https://ddowiki.com/api.php?action=feedcontributions&user=Byeshklord&feedformat=atomDDO wiki - User contributions [en]2024-03-29T11:51:05ZUser contributionsMediaWiki 1.35.13https://ddowiki.com/index.php?title=Wizard_Eldritch_Knight_enhancements&diff=540351Wizard Eldritch Knight enhancements2023-04-03T03:41:39Z<p>Byeshklord: /* Core abilities */ No longer grants +10 USP for cure 1.</p>
<hr />
<div>{{EnhancementsTOC}}<br />
== Wizard Eldritch Knight enhancements ==<br />
{{TOCLeft}}<br />
[[File:WizardEldritchKnightTree.png|center|Wizard Eldritch Knight enhancements tree]]<br />
<br />
=== Core abilities ===<br />
<br />
{{Epic destiny table/top}}<br />
{{Enhancement table/item<br />
| image=Icon Enhancement Eldritch Strike.png<br />
| name=Eldritch Strike<br />
| description=Melee Cleave Attack: Sheathe your weapon in eldritch energies, striking foes in front of you for +1[W] damage. If this attack hits, your weapon also releases a blast of magical energy, dealing an additional 1 to 2 Force Damage per character level to all nearby foes. This additional Force damage is affected by your Force Spell Power. '''Cooldown:''' 12 seconds<br />
; Passive: <br />
* You gain proficiency with [[Simple Weapon Proficiency|Simple Weapons]].*<br />
:: (* [[Wizard]]s normally are proficient with only about half of these weapons.)<br />
* Every Core Ability in this tree, including this one, grants +10 Maximum Hit Points.<br />
| ranks=1<br />
| ap=1<br />
| pg=0<br />
| prereq=Wizard level 1<br />
| ldescription=true<br />
| lprereq=true<br />
}}<br />
{{Enhancement table/item<br />
| image=Icon Enhancement Spellsword.png<br />
| name=Spellsword<br />
| description=Gain Access to four [[Imbue]]s that add (Fire, Cold Electric or Acid) damage to your attacks and Eldritch Strike. Each imbue does 1d8 of their specific element and damage increases by 1d8 for every bonus [[Imbue]] dice you have. You gain additional [[Imbue]] dice at Wizard levels 6, 9, 12, 15, and 18. <br />
; Passive: <br />
* +2% Doublestrike <br />
* +10 Universal Spell Power.<br />
* You also gain proficiency in Light Armor and Martial weapons.<br />
| ranks=1<br />
| ap=1<br />
| pg=5<br />
| prereq=Eldritch Strike, Wizard level 3<br />
| ldescription=true<br />
| lprereq=true<br />
}}<br />
{{Enhancement table/item<br />
| image=ImbueTheBlade.png<br />
| name=Imbue the Blade<br />
| description=Melee weapons are considered Spellcasting Implements in your hands. You gain the [[Quick Draw]] feat, reducing the time between spellcasting and weapon use.<br />
* -15% [[Arcane Spell Failure]] from equipped Armor, Shields, and Warforged Body feats.<br />
* +2% Doublestrike<br />
* +10 Universal Spell Power.<br />
| ranks=1<br />
| ap=1<br />
| pg=10<br />
| prereq=Spellsword, Wizard level 6<br />
| ldescription=true<br />
| lprereq=true<br />
}}<br />
{{Enhancement table/item<br />
| image=SubtleForceI.png<br />
| name=Subtle Force I<br />
| description=You gain the benefits of the Deflect Arrows feat, knocking aside one incoming projectile that would have struck you every 6 seconds. <br />
* +1 [[Imbue]] die<br />
* -20% [[Arcane Spell Failure]] (stacking) from equipped Armor, Shields, and Warforged Body feats.<br />
* +6 Resistance to Acid, Cold, Electric, Fire and Sonic damage.<br />
* +2% Doublestrike<br />
* +10 Universal Spell Power.<br />
| ranks=1<br />
| ap=1<br />
| pg=20<br />
| prereq=Imbue the Blade, Wizard level 12<br />
| ldescription=true<br />
| lprereq=true<br />
}}<br />
{{Enhancement table/item<br />
| image=SubtleForceII.png<br />
| name=Subtle Force II<br />
| description=+5% Stacking Incorpreality. Your Deflect Arrows now triggers every 2 seconds.<br />
* +1 [[Imbue]] die<br />
* +2% Doublestrike<br />
* +10 Universal Spell Power.<br />
| ranks=1<br />
| ap=1<br />
| pg=30<br />
| prereq=Subtle Force I, Wizard level 18<br />
| ldescription=true<br />
| lprereq=true<br />
}}<br />
{{Enhancement table/item<br />
| image=Icon Enhancement Eldritch Blade.png<br />
| name=Eldritch Blade<br />
| description=Your Eldritch Strike now grants you a Power Charge. When you have 5 Power Charges, they are removed, and you gain Eldritch Power.<br />
Eldritch Power: +10% to your damage with weapon attacks, +4 Spellsword Dice, +25 Universal spellpower. '''Duration:''' 30 seconds.<br />
; Passive: <br />
* +2 [[Imbue]] dice<br />
* +2 Intelligence and Constitution<br />
* +2% Doublestrike<br />
* +10 Universal Spell Power<br />
: {{Bug| Currently not giving any Constituion.}}<br />
| ranks=1<br />
| ap=1<br />
| pg=40<br />
| prereq=Subtle Force II, Wizard level 20<br />
| ldescription=true<br />
| lprereq=true<br />
}}<br />
{{Epic destiny table/bottom}}<br />
<br />
=== Tier One ===<br />
Requires Eldritch Strike, Wizard Level 1<br />
<br />
{{Epic destiny table/top}}<br />
{{Enhancement table/item<br />
| image=Icon Enhancement Improved Mage Armor.png<br />
| link=Mage Armor<br />
| name=Improved Mage Armor<br />
| description=[[Spell Like Ability]]: [[Mage Armor]]. '''Activation Cost:''' 8/6/4 Spell Points<br /><br />In addition, while you are under the effect of the Mage Armor spell, you gain a +3%/+6%/+10% exceptional bonus to your total [[Armor Class]].<br />
| ranks=3<br />
| ap=1<br />
| pg=1<br />
| prereq= <br />
| ldescription=true<br />
| lprereq=true<br />
}}<br />
{{Enhancement table/item<br />
| image=ArcaneSiphon.png<br />
| name=Arcane Siphon<br />
| description=Melee Attack: +1/2/3[W]: On Hit: Gain +10/20/30 Competence bonus to Universal Spell Power for 20 seconds. Cooldown: 12 Seconds<br />
| ranks=3<br />
| ap=1<br />
| pg=1<br />
| prereq= <br />
| ldescription=true<br />
| lprereq=true<br />
}}<br />
{{Enhancement table/item<br />
| image=Icon Enhancement Item Defense.png<br />
| name=Item Defense<br />
| description=You have a 25%/50%/75% chance to negate potential item wear.<br />
* Adds a bonus to item hardness in item damage checks, which can push item hardness up to the point it ignores normal damage for recent level 29 item with only one rank.<br />
| ranks=3<br />
| ap=1<br />
| pg=1<br />
| prereq= <br />
| ldescription=true<br />
| lprereq=true<br />
}}<br />
{{Enhancement table/item<br />
| image=Icon Enhancement Toughness.png<br />
| link=Toughness (enhancement)<br />
| name=Toughness<br />
| description=+5/+10/+15 maximum Hit Points.<br />
| ranks=3<br />
| ap=1<br />
| pg=1<br />
| prereq= <br />
| ldescription=true<br />
| lprereq=true<br />
}}<br />
{{Enhancement table/item<br />
| image=Icon Enhancement Battlemage.png<br />
| name=Battlemage<br />
| description=+1/+2/+3 [[Concentration]], [[Intimidate]], and [[Spellcraft]].<br />
| ranks=3<br />
| ap=1<br />
| pg=1<br />
| prereq= <br />
| ldescription=true<br />
| lprereq=true<br />
}}<br />
{{Epic destiny table/bottom}}<br />
<br />
=== Tier Two ===<br />
Requires Wizard Level 2, 5 APs spent in tree<br />
<br />
{{Epic destiny table/top}}<br />
{{Enhancement table/item<br />
| image=Icon Enhancement Improved Shield.png<br />
| link=Shield (spell)<br />
| name=Improved Shield<br />
| description=[[Spell Like Ability]]: [[Shield (spell)|Shield]] '''Activation Cost:''' 8/6/4 Spell points<br /><br />In addition, while you are under the effect of the Shield spell, you gain +3/+6/+10 [[Physical Resistance Rating]].<br />
: {{Bug| The duration of the PRR bonus is equal to caster lvl, not the duration of the spell. This can be doubled by Extend.}}<br />
| ranks=3<br />
| ap=1<br />
| pg=5<br />
| prereq=Improved Mage Armor<br />
| ldescription=true<br />
| lprereq=true<br />
}}<br />
{{Enhancement table/item<br />
| image=MysticWards.png<br />
| name=Mystic Wards<br />
| description=+3/6/10 [[Magical Resistance Rating]].<br />
| ranks=3<br />
| ap=1<br />
| pg=5<br />
| prereq=<br />
| ldescription=true<br />
| lprereq=true<br />
}}<br />
{{Enhancement table/item<br />
| image=ActionBoostSpellpower.png<br />
| link=Action Boost<br />
| name=Action Boost Spellpower<br />
| description=You gain a +10/20/30 Action Boost bonus to Universal Spell Power for 20 seconds.<br />
| ranks=3<br />
| ap=1<br />
| pg=5<br />
| prereq=<br />
| ldescription=true<br />
| lprereq=true<br />
}}<br />
{{Enhancement table/item<br />
| image=Icon Enhancement Shield Training.png<br />
| name=Shield Training<br />
| description=You gain proficiency with all shields except Tower Shields, and your [[Arcane Spell Failure]] chance from equipped shields is reduced by 5%.<br />
| ranks=1<br />
| ap=2<br />
| pg=5<br />
| prereq= <br />
| ldescription=true<br />
| lprereq=true<br />
}}<br />
{{Enhancement table/item<br />
| image=WandAndScrollMastery.png<br />
| name=Wand and Scroll Mastery<br />
| description=+25%/+50%/+75% damage and healing from your wands, scrolls, and other items that cast spells, and +1/+3/+6 to the save DC of your offensive wands.<br />
| ranks=3<br />
| ap=1<br />
| pg=5<br />
| prereq= <br />
| ldescription=true<br />
| lprereq=true<br />
}}<br />
{{Epic destiny table/bottom}}<br />
<br />
=== Tier Three ===<br />
Requires Wizard Level 3, 10 APs spent in tree<br />
<br />
{{Epic destiny table/top}}<br />
{{Enhancement table/item<br />
| image=Icon Enhancement Arcane Barrier.png<br />
| name=Arcane Barrier<br />
| description=When your hit points drop below 50% of maximum, you are immediately protected by an Arcane Barrier that reduces all incoming damage by 25% for the next 20 seconds. This effect may only trigger once every 90 seconds.<br />
| ranks=1<br />
| ap=2<br />
| pg=10<br />
| prereq= <br />
| ldescription=true<br />
| lprereq=true<br />
}}<br />
{{Enhancement table/item<br />
| image=EldritchAccuracy.png<br />
| name=Eldritch Accuracy<br />
| description=You get Intelligence to hit with weapons and shield bashes.<br />
| ranks=1<br />
| ap=2<br />
| pg=10<br />
| prereq=<br />
| ldescription=true<br />
| lprereq=true<br />
}}<br />
{{Enhancement table/item<br />
| image=SynergeticMagic.png<br />
| name=Synergetic Magic<br />
| description=When you activate Action Boost: Spell Power, you also gain an equal Action Boost bonus to Melee and Ranged Power for 20 seconds.<br />
| ranks=1<br />
| ap=2<br />
| pg=10<br />
| prereq= Action Boost Spellpower<br />
| ldescription=true<br />
| lprereq=true<br />
}}<br />
{{Enhancement table/item<br />
| image=Icon Enhancement Critical Accuracy.png<br />
| name=Critical Mastery<br />
| description=+1/2/3 to confirm critical hits and critical hit damage (before weapon multipliers)<br />
| ranks=3<br />
| ap=1<br />
| pg=10<br />
| prereq= <br />
| ldescription=true<br />
| lprereq=true<br />
}}<br />
{{Enhancement table/item<br />
| image=StrDexInt.png<br />
| link=Ability<br />
| name=Strength, Dexterity, or Intelligence<br />
| description=Choose one:<br />
* [[File:StrengthColored.png]] +1 Strength<br />
* [[File:DexterityColored.png]] +1 Dexterity<br />
* [[File:IntelligenceColored.png]] +1 Intelligence<br />
| ranks=1<br />
| ap=2<br />
| pg=10<br />
| prereq=<br />
| ldescription=true<br />
| lprereq=true<br />
}}<br />
{{Epic destiny table/bottom}}<br />
<br />
=== Tier Four ===<br />
Requires Wizard Level 4, 20 APs spent in tree<br />
<br />
{{Epic destiny table/top}}<br />
{{Enhancement table/item<br />
| image=KnightsTransformation.png<br />
| name=Knight's Transformation<br />
| description=Toggle: While this stance is turned on, your [[Base Attack Bonus]] equals your character level. When you successfully hit with your Eldritch Strike, you gain Knight's Strike for 30 seconds. <br />
<b>Knight's Strike:</b><br />
* +30 universal spellpower <br />
* +3% Spell Critical Damage.<br />
<br />
Exclusives from [[Enlarge]] Metamagic Feat and any Eldritch Blast shape Stance.<br />
This stance works with other offensive and defensive stances, as well as rage.<br />
<br />
'''Cooldown:''' 12 Seconds<br />
: {{Bug| Still provides this effect even if an Eldritch Blast shape stance is toggled on.}}<br />
| ranks=1<br />
| ap=2<br />
| pg=20<br />
| prereq= <br />
| ldescription=true<br />
| lprereq=true<br />
}}<br />
{{Enhancement table/item<br />
| image=OffhandDefenses.png<br />
| name=Offhand Defenses<br />
| description=Pick between Shield and Orb bonuses.<br />
* Orb Saves: +1/2/3 to saving throws and +3/6/10 Universal Spell Power while holding an Orb<br />
* Shield Striking: On Hit: +5/10/15% chance to proc an immediate Shield Bash attack with an equipped shield. Passive: Every 6 seconds while you have a shield equipped, you gain Temporary Hit Points equal to the enhancement bonus of your equipped shield (this stacks up to 3 times).<br />
| ranks=3<br />
| ap=1<br />
| pg=20<br />
| prereq= <br />
| ldescription=true<br />
| lprereq=true<br />
}}<br />
{{Enhancement table/item<br />
| image=ForcesPoint.png<br />
| name=Force's Point<br />
| description=When you cast an offensive spell, you gain a stack of Force's Point: Martial (+1 to Hit and Damage). This stacks up to 5 times. When you hit with a melee weapon, you gain a stack of Force's Point: Magical (+2 Universal Spell Power). This stacks up to 10 times. Stacks last 12 seconds each. You may only gain each effect once per second.<br />
| ranks=1<br />
| ap=2<br />
| pg=20<br />
| prereq= <br />
| ldescription=true<br />
| lprereq=true<br />
}}<br />
{{Enhancement table/item<br />
| image=ArmoredArcana.png<br />
| name=Armored Arcana<br />
| description=You gain proficiency in Medium Armor, and you no longer suffer Arcane Spell Failure from Light Armor, Medium Armor or Mithral Body.<br />
| ranks=1<br />
| ap=2<br />
| pg=20<br />
| prereq= <br />
| ldescription=true<br />
| lprereq=true<br />
}}<br />
{{Enhancement table/item<br />
| image=StrDexInt.png<br />
| link=Ability<br />
| name=Strength, Dexterity, or Intelligence<br />
| description=Choose one:<br />
* [[File:StrengthColored.png]] +1 Strength<br />
* [[File:DexterityColored.png]] +1 Dexterity<br />
* [[File:IntelligenceColored.png]] +1 Intelligence<br />
| ranks=1<br />
| ap=2<br />
| pg=20<br />
| prereq=Strength, Dexterity, or Intelligence (Tier 3)<br />
| ldescription=true<br />
| lprereq=true<br />
}}<br />
{{Epic destiny table/bottom}}<br />
<br />
=== Tier Five ===<br />
Requires Wizard Level 5, Character Level 12, 30 APs spent in tree<br />
<br />
{{Epic destiny table/top}}<br />
{{Enhancement table/item<br />
| image=ImprovedKnightsTransformation.png<br />
| name=Improved Knight's Transformation<br />
| description=While Knight's Tranformation is active, gain +1 Competence bonus to Critical Multiplier with Melee weapons and your Eldritch Strikes now grants Improved Knight's Strike, which adds the following to Knight's Strike:<br />
* +3 to hit and damage <br />
* +3% doublestrike <br />
Passive Bonus: Gain a +15% Competence bonus to maximum Hit Points, whether the toggle is active or not.<br />
| ranks=1<br />
| ap=2<br />
| pg=30<br />
| prereq=Knight's Transformation<br />
| ldescription=true<br />
| lprereq=true<br />
}}<br />
{{Enhancement table/item<br />
| image=KnigtsArcanum.png<br />
| name=Knight's Arcanum<br />
| description=Pick a focus for your spells while in Knight's Transformation<br />
* Knight's Controller: If you have Knight's Transformation active, you also gain: +2 Enchantment DCs, +2 Illusion DCs, +4 Spell Penetration, and +20 Melee Power.<br />
* Knight's Striker: If you have Knight's Transformation active, you also gain: +2 Evocation and Conjuration DCs and +20 Melee power.<br />
| ranks=1<br />
| ap=2<br />
| pg=30<br />
| prereq=Improved Knight's Transformation<br />
| ldescription=true<br />
| lprereq=true<br />
}}<br />
{{Enhancement table/item<br />
| image=ForcesEdge.png<br />
| name=Force's Edge<br />
| description=When you cast an offensive spell, you gain +1 Competence Bonus to Critical Threat Range for 12 seconds. When you make a Melee Attack, you gain +5% Spell Critical Chance for 12 seconds.<br />
| ranks=1<br />
| ap=2<br />
| pg=30<br />
| prereq= <br />
| ldescription=true<br />
| lprereq=true<br />
}}<br />
{{Enhancement table/item<br />
| image=RadiantForcefield.png<br />
| name=Radiant Forcefield<br />
| description=Spell Like Ability: Radiant Forcefield '''Activation Cost:''' 30 Spell Points '''Duration:''' 25 Seconds '''Cooldown:''' 3 Minutes<br />
| ranks=1<br />
| ap=1<br />
| pg=30<br />
| prereq= <br />
| ldescription=true<br />
| lprereq=true<br />
}}<br />
{{Enhancement table/item<br />
| image=Icon Enhancement Eldritch Tempest.png<br />
| name=Eldritch Tempest<br />
| description=Activate: Perform a spinning melee attack, dealing weapon damage +5[W] to all nearby enemies and knocking them prone for 1 second. This attack has +10 to Critical Threat Range and +3 to Critical Multiplier. Enemies affected are knocked prone for one second and Slowed by 50% for 6 seconds. <br />
If any foes are struck by Eldritch Tempest, your weapon also releases an explosion of magical force, dealing an additional 1d6 Force damage per character level to all nearby enemies. This additional force damage is affected by your spell power.<br />
'''Activation Cost:''' 25/20/15 Spell points '''Cooldown:''' 60/45/30 seconds<br />
| ranks=3<br />
| ap=1<br />
| pg=30<br />
| prereq= <br />
| ldescription=true<br />
| lprereq=true<br />
}}<br />
{{Epic destiny table/bottom}}<br />
<br />
[[Category:Wizard enhancements]]</div>Byeshklordhttps://ddowiki.com/index.php?title=Ameliorate&diff=533428Ameliorate2023-02-06T07:42:06Z<p>Byeshklord: Confirming data. It's spending SP now, and has a 25 second cooldown.</p>
<hr />
<div>{{Feat<br />
<!--basic--><br />
|name = Ameliorate<br />
|icon = Icon Misty Escape.png<br />
|cost = 20 [[Spell points]]<br />
|cooldown = 25 seconds<br />
|prerequisite = [[Warlock]] Level 15, Pact: Celestial<br />
|description = Attempt to obliterate an Undead, or severely weaken any non-Undead foe. Undead must succeed on a Will save vs DC (15 + Warlock level + Charisma mod) or be destroyed. Undead who fail this save, or enemies who are not undead, instead are terrorized and have their Magical Resistance Rating reduced by 10 for 6 seconds.<br />
|note = <br />
<br />
|see also = <br />
<!--purchased/free--><br />
|free = yes<br />
|past life = <br />
|item = <br />
|epic = <br />
<!--usage--><br />
|passive = <br />
|active = yes<br />
|stance = <br />
|metamagic = <br />
<!--class--><br />
|warlock = yes<br />
}}<br />
<br />
==<br />
<br />
Note: Ameliorate is not applying its MRR reduction to any target. Tested on red named Undead (Kai-Teng from LOTD), Non-undead trash (Kobolds in Searing Heights) and Red Named non-undead (Raptor Red Name in Sharn Welcome).<br />
<br />
It does however instakill non-deathblocked undead if they fail the save.</div>Byeshklordhttps://ddowiki.com/index.php?title=Ameliorate&diff=533427Ameliorate2023-02-06T07:40:01Z<p>Byeshklord: More information about this horribly buggy ability</p>
<hr />
<div>{{Feat<br />
<!--basic--><br />
|name = Ameliorate<br />
|icon = Icon Misty Escape.png<br />
|cost = 10 [[Spell points]] (Actually 0) ???<br />
|cooldown = 25 seconds ???<br />
|prerequisite = [[Warlock]] Level 15, Pact: Celestial<br />
|description = Attempt to obliterate an Undead, or severely weaken any non-Undead foe. Undead must succeed on a Will save vs DC (15 + Warlock level + Charisma mod) or be destroyed. Undead who fail this save, or enemies who are not undead, instead are terrorized and have their Magical Resistance Rating reduced by 10 for 6 seconds.<br />
|note = <br />
<br />
|see also = <br />
<!--purchased/free--><br />
|free = yes<br />
|past life = <br />
|item = <br />
|epic = <br />
<!--usage--><br />
|passive = <br />
|active = yes<br />
|stance = <br />
|metamagic = <br />
<!--class--><br />
|warlock = yes<br />
}}<br />
<br />
Note: Ameliorate is not applying its MRR reduction to any target. Tested on red named Undead (Kai-Teng from LOTD), Non-undead trash (Kobolds in Searing Heights) and Red Named non-undead (Raptor Red Name in Sharn Welcome).<br />
<br />
It does however instakill non-deathblocked undead if they fail the save.</div>Byeshklordhttps://ddowiki.com/index.php?title=Draconic_Incarnation&diff=529140Draconic Incarnation2022-11-13T09:41:14Z<p>Byeshklord: /* Tier Three (requires level 23) */ Imbues, baby!</p>
<hr />
<div>{{EpicDestinyTOC}}<br />
__TOC__<br />
== Draconic Incarnation ==<br />
[[File:Draconic Incarnation Tree.png|right|Draconic Incarnation tree]]<br />
<br />
=== Description ===<br />
''With the fearsome and powerful blood of dragons flowing through their veins, Draconic Incarnations have the ability to mimic their legendary ancestors in many ways.''<br />
<br />
''Each person that possesses this Arcane Epic Destiny has a particular heritage that bestows bonuses to certain spell types: a red dragon heritage will result in stronger fire spells, whereas a blue dragon heritage will boost the power of electric spells. Draconic Incarnations can also unleash a devastating breath weapon or a soaring attack that matches the element of their dragon heritage.''<br />
<br />
=== Core abilities ===<br />
<br />
{{Epic destiny table/top}}<br />
{{Epic destiny table/itemwlvl<br />
|image=Dragon Heritage.gif<br />
|link=<br />
|name=Draconic Bloodline<br />
|description= Multiselector: Select the Color of Dragon you embody from Black (Acid), Blue (Electricity), Green (Poison), Red (Fire), Shadow (Negative) or White (Frost). No matter what color you pick, you gain the Magical Training feat. Each Core ability in this tree also grants +50 Spell Points, +5 Spell Power with the chosen element, and +5 Universal Spell Power. Each core also grants a +1 Epic bonus to all Spell DCs. This Epic bonus is a non-stacking bonus type.<br />
|ranks=1<br />
|ap=1<br />
|pg=0<br />
|prereq=None<br />
|ldescription=true<br />
|lprereq=true<br />
}}<br />
{{Epic destiny table/itemwlvl<br />
|image=Icon Enhancement Magic of Austerity.png<br />
|link=<br />
|name=Draconic Heritage<br />
|description=-5% Spell Point cost on all spells. Your spells no longer need material components, as if you had the Eschew Materials feat.<br />
|ranks=1<br />
|ap=1<br />
|pg=5<br />
|prereq=Draconic Bloodline, Level 23<br />
|ldescription=true<br />
|lprereq=true<br />
}}<br />
{{Epic destiny table/itemwlvl<br />
|image=Draconic Hunger.gif<br />
|link=<br />
|name=Elemental Blood<br />
|description=-5% Spell Point cost on all spells. Casting spells that align with your Draconic Heritage now trigger a 15% chance to grant yourself +10 temporary Hit Points per character level, these last for 10 seconds. This can only trigger once per 10 seconds.<br />
|ranks=1<br />
|ap=1<br />
|pg=10<br />
|prereq=Draconic Heritage, Level 26<br />
|ldescription=true<br />
|lprereq=true<br />
}}<br />
{{Epic destiny table/itemwlvl<br />
|image=Icon Enhancement Magic of Austerity.png<br />
|link = <br />
|name = Draconic Heritage II<br />
|description = -5% spell point cost on all spells. Your Draconic Heritage's Eschew Materials is improved: You no longer need special material components for your spells.<br />
|ranks = 1<br />
|ap = 1<br />
|pg = 20<br />
|prereq = Third core, Level 32<br />
|ldescription=true<br />
|lprereq = true<br />
}}<br />
{{Epic destiny table/bottom}}<br />
<br />
=== Tier One (requires level 20)===<br />
<br />
{{Epic destiny table/top}}<br />
{{Epic destiny table/itemwlvl<br />
|image=Draconic Perception.gif<br />
|link=<br />
|name=Draconic Perception<br />
|description=Passive Bonus: +[2/4/6] spot and +[2/4/6] reflex.<br />
|ranks=3<br />
|ap=1<br />
|pg=1<br />
|prereq=Draconic Bloodline<br />
|ldescription=true<br />
|lprereq=true<br />
}}<br />
{{Epic destiny table/itemwlvl<br />
|image=Dragonhide.gif<br />
|link=<br />
|name=Dragonhide<br />
|description=Passive Bonus: +[1/2/3] natural armor and +[2/4/6] fortitude saves. At rank 3 you no longer automatically fail fort save on a 1.<br />
|ranks=3<br />
|ap=1<br />
|pg=1<br />
|prereq=Draconic Bloodline<br />
|ldescription=true<br />
|lprereq=true<br />
}}<br />
{{Epic destiny table/itemwlvl<br />
|image=Attune-the-Arcane.png<br />
|link= Attune the Arcane<br />
|name=Attune the Arcane<br />
|description=<span style="color: purple;">'''Draconic Destiny Mantle'''</span>: Offensive spells you cast deal 1d6+6 bonus damage per caster level in the elemental damage of your Draconic Bloodline. This has a cooldown of 5 seconds.<br />
<br />
<br />
|ranks=1<br />
|ap=2<br />
|pg=1<br />
|prereq=Draconic Bloodline<br />
|ldescription=true<br />
|lprereq=true<br />
}}<br />
{{Epic destiny table/itemwlvl<br />
|image=Dragonscales.png<br />
|link=<br />
|name=Dragonscales<br />
|description=+1/2/3 Physical and Magical Resistance Rating<br />
|ranks=3<br />
|ap=1<br />
|pg=1<br />
|prereq=Draconic Bloodline<br />
|ldescription=true<br />
|lprereq=true<br />
}}<br />
{{Epic destiny table/itemwlvl<br />
|image=Arcane-Studies.png<br />
|link=<br />
|name=Arcane Studies<br />
|description=+2/4/6 Concentration, +1/2/3 Use Magic Device. Rank 3: +5 Spell Power of your Draconic Heritage and +5 Universal Spell Power<br />
|ranks=3<br />
|ap=1<br />
|pg=1<br />
|prereq=Draconic Bloodline<br />
|ldescription=true<br />
|lprereq=true<br />
}}<br />
{{Epic destiny table/bottom}}<br />
<br />
=== Tier Two (requires level 20) ===<br />
<br />
{{Epic destiny table/top}}<br />
{{Epic destiny table/itemwlvl<br />
|image=Draconic-Presence.png<br />
|link=<br />
|name=Draconic Presence<br />
|description=+1/2/3 DC to breath weapons. Rank 3: Immunity to Fear<br />
|ranks=3<br />
|ap=1<br />
|pg=5<br />
|prereq=Draconic Bloodline<br />
|ldescription=true<br />
|lprereq=true<br />
}}<br />
{{Epic destiny table/itemwlvl<br />
|image=Draconic-Rage.png<br />
|link=<br />
|name=Draconic Rage<br />
|description=You may now cast spells while Raging.<br />
|ranks=1<br />
|ap=2<br />
|pg=5<br />
|prereq=Draconic Bloodline<br />
|ldescription=true<br />
|lprereq=true<br />
}}<br />
{{Epic destiny table/itemwlvl<br />
|image=Dragon_Breath.gif<br />
|link=<br />
|name=Dragon Breath<br />
|description=Epic Strike: This is a Breath Attack spell. Deals 1d6+10 damage per Character level of the element of your choice to enemies in a cone in front of you. Cooldown 25/20/15 seconds, Costs 20 Spell Points.<br />
|ranks=3<br />
|ap=1<br />
|pg=5<br />
|prereq=Draconic Bloodline<br />
|ldescription=true<br />
|lprereq=true<br />
}}<br />
{{Epic destiny table/itemwlvl<br />
|image=Skill_concentration.png<br />
|link=<br />
|name=Coalescence<br />
|description=You bypass the first 5/10/15 points of Damage Reduction with your spells. Rank 3: +5 Spell Power of your Draconic Heritage element and +5 Universal Spell Power<br />
|ranks=3<br />
|ap=1<br />
|pg=5<br />
|prereq=Draconic Bloodline<br />
|ldescription=true<br />
|lprereq=true<br />
}}<br />
{{Epic destiny table/itemwlvl<br />
|image=Conduit.png<br />
|link=<br />
|name=Conduit<br />
|description=Double the implement bonus of quarterstaves you wield.<br />
|ranks=1<br />
|ap=2<br />
|pg=5<br />
|prereq=Draconic Bloodline<br />
|ldescription=true<br />
|lprereq=true<br />
}}<br />
{{Epic destiny table/bottom}}<br />
<br />
=== Tier Three (requires level 23) ===<br />
<br />
{{Epic destiny table/top}}<br />
{{Epic destiny table/itemwlvl<br />
|image=DI Inevitable.png<br />
|link=<br />
|name=Inevitable<br />
|description= When your Attune the Arcane Destiny Mantle procs, it now instead applies a Damage Over Time effect that deals its full damage 3 additional times after application, for a total of 4 ticks of damage beyond the first, application damage.<br />
|ranks=1<br />
|ap=2<br />
|pg=10<br />
|prereq=Draconic Bloodline<br />
|ldescription=true<br />
|lprereq=true<br />
}}<br />
{{Epic destiny table/itemwlvl<br />
|image=Daunting-Roar.png<br />
|link=<br />
|name=Daunting-Roar<br />
|description=Breath Weapons (including your Dragon Breath Epic Strike) have a 25% chance to paralyze enemies caught within them with fear for 6 seconds with no save. This can only affect each monster once; once they have been feared successfully, successive attempts will fail. Enemies that are immune to fear are immune to this effect.<br />
|ranks=1<br />
|ap=2<br />
|pg=10<br />
|prereq=Draconic Bloodline<br />
|ldescription=true<br />
|lprereq=true<br />
}}<br />
{{Epic destiny table/itemwlvl<br />
|image=Barrier_of_Scales.gif<br />
|link=<br />
|name=Scales of the Dragon<br />
|description=Activate this to shroud yourself in the Scales of a Dragon. This has two components; first, it absorbs 15 points of damage per Character Level in Ablative protection. Secondly, it shields you from 50% of the Elemental Damage of your dragon type. Both effects last for 5 minutes. Cooldown: 30 Seconds. Costs 30 Spell Points.<br />
|ranks=1<br />
|ap=2<br />
<br />
|pg=10<br />
|prereq=Draconic Bloodline<br />
|ldescription=true<br />
|lprereq=true<br />
}}<br />
{{Epic destiny table/itemwlvl<br />
|image=Icon_Enhancement_Improved_Elemental_Arrows.png<br />
|link=<br />
|name=Arcane Spellsword<br />
|description=+1/2/3 Imbue dice.<br />
|ranks=3<br />
|ap=1<br />
|pg=10<br />
|prereq=Draconic Bloodline<br />
|ldescription=true<br />
|lprereq=true<br />
}}<br />
{{Epic destiny table/itemwlvl<br />
|image=Enhanced_Draconic_Spell_Focus.png<br />
|link=<br />
|name=Draconic Spell Focus<br />
|description=(Multiselector, choose 1) +1/2/3 Evocation, Conjuration, Necromancy, or Transmutation DCs. Note: Exclusive with the T3 DC bonuses in other Epic Destiny caster trees, but the bonus may be taken for different schools in different trees.<br />
|ranks=3<br />
|ap=1<br />
|pg=10<br />
|prereq=Draconic Bloodline<br />
|ldescription=true<br />
|lprereq=true<br />
}}<br />
{{Epic destiny table/bottom}}<br />
<br />
=== Tier Four (requires level 26)===<br />
<br />
{{Epic destiny table/top}}<br />
{{Epic destiny table/itemwlvl<br />
|image=DI-Pull-From-The-Wellspring.png<br />
|link=<br />
|name=Pull from the Wellspring<br />
|description= Wellspring of Power's duration is doubled. When you activate it, you gain +10 temporary Spell Points per character level that last for the full, doubled duration.<br />
|ranks=1<br />
|ap=2<br />
|pg=20<br />
|prereq=Draconic Bloodline<br />
|ldescription=true<br />
|lprereq=true<br />
}}<br />
{{Epic destiny table/itemwlvl<br />
|image=DI-Dragonspeed.png<br />
|link=<br />
|name=Dragonspeed<br />
|description=While in your Attune the Arcane Destiny Mantle, your spell cooldowns are reduced by 10%, you gain the Mobile Spellcasting feat, and you have a 30% enhancement bonus to movement speed.<br />
|ranks=1<br />
|ap=2<br />
|pg=20<br />
|prereq=Draconic Bloodline<br />
|ldescription=true<br />
|lprereq=true<br />
}}<br />
{{Epic destiny table/itemwlvl<br />
|image=Power_in_Breath.png<br />
|link=<br />
|name=Improve Dragon Breath<br />
|description=Multiselector:<br />
* [[File:Energy_Vortex.gif]] Energy Vortex: Your Dragon Breath Epic Strike is modified to instead cause energies to swirl around you, dealing its damage to nearby enemies every 3 seconds for 15 seconds.<br />
* [[File:Energy_Burst.gif]] Energy Burst: Your Dragon Breath Epic Strike is modified to instead burst from within you in a 360 degree area, dealing double its damage to all nearby enemies<br />
* [[File:Energy_Sheath.gif]] Gaping Maw: Your Dragon Breath Epic Strike now deals double its damage.<br />
|ranks=1<br />
|ap=2<br />
|pg=20<br />
|prereq=Draconic Bloodline<br />
|ldescription=true<br />
|lprereq=true<br />
}}<br />
{{Epic destiny table/itemwlvl<br />
|image=Icon_Enhancement_Efficient_Metamagic.png<br />
|link=<br />
|name=Epic Improved Metamagic<br />
|description=Multiselector: Quicken or Enlarge<br />
* [[File:Icon Enhancement Efficient Quicken.png]] Epic Improved Quicken: Using the Quicken Spell Metamagic costs you 1/2/4 fewer Spell Points.<br />
* [[File:Icon Enhancement Efficient Enlarge.png]] Epic Improved Enlarge: Using the Enlarge Spell Metamagic costs you 1/2/4 fewer Spell Points.<br />
|ranks=3<br />
|ap=1<br />
|pg=20<br />
|prereq=Draconic Bloodline<br />
|ldescription=true<br />
|lprereq=true<br />
}}<br />
{{Epic destiny table/itemwlvl<br />
|image=Icon_Enhancement_Efficient_Metamagic.png<br />
|link=<br />
|name=Epic Improved Metamagic<br />
|description= Multiselector: Maximize, Intensify, or Empower<br />
* [[File:Icon Enhancement Efficient Maximize.png]] Epic Improved Maximize: Using the Maximize Spell Metamagic costs you 3/6/9 fewer Spell Points.<br />
* [[File:Icon Enhancement Efficient Empower.png]] Epic Improved Empower: Using the Empower Spell Metamagic costs you 2/4/6 fewer Spell Points.<br />
* Epic Improved Intensify: Using the Intensify Spell Metamagic costs you 2/4/6 fewer Spell Points.<br />
|ranks=3<br />
|ap=1<br />
|pg=20<br />
|prereq=Draconic Bloodline<br />
|ldescription=true<br />
|lprereq=true<br />
}}<br />
{{Epic destiny table/bottom}}<br />
<br />
=== Tier Five ===<br />
* After 30 points are spent, abilities in this tier can be purchased.<br />
<br />
{{Epic destiny table/top}}<br />
{{Epic destiny table/itemwlvl<br />
|image=Hellstorm.png<br />
|link=<br />
|name=Bring About Destruction<br />
|description=+10 spellpower of your Draconic Element, +10 Universal spellpower. Your Eldar's Electric Surge, Niac's Biting Cold, Burning Blood, Enervation, and Venom Concentration spells now stack two additional times.<br />
|ranks=1<br />
|ap=2<br />
|pg=30<br />
|prereq=Draconic Bloodline<br />
|ldescription=true<br />
|lprereq=true<br />
}}<br />
{{Epic destiny table/itemwlvl<br />
|image=Ruin-Intensified.png<br />
|link=<br />
|name=Ruin Intensified<br />
|description=Your Ruin and Greater Ruin now apply a secondary burst of damage based on your Draconic Bloodline. This scales with the appropriate spellpower.<br />
|ranks=1<br />
|ap=1<br />
|pg=30<br />
|prereq=Draconic Bloodline<br />
|ldescription=true<br />
|lprereq=true<br />
}}<br />
{{Epic destiny table/itemwlvl<br />
|image=Fearsome_Invulnerability.gif<br />
|link=<br />
|name=Dragonform<br />
|description=Epic Moment: (Cooldown 5 minutes) Activate this ability to take on the aspect of your Draconic Bloodline. For 30 seconds, you gain the following:<br />
* You become immune to the Elemental damage of your Draconic Bloodline.<br />
* You gain DR 100/- and your hit points begin to regenerate at a fast rate.<br />
* Your spells gain a 50% spell cost reduction.<br />
* Your spells have a chance to turn a non-boss enemy to gold permanently, adding them to your hoard, with no save.<br />
|ranks=1<br />
|ap=2<br />
|pg=30<br />
|prereq=Draconic Bloodline<br />
|ldescription=true<br />
|lprereq=true<br />
}}<br />
{{Epic destiny table/itemwlvl<br />
|image=Icon_Enhancement_Memory_of_Flight.png<br />
|link=<br />
|name=Spread Your Wings<br />
|description=Active Ability: (Cooldown 15 seconds) Draconic wings sprout from you and propel you forward a moderate distance.<br />
* Note: Unlike most abilities similar to [[Abundant Step]], this ability does <b>not</b> share a cooldown with those abilities.<br />
|ranks=1<br />
|ap=1<br />
|pg=30<br />
|prereq=Draconic Bloodline<br />
|ldescription=true<br />
|lprereq=true<br />
}}<br />
{{Epic destiny table/itemwlvl<br />
|image=Enhanced Draconic Spell Focus.png<br />
|link=<br />
|name=Enhanced Draconic Spell Focus<br />
|description=+1/2/3 to all spell DC's.<br />
|ranks=3<br />
|ap=1<br />
|pg=30<br />
|prereq=Draconic Bloodline<br />
|ldescription=true<br />
|lprereq=true<br />
}}<br />
<br />
{{Epic destiny table/bottom}}<br />
<br />
=== Misc ===<br />
<br />
[[Category:Epic Destinies]]<br />
[[Category:Grants immunity to fear]]</div>Byeshklordhttps://ddowiki.com/index.php?title=Sleet_Storm&diff=528982Sleet Storm2022-11-12T06:08:55Z<p>Byeshklord: </p>
<hr />
<div>{{Spelldescription<br />
|icon = SleetStorm.png<br />
|school = Conjuration<br />
|type1 = Creation<br />
|type2 = Cold<br />
|type3 = <br />
|type4 = <br />
| bard = 4<br />
|druid = 3<br />
|sor n wiz = 3<br />
|warlock = 2<br />
|cost = 10<br />
|components = {{V}}, {{S}}, {{M}}<br />
|metamagic = {{Enlarge}}, {{Eschew}}, {{Quicken}}<br />
|range = [[Spell#Range|Standard AOE]]<br />
|target = Foe, Positional<br />
|duration = 40 seconds + 2 seconds per [[caster level]] (No maximum) <br />
|save = Partial, see text<br />
|sr = No<br />
|cooldown = 7 seconds (Wiz), 4 seconds (Sor)<br />
|description = <br />
Driving sleet blocks all sight (Attackers are [[Blinded]], even those with [[darkvision]]) within it and causes the ground in the area to be icy, slowing [[target]]s within it by 25%. Also creates a slippery icy surface, which prevents creatures from tumbling or jumping while within it.<br />
<br />
Additional, every 6 seconds all creatures within must succeed on a DC 10 Reflex check or be knocked [[prone]] for 6 seconds, also allows a recurring balance save every 2 seconds to get up if knocked [[prone]]. The DC never scales and remains at 10 regardless of who casts the spell.<br />
<br />
Pen and paper: The sleet extinguishes torches and small fires.<br />
<br />
'''Notes:'''<br />
*'''Caution:''' The [[knockdown]] and slippery surface portion affects party members in addition to enemies. The blindness does not affect party members.<br />
*[[Freedom of Movement]] completely negates this spell.<br />
*Red and Purple named creatures are completely immune to all portions of this spell.<br />
*Despite dealing no damage, the spell is considered a Cold Spell and will proc effects accordingly, e.g. [[Mantle of the Icy Soul]] or [[Mantle of Nature]] - Sky<br />
<br />
==Scrolls==<br />
{{ScrollWandPotion|Corual Laoli|Arcane Scroll Vendor - Level 3|Object Desire|House Phiarlan|3|5|28|37500|}}<br />
{{ScrollWandPotion|Joanna Thurman|Arcane Scroll Vendor - Level 3|The Portable Hole|Teleport|3|5|28|37500|}}<br />
}}</div>Byeshklordhttps://ddowiki.com/index.php?title=Bard_spells&diff=528981Bard spells2022-11-12T06:06:30Z<p>Byeshklord: /* Level 4 */ BR so it looks nicer</p>
<hr />
<div><noinclude>{{SpellsbyClassTOC}}<br />
__NOTOC__</noinclude><br />
==[[Bard]] Spells List==<br />
Bards cast [[arcane spell]]s. This includes spells that are otherwise limited to divine casters, such as the Cure line.<br />
<br />
Consult the table below to know the number of Bard spells available per spell level, and per spell school.<br />
<br />
{{SpellsPerLevelTable<br />
|1|1|3|2|5|1|0|1|3<br />
|2|0|3|0|5|1|3|2|3<br />
|3|2|2|1|4|0|1|1|2<br />
|4|2|4|0|3|1|0|0|0<br />
|5|1|2|0|3|0|1|0|0<br />
|6|0|3|0|2|1|0|0|3}}<br />
<br />
==Level 1==<br />
<br />
{{SpellBookHeader|FBC38B|FBC38B}}<br />
{{SpellBook1<br />
|SpellIcon = RemoveFear.png<br />
|Name = [[Remove Fear]]<br />
|School = Abjuration<br />
|Description = Instills courage in an [[ally]], granting a +4 morale bonus against fear effects for 10 minutes. This [[area of effect]]s [[spell]] counters and dispels [[Cause Fear]].<br />
|Enlarge = y<br />
|Extend = y<br />
|Quicken = y<br />
}}<br />
|-<br />
|colspan="15" align=center bgcolor=#FBC38B height=5px| <br />
|-<br />
{{SpellBook1<br />
|rowcolor = FCDCBC<br />
|SpellIcon = Icon_curelightwounds.png<br />
|Name = [[Cure Light Wounds]]<br />
|School = Conjuration (Healing)<br />
|Description = Positive energy heals an ally for 1d6+2 plus 1 per [[caster level]] (Maximum [[caster level]] 5.) [[hit point]]s, or deals the same amount of damage to an [[undead]] creature. (A [[Will save]] reduces this damage by [[half]].)<br />
|Empower_Healing = y<br />
|Empower_Spell = y<br />
|Enlarge = y<br />
|Maximize = y<br />
|Quicken = y<br />
}}<br />
{{SpellBook1<br />
|SpellIcon = Grease.png<br />
|Name = [[Grease]]<br />
|School = Conjuration<br />
|Description = Covers the ground with a 10 ft. square layer of slippery grease, forcing targets to make a [[Reflex save]] or fall. (Affects party members.) Sometimes it deals 2d6 fire damage per 2 [[caster level]]s to all enemies of the caster in the grease every few seconds, as well as the caster of the Grease spell. A successful [[Reflex save]] will reduce this damage by [[half]].<br />
|Components = Eq comp brd level 01.png<br />
|Enlarge = y<br />
|Quicken = y<br />
}}<br />
{{SpellBook1<br />
|rowcolor = FCDCBC<br />
|SpellIcon = SummonMonsterI.png<br />
|Name = [[Summon Monster I]]<br />
|School = Conjuration<br />
|Description = Summons 1 Monster from 3 choices: [[Brown Spider]], [[Celestial dog|Celestial Dog]], Giant Rat to fight for you for 10 minutes. You can only have 1 summoned [[creature]] of any type serving you at a time. Summoning a new [[creature]] of any type will return the previous one to its home plane.<br />
|Components = Eq comp brd level 01.png<br />
|Quicken = y<br />
}}<br />
|-<br />
|colspan="15" align=center bgcolor=#FBC38B height=5px| <br />
|-<br />
{{SpellBook1<br />
|SpellIcon = DetectSecretDoors.png<br />
|Name = [[Detect Secret Doors]]<br />
|School = Divination<br />
|Description = Reveals [[Hidden door|secret and hidden doors]].<br />
|Extend = y<br />
|Quicken = y<br />
}}<br />
{{SpellBook1<br />
|rowcolor = FCDCBC<br />
|SpellIcon = MastersTouch.png<br />
|Name = [[Master's Touch]]<br />
|School = Divination<br />
|Description = Enchants the items currently equipped in the target's right and left hands to grant their wielder proficiency if the items are simple or martial weapons, or shields, and lasts until the target rests.<br />
}}<br />
|-<br />
|colspan="15" align=center bgcolor=#FBC38B height=5px| <br />
|-<br />
{{SpellBook1<br />
|SpellIcon = CharmPerson.png<br />
|Name = [[Charm Person]]<br />
|School = Enchantment<br />
|Description = Charms an enemy [[humanoid]], which will fight as a trusted friend and ally. Charmed humanoids get an additional [[saving throw]] every 3d6+12 seconds. A successful [[Will save]] [[negate]]s this effect. [[Humanoid]]s include kobolds, goblinoids, player races except for warforged, and more creatures<br />
|Enlarge = y<br />
|Heighten = y<br />
|Quicken = y<br />
}}<br />
{{SpellBook1<br />
|rowcolor = FCDCBC<br />
|SpellIcon = FocusingChant.png<br />
|Name = [[Focusing Chant]]<br />
|School = Enchantment<br />
|Description = You gain a +1 [[circumstance bonus]] to [[attack roll]]s and [[skill check]]s, 30+6 seconds per [[caster level]].<br />
|Extend = y<br />
}}<br />
{{SpellBook1<br />
|SpellIcon = Hypnotism.png<br />
|Name = [[Hypnotism]]<br />
|School = Enchantment<br />
|Description = Gestures and droning incantation fascinate nearby enemies, causing them to stop and stare blankly until damaged. A successful [[Will save]] [[negate]]s this effect. Hypnotism confers a -3 Will Save on all targets for 15 seconds, even if the targets make their save.<br />
|Enlarge = y<br />
|Heighten = y<br />
|Quicken = y<br />
}}<br />
{{SpellBook1<br />
|rowcolor = FCDCBC<br />
|SpellIcon = OttosResistibleDance.png<br />
|Name = [[Otto's Resistible Dance]]<br />
|School = Enchantment<br />
|Description = At your touch forces one Foe to dance, preventing it from doing anything else. A successful [[Will save]] [[negate]]s this effect.<br />
|Enlarge = y<br />
|Extend = n<br />
|Heighten = y<br />
|Quicken = y<br />
}}<br />
{{SpellBook1<br />
|SpellIcon = Sleep.png<br />
|Name = [[Sleep (spell)|Sleep]]<br />
|School = Enchantment<br />
|Description = Induces a magical slumber, rendering creatures [[Helpless]] until attacked. Ineffective on [[Undead]], [[Construct]]s, or [[Ooze]]s. A successful [[Will save]] negates this effect. (DC = spell's save DC - creature's HD + your caster level)<br />
|Components = Eq comp brd level 01.png<br />
|Enlarge = y<br />
|Extend = n<br />
|Heighten = y<br />
|Quicken = y<br />
}}<br />
|-<br />
|colspan="15" align=center bgcolor=#FBC38B height=5px| <br />
|-<br />
{{SpellBook1<br />
|rowcolor = FCDCBC<br />
|SpellIcon = SonicBlast.png<br />
|Name = [[Sonic Blast]]<br />
|School = Evocation <br /> (Sonic)<br />
|Description = Blasts an enemy with loud high-pitched sounds, dealing 1d6+1 per [[caster level]]. (Maximum damage 10d6+10.) The [[target]] must make a successful [[Will save]] to avoid be [[Dazed]] for a short period of time, or until they take damage.<br />
|Empower_Spell = y<br />
|Heighten = y<br />
|Maximize = y<br />
|Quicken = y<br />
}}<br />
|-<br />
|colspan="15" align=center bgcolor=#FBC38B height=5px| <br />
|-<br />
{{SpellBook1<br />
|SpellIcon = CauseFear.png<br />
|Name = [[Cause Fear]]<br />
|School = Necromancy<br />
|Description = If the [[target]] fails a [[Will save]] acquires the [[Conditions|condition]] [[Cowering]], otherwise it becomes [[Shaken]].<br />
|Enlarge = y<br />
|Extend = n<br />
|Heighten = y<br />
|Quicken = y<br />
}}<br />
|-<br />
|colspan="15" align=center bgcolor=#FBC38B height=5px| <br />
|-<br />
{{SpellBook1<br />
|rowcolor = FCDCBC<br />
|SpellIcon = ExpeditiousRetreat.png<br />
|Name = [[Expeditious Retreat]]<br />
|School = Transmutation<br />
|Description = Increases base [[run speed]] by 25% for 1 minute per [[caster level]].<br />
|Extend = y<br />
|Quicken = y<br />
}}<br />
{{SpellBook1<br />
|SpellIcon = FeatherFall.png<br />
|Name = [[Feather Fall]]<br />
|School = Transmutation<br />
|Description = Causes an ally to fall slowly, although faster than feathers typically do.<br />
|Enlarge = y<br />
|Extend = y<br />
|Quicken = y<br />
}}<br />
{{SpellBook1<br />
|rowcolor = FCDCBC<br />
|SpellIcon = Sp_rgr_merfolksblessing.png<br />
|Name = [[Merfolk's Blessing]]<br />
|School = Transmutation<br />
|Description = Gives an ally a +10 [[enhancement bonus]] on [[Swim]] plus 1 for every 2 [[caster level]]s beyond 1st.<br />
|Components = Eq comp brd level 01.png<br />
|Enlarge = y<br />
|Extend = y<br />
|Quicken = y<br />
}}<br />
|-<br />
|colspan="15" align=center bgcolor=#FBC38B height=5px| <br />
|-<br />
{{SpellBook1<br />
|SpellIcon = ShockingGrasp.png<br />
|Name = [[Shocking Grasp]] </br> ([[Stormsinger]])<br />
|School = Evocation (Electricity)<br />
|Description = Delivers a jolt of 1d6+2 electricity damage per [[caster level]] (Maximum damage 5d6+10.) to any enemy you touch.<br />
|Empower_Spell = y<br />
|Enlarge = y<br />
|Maximize = y<br />
|Quicken = y<br />
}}<br />
|}<br />
<br />
==Level 2==<br />
<br />
{{SpellBookHeader|FBC38B|FBC38B}}<br />
{{SpellBook1<br />
|SpellIcon = Sp curemoderatewounds.png<br />
|Name = [[Cure Moderate Wounds]]<br />
|School = Conjuration (Healing)<br />
|Description = Positive energy heals an ally for 2d6+4 plus 1 per [[caster level]] (Maximum [[caster level]] 10.) [[hit point]]s, or deals the same amount of damage to an [[undead]] creature. (A [[Will save]] reduces this damage by [[half]].)<br />
|Components = <br />
|Empower_Healing = y<br />
|Empower_Spell = y<br />
|Enlarge = y<br />
|Maximize = y<br />
|Quicken = y<br />
}}<br />
{{SpellBook1<br />
|rowcolor = FCDCBC<br />
|SpellIcon = Glitterdust.png<br />
|Name = [[Glitterdust]]<br />
|School = Conjuration<br />
|Description = A cloud of golden particles covers everything in an area, causing [[target]]s to become [[Blinded]] and outlining [[Invisible]] [[creature]]s. (-40 to [[Hide]] checks, and visually affects party members.) A successful [[Will save]] [[negate]]s [[Blinded]].<br />
|Components = BitOfBone.png<br />
|Enlarge = y<br />
|Extend = n<br />
|Heighten = y<br />
|Maximize = <br />
|Quicken = y<br />
}}<br />
{{SpellBook1<br />
|SpellIcon = SummonMonsterII.png<br />
|Name = [[Summon Monster II]]<br />
|School = Conjuration<br />
|Description = Summons 1 Monster from 3 choices: [[Black Widow]], Fiendish Bat, [[scorpion|Fiendish Monstrous Scorpion]] to fight for you for 10 minutes. You can only have 1 summoned [[creature]] of any type serving you at a time. Summoning a new [[creature]] of any type will return the previous one to its home plane.<br />
|Components = BitOfBone.png<br />
|Quicken = y<br />
}}<br />
|-<br />
|colspan="15" align=center bgcolor=#FBC38B height=5px| <br />
|-<br />
{{SpellBook1<br />
|rowcolor = FCDCBC<br />
|SpellIcon = DazeMonster.png<br />
|Name = [[Daze Monster]]<br />
|School = Enchantment<br />
|Description = Clouds the mind of an enemy so that it takes no actions for 6 seconds. A successful [[Will save]] [[negate]]s this effect. It weakens the [[will save]] for a brief period of time even in a successful save.<br />
|Components = BitOfBone.png<br />
|Enlarge = y<br />
|Heighten = y<br />
|Quicken = y<br />
}}<br />
{{SpellBook1<br />
|SpellIcon = Heroism.png<br />
|Name = [[Heroism]]<br />
|School = Enchantment<br />
|Description = This spell imbues a single ally creature with great bravery and morale in battle. The target gains a +2 [[morale bonus]] on [[attack roll]]s, [[saving throw]]s, and [[skill check]]s.<br />
|Enlarge = y<br />
|Extend = y<br />
|Quicken = y<br />
}}<br />
{{SpellBook1<br />
|rowcolor = FCDCBC<br />
|SpellIcon = HoldPerson.png<br />
|Name = [[Hold Person]]<br />
|School = Enchantment<br />
|Description = The enemy humanoid becomes paralyzed and freezes in place. It is aware, but it can take no actions for a maximum of 6 seconds per [[caster level]]. A successful [[Will save]] [[negate]]s this effect. The enemy may attempt to make a new [[Will save]] every 3 seconds. Humanoids include [[Kobold]]s, [[Goblinoid]]s, player races except for [[Warforged]], and more creatures. Attacks against a held opponent are treated as if the opponent is [[helpless]].<br />
|Enlarge = y<br />
|Extend = n<br />
|Heighten = y<br />
|Quicken = y<br />
}}<br />
{{SpellBook1<br />
|SpellIcon = Rage.png<br />
|Name = [[Rage (spell)|Rage]]<br />
|School = Enchantment<br />
|Description = This [[area of effect]] [[spell]] grants to [[target]]s +2 morale bonus to [[Strength]] and to [[Constitution]], +1 morale bonus on [[will save]]s, and a -2 penalty to [[Armor Class]]. The [[spell]]'s duration is 60 + 6 seconds per [[caster level]].<br />
|Enlarge = y<br />
|Extend = y<br />
|Quicken = y<br />
}}<br />
{{SpellBook1<br />
|rowcolor = FCDCBC<br />
|SpellIcon = Suggestion.png<br />
|Name = [[Suggestion (spell)|Suggestion]]<br />
|School = Enchantment<br />
|Description = Influences the actions of an enemy, allowing you to suggest it to fight as your [[ally]] for 30+2 seconds per [[caster level]]. A successful [[will save]] [[negate]]s this effect.<br />
|Components = BitOfBone.png<br />
|Enlarge = y<br />
|Extend = n<br />
|Heighten = y<br />
|Quicken = y<br />
}}<br />
|-<br />
|colspan="15" align=center bgcolor=#FBC38B height=5px| <br />
|-<br />
{{SpellBook1<br />
|SpellIcon = Soundburst.png<br />
|Name = [[Soundburst]]<br />
|School = Evocation <br /> (Sonic)<br />
|Description = A tremendous cacophony creates a burst [[area of effect]] dealing to every [[creature]] 1d6+1 per caster level points of sonic damage,(Max of 15d6+15), and each [[creature]] must succeed on a [[fortitude save]] to avoid being [[stunned]] for 6 seconds.<br />
|Empower_Spell = y<br />
|Enlarge = y<br />
|Heighten = y<br />
|Maximize = y<br />
|Quicken = y<br />
}}<br />
|-<br />
|colspan="15" align=center bgcolor=#FBC38B height=5px| <br />
|-<br />
{{SpellBook1<br />
|rowcolor = FCDCBC<br />
|SpellIcon = Blur.png<br />
|Name = [[Blur]]<br />
|School = Illusion<br />
|Description = An ally's outline becomes slightly blurred, granting a 20% miss chance on attacks against the ally.<br />
|Enlarge = y<br />
|Extend = y<br />
|Quicken = y<br />
}}<br />
{{SpellBook1<br />
|SpellIcon = HypnoticPattern.png<br />
|Name = [[Hypnotic Pattern]]<br />
|School = Illusion<br />
|Description = A twisting pattern of subtle, shifting colors weaves through the air, fascinating targets within it. A successful [[will save]] [[negate]]s this effect. It weakens the [[will save]] by 3 for a brief period of time even in a successful save. The [[spell]]'s duration is 30 seconds.<br />
|Components = BitOfBone.png<br />
|Enlarge = y<br />
|Extend = y<br />
|Heighten = y<br />
|Quicken = y<br />
}}<br />
{{SpellBook1<br />
|rowcolor = FCDCBC<br />
|SpellIcon = Invisibility.png<br />
|Name = [[Invisibility (spell)|Invisibility]]<br />
|School = Illusion<br />
|Description = This [[spell]] renders a [[creature]] [[invisible]] for 1 minute per [[caster level]]. Attacking a [[target]], or using an object (door, lever, etc.) removes this [[Conditions|condition]].<br />
|Components = BitOfBone.png<br />
|Enlarge = y<br />
|Extend = y<br />
|Quicken = y<br />
}}<br />
|-<br />
|colspan="15" align=center bgcolor=#FBC38B height=5px| <br />
|-<br />
{{SpellBook1<br />
|SpellIcon = Blindness.png<br />
|Name = [[Blindness (spell)|Blindness]]<br />
|School = Necromancy<br />
|Description = Renders an enemy [[blinded]]. A successful [[Fortitude save]] [[negate]]s this effect.<br />
|Enlarge = y<br />
|Heighten = y<br />
|Quicken = y<br />
}}<br />
{{SpellBook1<br />
|rowcolor = FCDCBC<br />
|SpellIcon = Scare.png<br />
|Name = [[Scare (spell)|Scare]]<br />
|School = Necromancy<br />
|Description = This [[spell]] functions like [[Cause Fear]] on multiple [[target]]s. Affected enemies become [[:Cowering|frightened]]. A successful [[Will save]] causes the [[target]] to become [[Shaken]] instead.<br />
|Components = BitOfBone.png<br />
|Enlarge = y<br />
|Extend = y<br />
|Heighten = y<br />
|Maximize = <br />
|Quicken = y<br />
}}<br />
|-<br />
|colspan="15" align=center bgcolor=#FBC38B height=5px| <br />
|-<br />
{{SpellBook1<br />
|SpellIcon = Sp rgr catsgrace.png<br />
|Name = [[Cat's Grace]]<br />
|School = Transmutation<br />
|Description = An ally gains a +4 [[enhancement bonus]] to [[Dexterity]] for 1 minute per [[caster level]].<br />
|Components = BitOfBone.png<br />
|Enlarge = y<br />
|Extend = y<br />
|Quicken = y<br />
}}<br />
{{SpellBook1<br />
|rowcolor = FCDCBC<br />
|SpellIcon = Icon_eaglessplendor.png<br />
|Name = [[Eagle's Splendor]]<br />
|School = Transmutation<br />
|Description = An ally gains a +4 [[enhancement bonus]] to [[Charisma]] for 1 minute per [[caster level]].<br />
|Components = BitOfBone.png<br />
|Enlarge = y<br />
|Extend = y<br />
|Quicken = y<br />
}}<br />
{{SpellBook1<br />
|SpellIcon = FoxsCunning.png<br />
|Name = [[Fox's Cunning]]<br />
|School = Transmutation<br />
|Description = An ally gains a +4 [[enhancement bonus]] to [[Intelligence]] for 1 minute per [[caster level]].<br />
|Components = BitOfBone.png<br />
|Enlarge = y<br />
|Extend = y<br />
|Quicken = y<br />
}}<br />
|-<br />
|colspan="15" align=center bgcolor=#FBC38B height=5px|<br />
|-<br />
{{SpellBook1<br />
|SpellIcon = ElectricLoop.png<br />
|Name = [[Electric Loop]] </br> ([[Stormsinger]])<br />
|School = Evocation <br /> (Electricity)<br />
|Description = Zap one or more targets for 1d3+3 electrical damage per two [[caster level]]s (Maximum damage 5d3+15.), then may leap erratically about to other nearby targets hitting each of them with a similar shock. A successful [[Reflex save]] reduces the damage by [[half]]. On a failed [[Reflex save]], the target must make a successful [[Will save]] to avoid be [[Dazed]] for a short period of time or until takes damage.<br />
|Empower_Spell = y<br />
|Enlarge = y<br />
|Heighten = y<br />
|Maximize = y<br />
|Quicken = y<br />
}}<br />
|}<br />
<br />
==Level 3==<br />
<br />
{{SpellBookHeader|FBC38B|FBC38B}}<br />
{{SpellBook1<br />
|SpellIcon = Sp dispelmagic.png<br />
|Name = [[Dispel Magic]]<br />
|School = Abjuration<br />
|Description = Removes ongoing spells that have been cast on a target, on a successful [[caster level check]] 1d20+[[caster level]] (Maximum [[caster level]] 10.) of [[DC]] 11+spell's [[caster level]]. In addition, this spell can be used to sever the connection between a summoner and his or her summoned monster, causing the summoned creature to attack unpredictably, possibly turning on its summoner.<br />
|Enlarge = y<br />
|Quicken = y<br />
}}<br />
{{SpellBook1<br />
|rowcolor = FCDCBC<br />
|SpellIcon = Sp removecurse.png<br />
|Name = [[Remove Curse]]<br />
|School = Abjuration<br />
|Description = Removes all curses on an [[ally]]. Counters and dispels [[Bestow Curse]].<br />
|Enlarge = y<br />
|Quicken = y<br />
}}<br />
|-<br />
|colspan="15" align=center bgcolor=#FBC38B height=5px| <br />
|-<br />
{{SpellBook1<br />
|SpellIcon = Sp cureseriouswounds.png<br />
|Name = [[Cure Serious Wounds]]<br />
|School = Conjuration (Healing)<br />
|Description = Positive energy heals an ally for 3d6+6 plus 1 per [[caster level]] (Maximum [[caster level]] 15.) [[hit point]]s, or deals the same amount of damage to an [[undead]] creature. (A [[Will save]] reduces this damage by [[half]].)<br />
|Empower_Healing = y<br />
|Empower_Spell = y<br />
|Enlarge = y<br />
|Maximize = y<br />
|Quicken = y<br />
}}<br />
{{SpellBook1<br />
|rowcolor = FCDCBC<br />
|SpellIcon = SummonMonsterIII.png<br />
|Name = [[Summon Monster III]]<br />
|School = Conjuration<br />
|Description = Summons 1 Monster from 3 choices: [[Winter Wolf]], Air [[Mephit]], [[Hellhound]] to fight for you for 10 minutes. You can only have 1 summoned [[creature]] of any type serving you at a time. Summoning a new [[creature]] of any type will return the previous one to its home plane.<br />
|Components = LicoriceRoot.png<br />
|Quicken = y<br />
}}<br />
|-<br />
|colspan="15" align=center bgcolor=#FBC38B height=5px| <br />
|-<br />
{{SpellBook1<br />
|SpellIcon = SeeInvisibility.png<br />
|Name = [[See Invisibility]]<br />
|School = Divination<br />
|Description = Reveals [[Invisible]] [[creature]]s, or objects.<br />
|Components = LicoriceRoot.png<br />
|Extend = y<br />
|Quicken = y<br />
}}<br />
|-<br />
|colspan="15" align=center bgcolor=#FBC38B height=5px| <br />
|-<br />
{{SpellBook1<br />
|rowcolor = FCDCBC<br />
|SpellIcon = CharmMonster.png<br />
|Name = [[Charm Monster]]<br />
|School = Enchantment<br />
|Description = An enemy monster is charmed and will fight as a trusted friend and ally. Charmed monsters get additional saves every 3d6+12 seconds. A successful [[Will save]] [[negate]]s this effect.<br />
|Enlarge = y<br />
|Heighten = y<br />
|Quicken = y<br />
}}<br />
{{SpellBook1<br />
|SpellIcon = CrushingDespair.png<br />
|Name = [[Crushing Despair]]<br />
|School = Enchantment<br />
|Description = An invisible cone of despair gives the targets -2 penalties to [[attack roll|attack]], [[saving throw]]s, [[skill check]]s and weapon [[damage roll|damage]]. A successful [[Will save]] [[negate]]s this effect. This spell also applies a Weaken Will effect on all targets (-5 to [[will save]] for 15 seconds) whether they succeed or fail their saving throw.<br />
|Components = LicoriceRoot.png<br />
|Enlarge = y<br />
|Heighten = y<br />
|Quicken = y<br />
}}<br />
{{SpellBook1<br />
|rowcolor = FCDCBC<br />
|SpellIcon = DeepSlumber.png<br />
|Name = [[Deep Slumber]]<br />
|School = Enchantment<br />
|Description = This [[area of effect]] [[spell]] functions like [[Sleep (spell)]], inducing a magical slumber, sending a group of enemies to [[sleep]] (which renders them [[helpless]]) until attacked or for a duration of 20 + 2 seconds per [[caster level]] (no maximum). Ineffective on [[Undead]], [[Construct]]s, [[Elves]] and other creatures immune to [[sleep]]. A successful [[will save]] [[negate]]s this effect.<br />
|Components = LicoriceRoot.png<br />
|Enlarge = y<br />
|Extend = y<br />
|Heighten = y<br />
|Quicken = y<br />
}}<br />
{{SpellBook1<br />
|SpellIcon = GoodHope.png<br />
|Name = [[Good Hope]]<br />
|School = Enchantment<br />
|Description = This area of effect spell instills powerful hope to the recipient, granting a +2 [[morale bonus]] to [[attack roll]]s, [[saving throw]]s, [[skill]] [[check]]s, and weapon [[damage roll]]s.<br />
|Enlarge = y<br />
|Extend = y<br />
|Quicken = y<br />
}}<br />
|-<br />
|colspan="15" align=center bgcolor=#FBC38B height=5px| <br />
|-<br />
{{SpellBook1<br />
|rowcolor = FCDCBC<br />
|SpellIcon = Displacement.png<br />
|Name = [[Displacement]]<br />
|School = Illusion<br />
|Description = An ally creature's outline becomes blurred, giving enemies a 50% miss chance when attacking.<br />
|Components = LicoriceRoot.png<br />
|Enlarge = y<br />
|Extend = y<br />
|Quicken = y<br />
}}<br />
|-<br />
|colspan="15" align=center bgcolor=#FBC38B height=5px| <br />
|-<br />
{{SpellBook1<br />
|SpellIcon = Fear.png<br />
|Name = [[Fear (spell)|Fear]]<br />
|School = Necromancy<br />
|Description = An [[area of effect]] of terror in the shape of a cone causes each living enemy in an area to become [[panicked]]. A successful [[will save]] causes enemies to become [[shaken]]. Creatures that fail their save are also slowed 35% by necrotic energy.<br />
|Components = LicoriceRoot.png<br />
|Heighten = y<br />
|Quicken = y<br />
}}<br />
|-<br />
|colspan="15" align=center bgcolor=#FBC38B height=5px| <br />
|-<br />
{{SpellBook1<br />
|rowcolor = FCDCBC<br />
|SpellIcon = Haste.png<br />
|Name = [[Haste (spell)|Haste]]<br />
|School = Transmutation<br />
|Description = Quickens allies (32% enhancement bonus to [[run speed]]), causing them to attack 15% faster than normal (15% enhancement bonus to attack speed). In addition the recipient gains a +1 enhancement bonus to [[attack roll]]s, plus a +1 [[dodge bonus]] to [[AC]] and [[Reflex save]]s.<br />
|Components = LicoriceRoot.png<br />
|Enlarge = y<br />
|Extend = y<br />
|Quicken = y<br />
}}<br />
{{SpellBook1<br />
|SpellIcon = Slow.png<br />
|Name = [[Slow (spell)|Slow]]<br />
|School = Transmutation<br />
|Description = Creatures in the affected [[area of effect]] are [[slow]]ed. [[Slow]]ed [[creature]]s move at 50% speed, a 30% penalty to attack speed, a -1 penalty to [[Attack roll]]s, [[Armor Class]], and [[Reflex save]]s. A successful [[will save]] [[negate]]s this effect.<br />
|Components = LicoriceRoot.png<br />
|Enlarge = y<br />
|Extend = y<br />
|Heighten = y<br />
|Quicken = y<br />
}}<br />
|-<br />
|colspan="15" align=center bgcolor=#FBC38B height=5px| <br />
|-<br />
{{SpellBook1<br />
|rowcolor = FCDCBC<br />
|SpellIcon = LightningBolt.png<br />
|Name = [[Lightning Bolt]] </br>([[Stormsinger]])<br />
|School = Evocation (Electricity)<br />
|Description = Deals 1d6+3 per [[caster level]] (Maximum damage 10d6+30.) electricity damage to each target in its path. A successful [[Reflex save]] reduces the damage by [[half]]. Has a 50% chance to fork, hitting affected targets a second time with another [[reflex save]] allowed to halve the damage from the second bolt.<br />
|Components = BallOfBatGuanoAndSulfur.png<br />
|Empower_Spell = y<br />
|Heighten = y<br />
|Maximize = y<br />
|Quicken = y<br />
}}<br />
|}<br />
<br />
==Level 4==<br />
<br />
{{SpellBookHeader|FBC38B|FBC38B}}<br />
{{SpellBook1<br />
|SpellIcon = Sp breakenchantment.png<br />
|Name = [[Break Enchantment]]<br />
|School = Abjuration<br />
|Description = Affected allies in an area are freed from enchantments, transmutations, and curses. Enemies have beneficial effects removed. Must succeed on a check of 1d20+your [[caster level]] (Maximum [[caster level]] 15.) versus 11+the spell's [[caster level]] to remove an effect.<br />
|Enlarge = y<br />
|Quicken = y<br />
}}<br />
{{SpellBook1<br />
|rowcolor = FCDCBC<br />
|SpellIcon = Sp_rgr_freedomofmovement.png<br />
|Name = [[Freedom of Movement]]<br />
|School = Abjuration<br />
|Description = This [[spell]] enables an [[ally]] to move and attack normally for the duration of the [[spell]], even under the influence of magic or [[conditions]] that normally impedes movement, such as [[Entangled]], [[Paralyzed]], or [[Solid Fog]].<br />
|Components = SmallHardRod.png<br />
|Enlarge = y<br />
|Extend = y<br />
|Quicken = y<br />
}}<br />
|-<br />
|colspan="15" align=center bgcolor=#FBC38B height=5px| <br />
|-<br />
{{SpellBook1<br />
|SpellIcon = CureCriticalWounds.png<br />
|Name = [[Cure Critical Wounds]]<br />
|School = Conjuration (Healing)<br />
|Description = Positive energy heals an ally for 4d6+8 plus 1 per [[caster level]] (Maximum [[caster level]] 20.) [[hit point]]s, or deals the same amount of damage to an [[undead]] creature. (A [[Will save]] reduces this damage by [[half]].)<br />
|Components = <br />
|Empower_Healing = y<br />
|Empower_Spell = y<br />
|Enlarge = y<br />
|Maximize = y<br />
|Quicken = y<br />
}}<br />
{{SpellBook1<br />
|rowcolor = FCDCBC<br />
|SpellIcon = DimensionDoor.png<br />
|Name = [[Dimension Door]]<br />
|School = Conjuration<br />
|Description = Creates a door of magical energy in a dungeon or adventure area. Any member of your party may use the door to return to the inside entrance of the area. The magical door disappears once the caster passes through it.<br />
|Quicken = y<br />
}}<br />
{{SpellBook1<br />
|SpellIcon = Sp neutralizepoison.png<br />
|Name = [[Neutralize Poison]]<br />
|School = Conjuration (Healing)<br />
|Description = Detoxifies any sort of venom in an [[ally]], causing him to suffer no additional effects from the [[Poison]]. Additionally, it immunizes the [[ally]] from any [[Poison]] he is exposed to during the duration of the [[spell]].<br />
|Enlarge = y<br />
|Extend = y<br />
|Quicken = y<br />
}}<br />
{{SpellBook1<br />
|rowcolor = FCDCBC<br />
|SpellIcon = SummonMonsterIV.png<br />
|Name = [[Summon Monster IV]]<br />
|School = Conjuration<br />
|Description = Summons 1 Monster from 3 choices: Fiendish Monstrous [[Spider]], [[Greater Ice Mephit]], Lantern [[Archon]] to fight for you for 10 minutes. You can only have 1 summoned [[creature]] of any type serving you at a time. Summoning a new [[creature]] of any type will return the previous one to its home plane.<br />
|Components = SmallHardRod.png<br />
|Quicken = y<br />
}}<br />
|-<br />
|colspan="15" align=center bgcolor=#FBC38B height=5px| <br />
|-<br />
{{SpellBook1<br />
|SpellIcon = DominatePerson.png<br />
|Name = [[Dominate Person]]<br />
|School = Enchantment<br />
|Description = You can control the actions of any humanoid creature that fails its [[Will save]] through a telepathic link that you establish with the subject’s mind. Dominate acts like [[Charm Person]], with additional [[Will save]]s every 15 to 30 seconds, but the creature will follow you throughout the dungeon.<br />
|Enlarge = y<br />
|Extend = y<br />
|Heighten = y<br />
|Quicken = y<br />
}}<br />
{{SpellBook1<br />
|rowcolor = FCDCBC<br />
|SpellIcon = HoldMonster.png<br />
|Name = [[Hold Monster]]<br />
|School = Enchantment<br />
|Description = This spell functions like [[Hold Person]], except that it affects any living [[creature]] that fails its [[Will save]]. The enemy is aware, but it can take no actions for a maximum of 6 seconds per [[caster level]]. The enemy may attempt to make a new [[Will save]] every 3 seconds.<br />
|Components = SmallHardRod.png<br />
|Enlarge = y<br />
|Extend = y<br />
|Heighten = y<br />
|Quicken = y<br />
}}<br />
{{SpellBook1<br />
|SpellIcon = OttosSphereOfDancing.png<br />
|Name = [[Otto's Sphere of Dancing]]<br />
|School = Enchantment<br />
|Description = A magical sphere that compels all enemies who enter it to dance. A successful [[Will save]] [[negate]]s this effect.<br />
|Enlarge = y<br />
|Heighten = y<br />
|Quicken = y<br />
}}<br />
|-<br />
|colspan="15" align=center bgcolor=#FBC38B height=5px| <br />
|-<br />
{{SpellBook1<br />
|rowcolor = FCDCBC<br />
|SpellIcon = Shout.png<br />
|Name = [[Shout]]<br />
|School = Evocation <br />(Sonic)<br />
|Description = Emits an ear-splitting yell that does 1d6+3 sonic damage per caster level (max CL 15) to all [[target]]s in its path. A successful [[Fortitude save]] [[Half|halves]] the damage.<br />
|Empower_Spell = y<br />
|Enlarge = y<br />
|Heighten = y<br />
|Maximize = y<br />
|Quicken = y<br />
}}<br />
|-<br />
|colspan="15" align=center bgcolor=#FBC38B height=5px| <br />
|-<br />
{{SpellBook1<br />
|SpellIcon = BallLightning.png<br />
|Name = [[Ball Lightning]]</br>([[Stormsinger]])<br />
|School = Evocation <br /> (Electricity)<br />
|Description = Launches one 3 feet sphere of lightning, dealing 1d6+5 electrical damage per [[caster level]]. (Maximum damage 15d6+75.) A successful [[Reflex save]] reduces the damage by [[half]].<br />
|Components = CrystalCone.png<br />
|Empower_Spell = y<br />
|Enlarge = y<br />
|Heighten = y<br />
|Maximize = y<br />
|Quicken = y<br />
}}<br />
{{SpellBook1<br />
|SpellIcon = SleetStorm.png<br />
|Name = [[Sleet Storm]]<br />([[Stormsinger]])<br />
|School = Conjuration <br /> (Cold)<br />
|Description = Driving sleet blocks all sight (Attackers are [[Blinded]].), and causes the ground around the [[target]] to become icy, slowing [[target]]s within it by 50%. This [[spell]] affects party members too.<br />
|Components = BallOfBatGuanoAndSulfur.png<br />
|Enlarge = y<br />
|Extend = y<br />
|Quicken = y<br />
}}<br />
|}<br />
<br />
==Level 5==<br />
<br />
{{SpellBookHeader|FBC38B|FBC38B}}<br />
{{SpellBook1<br />
|SpellIcon = GreaterDispelMagic.png<br />
|Name = [[Greater Dispel Magic]]<br />
|School = Abjuration<br />
|Description = Removes ongoing [[spell]]s that have been cast on a target. You must make a [[caster level check]] of 1d20+your [[caster level]] (Maximum [[caster level]] 20.) of [[DC]] 11+[[spell]]'s [[caster level]] to remove an effect. In addition, this [[spell]] can be used to sever the connection between a summoner and his or her summoned monster, causing the summoned creature to attack unpredictably, possibly turning on its summoner.<br />
If cast on a spell ward trap, this spell will reduce the level of the trap by 1 to 4 (1d4 levels). If the level of the trap is reduced to 0, the trap is disabled.<br />
|Enlarge = y<br />
|Quicken = y<br />
}}<br />
|-<br />
|colspan="15" align=center bgcolor=#FBC38B height=5px| <br />
|-<br />
{{SpellBook1<br />
|rowcolor = FCDCBC<br />
|SpellIcon = CureLightWoundsMass.png<br />
|Name = [[Cure Light Wounds, Mass]]<br />
|School = Conjuration (Healing)<br />
|Description = Casts [[Cure Light Wounds]] on multiple targets. Positive energy is channeled to heal light wounds of allies or damage undead for 1d6+2 plus 1 per [[caster level]] (Maximum [[caster level]] 25.) [[hit point]]s, or deals the same amount of damage to an [[undead]] creature. (A [[Will save]] reduces this damage by [[half]].)<br />
|Empower_Healing = y<br />
|Empower_Spell = y<br />
|Enlarge = y<br />
|Maximize = y<br />
|Quicken = y<br />
}}<br />
{{SpellBook1<br />
|SpellIcon = SummonMonsterV.png<br />
|Name = [[Summon Monster V]]<br />
|School = Conjuration<br />
|Description = Summons 1 Monster from 3 choices: [[Bearded Devil]], [[Medium Earth Elemental]], [[Umbral Worg]] to fight for you for 10 minutes. You can only have 1 summoned [[creature]] of any type serving you at a time.<br />
Summoning a new [[creature]] of any type will return the previous one to its home plane.<br />
|Components = DropOfSweetOil.png<br />
|Quicken = y<br />
}}<br />
|-<br />
|colspan="15" align=center bgcolor=#FBC38B height=5px| <br />
|-<br />
{{SpellBook1<br />
|rowcolor = FCDCBC<br />
|SpellIcon = GreaterHeroism.png<br />
|Name = [[Greater Heroism]]<br />
|School = Enchantment<br />
|Description = This spell imbues a single ally creature with great bravery and morale in battle. The target gains a +4 morale bonus on [[attack roll]]s, [[save]]s, and [[skill check]]s. The target also receives [[temporary hit point]]s equal to the [[caster level]] and immunity to fear.<br />
|Enlarge = y<br />
|Extend = y<br />
|Quicken = y<br />
}}<br />
{{SpellBook1<br />
|SpellIcon = SuggestionMass.png<br />
|Name = [[Suggestion, Mass (spell)|Suggestion, Mass]]<br />
|School = Enchantment<br />
|Description = Casts [[Suggestion (spell)|Suggestion]] on multiple enemies. The actions of affected enemies are influenced by you, allowing you to suggest that they fight as your [[Ally|allies]] for 6 seconds per [[caster level]]. A successful [[Will save]] [[negate]]s this effect.<br />
|Components = DropOfSweetOil.png<br />
|Enlarge = y<br />
|Heighten = y<br />
|Quicken = y<br />
}}<br />
{{SpellBook1<br />
|rowcolor = FCDCBC<br />
|SpellIcon = MindFog.png<br />
|Name = [[Mind Fog]]<br />
|School = Enchantment<br />
|Description = Produces a bank of thin mist that weakens the mental resistance of those caught in it, giving a -10 competence penalty to [[Will save]]s. A successful [[Will save]] [[negate]]s this effect.<br />
|Enlarge = y<br />
|Extend = y<br />
|Heighten = y<br />
|Quicken = y<br />
}}<br />
|-<br />
|colspan="15" align=center bgcolor=#FBC38B height=5px| <br />
|-<br />
{{SpellBook1<br />
|SpellIcon = ShadowWalk.png<br />
|Name = [[Shadow Walk]]<br />
|School = Illusion<br />
|Description = Transports you to the edge of the Material Plane where it borders the Plane of Shadow. While this [[spell]] is active, you move 50% faster than normal, and your outline appears faint and you are harder to hit. Attacking another [[creature]], or otherwise interacting with objects shunts you back to the Material Plane.<br />
|Extend = y<br />
|Quicken = y<br />
}}<br />
{{SpellBook1<br />
|SpellIcon = ChainLightning.png<br />
|Name = [[Chain Lightning]]</br>([[Stormsinger]])<br />
|School = Evocation <br /> (Electricity)<br />
|Description = An electrical discharge strikes a primary target for 1d6+6 electrical damage per [[caster level]] (maximum damage 20d6+120 at caster level 20), then arcs to other nearby targets hitting each of them with a similar lightning bolt. A successful [[Reflex save]] reduces the damage by [[half]].<br />
|Components = CrushedBlackPearl.png<br />
|Empower_Spell = y<br />
|Enlarge = y<br />
|Heighten = y<br />
|Maximize = y<br />
|Quicken = y<br />
}}<br />
|}<br />
<br />
==Level 6==<br />
<br />
{{SpellBookHeader|FBC38B|FBC38B}}<br />
{{SpellBook1<br />
|SpellIcon = CureModerateWoundsMass.png<br />
|Name = [[Cure Moderate Wounds, Mass]]<br />
|School = Conjuration (Healing)<br />
|Description = Casts [[Cure Moderate Wounds]] on multiple targets. Positive energy is channeled to heal moderate wounds of allies or damage undead for 2d6+4 plus 1 per [[caster level]] (Maximum [[caster level]] 30.) [[hit point]]s, or deals the same amount of damage to an [[undead]] creature. (A [[Will save]] reduces this damage by [[half]].)<br />
|Empower_Healing = y<br />
|Empower_Spell = y<br />
|Enlarge = y<br />
|Maximize = y<br />
|Quicken = y<br />
}}<br />
{{SpellBook1<br />
|rowcolor = FCDCBC<br />
|SpellIcon = HeroesFeast.png<br />
|Name = [[Heroes' Feast]]<br />
|School = Conjuration<br />
|Description = Brings forth a great feast for all nearby [[Ally|allies]]. While this [[spell]] is active on someone, the next time they use a rest shrine they consume the feast. The nectar like beverage which is part of the feast cures them of all [[Disease]]s, [[Nauseated]], and [[Sickened]], makes them immune to [[Poison]] for 1 minute per [[caster level]], and grants 1d8 temporary [[Hit point|Hit Points]] plus 1 per 2 [[caster level]]s. (Maximum [[caster level]] 20.) The ambrosial food that is consumed grants each [[creature]] that partakes a +1 [[morale bonus]] on [[Attack roll]]s, [[Will save]]s, and immunity to fear for 1 minute per [[caster level]].<br />
|Enlarge = y<br />
|Extend = y<br />
|Quicken = y<br />
}}<br />
{{SpellBook1<br />
|SpellIcon = SummonMonsterVI.png<br />
|Name = [[Summon Monster VI]]<br />
|School = Conjuration<br />
|Description = Summons 1 Monster from 3 choices: Eladrin Bralani, Fiendish [[Troll]], Large Water [[Elemental]] to fight for you for 10 minutes. You can only have 1 summoned [[creature]] of any type serving you at a time. Summoning a new [[creature]] of any type will return the previous one to its home plane.<br />
|Components = TuningFork.jpg<br />
|Quicken = y<br />
}}<br />
|-<br />
|colspan="15" align=center bgcolor=#FBC38B height=5px| <br />
|-<br />
{{SpellBook1<br />
|rowcolor = FCDCBC<br />
|SpellIcon = CharmMonsterMass.png<br />
|Name = [[Charm Monster, Mass]]<br />
|School = Enchantment<br />
|Description = A group of enemy monsters are charmed and will fight as trusted friends and allies. Charmed monsters get additional saves every 3d6+12 seconds. A successful [[Will save]] [[negate]]s this effect.<br />
|Enlarge = y<br />
|Extend = y<br />
|Heighten = y<br />
|Maximize = <br />
|Quicken = y<br />
}}<br />
{{SpellBook1<br />
|SpellIcon = OttosIrresistibleDance.png<br />
|Name = [[Otto's Irresistible Dance]]<br />
|School = Enchantment<br />
|Description = This [[spell]] makes it impossible for the enemy to do anything other than caper and prance in place.<br />
|Enlarge = y<br />
|Quicken = y<br />
}}<br />
|-<br />
|colspan="15" align=center bgcolor=#FBC38B height=5px| <br />
|-<br />
{{SpellBook1<br />
|rowcolor = FCDCBC<br />
|SpellIcon = GreaterShout.png<br />
|Name = [[Greater Shout]]<br />
|School = Evocation <br /> (Sonic)<br />
|Description = Emits an ear-splitting yell that deafens and deals 1d6+3 sonic damage per caster level to a max of 20d6+60 and stuns targets in its path. A successful [[Fortitude save]] [[half|halves]] the damage and [[negate]]s stun.<br />
|Empower_Spell = y<br />
|Heighten = y<br />
|Maximize = y<br />
|Quicken = y<br />
}}<br />
|-<br />
|colspan="15" align=center bgcolor=#FBC38B height=5px| <br />
|-<br />
{{SpellBook1<br />
|SpellIcon = CatsGraceMass.png<br />
|Name = [[Cat's Grace, Mass]]<br />
|School = Transmutation<br />
|Description = Casts [[Cat's Grace]] on multiple targets, giving a +4 [[enhancement bonus]] to [[Dexterity]] to each of them for 1 minute per [[caster level]].<br />
|Components = TuningFork.jpg<br />
|Enlarge = y<br />
|Extend = y<br />
|Quicken = y<br />
}}<br />
{{SpellBook1<br />
|rowcolor = FCDCBC<br />
|SpellIcon = EaglesSplendorMass.png<br />
|Name = [[Eagle's Splendor, Mass]]<br />
|School = Transmutation<br />
|Description = Casts [[Eagle's Splendor]] on multiple targets, giving a +4 [[enhancement bonus]] to [[Charisma]] to each of them for 1 minute per [[caster level]].<br />
|Components = TuningFork.jpg<br />
|Enlarge = y<br />
|Extend = y<br />
|Quicken = y<br />
}}<br />
{{SpellBook1<br />
|SpellIcon = FoxsCunningMass.png<br />
|Name = [[Fox's Cunning, Mass]]<br />
|School = Transmutation<br />
|Description = Casts [[Fox's Cunning]] on multiple targets, giving a +4 enhancement bonus to [[Intelligence]] to each of them for 1 minute per [[caster level]].<br />
|Components = TuningFork.jpg<br />
|Enlarge = y<br />
|Extend = y<br />
|Quicken = y<br />
}}<br />
|-<br />
|colspan="15" align=center bgcolor=#FBC38B height=5px| <br />
|-<br />
{{SpellBook1<br />
|rowcolor = FCDCBC<br />
|SpellIcon = Thunderstroke.png<br />
|Name = [[Thunderstroke]]</br>([[Stormsinger]])<br />
|School = Evocation (Electricity)<br />
|Description = Calls forth a tremendous bolt of lightning and thunder, which strikes your chosen target for 28 to 33 damage for every caster level up to 20. A successful [[reflex save]] reduces damage by half.<br />
|Components = <br />
|Empower_Spell = y<br />
|Enlarge = y<br />
|Maximize = y<br />
|Quicken = y<br />
|Intensify = y<br />
|Embolden = y<br />
}}<br />
|}<br />
<noinclude>{{cat|Bard spells|*}}</noinclude></div>Byeshklordhttps://ddowiki.com/index.php?title=Bard_spells&diff=528980Bard spells2022-11-12T06:06:05Z<p>Byeshklord: /* Level 4 */ Stormsinger gets sleet storm now!</p>
<hr />
<div><noinclude>{{SpellsbyClassTOC}}<br />
__NOTOC__</noinclude><br />
==[[Bard]] Spells List==<br />
Bards cast [[arcane spell]]s. This includes spells that are otherwise limited to divine casters, such as the Cure line.<br />
<br />
Consult the table below to know the number of Bard spells available per spell level, and per spell school.<br />
<br />
{{SpellsPerLevelTable<br />
|1|1|3|2|5|1|0|1|3<br />
|2|0|3|0|5|1|3|2|3<br />
|3|2|2|1|4|0|1|1|2<br />
|4|2|4|0|3|1|0|0|0<br />
|5|1|2|0|3|0|1|0|0<br />
|6|0|3|0|2|1|0|0|3}}<br />
<br />
==Level 1==<br />
<br />
{{SpellBookHeader|FBC38B|FBC38B}}<br />
{{SpellBook1<br />
|SpellIcon = RemoveFear.png<br />
|Name = [[Remove Fear]]<br />
|School = Abjuration<br />
|Description = Instills courage in an [[ally]], granting a +4 morale bonus against fear effects for 10 minutes. This [[area of effect]]s [[spell]] counters and dispels [[Cause Fear]].<br />
|Enlarge = y<br />
|Extend = y<br />
|Quicken = y<br />
}}<br />
|-<br />
|colspan="15" align=center bgcolor=#FBC38B height=5px| <br />
|-<br />
{{SpellBook1<br />
|rowcolor = FCDCBC<br />
|SpellIcon = Icon_curelightwounds.png<br />
|Name = [[Cure Light Wounds]]<br />
|School = Conjuration (Healing)<br />
|Description = Positive energy heals an ally for 1d6+2 plus 1 per [[caster level]] (Maximum [[caster level]] 5.) [[hit point]]s, or deals the same amount of damage to an [[undead]] creature. (A [[Will save]] reduces this damage by [[half]].)<br />
|Empower_Healing = y<br />
|Empower_Spell = y<br />
|Enlarge = y<br />
|Maximize = y<br />
|Quicken = y<br />
}}<br />
{{SpellBook1<br />
|SpellIcon = Grease.png<br />
|Name = [[Grease]]<br />
|School = Conjuration<br />
|Description = Covers the ground with a 10 ft. square layer of slippery grease, forcing targets to make a [[Reflex save]] or fall. (Affects party members.) Sometimes it deals 2d6 fire damage per 2 [[caster level]]s to all enemies of the caster in the grease every few seconds, as well as the caster of the Grease spell. A successful [[Reflex save]] will reduce this damage by [[half]].<br />
|Components = Eq comp brd level 01.png<br />
|Enlarge = y<br />
|Quicken = y<br />
}}<br />
{{SpellBook1<br />
|rowcolor = FCDCBC<br />
|SpellIcon = SummonMonsterI.png<br />
|Name = [[Summon Monster I]]<br />
|School = Conjuration<br />
|Description = Summons 1 Monster from 3 choices: [[Brown Spider]], [[Celestial dog|Celestial Dog]], Giant Rat to fight for you for 10 minutes. You can only have 1 summoned [[creature]] of any type serving you at a time. Summoning a new [[creature]] of any type will return the previous one to its home plane.<br />
|Components = Eq comp brd level 01.png<br />
|Quicken = y<br />
}}<br />
|-<br />
|colspan="15" align=center bgcolor=#FBC38B height=5px| <br />
|-<br />
{{SpellBook1<br />
|SpellIcon = DetectSecretDoors.png<br />
|Name = [[Detect Secret Doors]]<br />
|School = Divination<br />
|Description = Reveals [[Hidden door|secret and hidden doors]].<br />
|Extend = y<br />
|Quicken = y<br />
}}<br />
{{SpellBook1<br />
|rowcolor = FCDCBC<br />
|SpellIcon = MastersTouch.png<br />
|Name = [[Master's Touch]]<br />
|School = Divination<br />
|Description = Enchants the items currently equipped in the target's right and left hands to grant their wielder proficiency if the items are simple or martial weapons, or shields, and lasts until the target rests.<br />
}}<br />
|-<br />
|colspan="15" align=center bgcolor=#FBC38B height=5px| <br />
|-<br />
{{SpellBook1<br />
|SpellIcon = CharmPerson.png<br />
|Name = [[Charm Person]]<br />
|School = Enchantment<br />
|Description = Charms an enemy [[humanoid]], which will fight as a trusted friend and ally. Charmed humanoids get an additional [[saving throw]] every 3d6+12 seconds. A successful [[Will save]] [[negate]]s this effect. [[Humanoid]]s include kobolds, goblinoids, player races except for warforged, and more creatures<br />
|Enlarge = y<br />
|Heighten = y<br />
|Quicken = y<br />
}}<br />
{{SpellBook1<br />
|rowcolor = FCDCBC<br />
|SpellIcon = FocusingChant.png<br />
|Name = [[Focusing Chant]]<br />
|School = Enchantment<br />
|Description = You gain a +1 [[circumstance bonus]] to [[attack roll]]s and [[skill check]]s, 30+6 seconds per [[caster level]].<br />
|Extend = y<br />
}}<br />
{{SpellBook1<br />
|SpellIcon = Hypnotism.png<br />
|Name = [[Hypnotism]]<br />
|School = Enchantment<br />
|Description = Gestures and droning incantation fascinate nearby enemies, causing them to stop and stare blankly until damaged. A successful [[Will save]] [[negate]]s this effect. Hypnotism confers a -3 Will Save on all targets for 15 seconds, even if the targets make their save.<br />
|Enlarge = y<br />
|Heighten = y<br />
|Quicken = y<br />
}}<br />
{{SpellBook1<br />
|rowcolor = FCDCBC<br />
|SpellIcon = OttosResistibleDance.png<br />
|Name = [[Otto's Resistible Dance]]<br />
|School = Enchantment<br />
|Description = At your touch forces one Foe to dance, preventing it from doing anything else. A successful [[Will save]] [[negate]]s this effect.<br />
|Enlarge = y<br />
|Extend = n<br />
|Heighten = y<br />
|Quicken = y<br />
}}<br />
{{SpellBook1<br />
|SpellIcon = Sleep.png<br />
|Name = [[Sleep (spell)|Sleep]]<br />
|School = Enchantment<br />
|Description = Induces a magical slumber, rendering creatures [[Helpless]] until attacked. Ineffective on [[Undead]], [[Construct]]s, or [[Ooze]]s. A successful [[Will save]] negates this effect. (DC = spell's save DC - creature's HD + your caster level)<br />
|Components = Eq comp brd level 01.png<br />
|Enlarge = y<br />
|Extend = n<br />
|Heighten = y<br />
|Quicken = y<br />
}}<br />
|-<br />
|colspan="15" align=center bgcolor=#FBC38B height=5px| <br />
|-<br />
{{SpellBook1<br />
|rowcolor = FCDCBC<br />
|SpellIcon = SonicBlast.png<br />
|Name = [[Sonic Blast]]<br />
|School = Evocation <br /> (Sonic)<br />
|Description = Blasts an enemy with loud high-pitched sounds, dealing 1d6+1 per [[caster level]]. (Maximum damage 10d6+10.) The [[target]] must make a successful [[Will save]] to avoid be [[Dazed]] for a short period of time, or until they take damage.<br />
|Empower_Spell = y<br />
|Heighten = y<br />
|Maximize = y<br />
|Quicken = y<br />
}}<br />
|-<br />
|colspan="15" align=center bgcolor=#FBC38B height=5px| <br />
|-<br />
{{SpellBook1<br />
|SpellIcon = CauseFear.png<br />
|Name = [[Cause Fear]]<br />
|School = Necromancy<br />
|Description = If the [[target]] fails a [[Will save]] acquires the [[Conditions|condition]] [[Cowering]], otherwise it becomes [[Shaken]].<br />
|Enlarge = y<br />
|Extend = n<br />
|Heighten = y<br />
|Quicken = y<br />
}}<br />
|-<br />
|colspan="15" align=center bgcolor=#FBC38B height=5px| <br />
|-<br />
