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<div><noinclude>==Spell Resistance==</noinclude><br />
[[Spell Resistance]] (SR) is a special anti-spell defense possessed by some [[creature]]s. Spell Resistance is an additional layer of defense against most non-damaging magical attacks, in that it adds an extra roll that the caster has to make for his magic to "land" on that [[target]].<br />
<br />
Spell Resistance only matters if the spell's target [[creature]] actually has it, ''and'' the spell being cast is one that can be stopped by Spell Resistance. In [[DDO]], spells that focus purely on dealing damage largely ignore Spell Resistance.<br />
<br />
The most common creatures with Spell Resistance will be [[Drow]], [[Duergar]], [[Devil]]s, anything with "Fiendish" in the name and some [[boss]]es. (Anticipate spell Resistance to be at least [[CR]] plus 10 for regular monsters. Red and purple named bosses tend to have a much higher [[CR]], and generally have spell resistance within 0-5 points of their [[CR]].)<br />
<br />
To affect a [[creature]] that has Spell Resistance, you must make a [[caster level]] check at least equal to the [[creature]]'s Spell Resistance:<br />
<br />
1d20+caster level+[[spell penetration]] bonuses (Includes [[Feats]], [[Enhancements]], [[Epic Destinies]], and [[Items]].)<br />
<br />
Spell Resistance and [[Saving throw]]s are separate mechanics. A [[spell]] that gets past Spell Resistance may still be saved against.<br />
<br />
Caster Level check do not automatically succeed on a 20, neither automatically fail on a 1.<noinclude><br />
<br />
== Spell Resistance on player characters ==<br />
<br />
Player characters can gain spell resistance as an alternative / in addition to having high saving throws. Spell Resistance is particularly useful against spells and abilities which don't offer a saving throw, such as gaze of umber hulks or many beholder ray attacks.<br />
<br />
;Sources of Spell Resistance:<br />
* [[Monk]]'s [[Diamond Soul]] class feature<br />
* [[Deep Gnome]]'s and [[Drow]]'s racial spell resistance<br />
* [[Spell Resistance (spell)]]; typed as an enhancement bonus<br />
* [[Spell Resistance, Mass]] spell; typed as an enhancement bonus<br />
* [[Occult Slayer enhancements|Occult Slayer]]'s capstone enhancement (stacks with racial SR, does not stack with items)<br />
* [[Fury_of_the_Wild#Ward_against_Weird|Ward against Weird]]; typed as a primal bonus<br />
* [[Sacred_Defender_enhancements#Spellshield_Aura|Spellshield Aura]]: +6 mislabeled as a sacred bonus (stacks with racial SR, does not stack with items)<br />
<br />
[[Monk]]'s [[Diamond Soul]] does not stack with [[Drow]]'s / [[Deep Gnome]]'s [[Racial Spell Resistance]].`They do fully stack with items.<br />
<br />
[[:Category:Spell Resistance items|Items]] can grant bonus to SR:<br />
* [[Enhancement bonus]] - available on named items, random loot and via cannith crafting<br />
* [[Insight bonus]] - available on random loot and via cannith crafting<br />
* [[Quality bonus]] - available on named items<br />
<br />
Additional stacking sources:<br />
* [[Grandmaster of Flowers]]: +1 per core<br />
* [[Grandmaster of Flowers#Serenity|Serenity]]: +9 ({{Unverified|or +18}}) twistable (tier 2)<br />
<br />
Monster spell penetration roll is {{Unverified|usually 1d20 + CR}}. Therefore, having SR above monster CR+20 should protect you against all spells and effects with SR check.<br />
<br />
The highest sources SR obtainable by any class is:<br />
* +52 [[Item:Gauntlet of the Iron Council]] / +34 enhancement from Cannith Crafting;<br />
* +26 [[Item:Gauntlet of the Iron Council]] / +17 insightful from Cannith Crafting;<br />
* +10 quality bonus from Legendary Drow Outrunner Armor;<br />
* +9 (unknown type) bonus from Serenity twist in Grandmaster of Flowers destiny;<br />
* +6 from cores while in Grandmaster of Flowers destiny;<br />
<br />
Other sources:<br />
* +6 racial from [[Deep Gnome]];<br />
* +12 racial from [[Drow]] (6 at lvl 1 and +6 from racial Enhancements);<br />
* +10+monk level ([[Monk]] feat [[Diamond Soul]], autogranted for monk lvl 13), 30 SR on lvl 20.<br />
<br />
See also:<br />
* {{Forums|481888|Dec 2016 tests}}<br />
* {{Forums|506506|Jun 2019 discussion}}<br />
[[Category:Spells]]<br />
[[Category:DDO game mechanics]]</noinclude></div>79.31.55.193https://ddowiki.com/index.php?title=Spell_Resistance&diff=445794Spell Resistance2020-07-16T18:09:44Z<p>79.31.55.193: </p>
