare bonus effect !! class="unsortable" width="28%"| Set bonus<br />
|-<br />
| Splendid Cacophony: Bard Songs || +2 Uses of Bard Songs || +2 MRR <br />
| rowspan="6" |<br />
* 2 Pieces: +2% Doublestrike and Doubleshot<br />
* 3 Pieces: +20 Positive Spell Power<br />
* 4 Pieces: Your Inspire Courage grants +1 Attack, Damage, Save vs. Fear, and +3 Universal Spell Power.<br />
|-<br />
| Splendid Cacophony: Charisma || +1 Charisma || +2 MRR<br />
|-<br />
| Splendid Cacophony: Constitution || +1 Constitution || +2 PRR<br />
|-<br />
| Splendid Cacophony: Magical Resistance Rating || +3 Magical Resistance Rating || +2 PRR<br />
|-<br />
| Splendid Cacophony: Physical Resistance Rating || +3 Physical Resistance Rating || +2 MRR<br />
|-<br />
| Splendid Cacophony: Positive Spell Power || +12 Positive Spell Power || +4 Universal Spell Power<br />
|}<br />
<br />
{| class="wikitable sortable" style="width: 90%;" <br />
|-<br />
|+ {{Anchor|Mists}} Through the Mists (rare)<br />
|-<br />
!width="22%"| Name !!width="25%"| Effect !!width="15%"| Rare bonus effect !! class="unsortable" width="28%"| Set bonus<br />
|-<br />
| Through the Mists: Armor Piercing || +5% Fortification Bypass || +2 PRR <br />
| rowspan="7" |<br />
* 2 Pieces: Gain the effects of True Seeing<br />
* 3 Pieces: +1% Dodge and Maximum Dodge<br />
* 4 Pieces: +10 Ranged Power<br />
* 5 Pieces: When you use Uncanny Dodge, gain 50 Ranged Power for 15 seconds.<br />
|-<br />
| Through the Mists: Attack and Damage || +1 Attack and Damage || +2 PRR<br />
|-<br />
| Through the Mists: Dexterity || +1 Dexterity || +2 PRR<br />
|-<br />
| Through the Mists: Dodge || +1% Dodge || +2 PRR<br />
|-<br />
| Through the Mists: Magical Resistance Rating || +3 Magical Resistance Rating || +2 PRR<br />
|-<br />
| Through the Mists: Physical Resistance Rating || +3 Physical Resistance Rating || +2 MRR<br />
|-<br />
| Through the Mists: Ranged Power || +3 Ranged Power || +2 Ranged Power<br />
|}<br />
{| class="wikitable sortable" style="width: 90%;" <br />
|-<br />
|+ {{Anchor|Voltaic}} Voltaic Experiment<br />
|-<br />
!width="22%"| Name !!width="25%"| Effect !!width="15%"| Rare bonus effect !! class="unsortable" width="28%"| Set bonus<br />
|-<br />
| Voltaic Experiment: Acid Spell Power || +9 Acid Spell Power || +4 Universal Spell Power <br />
| rowspan="5" |<br />
* 2 Pieces: +10 Universal Spell Power<br />
* 3 Pieces: +2% Doublestrike and Doubleshot<br />
|-<br />
| Voltaic Experiment: Doubleshot || +1 Doubleshot || +2 Ranged Power<br />
|-<br />
| Voltaic Experiment: Doublestrike || +1 Doublestrike || +2 Melee Power<br />
|-<br />
| Voltaic Experiment: Electric Spell Power || +9 Electric Spell Power || +4 Universal Spell Power<br />
|-<br />
| Voltaic Experiment: Intelligence || +1 Intelligence || +2 MRR<br />
|}<br />
<br />
{| class="wikitable sortable" style="width: 90%;" <br />
|-<br />
|+ {{Anchor|Zarigan}} Zarigan's Arcane Enlightment<br />
|-<br />
!width="22%"| Name !!width="25%"| Effect !!width="15%"| Rare bonus effect !! class="unsortable" width="28%"| Set bonus<br />
|-<br />
| Zarigan's Arcane Enlightment: Charisma || +1 Charisma || +2 MRR <br />
| rowspan="7" |<br />
* 2 Pieces: -10% Arcane Spell Failure<br />
* 3 Pieces: +20 Force Spell Power<br />
* 4 Pieces: +1 All Spell DCs<br />
|-<br />
| Zarigan's Arcane Enlightment: Force Absorption || +5% Force Absorption || +2 MRR<br />
|-<br />
| Zarigan's Arcane Enlightment: Force Spell Power || +9 Force Spell Power|| +2 MRR<br />
|-<br />
| Zarigan's Arcane Enlightment: Intelligence || Intelligence +1 || +2 MRR<br />
|-<br />
| Zarigan's Arcane Enlightment: PRR || +3 PRR || +2 MRR<br />
|-<br />
| Zarigan's Arcane Enlightment: Spell Points || +30 Spell Points || +4 Universal Spell Power<br />
|-<br />
| Zarigan's Arcane Enlightment: Wisdom || Wisdom +1 || +2 MRR<br />
|}<br />
<br />
=== Generation 2 raid filigrees ===<br />
<br />
The following powerful filigrees can be purchased for Threads of Fate from endgame raids. Unlike regular filigrees, these raid filigrees each belong to two Generation 2 filigree sets: <br />
* Soulweaver/Splendid Cacophony: +2 Constitution (Rare: +4 Physical Resistance Rating)<br />
* Dance of the Wind/Next Fall: +2 Dexterity (Rare: +4 Physical Resistance Rating)<br />
* Zarigan's Arcane Enlightenment/Voltaic Experiment: +2 Intelligence (Rare: +4 Magical Resistance Rating)<br />
* Bravery Throughout/Shattered Device: +6 Physical Resistance Rating (Rare: +4 Magical Resistance Rating)<br />
* Sanctified Fervor/Reverberation: +2 Charisma (Rare: +4 Magical Resistance Rating)<br />
<br />
=== Generation 3 filigrees ===<br />
<br />
{| class="wikitable sortable" style="width: 90%;" <br />
|-<br />
|+ {{Anchor|Abiding}} (The) Abiding Path<br />
|-<br />
!width="22%"| Name !!width="25%"| Effect !!width="15%"| Rare bonus effect !! class="unsortable" width="28%"| Set bonus<br />
|-<br />
| The Abiding Path: Dexterity || +1 Dexterity || +2 PRR<br />
| rowspan="7" |<br />
* 2 Pieces: +10 Magical Resistance Rating Cap<br />
* 3 Pieces: +2 Stunning DC<br />
* 4 Pieces: +5 Melee and Ranged Power<br />
* 5 Pieces: +1% Dodge and Max Dodge<br />
|-<br />
| The Abiding Path: Doubleshot || +1% Doubleshot || +2 Ranged Power<br />
|-<br />
| The Abiding Path: Doublestrike || +1% Doublestrike || +2 Melee Power<br />
|-<br />
| The Abiding Path: Physical Resistance Rating || +3 PRR || +2 PRR<br />
|-<br />
| The Abiding Path: Reflex Saves || +2 to Reflex Saving Throws || +2 MRR<br />
|-<br />
| The Abiding Path: Stunning DC || +1 Stunning DC || +2 MRR<br />
|-<br />
| The Abiding Path: Wisdom || +1 Wisdom || +2 MRR<br />
|-<br />
|}<br />
<br />
{| class="wikitable sortable" style="width: 90%;" <br />
|-<br />
|+ {{Anchor|Angelic}} Angelic Wings<br />
|-<br />
!width="22%"| Name !!width="25%"| Effect !!width="15%"| Rare bonus effect !! class="unsortable" width="28%"| Set bonus<br />
|-<br />
| Angelic Wings: Magical Resistance Rating || +3 MRR || +2 PRR<br />
| rowspan="7" |<br />
* 2 Pieces: +3 Turn Undead charges<br />
* 3 Pieces: 10 Magical Resistance Rating<br />
* 4 Pieces: +200 Maximum Spellpoints<br />
* 5 Pieces: +5% Light Spell Critical Damage<br />
|-<br />
| Angelic Wings: Turn Undead || +2 turn undead || +2 MRR<br />
|-<br />
| Angelic Wings: Turn Undead Hit Dice || +4 Effective Level || +4 Universal Spell Power<br />
|-<br />
| Angelic Wings: Wisdom || +1 Wisdom || +2 MRR<br />
|-<br />
| Angelic Wings: Healing Amplification || +10 Healing Amplification || +2 MRR<br />
|-<br />
| Angelic Wings: Charisma || +1 Charisma || +2 MRR<br />
|-<br />
| Angelic Wings: Universal Spell Power|| +6 Universal Spell Power || +4 Universal Spell Power<br />
|-<br />
|}<br />
<br />
{| class="wikitable sortable" style="width: 90%;" <br />
|-<br />
|+ {{Anchor|Bend}} Bend Fate<br />
|-<br />
!width="22%"| Name !!width="25%"| Effect !!width="15%"| Rare bonus effect !! class="unsortable" width="28%"| Set bonus<br />
|-<br />
| Bend Fate: Charisma || +1 Charisma || +2 MRR<br />
| rowspan="7" |<br />
* 2 Pieces: +10 Sonic Spell Power<br />
* 3 Pieces: +1 Spell Penetration<br />
* 4 Pieces: +2 Enchantment DC<br />
* 5 Pieces: +1 All DC<br />
|-<br />
| Bend Fate: Arcane Spell Failure || -10% Arcane Spell Failure || +4 Universal Spell Power<br />
|-<br />
| Bend Fate: Sonic Spell Power || +9 Sonic Spell Power || +2 Force Spell Power<br />
|-<br />
| Bend Fate: Dexterity || +1 Dexterity || +2 PRR<br />
|-<br />
| Bend Fate: Bard Songs || +2 Uses of Bard Songs || +2 MRR<br />
|-<br />
| Bend Fate: Reflex Saves || +2 to Reflex Saving Throws || +2 MRR<br />
|-<br />
| Bend Fate: Attack and Damage || +1 Attack and Damage || +2 PRR<br />
|-<br />
|}<br />
<br />
{| class="wikitable sortable" style="width: 90%;" <br />
|-<br />
|+ {{Anchor|Divinity}} Divinity<br />
|-<br />
!width="22%"| Name !!width="25%"| Effect !!width="15%"| Rare bonus effect !! class="unsortable" width="28%"| Set bonus<br />
|-<br />
| Divinity: Physical Resistance Rating || +3 PRR || +2 MRR<br />
| rowspan="8" |<br />
* 2 Pieces: +2 Smite Evil Charges<br />
* 3 Pieces: +10% Fortification Bypass<br />
* 4 Pieces: +10 Healing Amplification<br />
* 5 Pieces: +10 Melee and Ranged Power<br />
|-<br />
| Divinity: Seeker || +1 Critical Confirmation and Damage || +2 Melee Power<br />
|-<br />
| Divinity: Smite Evil || +2 Smite Evil charges || +2 MRR<br />
|-<br />
| Divinity: Charisma || +1 Charisma || +2 MRR<br />
|-<br />
| Divinity: Sunder || +1 Sunder DC || +2 MRR<br />
|-<br />
| Divinity: Strength || +1 Strength || +2 MRR<br />
|-<br />
| Divinity: Constitution || +1 Constitution || +2 PRR<br />
|-<br />
| Divinity: Armor Class || +4 AC || +2 PRR<br />
|-<br />
|}<br />
<br />
{| class="wikitable sortable" style="width: 90%;" <br />
|-<br />
|+ {{Anchor|Dragonsoul}} Dragonsoul<br />
|-<br />
!width="22%"| Name !!width="25%"| Effect !!width="15%"| Rare bonus effect !! class="unsortable" width="28%"| Set bonus<br />
|-<br />
| Dragonsoul: Acid Absorption || +5% Acid Absorption || +2 MRR<br />
| rowspan="9" |<br />
* 2 Pieces: -5% Spell Cooldowns<br />
* 3 Pieces: +5% Spell Critical Damage<br />
* 4 Pieces: -5% Spell Cooldowns<br />
* 5 Pieces: +5% Spell Critical Damage<br />
|-<br />
| Dragonsoul: Arcane Spell Failure || -10% Arcane Spell Failure || +4 Universal Spell Power<br />
|-<br />
| Dragonsoul: Charisma || +1 Charisma || +2 MRR<br />
|-<br />
| Dragonsoul: Cold Absorption || +5% Cold Absorption || +2 MRR<br />
|-<br />
| Dragonsoul: Electric Absorption || +5% Electric Absorption || +2 MRR<br />
|-<br />
| Dragonsoul: Fire Absorption || +5% Fire Absorption || +2 MRR<br />
|-<br />
| Dragonsoul: Intelligence || +1 Intelligence || +2 MRR<br />
|-<br />
| Dragonsoul: Universal Spell Power|| +6 Universal Spell Power || +4 Universal Spell Power<br />
|-<br />
| Dragonsoul: Wisdom || +1 Wisdom || +2 MRR<br />
|-<br />
|}<br />
<br />
{| class="wikitable sortable" style="width: 90%;" <br />
|-<br />
|+ {{Anchor|Dreadbringer}} Dreadbringer<br />
|-<br />
!width="22%"| Name !!width="25%"| Effect !!width="15%"| Rare bonus effect !! class="unsortable" width="28%"| Set bonus<br />
|-<br />
| Dreadbringer: Armor Class || +4 Armor Class || +2 PRR<br />
| rowspan="8" |<br />
* 2 Pieces: +5 Melee and Ranged Power<br />
* 3 Pieces: +10% Fortification Bypass<br />
* 4 Pieces: +10 Melee and Ranged Power<br />
* 5 Pieces: +20% Fortification Bypass<br />
|-<br />
| Dreadbringer: Dexterity || +1 Dexterity || +2 PRR<br />
|-<br />
| Dreadbringer: Fortitude || +2 Fortitude saving throws|| +2 MRR<br />
|-<br />
| Dreadbringer: Melee Power || +3 Melee Power || +2 Melee Power<br />
|-<br />
| Dreadbringer: Physical Resistance Rating || +3 PRR || +2 PRR<br />
|-<br />
| Dreadbringer: Ranged Power || +3 Ranged Power || +2 Ranged Power<br />
|-<br />
| Dreadbringer: Strength || +1 Strength || +2 MRR<br />
|-<br />
| Dreadbringer: Tactics DC || +1 Tactical DCs || +2 Melee Power<br />
|-<br />
|}<br />
<br />
{| class="wikitable sortable" style="width: 90%;" <br />
|-<br />
|+ {{Anchor|Elemental}} Elemental Avatar<br />
|-<br />
!width="22%"| Name !!width="25%"| Effect !!width="15%"| Rare bonus effect !! class="unsortable" width="28%"| Set bonus<br />
|-<br />
| Elemental Avatar: Acid Spell Power|| +9 Acid Spell Power|| +4 Universal Spell Power<br />
| rowspan="8" |<br />
* 2 Pieces: +1% Spellcrit Chance<br />
* 3 Pieces: +1% Spellcrit Chance<br />
* 4 Pieces: +1% Spellcrit Chance<br />
* 5 Pieces: +1% Spellcrit Chance<br />
* 6 Pieces: +1% Spellcrit Chance<br />
|-<br />
| Elemental Avatar: Cold Spell Power|| +9 Cold Spell Power|| +4 Universal Spell Power<br />
|-<br />
| Elemental Avatar: Constitution || +1 Constitution || +2 PRR<br />
|-<br />
| Elemental Avatar: Electric Spell Power|| +9 Electric Spell Power|| +4 Universal Spell Power<br />
|-<br />
| Elemental Avatar: Fire Spell Power|| +9 Fire Spell Power|| +4 Universal Spell Power<br />
|-<br />
| Elemental Avatar: Physical Resistance Rating || +3 PRR || +2 PRR<br />
|-<br />
| Elemental Avatar: Will Saves || +2 Will Saving Throws || +2 MRR<br />
|-<br />
| Elemental Avatar: Wisdom || +1 Wisdom|| +2 MRR<br />
|-<br />
|}<br />
<br />
{| class="wikitable sortable" style="width: 90%;" <br />
|-<br />
|+ {{Anchor|Keeper}} Keeper of the Curse<br />
|-<br />
!width="22%"| Name !!width="25%"| Effect !!width="15%"| Rare bonus effect !! class="unsortable" width="28%"| Set bonus<br />
|-<br />
| Keeper of the Curse: Charisma || +1 Charisma || +2 MRR<br />
| rowspan="8" |<br />
* 2 Pieces: +10 Negative Healing Amplification<br />
* 3 Pieces: +10 Magical Resistance Rating<br />
* 4 Pieces: +1 Spell DCs<br />
* 5 Pieces: +3 Pact Die<br />
|-<br />
| Keeper of the Curse: Constitution || +1 Constitution || +2 PRR<br />
|-<br />
| Keeper of the Curse: Light Spell Power|| +9 Light Spell Power|| +4 Universal Spell Power<br />
|-<br />
| Keeper of the Curse: Magical Resistance Rating || +3 MRR || +2 PRR<br />
|-<br />
| Keeper of the Curse: Negative Amplification || +20 Negative Amplification || +2 PRR<br />
|-<br />
| Keeper of the Curse: Negative Spell Power|| +9 Negative and Poison Spell Power|| +4 Universal Spell Power<br />
|-<br />
| Keeper of the Curse: Physical Resistance Rating || +3 Physical Resistance Rating || +2 PRR<br />
|-<br />
| Keeper of the Curse: Will Saves || +2 Will Saving Throws|| +2 MRR<br />
|-<br />
|}<br />
<br />
{| class="wikitable sortable" style="width: 90%;" <br />
|-<br />
|+ {{Anchor|Lunar}} Lunar Magic<br />
|-<br />
!width="22%"| Name !!width="25%"| Effect !!width="15%"| Rare bonus effect !! class="unsortable" width="28%"| Set bonus<br />
|-<br />
| Lunar Magic: Charisma || +1 Charisma || +2 MRR<br />
| rowspan="7" |<br />
* 2 Pieces: +100 Maximum Spellpoints<br />
* 3 Pieces: +1 Spell DC<br />
* 4 Pieces: +20 Universal Spell Power<br />
* 5 Pieces: +1 Spell DC<br />
|-<br />
| Lunar Magic: Force Spell Power|| +9 Force Spell Power || +2 Force Spell Power<br />
|-<br />
| Lunar Magic: Intelligence || +1 Intelligence || +2 MRR<br />
|-<br />
| Lunar Magic: Magical Resistance Rating || +3 MRR || +2 PRR<br />
|-<br />
| Lunar Magic: Spell Resistance || +3 Spell Resistance || +2 MRR<br />
|-<br />
| Lunar Magic: Universal Spell Power|| +6 Universal Spell Power|| +4 Universal Spell Power<br />
|-<br />
| Lunar Magic: Wisdom || +1 Wisdom || +3 MRR<br />
|-<br />
|}<br />
<br />
{| class="wikitable sortable" style="width: 90%;" <br />
|-<br />
|+ {{Anchor|Serpent}} (The) Serpent<br />
|-<br />
!width="22%"| Name !!width="25%"| Effect !!width="15%"| Rare bonus effect !! class="unsortable" width="28%"| Set bonus<br />
|-<br />
| The Serpent: Dexterity || +1 Dexterity || +2 PRR<br />
| rowspan="9" |<br />
* 2 Pieces: +20 Poison Spell Power<br />
* 3 Pieces: +5% Poison Spell Critical Damage<br />
* 4 Pieces: +2 Transmutation and Conjuration DCs<br />
* 5 Pieces: You are Immune to Petrification<br />
|-<br />
| The Serpent: Doubleshot || +1% Doubleshot || +2 Ranged Power<br />
|-<br />
| The Serpent: Doublestrike || +1% Doublestrike || +2 Melee Power<br />
|-<br />
| The Serpent: Intelligence || +1 Intelligence || +2 MRR<br />
|-<br />
| The Serpent: Melee Power || +3 Melee Power || +2 Melee Power<br />
|-<br />
| The Serpent: Negative and Poison Spell Power || +9 Negative and Poison Spell Power || +4 Universal Spell Power<br />
|-<br />
| The Serpent: Ranged Power || +3 Ranged Power || +5 Ranged Power<br />
|-<br />
| The Serpent: Wisdom || +1 Wisdom || +2 MRR<br />
|-<br />
|}<br />
<br />
{| class="wikitable sortable" style="width: 90%;" <br />
|-<br />
|+ {{Anchor|Shadowstrike}} Shadowstrike<br />
|-<br />
!width="22%"| Name !!width="25%"| Effect !!width="15%"| Rare bonus effect !! class="unsortable" width="28%"| Set bonus<br />
|-<br />
| Shadowstrike: Deception || +2 Sneak Attack and Sneak Attack Damage|| +2 Ranged Power<br />
| rowspan="8" |<br />
* 2 Pieces: +2 Assassinate DCs<br />
* 3 Pieces: +1% Dodge<br />
* 4 Pieces: +3 Reflex saving throws<br />
* 5 Pieces: +2 Sneak Attack Dice<br />
|-<br />
| Shadowstrike: Dexterity || +1 Dexterity || +2 PRR<br />
|-<br />
| Shadowstrike: Doubleshot || +1% Doubleshot || +2 Ranged Power<br />
|-<br />
| Shadowstrike: Doublestrike || +1% Doublestrike || +2 Melee Power<br />
|-<br />
| Shadowstrike: Dodge and Max Dodge|| +1% Dodge and Max Dodge|| +2 PRR<br />
|-<br />
| Shadowstrike: Intelligence || +1 Intelligence || +2 MRR<br />
|-<br />
| Shadowstrike: Physical Resistance Rating || +3 PRR || +2 PRR<br />
|-<br />
| Shadowstrike: Reflex Saves || +2 Reflex Save || +2 MRR<br />
|-<br />
|}<br />
<br />
{| class="wikitable sortable" style="width: 90%;" <br />
|-<br />
|+ {{Anchor|Technomage}} Technomage<br />
|-<br />
!width="22%"| Name !!width="25%"| Effect !!width="15%"| Rare bonus effect !! class="unsortable" width="28%"| Set bonus<br />
|-<br />
| Technomage: Armor Class || +4 AC || +2 PRR<br />
| rowspan="8" |<br />
* 2 Pieces: +2 Runearm DCs<br />
* 3 Pieces: +10 Physical and Magical Resistance Rating<br />
* 4 Pieces: +5% Armor Class<br />
* 5 Pieces: +20% Runearm Recharge Rate<br />
|-<br />
| Technomage: Constitution || +1 Constitution || +2 PRR<br />
|-<br />
| Technomage: Electric Spell Power|| +9 Electric Spell Power|| +4 Universal Spell Power<br />
|-<br />
| Technomage: Intelligence || +1 Intelligence || +2 MRR<br />
|-<br />
| Technomage: Magical Resistance Rating || +3 MRR || +2 PRR<br />
|-<br />
| Technomage: Physical Resistance Rating || +3 PRR || +2 PRR<br />
|-<br />
| Technomage: Runearm DC || +1 Runearm DCs || +2 PRR<br />
|-<br />
| Technomage: Sonic Spell Power|| +9 Sonic Spell Power|| +4 Universal Spell Power<br />
|-<br />
|}<br />
<br />
{| class="wikitable sortable" style="width: 90%;" <br />
|-<br />
|+ {{Anchor|Ultimate}} Ultimate Fury<br />
|-<br />
!width="22%"| Name !!width="25%"| Effect !!width="15%"| Rare bonus effect !! class="unsortable" width="28%"| Set bonus<br />
|-<br />
| Ultimate Fury: Attack and Damage || +1 Attack and Damage || +2 PRR <br />
| rowspan="7" |<br />
* 2 Pieces: +1 Strength<br />
* 3 Pieces: +1 Strength<br />
* 4 Pieces: +1 Strength<br />
* 5 Pieces: +1 Strength<br />
* 6 Pieces: +1 Strength<br />
|-<br />
| Ultimate Fury: Constitution || +1 Constitution || +2 PRR<br />
|-<br />
| Ultimate Fury: Fortitude Saves || +3 Fortitude saving throws || +2 MRR <br />
|-<br />
| Ultimate Fury: Physical Resistance Rating || +3 PRR || +2 PRR<br />
|-<br />
| Ultimate Fury: Rage || +2 Rage Uses || +2 MRR <br />
|-<br />
| Ultimate Fury: Strength || +1 Strength || +2 MRR <br />
|-<br />
| Ultimate Fury: Trip || +1 Trip DCs || +2 PRR<br />
|-<br />
|}<br />
<br />
{| class="wikitable sortable" style="width: 90%;" <br />
|-<br />
|+ {{Anchor|Unbreakable}} Unbreakable<br />
|-<br />
!width="22%"| Name !!width="25%"| Effect !!width="15%"| Rare bonus effect !! class="unsortable" width="28%"| Set bonus<br />
|-<br />
| Unbreakable: Constitution || +1 Constitution || +2 PRR <br />
| rowspan="8" |<br />
* 2 Pieces: +2 Lay on Hands Charges<br />
* 3 Pieces: +10 PRR<br />
* 4 Pieces: +5 Armor Class<br />
* 5 Pieces: +5% Armor Class<br />
|-<br />
| Unbreakable: Dexterity || +1 Dexterity || +2 PRR<br />
|-<br />
| Unbreakable: Heal Amplification || +10 Heal Amplification || +2 MRR<br />
|-<br />
| Unbreakable: Magical Resistance Rating || +3 MRR || +2 PRR<br />
|-<br />
| Unbreakable: Melee Threat Increase || +50% Threat Increase || +2 PRR <br />
|-<br />
| Unbreakable: Negative Amplification || +20 Negative Amplification || +2 PRR <br />
|-<br />
| Unbreakable: Physical Resistance Rating || +3 PRR || +2 MRR <br />
|-<br />
| Unbreakable: Repair Amplification || +10 Repair Amplification || +2 PRR<br />
|-<br />
|}<br />
<br />
{| class="wikitable sortable" style="width: 90%;" <br />
|-<br />
|+ {{Anchor|Wildhunter}} Wildhunter<br />
|-<br />
!width="22%"| Name !!width="25%"| Effect !!width="15%"| Rare bonus effect !! class="unsortable" width="28%"| Set bonus<br />
|-<br />
| Wildhunter: Attack and Damage || +1 Attack and Damage || +2 PRR<br />
| rowspan="8" |<br />
* 2 Pieces: +5 Ranged Power<br />
* 3 Pieces: +2 Uses of Wild Empathy<br />
* 4 Pieces: +5% Doubleshot<br />
* 5 Pieces: +1 Manyshot Charge<br />
|-<br />
| Wildhunter: Deception || +2 Sneak Attack and Sneak Attack Damage || +2 Ranged Power<br />
|-<br />
| Wildhunter: Dexterity || +1 Dexterity || +2 PRR<br />
|-<br />
| Wildhunter: Physical Resistance Rating || +3 PRR || +2 PRR<br />
|-<br />
| Wildhunter: Ranged Power || +3 Ranged Power || +2 Ranged Power<br />
|-<br />
| Wildhunter: Seeker || +1 Critical Confirmation and Damage|| +2 Melee Power<br />
|-<br />
| Wildhunter: Universal Spell Power|| +6 Universal Spell Power|| +4 Universal Spell Power<br />
|-<br />
| Wildhunter: Wisdom || +1 Wisdom || +2 MRR<br />
|-<br />
|}<br />
<br />
[[Category:Crafting]]</div>Christopher G Lewishttps://ddowiki.com/index.php?title=Update_55_named_items&diff=522945Update 55 named items2022-08-17T17:12:26Z<p>Christopher G Lewis: /* Augments */ link to Undying Sapphire</p>
<hr />
<div>{{Lamannia}}<br />
{{Named items by update}}<br />
<br />
== Pirate gear ==<br />
<br />
Heroic: ML7 gear dropping in dungeons. 38 items. BtA. All belong to one set: The Dread Isle's Curse (5 pieces grant: (all Profane bonus) +5 to MP, RP, Spell Power, +10 PRR, +1 DC, +1 to all ability scores)<br />
<br />
Legendary: ML31 gear dropping in dungeons. 5 main sets (armor, cloak, helmet - to match cosmetics) and 1 overall set.<br />
<br />
Legendary versions of the gear include one Dinosaur Bone augment slot.<br />
<br />
{{Category:Update 55 named items}}<br />
<br />
== Dino crafting ==<br />
<br />
{{Main|Dinosaur Bone crafting}}<br />
<br />
A new legendary-only crafting system (ML31), similar to [[Slave Lords Crafting]]. Collect ingredients, craft them into dino augments, place dino augments into slots.<br />
<br />
== Raid loot ==<br />
<br />
The raid will drop:<br />
* raid-tier versions of the weapon blanks (ML31, Orange and Purple slot)<br />
* the dinosaur bone armors/helmets/accessory blanks<br />
* Black Pearl ingredient<br />
<br />
== Artifacts ==<br />
<br />
6 artifacts available: Belt, Boots, Bracers, Gloves, Necklace, Ring<br />
<br />
* Fully customizable: Scale/Fang/Claw/Horn slots, Legendary Isle's Curse set, Yellow, Blue, Green augment slots<br />
* ML31<br />
* 4 filigree slots<br />
* Drop from any chest in the Isle of Dread.<br />
<br />
== Augments ==<br />
<br />
Named augments: minimum level 8 or 30, BtA. Unlike previous content, these can drop from any chest in the expansion (small chance).<br />
<br />
{| class="wikitable sortable"<br />
! Augment !! Heroic (ML8) !! Legendary (ML30)<br />
|-<br />
| Arrowbound Topaz || Doubleshot 3% || Doubleshot 8%<br />
|-<br />
| Brightbane Emerald || {{Skills|Command|4}} || {{Skills|Command|7}}<br />
|-<br />
| Coalescent Ruby || Potency 41 || Potency 100<br />
|-<br />
| Demonheart Emerald || Demonic Shield 30 || Improved Demonic Shield 120<br />
|-<br />
| Silvertongue Sapphire || Linguistics 10% || Linguistics 15%<br />
|-<br />
| Swordcrossed Topaz || Doublestrike 6% || Doublestrike 15%<br />
|-<br />
| Topaz of (spell school) Power || - || +6 Equipment bonus to (spell school) DCs<br />
|-<br />
| Undying Sapphire|| [[item:Undying Sapphire|Unconscious range +65]] || Unconscious range +225<br />
|-<br />
| Wraithborn Emerald || Ethereal || Ghostly<br />
|}<br />
<br />
Generic ML32 augments added to global treasure tables.<br />
<br />
[[Randall Lyric]] in an Isle of Dread area will sell ML8 and ML32 augments for Isle of Dread ingredients.<br />
<br />
== Cannith Crafting ==<br />
<br />
In [[Cannith Crafting]], level 31 and 32 shards become available.<br />
<br />
New unbound combined prefix shards, level 400: All require 800 essences, 15 Purified Eberron Dragonshard Fragments, and 5 mystical ingredients.<br />
<br />
{| class="wikitable sortable"<br />
! Name !! Effect !! Mystical cost !! Slot<br />
|-<br />
| Armor Destroying || Armor Piercing + Destruction || 5 {{Item|Mystical Band}} || Weapon<br />
|-<br />
| Champion's || Speed + Combat Mastery || 5 {{Item|Mystical Goblet}} || Trinket<br />
|-<br />
| Initiate's || Spell Penetration + Wizardry || 5 {{Item|Mystical Bottle}} || Gloves<br />
|-<br />
| Sabotaging || Seeker + Deception || 5 {{Item|Mystical Urn}} || Goggles<br />
|-<br />
| Silver Flame's || Turn Undead Level + Turn Undead Dice || 5 {{Item|Mystical Dried Fish}} || Necklace<br />
|-<br />
| Warded || Curse Resistance + Protection from Evil || 5 {{Item|Mystical Vessel}} || Ring<br />
|-<br />
| Watchful || Dodge + Heightened Awareness || 5 {{Item|Mystical Plant}} || Belt<br />
|}<br />
<br />
== Visuals Attuned Bone ==<br />
<br />
[[File:Attuned Bone Bastard Sword shown.jpg|x250px]] [[File:Attuned Bone Battle Axe shown.jpg|x250px]] [[File:Attuned Bone Club shown.jpg|x250px]] [[File:Attuned Bone Dagger shown.jpg|x250px]] [[File:Attuned Bone Dwarven Waraxe shown.jpg|x250px]] [[File:Attuned Bone Falchion shown.jpg|x250px]]<br />
[[File:Attuned Bone Great Crossbow shown.jpg|x250px]]<br />
[[File:Attuned Bone Greataxe shown.jpg|x250px]]<br />
[[File:Attuned Bone Greatclub shown.jpg|x250px]]<br />
[[File:Attuned Bone Greatsword shown.jpg|x250px]]<br />
[[File:Attuned Bone Hand Axe shown.jpg|x250px]]<br />
[[File:Attuned Bone Heavy Crossbow shown.jpg|x250px]]<br />
[[File:Attuned Bone Heavy Mace shown.jpg|x250px]]<br />
[[File:Attuned Bone Heavy Pick shown.jpg|x250px]]<br />
[[File:Attuned Bone Kama shown.jpg|x250px]]<br />
[[File:Attuned Bone Khopesh shown.jpg|x250px]]<br />
[[File:Attuned Bone Kukri shown.jpg|x250px]]<br />
[[File:Attuned Bone Light Crossbow shown.jpg|x250px]]<br />
[[File:Attuned Bone Light Hammer shown.jpg|x250px]]<br />
[[File:Attuned Bone Light Mace shown.jpg|x250px]]<br />
[[File:Attuned Bone Light Pick shown.jpg|x250px]]<br />
[[File:Attuned Bone Longbow shown.jpg|x250px]]<br />
[[File:Attuned Bone Longsword shown.jpg|x250px]]<br />
[[File:Attuned Bone Maul shown.jpg|x250px]]<br />
[[File:Attuned Bone Morningstar shown.jpg|x250px]]<br />
[[File:Attuned Bone Quarterstaff shown.jpg|x250px]]<br />
[[File:Attuned Bone Rapier shown.jpg|x250px]]<br />
[[File:Attuned Bone Repeating Heavy Crossbow shown.jpg|x250px]]<br />
[[File:Attuned Bone Repeating Light Crossbow shown.jpg|x250px]]<br />
[[File:Attuned Bone Scimitar shown.jpg|x250px]]<br />
[[File:Attuned Bone Shortbow shown.jpg|x250px]]<br />
[[File:Attuned Bone Sickle shown.jpg|x250px]]<br />
[[File:Attuned Bone Throwing Axe shown.jpg|x250px]]<br />
[[File:Attuned Bone Warhammer shown.jpg|x250px]]<br />
<br />
== Visuals sets ==<br />
<br />
[[File:Firemouth's Diving Helmet shown.jpg|x250px]]<br />
[[File:Firemouth's Cloak shown.jpg|x250px]]<br />
[[File:Manaweave Armor shown.jpg|x250px]]<br />
[[File:Walking Ancestor's Helmet shown.jpg|x250px]]<br />
[[File:Walking Ancestor's Shroud shown.jpg|x250px]]<br />
[[File:Sacrarium Suncatcher shown.jpg|x250px]]<br />
[[File:Sacrarium Cloak shown.jpg|x250px]]<br />
[[File:Robe of the Locus shown.jpg|x250px]]<br />
[[File:Roughcut Armor shown.jpg|x250px]]<br />
[[File:Firemouth's Bulwark shown.jpg|x250px]]<br />
[[File:Defender's Cloak shown.jpg|x250px]]<br />
[[File:Defender's Masque shown.jpg|x250px]]<br />
[[File:Tanaroa Sneaking Suit shown.jpg|x250px]]<br />
[[File:Stalker's Outfit shown.jpg|x250px]]<br />
[[File:Dread Stalker's Skullcap shown.jpg|x250px]]<br />
[[File:Dread Stalker's Cloak shown.jpg |x250px]]<br />
<br />
== Visuals other ==<br />
[[File:Bottle o' Rum shown.jpg|x250px]] [[File:Captain's Spyglass shown.jpg|x250px]] [[File:Commodore Alaina's Cutlass shown.jpg|x250px]] [[File:Fimbric, Lost Longsword shown.jpg|x250px]] [[File:Firesplitter shown.jpg|x250px]] [[File:Naildriver shown.jpg|x250px]] [[File:Ol' Reliable shown.jpg|x250px]] [[File:Powder-Packed Barrel shown.jpg|x250px]] [[File:Rope and Pulley shown.jpg|x250px]] [[File:Shipbreaker shown.jpg|x250px]] [[File:Spearfisher shown.jpg|x250px]] [[File:Twinchopper shown.jpg|x250px]] [[File:Wheel of the St. Marie shown.jpg|x250px]] [[File:Wreckage of the Beachcomber shown.jpg|x250px]] [[File:Wreckage of the Drowned Rat shown.jpg|x250px]] [[File:Wreckage of the Tabernack shown.jpg|x250px]]</div>Christopher G Lewishttps://ddowiki.com/index.php?title=Item:Undying_Sapphire&diff=522944Item:Undying Sapphire2022-08-17T16:55:18Z<p>Christopher G Lewis: New Augment</p>
<hr />
<div>{{Item Augment<br />
|name = Undying Sapphire<br />
|rarity = Named<br />
|minlevel = 8<br />
|type = Augment<br />
|bind = {{Bind|NO}}<br />
|durability = 0<br />
|material = Crystal<br />
|hardness = 0<br />
|cost = 500pp<br />
|weight = 0.01<br />
|bind = {{Bind|BtA|BoA}}<br />
|quest = The Isle of Dread<br />
|released = Update 55<br />
|chest = any chest<br />
|ddostore = <br />
|vendor1 =<br />
|vendor2 =<br />
|vendor3 =<br />
|vendor4 =<br />
|enhancements = Bound to service beyond death, you gain a +65 enhancement bonus to your Incapacitation range.<br />
|crafting =<br />
|color = blue<br />
|pic = Undying Sapphire.png<br />
|picdesc = <br />
|tips =<br />
}}</div>Christopher G Lewishttps://ddowiki.com/index.php?title=File:Undying_Sapphire.png&diff=522943File:Undying Sapphire.png2022-08-17T16:54:15Z<p>Christopher G Lewis: Undying Sapphire</p>
<hr />
<div>== Summary ==<br />
Undying Sapphire<br />
== Copyright status: ==<br />
No copyright<br />
== Licensing ==<br />
{{DDO screenshot}}<br />
== Source: ==<br />
User edited</div>Christopher G Lewishttps://ddowiki.com/index.php?title=A_Frosty_Reception&diff=517855A Frosty Reception2022-06-16T18:07:26Z<p>Christopher G Lewis: Rollbacked edits by Christopher G Lewis (talk) to last revision by Titus Ovid</p>
<hr />
<div>{{Lord Arden's Slumber}}<br />
<br />
''One of the ritual ingredients you need to wake Lord Arden is an ancient flower with magical properties, last seen a thousand years ago in the Bitterspine Mountains. You're hoping that Baroness Hilda Bitterspine can tell you how to find one.''<br />
{{Quest<br />
| name = A Frosty Reception<br />
| adpack = Fables of the Feywild<br />
| level = 5<br />
| epic = 32<br />
| duration = Long<br />
| raid = no<br />
| tier = <br />
| solo only = false<br />
| solo = 2056<br />
| normal = 3684<br />
| hard = 3940<br />
| elite = 4196<br />
| xp = <br />
| ecasual = 17681<br />
| enormal = 30198<br />
| ehard = 30928<br />
| eelite = 31657<br />
| epicxp = <br />
| bestower = Lady Borealis<br />
| npc = Lady Borealis<br />
| loc = Bitterspine Palace<br />
| zone = Wynwood Hall<br />
| patron = The Summer Court<br />
| favor = 4<br />
| free = false<br />
| extreme = false<br />
| mappic = M A Frosty Reception.jpg<br />
| maplegend = no<br />
<!--<br />
| othermap = <br />
| mappic2 = <br />
| map 2 alt = <br />
| thirdmap = <br />
| mappic3 = <br />
| map 3 alt = <br />
| fourthmap = <br />
| mappic4 = <br />
| map 4 alt = <br />
| fifthmap = <br />
| mappic5 = <br />
| map 5 alt = --><br />
| loadingpic = L_A_Frosty_Reception.jpg<br />
| overview = One of the ritual objects you need to wake Lord Arden is a flower that only blossoms in the Bitterpine Mountains. Go to '''Bitterspine Palace''' to seek help from '''Baroness Bitterspine''' in obtaining one.<br />
| objective_1 = Speak to Baroness Hilda Bitterspine<br />
| objective_2 = Confront the court advisor on the Windward Balcony<br />
| objective_3 = Gather your party in the Aurora Garden<br />
| objective_4 = Investigate the Frosted Cerise Flower<br />
| objective_5 = Find the source of the commotion<br />
| objective_6 = Figure out who is summoning the flowers<br />
| objective_7 = Ask the Eladrin Nobles for clues (4 total)<br />
| objective_8 = Question Sir Snowdrift in the Gamesters' Lounge<br />
| objective_9 = Seek out Lord Beryl in the Kitchen<br />
| objective_10 = Find Dame Allegra in the Prince of Frost's Quarters<br />
| objective_11 = Meet Dame Allegra in the garden<br />
| objective_12 = Defeat Cadence the Night Hag<br />
| objective_13 = Defeat the Shambling Cerise<br />
| objective_14 = Collect a Frosted Cerise flower<br />
| objective_15 = Return to the Baroness<br />
| optional_1 = Find out what happened to the Baron (3 notes)<br />
| opt_percent_1 = 20<br />
| optional_2 = Take a nap on the sofa north of the garden<br />
| opt_percent_2 = 0<br />
| optional_3 = Eliminate the Ice Spider<br />
| opt_percent_3 = 20<br />
| optional_4 = Learn more about the Prince of Frost<br />
| opt_percent_4 = 20<br />
| optional_5 = Defeat the Frost Giant<br />
| opt_percent_5 = 20<br />
| optional_6 = Deliver a letter to the Baroness<br />
| opt_percent_6 = 20<br />
| optional_7 = Return to Squire Icebrook for your reward<br />
| opt_percent_7 = 20<br />
| expect = <br />
| traps = <br />
| misc = <br />
* There are various Mysterious Paintings around; they'll all take you to the large painting behind the Baroness & Prince of Frost.<br />
<br />
Required Steps: <br />
First, pull two levers to open the way to Ausha: one in the Treasure Vault in the Cellar, and one in the Baroness' Salon. There is a Mysterious Painting close to each lever, providing quick teleport back to the Wintertide Ballroom.<br />
<br />
* The Baroness' Salon is accessible through the North door on the upstairs level (unmarked on map (located west of "Cellar Entrance", labeled "Palace North Wing" when you select it). Once through this door, you'll see "Baroness' Salon" to the west on your map.<br />
* There are multiple ways to unlock the Treasure Vault, which is through the North door on the ground level ("Cellar Entrance" on the map):<br />
** You can use a social skill on the headwaiter to lie (bluff), intimidate (intimidate), or persuade (diplomacy) your way past<br />
** You can just pick the door.<br />
** You can ask the headwaiter if there's any way to change his mind. Note that if you use a social skill, you can no longer pick up this optional.<br />
*** This option requires you to take a nap (/sleep) on a couch in the north, across from the Garden.<br />
** Whichever method you choose, you'll still have to deal with the guards inside the Vault itself.<br />
<br />
Second, pick a "Frosted Cerise" in the Aurora Garden.<br />
::* Optional: Speak to Squire Icebrook, found in the southwest corner of the upper level, to deliver a message to the Baroness.<br />
* Go through the upstairs west door (labeled "Windward Balcony" on map).<br />
* Speak to Ausha to unlock the Garden doors using Diplomacy, Intimidate, or Spellcraft checks; a success will convince him to unlock it for you, but if you fail, you'll have to fight him.<br />
* The Aurora Garden is in the large room visible on the map east of the Wintertide Ballroom, accessible through either the north or south door on the ground level (both labeled "Aurora Garden Entrance" on the map).<br />
* After picking the Cerise, you'll be trapped inside the Garden. If you can't Dimension Door, then climb a snowy staircase in the northwest and shatter a sheet of ice blocking the door.<br />
* Return to the Wintertide Ballroom and talk to the Prince and Baroness.<br />
<br />
Third, question the Eladrin Nobles for clues.<br />
* First, speak to Lady Lazuli in the Wintertide Ballroom. <br />
* Sir Snowdrift is in the Gamesters' Lounge, south side of the ground floor.<br />
:* A secret door in the southeast corner in the Gamesters' Lounge reveals a spiral stair with a back way into the South Wing.<br />
* Lord Beryl is in a side room in the Cellar (Cellar entrance, ground floor north side, then look in the room marked Cellar Kitchen on your map).<br />
* Dame Allegra is just inside the Prince's Quarters, at the far East of the map past the Aurora Garden.<br />
:* Optionals & chest (named items): Go all the way east to the Prince's quarters. A small fountain on the south wall has a lever that opens a secret door on the east wall. <br />
:* Shoot the orb that is being held by the statue in the Prince's secret chamber, and read the "preserved journal" that falls out (+20% xp). <br />
:* Kill the Frost Giant (+20% xp), the redcaps are not necessary to kill.<br />
* There is a Mysterious Painting next to Dame Allegra, but it's faster to run back west to the garden.<br />
<br />
Fourth, collect a real Frosted Cerise flower.<br />
* Return to the Aurora Garden on the north side<br />
* Confront "Dame Allegra", who in a totally unpredictable turn of events is actually [[Condescending Cadence]].<br />
* Fight the [[Shambling Cerise]] and pick the Frosted Cerise from the center of the Aurora Garden.<br />
Return to the Ballroom and talk to the Baroness for quest completion and end chest.<br />
<br />
Notes:<br />
* You can find out what happened to the Baron by reading three notes in his quarters in the South Wing.<br />
| insidious = <br />
| devious = <br />
| discreet = <br />
| aggression = <br />
| onslaught = <br />
| conquest = <br />
| tamper = <br />
| neutralization = <br />
| ingenious = <br />
| observance = <br />
| perception = 2<br />
| vigilant = <br />
| mischief = 16<br />
| vandal = 21<br />
| ransack = 26<br />
| bonus_xp_notes = <br />
| chest = Three<br />
** One (locked) behind a secret door in the treasure vault<br />
** One for defeating the frost giant; may contain named loot<br />
** One end chest; may contain named loot<br />
| collectable = Five<br />
** Bookshelf in the Gamesters' Lounge<br />
** Cabinet in the Dining Parlor<br />
** Reagents Cabinet in the Baroness' bedroom<br />
** Adventurer's Pack in the Prince of Frost's quarters<br />
** Bookshelf in the Royal Library<br />
| npcreward = Standard; choose from 10<br />
| unique = yes<br />
|external={{OnYouTube|CQceBN3wNbs|Aldbar's Solo Walkthrough & Guide}}<br />
}}</div>Christopher G Lewishttps://ddowiki.com/index.php?title=A_Frosty_Reception&diff=517854A Frosty Reception2022-06-16T18:06:42Z<p>Christopher G Lewis: Fixed First objectives</p>
<hr />
<div>{{Lord Arden's Slumber}}<br />
<br />
''One of the ritual ingredients you need to wake Lord Arden is an ancient flower with magical properties, last seen a thousand years ago in the Bitterspine Mountains. You're hoping that Baroness Hilda Bitterspine can tell you how to find one.''<br />
{{Quest<br />
| name = A Frosty Reception<br />
| adpack = Fables of the Feywild<br />
| level = 5<br />
| epic = 32<br />
| duration = Long<br />
| raid = no<br />
| tier = <br />
| solo only = false<br />
| solo = 2056<br />
| normal = 3684<br />
| hard = 3940<br />
| elite = 4196<br />
| xp = <br />
| ecasual = 17681<br />
| enormal = 30198<br />
| ehard = 30928<br />
| eelite = 31657<br />
| epicxp = <br />
| bestower = Lady Borealis<br />
| npc = Lady Borealis<br />
| loc = Bitterspine Palace<br />
| zone = Wynwood Hall<br />
| patron = The Summer Court<br />
| favor = 4<br />
| free = false<br />
| extreme = false<br />
| mappic = M A Frosty Reception.jpg<br />
| maplegend = no<br />
<!--<br />
| othermap = <br />
| mappic2 = <br />
| map 2 alt = <br />
| thirdmap = <br />
| mappic3 = <br />
| map 3 alt = <br />
| fourthmap = <br />
| mappic4 = <br />
| map 4 alt = <br />
| fifthmap = <br />
| mappic5 = <br />
| map 5 alt = --><br />
| loadingpic = L_A_Frosty_Reception.jpg<br />
| overview = One of the ritual objects you need to wake Lord Arden is a flower that only blossoms in the Bitterpine Mountains. Go to '''Bitterspine Palace''' to seek help from '''Baroness Bitterspine''' in obtaining one.<br />
| objective_1 = Speak to Baroness Hilda Bitterspine<br />
| objective_2 = Confront the court advisor on the Windward Balcony<br />
| objective_3 = Gather your party in the Aurora Garden<br />
| objective_4 = Investigate the Frosted Cerise Flower<br />
| objective_5 = Find the source of the commotion<br />
| objective_6 = Figure out who is summoning the flowers<br />
| objective_7 = Ask the Eladrin Nobles for clues (4 total)<br />
| objective_8 = Question Sir Snowdrift in the Gamesters' Lounge<br />
| objective_9 = Seek out Lord Beryl in the Kitchen<br />
| objective_10 = Find Dame Allegra in the Prince of Frost's Quarters<br />
| objective_11 = Meet Dame Allegra in the garden<br />
| objective_12 = Defeat Cadence the Night Hag<br />
| objective_13 = Defeat the Shambling Cerise<br />
| objective_14 = Collect a Frosted Cerise flower<br />
| objective_15 = Return to the Baroness<br />
| optional_1 = Find out what happened to the Baron (3 notes)<br />
| opt_percent_1 = 20<br />
| optional_2 = Take a nap on the sofa north of the garden<br />
| opt_percent_2 = 0<br />
| optional_3 = Eliminate the Ice Spider<br />
| opt_percent_3 = 20<br />
| optional_4 = Learn more about the Prince of Frost<br />
| opt_percent_4 = 20<br />
| optional_5 = Defeat the Frost Giant<br />
| opt_percent_5 = 20<br />
| optional_6 = Deliver a letter to the Baroness<br />
| opt_percent_6 = 20<br />
| optional_7 = Return to Squire Icebrook for your reward<br />
| opt_percent_7 = 20<br />
| expect = <br />
| traps = <br />
| misc = <br />
There are various Mysterious Paintings around; they'll all take you to the large painting behind the Baroness & Prince of Frost.<br />
<br />
Required Steps: <br />
First, pull two levers to open the way to Ausha: <br />
* one in the Treasure Vault in the Cellar<br />
* one in the Palace North Wing. <br />
There is a Mysterious Painting close to each lever, providing a quick teleport back to the Wintertide Ballroom.<br />
<br />
* The Baroness' Salon is accessible through the North door on the upstairs level (unmarked on map (located west of "Cellar Entrance", labeled "Palace North Wing" when you select it). Once through this door, you'll see "Baroness' Salon" to the west on your map.<br />
* There are multiple ways to unlock the Treasure Vault, which is through the North door on the ground level ("Cellar Entrance" on the map):<br />
** You can use a social skill on the headwaiter to lie (bluff), intimidate (intimidate), or persuade (diplomacy) your way past<br />
** You can just pick the door.<br />
** You can ask the headwaiter if there's any way to change his mind. Note that if you use a social skill, you can no longer pick up this optional.<br />
*** This option requires you to take a nap (/sleep) on a couch in the north, across from the Garden.<br />
** Whichever method you choose, you'll still have to deal with the guards inside the Vault itself.<br />
<br />
Second, pick a "Frosted Cerise" in the Aurora Garden.<br />
::* Optional: Speak to Squire Icebrook, found in the southwest corner of the upper level, to deliver a message to the Baroness.<br />
* Go through the upstairs west door (labeled "Windward Balcony" on map).<br />
* Speak to Ausha to unlock the Garden doors using Diplomacy, Intimidate, or Spellcraft checks; a success will convince him to unlock it for you, but if you fail, you'll have to fight him.<br />
* The Aurora Garden is in the large room visible on the map east of the Wintertide Ballroom, accessible through either the north or south door on the ground level (both labeled "Aurora Garden Entrance" on the map).<br />
* After picking the Cerise, you'll be trapped inside the Garden. If you can't Dimension Door, then climb a snowy staircase in the northwest and shatter a sheet of ice blocking the door.<br />
* Return to the Wintertide Ballroom and talk to the Prince and Baroness.<br />
<br />
Third, question the Eladrin Nobles for clues.<br />
* First, speak to Lady Lazuli in the Wintertide Ballroom. <br />
* Sir Snowdrift is in the Gamesters' Lounge, south side of the ground floor.<br />
:* A secret door in the southeast corner in the Gamesters' Lounge reveals a spiral stair with a back way into the South Wing.<br />
* Lord Beryl is in a side room in the Cellar (Cellar entrance, ground floor north side, then look in the room marked Cellar Kitchen on your map).<br />
* Dame Allegra is just inside the Prince's Quarters, at the far East of the map past the Aurora Garden.<br />
:* Optionals & chest (named items): Go all the way east to the Prince's quarters. A small fountain on the south wall has a lever that opens a secret door on the east wall. <br />
:* Shoot the orb that is being held by the statue in the Prince's secret chamber, and read the "preserved journal" that falls out (+20% xp). <br />
:* Kill the Frost Giant (+20% xp), the redcaps are not necessary to kill.<br />
* There is a Mysterious Painting next to Dame Allegra, but it's faster to run back west to the garden.<br />
<br />
Fourth, collect a real Frosted Cerise flower.<br />
* Return to the Aurora Garden on the north side<br />
* Confront "Dame Allegra", who in a totally unpredictable turn of events is actually [[Condescending Cadence]].<br />
* Fight the [[Shambling Cerise]] and pick the Frosted Cerise from the center of the Aurora Garden.<br />
Return to the Ballroom and talk to the Baroness for quest completion and end chest.<br />
<br />
Notes:<br />
* You can find out what happened to the Baron by reading three notes in his quarters in the South Wing.<br />
| insidious = <br />
| devious = <br />
| discreet = <br />
| aggression = <br />
| onslaught = <br />
| conquest = <br />
| tamper = <br />
| neutralization = <br />
| ingenious = <br />
| observance = <br />
| perception = 2<br />
| vigilant = <br />
| mischief = 16<br />
| vandal = 21<br />
| ransack = 26<br />
| bonus_xp_notes = <br />
| chest = Three<br />
** One (locked) behind a secret door in the treasure vault<br />
** One for defeating the frost giant; may contain named loot<br />
** One end chest; may contain named loot<br />
| collectable = Five<br />
** Bookshelf in the Gamesters' Lounge<br />
** Cabinet in the Dining Parlor<br />
** Reagents Cabinet in the Baroness' bedroom<br />
** Adventurer's Pack in the Prince of Frost's quarters<br />
** Bookshelf in the Royal Library<br />
| npcreward = Standard; choose from 10<br />
| unique = yes<br />
|external={{OnYouTube|CQceBN3wNbs|Aldbar's Solo Walkthrough & Guide}}<br />
}}</div>Christopher G Lewishttps://ddowiki.com/index.php?title=Tabaxi_enhancements&diff=516787Tabaxi enhancements2022-05-28T15:25:08Z<p>Christopher G Lewis: Made order match game. Removed corner bug note</p>
<hr />
<div>{{EnhancementsTOC}}<br />
== Tabaxi enhancements ==<onlyinclude><br />
[[File:Tabaxi enhancement tree.png|Tabaxi enhancements tree]]<br />
<br />
=== Core abilities ===<br />
<br />
{{Epic destiny table/top}}<br />
{{Enhancement table/itemwlvl<br />
| image=Icon Nimble Cat I.png<br />
| name=Nimble Cat I<br />
| description=+1% Dodge, +1 Maximum Dexterity Bonus in Light Armor. You gain Dexterity to Hit with Dagger, Handaxe, Handwraps, Kama, Kukri, Light Hammer, Light Mace, Light Pick, Rapier, Short Sword, Sickle, or while Unarmed or in a Druid animal form.<br />
| ranks=1<br />
| level=1<br />
| ap=1<br />
| pg=0<br />
| prereq=<br />
| ldescription=true<br />
| lprereq=true<br />
}}<br />
{{Enhancement table/itemwlvl<br />
| image=DexCha.png<br />
| name=Ability Score Increase I<br />
| description=+1 Charisma/+1 Dexterity<br />
| ranks=1<br />
| level=4<br />
| ap=2<br />
| pg=1<br />
| prereq=Nimble Cat I<br />
| ldescription=true<br />
| lprereq=true<br />
}}<br />
{{Enhancement table/itemwlvl<br />
| image=Icon Nimble Cat I.png<br />
| name=Nimble Cat II<br />
| description=+1% Dodge, +1 Maximum Dexterity Bonus in Light Armor<br />
| ranks=1<br />
| level=7<br />
| ap=1<br />
| pg=3<br />
| prereq=Ability I<br />
| ldescription=true<br />
| lprereq=true<br />
}}<br />
{{Enhancement table/itemwlvl<br />
| image=DexCha.png<br />
| name=Ability Score Increase II<br />
| description=+1 Charisma/+1 Dexterity<br />
| ranks=1<br />
| level=11<br />
| ap=2<br />
| pg=4<br />
| prereq=Nimble Cat II<br />
| ldescription=true<br />
| lprereq=true<br />
}}<br />
{{Enhancement table/itemwlvl<br />
| image=Icon Nimble Cat I.png<br />
| name=Nimble Cat III<br />
| description=+1% Dodge and Dodge Cap. +1 Maximum Dexterity Bonus in Light Armor<br />
| ranks=<br />
| level=16<br />
| ap=1<br />
| pg=6<br />
| prereq=Ability II<br />
| ldescription=true<br />
| lprereq=true<br />
}}<br />
{{Epic destiny table/bottom}}<br />
<br />
=== Tier 1 ===<br />
<br />
{{Epic destiny table/top}}<br />
{{Enhancement table/item<br />
| image=Icon Sharp Claws.png<br />
| name=Sharp Claws<br />
| description=+[1/2/3] to Attack.<br />
| ranks=3<br />
| level=1<br />
| ap=1<br />
| pg=1<br />
| prereq=<br />
| ldescription=true<br />
| lprereq=true<br />
}}<br />
{{Enhancement table/item<br />
| image=Icon Cat Scratch.png<br />
| name=Cat Scratch<br />
| description=Active: +2[W] Melee Attack: Strike all nearby foes in front of you. 6 second cooldown.<br />
| ranks=1<br />
| level=1<br />
| ap=1<br />
| pg=1<br />
| prereq=<br />
| ldescription=true<br />
| lprereq=true<br />
}}<br />
{{Enhancement table/item<br />
| image=Icon Acrobatic.png<br />
| name=Acrobatic<br />
| description=+[1/2/3] Balance, Jump, and Tumble. +[2/4/6] Armor Class while Tumbling.<br />
| ranks=3<br />
| level=1<br />
| ap=1<br />
| pg=1<br />
| prereq=<br />
| ldescription=true<br />
| lprereq=true<br />
}}<br />
{{Enhancement table/item<br />
| image=Icon Land On Your Feet.png<br />
| name=Land On Your Feet<br />
| description=You don't take Falling Damage.<br />
| ranks=1<br />
| level=1<br />
| ap=1<br />
| pg=1<br />
| prereq=<br />
| ldescription=true<br />
| lprereq=true<br />
}}<br />
{{Enhancement table/item<br />
| image=Icon Sneaky Strikes.png<br />
| name=Sneaky Strikes I<br />
| description=+1 Sneak Attack Die<br />
| ranks=1<br />
| level=1<br />
| ap=1<br />
| pg=1<br />
| prereq=<br />
| ldescription=true<br />
| lprereq=true<br />
}}<br />
{{Epic destiny table/bottom}}<br />
<br />
=== Tier 2 ===<br />
Requires 5 APs spent in tree<br />
<br />
{{Epic destiny table/top}}<br />
{{Enhancement table/item<br />
| image=Icon Surprise Claws.png<br />
| name=Surprise Claws<br />
| description=+[1/2/3] to Attack while Flanking.<br />
| ranks=3<br />
| level= <br />
| ap=1<br />
| pg=5<br />
| prereq=Sharp Claws<br />
| ldescription=true<br />
| lprereq=true<br />
}}<br />
{{Enhancement table/item<br />
| image=Icon Hunt Down.png<br />
| name=Hunt Down<br />
| description=Your Cat Scratch now Hamstrings opponents for 3 seconds, reducing their movement rate by 50%. Some creatures are immune to the [[Hamstring]] effect.<br />
| ranks=1<br />
| level= <br />
| ap=1<br />
| pg=5<br />
| prereq=Cat Scratch<br />
| ldescription=true<br />
| lprereq=true<br />
}}<br />
{{Enhancement table/item<br />
| image=Icon High Places.png<br />
| name=High Places<br />
| description=After falling for at least 1.5 seconds, when you land you gain +2 Critical Hit Confirmation, +2 Critical Hit Damage, and +25% Armor Piercing for 20 seconds.<br />
| ranks=1<br />
| level= <br />
| ap=1<br />
| pg=5<br />
| prereq=<br />
| ldescription=true<br />
| lprereq=true<br />
}}<br />
{{Enhancement table/item<br />
| image=Icon Deflect Arrows.png<br />
| name=Deflect Arrows<br />
| description=You gain the benefits of the Deflect Arrows feat, knocking aside one incoming projectile that would have struck you every 6 seconds.<br />
| ranks=1<br />
| level= <br />
| ap=1<br />
| pg=5<br />
| prereq=<br />
| ldescription=true<br />
| lprereq=true<br />
}}<br />
{{Enhancement table/item<br />
| image=Icon Slip Out of Danger.png<br />
| name=Slip Out of Danger<br />
| description=+[2/4/6] Saves vs. Traps.<br />
Rank 3: You gain +1 to Reflex Saves.<br />
| ranks=1<br />
| level= <br />
| ap=1<br />
| pg=5<br />
| prereq=<br />
| ldescription=true<br />
| lprereq=true<br />
}}<br />
{{Epic destiny table/bottom}}<br />
<br />
=== Tier 3 ===<br />
Requires 10 APs spent in tree<br />
<br />
{{Epic destiny table/top}}<br />
{{Enhancement table/item<br />
| image=Icon Sharp Claws II.png<br />
| name=Sharp Claws II<br />
| description=+[1/2/3] to Melee Damage.<br />
| ranks=3<br />
| level= <br />
| ap=1<br />
| pg=10<br />
| prereq=<br />
| ldescription=true<br />
| lprereq=true<br />
}}<br />
{{Enhancement table/item<br />
| image=Icon Corner.png<br />
| name=Corner<br />
| description=+[1/2/3]% Dodge Bypass<br />
| ranks=3<br />
| level= <br />
| ap=1<br />
| pg=10<br />
| prereq=<br />
| ldescription=true<br />
| lprereq=true<br />
}}<br />
{{Enhancement table/item<br />
| image=Icon Improved Nimble Cat.png<br />
| name=Improved Nimble Cat<br />
| description=You gain Dexterity to Damage with Dagger, Handaxe, Handwraps, Kama, Kukri, Light Hammer, Light Mace, Light Pick, Rapier, Short Sword, Sickle, or while Unarmed or in a Druid animal form.<br />
(Bug: Doesn't work. Known issue and fixed in an upcoming patch as of 4/28)<br />
| ranks=1<br />
| level= <br />
| ap=1<br />
| pg=10<br />
| prereq=<br />
| ldescription=true<br />
| lprereq=true<br />
}}<br />
{{Enhancement table/item<br />
| image=Icon Focused Agility.png<br />
| name=Focused Agility<br />
| description=Your [[Feline Agility]] now only requires you to stand still for 3 seconds, and lasts for 9 seconds.<br />
| ranks=1<br />
| level= <br />
| ap=1<br />
| pg=10<br />
| prereq=<br />
| ldescription=true<br />
| lprereq=true<br />
}}<br />
{{Enhancement table/item<br />
| image=Icon Sneaky Strikes.png<br />
| name=Sneaky Strikes II<br />
| description=+1 Sneak Attack Die<br />
| ranks=1<br />
| level= <br />
| ap=1<br />
| pg=10<br />
| prereq=<br />
| ldescription=true<br />
| lprereq=true<br />
}}<br />
{{Epic destiny table/bottom}}<br />
<br />
=== Tier 4 ===<br />
Requires 15 APs spent in tree<br />
<br />
{{Epic destiny table/top}}<br />
{{Enhancement table/item<br />
| image=Icon Lash Out.png<br />
| name=Feline Versatility<br />
| description=Choose one of the following.<br />
* [[File:Icon Lash Out.png]] Lash Out: +5% Offhand Strike Chance if using a Light Melee Weapon or Rapier in both hands.<br />
* [[File:Icon Rapid Scratch.png]] Rapid Scratch: +3% Doublestrike while Single Weapon Fighting<br />
* [[File:Icon Quick Paw.png]] Quick Paw: +3% Doubleshot with Thrown Weapons<br />
* [[File:Icon Vigor.png]] Vigor: [[Vigor]] SLA; 10 SP, 15 sec CD<br />
| ranks=1<br />
| level= <br />
| ap=1<br />
| pg=15<br />
| prereq=<br />
| ldescription=true<br />
| lprereq=true<br />
}}<br />
{{Enhancement table/item<br />
| image=Icon Deep Scratches.png<br />
| name=Deep Scratches<br />
| description=Your Cat Scratch now deals Bane damage to targets it hits that are vulnerable to [[Bleed]]. This damage is equal to 1d4 damage damage per Character Level, and scales with [[Melee Power]].<br />
| ranks=1<br />
| level= <br />
| ap=1<br />
| pg=15<br />
| prereq=Cat Scratch<br />
| ldescription=true<br />
| lprereq=true<br />
}}<br />
{{Enhancement table/item<br />
| image=Icon Nine Lives.png<br />
| name=Nine Lives<br />
| description=You gain Rogue's [[Defensive Roll]] feat. (While below 20% HP, there's a chance equal to your Reflex save that attacks do half damage and have their effects negated.)<br />
| ranks=1<br />
| level= <br />
| ap=1<br />
| pg=15<br />
| prereq=<br />
| ldescription=true<br />
| lprereq=true<br />
}}<br />
