https://ddowiki.com/api.php?action=feedcontributions&user=73.65.136.69&feedformat=atomDDO wiki - User contributions [en]2024-03-29T14:35:37ZUser contributionsMediaWiki 1.35.13https://ddowiki.com/index.php?title=Universal_Spell_Lore&diff=411925Universal Spell Lore2019-06-01T03:38:30Z<p>73.65.136.69: typo fix.</p>
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<div>Universal Spell Lore is a separate and stacking source of [[Spell Critical]] chance modifiers. As such an item with a Universal Spell Lore Equipment bonus will stack with another item with a [[Spell Lore]] or Acid Lore Equipment bonus, for example. It is found on newer items such as the {{Item|Barovian Nobles' Regalia}} and {{Item|Order's Garb}} as an Exceptional bonus to Universal Spell Lore.</div>73.65.136.69https://ddowiki.com/index.php?title=Universal_Spell_Power&diff=411924Universal Spell Power2019-06-01T03:31:49Z<p>73.65.136.69: Noticed another bonus; Profane from the Adherents of the Mist set bonus.</p>
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<div>== Newer effect ==<br />
<br />
Universal Spell Power is a separate and stacking source of [[Spell Power]].<br />
* [[Implement bonus]] to universal spell power was introduced with [[Update 14]]; it can be found on [[Spellcasting Implement]]s.<br />
* [[Exceptional bonus]] to universal spell power was introduced with the [[Mists of Ravenloft]] expansion.<br />
* [[Profane bonus]] to universal spell power was introduced with the [[Mists of Ravenloft]] expansion.<br />
<br />
Its stacking nature makes it particularly attractive, for example Exceptional Universal Spell Power found on {{Item|Barovian Nobles' Regalia}} stacks with Exceptional Devotion found on {{Item|Deathwarden}}.<br />
<br />
== Older effect ==<br />
<br />
Some older items used the name Universal Spell Power for a bonus that affected all Elemental, Light, Postitive, and Negative spell powers, but did not intrinsically stack with other specified spell power bonuses of the same type (Equipment bonus, Insightful bonus, Artifact bonus, etc...). Items that possess this effect have had it's name changed to [[Potency]] in most cases.<br />
<br />
{{Unique_enchantment<br />
|name= Universal Spell Power<br />
|found=<br />
* [[Benign Breath]]<br />
|effect= {{SpellPower|Potency|20}}. This effect does not stack with other item effects or potions.<br />
}}</div>73.65.136.69https://ddowiki.com/index.php?title=Category_talk:Exceptional_Spell_Lore_%2B15_items&diff=411626Category talk:Exceptional Spell Lore +15 items2019-05-28T22:00:11Z<p>73.65.136.69: Created page with "There are no items with this bonus. The items ( Barovian Nobles Regalia and Orders Garb) listed as of this date have Exceptional Universal Spell Lore +15. This bonus would sta..."</p>
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<div>There are no items with this bonus. The items ( Barovian Nobles Regalia and Orders Garb) listed as of this date have Exceptional Universal Spell Lore +15. This bonus would stack with a regular Exceptional Spell lore bonus.</div>73.65.136.69https://ddowiki.com/index.php?title=Category:Exceptional_Spell_Lore_items&diff=411622Category:Exceptional Spell Lore items2019-05-28T21:48:49Z<p>73.65.136.69: </p>
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<div><br />
{{Category listing}}<br />
<br />
[[Category:Spell Lore items]]<br />
<br />
[[Category:Universal Spell Lore items]]</div>73.65.136.69https://ddowiki.com/index.php?title=Spell_Lore&diff=411620Spell Lore2019-05-28T21:43:58Z<p>73.65.136.69: </p>
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<div>{{Weapon enchantment<br />
|name=Spell Lore<br />
|pic= <br />
|type=suffix<br />
|bpm=varies, comes in different levels, I..XI<br />
|required= <br />
|umd= <br />
|only on= <br />
|found on=[[:Category:Spell Lore items]]<br />
|effect=Spell Lore items offer an [[equipment bonus]] to your chance to score a [[spell critical]], i.e., deal double damage.<br />
<br />
Spell lore enchantments can be commonly found as a suffix on randomly-generated [[Quarterstaff]]s (with the [[Thaumaturgy]] prefix) and [[Scepter]]s. Spell Lore can be found on all types of randomly-generated weapons, but these are much rarer compared to quarterstaffs/scepters. Spell lore can also more rarely be found on randomly-generated armor and shields as a prefix.<br />
<br />
== Types of spell lore ==<br />
For each type of damage, there is a specific lore type. In addition, there's the universal '''Spell Lore'''.<br />
* Acid Lore, Fire Lore, Ice Lore, Lightning Lore, - elemental damage<br />
* Healing Lore, - positive energy spells<br />
* Kinetic - force, physical and untyped<br />
* (Laceration Lore - slashing spells*)<br />
* Radiance Lore - light and alignment spells<br />
* Repair Lore - repair and rust spells<br />
* Sonic Lore - sonic damage spells<br />
* Void Lore - negative energy spells<br />
* '''Spell Lore''' - all spell types<br />
: * Dropped in U19, but it's never impossible to stumble across an example in the [[Auction House]].<br />
<br />
|note= <br />
}}<br />
== Lore strength ==<br />
Spell Lore enchantment comes in different strengths, marked with a Roman numeral.<br />
<br />
The universal Spell Lore (formerly Arcane Lore) is 10% lower than the corresponding levels single damage type.<br />
<br />
{| class="wikitable" border=1px<br />
! width="15%" align="center" style="background:#AACCFF" |Level<br />
! width="15%" align="center" style="background:#AACCFF" |<Type> Lore %<br />
! width="20%" align="center" style="background:#AACCFF" |Spell Lore %<br />
! width="40%" align="center" style="background:#AACCFF" |Notes<br />
|- align="center"<br />
|I ||11%||1%|| <br />
|-align="center"<br />
|II ||12%||2%|| <br />
|-align="center"<br />
|III ||13%||3%|| <br />
|-align="center"<br />
|IV ||14%||4%|| <br />
|-align="center"<br />
|V ||15%||5%|| <br />
|-align="center"<br />
|VI ||16%||6%|| <br />
|-align="center"<br />
|VII ||17%||7%|| <br />
|-align="center"<br />
|VIII||18%||8%|| <br />
|-align="center"<br />
|IX ||19%||9%|| <br />
|-align="center"<br />
|X ||20%||10%|| <br />
|-align="center"<br />
|XI ||21%||11%|| <br />
|-align="center"<br />
|XII ||22%||12%||Epic Elite equipment at level 28.<br />
|}<br />
<br />
== Crafted items ==<br />
* [[Thunderforge#Tier 3 upgrade|Thunder-forged]] Dwarvencraft Lore: 22%<br />
* [[Greensteel]] accessories: 13% - 15% lore to a specific element / healing / void<br />
* [[Alchemical Crafting]]: 16% to one of Kinetic / Void / Sonic / Healing / Radiance + 16 % to one element<br />
* [[ToEE Crafting]]: 13% / 23% to one element<br />
* [[Cannith Crafting]]: 6% - 23% available for any single type; 1% - 13% available for all types.<br />
* [[Slave Lords Crafting]]: 10% - 27% available for any single type.<br />
<br />
== Raid loot ==<br />
* {{Item|Epic Noxious Embers}} Spell Lore XVII<br />
<br />
== Insightful lore ==<br />
<br />
Few rare items offer [[insight bonus]] to the spell lore:<br />
* {{Item|Libram of Silver Magic}}<br />
* [[Thunder Forge#Tier 2 upgrade|Thunder-Forged]] two-handed weapons with Dragon's Blessing, Focus or Spell Penetration (Tier 2)<br />
* {{Item|Golden Orb of Death}}<br />
* {{Item|Golden Orb of Death (Level 26)}}<br />
<br />
== Artifact bonus ==<br />
* [[Named item sets#Prestige Enhancements sets|Tower of Despair]] item sets grant [[artifact bonus]] to spell critical chance.<br />
<br />
== See also ==<br />
* [[Spell critical]]<br />
* [[Spell Power]]<br />
* [[Universal Spell Lore]]</div>73.65.136.69https://ddowiki.com/index.php?title=Universal_Spell_Lore&diff=411619Universal Spell Lore2019-05-28T21:40:05Z<p>73.65.136.69: Created page with "Universal Spell Lore is a separate and stacking source of Spell Critical chance modifiers. As such an item with a Universal Spell Lore Equipment bonus will stack with ano..."</p>
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<div>Universal Spell Lore is a separate and stacking source of [[Spell Critical]] chance modifiers. As such an item with a Universal Spell Lore Equipment bonus will stack with another item with [[Spell Lore]] or Acid Lore Equipment bonus, for example. It is found newer items such as the {{Item|Barovian Nobles' Regalia}} and {{Item|Order's Garb}} as an Exceptional bonus to Universal Spell Lore.</div>73.65.136.69https://ddowiki.com/index.php?title=Universal_Spell_Power&diff=411616Universal Spell Power2019-05-28T21:22:33Z<p>73.65.136.69: </p>
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<div>== Newer effect ==<br />
Universal Spell Power (USP)is a separate and stacking source of [[Spell Power]] multipliers. It is found primarily on [[Implements]] as an "Implement USP" typed bonus but also appears on newer items such as the {{Item|Barovian Nobles' Regalia}} as an "Exceptional USP" typed bonus.<br />
<br />
Its stacking nature makes it particularly attractive, for example Exceptional Universal Spell Power found on stacks with Exceptional Devotion found on {{Item|Deathwarden}}.<br />
<br />
== Older effect ==<br />
<br />
Some older items used the name Universal Spell Power for a bonus that affected all Elemental, Light, Postitive, and Negative spell powers, but did not intrinsically stack with other specified spell power bonuses of the same type (Equipment bonus, Insightful bonus, Artifact bonus, etc...). Items that possess this effect have had it's name changed to [[Potency]] in most cases.<br />
<br />
{{Unique_enchantment<br />
|name= Universal Spell Power (actually Potency)<br />
|found=<br />
* [[Benign Breath]]<br />
|effect= {{SpellPower|Potency|20}}. This effect does not stack with other item effects or potions.<br />
}}</div>73.65.136.69https://ddowiki.com/index.php?title=Item:Legendary_Wildwood_Gauntlets&diff=411143Item:Legendary Wildwood Gauntlets2019-05-22T21:23:43Z<p>73.65.136.69: corrected set name</p>
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<div>{{Named item|Clothing<br />
|name = Legendary Wildwood Gauntlets<br />
| basevalue = 11,601 pp<br />
|weight = 0.10 lbs<br />
|slot = Hand<br />
|type = Gloves<br />
|durability = 390<br />
|material = Wood<br />
|hardness = 49<br />
|minlevel = 29<br />
|bind = {{Bind|BtA|BoA}}<br />
|quest = Reach for the Sky<br />
|chest = end chest<br />
|enhancements =<br />
* {{Concealment|Lesser Displacement}}<br />
* {{Dodge|21}}<br />
* {{NaturalArmor|21}}<br />
* {{Diversion|33|Distant}}<br />
* {{Augment|Yellow}}<br />
* {{Named item sets|Legendary Wallwatch}}<br />
|description = Crafted of intricately placed twigs grown together into a cohesive whole.<br />
|pic = Gloves Generic.png<br />
|picdesc = Legendary Wildwood Gauntlets.png<br />
}}</div>73.65.136.69https://ddowiki.com/index.php?title=Item:Wildwood_Gauntlets&diff=411061Item:Wildwood Gauntlets2019-05-22T01:09:16Z<p>73.65.136.69: corrected set name</p>
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<div>{{Named item|Clothing<br />
|name = Wildwood Gauntlets<br />
| basevalue = 6,001 pp<br />
|weight = 0.10 lbs<br />
|slot = Hand<br />
|type = Gloves<br />
|durability = 250<br />
|material = Wood<br />
|hardness = 35<br />
|minlevel = 15<br />
|bind = {{Bind|BtA|BoA}}<br />
|quest = Reach for the Sky<br />
|chest = end chest<br />
|enhancements =<br />
* {{Concealment|Blurry}} <br />
* {{Dodge|8}}<br />
* {{NaturalArmor|8}}<br />
* {{Diversion|12|Distant}}<br />
* {{Augment|Yellow}}<br />
* {{Named item sets|Wallwatch}}<br />
|description = Crafted of intricately placed twigs grown together into a cohesive whole.<br />
|pic = Gloves Generic.png<br />
|picdesc = Wildwood Gauntlets.png<br />
}}</div>73.65.136.69https://ddowiki.com/index.php?title=User_talk:Technical_13&diff=409325User talk:Technical 132019-04-30T03:20:34Z<p>73.65.136.69: </p>
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<div>{{User:Technical_13/TabsHeader|This=8}}<br />
[[Category:DDOwiki administrators that wish to get notices]]<br />
<br />
<!-- Place your comments and messages BELOW this line! THANKS! --><br />
== Your re-edit of Barovian Regalia ==<br />
This robe does not provide Potency bonus at all. It provides an Exceptional bonus to Universal Spell Power which stacks with Exceptional Potency or Exceptional Elemental Spell Powers similar to how an Implement provides an Equipment bonus to USP and stacks with Equipment bonuses to Potency and Elemental Spell Power. As such, there is no Template for it to follow, AFAIK.<br />
== [[User talk:Borror0|Borror0]] needs your help ==<br />
It seems this might require your access or skill level. --<span class="mw-signature">[[User:Cru121|Cru121]] ([[Special:Contributions/Cru121|Contribs]] • [[User talk:Cru121|Message]]<span class="emailLink emailCru121"> • [[Special:EmailUser/Cru121|Email]]</span>)</span> 02:41, January 17, 2017 (EST)<br />
: Looks like this could be solved (without direct access) by using UserMerge twice? --Cru121<br />
* {{Done|Resolved}} &nbsp;&#x1f45f;&thinsp;'''[[User:Technical_13|ShoeMaker]]''' ([[Special:Contributions/Technical_13|Contribs]]&thinsp;•&thinsp;[[User_talk:Technical_13|Message]]<span class="emailLink emailTechnical_13">&thinsp;•&thinsp;[[Special:EmailUser/Technical_13|Email]]</span>)&thinsp;&#x1f45f; 11:05, July 11, 2017 (EDT)<br />
<br />
== Emotes ==<br />
Hey! Respectful disagreement re Emotes. Maybe just need their own subsection - see my thoughts here: [[Talk:Emote]]. No rush, hardly time-critical. :) <span class="mw-signature">[[User:C-Hound|C-Hound]] ([[Special:Contributions/C-Hound|Contribs]] • [[User talk:C-Hound|Message]]<span class="emailLink emailC-Hound"> • [[Special:EmailUser/C-Hound|Email]]</span>)</span> 23:21, January 8, 2016 (EST)<br />
: Bump - Been a week, so I'll go ahead and just separate the 2 sub-groups on the existing Chat/Commands page in a couple days if you have no comment. All good, later, <span class="mw-signature">[[User:C-Hound|C-Hound]] ([[Special:Contributions/C-Hound|Contribs]] • [[User talk:C-Hound|Message]]<span class="emailLink emailC-Hound"> • [[Special:EmailUser/C-Hound|Email]]</span>)</span> 15:22, January 15, 2016 (EST)<br />
* I've been stupid busy. What was this conversation about? <span class="mw-signature">[[User:Technical_13|ShoeMaker]] ([[Special:Contributions/Technical_13|Contribs]] • [[User talk:Technical_13|Message]]<span class="emailLink emailTechnical_13"> • [[Special:EmailUser/Technical_13|Email]]</span>)</span> 16:31, January 15, 2016 (EST)<br />
** NP, figured as much. In a nutshell, a week ago I had moved "emotes" to their own page, and you reverted, keeping them combined w/ /commands on the [[chat]] page. I understand WIKI "KISS" reasoning etc., but I feel they ~are~ markedly diff than in-game /commands. I think they should (at least) have their own separate subsection on same /chat command page. (full reasoning here: [[Talk:Emote]]). Unless you object, I'll do that w/ code that had been on separate page. <span class="mw-signature">[[User:C-Hound|C-Hound]] ([[Special:Contributions/C-Hound|Contribs]] • [[User talk:C-Hound|Message]]<span class="emailLink emailC-Hound"> • [[Special:EmailUser/C-Hound|Email]]</span>)</span> 18:27, January 15, 2016 (EST)<br />
*** I thought I had said it's fine to put them in their own section on the page, but not to split it out into it's own page. Too many pages on the same topic makes it harder to search for topics. I may not of, my memory isn't what it used to be... <span class="mw-signature">[[User:Technical_13|ShoeMaker]] ([[Special:Contributions/Technical_13|Contribs]] • [[User talk:Technical_13|Message]]<span class="emailLink emailTechnical_13"> • [[Special:EmailUser/Technical_13|Email]]</span>)</span> 21:04, January 15, 2016 (EST)<br />
<br />
== Hireling pages ==<br />
On another topic - the Table on [[Jevan_Solidus|this hirelings page]] was too messed up to read, and I didn't know how to fix it w/ [[Template:Hirelings_phantom]]. I copied the table code from the main [[List of Hirelings]] page, but that one doesn't use the Template. I ~did~ save all existing code as a comment below the (now legible) current table. You were the last to edit that page, so figured you'd know best how to proceed, if any correction needs to be made at all. (If you want to line me out, happy to do the work, just lemme know what/how, or where to read up on it.) Thx, <span class="mw-signature">[[User:C-Hound|C-Hound]] ([[Special:Contributions/C-Hound|Contribs]] • [[User talk:C-Hound|Message]]<span class="emailLink emailC-Hound"> • [[Special:EmailUser/C-Hound|Email]]</span>)</span> 15:22, January 15, 2016 (EST)<br />
* You should never use [[T:Hirelings phantom]]. All of the hireling pages are likely borked right now as it will be a major project for me to go through and build all the new templates for all of them. Still on my list of things to do, but it is a fairly complicated template system (yes, system), so it'll be awhile before I can get around to it. You'd have to have lots of template/DPL experience to figure it out, so it's likely best left to someone with that level of knowledge (maybe {{U|JJMC89|Zav}} or ... not sure who else has that level of knowledge that is active). <span class="mw-signature">[[User:Technical_13|ShoeMaker]] ([[Special:Contributions/Technical_13|Contribs]] • [[User talk:Technical_13|Message]]<span class="emailLink emailTechnical_13"> • [[Special:EmailUser/Technical_13|Email]]</span>)</span> 16:31, January 15, 2016 (EST)<br />
**I found it there (but broken), that's the only reason I even asked. K, old-school hard-coded table works for now, and I (clearly) need the practice anyway. <span class="mw-signature">[[User:C-Hound|C-Hound]] ([[Special:Contributions/C-Hound|Contribs]] • [[User talk:C-Hound|Message]]<span class="emailLink emailC-Hound"> • [[Special:EmailUser/C-Hound|Email]]</span>)</span> 18:27, January 15, 2016 (EST)<br />
<br />
== 29 Edits and NOT counting... ==<br />
btw - When I first landed here a week ago, you had edited my User home page by removing full code to Edit Counter and replacing w/ a Template for same - cool in theory, but it seems to be "not" counting, stuck on "29 and counting" for well over +100 edits since. Best fix? Thoughts? <span class="mw-signature">[[User:C-Hound|C-Hound]] ([[Special:Contributions/C-Hound|Contribs]] • [[User talk:C-Hound|Message]]<span class="emailLink emailC-Hound"> • [[Special:EmailUser/C-Hound|Email]]</span>)</span> 18:27, January 15, 2016 (EST)<br />
* Not automatic (yet). Manually update it once every tier or 300-500 edits... <span class="mw-signature">[[User:Technical_13|ShoeMaker]] ([[Special:Contributions/Technical_13|Contribs]] • [[User talk:Technical_13|Message]]<span class="emailLink emailTechnical_13"> • [[Special:EmailUser/Technical_13|Email]]</span>)</span> 21:07, January 15, 2016 (EST)<br />
<br />
== All Good ==<br />
In order - Agreed, will do; (Resolved); & Roger that. Afaic this can all be wiped clean. Get some sleep, brother. o7 <span class="mw-signature">[[User:C-Hound|C-Hound]] ([[Special:Contributions/C-Hound|Contribs]] • [[User talk:C-Hound|Message]]<span class="emailLink emailC-Hound"> • [[Special:EmailUser/C-Hound|Email]]</span>)</span> 01:42, January 16, 2016 (EST)<br />
<br />
== New account welcome ==<br />
You asked me about a design for [[MW:Welcomecreation-msg]]. I like the way {{OnWikipedia|User:APerson/delsort|this}} looks and works. Obviously it has a completely different purpose. You could change the sort button into next and previous buttons or a submit button. You could have one question at a time or all of them on the screen at once. I figure the code for selecting categories from a list could be used to ask which servers the user plays on. Are the question responses going to be used to create a first talk page post or a blurb on the user page? If so, I would suggest not automatically saving but preloading it so the user has the option to edit it before saving. —&thinsp;<span style="font-variant:small-caps;">[[User:JJMC89|Zav]]</span>&thinsp;<small>([[User talk:JJMC89|T]]'''·'''[[Special:Contributions/JJMC89|C]])</small> 19:06, January 16, 2016 (EST)<br />
* Funny you mention it. lol I just created a TESTNEW account to see what creating an account currently does to get an idea for working on this project. I was thinking a simpler version of {{OnWikipedia|Wikipedia:The_Wikipedia_Adventure|The Wikipedia Adventure}} customized for DDOwiki. <span class="mw-signature">[[User:Technical_13|ShoeMaker]] ([[Special:Contributions/Technical_13|Contribs]] • [[User talk:Technical_13|Message]]<span class="emailLink emailTechnical_13"> • [[Special:EmailUser/Technical_13|Email]]</span>)</span> 20:26, January 16, 2016 (EST)<br />
** That would work too. I've never run through TWA, but it would be useful to have a learning exercise for new editors. —&thinsp;<span style="font-variant:small-caps;">[[User:JJMC89|Zav]]</span>&thinsp;<small>([[User talk:JJMC89|T]]'''·'''[[Special:Contributions/JJMC89|C]])</small> 20:40, January 16, 2016 (EST)<br />
<br />
== Why keep page? ==<br />
Why are we keeping this page [[Talk:Trade_between_charactors]]? It reads more like a forum post, there is no actual article behind the "talk", the [[Trade]] page covers it all plus more, and (almost) nothing links to it. If there is a reason, what's the rationale that I'm missing? (Also, a quick edit note as to ~why~ you are reverting will help me understand local Wiki policy better, thx!) <span class="mw-signature">[[User:C-Hound|C-Hound]] ([[Special:Contributions/C-Hound|Contribs]] • [[User talk:C-Hound|Message]]<span class="emailLink emailC-Hound"> • [[Special:EmailUser/C-Hound|Email]]</span>)</span> 17:39, January 18, 2016 (EST)<br />
* Talk pages are not blanked or deleted. They keep record of discussions and are suppose to look like forum posts. They are for wiki discussion, not for visitor research. :) <span class="mw-signature">[[User:Technical_13|ShoeMaker]] ([[Special:Contributions/Technical_13|Contribs]] • [[User talk:Technical_13|Message]]<span class="emailLink emailTechnical_13"> • [[Special:EmailUser/Technical_13|Email]]</span>)</span> 17:54, January 18, 2016 (EST)<br />
::Sure, but they are supposed to discuss ''the article'' in question, not be created in and of themselves, right? That page was never "for Wiki discussion", the answer was never molded into any page (until [[Trade]]) - it was a player's personal question, pure and simple. Which is what the forums are for. Maybe move it to the Talk on that Trade page?<span class="mw-signature">[[User:C-Hound|C-Hound]] ([[Special:Contributions/C-Hound|Contribs]] • [[User talk:C-Hound|Message]]<span class="emailLink emailC-Hound"> • [[Special:EmailUser/C-Hound|Email]]</span>)</span><br />
<br />
== Regarding [[Template:Stat]] ==<br />
No issue with you reverting my change, but then why is [[User:JJMC89]] policing my edits for something he is either wrong about or that doesn't matter? See [[Item:Diamond of Spooky Wisdom +2]] and [[Item:Diamond of Spooky Intelligence +2]]. I don't appreciate nitpicking on things that are irrelevant and I don't like being pulled between 2 admins who differ on what is correct or incorrect. Thanks. <span class="mw-signature">[[User:Susalona|Susalona]] ([[Special:Contributions/Susalona|Contribs]] • [[User talk:Susalona|Message]]<span class="emailLink emailSusalona"> • [[Special:EmailUser/Susalona|Email]]</span>)</span> 21:44, January 20, 2016 (EST)<br />
* The reason it is all caps in the example section of the template is to show that the template is coded cleverly enough to not care about what case is used with the template. That said, it's good practice to use the normal proper case on articles (knowing the template won't care if you accidentally type SPooky or sPooky instead of Spooky) for the sake of readability. {{U|JJMC89|Zav}} polices my edits sometimes too, it doesn't break anything and calms an apparent pet peeve of his, so I just let it be. <span class="mw-signature">[[User:Technical_13|ShoeMaker]] ([[Special:Contributions/Technical_13|Contribs]] • [[User talk:Technical_13|Message]]<span class="emailLink emailTechnical_13"> • [[Special:EmailUser/Technical_13|Email]]</span>)</span> 22:03, January 20, 2016 (EST)<br />
<br />
== [[Template:Wizardry]] ==<br />
Looking to update this but running into a couple issues and would like a couple pointers if possible.<br />
# Old items (pre-U29) used Wizardry I to XI for 25 to 275 spellpoints. Newer items use integers, and those integers are exactly the spellpoints you get. The current template uses something that converts integers to roman numerals. I was wondering if a reverse tool existed (convert roman numeral to integer) and if we can then multiply this result by 25 prior to returning it, but I'm not sure where to even begin looking for this.<br />
# In general, what style of coding does the Wiki use, and what's a good place to learn this code better?<br />
Thanks in advance. <span class="mw-signature">[[User:Habreno|Habreno]] ([[Special:Contributions/Habreno|Contribs]] • [[User talk:Habreno|Message]]<span class="emailLink emailHabreno"> • [[Special:EmailUser/Habreno|Email]]</span>)</span> 17:39, February 2, 2016 (EST)<br />
* There is {{Tl|Roman2Dec}} (available from the "Template Functions" version of the edit tools below). You're also going to want to use {{Tl|Int}} to display numbers probably. As for style of coding, it's not really 'defined' since only like 3 people do it, but you can probably get the idea based on checking out existing templates. <span class="mw-signature">[[User:Technical_13|ShoeMaker]] ([[Special:Contributions/Technical_13|Contribs]] • [[User talk:Technical_13|Message]]<span class="emailLink emailTechnical_13"> • [[Special:EmailUser/Technical_13|Email]]</span>)</span> 18:19, February 2, 2016 (EST)<br />
** I have it completely done up in Python, and working relatively well. I just can't find some of the tools I need to get it done in wikicode. I've posted the Python version (including a romantodec conversion) in the discussion page [[User_Talk:Habreno/Wizardry]] for the proposed rewrite; if there's some source I'm missing please link it. <span class="mw-signature">[[User:Habreno|Habreno]] ([[Special:Contributions/Habreno|Contribs]] • [[User talk:Habreno|Message]]<span class="emailLink emailHabreno"> • [[Special:EmailUser/Habreno|Email]]</span>)</span> 17:29, February 15, 2016 (EST)<br />
*** YAY! I think we have it! See [[User:Habreno/Wizardry]]. Still needs the Categorization, but that's not as difficult. Of importance: None of the old pages should have to be updated, unless they expressed the Wizardry in an integer format instead of a Roman Numeral format. <span class="mw-signature">[[User:Habreno|Habreno]] ([[Special:Contributions/Habreno|Contribs]] • [[User talk:Habreno|Message]]<span class="emailLink emailHabreno"> • [[Special:EmailUser/Habreno|Email]]</span>)</span> 00:57, February 29, 2016 (EST)<br />
**** Updated with a second parameter (which defaults to Enhancement if unlisted, to keep compatibility with old templates). A lot of items will need updating to properly show (a lot of items used Ints instead of Roman Numerals...); I could go through them manually or perhaps there's a bot that'd be able to do it? <span class="mw-signature">[[User:Habreno|Habreno]] ([[Special:Contributions/Habreno|Contribs]] • [[User talk:Habreno|Message]]<span class="emailLink emailHabreno"> • [[Special:EmailUser/Habreno|Email]]</span>)</span> 16:21, February 29, 2016 (EST)<br />
***** I could do it with {{User|Kobold sneak}}, but I'd need a list of pages and what changes need to be made. Also, those items will probably all need new screenshots anyways. <span class="mw-signature">[[User:Technical_13|ShoeMaker]] ([[Special:Contributions/Technical_13|Contribs]] • [[User talk:Technical_13|Message]]<span class="emailLink emailTechnical_13"> • [[Special:EmailUser/Technical_13|Email]]</span>)</span> 17:30, February 29, 2016 (EST)<br />
****** Awesome. I'll throw a list of pages on [[User_Talk:Habreno/Wizardry]] under its own section. <span class="mw-signature">[[User:Habreno|Habreno]] ([[Special:Contributions/Habreno|Contribs]] • [[User talk:Habreno|Message]]<span class="emailLink emailHabreno"> • [[Special:EmailUser/Habreno|Email]]</span>)</span> 18:18, February 29, 2016 (EST)<br />
******* The list will probably be something like [[Special:WhatLinksHere/Template:Wizardry]], no? <span class="mw-signature">[[User:Technical_13|ShoeMaker]] ([[Special:Contributions/Technical_13|Contribs]] • [[User talk:Technical_13|Message]]<span class="emailLink emailTechnical_13"> • [[Special:EmailUser/Technical_13|Email]]</span>)</span> 18:36, February 29, 2016 (EST)<br />
******** Not necessarially; most of it's simply item pages. A lot of the other pages on that list are autofilled by various categories and don't actually have anything on them specifically to update. <span class="mw-signature">[[User:Habreno|Habreno]] ([[Special:Contributions/Habreno|Contribs]] • [[User talk:Habreno|Message]]<span class="emailLink emailHabreno"> • [[Special:EmailUser/Habreno|Email]]</span>)</span> 20:34, February 29, 2016 (EST)<br />
*******: EDIT: It appears that some of the Category pages may in fact also need inclusion on the page list. Let me go through that entire list of pages and see if it's a better starting point. <span class="mw-signature">[[User:Habreno|Habreno]] ([[Special:Contributions/Habreno|Contribs]] • [[User talk:Habreno|Message]]<span class="emailLink emailHabreno"> • [[Special:EmailUser/Habreno|Email]]</span>)</span> 20:41, February 29, 2016 (EST)<br />
<br />
== U29 Armors ==<br />
I noticed that the armors availaible from Legendary Tempests Spine and Legendary Hox show PARRYING numbers in the tooltip (barter box) that differ from the current wiki pages. I cannot confirm which is correct as I don't own any of these armors. If someone can confirm I can amend the pages (or not) as neccessary. <span class="mw-signature">[[User:Eddivan|Eddivan]] ([[Special:Contributions/Eddivan|Contribs]] • [[User talk:Eddivan|Message]]<span class="emailLink emailEddivan"> • [[Special:EmailUser/Eddivan|Email]]</span>)</span> 17:37, May 24, 2016 (EDT)<br />
* Do you have a specific list of pages? I have some of the armors, and could probably get others pretty easy from guildies linking or whatnot. Thanks. <span class="mw-signature">[[User:Technical_13|ShoeMaker]] ([[Special:Contributions/Technical_13|Contribs]] • [[User talk:Technical_13|Message]]<span class="emailLink emailTechnical_13"> • [[Special:EmailUser/Technical_13|Email]]</span>)</span> 17:48, May 24, 2016 (EDT)<br />
** Cool, thanks. Complete list is on my Talk page [[User_talk:Eddivan]]. All items are currently showing Parrying +7/14 but in-game tooltips are showing +7/7 <span class="mw-signature">[[User:Eddivan|Eddivan]] ([[Special:Contributions/Eddivan|Contribs]] • [[User talk:Eddivan|Message]]<span class="emailLink emailEddivan"> • [[Special:EmailUser/Eddivan|Email]]</span>)</span> 18:40, May 24, 2016 (EDT)<br />
<br />
== Monster Manual ==<br />
I'd appreciate your input on what to do with [[Jeets Shimis]]. Under the "I Dream of Jeets section", he has a monster manual type of Halfling, with a comment stating "unkillable", but he's not in MM. It's not that he's missing from MM, because he doesn't get killed, and therefore should not appear in MM. What would you do with him? Give him a MM type of None?<br />