{{SpellBook1<br />
|rowcolor = FCDCBC<br />
|SpellIcon = ExpeditiousRetreat.png<br />
|Name = [[Expeditious Retreat]]<br />
|School = Transmutation<br />
|Description = Increases base [[run speed]] by 25% for 1 minute per [[caster level]].<br />
|Extend = y<br />
|Quicken = y<br />
}}<br />
{{SpellBook1<br />
|SpellIcon = FeatherFall.png<br />
|Name = [[Feather Fall]]<br />
|School = Transmutation<br />
|Description = Causes an ally to fall slowly, although faster than feathers typically do.<br />
|Enlarge = y<br />
|Extend = y<br />
|Quicken = y<br />
}}<br />
{{SpellBook1<br />
|rowcolor = FCDCBC<br />
|SpellIcon = Sp_rgr_merfolksblessing.png<br />
|Name = [[Merfolk's Blessing]]<br />
|School = Transmutation<br />
|Description = Gives an ally a +10 [[enhancement bonus]] on [[Swim]] plus 1 for every 2 [[caster level]]s beyond 1st.<br />
|Components = Eq comp brd level 01.png<br />
|Enlarge = y<br />
|Extend = y<br />
|Quicken = y<br />
}}<br />
|-<br />
|colspan="15" align=center bgcolor=#FBC38B height=5px| <br />
|-<br />
{{SpellBook1<br />
|SpellIcon = ShockingGrasp.png<br />
|Name = [[Shocking Grasp]] </br> ([[Stormsinger]])<br />
|School = Evocation (Electricity)<br />
|Description = Delivers a jolt of 1d6+2 electricity damage per [[caster level]] (Maximum damage 5d6+10.) to any enemy you touch.<br />
|Empower_Spell = y<br />
|Enlarge = y<br />
|Maximize = y<br />
|Quicken = y<br />
}}<br />
|}<br />
<br />
==Level 2==<br />
<br />
{{SpellBookHeader|FBC38B|FBC38B}}<br />
{{SpellBook1<br />
|SpellIcon = Sp curemoderatewounds.png<br />
|Name = [[Cure Moderate Wounds]]<br />
|School = Conjuration (Healing)<br />
|Description = Positive energy heals an ally for 2d6+4 plus 1 per [[caster level]] (Maximum [[caster level]] 10.) [[hit point]]s, or deals the same amount of damage to an [[undead]] creature. (A [[Will save]] reduces this damage by [[half]].)<br />
|Components = <br />
|Empower_Healing = y<br />
|Empower_Spell = y<br />
|Enlarge = y<br />
|Maximize = y<br />
|Quicken = y<br />
}}<br />
{{SpellBook1<br />
|rowcolor = FCDCBC<br />
|SpellIcon = Glitterdust.png<br />
|Name = [[Glitterdust]]<br />
|School = Conjuration<br />
|Description = A cloud of golden particles covers everything in an area, causing [[target]]s to become [[Blinded]] and outlining [[Invisible]] [[creature]]s. (-40 to [[Hide]] checks, and visually affects party members.) A successful [[Will save]] [[negate]]s [[Blinded]].<br />
|Components = BitOfBone.png<br />
|Enlarge = y<br />
|Extend = n<br />
|Heighten = y<br />
|Maximize = <br />
|Quicken = y<br />
}}<br />
{{SpellBook1<br />
|SpellIcon = SummonMonsterII.png<br />
|Name = [[Summon Monster II]]<br />
|School = Conjuration<br />
|Description = Summons 1 Monster from 3 choices: [[Black Widow]], Fiendish Bat, [[scorpion|Fiendish Monstrous Scorpion]] to fight for you for 10 minutes. You can only have 1 summoned [[creature]] of any type serving you at a time. Summoning a new [[creature]] of any type will return the previous one to its home plane.<br />
|Components = BitOfBone.png<br />
|Quicken = y<br />
}}<br />
|-<br />
|colspan="15" align=center bgcolor=#FBC38B height=5px| <br />
|-<br />
{{SpellBook1<br />
|rowcolor = FCDCBC<br />
|SpellIcon = DazeMonster.png<br />
|Name = [[Daze Monster]]<br />
|School = Enchantment<br />
|Description = Clouds the mind of an enemy so that it takes no actions for 6 seconds. A successful [[Will save]] [[negate]]s this effect. It weakens the [[will save]] for a brief period of time even in a successful save.<br />
|Components = BitOfBone.png<br />
|Enlarge = y<br />
|Heighten = y<br />
|Quicken = y<br />
}}<br />
{{SpellBook1<br />
|SpellIcon = Heroism.png<br />
|Name = [[Heroism]]<br />
|School = Enchantment<br />
|Description = This spell imbues a single ally creature with great bravery and morale in battle. The target gains a +2 [[morale bonus]] on [[attack roll]]s, [[saving throw]]s, and [[skill check]]s.<br />
|Enlarge = y<br />
|Extend = y<br />
|Quicken = y<br />
}}<br />
{{SpellBook1<br />
|rowcolor = FCDCBC<br />
|SpellIcon = HoldPerson.png<br />
|Name = [[Hold Person]]<br />
|School = Enchantment<br />
|Description = The enemy humanoid becomes paralyzed and freezes in place. It is aware, but it can take no actions for a maximum of 6 seconds per [[caster level]]. A successful [[Will save]] [[negate]]s this effect. The enemy may attempt to make a new [[Will save]] every 3 seconds. Humanoids include [[Kobold]]s, [[Goblinoid]]s, player races except for [[Warforged]], and more creatures. Attacks against a held opponent are treated as if the opponent is [[helpless]].<br />
|Enlarge = y<br />
|Extend = n<br />
|Heighten = y<br />
|Quicken = y<br />
}}<br />
{{SpellBook1<br />
|SpellIcon = Rage.png<br />
|Name = [[Rage (spell)|Rage]]<br />
|School = Enchantment<br />
|Description = This [[area of effect]] [[spell]] grants to [[target]]s +2 morale bonus to [[Strength]] and to [[Constitution]], +1 morale bonus on [[will save]]s, and a -2 penalty to [[Armor Class]]. The [[spell]]'s duration is 60 + 6 seconds per [[caster level]].<br />
|Enlarge = y<br />
|Extend = y<br />
|Quicken = y<br />
}}<br />
{{SpellBook1<br />
|rowcolor = FCDCBC<br />
|SpellIcon = Suggestion.png<br />
|Name = [[Suggestion (spell)|Suggestion]]<br />
|School = Enchantment<br />
|Description = Influences the actions of an enemy, allowing you to suggest it to fight as your [[ally]] for 30+2 seconds per [[caster level]]. A successful [[will save]] [[negate]]s this effect.<br />
|Components = BitOfBone.png<br />
|Enlarge = y<br />
|Extend = n<br />
|Heighten = y<br />
|Quicken = y<br />
}}<br />
|-<br />
|colspan="15" align=center bgcolor=#FBC38B height=5px| <br />
|-<br />
{{SpellBook1<br />
|SpellIcon = Soundburst.png<br />
|Name = [[Soundburst]]<br />
|School = Evocation <br /> (Sonic)<br />
|Description = A tremendous cacophony creates a burst [[area of effect]] dealing to every [[creature]] 1d6+1 per caster level points of sonic damage,(Max of 15d6+15), and each [[creature]] must succeed on a [[fortitude save]] to avoid being [[stunned]] for 6 seconds.<br />
|Empower_Spell = y<br />
|Enlarge = y<br />
|Heighten = y<br />
|Maximize = y<br />
|Quicken = y<br />
}}<br />
|-<br />
|colspan="15" align=center bgcolor=#FBC38B height=5px| <br />
|-<br />
{{SpellBook1<br />
|rowcolor = FCDCBC<br />
|SpellIcon = Blur.png<br />
|Name = [[Blur]]<br />
|School = Illusion<br />
|Description = An ally's outline becomes slightly blurred, granting a 20% miss chance on attacks against the ally.<br />
|Enlarge = y<br />
|Extend = y<br />
|Quicken = y<br />
}}<br />
{{SpellBook1<br />
|SpellIcon = HypnoticPattern.png<br />
|Name = [[Hypnotic Pattern]]<br />
|School = Illusion<br />
|Description = A twisting pattern of subtle, shifting colors weaves through the air, fascinating targets within it. A successful [[will save]] [[negate]]s this effect. It weakens the [[will save]] by 3 for a brief period of time even in a successful save. The [[spell]]'s duration is 30 seconds.<br />
|Components = BitOfBone.png<br />
|Enlarge = y<br />
|Extend = y<br />
|Heighten = y<br />
|Quicken = y<br />
}}<br />
{{SpellBook1<br />
|rowcolor = FCDCBC<br />
|SpellIcon = Invisibility.png<br />
|Name = [[Invisibility (spell)|Invisibility]]<br />
|School = Illusion<br />
|Description = This [[spell]] renders a [[creature]] [[invisible]] for 1 minute per [[caster level]]. Attacking a [[target]], or using an object (door, lever, etc.) removes this [[Conditions|condition]].<br />
|Components = BitOfBone.png<br />
|Enlarge = y<br />
|Extend = y<br />
|Quicken = y<br />
}}<br />
|-<br />
|colspan="15" align=center bgcolor=#FBC38B height=5px| <br />
|-<br />
{{SpellBook1<br />
|SpellIcon = Blindness.png<br />
|Name = [[Blindness (spell)|Blindness]]<br />
|School = Necromancy<br />
|Description = Renders an enemy [[blinded]]. A successful [[Fortitude save]] [[negate]]s this effect.<br />
|Enlarge = y<br />
|Heighten = y<br />
|Quicken = y<br />
}}<br />
{{SpellBook1<br />
|rowcolor = FCDCBC<br />
|SpellIcon = Scare.png<br />
|Name = [[Scare (spell)|Scare]]<br />
|School = Necromancy<br />
|Description = This [[spell]] functions like [[Cause Fear]] on multiple [[target]]s. Affected enemies become [[:Cowering|frightened]]. A successful [[Will save]] causes the [[target]] to become [[Shaken]] instead.<br />
|Components = BitOfBone.png<br />
|Enlarge = y<br />
|Extend = y<br />
|Heighten = y<br />
|Maximize = <br />
|Quicken = y<br />
}}<br />
|-<br />
|colspan="15" align=center bgcolor=#FBC38B height=5px| <br />
|-<br />
{{SpellBook1<br />
|SpellIcon = Sp rgr catsgrace.png<br />
|Name = [[Cat's Grace]]<br />
|School = Transmutation<br />
|Description = An ally gains a +4 [[enhancement bonus]] to [[Dexterity]] for 1 minute per [[caster level]].<br />
|Components = BitOfBone.png<br />
|Enlarge = y<br />
|Extend = y<br />
|Quicken = y<br />
}}<br />
{{SpellBook1<br />
|rowcolor = FCDCBC<br />
|SpellIcon = Icon_eaglessplendor.png<br />
|Name = [[Eagle's Splendor]]<br />
|School = Transmutation<br />
|Description = An ally gains a +4 [[enhancement bonus]] to [[Charisma]] for 1 minute per [[caster level]].<br />
|Components = BitOfBone.png<br />
|Enlarge = y<br />
|Extend = y<br />
|Quicken = y<br />
}}<br />
{{SpellBook1<br />
|SpellIcon = FoxsCunning.png<br />
|Name = [[Fox's Cunning]]<br />
|School = Transmutation<br />
|Description = An ally gains a +4 [[enhancement bonus]] to [[Intelligence]] for 1 minute per [[caster level]].<br />
|Components = BitOfBone.png<br />
|Enlarge = y<br />
|Extend = y<br />
|Quicken = y<br />
}}<br />
|-<br />
|colspan="15" align=center bgcolor=#FBC38B height=5px|<br />
|-<br />
{{SpellBook1<br />
|SpellIcon = ElectricLoop.png<br />
|Name = [[Electric Loop]] </br> ([[Stormsinger]])<br />
|School = Evocation <br /> (Electricity)<br />
|Description = Zap one or more targets for 1d3+3 electrical damage per two [[caster level]]s (Maximum damage 5d3+15.), then may leap erratically about to other nearby targets hitting each of them with a similar shock. A successful [[Reflex save]] reduces the damage by [[half]]. On a failed [[Reflex save]], the target must make a successful [[Will save]] to avoid be [[Dazed]] for a short period of time or until takes damage.<br />
|Empower_Spell = y<br />
|Enlarge = y<br />
|Heighten = y<br />
|Maximize = y<br />
|Quicken = y<br />
}}<br />
|}<br />
<br />
==Level 3==<br />
<br />
{{SpellBookHeader|FBC38B|FBC38B}}<br />
{{SpellBook1<br />
|SpellIcon = Sp dispelmagic.png<br />
|Name = [[Dispel Magic]]<br />
|School = Abjuration<br />
|Description = Removes ongoing spells that have been cast on a target, on a successful [[caster level check]] 1d20+[[caster level]] (Maximum [[caster level]] 10.) of [[DC]] 11+spell's [[caster level]]. In addition, this spell can be used to sever the connection between a summoner and his or her summoned monster, causing the summoned creature to attack unpredictably, possibly turning on its summoner.<br />
|Enlarge = y<br />
|Quicken = y<br />
}}<br />
{{SpellBook1<br />
|rowcolor = FCDCBC<br />
|SpellIcon = Sp removecurse.png<br />
|Name = [[Remove Curse]]<br />
|School = Abjuration<br />
|Description = Removes all curses on an [[ally]]. Counters and dispels [[Bestow Curse]].<br />
|Enlarge = y<br />
|Quicken = y<br />
}}<br />
|-<br />
|colspan="15" align=center bgcolor=#FBC38B height=5px| <br />
|-<br />
{{SpellBook1<br />
|SpellIcon = Sp cureseriouswounds.png<br />
|Name = [[Cure Serious Wounds]]<br />
|School = Conjuration (Healing)<br />
|Description = Positive energy heals an ally for 3d6+6 plus 1 per [[caster level]] (Maximum [[caster level]] 15.) [[hit point]]s, or deals the same amount of damage to an [[undead]] creature. (A [[Will save]] reduces this damage by [[half]].)<br />
|Empower_Healing = y<br />
|Empower_Spell = y<br />
|Enlarge = y<br />
|Maximize = y<br />
|Quicken = y<br />
}}<br />
{{SpellBook1<br />
|rowcolor = FCDCBC<br />
|SpellIcon = SummonMonsterIII.png<br />
|Name = [[Summon Monster III]]<br />
|School = Conjuration<br />
|Description = Summons 1 Monster from 3 choices: [[Winter Wolf]], Air [[Mephit]], [[Hellhound]] to fight for you for 10 minutes. You can only have 1 summoned [[creature]] of any type serving you at a time. Summoning a new [[creature]] of any type will return the previous one to its home plane.<br />
|Components = LicoriceRoot.png<br />
|Quicken = y<br />
}}<br />
|-<br />
|colspan="15" align=center bgcolor=#FBC38B height=5px| <br />
|-<br />
{{SpellBook1<br />
|SpellIcon = SeeInvisibility.png<br />
|Name = [[See Invisibility]]<br />
|School = Divination<br />
|Description = Reveals [[Invisible]] [[creature]]s, or objects.<br />
|Components = LicoriceRoot.png<br />
|Extend = y<br />
|Quicken = y<br />
}}<br />
|-<br />
|colspan="15" align=center bgcolor=#FBC38B height=5px| <br />
|-<br />
{{SpellBook1<br />
|rowcolor = FCDCBC<br />
|SpellIcon = CharmMonster.png<br />
|Name = [[Charm Monster]]<br />
|School = Enchantment<br />
|Description = An enemy monster is charmed and will fight as a trusted friend and ally. Charmed monsters get additional saves every 3d6+12 seconds. A successful [[Will save]] [[negate]]s this effect.<br />
|Enlarge = y<br />
|Heighten = y<br />
|Quicken = y<br />
}}<br />
{{SpellBook1<br />
|SpellIcon = CrushingDespair.png<br />
|Name = [[Crushing Despair]]<br />
|School = Enchantment<br />
|Description = An invisible cone of despair gives the targets -2 penalties to [[attack roll|attack]], [[saving throw]]s, [[skill check]]s and weapon [[damage roll|damage]]. A successful [[Will save]] [[negate]]s this effect. This spell also applies a Weaken Will effect on all targets (-5 to [[will save]] for 15 seconds) whether they succeed or fail their saving throw.<br />
|Components = LicoriceRoot.png<br />
|Enlarge = y<br />
|Heighten = y<br />
|Quicken = y<br />
}}<br />
{{SpellBook1<br />
|rowcolor = FCDCBC<br />
|SpellIcon = DeepSlumber.png<br />
|Name = [[Deep Slumber]]<br />
|School = Enchantment<br />
|Description = This [[area of effect]] [[spell]] functions like [[Sleep (spell)]], inducing a magical slumber, sending a group of enemies to [[sleep]] (which renders them [[helpless]]) until attacked or for a duration of 20 + 2 seconds per [[caster level]] (no maximum). Ineffective on [[Undead]], [[Construct]]s, [[Elves]] and other creatures immune to [[sleep]]. A successful [[will save]] [[negate]]s this effect.<br />
|Components = LicoriceRoot.png<br />
|Enlarge = y<br />
|Extend = y<br />
|Heighten = y<br />
|Quicken = y<br />
}}<br />
{{SpellBook1<br />
|SpellIcon = GoodHope.png<br />
|Name = [[Good Hope]]<br />
|School = Enchantment<br />
|Description = This area of effect spell instills powerful hope to the recipient, granting a +2 [[morale bonus]] to [[attack roll]]s, [[saving throw]]s, [[skill]] [[check]]s, and weapon [[damage roll]]s.<br />
|Enlarge = y<br />
|Extend = y<br />
|Quicken = y<br />
}}<br />
|-<br />
|colspan="15" align=center bgcolor=#FBC38B height=5px| <br />
|-<br />
{{SpellBook1<br />
|rowcolor = FCDCBC<br />
|SpellIcon = Displacement.png<br />
|Name = [[Displacement]]<br />
|School = Illusion<br />
|Description = An ally creature's outline becomes blurred, giving enemies a 50% miss chance when attacking.<br />
|Components = LicoriceRoot.png<br />
|Enlarge = y<br />
|Extend = y<br />
|Quicken = y<br />
}}<br />
|-<br />
|colspan="15" align=center bgcolor=#FBC38B height=5px| <br />
|-<br />
{{SpellBook1<br />
|SpellIcon = Fear.png<br />
|Name = [[Fear (spell)|Fear]]<br />
|School = Necromancy<br />
|Description = An [[area of effect]] of terror in the shape of a cone causes each living enemy in an area to become [[panicked]]. A successful [[will save]] causes enemies to become [[shaken]]. Creatures that fail their save are also slowed 35% by necrotic energy.<br />
|Components = LicoriceRoot.png<br />
|Heighten = y<br />
|Quicken = y<br />
}}<br />
|-<br />
|colspan="15" align=center bgcolor=#FBC38B height=5px| <br />
|-<br />
{{SpellBook1<br />
|rowcolor = FCDCBC<br />
|SpellIcon = Haste.png<br />
|Name = [[Haste (spell)|Haste]]<br />
|School = Transmutation<br />
|Description = Quickens allies (32% enhancement bonus to [[run speed]]), causing them to attack 15% faster than normal (15% enhancement bonus to attack speed). In addition the recipient gains a +1 enhancement bonus to [[attack roll]]s, plus a +1 [[dodge bonus]] to [[AC]] and [[Reflex save]]s.<br />
|Components = LicoriceRoot.png<br />
|Enlarge = y<br />
|Extend = y<br />
|Quicken = y<br />
}}<br />
{{SpellBook1<br />
|SpellIcon = Slow.png<br />
|Name = [[Slow (spell)|Slow]]<br />
|School = Transmutation<br />
|Description = Creatures in the affected [[area of effect]] are [[slow]]ed. [[Slow]]ed [[creature]]s move at 50% speed, a 30% penalty to attack speed, a -1 penalty to [[Attack roll]]s, [[Armor Class]], and [[Reflex save]]s. A successful [[will save]] [[negate]]s this effect.<br />
|Components = LicoriceRoot.png<br />
|Enlarge = y<br />
|Extend = y<br />
|Heighten = y<br />
|Quicken = y<br />
}}<br />
|-<br />
|colspan="15" align=center bgcolor=#FBC38B height=5px| <br />
|-<br />
{{SpellBook1<br />
|rowcolor = FCDCBC<br />
|SpellIcon = LightningBolt.png<br />
|Name = [[Lightning Bolt]] </br>([[Stormsinger]])<br />
|School = Evocation (Electricity)<br />
|Description = Deals 1d6+3 per [[caster level]] (Maximum damage 10d6+30.) electricity damage to each target in its path. A successful [[Reflex save]] reduces the damage by [[half]]. Has a 50% chance to fork, hitting affected targets a second time with another [[reflex save]] allowed to halve the damage from the second bolt.<br />
|Components = BallOfBatGuanoAndSulfur.png<br />
|Empower_Spell = y<br />
|Heighten = y<br />
|Maximize = y<br />
|Quicken = y<br />
}}<br />
|}<br />
<br />
==Level 4==<br />
<br />
{{SpellBookHeader|FBC38B|FBC38B}}<br />
{{SpellBook1<br />
|SpellIcon = Sp breakenchantment.png<br />
|Name = [[Break Enchantment]]<br />
|School = Abjuration<br />
|Description = Affected allies in an area are freed from enchantments, transmutations, and curses. Enemies have beneficial effects removed. Must succeed on a check of 1d20+your [[caster level]] (Maximum [[caster level]] 15.) versus 11+the spell's [[caster level]] to remove an effect.<br />
|Enlarge = y<br />
|Quicken = y<br />
}}<br />
{{SpellBook1<br />
|rowcolor = FCDCBC<br />
|SpellIcon = Sp_rgr_freedomofmovement.png<br />
|Name = [[Freedom of Movement]]<br />
|School = Abjuration<br />
|Description = This [[spell]] enables an [[ally]] to move and attack normally for the duration of the [[spell]], even under the influence of magic or [[conditions]] that normally impedes movement, such as [[Entangled]], [[Paralyzed]], or [[Solid Fog]].<br />
|Components = SmallHardRod.png<br />
|Enlarge = y<br />
|Extend = y<br />
|Quicken = y<br />
}}<br />
|-<br />
|colspan="15" align=center bgcolor=#FBC38B height=5px| <br />
|-<br />
{{SpellBook1<br />
|SpellIcon = CureCriticalWounds.png<br />
|Name = [[Cure Critical Wounds]]<br />
|School = Conjuration (Healing)<br />
|Description = Positive energy heals an ally for 4d6+8 plus 1 per [[caster level]] (Maximum [[caster level]] 20.) [[hit point]]s, or deals the same amount of damage to an [[undead]] creature. (A [[Will save]] reduces this damage by [[half]].)<br />
|Components = <br />
|Empower_Healing = y<br />
|Empower_Spell = y<br />
|Enlarge = y<br />
|Maximize = y<br />
|Quicken = y<br />
}}<br />
{{SpellBook1<br />
|rowcolor = FCDCBC<br />
|SpellIcon = DimensionDoor.png<br />
|Name = [[Dimension Door]]<br />
|School = Conjuration<br />
|Description = Creates a door of magical energy in a dungeon or adventure area. Any member of your party may use the door to return to the inside entrance of the area. The magical door disappears once the caster passes through it.<br />
|Quicken = y<br />
}}<br />
{{SpellBook1<br />
|SpellIcon = Sp neutralizepoison.png<br />
|Name = [[Neutralize Poison]]<br />
|School = Conjuration (Healing)<br />
|Description = Detoxifies any sort of venom in an [[ally]], causing him to suffer no additional effects from the [[Poison]]. Additionally, it immunizes the [[ally]] from any [[Poison]] he is exposed to during the duration of the [[spell]].<br />
|Enlarge = y<br />
|Extend = y<br />
|Quicken = y<br />
}}<br />
{{SpellBook1<br />
|rowcolor = FCDCBC<br />
|SpellIcon = SummonMonsterIV.png<br />
|Name = [[Summon Monster IV]]<br />
|School = Conjuration<br />
|Description = Summons 1 Monster from 3 choices: Fiendish Monstrous [[Spider]], [[Greater Ice Mephit]], Lantern [[Archon]] to fight for you for 10 minutes. You can only have 1 summoned [[creature]] of any type serving you at a time. Summoning a new [[creature]] of any type will return the previous one to its home plane.<br />
|Components = SmallHardRod.png<br />
|Quicken = y<br />
}}<br />
|-<br />
|colspan="15" align=center bgcolor=#FBC38B height=5px| <br />
|-<br />
{{SpellBook1<br />
|SpellIcon = DominatePerson.png<br />
|Name = [[Dominate Person]]<br />
|School = Enchantment<br />
|Description = You can control the actions of any humanoid creature that fails its [[Will save]] through a telepathic link that you establish with the subject’s mind. Dominate acts like [[Charm Person]], with additional [[Will save]]s every 15 to 30 seconds, but the creature will follow you throughout the dungeon.<br />
|Enlarge = y<br />
|Extend = y<br />
|Heighten = y<br />
|Quicken = y<br />
}}<br />
{{SpellBook1<br />
|rowcolor = FCDCBC<br />
|SpellIcon = HoldMonster.png<br />
|Name = [[Hold Monster]]<br />
|School = Enchantment<br />
|Description = This spell functions like [[Hold Person]], except that it affects any living [[creature]] that fails its [[Will save]]. The enemy is aware, but it can take no actions for a maximum of 6 seconds per [[caster level]]. The enemy may attempt to make a new [[Will save]] every 3 seconds.<br />
|Components = SmallHardRod.png<br />
|Enlarge = y<br />
|Extend = y<br />
|Heighten = y<br />
|Quicken = y<br />
}}<br />
{{SpellBook1<br />
|SpellIcon = OttosSphereOfDancing.png<br />
|Name = [[Otto's Sphere of Dancing]]<br />
|School = Enchantment<br />
|Description = A magical sphere that compels all enemies who enter it to dance. A successful [[Will save]] [[negate]]s this effect.<br />
|Enlarge = y<br />
|Heighten = y<br />
|Quicken = y<br />
}}<br />
|-<br />
|colspan="15" align=center bgcolor=#FBC38B height=5px| <br />
|-<br />
{{SpellBook1<br />
|rowcolor = FCDCBC<br />
|SpellIcon = Shout.png<br />
|Name = [[Shout]]<br />
|School = Evocation <br />(Sonic)<br />
|Description = Emits an ear-splitting yell that does 1d6+3 sonic damage per caster level (max CL 15) to all [[target]]s in its path. A successful [[Fortitude save]] [[Half|halves]] the damage.<br />
|Empower_Spell = y<br />
|Enlarge = y<br />
|Heighten = y<br />
|Maximize = y<br />
|Quicken = y<br />
}}<br />
|-<br />
|colspan="15" align=center bgcolor=#FBC38B height=5px| <br />
|-<br />
{{SpellBook1<br />
|SpellIcon = BallLightning.png<br />
|Name = [[Ball Lightning]]</br>([[Stormsinger]])<br />
|School = Evocation <br /> (Electricity)<br />
|Description = Launches one 3 feet sphere of lightning, dealing 1d6+5 electrical damage per [[caster level]]. (Maximum damage 15d6+75.) A successful [[Reflex save]] reduces the damage by [[half]].<br />
|Components = CrystalCone.png<br />
|Empower_Spell = y<br />
|Enlarge = y<br />
|Heighten = y<br />
|Maximize = y<br />
|Quicken = y<br />
}}<br />
{{SpellBook1<br />
|SpellIcon = SleetStorm.png<br />
|Name = [[Sleet Storm]]([[Stormsinger]])<br />
|School = Conjuration <br /> (Cold)<br />
|Description = Driving sleet blocks all sight (Attackers are [[Blinded]].), and causes the ground around the [[target]] to become icy, slowing [[target]]s within it by 50%. This [[spell]] affects party members too.<br />
|Components = BallOfBatGuanoAndSulfur.png<br />
|Enlarge = y<br />
|Extend = y<br />
|Quicken = y<br />
}}<br />
|}<br />
<br />
==Level 5==<br />
<br />
{{SpellBookHeader|FBC38B|FBC38B}}<br />
{{SpellBook1<br />
|SpellIcon = GreaterDispelMagic.png<br />
|Name = [[Greater Dispel Magic]]<br />
|School = Abjuration<br />
|Description = Removes ongoing [[spell]]s that have been cast on a target. You must make a [[caster level check]] of 1d20+your [[caster level]] (Maximum [[caster level]] 20.) of [[DC]] 11+[[spell]]'s [[caster level]] to remove an effect. In addition, this [[spell]] can be used to sever the connection between a summoner and his or her summoned monster, causing the summoned creature to attack unpredictably, possibly turning on its summoner.<br />
If cast on a spell ward trap, this spell will reduce the level of the trap by 1 to 4 (1d4 levels). If the level of the trap is reduced to 0, the trap is disabled.<br />
|Enlarge = y<br />
|Quicken = y<br />
}}<br />
|-<br />
|colspan="15" align=center bgcolor=#FBC38B height=5px| <br />
|-<br />
{{SpellBook1<br />
|rowcolor = FCDCBC<br />
|SpellIcon = CureLightWoundsMass.png<br />
|Name = [[Cure Light Wounds, Mass]]<br />
|School = Conjuration (Healing)<br />
|Description = Casts [[Cure Light Wounds]] on multiple targets. Positive energy is channeled to heal light wounds of allies or damage undead for 1d6+2 plus 1 per [[caster level]] (Maximum [[caster level]] 25.) [[hit point]]s, or deals the same amount of damage to an [[undead]] creature. (A [[Will save]] reduces this damage by [[half]].)<br />
|Empower_Healing = y<br />
|Empower_Spell = y<br />
|Enlarge = y<br />
|Maximize = y<br />
|Quicken = y<br />
}}<br />
{{SpellBook1<br />
|SpellIcon = SummonMonsterV.png<br />
|Name = [[Summon Monster V]]<br />
|School = Conjuration<br />
|Description = Summons 1 Monster from 3 choices: [[Bearded Devil]], [[Medium Earth Elemental]], [[Umbral Worg]] to fight for you for 10 minutes. You can only have 1 summoned [[creature]] of any type serving you at a time.<br />
Summoning a new [[creature]] of any type will return the previous one to its home plane.<br />
|Components = DropOfSweetOil.png<br />
|Quicken = y<br />
}}<br />
|-<br />
|colspan="15" align=center bgcolor=#FBC38B height=5px| <br />
|-<br />
{{SpellBook1<br />
|rowcolor = FCDCBC<br />
|SpellIcon = GreaterHeroism.png<br />
|Name = [[Greater Heroism]]<br />
|School = Enchantment<br />
|Description = This spell imbues a single ally creature with great bravery and morale in battle. The target gains a +4 morale bonus on [[attack roll]]s, [[save]]s, and [[skill check]]s. The target also receives [[temporary hit point]]s equal to the [[caster level]] and immunity to fear.<br />
|Enlarge = y<br />
|Extend = y<br />
|Quicken = y<br />
}}<br />
{{SpellBook1<br />
|SpellIcon = SuggestionMass.png<br />
|Name = [[Suggestion, Mass (spell)|Suggestion, Mass]]<br />
|School = Enchantment<br />
|Description = Casts [[Suggestion (spell)|Suggestion]] on multiple enemies. The actions of affected enemies are influenced by you, allowing you to suggest that they fight as your [[Ally|allies]] for 6 seconds per [[caster level]]. A successful [[Will save]] [[negate]]s this effect.<br />
|Components = DropOfSweetOil.png<br />
|Enlarge = y<br />
|Heighten = y<br />
|Quicken = y<br />
}}<br />
{{SpellBook1<br />
|rowcolor = FCDCBC<br />
|SpellIcon = MindFog.png<br />
|Name = [[Mind Fog]]<br />
|School = Enchantment<br />
|Description = Produces a bank of thin mist that weakens the mental resistance of those caught in it, giving a -10 competence penalty to [[Will save]]s. A successful [[Will save]] [[negate]]s this effect.<br />
|Enlarge = y<br />
|Extend = y<br />
|Heighten = y<br />
|Quicken = y<br />
}}<br />
|-<br />
|colspan="15" align=center bgcolor=#FBC38B height=5px| <br />
|-<br />
{{SpellBook1<br />
|SpellIcon = ShadowWalk.png<br />
|Name = [[Shadow Walk]]<br />
|School = Illusion<br />
|Description = Transports you to the edge of the Material Plane where it borders the Plane of Shadow. While this [[spell]] is active, you move 50% faster than normal, and your outline appears faint and you are harder to hit. Attacking another [[creature]], or otherwise interacting with objects shunts you back to the Material Plane.<br />
|Extend = y<br />
|Quicken = y<br />
}}<br />
{{SpellBook1<br />
|SpellIcon = ChainLightning.png<br />
|Name = [[Chain Lightning]]</br>([[Stormsinger]])<br />
|School = Evocation <br /> (Electricity)<br />
|Description = An electrical discharge strikes a primary target for 1d6+6 electrical damage per [[caster level]] (maximum damage 20d6+120 at caster level 20), then arcs to other nearby targets hitting each of them with a similar lightning bolt. A successful [[Reflex save]] reduces the damage by [[half]].<br />
|Components = CrushedBlackPearl.png<br />
|Empower_Spell = y<br />
|Enlarge = y<br />
|Heighten = y<br />
|Maximize = y<br />
|Quicken = y<br />
}}<br />
|}<br />
<br />
==Level 6==<br />
<br />
{{SpellBookHeader|FBC38B|FBC38B}}<br />
{{SpellBook1<br />
|SpellIcon = CureModerateWoundsMass.png<br />
|Name = [[Cure Moderate Wounds, Mass]]<br />
|School = Conjuration (Healing)<br />
|Description = Casts [[Cure Moderate Wounds]] on multiple targets. Positive energy is channeled to heal moderate wounds of allies or damage undead for 2d6+4 plus 1 per [[caster level]] (Maximum [[caster level]] 30.) [[hit point]]s, or deals the same amount of damage to an [[undead]] creature. (A [[Will save]] reduces this damage by [[half]].)<br />
|Empower_Healing = y<br />
|Empower_Spell = y<br />
|Enlarge = y<br />
|Maximize = y<br />
|Quicken = y<br />
}}<br />
{{SpellBook1<br />
|rowcolor = FCDCBC<br />
|SpellIcon = HeroesFeast.png<br />
|Name = [[Heroes' Feast]]<br />
|School = Conjuration<br />
|Description = Brings forth a great feast for all nearby [[Ally|allies]]. While this [[spell]] is active on someone, the next time they use a rest shrine they consume the feast. The nectar like beverage which is part of the feast cures them of all [[Disease]]s, [[Nauseated]], and [[Sickened]], makes them immune to [[Poison]] for 1 minute per [[caster level]], and grants 1d8 temporary [[Hit point|Hit Points]] plus 1 per 2 [[caster level]]s. (Maximum [[caster level]] 20.) The ambrosial food that is consumed grants each [[creature]] that partakes a +1 [[morale bonus]] on [[Attack roll]]s, [[Will save]]s, and immunity to fear for 1 minute per [[caster level]].<br />
|Enlarge = y<br />
|Extend = y<br />
|Quicken = y<br />
}}<br />
{{SpellBook1<br />
|SpellIcon = SummonMonsterVI.png<br />
|Name = [[Summon Monster VI]]<br />
|School = Conjuration<br />
|Description = Summons 1 Monster from 3 choices: Eladrin Bralani, Fiendish [[Troll]], Large Water [[Elemental]] to fight for you for 10 minutes. You can only have 1 summoned [[creature]] of any type serving you at a time. Summoning a new [[creature]] of any type will return the previous one to its home plane.<br />
|Components = TuningFork.jpg<br />
|Quicken = y<br />
}}<br />
|-<br />
|colspan="15" align=center bgcolor=#FBC38B height=5px| <br />
|-<br />
{{SpellBook1<br />
|rowcolor = FCDCBC<br />
|SpellIcon = CharmMonsterMass.png<br />
|Name = [[Charm Monster, Mass]]<br />
|School = Enchantment<br />
|Description = A group of enemy monsters are charmed and will fight as trusted friends and allies. Charmed monsters get additional saves every 3d6+12 seconds. A successful [[Will save]] [[negate]]s this effect.<br />
|Enlarge = y<br />
|Extend = y<br />
|Heighten = y<br />
|Maximize = <br />
|Quicken = y<br />
}}<br />
{{SpellBook1<br />
|SpellIcon = OttosIrresistibleDance.png<br />
|Name = [[Otto's Irresistible Dance]]<br />
|School = Enchantment<br />
|Description = This [[spell]] makes it impossible for the enemy to do anything other than caper and prance in place.<br />
|Enlarge = y<br />
|Quicken = y<br />
}}<br />
|-<br />
|colspan="15" align=center bgcolor=#FBC38B height=5px| <br />
|-<br />
{{SpellBook1<br />
|rowcolor = FCDCBC<br />
|SpellIcon = GreaterShout.png<br />
|Name = [[Greater Shout]]<br />
|School = Evocation <br /> (Sonic)<br />
|Description = Emits an ear-splitting yell that deafens and deals 1d6+3 sonic damage per caster level to a max of 20d6+60 and stuns targets in its path. A successful [[Fortitude save]] [[half|halves]] the damage and [[negate]]s stun.<br />
|Empower_Spell = y<br />
|Heighten = y<br />
|Maximize = y<br />
|Quicken = y<br />
}}<br />
|-<br />
|colspan="15" align=center bgcolor=#FBC38B height=5px| <br />
|-<br />
{{SpellBook1<br />
|SpellIcon = CatsGraceMass.png<br />
|Name = [[Cat's Grace, Mass]]<br />
|School = Transmutation<br />
|Description = Casts [[Cat's Grace]] on multiple targets, giving a +4 [[enhancement bonus]] to [[Dexterity]] to each of them for 1 minute per [[caster level]].<br />
|Components = TuningFork.jpg<br />
|Enlarge = y<br />
|Extend = y<br />
|Quicken = y<br />
}}<br />
{{SpellBook1<br />
|rowcolor = FCDCBC<br />
|SpellIcon = EaglesSplendorMass.png<br />
|Name = [[Eagle's Splendor, Mass]]<br />
|School = Transmutation<br />
|Description = Casts [[Eagle's Splendor]] on multiple targets, giving a +4 [[enhancement bonus]] to [[Charisma]] to each of them for 1 minute per [[caster level]].<br />
|Components = TuningFork.jpg<br />
|Enlarge = y<br />
|Extend = y<br />
|Quicken = y<br />
}}<br />
{{SpellBook1<br />
|SpellIcon = FoxsCunningMass.png<br />
|Name = [[Fox's Cunning, Mass]]<br />
|School = Transmutation<br />
|Description = Casts [[Fox's Cunning]] on multiple targets, giving a +4 enhancement bonus to [[Intelligence]] to each of them for 1 minute per [[caster level]].<br />
|Components = TuningFork.jpg<br />
|Enlarge = y<br />
|Extend = y<br />
|Quicken = y<br />
}}<br />
|-<br />
|colspan="15" align=center bgcolor=#FBC38B height=5px| <br />
|-<br />
{{SpellBook1<br />
|rowcolor = FCDCBC<br />
|SpellIcon = Thunderstroke.png<br />
|Name = [[Thunderstroke]]</br>([[Stormsinger]])<br />
|School = Evocation (Electricity)<br />
|Description = Calls forth a tremendous bolt of lightning and thunder, which strikes your chosen target for 28 to 33 damage for every caster level up to 20. A successful [[reflex save]] reduces damage by half.<br />
|Components = <br />
|Empower_Spell = y<br />
|Enlarge = y<br />
|Maximize = y<br />
|Quicken = y<br />
|Intensify = y<br />
|Embolden = y<br />
}}<br />
|}<br />
<noinclude>{{cat|Bard spells|*}}</noinclude></div>Byeshklordhttps://ddowiki.com/index.php?title=Talk:Unarmed_Strike&diff=524960Talk:Unarmed Strike2022-09-17T01:00:40Z<p>Byeshklord: </p>
<hr />
<div>Wondering if it is confirmed that handwraps slow your unarmed strike. And how/where this was confirmed. How much slower is it? I'm making another post on [[Talk:handwraps]] to be sure this is noticed. [[User:Jandragarious01|Jandragarious01]] ([[Special:Contributions/Jandragarious01|Contributions]] • [[User_talk:Jandragarious01|Message]]) 20:04, August 11, 2012 (EDT)<br />
<br />
== undead forms and die step ==<br />
<br />
I've done some testing and noticed that when entering undead form (i've only been able to test with zombie and vampire) that the base die damage is actually reduced by .5[W].<br />
<br />
In zombie form, this results in 1.5[W], instead of what I expect to be 2[W]. Unless, of course, going from [1d3] to [1d6] counts as 'one die-step'.<br />
<br />
In vampire form, which isn't supposed to alter the base die, I can go from 3[W] to 2.5[W].<br />
<br />
Has anyone else seen this behavior?<br />
<br />
- Capstone; 01SEP12<br />
<br />
== Unarmed Strike feat and Handwrap damage ==<br />
<br />
Can someone confirm that this feat still improved handwraps [w]? I vaguely remember it being nerfed/changed a while ago, and I can't fathom a multiple-gained feat only giving +1 to hit. <span class="mw-signature"><b>&rArr;</b> [[User:Byeshklord|Byeshklord]] ([[Special:Contributions/Byeshklord|Contribs]] • [[User talk:Byeshklord|Message]]<span class="emailLink emailByeshklord"> • [[Special:EmailUser/Byeshklord|Email]]</span>)</span> 21:00, September 16, 2022 (EDT)</div>Byeshklordhttps://ddowiki.com/index.php?title=Sacred_Fist&diff=524953Sacred Fist2022-09-16T22:39:56Z<p>Byeshklord: /* Class feats */ Adding more information to the class feats, though it still needs improvement. I don't actually remember what half of these feats do.</p>
<hr />
<div>{{Help Improve|Ensure that the save progression of Sacred Fist remains the same, flesh out the class feats, fix a few other problems here and there.}}<br />
{{ClassesTOC}}<br />
{{ClassTOC|Paladin}}<br />
__NOTOC__<br />
<br />
'''Sacred Fist''' is a variant [[Paladin]] [[archetype]] focusing on burning enemies with sacred fists (unarmed attacks). Introduced in [[Update 56]].<br />
<br />
== Changes from Base Class ==<br />
;Lose <br />
* Choice of a [[Deity_feats|Deity Feat]] at level 1<br />
* Light, Medium, and Heavy armor proficiency<br />
* Martial Weapon Proficiency<br />
* [[Knight of the Chalice enhancements]]<br />
* [[Vanguard enhancements]]<br />
<br />
;Gain<br />
* Ability to use Ki, and the following Monk Feats: [[Flurry of Blows]], [[Proficiency: Handwraps]], [[Unarmed Strike]], [[AC_Bonus|AC Bonus]] (Although Charisma based, rather than wisdom), and [[Evasion]] (at level 2)<br />
* The following spells are added to the list of spells that you can select: [[Ki Bolt]] (1), [[Sacred Fist Empowerment]] (2), [[Incinerating Wave]] (3), [[Ki Explosion]] (4)<br />
* [[Sacred Fist enhancements]]<br />
* [[Radiant Servant enhancements]]<br />
<br />
== Class Summary ==<br />
{{Big|'''[[Alignment]]''':}} Lawful Good<br />
{{Big|'''[[Hit die]]''':}} d10<br />
<br />
:{|<br />
|[[File:Skill concentration.png‎|25px]] [[Concentration]] (Constitution)<br />
|-<br />
|[[File:Diplomacy icon.png|25px]] [[Diplomacy]] (Charisma)<br />
|-<br />
|[[File:Skill heal (skill).png|25px]] [[Heal (skill)|Heal]] (Wisdom)<br />
|-<br />
|[[File:Intimidate icon.png‎|25px]] [[Intimidate]] (Charisma) <br />
|-<br />
|}<br />
<br />
=== Weapon and Armor [[Proficiencies]] ===<br />
:{| <br />
|[[File:Feat simpleweaponproficiency.png‎|25px]]<br />
|[[:Category:Simple weapons|Simple weapons]]<br />
|}<br />
<br />
== [[Past Life Feats|Past Lives]] ==<br />
{{Past life feats}}<br />
<br />
Sacred Fist: +5 Healing Amplification and +5 Positive Spell Power per stack<br />
<br />
== [[Enhancements]] ==<br />
* [[Sacred Fist enhancements|Sacred Fist]]<br />
* [[Sacred Defender enhancements|Sacred Defender]]<br />
* [[Radiant Servant enhancements|Radiant Servant]]<br />
<br />
== Advancement table ==<br />
{| border="1px grey dotted" style="{{Css:table/1}}" width=80%<br />
| colspan="6" |'''Table: The Paladin'''<br />
| colspan="5" |'''Spells'''<br />
|- style="{{Css:table/1/header|grey}}"<br />
|'''[[Level]]'''<br />
|'''[[Base Attack Bonus]]'''<br />
|'''[[Fort Save]]'''<br />
|'''[[Ref Save]]'''<br />
|'''[[Will Save]]'''<br />
|'''Special'''<br />
|'''[[Spell point]]s'''<br />
|'''[[Paladin spells#Level 1|1st]]'''<br />
|'''[[Paladin spells#Level 2|2nd]]'''<br />
|'''[[Paladin spells#Level 3|3rd]]'''<br />
|'''[[Paladin spells#Level 4|4th]]'''<br />
<br />
|-<br />
|'''1st'''<br />
|'''+1/+1/+6'''<br />
|'''+2'''<br />
|'''+0'''<br />
|'''+0'''<br />
|'''[[Aura of good]], [[Smite evil]] (1/rest), [[AC Bonus|Armor Class Bonus]], [[Flurry of Blows]], [[Unarmed Strike]], Follower of The Path of Light'''<br />
|'''0'''<br />
|'''-'''<br />
|'''-'''<br />
|'''-'''<br />
|'''-'''<br />
<br />
|-<br />
|'''2nd'''<br />
|'''+2/+2/+7'''<br />
|'''+3'''<br />
|'''+0'''<br />
|'''+0'''<br />
|'''[[Divine grace]], [[Lay on Hands]] (1/rest), [[AC Bonus|Armor Class Bonus]], [[Evasion]]'''<br />
|'''0'''<br />
|'''-'''<br />
|'''-'''<br />
|'''-'''<br />
|'''-'''<br />
<br />
|-<br />
|'''3rd'''<br />
|'''+3/+3/+8'''<br />
|'''+3'''<br />
|'''+1'''<br />
|'''+1'''<br />
|'''[[Aura of courage]], [[Divine health]], [[Fear Immunity]]'''<br />
|'''0'''<br />
|'''-'''<br />
|'''-'''<br />
|'''-'''<br />
|'''-'''<br />
<br />
|-<br />
|'''4th'''<br />
|'''+4/+4/+9'''<br />
|'''+4'''<br />
|'''+1'''<br />
|'''+1'''<br />
|'''[[Turn Undead]], [[Unarmed Strike]]'''<br />
|'''20'''<br />
|'''1'''<br />
|'''-'''<br />
|'''-'''<br />
|'''-'''<br />
<br />
|-<br />
|'''5th'''<br />
|'''+5/+5/+10/+15'''<br />
|'''+4'''<br />
|'''+1'''<br />
|'''+1'''<br />
|'''[[Smite evil]] (2/rest), [[AC Bonus|Armor Class Bonus]]'''<br />
|'''35'''<br />
|'''1'''<br />
|'''-'''<br />
|'''-'''<br />
|'''-'''<br />
<br />
|-<br />
|'''6th'''<br />
|'''+6/+6/+11/+16'''<br />
|'''+5'''<br />
|'''+2'''<br />
|'''+2'''<br />
|'''[[Remove disease]] (4/rest), [[Divine Dream]]'''<br />
|'''50'''<br />
|'''2'''<br />
|'''-'''<br />
|'''-'''<br />
|'''-'''<br />
|-<br />
|'''7th'''<br />
|'''+7/+7/+12/+17'''<br />
|'''+5'''<br />
|'''+2'''<br />
|'''+2'''<br />
|'''-'''<br />
|'''65'''<br />
|'''2'''<br />
|'''-'''<br />
|'''-'''<br />
|'''-'''<br />
<br />
|-<br />
|'''8th'''<br />
|'''+8/+8/+13/+18'''<br />
|'''+6'''<br />
|'''+2'''<br />
|'''+2'''<br />
|'''[[Unarmed Strike]]'''<br />
|'''80'''<br />
|'''2'''<br />
|'''1'''<br />
|'''-'''<br />
|'''-'''<br />
<br />
|-<br />
|'''9th'''<br />
|'''+9/+9/+14/+19'''<br />
|'''+6'''<br />
|'''+3'''<br />
|'''+3'''<br />
|'''[[Remove disease]] (5/rest)'''<br />
|'''95'''<br />
|'''2'''<br />
|'''1'''<br />
|'''-'''<br />
|'''-'''<br />
<br />
|-<br />
|'''10th'''<br />
|'''+10/+10/+15/+20'''<br />
|'''+7'''<br />
|'''+3'''<br />
|'''+3'''<br />
|'''[[Smite evil]] (3/rest), [[AC Bonus|Armor Class Bonus]]'''<br />
|'''110'''<br />
|'''2'''<br />
|'''2'''<br />
|'''-'''<br />
|'''-'''<br />
<br />
|-<br />
|'''11th'''<br />
|'''+11/+11/+16/+21'''<br />
|'''+7'''<br />
|'''+3'''<br />
|'''+3'''<br />
|'''-'''<br />
|'''125'''<br />
|'''2'''<br />
|'''2'''<br />
|'''1'''<br />
|'''-'''<br />
<br />
|-<br />
|'''12th'''<br />
|'''+12/+12/+17/+22'''<br />
|'''+8'''<br />
|'''+4'''<br />
|'''+4'''<br />
|'''[[Remove disease]] (6/rest), [[Unarmed Strike]]'''<br />
|'''140'''<br />
|'''2'''<br />
|'''2'''<br />
|'''2'''<br />
|'''-'''<br />
<br />
|-<br />
|'''13th'''<br />
|'''+13/+13/+18/+23'''<br />
|'''+8'''<br />
|'''+4'''<br />
|'''+4'''<br />
|'''-'''<br />
|'''155'''<br />
|'''2'''<br />
|'''2'''<br />
|'''2'''<br />
|'''-'''<br />
<br />
|-<br />
|'''14th'''<br />
|'''+14/+14/+19/+24'''<br />
|'''+9'''<br />
|'''+4'''<br />
|'''+4'''<br />
|'''-'''<br />
|'''170'''<br />
|'''3'''<br />
|'''2'''<br />
|'''2'''<br />
|'''1'''<br />
<br />
|-<br />
|'''15th'''<br />
|'''+15/+15/+20/+25'''<br />
|'''+9'''<br />
|'''+5'''<br />
|'''+5'''<br />
|'''[[Remove disease]] (7/rest), [[Smite evil]] (4/rest), [[AC Bonus|Armor Class Bonus]]'''<br />
|'''185'''<br />
|'''3'''<br />
|'''2'''<br />
|'''2'''<br />
|'''2'''<br />
<br />
|-<br />
|'''16th'''<br />
|'''+16/+16/+21/+26'''<br />
|'''+10'''<br />
|'''+5'''<br />
|'''+5'''<br />
|'''[[Unarmed Strike]]'''<br />
|'''200'''<br />
|'''3'''<br />
|'''3'''<br />
|'''2'''<br />
|'''2'''<br />
<br />
|-<br />
|'''17th'''<br />
|'''+17/+17/+22/+27'''<br />
|'''+10'''<br />
|'''+5'''<br />
|'''+5'''<br />
|'''-'''<br />
|'''215'''<br />
|'''3'''<br />
|'''3'''<br />
|'''2'''<br />
|'''2'''<br />
<br />
|-<br />
|'''18th'''<br />
|'''+18/+18/+23/+28'''<br />
|'''+11'''<br />
|'''+6'''<br />
|'''+6'''<br />
|'''[[Remove disease]] (8/rest)'''<br />
|'''230'''<br />
|'''4'''<br />
|'''3'''<br />
|'''2'''<br />
|'''2'''<br />
<br />
|-<br />
|'''19th'''<br />
|'''+19/+19/+24/+29'''<br />
|'''+11'''<br />
|'''+6'''<br />
|'''+6'''<br />
|'''-'''<br />
|'''245'''<br />
|'''4'''<br />
|'''4'''<br />
|'''4'''<br />
|'''3'''<br />
<br />
|-<br />
|'''20th'''<br />
|'''+20/+20/+25/+30'''<br />
|'''+12'''<br />
|'''+6'''<br />
|'''+6'''<br />
|'''[[Smite evil]] (5/rest), [[Unarmed Strike]], [[AC Bonus|Armor Class Bonus]]'''<br />
|'''260'''<br />
|'''4'''<br />
|'''4'''<br />
|'''4'''<br />
|'''4'''<br />
|}<br />
<br />
== Foreword ==<br />
<br />
Sacred Fist uses many systems native to [[Monk]], such as [[Ki]] and [[Centered|Centering]]. For brevity's sake, please refer to those articles.<br />
<br />
{{Help Improve| Skeleton's in, but needs more details}}<br />
== [[Class feat]]s ==<br />
<br />
=== Level 1 ===<br />
* [[Aura of Good]] ([[passive feat|passive]]): Grants +1 bonus to [[AC]] and +1 bonus to [[saving throw]]s to all characters within range.<br />
* [[Religious Lore]] ([[passive feat|passive]]): This feat grants represents your knowledge of religion. This feat is received once for every paladin level.<br />
* [[Smite Evil]] ([[active feat|active]]): When activated, this feat triggers a special melee attack against Evil creatures. The Paladin adds his/her [[Charisma]] [[modifier]] '''x 2''' (if any) to his/her attack roll and deals extra damage based on his/her paladin level. The extra damage done is 7+3*level. For instance, a 6th level paladin does 7+(3*6) (or 25) extra damage on a successful smite. If the paladin accidentally smites a creature that is not evil, or is not in range, the smite has no effect, but the ability is still used up. Paladins get one base use of this ability at level one, plus one more at level five and every five levels after 5th (at 10th, 15th and 20th, for a maximum of 5 uses). Smite Evil recharges at a rate of 1 every 90 seconds, and all uses return after any rest period.<br />
* [[Follower_of_the_Path_of_Light]] ([[passive feat|passive]]): Handwraps are a favored weapon.<br />
* [[Flurry of Blows]] ([[passive feat|passive]]):<br />
* [[Unarmed Strike]] ([[passive feat|passive]]):<br />
* [[Armor Class Bonus]] ([[passive feat|passive]]):<br />
<br />
=== Level 2 ===<br />
* [[Divine Grace]] ([[passive feat|passive]]): Allows the paladin to add its [[charisma]] [[modifier]] to all [[saving throw]]s. Divine Grace is capped at 2+(3*paladin level).<br />
* [[Lay on Hands]] ([[active feat|active]]): {{Verified |Heals a friendly target for ( 10 + Paladin level ) x [[Charisma]] [[modifier]] amount of [[hit point]]s, or deals that much damage to an undead target. The amount healed does not suffer a penalty when used on [[Warforged]].}}<br />
* [[Evasion]] ([[passive feat|passive]]):<br />
* [[Armor Class Bonus]] ([[passive feat|passive]]):<br />
<br />
=== Level 3 ===<br />
* [[Aura of Courage]] ([[passive feat|passive]]): Beginning at 3rd level, a paladin is immune to [[fear]] (magical or otherwise). Each ally within 10 feet of the paladin gains a +4 [[morale]] bonus on [[saving throw]]s against [[fear]] effects. This ability functions while the paladin is conscious, but not if she is [[unconscious]] or [[dead]].<br />
* [[Divine Health]] ([[passive feat|passive]]): Makes the paladin immune to all [[disease]]s.<br />
* [[Fear Immunity]] ([[passive feat|passive]]): A paladin is immune to fear effects.<br />
<br />
=== Level 4 ===<br />
* Gain the ability to cast [[:Category:Paladin spells|Paladin spells]]. Your effective [[caster level]] is equal to your Paladin level, contrary to [[PnP]] (thus, the starting duration for a [[Bless]] spell is 4 minutes).<br />
* [[Turn Undead]] ([[active feat|active]] and [[passive feat|passive]]): This feat allows the character to turn or at higher levels destroy [[undead]] creatures. The character can do this (3 + their [[charisma]] [[modifier]]) times per day. While [[Turn undead|turning undead]] is an [[active feat|active]] skill, this feat is [[passive feat|passive]] as it adds to the total amount of turns per day. While enhancements from both Cleric and Paladin stack, as far as number and power of turns, the base number of turns do not stack with each other.<br />
* [[Unarmed Strike]] ([[passive feat|passive]]):<br />
<br />
=== Level 5 ===<br />
<br />
* [[Smite evil]] ([[active feat|active]]): Paladins can use this ability one additional time per rest period. You can now [[Smite evil]] 2 times per rest. Smite evil also recharges at a rate of 1 every 90 seconds.<br />
* [[Armor Class Bonus]] ([[passive feat|passive]]):<br />
<br />
=== Level 6 ===<br />
* [[Remove Disease]] ([[active feat|active]]): At 6th level, a paladin can produce a [[remove disease]] effect, as the spell, once per [[rest]] period. It can use this ability one additional time per [[rest]] period for every three levels after 6th (twice per rest at 9th level).<br />
* [[Divine Dream]] ([[passive feat|passive]]): While centered, you may use your Charisma score for attack and damage with weapons. In addition, while centered, you qualify for the bonuses from the Greater Sacred Defense enhancements, regardless of equipped armor.<br />
<br />
=== Level 8 ===<br />
* [[Unarmed Strike]] ([[passive feat|passive]]):<br />
<br />
=== Level 9 ===<br />
* [[Remove Disease]] ([[active feat|active]]): Paladins can use this ability one additional time per rest period. You can now [[Remove Disease]] 2 times per rest.<br />
<br />
=== Level 10 ===<br />
* [[Smite evil]] ([[active feat|active]]): Paladins can use this ability one additional time per rest period. You can now [[Smite evil]] 3 times per rest. Smite evil also recharges at a rate of 1 every 90 seconds.<br />
* [[Armor Class Bonus]] ([[passive feat|passive]]):<br />
<br />
=== Level 12 ===<br />
* [[Remove Disease]] ([[active feat|active]]): Paladins can use this ability one additional time per rest period. You can now [[Remove Disease]] 3 times per rest.<br />
* [[Unarmed Strike]] ([[passive feat|passive]]):<br />
<br />
=== Level 15 ===<br />
* [[Remove Disease]] ([[active feat|active]]): Paladins can use this ability one additional time per rest period. You can now [[Remove Disease]] 4 times per rest.<br />
* [[Smite evil]] ([[active feat|active]]): Paladins can use this ability one additional time per rest period. You can now [[Smite evil]] 4 times per rest. Smite evil also recharges at a rate of 1 every 90 seconds.<br />
* [[Armor Class Bonus]] ([[passive feat|passive]]):<br />
<br />
=== Level 16 ===<br />
* [[Unarmed Strike]] ([[passive feat|passive]]):<br />
<br />
=== Level 18 ===<br />
* [[Remove Disease]] ([[active feat|active]]): Paladins can use this ability one additional time per rest period. You can now [[Remove Disease]] 5 times per rest.<br />
<br />
=== Level 20 ===<br />
* [[Smite evil]] ([[active feat|active]]): Paladins can use this ability one additional time per rest period. You can now [[Smite evil]] 5 times per rest. Smite evil also recharges at a rate of 1 every 90 seconds.<br />
* [[Unarmed Strike]] ([[passive feat|passive]]):<br />
* [[Armor Class Bonus]] ([[passive feat|passive]]):<br />
<br />
== Spells ==<br />
{{See also|Paladin spells}}<br />
* Paladins cast [[divine spells]].<br />
* A Paladin casts spells from the [[Paladin spells|Paladin spell list]].<br />
* Paladins get bonus spell points based on their Wisdom scores. The minimum Wisdom score needed to cast a Paladin spell is 10 + the spell’s level.<br />
* See also [[Spell usefulness#Paladin|spell usefulness]].<br />
<br />
[[Category:Classes]]<br />
[[Category:Archetypes]]</div>Byeshklordhttps://ddowiki.com/index.php?title=Sacred_Fist&diff=524952Sacred Fist2022-09-16T22:32:09Z<p>Byeshklord: /* Changes from Base Class */ more tweaks</p>
<hr />
<div>{{Help Improve|Ensure that the save progression of Sacred Fist remains the same, flesh out the class feats, fix a few other problems here and there.}}<br />
{{ClassesTOC}}<br />
{{ClassTOC|Paladin}}<br />
__NOTOC__<br />
<br />
'''Sacred Fist''' is a variant [[Paladin]] [[archetype]] focusing on burning enemies with sacred fists (unarmed attacks). Introduced in [[Update 56]].<br />
<br />
== Changes from Base Class ==<br />
;Lose <br />
* Choice of a [[Deity_feats|Deity Feat]] at level 1<br />
* Light, Medium, and Heavy armor proficiency<br />
* Martial Weapon Proficiency<br />
* [[Knight of the Chalice enhancements]]<br />
* [[Vanguard enhancements]]<br />
<br />
;Gain<br />
* Ability to use Ki, and the following Monk Feats: [[Flurry of Blows]], [[Proficiency: Handwraps]], [[Unarmed Strike]], [[AC_Bonus|AC Bonus]] (Although Charisma based, rather than wisdom), and [[Evasion]] (at level 2)<br />
* The following spells are added to the list of spells that you can select: [[Ki Bolt]] (1), [[Sacred Fist Empowerment]] (2), [[Incinerating Wave]] (3), [[Ki Explosion]] (4)<br />
* [[Sacred Fist enhancements]]<br />
* [[Radiant Servant enhancements]]<br />
<br />
== Class Summary ==<br />
{{Big|'''[[Alignment]]''':}} Lawful Good<br />
{{Big|'''[[Hit die]]''':}} d10<br />
<br />
:{|<br />
|[[File:Skill concentration.png‎|25px]] [[Concentration]] (Constitution)<br />
|-<br />
|[[File:Diplomacy icon.png|25px]] [[Diplomacy]] (Charisma)<br />
|-<br />
|[[File:Skill heal (skill).png|25px]] [[Heal (skill)|Heal]] (Wisdom)<br />
|-<br />
|[[File:Intimidate icon.png‎|25px]] [[Intimidate]] (Charisma) <br />
|-<br />
|}<br />
<br />
=== Weapon and Armor [[Proficiencies]] ===<br />
:{| <br />
|[[File:Feat simpleweaponproficiency.png‎|25px]]<br />
|[[:Category:Simple weapons|Simple weapons]]<br />
|}<br />
<br />
== [[Past Life Feats|Past Lives]] ==<br />
{{Past life feats}}<br />
<br />
Sacred Fist: +5 Healing Amplification and +5 Positive Spell Power per stack<br />
<br />
== [[Enhancements]] ==<br />
* [[Sacred Fist enhancements|Sacred Fist]]<br />
* [[Sacred Defender enhancements|Sacred Defender]]<br />
* [[Radiant Servant enhancements|Radiant Servant]]<br />
<br />
== Advancement table ==<br />
{| border="1px grey dotted" style="{{Css:table/1}}" width=80%<br />
| colspan="6" |'''Table: The Paladin'''<br />
| colspan="5" |'''Spells'''<br />
|- style="{{Css:table/1/header|grey}}"<br />
|'''[[Level]]'''<br />
|'''[[Base Attack Bonus]]'''<br />
|'''[[Fort Save]]'''<br />
|'''[[Ref Save]]'''<br />
|'''[[Will Save]]'''<br />
|'''Special'''<br />
|'''[[Spell point]]s'''<br />
|'''[[Paladin spells#Level 1|1st]]'''<br />
|'''[[Paladin spells#Level 2|2nd]]'''<br />
|'''[[Paladin spells#Level 3|3rd]]'''<br />
|'''[[Paladin spells#Level 4|4th]]'''<br />
<br />
|-<br />
|'''1st'''<br />
|'''+1/+1/+6'''<br />
|'''+2'''<br />
|'''+0'''<br />
|'''+0'''<br />
|'''[[Aura of good]], [[Smite evil]] (1/rest), [[AC Bonus|Armor Class Bonus]], [[Flurry of Blows]], [[Unarmed Strike]], Follower of The Path of Light'''<br />
|'''0'''<br />
|'''-'''<br />
|'''-'''<br />
|'''-'''<br />
|'''-'''<br />
<br />
|-<br />
|'''2nd'''<br />
|'''+2/+2/+7'''<br />
|'''+3'''<br />
|'''+0'''<br />
|'''+0'''<br />
|'''[[Divine grace]], [[Lay on Hands]] (1/rest), [[AC Bonus|Armor Class Bonus]], [[Evasion]]'''<br />
|'''0'''<br />
|'''-'''<br />
|'''-'''<br />
|'''-'''<br />
|'''-'''<br />
<br />
|-<br />
|'''3rd'''<br />
|'''+3/+3/+8'''<br />
|'''+3'''<br />
|'''+1'''<br />
|'''+1'''<br />
|'''[[Aura of courage]], [[Divine health]], [[Fear Immunity]]'''<br />
|'''0'''<br />
|'''-'''<br />
|'''-'''<br />
|'''-'''<br />
|'''-'''<br />
<br />
|-<br />
|'''4th'''<br />
|'''+4/+4/+9'''<br />
|'''+4'''<br />
|'''+1'''<br />
|'''+1'''<br />
|'''[[Turn Undead]], [[Unarmed Strike]]'''<br />
|'''20'''<br />
|'''1'''<br />
|'''-'''<br />
|'''-'''<br />
|'''-'''<br />
<br />
|-<br />
|'''5th'''<br />
|'''+5/+5/+10/+15'''<br />
|'''+4'''<br />
|'''+1'''<br />
|'''+1'''<br />
|'''[[Smite evil]] (2/rest), [[AC Bonus|Armor Class Bonus]]'''<br />
|'''35'''<br />
|'''1'''<br />
|'''-'''<br />
|'''-'''<br />
|'''-'''<br />
<br />
|-<br />
|'''6th'''<br />
|'''+6/+6/+11/+16'''<br />
|'''+5'''<br />
|'''+2'''<br />
|'''+2'''<br />
|'''[[Remove disease]] (4/rest), [[Divine Dream]]'''<br />
|'''50'''<br />
|'''2'''<br />
|'''-'''<br />
|'''-'''<br />
|'''-'''<br />
|-<br />
|'''7th'''<br />
|'''+7/+7/+12/+17'''<br />
|'''+5'''<br />
|'''+2'''<br />
|'''+2'''<br />
|'''-'''<br />
|'''65'''<br />
|'''2'''<br />
|'''-'''<br />
|'''-'''<br />
|'''-'''<br />
<br />
|-<br />
|'''8th'''<br />
|'''+8/+8/+13/+18'''<br />
|'''+6'''<br />
|'''+2'''<br />
|'''+2'''<br />
|'''[[Unarmed Strike]]'''<br />
|'''80'''<br />
|'''2'''<br />
|'''1'''<br />
|'''-'''<br />
|'''-'''<br />
<br />
|-<br />
|'''9th'''<br />
|'''+9/+9/+14/+19'''<br />
|'''+6'''<br />
|'''+3'''<br />
|'''+3'''<br />
|'''[[Remove disease]] (5/rest)'''<br />
|'''95'''<br />
|'''2'''<br />
|'''1'''<br />
|'''-'''<br />
|'''-'''<br />
<br />
|-<br />
|'''10th'''<br />
|'''+10/+10/+15/+20'''<br />
|'''+7'''<br />
|'''+3'''<br />
|'''+3'''<br />
|'''[[Smite evil]] (3/rest), [[AC Bonus|Armor Class Bonus]]'''<br />
|'''110'''<br />
|'''2'''<br />
|'''2'''<br />
|'''-'''<br />
|'''-'''<br />
<br />
|-<br />
|'''11th'''<br />
|'''+11/+11/+16/+21'''<br />
|'''+7'''<br />
|'''+3'''<br />
|'''+3'''<br />
|'''-'''<br />
|'''125'''<br />
|'''2'''<br />
|'''2'''<br />
|'''1'''<br />
|'''-'''<br />
<br />
|-<br />
|'''12th'''<br />
|'''+12/+12/+17/+22'''<br />
|'''+8'''<br />
|'''+4'''<br />
|'''+4'''<br />
|'''[[Remove disease]] (6/rest), [[Unarmed Strike]]'''<br />
|'''140'''<br />
|'''2'''<br />
|'''2'''<br />
|'''2'''<br />
|'''-'''<br />
<br />
|-<br />
|'''13th'''<br />
|'''+13/+13/+18/+23'''<br />
|'''+8'''<br />
|'''+4'''<br />
|'''+4'''<br />
|'''-'''<br />
|'''155'''<br />
|'''2'''<br />
|'''2'''<br />
|'''2'''<br />
|'''-'''<br />
<br />
|-<br />
|'''14th'''<br />
|'''+14/+14/+19/+24'''<br />
|'''+9'''<br />
|'''+4'''<br />
|'''+4'''<br />
|'''-'''<br />
|'''170'''<br />
|'''3'''<br />
|'''2'''<br />
|'''2'''<br />
|'''1'''<br />
<br />
|-<br />
|'''15th'''<br />
|'''+15/+15/+20/+25'''<br />
|'''+9'''<br />
|'''+5'''<br />
|'''+5'''<br />
|'''[[Remove disease]] (7/rest), [[Smite evil]] (4/rest), [[AC Bonus|Armor Class Bonus]]'''<br />
|'''185'''<br />
|'''3'''<br />
|'''2'''<br />
|'''2'''<br />
|'''2'''<br />
<br />
|-<br />
|'''16th'''<br />
|'''+16/+16/+21/+26'''<br />
|'''+10'''<br />
|'''+5'''<br />
|'''+5'''<br />
|'''[[Unarmed Strike]]'''<br />
|'''200'''<br />
|'''3'''<br />
|'''3'''<br />
|'''2'''<br />
|'''2'''<br />
<br />
|-<br />
|'''17th'''<br />
|'''+17/+17/+22/+27'''<br />
|'''+10'''<br />
|'''+5'''<br />
|'''+5'''<br />
|'''-'''<br />
|'''215'''<br />
|'''3'''<br />
|'''3'''<br />
|'''2'''<br />
|'''2'''<br />
<br />
|-<br />
|'''18th'''<br />
|'''+18/+18/+23/+28'''<br />
|'''+11'''<br />
|'''+6'''<br />
|'''+6'''<br />
|'''[[Remove disease]] (8/rest)'''<br />
|'''230'''<br />
|'''4'''<br />
|'''3'''<br />
|'''2'''<br />
|'''2'''<br />
<br />
|-<br />
|'''19th'''<br />
|'''+19/+19/+24/+29'''<br />
|'''+11'''<br />
|'''+6'''<br />
|'''+6'''<br />
|'''-'''<br />
|'''245'''<br />
|'''4'''<br />
|'''4'''<br />
|'''4'''<br />
|'''3'''<br />
<br />
|-<br />
|'''20th'''<br />
|'''+20/+20/+25/+30'''<br />
|'''+12'''<br />
|'''+6'''<br />
|'''+6'''<br />
|'''[[Smite evil]] (5/rest), [[Unarmed Strike]], [[AC Bonus|Armor Class Bonus]]'''<br />
|'''260'''<br />
|'''4'''<br />
|'''4'''<br />
|'''4'''<br />
|'''4'''<br />
|}<br />
<br />
== Foreword ==<br />
<br />
Sacred Fist uses many systems native to [[Monk]], such as [[Ki]] and [[Centered|Centering]]. For brevity's sake, please refer to those articles.<br />
<br />
== [[Class feat]]s ==<br />
<br />
=== Level 1 ===<br />
* [[Aura of Good]] ([[passive feat|passive]]): Grants +1 bonus to [[AC]] and +1 bonus to [[saving throw]]s to all characters within range.<br />
* [[Religious Lore]] ([[passive feat|passive]]): This feat grants represents your knowledge of religion. This feat is received once for every paladin level.<br />
* [[Smite Evil]] ([[active feat|active]]): When activated, this feat triggers a special melee attack against Evil creatures. The Paladin adds his/her [[Charisma]] [[modifier]] '''x 2''' (if any) to his/her attack roll and deals extra damage based on his/her paladin level. The extra damage done is 7+3*level. For instance, a 6th level paladin does 7+(3*6) (or 25) extra damage on a successful smite. If the paladin accidentally smites a creature that is not evil, or is not in range, the smite has no effect, but the ability is still used up. Paladins get one base use of this ability at level one, plus one more at level five and every five levels after 5th (at 10th, 15th and 20th, for a maximum of 5 uses). Smite Evil recharges at a rate of 1 every 90 seconds, and all uses return after any rest period.<br />
<br />
=== Level 2 ===<br />
* [[Divine Grace]] ([[passive feat|passive]]): Allows the paladin to add its [[charisma]] [[modifier]] to all [[saving throw]]s. Divine Grace is capped at 2+(3*paladin level).<br />
* [[Lay on Hands]] ([[active feat|active]]): {{Verified |Heals a friendly target for ( 10 + Paladin level ) x [[Charisma]] [[modifier]] amount of [[hit point]]s, or deals that much damage to an undead target. The amount healed does not suffer a penalty when used on [[Warforged]].}}<br />
<br />
=== Level 3 ===<br />
* [[Aura of Courage]] ([[passive feat|passive]]): Beginning at 3rd level, a paladin is immune to [[fear]] (magical or otherwise). Each ally within 10 feet of the paladin gains a +4 [[morale]] bonus on [[saving throw]]s against [[fear]] effects. This ability functions while the paladin is conscious, but not if she is [[unconscious]] or [[dead]].<br />
* [[Divine Health]] ([[passive feat|passive]]): Makes the paladin immune to all [[disease]]s.<br />
* [[Fear Immunity]] ([[passive feat|passive]]): A paladin is immune to fear effects.<br />
<br />
=== Level 4 ===<br />
* Gain the ability to cast [[:Category:Paladin spells|Paladin spells]]. Your effective [[caster level]] is equal to your Paladin level, contrary to [[PnP]] (thus, the starting duration for a [[Bless]] spell is 4 minutes).<br />
* [[Turn Undead]] ([[active feat|active]] and [[passive feat|passive]]): This feat allows the character to turn or at higher levels destroy [[undead]] creatures. The character can do this (3 + their [[charisma]] [[modifier]]) times per day. While [[Turn undead|turning undead]] is an [[active feat|active]] skill, this feat is [[passive feat|passive]] as it adds to the total amount of turns per day. While enhancements from both Cleric and Paladin stack, as far as number and power of turns, the base number of turns do not stack with each other.<br />
<br />
=== Level 5 ===<br />
<br />
* [[Smite evil]] ([[active feat|active]]): Paladins can use this ability one additional time per rest period. You can now [[Smite evil]] 2 times per rest. Smite evil also recharges at a rate of 1 every 90 seconds.<br />
<br />
=== Level 6 ===<br />
* [[Remove Disease]] ([[active feat|active]]): At 6th level, a paladin can produce a [[remove disease]] effect, as the spell, once per [[rest]] period. It can use this ability one additional time per [[rest]] period for every three levels after 6th (twice per rest at 9th level).<br />
* [[Divine Dream]] ([[passive feat|passive]]): While centered, you may use your Charisma score for attack and damage with weapons. In addition, while centered, you qualify for the bonuses from the Greater Sacred Defense enhancements, regardless of equipped armor.<br />
<br />
=== Level 9 ===<br />
* [[Remove Disease]] ([[active feat|active]]): Paladins can use this ability one additional time per rest period. You can now [[Remove Disease]] 2 times per rest.<br />
<br />
=== Level 10 ===<br />
* [[Smite evil]] ([[active feat|active]]): Paladins can use this ability one additional time per rest period. You can now [[Smite evil]] 3 times per rest. Smite evil also recharges at a rate of 1 every 90 seconds.<br />
<br />
=== Level 12 ===<br />
* [[Remove Disease]] ([[active feat|active]]): Paladins can use this ability one additional time per rest period. You can now [[Remove Disease]] 3 times per rest.<br />
<br />
=== Level 15 ===<br />
* [[Remove Disease]] ([[active feat|active]]): Paladins can use this ability one additional time per rest period. You can now [[Remove Disease]] 4 times per rest.<br />
* [[Smite evil]] ([[active feat|active]]): Paladins can use this ability one additional time per rest period. You can now [[Smite evil]] 4 times per rest. Smite evil also recharges at a rate of 1 every 90 seconds.<br />
<br />
=== Level 18 ===<br />
* [[Remove Disease]] ([[active feat|active]]): Paladins can use this ability one additional time per rest period. You can now [[Remove Disease]] 5 times per rest.<br />
<br />
=== Level 20 ===<br />
* [[Smite evil]] ([[active feat|active]]): Paladins can use this ability one additional time per rest period. You can now [[Smite evil]] 5 times per rest. Smite evil also recharges at a rate of 1 every 90 seconds.<br />
<br />
== Spells ==<br />
{{See also|Paladin spells}}<br />
* Paladins cast [[divine spells]].<br />
* A Paladin casts spells from the [[Paladin spells|Paladin spell list]].<br />
* Paladins get bonus spell points based on their Wisdom scores. The minimum Wisdom score needed to cast a Paladin spell is 10 + the spell’s level.<br />
* See also [[Spell usefulness#Paladin|spell usefulness]].<br />
<br />
[[Category:Classes]]<br />
[[Category:Archetypes]]</div>Byeshklordhttps://ddowiki.com/index.php?title=Ki_Bolt&diff=524929Ki Bolt2022-09-16T12:40:00Z<p>Byeshklord: Changing to view caster level</p>
<hr />
<div>{{Infobox-spell<br />
|name = Ki Bolt<br />
|school = Evocation<br />
|type1 = <br />
|type2 = <br />
|type3 = <br />
|sacred fist = 1<br />
|icon = Icon Enhancement Ki Bolt.png<br />
|cost = 5 [[Ki]], 10 [[Ki]] (Sacred Fist)<br />
|components = None<br />
|metamagic = None<br />
|range = [[Spell#Range|Double]]<br />
|target = Foe, Directional, Breakable<br />
|duration = Instant<br />
|save = None<br />
|sr = No<br />
|cooldown = 3 seconds<br />
|granted = [[Henshin Mystic enhancements#Core abilities|Henshin Mystic core (Monk)]]<br />
|dc =<br />
|description = You fire a ki blast that deals 1d6 fire and 1d4 force damage per caster level to an opponent. This damage scales with 300% [[Melee Power]]. This ability has double normal [[spell]] range.<br />
}}<br />
<br />
Possessing levels in Sacred Fist adds an additional 1d6+? light damage per caster level. This includes the Henshin Mystic SLA, although obviously caster levels will not carry over.<br />
<br />
Metamagic feats increase the SP cost of Ki Spells, rather than Ki cost. Quickened Ki spells cost both Ki and Spell Points.</div>Byeshklordhttps://ddowiki.com/index.php?title=Ki_Bolt&diff=524928Ki Bolt2022-09-16T12:39:27Z<p>Byeshklord: Adding note about light damage. Please check value.</p>
<hr />
<div>{{Infobox-spell<br />
|name = Ki Bolt<br />
|school = Evocation<br />
|type1 = <br />
|type2 = <br />
|type3 = <br />
|sacred fist = 1<br />
|icon = Icon Enhancement Ki Bolt.png<br />
|cost = 5 [[Ki]], 10 [[Ki]] (Sacred Fist)<br />
|components = None<br />
|metamagic = None<br />
|range = [[Spell#Range|Double]]<br />
|target = Foe, Directional, Breakable<br />
|duration = Instant<br />
|save = None<br />
|sr = No<br />
|cooldown = 3 seconds<br />
|granted = [[Henshin Mystic enhancements#Core abilities|Henshin Mystic core (Monk)]]<br />
|dc =<br />
|description = You fire a ki blast that deals 1d6 fire and 1d4 force damage per [[monk]] level to an opponent. This damage scales with 300% [[Melee Power]]. This ability has double normal [[spell]] range.<br />
}}<br />
<br />
Possessing levels in Sacred Fist adds an additional 1d6+? light damage per caster level. This includes the Henshin Mystic SLA, although obviously caster levels will not carry over.<br />
<br />
Metamagic feats increase the SP cost of Ki Spells, rather than Ki cost. Quickened Ki spells cost both Ki and Spell Points.</div>Byeshklordhttps://ddowiki.com/index.php?title=Sacred_Fist&diff=524927Sacred Fist2022-09-16T12:36:35Z<p>Byeshklord: Massive update, cleaning up the Sacred Fist page.</p>
<hr />
<div>{{Help Improve|Ensure that the save progression of Sacred Fist remains the same, flesh out the class feats, fix a few other problems here and there.}}<br />
{{ClassesTOC}}<br />
{{ClassTOC|Paladin}}<br />
__NOTOC__<br />
<br />
'''Sacred Fist''' is a variant [[Paladin]] [[archetype]] focusing on burning enemies with sacred fists (unarmed attacks). Introduced in [[Update 56]].<br />
<br />
== Changes from Base Class ==<br />
;Lose <br />
* Choice of any other [[Deity Feats|Deity Feat]]<br />
* Light, Medium, and Heavy armor proficiency<br />
* Martial Weapon Proficiency<br />
* [[Knight of the Chalice enhancements]]<br />
* [[Vanguard enhancements]]<br />
<br />
;Gain<br />
* Ability to use Ki, and the following Monk Feats: [[Flurry of Blows]], [[Proficiency: Handwraps]], [[Unarmed Strike]], [[AC_Bonus]] (Although Charisma based, rather than wisdom), and [[Evasion]] (at level 2)<br />
* The following spells are added to the list of spells that you can select: [[Ki Bolt]] (1), [[Sacred Fist Empowerment]] (2), [[Incinerating Wave]] (3), [[Ki Explosion]] (4)<br />
* [[Sacred Fist enhancements]]<br />
* [[Radiant Servant enhancements]]<br />
<br />
== Class Summary ==<br />
{{Big|'''[[Alignment]]''':}} Lawful Good<br />
{{Big|'''[[Hit die]]''':}} d10<br />
<br />
:{|<br />
|[[File:Skill concentration.png‎|25px]] [[Concentration]] (Constitution)<br />
|-<br />
|[[File:Diplomacy icon.png|25px]] [[Diplomacy]] (Charisma)<br />
|-<br />
|[[File:Skill heal (skill).png|25px]] [[Heal (skill)|Heal]] (Wisdom)<br />
|-<br />
|[[File:Intimidate icon.png‎|25px]] [[Intimidate]] (Charisma) <br />
|-<br />
|}<br />
<br />
=== Weapon and Armor [[Proficiencies]] ===<br />
:{| <br />
|[[File:Feat simpleweaponproficiency.png‎|25px]]<br />
|[[:Category:Simple weapons|Simple weapons]]<br />
|}<br />
<br />
== [[Past Life Feats|Past Lives]] ==<br />
{{Past life feats}}<br />
<br />
Sacred Fist: +5 Healing Amplification and +5 Positive Spell Power per stack<br />
<br />
== [[Enhancements]] ==<br />
* [[Sacred Fist enhancements|Sacred Fist]]<br />
* [[Sacred Defender enhancements|Sacred Defender]]<br />
* [[Radiant Servant enhancements|Radiant Servant]]<br />
<br />
== Advancement table ==<br />
{| border="1px grey dotted" style="{{Css:table/1}}" width=80%<br />
| colspan="6" |'''Table: The Paladin'''<br />
| colspan="5" |'''Spells'''<br />
|- style="{{Css:table/1/header|grey}}"<br />
|'''[[Level]]'''<br />
|'''[[Base Attack Bonus]]'''<br />
|'''[[Fort Save]]'''<br />
|'''[[Ref Save]]'''<br />
|'''[[Will Save]]'''<br />
|'''Special'''<br />
|'''[[Spell point]]s'''<br />
|'''[[Paladin spells#Level 1|1st]]'''<br />
|'''[[Paladin spells#Level 2|2nd]]'''<br />
|'''[[Paladin spells#Level 3|3rd]]'''<br />
|'''[[Paladin spells#Level 4|4th]]'''<br />
<br />
|-<br />
|'''1st'''<br />
|'''+1/+1/+6'''<br />
|'''+2'''<br />
|'''+0'''<br />
|'''+0'''<br />
|'''[[Aura of good]], [[Smite evil]] (1/rest), [[AC Bonus|Armor Class Bonus]], [[Flurry of Blows]], [[Unarmed Strike]], Follower of The Path of Light'''<br />
|'''0'''<br />
|'''-'''<br />
|'''-'''<br />
|'''-'''<br />
|'''-'''<br />
<br />
|-<br />
|'''2nd'''<br />
|'''+2/+2/+7'''<br />
|'''+3'''<br />
|'''+0'''<br />
|'''+0'''<br />
|'''[[Divine grace]], [[Lay on Hands]] (1/rest), [[AC Bonus|Armor Class Bonus]], [[Evasion]]'''<br />
|'''0'''<br />
|'''-'''<br />
|'''-'''<br />
|'''-'''<br />
|'''-'''<br />
<br />
|-<br />
|'''3rd'''<br />
|'''+3/+3/+8'''<br />
|'''+3'''<br />
|'''+1'''<br />
|'''+1'''<br />
|'''[[Aura of courage]], [[Divine health]], [[Fear Immunity]]'''<br />
|'''0'''<br />
|'''-'''<br />
|'''-'''<br />
|'''-'''<br />
|'''-'''<br />
<br />
|-<br />
|'''4th'''<br />
|'''+4/+4/+9'''<br />
|'''+4'''<br />
|'''+1'''<br />
|'''+1'''<br />
|'''[[Turn Undead]], [[Unarmed Strike]]'''<br />
|'''20'''<br />
|'''1'''<br />
|'''-'''<br />
|'''-'''<br />
|'''-'''<br />
<br />
|-<br />
|'''5th'''<br />
|'''+5/+5/+10/+15'''<br />
|'''+4'''<br />
|'''+1'''<br />
|'''+1'''<br />
|'''[[Smite evil]] (2/rest), [[AC Bonus|Armor Class Bonus]]'''<br />
|'''35'''<br />
|'''1'''<br />
|'''-'''<br />
|'''-'''<br />
|'''-'''<br />
<br />
|-<br />
|'''6th'''<br />
|'''+6/+6/+11/+16'''<br />
|'''+5'''<br />
|'''+2'''<br />
|'''+2'''<br />
|'''[[Remove disease]] (4/rest), [[Divine Dream]]'''<br />
|'''50'''<br />
|'''2'''<br />
|'''-'''<br />
|'''-'''<br />
|'''-'''<br />
|-<br />
|'''7th'''<br />
|'''+7/+7/+12/+17'''<br />
|'''+5'''<br />
|'''+2'''<br />
|'''+2'''<br />
|'''-'''<br />
|'''65'''<br />
|'''2'''<br />
|'''-'''<br />
|'''-'''<br />
|'''-'''<br />
<br />
|-<br />
|'''8th'''<br />
|'''+8/+8/+13/+18'''<br />
|'''+6'''<br />
|'''+2'''<br />
|'''+2'''<br />
|'''[[Unarmed Strike]]'''<br />
|'''80'''<br />
|'''2'''<br />
|'''1'''<br />
|'''-'''<br />
|'''-'''<br />
<br />
|-<br />
|'''9th'''<br />
|'''+9/+9/+14/+19'''<br />
|'''+6'''<br />
|'''+3'''<br />
|'''+3'''<br />
|'''[[Remove disease]] (5/rest)'''<br />
|'''95'''<br />
|'''2'''<br />
|'''1'''<br />
|'''-'''<br />
|'''-'''<br />
<br />
|-<br />
|'''10th'''<br />
|'''+10/+10/+15/+20'''<br />
|'''+7'''<br />
|'''+3'''<br />
|'''+3'''<br />
|'''[[Smite evil]] (3/rest), [[AC Bonus|Armor Class Bonus]]'''<br />
|'''110'''<br />
|'''2'''<br />
|'''2'''<br />
|'''-'''<br />
|'''-'''<br />
<br />
|-<br />
|'''11th'''<br />
|'''+11/+11/+16/+21'''<br />
|'''+7'''<br />
|'''+3'''<br />
|'''+3'''<br />
|'''-'''<br />
|'''125'''<br />
|'''2'''<br />
|'''2'''<br />
|'''1'''<br />
|'''-'''<br />
<br />
|-<br />
|'''12th'''<br />
|'''+12/+12/+17/+22'''<br />
|'''+8'''<br />
|'''+4'''<br />
|'''+4'''<br />
|'''[[Remove disease]] (6/rest), [[Unarmed Strike]]'''<br />
|'''140'''<br />
|'''2'''<br />
|'''2'''<br />
|'''2'''<br />
|'''-'''<br />
<br />
|-<br />
|'''13th'''<br />
|'''+13/+13/+18/+23'''<br />
|'''+8'''<br />
|'''+4'''<br />
|'''+4'''<br />
|'''-'''<br />
|'''155'''<br />
|'''2'''<br />
|'''2'''<br />
|'''2'''<br />
|'''-'''<br />
<br />
|-<br />
|'''14th'''<br />
|'''+14/+14/+19/+24'''<br />
|'''+9'''<br />
|'''+4'''<br />
|'''+4'''<br />
|'''-'''<br />
|'''170'''<br />
|'''3'''<br />
|'''2'''<br />
|'''2'''<br />
|'''1'''<br />
<br />
|-<br />
|'''15th'''<br />
|'''+15/+15/+20/+25'''<br />
|'''+9'''<br />
|'''+5'''<br />
|'''+5'''<br />
|'''[[Remove disease]] (7/rest), [[Smite evil]] (4/rest), [[AC Bonus|Armor Class Bonus]]'''<br />
|'''185'''<br />
|'''3'''<br />
|'''2'''<br />
|'''2'''<br />
|'''2'''<br />
<br />
|-<br />
|'''16th'''<br />
|'''+16/+16/+21/+26'''<br />
|'''+10'''<br />
|'''+5'''<br />
|'''+5'''<br />
|'''[[Unarmed Strike]]'''<br />
|'''200'''<br />
|'''3'''<br />
|'''3'''<br />
|'''2'''<br />
|'''2'''<br />
<br />
|-<br />
|'''17th'''<br />
|'''+17/+17/+22/+27'''<br />
|'''+10'''<br />
|'''+5'''<br />
|'''+5'''<br />
|'''-'''<br />
|'''215'''<br />
|'''3'''<br />
|'''3'''<br />
|'''2'''<br />
|'''2'''<br />
<br />
|-<br />
|'''18th'''<br />
|'''+18/+18/+23/+28'''<br />
|'''+11'''<br />
|'''+6'''<br />
|'''+6'''<br />
|'''[[Remove disease]] (8/rest)'''<br />
|'''230'''<br />
|'''4'''<br />
|'''3'''<br />
|'''2'''<br />
|'''2'''<br />
<br />
|-<br />
|'''19th'''<br />
|'''+19/+19/+24/+29'''<br />
|'''+11'''<br />
|'''+6'''<br />
|'''+6'''<br />
|'''-'''<br />
|'''245'''<br />
|'''4'''<br />
|'''4'''<br />
|'''4'''<br />
|'''3'''<br />
<br />
|-<br />
|'''20th'''<br />
|'''+20/+20/+25/+30'''<br />
|'''+12'''<br />
|'''+6'''<br />
|'''+6'''<br />
|'''[[Smite evil]] (5/rest), [[Unarmed Strike]], [[AC Bonus|Armor Class Bonus]]'''<br />
|'''260'''<br />
|'''4'''<br />
|'''4'''<br />
|'''4'''<br />
|'''4'''<br />
|}<br />
<br />
== Foreword ==<br />
<br />
Sacred Fist uses many systems native to [[Monk]], such as [[Ki]] and [[Centered|Centering]]. For brevity's sake, please refer to those articles.<br />
<br />
== [[Class feat]]s ==<br />
<br />
=== Level 1 ===<br />
* [[Aura of Good]] ([[passive feat|passive]]): Grants +1 bonus to [[AC]] and +1 bonus to [[saving throw]]s to all characters within range.<br />
* [[Religious Lore]] ([[passive feat|passive]]): This feat grants represents your knowledge of religion. This feat is received once for every paladin level.<br />
* [[Smite Evil]] ([[active feat|active]]): When activated, this feat triggers a special melee attack against Evil creatures. The Paladin adds his/her [[Charisma]] [[modifier]] '''x 2''' (if any) to his/her attack roll and deals extra damage based on his/her paladin level. The extra damage done is 7+3*level. For instance, a 6th level paladin does 7+(3*6) (or 25) extra damage on a successful smite. If the paladin accidentally smites a creature that is not evil, or is not in range, the smite has no effect, but the ability is still used up. Paladins get one base use of this ability at level one, plus one more at level five and every five levels after 5th (at 10th, 15th and 20th, for a maximum of 5 uses). Smite Evil recharges at a rate of 1 every 90 seconds, and all uses return after any rest period.<br />
<br />
=== Level 2 ===<br />
* [[Divine Grace]] ([[passive feat|passive]]): Allows the paladin to add its [[charisma]] [[modifier]] to all [[saving throw]]s. Divine Grace is capped at 2+(3*paladin level).<br />
* [[Lay on Hands]] ([[active feat|active]]): {{Verified |Heals a friendly target for ( 10 + Paladin level ) x [[Charisma]] [[modifier]] amount of [[hit point]]s, or deals that much damage to an undead target. The amount healed does not suffer a penalty when used on [[Warforged]].}}<br />
<br />
=== Level 3 ===<br />
* [[Aura of Courage]] ([[passive feat|passive]]): Beginning at 3rd level, a paladin is immune to [[fear]] (magical or otherwise). Each ally within 10 feet of the paladin gains a +4 [[morale]] bonus on [[saving throw]]s against [[fear]] effects. This ability functions while the paladin is conscious, but not if she is [[unconscious]] or [[dead]].<br />
* [[Divine Health]] ([[passive feat|passive]]): Makes the paladin immune to all [[disease]]s.<br />
* [[Fear Immunity]] ([[passive feat|passive]]): A paladin is immune to fear effects.<br />
<br />
=== Level 4 ===<br />
* Gain the ability to cast [[:Category:Paladin spells|Paladin spells]]. Your effective [[caster level]] is equal to your Paladin level, contrary to [[PnP]] (thus, the starting duration for a [[Bless]] spell is 4 minutes).<br />
* [[Turn Undead]] ([[active feat|active]] and [[passive feat|passive]]): This feat allows the character to turn or at higher levels destroy [[undead]] creatures. The character can do this (3 + their [[charisma]] [[modifier]]) times per day. While [[Turn undead|turning undead]] is an [[active feat|active]] skill, this feat is [[passive feat|passive]] as it adds to the total amount of turns per day. While enhancements from both Cleric and Paladin stack, as far as number and power of turns, the base number of turns do not stack with each other.<br />
<br />
=== Level 5 ===<br />
<br />
* [[Smite evil]] ([[active feat|active]]): Paladins can use this ability one additional time per rest period. You can now [[Smite evil]] 2 times per rest. Smite evil also recharges at a rate of 1 every 90 seconds.<br />
<br />
=== Level 6 ===<br />
* [[Remove Disease]] ([[active feat|active]]): At 6th level, a paladin can produce a [[remove disease]] effect, as the spell, once per [[rest]] period. It can use this ability one additional time per [[rest]] period for every three levels after 6th (twice per rest at 9th level).<br />
* [[Divine Dream]] ([[passive feat|passive]]): While centered, you may use your Charisma score for attack and damage with weapons. In addition, while centered, you qualify for the bonuses from the Greater Sacred Defense enhancements, regardless of equipped armor.<br />
<br />
=== Level 9 ===<br />
* [[Remove Disease]] ([[active feat|active]]): Paladins can use this ability one additional time per rest period. You can now [[Remove Disease]] 2 times per rest.<br />
<br />
=== Level 10 ===<br />
* [[Smite evil]] ([[active feat|active]]): Paladins can use this ability one additional time per rest period. You can now [[Smite evil]] 3 times per rest. Smite evil also recharges at a rate of 1 every 90 seconds.<br />
<br />
=== Level 12 ===<br />
* [[Remove Disease]] ([[active feat|active]]): Paladins can use this ability one additional time per rest period. You can now [[Remove Disease]] 3 times per rest.<br />
<br />
=== Level 15 ===<br />
* [[Remove Disease]] ([[active feat|active]]): Paladins can use this ability one additional time per rest period. You can now [[Remove Disease]] 4 times per rest.<br />
* [[Smite evil]] ([[active feat|active]]): Paladins can use this ability one additional time per rest period. You can now [[Smite evil]] 4 times per rest. Smite evil also recharges at a rate of 1 every 90 seconds.<br />
<br />
=== Level 18 ===<br />
* [[Remove Disease]] ([[active feat|active]]): Paladins can use this ability one additional time per rest period. You can now [[Remove Disease]] 5 times per rest.<br />
<br />
=== Level 20 ===<br />
* [[Smite evil]] ([[active feat|active]]): Paladins can use this ability one additional time per rest period. You can now [[Smite evil]] 5 times per rest. Smite evil also recharges at a rate of 1 every 90 seconds.<br />
<br />
== Spells ==<br />
{{See also|Paladin spells}}<br />
* Paladins cast [[divine spells]].<br />
* A Paladin casts spells from the [[Paladin spells|Paladin spell list]].<br />
* Paladins get bonus spell points based on their Wisdom scores. The minimum Wisdom score needed to cast a Paladin spell is 10 + the spell’s level.<br />
* See also [[Spell usefulness#Paladin|spell usefulness]].<br />
<br />
[[Category:Classes]]<br />
[[Category:Archetypes]]</div>Byeshklordhttps://ddowiki.com/index.php?title=Sacred_Fist&diff=524926Sacred Fist2022-09-16T11:57:38Z<p>Byeshklord: /* Changes from base class */ Minor Typo? Need to confirm spell name.</p>
<hr />
<div>{{Lamannia}}<br />
<br />
{{ClassesTOC}}<br />
'''Sacred Fist''' is a variant [[Paladin]] [[archetype]] focusing on burning enemies with sacred fists (unarmed attacks). Introduced in [[Update 56]].<br />
<br />
== Class Skills ==<br />
(Same as [[Paladin]])<br />
* Skill points at 1st level: (2 + Intelligence modifier) x4<br />
* Skill points at each additional level: 2 + Intelligence modifier<br />
<br />
:{|<br />
|[[File:Skill concentration.png‎|25px]] [[Concentration]] (Constitution)<br />
|-<br />
|[[File:Diplomacy icon.png|25px]] [[Diplomacy]] (Charisma)<br />
|-<br />
|[[File:Skill heal (skill).png|25px]] [[Heal (skill)|Heal]] (Wisdom)<br />
|-<br />
|[[File:Intimidate icon.png‎|25px]] [[Intimidate]] (Charisma) <br />
|-<br />
|}<br />
<br />
== Changes from base class ==<br />
<br />
;Lose:<br />
* Shield Proficiency<br />
* Armor Proficiency<br />
* Martial Weapon Proficiency <br />
<br />
;Gain:<br />
<br />
* Path of Light (1) This is the Handwraps deity feat. As with all deity feats it grants proficiency with its weapon (in this case Handwraps)<br />
<br />
* [[Flurry of Blows]] (1)<br />
<br />
* [[Ki]] ability (1): same progression as [[Monk]], but based on [[Charisma]]. If you are part-monk, this will use the highest of Cha or Wis.<br />
<br />
* [[AC Bonus|Armor Class Bonus]]: (1, 2, 5, 10, 15, 20). Same progression as Monk, but based on Charisma. If you are part-monk, this will use the highest of Cha or Wis.<br />
<br />
* [[Unarmed Strike]] (1, 4, 8, 12, 16, 20)<br />
<br />
* [[Evasion]] (2) (note: they do not get Improved Evasion except as a t5 in the Sacred Fist tree.)<br />
<br />
* [[Divine Dream]] (6): Level 6 "special" deity feat. While [[centered]], count as if in Heavy Armor for the purposes of the [[Sacred Defender]] tree, and may use your Charisma for attack and damage with Ki weapons. This does NOT let you be centered in heavy!<br />
<br />
* Spells added to spellbook:<br />
Note: All Ki Spells cast by a Sacred Fist have an additional Light Damage component! Additionally, Metamagic Feats increase the SP cost of Ki Spells, rather than Ki Costs. A metamagic-boosted Ki spell will cost both Spell Points and Ki!<br />
** Level 1: [[Ki Bolt]]. Fire a bolt of pure Ki towards enemies. Deals 1d6 Fire and 1d4 Force damage per caster level, scaling with 200% Melee Power. Note that this spell has been adjusted for playability for this Archetype and Henshin Mystic will also see this increased damage! Cost: 10 Ki<br />
** Level 2: [[Sacred Fist Empowerment]]. Upon cast, you are empowered by holy magic, granting you +3 Sacred Fist Dice and allowing your critical hits to deal 1d20 Bane damage per Sacred Fist Dice, scaling with 100% of your Melee Power. Duration: 20 seconds. Cost: 18 Ki<br />
** Level 3: [[Incinerating Wave]]: Creates an incinerating wave of ki fire. Deals 1d6+3 fire and force damage per caster level to targets within the wall, scaling with 200% Melee Power. Note that this spell has been adjusted for playability for this Archetype and Henshin Mystic will also see this increased damage! Cost: 18 Ki<br />
** Level 4: [[Ki Explosion]] Waves of fire emanate from your body, dealing 1d6 per Sacred Fist Dice in fire and Light damage to enemies in your vicinity, scaling with Melee Power. For 20 seconds after you cast this spell, you benefit from Fire Shield: Hot, which prevents 50% of your incoming Fire damage and deals a small amount of Fire damage to attackers that strike you in melee. Cost: 30 Ki<br />
<br />
== Past life ==<br />
<br />
Sacred Fist: +5 Healing Amplification and +5 Positive Spell Power per stack<br />
<br />
== Enhancement trees ==<br />
<br />
;Lose<br />
:[[Knight of the Chalice enhancements]]<br />
:[[Vanguard enhancements]]<br />
;Gain<br />
:[[Radiant Servant enhancements]]<br />
:[[Sacred Fist enhancements]]<br />
<br />
[[Category:Archetypes]]</div>Byeshklordhttps://ddowiki.com/index.php?title=Past_Life_Feats&diff=524925Past Life Feats2022-09-16T11:56:31Z<p>Byeshklord: Adding new data about Archetype Past Lives</p>
<hr />
<div>{{Update|Requires new past lives from Archetypes}}<br />
{{FeatTOC}}<br />
Past Life feats are acquired through all forms of [[Reincarnation]] except Lesser Reincarnation.<br />
* [[Heroic True Reincarnation|Heroic Reincarnation]] awards feats on this page, and completing all Heroic past lives once grants access to the [[Completionist]] feat.<br />
* [[Racial Reincarnation]] awards [[Racial Past Life Feats]], and completing all Racial past lives three times awards [[Racial Completionist]].<br />