<hr />
<div><noinclude>==Spell Resistance==</noinclude><br />
[[Spell Resistance]] (SR) is a special anti-spell defense possessed by some [[creature]]s. Spell Resistance is an additional layer of defense against most non-damaging magical attacks, in that it adds an extra roll that the caster has to make for his magic to "land" on that [[target]].<br />
<br />
Spell Resistance only matters if the spell's target [[creature]] actually has it, ''and'' the spell being cast is one that can be stopped by Spell Resistance. In [[DDO]], spells that focus purely on dealing damage largely ignore Spell Resistance.<br />
<br />
The most common creatures with Spell Resistance will be [[Drow]], [[Duergar]], [[Devil]]s, anything with "Fiendish" in the name and some [[boss]]es. (Anticipate spell Resistance to be at least [[CR]] plus 10 for regular monsters. Red and purple named bosses tend to have a much higher [[CR]], and generally have spell resistance within 0-5 points of their [[CR]].)<br />
<br />
To affect a [[creature]] that has Spell Resistance, you must make a [[caster level]] check at least equal to the [[creature]]'s Spell Resistance:<br />
<br />
1d20+caster level+[[spell penetration]] bonuses (Includes [[Feats]], [[Enhancements]], [[Epic Destinies]], and [[Items]].)<br />
<br />
Spell Resistance and [[Saving throw]]s are separate mechanics. A [[spell]] that gets past Spell Resistance may still be saved against.<br />
<br />
Caster Level check do not automatically succeed on a 20, neither automatically fail on a 1.<noinclude><br />
<br />
== Spell Resistance on player characters ==<br />
<br />
Player characters can gain spell resistance as an alternative / in addition to having high saving throws. Spell Resistance is particularly useful against spells and abilities which don't offer a saving throw, such as gaze of umber hulks or many beholder ray attacks.<br />
<br />
;Sources of Spell Resistance:<br />
* [[Monk]]'s [[Diamond Soul]] class feature<br />
* [[Deep Gnome]]'s and [[Drow]]'s racial spell resistance<br />
* [[Spell Resistance (spell)]]; typed as an enhancement bonus<br />
* [[Spell Resistance, Mass]] spell; typed as an enhancement bonus<br />
* [[Occult Slayer enhancements|Occult Slayer]]'s capstone enhancement (stacks with racial SR, does not stack with items)<br />
* [[Fury_of_the_Wild#Ward_against_Weird|Ward against Weird]]; typed as a primal bonus<br />
* [[Sacred_Defender_enhancements#Spellshield_Aura|Spellshield Aura]]: +6 mislabeled as a sacred bonus (stacks with racial SR, does not stack with items)<br />
<br />
[[Monk]]'s [[Diamond Soul]] does not stack with [[Drow]]'s / [[Deep Gnome]]'s [[Racial Spell Resistance]].`They do fully stack with items.<br />
<br />
[[:Category:Spell Resistance items|Items]] can grant bonus to SR:<br />
* [[Enhancement bonus]] - available on named items, random loot and via cannith crafting<br />
* [[Insight bonus]] - available on random loot and via cannith crafting<br />
* [[Quality bonus]] - available on named items<br />
<br />
Additional stacking sources:<br />
* [[Grandmaster of Flowers]]: +1 per core<br />
* [[Grandmaster of Flowers#Serenity|Serenity]]: +9 ({{Unverified|or +18}}) twistable (tier 2)<br />
<br />
Monster spell penetration roll is {{Unverified|usually 1d20 + CR}}. Therefore, having SR above monster CR+20 should protect you against all spells and effects with SR check.<br />
<br />
The highest sources SR obtainable by any class is:<br />
* +52 [[Gauntlet of the Iron Council]] / +34 enhancement from Cannith Crafting;<br />
* +26 [[Gauntlet of the Iron Council]] / +17 insightful from Cannith Crafting;<br />
* +10 quality bonus from Legendary Drow Outrunner Armor;<br />
* +9 (unknown type) bonus from Serenity twist in Grandmaster of Flowers destiny;<br />
* +6 from cores while in Grandmaster of Flowers destiny;<br />
<br />
Other sources:<br />
* +6 racial from [[Deep Gnome]];<br />
* +12 racial from [[Drow]] (6 at lvl 1 and +6 from racial Enhancements);<br />
* +10+monk level ([[Monk]] feat [[Diamond Soul]], autogranted for monk lvl 13), 30 SR on lvl 20.<br />
<br />
See also:<br />
* {{Forums|481888|Dec 2016 tests}}<br />
* {{Forums|506506|Jun 2019 discussion}}<br />
[[Category:Spells]]<br />
[[Category:DDO game mechanics]]</noinclude></div>79.31.55.193