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Same deal with [[Rand]]. I suspect [[Super-Ego]] can't be killed either, and therefore also falls into this category. <span class="mw-signature">[[User:Eeepy|Eeepy]] ([[Special:Contributions/Eeepy|Contribs]] • [[User talk:Eeepy|Message]]<span class="emailLink emailEeepy"> • [[Special:EmailUser/Eeepy|Email]]</span>)</span> 18:16, July 2, 2016 (EDT)<br />
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* He's not killable, and I wouldn't consider him a monster. I found another one like that and I changed it to use the NPC template instead. '''[[User:Technical_13|ShoeMaker]]''' ([[Special:Contributions/Technical_13|Contribs]]&thinsp;•&thinsp;[[User_talk:Technical_13|Message]]<span class="emailLink emailTechnical_13">&thinsp;•&thinsp;[[Special:EmailUser/Technical_13|Email]]</span>) 19:01, July 2, 2016 (EDT)<br />
<br />
== Edit ==<br />
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looking good. like the additions (new information). see your section on the very bottom? :P--<span class="mw-signature">[[User:Uurlock|Uurlock]] ([[Special:Contributions/Uurlock|Contribs]] • [[User talk:Uurlock|Message]]<span class="emailLink emailUurlock"> • [[Special:EmailUser/Uurlock|Email]]</span>)</span> 13:47, September 5, 2016 (EDT)<br />
<br />
== Single monster and list of monsters in one habitat ==<br />
<br />
Hey there.<br />
<br />
This finally looks good enough to ask for review. All of it is still unoptimized, kludgy-but-solid-enough and expected to change as necessary, but for the first time it does what I want it to do. I didn't even ''try'' automatic categorization, since I still have difficulties understanding the flow of some of that in {{Tl|Monster}} and elsewhere, so if this gets green-lighted, it will probably need your expertise. Moreover, it does away with the numbered habitatNN and hnoteNN: forgive me, but while trying to make this system work ''with'' them, I got blinded by the flash of genius of how to make it work ''without'' them. As I said, it's all expected to change as necessary.<br />
<br />
Let me show you what I have now:<br />
* [[User:Aldyron/Sandbox/Kobold Shaman for dpl]]<br />
* [[User:Aldyron/Sandbox/Magefire Cannon for dpl]]<br />
* [[User:Aldyron/Sandbox/Template List of monsters in habitat#Examples]]<br />
<br />
The first two links go to monster pages using an almost-standard {{Tl|Monster}} and a few other templates and phantom templates.<br />
<br />
Magefire Cannon has its auxiliary templates inside its own parameter "habitat", unnumbered to get skipped by {{Tl|Monster}}, one row per aux template. Kobold Shaman has its aux templates outside of {{Tl|Monster}}, with some aux templates exploded for readability. They all work the same, as far as this system is concerned.<br />
<br />
Both pages are full of overkill extraneous and/or unlikely and/or plain wrong data, in order to try functionality of the whole system. Both pages sport a dpl table that I believe should eventually be embedded in {{Tl|Monster}}, with all the due modifications. The dpl code in each page queries ''the very same page itself'', pulls out data from {{Tl|Monster}} first; then, row by row, the queries override default data from {{Tl|Monster}} if there's a same-named parameter in the aux template corresponding to the habitat in question. This can (and most likely will) produce a table with mostly identical rows: I've left Kobold Shaman actual data almost intact in order to show just that. On the other hand there ''are'' examples of monsters with severely variable data from habitat to habitat.<br />
<br />
The third link goes directly to a few examples of what in my mind should become the monsters section of {{Tl|Quest}}. It works similarly, but with no self-querying; row by row, dpl pulls out default monster data first, then a sub-query checks aux templates, and if the habitat is the right one, it overrides default monster data as necessary.<br />
<br />
As you can see, the testbed quests don't even exist. I planned to use [[User:Aldyron/Sandbox/Missing in Action]] as a testbed for interaction with {{Tl|Quest}}, but I doubt it will be necessary.<br />
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Oh, while I was at it, I put in a new parameter called "group", that I intended to suggest for inclusion in {{Tl|Monster}}, useful for, say [[Devil Assault (quest)]] or [[The Storm Horns]].<br />
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I'm at your disposal to discuss the whole thing, but '''not before tomorrow''': right now I have 16:9, rectangular, pipe-shape-slotted eyes and I don't want to see any more dpl code for at least 24 hours! :-))<br />
<br />
<span class="mw-signature">[[User:Aldyron|Aldyron]] ([[Special:Contributions/Aldyron|Contribs]] • [[User talk:Aldyron|Message]]<span class="emailLink emailAldyron"> • [[Special:EmailUser/Aldyron|Email]]</span>)</span> 16:35, October 11, 2016 (EDT)<br />
* I see what you've done and it looks like a lot of extra end user work (which the purpose of the changes is to reduce long term end user work). I'll have to look at it again and maybe play with it a little, but it looks over complicated at first glance. Maybe I can make it simpler. '''[[User:Technical_13|ShoeMaker]]''' ([[Special:Contributions/Technical_13|Contribs]]&thinsp;•&thinsp;[[User_talk:Technical_13|Message]]<span class="emailLink emailTechnical_13">&thinsp;•&thinsp;[[Special:EmailUser/Technical_13|Email]]</span>) 19:38, October 11, 2016 (EDT)<br />
:* On that matter, I'd like to point out that numbering similar-named parameters, while useful for programming purposes, is also extra end-user work. I silently did the extra work until now, but since the topic came out... Case in point, [[Lesser Gray Ooze]], freshly edited: I deleted two habitatNN lines, so after that I had to edit another 29 lines (i.e., the whole habitatNN/hnoteNN block) to correct the numbering. Just my opinion.<br />
:: <span class="mw-signature">[[User:Aldyron|Aldyron]] ([[Special:Contributions/Aldyron|Contribs]] • [[User talk:Aldyron|Message]]<span class="emailLink emailAldyron"> • [[Special:EmailUser/Aldyron|Email]]</span>)</span> 19:47, October 12, 2016 (EDT)<br />
::* It's not really extra work. Once they are all gone through and initially set to the current set of the game, it's just a matter of adding them as they appear in new quests. It's unlikely that once a monster is in a quest it will ever be removed. For that matter, the template should allow for a certain size gap in numbering to make it so renumbering manually is not needed (I can write a simple bot script for maint purposes but it won't affect the display any). The English Wikipedia allows for a gap of 5 numbers per set (so, 1, 2, 3, 8, 9, 12 is fine but 1, 2, 3, 24, 25, 30 is not). '''[[User:Technical_13|ShoeMaker]]''' ([[Special:Contributions/Technical_13|Contribs]]&thinsp;•&thinsp;[[User_talk:Technical_13|Message]]<span class="emailLink emailTechnical_13">&thinsp;•&thinsp;[[Special:EmailUser/Technical_13|Email]]</span>) 20:20, October 12, 2016 (EDT)<br />
::*: In fact, I just created [[T:Monster/sandbox]] to test the issue with gaps, they don't have to be renumbered at all. So, no additional work there. {{Face|:)}} '''[[User:Technical_13|ShoeMaker]]''' ([[Special:Contributions/Technical_13|Contribs]]&thinsp;•&thinsp;[[User_talk:Technical_13|Message]]<span class="emailLink emailTechnical_13">&thinsp;•&thinsp;[[Special:EmailUser/Technical_13|Email]]</span>) 20:34, October 12, 2016 (EDT)<br />
<br />
== Broken template ==<br />
It appears you made changes to [[:Template:Enhancement table/item]] that broke it. Witness the formatting errors on nearly every row of [[Pale_Master_enhancements]]. <span class="mw-signature">[[User:Hoopy Froodle|Hoopy Froodle]] ([[Special:Contributions/Hoopy Froodle|Contribs]] • [[User talk:Hoopy Froodle|Message]]<span class="emailLink emailHoopy Froodle"> • [[Special:EmailUser/Hoopy Froodle|Email]]</span>)</span> 18:17, October 12, 2016 (EDT)<br />
* Thanks. I was aware of that. It's actually the usages of the template that are broken and the template that was fixed. The template used to have a hack job in it to accommodate cases where the link was manually set to <code>...</code> or <code>…</code>. We are no longer doing that horrible way of seeing what pages are missing and are instead just going with redlink page names. Every page that used to use that old style of formatting will need to be updated. It'll just be a matter of time and it should all be fixed, not something I can bot edit - needs to be done manually one at a time. '''[[User:Technical_13|ShoeMaker]]''' ([[Special:Contributions/Technical_13|Contribs]]&thinsp;•&thinsp;[[User_talk:Technical_13|Message]]<span class="emailLink emailTechnical_13">&thinsp;•&thinsp;[[Special:EmailUser/Technical_13|Email]]</span>) 18:25, October 12, 2016 (EDT)<br />
** I've fixed that particular page the way it should be fixed by simply removing all of the empty {{Para|link}} lines. You now see all the pages show up as redlinks (looks horrible probably, but is correct). The next step, when someone has the time is to create all those red link pages with just the information for that one effect/enhancement. Should look something like what I did with breaking [[Dwarven Shield Mastery]] into [[Dwarven Shield Mastery I]], [[Dwarven Shield Mastery II]], and [[Dwarven Shield Mastery III]] or [[Xen'drik Weapon Training]] into [[Xen'drik Weapon Training I]], [[Xen'drik Weapon Training II]], [[Xen'drik Weapon Training III]], and [[Xen'drik Weapon Training IV]]. '''[[User:Technical_13|ShoeMaker]]''' ([[Special:Contributions/Technical_13|Contribs]]&thinsp;•&thinsp;[[User_talk:Technical_13|Message]]<span class="emailLink emailTechnical_13">&thinsp;•&thinsp;[[Special:EmailUser/Technical_13|Email]]</span>) 18:35, October 12, 2016 (EDT)<br />
*** Is it a matter of programming style? I think of blank lines like {{Para|link}} as perfectly normal. That way someone can copy and paste an empty template and fill in whatever lines they want. It's easy enough to test for a blank value and ignore it -- certainly less work than editing all those pages by hand, wouldn't you say? <span class="mw-signature">[[User:Hoopy Froodle|Hoopy Froodle]] ([[Special:Contributions/Hoopy Froodle|Contribs]] • [[User talk:Hoopy Froodle|Message]]<span class="emailLink emailHoopy Froodle"> • [[Special:EmailUser/Hoopy Froodle|Email]]</span>)</span> 19:18, October 12, 2016 (EDT)<br />
**** It's partly style, yes. It's mostly that it's the most likely way to clean out all the broken parameter lines with <code>...</code> or <code>…</code>. I'll adapt it to allow for an empty parameter again later once the <code>...</code> or <code>…</code> and existing blank lines are cleared. {{Face|:)}} '''[[User:Technical_13|ShoeMaker]]''' ([[Special:Contributions/Technical_13|Contribs]]&thinsp;•&thinsp;[[User_talk:Technical_13|Message]]<span class="emailLink emailTechnical_13">&thinsp;•&thinsp;[[Special:EmailUser/Technical_13|Email]]</span>) 20:24, October 12, 2016 (EDT)<br />
<br />
== SR Items ==<br />
<br />
Hello. I can't find SR in "Items by effect group" and in "Items by effect". Please say, I didn't find them or they don't exist. <span class="mw-signature">[[User:UL|UL]] ([[Special:Contributions/UL|Contribs]] • [[User talk:UL|Message]]<span class="emailLink emailUL"> • [[Special:EmailUser/UL|Email]]</span>)</span> 15:16, October 16, 2016 (EDT)<br />
* [https://ddowiki.com/index.php?title=Special:WhatLinksHere/Template:Spell_Resistance&namespace=500&limit=5000 Special:WhatLinksHere/Template:Spell_Resistance] -- I'll have it add categorization. One of the old ones that never had the categorization added. It'll probably take a few days for it to populate a category. '''[[User:Technical_13|ShoeMaker]]''' ([[Special:Contributions/Technical_13|Contribs]]&thinsp;•&thinsp;[[User_talk:Technical_13|Message]]<span class="emailLink emailTechnical_13">&thinsp;•&thinsp;[[Special:EmailUser/Technical_13|Email]]</span>) 18:24, October 16, 2016 (EDT)<br />
* And now, [[:Category:Spell Resistance items]] exists. '''[[User:Technical_13|ShoeMaker]]''' ([[Special:Contributions/Technical_13|Contribs]]&thinsp;•&thinsp;[[User_talk:Technical_13|Message]]<span class="emailLink emailTechnical_13">&thinsp;•&thinsp;[[Special:EmailUser/Technical_13|Email]]</span>) 18:35, October 16, 2016 (EDT)<br />
<br />
== Help! I broke a page .. ==<br />
<br />
I was throwing some data from Korthos into the Small Brown Spider monster page. I do not know much about the coding on this wiki page, so I just cut and paste a few elements. I cut and paste the habitat1 line and renamed it, and added a cut and paste of the Xpcolors line. Now the page has some doubling issue, and it shows code instead of links.. ?? what did I do wrong..?? {{Unsigned|Graendahl|December 18, 2016, 11:10AM (EST)}}<br />
* {{Done|Fixed}} '''[[User:Technical_13|ShoeMaker]]''' {{#switch:{{lc:}}|small=<small><small>|sup=<sup><small>|#default=}}([[Special:Contributions/Technical_13|Contribs]]&thinsp;•&thinsp;[[User_talk:Technical_13|Message]]<span class="emailLink emailTechnical_13">&thinsp;•&thinsp;[[Special:EmailUser/Technical_13|Email]]</span>){{#switch:{{lc:}}|small=</small></small>|sup=</small></sup>|#default=}} 11:14, December 18, 2016 (EST)<br />
** Thank you, but what did I do worng? Besides "oops" forgetting to sign my post. <span class="mw-signature">[[User:Graendahl|Graendahl]] ([[Special:Contributions/Graendahl|Contribs]] • [[User talk:Graendahl|Message]]<span class="emailLink emailGraendahl"> • [[Special:EmailUser/Graendahl|Email]]</span>)</span> 11:19, December 18, 2016 (EST)<br />
*** See [[T:Monster#USAGE]], in particular pay attention to the bottom of the '''Notes:''' section for usage of the {{Para|habitat#}}, which I just updated for clarity, and {{Para|hnote#}}. Templates, like {{Tl|Monster}} used there, are very specific, syntactic, and case sensitive. '''[[User:Technical_13|ShoeMaker]]''' {{#switch:{{lc:}}|small=<small><small>|sup=<sup><small>|#default=}}([[Special:Contributions/Technical_13|Contribs]]&thinsp;•&thinsp;[[User_talk:Technical_13|Message]]<span class="emailLink emailTechnical_13">&thinsp;•&thinsp;[[Special:EmailUser/Technical_13|Email]]</span>){{#switch:{{lc:}}|small=</small></small>|sup=</small></sup>|#default=}} 11:40, December 18, 2016 (EST)<br />
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== Bulk Edits ==<br />
Hey Shoe, thanks for the tips. I've re-read the minor edit page and I've found where I was getting caught up on whether or not or not it should be minor. Apologies for any trouble that caused. I do have a question about the bulk edits, though. When I was fixing the DDO Store page, clicking edit at the top did not bring up the entire page, and most of the entries had to be changed manually. When I went to edit the guild page, I assumed it was the same concept, hence the massive amount of edits. Looking over it now I see that the edit found at the top of that page would have allowed me to just ctrl + f and replace almost every instance with a single edit. Is there a way to tell whether or not it can be bulk edited other than manually checking each time?<br />
Again, sorry for any trouble I caused and thanks for your help! <span class="mw-signature">[[User:Abolisher|Abolisher]] ([[Special:Contributions/Abolisher|Contribs]] • [[User talk:Abolisher|Message]]<span class="emailLink emailAbolisher"> • [[Special:EmailUser/Abolisher|Email]]</span>)</span> 17:15, January 11, 2017 (EST)<br />
* You can always edit the whole page in one shot... Look for the <code>'''Read''' | {{Edit|label=Edit}} | {{Revisions|label=Page History}} | ...</code> links at the top of the page and click on Edit which should open the whole page for editing (instead of the little edit links for each section). Alternatively, you can use the keyboard shortcut of {{Key press|Alt|shift|E}} to open the page in edit mode... There are '''very''' few pages that don't work that way. '''[[User:Technical_13|ShoeMaker]]''' {{#switch:{{lc:}}|small=<small><small>|sup=<sup><small>|#default=}}([[Special:Contributions/Technical_13|Contribs]]&thinsp;•&thinsp;[[User_talk:Technical_13|Message]]<span class="emailLink emailTechnical_13">&thinsp;•&thinsp;[[Special:EmailUser/Technical_13|Email]]</span>){{#switch:{{lc:}}|small=</small></small>|sup=</small></sup>|#default=}} 22:19, January 11, 2017 (EST)<br />
<br />
== moving around of Wall of Wood and similar ==<br />
My understanding of the release notes is different. When reaper was introduced, some items from that pack started to drop without some enhancements (probably because those items have N/H/E version, but they didn't have a reaper version, so items pulled on reaper were missing some enchantments). Now they are fixing it - players can upgrade they incomplete items in the stone of change. TL;DR: Imho there's no need for any history business (even if, it should probably only apply to HE and EE versions of the items).--<span class="mw-signature">[[User:Cru121|Cru121]] ([[Special:Contributions/Cru121|Contribs]] • [[User talk:Cru121|Message]]<span class="emailLink emailCru121"> • [[Special:EmailUser/Cru121|Email]]</span>)</span> 10:50, March 14, 2017 (EDT)<br />
: Yeah, that's my understanding as well - items are currently dropping as broken, and they are putting in a method to fix them; they're not actually changing the items. "Outdated" was probably the wrong word to use in the notes. - <span class="mw-signature">[[User:LrdSlvrhnd|LrdSlvrhnd]] ([[Special:Contributions/LrdSlvrhnd|Contribs]] • [[User talk:LrdSlvrhnd|Message]]<span class="emailLink emailLrdSlvrhnd"> • [[Special:EmailUser/LrdSlvrhnd|Email]]</span>)</span> 21:17, March 14, 2017 (EDT)<br />
:* I'll have to research the issue then. I was under the impression there were new "updated" versions of the item like when they updated all the GH/Abbot gear to use the seals. '''[[User:Technical_13|ShoeMaker]]''' ([[Special:Contributions/Technical_13|Contribs]]&thinsp;•&thinsp;[[User_talk:Technical_13|Message]]<span class="emailLink emailTechnical_13">&thinsp;•&thinsp;[[Special:EmailUser/Technical_13|Email]]</span>) 00:46, March 15, 2017 (EDT)<br />
<br />
== [[Template:Named Item]] ==<br />
I know this is a work in progress, and has been for a while (and the coding challenges are above me) - but you are aware that all named item pages now list Minimum Level = 20, and have for several days, right? Wondering, if ETA is not "soon", whether temporarily going back to using old template might be an idea while new one is sandboxed toward functionality? Or whatever the best short-term fix might be. <span class="mw-signature">[[User:C-Hound|C-Hound]] ([[Special:Contributions/C-Hound|Contribs]] • [[User talk:C-Hound|Message]]<span class="emailLink emailC-Hound"> • [[Special:EmailUser/C-Hound|Email]]</span>)</span> 19:22, March 30, 2017 (EDT)<br />
* Nope, I wasn't aware of that. This is the first report. Like I said on our {{Discord}}, please report any bugs with the changes as soon as you see them and I'll take care of it as quick as possible. I'm now on mobile until Sunday night, but I know exactly what would cause that. I'll try to fix it now, but it may have to wait until Sunday night because it's not worth reverting 4,000 pages with 1-3 edits each. Thanks for letting me know, just wish it was in the first 24 hours when I was home on computer. '''[[User:Technical_13|ShoeMaker]]''' ([[Special:Contributions/Technical_13|Contribs]]&thinsp;•&thinsp;[[User_talk:Technical_13|Message]]<span class="emailLink emailTechnical_13">&thinsp;•&thinsp;[[Special:EmailUser/Technical_13|Email]]</span>) 19:44, March 30, 2017 (EDT)<br />
* {{Done}} last night. The {{Para|epic}} won't work until I get home, but that was better than most items showing wrong ML. '''[[User:Technical_13|ShoeMaker]]''' ([[Special:Contributions/Technical_13|Contribs]]&thinsp;•&thinsp;[[User_talk:Technical_13|Message]]<span class="emailLink emailTechnical_13">&thinsp;•&thinsp;[[Special:EmailUser/Technical_13|Email]]</span>) 08:19, March 31, 2017 (EDT)<br />
* Hi, regarding Template:Items by equipment slot; would it make sense to extend it to cosmetic armor and cosmetic headwear? Or quiver? --Cru121<br />
** Yep, already on my todo list. I want to get the existing stuff all working and updated to the new system before I start adding in the new stuffs. :) Since you're not on our {{Discord}}, I went through and got all the categories working again last night. {{Para|epic}} is the only thing still not working, and I've no intention of fixing that for a little while. '''[[User:Technical_13|ShoeMaker]]''' ([[Special:Contributions/Technical_13|Contribs]]&thinsp;•&thinsp;[[User_talk:Technical_13|Message]]<span class="emailLink emailTechnical_13">&thinsp;•&thinsp;[[Special:EmailUser/Technical_13|Email]]</span>) 08:41, April 3, 2017 (EDT)<br />
Hey - re ''"...just wish it was in the first 24 hours..."'' - I would have, but there was this big "WORK IN PROGRESS" sign on the page, so I took that at face value and figured you were already on it. Won't assume next time. (Btw, you were just working on the Racial Enhancments template while I was on the Enhancements articles - thought I'd broken it somehow. Phew!) Later daze! <span class="mw-signature">[[User:C-Hound|C-Hound]] ([[Special:Contributions/C-Hound|Contribs]] • [[User talk:C-Hound|Message]]<span class="emailLink emailC-Hound"> • [[Special:EmailUser/C-Hound|Email]]</span>)</span> 10:38, April 3, 2017 (EDT)<br />
* Hi dee ho, there's some misalignment between T:named item and T:named shield, resulting in MDB and Damage not populating. I think I fixed the MDB thing in the shield template, and failed to fix the damage thing. I probably could fix it, but I don't know your master plan here and I don't want to mess with the templates too much. --Cru121<br />
* Hi there, seems some other stats are not properly displaying either like ''Durability'', even thou it is given. Example : [[Item:Dwarven_Brawler's_Wraps]]. <span class="mw-signature">[[User:SisAmethyst|SisAmethyst]] ([[Special:Contributions/SisAmethyst|Contribs]] • [[User talk:SisAmethyst|Message]]<span class="emailLink emailSisAmethyst"> • [[Special:EmailUser/SisAmethyst|Email]]</span>)</span> 17:32, July 21, 2017 (EDT)<br />
** {{Done|Fixed}} -- Best/fastest way to report these and get me to fix them is by popping into our {{Discord}} {{Face|wink}} &nbsp;&#x1f45f;&thinsp;'''[[User:Technical_13|ShoeMaker]]''' ([[Special:Contributions/Technical_13|Contribs]]&thinsp;•&thinsp;[[User_talk:Technical_13|Message]]<span class="emailLink emailTechnical_13">&thinsp;•&thinsp;[[Special:EmailUser/Technical_13|Email]]</span>)&thinsp;&#x1f45f; 20:24, July 21, 2017 (EDT)<br />
<br />
== Solo only raids ==<br />
Quest articles that include the parameters solo only and raids are listed as Solo only Raids in Category:DDO Compendium. This probably requires a fix in Template:Compendium phantom. --<span class="mw-signature">[[User:Cru121|Cru121]] ([[Special:Contributions/Cru121|Contribs]] • [[User talk:Cru121|Message]]<span class="emailLink emailCru121"> • [[Special:EmailUser/Cru121|Email]]</span>)</span> 06:42, April 12, 2017 (EDT)<br />
* Thanks. I'm still working on a major overhaul of all of the Quest/Item/etc pages and how they interact with each other. I'll be sure to make sure that's working right when I get to it. :) I'm assuming that you mean if the parameters are empty but exist. Shouldn't be too hard of a fix. :) '''[[User:Technical_13|ShoeMaker]]''' ([[Special:Contributions/Technical_13|Contribs]]&thinsp;•&thinsp;[[User_talk:Technical_13|Message]]<span class="emailLink emailTechnical_13">&thinsp;•&thinsp;[[Special:EmailUser/Technical_13|Email]]</span>) 13:15, April 12, 2017 (EDT)<br />
<br />
== Conflict with new monster 'Flare' ==<br />
<br />
In the new quest Third Time's a Charm there is an optional elemental named Flare. I've added all the other bosses in this quest but there is already a page named Flare that I don't want to overwrite. Not sure how to handle this situation, do we need to make a disambiguation page for him? <span class="mw-signature">[[User:Aeranda|Aeranda]] ([[Special:Contributions/Aeranda|Contribs]] • [[User talk:Aeranda|Message]]<span class="emailLink emailAeranda"> • [[Special:EmailUser/Aeranda|Email]]</span>)</span> 20:31, July 14, 2017 (EDT)<br />
* I've moved the hireling page and created a disambiguation page in its place. You can create a new page for the elemental. —&thinsp;<span style="font-variant:small-caps;">[[User:JJMC89|Zav]]</span>&thinsp;<small>([[User talk:JJMC89|T]]'''·'''[[Special:Contributions/JJMC89|C]])</small> 21:05, July 14, 2017 (EDT)<br />
<br />
== Spell resistance changes ==<br />
They may have updated the spell resistance numbers with the last update. It's been a while since I made a SR item.<br />
<br />
I just made a level 10 cloak and the spell resistance is 13. Your tool reports it as 19.<br />
* What tool? &nbsp;&#x1f45f;&thinsp;'''[[User:Technical_13|ShoeMaker]]''' ([[Special:Contributions/Technical_13|Contribs]]&thinsp;•&thinsp;[[User_talk:Technical_13|Message]]<span class="emailLink emailTechnical_13">&thinsp;•&thinsp;[[Special:EmailUser/Technical_13|Email]]</span>)&thinsp;&#x1f45f; 17:17, August 13, 2017 (EDT)<br />
** I assume he either mean the macro like <nowiki>{{Spell Resistance|13}}</nowiki> or the entry in the list Crafting Tables e.g. [[Cannith_Crafting/table_3b]] which is indeed not up to date <span class="mw-signature">[[User:SisAmethyst|SisAmethyst]] ([[Special:Contributions/SisAmethyst|Contribs]] • [[User talk:SisAmethyst|Message]]<span class="emailLink emailSisAmethyst"> • [[Special:EmailUser/SisAmethyst|Email]]</span>)</span> 15:46, October 2, 2017 (EDT)<br />
<br />
== Messed up links for Item categories ==<br />
Was on the page of [[Item:Signet of the Silver Flame]] when I attempted to click on the link for the [[Dark Scarab Powder]]. But instead as I expected to bring me to the page of [[Item:Dark Scarab Powder]] it send me straight to [[Named quest rewards]]. So that was odd and I thought I try to get there from the other direction. So I went to the [[Necropolis]] page and clicked on the [[Necropolis Scarab powder collector]] link of [[Squire Rale]] and as well went to the [[Named quest rewards]] collection overview.<br />
Wouldn't be a big issue if those items but they arent. Ok I thought, maybe just because a collection is missing so I actually created the [[:Category:Necropolis Scarab collectable]] a bit similar to [[:Category:Emerald Claw Nugget reward_items]] however only including the ''section''. This is rendering fine in teh Categorie istelf but it still don't show up.<br />
<span class="mw-signature">[[User:SisAmethyst|SisAmethyst]] ([[Special:Contributions/SisAmethyst|Contribs]] • [[User talk:SisAmethyst|Message]]<span class="emailLink emailSisAmethyst"> • [[Special:EmailUser/SisAmethyst|Email]]</span>)</span> 18:11, October 1, 2017 (EDT)<br />
* Okay. So, the link you clicked on for {{Item|Dark Scarab Powder}} actually is a section link that is suppose to go to [[Named quest rewards#Dark Scarab Powder]] ({{Plain link|url={{fullurl:Named_quest_rewards|oldid=219052#Dark_Scarab_Powder}}|name=permalink}}) except that section (<code><nowiki>== Dark Scarab Powder ==</nowiki></code>) doesn't exist since {{User|JJMC89|Zav}} modified the page with {{Diff|title=Named_quest_rewards|diff=246483|oldid=219052|label=this edit}} to use [[Help:Extension:NiceCategoryList]] instead of being all typed out due to [[:Category:Pages where template include size is exceeded|template inclusion size]] issues (IIRC). I'd value community feedback on how we should resolve the issue (which I'd be happy to carry out Tuesday morning on DDOwiki Talk). &nbsp;&#x1f45f;&thinsp;'''[[User:Technical_13|ShoeMaker]]''' ([[Special:Contributions/Technical_13|Contribs]]&thinsp;•&thinsp;[[User_talk:Technical_13|Message]]<span class="emailLink emailTechnical_13">&thinsp;•&thinsp;[[Special:EmailUser/Technical_13|Email]]</span>)&thinsp;&#x1f45f; 20:45, October 1, 2017 (EDT)<br />
** Yes I saw that, which is why I thought creating a Category for those items would foul the NCL to actually include it, but while it shows the content on the page itself, it also state on the bottom line ''This category currently contains no pages or media.'' . As such I guess it will not be included as it is considered empty. So as I see it there are three options: 1. we add (like in the past) elements that are not part of the category manually to this page, with the risk it will be cluttered again like before. 2. we actually add those items to the created category, so that they show up but then they may not be groupped by the scarab powder. 3. we create a dedicated page for reward items that are not directly quest related. <span class="mw-signature">[[User:SisAmethyst|SisAmethyst]] ([[Special:Contributions/SisAmethyst|Contribs]] • [[User talk:SisAmethyst|Message]]<span class="emailLink emailSisAmethyst"> • [[Special:EmailUser/SisAmethyst|Email]]</span>)</span> 14:41, October 2, 2017 (EDT)<br />
** Just tried this and added manually the category to [[Lumric's Longbow]] and voila it shows up. Not with the item, but now at least the category name itself is listed. Question thou, why does an item like [[Blood's_Bellows]] show up in the category of [[:Category:Emerald_Claw_Nugget_reward_items]] by itself and as such be visible in [[Named quest rewards]] ? <span class="mw-signature">[[User:SisAmethyst|SisAmethyst]] ([[Special:Contributions/SisAmethyst|Contribs]] • [[User talk:SisAmethyst|Message]]<span class="emailLink emailSisAmethyst"> • [[Special:EmailUser/SisAmethyst|Email]]</span>)</span> 15:16, October 2, 2017 (EDT)<br />
<br />
== Monsters: same name, different identity ==<br />
<br />
I was updating CRs for some of the monsters in the [[Servants of the Overlord]] quests, and noticed issues of overlap between those quests and the [[Stromvauld's Mine]] quests:<br />
* same name, different CR, different graphic, (possibly different powers?), same MM entry: [[Drow Wizard]]<br />
* same name, different CR, different graphic, (possibly different powers?), ''different'' MM entry: [[Drow Warrior]]<br />
* same name, different CR, same graphic?, (possibly different powers?), no MM entry: [[Jarilith]] (vs [[Ruins of Gianthold]])<br />
<br />
These differences cause problems for the CR extractor on quests. One solution would be to split the entries. Something like: Drow Warrior (Stromvauld%s Mine) and Drow Warrior (Web of Chaos). Possibly also Drow Warrior (Forgotten Realms) as the [[Forgotten Realms]] / Underdark drow use different graphics to the Eberron drow - I don't know if their powers or CR differ. Disambiguation pages could link the versions.<br />
<br />
PS: you made an error when cleaning up the [[Drow Wizard]] - CR 20 is normal hard in [[Servants of the Overlord]], not epic hard. Leaving it unfixed until we figure how to represent this.<br />
<br />