* [[Iconic True Reincarnation|Iconic Reincarnation]] awards [[Iconic Past Life Feats]] and [[Past Life Feats|Heroic Past Life Feats]]. There is no Iconic Completionist feat.<br />
* [[Epic Reincarnation]] awards [[Epic Past Life Feats]], and an [[Epic Completionist]] feat is awarded for every twelve epic lives completed. Also see [[Epic Destinies#Destiny Points|Destiny Points]].<br />
<br />
This article is about ''class'' past life feats.<br />
<br />
There are two kinds of Past Life Feats.<br />
* "Past Life: <class>" is free.<br />
* "Past Life: <more interesting name with abilities that has the above feat as a prereq>" can be taken as your choice of [[Feat]] during level up as of Level 3.<br />
<br />
==Dominant class==<br />
When you perform a [[Reincarnation#Quick summary|Heroic or Iconic True Reincarnation]], your character gains the Past Life of your dominant class, the class that is shown as your character's class icon in parties. This is determined by:<br />
<br />
:* the class you have the '''most levels''' of.<br />
:* '''In the case of a tie''', the dominant class is the first listed on this list (the one with the lowest number):<br />
:# [[Barbarian]]<br />
:# [[Bard]]<br />
:# [[Cleric]]<br />
:# [[Fighter]]<br />
:# [[Paladin]]<br />
:# [[Ranger]]<br />
:# [[Rogue]]<br />
:# [[Sorcerer]]<br />
:# [[Wizard]]<br />
:# [[Monk]]<br />
:# [[Favored Soul]]<br />
:# [[Artificer]]<br />
:# [[Druid]]*<br />
:# [[Warlock]]*<br />
:# [[Alchemist]]<br />
<br />
: That is: alphabetical for the original 9 classes, then new classes added at the end in order* of release.<sup>{{Forums|p=3746715|source}}</sup><br />
:: * Note: This order ''should'' now be accurate, Druid dominant over Warlock. Warlock had ''originally'' been dominant over Druid when their levels are tied, despite Druid being released before Warlock. It had been stated that Druid and Warlock would be switched in [[U45]] (early '20, [https://www.ddo.com/forums/showthread.php/511684-Do-we-know-if-10-Alchemist-10X-will-give-an-Alchemist-PL-yet?p=6287264&viewfull=1#post6287264 Source]), however this has not been 100% verified in game (by actually reincarnating a druid/warlock-dominant multiclass and then reporting it here). However, the fact that Druid is now the icon displayed in the party panel in a tie, and the altered order presented at the [[Life-Shaper]], both indicate that {{Verify|this has indeed been corrected.}}<br />
<br />
== Free feats ==<br />
If you [[True Reincarnation|True Reincarnate]] again, you keep any/all old Past Life feat(s) from your previous incarnation(s), and add an additional one from your [[Past Life Feats#Dominant class|dominant class]] from this life. <br />
<br />
* All passive Past Life feats can be stacked a maximum of three times each.<br />
<br />
<br />
{{Feat Brief/Top}}<br />
{{Feat Brief/1<br />
|order = 15<br />
|Icon = Icon Feat Past Life Alchemist.png<br />
|Feat = Past Life: Alchemist<br />
|Type = Passive Past Life<br />
|Description = You were an Alchemist in a past life. You occasionally find yourself drinking things without knowing what they do. Each time you acquire this feat you gain a stacking:<br />
* +1 to the DC's of your [[Transmutation]] spells<br />
* +20 Maximum Spell Points<br />
|Prereqs = [[Alchemist]] Past Life<br />
}}<br />
{{Feat Brief/2<br />
|order = 12<br />
|Icon = Icon Feat Past Life Artificer.png<br />
|Feat = Past Life: Artificer<br />
|Type = Passive Past Life<br />
|Description = You were an [[Artificer]] in a past life. You occasionally find yourself tinkering with your gear. Each time you acquire this feat you gain: <br />
* a stacking +1 bonus to all <span title="Disable Device, Repair, Search, and Spellcraft" style="border-bottom:1px dotted">[[Intelligence]] based skills</span> <br />
* a stacking +1 bonus to [[Use Magic Device]] skill<br />
|Prereqs = [[Artificer]] Past Life<br />
}}<br />
{{Feat Brief/1<br />
|order = 1<br />
|Icon = Icon Feat Past Life Barbarian.png<br />
|Feat = Past Life: Barbarian<br />
|Type = Passive Past Life<br />
|Description = You were a [[Barbarian]] in a past life. You occasionally find yourself filled with a nearly irresistable urge to smash boxes. With your head. Each time you acquire this feat you gain:<br />
* 10 additional [[hit point]]s<br />
|Prereqs = [[Barbarian]] Past Life<br />
}}<br />
{{Feat Brief/2<br />
|order = 2<br />
|Icon = Icon Feat Past Life Bard.png<br />
|Feat = Past Life: Bard<br />
|Type = Passive Past Life<br />
|Description = You were a [[Bard]] in a past life. You occasionally find yourself humming a merry tune. Each time you acquire this feat you gain:<br />
* +2 to [[save]]s vs. [[enchantment]]s and [[illusion]]s<br />
* +1 bard song usage.<br />
|Prereqs = [[Bard]] Past Life<br />
}}<br />
{{Feat Brief/1<br />
|order = 3<br />
|Icon = Icon Feat Past Life Cleric.png<br />
|Feat = Past Life: Cleric<br />
|Type = Passive Past Life<br />
|Description = You were a [[Cleric]] in a past life. You occasionally feel the presence of the divine. Each time you acquire this feat you gain:<br />
* +1 to the DC's of your [[Conjuration]] spells<br />
* +1 [[Turn Undead]] attempt per rest<br />
* You Turn Undead as if you were 2 levels higher<br />
|Prereqs = [[Cleric]] Past Life<br />
}}<br />
{{Feat Brief/2<br />
|order = 13<br />
|Icon = Icon Feat Past Life Druid.png<br />
|Feat = Past Life: Druid<br />
|Type = Passive Past Life<br />
|Description = You were a [[Druid]] in a past life. You occasionally find yourself gazing at the stars and get sentimental around mistletoe. Each time you acquire this feat:<br />
* Your summoned creatures, charmed minions, and hirelings gain +2 to all ability scores<br />
|Prereqs = [[Druid]] Past Life<br />
}}<br />
{{Feat Brief/1<br />
|order = 11<br />
|Icon = Icon Feat Past Life Favored Soul.png<br />
|Feat = Past Life: Favored Soul<br />
|Type = Passive Past Life<br />
|Description = You were a [[Favored Soul]] in a past life. You occasionally find yourself wishing to leap off of tall things. Each time you acquire this feat you gain:<br />
* +1 to [[spell penetration]] checks<br />
* +20 additional [[spell point]]s<br />
|Prereqs = [[Favored Soul]] Past Life<br />
}}<br />
{{Feat Brief/2<br />
|order = 4<br />
|Icon = Icon Feat Past Life Fighter.png<br />
|Feat = Past Life: Fighter<br />
|Type = Passive Past Life<br />
|Description = You were a [[Fighter]] in a past life. You occasionally find yourself filled with the urge to bark orders to your fellows in combat. Each time you acquire this feat you gain:<br />
* +1 to [[attack roll]]s<br />
* +1 to the DC's of your [[tactical feat]]s<br />
|Prereqs = [[Fighter]] Past Life<br />
}}<br />
{{Feat Brief/1<br />
|order = 10<br />
|Icon = Icon Feat Past Life Monk.png<br />
|Feat = Past Life: Monk<br />
|Type = Passive Past Life<br />
|Description = You were a [[Monk]] in a past life. You occasionally find yourself contemplating the mysteries of life. Each time you acquire this feat you gain:<br />
* +1 to [[damage roll]]s<br />
|Prereqs = [[Monk]] Past Life<br />
}}<br />
{{Feat Brief/2<br />
|order = 5<br />
|Icon = Icon Feat Past Life Paladin.png<br />
|Feat = Past Life: Paladin<br />
|Type = Passive Past Life<br />
|Description = You were a [[Paladin]] in a past life. You occasionally find yourself overcome with righteous fervor. Each time you acquire this feat you gain:<br />
* +10 positive [[Healing Amplification]] ''(providing +10, +20, or +30 amplification as the feat stacks)''<br />
|Prereqs = [[Paladin]] Past Life<br />
}}<br />
{{Feat Brief/1<br />
|order = 6<br />
|Icon = Icon Feat Past Life Ranger.png<br />
|Feat = Past Life: Ranger<br />
|Type = Passive Past Life<br />
|Description = You were a [[Ranger]] in a past life. You occasionally find small animals in your backpack. Each time you acquire this feat you gain:<br />
* +2 damage with [[ranged weapon]]s (note this applies to missile weapons only, and not thrown)<br />
* +2 to [[elemental resistance]]s<br />
|Prereqs = [[Ranger]] Past Life<br />
}}<br />
{{Feat Brief/2<br />
|order = 7<br />
|Icon = Icon Feat Past Life Rogue.png<br />
|Feat = Past Life: Rogue<br />
|Type = Passive Past Life<br />
|Description = You were a [[Rogue]] in a past life. You occasionally find yourself looking over your shoulder. Each time you acquire this feat you gain:<br />
* +2 to [[save]]s vs. traps<br />
* +1 damage when [[sneak attack]]ing<br />
|Prereqs = [[Rogue]] Past Life<br />
}}<br />
{{Feat Brief/1<br />
|order = 8<br />
|Icon = Icon Feat Past Life Sorcerer.png<br />
|Feat = Past Life: Sorcerer<br />
|Type = Passive Past Life<br />
|Description = You were a [[Sorcerer]] in a past life. You occasionally find yourself daydreaming of dragons. Each time you acquire this feat you gain:<br />
* +1 to the DC's of your [[Evocation]] spells<br />
* +20 additional [[spell point]]s<br />
|Prereqs = [[Sorcerer]] Past Life<br />
}}<br />
{{Feat Brief/2<br />
|order = 14<br />
|Icon = Icon Feat Past Life Warlock.png<br />
|Feat = Past Life: Warlock<br />
|Type = Passive Past Life<br />
|Description = You were a [[Warlock]] in a past life. You occasionally find yourself throwing your hands into the air. Each time you acquire this feat you gain:<br />
* +3 [[Magical Resistance]]<br />
|Prereqs = [[Warlock]] Past Life<br />
}}<br />
{{Feat Brief/1<br />
|order = 9<br />
|Icon = Icon Feat Past Life Wizard.png<br />
|Feat = Past Life: Wizard<br />
|Type = Passive Past Life<br />
|Description = You were a [[Wizard]] in a past life. You occasionally find yourself desiring a good book. Each time you acquire this feat you gain:<br />
* +2 to [[spell penetration]] checks <br />
* +2 to the [[Difficulty class|DC's]] of [[Wands]] you use<br />
|Prereqs = [[Wizard]] Past Life<br />
}}<br />
{{Feat Brief/2<br />
|Icon = Icon Feat Past Life Completionist.png<br />
|Feat = Completionist<br />
|Type = Past Life<br />
|Description = You win DDO! You've leveled to 20 in every class, and for your effort can take this feat to get a '''+2 bonus to all skills and ability scores'''. When more classes are added, this feat will deactivate and you will need to gain those past lives before this benefit reactivates.<br />
|Prereqs =All passive Past Life Feats<br />
}}<br />
{{Feat Brief/Bottom}}<br />
<br />
== Purchased feats ==<br />
When you [[Heroic True Reincarnation|true reincarnate]], you'll end up with a new, free [[Feat]] from the above list, as appropriate to the [[Past Life Feats#Dominant class|dominant class]] of your previous True Incarnation(s), something such as "Past Life: Cleric" {or the like}. Those free Feats act as prerequisites for the feats listed below. These require a feat slot, and cannot be taken before Character Level 3. Note: Archetypes do not have their own versions of these feats - for instance, a Dark Apostate pasts life can be used to qualify for Initiate of the Faith, without requiring a past life of Cleric.<br />
<br />
<br />
{{Feat Brief/Top}}<br />
{{Feat Brief/1<br />
|Icon = Icon Feat Past Life Alchemist.png<br />
|Feat = Past Life: Mixer of Magics<br />
|Type = Past Life<br />
|Description = You recall more about your past life as an [[alchemist]]. You gain +1 to your Use Magical Device skill, and once per [[Rest]] you can restore [[Spell Points]] to yourself. ''(Once per rest, activate this alchemist ability to gain 5SP + 3SP per Character Level (max 65 at level 20). In Epic, this increases to 10SP + 5SP per Character Level (max 160 at level 30)).'' 3 minute cooldown.<br />
|Prereqs = Past Life: [[Alchemist]]<br />
}}<br />
{{Feat Brief/2<br />
|Icon = Icon Feat Past Life Artificer.png<br />
|Feat = Past Life: Student of Artifice<br />
|Type = Past Life<br />
|Description = You recall more about your past life as an [[artificer]]. When you use a rod, staff, or wand, you have a 15% chance to retain essence and not expend a charge, and can produce an [[Enchant Armor]] or [[Enchant Weapons]] effect a total of ten times per rest. (Activate this artificer ability to increase the Enhancement Bonus of your target's currently equipped weapons or shields by 1, or to increase the Enhancement Bonus of your target's currently equipped armor by 1. An item can have only one temporary item enchantment at a time.)<br />
|Prereqs = Past Life: [[Artificer]]<br />
}}<br />
{{Feat Brief/1<br />
|Icon = Icon Feat Past Life Barbarian.png<br />
|Feat = Past Life: Berserker's Fury<br />
|Type = Past Life<br />
|Description = You recall more about your past life as a [[barbarian]]. You gain +20 hit points, have +2 to your [[Intimidate]] skill and can enter a barbarian rage one additional time per rest, and enter a basic rage once per rest even if you do not have any other rage abilities. (Activate this barbarian ability to enter a '''bloodthirsty frenzy''', granting you a +4 bonus to Strength and Constitution, a +2 Morale bonus to Will saves, and a -2 penalty to AC. When the rage ends, however, you will lose the hit points granted to you by increased Constitution and become fatigued. Your rage will last for 30 seconds.) This feat does not currently grant access to epic toughness.<br />
|Prereqs = Past Life: [[Barbarian]]<br />
}}<br />
{{Feat Brief/2<br />
|Icon = Icon Feat Past Life Bard.png<br />
|Feat = Past Life: Bardic Dilettante<br />
|Type = Past Life<br />
|Description = You recall more about your past life as a [[bard]]. You have +1 to all [[Charisma]] based skills, +1 to the DC's of your [[Enchantment]] spells, and can '''Inspire Courage''' three times per rest. (Activate this bard ability to rally your companions, giving them a +1 morale bonus to saves against fear effects and a +1 morale bonus on attack and weapon damage rolls before enhancements.)<br />
|Prereqs = Past Life: [[Bard]] <b>and/or</b> Past Life: [[Stormsinger]]<br />
}}<br />
{{Feat Brief/1<br />
|Icon = Icon Feat Past Life Cleric.png<br />
|Feat = Past Life: Initiate of the Faith<br />
|Type = Past Life<br />
|Description = You recall more about your past life as a [[cleric]]. You have +2 to your [[Heal (skill)|Heal skill]], and can produce a '''Healing Word''' effect five times per rest. Positive energy is channeled to heal light wounds of your target or damage undead for 1d4 hit points plus an additional 1d4 per two caster levels*. Undead who make a successful Will save reduce the damage by half.<br />
|Prereqs = Past Life: [[Cleric]] <b>and/or</b> Past Life: [[Dark Apostate]]<br />
}}<br />
{{Feat Brief/2<br />
|Icon = Icon Feat Past Life Druid.png<br />
|Feat = Past Life: Harbinger of Nature's Wrath<br />
|Type = Past Life<br />
|Description = You recall more about your past life as a [[druid]]. You have +2 to all elemental resistances and can cast the [[Flame Blade]] spell three times per rest, which summons a scimitar of fire that does fire damage instead of slashing damage, and uses the wielder's [[Wisdom]] instead of [[Strength]] for determining attack and damage bonuses. You can choose to summon one or two scimitars, and the swords are automatically equipped when created. At caster level 1, it has a +1 enhancement bonus and the flaming effect. Every five caster levels* the summoned swords improve.<br />
|Prereqs = Past Life: [[Druid]]<br />
}}<br />
{{Feat Brief/1<br />
|Icon = Icon Feat Past Life Favored Soul.png<br />
|Feat = Past Life: Acolyte of Divine Secrets<br />
|Type = Past Life<br />
|Description = You recall more about your past life as a [[Favored Soul]]. You have +2 to your [[Diplomacy]] skill and can call down the wrath of your former [[deity]], producing an '''Avenging Light''' effect ten times per rest. (Activate this [[Favored Soul]] ability to cause a searing orb of radiant light to smite your target, dealing 1d8 hit points of light damage plus an additional 1d8 per three caster levels*.)<br />
|Prereqs = Past Life: [[Favored Soul]]<br />
}}<br />
{{Feat Brief/2<br />
|Icon = Icon Feat Past Life Fighter.png<br />
|Feat = Past Life: Student of the Sword<br />
|Type = Past Life<br />
|Description = You recall more about your past life as a [[fighter]]. You have +2 to your [[Intimidate]] skill, +1 to the Maximum Dexterity Bonus of armor and shields, and can remember your '''martial prowess''' three times per rest, increasing your base attack bonus to your level and granting +4 to hit.<br />
|Prereqs = Past Life: [[Fighter]]<br />
}}<br />
{{Feat Brief/1<br />
|Icon = Icon Feat Past Life Monk.png<br />
|Feat = Past Life: Disciple of the Fist<br />
|Type = Past Life<br />
|Description = You recall more about your past life as a [[monk]]. You have +2 to your [[Concentration]] skill, deal increased unarmed damage by +0.5W, and can enter an evasive trance once per rest, granting the '''[[evasion]]''' feat for a short period of time (20 seconds). (When you make a successful Reflex save to avoid damage, you suffer no damage instead of half damage.) ''Note: You must meet normal evasion requirements for this one. No medium or heavy armor, no heavy encumbrance.''<br />
|Prereqs = Past Life: [[Monk]]<br />
}}<br />
{{Feat Brief/2<br />
|Icon = Icon Feat Past Life Paladin.png<br />
|Feat = Past Life: Soldier of the Faith<br />
|Type = Past Life<br />
|Description = You recall more about your past life as a [[paladin]]. You have +2 to your [[Heal (skill)|Heal skill]], and can invoke '''[[Divine Favor]]''' upon yourself 3 times per rest. (Activate this paladin ability to call upon the strength and wisdom of a [[deity]] to grant a +1 luck bonus on weapon attack and damage. This bonus is increased by +1 for every 3 caster levels* beyond level 3, maximum +3 luck bonus. About 2 minutes per use.)<br />
|Prereqs = Past Life: [[Paladin]] <b>and/or</b> Past Life: [[Sacred Fist]]<br />
}}<br />
{{Feat Brief/1<br />
|Icon = Icon Feat Past Life Ranger.png<br />
|Feat = Past Life: Warrior of the Wild<br />
|Type = Past Life<br />
|Description = You recall more about your past life as a [[ranger]]. You have +2 to your [[Spot]] skill and can produce a '''[[Barkskin]]''' effect three times per rest. (Activate this ranger ability to toughen the skin of an ally, giving a +2 natural armor bonus to AC with an additional +1 bonus for every 3 caster levels* above 3rd, to a maximum of +5 at caster level 12th.)<br />
|Prereqs = Past Life: [[Ranger]]<br />
}}<br />
{{Feat Brief/2<br />
|Icon = Icon Feat Past Life Rogue.png<br />
|Feat = Past Life: Sneak of Shadows<br />
|Type = Past Life<br />
|Description = You recall more about your past life as a [[rogue]]. You have +1 to all skills and three times per rest you can '''skulk with the skill''' of your past life, gaining bonuses equal to your level to your [[hide]] and [[move silently]] skills, a +1 bonus to sneak attack damage for every two character levels after first, and a +1 bonus to hit with sneak attacks for every four levels. ''Note: 1 minute per use.''<br />
|Prereqs = Past Life: [[Rogue]]<br />
}}<br />
{{Feat Brief/1<br />
|Icon = Icon Feat Past Life Sorcerer.png<br />
|Feat = Past Life: Arcane Prodigy<br />
|Type = Past Life<br />
|Description = You recall more about your past life as a [[sorcerer]]. Your maximum [[spell point]]s are increased by 10 at first level, and 5 spell points for each additional level and can produce '''random elemental damage spells''' ten times per rest. (Activate this sorcerer ability to blast a target with a ray of combined elements, doing 1d12 damage of a random elemental type plus an additional 1d12 per three caster levels* on impact. A successful Reflex save reduce the damage by half.)<br />
|Prereqs = Past Life: [[Sorcerer]]<br />
}}<br />
{{Feat Brief/2<br />
|Icon = Icon Feat Past Life Warlock.png<br />
|Feat = Past Life: Delver of the Forbidden<br />
|Type = Past Life<br />
|Description = You recall more about your past life as a Warlock. You gain +3 to your [[Spellcraft]] skill. You can [[Confused|Confuse]] an enemy for 12 seconds (no saving throw). This can be used ten times per rest.<br />
|Prereqs = Past Life: [[Warlock]]<br />
}}<br />
{{Feat Brief/1<br />
|Icon = Icon Feat Past Life Wizard.png<br />
|Feat = Past Life: Arcane Initiate<br />
|Type = Past Life<br />
|Description = You recall more about your past life as a [[wizard]]. You have +1 to the DC's of spells you cast and can cast the [[magic missile]] spell ten times per rest, creating a missile of magical energy (Magic Missile) that darts forth and unerringly strikes its target inflicting 1d4+1 force damage. For every 2 caster levels* beyond first you gain an additional missile, maximum 10 missiles.<br />
|Prereqs = Past Life: [[Wizard]]<br />
}}<br />
{{Feat Brief/Bottom}}<br />
<br />
: <nowiki>*</nowiki> For purposes of these Feats, [[Caster Level]] is considered to be equal to your total Character Level.<br />
<br />
==Developer quotes==<br />
{{Quote|developer=Eladrin|source={{Forums|p=2473109display=0}}|quote=When you true reincarnate, you'll end up with a new feat called "Past Life: Cleric", or the like. Those act as prerequisites for other (new) feats such as "Initiate of the Faith".<br />
<br />
Past Life: Initiate of the Faith<br />
Prereq: Past Life: Cleric<br />
Benefit: You recall more about your past life as a cleric. You have +2 to your Heal skill, and can produce a Healing Word effect three times per rest. Positive energy is channeled to heal light wounds of your target or damage undead for 1d4 hit points plus an additional 1d4 per two caster levels. Undead who make a successful Will save reduce the damage by half.<br />
<br />
Quote:<br />
the option to clutter your screen with a massivly oversized graphic<br />
I think many people are seriously overestimating how much larger true reincarnated characters are. No Halfling Godzillas rampaging across House Jorasco, sorry. A double reincarnated human is still shorter than a Warforged.}}<br />
{{Quote|developer=Eladrin|source={{Forums|p=2473109|display=0}}|quote= <br />
<pre>Originally Posted by Zenako<br />
Thanks for the feedback. That spins a new light on things,<br />
and also raises the question about multiclass toons as well. Dominate class determines?</pre><br />
Correct, you gain the Past Life of your dominant class. If you True Reincarnate again, you keep your old Past Life feat from your first incarnation, and add a second from your dominant class from this life (if it was different).<br />
<br />
Here's the current list of Past Life feats:<br />
<pre>editors note: clearing this since it's listed above.</pre><br />
Edit:<br />
Caster Level is considered to be equal to your character level.}}<br />
{{Quote|developer=Eladrin|source={{Forums|p=2473109|display=0}}|quote= <br />
"Past Life: <class>" is free.<br />
"Past Life: <more interesting name with abilities that has the above feat as a prereq>" costs a feat slot.<br />
<br />
May be worth it to get some healing ability, or a superior version of Mental Toughness, or ...}}<br />
<br />
[[Category:Past Life Feats|*]]<br />
[[Category:Reincarnation]]</div>Byeshklordhttps://ddowiki.com/index.php?title=Sacred_Fist&diff=524924Sacred Fist2022-09-16T11:51:53Z<p>Byeshklord: Linking final spell, adding note about metamagics.</p>
<hr />
<div>{{Lamannia}}<br />
<br />
{{ClassesTOC}}<br />
'''Sacred Fist''' is a variant [[Paladin]] [[archetype]] focusing on burning enemies with sacred fists (unarmed attacks). Introduced in [[Update 56]].<br />
<br />
== Class Skills ==<br />
(Same as [[Paladin]])<br />
* Skill points at 1st level: (2 + Intelligence modifier) x4<br />
* Skill points at each additional level: 2 + Intelligence modifier<br />
<br />
:{|<br />
|[[File:Skill concentration.png‎|25px]] [[Concentration]] (Constitution)<br />
|-<br />
|[[File:Diplomacy icon.png|25px]] [[Diplomacy]] (Charisma)<br />
|-<br />
|[[File:Skill heal (skill).png|25px]] [[Heal (skill)|Heal]] (Wisdom)<br />
|-<br />
|[[File:Intimidate icon.png‎|25px]] [[Intimidate]] (Charisma) <br />
|-<br />
|}<br />
<br />
== Changes from base class ==<br />
<br />
;Lose:<br />
* Shield Proficiency<br />
* Armor Proficiency<br />
* Martial Weapon Proficiency <br />
<br />
;Gain:<br />
<br />
* Path of Light (1) This is the Handwraps deity feat. As with all deity feats it grants proficiency with its weapon (in this case Handwraps)<br />
<br />
* [[Flurry of Blows]] (1)<br />
<br />
* [[Ki]] ability (1): same progression as [[Monk]], but based on [[Charisma]]. If you are part-monk, this will use the highest of Cha or Wis.<br />
<br />
* [[AC Bonus|Armor Class Bonus]]: (1, 2, 5, 10, 15, 20). Same progression as Monk, but based on Charisma. If you are part-monk, this will use the highest of Cha or Wis.<br />
<br />
* [[Unarmed Strike]] (1, 4, 8, 12, 16, 20)<br />
<br />
* [[Evasion]] (2) (note: they do not get Improved Evasion except as a t5 in the Sacred Fist tree.)<br />
<br />
* [[Divine Dream]] (6): Level 6 "special" deity feat. While [[centered]], count as if in Heavy Armor for the purposes of the [[Sacred Defender]] tree, and may use your Charisma for attack and damage with Ki weapons. This does NOT let you be centered in heavy!<br />
<br />
* Spells added to spellbook:<br />
Note: All Ki Spells cast by a Sacred Fist have an additional Light Damage component! Additionally, Metamagic Feats increase the SP cost of Ki Spells, rather than Ki Costs. A metamagic-boosted Ki spell will cost both Spell Points and Ki!<br />
** Level 1: [[Ki Bolt]]. Fire a bolt of pure Ki towards enemies. Deals 1d6 Fire and 1d4 Force damage per caster level, scaling with 200% Melee Power. Note that this spell has been adjusted for playability for this Archetype and Henshin Mystic will also see this increased damage! Cost: 10 Ki<br />
** Level 2: [[Sacred Flame Empowerment]]. Upon cast, you are empowered by holy magic, granting you +3 Sacred Fist Dice and allowing your critical hits to deal 1d20 Bane damage per Sacred Fist Dice, scaling with 100% of your Melee Power. Duration: 20 seconds. Cost: 18 Ki<br />
** Level 3: [[Incinerating Wave]]: Creates an incinerating wave of ki fire. Deals 1d6+3 fire and force damage per caster level to targets within the wall, scaling with 200% Melee Power. Note that this spell has been adjusted for playability for this Archetype and Henshin Mystic will also see this increased damage! Cost: 18 Ki<br />
** Level 4: [[Ki Explosion]] Waves of fire emanate from your body, dealing 1d6 per Sacred Fist Dice in fire and Light damage to enemies in your vicinity, scaling with Melee Power. For 20 seconds after you cast this spell, you benefit from Fire Shield: Hot, which prevents 50% of your incoming Fire damage and deals a small amount of Fire damage to attackers that strike you in melee. Cost: 30 Ki<br />
<br />
== Past life ==<br />
<br />
Sacred Fist: +5 Healing Amplification and +5 Positive Spell Power per stack<br />
<br />
== Enhancement trees ==<br />
<br />
;Lose<br />
:[[Knight of the Chalice enhancements]]<br />
:[[Vanguard enhancements]]<br />
;Gain<br />
:[[Radiant Servant enhancements]]<br />
:[[Sacred Fist enhancements]]<br />
<br />
[[Category:Archetypes]]</div>Byeshklordhttps://ddowiki.com/index.php?title=Sacred_Fist&diff=524923Sacred Fist2022-09-16T11:47:43Z<p>Byeshklord: /* Changes from base class */ Updated with links to 'spells'.</p>
<hr />
<div>{{Lamannia}}<br />
<br />
{{ClassesTOC}}<br />
'''Sacred Fist''' is a variant [[Paladin]] [[archetype]] focusing on burning enemies with sacred fists (unarmed attacks). Introduced in [[Update 56]].<br />
<br />
== Class Skills ==<br />
(Same as [[Paladin]])<br />
* Skill points at 1st level: (2 + Intelligence modifier) x4<br />
* Skill points at each additional level: 2 + Intelligence modifier<br />
<br />
:{|<br />
|[[File:Skill concentration.png‎|25px]] [[Concentration]] (Constitution)<br />
|-<br />
|[[File:Diplomacy icon.png|25px]] [[Diplomacy]] (Charisma)<br />
|-<br />
|[[File:Skill heal (skill).png|25px]] [[Heal (skill)|Heal]] (Wisdom)<br />
|-<br />
|[[File:Intimidate icon.png‎|25px]] [[Intimidate]] (Charisma) <br />
|-<br />
|}<br />
<br />
== Changes from base class ==<br />
<br />
;Lose:<br />
* Shield Proficiency<br />
* Armor Proficiency<br />
* Martial Weapon Proficiency <br />
<br />
;Gain:<br />
<br />
* Path of Light (1) This is the Handwraps deity feat. As with all deity feats it grants proficiency with its weapon (in this case Handwraps)<br />
<br />
* [[Flurry of Blows]] (1)<br />
<br />
* [[Ki]] ability (1): same progression as [[Monk]], but based on [[Charisma]]. If you are part-monk, this will use the highest of Cha or Wis.<br />
<br />
* [[AC Bonus|Armor Class Bonus]]: (1, 2, 5, 10, 15, 20). Same progression as Monk, but based on Charisma. If you are part-monk, this will use the highest of Cha or Wis.<br />
<br />
* [[Unarmed Strike]] (1, 4, 8, 12, 16, 20)<br />
<br />
* [[Evasion]] (2) (note: they do not get Improved Evasion except as a t5 in the Sacred Fist tree.)<br />
<br />
* [[Divine Dream]] (6): Level 6 "special" deity feat. While [[centered]], count as if in Heavy Armor for the purposes of the [[Sacred Defender]] tree, and may use your Charisma for attack and damage with Ki weapons. This does NOT let you be centered in heavy!<br />
<br />
* Spells added to spellbook:<br />
Note: All Ki Spells cast by a Sacred Fist have an additional Light Damage component!<br />
** Level 1: [[Ki Bolt]]. Fire a bolt of pure Ki towards enemies. Deals 1d6 Fire and 1d4 Force damage per caster level, scaling with 200% Melee Power. Note that this spell has been adjusted for playability for this Archetype and Henshin Mystic will also see this increased damage! Cost: 10 Ki<br />
** Level 2: [[Sacred Flame Empowerment]]. Upon cast, you are empowered by holy magic, granting you +3 Sacred Fist Dice and allowing your critical hits to deal 1d20 Bane damage per Sacred Fist Dice, scaling with 100% of your Melee Power. Duration: 20 seconds. Cost: 18 Ki<br />
** Level 3: [[Incinerating Wave]]: Creates an incinerating wave of ki fire. Deals 1d6+3 fire and force damage per caster level to targets within the wall, scaling with 200% Melee Power. Note that this spell has been adjusted for playability for this Archetype and Henshin Mystic will also see this increased damage! Cost: 18 Ki<br />
** Level 4: Waves of fire emanate from your body, dealing 1d6 per Sacred Fist Dice in fire and Light damage to enemies in your vicinity, scaling with Melee Power. For 20 seconds after you cast this spell, you benefit from Fire Shield: Hot, which prevents 50% of your incoming Fire damage and deals a small amount of Fire damage to attackers that strike you in melee. Cost: 30 Ki<br />
<br />
== Past life ==<br />
<br />
Sacred Fist: +5 Healing Amplification and +5 Positive Spell Power per stack<br />
<br />
== Enhancement trees ==<br />
<br />
;Lose<br />
:[[Knight of the Chalice enhancements]]<br />
:[[Vanguard enhancements]]<br />
;Gain<br />
:[[Radiant Servant enhancements]]<br />
:[[Sacred Fist enhancements]]<br />
<br />
[[Category:Archetypes]]</div>Byeshklordhttps://ddowiki.com/index.php?title=Incinerating_Wave&diff=524922Incinerating Wave2022-09-16T11:45:44Z<p>Byeshklord: Posting own findings from Sacred Fist.</p>
<hr />
<div>{{Infobox-spell<br />
|name = Incinerating Wave<br />
|school = Evocation<br />
|type1 = <br />
|type2 = <br />
|type3 = <br />
|sacred fist = 3<br />
|icon = Icon Enhancement Incinerating Wave.png<br />
|cost = 20 [[Ki]], 18 [[Ki]] ([[Sacred Fist]])<br />
|components = None<br />
|metamagic = [[Quicken]]<br />
|range = Double<br />
|target = Foe, Directional<br />
|duration = Instant<br />
|save = None<br />
|dc = <br />
|sr = No<br />
|cooldown = 9 seconds<br />
|description = Creates an incinerating wave of ki fire. This effect does 1d6+3 fire and force damage per caster level. This damage scales with 200% Melee Power.<br />
|granted = [[Henshin Mystic enhancements]]<br />
}}<br />
<br />
==Notes==<br />
<br />
Possessing levels in Sacred Fist adds an additional 1d6+3 light damage per caster level. This includes the Henshin Mystic SLA, although obviously caster levels will not carry over.<br />
<br />
Metamagic feats increase the SP cost of Ki Spells, rather than Ki cost. Quickened Ki spells cost both Ki and Spell Points.</div>Byeshklordhttps://ddowiki.com/index.php?title=Item:Pendant_of_the_Earth&diff=524226Item:Pendant of the Earth2022-09-07T03:05:56Z<p>Byeshklord: Added category to update 55 named items</p>
<hr />
<div>{{Named item|Jewelry<br />
|name = Pendant of the Earth<br />
|basevalue = 2801 pp<br />
|weight = 0.10 lbs<br />
|type = Necklace<br />
|slot = Neck<br />
|durability = 170<br />
|material = Steel<br />
|hardness = 27<br />
|minlevel = 7<br />
| released = Update 55<br />
|quest = Wild Thing<br />
|chest = end chest<br />
|bind = {{Bind|BtA|BoA}}<br />
|crafting = <br />
|craftingupgrade = <br />
|enhancements =<br />
* {{Spell Focus|Spell Focus Mastery|1|insight}}<br />
* {{SpellPower|corrosion|33|insight}}<br />
* {{SpellPower|impulse|33|insight}}<br />
* {{SpellPower|combustion|33|insight}}<br />
* {{Augment|blue}}<br />
* {{Named item sets|The Dread Isle's Curse}}<br />
|description = This weighty necklace carries energy from the earth.<br />
|pic =<br />
|picdesc = Pendant of the Earth.png<br />
}}</div>Byeshklordhttps://ddowiki.com/index.php?title=Past_Life_Feats&diff=523321Past Life Feats2022-09-01T04:10:21Z<p>Byeshklord: New archetypes dropped, with unique past lives.</p>
<hr />
<div>{{Update|Requires new past lives from Archetypes}}<br />
{{FeatTOC}}<br />
Past Life feats are acquired through all forms of [[Reincarnation]] except Lesser Reincarnation.<br />
* [[Heroic True Reincarnation|Heroic Reincarnation]] awards feats on this page, and completing all Heroic past lives once grants access to the [[Completionist]] feat.<br />
* [[Racial Reincarnation]] awards [[Racial Past Life Feats]], and completing all Racial past lives three times awards [[Racial Completionist]].<br />
* [[Iconic True Reincarnation|Iconic Reincarnation]] awards [[Iconic Past Life Feats]] and [[Past Life Feats|Heroic Past Life Feats]]. There is no Iconic Completionist feat.<br />
* [[Epic Reincarnation]] awards [[Epic Past Life Feats]], and an [[Epic Completionist]] feat is awarded for every twelve epic lives completed. Also see [[Epic Destinies#Destiny Points|Destiny Points]].<br />
<br />
This article is about ''class'' past life feats.<br />
<br />
There are two kinds of Past Life Feats.<br />
* "Past Life: <class>" is free.<br />
* "Past Life: <more interesting name with abilities that has the above feat as a prereq>" can be taken as your choice of [[Feat]] during level up as of Level 3.<br />
<br />
==Dominant class==<br />
When you perform a [[Reincarnation#Quick summary|Heroic or Iconic True Reincarnation]], your character gains the Past Life of your dominant class, the class that is shown as your character's class icon in parties. This is determined by:<br />
<br />
:* the class you have the '''most levels''' of.<br />
:* '''In the case of a tie''', the dominant class is the first listed on this list (the one with the lowest number):<br />
:# [[Barbarian]]<br />
:# [[Bard]]<br />
:# [[Cleric]]<br />
:# [[Fighter]]<br />
:# [[Paladin]]<br />
:# [[Ranger]]<br />
:# [[Rogue]]<br />
:# [[Sorcerer]]<br />
:# [[Wizard]]<br />
:# [[Monk]]<br />
:# [[Favored Soul]]<br />
:# [[Artificer]]<br />
:# [[Druid]]*<br />
:# [[Warlock]]*<br />
:# [[Alchemist]]<br />
<br />
: That is: alphabetical for the original 9 classes, then new classes added at the end in (rough*) order of release.<sup>{{Forums|p=3746715|source}}</sup><br />
:: * '''N.B.''': This order ''should'' now be accurate, Druid dominant over Warlock. Warlock had ''originally'' been dominant over Druid when their levels are tied, despite Druid being released before Warlock. It had been stated that Druid and Warlock would be switched in [[U45]] (early '20, [https://www.ddo.com/forums/showthread.php/511684-Do-we-know-if-10-Alchemist-10X-will-give-an-Alchemist-PL-yet?p=6287264&viewfull=1#post6287264 Source]), however this has not been 100% verified in game (by actually reincarnating a druid/warlock-dominant multiclass and then reporting it here). However, the fact that Druid is now the icon displayed in the party panel in a tie, and the altered order presented at the [[Life-Shaper]], both indicate that {{Verify|this has indeed been corrected.}}<br />
<br />
== Free feats ==<br />
If you [[True Reincarnation|True Reincarnate]] again, you keep any/all old Past Life feat(s) from your previous incarnation(s), and add an additional one from your [[Past Life Feats#Dominant class|dominant class]] from this life. <br />
<br />
* All passive Past Life feats can be stacked a maximum of three times each.<br />
<br />
<br />
{{Feat Brief/Top}}<br />
{{Feat Brief/1<br />
|order = 15<br />
|Icon = Icon Feat Past Life Alchemist.png<br />
|Feat = Past Life: Alchemist<br />
|Type = Passive Past Life<br />
|Description = You were an Alchemist in a past life. You occasionally find yourself drinking things without knowing what they do. Each time you acquire this feat you gain a stacking:<br />
* +1 to the DC's of your [[Transmutation]] spells<br />
* +20 Maximum Spell Points<br />
|Prereqs = [[Alchemist]] Past Life<br />
}}<br />
{{Feat Brief/2<br />
|order = 12<br />
|Icon = Icon Feat Past Life Artificer.png<br />
|Feat = Past Life: Artificer<br />
|Type = Passive Past Life<br />
|Description = You were an [[Artificer]] in a past life. You occasionally find yourself tinkering with your gear. Each time you acquire this feat you gain: <br />
* a stacking +1 bonus to all <span title="Disable Device, Repair, Search, and Spellcraft" style="border-bottom:1px dotted">[[Intelligence]] based skills</span> <br />
* a stacking +1 bonus to [[Use Magic Device]] skill<br />
|Prereqs = [[Artificer]] Past Life<br />
}}<br />
{{Feat Brief/1<br />
|order = 1<br />
|Icon = Icon Feat Past Life Barbarian.png<br />
|Feat = Past Life: Barbarian<br />
|Type = Passive Past Life<br />
|Description = You were a [[Barbarian]] in a past life. You occasionally find yourself filled with a nearly irresistable urge to smash boxes. With your head. Each time you acquire this feat you gain:<br />
* 10 additional [[hit point]]s<br />
|Prereqs = [[Barbarian]] Past Life<br />
}}<br />
{{Feat Brief/2<br />
|order = 2<br />
|Icon = Icon Feat Past Life Bard.png<br />
|Feat = Past Life: Bard<br />
|Type = Passive Past Life<br />
|Description = You were a [[Bard]] in a past life. You occasionally find yourself humming a merry tune. Each time you acquire this feat you gain:<br />
* +2 to [[save]]s vs. [[enchantment]]s and [[illusion]]s<br />
* +1 bard song usage.<br />
|Prereqs = [[Bard]] Past Life<br />
}}<br />
{{Feat Brief/1<br />
|order = 3<br />
|Icon = Icon Feat Past Life Cleric.png<br />
|Feat = Past Life: Cleric<br />
|Type = Passive Past Life<br />
|Description = You were a [[Cleric]] in a past life. You occasionally feel the presence of the divine. Each time you acquire this feat you gain:<br />
* +1 to the DC's of your [[Conjuration]] spells<br />
* +1 [[Turn Undead]] attempt per rest<br />
* You Turn Undead as if you were 2 levels higher<br />
|Prereqs = [[Cleric]] Past Life<br />
}}<br />
{{Feat Brief/2<br />
|order = 13<br />
|Icon = Icon Feat Past Life Druid.png<br />
|Feat = Past Life: Druid<br />
|Type = Passive Past Life<br />
|Description = You were a [[Druid]] in a past life. You occasionally find yourself gazing at the stars and get sentimental around mistletoe. Each time you acquire this feat:<br />
* Your summoned creatures, charmed minions, and hirelings gain +2 to all ability scores<br />
|Prereqs = [[Druid]] Past Life<br />
}}<br />
{{Feat Brief/1<br />
|order = 11<br />
|Icon = Icon Feat Past Life Favored Soul.png<br />
|Feat = Past Life: Favored Soul<br />
|Type = Passive Past Life<br />
|Description = You were a [[Favored Soul]] in a past life. You occasionally find yourself wishing to leap off of tall things. Each time you acquire this feat you gain:<br />
* +1 to [[spell penetration]] checks<br />
* +20 additional [[spell point]]s<br />
|Prereqs = [[Favored Soul]] Past Life<br />
}}<br />
{{Feat Brief/2<br />
|order = 4<br />
|Icon = Icon Feat Past Life Fighter.png<br />
|Feat = Past Life: Fighter<br />
|Type = Passive Past Life<br />
|Description = You were a [[Fighter]] in a past life. You occasionally find yourself filled with the urge to bark orders to your fellows in combat. Each time you acquire this feat you gain:<br />
* +1 to [[attack roll]]s<br />
* +1 to the DC's of your [[tactical feat]]s<br />
|Prereqs = [[Fighter]] Past Life<br />
}}<br />
{{Feat Brief/1<br />
|order = 10<br />
|Icon = Icon Feat Past Life Monk.png<br />
|Feat = Past Life: Monk<br />
|Type = Passive Past Life<br />
|Description = You were a [[Monk]] in a past life. You occasionally find yourself contemplating the mysteries of life. Each time you acquire this feat you gain:<br />
* +1 to [[damage roll]]s<br />
|Prereqs = [[Monk]] Past Life<br />
}}<br />
{{Feat Brief/2<br />
|order = 5<br />
|Icon = Icon Feat Past Life Paladin.png<br />
|Feat = Past Life: Paladin<br />
|Type = Passive Past Life<br />
|Description = You were a [[Paladin]] in a past life. You occasionally find yourself overcome with righteous fervor. Each time you acquire this feat you gain:<br />
* +10 positive [[Healing Amplification]] ''(providing +10, +20, or +30 amplification as the feat stacks)''<br />
|Prereqs = [[Paladin]] Past Life<br />
}}<br />
{{Feat Brief/1<br />
|order = 6<br />
|Icon = Icon Feat Past Life Ranger.png<br />
|Feat = Past Life: Ranger<br />
|Type = Passive Past Life<br />
|Description = You were a [[Ranger]] in a past life. You occasionally find small animals in your backpack. Each time you acquire this feat you gain:<br />
* +2 damage with [[ranged weapon]]s (note this applies to missile weapons only, and not thrown)<br />
* +2 to [[elemental resistance]]s<br />
|Prereqs = [[Ranger]] Past Life<br />
}}<br />
{{Feat Brief/2<br />
|order = 7<br />
|Icon = Icon Feat Past Life Rogue.png<br />
|Feat = Past Life: Rogue<br />
|Type = Passive Past Life<br />
|Description = You were a [[Rogue]] in a past life. You occasionally find yourself looking over your shoulder. Each time you acquire this feat you gain:<br />
* +2 to [[save]]s vs. traps<br />
* +1 damage when [[sneak attack]]ing<br />
|Prereqs = [[Rogue]] Past Life<br />
}}<br />
{{Feat Brief/1<br />
|order = 8<br />
|Icon = Icon Feat Past Life Sorcerer.png<br />
|Feat = Past Life: Sorcerer<br />
|Type = Passive Past Life<br />
|Description = You were a [[Sorcerer]] in a past life. You occasionally find yourself daydreaming of dragons. Each time you acquire this feat you gain:<br />
* +1 to the DC's of your [[Evocation]] spells<br />
* +20 additional [[spell point]]s<br />
|Prereqs = [[Sorcerer]] Past Life<br />
}}<br />
{{Feat Brief/2<br />
|order = 14<br />
|Icon = Icon Feat Past Life Warlock.png<br />
|Feat = Past Life: Warlock<br />
|Type = Passive Past Life<br />
|Description = You were a [[Warlock]] in a past life. You occasionally find yourself throwing your hands into the air. Each time you acquire this feat you gain:<br />
* +3 [[Magical Resistance]]<br />
|Prereqs = [[Warlock]] Past Life<br />
}}<br />
{{Feat Brief/1<br />
|order = 9<br />
|Icon = Icon Feat Past Life Wizard.png<br />
|Feat = Past Life: Wizard<br />
|Type = Passive Past Life<br />
|Description = You were a [[Wizard]] in a past life. You occasionally find yourself desiring a good book. Each time you acquire this feat you gain:<br />
* +2 to [[spell penetration]] checks <br />
* +2 to the [[Difficulty class|DC's]] of [[Wands]] you use<br />
|Prereqs = [[Wizard]] Past Life<br />
}}<br />
<br />
{{Feat Brief/Bottom}}<br />
<br />
== Purchased feats ==<br />
When you [[Heroic True Reincarnation|true reincarnate]], you'll end up with a new, free [[Feat]] from the above list, as appropriate to the [[Past Life Feats#Dominant class|dominant class]] of your previous True Incarnation(s), something such as "Past Life: Cleric" {or the like}. Those free Feats act as prerequisites for the feats listed below. These require a feat slot, and cannot be taken before Character Level 3.<br />
<br />
<br />
{{Feat Brief/Top}}<br />
{{Feat Brief/1<br />
|Icon = Icon Feat Past Life Alchemist.png<br />
|Feat = Past Life: Mixer of Magics<br />
|Type = Past Life<br />
|Description = You recall more about your past life as an [[alchemist]]. You gain +1 to your Use Magical Device skill, and once per [[Rest]] you can restore [[Spell Points]] to yourself. ''(Once per rest, activate this alchemist ability to gain 5SP + 3SP per Character Level (max 65 at level 20). In Epic, this increases to 10SP + 5SP per Character Level (max 160 at level 30)).'' 3 minute cooldown.<br />
|Prereqs = Past Life: [[Alchemist]]<br />
}}<br />
{{Feat Brief/2<br />
|Icon = Icon Feat Past Life Artificer.png<br />
|Feat = Past Life: Student of Artifice<br />
|Type = Past Life<br />
|Description = You recall more about your past life as an [[artificer]]. When you use a rod, staff, or wand, you have a 15% chance to retain essence and not expend a charge, and can produce an [[Enchant Armor]] or [[Enchant Weapons]] effect a total of ten times per rest. (Activate this artificer ability to increase the Enhancement Bonus of your target's currently equipped weapons or shields by 1, or to increase the Enhancement Bonus of your target's currently equipped armor by 1. An item can have only one temporary item enchantment at a time.)<br />
|Prereqs = Past Life: [[Artificer]]<br />
}}<br />
{{Feat Brief/1<br />
|Icon = Icon Feat Past Life Barbarian.png<br />
|Feat = Past Life: Berserker's Fury<br />
|Type = Past Life<br />
|Description = You recall more about your past life as a [[barbarian]]. You gain +20 hit points, have +2 to your [[Intimidate]] skill and can enter a barbarian rage one additional time per rest, and enter a basic rage once per rest even if you do not have any other rage abilities. (Activate this barbarian ability to enter a '''bloodthirsty frenzy''', granting you a +4 bonus to Strength and Constitution, a +2 Morale bonus to Will saves, and a -2 penalty to AC. When the rage ends, however, you will lose the hit points granted to you by increased Constitution and become fatigued. Your rage will last for 30 seconds.) This feat does not currently grant access to epic toughness.<br />
|Prereqs = Past Life: [[Barbarian]]<br />
}}<br />
{{Feat Brief/2<br />
|Icon = Icon Feat Past Life Bard.png<br />
|Feat = Past Life: Bardic Dilettante<br />
|Type = Past Life<br />
|Description = You recall more about your past life as a [[bard]]. You have +1 to all [[Charisma]] based skills, +1 to the DC's of your [[Enchantment]] spells, and can '''Inspire Courage''' three times per rest. (Activate this bard ability to rally your companions, giving them a +1 morale bonus to saves against fear effects and a +1 morale bonus on attack and weapon damage rolls before enhancements.)<br />
|Prereqs = Past Life: [[Bard]]<br />
}}<br />
{{Feat Brief/1<br />
|Icon = Icon Feat Past Life Cleric.png<br />
|Feat = Past Life: Initiate of the Faith<br />
|Type = Past Life<br />
|Description = You recall more about your past life as a [[cleric]]. You have +2 to your [[Heal (skill)|Heal skill]], and can produce a '''Healing Word''' effect five times per rest. Positive energy is channeled to heal light wounds of your target or damage undead for 1d4 hit points plus an additional 1d4 per two caster levels*. Undead who make a successful Will save reduce the damage by half.<br />
|Prereqs = Past Life: [[Cleric]]<br />
}}<br />
{{Feat Brief/2<br />
|Icon = Icon Feat Past Life Druid.png<br />
|Feat = Past Life: Harbinger of Nature's Wrath<br />
|Type = Past Life<br />
|Description = You recall more about your past life as a [[druid]]. You have +2 to all elemental resistances and can cast the [[Flame Blade]] spell three times per rest, which summons a scimitar of fire that does fire damage instead of slashing damage, and uses the wielder's [[Wisdom]] instead of [[Strength]] for determining attack and damage bonuses. You can choose to summon one or two scimitars, and the swords are automatically equipped when created. At caster level 1, it has a +1 enhancement bonus and the flaming effect. Every five caster levels* the summoned swords improve.<br />
|Prereqs = Past Life: [[Druid]]<br />
}}<br />
{{Feat Brief/1<br />
|Icon = Icon Feat Past Life Favored Soul.png<br />
|Feat = Past Life: Acolyte of Divine Secrets<br />
|Type = Past Life<br />
|Description = You recall more about your past life as a [[Favored Soul]]. You have +2 to your [[Diplomacy]] skill and can call down the wrath of your former [[deity]], producing an '''Avenging Light''' effect ten times per rest. (Activate this [[Favored Soul]] ability to cause a searing orb of radiant light to smite your target, dealing 1d8 hit points of light damage plus an additional 1d8 per three caster levels*.)<br />
|Prereqs = Past Life: [[Favored Soul]]<br />
}}<br />
{{Feat Brief/2<br />
|Icon = Icon Feat Past Life Fighter.png<br />
|Feat = Past Life: Student of the Sword<br />
|Type = Past Life<br />
|Description = You recall more about your past life as a [[fighter]]. You have +2 to your [[Intimidate]] skill, +1 to the Maximum Dexterity Bonus of armor and shields, and can remember your '''martial prowess''' three times per rest, increasing your base attack bonus to your level and granting +4 to hit.<br />
|Prereqs = Past Life: [[Fighter]]<br />
}}<br />
{{Feat Brief/1<br />
|Icon = Icon Feat Past Life Monk.png<br />
|Feat = Past Life: Disciple of the Fist<br />
|Type = Past Life<br />
|Description = You recall more about your past life as a [[monk]]. You have +2 to your [[Concentration]] skill, deal increased unarmed damage by +0.5W, and can enter an evasive trance once per rest, granting the '''[[evasion]]''' feat for a short period of time (20 seconds). (When you make a successful Reflex save to avoid damage, you suffer no damage instead of half damage.) ''Note: You must meet normal evasion requirements for this one. No medium or heavy armor, no heavy encumbrance.''<br />
|Prereqs = Past Life: [[Monk]]<br />
}}<br />
{{Feat Brief/2<br />
|Icon = Icon Feat Past Life Paladin.png<br />
|Feat = Past Life: Soldier of the Faith<br />
|Type = Past Life<br />
|Description = You recall more about your past life as a [[paladin]]. You have +2 to your [[Heal (skill)|Heal skill]], and can invoke '''[[Divine Favor]]''' upon yourself 3 times per rest. (Activate this paladin ability to call upon the strength and wisdom of a [[deity]] to grant a +1 luck bonus on weapon attack and damage. This bonus is increased by +1 for every 3 caster levels* beyond level 3, maximum +3 luck bonus. About 2 minutes per use.)<br />
|Prereqs = Past Life: [[Paladin]]<br />
}}<br />
{{Feat Brief/1<br />
|Icon = Icon Feat Past Life Ranger.png<br />
|Feat = Past Life: Warrior of the Wild<br />
|Type = Past Life<br />
|Description = You recall more about your past life as a [[ranger]]. You have +2 to your [[Spot]] skill and can produce a '''[[Barkskin]]''' effect three times per rest. (Activate this ranger ability to toughen the skin of an ally, giving a +2 natural armor bonus to AC with an additional +1 bonus for every 3 caster levels* above 3rd, to a maximum of +5 at caster level 12th.)<br />
|Prereqs = Past Life: [[Ranger]]<br />
}}<br />
{{Feat Brief/2<br />
|Icon = Icon Feat Past Life Rogue.png<br />
|Feat = Past Life: Sneak of Shadows<br />
|Type = Past Life<br />
|Description = You recall more about your past life as a [[rogue]]. You have +1 to all skills and three times per rest you can '''skulk with the skill''' of your past life, gaining bonuses equal to your level to your [[hide]] and [[move silently]] skills, a +1 bonus to sneak attack damage for every two character levels after first, and a +1 bonus to hit with sneak attacks for every four levels. ''Note: 1 minute per use.''<br />
|Prereqs = Past Life: [[Rogue]]<br />
}}<br />
{{Feat Brief/1<br />
|Icon = Icon Feat Past Life Sorcerer.png<br />
|Feat = Past Life: Arcane Prodigy<br />
|Type = Past Life<br />
|Description = You recall more about your past life as a [[sorcerer]]. Your maximum [[spell point]]s are increased by 10 at first level, and 5 spell points for each additional level and can produce '''random elemental damage spells''' ten times per rest. (Activate this sorcerer ability to blast a target with a ray of combined elements, doing 1d12 damage of a random elemental type plus an additional 1d12 per three caster levels* on impact. A successful Reflex save reduce the damage by half.)<br />
|Prereqs = Past Life: [[Sorcerer]]<br />
}}<br />
{{Feat Brief/2<br />
|Icon = Icon Feat Past Life Warlock.png<br />
|Feat = Past Life: Delver of the Forbidden<br />
|Type = Past Life<br />
|Description = You recall more about your past life as a Warlock. You gain +3 to your [[Spellcraft]] skill. You can [[Confused|Confuse]] an enemy for 12 seconds (no saving throw). This can be used ten times per rest.<br />
|Prereqs = Past Life: [[Warlock]]<br />
}}<br />
{{Feat Brief/1<br />
|Icon = Icon Feat Past Life Wizard.png<br />
|Feat = Past Life: Arcane Initiate<br />
|Type = Past Life<br />
|Description = You recall more about your past life as a [[wizard]]. You have +1 to the DC's of spells you cast and can cast the [[magic missile]] spell ten times per rest, creating a missile of magical energy (Magic Missile) that darts forth and unerringly strikes its target inflicting 1d4+1 force damage. For every 2 caster levels* beyond first you gain an additional missile, maximum 10 missiles.<br />
|Prereqs = Past Life: [[Wizard]]<br />
}}<br />
{{Feat Brief/2<br />
|Icon = Icon Feat Past Life Completionist.png<br />
|Feat = Completionist<br />
|Type = Past Life<br />
|Description = You win DDO! You've leveled to 20 in every class, and for your effort can take this feat to get a '''+2 bonus to all skills and ability scores'''. When more classes are added, this feat will deactivate and you will need to gain those past lives before this benefit reactivates.<br />
|Prereqs =All passive Past Life Feats<br />
}}<br />
{{Feat Brief/Bottom}}<br />
<br />
: <nowiki>*</nowiki> For purposes of these Feats, [[Caster Level]] is considered to be equal to your total Character Level.<br />
<br />
==Developer quotes==<br />
{{Quote|developer=Eladrin|source={{Forums|p=2473109display=0}}|quote=When you true reincarnate, you'll end up with a new feat called "Past Life: Cleric", or the like. Those act as prerequisites for other (new) feats such as "Initiate of the Faith".<br />
<br />
Past Life: Initiate of the Faith<br />
Prereq: Past Life: Cleric<br />
Benefit: You recall more about your past life as a cleric. You have +2 to your Heal skill, and can produce a Healing Word effect three times per rest. Positive energy is channeled to heal light wounds of your target or damage undead for 1d4 hit points plus an additional 1d4 per two caster levels. Undead who make a successful Will save reduce the damage by half.<br />
<br />
Quote:<br />
the option to clutter your screen with a massivly oversized graphic<br />
I think many people are seriously overestimating how much larger true reincarnated characters are. No Halfling Godzillas rampaging across House Jorasco, sorry. A double reincarnated human is still shorter than a Warforged.}}<br />
{{Quote|developer=Eladrin|source={{Forums|p=2473109|display=0}}|quote= <br />
<pre>Originally Posted by Zenako<br />
Thanks for the feedback. That spins a new light on things,<br />
and also raises the question about multiclass toons as well. Dominate class determines?</pre><br />
Correct, you gain the Past Life of your dominant class. If you True Reincarnate again, you keep your old Past Life feat from your first incarnation, and add a second from your dominant class from this life (if it was different).<br />
<br />
Here's the current list of Past Life feats:<br />
<pre>editors note: clearing this since it's listed above.</pre><br />
Edit:<br />
Caster Level is considered to be equal to your character level.}}<br />
{{Quote|developer=Eladrin|source={{Forums|p=2473109|display=0}}|quote= <br />
"Past Life: <class>" is free.<br />
"Past Life: <more interesting name with abilities that has the above feat as a prereq>" costs a feat slot.<br />
<br />
May be worth it to get some healing ability, or a superior version of Mental Toughness, or ...}}<br />
<br />
[[Category:Past Life Feats|*]]<br />
[[Category:Reincarnation]]</div>Byeshklordhttps://ddowiki.com/index.php?title=Item:Epic_Bludgeoning_Bankroll&diff=523082Item:Epic Bludgeoning Bankroll2022-08-23T09:01:31Z<p>Byeshklord: Incorrectly listed as having improved damage dice. 2d6 -> 2[1d6]</p>
<hr />
<div>{{Named item|Weapon<br />
| name = Epic Bludgeoning Bankroll<br />
| damage = 2[1d6] +6 Bludgeon, Silver, Adamantine, Mithral, Cold Iron, Magic, Byeshk<br />
| crit = 20 / x2<br />
| type = Quarterstaff<br />
| hand = Two-handed<br />
| race = <br />
| class = Bludgeoning<br />
| prof = Simple<br />
| reqtrait = <br />
| UMD DC = <br />
| attackmod = STR<br />
| damagemod = STR<br />
| minlevel = 21<br />
| durability = 290<br />
| material = Platinum<br />
| hardness = 31<br />
| cost = 9,400pp<br />
| weight = 4 lbs<br />
| bind = {{Bind|BtA|BoA}}<br />
| released = Update 39<br />
| quest = Another Man's Treasure<br />
| chest = End chest<br />
| end reward = <!-- Leave blank if not used--><br />
| turn in = <!-- Leave blank if not used--><br />
| epic = no<br />
| enhancements = <br />
* {{Enhancement bonus|w|6}}<br />
* {{Transmuted Platinum|Epic}}<br />
* {{Bludgeoning|5}}<br />
* {{Mat|Metalline}}<br />
* {{Smashing|11}}<br />
* {{Augment|Red}}<br />
| description = This chunk of transmuted platnium might have been some sort of branch once. Either way, it's perfect for adventuring.<br />
| pic = Bludgeoning Bankroll shown.jpg<br />
| picdesc = Epic Bludgeoning Bankroll.png<br />
| tips = <nowiki /><br />
}}</div>Byeshklordhttps://ddowiki.com/index.php?title=Creeping_Cold&diff=521476Creeping Cold2022-07-19T10:08:43Z<p>Byeshklord: added total damage over time</p>
<hr />
<div>{{Spelldescription<br />
|icon = Creeping Cold.png<br />
|school = Evocation<br />
|type1 = Cold<br />
|type2 = <br />
|type3 = <br />
|type4 = <br />
|artificer = <br />
|bard = <br />
|cleric = <br />
|druid = 2<br />
|favored soul = <br />
|paladin = <br />
|ranger = <br />
|sor n wiz = <br />
|cost = 6<br />
|components = {{S}}, {{V}}<br />
|metamagic = {{Empower}}, {{Maximize}}, {{Quicken}}, {{Enlarge}}<br />
|range = <br />
|target = Foe<br />
|duration = 12 seconds<br />
|save = None<br />
|sr = No<br />
|cooldown = 3 seconds<br />
|description = Deals on-going cold damage to the target every 2 seconds for 12 seconds. The damage starts small, and grows larger as the spell continues. Each phase lasts 4 seconds.<br />
* First phase: 1d4 Cold damage +2 per 3 caster levels (max +12 at caster level 18).<br />
* Second phase: 2d4 Cold damage +4 per 3 caster levels (max +24 at caster level 18).<br />
* Third phase: 3d4 Cold damage +6 per 3 caster levels (max +36 at caster level 18).<br />
Total damage over entire twelve-second duration: 12d4 + 24 per 3 caster levels (max +72 at caster level 18).<br />
}}<br />
: '''Interactions with other spells:'''<br />
:* If you cast another Creeping Cold, the old spell is gone, replaced by the new one. This means you're losing the increased damage from phase 2 and phase 3. Recast only after the final tic.<br />
:* Creeping Cold and [[Greater Creeping Cold]] can affect a target simultaneously.<br />
:* <s>Creeping Cold suppresses [[Niac's Biting Cold]] of all arcane casters.</s> Fixed (unknown update).<br />
:* Creeping Cold spell might stack with the [[Season's Herald enhancements#Creeping Cold|Season's Herald]] Creeping Cold [[SLA]] ({{Forums|427295}})<br />
* [[Crushing Wave]] on various weapons and {{Item|Ruby of the Crushing Wave}} may reset the counter</div>Byeshklordhttps://ddowiki.com/index.php?title=Greater_Creeping_Cold&diff=521475Greater Creeping Cold2022-07-19T10:06:54Z<p>Byeshklord: Added summary detailing total damage over entire duration.</p>
<hr />
<div>{{Spelldescription<br />
|icon = Icon Greater Creeping Cold.png<br />
|school = Evocation<br />
|type1 = Cold<br />
|type2 = <br />
|type3 = <br />
|type4 = <br />
|artificer = <br />
|bard = <br />
|cleric = <br />
|druid = 6<br />
|favored soul = <br />
|paladin = <br />
|ranger = <br />
|sor n wiz = <br />
|cost = 20<br />
|components = {{S}}, {{V}}<br />
|metamagic = {{Empower}}, {{Maximize}}, {{Quicken}}, {{Enlarge}}<br />
|range = <br />
|target = Foe<br />
|duration = 12 seconds<br />
|save = None<br />
|sr = No<br />
|cooldown = 3 seconds<br />
|description = Deals on-going cold damage to the target every 2 seconds for 12 seconds. The damage starts small, and grows larger as the spell continues. Each phase lasts 4 seconds.<br />
* First phase: 2d4 Cold damage +4 per 2 caster levels (max +40 at caster level 20).<br />
* Second phase: 4d4 Cold damage +6 per 2 caster levels (max +60 at caster level 20).<br />
* Third phase: 6d4 Cold damage +8 per 2 caster levels (max +80 at caster level 20).<br />
<br />
Total damage over entire twelve-second duration: 24d4 + 36 damage per two caster levels (max +360 at level 20).<br />
}}<br />
: '''Interactions with other spells:'''<br />
:* If you cast another Creeping Cold, the old spell is gone, replaced by the new one. This means you're losing the increased damage from phase 2 and phase 3. Recast only after the final tick.<br />
:* [[Creeping Cold]] and Greater Creeping Cold can affect a target simultaneously.<br />
:* <s>Greater Creeping Cold suppresses [[Niac's Biting Cold]] of all arcane casters.</s> Fixed (unknown update).<br />
:* [[Crushing Wave]] on various weapons and {{Item|Ruby of the Crushing Wave}} may reset the counter <br />
: '''External links:'''<br />
:* {{Forums|427295|Can I stack Creeping Cold Spells without limit, or am I resetting it?}}</div>Byeshklordhttps://ddowiki.com/index.php?title=Alchemist_spells&diff=477186Alchemist spells2021-03-06T17:27:20Z<p>Byeshklord: /* Level 3 */</p>
<hr />
<div><noinclude>{{SpellsbyClassTOC}}<br />
__NOTOC__</noinclude><br />
==Alchemist Spell Reactions==<br />
Every Alchemist spell is part of one of three Primer Categories: <b style="color:red">Crimsonite</b>, <b style="color:#CCCC00">Gildleaf</b>, and <b style="color:blue">Cerulite</b>. Using spells with different Primers in succession causes a Reaction; <b style="color:green">Verdanite</b>, <b style="color:purple">Orchidium</b>, or <b style="color:orange">Pyrite</b>. The game remembers your current Reaction as well as the Primer of the last spell you cast. Using a <b style="color:red">Crimsonite</b> spell and then a <b style="color:#CCCC00">Gildleaf</b> spell will put you in the <b style="color:orange">Pyrite</b> state (with a sub-state listing of <b style="color:#CCCC00">Gildleaf</b>, for the last spell you cast). Casting <b style="color:red">Crimsonite</b> or <b style="color:#CCCC00">Gildleaf</b> spells while in <b style="color:orange">Pyrite</b> will keep you <b style="color:orange">Pyrite</b> (but will change your sub-color to <b style="color:#CCCC00">Gildleaf</b> or <b style="color:red">Crimsonite</b>). If you were to then cast an <b style="color:blue">Cerulite</b> spell, it would remove you from the <b style="color:orange">Pyrite</b> state and change your Primer to <b style="color:blue">Cerulite</b>. In short: The last two Alchemist spells you cast determine your Reaction. Each of the Reactions does something to you, and the Enhancement Trees hook into them significantly.<br />
* <b style="color:orange">Pyrite</b> Reaction: +2 Fire, Cold, Electric, Acid, and Poison Spell Power per Alchemist Level. (+40 at 20 Alchemist)<br />
* <b style="color:green">Verdanite</b> Reaction: +2 Positive and Negative Spell Power per Alchemist Level (+40 at 20 Alchemist)<br />
* <b style="color:purple">Orchidium</b> Reaction: +2 Physical Resistance Rating per Alchemist Level (+40 at 20 Alchemist)<br />
* When you change reactions, you'll get a large bonus that corresponds to the Reaction you moved to for 12 seconds:<br />
** <b style="color:orange">Pyrite</b> Reaction: Fire, Cold, Electric, Acid, and Poison Spellpower equal to (10 + quadruple your Alchemist level) and a -50% Enhancement Bonus to Spell Point Cost.<br />
** <b style="color:green">Verdanite</b> Reaction: Positive and Negative Spellpower equal to (10 + quadruple your Alchemist level) and Transmutation and Conjuration DCs equal to (1 + 1 for every 5 Alchemist Levels).<br />
** <b style="color:purple">Orchidium</b> Reaction: Physical Resistance Rating and Elemental Resistance equal to (10 + triple your Alchemist level).<br />
** With some exceptions, the following applies:<br />
*** <b style="color:red">Crimsonite</b>, spells govern Elemental and Poison damage (fire cold acid electric and poison) and melee/ranged imbues.<br />
*** <b style="color:#CCCC00">Gildleaf</b> spells govern Positive and negative healing/damage, Crowd Control, and Debuffs.<br />
*** <b style="color:blue">Cerulite</b> spells govern Defensive abilities and mitigation, buffs, and utility spells.<br />
* All spells have Somatic components, and Alchemist spells do invoke Arcane Spell Failure. Some spells have Material components. Alchemists have their own Material Components.<br />
<br />
Note: Draconic Knowledge from [[Dragonborn_enhancements|Dragonborn racial enhancement]] won't work on Alchemist spells (U45P2), but Spell Knowledge from [[Draconic Incarnation]] works. Additionally, Draconic Knowledge from [[Dragonborn_enhancements|Dragonborn racial enhancement]] will work on Alchemist SLAs.<br />
<br />
==Level 1==<br />
<br />
{{SpellBookHeader|CD5C5C|CD5C5C}}<br />
{{SpellBook1<br />
|SpellIcon = Icon Empty Bottle.png<br />
|Name = [[Empty Bottle]]<br />
|School = Conjuration<br />
|Description = 1d6+2 Bludgeoning damage per Caster Level to a single target (Max Caster Level 10), 4 second cooldown.<br />
|Empower_Healing = <br />
|Empower_Spell = y<br />
|Enlarge = <br />
|Extend = <br />
|Heighten = y<br />
|Maximize = y<br />
|Quicken = y<br />
|Accelerate = y<br />
|Intensify = y<br />
|Embolden = y<br />
}}<br />
{{SpellBook1<br />
|rowcolor = FFA07A<br />
|SpellIcon = Icon Vial of Acid.png<br />
|Name = [[Vial of Acid]]<br />
|School = Conjuration<br />
|Description = 1d6+2 Acid damage per Caster Level to a single target (Max Caster Level 10), 4 second cooldown.<br />
|Empower_Healing = <br />
|Empower_Spell = y<br />
|Enlarge = <br />
|Extend = <br />
|Heighten = y<br />
|Maximize = y<br />
|Quicken = y<br />
|Accelerate = y<br />
|Intensify = y<br />
|Embolden = y<br />
}}<br />
{{SpellBook1<br />
|SpellIcon = Icon Vial of Flame.png<br />
|Name = [[Vial of Flame]]<br />
|School = Conjuration<br />
|Description = 1d6+2 Fire damage per Caster Level to a single target (Max Caster Level 10), 4 second cooldown.<br />
|Empower_Healing = <br />
|Empower_Spell = y<br />
|Enlarge = <br />
|Extend = <br />
|Heighten = y<br />
|Maximize = y<br />
|Quicken = y<br />
|Accelerate = y<br />
|Intensify = y<br />
|Embolden = y<br />
}}<br />
{{SpellBook1<br />
|rowcolor = FFA07A<br />
|SpellIcon = Icon Vial of Frost.png<br />
|Name = [[Vial of Frost]]<br />
|School = Conjuration<br />
|Description = 1d6+2 Frost damage per Caster Level to a single target (Max Caster Level 10), 4 second cooldown.<br />
|Empower_Healing = <br />
|Empower_Spell = y<br />
|Enlarge = <br />
|Extend = <br />
|Heighten = y<br />
|Maximize = y<br />
|Quicken = y<br />
|Accelerate = y<br />
|Intensify = y<br />
|Embolden = y<br />
}}<br />
{{SpellBook1<br />
|SpellIcon = Icon Vial of Sparks.png<br />
|Name = [[Vial of Sparks]]<br />
|School = Conjuration<br />
|Description = 1d6+2 Electricity damage per Caster Level to a single target (Max Caster Level 10), 4 second cooldown.<br />
|Empower_Healing = <br />
|Empower_Spell = y<br />
|Enlarge = <br />
|Extend = <br />
|Heighten = y<br />
|Maximize = y<br />
|Quicken = y<br />
|Accelerate = y<br />
|Intensify = y<br />
|Embolden = y<br />
}}<br />
{{SpellBook1<br />
|rowcolor = FFA07A<br />
|SpellIcon = Icon Vial of Venom.png<br />
|Name = [[Vial of Venom]]<br />
|School = Conjuration<br />
|Description = 1d6+2 Poison damage per Caster Level to a single target (Max Caster Level 10), 4 second cooldown. Applies Contaminated.<br />
|Empower_Healing = <br />
|Empower_Spell = y<br />
|Enlarge = <br />
|Extend = <br />
|Heighten = y<br />
|Maximize = y<br />
|Quicken = y<br />
|Accelerate = y<br />
|Intensify = y<br />
|Embolden = y<br />
}}{{SpellBook1<br />
|SpellIcon = Icon Vial Smash Acid.png<br />
|Name = [[Vial Smash: Acid]]<br />
|School = Conjuration<br />
|Description = 1d6+1 Acid damage per Caster Level to a small AoE (Max Caster Level 5), 5 second cooldown.<br />
|Empower_Healing = <br />
|Empower_Spell = y<br />
|Enlarge = <br />
|Extend = <br />
|Heighten = y<br />
|Maximize = y<br />
|Quicken = y<br />
|Accelerate = <br />
|Intensify = y<br />
|Embolden = y<br />
}}<br />
{{SpellBook1<br />
|rowcolor = FFA07A<br />
|SpellIcon = Icon Vial Smash Cold.png<br />
|Name = [[Vial Smash: Cold]]<br />
|School = Conjuration<br />
|Description = 1d6+1 Frost damage per Caster Level to a small AoE (Max Caster Level 5), 5 second cooldown.<br />
|Empower_Healing = <br />
|Empower_Spell = y<br />
|Enlarge = <br />
|Extend = <br />
|Heighten = y<br />
|Maximize = y<br />
|Quicken = y<br />
|Accelerate = <br />
|Intensify = y<br />
|Embolden = y<br />
}}<br />
{{SpellBook1<br />
|SpellIcon = Icon Vial Smash Electric.png<br />
|Name = [[Vial Smash: Electric]]<br />
|School = Conjuration<br />
|Description = 1d6+1 Electricity damage per Caster Level to a small AoE (Max Caster Level 5), 5 second cooldown.<br />
|Empower_Healing = <br />
|Empower_Spell = y<br />
|Enlarge = <br />
|Extend = <br />
|Heighten = y<br />
|Maximize = y<br />
|Quicken = y<br />
|Accelerate = <br />
|Intensify = y<br />
|Embolden = y<br />
}}<br />
{{SpellBook1<br />
|rowcolor = FFA07A<br />
|SpellIcon = Icon Vial Smash Fire.png<br />
|Name = [[Vial Smash: Fire]]<br />
|School = Conjuration<br />
|Description = 1d6+1 Fire damage per Caster Level to a small AoE (Max Caster Level 5), 5 second cooldown.<br />
|Empower_Healing = <br />
|Empower_Spell = y<br />
|Enlarge = <br />
|Extend = <br />
|Heighten = y<br />
|Maximize = y<br />
|Quicken = y<br />
|Accelerate = <br />
|Intensify = y<br />
|Embolden = y<br />
}}<br />
{{SpellBook1<br />
|SpellIcon = Icon Vial Smash Poison.png<br />
|Name = [[Vial Smash: Poison]]<br />
|School = Conjuration<br />
|Description = 1d6+1 Poison damage per Caster Level to a small AoE (Max Caster Level 5), 5 second cooldown. Applies Contaminated.<br />
|Empower_Healing = <br />
|Empower_Spell = y<br />
|Enlarge = <br />
|Extend = <br />
|Heighten = y<br />
|Maximize = y<br />
|Quicken = y<br />
|Accelerate = <br />
|Intensify = y<br />
|Embolden = y<br />
}}<br />
|}<br />
<br />
{{SpellBookHeader|FFFF00|FFFF00}}<br />
{{SpellBook1<br />
|SpellIcon = Icon Curative Admixture Cure Light Wounds.png<br />
|Name = [[Curative Admixture: Cure Light Wounds]]<br />
|School = Conjuration<br />
|Description = Infuse a Cure Light Wounds potion with magical energy, hurling it towards your target in an arc. The potion explodes in a small AOE that deals 1d6+2 plus 1 per caster level (maximum caster level 5) positive energy damage to nearby living allies and enemy undead.<br />
|Empower_Healing = y<br />
|Empower_Spell = y<br />
|Enlarge = <br />
|Extend = <br />
|Heighten = <br />
|Maximize = y<br />
|Quicken = <br />
|Accelerate = y<br />
|Intensify = y<br />
|Embolden = <br />
}}<br />
{{SpellBook1<br />
|rowcolor = FFFF99<br />
|SpellIcon = Icon Curative Admixture Inflict Light Wounds.png<br />
|Name = [[Curative Admixture: Inflict Light Wounds]]<br />
|School = Conjuration<br />
|Description = Infuse an Inflict Light Wounds potion with magical energy, hurling it towards your target in an arc. The potion explodes in a small AOE that deals 1d6+2 plus 1 per caster level (maximum caster level 5) negative energy damage to nearby undead allies and living enemies. (who may make a Will save for half damage).<br />
|Empower_Healing = y<br />
|Empower_Spell = y<br />
|Enlarge = <br />
|Extend = <br />
|Heighten = <br />
|Maximize = y<br />
|Quicken = <br />
|Accelerate = y<br />
|Intensify = y<br />
|Embolden = <br />
}}<br />
{{SpellBook1<br />
|SpellIcon = Icon Curative Admixture Remove Disease.png<br />
|Name = [[Curative Admixture: Remove Disease]]<br />
|School = Conjuration<br />
|Description = Infuses a Remove Disease potion with magical energy, hurling it towards your target in an arc. The potion explodes in a small AOE that removes diseases from nearby allies.<br />
|Empower_Healing = <br />
|Empower_Spell = <br />
|Enlarge = <br />
|Extend = <br />
|Heighten = <br />
|Maximize = <br />
|Quicken = <br />
|Accelerate = y<br />
|Intensify = <br />
|Embolden = <br />
}}<br />
{{SpellBook1<br />
|rowcolor = FFFF99<br />
|SpellIcon = Icon Curative Admixture Remove Poison.png<br />
|Name = [[Curative Admixture: Remove Poison]]<br />
|School = Conjuration<br />
|Description = Infuses a potion of Poison Neutralization with magical energy, hurling it towards your target in an arc. The potion explodes in a small AOE that removes poisons from nearby allies. (It does not confer immunity to poisons.) Special material component: Potion of Poison Neutralization.<br />
|Empower_Healing = <br />
|Empower_Spell = <br />
|Enlarge = <br />
|Extend = <br />
|Heighten = <br />
|Maximize = <br />
|Quicken = <br />
|Accelerate = y<br />
|Intensify = <br />
|Embolden = <br />
}}<br />
{{SpellBook1<br />
|SpellIcon = Icon Fine Dust.png<br />
|Name = [[Fine Dust]]<br />
|School = Transmutation<br />
|Description = Scatter fine, nearly-frictionless dust, forcing enemies caught within to make a Reflex saving throw or trip for 6 seconds. While tripped, enemies get recurring balance checks to get up every 2 seconds, at the same DC as the initial save.<br />
|Components = Eq comp alc level 01.png<br />
|Empower_Healing = <br />
|Empower_Spell = <br />
|Enlarge = <br />
|Extend = <br />
|Heighten = y<br />
|Maximize = <br />
|Quicken = y<br />
|Accelerate = <br />
|Intensify = <br />
|Embolden = y<br />
}}<br />
{{SpellBook1<br />
|rowcolor = FFFF99<br />
|SpellIcon = Icon Rapid Condensation.png<br />
|Name = [[Rapid Condensation]]<br />
|School = Transmutation<br />
|Description = Throw a bottle that explodes on impact, rapidly condensing water in the air with a magical reaction that has the effect of the [[Obscuring Mist]] spell: A misty vapor arises, obscuring all sight, giving all creatures in the fog concealment (attackers have a 20% miss chance.) Obscuring mist can be burned away with fire spells that hit the area of the mist.<br />
|Empower_Healing = <br />
|Empower_Spell = <br />
|Enlarge = <br />
|Extend = <br />
|Heighten = <br />
|Maximize = <br />
|Quicken = y<br />
|Accelerate = y<br />
|Intensify = <br />
|Embolden = <br />
}}<br />
{{SpellBook1<br />
|SpellIcon = Icon Sleep Powder.png<br />
|Name = [[Sleep Powder]]<br />
|School = Transmutation<br />
|Description = Scatter a dust-based magical poison that causes enemies that inhale the mixture to fall asleep. This [[Sleep]] lasts for 20 seconds + 2 seconds per Caster level, or until damaged. A successful Will save negates the effect; the save is repeated every 12 seconds the creature remains asleep. Has no effect on enemies that do not need to breathe or sleep.<br />
|Components = Eq comp alc level 01.png<br />
|Empower_Healing = <br />
|Empower_Spell = <br />
|Enlarge = <br />
|Extend = <br />
|Heighten = y<br />
|Maximize = <br />
|Quicken = y<br />
|Accelerate = <br />
|Intensify = <br />
|Embolden = y<br />
}}<br />
|}<br />
<br />
{{SpellBookHeader|99CCFF|99CCFF}}<br />
{{SpellBook1<br />
|SpellIcon = Icon Bottled Boost Attack.png<br />
|Name = [[Bottled Boost: Attack]]<br />
|School = Transmutation<br />
|Description = Drink a potion with the effects of Action Boost: Attack III. You gain +8 Action Boost Bonus to Attack for 20 seconds. In addition to this spell's normal cooldown, this spell puts all [[Action Boost]]s and Bottled Boost spells on a 30 second cooldown.<br />
|Empower_Healing = <br />
|Empower_Spell = <br />
|Enlarge = <br />
|Extend = <br />
|Heighten = <br />
|Maximize = <br />
|Quicken = y<br />
|Accelerate = <br />
|Intensify = <br />
|Embolden = <br />
}}<br />
{{SpellBook1<br />
|rowcolor = CCE5FF<br />
|SpellIcon = Icon Bottled Boost Defense.png<br />
|Name = [[Bottled Boost: Defense]]<br />
|School = Transmutation<br />
|Description = Drink a potion with the effects of Action Boost: Defense III. You gain +15 Action Boost Bonus to Armor Class and Physical Resistance Rating for 20 seconds. In addition to this spell's normal cooldown, this spell puts all [[Action Boost]]s and Bottled Boost spells on a 30 second cooldown.<br />
|Empower_Healing = <br />
|Empower_Spell = <br />
|Enlarge = <br />
|Extend = <br />
|Heighten = <br />
|Maximize = <br />
|Quicken = y<br />
|Accelerate = <br />
|Intensify = <br />
|Embolden = <br />
}}<br />
{{SpellBook1<br />
|SpellIcon = Icon Elemental Skin.png<br />
|Name = [[Elemental Skin]]<br />
|School = Transmutation<br />
|Description = This potion will mutate you and make your skin a little more resistance to elemental damage. This grants a +5 Alchemical Bonus to Elemental Resistance against Fire, Cold, Acid, and Electric damage, increasing to 10 at caster level 10 and 15 at caster level 20. This effect lasts for 1 minute per Caster Level.<br />
|Empower_Healing = <br />
|Empower_Spell = <br />
|Enlarge = <br />
|Extend = y<br />
|Heighten = <br />
|Maximize = <br />
|Quicken = y<br />
|Accelerate = <br />
|Intensify = <br />
|Embolden = <br />
}}<br />
{{SpellBook1<br />
|rowcolor = CCE5FF<br />
|SpellIcon = Icon Feathers Extract.png<br />
|Name = [[Feathers Extract]]<br />
|School = Transmutation<br />
|Description = This potion will mutate you, granting your bones slightly less dense and causing small feathers to grow from your skin. Grans the effects of the [[Feather Fall]] and [[Jump (spell)| Jump]] spells: You gain Feather Falling and a +10 Enhancement bonus to Jump. This bonus increases to +20 and 5th level and +30 at 9th level. These effects last for 30 seconds + 6 seconds per Caster Level.<br />
|Components = Eq comp alc level 01.png<br />
|Empower_Healing = <br />
|Empower_Spell = <br />
|Enlarge = <br />
|Extend = y<br />
|Heighten = <br />
|Maximize = <br />
|Quicken = y<br />
|Accelerate = <br />
|Intensify = <br />
|Embolden = <br />
}}<br />
{{SpellBook1<br />
|SpellIcon = Icon Flash Powder.png<br />
|Name = [[Flash Powder]]<br />
|School = Transmutation<br />
|Description = You crush components in your hand, creating a loud boom and sharp flash. An enemy at touch range must make a Fortitude save or be Stunned for 3 seconds.<br />
|Empower_Healing = <br />
|Empower_Spell = <br />
|Enlarge = <br />
|Extend = <br />
|Heighten = y<br />
|Maximize = <br />
|Quicken = y<br />
|Accelerate = <br />
|Intensify = <br />
|Embolden = y<br />
}}<br />
{{SpellBook1<br />
|rowcolor = CCE5FF<br />
|SpellIcon = Icon Gills Extract.png<br />
|Name = [[Gills Extract]]<br />
|School = Transmutation<br />
|Description = This potion will mutate you, granting you gills and increased ability to swim underwater. This grants the effects of the [[Water Breathing]] and [[Merfolk's Blessing]] spells: You gain the ability to breathe underwater and +10 Enhancement bonus to Swim, plus 1 for every 2 caster levels beyond the first. These effects last for 30 seconds +6 seconds per Caster Level.<br />
|Components = Eq comp alc level 01.png<br />
|Empower_Healing = <br />
|Empower_Spell = <br />
|Enlarge = <br />
|Extend = y<br />
|Heighten = <br />
|Maximize = <br />
|Quicken = y<br />
|Accelerate = <br />
|Intensify = <br />
|Embolden = <br />
}}<br />
{{SpellBook1<br />
|SpellIcon = Icon Lesser Evolution.png<br />
|Name = [[Lesser Evolution]]<br />
|School = Transmutation<br />
|Description = Spell selector - pick an animal from the 6 animal stat/types (bull for str, cat for dex, etc) and gain +1 Alchemical bonus to this stat. You can only have one Alchemical Mutation at a time regardless of tier. Self only spell.<br />
|Components = Eq comp alc level 01.png<br />
|Empower_Healing = <br />
|Empower_Spell = <br />
|Enlarge = <br />
|Extend = y<br />
|Heighten = <br />
|Maximize = <br />
|Quicken = y<br />
|Accelerate = <br />
|Intensify = <br />
|Embolden = <br />
}}<br />
{{SpellBook1<br />
|rowcolor = CCE5FF<br />
|SpellIcon = Icon Lesser Restorative Draught.png<br />
|Name = [[Lesser Restorative Draught]]<br />
|School = Conjuration<br />
|Description = Throw a small vial of magical liquid at a single target that provides the effects of the [[Lesser Restoration]] spell: Dispels magical effects reducing your ability scores, eliminates fatigue, and improves exhaustion to fatigue.<br />
|Empower_Healing = <br />
|Empower_Spell = <br />
|Enlarge = <br />
|Extend = <br />
|Heighten = <br />
|Maximize = <br />
|Quicken = y<br />
|Accelerate = y<br />
|Intensify = <br />
|Embolden = <br />
}}<br />
{{SpellBook1<br />
|SpellIcon = Icon Stiffen Skin.png<br />
|Name = [[Stiffen Skin]]<br />
|School = Transmutation<br />
|Description = This potion will mutate you and make your skin a little more resistance to physical damage. This grants a +2 Deflection bonus to AC, +1 per 6 caster levels, for 1 minute per caster level.<br />
|Empower_Healing = <br />
|Empower_Spell = <br />
|Enlarge = <br />
|Extend = y<br />
|Heighten = <br />
|Maximize = <br />
|Quicken = y<br />
|Accelerate = <br />
|Intensify = <br />
|Embolden = <br />
}}<br />
|}<br />
<br />
==Level 2==<br />
<br />
{{SpellBookHeader|CD5C5C|CD5C5C}}<br />
{{SpellBook1<br />
|SpellIcon = Icon Greater Venom Vial.png<br />
|Name = [[Greater Venom Vial]]<br />
|School = Conjuration<br />
|Description = Conjuring a bottle of magical poison, you throw a projectile that explodes on impact, dealing 1d6+2 Poison damage per caster level, max caster level 10, to all foes caught within the area. This poison will leave enemies struck Contaminated.<br />
|Empower_Healing = <br />
|Empower_Spell = y<br />
|Enlarge = <br />
|Extend = <br />
|Heighten = y<br />
|Maximize = y<br />
|Quicken = y<br />
|Accelerate = y<br />
|Intensify = y<br />
|Embolden = y<br />
}}<br />
{{SpellBook1<br />
|rowcolor = FFA07A<br />
|SpellIcon = Icon Lesser Heartseeker Poison Imbue.png<br />
|Name = [[Lesser Heartseeker Poison Imbue]]<br />
|School = Transmutation<br />
|Description = Coat your weapon in a magical poison that saps the fortitude from your enemies on contact. On Hit: -1 Fort Save (does not stack). On Crit: 1d6 Constitution Damage. An item can have only one temporary item enchantment at a time.<br />
|Components = Eq comp alc level 02.png<br />
|Empower_Healing = <br />
|Empower_Spell = <br />
|Enlarge = <br />
|Extend = y<br />
|Heighten = <br />
|Maximize = <br />
|Quicken = y<br />
|Accelerate = <br />
|Intensify = <br />
|Embolden = <br />
}}<br />
{{SpellBook1<br />
|SpellIcon = Icon Lesser Ice Chill Poison Imbue.png<br />
|Name = [[Lesser Ice Chill Poison Imbue]]<br />
|School = Transmutation<br />
|Description = Coat your weapon in a magical poison that saps the speed from your enemies on contact. On Hit: -1 Reflex Save (does not stack). On Crit: 1d6 Dexterity Damage. An item can have only one temporary item enchantment at a time.<br />
|Components = Eq comp alc level 02.png<br />
|Empower_Healing = <br />
|Empower_Spell = <br />
|Enlarge = <br />
|Extend = y<br />
|Heighten = <br />
|Maximize = <br />
|Quicken = y<br />
|Accelerate = <br />
|Intensify = <br />
|Embolden = <br />
}}<br />
{{SpellBook1<br />
|rowcolor = FFA07A<br />
|SpellIcon = Icon Lesser Soulshatter Poison Imbue.png<br />
|Name = [[Lesser Soulshatter Poison Imbue]]<br />
|School = Transmutation<br />
|Description = Coat your weapon in a magical poison that saps the willpower from your enemies on contact. On Hit: -1 Will Save (does not stack). On Crit: 1d6 Wisdom Damage. An item can have only one Temporary item enchantment at a time<br />
|Components = Eq comp alc level 02.png<br />
|Empower_Healing = <br />
|Empower_Spell = <br />
|Enlarge = <br />
|Extend = y<br />
|Heighten = <br />
|Maximize = <br />
|Quicken = y<br />
|Accelerate = <br />
|Intensify = <br />
|Embolden = <br />
}}<br />
{{SpellBook1<br />
|SpellIcon = Icon Lesser Voidmand Poison Imbue.png<br />
|Name = [[Lesser Voidmind Poison Imbue]]<br />
|School = Transmutation<br />
|Description = Coat your weapon in a magical poison that saps the defenses from your enemies on contact. On Hit: -1 Spell Resistance (does not stack). On Crit: 1d6 Intelligence Damage. An item can have only one Temporary item enchantment at a time<br />
|Components = Eq comp alc level 02.png<br />
|Empower_Healing = <br />
|Empower_Spell = <br />
|Enlarge = <br />
|Extend = y<br />
|Heighten = <br />
|Maximize = <br />
|Quicken = y<br />
|Accelerate = <br />
|Intensify = <br />
|Embolden = <br />
}}{{SpellBook1<br />
|rowcolor = FFA07A<br />
|SpellIcon = Icon_Vial_of_Venom.png <br />
|Name = [[Venom Concentration]]<br />
|School = Conjuration<br />
|Description = Conjuring a bottle of magical poison, you throw a projectile at a single foe, that deals 1d6 Poison damage, plus 1 per caster level, max caster level 20. This poison will eat away at the enemy, dealing its damage every 2 seconds for 16 seconds. You may stack this poison up to three times. This poison will leave enemies struck Contaminated.<br />
|Components = <br />
|Empower_Healing = <br />
|Empower_Spell = y<br />
|Enlarge = <br />