{{Enhancement table/item<br />
| image=Icon Fast Sprinter.png<br />
| name=Fast Sprinter<br />
| description=Your Feline Agility now grants 30% Action Boost Bonus to Movement Speed and lasts for 18 seconds.<br />
| ranks=1<br />
| level= <br />
| ap=1<br />
| pg=15<br />
| prereq=Focused Agility<br />
| ldescription=true<br />
| lprereq=true<br />
}}<br />
{{Enhancement table/item<br />
| image=Icon Lucky Cat.png<br />
| name=Lucky Cat<br />
| description=You gain [[Evasion]].<br />
(Bug: While the patch notes indicate that this should require 9 Lives, it currently does not.)<br />
| ranks=1<br />
| level= <br />
| ap=1<br />
| pg=15<br />
| prereq=Nine Lives<br />
| ldescription=true<br />
| lprereq=true<br />
}}<br />
{{Epic destiny table/bottom}}</onlyinclude></div>Christopher G Lewishttps://ddowiki.com/index.php?title=Flame_Strike&diff=516359Flame Strike2022-05-20T03:12:29Z<p>Christopher G Lewis: link to bane</p>
<hr />
<div>{{Spelldescription<br />
|icon = FlameStrike.png<br />
|school = Evocation<br />
|type1 = Fire<br />
|type2 = <br />
|type3 = <br />
|type4 = <br />
|cleric = 5<br />
|druid = 4<br />
|favored soul = 5<br />
|cost = 20<br />
|components = {{V}}, {{S}}, {{DF}}<br />
|metamagic = {{Empower}}, {{Enlarge}}, {{Heighten}}, {{Maximize}}, {{Quicken}}, {{Intensify}}, {{Embolden}}<br />
|range = [[Spell#Range|Standard AOE]]<br />
|target = Foe, Positional<br />
|duration = Instantaneous<br />
|save = [[Reflex save]] takes [[half]] damage<br />
|sr = No<br />
|cooldown = 4 seconds<br />
|description = A flame strike produces a vertical column of divine fire roaring downward. The spell deals 1d6+2 points of damage per [[caster level]] of fire damage, then another 1d6+2 points of damage per [[caster level]] of [[bane]] damage. Maximum [[caster level]] 15. A successful [[Reflex save]] reduces the fire damage by [[half]].<br />
<br />
The fire portion is scaled by fire spellpower as normal, while the non-fire portion is scaled by force spellpower.<br />
==Scrolls==<br />
{{ScrollWandPotion|Aulandar Thistlecrown|Divine Scroll Vendor - Levels 3-7|House of Wizardry|House Jorasco|7|9|36|112pp 5gp|}}<br />
}}</div>Christopher G Lewishttps://ddowiki.com/index.php?title=Tabaxi&diff=515449Tabaxi2022-05-10T00:44:19Z<p>Christopher G Lewis: fixed category</p>
<hr />
<div>{{RacesTOC}}<br />
Taxabi is a playable race, a catlike humanoid with supernatural powers. It was introduced in U54: [[The Isle of Dread]] expansion. It's free to VIP; premium players must purchase the expansion or wait for December 2022, when it becomes available for DDO points.<br />
<br />
<br />
==Racial Traits==<br />
* +2 [[Dexterity]]<br />
* Starting feat: [[Feline Agility]]: After standing still for 6 seconds, when you move again you gain a +20% Action Boost bonus to Movement Speed for 6 seconds.<br>Racial enhancements improve the effect and decrease the standing time.<br />
<br />
== Deities ==<br />
{{Deities|Aureon|Blood of Vol|Olladra|Onatar|Silver Flame|Sovereign Host}}<br />
<br />
<br />
== Feats ==<br />
{{:Category:Tabaxi feats}}<br />
<br />
=== Racial past life feats ===<br />
* 1st - +1 [[Tumble]]<br />
* 2nd - +1 [[Dexterity]]<br />
<br />
<br />
==[[Enhancement]]s==<br />
{{:Tabaxi enhancements}}<br />
<br />
<br />
==PnP information and traits==<br />
<br />
{| class="wikitable" style="display: inline-table; vertical-align: top;"<br />
! style="text-align:left;"|5th Edition ''Volo’s Guide to Monsters''<br />
|-<br />
|<br />
* Dexterity +2, Charisma +1<br />
* Feline Agility: burst high-speed move<br />
* Cat's Claws: deal slashing damage unarmed<br />
* Cat's Talent: Perception and Stealth skills<br />
|}</div>Christopher G Lewishttps://ddowiki.com/index.php?title=Category:Tabaxi_feats&diff=515448Category:Tabaxi feats2022-05-10T00:44:01Z<p>Christopher G Lewis: Added category</p>
<hr />
<div><onlyinclude>{{Feat Brief/Top}}<br />
{{Feat Brief/1<br />
|Icon = <br />
|Feat = Feline Agility<br />
|Type = Passive<br />
|Description = After standing still for 6 seconds, when you move again you gain a +20% Action Boost bonus to Movement Speed for 6 seconds.<br />
|Prereqs = <br />
* Tabaxi<br />
}}<br />
{{Feat Brief/Bottom}}<br />
</onlyinclude><br />
<br />
[[Category:Racial feats]]</div>Christopher G Lewishttps://ddowiki.com/index.php?title=Category:Dwarf_feats&diff=515447Category:Dwarf feats2022-05-10T00:43:08Z<p>Christopher G Lewis: Rollbacked edits by Christopher G Lewis (talk) to last revision by Kobold sneak</p>
<hr />
<div><onlyinclude>{{Feat Brief/Top}}<br />
{{Feat Brief/1<br />
|Icon = Icon Feat Dwarven.png<br />
|Feat = Dwarven Stability<br />
|Type = Passive<br />
|Description = Dwarves gain a +4 modifier to the [[Balance]] [[skill]].<br />
|Prereqs = <br />
* Dwarf<br />
}}<br />
{{Feat Brief/2<br />
|Icon = Icon Feat Dwarven.png<br />
|Feat = Giant Evasion<br />
|Type = Passive<br />
|Description = Dwarves gain a bonus of +4 to their [[armor class]] vs. giant-type monsters including [[giant]]s, [[ogre]]s, [[troll]]s, etc.<br />
|Prereqs = <br />
* Dwarf<br />
}}<br />
{{Feat Brief/1<br />
|Icon = Icon Feat Dwarven.png<br />
|Feat = Orc and Goblin Bonus<br />
|Type = Passive<br />
|Description = Dwarves a +1 racial bonus on attack rolls against [[orc]]s and [[goblinoid]]s.<br />
|Prereqs = <br />
* Dwarf<br />
}}<br />
{{Feat Brief/2<br />
|Icon = Icon Feat Dwarven.png<br />
|Feat = Poison Save Bonus<br />
|Type = Passive<br />
|Description = Dwarves are naturally resistant to [[poison]], receiving a +2 bonus on [[saving throw]]s against [[poison]]s.<br />
|Prereqs = <br />
* Dwarf<br />
}}<br />
{{Feat Brief/1<br />
|Icon = Icon Feat Dwarven.png<br />
|Feat = Dwarven Stonecunning<br />
|Type = Passive<br />
|Description = Dwarves naturally are able to find secret doors more often, receiving a +2 bonus on their [[Search]] [[skill]].<br />
|Prereqs = <br />
* Dwarf<br />
}}<br />
{{Feat Brief/2<br />
|Icon = Icon Feat Exotic Weapon Proficiency.png<br />
|Feat = Exotic Weapon Proficiency: Dwarven Axe<br />
|Type = Passive<br />
|Description = You do not suffer a -4 penalty on attack rolls when using a Dwarven axe. Dwarves treat the dwarven axe as a martial, rather than exotic, weapon.<br />
|Prereqs = <br />
* Dwarf<br />
}}<br />
{{Feat Brief/1<br />
|Icon = Icon Feat Dwarven.png<br />
|Feat = Spell Save Bonus<br />
|Type = Passive<br />
|Description = Dwarves are naturally resistant to spells receving a +2 bonus to [[saving throw]]s vs. [[spells]] and [[spell-like effect]]s.<br />
|Prereqs = <br />
* Dwarf<br />
}}<br />
{{Feat Brief/Bottom}}<br />
</onlyinclude><br />
<br />
[[Category:Racial feats]]</div>Christopher G Lewishttps://ddowiki.com/index.php?title=Category:Dwarf_feats&diff=515445Category:Dwarf feats2022-05-10T00:42:31Z<p>Christopher G Lewis: </p>
<hr />
<div><onlyinclude>{{Feat Brief/Top}}<br />
{{Feat Brief/1<br />
|Icon = <br />
|Feat = Feline Agility<br />
|Type = Passive<br />
|Description = After standing still for 6 seconds, when you move again you gain a +20% Action Boost bonus to Movement Speed for 6 seconds.<br />
|Prereqs = <br />
* Tabaxi<br />
}}<br />
{{Feat Brief/Bottom}}<br />
</onlyinclude><br />
<br />
[[Category:Racial feats]]</div>Christopher G Lewishttps://ddowiki.com/index.php?title=Category:Tabaxi_feats&diff=515444Category:Tabaxi feats2022-05-10T00:38:04Z<p>Christopher G Lewis: Tabaxi feats</p>
<hr />
<div></div>Christopher G Lewishttps://ddowiki.com/index.php?title=Tabaxi&diff=515443Tabaxi2022-05-10T00:37:35Z<p>Christopher G Lewis: Updated to use Racial standard format</p>
<hr />
<div>{{RacesTOC}}<br />
Taxabi is a playable race, a catlike humanoid with supernatural powers. It was introduced in U54: [[The Isle of Dread]] expansion. It's free to VIP; premium players must purchase the expansion or wait for December 2022, when it becomes available for DDO points.<br />
<br />
<br />
==Racial Traits==<br />
* +2 [[Dexterity]]<br />
* Starting feat: [[Feline Agility]]: After standing still for 6 seconds, when you move again you gain a +20% Action Boost bonus to Movement Speed for 6 seconds.<br>Racial enhancements improve the effect and decrease the standing time.<br />
<br />
== Deities ==<br />
{{Deities|Aureon|Blood of Vol|Olladra|Onatar|Silver Flame|Sovereign Host}}<br />
<br />
<br />
=== Feats ===<br />
{{:Category:Tabaxi feats}}<br />
<br />
=== Racial past life feats ===<br />
* 1st - +1 [[Tumble]]<br />
* 2nd - +1 [[Dexterity]]<br />
<br />
<br />
==[[Enhancement]]s==<br />
{{:Tabaxi enhancements}}<br />
<br />
<br />
==PnP information and traits==<br />
<br />
{| class="wikitable" style="display: inline-table; vertical-align: top;"<br />
! style="text-align:left;"|5th Edition ''Volo’s Guide to Monsters''<br />
|-<br />
|<br />
* Dexterity +2, Charisma +1<br />
* Feline Agility: burst high-speed move<br />
* Cat's Claws: deal slashing damage unarmed<br />
* Cat's Talent: Perception and Stealth skills<br />
|}</div>Christopher G Lewishttps://ddowiki.com/index.php?title=Feline_Agility&diff=515442Feline Agility2022-05-10T00:35:05Z<p>Christopher G Lewis: added pre-req</p>
<hr />
<div>{{Feat<br />
<!--purchased/free--><br />
| free = Yes<br />
|prerequisite = [[Tabaxi]]<br />
<!--usage--><br />
| passive = Yes<br />
<!--racial--><br />
| tabaxi = Yes<br />
| trailblazer = Yes<br />
<!--basic--><br />
| name = Feline Agility<br />
| icon = <br />
| cost = <br />
| cooldown = <br />
| prerequisite = <br />
| description = After standing still for 6 seconds, when you move again you gain a +20% Action Boost bonus to Movement Speed for 6 seconds.<br />
| note = You can use racial enhancements to improve this ability.<br />
| see also = <br />
}}</div>Christopher G Lewishttps://ddowiki.com/index.php?title=Tabaxi_Trailblazer_enhancements&diff=515125Tabaxi Trailblazer enhancements2022-05-03T13:36:29Z<p>Christopher G Lewis: /* Cores */</p>
<hr />
<div>{{EnhancementsTOC}}<br />
[[File:Tabaxi Trailblazer enhancement tree.png|Tabaxi Trailblazer enhancements tree]]<br />
<br />
== Cores ==<br />
{{Epic destiny table/top}}<br />
{{Enhancement table/itemwlvl<br />
| image=Icon Instinct.png<br />
| name=Instinct I<br />
| description=+1% Dodge, +1 Maximum Dexterity Bonus in Light Armor. You gain Dexterity to Hit with Dagger, Handaxe, Handwraps, Kama, Light Hammer, Light Mace, Light Pick, Rapier, Short Sword, Sickle, or while Unarmed or in a Druid animal form.<br />
| ranks=1<br />
| level=1<br />
| ap=1<br />
| pg=0<br />
| prereq=<br />
| ldescription=true<br />
| lprereq=true<br />
}}<br />
{{Enhancement table/itemwlvl<br />
| image=Icon HW Ability Score.png<br />
| name=Ability Score Increase I<br />
| description=+1 Dexterity/+1 Wisdom<br />
| ranks=1<br />
| level=4<br />
| ap=2<br />
| pg=1<br />
| prereq=Instinct I<br />
| ldescription=true<br />
| lprereq=true<br />
}}<br />
{{Enhancement table/itemwlvl<br />
| image=Icon Instinct.png<br />
| name=Instinct II<br />
| description=+1% Dodge, +2% Dodge Bypass<br />
| ranks=1<br />
| level=7<br />
| ap=1<br />
| pg=3<br />
| prereq=Ability I<br />
| ldescription=true<br />
| lprereq=true<br />
}}<br />
{{Enhancement table/itemwlvl<br />
| image=Icon HW Ability Score.png<br />
| name=Ability Score Increase II<br />
| description=+1 Dexterity/+1 Wisdom<br />
| ranks=1<br />
| level=11<br />
| ap=2<br />
| pg=4<br />
| prereq=Instinct II<br />
| ldescription=true<br />
| lprereq=true<br />
}}<br />
{{Enhancement table/itemwlvl<br />
| image=Icon Instinct.png<br />
| name=Instinct III<br />
| description=+1% Dodge and Dodge Cap, +2% Dodge Bypass<br />
| ranks=<br />
| level=16<br />
| ap=1<br />
| pg=6<br />
| prereq=Ability II<br />
| ldescription=true<br />
| lprereq=true<br />
}}<br />
{{Epic destiny table/bottom}}<br />
<br />
== Tier 1: ==<br />
{{Epic destiny table/top}}<br />
{{Enhancement table/item<br />
| image=Icon Sharp Claws.png<br />
| name=Sharp Claws<br />
| description=+[1/2/3] to Attack.<br />
| ranks=1<br />
| level=1<br />
| ap=1<br />
| pg=1<br />
| prereq=<br />
| ldescription=true<br />
| lprereq=true<br />
}}<br />
{{Enhancement table/item<br />
| image=Icon Low Blows.png<br />
| name=Low Blows<br />
| description=+[1/2/3] Trip DCs. Doubled if you have a Quarterstaff equipped.<br />
| ranks=3<br />
| level=1<br />
| ap=1<br />
| pg=1<br />
| prereq=<br />
| ldescription=true<br />
| lprereq=true<br />
}}<br />
{{Enhancement table/item<br />
| image=Icon Enhancement Acrobatic.png<br />
| name=Acrobatic<br />
| description=+[1/2/3] Balance, Jump, and Tumble. +[2/4/6] Armor Class while Tumbling.<br />
| ranks=3<br />
| level=1<br />
| ap=1<br />
| pg=1<br />
| prereq=<br />
| ldescription=true<br />
| lprereq=true<br />
}}<br />
{{Enhancement table/item<br />
| image=Icon Land On Your Feet.png<br />
| name=Land On Your Feet<br />
| description=You don't take falling damage.<br />
| ranks=1<br />
| level=1<br />
| ap=1<br />
| pg=1<br />
| prereq=<br />
| ldescription=true<br />
| lprereq=true<br />
}}<br />
{{Enhancement table/item<br />
| image=Icon Sneaky Strikes.png<br />
| name=Sneaky Strikes I<br />
| description=+1 Sneak Attack Die<br />
| ranks=1<br />
| level=1<br />
| ap=2<br />
| pg=1<br />
| prereq=<br />
| ldescription=true<br />
| lprereq=true<br />
}}<br />
{{Epic destiny table/bottom}}<br />
<br />
== Tier 2: ==<br />
Requires 5 APs spent in tree<br />
<br />
{{Epic destiny table/top}}<br />
{{Enhancement table/item<br />
| image=Icon Staff Deflection.png<br />
| name=Staff Deflection<br />
| description=While holding a Quarterstaff, when Deflect Arrows triggers you gain a +10% Action Boost bonus to Doublestrike for 6 seconds.<br />
| ranks=3<br />
| level= <br />
| ap=1<br />
| pg=5<br />
| prereq=<br />
| ldescription=true<br />
| lprereq=true<br />
}}<br />
{{Enhancement table/item<br />
| image=Icon Wayfinders Weapons.png<br />
| name=Wayfinder's Weapons<br />
| description=Wooden Weapons you are wielding are immune to damage.<br />
(Known Issue: In this build, Hunt Down appears in this spot. This is unintended.)<br />
| ranks=1<br />
| level= <br />
| ap=1<br />
| pg=5<br />
| prereq=<br />
| ldescription=true<br />
| lprereq=true<br />
}}<br />
{{Enhancement table/item<br />
| image=Icon High Places.png<br />
| name=High Places<br />
| description=After falling for at least 1.5 seconds, when you land you gain +2 Critical Hit Confirmation, +2 Critical Hit Damage, and +25% Armor Piercing for 20 seconds.<br />
| ranks=1<br />
| level= <br />
| ap=1<br />
| pg=5<br />
| prereq=<br />
| ldescription=true<br />
| lprereq=true<br />
}}<br />
{{Enhancement table/item<br />
| image=Icon Deflect Arrows.png<br />
| name=Deflect Arrows<br />
| description=You gain the benefits of the Deflect Arrows feat, knocking aside one incoming projectile that would have struck you every 6 seconds.<br />
| ranks=1<br />
| level= <br />
| ap=1<br />
| pg=5<br />
| prereq=<br />
| ldescription=true<br />
| lprereq=true<br />
}}<br />
{{Enhancement table/item<br />
| image=Icon Slip Out of Danger.png<br />
| name=Slip Out of Danger<br />
| description=+[2/4/6] Saves vs. Traps.<br />
Rank 3: You gain +1 to Reflex Saves.<br />
| ranks=3<br />
| level= <br />
| ap=1<br />
| pg=5<br />
| prereq=<br />
| ldescription=true<br />
| lprereq=true<br />
}}<br />
{{Epic destiny table/bottom}}<br />
<br />
==Tier 3:==<br />
Requires 10 APs spent in tree<br />
<br />
{{Epic destiny table/top}}<br />
{{Enhancement table/item<br />
| image=Icon Attune.png<br />
| name=Attune<br />
| description=+1 Ki Regeneration on melee attacks, +1 Passive Ki Regeneration<br />
| ranks=1<br />
| level= <br />
| ap=1<br />
| pg=10<br />
| prereq=<br />
| ldescription=true<br />
| lprereq=true<br />
}}<br />
{{Enhancement table/item<br />
| image=Icon Great Weapon Aptitude.png<br />
| name=Great Weapon Aptitude<br />
| description=+[5/10/20]% Strikethrough<br />
| ranks=3<br />
| level= <br />
| ap=1<br />
| pg=10<br />
| prereq=[[Two Handed Fighting]]<br />
| ldescription=true<br />
| lprereq=true<br />
}}<br />
{{Enhancement table/item<br />
| image=Icon Improved Nimble Cat.png<br />
| name=Improved Instincts<br />
| description=You gain Dexterity to Damage with Dagger, Handaxe, Handwraps, Kama, Light Hammer, Light Mace, Light Pick, Rapier, Short Sword, Sickle, or while Unarmed or in a Druid animal form.<br />
| ranks=1<br />
| level= <br />
| ap=1<br />
| pg=10<br />
| prereq=<br />
| ldescription=true<br />
| lprereq=true<br />
}}<br />
{{Enhancement table/item<br />
| image=Icon Focused Agility.png<br />
| name=Focused Agility<br />
| description=Your Feline Agility now only requires you to stand still for 3 seconds, and lasts for 9 seconds.<br />
| ranks=1<br />
| level= <br />
| ap=1<br />
| pg=10<br />
| prereq=<br />
| ldescription=true<br />
| lprereq=true<br />
}}<br />
{{Enhancement table/item<br />
| image=Icon Sneaky Strikes.png<br />
| name=Sneaky Strikes II<br />
| description=+1 Sneak Attack Die.<br />
| ranks=1<br />
| level= <br />
| ap=1<br />
| pg=10<br />
| prereq=<br />
| ldescription=true<br />
| lprereq=true<br />
}}<br />
{{Epic destiny table/bottom}}<br />
<br />
== Tier 4:==<br />
Requires 15 APs spent in tree<br />
<br />
{{Epic destiny table/top}}<br />
{{Enhancement table/item<br />
| image=Icon Wide Sweep.png<br />
| name=Wide Sweep<br />
| description=Quarterstaff Melee Attack: Swing wide, dealing +[1/3/5][W] to all nearby enemies. Enemies who are hit must make a Balance check (DC 14 + Max(DEX,WIS) Mod + Trip bonuses) or be Tripped for 20. Shares cooldown with Great Cleave.<br />
| ranks=3<br />
| level= <br />
| ap=1<br />
| pg=15<br />
| prereq=<br />
| ldescription=true<br />
| lprereq=true<br />
}}<br />
{{Enhancement table/item<br />
| image=Icon Springing Pounce.png<br />
| name=Springing Pounce<br />
| description=You gain the Spring Attack feat. When you use it while holding a Quarterstaff, you gain Feline Agility and deal bludgeoning damage equal to your Jump score to all enemies Spring Attack hits. This damage scales with 200% Melee Power.<br />
| ranks=1<br />
| level= <br />
| ap=1<br />
| pg=15<br />
| prereq=<br />
| ldescription=true<br />
| lprereq=true<br />
}}<br />
{{Enhancement table/item<br />
| image=Icon Cats Eye.png<br />
| name=Cat's Eye<br />
| description=You have True Seeing, which cannot be dispelled from you.<br />
| ranks=1<br />
| level= <br />
| ap=1<br />
| pg=15<br />
| prereq=<br />
| ldescription=true<br />
| lprereq=true<br />
}}<br />
{{Enhancement table/item<br />
| image=Icon Fast Sprinter.png<br />
| name=Fast Sprinter<br />
| description=Your Feline Agility now grants 30% Action Boost Bonus to Movement Speed and lasts for 18 seconds.<br />
| ranks=1<br />
| level= <br />
| ap=1<br />
| pg=15<br />
| prereq=<br />
| ldescription=true<br />
| lprereq=true<br />
}}<br />
{{Enhancement table/item<br />
| image=Icon Escape Artist.png<br />
| name=Escape Artist<br />
| description=When you tumble, you gain 25% Incorporeality and 25% Concealment for 20 seconds. This can only trigger once per minute.<br />
| ranks=1<br />
| level= <br />
| ap=1<br />
| pg=15<br />
| prereq=<br />
| ldescription=true<br />
| lprereq=true<br />
}}<br />
{{Epic destiny table/bottom}}</div>Christopher G Lewishttps://ddowiki.com/index.php?title=Tabaxi_enhancements&diff=515117Tabaxi enhancements2022-05-03T13:29:39Z<p>Christopher G Lewis: /* Tier 1 */ fixed order,</p>
<hr />
<div>{{EnhancementsTOC}}<br />
[[File:Tabaxi enhancement tree.png|Tabaxi enhancements tree]]<br />
<br />
== Cores ==<br />
<br />
{{Epic destiny table/top}}<br />
{{Enhancement table/itemwlvl<br />
| image=Icon Nimble Cat I.png<br />
| name=Nimble Cat I<br />
| description=+1% Dodge, +1 Maximum Dexterity Bonus in Light Armor. You gain Dexterity to Hit with Dagger, Handaxe, Handwraps, Kama, Kukri, Light Hammer, Light Mace, Light Pick, Rapier, Short Sword, Sickle, or while Unarmed or in a Druid animal form.<br />
| ranks=1<br />
| level=1<br />
| ap=1<br />
| pg=0<br />
| prereq=<br />
| ldescription=true<br />
| lprereq=true<br />
}}<br />
{{Enhancement table/itemwlvl<br />
| image=DexCha.png<br />
| name=Ability Score Increase I<br />
| description=+1 Charmisma/+1 Dexterity<br />
| ranks=1<br />
| level=4<br />
| ap=2<br />
| pg=1<br />
| prereq=Nimble Cat I<br />
| ldescription=true<br />
| lprereq=true<br />
}}<br />
{{Enhancement table/itemwlvl<br />
| image=Icon Nimble Cat I.png<br />
| name=Nimble Cat II<br />
| description=+1% Dodge, +1 Maximum Dexterity Bonus in Light Armor<br />
| ranks=1<br />
| level=7<br />
| ap=1<br />
| pg=3<br />
| prereq=Ability I<br />
| ldescription=true<br />
| lprereq=true<br />
}}<br />
{{Enhancement table/itemwlvl<br />
| image=DexCha.png<br />
| name=Ability Score Increase II<br />
| description=+1 Charmisma/+1 Dexterity<br />
| ranks=1<br />
| level=11<br />
| ap=2<br />
| pg=4<br />
| prereq=Nimble Cat II<br />
| ldescription=true<br />
| lprereq=true<br />
}}<br />
{{Enhancement table/itemwlvl<br />
| image=Icon Nimble Cat I.png<br />
| name=Nimble Cat III<br />
| description=+1% Dodge and Dodge Cap. +1 Maximum Dexterity Bonus in Light Armor<br />
| ranks=<br />
| level=16<br />
| ap=1<br />
| pg=6<br />
| prereq=Ability II<br />
| ldescription=true<br />
| lprereq=true<br />
}}<br />
{{Epic destiny table/bottom}}<br />
<br />
== Tier 1 ==<br />
<br />
{{Epic destiny table/top}}<br />
{{Enhancement table/item<br />
| image=Icon Sharp Claws.png<br />
| name=Sharp Claws<br />
| description=+[1/2/3] to Attack.<br />
| ranks=3<br />
| level=1<br />
| ap=1<br />
| pg=1<br />
| prereq=<br />
| ldescription=true<br />
| lprereq=true<br />
}}<br />
{{Enhancement table/item<br />
| image=Icon Cat Scratch.png<br />
| name=Cat Scratch<br />
| description=Active: +2[W] Melee Attack: Strike all nearby foes in front of you. 6 second cooldown.<br />
| ranks=1<br />
| level=1<br />
| ap=1<br />
| pg=1<br />
| prereq=<br />
| ldescription=true<br />
| lprereq=true<br />
}}<br />
{{Enhancement table/item<br />
| image=Icon Acrobatic.png<br />
| name=Acrobatic<br />
| description=+[1/2/3] Balance, Jump, and Tumble. +[2/4/6] Armor Class while Tumbling.<br />
| ranks=3<br />
| level=1<br />
| ap=1<br />
| pg=1<br />
| prereq=<br />
| ldescription=true<br />
| lprereq=true<br />
}}<br />
{{Enhancement table/item<br />
| image=Icon Land On Your Feet.png<br />
| name=Land On Your Feet<br />
| description=You don't take Falling Damage.<br />
| ranks=1<br />
| level=1<br />
| ap=1<br />
| pg=1<br />
| prereq=<br />
| ldescription=true<br />
| lprereq=true<br />
}}<br />
{{Enhancement table/item<br />
| image=Icon Sneaky Strikes.png<br />
| name=Sneaky Strikes I<br />
| description=+1 Sneak Attack Die<br />
| ranks=1<br />
| level=1<br />
| ap=1<br />
| pg=1<br />
| prereq=<br />
| ldescription=true<br />
| lprereq=true<br />
}}<br />
{{Epic destiny table/bottom}}<br />
<br />
== Tier 2 ==<br />
Requires 5 APs spent in tree<br />
<br />
{{Epic destiny table/top}}<br />
{{Enhancement table/item<br />
| image=Icon Hunt Down.png<br />
| name=Hunt Down<br />
| description=Your Cat Scratch now Hamstrings opponents for 3 seconds, reducing their movement rate by 50%. Some creatures are immune to the Hamstring effect.<br />
| ranks=1<br />
| level= <br />
| ap=1<br />
| pg=5<br />
| prereq=Catc Scratch<br />
| ldescription=true<br />
| lprereq=true<br />
}}<br />
{{Enhancement table/item<br />
| image=Icon Surprise Claws.png<br />
| name=Surprise Claws<br />
| description=+[1/2/3] to Attack while Flanking.<br />
| ranks=3<br />
| level= <br />
| ap=1<br />
| pg=5<br />
| prereq=<br />
| ldescription=true<br />
| lprereq=true<br />
}}<br />
{{Enhancement table/item<br />
| image=Icon High Places.png<br />
| name=High Places<br />
| description=After falling for at least 1.5 seconds, when you land you gain +2 Critical Hit Confirmation, +2 Critical Hit Damage, and +25% Armor Piercing for 20 seconds.<br />
| ranks=1<br />
| level= <br />
| ap=1<br />
| pg=5<br />
| prereq=<br />
| ldescription=true<br />
| lprereq=true<br />
}}<br />
{{Enhancement table/item<br />
| image=Icon Deflect Arrows.png<br />
| name=Deflect Arrows<br />
| description=You gain the benefits of the Deflect Arrows feat, knocking aside one incoming projectile that would have struck you every 6 seconds.<br />
| ranks=1<br />
| level= <br />
| ap=1<br />
| pg=5<br />
| prereq=<br />
| ldescription=true<br />
| lprereq=true<br />
}}<br />
{{Enhancement table/item<br />
| image=Icon Slip Out of Danger.png<br />
| name=Slip Out of Danger<br />
| description=+[2/4/6] Saves vs. Traps.<br />
Rank 3: You gain +1 to Reflex Saves.<br />
| ranks=1<br />
| level= <br />
| ap=1<br />
| pg=5<br />
| prereq=<br />
| ldescription=true<br />
| lprereq=true<br />
}}<br />
{{Epic destiny table/bottom}}<br />
<br />
== Tier 3 ==<br />
Requires 10 APs spent in tree<br />
<br />
{{Epic destiny table/top}}<br />
{{Enhancement table/item<br />
| image=Icon Corner.png<br />
| name=Corner<br />
| description=+[1/2/3]% Dodge Bypass<br />
(Bug: Currently has a multiselector where both options are the same +1/2/3% Dodge Bypass)<br />
| ranks=3<br />
| level= <br />
| ap=1<br />
| pg=10<br />
| prereq=<br />
| ldescription=true<br />
| lprereq=true<br />
}}<br />
{{Enhancement table/item<br />
| image=Icon Sharp Claws II.png<br />
| name=Sharp Claws II<br />
| description=+[1/2/3] to Melee Damage.<br />
| ranks=3<br />
| level= <br />
| ap=1<br />
| pg=10<br />
| prereq=<br />
| ldescription=true<br />
| lprereq=true<br />
}}<br />
{{Enhancement table/item<br />
| image=Icon Improved Nimble Cat.png<br />
| name=Improved Nimble Cat<br />
| description=You gain Dexterity to Damage with Dagger, Handaxe, Handwraps, Kama, Kukri, Light Hammer, Light Mace, Light Pick, Rapier, Short Sword, Sickle, or while Unarmed or in a Druid animal form.<br />
(Bug: Doesn't work. Known issue and fixed in an upcoming patch as of 4/28)<br />
| ranks=1<br />
| level= <br />
| ap=1<br />
| pg=10<br />
| prereq=<br />
| ldescription=true<br />
| lprereq=true<br />
}}<br />
{{Enhancement table/item<br />
| image=Icon Focused Agility.png<br />
| name=Focused Agility<br />
| description=Your Feline Agility now only requires you to stand still for 3 seconds, and lasts for 9 seconds.<br />
| ranks=1<br />
| level= <br />
| ap=1<br />
| pg=10<br />
| prereq=<br />
| ldescription=true<br />
| lprereq=true<br />
}}<br />
{{Enhancement table/item<br />
| image=Icon Sneaky Strikes.png<br />
| name=Sneaky Strikes II<br />
| description=+1 Sneak Attack Die<br />
| ranks=1<br />
| level= <br />
| ap=1<br />
| pg=10<br />
| prereq=<br />
| ldescription=true<br />
| lprereq=true<br />
}}<br />
{{Epic destiny table/bottom}}<br />
<br />
== Tier 4 ==<br />
Requires 15 APs spent in tree<br />
<br />
{{Epic destiny table/top}}<br />
{{Enhancement table/item<br />
| image=Icon Lash Out.png<br />
| name=Feline Versatility<br />
| description=Choose one of the following.<br />
* [[File:Icon Lash Out.png]] Lash Out: +5% Offhand Strike Chance if using a Light Melee Weapon or Rapier in both hands.<br />
* [[File:Icon Rapid Scratch.png]] Rapid Scratch: +3% Doublestrike while Single Weapon Fighting<br />
* [[File:Icon Quick Paw.png]] Quick Paw: +3% Doubleshot with Thrown Weapons<br />
* [[File:Icon Vigor.png]] Vigor: Vigor SLA<br />
| ranks=1<br />
| level= <br />
| ap=1<br />
| pg=15<br />
| prereq=<br />
| ldescription=true<br />
| lprereq=true<br />
}}<br />
{{Enhancement table/item<br />
| image=Icon Deep Scratches.png<br />
| name=Deep Scratches<br />
| description=Your Cat Scratch now deals Bane damage to targets it hits that are vulnerable to Bleed. This damage is equal to 1d4 damage damage per Character Level, and scales with Melee Power.<br />
| ranks=1<br />
| level= <br />
| ap=1<br />
| pg=15<br />
| prereq=Cat Scratch<br />
| ldescription=true<br />
| lprereq=true<br />
}}<br />
{{Enhancement table/item<br />
| image=Icon Nine Lives.png<br />
| name=Nine Lives<br />
| description=You gain Rogue's Defensive Roll feat. (While below 20% HP, there's a chance equal to your Reflex save that attacks do half damage and have their effects negated.)<br />
| ranks=1<br />
| level= <br />
| ap=2<br />
| pg=15<br />
| prereq=<br />
| ldescription=true<br />
| lprereq=true<br />
}}<br />
{{Enhancement table/item<br />
| image=Icon Fast Sprinter.png<br />
| name=Fast Sprinter<br />
| description=Your Feline Agility now grants 30% Action Boost Bonus to Movement Speed and lasts for 18 seconds.<br />
| ranks=1<br />
| level= <br />
| ap=1<br />
| pg=15<br />
| prereq=<br />
| ldescription=true<br />
| lprereq=true<br />
}}<br />
{{Enhancement table/item<br />
| image=Icon Lucky Cat.png<br />
| name=Lucky Cat<br />
| description=You gain Evasion.<br />
(Bug: While the patch notes indicate that this should require 9 Lives, it currently does not.)<br />
| ranks=1<br />
| level= <br />
| ap=1<br />
| pg=15<br />
| prereq=Nine Lives<br />
| ldescription=true<br />
| lprereq=true<br />
}}<br />
{{Epic destiny table/bottom}}</div>Christopher G Lewishttps://ddowiki.com/index.php?title=Tabaxi_enhancements&diff=515107Tabaxi enhancements2022-05-03T13:18:20Z<p>Christopher G Lewis: /* Tier 4 */</p>
<hr />
<div>{{EnhancementsTOC}}<br />
[[File:Tabaxi enhancement tree.png|Tabaxi enhancements tree]]<br />
<br />
== Cores ==<br />
<br />
{{Epic destiny table/top}}<br />
{{Enhancement table/itemwlvl<br />
| image=Icon Nimble Cat I.png<br />
| name=Nimble Cat I<br />
| description=+1% Dodge, +1 Maximum Dexterity Bonus in Light Armor. You gain Dexterity to Hit with Dagger, Handaxe, Handwraps, Kama, Kukri, Light Hammer, Light Mace, Light Pick, Rapier, Short Sword, Sickle, or while Unarmed or in a Druid animal form.<br />
| ranks=1<br />
| level=1<br />
| ap=1<br />
| pg=0<br />
| prereq=<br />
| ldescription=true<br />
| lprereq=true<br />
}}<br />
{{Enhancement table/itemwlvl<br />
| image=DexCha.png<br />
| name=Ability Score Increase I<br />
| description=+1 Charmisma/+1 Dexterity<br />
| ranks=1<br />
| level=4<br />
| ap=2<br />
| pg=1<br />
| prereq=Nimble Cat I<br />
| ldescription=true<br />
| lprereq=true<br />
}}<br />
{{Enhancement table/itemwlvl<br />
| image=Icon Nimble Cat I.png<br />
| name=Nimble Cat II<br />
| description=+1% Dodge, +1 Maximum Dexterity Bonus in Light Armor<br />
| ranks=1<br />
| level=7<br />
| ap=1<br />
| pg=3<br />
| prereq=Ability I<br />
| ldescription=true<br />
| lprereq=true<br />
}}<br />
{{Enhancement table/itemwlvl<br />
| image=DexCha.png<br />
| name=Ability Score Increase II<br />
| description=+1 Charmisma/+1 Dexterity<br />
| ranks=1<br />
| level=11<br />
| ap=2<br />
| pg=4<br />
| prereq=Nimble Cat II<br />
| ldescription=true<br />
| lprereq=true<br />
}}<br />
{{Enhancement table/itemwlvl<br />
| image=Icon Nimble Cat I.png<br />
| name=Nimble Cat III<br />
| description=+1% Dodge and Dodge Cap. +1 Maximum Dexterity Bonus in Light Armor<br />
| ranks=<br />
| level=16<br />
| ap=1<br />
| pg=6<br />
| prereq=Ability II<br />
| ldescription=true<br />
| lprereq=true<br />
}}<br />
{{Epic destiny table/bottom}}<br />
<br />
== Tier 1 ==<br />
<br />
{{Epic destiny table/top}}<br />
{{Enhancement table/item<br />
| image=Icon Cat Scratch.png<br />
| name=Cat Scratch<br />
| description=Active: +2[W] Area of Effect Melee Attack. 6 second cooldown.<br />
| ranks=1<br />
| level=1<br />
| ap=1<br />
| pg=1<br />
| prereq=<br />
| ldescription=true<br />
| lprereq=true<br />
}}<br />
{{Enhancement table/item<br />
| image=Icon Sharp Claws.png<br />
| name=Sharp Claws<br />
| description=+[1/2/3] to Attack.<br />
| ranks=3<br />
| level=1<br />
| ap=1<br />
| pg=1<br />
| prereq=<br />
| ldescription=true<br />
| lprereq=true<br />
}}<br />
{{Enhancement table/item<br />
| image=Icon Acrobatic.png<br />
| name=Acrobatic<br />
| description=+[1/2/3] Balance, Jump, and Tumble. +[2/4/6] Armor Class while Tumbling.<br />
| ranks=3<br />
| level=1<br />
| ap=1<br />
| pg=1<br />
| prereq=<br />
| ldescription=true<br />
| lprereq=true<br />
}}<br />
{{Enhancement table/item<br />
| image=Icon Land On Your Feet.png<br />
| name=Land On Your Feet<br />
| description=You don't take Falling Damage.<br />
| ranks=1<br />
| level=1<br />
| ap=1<br />
| pg=1<br />
| prereq=<br />
| ldescription=true<br />
| lprereq=true<br />
}}<br />
{{Enhancement table/item<br />
| image=Icon Sneaky Strikes.png<br />
| name=Sneaky Strikes I<br />
| description=+1 Sneak Attack Die<br />
| ranks=1<br />
| level=1<br />
| ap=1<br />
| pg=1<br />
| prereq=<br />
| ldescription=true<br />
| lprereq=true<br />
}}<br />
{{Epic destiny table/bottom}}<br />
<br />
== Tier 2 ==<br />
Requires 5 APs spent in tree<br />
<br />
{{Epic destiny table/top}}<br />
{{Enhancement table/item<br />
| image=Icon Hunt Down.png<br />
| name=Hunt Down<br />
| description=Your Cat Scratch now Hamstrings opponents for 3 seconds, reducing their movement rate by 50%. Some creatures are immune to the Hamstring effect.<br />
| ranks=1<br />
| level= <br />
| ap=1<br />
| pg=5<br />
| prereq=Catc Scratch<br />
| ldescription=true<br />
| lprereq=true<br />
}}<br />
{{Enhancement table/item<br />
| image=Icon Surprise Claws.png<br />
| name=Surprise Claws<br />
| description=+[1/2/3] to Attack while Flanking.<br />
| ranks=3<br />
| level= <br />
| ap=1<br />
| pg=5<br />
| prereq=<br />
| ldescription=true<br />
| lprereq=true<br />
}}<br />
{{Enhancement table/item<br />
| image=Icon High Places.png<br />
| name=High Places<br />
| description=After falling for at least 1.5 seconds, when you land you gain +2 Critical Hit Confirmation, +2 Critical Hit Damage, and +25% Armor Piercing for 20 seconds.<br />
| ranks=1<br />
| level= <br />
| ap=1<br />
| pg=5<br />
| prereq=<br />
| ldescription=true<br />
| lprereq=true<br />
}}<br />
{{Enhancement table/item<br />
| image=Icon Deflect Arrows.png<br />
| name=Deflect Arrows<br />
| description=You gain the benefits of the Deflect Arrows feat, knocking aside one incoming projectile that would have struck you every 6 seconds.<br />
| ranks=1<br />
| level= <br />
| ap=1<br />
| pg=5<br />
| prereq=<br />
| ldescription=true<br />
| lprereq=true<br />
}}<br />
{{Enhancement table/item<br />
| image=Icon Slip Out of Danger.png<br />
| name=Slip Out of Danger<br />
| description=+[2/4/6] Saves vs. Traps.<br />
Rank 3: You gain +1 to Reflex Saves.<br />
| ranks=1<br />
| level= <br />
| ap=1<br />
| pg=5<br />
| prereq=<br />
| ldescription=true<br />
| lprereq=true<br />
}}<br />
{{Epic destiny table/bottom}}<br />
<br />
== Tier 3 ==<br />
Requires 10 APs spent in tree<br />
<br />
{{Epic destiny table/top}}<br />
{{Enhancement table/item<br />
| image=Icon Corner.png<br />
| name=Corner<br />
| description=+[1/2/3]% Dodge Bypass<br />
(Bug: Currently has a multiselector where both options are the same +1/2/3% Dodge Bypass)<br />
| ranks=3<br />
| level= <br />
| ap=1<br />
| pg=10<br />
| prereq=<br />
| ldescription=true<br />
| lprereq=true<br />
}}<br />
{{Enhancement table/item<br />
| image=Icon Sharp Claws II.png<br />
| name=Sharp Claws II<br />
| description=+[1/2/3] to Melee Damage.<br />
| ranks=3<br />
| level= <br />
| ap=1<br />
| pg=10<br />
| prereq=<br />
| ldescription=true<br />
| lprereq=true<br />
}}<br />
{{Enhancement table/item<br />
| image=Icon Improved Nimble Cat.png<br />
| name=Improved Nimble Cat<br />
| description=You gain Dexterity to Damage with Dagger, Handaxe, Handwraps, Kama, Kukri, Light Hammer, Light Mace, Light Pick, Rapier, Short Sword, Sickle, or while Unarmed or in a Druid animal form.<br />
(Bug: Doesn't work. Known issue and fixed in an upcoming patch as of 4/28)<br />
| ranks=1<br />
| level= <br />
| ap=1<br />
| pg=10<br />
| prereq=<br />
| ldescription=true<br />
| lprereq=true<br />
}}<br />
{{Enhancement table/item<br />
| image=Icon Focused Agility.png<br />
| name=Focused Agility<br />
| description=Your Feline Agility now only requires you to stand still for 3 seconds, and lasts for 9 seconds.<br />
| ranks=1<br />
| level= <br />
| ap=1<br />
| pg=10<br />
| prereq=<br />
| ldescription=true<br />
| lprereq=true<br />
}}<br />
{{Enhancement table/item<br />
| image=Icon Sneaky Strikes.png<br />
| name=Sneaky Strikes II<br />
| description=+1 Sneak Attack Die<br />
| ranks=1<br />
| level= <br />
| ap=1<br />
| pg=10<br />
| prereq=<br />
| ldescription=true<br />
| lprereq=true<br />
}}<br />
{{Epic destiny table/bottom}}<br />
<br />
== Tier 4 ==<br />
Requires 15 APs spent in tree<br />
<br />
{{Epic destiny table/top}}<br />
{{Enhancement table/item<br />
| image=Icon Lash Out.png<br />
| name=Feline Versatility<br />
| description=Choose one of the following.<br />
* [[File:Icon Lash Out.png]] Lash Out: +5% Offhand Strike Chance if using a Light Melee Weapon or Rapier in both hands.<br />
* [[File:Icon Rapid Scratch.png]] Rapid Scratch: +3% Doublestrike while Single Weapon Fighting<br />
* [[File:Icon Quick Paw.png]] Quick Paw: +3% Doubleshot with Thrown Weapons<br />
* [[File:Icon Vigor.png]] Vigor: Vigor SLA<br />
| ranks=1<br />
| level= <br />
| ap=1<br />
| pg=15<br />
| prereq=<br />
| ldescription=true<br />
| lprereq=true<br />
}}<br />
{{Enhancement table/item<br />
| image=Icon Deep Scratches.png<br />
| name=Deep Scratches<br />
| description=Your Cat Scratch now deals Bane damage to targets it hits that are vulnerable to Bleed. This damage is equal to 1d4 damage damage per Character Level, and scales with Melee Power.<br />
| ranks=1<br />
| level= <br />
| ap=1<br />
| pg=15<br />
| prereq=Cat Scratch<br />
| ldescription=true<br />
| lprereq=true<br />
}}<br />
{{Enhancement table/item<br />
| image=Icon Nine Lives.png<br />
| name=Nine Lives<br />
| description=You gain Rogue's Defensive Roll feat. (While below 20% HP, there's a chance equal to your Reflex save that attacks do half damage and have their effects negated.)<br />
| ranks=1<br />
| level= <br />
| ap=2<br />
| pg=15<br />
| prereq=<br />
| ldescription=true<br />
| lprereq=true<br />
}}<br />
{{Enhancement table/item<br />
| image=Icon Fast Sprinter.png<br />
| name=Fast Sprinter<br />
| description=Your Feline Agility now grants 30% Action Boost Bonus to Movement Speed and lasts for 18 seconds.<br />
| ranks=1<br />
| level= <br />
| ap=1<br />
| pg=15<br />
| prereq=<br />
| ldescription=true<br />
| lprereq=true<br />
}}<br />
{{Enhancement table/item<br />
| image=Icon Lucky Cat.png<br />
| name=Lucky Cat<br />
| description=You gain Evasion.<br />
(Bug: While the patch notes indicate that this should require 9 Lives, it currently does not.)<br />
| ranks=1<br />
| level= <br />
| ap=1<br />
| pg=15<br />
| prereq=Nine Lives<br />
| ldescription=true<br />
| lprereq=true<br />
}}<br />
{{Epic destiny table/bottom}}</div>Christopher G Lewishttps://ddowiki.com/index.php?title=Tabaxi_enhancements&diff=515106Tabaxi enhancements2022-05-03T13:17:11Z<p>Christopher G Lewis: /* Tier 4 */ Feline Versatility</p>
<hr />
<div>{{EnhancementsTOC}}<br />
[[File:Tabaxi enhancement tree.png|Tabaxi enhancements tree]]<br />
<br />
== Cores ==<br />
<br />
{{Epic destiny table/top}}<br />
{{Enhancement table/itemwlvl<br />
| image=Icon Nimble Cat I.png<br />
| name=Nimble Cat I<br />
| description=+1% Dodge, +1 Maximum Dexterity Bonus in Light Armor. You gain Dexterity to Hit with Dagger, Handaxe, Handwraps, Kama, Kukri, Light Hammer, Light Mace, Light Pick, Rapier, Short Sword, Sickle, or while Unarmed or in a Druid animal form.<br />
| ranks=1<br />
| level=1<br />
| ap=1<br />
| pg=0<br />
| prereq=<br />
| ldescription=true<br />
| lprereq=true<br />
}}<br />
{{Enhancement table/itemwlvl<br />
| image=DexCha.png<br />
| name=Ability Score Increase I<br />
| description=+1 Charmisma/+1 Dexterity<br />
| ranks=1<br />
| level=4<br />
| ap=2<br />
| pg=1<br />
| prereq=Nimble Cat I<br />
| ldescription=true<br />
| lprereq=true<br />
}}<br />
{{Enhancement table/itemwlvl<br />
| image=Icon Nimble Cat I.png<br />
| name=Nimble Cat II<br />
| description=+1% Dodge, +1 Maximum Dexterity Bonus in Light Armor<br />
| ranks=1<br />
| level=7<br />
| ap=1<br />
| pg=3<br />
| prereq=Ability I<br />
| ldescription=true<br />
| lprereq=true<br />
}}<br />
{{Enhancement table/itemwlvl<br />
| image=DexCha.png<br />
| name=Ability Score Increase II<br />
| description=+1 Charmisma/+1 Dexterity<br />
| ranks=1<br />
| level=11<br />
| ap=2<br />
| pg=4<br />
| prereq=Nimble Cat II<br />
| ldescription=true<br />
| lprereq=true<br />
}}<br />
{{Enhancement table/itemwlvl<br />
| image=Icon Nimble Cat I.png<br />
| name=Nimble Cat III<br />
| description=+1% Dodge and Dodge Cap. +1 Maximum Dexterity Bonus in Light Armor<br />
| ranks=<br />
| level=16<br />
| ap=1<br />
| pg=6<br />
| prereq=Ability II<br />
| ldescription=true<br />
| lprereq=true<br />
}}<br />
{{Epic destiny table/bottom}}<br />
<br />
== Tier 1 ==<br />
<br />
{{Epic destiny table/top}}<br />
{{Enhancement table/item<br />
| image=Icon Cat Scratch.png<br />
| name=Cat Scratch<br />
| description=Active: +2[W] Area of Effect Melee Attack. 6 second cooldown.<br />
| ranks=1<br />
| level=1<br />
| ap=1<br />
| pg=1<br />
| prereq=<br />
| ldescription=true<br />
| lprereq=true<br />
}}<br />
{{Enhancement table/item<br />
| image=Icon Sharp Claws.png<br />
| name=Sharp Claws<br />
| description=+[1/2/3] to Attack.<br />
| ranks=3<br />
| level=1<br />
| ap=1<br />
| pg=1<br />
| prereq=<br />
| ldescription=true<br />
| lprereq=true<br />
}}<br />
{{Enhancement table/item<br />
| image=Icon Acrobatic.png<br />
| name=Acrobatic<br />
| description=+[1/2/3] Balance, Jump, and Tumble. +[2/4/6] Armor Class while Tumbling.<br />
| ranks=3<br />
| level=1<br />
| ap=1<br />
| pg=1<br />
| prereq=<br />
| ldescription=true<br />
| lprereq=true<br />
}}<br />
{{Enhancement table/item<br />
| image=Icon Land On Your Feet.png<br />
| name=Land On Your Feet<br />
| description=You don't take Falling Damage.<br />
| ranks=1<br />
| level=1<br />
| ap=1<br />
| pg=1<br />
| prereq=<br />
| ldescription=true<br />
| lprereq=true<br />
}}<br />
{{Enhancement table/item<br />
| image=Icon Sneaky Strikes.png<br />
| name=Sneaky Strikes I<br />
| description=+1 Sneak Attack Die<br />
| ranks=1<br />
| level=1<br />
| ap=1<br />
| pg=1<br />
| prereq=<br />
| ldescription=true<br />
| lprereq=true<br />
}}<br />
{{Epic destiny table/bottom}}<br />
<br />
== Tier 2 ==<br />
Requires 5 APs spent in tree<br />
<br />
{{Epic destiny table/top}}<br />
{{Enhancement table/item<br />
| image=Icon Hunt Down.png<br />
| name=Hunt Down<br />
| description=Your Cat Scratch now Hamstrings opponents for 3 seconds, reducing their movement rate by 50%. Some creatures are immune to the Hamstring effect.<br />
| ranks=1<br />
| level= <br />
| ap=1<br />
| pg=5<br />
| prereq=Catc Scratch<br />
| ldescription=true<br />
| lprereq=true<br />
}}<br />
{{Enhancement table/item<br />
| image=Icon Surprise Claws.png<br />
| name=Surprise Claws<br />
| description=+[1/2/3] to Attack while Flanking.<br />
| ranks=3<br />
| level= <br />
| ap=1<br />
| pg=5<br />
| prereq=<br />
| ldescription=true<br />
| lprereq=true<br />
}}<br />
{{Enhancement table/item<br />
| image=Icon High Places.png<br />
| name=High Places<br />
| description=After falling for at least 1.5 seconds, when you land you gain +2 Critical Hit Confirmation, +2 Critical Hit Damage, and +25% Armor Piercing for 20 seconds.<br />
| ranks=1<br />
| level= <br />
| ap=1<br />
| pg=5<br />
| prereq=<br />
| ldescription=true<br />
| lprereq=true<br />
}}<br />
{{Enhancement table/item<br />
| image=Icon Deflect Arrows.png<br />
| name=Deflect Arrows<br />
| description=You gain the benefits of the Deflect Arrows feat, knocking aside one incoming projectile that would have struck you every 6 seconds.<br />
| ranks=1<br />
| level= <br />
| ap=1<br />
| pg=5<br />
| prereq=<br />
| ldescription=true<br />
| lprereq=true<br />
}}<br />
{{Enhancement table/item<br />
| image=Icon Slip Out of Danger.png<br />
| name=Slip Out of Danger<br />
| description=+[2/4/6] Saves vs. Traps.<br />
Rank 3: You gain +1 to Reflex Saves.<br />
| ranks=1<br />
| level= <br />
| ap=1<br />
| pg=5<br />
| prereq=<br />
| ldescription=true<br />
| lprereq=true<br />
}}<br />
{{Epic destiny table/bottom}}<br />
<br />
== Tier 3 ==<br />
Requires 10 APs spent in tree<br />
<br />
{{Epic destiny table/top}}<br />
{{Enhancement table/item<br />
| image=Icon Corner.png<br />
| name=Corner<br />
| description=+[1/2/3]% Dodge Bypass<br />
(Bug: Currently has a multiselector where both options are the same +1/2/3% Dodge Bypass)<br />
| ranks=3<br />
| level= <br />
| ap=1<br />
| pg=10<br />
| prereq=<br />
| ldescription=true<br />
| lprereq=true<br />
}}<br />
{{Enhancement table/item<br />
| image=Icon Sharp Claws II.png<br />
| name=Sharp Claws II<br />
| description=+[1/2/3] to Melee Damage.<br />
| ranks=3<br />
| level= <br />
| ap=1<br />
| pg=10<br />
| prereq=<br />
| ldescription=true<br />
| lprereq=true<br />
}}<br />
{{Enhancement table/item<br />
| image=Icon Improved Nimble Cat.png<br />
| name=Improved Nimble Cat<br />
| description=You gain Dexterity to Damage with Dagger, Handaxe, Handwraps, Kama, Kukri, Light Hammer, Light Mace, Light Pick, Rapier, Short Sword, Sickle, or while Unarmed or in a Druid animal form.<br />
(Bug: Doesn't work. Known issue and fixed in an upcoming patch as of 4/28)<br />
| ranks=1<br />
| level= <br />
| ap=1<br />
| pg=10<br />
| prereq=<br />
| ldescription=true<br />
| lprereq=true<br />
}}<br />
{{Enhancement table/item<br />
| image=Icon Focused Agility.png<br />
| name=Focused Agility<br />
| description=Your Feline Agility now only requires you to stand still for 3 seconds, and lasts for 9 seconds.<br />
| ranks=1<br />
| level= <br />
| ap=1<br />
| pg=10<br />
| prereq=<br />
| ldescription=true<br />
| lprereq=true<br />
}}<br />
{{Enhancement table/item<br />
| image=Icon Sneaky Strikes.png<br />
| name=Sneaky Strikes II<br />
| description=+1 Sneak Attack Die<br />
| ranks=1<br />
| level= <br />
| ap=1<br />
| pg=10<br />
| prereq=<br />
| ldescription=true<br />
| lprereq=true<br />
}}<br />
{{Epic destiny table/bottom}}<br />
<br />
== Tier 4 ==<br />
Requires 15 APs spent in tree<br />
<br />
{{Epic destiny table/top}}<br />
{{Enhancement table/item<br />
| image=Icon Lash Out.png<br />
| name=Feline Versatility<br />
| description=Choose one of the following.<br />
* [[File:Icon Lash Out.png]] Lash Out: +5% Offhand Strike Chance if using a Light Melee Weapon or Rapier in both hands.<br />
* [[File:Icon Rapid Scratch.png]] Rapid Scratch: +3% Doublestrike while Single Weapon Fighting<br />
* [[File:Icon Quick Paw.png]] Quick Paw: +3% Doubleshot with Thrown Weapons<br />
* [[File:Icon Vigor.png]] Vigor: Vigor SLA<br />
| ranks=1<br />
| level= <br />
| ap=1<br />
| pg=15<br />
| prereq=<br />
| ldescription=true<br />
| lprereq=true<br />
}}<br />
{{Enhancement table/item<br />
| image=Icon Deep Scratches.png<br />
| name=Deep Scratches<br />
| description=Your Cat Scratch now deals Bane damage to targets it hits that are vulnerable to Bleed. This damage is equal to 1d4 damage damage per Character Level, and scales with Melee Power.<br />
| ranks=1<br />
| level= <br />
| ap=1<br />
| pg=15<br />
| prereq=Cat Scratch<br />
| ldescription=true<br />
| lprereq=true<br />
}}<br />
{{Enhancement table/item<br />
| image=Icon Nine Lives.png<br />
| name=Nine Lives<br />
| description=You gain Rogue's Defensive Roll feat. (While below 20% HP, there's a chance equal to your Reflex save that attacks do half damage and have their effects negated.)<br />
| ranks=1<br />
| level= <br />
| ap=2<br />
| pg=15<br />
| prereq=<br />
| ldescription=true<br />
| lprereq=true<br />
}}<br />
{{Enhancement table/item<br />
| image=Icon Fast Sprinter.png<br />
| name=Fast Sprinter<br />
| description=Your Feline Agility now grants 50% Action Boost Bonus to Movement Speed and lasts for 18 seconds.<br />
| ranks=1<br />
| level= <br />
| ap=1<br />
| pg=15<br />
| prereq=<br />
| ldescription=true<br />
| lprereq=true<br />
}}<br />
{{Enhancement table/item<br />
| image=Icon Lucky Cat.png<br />
| name=Lucky Cat<br />
| description=You gain Evasion.<br />
(Bug: While the patch notes indicate that this should require 9 Lives, it currently does not.)<br />
| ranks=1<br />
| level= <br />
| ap=1<br />
| pg=15<br />
| prereq=Nine Lives<br />
| ldescription=true<br />
| lprereq=true<br />
}}<br />
{{Epic destiny table/bottom}}</div>Christopher G Lewishttps://ddowiki.com/index.php?title=Tabaxi_enhancements&diff=515103Tabaxi enhancements2022-05-03T13:14:53Z<p>Christopher G Lewis: /* Cores */ desc</p>
<hr />
<div>{{EnhancementsTOC}}<br />
[[File:Tabaxi enhancement tree.png|Tabaxi enhancements tree]]<br />
<br />
== Cores ==<br />
<br />
{{Epic destiny table/top}}<br />
{{Enhancement table/itemwlvl<br />
| image=Icon Nimble Cat I.png<br />
| name=Nimble Cat I<br />
| description=+1% Dodge, +1 Maximum Dexterity Bonus in Light Armor. You gain Dexterity to Hit with Dagger, Handaxe, Handwraps, Kama, Kukri, Light Hammer, Light Mace, Light Pick, Rapier, Short Sword, Sickle, or while Unarmed or in a Druid animal form.<br />
| ranks=1<br />
| level=1<br />
| ap=1<br />
| pg=0<br />
| prereq=<br />
| ldescription=true<br />
| lprereq=true<br />
}}<br />
{{Enhancement table/itemwlvl<br />
| image=DexCha.png<br />
| name=Ability Score Increase I<br />
| description=+1 Charmisma/+1 Dexterity<br />
| ranks=1<br />
| level=4<br />
| ap=2<br />
| pg=1<br />
| prereq=Nimble Cat I<br />
| ldescription=true<br />
| lprereq=true<br />
}}<br />
{{Enhancement table/itemwlvl<br />
| image=Icon Nimble Cat I.png<br />
| name=Nimble Cat II<br />
| description=+1% Dodge, +1 Maximum Dexterity Bonus in Light Armor<br />
| ranks=1<br />
| level=7<br />
| ap=1<br />
| pg=3<br />
| prereq=Ability I<br />
| ldescription=true<br />
| lprereq=true<br />
}}<br />
{{Enhancement table/itemwlvl<br />
| image=DexCha.png<br />
| name=Ability Score Increase II<br />
| description=+1 Charmisma/+1 Dexterity<br />
| ranks=1<br />
| level=11<br />
| ap=2<br />
| pg=4<br />
| prereq=Nimble Cat II<br />
| ldescription=true<br />
| lprereq=true<br />
}}<br />
{{Enhancement table/itemwlvl<br />
| image=Icon Nimble Cat I.png<br />
| name=Nimble Cat III<br />
| description=+1% Dodge and Dodge Cap. +1 Maximum Dexterity Bonus in Light Armor<br />
| ranks=<br />
| level=16<br />
| ap=1<br />
| pg=6<br />
| prereq=Ability II<br />
| ldescription=true<br />
| lprereq=true<br />
}}<br />
{{Epic destiny table/bottom}}<br />
<br />
== Tier 1 ==<br />
<br />
{{Epic destiny table/top}}<br />
{{Enhancement table/item<br />
| image=Icon Cat Scratch.png<br />
| name=Cat Scratch<br />
| description=Active: +2[W] Area of Effect Melee Attack. 6 second cooldown.<br />
| ranks=1<br />
| level=1<br />
| ap=1<br />
| pg=1<br />
| prereq=<br />
| ldescription=true<br />
| lprereq=true<br />
}}<br />
{{Enhancement table/item<br />
| image=Icon Sharp Claws.png<br />
| name=Sharp Claws<br />
| description=+[1/2/3] to Attack.<br />
| ranks=3<br />
| level=1<br />
| ap=1<br />
| pg=1<br />
| prereq=<br />
| ldescription=true<br />
| lprereq=true<br />
}}<br />
{{Enhancement table/item<br />
| image=Icon Acrobatic.png<br />
| name=Acrobatic<br />
| description=+[1/2/3] Balance, Jump, and Tumble. +[2/4/6] Armor Class while Tumbling.<br />
| ranks=3<br />
| level=1<br />
| ap=1<br />
| pg=1<br />
| prereq=<br />
| ldescription=true<br />
| lprereq=true<br />
}}<br />
{{Enhancement table/item<br />
| image=Icon Land On Your Feet.png<br />
| name=Land On Your Feet<br />
| description=You don't take Falling Damage.<br />
| ranks=1<br />
| level=1<br />
| ap=1<br />
| pg=1<br />
| prereq=<br />
| ldescription=true<br />
| lprereq=true<br />
}}<br />
{{Enhancement table/item<br />
| image=Icon Sneaky Strikes.png<br />
| name=Sneaky Strikes I<br />
| description=+1 Sneak Attack Die<br />
| ranks=1<br />
| level=1<br />
| ap=1<br />
| pg=1<br />
| prereq=<br />
| ldescription=true<br />
| lprereq=true<br />
}}<br />
{{Epic destiny table/bottom}}<br />
<br />
== Tier 2 ==<br />
Requires 5 APs spent in tree<br />
<br />
{{Epic destiny table/top}}<br />
{{Enhancement table/item<br />
| image=Icon Hunt Down.png<br />
| name=Hunt Down<br />
| description=Your Cat Scratch now Hamstrings opponents for 3 seconds, reducing their movement rate by 50%. Some creatures are immune to the Hamstring effect.<br />
| ranks=1<br />
| level= <br />
| ap=1<br />
| pg=5<br />
| prereq=Catc Scratch<br />
| ldescription=true<br />
| lprereq=true<br />
}}<br />
{{Enhancement table/item<br />
| image=Icon Surprise Claws.png<br />
| name=Surprise Claws<br />
| description=+[1/2/3] to Attack while Flanking.<br />
| ranks=3<br />
| level= <br />
| ap=1<br />
| pg=5<br />
| prereq=<br />
| ldescription=true<br />
| lprereq=true<br />
}}<br />
{{Enhancement table/item<br />
| image=Icon High Places.png<br />
| name=High Places<br />
| description=After falling for at least 1.5 seconds, when you land you gain +2 Critical Hit Confirmation, +2 Critical Hit Damage, and +25% Armor Piercing for 20 seconds.<br />
| ranks=1<br />
| level= <br />
| ap=1<br />
| pg=5<br />
| prereq=<br />
| ldescription=true<br />
| lprereq=true<br />
}}<br />
{{Enhancement table/item<br />
| image=Icon Deflect Arrows.png<br />
| name=Deflect Arrows<br />
| description=You gain the benefits of the Deflect Arrows feat, knocking aside one incoming projectile that would have struck you every 6 seconds.<br />
| ranks=1<br />
| level= <br />
| ap=1<br />
| pg=5<br />
| prereq=<br />
| ldescription=true<br />
| lprereq=true<br />
}}<br />
{{Enhancement table/item<br />
| image=Icon Slip Out of Danger.png<br />
| name=Slip Out of Danger<br />
| description=+[2/4/6] Saves vs. Traps.<br />
Rank 3: You gain +1 to Reflex Saves.<br />
| ranks=1<br />
| level= <br />
| ap=1<br />
| pg=5<br />
| prereq=<br />
| ldescription=true<br />
| lprereq=true<br />
}}<br />
{{Epic destiny table/bottom}}<br />
<br />
== Tier 3 ==<br />
Requires 10 APs spent in tree<br />
<br />
{{Epic destiny table/top}}<br />
{{Enhancement table/item<br />
| image=Icon Corner.png<br />
| name=Corner<br />
| description=+[1/2/3]% Dodge Bypass<br />
(Bug: Currently has a multiselector where both options are the same +1/2/3% Dodge Bypass)<br />
| ranks=3<br />
| level= <br />
| ap=1<br />
| pg=10<br />
| prereq=<br />
| ldescription=true<br />
| lprereq=true<br />
}}<br />
{{Enhancement table/item<br />
| image=Icon Sharp Claws II.png<br />
| name=Sharp Claws II<br />
| description=+[1/2/3] to Melee Damage.<br />
| ranks=3<br />
| level= <br />
| ap=1<br />
| pg=10<br />
| prereq=<br />
| ldescription=true<br />
| lprereq=true<br />
}}<br />
{{Enhancement table/item<br />
| image=Icon Improved Nimble Cat.png<br />
| name=Improved Nimble Cat<br />
| description=You gain Dexterity to Damage with Dagger, Handaxe, Handwraps, Kama, Kukri, Light Hammer, Light Mace, Light Pick, Rapier, Short Sword, Sickle, or while Unarmed or in a Druid animal form.<br />