<span class="mw-signature"><b>&rArr;</b> [[User:Nom|Nom]] ([[Special:Contributions/Nom|Contribs]] • [[User talk:Nom|Message]]<span class="emailLink emailNom"> • [[Special:EmailUser/Nom|Email]]</span>)</span> 22:47, November 5, 2017 (EST)<br />
* I'd think a single page is sufficient. Simply add multiple sections if they're multiple monster entities with the same name in different locations (as long as the entities are indeed different and not the same entity in multiple places). CRs don't belong in hnotes, they belong in the CR section. If it's actually two different monsters, then it should have been indicated as such. I simply moved all the CRs up the page to the correct section. Since there was a CR for HH that was in line with the HN and HE I assumed, like has happened many times before, that it was meant to be EH for the CR. Also, I'm thinking about redoing the monster template to allow for multiple CR values based on quest level. I'm guessing there is a formula, but I've not had time to work it out yet. &nbsp;&#x1f45f;&thinsp;'''[[User:Technical_13|ShoeMaker]]''' ([[Special:Contributions/Technical_13|Contribs]]&thinsp;•&thinsp;[[User_talk:Technical_13|Message]]<span class="emailLink emailTechnical_13">&thinsp;•&thinsp;[[Special:EmailUser/Technical_13|Email]]</span>)&thinsp;&#x1f45f; 22:58, November 5, 2017 (EST)<br />
:: What would you consider "two different monsters"? Obviously, the [[Drow Warrior]] in [[Servants of the Overlord]] is the same as for [[The Spinner of Shadows]] (same CR, same abilities, same graphic). But what about:<br />
::* same CR, different graphic (e.g. [[Web of Chaos]] vs [[Forgotten Realms]])?<br />
::* same in name only (e.g. [[Stromvauld's Mine]] vs [[Web of Chaos]])?<br />
::Some games have the same monster at varying power levels. As far as I can tell, DDO usually has a single "instance" of each monster, varying only by difficultly level (with the exception of some of the festival quest monsters, which seem to exist at fully scaling CRs). This makes me think that the different "Drow Warriors" are all "different" monsters that happen to have the same name text. Which suggests to me that they should have different Wiki entries, if we can solve the name disambiguation issue.<br />
::<span class="mw-signature"><b>&rArr;</b> [[User:Nom|Nom]] ([[Special:Contributions/Nom|Contribs]] • [[User talk:Nom|Message]]<span class="emailLink emailNom"> • [[Special:EmailUser/Nom|Email]]</span>)</span> 00:49, November 6, 2017 (EST)<br />
::PS: the comment about the Drow Wizard was evidence that the current mechanism is confusing when the game re-uses monster names, not a complaint about the edit. :)<br />
::* I'm going to say that different graphics is probably two different monsters. This is most likely to occur in cases where it's the same monster in two different realms. That said, there are monsters known to have different graphics and definitely being the same monster (eg [[Arraetrikos]]), so I'm not sure. I've asked for more data and opinions/thoughts of the matter on DDOwiki's {{Discord}}. Feel free to pop over there and see if you can't encourage more discussion on the topic as well. &nbsp;&#x1f45f;&thinsp;'''[[User:Technical_13|ShoeMaker]]''' ([[Special:Contributions/Technical_13|Contribs]]&thinsp;•&thinsp;[[User_talk:Technical_13|Message]]<span class="emailLink emailTechnical_13">&thinsp;•&thinsp;[[Special:EmailUser/Technical_13|Email]]</span>)&thinsp;&#x1f45f; 17:11, November 6, 2017 (EST)<br />
<br />
: A related issue is that the automatic CR lookup for quest tables breaks if the "same" monster exists in different quests. To me, the quest -> monster linking seems the most useful part of the process.<br />
:* Workaround: create a separate monster page when the CR differs. However, there's been a pushback against doing this.<br />
:* Fix: add a 'hcrN' entry to the MM habitat mechanism, that allows a custom CR entry for a particular quest. The purist in me thinks that cleanest way to do this is allow multiple CR lines under CR (e.g. cr1, cr2, ...) and then allow the habitat entries to cross reference them. This makes it very easy to see that (say) [[Wolf]] exists with two different CR versions, and then the habitats can pick the version they want. It also means that (say) updating heroic hard CR for wolf in [[Disciples of Shar]] also updates it for [[Escape Plan]], which is (a) usually desirable and (b) how all the other pages work. I looked into doing this myself but am not familiar enough with the template language.<br />
:* Alternative: some sort of "variants" sub-entry for monsters to handle different CRs / pictures / etc that can be auto-linked back to the main monster page.<br />
: <span class="mw-signature"><b>&rArr;</b> [[User:Nom|Nom]] ([[Special:Contributions/Nom|Contribs]] • [[User talk:Nom|Message]]<span class="emailLink emailNom"> • [[Special:EmailUser/Nom|Email]]</span>)</span> 16:18, November 29, 2017 (EST)<br />
<br />
== User Rien ==<br />
Why did you feel the need to rename her userpage without her consent and against her express desires? It doesn't matter *who* she is, you have absolutely NO RIGHT to rename somebody else's account without permission. Please return her account name back to "Rien", ''as she prefers'' immediately. <span class="mw-signature"><b>&rArr;</b> [[User:LrdSlvrhnd|LrdSlvrhnd]] ([[Special:Contributions/LrdSlvrhnd|Contribs]] • [[User talk:LrdSlvrhnd|Message]]<span class="emailLink emailLrdSlvrhnd"> • [[Special:EmailUser/LrdSlvrhnd|Email]]</span>)</span> 21:04, December 12, 2017 (EST)<br />
* As noted in the edit summary, she requested the rename. I'd be happy to change it back if she'd like to request it. The categorization needs to stay on the page in some form though. &nbsp;&#x1f45f;&thinsp;'''[[User:Technical_13|ShoeMaker]]''' ([[Special:Contributions/Technical_13|Contribs]]&thinsp;•&thinsp;[[User_talk:Technical_13|Message]]<span class="emailLink emailTechnical_13">&thinsp;•&thinsp;[[Special:EmailUser/Technical_13|Email]]</span>)&thinsp;&#x1f45f; 21:11, December 12, 2017 (EST)<br />
* In fact... I'm frustrated and annoyed that she's complaining through other editors again instead of resolving her issue herself with a rename that she requested. I'm leaving it up to another {{InGroup|Bureaucrat|count=true}} to deal with as I've indicated in the #administrators'-noticeboard channel of our {{Discord}}<br />
<pre><br />
Technical_13 - Today at 9:18 PM<br />
@Bureaucrat would one of you like to deal with the "Lynn" situation. I'm frustrated that she's complaining about the rename that she asked for. The categorization needs to stay on the page; it's a confirmed account. If she wants to make another account that isn't confirmed, I'm fine with that as well. Thanks.<br />
</pre><br />
: &nbsp;&#x1f45f;&thinsp;'''[[User:Technical_13|ShoeMaker]]''' ([[Special:Contributions/Technical_13|Contribs]]&thinsp;•&thinsp;[[User_talk:Technical_13|Message]]<span class="emailLink emailTechnical_13">&thinsp;•&thinsp;[[Special:EmailUser/Technical_13|Email]]</span>)&thinsp;&#x1f45f; 21:21, December 12, 2017 (EST)<br />
* YOU tagged her as SSG, and YOU renamed her account, against her specific requests. She wants to rename anonymous, and that's HER choice, not YOURS. -<span class="mw-signature"><b>&rArr;</b> [[User:LrdSlvrhnd|LrdSlvrhnd]] ([[Special:Contributions/LrdSlvrhnd|Contribs]] • [[User talk:LrdSlvrhnd|Message]]<span class="emailLink emailLrdSlvrhnd"> • [[Special:EmailUser/LrdSlvrhnd|Email]]</span>)</span> 21:35, December 12, 2017 (EST)<br />
** She {{Diff|title=Template:Developer|diff=prev|oldid=362600|label=confirmed}} the account. She requested the rename. She's welcome to make a new account named U:Rien and not confirm it. Please see https://en.wikipedia.org/wiki/Wikipedia:Ownership_of_content#User_pages specifically "Wikipedia offers wide latitude to users to manage their user space as they see fit. Nevertheless, they are not personal homepages, and '''are not owned by the user'''. They are part of Wikipedia and must serve its primary purposes; in particular, user talk pages make communication and collaboration among editors easier. These functions must not be hampered by ownership behavior." -- Unless we have an overriding policy (which we do not), that's the standard we use here as well. &nbsp;&#x1f45f;&thinsp;'''[[User:Technical_13|ShoeMaker]]''' ([[Special:Contributions/Technical_13|Contribs]]&thinsp;•&thinsp;[[User_talk:Technical_13|Message]]<span class="emailLink emailTechnical_13">&thinsp;•&thinsp;[[Special:EmailUser/Technical_13|Email]]</span>)&thinsp;&#x1f45f; 21:41, December 12, 2017 (EST)<br />
*** That's... not confirmation. That's correction of information. Lynnabel is not a former intern, she's a current intern. But she specifically wants to keep her wiki account anonymous. And that page also says "Usually others will not edit your user page itself, other than to address significant concerns (rarely) or to do routine housekeeping, such as handling project-related tags, disambiguating links to pages that have been moved, removing the page from categories meant for articles, or removing obvious vandalism and/or BLP violations." I see ''nothing'' in this list that suggests ''adding'' any categories, especially against the user's own wishes (unless you care to add "outing SSG staff against their wishes" as an official project). And rather than having a bureaucratic editing war over a user's namespace, I suggest you leave it ''as the user requests'' until and unless another bureaucrat weighs in on the subject. As for the claim that she requested the namechange... she not only denies it but has requested that it be changed back to Rien. And the only reason I posted here when she requested it of me, as a bureaucrat, is that I apparently don't possess that power. <span class="mw-signature"><b>&rArr;</b> [[User:LrdSlvrhnd|LrdSlvrhnd]] ([[Special:Contributions/LrdSlvrhnd|Contribs]] • [[User talk:LrdSlvrhnd|Message]]<span class="emailLink emailLrdSlvrhnd"> • [[Special:EmailUser/LrdSlvrhnd|Email]]</span>)</span> 21:52, December 12, 2017 (EST)<br />
**** Took a lot of unnecessary work, but I believe it is now resolved. &nbsp;&#x1f45f;&thinsp;'''[[User:Technical_13|ShoeMaker]]''' ([[Special:Contributions/Technical_13|Contribs]]&thinsp;•&thinsp;[[User_talk:Technical_13|Message]]<span class="emailLink emailTechnical_13">&thinsp;•&thinsp;[[Special:EmailUser/Technical_13|Email]]</span>)&thinsp;&#x1f45f; 21:54, December 12, 2017 (EST)<br />
***** I'm not sure why you said she lost her editing history, it's all right [[Special:Contributions/%2BLynnabel|here]] where it should be. That new account doesn't have a history yet. However, I'll graciously leave the permission flag because she doesn't need to go through the CAP. &nbsp;&#x1f45f;&thinsp;'''[[User:Technical_13|ShoeMaker]]''' ([[Special:Contributions/Technical_13|Contribs]]&thinsp;•&thinsp;[[User_talk:Technical_13|Message]]<span class="emailLink emailTechnical_13">&thinsp;•&thinsp;[[Special:EmailUser/Technical_13|Email]]</span>)&thinsp;&#x1f45f; 22:16, December 12, 2017 (EST)<br />
<br />
== Renaming ==<br />
As far as your claim you don't have the power to rename, [[DDO:Bureaucrats]] says you should and [[Special:ListGroupRights]] confirms that you do. Can you show me what you get when you try to do a rename that makes you think you can't? Feel free to test on [[Special:RenameUser/Example]] &nbsp;&#x1f45f;&thinsp;'''[[User:Technical_13|ShoeMaker]]''' ([[Special:Contributions/Technical_13|Contribs]]&thinsp;•&thinsp;[[User_talk:Technical_13|Message]]<span class="emailLink emailTechnical_13">&thinsp;•&thinsp;[[Special:EmailUser/Technical_13|Email]]</span>)&thinsp;&#x1f45f; 21:57, December 12, 2017 (EST)<br />
* I get the options to Delete, Protect, or Refresh. No "Move". For that matter, I don't even get "Move" on my ''own'' namespace. I do get it on other pages I checked at random. <span class="mw-signature"><b>&rArr;</b> [[User:LrdSlvrhnd|LrdSlvrhnd]] ([[Special:Contributions/LrdSlvrhnd|Contribs]] • [[User talk:LrdSlvrhnd|Message]]<span class="emailLink emailLrdSlvrhnd"> • [[Special:EmailUser/LrdSlvrhnd|Email]]</span>)</span> 21:59, December 12, 2017 (EST)<br />
** "move" is not "rename" -- the link to rename a user should be in the "Page Toolbox" in the sidebar as well as at the top of the contributions page for the user. &nbsp;&#x1f45f;&thinsp;'''[[User:Technical_13|ShoeMaker]]''' ([[Special:Contributions/Technical_13|Contribs]]&thinsp;•&thinsp;[[User_talk:Technical_13|Message]]<span class="emailLink emailTechnical_13">&thinsp;•&thinsp;[[Special:EmailUser/Technical_13|Email]]</span>)&thinsp;&#x1f45f; 22:11, December 12, 2017 (EST)<br />
<br />
== AoV enhancement icons ==<br />
Note that non-login user is me. I put the icons on AoV because texts are not quit visible which spells I can acquire when I just read them, even if the icon is different from actual enhancement icon we both know. that's why I put new icons near the existed icons. For example, Seeing the icon [[File:Icon_Enhancement_Ascendancy_Healing_Word.png]] makes me think of [[Sovereign Host]] Symbol or [[Unyielding Sovereignty]], not [[Cure Light Wounds]]. other people may think same. other icons are same all, thinking different.<br />
<br />
by the way, just revising was ok if you think that's better, but protecting the page when you revised 2 times made me quit unpleasurable with my thought that you think all of non-login users are potentially bad for contributing page as if doing Vandalism. of course we had lack of talk and that's my fault, but protecting the page was seen as if you deny my intention to make the page better, not acceptable. again, revising was ok though you might be bothered to do 2 times, but protecting was quit unpleasurable.<br />
<br />
thanks. --<span class="mw-signature"><b>&rArr;</b> [[User:Targal|Targal]] ([[Special:Contributions/Targal|Contribs]] • [[User talk:Targal|Message]]<span class="emailLink emailTargal"> • [[Special:EmailUser/Targal|Email]]</span>)</span> 00:23, January 19, 2018 (EST)<br />
: My two cents, having the spell icons is unnecessary. The spells are clearly listed in the description. <span class="mw-signature"><b>&rArr;</b> [[User:LrdSlvrhnd|LrdSlvrhnd]] ([[Special:Contributions/LrdSlvrhnd|Contribs]] • [[User talk:LrdSlvrhnd|Message]]<span class="emailLink emailLrdSlvrhnd"> • [[Special:EmailUser/LrdSlvrhnd|Email]]</span>)</span> 00:56, January 19, 2018 (EST)<br />
* I've reformatted the table on the [[Angel of Vengence]] page in what I hope is a clearer way. I agree that the linked spell names in the description should be enough. The other issue is that "[[Sun Bolt]]" doesn't give you "[[Lightning Bolt]]", it gives you a "Sun Bolt" [[SLA]] etc. We can reformat it a little more, but that section of the page is already way too long IMHO. I guess we could put in collapsed sections for each different option since the only one that really matters is the one that you can get based on your religion, although I'm hesitant to collapse actual content in that way (it's generally not desirable). Feel free to pop on to our {{Discord}} and we can have a discussion about it with some other editors and see if we can't figure out the best way to make it work for everyone (maybe we can work on it during [[DDOwiki Talk]] this week even to get more community feedback on it). &nbsp;&#x1f45f;&thinsp;'''[[User:Technical_13|ShoeMaker]]''' ([[Special:Contributions/Technical_13|Contribs]]&thinsp;•&thinsp;[[User_talk:Technical_13|Message]]<span class="emailLink emailTechnical_13">&thinsp;•&thinsp;[[Special:EmailUser/Technical_13|Email]]</span>)&thinsp;&#x1f45f; 11:10, January 19, 2018 (EST)<br />
<br />
== Death House ==<br />
Please undo your changes related to Death House quest.<br />
* "In the Shadow of the Castle" is the name of the first story arc in Ravenloft.<br />
* "In the Shadow of the Castle: Death House" is the name of the journal entry bestowed by chain giver to contact the quest giver. This journal entry does not have any monsters or named loot or anything.<br />
* The actual quest is called "Death House". Thanks. --<span class="mw-signature"><b>&rArr;</b> [[User:Cru121|Cru121]] ([[Special:Contributions/Cru121|Contribs]] • [[User talk:Cru121|Message]]<span class="emailLink emailCru121"> • [[Special:EmailUser/Cru121|Email]]</span>)</span> 01:25, March 14, 2018 (EDT)<br />
* I have only been out there once so far, and it looked like that was the name of the actual quest. Either way, it's certainly not "{{Plain link|url=https://ddowiki.com/page/Dead_House|name=Dead House}}" {{Diff|diff=379742|oldid=379433|label=like it was}} before I started making changes. I'll look into it more and make sure we get it right today. Thanks for letting me know. {{Face|:)}} &nbsp;&#x1f45f;&thinsp;'''[[User:Technical_13|ShoeMaker]]''' ([[Special:Contributions/Technical_13|Contribs]]&thinsp;•&thinsp;[[User_talk:Technical_13|Message]]<span class="emailLink emailTechnical_13">&thinsp;•&thinsp;[[Special:EmailUser/Technical_13|Email]]</span>)&thinsp;&#x1f45f; 08:20, March 14, 2018 (EDT)<br />
** If it helps, Cru is absolutely correct on all counts. <span class="mw-signature"><b>&rArr;</b> [[User:LrdSlvrhnd|LrdSlvrhnd]] ([[Special:Contributions/LrdSlvrhnd|Contribs]] • [[User talk:LrdSlvrhnd|Message]]<span class="emailLink emailLrdSlvrhnd"> • [[Special:EmailUser/LrdSlvrhnd|Email]]</span>)</span> 08:35, March 14, 2018 (EDT)<br />
Everywhere I have seen the quest referenced, it was called Death House. Changing the name broke some links. The first one I noticed is that the quest loot is no longer being displayed on the Death House quest page. <span class="mw-signature"><b>&rArr;</b> [[User:GregJ|GregJ]] ([[Special:Contributions/GregJ|Contribs]] • [[User talk:GregJ|Message]]<span class="emailLink emailGregJ"> • [[Special:EmailUser/GregJ|Email]]</span>)</span> 12:07, March 14, 2018 (EDT)<br />
<br />
== Legendary Tempest's Spine and Hound of Xoriat shared loot ==<br />
<br />
The # of runes given out on these two quests is 64 on Normal/84 on Hard/125 on Elite and ALWAYS have been. The amounts have NEVER been variable despite the original Dev post regarding the rune system introduced in these two quests.<br />
<br />
The same goes for the Baba and Strahd quests - 64/84/125...EVERY time.<br />
<br />
== Where do I add items to quest item lists? ==<br />
<br />
I updated the {{Item|Legendary Giant's Platter}} and when I went to the quest page where the platter is found ([[The Madness of Crowds]]) I could not figure where to add the platter or a link to the platter. I looked through the FAQ and did not find this information, please help :D<br />
<br />
(oh, and btw the reCaptcha is broken. I dont know who needs to know this but im sure that you know who to tell)<br />
* Those tables take care of themselves in less than 24 hours usually. Looks like it caught up. &nbsp;&#x1f45f;&thinsp;'''[[User:Technical_13|ShoeMaker]]''' ([[Special:Contributions/Technical_13|Contribs]]&thinsp;•&thinsp;[[User_talk:Technical_13|Message]]<span class="emailLink emailTechnical_13">&thinsp;•&thinsp;[[Special:EmailUser/Technical_13|Email]]</span>)&thinsp;&#x1f45f; 19:17, April 14, 2018 (EDT)<br />
<br />
== Unlinked bestower ==<br />
You've made some edits with the description: "unlink bestower because the template autolinks it". The edits would be fine if the template indeed autolinked it, which it most certainly does not. See {{Tl|Quest}} and the talk section where I discussed the exact same issue... [[Template talk:Quest#Bestower]] <span class="mw-signature"><b>&rArr;</b> [[User:Faltout|Faltout]] ([[Special:Contributions/Faltout|Contribs]] • [[User talk:Faltout|Message]]<span class="emailLink emailFaltout"> • [[Special:EmailUser/Faltout|Email]]</span>)</span> 12:51, May 12, 2018 (EDT)<br />
* You should have talked to me before reverting all my edits... and waited for a response... It was a WIP... See {{Cl|Free to Play quests}} which was brought to my attention because of its talk page... You will see that your reversion of my edits have broken all the bestower links because they were indeed already autolinked there. &nbsp;&#x1f45f;&thinsp;'''[[User:Technical_13|ShoeMaker]]''' ([[Special:Contributions/Technical_13|Contribs]]&thinsp;•&thinsp;[[User_talk:Technical_13|Message]]<span class="emailLink emailTechnical_13">&thinsp;•&thinsp;[[Special:EmailUser/Technical_13|Email]]</span>)&thinsp;&#x1f45f; 12:54, May 12, 2018 (EDT)<br />
** You should have said something in the appropriate talk page (linked above) before removing the links from a small portion of the quests. It's not unheard of to take on a project and leave it midway. Also, the last time you commented on this topic (links for the bestower), you said that bestower in the template should be left unlinked because of edge cases where the bestower is not an NPC. Since then, a couple of quests have had their bestower updated and not necessarily an NPC. So now that you changed your mind and you want bestower linked, you just broke a bunch of quest pages.<br/>'''Bottomline:''' Please correct all the pages that use {{para|bestower}} or revert the change to {{Tl|MissionInfoBox}} and give the free quests the bestower link back. (Example of broken page: [[The Cloven-jaw Scourge: The Caverns of Shaagh]]) Either way, stop leaving the wiki in a broken state. <span class="mw-signature"><b>&rArr;</b> [[User:Faltout|Faltout]] ([[Special:Contributions/Faltout|Contribs]] • [[User talk:Faltout|Message]]<span class="emailLink emailFaltout"> • [[Special:EmailUser/Faltout|Email]]</span>)</span> 16:50, May 12, 2018 (EDT)<br />
*** I've reverted the autolinking in the missionbox info template. Bottom line is this: next time, talk to a person on their talk page before rolling back a few dozen pages and breaking things. Thanks. &nbsp;&#x1f45f;&thinsp;'''[[User:Technical_13|ShoeMaker]]''' ([[Special:Contributions/Technical_13|Contribs]]&thinsp;•&thinsp;[[User_talk:Technical_13|Message]]<span class="emailLink emailTechnical_13">&thinsp;•&thinsp;[[Special:EmailUser/Technical_13|Email]]</span>)&thinsp;&#x1f45f; 18:09, May 12, 2018 (EDT)<br />
<br />
==[[Special:Contributions/101.98.119.214]]==<br />
Hi, this is regarding the blocked IP editor. His/Her contribution on the talk page of Elyd Edge and Brine Shaman Staff are 100% valid and correct. Those weapons don't use charisma to damage (only to hit). The comment under relic map does sound rude though. Still I don't feel the actions were truly intimidating or harassing. Not sure if there were any additional edits by this editor, the contributions page does not show much. Or maybe the edit summaries were offensive? --<span class="mw-signature"><b>&rArr;</b> [[User:Cru121|Cru121]] ([[Special:Contributions/Cru121|Contribs]] • [[User talk:Cru121|Message]]<span class="emailLink emailCru121"> • [[Special:EmailUser/Cru121|Email]]</span>)</span> 00:42, May 17, 2018 (EDT)<br />
* They could have found a more constructive way to relate information. Being an IP editor just whining about things being broken or not the way they like them, especially telling an administrator who retired years ago to stop uploading maps was extremely offensive. I unchecked the boxes, so they can create an account and discuss it on their talk page - if they choose, but a short block was warranted. &nbsp;&#x1f45f;&thinsp;'''[[User:Technical_13|ShoeMaker]]''' ([[Special:Contributions/Technical_13|Contribs]]&thinsp;•&thinsp;[[User_talk:Technical_13|Message]]<span class="emailLink emailTechnical_13">&thinsp;•&thinsp;[[Special:EmailUser/Technical_13|Email]]</span>)&thinsp;&#x1f45f; 01:04, May 17, 2018 (EDT)<br />
<br />
== [[Spell usefulness]] ==<br />
<br />
You are ruining the page. It is organized in spell levels per class (the numbered comments) and now it's just an incoherent list of spells, which is not useful to anyone. Change it back to the correct format please. <span class="mw-signature"><b>&rArr;</b> [[User:Faltout|Faltout]] ([[Special:Contributions/Faltout|Contribs]] • [[User talk:Faltout|Message]]<span class="emailLink emailFaltout"> • [[Special:EmailUser/Faltout|Email]]</span>)</span> 16:15, July 10, 2018 (EDT)<br />
* Bring back spell levels pls. --<span class="mw-signature"><b>&rArr;</b> [[User:Cru121|Cru121]] ([[Special:Contributions/Cru121|Contribs]] • [[User talk:Cru121|Message]]<span class="emailLink emailCru121"> • [[Special:EmailUser/Cru121|Email]]</span>)</span> 07:33, July 11, 2018 (EDT)<br />
* I saw nothing indicating they were spell levels. I'll work on adding defined spell levels today, but there's still no reason to have empty rows and numbered comments that don't offer any information. &nbsp;&#x1f45f;&thinsp;'''[[User:Technical_13|ShoeMaker]]''' ([[Special:Contributions/Technical_13|Contribs]]&thinsp;•&thinsp;[[User_talk:Technical_13|Message]]<span class="emailLink emailTechnical_13">&thinsp;•&thinsp;[[Special:EmailUser/Technical_13|Email]]</span>)&thinsp;&#x1f45f; 08:14, July 11, 2018 (EDT)<br />
** Out of the dozens of contributors of that page, you were the only one to not understand that. Perhaps next time ask before changing stuff twice? In any case, the empty rows signify that there aren't any important spells at the indicated levels. If you don't like the numbered list format, perhaps change it to headers or bold or tables, but the empty spell levels should be kept empty to make it faster to understand and avoid confusion about whether someone forgot to add the missing levels. <span class="mw-signature"><b>&rArr;</b> [[User:Faltout|Faltout]] ([[Special:Contributions/Faltout|Contribs]] • [[User talk:Faltout|Message]]<span class="emailLink emailFaltout"> • [[Special:EmailUser/Faltout|Email]]</span>)</span> 09:13, July 11, 2018 (EDT)<br />
* Updated to include levels. There should be no empty levels, the page is long enough as it is. Perhaps it needs to be deleted and just let each section be on the appropriate class page instead? <span class="mw-signature"><b>&rArr;</b> [[User:DDOstream|DDOstream]] ([[Special:Contributions/DDOstream|Contribs]] • [[User talk:DDOstream|Message]]<span class="emailLink emailDDOstream"> • [[Special:EmailUser/DDOstream|Email]]</span>)</span> 10:15, July 11, 2018 (EDT)<br />
<br />
== [[:Category:Wisdom_items]] ==<br />
<br />
This new thing, it is bad. Please let's keep the old short overview as the default view - maybe move the new overwhelming DPL to a separate article. --<span class="mw-signature"><b>&rArr;</b> [[User:Cru121|Cru121]] ([[Special:Contributions/Cru121|Contribs]] • [[User talk:Cru121|Message]]<span class="emailLink emailCru121"> • [[Special:EmailUser/Cru121|Email]]</span>)</span> 07:33, July 11, 2018 (EDT)<br />
* All NCL is being converted to DPL because NCL isn't compatible with the next version of MW that we want to upgrade to. We can make a shorter DPL display, but it'll need to be DPL. &nbsp;&#x1f45f;&thinsp;'''[[User:Technical_13|ShoeMaker]]''' ([[Special:Contributions/Technical_13|Contribs]]&thinsp;•&thinsp;[[User_talk:Technical_13|Message]]<span class="emailLink emailTechnical_13">&thinsp;•&thinsp;[[Special:EmailUser/Technical_13|Email]]</span>)&thinsp;&#x1f45f; 08:16, July 11, 2018 (EDT)<br />
** Repeating the plea regarding using T:Named items category on pages like C:Intelligence items. and similar. This is really a bad idea. The old T:Category listing loaded much faster AND offered much more interesting information than this long useless list we have now. It's actually better to have an '''empty page''' there instead of T:Named item category.<br />
::: Old: https://ddowiki.com/index.php?title=Category:Wisdom_items&oldid=240597<br />
::: New: https://ddowiki.com/page/Category:Wisdom_items <br />
::I can see T:Named item category being useful on subcategories like C:Wisdom +19 items. But definitely not on the main category. --<span class="mw-signature"><b>&rArr;</b> [[User:Cru121|Cru121]] ([[Special:Contributions/Cru121|Contribs]] • [[User talk:Cru121|Message]]<span class="emailLink emailCru121"> • [[Special:EmailUser/Cru121|Email]]</span>)</span> 14:15, August 22, 2018 (EDT)<br />
::* [[Help:Extension:NiceCategoryList2]] is going away with the next MW core update. {{Tl|Category listing}} is going away. Also, it was requested on livestream today by the viewers for me to make the rest of the categories use the nice sortable table because it is much more useful than the old list. Using {{Tl|Named items category}} offers a LOT more valuable information than just a list of pages. Shows ML, enhancements, drop locations, and is sortable. If it's useful on subcats like {{Cl|Wisdom +19 items}} it's just as (or more) useful on the parent cat like {{Cl|Wisdom items}} as it lets you scroll down through and find the best Wisdom +## item for your current level and compare against the other effects. As far as load times go, the page is cached daily, and shouldn't take all that long to load once cached. &nbsp;&#x1f45f;&thinsp;'''[[User:Technical_13|ShoeMaker]]''' ([[Special:Contributions/Technical_13|Contribs]]&thinsp;•&thinsp;[[User_talk:Technical_13|Message]]<span class="emailLink emailTechnical_13">&thinsp;•&thinsp;[[Special:EmailUser/Technical_13|Email]]</span>)&thinsp;&#x1f45f; 16:25, August 22, 2018 (EDT)<br />
:::* I can probably work on something to update {{Tl|Category listing}} to use DPL instead of NCL. The issue with DPL is that it has a max results number of 500. Several categories have more pages than that. I'm not sure the tables are useless since they allow you to sort by ML and see what items exist at each level range. I think loading can be made faster if I add <code>|allowcachedresults=true</code> <span class="mw-signature"><b>&rArr;</b> [[User:Faltout|Faltout]] ([[Special:Contributions/Faltout|Contribs]] • [[User talk:Faltout|Message]]<span class="emailLink emailFaltout"> • [[Special:EmailUser/Faltout|Email]]</span>)</span> 17:23, August 22, 2018 (EDT)<br />
<br />
== NPC Template hiccup ==<br />
The "Location" line for NPC's seems borked. All NPC pages currently displays brackets around the written location, and sometimes double-displays w/ a "Category" tag (e.g. [[Baudry Cartamon]], [[Arman Argentine]]). Beyond my wiki-fu to troubleshoot.<span class="mw-signature"><b>&rArr;</b> [[User:C-Hound|C-Hound]] ([[Special:Contributions/C-Hound|Contribs]] • [[User talk:C-Hound|Message]]<span class="emailLink emailC-Hound"> • [[Special:EmailUser/C-Hound|Email]]</span>)</span> 22:20, July 20, 2018 (EDT)<br />
* See [[Template talk:NPC#Recent change to location]]. From what I can tell, the plan is to actually update 1000 NPC pages. Tech13 has already updated about 30 pages in the last 3 days. If he keeps that pace, he'll be done in 97 days. And then we'll have that super useful information like [[:Category:Power Play Artificer trainers]]. Who knew there were artificer trainers inside quests?! :) <span class="mw-signature"><b>&rArr;</b> [[User:Faltout|Faltout]] ([[Special:Contributions/Faltout|Contribs]] • [[User talk:Faltout|Message]]<span class="emailLink emailFaltout"> • [[Special:EmailUser/Faltout|Email]]</span>)</span> 04:34, July 21, 2018 (EDT)<br />