|Extend = n<br />
|Heighten = y<br />
|Maximize = y<br />
|Quicken = y<br />
|Accelerate = y<br />
|Intensify = y<br />
|Embolden = y<br />
}}<br />
<br />
|}<br />
<br />
{{SpellBookHeader|FFFF00|FFFF00}}<br />
{{SpellBook1<br />
|SpellIcon = Icon Cold Spike.png<br />
|Name = [[Cold Spike]]<br />
|School = Conjuration<br />
|Description = Lob a vial of freezing liquid at a single foe that deals heavy damage and slows the movement of whatever it strikes. Deals 1d4+4 Cold damage per caster level, max caster level 10, to a single foe, and reduces their movement speed by 30% and damage by 4 for 15 seconds +2 seconds per Caster Level.<br />
Note: Slow does not affect boss enemies, but reducing damage still works on bosses.<br />
|Components = Eq comp alc level 02.png<br />
|Empower_Healing = <br />
|Empower_Spell = y<br />
|Enlarge = <br />
|Extend = <br />
|Heighten = y<br />
|Maximize = y<br />
|Quicken = y<br />
|Accelerate = y<br />
|Intensify = y<br />
|Embolden = y<br />
}}<br />
{{SpellBook1<br />
|rowcolor = FFFF99<br />
|SpellIcon = Icon Corrode Weapons.png<br />
|Name = [[Corrode Weapons]]<br />
|School = Conjuration<br />
|Description = Lob a vial of caustic liquid at a single foe that deals heavy damage and corrodes the weapons of whatever it strikes. Deals 1d4+4 Acid damage per caster level, max caster level 10, to a single target and reduces their accuracy and Melee and Ranged Power by 4 for 15 seconds +2 seconds per Caster Level.<br />
|Components = Eq comp alc level 02.png<br />
|Empower_Healing = <br />
|Empower_Spell = y<br />
|Enlarge = <br />
|Extend = <br />
|Heighten = y<br />
|Maximize = y<br />
|Quicken = y<br />
|Accelerate = y<br />
|Intensify = y<br />
|Embolden = y<br />
}}<br />
{{SpellBook1<br />
|SpellIcon = Icon Melt Armor.png<br />
|Name = [[Melt Armor]]<br />
|School = Conjuration<br />
|Description = Lob a vial of burning liquid at a single foe that deals heavy damage and melts the armor of whatever it strikes. Deals 1d4+4 damage per caster level, max caster level 10, to a single target, and reduces their Armor Class and Physical Resistance Rating by 4 for 15 seconds +2 seconds per caster level.<br />
|Components = Eq comp alc level 02.png<br />
|Empower_Healing = <br />
|Empower_Spell = y<br />
|Enlarge = <br />
|Extend = <br />
|Heighten = y<br />
|Maximize = y<br />
|Quicken = y<br />
|Accelerate = y<br />
|Intensify = y<br />
|Embolden = y<br />
}}<br />
{{SpellBook1<br />
|rowcolor = FFFF99<br />
|SpellIcon = Icon Voltaic Backlash.png<br />
|Name = [[Voltaic Backlash]]<br />
|School = Conjuration<br />
|Description = Lob a vial of volatile liquid at a single foe that deals heavy damage and disrupts the offensive spellcasting capacity of whatever it strikes. Deals 1d4+4 Electric damage per caster level, max caster level 10, and reduces Universal Spell Power by 10 for 15 seconds +2 seconds per Caster Level.<br />
|Components = Eq comp alc level 02.png<br />
|Empower_Healing = <br />
|Empower_Spell = y<br />
|Enlarge = <br />
|Extend = <br />
|Heighten = y<br />
|Maximize = y<br />
|Quicken = y<br />
|Accelerate = y<br />
|Intensify = y<br />
|Embolden = y<br />
}}<br />
{{SpellBook1<br />
|SpellIcon = Icon Curative Admixture Cure Moderate Wounds.png<br />
|Name = [[Curative Admixture: Cure Moderate Wounds]]<br />
|School = Conjuration<br />
|Description = Infuse a Cure Moderate Wounds potion with magical energy, hurling it towards your target in an arc. The potion explodes in a small AOE that deals 2d6+4 plus 1 per caster level (maximum caster level 10) positive energy damage to nearby undead allies and living enemies. (who may make a Will save for half damage).<br />
|Empower_Healing = y<br />
|Empower_Spell = y<br />
|Enlarge = <br />
|Extend = <br />
|Heighten = <br />
|Maximize = y<br />
|Quicken = <br />
|Accelerate = y<br />
|Intensify = y<br />
|Embolden = <br />
}}<br />
{{SpellBook1<br />
|rowcolor = FFFF99<br />
|SpellIcon = Icon Curative Admixture Inflict Moderate Wounds.png<br />
|Name = [[Curative Admixture: Inflict Moderate Wounds]]<br />
|School = Conjuration<br />
|Description = Infuse a Inflict Moderate Wounds potion with magical energy, hurling it towards your target in an arc. The potion explodes in a small AOE that deals 2d6+4 plus 1 per caster level (maximum caster level 10) negative energy damage to nearby undead allies and living enemies (who may make a Will save for half damage).<br />
|Empower_Healing = y<br />
|Empower_Spell = y<br />
|Enlarge = <br />
|Extend = <br />
|Heighten = <br />
|Maximize = y<br />
|Quicken = <br />
|Accelerate = y<br />
|Intensify = y<br />
|Embolden = <br />
}}<br />
{{SpellBook1<br />
|SpellIcon = Icon Curative Admixture Remove Curse.png<br />
|Name = [[Curative Admixture: Remove Curse]]<br />
|School = Conjuration<br />
|Description = Infuses a Remove Curse potion with magical energy, hurling it towards your target in an arc. The potion explodes in a small AOE that removes curses from everyone hit.<br />
|Empower_Healing = <br />
|Empower_Spell = <br />
|Enlarge = <br />
|Extend = <br />
|Heighten = <br />
|Maximize = <br />
|Quicken = <br />
|Accelerate = y<br />
|Intensify = <br />
|Embolden = <br />
}}<br />
{{SpellBook1<br />
|rowcolor = FFFF99<br />
|SpellIcon = Icon Curative Admixture Remove Paralysis.png<br />
|Name = [[Curative Admixture: Remove Paralysis]]<br />
|School = Conjuration<br />
|Description = Infuses a Remove Paralysis potion with magical energy, hurling it towards your target in an arc. The potion explodes in a small AOE that removes magical Paralysis from everyone hit.<br />
|Empower_Healing = <br />
|Empower_Spell = <br />
|Enlarge = <br />
|Extend = <br />
|Heighten = <br />
|Maximize = <br />
|Quicken = y<br />
|Accelerate = y<br />
|Intensify = <br />
|Embolden = <br />
}}<br />
|}<br />
<br />
{{SpellBookHeader|99CCFF|99CCFF}}<br />
{{SpellBook1<br />
|SpellIcon = Icon Restorative Draught.png<br />
|Name = [[Restorative Draught]]<br />
|School = Conjuration<br />
|Description = Throw a small vial of magical liquid at a single target that provides the effects of the Restoration spell: Cures all temporary ability damage, restores a single negative level suffered from energy drain, and eliminates fatigue and exhaustion.<br />
{{Bug|This spell hit only you. If you have an other friendly target or have no target, vial just float right before you and won't hit to any.}}<br />
|Empower_Healing = <br />
|Empower_Spell = <br />
|Enlarge = <br />
|Extend = <br />
|Heighten = <br />
|Maximize = <br />
|Quicken = y<br />
|Accelerate = y<br />
|Intensify = <br />
|Embolden = <br />
}}<br />
{{SpellBook1<br />
|rowcolor = CCE5FF<br />
|SpellIcon = Icon Alluring Elixir.png<br />
|Name = [[Alluring Elixir]]<br />
|School = Transmutation<br />
|Description = This small vial of golden liquid will increase your confidence and your allure, granting you a +4 Insight bonus to your social skills for 1 minute +1 minute per Caster Level.<br />
|Empower_Healing = <br />
|Empower_Spell = <br />
|Enlarge = <br />
|Extend = y<br />
|Heighten = <br />
|Maximize = <br />
|Quicken = y<br />
|Accelerate = <br />
|Intensify = <br />
|Embolden = <br />
}}<br />
{{SpellBook1<br />
|SpellIcon = Icon Augment Armor.png<br />
|Name = [[Augment Armor]]<br />
|School = Transmutation<br />
|Description = Coat yourself in liquid armor, granting it greater defenses. Grants a +2 Deflection bonus to Armor Class, and a +3 Deflection bonus to Physical Resistance Rating for 30 seconds per Caster Level. Every 5 Alchemist levels, these bonuses increase by 1.<br />
|Components = Eq comp alc level 02.png<br />
|Empower_Healing = <br />
|Empower_Spell = <br />
|Enlarge = <br />
|Extend = y<br />
|Heighten = <br />
|Maximize = <br />
|Quicken = y<br />
|Accelerate = <br />
|Intensify = <br />
|Embolden = <br />
}}<br />
{{SpellBook1<br />
|rowcolor = CCE5FF<br />
|SpellIcon = Icon Bottled Boost Spell.png<br />
|Name = [[Bottled Boost: Spell]]<br />
|School = Transmutation<br />
|Description = Drink a potion with the effects of Action Boost: Spell Power. You gain +30 Action Boost Bonus to Universal Spell Power for 20 seconds. In addition to this spell's normal cooldown, this spell puts all Action Boosts and Bottled Boost spells on a 30 second cooldown.<br />
|Empower_Healing = <br />
|Empower_Spell = <br />
|Enlarge = <br />
|Extend = <br />
|Heighten = <br />
|Maximize = <br />
|Quicken = y<br />
|Accelerate = <br />
|Intensify = <br />
|Embolden = <br />
}}<br />
{{SpellBook1<br />
|SpellIcon = Icon Glue Bomb.png<br />
|Name = [[Glue Bomb]]<br />
|School = Transmutation<br />
|Description = Lob a glass vial full of sticky, organic glue, trapping enemies within its embrace. Enemies that fail a Reflex save become stuck in place. Victims of the glue may attempt to free themselves every 4 seconds with a successful strength check. Lasts for 15 seconds + 1 per level.<br />
|Components = Eq comp alc level 02.png<br />
|Empower_Healing = <br />
|Empower_Spell = <br />
|Enlarge = <br />
|Extend = <br />
|Heighten = y<br />
|Maximize = <br />
|Quicken = y<br />
|Accelerate = y<br />
|Intensify = <br />
|Embolden = y<br />
}}<br />
{{SpellBook1<br />
|rowcolor = CCE5FF<br />
|SpellIcon = Icon Liquid Courage.png<br />
|Name = [[Liquid Courage]]<br />
|School = Transmutation<br />
|Description = Drink a personal vial of glowing golden liquid that grants incredible courage. This potion grants the effect of the Heroism spell: A +2 morale bonus on attack rolls, saving throws, and skill checks. This lasts for 1 minute per Caster Level.<br />
|Empower_Healing = <br />
|Empower_Spell = <br />
|Enlarge = <br />
|Extend = y<br />
|Heighten = <br />
|Maximize = <br />
|Quicken = y<br />
|Accelerate = <br />
|Intensify = <br />
|Embolden = <br />
}}<br />
{{SpellBook1<br />
|SpellIcon = Icon Salt Crystals.png<br />
|Name = [[Salt Crystals]]<br />
|School = Transmutation<br />
|Description = Smash a bottle beneath your feet that rapidly crystallizes, trapping nearby enemies that fail a Fortitude save in brittle salt. They are considered Dazed for 6 seconds, and any damage will remove the salt.<br />
|Empower_Healing = <br />
|Empower_Spell = <br />
|Enlarge = <br />
|Extend = <br />
|Heighten = y<br />
|Maximize = <br />
|Quicken = y<br />
|Accelerate = <br />
|Intensify = <br />
|Embolden = y<br />
}}<br />
|}<br />
<br />
==Level 3==<br />
<br />
{{SpellBookHeader|CD5C5C|CD5C5C}}<br />
{{SpellBook1<br />
|SpellIcon = Icon Bitter Frost Burst.png<br />
|Name = [[Bitter Frost Burst]]<br />
|School = Conjuration<br />
|Description = Throw a bottle that shatters among your enemies, causing a huge spike of cold damage. Deals 1d6+3 Cold damage per caster level, max caster level 15, in an area.<br />
|Components = Eq comp alc level 03.png<br />
|Empower_Healing =<br />
|Empower_Spell = y<br />
|Enlarge =<br />
|Extend =<br />
|Heighten = y<br />
|Maximize = y<br />
|Quicken = y<br />
|Accelerate = y<br />
|Intensify = y<br />
|Embolden = y<br />
}}<br />
{{SpellBook1<br />
|rowcolor = FFA07A<br />
|SpellIcon = Icon Caustic Solvent.png<br />
|Name = [[Caustic Solvent]]<br />
|School = Conjuration<br />
|Description = Toss a bottle of acrid liquid at a group of enemies, causing caustic acid to eat away at their flesh for significant Acid damage. This deals 1d6+3 Acid damage per caster level, max caster level 15, to all affected enemies.<br />
|Components = Eq comp alc level 03.png<br />
|Empower_Healing =<br />
|Empower_Spell = y<br />
|Enlarge =<br />
|Extend =<br />
|Heighten = y<br />
|Maximize = y<br />
|Quicken = y<br />
|Accelerate = y<br />
|Intensify = y<br />
|Embolden = y<br />
}}<br />
{{SpellBook1<br />
|SpellIcon = Icon Heartstopper Poison.png<br />
|Name = [[Heartstopper Poison]]<br />
|School = Conjuration<br />
|Description = Throw a vial of deadly poison that explodes on impact, dealing 1d6+3 Poison damage per caster level, max caster level 15, to a small cluster of enemies. This poison will leave the enemies Contaminated.<br />
|Components = Eq comp alc level 03.png<br />
|Empower_Healing =<br />
|Empower_Spell = y<br />
|Enlarge = <br />
|Extend = <br />
|Heighten = y<br />
|Maximize = y<br />
|Quicken = y<br />
|Accelerate = y<br />
|Intensify = y<br />
|Embolden = y<br />
}}<br />
{{SpellBook1<br />
|rowcolor = FFA07A<br />
|SpellIcon = Icon Molotov Cocktail.png<br />
|Name = [[Molotov Cocktail]]<br />
|School = Conjuration<br />
|Description = Lob a glass bottle full of reactive chemicals that shatters and then ignites in a large area, dealing damage to all enemies struck. Enemies are ignited, dealing 1d6+3 Fire damage per caster level, max caster level 15.<br />
|Components = Eq comp alc level 03.png<br />
|Empower_Healing =<br />
|Empower_Spell = y<br />
|Enlarge =<br />
|Extend =<br />
|Heighten = y<br />
|Maximize = y<br />
|Quicken = y<br />
|Accelerate = y<br />
|Intensify = y<br />
|Embolden = y<br />
}}<br />
{{SpellBook1<br />
|SpellIcon = Icon Voltaic Induction.png<br />
|Name = [[Voltaic Induction]]<br />
|School = Conjuration<br />
|Description = Toss a small bottle of volatile mixtures, causing it to smash and lightning to arc among all nearby enemies. This causes a powerful jolt of 1d6+3 Electric damage per caster level, max caster level 15, to all targets hit.<br />
|Components = Eq comp alc level 03.png<br />
|Empower_Healing =<br />
|Empower_Spell = y<br />
|Enlarge =<br />
|Extend =<br />
|Heighten = y<br />
|Maximize = y<br />
|Quicken = y<br />
|Accelerate = y<br />
|Intensify = y<br />
|Embolden = y<br />
}}<br />
{{SpellBook1<br />
|rowcolor = FFA07A<br />
|SpellIcon = ElementalWeapons.png<br />
|Name = [[Elemental Weapons]]<br />
|School = Evocation<br />
|Description = Multi selector: Your target's currently equipped weapons gain Hit Effect: 1d6 elemental damage of your choice. An item can have only one temporary item enchantment at a time.<br />
|Components = Eq comp alc level 03.png<br />
|Empower_Healing =<br />
|Empower_Spell =<br />
|Enlarge =<br />
|Extend =<br />
|Heighten =<br />
|Maximize =<br />
|Quicken = y<br />
|Accelerate =<br />
|Intensify =<br />
|Embolden =<br />
}}<br />
{{SpellBook1<br />
|SpellIcon = Icon_Vial_of_Flame.png <br />
|Name = [[Flame Concentration]]<br />
|School = Conjuration<br />
|Description = Conjuring a bottle of burning liquid, you throw a projectile at a single foe that deals 1d6 Fire damage, plus 1 per caster level, max caster level 20. The fire will burn over time, dealing its damage every 2 seconds for 16 seconds. You may stack this up to three times.<br />
|Components = <br />
|Empower_Healing = <br />
|Empower_Spell = y<br />
|Enlarge = <br />
|Extend = n<br />
|Heighten = y<br />
|Maximize = y<br />
|Quicken = y<br />
|Accelerate = y<br />
|Intensify = y<br />
|Embolden = y<br />
}}<br />
{{SpellBook1<br />
|rowcolor = FFA07A<br />
|SpellIcon = Icon_Vial_of_Frost.png <br />
|Name = [[Frost Concentration]]<br />
|School = Conjuration<br />
|Description = Conjuring a bottle of freezing liquid, you throw a projectile at a single foe that deals 1d6 Cold damage, plus 1 per caster level, max caster level 20. The cold continues to deal damage over time every 2 seconds for 16 seconds. You may stack this up to three times.<br />
|Components = <br />
|Empower_Healing = <br />
|Empower_Spell = y<br />
|Enlarge = <br />
|Extend = n<br />
|Heighten = y<br />
|Maximize = y<br />
|Quicken = y<br />
|Accelerate = y<br />
|Intensify = y<br />
|Embolden = y<br />
}}<br />
{{SpellBook1<br />
|SpellIcon = Icon_Vial_of_Acid.png <br />
|Name = [[Acid Concentration]]<br />
|School = Conjuration<br />
|Description = Conjuring a bottle of caustic liquid, you throw a projectile at a single foe that deals 1d6 Acid damage, plus 1 per caster level, max caster level 20. The acid continues to eat away, dealing its damage every 2 seconds for 16 seconds. You may stack this up to three times.<br />
|Components = <br />
|Empower_Healing = <br />
|Empower_Spell = y<br />
|Enlarge = <br />
|Extend = n<br />
|Heighten = y<br />
|Maximize = y<br />
|Quicken = y<br />
|Accelerate = y<br />
|Intensify = y<br />
|Embolden = y<br />
}}{{SpellBook1<br />
|rowcolor = FFA07A<br />
|SpellIcon = Icon_Vial_of_Sparks.png <br />
|Name = [[Sparks Concentration]]<br />
|School = Conjuration<br />
|Description = Conjuring a bottle of reactive material, you throw a projectile at a single foe that deals 1d6 Electric damage, plus 1 per caster level, max caster level 20. The electricity continues to deal damage over time every 2 seconds for 16 seconds. You may stack this up to three times.<br />
|Components = <br />
|Empower_Healing = <br />
|Empower_Spell = y<br />
|Enlarge = <br />
|Extend = n<br />
|Heighten = y<br />
|Maximize = y<br />
|Quicken = y<br />
|Accelerate = y<br />
|Intensify = y<br />
|Embolden = y<br />
}}<br />
|}<br />
<br />
{{SpellBookHeader|FFFF00|FFFF00}}<br />
{{SpellBook1<br />
|SpellIcon = CurativeAdmixture_CureSeriousWounds.png<br />
|Name = [[Curative Admixture: Cure Serious Wounds]]<br />
|School = Conjuration<br />
|Description = Infuse a Cure Serious Wounds potion with magical energy, hurling it towards your target in an arc. The potion explodes in a small AOE that deals 3d6+6 plus 1 per caster level (maximum caster level 15) positive energy damage to nearby living allies and enemy undead (who may make a Will save for half damage).<br />
|Empower_Healing = y<br />
|Empower_Spell = y<br />
|Enlarge =<br />
|Extend =<br />
|Heighten =<br />
|Maximize = y<br />
|Quicken =<br />
|Accelerate = y<br />
|Intensify = y<br />
|Embolden =<br />
}}<br />
{{SpellBook1<br />
|rowcolor = FFFF99<br />
|SpellIcon = Icon Curative Admixture Inflict Serious Wounds.png<br />
|Name = [[Curative Admixture: Inflict Serious Wounds]]<br />
|School = Conjuration<br />
|Description = Infuses a Inflict Serious Wounds potion with magical energy, hurling it towards your target in an arc. The potion explodes in a small AOE that deals 3d6+6 plus 1 per caster level (maximum caster level 15) negative energy to nearby undead allies and living enemies. (who may make a Will save for half damage).<br />
|Empower_Healing = y<br />
|Empower_Spell = y<br />
|Enlarge =<br />
|Extend =<br />
|Heighten =<br />
|Maximize = y<br />
|Quicken =<br />
|Accelerate = y<br />
|Intensify = y<br />
|Embolden =<br />
}}<br />
{{SpellBook1<br />
|SpellIcon = Icon Choking Smog.png<br />
|Name = [[Choking Smog]]<br />
|School = Transmutation<br />
|Description = Smash a bottle full of a noxious chemical smog that silences and slows enemies caught within unless they make a Fortitude saving throw. This effect lasts for 6 seconds +1 second per Caster Level. Foes that do not breathe or are wearing protective gear are immune to this effect.<br />
|Components = Eq comp alc level 03.png<br />
|Empower_Healing =<br />
|Empower_Spell = y<br />
|Enlarge =<br />
|Extend =<br />
|Heighten = y<br />
|Maximize = y<br />
|Quicken = y<br />
|Accelerate =<br />
|Intensify = y<br />
|Embolden = y<br />
}}<br />
{{SpellBook1<br />
|rowcolor = FFFF99<br />
|SpellIcon = Icon Flash Freeze.png<br />
|Name = [[Flash Freeze]]<br />
|School = Transmutation<br />
|Description = Smash a bottle beneath your feet containing a volatile chemical reaction that creates an explosion of intense cold, locking enemies in solid ice. Enemies who fail a Fortitude save are stunned and helpless for 6 seconds per Caster Level.<br />
|Components = Eq comp alc level 03.png<br />
|Empower_Healing =<br />
|Empower_Spell =<br />
|Enlarge =<br />
|Extend =<br />
|Heighten = y<br />
|Maximize =<br />
|Quicken = y<br />
|Accelerate =<br />
|Intensify =<br />
|Embolden = y<br />
}}<br />
{{SpellBook1<br />
|SpellIcon = Icon Iron Shavings.png<br />
|Name = [[Iron Shavings]]<br />
|School = Transmutation<br />
|Description = Smash a bottle at your feet to spread Flametouched Iron shavings into the air around you, causing nearby Incorporeal foes that fail a Fortitude save to become Corporeal for 6 seconds, plus 1 second per Caster Level.<br />
|Components = Eq comp alc level 03.png<br />
|Empower_Healing =<br />
|Empower_Spell = y<br />
|Enlarge =<br />
|Extend =<br />
|Heighten = y<br />
|Maximize = y<br />
|Quicken = y<br />
|Accelerate =<br />
|Intensify = y<br />
|Embolden = y<br />
}}<br />
|}<br />
<br />
{{SpellBookHeader|99CCFF|99CCFF}}<br />
{{SpellBook1<br />
|SpellIcon = Icon Greater Restorative Draught.png<br />
|Name = [[Greater Restorative Draught]]<br />
|School = Conjuration<br />
|Description = Throw a small vial of magical liquid at a single target that provides the effects of the Greater Restoration spell: Cures all temporary ability damage, restores all negative levels suffered from energy drain, and eliminates fatigue, exhaustion, confusion, and insanity effects on you.<br />
|Empower_Healing =<br />
|Empower_Spell =<br />
|Enlarge =<br />
|Extend =<br />
|Heighten =<br />
|Maximize =<br />
|Quicken = y<br />
|Accelerate = y<br />
|Intensify =<br />
|Embolden =<br />
}}<br />
{{SpellBook1<br />
|rowcolor = CCE5FF<br />
|SpellIcon = Icon Bottled Boost Double.png<br />
|Name = [[Bottled Boost: Double]]<br />
|School = Transmutation<br />
|Description = Drink a potion with the effects of Action Boost: Doublestrike and Doubleshot. You gain +30% Action Boost Bonus to Doublestrike and Doubleshot for 20 seconds. In addition to this spell's normal cooldown, this spell puts all Action Boosts and Bottled Boost spells on a 30 second cooldown.<br />
|Empower_Healing =<br />
|Empower_Spell =<br />
|Enlarge =<br />
|Extend =<br />
|Heighten =<br />
|Maximize =<br />
|Quicken = y<br />
|Accelerate =<br />
|Intensify =<br />
|Embolden =<br />
}}<br />
{{SpellBook1<br />
|SpellIcon = Icon Displacement Draught.png<br />
|Name = [[Displacement Draught]]<br />
|School = Transmutation<br />
|Description = Drink a potion with the effects of the Displacement spell. Your appearance becomes extremely blurred, giving enemies a 50% miss chance when attacking for 6 seconds per Caster Level.<br />
|Components = Eq comp alc level 03.png<br />
|Empower_Healing =<br />
|Empower_Spell =<br />
|Enlarge =<br />
|Extend = y<br />
|Heighten =<br />
|Maximize =<br />
|Quicken = y<br />
|Accelerate =<br />
|Intensify =<br />
|Embolden =<br />
}}<br />
{{SpellBook1<br />
|rowcolor = CCE5FF<br />
|SpellIcon = Icon Evolution.png<br />
|Name = [[Evolution]]<br />
|School = Transmutation<br />
|Description = Multi selector: Grant +2 Alchemical Bonus to your select ability score. You may only have one Alchemical Mutation at a time. This lasts for 1 minute per Caster Level<br />
|Components = Eq comp alc level 03.png<br />
|Empower_Healing =<br />
|Empower_Spell =<br />
|Enlarge =<br />
|Extend = y<br />
|Heighten =<br />
|Maximize =<br />
|Quicken = y<br />
|Accelerate =<br />
|Intensify =<br />
|Embolden =<br />
}}<br />
{{SpellBook1<br />
|SpellIcon = Icon Greater Liquid Courage.png<br />
|Name = [[Greater Liquid Courage]]<br />
|School = Transmutation<br />
|Description = Drink a personal vial of glowing golden liquid that grants incredible courage and protections against Fear, granting the effects of the Greater Heroism spell. This potion grants a +4 morale bonus on attacks, saves, and skill checks. The target also receives temporary hit points equal to the caster level and immunity to fear.<br />
|Empower_Healing =<br />
|Empower_Spell =<br />
|Enlarge =<br />
|Extend = y<br />
|Heighten =<br />
|Maximize =<br />
|Quicken = y<br />
|Accelerate =<br />
|Intensify =<br />
|Embolden =<br />
}}<br />
{{SpellBook1<br />
|rowcolor = CCE5FF<br />
|SpellIcon = Icon Invisibility Potion.png<br />
|Name = [[Invisibility Potion]]<br />
|School = Transmutation<br />
|Description = This shadowy liquid will turn you invisible for a time, granting the effect of the Invisibility spell. If you attack a target, this invisibility will end. This lasts for 1 minute per Caster Level.<br />
|Components = Eq comp alc level 03.png<br />
|Empower_Healing =<br />
|Empower_Spell =<br />
|Enlarge =<br />
|Extend = y<br />
|Heighten =<br />
|Maximize =<br />
|Quicken = y<br />
|Accelerate =<br />
|Intensify =<br />
|Embolden =<br />
}}<br />
{{SpellBook1<br />
|SpellIcon = Icon Melt Lock.png<br />
|Name = [[Melt Lock]]<br />
|School = Transmutation<br />
|Description = Throw a caustic liquid at a nearby locked object, attempting to dissolve the lock. You make a d20+Spellcraft skill check against the DC of the lock, and if successful, the lock will be opened if it can be picked by a rogue making an equivalent Open Lock check.<br />
{{Bug|This spell uses d20 + Alchemist Level + Int Modifier check instead of Spellcraft skill check.}}<br />
|Empower_Healing =<br />
|Empower_Spell =<br />
|Enlarge =<br />
|Extend =<br />
|Heighten =<br />
|Maximize =<br />
|Quicken = y<br />
|Accelerate =<br />
|Intensify =<br />
|Embolden =<br />
}}<br />
{{SpellBook1<br />
|rowcolor = CCE5FF<br />
|SpellIcon = Icon Quicksilver Potion.png<br />
|Name = [[Quicksilver Potion]]<br />
|School = Transmutation<br />
|Description = Drink a potion of shiny liquid that bestows incredible speed for a short time, the effect of the Haste spell. You are quickened, causing you to attack 15% faster than normal. In addition, you gain a +1 enhancement bonus to attack rolls, a +1 bonus to Reflex Saving Throws, and +1% Dodge.<br />
|Components = Eq comp alc level 03.png<br />
|Empower_Healing =<br />
|Empower_Spell =<br />
|Enlarge =<br />
|Extend = y<br />
|Heighten =<br />
|Maximize =<br />
|Quicken = y<br />
|Accelerate =<br />
|Intensify =<br />
|Embolden =<br />
}}<br />
|}<br />
<br />
==Level 4==<br />
<br />
{{SpellBookHeader|CD5C5C|CD5C5C}}<br />
{{SpellBook1<br />
|SpellIcon = Icon Corrosive Dust.png<br />
|Name = [[Corrosive Dust]]<br />
|School = Conjuration<br />
|Description = Scatter a corrosive dust in front of you, causing significant Rust damage on contact. Deals 1d6+8 Rust damage per caster level, max caster level 20. Note that Rust damage only affects Constructs and some Inanimate Objects.<br />
|Components = Eq comp alc level 04.png<br />
|Empower_Healing = <br />
|Empower_Spell = y<br />
|Enlarge = <br />
|Extend = <br />
|Heighten = y<br />
|Maximize = y<br />
|Quicken = y<br />
|Accelerate = y<br />
|Intensify = y<br />
|Embolden = y<br />
}}<br />
{{SpellBook1<br />
|rowcolor = FFA07A<br />
|SpellIcon = Icon Heartseeker Poison Imbue.png<br />
|Name = [[Heartseeker Poison Imbue]]<br />
|School = Evocation<br />
|Description = Coat your weapon in a magical poison that saps the fortitude from your enemies on contact. On Hit: -1 Fort Save per stack, stacks 3 times. On Crit: 1d6 Constitution Damage. An item can have only one temporary item enchantment at a time.<br />
|Components = Eq comp alc level 04.png<br />
|Empower_Healing = <br />
|Empower_Spell = <br />
|Enlarge = <br />
|Extend = y<br />
|Heighten = <br />
|Maximize = <br />
|Quicken = y<br />
|Accelerate = <br />
|Intensify = <br />
|Embolden = <br />
}}<br />
{{SpellBook1<br />
|SpellIcon = Icon Ice Chill Poison Imbue.png<br />
|Name = [[Ice Chill Poison Imbue]]<br />
|School = Evocation<br />
|Description = Coat your weapon in a magical poison that saps the speed from your enemies on contact. On Hit: -1 Reflex Save per stack, stacks 3 times. On Crit: 1d6 Dexterity Damage. An item can have only one temporary item enchantment at a time.<br />
|Components = Eq comp alc level 04.png<br />
|Empower_Healing = <br />
|Empower_Spell = <br />
|Enlarge = <br />
|Extend = y<br />
|Heighten = <br />
|Maximize = <br />
|Quicken = y<br />
|Accelerate = <br />
|Intensify = <br />
|Embolden = <br />
}}<br />
{{SpellBook1<br />
|rowcolor = FFA07A<br />
|SpellIcon = Icon Soulshatter Poison Imbue.png<br />
|Name = [[Soulshatter Poison Imbue]]<br />
|School = Evocation<br />
|Description = Coat your weapon in a magical poison that saps the willpower from your enemies on contact. On Hit: -1 Will Save per stack, stacks 3 times. On Crit: 1d6 Wisdom Damage. An item can have only one Temporary item enchantment at a time<br />
|Components = Eq comp alc level 04.png<br />
|Empower_Healing = <br />
|Empower_Spell = <br />
|Enlarge = <br />
|Extend = y<br />
|Heighten = <br />
|Maximize = <br />
|Quicken = y<br />
|Accelerate = <br />
|Intensify = <br />
|Embolden = <br />
}}<br />
{{SpellBook1<br />
|SpellIcon = Icon Voidmind Poison Imbue.png<br />
|Name = [[Voidmind Poison Imbue]]<br />
|School = Evocation<br />
|Description = Coat your weapon in a magical poison that saps the defenses from your enemies on contact. On Hit: -1 Spell Resistance per stack, stacks 3 times. On Crit: 1d6 Intelligence Damage. An item can have only one Temporary item enchantment at a time<br />
|Components = Eq comp alc level 04.png<br />
|Empower_Healing = <br />
|Empower_Spell = <br />
|Enlarge = <br />
|Extend = y<br />
|Heighten = <br />
|Maximize = <br />
|Quicken = y<br />
|Accelerate = <br />
|Intensify = <br />
|Embolden = <br />
}}<br />
|}<br />
<br />
{{SpellBookHeader|FFFF00|FFFF00}}<br />
{{SpellBook1<br />
|SpellIcon = Icon Caustic Overload.png<br />
|Name = [[Caustic Overload]]<br />
|School = Conjuration<br />
|Description = Throw a bottle at a targeted foe that explodes into caustic acid dealing 1d6+4 Acid damage per caster level to enemies struck. In addition, enemies must make a Fortitude saving throw or have their Physical Resistance Rating reduced by 5 for 12 seconds.<br />
|Components = Eq comp alc level 04.png<br />
|Empower_Healing = <br />
|Empower_Spell = y<br />
|Enlarge = <br />
|Extend = <br />
|Heighten = y<br />
|Maximize = y<br />
|Quicken = y<br />
|Accelerate = y<br />
|Intensify = y<br />
|Embolden = y<br />
}}<br />
{{SpellBook1<br />
|rowcolor = FFFF99<br />
|SpellIcon = Icon Cindersmoke.png<br />
|Name = [[Cindersmoke]]<br />
|School = Conjuration<br />
|Description = Throw a bottle at a targeted foe that explodes into fiery cloud. Enemies caught in the blast take 1d6+4 Fire damage per caster level, and must make a Reflex save or be Blinded for 12 seconds.<br />
|Components = Eq comp alc level 04.png<br />
|Empower_Healing = <br />
|Empower_Spell = y<br />
|Enlarge = <br />
|Extend = <br />
|Heighten = y<br />
|Maximize = y<br />
|Quicken = y<br />
|Accelerate = y<br />
|Intensify = y<br />
|Embolden = y<br />
}}<br />
{{SpellBook1<br />
|SpellIcon = Icon Voltaic Burst.png<br />
|Name = [[Voltaic Burst]]<br />
|School = Conjuration<br />
|Description = Throw a bottle at a targeted foe that explodes, dealing 1d6+4 Electric damage per caster level to enemies caught in the blast. In addition, enemies must make a Fortitude saving throw or take -5 Magical Resistance Rating for 12 seconds.<br />
|Components = Eq comp alc level 04.png<br />
|Empower_Healing = <br />
|Empower_Spell = y<br />
|Enlarge = <br />
|Extend = <br />
|Heighten = y<br />
|Maximize = y<br />
|Quicken = y<br />
|Accelerate = y<br />
|Intensify = y<br />
|Embolden = y<br />
}}<br />
{{SpellBook1<br />
|rowcolor = FFFF99<br />
|SpellIcon = Icon Vein Freeze.png<br />
|Name = [[Vein Freeze]]<br />
|School = Conjuration<br />
|Description = Throw a bottle at a targeted foe that explodes, dealing 1d6+4 Cold damage per caster level, and slows enemies caught within. Some enemies may be required to make a Fortitude save or be Frozen for 12 seconds.<br />
|Components = Eq comp alc level 04.png<br />
|Empower_Healing = <br />
|Empower_Spell = y<br />
|Enlarge = <br />
|Extend = <br />
|Heighten = y<br />
|Maximize = y<br />
|Quicken = y<br />
|Accelerate = y<br />
|Intensify = y<br />
|Embolden = y<br />
}}<br />
{{SpellBook1<br />
|SpellIcon = Icon Curative Admixture Cure Critical Wounds.png<br />
|Name = [[Curative Admixture: Cure Critical Wounds]]<br />
|School = Conjuration<br />
|Description = Infuse a Cure Critical Wounds potion with magical energy, hurling it towards your target in an arc. The potion explodes in a small AOE that deals 4d6+8 plus 1 per caster level (maximum caster level 20) positive energy damage to nearby living allies and enemy undead (who may make a Will save for half damage).<br />
|Empower_Healing = y<br />
|Empower_Spell = y<br />
|Enlarge = <br />
|Extend = <br />
|Heighten = <br />
|Maximize = y<br />
|Quicken = <br />
|Accelerate = y<br />
|Intensify = y<br />
|Embolden = <br />
}}<br />
{{SpellBook1<br />
|rowcolor = FFFF99<br />
|SpellIcon = Icon Curative Admixture Inflict Critical Wounds.png<br />
|Name = [[Curative Admixture: Inflict Critical Wounds]]<br />
|School = Conjuration<br />
|Description = Infuse a Inflict Critical Wounds potion with magical energy, hurling it towards your target in an arc. The potion explodes in a small AOE that deals 4d6+8 plus 1 per caster level (maximum caster level 20) negative energy damage to nearby undead allies and living enemies. (who may make a Will save for half damage).<br />
|Empower_Healing = y<br />
|Empower_Spell = y<br />
|Enlarge = <br />
|Extend = <br />
|Heighten = <br />
|Maximize = y<br />
|Quicken = <br />
|Accelerate = y<br />
|Intensify = y<br />
|Embolden = <br />
}}<br />
{{SpellBook1<br />
|SpellIcon = Icon Smoke Bomb.png<br />
|Name = [[Smoke Bomb]]<br />
|School = Transmutation<br />
|Description = Throw a bottle beneath you that explodes into a cloud of smoke and leaves you Invisible and Displaced for 12 seconds.<br />
|Components = Eq comp alc level 04.png<br />
|Empower_Healing = <br />
|Empower_Spell = <br />
|Enlarge = <br />
|Extend = y<br />
|Heighten = <br />
|Maximize = <br />
|Quicken = y<br />
|Accelerate = <br />
|Intensify = <br />
|Embolden = <br />
}}<br />
|}<br />
<br />
{{SpellBookHeader|99CCFF|99CCFF}}<br />
{{SpellBook1<br />
|SpellIcon = Icon Sanctified Vial.png<br />
|Name = [[Sanctified Vial]]<br />
|School = Conjuration<br />
|Description = Casting this spell requires levels in Cleric, Paladin, or Favored Soul, or for you tobe in a Divine Epic Destiny. Throw a bottle that splashes Holy Water when it breaks, dealing 1d4+4 Bane Damage per Caster Level to Undead and Extraplanar creatures nearby. (This damage scales with Force Spell Power). This Holy Water will attempt to force all extraplanar creatures in the bottle's splash back to thier home plane with the effect of the Banishment spell. A successful Will save negates this effect. (DC = spell's save DC - creature's Hit Dice or Level + your caster level).<br />
{{Bug|Divine Epic Destinies or one level of Favored Soul won't allow you to cast this spell. U45P1}}<br />
|Components = Eq comp alc level 04.png<br />
|Empower_Healing = <br />
|Empower_Spell = <br />
|Enlarge = <br />
|Extend = <br />
|Heighten = y<br />
|Maximize = <br />
|Quicken = y<br />
|Accelerate = y<br />
|Intensify = <br />
|Embolden = y<br />
}}<br />
{{SpellBook1<br />
|rowcolor = CCE5FF<br />
|SpellIcon = Icon Bottled Boost Power.png<br />
|Name = [[Bottled Boost: Power]]<br />
|School = Transmutation<br />
|Description = Drink a potion with the effects of Action Boost: Power. You gain +30 Action Boost Bonus to Melee and Ranged Power for 20 seconds. In addition to this spell's normal cooldown, this spell puts all Action Boosts and Bottled Boost spells on a 30 second cooldown.<br />
|Empower_Healing = <br />
|Empower_Spell = <br />
|Enlarge = <br />
|Extend = <br />
|Heighten = <br />
|Maximize = <br />
|Quicken = y<br />
|Accelerate = <br />
|Intensify = <br />
|Embolden = <br />
}}<br />
{{SpellBook1<br />
|SpellIcon = Icon Bottled Boost Sprint.png<br />
|Name = [[Bottled Boost: Sprint]]<br />
|School = Transmutation<br />
|Description = Drink a potion with the effects of Action Boost: Sprint. You gain +50% Action Boost Bonus to Movement Speed for 20 seconds. In addition to this spell's normal cooldown, this spell puts all Action Boosts and Bottled Boost spells on a 30 second cooldown.<br />
|Empower_Healing = <br />
|Empower_Spell = <br />
|Enlarge = <br />
|Extend = <br />
|Heighten = <br />
|Maximize = <br />
|Quicken = y<br />
|Accelerate = <br />
|Intensify = <br />
|Embolden = <br />
}}<br />
{{SpellBook1<br />
|rowcolor = CCE5FF<br />
|SpellIcon = Icon Flesh to Gold.png<br />
|Name = [[Flesh to Gold]]<br />
|School = Transmutation<br />
|Description = Turn an enemy to Gold with a single touch. Creatures made of flesh that fail a Fortitude save are turned to a metallic, helpless statue with minor resistance to piercing damage. This lasts 60 seconds plus 10 seconds per caster level, but the target has a chance to remake its Fortitude save every 24 seconds.<br />
|Components = Eq comp alc level 04.png<br />
|Empower_Healing = <br />
|Empower_Spell = <br />
|Enlarge = <br />
|Extend = <br />
|Heighten = y<br />
|Maximize = <br />
|Quicken = y<br />
|Accelerate = <br />
|Intensify = <br />
|Embolden = y<br />
}}<br />
{{SpellBook1<br />
|SpellIcon = Icon Hypnotic Combination.png<br />
|Name = [[Hypnotic Combination]]<br />
|School = Transmutation<br />
|Description = Throw a bottle at a single target full of hallucinogenic material. On a failed Will save, the target is Confused, attacking and able to be attacked by friend and foe alike. Targets can re-attempt the Will save every 24 seconds. This effect lasts for 15 seconds +2 per Caster Level.<br />
|Components = Eq comp alc level 04.png<br />
|Empower_Healing = <br />
|Empower_Spell = <br />
|Enlarge = <br />
|Extend = <br />
|Heighten = y<br />
|Maximize = <br />
|Quicken = y<br />
|Accelerate = y<br />
|Intensify = <br />
|Embolden = y<br />
}}<br />
{{SpellBook1<br />
|rowcolor = CCE5FF<br />
|SpellIcon = Icon Stoneskin Potion.png<br />
|Name = [[Stoneskin Potion]]<br />
|School = Transmutation<br />
|Description = Turn your skin to durable stone. Gain a resistance to physical damage of 10/Adamantine for the duration. Once this potion has prevented 10 points of damage per caster level, it is discharged.<br />
|Components = Eq comp alc level 04.png<br />
|Empower_Healing = <br />
|Empower_Spell = <br />
|Enlarge = <br />
|Extend = <br />
|Heighten = y<br />
|Maximize = <br />
|Quicken = y<br />
|Accelerate = <br />
|Intensify = <br />
|Embolden = y<br />
}}<br />
|}<br />
<br />
==Level 5==<br />
<br />
{{SpellBookHeader|CD5C5C|CD5C5C}}<br />
{{SpellBook1<br />
|SpellIcon = Icon Multivial of Acid.png<br />
|Name = [[Multivial|Multivial of Acid]]<br />
|School = Conjuration<br />
|Description = Conjuring many bottles of caustic liquid, you throw 4 projectiles that exploed on impact, with each dealing 1d6+2 Acid damage per caster level to all nearby foes, max caster level 10. Shares a cooldown with all other Multivial spells.<br />
|Components = Eq comp alc level 05.png<br />
|Empower_Healing = <br />
|Empower_Spell = y<br />
|Enlarge = <br />
|Extend = <br />
|Heighten = y<br />
|Maximize = y<br />
|Quicken = y<br />
|Accelerate = y<br />
|Intensify = y<br />
|Embolden = y<br />
}}<br />
{{SpellBook1<br />
|rowcolor = FFA07A<br />
|SpellIcon = Icon Multivial of Flame.png<br />
|Name = [[Multivial|Multivial of Flame]]<br />
|School = Conjuration<br />
|Description = Conjuring many bottles of buring liquid, you throw 4 projectiles that exploed on impact, with each dealing 1d6+2 Fire damage per caster level to all nearby foes, max caster level 10. Shares a cooldown with all other Multivial spells.<br />
|Components = Eq comp alc level 05.png<br />
|Empower_Healing = <br />
|Empower_Spell = y<br />
|Enlarge = <br />
|Extend = <br />
|Heighten = y<br />
|Maximize = y<br />
|Quicken = y<br />
|Accelerate = y<br />
|Intensify = y<br />
|Embolden = y<br />
}}<br />
{{SpellBook1<br />
|SpellIcon = Icon Multivial of Frost.png<br />
|Name = [[Multivial|Multivial of Frost]]<br />
|School = Conjuration<br />
|Description = Conjuring many bottles of Freezing liquid, you throw 4 projectiles that exploed on impact, with each dealing 1d6+2 Cold damage per caster level to all nearby foes, max caster level 10. Shares a cooldown with all other Multivial spells.<br />
|Components = Eq comp alc level 05.png<br />
|Empower_Healing = <br />
|Empower_Spell = y<br />
|Enlarge = <br />
|Extend = <br />
|Heighten = y<br />
|Maximize = y<br />
|Quicken = y<br />
|Accelerate = y<br />
|Intensify = y<br />
|Embolden = y<br />
}}<br />
{{SpellBook1<br />
|rowcolor = FFA07A<br />
|SpellIcon = Icon Multivial of Poison.png<br />
|Name = [[Multivial|Multivial of Poison]]<br />
|School = Conjuration<br />
|Description = Conjuring many bottles of poisonous material, you throw 4 projectiles that exploed on impact, with each dealing 1d6+2 Poison damage per caster level to all nearby foes, max caster level 10. Shares a cooldown with all other Multivial spells.<br />
|Components = Eq comp alc level 05.png<br />
|Empower_Healing = <br />
|Empower_Spell = y<br />
|Enlarge = <br />
|Extend = <br />
|Heighten = y<br />
|Maximize = y<br />
|Quicken = y<br />
|Accelerate = y<br />
|Intensify = y<br />
|Embolden = y<br />
}}<br />
{{SpellBook1<br />
|SpellIcon = Icon Multivial of Sparks.png<br />
|Name = [[Multivial|Multivial of Sparks]]<br />
|School = Conjuration<br />
|Description = Conjuring many bottles of reactive material, you throw 4 projectiles that exploed on impact, with each dealing 1d6+2 Electric damage per caster level to all nearby foes, max caster level 10. Shares a cooldown with all other Multivial spells.<br />
|Components = Eq comp alc level 05.png<br />
|Empower_Healing = <br />
|Empower_Spell = y<br />
|Enlarge = <br />
|Extend = <br />
|Heighten = y<br />
|Maximize = y<br />
|Quicken = y<br />
|Accelerate = y<br />
|Intensify = y<br />
|Embolden = y<br />
}}<br />
{{SpellBook1<br />
|rowcolor = FFA07A<br />
|SpellIcon = Icon Poison Breath.png<br />
|Name = [[Poison Breath]]<br />
|School = Conjuration<br />
|Description = You exhale poison through your mouth in a large cone, causing enemies caught within the area to take 1d6+5 Poison damage per caster level, max caster level 20. This is a Breath attack. This poison will leave enemies struck Contaminated.<br />
|Components = Eq comp alc level 05.png<br />
|Empower_Healing = <br />
|Empower_Spell = y<br />
|Enlarge = <br />
|Extend = <br />
|Heighten = y<br />
|Maximize = y<br />
|Quicken = y<br />
|Accelerate = <br />
|Intensify = y<br />
|Embolden = y<br />
}}<br />
{{SpellBook1<br />
|SpellIcon = ElementalWeapons.png<br />
|Name = [[Greater Elemental Weapons]]<br />
|School = Evocation<br />
|Description = Multi selector: Your target's currently equipped weapons gain Hit Effect: 3d6 elemental damage of your choice. An item can have only one temporary item enchantment at a time.<br />
|Components = Eq comp alc level 05.png<br />
|Empower_Healing = <br />
|Empower_Spell = <br />
|Enlarge = <br />
|Extend = <br />
|Heighten = <br />
|Maximize = <br />
|Quicken = y<br />
|Accelerate = <br />
|Intensify = <br />
|Embolden = <br />
}}<br />
|}<br />
<br />
{{SpellBookHeader|FFFF00|FFFF00}}<br />
{{SpellBook1<br />
|SpellIcon = Icon Flashbang.png<br />
|Name = [[Flashbang]]<br />
|School = Transmutation<br />
|Description = Lob a vial that explodes on impact. Nearby enemies must make a Fortitude save or be Blinded. If they fail this save and are already blinded, they will instead be stunned.<Br><br />
Note: This spell won't work on incorporeal enemies.<br />
|Components = Eq comp alc level 05.png<br />
|Empower_Healing = <br />
|Empower_Spell = <br />
|Enlarge = <br />
|Extend = <br />
|Heighten = y<br />
|Maximize = <br />
|Quicken = y<br />
|Accelerate = y<br />
|Intensify = <br />
|Embolden = y<br />
}}<br />
{{SpellBook1<br />
|rowcolor = FFFF99<br />
|SpellIcon = Icon Flesh to Gold Mass.png<br />
|Name = [[Flesh to Gold, Mass]]<br />
|School = Transmutation<br />
|Description = Enemies around you must make a Fortitude saving throw of be turned to gold. Creatures made of flesh that fail a Fortitude save are turned to metallic, helpless statues with minor resistance to piercing damage. This lasts 20 seconds plus 12 seconds per caster level, but the target has a chance to remake its fortitude save every 12 seconds.<br />
|Components = Eq comp alc level 05.png<br />
|Empower_Healing = <br />
|Empower_Spell = <br />
|Enlarge = <br />
|Extend = <br />
|Heighten = y<br />
|Maximize = <br />
|Quicken = y<br />
|Accelerate = <br />
|Intensify = <br />
|Embolden = y<br />
}}<br />
|}<br />
<br />
{{SpellBookHeader|99CCFF|99CCFF}}<br />
{{SpellBook1<br />
|SpellIcon = Icon Greater Stoneskin.png<br />
|Name = [[Greater Stoneskin]]<br />
|School = Conjuration<br />
|Description = Turn your to durable and magical stone. Gain a resistance to physical damage of 20/Adamantine for the duration. Once this potion has prevented 20 points of damage per caster level, it is discharged.<br />
|Components = Eq comp alc level 05.png<br />
|Empower_Healing = <br />
|Empower_Spell = <br />
|Enlarge = <br />
|Extend = y<br />
|Heighten = <br />
|Maximize = <br />
|Quicken = y<br />
|Accelerate = <br />
|Intensify = <br />
|Embolden = <br />
}}<br />
{{SpellBook1<br />
|rowcolor = CCE5FF<br />
|SpellIcon = Icon Bottled Boost Haste.png<br />
|Name = [[Bottled Boost: Haste]]<br />
|School = Transmutation<br />
|Description = Drink a potion with the effects of Action Boost: Haste. You gain +30% Action Boost Bonus to Attack Speed for 20 seconds. In addition to this spell's normal cooldown, this spell puts all Action Boosts and Bottled Boost spells on a 30 second cooldown.<br />
||Empower_Healing = <br />
|Empower_Spell = <br />
|Enlarge = <br />
|Extend = <br />
|Heighten = <br />
|Maximize = <br />
|Quicken = y<br />
|Accelerate = <br />
|Intensify = <br />
|Embolden = <br />
}}<br />
{{SpellBook1<br />
|SpellIcon = Icon Greater Evolution.png<br />
|Name = [[Greater Evolution]]<br />
|School = Transmutation<br />
|Description = Multi selector: Grant +4 Alchemical Bonus to your select ability score. You may only have one Alchemical Mutation at a time. This lasts for 1 minute per Caster Level<br />
|Components = Eq comp alc level 05.png<br />
|Empower_Healing = <br />
|Empower_Spell = <br />
|Enlarge = <br />
|Extend = y<br />
|Heighten = <br />
|Maximize = <br />
|Quicken = y<br />
|Accelerate = <br />
|Intensify = <br />
|Embolden = <br />
}}<br />
{{SpellBook1<br />
|rowcolor = CCE5FF<br />
|SpellIcon = Icon Turn to Frog.png<br />
|Name = [[Turn to Frog]]<br />
|School = Transmutation<br />
|Description = Throw a vial at a single enemy, who must succeed a Fortitude saving throw or be turned to a frog.<br />
|Components = Eq comp alc level 05.png<br />
|Empower_Healing = <br />
|Empower_Spell = <br />
|Enlarge = <br />
|Extend = <br />
|Heighten = y<br />
|Maximize = <br />
|Quicken = y<br />
|Accelerate = y<br />
|Intensify = <br />
|Embolden = y<br />
}}<br />
|}<br />
<br />
==Level 6==<br />
<br />
{{SpellBookHeader|CD5C5C|CD5C5C}}<br />
{{SpellBook1<br />
|SpellIcon = Icon Elemental Combination.png<br />
|Name = [[Elemental Combination]]<br />
|School = Conjuration<br />
|Description = Throw a single bottle of a volatile magical concoction that deals an intense combination of Posion, Fire, Cold, Acid, and Electric damage, with 3 effects chosen randomly each time.<br />
|Components = Eq comp alc level 06.png<br />
|Empower_Healing = <br />
|Empower_Spell = y<br />
|Enlarge = <br />
|Extend = <br />
|Heighten = y<br />
|Maximize = y<br />
|Quicken = y<br />
|Accelerate = y<br />
|Intensify = y<br />
|Embolden = y<br />
}}<br />
{{SpellBook1<br />
|rowcolor = FFA07A<br />
|SpellIcon = Icon Gold Breath.png<br />
|Name = [[Gold Breath]]<br />
|School = Conjuration<br />
|Description = You exhale gold though your mouth in a large cone, causing enemies caught within the area to take 1d4+2 Fire and 1d4+2 Bludgeon damage per caster level, max caster level 20. This is Breath attack.<br />
|Components = Eq comp alc level 06.png<br />
|Empower_Healing = <br />
|Empower_Spell = y<br />
|Enlarge = <br />
|Extend = <br />
|Heighten = y<br />
|Maximize = y<br />
|Quicken = y<br />
|Accelerate = <br />
|Intensify = y<br />
|Embolden = y<br />
}}<br />
{{SpellBook1<br />
|SpellIcon = Icon Greater Heartseeker Poison Imbue.png<br />
|Name = [[Greater Heartseeker Poison Imbue]]<br />
|School = Evocation<br />
|Description = Coat your weapon in a magical poison that saps the fortitude from your enemies on contact. On Hit: -1 Fort Save per stack, stacks 5 times. On Crit: 1d6 Constitution Damage. On Vopal: 1 stack of Vulnerability. An item can have only one temporary item enchantment at a time.<br />
|Components = Eq comp alc level 06.png<br />
|Empower_Healing = <br />
|Empower_Spell = <br />
|Enlarge = <br />
|Extend = y<br />
|Heighten = <br />
|Maximize = <br />
|Quicken = y<br />
|Accelerate = <br />
|Intensify = <br />
|Embolden = <br />
}}<br />
{{SpellBook1<br />
|rowcolor = FFA07A<br />
|SpellIcon = Icon Greater Ice Chill Poison Imbue.png<br />
|Name = [[Greater Ice Chill Poison Imbue]]<br />
|School = Evocation<br />
|Description = Coat your weapon in a magical poison that saps the speed from your enemies on contact. On Hit: -1 Reflex Save per stack, stacks 5 times. On Crit: 1d6 Dexterity Damage. On Vopal: 1 stack of Vulnerability. An item can have only one temporary item enchantment at a time.<br />
|Components = Eq comp alc level 06.png<br />
|Empower_Healing = <br />
|Empower_Spell = <br />
|Enlarge = <br />
|Extend = y<br />
|Heighten = <br />
|Maximize = <br />
|Quicken = y<br />
|Accelerate = <br />
|Intensify = <br />
|Embolden = <br />
}}<br />
{{SpellBook1<br />
|SpellIcon = Icon Greater Soulshatter Poison Imbue.png<br />
|Name = [[Greater Soulshatter Poison Imbue]]<br />
|School = Evocation<br />
|Description = Coat your weapon in a magical poison that saps the willpower from your enemies on contact. On Hit: -1 Will Save per stack, stacks 5 times. On Crit: 1d6 Wisdom Damage. On Vopal: 1 stack of Vulnerability. An item can have only one Temporary item enchantment at a time.<br />
|Components = Eq comp alc level 06.png<br />
|Empower_Healing = <br />
|Empower_Spell = <br />
|Enlarge = <br />
|Extend = y<br />
|Heighten = <br />
|Maximize = <br />
|Quicken = y<br />
|Accelerate = <br />
|Intensify = <br />
|Embolden = <br />
}}<br />
{{SpellBook1<br />
|rowcolor = FFA07A<br />
|SpellIcon = Icon Greater Voidmind Poison Imbue.png<br />
|Name = [[Greater Voidmind Poison Imbue]]<br />
|School = Evocation<br />
|Description = Coat your weapon in a magical poison that saps the defenses from your enemies on contact. On Hit: -1 Spell Resistance per stack, stacks 5 times. On Crit: 1d6 Intelligence Damage. On Vopal: 1 stack of Vulnerability. An item can have only one Temporary item enchantment at a time.<br />
|Components = Eq comp alc level 06.png<br />
|Empower_Healing = <br />
|Empower_Spell = <br />
|Enlarge = <br />
|Extend = y<br />
|Heighten = <br />
|Maximize = <br />
|Quicken = y<br />
|Accelerate = <br />
|Intensify = <br />
|Embolden = <br />
}}<br />
|}<br />
<br />
{{SpellBookHeader|FFFF00|FFFF00}}<br />
{{SpellBook1<br />
|SpellIcon = Icon Curative Admixture Harm.png<br />
|Name = [[Curative Admixture: Harm]]<br />
|School = Conjuration<br />
|Description = Infuse a harm potion with magical energy, hurling it towards your target in an arc. This channels powerful negative energy into targets to deal 10 negative energy damage per caster level to living targets (up to a max of 150 hit points at caster level 15). Against undead targets, it acts as [[Heal]]. Living targets who make a successful Will save reduce the damage by half. This spell receives reduced benefit from spellpower.<br />
|Empower_Healing = y<br />
|Empower_Spell = y<br />
|Enlarge = <br />
|Extend = <br />
|Heighten = <br />
|Maximize = y<br />
|Quicken = <br />
|Accelerate = y<br />
|Intensify = y<br />
|Embolden = <br />
}}<br />
{{SpellBook1<br />
|rowcolor = FFFF99<br />
|SpellIcon = Icon Curative Admixture Heal.png<br />
|Name = [[Curative Admixture: Heal]]<br />
|School = Conjuration<br />
|Description = Infuse a heal potion with magical energy, hurling it towards your target in an arc. This channels powerful positive energy into targets to wipe away injury and afflictions, restore 10 hit points per caster level (up to a max of 150 hit points at caster level 15), and remove ability damage and the conditions blinded, confused, dazed, dazzled, deafened, disease, exhauseted, fatigued, feeblemanded, insanity, nauseated, and poisoned. Against undead this spell acts as [[Harm]]. Undead who make a successful Will save reduce the damage by half. This spell receives reduced benefit from spellpower.<br />
{{Bug|bug=This spell only restores hit points; it does not remove ability damage nor any conditions.}}<br />
<br />
{{Bug|bug=This spell receives full benefit from spell power granted by metamagics (tested with Maximize), but only 50% benefit from other sources of spell power. (E.g. casting this spell Maximized with 400 positive spell power on your character sheet will have an effective spell power of 400 * 50% + 150 = 350.)}}<br />
|Empower_Healing = y<br />
|Empower_Spell = y<br />
|Enlarge = <br />
|Extend = <br />
|Heighten = <br />
|Maximize = y<br />
|Quicken = <br />
|Accelerate = y<br />
|Intensify = y<br />
|Embolden = <br />
}}<br />
|}<br />
<br />
{{SpellBookHeader|99CCFF|99CCFF}}<br />
{{SpellBook1<br />
|SpellIcon = Icon Dust of Confusion.png<br />
|Name = [[Dust of Confusion]]<br />
|School = Transmutation<br />
|Description = Scatter dust around you that causes enemies around you to begin to vividly hallucinate. On a failed Will save, they become Confused, attacking and able to be attacked by friend and foe alike. This effect lasts for 15 seconds +2 per Caster Level, and enemies make a recurring save once every 24 seconds.<br />
|Components = Eq comp alc level 06.png<br />
|Empower_Healing = <br />
|Empower_Spell = <br />
|Enlarge = <br />
|Extend = y<br />
|Heighten = y<br />
|Maximize = <br />
|Quicken = y<br />
|Accelerate = <br />
|Intensify = <br />
|Embolden = y<br />
}}<br />
{{SpellBook1<br />
|rowcolor = CCE5FF<br />
|SpellIcon = Icon Goldskin Potion.png<br />
|Name = [[Goldskin Potion]]<br />
|School = Conjuration<br />
|Description = Turn your skin to metallic, magical gold. Gain a resistance to physical damage of 30/Adamantine for the duration. Once this potion has prevented 30 points of damage per caster level, it is discharged.<br />
|Components = Eq comp alc level 06.png<br />
|Empower_Healing = <br />
|Empower_Spell = <br />
|Enlarge = <br />
|Extend = y<br />
|Heighten = <br />
|Maximize = <br />
|Quicken = y<br />
|Accelerate = <br />
|Intensify = <br />
|Embolden = <br />
}}<br />
|}</div>Byeshklordhttps://ddowiki.com/index.php?title=Heartstopper_Poison&diff=477185Heartstopper Poison2021-03-06T17:26:59Z<p>Byeshklord: finally fixed a bug</p>
<hr />
<div>{{Spelldescription<br />
|icon = Icon Heartstopper Poison.png<br />
|school = Conjuration<br />
|type1 = Poison<br />
|type2 = Crimsonite<br />
|type3 = <br />
|type4 = <br />
|alchemist = 3<br />
|cost = 15<br />
|components = {{V}}, {{S}} {{M}}<br />
|metamagic = {{Empower}}, {{Maximize}}, {{Quicken}}, {{Eschew}} {{Intensify}}, {{Accelerate}}, {{Heighten}}<br />
|range = Extreme<br />
|target = Foe, Directional, Breakable<br />
|duration = Instantaneous<br />
|save = Reflex<br />
|sr = No<br />
|cooldown = 3 seconds<br />
|description = Throw a vial of deadly poison that explodes on impact, dealing 1d6+3 Poison damage per caster level, max caster level 15, to a small cluster of enemies. This poison will leave the enemies Contaminated.<br />
<br />
DND Dice: Deals 1d6+3 poison damage per [[caster level]] in an area (max 15d6+45 at [[caster level]] 15). A successful reflex save reduces damage by half. Applies Contaminated.<br />
<br />
Notes: As a lobbed spell, this spell has a very long range that is similar to ray spells (double default). However due to the arching nature, areas with low ceilings may prevent long range throws, as this spell can be intercepted by terrain.<br />
<br />
==Recipes==<br />
* [[Auromir Palance]] sells alchemist recipes in the House of Wizardry in House Jorasco.<br />
}}<br />
<br />
{{:Alch3Bomb/table}}</div>Byeshklordhttps://ddowiki.com/index.php?title=Fire_Storm&diff=476213Fire Storm2021-03-02T08:07:00Z<p>Byeshklord: Updating new dice</p>
<hr />
<div>{{Spelldescription<br />
|icon = FireStorm.png<br />
|school = Evocation<br />
|type1 = Fire<br />
|type2 = <br />
|type3 = <br />
|type4 = <br />
|artificer = <br />
|bard = <br />
|cleric = 8<br />
|druid = 7<br />
|favored soul = 8<br />
|paladin = <br />
|ranger = <br />
|sor n wiz = <br />
|cost = 25<br />
|components = {{S}}, {{V}}<br />
|metamagic = {{Empower}}, {{Enlarge}}, {{Heighten}}, {{Maximize}}, {{Quicken}}, {{Enlarge}}, {{Intensify}}, {{Embolden}}<br />
|range = 60 ft.<br />
|target = Foe, Directional, Breakable<br />
|duration = 8 seconds<br />
|save = Reflex<br />
|sr = No<br />
|cooldown = 6 seconds<br />
|description = A Fire Storm causes an area to become shot through with sheets of roaring flame, causing 1d6+8 fire damage per [[caster level]] to [[target]]s in its area.<br />
<br />
'''Notes:'''<br />
<br />
Fire storm has a maximum caster level of 20. Its [[area of effect]] is a little larger than a [[Delayed Blast Fireball]]. The spell itself has a long cast time, and even after the spell is cast it still has about a half second delay before damage occurs.<br />
<br />
Targeting is weird. If you have a target selected, Fire storm will trigger right in front of you, it will not be cast at your target. However, if you have no target selected and are targeting with mouse-look, Fire storm has an infinite range. you can cast further than the effect will even be displayed. Note, however, that mobs will not spawn until you are close to them, so it can't be used to kill mobs from across the map without first causing the mobs to load by being near them. (so it can't be used to kill mobs in explorer areas without running to them first)<br />
<br />
}}</div>Byeshklordhttps://ddowiki.com/index.php?title=Voltaic_Induction&diff=475863Voltaic Induction2021-02-28T07:15:10Z<p>Byeshklord: Created page with "{{Spelldescription |icon = Icon Voltaic Induction.png |school = Conjuration |type1 = Electricity |type2 = Crimsonite |type3 = |type4 = |alchemist = 3 |cost = 15..."</p>
<hr />
<div>{{Spelldescription<br />
|icon = Icon Voltaic Induction.png<br />
|school = Conjuration<br />
|type1 = Electricity<br />
|type2 = Crimsonite<br />
|type3 = <br />
|type4 = <br />
|alchemist = 3<br />
|cost = 15<br />
|components = {{V}}, {{S}} {{M}}<br />
|metamagic = {{Empower}}, {{Maximize}}, {{Quicken}}, {{Eschew}}, {{Intensify}}, {{Accelerate}}, {{Heighten}}<br />
|range = Extreme<br />
|target = Foe, Directional, Breakable<br />
|duration = Instantaneous<br />
|save = Reflex<br />
|sr = No<br />
|cooldown = 3 seconds<br />
|description = Toss a small bottle of volatile mixtures, causing it to smash and lightning to arc among all nearby enemies. This causes a powerful jolt of 1d6+3 Electric damage per caster level, max caster level 15, to all targets hit.<br />
<br />
DND Dice: Deals 1d6+3 electric damage per [[caster level]] in an area (max 15d6+45 at [[caster level]] 15). A successful reflex save reduces damage by half. <br />
<br />
Notes: As a lobbed spell, this spell has a very long range that is similar to ray spells (double default). However due to the arching nature, areas with low ceilings may prevent long range throws, as this spell can be intercepted by terrain. <br />
==Recipes==<br />
* [[Auromir Palance]] sells alchemist recipes in the House of Wizardry in House Jorasco.<br />
}}<br />
<br />
{{:Alch3Bomb/table}}</div>Byeshklordhttps://ddowiki.com/index.php?title=Molotov_Cocktail&diff=475862Molotov Cocktail2021-02-28T07:13:31Z<p>Byeshklord: Created page with "{{Spelldescription |icon = Icon Molotov Cocktail.png |school = Conjuration |type1 = Fire |type2 = Crimsonite |type3 = |type4 = |alchemist = 3 |cost = 15 |compone..."</p>
<hr />
<div>{{Spelldescription<br />
|icon = Icon Molotov Cocktail.png<br />
|school = Conjuration<br />
|type1 = Fire<br />
|type2 = Crimsonite<br />
|type3 = <br />
|type4 = <br />
|alchemist = 3<br />
|cost = 15<br />
|components = {{V}}, {{S}} {{M}}<br />
|metamagic = {{Empower}}, {{Maximize}}, {{Quicken}}, {{Eschew}}, {{Intensify}}, {{Accelerate}}, {{Heighten}}<br />
|range = Extreme<br />
|target = Foe, Directional, Breakable<br />
|duration = Instantaneous<br />
|save = Reflex<br />
|sr = No<br />
|cooldown = 3 seconds<br />
|description = Lob a glass bottle full of reactive chemicals that shatters and then ignites in a large area, dealing damage to all enemies struck. Enemies are ignited, dealing 1d6+3 Fire damage per caster level, max caster level 15.<br />
<br />
DND Dice: Deals 1d6+3 fire damage per [[caster level]] in an area (max 15d6+45 at [[caster level]] 15). A successful reflex save reduces damage by half. <br />
<br />
Notes: As a lobbed spell, this spell has a very long range that is similar to ray spells (double default). However due to the arching nature, areas with low ceilings may prevent long range throws, as this spell can be intercepted by terrain. <br />
==Recipes==<br />
* [[Auromir Palance]] sells alchemist recipes in the House of Wizardry in House Jorasco.<br />
}}<br />
<br />
{{:Alch3Bomb/table}}</div>Byeshklordhttps://ddowiki.com/index.php?title=Heartstopper_Poison&diff=475861Heartstopper Poison2021-02-28T07:12:23Z<p>Byeshklord: Created page with "{{Spelldescription |icon = Icon Heartstopper Poison.png |school = Conjuration |type1 = Poison |type2 = Crimsonite |type3 = |type4 = |alchemist = 3 |cost = 15 |co..."</p>
<hr />
<div>{{Spelldescription<br />
|icon = Icon Heartstopper Poison.png<br />
|school = Conjuration<br />
|type1 = Poison<br />
|type2 = Crimsonite<br />
|type3 = <br />
|type4 = <br />
|alchemist = 3<br />
|cost = 15<br />
|components = {{V}}, {{S}} {{M}}<br />
|metamagic = {{Empower}}, {{Maximize}}, {{Quicken}}, {{Intensify}}, {{Accelerate}}, {{Heighten}}<br />
|range = Extreme<br />
|target = Foe, Directional, Breakable<br />
|duration = Instantaneous<br />
|save = Reflex<br />
|sr = No<br />
|cooldown = 3 seconds<br />
|description = Throw a vial of deadly poison that explodes on impact, dealing 1d6+3 Poison damage per caster level, max caster level 15, to a small cluster of enemies. This poison will leave the enemies Contaminated.<br />
<br />
DND Dice: Deals 1d6+3 poison damage per [[caster level]] in an area (max 15d6+45 at [[caster level]] 15). A successful reflex save reduces damage by half. Applies Contaminated.<br />
<br />
Notes: As a lobbed spell, this spell has a very long range that is similar to ray spells (double default). However due to the arching nature, areas with low ceilings may prevent long range throws, as this spell can be intercepted by terrain.<br />
<br />
*This Spell has spell component requirements, but cannot have Eschew Materials applied to it.<br />
<br />
==Recipes==<br />
* [[Auromir Palance]] sells alchemist recipes in the House of Wizardry in House Jorasco.<br />
}}<br />
<br />
{{:Alch3Bomb/table}}</div>Byeshklordhttps://ddowiki.com/index.php?title=Bitter_Frost_Burst&diff=475860Bitter Frost Burst2021-02-28T07:07:06Z<p>Byeshklord: Created page with "{{Spelldescription |icon = Icon Bitter Frost Burst.png |school = Conjuration |type1 = Cold |type2 = Crimsonite |type3 = |type4 = |alchemist = 3 |cost = 15 |compo..."</p>
<hr />
<div>{{Spelldescription<br />
|icon = Icon Bitter Frost Burst.png<br />
|school = Conjuration<br />
|type1 = Cold<br />
|type2 = Crimsonite<br />
|type3 = <br />
|type4 = <br />
|alchemist = 3<br />
|cost = 15<br />
|components = {{V}}, {{S}} {{M}}<br />
|metamagic = {{Empower}}, {{Maximize}}, {{Quicken}}, {{Eschew}}, {{Intensify}}, {{Accelerate}}, {{Heighten}}<br />
|range = Extreme<br />
|target = Foe, Directional, Breakable<br />
|duration = Instantaneous<br />
|save = Reflex<br />
|sr = No<br />
|cooldown = 3 seconds<br />
|description = Throw a bottle that shatters among your enemies, causing a huge spike of cold damage. Deals 1d6+3 Cold damage per caster level, max caster level 15, in an area.<br />
<br />
DND Dice: Deals 1d6+3 cold damage per [[caster level]] in an area (max 15d6+45 at [[caster level]] 15). A successful reflex save reduces damage by half. <br />
<br />
Notes: As a lobbed spell, this spell has a very long range that is similar to ray spells (double default). However due to the arching nature, areas with low ceilings may prevent long range throws, as this spell can be intercepted by terrain. <br />
==Recipes==<br />
* [[Auromir Palance]] sells alchemist recipes in the House of Wizardry in House Jorasco.<br />
}}<br />
<br />
{{:Alch3Bomb/table}}</div>Byeshklordhttps://ddowiki.com/index.php?title=Caustic_Solvent&diff=475859Caustic Solvent2021-02-28T07:04:59Z<p>Byeshklord: </p>
<hr />
<div>{{Spelldescription<br />
|icon = Icon Caustic Solvent.png<br />
|school = Conjuration<br />
|type1 = Acid<br />
|type2 = Crimsonite<br />
|type3 = <br />
|type4 = <br />
|alchemist = 3<br />
|cost = 15<br />
|components = {{V}}, {{S}} {{M}}<br />
|metamagic = {{Empower}}, {{Maximize}}, {{Quicken}}, {{Eschew}}, {{Intensify}}, {{Accelerate}}, {{Heighten}}<br />
|range = Extreme<br />
|target = Foe, Directional, Breakable<br />
|duration = Instantaneous<br />
|save = Reflex<br />
|sr = No<br />
|cooldown = 3 seconds<br />
|description = Toss a bottle of acrid liquid at a group of enemies, causing caustic acid to eat away at their flesh for significant Acid damage. This deals 1d6+3 Acid damage per caster level, max caster level 15, to all affected enemies.<br />
<br />
DND Dice: Deals 1d6+3 acid damage per [[caster level]] in an area (max 15d6+45 at [[caster level]] 15). A successful reflex save reduces damage by half. <br />
<br />
Notes: As a lobbed spell, this spell has a very long range that is similar to ray spells (double default). However due to the arching nature, areas with low ceilings may prevent long range throws, as this spell can be intercepted by terrain. <br />
==Recipes==<br />
* [[Auromir Palance]] sells alchemist recipes in the House of Wizardry in House Jorasco.<br />
}}<br />
<br />
{{:Alch3Bomb/table}}</div>Byeshklordhttps://ddowiki.com/index.php?title=Alch3Bomb/table&diff=475858Alch3Bomb/table2021-02-28T07:01:39Z<p>Byeshklord: A handy table for similar spells</p>
<hr />
<div>{{SpellBookHeader|CD5C5C|CD5C5C}}<br />
{{SpellBook1<br />
|SpellIcon = Icon Bitter Frost Burst.png<br />
|Name = [[Bitter Frost Burst]]<br />
|School = Conjuration<br />
|Description = Throw a bottle that shatters among your enemies, causing a huge spike of cold damage. Deals 1d6+3 Cold damage per caster level, max caster level 15, in an area.<br />
|Components = Eq comp alc level 03.png<br />
|Empower_Healing =<br />
|Empower_Spell = y<br />
|Enlarge =<br />
|Extend =<br />
|Heighten = y<br />
|Maximize = y<br />
|Quicken = y<br />
|Accelerate = y<br />
|Intensify = y<br />
|Embolden = y<br />
}}<br />
{{SpellBook1<br />
|rowcolor = FFA07A<br />
|SpellIcon = Icon Caustic Solvent.png<br />
|Name = [[Caustic Solvent]]<br />
|School = Conjuration<br />
|Description = Toss a bottle of acrid liquid at a group of enemies, causing caustic acid to eat away at their flesh for significant Acid damage. This deals 1d6+3 Acid damage per caster level, max caster level 15, to all affected enemies.<br />
|Components = Eq comp alc level 03.png<br />
|Empower_Healing =<br />
|Empower_Spell = y<br />
|Enlarge =<br />
|Extend =<br />
|Heighten = y<br />
|Maximize = y<br />
|Quicken = y<br />
|Accelerate = y<br />
|Intensify = y<br />
|Embolden = y<br />
}}<br />
{{SpellBook1<br />
|SpellIcon = Icon Heartstopper Poison.png<br />
|Name = [[Heartstopper Poison]]<br />
|School = Conjuration<br />
|Description = Throw a vial of deadly poison that explodes on impact, dealing 1d6+3 Poison damage per caster level, max caster level 15, to a small cluster of enemies. This poison will leave the enemies Contaminated.<br />
* This spell requires spell components, but cannot be affected by Eschew Materials.<br />
|Components = Eq comp alc level 03.png<br />
|Empower_Healing =<br />
|Empower_Spell = y<br />
|Enlarge = <br />
|Extend = <br />
|Heighten = y<br />
|Maximize = y<br />
|Quicken = y<br />
|Accelerate = y<br />
|Intensify = y<br />
|Embolden = y<br />
}}<br />
{{SpellBook1<br />
|rowcolor = FFA07A<br />
|SpellIcon = Icon Molotov Cocktail.png<br />
|Name = [[Molotov Cocktail]]<br />
|School = Conjuration<br />
|Description = Lob a glass bottle full of reactive chemicals that shatters and then ignites in a large area, dealing damage to all enemies struck. Enemies are ignited, dealing 1d6+3 Fire damage per caster level, max caster level 15.<br />
|Components = Eq comp alc level 03.png<br />
|Empower_Healing =<br />
|Empower_Spell = y<br />
|Enlarge =<br />
|Extend =<br />
|Heighten = y<br />
|Maximize = y<br />
|Quicken = y<br />
|Accelerate = y<br />
|Intensify = y<br />
|Embolden = y<br />
}}<br />
{{SpellBook1<br />
|SpellIcon = Icon Voltaic Induction.png<br />
|Name = [[Voltaic Induction]]<br />
|School = Conjuration<br />
|Description = Toss a small bottle of volatile mixtures, causing it to smash and lightning to arc among all nearby enemies. This causes a powerful jolt of 1d6+3 Electric damage per caster level, max caster level 15, to all targets hit.<br />
|Components = Eq comp alc level 03.png<br />
|Empower_Healing =<br />
|Empower_Spell = y<br />
|Enlarge =<br />
|Extend =<br />
|Heighten = y<br />
|Maximize = y<br />
|Quicken = y<br />
|Accelerate = y<br />
|Intensify = y<br />
|Embolden = y<br />
}}<br />
}}</div>Byeshklordhttps://ddowiki.com/index.php?title=Caustic_Solvent&diff=475857Caustic Solvent2021-02-28T06:58:55Z<p>Byeshklord: </p>
<hr />
<div>{{Spelldescription<br />
|icon = Icon Caustic Solvent.png<br />
|school = Conjuration<br />
|type1 = Acid<br />
|type2 = Crimsonite<br />
|type3 = <br />
|type4 = <br />
|alchemist = 3<br />
|cost = 15<br />
|components = {{V}}, {{S}} {{M}}<br />
|metamagic = {{Empower}}, {{Maximize}}, {{Quicken}}, {{Eschew}}, {{Intensify}}, {{Accelerate}}, {{Heighten}}<br />
|range = Extreme<br />
|target = Foe, Directional, Breakable<br />
|duration = Instantaneous<br />
|save = Reflex<br />
|sr = No<br />
|cooldown = 3 seconds<br />
|description = Toss a bottle of acrid liquid at a group of enemies, causing caustic acid to eat away at their flesh for significant Acid damage. This deals 1d6+3 Acid damage per caster level, max caster level 15, to all affected enemies.<br />
<br />
DND Dice: Deals 1d6+3 acid damage per [[caster level]] in an area (max 15d6+45 at [[caster level]] 15). A successful reflex save reduces damage by half. <br />
<br />
Notes: As a lobbed spell, this spell has a very long range that is similar to ray spells (double default). However due to the arching nature, areas with low ceilings may prevent long range throws, as this spell can be intercepted by terrain. <br />
==Recipes==<br />
* [[Auromir Palance]] sells alchemist recipes in the House of Wizardry in House Jorasco.<br />
}}<br />
{{:Alch3Bomb/table}}</div>Byeshklordhttps://ddowiki.com/index.php?title=Caustic_Solvent&diff=475856Caustic Solvent2021-02-28T06:58:27Z<p>Byeshklord: Adding more alchemist spells</p>
<hr />
<div>{{Spelldescription<br />
|icon = Icon Caustic Solvent.png<br />
|school = Conjuration<br />
|type1 = Acid<br />
|type2 = Crimsonite<br />
|type3 = <br />
|type4 = <br />
|alchemist = 1<br />
|cost = 2<br />
|components = {{V}}, {{S}} {{M}}<br />
|metamagic = {{Empower}}, {{Maximize}}, {{Quicken}}, {{Eschew}} {{Intensify}}, {{Accelerate}}, {{Heighten}}<br />
|range = Extreme<br />
|target = Foe, Directional, Breakable<br />
|duration = Instantaneous<br />
|save = Reflex<br />
|sr = No<br />
|cooldown = 3 seconds<br />
|description = Toss a bottle of acrid liquid at a group of enemies, causing caustic acid to eat away at their flesh for significant Acid damage. This deals 1d6+3 Acid damage per caster level, max caster level 15, to all affected enemies.<br />
<br />
DND Dice: Deals 1d6+3 acid damage per [[caster level]] in an area (max 15d6+45 at [[caster level]] 15). A successful reflex save reduces damage by half. <br />
<br />
Notes: As a lobbed spell, this spell has a very long range that is similar to ray spells (double default). However due to the arching nature, areas with low ceilings may prevent long range throws, as this spell can be intercepted by terrain. <br />
==Recipes==<br />
* [[Auromir Palance]] sells alchemist recipes in the House of Wizardry in House Jorasco.<br />
}}<br />
{{:Alch3Bomb/table}}</div>Byeshklordhttps://ddowiki.com/index.php?title=Alchemist_spells&diff=475843Alchemist spells2021-02-28T01:39:47Z<p>Byeshklord: /* Level 3 */ Fixing Metas</p>
<hr />
<div><noinclude>{{SpellsbyClassTOC}}<br />
__NOTOC__</noinclude><br />
==Alchemist Spell Reactions==<br />
Every Alchemist spell is part of one of three Primer Categories: <b style="color:red">Crimsonite</b>, <b style="color:#CCCC00">Gildleaf</b>, and <b style="color:blue">Cerulite</b>. Using spells with different Primers in succession causes a Reaction; <b style="color:green">Verdanite</b>, <b style="color:purple">Orchidium</b>, or <b style="color:orange">Pyrite</b>. The game remembers your current Reaction as well as the Primer of the last spell you cast. Using a <b style="color:red">Crimsonite</b> spell and then a <b style="color:#CCCC00">Gildleaf</b> spell will put you in the <b style="color:orange">Pyrite</b> state (with a sub-state listing of <b style="color:#CCCC00">Gildleaf</b>, for the last spell you cast). Casting <b style="color:red">Crimsonite</b> or <b style="color:#CCCC00">Gildleaf</b> spells while in <b style="color:orange">Pyrite</b> will keep you <b style="color:orange">Pyrite</b> (but will change your sub-color to <b style="color:#CCCC00">Gildleaf</b> or <b style="color:red">Crimsonite</b>). If you were to then cast an <b style="color:blue">Cerulite</b> spell, it would remove you from the <b style="color:orange">Pyrite</b> state and change your Primer to <b style="color:blue">Cerulite</b>. In short: The last two Alchemist spells you cast determine your Reaction. Each of the Reactions does something to you, and the Enhancement Trees hook into them significantly.<br />
* <b style="color:orange">Pyrite</b> Reaction: +2 Fire, Cold, Electric, Acid, and Poison Spell Power per Alchemist Level. (+40 at 20 Alchemist)<br />
* <b style="color:green">Verdanite</b> Reaction: +2 Positive and Negative Spell Power per Alchemist Level (+40 at 20 Alchemist)<br />
* <b style="color:purple">Orchidium</b> Reaction: +2 Physical Resistance Rating per Alchemist Level (+40 at 20 Alchemist)<br />
* When you change reactions, you'll get a large bonus that corresponds to the Reaction you moved to for 12 seconds:<br />
** <b style="color:orange">Pyrite</b> Reaction: Fire, Cold, Electric, Acid, and Poison Spellpower equal to (10 + quadruple your Alchemist level) and a -50% Enhancement Bonus to Spell Point Cost.<br />
** <b style="color:green">Verdanite</b> Reaction: Positive and Negative Spellpower equal to (10 + quadruple your Alchemist level) and Transmutation and Conjuration DCs equal to (1 + 1 for every 5 Alchemist Levels).<br />
** <b style="color:purple">Orchidium</b> Reaction: Physical Resistance Rating and Elemental Resistance equal to (10 + triple your Alchemist level).<br />
** With some exceptions, the following applies:<br />
*** <b style="color:red">Crimsonite</b>, spells govern Elemental and Poison damage (fire cold acid electric and poison) and melee/ranged imbues.<br />
*** <b style="color:#CCCC00">Gildleaf</b> spells govern Positive and negative healing/damage, Crowd Control, and Debuffs.<br />
*** <b style="color:blue">Cerulite</b> spells govern Defensive abilities and mitigation, buffs, and utility spells.<br />
* All spells have Somatic components, and Alchemist spells do invoke Arcane Spell Failure. Some spells have Material components. Alchemists have their own Material Components.<br />
<br />
Note: Draconic Knowledge from [[Dragonborn_enhancements|Dragonborn racial enhancement]] won't work on Alchemist spells (U45P2), but Spell Knowledge from [[Draconic Incarnation]] works. Additionally, Draconic Knowledge from [[Dragonborn_enhancements|Dragonborn racial enhancement]] will work on Alchemist SLAs.<br />
<br />
==Level 1==<br />
<br />
{{SpellBookHeader|CD5C5C|CD5C5C}}<br />
{{SpellBook1<br />
|SpellIcon = Icon Empty Bottle.png<br />
|Name = [[Empty Bottle]]<br />
|School = Conjuration<br />
|Description = 1d6+2 Bludgeoning damage per Caster Level to a single target (Max Caster Level 10), 4 second cooldown.<br />
|Empower_Healing = <br />
|Empower_Spell = y<br />
|Enlarge = <br />
|Extend = <br />
|Heighten = y<br />
|Maximize = y<br />
|Quicken = y<br />
|Accelerate = y<br />
|Intensify = y<br />
|Embolden = y<br />
}}<br />
{{SpellBook1<br />
|rowcolor = FFA07A<br />
|SpellIcon = Icon Vial of Acid.png<br />
|Name = [[Vial of Acid]]<br />
|School = Conjuration<br />
|Description = 1d6+2 Acid damage per Caster Level to a single target (Max Caster Level 10), 4 second cooldown.<br />
|Empower_Healing = <br />
|Empower_Spell = y<br />
|Enlarge = <br />
|Extend = <br />
|Heighten = y<br />
|Maximize = y<br />
|Quicken = y<br />
|Accelerate = y<br />
|Intensify = y<br />
|Embolden = y<br />
}}<br />
{{SpellBook1<br />
|SpellIcon = Icon Vial of Flame.png<br />
|Name = [[Vial of Flame]]<br />
|School = Conjuration<br />
|Description = 1d6+2 Fire damage per Caster Level to a single target (Max Caster Level 10), 4 second cooldown.<br />
|Empower_Healing = <br />
|Empower_Spell = y<br />
|Enlarge = <br />
|Extend = <br />
|Heighten = y<br />
|Maximize = y<br />
|Quicken = y<br />
|Accelerate = y<br />
|Intensify = y<br />
|Embolden = y<br />
}}<br />
{{SpellBook1<br />
|rowcolor = FFA07A<br />
|SpellIcon = Icon Vial of Frost.png<br />
|Name = [[Vial of Frost]]<br />
|School = Conjuration<br />
|Description = 1d6+2 Frost damage per Caster Level to a single target (Max Caster Level 10), 4 second cooldown.<br />
|Empower_Healing = <br />
|Empower_Spell = y<br />
|Enlarge = <br />
|Extend = <br />
|Heighten = y<br />
|Maximize = y<br />
|Quicken = y<br />
|Accelerate = y<br />
|Intensify = y<br />
|Embolden = y<br />
}}<br />
{{SpellBook1<br />
|SpellIcon = Icon Vial of Sparks.png<br />
|Name = [[Vial of Sparks]]<br />
|School = Conjuration<br />
|Description = 1d6+2 Electricity damage per Caster Level to a single target (Max Caster Level 10), 4 second cooldown.<br />
|Empower_Healing = <br />
|Empower_Spell = y<br />
|Enlarge = <br />
|Extend = <br />
|Heighten = y<br />
|Maximize = y<br />
|Quicken = y<br />
|Accelerate = y<br />
|Intensify = y<br />
|Embolden = y<br />
}}<br />
{{SpellBook1<br />
|rowcolor = FFA07A<br />
|SpellIcon = Icon Vial of Venom.png<br />
|Name = [[Vial of Venom]]<br />
|School = Conjuration<br />
|Description = 1d6+2 Poison damage per Caster Level to a single target (Max Caster Level 10), 4 second cooldown. Applies Contaminated.<br />
|Empower_Healing = <br />
|Empower_Spell = y<br />
|Enlarge = <br />
|Extend = <br />
|Heighten = y<br />
|Maximize = y<br />
|Quicken = y<br />
|Accelerate = y<br />
|Intensify = y<br />
|Embolden = y<br />
}}{{SpellBook1<br />
|SpellIcon = Icon Vial Smash Acid.png<br />
|Name = [[Vial Smash: Acid]]<br />
|School = Conjuration<br />
|Description = 1d6+1 Acid damage per Caster Level to a small AoE (Max Caster Level 5), 5 second cooldown.<br />
|Empower_Healing = <br />
|Empower_Spell = y<br />
|Enlarge = <br />
|Extend = <br />
|Heighten = y<br />
|Maximize = y<br />
|Quicken = y<br />
|Accelerate = <br />
|Intensify = y<br />
|Embolden = y<br />
}}<br />
{{SpellBook1<br />
|rowcolor = FFA07A<br />
|SpellIcon = Icon Vial Smash Cold.png<br />
|Name = [[Vial Smash: Cold]]<br />
|School = Conjuration<br />
|Description = 1d6+1 Frost damage per Caster Level to a small AoE (Max Caster Level 5), 5 second cooldown.<br />
|Empower_Healing = <br />
|Empower_Spell = y<br />
|Enlarge = <br />
|Extend = <br />
|Heighten = y<br />
|Maximize = y<br />
|Quicken = y<br />
|Accelerate = <br />
|Intensify = y<br />
|Embolden = y<br />
}}<br />
{{SpellBook1<br />
|SpellIcon = Icon Vial Smash Electric.png<br />
|Name = [[Vial Smash: Electric]]<br />
|School = Conjuration<br />
|Description = 1d6+1 Electricity damage per Caster Level to a small AoE (Max Caster Level 5), 5 second cooldown.<br />
|Empower_Healing = <br />
|Empower_Spell = y<br />
|Enlarge = <br />
|Extend = <br />
|Heighten = y<br />
|Maximize = y<br />
|Quicken = y<br />
|Accelerate = <br />
|Intensify = y<br />
|Embolden = y<br />
}}<br />
{{SpellBook1<br />
|rowcolor = FFA07A<br />
|SpellIcon = Icon Vial Smash Fire.png<br />
|Name = [[Vial Smash: Fire]]<br />
|School = Conjuration<br />
|Description = 1d6+1 Fire damage per Caster Level to a small AoE (Max Caster Level 5), 5 second cooldown.<br />
|Empower_Healing = <br />
|Empower_Spell = y<br />
|Enlarge = <br />
|Extend = <br />
|Heighten = y<br />
|Maximize = y<br />
|Quicken = y<br />
|Accelerate = <br />
|Intensify = y<br />
|Embolden = y<br />
}}<br />
{{SpellBook1<br />
|SpellIcon = Icon Vial Smash Poison.png<br />
|Name = [[Vial Smash: Poison]]<br />
|School = Conjuration<br />
|Description = 1d6+1 Poison damage per Caster Level to a small AoE (Max Caster Level 5), 5 second cooldown. Applies Contaminated.<br />
|Empower_Healing = <br />
|Empower_Spell = y<br />
|Enlarge = <br />
|Extend = <br />
|Heighten = y<br />
|Maximize = y<br />
|Quicken = y<br />
|Accelerate = <br />
|Intensify = y<br />
|Embolden = y<br />
}}<br />
|}<br />
<br />
{{SpellBookHeader|FFFF00|FFFF00}}<br />
{{SpellBook1<br />
|SpellIcon = Icon Curative Admixture Cure Light Wounds.png<br />
|Name = [[Curative Admixture: Cure Light Wounds]]<br />
|School = Conjuration<br />
|Description = Infuse a Cure Light Wounds potion with magical energy, hurling it towards your target in an arc. The potion explodes in a small AOE that deals 1d6+2 plus 1 per caster level (maximum caster level 5) positive energy damage to nearby living allies and enemy undead.<br />
|Empower_Healing = y<br />
|Empower_Spell = y<br />
|Enlarge = <br />
|Extend = <br />
|Heighten = <br />
|Maximize = y<br />
|Quicken = <br />
|Accelerate = y<br />
|Intensify = y<br />
|Embolden = <br />
}}<br />
{{SpellBook1<br />
|rowcolor = FFFF99<br />
|SpellIcon = Icon Curative Admixture Inflict Light Wounds.png<br />
|Name = [[Curative Admixture: Inflict Light Wounds]]<br />
|School = Conjuration<br />
|Description = Infuse an Inflict Light Wounds potion with magical energy, hurling it towards your target in an arc. The potion explodes in a small AOE that deals 1d6+2 plus 1 per caster level (maximum caster level 5) negative energy damage to nearby undead allies and living enemies. (who may make a Will save for half damage).<br />
|Empower_Healing = y<br />
|Empower_Spell = y<br />
|Enlarge = <br />
|Extend = <br />
|Heighten = <br />
|Maximize = y<br />
|Quicken = <br />
|Accelerate = y<br />
|Intensify = y<br />
|Embolden = <br />
}}<br />
{{SpellBook1<br />
|SpellIcon = Icon Curative Admixture Remove Disease.png<br />
|Name = [[Curative Admixture: Remove Disease]]<br />
|School = Conjuration<br />
|Description = Infuses a Remove Disease potion with magical energy, hurling it towards your target in an arc. The potion explodes in a small AOE that removes diseases from nearby allies.<br />
|Empower_Healing = <br />
|Empower_Spell = <br />
|Enlarge = <br />
|Extend = <br />
|Heighten = <br />
|Maximize = <br />
|Quicken = <br />
|Accelerate = y<br />
|Intensify = <br />
|Embolden = <br />
}}<br />
{{SpellBook1<br />
|rowcolor = FFFF99<br />
|SpellIcon = Icon Curative Admixture Remove Poison.png<br />
|Name = [[Curative Admixture: Remove Poison]]<br />
|School = Conjuration<br />
|Description = Infuses a potion of Poison Neutralization with magical energy, hurling it towards your target in an arc. The potion explodes in a small AOE that removes poisons from nearby allies. (It does not confer immunity to poisons.) Special material component: Potion of Poison Neutralization.<br />
|Empower_Healing = <br />
|Empower_Spell = <br />
|Enlarge = <br />
|Extend = <br />
|Heighten = <br />
|Maximize = <br />
|Quicken = <br />
|Accelerate = y<br />
|Intensify = <br />
|Embolden = <br />
}}<br />
{{SpellBook1<br />
|SpellIcon = Icon Fine Dust.png<br />
|Name = [[Fine Dust]]<br />
|School = Transmutation<br />
|Description = Scatter fine, nearly-frictionless dust, forcing enemies caught within to make a Reflex saving throw or trip for 6 seconds. While tripped, enemies get recurring balance checks to get up every 2 seconds, at the same DC as the initial save.<br />
|Components = Eq comp alc level 01.png<br />
|Empower_Healing = <br />
|Empower_Spell = <br />
|Enlarge = <br />
|Extend = <br />
|Heighten = y<br />
|Maximize = <br />
|Quicken = y<br />
|Accelerate = <br />
|Intensify = <br />
|Embolden = y<br />
}}<br />
{{SpellBook1<br />
|rowcolor = FFFF99<br />
|SpellIcon = Icon Rapid Condensation.png<br />
|Name = [[Rapid Condensation]]<br />
|School = Transmutation<br />
|Description = Throw a bottle that explodes on impact, rapidly condensing water in the air with a magical reaction that has the effect of the [[Obscuring Mist]] spell: A misty vapor arises, obscuring all sight, giving all creatures in the fog concealment (attackers have a 20% miss chance.) Obscuring mist can be burned away with fire spells that hit the area of the mist.<br />
|Empower_Healing = <br />
|Empower_Spell = <br />
|Enlarge = <br />
|Extend = <br />
|Heighten = <br />
|Maximize = <br />
|Quicken = y<br />
|Accelerate = y<br />
|Intensify = <br />
|Embolden = <br />
}}<br />
{{SpellBook1<br />
|SpellIcon = Icon Sleep Powder.png<br />
|Name = [[Sleep Powder]]<br />
|School = Transmutation<br />