(Bug: Doesn't work. Known issue and fixed in an upcoming patch as of 4/28)<br />
| ranks=1<br />
| level= <br />
| ap=1<br />
| pg=10<br />
| prereq=<br />
| ldescription=true<br />
| lprereq=true<br />
}}<br />
{{Enhancement table/item<br />
| image=Icon Focused Agility.png<br />
| name=Focused Agility<br />
| description=Your Feline Agility now only requires you to stand still for 3 seconds, and lasts for 9 seconds.<br />
| ranks=1<br />
| level= <br />
| ap=1<br />
| pg=10<br />
| prereq=<br />
| ldescription=true<br />
| lprereq=true<br />
}}<br />
{{Enhancement table/item<br />
| image=Icon Sneaky Strikes.png<br />
| name=Sneaky Strikes II<br />
| description=+1 Sneak Attack Die<br />
| ranks=1<br />
| level= <br />
| ap=1<br />
| pg=10<br />
| prereq=<br />
| ldescription=true<br />
| lprereq=true<br />
}}<br />
{{Epic destiny table/bottom}}<br />
<br />
== Tier 4 ==<br />
Requires 15 APs spent in tree<br />
<br />
{{Epic destiny table/top}}<br />
{{Enhancement table/item<br />
| image=Icon Lash Out.png<br />
| name=Lash Out<br />
| description=Choose one of the following.<br />
* [[File:Icon Lash Out.png]] Lash Out: +5% Offhand Strike Chance if using a Light Melee Weapon or Rapier in both hands.<br />
* [[File:Icon Rapid Scratch.png]] Rapid Scratch: +3% Doublestrike while Single Weapon Fighting<br />
* [[File:Icon Quick Paw.png]] Quick Paw: +3% Doubleshot with Thrown Weapons<br />
* [[File:Icon Vigor.png]] Vigor: Vigor SLA<br />
| ranks=1<br />
| level= <br />
| ap=1<br />
| pg=15<br />
| prereq=<br />
| ldescription=true<br />
| lprereq=true<br />
}}<br />
{{Enhancement table/item<br />
| image=Icon Deep Scratches.png<br />
| name=Deep Scratches<br />
| description=Your Cat Scratch now deals Bane damage to targets it hits that are vulnerable to Bleed. This damage is equal to 1d4 damage damage per Character Level, and scales with Melee Power.<br />
| ranks=1<br />
| level= <br />
| ap=1<br />
| pg=15<br />
| prereq=Cat Scratch<br />
| ldescription=true<br />
| lprereq=true<br />
}}<br />
{{Enhancement table/item<br />
| image=Icon Nine Lives.png<br />
| name=Nine Lives<br />
| description=You gain Rogue's Defensive Roll feat. (While below 20% HP, there's a chance equal to your Reflex save that attacks do half damage and have their effects negated.)<br />
| ranks=1<br />
| level= <br />
| ap=2<br />
| pg=15<br />
| prereq=<br />
| ldescription=true<br />
| lprereq=true<br />
}}<br />
{{Enhancement table/item<br />
| image=Icon Fast Sprinter.png<br />
| name=Fast Sprinter<br />
| description=Your Feline Agility now grants 50% Action Boost Bonus to Movement Speed and lasts for 18 seconds.<br />
| ranks=1<br />
| level= <br />
| ap=1<br />
| pg=15<br />
| prereq=<br />
| ldescription=true<br />
| lprereq=true<br />
}}<br />
{{Enhancement table/item<br />
| image=Icon Lucky Cat.png<br />
| name=Lucky Cat<br />
| description=You gain Evasion.<br />
(Bug: While the patch notes indicate that this should require 9 Lives, it currently does not.)<br />
| ranks=1<br />
| level= <br />
| ap=1<br />
| pg=15<br />
| prereq=Nine Lives<br />
| ldescription=true<br />
| lprereq=true<br />
}}<br />
{{Epic destiny table/bottom}}</div>Christopher G Lewishttps://ddowiki.com/index.php?title=Tabaxi_enhancements&diff=515102Tabaxi enhancements2022-05-03T13:12:57Z<p>Christopher G Lewis: /* Tier 1 */ cleaning up names</p>
<hr />
<div>{{EnhancementsTOC}}<br />
[[File:Tabaxi enhancement tree.png|Tabaxi enhancements tree]]<br />
<br />
== Cores ==<br />
<br />
{{Epic destiny table/top}}<br />
{{Enhancement table/itemwlvl<br />
| image=Icon Nimble Cat I.png<br />
| name=Nimble Cat I<br />
| description=+1% Dodge, +1 Maximum Dexterity Bonus in Light Armor. You gain Dexterity to Hit with Dagger, Handaxe, Handwraps, Kama, Kukri, Light Hammer, Light Mace, Light Pick, Rapier, Short Sword, Sickle, or while Unarmed or in a Druid animal form.<br />
| ranks=1<br />
| level=1<br />
| ap=1<br />
| pg=0<br />
| prereq=<br />
| ldescription=true<br />
| lprereq=true<br />
}}<br />
{{Enhancement table/itemwlvl<br />
| image=DexCha.png<br />
| name=Ability I<br />
| description=DEX/CHA<br />
| ranks=1<br />
| level=4<br />
| ap=2<br />
| pg=1<br />
| prereq=Nimble Cat I<br />
| ldescription=true<br />
| lprereq=true<br />
}}<br />
{{Enhancement table/itemwlvl<br />
| image=Icon Nimble Cat I.png<br />
| name=Nimble Cat II<br />
| description=+1% Dodge, +1 Maximum Dexterity Bonus in Light Armor<br />
| ranks=1<br />
| level=7<br />
| ap=1<br />
| pg=3<br />
| prereq=Ability I<br />
| ldescription=true<br />
| lprereq=true<br />
}}<br />
{{Enhancement table/itemwlvl<br />
| image=DexCha.png<br />
| name=Ability II<br />
| description=DEX/CHA<br />
| ranks=1<br />
| level=11<br />
| ap=2<br />
| pg=4<br />
| prereq=Nimble Cat II<br />
| ldescription=true<br />
| lprereq=true<br />
}}<br />
{{Enhancement table/itemwlvl<br />
| image=Icon Nimble Cat I.png<br />
| name=Nimble Cat III<br />
| description=+1% Dodge and Dodge Cap. +1 Maximum Dexterity Bonus in Light Armor<br />
| ranks=<br />
| level=16<br />
| ap=1<br />
| pg=6<br />
| prereq=Ability II<br />
| ldescription=true<br />
| lprereq=true<br />
}}<br />
{{Epic destiny table/bottom}}<br />
<br />
== Tier 1 ==<br />
<br />
{{Epic destiny table/top}}<br />
{{Enhancement table/item<br />
| image=Icon Cat Scratch.png<br />
| name=Cat Scratch<br />
| description=Active: +2[W] Area of Effect Melee Attack. 6 second cooldown.<br />
| ranks=1<br />
| level=1<br />
| ap=1<br />
| pg=1<br />
| prereq=<br />
| ldescription=true<br />
| lprereq=true<br />
}}<br />
{{Enhancement table/item<br />
| image=Icon Sharp Claws.png<br />
| name=Sharp Claws<br />
| description=+[1/2/3] to Attack.<br />
| ranks=3<br />
| level=1<br />
| ap=1<br />
| pg=1<br />
| prereq=<br />
| ldescription=true<br />
| lprereq=true<br />
}}<br />
{{Enhancement table/item<br />
| image=Icon Acrobatic.png<br />
| name=Acrobatic<br />
| description=+[1/2/3] Balance, Jump, and Tumble. +[2/4/6] Armor Class while Tumbling.<br />
| ranks=3<br />
| level=1<br />
| ap=1<br />
| pg=1<br />
| prereq=<br />
| ldescription=true<br />
| lprereq=true<br />
}}<br />
{{Enhancement table/item<br />
| image=Icon Land On Your Feet.png<br />
| name=Land On Your Feet<br />
| description=You don't take Falling Damage.<br />
| ranks=1<br />
| level=1<br />
| ap=1<br />
| pg=1<br />
| prereq=<br />
| ldescription=true<br />
| lprereq=true<br />
}}<br />
{{Enhancement table/item<br />
| image=Icon Sneaky Strikes.png<br />
| name=Sneaky Strikes I<br />
| description=+1 Sneak Attack Die<br />
| ranks=1<br />
| level=1<br />
| ap=1<br />
| pg=1<br />
| prereq=<br />
| ldescription=true<br />
| lprereq=true<br />
}}<br />
{{Epic destiny table/bottom}}<br />
<br />
== Tier 2 ==<br />
Requires 5 APs spent in tree<br />
<br />
{{Epic destiny table/top}}<br />
{{Enhancement table/item<br />
| image=Icon Hunt Down.png<br />
| name=Hunt Down<br />
| description=Your Cat Scratch now Hamstrings opponents for 3 seconds, reducing their movement rate by 50%. Some creatures are immune to the Hamstring effect.<br />
| ranks=1<br />
| level= <br />
| ap=1<br />
| pg=5<br />
| prereq=Catc Scratch<br />
| ldescription=true<br />
| lprereq=true<br />
}}<br />
{{Enhancement table/item<br />
| image=Icon Surprise Claws.png<br />
| name=Surprise Claws<br />
| description=+[1/2/3] to Attack while Flanking.<br />
| ranks=3<br />
| level= <br />
| ap=1<br />
| pg=5<br />
| prereq=<br />
| ldescription=true<br />
| lprereq=true<br />
}}<br />
{{Enhancement table/item<br />
| image=Icon High Places.png<br />
| name=High Places<br />
| description=After falling for at least 1.5 seconds, when you land you gain +2 Critical Hit Confirmation, +2 Critical Hit Damage, and +25% Armor Piercing for 20 seconds.<br />
| ranks=1<br />
| level= <br />
| ap=1<br />
| pg=5<br />
| prereq=<br />
| ldescription=true<br />
| lprereq=true<br />
}}<br />
{{Enhancement table/item<br />
| image=Icon Deflect Arrows.png<br />
| name=Deflect Arrows<br />
| description=You gain the benefits of the Deflect Arrows feat, knocking aside one incoming projectile that would have struck you every 6 seconds.<br />
| ranks=1<br />
| level= <br />
| ap=1<br />
| pg=5<br />
| prereq=<br />
| ldescription=true<br />
| lprereq=true<br />
}}<br />
{{Enhancement table/item<br />
| image=Icon Slip Out of Danger.png<br />
| name=Slip Out of Danger<br />
| description=+[2/4/6] Saves vs. Traps.<br />
Rank 3: You gain +1 to Reflex Saves.<br />
| ranks=1<br />
| level= <br />
| ap=1<br />
| pg=5<br />
| prereq=<br />
| ldescription=true<br />
| lprereq=true<br />
}}<br />
{{Epic destiny table/bottom}}<br />
<br />
== Tier 3 ==<br />
Requires 10 APs spent in tree<br />
<br />
{{Epic destiny table/top}}<br />
{{Enhancement table/item<br />
| image=Icon Corner.png<br />
| name=Corner<br />
| description=+[1/2/3]% Dodge Bypass<br />
(Bug: Currently has a multiselector where both options are the same +1/2/3% Dodge Bypass)<br />
| ranks=3<br />
| level= <br />
| ap=1<br />
| pg=10<br />
| prereq=<br />
| ldescription=true<br />
| lprereq=true<br />
}}<br />
{{Enhancement table/item<br />
| image=Icon Sharp Claws II.png<br />
| name=Sharp Claws II<br />
| description=+[1/2/3] to Melee Damage.<br />
| ranks=3<br />
| level= <br />
| ap=1<br />
| pg=10<br />
| prereq=<br />
| ldescription=true<br />
| lprereq=true<br />
}}<br />
{{Enhancement table/item<br />
| image=Icon Improved Nimble Cat.png<br />
| name=Improved Nimble Cat<br />
| description=You gain Dexterity to Damage with Dagger, Handaxe, Handwraps, Kama, Kukri, Light Hammer, Light Mace, Light Pick, Rapier, Short Sword, Sickle, or while Unarmed or in a Druid animal form.<br />
(Bug: Doesn't work. Known issue and fixed in an upcoming patch as of 4/28)<br />
| ranks=1<br />
| level= <br />
| ap=1<br />
| pg=10<br />
| prereq=<br />
| ldescription=true<br />
| lprereq=true<br />
}}<br />
{{Enhancement table/item<br />
| image=Icon Focused Agility.png<br />
| name=Focused Agility<br />
| description=Your Feline Agility now only requires you to stand still for 3 seconds, and lasts for 9 seconds.<br />
| ranks=1<br />
| level= <br />
| ap=1<br />
| pg=10<br />
| prereq=<br />
| ldescription=true<br />
| lprereq=true<br />
}}<br />
{{Enhancement table/item<br />
| image=Icon Sneaky Strikes.png<br />
| name=Sneaky Strikes II<br />
| description=+1 Sneak Attack Die<br />
| ranks=1<br />
| level= <br />
| ap=1<br />
| pg=10<br />
| prereq=<br />
| ldescription=true<br />
| lprereq=true<br />
}}<br />
{{Epic destiny table/bottom}}<br />
<br />
== Tier 4 ==<br />
Requires 15 APs spent in tree<br />
<br />
{{Epic destiny table/top}}<br />
{{Enhancement table/item<br />
| image=Icon Lash Out.png<br />
| name=Lash Out<br />
| description=Choose one of the following.<br />
* [[File:Icon Lash Out.png]] Lash Out: +5% Offhand Strike Chance if using a Light Melee Weapon or Rapier in both hands.<br />
* [[File:Icon Rapid Scratch.png]] Rapid Scratch: +3% Doublestrike while Single Weapon Fighting<br />
* [[File:Icon Quick Paw.png]] Quick Paw: +3% Doubleshot with Thrown Weapons<br />
* [[File:Icon Vigor.png]] Vigor: Vigor SLA<br />
| ranks=1<br />
| level= <br />
| ap=1<br />
| pg=15<br />
| prereq=<br />
| ldescription=true<br />
| lprereq=true<br />
}}<br />
{{Enhancement table/item<br />
| image=Icon Deep Scratches.png<br />
| name=Deep Scratches<br />
| description=Your Cat Scratch now deals Bane damage to targets it hits that are vulnerable to Bleed. This damage is equal to 1d4 damage damage per Character Level, and scales with Melee Power.<br />
| ranks=1<br />
| level= <br />
| ap=1<br />
| pg=15<br />
| prereq=Cat Scratch<br />
| ldescription=true<br />
| lprereq=true<br />
}}<br />
{{Enhancement table/item<br />
| image=Icon Nine Lives.png<br />
| name=Nine Lives<br />
| description=You gain Rogue's Defensive Roll feat. (While below 20% HP, there's a chance equal to your Reflex save that attacks do half damage and have their effects negated.)<br />
| ranks=1<br />
| level= <br />
| ap=2<br />
| pg=15<br />
| prereq=<br />
| ldescription=true<br />
| lprereq=true<br />
}}<br />
{{Enhancement table/item<br />
| image=Icon Fast Sprinter.png<br />
| name=Fast Sprinter<br />
| description=Your Feline Agility now grants 50% Action Boost Bonus to Movement Speed and lasts for 18 seconds.<br />
| ranks=1<br />
| level= <br />
| ap=1<br />
| pg=15<br />
| prereq=<br />
| ldescription=true<br />
| lprereq=true<br />
}}<br />
{{Enhancement table/item<br />
| image=Icon Lucky Cat.png<br />
| name=Lucky Cat<br />
| description=You gain Evasion.<br />
(Bug: While the patch notes indicate that this should require 9 Lives, it currently does not.)<br />
| ranks=1<br />
| level= <br />
| ap=1<br />
| pg=15<br />
| prereq=Nine Lives<br />
| ldescription=true<br />
| lprereq=true<br />
}}<br />
{{Epic destiny table/bottom}}</div>Christopher G Lewishttps://ddowiki.com/index.php?title=Warlock_spells&diff=514850Warlock spells2022-04-27T22:16:56Z<p>Christopher G Lewis: /* Level 6 */ Added Arcane Tempest</p>
<hr />
<div><noinclude>{{SpellsbyClassTOC}}<br />
__NOTOC__</noinclude><br />
This is the list of spells available to [[Warlock]]s as they level up. Reminder that you can gain at most two spells from each level!<br />
<br />
==[[Warlock]] Spells List==<br />
[[Warlock]]s cast [[arcane spell]]s.<br />
<br />
Consult the table below to know the number of [[Warlock]] spells available per spell level, and per spell school.<br />
<br />
{{SpellsPerLevelTable<br />
|1|3|2|3|6|0|0|4|3<br />
|2|2|3|0|2|0|2|4|1<br />
|3|2|3|0|2|0|1|4|2<br />
|4|3|3|1|2|0|0|2|1<br />
|5|2|2|0|3|0|2|6|1<br />
|6|1|2|0|4|0|0|2|0}}<br />
<br />
==Level 1==<br />
{{SpellBookHeader|99CCFF|99CCFF}}<br />
{{SpellBook1<br />
|SpellIcon = Nightshield.png<br />
|Name = [[Nightshield]]<br />
|School = Abjuration<br />
|Description = Grants a +1 resistance bonus to [[saving throw|saves]] (+2 at 6th level, +3 at 9th level), and protection from [[Magic Missile]]s for 1 minute per [[caster level]]. Minimum duration 5 minutes.<br />
|Extend = y<br />
|Quicken = y<br />
}}<br />
{{SpellBook1<br />
|rowcolor = CCE5FF<br />
|SpellIcon = Icon_resistenergy.png<br />
|Name = [[Resist Energy]]<br />
|School = Abjuration<br />
|Description = Gives an [[ally]] limited resistance from one chosen energy type, reducing damage or attack by 10. (20 at caster level 7th, 30 at 11th.) Energy types available are: acid, cold, electricity, fire, or sonic.<br />
|Enlarge = y<br />
|Extend = y<br />
|Quicken = y<br />
}}<br />
{{SpellBook1<br />
|SpellIcon = Shield.png<br />
|Name = [[Shield (spell)|Shield]]<br />
|School = Abjuration<br />
|Description = Grants a +4 [[shield bonus]] to [[Armor Class]], and protection from [[Magic Missile]] for 1 minute per [[caster level]].<br />
|Extend = y<br />
|Quicken = y<br />
}}<br />
|-<br />
|colspan="12" align=center bgcolor=#99CCFF height=5px| <br />
|-<br />
{{SpellBook1<br />
|rowcolor = CCE5FF<br />
|SpellIcon = Grease.png<br />
|Name = [[Grease]]<br />
|School = Conjuration<br />
|Description = Covers the ground with a 10 ft. square layer of slippery grease, forcing targets to make a [[Reflex save]] or fall. (Affects party members.) Sometimes it deals 2d6 fire damage per 2 [[caster level]]s to all enemies of the caster in the grease every few seconds, as well as the caster of the Grease spell. A successful [[Reflex save]] will reduce this damage by [[half]].<br />
|Components = Eq comp wiz level 01.png<br />
|Enlarge = y<br />
|Quicken = y<br />
}}<br />
{{SpellBook1<br />
|SpellIcon = SummonMonsterI.png<br />
|Name = [[Summon Monster I]]<br />
|School = Conjuration<br />
|Description = Summons 1 Monster from 3 choices: [[Brown Spider]], [[Celestial dog|Celestial Dog]], Giant Rat to fight for you for 10 minutes. You can only have 1 summoned [[creature]] of any type serving you at a time. Summoning a new [[creature]] of any type will return the previous one to its home plane.<br />
|Components = Eq comp wiz level 01.png<br />
|Quicken = y<br />
}}<br />
|-<br />
|colspan="12" align=center bgcolor=#99CCFF height=5px| <br />
|-<br />
{{SpellBook1<br />
|rowcolor = CCE5FF<br />
|SpellIcon = DetectSecretDoors.png<br />
|Name = [[Detect Secret Doors]]<br />
|School = Divination<br />
|Description = Reveals [[Hidden door|secret and hidden doors]].<br />
|Extend = y<br />
|Quicken = y<br />
}}<br />
{{SpellBook1<br />
|SpellIcon = MastersTouch.png<br />
|Name = [[Master's Touch]]<br />
|School = Divination<br />
|Description = Enchants the items currently equipped in the target's right and left hands to grant their wielder proficiency if the items are simple or martial weapons, or shields, and lasts until the target rests.<br />
}}<br />
{{SpellBook1<br />
|rowcolor = CCE5FF<br />
|SpellIcon = SeeInvisibility.png<br />
|Name = [[See Invisibility]]<br />
|School = Divination<br />
|Description = Reveals [[Invisible]] [[creature]]s, or objects.<br />
|Components = EyelashInGumArabic.png<br />
|Extend = y<br />
|Quicken = y<br />
}}<br />
|-<br />
|colspan="12" align=center bgcolor=#99CCFF height=5px| <br />
|-<br />
{{SpellBook1<br />
|SpellIcon = Bane.png<br />
|Name = [[Bane (spell)|Bane]]<br />
|School = Enchantment<br />
|Description = Enemies are filled with fear and doubt, giving a -1 penalty on attack rolls and saves against fear on all affected targets. A successful [[Will save]] negates this effect. Bane counters and dispels [[Bless]].<br />
|Enlarge = y<br />
|Heighten = y<br />
|Quicken = y<br />
}}<br />
{{SpellBook1<br />
|rowcolor = CCE5FF<br />
|SpellIcon = CharmPerson.png<br />
|Name = [[Charm Person]]<br />
|School = Enchantment<br />
|Description = Charms an enemy [[humanoid]], which will fight as a trusted friend and ally. Charmed humanoids get an additional [[saving throw]] every 3d6+12 seconds. A successful [[Will save]] [[negate]]s this effect. [[Humanoid]]s include kobolds, goblinoids, player races except for warforged, and more creatures<br />
|Enlarge = y<br />
|Heighten = y<br />
|Quicken = y<br />
}}<br />
{{SpellBook1<br />
|SpellIcon = Hypnotism.png<br />
|Name = [[Hypnotism]]<br />
|School = Enchantment<br />
|Description = Gestures and droning incantation fascinate nearby enemies, causing them to stop and stare blankly until damaged. A successful [[Will save]] [[negate]]s this effect. Hypnotism confers a -3 Will Save on all targets for 15 seconds, even if the targets make their save.<br />
|Enlarge = y<br />
|Heighten = y<br />
|Quicken = y<br />
}}<br />
{{SpellBook1<br />
|rowcolor = CCE5FF<br />
|SpellIcon = OttosResistibleDance.png<br />
|Name = [[Otto's Resistible Dance]]<br />
|School = Enchantment<br />
|Description = At your touch forces one Foe to dance, preventing it from doing anything else. A successful [[Will save]] [[negate]]s this effect.<br />
|Enlarge = y<br />
|Extend = y<br />
|Heighten = y<br />
|Quicken = y<br />
}}<br />
{{SpellBook1<br />
|SpellIcon = Sleep.png<br />
|Name = [[Sleep (spell)|Sleep]]<br />
|School = Enchantment<br />
|Description = Induces a magical slumber, rendering creatures [[Helpless]] until attacked. Ineffective on [[Undead]], [[Construct]]s, or [[Ooze]]s. A successful [[Will save]] negates this effect. (DC = spell's save DC - creature's HD + your caster level)<br />
|Components = Eq comp wiz level 01.png<br />
|Enlarge = y<br />
|Extend = y<br />
|Heighten = y<br />
|Quicken = y<br />
}}<br />
{{SpellBook1<br />
|rowcolor = CCE5FF<br />
|SpellIcon = TouchOfIdiocy.png<br />
|Name = [[Touch of Idiocy]]<br />
|School = Enchantment<br />
|Description = [[Target]] takes 1d6 points of [[Charisma]], [[Intelligence]], and [[Wisdom]] damage.<br />
|Enlarge = y<br />
|Quicken = y<br />
}}<br />
|-<br />
|colspan="12" align=center bgcolor=#99CCFF height=5px| <br />
|-<br />
{{SpellBook1<br />
|SpellIcon = CauseFear.png<br />
|Name = [[Cause Fear]]<br />
|School = Necromancy<br />
|Description = If the [[target]] fails a [[Will save]] acquires the [[Conditions|condition]] [[Cowering]], otherwise it becomes [[Shaken]].<br />
|Enlarge = y<br />
|Extend = y<br />
|Heighten = y<br />
|Quicken = y<br />
}}<br />
{{SpellBook1<br />
|rowcolor = CCE5FF<br />
|SpellIcon = Doom.png<br />
|Name = [[Doom]]<br />
|School = Necromancy<br />
|Description = This spell fills a single living [[creature]] with a feeling of horrible dread that causes it to become [[shaken]], penalizing all [[saving throw|saves]], [[attack roll]]s, and skill rolls by -2. A successful [[Will save]] [[negate]]s this effect. This is a [[Fear spells|fear]] effect.<br />
|Enlarge = y<br />
|Extend = <br />
|Heighten = y<br />
|Quicken = y<br />
}}<br />
{{SpellBook1<br />
|SpellIcon = FalseLife.png<br />
|Name = [[False Life (spell)|False Life]]<br />
|School = Necromancy<br />
|Description = Harnesses the power of unlife granting to the caster 10 plus 1 per [[caster level]] (Maximum [[caster level]] 10, for a total of 20.) temporary [[hit point]]s.<br />
|Components = EyelashInGumArabic.png<br />
|Extend = y<br />
|Quicken = y<br />
}}<br />
{{SpellBook1<br />
|rowcolor = CCE5FF<br />
|SpellIcon = RayOfEnfeeblement.png<br />
|Name = [[Ray of Enfeeblement]]<br />
|School = Necromancy<br />
|Description = A coruscating ray springs towards the [[target]], inflicting a 1d6 [[Strength]] penalty plus 1 additional per 2 [[caster level]]s. (Maximum [[Strength]] penalty 1d6+5.)<br />
|Enlarge = y<br />
|Quicken = y<br />
}}<br />
|-<br />
|colspan="12" align=center bgcolor=#99CCFF height=5px| <br />
|-<br />
{{SpellBook1<br />
|rowcolor = CCE5FF<br />
|SpellIcon = Sp_drd_entangle.png<br />
|Name = [[Entangle]]<br />
|School = Transmutation<br />
|Description = Primal magic awakens plants and vines to grasp at the caster's enemies. Entangled creatures suffer a 90% penalty to movement speed, a 50% attack speed penalty, and a -1 penalty to attack rolls, AC and Reflex. A successful Reflex save negates this effect. Entangled creatures may leave the affected area to escape it's effects, or attempt to make a Strength check every 2 seconds to negate. Area of effect fire spells will destroy these vines and free any entangled creatures. Incorporeal creatures and oozes are naturally immune. Fire elementals and other fire creatures are immune because they burn through the plants.<br />
|Enlarge = y<br />
|Heighten = y<br />
|Quicken = y<br />
}}<br />
{{SpellBook1<br />
|SpellIcon = ExpeditiousRetreat.png<br />
|Name = [[Expeditious Retreat]]<br />
|School = Transmutation<br />
|Description = Increases base [[run speed]] by 25% for 1 minute per [[caster level]].<br />
|Extend = y<br />
|Quicken = y<br />
}}<br />
{{SpellBook1<br />
|rowcolor = CCE5FF<br />
|SpellIcon = FeatherFall.png<br />
|Name = [[Feather Fall]]<br />
|School = Transmutation<br />
|Description = Causes an ally to fall slowly, although faster than feathers typically do.<br />
|Enlarge = y<br />
|Extend = y<br />
|Quicken = y<br />
}}<br />
{{SpellBook1<br />
|SpellIcon = Sp_rgr_jump.png<br />
|Name = [[Jump (spell)|Jump]]<br />
|School = Transmutation<br />
|Description = Gives an allied [[creature]] a +10 [[enhancement bonus]] to [[Jump (skill)|Jump]] skill for 1 minute per [[caster level]]. This bonus increases to +20 at 5th level, and +30 at 9th level. However [[creature]]s will see no improvement after obtaining a [[Jump (skill)|Jump]] skill of 40.<br />
|Components = Eq comp wiz level 01.png<br />
|Enlarge = y<br />
|Extend = y<br />
|Quicken = y<br />
}}<br />
{{SpellBook1<br />
|rowcolor = CCE5FF<br />
|SpellIcon = OozePuppet.png<br />
|Name = [[Ooze Puppet]]<br />
|School = Transmutation<br />
|Description = Telekinetically controls the actions of an enemy [[Ooze]], forcing it to change sides. The target is [[slow]]ed by this [[spell]], but gains additional [[Fortitude save]]s every 60 seconds to break free. While under the effect of this [[spell]], the [[Ooze]] can't split.<br />
|Components =<br />
|Empower_Healing =<br />
|Empower_Spell =<br />
|Enlarge = y<br />
|Extend = y<br />
|Heighten = y<br />
|Maximize =<br />
|Quicken = y<br />
}}<br />
|}<br />
<br />
==Level 2==<br />
{{SpellBookHeader|99CCFF|99CCFF}}<br />
{{SpellBook1<br />
|SpellIcon = Sp dispelmagic.png<br />
|Name = [[Dispel Magic]]<br />
|School = Abjuration<br />
|Description = Removes ongoing spells that have been cast on a target, on a successful [[caster level check]] 1d20+[[caster level]] (Maximum [[caster level]] 10.) of [[DC]] 11+spell's [[caster level]]. In addition, this spell can be used to sever the connection between a summoner and his or her summoned monster, causing the summoned creature to attack unpredictably, possibly turning on its summoner.<br />
|Enlarge = y<br />
|Quicken = y<br />
}}<br />
{{SpellBook1<br />
|rowcolor = CCE5FF<br />
|SpellIcon = ProtectionFromEnergy.png<br />
|Name = [[Protection from Energy]]<br />
|School = Abjuration<br />
|Description = Protection from Energy grants temporary immunity to one chosen type of energy you specify when you cast it, or until 12 points of energy per [[caster level]] (Maximum [[caster level]] 10.) from the chosen kind of energy type has been absorbed. Energy types available are: [[Acid spells|acid]], [[Cold spells|cold]], [[Electricity spells|electricity]], [[Fire spells|fire]], and [[Sonic spells|sonic]].<br />
|Enlarge = y<br />
|Quicken = y<br />
}}<br />
|-<br />
|colspan="12" align=center bgcolor=#99CCFF height=5px|<br />
|-<br />
{{SpellBook1<br />
|SpellIcon = FogCloud.png<br />
|Name = [[Fog Cloud]]<br />
|School = Conjuration<br />
|Description = A bank of fog billows out, obscuring the sight of all targets within its effect and giving all creatures in the fog concealment (Attackers have 20% miss chance.), similar to a targetable ranged version of [[Obscuring Mist]]. Affects party members.<br />
|Components = EyelashInGumArabic.png<br />
|Enlarge = y<br />
|Quicken = y<br />
}}<br />
{{SpellBook1<br />
|rowcolor = CCE5FF<br />
|SpellIcon = SleetStorm.png<br />
|Name = [[Sleet Storm]]<br />
|School = Conjuration <br /> (Cold)<br />
|Description = Driving sleet blocks all sight (Attackers are [[Blinded]].), and causes the ground around the [[target]] to become icy, slowing [[target]]s within it by 50%. This [[spell]] affects party members too.<br />
|Components = BallOfBatGuanoAndSulfur.png<br />
|Enlarge = y<br />
|Extend = y<br />
|Quicken = y<br />
}}<br />
{{SpellBook1<br />
|SpellIcon = SummonMonsterIII.png<br />
|Name = [[Summon Monster III]]<br />
|School = Conjuration<br />
|Description = Summons 1 Monster from 3 choices: [[Winter Wolf]], Air [[Mephit]], [[Hellhound]] to fight for you for 10 minutes. You can only have 1 summoned [[creature]] of any type serving you at a time. Summoning a new [[creature]] of any type will return the previous one to its home plane.<br />
|Components = BallOfBatGuanoAndSulfur.png<br />
|Quicken = y<br />
}}<br />
{{SpellBook1<br />
|rowcolor = CCE5FF<br />
|SpellIcon = Web.png<br />
|Name = [[Web]]<br />
|School = Conjuration<br />
|Description = Creates a many-layered mass of strong, sticky strands that entangle targets within them. A successful Reflex save negates this effect. Entangled creatures may attempt to make a <span style="color: rgb(50, 150, 255);">Strength</span> check every 2 seconds to escape. Area of effect fire spells will destroy these webs and free any entangled creatures. Incorporeal creatures, oozes, and spiders are naturally immune. Fire elementals and other fire creatures are immune because they burn through the webs. The duration is a fixed 30 seconds.<br />
|Components = EyelashInGumArabic.png<br />
|Enlarge = y<br />
|Heighten = y<br />
|Quicken = y<br />
}}<br />
|-<br />
|colspan="12" align=center bgcolor=#99CCFF height=5px|<br />
|-<br />
{{SpellBook1<br />
|rowcolor = CCE5FF<br />
|SpellIcon = Silence Creature.png<br />
|Name = [[Silence Creature]]<br />
|School = Enchantment<br />
|Description = Attempt to magically silence one enemy, who must succeed on a Will saving throw or be rendered unable to cast spells for 6 seconds, plus an additional second per caster level. (Maximum Caster Level: 20). Creatures that have been silenced in this manner may attempt to save again every two seconds. Does not affect Bosses or Raid Bosses.<br />
|Enlarge = <br />
|Extend = <br />
|Heighten = <br />
|Quicken = y<br />
}}<br />
{{SpellBook1<br />
|SpellIcon = Suggestion.png<br />
|Name = [[Suggestion (spell)|Suggestion]]<br />
|School = Enchantment<br />
|Description = Influences the actions of an enemy, allowing you to suggest it to fight as your [[ally]] for 6 seconds per [[caster level]]. A successful [[Will save]] [[negate]]s this effect.<br />
|Components = BallOfBatGuanoAndSulfur.png<br />
|Enlarge = y<br />
|Extend = y<br />
|Heighten = y<br />
|Quicken = y<br />
}}<br />
|-<br />
|colspan="12" align=center bgcolor=#99CCFF height=5px|<br />
|-<br />
{{SpellBook1<br />
|rowcolor = CCE5FF<br />
|SpellIcon = Blur.png<br />
|Name = [[Blur]]<br />
|School = Illusion<br />
|Description = An ally's outline becomes slightly blurred, granting a 20% miss chance on attacks against the ally.<br />
|Enlarge = y<br />
|Extend = y<br />
|Quicken = y<br />
}}<br />
{{SpellBook1<br />
|SpellIcon = Invisibility.png<br />
|Name = [[Invisibility (spell)|Invisibility]]<br />
|School = Illusion<br />
|Description = This [[spell]] renders a [[creature]] [[Invisible]] for 1 minute per [[caster level]]. Attacking a [[target]], or using an object (Door, lever, etc.) removes this [[Conditions|condition]].<br />
|Components = EyelashInGumArabic.png<br />
|Enlarge = y<br />
|Extend = y<br />
|Quicken = y<br />
}}<br />
|-<br />
|colspan="12" align=center bgcolor=#99CCFF height=5px|<br />
|-<br />
{{SpellBook1<br />
|rowcolor = CCE5FF<br />
|SpellIcon = CommandUndead.png<br />
|Name = [[Command Undead]]<br />
|School = Necromancy<br />
|Description = Control is granted over the enemy [[Undead]], forcing it to fight for you. Mindless undead are controlled for 1 to 4 minutes, while other [[Undead]] can be controlled for a maximum of 10 minutes but get an additional [[Will save|Will saving throw]] every 20 seconds.<br />
|Empower_Healing = EyelashInGumArabic.png<br />
|Enlarge = y<br />
|Extend = y<br />
|Heighten = y<br />
|Quicken = y<br />
}}<br />
{{SpellBook1<br />
|SpellIcon = GhoulTouch.png<br />
|Name = [[Ghoul Touch]]<br />
|School = Necromancy<br />
|Description = This [[spell]] imbues your hand with negative energy, allowing you to [[Paralyzed|paralyze]] 1 living Humanoid that you touch. A successful [[Fortitude save]] [[negate]]s. Humanoids include [[Kobold]]s, [[Goblinoid]]s, player [[Race]]s except for [[Warforged]], [[Troglodyte]]s, and more.<br />
|Components = EyelashInGumArabic.png<br />
|Enlarge = y<br />
|Extend = y<br />
|Heighten = y<br />
|Quicken = y<br />
}}<br />
{{SpellBook1<br />
|rowcolor = CCE5FF<br />
|SpellIcon = RayOfExhaustion.png<br />
|Name = [[Ray of Exhaustion]]<br />
|School = Necromancy<br />
|Description = A ray causes 1 [[target]] become [[exhausted]]. [[Exhausted]] [[creature]]s take a -6 penalty on [[Strength]] and [[Dexterity]], and move at 50% speed. A successful [[Fortitude save]] means the [[creature]] is only [[fatigued]].<br />
|Components = BallOfBatGuanoAndSulfur.png<br />
|Heighten = y<br />
|Quicken = y<br />
}}<br />
{{SpellBook1<br />
|SpellIcon = Scare.png<br />
|Name = [[Scare (spell)|Scare]]<br />
|School = Necromancy<br />
|Description = This [[spell]] functions like [[Cause Fear]] on multiple [[target]]s. Affected enemies become [[:Cowering|frightened]]. A successful [[Will save]] causes the [[target]] to become [[Shaken]] instead.<br />
|Components = EyelashInGumArabic.png<br />
|Enlarge = y<br />
|Extend = y<br />
|Heighten = y<br />
|Maximize =<br />
|Quicken = y<br />
}}<br />
|-<br />
|colspan="12" align=center bgcolor=#99CCFF height=5px|<br />
|-<br />
{{SpellBook1<br />
|rowcolor = CCE5FF<br />
|SpellIcon = WaterBreathing.png<br />
|Name = [[Water Breathing]]<br />
|School = Transmutation<br />
|Description = Grants the ability to breathe water to you and your [[Ally|allies]].<br />
|Components = BallOfBatGuanoAndSulfur.png<br />
|Enlarge = y<br />
|Extend = y<br />
|Quicken = y<br />
}}<br />
|}<br />
<br />
==Level 3==<br />
{{SpellBookHeader|99CCFF|99CCFF}}<br />
{{SpellBook1<br />
|SpellIcon = Banishment.png<br />
|Name = [[Banishment]]<br />
|School = Abjuration<br />
|Description = Allows casting a more powerful version of the [[Dismissal]] [[spell]] on multiple [[target]]s. A successful [[Will save]] [[negate]]s this effect. ([[DC]]=[[spell]]'s save [[DC]]-[[creature]]'s [[Hit Dice|Hit Die]]+[[caster level]].)<br />
|Enlarge = y<br />
|Heighten = y<br />
|Quicken = y<br />
}}<br />
{{SpellBook1<br />
|rowcolor = CCE5FF<br />
|SpellIcon = Stoneskin.png<br />
|Name = [[Stoneskin]]<br />
|School = Abjuration<br />
|Description = The warded [[creature]] gains resistance to base melee damage granting [[Damage Reduction]] 10/Adamantine. Once the [[spell]] has prevented a total of 10 points damage per [[caster level]] it is discharged. Otherwise it lasts 1 minute per [[caster level]].<br />
|Components = BallOfBatGuanoAndSulfur.png<br />
|Enlarge = y<br />
|Quicken = y<br />
}}<br />
|-<br />
|colspan="12" align=center bgcolor=#99CCFF height=5px|<br />
|-<br />
{{SpellBook1<br />
|SpellIcon = DimensionDoor.png<br />
|Name = [[Dimension Door]]<br />
|School = Conjuration<br />
|Description = Creates a door of magical energy in a dungeon or adventure area. Any member of your party may use the door to return to the inside entrance of the area. The magical door disappears once the caster passes through it.<br />
|Quicken = y<br />
}}<br />
{{SpellBook1<br />
|SpellIcon = SummonMonsterIV.png<br />
|Name = [[Summon Monster IV]]<br />
|School = Conjuration<br />
|Description = Summons 1 Monster from 3 choices: Fiendish Monstrous [[Spider]], [[Greater Air Mephit]], Lantern [[Archon]] to fight for you for 10 minutes. You can only have 1 summoned [[creature]] of any type serving you at a time. Summoning a new [[creature]] of any type will return the previous one to its home plane.<br />
|Components = HeartOfAHen.png<br />
|Quicken = y<br />
}}<br />
|-<br />
|colspan="12" align=center bgcolor=#99CCFF height=5px|<br />
|-<br />
{{SpellBook1<br />
|rowcolor = CCE5FF<br />
|SpellIcon = CharmMonster.png<br />
|Name = [[Charm Monster]]<br />
|School = Enchantment<br />
|Description = An enemy monster is charmed and will fight as a trusted friend and ally. Charmed monsters get additional saves every 3d6+12 seconds. A successful [[Will save]] [[negate]]s this effect.<br />
|Enlarge = y<br />
|Heighten = y<br />
|Quicken = y<br />
}}<br />
{{SpellBook1<br />
|SpellIcon = DeepSlumber.png<br />
|Name = [[Deep Slumber]]<br />
|School = Enchantment<br />
|Description = This [[area of effect]] [[spell]] functions like [[Sleep (spell)]], inducing a magical slumber, sending a group of enemies to [[sleep]] (which renders them [[helpless]]) until attacked or for a duration of 20 + 2 seconds per [[caster level]] (no maximum). Ineffective on [[Undead]], [[Construct]]s, [[Elves]] and other creatures immune to [[sleep]]. A successful [[will save]] [[negate]]s this effect.<br />
|Components = BallOfBatGuanoAndSulfur.png<br />
|Enlarge = y<br />
|Extend = y<br />
|Heighten = y<br />
|Quicken = y<br />
}}<br />
|-<br />
|colspan="12" align=center bgcolor=#99CCFF height=5px|<br />
|-<br />
{{SpellBook1<br />
|rowcolor = CCE5FF<br />
|SpellIcon = Displacement.png<br />
|Name = [[Displacement]]<br />
|School = Illusion<br />
|Description = An ally creature's outline becomes blurred, giving enemies a 50% miss chance when attacking.<br />
|Components = BallOfBatGuanoAndSulfur.png<br />
|Enlarge = y<br />
|Extend = y<br />
|Quicken = y<br />
}}<br />
{{SpellBook1<br />
|SpellIcon = PhantasmalKiller.png<br />
|Name = [[Phantasmal Killer]]<br />
|School = Illusion<br />
|Description = A target who fails a [[Will saving throw]] followed by a failed [[Fortitude saving throw]] [[Death|dies]] from fear. A successful [[Fortitude save]] still results in 1d3 + 1 damage per [[caster level]]. A [[Will save]] disbelieves the [[spell]] and [[negate]]s ill effects.<br />
|Enlarge = y<br />
|Extend = <br />
|Heighten = y<br />
|Quicken = y<br />
}}<br />
|-<br />
|colspan="12" align=center bgcolor=#99CCFF height=5px|<br />
|-<br />
{{SpellBook1<br />
|SpellIcon = BestowCurse.png<br />
|Name = [[Bestow Curse]]<br />
|School = Necromancy<br />
|Description = The target is cursed, giving a -4 penalty to [[attack roll]]s, skill rolls and [[Saving throw|saves]]. A successful [[Will save]] [[negate]]s this effect.<br />
|Enlarge = y<br />
|Heighten = y<br />
|Quicken = y<br />
}}<br />
{{SpellBook1<br />
|rowcolor = CCE5FF<br />
|SpellIcon = Contagion.png<br />
|Name = [[Contagion]]<br />
|School = Necromancy<br />
|Description = Infects a living enemy with the chosen disease, which strikes immediately and deals damage every minute to one or more attributes. A successful [[Fortitude save]] negates the damage. Affected creatures can only recover if they make two consecutive [[Fortitude save]]s.<br />
|Enlarge = y<br />
|Quicken = y<br />
}}<br />
{{SpellBook1<br />
|SpellIcon = Enervation.png<br />
|Name = [[Enervation]]<br />
|School = Necromancy<br />
|Description = A black ray of crackling negative energy suppresses the life force of any living [[creature]] it strikes, granting an enemy 1d4 [[negative level]]s. If the [[target]] has as many [[negative level]]s as its [[Hit Dice|Hit Die]], it [[Death|dies]]. Each [[negative level]] gives a [[creature]] a -2 penalty to [[attack roll]]s, [[saving throw]]s, [[Skill check]]s, [[Ability check]]s and a -1 to effective level. [[Negative level]]s stack.<br />
|Quicken = y<br />
}}<br />
{{SpellBook1<br />
|rowcolor = CCE5FF<br />
|SpellIcon = Fear.png<br />
|Name = [[Fear (spell)|Fear]]<br />
|School = Necromancy<br />
|Description = An [[area of effect]] of terror in the shape of a cone causes each living enemy in an area to become [[panicked]]. A successful [[will save]] causes enemies to become [[shaken]]. Creatures that fail their save are also slowed 35% by necrotic energy.<br />
|Components = HeartOfAHen.png<br />
|Heighten = y<br />
|Quicken = y<br />
}}<br />
|-<br />
|colspan="12" align=center bgcolor=#99CCFF height=5px|<br />
|-<br />
{{SpellBook1<br />
|SpellIcon = Dark Discorporation icon.png<br />
|Name = [[Dark Discorporation]]<br />
|School = Transmutation<br />
|Description = You turn into a swarm of batlike shadows. In this form, you gain Invisibility, 25% Incorporeality, and damage from all sources (except for Untyped/Bane damage) is reduced by 50%. Attacking enemies or interacting with objects will revert you to normal form.<br />
|Enlarge = <br />
|Extend = <br />
|Eschew = y<br />
|Quicken = y<br />
}}<br />
{{SpellBook1<br />
|rowcolor = CCE5FF<br />
|SpellIcon = Haste.png<br />
|Name = [[Haste (spell)|Haste]]<br />
|School = Transmutation<br />
|Description = Quickens allies (32% enhancement bonus to [[run speed]]), causing them to attack 15% faster than normal (15% enhancement bonus to attack speed). In addition the recipient gains a +1 enhancement bonus to [[attack roll]]s, plus a +1 [[dodge bonus]] to [[AC]] and [[Reflex save]]s.<br />
|Components = BallOfBatGuanoAndSulfur.png<br />
|Enlarge = y<br />
|Extend = y<br />
|Quicken = y<br />
}}<br />
|}<br />
<br />
==Level 4==<br />
{{SpellBookHeader|99CCFF|99CCFF}}<br />
{{SpellBook1<br />
|SpellIcon = Dismissal.png<br />
|Name = [[Dismissal]]<br />
|School = Abjuration<br />
|Description = This spell forces an extraplanar creature back to its proper plane if it fails a special Will save. (DC= spell’s save DC-creature’s Hit Die+your caster level.) If the spell is successful, then the creature is instantly whisked away sending the subject to his plane. Even on a successful save the target still suffers 1d3 +3 per caster level, damage.<br />
|Enlarge = y<br />
|Quicken = y<br />
|Heighten = y<br />
}}<br />
{{SpellBook1<br />
|rowcolor = CCE5FF<br />
|SpellIcon = LesserGlobeOfInvulnerability.png<br />
|Name = [[Lesser Globe of Invulnerability]]<br />
|School = Abjuration<br />
|Description = An immobile, faintly shimmering magical sphere surrounds you and excludes all spell effects of level 3 and lower. Such spells fail to target anyone located within the globe, but any type of spell can be cast through or out of the magical globe.<br />
|Components = HeartOfAHen.png<br />
|Extend = y<br />
|Eschew = y<br />
|Quicken = y<br />
}}<br />
{{SpellBook1<br />
|SpellIcon = Protection from Elements.png<br />
|Name = [[Protection from Elements]]<br />
|School = Abjuration<br />
|Description = Grants temporary immunity to five forms of energy damage for 1 minute per caster level, or until 12 points of energy per caster level (Maximum 120 points at caster level 10) for each energy type has been absorbed. Protects against: Acid, Cold, Lightning, Fire and Sonic.<br />
|Enlarge = y<br />
|Quicken = y<br />
}}<br />
|-<br />
|colspan="12" align=center bgcolor=#99CCFF height=5px|<br />
|-<br />
{{SpellBook1<br />
|rowcolor = CCE5FF<br />
|SpellIcon = Evard's Black Tentacles.png<br />
|Name = [[Evard's Black Tentacles]]<br />
|School = Conjuration<br />
|Description = Conjures a zone filled with many rubbery black tentacles for 10 seconds. While inside the zone, enemies are Slowed (no save). Every 2 seconds, enemies within the zone must make a successful Strength save or become Entangled by the tentacles for 10 seconds. All enemies within the zone take 1d4 Bludgeoning damage per caster level (Scales with Spell Power) every 2 seconds as the tentacles try and grab them, and an additional 1d4 per caster level if Entangled. A successful Fortitude save reduces the damage by half. Tentacles may continue to hold enemies after the zone fades, though they will not deal damage.<br />
|Components = HeartOfAHen.png<br />
|Empower = y<br />
|Maximize = y<br />
|Eschew = y<br />
|Quicken = y<br />
}}<br />
{{SpellBook1<br />
|SpellIcon = SummonMonsterVI.png<br />
|Name = [[Summon Monster VI]]<br />
|School = Conjuration<br />
|Description = Summons 1 Monster from 3 choices: Eladrin Bralani, Fiendish Troll, Large Water Elemental to fight for you for 10 minutes. You can only have 1 summoned creature of any type serving you at a time.<br />
|Components = <br />
|Eschew = <br />
|Quicken = y<br />
}}<br />
{{SpellBook1<br />
|rowcolor = CCE5FF<br />
|SpellIcon = Teleport.png<br />
|Name = [[Teleport]]<br />
|School = Conjuration<br />
|Description = Lets you pick from several destinations (Most public areas in Stormreach, plus The Portable Hole, an area only accessible with Teleportation spells), and instantly transports you there with a 3% failure rate.<br />
|Quicken = y<br />
}}<br />
|-<br />
|colspan="12" align=center bgcolor=#99CCFF height=5px|<br />
|-<br />
{{SpellBook1<br />
|SpellIcon = TrueSeeing.png<br />
|Name = [[True Seeing (spell)|True Seeing]]<br />
|School = Divination<br />
|Description = You confer on the subject the ability to see things as they actually are. This allows the target to find secret doors that have a DC of 30 or less, see the exact location of creatures hidden by Blur or Displacement effects, and see Invisible creatures or objects normally.<br />
|Components = HeartOfAHen.png<br />
|Enlarge = y<br />
|Extend = y<br />
|Eschew = y<br />
|Quicken = y<br />
}}<br />
|-<br />
|colspan="12" align=center bgcolor=#99CCFF height=5px|<br />
|-<br />
{{SpellBook1<br />
|rowcolor = CCE5FF<br />
|SpellIcon = HoldMonster.png<br />
|Name = [[Hold Monster]]<br />
|School = Enchantment<br />
|Description = This spell functions like Hold Person affecting any living creature that fails its Will save. The enemy is aware, but it can take no actions for a maximum of 6 seconds per caster level. The enemy may attempt to make a new Will save every 3 seconds.<br />
|Components = HeartOfAHen.png<br />
|Enlarge = y<br />
|Extend = y<br />
|Eschew = y<br />
|Quicken = y<br />
|Heighten = y<br />
}}<br />
{{SpellBook1<br />
|SpellIcon = SymbolOfPersuasion.png<br />
|Name = [[Symbol of Persuasion]]<br />
|School = Enchantment<br />
|Description = You create a pinkish symbol of power in the air, and it's activated by an enemy who comes into range of it, applying a charm effect to all nearby targets for 6 seconds per caster level. Each target can make a Will save to negate the effect. The symbol dissipates 20 seconds after being triggered, or in 5 minutes otherwise.<br />
|Components = HeartOfAHen.png<br />
|Enlarge = y<br />
|Eschew = y<br />
|Quicken = y<br />
|Heighten = y<br />
}}<br />
|-<br />
|colspan="12" align=center bgcolor=#99CCFF height=5px|<br />
|-<br />
{{SpellBook1<br />
|rowcolor = CCE5FF<br />
|SpellIcon = SymbolOfFear.png<br />
|Name = [[Symbol of Fear]]<br />
|School = Necromancy<br />
|Description = You create a purple symbol of power in the air, and it's activated by an enemy who comes into range of it. It applies the condition panicked to all nearby opponents for 6 seconds per caster level or until the symbol expires. Each enemy can make a Will save to negate this condition. The symbol dissipates in 20 seconds after being triggered, or in 5 minutes otherwise.<br />
|Components = HeartOfAHen.png<br />
|Enlarge = y<br />
|Eschew = y<br />
|Quicken = y<br />
|Heighten = y<br />
}}<br />
{{SpellBook1<br />
|SpellIcon = WavesOfFatigue.png<br />
|Name = [[Waves of Fatigue]]<br />
|School = Necromancy<br />
|Description = Waves of negative energy render all living creatures in the spell’s area fatigued. A fatigued creature takes a -2 penalty to Strength and Dexterity, and suffers a -10% penalty to movement speed.<br />
|Quicken = y<br />
}}<br />
|-<br />
|colspan="12" align=center bgcolor=#99CCFF height=5px|<br />
|-<br />
{{SpellBook1<br />
|rowcolor = CCE5FF<br />
|SpellIcon = FleshToStone.png<br />
|Name = [[Flesh to Stone]]<br />
|School = Transmutation<br />
|Description = Turns a single fleshy target into a mindless, inert statue in a Petrified condition. In stone form, creatures are much more difficult to damage (Damage Reduction 10/Adamantine), but are Helpless and receive 50% more damage because of it. Only creatures made of flesh are affected by this spell. This effect lasts 60 seconds plus 10 seconds per caster level, but the target has a chance to remake its Fortitude save every 24 seconds.<br />
|Components = HeartOfAHen.png<br />
|Enlarge = y<br />
|Eschew = y<br />
|Quicken = y<br />
|Heighten = y<br />
}}<br />
|}<br />
<br />
==Level 5==<br />
{{SpellBookHeader|99CCFF|99CCFF}}<br />
{{SpellBook1<br />
|SpellIcon = GlobeOfInvulnerability.png<br />
|Name = [[Globe of Invulnerability]]<br />
|School = Abjuration<br />
|Description = An immobile, faintly shimmering magical sphere surrounds you and excludes all spell effects of level 4 and lower. Such spells fail to target anyone located within the globe, but any type of spell can be cast through or out of the magical globe.<br />
|Components = CrystalCone.png<br />
|Eschew = y<br />
|Extend = y<br />
|Quicken = y<br />
}}<br />
{{SpellBook1<br />
|rowcolor = CCE5FF<br />
|SpellIcon = ProtectionFromElementsMass.png<br />
|Name = [[Protection from Elements, Mass]]<br />
|School = Abjuration<br />
|Description = Casts Protection from Elements on multiple targets, granting targets temporary immunity to all forms of energy for 1 minute per caster level, or until 12 points of energy per caster level (Maximum caster level 10.) for each energy type has been absorbed.<br />
|Enlarge = y<br />
|Quicken = y<br />
}}<br />
|-<br />
|colspan="12" align=center bgcolor=#99CCFF height=5px|<br />
|-<br />
{{SpellBook1<br />
|SpellIcon = GreaterTeleport.png<br />
|Name = [[Greater Teleport]]<br />
|School = Conjuration<br />
|Description = Confers to the Player Characters in the area of effect the option to be transported to 1 of a variety of locations.<br />
|Quicken = y<br />
}}<br />
{{SpellBook1<br />
|rowcolor = CCE5FF<br />
|SpellIcon = SummonMonsterVIII.png<br />
|Name = [[Summon Monster VIII]]<br />
|School = Conjuration<br />
|Description = Summons 1 Monster from 3 choices: Bezekira, Greater Air Elemental, Orthon to fight for you for 10 minutes. You can only have 1 summoned creature of any type serving you at a time. Summoning a new creature of any type will return the previous one to its home plane.<br />
|Components = CrystalCone.png<br />
|Eschew = <br />
|Quicken = y<br />
}}<br />
|-<br />
|colspan="12" align=center bgcolor=#99CCFF height=5px|<br />
|-<br />
{{SpellBook1<br />
|SpellIcon = HoldPersonMass.png<br />
|Name = [[Hold Person, Mass]]<br />
|School = Enchantment<br />
|Description = Casts Hold Person on multiple targets. Affected enemies that fail his will save become held and can take no actions for a maximum of 6 seconds per caster level. The enemy may attempt to make a new will save every 3 seconds.<br />
|Enlarge = y<br />
|Heighten = y<br />
|Quicken = y<br />
}}<br />
{{SpellBook1<br />
|rowcolor = CCE5FF<br />
|SpellIcon = MindFog.png<br />
|Name = [[Mind Fog]]<br />
|School = Enchantment<br />
|Description = Mind Fog produces a bank of mist that weakens the mental resistance of those caught in it. Creatures in the mind fog take a -10 competence penalty on Will saves. A successful Will save negates this effect. (A creature that successfully saves against the fog is not affected and need not make further saves even if it remains in the fog.) Affected creatures take the penalty as long as they remain in the fog.<br />
|Extend = y<br />
|Enlarge = y<br />
|Heighten = y<br />
|Quicken = y<br />
}}<br />
{{SpellBook1<br />
|SpellIcon = SymbolOfStunning.png<br />
|Name = [[Symbol of Stunning]]<br />
|School = Enchantment<br />
|Description = You create a symbol of power in the air, and it's activated by a target approaching. All targets entering the area of effect are Dazed (effect may be called stunned, but unlike a real stun this effect does not make the targets helpless) for 6d6 seconds. A successful Will save negates this condition. The symbol dissolves 20 seconds after being triggered, or in 5 minutes otherwise.<br />
|Components = CrystalCone.png<br />
|Eschew = y<br />
|Extend = <br />
|Enlarge = y<br />
|Empower = <br />
|Maximize = <br />
|Heighten = y<br />
|Quicken = y<br />
}}<br />
|-<br />
|colspan="12" align=center bgcolor=#99CCFF height=5px|<br />
|-<br />
{{SpellBook1<br />
|rowcolor = CCE5FF<br />
|SpellIcon = InvisibilityMass.png<br />
|Name = [[Invisibility, Mass]]<br />
|School = Illusion<br />
|Description = Casts Invisibility on multiple allied creatures, rendering the creatures Invisible for 1 minute per caster level. This spell simply considers the creatures are hidden with a Hide score of 20, but it isn't a bonus to Hide. Attacking a target, or using an object (Door, lever, etc.) removes this condition.<br />
|Components = CrystalCone.png<br />
|Eschew = y<br />
|Extend = y<br />
|Enlarge = y<br />
|Quicken = y<br />
}}<br />
{{SpellBook1<br />
|SpellIcon = ShadowWalk.png<br />
|Name = [[Shadow Walk]]<br />
|School = Illusion<br />
|Description = Transports you to the edge of the Material Plane where it borders the Plane of Shadow. While this spell is active, you receive a 40% Enhancement bonus to run speed, and your outline appears faint and you are harder to hit (50% Concealment). Attacking another creature, or otherwise interacting with objects shunts you back to the Material Plane.<br />
|Extend = y<br />
|Quicken = y<br />
}}<br />
|-<br />
|colspan="12" align=center bgcolor=#99CCFF height=5px|<br />
|-<br />
{{SpellBook1<br />
|rowcolor = CCE5FF<br />
|SpellIcon = CircleOfDeath.png<br />
|Name = [[Circle of Death]]<br />
|School = Necromancy<br />
|Description = Rains dark energy into an area. Living Creatures are subject to a death effect; getting a reflex save and then a fortitude save to avoid death. Targets who succeed against the reflex save suffer no ill effect, but creatures who succeed on the fortitude save still suffer 1d4 negative levels.<br />
|Components = CrystalCone.png<br />
|Eschew = y<br />
|Enlarge = y<br />
|Heighten = y<br />
|Quicken = y<br />
}}<br />
{{SpellBook1<br />
|SpellIcon = ControlUndead.png<br />
|Name = [[Control Undead]]<br />
|School = Necromancy<br />
|Description = Control is granted over the enemy undead, forcing it to fight for you. A successful will save negates this effect. Controlled undead get an additional will save every 2 minutes.<br />
|Components = CrystalCone.png<br />
|Eschew = y<br />
|Enlarge = y<br />
|Heighten = y<br />
|Quicken = y<br />
}}<br />
{{SpellBook1<br />
|rowcolor = CCE5FF<br />
|SpellIcon = CreateUndead.png<br />
|Name = [[Create Undead]]<br />
|School = Necromancy<br />
|Description = This evil spell allows you to create one of three types of undead: a wight priest, a dread wraith, or a mummy lord. Created undead are automatically under the control of their creator. They are subject to the same restrictions as summons conjured by summoning spells.<br />
|Components = BlackOnyx.png<br />
|Quicken = y<br />
}}<br />
{{SpellBook1<br />
|SpellIcon = FingerOfDeath.png<br />
|Name = [[Finger of Death]]<br />
|School = Necromancy<br />
|Description = You can slay any one living creature within range. The target is entitled to a Fortitude saving throw to survive the attack. If the save is successful, the creature instead takes 4d2+4 untyped damage per caster level (Maximum caster level 25 or 100d2+100) damage.<br />
|Enlarge = y<br />
|Heighten = y<br />
|Quicken = y<br />
}}<br />
{{SpellBook1<br />
|rowcolor = CCE5FF<br />
|SpellIcon = UndeathToDeath.png<br />
|Name = [[Undeath to Death]]<br />
|School = Necromancy<br />
|Description = Destroys [[Undead]] creatures in an area of effect. This spell affects 1 Undead and an additional undead target for every 4 [[caster level]]s after the first (for a maximum of 4 [[Undead]] at caster level 13). A successful [[Will save]] [[negate]]s this effect.<br />
|Components = CrystalCone.png<br />
|Eschew = y<br />
|Enlarge = y<br />
|Heighten = y<br />
|Quicken = y<br />
}}<br />
{{SpellBook1<br />
|SpellIcon = WavesOfExhaustion.png<br />
|Name = [[Waves of Exhaustion]]<br />
|School = Necromancy<br />
|Description = Waves of negative energy cause all living creatures to become Exhausted. Exhausted creatures take a -25% penalty to movement speed, -6 penalty to Strength and Dexterity, and cannot tumble.<br />
|Quicken = y<br />
}}<br />
|-<br />
|colspan="12" align=center bgcolor=#99CCFF height=5px|<br />
|-<br />
{{SpellBook1<br />
|rowcolor = CCE5FF<br />
|SpellIcon = Icon_Spell_Tenser's_Transformation.png<br />
|Name = [[Tenser's Transformation]]<br />
|School = Transmutation<br />