* The reason for that is because people hard linked the location for NPCs instead of just typing in the location and letting the template link them. I'm working on it. If it takes 3 month to fix, so-be-it (it won't). &nbsp;&#x1f45f;&thinsp;'''[[User:Technical_13|ShoeMaker]]''' ([[Special:Contributions/Technical_13|Contribs]]&thinsp;•&thinsp;[[User_talk:Technical_13|Message]]<span class="emailLink emailTechnical_13">&thinsp;•&thinsp;[[Special:EmailUser/Technical_13|Email]]</span>)&thinsp;&#x1f45f; 07:38, July 21, 2018 (EDT)<br />
** Well, it now has been 3 months and still half the NPC pages are broken. What's more, you were not working on it. {{User|Meander}} did all the work and it still wasn't enough. You made a template change noone agreed with, broke about a thousand pages and then you did nothing to fix that. That's not what administrators are for. <span class="mw-signature"><b>&rArr;</b> [[User:Faltout|Faltout]] ([[Special:Contributions/Faltout|Contribs]] • [[User talk:Faltout|Message]]<span class="emailLink emailFaltout"> • [[Special:EmailUser/Faltout|Email]]</span>)</span> 13:54, October 24, 2018 (EDT)<br />
<br />
== DDO Stream youtube address goes to video 93 (Feb 2018) ==<br />
<br />
Hi, I see these live events (which I can't join during work) as comment address links to watch after the event. The address provided goes up to posting #93/94 (Feb 2018). Will more be posted?<span class="mw-signature"><b>&rArr;</b> [[User:Meander|meander]] ([[Special:Contributions/Meander|Contribs]] • [[User talk:Meander|Message]]<span class="emailLink emailMeander"> • [[Special:EmailUser/Meander|Email]]</span>)</span> 14:14, August 22, 2018 (EDT)<br />
* We had episode 117 today, I just haven't been able to keep up with uploading the archives to YouTube. I'll try to set some time aside for that soon. &nbsp;&#x1f45f;&thinsp;'''[[User:Technical_13|ShoeMaker]]''' ([[Special:Contributions/Technical_13|Contribs]]&thinsp;•&thinsp;[[User_talk:Technical_13|Message]]<span class="emailLink emailTechnical_13">&thinsp;•&thinsp;[[Special:EmailUser/Technical_13|Email]]</span>)&thinsp;&#x1f45f; 16:19, August 22, 2018 (EDT)<br />
** Ok! My first assumption is always that I am a bonehead and missing something obvious. Looking forward to checking out the episodes. Thanks- <span class="mw-signature"><b>&rArr;</b> [[User:Meander|meander]] ([[Special:Contributions/Meander|Contribs]] • [[User talk:Meander|Message]]<span class="emailLink emailMeander"> • [[Special:EmailUser/Meander|Email]]</span>)</span> 18:40, August 22, 2018 (EDT)<br />
<br />
== Wiki Navigation Header ==<br />
... is suddenly MIA? Scanned "recent changes", nothing jumped out. [[User:C-Hound|C-Hound]] ([[User talk:C-Hound|talk]]) 17:11, December 19, 2018 (EST)<br />
* Something server side causing issues. {{User|Xevo}} is looking into it and we've been discussing it on {{Discord}}. &nbsp;&#x1f45f;&thinsp;'''[[User:Technical_13|ShoeMaker]]''' ([[Special:Contributions/Technical_13|Contribs]]&thinsp;•&thinsp;[[User_talk:Technical_13|Message]]<span class="emailLink emailTechnical_13">&thinsp;•&thinsp;[[Special:EmailUser/Technical_13|Email]]</span>)&thinsp;&#x1f45f; 23:25, December 24, 2018 (EST)<br />
:: Understood, thanks - it is what it is. It was up for a couple/few days, down again as of today. You pro'ly know this, just stating for the record. [[User:C-Hound|C-Hound]] ([[User talk:C-Hound|talk]]) 07:30, December 28, 2018 (EST)<br />
:: Success - grats! Musta been a biatchuh. Do we know if this is this going to be stable now?<span class="mw-signature"><b>&rArr;</b> [[User:C-Hound|C-Hound]] ([[Special:Contributions/C-Hound|Contribs]] • [[User talk:C-Hound|Message]]<span class="emailLink emailC-Hound"> • [[Special:EmailUser/C-Hound|Email]]</span>)</span> 12:22, January 6, 2019 (EST)</div>73.65.136.69https://ddowiki.com/index.php?title=Item_talk:Legendary_Barovian_Nobles%27_Regalia&diff=409322Item talk:Legendary Barovian Nobles' Regalia2019-04-30T00:19:00Z<p>73.65.136.69: Created page with "Correction made to Spell Power and Lore bonus types."</p>
<hr />
<div>Correction made to Spell Power and Lore bonus types.</div>73.65.136.69https://ddowiki.com/index.php?title=Item_talk:Barovian_Nobles%27_Regalia&diff=409321Item talk:Barovian Nobles' Regalia2019-04-30T00:17:51Z<p>73.65.136.69: Created page with "Changes made to correct spell power and spell lore bonus types."</p>
<hr />
<div>Changes made to correct spell power and spell lore bonus types.</div>73.65.136.69https://ddowiki.com/index.php?title=Item:Barovian_Nobles%27_Regalia&diff=409320Item:Barovian Nobles' Regalia2019-04-30T00:16:21Z<p>73.65.136.69: </p>
<hr />
<div>{{Named item|Armor<br />
|name = Barovian Nobles' Regalia<br />
|type = Robe<br />
|feat = Cloth<br />
|race = None<br />
|ac = +5<br />
|maxdexbonus = None<br />
|acp = 0<br />
|asf = 0%<br />
|durability = 110<br />
|material = Cloth<br />
|hardness = 12<br />
|minlevel = 10<br />
|quest = An Invitation to Dinner<br />
|chest = End chest, Challenge Strahd Again optional chest<br />
|end reward = <br />
|turn in = <br />
|epic = no<br />
|basevalue = 4005pp 5gp<br />
| weight = 0 lbs<br />
|bind = {{Bind|BtA|BoA}}<br />
| enhancements =<br />
* {{Enhancement bonus|a|5}}<br />
* Exceptional Universal Spell Lore: +3% Exceptional Bonus to Universal Spell Lore<br />
* Exceptional Universal Spell Power: +8 Exceptional Bonus to Universal Spell Power<br />
* {{Fortification|77}}<br />
* {{Shield Bonus|6}}<br />
* {{Augment|Green}}<br />
* {{Named item sets|Beacon of Magic Set (Heroic)}}<br />
|crafting = <br />
|craftingupgrade = <br />
|pic = Barovian Nobles' Regalia shown.jpg<br />
|picdesc = Barovian Nobles' Regalia.jpg<br />
|description = Many a now-dead noble has worn a robe such as this.<br />
|notes = <br />
}}</div>73.65.136.69https://ddowiki.com/index.php?title=Item:Legendary_Barovian_Nobles%27_Regalia&diff=409319Item:Legendary Barovian Nobles' Regalia2019-04-30T00:15:24Z<p>73.65.136.69: </p>
<hr />
<div>{{Named item|Armor<br />
|name = Legendary Barovian Nobles' Regalia<br />
|type = Robe<br />
|feat = Cloth<br />
|race = None<br />
|ac = +15<br />
|maxdexbonus = None<br />
|acp = 0<br />
|asf = 0%<br />
|durability = 300<br />
|material = Cloth<br />
|hardness = 31<br />
|minlevel = 29<br />
|quest = An Invitation to Dinner<br />
|chest = End chest, Challenge Strahd Again optional chest<br />
|end reward = <br />
|turn in = <br />
|epic = no<br />
|basevalue = 11605pp 5gp<br />
| weight = 0 lbs<br />
|bind = {{Bind|BtA|BoA}}<br />
| enhancements =<br />
* {{Enhancement bonus|a|15}}<br />
* Exceptional Universal Spell Lore: +10% Exceptional Bonus to Universal Spell Lore <br />
* Exceptional Universal Spell Power: +20 Exceptional Bonus to Universal Spell Power <br />
* {{Fortification|202}}<br />
* {{Shield Bonus|19}}<br />
* {{Augment|Green}}<br />
* {{Named item sets|Beacon of Magic Set (Legendary)}}<br />
|crafting = <br />
|craftingupgrade = <br />
|pic = Legendary Barovian Nobles' Regalia shown.jpg<br />
|picdesc = Legendary Barovian Nobles' Regalia.png<br />
|description = Many a now-dead noble has worn a robe such as this.<br />
|notes = <br />
}}</div>73.65.136.69https://ddowiki.com/index.php?title=Item:Barovian_Nobles%27_Regalia&diff=409318Item:Barovian Nobles' Regalia2019-04-29T23:53:15Z<p>73.65.136.69: </p>
<hr />
<div>{{Named item|Armor<br />
|name = Barovian Nobles' Regalia<br />
|type = Robe<br />
|feat = Cloth<br />
|race = None<br />
|ac = +5<br />
|maxdexbonus = None<br />
|acp = 0<br />
|asf = 0%<br />
|durability = 110<br />
|material = Cloth<br />
|hardness = 12<br />
|minlevel = 10<br />
|quest = An Invitation to Dinner<br />
|chest = End chest, Challenge Strahd Again optional chest<br />
|end reward = <br />
|turn in = <br />
|epic = no<br />
|basevalue = 4005pp 5gp<br />
| weight = 0 lbs<br />
|bind = {{Bind|BtA|BoA}}<br />
| enhancements =<br />
* {{Enhancement bonus|a|5}}<br />
* Exceptional Universal Spell Lore: +3% Exceptional Bonus to Universal Spell Lore<br />
* Exceptional Universal Spell Power: +8 Exceptional Bonus Universal Spell Power<br />
* {{Fortification|77}}<br />
* {{Shield Bonus|6}}<br />
* {{Augment|Green}}<br />
* {{Named item sets|Beacon of Magic Set (Heroic)}}<br />
|crafting = <br />
|craftingupgrade = <br />
|pic = Barovian Nobles' Regalia shown.jpg<br />
|picdesc = Barovian Nobles' Regalia.jpg<br />
|description = Many a now-dead noble has worn a robe such as this.<br />
|notes = <br />
}}</div>73.65.136.69https://ddowiki.com/index.php?title=Update_42_named_items&diff=408701Update 42 named items2019-04-19T08:06:51Z<p>73.65.136.69: /* Group 1 */</p>
<hr />
<div>{{Named items by update}}<br />
{{Lamannia}}<br />
<br />
== [[Minor artifact]]s ==<br />
* slot filigrees into them<br />
* filigrees stack with filigrees on weapon; still only different filigrees stack<br />
* start with one slot, can be leveled up<br />
* they don't have a sentient jewels<br />
* cheaper to level up than sentient jewels (half xp cost)<br />
* Characters can equip only one artifact at the time.<br />
* Unique items flavored as coming from different parts of Khorvaire (museum artifacts)<br />
* Drop in raids and as saga rewards<br />
<br />
==[[Test Dojo]] loot preview NPC ==<br />
* Heroic non-set items amd quest weapons<br />
* Legendary non-set items and quest weapons<br />
** S/L/T shields, weapons, accessories<br />
* Heroic set items<br />
* Legendary set items<br />
** Accessories, armor, 3 piece set bonuses<br />
* Raid loot and Sentient Artifacts<br />
** Tower shield, BS to B-Axe weapons, accessories<br />
* Filigree<br />
** Accessories, armor, 3 piece set bonuses<br />
* Heroic crafted weapons<br />
* Epic crafted weapons<br />
** BS to throwing hammer weapons, Electrifying/Holy/Adamantine etc<br />
* Crafting stuff<br />
** Base arrow - probably placeholder right now(?)<br />
** Crafting tables<br />
*** Cannith Melting Station - Ingot/Alloy/Compound (table for House C [[Alchemical Crafting]] back from 2011-ish)<br />
*** Cannith Forging Station<br />
<br />
== Listings ==<br />
=== Group 1 ===<br />
* {Syranian Forged Weaponry}<br />
* {{Item|Creeping Dust Conduit}}<br />
* {{Item|Firestorm Conduit}}<br />
* {{Item|Moonbeam}}<br />
* {{Item|Breaking the Bank}}<br />
* {{Item|The Dumpster Fire}}<br />
* {{Item|Black Velvet Cloak}}<br />
* {{Item|Bronze Dragonscale Belt}}<br />
* {{Item|Celestial Amethyst Ring}}<br />
* {{Item|Celestial Emerald Ring}}<br />
* {{Item|Moonslice}}<br />
* {{Item|Sunslice}}<br />
* {{Item|Flicker of the Crescent Moon}}<br />
* {{Item|Suncrusher}}<br />
* {{Item|Black Satin Waist}}<br />
* {{Item|Glittering Waistwrap}}<br />
* {{Item|Moonrise Bracers}}<br />
* {{Item|Shadow Sprinters}}<br />
* {{Item|Stone Shoes}}<br />
* {{Item|Stygian Cowl}}<br />
* {{Item|Celestial Sapphire Ring}}<br />
* {{Item|Celestial Ruby Ring}}<br />
* {{Item|Celestial Topaz Ring}}<br />
* {{Item|Conduit of the Soul}}<br />
* {{Item|Crusader's Cloak}}<br />
* {{Item|The Shattered Onyx}}<br />
* {{Item|Moonwillow}}<br />
* {{Item|Platinum Knuckles}}<br />
* {{Item|Nightshade Shooter}}<br />
* {{Item|Moonblade}}<br />
* {{Item|Thundershot}}<br />
* {{Item|Resplendant Fury}}<br />
* {{Item|Terrible Wrath}}<br />
* {{Item|A Garbage Can Lid?}}<br />
* {{Item|Crystalline ward}}<br />
* {{Item|Twisted Willow}}<br />
* {{Item|Rumbling Thunder}}<br />
* {{Item|Arc Ricochet}}<br />
* {{Item|Truesight}}<br />
* {{Item|Moonguard}}<br />
* {{Item|Rising Sun}}<br />
<br />
=== Group 2 ===<br />
<br />
=== Raid 1 ===<br />
<pre><br />
Fetters of the Forgewraith<br />
Constellation, Cursed Blade<br />
The shattered Hilt of Constellation<br />
The Broken Blade of Constellation<br />
Untold, Crack in the Sky<br />
The Everstorm<br />
Hoarfrost, Herald of the Bitter Ice<br />
Citadel’s Gaze<br />
Crystalline Gauntlets<br />
Tattered Scrolls of the Broken One<br />
Lunar Eclipse<br />
The Cornerstone Champion<br />
Silver Dragonscale Capelet<br />
Piston Boots<br />
Silver Dragonscale Helmet<br />
Stolen Signet of ir’Wynarn<br />
Sigil of the Triumvirate<br />
Sigil of Regalport<br />
ir’Kesslan’s Shattered Lens<br />
Brand of Kalok Shash</pre><br />
<br />
=== Raid 2 ===<br />
<br />
<pre>The Eclipse Itself<br />
The Wide Open Sky<br />
Starcarver<br />
Impetus<br />
The Labyrinthine Edge<br />
The Fractured Elegance<br />
The Hallowed Splinters<br />
The Family’s Blessing<br />
Staggershockers<br />
Crown of Bitter Thorns (actually called Helm of the Final Watcher)<br />
Attunement’s Gaze<br />
Cracked Core (confirmed it’s a neck, not a helmet)<br />
Ethereal Gaze<br />
Wildwood Wrists<br />
Molten Adamantine Gauntlets<br />
Radiant Ring of Taer Valaestas<br />
Key of Rhukaan Draal<br />
The Zarash’ak Ward<br />
Gauntlet of the Iron Council<br />
Band of Diani ir’Wynam </pre><br />
<br />
=== New filigree ===<br />
Sharn will introduce second generation filigree. Pre-Sharn filigree (first generation) will continue to drop in pre-Sharn content, second generation of filigree will drop in Sharn and post-Sharn content.<br />
<br />
* Lamannia: {{Forums|504955}}<br />
* [[Sentient_Weapon/Filigrees#Generation_2_filigree]]</div>73.65.136.69https://ddowiki.com/index.php?title=Ranged_Power&diff=408404Ranged Power2019-04-09T22:12:08Z<p>73.65.136.69: /* Items */</p>
<hr />
<div>{{ArmorUp}}<br />
{{Help improve}}<br />
<br />
'''Ranged Power''' was introduced in [[Update 23]] is similar in effect to [[Spell Power]], and increases straight weapon damage in addition to certain static effects from enhancements. Ranged Power is gained from certain enhancements, some Epic Destinies, some feats, and loot. This rating increases ranged attacks by the following formula: (100+Rating)/100. Example, A character with 20 ranged power that does 100 damage with a weapon will do a total of 120 damage.<br />
<br />
Formula for negative power: 100 / (100 - Power).<br />
* -50 Ranged Power means you deal 100 / (100 - -50) = 100 / (100+50) = 100/150, or 2/3rd, or 66% damage<br />
* -100 Ranged Power means you deal half damage, etc.<br />
<br />
== Increasing Ranged Power ==<br />
<br />
=== Feats ===<br />
* [[Epic Power]] (granted for each epic level): +3<br />
* [[Manyshot]]: Base Attack Bonus * 4 for 20 seconds<br />
* [[Precise Shot]]: stacking extra RP while standing still, +3 per stack<br />
* [[Shot on the Run]]: +3<br />
* [[Weapon Focus]]: [[Weapon Focus: Ranged|Ranged]]/[[Weapon Focus: Thrown|Thrown]]: +2<br />
** [[Greater Weapon Focus]]: Ranged/Thrown: +2<br />
*** [[Superior Weapon Focus]]: Ranged/Thrown: +2<br />
** [[Weapon Specialization]]: Ranged/Thrown: +2<br />
*** [[Greater Weapon Specialization]]: Ranged/Thrown: +2<br />
* [[Scion of Arborea]]: +20<br />
* [[Scion of Limbo]]: +40 situational<br />
<br />
=== Enhancements ===<br />
* [[Enlightened Spirit enhancements|Enlightened Spirit]]<br />
** Ultimate Enlightenment: +10<br />
* [[Harper Agent enhancements|Harper Agent]]<br />
** Versatile Adept I-III: +[1/2/3]<br />
** Versatile Adept IV: +[2/4/6]<br />
* [[Kensei enhancements|Kensei]]<br />
** One Cut: +20<br />
** One with the Blade: +20<br />
* [[Mechanic enhancements|Mechanic]]<br />
** Fletching: +[3/6/10]<br />
** Mechanical Reloader: +10<br />
* [[Soul Eater enhancements|Soul Eater]]<br />
** Hungry for Destruction: I-II: +[1/2/3]<br />
* [[Deepwood Stalker enhancements|Deepwood Stalker]]<br />
** Horizon Shot: +20<br />
** Improved Archer's Focus: +5<br />
* [[Warforged enhancements]]<br />
** Memories of the Last War: +15 (T3 or T4)<br />
* [[Action Boost]]: Melee/Ranged Power, available from multiple sources<br />
<br />
=== Epic Destinies ===<br />
* Innate abilities<br />
** +1 per innate ability: [[Fury of the Wild]]<br />
** +2 per innate ability: [[Divine Crusader]] and [[Legendary Dreadnaught]]<br />
** +3 per innate ability: [[Grandmaster of Flowers]] and [[Unyielding Sentinel]]<br />
** +4 per innate ability: [[Fatesinger]], [[Primal Avatar]], [[Shadowdancer]], and [[Shiradi Champion]]<br />
* Master's Blitz: +7, stacks 10 times<br />
* Zeal of the Righteous: +50<br />
<br />
=== Items ===<br />
* [[Mysterious Remnant Tome]]: +1/2/3 or +4 inherent bonus<br />
* Mythic bonus: [[:Category:Mythic Boost items|Mythic Boost items]]<br />
* Enhancement bonus: [[:Category:Ranged Power items|Ranged Power items]]<br />
* [[Reaper difficulty#Items|Reaper bonus]]<br />
* Filigree bonuses (each is untyped and stacks). Standard +3 and Rare +5<br />
** The Beast's Mantle: Ranged Power <br />
** Deadly Rain: Ranged Power <br />
** The Long Shadow: Ranged Power <br />
** The Wreath of Flame: Ranged Power<br />
** Spines of the Manticore/The Wreath of Flame: Standard +6 and Rare +10 <br />
* Filigree Set bonuses (each is untyped and stacks)<br />
** Deadly Rain 2pcs: +5 Ranged Power<br />
** Deadly Rain 5pcs: +20 Ranged Power for 20 seconds when an Action Booost is used.<br />
** The Enlightened Step 3pcs: +5 Melee and Ranged Power<br />
** The Long Shadow 2pcs: +5 Melee and Ranged Power<br />
** Spines of the Manticore 4pcs: +10 Ranged Power<br />
** Treachery 2pcs: +5 Melee and Ranged Power<br />
* Item sets:<br />
** [[ToEE Crafting]]: +20 Quality bonus on epic set<br />
** [[Slave Lords Crafting]]: +1 to +4 Artifact bonus on Slave Lord's Might set<br />
** [[Crypt Raider]]: +5 Artifact bonus<br />
** [[Legendary Crypt Raider]]: +20 Artifact bonus<br />
** [[Adherent of the Mists]]: +5 Profane Bonus<br />
** [[Legendary Adherent of the Mists]]: +10 Profane bonus<br />
[[Category:DDO game mechanics]]:</div>73.65.136.69https://ddowiki.com/index.php?title=Item:Chaosbow&diff=406322Item:Chaosbow2019-03-04T21:59:54Z<p>73.65.136.69: </p>
<hr />
<div>{{Lamannia}}<br />
{{Named item|Weapon<br />
| name = Chaosbow<br />
| damage = 5[1d8+3] +15 Pierce, Evil, Chaotic, Magic<br />
| crit = 20 / x3<br />
| type = Longbow<br />
| hand = Ranged<br />
| race = <br />
| class = Ranged<br />
| prof = Martial<br />
| reqtrait = <!-- Leave blank if not used--><br />
| UMD DC = <!-- Leave blank if not used--><br />
| attackmod = DEX<br />
| damagemod = N/A<br />
| minlevel = 29<br />
| durability = ??<br />
| material = Steel<br />
| hardness = ??<br />
| cost = ??pp<br />
| weight = 3 lbs<br />
| bind = {{Bind|BtC|BoA}}<br />
| quest = Killing Time<br />
| chest = end chest<br />
| end reward = <!-- Leave blank if not used--><br />
| turn in = <!-- Leave blank if not used--><br />
| epic = no <!-- If yes, replace "no" with name of non-epic version--><br />
| enhancements = <br />
* {{Enhancement bonus|w|15}}<br />
* {{Anarchic|9}}<br />
* {{Fetters of Unreality}}<br />
* {{MiscEffects|Elasticity}}<br />
* {{Alacrity|Ranged|25}}<br />
* {{Augment|Red}}<br />
* {{Augment|Orange}}<br />
| description = A bow wielded by the demonic Marilith.<br />
| pic = Chaosbow shown.jpg<br />
| picdesc = Chaosbow.png<br />
| tips = <br />
}}</div>73.65.136.69https://ddowiki.com/index.php?title=Stalwart_Defender_enhancements&diff=405280Stalwart Defender enhancements2019-02-18T22:06:18Z<p>73.65.136.69: /* Tier Four */</p>
<hr />
<div>{{Underlinked|date=February 2016}}<br />
{{EnhancementsTOC}}<br />
== Stalwart Defender enhancements == <br />
{{TOCLeft}}<br />
[[File:StalwartDefenderTree.png|center|Stalwart Defender enhancements tree]]<br />
(Stalwart Defender enhancement tree image is out of date!)<br />
=== Core abilities ===<br />
{{Epic destiny table/top}}<br />
{{Enhancement table/item<br />
| image=Icon Enhancement Toughness.png<br />
| name=Toughness<br />
| description=You gain +1 Hit Point for each action point you spend in this tree. Each Stalwart Defender Core Ability you possess (including this one) grants +3% Fortification. (Core Abilities are the abilities along the bottom of each Tree, such as this Enhancement.)<br />
| ranks=1<br />
| level=1<br />
| ap=1<br />
| pg=0<br />
| prereq=Fighter Level 1<br />
| ldescription=true<br />
| lprereq=true<br />
}}<br />
{{Enhancement table/item<br />
| image=StalwartDefense.png<br />
| name=Stalwart Defense<br />
| description=Defensive Combat Stance:<br />
* +10 Physical and Magical Resistance<br />
* +50% bonus to threat generation<br />
* Cannot be used while Raged<br />
* Sacred Defense and Stalwart Defense can't be active at the same time<br />
| ranks=1<br />
| level=1<br />
| ap=1<br />
| pg=5<br />
| ranks=1<br />
| level=6<br />
| ap=1<br />
| pg=5<br />
| prereq=Fighter Level 3, Toughness<br />
| ldescription=true<br />
| lprereq=true<br />
}}<br />
{{Enhancement table/item<br />
| image=Overbalance.png<br />
| name=Overbalance<br />
| description=Your shields gain On Vorpal: Knock an opponent to the ground.<br />
| ranks=1<br />
| level=3<br />
| ap=1<br />
| pg=10<br />
| prereq=Fighter Level 6, Stalwart Defense<br />
| ldescription=true<br />
| lprereq=true<br />
}}<br />
{{Enhancement table/item<br />
| image=StandFast.png<br />
| link=Action Boost<br />
| name=Stand Fast<br />
| description=Shield Action Boost: You gain a +20 bonus to saves vs. Fear and a +20 bonus to Balance and +4 bonus to all saves for 20 seconds. This ability can be used while feared or knocked down to end those effects. (Cooldown: 30 seconds.)<br />
| ranks=1<br />
| level=12<br />
| ap=1<br />
| pg=20<br />
| prereq=Fighter Level 12, Overbalance<br />
| ldescription=true<br />
| lprereq=true<br />
}}<br />
{{Enhancement table/item<br />
| image=DefensiveSweep.png<br />
| link=Action Boost<br />
| name=Defensive Sweep<br />
| description=Shield Action Boost: You generate +50% threat and your basic attacks strike two targets per swing instead of one for 20 seconds. (Cooldown: 30 seconds.)<br />
| ranks=1<br />
| level=18<br />
| ap=1<br />
| pg=30<br />
| prereq=Fighter Level 18, Stand Fast<br />
| ldescription=true<br />
| lprereq=true<br />
}}<br />
{{Enhancement table/item<br />
| image=Last Stand.png<br />
| link=Action Boost<br />
| name=Last Stand<br />
| description=Passive: You gain +2 Strength +6 Constitution +10 Physical and Magical Resist Ratings and +2 to the DCs of all Tactical Feats. Shield Action Boost: Your gain +100% Maximum hit points, +50 Physical and Magical Resistance Rating, and On Attacked: You are healed for 1d10 positive energy healing. This Action Boost does not share a cooldown with other Action Boost abilities, and can be used while helpless. (Cooldown: 3 minutes.)<br />
| ranks=1<br />
| level=20<br />
| ap=1<br />
| pg=40<br />
| prereq=Fighter Level 20, Defensive Sweep<br />
| ldescription=true<br />
| lprereq=true<br />
}}<br />
{{Epic destiny table/bottom}}<br />
<br />
=== Tier One ===<br />
Requires Toughness, Fighter Level 1<br />
<br />
{{Epic destiny table/top}}<br />
{{Enhancement table/item<br />
| image=Icon Enhancement Item Defense.png<br />
| name=Item Defense<br />
| description=You have a [25/50/75]% chance to negate potential item wear.<br />
| ranks=3<br />
| level=1<br />
| ap=1<br />
| pg=1<br />
| prereq=<br />
| ldescription=true<br />
| lprereq=true<br />
}}<br />
{{Enhancement table/item<br />
| image=Icon Enhancement Improved Stalwart Defense.png<br />
| name=Improved Stalwart Defense<br />
| description=Improves your Stalwart Defense stance.<br />
Choose one:<br />
* [[File:Icon Enhancement Stalwart Durable Defense.png]] '''Durable Defense:''' While in Stalwart Defense, you gain a +[5/10/15] Competence bonus to Physical and Magical Resistance Rating.<br />
* [[File:Icon Enhancement Stalwart Inciting Defense.png]] '''Inciting Defense:''' While in Stalwart Defense, you gain a [50/100/150]% Competence bonus to melee threat generation.<br />
* [[File:Icon Enhancement Stalwart Resilient Defense.png]] '''Resilient Defense:''' While in Stalwart Defense, you gain a +[1/2/3] Competence bonus to all Saving Throws.<br />
| ranks=3<br />
| level=1<br />
| ap=1<br />
| pg=1<br />
| prereq=<br />
| ldescription=true<br />
| lprereq=true<br />
}}<br />
{{Enhancement table/item<br />
| image=Icon Enhancement Sacred Armor Mastery.png<br />
| name=Stalwart Defensive Mastery<br />
| description=+[1/2/3] Armor Class and Armor Maximum Dexterity Bonus.<br />
| ranks=3<br />
| level=1<br />
| ap=1<br />
| pg=1<br />
| prereq=<br />
| ldescription=true<br />
| lprereq=true<br />
}}<br />
{{Enhancement table/item<br />
| image=Icon Enhancement Defense Boost.png<br />
| link=Action Boost<br />
| name=Defense Boost<br />
| description=Activate to gain a +[5/10/15] Action Boost bonus to Armor Class and Physical Resistance Rating for 20 seconds. (Cooldown: 30 seconds.)<br />
| ranks=3<br />
| level=1<br />
| ap=1<br />
| pg=1<br />
| prereq=<br />
| ldescription=true<br />
| lprereq=true<br />
}}<br />
{{Enhancement table/item<br />
| image=ThreateningCountenance.png<br />
| name=Threatening Countenance<br />
| description=+[1/2/3] Haggle, Intimidate, and +[20/40/60]% melee threat generation.<br />
| ranks=3<br />
| level=1<br />
| ap=1<br />
| pg=1<br />
| prereq=<br />
| ldescription=true<br />
| lprereq=true<br />
}}<br />
{{Epic destiny table/bottom}}<br />
<br />
=== Tier Two ===<br />
Requires Fighter Level 2, 5 APs spent in tree<br />
<br />
{{Epic destiny table/top}}<br />
{{Enhancement table/item<br />
| image=Icon Enhancement Improved Stalwart Defense.png<br />
| name=Improved Stalwart Defense<br />
| description=Improves your Stalwart Defense stance.<br />Choose one of the options you did not pick at tier 1.<br />
| ranks=3<br />
| level=2<br />
| ap=1<br />
| pg=5<br />
| prereq=Improved Stalwart Defense<br />
| ldescription=true<br />
| lprereq=true<br />
}}<br />
{{Enhancement table/item<br />
| image=Icon Enhancement Stalwart Shield Mastery.png<br />
| name=Stalwart Shield Mastery<br />
| description=+5%/+10%/+15% Shield Armor Class and +[1/2/3] Tower Shield Maximum Dexterity Bonus.<br />
| ranks=3<br />
| level=2<br />
| ap=1<br />
| pg=5<br />
| prereq=Stalwart Defensive Mastery<br />
| ldescription=true<br />
| lprereq=true<br />
}}<br />
{{Enhancement table/item<br />
| image=Icon Enhancement Armor Expertise.png<br />
| name=Armor Expertise<br />
| description=Armor you equip gains +[1/2/3] to its Enhancement Bonus.<br />
| ranks=3<br />
| level=12<br />
| ap=1<br />
| pg=5<br />
| prereq=<br />
| ldescription=true<br />
| lprereq=true<br />
}}<br />
{{Enhancement table/item<br />
| image=Icon Enhancement Instinctive Defense.png<br />
| name=Instinctive Defense<br />
| description=You take [5/10/15]% less extra damage when struck while helpless. (Additional damage while helpless varies by difficulty setting from 5% to 25%.)<br />
| ranks=3<br />
| level=2<br />
| ap=1<br />
| pg=5<br />
| prereq=<br />
| ldescription=true<br />
| lprereq=true<br />
}}<br />
{{Epic destiny table/bottom}}<br />
<br />
=== Tier Three ===<br />
Requires Fighter Level 3, 10 APs spent in tree<br />
<br />
{{Epic destiny table/top}}<br />
{{Enhancement table/item<br />
| image=Icon Enhancement Improved Stalwart Defense.png<br />
| name=Improved Stalwart Defense<br />
| description=Improves your Stalwart Defense stance.<br />Pick the third option left.<br />
| ranks=3<br />
| level=3<br />
| ap=1<br />
| pg=10<br />
| prereq=Improved Stalwart Defense (Tier 2)<br />
| ldescription=true<br />
| lprereq=true<br />
}}<br />
{{Enhancement table/item<br />
| image=Icon Enhancement Greater Stalwart Defense.png<br />
| name=Greater Stalwart Defense<br />
| description=Further improves your Stalwart Defense stance.<br />
Choose one:<br />
* [[File:Icon Enhancement Stalwart Hardy Defense.png]] '''Hardy Defense:''' While wearing medium armor, heavy armor, or wielding a shield and in Stalwart Defense, you gain a you gain a +[2/4/6] Competence bonus to Constitution.<br />
* [[File:Icon Enhancement Stalwart Strong Defense.png]] '''Strong Defense:'''While wearing medium armor, heavy armor, or wielding a shield and in Stalwart Defense, you gain a +[2/4/6] Competence bonus to Strength.<br />
* [[File:Icon Enhancement Stalwart Tenacious Defense.png]] '''Tenacious Defense:''' While wearing medium armor, heavy armor, or wielding a shield and in Stalwart Defense, you gain a +10%/+15%/+20% Competence bonus to maximum hit points.<br />
| ranks=3<br />
| level=3<br />
| ap=1<br />
| pg=10<br />
| prereq=<br />
| ldescription=true<br />
| lprereq=true<br />
}}<br />
{{Enhancement table/item<br />
| image=Icon Enhancement Shield Expertise.png<br />
| name=Shield Expertise<br />
| description=Shields and weapons you equip gain +[1/2/3] to their Enhancement bonus.<br />
| ranks=3<br />
| level=3<br />
| ap=1<br />
| pg=10<br />
| prereq=Armor Expertise<br />
| ldescription=true<br />
| lprereq=true<br />
}}<br />
{{Enhancement table/item<br />
| image=StrCon.png<br />
| name=Strength or Constitution<br />
| description=Choose one:<br />
* [[File:StrengthColored.png]] +1 Strength<br />
* [[File:ConstitutionColored.png]] +1 Constitution<br />
| ranks=1<br />
| level=3<br />
| ap=2<br />
| pg=10<br />
| prereq=<br />
| ldescription=true<br />
| lprereq=true<br />
}}<br />
{{Epic destiny table/bottom}}<br />
<br />
=== Tier Four ===<br />
Requires Fighter Level 4, 20 APs spent in tree<br />
<br />
{{Epic destiny table/top}}<br />
{{Enhancement table/item<br />
| image=Counterattack.png<br />
| link=Action Boost<br />
| name=Counterattack<br />
| description=Action Boost: You gain On Shield Block: Your next attack within 3 seconds gains +1[W] that stacks 1/2/3 times. (Cooldown: 30 seconds.)<br />
| ranks=3<br />
| level=12(?)<br />
| ap=1<br />
| pg=20<br />
| prereq={{Bug|Character level 12 instead of 4. Should be fixed with [[Update 39]].}}<br />
| ldescription=true<br />
| lprereq=true<br />
}}<br />
{{Enhancement table/item<br />
| image=SwiftDefense.png<br />
| name=Swift Defense<br />
| description=Stalwart Defense provides a +10% Action Boost bonus to your movement speed.<br />
| level=4<br />
| ap=1<br />
| pg=20<br />
| prereq=<br />
| ldescription=true<br />
| lprereq=true<br />
}}<br />
{{Enhancement table/item<br />
| image=Icon Enhancement Greater Stalwart Defense.png<br />
| name=Greater Stalwart Defense<br />
| description=Further improves your Stalwart Defense stance.<br />Choose one of the options you did not pick at tier 3.<br />
| ranks=3<br />
| level=4<br />
| ap=1<br />
| pg=20<br />
| prereq=Greater Stalwart Defense (Tier 3)<br />
| ldescription=true<br />
| lprereq=true<br />
}}<br />
{{Enhancement table/item<br />
| image=Icon Enhancement Stalwart Reinforced Defense.png<br />
| name=Reinforced Defense<br />
| description=Improves the armor class bonus you receive from shields or armor.<br />
* [[File:Icon Enhancement Stalwart Reinforced Armor.png]] '''Reinforced Armor:''' The Armor Class bonus you gain from armor or docents is increased by [15/30/50]%.<br />
* [[File:Icon Enhancement Stalwart Reinforced Shield.png]] '''Reinforced Shield:''' The Armor Class bonus you gain from using a shield is increased by [15/30/50]%.<br />
: Note: This stacks with [[Sacred Defender enhancements#Reinforced Defense|Reinforced Defense]] from Sacred Defender.<br />
| ranks=3<br />
| level=4<br />
| ap=1<br />
| pg=20<br />
| prereq=<br />
| ldescription=true<br />
| lprereq=true<br />
}}<br />
{{Enhancement table/item<br />
| image=StrCon.png<br />
| name=Strength or Constitution<br />
| description=Choose one:<br />
* [[File:StrengthColored.png]] +1 Strength<br />
* [[File:ConstitutionColored.png]] +1 Constitution<br />
| ranks=1<br />
| level=4<br />
| ap=2<br />
| pg=20<br />