|Description = Scatter a dust-based magical poison that causes enemies that inhale the mixture to fall asleep. This [[Sleep]] lasts for 20 seconds + 2 seconds per Caster level, or until damaged. A successful Will save negates the effect; the save is repeated every 12 seconds the creature remains asleep. Has no effect on enemies that do not need to breathe or sleep.<br />
|Components = Eq comp alc level 01.png<br />
|Empower_Healing = <br />
|Empower_Spell = <br />
|Enlarge = <br />
|Extend = <br />
|Heighten = y<br />
|Maximize = <br />
|Quicken = y<br />
|Accelerate = <br />
|Intensify = <br />
|Embolden = y<br />
}}<br />
|}<br />
<br />
{{SpellBookHeader|99CCFF|99CCFF}}<br />
{{SpellBook1<br />
|SpellIcon = Icon Bottled Boost Attack.png<br />
|Name = [[Bottled Boost: Attack]]<br />
|School = Transmutation<br />
|Description = Drink a potion with the effects of Action Boost: Attack III. You gain +8 Action Boost Bonus to Attack for 20 seconds. In addition to this spell's normal cooldown, this spell puts all [[Action Boost]]s and Bottled Boost spells on a 30 second cooldown.<br />
|Empower_Healing = <br />
|Empower_Spell = <br />
|Enlarge = <br />
|Extend = <br />
|Heighten = <br />
|Maximize = <br />
|Quicken = y<br />
|Accelerate = <br />
|Intensify = <br />
|Embolden = <br />
}}<br />
{{SpellBook1<br />
|rowcolor = CCE5FF<br />
|SpellIcon = Icon Bottled Boost Defense.png<br />
|Name = [[Bottled Boost: Defense]]<br />
|School = Transmutation<br />
|Description = Drink a potion with the effects of Action Boost: Defense III. You gain +15 Action Boost Bonus to Armor Class and Physical Resistance Rating for 20 seconds. In addition to this spell's normal cooldown, this spell puts all [[Action Boost]]s and Bottled Boost spells on a 30 second cooldown.<br />
|Empower_Healing = <br />
|Empower_Spell = <br />
|Enlarge = <br />
|Extend = <br />
|Heighten = <br />
|Maximize = <br />
|Quicken = y<br />
|Accelerate = <br />
|Intensify = <br />
|Embolden = <br />
}}<br />
{{SpellBook1<br />
|SpellIcon = Icon Elemental Skin.png<br />
|Name = [[Elemental Skin]]<br />
|School = Transmutation<br />
|Description = This potion will mutate you and make your skin a little more resistance to elemental damage. This grants a +5 Alchemical Bonus to Elemental Resistance against Fire, Cold, Acid, and Electric damage, increasing to 10 at caster level 10 and 15 at caster level 20. This effect lasts for 1 minute per Caster Level.<br />
|Empower_Healing = <br />
|Empower_Spell = <br />
|Enlarge = <br />
|Extend = y<br />
|Heighten = <br />
|Maximize = <br />
|Quicken = y<br />
|Accelerate = <br />
|Intensify = <br />
|Embolden = <br />
}}<br />
{{SpellBook1<br />
|rowcolor = CCE5FF<br />
|SpellIcon = Icon Feathers Extract.png<br />
|Name = [[Feathers Extract]]<br />
|School = Transmutation<br />
|Description = This potion will mutate you, granting your bones slightly less dense and causing small feathers to grow from your skin. Grans the effects of the [[Feather Fall]] and [[Jump (spell)| Jump]] spells: You gain Feather Falling and a +10 Enhancement bonus to Jump. This bonus increases to +20 and 5th level and +30 at 9th level. These effects last for 30 seconds + 6 seconds per Caster Level.<br />
|Components = Eq comp alc level 01.png<br />
|Empower_Healing = <br />
|Empower_Spell = <br />
|Enlarge = <br />
|Extend = y<br />
|Heighten = <br />
|Maximize = <br />
|Quicken = y<br />
|Accelerate = <br />
|Intensify = <br />
|Embolden = <br />
}}<br />
{{SpellBook1<br />
|SpellIcon = Icon Flash Powder.png<br />
|Name = [[Flash Powder]]<br />
|School = Transmutation<br />
|Description = You crush components in your hand, creating a loud boom and sharp flash. An enemy at touch range must make a Fortitude save or be Stunned for 3 seconds.<br />
|Empower_Healing = <br />
|Empower_Spell = <br />
|Enlarge = <br />
|Extend = <br />
|Heighten = y<br />
|Maximize = <br />
|Quicken = y<br />
|Accelerate = <br />
|Intensify = <br />
|Embolden = y<br />
}}<br />
{{SpellBook1<br />
|rowcolor = CCE5FF<br />
|SpellIcon = Icon Gills Extract.png<br />
|Name = [[Gills Extract]]<br />
|School = Transmutation<br />
|Description = This potion will mutate you, granting you gills and increased ability to swim underwater. This grants the effects of the [[Water Breathing]] and [[Merfolk's Blessing]] spells: You gain the ability to breathe underwater and +10 Enhancement bonus to Swim, plus 1 for every 2 caster levels beyond the first. These effects last for 30 seconds +6 seconds per Caster Level.<br />
|Components = Eq comp alc level 01.png<br />
|Empower_Healing = <br />
|Empower_Spell = <br />
|Enlarge = <br />
|Extend = y<br />
|Heighten = <br />
|Maximize = <br />
|Quicken = y<br />
|Accelerate = <br />
|Intensify = <br />
|Embolden = <br />
}}<br />
{{SpellBook1<br />
|SpellIcon = Icon Lesser Evolution.png<br />
|Name = [[Lesser Evolution]]<br />
|School = Transmutation<br />
|Description = Spell selector - pick an animal from the 6 animal stat/types (bull for str, cat for dex, etc) and gain +1 Alchemical bonus to this stat. You can only have one Alchemical Mutation at a time regardless of tier. Self only spell.<br />
|Components = Eq comp alc level 01.png<br />
|Empower_Healing = <br />
|Empower_Spell = <br />
|Enlarge = <br />
|Extend = y<br />
|Heighten = <br />
|Maximize = <br />
|Quicken = y<br />
|Accelerate = <br />
|Intensify = <br />
|Embolden = <br />
}}<br />
{{SpellBook1<br />
|rowcolor = CCE5FF<br />
|SpellIcon = Icon Lesser Restorative Draught.png<br />
|Name = [[Lesser Restorative Draught]]<br />
|School = Conjuration<br />
|Description = Throw a small vial of magical liquid at a single target that provides the effects of the [[Lesser Restoration]] spell: Dispels magical effects reducing your ability scores, eliminates fatigue, and improves exhaustion to fatigue.<br />
|Empower_Healing = <br />
|Empower_Spell = <br />
|Enlarge = <br />
|Extend = <br />
|Heighten = <br />
|Maximize = <br />
|Quicken = y<br />
|Accelerate = y<br />
|Intensify = <br />
|Embolden = <br />
}}<br />
{{SpellBook1<br />
|SpellIcon = Icon Stiffen Skin.png<br />
|Name = [[Stiffen Skin]]<br />
|School = Transmutation<br />
|Description = This potion will mutate you and make your skin a little more resistance to physical damage. This grants a +2 Deflection bonus to AC, +1 per 6 caster levels, for 1 minute per caster level.<br />
|Empower_Healing = <br />
|Empower_Spell = <br />
|Enlarge = <br />
|Extend = y<br />
|Heighten = <br />
|Maximize = <br />
|Quicken = y<br />
|Accelerate = <br />
|Intensify = <br />
|Embolden = <br />
}}<br />
|}<br />
<br />
==Level 2==<br />
<br />
{{SpellBookHeader|CD5C5C|CD5C5C}}<br />
{{SpellBook1<br />
|SpellIcon = Icon Greater Venom Vial.png<br />
|Name = [[Greater Venom Vial]]<br />
|School = Conjuration<br />
|Description = Conjuring a bottle of magical poison, you throw a projectile that explodes on impact, dealing 1d6+2 Poison damage per caster level, max caster level 10, to all foes caught within the area. This poison will leave enemies struck Contaminated.<br />
|Empower_Healing = <br />
|Empower_Spell = y<br />
|Enlarge = <br />
|Extend = <br />
|Heighten = y<br />
|Maximize = y<br />
|Quicken = y<br />
|Accelerate = y<br />
|Intensify = y<br />
|Embolden = y<br />
}}<br />
{{SpellBook1<br />
|rowcolor = FFA07A<br />
|SpellIcon = Icon Lesser Heartseeker Poison Imbue.png<br />
|Name = [[Lesser Heartseeker Poison Imbue]]<br />
|School = Transmutation<br />
|Description = Coat your weapon in a magical poison that saps the fortitude from your enemies on contact. On Hit: -1 Fort Save (does not stack). On Crit: 1d6 Constitution Damage. An item can have only one temporary item enchantment at a time.<br />
|Components = Eq comp alc level 02.png<br />
|Empower_Healing = <br />
|Empower_Spell = <br />
|Enlarge = <br />
|Extend = y<br />
|Heighten = <br />
|Maximize = <br />
|Quicken = y<br />
|Accelerate = <br />
|Intensify = <br />
|Embolden = <br />
}}<br />
{{SpellBook1<br />
|SpellIcon = Icon Lesser Ice Chill Poison Imbue.png<br />
|Name = [[Lesser Ice Chill Poison Imbue]]<br />
|School = Transmutation<br />
|Description = Coat your weapon in a magical poison that saps the speed from your enemies on contact. On Hit: -1 Reflex Save (does not stack). On Crit: 1d6 Dexterity Damage. An item can have only one temporary item enchantment at a time.<br />
|Components = Eq comp alc level 02.png<br />
|Empower_Healing = <br />
|Empower_Spell = <br />
|Enlarge = <br />
|Extend = y<br />
|Heighten = <br />
|Maximize = <br />
|Quicken = y<br />
|Accelerate = <br />
|Intensify = <br />
|Embolden = <br />
}}<br />
{{SpellBook1<br />
|rowcolor = FFA07A<br />
|SpellIcon = Icon Lesser Soulshatter Poison Imbue.png<br />
|Name = [[Lesser Soulshatter Poison Imbue]]<br />
|School = Transmutation<br />
|Description = Coat your weapon in a magical poison that saps the willpower from your enemies on contact. On Hit: -1 Will Save (does not stack). On Crit: 1d6 Wisdom Damage. An item can have only one Temporary item enchantment at a time<br />
|Components = Eq comp alc level 02.png<br />
|Empower_Healing = <br />
|Empower_Spell = <br />
|Enlarge = <br />
|Extend = y<br />
|Heighten = <br />
|Maximize = <br />
|Quicken = y<br />
|Accelerate = <br />
|Intensify = <br />
|Embolden = <br />
}}<br />
{{SpellBook1<br />
|SpellIcon = Icon Lesser Voidmand Poison Imbue.png<br />
|Name = [[Lesser Voidmind Poison Imbue]]<br />
|School = Transmutation<br />
|Description = Coat your weapon in a magical poison that saps the defenses from your enemies on contact. On Hit: -1 Spell Resistance (does not stack). On Crit: 1d6 Intelligence Damage. An item can have only one Temporary item enchantment at a time<br />
|Components = Eq comp alc level 02.png<br />
|Empower_Healing = <br />
|Empower_Spell = <br />
|Enlarge = <br />
|Extend = y<br />
|Heighten = <br />
|Maximize = <br />
|Quicken = y<br />
|Accelerate = <br />
|Intensify = <br />
|Embolden = <br />
}}{{SpellBook1<br />
|rowcolor = FFA07A<br />
|SpellIcon = Icon_Vial_of_Venom.png <br />
|Name = [[Venom Concentration]]<br />
|School = Conjuration<br />
|Description = Conjuring a bottle of magical poison, you throw a projectile at a single foe, that deals 1d6 Poison damage, plus 1 per caster level, max caster level 20. This poison will eat away at the enemy, dealing its damage every 2 seconds for 16 seconds. You may stack this poison up to three times. This poison will leave enemies struck Contaminated.<br />
|Components = <br />
|Empower_Healing = <br />
|Empower_Spell = y<br />
|Enlarge = <br />
|Extend = n<br />
|Heighten = y<br />
|Maximize = y<br />
|Quicken = y<br />
|Accelerate = y<br />
|Intensify = y<br />
|Embolden = y<br />
}}<br />
<br />
|}<br />
<br />
{{SpellBookHeader|FFFF00|FFFF00}}<br />
{{SpellBook1<br />
|SpellIcon = Icon Cold Spike.png<br />
|Name = [[Cold Spike]]<br />
|School = Conjuration<br />
|Description = Lob a vial of freezing liquid at a single foe that deals heavy damage and slows the movement of whatever it strikes. Deals 1d4+4 Cold damage per caster level, max caster level 10, to a single foe, and reduces their movement speed by 30% and damage by 4 for 15 seconds +2 seconds per Caster Level.<br />
Note: Slow does not affect boss enemies, but reducing damage still works on bosses.<br />
|Components = Eq comp alc level 02.png<br />
|Empower_Healing = <br />
|Empower_Spell = y<br />
|Enlarge = <br />
|Extend = <br />
|Heighten = y<br />
|Maximize = y<br />
|Quicken = y<br />
|Accelerate = y<br />
|Intensify = y<br />
|Embolden = y<br />
}}<br />
{{SpellBook1<br />
|rowcolor = FFFF99<br />
|SpellIcon = Icon Corrode Weapons.png<br />
|Name = [[Corrode Weapons]]<br />
|School = Conjuration<br />
|Description = Lob a vial of caustic liquid at a single foe that deals heavy damage and corrodes the weapons of whatever it strikes. Deals 1d4+4 Acid damage per caster level, max caster level 10, to a single target and reduces their accuracy and Melee and Ranged Power by 4 for 15 seconds +2 seconds per Caster Level.<br />
|Components = Eq comp alc level 02.png<br />
|Empower_Healing = <br />
|Empower_Spell = y<br />
|Enlarge = <br />
|Extend = <br />
|Heighten = y<br />
|Maximize = y<br />
|Quicken = y<br />
|Accelerate = y<br />
|Intensify = y<br />
|Embolden = y<br />
}}<br />
{{SpellBook1<br />
|SpellIcon = Icon Melt Armor.png<br />
|Name = [[Melt Armor]]<br />
|School = Conjuration<br />
|Description = Lob a vial of burning liquid at a single foe that deals heavy damage and melts the armor of whatever it strikes. Deals 1d4+4 damage per caster level, max caster level 10, to a single target, and reduces their Armor Class and Physical Resistance Rating by 4 for 15 seconds +2 seconds per caster level.<br />
|Components = Eq comp alc level 02.png<br />
|Empower_Healing = <br />
|Empower_Spell = y<br />
|Enlarge = <br />
|Extend = <br />
|Heighten = y<br />
|Maximize = y<br />
|Quicken = y<br />
|Accelerate = y<br />
|Intensify = y<br />
|Embolden = y<br />
}}<br />
{{SpellBook1<br />
|rowcolor = FFFF99<br />
|SpellIcon = Icon Voltaic Backlash.png<br />
|Name = [[Voltaic Backlash]]<br />
|School = Conjuration<br />
|Description = Lob a vial of volatile liquid at a single foe that deals heavy damage and disrupts the offensive spellcasting capacity of whatever it strikes. Deals 1d4+4 Electric damage per caster level, max caster level 10, and reduces Universal Spell Power by 10 for 15 seconds +2 seconds per Caster Level.<br />
|Components = Eq comp alc level 02.png<br />
|Empower_Healing = <br />
|Empower_Spell = y<br />
|Enlarge = <br />
|Extend = <br />
|Heighten = y<br />
|Maximize = y<br />
|Quicken = y<br />
|Accelerate = y<br />
|Intensify = y<br />
|Embolden = y<br />
}}<br />
{{SpellBook1<br />
|SpellIcon = Icon Curative Admixture Cure Moderate Wounds.png<br />
|Name = [[Curative Admixture: Cure Moderate Wounds]]<br />
|School = Conjuration<br />
|Description = Infuse a Cure Moderate Wounds potion with magical energy, hurling it towards your target in an arc. The potion explodes in a small AOE that deals 2d6+4 plus 1 per caster level (maximum caster level 10) positive energy damage to nearby undead allies and living enemies. (who may make a Will save for half damage).<br />
|Empower_Healing = y<br />
|Empower_Spell = y<br />
|Enlarge = <br />
|Extend = <br />
|Heighten = <br />
|Maximize = y<br />
|Quicken = <br />
|Accelerate = y<br />
|Intensify = y<br />
|Embolden = <br />
}}<br />
{{SpellBook1<br />
|rowcolor = FFFF99<br />
|SpellIcon = Icon Curative Admixture Inflict Moderate Wounds.png<br />
|Name = [[Curative Admixture: Inflict Moderate Wounds]]<br />
|School = Conjuration<br />
|Description = Infuse a Inflict Moderate Wounds potion with magical energy, hurling it towards your target in an arc. The potion explodes in a small AOE that deals 2d6+4 plus 1 per caster level (maximum caster level 10) negative energy damage to nearby undead allies and living enemies (who may make a Will save for half damage).<br />
|Empower_Healing = y<br />
|Empower_Spell = y<br />
|Enlarge = <br />
|Extend = <br />
|Heighten = <br />
|Maximize = y<br />
|Quicken = <br />
|Accelerate = y<br />
|Intensify = y<br />
|Embolden = <br />
}}<br />
{{SpellBook1<br />
|SpellIcon = Icon Curative Admixture Remove Curse.png<br />
|Name = [[Curative Admixture: Remove Curse]]<br />
|School = Conjuration<br />
|Description = Infuses a Remove Curse potion with magical energy, hurling it towards your target in an arc. The potion explodes in a small AOE that removes curses from everyone hit.<br />
|Empower_Healing = <br />
|Empower_Spell = <br />
|Enlarge = <br />
|Extend = <br />
|Heighten = <br />
|Maximize = <br />
|Quicken = <br />
|Accelerate = y<br />
|Intensify = <br />
|Embolden = <br />
}}<br />
{{SpellBook1<br />
|rowcolor = FFFF99<br />
|SpellIcon = Icon Curative Admixture Remove Paralysis.png<br />
|Name = [[Curative Admixture: Remove Paralysis]]<br />
|School = Conjuration<br />
|Description = Infuses a Remove Paralysis potion with magical energy, hurling it towards your target in an arc. The potion explodes in a small AOE that removes magical Paralysis from everyone hit.<br />
|Empower_Healing = <br />
|Empower_Spell = <br />
|Enlarge = <br />
|Extend = <br />
|Heighten = <br />
|Maximize = <br />
|Quicken = y<br />
|Accelerate = y<br />
|Intensify = <br />
|Embolden = <br />
}}<br />
|}<br />
<br />
{{SpellBookHeader|99CCFF|99CCFF}}<br />
{{SpellBook1<br />
|SpellIcon = Icon Restorative Draught.png<br />
|Name = [[Restorative Draught]]<br />
|School = Conjuration<br />
|Description = Throw a small vial of magical liquid at a single target that provides the effects of the Restoration spell: Cures all temporary ability damage, restores a single negative level suffered from energy drain, and eliminates fatigue and exhaustion.<br />
{{Bug|This spell hit only you. If you have an other friendly target or have no target, vial just float right before you and won't hit to any.}}<br />
|Empower_Healing = <br />
|Empower_Spell = <br />
|Enlarge = <br />
|Extend = <br />
|Heighten = <br />
|Maximize = <br />
|Quicken = y<br />
|Accelerate = y<br />
|Intensify = <br />
|Embolden = <br />
}}<br />
{{SpellBook1<br />
|rowcolor = CCE5FF<br />
|SpellIcon = Icon Alluring Elixir.png<br />
|Name = [[Alluring Elixir]]<br />
|School = Transmutation<br />
|Description = This small vial of golden liquid will increase your confidence and your allure, granting you a +4 Insight bonus to your social skills for 1 minute +1 minute per Caster Level.<br />
|Empower_Healing = <br />
|Empower_Spell = <br />
|Enlarge = <br />
|Extend = y<br />
|Heighten = <br />
|Maximize = <br />
|Quicken = y<br />
|Accelerate = <br />
|Intensify = <br />
|Embolden = <br />
}}<br />
{{SpellBook1<br />
|SpellIcon = Icon Augment Armor.png<br />
|Name = [[Augment Armor]]<br />
|School = Transmutation<br />
|Description = Coat yourself in liquid armor, granting it greater defenses. Grants a +2 Deflection bonus to Armor Class, and a +3 Deflection bonus to Physical Resistance Rating for 30 seconds per Caster Level. Every 5 Alchemist levels, these bonuses increase by 1.<br />
|Components = Eq comp alc level 02.png<br />
|Empower_Healing = <br />
|Empower_Spell = <br />
|Enlarge = <br />
|Extend = y<br />
|Heighten = <br />
|Maximize = <br />
|Quicken = y<br />
|Accelerate = <br />
|Intensify = <br />
|Embolden = <br />
}}<br />
{{SpellBook1<br />
|rowcolor = CCE5FF<br />
|SpellIcon = Icon Bottled Boost Spell.png<br />
|Name = [[Bottled Boost: Spell]]<br />
|School = Transmutation<br />
|Description = Drink a potion with the effects of Action Boost: Spell Power. You gain +30 Action Boost Bonus to Universal Spell Power for 20 seconds. In addition to this spell's normal cooldown, this spell puts all Action Boosts and Bottled Boost spells on a 30 second cooldown.<br />
|Empower_Healing = <br />
|Empower_Spell = <br />
|Enlarge = <br />
|Extend = <br />
|Heighten = <br />
|Maximize = <br />
|Quicken = y<br />
|Accelerate = <br />
|Intensify = <br />
|Embolden = <br />
}}<br />
{{SpellBook1<br />
|SpellIcon = Icon Glue Bomb.png<br />
|Name = [[Glue Bomb]]<br />
|School = Transmutation<br />
|Description = Lob a glass vial full of sticky, organic glue, trapping enemies within its embrace. Enemies that fail a Reflex save become stuck in place. Victims of the glue may attempt to free themselves every 4 seconds with a successful strength check. Lasts for 15 seconds + 1 per level.<br />
|Components = Eq comp alc level 02.png<br />
|Empower_Healing = <br />
|Empower_Spell = <br />
|Enlarge = <br />
|Extend = <br />
|Heighten = y<br />
|Maximize = <br />
|Quicken = y<br />
|Accelerate = y<br />
|Intensify = <br />
|Embolden = y<br />
}}<br />
{{SpellBook1<br />
|rowcolor = CCE5FF<br />
|SpellIcon = Icon Liquid Courage.png<br />
|Name = [[Liquid Courage]]<br />
|School = Transmutation<br />
|Description = Drink a personal vial of glowing golden liquid that grants incredible courage. This potion grants the effect of the Heroism spell: A +2 morale bonus on attack rolls, saving throws, and skill checks. This lasts for 1 minute per Caster Level.<br />
|Empower_Healing = <br />
|Empower_Spell = <br />
|Enlarge = <br />
|Extend = y<br />
|Heighten = <br />
|Maximize = <br />
|Quicken = y<br />
|Accelerate = <br />
|Intensify = <br />
|Embolden = <br />
}}<br />
{{SpellBook1<br />
|SpellIcon = Icon Salt Crystals.png<br />
|Name = [[Salt Crystals]]<br />
|School = Transmutation<br />
|Description = Smash a bottle beneath your feet that rapidly crystallizes, trapping nearby enemies that fail a Fortitude save in brittle salt. They are considered Dazed for 6 seconds, and any damage will remove the salt.<br />
|Empower_Healing = <br />
|Empower_Spell = <br />
|Enlarge = <br />
|Extend = <br />
|Heighten = y<br />
|Maximize = <br />
|Quicken = y<br />
|Accelerate = <br />
|Intensify = <br />
|Embolden = y<br />
}}<br />
|}<br />
<br />
==Level 3==<br />
<br />
{{SpellBookHeader|CD5C5C|CD5C5C}}<br />
{{SpellBook1<br />
|SpellIcon = Icon Bitter Frost Burst.png<br />
|Name = [[Bitter Frost Burst]]<br />
|School = Conjuration<br />
|Description = Throw a bottle that shatters among your enemies, causing a huge spike of cold damage. Deals 1d6+3 Cold damage per caster level, max caster level 15, in an area.<br />
|Components = Eq comp alc level 03.png<br />
|Empower_Healing =<br />
|Empower_Spell = y<br />
|Enlarge =<br />
|Extend =<br />
|Heighten = y<br />
|Maximize = y<br />
|Quicken = y<br />
|Accelerate = y<br />
|Intensify = y<br />
|Embolden = y<br />
}}<br />
{{SpellBook1<br />
|rowcolor = FFA07A<br />
|SpellIcon = Icon Caustic Solvent.png<br />
|Name = [[Caustic Solvent]]<br />
|School = Conjuration<br />
|Description = Toss a bottle of acrid liquid at a group of enemies, causing caustic acid to eat away at their flesh for significant Acid damage. This deals 1d6+3 Acid damage per caster level, max caster level 15, to all affected enemies.<br />
|Components = Eq comp alc level 03.png<br />
|Empower_Healing =<br />
|Empower_Spell = y<br />
|Enlarge =<br />
|Extend =<br />
|Heighten = y<br />
|Maximize = y<br />
|Quicken = y<br />
|Accelerate = y<br />
|Intensify = y<br />
|Embolden = y<br />
}}<br />
{{SpellBook1<br />
|SpellIcon = Icon Heartstopper Poison.png<br />
|Name = [[Heartstopper Poison]]<br />
|School = Conjuration<br />
|Description = Throw a vial of deadly poison that explodes on impact, dealing 1d6+3 Poison damage per caster level, max caster level 15, to a small cluster of enemies. This poison will leave the enemies Contaminated.<br />
* This spell requires spell components, but cannot be affected by Eschew Materials.<br />
|Components = Eq comp alc level 03.png<br />
|Empower_Healing =<br />
|Empower_Spell = y<br />
|Enlarge = <br />
|Extend = <br />
|Heighten = y<br />
|Maximize = y<br />
|Quicken = y<br />
|Accelerate = y<br />
|Intensify = y<br />
|Embolden = y<br />
}}<br />
{{SpellBook1<br />
|rowcolor = FFA07A<br />
|SpellIcon = Icon Molotov Cocktail.png<br />
|Name = [[Molotov Cocktail]]<br />
|School = Conjuration<br />
|Description = Lob a glass bottle full of reactive chemicals that shatters and then ignites in a large area, dealing damage to all enemies struck. Enemies are ignited, dealing 1d6+3 Fire damage per caster level, max caster level 15.<br />
|Components = Eq comp alc level 03.png<br />
|Empower_Healing =<br />
|Empower_Spell = y<br />
|Enlarge =<br />
|Extend =<br />
|Heighten = y<br />
|Maximize = y<br />
|Quicken = y<br />
|Accelerate = y<br />
|Intensify = y<br />
|Embolden = y<br />
}}<br />
{{SpellBook1<br />
|SpellIcon = Icon Voltaic Induction.png<br />
|Name = [[Voltaic Induction]]<br />
|School = Conjuration<br />
|Description = Toss a small bottle of volatile mixtures, causing it to smash and lightning to arc among all nearby enemies. This causes a powerful jolt of 1d6+3 Electric damage per caster level, max caster level 15, to all targets hit.<br />
|Components = Eq comp alc level 03.png<br />
|Empower_Healing =<br />
|Empower_Spell = y<br />
|Enlarge =<br />
|Extend =<br />
|Heighten = y<br />
|Maximize = y<br />
|Quicken = y<br />
|Accelerate = y<br />
|Intensify = y<br />
|Embolden = y<br />
}}<br />
{{SpellBook1<br />
|rowcolor = FFA07A<br />
|SpellIcon = ElementalWeapons.png<br />
|Name = [[Elemental Weapons]]<br />
|School = Evocation<br />
|Description = Multi selector: Your target's currently equipped weapons gain Hit Effect: 1d6 elemental damage of your choice. An item can have only one temporary item enchantment at a time.<br />
|Components = Eq comp alc level 03.png<br />
|Empower_Healing =<br />
|Empower_Spell =<br />
|Enlarge =<br />
|Extend =<br />
|Heighten =<br />
|Maximize =<br />
|Quicken = y<br />
|Accelerate =<br />
|Intensify =<br />
|Embolden =<br />
}}<br />
{{SpellBook1<br />
|SpellIcon = Icon_Vial_of_Flame.png <br />
|Name = [[Flame Concentration]]<br />
|School = Conjuration<br />
|Description = Conjuring a bottle of burning liquid, you throw a projectile at a single foe that deals 1d6 Fire damage, plus 1 per caster level, max caster level 20. The fire will burn over time, dealing its damage every 2 seconds for 16 seconds. You may stack this up to three times.<br />
|Components = <br />
|Empower_Healing = <br />
|Empower_Spell = y<br />
|Enlarge = <br />
|Extend = n<br />
|Heighten = y<br />
|Maximize = y<br />
|Quicken = y<br />
|Accelerate = y<br />
|Intensify = y<br />
|Embolden = y<br />
}}<br />
{{SpellBook1<br />
|rowcolor = FFA07A<br />
|SpellIcon = Icon_Vial_of_Frost.png <br />
|Name = [[Frost Concentration]]<br />
|School = Conjuration<br />
|Description = Conjuring a bottle of freezing liquid, you throw a projectile at a single foe that deals 1d6 Cold damage, plus 1 per caster level, max caster level 20. The cold continues to deal damage over time every 2 seconds for 16 seconds. You may stack this up to three times.<br />
|Components = <br />
|Empower_Healing = <br />
|Empower_Spell = y<br />
|Enlarge = <br />
|Extend = n<br />
|Heighten = y<br />
|Maximize = y<br />
|Quicken = y<br />
|Accelerate = y<br />
|Intensify = y<br />
|Embolden = y<br />
}}<br />
{{SpellBook1<br />
|SpellIcon = Icon_Vial_of_Acid.png <br />
|Name = [[Acid Concentration]]<br />
|School = Conjuration<br />
|Description = Conjuring a bottle of caustic liquid, you throw a projectile at a single foe that deals 1d6 Acid damage, plus 1 per caster level, max caster level 20. The acid continues to eat away, dealing its damage every 2 seconds for 16 seconds. You may stack this up to three times.<br />
|Components = <br />
|Empower_Healing = <br />
|Empower_Spell = y<br />
|Enlarge = <br />
|Extend = n<br />
|Heighten = y<br />
|Maximize = y<br />
|Quicken = y<br />
|Accelerate = y<br />
|Intensify = y<br />
|Embolden = y<br />
}}{{SpellBook1<br />
|rowcolor = FFA07A<br />
|SpellIcon = Icon_Vial_of_Sparks.png <br />
|Name = [[Sparks Concentration]]<br />
|School = Conjuration<br />
|Description = Conjuring a bottle of reactive material, you throw a projectile at a single foe that deals 1d6 Electric damage, plus 1 per caster level, max caster level 20. The electricity continues to deal damage over time every 2 seconds for 16 seconds. You may stack this up to three times.<br />
|Components = <br />
|Empower_Healing = <br />
|Empower_Spell = y<br />
|Enlarge = <br />
|Extend = n<br />
|Heighten = y<br />
|Maximize = y<br />
|Quicken = y<br />
|Accelerate = y<br />
|Intensify = y<br />
|Embolden = y<br />
}}<br />
|}<br />
<br />
{{SpellBookHeader|FFFF00|FFFF00}}<br />
{{SpellBook1<br />
|SpellIcon = CurativeAdmixture_CureSeriousWounds.png<br />
|Name = [[Curative Admixture: Cure Serious Wounds]]<br />
|School = Conjuration<br />
|Description = Infuse a Cure Serious Wounds potion with magical energy, hurling it towards your target in an arc. The potion explodes in a small AOE that deals 3d6+6 plus 1 per caster level (maximum caster level 15) positive energy damage to nearby living allies and enemy undead (who may make a Will save for half damage).<br />
|Empower_Healing = y<br />
|Empower_Spell = y<br />
|Enlarge =<br />
|Extend =<br />
|Heighten =<br />
|Maximize = y<br />
|Quicken =<br />
|Accelerate = y<br />
|Intensify = y<br />
|Embolden =<br />
}}<br />
{{SpellBook1<br />
|rowcolor = FFFF99<br />
|SpellIcon = Icon Curative Admixture Inflict Serious Wounds.png<br />
|Name = [[Curative Admixture: Inflict Serious Wounds]]<br />
|School = Conjuration<br />
|Description = Infuses a Inflict Serious Wounds potion with magical energy, hurling it towards your target in an arc. The potion explodes in a small AOE that deals 3d6+6 plus 1 per caster level (maximum caster level 15) negative energy to nearby undead allies and living enemies. (who may make a Will save for half damage).<br />
|Empower_Healing = y<br />
|Empower_Spell = y<br />
|Enlarge =<br />
|Extend =<br />
|Heighten =<br />
|Maximize = y<br />
|Quicken =<br />
|Accelerate = y<br />
|Intensify = y<br />
|Embolden =<br />
}}<br />
{{SpellBook1<br />
|SpellIcon = Icon Choking Smog.png<br />
|Name = [[Choking Smog]]<br />
|School = Transmutation<br />
|Description = Smash a bottle full of a noxious chemical smog that silences and slows enemies caught within unless they make a Fortitude saving throw. This effect lasts for 6 seconds +1 second per Caster Level. Foes that do not breathe or are wearing protective gear are immune to this effect.<br />
|Components = Eq comp alc level 03.png<br />
|Empower_Healing =<br />
|Empower_Spell = y<br />
|Enlarge =<br />
|Extend =<br />
|Heighten = y<br />
|Maximize = y<br />
|Quicken = y<br />
|Accelerate =<br />
|Intensify = y<br />
|Embolden = y<br />
}}<br />
{{SpellBook1<br />
|rowcolor = FFFF99<br />
|SpellIcon = Icon Flash Freeze.png<br />
|Name = [[Flash Freeze]]<br />
|School = Transmutation<br />
|Description = Smash a bottle beneath your feet containing a volatile chemical reaction that creates an explosion of intense cold, locking enemies in solid ice. Enemies who fail a Fortitude save are stunned and helpless for 6 seconds per Caster Level.<br />
|Components = Eq comp alc level 03.png<br />
|Empower_Healing =<br />
|Empower_Spell =<br />
|Enlarge =<br />
|Extend =<br />
|Heighten = y<br />
|Maximize =<br />
|Quicken = y<br />
|Accelerate =<br />
|Intensify =<br />
|Embolden = y<br />
}}<br />
{{SpellBook1<br />
|SpellIcon = Icon Iron Shavings.png<br />
|Name = [[Iron Shavings]]<br />
|School = Transmutation<br />
|Description = Smash a bottle at your feet to spread Flametouched Iron shavings into the air around you, causing nearby Incorporeal foes that fail a Fortitude save to become Corporeal for 6 seconds, plus 1 second per Caster Level.<br />
|Components = Eq comp alc level 03.png<br />
|Empower_Healing =<br />
|Empower_Spell = y<br />
|Enlarge =<br />
|Extend =<br />
|Heighten = y<br />
|Maximize = y<br />
|Quicken = y<br />
|Accelerate =<br />
|Intensify = y<br />
|Embolden = y<br />
}}<br />
|}<br />
<br />
{{SpellBookHeader|99CCFF|99CCFF}}<br />
{{SpellBook1<br />
|SpellIcon = Icon Greater Restorative Draught.png<br />
|Name = [[Greater Restorative Draught]]<br />
|School = Conjuration<br />
|Description = Throw a small vial of magical liquid at a single target that provides the effects of the Greater Restoration spell: Cures all temporary ability damage, restores all negative levels suffered from energy drain, and eliminates fatigue, exhaustion, confusion, and insanity effects on you.<br />
|Empower_Healing =<br />
|Empower_Spell =<br />
|Enlarge =<br />
|Extend =<br />
|Heighten =<br />
|Maximize =<br />
|Quicken = y<br />
|Accelerate = y<br />
|Intensify =<br />
|Embolden =<br />
}}<br />
{{SpellBook1<br />
|rowcolor = CCE5FF<br />
|SpellIcon = Icon Bottled Boost Double.png<br />
|Name = [[Bottled Boost: Double]]<br />
|School = Transmutation<br />
|Description = Drink a potion with the effects of Action Boost: Doublestrike and Doubleshot. You gain +30% Action Boost Bonus to Doublestrike and Doubleshot for 20 seconds. In addition to this spell's normal cooldown, this spell puts all Action Boosts and Bottled Boost spells on a 30 second cooldown.<br />
|Empower_Healing =<br />
|Empower_Spell =<br />
|Enlarge =<br />
|Extend =<br />
|Heighten =<br />
|Maximize =<br />
|Quicken = y<br />
|Accelerate =<br />
|Intensify =<br />
|Embolden =<br />
}}<br />
{{SpellBook1<br />
|SpellIcon = Icon Displacement Draught.png<br />
|Name = [[Displacement Draught]]<br />
|School = Transmutation<br />
|Description = Drink a potion with the effects of the Displacement spell. Your appearance becomes extremely blurred, giving enemies a 50% miss chance when attacking for 6 seconds per Caster Level.<br />
|Components = Eq comp alc level 03.png<br />
|Empower_Healing =<br />
|Empower_Spell =<br />
|Enlarge =<br />
|Extend = y<br />
|Heighten =<br />
|Maximize =<br />
|Quicken = y<br />
|Accelerate =<br />
|Intensify =<br />
|Embolden =<br />
}}<br />
{{SpellBook1<br />
|rowcolor = CCE5FF<br />
|SpellIcon = Icon Evolution.png<br />
|Name = [[Evolution]]<br />
|School = Transmutation<br />
|Description = Multi selector: Grant +2 Alchemical Bonus to your select ability score. You may only have one Alchemical Mutation at a time. This lasts for 1 minute per Caster Level<br />
|Components = Eq comp alc level 03.png<br />
|Empower_Healing =<br />
|Empower_Spell =<br />
|Enlarge =<br />
|Extend = y<br />
|Heighten =<br />
|Maximize =<br />
|Quicken = y<br />
|Accelerate =<br />
|Intensify =<br />
|Embolden =<br />
}}<br />
{{SpellBook1<br />
|SpellIcon = Icon Greater Liquid Courage.png<br />
|Name = [[Greater Liquid Courage]]<br />
|School = Transmutation<br />
|Description = Drink a personal vial of glowing golden liquid that grants incredible courage and protections against Fear, granting the effects of the Greater Heroism spell. This potion grants a +4 morale bonus on attacks, saves, and skill checks. The target also receives temporary hit points equal to the caster level and immunity to fear.<br />
|Empower_Healing =<br />
|Empower_Spell =<br />
|Enlarge =<br />
|Extend = y<br />
|Heighten =<br />
|Maximize =<br />
|Quicken = y<br />
|Accelerate =<br />
|Intensify =<br />
|Embolden =<br />
}}<br />
{{SpellBook1<br />
|rowcolor = CCE5FF<br />
|SpellIcon = Icon Invisibility Potion.png<br />
|Name = [[Invisibility Potion]]<br />
|School = Transmutation<br />
|Description = This shadowy liquid will turn you invisible for a time, granting the effect of the Invisibility spell. If you attack a target, this invisibility will end. This lasts for 1 minute per Caster Level.<br />
|Components = Eq comp alc level 03.png<br />
|Empower_Healing =<br />
|Empower_Spell =<br />
|Enlarge =<br />
|Extend = y<br />
|Heighten =<br />
|Maximize =<br />
|Quicken = y<br />
|Accelerate =<br />
|Intensify =<br />
|Embolden =<br />
}}<br />
{{SpellBook1<br />
|SpellIcon = Icon Melt Lock.png<br />
|Name = [[Melt Lock]]<br />
|School = Transmutation<br />
|Description = Throw a caustic liquid at a nearby locked object, attempting to dissolve the lock. You make a d20+Spellcraft skill check against the DC of the lock, and if successful, the lock will be opened if it can be picked by a rogue making an equivalent Open Lock check.<br />
{{Bug|This spell uses d20 + Alchemist Level + Int Modifier check instead of Spellcraft skill check.}}<br />
|Empower_Healing =<br />
|Empower_Spell =<br />
|Enlarge =<br />
|Extend =<br />
|Heighten =<br />
|Maximize =<br />
|Quicken = y<br />
|Accelerate =<br />
|Intensify =<br />
|Embolden =<br />
}}<br />
{{SpellBook1<br />
|rowcolor = CCE5FF<br />
|SpellIcon = Icon Quicksilver Potion.png<br />
|Name = [[Quicksilver Potion]]<br />
|School = Transmutation<br />
|Description = Drink a potion of shiny liquid that bestows incredible speed for a short time, the effect of the Haste spell. You are quickened, causing you to attack 15% faster than normal. In addition, you gain a +1 enhancement bonus to attack rolls, a +1 bonus to Reflex Saving Throws, and +1% Dodge.<br />
|Components = Eq comp alc level 03.png<br />
|Empower_Healing =<br />
|Empower_Spell =<br />
|Enlarge =<br />
|Extend = y<br />
|Heighten =<br />
|Maximize =<br />
|Quicken = y<br />
|Accelerate =<br />
|Intensify =<br />
|Embolden =<br />
}}<br />
|}<br />
<br />
==Level 4==<br />
<br />
{{SpellBookHeader|CD5C5C|CD5C5C}}<br />
{{SpellBook1<br />
|SpellIcon = Icon Corrosive Dust.png<br />
|Name = [[Corrosive Dust]]<br />
|School = Conjuration<br />
|Description = Scatter a corrosive dust in front of you, causing significant Rust damage on contact. Deals 1d6+8 Rust damage per caster level, max caster level 20. Note that Rust damage only affects Constructs and some Inanimate Objects.<br />
|Components = Eq comp alc level 04.png<br />
|Empower_Healing = <br />
|Empower_Spell = y<br />
|Enlarge = <br />
|Extend = <br />
|Heighten = y<br />
|Maximize = y<br />
|Quicken = y<br />
|Accelerate = y<br />
|Intensify = y<br />
|Embolden = y<br />
}}<br />
{{SpellBook1<br />
|rowcolor = FFA07A<br />
|SpellIcon = Icon Heartseeker Poison Imbue.png<br />
|Name = [[Heartseeker Poison Imbue]]<br />
|School = Evocation<br />
|Description = Coat your weapon in a magical poison that saps the fortitude from your enemies on contact. On Hit: -1 Fort Save per stack, stacks 3 times. On Crit: 1d6 Constitution Damage. An item can have only one temporary item enchantment at a time.<br />
|Components = Eq comp alc level 04.png<br />
|Empower_Healing = <br />
|Empower_Spell = <br />
|Enlarge = <br />
|Extend = y<br />
|Heighten = <br />
|Maximize = <br />
|Quicken = y<br />
|Accelerate = <br />
|Intensify = <br />
|Embolden = <br />
}}<br />
{{SpellBook1<br />
|SpellIcon = Icon Ice Chill Poison Imbue.png<br />
|Name = [[Ice Chill Poison Imbue]]<br />
|School = Evocation<br />
|Description = Coat your weapon in a magical poison that saps the speed from your enemies on contact. On Hit: -1 Reflex Save per stack, stacks 3 times. On Crit: 1d6 Dexterity Damage. An item can have only one temporary item enchantment at a time.<br />
|Components = Eq comp alc level 04.png<br />
|Empower_Healing = <br />
|Empower_Spell = <br />
|Enlarge = <br />
|Extend = y<br />
|Heighten = <br />
|Maximize = <br />
|Quicken = y<br />
|Accelerate = <br />
|Intensify = <br />
|Embolden = <br />
}}<br />
{{SpellBook1<br />
|rowcolor = FFA07A<br />
|SpellIcon = Icon Soulshatter Poison Imbue.png<br />
|Name = [[Soulshatter Poison Imbue]]<br />
|School = Evocation<br />
|Description = Coat your weapon in a magical poison that saps the willpower from your enemies on contact. On Hit: -1 Will Save per stack, stacks 3 times. On Crit: 1d6 Wisdom Damage. An item can have only one Temporary item enchantment at a time<br />
|Components = Eq comp alc level 04.png<br />
|Empower_Healing = <br />
|Empower_Spell = <br />
|Enlarge = <br />
|Extend = y<br />
|Heighten = <br />
|Maximize = <br />
|Quicken = y<br />
|Accelerate = <br />
|Intensify = <br />
|Embolden = <br />
}}<br />
{{SpellBook1<br />
|SpellIcon = Icon Voidmind Poison Imbue.png<br />
|Name = [[Voidmind Poison Imbue]]<br />
|School = Evocation<br />
|Description = Coat your weapon in a magical poison that saps the defenses from your enemies on contact. On Hit: -1 Spell Resistance per stack, stacks 3 times. On Crit: 1d6 Intelligence Damage. An item can have only one Temporary item enchantment at a time<br />
|Components = Eq comp alc level 04.png<br />
|Empower_Healing = <br />
|Empower_Spell = <br />
|Enlarge = <br />
|Extend = y<br />
|Heighten = <br />
|Maximize = <br />
|Quicken = y<br />
|Accelerate = <br />
|Intensify = <br />
|Embolden = <br />
}}<br />
|}<br />
<br />
{{SpellBookHeader|FFFF00|FFFF00}}<br />
{{SpellBook1<br />
|SpellIcon = Icon Caustic Overload.png<br />
|Name = [[Caustic Overload]]<br />
|School = Conjuration<br />
|Description = Throw a bottle at a targeted foe that explodes into caustic acid dealing 1d6+4 Acid damage per caster level to enemies struck. In addition, enemies must make a Fortitude saving throw or have their Physical Resistance Rating reduced by 5 for 12 seconds.<br />
|Components = Eq comp alc level 04.png<br />
|Empower_Healing = <br />
|Empower_Spell = y<br />
|Enlarge = <br />
|Extend = <br />
|Heighten = y<br />
|Maximize = y<br />
|Quicken = y<br />
|Accelerate = y<br />
|Intensify = y<br />
|Embolden = y<br />
}}<br />
{{SpellBook1<br />
|rowcolor = FFFF99<br />
|SpellIcon = Icon Cindersmoke.png<br />
|Name = [[Cindersmoke]]<br />
|School = Conjuration<br />
|Description = Throw a bottle at a targeted foe that explodes into fiery cloud. Enemies caught in the blast take 1d6+4 Fire damage per caster level, and must make a Reflex save or be Blinded for 12 seconds.<br />
|Components = Eq comp alc level 04.png<br />
|Empower_Healing = <br />
|Empower_Spell = y<br />
|Enlarge = <br />
|Extend = <br />
|Heighten = y<br />
|Maximize = y<br />
|Quicken = y<br />
|Accelerate = y<br />
|Intensify = y<br />
|Embolden = y<br />
}}<br />
{{SpellBook1<br />
|SpellIcon = Icon Voltaic Burst.png<br />
|Name = [[Voltaic Burst]]<br />
|School = Conjuration<br />
|Description = Throw a bottle at a targeted foe that explodes, dealing 1d6+4 Electric damage per caster level to enemies caught in the blast. In addition, enemies must make a Fortitude saving throw or take -5 Magical Resistance Rating for 12 seconds.<br />
|Components = Eq comp alc level 04.png<br />
|Empower_Healing = <br />
|Empower_Spell = y<br />
|Enlarge = <br />
|Extend = <br />
|Heighten = y<br />
|Maximize = y<br />
|Quicken = y<br />
|Accelerate = y<br />
|Intensify = y<br />
|Embolden = y<br />
}}<br />
{{SpellBook1<br />
|rowcolor = FFFF99<br />
|SpellIcon = Icon Vein Freeze.png<br />
|Name = [[Vein Freeze]]<br />
|School = Conjuration<br />
|Description = Throw a bottle at a targeted foe that explodes, dealing 1d6+4 Cold damage per caster level, and slows enemies caught within. Some enemies may be required to make a Fortitude save or be Frozen for 12 seconds.<br />
|Components = Eq comp alc level 04.png<br />
|Empower_Healing = <br />
|Empower_Spell = y<br />
|Enlarge = <br />
|Extend = <br />
|Heighten = y<br />
|Maximize = y<br />
|Quicken = y<br />
|Accelerate = y<br />
|Intensify = y<br />
|Embolden = y<br />
}}<br />
{{SpellBook1<br />
|SpellIcon = Icon Curative Admixture Cure Critical Wounds.png<br />
|Name = [[Curative Admixture: Cure Critical Wounds]]<br />
|School = Conjuration<br />
|Description = Infuse a Cure Critical Wounds potion with magical energy, hurling it towards your target in an arc. The potion explodes in a small AOE that deals 4d6+8 plus 1 per caster level (maximum caster level 20) positive energy damage to nearby living allies and enemy undead (who may make a Will save for half damage).<br />
|Empower_Healing = y<br />
|Empower_Spell = y<br />
|Enlarge = <br />
|Extend = <br />
|Heighten = <br />
|Maximize = y<br />
|Quicken = <br />
|Accelerate = y<br />
|Intensify = y<br />
|Embolden = <br />
}}<br />
{{SpellBook1<br />
|rowcolor = FFFF99<br />
|SpellIcon = Icon Curative Admixture Inflict Critical Wounds.png<br />
|Name = [[Curative Admixture: Inflict Critical Wounds]]<br />
|School = Conjuration<br />
|Description = Infuse a Inflict Critical Wounds potion with magical energy, hurling it towards your target in an arc. The potion explodes in a small AOE that deals 4d6+8 plus 1 per caster level (maximum caster level 20) negative energy damage to nearby undead allies and living enemies. (who may make a Will save for half damage).<br />
|Empower_Healing = y<br />
|Empower_Spell = y<br />
|Enlarge = <br />
|Extend = <br />
|Heighten = <br />
|Maximize = y<br />
|Quicken = <br />
|Accelerate = y<br />
|Intensify = y<br />
|Embolden = <br />
}}<br />
{{SpellBook1<br />
|SpellIcon = Icon Smoke Bomb.png<br />
|Name = [[Smoke Bomb]]<br />
|School = Transmutation<br />
|Description = Throw a bottle beneath you that explodes into a cloud of smoke and leaves you Invisible and Displaced for 12 seconds.<br />
|Components = Eq comp alc level 04.png<br />
|Empower_Healing = <br />
|Empower_Spell = <br />
|Enlarge = <br />
|Extend = y<br />
|Heighten = <br />
|Maximize = <br />
|Quicken = y<br />
|Accelerate = <br />
|Intensify = <br />
|Embolden = <br />
}}<br />
|}<br />
<br />
{{SpellBookHeader|99CCFF|99CCFF}}<br />
{{SpellBook1<br />
|SpellIcon = Icon Sanctified Vial.png<br />
|Name = [[Sanctified Vial]]<br />
|School = Conjuration<br />
|Description = Casting this spell requires levels in Cleric, Paladin, or Favored Soul, or for you tobe in a Divine Epic Destiny. Throw a bottle that splashes Holy Water when it breaks, dealing 1d4+4 Bane Damage per Caster Level to Undead and Extraplanar creatures nearby. (This damage scales with Force Spell Power). This Holy Water will attempt to force all extraplanar creatures in the bottle's splash back to thier home plane with the effect of the Banishment spell. A successful Will save negates this effect. (DC = spell's save DC - creature's Hit Dice or Level + your caster level).<br />
{{Bug|Divine Epic Destinies or one level of Favored Soul won't allow you to cast this spell. U45P1}}<br />
|Components = Eq comp alc level 04.png<br />
|Empower_Healing = <br />
|Empower_Spell = <br />
|Enlarge = <br />
|Extend = <br />
|Heighten = y<br />
|Maximize = <br />
|Quicken = y<br />
|Accelerate = y<br />
|Intensify = <br />
|Embolden = y<br />
}}<br />
{{SpellBook1<br />
|rowcolor = CCE5FF<br />
|SpellIcon = Icon Bottled Boost Power.png<br />
|Name = [[Bottled Boost: Power]]<br />
|School = Transmutation<br />
|Description = Drink a potion with the effects of Action Boost: Power. You gain +30 Action Boost Bonus to Melee and Ranged Power for 20 seconds. In addition to this spell's normal cooldown, this spell puts all Action Boosts and Bottled Boost spells on a 30 second cooldown.<br />
|Empower_Healing = <br />
|Empower_Spell = <br />
|Enlarge = <br />
|Extend = <br />
|Heighten = <br />
|Maximize = <br />
|Quicken = y<br />
|Accelerate = <br />
|Intensify = <br />
|Embolden = <br />
}}<br />
{{SpellBook1<br />
|SpellIcon = Icon Bottled Boost Sprint.png<br />
|Name = [[Bottled Boost: Sprint]]<br />
|School = Transmutation<br />
|Description = Drink a potion with the effects of Action Boost: Sprint. You gain +50% Action Boost Bonus to Movement Speed for 20 seconds. In addition to this spell's normal cooldown, this spell puts all Action Boosts and Bottled Boost spells on a 30 second cooldown.<br />
|Empower_Healing = <br />
|Empower_Spell = <br />
|Enlarge = <br />
|Extend = <br />
|Heighten = <br />
|Maximize = <br />
|Quicken = y<br />
|Accelerate = <br />
|Intensify = <br />
|Embolden = <br />
}}<br />
{{SpellBook1<br />
|rowcolor = CCE5FF<br />
|SpellIcon = Icon Flesh to Gold.png<br />
|Name = [[Flesh to Gold]]<br />
|School = Transmutation<br />
|Description = Turn an enemy to Gold with a single touch. Creatures made of flesh that fail a Fortitude save are turned to a metallic, helpless statue with minor resistance to piercing damage. This lasts 60 seconds plus 10 seconds per caster level, but the target has a chance to remake its Fortitude save every 24 seconds.<br />
|Components = Eq comp alc level 04.png<br />
|Empower_Healing = <br />
|Empower_Spell = <br />
|Enlarge = <br />
|Extend = <br />
|Heighten = y<br />
|Maximize = <br />
|Quicken = y<br />
|Accelerate = <br />
|Intensify = <br />
|Embolden = y<br />
}}<br />
{{SpellBook1<br />
|SpellIcon = Icon Hypnotic Combination.png<br />
|Name = [[Hypnotic Combination]]<br />
|School = Transmutation<br />
|Description = Throw a bottle at a single target full of hallucinogenic material. On a failed Will save, the target is Confused, attacking and able to be attacked by friend and foe alike. Targets can re-attempt the Will save every 24 seconds. This effect lasts for 15 seconds +2 per Caster Level.<br />
|Components = Eq comp alc level 04.png<br />
|Empower_Healing = <br />
|Empower_Spell = <br />
|Enlarge = <br />
|Extend = <br />
|Heighten = y<br />
|Maximize = <br />
|Quicken = y<br />
|Accelerate = y<br />
|Intensify = <br />
|Embolden = y<br />
}}<br />
{{SpellBook1<br />
|rowcolor = CCE5FF<br />
|SpellIcon = Icon Stoneskin Potion.png<br />
|Name = [[Stoneskin Potion]]<br />
|School = Transmutation<br />
|Description = Turn your skin to durable stone. Gain a resistance to physical damage of 10/Adamantine for the duration. Once this potion has prevented 10 points of damage per caster level, it is discharged.<br />
|Components = Eq comp alc level 04.png<br />
|Empower_Healing = <br />
|Empower_Spell = <br />
|Enlarge = <br />
|Extend = <br />
|Heighten = y<br />
|Maximize = <br />
|Quicken = y<br />
|Accelerate = <br />
|Intensify = <br />
|Embolden = y<br />
}}<br />
|}<br />
<br />
==Level 5==<br />
<br />
{{SpellBookHeader|CD5C5C|CD5C5C}}<br />
{{SpellBook1<br />
|SpellIcon = Icon Multivial of Acid.png<br />
|Name = [[Multivial|Multivial of Acid]]<br />
|School = Conjuration<br />
|Description = Conjuring many bottles of caustic liquid, you throw 4 projectiles that exploed on impact, with each dealing 1d6+2 Acid damage per caster level to all nearby foes, max caster level 10. Shares a cooldown with all other Multivial spells.<br />
|Components = Eq comp alc level 05.png<br />
|Empower_Healing = <br />
|Empower_Spell = y<br />
|Enlarge = <br />
|Extend = <br />
|Heighten = y<br />
|Maximize = y<br />
|Quicken = y<br />
|Accelerate = y<br />
|Intensify = y<br />
|Embolden = y<br />
}}<br />
{{SpellBook1<br />
|rowcolor = FFA07A<br />
|SpellIcon = Icon Multivial of Flame.png<br />
|Name = [[Multivial|Multivial of Flame]]<br />
|School = Conjuration<br />
|Description = Conjuring many bottles of buring liquid, you throw 4 projectiles that exploed on impact, with each dealing 1d6+2 Fire damage per caster level to all nearby foes, max caster level 10. Shares a cooldown with all other Multivial spells.<br />
|Components = Eq comp alc level 05.png<br />
|Empower_Healing = <br />
|Empower_Spell = y<br />
|Enlarge = <br />
|Extend = <br />
|Heighten = y<br />
|Maximize = y<br />
|Quicken = y<br />
|Accelerate = y<br />
|Intensify = y<br />
|Embolden = y<br />
}}<br />
{{SpellBook1<br />
|SpellIcon = Icon Multivial of Frost.png<br />
|Name = [[Multivial|Multivial of Frost]]<br />
|School = Conjuration<br />
|Description = Conjuring many bottles of Freezing liquid, you throw 4 projectiles that exploed on impact, with each dealing 1d6+2 Cold damage per caster level to all nearby foes, max caster level 10. Shares a cooldown with all other Multivial spells.<br />
|Components = Eq comp alc level 05.png<br />
|Empower_Healing = <br />
|Empower_Spell = y<br />
|Enlarge = <br />
|Extend = <br />
|Heighten = y<br />
|Maximize = y<br />
|Quicken = y<br />
|Accelerate = y<br />
|Intensify = y<br />
|Embolden = y<br />
}}<br />
{{SpellBook1<br />
|rowcolor = FFA07A<br />
|SpellIcon = Icon Multivial of Poison.png<br />
|Name = [[Multivial|Multivial of Poison]]<br />
|School = Conjuration<br />
|Description = Conjuring many bottles of poisonous material, you throw 4 projectiles that exploed on impact, with each dealing 1d6+2 Poison damage per caster level to all nearby foes, max caster level 10. Shares a cooldown with all other Multivial spells.<br />
|Components = Eq comp alc level 05.png<br />
|Empower_Healing = <br />
|Empower_Spell = y<br />
|Enlarge = <br />
|Extend = <br />
|Heighten = y<br />
|Maximize = y<br />
|Quicken = y<br />
|Accelerate = y<br />
|Intensify = y<br />
|Embolden = y<br />
}}<br />
{{SpellBook1<br />
|SpellIcon = Icon Multivial of Sparks.png<br />
|Name = [[Multivial|Multivial of Sparks]]<br />
|School = Conjuration<br />
|Description = Conjuring many bottles of reactive material, you throw 4 projectiles that exploed on impact, with each dealing 1d6+2 Electric damage per caster level to all nearby foes, max caster level 10. Shares a cooldown with all other Multivial spells.<br />
|Components = Eq comp alc level 05.png<br />
|Empower_Healing = <br />
|Empower_Spell = y<br />
|Enlarge = <br />
|Extend = <br />
|Heighten = y<br />
|Maximize = y<br />
|Quicken = y<br />
|Accelerate = y<br />
|Intensify = y<br />
|Embolden = y<br />
}}<br />
{{SpellBook1<br />
|rowcolor = FFA07A<br />
|SpellIcon = Icon Poison Breath.png<br />
|Name = [[Poison Breath]]<br />
|School = Conjuration<br />
|Description = You exhale poison through your mouth in a large cone, causing enemies caught within the area to take 1d6+5 Poison damage per caster level, max caster level 20. This is a Breath attack. This poison will leave enemies struck Contaminated.<br />
|Components = Eq comp alc level 05.png<br />
|Empower_Healing = <br />
|Empower_Spell = y<br />
|Enlarge = <br />
|Extend = <br />
|Heighten = y<br />
|Maximize = y<br />
|Quicken = y<br />
|Accelerate = <br />
|Intensify = y<br />
|Embolden = y<br />
}}<br />
{{SpellBook1<br />
|SpellIcon = ElementalWeapons.png<br />
|Name = [[Greater Elemental Weapons]]<br />
|School = Evocation<br />
|Description = Multi selector: Your target's currently equipped weapons gain Hit Effect: 3d6 elemental damage of your choice. An item can have only one temporary item enchantment at a time.<br />
|Components = Eq comp alc level 05.png<br />
|Empower_Healing = <br />
|Empower_Spell = <br />
|Enlarge = <br />
|Extend = <br />
|Heighten = <br />
|Maximize = <br />
|Quicken = y<br />
|Accelerate = <br />
|Intensify = <br />
|Embolden = <br />
}}<br />
|}<br />
<br />
{{SpellBookHeader|FFFF00|FFFF00}}<br />
{{SpellBook1<br />
|SpellIcon = Icon Flashbang.png<br />
|Name = [[Flashbang]]<br />
|School = Transmutation<br />
|Description = Lob a vial that explodes on impact. Nearby enemies must make a Fortitude save or be Blinded. If they fail this save and are already blinded, they will instead be stunned.<Br><br />
Note: This spell won't work on incorporeal enemies.<br />
|Components = Eq comp alc level 05.png<br />
|Empower_Healing = <br />
|Empower_Spell = <br />
|Enlarge = <br />
|Extend = <br />
|Heighten = y<br />
|Maximize = <br />
|Quicken = y<br />
|Accelerate = y<br />
|Intensify = <br />
|Embolden = y<br />
}}<br />
{{SpellBook1<br />
|rowcolor = FFFF99<br />
|SpellIcon = Icon Flesh to Gold Mass.png<br />
|Name = [[Flesh to Gold, Mass]]<br />
|School = Transmutation<br />
|Description = Enemies around you must make a Fortitude saving throw of be turned to gold. Creatures made of flesh that fail a Fortitude save are turned to metallic, helpless statues with minor resistance to piercing damage. This lasts 20 seconds plus 12 seconds per caster level, but the target has a chance to remake its fortitude save every 12 seconds.<br />
|Components = Eq comp alc level 05.png<br />
|Empower_Healing = <br />
|Empower_Spell = <br />
|Enlarge = <br />
|Extend = <br />
|Heighten = y<br />
|Maximize = <br />
|Quicken = y<br />
|Accelerate = <br />
|Intensify = <br />
|Embolden = y<br />
}}<br />
|}<br />
<br />
{{SpellBookHeader|99CCFF|99CCFF}}<br />
{{SpellBook1<br />
|SpellIcon = Icon Greater Stoneskin.png<br />
|Name = [[Greater Stoneskin]]<br />
|School = Conjuration<br />
|Description = Turn your to durable and magical stone. Gain a resistance to physical damage of 20/Adamantine for the duration. Once this potion has prevented 20 points of damage per caster level, it is discharged.<br />
|Components = Eq comp alc level 05.png<br />
|Empower_Healing = <br />
|Empower_Spell = <br />
|Enlarge = <br />
|Extend = y<br />
|Heighten = <br />
|Maximize = <br />
|Quicken = y<br />
|Accelerate = <br />
|Intensify = <br />
|Embolden = <br />
}}<br />
{{SpellBook1<br />
|rowcolor = CCE5FF<br />
|SpellIcon = Icon Bottled Boost Haste.png<br />
|Name = [[Bottled Boost: Haste]]<br />
|School = Transmutation<br />
|Description = Drink a potion with the effects of Action Boost: Haste. You gain +30% Action Boost Bonus to Attack Speed for 20 seconds. In addition to this spell's normal cooldown, this spell puts all Action Boosts and Bottled Boost spells on a 30 second cooldown.<br />
||Empower_Healing = <br />
|Empower_Spell = <br />
|Enlarge = <br />
|Extend = <br />
|Heighten = <br />
|Maximize = <br />
|Quicken = y<br />
|Accelerate = <br />
|Intensify = <br />
|Embolden = <br />
}}<br />
{{SpellBook1<br />
|SpellIcon = Icon Greater Evolution.png<br />
|Name = [[Greater Evolution]]<br />
|School = Transmutation<br />
|Description = Multi selector: Grant +4 Alchemical Bonus to your select ability score. You may only have one Alchemical Mutation at a time. This lasts for 1 minute per Caster Level<br />
|Components = Eq comp alc level 05.png<br />
|Empower_Healing = <br />
|Empower_Spell = <br />
|Enlarge = <br />
|Extend = y<br />
|Heighten = <br />
|Maximize = <br />
|Quicken = y<br />
|Accelerate = <br />
|Intensify = <br />
|Embolden = <br />
}}<br />
{{SpellBook1<br />
|rowcolor = CCE5FF<br />
|SpellIcon = Icon Turn to Frog.png<br />
|Name = [[Turn to Frog]]<br />
|School = Transmutation<br />
|Description = Throw a vial at a single enemy, who must succeed a Fortitude saving throw or be turned to a frog.<br />
|Components = Eq comp alc level 05.png<br />
|Empower_Healing = <br />
|Empower_Spell = <br />
|Enlarge = <br />
|Extend = <br />
|Heighten = y<br />
|Maximize = <br />
|Quicken = y<br />
|Accelerate = y<br />
|Intensify = <br />
|Embolden = y<br />
}}<br />
|}<br />
<br />
==Level 6==<br />
<br />
{{SpellBookHeader|CD5C5C|CD5C5C}}<br />
{{SpellBook1<br />
|SpellIcon = Icon Elemental Combination.png<br />
|Name = [[Elemental Combination]]<br />
|School = Conjuration<br />
|Description = Throw a single bottle of a volatile magical concoction that deals an intense combination of Posion, Fire, Cold, Acid, and Electric damage, with 3 effects chosen randomly each time.<br />
|Components = Eq comp alc level 06.png<br />
|Empower_Healing = <br />
|Empower_Spell = y<br />
|Enlarge = <br />
|Extend = <br />
|Heighten = y<br />
|Maximize = y<br />
|Quicken = y<br />
|Accelerate = y<br />
|Intensify = y<br />
|Embolden = y<br />
}}<br />
{{SpellBook1<br />
|rowcolor = FFA07A<br />
|SpellIcon = Icon Gold Breath.png<br />
|Name = [[Gold Breath]]<br />
|School = Conjuration<br />
|Description = You exhale gold though your mouth in a large cone, causing enemies caught within the area to take 1d4+2 Fire and 1d4+2 Bludgeon damage per caster level, max caster level 20. This is Breath attack.<br />
|Components = Eq comp alc level 06.png<br />
|Empower_Healing = <br />
|Empower_Spell = y<br />
|Enlarge = <br />
|Extend = <br />
|Heighten = y<br />
|Maximize = y<br />
|Quicken = y<br />
|Accelerate = <br />
|Intensify = y<br />
|Embolden = y<br />
}}<br />
{{SpellBook1<br />
|SpellIcon = Icon Greater Heartseeker Poison Imbue.png<br />
|Name = [[Greater Heartseeker Poison Imbue]]<br />
|School = Evocation<br />
|Description = Coat your weapon in a magical poison that saps the fortitude from your enemies on contact. On Hit: -1 Fort Save per stack, stacks 5 times. On Crit: 1d6 Constitution Damage. On Vopal: 1 stack of Vulnerability. An item can have only one temporary item enchantment at a time.<br />
|Components = Eq comp alc level 06.png<br />
|Empower_Healing = <br />
|Empower_Spell = <br />
|Enlarge = <br />
|Extend = y<br />
|Heighten = <br />
|Maximize = <br />
|Quicken = y<br />
|Accelerate = <br />
|Intensify = <br />
|Embolden = <br />
}}<br />
{{SpellBook1<br />
|rowcolor = FFA07A<br />
|SpellIcon = Icon Greater Ice Chill Poison Imbue.png<br />
|Name = [[Greater Ice Chill Poison Imbue]]<br />
|School = Evocation<br />
|Description = Coat your weapon in a magical poison that saps the speed from your enemies on contact. On Hit: -1 Reflex Save per stack, stacks 5 times. On Crit: 1d6 Dexterity Damage. On Vopal: 1 stack of Vulnerability. An item can have only one temporary item enchantment at a time.<br />
|Components = Eq comp alc level 06.png<br />
|Empower_Healing = <br />
|Empower_Spell = <br />
|Enlarge = <br />
|Extend = y<br />
|Heighten = <br />
|Maximize = <br />
|Quicken = y<br />
|Accelerate = <br />
|Intensify = <br />
|Embolden = <br />
}}<br />
{{SpellBook1<br />
|SpellIcon = Icon Greater Soulshatter Poison Imbue.png<br />
|Name = [[Greater Soulshatter Poison Imbue]]<br />
|School = Evocation<br />
|Description = Coat your weapon in a magical poison that saps the willpower from your enemies on contact. On Hit: -1 Will Save per stack, stacks 5 times. On Crit: 1d6 Wisdom Damage. On Vopal: 1 stack of Vulnerability. An item can have only one Temporary item enchantment at a time.<br />
|Components = Eq comp alc level 06.png<br />
|Empower_Healing = <br />
|Empower_Spell = <br />
|Enlarge = <br />
|Extend = y<br />
|Heighten = <br />
|Maximize = <br />
|Quicken = y<br />
|Accelerate = <br />
|Intensify = <br />
|Embolden = <br />
}}<br />
{{SpellBook1<br />
|rowcolor = FFA07A<br />
|SpellIcon = Icon Greater Voidmind Poison Imbue.png<br />
|Name = [[Greater Voidmind Poison Imbue]]<br />
|School = Evocation<br />
|Description = Coat your weapon in a magical poison that saps the defenses from your enemies on contact. On Hit: -1 Spell Resistance per stack, stacks 5 times. On Crit: 1d6 Intelligence Damage. On Vopal: 1 stack of Vulnerability. An item can have only one Temporary item enchantment at a time.<br />
|Components = Eq comp alc level 06.png<br />
|Empower_Healing = <br />
|Empower_Spell = <br />
|Enlarge = <br />
|Extend = y<br />
|Heighten = <br />
|Maximize = <br />
|Quicken = y<br />
|Accelerate = <br />
|Intensify = <br />
|Embolden = <br />
}}<br />
|}<br />
<br />
{{SpellBookHeader|FFFF00|FFFF00}}<br />
{{SpellBook1<br />
|SpellIcon = Icon Curative Admixture Harm.png<br />
|Name = [[Curative Admixture: Harm]]<br />
|School = Conjuration<br />
|Description = Infuse a harm potion with magical energy, hurling it towards your target in an arc. This channels powerful negative energy into targets to deal 10 negative energy damage per caster level to living targets (up to a max of 150 hit points at caster level 15). Against undead targets, it acts as [[Heal]]. Living targets who make a successful Will save reduce the damage by half. This spell receives reduced benefit from spellpower.<br />
|Empower_Healing = y<br />
|Empower_Spell = y<br />
|Enlarge = <br />
|Extend = <br />
|Heighten = <br />
|Maximize = y<br />
|Quicken = <br />
|Accelerate = y<br />
|Intensify = y<br />
|Embolden = <br />
}}<br />
{{SpellBook1<br />
|rowcolor = FFFF99<br />
|SpellIcon = Icon Curative Admixture Heal.png<br />
|Name = [[Curative Admixture: Heal]]<br />
|School = Conjuration<br />
|Description = Infuse a heal potion with magical energy, hurling it towards your target in an arc. This channels powerful positive energy into targets to wipe away injury and afflictions, restore 10 hit points per caster level (up to a max of 150 hit points at caster level 15), and remove ability damage and the conditions blinded, confused, dazed, dazzled, deafened, disease, exhauseted, fatigued, feeblemanded, insanity, nauseated, and poisoned. Against undead this spell acts as [[Harm]]. Undead who make a successful Will save reduce the damage by half. This spell receives reduced benefit from spellpower.<br />
{{Bug|bug=This spell only restores hit points; it does not remove ability damage nor any conditions.}}<br />
<br />
{{Bug|bug=This spell receives full benefit from spell power granted by metamagics (tested with Maximize), but only 50% benefit from other sources of spell power. (E.g. casting this spell Maximized with 400 positive spell power on your character sheet will have an effective spell power of 400 * 50% + 150 = 350.)}}<br />
|Empower_Healing = y<br />
|Empower_Spell = y<br />
|Enlarge = <br />
|Extend = <br />
|Heighten = <br />
|Maximize = y<br />
|Quicken = <br />
|Accelerate = y<br />
|Intensify = y<br />
|Embolden = <br />
}}<br />
|}<br />
<br />
{{SpellBookHeader|99CCFF|99CCFF}}<br />
{{SpellBook1<br />
|SpellIcon = Icon Dust of Confusion.png<br />
|Name = [[Dust of Confusion]]<br />
|School = Transmutation<br />
|Description = Scatter dust around you that causes enemies around you to begin to vividly hallucinate. On a failed Will save, they become Confused, attacking and able to be attacked by friend and foe alike. This effect lasts for 15 seconds +2 per Caster Level, and enemies make a recurring save once every 24 seconds.<br />
|Components = Eq comp alc level 06.png<br />
|Empower_Healing = <br />
|Empower_Spell = <br />
|Enlarge = <br />
|Extend = y<br />
|Heighten = y<br />
|Maximize = <br />
|Quicken = y<br />
|Accelerate = <br />
|Intensify = <br />
|Embolden = y<br />
}}<br />
{{SpellBook1<br />
|rowcolor = CCE5FF<br />
|SpellIcon = Icon Goldskin Potion.png<br />
|Name = [[Goldskin Potion]]<br />
|School = Conjuration<br />
|Description = Turn your skin to metallic, magical gold. Gain a resistance to physical damage of 30/Adamantine for the duration. Once this potion has prevented 30 points of damage per caster level, it is discharged.<br />
|Components = Eq comp alc level 06.png<br />
|Empower_Healing = <br />
|Empower_Spell = <br />
|Enlarge = <br />
|Extend = y<br />
|Heighten = <br />
|Maximize = <br />
|Quicken = y<br />
|Accelerate = <br />
|Intensify = <br />
|Embolden = <br />
}}<br />
|}</div>Byeshklordhttps://ddowiki.com/index.php?title=Venom_Concentration&diff=475842Venom Concentration2021-02-28T01:38:07Z<p>Byeshklord: Created page with "{{Spelldescription |icon = Icon Vial of Venom.png |school = Conjuration |type1 = Crimsonite |type2 = Poison |type3 = |type4 = |alchemist = 2 |cost = 7 |components =..."</p>
<hr />
<div>{{Spelldescription<br />
|icon = Icon Vial of Venom.png<br />
|school = Conjuration<br />
|type1 = Crimsonite<br />
|type2 = Poison<br />
|type3 = <br />
|type4 = <br />
|alchemist = 2<br />
|cost = 7 <br />
|components = V, S<br />
|metamagic = {{Embolden}}, {{Empower}}, {{Intensify}}, {{Heighten}}, {{Maximize}}, {{Quicken}}, {{Accelerate}}<br />
|range = Standard<br />
|target = Foe, Directional, Breakable<br />
|duration = 16 seconds<br />
|save = Fortitude Half<br />
|sr = No<br />
|cooldown = 5 seconds (Alch)<br />
|description = Conjuring a bottle of magical poison, you throw a projectile at a single foe, that deals 1d6 Poison damage, plus 1 per caster level, max caster level 20. This poison will eat away at the enemy, dealing its damage every 2 seconds for 16 seconds. You may stack this poison up to three times. This poison will leave enemies struck Contaminated.<br />
<br />
DND Dice: Deals 1d6 Fire damage, plus one per caster level (max caster level 20). A successful reflex save reduces damage by half. This spell leaves its victims Contaminated.<br />
<br />
Notes: As a lobbed spell, this spell has a very long range that is similar to ray spells (double default). However due to the arching nature, areas with low ceilings may prevent long range throws as this spell can be intercepted by terrain.<br />
}}<br />
<br />
{{:Elemental_Concentration/table}}</div>Byeshklordhttps://ddowiki.com/index.php?title=Sparks_Concentration&diff=475841Sparks Concentration2021-02-28T01:36:54Z<p>Byeshklord: Created page with "{{Spelldescription |icon = Icon Vial of Sparks.png |school = Conjuration |type1 = Crimsonite |type2 = Electricity |type3 = |type4 = |alchemist = 3 |cost = 9 |compon..."</p>
<hr />
<div>{{Spelldescription<br />
|icon = Icon Vial of Sparks.png<br />
|school = Conjuration<br />
|type1 = Crimsonite<br />
|type2 = Electricity<br />
|type3 = <br />
|type4 = <br />
|alchemist = 3 <br />
|cost = 9 <br />
|components = V, S<br />
|metamagic = {{Embolden}}, {{Empower}}, {{Intensify}}, {{Heighten}}, {{Maximize}}, {{Quicken}}, {{Accelerate}}<br />
|range = Standard<br />
|target = Foe, Directional, Breakable<br />
|duration = 16 seconds<br />
|save = Reflex Half<br />
|sr = No<br />
|cooldown = 5 seconds (Alch)<br />
|description = Conjuring a bottle of reactive material, you throw a projectile at a single foe that deals 1d6 Electric damage, plus 1 per caster level, max caster level 20. The electricity continues to deal damage over time every 2 seconds for 16 seconds. You may stack this up to three times.<br />
<br />
DND Dice: Deals 1d6 Electric damage, plus one per caster level (max caster level 20). A successful reflex save reduces damage by half.<br />
<br />
Notes: As a lobbed spell, this spell has a very long range that is similar to ray spells (double default). However due to the arching nature, areas with low ceilings may prevent long range throws as this spell can be intercepted by terrain.<br />
}}<br />
<br />
{{:Elemental_Concentration/table}}</div>Byeshklordhttps://ddowiki.com/index.php?title=Frost_Concentration&diff=475840Frost Concentration2021-02-28T01:35:19Z<p>Byeshklord: Created page with "{{Spelldescription |icon = Icon Vial of Frost.png |school = Conjuration |type1 = Crimsonite |type2 = Cold |type3 = |type4 = |alchemist = 3 |cost = 9 |components = V..."</p>
<hr />
<div>{{Spelldescription<br />
|icon = Icon Vial of Frost.png<br />
|school = Conjuration<br />
|type1 = Crimsonite<br />
|type2 = Cold<br />
|type3 = <br />
|type4 = <br />
|alchemist = 3 <br />
|cost = 9 <br />
|components = V, S<br />
|metamagic = {{Embolden}}, {{Empower}}, {{Intensify}}, {{Heighten}}, {{Maximize}}, {{Quicken}}, {{Accelerate}}<br />
|range = Standard<br />
|target = Foe, Directional, Breakable<br />
|duration = 16 seconds<br />
|save = Reflex Half<br />
|sr = No<br />
|cooldown = 5 seconds (Alch)<br />
|description = Conjuring a bottle of freezing liquid, you throw a projectile at a single foe that deals 1d6 Cold damage, plus 1 per caster level, max caster level 20. The cold continues to deal damage over time every 2 seconds for 16 seconds. You may stack this up to three times.<br />
<br />
DND Dice: Deals 1d6 Cold damage, plus one per caster level (max caster level 20). A successful reflex save reduces damage by half.<br />
<br />
Notes: As a lobbed spell, this spell has a very long range that is similar to ray spells (double default). However due to the arching nature, areas with low ceilings may prevent long range throws as this spell can be intercepted by terrain.<br />
}}<br />
<br />
{{:Elemental_Concentration/table}}</div>Byeshklordhttps://ddowiki.com/index.php?title=Flame_Concentration&diff=475839Flame Concentration2021-02-28T01:34:17Z<p>Byeshklord: Created page with "{{Spelldescription |icon = Icon Vial of Flame.png |school = Conjuration |type1 = Crimsonite |type2 = Fire |type3 = |type4 = |alchemist = 3 |cost = 9 |components = V..."</p>
<hr />
<div>{{Spelldescription<br />
|icon = Icon Vial of Flame.png<br />
|school = Conjuration<br />
|type1 = Crimsonite<br />
|type2 = Fire<br />
|type3 = <br />
|type4 = <br />
|alchemist = 3 <br />
|cost = 9 <br />
|components = V, S<br />
|metamagic = {{Embolden}}, {{Empower}}, {{Intensify}}, {{Heighten}}, {{Maximize}}, {{Quicken}}, {{Accelerate}}<br />
|range = Standard<br />
|target = Foe, Directional, Breakable<br />
|duration = 16 seconds<br />
|save = Reflex Half<br />
|sr = No<br />
|cooldown = 5 seconds (Alch)<br />
|description = Conjuring a bottle of burning liquid, you throw a projectile at a single foe that deals 1d6 Fire damage, plus 1 per caster level, max caster level 20. The fire will burn over time, dealing its damage every 2 seconds for 16 seconds. You may stack this up to three times.<br />
<br />
DND Dice: Deals 1d6 Fire damage, plus one per caster level (max caster level 20). A successful reflex save reduces damage by half.<br />
<br />
Notes: As a lobbed spell, this spell has a very long range that is similar to ray spells (double default). However due to the arching nature, areas with low ceilings may prevent long range throws as this spell can be intercepted by terrain.<br />
}}<br />
<br />
{{:Elemental_Concentration/table}}</div>Byeshklordhttps://ddowiki.com/index.php?title=Acid_Concentration&diff=475838Acid Concentration2021-02-28T01:33:29Z<p>Byeshklord: Forgot icon</p>
<hr />
<div>{{Spelldescription<br />
|icon = Icon Vial of Acid.png<br />
|school = Conjuration<br />
|type1 = Crimsonite<br />
|type2 = Acid<br />
|type3 = <br />
|type4 = <br />
|alchemist = 3 <br />
|cost = 9 <br />
|components = V, S<br />
|metamagic = {{Embolden}}, {{Empower}}, {{Intensify}}, {{Heighten}}, {{Maximize}}, {{Quicken}}, {{Accelerate}}<br />
|range = Standard<br />
|target = Foe, Directional, Breakable<br />
|duration = 16 seconds<br />
|save = Reflex Half<br />
|sr = No<br />
|cooldown = 5 seconds (Alch)<br />
|description = Conjuring a bottle of caustic liquid, you throw a projectile at a single foe that deals 1d6 Acid damage, plus 1 per caster level, max caster level 20. The acid continues to eat away, dealing its damage every 2 seconds for 16 seconds. You may stack this up to three times.<br />
<br />
DND Dice: Deals 1d6 Acid damage, plus one per caster level (max caster level 20). A successful reflex save reduces damage by half.<br />
<br />
Notes: As a lobbed spell, this spell has a very long range that is similar to ray spells (double default). However due to the arching nature, areas with low ceilings may prevent long range throws as this spell can be intercepted by terrain.<br />
}}<br />
<br />
{{:Elemental_Concentration/table}}</div>Byeshklordhttps://ddowiki.com/index.php?title=Acid_Concentration&diff=475837Acid Concentration2021-02-28T01:33:07Z<p>Byeshklord: Created page with "{{Spelldescription |icon = Vial of Acid.png |school = Conjuration |type1 = Crimsonite |type2 = Acid |type3 = |type4 = |alchemist = 3 |cost = 9 |components = V, S |m..."</p>
<hr />
<div>{{Spelldescription<br />
|icon = Vial of Acid.png<br />
|school = Conjuration<br />
|type1 = Crimsonite<br />
|type2 = Acid<br />
|type3 = <br />
|type4 = <br />
|alchemist = 3 <br />
|cost = 9 <br />
|components = V, S<br />
|metamagic = {{Embolden}}, {{Empower}}, {{Intensify}}, {{Heighten}}, {{Maximize}}, {{Quicken}}, {{Accelerate}}<br />
|range = Standard<br />
|target = Foe, Directional, Breakable<br />
|duration = 16 seconds<br />
|save = Reflex Half<br />
|sr = No<br />
|cooldown = 5 seconds (Alch)<br />
|description = Conjuring a bottle of caustic liquid, you throw a projectile at a single foe that deals 1d6 Acid damage, plus 1 per caster level, max caster level 20. The acid continues to eat away, dealing its damage every 2 seconds for 16 seconds. You may stack this up to three times.<br />
<br />
DND Dice: Deals 1d6 Acid damage, plus one per caster level (max caster level 20). A successful reflex save reduces damage by half.<br />
<br />
Notes: As a lobbed spell, this spell has a very long range that is similar to ray spells (double default). However due to the arching nature, areas with low ceilings may prevent long range throws as this spell can be intercepted by terrain.<br />
}}<br />
<br />
{{:Elemental_Concentration/table}}</div>Byeshklordhttps://ddowiki.com/index.php?title=Elemental_Concentration&diff=475836Elemental Concentration2021-02-28T01:30:14Z<p>Byeshklord: Oops not material</p>
<hr />
<div>{{Spelldescription<br />
|icon = BombadierSpellvialSelection.png<br />
|school = Conjuration<br />
|type1 = Crimsonite<br />
|type2 = <br />
|type3 = <br />
|type4 = <br />
|alchemist = 3 (Acid, Cold, Electric, Fire) Alc 2 (Poison)<br />
|cost = 9 (Acid, Cold, Electric, Fire) 7 (Poison)<br />
|components = V, S<br />
|metamagic = {{Embolden}}, {{Empower}}, {{Intensify}}, {{Heighten}}, {{Maximize}}, {{Quicken}}, {{Accelerate}}<br />
|range = Standard<br />
|target = Foe, Directional, Breakable<br />
|duration = 16 seconds<br />
|save = Reflex Half (Acid, Cold, Electric, Fire) Fortitude Half (Poison)<br />
|sr = No<br />
|cooldown = 5 seconds (Alch)<br />
|description = Conjuring a bottle of <Element>, you throw a bottle that deals 1d6 <Element> damage, plus 1 per caster level (up to caster level 20). This damage is inflicted again every 2 seconds for 16 seconds. This spell stacks up to 3 times.<br><br />
<span style="color:red">Crimsonite (Red)</span><br />
}}<br />
<br />
This Spell can be the following elements, and scales with the appropriate spell power.<br />
{{:Elemental_Concentration/table}}</div>Byeshklordhttps://ddowiki.com/index.php?title=Elemental_Concentration/table&diff=475835Elemental Concentration/table2021-02-28T01:28:47Z<p>Byeshklord: Created page with " {{SpellBookHeader|CD5C5C|CD5C5C}} {{SpellBook1 |rowcolor = FFA07A |SpellIcon = Icon Vial of Acid.png |Name = Acid Concentration |School = Conju..."</p>
<hr />
<div><br />
{{SpellBookHeader|CD5C5C|CD5C5C}}<br />
{{SpellBook1<br />
|rowcolor = FFA07A<br />
|SpellIcon = Icon Vial of Acid.png<br />
|Name = [[Acid Concentration]]<br />
|School = Conjuration<br />
|Description = Conjuring a bottle of caustic liquid, you throw a projectile at a single foe that deals 1d6 Acid damage, plus 1 per caster level, max caster level 20. The acid continues to eat away, dealing its damage every 2 seconds for 16 seconds. You may stack this up to three times.<br />
|Components = <br />
|Empower_Healing = <br />
|Empower_Spell = y<br />
|Enlarge = <br />
|Extend = <br />
|Heighten = y<br />
|Maximize = y<br />
|Quicken = y<br />
|Accelerate = y<br />
|Intensify = y<br />
|Embolden = y<br />
}}<br />
{{SpellBook1<br />
|SpellIcon = Icon Vial of Flame.png<br />
|Name = [[Flame Concentration]]<br />
|School = Conjuration<br />
|Description = Conjuring a bottle of burning liquid, you throw a projectile at a single foe that deals 1d6 Fire damage, plus 1 per caster level, max caster level 20. The fire will burn over time, dealing its damage every 2 seconds for 16 seconds. You may stack this up to three times.<br />
|Components =<br />
|Empower_Healing = <br />
|Empower_Spell = y<br />
|Enlarge = <br />
|Extend = <br />
|Heighten = y<br />
|Maximize = y<br />
|Quicken = y<br />
|Accelerate = y<br />
|Intensify = y<br />
|Embolden = y<br />
}}<br />
{{SpellBook1<br />
|rowcolor = FFA07A<br />
|SpellIcon = Icon Vial of Frost.png<br />
|Name = [[Frost Concentration]]<br />
|School = Conjuration<br />
|Description = Conjuring a bottle of freezing liquid, you throw a projectile at a single foe that deals 1d6 Cold damage, plus 1 per caster level, max caster level 20. The cold continues to deal damage over time every 2 seconds for 16 seconds. You may stack this up to three times.<br />
|Components =<br />
|Empower_Healing = <br />
|Empower_Spell = y<br />
|Enlarge = <br />
|Extend = <br />
|Heighten = y<br />
|Maximize = y<br />
|Quicken = y<br />
|Accelerate = y<br />
|Intensify = y<br />
|Embolden = y<br />
}}<br />
{{SpellBook1<br />
|SpellIcon = Icon Vial of Sparks.png<br />
|Name = [[Sparks Concentration]]<br />
|School = Conjuration<br />
|Description = Conjuring a bottle of reactive material, you throw a projectile at a single foe that deals 1d6 Electric damage, plus 1 per caster level, max caster level 20. The electricity continues to deal damage over time every 2 seconds for 16 seconds. You may stack this up to three times.<br />
|Components = <br />
|Empower_Healing = <br />
|Empower_Spell = y<br />
|Enlarge = <br />
|Extend = <br />
|Heighten = y<br />
|Maximize = y<br />
|Quicken = y<br />
|Accelerate = y<br />
|Intensify = y<br />
|Embolden = y<br />
}}<br />
{{SpellBook1<br />
|rowcolor = FFA07A<br />
|SpellIcon = Icon Vial of Venom.png<br />
|Name = [[Venom Concentration]]<br />
|School = Conjuration<br />
|Description = Conjuring a bottle of magical poison, you throw a projectile at a single foe, that deals 1d6 Poison damage, plus 1 per caster level, max caster level 20. This poison will eat away at the enemy, dealing its damage every 2 seconds for 16 seconds. You may stack this poison up to three times. This poison will leave enemies struck Contaminated.<br />
|Components = <br />
|Empower_Healing = <br />
|Empower_Spell = y<br />
|Enlarge = <br />
|Extend = <br />
|Heighten = y<br />
|Maximize = y<br />
|Quicken = y<br />
|Accelerate = y<br />
|Intensify = y<br />
|Embolden = y<br />
}}<br />
|}</div>Byeshklordhttps://ddowiki.com/index.php?title=Elemental_Concentration&diff=475834Elemental Concentration2021-02-28T01:22:16Z<p>Byeshklord: Created page with "{{Spelldescription |icon = BombadierSpellvialSelection.png |school = Conjuration |type1 = Crimsonite |type2 = |type3 = |type4 = |alchemist = 3 (Acid, Cold, Electric,..."</p>
<hr />
<div>{{Spelldescription<br />
|icon = BombadierSpellvialSelection.png<br />
|school = Conjuration<br />
|type1 = Crimsonite<br />
|type2 = <br />
|type3 = <br />
|type4 = <br />
|alchemist = 3 (Acid, Cold, Electric, Fire) Alc 2 (Poison)<br />
|cost = 9 (Acid, Cold, Electric, Fire) 7 (Poison)<br />
|components = V, M, S<br />
|metamagic = {{Embolden}}, {{Empower}}, {{Intensify}}, {{Heighten}}, {{Maximize}}, {{Quicken}}, {{Accelerate}}<br />
|range = Standard<br />
|target = Foe, Directional, Breakable<br />
|duration = 16 seconds<br />
|save = Reflex Half (Acid, Cold, Electric, Fire) Fortitude Half (Poison)<br />
|sr = No<br />
|cooldown = 5 seconds (Alch)<br />
|description = Conjuring a bottle of <Element>, you throw a bottle that deals 1d6 <Element> damage, plus 1 per caster level (up to caster level 20). This damage is inflicted again every 2 seconds for 16 seconds. This spell stacks up to 3 times.<br><br />
<span style="color:red">Crimsonite (Red)</span><br />
}}<br />
<br />
This Spell can be the following elements, and scales with the appropriate spell power.<br />
{{:Elemental_Concentration/table}}</div>Byeshklordhttps://ddowiki.com/index.php?title=Bombardier_enhancements&diff=475833Bombardier enhancements2021-02-28T01:11:56Z<p>Byeshklord: /* Core abilities */ Cost increased to 40 for capstone SLA</p>
<hr />
<div>{{EnhancementsTOC}}<br />
== Bombardier enhancements == {{TOCLeft}}<br />
[[File:Bombadier.png|center|Bombardier enhancements tree]]<br />
<br />
=== Core abilities ===<br />
<br />
{{Epic destiny table/top}}<br />
{{Enhancement table/item<br />
| image=BombadierAlchemicalResistance.png<br />
| name=Alchemical Resistance<br />
| description=+2 Magical Resistance Rating<br />
| ranks=1<br />
| ap=1<br />
| pg=0<br />
| prereq=Alchemist Level 1<br />
| ldescription=true<br />
| lprereq=true<br />
}}<br />
{{Enhancement table/item<br />
| image=BombadierArcaneOil.png<br />
| name=Arcane Oil<br />
| description=All equipped weapons are considered Spellcasting Implements.<br />
While in Pyrite Reaction, you gain +5 Fire, Cold, Electric, Acid, and Poison Spell Power.<br />
| ranks=1<br />
| ap=1<br />
| pg=5<br />
| prereq=Alchemical Resistance, Alchemist Level 3<br />
| ldescription=true<br />
| lprereq=true<br />
}}<br />
{{Enhancement table/item<br />
| image=BombadierLiquidPowerI.png<br />
| name=Liquid Power I<br />
| description=Select an Element to specialize in.<br />
* [[File:BombadierLiquidPowerAcidI.png||]] Liquid Power Acid: You gain +1 Caster Level with Acid Spells.<br />
* [[File:BombadierLiquidPowerColdI.png||]] Liquid Power Cold: You gain +1 Caster Level with Cold Spells.<br />
* [[File:BombadierLiquidPowerElectricI.png||]] Liquid Power Electric: You gain +1 Caster Level with Electric Spells.<br />
* [[File:BombadierLiquidPowerFireI.png||]] Liquid Power Fire: You gain +1 Caster Level with Fire Spells.<br />
* [[File:BombadierLiquidPowerPoisonI.png||]] Liquid Power Poison: You gain +1 Caster Level with Poison Spells.<br />
While in Pyrite Reaction, you gain +5 Fire, Cold, Electric, Acid, and Poison Spell Power. ''Hidden: Grants an extra Burning Ambition dice''<br />
| ranks=1<br />
| ap=1<br />
| pg=10<br />
| prereq=Arcane Oil, Alchemist Level 6<br />
| ldescription=true<br />
| lprereq=true<br />
}}<br />
{{Enhancement table/item<br />
| image=BombadierLiquidPowerII.png<br />
| name=Liquid Power II<br />
| description=Select an Element to specialize in.<br />
* [[File:BombadierLiquidPowerAcidII.png||]] Liquid Power Acid: You gain +1 Caster Level with Acid Spells.<br />
* [[File:BombadierLiquidPowerColdII.png||]] Liquid Power Cold: You gain +1 Caster Level with Cold Spells.<br />
* [[File:BombadierLiquidPowerElectricII.png||]] Liquid Power Electric: You gain +1 Caster Level with Electric Spells.<br />
* [[File:BombadierLiquidPowerFireII.png||]] Liquid Power Fire: You gain +1 Caster Level with Fire Spells.<br />
* [[File:BombadierLiquidPowerPoisonII.png||]] Liquid Power Poison: You gain +1 Caster Level with Poison Spells.<br />
While in Pyrite Reaction, you gain +2% Fire, Cold, Electric, Acid, and Poison Spell Critical Damage. ''Hidden: Grants an extra Burning Ambition dice''<br />
| ranks=1<br />
| ap=1<br />
| pg=20<br />
| prereq=Liquid Power I, Alchemist Level 12<br />
| ldescription=true<br />
| lprereq=true<br />
}}<br />
{{Enhancement table/item<br />
| image=BombadierLiquidPowerIII.png<br />
| name=Liquid Power III<br />
| description=Select an Element to specialize in.<br />
* [[File:BombadierLiquidPowerAcidIII.png||]] Liquid Power Acid: You gain +1 Caster Level with Acid Spells, and 1 extra Burning Ambition Dice.<br />
* [[File:BombadierLiquidPowerColdIII.png||]] Liquid Power Cold: You gain +1 Caster Level with Cold Spells, and 1 extra Burning Ambition Dice.<br />
* [[File:BombadierLiquidPowerElectricIII.png||]] Liquid Power Electric: You gain +1 Caster Level with Electric Spells, and 1 extra Burning Ambition Dice.<br />
* [[File:BombadierLiquidPowerFireIII.png||]] Liquid Power Fire: You gain +1 Caster Level with Fire Spells, and 1 extra Burning Ambition Dice.<br />
* [[File:BombadierLiquidPowerPoisonIII.png||]] Liquid Power Poison: You gain +1 Caster Level with Poison Spells, and 1 extra Burning Ambition Dice.<br />
While in Pyrite Reaction, you gain +1 Conjuration DC.<br />
| ranks=1<br />
| ap=1<br />
| pg=30<br />
| prereq=Liquid Power II, Alchemist Level 18<br />
| ldescription=true<br />
| lprereq=true<br />
}}<br />
{{Enhancement table/item<br />
| image=BombadierMultivial.png<br />
| name=Multivial<br />
| description=Select an Element to specialize in.<br />