|Description = Causes the caster to become a virtual fighting machine becoming stronger, tougher, faster, and more skilled in combat. You gain a +4 alchemical bonus to Strength, Dexterity, and Constitution, a +6 alchemical bonus to Armor Class, and proficiency with all simple and martial weapons. Your base attack bonus equals your character level. Your spellcasting ability is reduced, resulting in a -2 penalty to all spell DCs, -2 to your rolls to bypass enemy Spell Resistance, and doubling the cooldown of your spells.<br />
|Components = CrystalCone.png<br />
|Eschew = y<br />
|Extend = y<br />
|Heighten = y<br />
|Quicken = y<br />
}}<br />
|}<br />
<br />
==Level 6==<br />
{{SpellBookHeader|99CCFF|99CCFF}}<br />
{{SpellBook1<br />
|SpellIcon = MordenkainensDisjunction.png<br />
|Name = [[Mordenkainen's Disjunction]]<br />
|School = Abjuration<br />
SR: NO<br />
|Description = A powerful force disrupts magical effects on the target, removing ongoing spells that have been cast on a target. You must make a caster level check of 1d20+your caster level (No maximum) versus 11+the spell's caster level to remove a spell effect, and your target must make a Will save for each equipped item or all magical properties on them are temporarily disabled for 2 minutes.<br />
|Enlarge = y<br />
|Quicken = y<br />
}}<br />
|-<br />
|colspan="12" align=center bgcolor=#99CCFF height=5px|<br />
|-<br />
{{SpellBook1<br />
|rowcolor = CCE5FF<br />
|SpellIcon = SummonMonsterIX.png<br />
|Name = [[Summon Monster IX]]<br />
|School = Conjuration<br />
SR: NO<br />
|Description = Summons one Monster from three choices (Eladrin Ghaele, Elder Fire Elemental, or Hezrou) to fight for you for 10 minutes. You can only have one summoned creature of any type serving you at a time. Summoning a new creature of any type will return the previous one to its home plane.<br />
|Components = CrushedBlackPearl.png<br />
|Eschew = <br />
|Quicken = y<br />
}}<br />
{{SpellBook1<br />
|SpellIcon = Sp_trapthesoul_selector.png<br />
|Name = [[Trap the Soul]]<br />
|School = Conjuration<br />
SR: YES<br />
|Description = Forces a creature's life force and its material body into a gem on a failed Will save. Although this essentially 'kills' the target, it is not a Death effect and functions on creatures such as Undead but not most Constructs. This spell requires a [[Khyber Dragonshard]] as a special material component. It is often helpful to cast Enervation on a target before casting Trap the Soul to reduce the creature's saving throw.<br />
|Components = CrushedBlackPearl.png<br />
|Enlarge = y<br />
|Heighten = y<br />
|Quicken = y<br />
}}<br />
|-<br />
|colspan="12" align=center bgcolor=#99CCFF height=5px|<br />
|-<br />
{{SpellBook1<br />
|rowcolor = CCE5FF<br />
|SpellIcon = CharmMonsterMass.png<br />
|Name = [[Charm Monster, Mass]]<br />
|School = Enchantment<br />
SR: YES<br />
|Description = A group of enemy monsters are charmed and will fight as trusted friends and allies. Charmed monsters get additional saves every 3d6+12 seconds. A successful Will save negates this effect.<br />
|Extend = y<br />
|Enlarge = y<br />
|Heighten = y<br />
|Quicken = y<br />
}}<br />
{{SpellBook1<br />
|SpellIcon = DominateMonster.png<br />
|Name = [[Dominate Monster]]<br />
|School = Enchantment<br />
SR: YES<br />
|Description = Telepathically controls the actions of a living enemy that fails its Will save, causing it to change sides. Dominate acts like Charm Monster, but the target only gains an additional Will saving throw every 15 to 30 seconds. The creature has less chance to break free and will follow you throughout the dungeon.<br />
|Enlarge = y<br />
|Heighten = y<br />
|Quicken = y<br />
}}<br />
{{SpellBook1<br />
|rowcolor = CCE5FF<br />
|SpellIcon = HoldMonsterMass.png<br />
|Name = [[Hold Monster, Mass]]<br />
|School = Enchantment<br />
SR: YES<br />
|Description = As Hold Monster, but for multiple targets. Enemies that fail its Will save become held in place and are thus considered helpless for a maximum of 6 seconds per caster level. The enemy may attempt to make a new Will save every 3 seconds.<br />
|Components = CrushedBlackPearl.png<br />
|Eschew = y<br />
|Enlarge = y<br />
|Quicken = y<br />
}}<br />
{{SpellBook1<br />
|SpellIcon = PowerWordKill.png<br />
|Name = [[Power Word: Stun]]<br />
|School = Enchantment<br />
SR: YES<br />
|Description = You utter a single word of power that instantly causes one creature of your choice to become Stunned, whether the creature can hear the word or not. The duration of the spell depends on the target’s current Hit Points.<br />
|Enlarge = y<br />
|Quicken = y<br />
}}<br />
|-<br />
|colspan="15" align=center bgcolor=#99CCFF height=5px|<br />
|-<br />
{{SpellBook1<br />
|SpellIcon = Arcane_Tempest.gif<br />
|Name = [[Arcane Tempest]]<br />
|School = Evocation <br /> (Force)<br />
|Description = You create a storm of arcane energy that rains shards of force energy upon your foes. Any creatures caught within the storm take 7 to 12 (1d6+6, maximum 15d6+75) per [[caster level]] in [[Force]] damage every every two seconds for a duration of 8 seconds. Targets first entering the storm may make a [[Reflex save]] for [[half]], but remaining in the storm they take damage with no saving throw. Damage <br />
|Empower_Spell = y<br />
|Enlarge = y<br />
|Heighten = N<br />
|Maximize = y<br />
|Quicken = y<br />
|Intensify = y<br />
}}<br />
<br />
|-<br />
|colspan="12" align=center bgcolor=#99CCFF height=5px|<br />
|-<br />
{{SpellBook1<br />
|rowcolor = CCE5FF<br />
|SpellIcon = SymbolOfDeath.png<br />
|Name = [[Symbol of Death]]<br />
|School = Necromancy<br />
SR: YES<br />
|Description = You scribe a potent rune of power in the air. When the symbol is activated by a target approaching, all targets inside the symbol will suffer a single negative level. You can cause your enemies to run out and back in the symbol several times to stack up consecutive negative levels upon them, they will suffer one additional one each time they run through.<br />
|Components = CrushedBlackPearl.png<br />
|Eschew = y<br />
|Enlarge = y<br />
|Quicken = y<br />
}}<br />
{{SpellBook1<br />
|SpellIcon = WailOfTheBanshee.png<br />
|Name = [[Wail of the Banshee]]<br />
|School = Necromancy<br />
SR: YES<br />
|Description = You emit a terrible scream, creating a deadly area around yourself for 6 seconds. Every 2 seconds, two nearby enemies must make a fortitude save or die. On a successful fortitude save, the target takes 1 to 4 negative levels. You are free to perform other actions while Wail of the Banshee is active.<br />
|Heighten = y<br />
|Quicken = y<br />
}}<br />
|}<br />
{{cat|Warlock spells|*}}</div>Christopher G Lewishttps://ddowiki.com/index.php?title=Category:Fear_spells&diff=514612Category:Fear spells2022-04-25T17:01:55Z<p>Christopher G Lewis: </p>
<hr />
<div>[[Spells]] related to [[fear]] - A fear-influencing ability that works against most living creatures except most [[undead]].<br />
<br />
<br />
[[Category:Spells by descriptor]]</div>Christopher G Lewishttps://ddowiki.com/index.php?title=Fear_spells&diff=514611Fear spells2022-04-25T17:01:32Z<p>Christopher G Lewis: Redirected page to Category:Fear spells</p>
<hr />
<div>#REDIRECT [[:Category:Fear spells]]<br />
<!-- Redirect could be replaced with a table along the lines of [[Fire spells]] --></div>Christopher G Lewishttps://ddowiki.com/index.php?title=Death_spells&diff=514610Death spells2022-04-25T16:59:19Z<p>Christopher G Lewis: Changed to redirect</p>
<hr />
<div>#REDIRECT [[:Category:Death spells]]<br />
<!-- Redirect could be replaced with a table along the lines of [[Fire spells]] --></div>Christopher G Lewishttps://ddowiki.com/index.php?title=Sorcerer_/_Wizard_spells&diff=512070Sorcerer / Wizard spells2022-03-14T21:44:23Z<p>Christopher G Lewis: Arcane Tempest is L8 spell, fixed colspan</p>
<hr />
<div><noinclude>{{SpellsbyClassTOC}}<br />
__NOTOC__</noinclude><br />
<br />
'''Warning''': numerical effects may not coincide with DDO's exact implementation.<br />
See [[DDO numbers|here]] for details.<br />
<br />
==[[Sorcerer]] / [[Wizard]] Spells List==<br />
Sorcerers and Wizards cast [[arcane spell]]s.<br />
<br />
Consult the table below to know the number of Sorcerer/Wizard spells available per spell level, and per spell school.<br />
<br />
{{SpellsPerLevelTable<br />
|1|3|5|2|3|5|0|4|6<br />
|2|1|5|1|3|6|3|7|9<br />
|3|3|4|0|5|5|1|2|4<br />
|4|4|4|0|2|6|1|7|1<br />
|5|3|3|0|4|6|0|2|1<br />
|6|2|2|1|3|2|1|5|12<br />
|7|2|2|0|4|2|1|4|1<br />
|8|0|4|0|3|3|0|2|1<br />
|9|1|2|0|2|4|0|2|0}}<br />
<br />
Check [[Elemental Savant Spells|here]] if you're looking for a list of spells affected by the elemental savant prestige enhancements.<br />
<br />
== See also ==<br />
'''[[The Rare Arcane Scroll List]]'''<br />
<br />
==Level 1==<br />
<br />
{{SpellBookHeader|99CCFF|99CCFF}}<br />
{{SpellBook1<br />
|SpellIcon = Nightshield.png<br />
|Name = [[Nightshield]]<br />
|School = Abjuration<br />
|Description = Grants a +1 resistance bonus to [[saving throw|saves]] (+2 at 6th level, +3 at 9th level), and protection from [[Magic Missile]]s for 1 minute per [[caster level]]. Minimum duration 5 minutes.<br />
|Extend = y<br />
|Quicken = y<br />
}}<br />
{{SpellBook1<br />
|rowcolor = CCE5FF<br />
|SpellIcon = Icon protectionfromevil.png<br />
|Name = [[Protection from Evil]]<br />
|School = Abjuration<br />
|Description = Creates a magical barrier that wards a target from attacks by [[Evil]] [[creature]]s. It grants a +2 [[deflection bonus]] to [[Armor Class]], and a +2 [[resistance bonus]] to [[save]]s versus attacks from [[Evil]] [[creature]]s. The target is also warded from [[Evil]] magical controls and compulsions.<br />
|Components = Eq comp wiz level 01.png<br />
|Enlarge = y<br />
|Extend = y<br />
|Quicken = y<br />
}}<br />
{{SpellBook1<br />
|rowcolor = <br />
|SpellIcon = Shield.png<br />
|Name = [[Shield (spell)|Shield]]<br />
|School = Abjuration<br />
|Description = Grants a +4 [[shield bonus]] to [[Armor Class]], and protection from [[Magic Missile]] for 1 minute per [[caster level]].<br />
|Extend = y<br />
|Quicken = y<br />
}}<br />
|-<br />
|colspan="15" align=center bgcolor=#99CCFF height=5px|<br />
|-<br />
{{SpellBook1<br />
|rowcolor = CCE5FF<br />
|SpellIcon = Grease.png<br />
|Name = [[Grease]]<br />
|School = Conjuration<br />
|Description = Covers the ground with a 10 ft. square layer of slippery grease, forcing targets to make a [[Reflex save]] or fall. (Affects party members.) Sometimes it deals 2d6 fire damage per 2 [[caster level]]s to all enemies of the caster in the grease every few seconds, as well as the caster of the Grease spell. A successful [[Reflex save]] will reduce this damage by [[half]].<br />
|Components = Eq comp wiz level 01.png<br />
|Enlarge = y<br />
|Quicken = y<br />
}}<br />
{{SpellBook1<br />
|SpellIcon = MageArmor.png<br />
|Name = [[Mage Armor]]<br />
|School = Conjuration<br />
|Description = An invisible, but tangible field of force surrounds an ally, providing a +4 [[armor bonus]] to [[Armor Class]] for 5 minutes plus 1 minute per [[caster level]].<br />
|Extend = y<br />
|Quicken = y<br />
}}<br />
{{SpellBook1<br />
|rowcolor = CCE5FF<br />
|SpellIcon = NiacsColdRay.png<br />
|Name = [[Niac's Cold Ray]]<br />
|School = Conjuration<br />(Cold)<br />
|Description = Shoots a ray of ice inflicting 1d5+5 cold damage per [[caster level]] (Maximum damage 5d5+25.) to a single target. A successful [[Reflex save]] [[negate]]s damage.<br />
|Components = Eq comp wiz level 01.png<br />
|Empower_Spell = y<br />
|Heighten = y<br />
|Maximize = y<br />
|Quicken = y<br />
}}<br />
{{SpellBook1<br />
|SpellIcon = ObscuringMist.png<br />
|Name = [[Obscuring Mist]]<br />
|School = Conjuration<br />
|Description = A misty vapor arises around the caster obscuring all sight, giving all [[creature]]s in the fog concealment. (Attackers have 20% miss chance.) Obscuring Mist can be burned away with [[fire spells]] that hit the area of the mist.<br />
|Enlarge = y<br />
|Quicken = y<br />
}}<br />
{{SpellBook1<br />
|rowcolor = CCE5FF<br />
|SpellIcon = SummonMonsterI.png<br />
|Name = [[Summon Monster I]]<br />
|School = Conjuration<br />
|Description = Summons 1 Monster from 3 choices: [[Brown Spider]], [[Celestial dog|Celestial Dog]], Giant Rat to fight for you for 10 minutes. You can only have 1 summoned [[creature]] of any type serving you at a time. Summoning a new [[creature]] of any type will return the previous one to its home plane.<br />
|Components = Eq comp wiz level 01.png<br />
|Quicken = y<br />
}}<br />
|-<br />
|colspan="15" align=center bgcolor=#99CCFF height=5px|<br />
|-<br />
{{SpellBook1<br />
|SpellIcon = DetectSecretDoors.png<br />
|Name = [[Detect Secret Doors]]<br />
|School = Divination<br />
|Description = Reveals [[Hidden door|secret and hidden doors]].<br />
|Extend = y<br />
|Quicken = y<br />
}}<br />
{{SpellBook1<br />
|rowcolor = CCE5FF<br />
|SpellIcon = MastersTouch.png<br />
|Name = [[Master's Touch]]<br />
|School = Divination<br />
|Description = Enchants the items currently equipped in the target's right and left hands to grant their wielder proficiency if the items are simple or martial weapons, or shields, and lasts until the target rests.<br />
}}<br />
|-<br />
|colspan="15" align=center bgcolor=#99CCFF height=5px|<br />
|-<br />
{{SpellBook1<br />
|SpellIcon = CharmPerson.png<br />
|Name = [[Charm Person]]<br />
|School = Enchantment<br />
|Description = Charms an enemy [[humanoid]], which will fight as a trusted friend and ally. Charmed humanoids get an additional [[saving throw]] every 3d6+12 seconds. A successful [[Will save]] [[negate]]s this effect. [[Humanoid]]s include kobolds, goblinoids, player races except for warforged, and more creatures<br />
|Enlarge = y<br />
|Heighten = y<br />
|Quicken = y<br />
}}<br />
{{SpellBook1<br />
|rowcolor = CCE5FF<br />
|SpellIcon = Hypnotism.png<br />
|Name = [[Hypnotism]]<br />
|School = Enchantment<br />
|Description = Gestures and droning incantation fascinate nearby enemies, causing them to stop and stare blankly until damaged. A successful [[Will save]] [[negate]]s this effect. Hypnotism confers a -3 Will Save on all targets for 15 seconds, even if the targets make their save.<br />
|Enlarge = y<br />
|Heighten = y<br />
|Quicken = y<br />
}}<br />
{{SpellBook1<br />
|SpellIcon = Sleep.png<br />
|Name = [[Sleep (spell)|Sleep]]<br />
|School = Enchantment<br />
|Description = Induces a magical slumber, rendering creatures [[Helpless]] until attacked. Ineffective on [[Undead]], [[Construct]]s, or [[Ooze]]s. A successful [[Will save]] negates this effect. (DC = spell's save DC - creature's HD + your caster level)<br />
|Components = Eq comp wiz level 01.png<br />
|Enlarge = y<br />
|Extend = y<br />
|Heighten = y<br />
|Quicken = y<br />
}}<br />
|-<br />
|colspan="15" align=center bgcolor=#99CCFF height=5px|<br />
|-<br />
{{SpellBook1<br />
|rowcolor = CCE5FF<br />
|SpellIcon = AcidSpray.png<br />
|Name = [[Acid Spray]]<br />
|School = Evocation <br /> (Acid)<br />
|Description = A cone of burning acid shoots forth, damaging targets in the area of the spray for 1d6+1 acid damage per [[caster level]] (up to a maximum of 5d6+5 damage at [[caster level]] 5). A successful [[Reflex save]] reduces the damage by half.<br />
|Empower_Spell = y<br />
|Heighten = y<br />
|Maximize = y<br />
|Quicken = y<br />
}}<br />
{{SpellBook1<br />
|SpellIcon = BurningHands.png<br />
|Name = [[Burning Hands]]<br />
|School = Evocation <br /> (Fire)<br />
|Description = A harmful cone of searing flame shoots forth, damaging targets in the area of the flames for 1d6+1 fire damage per [[caster level]]. (Maximum damage 5d6+5.) A successful [[Reflex save]] reduces the damage by [[half]].<br />
|Empower_Spell = y<br />
|Heighten = y<br />
|Maximize = y<br />
|Quicken = y<br />
}}<br />
{{SpellBook1<br />
|rowcolor = CCE5FF<br />
|SpellIcon = CausticBolt.png<br />
|Name = [[Caustic Bolt]]<br />
|School = Evocation <br /> (Acid)<br />
|Description = Fires a small orb of acid at a target, doing 1d6+2 acid damage per [[caster level]] (max 10d6+20 at [[caster level]] 10). This spell shares a cooldown with [[Freezing Bolt]], [[Shocking Bolt]], and [[Flaming Bolt]].<br />
|Components = <br />
|Empower_Healing = <br />
|Empower_Spell = y<br />
|Enlarge = <br />
|Extend = <br />
|Heighten = <br />
|Maximize = y<br />
|Quicken = y<br />
}}<br />
{{SpellBook1<br />
|rowcolor = <br />
|SpellIcon = FlamingBolt.png<br />
|Name = [[Flaming Bolt]]<br />
|School = Evocation <br /> (Fire)<br />
|Description = Fires a small orb of fire at a target, doing 1d6+2 fire damage per [[caster level]] (max 10d6+20 at [[caster level]] 10). This spell shares a cooldown with [[Freezing Bolt]], [[Shocking Bolt]], and [[Caustic Bolt]].<br />
|Components = <br />
|Empower_Healing = <br />
|Empower_Spell = y<br />
|Enlarge = <br />
|Extend = <br />
|Heighten = <br />
|Maximize = y<br />
|Quicken = y<br />
}}<br />
{{SpellBook1<br />
|rowcolor = CCE5FF<br />
|SpellIcon = FreezingBolt.png<br />
|Name = [[Freezing Bolt]]<br />
|School = Evocation <br /> (Cold)<br />
|Description = Fires a small orb of frost at a target, doing 1d6+2 cold damage per [[caster level]] (max 10d6+20 at [[caster level]] 10). This spell shares a cooldown with [[Caustic Bolt]], [[Shocking Bolt]], and [[Flaming Bolt]].<br />
|Components = <br />
|Empower_Healing = <br />
|Empower_Spell = y<br />
|Enlarge = <br />
|Extend = <br />
|Heighten = <br />
|Maximize = y<br />
|Quicken = y<br />
}}<br />
{{SpellBook1<br />
|rowcolor = <br />
|SpellIcon = ArcaneArcherImbueForceArrows.png<br />
|Name = [[Magic Missile]]<br />
|School = Evocation <br /> (Force)<br />
|Description = A missile of magical energy darts forth and unerringly strikes its target inflicting 1d2+3 force damage. For every 2 [[caster level]]s beyond first you gain an additional missile, up to a maximum of 5 missiles at 9th level and higher.<br />
|Empower_Spell = y<br />
|Enlarge = y<br />
|Maximize = y<br />
|Quicken = y<br />
}}<br />
{{SpellBook1<br />
|SpellIcon = ShockingBolt.png<br />
|rowcolor = CCE5FF<br />
|Name = [[Shocking Bolt]]<br />
|School = Evocation <br /> (Electricity)<br />
|Description = Fires a small orb of electricity at a target, doing 1d6+2 electric damage per [[caster level]] (max 10d6+20 at [[caster level]] 10). This spell shares a cooldown with [[Freezing Bolt]], [[Caustic Bolt]], and [[Flaming Bolt]].<br />
|Components = <br />
|Empower_Healing = <br />
|Empower_Spell = y<br />
|Enlarge = <br />
|Extend = <br />
|Heighten = <br />
|Maximize = y<br />
|Quicken = y<br />
}}<br />
|-<br />
{{SpellBook1<br />
|SpellIcon = ShockingGrasp.png<br />
|Name = [[Shocking Grasp]]<br />
|School = Evocation (Electricity)<br />
|Description = Delivers a jolt of 1d6+2 electricity damage per [[caster level]] (Maximum damage 5d6+10.) to any enemy you touch.<br />
|Empower_Spell = y<br />
|Enlarge = y<br />
|Maximize = y<br />
|Quicken = y<br />
}}<br />
{{SpellBook1<br />
|rowcolor = CCE5FF<br />
|SpellIcon = SonicBlast.png<br />
|Name = [[Sonic Blast]]<br />
|School = Evocation <br /> (Sonic)<br />
|Description = Blasts an enemy with loud high-pitched sounds, dealing 1d6+1 sonic damage per [[caster level]]. (Maximum damage 8d6+8.) The [[target]] must make a successful [[Will save]] to avoid be [[Dazed]] for a short period of time, or until they take damage.<br />
|Empower_Spell = y<br />
|Heighten = y<br />
|Maximize = y<br />
|Quicken = y<br />
}}<br />
|-<br />
|colspan="15" align=center bgcolor=#99CCFF height=5px|<br />
|-<br />
{{SpellBook1<br />
|SpellIcon = CauseFear.png<br />
|Name = [[Cause Fear]]<br />
|School = Necromancy<br />
|Description = If the [[target]] fails a [[Will save]] it becomes [[Frightened]], otherwise it becomes [[Shaken]]. Targets are slowed, which stacks with the [[Slow]] spell and with [[Exhaustion]].<br />
|Enlarge = y<br />
|Extend = y<br />
|Heighten = y<br />
|Quicken = y<br />
}}<br />
{{SpellBook1<br />
|rowcolor = CCE5FF<br />
|SpellIcon = ChillTouch.png<br />
|Name = [[Chill Touch]]<br />
|School = Necromancy (Negative)<br />
|Description = Makes a touch echo with the chill of death causing 1d6+2 per [[caster level]] (Maximum damage 5d6+10.) of negative damage and one point of [[Strength]] damage to 1 living [[creature]]. A successful [[Fortitude save]] [[negate]]s the [[Strength]] damage. Chill Touch causes [[Undead]] to become [[Panicked]] instead of taking damage. [[Undead]] who make a successful [[Will save]] [[negate]] this [[Panicked]] [[Conditions|condition]].<br />
|Empower_Spell = y<br />
|Enlarge = y<br />
|Heighten = y<br />
|Maximize = y<br />
|Quicken = y<br />
}}<br />
{{SpellBook1<br />
|SpellIcon = Icon DisruptUndead.jpg<br />
|Name = [[Disrupt Undead]]<br />
|School = Necromancy<br />
|Description = This ray deals 2d3+6 positive energy damage plus an additional 1d3+3 damage per two caster levels to an enemy undead. This spell has nearly unlimited range.<br />
|Empower_Spell = y<br />
|Enlarge = y<br />
|Maximize = y<br />
|Quicken = y<br />
}}<br />
{{SpellBook1<br />
|rowcolor = CCE5FF<br />
|SpellIcon = RayOfEnfeeblement.png<br />
|Name = [[Ray of Enfeeblement]]<br />
|School = Necromancy<br />
|Description = A coruscating ray springs towards the [[target]], inflicting a 1d6 [[Strength]] penalty plus 1 additional per 2 [[caster level]]s. (Maximum [[Strength]] penalty 1d6+5.)<br />
|Enlarge = y<br />
|Quicken = y<br />
}}<br />
|-<br />
|colspan="15" align=center bgcolor=#99CCFF height=5px|<br />
|-<br />
{{SpellBook1<br />
|SpellIcon = ExpeditiousRetreat.png<br />
|Name = [[Expeditious Retreat]]<br />
|School = Transmutation<br />
|Description = Increases base [[run speed]] by 25% for 1 minute per [[caster level]].<br />
|Extend = y<br />
|Quicken = y<br />
}}<br />
{{SpellBook1<br />
|rowcolor = CCE5FF<br />
|SpellIcon = FeatherFall.png<br />
|Name = [[Feather Fall]]<br />
|School = Transmutation<br />
|Description = Causes an ally to fall slowly, although faster than feathers typically do.<br />
|Enlarge = y<br />
|Extend = y<br />
|Quicken = y<br />
}}<br />
{{SpellBook1<br />
|SpellIcon = Sp rgr jump.png<br />
|Name = [[Jump (spell)|Jump]]<br />
|School = Transmutation<br />
|Description = Gives an allied [[creature]] a +10 [[enhancement bonus]] to [[Jump (skill)|Jump]] skill for 1 minute per [[caster level]]. This bonus increases to +20 at 5th level, and +30 at 9th level. However [[creature]]s will see no improvement after obtaining a [[Jump (skill)|Jump]] skill of 40.<br />
|Components = Eq comp wiz level 01.png<br />
|Enlarge = y<br />
|Extend = y<br />
|Quicken = y<br />
}}{{SpellBook1<br />
|rowcolor = CCE5FF<br />
|SpellIcon = Sp rgr merfolksblessing.png<br />
|Name = [[Merfolk's Blessing]]<br />
|School = Transmutation<br />
|Description = Gives an ally a +10 [[enhancement bonus]] on [[Swim]] plus 1 for every 2 [[caster level]]s beyond 1st.<br />
|Components = Eq comp wiz level 01.png<br />
|Enlarge = y<br />
|Extend = y<br />
|Quicken = y<br />
}}<br />
{{SpellBook1<br />
|SpellIcon = RepairLightDamageMass.png<br />
|Name = [[Repair Light Damage]]<br />
|School = Transmutation (Repair)<br />
|Description = Transmutes the structure of a living [[Construct]] [[ally]] to repair 1d6+2 [[Hit point|Hit Points]] plus 1 per [[caster level]]. (Maximum [[caster level]] 5.)<br />
|Empower_Spell = y<br />
|Enlarge = y<br />
|Maximize = y<br />
|Quicken = y<br />
}}<br />
{{SpellBook1<br />
|rowcolor = CCE5FF<br />
|SpellIcon = Sp rgr tumble.png<br />
|Name = [[Tumble (spell)|Tumble]]<br />
|School = Transmutation<br />
|Description = Gives an [[ally]] a +10 [[enhancement bonus]] to the [[Skill]] [[Tumble (skill)|Tumble]].<br />
|Components = Eq comp wiz level 01.png<br />
|Enlarge = y<br />
|Extend = y<br />
|Quicken = y<br />
}}<br />
|}<br />
<br />
==Level 2==<br />
<br />
{{SpellBookHeader|99CCFF|99CCFF}}<br />
{{SpellBook1<br />
|SpellIcon = Icon resistenergy.png<br />
|Name = [[Resist Energy]]<br />
|School = Abjuration<br />
|Description = Gives an [[ally]] limited resistance from one chosen energy type, reducing damage or attack by 10. (20 at caster level 7th, 30 at 11th.) Energy types available are: acid, cold, electricity, fire, or sonic.<br />
|Enlarge = y<br />
|Extend = y<br />
|Quicken = y<br />
}}<br />
|-<br />
|colspan="15" align=center bgcolor=#99CCFF height=5px|<br />
|-<br />
{{SpellBook1<br />
|rowcolor = CCE5FF<br />
|SpellIcon = FogCloud.png<br />
|Name = [[Fog Cloud]]<br />
|School = Conjuration<br />
|Description = A bank of fog billows out, obscuring the sight of all targets within its effect and giving all creatures in the fog concealment (Attackers have 20% miss chance.), similar to a targetable ranged version of [[Obscuring Mist]]. Affects party members.<br />
|Components = EyelashInGumArabic.png<br />
|Enlarge = y<br />
|Quicken = y<br />
}}<br />
{{SpellBook1<br />
|SpellIcon = Glitterdust.png<br />
|Name = [[Glitterdust]]<br />
|School = Conjuration<br />
|Description = A cloud of golden particles covers everything in an area, causing [[target]]s to become [[Blinded]] and outlining [[Invisible]] [[creature]]s. (-40 to [[Hide]] checks, and visually affects party members.) A successful [[Will save]] [[negate]]s [[Blinded]].<br />
|Components = EyelashInGumArabic.png<br />
|Enlarge = y<br />
|Extend = y<br />
|Heighten = y<br />
|Quicken = y<br />
}}<br />
{{SpellBook1<br />
|rowcolor = CCE5FF<br />
|SpellIcon = MelfsAcidArrow.png<br />
|Name = [[Melf's Acid Arrow]]<br />
|School = Conjuration <br /> (Acid)<br />
|Description = Deals 2d4 + 1 per 2 caster level of acid damage to a target for 12 seconds.<br />
|Components = EyelashInGumArabic.png<br />
|Empower_Spell = y<br />
|Maximize = y<br />
|Quicken = y<br />
}}<br />
{{SpellBook1<br />
|SpellIcon = SummonMonsterII.png<br />
|Name = [[Summon Monster II]]<br />
|School = Conjuration<br />
|Description = Summons 1 Monster from 3 choices: [[Black Widow]], Fiendish Bat, [[scorpion|Fiendish Monstrous Scorpion]] to fight for you for 10 minutes. You can only have 1 summoned [[creature]] of any type serving you at a time. Summoning a new [[creature]] of any type will return the previous one to its home plane.<br />
|Components = EyelashInGumArabic.png<br />
|Quicken = y<br />
}}<br />
{{SpellBook1<br />
|rowcolor = CCE5FF<br />
|SpellIcon = Web.png<br />
|Name = [[Web]]<br />
|School = Conjuration<br />
|Description = Creates a many-layered mass of strong, sticky strands that entangle targets within them. A successful Reflex save negates this effect. Entangled creatures may attempt to make a <span style="color: rgb(50, 150, 255);">Strength</span> check every 2 seconds to escape. Area of effect fire spells will destroy these webs and free any entangled creatures. Incorporeal creatures, oozes, and spiders are naturally immune. Fire elementals and other fire creatures are immune because they burn through the webs. The duration is a fixed 30 seconds.<br />
|Components = EyelashInGumArabic.png<br />
|Enlarge = y<br />
|Heighten = y<br />
|Quicken = y<br />
}}<br />
|-<br />
|colspan="15" align=center bgcolor=#99CCFF height=5px|<br />
|-<br />
{{SpellBook1<br />
|SpellIcon = SeeInvisibility.png<br />
|Name = [[See Invisibility]]<br />
|School = Divination<br />
|Description = Reveals [[Invisible]] [[creature]]s, or objects.<br />
|Components = EyelashInGumArabic.png<br />
|Extend = y<br />
|Quicken = y<br />
}}<br />
|-<br />
|colspan="15" align=center bgcolor=#99CCFF height=5px|<br />
|-<br />
{{SpellBook1<br />
|rowcolor = CCE5FF<br />
|SpellIcon = DazeMonster.png<br />
|Name = [[Daze Monster]]<br />
|School = Enchantment<br />
|Description = Clouds the mind of an enemy so that it takes no actions for 6 seconds. A successful [[Will save]] [[negate]]s this effect. It weakens the [[will save]] for a brief period of time even in a successful save.<br />
|Components = EyelashInGumArabic.png<br />
|Enlarge = y<br />
|Heighten = y<br />
|Quicken = y<br />
}}<br />
{{SpellBook1<br />
|SpellIcon = TouchOfIdiocy.png<br />
|Name = [[Touch of Idiocy]]<br />
|School = Enchantment<br />
|Description = [[Target]] takes 1d6 points of [[Charisma]], [[Intelligence]], and [[Wisdom]] damage.<br />
|Enlarge = y<br />
|Quicken = y<br />
}}<br />
{{SpellBook1<br />
|rowcolor = CCE5FF<br />
|SpellIcon = OttosResistibleDance.png<br />
|Name = [[Otto's Resistible Dance]]<br />
|School = Enchantment<br />
|Description = At your touch forces one Foe to dance, preventing it from doing anything else. A successful [[Will save]] [[negate]]s this effect.<br />
|Enlarge = y<br />
|Extend = y<br />
|Heighten = y<br />
|Quicken = y<br />
}}<br />
|-<br />
|colspan="15" align=center bgcolor=#99CCFF height=5px|<br />
|-<br />
{{SpellBook1<br />
|SpellIcon = ElectricLoop.png<br />
|Name = [[Electric Loop]]<br />
|School = Evocation <br /> (Electricity)<br />
|Description = Zap one or more targets for 1d3+3 electrical damage per two [[caster level]]s (Maximum damage 5d3+15.), then may leap erratically about to other nearby targets hitting each of them with a similar shock. A successful [[Reflex save]] reduces the damage by [[half]]. On a failed [[Reflex save]], the target must make a successful [[Will save]] to avoid be [[Dazed]] for a short period of time or until takes damage.<br />
|Empower_Spell = y<br />
|Enlarge = y<br />
|Heighten = y<br />
|Maximize = y<br />
|Quicken = y<br />
}}<br />
{{SpellBook1<br />
|rowcolor = CCE5FF<br />
|SpellIcon = FlamingSphere.png<br />
|Name = [[Flaming Sphere]]<br />
|School = Evocation <br /> (Fire)<br />
|Description = Creates a rolling ball of fire, dealing 2d6 fire damage. A successful [[Reflex save]] [[negate]]s the damage.<br />
|Components = EyelashInGumArabic.png<br />
|Quicken = y<br />
}}<br />
{{SpellBook1<br />
|SpellIcon = Arcane Spell Gust Of Wind.png<br />
|Name = [[Gust of Wind]]<br />
|School = Evocation<br />
|Description = This [[spell]] creates a severe blast of air that originates from you, and passes through all enemies in its path. Small or smaller enemies must make a [[Ability check|Strength check]] or [[Ability check|Dexterity check]] to [[negate]] be knocked [[prone]], and medium or smaller enemies are [[slow]]ed by the winds unless they make a [[Reflex save]] equal to 12+your casting [[Ability]]'s modifier, but large or larger enemies are unaffected. The [[spell]] also clears away all lingering effects in its path, such as clouds and [[Wall of Fire]].<br />
|Enlarge = y<br />
|Heighten = y<br />
|Quicken = y<br />
}}<br />
{{SpellBook1<br />
|rowcolor = CCE5FF<br />
|SpellIcon = Scorch.png<br />
|Name = [[Scorch]]<br />
|School = Evocation <br /> (Fire)<br />
|Description = A jet of roaring flame bursts from your outstretched hand, dealing 1d6+2 fire damage per [[caster level]] (max 10d6+20) to targets in its path. A successful [[Reflex]] save reduces the damage by half.<br />
|Empower_Spell = y<br />
|Heighten = y<br />
|Maximize = y<br />
|Quicken = y<br />
}}<br />
{{SpellBook1<br />
|SpellIcon = ScorchingRay.png<br />
|Name = [[Scorching Ray]]<br />
|School = Evocation <br /> (Fire)<br />
|Description = Blasts a [[target]] with fiery rays, each doing 4d3+12 fire damage on impact. You may fire 1 ray, plus 1 additional ray for every 4 [[caster level]]s beyond 3rd. (Maximum rays 3.)<br />
|Empower_Spell = y<br />
|Maximize = y<br />
|Quicken = y<br />
}}<br />
{{SpellBook1<br />
|rowcolor = CCE5FF<br />
|SpellIcon = SnowballSwarm.png<br />
|Name = [[Snowball Swarm]]<br />
|School = Evocation <br /> (Cold)<br />
|Description = A flurry of magical snowballs erupt near your [[target]], dealing 1d6+2 cold damage per [[caster level]]. (Maximum damage 10d6+20.) A successful [[Reflex save]] reduces the damage by [[half]].<br />
|Components = EyelashInGumArabic.png<br />
|Empower_Spell = y<br />
|Enlarge = y<br />
|Heighten = y<br />
|Maximize = y<br />
|Quicken = y<br />
}}<br />
|-<br />
|colspan="15" align=center bgcolor=#99CCFF height=5px|<br />
|-<br />
{{SpellBook1<br />
|SpellIcon = Blur.png<br />
|Name = [[Blur]]<br />
|School = Illusion<br />
|Description = An ally's outline becomes slightly blurred, granting a 20% miss chance on attacks against the ally.<br />
|Enlarge = y<br />
|Extend = y<br />
|Quicken = y<br />
}}<br />
{{SpellBook1<br />
|rowcolor = CCE5FF<br />
|SpellIcon = HypnoticPattern.png<br />
|Name = [[Hypnotic Pattern]]<br />
|School = Illusion<br />
|Description = A twisting pattern of subtle, shifting colors weaves through the air, fascinating targets within it. A successful [[will save]] [[negate]]s this effect. It weakens the [[will save]] by 3 for a brief period of time even in a successful save. The [[spell]]'s duration is 30 seconds.<br />
|Components = EyelashInGumArabic.png<br />
|Enlarge = y<br />
|Extend = y<br />
|Heighten = y<br />
|Quicken = y<br />
}}<br />
{{SpellBook1<br />
|SpellIcon = Invisibility.png<br />
|Name = [[Invisibility (spell)|Invisibility]]<br />
|School = Illusion<br />
|Description = This [[spell]] renders a [[creature]] [[Invisible]] for 1 minute per [[caster level]]. Attacking a [[target]], or using an object (door, lever, etc.) removes this [[Conditions|condition]].<br />
|Components = EyelashInGumArabic.png<br />
|Enlarge = y<br />
|Extend = y<br />
|Quicken = y<br />
}}<br />
|-<br />
|colspan="15" align=center bgcolor=#99CCFF height=5px|<br />
|-<br />
{{SpellBook1<br />
|rowcolor = CCE5FF<br />
|SpellIcon = Blindness.png<br />
|Name = [[Blindness (spell)|Blindness]]<br />
|School = Necromancy<br />
|Description = Renders an enemy [[blinded]]. A successful [[Fortitude save]] [[negate]]s this effect.<br />
|Enlarge = y<br />
|Heighten = y<br />
|Quicken = y<br />
}}<br />
{{SpellBook1<br />
|SpellIcon = CommandUndead.png<br />
|Name = [[Command Undead]]<br />
|School = Necromancy<br />
|Description = Control is granted over the enemy [[Undead]], forcing it to fight for you. Mindless undead are controlled for 1 to 4 minutes, while other [[Undead]] can be controlled for a maximum of 10 minutes but get an additional [[Will save|Will saving throw]] every 20 seconds.<br />
|Empower_Healing = EyelashInGumArabic.png<br />
|Enlarge = y<br />
|Extend = y<br />
|Heighten = y<br />
|Quicken = y<br />
}}<br />
{{SpellBook1<br />
|rowcolor = CCE5FF<br />
|SpellIcon = FalseLife.png<br />
|Name = [[False Life (spell)|False Life]]<br />
|School = Necromancy<br />
|Description = Harnesses the power of unlife granting to the caster 10 plus 1 per [[caster level]] (Maximum [[caster level]] 10, for a total of 20.) temporary [[hit point]]s.<br />
|Components = EyelashInGumArabic.png<br />
|Extend = y<br />
|Quicken = y<br />
}}<br />
{{SpellBook1<br />
|SpellIcon = GhoulTouch.png<br />
|Name = [[Ghoul Touch]]<br />
|School = Necromancy<br />
|Description = This [[spell]] imbues your hand with negative energy, allowing you to [[Paralyzed|paralyze]] 1 living Humanoid that you touch. A successful [[Fortitude save]] [[negate]]s. Humanoids include [[Kobold]]s, [[Goblinoid]]s, player [[Race]]s except for [[Warforged]], [[Troglodyte]]s, and more.<br />
|Components = EyelashInGumArabic.png<br />
|Enlarge = y<br />
|Extend = y<br />
|Heighten = y<br />
|Quicken = y<br />
}}<br />
{{SpellBook1<br />
|rowcolor = CCE5FF<br />
|SpellIcon = Arcane Spell Lesser Death A.png<br />
|Name = [[Lesser Death Aura]]<br />
|School = Necromancy<br />
|Description = Envelops the caster in a sickly aura of negative energy. Living enemies stepping inside the aura take 1d4 negative damage every 2 seconds as long as they remain within it. [[Undead]] are instead healed by the aura.<br />
|Extend = y<br />
|Heighten = y<br />
|Quicken = y<br />
}}<br />
{{SpellBook1<br />
|SpellIcon = Scare.png<br />
|Name = [[Scare (spell)|Scare]]<br />
|School = Necromancy<br />
|Description = This [[spell]] functions like [[Cause Fear]] on multiple [[target]]s. Affected enemies become [[Frightened]]. A successful [[Will save]] causes the [[target]] to become [[Shaken]] instead. Targets are slowed. The slow stacks with the [[Slow]] spell and with [[Exhausted]].<br />
|Components = EyelashInGumArabic.png<br />
|Enlarge = y<br />
|Extend = y<br />
|Heighten = y<br />
|Maximize = <br />
|Quicken = y<br />
}}<br />
{{SpellBook1<br />
|rowcolor = CCE5FF<br />
|SpellIcon = SpawnScreen.png<br />
|Name = [[Spawn Screen]]<br />
|School = Necromancy<br />
|Description = Prevents 1 [[ally]] per [[caster level]] from rising as [[Undead]]. Certain rare, extremely powerful [[Undead]] can circumvent this protection.<br />
|Enlarge = y<br />
|Extend = y<br />
|Quicken = y<br />
}}<br />
|-<br />
|colspan="15" align=center bgcolor=#99CCFF height=5px|<br />
|-<br />
{{SpellBook1<br />
|SpellIcon = Sp rgr bearsendurance.png<br />
|Name = [[Bear's Endurance]]<br />
|School = Transmutation<br />
|Description = An ally gains a +4 [[enhancement bonus]] to [[Constitution]] for 1 minute per [[caster level]].<br />
|Components = EyelashInGumArabic.png<br />
|Enlarge = y<br />
|Extend = y<br />
|Quicken = y<br />
}}<br />
{{SpellBook1<br />
|rowcolor = CCE5FF<br />
|SpellIcon = Icon bullsstrength.png<br />
|Name = [[Bull's Strength]]<br />
|School = Transmutation<br />
|Description = An ally gains a +4 [[enhancement bonus]] to [[Strength]] for 1 minute per [[caster level]].<br />
|Components = EyelashInGumArabic.png<br />
|Enlarge = y<br />
|Extend = y<br />
|Quicken = y<br />
}}<br />
{{SpellBook1<br />
|SpellIcon = Sp rgr catsgrace.png<br />
|Name = [[Cat's Grace]]<br />
|School = Transmutation<br />
|Description = An ally gains a +4 [[enhancement bonus]] to [[Dexterity]] for 1 minute per [[caster level]].<br />
|Components = EyelashInGumArabic.png<br />
|Enlarge = y<br />
|Extend = y<br />
|Quicken = y<br />
}}<br />
{{SpellBook1<br />
|rowcolor = CCE5FF<br />
|SpellIcon = Icon eaglessplendor.png<br />
|Name = [[Eagle's Splendor]]<br />
|School = Transmutation<br />
|Description = An ally gains a +4 [[enhancement bonus]] to [[Charisma]] for 1 minute per [[caster level]].<br />
|Components = EyelashInGumArabic.png<br />
|Enlarge = y<br />
|Extend = y<br />
|Quicken = y<br />
}}<br />
{{SpellBook1<br />
|SpellIcon = FoxsCunning.png<br />
|Name = [[Fox's Cunning]]<br />
|School = Transmutation<br />
|Description = An ally gains a +4 [[enhancement bonus]] to [[Intelligence]] for 1 minute per [[caster level]].<br />
|Components = EyelashInGumArabic.png<br />
|Enlarge = y<br />
|Extend = y<br />
|Quicken = y<br />
}}<br />
{{SpellBook1<br />
|rowcolor = CCE5FF<br />
|SpellIcon = Knock.png<br />
|Name = [[Knock]]<br />
|School = Transmutation<br />
|Description = Unlocks locked doors and chests as if a [[Rogue]] with a [[pick locks|Open Lock]] skill of [[caster level]]+[[casting ability]] [[modifier]] ([[Int]]elligence for [[Wizard]]s, and [[Cha]]risma for [[Sorcerer]]s) was attempting to pick the lock.<br />
|Quicken = y<br />
}}<br />
{{SpellBook1<br />
|SpellIcon = OozePuppet.png<br />
|Name = [[Ooze Puppet]]<br />
|School = Transmutation<br />
|Description = Telekinetically controls the actions of an enemy [[Ooze]], forcing it to change sides. The target is [[slow]]ed by this [[spell]], but gains additional [[Fortitude save]]s every 60 seconds to break free. While under the effect of this [[spell]], the [[Ooze]] can't split.<br />
|Components = <br />
|Empower_Healing = <br />
|Empower_Spell = <br />
|Enlarge = y<br />
|Extend = y<br />
|Heighten = y<br />
|Maximize = <br />
|Quicken = y<br />
}}<br />
{{SpellBook1<br />
|rowcolor = CCE5FF<br />
|SpellIcon = Sp rgr owlswisdom.png<br />
|Name = [[Owl's Wisdom]]<br />
|School = Transmutation<br />
|Description = An ally gains a +4 [[enhancement bonus]] to [[Wisdom]] for 1 minute per [[caster level]].<br />
|Components = EyelashInGumArabic.png<br />
|Enlarge = y<br />
|Extend = y<br />
|Quicken = y<br />
}}<br />
{{SpellBook1<br />
|SpellIcon = RepairModerateDamageMass.png<br />
|Name = [[Repair Moderate Damage]]<br />
|School = Transmutation (Repair)<br />
|Description = Transmutes the structure of a living [[Construct]] [[ally]] to repair 2d6+4 [[Hit point|Hit Points]] plus 1 per [[caster level]]. (Maximum [[caster level]] 10.)<br />
|Empower_Spell = y<br />
|Enlarge = y<br />
|Maximize = y<br />
|Quicken = y<br />
}}<br />
|}<br />
<br />
==Level 3==<br />
<br />
{{SpellBookHeader|99CCFF|99CCFF}}<br />
{{SpellBook1<br />
|SpellIcon = Sp dispelmagic.png<br />
|Name = [[Dispel Magic]]<br />
|School = Abjuration<br />
|Description = Removes ongoing spells that have been cast on a target, on a successful [[caster level check]] 1d20+[[caster level]] (Maximum [[caster level]] 10.) of [[DC]] 11+spell's [[caster level]]. In addition, this spell can be used to sever the connection between a summoner and his or her summoned monster, causing the summoned creature to attack unpredictably, possibly turning on its summoner.<br />
|Enlarge = y<br />
|Quicken = y<br />
}}<br />
{{SpellBook1<br />
|rowcolor = CCE5FF<br />
|SpellIcon = Sp magiccircleagainstevil.png<br />
|Name = [[Magic Circle Against Evil]]<br />
|School = Abjuration <br /> (Good)<br />
|Description = Casts [[Protection from Evil]] on multiple targets for 1 minute per [[caster level]], granting a +2 [[deflection bonus]] to [[Armor Class]], and a +2 resistance bonus to [[Saving throw|saves]] against attacks from [[Evil]] [[creature]]s. Targets are also warded from magical mental control and compulsions.<br />
|Components = BallOfBatGuanoAndSulfur.png<br />
|Enlarge = y<br />
|Extend = y<br />
|Quicken = y<br />
}}<br />
{{SpellBook1<br />
|SpellIcon = ProtectionFromEnergy.png<br />
|Name = [[Protection from Energy]]<br />
|School = Abjuration<br />
|Description = Protection from Energy grants temporary immunity to one chosen type of energy you specify when you cast it, or until 12 points of energy per [[caster level]] (Maximum [[caster level]] 10.) from the chosen kind of energy type has been absorbed. Energy types available are: [[Acid spells|acid]], [[Cold spells|cold]], [[Electricity spells|electricity]], [[Fire spells|fire]], and [[Sonic spells|sonic]].<br />
|Enlarge = y<br />
|Quicken = y<br />
}}<br />
|-<br />
|colspan="15" align=center bgcolor=#99CCFF height=5px|<br />
|-<br />
{{SpellBook1<br />
|rowcolor = CCE5FF<br />
|SpellIcon = AcidBlast.png<br />
|Name = [[Acid Blast (spell)|Acid Blast]]<br />
|School = Conjuration <br /> (Acid)<br />
|Description = Creates a gout of acid that explodes on impact, dealing 1d6+3 acid damage per [[caster level]] (Maximum damage 10d6+30.) acid damage, in a 20 feet radius. A successful [[Reflex save]] reduces the damage by [[half]].<br />
|Components = BallOfBatGuanoAndSulfur.png<br />
|Empower_Spell = y<br />
|Enlarge = y<br />
|Heighten = y<br />
|Maximize = y<br />
|Quicken = y<br />
}}<br />
{{SpellBook1<br />
|SpellIcon = SleetStorm.png<br />
|Name = [[Sleet Storm]]<br />
|School = Conjuration <br /> (Cold)<br />
|Description = Driving sleet blocks all sight (Attackers are [[Blinded]].), and causes the ground around the [[target]] to become icy, slowing [[target]]s within it by 50%. This [[spell]] affects party members too.<br />
|Components = BallOfBatGuanoAndSulfur.png<br />
|Enlarge = y<br />
|Extend = y<br />
|Quicken = y<br />
}}<br />
{{SpellBook1<br />
|rowcolor = CCE5FF<br />
|SpellIcon = StinkingCloud.png<br />
|Name = [[Stinking Cloud]]<br />
|School = Conjuration<br />
|Description = Creates a bank of fog that [[Nauseated|nauseates]] living [[target]]s and obscures sight, giving all [[creature]]s in the fog concealment. (Attackers have 20% miss chance.) A successful [[Fortitude save]] [[negate]]s the [[Conditions|condition]] [[Nauseated]].<br />
|Components = BallOfBatGuanoAndSulfur.png<br />
|Enlarge = y<br />
|Extend = y<br />
|Heighten = y<br />
|Quicken = y<br />
}}<br />
{{SpellBook1<br />
|SpellIcon = SummonMonsterIII.png<br />
|Name = [[Summon Monster III]]<br />
|School = Conjuration<br />
|Description = Summons 1 Monster from 3 choices: [[Winter Wolf]], Air [[Mephit]], [[Hellhound]] to fight for you for 10 minutes. You can only have 1 summoned [[creature]] of any type serving you at a time. Summoning a new [[creature]] of any type will return the previous one to its home plane.<br />
|Components = BallOfBatGuanoAndSulfur.png<br />
|Quicken = y<br />
}}<br />
|-<br />
|colspan="15" align=center bgcolor=#99CCFF height=5px|<br />
|-<br />
{{SpellBook1<br />
|rowcolor = CCE5FF<br />
|SpellIcon = DeepSlumber.png<br />
|Name = [[Deep Slumber]]<br />
|School = Enchantment<br />
|Description = This [[area of effect]] [[spell]] functions like [[Sleep (spell)]], inducing a magical slumber, sending a group of enemies to [[sleep]] (which renders them [[helpless]]) until attacked or for a duration of 20 + 2 seconds per [[caster level]] (no maximum). Ineffective on [[Undead]], [[Construct]]s, [[Elves]] and other creatures immune to [[sleep]]. A successful [[will save]] [[negate]]s this effect.<br />
|Components = BallOfBatGuanoAndSulfur.png<br />
|Enlarge = y<br />
|Extend = y<br />
|Heighten = y<br />
|Quicken = y<br />
}}<br />
{{SpellBook1<br />
|SpellIcon = Heroism.png<br />
|Name = [[Heroism]]<br />
|School = Enchantment<br />
|Description = This spell imbues a single ally creature with great bravery and morale in battle. The target gains a +2 [[morale bonus]] on [[attack roll]]s, [[saving throw]]s, and [[skill check]]s.<br />
|Enlarge = y<br />
|Extend = y<br />
|Quicken = y<br />
}}<br />
{{SpellBook1<br />
|rowcolor = CCE5FF<br />
|SpellIcon = HoldPerson.png<br />
|Name = [[Hold Person]]<br />
|School = Enchantment<br />
|Description = The enemy humanoid becomes paralyzed and freezes in place. It is aware, but it can take no actions for a maximum of 6 seconds per [[caster level]]. A successful [[Will save]] [[negate]]s this effect. The enemy may attempt to make a new [[Will save]] every 3 seconds. Humanoids include [[Kobold]]s, [[Goblinoid]]s, player races except for [[Warforged]], and more creatures. Attacks against a held opponent are treated as if the opponent is [[helpless]].<br />
|Enlarge = y<br />
|Extend = y<br />
|Heighten = y<br />
|Quicken = y<br />
}}<br />
{{SpellBook1<br />
|SpellIcon = Rage.png<br />
|Name = [[Rage (spell)|Rage]]<br />
|School = Enchantment<br />
|Description = This [[area of effect]] [[spell]] grants to [[target]]s +2 morale bonus to [[Strength]] and to [[Constitution]], +1 morale bonus on [[will save]]s, and a -2 penalty to [[Armor Class]]. The [[spell]]'s duration is 60 + 6 seconds per [[caster level]].<br />
|Enlarge = y<br />
|Extend = y<br />
|Quicken = y<br />
}}<br />
{{SpellBook1<br />
|rowcolor = CCE5FF<br />
|SpellIcon = Suggestion.png<br />
|Name = [[Suggestion (spell)|Suggestion]]<br />
|School = Enchantment<br />
|Description = Influences the actions of an enemy, allowing you to suggest it to fight as your [[ally]] for 30+2 seconds per [[caster level]]. A successful [[will save]] [[negate]]s this effect.<br />
|Components = BallOfBatGuanoAndSulfur.png<br />
|Enlarge = y<br />
|Extend = y<br />
|Heighten = y<br />
|Quicken = y<br />
}}<br />
|-<br />
|colspan="15" align=center bgcolor=#99CCFF height=5px|<br />
|-<br />
{{SpellBook1<br />
|SpellIcon = Arcane Spell Chain Missiles.png<br />
|Name = [[Chain Missiles]]<br />
|School = Evocation <br /> (Force)<br />
|Description = A missile of magical energy darts forth and unerringly strikes its target inflicting 1d2+3 force damage. For every 2 [[caster level]]s beyond first you gain an additional missile, up to 10 missiles (at level 19). After striking your target, the missiles explode outwards, striking other creatures near the primary target.<br />
|Empower_Spell = y<br />
|Enlarge = y<br />
|Maximize = y<br />
|Quicken = y<br />
}}<br />
{{SpellBook1<br />
|rowcolor = CCE5FF<br />
|SpellIcon = Fireball.png<br />
|Name = [[Fireball]]<br />
|School = Evocation <br /> (Fire)<br />
|Description = Creates a ball of fire dealing 1d6+3 per [[caster level]] (Maximum damage 10d6+30.) fire damage, to targets around it. A successful [[Reflex save]] reduces the damage by [[half]].<br />
|Components = BallOfBatGuanoAndSulfur.png<br />
|Empower_Spell = y<br />
|Enlarge = y<br />
|Heighten = y<br />
|Maximize = y<br />
|Quicken = y<br />
}}<br />
{{SpellBook1<br />
|SpellIcon = FlameArrow.png<br />
|Name = [[Flame Arrow]]<br />
|School = Evocation <br /> (Fire)<br />
|Description = Creates 500 flaming ammo within the caster's inventory, each ammo deals an additional 1d6 fire damage. This spell requires and consumes 1 normal ammo of that type. Ammo drops when you log out.<br />
|Components = Icon arrow.png<br />
|Quicken = y<br />
}}<br />
{{SpellBook1<br />
|rowcolor = CCE5FF<br />
|SpellIcon = FrostLance.png<br />
|Name = [[Frost Lance]]<br />
|School = Evocation <br /> (Cold)<br />
|Description = Freezing lances strike a target for 4d5+20 cold damage per lance. (A [[Fortitude save]] reduces the damage by [[half]].) 1st lance at 3rd level, a 2nd lance at 7th level, and a 3rd lance at 11th.<br />
|Empower_Spell = y<br />
|Heighten = y<br />
|Maximize = y<br />
|Quicken = y<br />
}}<br />
{{SpellBook1<br />
|SpellIcon = LightningBolt.png<br />
|Name = [[Lightning Bolt]]<br />
|School = Evocation (Electricity)<br />
|Description = Deals 1d6+3 per [[caster level]] (Maximum damage 10d6+30.) electricity damage to each target in its path. A successful [[Reflex save]] reduces the damage by [[half]]. Has a 50% chance to fork, hitting affected targets a second time with another [[reflex save]] allowed to halve the damage from the second bolt.<br />
|Components = BallOfBatGuanoAndSulfur.png<br />
|Empower_Spell = y<br />
|Heighten = y<br />
|Maximize = y<br />
|Quicken = y<br />
}}<br />
|-<br />
|colspan="15" align=center bgcolor=#99CCFF height=5px|<br />
|-<br />
{{SpellBook1<br />
|rowcolor = CCE5FF<br />
|SpellIcon = Displacement.png<br />
|Name = [[Displacement]]<br />
|School = Illusion<br />
|Description = An ally creature's outline becomes blurred, giving enemies a 50% miss chance when attacking.<br />
|Components = BallOfBatGuanoAndSulfur.png<br />
|Enlarge = y<br />
|Extend = y<br />
|Quicken = y<br />
}}<br />
|-<br />
|colspan="15" align=center bgcolor=#99CCFF height=5px|<br />
|-<br />
{{SpellBook1<br />
|SpellIcon = HaltUndead.png<br />
|Name = [[Halt Undead]]<br />
|School = Necromancy<br />
|Description = Immobilizes [[Undead]] targets in range immobile for 6 seconds per [[caster level]]. A successful [[Will save]] [[negate]]s this effect. Non-intelligent [[Undead]] do not get a [[Will save]].<br />
|Components = BallOfBatGuanoAndSulfur.png<br />
|Enlarge = y<br />
|Extend = y<br />
|Heighten = y<br />
|Quicken = y<br />
}}<br />
{{SpellBook1<br />
|rowcolor = CCE5FF<br />
|SpellIcon = RayOfExhaustion.png<br />
|Name = [[Ray of Exhaustion]]<br />
|School = Necromancy<br />
|Description = A ray causes 1 [[target]] become [[exhausted]]. [[Exhausted]] [[creature]]s take a -6 penalty on [[Strength]] and [[Dexterity]], and move at 50% speed. A successful [[Fortitude save]] means the [[creature]] is only [[fatigued]].<br />
|Components = BallOfBatGuanoAndSulfur.png<br />
|Heighten = y<br />
|Quicken = y<br />
}}<br />
|-<br />
|colspan="15" align=center bgcolor=#99CCFF height=5px|<br />
|-<br />
{{SpellBook1<br />
|SpellIcon = Haste.png<br />
|Name = [[Haste (spell)|Haste]]<br />
|School = Transmutation<br />
|Description = Quickens allies (32% enhancement bonus to [[run speed]]), causing them to attack 15% faster than normal (15% enhancement bonus to attack speed). In addition the recipient gains a +1 enhancement bonus to [[attack roll]]s, plus a +1 [[dodge bonus]] to [[AC]] and [[Reflex save]]s.<br />
|Components = BallOfBatGuanoAndSulfur.png<br />
|Enlarge = y<br />
|Extend = y<br />
|Quicken = y<br />
}}<br />
{{SpellBook1<br />
|rowcolor = CCE5FF<br />
|SpellIcon = RepairSeriousDamageMass.png<br />
|Name = [[Repair Serious Damage]]<br />
|School = Transmutation <br /> (Repair)<br />
|Description = Transmutes the structure of a living [[Construct]] [[ally]] to repair 3d6+6 [[Hit point|Hit Points]] plus 1 per [[caster level]]. (Maximum [[caster level]] 15.)<br />
|Empower_Spell = y<br />
|Enlarge = y<br />
|Maximize = y<br />
|Quicken = y<br />
}}<br />
{{SpellBook1<br />
|SpellIcon = Slow.png<br />
|Name = [[Slow (spell)|Slow]]<br />
|School = Transmutation<br />
|Description = Creatures in the affected [[area of effect]] are [[slow]]ed. [[Slow]]ed [[creature]]s move at 50% speed, a 30% penalty to attack speed, a -1 penalty to [[Attack roll]]s, [[Armor Class]], and [[Reflex save]]s. A successful [[will save]] [[negate]]s this effect.<br />
|Components = BallOfBatGuanoAndSulfur.png<br />
|Enlarge = y<br />
|Extend = y<br />
|Heighten = y<br />
|Quicken = y<br />
}}<br />
{{SpellBook1<br />
|rowcolor = CCE5FF<br />
|SpellIcon = WaterBreathing.png<br />
|Name = [[Water Breathing]]<br />
|School = Transmutation<br />
|Description = Grants the ability to breathe water to you and your [[Ally|allies]].<br />
|Components = BallOfBatGuanoAndSulfur.png<br />
|Enlarge = y<br />
|Extend = y<br />
|Quicken = y<br />
}}<br />
|}<br />
<br />
==Level 4==<br />
<br />
{{SpellBookHeader|99CCFF|99CCFF}}<br />
{{SpellBook1<br />
|SpellIcon = FireTrap.png<br />
|Name = [[Fire Trap]]<br />
|School = Abjuration <br /> (Fire)<br />
|Description = Creates a trap that wards an area. When an enemy triggers the spell by entering the area, a fiery explosion does 1d3 + 3 fire damage per [[caster level]]. (Maximum [[caster level]] 20.) A successful [[Reflex save]] reduces the damage by [[half]].<br />
|Components = HeartOfAHen.png<br />
|Enlarge = y<br />
|Extend = y<br />
|Heighten = y<br />
|Quicken = y<br />
}}<br />
{{SpellBook1<br />
|rowcolor = CCE5FF<br />
|SpellIcon = LesserGlobeOfInvulnerability.png<br />
|Name = [[Lesser Globe of Invulnerability]]<br />
|School = Abjuration<br />
|Description = An immobile, faintly shimmering magical sphere surrounds you and excludes all [[spell]] effects of level 3 and lower. Such [[spell]]s fail to target anyone located within the globe, but any type of [[spell]] can be cast through or out of the magical globe.<br />
|Components = HeartOfAHen.png<br />
|Extend = y<br />
|Quicken = y<br />
}}<br />
{{SpellBook1<br />
|SpellIcon = Sp removecurse.png<br />
|Name = [[Remove Curse]]<br />
|School = Abjuration<br />
|Description = Removes all curses on an [[ally]]. Counters and dispels [[Bestow Curse]].<br />
|Enlarge = y<br />
|Quicken = y<br />
}}<br />
{{SpellBook1<br />
|rowcolor = CCE5FF<br />
|SpellIcon = Stoneskin.png<br />
|Name = [[Stoneskin]]<br />
|School = Abjuration<br />
|Description = The warded [[creature]] gains resistance to base melee damage granting [[Damage Reduction]] 10/Adamantine. Once the [[spell]] has prevented a total of 10 points damage per [[caster level]] it is discharged. Otherwise it lasts 1 minute per [[caster level]]. (Special [[material component]]: [[Pouch of Granite and Diamond Dust|Granite and Diamond Dust]].)<br />
|Components = PouchOfGraniteAndDiamondDust.png<br />