| prereq=Strength or Constitution (Tier 3)<br />
| ldescription=true<br />
| lprereq=true<br />
}}<br />
{{Epic destiny table/bottom}}<br />
<br />
=== Tier Five ===<br />
Requires Fighter Level 5, Character Level 12, 30 APs spent in tree<br />
<br />
{{Epic destiny table/top}}<br />
{{Enhancement table/item<br />
| image=Icon Enhancement Reprisal.png<br />
| name=Reprisal<br />
| description=You gain On Attacked: Your next attack gains +1 damage. This effect can stack up to 3/6/10 times (timer 30 sec).<br />
| ranks=3<br />
| level=12<br />
| ap=1<br />
| pg=30<br />
| prereq=Counterattack<br />
| ldescription=true<br />
| lprereq=true<br />
}}<br />
{{Enhancement table/item<br />
| image=BlockandCut.png<br />
| name=Block and Cut<br />
| description=Shield Melee Attack: Performs a melee attack with your main hand weapon that deals +[1/2/3][W]. On Damage: You gain a [10/15/25]% Morale bonus to melee doublestrike for 10 seconds. (Cooldown: 20 seconds.)<br />
| ranks=3<br />
| level=12<br />
| ap=1<br />
| pg=30<br />
| prereq=<br />
| ldescription=true<br />
| lprereq=true<br />
}}<br />
{{Enhancement table/item<br />
| image=Icon Enhancement Greater Stalwart Defense.png<br />
| name=Greater Stalwart Defense<br />
| description=Further improves your Stalwart Defense stance.<br />Choose the option you didn't chose at Tier 3 or 4.<br />
| ranks=3<br />
| level=12<br />
| ap=1<br />
| pg=30<br />
| prereq=Greater Stalwart Defense (Tier 4)<br />
| ldescription=true<br />
| lprereq=true<br />
}}<br />
{{Enhancement table/item<br />
| image=Icon Enhancement Stalwart Reinforced Defense.png<br />
| name=Reinforced Defense<br />
| description=Improves the armor class bonus you receive from shields or armor. (Cannot choose same as Reinforced Defense from Tier 4.)<br />
| ranks=3<br />
| level=12<br />
| ap=1<br />
| pg=30<br />
| prereq=Reinforced Defense (Tier 4)<br />
| ldescription=true<br />
| lprereq=true<br />
}}<br />
{{Epic destiny table/bottom}}<br />
<br />
[[Category:Fighter enhancements]]</div>73.65.136.69https://ddowiki.com/index.php?title=Sacred_Defender_enhancements&diff=405279Sacred Defender enhancements2019-02-18T22:04:24Z<p>73.65.136.69: /* Tier Four */</p>
<hr />
<div>{{EnhancementsTOC}}<br />
==Sacred Defender enhancements == <br />
{{TOCLeft}}<br />
[[File:SacredDefenderTree.png|center|Sacred Defender enhancements tree]]<br />
<br />
=== Core abilities ===<br />
{{Epic destiny table/top}}<br />
{{Enhancement table/item<br />
| image=Icon Enhancement Holy Bastion.png<br />
| name=Holy Bastion<br />
| description=You gain +1 Hit Point and 1 Positive Energy [[Spell Power]] for each action point you spend in this tree.<br />Each Sacred Defender Core Ability you possess grants +2% Fortification.<br />
| ranks=1<br />
| level=1<br />
| ap=1<br />
| pg=0<br />
| prereq=Paladin Level 1<br />
| ldescription=true<br />
| lprereq=true<br />
}}<br />
{{Enhancement table/item<br />
| image=Icon Enhancement Sacred Defense.png<br />
| name=Sacred Defence<br />
| description=Defensive Combat Stance:<br />
* +10 Physical and Magical Resistance<br />
* +50% bonus to threat generation<br />
* Cannot become raged while Sacred Defence is active<br />
* Sacred Defense and Stalwart Defense can't be active at the same time<br />
| ranks=1<br />
| level=1<br />
| ap=1<br />
| pg=5<br />
| prereq=Holy Bastion, Paladin Level 3<br />
| ldescription=true<br />
| lprereq=true<br />
}}<br />
{{Enhancement table/item<br />
| image=Icon Enhancement Divine Righteousness.png<br />
| name=Divine Righteousness<br />
| description=Channel Divinity: You gain temporary hit points equal your Charisma score and a 200% Sacred bonus to threat generation for 60 seconds. (Activation Cost: 1 use of Turn Undead. Cooldown: 6 seconds)<br />
| ranks=1<br />
| level=1<br />
| ap=1<br />
| pg=10<br />
| prereq=Sacred Defence, Paladin Level 6<br />
| ldescription=true<br />
| lprereq=true<br />
}}<br />
{{Enhancement table/item<br />
| image = Icon Enhancement Redemption.png<br />
| name = Redemption<br />
| link = Redemption (Sacred Defender)<br />
| description = The following spells are added to the Paladin spell list:<br />
* Level 2: [[Raise Dead]]<br />
* Level 3: [[Resurrection_(spell)|Resurrection]]<br />
* Level 4: [[True Resurrection]]<br />
Passive: You gain +5 to [[Physical Resistance Rating|Physical]] and [[Magical Resistance Rating]].<br />
| ranks = 1<br />
| level = 1<br />
| ap = 1<br />
| pg = 20<br />
| prereq = Divine Righteousness, Paladin Level 12<br />
| ldescription = true<br />
| lprereq = true<br />
}}<br />
{{Enhancement table/item<br />
| image=Icon Enhancement Glorious Stand.png<br />
| name=Glorious Stand<br />
| description=Channel Divinity: For a short duration you gain {{DR|20|Epic}}, take reduced damage from elemental and negative energy, receive double healing from positive energy, and are immune to secondary effects of attacks such as 'wounding' or 'vorpal'. (Duration is 30 seconds, cooldown is 5 minutes.) <br />Passive: You gain +5 to [[Physical Resistance Rating|Physical]] and [[Magical Resistance Rating]]. <br />
| ranks=1<br />
| level=1<br />
| ap=1<br />
| pg=30<br />
| prereq=Redemption, Paladin Level 18<br />
| ldescription=true<br />
| lprereq=true<br />
}}<br />
{{Enhancement table/item<br />
| image=Icon Enhancement Eternal Defender.png<br />
| name=Eternal Defender<br />
| description=Passive: You gain +2 Charisma, +2 Constitution, + 10 to [[Physical Resistance Rating|Physical]] and [[Magical Resistance Rating]] and your range of unconsciousness extends by 40 hitpoints.<br />Toggle: While Eternal Defender is active, if you drop below 0 hit points but are not killed, two uses of Turn Undead are immediately expended and you receive a reactive heal for 250 points of Positive Energy healing.<br />Passive: You gain +5 to [[Physical Resistance Rating|Physical]] and [[Magical Resistance Rating]].<br />
| ranks=1<br />
| level=1<br />
| ap=1<br />
| pg=40<br />
| prereq=Glorious Stand, Paladin Level 20<br />
| ldescription=true<br />
| lprereq=true<br />
}}<br />
{{Epic destiny table/bottom}}<br />
<br />
=== Tier One ===<br />
Requires Holy Bastion, Paladin level 1<br />
<br />
{{Epic destiny table/top}}<br />
{{Enhancement table/item<br />
| image=Icon Enhancement Item Defense.png<br />
| name=Item Defense<br />
| description=You have a [25/50/75]% chance to negate potential item wear.<br />
| ranks=3<br />
| level=1<br />
| ap=1<br />
| pg=1<br />
| prereq= <br />
| ldescription=true<br />
| lprereq=true<br />
}}<br />
{{Enhancement table/item<br />
| image=Icon Enhancement Extra Lay on Hands.png<br />
| link=Lay on Hands<br />
| name=Extra Lay on Hands<br />
| description=+[1/2/3] Lay on Hands use per rest.<br />
| ranks=3<br />
| level=1<br />
| ap=1<br />
| pg=1<br />
| prereq= <br />
| ldescription=true<br />
| lprereq=true<br />
}}<br />
{{Enhancement table/item<br />
| image=Icon Enhancement Improved Sacred Defense.png<br />
| name=Improved Sacred Defense<br />
| description=Improves your Sacred Defense Stance. Choose one:<br />
* [[File:Icon Enhancement Durable Defense.png]] '''Durable Defense:''' When in Sacred Defense, you gain +[5/10/15] Sacred bonus to [[Physical Resistance Rating|Physical]] and [[Magical Resistance Rating]].<br />
* [[File:Icon Enhancement Inciting Defense.png]] '''Inciting Defense:''' When in Sacred Defense, you gain [50/100/150]% Sacred bonus to melee threat generation.<br />
* [[File:Icon Enhancement Resilient Defense.png]] '''Resilient Defense:''' When in Sacred Defense, you gain a +[1/2/3] Sacred bonus to all Saving Throws.<br />
| ranks=3<br />
| level=1<br />
| ap=1<br />
| pg=1<br />
| prereq= <br />
| ldescription=true<br />
| lprereq=true<br />
}}<br />
{{Enhancement table/item<br />
| image=Icon Enhancement Sacred Armor Mastery.png<br />
| name=Sacred Armor Mastery<br />
| description=+[1/2/3] [[Armor Class]] and Armor Maximum Dexterity Bonus.<br />
| ranks=3<br />
| level=1<br />
| ap=1<br />
| pg=1<br />
| prereq= <br />
| ldescription=true<br />
| lprereq=true<br />
}}<br />
{{Enhancement table/item<br />
| image=Icon Enhancement Saves Boost.png<br />
| link=Action Boost<br />
| name=Saves Boost<br />
| description=Activate to gain a +[2/4/6] Action Boost bonus to all saving throws for 20 seconds. While under this effect you do not automatically fail saving throws on a roll of a natural 1. (Cooldown: 30 seconds.)<br />
| ranks=3<br />
| level=1<br />
| ap=1<br />
| pg=1<br />
| prereq= <br />
| ldescription=true<br />
| lprereq=true<br />
}}<br />
{{Epic destiny table/bottom}}<br />
<br />
=== Tier Two ===<br />
Requires Paladin Level 2, 5 APs spent on tree<br />
<br />
{{Epic destiny table/top}}<br />
{{Enhancement table/item<br />
| image=Icon Enhancement Instinctive Defense.png<br />
| name=Instinctive Defense<br />
| description=You take [5/10/15]% less damage when struck while helpless. (Additional damage while helpless varies by difficulty setting from 5% to 25%.)<br />
| ranks=3<br />
| level=1<br />
| ap=1<br />
| pg=5<br />
| prereq= <br />
| ldescription=true<br />
| lprereq=true<br />
}}<br />
{{Enhancement table/item<br />
| image=Icon Enhancement Bulwark Aura.png<br />
| name=Bulwark Aura<br />
| description=Your Aura now grants an additonal +[1/3/5] [[Armor Class]].<br />
| ranks=3<br />
| level=1<br />
| ap=1<br />
| pg=5<br />
| prereq= <br />
| ldescription=true<br />
| lprereq=true<br />
}}<br />
{{Enhancement table/item<br />
| image=Icon Enhancement Improved Sacred Defense.png<br />
| name=Improved Sacred Defense<br />
| description=Improves your Sacred Defense stance. Choose one of the options you did not pick at tier 1.<br />
| ranks=3<br />
| level=1<br />
| ap=1<br />
| pg=5<br />
| prereq=Improved Sacred Defense (Tier 1)<br />
| ldescription=true<br />
| lprereq=true<br />
}}<br />
{{Enhancement table/item<br />
| image=Icon Enhancement Sacred Shield Mastery.png<br />
| name=Sacred Shield Mastery<br />
| description=+5%/+10%/+15% Shield [[Armor Class]] and +[1/2/3] Tower Shield Maximum Dexterity Bonus.<br />
| ranks=3<br />
| level=1<br />
| ap=1<br />
| pg=5<br />
| prereq=Sacred Armor Mastery<br />
| ldescription=true<br />
| lprereq=true<br />
}}<br />
{{Enhancement table/item<br />
| image=Icon Enhancement Defense Boost.png<br />
| link=Action Boost<br />
| name=Defense Boost<br />
| description=Activate to gain a +[5/10/15] Action Boost bonus to [[Armor Class]], [[Physical Resistance Rating]] and [[Magical Resistance Rating]] for 20 seconds.<br />
| ranks=3<br />
| level=1<br />
| ap=1<br />
| pg=5<br />
| prereq= <br />
| ldescription=true<br />
| lprereq=true<br />
}}<br />
{{Epic destiny table/bottom}}<br />
<br />
=== Tier Three ===<br />
Requires Paladin Level 3, 10 APs spent on tree<br />
<br />
{{Epic destiny table/top}}<br />
{{Enhancement table/item<br />
| image=Icon Enhancement Resistance Aura.png<br />
| name=Resistance Aura<br />
| description=Your Aura now grants an additional +[1/2/3] to Saving Throws.<br />
| ranks=3<br />
| level=1<br />
| ap=1<br />
| pg=10<br />
| prereq=Bulwark Aura<br />
| ldescription=true<br />
| lprereq=true<br />
}}<br />
{{Enhancement table/item<br />
| image=Icon Enhancement Improved Sacred Defense.png<br />
| name=Improved Sacred Defense<br />
| description=Improves your Sacred Defense stance.<br />Pick the third option left.<br />
| ranks=3<br />
| level=1<br />
| ap=1<br />
| pg=10<br />
| prereq=Improved Sacred Defense (Tier 2)<br />
| ldescription=true<br />
| lprereq=true<br />
}}<br />
{{Enhancement table/item<br />
| image=Icon Enhancement Greater Sacred Defense.png<br />
| name=Greater Sacred Defense<br />
| description=Further improves your Sacred Defense stance. Choose one:<br />
* [[File:Icon Enhancement Hardy Defense.png]] '''Hardy Defense:''' Sacred Defence: While wearing medium or heavy armor or wielding a shield you gain a +[2/4/6] Sacred bonus to Constitution.<br />
* [[File:Icon Enhancement Strong Defense.png]] '''Strong Defense:''' Sacred Defence: While wearing medium or heavy armor or wielding a shield you gain a +[2/4/6] Sacred bonus to Strength.<br />
* [[File:Icon Enhancement Tenacious Defense.png]] '''Tenacious Defense:''' Sacred Defence: While wearing medium or heavy armor or wielding a shield you gain a +10%/+15%/+20% Competence bonus to maximum hit points.<br />
| ranks=3<br />
| level=1<br />
| ap=1<br />
| pg=10<br />
| prereq= <br />
| ldescription=true<br />
| lprereq=true<br />
}}<br />
{{Enhancement table/item<br />
| image=Cha or Con.gif<br />
| name=Charisma or Constitution<br />
| description=Choose one:<br />
* [[File:ConstitutionColored.png]] +1 Constitution<br />
* [[File:CharismaColored.png]] +1 Charisma<br />
| ranks=1<br />
| level=1<br />
| ap=2<br />
| pg=10<br />
| prereq= <br />
| ldescription=true<br />
| lprereq=true<br />
}}<br />
{{Epic destiny table/bottom}}<br />
<br />
=== Tier Four ===<br />
Requires Paladin Level 4, 20 APs spent on tree<br />
<br />
{{Epic destiny table/top}}<br />
{{Enhancement table/item<br />
| image=Icon Enhancement Reinforced Defense.png<br />
| name=Reinforced Defense<br />
| description=Improves the [[Armor Class]] bonuses you receive from shields or armor. Choose one:<br />
* [[File:Icon Enhancement Reinforced Armor.png]] '''Reinforced Armor:''' The [[Armor Class]] bonus you gain from armor or docents is increased by [15/30/50]%.<br />
* [[File:Icon Enhancement Reinforced Shield.png]] '''Reinforced Shield:''' The [[Armor Class]] bonus you gain from using a shield is increased by [15/30/50]%.<br />
:: Note: The Shield bonus does not stack with the bonus from the Unyielding Sentinel Epic Destiny.<br />
: Note: This stacks with [[Stalwart Defender enhancements#Reinforced Defense|Reinforced Defense]] from Stalwart Defender.<br />
| ranks=3<br />
| level=1<br />
| ap=1<br />
| pg=20<br />
| prereq= <br />
| ldescription=true<br />
| lprereq=true<br />
}}<br />
{{Enhancement table/item<br />
| image=Icon Enhancement Spellshield Aura.png<br />
| name=Spellshield Aura<br />
| description=Your Aura now also grants a +[2/4/6] Sacred bonus to Spell Resistance. <br />
| ranks=3<br />
| level=1<br />
| ap=1<br />
| pg=20<br />
| prereq=Resistance Aura<br />
| ldescription=true<br />
| lprereq=true<br />
}}<br />
{{Enhancement table/item<br />
| image=Icon Enhancement Swift Defense.png<br />
| name=Swift Defense<br />
| description=Sacred Defence provides a +10% Action Boost bonus to movement speed.<br />
| level=1<br />
| ap=1<br />
| pg=20<br />
| prereq= <br />
| ldescription=true<br />
| lprereq=true<br />
}}<br />
{{Enhancement table/item<br />
| image=Icon Enhancement Greater Sacred Defense.png<br />
| name=Greater Sacred Defense<br />
| description=Further improves your Sacred Defense stance. Choose one of the options you did not pick at tier 3.<br />
| ranks=3<br />
| level=1<br />
| ap=1<br />
| pg=20<br />
| prereq=Greater Sacred Defense (Tier 3)<br />
| ldescription=true<br />
| lprereq=true<br />
}}<br />
{{Enhancement table/item<br />
| image=Cha or Con.gif<br />
| name=Charisma or Constitution<br />
| description=Choose one:<br />
* [[File:ConstitutionColored.png]] +1 Constitution<br />
* [[File:CharismaColored.png]] +1 Charisma<br />
| ranks=1<br />
| level=1<br />
| ap=2<br />
| pg=20<br />
| prereq=Charisma or Constitution (Tier 3)<br />
| ldescription=true<br />
| lprereq=true<br />
}}<br />
{{Epic destiny table/bottom}}<br />
<br />
=== Tier Five ===<br />
Requires Paladin Level 5, Character Level 12, 30 APs spent in tree<br />
<br />
{{Epic destiny table/top}}<br />
{{Enhancement table/item<br />
| image=Icon Enhancement Reinforced Defense.png<br />
| name=Reinforced Defense<br />
| description=Improves the [[Armor Class]] bonuses you receive from shields or armor. Choose the option you didn't chose at Tier 4.<br />
| ranks=3<br />
| level=1<br />
| ap=1<br />
| pg=30<br />
| prereq=Reinforced Defense (Tier 4)<br />
| ldescription=true<br />
| lprereq=true<br />
}}<br />
{{Enhancement table/item<br />
| image=Icon Enhancement Harbored by Light.png<br />
| name=Harbored by Light<br />
| description=You gain +10/15/25 [[Physical Resistance Rating|Physical]] and [[Magical Resistance Rating]]. You gain 1/2/3 additional uses of Lay on Hands. In addition, while you are actively blocking with a shield, enemies that attack you will take 3d4/4d4/5d4 Light Damage.<br />
| ranks=3<br />
| level=1<br />
| ap=1<br />
| pg=30<br />
| prereq= <br />
| ldescription=true<br />
| lprereq=true<br />
}}<br />
{{Enhancement table/item<br />
| image=Icon Enhancement Reprisal.png<br />
| name=Reprisal<br />
| description=On attacked: your next attack gains +1 damage. This effect stacks up to 3/6/10 times.<br />
| ranks=3<br />
| level=1<br />
| ap=1<br />
| pg=30<br />
| prereq= <br />
| ldescription=true<br />
| lprereq=true<br />
}}<br />
{{Enhancement table/item<br />
| image=Icon Enhancement Greater Sacred Defense.png<br />
| name=Greater Sacred Defense<br />
| description=Further improves your Sacred Defense stance. Pick the third option left.<br />
| ranks=3<br />
| level=1<br />
| ap=1<br />
| pg=30<br />
| prereq=Greater Sacred Defense (Tier 4)<br />
| ldescription=true<br />
| lprereq=true<br />
}}<br />
{{Epic destiny table/bottom}}<br />
<br />
[[Category:Paladin enhancements]]</div>73.65.136.69https://ddowiki.com/index.php?title=Category:Weapons_by_type&diff=404284Category:Weapons by type2019-01-29T01:09:04Z<p>73.65.136.69: </p>
<hr />
<div>These are the {{PAGESINCAT:Weapons by type|SUBCATS}} kinds of weapon type in [[DDO]]. This category lets you view items by each of these types.<br />
<br />
{| class="wikitable" style="margin: 0px auto;"<br />
! Weapon Proficiency !! Light !! One-handed !! Two-handed !! Ranged !! Throwing<br />
|-<br />
| Simple <br />
| <br />
* [[:Category:Daggers|Dagger]]<br />
* [[:Category:Light Maces|Light mace]]<br />
* [[:Category:Sickles|Sickle]]<br />
|<br />
* [[:Category:Clubs|Club]]<br />
* [[:Category:Heavy Maces|Heavy mace]]<br />
* [[:Category:Morningstars|Morningstar]]<br />
| <br />
* [[:Category:Quarterstaffs|Quarterstaff]]<br />
| <br />
* [[:Category:Heavy Crossbows|Heavy crossbow]]<br />
* [[:Category:Light Crossbows|Light crossbow]]<br />
| <br />
* [[:Category:Darts|Dart]]<br />
* [[:Category:Throwing Daggers|Throwing dagger]]<br />
|-<br />
| Martial<br />
| <br />
* [[:Category:Hand Axes|Handaxe]]<br />
* [[:Category:Kukris|Kukri]]<br />
* [[:Category:Light Hammers|Light hammer]]<br />
* [[:Category:Light Picks|Light pick]]<br />
* [[:Category:Short Swords|Short sword]]<br />
|<br />
* [[:Category:Battle Axes|Battle axe]]<br />
* [[:Category:Heavy Picks|Heavy pick]]<br />
* [[:Category:Long Swords|Long sword]]<br />
* [[:Category:Rapiers|Rapier]]<br />
* [[:Category:Scimitars|Scimitar]]<br />
* [[:Category:War Hammers|War hammer]]<br />
|<br />
* [[:Category:Falchions|Falchion]]<br />
* [[:Category:Great Axes|Great axe]]<br />
* [[:Category:Great Clubs|Great club]]<br />
* [[:Category:Mauls|Maul]]<br />
* [[:Category:Great Swords|Great sword]]<br />
|<br />
* [[:Category:Short Bows|Short bow]]<br />
* [[:Category:Long Bows|Long bow]]<br />
* [[:Category:Composite shortbow|Composite shortbow]]<br />
* [[:Category:Composite longbow|Composite longbow]]<br />
|<br />
* [[:Category:Throwing Axes|Throwing axe]]<br />
* [[:Category:Throwing Hammers|Throwing hammer]]<br />
|-<br />
| Exotic<br />
|<br />
* [[:Category:Kamas|Kama]]<br />
|<br />
* [[:Category:Bastard Swords|Bastard sword]]<br />
* [[:Category:Dwarven War Axes|Dwarven war axe]]<br />
* [[:Category:Khopeshes|Khopeshes]]<br />
|<br />
* [[:Category:Handwraps|Handwraps]]<br />
|<br />
* [[:Category:Great Crossbows|Great crossbow]]<br />
* [[:Category:Repeating Heavy Crossbows|Repeating heavy crossbow]]<br />
* [[:Category:Repeating Light Crossbows|Repeating light crossbow]]<br />
|<br />
* [[:Category:Shurikens|Shuriken]]<br />
|}<br />
<br />
[[Category:Weapons]]<br />
[[Category:Item groups]]</div>73.65.136.69https://ddowiki.com/index.php?title=Doubleshot&diff=404054Doubleshot2019-01-23T23:40:49Z<p>73.65.136.69: /* Sources of Doubleshot */</p>
<hr />
<div>'''Doubleshot''' grants a character a chance to make an additional attack roll with their ranged or thrown {{verify}} weapon any time they make an attack. The additional roll is made on the target of the initial attack. Doubleshot only applies to ranged and thrown attacks.<br />
<br />
Doubleshot was introduced as part of the [[Update 19]] combat changes. Many attack speed bonuses were converted to Doubleshot effects at that time.<br />
<br />
[[Update 28 Patch 1]] changes:<br />
* [[Manyshot]] and [[Ten Thousand Stars]] no longer reduce your doubleshot chance.<br />
* Repeating crossbows now have 1/3rd the chance for Doubleshot. <br />
* Doubleshot can now "wrap" and cause a third or fourth shot if it goes above 100%.<br />
<br />
<!-- commenting out old quotes and tests ...<br />
''Some descriptions say that repeating crossbows receive a reduced benefit from Doubleshot but testing seems to refute the claim of reduced effectiveness with repeaters as of March 7, 2014 ({{GameRevisionDates|March 7, 2014}}). (See the [[Talk:Doubleshot|talk page]].)'' {{Quote|quote=Doubleshot converts rate of 1/3 for repeating crossbows. (Crossbow users can theoretically benefit from having 300% Doubleshot.)|developer=Vargouille|source=https://www.ddo.com/forums/showthread.php/421405?p=5066196&viewfull=1#post5066196}} --><br />
== Sources of Doubleshot ==<br />
<br />
=== Feats ===<br />
* [[Epic Destiny Feats#Primal sphere|Doubleshot]] (ML28 [[Epic Destiny Feat]]): Passive +10% Doubleshot<br />
* [[Epic Past Life Feats#Primal sphere|Double Shot]] ([[Epic_Past_Life_Feats#Primal_sphere|Primal Past Life Stance]]): Passive +3% Doubleshot per stack<br />
* [[Manyshot]] ([[Feat]]): Active +120% Doubleshot, longbow and shortbow only<br />
* [[Ten Thousand Stars]] ([[Feat]]): Active bonus to Doubleshot equal to monk level * 5<br />
* [[Scion of the Astral Plane]] ([[Legendary Feat]]): Passive +4% and an additional +4% if you are centered<br />
<br />
=== Enhancement bonus ===<br />
* [[:Category:Doubleshot items]]<br />
* Random items with [[Rapid Shots]] suffix<br />
* Random armors with [[Flurry]] prefix<br />
* [[Thunder-Forged#Shadowscale Armor|Flawless Shadowscale Armor]] with Shadow Striker<br />
* [[Divine Crusader#Tier Five|Celestial Champion]] - [[Divine Crusader]] Tier 5 ability - When you critically hit with an attack, you gain a stack of Celestial Fervor (+1% Enhancement Bonus to Doubleshot per stack). Stacks up to 10 times, with a duration of 6 seconds.<br />
<br />
=== Sentient Gem Filigree (untyped bonuses) ===<br />
* Zephyr: Doubleshot +1%<br />
* 2pcs Celerity Set Bonus +2%<br />
<br />
=== Class enhancements ===<br />
* [[Artificer]]<br />
** [[Artificer enhancements |Battle Engineer]] - Tier 4 Ability - Agility Engine +3%/6%/10% Doubleshot while wearing a rune arm<br />
* [[Bard]]<br />
** [[Swashbuckler enhancements|Swashbuckler]] - Tier 2 ability - Double Shot Boost: Activate to gain +10/20/30% Action Boost bonus to Doubleshot for 20 seconds. Usable 5 times per rest. <br />
** [[Warchanter]] - Tier 4 ability - Reckless Chant: Passive +2%/4%/6% Music bonus to Doubleshot.<br />
* [[Fighter]]<br />
** [[Kensei]] - Core ability 3 - Strike With No Thought: Passive +3% to 6% Doubleshot depending on how many Kensei core abilities you have.<br />
** [[Kensei]] - Core ability 6 - Alacrity: Passive +15% Doubleshot<br />
* [[Ranger]]<br />
** [[Arcane Archer enhancements|Arcane Archer]] - Core ability 5 - Shadow Arrows: Arcane Archer Secondary Imbue Toggle: +5% Doubleshot chance with bows.<br />
** [[Arcane Archer enhancements|Arcane Archer]] - Core ability 6 - Master of Imbuement: Passive +20% Doubleshot chance.<br />
** [[Deepwood Stalker enhancements|Deepwood Stalker]] - Tier 4 ability - Killer: +5% morale bonus to Doubleshot chance per stack. Earn stacks by killing. 15s duration. The Killer buff can stack up to 2/3/4 times.<br />
** [[Deepwood Stalker enhancements|Deepwood Stalker]] - Tier 5 ability - Strikes Like Lightning: +20% Doubleshot.<br />
* [[Rogue]]<br />
** [[Assassin enhancements|Assassin]] - Tier 4 ability - Killer: same as DWS Killer<br />
** [[Mechanic enhancements|Mechanic]] - Tier 5 ability - Rapid Fire: Passive +3%/6%/10% Doubleshot<br />
<br />
=== Race enhancements ===<br />
* [[Elf]] - Tier 4 ability - Skill: Passive +3% Doubleshot<br />
* [[Morninglord]] - Tier 4 ability - Skill: Passive +3% Doubleshot<br />
<br />
=== Guild bonus ===<br />
* [[Guild Airships#Amenities list|Seasoned Archer]] - +2% Guild bonus to Doubleshot<br />
<br />
=== Epic Destinies ===<br />
* [[Divine Crusader#Innate abilities|Zeal of the Righteous]] - [[Divine Crusader]] Level 5 innate ability - Gain 50 stacks of Righteous Zeal (+1% doubleshot per stack). Decays by 1 stack every 3 seconds. <br />
[[Category:DDO game mechanics]]<br />
[[Category:Unique item enchantments]]</div>73.65.136.69https://ddowiki.com/index.php?title=Item:Epic_Smoldering_Platemail_Armor&diff=403481Item:Epic Smoldering Platemail Armor2019-01-06T01:13:21Z<p>73.65.136.69: </p>
<hr />
<div>{{Named item|Armor<br />
|name = Epic Smoldering Platemail Armor<br />
|type = Platemail<br />
|feat = Heavy<br />
|race = <br />
|ac = +36<br />
|maxdexbonus = 6<br />
|acp = 0<br />
|asf = 35%<br />
|durability = 370<br />
|material = Steel<br />
|hardness = 28<br />
|minlevel = 26<br />
|quest = Temple of Elemental Evil Part Two<br />
|chest = Elemental nodes chests<br />
|end reward = <br />
|turn in = <br />
|epic = no<br />
|basevalue = 10550 pp<br />
| weight = 50 lbs<br />
|bind = {{Bind|No}}<br />
| enhancements =<br />
* {{Enhancement bonus|a|11}}<br />
* {{Absorption|Fire|30}}<br />
* {{Resistance|12}}<br />
* {{CraftingEffects|Upgradeable Item (Temple of Elemental Evil)}}<br />
|crafting = ToEE Crafting<br />
|craftingupgrade = <br />
|pic = <br />
|picdesc = Epic Smoldering Platemail Armor.jpg<br />
|description = Armor from deep within the Temple of Elemental Evil.<br />
|notes = Note that shown item description picture includes an armored agility bonus.<br />
}}</div>73.65.136.69https://ddowiki.com/index.php?title=Item:Void,_the_Endless_Cold&diff=403051Item:Void, the Endless Cold2018-12-25T07:20:13Z<p>73.65.136.69: </p>
<hr />
<div>{{Named item|Weapon<br />
|name = Void, the Endless Cold<br />
|damage = 5[1d8+3] + 15 Cold, Evil, Magic<br />
|crit = 20/ x3<br />
|type = Long Bow<br />
|hand = Ranged<br />
|class = Ranged<br />
|prof = Martial<br />
|reqtrait =<br />
|UMD DC =<br />
|damagemod = N/A<br />
|attackmod = DEX<br />
| durability = 80<br />
|material = Ice<br />
|hardness = 10<br />
|minlevel = 29<br />
|quest = Old Baba's Hut<br />
|chest = Raid Chest<br />
|end reward =<br />
|turn in =<br />
|epic = no<br />
| basevalue = 100pp<br />
|weight = 3 lbs<br />
|bind = {{bind|btc|boa}}<br />
|enhancements = <br />
* {{Enhancement bonus|w|15}}<br />
* Frozen Aether<br />
* {{Weapon effect|9|Chilling}}<br />
* {{Vulnerability|Cold}}<br />
* {{Augment|Purple}}<br />
* {{Augment|Red}}<br />
* Conjure Ice Arrow, 1 charge/day<br />
|crafting = <br />
|craftingupgrade =<br />
|pic = Void, the Endless Cold shown.jpg<br />
|picdesc = Void, the Endless Cold.jpg<br />
|description = This crystalline bow turns your breath to mist, but you can still feel warmth in your fingertips.<br />
|tips = {{Bug|Prior to U39, this bow cannot deal proper damage to some races even with proper damage bypass. There was no damage reduction log on Combat log but your damage was reduced by around 200 against some races. Could not deal damage properly to [[Abishai]], [[Dretch]], [[Orthon]]. Can to [[Fire Reaver]], [[Ice Flenser]].}}<br />
}}</div>73.65.136.69https://ddowiki.com/index.php?title=Category:A_Relic_of_a_Sovereign_Past_reward_items&diff=402570Category:A Relic of a Sovereign Past reward items2018-12-12T21:01:22Z<p>73.65.136.69: corrected crit profile range for avenger and stiletto</p>
<hr />
<div>[[File:Galrias the Smith Barter Box.jpg|thumbnail|280px|right]]<br />
Each instance of the quest [[A Relic of a Sovereign Past]] has 15 pieces of [[Adamantine Ore]] spawn on the ground in the eastern wing. Collect them and turn them in to a dwarf NPC, Galrias the Smith, inside of the quest, to have him forge these items for you.<br />
<br />
<br />
Since [[Update 12]], you can carry and own multiple adamantine items. Each item is [[Bound to Character]] on acquire.<br />
<br />
<br />
Weapons, Armor and Shield are all minimum level 8, Accessories are all minimum level 9.<br />
<br />
{| class="wikitable" border=1 width="100%"<br />
! style="text-align: center;" width="20%" | Item name<br />
! style="text-align: center;" width="20%" | Item<br />
! style="text-align: center;" width="40%" | Enchantments<br />
! style="text-align: center;" width="20%" | Cost in<br />{{Item|Adamantine Ore}}<br />
|-<br />
! style="text-align: center; background:#EEFFCC" colspan="4" | Weapon Selections (ML 8)<br />
|- style="background:#EEFFCC"<br />
| {{Item|Nightforge Avenger Blade}} || {{Weapon|5|Longsword}}, 1.5[W], 17-20x2 || {{Mat|Adamantine}}, {{Augment|Red}} || style="text-align: center;" | 10<br />
|- style="background:#EEFFCC"<br />
| {{Item|Nightforge Gouge}} || {{Weapon|5|Heavy Pick}}, 1.5[W] || {{Mat|Adamantine}}, {{Augment|Red}} || style="text-align: center;" | 10<br />
|- style="background:#EEFFCC"<br />
| {{Item|Nightforge Hammer}} || {{Weapon|5|Warhammer}}, 1.5[W], 20x4 || {{Mat|Adamantine}}, {{Augment|Red}} || style="text-align: center;" | 10<br />
|- style="background:#EEFFCC"<br />
| {{Item|Nightforge Spike}} || {{Weapon|5|Dart}}, 1.5[W], 16-20x3 || {{Mat|Adamantine}}, {{Augment|Red}}, [[Returning]] || style="text-align: center;" | 10<br />
|- style="background:#EEFFCC"<br />
| {{Item|Nightforge Stiletto}} || {{Weapon|5|Dagger}}, 1.5[W], 17-20x2, slashing and piercing || {{Mat|Adamantine}}, {{Augment|Red}} || style="text-align: center;" | 8<br />
|-<br />
! style="text-align: center; background:#FFFACD; teat-aligh:center;" colspan="4" | Armor Selections (ML 8)<br />
|- style="background:#FFFACD"<br />
| {{Item|Nightforge Darkscale}} || +5 [[Scalemail]] || {{Mat|Adamantine}}, {{Augment|Blue}}, {{Augment|Colorless}} || style="text-align: center;" | 12<br />
|- style="background:#FFFACD"<br />
| {{Item|Nightforge Docent}} || +5 [[Docent]] || {{False Life|10}}, {{Augment|Blue}}, {{Augment|Colorless}} || style="text-align: center;" | 12<br />
|- style="background:#FFFACD"<br />
| {{Item|Nightforge Mesh}} || +5 [[Chain Shirt]] || {{Mat|Adamantine}}, {{Augment|Blue}}, {{Augment|Colorless}} || style="text-align: center;" | 9<br />
|- style="background:#FFFACD"<br />
| {{Item|Nightforge Plate}} || +5 [[Full Plate]] || {{Mat|Adamantine}}, {{Augment|Blue}}, {{Augment|Colorless}} || style="text-align: center;" | 15<br />
|-<br />
! style="background:#CCEEFF; text-align: center;" colspan="4" | Shield Selections (ML 8)<br />
|- style="background:#CCEEFF"<br />
| {{Item|Nightforge Aegis}} || +5 Heavy Steel [[Shield]] || {{Mat|Adamantine}}, {{Augment|Purple}}, {{Augment|Colorless}} || style="text-align: center;" | 15<br />
|-<br />