* [[File:BombadierMultivialAcid.png||]] SLA: [[Multivial of Acid]](SP:40, Cooldown:12 seconds)<br />
* [[File:BombadierMultivialCold.png||]] SLA: [[Multivial of Frost]](SP:40, Cooldown:12 seconds)<br />
* [[File:BombadierMultivialElectric.png||]] SLA: [[Multivial of Sparks]](SP:40, Cooldown:12 seconds)<br />
* [[File:BombadierMultivialFire.png||]] SLA: [[Multivial of Flame]](SP:40, Cooldown:12 seconds)<br />
* [[File:BombadierMultivialPoison.png||]] SLA: [[Multivial of Poison]](SP:40, Cooldown:12 seconds)<br />
Primer Element: <span style="color:red">Crimsonite (Red)</span>, <br><br />
Passive: +4 Intelligence, and 2 extra Burning Ambition Dice.<br><br />
While in Pyrite Reaction, you gain +2 Conjuration DCs.<br><br />
{{Bug|bug=Unlike the multivial spells, this ability requires a target. (You can't just throw this ability whenever you want; there needs to be an enemy in order to be allowed to use this ability.)}}<br />
| ranks=1<br />
| ap=1<br />
| pg=40<br />
| prereq=Liquid Power III, Alchemist Level 20<br />
| ldescription=true<br />
| lprereq=true<br />
}}<br />
{{Epic destiny table/bottom}}<br />
<br />
=== Tier One ===<br />
Alchemical Resistance, Alchemist Level 1<br />
<br />
{{Epic destiny table/top}}<br />
{{Enhancement table/item<br />
| image=BombadierSpellvialSelection.png<br />
| name=Spellvial Selection<br />
| description=Select an Element to specialize in.<br />
* [[File:BombadierVialAcid.png||]] SLA: [[Vial of Acid]]<br />
* [[File:BombadierVialCold.png||]] SLA: [[Vial of Frost]]<br />
* [[File:BombadierVialElectric.png||]] SLA: [[Vial of Sparks]]<br />
* [[File:BombadierVialFire.png||]] SLA: [[Vial of Flame]]<br />
* [[File:BombadierVialPoison.png||]] SLA: [[Vial of Venom]]<br />
Metamagic: Empower, Maximize, Quicken, Heighten, Enlarge, Eschew Materials<br><br />
Spell Point Cost: 4/2/1 <br><br />
Cooldown 12/8/4 seconds <br><br />
Primer Element: <span style="color:red">Crimsonite (Red)</span> <br><br />
Conjuring a bottle of <element>, you throw a projectile at a single foe that deals 3 to 8 <element> damage per caster level, max caster level 10.<br><br />
DND Dice: Deals 1d6+2 <element> damage per caster level, max 10d6+20<br />
| ranks=3<br />
| level=1<br />
| ap=1<br />
| pg=1<br />
| prereq=<br />
| ldescription=true<br />
| lprereq=true<br />
}}<br />
{{Enhancement table/item<br />
| image=BombadierArcaneKnowledge.png<br />
| name=Arcane Knowledge<br />
| description=+[1/2/3] to Spellcraft and Use Magic Device<br />
| ranks=3<br />
| level=1<br />
| ap=1<br />
| pg=1<br />
| prereq=<br />
| ldescription=true<br />
| lprereq=true<br />
}}<br />
{{Enhancement table/item<br />
| image=BombadierMagicalSubtlety.png<br />
| name=Magical Subtlety<br />
| description=-[20/40/60]% Threat with Spells<br />
| ranks=3<br />
| level=1<br />
| ap=1<br />
| pg=1<br />
| prereq=<br />
| ldescription=true<br />
| lprereq=true<br />
}}<br />
{{Enhancement table/item<br />
| image=BombadierSpellCriticalElementalAndPoisonI.png<br />
| name=Spell Critical: Elemental and Poison I<br />
| description=Your Acid, Cold, Electric, Fire, and Poison damage spells have an additional 1% chance to critically hit.<br />
| ranks=1<br />
| level=1<br />
| ap=2<br />
| pg=1<br />
| prereq=<br />
| ldescription=true<br />
| lprereq=true<br />
}}<br />
{{Enhancement table/item<br />
| image=BombadierWandAndScrollMastery.png<br />
| name=Wand and Scroll Mastery<br />
| description=+[25/50/75]% damage and healing from your wands, scrolls, and other items that cast spells, and +[1/3/6] to the save DCs of your offensive wands. <br />
| ranks=3<br />
| level=1<br />
| ap=1<br />
| pg=1<br />
| prereq=<br />
| ldescription=true<br />
| lprereq=true<br />
}}<br />
{{Epic destiny table/bottom}}<br />
<br />
=== Tier Two===<br />
Requires Alchemist level 2, 5 APS spent in tree<br />
<br />
{{Epic destiny table/top}}<br />
{{Enhancement table/item<br />
| image=BombadierRapidCondensation.png<br />
| name=SLA: Rapid Condensation<br />
| description=Spell Like Ability: [[Rapid Condensation]]<br />
Metamagic: Quicken, Accelerate <br><br />
Spell Point Cost: 4/3/2 <br><br />
Cooldown 12/8/4 seconds<br><br />
Primer Element: <span style="color:gold">Gildleaf (Yellow)</span>, <br><br />
Throw a bottle that explodes on impact, rapidly condensing water in the air with a magical reaction that forms a cloud of obscuring mist. This cloud obscures all friends within the area, granting them 20% Concealment. Fire spells will burn this chemical reaction out of the air, dispelling it.<br />
| ranks=3<br />
| level=2<br />
| ap=1<br />
| pg=5<br />
| prereq=<br />
| ldescription=true<br />
| lprereq=true<br />
}}<br />
{{Enhancement table/item<br />
| image=BombadierEfficientMetamagics.png<br />
| name=Efficient Metamagics I<br />
| description=Select a Metamagic Feat to enhance.<br />
* Efficient Empower: Using the Empower Spell Metamagic costs you 2/4/6 fewer Spell Points.<br />
* Efficient Maximize: Using the Maximize Spell Metamagic costs you 3/6/9 fewer Spell Points.<br />
* Efficient Quicken: Using the Quicken Spell Metamagic costs you 1/2/4 fewer Spell Points.<br />
| ranks=3<br />
| level=2<br />
| ap=2<br />
| pg=5<br />
| prereq=<br />
| ldescription=true<br />
| lprereq=true<br />
}}<br />
{{Enhancement table/item<br />
| image=BombadierStoneOfTheSavant.png<br />
| name=Stone of the Savant<br />
| description=Alchemist's Stone Toggle: While wielding an Orb in your off-hand, you gain +1 Magical Resistance Rating and Magical Resistance Rating Cap per Alchemist Level. You can only have one [[Alchemist's Stone]] Toggle active at a time. <br />
| ranks=1<br />
| level=2<br />
| ap=2<br />
| pg=5<br />
| prereq=<br />
| ldescription=true<br />
| lprereq=true<br />
}}<br />
{{Enhancement table/item<br />
| image=BombadierSpellCriticalElementalAndPoisonII.png<br />
| name=Spell Critical: Elemental and Poison II<br />
| description=Your Acid, Cold, Electric, Fire, and Poison damage spells have an additional 1% chance to critically hit.<br />
| ranks=1<br />
| level=2<br />
| ap=2<br />
| pg=5<br />
| prereq=Spell Critical: Elemental and Poison I<br />
| ldescription=true<br />
| lprereq=true<br />
}}<br />
{{Enhancement table/item<br />
| image=BombadierElementalDefenses.png<br />
| name=Elemental Defenses<br />
| description=When enemy spells deal elemental damage against you, there's a 25% chance you'll gain [10/20/30] temporary hitpoints for 30 seconds. This can trigger up to once every 12 seconds.<br />
(Elemental Damage includes Acid, Cold, Electric, Fire, Sonic.)<br />
| ranks=3<br />
| level=2<br />
| ap=1<br />
| pg=5<br />
| prereq=<br />
| ldescription=true<br />
| lprereq=true<br />
}}<br />
{{Epic destiny table/bottom}}<br />
<br />
=== Tier Three===<br />
Requires Alchemist level 3, 10 APS spent in tree<br />
<br />
{{Epic destiny table/top}}<br />
{{Enhancement table/item<br />
| image=BombadierEfficientMetamagics.png<br />
| name=Efficient Metamagics II<br />
| description=Select a Metamagic Feat to enhance.<br />
* Efficient Empower: Using the Empower Spell Metamagic costs you 2/4/6 fewer Spell Points.<br />
* Efficient Maximize: Using the Maximize Spell Metamagic costs you 3/6/9 fewer Spell Points.<br />
* Efficient Quicken: Using the Quicken Spell Metamagic costs you 1/2/4 fewer Spell Points.<br />
| ranks=3<br />
| level=3<br />
| ap=1<br />
| pg=10<br />
| prereq=Efficient Metamagics I<br />
| ldescription=true<br />
| lprereq=true<br />
}}<br />
{{Enhancement table/item<br />
| image=BombadierSwiftAmbition.png<br />
| name=Swift Ambition<br />
| description=While your Reaction is Pyrite, you gain +1 Reflex Save, +1 for every 5 Alchemist levels you have.<br />
| ranks=1<br />
| level=3<br />
| ap=2<br />
| pg=10<br />
| prereq=<br />
| ldescription=true<br />
| lprereq=true<br />
}}<br />
{{Enhancement table/item<br />
| image=BombadierSpellCriticalElementalAndPoisonIII.png<br />
| name=Spell Critical: Elemental and Poison III<br />
| description=Your Acid, Cold, Electric, Fire, and Poison damage spells have an additional 1% chance to critically hit.<br />
| ranks=1<br />
| level=3<br />
| ap=2<br />
| pg=10<br />
| prereq=Spell Critical: Elemental and Poison II<br />
| ldescription=true<br />
| lprereq=true<br />
}}<br />
{{Enhancement table/item<br />
| image=IntelligenceColored.png<br />
| name=Ability I<br />
| description=+1 to Intelligence<br />
| ranks=1<br />
| level=3<br />
| ap=2<br />
| pg=10<br />
| prereq=<br />
| ldescription=true<br />
| lprereq=true<br />
}}<br />
{{Epic destiny table/bottom}}<br />
<br />
=== Tier Four===<br />
Requires Alchemist level 4, 20 APS spent in tree<br />
<br />
{{Epic destiny table/top}}<br />
{{Enhancement table/item<br />
| image=BombadierSmokeBomb.png<br />
| name=Spell Like Ability: Smoke Bomb<br />
| description=SLA: [[Smoke Bomb]]<br />
Metamagic: Extend, Quicken, Eschew Materials<br><br />
Spell Point Cost: 25/20/15<br><br />
Cooldown 12 seconds<br><br />
Primer Element: <span style="color:gold">Gildleaf (Yellow)</span>, <br><br />
Throw a bottle beneath you that explodes into a cloud of smoke and leaves you [[Invisibility|Invisible]] and [[Displacement|Displaced]] for 12 seconds.<br />
| ranks=1<br />
| level=4<br />
| ap=1<br />
| pg=20<br />
| prereq=<br />
| ldescription=true<br />
| lprereq=true<br />
}}<br />
{{Enhancement table/item<br />
| image=BombadierEfficientHeighten.png<br />
| name=Efficient Heighten<br />
| description=Using the Heighten Spell Metamagic costs you [1/2] fewer Spell Point per heightened level.<br />
| ranks=2<br />
| level=4<br />
| ap=2<br />
| pg=20<br />
| prereq=Efficient Metamagics II<br />
| ldescription=true<br />
| lprereq=true<br />
}}<br />
{{Enhancement table/item<br />
| image=BombadierBurningAmbition.png<br />
| name=Burning Ambition<br />
| description=When your Reaction is Pyrite, your offensive Crimsonite and Gildleaf Alchemist spells will ignite your enemies with magic, dealing additional damage. This damage determines its element based on the element of the spell cast. This ability begins at 1d4 damage, adding another 1d4 for each Burning Ambition die you get from other abilities. This damage scales with Spell Power.<br />
<br />
Notes:<br />
* Burning Ambition will proc multiple times on spells that have multiple hits.<br />
* Burning Ambition has a chance to critically hit, probably based on the spell critical chance for the corresponding element.<br />
* Burning Ambition does not apply to Curative Admixtures, even when they would inflict damage to their targets. It also does not apply to [[Apothecary_enhancements#Core_abilities|Spill the Bad Stuff]] and [[Alchemist_spells#Level_4|Corrosive Dust]].<br />
* Burning Ambition lasts 11 seconds for purpose of [[#Tier Five|Inferno of Creation]]. You can't overwrite a duration of current Burning Ambition by same elemental. Need to apply again once current one is expired.<br />
* {{Bug|Core 3 and 4 add an additional burning ambition dice each.}}<br />
| ranks=1<br />
| level=4<br />
| ap=2<br />
| pg=20<br />
| prereq=<br />
| ldescription=true<br />
| lprereq=true<br />
}}<br />
{{Enhancement table/item<br />
| image=BombadierSpellCriticalElementalAndPoisonIV.png<br />
| name=Spell Critical: Elemental and Poison IV<br />
| description=Your Acid, Cold, Electric, Fire, and Poison damage spells have an additional 1% chance to critically hit.<br />
| ranks=1<br />
| level=4<br />
| ap=2<br />
| pg=20<br />
| prereq=Spell Critical: Elemental and Poison III<br />
| ldescription=true<br />
| lprereq=true<br />
}}<br />
{{Enhancement table/item<br />
| image=IntelligenceColored.png<br />
| name=Ability II<br />
| description=+1 to Intelligence<br />
| ranks=1<br />
| level=4<br />
| ap=2<br />
| pg=20<br />
| prereq=Ability I<br />
| ldescription=true<br />
| lprereq=true<br />
}}<br />
{{Epic destiny table/bottom}}<br />
<br />
=== Tier Five ===<br />
Requires Alchemist Level 5, Character Level 12, 30 APs spent in tree<br />
<br />
{{Epic destiny table/top}}<br />
{{Enhancement table/item<br />
| image=BombadierElementalObliteration.png<br />
| name=Elemental Obliteration<br />
| description=Select an Element for an explosive spell.<br />
* [[File:BombadierElementalObliterationAcid.png||]] SLA: Caustic Obliteration<br />
* [[File:BombadierElementalObliterationFire.png||]] SLA: Fiery Obliteration<br />
* [[File:BombadierElementalObliterationCold.png||]] SLA: Frost Obliteration<br />
* [[File:BombadierElementalObliterationPoison.png||]] SLA: Poison Obliteration<br />
* [[File:BombadierElementalObliterationElectric.png||]] SLA: Voltaic Obliteration<br />
Spell Like Ability: [[Elemental Obliteration]]<br><br />
Metamagic: Empower, Maximize, Quicken, Heighten <br><br />
Spell Point Cost: 12/8/6 <br><br />
Cooldown 12/8/6 seconds <br><br />
Primer Element: <span style="color:red">Crimsonite (Red)</span>, <br><br />
Throw a vial that explodes with <element> on impact, dealing 1d6+3 <element> damage per Caster Level to all enemies nearby. (Max Caster Level 10)<br />
| ranks=1<br />
| ap=1<br />
| pg=30<br />
| prereq=<br />
| ldescription=true<br />
| lprereq=true<br />
}}<br />
{{Enhancement table/item<br />
| image=BombadierAugmentation.png<br />
| name=Augmentation<br />
| description=+2 Caster Levels with Crimsonite and Gildleaf spells.<br />
| ranks=1<br />
| ap=2<br />
| pg=30<br />
| prereq=<br />
| ldescription=true<br />
| lprereq=true<br />
}}<br />
{{Enhancement table/item<br />
| image=BombadierInfernoOfCreation.png<br />
| name=Inferno of Creation<br />
| description=When your Reaction is Pyrite, you gain +1 Burning Ambition die, and your harmful Crimsonite spells apply a stack of vulnerability to enemies that have at least 3 different elements of Burning Ambition.<br />
Vulnerable: You take 1% more damage for 3 seconds. This effect stacks up to 20 times, and loses one stack on expiration.<br />
| ranks=1<br />
| ap=1<br />
| pg=30<br />
| prereq=Burning Ambition<br />
| ldescription=true<br />
| lprereq=true<br />
}}<br />
{{Enhancement table/item<br />
| image=BombadierDCBoosts.png<br />
| name=Conjuration Focus<br />
| description=+2 to Conjuration DCs<br />
| ranks=1<br />
| ap=2<br />
| pg=30<br />
| prereq=<br />
| ldescription=true<br />
| lprereq=true<br />
}}<br />
{{Enhancement table/item<br />
| image=BombadierWeakeningMixture.png<br />
| name=Weakening Mixture<br />
| description=Select an Element to specialize in.<br />
* [[File:BombadierWeakeningMixtureAcid.png||]] Weakening Mixture Acid: When cast an Acid spell on a creature that is immune to Acid, it makes them vulnerable to Acid for a short period of time.<br />
* [[File:BombadierWeakeningMixtureCold.png||]] Weakening Mixture Cold: When cast on a Cold spell on a creature that is immune to Cold, it makes them vulnerable to Cold for a short period of time.<br />
* [[File:BombadierWeakeningMixtureElectric.png||]] Weakening Mixture Electric: When cast an Electric spell on a creature that is immune to Electric, it makes them vulnerable to Electric for a short period of time.<br />
* [[File:BombadierWeakeningMixtureFire.png||]] Weakening Mixture Fire: When cast on a Fire spell on a creature that is immune to Fire, it makes them vulnerable to Fire for a short period of time.<br />
* [[File:BombadierWeakeningMixturePoison.png||]] Weakening Mixture Poison: When cast on a Poison spell on a creature that is immune to Poison, it makes them vulnerable to Poison for a short period of time.<br />
Note: Any spell of the proper element can remove immunities. Tested working for Sorcerer, Alchemist, and Artificer spells.<br />
| ranks=1<br />
| ap=1<br />
| pg=30<br />
| prereq=<br />
| ldescription=true<br />
| lprereq=true<br />
}}<br />
{{Epic destiny table/bottom}}<br />
[[Category:Alchemist enhancements]]</div>Byeshklordhttps://ddowiki.com/index.php?title=Prismatic_Strike&diff=475478Prismatic Strike2021-02-27T06:30:08Z<p>Byeshklord: </p>
<hr />
<div>{{Spelldescription<br />
|icon = PrismaticStrike.png<br />
|school = Evocation<br />
|type1 = Electricity<br />
|type2 = Force<br />
|type3 = Fire<br />
|type4 = <br />
|artificer = 5<br />
|cost = 35<br />
|components = {{S}}, {{V}} <br />
|metamagic = {{Empower}}, {{Maximize}}, {{Quicken}}, {{Heighten}}<br />
|range = [[Spell#Range|Double]]<br />
|target = Foe, Directional, Breakable<br />
|duration = 10 seconds to 22 seconds<br />
|save = Fortitude, Reflex, Will<br />
|sr = No<br />
|cooldown = 4 seconds<br />
|description = A brilliant ray of multicolored light projects from your finger. Ray spell. Enemy takes 1d6 per caster level in two of three elements (Fire, Force, or Electric) chosen randomly each time. The enemy is also subject to 2 of 3 CC effects chosen randomly each time:<br />
* Knock the target prone; a successful Fortitude save halves the damage and negates the knockdown.<br />
* Daze the target; a successful Reflex save halves the damage and negates the daze.<br />
* Reduce the target's melee and ranged damage by 25%; a successful Will save halves the damage and negates the penalty to attack damage.<br />
<br />
This spell has double range.<br />
}}<br />
'''Note:'''<br />
* Bonuses to Fire, Force, and Electricity spell types apply to this spell; each component is boosted by specific spell power (Combustion / Impulse / Magnetism).</div>Byeshklordhttps://ddowiki.com/index.php?title=Artificer_spells&diff=475477Artificer spells2021-02-27T06:29:36Z<p>Byeshklord: /* Level 1 */ Adding a tab</p>
<hr />
<div><noinclude>{{SpellsbyClassTOC}}<br />
__NOTOC__</noinclude><br />
<br />
==[[Artificer]] Spells List==<br />
Consult the table below to know the number of [[Artificer]] spells available per spell level.<br />
<br />
{{SpellsPerLevelTable<br />
|1|4|3|1|0|1|0|0|4<br />
|2|3|1|1|0|4|0|0|11<br />
|3|2|3|1|0|2|0|0|6<br />
|4|2|1|0|0|2|0|0|6<br />
|5|1|1|0|0|1|0|0|11<br />
|6|2|0|0|0|2|0|0|5}}<br />
<br />
== See also ==<br />
'''[[The Rare Artificer Scroll List]]'''<br />
<br />
== Level 1 ==<br />
{{SpellBookHeader|99CCFF|99CCFF}}<br />
{{SpellBook1<br />
|SpellIcon = Ablative Armor icon.png<br />
|Name = [[Ablative Armor]]<br />
|School = Abjuration<br />
|Description = Wards an ally against physical damage. Once this infusion has prevented a total of 5 damage per caster level (max 50) it is discharged.<br />
|Components = Eq comp art level 01.png<br />
|Enlarge = y<br />
|Quicken = y<br />
}}<br />
{{SpellBook1<br />
|rowcolor = CCE5FF<br />
|SpellIcon = Icon_resistenergy.png<br />
|Name = [[Resist Energy]]<br />
|School = Abjuration<br />
|Description = Gives an [[ally]] limited resistance from one chosen energy type, reducing damage or attack by 10. (20 at caster level 7th, 30 at 11th.) Energy types available are: acid, cold, electricity, fire, or sonic.<br />
|Components = <br />
|Enlarge = y<br />
|Extend = y<br />
|Quicken = y<br />
}}<br />
{{SpellBook1<br />
|SpellIcon = Icon_resistance.png<br />
|Name = [[Resistance (spell)|Resistance]]<br />
|School = Abjuration<br />
|Description = Imbues the [[ally]] with magical energy that protects from harm, granting him a +1 resistance bonus on [[Saving Throw|saves]] (+2 at 6th level, +3 at 9th level).<br />
|Components = <br />
|Enlarge = y<br />
|Extend = y<br />
|Quicken = y<br />
}}<br />
{{SpellBook1<br />
|rowcolor = CCE5FF<br />
|SpellIcon = ShieldOfFaith.png<br />
|Name = [[Shield of Faith]]<br />
|School = Abjuration<br />
|Description = Creates a shimmering, magical field around an [[ally]] that averts attacks, giving a +2 deflection bonus to [[Armor Class]]. This bonus is increased by 1 for every 6 [[caster level]]s.<br />
|Components = Eq comp art level 01.png<br />
|Enlarge = y<br />
|Extend = y<br />
|Quicken = y<br />
}}<br />
|-<br />
|colspan="12" align=center bgcolor=#99CCFF height=5px| <br />
|-<br />
{{SpellBook1<br />
|SpellIcon = ConjureBolts.png<br />
|Name = [[Conjure Bolts]]<br />
|School = Conjuration<br />
|Description = Conjures a stack of 1000 bolts for use with a crossbow. They are +1 at caster level 1 with +1 more each 4 caster levels. These bolts dissolve into nothingness after logout.<br />
<br />
: '''Bug:''' {{Developer|Cordovan}}: If you inscribe this spell from a scroll (instead of learning it as you level), you'll get the scroll version (produces only +1 bolts) instead of the [[Artificer spells#Level 1|Artificer spell version]] version (bolts produced scale with Arti Level, from +1 to +6).{{Ref|1={{Forums|p=5767417|label=source}}}}<br />
<br />
: If you have learned this from a scroll, you can still take it as you [[Advancing a level|level up]] when you get a new Level 1 spell slot (available at Level 2 and 11 only). This will result in ''two'' version of the spell, appearing identical in your spell list; only trial and errour will tell which one you want to slot to cast.<br />
<br />
|Components = <br />
}}<br />
{{SpellBook1<br />
|rowcolor = CCE5FF<br />
|SpellIcon = CurativeAdmixture_CureLightWounds.png<br />
|Name = [[Curative Admixture: Cure Light Wounds]]<br />
|School = Conjuration<br />
|Description = Infusing a Cure Light Wounds potion with magical energy, hurling it towards your target in an arc. The potion explodes in a small AOE that deals 1d8+1 positive energy damage to nearby living allies and enemy undead. Special material component: Potion of Cure Light Wounds. This infusion is affected by Artificer Knowledge: Potions.<br />
|Components = PotionofCureLightWounds.png<br />
|Empower_Healing = y<br />
|Empower_Spell = y<br />
|Maximize = y<br />
}}<br />
{{SpellBook1<br />
|SpellIcon = Grease.png<br />
|Name = [[Grease]]<br />
|School = Conjuration<br />
|Description = Covers the ground with a 10 ft. square layer of slippery grease, forcing targets to make a [[Reflex save]] or fall. (Affects party members.) Sometimes it deals 2d6 fire damage per 2 [[caster level]]s to all enemies of the caster in the grease every few seconds, as well as the caster of the Grease spell. A successful [[Reflex save]] will reduce this damage by [[half]].<br />
|Components = Eq comp art level 01.png<br />
|Enlarge = y<br />
|Quicken = y<br />
}}<br />
|-<br />
|colspan="12" align=center bgcolor=#99CCFF height=5px| <br />
|-<br />
{{SpellBook1<br />
|rowcolor = CCE5FF<br />
|SpellIcon = MastersTouch.png<br />
|Name = [[Master's Touch]]<br />
|School = Divination<br />
|Description = Enchants the items currently equipped in the target's right and left hands to grant their wielder proficiency if the items are simple or martial weapons, or shields, and lasts until the target rests.<br />
|Components = <br />
}}<br />
|-<br />
|colspan="12" align=center bgcolor=#99CCFF height=5px| <br />
|-<br />
{{SpellBook1<br />
|SpellIcon = StaticShock.png<br />
|Name = [[Static Shock]]<br />
|School = Evocation (Electric)<br />
|Description = An electrical discharge strikes one target for 1d6 damage per caster level, up to a maximum damage of 10d6 at caster level 10. A successful Reflex save reduces this damage by half. On a failed save, the target must make a successful Will save or be dazed for a short period of time or until they take damage.<br />
|Components = <br />
|Empower_Spell = y<br />
|Enlarge = y<br />
|Heighten = y<br />
|Maximize = y<br />
|Quicken = y<br />
}}<br />
|-<br />
|colspan="12" align=center bgcolor=#99CCFF height=5px| <br />
|-<br />
{{SpellBook1<br />
|rowcolor = CCE5FF<br />
|SpellIcon = EnchantArmor.png<br />
|Name = [[Enchant Armor]]<br />
|School = Transmutation<br />
|Description = Increases the Enhancement Bonus of your targets' currently equipped armor by 1. An item can have only one temporary item enchantment at a time.<br />
|Components = Eq comp art level 01.png<br />
|Quicken = y<br />
}}<br />
{{SpellBook1<br />
|SpellIcon = EnchantWeapons.png<br />
|Name = [[Enchant Weapons]]<br />
|School = Transmutation<br />
|Description = Increases the Enhancement Bonus of your target's currently equipped weapons or shields by 1. An item can have only one temporary item enchantment at a time.<br />
|Components = Eq comp art level 01.png<br />
|Quicken = y<br />
}}<br />
{{SpellBook1<br />
|rowcolor = CCE5FF<br />
|SpellIcon = InflictLightDamage.png<br />
|Name = [[Inflict Light Damage]]<br />
|School = Transmutation<br />
|Description = Deals 1d6+2 damage plus 1 per caster level (Maximum caster level 5.) to a construct.<br />
|Components = <br />
|Empower_Spell = y<br />
|Enlarge = y<br />
|Maximize = y<br />
|Quicken = y<br />
}}<br />
{{SpellBook1<br />
|SpellIcon = RepairLightDamageMass.png<br />
|Name = [[Repair Light Damage]]<br />
|School = Transmutation<br />
|Description = Transmutes the structure of a living [[Construct]] [[ally]] to repair 1d6+2 [[Hit point|Hit Points]] plus 1 per [[caster level]]. (Maximum [[caster level]] 5.)<br />
|Components = <br />
|Empower_Spell = y<br />
|Enlarge = y<br />
|Maximize = y<br />
|Quicken = y<br />
}}<br />
{{SpellBook1<br />
|rowcolor = CCE5FF<br />
|SpellIcon = FlamingBolt.png<br />
|Name = [[Flaming Bolt]]<br />
|School = Evocation <br /> (Fire)<br />
|Description = Fires a small orb of fire at a target, doing 1d6+2 fire damage per [[caster level]] (max 10d6+20 at [[caster level]] 10). This spell shares a cooldown with Freezing Bolt, Shocking Bolt, and Caustic Bolt.<br />
|Components = <br />
|Empower_Healing = <br />
|Empower_Spell = y<br />
|Enlarge = <br />
|Extend = <br />
|Heighten = <br />
|Maximize = y<br />
|Quicken = y<br />
}}<br />
{{SpellBook1<br />
|SpellIcon = ShockingBolt.png<br />
|rowcolor = <br />
|Name = [[Shocking Bolt]]<br />
|School = Evocation <br /> (Electricity)<br />
|Description = Fires a small orb of electricity at a target, doing 1d6+2 electric damage per [[caster level]] (max 10d6+20 at [[caster level]] 10). This spell shares a cooldown with Freezing Bolt, Caustic Bolt, and Flaming Bolt.<br />
|Components = <br />
|Empower_Healing = <br />
|Empower_Spell = y<br />
|Enlarge = <br />
|Extend = <br />
|Heighten = <br />
|Maximize = y<br />
|Quicken = y<br />
}}<br />
|}<br />
<br />
==Level 2==<br />
<br />
{{SpellBookHeader|99CCFF|99CCFF}}<br />
{{SpellBook1<br />
|SpellIcon = FireTrap.png<br />
|Name = [[Fire Trap]]<br />
|School = Abjuration<br />
|Description = Creates a trap that wards an area. When an enemy triggers the spell by entering the area, a fiery explosion does 1d3 + 3 fire damage per [[caster level]]. (Maximum [[caster level]] 20.) A successful [[Reflex save]] reduces the damage by [[half]].<br />
|Components = Eq comp art level 02.png<br />
|Enlarge = y<br />
|Extend = y<br />
|Heighten = y<br />
|Quicken = y<br />
}}<br />
{{SpellBook1<br />
|rowcolor = CCE5FF<br />
|SpellIcon = LuckyCape.png<br />
|Name = [[Lucky Cape]]<br />
|School = Abjuration<br />
|Description = Your target's cloak grants a +1 luck bonus to saving throws. An item can have only one temporary item enchantment at a time.<br />
|Components = Eq comp art level 02.png<br />
|Quicken = y<br />
}}<br />
{{SpellBook1<br />
|SpellIcon = ProtectionFromEnergy.png<br />
|Name = [[Protection from Energy]]<br />
|School = Abjuration<br />
|Description = Protection from Energy grants temporary immunity to one chosen type of energy you specify when you cast it, or until 12 points of energy per [[caster level]] (Maximum [[caster level]] 10.) from the chosen kind of energy type has been absorbed. Energy types available are: acid, cold, electricity, fire, and sonic.<br />
|Components = <br />
|Enlarge = y<br />
|Quicken = y<br />
}}<br />
|-<br />
|colspan="12" align=center bgcolor=#99CCFF height=5px| <br />
|-<br />
{{SpellBook1<br />
|rowcolor = CCE5FF<br />
|SpellIcon = CurativeAdmixture_CureModerateWounds.png<br />
|Name = [[Curative Admixture: Cure Moderate Wounds]]<br />
|School = Conjuration<br />
|Description = Infusing a Cure Moderate Wounds potion with magical energy, hurling it towards your target in an arc. The potion explodes in a small AOE that deals 2d8+3 positive energy damage to nearby living allies and enemy undead. Special material component: Potion of Cure Moderate Wounds. This infusion is affected by Artificer Knowledge: Potions.<br />
|Components = PotionofCureModerateWounds.png<br />
|Empower_Healing = y<br />
|Empower_Spell = y<br />
|Maximize = y<br />
}}<br />
|-<br />
|colspan="12" align=center bgcolor=#99CCFF height=5px| <br />
|-<br />
{{SpellBook1<br />
|SpellIcon = InsightfulStrikes.png<br />
|Name = [[Insightful Strikes]]<br />
|School = Divination<br />
|Description = Enchants a crossbow or one handed melee weapon to permit the use of the equipper's Intelligence modifier for attack rolls if it is higher than the standard ability for the weapon, if it is the only weapon (other than a Runearm) equipped. This spell dispels Insightful Damage, but as a personal item enchantment it can be used alongside other general temporary item enchantments. The item is temporarily bound to character while this effect is active.<br />
|Components = Eq comp art level 02.png<br />
|Quicken = y<br />
}}<br />
|-<br />
|colspan="12" align=center bgcolor=#99CCFF height=5px| <br />
|-<br />
{{SpellBook1<br />
|rowcolor = CCE5FF<br />
|SpellIcon = ElementalProd.png<br />
|Name = [[Elemental Prod]]<br />
|School = Evocation<br />
|Description = Target enemy you touch takes 1d6 damage per caster level in two of three elements (Fire, Electric, Force), chosen randomly each time. Elementals are also dazed.<br />
|Components = Eq comp art level 02.png<br />
|Empower_Spell = y<br />
|Heighten = y<br />
|Maximize = y<br />
|Quicken = y<br />
}}<br />
{{SpellBook1<br />
|SpellIcon = ElementalWeapons.png<br />
|Name = [[Elemental Weapons]]<br />
|School = Evocation<br />
|Description = Your target's currently equipped weapons gain hit effect: 1d6 elemental damage of your choice. An item can have only one temporary item enchantment at a time.<br />
|Components = Eq comp art level 02.png<br />
|Quicken = y<br />
}}<br />
{{SpellBook1<br />
|rowcolor = CCE5FF<br />
|SpellIcon = FlameArrow.png<br />
|Name = [[Flame Arrow]]<br />
|School = Evocation<br />
|Description = Creates 500 flaming ammo within the caster's inventory, each ammo deals an additional 1d6 fire damage. This spell requires and consumes 1 normal ammo of that type. Ammo drops when you log out.<br />
|Components = Icon_arrow.png<br />
|Quicken = y<br />
}}<br />
{{SpellBook1<br />
|SpellIcon = LightningSphere.png<br />
|Name = [[Lightning Sphere]]<br />
|School = Evocation<br />
|Description = Launches an electrical orb that explodes on impact, dealing 1d6 electrical damage per caster level (up to a max of 10d6 electricity damage at caster level 10) to targets in the area. The targets of this spell will also be dazed for a short period of time or until they take damage. A successful Fortitude save reduces the damage by half and negates the daze. Unlike most other projectile spells, the caster can arc the orb if no target is selected.<br />
|Components = Eq comp art level 02.png<br />
|Empower_Spell = y<br />
|Heighten = y<br />
|Maximize = y<br />
|Quicken = y<br />
}}<br />
|-<br />
|colspan="12" align=center bgcolor=#99CCFF height=5px| <br />
|-<br />
{{SpellBook1<br />
|rowcolor = CCE5FF<br />
|SpellIcon = Sp_rgr_bearsendurance.png<br />
|Name = [[Bear's Endurance]]<br />
|School = Transmutation<br />
|Description = An ally gains a +4 [[enhancement bonus]] to [[Constitution]] for 1 minute per [[caster level]].<br />
|Components = Eq comp art level 02.png<br />
|Enlarge = y<br />
|Extend = y<br />
|Quicken = y<br />
}}<br />
{{SpellBook1<br />
|SpellIcon = Icon_bullsstrength.png<br />
|Name = [[Bull's Strength]]<br />
|School = Transmutation<br />
|Description = An ally gains a +4 [[enhancement bonus]] to [[Strength]] for 1 minute per [[caster level]].<br />
|Components = Eq comp art level 02.png<br />
|Enlarge = y<br />
|Extend = y<br />
|Quicken = y<br />
}}<br />
{{SpellBook1<br />
|rowcolor = CCE5FF<br />
|SpellIcon = ByeshkWeapons.png<br />
|Name = [[Byeshk Weapons]]<br />
|School = Transmutation<br />
|Description = Your target's currently equipped weapons gain the ability to bypass Byeshk damage reduction. An item can have only one temporary item enchantment at a time.<br />
|Components = Eq comp art level 02.png<br />
|Quicken = y<br />
}}<br />
{{SpellBook1<br />
|SpellIcon = Sp rgr catsgrace.png<br />
|Name = [[Cat's Grace]]<br />
|School = Transmutation<br />
|Description = An ally gains a +4 [[enhancement bonus]] to [[Dexterity]] for 1 minute per [[caster level]].<br />
|Components = Eq comp art level 02.png<br />
|Enlarge = y<br />
|Extend = y<br />
|Quicken = y<br />
}}<br />
{{SpellBook1<br />
|rowcolor = CCE5FF<br />
|SpellIcon = Icon_eaglessplendor.png<br />
|Name = [[Eagle's Splendor]]<br />
|School = Transmutation<br />
|Description = An ally gains a +4 [[enhancement bonus]] to [[Charisma]] for 1 minute per [[caster level]].<br />
|Components = Eq comp art level 02.png<br />
|Enlarge = y<br />
|Extend = y<br />
|Quicken = y<br />
}}<br />
{{SpellBook1<br />
|SpellIcon = FoxsCunning.png<br />
|Name = [[Fox's Cunning]]<br />
|School = Transmutation<br />
|Description = An ally gains a +4 [[enhancement bonus]] to [[Intelligence]] for 1 minute per [[caster level]].<br />
|Components = Eq comp art level 02.png<br />
|Enlarge = y<br />
|Extend = y<br />
|Quicken = y<br />
}}<br />
{{SpellBook1<br />
|rowcolor = CCE5FF<br />
|SpellIcon = InflictModerateDamage.png<br />
|Name = [[Inflict Moderate Damage]]<br />
|School = Transmutation<br />
|Description = Deals 2d6+4 damage plus 1 per caster level (Maximum caster level 15.) to a construct.<br />
|Components = <br />
|Empower_Spell = y<br />
|Enlarge = y<br />
|Maximize = y<br />
|Quicken = y<br />
}}<br />
{{SpellBook1<br />
|SpellIcon = Sp_rgr_owlswisdom.png<br />
|Name = [[Owl's Wisdom]]<br />
|School = Transmutation<br />
|Description = An ally gains a +4 [[enhancement bonus]] to [[Wisdom]] for 1 minute per [[caster level]].<br />
|Components = EyelashInGumArabic.png<br />
|Enlarge = y<br />
|Extend = y<br />
|Quicken = y<br />
}}<br />
{{SpellBook1<br />
|rowcolor = CCE5FF<br />
|SpellIcon = ReinforceConstruct.png<br />
|Name = [[Reinforce Construct]]<br />
|School = Transmutation<br />
|Description = Reinforces the target ally construct or living construct, giving a bonus of 10 temporary hit points plus 1 additional one per caster level up to caster level 10.<br />
|Components = Eq comp art level 02.png<br />
|Extend = y<br />
|Quicken = y<br />
}}<br />
{{SpellBook1<br />
|SpellIcon = RepairModerateDamageMass.png<br />
|Name = [[Repair Moderate Damage]]<br />
|School = Transmutation<br />
|Description = Transmutes the structure of a living [[Construct]] [[ally]] to repair 2d6+4 [[Hit point|Hit Points]] plus 1 per [[caster level]]. (Maximum [[caster level]] 10.)<br />
|Empower_Spell = y<br />
|Enlarge = y<br />
|Maximize = y<br />
|Quicken = y<br />
}}<br />
{{SpellBook1<br />
|rowcolor = CCE5FF<br />
|SpellIcon = ToughenConstruct.png<br />
|Name = [[Toughen Construct]]<br />
|School = Transmutation<br />
|Description = Toughens the skin of a ally construct, giving a +2 natural armor bonus to AC with an additional +1 bonus for every 3 caster levels above 3rd, to a maximum of +5 at caster level 12.<br />
|Components = Eq comp art level 02.png<br />
|Extend = y<br />
|Quicken = y<br />
}}<br />
|}<br />
<br />
==Level 3==<br />
<br />
{{SpellBookHeader|99CCFF|99CCFF}}<br />
{{SpellBook1<br />
|SpellIcon = ShieldOfFaithMass.png<br />
|Name = [[Shield of Faith, Mass]]<br />
|School = Abjuration<br />
|Description = Casts [[Shield of Faith]] on multiple [[target]]s, creating a shimmering, magical field around [[Ally|allies]] that averts attacks, giving a +2 deflection bonus to [[Armor Class]]. This bonus is increased by 1 for every 6 [[caster level]]s.<br />
|Components = Eq comp art level 03.png<br />
|Enlarge = y<br />
|Extend = y<br />
|Quicken = y<br />
}}<br />
{{SpellBook1<br />
|rowcolor = CCE5FF<br />
|SpellIcon = Stoneskin.png<br />
|Name = [[Stoneskin]]<br />
|School = Abjuration<br />
|Description = The warded [[creature]] gains resistance to base melee damage granting [[Damage Reduction]] 10/Adamantine. Once the [[spell]] has prevented a total of 10 points damage per [[caster level]] it is discharged. Otherwise it lasts 1 minute per [[caster level]]. (Special [[material component]]: [[Pouch of Granite and Diamond Dust|Granite and Diamond Dust]].)<br />
|Components = Eq comp art level 03.png<br />
|Enlarge = y<br />
|Quicken = y<br />
}}<br />
|-<br />
|colspan="12" align=center bgcolor=#99CCFF height=5px| <br />
|-<br />
{{SpellBook1<br />
|SpellIcon = CurativeAdmixture_CureSeriousWounds.png<br />
|Name = [[Curative Admixture: Cure Serious Wounds]]<br />
|School = Conjuration<br />
|Description = Infusing a Cure Serious Wounds potion with magical energy, hurling it towards your target in an arc. The potion explodes in a small AOE that deals 3d8+5 positive energy damage to nearby living allies and enemy undead. Special material component: Potion of Cure Serious Wounds. This infusion is affected by Artificer Knowledge: Potions.<br />
|Components = PotionofCureSeriousWounds.png<br />
|Empower_Healing = y<br />
|Empower_Spell = y<br />
|Maximize = y<br />
}}<br />
{{SpellBook1<br />
|rowcolor = CCE5FF<br />
|SpellIcon = CurativeAdmixture_Remove Disease.png<br />
|Name = [[Curative Admixture: Remove Disease]]<br />
|School = Conjuration<br />
|Description = Infuses a Remove Disease potion with magical energy, hurling it towards your target in an arc. The potion explodes in a small AOE that removes diseases from nearby allies. Special material component: Potion of Remove Disease.<br />
|Components = PotionofRemoveDisease.png<br />
}}<br />
{{SpellBook1<br />
|SpellIcon = FlameTurret.png<br />
|Name = [[Flame Turret]]<br />
|School = Conjuration<br />
|Description = Conjures a destroyable turret that fires jets of flame at nearby enemies. You can have only one summoned creature at a time.<br />
|Components = Eq comp art level 03.png<br />
|Quicken = y<br />
}}<br />
|-<br />
|colspan="12" align=center bgcolor=#99CCFF height=5px| <br />
|-<br />
{{SpellBook1<br />
|rowcolor = CCE5FF<br />
|SpellIcon = InsightfulDamage.png<br />
|Name = [[Insightful Damage]]<br />
|School = Divination<br />
|Description = Enchants a crossbow or one handed melee weapon to permit the use of the equipper's Intelligence modifier for damage rolls, if it is the only weapon (other than a Runearm) equipped. This spell dispels Insightful Strikes, but as a personal item enchantment it can be used alongside other general temporary item enchantments. The item is temporarily bound to character while this effect is active.<br />
|Components = Eq comp art level 03.png<br />
|Quicken = y<br />
}}<br />
|-<br />
|colspan="12" align=center bgcolor=#99CCFF height=5px| <br />
|-<br />
{{SpellBook1<br />
|SpellIcon = BlastRod.png<br />
|Name = [[Blast Rod]]<br />
|School = Evocation<br />
|Description = A blast of electricity bursts from your outstretched hand, dealing 1d6+3 electrical damage per caster level (up to a max of 10d6+30 damage at caster level 10) to targets in its path. A successful Reflex save reduces the damage by half.<br />
|Components = Eq comp art level 03.png<br />
|Empower_Spell = y<br />
|Heighten = y<br />
|Maximize = y<br />
|Quicken = y<br />
}}<br />
{{SpellBook1<br />
|rowcolor = CCE5FF<br />
|SpellIcon = LightningBolt.png<br />
|Name = [[Lightning Bolt]]<br />
|School = Evocation (Electricity)<br />
|Description = Deals 1d6+3 per [[caster level]] (Maximum damage 10d6+30.) electricity damage to each target in its path. A successful [[Reflex save]] reduces the damage by [[half]]. Has a 50% chance to fork, hitting affected targets a second time with another [[reflex save]] allowed to halve the damage from the second bolt.<br />
|Components = Eq comp art level 03.png<br />
|Empower_Spell = y<br />
|Heighten = y<br />
|Maximize = y<br />
|Quicken = y<br />
}}<br />
|-<br />
|colspan="12" align=center bgcolor=#99CCFF height=5px| <br />
|-<br />
{{SpellBook1<br />
|SpellIcon = AdamantineWeapons.png<br />
|Name = [[Adamantine Weapons]]<br />
|School = Transmutation<br />
|Description = Your target's currently equipped weapons gain the ability to bypass Adamantine damage reduction. An item can have only one temporary item enchantment at a time.<br />
|Components = Eq comp art level 03.png<br />
|Quicken = y<br />
}}<br />
{{SpellBook1<br />
|rowcolor = CCE5FF<br />
|SpellIcon = Inflictlightdamagemass.png<br />
|Name = [[Inflict Light Damage, Mass]]<br />
|School = Transmutation<br />
|Description = Transmutes the structure of construct enemies to deal 1d6+2 rust damage plus an additional 1d4 for every caster level up to caster level 25.<br />
|Components = <br />
|Empower_Spell = y<br />
|Enlarge = y<br />
|Maximize = y<br />
|Quicken = y<br />
}}<br />
{{SpellBook1<br />
|SpellIcon = Inflictseriousdamage.png<br />
|Name = [[Inflict Serious Damage]]<br />
|School = Transmutation<br />
|Description = Transmutes the structure of a construct enemy to deal 3d6+6 damage plus an additional 1d4 for every caster level up to caster level 15.<br />
|Components = <br />
|Empower_Spell = y<br />
|Enlarge = y<br />
|Maximize = y<br />
|Quicken = y<br />
}}<br />
{{SpellBook1<br />
|rowcolor = CCE5FF<br />
|SpellIcon = Positiveenergyinfusion.png<br />
|Name = [[Positive Energy Infusion]]<br />
|School = Transmutation<br />
|Description = You enhance an ally with some of your life force, giving them a 10% enhancement bonus to maximum hit points. You suffer a maximum hit point penalty of 10% for each time this spell has been cast. The effect lasts for five minutes before expiring.<br />
|Components = Eq comp art level 03.png<br />
|Extend = y<br />
|Quicken = y<br />
}}<br />
{{SpellBook1<br />
|SpellIcon = RepairLightDamageMass.png<br />
|Name = [[Repair Light Damage, Mass]]<br />
|School = Transmutation<br />
|Description = Transmutes the structure of living [[Construct]] [[Ally|allies]] to repair 1d6+2 [[Hit point|Hit Points]] plus 1 per [[caster level]]. (Maximum [[caster level]] 25.)<br />
|Empower_Spell = y<br />
|Enlarge = y<br />
|Maximize = y<br />
|Quicken = y<br />
}}<br />
{{SpellBook1<br />
|rowcolor = CCE5FF<br />
|SpellIcon = RepairSeriousDamageMass.png<br />
|Name = [[Repair Serious Damage]]<br />
|School = Transmutation<br />
|Description = Transmutes the structure of a living [[Construct]] [[ally]] to repair 3d6+6 [[Hit point|Hit Points]] plus 1 per [[caster level]]. (Maximum [[caster level]] 15.)<br />
|Empower_Spell = y<br />
|Enlarge = y<br />
|Maximize = y<br />
|Quicken = y<br />
}}<br />
|}<br />
<br />
==Level 4==<br />
<br />
{{SpellBookHeader|99CCFF|99CCFF}}<br />
{{SpellBook1<br />
|SpellIcon = LesserGlobeOfInvulnerability.png<br />
|Name = [[Lesser Globe of Invulnerability]]<br />
|School = Abjuration<br />
|Description = An immobile, faintly shimmering magical sphere surrounds you and excludes all [[spell]] effects of level 3 and lower. Such [[spell]]s fail to target anyone located within the globe, but any type of [[spell]] can be cast through or out of the magical globe.<br />
|Components = HeartOfAHen.png<br />
|Extend = y<br />
|Quicken = y<br />
}}<br />
{{SpellBook1<br />
|rowcolor = CCE5FF<br />
|SpellIcon = Protection from Elements.png<br />
|Name = [[Protection from Elements]]<br />
|School = Abjuration<br />
|Description = Grants temporary immunity to all forms of energy for 1 minute per [[caster level]], or until 12 points of energy per [[caster level]] (Maximum [[caster level]] 10.) for each energy type has been absorbed.<br />
|Enlarge = y<br />
|Quicken = y<br />
}}<br />
|-<br />
|colspan="12" align=center bgcolor=#99CCFF height=5px| <br />
|-<br />
{{SpellBook1<br />
|SpellIcon = CurativeAdmixture_RemovePoison.png<br />
|Name = [[Curative Admixture: Remove Poison]]<br />
|School = Conjuration<br />
|Description = Infuses a potion of Poison Neutralization with magical energy, hurling it towards your target in an arc. The potion explodes in a small AOE that removes poisons from nearby allies. (It does not confer immunity to poisons.) Special material component: Potion of Poison Neutralization.<br />
|Components = PotionofPoisonNeutralization.png<br />
}}<br />
|-<br />
|colspan="12" align=center bgcolor=#99CCFF height=5px| <br />
|-<br />
{{SpellBook1<br />
|rowcolor = CCE5FF<br />
|SpellIcon = LightningMotes.png<br />
|Name = [[Lightning Motes]]<br />
|School = Evocation<br />
|Description = You create a nebulous cloud of electric motes that damages enemies that enter it. Any creatures that are hit by the cloud take 1d6+2 electric damage per caster level (up to a max of 10d6+20 damage at caster level 10). A successful Reflex save reduces this damage by half. Enemies hit by the cloud are also made temporarily more vulnerable to electric damage, taking 15% extra damage from any electric-based attacks.<br />
|Components = Eq comp art level 04.png<br />
|Empower_Healing = <br />
|Empower_Spell = <br />
|Enlarge = y<br />
|Extend = <br />
|Heighten = y<br />
|Maximize = y<br />
|Quicken = y<br />
}}<br />
{{SpellBook1<br />
|SpellIcon = ThunderingArmor.png<br />
|Name = [[Thundering Armor]]<br />
|School = Evocation<br />
|Description = Your target's currently equipped armor gains Retributive Hit Effect: Attacker takes 1d6 sonic damage and has a 5% chance to take an additional 8d6 sonic damage (Fortitude DC: 25 save for half damage). An item can have only one temporary item enchantment at a time.<br />
|Components = Eq comp art level 04.png<br />
|Quicken = y<br />
}}<br />
|-<br />
|colspan="12" align=center bgcolor=#99CCFF height=5px| <br />
|-<br />
{{SpellBook1<br />
|rowcolor = CCE5FF<br />
|SpellIcon = ArmorofSpeed.png<br />
|Name = [[Armor of Speed]]<br />
|School = Transmutation<br />
|Description = Your target's currently equipped armor gains Equip Effect: Quickens the wearer, causing them to attack 15% faster than normal. In addition the recipient gains a +1 enhancement bonus to attack rolls and a +1 dodge bonus to AC and Reflex saves. An item can have only one temporary item enchantment at a time.<br />
|Components = Eq comp art level 04.png<br />
|Quicken = y<br />
}}<br />
{{SpellBook1<br />
|SpellIcon = Materialweapon coldiron.png<br />
|Name = [[Cold Iron Weapons]]<br />
|School = Transmutation<br />
|Description = Your target's currently equipped weapons gain the ability to bypass Cold Iron damage reduction. An item can have only one temporary item enchantment at a time.<br />
|Components = Eq comp art level 04.png<br />
|Quicken = y<br />
}}<br />
{{SpellBook1<br />
|rowcolor = CCE5FF<br />
|SpellIcon = Inflictcriticaldamage.png<br />
|Name = [[Inflict Critical Damage]]<br />
|School = Transmutation<br />
|Description = Deals 4d6+8 damage plus 1d4 per caster level (Maximum caster level 20.) to a construct.<br />
|Components = <br />
|Empower_Spell = y<br />
|Enlarge = y<br />
|Maximize = y<br />
|Quicken = y<br />
}}<br />
{{SpellBook1<br />
|SpellIcon = Inflictmoderatedamagemass.png<br />
|Name = [[Inflict Moderate Damage, Mass]]<br />
|School = Transmutation<br />
|Description = Deals 2d6+4 damage plus 1d4 per caster level (Maximum caster level 20.) to a group of constructs.<br />
|Components = <br />
|Empower_Spell = y<br />
|Enlarge = y<br />
|Maximize = y<br />
|Quicken = y<br />
}}<br />
{{SpellBook1<br />
|rowcolor = CCE5FF<br />
|SpellIcon = RepairCriticalDamageMass.png<br />
|Name = [[Repair Critical Damage]]<br />
|School = Transmutation<br />
|Description = Transmutes the structure of a living [[Construct]] [[ally]] to repair 4d6+8 [[Hit point|Hit Points]] plus 1 per [[caster level]]. (Maximum [[caster level]] 20.)<br />
|Empower_Spell = y<br />
|Enlarge = y<br />
|Maximize = y<br />
|Quicken = y<br />
}}<br />
{{SpellBook1<br />
|SpellIcon = RepairModerateDamageMass.png<br />
|Name = [[Repair Moderate Damage, Mass]]<br />
|School = Transmutation<br />
|Description = Transmutes the structure of living [[Construct]] [[Ally|allies]] to repair 2d6+4 [[Hit point|Hit Points]] plus 1 per [[caster level]]. (Maximum [[caster level]] 30.)<br />
|Empower_Spell = y<br />
|Enlarge = y<br />
|Maximize = y<br />
|Quicken = y<br />
}}<br />
{{SpellBook1<br />
|SpellIcon = ElementalWeapons.png<br />
|Name = [[Greater Elemental Weapons]]<br />
|School = Evocation<br />
|Description = Your target's currently equipped weapons gain hit effect: 3d6 elemental damage of your choice. An item can have only one temporary item enchantment at a time.<br />
|Components = Eq comp art level 04.png<br />
|Quicken = y<br />
}}<br />
|}<br />
<br />
==Level 5==<br />
<br />
{{SpellBookHeader|99CCFF|99CCFF}}<br />
{{SpellBook1<br />
|rowcolor = CCE5FF<br />
|SpellIcon = RadiantForcefield.png<br />
|Name = [[Radiant Forcefield]]<br />
|School = Abjuration<br />
|Description = Your target is surrounded in a sphere of magical force that reduces all damage they take by 25% for a short period of time.<br />
|Components = Eq comp art level 05.png<br />
|Quicken = y<br />
}}<br />
{{SpellBook1<br />
|SpellIcon = CurativeAdmixture_RemoveCurse.png<br />
|Name = [[Curative Admixture: Remove Curse]]<br />
|School = Conjuration<br />
|Description = Infuses a Remove Curse potion with magical energy, hurling it towards your target in an arc. The potion explodes in a small AOE that removes curses from nearby allies. Special material component: Potion of Remove Curse.<br />
|Components = PotionofCurseRemoval.png<br />
}}<br />
{{SpellBook1<br />
|SpellIcon = <br />
|rowcolor = CCE5FF<br />
|Name = [[Curative Admixture: Cure Critical Wounds]]<br />
|School = Conjuration<br />
|Description = The potion explodes in a small AOE that deals 4d6+8+1 per caster level (max+20) positive energy damage to nearby living allies and enemy undead.<br />
|Components = <br />
|Empower_Healing = y<br />
|Empower_Spell = y<br />
|Maximize = y<br />
}}<br />
{{SpellBook1<br />
|SpellIcon = PrismaticStrike.png<br />
|Name = [[Prismatic Strike]]<br />
|School = Evocation<br />
|Description = A brilliant ray of multicolored light projects from your finger, causing the target to be afflicted by two of three different elements. The spell does 1d6 damage per caster level in two of three elements (Fire, Electric, Force), up to a maximum of 40d6 total at caster level 20. This spell also inflicts two of three random negative effects, chosen randomly each time. This spell has double range.<br />
|Components = <br />
|Empower_Spell = y<br />
|Heighten = y<br />
|Maximize = y<br />
|Quicken = y<br />
}}<br />
{{SpellBook1<br />
|rowcolor = CCE5FF<br />
|SpellIcon = BearsEnduranceMass.png<br />
|Name = [[Bear's Endurance, Mass]]<br />
|School = Transmutation<br />
|Description = Casts [[Bear's Endurance]] on multiple targets giving a +4 [[enhancement bonus]] to [[Constitution]] to each of them for 1 minute per [[caster level]].<br />
|Components = CrushedBlackPearl.png<br />
|Enlarge = y<br />
|Extend = y<br />
|Quicken = y<br />
}}<br />
{{SpellBook1<br />
|SpellIcon = BullsStrengthMass.png<br />
|Name = [[Bull's Strength, Mass]]<br />
|School = Transmutation<br />
|Description = Casts [[Bull's Strength]] on multiple targets giving a +4 [[enhancement bonus]] to [[Strength]] to each of them for 1 minute per [[caster level]].<br />
|Components = CrushedBlackPearl.png<br />
|Enlarge = y<br />
|Extend = y<br />
|Quicken = y<br />
}}<br />
{{SpellBook1<br />
|rowcolor = CCE5FF<br />
|SpellIcon = CatsGraceMass.png<br />
|Name = [[Cat's Grace, Mass]]<br />
|School = Transmutation<br />
|Description = Casts [[Cat's Grace]] on multiple targets, giving a +4 [[enhancement bonus]] to [[Dexterity]] to each of them for 1 minute per [[caster level]].<br />
|Components = CrushedBlackPearl.png<br />
|Enlarge = y<br />
|Extend = y<br />
|Quicken = y<br />
}}<br />
{{SpellBook1<br />
|SpellIcon = EaglesSplendorMass.png<br />
|Name = [[Eagle's Splendor, Mass]]<br />
|School = Transmutation<br />
|Description = Casts [[Eagle's Splendor]] on multiple targets, giving a +4 [[enhancement bonus]] to [[Charisma]] to each of them for 1 minute per [[caster level]].<br />
|Components = CrushedBlackPearl.png<br />
|Enlarge = y<br />
|Extend = y<br />
|Quicken = y<br />
}}<br />
{{SpellBook1<br />
|rowcolor = CCE5FF<br />
|SpellIcon = FoxsCunningMass.png<br />
|Name = [[Fox's Cunning, Mass]]<br />
|School = Transmutation<br />
|Description = Casts [[Fox's Cunning]] on multiple targets, giving a +4 enhancement bonus to [[Intelligence]] to each of them for 1 minute per [[caster level]].<br />
|Components = CrushedBlackPearl.png<br />
|Enlarge = y<br />
|Extend = y<br />
|Quicken = y<br />
}}<br />
{{SpellBook1<br />
|SpellIcon = Inflictseriousdamagemass.png<br />
|Name = [[Inflict Serious Damage, Mass]]<br />
|School = Transmutation<br />
|Description = Transmutes the structure of [[Construct]] enemies to deal 3d6+6 damage plus an additional 1d4 for every [[caster level]] up to [[caster level]] 35.<br />
|Components = <br />
|Empower_Spell = y<br />
|Enlarge = y<br />
|Maximize = y<br />
|Quicken = y<br />
}}<br />
{{SpellBook1<br />
|rowcolor = CCE5FF<br />
|SpellIcon = OwlsWisdomMass.png<br />
|Name = [[Owl's Wisdom, Mass]]<br />
|School = Transmutation<br />
|Description = Casts [[Owl's Wisdom]] on multiple targets, giving a +4 [[enhancement bonus]] to [[Wisdom]] to each of them for 1 minute per [[caster level]].<br />
|Components = CrushedBlackPearl.png<br />
|Enlarge = y<br />
|Extend = y<br />
|Quicken = y<br />
}}<br />
{{SpellBook1<br />
|SpellIcon = AlignWeapons.png<br />
|Name = [[Align Weapons | Planar (Align) Weapons]]<br />
|School = Transmutation<br />
|Description = Your Targets Currently equipped weapons gain the ability to bypass alignment based damage reduction. An item can have only one temporary item enchantment at a time.<br />
|Components = Eq comp art level 05.png<br />
|Quicken = y<br />
}}<br />
{{SpellBook1<br />
|rowcolor = CCE5FF<br />
|SpellIcon = RepairSeriousDamageMass.png<br />
|Name = [[Repair Serious Damage, Mass]]<br />
|School = Transmutation<br />
|Description = Transmutes the structure of living [[Construct]] [[Ally|allies]] to repair 3d6+6 [[Hit point|Hit Points]] plus 1 per [[caster level]]. (Maximum [[caster level]] 35.)<br />
|Empower_Spell = y<br />
|Enlarge = y<br />
|Maximize = y<br />
|Quicken = y<br />
}}<br />
{{SpellBook1<br />
|SpellIcon = SilverWeapons.png<br />
|Name = [[Silver Weapons]]<br />
|School = Transmutation<br />
|Description = Your target's currently equipped weapons gain the ability to bypass Silver damage reduction. An item can have only one temporary item enchantment at a time.<br />
|Components = Eq comp art level 05.png<br />
|Quicken = y<br />
}}<br />
{{SpellBook1<br />
|rowcolor = CCE5FF<br />
|SpellIcon = Icon Spell Tenser's Transformation.png<br />
|Name = [[Tenser's Transformation]]<br />
|School = Transmutation<br />
|Description = Causes the caster to become a virtual fighting machine becoming stronger, tougher, faster, and more skilled in combat. You gain a +4 [[alchemical bonus]] to [[Strength]], [[Dexterity]], and [[Constitution]], a +6 [[alchemical bonus]] to [[Armor Class]], and proficiency with all simple and martial weapons. Your base attack bonus equals your character level. Your spellcasting ability is reduced, resulting in a -2 penalty to all spell DCs, -2 to your rolls to bypass enemy Spell Resistance, and doubling the cooldown of your spells.<br />
|Components = PotionOfBullsStrength.png<br />
|Extend = y<br />
|Heighten = y<br />
|Quicken = y<br />
}}<br />
|}<br />
<br />
==Level 6==<br />
<br />
{{SpellBookHeader|99CCFF|99CCFF}}<br />
{{SpellBook1<br />
|SpellIcon = GlobeOfInvulnerability.png<br />
|Name = [[Globe of Invulnerability]]<br />
|School = Abjuration<br />
|Description = As [[Lesser Globe of Invulnerability]], but spells of level 4 and under fail to target anyone located within the globe, meanwhile any type of spell can be cast through or out of the magical globe.<br />
|Components = CrushedBlackPearl.png<br />
|Extend = y<br />
|Quicken = y<br />
}}<br />
{{SpellBook1<br />
|rowcolor = CCE5FF<br />
|SpellIcon = ProtectionFromElementsMass.png<br />
|Name = [[Protection from Elements, Mass]]<br />
|School = Abjuration<br />
|Description = Casts [[Protection from Elements]] on multiple targets, granting targets temporary immunity to all forms of energy for 1 minute per [[caster level]], or until 12 points of energy per [[caster level]] (Maximum [[caster level]] 10) for each energy type has been absorbed.<br />
|Enlarge = y<br />
|Quicken = y<br />
}}<br />
|-<br />
|colspan="12" align=center bgcolor=#99CCFF height=5px| <br />
|-<br />
{{SpellBook1<br />
|SpellIcon = BladeBarrier.png<br />
|Name = [[Blade Barrier]]<br />
|School = Evocation<br />
|Description = Creates a circular wall of blades that damages all those that pass through it, dealing 1d6 points of [[Slashing]] damage per [[caster level]] (Maximum damage 15d6.), a [[Reflex save]] reduces this damage by [[half]].<br />
|Empower_Spell = y<br />
|Heighten = y<br />
|Maximize = y<br />
|Quicken = y<br />
}}<br />
{{SpellBook1<br />
|rowcolor = CCE5FF<br />
|SpellIcon = Tactical Detonation.png<br />
|Name = [[Tactical Detonation]]<br />
|School = Evocation<br />
|Description = Causes an unstable ball of plasma to streak towards your enemy. The ball explodes on impact, knocking enemies to the ground and dealing 1d6+3 fire damage per caster level (a successful Reflex save reduces the fire damage by half and negates the knockdown effect) and 1d6+3 force damage per caster level (no save) to targets in the area.<br />
|Components = Eq comp art level 06.png<br />
|Empower_Spell = y<br />
|Heighten = y<br />
|Maximize = y<br />
|Quicken = y<br />
}}<br />
|-<br />
|colspan="12" align=center bgcolor=#99CCFF height=5px| <br />
|-<br />
{{SpellBook1<br />
|SpellIcon = DeadlyWeapons.png<br />
|Name = [[Deadly Weapons]]<br />
|School = Transmutation<br />
|Description = Your targets currently equipped weapons deal +1(base weapon damage). (A weapon that deals 1d6 per hit will deal 2d6 instead, while a weapon that deals 2d4 damage per hit will deal 4d4 damage instead. This effects base dice associated with a weapon any time they are rolled.) An item can have only one temporary artificer enchantment at a time.<br />
|Components = Eq comp art level 06.png<br />
|Quicken = y<br />
}}<br />
{{SpellBook1<br />
|rowcolor = CCE5FF<br />
|SpellIcon = Deconstruct.png<br />
|Name = [[Deconstruct]]<br />
|School = Transmutation<br />
|Description = Greatly damages an enemy construct, dealing 10 damage per caster level (max 150), slows their move and attack speed, reduces fortification by 25%, and inflicts a 25% penalty to Repair effects. Reconstruction will remove this penalty. A successful Will save halves this damage and prevents the debuff portion.<br />
|Components = <br />
|Enlarge = y<br />
|Quicken = y<br />
}}<br />
{{SpellBook1<br />
|SpellIcon = InflictCriticalDamageMass.png<br />
|Name = [[Inflict Critical Damage, Mass]]<br />
|School = Transmutation<br />
|Description = Transmutes the structure of a construct enemies to deal 12 to 32 damage plus an additional 1 to 4 for every caster level up to caster level 40.<br />
|Components = <br />
|Empower_Spell = y<br />
|Enlarge = y<br />
|Maximize = y<br />
|Quicken = y<br />
}}<br />
{{SpellBook1<br />
|rowcolor = CCE5FF<br />
|SpellIcon = Reconstruct.png<br />
|Name = [[Reconstruct]]<br />
|School = Transmutation<br />
|Description = Repairs the ally [[Construct]], restoring 10 [[Hit point|Hit Points]] per [[caster level]] (Maximum [[caster level]] 15.), while simultaneously granting the [[Construct]] an increase in attack speed for a short time.<br />
|Enlarge = y<br />
|Quicken = y<br />
}}<br />
{{SpellBook1<br />
|SpellIcon = RepairCriticalDamageMass.png<br />
|Name = [[Repair Critical Damage, Mass]]<br />
|School = Transmutation<br />
|Description = Transmutes the structure of living [[Construct]] [[Ally|allies]] to repair 4d6+8 [[Hit point|Hit Points]] plus 1 per [[caster level]]. (Maximum [[caster level]] 40.)<br />
|Empower_Spell = y<br />
|Enlarge = y<br />
|Maximize = y<br />
|Quicken = y<br />
}}<br />
|}<br />
{{cat|Artificer spells|*}}</div>Byeshklordhttps://ddowiki.com/index.php?title=Artificer_spells&diff=475476Artificer spells2021-02-27T06:28:35Z<p>Byeshklord: Updating the spells to their new forms</p>
<hr />
<div><noinclude>{{SpellsbyClassTOC}}<br />
__NOTOC__</noinclude><br />
<br />
==[[Artificer]] Spells List==<br />
Consult the table below to know the number of [[Artificer]] spells available per spell level.<br />
<br />
{{SpellsPerLevelTable<br />
|1|4|3|1|0|1|0|0|4<br />
|2|3|1|1|0|4|0|0|11<br />
|3|2|3|1|0|2|0|0|6<br />
|4|2|1|0|0|2|0|0|6<br />
|5|1|1|0|0|1|0|0|11<br />
|6|2|0|0|0|2|0|0|5}}<br />
<br />
== See also ==<br />
'''[[The Rare Artificer Scroll List]]'''<br />
<br />
== Level 1 ==<br />
{{SpellBookHeader|99CCFF|99CCFF}}<br />
{{SpellBook1<br />
|SpellIcon = Ablative Armor icon.png<br />
|Name = [[Ablative Armor]]<br />
|School = Abjuration<br />
|Description = Wards an ally against physical damage. Once this infusion has prevented a total of 5 damage per caster level (max 50) it is discharged.<br />
|Components = Eq comp art level 01.png<br />
|Enlarge = y<br />
|Quicken = y<br />
}}<br />
{{SpellBook1<br />
|rowcolor = CCE5FF<br />
|SpellIcon = Icon_resistenergy.png<br />
|Name = [[Resist Energy]]<br />
|School = Abjuration<br />
|Description = Gives an [[ally]] limited resistance from one chosen energy type, reducing damage or attack by 10. (20 at caster level 7th, 30 at 11th.) Energy types available are: acid, cold, electricity, fire, or sonic.<br />
|Components = <br />
|Enlarge = y<br />
|Extend = y<br />
|Quicken = y<br />
}}<br />
{{SpellBook1<br />
|SpellIcon = Icon_resistance.png<br />
|Name = [[Resistance (spell)|Resistance]]<br />
|School = Abjuration<br />
|Description = Imbues the [[ally]] with magical energy that protects from harm, granting him a +1 resistance bonus on [[Saving Throw|saves]] (+2 at 6th level, +3 at 9th level).<br />
|Components = <br />
|Enlarge = y<br />
|Extend = y<br />
|Quicken = y<br />
}}<br />
{{SpellBook1<br />
|rowcolor = CCE5FF<br />
|SpellIcon = ShieldOfFaith.png<br />
|Name = [[Shield of Faith]]<br />
|School = Abjuration<br />
|Description = Creates a shimmering, magical field around an [[ally]] that averts attacks, giving a +2 deflection bonus to [[Armor Class]]. This bonus is increased by 1 for every 6 [[caster level]]s.<br />
|Components = Eq comp art level 01.png<br />
|Enlarge = y<br />
|Extend = y<br />
|Quicken = y<br />
}}<br />
|-<br />
|colspan="12" align=center bgcolor=#99CCFF height=5px| <br />
|-<br />
{{SpellBook1<br />
|SpellIcon = ConjureBolts.png<br />
|Name = [[Conjure Bolts]]<br />
|School = Conjuration<br />
|Description = Conjures a stack of 1000 bolts for use with a crossbow. They are +1 at caster level 1 with +1 more each 4 caster levels. These bolts dissolve into nothingness after logout.<br />
<br />
: '''Bug:''' {{Developer|Cordovan}}: If you inscribe this spell from a scroll (instead of learning it as you level), you'll get the scroll version (produces only +1 bolts) instead of the [[Artificer spells#Level 1|Artificer spell version]] version (bolts produced scale with Arti Level, from +1 to +6).{{Ref|1={{Forums|p=5767417|label=source}}}}<br />
<br />
: If you have learned this from a scroll, you can still take it as you [[Advancing a level|level up]] when you get a new Level 1 spell slot (available at Level 2 and 11 only). This will result in ''two'' version of the spell, appearing identical in your spell list; only trial and errour will tell which one you want to slot to cast.<br />
<br />
|Components = <br />
}}<br />
{{SpellBook1<br />
|rowcolor = CCE5FF<br />
|SpellIcon = CurativeAdmixture_CureLightWounds.png<br />
|Name = [[Curative Admixture: Cure Light Wounds]]<br />
|School = Conjuration<br />
|Description = Infusing a Cure Light Wounds potion with magical energy, hurling it towards your target in an arc. The potion explodes in a small AOE that deals 1d8+1 positive energy damage to nearby living allies and enemy undead. Special material component: Potion of Cure Light Wounds. This infusion is affected by Artificer Knowledge: Potions.<br />
|Components = PotionofCureLightWounds.png<br />
|Empower_Healing = y<br />
|Empower_Spell = y<br />
|Maximize = y<br />
}}<br />
{{SpellBook1<br />
|SpellIcon = Grease.png<br />
|Name = [[Grease]]<br />
|School = Conjuration<br />
|Description = Covers the ground with a 10 ft. square layer of slippery grease, forcing targets to make a [[Reflex save]] or fall. (Affects party members.) Sometimes it deals 2d6 fire damage per 2 [[caster level]]s to all enemies of the caster in the grease every few seconds, as well as the caster of the Grease spell. A successful [[Reflex save]] will reduce this damage by [[half]].<br />
|Components = Eq comp art level 01.png<br />
|Enlarge = y<br />
|Quicken = y<br />
}}<br />
|-<br />
|colspan="12" align=center bgcolor=#99CCFF height=5px| <br />
|-<br />
{{SpellBook1<br />
|rowcolor = CCE5FF<br />
|SpellIcon = MastersTouch.png<br />
|Name = [[Master's Touch]]<br />
|School = Divination<br />
|Description = Enchants the items currently equipped in the target's right and left hands to grant their wielder proficiency if the items are simple or martial weapons, or shields, and lasts until the target rests.<br />
|Components = <br />
}}<br />
|-<br />
|colspan="12" align=center bgcolor=#99CCFF height=5px| <br />
|-<br />
{{SpellBook1<br />
|SpellIcon = StaticShock.png<br />
|Name = [[Static Shock]]<br />
|School = Evocation<br />
|Description = An electrical discharge strikes one target for 1d6 damage per caster level, up to a maximum damage of 10d6 at caster level 10. A successful Reflex save reduces this damage by half. On a failed save, the target must make a successful Will save or be dazed for a short period of time or until they take damage.<br />
|Components = <br />
|Empower_Spell = y<br />
|Enlarge = y<br />
|Heighten = y<br />
|Maximize = y<br />
|Quicken = y<br />
}}<br />
|-<br />
|colspan="12" align=center bgcolor=#99CCFF height=5px| <br />
|-<br />
{{SpellBook1<br />
|rowcolor = CCE5FF<br />
|SpellIcon = EnchantArmor.png<br />
|Name = [[Enchant Armor]]<br />
|School = Transmutation<br />
|Description = Increases the Enhancement Bonus of your targets' currently equipped armor by 1. An item can have only one temporary item enchantment at a time.<br />
|Components = Eq comp art level 01.png<br />
|Quicken = y<br />
}}<br />
{{SpellBook1<br />
|SpellIcon = EnchantWeapons.png<br />
|Name = [[Enchant Weapons]]<br />
|School = Transmutation<br />
|Description = Increases the Enhancement Bonus of your target's currently equipped weapons or shields by 1. An item can have only one temporary item enchantment at a time.<br />
|Components = Eq comp art level 01.png<br />
|Quicken = y<br />
}}<br />
{{SpellBook1<br />
|rowcolor = CCE5FF<br />
|SpellIcon = InflictLightDamage.png<br />
|Name = [[Inflict Light Damage]]<br />
|School = Transmutation<br />
|Description = Deals 1d6+2 damage plus 1 per caster level (Maximum caster level 5.) to a construct.<br />
|Components = <br />
|Empower_Spell = y<br />
|Enlarge = y<br />
|Maximize = y<br />
|Quicken = y<br />
}}<br />
{{SpellBook1<br />
|SpellIcon = RepairLightDamageMass.png<br />
|Name = [[Repair Light Damage]]<br />
|School = Transmutation<br />
|Description = Transmutes the structure of a living [[Construct]] [[ally]] to repair 1d6+2 [[Hit point|Hit Points]] plus 1 per [[caster level]]. (Maximum [[caster level]] 5.)<br />
|Components = <br />
|Empower_Spell = y<br />
|Enlarge = y<br />
|Maximize = y<br />
|Quicken = y<br />
}}<br />
{{SpellBook1<br />
|rowcolor = CCE5FF<br />
|SpellIcon = FlamingBolt.png<br />
|Name = [[Flaming Bolt]]<br />
|School = Evocation <br /> (Fire)<br />
|Description = Fires a small orb of fire at a target, doing 1d6+2 fire damage per [[caster level]] (max 10d6+20 at [[caster level]] 10). This spell shares a cooldown with Freezing Bolt, Shocking Bolt, and Caustic Bolt.<br />
|Components = <br />
|Empower_Healing = <br />
|Empower_Spell = y<br />
|Enlarge = <br />
|Extend = <br />
|Heighten = <br />
|Maximize = y<br />
|Quicken = y<br />
}}<br />
{{SpellBook1<br />
|SpellIcon = ShockingBolt.png<br />
|rowcolor = <br />
|Name = [[Shocking Bolt]]<br />
|School = Evocation <br /> (Electricity)<br />
|Description = Fires a small orb of electricity at a target, doing 1d6+2 electric damage per [[caster level]] (max 10d6+20 at [[caster level]] 10). This spell shares a cooldown with Freezing Bolt, Caustic Bolt, and Flaming Bolt.<br />
|Components = <br />
|Empower_Healing = <br />
|Empower_Spell = y<br />
|Enlarge = <br />
|Extend = <br />
|Heighten = <br />
|Maximize = y<br />
|Quicken = y<br />
}}<br />
|}<br />
<br />
==Level 2==<br />
<br />
{{SpellBookHeader|99CCFF|99CCFF}}<br />
{{SpellBook1<br />
|SpellIcon = FireTrap.png<br />
|Name = [[Fire Trap]]<br />
|School = Abjuration<br />
|Description = Creates a trap that wards an area. When an enemy triggers the spell by entering the area, a fiery explosion does 1d3 + 3 fire damage per [[caster level]]. (Maximum [[caster level]] 20.) A successful [[Reflex save]] reduces the damage by [[half]].<br />
|Components = Eq comp art level 02.png<br />
|Enlarge = y<br />
|Extend = y<br />
|Heighten = y<br />
|Quicken = y<br />
}}<br />
{{SpellBook1<br />
|rowcolor = CCE5FF<br />
|SpellIcon = LuckyCape.png<br />
|Name = [[Lucky Cape]]<br />
|School = Abjuration<br />
|Description = Your target's cloak grants a +1 luck bonus to saving throws. An item can have only one temporary item enchantment at a time.<br />
|Components = Eq comp art level 02.png<br />
|Quicken = y<br />
}}<br />
{{SpellBook1<br />
|SpellIcon = ProtectionFromEnergy.png<br />
|Name = [[Protection from Energy]]<br />
|School = Abjuration<br />
|Description = Protection from Energy grants temporary immunity to one chosen type of energy you specify when you cast it, or until 12 points of energy per [[caster level]] (Maximum [[caster level]] 10.) from the chosen kind of energy type has been absorbed. Energy types available are: acid, cold, electricity, fire, and sonic.<br />
|Components = <br />
|Enlarge = y<br />
|Quicken = y<br />
}}<br />
|-<br />
|colspan="12" align=center bgcolor=#99CCFF height=5px| <br />
|-<br />
{{SpellBook1<br />
|rowcolor = CCE5FF<br />
|SpellIcon = CurativeAdmixture_CureModerateWounds.png<br />
|Name = [[Curative Admixture: Cure Moderate Wounds]]<br />
|School = Conjuration<br />
|Description = Infusing a Cure Moderate Wounds potion with magical energy, hurling it towards your target in an arc. The potion explodes in a small AOE that deals 2d8+3 positive energy damage to nearby living allies and enemy undead. Special material component: Potion of Cure Moderate Wounds. This infusion is affected by Artificer Knowledge: Potions.<br />
|Components = PotionofCureModerateWounds.png<br />
|Empower_Healing = y<br />
|Empower_Spell = y<br />
|Maximize = y<br />
}}<br />
|-<br />
|colspan="12" align=center bgcolor=#99CCFF height=5px| <br />
|-<br />
{{SpellBook1<br />
|SpellIcon = InsightfulStrikes.png<br />
|Name = [[Insightful Strikes]]<br />
|School = Divination<br />
|Description = Enchants a crossbow or one handed melee weapon to permit the use of the equipper's Intelligence modifier for attack rolls if it is higher than the standard ability for the weapon, if it is the only weapon (other than a Runearm) equipped. This spell dispels Insightful Damage, but as a personal item enchantment it can be used alongside other general temporary item enchantments. The item is temporarily bound to character while this effect is active.<br />
|Components = Eq comp art level 02.png<br />
|Quicken = y<br />
}}<br />
|-<br />
|colspan="12" align=center bgcolor=#99CCFF height=5px| <br />
|-<br />
{{SpellBook1<br />
|rowcolor = CCE5FF<br />
|SpellIcon = ElementalProd.png<br />
|Name = [[Elemental Prod]]<br />
|School = Evocation<br />
|Description = Target enemy you touch takes 1d6 damage per caster level in two of three elements (Fire, Electric, Force), chosen randomly each time. Elementals are also dazed.<br />
|Components = Eq comp art level 02.png<br />
|Empower_Spell = y<br />
|Heighten = y<br />
|Maximize = y<br />
|Quicken = y<br />
}}<br />
{{SpellBook1<br />
|SpellIcon = ElementalWeapons.png<br />
|Name = [[Elemental Weapons]]<br />
|School = Evocation<br />
|Description = Your target's currently equipped weapons gain hit effect: 1d6 elemental damage of your choice. An item can have only one temporary item enchantment at a time.<br />
|Components = Eq comp art level 02.png<br />
|Quicken = y<br />
}}<br />
{{SpellBook1<br />
|rowcolor = CCE5FF<br />
|SpellIcon = FlameArrow.png<br />
|Name = [[Flame Arrow]]<br />
|School = Evocation<br />
|Description = Creates 500 flaming ammo within the caster's inventory, each ammo deals an additional 1d6 fire damage. This spell requires and consumes 1 normal ammo of that type. Ammo drops when you log out.<br />
|Components = Icon_arrow.png<br />
|Quicken = y<br />
}}<br />
{{SpellBook1<br />
|SpellIcon = LightningSphere.png<br />
|Name = [[Lightning Sphere]]<br />
|School = Evocation<br />
|Description = Launches an electrical orb that explodes on impact, dealing 1d6 electrical damage per caster level (up to a max of 10d6 electricity damage at caster level 10) to targets in the area. The targets of this spell will also be dazed for a short period of time or until they take damage. A successful Fortitude save reduces the damage by half and negates the daze. Unlike most other projectile spells, the caster can arc the orb if no target is selected.<br />
|Components = Eq comp art level 02.png<br />
|Empower_Spell = y<br />
|Heighten = y<br />
|Maximize = y<br />
|Quicken = y<br />
}}<br />
|-<br />
|colspan="12" align=center bgcolor=#99CCFF height=5px| <br />
|-<br />
{{SpellBook1<br />
|rowcolor = CCE5FF<br />
|SpellIcon = Sp_rgr_bearsendurance.png<br />
|Name = [[Bear's Endurance]]<br />
|School = Transmutation<br />
|Description = An ally gains a +4 [[enhancement bonus]] to [[Constitution]] for 1 minute per [[caster level]].<br />
|Components = Eq comp art level 02.png<br />
|Enlarge = y<br />
|Extend = y<br />
|Quicken = y<br />
}}<br />
{{SpellBook1<br />
|SpellIcon = Icon_bullsstrength.png<br />
|Name = [[Bull's Strength]]<br />
|School = Transmutation<br />
|Description = An ally gains a +4 [[enhancement bonus]] to [[Strength]] for 1 minute per [[caster level]].<br />
|Components = Eq comp art level 02.png<br />
|Enlarge = y<br />
|Extend = y<br />
|Quicken = y<br />
}}<br />
{{SpellBook1<br />
|rowcolor = CCE5FF<br />
|SpellIcon = ByeshkWeapons.png<br />
|Name = [[Byeshk Weapons]]<br />
|School = Transmutation<br />
|Description = Your target's currently equipped weapons gain the ability to bypass Byeshk damage reduction. An item can have only one temporary item enchantment at a time.<br />
|Components = Eq comp art level 02.png<br />
|Quicken = y<br />
}}<br />
{{SpellBook1<br />
|SpellIcon = Sp rgr catsgrace.png<br />
|Name = [[Cat's Grace]]<br />
|School = Transmutation<br />
|Description = An ally gains a +4 [[enhancement bonus]] to [[Dexterity]] for 1 minute per [[caster level]].<br />
|Components = Eq comp art level 02.png<br />
|Enlarge = y<br />
|Extend = y<br />
|Quicken = y<br />
}}<br />
{{SpellBook1<br />
|rowcolor = CCE5FF<br />
|SpellIcon = Icon_eaglessplendor.png<br />
|Name = [[Eagle's Splendor]]<br />
|School = Transmutation<br />
|Description = An ally gains a +4 [[enhancement bonus]] to [[Charisma]] for 1 minute per [[caster level]].<br />
|Components = Eq comp art level 02.png<br />
|Enlarge = y<br />
|Extend = y<br />
|Quicken = y<br />
}}<br />
{{SpellBook1<br />
|SpellIcon = FoxsCunning.png<br />
|Name = [[Fox's Cunning]]<br />
|School = Transmutation<br />
|Description = An ally gains a +4 [[enhancement bonus]] to [[Intelligence]] for 1 minute per [[caster level]].<br />
|Components = Eq comp art level 02.png<br />
|Enlarge = y<br />
|Extend = y<br />
|Quicken = y<br />
}}<br />
{{SpellBook1<br />
|rowcolor = CCE5FF<br />
|SpellIcon = InflictModerateDamage.png<br />
|Name = [[Inflict Moderate Damage]]<br />
|School = Transmutation<br />
|Description = Deals 2d6+4 damage plus 1 per caster level (Maximum caster level 15.) to a construct.<br />
|Components = <br />
|Empower_Spell = y<br />
|Enlarge = y<br />
|Maximize = y<br />
|Quicken = y<br />
}}<br />
{{SpellBook1<br />
|SpellIcon = Sp_rgr_owlswisdom.png<br />
|Name = [[Owl's Wisdom]]<br />
|School = Transmutation<br />
|Description = An ally gains a +4 [[enhancement bonus]] to [[Wisdom]] for 1 minute per [[caster level]].<br />
|Components = EyelashInGumArabic.png<br />
|Enlarge = y<br />
|Extend = y<br />
|Quicken = y<br />
}}<br />
{{SpellBook1<br />
|rowcolor = CCE5FF<br />
|SpellIcon = ReinforceConstruct.png<br />
|Name = [[Reinforce Construct]]<br />
|School = Transmutation<br />
|Description = Reinforces the target ally construct or living construct, giving a bonus of 10 temporary hit points plus 1 additional one per caster level up to caster level 10.<br />
|Components = Eq comp art level 02.png<br />
|Extend = y<br />
|Quicken = y<br />
}}<br />
{{SpellBook1<br />
|SpellIcon = RepairModerateDamageMass.png<br />
|Name = [[Repair Moderate Damage]]<br />
|School = Transmutation<br />
|Description = Transmutes the structure of a living [[Construct]] [[ally]] to repair 2d6+4 [[Hit point|Hit Points]] plus 1 per [[caster level]]. (Maximum [[caster level]] 10.)<br />
|Empower_Spell = y<br />
|Enlarge = y<br />
|Maximize = y<br />
|Quicken = y<br />
}}<br />
{{SpellBook1<br />
|rowcolor = CCE5FF<br />
|SpellIcon = ToughenConstruct.png<br />
|Name = [[Toughen Construct]]<br />
|School = Transmutation<br />
|Description = Toughens the skin of a ally construct, giving a +2 natural armor bonus to AC with an additional +1 bonus for every 3 caster levels above 3rd, to a maximum of +5 at caster level 12.<br />
|Components = Eq comp art level 02.png<br />
|Extend = y<br />
|Quicken = y<br />
}}<br />
|}<br />
<br />
==Level 3==<br />
<br />
{{SpellBookHeader|99CCFF|99CCFF}}<br />
{{SpellBook1<br />
|SpellIcon = ShieldOfFaithMass.png<br />
|Name = [[Shield of Faith, Mass]]<br />
|School = Abjuration<br />
|Description = Casts [[Shield of Faith]] on multiple [[target]]s, creating a shimmering, magical field around [[Ally|allies]] that averts attacks, giving a +2 deflection bonus to [[Armor Class]]. This bonus is increased by 1 for every 6 [[caster level]]s.<br />
|Components = Eq comp art level 03.png<br />
|Enlarge = y<br />
|Extend = y<br />
|Quicken = y<br />
}}<br />
{{SpellBook1<br />
|rowcolor = CCE5FF<br />
|SpellIcon = Stoneskin.png<br />
|Name = [[Stoneskin]]<br />
|School = Abjuration<br />
|Description = The warded [[creature]] gains resistance to base melee damage granting [[Damage Reduction]] 10/Adamantine. Once the [[spell]] has prevented a total of 10 points damage per [[caster level]] it is discharged. Otherwise it lasts 1 minute per [[caster level]]. (Special [[material component]]: [[Pouch of Granite and Diamond Dust|Granite and Diamond Dust]].)<br />
|Components = Eq comp art level 03.png<br />
|Enlarge = y<br />
|Quicken = y<br />
}}<br />
|-<br />
|colspan="12" align=center bgcolor=#99CCFF height=5px| <br />
|-<br />
{{SpellBook1<br />
|SpellIcon = CurativeAdmixture_CureSeriousWounds.png<br />
|Name = [[Curative Admixture: Cure Serious Wounds]]<br />
|School = Conjuration<br />
|Description = Infusing a Cure Serious Wounds potion with magical energy, hurling it towards your target in an arc. The potion explodes in a small AOE that deals 3d8+5 positive energy damage to nearby living allies and enemy undead. Special material component: Potion of Cure Serious Wounds. This infusion is affected by Artificer Knowledge: Potions.<br />
|Components = PotionofCureSeriousWounds.png<br />
|Empower_Healing = y<br />
|Empower_Spell = y<br />
|Maximize = y<br />
}}<br />
{{SpellBook1<br />
|rowcolor = CCE5FF<br />
|SpellIcon = CurativeAdmixture_Remove Disease.png<br />
|Name = [[Curative Admixture: Remove Disease]]<br />
|School = Conjuration<br />
|Description = Infuses a Remove Disease potion with magical energy, hurling it towards your target in an arc. The potion explodes in a small AOE that removes diseases from nearby allies. Special material component: Potion of Remove Disease.<br />
|Components = PotionofRemoveDisease.png<br />
}}<br />
{{SpellBook1<br />
|SpellIcon = FlameTurret.png<br />
|Name = [[Flame Turret]]<br />
|School = Conjuration<br />
|Description = Conjures a destroyable turret that fires jets of flame at nearby enemies. You can have only one summoned creature at a time.<br />
|Components = Eq comp art level 03.png<br />
|Quicken = y<br />
}}<br />
|-<br />
|colspan="12" align=center bgcolor=#99CCFF height=5px| <br />
|-<br />
{{SpellBook1<br />
|rowcolor = CCE5FF<br />
|SpellIcon = InsightfulDamage.png<br />
|Name = [[Insightful Damage]]<br />
|School = Divination<br />
|Description = Enchants a crossbow or one handed melee weapon to permit the use of the equipper's Intelligence modifier for damage rolls, if it is the only weapon (other than a Runearm) equipped. This spell dispels Insightful Strikes, but as a personal item enchantment it can be used alongside other general temporary item enchantments. The item is temporarily bound to character while this effect is active.<br />
|Components = Eq comp art level 03.png<br />
|Quicken = y<br />
}}<br />
|-<br />
|colspan="12" align=center bgcolor=#99CCFF height=5px| <br />
|-<br />
{{SpellBook1<br />
|SpellIcon = BlastRod.png<br />
|Name = [[Blast Rod]]<br />
|School = Evocation<br />
|Description = A blast of electricity bursts from your outstretched hand, dealing 1d6+3 electrical damage per caster level (up to a max of 10d6+30 damage at caster level 10) to targets in its path. A successful Reflex save reduces the damage by half.<br />
|Components = Eq comp art level 03.png<br />
|Empower_Spell = y<br />
|Heighten = y<br />
|Maximize = y<br />
|Quicken = y<br />
}}<br />
{{SpellBook1<br />
|rowcolor = CCE5FF<br />
|SpellIcon = LightningBolt.png<br />
|Name = [[Lightning Bolt]]<br />
|School = Evocation (Electricity)<br />
|Description = Deals 1d6+3 per [[caster level]] (Maximum damage 10d6+30.) electricity damage to each target in its path. A successful [[Reflex save]] reduces the damage by [[half]]. Has a 50% chance to fork, hitting affected targets a second time with another [[reflex save]] allowed to halve the damage from the second bolt.<br />
|Components = Eq comp art level 03.png<br />
|Empower_Spell = y<br />
|Heighten = y<br />
|Maximize = y<br />
|Quicken = y<br />
}}<br />
|-<br />
|colspan="12" align=center bgcolor=#99CCFF height=5px| <br />
|-<br />
{{SpellBook1<br />
|SpellIcon = AdamantineWeapons.png<br />
|Name = [[Adamantine Weapons]]<br />
|School = Transmutation<br />
|Description = Your target's currently equipped weapons gain the ability to bypass Adamantine damage reduction. An item can have only one temporary item enchantment at a time.<br />
|Components = Eq comp art level 03.png<br />
|Quicken = y<br />
}}<br />
{{SpellBook1<br />
|rowcolor = CCE5FF<br />
|SpellIcon = Inflictlightdamagemass.png<br />
|Name = [[Inflict Light Damage, Mass]]<br />
|School = Transmutation<br />
|Description = Transmutes the structure of construct enemies to deal 1d6+2 rust damage plus an additional 1d4 for every caster level up to caster level 25.<br />
|Components = <br />
|Empower_Spell = y<br />
|Enlarge = y<br />
|Maximize = y<br />
|Quicken = y<br />
}}<br />
{{SpellBook1<br />
|SpellIcon = Inflictseriousdamage.png<br />
|Name = [[Inflict Serious Damage]]<br />
|School = Transmutation<br />
|Description = Transmutes the structure of a construct enemy to deal 3d6+6 damage plus an additional 1d4 for every caster level up to caster level 15.<br />
|Components = <br />
|Empower_Spell = y<br />
|Enlarge = y<br />
|Maximize = y<br />
|Quicken = y<br />
}}<br />
{{SpellBook1<br />
|rowcolor = CCE5FF<br />
|SpellIcon = Positiveenergyinfusion.png<br />
|Name = [[Positive Energy Infusion]]<br />
|School = Transmutation<br />
|Description = You enhance an ally with some of your life force, giving them a 10% enhancement bonus to maximum hit points. You suffer a maximum hit point penalty of 10% for each time this spell has been cast. The effect lasts for five minutes before expiring.<br />
|Components = Eq comp art level 03.png<br />
|Extend = y<br />
|Quicken = y<br />
}}<br />
{{SpellBook1<br />
|SpellIcon = RepairLightDamageMass.png<br />
|Name = [[Repair Light Damage, Mass]]<br />
|School = Transmutation<br />
|Description = Transmutes the structure of living [[Construct]] [[Ally|allies]] to repair 1d6+2 [[Hit point|Hit Points]] plus 1 per [[caster level]]. (Maximum [[caster level]] 25.)<br />
|Empower_Spell = y<br />
|Enlarge = y<br />
|Maximize = y<br />
|Quicken = y<br />
}}<br />
{{SpellBook1<br />
|rowcolor = CCE5FF<br />
|SpellIcon = RepairSeriousDamageMass.png<br />
|Name = [[Repair Serious Damage]]<br />
|School = Transmutation<br />
|Description = Transmutes the structure of a living [[Construct]] [[ally]] to repair 3d6+6 [[Hit point|Hit Points]] plus 1 per [[caster level]]. (Maximum [[caster level]] 15.)<br />
|Empower_Spell = y<br />
|Enlarge = y<br />
|Maximize = y<br />
|Quicken = y<br />
}}<br />
|}<br />
<br />
==Level 4==<br />
<br />
{{SpellBookHeader|99CCFF|99CCFF}}<br />
{{SpellBook1<br />
|SpellIcon = LesserGlobeOfInvulnerability.png<br />
|Name = [[Lesser Globe of Invulnerability]]<br />