|Enlarge = y<br />
|Quicken = y<br />
}}<br />
|-<br />
|colspan="15" align=center bgcolor=#99CCFF height=5px|<br />
|-<br />
{{SpellBook1<br />
|SpellIcon = AcidRain.png<br />
|Name = [[Acid Rain]]<br />
|School = Conjuration <br /> (Acid)<br />
|Description = You create a storm that sends down a single torrent of caustic rain. Creatures that are hit by the rain take 1d4 acid damage per [[caster level]] (up to a maximum of 15 to 60 damage at caster level 15) every 2 seconds for a duration of 8 seconds. Creatures first entering the rain are allowed a [[reflex save]] for half damage but any creatures remaining in the rain will take damage with no saving throw.<br />
|Components = HeartOfAHen.png<br />
|Empower_Spell = y<br />
|Enlarge = y<br />
|Maximize = y<br />
|Quicken = y<br />
}}<br />
{{SpellBook1<br />
|rowcolor = CCE5FF<br />
|SpellIcon = DimensionDoor.png<br />
|Name = [[Dimension Door]]<br />
|School = Conjuration<br />
|Description = Creates a door of magical energy in a dungeon or adventure area. Any member of your party may use the door to return to the inside entrance of the area. The magical door disappears once the caster passes through it.<br />
|Quicken = y<br />
}}<br />
{{SpellBook1<br />
|SpellIcon = SolidFog.png<br />
|Name = [[Solid Fog]]<br />
|School = Conjuration<br />
|Description = Obscures vision like [[Fog Cloud]] (20% concealment miss chance to all [[creature]]s within it.), but additionally slows movement, gives -2 penalty on melee [[Attack roll]]s and [[Damage roll]]s. Enemies in the cloud suffers a -5 penalty to their [[reflex save]].<br />
|Components = HeartOfAHen.png<br />
|Enlarge = y<br />
|Quicken = y<br />
}}<br />
{{SpellBook1<br />
|rowcolor = CCE5FF<br />
|SpellIcon = SummonMonsterIV.png<br />
|Name = [[Summon Monster IV]]<br />
|School = Conjuration<br />
|Description = Summons 1 Monster from 3 choices: Fiendish Monstrous [[Spider]], [[Greater Ice Mephit]], [[Lantern Archon (Benefactor)|Lantern Archon]] to fight for you for 10 minutes. You can only have 1 summoned [[creature]] of any type serving you at a time. Summoning a new [[creature]] of any type will return the previous one to its home plane.<br />
|Components = HeartOfAHen.png<br />
|Quicken = y<br />
}}<br />
|-<br />
|colspan="15" align=center bgcolor=#99CCFF height=5px|<br />
|-<br />
{{SpellBook1<br />
|SpellIcon = CharmMonster.png<br />
|Name = [[Charm Monster]]<br />
|School = Enchantment<br />
|Description = An enemy monster is charmed and will fight as a trusted friend and ally. Charmed monsters get additional saves every 3d6+12 seconds. A successful [[Will save]] [[negate]]s this effect.<br />
|Enlarge = y<br />
|Heighten = y<br />
|Quicken = y<br />
}}<br />
{{SpellBook1<br />
|rowcolor = CCE5FF<br />
|SpellIcon = CrushingDespair.png<br />
|Name = [[Crushing Despair]]<br />
|School = Enchantment<br />
|Description = An invisible cone of despair gives the targets -2 penalties to [[attack roll|attack]], [[saving throw]]s, [[skill check]]s and weapon [[damage roll|damage]]. A successful [[Will save]] [[negate]]s this effect. This spell also applies a Weaken Will effect on all targets (-5 to [[will save]] for 15 seconds) whether they succeed or fail their saving throw.<br />
|Components = HeartOfAHen.png<br />
|Enlarge = y<br />
|Heighten = y<br />
|Quicken = y<br />
}}<br />
|-<br />
|colspan="15" align=center bgcolor=#99CCFF height=5px|<br />
|-<br />
{{SpellBook1<br />
|SpellIcon = FireShield.png<br />
|Name = [[Fire Shield]]<br />
|School = Evocation <br /> (Fire,Cold)<br />
|Description = Wreaths the caster in hot or cold flames. Any creature striking you in melee takes 1d3+3 plus 1 per [[caster level]] (Maximum [[caster level]] 15.) damage. The Fire version of this spell deals fire damage and reduces damage the caster takes from cold by half. The cold version of this spell deals cold damage and reduces damage the caster takes from fire by half. The flame from the fire version will burn away any webs that attempt to [[Entangled|entangle]] you.<br />
|Components = HeartOfAHen.png<br />
|Extend = y<br />
|Quicken = y<br />
}}<br />
{{SpellBook1<br />
|rowcolor = CCE5FF<br />
|SpellIcon = ArcaneArcherImbueForceBurstArrows.png<br />
|Name = [[Force Missiles]]<br />
|School = Evocation <br /> (Force)<br />
|Description = A powerful missile of magical force darts from your fingertips and unerringly strikes its target, inflicting 2d3+8 points of force damage. You gain one additional missile for every four [[caster level]]s.<br />
|Empower_Spell = y<br />
|Enlarge = y<br />
|Maximize = y<br />
|Quicken = y<br />
}}<br />
{{SpellBook1<br />
|SpellIcon = IceStorm.png<br />
|Name = [[Ice Storm]]<br />
|School = Evocation <br /> (Cold)<br />
|Description = Hail creates a lingering [[area of effect]] for 30 seconds that deals 2d6 of bludgeon damage and 1d6 of cold damage plus 1 per [[caster level]] (up to a maximum [[caster level]] of 15) every 2 seconds to each [[creature]] inside the area.<br />
|Components = HeartOfAHen.png<br />
|Empower_Spell = y<br />
|Enlarge = y<br />
|Maximize = y<br />
|Quicken = y<br />
}}<br />
{{SpellBook1<br />
|rowcolor = CCE5FF<br />
|SpellIcon = Shout.png<br />
|Name = [[Shout]]<br />
|School = Evocation <br /> (Sonic)<br />
|Description = Emits an ear-splitting yell that does 1d3+3 sonic damage per caster level to a max of 15d3+45 at level 15 to all [[target]]s in its path. A successful [[Fortitude save]] [[Half|halves]] the damage.<br />
|Empower_Spell = y<br />
|Enlarge = y<br />
|Heighten = y<br />
|Maximize = y<br />
|Quicken = y<br />
}}<br />
{{SpellBook1<br />
|SpellIcon = SymbolOfFlame.png<br />
|Name = [[Symbol of Flame]]<br />
|School = Evocation <br /> (Fire)<br />
|Description = You scribe a potent rune of power in the air, and it's activated by an enemy who comes into range of it dealing 5d3+15 fire damage to that [[target]]. A successful [[Reflex save]] reduces damage by [[half]]. The symbol dissolves 20 seconds after being triggered, or in 5 minutes otherwise.<br />
|Components = HeartOfAHen.png<br />
|Empower_Spell = y<br />
|Enlarge = y<br />
|Extend = y<br />
|Heighten = y<br />
|Maximize = y<br />
|Quicken = y<br />
}}<br />
{{SpellBook1<br />
|rowcolor = CCE5FF<br />
|SpellIcon = WallOfFire.png<br />
|Name = [[Wall of Fire]]<br />
|School = Evocation <br /> (Fire)<br />
|Description = This wall deals 2d6 points of fire damage plus 1 point of fire damage per [[caster level]] (Maximum [[caster level]] 15) to [[target]]s within the wall, and deals an additional 2d6 damage to [[Undead]] [[creature]]s. The duration is 30 seconds regardless of [[caster level]].<br />
|Components = HeartOfAHen.png<br />
|Empower_Spell = y<br />
|Enlarge = y<br />
|Maximize = y<br />
|Quicken = y<br />
}}<br />
|-<br />
|colspan="15" align=center bgcolor=#99CCFF height=5px|<br />
|-<br />
{{SpellBook1<br />
|SpellIcon = PhantasmalKiller.png<br />
|Name = [[Phantasmal Killer]]<br />
|School = Illusion<br />
|Description = A target who fails a [[Will saving throw]] followed by a failed [[Fortitude saving throw]] [[Death|dies]] from fear. A successful [[Fortitude save]] still results in 1d3 + 1 damage per [[caster level]]. A [[Will save]] disbelieves the [[spell]] and [[negate]]s ill effects.<br />
|Enlarge = y<br />
|Extend = <br />
|Heighten = y<br />
|Quicken = y<br />
}}<br />
|-<br />
|colspan="15" align=center bgcolor=#99CCFF height=5px|<br />
|-<br />
{{SpellBook1<br />
|rowcolor = CCE5FF<br />
|SpellIcon = BestowCurse.png<br />
|Name = [[Bestow Curse]]<br />
|School = Necromancy<br />
|Description = The target is cursed, giving a -4 penalty to [[attack roll]]s, skill rolls and [[Saving throw|saves]]. A successful [[Will save]] [[negate]]s this effect.<br />
|Enlarge = y<br />
|Heighten = y<br />
|Quicken = y<br />
}}<br />
{{SpellBook1<br />
|SpellIcon = BurningBlood.png<br />
|Name = [[Burning Blood]]<br />
|School = Necromancy <br /> (Acid,Fire)<br />
|Description = You taint a living creature's blood with a hot, corrosive infusion, dealing 2d4 points of acid damage + 1 per 2 caster level and 2d4 points of fire damage + 1 per 2 caster level every 2 seconds for 10 seconds.<br />
|Components = HeartOfAHen.png<br />
|Empower_Spell = y<br />
|Enlarge = y<br />
|Maximize = y<br />
|Quicken = y<br />
}}<br />
{{SpellBook1<br />
|rowcolor = CCE5FF<br />
|SpellIcon = Contagion.png<br />
|Name = [[Contagion]]<br />
|School = Necromancy<br />
|Description = Infects a living enemy with the chosen disease, which strikes immediately and deals damage every minute to one or more attributes. A successful [[Fortitude save]] negates the damage. Affected creatures can only recover if they make two consecutive [[Fortitude save]]s.<br />
|Enlarge = y<br />
|Quicken = y<br />
}}<br />
{{SpellBook1<br />
|SpellIcon = Arcane Spell Death Aura.png<br />
|Name = [[Death Aura]]<br />
|School = Necromancy<br />
|Description = Envelops the caster in a sickly aura of negative energy. Living enemies stepping inside the aura take 2d4 damage plus 1 per [[caster level]] every 2 seconds as long as they remain within it. [[Undead]] are instead healed by the aura, and friendly [[Undead]] don't trigger spell resistance. (Note: Spell actually processes for 2d4 damage plus 1 per 2 caster levels every 3 seconds. )<br />
|Extend = y<br />
|Heighten = y<br />
|Quicken = y<br />
}}<br />
{{SpellBook1<br />
|rowcolor = CCE5FF<br />
|SpellIcon = Enervation.png<br />
|Name = [[Enervation]]<br />
|School = Necromancy<br />
|Description = A black ray of crackling negative energy suppresses the life force of any living [[creature]] it strikes, granting an enemy 1d4 [[negative level]]s. If the [[target]] has as many [[negative level]]s as its [[Hit Dice|Hit Die]], it [[Death|dies]]. Each [[negative level]] gives a [[creature]] a -2 penalty to [[attack roll]]s, [[saving throw]]s, [[Skill check]]s, [[Ability check]]s and a -1 to effective level. [[Negative level]]s stack. Also applies a Negative Damage Over Time effect.<br />
|Quicken = y<br />
}}<br />
{{SpellBook1<br />
|SpellIcon = Fear.png<br />
|Name = [[Fear (spell)|Fear]]<br />
|School = Necromancy<br />
|Description = An [[area of effect]] of terror in the shape of a cone causes each living enemy in an area to become [[frightened]]. A successful [[will save]] causes enemies to become [[shaken]]. Creatures that fail their save are also slowed 35% by necrotic energy.<br />
|Components = HeartOfAHen.png<br />
|Heighten = y<br />
|Quicken = y<br />
}}<br />
{{SpellBook1<br />
|rowcolor = CCE5FF<br />
|SpellIcon = Arcane Spell Negative Energ.png<br />
|Name = [[Negative Energy Burst]]<br />
|School = Necromancy<br />
|Description = Negative energy expands from the caster, doing 1d6+4 negative damage per [[caster level]] (Maximum damage 10d6+40.) to all living enemies caught in the blast. A successful [[Fortitude save]] reduces the damage by [[half]]. [[Undead]] are instead healed by the attack.<br />
|Components = HeartOfAHen.png<br />
|Empower_Spell = y<br />
|Heighten = y<br />
|Maximize = y<br />
|Quicken = y<br />
}}<br />
|-<br />
|colspan="15" align=center bgcolor=#99CCFF height=5px|<br />
|-<br />
{{SpellBook1<br />
|SpellIcon = RepairCriticalDamageMass.png<br />
|Name = [[Repair Critical Damage]]<br />
|School = Transmutation <br /> (Repair)<br />
|Description = Transmutes the structure of a living [[Construct]] [[ally]] to repair 4d6+8 [[Hit point|Hit Points]] plus 1 per [[caster level]]. (Maximum [[caster level]] 20.)<br />
|Empower_Spell = y<br />
|Enlarge = y<br />
|Maximize = y<br />
|Quicken = y<br />
}}<br />
|}<br />
<br />
==Level 5==<br />
<br />
{{SpellBookHeader|99CCFF|99CCFF}}<br />
{{SpellBook1<br />
|SpellIcon = Sp breakenchantment.png<br />
|Name = [[Break Enchantment]]<br />
|School = Abjuration<br />
|Description = Affected allies in an area are freed from enchantments, transmutations, and curses. Enemies have beneficial effects removed. Must succeed on a check of 1d20+your [[caster level]] (Maximum [[caster level]] 15.) versus 11+the spell's [[caster level]] to remove an effect.<br />
|Enlarge = y<br />
|Quicken = y<br />
}}<br />
{{SpellBook1<br />
|rowcolor = CCE5FF<br />
|SpellIcon = Dismissal.png<br />
|Name = [[Dismissal]]<br />
|School = Abjuration<br />
|Description = Instantly forces an extraplanar enemy back to its proper plane of existence. A successful [[Will save]] [[negate]]s this effect. ([[DC]]=[[spell]]'s save [[DC]]-[[creature]]'s [[Hit Dice|Hit Die]]+your [[caster level]]).<br />
|Enlarge = y<br />
|Heighten = y<br />
|Quicken = y<br />
}}<br />
{{SpellBook1<br />
|SpellIcon = Protection from Elements.png<br />
|Name = [[Protection from Elements]]<br />
|School = Abjuration<br />
|Description = Grants temporary immunity to all forms of energy for 1 minute per [[caster level]], or until 12 points of energy per [[caster level]] (Maximum [[caster level]] 10.) for each energy type has been absorbed.<br />
|Enlarge = y<br />
|Quicken = y<br />
}}<br />
|-<br />
|colspan="15" align=center bgcolor=#99CCFF height=5px|<br />
|-<br />
{{SpellBook1<br />
|rowcolor = CCE5FF<br />
|SpellIcon = Cloudkill.png<br />
|Name = [[Cloudkill]]<br />
|School = Conjuration <br /> (Acid)<br />
|Description = Slow moving poisonous cloud dealing 2d6 acid damage plus 1 damage per [[caster level]] (Maximum damage 2d6+20.), and slays [[creature]]s with 3 or less [[Hit Dice]], [[creature]]s with [[Hit Dice]] between 4 and 6 must succeed on a [[Fortitude save]] or die, [[creature]]s with 6 or over [[Hit Dice]] take 1d4 [[Constitution]] damage. [[Constitution]] damage and Acid damage is halved on a successful [[Fortitude save]]. This fog obscures sight, giving all [[creature]]s in the fog concealment. (Attackers have 20% miss chance.) [[Creature]]s immune to poison are undamaged by this [[spell]].<br />
|Enlarge = y<br />
|Heighten = y<br />
|Quicken = y<br />
}}<br />
{{SpellBook1<br />
|SpellIcon = SummonMonsterV.png<br />
|Name = [[Summon Monster V]]<br />
|School = Conjuration<br />
|Description = Summons 1 Monster from 3 choices: [[Bearded Devil]], [[Medium Earth Elemental]], [[Umbral Worg]] to fight for you for 10 minutes. You can only have 1 summoned [[creature]] of any type serving you at a time. Summoning a new [[creature]] of any type will return the previous one to its home plane.<br />
|Components = CrystalCone.png<br />
|Quicken = y<br />
}}<br />
{{SpellBook1<br />
|rowcolor = CCE5FF<br />
|SpellIcon = Teleport.png<br />
|Name = [[Teleport]]<br />
|School = Conjuration<br />
|Description = Lets you pick from several destinations (In town only.) useful to [[Wizard]]s and [[Sorcerer]]s. (The marketplace, your class trainers, etc.)<br />
|Quicken = y<br />
}}<br />
|-<br />
|colspan="15" align=center bgcolor=#99CCFF height=5px|<br />
|-<br />
{{SpellBook1<br />
|SpellIcon = DominatePerson.png<br />
|Name = [[Dominate Person]]<br />
|School = Enchantment<br />
|Description = You can control the actions of any humanoid creature that fails its [[Will save]] through a telepathic link that you establish with the subject’s mind. Dominate acts like [[Charm Person]], with additional [[Will save]]s every 15 to 30 seconds, but the creature will follow you throughout the dungeon.<br />
|Enlarge = y<br />
|Extend = y<br />
|Heighten = y<br />
|Quicken = y<br />
}}<br />
{{SpellBook1<br />
|rowcolor = CCE5FF<br />
|SpellIcon = Feeblemind.png<br />
|Name = [[Feeblemind]]<br />
|School = Enchantment<br />
|Description = [[Creature]]’s [[Intelligence]] and [[Charisma]] drops to 1. A successful [[Will saving throw]] [[negate]]s this effect.<br />
|Components = CrystalCone.png<br />
|Enlarge = y<br />
|Heighten = y<br />
|Quicken = y<br />
}}<br />
{{SpellBook1<br />
|SpellIcon = HoldMonster.png<br />
|Name = [[Hold Monster]]<br />
|School = Enchantment<br />
|Description = This spell functions like [[Hold Person]], except that it affects any living [[creature]] that fails its [[Will save]]. The enemy is aware, but it can take no actions for a maximum of 6 seconds per [[caster level]]. The enemy may attempt to make a new [[Will save]] every 3 seconds.<br />
|Components = CrystalCone.png<br />
|Enlarge = y<br />
|Extend = y<br />
|Heighten = y<br />
|Quicken = y<br />
}}<br />
{{SpellBook1<br />
|rowcolor = CCE5FF<br />
|SpellIcon = MindFog.png<br />
|Name = [[Mind Fog]]<br />
|School = Enchantment<br />
|Description = Produces a bank of thin mist that weakens the mental resistance of those caught in it, giving a -10 competence penalty to [[Will save]]s. A successful [[Will save]] [[negate]]s this effect.<br />
|Enlarge = y<br />
|Extend = y<br />
|Heighten = y<br />
|Quicken = y<br />
}}<br />
|-<br />
|colspan="15" align=center bgcolor=#99CCFF height=5px|<br />
|-<br />
{{SpellBook1<br />
|SpellIcon = BallLightning.png<br />
|Name = [[Ball Lightning]]<br />
|School = Evocation <br /> (Electricity)<br />
|Description = Launches one 3 feet sphere of lightning, dealing 1d6+5 electrical damage per [[caster level]]. (Maximum damage 15d6+75.) A successful [[Reflex save]] reduces the damage by [[half]].<br />
|Components = CrystalCone.png<br />
|Empower_Spell = y<br />
|Enlarge = y<br />
|Heighten = y<br />
|Maximize = y<br />
|Quicken = y<br />
}}<br />
{{SpellBook1<br />
|rowcolor = CCE5FF<br />
|SpellIcon = ConeOfCold.png<br />
|Name = [[Cone of Cold]]<br />
|School = Evocation <br /> (Cold)<br />
|Description = Creates an area of extreme cold, originating at your hand and extending outward in a cone. It drains heat, dealing 1d6+5 points of cold damage per [[caster level]]. (Maximum damage 15d6+75.) A successful [[Reflex save]] reduces the damage by [[half]].<br />
|Components = CrystalCone.png<br />
|Empower_Spell = y<br />
|Heighten = y<br />
|Maximize = y<br />
|Quicken = y<br />
}}<br />
{{SpellBook1<br />
|SpellIcon = Arcane Spell Cyclonic Blast.png<br />
|Name = [[Cyclonic Blast]]<br />
|School = Evocation<br />
|Description = You send a twisting torrent of wind toward your enemies that deals 1d3+3 damage per [[caster level]] (Maximum damage 80 to 120 at caster level 20) to [[target]]s in its path. A successful [[Reflex save]] reduces the damage by [[half]]. If the [[target]] fails its [[Reflex save]], it must make a [[Ability check|Strength check]] or [[Ability check|Dexterity check]] to [[negate]] be knocked [[Prone]]. The [[spell]] also clears away all lingering effects in its path, such as clouds and [[Wall of Fire]] of both friends and foes.<br />
|Components = CrystalCone.png<br />
|Empower_Spell = y<br />
|Enlarge = y<br />
|Heighten = y<br />
|Maximize = y<br />
|Quicken = y<br />
}}<br />
{{SpellBook1<br />
|rowcolor = CCE5FF<br />
|SpellIcon = Arcane Spell Eladars Electric Surge.png<br />
|Name = [[Eladar's Electric Surge]]<br />
|School = Evocation <br /> (Electricity)<br />
|Description = The target's body is wracked with powerful electric shocks, dealing 1 to 6 electric damage + 1 per [[caster level]] every 2 seconds for a duration of 16 seconds. This spell can stack on the target up to 3 times, increasing the damage with each stack.<br />
|Components = CrystalCone.png<br />
|Empower_Spell = y<br />
|Enlarge = y<br />
|Maximize = y<br />
|Quicken = y<br />
}}<br />
{{SpellBook1<br />
|SpellIcon = NiacsBitingCold.png<br />
|Name = [[Niac's Biting Cold]]<br />
|School = Evocation <br /> (Cold)<br />
|Description = A deep and chilling cold settles into the target's body, dealing 1 to 6 cold damage + 1 per [[caster level]] every 2 seconds for a duration of 16 seconds. This spell can stack on the target up to 3 times, increasing the damage with each stack.<br />
|Components = CrystalCone.png<br />
|Empower_Spell = y<br />
|Enlarge = y<br />
|Maximize = y<br />
|Quicken = y<br />
}}<br />
{{SpellBook1<br />
|rowcolor = CCE5FF<br />
|SpellIcon = Arcane Spell Prismatic Ray.png<br />
|Name = [[Prismatic Ray]]<br />
|School = Evocation <br /> <small>(Acid, Electricity, Fire) </small><br />
|Description = A shining ray of multicolored light blinds [[creature]]s with 8 [[Hit Dice|Hit Die]] or less for 12 to 48 seconds, and does 1 of 7 harmful effects at random to one target, with a 12.5% of inflicting a second different effect from that 7. [[Prismatic Ray|For Complete Description]]<br />
<!-- These 7 effects are detailed as follows: Red Ray: 4*[[caster level]] fire damage, a successful [[Reflex save]] reduces the damage dealt by [[half]], Orange Ray: 5*[[caster level]] acid damage, a successful [[Reflex save]] reduces the damage dealt by [[half]], Yellow Ray: 6*[[caster level]] electrical damage, a successful [[Reflex save]] reduces the damage dealt by [[half]], Green Ray: Instant [[Death]] (Ignores [[Death]] immunity.), deals [[Constitution]] damage on a successful [[Fortitude save]] (Poison effect [[negate]]d by Poison Immunity.), Blue Ray: Turns victim to stone, [[Fortitude save]] [[negate]]s, Indigo: Victim is stricken with Fear status, [[Will save]] [[negate]]s, Violet: Sends victim to another plane (Instant [[Death]], ignores [[Death]] Immunity.), [[Will save]] [[negate]]s.--><br />
|Empower_Spell = y<br />
|Heighten = y<br />
|Maximize = y<br />
|Quicken = y<br />
}}<br />
|-<br />
|colspan="15" align=center bgcolor=#99CCFF height=5px|<br />
|-<br />
{{SpellBook1<br />
|SpellIcon = SymbolOfPain.png<br />
|Name = [[Symbol of Pain]]<br />
|School = Necromancy <br /> (Evil)<br />
|Description = You create a reddish symbol of power in the air, and it's activated by an enemy who comes into range of it inflicting severe pain on all nearby enemies. The pain causes -4 penalty on [[Attack roll]]s, [[Saving throw]]s, and [[Skill check]]s, lasts 30 seconds plus 12 seconds per [[caster level]]. Each enemy can make a [[Fortitude save]] to [[negate]] the effect. The symbol dissolves 20 seconds after being triggered, or in 5 minutes otherwise.<br />
|Components = CrystalCone.png<br />
|Enlarge = y<br />
|Extend = y<br />
|Heighten = y<br />
|Quicken = y<br />
}}<br />
{{SpellBook1<br />
|rowcolor = CCE5FF<br />
|SpellIcon = WavesOfFatigue.png<br />
|Name = [[Waves of Fatigue]]<br />
|School = Necromancy<br />
|Description = Waves of negative energy cause all living [[creature]]s to become [[Fatigued]]. [[Fatigued]] [[creature]]s take a -2 penalty to [[Strength]] and [[Dexterity]].<br />
|Quicken = y<br />
}}<br />
|-<br />
|colspan="15" align=center bgcolor=#99CCFF height=5px|<br />
|-<br />
{{SpellBook1<br />
|SpellIcon = RepairLightDamageMass.png<br />
|Name = [[Repair Light Damage, Mass]]<br />
|School = Transmutation <br /> (Repair)<br />
|Description = Transmutes the structure of living [[Construct]] [[Ally|allies]] to repair 1d6+2 [[Hit point|Hit Points]] plus 1 per [[caster level]]. (Maximum [[caster level]] 25.)<br />
|Empower_Spell = y<br />
|Enlarge = y<br />
|Maximize = y<br />
|Quicken = y<br />
}}<br />
|}<br />
<br />
==Level 6==<br />
<br />
{{SpellBookHeader|99CCFF|99CCFF}}<br />
{{SpellBook1<br />
|SpellIcon = GlobeOfInvulnerability.png<br />
|Name = [[Globe of Invulnerability]]<br />
|School = Abjuration<br />
|Description = As [[Lesser Globe of Invulnerability]], but spells of level 4 and under fail to target anyone located within the globe, meanwhile any type of spell can be cast through or out of the magical globe.<br />
|Components = CrushedBlackPearl.png<br />
|Extend = y<br />
|Quicken = y<br />
}}<br />
{{SpellBook1<br />
|rowcolor = CCE5FF<br />
|SpellIcon = GreaterDispelMagic.png<br />
|Name = [[Greater Dispel Magic]]<br />
|School = Abjuration<br />
|Description = Removes ongoing [[spell]]s that have been cast on a target. You must make a [[caster level check]] of 1d20+your [[caster level]] (Maximum [[caster level]] 20.) of [[DC]] 11+[[spell]]'s [[caster level]] to remove an effect. In addition, this [[spell]] can be used to sever the connection between a summoner and his or her summoned monster, causing the summoned creature to attack unpredictably, possibly turning on its summoner.<br />
If cast on a spell ward trap, this spell will reduce the level of the trap by 1 to 4 (1d4 levels). If the level of the trap is reduced to 0, the trap is disabled.<br />
|Enlarge = y<br />
|Quicken = y<br />
}}<br />
|-<br />
|colspan="15" align=center bgcolor=#99CCFF height=5px|<br />
|-<br />
{{SpellBook1<br />
|SpellIcon = AcidFog.png<br />
|Name = [[Acid Fog]]<br />
|School = Conjuration <br /> (Acid)<br />
|Description = A billowing mass of misty vapors [[slow]]s movement, obscures sight, giving all creatures in the fog concealment (Attackers have 20% miss chance.), and causes 2d6 acid damage every 2 seconds to [[target]]s within the cloud. Creature entering the cloud also suffers a -4 penalty to their [[Armor Class]].<br />
|Components = CrushedBlackPearl.png<br />
|Empower_Spell = y<br />
|Enlarge = y<br />
|Maximize = y<br />
|Quicken = y<br />
}}<br />
{{SpellBook1<br />
|rowcolor = CCE5FF<br />
|SpellIcon = SummonMonsterVI.png<br />
|Name = [[Summon Monster VI]]<br />
|School = Conjuration<br />
|Description = Summons 1 Monster from 3 choices: Eladrin Bralani, Fiendish [[Troll]], Large Water [[Elemental]] to fight for you for 10 minutes. You can only have 1 summoned [[creature]] of any type serving you at a time. Summoning a new [[creature]] of any type will return the previous one to its home plane.<br />
|Components = CrushedBlackPearl.png<br />
|Quicken = y<br />
}}<br />
|-<br />
|colspan="15" align=center bgcolor=#99CCFF height=5px|<br />
|-<br />
{{SpellBook1<br />
|SpellIcon = TrueSeeing.png<br />
|Name = [[True Seeing (spell)|True Seeing]]<br />
|School = Divination<br />
|Description = You confer on the [[ally]] the ability to see things as they actually are. This allows the [[target]] to notice secret doors hidden by magic, see the exact location of creatures hidden by [[Blur]] or [[Displacement]] effects, and see [[Invisible]] [[creature]]s or objects normally.<br />
|Components = CrushedBlackPearl.png<br />
|Enlarge = y<br />
|Extend = y<br />
|Quicken = y<br />
}}<br />
|-<br />
|colspan="15" align=center bgcolor=#99CCFF height=5px|<br />
|-<br />
{{SpellBook1<br />
|rowcolor = CCE5FF<br />
|SpellIcon = GreaterHeroism.png<br />
|Name = [[Greater Heroism]]<br />
|School = Enchantment<br />
|Description = This spell imbues a single ally creature with great bravery and morale in battle. The target gains a +4 morale bonus on [[attack roll]]s, [[save]]s, and [[skill check]]s. The target also receives [[temporary hit point]]s equal to the [[caster level]] and immunity to fear.<br />
|Enlarge = y<br />
|Extend = y<br />
|Quicken = y<br />
}}<br />
{{SpellBook1<br />
|SpellIcon = SuggestionMass.png<br />
|Name = [[Suggestion, Mass (spell)|Suggestion, Mass]]<br />
|School = Enchantment<br />
|Description = Casts [[Suggestion (spell)|Suggestion]] on multiple enemies. The actions of affected enemies are influenced by you, allowing you to suggest that they fight as your [[Ally|allies]] for 6 seconds per [[caster level]]. A successful [[Will save]] [[negate]]s this effect.<br />
|Components = CrushedBlackPearl.png<br />
|Enlarge = y<br />
|Heighten = y<br />
|Quicken = y<br />
}}<br />
{{SpellBook1<br />
|rowcolor = CCE5FF<br />
|SpellIcon = SymbolOfPersuasion.png<br />
|Name = [[Symbol of Persuasion]]<br />
|School = Enchantment<br />
|Description = You create a pinkish symbol of power in the air, and it's activated by an enemy who comes into range of it, applying a charm effect to all nearby [[target]]s for 6 seconds per [[caster level]] or until the symbol expires. Each [[target]] can make a [[Will save]] to [[negate]] the effect. The symbol dissipates 20 seconds after being triggered, or in 5 minutes otherwise.<br />
|Components = CrushedBlackPearl.png<br />
|Enlarge = y<br />
|Extend = y<br />
|Heighten = y<br />
|Quicken = y<br />
}}<br />
|-<br />
|colspan="15" align=center bgcolor=#99CCFF height=5px|<br />
|-<br />
{{SpellBook1<br />
|SpellIcon = ChainLightning.png<br />
|Name = [[Chain Lightning]]<br />
|School = Evocation <br /> (Electricity)<br />
|Description = An electrical discharge strikes a primary target for 1d6+6 electrical damage per [[caster level]] (maximum damage 20d6+120 at caster level 20), then arcs to other nearby targets hitting each of them with a similar lightning bolt. A successful [[Reflex save]] reduces the damage by [[half]].<br />
|Components = CrushedBlackPearl.png<br />
|Empower_Spell = y<br />
|Enlarge = y<br />
|Heighten = y<br />
|Maximize = y<br />
|Quicken = y<br />
}}<br />
{{SpellBook1<br />
|rowcolor = CCE5FF<br />
|SpellIcon = OtilukesFreezingSphere.png<br />
|Name = [[Otiluke's Freezing Sphere]]<br />
|School = Evocation <br /> (Cold)<br />
|Description = A frigid globe of cold energy streaks towards a target. On impact it explodes, causing 1d6+6 cold damage per [[caster level]] (Maximum damage 20d6+120 at caster level 20) to targets in the area. A successful [[Reflex save]] reduces the damage by [[half]].<br />
|Empower_Spell = y<br />
|Enlarge = y<br />
|Heighten = y<br />
|Maximize = y<br />
|Quicken = y<br />
}}<br />
|-<br />
|colspan="15" align=center bgcolor=#99CCFF height=5px|<br />
|-<br />
{{SpellBook1<br />
|SpellIcon = ShadowWalk.png<br />
|Name = [[Shadow Walk]]<br />
|School = Illusion<br />
|Description = Transports you to the edge of the Material Plane where it borders the Plane of Shadow. While this [[spell]] is active, you move 50% faster than normal, and your outline appears faint and you are harder to hit. Attacking another [[creature]], or otherwise interacting with objects shunts you back to the Material Plane.<br />
|Extend = y<br />
|Quicken = y<br />
}}<br />
|-<br />
|colspan="15" align=center bgcolor=#99CCFF height=5px|<br />
|-<br />
{{SpellBook1<br />
|rowcolor = CCE5FF<br />
|SpellIcon = CircleOfDeath.png<br />
|Name = [[Circle of Death]]<br />
|School = Necromancy<br />
|Description = Snuffs out the life force of living creatures in the area. Creatures can avoid this effect by making a successful [[Reflex save]]. Creatures that fail the [[Reflex save]] make another [[Fortitude save]]. They are killed immediately if the [[Fortitude save]] is failed or suffer 1d4 negative levels if they succeed on the second saving throw.<br />
|Components = CrushedBlackPearl.png<br />
|Enlarge = y<br />
|Heighten = y<br />
|Quicken = y<br />
}}<br />
{{SpellBook1<br />
|SpellIcon = CreateUndead.png<br />
|Name = [[Create Undead]]<br />
|School = Necromancy<br />
|Description = Create [[undead]] minions to do your bidding.<br />
|Components = BlackOnyx.png<br />
|Quicken = y<br />
}}<br />
{{SpellBook1<br />
|rowcolor = CCE5FF<br />
|SpellIcon = Necroticray.png<br />
|Name = [[Necrotic Ray]]<br />
|School = Necromancy<br />
|Description = A negative energy ray that does 1d6+12 negative damage per [[caster level]] to a living enemy. A successful [[Fortitude save]] reduces the damage by [[half]]. The ray also suppresses the life force of any living creature it strikes, granting it 1 [[negative level]].<br />
|Empower_Spell = y<br />
|Heighten = y<br />
|Maximize = y<br />
|Quicken = y<br />
}}<br />
{{SpellBook1<br />
|SpellIcon = SymbolOfFear.png<br />
|Name = [[Symbol of Fear]]<br />
|School = Necromancy<br />
|Description = You create a purple symbol of power in the air, and it's activated by an enemy who comes into range of it. It applies the [[Conditions|condition]] [[Cowering]] to all nearby opponents for 6 seconds per [[caster level]] or until the symbol expires. Each enemy can make a [[Will save]] to [[negate]] this [[Conditions|condition]]. The symbol dissipates in 20 seconds after being triggered, or in 5 minutes otherwise.<br />
|Components = CrushedBlackPearl.png<br />
|Enlarge = y<br />
|Extend = y<br />
|Heighten = y<br />
|Quicken = y<br />
}}<br />
{{SpellBook1<br />
|rowcolor = CCE5FF<br />
|SpellIcon = UndeathToDeath.png<br />
|Name = [[Undeath to Death]]<br />
|School = Necromancy<br />
|Description = Destroys [[undead]] [[creature]]s in the [[area of effect]]. A successful [[Will save]] [[negate]]s this effect.<br />
|Components = CrushedBlackPearl.png<br />
|Enlarge = y<br />
|Heighten = y<br />
|Quicken = y<br />
}}<br />
|-<br />
|colspan="15" align=center bgcolor=#99CCFF height=5px|<br />
|-<br />
{{SpellBook1<br />
|SpellIcon = BearsEnduranceMass.png<br />
|Name = [[Bear's Endurance, Mass]]<br />
|School = Transmutation<br />
|Description = Casts [[Bear's Endurance]] on multiple targets giving a +4 [[enhancement bonus]] to [[Constitution]] to each of them for 1 minute per [[caster level]].<br />
|Components = CrushedBlackPearl.png<br />
|Enlarge = y<br />
|Extend = y<br />
|Quicken = y<br />
}}<br />
{{SpellBook1<br />
|rowcolor = CCE5FF<br />
|SpellIcon = BullsStrengthMass.png<br />
|Name = [[Bull's Strength, Mass]]<br />
|School = Transmutation<br />
|Description = Casts [[Bull's Strength]] on multiple targets giving a +4 [[enhancement bonus]] to [[Strength]] to each of them for 1 minute per [[caster level]].<br />
|Components = CrushedBlackPearl.png<br />
|Enlarge = y<br />
|Extend = y<br />
|Quicken = y<br />
}}<br />
{{SpellBook1<br />
|SpellIcon = CatsGraceMass.png<br />
|Name = [[Cat's Grace, Mass]]<br />
|School = Transmutation<br />
|Description = Casts [[Cat's Grace]] on multiple targets, giving a +4 [[enhancement bonus]] to [[Dexterity]] to each of them for 1 minute per [[caster level]].<br />
|Components = CrushedBlackPearl.png<br />
|Enlarge = y<br />
|Extend = y<br />
|Quicken = y<br />
}}<br />
{{SpellBook1<br />
|rowcolor = CCE5FF<br />
|SpellIcon = Disintegrate.png<br />
|Name = [[Disintegrate]]<br />
|School = Transmutation<br />
|Description = A sickly green ray emanates forth, doing 2d3+6 damage per [[caster level]] to the target. (Maximum damage 40d3+120.) Anything reduced to 0 hit points is disintegrated. A successful [[Fortitude save]] reduces this damage to 6d3+12.<br />
|Components = CrushedBlackPearl.png<br />
|Empower_Spell = y<br />
|Heighten = y<br />
|Maximize = y<br />
|Quicken = y<br />
}}<br />
{{SpellBook1<br />
|SpellIcon = EaglesSplendorMass.png<br />
|Name = [[Eagle's Splendor, Mass]]<br />
|School = Transmutation<br />
|Description = Casts [[Eagle's Splendor]] on multiple targets, giving a +4 [[enhancement bonus]] to [[Charisma]] to each of them for 1 minute per [[caster level]].<br />
|Components = CrushedBlackPearl.png<br />
|Enlarge = y<br />
|Extend = y<br />
|Quicken = y<br />
}}<br />
{{SpellBook1<br />
|rowcolor = CCE5FF<br />
|SpellIcon = FleshToStone.png<br />
|Name = [[Flesh to Stone]]<br />
|School = Transmutation<br />
|Description = Turns a single fleshy [[target]] into a mindless, inert statue in a [[Petrified]] [[Conditions|condition]]. In stone form, [[creature]]s are much more difficult to damage ([[Damage Reduction]] 10/Adamantine.), but are [[Helpless]]. Only [[creature]]s made of flesh are affected by this [[spell]]. This effect lasts 60 seconds plus 10 seconds per [[caster level]], but the [[target]] has a chance to remake its [[Fortitude save]] every 24 seconds.<br />
|Components = CrushedBlackPearl.png<br />
|Enlarge = y<br />
|Heighten = y<br />
|Quicken = y<br />
}}<br />
{{SpellBook1<br />
|SpellIcon = FoxsCunningMass.png<br />
|Name = [[Fox's Cunning, Mass]]<br />
|School = Transmutation<br />
|Description = Casts [[Fox's Cunning]] on multiple targets, giving a +4 enhancement bonus to [[Intelligence]] to each of them for 1 minute per [[caster level]].<br />
|Components = CrushedBlackPearl.png<br />
|Enlarge = y<br />
|Extend = y<br />
|Quicken = y<br />
}}<br />
{{SpellBook1<br />
|rowcolor = CCE5FF<br />
|SpellIcon = OwlsWisdomMass.png<br />
|Name = [[Owl's Wisdom, Mass]]<br />
|School = Transmutation<br />
|Description = Casts [[Owl's Wisdom]] on multiple targets, giving a +4 [[enhancement bonus]] to [[Wisdom]] to each of them for 1 minute per [[caster level]].<br />
|Components = CrushedBlackPearl.png<br />
|Enlarge = y<br />
|Extend = y<br />
|Quicken = y<br />
}}<br />
{{SpellBook1<br />
|SpellIcon = Reconstruct.png<br />
|Name = [[Reconstruct]]<br />
|School = Transmutation <br /> (Repair)<br />
|Description = Repairs the ally [[Construct]], restoring 10 [[Hit point|Hit Points]] per [[caster level]] (Maximum [[caster level]] 15.), while simultaneously granting the [[Construct]] an increase in attack speed for a short time.<br />
|Enlarge = y<br />
|Quicken = y<br />
}}<br />
{{SpellBook1<br />
|rowcolor = CCE5FF<br />
|SpellIcon = RepairModerateDamageMass.png<br />
|Name = [[Repair Moderate Damage, Mass]]<br />
|School = Transmutation <br /> (Repair)<br />
|Description = Transmutes the structure of living [[Construct]] [[Ally|allies]] to repair 2d6+4 [[Hit point|Hit Points]] plus 1 per [[caster level]]. (Maximum [[caster level]] 30.)<br />
|Empower_Spell = y<br />
|Enlarge = y<br />
|Maximize = y<br />
|Quicken = y<br />
}}<br />
{{SpellBook1<br />
|SpellIcon = StoneToFlesh.png<br />
|Name = [[Stone to Flesh]]<br />
|School = Transmutation<br />
|Description = Restores a [[Petrified]] [[creature]], such as 1 affected by the [[Flesh to Stone]] [[spell]] to its normal state.<br />
|Components = CrushedBlackPearl.png<br />
|Quicken = y<br />
}}<br />
{{SpellBook1<br />
|rowcolor = CCE5FF<br />
|SpellIcon = Icon Spell Tenser's Transformation.png<br />
|Name = [[Tenser's Transformation]]<br />
|School = Transmutation<br />
|Description = Causes the caster to become a virtual fighting machine becoming stronger, tougher, faster, and more skilled in combat. You gain a +4 [[alchemical bonus]] to [[Strength]], [[Dexterity]], and [[Constitution]], a +6 [[alchemical bonus]] to [[Armor Class]], and proficiency with all simple and martial weapons. Your base attack bonus equals your character level. Your spellcasting ability is reduced, resulting in a -2 penalty to all spell DCs, -2 to your rolls to bypass enemy Spell Resistance, and doubling the cooldown of your spells.<br />
|Components = PotionOfBullsStrength.png<br />
|Extend = y<br />
|Heighten = y<br />
|Quicken = y<br />
}}<br />
|}<br />
<br />
==Level 7==<br />
<br />
{{SpellBookHeader|99CCFF|99CCFF}}<br />
{{SpellBook1<br />
|SpellIcon = Banishment.png<br />
|Name = [[Banishment]]<br />
|School = Abjuration<br />
|Description = Allows casting a more powerful version of the [[Dismissal]] [[spell]] on multiple [[target]]s. A successful [[Will save]] [[negate]]s this effect. ([[DC]]=[[spell]]'s save [[DC]]-[[creature]]'s [[Hit Dice|Hit Die]]+[[caster level]].)<br />
|Enlarge = y<br />
|Heighten = y<br />
|Quicken = y<br />
}}<br />
{{SpellBook1<br />
|rowcolor = CCE5FF<br />
|SpellIcon = ProtectionFromElementsMass.png<br />
|Name = [[Protection from Elements, Mass]]<br />
|School = Abjuration<br />
|Description = Casts [[Protection from Elements]] on multiple targets, granting targets temporary immunity to all forms of energy for 1 minute per [[caster level]], or until 12 points of energy per [[caster level]] (Maximum [[caster level]] 10) for each energy type has been absorbed.<br />
|Enlarge = y<br />
|Quicken = y<br />
}}<br />
|-<br />
|colspan="15" align=center bgcolor=#99CCFF height=5px|<br />
|-<br />
{{SpellBook1<br />
|SpellIcon = GreaterTeleport.png<br />
|Name = [[Greater Teleport]]<br />
|School = Conjuration<br />
|Description = Confers to the [[Player character|Player Characters]] in the [[area of effect]] the option to be transported to 1 of a variety of locations.<br />
|Quicken = y<br />
}}<br />
{{SpellBook1<br />
|rowcolor = CCE5FF<br />
|SpellIcon = SummonMonsterVII.png<br />
|Name = [[Summon Monster VII]]<br />
|School = Conjuration<br />
|Description = Summons 1 Monster from 3 choices: Djinn, Efreet, Huge [[Earth Elemental]] to fight for you for 10 minutes. You can only have 1 summoned [[creature]] of any type serving you at a time. Summoning a new [[creature]] of any type will return the previous one to its home plane.<br />
|Components = PowderedRuby.png<br />
|Quicken = y<br />
}}<br />
|-<br />
|colspan="15" align=center bgcolor=#99CCFF height=5px|<br />
|-<br />
{{SpellBook1<br />
|SpellIcon = HoldPersonMass.png<br />
|Name = [[Hold Person, Mass]]<br />
|School = Enchantment<br />
|Description = Casts [[Hold Person]] on multiple targets. Affected enemies that fail his [[Will save]] become paralyzed and can take no actions for a maximum of 6 seconds per [[caster level]]. The enemy may attempt to make a new [[Will save]] every 3 seconds. All attacks against a held opponent follow the rules of [[helpless]] opponents.<br />
|Enlarge = y<br />
|Heighten = y<br />
|Quicken = y<br />
}}<br />
{{SpellBook1<br />
|rowcolor = CCE5FF<br />
|SpellIcon = OttosSphereOfDancing.png<br />
|Name = [[Otto's Sphere of Dancing]]<br />
|School = Enchantment<br />
|Description = A magical sphere that compels all enemies who enter it to dance. A successful [[Will save]] [[negate]]s this effect.<br />
|Enlarge = y<br />
|Heighten = y<br />
|Quicken = y<br />
}}<br />
{{SpellBook1<br />
|SpellIcon = PowerWordBlind.png<br />
|Name = [[Power Word: Blind]]<br />
|School = Enchantment<br />
|Description = A single word of power is uttered, causing your [[target]] to become [[Blinded]]. [[Creature]]s are [[Blinded]] for at least 6+6d4 seconds, and players are [[Blinded]] for at least 4+1d6 seconds. [[Creature]]s with more than 100,000 [[Hit point|Hit Points]] are unaffected by Power Word: Blind.<br />
|Enlarge = y<br />
|Quicken = y<br />
}}<br />
{{SpellBook1<br />
|rowcolor = CCE5FF<br />
|SpellIcon = SymbolOfStunning.png<br />
|Name = [[Symbol of Stunning]]<br />
|School = Enchantment<br />
|Description = You create a symbol of power in the air, and it's activated by a [[target]] approaching. All [[target]]s entering the [[area of effect]] are [[Stunned]] for 6d6 seconds or until the symbol expires. A successful [[Will save]] [[negate]]s this [[Conditions|condition]]. The symbol dissolves 20 seconds after being triggered, or in 5 minutes otherwise.<br />
|Components = PowderedRuby.png<br />
|Enlarge = y<br />
|Heighten = y<br />
|Quicken = y<br />
}}<br />
|-<br />
|colspan="15" align=center bgcolor=#99CCFF height=5px|<br />
|-<br />
{{SpellBook1<br />
|SpellIcon = DelayedBlastFireball.png<br />
|Name = [[Delayed Blast Fireball]]<br />
|School = Evocation <br /> (Fire)<br />
|Description = Creates a ball of fire that detonates on impact, causing an explosion of flame that does 1d6+7 fire damage per [[caster level]] (Maximum damage 20d6+140.) to targets around it. A successful [[Reflex save]] reduces the damage by [[half]].<br />
|Components = PowderedRuby.png<br />
|Empower_Spell = y<br />
|Enlarge = y<br />
|Heighten = y<br />
|Maximize = y<br />
|Quicken = y<br />
}}<br />
{{SpellBook1<br />
|rowcolor = CCE5FF<br />
|SpellIcon = PrismaticSpray.png<br />
|Name = [[Prismatic Spray]]<br />
|School = Evocation <br /><small>(Acid, Electricity, Fire)</small><br />
|Description = Prismatic Spray is a conical version of [[Prismatic Ray]] so [[area of effect]] and able to strike multiple targets. A shining blast of multicolored light [[blinded|blinds]] [[creature]]s with 8 [[Hit Dice|Hit Die]] or less for 12 to 48 seconds, and does 1 of 7 harmful effects at random to one target, with a 12.5% of inflicting a second different effect from that 7. [[Prismatic Spray|For Complete Description]]<br />
<!--These 7 effects are detailed as follows: Red Ray: 4*[[caster level]] fire damage, a successful [[Reflex save]] reduces the damage dealt by [[half]], Orange Ray: 5*[[caster level]] acid damage, a successful [[Reflex save]] reduces the damage dealt by [[half]], Yellow Ray: 6*[[caster level]] electrical damage, a successful [[Reflex save]] reduces the damage dealt by [[half]], Green Ray: Instant [[Death]] (Ignores [[Death]] immunity.), deals [[Constitution]] damage on a successful [[Fortitude save]] (Poison effect [[negate]]d by Poison Immunity.), Blue Ray: Turns victim to stone, [[Fortitude save]] [[negate]]s, Indigo: Victim is stricken with Fear status, [[Will save]] [[negate]]s, Violet: Sends victim to another plane (Instant [[Death]], ignores [[Death]] Immunity.), [[Will save]] [[negate]]s.--><br />
|Empower_Spell = y<br />
|Enlarge = y<br />
|Heighten = y<br />
|Maximize = y<br />
|Quicken = y<br />
}}<br />
|-<br />
|colspan="15" align=center bgcolor=#99CCFF height=5px|<br />
|-<br />
{{SpellBook1<br />
|SpellIcon = InvisibilityMass.png<br />
|Name = [[Invisibility, Mass]]<br />
|School = Illusion<br />
|Description = Casts [[Invisibility (spell)|Invisibility]] on multiple [[Ally|allied]] [[creature]]s, rendering the [[creature]]s [[Invisible]] for 1 minute per [[caster level]]. Attacking a [[target]], or using an object (Door, lever, etc.) removes this [[Conditions|condition]].<br />
|Components = PowderedRuby.png<br />
|Enlarge = y<br />
|Extend = y<br />
|Quicken = y<br />
}}<br />
|-<br />
|colspan="15" align=center bgcolor=#99CCFF height=5px|<br />
|-<br />
{{SpellBook1<br />
|rowcolor = CCE5FF<br />
|SpellIcon = ControlUndead.png<br />
|Name = [[Control Undead]]<br />
|School = Necromancy<br />
|Description = You bring a single [[undead]] under your control for a long time. A [[Will save]] [[negate]]s this effect. Controlled [[undead]] gets an additional [[Will save]] every 2 minutes.<br />
|Components = PowderedRuby.png<br />
|Enlarge = y<br />
|Heighten = y<br />
|Quicken = y<br />
}}<br />
{{SpellBook1<br />
|SpellIcon = FingerOfDeath.png<br />
|Name = [[Finger of Death]]<br />
|School = Necromancy<br />
|Description = Slays one living enemy. Those that succeed on a [[Fortitude save]] instead are dealt 8 to 12 negative energy damage per [[caster level]] (Maximum [[caster level]] 25.).<br />
|Enlarge = y<br />
|Heighten = y<br />
|Quicken = y<br />
}}<br />
{{SpellBook1<br />
|rowcolor = CCE5FF<br />
<br />
|SpellIcon = SymbolOfWeakness.png<br />
|Name = [[Symbol of Weakness]]<br />
|School = Necromancy<br />
|Description = You create a greenish symbol of power in the air, and it's activated by an enemy who comes into range of it, weakening all nearby enemies by inflicting a 3d6 penalty to [[Strength]]. Each enemy can make a [[Fortitude save]] to [[negate]] the effect. The symbol dissolves 20 seconds after being triggered, or in 5 minutes otherwise.<br />
|Components = PowderedRuby.png<br />
|Enlarge = y<br />
|Heighten = y<br />
|Quicken = y<br />
}}<br />
{{SpellBook1<br />
|SpellIcon = WavesOfExhaustion.png<br />
|Name = [[Waves of Exhaustion]]<br />
|School = Necromancy<br />
|Description = Waves of negative energy cause all living [[creature]]s to become [[Exhausted]]. [[Exhausted]] [[creature]]s take a -6 penalty to [[Strength]] and [[Dexterity]], and move at 50% speed.<br />
|Quicken = y<br />
}}<br />
|-<br />
|colspan="15" align=center bgcolor=#99CCFF height=5px|<br />
|-<br />
{{SpellBook1<br />
|rowcolor = CCE5FF<br />
|SpellIcon = RepairSeriousDamageMass.png<br />
|Name = [[Repair Serious Damage, Mass]]<br />
|School = Transmutation <br /> (Repair)<br />
|Description = Transmutes the structure of living [[Construct]] [[Ally|allies]] to repair 3d6+6 [[Hit point|Hit Points]] plus 1 per [[caster level]]. (Maximum [[caster level]] 35.)<br />
|Empower_Spell = y<br />
|Enlarge = y<br />
|Maximize = y<br />
|Quicken = y<br />
}}<br />
|}<br />
<br />
==Level 8==<br />
{{SpellBookHeader|99CCFF|99CCFF}}<br />
{{SpellBook1<br />
|SpellIcon = Blackdragonbolt.png<br />
|Name = [[Black Dragon Bolt]]<br />
|School = Conjuration <br /> (Acid)<br />
|Description = Deals 1 to 3 acid damage per caster level (up to a max of 25 to 75 at caster level 25) every 2 seconds for 6 seconds to an enemy with a powerful bolt of corrosive acid. This spell has double range.<br />
|Empower_Spell = y<br />
|Maximize = y<br />
|Quicken = y<br />
}}<br />
{{SpellBook1<br />
|rowcolor = CCE5FF<br />
|SpellIcon = IncendiaryCloud.png<br />
|Name = [[Incendiary Cloud]]<br />
|School = Conjuration <br /> (Fire)<br />
|Description = A cloud of roiling smoke and white-hot embers, obscuring the sight of all [[target]]s within its effect and dealing 2d4 + 1 per [[caster level]] of fire damage every 2 seconds. Creatures entering the cloud must save vs [[reflex]] or become [[blinded]] until they leave the cloud.<br />
|Empower_Spell = y<br />
|Enlarge = y<br />
|Heighten = y<br />
|Maximize = y<br />
|Quicken = y<br />
}}<br />
{{SpellBook1<br />
|SpellIcon = SummonMonsterVIII.png<br />
|Name = [[Summon Monster VIII]]<br />
|School = Conjuration<br />
|Description = Summons 1 Monster from 3 choices: Bezekira, Greater Air [[Elemental]], [[Orthon]] to fight for you for 10 minutes. You can only have 1 summoned [[creature]] of any type serving you at a time. Summoning a new [[creature]] of any type will return the previous one to its home plane.<br />
|Components = BitOfSunstone.png<br />
|Quicken = y<br />
}}<br />
{{SpellBook1<br />
|rowcolor = CCE5FF<br />
|SpellIcon = Sp trapthesoul selector.png<br />
|Name = [[Trap the Soul]]<br />
|School = Conjuration<br />
|Description = Forces a [[creature]]'s life force and its material body into a gem on a failed [[Will save]]. Although this essentially 'kills' the [[target]], it is not a [[Death]] effect and functions on [[creature]]s such as [[Undead]]. (But not most [[Construct]]s.) This [[spell]] requires a [[Khyber Dragonshard]] as a special [[material component]], and has 3 versions which use different sizes of dragonshards depending on the [[Hit Dice|Hit Die]] of the [[target]]. (1-10, 11-20, and 20-30.)<br />
|Components = QuestionIcon.png<br />
|Enlarge = y<br />
|Heighten = y<br />
|Quicken = y<br />
}}<br />
|-<br />
|colspan="15" align=center bgcolor=#99CCFF height=5px|<br />
|-<br />
{{SpellBook1<br />
|SpellIcon = CharmMonsterMass.png<br />
|Name = [[Charm Monster, Mass]]<br />
|School = Enchantment<br />
|Description = A group of enemy monsters are charmed and will fight as trusted friends and allies. Charmed monsters get additional saves every 3d6+12 seconds. A successful [[Will save]] [[negate]]s this effect.<br />
|Enlarge = y<br />
|Extend = y<br />
|Heighten = y<br />
|Quicken = y<br />
}}<br />
{{SpellBook1<br />
|rowcolor = CCE5FF<br />
|SpellIcon = OttosIrresistibleDance.png<br />
|Name = [[Otto's Irresistible Dance]]<br />
|School = Enchantment<br />
|Description = This [[spell]] makes it impossible for the enemy to do anything other than caper and prance in place.<br />
|Enlarge = y<br />
|Quicken = y<br />
}}<br />
{{SpellBook1<br />
|SpellIcon = PowerWordKill.png<br />
|Name = [[Power Word: Stun]]<br />
|School = Enchantment<br />
|Description = [[Stunned|Stuns]] a target, according to its [[Hit point|Hit Points]]. [[Creature]]s with 150 or fewer current [[Hit point|Hit Points]] are [[stunned]] for 4 to 32 seconds, [[creature]]s with 151 to 300 [[Hit point|Hit Points]] are [[stunned]] for 2 to 16 seconds, and [[creature]]s with more than 301 hp are [[stunned]] for 8 seconds.<br />
|Enlarge = y<br />
|Quicken = y<br />
}}<br />
|-<br />
|colspan="15" align=center bgcolor=#99CCFF height=5px|<br />
|-<br />
{{SpellBook1<br />
|SpellIcon = Arcane_Tempest.gif<br />
|Name = [[Arcane Tempest]]<br />
|School = Evocation <br /> (Force)<br />
|Description = You create a storm of arcane energy that rains shards of force energy upon your foes. Any creatures caught within the storm take 7 to 12 (1d6+6, maximum 15d6+75) per [[caster level]] in [[Force]] damage every every two seconds for a duration of 8 seconds. Targets first entering the storm may make a [[Reflex save]] for [[half]], but remaining in the storm they take damage with no saving throw. Damage <br />
|Empower_Spell = y<br />
|Enlarge = y<br />
|Heighten = N<br />
|Maximize = y<br />
|Quicken = y<br />
|Intensify = y<br />
}}<br />
<br />
{{SpellBook1<br />
|rowcolor = CCE5FF<br />
|SpellIcon = GreaterShout.png<br />
|Name = [[Greater Shout]]<br />
|School = Evocation <br /> (Sonic)<br />
|Description = Emits an ear-splitting yell that [[Deafened|deafens]] and deals 1d3+3 sonic damage per caster level to a max of 20d3+60 at level 20 and [[daze]]s the targets in its path for 6 seconds. A successful [[Fortitude save]] [[half|halves]] the damage and [[negate]]s the [[Daze]] effect.<br />
|Empower_Spell = y<br />
|Heighten = y<br />
|Maximize = y<br />
|Quicken = y<br />
}}<br />
{{SpellBook1<br />
|SpellIcon = PolarRay.png<br />
|Name = [[Polar Ray]]<br />
|School = Evocation <br /> (Cold)<br />
|Description = Strikes a creature for 1d6+8 cold damage per [[caster level]]. (Maximum [[caster level]] 25.)<br />
|Empower_Spell = y<br />
|Maximize = y<br />
|Quicken = y<br />
}}<br />
{{SpellBook1<br />
|rowcolor = CCE5FF<br />
|SpellIcon = Sunburst.png<br />
|Name = [[Sunburst]]<br />
|School = Evocation <br /> (Light)<br />
|Description = Sunburst causes a globe of searing radiance to explode silently from a point you select dealing to all [[creature]]s 6d6 points of light damage in addition to [[Blinded|blinding]] them. [[Ooze]]s and [[Undead]] take 1d3+3 light damage per [[caster level]]. A successful [[Reflex save]] reduces the damage by [[half]] and [[negate]]s the [[Conditions|condition]] [[Blinded]]. Light fearing [[Undead]] may be instantly destroyed by this [[spell]] if it fails its [[Saving throw|save]].<br />
|Components = BitOfSunstone.png<br />
|Empower_Healing = <br />
|Empower_Spell = y<br />
|Enlarge = y<br />
|Heighten = y<br />
|Maximize = y<br />
|Quicken = y<br />
}}<br />
|-<br />
|colspan="15" align=center bgcolor=#99CCFF height=5px|<br />
|-<br />
{{SpellBook1<br />
|SpellIcon = HorridWilting.png<br />
|Name = [[Horrid Wilting]]<br />
|School = Necromancy<br />
|Description = This [[spell]] evaporates moisture from the body of each subject living creature, dealing 1d3+3 points of damage per [[caster level]]. (Maximum damage 20d3+60.) This [[spell]] is especially devastating to water type outsiders like [[Water elemental|Water Elemental]]s, and to [[Plant]]s which instead take 1d4+4 points of damage per [[caster level]]. (Maximum damage 20d4+80.)<br />
|Components = BitOfSunstone.png<br />
|Empower_Spell = y<br />
|Enlarge = y<br />
|Heighten = y<br />
|Maximize = y<br />
|Quicken = y<br />
}}<br />
{{SpellBook1<br />
|rowcolor = CCE5FF<br />
|SpellIcon = SymbolOfDeath.png<br />
|Name = [[Symbol of Death]]<br />
|School = Necromancy<br />
|Description = You scribe a potent rune of power in the air. When the symbol is activated by a target approaching, all targets inside the symbol will suffer a single negative level. You can cause your enemies to run out and back in the symbol several times to stack up consecutive negative levels upon them, they will suffer one additional one each time they run through. A symbol will persist for around 5 minutes until triggered. Once triggered a symbol's powere begin to wane. A symbol will dissipate 20 seconds after first being triggered. Symbols are volatile when placed together.<br />
|Components = BitOfSunstone.png<br />
|Enlarge = y<br />
|Quicken = y<br />
}}<br />
|-<br />
|colspan="15" align=center bgcolor=#99CCFF height=5px|<br />
|-<br />
{{SpellBook1<br />
|SpellIcon = RepairCriticalDamageMass.png<br />