! style="text-align: center; background:#FFE4E1" colspan="4" | Accessory Selections (ML 9)<br />
|- style="background:#FFE4E1"<br />
| {{Item|Nightforge Armbands}} || [[Bracers]] || {{False Life|improved}}, {{Clicky|Heroism||3}}, {{Augment|Yellow}} || style="text-align: center;" | 10<br />
|- style="background:#FFE4E1"<br />
| {{Item|Nightforge Darkhelm}} || [[Headgear]] || {{Clicky|Protection from Evil|1|3}}, {{Save|W|5}}, {{Stat|Wis|+4}}, {{Augment|Yellow}} || style="text-align: center;" | 10<br />
|- style="background:#FFE4E1"<br />
| {{Item|Nightforge Gorget}} || [[Necklace]] || {{Fortification|100}}, {{Augment|Yellow}} || style="text-align: center;" |10<br />
|}<br />
<br />
<noinclude>[[Category:Quest rewards]]</noinclude></div>73.65.136.69https://ddowiki.com/index.php?title=Move_like_the_Night&diff=398135Move like the Night2018-10-06T09:02:56Z<p>73.65.136.69: </p>
<hr />
<div>{{Spelldescription<br />
|image = <br />
|icon = Rejuvenation Cocoon Icon.png<br />
|school = Transmutation<br />
|type1 = <br />
|cost = <br />
|components = <br />
|metamagic = <br />
|range = <br />
|target = Friend, Self<br />
|duration = 25 seconds<br />
|save = <br />
|sr = No<br />
|cooldown = 1 Minute<br />
|description = Gain a 50% [[Spooky bonus]] to Dodge for 20 seconds that ignores your Dodge Cap. Unstated in item description: Also ignores Maximum Dexterity Bonus for armored characters.<br />
* Found on [[Item:Hood of Unrest|Hood of Unrest]]<br />
}}</div>73.65.136.69https://ddowiki.com/index.php?title=Wild_Shape&diff=396097Wild Shape2018-09-04T00:49:28Z<p>73.65.136.69: /* Bear */</p>
<hr />
<div>{{update|update=38}}<br />
{{TOCRight}}<br />
<br />
{{Feat<br />
|icon = Icon_Enhancement_Instinctive_Fighting.png<br />
|prerequisite = [[Druid#Level 2|Druid 2]]<br />
|active = yes<br />
|druid = yes<br />
|duration = Permanent when toggled. Costs 5 sp to activate, free to deactivate.<br />
|description = Transform into the shape of and animal, magical beast, or elemental. Each form grants access to special spells that require that form.<br />
|note =<br />
*At second level the druid will select an [[#Animal_forms|animal form]], Wolf or Bear, for their first wild shape, and receive the other at level 5.<br />
*At level 8 a druid will select a [[#Magical beast forms|magical beast form]], Winter Wolf or Dire Bear, gaining the other at level 11.<br />
*At level 13 a druid will select an [[#Elemental forms|elemental form]], Water Elemental or Fire Elemental, obtaining their final wild shape at level 17.<br />
*Using Wild Shape is subject to [[Druidic Oath]].<br />
}}<br />
<br />
== Animal forms ==<br />
<br />
At levels 2 and 5 a druid may use their 'Wild Shape' feat to change into an animal.<br />
* You are considered an animal. This renders you immune to spells and abilities that only work on humanoid targets, and Warforged will no longer suffer from the penalty to healing.<br />
* You have a -2 penalty to Intelligence and Charisma.<br />
** Animal forms use the the player's main hand weapon for melee attack purposes, including Base Damage, Critical Multiplier, Critical Threat Range, all Enchantments, and Material traits and procs. Original attack stats for wolf/bear are used if you are unarmed.<br />
** Using a two-handed weapon grants the 1.5 damage from your modifying stat, and Power Attack feat adjustments in animal form as well for its additional bonus.<br />
** Effects that modify your weapon's base stats work normally, such as changing your primary damage stat.<br />
** Weapon type feats such as [[Weapon Focus]] and [[Improved Critical]] apply based on the type of the equipped weapon. {{verify}}<br />
** At level 3 a druid may choose to take [[Natural Fighting]] as a feat choice, which applies only in animal form. This feat may be taken up to 3 times. No other combat style-specific feat bonuses (such as [[Two Weapon Fighting]] and [[Shield Mastery]]) apply while in animal form.<br />
** Stat bonuses, skill bonuses, stunning, etc. apply from both hands.<br />
** AC and other bonuses from any shield you may be using apply (although you can't shield bash).<br />
** Ranged and throwing weapons cannot be used.<br />
* You cannot use wands or scrolls while in animal form.<br />
* Animal forms increase the cooldown times of your non-animal form spells to 2.5 times their normal length.<br />
* Animal form special attacks are considered spells, so to use them you must first prepare them in your spell book.<br />
<br />
=== Wolf ===<br />
* You gain a +15% Combat Style bonus to attack speed, +3 to attack while flanking, +1d6 sneak attack damage, and +10% to movement speed.<br />
* If unarmed, you do 1d6 base damage, x2 critical on 19-20.<br />
* Form specific spells: [[Takedown]], [[Baiting Bite]], [[Harrowing Pack]], [[Howl of Terror]]<br />
<br />
=== Bear ===<br />
* You gain 15% attack speed (is this a Combat Style bonus?), +2 racial bonus to constitution, +10% exceptional bonus to AC, and all basic attacks deliver glancing blows unless the Defensive Fighting feat is active.<br />
* If unarmed, you do 1d8, x2 critical on 20.<br />
* Form specific spells: [[Maul (spell)|Maul]], [[Roar (spell)|Roar]], [[Shred]], [[Rising Fury]], [[Tremor]]<br />
<br />
== Magical beast forms ==<br />
<br />
At levels 8 and 11 a druid may use their 'Wild Shape' feat to change into a magical beast.<br />
<br />
See [[#Animal forms|animal form]] above.<br />
<br />
=== Winter Wolf ===<br />
* You gain a +30% combat style bonus to melee attack speed, +5 to attack while flanking, +2d6 sneak attack damage, and +[10+druid level]% to movement speed.<br />
* If unarmed, you do 1d10, x3 critical on 19-20.<br />
* Form specific spells: [[Takedown]], [[Baiting Bite]], [[Harrowing Pack]], [[Cold Breath]], [[Frostbite (spell)|Frostbite]], [[Jaws of Winter]], [[Howl of Terror]], [[Snowslide]]<br />
<br />
=== Dire Bear ===<br />
* You gain 15% attack speed, +4 racial bonus to constitution, and +15% exceptional bonus to AC.<br />
* Form specific spells: [[Maul (spell)|Maul]], [[Roar (spell)|Roar]], [[Shred]], [[Rising Fury]], [[Tremor]], [[Relentless Onslaught]], [[Unstoppable]]<br />
<br />
== Elemental forms ==<br />
<br />
At levels 13 and 17 a druid may use their 'Wild Shape' feat to change into an elemental.<br />
* You are considered an elemental.<br />
* You gain a +10 racial bonus to your saving throws against magical poisons<br />
* You have racial immunity to natural poisons, sleep, paralysis and stun, and 100% bonus to fortification.<br />
* Elemental forms keep their equipped weapons after the transformation.<br />
* ''You must prepare your elemental form spells as normal and do not receive additional spell preparation slots for them.''<br />
<br />
===Water Elemental ===<br />
* You gain +3 bonus to caster level and max caster level to water and cold spells.<br />
* Your fire spells get a -3 penalty to caster level and max caster level.<br />
* You gain a +65 racial bonus to cold absorption, and 15% vulnerability to electricity.<br />
* You have +20 swim skill.<br />
* Form specific spells:[[Elemental Toughness]], [[Freezing Spray]], [[Ice Flowers]], [[Mantle of the Icy Soul]]<br />
<br />
===Fire Elemental ===<br />
* You can breath indefinitely underwater<br />
* You gain +3 bonus to caster level and max caster level to fire spells.<br />
* Your water spells get a -3 penalty to caster level and max caster level.<br />
* You gain a +65 racial bonus to fire absorption, and 15% vulnerability to cold.<br />
* Form specific spells: [[Body of the Sun]], [[Elemental Toughness]], [[Fires of Purity (spell)|Fires of Purity]], [[Anger of the Noonday Sun]]<br />
<br />
==Interactions==<br />
<br />
===Warforged===<br />
* You are considered an animal (or magical beast) or elemental when you change form. If you are a [[warforged]] you are no longer considered a living construct. You can now be healed normal by positive energy spells, you become immune to repair spells and rust damage, your healing when you rest is based on the heal skill, and you lose your racial immunities to sleep energy drain, poison,etc. You also lose the benefits of warforged healers friend enhancements.<br />
<br />
===Monk===<br />
* If you have [[monk]] levels, the damage of your animal form matches that of your monk unarmed damage, which means at low levels it will decrease your damage in bear form, but as you progress, the damage will increase as normal for monk. {{verify}}<br />
* Weapon Focus: Unarmed (granted by [[Weapon Focus: Bludgeoning]]) and other effects that improve unarmed attacks also affect the attacks of animal/magical beast forms. {{verify}}<br />
* [[Two Weapon Fighting]] and other combat style feats do not affect your attacks in animal form, irrespective of any levels in monk.<br />
* Monk stances can be used in animal form, as long as you are [[centered]].<br />
* The spell [[Flame Blade]] will not uncenter you and the blade's strength improves with your caster level. Wisdom bonus to hit and damage ''does'' apply in animal form.<br />
* [[Stunning Fist]] does not work in Druid animal forms, even if handwraps are equipped.<br />
<br />
=== Bard ===<br />
You cannot swashbuckle in animal form.<br />
<br />
=== Other effects that change your form ===<br />
Wild shape is not compatible with other effects that change your body. You cannot benefit from two [[transformation]]s, only the latest applies.<br />
* [[Pale Master enhancements|Undead forms]]<br />
* [[Enlightened Spirit enhancements|Celestial Spirit]]<br />
* ...<br />
<br />
==External links==<br />
* {{Forums|380525|Developer answers to questions about equipped main/offhand items while in animal form}}<br />
* {{Forums|498747|War Paint appearances}} - cosmetic paints for Wolves and Bears</div>73.65.136.69https://ddowiki.com/index.php?title=Fighting_styles&diff=393723Fighting styles2018-08-24T07:58:28Z<p>73.65.136.69: /* Two-handed fighting */</p>
<hr />
<div>Melee [[weapon]] damage is the main job of [[Fighter]]s, [[Barbarian]]s, [[Paladin]]s, [[Ranger]]s and [[Rogue]]s. To a certain extent, we can also include certain [[Favored Soul]], [[Cleric]] or [[Bard]] builds that have invested in meleeing. There are multiple different categories of fighting style in DDO:<br />
<br />
== Single weapon fighting ==<br />
A fighting style characterized by fighting with a [[one-handed weapons|one-handed weapon]] and either nothing, an [[Orb]], or a [[Rune Arm]] in your off hand.<br />
<br />
Feats:<br />
* [[Single Weapon Fighting]]: While Single-Weapon Fighting, you gain +10% Combat Style bonus to attack speed and +3 Combat Style bonus to Melee Power. Requires fighting with a single one-handed weapon, and wielding only an orb, runearm, or nothing in your offhand. Feat Requirement: 2 ranks of Balance.<br />
<br />
* [[Improved Single Weapon Fighting]]: Your Single-Weapon Fighting bonus is increased to a +20% Combat Style bonus to attack speed and the bonus to Melee Power is +6. You now apply 25% more of your appropriate ability score to your damage instead of just your ability score. Feat Requirement: 4 ranks of Balance, Base Attack Bonus +6<br />
<br />
* [[Greater Single Weapon Fighting]]: Your Single-Weapon Fighting bonus is increased to a +30% Combat Style bonus to attack speed and the bonus to Melee Power is +10. You now apply 50% more of your appropriate ability score to your damage. Feat Requirement: 7 ranks of Balance, Base Attack Bonus +11<br />
<br />
* [[Perfect Single Weapon Fighting]]: While Single-Weapon Fighting, both natural 19 and natural 20 are treated as [[Vorpal Strike|vorpal]] roll.<br />
<br />
=== Swashbuckling ===<br />
<br />
Swashbuckling is a variant combat style similar to single weapon fighting supported by the [[Bard]]'s [[Swashbuckler enhancements|Swashbuckler]] enhancement tree. Swashbuckling requires wielding a finesseable or thrown weapon in your main hand, wielding a Buckler or nothing in your off hand, and wearing Light Armor or no armor. Enhancements allow you also to wield orb or rune arm.<br />
<br />
See also the [[list of Swashbuckler weapons with improved crit profile]].<br />
<br />
[[Tempest enhancements|Tempest]]'s second core ability makes Scimitar a light, finesseable weapon and allows you to swashbuckle with a scimitar. Your critical range or multiplier does not change. You do qualify for other effects that require swashbuckling. You don't benefit from Tempest's dex to hit (that requires TWF).<br />
<br />
==Sword and Board==<br />
Sword and board is the name that is commonly used to refer to using a [[weapon]] and a [[shield]] during combat, as opposed to using a weapon that requires [[two-handed weapons|both hands]] to wield and use effectively. Although the expression uses the word sword, the weapon in question can be any [[one-handed weapons|one-handed weapon]]. [[Fighter]]s, [[Barbarian]]s, [[Bard]]s, [[Paladin]]s, [[Ranger]]s and [[Cleric]]s are [[proficient]] with shields. Among these class, only fighters are proficient with [[tower shield]]s without requiring to expend a [[feat]].<br />
<br />
At low [[level]], it can be useful to equip small or heavy shield to minimize the damage you take. Even characters that are not proficient, (such as [[rogue]]s), should carry a shield should a situation arise that the character is required to turtle up. [[Monk]]s should refrain from using shields as they lose their centered bonuses. [[Damage]] mitigation with a shield is achieved by increasing the armor class or [[damage reduction]]. A heavy shield can add +2 to +7 to the armor class. This may increase the armor class of a character to a meaningful point to cause some misses. When blocking with a shield, the character's blocking damage reduction is increased. This is especially useful when one is besieged by a host of monsters.<br />
<br />
As you gain level, most characters gain more capacity to inflict damage and attain more [[feats]], more [[spells]], better [[weapons]], etc. The healing ability of clerics and favored souls also increases, particularly when they gain access to the heal spell. These coupled with increasing monster to hit values will mean that maintaining armor class at a meaningful number becomes increasingly difficult. This usually happen around level 12 to 14, when you start running [[quest]]s in the [[Ruins of Gianthold]] and in the [[Orchard of the Macabre]]. In these quests where your armor class is lower than the to hit value of the monster, using a shield is futile as your opponent can hit you on a natural 2. Your armor class becomes meaningless (a [[natural 1]] being an automatic miss). This is why you see many high level melees walking around carrying [[two-handed weapons]] or with [[Two Weapon Fighting|two weapons]].<br />
<br />
However, it would not be accurate to say that armor class is totally meaningless at high level, but it is a fact that it takes greater focus on it for it to be effective, or at least, effective enough to be worth the sacrifice you make. For this reason, the two most likely [[class]]es you see walking around with shields at higher levels are usually paladins and fighters. Fighters get [[Tower Shield Proficiency]], [[enhancements]] like [[Fighter's Armor Mastery]] and [[Fighter's Tower Shield Mastery]] and, mostly, their amount of [[fighter bonus feat|feats]] allow them to pick up [[Combat Expertise]] and [[Dodge]] easily. These fighters are also likely to pick up the [[Stalwart Defender enhancements|Stalwart Defender]] prestige class to make full use of the shield based abilities. Paladins that are gear towards defense are likely to be a [[Defender of Siberys enhancements|Defender of Siberys]] which grants a more powerful [[Aura of Good|aura]] as well as well as a higher armor class when in stance.<br />
<br />
===Heavy Shields===<br />
[[Heavy shield]]s are the basic shields, the most common used as most [[classes]] are [[proficient]] with them. A heavy shield adds +2 to the armor class of a character. Enhancements can further raise this bonus by +1 to +5 up to a total of +7 armor class. Because they are not proficient, rogues prefer to use to use [[mithral]] [[heavy shield]]s to avoid suffering the [[Armor Check Penalty]] on their [[attack roll]]s.<br />
<br />
===Light Shields===<br />
[[Light shield]]s are mostly used by [[bard]]s, [[wizard]]s and [[sorcerer]]s who seek some [[Armor Class]] while not not suffering the [[Arcane spell failure|Arcane Spell Failure]] are preferred as made of mithral as they have zero [[ASF]] when made of this material. They have lesser shield bonus than a heavy shield.<br />
<br />
===Tower Shields===<br />
[[Tower shield]]s grant 2 more armor class than heavy shields, however, they also reduce their wielder's [[attack roll]]s by 2 because of their size. They are almost only used by fighters as they are the only class that is proficient with them since creation, all other classes have to get [[Tower Shield Proficiency]] to be able to wield them without the huge penalty to attack rolls! Their mithral form is much more popular as it allow higher [[maximum dexterity bonus]] to AC.<br />
<br />
==Two-handed fighting==<br />
Two-handed fighting is, simply put, using a [[two-handed weapons|two-handed weapon]]. While wielding a two-handed weapon, your ability modifier to [[damage roll]]s is multiplied by 1.5. So, the higher your [[ability]] is, the more you will benefit from this fighting style. This is true whether you run a Strength based Barbarian or a Dexterity based Acrobat Rogue. However, as with every melee fighting style, Strength provides the largest damage bonuses.<br />
<br />
While fighting with a [[two-handed weapon]], you get [[glancing blow]]s (which are additional numbers dealt to other opponents around you). The damage and frequency of glancing blows is increased by these feats:<br />
<br />
* [[Two-Handed Fighting]]<br />
* [[Improved Two-Handed Fighting]]<br />
* [[Greater Two-Handed Fighting]]<br />
<br />
The drawback you have from selecting [[Two-Handed Fighting]] is the loss of the shield slot, and thus, lower armor class vs a sword and board character. In addition, due to attacking with a single weapon, it means there is a reduction of the number of weapon attacks and effects, i.e. a two weapon fighter will often do more single target damage and will process more single target on-hit, on-crit, and on-vorpal effects.<br />
<br />
==Two Weapon Fighting==<br />
Two Weapon Fighting Style is employed when a character wields a weapon in each hand. TWF-style is primarily used by players seeking the highest possible, sustainable, single target damage in the game. <br />
<br />
===Effects of using the Two Weapon Fighting Style===<br />
When untrained (no feats), you suffer a -6 penalty on [[attack roll]]s on your primary hand and -10 on your off-hand. Taking the [[Two Weapon Fighting]] feat reduces those penalties to -4 for each hand. Finally, if the weapon in your off-hand is a [[light weapon]], the penalty is also reduced by 2. Taking the [[Oversized Two Weapon Fighting]] feat allows a character to use a regular weapon in the off-hand without incurring additional penalties.<br />
<br />
In addition TWF-style's offhand attack normally receives only 1/2 the characters [[ability]] bonus to damage and do not benefit from [[Double Strike]] bonuses unless the bonus explicitly says so. Also some special attacks, including almost all "cleave" type attacks, do not process an off-hand attack when Two Weapon Fighting. See also[[Attacks that hit with two weapons]].<br />
<br />
On the plus side, most effects that process on-hit, on-critical, or on-vorpal work normally with off hand attacks. So a high level user of the TWF-style is especially adept at causing on attack-type effects to process with much greater regularity.<br />
<br />
When using the Two Weapon Fighting Style a character has a base chance of 20% to make an off-hand weapon attack with each main hand attack. The chance to make an offhand strike is increased by the following weapon style feats and enhancements. Note that while all of the following bonuses add to each other, values in excess of 100% do nothing.<br />
<br />
* Feat:[[Two Weapon Fighting]] +20%<br />
* Feat:[[Improved Two Weapon Fighting]] +20%<br />
* Feat:[[Greater Two Weapon Fighting]] +20%<br />
* Enhancement: Shintao Tier 1: Deft Strikes +3/6/10%<br />
* Enhancement: Tempest Lvl 3 core: Tempest +10%<br />
* Enhancement: Tempest Lvl 18 core: Whirlwind +10%<br />
<br />
===Build Advice===<br />
<br />
====Strength-based====<br />
<br />
Strength offers the highest bonuses to hit, to damage, and to str-based or anyattribute-based tactical DC driven attacks at end-game. TWF-style characters that seek the highest possible melee damage will usually focus on Strength. However taking all of the Two Weapon Fighting Style feats requires a base 17 Dexterity (before bonuses from equipment and enhancements) unless you are playing a [[Ranger]] which receives those feats for free without prerequisite. As a result TWF-style based characters focusing on strength tend to be either Rangers, multi-classed characters with 11 or more Ranger levels, or character builds that have Attribute Bonus Tomes and/or 36pts to start with.<br />
<br />
====Dexterity-based====<br />
<br />
Not all TWF-style characters are ideally suited to use Strength as a primary ability and fortunately there are many ways to use other abilities for to hit and damage. In particular TWF-style Monks, Rangers, and Rogues rely on their Dexterity score for defenses and can also choose effects from their Enhancement trees to use Dexterity instead of Strength as their to hit and damage modifier. This allows them to consolidate points into fewer abilities to become an overall sturdier and more useful character without requiring past-lives or tomes. <br />
<br />
Rogues using the Assassin enhancement tree may receive Dex to hit and damage when using Daggers and Kukris, as well as Dexterity to damage if the character has the Weapon Finesse feat and is wielding weapons that receive Dex to hit.<br />
<br />
Rangers using the Tempest enhancement tree may receive Dex to hit and damage when using the TWF-style to wield [[light weapons]]. Tempests may also acquire the ability to wield scimitars as light weapons allowing them to be used with Dex to hit and damage.<br />
<br />
Rangers using the Deep Woods Stalker enhancement tree may choose the Improved Finesse enhancement which grants Dexterity to damage to any weapon (except crossbows) that can use Dexterity to hit. For example, if the character has the Weapon Finesse feat and is wielding a finessable weapon such as a rapier, this enhancement will allow dexterity to damage with rapier.<br />
<br />
Monks using the Ninja Spy enhancement tree may receive Dex to hit and damage with any weapons while [[centered]]. <br />
<br />
====Other Ability-based====<br />
<br />
As with Strength based characters, these characters require the minimum 17 Dexterity to use Greater Two Weapon Fighting. As a result they tend to be used by veteran players on characters with dex tomes and past lives to allow 36 pt builds.<br />
<br />
Some Rogue Assassin TWF-style characters prefer to use the Harper enhancement tree for Intelligence to hit and damage. This makes it easier to achieve very high scores in Search, Disarm Traps, and Assassinate DCs while still allowing for excellent Evasion ability through the Insightful Reflexes feat. In addition with Int as a primary ability, Know the Angles will provide the highest bonuses to damage and tactical DCs including Assassinate.<br />
<br />
Shintao Monks seeking high crowd control DCs may opt to invest in the Falconry enhancement tree for Wisdom-based to hit, damage, and superior bonuses to tactical DCs.<br />
<br />
<br />
[[Category:DDO game mechanics]] [[Category:Glossary]]<br />
<br />
==See also==<br />
[[Attacks that hit with two weapons]]</div>73.65.136.69https://ddowiki.com/index.php?title=Fighting_styles&diff=393722Fighting styles2018-08-24T07:45:33Z<p>73.65.136.69: /* Two-handed fighting */</p>
<hr />
<div>Melee [[weapon]] damage is the main job of [[Fighter]]s, [[Barbarian]]s, [[Paladin]]s, [[Ranger]]s and [[Rogue]]s. To a certain extent, we can also include certain [[Favored Soul]], [[Cleric]] or [[Bard]] builds that have invested in meleeing. There are multiple different categories of fighting style in DDO:<br />
<br />
== Single weapon fighting ==<br />
A fighting style characterized by fighting with a [[one-handed weapons|one-handed weapon]] and either nothing, an [[Orb]], or a [[Rune Arm]] in your off hand.<br />
<br />
Feats:<br />
* [[Single Weapon Fighting]]: While Single-Weapon Fighting, you gain +10% Combat Style bonus to attack speed and +3 Combat Style bonus to Melee Power. Requires fighting with a single one-handed weapon, and wielding only an orb, runearm, or nothing in your offhand. Feat Requirement: 2 ranks of Balance.<br />
<br />
* [[Improved Single Weapon Fighting]]: Your Single-Weapon Fighting bonus is increased to a +20% Combat Style bonus to attack speed and the bonus to Melee Power is +6. You now apply 25% more of your appropriate ability score to your damage instead of just your ability score. Feat Requirement: 4 ranks of Balance, Base Attack Bonus +6<br />
<br />
* [[Greater Single Weapon Fighting]]: Your Single-Weapon Fighting bonus is increased to a +30% Combat Style bonus to attack speed and the bonus to Melee Power is +10. You now apply 50% more of your appropriate ability score to your damage. Feat Requirement: 7 ranks of Balance, Base Attack Bonus +11<br />
<br />
* [[Perfect Single Weapon Fighting]]: While Single-Weapon Fighting, both natural 19 and natural 20 are treated as [[Vorpal Strike|vorpal]] roll.<br />
<br />
=== Swashbuckling ===<br />
<br />
Swashbuckling is a variant combat style similar to single weapon fighting supported by the [[Bard]]'s [[Swashbuckler enhancements|Swashbuckler]] enhancement tree. Swashbuckling requires wielding a finesseable or thrown weapon in your main hand, wielding a Buckler or nothing in your off hand, and wearing Light Armor or no armor. Enhancements allow you also to wield orb or rune arm.<br />
<br />
See also the [[list of Swashbuckler weapons with improved crit profile]].<br />
<br />
[[Tempest enhancements|Tempest]]'s second core ability makes Scimitar a light, finesseable weapon and allows you to swashbuckle with a scimitar. Your critical range or multiplier does not change. You do qualify for other effects that require swashbuckling. You don't benefit from Tempest's dex to hit (that requires TWF).<br />
<br />
==Sword and Board==<br />
Sword and board is the name that is commonly used to refer to using a [[weapon]] and a [[shield]] during combat, as opposed to using a weapon that requires [[two-handed weapons|both hands]] to wield and use effectively. Although the expression uses the word sword, the weapon in question can be any [[one-handed weapons|one-handed weapon]]. [[Fighter]]s, [[Barbarian]]s, [[Bard]]s, [[Paladin]]s, [[Ranger]]s and [[Cleric]]s are [[proficient]] with shields. Among these class, only fighters are proficient with [[tower shield]]s without requiring to expend a [[feat]].<br />
<br />
At low [[level]], it can be useful to equip small or heavy shield to minimize the damage you take. Even characters that are not proficient, (such as [[rogue]]s), should carry a shield should a situation arise that the character is required to turtle up. [[Monk]]s should refrain from using shields as they lose their centered bonuses. [[Damage]] mitigation with a shield is achieved by increasing the armor class or [[damage reduction]]. A heavy shield can add +2 to +7 to the armor class. This may increase the armor class of a character to a meaningful point to cause some misses. When blocking with a shield, the character's blocking damage reduction is increased. This is especially useful when one is besieged by a host of monsters.<br />
<br />
As you gain level, most characters gain more capacity to inflict damage and attain more [[feats]], more [[spells]], better [[weapons]], etc. The healing ability of clerics and favored souls also increases, particularly when they gain access to the heal spell. These coupled with increasing monster to hit values will mean that maintaining armor class at a meaningful number becomes increasingly difficult. This usually happen around level 12 to 14, when you start running [[quest]]s in the [[Ruins of Gianthold]] and in the [[Orchard of the Macabre]]. In these quests where your armor class is lower than the to hit value of the monster, using a shield is futile as your opponent can hit you on a natural 2. Your armor class becomes meaningless (a [[natural 1]] being an automatic miss). This is why you see many high level melees walking around carrying [[two-handed weapons]] or with [[Two Weapon Fighting|two weapons]].<br />
<br />
However, it would not be accurate to say that armor class is totally meaningless at high level, but it is a fact that it takes greater focus on it for it to be effective, or at least, effective enough to be worth the sacrifice you make. For this reason, the two most likely [[class]]es you see walking around with shields at higher levels are usually paladins and fighters. Fighters get [[Tower Shield Proficiency]], [[enhancements]] like [[Fighter's Armor Mastery]] and [[Fighter's Tower Shield Mastery]] and, mostly, their amount of [[fighter bonus feat|feats]] allow them to pick up [[Combat Expertise]] and [[Dodge]] easily. These fighters are also likely to pick up the [[Stalwart Defender enhancements|Stalwart Defender]] prestige class to make full use of the shield based abilities. Paladins that are gear towards defense are likely to be a [[Defender of Siberys enhancements|Defender of Siberys]] which grants a more powerful [[Aura of Good|aura]] as well as well as a higher armor class when in stance.<br />
<br />
===Heavy Shields===<br />
[[Heavy shield]]s are the basic shields, the most common used as most [[classes]] are [[proficient]] with them. A heavy shield adds +2 to the armor class of a character. Enhancements can further raise this bonus by +1 to +5 up to a total of +7 armor class. Because they are not proficient, rogues prefer to use to use [[mithral]] [[heavy shield]]s to avoid suffering the [[Armor Check Penalty]] on their [[attack roll]]s.<br />
<br />
===Light Shields===<br />
[[Light shield]]s are mostly used by [[bard]]s, [[wizard]]s and [[sorcerer]]s who seek some [[Armor Class]] while not not suffering the [[Arcane spell failure|Arcane Spell Failure]] are preferred as made of mithral as they have zero [[ASF]] when made of this material. They have lesser shield bonus than a heavy shield.<br />
<br />
===Tower Shields===<br />
[[Tower shield]]s grant 2 more armor class than heavy shields, however, they also reduce their wielder's [[attack roll]]s by 2 because of their size. They are almost only used by fighters as they are the only class that is proficient with them since creation, all other classes have to get [[Tower Shield Proficiency]] to be able to wield them without the huge penalty to attack rolls! Their mithral form is much more popular as it allow higher [[maximum dexterity bonus]] to AC.<br />