|School = Abjuration<br />
|Description = An immobile, faintly shimmering magical sphere surrounds you and excludes all [[spell]] effects of level 3 and lower. Such [[spell]]s fail to target anyone located within the globe, but any type of [[spell]] can be cast through or out of the magical globe.<br />
|Components = HeartOfAHen.png<br />
|Extend = y<br />
|Quicken = y<br />
}}<br />
{{SpellBook1<br />
|rowcolor = CCE5FF<br />
|SpellIcon = Protection from Elements.png<br />
|Name = [[Protection from Elements]]<br />
|School = Abjuration<br />
|Description = Grants temporary immunity to all forms of energy for 1 minute per [[caster level]], or until 12 points of energy per [[caster level]] (Maximum [[caster level]] 10.) for each energy type has been absorbed.<br />
|Enlarge = y<br />
|Quicken = y<br />
}}<br />
|-<br />
|colspan="12" align=center bgcolor=#99CCFF height=5px| <br />
|-<br />
{{SpellBook1<br />
|SpellIcon = CurativeAdmixture_RemovePoison.png<br />
|Name = [[Curative Admixture: Remove Poison]]<br />
|School = Conjuration<br />
|Description = Infuses a potion of Poison Neutralization with magical energy, hurling it towards your target in an arc. The potion explodes in a small AOE that removes poisons from nearby allies. (It does not confer immunity to poisons.) Special material component: Potion of Poison Neutralization.<br />
|Components = PotionofPoisonNeutralization.png<br />
}}<br />
|-<br />
|colspan="12" align=center bgcolor=#99CCFF height=5px| <br />
|-<br />
{{SpellBook1<br />
|rowcolor = CCE5FF<br />
|SpellIcon = LightningMotes.png<br />
|Name = [[Lightning Motes]]<br />
|School = Evocation<br />
|Description = You create a nebulous cloud of electric motes that damages enemies that enter it. Any creatures that are hit by the cloud take 1d6+2 electric damage per caster level (up to a max of 10d6+20 damage at caster level 10). A successful Reflex save reduces this damage by half. Enemies hit by the cloud are also made temporarily more vulnerable to electric damage, taking 15% extra damage from any electric-based attacks.<br />
|Components = Eq comp art level 04.png<br />
|Empower_Healing = <br />
|Empower_Spell = <br />
|Enlarge = y<br />
|Extend = <br />
|Heighten = y<br />
|Maximize = y<br />
|Quicken = y<br />
}}<br />
{{SpellBook1<br />
|SpellIcon = ThunderingArmor.png<br />
|Name = [[Thundering Armor]]<br />
|School = Evocation<br />
|Description = Your target's currently equipped armor gains Retributive Hit Effect: Attacker takes 1d6 sonic damage and has a 5% chance to take an additional 8d6 sonic damage (Fortitude DC: 25 save for half damage). An item can have only one temporary item enchantment at a time.<br />
|Components = Eq comp art level 04.png<br />
|Quicken = y<br />
}}<br />
|-<br />
|colspan="12" align=center bgcolor=#99CCFF height=5px| <br />
|-<br />
{{SpellBook1<br />
|rowcolor = CCE5FF<br />
|SpellIcon = ArmorofSpeed.png<br />
|Name = [[Armor of Speed]]<br />
|School = Transmutation<br />
|Description = Your target's currently equipped armor gains Equip Effect: Quickens the wearer, causing them to attack 15% faster than normal. In addition the recipient gains a +1 enhancement bonus to attack rolls and a +1 dodge bonus to AC and Reflex saves. An item can have only one temporary item enchantment at a time.<br />
|Components = Eq comp art level 04.png<br />
|Quicken = y<br />
}}<br />
{{SpellBook1<br />
|SpellIcon = Materialweapon coldiron.png<br />
|Name = [[Cold Iron Weapons]]<br />
|School = Transmutation<br />
|Description = Your target's currently equipped weapons gain the ability to bypass Cold Iron damage reduction. An item can have only one temporary item enchantment at a time.<br />
|Components = Eq comp art level 04.png<br />
|Quicken = y<br />
}}<br />
{{SpellBook1<br />
|rowcolor = CCE5FF<br />
|SpellIcon = Inflictcriticaldamage.png<br />
|Name = [[Inflict Critical Damage]]<br />
|School = Transmutation<br />
|Description = Deals 4d6+8 damage plus 1d4 per caster level (Maximum caster level 20.) to a construct.<br />
|Components = <br />
|Empower_Spell = y<br />
|Enlarge = y<br />
|Maximize = y<br />
|Quicken = y<br />
}}<br />
{{SpellBook1<br />
|SpellIcon = Inflictmoderatedamagemass.png<br />
|Name = [[Inflict Moderate Damage, Mass]]<br />
|School = Transmutation<br />
|Description = Deals 2d6+4 damage plus 1d4 per caster level (Maximum caster level 20.) to a group of constructs.<br />
|Components = <br />
|Empower_Spell = y<br />
|Enlarge = y<br />
|Maximize = y<br />
|Quicken = y<br />
}}<br />
{{SpellBook1<br />
|rowcolor = CCE5FF<br />
|SpellIcon = RepairCriticalDamageMass.png<br />
|Name = [[Repair Critical Damage]]<br />
|School = Transmutation<br />
|Description = Transmutes the structure of a living [[Construct]] [[ally]] to repair 4d6+8 [[Hit point|Hit Points]] plus 1 per [[caster level]]. (Maximum [[caster level]] 20.)<br />
|Empower_Spell = y<br />
|Enlarge = y<br />
|Maximize = y<br />
|Quicken = y<br />
}}<br />
{{SpellBook1<br />
|SpellIcon = RepairModerateDamageMass.png<br />
|Name = [[Repair Moderate Damage, Mass]]<br />
|School = Transmutation<br />
|Description = Transmutes the structure of living [[Construct]] [[Ally|allies]] to repair 2d6+4 [[Hit point|Hit Points]] plus 1 per [[caster level]]. (Maximum [[caster level]] 30.)<br />
|Empower_Spell = y<br />
|Enlarge = y<br />
|Maximize = y<br />
|Quicken = y<br />
}}<br />
{{SpellBook1<br />
|SpellIcon = ElementalWeapons.png<br />
|Name = [[Greater Elemental Weapons]]<br />
|School = Evocation<br />
|Description = Your target's currently equipped weapons gain hit effect: 3d6 elemental damage of your choice. An item can have only one temporary item enchantment at a time.<br />
|Components = Eq comp art level 04.png<br />
|Quicken = y<br />
}}<br />
|}<br />
<br />
==Level 5==<br />
<br />
{{SpellBookHeader|99CCFF|99CCFF}}<br />
{{SpellBook1<br />
|rowcolor = CCE5FF<br />
|SpellIcon = RadiantForcefield.png<br />
|Name = [[Radiant Forcefield]]<br />
|School = Abjuration<br />
|Description = Your target is surrounded in a sphere of magical force that reduces all damage they take by 25% for a short period of time.<br />
|Components = Eq comp art level 05.png<br />
|Quicken = y<br />
}}<br />
{{SpellBook1<br />
|SpellIcon = CurativeAdmixture_RemoveCurse.png<br />
|Name = [[Curative Admixture: Remove Curse]]<br />
|School = Conjuration<br />
|Description = Infuses a Remove Curse potion with magical energy, hurling it towards your target in an arc. The potion explodes in a small AOE that removes curses from nearby allies. Special material component: Potion of Remove Curse.<br />
|Components = PotionofCurseRemoval.png<br />
}}<br />
{{SpellBook1<br />
|SpellIcon = <br />
|rowcolor = CCE5FF<br />
|Name = [[Curative Admixture: Cure Critical Wounds]]<br />
|School = Conjuration<br />
|Description = The potion explodes in a small AOE that deals 4d6+8+1 per caster level (max+20) positive energy damage to nearby living allies and enemy undead.<br />
|Components = <br />
|Empower_Healing = y<br />
|Empower_Spell = y<br />
|Maximize = y<br />
}}<br />
{{SpellBook1<br />
|SpellIcon = PrismaticStrike.png<br />
|Name = [[Prismatic Strike]]<br />
|School = Evocation<br />
|Description = A brilliant ray of multicolored light projects from your finger, causing the target to be afflicted by two of three different elements. The spell does 1d6 damage per caster level in two of three elements (Fire, Electric, Force), up to a maximum of 40d6 total at caster level 20. This spell also inflicts two of three random negative effects, chosen randomly each time. This spell has double range.<br />
|Components = <br />
|Empower_Spell = y<br />
|Heighten = y<br />
|Maximize = y<br />
|Quicken = y<br />
}}<br />
{{SpellBook1<br />
|rowcolor = CCE5FF<br />
|SpellIcon = BearsEnduranceMass.png<br />
|Name = [[Bear's Endurance, Mass]]<br />
|School = Transmutation<br />
|Description = Casts [[Bear's Endurance]] on multiple targets giving a +4 [[enhancement bonus]] to [[Constitution]] to each of them for 1 minute per [[caster level]].<br />
|Components = CrushedBlackPearl.png<br />
|Enlarge = y<br />
|Extend = y<br />
|Quicken = y<br />
}}<br />
{{SpellBook1<br />
|SpellIcon = BullsStrengthMass.png<br />
|Name = [[Bull's Strength, Mass]]<br />
|School = Transmutation<br />
|Description = Casts [[Bull's Strength]] on multiple targets giving a +4 [[enhancement bonus]] to [[Strength]] to each of them for 1 minute per [[caster level]].<br />
|Components = CrushedBlackPearl.png<br />
|Enlarge = y<br />
|Extend = y<br />
|Quicken = y<br />
}}<br />
{{SpellBook1<br />
|rowcolor = CCE5FF<br />
|SpellIcon = CatsGraceMass.png<br />
|Name = [[Cat's Grace, Mass]]<br />
|School = Transmutation<br />
|Description = Casts [[Cat's Grace]] on multiple targets, giving a +4 [[enhancement bonus]] to [[Dexterity]] to each of them for 1 minute per [[caster level]].<br />
|Components = CrushedBlackPearl.png<br />
|Enlarge = y<br />
|Extend = y<br />
|Quicken = y<br />
}}<br />
{{SpellBook1<br />
|SpellIcon = EaglesSplendorMass.png<br />
|Name = [[Eagle's Splendor, Mass]]<br />
|School = Transmutation<br />
|Description = Casts [[Eagle's Splendor]] on multiple targets, giving a +4 [[enhancement bonus]] to [[Charisma]] to each of them for 1 minute per [[caster level]].<br />
|Components = CrushedBlackPearl.png<br />
|Enlarge = y<br />
|Extend = y<br />
|Quicken = y<br />
}}<br />
{{SpellBook1<br />
|rowcolor = CCE5FF<br />
|SpellIcon = FoxsCunningMass.png<br />
|Name = [[Fox's Cunning, Mass]]<br />
|School = Transmutation<br />
|Description = Casts [[Fox's Cunning]] on multiple targets, giving a +4 enhancement bonus to [[Intelligence]] to each of them for 1 minute per [[caster level]].<br />
|Components = CrushedBlackPearl.png<br />
|Enlarge = y<br />
|Extend = y<br />
|Quicken = y<br />
}}<br />
{{SpellBook1<br />
|SpellIcon = Inflictseriousdamagemass.png<br />
|Name = [[Inflict Serious Damage, Mass]]<br />
|School = Transmutation<br />
|Description = Transmutes the structure of [[Construct]] enemies to deal 3d6+6 damage plus an additional 1d4 for every [[caster level]] up to [[caster level]] 35.<br />
|Components = <br />
|Empower_Spell = y<br />
|Enlarge = y<br />
|Maximize = y<br />
|Quicken = y<br />
}}<br />
{{SpellBook1<br />
|rowcolor = CCE5FF<br />
|SpellIcon = OwlsWisdomMass.png<br />
|Name = [[Owl's Wisdom, Mass]]<br />
|School = Transmutation<br />
|Description = Casts [[Owl's Wisdom]] on multiple targets, giving a +4 [[enhancement bonus]] to [[Wisdom]] to each of them for 1 minute per [[caster level]].<br />
|Components = CrushedBlackPearl.png<br />
|Enlarge = y<br />
|Extend = y<br />
|Quicken = y<br />
}}<br />
{{SpellBook1<br />
|SpellIcon = AlignWeapons.png<br />
|Name = [[Align Weapons | Planar (Align) Weapons]]<br />
|School = Transmutation<br />
|Description = Your Targets Currently equipped weapons gain the ability to bypass alignment based damage reduction. An item can have only one temporary item enchantment at a time.<br />
|Components = Eq comp art level 05.png<br />
|Quicken = y<br />
}}<br />
{{SpellBook1<br />
|rowcolor = CCE5FF<br />
|SpellIcon = RepairSeriousDamageMass.png<br />
|Name = [[Repair Serious Damage, Mass]]<br />
|School = Transmutation<br />
|Description = Transmutes the structure of living [[Construct]] [[Ally|allies]] to repair 3d6+6 [[Hit point|Hit Points]] plus 1 per [[caster level]]. (Maximum [[caster level]] 35.)<br />
|Empower_Spell = y<br />
|Enlarge = y<br />
|Maximize = y<br />
|Quicken = y<br />
}}<br />
{{SpellBook1<br />
|SpellIcon = SilverWeapons.png<br />
|Name = [[Silver Weapons]]<br />
|School = Transmutation<br />
|Description = Your target's currently equipped weapons gain the ability to bypass Silver damage reduction. An item can have only one temporary item enchantment at a time.<br />
|Components = Eq comp art level 05.png<br />
|Quicken = y<br />
}}<br />
{{SpellBook1<br />
|rowcolor = CCE5FF<br />
|SpellIcon = Icon Spell Tenser's Transformation.png<br />
|Name = [[Tenser's Transformation]]<br />
|School = Transmutation<br />
|Description = Causes the caster to become a virtual fighting machine becoming stronger, tougher, faster, and more skilled in combat. You gain a +4 [[alchemical bonus]] to [[Strength]], [[Dexterity]], and [[Constitution]], a +6 [[alchemical bonus]] to [[Armor Class]], and proficiency with all simple and martial weapons. Your base attack bonus equals your character level. Your spellcasting ability is reduced, resulting in a -2 penalty to all spell DCs, -2 to your rolls to bypass enemy Spell Resistance, and doubling the cooldown of your spells.<br />
|Components = PotionOfBullsStrength.png<br />
|Extend = y<br />
|Heighten = y<br />
|Quicken = y<br />
}}<br />
|}<br />
<br />
==Level 6==<br />
<br />
{{SpellBookHeader|99CCFF|99CCFF}}<br />
{{SpellBook1<br />
|SpellIcon = GlobeOfInvulnerability.png<br />
|Name = [[Globe of Invulnerability]]<br />
|School = Abjuration<br />
|Description = As [[Lesser Globe of Invulnerability]], but spells of level 4 and under fail to target anyone located within the globe, meanwhile any type of spell can be cast through or out of the magical globe.<br />
|Components = CrushedBlackPearl.png<br />
|Extend = y<br />
|Quicken = y<br />
}}<br />
{{SpellBook1<br />
|rowcolor = CCE5FF<br />
|SpellIcon = ProtectionFromElementsMass.png<br />
|Name = [[Protection from Elements, Mass]]<br />
|School = Abjuration<br />
|Description = Casts [[Protection from Elements]] on multiple targets, granting targets temporary immunity to all forms of energy for 1 minute per [[caster level]], or until 12 points of energy per [[caster level]] (Maximum [[caster level]] 10) for each energy type has been absorbed.<br />
|Enlarge = y<br />
|Quicken = y<br />
}}<br />
|-<br />
|colspan="12" align=center bgcolor=#99CCFF height=5px| <br />
|-<br />
{{SpellBook1<br />
|SpellIcon = BladeBarrier.png<br />
|Name = [[Blade Barrier]]<br />
|School = Evocation<br />
|Description = Creates a circular wall of blades that damages all those that pass through it, dealing 1d6 points of [[Slashing]] damage per [[caster level]] (Maximum damage 15d6.), a [[Reflex save]] reduces this damage by [[half]].<br />
|Empower_Spell = y<br />
|Heighten = y<br />
|Maximize = y<br />
|Quicken = y<br />
}}<br />
{{SpellBook1<br />
|rowcolor = CCE5FF<br />
|SpellIcon = Tactical Detonation.png<br />
|Name = [[Tactical Detonation]]<br />
|School = Evocation<br />
|Description = Causes an unstable ball of plasma to streak towards your enemy. The ball explodes on impact, knocking enemies to the ground and dealing 1d6+3 fire damage per caster level (a successful Reflex save reduces the fire damage by half and negates the knockdown effect) and 1d6+3 force damage per caster level (no save) to targets in the area.<br />
|Components = Eq comp art level 06.png<br />
|Empower_Spell = y<br />
|Heighten = y<br />
|Maximize = y<br />
|Quicken = y<br />
}}<br />
|-<br />
|colspan="12" align=center bgcolor=#99CCFF height=5px| <br />
|-<br />
{{SpellBook1<br />
|SpellIcon = DeadlyWeapons.png<br />
|Name = [[Deadly Weapons]]<br />
|School = Transmutation<br />
|Description = Your targets currently equipped weapons deal +1(base weapon damage). (A weapon that deals 1d6 per hit will deal 2d6 instead, while a weapon that deals 2d4 damage per hit will deal 4d4 damage instead. This effects base dice associated with a weapon any time they are rolled.) An item can have only one temporary artificer enchantment at a time.<br />
|Components = Eq comp art level 06.png<br />
|Quicken = y<br />
}}<br />
{{SpellBook1<br />
|rowcolor = CCE5FF<br />
|SpellIcon = Deconstruct.png<br />
|Name = [[Deconstruct]]<br />
|School = Transmutation<br />
|Description = Greatly damages an enemy construct, dealing 10 damage per caster level (max 150), slows their move and attack speed, reduces fortification by 25%, and inflicts a 25% penalty to Repair effects. Reconstruction will remove this penalty. A successful Will save halves this damage and prevents the debuff portion.<br />
|Components = <br />
|Enlarge = y<br />
|Quicken = y<br />
}}<br />
{{SpellBook1<br />
|SpellIcon = InflictCriticalDamageMass.png<br />
|Name = [[Inflict Critical Damage, Mass]]<br />
|School = Transmutation<br />
|Description = Transmutes the structure of a construct enemies to deal 12 to 32 damage plus an additional 1 to 4 for every caster level up to caster level 40.<br />
|Components = <br />
|Empower_Spell = y<br />
|Enlarge = y<br />
|Maximize = y<br />
|Quicken = y<br />
}}<br />
{{SpellBook1<br />
|rowcolor = CCE5FF<br />
|SpellIcon = Reconstruct.png<br />
|Name = [[Reconstruct]]<br />
|School = Transmutation<br />
|Description = Repairs the ally [[Construct]], restoring 10 [[Hit point|Hit Points]] per [[caster level]] (Maximum [[caster level]] 15.), while simultaneously granting the [[Construct]] an increase in attack speed for a short time.<br />
|Enlarge = y<br />
|Quicken = y<br />
}}<br />
{{SpellBook1<br />
|SpellIcon = RepairCriticalDamageMass.png<br />
|Name = [[Repair Critical Damage, Mass]]<br />
|School = Transmutation<br />
|Description = Transmutes the structure of living [[Construct]] [[Ally|allies]] to repair 4d6+8 [[Hit point|Hit Points]] plus 1 per [[caster level]]. (Maximum [[caster level]] 40.)<br />
|Empower_Spell = y<br />
|Enlarge = y<br />
|Maximize = y<br />
|Quicken = y<br />
}}<br />
|}<br />
{{cat|Artificer spells|*}}</div>Byeshklordhttps://ddowiki.com/index.php?title=Alchemist_spells&diff=475080Alchemist spells2021-02-25T07:37:23Z<p>Byeshklord: /* Level 3 */ Added new spells</p>
<hr />
<div><noinclude>{{SpellsbyClassTOC}}<br />
__NOTOC__</noinclude><br />
==Alchemist Spell Reactions==<br />
Every Alchemist spell is part of one of three Primer Categories: <b style="color:red">Crimsonite</b>, <b style="color:#CCCC00">Gildleaf</b>, and <b style="color:blue">Cerulite</b>. Using spells with different Primers in succession causes a Reaction; <b style="color:green">Verdanite</b>, <b style="color:purple">Orchidium</b>, or <b style="color:orange">Pyrite</b>. The game remembers your current Reaction as well as the Primer of the last spell you cast. Using a <b style="color:red">Crimsonite</b> spell and then a <b style="color:#CCCC00">Gildleaf</b> spell will put you in the <b style="color:orange">Pyrite</b> state (with a sub-state listing of <b style="color:#CCCC00">Gildleaf</b>, for the last spell you cast). Casting <b style="color:red">Crimsonite</b> or <b style="color:#CCCC00">Gildleaf</b> spells while in <b style="color:orange">Pyrite</b> will keep you <b style="color:orange">Pyrite</b> (but will change your sub-color to <b style="color:#CCCC00">Gildleaf</b> or <b style="color:red">Crimsonite</b>). If you were to then cast an <b style="color:blue">Cerulite</b> spell, it would remove you from the <b style="color:orange">Pyrite</b> state and change your Primer to <b style="color:blue">Cerulite</b>. In short: The last two Alchemist spells you cast determine your Reaction. Each of the Reactions does something to you, and the Enhancement Trees hook into them significantly.<br />
* <b style="color:orange">Pyrite</b> Reaction: +2 Fire, Cold, Electric, Acid, and Poison Spell Power per Alchemist Level. (+40 at 20 Alchemist)<br />
* <b style="color:green">Verdanite</b> Reaction: +2 Positive and Negative Spell Power per Alchemist Level (+40 at 20 Alchemist)<br />
* <b style="color:purple">Orchidium</b> Reaction: +2 Physical Resistance Rating per Alchemist Level (+40 at 20 Alchemist)<br />
* When you change reactions, you'll get a large bonus that corresponds to the Reaction you moved to for 12 seconds:<br />
** <b style="color:orange">Pyrite</b> Reaction: Fire, Cold, Electric, Acid, and Poison Spellpower equal to (10 + quadruple your Alchemist level) and a -50% Enhancement Bonus to Spell Point Cost.<br />
** <b style="color:green">Verdanite</b> Reaction: Positive and Negative Spellpower equal to (10 + quadruple your Alchemist level) and Transmutation and Conjuration DCs equal to (1 + 1 for every 5 Alchemist Levels).<br />
** <b style="color:purple">Orchidium</b> Reaction: Physical Resistance Rating and Elemental Resistance equal to (10 + triple your Alchemist level).<br />
** With some exceptions, the following applies:<br />
*** <b style="color:red">Crimsonite</b>, spells govern Elemental and Poison damage (fire cold acid electric and poison) and melee/ranged imbues.<br />
*** <b style="color:#CCCC00">Gildleaf</b> spells govern Positive and negative healing/damage, Crowd Control, and Debuffs.<br />
*** <b style="color:blue">Cerulite</b> spells govern Defensive abilities and mitigation, buffs, and utility spells.<br />
* All spells have Somatic components, and Alchemist spells do invoke Arcane Spell Failure. Some spells have Material components. Alchemists have their own Material Components.<br />
<br />
Note: Draconic Knowledge from [[Dragonborn_enhancements|Dragonborn racial enhancement]] won't work on Alchemist spells (U45P2), but Spell Knowledge from [[Draconic Incarnation]] works. Additionally, Draconic Knowledge from [[Dragonborn_enhancements|Dragonborn racial enhancement]] will work on Alchemist SLAs.<br />
<br />
==Level 1==<br />
<br />
{{SpellBookHeader|CD5C5C|CD5C5C}}<br />
{{SpellBook1<br />
|SpellIcon = Icon Empty Bottle.png<br />
|Name = [[Empty Bottle]]<br />
|School = Conjuration<br />
|Description = 1d6+2 Bludgeoning damage per Caster Level to a single target (Max Caster Level 10), 4 second cooldown.<br />
|Empower_Healing = <br />
|Empower_Spell = y<br />
|Enlarge = <br />
|Extend = <br />
|Heighten = y<br />
|Maximize = y<br />
|Quicken = y<br />
|Accelerate = y<br />
|Intensify = y<br />
|Embolden = y<br />
}}<br />
{{SpellBook1<br />
|rowcolor = FFA07A<br />
|SpellIcon = Icon Vial of Acid.png<br />
|Name = [[Vial of Acid]]<br />
|School = Conjuration<br />
|Description = 1d6+2 Acid damage per Caster Level to a single target (Max Caster Level 10), 4 second cooldown.<br />
|Empower_Healing = <br />
|Empower_Spell = y<br />
|Enlarge = <br />
|Extend = <br />
|Heighten = y<br />
|Maximize = y<br />
|Quicken = y<br />
|Accelerate = y<br />
|Intensify = y<br />
|Embolden = y<br />
}}<br />
{{SpellBook1<br />
|SpellIcon = Icon Vial of Flame.png<br />
|Name = [[Vial of Flame]]<br />
|School = Conjuration<br />
|Description = 1d6+2 Fire damage per Caster Level to a single target (Max Caster Level 10), 4 second cooldown.<br />
|Empower_Healing = <br />
|Empower_Spell = y<br />
|Enlarge = <br />
|Extend = <br />
|Heighten = y<br />
|Maximize = y<br />
|Quicken = y<br />
|Accelerate = y<br />
|Intensify = y<br />
|Embolden = y<br />
}}<br />
{{SpellBook1<br />
|rowcolor = FFA07A<br />
|SpellIcon = Icon Vial of Frost.png<br />
|Name = [[Vial of Frost]]<br />
|School = Conjuration<br />
|Description = 1d6+2 Frost damage per Caster Level to a single target (Max Caster Level 10), 4 second cooldown.<br />
|Empower_Healing = <br />
|Empower_Spell = y<br />
|Enlarge = <br />
|Extend = <br />
|Heighten = y<br />
|Maximize = y<br />
|Quicken = y<br />
|Accelerate = y<br />
|Intensify = y<br />
|Embolden = y<br />
}}<br />
{{SpellBook1<br />
|SpellIcon = Icon Vial of Sparks.png<br />
|Name = [[Vial of Sparks]]<br />
|School = Conjuration<br />
|Description = 1d6+2 Electricity damage per Caster Level to a single target (Max Caster Level 10), 4 second cooldown.<br />
|Empower_Healing = <br />
|Empower_Spell = y<br />
|Enlarge = <br />
|Extend = <br />
|Heighten = y<br />
|Maximize = y<br />
|Quicken = y<br />
|Accelerate = y<br />
|Intensify = y<br />
|Embolden = y<br />
}}<br />
{{SpellBook1<br />
|rowcolor = FFA07A<br />
|SpellIcon = Icon Vial of Venom.png<br />
|Name = [[Vial of Venom]]<br />
|School = Conjuration<br />
|Description = 1d6+2 Poison damage per Caster Level to a single target (Max Caster Level 10), 4 second cooldown. Applies Contaminated.<br />
|Empower_Healing = <br />
|Empower_Spell = y<br />
|Enlarge = <br />
|Extend = <br />
|Heighten = y<br />
|Maximize = y<br />
|Quicken = y<br />
|Accelerate = y<br />
|Intensify = y<br />
|Embolden = y<br />
}}{{SpellBook1<br />
|SpellIcon = Icon Vial Smash Acid.png<br />
|Name = [[Vial Smash: Acid]]<br />
|School = Conjuration<br />
|Description = 1d6+1 Acid damage per Caster Level to a small AoE (Max Caster Level 5), 5 second cooldown.<br />
|Empower_Healing = <br />
|Empower_Spell = y<br />
|Enlarge = <br />
|Extend = <br />
|Heighten = y<br />
|Maximize = y<br />
|Quicken = y<br />
|Accelerate = <br />
|Intensify = y<br />
|Embolden = y<br />
}}<br />
{{SpellBook1<br />
|rowcolor = FFA07A<br />
|SpellIcon = Icon Vial Smash Cold.png<br />
|Name = [[Vial Smash: Cold]]<br />
|School = Conjuration<br />
|Description = 1d6+1 Frost damage per Caster Level to a small AoE (Max Caster Level 5), 5 second cooldown.<br />
|Empower_Healing = <br />
|Empower_Spell = y<br />
|Enlarge = <br />
|Extend = <br />
|Heighten = y<br />
|Maximize = y<br />
|Quicken = y<br />
|Accelerate = <br />
|Intensify = y<br />
|Embolden = y<br />
}}<br />
{{SpellBook1<br />
|SpellIcon = Icon Vial Smash Electric.png<br />
|Name = [[Vial Smash: Electric]]<br />
|School = Conjuration<br />
|Description = 1d6+1 Electricity damage per Caster Level to a small AoE (Max Caster Level 5), 5 second cooldown.<br />
|Empower_Healing = <br />
|Empower_Spell = y<br />
|Enlarge = <br />
|Extend = <br />
|Heighten = y<br />
|Maximize = y<br />
|Quicken = y<br />
|Accelerate = <br />
|Intensify = y<br />
|Embolden = y<br />
}}<br />
{{SpellBook1<br />
|rowcolor = FFA07A<br />
|SpellIcon = Icon Vial Smash Fire.png<br />
|Name = [[Vial Smash: Fire]]<br />
|School = Conjuration<br />
|Description = 1d6+1 Fire damage per Caster Level to a small AoE (Max Caster Level 5), 5 second cooldown.<br />
|Empower_Healing = <br />
|Empower_Spell = y<br />
|Enlarge = <br />
|Extend = <br />
|Heighten = y<br />
|Maximize = y<br />
|Quicken = y<br />
|Accelerate = <br />
|Intensify = y<br />
|Embolden = y<br />
}}<br />
{{SpellBook1<br />
|SpellIcon = Icon Vial Smash Poison.png<br />
|Name = [[Vial Smash: Poison]]<br />
|School = Conjuration<br />
|Description = 1d6+1 Poison damage per Caster Level to a small AoE (Max Caster Level 5), 5 second cooldown. Applies Contaminated.<br />
|Empower_Healing = <br />
|Empower_Spell = y<br />
|Enlarge = <br />
|Extend = <br />
|Heighten = y<br />
|Maximize = y<br />
|Quicken = y<br />
|Accelerate = <br />
|Intensify = y<br />
|Embolden = y<br />
}}<br />
|}<br />
<br />
{{SpellBookHeader|FFFF00|FFFF00}}<br />
{{SpellBook1<br />
|SpellIcon = Icon Curative Admixture Cure Light Wounds.png<br />
|Name = [[Curative Admixture: Cure Light Wounds]]<br />
|School = Conjuration<br />
|Description = Infuse a Cure Light Wounds potion with magical energy, hurling it towards your target in an arc. The potion explodes in a small AOE that deals 1d6+2 plus 1 per caster level (maximum caster level 5) positive energy damage to nearby living allies and enemy undead.<br />
|Empower_Healing = y<br />
|Empower_Spell = y<br />
|Enlarge = <br />
|Extend = <br />
|Heighten = <br />
|Maximize = y<br />
|Quicken = <br />
|Accelerate = y<br />
|Intensify = y<br />
|Embolden = <br />
}}<br />
{{SpellBook1<br />
|rowcolor = FFFF99<br />
|SpellIcon = Icon Curative Admixture Inflict Light Wounds.png<br />
|Name = [[Curative Admixture: Inflict Light Wounds]]<br />
|School = Conjuration<br />
|Description = Infuse an Inflict Light Wounds potion with magical energy, hurling it towards your target in an arc. The potion explodes in a small AOE that deals 1d6+2 plus 1 per caster level (maximum caster level 5) negative energy damage to nearby undead allies and living enemies. (who may make a Will save for half damage).<br />
|Empower_Healing = y<br />
|Empower_Spell = y<br />
|Enlarge = <br />
|Extend = <br />
|Heighten = <br />
|Maximize = y<br />
|Quicken = <br />
|Accelerate = y<br />
|Intensify = y<br />
|Embolden = <br />
}}<br />
{{SpellBook1<br />
|SpellIcon = Icon Curative Admixture Remove Disease.png<br />
|Name = [[Curative Admixture: Remove Disease]]<br />
|School = Conjuration<br />
|Description = Infuses a Remove Disease potion with magical energy, hurling it towards your target in an arc. The potion explodes in a small AOE that removes diseases from nearby allies.<br />
|Empower_Healing = <br />
|Empower_Spell = <br />
|Enlarge = <br />
|Extend = <br />
|Heighten = <br />
|Maximize = <br />
|Quicken = <br />
|Accelerate = y<br />
|Intensify = <br />
|Embolden = <br />
}}<br />
{{SpellBook1<br />
|rowcolor = FFFF99<br />
|SpellIcon = Icon Curative Admixture Remove Poison.png<br />
|Name = [[Curative Admixture: Remove Poison]]<br />
|School = Conjuration<br />
|Description = Infuses a potion of Poison Neutralization with magical energy, hurling it towards your target in an arc. The potion explodes in a small AOE that removes poisons from nearby allies. (It does not confer immunity to poisons.) Special material component: Potion of Poison Neutralization.<br />
|Empower_Healing = <br />
|Empower_Spell = <br />
|Enlarge = <br />
|Extend = <br />
|Heighten = <br />
|Maximize = <br />
|Quicken = <br />
|Accelerate = y<br />
|Intensify = <br />
|Embolden = <br />
}}<br />
{{SpellBook1<br />
|SpellIcon = Icon Fine Dust.png<br />
|Name = [[Fine Dust]]<br />
|School = Transmutation<br />
|Description = Scatter fine, nearly-frictionless dust, forcing enemies caught within to make a Reflex saving throw or trip for 6 seconds. While tripped, enemies get recurring balance checks to get up every 2 seconds, at the same DC as the initial save.<br />
|Components = Eq comp alc level 01.png<br />
|Empower_Healing = <br />
|Empower_Spell = <br />
|Enlarge = <br />
|Extend = <br />
|Heighten = y<br />
|Maximize = <br />
|Quicken = y<br />
|Accelerate = <br />
|Intensify = <br />
|Embolden = y<br />
}}<br />
{{SpellBook1<br />
|rowcolor = FFFF99<br />
|SpellIcon = Icon Rapid Condensation.png<br />
|Name = [[Rapid Condensation]]<br />
|School = Transmutation<br />
|Description = Throw a bottle that explodes on impact, rapidly condensing water in the air with a magical reaction that has the effect of the [[Obscuring Mist]] spell: A misty vapor arises, obscuring all sight, giving all creatures in the fog concealment (attackers have a 20% miss chance.) Obscuring mist can be burned away with fire spells that hit the area of the mist.<br />
|Empower_Healing = <br />
|Empower_Spell = <br />
|Enlarge = <br />
|Extend = <br />
|Heighten = <br />
|Maximize = <br />
|Quicken = y<br />
|Accelerate = y<br />
|Intensify = <br />
|Embolden = <br />
}}<br />
{{SpellBook1<br />
|SpellIcon = Icon Sleep Powder.png<br />
|Name = [[Sleep Powder]]<br />
|School = Transmutation<br />
|Description = Scatter a dust-based magical poison that causes enemies that inhale the mixture to fall asleep. This [[Sleep]] lasts for 20 seconds + 2 seconds per Caster level, or until damaged. A successful Will save negates the effect; the save is repeated every 12 seconds the creature remains asleep. Has no effect on enemies that do not need to breathe or sleep.<br />
|Components = Eq comp alc level 01.png<br />
|Empower_Healing = <br />
|Empower_Spell = <br />
|Enlarge = <br />
|Extend = <br />
|Heighten = y<br />
|Maximize = <br />
|Quicken = y<br />
|Accelerate = <br />
|Intensify = <br />
|Embolden = y<br />
}}<br />
|}<br />
<br />
{{SpellBookHeader|99CCFF|99CCFF}}<br />
{{SpellBook1<br />
|SpellIcon = Icon Bottled Boost Attack.png<br />
|Name = [[Bottled Boost: Attack]]<br />
|School = Transmutation<br />
|Description = Drink a potion with the effects of Action Boost: Attack III. You gain +8 Action Boost Bonus to Attack for 20 seconds. In addition to this spell's normal cooldown, this spell puts all [[Action Boost]]s and Bottled Boost spells on a 30 second cooldown.<br />
|Empower_Healing = <br />
|Empower_Spell = <br />
|Enlarge = <br />
|Extend = <br />
|Heighten = <br />
|Maximize = <br />
|Quicken = y<br />
|Accelerate = <br />
|Intensify = <br />
|Embolden = <br />
}}<br />
{{SpellBook1<br />
|rowcolor = CCE5FF<br />
|SpellIcon = Icon Bottled Boost Defense.png<br />
|Name = [[Bottled Boost: Defense]]<br />
|School = Transmutation<br />
|Description = Drink a potion with the effects of Action Boost: Defense III. You gain +15 Action Boost Bonus to Armor Class and Physical Resistance Rating for 20 seconds. In addition to this spell's normal cooldown, this spell puts all [[Action Boost]]s and Bottled Boost spells on a 30 second cooldown.<br />
|Empower_Healing = <br />
|Empower_Spell = <br />
|Enlarge = <br />
|Extend = <br />
|Heighten = <br />
|Maximize = <br />
|Quicken = y<br />
|Accelerate = <br />
|Intensify = <br />
|Embolden = <br />
}}<br />
{{SpellBook1<br />
|SpellIcon = Icon Elemental Skin.png<br />
|Name = [[Elemental Skin]]<br />
|School = Transmutation<br />
|Description = This potion will mutate you and make your skin a little more resistance to elemental damage. This grants a +5 Alchemical Bonus to Elemental Resistance against Fire, Cold, Acid, and Electric damage, increasing to 10 at caster level 10 and 15 at caster level 20. This effect lasts for 1 minute per Caster Level.<br />
|Empower_Healing = <br />
|Empower_Spell = <br />
|Enlarge = <br />
|Extend = y<br />
|Heighten = <br />
|Maximize = <br />
|Quicken = y<br />
|Accelerate = <br />
|Intensify = <br />
|Embolden = <br />
}}<br />
{{SpellBook1<br />
|rowcolor = CCE5FF<br />
|SpellIcon = Icon Feathers Extract.png<br />
|Name = [[Feathers Extract]]<br />
|School = Transmutation<br />
|Description = This potion will mutate you, granting your bones slightly less dense and causing small feathers to grow from your skin. Grans the effects of the [[Feather Fall]] and [[Jump (spell)| Jump]] spells: You gain Feather Falling and a +10 Enhancement bonus to Jump. This bonus increases to +20 and 5th level and +30 at 9th level. These effects last for 30 seconds + 6 seconds per Caster Level.<br />
|Components = Eq comp alc level 01.png<br />
|Empower_Healing = <br />
|Empower_Spell = <br />
|Enlarge = <br />
|Extend = y<br />
|Heighten = <br />
|Maximize = <br />
|Quicken = y<br />
|Accelerate = <br />
|Intensify = <br />
|Embolden = <br />
}}<br />
{{SpellBook1<br />
|SpellIcon = Icon Flash Powder.png<br />
|Name = [[Flash Powder]]<br />
|School = Transmutation<br />
|Description = You crush components in your hand, creating a loud boom and sharp flash. An enemy at touch range must make a Fortitude save or be Stunned for 3 seconds.<br />
|Empower_Healing = <br />
|Empower_Spell = <br />
|Enlarge = <br />
|Extend = <br />
|Heighten = y<br />
|Maximize = <br />
|Quicken = y<br />
|Accelerate = <br />
|Intensify = <br />
|Embolden = y<br />
}}<br />
{{SpellBook1<br />
|rowcolor = CCE5FF<br />
|SpellIcon = Icon Gills Extract.png<br />
|Name = [[Gills Extract]]<br />
|School = Transmutation<br />
|Description = This potion will mutate you, granting you gills and increased ability to swim underwater. This grants the effects of the [[Water Breathing]] and [[Merfolk's Blessing]] spells: You gain the ability to breathe underwater and +10 Enhancement bonus to Swim, plus 1 for every 2 caster levels beyond the first. These effects last for 30 seconds +6 seconds per Caster Level.<br />
|Components = Eq comp alc level 01.png<br />
|Empower_Healing = <br />
|Empower_Spell = <br />
|Enlarge = <br />
|Extend = y<br />
|Heighten = <br />
|Maximize = <br />
|Quicken = y<br />
|Accelerate = <br />
|Intensify = <br />
|Embolden = <br />
}}<br />
{{SpellBook1<br />
|SpellIcon = Icon Lesser Evolution.png<br />
|Name = [[Lesser Evolution]]<br />
|School = Transmutation<br />
|Description = Spell selector - pick an animal from the 6 animal stat/types (bull for str, cat for dex, etc) and gain +1 Alchemical bonus to this stat. You can only have one Alchemical Mutation at a time regardless of tier. Self only spell.<br />
|Components = Eq comp alc level 01.png<br />
|Empower_Healing = <br />
|Empower_Spell = <br />
|Enlarge = <br />
|Extend = y<br />
|Heighten = <br />
|Maximize = <br />
|Quicken = y<br />
|Accelerate = <br />
|Intensify = <br />
|Embolden = <br />
}}<br />
{{SpellBook1<br />
|rowcolor = CCE5FF<br />
|SpellIcon = Icon Lesser Restorative Draught.png<br />
|Name = [[Lesser Restorative Draught]]<br />
|School = Conjuration<br />
|Description = Throw a small vial of magical liquid at a single target that provides the effects of the [[Lesser Restoration]] spell: Dispels magical effects reducing your ability scores, eliminates fatigue, and improves exhaustion to fatigue.<br />
|Empower_Healing = <br />
|Empower_Spell = <br />
|Enlarge = <br />
|Extend = <br />
|Heighten = <br />
|Maximize = <br />
|Quicken = y<br />
|Accelerate = y<br />
|Intensify = <br />
|Embolden = <br />
}}<br />
{{SpellBook1<br />
|SpellIcon = Icon Stiffen Skin.png<br />
|Name = [[Stiffen Skin]]<br />
|School = Transmutation<br />
|Description = This potion will mutate you and make your skin a little more resistance to physical damage. This grants a +2 Deflection bonus to AC, +1 per 6 caster levels, for 1 minute per caster level.<br />
|Empower_Healing = <br />
|Empower_Spell = <br />
|Enlarge = <br />
|Extend = y<br />
|Heighten = <br />
|Maximize = <br />
|Quicken = y<br />
|Accelerate = <br />
|Intensify = <br />
|Embolden = <br />
}}<br />
|}<br />
<br />
==Level 2==<br />
<br />
{{SpellBookHeader|CD5C5C|CD5C5C}}<br />
{{SpellBook1<br />
|SpellIcon = Icon Greater Venom Vial.png<br />
|Name = [[Greater Venom Vial]]<br />
|School = Conjuration<br />
|Description = Conjuring a bottle of magical poison, you throw a projectile that explodes on impact, dealing 1d6+2 Poison damage per caster level, max caster level 10, to all foes caught within the area. This poison will leave enemies struck Contaminated.<br />
|Empower_Healing = <br />
|Empower_Spell = y<br />
|Enlarge = <br />
|Extend = <br />
|Heighten = y<br />
|Maximize = y<br />
|Quicken = y<br />
|Accelerate = y<br />
|Intensify = y<br />
|Embolden = y<br />
}}<br />
{{SpellBook1<br />
|rowcolor = FFA07A<br />
|SpellIcon = Icon Lesser Heartseeker Poison Imbue.png<br />
|Name = [[Lesser Heartseeker Poison Imbue]]<br />
|School = Transmutation<br />
|Description = Coat your weapon in a magical poison that saps the fortitude from your enemies on contact. On Hit: -1 Fort Save (does not stack). On Crit: 1d6 Constitution Damage. An item can have only one temporary item enchantment at a time.<br />
|Components = Eq comp alc level 02.png<br />
|Empower_Healing = <br />
|Empower_Spell = <br />
|Enlarge = <br />
|Extend = y<br />
|Heighten = <br />
|Maximize = <br />
|Quicken = y<br />
|Accelerate = <br />
|Intensify = <br />
|Embolden = <br />
}}<br />
{{SpellBook1<br />
|SpellIcon = Icon Lesser Ice Chill Poison Imbue.png<br />
|Name = [[Lesser Ice Chill Poison Imbue]]<br />
|School = Transmutation<br />
|Description = Coat your weapon in a magical poison that saps the speed from your enemies on contact. On Hit: -1 Reflex Save (does not stack). On Crit: 1d6 Dexterity Damage. An item can have only one temporary item enchantment at a time.<br />
|Components = Eq comp alc level 02.png<br />
|Empower_Healing = <br />
|Empower_Spell = <br />
|Enlarge = <br />
|Extend = y<br />
|Heighten = <br />
|Maximize = <br />
|Quicken = y<br />
|Accelerate = <br />
|Intensify = <br />
|Embolden = <br />
}}<br />
{{SpellBook1<br />
|rowcolor = FFA07A<br />
|SpellIcon = Icon Lesser Soulshatter Poison Imbue.png<br />
|Name = [[Lesser Soulshatter Poison Imbue]]<br />
|School = Transmutation<br />
|Description = Coat your weapon in a magical poison that saps the willpower from your enemies on contact. On Hit: -1 Will Save (does not stack). On Crit: 1d6 Wisdom Damage. An item can have only one Temporary item enchantment at a time<br />
|Components = Eq comp alc level 02.png<br />
|Empower_Healing = <br />
|Empower_Spell = <br />
|Enlarge = <br />
|Extend = y<br />
|Heighten = <br />
|Maximize = <br />
|Quicken = y<br />
|Accelerate = <br />
|Intensify = <br />
|Embolden = <br />
}}<br />
{{SpellBook1<br />
|SpellIcon = Icon Lesser Voidmand Poison Imbue.png<br />
|Name = [[Lesser Voidmind Poison Imbue]]<br />
|School = Transmutation<br />
|Description = Coat your weapon in a magical poison that saps the defenses from your enemies on contact. On Hit: -1 Spell Resistance (does not stack). On Crit: 1d6 Intelligence Damage. An item can have only one Temporary item enchantment at a time<br />
|Components = Eq comp alc level 02.png<br />
|Empower_Healing = <br />
|Empower_Spell = <br />
|Enlarge = <br />
|Extend = y<br />
|Heighten = <br />
|Maximize = <br />
|Quicken = y<br />
|Accelerate = <br />
|Intensify = <br />
|Embolden = <br />
}}{{SpellBook1<br />
|rowcolor = FFA07A<br />
|SpellIcon = Icon_Vial_of_Venom.png <br />
|Name = [[Venom Concentration]]<br />
|School = Conjuration<br />
|Description = Conjuring a bottle of magical poison, you throw a projectile at a single foe, that deals 1d6 Poison damage, plus 1 per caster level, max caster level 20. This poison will eat away at the enemy, dealing its damage every 2 seconds for 16 seconds. You may stack this poison up to three times. This poison will leave enemies struck Contaminated.<br />
|Components = <br />
|Empower_Healing = <br />
|Empower_Spell = y<br />
|Enlarge = <br />
|Extend = n<br />
|Heighten = y<br />
|Maximize = y<br />
|Quicken = y<br />
|Accelerate = y<br />
|Intensify = y<br />
|Embolden = y<br />
}}<br />
<br />
|}<br />
<br />
{{SpellBookHeader|FFFF00|FFFF00}}<br />
{{SpellBook1<br />
|SpellIcon = Icon Cold Spike.png<br />
|Name = [[Cold Spike]]<br />
|School = Conjuration<br />
|Description = Lob a vial of freezing liquid at a single foe that deals heavy damage and slows the movement of whatever it strikes. Deals 1d4+4 Cold damage per caster level, max caster level 10, to a single foe, and reduces their movement speed by 30% and damage by 4 for 15 seconds +2 seconds per Caster Level.<br />
Note: Slow does not affect boss enemies, but reducing damage still works on bosses.<br />
|Components = Eq comp alc level 02.png<br />
|Empower_Healing = <br />
|Empower_Spell = y<br />
|Enlarge = <br />
|Extend = <br />
|Heighten = y<br />
|Maximize = y<br />
|Quicken = y<br />
|Accelerate = y<br />
|Intensify = y<br />
|Embolden = y<br />
}}<br />
{{SpellBook1<br />
|rowcolor = FFFF99<br />
|SpellIcon = Icon Corrode Weapons.png<br />
|Name = [[Corrode Weapons]]<br />
|School = Conjuration<br />
|Description = Lob a vial of caustic liquid at a single foe that deals heavy damage and corrodes the weapons of whatever it strikes. Deals 1d4+4 Acid damage per caster level, max caster level 10, to a single target and reduces their accuracy and Melee and Ranged Power by 4 for 15 seconds +2 seconds per Caster Level.<br />
|Components = Eq comp alc level 02.png<br />
|Empower_Healing = <br />
|Empower_Spell = y<br />
|Enlarge = <br />
|Extend = <br />
|Heighten = y<br />
|Maximize = y<br />
|Quicken = y<br />
|Accelerate = y<br />
|Intensify = y<br />
|Embolden = y<br />
}}<br />
{{SpellBook1<br />
|SpellIcon = Icon Melt Armor.png<br />
|Name = [[Melt Armor]]<br />
|School = Conjuration<br />
|Description = Lob a vial of burning liquid at a single foe that deals heavy damage and melts the armor of whatever it strikes. Deals 1d4+4 damage per caster level, max caster level 10, to a single target, and reduces their Armor Class and Physical Resistance Rating by 4 for 15 seconds +2 seconds per caster level.<br />
|Components = Eq comp alc level 02.png<br />
|Empower_Healing = <br />
|Empower_Spell = y<br />
|Enlarge = <br />
|Extend = <br />
|Heighten = y<br />
|Maximize = y<br />
|Quicken = y<br />
|Accelerate = y<br />
|Intensify = y<br />
|Embolden = y<br />
}}<br />
{{SpellBook1<br />
|rowcolor = FFFF99<br />
|SpellIcon = Icon Voltaic Backlash.png<br />
|Name = [[Voltaic Backlash]]<br />
|School = Conjuration<br />
|Description = Lob a vial of volatile liquid at a single foe that deals heavy damage and disrupts the offensive spellcasting capacity of whatever it strikes. Deals 1d4+4 Electric damage per caster level, max caster level 10, and reduces Universal Spell Power by 10 for 15 seconds +2 seconds per Caster Level.<br />
|Components = Eq comp alc level 02.png<br />
|Empower_Healing = <br />
|Empower_Spell = y<br />
|Enlarge = <br />
|Extend = <br />
|Heighten = y<br />
|Maximize = y<br />
|Quicken = y<br />
|Accelerate = y<br />
|Intensify = y<br />
|Embolden = y<br />
}}<br />
{{SpellBook1<br />
|SpellIcon = Icon Curative Admixture Cure Moderate Wounds.png<br />
|Name = [[Curative Admixture: Cure Moderate Wounds]]<br />
|School = Conjuration<br />
|Description = Infuse a Cure Moderate Wounds potion with magical energy, hurling it towards your target in an arc. The potion explodes in a small AOE that deals 2d6+4 plus 1 per caster level (maximum caster level 10) positive energy damage to nearby undead allies and living enemies. (who may make a Will save for half damage).<br />
|Empower_Healing = y<br />
|Empower_Spell = y<br />
|Enlarge = <br />
|Extend = <br />
|Heighten = <br />
|Maximize = y<br />
|Quicken = <br />
|Accelerate = y<br />
|Intensify = y<br />
|Embolden = <br />
}}<br />
{{SpellBook1<br />
|rowcolor = FFFF99<br />
|SpellIcon = Icon Curative Admixture Inflict Moderate Wounds.png<br />
|Name = [[Curative Admixture: Inflict Moderate Wounds]]<br />
|School = Conjuration<br />
|Description = Infuse a Inflict Moderate Wounds potion with magical energy, hurling it towards your target in an arc. The potion explodes in a small AOE that deals 2d6+4 plus 1 per caster level (maximum caster level 10) negative energy damage to nearby undead allies and living enemies (who may make a Will save for half damage).<br />
|Empower_Healing = y<br />
|Empower_Spell = y<br />
|Enlarge = <br />
|Extend = <br />
|Heighten = <br />
|Maximize = y<br />
|Quicken = <br />
|Accelerate = y<br />
|Intensify = y<br />
|Embolden = <br />
}}<br />
{{SpellBook1<br />
|SpellIcon = Icon Curative Admixture Remove Curse.png<br />
|Name = [[Curative Admixture: Remove Curse]]<br />
|School = Conjuration<br />
|Description = Infuses a Remove Curse potion with magical energy, hurling it towards your target in an arc. The potion explodes in a small AOE that removes curses from everyone hit.<br />
|Empower_Healing = <br />
|Empower_Spell = <br />
|Enlarge = <br />
|Extend = <br />
|Heighten = <br />
|Maximize = <br />
|Quicken = <br />
|Accelerate = y<br />
|Intensify = <br />
|Embolden = <br />
}}<br />
{{SpellBook1<br />
|rowcolor = FFFF99<br />
|SpellIcon = Icon Curative Admixture Remove Paralysis.png<br />
|Name = [[Curative Admixture: Remove Paralysis]]<br />
|School = Conjuration<br />
|Description = Infuses a Remove Paralysis potion with magical energy, hurling it towards your target in an arc. The potion explodes in a small AOE that removes magical Paralysis from everyone hit.<br />
|Empower_Healing = <br />
|Empower_Spell = <br />
|Enlarge = <br />
|Extend = <br />
|Heighten = <br />
|Maximize = <br />
|Quicken = y<br />
|Accelerate = y<br />
|Intensify = <br />
|Embolden = <br />
}}<br />
|}<br />
<br />
{{SpellBookHeader|99CCFF|99CCFF}}<br />
{{SpellBook1<br />
|SpellIcon = Icon Restorative Draught.png<br />
|Name = [[Restorative Draught]]<br />
|School = Conjuration<br />
|Description = Throw a small vial of magical liquid at a single target that provides the effects of the Restoration spell: Cures all temporary ability damage, restores a single negative level suffered from energy drain, and eliminates fatigue and exhaustion.<br />
{{Bug|This spell hit only you. If you have an other friendly target or have no target, vial just float right before you and won't hit to any.}}<br />
|Empower_Healing = <br />
|Empower_Spell = <br />
|Enlarge = <br />
|Extend = <br />
|Heighten = <br />
|Maximize = <br />
|Quicken = y<br />
|Accelerate = y<br />
|Intensify = <br />
|Embolden = <br />
}}<br />
{{SpellBook1<br />
|rowcolor = CCE5FF<br />
|SpellIcon = Icon Alluring Elixir.png<br />
|Name = [[Alluring Elixir]]<br />
|School = Transmutation<br />
|Description = This small vial of golden liquid will increase your confidence and your allure, granting you a +4 Insight bonus to your social skills for 1 minute +1 minute per Caster Level.<br />
|Empower_Healing = <br />
|Empower_Spell = <br />
|Enlarge = <br />
|Extend = y<br />
|Heighten = <br />
|Maximize = <br />
|Quicken = y<br />
|Accelerate = <br />
|Intensify = <br />
|Embolden = <br />
}}<br />
{{SpellBook1<br />
|SpellIcon = Icon Augment Armor.png<br />
|Name = [[Augment Armor]]<br />
|School = Transmutation<br />
|Description = Coat yourself in liquid armor, granting it greater defenses. Grants a +2 Deflection bonus to Armor Class, and a +3 Deflection bonus to Physical Resistance Rating for 30 seconds per Caster Level. Every 5 Alchemist levels, these bonuses increase by 1.<br />
|Components = Eq comp alc level 02.png<br />
|Empower_Healing = <br />
|Empower_Spell = <br />
|Enlarge = <br />
|Extend = y<br />
|Heighten = <br />
|Maximize = <br />
|Quicken = y<br />
|Accelerate = <br />
|Intensify = <br />
|Embolden = <br />
}}<br />
{{SpellBook1<br />
|rowcolor = CCE5FF<br />
|SpellIcon = Icon Bottled Boost Spell.png<br />
|Name = [[Bottled Boost: Spell]]<br />
|School = Transmutation<br />
|Description = Drink a potion with the effects of Action Boost: Spell Power. You gain +30 Action Boost Bonus to Universal Spell Power for 20 seconds. In addition to this spell's normal cooldown, this spell puts all Action Boosts and Bottled Boost spells on a 30 second cooldown.<br />
|Empower_Healing = <br />
|Empower_Spell = <br />
|Enlarge = <br />
|Extend = <br />
|Heighten = <br />
|Maximize = <br />
|Quicken = y<br />
|Accelerate = <br />
|Intensify = <br />
|Embolden = <br />
}}<br />
{{SpellBook1<br />
|SpellIcon = Icon Glue Bomb.png<br />
|Name = [[Glue Bomb]]<br />
|School = Transmutation<br />
|Description = Lob a glass vial full of sticky, organic glue, trapping enemies within its embrace. Enemies that fail a Reflex save become stuck in place. Victims of the glue may attempt to free themselves every 4 seconds with a successful strength check. Lasts for 15 seconds + 1 per level.<br />
|Components = Eq comp alc level 02.png<br />
|Empower_Healing = <br />
|Empower_Spell = <br />
|Enlarge = <br />
|Extend = <br />
|Heighten = y<br />
|Maximize = <br />
|Quicken = y<br />
|Accelerate = y<br />
|Intensify = <br />
|Embolden = y<br />
}}<br />
{{SpellBook1<br />
|rowcolor = CCE5FF<br />
|SpellIcon = Icon Liquid Courage.png<br />
|Name = [[Liquid Courage]]<br />
|School = Transmutation<br />
|Description = Drink a personal vial of glowing golden liquid that grants incredible courage. This potion grants the effect of the Heroism spell: A +2 morale bonus on attack rolls, saving throws, and skill checks. This lasts for 1 minute per Caster Level.<br />
|Empower_Healing = <br />
|Empower_Spell = <br />
|Enlarge = <br />
|Extend = y<br />
|Heighten = <br />
|Maximize = <br />
|Quicken = y<br />
|Accelerate = <br />
|Intensify = <br />
|Embolden = <br />
}}<br />
{{SpellBook1<br />
|SpellIcon = Icon Salt Crystals.png<br />
|Name = [[Salt Crystals]]<br />
|School = Transmutation<br />
|Description = Smash a bottle beneath your feet that rapidly crystallizes, trapping nearby enemies that fail a Fortitude save in brittle salt. They are considered Dazed for 6 seconds, and any damage will remove the salt.<br />
|Empower_Healing = <br />
|Empower_Spell = <br />
|Enlarge = <br />
|Extend = <br />
|Heighten = y<br />
|Maximize = <br />
|Quicken = y<br />
|Accelerate = <br />
|Intensify = <br />
|Embolden = y<br />
}}<br />
|}<br />
<br />
==Level 3==<br />
<br />
{{SpellBookHeader|CD5C5C|CD5C5C}}<br />
{{SpellBook1<br />
|SpellIcon = Icon Bitter Frost Burst.png<br />
|Name = [[Bitter Frost Burst]]<br />
|School = Conjuration<br />
|Description = Throw a bottle that shatters among your enemies, causing a huge spike of cold damage. Deals 1d6+3 Cold damage per caster level, max caster level 15, in an area.<br />
|Components = Eq comp alc level 03.png<br />
|Empower_Healing =<br />
|Empower_Spell = y<br />
|Enlarge =<br />
|Extend =<br />
|Heighten = y<br />
|Maximize = y<br />
|Quicken = y<br />
|Accelerate = y<br />
|Intensify = y<br />
|Embolden = y<br />
}}<br />
{{SpellBook1<br />
|rowcolor = FFA07A<br />
|SpellIcon = Icon Caustic Solvent.png<br />
|Name = [[Caustic Solvent]]<br />
|School = Conjuration<br />
|Description = Toss a bottle of acrid liquid at a group of enemies, causing caustic acid to eat away at their flesh for significant Acid damage. This deals 1d6+3 Acid damage per caster level, max caster level 15, to all affected enemies.<br />
|Components = Eq comp alc level 03.png<br />
|Empower_Healing =<br />
|Empower_Spell = y<br />
|Enlarge =<br />
|Extend =<br />
|Heighten = y<br />
|Maximize = y<br />
|Quicken = y<br />
|Accelerate = y<br />
|Intensify = y<br />
|Embolden = y<br />
}}<br />
{{SpellBook1<br />
|SpellIcon = Icon Heartstopper Poison.png<br />
|Name = [[Heartstopper Poison]]<br />
|School = Conjuration<br />
|Description = Throw a vial of deadly poison that explodes on impact, dealing 1d6+3 Poison damage per caster level, max caster level 15, to a small cluster of enemies. This poison will leave the enemies Contaminated.<br />
* This spell requires spell components, but cannot be affected by Eschew Materials.<br />
|Components = Eq comp alc level 03.png<br />
|Empower_Healing =<br />
|Empower_Spell =<br />
|Enlarge =<br />
|Extend = y<br />
|Heighten =<br />
|Maximize =<br />
|Quicken = y<br />
|Accelerate =<br />
|Intensify =<br />
|Embolden =<br />
}}<br />
{{SpellBook1<br />
|rowcolor = FFA07A<br />
|SpellIcon = Icon Molotov Cocktail.png<br />
|Name = [[Molotov Cocktail]]<br />
|School = Conjuration<br />
|Description = Lob a glass bottle full of reactive chemicals that shatters and then ignites in a large area, dealing damage to all enemies struck. Enemies are ignited, dealing 1d6+3 Fire damage per caster level, max caster level 15.<br />
|Components = Eq comp alc level 03.png<br />
|Empower_Healing =<br />
|Empower_Spell = y<br />
|Enlarge =<br />
|Extend =<br />
|Heighten = y<br />
|Maximize = y<br />
|Quicken = y<br />
|Accelerate = y<br />
|Intensify = y<br />
|Embolden = y<br />
}}<br />
{{SpellBook1<br />
|SpellIcon = Icon Voltaic Induction.png<br />
|Name = [[Voltaic Induction]]<br />
|School = Conjuration<br />
|Description = Toss a small bottle of volatile mixtures, causing it to smash and lightning to arc among all nearby enemies. This causes a powerful jolt of 1d6+3 Electric damage per caster level, max caster level 15, to all targets hit.<br />
|Components = Eq comp alc level 03.png<br />
|Empower_Healing =<br />
|Empower_Spell = y<br />
|Enlarge =<br />
|Extend =<br />
|Heighten = y<br />
|Maximize = y<br />
|Quicken = y<br />
|Accelerate = y<br />
|Intensify = y<br />
|Embolden = y<br />
}}<br />
{{SpellBook1<br />
|rowcolor = FFA07A<br />
|SpellIcon = ElementalWeapons.png<br />
|Name = [[Elemental Weapons]]<br />
|School = Evocation<br />
|Description = Multi selector: Your target's currently equipped weapons gain Hit Effect: 1d6 elemental damage of your choice. An item can have only one temporary item enchantment at a time.<br />
|Components = Eq comp alc level 03.png<br />
|Empower_Healing =<br />
|Empower_Spell =<br />
|Enlarge =<br />
|Extend =<br />
|Heighten =<br />
|Maximize =<br />
|Quicken = y<br />
|Accelerate =<br />
|Intensify =<br />
|Embolden =<br />
}}<br />
{{SpellBook1<br />
|SpellIcon = Icon_Vial_of_Flame.png <br />
|Name = [[Flame Concentration]]<br />
|School = Conjuration<br />
|Description = Conjuring a bottle of burning liquid, you throw a projectile at a single foe that deals 1d6 Fire damage, plus 1 per caster level, max caster level 20. The fire will burn over time, dealing its damage every 2 seconds for 16 seconds. You may stack this up to three times.<br />
|Components = <br />
|Empower_Healing = <br />
|Empower_Spell = y<br />
|Enlarge = <br />
|Extend = n<br />
|Heighten = y<br />
|Maximize = y<br />
|Quicken = y<br />
|Accelerate = y<br />
|Intensify = y<br />
|Embolden = y<br />
}}<br />
{{SpellBook1<br />
|rowcolor = FFA07A<br />
|SpellIcon = Icon_Vial_of_Frost.png <br />
|Name = [[Frost Concentration]]<br />
|School = Conjuration<br />
|Description = Conjuring a bottle of freezing liquid, you throw a projectile at a single foe that deals 1d6 Cold damage, plus 1 per caster level, max caster level 20. The cold continues to deal damage over time every 2 seconds for 16 seconds. You may stack this up to three times.<br />
|Components = <br />
|Empower_Healing = <br />
|Empower_Spell = y<br />
|Enlarge = <br />
|Extend = n<br />
|Heighten = y<br />
|Maximize = y<br />
|Quicken = y<br />
|Accelerate = y<br />
|Intensify = y<br />
|Embolden = y<br />
}}<br />
{{SpellBook1<br />
|SpellIcon = Icon_Vial_of_Acid.png <br />
|Name = [[Acid Concentration]]<br />
|School = Conjuration<br />
|Description = Conjuring a bottle of caustic liquid, you throw a projectile at a single foe that deals 1d6 Acid damage, plus 1 per caster level, max caster level 20. The acid continues to eat away, dealing its damage every 2 seconds for 16 seconds. You may stack this up to three times.<br />
|Components = <br />
|Empower_Healing = <br />
|Empower_Spell = y<br />
|Enlarge = <br />
|Extend = n<br />
|Heighten = y<br />
|Maximize = y<br />
|Quicken = y<br />
|Accelerate = y<br />
|Intensify = y<br />
|Embolden = y<br />
}}{{SpellBook1<br />
|rowcolor = FFA07A<br />
|SpellIcon = Icon_Vial_of_Sparks.png <br />
|Name = [[Sparks Concentration]]<br />
|School = Conjuration<br />
|Description = Conjuring a bottle of reactive material, you throw a projectile at a single foe that deals 1d6 Electric damage, plus 1 per caster level, max caster level 20. The electricity continues to deal damage over time every 2 seconds for 16 seconds. You may stack this up to three times.<br />
|Components = <br />
|Empower_Healing = <br />
|Empower_Spell = y<br />
|Enlarge = <br />
|Extend = n<br />
|Heighten = y<br />
|Maximize = y<br />
|Quicken = y<br />
|Accelerate = y<br />
|Intensify = y<br />
|Embolden = y<br />
}}<br />
|}<br />
<br />
{{SpellBookHeader|FFFF00|FFFF00}}<br />
{{SpellBook1<br />
|SpellIcon = CurativeAdmixture_CureSeriousWounds.png<br />
|Name = [[Curative Admixture: Cure Serious Wounds]]<br />
|School = Conjuration<br />
|Description = Infuse a Cure Serious Wounds potion with magical energy, hurling it towards your target in an arc. The potion explodes in a small AOE that deals 3d6+6 plus 1 per caster level (maximum caster level 15) positive energy damage to nearby living allies and enemy undead (who may make a Will save for half damage).<br />
|Empower_Healing = y<br />
|Empower_Spell = y<br />
|Enlarge =<br />
|Extend =<br />
|Heighten =<br />
|Maximize = y<br />
|Quicken =<br />
|Accelerate = y<br />
|Intensify = y<br />
|Embolden =<br />
}}<br />
{{SpellBook1<br />
|rowcolor = FFFF99<br />
|SpellIcon = Icon Curative Admixture Inflict Serious Wounds.png<br />
|Name = [[Curative Admixture: Inflict Serious Wounds]]<br />
|School = Conjuration<br />
|Description = Infuses a Inflict Serious Wounds potion with magical energy, hurling it towards your target in an arc. The potion explodes in a small AOE that deals 3d6+6 plus 1 per caster level (maximum caster level 15) negative energy to nearby undead allies and living enemies. (who may make a Will save for half damage).<br />
|Empower_Healing = y<br />
|Empower_Spell = y<br />
|Enlarge =<br />
|Extend =<br />
|Heighten =<br />
|Maximize = y<br />
|Quicken =<br />
|Accelerate = y<br />
|Intensify = y<br />
|Embolden =<br />
}}<br />
{{SpellBook1<br />
|SpellIcon = Icon Choking Smog.png<br />
|Name = [[Choking Smog]]<br />
|School = Transmutation<br />
|Description = Smash a bottle full of a noxious chemical smog that silences and slows enemies caught within unless they make a Fortitude saving throw. This effect lasts for 6 seconds +1 second per Caster Level. Foes that do not breathe or are wearing protective gear are immune to this effect.<br />
|Components = Eq comp alc level 03.png<br />
|Empower_Healing =<br />
|Empower_Spell = y<br />
|Enlarge =<br />
|Extend =<br />
|Heighten = y<br />
|Maximize = y<br />
|Quicken = y<br />
|Accelerate =<br />
|Intensify = y<br />
|Embolden = y<br />
}}<br />
{{SpellBook1<br />
|rowcolor = FFFF99<br />
|SpellIcon = Icon Flash Freeze.png<br />
|Name = [[Flash Freeze]]<br />
|School = Transmutation<br />
|Description = Smash a bottle beneath your feet containing a volatile chemical reaction that creates an explosion of intense cold, locking enemies in solid ice. Enemies who fail a Fortitude save are stunned and helpless for 6 seconds per Caster Level.<br />
|Components = Eq comp alc level 03.png<br />
|Empower_Healing =<br />
|Empower_Spell =<br />
|Enlarge =<br />
|Extend =<br />
|Heighten = y<br />
|Maximize =<br />
|Quicken = y<br />
|Accelerate =<br />
|Intensify =<br />
|Embolden = y<br />
}}<br />
{{SpellBook1<br />
|SpellIcon = Icon Iron Shavings.png<br />
|Name = [[Iron Shavings]]<br />
|School = Transmutation<br />
|Description = Smash a bottle at your feet to spread Flametouched Iron shavings into the air around you, causing nearby Incorporeal foes that fail a Fortitude save to become Corporeal for 6 seconds, plus 1 second per Caster Level.<br />
|Components = Eq comp alc level 03.png<br />
|Empower_Healing =<br />
|Empower_Spell = y<br />
|Enlarge =<br />
|Extend =<br />
|Heighten = y<br />
|Maximize = y<br />
|Quicken = y<br />
|Accelerate =<br />
|Intensify = y<br />
|Embolden = y<br />
}}<br />
|}<br />
<br />
{{SpellBookHeader|99CCFF|99CCFF}}<br />
{{SpellBook1<br />
|SpellIcon = Icon Greater Restorative Draught.png<br />
|Name = [[Greater Restorative Draught]]<br />
|School = Conjuration<br />
|Description = Throw a small vial of magical liquid at a single target that provides the effects of the Greater Restoration spell: Cures all temporary ability damage, restores all negative levels suffered from energy drain, and eliminates fatigue, exhaustion, confusion, and insanity effects on you.<br />
|Empower_Healing =<br />
|Empower_Spell =<br />
|Enlarge =<br />
|Extend =<br />
|Heighten =<br />
|Maximize =<br />
|Quicken = y<br />
|Accelerate = y<br />
|Intensify =<br />
|Embolden =<br />
}}<br />
{{SpellBook1<br />
|rowcolor = CCE5FF<br />
|SpellIcon = Icon Bottled Boost Double.png<br />
|Name = [[Bottled Boost: Double]]<br />
|School = Transmutation<br />
|Description = Drink a potion with the effects of Action Boost: Doublestrike and Doubleshot. You gain +30% Action Boost Bonus to Doublestrike and Doubleshot for 20 seconds. In addition to this spell's normal cooldown, this spell puts all Action Boosts and Bottled Boost spells on a 30 second cooldown.<br />
|Empower_Healing =<br />
|Empower_Spell =<br />
|Enlarge =<br />
|Extend =<br />
|Heighten =<br />
|Maximize =<br />
|Quicken = y<br />
|Accelerate =<br />
|Intensify =<br />
|Embolden =<br />
}}<br />
{{SpellBook1<br />
|SpellIcon = Icon Displacement Draught.png<br />
|Name = [[Displacement Draught]]<br />
|School = Transmutation<br />
|Description = Drink a potion with the effects of the Displacement spell. Your appearance becomes extremely blurred, giving enemies a 50% miss chance when attacking for 6 seconds per Caster Level.<br />
|Components = Eq comp alc level 03.png<br />
|Empower_Healing =<br />
|Empower_Spell =<br />
|Enlarge =<br />
|Extend = y<br />
|Heighten =<br />
|Maximize =<br />
|Quicken = y<br />
|Accelerate =<br />
|Intensify =<br />
|Embolden =<br />
}}<br />
{{SpellBook1<br />
|rowcolor = CCE5FF<br />
|SpellIcon = Icon Evolution.png<br />
|Name = [[Evolution]]<br />
|School = Transmutation<br />
|Description = Multi selector: Grant +2 Alchemical Bonus to your select ability score. You may only have one Alchemical Mutation at a time. This lasts for 1 minute per Caster Level<br />
|Components = Eq comp alc level 03.png<br />
|Empower_Healing =<br />
|Empower_Spell =<br />
|Enlarge =<br />
|Extend = y<br />
|Heighten =<br />
|Maximize =<br />
|Quicken = y<br />
|Accelerate =<br />
|Intensify =<br />
|Embolden =<br />
}}<br />
{{SpellBook1<br />
|SpellIcon = Icon Greater Liquid Courage.png<br />
|Name = [[Greater Liquid Courage]]<br />
|School = Transmutation<br />
|Description = Drink a personal vial of glowing golden liquid that grants incredible courage and protections against Fear, granting the effects of the Greater Heroism spell. This potion grants a +4 morale bonus on attacks, saves, and skill checks. The target also receives temporary hit points equal to the caster level and immunity to fear.<br />
|Empower_Healing =<br />
|Empower_Spell =<br />
|Enlarge =<br />
|Extend = y<br />
|Heighten =<br />
|Maximize =<br />
|Quicken = y<br />
|Accelerate =<br />
|Intensify =<br />
|Embolden =<br />
}}<br />
{{SpellBook1<br />
|rowcolor = CCE5FF<br />
|SpellIcon = Icon Invisibility Potion.png<br />
|Name = [[Invisibility Potion]]<br />
|School = Transmutation<br />
|Description = This shadowy liquid will turn you invisible for a time, granting the effect of the Invisibility spell. If you attack a target, this invisibility will end. This lasts for 1 minute per Caster Level.<br />
|Components = Eq comp alc level 03.png<br />
|Empower_Healing =<br />
|Empower_Spell =<br />
|Enlarge =<br />
|Extend = y<br />
|Heighten =<br />
|Maximize =<br />
|Quicken = y<br />
|Accelerate =<br />
|Intensify =<br />
|Embolden =<br />
}}<br />
{{SpellBook1<br />
|SpellIcon = Icon Melt Lock.png<br />
|Name = [[Melt Lock]]<br />
|School = Transmutation<br />
|Description = Throw a caustic liquid at a nearby locked object, attempting to dissolve the lock. You make a d20+Spellcraft skill check against the DC of the lock, and if successful, the lock will be opened if it can be picked by a rogue making an equivalent Open Lock check.<br />
{{Bug|This spell uses d20 + Alchemist Level + Int Modifier check instead of Spellcraft skill check.}}<br />
|Empower_Healing =<br />
|Empower_Spell =<br />
|Enlarge =<br />
|Extend =<br />
|Heighten =<br />
|Maximize =<br />
|Quicken = y<br />
|Accelerate =<br />
|Intensify =<br />
|Embolden =<br />
}}<br />
{{SpellBook1<br />
|rowcolor = CCE5FF<br />
|SpellIcon = Icon Quicksilver Potion.png<br />
|Name = [[Quicksilver Potion]]<br />
|School = Transmutation<br />
|Description = Drink a potion of shiny liquid that bestows incredible speed for a short time, the effect of the Haste spell. You are quickened, causing you to attack 15% faster than normal. In addition, you gain a +1 enhancement bonus to attack rolls, a +1 bonus to Reflex Saving Throws, and +1% Dodge.<br />
|Components = Eq comp alc level 03.png<br />
|Empower_Healing =<br />
|Empower_Spell =<br />
|Enlarge =<br />
|Extend = y<br />
|Heighten =<br />
|Maximize =<br />
|Quicken = y<br />
|Accelerate =<br />
|Intensify =<br />
|Embolden =<br />
}}<br />
|}<br />
<br />
==Level 4==<br />
<br />
{{SpellBookHeader|CD5C5C|CD5C5C}}<br />
{{SpellBook1<br />
|SpellIcon = Icon Corrosive Dust.png<br />
|Name = [[Corrosive Dust]]<br />
|School = Conjuration<br />
|Description = Scatter a corrosive dust in front of you, causing significant Rust damage on contact. Deals 1d6+8 Rust damage per caster level, max caster level 20. Note that Rust damage only affects Constructs and some Inanimate Objects.<br />
|Components = Eq comp alc level 04.png<br />
|Empower_Healing = <br />
|Empower_Spell = y<br />
|Enlarge = <br />
|Extend = <br />
|Heighten = y<br />
|Maximize = y<br />
|Quicken = y<br />
|Accelerate = y<br />
|Intensify = y<br />
|Embolden = y<br />
}}<br />
{{SpellBook1<br />
|rowcolor = FFA07A<br />
|SpellIcon = Icon Heartseeker Poison Imbue.png<br />
|Name = [[Heartseeker Poison Imbue]]<br />
|School = Evocation<br />
|Description = Coat your weapon in a magical poison that saps the fortitude from your enemies on contact. On Hit: -1 Fort Save per stack, stacks 3 times. On Crit: 1d6 Constitution Damage. An item can have only one temporary item enchantment at a time.<br />
|Components = Eq comp alc level 04.png<br />
|Empower_Healing = <br />
|Empower_Spell = <br />
|Enlarge = <br />
|Extend = y<br />
|Heighten = <br />
|Maximize = <br />
|Quicken = y<br />
|Accelerate = <br />
|Intensify = <br />
|Embolden = <br />
}}<br />
{{SpellBook1<br />
|SpellIcon = Icon Ice Chill Poison Imbue.png<br />
|Name = [[Ice Chill Poison Imbue]]<br />
|School = Evocation<br />
|Description = Coat your weapon in a magical poison that saps the speed from your enemies on contact. On Hit: -1 Reflex Save per stack, stacks 3 times. On Crit: 1d6 Dexterity Damage. An item can have only one temporary item enchantment at a time.<br />
|Components = Eq comp alc level 04.png<br />
|Empower_Healing = <br />
|Empower_Spell = <br />
|Enlarge = <br />
|Extend = y<br />
|Heighten = <br />
|Maximize = <br />
|Quicken = y<br />
|Accelerate = <br />
|Intensify = <br />
|Embolden = <br />
}}<br />
{{SpellBook1<br />
|rowcolor = FFA07A<br />
|SpellIcon = Icon Soulshatter Poison Imbue.png<br />
|Name = [[Soulshatter Poison Imbue]]<br />
|School = Evocation<br />
|Description = Coat your weapon in a magical poison that saps the willpower from your enemies on contact. On Hit: -1 Will Save per stack, stacks 3 times. On Crit: 1d6 Wisdom Damage. An item can have only one Temporary item enchantment at a time<br />
|Components = Eq comp alc level 04.png<br />
|Empower_Healing = <br />
|Empower_Spell = <br />
|Enlarge = <br />
|Extend = y<br />
|Heighten = <br />
|Maximize = <br />
|Quicken = y<br />
|Accelerate = <br />
|Intensify = <br />
|Embolden = <br />
}}<br />
{{SpellBook1<br />
|SpellIcon = Icon Voidmind Poison Imbue.png<br />
|Name = [[Voidmind Poison Imbue]]<br />
|School = Evocation<br />
|Description = Coat your weapon in a magical poison that saps the defenses from your enemies on contact. On Hit: -1 Spell Resistance per stack, stacks 3 times. On Crit: 1d6 Intelligence Damage. An item can have only one Temporary item enchantment at a time<br />
|Components = Eq comp alc level 04.png<br />
|Empower_Healing = <br />
|Empower_Spell = <br />
|Enlarge = <br />
|Extend = y<br />
|Heighten = <br />
|Maximize = <br />
|Quicken = y<br />
|Accelerate = <br />
|Intensify = <br />
|Embolden = <br />
}}<br />
|}<br />
<br />
{{SpellBookHeader|FFFF00|FFFF00}}<br />
{{SpellBook1<br />
|SpellIcon = Icon Caustic Overload.png<br />
|Name = [[Caustic Overload]]<br />
|School = Conjuration<br />
|Description = Throw a bottle at a targeted foe that explodes into caustic acid dealing 1d6+4 Acid damage per caster level to enemies struck. In addition, enemies must make a Fortitude saving throw or have their Physical Resistance Rating reduced by 5 for 12 seconds.<br />
|Components = Eq comp alc level 04.png<br />
|Empower_Healing = <br />
|Empower_Spell = y<br />
|Enlarge = <br />
|Extend = <br />
|Heighten = y<br />
|Maximize = y<br />
|Quicken = y<br />
|Accelerate = y<br />
|Intensify = y<br />
|Embolden = y<br />
}}<br />
{{SpellBook1<br />
|rowcolor = FFFF99<br />
|SpellIcon = Icon Cindersmoke.png<br />
|Name = [[Cindersmoke]]<br />
|School = Conjuration<br />
|Description = Throw a bottle at a targeted foe that explodes into fiery cloud. Enemies caught in the blast take 1d6+4 Fire damage per caster level, and must make a Reflex save or be Blinded for 12 seconds.<br />
|Components = Eq comp alc level 04.png<br />
|Empower_Healing = <br />
|Empower_Spell = y<br />
|Enlarge = <br />
|Extend = <br />
|Heighten = y<br />
|Maximize = y<br />
|Quicken = y<br />
|Accelerate = y<br />
|Intensify = y<br />
|Embolden = y<br />
}}<br />
{{SpellBook1<br />
|SpellIcon = Icon Voltaic Burst.png<br />
|Name = [[Voltaic Burst]]<br />
|School = Conjuration<br />
|Description = Throw a bottle at a targeted foe that explodes, dealing 1d6+4 Electric damage per caster level to enemies caught in the blast. In addition, enemies must make a Fortitude saving throw or take -5 Magical Resistance Rating for 12 seconds.<br />
|Components = Eq comp alc level 04.png<br />
|Empower_Healing = <br />
|Empower_Spell = y<br />
|Enlarge = <br />
|Extend = <br />
|Heighten = y<br />
|Maximize = y<br />
|Quicken = y<br />
|Accelerate = y<br />
|Intensify = y<br />
|Embolden = y<br />
}}<br />
{{SpellBook1<br />
|rowcolor = FFFF99<br />
|SpellIcon = Icon Vein Freeze.png<br />
|Name = [[Vein Freeze]]<br />
|School = Conjuration<br />
|Description = Throw a bottle at a targeted foe that explodes, dealing 1d6+4 Cold damage per caster level, and slows enemies caught within. Some enemies may be required to make a Fortitude save or be Frozen for 12 seconds.<br />
|Components = Eq comp alc level 04.png<br />
|Empower_Healing = <br />
|Empower_Spell = y<br />
|Enlarge = <br />
|Extend = <br />
|Heighten = y<br />
|Maximize = y<br />
|Quicken = y<br />
|Accelerate = y<br />
|Intensify = y<br />
|Embolden = y<br />
}}<br />
{{SpellBook1<br />
|SpellIcon = Icon Curative Admixture Cure Critical Wounds.png<br />
|Name = [[Curative Admixture: Cure Critical Wounds]]<br />
|School = Conjuration<br />
|Description = Infuse a Cure Critical Wounds potion with magical energy, hurling it towards your target in an arc. The potion explodes in a small AOE that deals 4d6+8 plus 1 per caster level (maximum caster level 20) positive energy damage to nearby living allies and enemy undead (who may make a Will save for half damage).<br />
|Empower_Healing = y<br />
|Empower_Spell = y<br />
|Enlarge = <br />
|Extend = <br />
|Heighten = <br />
|Maximize = y<br />
|Quicken = <br />
|Accelerate = y<br />
|Intensify = y<br />
|Embolden = <br />
}}<br />
{{SpellBook1<br />
|rowcolor = FFFF99<br />
|SpellIcon = Icon Curative Admixture Inflict Critical Wounds.png<br />
|Name = [[Curative Admixture: Inflict Critical Wounds]]<br />
|School = Conjuration<br />
|Description = Infuse a Inflict Critical Wounds potion with magical energy, hurling it towards your target in an arc. The potion explodes in a small AOE that deals 4d6+8 plus 1 per caster level (maximum caster level 20) negative energy damage to nearby undead allies and living enemies. (who may make a Will save for half damage).<br />
|Empower_Healing = y<br />
|Empower_Spell = y<br />
|Enlarge = <br />
|Extend = <br />
|Heighten = <br />
|Maximize = y<br />
|Quicken = <br />
|Accelerate = y<br />
|Intensify = y<br />
|Embolden = <br />
}}<br />
{{SpellBook1<br />
|SpellIcon = Icon Smoke Bomb.png<br />
|Name = [[Smoke Bomb]]<br />
|School = Transmutation<br />
|Description = Throw a bottle beneath you that explodes into a cloud of smoke and leaves you Invisible and Displaced for 12 seconds.<br />
|Components = Eq comp alc level 04.png<br />
|Empower_Healing = <br />
|Empower_Spell = <br />
|Enlarge = <br />
|Extend = y<br />
|Heighten = <br />
|Maximize = <br />
|Quicken = y<br />
|Accelerate = <br />
|Intensify = <br />
|Embolden = <br />
}}<br />
|}<br />
<br />
{{SpellBookHeader|99CCFF|99CCFF}}<br />
{{SpellBook1<br />
|SpellIcon = Icon Sanctified Vial.png<br />
|Name = [[Sanctified Vial]]<br />
|School = Conjuration<br />
|Description = Casting this spell requires levels in Cleric, Paladin, or Favored Soul, or for you tobe in a Divine Epic Destiny. Throw a bottle that splashes Holy Water when it breaks, dealing 1d4+4 Bane Damage per Caster Level to Undead and Extraplanar creatures nearby. (This damage scales with Force Spell Power). This Holy Water will attempt to force all extraplanar creatures in the bottle's splash back to thier home plane with the effect of the Banishment spell. A successful Will save negates this effect. (DC = spell's save DC - creature's Hit Dice or Level + your caster level).<br />
{{Bug|Divine Epic Destinies or one level of Favored Soul won't allow you to cast this spell. U45P1}}<br />
|Components = Eq comp alc level 04.png<br />
|Empower_Healing = <br />
|Empower_Spell = <br />
|Enlarge = <br />
|Extend = <br />
|Heighten = y<br />
|Maximize = <br />
|Quicken = y<br />
|Accelerate = y<br />
|Intensify = <br />
|Embolden = y<br />
}}<br />
{{SpellBook1<br />
|rowcolor = CCE5FF<br />
|SpellIcon = Icon Bottled Boost Power.png<br />
|Name = [[Bottled Boost: Power]]<br />
|School = Transmutation<br />
|Description = Drink a potion with the effects of Action Boost: Power. You gain +30 Action Boost Bonus to Melee and Ranged Power for 20 seconds. In addition to this spell's normal cooldown, this spell puts all Action Boosts and Bottled Boost spells on a 30 second cooldown.<br />
|Empower_Healing = <br />
|Empower_Spell = <br />
|Enlarge = <br />
|Extend = <br />
|Heighten = <br />
|Maximize = <br />
|Quicken = y<br />
|Accelerate = <br />
|Intensify = <br />
|Embolden = <br />
}}<br />
{{SpellBook1<br />
|SpellIcon = Icon Bottled Boost Sprint.png<br />
|Name = [[Bottled Boost: Sprint]]<br />
|School = Transmutation<br />
|Description = Drink a potion with the effects of Action Boost: Sprint. You gain +50% Action Boost Bonus to Movement Speed for 20 seconds. In addition to this spell's normal cooldown, this spell puts all Action Boosts and Bottled Boost spells on a 30 second cooldown.<br />
|Empower_Healing = <br />
|Empower_Spell = <br />
|Enlarge = <br />
|Extend = <br />
|Heighten = <br />
|Maximize = <br />
|Quicken = y<br />
|Accelerate = <br />
|Intensify = <br />
|Embolden = <br />
}}<br />
{{SpellBook1<br />
|rowcolor = CCE5FF<br />
|SpellIcon = Icon Flesh to Gold.png<br />
|Name = [[Flesh to Gold]]<br />
|School = Transmutation<br />
|Description = Turn an enemy to Gold with a single touch. Creatures made of flesh that fail a Fortitude save are turned to a metallic, helpless statue with minor resistance to piercing damage. This lasts 60 seconds plus 10 seconds per caster level, but the target has a chance to remake its Fortitude save every 24 seconds.<br />
|Components = Eq comp alc level 04.png<br />
|Empower_Healing = <br />
|Empower_Spell = <br />
|Enlarge = <br />
|Extend = <br />
|Heighten = y<br />
|Maximize = <br />
|Quicken = y<br />
|Accelerate = <br />
|Intensify = <br />
|Embolden = y<br />
}}<br />
{{SpellBook1<br />
|SpellIcon = Icon Hypnotic Combination.png<br />
|Name = [[Hypnotic Combination]]<br />
|School = Transmutation<br />
|Description = Throw a bottle at a single target full of hallucinogenic material. On a failed Will save, the target is Confused, attacking and able to be attacked by friend and foe alike. Targets can re-attempt the Will save every 24 seconds. This effect lasts for 15 seconds +2 per Caster Level.<br />
|Components = Eq comp alc level 04.png<br />
|Empower_Healing = <br />
|Empower_Spell = <br />
|Enlarge = <br />
|Extend = <br />
|Heighten = y<br />
|Maximize = <br />
|Quicken = y<br />
|Accelerate = y<br />
|Intensify = <br />
|Embolden = y<br />
}}<br />
{{SpellBook1<br />
|rowcolor = CCE5FF<br />
|SpellIcon = Icon Stoneskin Potion.png<br />
|Name = [[Stoneskin Potion]]<br />
|School = Transmutation<br />
|Description = Turn your skin to durable stone. Gain a resistance to physical damage of 10/Adamantine for the duration. Once this potion has prevented 10 points of damage per caster level, it is discharged.<br />
|Components = Eq comp alc level 04.png<br />
|Empower_Healing = <br />
|Empower_Spell = <br />
|Enlarge = <br />
|Extend = <br />
|Heighten = y<br />
|Maximize = <br />
|Quicken = y<br />
|Accelerate = <br />
|Intensify = <br />
|Embolden = y<br />
}}<br />
|}<br />
<br />
==Level 5==<br />
<br />
{{SpellBookHeader|CD5C5C|CD5C5C}}<br />
{{SpellBook1<br />
|SpellIcon = Icon Multivial of Acid.png<br />
|Name = [[Multivial|Multivial of Acid]]<br />
|School = Conjuration<br />
|Description = Conjuring many bottles of caustic liquid, you throw 4 projectiles that exploed on impact, with each dealing 1d6+2 Acid damage per caster level to all nearby foes, max caster level 10. Shares a cooldown with all other Multivial spells.<br />
|Components = Eq comp alc level 05.png<br />
|Empower_Healing = <br />
|Empower_Spell = y<br />
|Enlarge = <br />
|Extend = <br />
|Heighten = y<br />
|Maximize = y<br />
|Quicken = y<br />
|Accelerate = y<br />
|Intensify = y<br />
|Embolden = y<br />
}}<br />
{{SpellBook1<br />
|rowcolor = FFA07A<br />
|SpellIcon = Icon Multivial of Flame.png<br />
|Name = [[Multivial|Multivial of Flame]]<br />
|School = Conjuration<br />
|Description = Conjuring many bottles of buring liquid, you throw 4 projectiles that exploed on impact, with each dealing 1d6+2 Fire damage per caster level to all nearby foes, max caster level 10. Shares a cooldown with all other Multivial spells.<br />
|Components = Eq comp alc level 05.png<br />
|Empower_Healing = <br />
|Empower_Spell = y<br />
|Enlarge = <br />
|Extend = <br />
|Heighten = y<br />
|Maximize = y<br />
|Quicken = y<br />
|Accelerate = y<br />
|Intensify = y<br />
|Embolden = y<br />
}}<br />
{{SpellBook1<br />
|SpellIcon = Icon Multivial of Frost.png<br />
|Name = [[Multivial|Multivial of Frost]]<br />
|School = Conjuration<br />
|Description = Conjuring many bottles of Freezing liquid, you throw 4 projectiles that exploed on impact, with each dealing 1d6+2 Cold damage per caster level to all nearby foes, max caster level 10. Shares a cooldown with all other Multivial spells.<br />
|Components = Eq comp alc level 05.png<br />
|Empower_Healing = <br />
|Empower_Spell = y<br />
|Enlarge = <br />
|Extend = <br />
|Heighten = y<br />
|Maximize = y<br />
|Quicken = y<br />
|Accelerate = y<br />
|Intensify = y<br />
|Embolden = y<br />
}}<br />
{{SpellBook1<br />
|rowcolor = FFA07A<br />
|SpellIcon = Icon Multivial of Poison.png<br />
|Name = [[Multivial|Multivial of Poison]]<br />
|School = Conjuration<br />
|Description = Conjuring many bottles of poisonous material, you throw 4 projectiles that exploed on impact, with each dealing 1d6+2 Poison damage per caster level to all nearby foes, max caster level 10. Shares a cooldown with all other Multivial spells.<br />
|Components = Eq comp alc level 05.png<br />
|Empower_Healing = <br />
|Empower_Spell = y<br />
|Enlarge = <br />
|Extend = <br />
|Heighten = y<br />
|Maximize = y<br />
|Quicken = y<br />
|Accelerate = y<br />
|Intensify = y<br />
|Embolden = y<br />
}}<br />
{{SpellBook1<br />
|SpellIcon = Icon Multivial of Sparks.png<br />
|Name = [[Multivial|Multivial of Sparks]]<br />
|School = Conjuration<br />
|Description = Conjuring many bottles of reactive material, you throw 4 projectiles that exploed on impact, with each dealing 1d6+2 Electric damage per caster level to all nearby foes, max caster level 10. Shares a cooldown with all other Multivial spells.<br />
|Components = Eq comp alc level 05.png<br />
|Empower_Healing = <br />
|Empower_Spell = y<br />
|Enlarge = <br />
|Extend = <br />
|Heighten = y<br />
|Maximize = y<br />
|Quicken = y<br />
|Accelerate = y<br />
|Intensify = y<br />
|Embolden = y<br />
}}<br />
{{SpellBook1<br />
|rowcolor = FFA07A<br />
|SpellIcon = Icon Poison Breath.png<br />
|Name = [[Poison Breath]]<br />
|School = Conjuration<br />
|Description = You exhale poison through your mouth in a large cone, causing enemies caught within the area to take 1d6+5 Poison damage per caster level, max caster level 20. This is a Breath attack. This poison will leave enemies struck Contaminated.<br />
|Components = Eq comp alc level 05.png<br />
|Empower_Healing = <br />
|Empower_Spell = y<br />
|Enlarge = <br />
|Extend = <br />
|Heighten = y<br />
|Maximize = y<br />
|Quicken = y<br />
|Accelerate = <br />
|Intensify = y<br />
|Embolden = y<br />
}}<br />
{{SpellBook1<br />
|SpellIcon = ElementalWeapons.png<br />
|Name = [[Greater Elemental Weapons]]<br />
|School = Evocation<br />
|Description = Multi selector: Your target's currently equipped weapons gain Hit Effect: 3d6 elemental damage of your choice. An item can have only one temporary item enchantment at a time.<br />
|Components = Eq comp alc level 05.png<br />
|Empower_Healing = <br />
|Empower_Spell = <br />
|Enlarge = <br />
|Extend = <br />
|Heighten = <br />
|Maximize = <br />
|Quicken = y<br />
|Accelerate = <br />
|Intensify = <br />
|Embolden = <br />
}}<br />
|}<br />
<br />
{{SpellBookHeader|FFFF00|FFFF00}}<br />
{{SpellBook1<br />
|SpellIcon = Icon Flashbang.png<br />
|Name = [[Flashbang]]<br />
|School = Transmutation<br />
|Description = Lob a vial that explodes on impact. Nearby enemies must make a Fortitude save or be Blinded. If they fail this save and are already blinded, they will instead be stunned.<Br><br />
Note: This spell won't work on incorporeal enemies.<br />
|Components = Eq comp alc level 05.png<br />
|Empower_Healing = <br />
|Empower_Spell = <br />
|Enlarge = <br />
|Extend = <br />
|Heighten = y<br />
|Maximize = <br />
|Quicken = y<br />
|Accelerate = y<br />
|Intensify = <br />
|Embolden = y<br />
}}<br />
{{SpellBook1<br />
|rowcolor = FFFF99<br />
|SpellIcon = Icon Flesh to Gold Mass.png<br />
|Name = [[Flesh to Gold, Mass]]<br />
|School = Transmutation<br />
|Description = Enemies around you must make a Fortitude saving throw of be turned to gold. Creatures made of flesh that fail a Fortitude save are turned to metallic, helpless statues with minor resistance to piercing damage. This lasts 20 seconds plus 12 seconds per caster level, but the target has a chance to remake its fortitude save every 12 seconds.<br />
|Components = Eq comp alc level 05.png<br />
|Empower_Healing = <br />
|Empower_Spell = <br />
|Enlarge = <br />
|Extend = <br />
|Heighten = y<br />
|Maximize = <br />
|Quicken = y<br />
|Accelerate = <br />
|Intensify = <br />
|Embolden = y<br />
}}<br />
|}<br />
<br />
{{SpellBookHeader|99CCFF|99CCFF}}<br />
{{SpellBook1<br />
|SpellIcon = Icon Greater Stoneskin.png<br />
|Name = [[Greater Stoneskin]]<br />
|School = Conjuration<br />