|Name = [[Repair Critical Damage, Mass]]<br />
|School = Transmutation (Repair)<br />
|Description = Transmutes the structure of living [[Construct]] [[Ally|allies]] to repair 4d6+8 [[Hit point|Hit Points]] plus 1 per [[caster level]]. (Maximum [[caster level]] 40.)<br />
|Empower_Spell = y<br />
|Enlarge = y<br />
|Maximize = y<br />
|Quicken = y<br />
}}<br />
|}<br />
<br />
==Level 9==<br />
{{SpellBookHeader|99CCFF|99CCFF}}<br />
{{SpellBook1<br />
|rowcolor = <br />
|SpellIcon = MordenkainensDisjunction.png<br />
|Name = [[Mordenkainen's Disjunction]]<br />
|School = Abjuration<br />
|Description = A powerful force disrupts magical effects on the target, removing ongoing [[spell]]s that have been cast on a target. You must make a [[caster level]] check of 1d20+your [[caster level]] (No maximum.) versus 11+the [[spell]]'s [[caster level]] to remove a [[spell]] effect, and your target must make a [[Will save]] for each equipped item or all magical properties on them are temporarily disabled. Very slow cast time.<br />
|Enlarge = y<br />
|Quicken = y<br />
}}<br />
|-<br />
|colspan="15" align=center bgcolor=#99CCFF height=5px|<br />
|-<br />
{{SpellBook1<br />
|rowcolor = CCE5FF<br />
|SpellIcon = AcidWell.png<br />
|Name = [[Acid Well]]<br />
|School = Conjuration (Acid)<br />
|Description = A huge geyser of Acid erupt near your target, dealing 19 to 24 acid damage per caster level (max 380 to 480). A successful [[fortitude save]] reduces damage by half.<br />
|Empower_Spell = y<br />
|Enlarge = y<br />
|Maximize = y<br />
|Quicken = y<br />
|Intensify = y<br />
|Embolden = y<br />
}}<br />
{{SpellBook1<br />
|rowcolor = <br />
|SpellIcon = PowerWordKill.png<br />
|Name = [[Power Word: Kill]]<br />
|School = Conjuration<br />
|Description = A single word causes the [[death]] of a single enemy with no saving throw allowed. Cooldown timer of 210 seconds.<br />
|Enlarge = y<br />
|Quicken = y<br />
}}<br />
{{SpellBook1<br />
|rowcolor = CCE5FF<br />
|SpellIcon = SummonMonsterIX.png<br />
|Name = [[Summon Monster IX]]<br />
|School = Conjuration<br />
|Description = Summons 1 Monster from 3 choices: [[Ghaele Eladrin race|Eladrin Ghaele]], Elder [[Fire Elemental]], [[Hezrou]] to fight for you for 10 minutes. You can only have 1 summoned [[creature]] of any type serving you at a time. Summoning a new [[creature]] of any type will return the previous one to its home plane.<br />
|Components = SnakeskinGlove.png<br />
|Quicken = y<br />
}}<br />
|-<br />
|colspan="15" align=center bgcolor=#99CCFF height=5px|<br />
|-<br />
{{SpellBook1<br />
|rowcolor = <br />
|SpellIcon = DominateMonster.png<br />
|Name = [[Dominate Monster]]<br />
|School = Enchantment<br />
|Description = Telepathically controls the actions of a living enemy that fails its [[Will save]], causing it to change sides. Dominate acts like [[Charm Monster]], but the target only gains an additional [[Will saving throw]] every 15 to 30 seconds. The creature has less chance to break free and will follow you throughout the dungeon.<br />
|Enlarge = y<br />
|Extend = y<br />
|Heighten = y<br />
|Quicken = y<br />
|Embolden = y<br />
<br />
}}<br />
{{SpellBook1<br />
|rowcolor = CCE5FF<br />
|SpellIcon = HoldMonsterMass.png<br />
|Name = [[Hold Monster, Mass]]<br />
|School = Enchantment<br />
|Description = As [[Hold Monster]], but for multiple targets. Enemies that fail its [[Will save]] become paralyzed and can take no actions for a maximum of 6 seconds per [[caster level]]. The enemy may attempt to make a new [[Will save]] every 3 seconds.<br />
|Components = SnakeskinGlove.png<br />
|Enlarge = y<br />
|Quicken = y<br />
|Embolden = y<br />
}}<br />
|-<br />
|colspan="15" align=center bgcolor=#99CCFF height=5px|<br />
|-<br />
<br />
{{SpellBook1<br />
|rowcolor = CCE5FF<br />
|SpellIcon = Iceberg.png<br />
|Name = [[Iceberg]]<br />
|School = Evocation (Cold)<br />
|Description = Drops a gigantic shard of glacial ice on your target, which deals 28 to 30 Cold damage for every caster level up to 20. A successful [[reflex save]] reduces damage by half.<br />
|Components = <br />
|Empower_Spell = y<br />
|Enlarge = y<br />
|Maximize = y<br />
|Quicken = y<br />
|Intensify = y<br />
|Embolden = y<br />
}}<br />
{{SpellBook1<br />
|SpellIcon = MeteorSwarm.png<br />
|Name = [[Meteor Swarm]]<br />
|School = Evocation <br /> (Fire + Force)<br />
|Description = Chunks of flaming stone crush and burn your enemies causing 4 spheres of 2 ft. diameter explode on impact, each meteor deals 1d3+1 Fire damage per Caster Level (a successful [[Reflex save]] reduces the fire damage by half) and 1d2+1 Bludgeoning damage per Caster Level (no save) to targets in the area. This spell has double range. Max. caster level 20<br />
|Empower_Spell = y<br />
|Enlarge = y<br />
|Maximize = y<br />
|Quicken = y<br />
|Intensify = y<br />
|Embolden = y<br />
}}<br />
{{SpellBook1<br />
|rowcolor = CCE5FF<br />
|SpellIcon = Thunderstroke.png<br />
|Name = [[Thunderstroke]]<br />
|School = Evocation (Electricity)<br />
|Description = Calls forth a tremendous bolt of lightning and thunder, which strikes your chosen target for 28 to 33 damage for every caster level up to 20. A successful [[reflex save]] reduces damage by half.<br />
|Components = <br />
|Empower_Spell = y<br />
|Enlarge = y<br />
|Maximize = y<br />
|Quicken = y<br />
|Intensify = y<br />
|Embolden = y<br />
}}<br />
|-<br />
|colspan="15" align=center bgcolor=#99CCFF height=5px|<br />
|-<br />
{{SpellBook1<br />
|SpellIcon = EnergyDrain.png<br />
|Name = [[Energy Drain]]<br />
|School =Necromancy<br />
|Description = A black ray of crackling negative energy suppresses the life force of any living [[creature]] it strikes, granting an enemy 2d4 [[negative level]]s. If the [[target]] has as many [[negative level]]s as its [[Hit Dice|Hit Die]], it [[Death|dies]]. Each [[negative level]] gives a [[creature]] -2 penalty on [[attack roll]]s, [[saving throw]]s, [[Skill check]]s, [[Ability check]]s and -1 to effective level. [[Negative level]]s stack.<br />
|Quicken = y<br />
}}<br />
{{SpellBook1<br />
|rowcolor = CCE5FF<br />
|SpellIcon = WailOfTheBanshee.png<br />
|Name = [[Wail of the Banshee]]<br />
|School = Necromancy<br />
|Description = You emit a terrible scream, creating a deadly area around yourself for 6 seconds. Every 2 seconds, two nearby enemies must make a fortitude save or die. On a successful [[fortitude save]], the target takes 1 to 4 negative levels. You are free to perform other actions while Wail of the Banshee is active.<br />
|Heighten = y<br />
|Quicken = y<br />
|Embolden = y<br />
}}<br />
{{SpellBook1<br />
|SpellIcon = <br />
|Name = [[Rend the Soul]]<br />
|School = Necromancy<br />
|Description = Twists unholy energies around a single foe, causing it significant negative damage over time. Deals 5 to 10 damage every two seconds for 10 seconds for every caster level up to 20. A successful fortitude save reduces the damage by half.<br />
|Empower_Spell = y<br />
|Enlarge = y<br />
|Maximize = y<br />
|Quicken = y<br />
|Intensify = y<br />
|Embolden = y<br />
}}<br />
|}<br />
{{cat|Sorcerer / Wizard spells|*}}</div>Christopher G Lewishttps://ddowiki.com/index.php?title=Sorcerer_/_Wizard_spells&diff=512069Sorcerer / Wizard spells2022-03-14T21:31:42Z<p>Christopher G Lewis: /* Level 9 */ metas</p>
<hr />
<div><noinclude>{{SpellsbyClassTOC}}<br />
__NOTOC__</noinclude><br />
<br />
'''Warning''': numerical effects may not coincide with DDO's exact implementation.<br />
See [[DDO numbers|here]] for details.<br />
<br />
==[[Sorcerer]] / [[Wizard]] Spells List==<br />
Sorcerers and Wizards cast [[arcane spell]]s.<br />
<br />
Consult the table below to know the number of Sorcerer/Wizard spells available per spell level, and per spell school.<br />
<br />
{{SpellsPerLevelTable<br />
|1|3|5|2|3|5|0|4|6<br />
|2|1|5|1|3|6|3|7|9<br />
|3|3|4|0|5|5|1|2|4<br />
|4|4|4|0|2|6|1|7|1<br />
|5|3|3|0|4|6|0|2|1<br />
|6|2|2|1|3|2|1|5|12<br />
|7|2|2|0|4|2|1|4|1<br />
|8|0|4|0|3|3|0|2|1<br />
|9|1|2|0|2|4|0|2|0}}<br />
<br />
Check [[Elemental Savant Spells|here]] if you're looking for a list of spells affected by the elemental savant prestige enhancements.<br />
<br />
== See also ==<br />
'''[[The Rare Arcane Scroll List]]'''<br />
<br />
==Level 1==<br />
<br />
{{SpellBookHeader|99CCFF|99CCFF}}<br />
{{SpellBook1<br />
|SpellIcon = Nightshield.png<br />
|Name = [[Nightshield]]<br />
|School = Abjuration<br />
|Description = Grants a +1 resistance bonus to [[saving throw|saves]] (+2 at 6th level, +3 at 9th level), and protection from [[Magic Missile]]s for 1 minute per [[caster level]]. Minimum duration 5 minutes.<br />
|Extend = y<br />
|Quicken = y<br />
}}<br />
{{SpellBook1<br />
|rowcolor = CCE5FF<br />
|SpellIcon = Icon protectionfromevil.png<br />
|Name = [[Protection from Evil]]<br />
|School = Abjuration<br />
|Description = Creates a magical barrier that wards a target from attacks by [[Evil]] [[creature]]s. It grants a +2 [[deflection bonus]] to [[Armor Class]], and a +2 [[resistance bonus]] to [[save]]s versus attacks from [[Evil]] [[creature]]s. The target is also warded from [[Evil]] magical controls and compulsions.<br />
|Components = Eq comp wiz level 01.png<br />
|Enlarge = y<br />
|Extend = y<br />
|Quicken = y<br />
}}<br />
{{SpellBook1<br />
|rowcolor = <br />
|SpellIcon = Shield.png<br />
|Name = [[Shield (spell)|Shield]]<br />
|School = Abjuration<br />
|Description = Grants a +4 [[shield bonus]] to [[Armor Class]], and protection from [[Magic Missile]] for 1 minute per [[caster level]].<br />
|Extend = y<br />
|Quicken = y<br />
}}<br />
|-<br />
|colspan="12" align=center bgcolor=#99CCFF height=5px|<br />
|-<br />
{{SpellBook1<br />
|rowcolor = CCE5FF<br />
|SpellIcon = Grease.png<br />
|Name = [[Grease]]<br />
|School = Conjuration<br />
|Description = Covers the ground with a 10 ft. square layer of slippery grease, forcing targets to make a [[Reflex save]] or fall. (Affects party members.) Sometimes it deals 2d6 fire damage per 2 [[caster level]]s to all enemies of the caster in the grease every few seconds, as well as the caster of the Grease spell. A successful [[Reflex save]] will reduce this damage by [[half]].<br />
|Components = Eq comp wiz level 01.png<br />
|Enlarge = y<br />
|Quicken = y<br />
}}<br />
{{SpellBook1<br />
|SpellIcon = MageArmor.png<br />
|Name = [[Mage Armor]]<br />
|School = Conjuration<br />
|Description = An invisible, but tangible field of force surrounds an ally, providing a +4 [[armor bonus]] to [[Armor Class]] for 5 minutes plus 1 minute per [[caster level]].<br />
|Extend = y<br />
|Quicken = y<br />
}}<br />
{{SpellBook1<br />
|rowcolor = CCE5FF<br />
|SpellIcon = NiacsColdRay.png<br />
|Name = [[Niac's Cold Ray]]<br />
|School = Conjuration<br />(Cold)<br />
|Description = Shoots a ray of ice inflicting 1d5+5 cold damage per [[caster level]] (Maximum damage 5d5+25.) to a single target. A successful [[Reflex save]] [[negate]]s damage.<br />
|Components = Eq comp wiz level 01.png<br />
|Empower_Spell = y<br />
|Heighten = y<br />
|Maximize = y<br />
|Quicken = y<br />
}}<br />
{{SpellBook1<br />
|SpellIcon = ObscuringMist.png<br />
|Name = [[Obscuring Mist]]<br />
|School = Conjuration<br />
|Description = A misty vapor arises around the caster obscuring all sight, giving all [[creature]]s in the fog concealment. (Attackers have 20% miss chance.) Obscuring Mist can be burned away with [[fire spells]] that hit the area of the mist.<br />
|Enlarge = y<br />
|Quicken = y<br />
}}<br />
{{SpellBook1<br />
|rowcolor = CCE5FF<br />
|SpellIcon = SummonMonsterI.png<br />
|Name = [[Summon Monster I]]<br />
|School = Conjuration<br />
|Description = Summons 1 Monster from 3 choices: [[Brown Spider]], [[Celestial dog|Celestial Dog]], Giant Rat to fight for you for 10 minutes. You can only have 1 summoned [[creature]] of any type serving you at a time. Summoning a new [[creature]] of any type will return the previous one to its home plane.<br />
|Components = Eq comp wiz level 01.png<br />
|Quicken = y<br />
}}<br />
|-<br />
|colspan="12" align=center bgcolor=#99CCFF height=5px|<br />
|-<br />
{{SpellBook1<br />
|SpellIcon = DetectSecretDoors.png<br />
|Name = [[Detect Secret Doors]]<br />
|School = Divination<br />
|Description = Reveals [[Hidden door|secret and hidden doors]].<br />
|Extend = y<br />
|Quicken = y<br />
}}<br />
{{SpellBook1<br />
|rowcolor = CCE5FF<br />
|SpellIcon = MastersTouch.png<br />
|Name = [[Master's Touch]]<br />
|School = Divination<br />
|Description = Enchants the items currently equipped in the target's right and left hands to grant their wielder proficiency if the items are simple or martial weapons, or shields, and lasts until the target rests.<br />
}}<br />
|-<br />
|colspan="12" align=center bgcolor=#99CCFF height=5px|<br />
|-<br />
{{SpellBook1<br />
|SpellIcon = CharmPerson.png<br />
|Name = [[Charm Person]]<br />
|School = Enchantment<br />
|Description = Charms an enemy [[humanoid]], which will fight as a trusted friend and ally. Charmed humanoids get an additional [[saving throw]] every 3d6+12 seconds. A successful [[Will save]] [[negate]]s this effect. [[Humanoid]]s include kobolds, goblinoids, player races except for warforged, and more creatures<br />
|Enlarge = y<br />
|Heighten = y<br />
|Quicken = y<br />
}}<br />
{{SpellBook1<br />
|rowcolor = CCE5FF<br />
|SpellIcon = Hypnotism.png<br />
|Name = [[Hypnotism]]<br />
|School = Enchantment<br />
|Description = Gestures and droning incantation fascinate nearby enemies, causing them to stop and stare blankly until damaged. A successful [[Will save]] [[negate]]s this effect. Hypnotism confers a -3 Will Save on all targets for 15 seconds, even if the targets make their save.<br />
|Enlarge = y<br />
|Heighten = y<br />
|Quicken = y<br />
}}<br />
{{SpellBook1<br />
|SpellIcon = Sleep.png<br />
|Name = [[Sleep (spell)|Sleep]]<br />
|School = Enchantment<br />
|Description = Induces a magical slumber, rendering creatures [[Helpless]] until attacked. Ineffective on [[Undead]], [[Construct]]s, or [[Ooze]]s. A successful [[Will save]] negates this effect. (DC = spell's save DC - creature's HD + your caster level)<br />
|Components = Eq comp wiz level 01.png<br />
|Enlarge = y<br />
|Extend = y<br />
|Heighten = y<br />
|Quicken = y<br />
}}<br />
|-<br />
|colspan="12" align=center bgcolor=#99CCFF height=5px|<br />
|-<br />
{{SpellBook1<br />
|rowcolor = CCE5FF<br />
|SpellIcon = AcidSpray.png<br />
|Name = [[Acid Spray]]<br />
|School = Evocation <br /> (Acid)<br />
|Description = A cone of burning acid shoots forth, damaging targets in the area of the spray for 1d6+1 acid damage per [[caster level]] (up to a maximum of 5d6+5 damage at [[caster level]] 5). A successful [[Reflex save]] reduces the damage by half.<br />
|Empower_Spell = y<br />
|Heighten = y<br />
|Maximize = y<br />
|Quicken = y<br />
}}<br />
{{SpellBook1<br />
|SpellIcon = BurningHands.png<br />
|Name = [[Burning Hands]]<br />
|School = Evocation <br /> (Fire)<br />
|Description = A harmful cone of searing flame shoots forth, damaging targets in the area of the flames for 1d6+1 fire damage per [[caster level]]. (Maximum damage 5d6+5.) A successful [[Reflex save]] reduces the damage by [[half]].<br />
|Empower_Spell = y<br />
|Heighten = y<br />
|Maximize = y<br />
|Quicken = y<br />
}}<br />
{{SpellBook1<br />
|rowcolor = CCE5FF<br />
|SpellIcon = CausticBolt.png<br />
|Name = [[Caustic Bolt]]<br />
|School = Evocation <br /> (Acid)<br />
|Description = Fires a small orb of acid at a target, doing 1d6+2 acid damage per [[caster level]] (max 10d6+20 at [[caster level]] 10). This spell shares a cooldown with [[Freezing Bolt]], [[Shocking Bolt]], and [[Flaming Bolt]].<br />
|Components = <br />
|Empower_Healing = <br />
|Empower_Spell = y<br />
|Enlarge = <br />
|Extend = <br />
|Heighten = <br />
|Maximize = y<br />
|Quicken = y<br />
}}<br />
{{SpellBook1<br />
|rowcolor = <br />
|SpellIcon = FlamingBolt.png<br />
|Name = [[Flaming Bolt]]<br />
|School = Evocation <br /> (Fire)<br />
|Description = Fires a small orb of fire at a target, doing 1d6+2 fire damage per [[caster level]] (max 10d6+20 at [[caster level]] 10). This spell shares a cooldown with [[Freezing Bolt]], [[Shocking Bolt]], and [[Caustic Bolt]].<br />
|Components = <br />
|Empower_Healing = <br />
|Empower_Spell = y<br />
|Enlarge = <br />
|Extend = <br />
|Heighten = <br />
|Maximize = y<br />
|Quicken = y<br />
}}<br />
{{SpellBook1<br />
|rowcolor = CCE5FF<br />
|SpellIcon = FreezingBolt.png<br />
|Name = [[Freezing Bolt]]<br />
|School = Evocation <br /> (Cold)<br />
|Description = Fires a small orb of frost at a target, doing 1d6+2 cold damage per [[caster level]] (max 10d6+20 at [[caster level]] 10). This spell shares a cooldown with [[Caustic Bolt]], [[Shocking Bolt]], and [[Flaming Bolt]].<br />
|Components = <br />
|Empower_Healing = <br />
|Empower_Spell = y<br />
|Enlarge = <br />
|Extend = <br />
|Heighten = <br />
|Maximize = y<br />
|Quicken = y<br />
}}<br />
{{SpellBook1<br />
|rowcolor = <br />
|SpellIcon = ArcaneArcherImbueForceArrows.png<br />
|Name = [[Magic Missile]]<br />
|School = Evocation <br /> (Force)<br />
|Description = A missile of magical energy darts forth and unerringly strikes its target inflicting 1d2+3 force damage. For every 2 [[caster level]]s beyond first you gain an additional missile, up to a maximum of 5 missiles at 9th level and higher.<br />
|Empower_Spell = y<br />
|Enlarge = y<br />
|Maximize = y<br />
|Quicken = y<br />
}}<br />
{{SpellBook1<br />
|SpellIcon = ShockingBolt.png<br />
|rowcolor = CCE5FF<br />
|Name = [[Shocking Bolt]]<br />
|School = Evocation <br /> (Electricity)<br />
|Description = Fires a small orb of electricity at a target, doing 1d6+2 electric damage per [[caster level]] (max 10d6+20 at [[caster level]] 10). This spell shares a cooldown with [[Freezing Bolt]], [[Caustic Bolt]], and [[Flaming Bolt]].<br />
|Components = <br />
|Empower_Healing = <br />
|Empower_Spell = y<br />
|Enlarge = <br />
|Extend = <br />
|Heighten = <br />
|Maximize = y<br />
|Quicken = y<br />
}}<br />
|-<br />
{{SpellBook1<br />
|SpellIcon = ShockingGrasp.png<br />
|Name = [[Shocking Grasp]]<br />
|School = Evocation (Electricity)<br />
|Description = Delivers a jolt of 1d6+2 electricity damage per [[caster level]] (Maximum damage 5d6+10.) to any enemy you touch.<br />
|Empower_Spell = y<br />
|Enlarge = y<br />
|Maximize = y<br />
|Quicken = y<br />
}}<br />
{{SpellBook1<br />
|rowcolor = CCE5FF<br />
|SpellIcon = SonicBlast.png<br />
|Name = [[Sonic Blast]]<br />
|School = Evocation <br /> (Sonic)<br />
|Description = Blasts an enemy with loud high-pitched sounds, dealing 1d6+1 sonic damage per [[caster level]]. (Maximum damage 8d6+8.) The [[target]] must make a successful [[Will save]] to avoid be [[Dazed]] for a short period of time, or until they take damage.<br />
|Empower_Spell = y<br />
|Heighten = y<br />
|Maximize = y<br />
|Quicken = y<br />
}}<br />
|-<br />
|colspan="12" align=center bgcolor=#99CCFF height=5px|<br />
|-<br />
{{SpellBook1<br />
|SpellIcon = CauseFear.png<br />
|Name = [[Cause Fear]]<br />
|School = Necromancy<br />
|Description = If the [[target]] fails a [[Will save]] it becomes [[Frightened]], otherwise it becomes [[Shaken]]. Targets are slowed, which stacks with the [[Slow]] spell and with [[Exhaustion]].<br />
|Enlarge = y<br />
|Extend = y<br />
|Heighten = y<br />
|Quicken = y<br />
}}<br />
{{SpellBook1<br />
|rowcolor = CCE5FF<br />
|SpellIcon = ChillTouch.png<br />
|Name = [[Chill Touch]]<br />
|School = Necromancy (Negative)<br />
|Description = Makes a touch echo with the chill of death causing 1d6+2 per [[caster level]] (Maximum damage 5d6+10.) of negative damage and one point of [[Strength]] damage to 1 living [[creature]]. A successful [[Fortitude save]] [[negate]]s the [[Strength]] damage. Chill Touch causes [[Undead]] to become [[Panicked]] instead of taking damage. [[Undead]] who make a successful [[Will save]] [[negate]] this [[Panicked]] [[Conditions|condition]].<br />
|Empower_Spell = y<br />
|Enlarge = y<br />
|Heighten = y<br />
|Maximize = y<br />
|Quicken = y<br />
}}<br />
{{SpellBook1<br />
|SpellIcon = Icon DisruptUndead.jpg<br />
|Name = [[Disrupt Undead]]<br />
|School = Necromancy<br />
|Description = This ray deals 2d3+6 positive energy damage plus an additional 1d3+3 damage per two caster levels to an enemy undead. This spell has nearly unlimited range.<br />
|Empower_Spell = y<br />
|Enlarge = y<br />
|Maximize = y<br />
|Quicken = y<br />
}}<br />
{{SpellBook1<br />
|rowcolor = CCE5FF<br />
|SpellIcon = RayOfEnfeeblement.png<br />
|Name = [[Ray of Enfeeblement]]<br />
|School = Necromancy<br />
|Description = A coruscating ray springs towards the [[target]], inflicting a 1d6 [[Strength]] penalty plus 1 additional per 2 [[caster level]]s. (Maximum [[Strength]] penalty 1d6+5.)<br />
|Enlarge = y<br />
|Quicken = y<br />
}}<br />
|-<br />
|colspan="12" align=center bgcolor=#99CCFF height=5px|<br />
|-<br />
{{SpellBook1<br />
|SpellIcon = ExpeditiousRetreat.png<br />
|Name = [[Expeditious Retreat]]<br />
|School = Transmutation<br />
|Description = Increases base [[run speed]] by 25% for 1 minute per [[caster level]].<br />
|Extend = y<br />
|Quicken = y<br />
}}<br />
{{SpellBook1<br />
|rowcolor = CCE5FF<br />
|SpellIcon = FeatherFall.png<br />
|Name = [[Feather Fall]]<br />
|School = Transmutation<br />
|Description = Causes an ally to fall slowly, although faster than feathers typically do.<br />
|Enlarge = y<br />
|Extend = y<br />
|Quicken = y<br />
}}<br />
{{SpellBook1<br />
|SpellIcon = Sp rgr jump.png<br />
|Name = [[Jump (spell)|Jump]]<br />
|School = Transmutation<br />
|Description = Gives an allied [[creature]] a +10 [[enhancement bonus]] to [[Jump (skill)|Jump]] skill for 1 minute per [[caster level]]. This bonus increases to +20 at 5th level, and +30 at 9th level. However [[creature]]s will see no improvement after obtaining a [[Jump (skill)|Jump]] skill of 40.<br />
|Components = Eq comp wiz level 01.png<br />
|Enlarge = y<br />
|Extend = y<br />
|Quicken = y<br />
}}{{SpellBook1<br />
|rowcolor = CCE5FF<br />
|SpellIcon = Sp rgr merfolksblessing.png<br />
|Name = [[Merfolk's Blessing]]<br />
|School = Transmutation<br />
|Description = Gives an ally a +10 [[enhancement bonus]] on [[Swim]] plus 1 for every 2 [[caster level]]s beyond 1st.<br />
|Components = Eq comp wiz level 01.png<br />
|Enlarge = y<br />
|Extend = y<br />
|Quicken = y<br />
}}<br />
{{SpellBook1<br />
|SpellIcon = RepairLightDamageMass.png<br />
|Name = [[Repair Light Damage]]<br />
|School = Transmutation (Repair)<br />
|Description = Transmutes the structure of a living [[Construct]] [[ally]] to repair 1d6+2 [[Hit point|Hit Points]] plus 1 per [[caster level]]. (Maximum [[caster level]] 5.)<br />
|Empower_Spell = y<br />
|Enlarge = y<br />
|Maximize = y<br />
|Quicken = y<br />
}}<br />
{{SpellBook1<br />
|rowcolor = CCE5FF<br />
|SpellIcon = Sp rgr tumble.png<br />
|Name = [[Tumble (spell)|Tumble]]<br />
|School = Transmutation<br />
|Description = Gives an [[ally]] a +10 [[enhancement bonus]] to the [[Skill]] [[Tumble (skill)|Tumble]].<br />
|Components = Eq comp wiz level 01.png<br />
|Enlarge = y<br />
|Extend = y<br />
|Quicken = y<br />
}}<br />
|}<br />
<br />
==Level 2==<br />
<br />
{{SpellBookHeader|99CCFF|99CCFF}}<br />
{{SpellBook1<br />
|SpellIcon = Icon resistenergy.png<br />
|Name = [[Resist Energy]]<br />
|School = Abjuration<br />
|Description = Gives an [[ally]] limited resistance from one chosen energy type, reducing damage or attack by 10. (20 at caster level 7th, 30 at 11th.) Energy types available are: acid, cold, electricity, fire, or sonic.<br />
|Enlarge = y<br />
|Extend = y<br />
|Quicken = y<br />
}}<br />
|-<br />
|colspan="12" align=center bgcolor=#99CCFF height=5px|<br />
|-<br />
{{SpellBook1<br />
|rowcolor = CCE5FF<br />
|SpellIcon = FogCloud.png<br />
|Name = [[Fog Cloud]]<br />
|School = Conjuration<br />
|Description = A bank of fog billows out, obscuring the sight of all targets within its effect and giving all creatures in the fog concealment (Attackers have 20% miss chance.), similar to a targetable ranged version of [[Obscuring Mist]]. Affects party members.<br />
|Components = EyelashInGumArabic.png<br />
|Enlarge = y<br />
|Quicken = y<br />
}}<br />
{{SpellBook1<br />
|SpellIcon = Glitterdust.png<br />
|Name = [[Glitterdust]]<br />
|School = Conjuration<br />
|Description = A cloud of golden particles covers everything in an area, causing [[target]]s to become [[Blinded]] and outlining [[Invisible]] [[creature]]s. (-40 to [[Hide]] checks, and visually affects party members.) A successful [[Will save]] [[negate]]s [[Blinded]].<br />
|Components = EyelashInGumArabic.png<br />
|Enlarge = y<br />
|Extend = y<br />
|Heighten = y<br />
|Quicken = y<br />
}}<br />
{{SpellBook1<br />
|rowcolor = CCE5FF<br />
|SpellIcon = MelfsAcidArrow.png<br />
|Name = [[Melf's Acid Arrow]]<br />
|School = Conjuration <br /> (Acid)<br />
|Description = Deals 2d4 + 1 per 2 caster level of acid damage to a target for 12 seconds.<br />
|Components = EyelashInGumArabic.png<br />
|Empower_Spell = y<br />
|Maximize = y<br />
|Quicken = y<br />
}}<br />
{{SpellBook1<br />
|SpellIcon = SummonMonsterII.png<br />
|Name = [[Summon Monster II]]<br />
|School = Conjuration<br />
|Description = Summons 1 Monster from 3 choices: [[Black Widow]], Fiendish Bat, [[scorpion|Fiendish Monstrous Scorpion]] to fight for you for 10 minutes. You can only have 1 summoned [[creature]] of any type serving you at a time. Summoning a new [[creature]] of any type will return the previous one to its home plane.<br />
|Components = EyelashInGumArabic.png<br />
|Quicken = y<br />
}}<br />
{{SpellBook1<br />
|rowcolor = CCE5FF<br />
|SpellIcon = Web.png<br />
|Name = [[Web]]<br />
|School = Conjuration<br />
|Description = Creates a many-layered mass of strong, sticky strands that entangle targets within them. A successful Reflex save negates this effect. Entangled creatures may attempt to make a <span style="color: rgb(50, 150, 255);">Strength</span> check every 2 seconds to escape. Area of effect fire spells will destroy these webs and free any entangled creatures. Incorporeal creatures, oozes, and spiders are naturally immune. Fire elementals and other fire creatures are immune because they burn through the webs. The duration is a fixed 30 seconds.<br />
|Components = EyelashInGumArabic.png<br />
|Enlarge = y<br />
|Heighten = y<br />
|Quicken = y<br />
}}<br />
|-<br />
|colspan="12" align=center bgcolor=#99CCFF height=5px|<br />
|-<br />
{{SpellBook1<br />
|SpellIcon = SeeInvisibility.png<br />
|Name = [[See Invisibility]]<br />
|School = Divination<br />
|Description = Reveals [[Invisible]] [[creature]]s, or objects.<br />
|Components = EyelashInGumArabic.png<br />
|Extend = y<br />
|Quicken = y<br />
}}<br />
|-<br />
|colspan="12" align=center bgcolor=#99CCFF height=5px|<br />
|-<br />
{{SpellBook1<br />
|rowcolor = CCE5FF<br />
|SpellIcon = DazeMonster.png<br />
|Name = [[Daze Monster]]<br />
|School = Enchantment<br />
|Description = Clouds the mind of an enemy so that it takes no actions for 6 seconds. A successful [[Will save]] [[negate]]s this effect. It weakens the [[will save]] for a brief period of time even in a successful save.<br />
|Components = EyelashInGumArabic.png<br />
|Enlarge = y<br />
|Heighten = y<br />
|Quicken = y<br />
}}<br />
{{SpellBook1<br />
|SpellIcon = TouchOfIdiocy.png<br />
|Name = [[Touch of Idiocy]]<br />
|School = Enchantment<br />
|Description = [[Target]] takes 1d6 points of [[Charisma]], [[Intelligence]], and [[Wisdom]] damage.<br />
|Enlarge = y<br />
|Quicken = y<br />
}}<br />
{{SpellBook1<br />
|rowcolor = CCE5FF<br />
|SpellIcon = OttosResistibleDance.png<br />
|Name = [[Otto's Resistible Dance]]<br />
|School = Enchantment<br />
|Description = At your touch forces one Foe to dance, preventing it from doing anything else. A successful [[Will save]] [[negate]]s this effect.<br />
|Enlarge = y<br />
|Extend = y<br />
|Heighten = y<br />
|Quicken = y<br />
}}<br />
|-<br />
|colspan="12" align=center bgcolor=#99CCFF height=5px|<br />
|-<br />
{{SpellBook1<br />
|SpellIcon = ElectricLoop.png<br />
|Name = [[Electric Loop]]<br />
|School = Evocation <br /> (Electricity)<br />
|Description = Zap one or more targets for 1d3+3 electrical damage per two [[caster level]]s (Maximum damage 5d3+15.), then may leap erratically about to other nearby targets hitting each of them with a similar shock. A successful [[Reflex save]] reduces the damage by [[half]]. On a failed [[Reflex save]], the target must make a successful [[Will save]] to avoid be [[Dazed]] for a short period of time or until takes damage.<br />
|Empower_Spell = y<br />
|Enlarge = y<br />
|Heighten = y<br />
|Maximize = y<br />
|Quicken = y<br />
}}<br />
{{SpellBook1<br />
|rowcolor = CCE5FF<br />
|SpellIcon = FlamingSphere.png<br />
|Name = [[Flaming Sphere]]<br />
|School = Evocation <br /> (Fire)<br />
|Description = Creates a rolling ball of fire, dealing 2d6 fire damage. A successful [[Reflex save]] [[negate]]s the damage.<br />
|Components = EyelashInGumArabic.png<br />
|Quicken = y<br />
}}<br />
{{SpellBook1<br />
|SpellIcon = Arcane Spell Gust Of Wind.png<br />
|Name = [[Gust of Wind]]<br />
|School = Evocation<br />
|Description = This [[spell]] creates a severe blast of air that originates from you, and passes through all enemies in its path. Small or smaller enemies must make a [[Ability check|Strength check]] or [[Ability check|Dexterity check]] to [[negate]] be knocked [[prone]], and medium or smaller enemies are [[slow]]ed by the winds unless they make a [[Reflex save]] equal to 12+your casting [[Ability]]'s modifier, but large or larger enemies are unaffected. The [[spell]] also clears away all lingering effects in its path, such as clouds and [[Wall of Fire]].<br />
|Enlarge = y<br />
|Heighten = y<br />
|Quicken = y<br />
}}<br />
{{SpellBook1<br />
|rowcolor = CCE5FF<br />
|SpellIcon = Scorch.png<br />
|Name = [[Scorch]]<br />
|School = Evocation <br /> (Fire)<br />
|Description = A jet of roaring flame bursts from your outstretched hand, dealing 1d6+2 fire damage per [[caster level]] (max 10d6+20) to targets in its path. A successful [[Reflex]] save reduces the damage by half.<br />
|Empower_Spell = y<br />
|Heighten = y<br />
|Maximize = y<br />
|Quicken = y<br />
}}<br />
{{SpellBook1<br />
|SpellIcon = ScorchingRay.png<br />
|Name = [[Scorching Ray]]<br />
|School = Evocation <br /> (Fire)<br />
|Description = Blasts a [[target]] with fiery rays, each doing 4d3+12 fire damage on impact. You may fire 1 ray, plus 1 additional ray for every 4 [[caster level]]s beyond 3rd. (Maximum rays 3.)<br />
|Empower_Spell = y<br />
|Maximize = y<br />
|Quicken = y<br />
}}<br />
{{SpellBook1<br />
|rowcolor = CCE5FF<br />
|SpellIcon = SnowballSwarm.png<br />
|Name = [[Snowball Swarm]]<br />
|School = Evocation <br /> (Cold)<br />
|Description = A flurry of magical snowballs erupt near your [[target]], dealing 1d6+2 cold damage per [[caster level]]. (Maximum damage 10d6+20.) A successful [[Reflex save]] reduces the damage by [[half]].<br />
|Components = EyelashInGumArabic.png<br />
|Empower_Spell = y<br />
|Enlarge = y<br />
|Heighten = y<br />
|Maximize = y<br />
|Quicken = y<br />
}}<br />
|-<br />
|colspan="12" align=center bgcolor=#99CCFF height=5px|<br />
|-<br />
{{SpellBook1<br />
|SpellIcon = Blur.png<br />
|Name = [[Blur]]<br />
|School = Illusion<br />
|Description = An ally's outline becomes slightly blurred, granting a 20% miss chance on attacks against the ally.<br />
|Enlarge = y<br />
|Extend = y<br />
|Quicken = y<br />
}}<br />
{{SpellBook1<br />
|rowcolor = CCE5FF<br />
|SpellIcon = HypnoticPattern.png<br />
|Name = [[Hypnotic Pattern]]<br />
|School = Illusion<br />
|Description = A twisting pattern of subtle, shifting colors weaves through the air, fascinating targets within it. A successful [[will save]] [[negate]]s this effect. It weakens the [[will save]] by 3 for a brief period of time even in a successful save. The [[spell]]'s duration is 30 seconds.<br />
|Components = EyelashInGumArabic.png<br />
|Enlarge = y<br />
|Extend = y<br />
|Heighten = y<br />
|Quicken = y<br />
}}<br />
{{SpellBook1<br />
|SpellIcon = Invisibility.png<br />
|Name = [[Invisibility (spell)|Invisibility]]<br />
|School = Illusion<br />
|Description = This [[spell]] renders a [[creature]] [[Invisible]] for 1 minute per [[caster level]]. Attacking a [[target]], or using an object (door, lever, etc.) removes this [[Conditions|condition]].<br />
|Components = EyelashInGumArabic.png<br />
|Enlarge = y<br />
|Extend = y<br />
|Quicken = y<br />
}}<br />
|-<br />
|colspan="12" align=center bgcolor=#99CCFF height=5px|<br />
|-<br />
{{SpellBook1<br />
|rowcolor = CCE5FF<br />
|SpellIcon = Blindness.png<br />
|Name = [[Blindness (spell)|Blindness]]<br />
|School = Necromancy<br />
|Description = Renders an enemy [[blinded]]. A successful [[Fortitude save]] [[negate]]s this effect.<br />
|Enlarge = y<br />
|Heighten = y<br />
|Quicken = y<br />
}}<br />
{{SpellBook1<br />
|SpellIcon = CommandUndead.png<br />
|Name = [[Command Undead]]<br />
|School = Necromancy<br />
|Description = Control is granted over the enemy [[Undead]], forcing it to fight for you. Mindless undead are controlled for 1 to 4 minutes, while other [[Undead]] can be controlled for a maximum of 10 minutes but get an additional [[Will save|Will saving throw]] every 20 seconds.<br />
|Empower_Healing = EyelashInGumArabic.png<br />
|Enlarge = y<br />
|Extend = y<br />
|Heighten = y<br />
|Quicken = y<br />
}}<br />
{{SpellBook1<br />
|rowcolor = CCE5FF<br />
|SpellIcon = FalseLife.png<br />
|Name = [[False Life (spell)|False Life]]<br />
|School = Necromancy<br />
|Description = Harnesses the power of unlife granting to the caster 10 plus 1 per [[caster level]] (Maximum [[caster level]] 10, for a total of 20.) temporary [[hit point]]s.<br />
|Components = EyelashInGumArabic.png<br />
|Extend = y<br />
|Quicken = y<br />
}}<br />
{{SpellBook1<br />
|SpellIcon = GhoulTouch.png<br />
|Name = [[Ghoul Touch]]<br />
|School = Necromancy<br />
|Description = This [[spell]] imbues your hand with negative energy, allowing you to [[Paralyzed|paralyze]] 1 living Humanoid that you touch. A successful [[Fortitude save]] [[negate]]s. Humanoids include [[Kobold]]s, [[Goblinoid]]s, player [[Race]]s except for [[Warforged]], [[Troglodyte]]s, and more.<br />
|Components = EyelashInGumArabic.png<br />
|Enlarge = y<br />
|Extend = y<br />
|Heighten = y<br />
|Quicken = y<br />
}}<br />
{{SpellBook1<br />
|rowcolor = CCE5FF<br />
|SpellIcon = Arcane Spell Lesser Death A.png<br />
|Name = [[Lesser Death Aura]]<br />
|School = Necromancy<br />
|Description = Envelops the caster in a sickly aura of negative energy. Living enemies stepping inside the aura take 1d4 negative damage every 2 seconds as long as they remain within it. [[Undead]] are instead healed by the aura.<br />
|Extend = y<br />
|Heighten = y<br />
|Quicken = y<br />
}}<br />
{{SpellBook1<br />
|SpellIcon = Scare.png<br />
|Name = [[Scare (spell)|Scare]]<br />
|School = Necromancy<br />
|Description = This [[spell]] functions like [[Cause Fear]] on multiple [[target]]s. Affected enemies become [[Frightened]]. A successful [[Will save]] causes the [[target]] to become [[Shaken]] instead. Targets are slowed. The slow stacks with the [[Slow]] spell and with [[Exhausted]].<br />
|Components = EyelashInGumArabic.png<br />
|Enlarge = y<br />
|Extend = y<br />
|Heighten = y<br />
|Maximize = <br />
|Quicken = y<br />
}}<br />
{{SpellBook1<br />
|rowcolor = CCE5FF<br />
|SpellIcon = SpawnScreen.png<br />
|Name = [[Spawn Screen]]<br />
|School = Necromancy<br />
|Description = Prevents 1 [[ally]] per [[caster level]] from rising as [[Undead]]. Certain rare, extremely powerful [[Undead]] can circumvent this protection.<br />
|Enlarge = y<br />
|Extend = y<br />
|Quicken = y<br />
}}<br />
|-<br />
|colspan="12" align=center bgcolor=#99CCFF height=5px|<br />
|-<br />
{{SpellBook1<br />
|SpellIcon = Sp rgr bearsendurance.png<br />
|Name = [[Bear's Endurance]]<br />
|School = Transmutation<br />
|Description = An ally gains a +4 [[enhancement bonus]] to [[Constitution]] for 1 minute per [[caster level]].<br />
|Components = EyelashInGumArabic.png<br />
|Enlarge = y<br />
|Extend = y<br />
|Quicken = y<br />
}}<br />
{{SpellBook1<br />
|rowcolor = CCE5FF<br />
|SpellIcon = Icon bullsstrength.png<br />
|Name = [[Bull's Strength]]<br />
|School = Transmutation<br />
|Description = An ally gains a +4 [[enhancement bonus]] to [[Strength]] for 1 minute per [[caster level]].<br />
|Components = EyelashInGumArabic.png<br />
|Enlarge = y<br />
|Extend = y<br />
|Quicken = y<br />
}}<br />
{{SpellBook1<br />
|SpellIcon = Sp rgr catsgrace.png<br />
|Name = [[Cat's Grace]]<br />
|School = Transmutation<br />
|Description = An ally gains a +4 [[enhancement bonus]] to [[Dexterity]] for 1 minute per [[caster level]].<br />
|Components = EyelashInGumArabic.png<br />
|Enlarge = y<br />
|Extend = y<br />
|Quicken = y<br />
}}<br />
{{SpellBook1<br />
|rowcolor = CCE5FF<br />
|SpellIcon = Icon eaglessplendor.png<br />
|Name = [[Eagle's Splendor]]<br />
|School = Transmutation<br />
|Description = An ally gains a +4 [[enhancement bonus]] to [[Charisma]] for 1 minute per [[caster level]].<br />
|Components = EyelashInGumArabic.png<br />
|Enlarge = y<br />
|Extend = y<br />
|Quicken = y<br />
}}<br />
{{SpellBook1<br />
|SpellIcon = FoxsCunning.png<br />
|Name = [[Fox's Cunning]]<br />
|School = Transmutation<br />
|Description = An ally gains a +4 [[enhancement bonus]] to [[Intelligence]] for 1 minute per [[caster level]].<br />
|Components = EyelashInGumArabic.png<br />
|Enlarge = y<br />
|Extend = y<br />
|Quicken = y<br />
}}<br />
{{SpellBook1<br />
|rowcolor = CCE5FF<br />
|SpellIcon = Knock.png<br />
|Name = [[Knock]]<br />
|School = Transmutation<br />
|Description = Unlocks locked doors and chests as if a [[Rogue]] with a [[pick locks|Open Lock]] skill of [[caster level]]+[[casting ability]] [[modifier]] ([[Int]]elligence for [[Wizard]]s, and [[Cha]]risma for [[Sorcerer]]s) was attempting to pick the lock.<br />
|Quicken = y<br />
}}<br />
{{SpellBook1<br />
|SpellIcon = OozePuppet.png<br />
|Name = [[Ooze Puppet]]<br />
|School = Transmutation<br />
|Description = Telekinetically controls the actions of an enemy [[Ooze]], forcing it to change sides. The target is [[slow]]ed by this [[spell]], but gains additional [[Fortitude save]]s every 60 seconds to break free. While under the effect of this [[spell]], the [[Ooze]] can't split.<br />
|Components = <br />
|Empower_Healing = <br />
|Empower_Spell = <br />
|Enlarge = y<br />
|Extend = y<br />
|Heighten = y<br />
|Maximize = <br />
|Quicken = y<br />
}}<br />
{{SpellBook1<br />
|rowcolor = CCE5FF<br />
|SpellIcon = Sp rgr owlswisdom.png<br />
|Name = [[Owl's Wisdom]]<br />
|School = Transmutation<br />
|Description = An ally gains a +4 [[enhancement bonus]] to [[Wisdom]] for 1 minute per [[caster level]].<br />
|Components = EyelashInGumArabic.png<br />
|Enlarge = y<br />
|Extend = y<br />
|Quicken = y<br />
}}<br />
{{SpellBook1<br />
|SpellIcon = RepairModerateDamageMass.png<br />
|Name = [[Repair Moderate Damage]]<br />
|School = Transmutation (Repair)<br />
|Description = Transmutes the structure of a living [[Construct]] [[ally]] to repair 2d6+4 [[Hit point|Hit Points]] plus 1 per [[caster level]]. (Maximum [[caster level]] 10.)<br />
|Empower_Spell = y<br />
|Enlarge = y<br />
|Maximize = y<br />
|Quicken = y<br />
}}<br />
|}<br />
<br />
==Level 3==<br />
<br />
{{SpellBookHeader|99CCFF|99CCFF}}<br />
{{SpellBook1<br />
|SpellIcon = Sp dispelmagic.png<br />
|Name = [[Dispel Magic]]<br />
|School = Abjuration<br />
|Description = Removes ongoing spells that have been cast on a target, on a successful [[caster level check]] 1d20+[[caster level]] (Maximum [[caster level]] 10.) of [[DC]] 11+spell's [[caster level]]. In addition, this spell can be used to sever the connection between a summoner and his or her summoned monster, causing the summoned creature to attack unpredictably, possibly turning on its summoner.<br />
|Enlarge = y<br />
|Quicken = y<br />
}}<br />
{{SpellBook1<br />
|rowcolor = CCE5FF<br />
|SpellIcon = Sp magiccircleagainstevil.png<br />
|Name = [[Magic Circle Against Evil]]<br />
|School = Abjuration <br /> (Good)<br />
|Description = Casts [[Protection from Evil]] on multiple targets for 1 minute per [[caster level]], granting a +2 [[deflection bonus]] to [[Armor Class]], and a +2 resistance bonus to [[Saving throw|saves]] against attacks from [[Evil]] [[creature]]s. Targets are also warded from magical mental control and compulsions.<br />
|Components = BallOfBatGuanoAndSulfur.png<br />
|Enlarge = y<br />
|Extend = y<br />
|Quicken = y<br />
}}<br />
{{SpellBook1<br />
|SpellIcon = ProtectionFromEnergy.png<br />
|Name = [[Protection from Energy]]<br />
|School = Abjuration<br />
|Description = Protection from Energy grants temporary immunity to one chosen type of energy you specify when you cast it, or until 12 points of energy per [[caster level]] (Maximum [[caster level]] 10.) from the chosen kind of energy type has been absorbed. Energy types available are: [[Acid spells|acid]], [[Cold spells|cold]], [[Electricity spells|electricity]], [[Fire spells|fire]], and [[Sonic spells|sonic]].<br />
|Enlarge = y<br />
|Quicken = y<br />
}}<br />
|-<br />
|colspan="12" align=center bgcolor=#99CCFF height=5px|<br />
|-<br />
{{SpellBook1<br />
|rowcolor = CCE5FF<br />
|SpellIcon = AcidBlast.png<br />
|Name = [[Acid Blast (spell)|Acid Blast]]<br />
|School = Conjuration <br /> (Acid)<br />
|Description = Creates a gout of acid that explodes on impact, dealing 1d6+3 acid damage per [[caster level]] (Maximum damage 10d6+30.) acid damage, in a 20 feet radius. A successful [[Reflex save]] reduces the damage by [[half]].<br />
|Components = BallOfBatGuanoAndSulfur.png<br />
|Empower_Spell = y<br />
|Enlarge = y<br />
|Heighten = y<br />
|Maximize = y<br />
|Quicken = y<br />
}}<br />
{{SpellBook1<br />
|SpellIcon = SleetStorm.png<br />
|Name = [[Sleet Storm]]<br />
|School = Conjuration <br /> (Cold)<br />
|Description = Driving sleet blocks all sight (Attackers are [[Blinded]].), and causes the ground around the [[target]] to become icy, slowing [[target]]s within it by 50%. This [[spell]] affects party members too.<br />
|Components = BallOfBatGuanoAndSulfur.png<br />
|Enlarge = y<br />
|Extend = y<br />
|Quicken = y<br />
}}<br />
{{SpellBook1<br />
|rowcolor = CCE5FF<br />
|SpellIcon = StinkingCloud.png<br />
|Name = [[Stinking Cloud]]<br />
|School = Conjuration<br />
|Description = Creates a bank of fog that [[Nauseated|nauseates]] living [[target]]s and obscures sight, giving all [[creature]]s in the fog concealment. (Attackers have 20% miss chance.) A successful [[Fortitude save]] [[negate]]s the [[Conditions|condition]] [[Nauseated]].<br />
|Components = BallOfBatGuanoAndSulfur.png<br />
|Enlarge = y<br />
|Extend = y<br />
|Heighten = y<br />
|Quicken = y<br />
}}<br />
{{SpellBook1<br />
|SpellIcon = SummonMonsterIII.png<br />
|Name = [[Summon Monster III]]<br />
|School = Conjuration<br />
|Description = Summons 1 Monster from 3 choices: [[Winter Wolf]], Air [[Mephit]], [[Hellhound]] to fight for you for 10 minutes. You can only have 1 summoned [[creature]] of any type serving you at a time. Summoning a new [[creature]] of any type will return the previous one to its home plane.<br />
|Components = BallOfBatGuanoAndSulfur.png<br />
|Quicken = y<br />
}}<br />
|-<br />
|colspan="12" align=center bgcolor=#99CCFF height=5px|<br />
|-<br />
{{SpellBook1<br />
|rowcolor = CCE5FF<br />
|SpellIcon = DeepSlumber.png<br />
|Name = [[Deep Slumber]]<br />
|School = Enchantment<br />
|Description = This [[area of effect]] [[spell]] functions like [[Sleep (spell)]], inducing a magical slumber, sending a group of enemies to [[sleep]] (which renders them [[helpless]]) until attacked or for a duration of 20 + 2 seconds per [[caster level]] (no maximum). Ineffective on [[Undead]], [[Construct]]s, [[Elves]] and other creatures immune to [[sleep]]. A successful [[will save]] [[negate]]s this effect.<br />
|Components = BallOfBatGuanoAndSulfur.png<br />
|Enlarge = y<br />
|Extend = y<br />
|Heighten = y<br />
|Quicken = y<br />
}}<br />
{{SpellBook1<br />
|SpellIcon = Heroism.png<br />
|Name = [[Heroism]]<br />
|School = Enchantment<br />
|Description = This spell imbues a single ally creature with great bravery and morale in battle. The target gains a +2 [[morale bonus]] on [[attack roll]]s, [[saving throw]]s, and [[skill check]]s.<br />
|Enlarge = y<br />
|Extend = y<br />
|Quicken = y<br />
}}<br />
{{SpellBook1<br />
|rowcolor = CCE5FF<br />
|SpellIcon = HoldPerson.png<br />
|Name = [[Hold Person]]<br />
|School = Enchantment<br />
|Description = The enemy humanoid becomes paralyzed and freezes in place. It is aware, but it can take no actions for a maximum of 6 seconds per [[caster level]]. A successful [[Will save]] [[negate]]s this effect. The enemy may attempt to make a new [[Will save]] every 3 seconds. Humanoids include [[Kobold]]s, [[Goblinoid]]s, player races except for [[Warforged]], and more creatures. Attacks against a held opponent are treated as if the opponent is [[helpless]].<br />
|Enlarge = y<br />
|Extend = y<br />
|Heighten = y<br />
|Quicken = y<br />
}}<br />
{{SpellBook1<br />
|SpellIcon = Rage.png<br />
|Name = [[Rage (spell)|Rage]]<br />
|School = Enchantment<br />
|Description = This [[area of effect]] [[spell]] grants to [[target]]s +2 morale bonus to [[Strength]] and to [[Constitution]], +1 morale bonus on [[will save]]s, and a -2 penalty to [[Armor Class]]. The [[spell]]'s duration is 60 + 6 seconds per [[caster level]].<br />
|Enlarge = y<br />
|Extend = y<br />
|Quicken = y<br />
}}<br />
{{SpellBook1<br />
|rowcolor = CCE5FF<br />
|SpellIcon = Suggestion.png<br />
|Name = [[Suggestion (spell)|Suggestion]]<br />
|School = Enchantment<br />
|Description = Influences the actions of an enemy, allowing you to suggest it to fight as your [[ally]] for 30+2 seconds per [[caster level]]. A successful [[will save]] [[negate]]s this effect.<br />
|Components = BallOfBatGuanoAndSulfur.png<br />
|Enlarge = y<br />
|Extend = y<br />
|Heighten = y<br />
|Quicken = y<br />
}}<br />
|-<br />
|colspan="12" align=center bgcolor=#99CCFF height=5px|<br />
|-<br />
{{SpellBook1<br />
|SpellIcon = Arcane Spell Chain Missiles.png<br />
|Name = [[Chain Missiles]]<br />
|School = Evocation <br /> (Force)<br />
|Description = A missile of magical energy darts forth and unerringly strikes its target inflicting 1d2+3 force damage. For every 2 [[caster level]]s beyond first you gain an additional missile, up to 10 missiles (at level 19). After striking your target, the missiles explode outwards, striking other creatures near the primary target.<br />
|Empower_Spell = y<br />
|Enlarge = y<br />
|Maximize = y<br />
|Quicken = y<br />
}}<br />
{{SpellBook1<br />
|rowcolor = CCE5FF<br />
|SpellIcon = Fireball.png<br />
|Name = [[Fireball]]<br />
|School = Evocation <br /> (Fire)<br />
|Description = Creates a ball of fire dealing 1d6+3 per [[caster level]] (Maximum damage 10d6+30.) fire damage, to targets around it. A successful [[Reflex save]] reduces the damage by [[half]].<br />
|Components = BallOfBatGuanoAndSulfur.png<br />
|Empower_Spell = y<br />
|Enlarge = y<br />
|Heighten = y<br />
|Maximize = y<br />
|Quicken = y<br />
}}<br />
{{SpellBook1<br />
|SpellIcon = FlameArrow.png<br />
|Name = [[Flame Arrow]]<br />
|School = Evocation <br /> (Fire)<br />
|Description = Creates 500 flaming ammo within the caster's inventory, each ammo deals an additional 1d6 fire damage. This spell requires and consumes 1 normal ammo of that type. Ammo drops when you log out.<br />
|Components = Icon arrow.png<br />
|Quicken = y<br />
}}<br />
{{SpellBook1<br />
|rowcolor = CCE5FF<br />
|SpellIcon = FrostLance.png<br />
|Name = [[Frost Lance]]<br />
|School = Evocation <br /> (Cold)<br />
|Description = Freezing lances strike a target for 4d5+20 cold damage per lance. (A [[Fortitude save]] reduces the damage by [[half]].) 1st lance at 3rd level, a 2nd lance at 7th level, and a 3rd lance at 11th.<br />
|Empower_Spell = y<br />
|Heighten = y<br />
|Maximize = y<br />
|Quicken = y<br />
}}<br />
{{SpellBook1<br />
|SpellIcon = LightningBolt.png<br />
|Name = [[Lightning Bolt]]<br />
|School = Evocation (Electricity)<br />
|Description = Deals 1d6+3 per [[caster level]] (Maximum damage 10d6+30.) electricity damage to each target in its path. A successful [[Reflex save]] reduces the damage by [[half]]. Has a 50% chance to fork, hitting affected targets a second time with another [[reflex save]] allowed to halve the damage from the second bolt.<br />
|Components = BallOfBatGuanoAndSulfur.png<br />
|Empower_Spell = y<br />
|Heighten = y<br />
|Maximize = y<br />
|Quicken = y<br />
}}<br />
|-<br />
|colspan="12" align=center bgcolor=#99CCFF height=5px|<br />
|-<br />
{{SpellBook1<br />
|rowcolor = CCE5FF<br />
|SpellIcon = Displacement.png<br />
|Name = [[Displacement]]<br />
|School = Illusion<br />
|Description = An ally creature's outline becomes blurred, giving enemies a 50% miss chance when attacking.<br />
|Components = BallOfBatGuanoAndSulfur.png<br />
|Enlarge = y<br />
|Extend = y<br />
|Quicken = y<br />
}}<br />
|-<br />
|colspan="12" align=center bgcolor=#99CCFF height=5px|<br />
|-<br />
{{SpellBook1<br />
|SpellIcon = HaltUndead.png<br />
|Name = [[Halt Undead]]<br />
|School = Necromancy<br />
|Description = Immobilizes [[Undead]] targets in range immobile for 6 seconds per [[caster level]]. A successful [[Will save]] [[negate]]s this effect. Non-intelligent [[Undead]] do not get a [[Will save]].<br />
|Components = BallOfBatGuanoAndSulfur.png<br />
|Enlarge = y<br />
|Extend = y<br />
|Heighten = y<br />
|Quicken = y<br />
}}<br />
{{SpellBook1<br />
|rowcolor = CCE5FF<br />
|SpellIcon = RayOfExhaustion.png<br />
|Name = [[Ray of Exhaustion]]<br />
|School = Necromancy<br />
|Description = A ray causes 1 [[target]] become [[exhausted]]. [[Exhausted]] [[creature]]s take a -6 penalty on [[Strength]] and [[Dexterity]], and move at 50% speed. A successful [[Fortitude save]] means the [[creature]] is only [[fatigued]].<br />
|Components = BallOfBatGuanoAndSulfur.png<br />
|Heighten = y<br />
|Quicken = y<br />
}}<br />
|-<br />
|colspan="12" align=center bgcolor=#99CCFF height=5px|<br />
|-<br />
{{SpellBook1<br />
|SpellIcon = Haste.png<br />
|Name = [[Haste (spell)|Haste]]<br />
|School = Transmutation<br />
|Description = Quickens allies (32% enhancement bonus to [[run speed]]), causing them to attack 15% faster than normal (15% enhancement bonus to attack speed). In addition the recipient gains a +1 enhancement bonus to [[attack roll]]s, plus a +1 [[dodge bonus]] to [[AC]] and [[Reflex save]]s.<br />
|Components = BallOfBatGuanoAndSulfur.png<br />
|Enlarge = y<br />
|Extend = y<br />
|Quicken = y<br />
}}<br />
{{SpellBook1<br />
|rowcolor = CCE5FF<br />
|SpellIcon = RepairSeriousDamageMass.png<br />
|Name = [[Repair Serious Damage]]<br />
|School = Transmutation <br /> (Repair)<br />
|Description = Transmutes the structure of a living [[Construct]] [[ally]] to repair 3d6+6 [[Hit point|Hit Points]] plus 1 per [[caster level]]. (Maximum [[caster level]] 15.)<br />
|Empower_Spell = y<br />
|Enlarge = y<br />
|Maximize = y<br />
|Quicken = y<br />
}}<br />
{{SpellBook1<br />
|SpellIcon = Slow.png<br />
|Name = [[Slow (spell)|Slow]]<br />
|School = Transmutation<br />
|Description = Creatures in the affected [[area of effect]] are [[slow]]ed. [[Slow]]ed [[creature]]s move at 50% speed, a 30% penalty to attack speed, a -1 penalty to [[Attack roll]]s, [[Armor Class]], and [[Reflex save]]s. A successful [[will save]] [[negate]]s this effect.<br />
|Components = BallOfBatGuanoAndSulfur.png<br />
|Enlarge = y<br />
|Extend = y<br />
|Heighten = y<br />
|Quicken = y<br />
}}<br />
{{SpellBook1<br />
|rowcolor = CCE5FF<br />
|SpellIcon = WaterBreathing.png<br />
|Name = [[Water Breathing]]<br />
|School = Transmutation<br />
|Description = Grants the ability to breathe water to you and your [[Ally|allies]].<br />
|Components = BallOfBatGuanoAndSulfur.png<br />
|Enlarge = y<br />
|Extend = y<br />
|Quicken = y<br />
}}<br />
|}<br />
<br />
==Level 4==<br />
<br />
{{SpellBookHeader|99CCFF|99CCFF}}<br />
{{SpellBook1<br />
|SpellIcon = FireTrap.png<br />
|Name = [[Fire Trap]]<br />
|School = Abjuration <br /> (Fire)<br />
|Description = Creates a trap that wards an area. When an enemy triggers the spell by entering the area, a fiery explosion does 1d3 + 3 fire damage per [[caster level]]. (Maximum [[caster level]] 20.) A successful [[Reflex save]] reduces the damage by [[half]].<br />
|Components = HeartOfAHen.png<br />
|Enlarge = y<br />
|Extend = y<br />
|Heighten = y<br />
|Quicken = y<br />
}}<br />
{{SpellBook1<br />
|rowcolor = CCE5FF<br />
|SpellIcon = LesserGlobeOfInvulnerability.png<br />
|Name = [[Lesser Globe of Invulnerability]]<br />
|School = Abjuration<br />
|Description = An immobile, faintly shimmering magical sphere surrounds you and excludes all [[spell]] effects of level 3 and lower. Such [[spell]]s fail to target anyone located within the globe, but any type of [[spell]] can be cast through or out of the magical globe.<br />
|Components = HeartOfAHen.png<br />
|Extend = y<br />
|Quicken = y<br />
}}<br />
{{SpellBook1<br />
|SpellIcon = Sp removecurse.png<br />
|Name = [[Remove Curse]]<br />
|School = Abjuration<br />
|Description = Removes all curses on an [[ally]]. Counters and dispels [[Bestow Curse]].<br />
|Enlarge = y<br />
|Quicken = y<br />
}}<br />
{{SpellBook1<br />
|rowcolor = CCE5FF<br />
|SpellIcon = Stoneskin.png<br />
|Name = [[Stoneskin]]<br />
|School = Abjuration<br />
|Description = The warded [[creature]] gains resistance to base melee damage granting [[Damage Reduction]] 10/Adamantine. Once the [[spell]] has prevented a total of 10 points damage per [[caster level]] it is discharged. Otherwise it lasts 1 minute per [[caster level]]. (Special [[material component]]: [[Pouch of Granite and Diamond Dust|Granite and Diamond Dust]].)<br />
|Components = PouchOfGraniteAndDiamondDust.png<br />
|Enlarge = y<br />
|Quicken = y<br />
}}<br />
|-<br />
|colspan="12" align=center bgcolor=#99CCFF height=5px|<br />
|-<br />
{{SpellBook1<br />
|SpellIcon = AcidRain.png<br />
|Name = [[Acid Rain]]<br />
|School = Conjuration <br /> (Acid)<br />