<br />
==Two-handed fighting==<br />
Two-handed fighting is, simply put, using a [[two-handed weapons|two-handed weapon]]. While wielding a two-handed weapon, your ability modifier to [[damage roll]]s is multiplied by 1.5. So, the higher your [[ability]] is, the more you will benefit from this fighting style. This is true whether you run a Strength based Barbarian or a Dexterity based Acrobat Rogue. <br />
<br />
While fighting with a [[two-handed weapon]], you get [[glancing blow]]s (which are additional numbers dealt to other opponents around you). The damage and frequency of glancing blows is increased by these feats:<br />
<br />
* [[Two-Handed Fighting]]<br />
* [[Improved Two-Handed Fighting]]<br />
* [[Greater Two-Handed Fighting]]<br />
<br />
The drawback you have from selecting [[Two-Handed Fighting]] is the loss of the shield slot, and thus, lower armor class vs a sword and board character. In addition, due to attacking with a single weapon, it means there is a reduction of the number of weapon attacks and effects, i.e. a two weapon fighter will often do more single target damage and will process more single target on-hit, on-crit, and on-vorpal effects.<br />
<br />
==Two Weapon Fighting==<br />
Two Weapon Fighting Style is employed when a character wields a weapon in each hand. TWF-style is primarily used by players seeking the highest possible, sustainable, single target damage in the game. <br />
<br />
===Effects of using the Two Weapon Fighting Style===<br />
When untrained (no feats), you suffer a -6 penalty on [[attack roll]]s on your primary hand and -10 on your off-hand. Taking the [[Two Weapon Fighting]] feat reduces those penalties to -4 for each hand. Finally, if the weapon in your off-hand is a [[light weapon]], the penalty is also reduced by 2. Taking the [[Oversized Two Weapon Fighting]] feat allows a character to use a regular weapon in the off-hand without incurring additional penalties.<br />
<br />
In addition TWF-style's offhand attack normally receives only 1/2 the characters [[ability]] bonus to damage and do not benefit from [[Double Strike]] bonuses unless the bonus explicitly says so. Also some special attacks, including almost all "cleave" type attacks, do not process an off-hand attack when Two Weapon Fighting. See also[[Attacks that hit with two weapons]].<br />
<br />
On the plus side, most effects that process on-hit, on-critical, or on-vorpal work normally with off hand attacks. So a high level user of the TWF-style is especially adept at causing on attack-type effects to process with much greater regularity.<br />
<br />
When using the Two Weapon Fighting Style a character has a base chance of 20% to make an off-hand weapon attack with each main hand attack. The chance to make an offhand strike is increased by the following weapon style feats and enhancements. Note that while all of the following bonuses add to each other, values in excess of 100% do nothing.<br />
<br />
* Feat:[[Two Weapon Fighting]] +20%<br />
* Feat:[[Improved Two Weapon Fighting]] +20%<br />
* Feat:[[Greater Two Weapon Fighting]] +20%<br />
* Enhancement: Shintao Tier 1: Deft Strikes +3/6/10%<br />
* Enhancement: Tempest Lvl 3 core: Tempest +10%<br />
* Enhancement: Tempest Lvl 18 core: Whirlwind +10%<br />
<br />
===Build Advice===<br />
<br />
====Strength-based====<br />
<br />
Strength offers the highest bonuses to hit, to damage, and to str-based or anyattribute-based tactical DC driven attacks at end-game. TWF-style characters that seek the highest possible melee damage will usually focus on Strength. However taking all of the Two Weapon Fighting Style feats requires a base 17 Dexterity (before bonuses from equipment and enhancements) unless you are playing a [[Ranger]] which receives those feats for free without prerequisite. As a result TWF-style based characters focusing on strength tend to be either Rangers, multi-classed characters with 11 or more Ranger levels, or character builds that have Attribute Bonus Tomes and/or 36pts to start with.<br />
<br />
====Dexterity-based====<br />
<br />
Not all TWF-style characters are ideally suited to use Strength as a primary ability and fortunately there are many ways to use other abilities for to hit and damage. In particular TWF-style Monks, Rangers, and Rogues rely on their Dexterity score for defenses and can also choose effects from their Enhancement trees to use Dexterity instead of Strength as their to hit and damage modifier. This allows them to consolidate points into fewer abilities to become an overall sturdier and more useful character without requiring past-lives or tomes. <br />
<br />
Rogues using the Assassin enhancement tree may receive Dex to hit and damage when using Daggers and Kukris, as well as Dexterity to damage if the character has the Weapon Finesse feat and is wielding weapons that receive Dex to hit.<br />
<br />
Rangers using the Tempest enhancement tree may receive Dex to hit and damage when using the TWF-style to wield [[light weapons]]. Tempests may also acquire the ability to wield scimitars as light weapons allowing them to be used with Dex to hit and damage.<br />
<br />
Rangers using the Deep Woods Stalker enhancement tree may choose the Improved Finesse enhancement which grants Dexterity to damage to any weapon (except crossbows) that can use Dexterity to hit. For example, if the character has the Weapon Finesse feat and is wielding a finessable weapon such as a rapier, this enhancement will allow dexterity to damage with rapier.<br />
<br />
Monks using the Ninja Spy enhancement tree may receive Dex to hit and damage with any weapons while [[centered]]. <br />
<br />
====Other Ability-based====<br />
<br />
As with Strength based characters, these characters require the minimum 17 Dexterity to use Greater Two Weapon Fighting. As a result they tend to be used by veteran players on characters with dex tomes and past lives to allow 36 pt builds.<br />
<br />
Some Rogue Assassin TWF-style characters prefer to use the Harper enhancement tree for Intelligence to hit and damage. This makes it easier to achieve very high scores in Search, Disarm Traps, and Assassinate DCs while still allowing for excellent Evasion ability through the Insightful Reflexes feat. In addition with Int as a primary ability, Know the Angles will provide the highest bonuses to damage and tactical DCs including Assassinate.<br />
<br />
Shintao Monks seeking high crowd control DCs may opt to invest in the Falconry enhancement tree for Wisdom-based to hit, damage, and superior bonuses to tactical DCs.<br />
<br />
<br />
[[Category:DDO game mechanics]] [[Category:Glossary]]<br />
<br />
==See also==<br />
[[Attacks that hit with two weapons]]</div>73.65.136.69https://ddowiki.com/index.php?title=Fighting_styles&diff=393721Fighting styles2018-08-24T07:24:46Z<p>73.65.136.69: /* Two Weapon Fighting */</p>
<hr />
<div>Melee [[weapon]] damage is the main job of [[Fighter]]s, [[Barbarian]]s, [[Paladin]]s, [[Ranger]]s and [[Rogue]]s. To a certain extent, we can also include certain [[Favored Soul]], [[Cleric]] or [[Bard]] builds that have invested in meleeing. There are multiple different categories of fighting style in DDO:<br />
<br />
== Single weapon fighting ==<br />
A fighting style characterized by fighting with a [[one-handed weapons|one-handed weapon]] and either nothing, an [[Orb]], or a [[Rune Arm]] in your off hand.<br />
<br />
Feats:<br />
* [[Single Weapon Fighting]]: While Single-Weapon Fighting, you gain +10% Combat Style bonus to attack speed and +3 Combat Style bonus to Melee Power. Requires fighting with a single one-handed weapon, and wielding only an orb, runearm, or nothing in your offhand. Feat Requirement: 2 ranks of Balance.<br />
<br />
* [[Improved Single Weapon Fighting]]: Your Single-Weapon Fighting bonus is increased to a +20% Combat Style bonus to attack speed and the bonus to Melee Power is +6. You now apply 25% more of your appropriate ability score to your damage instead of just your ability score. Feat Requirement: 4 ranks of Balance, Base Attack Bonus +6<br />
<br />
* [[Greater Single Weapon Fighting]]: Your Single-Weapon Fighting bonus is increased to a +30% Combat Style bonus to attack speed and the bonus to Melee Power is +10. You now apply 50% more of your appropriate ability score to your damage. Feat Requirement: 7 ranks of Balance, Base Attack Bonus +11<br />
<br />
* [[Perfect Single Weapon Fighting]]: While Single-Weapon Fighting, both natural 19 and natural 20 are treated as [[Vorpal Strike|vorpal]] roll.<br />
<br />
=== Swashbuckling ===<br />
<br />
Swashbuckling is a variant combat style similar to single weapon fighting supported by the [[Bard]]'s [[Swashbuckler enhancements|Swashbuckler]] enhancement tree. Swashbuckling requires wielding a finesseable or thrown weapon in your main hand, wielding a Buckler or nothing in your off hand, and wearing Light Armor or no armor. Enhancements allow you also to wield orb or rune arm.<br />
<br />
See also the [[list of Swashbuckler weapons with improved crit profile]].<br />
<br />
[[Tempest enhancements|Tempest]]'s second core ability makes Scimitar a light, finesseable weapon and allows you to swashbuckle with a scimitar. Your critical range or multiplier does not change. You do qualify for other effects that require swashbuckling. You don't benefit from Tempest's dex to hit (that requires TWF).<br />
<br />
==Sword and Board==<br />
Sword and board is the name that is commonly used to refer to using a [[weapon]] and a [[shield]] during combat, as opposed to using a weapon that requires [[two-handed weapons|both hands]] to wield and use effectively. Although the expression uses the word sword, the weapon in question can be any [[one-handed weapons|one-handed weapon]]. [[Fighter]]s, [[Barbarian]]s, [[Bard]]s, [[Paladin]]s, [[Ranger]]s and [[Cleric]]s are [[proficient]] with shields. Among these class, only fighters are proficient with [[tower shield]]s without requiring to expend a [[feat]].<br />
<br />
At low [[level]], it can be useful to equip small or heavy shield to minimize the damage you take. Even characters that are not proficient, (such as [[rogue]]s), should carry a shield should a situation arise that the character is required to turtle up. [[Monk]]s should refrain from using shields as they lose their centered bonuses. [[Damage]] mitigation with a shield is achieved by increasing the armor class or [[damage reduction]]. A heavy shield can add +2 to +7 to the armor class. This may increase the armor class of a character to a meaningful point to cause some misses. When blocking with a shield, the character's blocking damage reduction is increased. This is especially useful when one is besieged by a host of monsters.<br />
<br />
As you gain level, most characters gain more capacity to inflict damage and attain more [[feats]], more [[spells]], better [[weapons]], etc. The healing ability of clerics and favored souls also increases, particularly when they gain access to the heal spell. These coupled with increasing monster to hit values will mean that maintaining armor class at a meaningful number becomes increasingly difficult. This usually happen around level 12 to 14, when you start running [[quest]]s in the [[Ruins of Gianthold]] and in the [[Orchard of the Macabre]]. In these quests where your armor class is lower than the to hit value of the monster, using a shield is futile as your opponent can hit you on a natural 2. Your armor class becomes meaningless (a [[natural 1]] being an automatic miss). This is why you see many high level melees walking around carrying [[two-handed weapons]] or with [[Two Weapon Fighting|two weapons]].<br />
<br />
However, it would not be accurate to say that armor class is totally meaningless at high level, but it is a fact that it takes greater focus on it for it to be effective, or at least, effective enough to be worth the sacrifice you make. For this reason, the two most likely [[class]]es you see walking around with shields at higher levels are usually paladins and fighters. Fighters get [[Tower Shield Proficiency]], [[enhancements]] like [[Fighter's Armor Mastery]] and [[Fighter's Tower Shield Mastery]] and, mostly, their amount of [[fighter bonus feat|feats]] allow them to pick up [[Combat Expertise]] and [[Dodge]] easily. These fighters are also likely to pick up the [[Stalwart Defender enhancements|Stalwart Defender]] prestige class to make full use of the shield based abilities. Paladins that are gear towards defense are likely to be a [[Defender of Siberys enhancements|Defender of Siberys]] which grants a more powerful [[Aura of Good|aura]] as well as well as a higher armor class when in stance.<br />
<br />
===Heavy Shields===<br />
[[Heavy shield]]s are the basic shields, the most common used as most [[classes]] are [[proficient]] with them. A heavy shield adds +2 to the armor class of a character. Enhancements can further raise this bonus by +1 to +5 up to a total of +7 armor class. Because they are not proficient, rogues prefer to use to use [[mithral]] [[heavy shield]]s to avoid suffering the [[Armor Check Penalty]] on their [[attack roll]]s.<br />
<br />
===Light Shields===<br />
[[Light shield]]s are mostly used by [[bard]]s, [[wizard]]s and [[sorcerer]]s who seek some [[Armor Class]] while not not suffering the [[Arcane spell failure|Arcane Spell Failure]] are preferred as made of mithral as they have zero [[ASF]] when made of this material. They have lesser shield bonus than a heavy shield.<br />
<br />
===Tower Shields===<br />
[[Tower shield]]s grant 2 more armor class than heavy shields, however, they also reduce their wielder's [[attack roll]]s by 2 because of their size. They are almost only used by fighters as they are the only class that is proficient with them since creation, all other classes have to get [[Tower Shield Proficiency]] to be able to wield them without the huge penalty to attack rolls! Their mithral form is much more popular as it allow higher [[maximum dexterity bonus]] to AC.<br />
<br />
==Two-handed fighting==<br />
Two-handed fighting is, simply put, using a [[two-handed weapons|two-handed weapon]]. While wielding a two-handed weapon, your strength modifier to [[damage roll]]s is multiplied by 1.5. So, the higher your [[strength]] is, the more you will benefit from this fighting style. A character need not invest in dexterity if going two-handed fighting. This almost always means the dumping of dexterity and loading up constitution for more hit points.<br />
<br />
The drawback you have from selecting [[Two-Handed Fighting]] is the loss of the shield slot, and thus, lower armor class. In addition, due to carrying one weapon, it means there is a reduction of the number of weapon effects, i.e. a two weapon fighter can carry a vorpal and a paralyzer but a two handed weapon fighter can only decide on one of the two.<br />
<br />
While fighting with a [[two-handed weapon]], you get [[glancing blow]]s (which are additional numbers dealt to other opponents around you). The damage and frequency of glancing blows is increased by these feats:<br />
<br />
* [[Two-Handed Fighting]]<br />
* [[Improved Two-Handed Fighting]]<br />
* [[Greater Two-Handed Fighting]]<br />
<br />
==Two Weapon Fighting==<br />
Two Weapon Fighting Style is employed when a character wields a weapon in each hand. TWF-style is primarily used by players seeking the highest possible, sustainable, single target damage in the game. <br />
<br />
===Effects of using the Two Weapon Fighting Style===<br />
When untrained (no feats), you suffer a -6 penalty on [[attack roll]]s on your primary hand and -10 on your off-hand. Taking the [[Two Weapon Fighting]] feat reduces those penalties to -4 for each hand. Finally, if the weapon in your off-hand is a [[light weapon]], the penalty is also reduced by 2. Taking the [[Oversized Two Weapon Fighting]] feat allows a character to use a regular weapon in the off-hand without incurring additional penalties.<br />
<br />
In addition TWF-style's offhand attack normally receives only 1/2 the characters [[ability]] bonus to damage and do not benefit from [[Double Strike]] bonuses unless the bonus explicitly says so. Also some special attacks, including almost all "cleave" type attacks, do not process an off-hand attack when Two Weapon Fighting. See also[[Attacks that hit with two weapons]].<br />
<br />
On the plus side, most effects that process on-hit, on-critical, or on-vorpal work normally with off hand attacks. So a high level user of the TWF-style is especially adept at causing on attack-type effects to process with much greater regularity.<br />
<br />
When using the Two Weapon Fighting Style a character has a base chance of 20% to make an off-hand weapon attack with each main hand attack. The chance to make an offhand strike is increased by the following weapon style feats and enhancements. Note that while all of the following bonuses add to each other, values in excess of 100% do nothing.<br />
<br />
* Feat:[[Two Weapon Fighting]] +20%<br />
* Feat:[[Improved Two Weapon Fighting]] +20%<br />
* Feat:[[Greater Two Weapon Fighting]] +20%<br />
* Enhancement: Shintao Tier 1: Deft Strikes +3/6/10%<br />
* Enhancement: Tempest Lvl 3 core: Tempest +10%<br />
* Enhancement: Tempest Lvl 18 core: Whirlwind +10%<br />
<br />
===Build Advice===<br />
<br />
====Strength-based====<br />
<br />
Strength offers the highest bonuses to hit, to damage, and to str-based or anyattribute-based tactical DC driven attacks at end-game. TWF-style characters that seek the highest possible melee damage will usually focus on Strength. However taking all of the Two Weapon Fighting Style feats requires a base 17 Dexterity (before bonuses from equipment and enhancements) unless you are playing a [[Ranger]] which receives those feats for free without prerequisite. As a result TWF-style based characters focusing on strength tend to be either Rangers, multi-classed characters with 11 or more Ranger levels, or character builds that have Attribute Bonus Tomes and/or 36pts to start with.<br />
<br />
====Dexterity-based====<br />
<br />
Not all TWF-style characters are ideally suited to use Strength as a primary ability and fortunately there are many ways to use other abilities for to hit and damage. In particular TWF-style Monks, Rangers, and Rogues rely on their Dexterity score for defenses and can also choose effects from their Enhancement trees to use Dexterity instead of Strength as their to hit and damage modifier. This allows them to consolidate points into fewer abilities to become an overall sturdier and more useful character without requiring past-lives or tomes. <br />
<br />
Rogues using the Assassin enhancement tree may receive Dex to hit and damage when using Daggers and Kukris, as well as Dexterity to damage if the character has the Weapon Finesse feat and is wielding weapons that receive Dex to hit.<br />
<br />
Rangers using the Tempest enhancement tree may receive Dex to hit and damage when using the TWF-style to wield [[light weapons]]. Tempests may also acquire the ability to wield scimitars as light weapons allowing them to be used with Dex to hit and damage.<br />
<br />
Rangers using the Deep Woods Stalker enhancement tree may choose the Improved Finesse enhancement which grants Dexterity to damage to any weapon (except crossbows) that can use Dexterity to hit. For example, if the character has the Weapon Finesse feat and is wielding a finessable weapon such as a rapier, this enhancement will allow dexterity to damage with rapier.<br />
<br />
Monks using the Ninja Spy enhancement tree may receive Dex to hit and damage with any weapons while [[centered]]. <br />
<br />
====Other Ability-based====<br />
<br />
As with Strength based characters, these characters require the minimum 17 Dexterity to use Greater Two Weapon Fighting. As a result they tend to be used by veteran players on characters with dex tomes and past lives to allow 36 pt builds.<br />
<br />
Some Rogue Assassin TWF-style characters prefer to use the Harper enhancement tree for Intelligence to hit and damage. This makes it easier to achieve very high scores in Search, Disarm Traps, and Assassinate DCs while still allowing for excellent Evasion ability through the Insightful Reflexes feat. In addition with Int as a primary ability, Know the Angles will provide the highest bonuses to damage and tactical DCs including Assassinate.<br />
<br />
Shintao Monks seeking high crowd control DCs may opt to invest in the Falconry enhancement tree for Wisdom-based to hit, damage, and superior bonuses to tactical DCs.<br />
<br />
<br />
[[Category:DDO game mechanics]] [[Category:Glossary]]<br />
<br />
==See also==<br />
[[Attacks that hit with two weapons]]</div>73.65.136.69https://ddowiki.com/index.php?title=Two_Weapon_Fighting&diff=393716Two Weapon Fighting2018-08-24T01:35:46Z<p>73.65.136.69: </p>
<hr />
<div>{{Feat<br />
<!--basic--><br />
|icon = Icon_Feat_Two_Weapon_Fighting.png<br />
|name = Two Weapon Fighting<br />
|prerequisite = [[Dexterity]] 15<br />
|description = Two Weapon Fighting reduces the to-hit penalty when using two weapons at the same time. The penalty for your primary hand lessens by 2 and the one for your [[off-hand]] lessens by 6, so it becomes -4 (main hand) / -4 (off-hand) (instead of -6/-10 without this feat).<br />
<br />
If the off-hand weapon is [[light weapons|light]], the penalties both decrease by another 2 points, down to -2/-2 (instead of -4/-8 without this feat). For wielders of non-light weapons, [[Oversized Two Weapon Fighting]] is recommended to bring their attack penalty down to -2/-2.<br />
<br />
After [[Update 5]], an off-hand attack would have a chance to proc on any main hand attack now, instead of being predetermined on certain attacks. The default chance to proc an off-hand attack is 20%.<br />
<br />
Two Weapon Fighting increases the chance to proc an off-hand attack by 20%, bringing the total chance to 40%. Having more TWF feats increases the percentage chance of proccing an off-hand attack by 20% per feat, to a max of 80% with [[Greater Two Weapon Fighting]]. The first and fourth steps of the [[Tempest enhancements]] core abilities can increase the chance by 10% each, as can the Deft Strikes and Meditation of War (in Wind Stance) [[Shintao enhancements]]. Double Daggers from the [[Vistani Knife Fighter enhancements]] (dual-wielding daggers only) grants a 20% increase. However, there's no benefit of having more than a 100% off-hand strike chance.<br />
<br />
This feat also works for Handwraps users.<br />
|note=<br />
* {{Verified|Two Weapon Fighting provides no benefit to the use of [[:Category:Thrown weapons|thrown weapons]].}}<br />
* A [[ranger]] is automatically entitled to Two Weapon Fighting at 2nd level, even if he does not have the prerequisite for it.<br />
* [[Single Weapon Fighting]] is mutually exclusive with Two Weapon Fighting. <br />
|see also=<br />
* {{Forums|p=2989115|Combat Feedback for Update 5 thread}} by developer Eladrin<br />
* [[Attacks that hit with two weapons]]<br />
'''Related Feats:'''<br /><br />
* [[Improved Two Weapon Fighting]]<br />
* [[Greater Two Weapon Fighting]]<br />
* [[Oversized Two Weapon Fighting]]<br />
* [[Two Weapon Blocking]]<br />
* [[Two Weapon Defense]]<br />
* [[Perfect Two Weapon Fighting]]<br />
<!--purchased/free--><br />
|free=no<br />
|past life=<br />
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|passive=yes<br />
|active=<br />
|stance=<br />
|metamagic=<br />
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|drow=<br />
|dwarf=<br />
|human=<br />
|elf=<br />
|halfling=<br />
|warforged=<br />
|warforged body feat=<br />
|dragonmark=<br />
<!--class--><br />
|barbarian=<br />
|bard=<br />
|cleric=<br />
|favored soul=<br />
|fighter=<br />
|fighter bonus feat=yes<br />
|monk=<br />
|martial arts feat=yes<br />
|paladin=<br />
|ranger=yes<br />
|rogue=<br />
|rogue optional ability=<br />
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|wizard bonus feat=<br />
}}</div>73.65.136.69https://ddowiki.com/index.php?title=Buckler&diff=392904Buckler2018-08-14T00:43:18Z<p>73.65.136.69: </p>
<hr />
<div>{{itemshield<br />
|name=Buckler<br />
|cost= 15 gp<br />
|weight= 5 lbs<br />
|ac= 1<br />
|dex= <br />
|type= Buckler<br />
|dr= 1<br />
|acp= -1 (0 if Mithral)<br />
|bash= 1d4 + 0 Bludgeon<br />
|crit= 20 / x2<br />
|dur= 30<br />
|material= Wood (Hardness: 7) or Mithral<br />
|minlevel= 1<br />
|bind= <br />
|avail= shops<br />
|enh= <br />
|description= This small wooden shield is worn strapped to your forearm.<br />
}}<br />
In D&D v3.5 PnP, you can use a bow or crossbow without penalty while carrying a buckler. You can also use your shield arm to wield a weapon and you take a –1 penalty on attack rolls while doing so. In DDO, none of these are possible.<br />
<br />
In DDO Bucklers may be chosen for a type of Swashbuckling by Bards. There is also an advantage for casters as bucklers have no associated arcane spell failure.</div>73.65.136.69https://ddowiki.com/index.php?title=Dodge_bonus&diff=376532Dodge bonus2018-01-17T06:19:21Z<p>73.65.136.69: /* Guild buffs */</p>
<hr />
<div>The dodge mechanic works as a [[miss chance]] - a simple percentile chance to completely avoid physical attacks. You will see a "Dodge" hover over your character anytime it helps you dodge an attack.<br />
<br />
=== Dodge chance mechanic ===<br />
<br />
This check is done independent of the miss chance resulting from [[Armor Class]] and other measures of not getting hit, such as [[Concealment]] or [[Incorporeal]]ity. The dodge chance is capped by the [[Maximum dexterity bonus]] of the armor worn, and cannot exceed 25% without special feats or enhancements, like [[Uncanny Dodge]], (see below) which exceptionally allow to exceed this cap. Dodge bonuses from spells, enhancements, EDs, items, and feats stack.<br />
<br />
As of [[Update 19]], dodge bonuses on items no longer stack, only the best applies.<br />
<br />
== Sources of dodge ==<br />
<br />
=== Feats ===<br />
* [[Dodge]]: +3%<br />
* [[Spring Attack]]: +2%<br />
* [[Mobility]]: feat/item + 2% (also increases [[Maximum dexterity bonus]] by 2)<br />
* [[Uncanny Dodge]] and [[Improved Uncanny Dodge]] grant + 1% at Levels 4, 6, 8, 12, 16, and 20 of Rogue or Barbarian, respectively. The bonuses from [[Uncanny Dodge]] and [[Improved Uncanny Dodge]] do not stack with one another.<br />
* [[Uncanny Dodge]] also provides a clicky with temporary +25%, which ignores Dodge cap.<br />
* [[Improved Uncanny Dodge]] also provides a clicky with temporary +50%, which ignores Dodge cap.<br />
* [[Inspire Heroics]] +4% (level 15 bard buff)<br />
* [[Flurry of Blows]], when centered: +2%, +4% and +6% at monk levels 1, 2 and 4, respectively.<br />
* [[Combat Archery]] passive: 2% if wielding a ranged weapon.<br />
<br />
=== [[Iconic Past Life Feats]] ===<br />
* Shadar-Kai passive: 1% dodge per past life, up to 3%.<br />
<br />
=== [[Legendary feats]] ===<br />
* [[Scion of the Plane of Air]]: 4% Dodge, 4 to Dodge cap (maximum Dodge)<br />
* [[Scion of the Astral Plane]]: 4% Dodge, 4 to Dodge cap (maximum Dodge)<br />
* [[Scion of Limbo]]: 20% Dodge (random cycle)<br />
<br />
=== [[Monk stances]] ===<br />
* Lesser Ocean Stance: +3% Dodge, +2 Dodge Cap<br />
* Ocean Stance: +6%, +4 Dodge Cap<br />
* Greater Ocean Stance: +9%, +6 Dodge Cap<br />
* Ultimate Ocean Stance: +12%, +8 Dodge Cap<br />
<br />
=== [[Epic Destinies]] ===<br />
* Meld Into Darkness, active: +100% for up to 12 seconds. ([[Shadowdancer]])<br />
* Untouchable, passive: +1% extra dodge for each Shadow Charge held ([[Shadowdancer]])<br />
* Echoes of the Ancestors: Martial: Grandmaster of Flowers: passive, stance, 2% ([[Fatesinger]])<br />
* Echoes of the Ancestors: Primal (ranged version), passive: 1% ([[Fatesinger]]) (?)<br />
* Perfect Balance, passive: 1% per rank, 3 ranks ([[Grandmaster of Flowers]])<br />
* Walking with Waves, passive: 1% per rank, 3 ranks ([[Grandmaster of Flowers]])<br />
* A Scattering of Petals, active: for 12 seconds: +25% ([[Grandmaster of Flowers]])<br />
* Master's Blitz, active: 10 seconds + can be prolonged by killing monsters: +50%, does currently not exceed the dodge cap (bugged). ([[Legendary Dreadnought]])<br />
* Unearthly Reaction, passive: 1% per rank, 3 ranks ([[Magister]])<br />
* In the Weeds, passive: 1% per rank, 3 ranks ([[Shiradi Champion]])<br />
* In the Weeds, passive, when standing still: additional 1% per rank, 3 ranks ([[Shiradi Champion]])<br />
<br />
=== Items ===<br />
* [[Cannith Crafting]]: Up to +15% enhancement bonus. Up to +7% insight bonus. <br />
* [[:Category:Dodge items|Named items]]: up to 18%<br />
* Random loot: Up to +15% enhancement bonus. Up to +7% insight bonus.<br />
** [[Wariness]] 2%, [[Wariness#Alertness|Alertness]] 6%, [[Wariness#Omniscience|Omniscience]] 8% (legacy suffix on armor/headgear/rings)<br />
<br />
=== Class enhancements ===<br />
<br />
* Artificer<br />
** Arcanotechnician<br />
*** Master Defender (Tier 5): Your Iron Defender provides you 1%/2%/3% Dodge and he gains +2/+4/+6 Strength, Dexterity and Constitution.<br />
* Barbarian<br />
** Occult Slayer<br />
*** Uncanny Dodger (Tier 1): +1%/+2%/+3% Dodge.<br />
* Bard<br />
** Swashbuckler<br />
*** Confidence (Core, Lv 1): +1% Dodge, +1 Reflex Save, and +1 to the Max Dex Bonus of your Armor per Swashbuckler Core Ability you have.<br />
*** Uncanny Dodge (Core, Lv 6): No dodge bonus, but you gain the Uncanny Dodge feat. You also gain 1% Doublestrike, 1% Doubleshot, and +1 Attack Damage while Swashbuckling.<br />
*** On Your Toes (Tier 1): +1%/2%/3% Dodge.<br />
*** Swashbuckling Style (Tier 3, Multi-selector): Skirmisher: While Swashbuckling with a Buckler in your off hand you gain 10% Dodge, and you may use a Buckler and still benefit from the Single Weapon Fighting line of feats.<br />
* Druid<br />
** Nature's Warrior<br />
*** Flight (Tier 2): Use Wild Empathy to gain +10% Dodge for [12/24/36] seconds.<br />
*** Improved Dodge (Tier 3): +1/+2/+3 Dodge while in any Bear or Wolf form.<br />
* Fighter<br />
** Kensei<br />
*** Reed In The Wind (Tier 1): Makes an attack with +1[W] damage. If you successfully damage your target you gain a +3%/6%/9% Insight bonus to Dodge for 6 seconds.<br />
*** Improved Dodge (Tier 2): +1%/+2%/+3% Dodge when wearing light or no armor. NOTE: Does not stack with Tempest(Rgr): Improved Dodge!<br />
* Monk<br />
** Ninja Spy<br />
*** Acrobatic (Tier 1): +1/+2/+3 Balance, Jump, and Tumble. +1%/+2%/+3% Dodge.<br />
** Shintao<br />
*** Reed in the Wind (Tier 1): Makes an attack with +1[W] damage. If you successfully damage your target you gain a +3%/+6%/+9% Insight bonus to Dodge for 6 seconds.<br />
* Ranger<br />
** Tempest<br />
*** Improved Dodge (Tier 2): +1%/+2%/+3% dodge when wearing light or no armor.<br />
*** Elaborate Parry (Tier 4): Attacks an opponent. For the next 5/10/15 seconds, each time you damage an opponent you gain +2% dodge for 5 seconds. This effect can stack up to 15 times.<br />
* Rogue<br />