|Description = Turn your to durable and magical stone. Gain a resistance to physical damage of 20/Adamantine for the duration. Once this potion has prevented 20 points of damage per caster level, it is discharged.<br />
|Components = Eq comp alc level 05.png<br />
|Empower_Healing = <br />
|Empower_Spell = <br />
|Enlarge = <br />
|Extend = y<br />
|Heighten = <br />
|Maximize = <br />
|Quicken = y<br />
|Accelerate = <br />
|Intensify = <br />
|Embolden = <br />
}}<br />
{{SpellBook1<br />
|rowcolor = CCE5FF<br />
|SpellIcon = Icon Bottled Boost Haste.png<br />
|Name = [[Bottled Boost: Haste]]<br />
|School = Transmutation<br />
|Description = Drink a potion with the effects of Action Boost: Haste. You gain +30% Action Boost Bonus to Attack Speed for 20 seconds. In addition to this spell's normal cooldown, this spell puts all Action Boosts and Bottled Boost spells on a 30 second cooldown.<br />
||Empower_Healing = <br />
|Empower_Spell = <br />
|Enlarge = <br />
|Extend = <br />
|Heighten = <br />
|Maximize = <br />
|Quicken = y<br />
|Accelerate = <br />
|Intensify = <br />
|Embolden = <br />
}}<br />
{{SpellBook1<br />
|SpellIcon = Icon Greater Evolution.png<br />
|Name = [[Greater Evolution]]<br />
|School = Transmutation<br />
|Description = Multi selector: Grant +4 Alchemical Bonus to your select ability score. You may only have one Alchemical Mutation at a time. This lasts for 1 minute per Caster Level<br />
|Components = Eq comp alc level 05.png<br />
|Empower_Healing = <br />
|Empower_Spell = <br />
|Enlarge = <br />
|Extend = y<br />
|Heighten = <br />
|Maximize = <br />
|Quicken = y<br />
|Accelerate = <br />
|Intensify = <br />
|Embolden = <br />
}}<br />
{{SpellBook1<br />
|rowcolor = CCE5FF<br />
|SpellIcon = Icon Turn to Frog.png<br />
|Name = [[Turn to Frog]]<br />
|School = Transmutation<br />
|Description = Throw a vial at a single enemy, who must succeed a Fortitude saving throw or be turned to a frog.<br />
|Components = Eq comp alc level 05.png<br />
|Empower_Healing = <br />
|Empower_Spell = <br />
|Enlarge = <br />
|Extend = <br />
|Heighten = y<br />
|Maximize = <br />
|Quicken = y<br />
|Accelerate = y<br />
|Intensify = <br />
|Embolden = y<br />
}}<br />
|}<br />
<br />
==Level 6==<br />
<br />
{{SpellBookHeader|CD5C5C|CD5C5C}}<br />
{{SpellBook1<br />
|SpellIcon = Icon Elemental Combination.png<br />
|Name = [[Elemental Combination]]<br />
|School = Conjuration<br />
|Description = Throw a single bottle of a volatile magical concoction that deals an intense combination of Posion, Fire, Cold, Acid, and Electric damage, with 3 effects chosen randomly each time.<br />
|Components = Eq comp alc level 06.png<br />
|Empower_Healing = <br />
|Empower_Spell = y<br />
|Enlarge = <br />
|Extend = <br />
|Heighten = y<br />
|Maximize = y<br />
|Quicken = y<br />
|Accelerate = y<br />
|Intensify = y<br />
|Embolden = y<br />
}}<br />
{{SpellBook1<br />
|rowcolor = FFA07A<br />
|SpellIcon = Icon Gold Breath.png<br />
|Name = [[Gold Breath]]<br />
|School = Conjuration<br />
|Description = You exhale gold though your mouth in a large cone, causing enemies caught within the area to take 1d4+2 Fire and 1d4+2 Bludgeon damage per caster level, max caster level 20. This is Breath attack.<br />
|Components = Eq comp alc level 06.png<br />
|Empower_Healing = <br />
|Empower_Spell = y<br />
|Enlarge = <br />
|Extend = <br />
|Heighten = y<br />
|Maximize = y<br />
|Quicken = y<br />
|Accelerate = <br />
|Intensify = y<br />
|Embolden = y<br />
}}<br />
{{SpellBook1<br />
|SpellIcon = Icon Greater Heartseeker Poison Imbue.png<br />
|Name = [[Greater Heartseeker Poison Imbue]]<br />
|School = Evocation<br />
|Description = Coat your weapon in a magical poison that saps the fortitude from your enemies on contact. On Hit: -1 Fort Save per stack, stacks 5 times. On Crit: 1d6 Constitution Damage. On Vopal: 1 stack of Vulnerability. An item can have only one temporary item enchantment at a time.<br />
|Components = Eq comp alc level 06.png<br />
|Empower_Healing = <br />
|Empower_Spell = <br />
|Enlarge = <br />
|Extend = y<br />
|Heighten = <br />
|Maximize = <br />
|Quicken = y<br />
|Accelerate = <br />
|Intensify = <br />
|Embolden = <br />
}}<br />
{{SpellBook1<br />
|rowcolor = FFA07A<br />
|SpellIcon = Icon Greater Ice Chill Poison Imbue.png<br />
|Name = [[Greater Ice Chill Poison Imbue]]<br />
|School = Evocation<br />
|Description = Coat your weapon in a magical poison that saps the speed from your enemies on contact. On Hit: -1 Reflex Save per stack, stacks 5 times. On Crit: 1d6 Dexterity Damage. On Vopal: 1 stack of Vulnerability. An item can have only one temporary item enchantment at a time.<br />
|Components = Eq comp alc level 06.png<br />
|Empower_Healing = <br />
|Empower_Spell = <br />
|Enlarge = <br />
|Extend = y<br />
|Heighten = <br />
|Maximize = <br />
|Quicken = y<br />
|Accelerate = <br />
|Intensify = <br />
|Embolden = <br />
}}<br />
{{SpellBook1<br />
|SpellIcon = Icon Greater Soulshatter Poison Imbue.png<br />
|Name = [[Greater Soulshatter Poison Imbue]]<br />
|School = Evocation<br />
|Description = Coat your weapon in a magical poison that saps the willpower from your enemies on contact. On Hit: -1 Will Save per stack, stacks 5 times. On Crit: 1d6 Wisdom Damage. On Vopal: 1 stack of Vulnerability. An item can have only one Temporary item enchantment at a time.<br />
|Components = Eq comp alc level 06.png<br />
|Empower_Healing = <br />
|Empower_Spell = <br />
|Enlarge = <br />
|Extend = y<br />
|Heighten = <br />
|Maximize = <br />
|Quicken = y<br />
|Accelerate = <br />
|Intensify = <br />
|Embolden = <br />
}}<br />
{{SpellBook1<br />
|rowcolor = FFA07A<br />
|SpellIcon = Icon Greater Voidmind Poison Imbue.png<br />
|Name = [[Greater Voidmind Poison Imbue]]<br />
|School = Evocation<br />
|Description = Coat your weapon in a magical poison that saps the defenses from your enemies on contact. On Hit: -1 Spell Resistance per stack, stacks 5 times. On Crit: 1d6 Intelligence Damage. On Vopal: 1 stack of Vulnerability. An item can have only one Temporary item enchantment at a time.<br />
|Components = Eq comp alc level 06.png<br />
|Empower_Healing = <br />
|Empower_Spell = <br />
|Enlarge = <br />
|Extend = y<br />
|Heighten = <br />
|Maximize = <br />
|Quicken = y<br />
|Accelerate = <br />
|Intensify = <br />
|Embolden = <br />
}}<br />
|}<br />
<br />
{{SpellBookHeader|FFFF00|FFFF00}}<br />
{{SpellBook1<br />
|SpellIcon = Icon Curative Admixture Harm.png<br />
|Name = [[Curative Admixture: Harm]]<br />
|School = Conjuration<br />
|Description = Infuse a harm potion with magical energy, hurling it towards your target in an arc. This channels powerful negative energy into targets to deal 10 negative energy damage per caster level to living targets (up to a max of 150 hit points at caster level 15). Against undead targets, it acts as [[Heal]]. Living targets who make a successful Will save reduce the damage by half. This spell receives reduced benefit from spellpower.<br />
|Empower_Healing = y<br />
|Empower_Spell = y<br />
|Enlarge = <br />
|Extend = <br />
|Heighten = <br />
|Maximize = y<br />
|Quicken = <br />
|Accelerate = y<br />
|Intensify = y<br />
|Embolden = <br />
}}<br />
{{SpellBook1<br />
|rowcolor = FFFF99<br />
|SpellIcon = Icon Curative Admixture Heal.png<br />
|Name = [[Curative Admixture: Heal]]<br />
|School = Conjuration<br />
|Description = Infuse a heal potion with magical energy, hurling it towards your target in an arc. This channels powerful positive energy into targets to wipe away injury and afflictions, restore 10 hit points per caster level (up to a max of 150 hit points at caster level 15), and remove ability damage and the conditions blinded, confused, dazed, dazzled, deafened, disease, exhauseted, fatigued, feeblemanded, insanity, nauseated, and poisoned. Against undead this spell acts as [[Harm]]. Undead who make a successful Will save reduce the damage by half. This spell receives reduced benefit from spellpower.<br />
{{Bug|bug=This spell only restores hit points; it does not remove ability damage nor any conditions.}}<br />
<br />
{{Bug|bug=This spell receives full benefit from spell power granted by metamagics (tested with Maximize), but only 50% benefit from other sources of spell power. (E.g. casting this spell Maximized with 400 positive spell power on your character sheet will have an effective spell power of 400 * 50% + 150 = 350.)}}<br />
|Empower_Healing = y<br />
|Empower_Spell = y<br />
|Enlarge = <br />
|Extend = <br />
|Heighten = <br />
|Maximize = y<br />
|Quicken = <br />
|Accelerate = y<br />
|Intensify = y<br />
|Embolden = <br />
}}<br />
|}<br />
<br />
{{SpellBookHeader|99CCFF|99CCFF}}<br />
{{SpellBook1<br />
|SpellIcon = Icon Dust of Confusion.png<br />
|Name = [[Dust of Confusion]]<br />
|School = Transmutation<br />
|Description = Scatter dust around you that causes enemies around you to begin to vividly hallucinate. On a failed Will save, they become Confused, attacking and able to be attacked by friend and foe alike. This effect lasts for 15 seconds +2 per Caster Level, and enemies make a recurring save once every 24 seconds.<br />
|Components = Eq comp alc level 06.png<br />
|Empower_Healing = <br />
|Empower_Spell = <br />
|Enlarge = <br />
|Extend = y<br />
|Heighten = y<br />
|Maximize = <br />
|Quicken = y<br />
|Accelerate = <br />
|Intensify = <br />
|Embolden = y<br />
}}<br />
{{SpellBook1<br />
|rowcolor = CCE5FF<br />
|SpellIcon = Icon Goldskin Potion.png<br />
|Name = [[Goldskin Potion]]<br />
|School = Conjuration<br />
|Description = Turn your skin to metallic, magical gold. Gain a resistance to physical damage of 30/Adamantine for the duration. Once this potion has prevented 30 points of damage per caster level, it is discharged.<br />
|Components = Eq comp alc level 06.png<br />
|Empower_Healing = <br />
|Empower_Spell = <br />
|Enlarge = <br />
|Extend = y<br />
|Heighten = <br />
|Maximize = <br />
|Quicken = y<br />
|Accelerate = <br />
|Intensify = <br />
|Embolden = <br />
}}<br />
|}</div>Byeshklordhttps://ddowiki.com/index.php?title=Alchemist_spells&diff=475079Alchemist spells2021-02-25T07:31:28Z<p>Byeshklord: /* Level 2 */</p>
<hr />
<div><noinclude>{{SpellsbyClassTOC}}<br />
__NOTOC__</noinclude><br />
==Alchemist Spell Reactions==<br />
Every Alchemist spell is part of one of three Primer Categories: <b style="color:red">Crimsonite</b>, <b style="color:#CCCC00">Gildleaf</b>, and <b style="color:blue">Cerulite</b>. Using spells with different Primers in succession causes a Reaction; <b style="color:green">Verdanite</b>, <b style="color:purple">Orchidium</b>, or <b style="color:orange">Pyrite</b>. The game remembers your current Reaction as well as the Primer of the last spell you cast. Using a <b style="color:red">Crimsonite</b> spell and then a <b style="color:#CCCC00">Gildleaf</b> spell will put you in the <b style="color:orange">Pyrite</b> state (with a sub-state listing of <b style="color:#CCCC00">Gildleaf</b>, for the last spell you cast). Casting <b style="color:red">Crimsonite</b> or <b style="color:#CCCC00">Gildleaf</b> spells while in <b style="color:orange">Pyrite</b> will keep you <b style="color:orange">Pyrite</b> (but will change your sub-color to <b style="color:#CCCC00">Gildleaf</b> or <b style="color:red">Crimsonite</b>). If you were to then cast an <b style="color:blue">Cerulite</b> spell, it would remove you from the <b style="color:orange">Pyrite</b> state and change your Primer to <b style="color:blue">Cerulite</b>. In short: The last two Alchemist spells you cast determine your Reaction. Each of the Reactions does something to you, and the Enhancement Trees hook into them significantly.<br />
* <b style="color:orange">Pyrite</b> Reaction: +2 Fire, Cold, Electric, Acid, and Poison Spell Power per Alchemist Level. (+40 at 20 Alchemist)<br />
* <b style="color:green">Verdanite</b> Reaction: +2 Positive and Negative Spell Power per Alchemist Level (+40 at 20 Alchemist)<br />
* <b style="color:purple">Orchidium</b> Reaction: +2 Physical Resistance Rating per Alchemist Level (+40 at 20 Alchemist)<br />
* When you change reactions, you'll get a large bonus that corresponds to the Reaction you moved to for 12 seconds:<br />
** <b style="color:orange">Pyrite</b> Reaction: Fire, Cold, Electric, Acid, and Poison Spellpower equal to (10 + quadruple your Alchemist level) and a -50% Enhancement Bonus to Spell Point Cost.<br />
** <b style="color:green">Verdanite</b> Reaction: Positive and Negative Spellpower equal to (10 + quadruple your Alchemist level) and Transmutation and Conjuration DCs equal to (1 + 1 for every 5 Alchemist Levels).<br />
** <b style="color:purple">Orchidium</b> Reaction: Physical Resistance Rating and Elemental Resistance equal to (10 + triple your Alchemist level).<br />
** With some exceptions, the following applies:<br />
*** <b style="color:red">Crimsonite</b>, spells govern Elemental and Poison damage (fire cold acid electric and poison) and melee/ranged imbues.<br />
*** <b style="color:#CCCC00">Gildleaf</b> spells govern Positive and negative healing/damage, Crowd Control, and Debuffs.<br />
*** <b style="color:blue">Cerulite</b> spells govern Defensive abilities and mitigation, buffs, and utility spells.<br />
* All spells have Somatic components, and Alchemist spells do invoke Arcane Spell Failure. Some spells have Material components. Alchemists have their own Material Components.<br />
<br />
Note: Draconic Knowledge from [[Dragonborn_enhancements|Dragonborn racial enhancement]] won't work on Alchemist spells (U45P2), but Spell Knowledge from [[Draconic Incarnation]] works. Additionally, Draconic Knowledge from [[Dragonborn_enhancements|Dragonborn racial enhancement]] will work on Alchemist SLAs.<br />
<br />
==Level 1==<br />
<br />
{{SpellBookHeader|CD5C5C|CD5C5C}}<br />
{{SpellBook1<br />
|SpellIcon = Icon Empty Bottle.png<br />
|Name = [[Empty Bottle]]<br />
|School = Conjuration<br />
|Description = 1d6+2 Bludgeoning damage per Caster Level to a single target (Max Caster Level 10), 4 second cooldown.<br />
|Empower_Healing = <br />
|Empower_Spell = y<br />
|Enlarge = <br />
|Extend = <br />
|Heighten = y<br />
|Maximize = y<br />
|Quicken = y<br />
|Accelerate = y<br />
|Intensify = y<br />
|Embolden = y<br />
}}<br />
{{SpellBook1<br />
|rowcolor = FFA07A<br />
|SpellIcon = Icon Vial of Acid.png<br />
|Name = [[Vial of Acid]]<br />
|School = Conjuration<br />
|Description = 1d6+2 Acid damage per Caster Level to a single target (Max Caster Level 10), 4 second cooldown.<br />
|Empower_Healing = <br />
|Empower_Spell = y<br />
|Enlarge = <br />
|Extend = <br />
|Heighten = y<br />
|Maximize = y<br />
|Quicken = y<br />
|Accelerate = y<br />
|Intensify = y<br />
|Embolden = y<br />
}}<br />
{{SpellBook1<br />
|SpellIcon = Icon Vial of Flame.png<br />
|Name = [[Vial of Flame]]<br />
|School = Conjuration<br />
|Description = 1d6+2 Fire damage per Caster Level to a single target (Max Caster Level 10), 4 second cooldown.<br />
|Empower_Healing = <br />
|Empower_Spell = y<br />
|Enlarge = <br />
|Extend = <br />
|Heighten = y<br />
|Maximize = y<br />
|Quicken = y<br />
|Accelerate = y<br />
|Intensify = y<br />
|Embolden = y<br />
}}<br />
{{SpellBook1<br />
|rowcolor = FFA07A<br />
|SpellIcon = Icon Vial of Frost.png<br />
|Name = [[Vial of Frost]]<br />
|School = Conjuration<br />
|Description = 1d6+2 Frost damage per Caster Level to a single target (Max Caster Level 10), 4 second cooldown.<br />
|Empower_Healing = <br />
|Empower_Spell = y<br />
|Enlarge = <br />
|Extend = <br />
|Heighten = y<br />
|Maximize = y<br />
|Quicken = y<br />
|Accelerate = y<br />
|Intensify = y<br />
|Embolden = y<br />
}}<br />
{{SpellBook1<br />
|SpellIcon = Icon Vial of Sparks.png<br />
|Name = [[Vial of Sparks]]<br />
|School = Conjuration<br />
|Description = 1d6+2 Electricity damage per Caster Level to a single target (Max Caster Level 10), 4 second cooldown.<br />
|Empower_Healing = <br />
|Empower_Spell = y<br />
|Enlarge = <br />
|Extend = <br />
|Heighten = y<br />
|Maximize = y<br />
|Quicken = y<br />
|Accelerate = y<br />
|Intensify = y<br />
|Embolden = y<br />
}}<br />
{{SpellBook1<br />
|rowcolor = FFA07A<br />
|SpellIcon = Icon Vial of Venom.png<br />
|Name = [[Vial of Venom]]<br />
|School = Conjuration<br />
|Description = 1d6+2 Poison damage per Caster Level to a single target (Max Caster Level 10), 4 second cooldown. Applies Contaminated.<br />
|Empower_Healing = <br />
|Empower_Spell = y<br />
|Enlarge = <br />
|Extend = <br />
|Heighten = y<br />
|Maximize = y<br />
|Quicken = y<br />
|Accelerate = y<br />
|Intensify = y<br />
|Embolden = y<br />
}}{{SpellBook1<br />
|SpellIcon = Icon Vial Smash Acid.png<br />
|Name = [[Vial Smash: Acid]]<br />
|School = Conjuration<br />
|Description = 1d6+1 Acid damage per Caster Level to a small AoE (Max Caster Level 5), 5 second cooldown.<br />
|Empower_Healing = <br />
|Empower_Spell = y<br />
|Enlarge = <br />
|Extend = <br />
|Heighten = y<br />
|Maximize = y<br />
|Quicken = y<br />
|Accelerate = <br />
|Intensify = y<br />
|Embolden = y<br />
}}<br />
{{SpellBook1<br />
|rowcolor = FFA07A<br />
|SpellIcon = Icon Vial Smash Cold.png<br />
|Name = [[Vial Smash: Cold]]<br />
|School = Conjuration<br />
|Description = 1d6+1 Frost damage per Caster Level to a small AoE (Max Caster Level 5), 5 second cooldown.<br />
|Empower_Healing = <br />
|Empower_Spell = y<br />
|Enlarge = <br />
|Extend = <br />
|Heighten = y<br />
|Maximize = y<br />
|Quicken = y<br />
|Accelerate = <br />
|Intensify = y<br />
|Embolden = y<br />
}}<br />
{{SpellBook1<br />
|SpellIcon = Icon Vial Smash Electric.png<br />
|Name = [[Vial Smash: Electric]]<br />
|School = Conjuration<br />
|Description = 1d6+1 Electricity damage per Caster Level to a small AoE (Max Caster Level 5), 5 second cooldown.<br />
|Empower_Healing = <br />
|Empower_Spell = y<br />
|Enlarge = <br />
|Extend = <br />
|Heighten = y<br />
|Maximize = y<br />
|Quicken = y<br />
|Accelerate = <br />
|Intensify = y<br />
|Embolden = y<br />
}}<br />
{{SpellBook1<br />
|rowcolor = FFA07A<br />
|SpellIcon = Icon Vial Smash Fire.png<br />
|Name = [[Vial Smash: Fire]]<br />
|School = Conjuration<br />
|Description = 1d6+1 Fire damage per Caster Level to a small AoE (Max Caster Level 5), 5 second cooldown.<br />
|Empower_Healing = <br />
|Empower_Spell = y<br />
|Enlarge = <br />
|Extend = <br />
|Heighten = y<br />
|Maximize = y<br />
|Quicken = y<br />
|Accelerate = <br />
|Intensify = y<br />
|Embolden = y<br />
}}<br />
{{SpellBook1<br />
|SpellIcon = Icon Vial Smash Poison.png<br />
|Name = [[Vial Smash: Poison]]<br />
|School = Conjuration<br />
|Description = 1d6+1 Poison damage per Caster Level to a small AoE (Max Caster Level 5), 5 second cooldown. Applies Contaminated.<br />
|Empower_Healing = <br />
|Empower_Spell = y<br />
|Enlarge = <br />
|Extend = <br />
|Heighten = y<br />
|Maximize = y<br />
|Quicken = y<br />
|Accelerate = <br />
|Intensify = y<br />
|Embolden = y<br />
}}<br />
|}<br />
<br />
{{SpellBookHeader|FFFF00|FFFF00}}<br />
{{SpellBook1<br />
|SpellIcon = Icon Curative Admixture Cure Light Wounds.png<br />
|Name = [[Curative Admixture: Cure Light Wounds]]<br />
|School = Conjuration<br />
|Description = Infuse a Cure Light Wounds potion with magical energy, hurling it towards your target in an arc. The potion explodes in a small AOE that deals 1d6+2 plus 1 per caster level (maximum caster level 5) positive energy damage to nearby living allies and enemy undead.<br />
|Empower_Healing = y<br />
|Empower_Spell = y<br />
|Enlarge = <br />
|Extend = <br />
|Heighten = <br />
|Maximize = y<br />
|Quicken = <br />
|Accelerate = y<br />
|Intensify = y<br />
|Embolden = <br />
}}<br />
{{SpellBook1<br />
|rowcolor = FFFF99<br />
|SpellIcon = Icon Curative Admixture Inflict Light Wounds.png<br />
|Name = [[Curative Admixture: Inflict Light Wounds]]<br />
|School = Conjuration<br />
|Description = Infuse an Inflict Light Wounds potion with magical energy, hurling it towards your target in an arc. The potion explodes in a small AOE that deals 1d6+2 plus 1 per caster level (maximum caster level 5) negative energy damage to nearby undead allies and living enemies. (who may make a Will save for half damage).<br />
|Empower_Healing = y<br />
|Empower_Spell = y<br />
|Enlarge = <br />
|Extend = <br />
|Heighten = <br />
|Maximize = y<br />
|Quicken = <br />
|Accelerate = y<br />
|Intensify = y<br />
|Embolden = <br />
}}<br />
{{SpellBook1<br />
|SpellIcon = Icon Curative Admixture Remove Disease.png<br />
|Name = [[Curative Admixture: Remove Disease]]<br />
|School = Conjuration<br />
|Description = Infuses a Remove Disease potion with magical energy, hurling it towards your target in an arc. The potion explodes in a small AOE that removes diseases from nearby allies.<br />
|Empower_Healing = <br />
|Empower_Spell = <br />
|Enlarge = <br />
|Extend = <br />
|Heighten = <br />
|Maximize = <br />
|Quicken = <br />
|Accelerate = y<br />
|Intensify = <br />
|Embolden = <br />
}}<br />
{{SpellBook1<br />
|rowcolor = FFFF99<br />
|SpellIcon = Icon Curative Admixture Remove Poison.png<br />
|Name = [[Curative Admixture: Remove Poison]]<br />
|School = Conjuration<br />
|Description = Infuses a potion of Poison Neutralization with magical energy, hurling it towards your target in an arc. The potion explodes in a small AOE that removes poisons from nearby allies. (It does not confer immunity to poisons.) Special material component: Potion of Poison Neutralization.<br />
|Empower_Healing = <br />
|Empower_Spell = <br />
|Enlarge = <br />
|Extend = <br />
|Heighten = <br />
|Maximize = <br />
|Quicken = <br />
|Accelerate = y<br />
|Intensify = <br />
|Embolden = <br />
}}<br />
{{SpellBook1<br />
|SpellIcon = Icon Fine Dust.png<br />
|Name = [[Fine Dust]]<br />
|School = Transmutation<br />
|Description = Scatter fine, nearly-frictionless dust, forcing enemies caught within to make a Reflex saving throw or trip for 6 seconds. While tripped, enemies get recurring balance checks to get up every 2 seconds, at the same DC as the initial save.<br />
|Components = Eq comp alc level 01.png<br />
|Empower_Healing = <br />
|Empower_Spell = <br />
|Enlarge = <br />
|Extend = <br />
|Heighten = y<br />
|Maximize = <br />
|Quicken = y<br />
|Accelerate = <br />
|Intensify = <br />
|Embolden = y<br />
}}<br />
{{SpellBook1<br />
|rowcolor = FFFF99<br />
|SpellIcon = Icon Rapid Condensation.png<br />
|Name = [[Rapid Condensation]]<br />
|School = Transmutation<br />
|Description = Throw a bottle that explodes on impact, rapidly condensing water in the air with a magical reaction that has the effect of the [[Obscuring Mist]] spell: A misty vapor arises, obscuring all sight, giving all creatures in the fog concealment (attackers have a 20% miss chance.) Obscuring mist can be burned away with fire spells that hit the area of the mist.<br />
|Empower_Healing = <br />
|Empower_Spell = <br />
|Enlarge = <br />
|Extend = <br />
|Heighten = <br />
|Maximize = <br />
|Quicken = y<br />
|Accelerate = y<br />
|Intensify = <br />
|Embolden = <br />
}}<br />
{{SpellBook1<br />
|SpellIcon = Icon Sleep Powder.png<br />
|Name = [[Sleep Powder]]<br />
|School = Transmutation<br />
|Description = Scatter a dust-based magical poison that causes enemies that inhale the mixture to fall asleep. This [[Sleep]] lasts for 20 seconds + 2 seconds per Caster level, or until damaged. A successful Will save negates the effect; the save is repeated every 12 seconds the creature remains asleep. Has no effect on enemies that do not need to breathe or sleep.<br />
|Components = Eq comp alc level 01.png<br />
|Empower_Healing = <br />
|Empower_Spell = <br />
|Enlarge = <br />
|Extend = <br />
|Heighten = y<br />
|Maximize = <br />
|Quicken = y<br />
|Accelerate = <br />
|Intensify = <br />
|Embolden = y<br />
}}<br />
|}<br />
<br />
{{SpellBookHeader|99CCFF|99CCFF}}<br />
{{SpellBook1<br />
|SpellIcon = Icon Bottled Boost Attack.png<br />
|Name = [[Bottled Boost: Attack]]<br />
|School = Transmutation<br />
|Description = Drink a potion with the effects of Action Boost: Attack III. You gain +8 Action Boost Bonus to Attack for 20 seconds. In addition to this spell's normal cooldown, this spell puts all [[Action Boost]]s and Bottled Boost spells on a 30 second cooldown.<br />
|Empower_Healing = <br />
|Empower_Spell = <br />
|Enlarge = <br />
|Extend = <br />
|Heighten = <br />
|Maximize = <br />
|Quicken = y<br />
|Accelerate = <br />
|Intensify = <br />
|Embolden = <br />
}}<br />
{{SpellBook1<br />
|rowcolor = CCE5FF<br />
|SpellIcon = Icon Bottled Boost Defense.png<br />
|Name = [[Bottled Boost: Defense]]<br />
|School = Transmutation<br />
|Description = Drink a potion with the effects of Action Boost: Defense III. You gain +15 Action Boost Bonus to Armor Class and Physical Resistance Rating for 20 seconds. In addition to this spell's normal cooldown, this spell puts all [[Action Boost]]s and Bottled Boost spells on a 30 second cooldown.<br />
|Empower_Healing = <br />
|Empower_Spell = <br />
|Enlarge = <br />
|Extend = <br />
|Heighten = <br />
|Maximize = <br />
|Quicken = y<br />
|Accelerate = <br />
|Intensify = <br />
|Embolden = <br />
}}<br />
{{SpellBook1<br />
|SpellIcon = Icon Elemental Skin.png<br />
|Name = [[Elemental Skin]]<br />
|School = Transmutation<br />
|Description = This potion will mutate you and make your skin a little more resistance to elemental damage. This grants a +5 Alchemical Bonus to Elemental Resistance against Fire, Cold, Acid, and Electric damage, increasing to 10 at caster level 10 and 15 at caster level 20. This effect lasts for 1 minute per Caster Level.<br />
|Empower_Healing = <br />
|Empower_Spell = <br />
|Enlarge = <br />
|Extend = y<br />
|Heighten = <br />
|Maximize = <br />
|Quicken = y<br />
|Accelerate = <br />
|Intensify = <br />
|Embolden = <br />
}}<br />
{{SpellBook1<br />
|rowcolor = CCE5FF<br />
|SpellIcon = Icon Feathers Extract.png<br />
|Name = [[Feathers Extract]]<br />
|School = Transmutation<br />
|Description = This potion will mutate you, granting your bones slightly less dense and causing small feathers to grow from your skin. Grans the effects of the [[Feather Fall]] and [[Jump (spell)| Jump]] spells: You gain Feather Falling and a +10 Enhancement bonus to Jump. This bonus increases to +20 and 5th level and +30 at 9th level. These effects last for 30 seconds + 6 seconds per Caster Level.<br />
|Components = Eq comp alc level 01.png<br />
|Empower_Healing = <br />
|Empower_Spell = <br />
|Enlarge = <br />
|Extend = y<br />
|Heighten = <br />
|Maximize = <br />
|Quicken = y<br />
|Accelerate = <br />
|Intensify = <br />
|Embolden = <br />
}}<br />
{{SpellBook1<br />
|SpellIcon = Icon Flash Powder.png<br />
|Name = [[Flash Powder]]<br />
|School = Transmutation<br />
|Description = You crush components in your hand, creating a loud boom and sharp flash. An enemy at touch range must make a Fortitude save or be Stunned for 3 seconds.<br />
|Empower_Healing = <br />
|Empower_Spell = <br />
|Enlarge = <br />
|Extend = <br />
|Heighten = y<br />
|Maximize = <br />
|Quicken = y<br />
|Accelerate = <br />
|Intensify = <br />
|Embolden = y<br />
}}<br />
{{SpellBook1<br />
|rowcolor = CCE5FF<br />
|SpellIcon = Icon Gills Extract.png<br />
|Name = [[Gills Extract]]<br />
|School = Transmutation<br />
|Description = This potion will mutate you, granting you gills and increased ability to swim underwater. This grants the effects of the [[Water Breathing]] and [[Merfolk's Blessing]] spells: You gain the ability to breathe underwater and +10 Enhancement bonus to Swim, plus 1 for every 2 caster levels beyond the first. These effects last for 30 seconds +6 seconds per Caster Level.<br />
|Components = Eq comp alc level 01.png<br />
|Empower_Healing = <br />
|Empower_Spell = <br />
|Enlarge = <br />
|Extend = y<br />
|Heighten = <br />
|Maximize = <br />
|Quicken = y<br />
|Accelerate = <br />
|Intensify = <br />
|Embolden = <br />
}}<br />
{{SpellBook1<br />
|SpellIcon = Icon Lesser Evolution.png<br />
|Name = [[Lesser Evolution]]<br />
|School = Transmutation<br />
|Description = Spell selector - pick an animal from the 6 animal stat/types (bull for str, cat for dex, etc) and gain +1 Alchemical bonus to this stat. You can only have one Alchemical Mutation at a time regardless of tier. Self only spell.<br />
|Components = Eq comp alc level 01.png<br />
|Empower_Healing = <br />
|Empower_Spell = <br />
|Enlarge = <br />
|Extend = y<br />
|Heighten = <br />
|Maximize = <br />
|Quicken = y<br />
|Accelerate = <br />
|Intensify = <br />
|Embolden = <br />
}}<br />
{{SpellBook1<br />
|rowcolor = CCE5FF<br />
|SpellIcon = Icon Lesser Restorative Draught.png<br />
|Name = [[Lesser Restorative Draught]]<br />
|School = Conjuration<br />
|Description = Throw a small vial of magical liquid at a single target that provides the effects of the [[Lesser Restoration]] spell: Dispels magical effects reducing your ability scores, eliminates fatigue, and improves exhaustion to fatigue.<br />
|Empower_Healing = <br />
|Empower_Spell = <br />
|Enlarge = <br />
|Extend = <br />
|Heighten = <br />
|Maximize = <br />
|Quicken = y<br />
|Accelerate = y<br />
|Intensify = <br />
|Embolden = <br />
}}<br />
{{SpellBook1<br />
|SpellIcon = Icon Stiffen Skin.png<br />
|Name = [[Stiffen Skin]]<br />
|School = Transmutation<br />
|Description = This potion will mutate you and make your skin a little more resistance to physical damage. This grants a +2 Deflection bonus to AC, +1 per 6 caster levels, for 1 minute per caster level.<br />
|Empower_Healing = <br />
|Empower_Spell = <br />
|Enlarge = <br />
|Extend = y<br />
|Heighten = <br />
|Maximize = <br />
|Quicken = y<br />
|Accelerate = <br />
|Intensify = <br />
|Embolden = <br />
}}<br />
|}<br />
<br />
==Level 2==<br />
<br />
{{SpellBookHeader|CD5C5C|CD5C5C}}<br />
{{SpellBook1<br />
|SpellIcon = Icon Greater Venom Vial.png<br />
|Name = [[Greater Venom Vial]]<br />
|School = Conjuration<br />
|Description = Conjuring a bottle of magical poison, you throw a projectile that explodes on impact, dealing 1d6+2 Poison damage per caster level, max caster level 10, to all foes caught within the area. This poison will leave enemies struck Contaminated.<br />
|Empower_Healing = <br />
|Empower_Spell = y<br />
|Enlarge = <br />
|Extend = <br />
|Heighten = y<br />
|Maximize = y<br />
|Quicken = y<br />
|Accelerate = y<br />
|Intensify = y<br />
|Embolden = y<br />
}}<br />
{{SpellBook1<br />
|rowcolor = FFA07A<br />
|SpellIcon = Icon Lesser Heartseeker Poison Imbue.png<br />
|Name = [[Lesser Heartseeker Poison Imbue]]<br />
|School = Transmutation<br />
|Description = Coat your weapon in a magical poison that saps the fortitude from your enemies on contact. On Hit: -1 Fort Save (does not stack). On Crit: 1d6 Constitution Damage. An item can have only one temporary item enchantment at a time.<br />
|Components = Eq comp alc level 02.png<br />
|Empower_Healing = <br />
|Empower_Spell = <br />
|Enlarge = <br />
|Extend = y<br />
|Heighten = <br />
|Maximize = <br />
|Quicken = y<br />
|Accelerate = <br />
|Intensify = <br />
|Embolden = <br />
}}<br />
{{SpellBook1<br />
|SpellIcon = Icon Lesser Ice Chill Poison Imbue.png<br />
|Name = [[Lesser Ice Chill Poison Imbue]]<br />
|School = Transmutation<br />
|Description = Coat your weapon in a magical poison that saps the speed from your enemies on contact. On Hit: -1 Reflex Save (does not stack). On Crit: 1d6 Dexterity Damage. An item can have only one temporary item enchantment at a time.<br />
|Components = Eq comp alc level 02.png<br />
|Empower_Healing = <br />
|Empower_Spell = <br />
|Enlarge = <br />
|Extend = y<br />
|Heighten = <br />
|Maximize = <br />
|Quicken = y<br />
|Accelerate = <br />
|Intensify = <br />
|Embolden = <br />
}}<br />
{{SpellBook1<br />
|rowcolor = FFA07A<br />
|SpellIcon = Icon Lesser Soulshatter Poison Imbue.png<br />
|Name = [[Lesser Soulshatter Poison Imbue]]<br />
|School = Transmutation<br />
|Description = Coat your weapon in a magical poison that saps the willpower from your enemies on contact. On Hit: -1 Will Save (does not stack). On Crit: 1d6 Wisdom Damage. An item can have only one Temporary item enchantment at a time<br />
|Components = Eq comp alc level 02.png<br />
|Empower_Healing = <br />
|Empower_Spell = <br />
|Enlarge = <br />
|Extend = y<br />
|Heighten = <br />
|Maximize = <br />
|Quicken = y<br />
|Accelerate = <br />
|Intensify = <br />
|Embolden = <br />
}}<br />
{{SpellBook1<br />
|SpellIcon = Icon Lesser Voidmand Poison Imbue.png<br />
|Name = [[Lesser Voidmind Poison Imbue]]<br />
|School = Transmutation<br />
|Description = Coat your weapon in a magical poison that saps the defenses from your enemies on contact. On Hit: -1 Spell Resistance (does not stack). On Crit: 1d6 Intelligence Damage. An item can have only one Temporary item enchantment at a time<br />
|Components = Eq comp alc level 02.png<br />
|Empower_Healing = <br />
|Empower_Spell = <br />
|Enlarge = <br />
|Extend = y<br />
|Heighten = <br />
|Maximize = <br />
|Quicken = y<br />
|Accelerate = <br />
|Intensify = <br />
|Embolden = <br />
}}{{SpellBook1<br />
|rowcolor = FFA07A<br />
|SpellIcon = Icon_Vial_of_Venom.png <br />
|Name = [[Venom Concentration]]<br />
|School = Conjuration<br />
|Description = Conjuring a bottle of magical poison, you throw a projectile at a single foe, that deals 1d6 Poison damage, plus 1 per caster level, max caster level 20. This poison will eat away at the enemy, dealing its damage every 2 seconds for 16 seconds. You may stack this poison up to three times. This poison will leave enemies struck Contaminated.<br />
|Components = <br />
|Empower_Healing = <br />
|Empower_Spell = y<br />
|Enlarge = <br />
|Extend = n<br />
|Heighten = y<br />
|Maximize = y<br />
|Quicken = y<br />
|Accelerate = y<br />
|Intensify = y<br />
|Embolden = y<br />
}}<br />
<br />
|}<br />
<br />
{{SpellBookHeader|FFFF00|FFFF00}}<br />
{{SpellBook1<br />
|SpellIcon = Icon Cold Spike.png<br />
|Name = [[Cold Spike]]<br />
|School = Conjuration<br />
|Description = Lob a vial of freezing liquid at a single foe that deals heavy damage and slows the movement of whatever it strikes. Deals 1d4+4 Cold damage per caster level, max caster level 10, to a single foe, and reduces their movement speed by 30% and damage by 4 for 15 seconds +2 seconds per Caster Level.<br />
Note: Slow does not affect boss enemies, but reducing damage still works on bosses.<br />
|Components = Eq comp alc level 02.png<br />
|Empower_Healing = <br />
|Empower_Spell = y<br />
|Enlarge = <br />
|Extend = <br />
|Heighten = y<br />
|Maximize = y<br />
|Quicken = y<br />
|Accelerate = y<br />
|Intensify = y<br />
|Embolden = y<br />
}}<br />
{{SpellBook1<br />
|rowcolor = FFFF99<br />
|SpellIcon = Icon Corrode Weapons.png<br />
|Name = [[Corrode Weapons]]<br />
|School = Conjuration<br />
|Description = Lob a vial of caustic liquid at a single foe that deals heavy damage and corrodes the weapons of whatever it strikes. Deals 1d4+4 Acid damage per caster level, max caster level 10, to a single target and reduces their accuracy and Melee and Ranged Power by 4 for 15 seconds +2 seconds per Caster Level.<br />
|Components = Eq comp alc level 02.png<br />
|Empower_Healing = <br />
|Empower_Spell = y<br />
|Enlarge = <br />
|Extend = <br />
|Heighten = y<br />
|Maximize = y<br />
|Quicken = y<br />
|Accelerate = y<br />
|Intensify = y<br />
|Embolden = y<br />
}}<br />
{{SpellBook1<br />
|SpellIcon = Icon Melt Armor.png<br />
|Name = [[Melt Armor]]<br />
|School = Conjuration<br />
|Description = Lob a vial of burning liquid at a single foe that deals heavy damage and melts the armor of whatever it strikes. Deals 1d4+4 damage per caster level, max caster level 10, to a single target, and reduces their Armor Class and Physical Resistance Rating by 4 for 15 seconds +2 seconds per caster level.<br />
|Components = Eq comp alc level 02.png<br />
|Empower_Healing = <br />
|Empower_Spell = y<br />
|Enlarge = <br />
|Extend = <br />
|Heighten = y<br />
|Maximize = y<br />
|Quicken = y<br />
|Accelerate = y<br />
|Intensify = y<br />
|Embolden = y<br />
}}<br />
{{SpellBook1<br />
|rowcolor = FFFF99<br />
|SpellIcon = Icon Voltaic Backlash.png<br />
|Name = [[Voltaic Backlash]]<br />
|School = Conjuration<br />
|Description = Lob a vial of volatile liquid at a single foe that deals heavy damage and disrupts the offensive spellcasting capacity of whatever it strikes. Deals 1d4+4 Electric damage per caster level, max caster level 10, and reduces Universal Spell Power by 10 for 15 seconds +2 seconds per Caster Level.<br />
|Components = Eq comp alc level 02.png<br />
|Empower_Healing = <br />
|Empower_Spell = y<br />
|Enlarge = <br />
|Extend = <br />
|Heighten = y<br />
|Maximize = y<br />
|Quicken = y<br />
|Accelerate = y<br />
|Intensify = y<br />
|Embolden = y<br />
}}<br />
{{SpellBook1<br />
|SpellIcon = Icon Curative Admixture Cure Moderate Wounds.png<br />
|Name = [[Curative Admixture: Cure Moderate Wounds]]<br />
|School = Conjuration<br />
|Description = Infuse a Cure Moderate Wounds potion with magical energy, hurling it towards your target in an arc. The potion explodes in a small AOE that deals 2d6+4 plus 1 per caster level (maximum caster level 10) positive energy damage to nearby undead allies and living enemies. (who may make a Will save for half damage).<br />
|Empower_Healing = y<br />
|Empower_Spell = y<br />
|Enlarge = <br />
|Extend = <br />
|Heighten = <br />
|Maximize = y<br />
|Quicken = <br />
|Accelerate = y<br />
|Intensify = y<br />
|Embolden = <br />
}}<br />
{{SpellBook1<br />
|rowcolor = FFFF99<br />
|SpellIcon = Icon Curative Admixture Inflict Moderate Wounds.png<br />
|Name = [[Curative Admixture: Inflict Moderate Wounds]]<br />
|School = Conjuration<br />
|Description = Infuse a Inflict Moderate Wounds potion with magical energy, hurling it towards your target in an arc. The potion explodes in a small AOE that deals 2d6+4 plus 1 per caster level (maximum caster level 10) negative energy damage to nearby undead allies and living enemies (who may make a Will save for half damage).<br />
|Empower_Healing = y<br />
|Empower_Spell = y<br />
|Enlarge = <br />
|Extend = <br />
|Heighten = <br />
|Maximize = y<br />
|Quicken = <br />
|Accelerate = y<br />
|Intensify = y<br />
|Embolden = <br />
}}<br />
{{SpellBook1<br />
|SpellIcon = Icon Curative Admixture Remove Curse.png<br />
|Name = [[Curative Admixture: Remove Curse]]<br />
|School = Conjuration<br />
|Description = Infuses a Remove Curse potion with magical energy, hurling it towards your target in an arc. The potion explodes in a small AOE that removes curses from everyone hit.<br />
|Empower_Healing = <br />
|Empower_Spell = <br />
|Enlarge = <br />
|Extend = <br />
|Heighten = <br />
|Maximize = <br />
|Quicken = <br />
|Accelerate = y<br />
|Intensify = <br />
|Embolden = <br />
}}<br />
{{SpellBook1<br />
|rowcolor = FFFF99<br />
|SpellIcon = Icon Curative Admixture Remove Paralysis.png<br />
|Name = [[Curative Admixture: Remove Paralysis]]<br />
|School = Conjuration<br />
|Description = Infuses a Remove Paralysis potion with magical energy, hurling it towards your target in an arc. The potion explodes in a small AOE that removes magical Paralysis from everyone hit.<br />
|Empower_Healing = <br />
|Empower_Spell = <br />
|Enlarge = <br />
|Extend = <br />
|Heighten = <br />
|Maximize = <br />
|Quicken = y<br />
|Accelerate = y<br />
|Intensify = <br />
|Embolden = <br />
}}<br />
|}<br />
<br />
{{SpellBookHeader|99CCFF|99CCFF}}<br />
{{SpellBook1<br />
|SpellIcon = Icon Restorative Draught.png<br />
|Name = [[Restorative Draught]]<br />
|School = Conjuration<br />
|Description = Throw a small vial of magical liquid at a single target that provides the effects of the Restoration spell: Cures all temporary ability damage, restores a single negative level suffered from energy drain, and eliminates fatigue and exhaustion.<br />
{{Bug|This spell hit only you. If you have an other friendly target or have no target, vial just float right before you and won't hit to any.}}<br />
|Empower_Healing = <br />
|Empower_Spell = <br />
|Enlarge = <br />
|Extend = <br />
|Heighten = <br />
|Maximize = <br />
|Quicken = y<br />
|Accelerate = y<br />
|Intensify = <br />
|Embolden = <br />
}}<br />
{{SpellBook1<br />
|rowcolor = CCE5FF<br />
|SpellIcon = Icon Alluring Elixir.png<br />
|Name = [[Alluring Elixir]]<br />
|School = Transmutation<br />
|Description = This small vial of golden liquid will increase your confidence and your allure, granting you a +4 Insight bonus to your social skills for 1 minute +1 minute per Caster Level.<br />
|Empower_Healing = <br />
|Empower_Spell = <br />
|Enlarge = <br />
|Extend = y<br />
|Heighten = <br />
|Maximize = <br />
|Quicken = y<br />
|Accelerate = <br />
|Intensify = <br />
|Embolden = <br />
}}<br />
{{SpellBook1<br />
|SpellIcon = Icon Augment Armor.png<br />
|Name = [[Augment Armor]]<br />
|School = Transmutation<br />
|Description = Coat yourself in liquid armor, granting it greater defenses. Grants a +2 Deflection bonus to Armor Class, and a +3 Deflection bonus to Physical Resistance Rating for 30 seconds per Caster Level. Every 5 Alchemist levels, these bonuses increase by 1.<br />
|Components = Eq comp alc level 02.png<br />
|Empower_Healing = <br />
|Empower_Spell = <br />
|Enlarge = <br />
|Extend = y<br />
|Heighten = <br />
|Maximize = <br />
|Quicken = y<br />
|Accelerate = <br />
|Intensify = <br />
|Embolden = <br />
}}<br />
{{SpellBook1<br />
|rowcolor = CCE5FF<br />
|SpellIcon = Icon Bottled Boost Spell.png<br />
|Name = [[Bottled Boost: Spell]]<br />
|School = Transmutation<br />
|Description = Drink a potion with the effects of Action Boost: Spell Power. You gain +30 Action Boost Bonus to Universal Spell Power for 20 seconds. In addition to this spell's normal cooldown, this spell puts all Action Boosts and Bottled Boost spells on a 30 second cooldown.<br />
|Empower_Healing = <br />
|Empower_Spell = <br />
|Enlarge = <br />
|Extend = <br />
|Heighten = <br />
|Maximize = <br />
|Quicken = y<br />
|Accelerate = <br />
|Intensify = <br />
|Embolden = <br />
}}<br />
{{SpellBook1<br />
|SpellIcon = Icon Glue Bomb.png<br />
|Name = [[Glue Bomb]]<br />
|School = Transmutation<br />
|Description = Lob a glass vial full of sticky, organic glue, trapping enemies within its embrace. Enemies that fail a Reflex save become stuck in place. Victims of the glue may attempt to free themselves every 4 seconds with a successful strength check. Lasts for 15 seconds + 1 per level.<br />
|Components = Eq comp alc level 02.png<br />
|Empower_Healing = <br />
|Empower_Spell = <br />
|Enlarge = <br />
|Extend = <br />
|Heighten = y<br />
|Maximize = <br />
|Quicken = y<br />
|Accelerate = y<br />
|Intensify = <br />
|Embolden = y<br />
}}<br />
{{SpellBook1<br />
|rowcolor = CCE5FF<br />
|SpellIcon = Icon Liquid Courage.png<br />
|Name = [[Liquid Courage]]<br />
|School = Transmutation<br />
|Description = Drink a personal vial of glowing golden liquid that grants incredible courage. This potion grants the effect of the Heroism spell: A +2 morale bonus on attack rolls, saving throws, and skill checks. This lasts for 1 minute per Caster Level.<br />
|Empower_Healing = <br />
|Empower_Spell = <br />
|Enlarge = <br />
|Extend = y<br />
|Heighten = <br />
|Maximize = <br />
|Quicken = y<br />
|Accelerate = <br />
|Intensify = <br />
|Embolden = <br />
}}<br />
{{SpellBook1<br />
|SpellIcon = Icon Salt Crystals.png<br />
|Name = [[Salt Crystals]]<br />
|School = Transmutation<br />
|Description = Smash a bottle beneath your feet that rapidly crystallizes, trapping nearby enemies that fail a Fortitude save in brittle salt. They are considered Dazed for 6 seconds, and any damage will remove the salt.<br />
|Empower_Healing = <br />
|Empower_Spell = <br />
|Enlarge = <br />
|Extend = <br />
|Heighten = y<br />
|Maximize = <br />
|Quicken = y<br />
|Accelerate = <br />
|Intensify = <br />
|Embolden = y<br />
}}<br />
|}<br />
<br />
==Level 3==<br />
<br />
{{SpellBookHeader|CD5C5C|CD5C5C}}<br />
{{SpellBook1<br />
|SpellIcon = Icon Bitter Frost Burst.png<br />
|Name = [[Bitter Frost Burst]]<br />
|School = Conjuration<br />
|Description = Throw a bottle that shatters among your enemies, causing a huge spike of cold damage. Deals 1d6+3 Cold damage per caster level, max caster level 15, in an area.<br />
|Components = Eq comp alc level 03.png<br />
|Empower_Healing =<br />
|Empower_Spell = y<br />
|Enlarge =<br />
|Extend =<br />
|Heighten = y<br />
|Maximize = y<br />
|Quicken = y<br />
|Accelerate = y<br />
|Intensify = y<br />
|Embolden = y<br />
}}<br />
{{SpellBook1<br />
|rowcolor = FFA07A<br />
|SpellIcon = Icon Caustic Solvent.png<br />
|Name = [[Caustic Solvent]]<br />
|School = Conjuration<br />
|Description = Toss a bottle of acrid liquid at a group of enemies, causing caustic acid to eat away at their flesh for significant Acid damage. This deals 1d6+3 Acid damage per caster level, max caster level 15, to all affected enemies.<br />
|Components = Eq comp alc level 03.png<br />
|Empower_Healing =<br />
|Empower_Spell = y<br />
|Enlarge =<br />
|Extend =<br />
|Heighten = y<br />
|Maximize = y<br />
|Quicken = y<br />
|Accelerate = y<br />
|Intensify = y<br />
|Embolden = y<br />
}}<br />
{{SpellBook1<br />
|SpellIcon = Icon Heartstopper Poison.png<br />
|Name = [[Heartstopper Poison]]<br />
|School = Conjuration<br />
|Description = Throw a vial of deadly poison that explodes on impact, dealing 1d6+3 Poison damage per caster level, max caster level 15, to a small cluster of enemies. This poison will leave the enemies Contaminated.<br />
* This spell requires spell components, but cannot be affected by Eschew Materials.<br />
|Components = Eq comp alc level 03.png<br />
|Empower_Healing =<br />
|Empower_Spell =<br />
|Enlarge =<br />
|Extend = y<br />
|Heighten =<br />
|Maximize =<br />
|Quicken = y<br />
|Accelerate =<br />
|Intensify =<br />
|Embolden =<br />
}}<br />
{{SpellBook1<br />
|rowcolor = FFA07A<br />
|SpellIcon = Icon Molotov Cocktail.png<br />
|Name = [[Molotov Cocktail]]<br />
|School = Conjuration<br />
|Description = Lob a glass bottle full of reactive chemicals that shatters and then ignites in a large area, dealing damage to all enemies struck. Enemies are ignited, dealing 1d6+3 Fire damage per caster level, max caster level 15.<br />
|Components = Eq comp alc level 03.png<br />
|Empower_Healing =<br />
|Empower_Spell = y<br />
|Enlarge =<br />
|Extend =<br />
|Heighten = y<br />
|Maximize = y<br />
|Quicken = y<br />
|Accelerate = y<br />
|Intensify = y<br />
|Embolden = y<br />
}}<br />
{{SpellBook1<br />
|SpellIcon = Icon Voltaic Induction.png<br />
|Name = [[Voltaic Induction]]<br />
|School = Conjuration<br />
|Description = Toss a small bottle of volatile mixtures, causing it to smash and lightning to arc among all nearby enemies. This causes a powerful jolt of 1d6+3 Electric damage per caster level, max caster level 15, to all targets hit.<br />
|Components = Eq comp alc level 03.png<br />
|Empower_Healing =<br />
|Empower_Spell = y<br />
|Enlarge =<br />
|Extend =<br />
|Heighten = y<br />
|Maximize = y<br />
|Quicken = y<br />
|Accelerate = y<br />
|Intensify = y<br />
|Embolden = y<br />
}}<br />
{{SpellBook1<br />
|rowcolor = FFA07A<br />
|SpellIcon = ElementalWeapons.png<br />
|Name = [[Elemental Weapons]]<br />
|School = Evocation<br />
|Description = Multi selector: Your target's currently equipped weapons gain Hit Effect: 1d6 elemental damage of your choice. An item can have only one temporary item enchantment at a time.<br />
|Components = Eq comp alc level 03.png<br />
|Empower_Healing =<br />
|Empower_Spell =<br />
|Enlarge =<br />
|Extend =<br />
|Heighten =<br />
|Maximize =<br />
|Quicken = y<br />
|Accelerate =<br />
|Intensify =<br />
|Embolden =<br />
}}<br />
|}<br />
<br />
{{SpellBookHeader|FFFF00|FFFF00}}<br />
{{SpellBook1<br />
|SpellIcon = CurativeAdmixture_CureSeriousWounds.png<br />
|Name = [[Curative Admixture: Cure Serious Wounds]]<br />
|School = Conjuration<br />
|Description = Infuse a Cure Serious Wounds potion with magical energy, hurling it towards your target in an arc. The potion explodes in a small AOE that deals 3d6+6 plus 1 per caster level (maximum caster level 15) positive energy damage to nearby living allies and enemy undead (who may make a Will save for half damage).<br />
|Empower_Healing = y<br />
|Empower_Spell = y<br />
|Enlarge =<br />
|Extend =<br />
|Heighten =<br />
|Maximize = y<br />
|Quicken =<br />
|Accelerate = y<br />
|Intensify = y<br />
|Embolden =<br />
}}<br />
{{SpellBook1<br />
|rowcolor = FFFF99<br />
|SpellIcon = Icon Curative Admixture Inflict Serious Wounds.png<br />
|Name = [[Curative Admixture: Inflict Serious Wounds]]<br />
|School = Conjuration<br />
|Description = Infuses a Inflict Serious Wounds potion with magical energy, hurling it towards your target in an arc. The potion explodes in a small AOE that deals 3d6+6 plus 1 per caster level (maximum caster level 15) negative energy to nearby undead allies and living enemies. (who may make a Will save for half damage).<br />
|Empower_Healing = y<br />
|Empower_Spell = y<br />
|Enlarge =<br />
|Extend =<br />
|Heighten =<br />
|Maximize = y<br />
|Quicken =<br />
|Accelerate = y<br />
|Intensify = y<br />
|Embolden =<br />
}}<br />
{{SpellBook1<br />
|SpellIcon = Icon Choking Smog.png<br />
|Name = [[Choking Smog]]<br />
|School = Transmutation<br />
|Description = Smash a bottle full of a noxious chemical smog that silences and slows enemies caught within unless they make a Fortitude saving throw. This effect lasts for 6 seconds +1 second per Caster Level. Foes that do not breathe or are wearing protective gear are immune to this effect.<br />
|Components = Eq comp alc level 03.png<br />
|Empower_Healing =<br />
|Empower_Spell = y<br />
|Enlarge =<br />
|Extend =<br />
|Heighten = y<br />
|Maximize = y<br />
|Quicken = y<br />
|Accelerate =<br />
|Intensify = y<br />
|Embolden = y<br />
}}<br />
{{SpellBook1<br />
|rowcolor = FFFF99<br />
|SpellIcon = Icon Flash Freeze.png<br />
|Name = [[Flash Freeze]]<br />
|School = Transmutation<br />
|Description = Smash a bottle beneath your feet containing a volatile chemical reaction that creates an explosion of intense cold, locking enemies in solid ice. Enemies who fail a Fortitude save are stunned and helpless for 6 seconds per Caster Level.<br />
|Components = Eq comp alc level 03.png<br />
|Empower_Healing =<br />
|Empower_Spell =<br />
|Enlarge =<br />
|Extend =<br />
|Heighten = y<br />
|Maximize =<br />
|Quicken = y<br />
|Accelerate =<br />
|Intensify =<br />
|Embolden = y<br />
}}<br />
{{SpellBook1<br />
|SpellIcon = Icon Iron Shavings.png<br />
|Name = [[Iron Shavings]]<br />
|School = Transmutation<br />
|Description = Smash a bottle at your feet to spread Flametouched Iron shavings into the air around you, causing nearby Incorporeal foes that fail a Fortitude save to become Corporeal for 6 seconds, plus 1 second per Caster Level.<br />
|Components = Eq comp alc level 03.png<br />
|Empower_Healing =<br />
|Empower_Spell = y<br />
|Enlarge =<br />
|Extend =<br />
|Heighten = y<br />
|Maximize = y<br />
|Quicken = y<br />
|Accelerate =<br />
|Intensify = y<br />
|Embolden = y<br />
}}<br />
|}<br />
<br />
{{SpellBookHeader|99CCFF|99CCFF}}<br />
{{SpellBook1<br />
|SpellIcon = Icon Greater Restorative Draught.png<br />
|Name = [[Greater Restorative Draught]]<br />
|School = Conjuration<br />
|Description = Throw a small vial of magical liquid at a single target that provides the effects of the Greater Restoration spell: Cures all temporary ability damage, restores all negative levels suffered from energy drain, and eliminates fatigue, exhaustion, confusion, and insanity effects on you.<br />
|Empower_Healing =<br />
|Empower_Spell =<br />
|Enlarge =<br />
|Extend =<br />
|Heighten =<br />
|Maximize =<br />
|Quicken = y<br />
|Accelerate = y<br />
|Intensify =<br />
|Embolden =<br />
}}<br />
{{SpellBook1<br />
|rowcolor = CCE5FF<br />
|SpellIcon = Icon Bottled Boost Double.png<br />
|Name = [[Bottled Boost: Double]]<br />
|School = Transmutation<br />
|Description = Drink a potion with the effects of Action Boost: Doublestrike and Doubleshot. You gain +30% Action Boost Bonus to Doublestrike and Doubleshot for 20 seconds. In addition to this spell's normal cooldown, this spell puts all Action Boosts and Bottled Boost spells on a 30 second cooldown.<br />
|Empower_Healing =<br />
|Empower_Spell =<br />
|Enlarge =<br />
|Extend =<br />
|Heighten =<br />
|Maximize =<br />
|Quicken = y<br />
|Accelerate =<br />
|Intensify =<br />
|Embolden =<br />
}}<br />
{{SpellBook1<br />
|SpellIcon = Icon Displacement Draught.png<br />
|Name = [[Displacement Draught]]<br />
|School = Transmutation<br />
|Description = Drink a potion with the effects of the Displacement spell. Your appearance becomes extremely blurred, giving enemies a 50% miss chance when attacking for 6 seconds per Caster Level.<br />
|Components = Eq comp alc level 03.png<br />
|Empower_Healing =<br />
|Empower_Spell =<br />
|Enlarge =<br />
|Extend = y<br />
|Heighten =<br />
|Maximize =<br />
|Quicken = y<br />
|Accelerate =<br />
|Intensify =<br />
|Embolden =<br />
}}<br />
{{SpellBook1<br />
|rowcolor = CCE5FF<br />
|SpellIcon = Icon Evolution.png<br />
|Name = [[Evolution]]<br />
|School = Transmutation<br />
|Description = Multi selector: Grant +2 Alchemical Bonus to your select ability score. You may only have one Alchemical Mutation at a time. This lasts for 1 minute per Caster Level<br />
|Components = Eq comp alc level 03.png<br />
|Empower_Healing =<br />
|Empower_Spell =<br />
|Enlarge =<br />
|Extend = y<br />
|Heighten =<br />
|Maximize =<br />
|Quicken = y<br />
|Accelerate =<br />
|Intensify =<br />
|Embolden =<br />
}}<br />
{{SpellBook1<br />
|SpellIcon = Icon Greater Liquid Courage.png<br />
|Name = [[Greater Liquid Courage]]<br />
|School = Transmutation<br />
|Description = Drink a personal vial of glowing golden liquid that grants incredible courage and protections against Fear, granting the effects of the Greater Heroism spell. This potion grants a +4 morale bonus on attacks, saves, and skill checks. The target also receives temporary hit points equal to the caster level and immunity to fear.<br />
|Empower_Healing =<br />
|Empower_Spell =<br />
|Enlarge =<br />
|Extend = y<br />
|Heighten =<br />
|Maximize =<br />
|Quicken = y<br />
|Accelerate =<br />
|Intensify =<br />
|Embolden =<br />
}}<br />
{{SpellBook1<br />
|rowcolor = CCE5FF<br />
|SpellIcon = Icon Invisibility Potion.png<br />
|Name = [[Invisibility Potion]]<br />
|School = Transmutation<br />
|Description = This shadowy liquid will turn you invisible for a time, granting the effect of the Invisibility spell. If you attack a target, this invisibility will end. This lasts for 1 minute per Caster Level.<br />
|Components = Eq comp alc level 03.png<br />
|Empower_Healing =<br />
|Empower_Spell =<br />
|Enlarge =<br />
|Extend = y<br />
|Heighten =<br />
|Maximize =<br />
|Quicken = y<br />
|Accelerate =<br />
|Intensify =<br />
|Embolden =<br />
}}<br />
{{SpellBook1<br />
|SpellIcon = Icon Melt Lock.png<br />
|Name = [[Melt Lock]]<br />
|School = Transmutation<br />
|Description = Throw a caustic liquid at a nearby locked object, attempting to dissolve the lock. You make a d20+Spellcraft skill check against the DC of the lock, and if successful, the lock will be opened if it can be picked by a rogue making an equivalent Open Lock check.<br />
{{Bug|This spell uses d20 + Alchemist Level + Int Modifier check instead of Spellcraft skill check.}}<br />
|Empower_Healing =<br />
|Empower_Spell =<br />
|Enlarge =<br />
|Extend =<br />
|Heighten =<br />
|Maximize =<br />
|Quicken = y<br />
|Accelerate =<br />
|Intensify =<br />
|Embolden =<br />
}}<br />
{{SpellBook1<br />
|rowcolor = CCE5FF<br />
|SpellIcon = Icon Quicksilver Potion.png<br />
|Name = [[Quicksilver Potion]]<br />
|School = Transmutation<br />
|Description = Drink a potion of shiny liquid that bestows incredible speed for a short time, the effect of the Haste spell. You are quickened, causing you to attack 15% faster than normal. In addition, you gain a +1 enhancement bonus to attack rolls, a +1 bonus to Reflex Saving Throws, and +1% Dodge.<br />
|Components = Eq comp alc level 03.png<br />
|Empower_Healing =<br />
|Empower_Spell =<br />
|Enlarge =<br />
|Extend = y<br />
|Heighten =<br />
|Maximize =<br />
|Quicken = y<br />
|Accelerate =<br />
|Intensify =<br />
|Embolden =<br />
}}<br />
|}<br />
<br />
==Level 4==<br />
<br />
{{SpellBookHeader|CD5C5C|CD5C5C}}<br />
{{SpellBook1<br />
|SpellIcon = Icon Corrosive Dust.png<br />
|Name = [[Corrosive Dust]]<br />
|School = Conjuration<br />
|Description = Scatter a corrosive dust in front of you, causing significant Rust damage on contact. Deals 1d6+8 Rust damage per caster level, max caster level 20. Note that Rust damage only affects Constructs and some Inanimate Objects.<br />
|Components = Eq comp alc level 04.png<br />
|Empower_Healing = <br />
|Empower_Spell = y<br />
|Enlarge = <br />
|Extend = <br />
|Heighten = y<br />
|Maximize = y<br />
|Quicken = y<br />
|Accelerate = y<br />
|Intensify = y<br />
|Embolden = y<br />
}}<br />
{{SpellBook1<br />
|rowcolor = FFA07A<br />
|SpellIcon = Icon Heartseeker Poison Imbue.png<br />
|Name = [[Heartseeker Poison Imbue]]<br />
|School = Evocation<br />
|Description = Coat your weapon in a magical poison that saps the fortitude from your enemies on contact. On Hit: -1 Fort Save per stack, stacks 3 times. On Crit: 1d6 Constitution Damage. An item can have only one temporary item enchantment at a time.<br />
|Components = Eq comp alc level 04.png<br />
|Empower_Healing = <br />
|Empower_Spell = <br />
|Enlarge = <br />
|Extend = y<br />
|Heighten = <br />
|Maximize = <br />
|Quicken = y<br />
|Accelerate = <br />
|Intensify = <br />
|Embolden = <br />
}}<br />
{{SpellBook1<br />
|SpellIcon = Icon Ice Chill Poison Imbue.png<br />
|Name = [[Ice Chill Poison Imbue]]<br />
|School = Evocation<br />
|Description = Coat your weapon in a magical poison that saps the speed from your enemies on contact. On Hit: -1 Reflex Save per stack, stacks 3 times. On Crit: 1d6 Dexterity Damage. An item can have only one temporary item enchantment at a time.<br />
|Components = Eq comp alc level 04.png<br />
|Empower_Healing = <br />
|Empower_Spell = <br />
|Enlarge = <br />
|Extend = y<br />
|Heighten = <br />
|Maximize = <br />
|Quicken = y<br />
|Accelerate = <br />
|Intensify = <br />
|Embolden = <br />
}}<br />
{{SpellBook1<br />
|rowcolor = FFA07A<br />
|SpellIcon = Icon Soulshatter Poison Imbue.png<br />
|Name = [[Soulshatter Poison Imbue]]<br />
|School = Evocation<br />
|Description = Coat your weapon in a magical poison that saps the willpower from your enemies on contact. On Hit: -1 Will Save per stack, stacks 3 times. On Crit: 1d6 Wisdom Damage. An item can have only one Temporary item enchantment at a time<br />
|Components = Eq comp alc level 04.png<br />
|Empower_Healing = <br />
|Empower_Spell = <br />
|Enlarge = <br />
|Extend = y<br />
|Heighten = <br />
|Maximize = <br />
|Quicken = y<br />
|Accelerate = <br />
|Intensify = <br />
|Embolden = <br />
}}<br />
{{SpellBook1<br />
|SpellIcon = Icon Voidmind Poison Imbue.png<br />
|Name = [[Voidmind Poison Imbue]]<br />
|School = Evocation<br />
|Description = Coat your weapon in a magical poison that saps the defenses from your enemies on contact. On Hit: -1 Spell Resistance per stack, stacks 3 times. On Crit: 1d6 Intelligence Damage. An item can have only one Temporary item enchantment at a time<br />
|Components = Eq comp alc level 04.png<br />
|Empower_Healing = <br />
|Empower_Spell = <br />
|Enlarge = <br />
|Extend = y<br />
|Heighten = <br />
|Maximize = <br />
|Quicken = y<br />
|Accelerate = <br />
|Intensify = <br />
|Embolden = <br />
}}<br />
|}<br />
<br />
{{SpellBookHeader|FFFF00|FFFF00}}<br />
{{SpellBook1<br />
|SpellIcon = Icon Caustic Overload.png<br />
|Name = [[Caustic Overload]]<br />
|School = Conjuration<br />
|Description = Throw a bottle at a targeted foe that explodes into caustic acid dealing 1d6+4 Acid damage per caster level to enemies struck. In addition, enemies must make a Fortitude saving throw or have their Physical Resistance Rating reduced by 5 for 12 seconds.<br />
|Components = Eq comp alc level 04.png<br />
|Empower_Healing = <br />
|Empower_Spell = y<br />
|Enlarge = <br />
|Extend = <br />
|Heighten = y<br />
|Maximize = y<br />
|Quicken = y<br />
|Accelerate = y<br />
|Intensify = y<br />
|Embolden = y<br />
}}<br />
{{SpellBook1<br />
|rowcolor = FFFF99<br />
|SpellIcon = Icon Cindersmoke.png<br />
|Name = [[Cindersmoke]]<br />
|School = Conjuration<br />
|Description = Throw a bottle at a targeted foe that explodes into fiery cloud. Enemies caught in the blast take 1d6+4 Fire damage per caster level, and must make a Reflex save or be Blinded for 12 seconds.<br />
|Components = Eq comp alc level 04.png<br />
|Empower_Healing = <br />
|Empower_Spell = y<br />
|Enlarge = <br />
|Extend = <br />
|Heighten = y<br />
|Maximize = y<br />
|Quicken = y<br />
|Accelerate = y<br />
|Intensify = y<br />
|Embolden = y<br />
}}<br />
{{SpellBook1<br />
|SpellIcon = Icon Voltaic Burst.png<br />
|Name = [[Voltaic Burst]]<br />
|School = Conjuration<br />
|Description = Throw a bottle at a targeted foe that explodes, dealing 1d6+4 Electric damage per caster level to enemies caught in the blast. In addition, enemies must make a Fortitude saving throw or take -5 Magical Resistance Rating for 12 seconds.<br />
|Components = Eq comp alc level 04.png<br />
|Empower_Healing = <br />
|Empower_Spell = y<br />
|Enlarge = <br />
|Extend = <br />
|Heighten = y<br />
|Maximize = y<br />
|Quicken = y<br />
|Accelerate = y<br />
|Intensify = y<br />
|Embolden = y<br />
}}<br />
{{SpellBook1<br />
|rowcolor = FFFF99<br />
|SpellIcon = Icon Vein Freeze.png<br />
|Name = [[Vein Freeze]]<br />
|School = Conjuration<br />
|Description = Throw a bottle at a targeted foe that explodes, dealing 1d6+4 Cold damage per caster level, and slows enemies caught within. Some enemies may be required to make a Fortitude save or be Frozen for 12 seconds.<br />
|Components = Eq comp alc level 04.png<br />
|Empower_Healing = <br />
|Empower_Spell = y<br />
|Enlarge = <br />
|Extend = <br />
|Heighten = y<br />
|Maximize = y<br />
|Quicken = y<br />
|Accelerate = y<br />
|Intensify = y<br />
|Embolden = y<br />
}}<br />
{{SpellBook1<br />
|SpellIcon = Icon Curative Admixture Cure Critical Wounds.png<br />
|Name = [[Curative Admixture: Cure Critical Wounds]]<br />
|School = Conjuration<br />
|Description = Infuse a Cure Critical Wounds potion with magical energy, hurling it towards your target in an arc. The potion explodes in a small AOE that deals 4d6+8 plus 1 per caster level (maximum caster level 20) positive energy damage to nearby living allies and enemy undead (who may make a Will save for half damage).<br />
|Empower_Healing = y<br />
|Empower_Spell = y<br />
|Enlarge = <br />
|Extend = <br />
|Heighten = <br />
|Maximize = y<br />
|Quicken = <br />
|Accelerate = y<br />
|Intensify = y<br />
|Embolden = <br />
}}<br />
{{SpellBook1<br />
|rowcolor = FFFF99<br />
|SpellIcon = Icon Curative Admixture Inflict Critical Wounds.png<br />
|Name = [[Curative Admixture: Inflict Critical Wounds]]<br />
|School = Conjuration<br />
|Description = Infuse a Inflict Critical Wounds potion with magical energy, hurling it towards your target in an arc. The potion explodes in a small AOE that deals 4d6+8 plus 1 per caster level (maximum caster level 20) negative energy damage to nearby undead allies and living enemies. (who may make a Will save for half damage).<br />
|Empower_Healing = y<br />
|Empower_Spell = y<br />
|Enlarge = <br />
|Extend = <br />
|Heighten = <br />
|Maximize = y<br />
|Quicken = <br />
|Accelerate = y<br />
|Intensify = y<br />
|Embolden = <br />
}}<br />
{{SpellBook1<br />
|SpellIcon = Icon Smoke Bomb.png<br />
|Name = [[Smoke Bomb]]<br />
|School = Transmutation<br />
|Description = Throw a bottle beneath you that explodes into a cloud of smoke and leaves you Invisible and Displaced for 12 seconds.<br />
|Components = Eq comp alc level 04.png<br />
|Empower_Healing = <br />
|Empower_Spell = <br />
|Enlarge = <br />
|Extend = y<br />
|Heighten = <br />
|Maximize = <br />
|Quicken = y<br />
|Accelerate = <br />
|Intensify = <br />
|Embolden = <br />
}}<br />
|}<br />
<br />
{{SpellBookHeader|99CCFF|99CCFF}}<br />
{{SpellBook1<br />
|SpellIcon = Icon Sanctified Vial.png<br />
|Name = [[Sanctified Vial]]<br />
|School = Conjuration<br />
|Description = Casting this spell requires levels in Cleric, Paladin, or Favored Soul, or for you tobe in a Divine Epic Destiny. Throw a bottle that splashes Holy Water when it breaks, dealing 1d4+4 Bane Damage per Caster Level to Undead and Extraplanar creatures nearby. (This damage scales with Force Spell Power). This Holy Water will attempt to force all extraplanar creatures in the bottle's splash back to thier home plane with the effect of the Banishment spell. A successful Will save negates this effect. (DC = spell's save DC - creature's Hit Dice or Level + your caster level).<br />
{{Bug|Divine Epic Destinies or one level of Favored Soul won't allow you to cast this spell. U45P1}}<br />
|Components = Eq comp alc level 04.png<br />
|Empower_Healing = <br />
|Empower_Spell = <br />
|Enlarge = <br />
|Extend = <br />
|Heighten = y<br />
|Maximize = <br />
|Quicken = y<br />
|Accelerate = y<br />
|Intensify = <br />
|Embolden = y<br />
}}<br />
{{SpellBook1<br />
|rowcolor = CCE5FF<br />
|SpellIcon = Icon Bottled Boost Power.png<br />
|Name = [[Bottled Boost: Power]]<br />
|School = Transmutation<br />
|Description = Drink a potion with the effects of Action Boost: Power. You gain +30 Action Boost Bonus to Melee and Ranged Power for 20 seconds. In addition to this spell's normal cooldown, this spell puts all Action Boosts and Bottled Boost spells on a 30 second cooldown.<br />
|Empower_Healing = <br />
|Empower_Spell = <br />
|Enlarge = <br />
|Extend = <br />
|Heighten = <br />
|Maximize = <br />
|Quicken = y<br />
|Accelerate = <br />
|Intensify = <br />
|Embolden = <br />
}}<br />
{{SpellBook1<br />
|SpellIcon = Icon Bottled Boost Sprint.png<br />
|Name = [[Bottled Boost: Sprint]]<br />
|School = Transmutation<br />
|Description = Drink a potion with the effects of Action Boost: Sprint. You gain +50% Action Boost Bonus to Movement Speed for 20 seconds. In addition to this spell's normal cooldown, this spell puts all Action Boosts and Bottled Boost spells on a 30 second cooldown.<br />
|Empower_Healing = <br />
|Empower_Spell = <br />
|Enlarge = <br />
|Extend = <br />
|Heighten = <br />
|Maximize = <br />
|Quicken = y<br />
|Accelerate = <br />
|Intensify = <br />
|Embolden = <br />
}}<br />
{{SpellBook1<br />
|rowcolor = CCE5FF<br />
|SpellIcon = Icon Flesh to Gold.png<br />
|Name = [[Flesh to Gold]]<br />
|School = Transmutation<br />
|Description = Turn an enemy to Gold with a single touch. Creatures made of flesh that fail a Fortitude save are turned to a metallic, helpless statue with minor resistance to piercing damage. This lasts 60 seconds plus 10 seconds per caster level, but the target has a chance to remake its Fortitude save every 24 seconds.<br />
|Components = Eq comp alc level 04.png<br />
|Empower_Healing = <br />
|Empower_Spell = <br />
|Enlarge = <br />
|Extend = <br />
|Heighten = y<br />
|Maximize = <br />
|Quicken = y<br />
|Accelerate = <br />
|Intensify = <br />
|Embolden = y<br />
}}<br />
{{SpellBook1<br />
|SpellIcon = Icon Hypnotic Combination.png<br />
|Name = [[Hypnotic Combination]]<br />
|School = Transmutation<br />
|Description = Throw a bottle at a single target full of hallucinogenic material. On a failed Will save, the target is Confused, attacking and able to be attacked by friend and foe alike. Targets can re-attempt the Will save every 24 seconds. This effect lasts for 15 seconds +2 per Caster Level.<br />
|Components = Eq comp alc level 04.png<br />
|Empower_Healing = <br />
|Empower_Spell = <br />
|Enlarge = <br />
|Extend = <br />
|Heighten = y<br />
|Maximize = <br />
|Quicken = y<br />
|Accelerate = y<br />
|Intensify = <br />
|Embolden = y<br />
}}<br />
{{SpellBook1<br />
|rowcolor = CCE5FF<br />
|SpellIcon = Icon Stoneskin Potion.png<br />
|Name = [[Stoneskin Potion]]<br />
|School = Transmutation<br />
|Description = Turn your skin to durable stone. Gain a resistance to physical damage of 10/Adamantine for the duration. Once this potion has prevented 10 points of damage per caster level, it is discharged.<br />
|Components = Eq comp alc level 04.png<br />
|Empower_Healing = <br />
|Empower_Spell = <br />
|Enlarge = <br />
|Extend = <br />
|Heighten = y<br />
|Maximize = <br />
|Quicken = y<br />
|Accelerate = <br />
|Intensify = <br />
|Embolden = y<br />
}}<br />
|}<br />
<br />
==Level 5==<br />
<br />
{{SpellBookHeader|CD5C5C|CD5C5C}}<br />
{{SpellBook1<br />
|SpellIcon = Icon Multivial of Acid.png<br />
|Name = [[Multivial|Multivial of Acid]]<br />
|School = Conjuration<br />
|Description = Conjuring many bottles of caustic liquid, you throw 4 projectiles that exploed on impact, with each dealing 1d6+2 Acid damage per caster level to all nearby foes, max caster level 10. Shares a cooldown with all other Multivial spells.<br />
|Components = Eq comp alc level 05.png<br />
|Empower_Healing = <br />
|Empower_Spell = y<br />
|Enlarge = <br />
|Extend = <br />
|Heighten = y<br />
|Maximize = y<br />
|Quicken = y<br />
|Accelerate = y<br />
|Intensify = y<br />
|Embolden = y<br />
}}<br />
{{SpellBook1<br />
|rowcolor = FFA07A<br />
|SpellIcon = Icon Multivial of Flame.png<br />
|Name = [[Multivial|Multivial of Flame]]<br />
|School = Conjuration<br />
|Description = Conjuring many bottles of buring liquid, you throw 4 projectiles that exploed on impact, with each dealing 1d6+2 Fire damage per caster level to all nearby foes, max caster level 10. Shares a cooldown with all other Multivial spells.<br />
|Components = Eq comp alc level 05.png<br />
|Empower_Healing = <br />
|Empower_Spell = y<br />
|Enlarge = <br />
|Extend = <br />
|Heighten = y<br />
|Maximize = y<br />
|Quicken = y<br />
|Accelerate = y<br />
|Intensify = y<br />
|Embolden = y<br />
}}<br />
{{SpellBook1<br />
|SpellIcon = Icon Multivial of Frost.png<br />
|Name = [[Multivial|Multivial of Frost]]<br />
|School = Conjuration<br />
|Description = Conjuring many bottles of Freezing liquid, you throw 4 projectiles that exploed on impact, with each dealing 1d6+2 Cold damage per caster level to all nearby foes, max caster level 10. Shares a cooldown with all other Multivial spells.<br />
|Components = Eq comp alc level 05.png<br />
|Empower_Healing = <br />
|Empower_Spell = y<br />
|Enlarge = <br />
|Extend = <br />
|Heighten = y<br />
|Maximize = y<br />
|Quicken = y<br />
|Accelerate = y<br />
|Intensify = y<br />
|Embolden = y<br />
}}<br />
{{SpellBook1<br />
|rowcolor = FFA07A<br />
|SpellIcon = Icon Multivial of Poison.png<br />
|Name = [[Multivial|Multivial of Poison]]<br />
|School = Conjuration<br />
|Description = Conjuring many bottles of poisonous material, you throw 4 projectiles that exploed on impact, with each dealing 1d6+2 Poison damage per caster level to all nearby foes, max caster level 10. Shares a cooldown with all other Multivial spells.<br />
|Components = Eq comp alc level 05.png<br />
|Empower_Healing = <br />
|Empower_Spell = y<br />
|Enlarge = <br />
|Extend = <br />
|Heighten = y<br />
|Maximize = y<br />
|Quicken = y<br />
|Accelerate = y<br />
|Intensify = y<br />
|Embolden = y<br />
}}<br />
{{SpellBook1<br />
|SpellIcon = Icon Multivial of Sparks.png<br />
|Name = [[Multivial|Multivial of Sparks]]<br />
|School = Conjuration<br />
|Description = Conjuring many bottles of reactive material, you throw 4 projectiles that exploed on impact, with each dealing 1d6+2 Electric damage per caster level to all nearby foes, max caster level 10. Shares a cooldown with all other Multivial spells.<br />
|Components = Eq comp alc level 05.png<br />
|Empower_Healing = <br />
|Empower_Spell = y<br />
|Enlarge = <br />
|Extend = <br />
|Heighten = y<br />
|Maximize = y<br />
|Quicken = y<br />
|Accelerate = y<br />
|Intensify = y<br />
|Embolden = y<br />
}}<br />
{{SpellBook1<br />
|rowcolor = FFA07A<br />
|SpellIcon = Icon Poison Breath.png<br />
|Name = [[Poison Breath]]<br />
|School = Conjuration<br />
|Description = You exhale poison through your mouth in a large cone, causing enemies caught within the area to take 1d6+5 Poison damage per caster level, max caster level 20. This is a Breath attack. This poison will leave enemies struck Contaminated.<br />
|Components = Eq comp alc level 05.png<br />
|Empower_Healing = <br />
|Empower_Spell = y<br />
|Enlarge = <br />
|Extend = <br />
|Heighten = y<br />
|Maximize = y<br />
|Quicken = y<br />
|Accelerate = <br />
|Intensify = y<br />
|Embolden = y<br />
}}<br />
{{SpellBook1<br />
|SpellIcon = ElementalWeapons.png<br />
|Name = [[Greater Elemental Weapons]]<br />
|School = Evocation<br />
|Description = Multi selector: Your target's currently equipped weapons gain Hit Effect: 3d6 elemental damage of your choice. An item can have only one temporary item enchantment at a time.<br />
|Components = Eq comp alc level 05.png<br />
|Empower_Healing = <br />
|Empower_Spell = <br />
|Enlarge = <br />
|Extend = <br />
|Heighten = <br />
|Maximize = <br />
|Quicken = y<br />
|Accelerate = <br />
|Intensify = <br />
|Embolden = <br />
}}<br />
|}<br />
<br />
{{SpellBookHeader|FFFF00|FFFF00}}<br />
{{SpellBook1<br />
|SpellIcon = Icon Flashbang.png<br />
|Name = [[Flashbang]]<br />
|School = Transmutation<br />
|Description = Lob a vial that explodes on impact. Nearby enemies must make a Fortitude save or be Blinded. If they fail this save and are already blinded, they will instead be stunned.<Br><br />
Note: This spell won't work on incorporeal enemies.<br />
|Components = Eq comp alc level 05.png<br />
|Empower_Healing = <br />
|Empower_Spell = <br />
|Enlarge = <br />
|Extend = <br />
|Heighten = y<br />
|Maximize = <br />
|Quicken = y<br />
|Accelerate = y<br />
|Intensify = <br />
|Embolden = y<br />
}}<br />
{{SpellBook1<br />
|rowcolor = FFFF99<br />
|SpellIcon = Icon Flesh to Gold Mass.png<br />
|Name = [[Flesh to Gold, Mass]]<br />
|School = Transmutation<br />
|Description = Enemies around you must make a Fortitude saving throw of be turned to gold. Creatures made of flesh that fail a Fortitude save are turned to metallic, helpless statues with minor resistance to piercing damage. This lasts 20 seconds plus 12 seconds per caster level, but the target has a chance to remake its fortitude save every 12 seconds.<br />
|Components = Eq comp alc level 05.png<br />
|Empower_Healing = <br />
|Empower_Spell = <br />
|Enlarge = <br />
|Extend = <br />
|Heighten = y<br />
|Maximize = <br />
|Quicken = y<br />
|Accelerate = <br />
|Intensify = <br />
|Embolden = y<br />
}}<br />
|}<br />
<br />
{{SpellBookHeader|99CCFF|99CCFF}}<br />
{{SpellBook1<br />
|SpellIcon = Icon Greater Stoneskin.png<br />
|Name = [[Greater Stoneskin]]<br />
|School = Conjuration<br />
|Description = Turn your to durable and magical stone. Gain a resistance to physical damage of 20/Adamantine for the duration. Once this potion has prevented 20 points of damage per caster level, it is discharged.<br />
|Components = Eq comp alc level 05.png<br />
|Empower_Healing = <br />
|Empower_Spell = <br />
|Enlarge = <br />
|Extend = y<br />
|Heighten = <br />
|Maximize = <br />
|Quicken = y<br />
|Accelerate = <br />
|Intensify = <br />
|Embolden = <br />
}}<br />
{{SpellBook1<br />
|rowcolor = CCE5FF<br />
|SpellIcon = Icon Bottled Boost Haste.png<br />
|Name = [[Bottled Boost: Haste]]<br />
|School = Transmutation<br />
|Description = Drink a potion with the effects of Action Boost: Haste. You gain +30% Action Boost Bonus to Attack Speed for 20 seconds. In addition to this spell's normal cooldown, this spell puts all Action Boosts and Bottled Boost spells on a 30 second cooldown.<br />
||Empower_Healing = <br />
|Empower_Spell = <br />
|Enlarge = <br />
|Extend = <br />
|Heighten = <br />
|Maximize = <br />
|Quicken = y<br />
|Accelerate = <br />
|Intensify = <br />
|Embolden = <br />
}}<br />
{{SpellBook1<br />
|SpellIcon = Icon Greater Evolution.png<br />
|Name = [[Greater Evolution]]<br />
|School = Transmutation<br />
|Description = Multi selector: Grant +4 Alchemical Bonus to your select ability score. You may only have one Alchemical Mutation at a time. This lasts for 1 minute per Caster Level<br />
|Components = Eq comp alc level 05.png<br />
|Empower_Healing = <br />
|Empower_Spell = <br />
|Enlarge = <br />
|Extend = y<br />
|Heighten = <br />
|Maximize = <br />
|Quicken = y<br />
|Accelerate = <br />
|Intensify = <br />
|Embolden = <br />
}}<br />
{{SpellBook1<br />
|rowcolor = CCE5FF<br />
|SpellIcon = Icon Turn to Frog.png<br />
|Name = [[Turn to Frog]]<br />
|School = Transmutation<br />
|Description = Throw a vial at a single enemy, who must succeed a Fortitude saving throw or be turned to a frog.<br />
|Components = Eq comp alc level 05.png<br />
|Empower_Healing = <br />
|Empower_Spell = <br />
|Enlarge = <br />
|Extend = <br />
|Heighten = y<br />
|Maximize = <br />
|Quicken = y<br />
|Accelerate = y<br />
|Intensify = <br />
|Embolden = y<br />
}}<br />
|}<br />
<br />
==Level 6==<br />
<br />
{{SpellBookHeader|CD5C5C|CD5C5C}}<br />
{{SpellBook1<br />
|SpellIcon = Icon Elemental Combination.png<br />
|Name = [[Elemental Combination]]<br />
|School = Conjuration<br />
|Description = Throw a single bottle of a volatile magical concoction that deals an intense combination of Posion, Fire, Cold, Acid, and Electric damage, with 3 effects chosen randomly each time.<br />
|Components = Eq comp alc level 06.png<br />
|Empower_Healing = <br />
|Empower_Spell = y<br />
|Enlarge = <br />
|Extend = <br />
|Heighten = y<br />
|Maximize = y<br />
|Quicken = y<br />
|Accelerate = y<br />
|Intensify = y<br />
|Embolden = y<br />
}}<br />
{{SpellBook1<br />
|rowcolor = FFA07A<br />
|SpellIcon = Icon Gold Breath.png<br />
|Name = [[Gold Breath]]<br />
|School = Conjuration<br />
|Description = You exhale gold though your mouth in a large cone, causing enemies caught within the area to take 1d4+2 Fire and 1d4+2 Bludgeon damage per caster level, max caster level 20. This is Breath attack.<br />
|Components = Eq comp alc level 06.png<br />
|Empower_Healing = <br />
|Empower_Spell = y<br />
|Enlarge = <br />
|Extend = <br />
|Heighten = y<br />
|Maximize = y<br />
|Quicken = y<br />
|Accelerate = <br />
|Intensify = y<br />
|Embolden = y<br />
}}<br />
{{SpellBook1<br />
|SpellIcon = Icon Greater Heartseeker Poison Imbue.png<br />
|Name = [[Greater Heartseeker Poison Imbue]]<br />
|School = Evocation<br />
|Description = Coat your weapon in a magical poison that saps the fortitude from your enemies on contact. On Hit: -1 Fort Save per stack, stacks 5 times. On Crit: 1d6 Constitution Damage. On Vopal: 1 stack of Vulnerability. An item can have only one temporary item enchantment at a time.<br />
|Components = Eq comp alc level 06.png<br />
|Empower_Healing = <br />
|Empower_Spell = <br />
|Enlarge = <br />
|Extend = y<br />
|Heighten = <br />
|Maximize = <br />
|Quicken = y<br />
|Accelerate = <br />
|Intensify = <br />
|Embolden = <br />
}}<br />
{{SpellBook1<br />
|rowcolor = FFA07A<br />
|SpellIcon = Icon Greater Ice Chill Poison Imbue.png<br />
|Name = [[Greater Ice Chill Poison Imbue]]<br />
|School = Evocation<br />
|Description = Coat your weapon in a magical poison that saps the speed from your enemies on contact. On Hit: -1 Reflex Save per stack, stacks 5 times. On Crit: 1d6 Dexterity Damage. On Vopal: 1 stack of Vulnerability. An item can have only one temporary item enchantment at a time.<br />
|Components = Eq comp alc level 06.png<br />
|Empower_Healing = <br />
|Empower_Spell = <br />
|Enlarge = <br />
|Extend = y<br />
|Heighten = <br />
|Maximize = <br />
|Quicken = y<br />
|Accelerate = <br />
|Intensify = <br />
|Embolden = <br />
}}<br />
{{SpellBook1<br />
|SpellIcon = Icon Greater Soulshatter Poison Imbue.png<br />
|Name = [[Greater Soulshatter Poison Imbue]]<br />
|School = Evocation<br />
|Description = Coat your weapon in a magical poison that saps the willpower from your enemies on contact. On Hit: -1 Will Save per stack, stacks 5 times. On Crit: 1d6 Wisdom Damage. On Vopal: 1 stack of Vulnerability. An item can have only one Temporary item enchantment at a time.<br />
|Components = Eq comp alc level 06.png<br />
|Empower_Healing = <br />
|Empower_Spell = <br />
|Enlarge = <br />
|Extend = y<br />
|Heighten = <br />
|Maximize = <br />
|Quicken = y<br />
|Accelerate = <br />
|Intensify = <br />
|Embolden = <br />
}}<br />
{{SpellBook1<br />
|rowcolor = FFA07A<br />
|SpellIcon = Icon Greater Voidmind Poison Imbue.png<br />
|Name = [[Greater Voidmind Poison Imbue]]<br />
|School = Evocation<br />
|Description = Coat your weapon in a magical poison that saps the defenses from your enemies on contact. On Hit: -1 Spell Resistance per stack, stacks 5 times. On Crit: 1d6 Intelligence Damage. On Vopal: 1 stack of Vulnerability. An item can have only one Temporary item enchantment at a time.<br />
|Components = Eq comp alc level 06.png<br />
|Empower_Healing = <br />
|Empower_Spell = <br />
|Enlarge = <br />
|Extend = y<br />
|Heighten = <br />
|Maximize = <br />
|Quicken = y<br />
|Accelerate = <br />
|Intensify = <br />
|Embolden = <br />
}}<br />
|}<br />
<br />
{{SpellBookHeader|FFFF00|FFFF00}}<br />
{{SpellBook1<br />
|SpellIcon = Icon Curative Admixture Harm.png<br />
|Name = [[Curative Admixture: Harm]]<br />
|School = Conjuration<br />
|Description = Infuse a harm potion with magical energy, hurling it towards your target in an arc. This channels powerful negative energy into targets to deal 10 negative energy damage per caster level to living targets (up to a max of 150 hit points at caster level 15). Against undead targets, it acts as [[Heal]]. Living targets who make a successful Will save reduce the damage by half. This spell receives reduced benefit from spellpower.<br />
|Empower_Healing = y<br />
|Empower_Spell = y<br />
|Enlarge = <br />
|Extend = <br />
|Heighten = <br />
|Maximize = y<br />
|Quicken = <br />
|Accelerate = y<br />
|Intensify = y<br />
|Embolden = <br />
}}<br />
{{SpellBook1<br />
|rowcolor = FFFF99<br />
|SpellIcon = Icon Curative Admixture Heal.png<br />
|Name = [[Curative Admixture: Heal]]<br />
|School = Conjuration<br />
|Description = Infuse a heal potion with magical energy, hurling it towards your target in an arc. This channels powerful positive energy into targets to wipe away injury and afflictions, restore 10 hit points per caster level (up to a max of 150 hit points at caster level 15), and remove ability damage and the conditions blinded, confused, dazed, dazzled, deafened, disease, exhauseted, fatigued, feeblemanded, insanity, nauseated, and poisoned. Against undead this spell acts as [[Harm]]. Undead who make a successful Will save reduce the damage by half. This spell receives reduced benefit from spellpower.<br />
{{Bug|bug=This spell only restores hit points; it does not remove ability damage nor any conditions.}}<br />
<br />
{{Bug|bug=This spell receives full benefit from spell power granted by metamagics (tested with Maximize), but only 50% benefit from other sources of spell power. (E.g. casting this spell Maximized with 400 positive spell power on your character sheet will have an effective spell power of 400 * 50% + 150 = 350.)}}<br />
|Empower_Healing = y<br />
|Empower_Spell = y<br />
|Enlarge = <br />
|Extend = <br />
|Heighten = <br />
|Maximize = y<br />
|Quicken = <br />
|Accelerate = y<br />
|Intensify = y<br />
|Embolden = <br />
}}<br />
|}<br />
<br />
{{SpellBookHeader|99CCFF|99CCFF}}<br />
{{SpellBook1<br />
|SpellIcon = Icon Dust of Confusion.png<br />
|Name = [[Dust of Confusion]]<br />
|School = Transmutation<br />
|Description = Scatter dust around you that causes enemies around you to begin to vividly hallucinate. On a failed Will save, they become Confused, attacking and able to be attacked by friend and foe alike. This effect lasts for 15 seconds +2 per Caster Level, and enemies make a recurring save once every 24 seconds.<br />
|Components = Eq comp alc level 06.png<br />
|Empower_Healing = <br />
|Empower_Spell = <br />
|Enlarge = <br />
|Extend = y<br />
|Heighten = y<br />
|Maximize = <br />
|Quicken = y<br />
|Accelerate = <br />
|Intensify = <br />
|Embolden = y<br />
}}<br />
{{SpellBook1<br />
|rowcolor = CCE5FF<br />
|SpellIcon = Icon Goldskin Potion.png<br />
|Name = [[Goldskin Potion]]<br />
|School = Conjuration<br />
|Description = Turn your skin to metallic, magical gold. Gain a resistance to physical damage of 30/Adamantine for the duration. Once this potion has prevented 30 points of damage per caster level, it is discharged.<br />
|Components = Eq comp alc level 06.png<br />
|Empower_Healing = <br />
|Empower_Spell = <br />
|Enlarge = <br />
|Extend = y<br />
|Heighten = <br />
|Maximize = <br />
|Quicken = y<br />
|Accelerate = <br />
|Intensify = <br />
|Embolden = <br />
}}<br />
|}</div>Byeshklord