|Description = You create a storm that sends down a single torrent of caustic rain. Creatures that are hit by the rain take 1d4 acid damage per [[caster level]] (up to a maximum of 15 to 60 damage at caster level 15) every 2 seconds for a duration of 8 seconds. Creatures first entering the rain are allowed a [[reflex save]] for half damage but any creatures remaining in the rain will take damage with no saving throw.<br />
|Components = HeartOfAHen.png<br />
|Empower_Spell = y<br />
|Enlarge = y<br />
|Maximize = y<br />
|Quicken = y<br />
}}<br />
{{SpellBook1<br />
|rowcolor = CCE5FF<br />
|SpellIcon = DimensionDoor.png<br />
|Name = [[Dimension Door]]<br />
|School = Conjuration<br />
|Description = Creates a door of magical energy in a dungeon or adventure area. Any member of your party may use the door to return to the inside entrance of the area. The magical door disappears once the caster passes through it.<br />
|Quicken = y<br />
}}<br />
{{SpellBook1<br />
|SpellIcon = SolidFog.png<br />
|Name = [[Solid Fog]]<br />
|School = Conjuration<br />
|Description = Obscures vision like [[Fog Cloud]] (20% concealment miss chance to all [[creature]]s within it.), but additionally slows movement, gives -2 penalty on melee [[Attack roll]]s and [[Damage roll]]s. Enemies in the cloud suffers a -5 penalty to their [[reflex save]].<br />
|Components = HeartOfAHen.png<br />
|Enlarge = y<br />
|Quicken = y<br />
}}<br />
{{SpellBook1<br />
|rowcolor = CCE5FF<br />
|SpellIcon = SummonMonsterIV.png<br />
|Name = [[Summon Monster IV]]<br />
|School = Conjuration<br />
|Description = Summons 1 Monster from 3 choices: Fiendish Monstrous [[Spider]], [[Greater Ice Mephit]], [[Lantern Archon (Benefactor)|Lantern Archon]] to fight for you for 10 minutes. You can only have 1 summoned [[creature]] of any type serving you at a time. Summoning a new [[creature]] of any type will return the previous one to its home plane.<br />
|Components = HeartOfAHen.png<br />
|Quicken = y<br />
}}<br />
|-<br />
|colspan="12" align=center bgcolor=#99CCFF height=5px|<br />
|-<br />
{{SpellBook1<br />
|SpellIcon = CharmMonster.png<br />
|Name = [[Charm Monster]]<br />
|School = Enchantment<br />
|Description = An enemy monster is charmed and will fight as a trusted friend and ally. Charmed monsters get additional saves every 3d6+12 seconds. A successful [[Will save]] [[negate]]s this effect.<br />
|Enlarge = y<br />
|Heighten = y<br />
|Quicken = y<br />
}}<br />
{{SpellBook1<br />
|rowcolor = CCE5FF<br />
|SpellIcon = CrushingDespair.png<br />
|Name = [[Crushing Despair]]<br />
|School = Enchantment<br />
|Description = An invisible cone of despair gives the targets -2 penalties to [[attack roll|attack]], [[saving throw]]s, [[skill check]]s and weapon [[damage roll|damage]]. A successful [[Will save]] [[negate]]s this effect. This spell also applies a Weaken Will effect on all targets (-5 to [[will save]] for 15 seconds) whether they succeed or fail their saving throw.<br />
|Components = HeartOfAHen.png<br />
|Enlarge = y<br />
|Heighten = y<br />
|Quicken = y<br />
}}<br />
|-<br />
|colspan="12" align=center bgcolor=#99CCFF height=5px|<br />
|-<br />
{{SpellBook1<br />
|SpellIcon = FireShield.png<br />
|Name = [[Fire Shield]]<br />
|School = Evocation <br /> (Fire,Cold)<br />
|Description = Wreaths the caster in hot or cold flames. Any creature striking you in melee takes 1d3+3 plus 1 per [[caster level]] (Maximum [[caster level]] 15.) damage. The Fire version of this spell deals fire damage and reduces damage the caster takes from cold by half. The cold version of this spell deals cold damage and reduces damage the caster takes from fire by half. The flame from the fire version will burn away any webs that attempt to [[Entangled|entangle]] you.<br />
|Components = HeartOfAHen.png<br />
|Extend = y<br />
|Quicken = y<br />
}}<br />
{{SpellBook1<br />
|rowcolor = CCE5FF<br />
|SpellIcon = ArcaneArcherImbueForceBurstArrows.png<br />
|Name = [[Force Missiles]]<br />
|School = Evocation <br /> (Force)<br />
|Description = A powerful missile of magical force darts from your fingertips and unerringly strikes its target, inflicting 2d3+8 points of force damage. You gain one additional missile for every four [[caster level]]s.<br />
|Empower_Spell = y<br />
|Enlarge = y<br />
|Maximize = y<br />
|Quicken = y<br />
}}<br />
{{SpellBook1<br />
|SpellIcon = IceStorm.png<br />
|Name = [[Ice Storm]]<br />
|School = Evocation <br /> (Cold)<br />
|Description = Hail creates a lingering [[area of effect]] for 30 seconds that deals 2d6 of bludgeon damage and 1d6 of cold damage plus 1 per [[caster level]] (up to a maximum [[caster level]] of 15) every 2 seconds to each [[creature]] inside the area.<br />
|Components = HeartOfAHen.png<br />
|Empower_Spell = y<br />
|Enlarge = y<br />
|Maximize = y<br />
|Quicken = y<br />
}}<br />
{{SpellBook1<br />
|rowcolor = CCE5FF<br />
|SpellIcon = Shout.png<br />
|Name = [[Shout]]<br />
|School = Evocation <br /> (Sonic)<br />
|Description = Emits an ear-splitting yell that does 1d3+3 sonic damage per caster level to a max of 15d3+45 at level 15 to all [[target]]s in its path. A successful [[Fortitude save]] [[Half|halves]] the damage.<br />
|Empower_Spell = y<br />
|Enlarge = y<br />
|Heighten = y<br />
|Maximize = y<br />
|Quicken = y<br />
}}<br />
{{SpellBook1<br />
|SpellIcon = SymbolOfFlame.png<br />
|Name = [[Symbol of Flame]]<br />
|School = Evocation <br /> (Fire)<br />
|Description = You scribe a potent rune of power in the air, and it's activated by an enemy who comes into range of it dealing 5d3+15 fire damage to that [[target]]. A successful [[Reflex save]] reduces damage by [[half]]. The symbol dissolves 20 seconds after being triggered, or in 5 minutes otherwise.<br />
|Components = HeartOfAHen.png<br />
|Empower_Spell = y<br />
|Enlarge = y<br />
|Extend = y<br />
|Heighten = y<br />
|Maximize = y<br />
|Quicken = y<br />
}}<br />
{{SpellBook1<br />
|rowcolor = CCE5FF<br />
|SpellIcon = WallOfFire.png<br />
|Name = [[Wall of Fire]]<br />
|School = Evocation <br /> (Fire)<br />
|Description = This wall deals 2d6 points of fire damage plus 1 point of fire damage per [[caster level]] (Maximum [[caster level]] 15) to [[target]]s within the wall, and deals an additional 2d6 damage to [[Undead]] [[creature]]s. The duration is 30 seconds regardless of [[caster level]].<br />
|Components = HeartOfAHen.png<br />
|Empower_Spell = y<br />
|Enlarge = y<br />
|Maximize = y<br />
|Quicken = y<br />
}}<br />
|-<br />
|colspan="12" align=center bgcolor=#99CCFF height=5px|<br />
|-<br />
{{SpellBook1<br />
|SpellIcon = PhantasmalKiller.png<br />
|Name = [[Phantasmal Killer]]<br />
|School = Illusion<br />
|Description = A target who fails a [[Will saving throw]] followed by a failed [[Fortitude saving throw]] [[Death|dies]] from fear. A successful [[Fortitude save]] still results in 1d3 + 1 damage per [[caster level]]. A [[Will save]] disbelieves the [[spell]] and [[negate]]s ill effects.<br />
|Enlarge = y<br />
|Extend = <br />
|Heighten = y<br />
|Quicken = y<br />
}}<br />
|-<br />
|colspan="12" align=center bgcolor=#99CCFF height=5px|<br />
|-<br />
{{SpellBook1<br />
|rowcolor = CCE5FF<br />
|SpellIcon = BestowCurse.png<br />
|Name = [[Bestow Curse]]<br />
|School = Necromancy<br />
|Description = The target is cursed, giving a -4 penalty to [[attack roll]]s, skill rolls and [[Saving throw|saves]]. A successful [[Will save]] [[negate]]s this effect.<br />
|Enlarge = y<br />
|Heighten = y<br />
|Quicken = y<br />
}}<br />
{{SpellBook1<br />
|SpellIcon = BurningBlood.png<br />
|Name = [[Burning Blood]]<br />
|School = Necromancy <br /> (Acid,Fire)<br />
|Description = You taint a living creature's blood with a hot, corrosive infusion, dealing 2d4 points of acid damage + 1 per 2 caster level and 2d4 points of fire damage + 1 per 2 caster level every 2 seconds for 10 seconds.<br />
|Components = HeartOfAHen.png<br />
|Empower_Spell = y<br />
|Enlarge = y<br />
|Maximize = y<br />
|Quicken = y<br />
}}<br />
{{SpellBook1<br />
|rowcolor = CCE5FF<br />
|SpellIcon = Contagion.png<br />
|Name = [[Contagion]]<br />
|School = Necromancy<br />
|Description = Infects a living enemy with the chosen disease, which strikes immediately and deals damage every minute to one or more attributes. A successful [[Fortitude save]] negates the damage. Affected creatures can only recover if they make two consecutive [[Fortitude save]]s.<br />
|Enlarge = y<br />
|Quicken = y<br />
}}<br />
{{SpellBook1<br />
|SpellIcon = Arcane Spell Death Aura.png<br />
|Name = [[Death Aura]]<br />
|School = Necromancy<br />
|Description = Envelops the caster in a sickly aura of negative energy. Living enemies stepping inside the aura take 2d4 damage plus 1 per [[caster level]] every 2 seconds as long as they remain within it. [[Undead]] are instead healed by the aura, and friendly [[Undead]] don't trigger spell resistance. (Note: Spell actually processes for 2d4 damage plus 1 per 2 caster levels every 3 seconds. )<br />
|Extend = y<br />
|Heighten = y<br />
|Quicken = y<br />
}}<br />
{{SpellBook1<br />
|rowcolor = CCE5FF<br />
|SpellIcon = Enervation.png<br />
|Name = [[Enervation]]<br />
|School = Necromancy<br />
|Description = A black ray of crackling negative energy suppresses the life force of any living [[creature]] it strikes, granting an enemy 1d4 [[negative level]]s. If the [[target]] has as many [[negative level]]s as its [[Hit Dice|Hit Die]], it [[Death|dies]]. Each [[negative level]] gives a [[creature]] a -2 penalty to [[attack roll]]s, [[saving throw]]s, [[Skill check]]s, [[Ability check]]s and a -1 to effective level. [[Negative level]]s stack. Also applies a Negative Damage Over Time effect.<br />
|Quicken = y<br />
}}<br />
{{SpellBook1<br />
|SpellIcon = Fear.png<br />
|Name = [[Fear (spell)|Fear]]<br />
|School = Necromancy<br />
|Description = An [[area of effect]] of terror in the shape of a cone causes each living enemy in an area to become [[frightened]]. A successful [[will save]] causes enemies to become [[shaken]]. Creatures that fail their save are also slowed 35% by necrotic energy.<br />
|Components = HeartOfAHen.png<br />
|Heighten = y<br />
|Quicken = y<br />
}}<br />
{{SpellBook1<br />
|rowcolor = CCE5FF<br />
|SpellIcon = Arcane Spell Negative Energ.png<br />
|Name = [[Negative Energy Burst]]<br />
|School = Necromancy<br />
|Description = Negative energy expands from the caster, doing 1d6+4 negative damage per [[caster level]] (Maximum damage 10d6+40.) to all living enemies caught in the blast. A successful [[Fortitude save]] reduces the damage by [[half]]. [[Undead]] are instead healed by the attack.<br />
|Components = HeartOfAHen.png<br />
|Empower_Spell = y<br />
|Heighten = y<br />
|Maximize = y<br />
|Quicken = y<br />
}}<br />
|-<br />
|colspan="12" align=center bgcolor=#99CCFF height=5px|<br />
|-<br />
{{SpellBook1<br />
|SpellIcon = RepairCriticalDamageMass.png<br />
|Name = [[Repair Critical Damage]]<br />
|School = Transmutation <br /> (Repair)<br />
|Description = Transmutes the structure of a living [[Construct]] [[ally]] to repair 4d6+8 [[Hit point|Hit Points]] plus 1 per [[caster level]]. (Maximum [[caster level]] 20.)<br />
|Empower_Spell = y<br />
|Enlarge = y<br />
|Maximize = y<br />
|Quicken = y<br />
}}<br />
|}<br />
<br />
==Level 5==<br />
<br />
{{SpellBookHeader|99CCFF|99CCFF}}<br />
{{SpellBook1<br />
|SpellIcon = Sp breakenchantment.png<br />
|Name = [[Break Enchantment]]<br />
|School = Abjuration<br />
|Description = Affected allies in an area are freed from enchantments, transmutations, and curses. Enemies have beneficial effects removed. Must succeed on a check of 1d20+your [[caster level]] (Maximum [[caster level]] 15.) versus 11+the spell's [[caster level]] to remove an effect.<br />
|Enlarge = y<br />
|Quicken = y<br />
}}<br />
{{SpellBook1<br />
|rowcolor = CCE5FF<br />
|SpellIcon = Dismissal.png<br />
|Name = [[Dismissal]]<br />
|School = Abjuration<br />
|Description = Instantly forces an extraplanar enemy back to its proper plane of existence. A successful [[Will save]] [[negate]]s this effect. ([[DC]]=[[spell]]'s save [[DC]]-[[creature]]'s [[Hit Dice|Hit Die]]+your [[caster level]]).<br />
|Enlarge = y<br />
|Heighten = y<br />
|Quicken = y<br />
}}<br />
{{SpellBook1<br />
|SpellIcon = Protection from Elements.png<br />
|Name = [[Protection from Elements]]<br />
|School = Abjuration<br />
|Description = Grants temporary immunity to all forms of energy for 1 minute per [[caster level]], or until 12 points of energy per [[caster level]] (Maximum [[caster level]] 10.) for each energy type has been absorbed.<br />
|Enlarge = y<br />
|Quicken = y<br />
}}<br />
|-<br />
|colspan="12" align=center bgcolor=#99CCFF height=5px|<br />
|-<br />
{{SpellBook1<br />
|rowcolor = CCE5FF<br />
|SpellIcon = Cloudkill.png<br />
|Name = [[Cloudkill]]<br />
|School = Conjuration <br /> (Acid)<br />
|Description = Slow moving poisonous cloud dealing 2d6 acid damage plus 1 damage per [[caster level]] (Maximum damage 2d6+20.), and slays [[creature]]s with 3 or less [[Hit Dice]], [[creature]]s with [[Hit Dice]] between 4 and 6 must succeed on a [[Fortitude save]] or die, [[creature]]s with 6 or over [[Hit Dice]] take 1d4 [[Constitution]] damage. [[Constitution]] damage and Acid damage is halved on a successful [[Fortitude save]]. This fog obscures sight, giving all [[creature]]s in the fog concealment. (Attackers have 20% miss chance.) [[Creature]]s immune to poison are undamaged by this [[spell]].<br />
|Enlarge = y<br />
|Heighten = y<br />
|Quicken = y<br />
}}<br />
{{SpellBook1<br />
|SpellIcon = SummonMonsterV.png<br />
|Name = [[Summon Monster V]]<br />
|School = Conjuration<br />
|Description = Summons 1 Monster from 3 choices: [[Bearded Devil]], [[Medium Earth Elemental]], [[Umbral Worg]] to fight for you for 10 minutes. You can only have 1 summoned [[creature]] of any type serving you at a time. Summoning a new [[creature]] of any type will return the previous one to its home plane.<br />
|Components = CrystalCone.png<br />
|Quicken = y<br />
}}<br />
{{SpellBook1<br />
|rowcolor = CCE5FF<br />
|SpellIcon = Teleport.png<br />
|Name = [[Teleport]]<br />
|School = Conjuration<br />
|Description = Lets you pick from several destinations (In town only.) useful to [[Wizard]]s and [[Sorcerer]]s. (The marketplace, your class trainers, etc.)<br />
|Quicken = y<br />
}}<br />
|-<br />
|colspan="12" align=center bgcolor=#99CCFF height=5px|<br />
|-<br />
{{SpellBook1<br />
|SpellIcon = DominatePerson.png<br />
|Name = [[Dominate Person]]<br />
|School = Enchantment<br />
|Description = You can control the actions of any humanoid creature that fails its [[Will save]] through a telepathic link that you establish with the subject’s mind. Dominate acts like [[Charm Person]], with additional [[Will save]]s every 15 to 30 seconds, but the creature will follow you throughout the dungeon.<br />
|Enlarge = y<br />
|Extend = y<br />
|Heighten = y<br />
|Quicken = y<br />
}}<br />
{{SpellBook1<br />
|rowcolor = CCE5FF<br />
|SpellIcon = Feeblemind.png<br />
|Name = [[Feeblemind]]<br />
|School = Enchantment<br />
|Description = [[Creature]]’s [[Intelligence]] and [[Charisma]] drops to 1. A successful [[Will saving throw]] [[negate]]s this effect.<br />
|Components = CrystalCone.png<br />
|Enlarge = y<br />
|Heighten = y<br />
|Quicken = y<br />
}}<br />
{{SpellBook1<br />
|SpellIcon = HoldMonster.png<br />
|Name = [[Hold Monster]]<br />
|School = Enchantment<br />
|Description = This spell functions like [[Hold Person]], except that it affects any living [[creature]] that fails its [[Will save]]. The enemy is aware, but it can take no actions for a maximum of 6 seconds per [[caster level]]. The enemy may attempt to make a new [[Will save]] every 3 seconds.<br />
|Components = CrystalCone.png<br />
|Enlarge = y<br />
|Extend = y<br />
|Heighten = y<br />
|Quicken = y<br />
}}<br />
{{SpellBook1<br />
|rowcolor = CCE5FF<br />
|SpellIcon = MindFog.png<br />
|Name = [[Mind Fog]]<br />
|School = Enchantment<br />
|Description = Produces a bank of thin mist that weakens the mental resistance of those caught in it, giving a -10 competence penalty to [[Will save]]s. A successful [[Will save]] [[negate]]s this effect.<br />
|Enlarge = y<br />
|Extend = y<br />
|Heighten = y<br />
|Quicken = y<br />
}}<br />
|-<br />
|colspan="12" align=center bgcolor=#99CCFF height=5px|<br />
|-<br />
{{SpellBook1<br />
|SpellIcon = BallLightning.png<br />
|Name = [[Ball Lightning]]<br />
|School = Evocation <br /> (Electricity)<br />
|Description = Launches one 3 feet sphere of lightning, dealing 1d6+5 electrical damage per [[caster level]]. (Maximum damage 15d6+75.) A successful [[Reflex save]] reduces the damage by [[half]].<br />
|Components = CrystalCone.png<br />
|Empower_Spell = y<br />
|Enlarge = y<br />
|Heighten = y<br />
|Maximize = y<br />
|Quicken = y<br />
}}<br />
{{SpellBook1<br />
|rowcolor = CCE5FF<br />
|SpellIcon = ConeOfCold.png<br />
|Name = [[Cone of Cold]]<br />
|School = Evocation <br /> (Cold)<br />
|Description = Creates an area of extreme cold, originating at your hand and extending outward in a cone. It drains heat, dealing 1d6+5 points of cold damage per [[caster level]]. (Maximum damage 15d6+75.) A successful [[Reflex save]] reduces the damage by [[half]].<br />
|Components = CrystalCone.png<br />
|Empower_Spell = y<br />
|Heighten = y<br />
|Maximize = y<br />
|Quicken = y<br />
}}<br />
{{SpellBook1<br />
|SpellIcon = Arcane Spell Cyclonic Blast.png<br />
|Name = [[Cyclonic Blast]]<br />
|School = Evocation<br />
|Description = You send a twisting torrent of wind toward your enemies that deals 1d3+3 damage per [[caster level]] (Maximum damage 80 to 120 at caster level 20) to [[target]]s in its path. A successful [[Reflex save]] reduces the damage by [[half]]. If the [[target]] fails its [[Reflex save]], it must make a [[Ability check|Strength check]] or [[Ability check|Dexterity check]] to [[negate]] be knocked [[Prone]]. The [[spell]] also clears away all lingering effects in its path, such as clouds and [[Wall of Fire]] of both friends and foes.<br />
|Components = CrystalCone.png<br />
|Empower_Spell = y<br />
|Enlarge = y<br />
|Heighten = y<br />
|Maximize = y<br />
|Quicken = y<br />
}}<br />
{{SpellBook1<br />
|rowcolor = CCE5FF<br />
|SpellIcon = Arcane Spell Eladars Electric Surge.png<br />
|Name = [[Eladar's Electric Surge]]<br />
|School = Evocation <br /> (Electricity)<br />
|Description = The target's body is wracked with powerful electric shocks, dealing 1 to 6 electric damage + 1 per [[caster level]] every 2 seconds for a duration of 16 seconds. This spell can stack on the target up to 3 times, increasing the damage with each stack.<br />
|Components = CrystalCone.png<br />
|Empower_Spell = y<br />
|Enlarge = y<br />
|Maximize = y<br />
|Quicken = y<br />
}}<br />
{{SpellBook1<br />
|SpellIcon = NiacsBitingCold.png<br />
|Name = [[Niac's Biting Cold]]<br />
|School = Evocation <br /> (Cold)<br />
|Description = A deep and chilling cold settles into the target's body, dealing 1 to 6 cold damage + 1 per [[caster level]] every 2 seconds for a duration of 16 seconds. This spell can stack on the target up to 3 times, increasing the damage with each stack.<br />
|Components = CrystalCone.png<br />
|Empower_Spell = y<br />
|Enlarge = y<br />
|Maximize = y<br />
|Quicken = y<br />
}}<br />
{{SpellBook1<br />
|rowcolor = CCE5FF<br />
|SpellIcon = Arcane Spell Prismatic Ray.png<br />
|Name = [[Prismatic Ray]]<br />
|School = Evocation <br /> <small>(Acid, Electricity, Fire) </small><br />
|Description = A shining ray of multicolored light blinds [[creature]]s with 8 [[Hit Dice|Hit Die]] or less for 12 to 48 seconds, and does 1 of 7 harmful effects at random to one target, with a 12.5% of inflicting a second different effect from that 7. [[Prismatic Ray|For Complete Description]]<br />
<!-- These 7 effects are detailed as follows: Red Ray: 4*[[caster level]] fire damage, a successful [[Reflex save]] reduces the damage dealt by [[half]], Orange Ray: 5*[[caster level]] acid damage, a successful [[Reflex save]] reduces the damage dealt by [[half]], Yellow Ray: 6*[[caster level]] electrical damage, a successful [[Reflex save]] reduces the damage dealt by [[half]], Green Ray: Instant [[Death]] (Ignores [[Death]] immunity.), deals [[Constitution]] damage on a successful [[Fortitude save]] (Poison effect [[negate]]d by Poison Immunity.), Blue Ray: Turns victim to stone, [[Fortitude save]] [[negate]]s, Indigo: Victim is stricken with Fear status, [[Will save]] [[negate]]s, Violet: Sends victim to another plane (Instant [[Death]], ignores [[Death]] Immunity.), [[Will save]] [[negate]]s.--><br />
|Empower_Spell = y<br />
|Heighten = y<br />
|Maximize = y<br />
|Quicken = y<br />
}}<br />
|-<br />
|colspan="12" align=center bgcolor=#99CCFF height=5px|<br />
|-<br />
{{SpellBook1<br />
|SpellIcon = SymbolOfPain.png<br />
|Name = [[Symbol of Pain]]<br />
|School = Necromancy <br /> (Evil)<br />
|Description = You create a reddish symbol of power in the air, and it's activated by an enemy who comes into range of it inflicting severe pain on all nearby enemies. The pain causes -4 penalty on [[Attack roll]]s, [[Saving throw]]s, and [[Skill check]]s, lasts 30 seconds plus 12 seconds per [[caster level]]. Each enemy can make a [[Fortitude save]] to [[negate]] the effect. The symbol dissolves 20 seconds after being triggered, or in 5 minutes otherwise.<br />
|Components = CrystalCone.png<br />
|Enlarge = y<br />
|Extend = y<br />
|Heighten = y<br />
|Quicken = y<br />
}}<br />
{{SpellBook1<br />
|rowcolor = CCE5FF<br />
|SpellIcon = WavesOfFatigue.png<br />
|Name = [[Waves of Fatigue]]<br />
|School = Necromancy<br />
|Description = Waves of negative energy cause all living [[creature]]s to become [[Fatigued]]. [[Fatigued]] [[creature]]s take a -2 penalty to [[Strength]] and [[Dexterity]].<br />
|Quicken = y<br />
}}<br />
|-<br />
|colspan="12" align=center bgcolor=#99CCFF height=5px|<br />
|-<br />
{{SpellBook1<br />
|SpellIcon = RepairLightDamageMass.png<br />
|Name = [[Repair Light Damage, Mass]]<br />
|School = Transmutation <br /> (Repair)<br />
|Description = Transmutes the structure of living [[Construct]] [[Ally|allies]] to repair 1d6+2 [[Hit point|Hit Points]] plus 1 per [[caster level]]. (Maximum [[caster level]] 25.)<br />
|Empower_Spell = y<br />
|Enlarge = y<br />
|Maximize = y<br />
|Quicken = y<br />
}}<br />
|}<br />
<br />
==Level 6==<br />
<br />
{{SpellBookHeader|99CCFF|99CCFF}}<br />
{{SpellBook1<br />
|SpellIcon = GlobeOfInvulnerability.png<br />
|Name = [[Globe of Invulnerability]]<br />
|School = Abjuration<br />
|Description = As [[Lesser Globe of Invulnerability]], but spells of level 4 and under fail to target anyone located within the globe, meanwhile any type of spell can be cast through or out of the magical globe.<br />
|Components = CrushedBlackPearl.png<br />
|Extend = y<br />
|Quicken = y<br />
}}<br />
{{SpellBook1<br />
|rowcolor = CCE5FF<br />
|SpellIcon = GreaterDispelMagic.png<br />
|Name = [[Greater Dispel Magic]]<br />
|School = Abjuration<br />
|Description = Removes ongoing [[spell]]s that have been cast on a target. You must make a [[caster level check]] of 1d20+your [[caster level]] (Maximum [[caster level]] 20.) of [[DC]] 11+[[spell]]'s [[caster level]] to remove an effect. In addition, this [[spell]] can be used to sever the connection between a summoner and his or her summoned monster, causing the summoned creature to attack unpredictably, possibly turning on its summoner.<br />
If cast on a spell ward trap, this spell will reduce the level of the trap by 1 to 4 (1d4 levels). If the level of the trap is reduced to 0, the trap is disabled.<br />
|Enlarge = y<br />
|Quicken = y<br />
}}<br />
|-<br />
|colspan="12" align=center bgcolor=#99CCFF height=5px|<br />
|-<br />
{{SpellBook1<br />
|SpellIcon = AcidFog.png<br />
|Name = [[Acid Fog]]<br />
|School = Conjuration <br /> (Acid)<br />
|Description = A billowing mass of misty vapors [[slow]]s movement, obscures sight, giving all creatures in the fog concealment (Attackers have 20% miss chance.), and causes 2d6 acid damage every 2 seconds to [[target]]s within the cloud. Creature entering the cloud also suffers a -4 penalty to their [[Armor Class]].<br />
|Components = CrushedBlackPearl.png<br />
|Empower_Spell = y<br />
|Enlarge = y<br />
|Maximize = y<br />
|Quicken = y<br />
}}<br />
{{SpellBook1<br />
|rowcolor = CCE5FF<br />
|SpellIcon = SummonMonsterVI.png<br />
|Name = [[Summon Monster VI]]<br />
|School = Conjuration<br />
|Description = Summons 1 Monster from 3 choices: Eladrin Bralani, Fiendish [[Troll]], Large Water [[Elemental]] to fight for you for 10 minutes. You can only have 1 summoned [[creature]] of any type serving you at a time. Summoning a new [[creature]] of any type will return the previous one to its home plane.<br />
|Components = CrushedBlackPearl.png<br />
|Quicken = y<br />
}}<br />
|-<br />
|colspan="12" align=center bgcolor=#99CCFF height=5px|<br />
|-<br />
{{SpellBook1<br />
|SpellIcon = TrueSeeing.png<br />
|Name = [[True Seeing (spell)|True Seeing]]<br />
|School = Divination<br />
|Description = You confer on the [[ally]] the ability to see things as they actually are. This allows the [[target]] to notice secret doors hidden by magic, see the exact location of creatures hidden by [[Blur]] or [[Displacement]] effects, and see [[Invisible]] [[creature]]s or objects normally.<br />
|Components = CrushedBlackPearl.png<br />
|Enlarge = y<br />
|Extend = y<br />
|Quicken = y<br />
}}<br />
|-<br />
|colspan="12" align=center bgcolor=#99CCFF height=5px|<br />
|-<br />
{{SpellBook1<br />
|rowcolor = CCE5FF<br />
|SpellIcon = GreaterHeroism.png<br />
|Name = [[Greater Heroism]]<br />
|School = Enchantment<br />
|Description = This spell imbues a single ally creature with great bravery and morale in battle. The target gains a +4 morale bonus on [[attack roll]]s, [[save]]s, and [[skill check]]s. The target also receives [[temporary hit point]]s equal to the [[caster level]] and immunity to fear.<br />
|Enlarge = y<br />
|Extend = y<br />
|Quicken = y<br />
}}<br />
{{SpellBook1<br />
|SpellIcon = SuggestionMass.png<br />
|Name = [[Suggestion, Mass (spell)|Suggestion, Mass]]<br />
|School = Enchantment<br />
|Description = Casts [[Suggestion (spell)|Suggestion]] on multiple enemies. The actions of affected enemies are influenced by you, allowing you to suggest that they fight as your [[Ally|allies]] for 6 seconds per [[caster level]]. A successful [[Will save]] [[negate]]s this effect.<br />
|Components = CrushedBlackPearl.png<br />
|Enlarge = y<br />
|Heighten = y<br />
|Quicken = y<br />
}}<br />
{{SpellBook1<br />
|rowcolor = CCE5FF<br />
|SpellIcon = SymbolOfPersuasion.png<br />
|Name = [[Symbol of Persuasion]]<br />
|School = Enchantment<br />
|Description = You create a pinkish symbol of power in the air, and it's activated by an enemy who comes into range of it, applying a charm effect to all nearby [[target]]s for 6 seconds per [[caster level]] or until the symbol expires. Each [[target]] can make a [[Will save]] to [[negate]] the effect. The symbol dissipates 20 seconds after being triggered, or in 5 minutes otherwise.<br />
|Components = CrushedBlackPearl.png<br />
|Enlarge = y<br />
|Extend = y<br />
|Heighten = y<br />
|Quicken = y<br />
}}<br />
|-<br />
|colspan="12" align=center bgcolor=#99CCFF height=5px|<br />
|-<br />
{{SpellBook1<br />
|SpellIcon = ChainLightning.png<br />
|Name = [[Chain Lightning]]<br />
|School = Evocation <br /> (Electricity)<br />
|Description = An electrical discharge strikes a primary target for 1d6+6 electrical damage per [[caster level]] (maximum damage 20d6+120 at caster level 20), then arcs to other nearby targets hitting each of them with a similar lightning bolt. A successful [[Reflex save]] reduces the damage by [[half]].<br />
|Components = CrushedBlackPearl.png<br />
|Empower_Spell = y<br />
|Enlarge = y<br />
|Heighten = y<br />
|Maximize = y<br />
|Quicken = y<br />
}}<br />
{{SpellBook1<br />
|rowcolor = CCE5FF<br />
|SpellIcon = OtilukesFreezingSphere.png<br />
|Name = [[Otiluke's Freezing Sphere]]<br />
|School = Evocation <br /> (Cold)<br />
|Description = A frigid globe of cold energy streaks towards a target. On impact it explodes, causing 1d6+6 cold damage per [[caster level]] (Maximum damage 20d6+120 at caster level 20) to targets in the area. A successful [[Reflex save]] reduces the damage by [[half]].<br />
|Empower_Spell = y<br />
|Enlarge = y<br />
|Heighten = y<br />
|Maximize = y<br />
|Quicken = y<br />
}}<br />
|-<br />
|colspan="12" align=center bgcolor=#99CCFF height=5px|<br />
|-<br />
{{SpellBook1<br />
|SpellIcon = ShadowWalk.png<br />
|Name = [[Shadow Walk]]<br />
|School = Illusion<br />
|Description = Transports you to the edge of the Material Plane where it borders the Plane of Shadow. While this [[spell]] is active, you move 50% faster than normal, and your outline appears faint and you are harder to hit. Attacking another [[creature]], or otherwise interacting with objects shunts you back to the Material Plane.<br />
|Extend = y<br />
|Quicken = y<br />
}}<br />
|-<br />
|colspan="12" align=center bgcolor=#99CCFF height=5px|<br />
|-<br />
{{SpellBook1<br />
|rowcolor = CCE5FF<br />
|SpellIcon = CircleOfDeath.png<br />
|Name = [[Circle of Death]]<br />
|School = Necromancy<br />
|Description = Snuffs out the life force of living creatures in the area. Creatures can avoid this effect by making a successful [[Reflex save]]. Creatures that fail the [[Reflex save]] make another [[Fortitude save]]. They are killed immediately if the [[Fortitude save]] is failed or suffer 1d4 negative levels if they succeed on the second saving throw.<br />
|Components = CrushedBlackPearl.png<br />
|Enlarge = y<br />
|Heighten = y<br />
|Quicken = y<br />
}}<br />
{{SpellBook1<br />
|SpellIcon = CreateUndead.png<br />
|Name = [[Create Undead]]<br />
|School = Necromancy<br />
|Description = Create [[undead]] minions to do your bidding.<br />
|Components = BlackOnyx.png<br />
|Quicken = y<br />
}}<br />
{{SpellBook1<br />
|rowcolor = CCE5FF<br />
|SpellIcon = Necroticray.png<br />
|Name = [[Necrotic Ray]]<br />
|School = Necromancy<br />
|Description = A negative energy ray that does 1d6+12 negative damage per [[caster level]] to a living enemy. A successful [[Fortitude save]] reduces the damage by [[half]]. The ray also suppresses the life force of any living creature it strikes, granting it 1 [[negative level]].<br />
|Empower_Spell = y<br />
|Heighten = y<br />
|Maximize = y<br />
|Quicken = y<br />
}}<br />
{{SpellBook1<br />
|SpellIcon = SymbolOfFear.png<br />
|Name = [[Symbol of Fear]]<br />
|School = Necromancy<br />
|Description = You create a purple symbol of power in the air, and it's activated by an enemy who comes into range of it. It applies the [[Conditions|condition]] [[Cowering]] to all nearby opponents for 6 seconds per [[caster level]] or until the symbol expires. Each enemy can make a [[Will save]] to [[negate]] this [[Conditions|condition]]. The symbol dissipates in 20 seconds after being triggered, or in 5 minutes otherwise.<br />
|Components = CrushedBlackPearl.png<br />
|Enlarge = y<br />
|Extend = y<br />
|Heighten = y<br />
|Quicken = y<br />
}}<br />
{{SpellBook1<br />
|rowcolor = CCE5FF<br />
|SpellIcon = UndeathToDeath.png<br />
|Name = [[Undeath to Death]]<br />
|School = Necromancy<br />
|Description = Destroys [[undead]] [[creature]]s in the [[area of effect]]. A successful [[Will save]] [[negate]]s this effect.<br />
|Components = CrushedBlackPearl.png<br />
|Enlarge = y<br />
|Heighten = y<br />
|Quicken = y<br />
}}<br />
|-<br />
|colspan="12" align=center bgcolor=#99CCFF height=5px|<br />
|-<br />
{{SpellBook1<br />
|SpellIcon = BearsEnduranceMass.png<br />
|Name = [[Bear's Endurance, Mass]]<br />
|School = Transmutation<br />
|Description = Casts [[Bear's Endurance]] on multiple targets giving a +4 [[enhancement bonus]] to [[Constitution]] to each of them for 1 minute per [[caster level]].<br />
|Components = CrushedBlackPearl.png<br />
|Enlarge = y<br />
|Extend = y<br />
|Quicken = y<br />
}}<br />
{{SpellBook1<br />
|rowcolor = CCE5FF<br />
|SpellIcon = BullsStrengthMass.png<br />
|Name = [[Bull's Strength, Mass]]<br />
|School = Transmutation<br />
|Description = Casts [[Bull's Strength]] on multiple targets giving a +4 [[enhancement bonus]] to [[Strength]] to each of them for 1 minute per [[caster level]].<br />
|Components = CrushedBlackPearl.png<br />
|Enlarge = y<br />
|Extend = y<br />
|Quicken = y<br />
}}<br />
{{SpellBook1<br />
|SpellIcon = CatsGraceMass.png<br />
|Name = [[Cat's Grace, Mass]]<br />
|School = Transmutation<br />
|Description = Casts [[Cat's Grace]] on multiple targets, giving a +4 [[enhancement bonus]] to [[Dexterity]] to each of them for 1 minute per [[caster level]].<br />
|Components = CrushedBlackPearl.png<br />
|Enlarge = y<br />
|Extend = y<br />
|Quicken = y<br />
}}<br />
{{SpellBook1<br />
|rowcolor = CCE5FF<br />
|SpellIcon = Disintegrate.png<br />
|Name = [[Disintegrate]]<br />
|School = Transmutation<br />
|Description = A sickly green ray emanates forth, doing 2d3+6 damage per [[caster level]] to the target. (Maximum damage 40d3+120.) Anything reduced to 0 hit points is disintegrated. A successful [[Fortitude save]] reduces this damage to 6d3+12.<br />
|Components = CrushedBlackPearl.png<br />
|Empower_Spell = y<br />
|Heighten = y<br />
|Maximize = y<br />
|Quicken = y<br />
}}<br />
{{SpellBook1<br />
|SpellIcon = EaglesSplendorMass.png<br />
|Name = [[Eagle's Splendor, Mass]]<br />
|School = Transmutation<br />
|Description = Casts [[Eagle's Splendor]] on multiple targets, giving a +4 [[enhancement bonus]] to [[Charisma]] to each of them for 1 minute per [[caster level]].<br />
|Components = CrushedBlackPearl.png<br />
|Enlarge = y<br />
|Extend = y<br />
|Quicken = y<br />
}}<br />
{{SpellBook1<br />
|rowcolor = CCE5FF<br />
|SpellIcon = FleshToStone.png<br />
|Name = [[Flesh to Stone]]<br />
|School = Transmutation<br />
|Description = Turns a single fleshy [[target]] into a mindless, inert statue in a [[Petrified]] [[Conditions|condition]]. In stone form, [[creature]]s are much more difficult to damage ([[Damage Reduction]] 10/Adamantine.), but are [[Helpless]]. Only [[creature]]s made of flesh are affected by this [[spell]]. This effect lasts 60 seconds plus 10 seconds per [[caster level]], but the [[target]] has a chance to remake its [[Fortitude save]] every 24 seconds.<br />
|Components = CrushedBlackPearl.png<br />
|Enlarge = y<br />
|Heighten = y<br />
|Quicken = y<br />
}}<br />
{{SpellBook1<br />
|SpellIcon = FoxsCunningMass.png<br />
|Name = [[Fox's Cunning, Mass]]<br />
|School = Transmutation<br />
|Description = Casts [[Fox's Cunning]] on multiple targets, giving a +4 enhancement bonus to [[Intelligence]] to each of them for 1 minute per [[caster level]].<br />
|Components = CrushedBlackPearl.png<br />
|Enlarge = y<br />
|Extend = y<br />
|Quicken = y<br />
}}<br />
{{SpellBook1<br />
|rowcolor = CCE5FF<br />
|SpellIcon = OwlsWisdomMass.png<br />
|Name = [[Owl's Wisdom, Mass]]<br />
|School = Transmutation<br />
|Description = Casts [[Owl's Wisdom]] on multiple targets, giving a +4 [[enhancement bonus]] to [[Wisdom]] to each of them for 1 minute per [[caster level]].<br />
|Components = CrushedBlackPearl.png<br />
|Enlarge = y<br />
|Extend = y<br />
|Quicken = y<br />
}}<br />
{{SpellBook1<br />
|SpellIcon = Reconstruct.png<br />
|Name = [[Reconstruct]]<br />
|School = Transmutation <br /> (Repair)<br />
|Description = Repairs the ally [[Construct]], restoring 10 [[Hit point|Hit Points]] per [[caster level]] (Maximum [[caster level]] 15.), while simultaneously granting the [[Construct]] an increase in attack speed for a short time.<br />
|Enlarge = y<br />
|Quicken = y<br />
}}<br />
{{SpellBook1<br />
|rowcolor = CCE5FF<br />
|SpellIcon = RepairModerateDamageMass.png<br />
|Name = [[Repair Moderate Damage, Mass]]<br />
|School = Transmutation <br /> (Repair)<br />
|Description = Transmutes the structure of living [[Construct]] [[Ally|allies]] to repair 2d6+4 [[Hit point|Hit Points]] plus 1 per [[caster level]]. (Maximum [[caster level]] 30.)<br />
|Empower_Spell = y<br />
|Enlarge = y<br />
|Maximize = y<br />
|Quicken = y<br />
}}<br />
{{SpellBook1<br />
|SpellIcon = StoneToFlesh.png<br />
|Name = [[Stone to Flesh]]<br />
|School = Transmutation<br />
|Description = Restores a [[Petrified]] [[creature]], such as 1 affected by the [[Flesh to Stone]] [[spell]] to its normal state.<br />
|Components = CrushedBlackPearl.png<br />
|Quicken = y<br />
}}<br />
{{SpellBook1<br />
|rowcolor = CCE5FF<br />
|SpellIcon = Icon Spell Tenser's Transformation.png<br />
|Name = [[Tenser's Transformation]]<br />
|School = Transmutation<br />
|Description = Causes the caster to become a virtual fighting machine becoming stronger, tougher, faster, and more skilled in combat. You gain a +4 [[alchemical bonus]] to [[Strength]], [[Dexterity]], and [[Constitution]], a +6 [[alchemical bonus]] to [[Armor Class]], and proficiency with all simple and martial weapons. Your base attack bonus equals your character level. Your spellcasting ability is reduced, resulting in a -2 penalty to all spell DCs, -2 to your rolls to bypass enemy Spell Resistance, and doubling the cooldown of your spells.<br />
|Components = PotionOfBullsStrength.png<br />
|Extend = y<br />
|Heighten = y<br />
|Quicken = y<br />
}}<br />
|}<br />
<br />
==Level 7==<br />
<br />
{{SpellBookHeader|99CCFF|99CCFF}}<br />
{{SpellBook1<br />
|SpellIcon = Banishment.png<br />
|Name = [[Banishment]]<br />
|School = Abjuration<br />
|Description = Allows casting a more powerful version of the [[Dismissal]] [[spell]] on multiple [[target]]s. A successful [[Will save]] [[negate]]s this effect. ([[DC]]=[[spell]]'s save [[DC]]-[[creature]]'s [[Hit Dice|Hit Die]]+[[caster level]].)<br />
|Enlarge = y<br />
|Heighten = y<br />
|Quicken = y<br />
}}<br />
{{SpellBook1<br />
|rowcolor = CCE5FF<br />
|SpellIcon = ProtectionFromElementsMass.png<br />
|Name = [[Protection from Elements, Mass]]<br />
|School = Abjuration<br />
|Description = Casts [[Protection from Elements]] on multiple targets, granting targets temporary immunity to all forms of energy for 1 minute per [[caster level]], or until 12 points of energy per [[caster level]] (Maximum [[caster level]] 10) for each energy type has been absorbed.<br />
|Enlarge = y<br />
|Quicken = y<br />
}}<br />
|-<br />
|colspan="12" align=center bgcolor=#99CCFF height=5px|<br />
|-<br />
{{SpellBook1<br />
|SpellIcon = GreaterTeleport.png<br />
|Name = [[Greater Teleport]]<br />
|School = Conjuration<br />
|Description = Confers to the [[Player character|Player Characters]] in the [[area of effect]] the option to be transported to 1 of a variety of locations.<br />
|Quicken = y<br />
}}<br />
{{SpellBook1<br />
|rowcolor = CCE5FF<br />
|SpellIcon = SummonMonsterVII.png<br />
|Name = [[Summon Monster VII]]<br />
|School = Conjuration<br />
|Description = Summons 1 Monster from 3 choices: Djinn, Efreet, Huge [[Earth Elemental]] to fight for you for 10 minutes. You can only have 1 summoned [[creature]] of any type serving you at a time. Summoning a new [[creature]] of any type will return the previous one to its home plane.<br />
|Components = PowderedRuby.png<br />
|Quicken = y<br />
}}<br />
|-<br />
|colspan="12" align=center bgcolor=#99CCFF height=5px|<br />
|-<br />
{{SpellBook1<br />
|SpellIcon = HoldPersonMass.png<br />
|Name = [[Hold Person, Mass]]<br />
|School = Enchantment<br />
|Description = Casts [[Hold Person]] on multiple targets. Affected enemies that fail his [[Will save]] become paralyzed and can take no actions for a maximum of 6 seconds per [[caster level]]. The enemy may attempt to make a new [[Will save]] every 3 seconds. All attacks against a held opponent follow the rules of [[helpless]] opponents.<br />
|Enlarge = y<br />
|Heighten = y<br />
|Quicken = y<br />
}}<br />
{{SpellBook1<br />
|rowcolor = CCE5FF<br />
|SpellIcon = OttosSphereOfDancing.png<br />
|Name = [[Otto's Sphere of Dancing]]<br />
|School = Enchantment<br />
|Description = A magical sphere that compels all enemies who enter it to dance. A successful [[Will save]] [[negate]]s this effect.<br />
|Enlarge = y<br />
|Heighten = y<br />
|Quicken = y<br />
}}<br />
{{SpellBook1<br />
|SpellIcon = PowerWordBlind.png<br />
|Name = [[Power Word: Blind]]<br />
|School = Enchantment<br />
|Description = A single word of power is uttered, causing your [[target]] to become [[Blinded]]. [[Creature]]s are [[Blinded]] for at least 6+6d4 seconds, and players are [[Blinded]] for at least 4+1d6 seconds. [[Creature]]s with more than 100,000 [[Hit point|Hit Points]] are unaffected by Power Word: Blind.<br />
|Enlarge = y<br />
|Quicken = y<br />
}}<br />
{{SpellBook1<br />
|rowcolor = CCE5FF<br />
|SpellIcon = SymbolOfStunning.png<br />
|Name = [[Symbol of Stunning]]<br />
|School = Enchantment<br />
|Description = You create a symbol of power in the air, and it's activated by a [[target]] approaching. All [[target]]s entering the [[area of effect]] are [[Stunned]] for 6d6 seconds or until the symbol expires. A successful [[Will save]] [[negate]]s this [[Conditions|condition]]. The symbol dissolves 20 seconds after being triggered, or in 5 minutes otherwise.<br />
|Components = PowderedRuby.png<br />
|Enlarge = y<br />
|Heighten = y<br />
|Quicken = y<br />
}}<br />
|-<br />
|colspan="12" align=center bgcolor=#99CCFF height=5px|<br />
|-<br />
{{SpellBook1<br />
|SpellIcon = DelayedBlastFireball.png<br />
|Name = [[Delayed Blast Fireball]]<br />
|School = Evocation <br /> (Fire)<br />
|Description = Creates a ball of fire that detonates on impact, causing an explosion of flame that does 1d6+7 fire damage per [[caster level]] (Maximum damage 20d6+140.) to targets around it. A successful [[Reflex save]] reduces the damage by [[half]].<br />
|Components = PowderedRuby.png<br />
|Empower_Spell = y<br />
|Enlarge = y<br />
|Heighten = y<br />
|Maximize = y<br />
|Quicken = y<br />
}}<br />
{{SpellBook1<br />
|rowcolor = CCE5FF<br />
|SpellIcon = PrismaticSpray.png<br />
|Name = [[Prismatic Spray]]<br />
|School = Evocation <br /><small>(Acid, Electricity, Fire)</small><br />
|Description = Prismatic Spray is a conical version of [[Prismatic Ray]] so [[area of effect]] and able to strike multiple targets. A shining blast of multicolored light [[blinded|blinds]] [[creature]]s with 8 [[Hit Dice|Hit Die]] or less for 12 to 48 seconds, and does 1 of 7 harmful effects at random to one target, with a 12.5% of inflicting a second different effect from that 7. [[Prismatic Spray|For Complete Description]]<br />
<!--These 7 effects are detailed as follows: Red Ray: 4*[[caster level]] fire damage, a successful [[Reflex save]] reduces the damage dealt by [[half]], Orange Ray: 5*[[caster level]] acid damage, a successful [[Reflex save]] reduces the damage dealt by [[half]], Yellow Ray: 6*[[caster level]] electrical damage, a successful [[Reflex save]] reduces the damage dealt by [[half]], Green Ray: Instant [[Death]] (Ignores [[Death]] immunity.), deals [[Constitution]] damage on a successful [[Fortitude save]] (Poison effect [[negate]]d by Poison Immunity.), Blue Ray: Turns victim to stone, [[Fortitude save]] [[negate]]s, Indigo: Victim is stricken with Fear status, [[Will save]] [[negate]]s, Violet: Sends victim to another plane (Instant [[Death]], ignores [[Death]] Immunity.), [[Will save]] [[negate]]s.--><br />
|Empower_Spell = y<br />
|Enlarge = y<br />
|Heighten = y<br />
|Maximize = y<br />
|Quicken = y<br />
}}<br />
|-<br />
|colspan="12" align=center bgcolor=#99CCFF height=5px|<br />
|-<br />
{{SpellBook1<br />
|SpellIcon = InvisibilityMass.png<br />
|Name = [[Invisibility, Mass]]<br />
|School = Illusion<br />
|Description = Casts [[Invisibility (spell)|Invisibility]] on multiple [[Ally|allied]] [[creature]]s, rendering the [[creature]]s [[Invisible]] for 1 minute per [[caster level]]. Attacking a [[target]], or using an object (Door, lever, etc.) removes this [[Conditions|condition]].<br />
|Components = PowderedRuby.png<br />
|Enlarge = y<br />
|Extend = y<br />
|Quicken = y<br />
}}<br />
|-<br />
|colspan="12" align=center bgcolor=#99CCFF height=5px|<br />
|-<br />
{{SpellBook1<br />
|rowcolor = CCE5FF<br />
|SpellIcon = ControlUndead.png<br />
|Name = [[Control Undead]]<br />
|School = Necromancy<br />
|Description = You bring a single [[undead]] under your control for a long time. A [[Will save]] [[negate]]s this effect. Controlled [[undead]] gets an additional [[Will save]] every 2 minutes.<br />
|Components = PowderedRuby.png<br />
|Enlarge = y<br />
|Heighten = y<br />
|Quicken = y<br />
}}<br />
{{SpellBook1<br />
|SpellIcon = FingerOfDeath.png<br />
|Name = [[Finger of Death]]<br />
|School = Necromancy<br />
|Description = Slays one living enemy. Those that succeed on a [[Fortitude save]] instead are dealt 8 to 12 negative energy damage per [[caster level]] (Maximum [[caster level]] 25.).<br />
|Enlarge = y<br />
|Heighten = y<br />
|Quicken = y<br />
}}<br />
{{SpellBook1<br />
|rowcolor = CCE5FF<br />
<br />
|SpellIcon = SymbolOfWeakness.png<br />
|Name = [[Symbol of Weakness]]<br />
|School = Necromancy<br />
|Description = You create a greenish symbol of power in the air, and it's activated by an enemy who comes into range of it, weakening all nearby enemies by inflicting a 3d6 penalty to [[Strength]]. Each enemy can make a [[Fortitude save]] to [[negate]] the effect. The symbol dissolves 20 seconds after being triggered, or in 5 minutes otherwise.<br />
|Components = PowderedRuby.png<br />
|Enlarge = y<br />
|Heighten = y<br />
|Quicken = y<br />
}}<br />
{{SpellBook1<br />
|SpellIcon = WavesOfExhaustion.png<br />
|Name = [[Waves of Exhaustion]]<br />
|School = Necromancy<br />
|Description = Waves of negative energy cause all living [[creature]]s to become [[Exhausted]]. [[Exhausted]] [[creature]]s take a -6 penalty to [[Strength]] and [[Dexterity]], and move at 50% speed.<br />
|Quicken = y<br />
}}<br />
|-<br />
|colspan="12" align=center bgcolor=#99CCFF height=5px|<br />
|-<br />
{{SpellBook1<br />
|rowcolor = CCE5FF<br />
|SpellIcon = RepairSeriousDamageMass.png<br />
|Name = [[Repair Serious Damage, Mass]]<br />
|School = Transmutation <br /> (Repair)<br />
|Description = Transmutes the structure of living [[Construct]] [[Ally|allies]] to repair 3d6+6 [[Hit point|Hit Points]] plus 1 per [[caster level]]. (Maximum [[caster level]] 35.)<br />
|Empower_Spell = y<br />
|Enlarge = y<br />
|Maximize = y<br />
|Quicken = y<br />
}}<br />
|}<br />
<br />
==Level 8==<br />
{{SpellBookHeader|99CCFF|99CCFF}}<br />
{{SpellBook1<br />
|SpellIcon = Blackdragonbolt.png<br />
|Name = [[Black Dragon Bolt]]<br />
|School = Conjuration <br /> (Acid)<br />
|Description = Deals 1 to 3 acid damage per caster level (up to a max of 25 to 75 at caster level 25) every 2 seconds for 6 seconds to an enemy with a powerful bolt of corrosive acid. This spell has double range.<br />
|Empower_Spell = y<br />
|Maximize = y<br />
|Quicken = y<br />
}}<br />
{{SpellBook1<br />
|rowcolor = CCE5FF<br />
|SpellIcon = IncendiaryCloud.png<br />
|Name = [[Incendiary Cloud]]<br />
|School = Conjuration <br /> (Fire)<br />
|Description = A cloud of roiling smoke and white-hot embers, obscuring the sight of all [[target]]s within its effect and dealing 2d4 + 1 per [[caster level]] of fire damage every 2 seconds. Creatures entering the cloud must save vs [[reflex]] or become [[blinded]] until they leave the cloud.<br />
|Empower_Spell = y<br />
|Enlarge = y<br />
|Heighten = y<br />
|Maximize = y<br />
|Quicken = y<br />
}}<br />
{{SpellBook1<br />
|SpellIcon = SummonMonsterVIII.png<br />
|Name = [[Summon Monster VIII]]<br />
|School = Conjuration<br />
|Description = Summons 1 Monster from 3 choices: Bezekira, Greater Air [[Elemental]], [[Orthon]] to fight for you for 10 minutes. You can only have 1 summoned [[creature]] of any type serving you at a time. Summoning a new [[creature]] of any type will return the previous one to its home plane.<br />
|Components = BitOfSunstone.png<br />
|Quicken = y<br />
}}<br />
{{SpellBook1<br />
|rowcolor = CCE5FF<br />
|SpellIcon = Sp trapthesoul selector.png<br />
|Name = [[Trap the Soul]]<br />
|School = Conjuration<br />
|Description = Forces a [[creature]]'s life force and its material body into a gem on a failed [[Will save]]. Although this essentially 'kills' the [[target]], it is not a [[Death]] effect and functions on [[creature]]s such as [[Undead]]. (But not most [[Construct]]s.) This [[spell]] requires a [[Khyber Dragonshard]] as a special [[material component]], and has 3 versions which use different sizes of dragonshards depending on the [[Hit Dice|Hit Die]] of the [[target]]. (1-10, 11-20, and 20-30.)<br />
|Components = QuestionIcon.png<br />
|Enlarge = y<br />
|Heighten = y<br />
|Quicken = y<br />
}}<br />
|-<br />
|colspan="12" align=center bgcolor=#99CCFF height=5px|<br />
|-<br />
{{SpellBook1<br />
|SpellIcon = CharmMonsterMass.png<br />
|Name = [[Charm Monster, Mass]]<br />
|School = Enchantment<br />
|Description = A group of enemy monsters are charmed and will fight as trusted friends and allies. Charmed monsters get additional saves every 3d6+12 seconds. A successful [[Will save]] [[negate]]s this effect.<br />
|Enlarge = y<br />
|Extend = y<br />
|Heighten = y<br />
|Quicken = y<br />
}}<br />
{{SpellBook1<br />
|rowcolor = CCE5FF<br />
|SpellIcon = OttosIrresistibleDance.png<br />
|Name = [[Otto's Irresistible Dance]]<br />
|School = Enchantment<br />
|Description = This [[spell]] makes it impossible for the enemy to do anything other than caper and prance in place.<br />
|Enlarge = y<br />
|Quicken = y<br />
}}<br />
{{SpellBook1<br />
|SpellIcon = PowerWordKill.png<br />
|Name = [[Power Word: Stun]]<br />
|School = Enchantment<br />
|Description = [[Stunned|Stuns]] a target, according to its [[Hit point|Hit Points]]. [[Creature]]s with 150 or fewer current [[Hit point|Hit Points]] are [[stunned]] for 4 to 32 seconds, [[creature]]s with 151 to 300 [[Hit point|Hit Points]] are [[stunned]] for 2 to 16 seconds, and [[creature]]s with more than 301 hp are [[stunned]] for 8 seconds.<br />
|Enlarge = y<br />
|Quicken = y<br />
}}<br />
|-<br />
|colspan="12" align=center bgcolor=#99CCFF height=5px|<br />
|-<br />
{{SpellBook1<br />
|rowcolor = CCE5FF<br />
|SpellIcon = GreaterShout.png<br />
|Name = [[Greater Shout]]<br />
|School = Evocation <br /> (Sonic)<br />
|Description = Emits an ear-splitting yell that [[Deafened|deafens]] and deals 1d3+3 sonic damage per caster level to a max of 20d3+60 at level 20 and [[daze]]s the targets in its path for 6 seconds. A successful [[Fortitude save]] [[half|halves]] the damage and [[negate]]s the [[Daze]] effect.<br />
|Empower_Spell = y<br />
|Heighten = y<br />
|Maximize = y<br />
|Quicken = y<br />
}}<br />
{{SpellBook1<br />
|SpellIcon = PolarRay.png<br />
|Name = [[Polar Ray]]<br />
|School = Evocation <br /> (Cold)<br />
|Description = Strikes a creature for 1d6+8 cold damage per [[caster level]]. (Maximum [[caster level]] 25.)<br />
|Empower_Spell = y<br />
|Maximize = y<br />
|Quicken = y<br />
}}<br />
{{SpellBook1<br />
|rowcolor = CCE5FF<br />
|SpellIcon = Sunburst.png<br />
|Name = [[Sunburst]]<br />
|School = Evocation <br /> (Light)<br />
|Description = Sunburst causes a globe of searing radiance to explode silently from a point you select dealing to all [[creature]]s 6d6 points of light damage in addition to [[Blinded|blinding]] them. [[Ooze]]s and [[Undead]] take 1d3+3 light damage per [[caster level]]. A successful [[Reflex save]] reduces the damage by [[half]] and [[negate]]s the [[Conditions|condition]] [[Blinded]]. Light fearing [[Undead]] may be instantly destroyed by this [[spell]] if it fails its [[Saving throw|save]].<br />
|Components = BitOfSunstone.png<br />
|Empower_Healing = <br />
|Empower_Spell = y<br />
|Enlarge = y<br />
|Heighten = y<br />
|Maximize = y<br />
|Quicken = y<br />
}}<br />
|-<br />
|colspan="12" align=center bgcolor=#99CCFF height=5px|<br />
|-<br />
{{SpellBook1<br />
|SpellIcon = HorridWilting.png<br />
|Name = [[Horrid Wilting]]<br />
|School = Necromancy<br />
|Description = This [[spell]] evaporates moisture from the body of each subject living creature, dealing 1d3+3 points of damage per [[caster level]]. (Maximum damage 20d3+60.) This [[spell]] is especially devastating to water type outsiders like [[Water elemental|Water Elemental]]s, and to [[Plant]]s which instead take 1d4+4 points of damage per [[caster level]]. (Maximum damage 20d4+80.)<br />
|Components = BitOfSunstone.png<br />
|Empower_Spell = y<br />
|Enlarge = y<br />
|Heighten = y<br />
|Maximize = y<br />
|Quicken = y<br />
}}<br />
{{SpellBook1<br />
|rowcolor = CCE5FF<br />
|SpellIcon = SymbolOfDeath.png<br />
|Name = [[Symbol of Death]]<br />
|School = Necromancy<br />
|Description = You scribe a potent rune of power in the air. When the symbol is activated by a target approaching, all targets inside the symbol will suffer a single negative level. You can cause your enemies to run out and back in the symbol several times to stack up consecutive negative levels upon them, they will suffer one additional one each time they run through. A symbol will persist for around 5 minutes until triggered. Once triggered a symbol's powere begin to wane. A symbol will dissipate 20 seconds after first being triggered. Symbols are volatile when placed together.<br />
|Components = BitOfSunstone.png<br />
|Enlarge = y<br />
|Quicken = y<br />
}}<br />
|-<br />
|colspan="12" align=center bgcolor=#99CCFF height=5px|<br />
|-<br />
{{SpellBook1<br />
|SpellIcon = RepairCriticalDamageMass.png<br />
|Name = [[Repair Critical Damage, Mass]]<br />
|School = Transmutation (Repair)<br />
|Description = Transmutes the structure of living [[Construct]] [[Ally|allies]] to repair 4d6+8 [[Hit point|Hit Points]] plus 1 per [[caster level]]. (Maximum [[caster level]] 40.)<br />
|Empower_Spell = y<br />
|Enlarge = y<br />
|Maximize = y<br />
|Quicken = y<br />
}}<br />
|}<br />
<br />
==Level 9==<br />
{{SpellBookHeader|99CCFF|99CCFF}}<br />
{{SpellBook1<br />
|rowcolor = <br />
|SpellIcon = MordenkainensDisjunction.png<br />
|Name = [[Mordenkainen's Disjunction]]<br />
|School = Abjuration<br />
|Description = A powerful force disrupts magical effects on the target, removing ongoing [[spell]]s that have been cast on a target. You must make a [[caster level]] check of 1d20+your [[caster level]] (No maximum.) versus 11+the [[spell]]'s [[caster level]] to remove a [[spell]] effect, and your target must make a [[Will save]] for each equipped item or all magical properties on them are temporarily disabled. Very slow cast time.<br />
|Enlarge = y<br />
|Quicken = y<br />
}}<br />
|-<br />
|colspan="12" align=center bgcolor=#99CCFF height=5px|<br />
|-<br />
{{SpellBook1<br />
|rowcolor = CCE5FF<br />
|SpellIcon = AcidWell.png<br />
|Name = [[Acid Well]]<br />
|School = Conjuration (Acid)<br />
|Description = A huge geyser of Acid erupt near your target, dealing 19 to 24 acid damage per caster level (max 380 to 480). A successful [[fortitude save]] reduces damage by half.<br />
<br />
|Empower_Spell = y<br />
|Enlarge = y<br />
|Maximize = y<br />
|Quicken = y<br />
|Intensify = y<br />
|Embolden = y<br />
<br />
}}<br />
{{SpellBook1<br />
|rowcolor = <br />
|SpellIcon = PowerWordKill.png<br />
|Name = [[Power Word: Kill]]<br />
|School = Conjuration<br />
|Description = A single word causes the [[death]] of a single enemy with no saving throw allowed. Cooldown timer of 210 seconds.<br />
|Enlarge = y<br />
|Quicken = y<br />
}}<br />
{{SpellBook1<br />
|rowcolor = CCE5FF<br />
|SpellIcon = SummonMonsterIX.png<br />
|Name = [[Summon Monster IX]]<br />
|School = Conjuration<br />
|Description = Summons 1 Monster from 3 choices: [[Ghaele Eladrin race|Eladrin Ghaele]], Elder [[Fire Elemental]], [[Hezrou]] to fight for you for 10 minutes. You can only have 1 summoned [[creature]] of any type serving you at a time. Summoning a new [[creature]] of any type will return the previous one to its home plane.<br />
|Components = SnakeskinGlove.png<br />
|Quicken = y<br />
}}<br />
|-<br />
|colspan="12" align=center bgcolor=#99CCFF height=5px|<br />
|-<br />
{{SpellBook1<br />
|rowcolor = <br />
|SpellIcon = DominateMonster.png<br />
|Name = [[Dominate Monster]]<br />
|School = Enchantment<br />
|Description = Telepathically controls the actions of a living enemy that fails its [[Will save]], causing it to change sides. Dominate acts like [[Charm Monster]], but the target only gains an additional [[Will saving throw]] every 15 to 30 seconds. The creature has less chance to break free and will follow you throughout the dungeon.<br />
|Enlarge = y<br />
|Extend = y<br />
|Heighten = y<br />
|Quicken = y<br />
|Embolden = y<br />
<br />
}}<br />
{{SpellBook1<br />
|rowcolor = CCE5FF<br />
|SpellIcon = HoldMonsterMass.png<br />
|Name = [[Hold Monster, Mass]]<br />
|School = Enchantment<br />
|Description = As [[Hold Monster]], but for multiple targets. Enemies that fail its [[Will save]] become paralyzed and can take no actions for a maximum of 6 seconds per [[caster level]]. The enemy may attempt to make a new [[Will save]] every 3 seconds.<br />
|Components = SnakeskinGlove.png<br />
|Enlarge = y<br />
|Quicken = y<br />
|Embolden = y<br />
}}<br />
|-<br />
|colspan="12" align=center bgcolor=#99CCFF height=5px|<br />
|-<br />
{{SpellBook1<br />
|SpellIcon = Arcane_Tempest.gif<br />
|Name = [[Arcane Tempest]]<br />
|School = Evocation <br /> (Force)<br />
|Description = You create a storm of arcane energy that rains shards of force energy upon your foes. Any creatures caught within the storm take 7 to 12 (1d6+6, maximum 15d6+75) per [[caster level]] in [[Force]] damage every every two seconds for a duration of 8 seconds. Targets first entering the storm may make a [[Reflex save]] for [[half]], but remaining in the storm they take damage with no saving throw. Damage <br />
|Components = CEq comp art level 06.png<br />
|Empower_Spell = y<br />
|Enlarge = y<br />
|Heighten = N<br />
|Maximize = y<br />
|Quicken = y<br />
|Intensify = y<br />
}}<br />
{{SpellBook1<br />
|rowcolor = CCE5FF<br />
|SpellIcon = Iceberg.png<br />
|Name = [[Iceberg]]<br />
|School = Evocation (Cold)<br />
|Description = Drops a gigantic shard of glacial ice on your target, which deals 28 to 30 Cold damage for every caster level up to 20. A successful [[reflex save]] reduces damage by half.<br />
|Components = <br />
|Empower_Spell = y<br />
|Enlarge = y<br />
|Maximize = y<br />
|Quicken = y<br />
|Intensify = y<br />
|Embolden = y<br />
<br />
}}<br />
{{SpellBook1<br />
|SpellIcon = MeteorSwarm.png<br />
|Name = [[Meteor Swarm]]<br />
|School = Evocation <br /> (Fire + Force)<br />
|Description = Chunks of flaming stone crush and burn your enemies causing 4 spheres of 2 ft. diameter explode on impact, each meteor deals 1d3+1 Fire damage per Caster Level (a successful [[Reflex save]] reduces the fire damage by half) and 1d2+1 Bludgeoning damage per Caster Level (no save) to targets in the area. This spell has double range. Max. caster level 20<br />
|Empower_Spell = y<br />
|Enlarge = y<br />
|Maximize = y<br />
|Quicken = y<br />
|Intensify = y<br />
|Embolden = y<br />
<br />
}}<br />
{{SpellBook1<br />
|rowcolor = CCE5FF<br />
|SpellIcon = Thunderstroke.png<br />
|Name = [[Thunderstroke]]<br />
|School = Evocation (Electricity)<br />
|Description = Calls forth a tremendous bolt of lightning and thunder, which strikes your chosen target for 28 to 33 damage for every caster level up to 20. A successful [[reflex save]] reduces damage by half.<br />
|Components = <br />
|Empower_Spell = y<br />
|Enlarge = y<br />
|Maximize = y<br />
|Quicken = y<br />
|Intensify = y<br />
|Embolden = y<br />
<br />
}}<br />
|-<br />
|colspan="12" align=center bgcolor=#99CCFF height=5px|<br />
|-<br />
{{SpellBook1<br />
|SpellIcon = EnergyDrain.png<br />
|Name = [[Energy Drain]]<br />
|School =Necromancy<br />
|Description = A black ray of crackling negative energy suppresses the life force of any living [[creature]] it strikes, granting an enemy 2d4 [[negative level]]s. If the [[target]] has as many [[negative level]]s as its [[Hit Dice|Hit Die]], it [[Death|dies]]. Each [[negative level]] gives a [[creature]] -2 penalty on [[attack roll]]s, [[saving throw]]s, [[Skill check]]s, [[Ability check]]s and -1 to effective level. [[Negative level]]s stack.<br />
|Quicken = y<br />
}}<br />
{{SpellBook1<br />
|rowcolor = CCE5FF<br />
|SpellIcon = WailOfTheBanshee.png<br />
|Name = [[Wail of the Banshee]]<br />
|School = Necromancy<br />
|Description = You emit a terrible scream, creating a deadly area around yourself for 6 seconds. Every 2 seconds, two nearby enemies must make a fortitude save or die. On a successful [[fortitude save]], the target takes 1 to 4 negative levels. You are free to perform other actions while Wail of the Banshee is active.<br />
|Heighten = y<br />
|Quicken = y<br />
|Embolden = y<br />
<br />
}}<br />
{{SpellBook1<br />
|SpellIcon = <br />
|Name = [[Rend the Soul]]<br />
|School = Necromancy<br />
|Description = Twists unholy energies around a single foe, causing it significant negative damage over time. Deals 5 to 10 damage every two seconds for 10 seconds for every caster level up to 20. A successful fortitude save reduces the damage by half.<br />
|Empower_Spell = y<br />
|Enlarge = y<br />
|Maximize = y<br />
|Quicken = y<br />
|Intensify = y<br />
|Embolden = y<br />
<br />
}}<br />
|}<br />
{{cat|Sorcerer / Wizard spells|*}}</div>Christopher G Lewishttps://ddowiki.com/index.php?title=Arcane_Tempest&diff=512068Arcane Tempest2022-03-14T21:25:54Z<p>Christopher G Lewis: Metas</p>
<hr />
<div>{{Infobox-spell<br />
<!-- Metadata --><br />
| name = Arcane Tempest<br />
| icon = Arcane Tempest.gif<br />
| image = <br />
| school = Evocation<br />
| type1 = Force<br />
<!-- Mechanics --><br />
| cost = 25<br />
| components = {{V}}, {{S}}<br />
| metamagic = {{Quicken}}, {{Empower}}, {{Maximize}}, {{Intensify}} <!-- e.g. {{Extend}}, {{Quicken}} --><br />
| target = [[Spell#Target|Foe]]<br />
| range = <!-- e.g. [[Spell#Range|Standard]] --><br />
| duration = 10 seconds<br />
| save = [[Reflex]] half for the initial tic<br />
| sr = No<br />
| cooldown = 25 seconds (Sor)<br />
<!-- Spells only: Spell level by class --><br />
| artificer = 6<br />
| sor n wiz = 8<br />
| warlock = 6<br />
<!-- General --><br />
| description = You create a storm of arcane energy that rains shards of force energy upon your foes. Any creatures caught within the storm take 7 to 12 per caster level in force damage every 2 seconds for a duration of 8 seconds. Targets first entering the storm may take a reflex save for half, but remaining in the storm they take damage with no saving throw. Damage progression caps at level 15 <s>for 15 to 60 force damage</s> (<small>official math does not seem right here</small>).<br />
<br />
D&D Dice: Deals 1d6+6 per caster level, force damage, every 2 seconds, for 8 seconds.<br />
}}</div>Christopher G Lewishttps://ddowiki.com/index.php?title=Arcane_Tempest&diff=512067Arcane Tempest2022-03-14T21:20:26Z<p>Christopher G Lewis: added quicken meta</p>
<hr />
<div>{{Infobox-spell<br />
<!-- Metadata --><br />
| name = Arcane Tempest<br />
| icon = Arcane Tempest.gif<br />
| image = <br />
| school = Evocation<br />
| type1 = Force<br />
<!-- Mechanics --><br />
| cost = 25<br />
| components = {{V}}, {{S}}<br />
| metamagic = {{Quicken}} <!-- e.g. {{Extend}}, {{Quicken}} --><br />
| target = [[Spell#Target|Foe]]<br />
| range = <!-- e.g. [[Spell#Range|Standard]] --><br />
| duration = 10 seconds<br />
| save = [[Reflex]] half for the initial tic<br />
| sr = No<br />
| cooldown = 25 seconds (Sor)<br />
<!-- Spells only: Spell level by class --><br />
| artificer = 6<br />
| sor n wiz = 8<br />
| warlock = 6<br />
<!-- General --><br />
| description = You create a storm of arcane energy that rains shards of force energy upon your foes. Any creatures caught within the storm take 7 to 12 per caster level in force damage every 2 seconds for a duration of 8 seconds. Targets first entering the storm may take a reflex save for half, but remaining in the storm they take damage with no saving throw. Damage progression caps at level 15 <s>for 15 to 60 force damage</s> (<small>official math does not seem right here</small>).<br />
<br />
D&D Dice: Deals 1d6+6 per caster level, force damage, every 2 seconds, for 8 seconds.<br />
}}</div>Christopher G Lewishttps://ddowiki.com/index.php?title=Pale_Master_enhancements&diff=511771Pale Master enhancements2022-03-07T17:20:09Z<p>Christopher G Lewis: /* Core abilities */ spelling</p>
<hr />
<div>{{EnhancementsTOC}}<br />
== Pale Master enhancements == <br />
{{TOCLeft}}<br />
[[File:PaleMasterTree.png|center|Pale Master enhancements tree]]<br />
<br />
=== Core abilities ===<br />
{{Epic destiny table/top}}<br />
{{Enhancement table/item<br />
| image=Icon Enhancement Dark Reaping.png<br />
| name=Dark Reaping<br />
| description=For each Core Ability in this tree, including this one, you gain +5 Negative Spell Power, +5 Universal Spell Power and +3 Negative Healing Amplification.<br />
| ranks=1<br />
| level=1<br />
| ap=1<br />
| pg=0<br />
| prereq=Wizard Level 1<br />
| ldescription=true<br />
| lprereq=true<br />
}}<br />
{{Enhancement table/item<br />
| image=Icon Enhancement Shroud of the Zombie.png<br />
| name=Pale Shroud<br />
| description=Multiselector: Choose an Undead Shroud. All forms grant 100% critical hit resistance and allow you to be healed by Negative Energy. You take 50% healing from Positive, and double damage from Light. You are considered Undead rather than your original type for the purposes of most effects.<br />
* [[File:Icon Enhancement Shroud of the Zombie.png]] Shroud of the Zombie - While in this form, you hunger for brains and gain +4 Constitution, +10 Melee Power, +3 Physical and Magical Resistance Rating, and and attack 10% slower.<br />
{{Bug| Unlisted +2 Bonus to Strength, not sure of the type, gets rolled into "Items and Effects".}}<br />
* [[File:Icon Enhancement Shroud of the Vampire.png]] Shroud of the Vampire - While in this form, you gain +2 Intelligence, +2 Charisma, +2 Wisdom, and +3 Perform. Your melee attacks have a chance to heal you for 1d3 with Negative Energy per Wizard level.<br />
* [[File:Icon Enhancement Shroud of the Wraith.png]] Shroud of the Wraith - While in this form, you gain +2 Dexterity and +2 Intelligence, enemy attacks have a 10% chance to miss you due to your incorporeality, you float as if affected by featherfall, and you gain +1 Sneak Attack Die.<br />
* [[File:Icon Enhancement Shroud of the Lich.png]] Shroud of the Lich - While in this form, you gain +2 Constitution and +2 Intelligence, +10 Negative Healing Amplification, +10 Negative Spell Power, and +15 Magical Resistance Rating.<br />
| ranks=1<br />
| level=1<br />
| ap=1<br />
| pg=5<br />
| prereq=Dark Reaping, Wizard Level 3<br />
| ldescription=true<br />
| lprereq=true<br />
}}<br />
{{Enhancement table/item<br />
| image=Icon Undead Augmentation.png <br />
| name=Undead Augmentation I<br />
| description=Enhance your Undead Forms.<br />
Passive: While in a Shroud, you can breathe underwater. +1 Spell Penetration.<br />
Pick one of the following abilities that applies while in a Pale Shroud.<br />
* Deathly Tough - +25 Maximum Hitpoints, +5 PRR<br />
* Deathly Resistance - +15 Magical Resistance Rating, +2 to all Saves<br />
* Inflict Weariness - Your attacks inflict 2-9 (1d8+1) points of Negative Energy damage to a living target. This scales with 100% Spell Power. Your Vorpal Melee Hits cause Energy Drain, inflicting 1 Negative Level on victims. {{Bug|Neg levels apply on crit instead of on vorpal.}}<br />
* Haunting in the Dark - +2 Assassinate DCs, +1 Sneak Attack Dice<br />
* Ghost in the Wind - +10% Incorporeal Miss Chance. If you are in Wraith Form, this increases your total to 20%.<br />
* Deathly Power - +10 to Negative Energy Spellpower.<br />
* +2 Necromancy DC<br />
* +2 Enchantment DC<br />
* Undead Chill - +15% bonus to Cold Absorption. You no longer take extra damage from Light. {{Bug|You do take double damage from sunburst and possibly other abilities.}}<br />
* Undead Shock - +15% bonus to Electric Absorption. You no longer take extra damage from Light. {{Bug|You do take double damage from sunburst and possibly other abilities.}}<br />
* Unhallowed Touch - You gain Ghost Touch on all attacks, +5 Hide and Move Silently<br />
| ranks=1<br />
| level=1<br />
| ap=1<br />
| pg=10<br />
| prereq=Pale Shroud, Wizard Level 6<br />
| ldescription=true<br />
| lprereq=true<br />
}}<br />
{{Enhancement table/item<br />
| image=Icon Undead Augmentation.png <br />
| name=Undead Augmentation II<br />
| description=Pick a different ability that applies while in a Pale Shroud.<br />
Passive: +1 Spell Penetration<br />
Pick a trait from Undead Augmentation I that you did not previously pick.<br />
| ranks=1<br />
| level=1<br />
| ap=1<br />
| pg=20<br />
| prereq=Undead Augmentation I, Wizard Level 12<br />
| ldescription=true<br />
| lprereq=true<br />
}}<br />
{{Enhancement table/item<br />
| image=Icon Undead Augmentation.png <br />
| name=Undead Augmentation III<br />
| description=Pick a different ability that applies while in a Pale Shroud.<br />
Passive: +1 Spell Penetration, +50 Spell Points<br />
Pick a trait from Undead Augmentation I that you did not previously pick.<br />
| ranks=1<br />
| level=1<br />
| ap=1<br />
| pg=30<br />
| prereq=Undead Augmentation II, Wizard Level 18<br />
| ldescription=true<br />
| lprereq=true<br />
}}<br />
{{Enhancement table/item<br />
| image=Icon Enhancement Embraced the Void.png <br />
| name=Embraced the Void<br />
| description=Active: Greater Death Aura SLA.<br />
Envelops the caster in a sickly aura of negative energy. Living enemies stepping inside the aura take 3 to 12 negative energy damage plus 1 additional point per caster level (max 10) every three seconds as long as they remain within it. A successful Fortitude save reduces the damage by half. Undead are instead healed by the aura.<br />
This can be cast simultaneously with Lesser Death Aura and Death Aura. Effects that increase caster or maximum caster level only increase duration.<br />
Passive: You gain +4 Intelligence and Deathblock ({{Bug|Deathblock not applied}}). +10 Negative Healing Amplification.<br />
+2 Spell Penetration.<br />
| ranks=1<br />
| level=1<br />
| ap=1<br />
| pg=40<br />
| prereq=Undead Augmentation III, Wizard Level 20<br />
| ldescription=true<br />
| lprereq=true<br />
}}<br />
{{Epic destiny table/bottom}}<br />
<br />
=== Tier One ===<br />
Requires Dark Reaping, Wizard level 1<br />
<br />
{{Epic destiny table/top}}<br />
{{Enhancement table/item<br />
| image=Icon Enhancement Necrotic Touch.png<br />
| link=Necrotic Touch (SLA)<br />
| name=Necrotic Touch<br />
| description=Spell Like Ability: Necrotic Touch<br />
Cost: 6/4/2 SP, 12/8/4 seconds.<br />
Accepts Metamagics. Scales with full Spell Power.<br />
For 12 seconds after casting this, your Skeletal Knight reduces its incoming damage by 50%.<br />
| ranks=3<br />
| level=1<br />
| ap=1<br />
| pg=1<br />
| prereq= <br />
| ldescription=true<br />
| lprereq=true<br />
}}<br />
{{Enhancement table/item<br />
| image=Icon Enhancement Negative Energy Conduit.png<br />
| name=Negative Energy Conduit<br />
| description=+6/+12/+20 Negative Healing Amplification. This increases the amount by which you are healed from Negative Energy while you have a Shroud toggle active.<br />
| ranks=3<br />
| level=1<br />
| ap=1<br />
| pg=1<br />
| prereq= <br />
| ldescription=true<br />
| lprereq=true<br />
}}<br />
{{Enhancement table/item<br />
| image=Icon Enhancement Spell Critical Negative Energy.png<br />
| name=Spell Critical: Negative Energy I<br />
| description= Your Negative Energy damage spells have an additional 2% chance to critically hit.<br />
| ranks=1<br />
| level=1<br />
| ap=2<br />
| pg=1<br />
| prereq= <br />
| ldescription=true<br />
| lprereq=true<br />
}}<br />
{{Enhancement table/item<br />
| image=Icon Enhancement Skeletal Knight.png<br />
| name=Skeletal Knight<br />
| description=Summon the reanimated body of an ancient knight to do your bidding once per rest.<br />
Cooldown: 20 seconds<br />
The Skeletal Knight is a Fighter with a level equal to your current Wizard level plus any Epic levels. You can summon it in addition to any Summon Monster spell you might be using. Additional ranks in this enhancement increase your Knight's Damage, Attack Speed, Movement Speed, and Fortification.<br />
| ranks=3<br />
| level=1<br />
| ap=1<br />
| pg=1<br />
| prereq= <br />
| ldescription=true<br />
| lprereq=true<br />
}}<br />
{{Enhancement table/item<br />
| image=Icon Enhancement Deathless Vigor.png<br />
| name=Deathless Vigor<br />
| description=The power of undeath has toughened your flesh, providing you with an additional +10/+20/+30 Hit Points.<br />
| ranks=3<br />
| level=1<br />
| ap=2<br />
| pg=1<br />
| prereq= <br />
| ldescription=true<br />
| lprereq=true<br />
}}<br />
<br />
{{Epic destiny table/bottom}}<br />
<br />
=== Tier Two ===<br />
Requires Wizard Level 2, 5 APs spent on tree<br />
<br />
{{Epic destiny table/top}}<br />
{{Enhancement table/item<br />
| image=Icon Enhancement Cloak of Night.png<br />
| name=Cloak of Night<br />
| description=While blocking in a Pale Shroud, you gain invisibility, displacement, and do not take extra damage from Light. Passive: +5 Hide.<br />
<br><i>Note: Works with Channel the Abyss (Abyss Pact) as well.<br />
| ranks=1<br />
| level=1<br />
| ap=1<br />
| pg=5<br />
| prereq=<br />
| ldescription=true<br />
| lprereq=true<br />
}}<br />
{{Enhancement table/item<br />
| image=Icon Enhancement Spell Critical Negative Energy 2.png<br />
| name=Spell Critical: Negative Energy II<br />
| description= Your Negative Energy damage spells have an additional 2% chance to critically hit.<br />
| ranks=1<br />
| level=1<br />
| ap=2<br />
| pg=5<br />
| prereq=Spell Critical: Negative Energy I<br />
| ldescription=true<br />
| lprereq=true<br />
}}<br />
{{Enhancement table/item<br />
| image=Icon Enhancement Corpsecrafter.png<br />
| name=Corpsecrafter<br />
| description=Your Skeletal Knight gains a +2/+4/+6 Profane Bonus to Strength, Dexterity, and Constitution.<br />
Rank 3: You gain +1 Strength, Dexterity, and Constitution.<br />
| ranks=3<br />
| level=1<br />
| ap=1<br />
| pg=5<br />
| ldescription=true<br />
| lprereq=true<br />
}}<br />
{{Enhancement table/item<br />
| image=Icon Enhancement Efficient Metamagic.png<br />
| name=Efficient Metamagic<br />
| description= Choose one of the following Metamagic feats. Reduce the spell point cost of using that Metamagic.<br />
* [[File:Icon Enhancement Efficient Empower.png]] '''Efficient Empower:''' Using the [[Empower Spell]] Metamagic costs you 2/4/6 fewer Spell Points.<br />
* [[File:Icon Enhancement Efficient Enlarge.png]] '''Efficient Enlarge:''' Using the [[Enlarge Spell]] Metamagic costs you 1/2/4 fewer Spell Points.<br />
* [[File:Icon Enhancement Efficient Maximize.png]] '''Efficient Maximize:''' Using the [[Maximize Spell]] Metamagic costs you 3/6/9 fewer Spell Points.<br />
* [[File:Icon Enhancement Efficient Quicken.png]] '''Efficient Quicken:''' Using the [[Quicken Spell]] Metamagic costs you 1/2/4 fewer Spell Points.<br />
| ranks=3<br />
| level=1<br />
| ap=2<br />
| pg=5<br />
| prereq= <br />
| ldescription=true<br />
| lprereq=true<br />
}}<br />
{{Epic destiny table/bottom}}<br />
<br />
=== Tier Three ===<br />
Requires Wizard Level 3, 10 APs spent on tree<br />
<br />
{{Epic destiny table/top}}<br />
{{Enhancement table/item<br />
| image=Necrotic Bolt.png<br />
| link=Necrotic Bolt<br />
| name=Necrotic Bolt<br />
| description=Spell Like Ability: Necrotic Bolt Cost: 10/8/5 SP, 15/10/5 seconds. Accepts Metamagics. Scales with full Spell Power.<br />
| ranks=3<br />
| level=1<br />
| ap=1<br />
| pg=10<br />
| prereq=Necrotic Touch<br />
| ldescription=true<br />
| lprereq=true<br />
}}<br />
{{Enhancement table/item<br />
| image=Icon Enhancement Negative Energy Adept.png<br />
| name=Negative Energy Adept<br />
| description=+10/20/30 Negative Healing Amplification <br>''Hidden effect:'' '''Dark Furor:''' The Skeletal Knight benefits from Dark Furor, granting it +15/30/45% chance to Doublestrike, and causing its attacks to bypass 5/10/15 of enemy Fortification. {{Bug|Unlike other tier 3 enhancements it requires Wizard Level 4.}}<br />
| ranks=3<br />
| level=1<br />
| ap=1<br />
| pg=10<br />
| prereq= <br />
| ldescription=true<br />
| lprereq=true<br />
}}<br />
{{Enhancement table/item<br />
| image=Icon Enhancement Spell Critical Negative Energy 3.png<br />
| name=Spell Critical: Negative Energy III<br />
| description= Your Negative Energy damage spells have an additional 2% chance to critically hit.<br />
| ranks=1<br />
| level=1<br />
| ap=2<br />
| pg=10<br />
| prereq=Spell Critical: Negative Energy II<br />
| ldescription=true<br />
| lprereq=true<br />
}}<br />
{{Enhancement table/item<br />
| image=Icon Enhancement Eternal Furor.png<br />
| name=Eternal Furor<br />
| description=You (while in a Shroud) AND your Skeleton Knight gain +5/10/15 Profane Bonus to PRR. Your Skeletal Knight gains +3/6/10 to hit and damage, +2/4/6 Profane Bonus to AC, and its attacks bypass 10%/20%/50% of enemy Fortification.<br />
<br><i>Note: PRR bonus works with Channel the Abyss (Abyss Pact) as well.</i><br />
| ranks=3<br />
| level=1<br />
| ap=1<br />
| pg=10<br />
| prereq=Corpsecrafter<br />
| ldescription=true<br />
| lprereq=true<br />
}}<br />
{{Enhancement table/item<br />
| image=ConInt.png<br />
| name=Constitution or Intelligence<br />
| description=Choose one:<br />
* [[File:ConstitutionColored.png]] +1 Constitution<br />
* [[File:IntelligenceColored.png]] +1 Intelligence<br />
| ranks=1<br />
| level=1<br />
| ap=2<br />
| pg=10<br />
| prereq= <br />
| ldescription=true<br />
| lprereq=true<br />
}}<br />
{{Epic destiny table/bottom}}<br />
<br />
=== Tier Four ===<br />
Requires Wizard Level 4, 20 APs spent on tree<br />
<br />
{{Epic destiny table/top}}<br />
{{Enhancement table/item<br />
| image=Icon Enhancement Unholy Avatar.png<br />
| name=Unholy Avatar<br />
| description=You are cloaked in the darkness itself, and can reach out with your Negative Energy Spells to taint the Undead with mortality. When you strike an Undead with a damage-dealing Negative Energy Spell, it leaves a lingering weakness to Negative Energy that bypasses an Undead's natural resistance to Negative Energy for 20 seconds. {{Bug|Negative energy damaging spells that deal damage in this way do not apply on-spell hit effects.}}<br />
Only works while in a Shroud form.<br />
| ranks=1<br />
| level=1<br />
| ap=1<br />
| pg=20<br />
| prereq=<br />
| ldescription=true<br />
| lprereq=true<br />
}}<br />
{{Enhancement table/item<br />
| image=Icon Enhancement Spell Critical Negative Energy 4.png<br />
| name=Spell Critical: Negative Energy IV<br />
| description= Your Negative Energy damage spells have an additional 2% chance to critically hit.<br />
| ranks=1<br />
| level=1<br />
| ap=2<br />
| pg=20<br />
| prereq=Spell Critical: Negative Energy III<br />
| ldescription=true<br />
| lprereq=true<br />
}}<br />
{{Enhancement table/item<br />
| image=Icon Enhancement Shroud of the Zombie.png<br />
| name=Deathly Versatile<br />
| description=Pick a second Shroud Toggle. You may only have one active at a time. All forms grant 100% critical hit resistance and allow you to be healed by Negative Energy. You take 50% healing from Positive, and double damage from Light. You are considered Undead rather than your original type for the purposes of most effects.<br />
* [[File:Icon Enhancement Shroud of the Zombie.png]] Shroud of the Zombie - While in this form, you hunger for brains and gain +4 Constitution, +10 Melee Power, +3 Physical and Magical Resistance Rating, and attack 10% slower.<br />
**''Note: Attack speed decrease is treated as a 10 point penalty to Melee and Ranged Alacrity. It is offset by Speed items and the Haste spell.''<br />
* [[File:Icon Enhancement Shroud of the Vampire.png]] Shroud of the Vampire - While in this form, you gain +2 Intelligence, +2 Charisma, +2 Wisdom, and +3 Perform. Your melee attacks have a chance to heal you for 1d3 with Negative Energy per Wizard level.<br />
* [[File:Icon Enhancement Shroud of the Wraith.png]] Shroud of the Wraith - While in this form, you gain +2 Dexterity and +2 Intelligence, enemy attacks have a 10% chance to miss you due to your incorporeality, you float as if affected by featherfall, and you gain +1 Sneak Attack Dice.<br />
* [[File:Icon Enhancement Shroud of the Lich.png]] Shroud of the Lich - While in this form, you gain +2 Constitution and +2 Intelligence, +10 Negative Healing Amplification, +10 Negative Spell Power, and +15 Magical Resistance Rating.<br />
| ranks=1<br />
| level=1<br />
| ap=2<br />
| pg=20<br />
| prereq=Eternal Servitude<br />
| ldescription=true<br />
| lprereq=true<br />
}}<br />
{{Enhancement table/item<br />
| image=ConInt.png<br />
| name=Constitution or Intelligence<br />
| description=Choose one:<br />
* [[File:ConstitutionColored.png]] +1 Constitution<br />
* [[File:IntelligenceColored.png]] +1 Intelligence<br />
| ranks=1<br />
| level=1<br />
| ap=2<br />
| pg=20<br />
| prereq=Constitution or Intelligence (Tier 3)<br />
| ldescription=true<br />
| lprereq=true<br />
}}<br />
{{Epic destiny table/bottom}}<br />
<br />
=== Tier Five ===<br />
Requires Wizard Level 5, Character Level 12, 30 APs spent in tree<br />
<br />
{{Epic destiny table/top}}<br />
{{Enhancement table/item<br />
| image=Icon Enhancement Necrotic Blast.png<br />
| link=Necrotic Blast<br />
| name=Necrotic Blast<br />
| description=Spell Like Ability: Necrotic Blast Cost: 20/15/10 SP, 18/12/6 seconds. Accepts Metamagics. Scales with full Spell Power.<br />
| ranks=3<br />
| ap=1<br />
| pg=30<br />
| prereq=Necrotic Bolt<br />
| ldescription=true<br />
| lprereq=true<br />
}}<br />
{{Enhancement table/item<br />
| image=Icon Enhancement Animate Ally.png<br />
| link=Animate Ally<br />
| name=Animate Ally<br />
| description=Activate to Animate a dead ally, restoring 100% of the target's hit points. (Cooldown: 18 seconds. Metamagic: Quicken, Enlarge. Spell Resistance: No) Your ally is considered an undead zombie gaining the benefits and drawbacks of Shroud of the Zombie. Zombie Form is removed on Rest or Death.<br />
| ranks=1<br />
| ap=2<br />
| pg=30<br />
| prereq= <br />
| ldescription=true<br />
| lprereq=true<br />
}}<br />
{{Enhancement table/item<br />
| image=Icon Enhancement Necromantic Focus.png<br />
| name=Necromantic Focus<br />
| description=You benefit from dark knowledge, granting you a +1 DC to spells from the Necromancy school.<br />
| ranks=1<br />
| ap=2<br />
| pg=30<br />
| prereq= <br />
| ldescription=true<br />
| lprereq=true<br />
}}<br />
{{Enhancement table/item<br />
| image=Icon Enhancement Dark Discorporation.png<br />
| name=Dark Discorporation<br />
| description=Select your Bat Form!<br />
* Dark Discorporation - (as per the Warlock spell... Because Pale Masters should get to turn into bats and float away).<br />
* Reactive Discorporation - When your HP drops below 50% of your maximum, you automatically cast Dark Discorporation on yourself, turning into a swarm of dark fluttering bats for 20 seconds. This spell will still end if you attack as per the original version of the spell. This may only trigger once every 60 seconds.<br />
| ranks=1<br />
| ap=1<br />
| pg=30<br />
| prereq= <br />
| ldescription=true<br />
| lprereq=true<br />
}}<br />
{{Enhancement table/item<br />
| image=Icon Enhancement Improved Shrouding.png<br />
| name=Ascendant Shroud<br />
| description=Your Undead Shrouds gain the following additional benefits:<br />
* While in Zombie Form: +30 Melee Power and +10 Physical Resistance Rating, and your attacks deal +10% more damage. You also benefit from a 10% Profane Bonus to Maximum Hit Points. {{Bug| Unlisted penalty to ranged attack speed for a total of-20% (melee attack speed penalty remains at 10%).}}<br />
* While in Vampire Form: +1 Enchantment DC. Your melee attacks have a (10%) chance to dominate your adversaries. On Hit: Target has a chance to be Paralyzed (Will save vs. DC 20 + INT Mod + Enchantment Spell Bonuses). On Save: -10% Movement and Attack Speed.<br />
* While in Wraith Form: +5% Incorporeality (bringing your total to 15%, or 25% if you have Ghost in the Wind), +2 Sneak Attack Dice. +3% Dodge and Dodge Cap. +10 to Hide and Move Silently.<br />
* While in Lich Form: +15 to MRR cap, +10 Negative Spell Power, +10 Cold and Electric Resistance, 5% spell point cost reduction on all spells<br />
| ranks=1<br />
| ap=2<br />
| pg=30<br />
| prereq= <br />
| ldescription=true<br />
| lprereq=true<br />
}}<br />
{{Epic destiny table/bottom}}<br />
<br />
[[Category:Wizard enhancements]]</div>Christopher G Lewishttps://ddowiki.com/index.php?title=Fatesinger&diff=506702Fatesinger2021-12-10T16:49:58Z<p>Christopher G Lewis: /* Tier Three */ Removed Bound Fate Req</p>
<hr />
<div>{{EpicDestinyTOC}}<br />
__TOC__<br />
== Fatesinger ==<br />
[[File:|right|Fatesinger tree]]<br />
<br />
=== Description ===<br />
''A glorious weaver of fate, herald of ancestral legend and master of magical song, the Fatesinger's power at once empowers companions, and sends foes to their graves with a smile on their face.''<br />
<br />
''This Arcane Epic Destiny gains song abilities and performs the legends of the ancients. By seeking the perfection of the song, the Fatesinger is able to boost allies' abilities like few others and completely confound, control, or even defeat enemies with a mix of magical artistry, powerful musicianship, and subtle misdirection. Being extremely versatile, the Fatesinger can also mimic many passive abilities from other destinies.''<br />
<br />
=== Core Abilities ===<br />
<br />
{{Epic destiny table/top}}<br />
{{Epic destiny table/itemwlvl<br />
|image=Fatesinger Fatesinger's Repertoire.png<br />
|link=<br />
|name=Fatesinger's Repertoire<br />
|description=You gain the Magical Training feat. Each core of this tree grants +25 Spell Points, +5 Positive and Sonic Spell Power, +5 Universal Spell Power, +5 Melee Power, +4 Ranged Power. Each core also grants a +1 Epic Bonus to all spell DCs.<br />
|ranks=1<br />
|ap=1<br />
|pg=0<br />
|prereq=none<br />
|ldescription=true<br />
|lprereq=true<br />
}}<br />
{{Epic destiny table/itemwlvl<br />
|image=Fatesinger Intoxicating Presence.png<br />
|link=<br />
|name=Intoxicating Presence<br />
|description=Passive: Enemies that strike you have a 5% chance of becoming Fascinated for 12 seconds, with no saving throw.<br />
|ranks=1<br />
|ap=1<br />
|pg=5<br />
|prereq= Fatesinger's Repertoire, Character Level 23<br />
|ldescription=true<br />
|lprereq=true<br />
}}<br />
{{Epic destiny table/itemwlvl<br />
|image=Fatesinger Glitter of Fame.png<br />
|link=<br />
|name=Glitter of Fame<br />
|description=+1 to all ability scores and saves<br />
|ranks=1<br />
|ap=1<br />
|pg=10<br />
|prereq= Intoxicating Presence, Character Level 26<br />
|ldescription=true<br />
|lprereq=true<br />
}}<br />
{{Epic destiny table/bottom}}<br />
<br />
=== Tier One ===<br />
<br />
{{Epic destiny table/top}}<br />
{{Epic destiny table/itemwlvl<br />
|image=Fatesinger Music of the Spider Queen.png<br />
|link=<br />
|name=Music of the Spider Queen<br />
|description=You gain +3/6/10 Universal Spell Power. Rank 3: If you have Fascinate it now gains the power to mesmerize Vermin and if you have Bardic Inspiration it now applies Neutralize Poison. Mesmerized Vermin are not susceptible to suggestion.<br />
|ranks=3<br />
|ap=1<br />
|pg=0<br />
|prereq= <br />
|ldescription=true<br />
|lprereq=true<br />
}}<br />
{{Epic destiny table/itemwlvl<br />
|image=<br />
|link=<br />
|name=Jack of all trades<br />
|description=+1/2/3 bonus to all Skills. Rank 3: If you have the Inspire Bardic Ability it now also grants +3 Skills to those you inspire.<br />
|ranks=3<br />
|ap=1<br />
|pg=0<br />
|prereq= <br />
|ldescription=true<br />
|lprereq=true<br />
}}<br />
{{Epic destiny table/itemwlvl<br />
|image=<br />
|link=<br />
|name=Epic Strike<br />
|description=Multiselector:<br />
*[[File:]] <span style="color:green">'''Strike a Chord (Epic Strike):'''</span> SLA: Cost: 2 Spell Points, Blasts a single target with a random note of music for 1d6+1 Sonic damage per character level scaling with Spell Power. You gain a stack of Chords of Fate which 30 seconds, stacks 3 times. Cooldown: 2 seconds.<br />
*[[File:]] <span style="color:green">'''The Sword Sings: Melee Attack:'''</span> 3[W] +2 Critical Threat Range, Your weapon swings with the power of song, causing an additional 2d10 Sonic damage per character level that scales 200% with Melee Power. You gain a stack of Chords of Fate which lasts 30 seconds, stacks 3 times. Critical hits cause the target to be Stunned for 2 seconds, no save. Cooldown: 4 seconds<br />
*[[File:]] <span style="color:green">'''The Pluck of a String:'''</span> Ranged Attack: 3[W] +2 Critical Threat Range. Your ranged weapon sings through the air causing 2d10 Sonic Damage per character level that scales with 200% Ranged power. You gain a stack of Chords of Fate which lasts 30 seconds, stacks 3 times. Critical Hits cause the target to be stunned for 2 seconds, no save. Cooldown: 5 seconds.<br />
|ranks=1<br />
|ap=1<br />
|pg=0<br />
|prereq=<br />
|ldescription=true<br />
|lprereq=true<br />
}}<br />
{{Epic destiny table/itemwlvl<br />
|image=Fatesinger Harmonic Resonance.png<br />
|link=<br />
|name=Harmonic Resonance<br />
|description=Your <span style="color:green">'''Epic Strikes'''</span> in this tree and all of your attacks and offensive spells have a 20% chance to build up a stacking Harmonic Resonance in your enemies. Harmonic Resonance: Each stack increases the creature's vulnerability to Sonic damage by 10% and reduces their Armor Class by 5. The effect may stack up to 3 times and lasts up to 20 seconds.<br />
|ranks=1<br />
|ap=1<br />
|pg=0<br />
|prereq= <br />
|ldescription=true<br />
|lprereq=true<br />
}}<br />
{{Epic destiny table/itemwlvl<br />
|image=<br />
|link=<br />
|name=Tune of the Weave<br />
|description=You gain 2/4/6 Magical Resistance Rating & 10/30/50 Spell Points.<br />
|ranks=1<br />
|ap=1<br />
|pg=0<br />
|prereq= <br />
|ldescription=true<br />
|lprereq=true<br />
}}<br />
{{Epic destiny table/bottom}}<br />
<br />
=== Tier Two ===<br />
* Requires 5 points spent in this tree.<br />
<br />
{{Epic destiny table/top}}<br />
{{Epic destiny table/itemwlvl<br />
|image=<br />
|link=<br />
|name=The Rhythm to Reign<br />
|description=You generate 15/25/35% less threat from all sources. In addition, you gain +5/10/15 Positive Spell Power.<br />
|ranks=3<br />
|ap=1<br />
|pg=5<br />
|prereq=<br />
|ldescription=true<br />
|lprereq=true<br />
}}<br />
{{Epic destiny table/itemwlvl<br />
|image=<br />
|link=<br />
|name=Mantle of Sound and Fury<br />
|description=<span style="color:purple">'''Fate Singer Destiny Mantle'''</span>: All your attacks and spells have a chance to cause a swirl of music notes to surround you causing 1d6 Sonic damage per level to all nearby foes. Scales with the highest of Sonic Spell Power or 200% Melee Power or Ranged Power. This will not damage Fascinated targets. When this occurs you gain 6 per character level temporary Hit Points for 10 seconds. Can only occur once every 10 seconds.<br />
|ranks=1<br />
|ap=2<br />
|pg=5<br />
|prereq=<br />
|ldescription=true<br />
|lprereq=true<br />
}}<br />
{{Epic destiny table/itemwlvl<br />
|image=<br />
|link=<br />
|name=Multiselector: Discord<br />
|description=Multiselector:<br />
*[[File::]] Echoes of Discord: Spell: Consumes all Chords of Fate. Creates a blast of music on the target that strikes nearby enemies for 1d6+1 Sonic damage per Character Level, scales with 100% with Sonic Spell Power. Each Chords of Fate you have increases the damage by 100%. This attempts to stun the target for 1 second per Chords of Fate. Fortitude Save of DC:20 + STR/DEX/INT/CHA + Evocation Bonuses. Releasing 3 Chords of Fate restores 10 Spell Points.<br />
*[[File::]] Blade of Discord: Melee Cleave Attack: +3[W], +2 to Critical Threat Range. Consumes all Chords of Fate. You cleave your foes with the power of discord. Stuns for 1 second for each Chords of Fate consumed unless they make a Fortitude Save vs (DC 20 + Highest of STR/DEX/INT/CHA Mod + Stunning Bonuses). Releasing 3 Chords of Fate restores 10 Spell Points.<br />
*[[File::]] Arrow of Discord: Ranged Attack: +3[W], +2 Critical Threat Range. Consumes all Chords of Fate. Discord erupts from the first enemy struck, applying a Stun for 1 second per Chords of Fate consumed unless the enemies make a Fortitude Save vs (DC 20 + Highest of DEX/WIS/INT/CHA Mod + Stunning Bonuses). Releasing 3 Chords of Fate Restores 10 Spell Points.<br />
|ranks=1<br />
|ap=2<br />
|pg=5<br />
|prereq=Epic Strike<br />
|ldescription=true<br />
|lprereq=true<br />
}}<br />
{{Epic destiny table/itemwlvl<br />
|image=Fatesinger Grandeur.png<br />
|link=<br />
|name=Grandeur<br />
|description=Your friendly spells now apply a lingering buff that grants +3 Armor Class and Physical Resistance Rating. Stacks twice for 10 seconds.<br />
|ranks=1<br />
|ap=2<br />
|pg=5<br />
|prereq= <br />
|ldescription=true<br />
|lprereq=true<br />
}}<br />
{{Epic destiny table/itemwlvl<br />
|image=<br />
|link=<br />
|name=Master the Acoustics<br />
|description=5/10/15 Sonic Spell Power. Rank 3: When using the Sonic Blast or Reverberate spells the damage is increased by 50%.<br />
|ranks=3<br />
|ap=1<br />
|pg=5<br />
|prereq= <br />
|ldescription=true<br />
|lprereq=true<br />
}}<br />
{{Epic destiny table/bottom}}<br />
<br />
=== Tier Three ===<br />
* Requires 10 points spent in this tree and character level 24.<br />
<br />
{{Epic destiny table/top}}<br />
{{Epic destiny table/itemwlvl<br />
|image=<br />
|link=<br />
|name=A Little Bit of Music<br />
|description=Grants Bardic Inspiration if you don't already have it. Passive: +3 Bard Songs & +1 Spell Penetration.<br />
|ranks=1<br />
|ap=2<br />
|pg=10<br />
|prereq= <br />
|ldescription=true<br />
|lprereq=true<br />
}}<br />
{{Epic destiny table/itemwlvl<br />
|image=<br />
|link=<br />
|name=The Magic of Music<br />
|description=Multiselector:<br />
*[[File:]] +1/2/3 Enchantment DCs<br />
*[[File:]] +1/2/3 Illusion DCs<br />
*[[File:]] +1/2/3 Abjuration DCs<br />
*[[File:]] +1/2/3 Evocation DCs<br />
|ranks=3<br />
|ap=1<br />
|pg=10<br />
|ldescription=true<br />
|lprereq=true<br />
}}<br />
{{Epic destiny table/itemwlvl<br />
|image=Fatesinger Reign.png<br />
|link=<br />
|name=Reign<br />
|description=Your Vorpal Strikes cause 7/9/11d20 Electric and Sonic damage. Scales with Melee and Ranged Power by 300%. Passive: Gain +1/2/3 to Hit.<br />
|ranks=3<br />
|ap=1<br />
|pg=10<br />
|prereq= <br />
|ldescription=true<br />
|lprereq=true<br />
}}<br />
{{Epic destiny table/itemwlvl<br />
|image=<br />
|link=<br />
|name=The Sonata to Serve<br />
|description=+1/2/3 Spell Penetration and 3/6/9% Fortification Bypass. Rank 3: If you are actively using the <span style="color:purple">'''Mantle of Sound & Fury'''</span> you are now immune to Arcane Spell Failure.<br />
|ranks=3<br />
|ap=1<br />
|pg=10<br />
|prereq= <br />
|ldescription=true<br />
|lprereq=true<br />
}}<br />
{{Epic destiny table/itemwlvl<br />
|image=Fatesinger Masquerade.png<br />
|link=<br />
|name=Masquerade<br />
|description=You have a 3/6/10% reduction in the cost of your spells.<br />
|ranks=3<br />
|ap=1<br />
|pg=10<br />
|prereq= <br />
|ldescription=true<br />
|lprereq=true<br />
}}<br />
{{Epic destiny table/bottom}}<br />
<br />
=== Tier Four ===<br />
* Requires 20 points spent in this tree and character level 26<br />
<br />
{{Epic destiny table/top}}<br />
{{Epic destiny table/itemwlvl<br />
|image=<br />
|link=<br />
|name=Great Ballads of War<br />
|description=You gain +1/2/3 to hit and damage. If you have the Bardic Ballad Feat this also applies to your Ballad's bonus to others.<br />
|ranks=3<br />
|ap=1<br />
|pg=20<br />
|prereq=<br />
|ldescription=true<br />
|lprereq=true<br />
}}<br />
{{Epic destiny table/itemwlvl<br />
|image=Fatesinger Majesty.png<br />
|link=<br />
|name=Majesty<br />
|description=You are immune to Charisma stat damage. When you play any Bardic Song while using the Mantle of Sound and Fury, you heal yourself and nearby applies for 1d2 Hit Points per Character Level and apply the Restoration spell. Scales with Spell Power.<br />
|ranks=1<br />
|ap=2<br />
|pg=20<br />
|prereq= <br />
|ldescription=true<br />
|lprereq=true<br />
}}<br />
{{Epic destiny table/itemwlvl<br />
|image=<br />
|link=<br />
|name=Resonance of Fate<br />
|description=Multiselector:<br />
*[[File:Fatesinger Arcane Hymn.png]] Arcane Resonance: +1 to Intelligence, Wisdom and Charisma. When using the <span style="color:purple">'''Mantle of Sound & Fury'''</span> gain +10 Universal Spell Power, +2 Spell Penetration, +4 Use Magic Device, +10% to your Fire, Cold, Acid and Electric Absorption.<br />
*[[File:Fatesinger Divine Hymn.png]] Divine Resonance: +1 to Strength, Charisma and Wisdom. When using the <span style="color:purple">'''Mantle of Sound & Fury'''</span> gain +1 to hit damage, and to confirm critical hits, +5 Physical Resistance Rating, and +15 Positive and Negative Spell Power.<br />
*[[File:Fatesinger Martial Hymn.png]] Martial Resonance: +1 to Strength, Dexterity and Constitution. When using the <span style="color:purple">'''Mantle of Sound & Fury'''</span> gain +5 Physical and Magical Resistance rating, +5 Armor Class, and +10 Melee and Ranged Power<br />
*[[File:Fatesinger Primal Hymn.png]] Primal Resonance: +1 to Strength, Constitution and Wisdom, +25 Maximum Hit Points, +10 Spell Resistance, +10 Healing Amplification, and an additional +3 Strength while Raging.<br />
|ranks=1<br />
|ap=2<br />
|pg=20<br />
|prereq= <br />
|ldescription=true<br />
|lprereq=true<br />
}}<br />
{{Epic destiny table/itemwlvl<br />
|image=Fatesinger Greater Shout.png<br />
|link=<br />
|name=Shout it out<br />
|description=Multiselector:<br />
*[[File:]] Greatest Shout SLA : Cooldown of 6 seconds. Costs 6 Spell Points. You may cast the spell Greater Shout as a Spell-like ability with an increased DC. Emits an ear-splitting yell that deals 1d6+3 Sonic damage per caster level (up to caster level 20) and stuns targets in its path. A successful Fortitude save halves the damage and negates the stun, DC:20 + Highest of Stat Mod + Evocation.<br />
*[[File:]] Very Very Vocal: When you cast Shout, Great Shout or Horn of Thunder the damage is doubled. Your Discord abilities stun for an additional 3 seconds when used with 3 Chords of Fate<br />
|ranks=1<br />
|ap=2<br />
|pg=20<br />
|prereq= <br />
|ldescription=true<br />
|lprereq=true<br />
}}<br />
{{Epic destiny table/itemwlvl<br />
|image=<br />
|link=<br />
|name=Metamagics Attunement<br />
|description=Gain one of the following MEtamagic Feat effects with no additional spell cost:<br />
*[[File:Icon Fatesinger Enlarge.png]] Enlarge<br />
*[[File:Icon Fatesinger Eschew.png]] Extend<br />
*[[File:Icon Fatesinger Extend.png]] Eschew<br />
|ranks=1<br />
|ap=2<br />
|pg=20<br />
|prereq= <br />
|ldescription=true<br />
|lprereq=true<br />
}}<br />
{{Epic destiny table/bottom}}<br />
<br />
=== Tier Five ===<br />
* Requires 30 points spent in this tree and character level 30<br />
<br />
{{Epic destiny table/top}}<br />
{{Epic destiny table/itemwlvl<br />
|image=<br />
|link=<br />
|name=Ballad of the ages<br />
|description=You benefit from the True Seeing spell and gain +2 to damage with all weapons. If you have Bardic Ballad it adds Inspired Transcendence to that effect. Inspire Transcendence: +1 to all Spell DCs, +1 to the DC of all Tactical Feats, and True Seeing.<br />
|ranks=1<br />
|ap=2<br />
|pg=30<br />
|prereq= <br />
|ldescription=true<br />
|lprereq=true<br />
}}<br />
{{Epic destiny table/itemwlvl<br />
|image=<br />
|link=<br />
|name=Mastering the Strings<br />
|description=+1/2/3 Spell DCs<br />
|ranks=3<br />
|ap=1<br />
|pg=30<br />
|prereq= <br />
|ldescription=true<br />
|lprereq=true<br />
}}<br />
{{Epic destiny table/itemwlvl<br />
|image=Fatesinger Bladesong.png<br />
|link=<br />
|name=Blade Song<br />
|description= +1 multiplier on 19-20 critical hits when using any hand held weapon. This excludes punch weapons and animal forms.<br />
|ranks=1<br />
|ap=2<br />
|pg=30<br />
|prereq= <br />
|ldescription=true<br />
|lprereq=true<br />
}}<br />
{{Epic destiny table/itemwlvl<br />
|image=Fatesinger Turn the Tide.png<br />
|link=<br />
|name=Turn the Tide<br />
|description=Epic Moment. The trumpets call the rally! For 20 seconds you and your party gain full attack bonus, +10% to weapon damage, +10% uncapped Dodge, +100 Universal Spell Power and -25% to spell costs. 5 minute cooldown.<br />
|ranks=1<br />
|ap=2<br />
|pg=30<br />
|prereq= <br />
|ldescription=true<br />
|lprereq=true<br />
}}<br />
{{Epic destiny table/itemwlvl<br />
|image=<br />
|link=<br />
|name=Cut the Strings<br />
|description=SLA. Strike a note to reveal the chords of fate so you might cut them. All monsters within a wide radius around you are forced to dance (Will vs DC:20 + Highest Stat Mod + Enchantment) pulled by the strings of fate for 10 seconds. In Addition for 10 seconds your character gains the ability to cut their strings with any weapon strike or spell at a rate of once per second, instantly killing them. Bosses if they fail their save do not dance but will take an additional 100 Sonic damage that scales with Spell Power when attacked by you in melee for the duration of the effect. Cooldown: 60 seconds.<br />
|ranks=1<br />
|ap=2<br />
|pg=30<br />
|prereq= <br />
|ldescription=true<br />
|lprereq=true<br />
}}<br />
{{Epic destiny table/bottom}}<br />
<br />
[[Category:Epic Destinies]]</div>Christopher G Lewishttps://ddowiki.com/index.php?title=Favored_weapon&diff=501489Favored weapon2021-09-29T22:07:16Z<p>Christopher G Lewis: /* Additional favored weapons */</p>
<hr />
<div>When you take your first level in a divine class (i.e. [[Cleric]], [[Favored Soul]], and [[Paladin]]),you get to choose a [[Deity feats|deity]]. Each deity has one favored weapon; as you take additional divine levels, you might get additional benefits.<br />
<br />
== Default favored weapons ==<br />
<br />
Depending on your race, you can select one of the following: Bastard Sword, Dagger, Greatsword, Heavy Mace, Longbow, Longsword, Maul, Quarterstaff, Scimitar, Shortsword, Sickle, Warhammer<br />
<br />
{| class="wikitable sortable"<br />
|- <br />
! Weapon || Deity || Races<br />
|- <br />
| Quarterstaff || Aureon || Eberron races except Bladeforged<br />
|- <br />
| Dagger || Blood of Vol || Eberron races except Bladeforged<br />
|- <br />
| Greatsword || Lord of Blades || Bladeforged, Warforged only<br />
|- <br />
| Sickle || Olladra || Eberron races except Bladeforged<br />
|- <br />
| Warhammer || Onatar || Eberron races except Bladeforged<br />
|- <br />
| Longbow || Silver Flame || Eberron races except Bladeforged<br />
|- <br />
| Longsword || Sovereign Host || Eberron races except Bladeforged<br />
|- <br />
| Scimitar || Undying Court || Elf, Half-Elf only<br />
|- <br />
| Shortsword || Vulkoor || Drow only<br />
|- <br />
| Heavy Mace || Amaunator || Forgotten Realms races<br />
|- <br />
| Bastard Sword|| Helm || Forgotten Realms races except Morninglord<br />
|- <br />
| Maul || Silvanus || Forgotten Realms races except Morninglord<br />
|}<br />
<br />
== Additional favored weapons ==<br />
Certain abilities allow you to add another weapon or weapon group as an extra favored weapon.<br />
* Dwarven Waraxe: [[Dwarf enhancements]]<br />
* Greatsword: Paladin [[Knight of the Chalice enhancements|Knight of the Chalice - Holy Combatant]]<br />
* Heavy Crossbow, Light Crossbow: [[Inquisitive_enhancements#Tier_Four|Inquisitive - Divine Inquisition]]<br />
* Rapier, Falchion, and Shortbow: [[Wood_Elf#Tier_Three|Wood Elf - Faith of the Forest]]<br />
* Longsword, Longbow, Morningstar, Greatsword (select one): Paladin [[Divine Crusader#Tier_4|Divine Crusader - The Book of War]]<br />
* Longsword, Battle Axe, Heavy Mace, Morningstar, and War Hammer: Paladin [[Knight of the Chalice enhancements|Knight of the Chalice - Adept Combatant]]<br />
<br />
Misc<br />
* Warforged and Bladeforged treat {{Item|Spear of the Mournlands}} (quarterstaff) as their favored weapon.<br />
* [[:Category:Favored Weapon items|Weapons with the Favored Weapon enchantment]] are favored weapons for everyone.<br />
<br />
== Abilities that require favored weapons ==<br />
Certain abilities require that you wield a favored weapon in your main hand.<br />
* [[War Soul enhancements]] and [[Warpriest enhancements]]<br />
* Divine Crusader T6: The Book of War: Wrath of the Divine: While wielding a Favored Weapon in your Main Hand, you gain +1 to Hit and Damage for every 2 Religious Lore Feats you have with all equipped weapons and shields. (1 Rank, 1AP)<br />
<br />
== Open issues ==<br />
<br />
Nov 2020: ''... there are a few abilities that grant extra Favored Weapons that work in most cases, but aren't working with FvS Grace/Knowledge of battle right now. Specifically, Dwarven Axe Training (for Dwarven Axes, Book of War (for a couple weapons from Divine Crusader), and Adept/Holy Combatant (a couple weapons from KOTC). We're working on a fix, won't be in the next patch but should hopefully be in one soon.'' {{Forums|p=6378051}}<br />
<br />
[[Category:Weapons]]</div>Christopher G Lewishttps://ddowiki.com/index.php?title=Favored_weapon&diff=501488Favored weapon2021-09-29T22:04:37Z<p>Christopher G Lewis: /* Additional favored weapons */</p>
<hr />
<div>When you take your first level in a divine class (i.e. [[Cleric]], [[Favored Soul]], and [[Paladin]]),you get to choose a [[Deity feats|deity]]. Each deity has one favored weapon; as you take additional divine levels, you might get additional benefits.<br />
<br />
== Default favored weapons ==<br />
<br />
Depending on your race, you can select one of the following: Bastard Sword, Dagger, Greatsword, Heavy Mace, Longbow, Longsword, Maul, Quarterstaff, Scimitar, Shortsword, Sickle, Warhammer<br />
<br />
{| class="wikitable sortable"<br />
|- <br />
! Weapon || Deity || Races<br />
|- <br />
| Quarterstaff || Aureon || Eberron races except Bladeforged<br />
|- <br />
| Dagger || Blood of Vol || Eberron races except Bladeforged<br />
|- <br />
| Greatsword || Lord of Blades || Bladeforged, Warforged only<br />
|- <br />
| Sickle || Olladra || Eberron races except Bladeforged<br />
|- <br />
| Warhammer || Onatar || Eberron races except Bladeforged<br />
|- <br />
| Longbow || Silver Flame || Eberron races except Bladeforged<br />
|- <br />
| Longsword || Sovereign Host || Eberron races except Bladeforged<br />
|- <br />
| Scimitar || Undying Court || Elf, Half-Elf only<br />
|- <br />
| Shortsword || Vulkoor || Drow only<br />
|- <br />
| Heavy Mace || Amaunator || Forgotten Realms races<br />
|- <br />
| Bastard Sword|| Helm || Forgotten Realms races except Morninglord<br />
|- <br />
| Maul || Silvanus || Forgotten Realms races except Morninglord<br />
|}<br />
<br />
== Additional favored weapons ==<br />
Certain abilities allow you to add another weapon or weapon group as an extra favored weapon.<br />
* Dwarven Waraxe: [[Dwarf enhancements]]<br />
* Greatsword: Paladin [[Knight of the Chalice enhancements|Knight of the Chalice - Holy Combatant]]<br />
* Heavy Crossbow, Light Crossbow: [[Inquisitive_enhancements#Tier_Four|Divine Inquisition]]<br />
* Rapier, Falchion, and Shortbow: [[Wood_Elf#Tier_Three|Faith of the Forest]]<br />
* Longsword, Longbow, Morningstar, Greatsword (select one): [[Divine Crusader#Tier_4|The Book of War]]<br />
* Longsword, Battle Axe, Heavy Mace, Morningstar, and War Hammer: [[Knight of the Chalice enhancements|Adept Combatant]]<br />
<br />
Misc<br />
* Warforged and Bladeforged treat {{Item|Spear of the Mournlands}} (quarterstaff) as their favored weapon.<br />
* [[:Category:Favored Weapon items|Weapons with the Favored Weapon enchantment]] are favored weapons for everyone.<br />
<br />
== Abilities that require favored weapons ==<br />
Certain abilities require that you wield a favored weapon in your main hand.<br />
* [[War Soul enhancements]] and [[Warpriest enhancements]]<br />
* Divine Crusader T6: The Book of War: Wrath of the Divine: While wielding a Favored Weapon in your Main Hand, you gain +1 to Hit and Damage for every 2 Religious Lore Feats you have with all equipped weapons and shields. (1 Rank, 1AP)<br />
<br />
== Open issues ==<br />
<br />
Nov 2020: ''... there are a few abilities that grant extra Favored Weapons that work in most cases, but aren't working with FvS Grace/Knowledge of battle right now. Specifically, Dwarven Axe Training (for Dwarven Axes, Book of War (for a couple weapons from Divine Crusader), and Adept/Holy Combatant (a couple weapons from KOTC). We're working on a fix, won't be in the next patch but should hopefully be in one soon.'' {{Forums|p=6378051}}<br />
<br />
[[Category:Weapons]]</div>Christopher G Lewis