** Assassin<br />
*** Nimbleness (Core, Lv12): On Sneak Attack: Up to once every 2 seconds, you gain 1% dodge for 6 seconds. This effect can stack up to 10 times.<br />
** Thief-Acrobat<br />
*** Shadow Dodge (Tier 3): +1%/2%/3% Dodge, +1/+2/+3 Dexterity, +1/+2/+3 Maximum Dexterity Bonus w/ light armor.<br />
* Sorcerer<br />
** Air Savant<br />
*** Elemental Apotheosis: Air (Core, Lv 20): +3 dodge plus bunch of other really cool stuff.<br />
*** Acrobatic (Tier 1): Rank 3 gives 1% dodge bonus.<br />
* Wizard<br />
** Pale Master<br />
*** Bone Armor (Tier 2): While under the effect of Shroud of the Wraith, you gain 1%/2%/3% Dodge.<br />
<br />
=== Racial enhancements ===<br />
<br />
* [[Drow enhancements|Drow]]<br />
** Ambidexterity (Tier 2): Rank 2 gives 1% dodge bonus.<br />
** Improved Dodge (Tier 3): +1%/+2%/+3% Dodge when wearing light or no armor.<br />
<br />
* [[Elf enhancements|Elf]] / [[Morninglord enhancements|Sun Elf]]<br />
** Skill (Tier 4): +3% dodge, +3% Doubleshot, +3% Doublestrike, and bypass 3% dodge.<br />
<br />
* [[Gnome enhancements|Gnome]] / [[Deep Gnome enhancements|Deep Gnome]]<br />
** Wariness 2x, Retain Scroll Essence (cores): +1/+1/+2<br />
<br />
* [[Halfling enhancements|Halfling]]<br />
** Heroic Companion (Tier 2): Action Boost: Grants an ally 0/+2%/+4% Dodge, +0.25/+0.5/+1[W], +2/+4/+6 to hit and saving throws, and 0/0/+10 Physical Resistance Rating.<br />
** Improved Dodge (Tier 3): +1%/+2%/+3% Dodge when wearing light or no armor.<br />
** Halfling Agility (Tier 4): Up to once per second when you are hit, you gain 1% dodge until you are missed. This effect can stack up to 5 times.<br />
<br />
* [[Human enhancements|Human]] / [[Purple Dragon Knight enhancements|Purple Dragon Knight]]<br />
** Fighting Style (Tier 2, Multi-selector): Ambidexterity: Rank 2 gives 1% dodge bonus.<br />
<br />
* [[Shadar-kai enhancements|Shadar-kai]]<br />
** Improved Dodge (Tier 3): +1%/+2%/+3% Dodge when wearing light or no armor.<br />
<br />
=== [[Reaper enhancements]] ===<br />
* [[Reaper enhancements#Grim Barricade|Grim Barricade]]<br />
** Reaper's Defense V: +1 Dodge, +1 PRR and MRR<br />
** Reaper's Evasion: +1/2/3 Dodge while in Reaper Difficulty (4x, up to +12)<br />
<br />
== Increasing maximum dodge ==<br />
Your chance to dodge attacks is restricted in three ways:<br />
* Dodge cannot exceed your armor's [[Maximum dexterity bonus]]<br />
* Dodge cannot exceed Max Dodge cap. This starts at 25%<br />
* Dodge cannot exceed your [[Tower Shield]]'s [[Maximum dexterity bonus]]<br />
The lower limit of the three applies. These are ways to increase (or decrease) the maximum amount of dodge bonus that you can get.<br />
<br />
=== Class enhancements ===<br />
Bard Swashbuckler<br />
* Roll with the Punches (Core, Lv 18): +5 Insight Bonus to Character Dodge Cap.<br />
Fighter Kensei<br />
* Ascetic Training (Tier 2, Multi-selector): Agility: +1/+2/+3 to dodge cap, Concentration, Reflex Saves. NOTE: Stacks with Ninja Spy(Mnk): Agility!<br />
* Athletic Mastery: (Tier 3): +1/+2/+3 Maximum Dexterity bonus and Dodge cap. works with all armor types<br />
Monk Henshin Mystic<br />
* Embrace the Void: Gain 1/2/3 Meditation use per rest, +1/+2/+3 to Dodge Cap, and regenerate Ki faster while meditating. While you are meditating, you generate a protective shield which can absorb up to 25/50/100 damage, and is refreshed every 3 seconds.<br />
Monk Ninja Spy<br />
* Agility: +1/+2/+3 Maximum Dodge bonus, Concentration and Reflex Saves.<br />
Monk Shintao<br />
* Meditation of War (Tier 5, Multi-selector): Earth Stance: This actually gives you a penalty of -5% Dodge Cap. You also gain +10 Insight bonus to Physical Resistance and +3% Insight bonus to Maximum Hit Points.<br />
* Meditation of War (Tier 5, Multi-selector): Water Stance: +5 Insight bonus to Maximum Dodge Bonus. You deal 10% less damage with attacks.<br />
Ranger Tempest<br />
* Improved mobility (Tier 3): +1/+2/+3 dodge cap while wearing light or no armor. -1/-2/-3 armor check penalty in light armor.<br />
Rogue Assassin<br />
* Light Armor Mastery (Tier 5): You gain 1/2/3 to Maximum Dodge. While wearing light armor, gain 2/4/6 to the Maximum Dexterity Bonus of your armor, -2/4/6 armor check penalty, and gain 2/4/6 Physical Resistance Rating.<br />
* Measure the Foe (Tier 5): Gain +6 Melee Power, +2 Dodge, +2 Maximum Dodge, +1 to hit and +1 to the DC's of your Assassinate abilities for every 4/2/1 seconds you remain stealthed. This effect stacks up to five times, and lasts 10 seconds after you come out of stealth.<br />
Rogue Thief-Acrobat<br />
* Tumbler (Core, Lv 6): You can pass through enemies when you tumble. +2 maximum dodge.<br />
* Kip Up (Core, Lv 12): You are immune to most knockdown effects and slippery surfaces. +2 maximum dodge.<br />
* Cartwheel Charge (Core, Lv 18): After tumbling, you gain a +2 Morale bonus to Strength and Dexterity for 12 seconds. +2 maximum dodge. +20% Doublestrike with quarterstaff.<br />
* Spinning Staff Wall (Tier 5): While wearing cloth or light armor, gain +5% Dodge, +5 maximum dodge, and +5 Maximum Dexterity Bonus with Light Armor.<br />
<br />
=== Racial enhancements ===<br />
[[Gnome enhancements|Gnome]] / [[Halfling enhancements|Halfling]] / [[Deep Gnome enhancements|Deep Gnome]]<br />
* Nimble Reaction (Tier 2): +1/+2/+3 Maximum Dodge Bonus and Armor Maximum Dexterity Bonus (cap).<br />
<br />
=== [[Legendary feats]] ===<br />
* [[Scion of the Plane of Air]]: 4% Dodge, +4 to Maximum Dodge)<br />
* [[Scion of the Astral Plane]]: 4% Dodge, +4 to Maximum Dodge)<br />
<br />
=== [[Monk stances]] ===<br />
* Lesser Ocean Stance: +3% Dodge, +2 Dodge Cap<br />
* Ocean Stance: +6%, +4 Dodge Cap<br />
* Greater Ocean Stance: +9%, +6 Dodge Cap<br />
* Ultimate Ocean Stance: +12%, +8 Dodge Cap<br />
<br />
=== [[Reaper enhancements]] ===<br />
* [[Reaper enhancements#Grim Barricade|Grim Barricade]]<br />
** Reaper's Defense VI: +1 Dodge Cap, +2 PRR and MRR<br />
** Reaper's Heightened Evasion: +1 Dodge Cap while in Reaper Difficulty (up to +2)<br />
<br />
=== Guild buffs ===<br />
* Fencing Master: +2% [[Guild bonus]] to Maximum Dodge and Max Dex Bonus.<br />
<br />
=== Items ===<br />
* Some [[Sentient_Weapon/Filigrees|Filigrees]] on [[Sentient Weapon]]s, as well as filigree set bonuses give +1 to dodge cap. Different filigrees stack.<br />
<br />
== Dodge in earlier versions of the game ==<br />
<br />
=== Dodge bonus to [[Armor Class]] ===<br />
<br />
Previous to [[Update 14]], Dodge used to be considered a bonus type, generally applying to armor class and sometimes reflex saves. In some very rare areas where the devs forgot to update the bonus types, there are still a few abilities/items that display as dodge bonuses to armor class in the breakdown, but officially the system has been discontinued, so they should be considered bugs.<br />
<br />
Examples are:<br />
* Eldritch Shield Ritual and Eldritch Armor Ritual (Technically should count as bonuses types equal to their name per a dev post)<br />
* Favored Defense I to III +1-3 ([[Ranger]] only, vs. favored enemies)<br />
* Fighter's Mobility I to II +1-2 (fighter only, only while [[tumbling]]; requires [[Mobility]] feat)<br />
<!-- pretty sure these are just considered untyped/feat bonuses now : *[[Dwarven Giant Dodger]] I to III +1-3 vs. attacks from [[Giant monsters |giant-type creatures]] (dwarf only)<br />
* [[Giant Evasion]] +4 vs. attacks from [[Giant monsters |giant-type creatures]] (dwarf only) --><br />
<br />
=== Dodge stacking ===<br />
The Dodge bonus always stacks, except the ones you get from items. As of update 19, only the highest item based Dodge bonus will apply.<br />
<br />
Prior to update 19, there were some issues with stacking sometimes. Depending on the order you equip your dodge items, the final result may not be correct. A work around for it was stripping off and re-equipping in a different order. ({{Forums|t=416862|}})<br />
<br />
[[Category:DDO game mechanics]]</div>73.65.136.69https://ddowiki.com/index.php?title=Dodge_bonus&diff=376262Dodge bonus2018-01-14T13:46:08Z<p>73.65.136.69: /* Class enhancements */</p>
<hr />
<div>The dodge mechanic works as a [[miss chance]] - a simple percentile chance to completely avoid physical attacks. You will see a "Dodge" hover over your character anytime it helps you dodge an attack.<br />
<br />
=== Dodge chance mechanic ===<br />
<br />
This check is done independent of the miss chance resulting from [[Armor Class]] and other measures of not getting hit, such as [[Concealment]] or [[Incorporeal]]ity. The dodge chance is capped by the [[Maximum dexterity bonus]] of the armor worn, and cannot exceed 25% without special feats or enhancements, like [[Uncanny Dodge]], (see below) which exceptionally allow to exceed this cap. Dodge bonuses from spells, enhancements, EDs, items, and feats stack.<br />
<br />
As of [[Update 19]], dodge bonuses on items no longer stack, only the best applies.<br />
<br />
== Sources of dodge ==<br />
<br />
=== Feats ===<br />
* [[Dodge]]: +3%<br />
* [[Spring Attack]]: +2%<br />
* [[Mobility]]: feat/item + 2% (also increases [[Maximum dexterity bonus]] by 2)<br />
* [[Uncanny Dodge]] and [[Improved Uncanny Dodge]] grant + 1% at Levels 4, 6, 8, 12, 16, and 20 of Rogue or Barbarian, respectively. The bonuses from [[Uncanny Dodge]] and [[Improved Uncanny Dodge]] do not stack with one another.<br />
* [[Uncanny Dodge]] also provides a clicky with temporary +25%, which ignores Dodge cap.<br />
* [[Improved Uncanny Dodge]] also provides a clicky with temporary +50%, which ignores Dodge cap.<br />
* [[Inspire Heroics]] +4% (level 15 bard buff)<br />
* [[Flurry of Blows]], when centered: +2%, +4% and +6% at monk levels 1, 2 and 4, respectively.<br />
* [[Combat Archery]] passive: 2% if wielding a ranged weapon.<br />
<br />
=== [[Iconic Past Life Feats]] ===<br />
* Shadar-Kai passive: 1% dodge per past life, up to 3%.<br />
<br />
=== [[Legendary feats]] ===<br />
* [[Scion of the Plane of Air]]: 4% Dodge, 4 to Dodge cap (maximum Dodge)<br />
* [[Scion of the Astral Plane]]: 4% Dodge, 4 to Dodge cap (maximum Dodge)<br />
* [[Scion of Limbo]]: 20% Dodge (random cycle)<br />
<br />
=== [[Monk stances]] ===<br />
* Lesser Ocean Stance: +3% Dodge, +2 Dodge Cap<br />
* Ocean Stance: +6%, +4 Dodge Cap<br />
* Greater Ocean Stance: +9%, +6 Dodge Cap<br />
* Ultimate Ocean Stance: +12%, +8 Dodge Cap<br />
<br />
=== [[Epic Destinies]] ===<br />
* Meld Into Darkness, active: +100% for up to 12 seconds. ([[Shadowdancer]])<br />
* Untouchable, passive: +1% extra dodge for each Shadow Charge held ([[Shadowdancer]])<br />
* Echoes of the Ancestors: Martial: Grandmaster of Flowers: passive, stance, 2% ([[Fatesinger]])<br />
* Echoes of the Ancestors: Primal (ranged version), passive: 1% ([[Fatesinger]]) (?)<br />
* Perfect Balance, passive: 1% per rank, 3 ranks ([[Grandmaster of Flowers]])<br />
* Walking with Waves, passive: 1% per rank, 3 ranks ([[Grandmaster of Flowers]])<br />
* A Scattering of Petals, active: for 12 seconds: +25% ([[Grandmaster of Flowers]])<br />
* Master's Blitz, active: 10 seconds + can be prolonged by killing monsters: +50%, does currently not exceed the dodge cap (bugged). ([[Legendary Dreadnought]])<br />
* Unearthly Reaction, passive: 1% per rank, 3 ranks ([[Magister]])<br />
* In the Weeds, passive: 1% per rank, 3 ranks ([[Shiradi Champion]])<br />
* In the Weeds, passive, when standing still: additional 1% per rank, 3 ranks ([[Shiradi Champion]])<br />
<br />
=== Items ===<br />
* [[Cannith Crafting]]: Up to +15% enhancement bonus. Up to +7% insight bonus. <br />
* [[:Category:Dodge items|Named items]]: up to 18%<br />
* Random loot: Up to +15% enhancement bonus. Up to +7% insight bonus.<br />
** [[Wariness]] 2%, [[Wariness#Alertness|Alertness]] 6%, [[Wariness#Omniscience|Omniscience]] 8% (legacy suffix on armor/headgear/rings)<br />
<br />
=== Class enhancements ===<br />
<br />
* Artificer<br />
** Arcanotechnician<br />
*** Master Defender (Tier 5): Your Iron Defender provides you 1%/2%/3% Dodge and he gains +2/+4/+6 Strength, Dexterity and Constitution.<br />
* Barbarian<br />
** Occult Slayer<br />
*** Uncanny Dodger (Tier 1): +1%/+2%/+3% Dodge.<br />
* Bard<br />
** Swashbuckler<br />
*** Confidence (Core, Lv 1): +1% Dodge, +1 Reflex Save, and +1 to the Max Dex Bonus of your Armor per Swashbuckler Core Ability you have.<br />
*** Uncanny Dodge (Core, Lv 6): No dodge bonus, but you gain the Uncanny Dodge feat. You also gain 1% Doublestrike, 1% Doubleshot, and +1 Attack Damage while Swashbuckling.<br />
*** On Your Toes (Tier 1): +1%/2%/3% Dodge.<br />
*** Swashbuckling Style (Tier 3, Multi-selector): Skirmisher: While Swashbuckling with a Buckler in your off hand you gain 10% Dodge, and you may use a Buckler and still benefit from the Single Weapon Fighting line of feats.<br />
* Druid<br />
** Nature's Warrior<br />
*** Flight (Tier 2): Use Wild Empathy to gain +10% Dodge for [12/24/36] seconds.<br />
*** Improved Dodge (Tier 3): +1/+2/+3 Dodge while in any Bear or Wolf form.<br />
* Fighter<br />
** Kensei<br />
*** Reed In The Wind (Tier 1): Makes an attack with +1[W] damage. If you successfully damage your target you gain a +3%/6%/9% Insight bonus to Dodge for 6 seconds.<br />
*** Improved Dodge (Tier 2): +1%/+2%/+3% Dodge when wearing light or no armor. NOTE: Does not stack with Tempest(Rgr): Improved Dodge!<br />
* Monk<br />
** Ninja Spy<br />
*** Acrobatic (Tier 1): +1/+2/+3 Balance, Jump, and Tumble. +1%/+2%/+3% Dodge.<br />
** Shintao<br />
*** Reed in the Wind (Tier 1): Makes an attack with +1[W] damage. If you successfully damage your target you gain a +3%/+6%/+9% Insight bonus to Dodge for 6 seconds.<br />
* Ranger<br />
** Tempest<br />
*** Improved Dodge (Tier 2): +1%/+2%/+3% dodge when wearing light or no armor.<br />
*** Elaborate Parry (Tier 4): Attacks an opponent. For the next 5/10/15 seconds, each time you damage an opponent you gain +2% dodge for 5 seconds. This effect can stack up to 15 times.<br />
* Rogue<br />
** Assassin<br />
*** Nimbleness (Core, Lv12): On Sneak Attack: Up to once every 2 seconds, you gain 1% dodge for 6 seconds. This effect can stack up to 10 times.<br />
** Thief-Acrobat<br />
*** Shadow Dodge (Tier 3): +1%/2%/3% Dodge, +1/+2/+3 Dexterity, +1/+2/+3 Maximum Dexterity Bonus w/ light armor.<br />
* Sorcerer<br />
** Air Savant<br />
*** Elemental Apotheosis: Air (Core, Lv 20): +3 dodge plus bunch of other really cool stuff.<br />
*** Acrobatic (Tier 1): Rank 3 gives 1% dodge bonus.<br />
* Wizard<br />
** Pale Master<br />
*** Bone Armor (Tier 2): While under the effect of Shroud of the Wraith, you gain 1%/2%/3% Dodge.<br />
<br />
=== Racial enhancements ===<br />
<br />
* [[Drow enhancements|Drow]]<br />
** Ambidexterity (Tier 2): Rank 2 gives 1% dodge bonus.<br />
** Improved Dodge (Tier 3): +1%/+2%/+3% Dodge when wearing light or no armor.<br />
<br />
* [[Elf enhancements|Elf]] / [[Morninglord enhancements|Sun Elf]]<br />
** Skill (Tier 4): +3% dodge, +3% Doubleshot, +3% Doublestrike, and bypass 3% dodge.<br />
<br />
* [[Gnome enhancements|Gnome]] / [[Deep Gnome enhancements|Deep Gnome]]<br />
** Wariness 2x, Retain Scroll Essence (cores): +1/+1/+2<br />
<br />
* [[Halfling enhancements|Halfling]]<br />
** Heroic Companion (Tier 2): Action Boost: Grants an ally 0/+2%/+4% Dodge, +0.25/+0.5/+1[W], +2/+4/+6 to hit and saving throws, and 0/0/+10 Physical Resistance Rating.<br />
** Improved Dodge (Tier 3): +1%/+2%/+3% Dodge when wearing light or no armor.<br />
** Halfling Agility (Tier 4): Up to once per second when you are hit, you gain 1% dodge until you are missed. This effect can stack up to 5 times.<br />
<br />
* [[Human enhancements|Human]] / [[Purple Dragon Knight enhancements|Purple Dragon Knight]]<br />
** Fighting Style (Tier 2, Multi-selector): Ambidexterity: Rank 2 gives 1% dodge bonus.<br />
<br />
* [[Shadar-kai enhancements|Shadar-kai]]<br />
** Improved Dodge (Tier 3): +1%/+2%/+3% Dodge when wearing light or no armor.<br />
<br />
=== [[Reaper enhancements]] ===<br />
* [[Reaper enhancements#Grim Barricade|Grim Barricade]]<br />
** Reaper's Defense V: +1 Dodge, +1 PRR and MRR<br />
** Reaper's Evasion: +1/2/3 Dodge while in Reaper Difficulty (4x, up to +12)<br />
<br />
== Increasing maximum dodge ==<br />
Your chance to dodge attacks is restricted in three ways:<br />
* Dodge cannot exceed your armor's [[Maximum dexterity bonus]]<br />
* Dodge cannot exceed Max Dodge cap. This starts at 25%<br />
* Dodge cannot exceed your [[Tower Shield]]'s [[Maximum dexterity bonus]]<br />
The lower limit of the three applies. These are ways to increase (or decrease) the maximum amount of dodge bonus that you can get.<br />
<br />
=== Class enhancements ===<br />
Bard Swashbuckler<br />
* Roll with the Punches (Core, Lv 18): +5 Insight Bonus to Character Dodge Cap.<br />
Fighter Kensei<br />
* Ascetic Training (Tier 2, Multi-selector): Agility: +1/+2/+3 to dodge cap, Concentration, Reflex Saves. NOTE: Stacks with Ninja Spy(Mnk): Agility!<br />
* Athletic Mastery: (Tier 3): +1/+2/+3 Maximum Dexterity bonus and Dodge cap. works with all armor types<br />
Monk Henshin Mystic<br />
* Embrace the Void: Gain 1/2/3 Meditation use per rest, +1/+2/+3 to Dodge Cap, and regenerate Ki faster while meditating. While you are meditating, you generate a protective shield which can absorb up to 25/50/100 damage, and is refreshed every 3 seconds.<br />
Monk Ninja Spy<br />
* Agility: +1/+2/+3 Maximum Dodge bonus, Concentration and Reflex Saves.<br />
Monk Shintao<br />
* Meditation of War (Tier 5, Multi-selector): Earth Stance: This actually gives you a penalty of -5% Dodge Cap. You also gain +10 Insight bonus to Physical Resistance and +3% Insight bonus to Maximum Hit Points.<br />
* Meditation of War (Tier 5, Multi-selector): Water Stance: +5 Insight bonus to Maximum Dodge Bonus. You deal 10% less damage with attacks.<br />
Ranger Tempest<br />
* Improved mobility (Tier 3): +1/+2/+3 dodge cap while wearing light or no armor. -1/-2/-3 armor check penalty in light armor.<br />
Rogue Assassin<br />
* Light Armor Mastery (Tier 5): You gain 1/2/3 to Maximum Dodge. While wearing light armor, gain 2/4/6 to the Maximum Dexterity Bonus of your armor, -2/4/6 armor check penalty, and gain 2/4/6 Physical Resistance Rating.<br />
* Measure the Foe (Tier 5): Gain +6 Melee Power, +2 Dodge, +2 Maximum Dodge, +1 to hit and +1 to the DC's of your Assassinate abilities for every 4/2/1 seconds you remain stealthed. This effect stacks up to five times, and lasts 10 seconds after you come out of stealth.<br />
Rogue Thief-Acrobat<br />
* Tumbler (Core, Lv 6): You can pass through enemies when you tumble. +2 maximum dodge.<br />
* Kip Up (Core, Lv 12): You are immune to most knockdown effects and slippery surfaces. +2 maximum dodge.<br />
* Cartwheel Charge (Core, Lv 18): After tumbling, you gain a +2 Morale bonus to Strength and Dexterity for 12 seconds. +2 maximum dodge. +20% Doublestrike with quarterstaff.<br />
* Spinning Staff Wall (Tier 5): While wearing cloth or light armor, gain +5% Dodge, +5 maximum dodge, and +5 Maximum Dexterity Bonus with Light Armor.<br />
<br />
=== Racial enhancements ===<br />
[[Gnome enhancements|Gnome]] / [[Halfling enhancements|Halfling]] / [[Deep Gnome enhancements|Deep Gnome]]<br />
* Nimble Reaction (Tier 2): +1/+2/+3 Maximum Dodge Bonus and Armor Maximum Dexterity Bonus (cap).<br />
<br />
=== [[Legendary feats]] ===<br />
* [[Scion of the Plane of Air]]: 4% Dodge, +4 to Maximum Dodge)<br />
* [[Scion of the Astral Plane]]: 4% Dodge, +4 to Maximum Dodge)<br />
<br />
=== [[Monk stances]] ===<br />
* Lesser Ocean Stance: +3% Dodge, +2 Dodge Cap<br />
* Ocean Stance: +6%, +4 Dodge Cap<br />
* Greater Ocean Stance: +9%, +6 Dodge Cap<br />
* Ultimate Ocean Stance: +12%, +8 Dodge Cap<br />
<br />
=== [[Reaper enhancements]] ===<br />
* [[Reaper enhancements#Grim Barricade|Grim Barricade]]<br />
** Reaper's Defense VI: +1 Dodge Cap, +2 PRR and MRR<br />
** Reaper's Heightened Evasion: +1 Dodge Cap while in Reaper Difficulty (up to +2)<br />
<br />
=== Guild buffs ===<br />
* Fencing Master: +2% [[Guild bonus]] to maximum dodge<br />
<br />
== Dodge in earlier versions of the game ==<br />
<br />
=== Dodge bonus to [[Armor Class]] ===<br />
<br />
Previous to [[Update 14]], Dodge used to be considered a bonus type, generally applying to armor class and sometimes reflex saves. In some very rare areas where the devs forgot to update the bonus types, there are still a few abilities/items that display as dodge bonuses to armor class in the breakdown, but officially the system has been discontinued, so they should be considered bugs.<br />
<br />
Examples are:<br />
* Eldritch Shield Ritual and Eldritch Armor Ritual (Technically should count as bonuses types equal to their name per a dev post)<br />
* Favored Defense I to III +1-3 ([[Ranger]] only, vs. favored enemies)<br />
* Fighter's Mobility I to II +1-2 (fighter only, only while [[tumbling]]; requires [[Mobility]] feat)<br />
<!-- pretty sure these are just considered untyped/feat bonuses now : *[[Dwarven Giant Dodger]] I to III +1-3 vs. attacks from [[Giant monsters |giant-type creatures]] (dwarf only)<br />
* [[Giant Evasion]] +4 vs. attacks from [[Giant monsters |giant-type creatures]] (dwarf only) --><br />
<br />
=== Dodge stacking ===<br />
The Dodge bonus always stacks, except the ones you get from items. As of update 19, only the highest item based Dodge bonus will apply.<br />
<br />
Prior to update 19, there were some issues with stacking sometimes. Depending on the order you equip your dodge items, the final result may not be correct. A work around for it was stripping off and re-equipping in a different order. ({{Forums|t=416862|}})<br />
<br />
[[Category:DDO game mechanics]]</div>73.65.136.69https://ddowiki.com/index.php?title=Dodge_bonus&diff=376261Dodge bonus2018-01-14T13:34:11Z<p>73.65.136.69: /* Increasing maximum dodge */</p>
<hr />
<div>The dodge mechanic works as a [[miss chance]] - a simple percentile chance to completely avoid physical attacks. You will see a "Dodge" hover over your character anytime it helps you dodge an attack.<br />
<br />
=== Dodge chance mechanic ===<br />
<br />
This check is done independent of the miss chance resulting from [[Armor Class]] and other measures of not getting hit, such as [[Concealment]] or [[Incorporeal]]ity. The dodge chance is capped by the [[Maximum dexterity bonus]] of the armor worn, and cannot exceed 25% without special feats or enhancements, like [[Uncanny Dodge]], (see below) which exceptionally allow to exceed this cap. Dodge bonuses from spells, enhancements, EDs, items, and feats stack.<br />
<br />
As of [[Update 19]], dodge bonuses on items no longer stack, only the best applies.<br />
<br />
== Sources of dodge ==<br />
<br />
=== Feats ===<br />
* [[Dodge]]: +3%<br />
* [[Spring Attack]]: +2%<br />
* [[Mobility]]: feat/item + 2% (also increases [[Maximum dexterity bonus]] by 2)<br />
* [[Uncanny Dodge]] and [[Improved Uncanny Dodge]] grant + 1% at Levels 4, 6, 8, 12, 16, and 20 of Rogue or Barbarian, respectively. The bonuses from [[Uncanny Dodge]] and [[Improved Uncanny Dodge]] do not stack with one another.<br />
* [[Uncanny Dodge]] also provides a clicky with temporary +25%, which ignores Dodge cap.<br />
* [[Improved Uncanny Dodge]] also provides a clicky with temporary +50%, which ignores Dodge cap.<br />
* [[Inspire Heroics]] +4% (level 15 bard buff)<br />
* [[Flurry of Blows]], when centered: +2%, +4% and +6% at monk levels 1, 2 and 4, respectively.<br />
* [[Combat Archery]] passive: 2% if wielding a ranged weapon.<br />
<br />
=== [[Iconic Past Life Feats]] ===<br />
* Shadar-Kai passive: 1% dodge per past life, up to 3%.<br />
<br />
=== [[Legendary feats]] ===<br />
* [[Scion of the Plane of Air]]: 4% Dodge, 4 to Dodge cap (maximum Dodge)<br />
* [[Scion of the Astral Plane]]: 4% Dodge, 4 to Dodge cap (maximum Dodge)<br />
* [[Scion of Limbo]]: 20% Dodge (random cycle)<br />
<br />
=== [[Monk stances]] ===<br />
* Lesser Ocean Stance: +3% Dodge, +2 Dodge Cap<br />
* Ocean Stance: +6%, +4 Dodge Cap<br />
* Greater Ocean Stance: +9%, +6 Dodge Cap<br />
* Ultimate Ocean Stance: +12%, +8 Dodge Cap<br />
<br />
=== [[Epic Destinies]] ===<br />
* Meld Into Darkness, active: +100% for up to 12 seconds. ([[Shadowdancer]])<br />
* Untouchable, passive: +1% extra dodge for each Shadow Charge held ([[Shadowdancer]])<br />
* Echoes of the Ancestors: Martial: Grandmaster of Flowers: passive, stance, 2% ([[Fatesinger]])<br />
* Echoes of the Ancestors: Primal (ranged version), passive: 1% ([[Fatesinger]]) (?)<br />
* Perfect Balance, passive: 1% per rank, 3 ranks ([[Grandmaster of Flowers]])<br />
* Walking with Waves, passive: 1% per rank, 3 ranks ([[Grandmaster of Flowers]])<br />
* A Scattering of Petals, active: for 12 seconds: +25% ([[Grandmaster of Flowers]])<br />
* Master's Blitz, active: 10 seconds + can be prolonged by killing monsters: +50%, does currently not exceed the dodge cap (bugged). ([[Legendary Dreadnought]])<br />
* Unearthly Reaction, passive: 1% per rank, 3 ranks ([[Magister]])<br />
* In the Weeds, passive: 1% per rank, 3 ranks ([[Shiradi Champion]])<br />
* In the Weeds, passive, when standing still: additional 1% per rank, 3 ranks ([[Shiradi Champion]])<br />
<br />
=== Items ===<br />
* [[Cannith Crafting]]: Up to +15% enhancement bonus. Up to +7% insight bonus. <br />
* [[:Category:Dodge items|Named items]]: up to 18%<br />
* Random loot: Up to +15% enhancement bonus. Up to +7% insight bonus.<br />
** [[Wariness]] 2%, [[Wariness#Alertness|Alertness]] 6%, [[Wariness#Omniscience|Omniscience]] 8% (legacy suffix on armor/headgear/rings)<br />
<br />
=== Class enhancements ===<br />
<br />
* Artificer<br />
** Arcanotechnician<br />
*** Master Defender (Tier 5): Your Iron Defender provides you 1%/2%/3% Dodge and he gains +2/+4/+6 Strength, Dexterity and Constitution.<br />
* Barbarian<br />
** Occult Slayer<br />
*** Uncanny Dodger (Tier 1): +1%/+2%/+3% Dodge.<br />
* Bard<br />
** Swashbuckler<br />
*** Confidence (Core, Lv 1): +1% Dodge, +1 Reflex Save, and +1 to the Max Dex Bonus of your Armor per Swashbuckler Core Ability you have.<br />
*** Uncanny Dodge (Core, Lv 6): No dodge bonus, but you gain the Uncanny Dodge feat. You also gain 1% Doublestrike, 1% Doubleshot, and +1 Attack Damage while Swashbuckling.<br />
*** On Your Toes (Tier 1): +1%/2%/3% Dodge.<br />
*** Swashbuckling Style (Tier 3, Multi-selector): Skirmisher: While Swashbuckling with a Buckler in your off hand you gain 10% Dodge, and you may use a Buckler and still benefit from the Single Weapon Fighting line of feats.<br />
* Druid<br />
** Nature's Warrior<br />
*** Flight (Tier 2): Use Wild Empathy to gain +10% Dodge for [12/24/36] seconds.<br />
*** Improved Dodge (Tier 3): +1/+2/+3 Dodge while in any Bear or Wolf form.<br />
* Fighter<br />
** Kensei<br />
*** Reed In The Wind (Tier 1): Makes an attack with +1[W] damage. If you successfully damage your target you gain a +3%/6%/9% Insight bonus to Dodge for 6 seconds.<br />
*** Improved Dodge (Tier 2): +1%/+2%/+3% Dodge when wearing light or no armor. NOTE: Does not stack with Tempest(Rgr): Improved Dodge!<br />
* Monk<br />
** Ninja Spy<br />
*** Acrobatic (Tier 1): +1/+2/+3 Balance, Jump, and Tumble. +1%/+2%/+3% Dodge.<br />
** Shintao<br />
*** Reed in the Wind (Tier 1): Makes an attack with +1[W] damage. If you successfully damage your target you gain a +3%/+6%/+9% Insight bonus to Dodge for 6 seconds.<br />
* Ranger<br />
** Tempest<br />
*** Improved Dodge (Tier 2): +1%/+2%/+3% dodge when wearing light or no armor.<br />
*** Elaborate Parry (Tier 4): Attacks an opponent. For the next 5/10/15 seconds, each time you damage an opponent you gain +2% dodge for 5 seconds. This effect can stack up to 15 times.<br />
* Rogue<br />
** Assassin<br />
*** Nimbleness (Core, Lv12): On Sneak Attack: Up to once every 2 seconds, you gain 1% dodge for 6 seconds. This effect can stack up to 10 times.<br />
** Thief-Acrobat<br />
*** Shadow Dodge (Tier 3): +1%/2%/3% Dodge, +1/+2/+3 Dexterity, +1/+2/+3 Maximum Dexterity Bonus w/ light armor.<br />
* Sorcerer<br />
** Air Savant<br />
*** Elemental Apotheosis: Air (Core, Lv 20): +3 dodge plus bunch of other really cool stuff.<br />
*** Acrobatic (Tier 1): Rank 3 gives 1% dodge bonus.<br />
* Wizard<br />
** Pale Master<br />
*** Bone Armor (Tier 2): While under the effect of Shroud of the Wraith, you gain 1%/2%/3% Dodge.<br />
<br />
=== Racial enhancements ===<br />
<br />
* [[Drow enhancements|Drow]]<br />
** Ambidexterity (Tier 2): Rank 2 gives 1% dodge bonus.<br />
** Improved Dodge (Tier 3): +1%/+2%/+3% Dodge when wearing light or no armor.<br />
<br />
* [[Elf enhancements|Elf]] / [[Morninglord enhancements|Sun Elf]]<br />
** Skill (Tier 4): +3% dodge, +3% Doubleshot, +3% Doublestrike, and bypass 3% dodge.<br />
<br />
* [[Gnome enhancements|Gnome]] / [[Deep Gnome enhancements|Deep Gnome]]<br />
** Wariness 2x, Retain Scroll Essence (cores): +1/+1/+2<br />
<br />
* [[Halfling enhancements|Halfling]]<br />
** Heroic Companion (Tier 2): Action Boost: Grants an ally 0/+2%/+4% Dodge, +0.25/+0.5/+1[W], +2/+4/+6 to hit and saving throws, and 0/0/+10 Physical Resistance Rating.<br />
** Improved Dodge (Tier 3): +1%/+2%/+3% Dodge when wearing light or no armor.<br />
** Halfling Agility (Tier 4): Up to once per second when you are hit, you gain 1% dodge until you are missed. This effect can stack up to 5 times.<br />
<br />
* [[Human enhancements|Human]] / [[Purple Dragon Knight enhancements|Purple Dragon Knight]]<br />
** Fighting Style (Tier 2, Multi-selector): Ambidexterity: Rank 2 gives 1% dodge bonus.<br />
<br />
* [[Shadar-kai enhancements|Shadar-kai]]<br />
** Improved Dodge (Tier 3): +1%/+2%/+3% Dodge when wearing light or no armor.<br />
<br />
=== [[Reaper enhancements]] ===<br />
* [[Reaper enhancements#Grim Barricade|Grim Barricade]]<br />
** Reaper's Defense V: +1 Dodge, +1 PRR and MRR<br />
** Reaper's Evasion: +1/2/3 Dodge while in Reaper Difficulty (4x, up to +12)<br />
<br />
== Increasing maximum dodge ==<br />
Your chance to dodge attacks is restricted in three ways:<br />
* Dodge cannot exceed your armor's [[Maximum dexterity bonus]]<br />
* Dodge cannot exceed Max Dodge cap. This starts at 25%<br />
* Dodge cannot exceed your [[Tower Shield]]'s [[Maximum dexterity bonus]]<br />
The lower limit of the three applies. These are ways to increase (or decrease) the maximum amount of dodge bonus that you can get.<br />
<br />
=== Class enhancements ===<br />
Bard Swashbuckler<br />
* Roll with the Punches (Core, Lv 18): +5 Insight Bonus to Character Dodge Cap.<br />
Fighter Kensei<br />
* Ascetic Training (Tier 2, Multi-selector): Agility: +1/+2/+3 to dodge cap, Concentration, Reflex Saves. NOTE: Stacks with Ninja Spy(Mnk): Agility!<br />
* Improved Mobility (Tier 3): +1/+2/+3 Dodge cap and Maximum Dexterity bonus while wearing light or no armor. -1/-2/-3 Armor Check Penalty in light armor. NOTE: Does not stack with Tempest (Rgr): Improved Mobility!<br />
Monk Henshin Mystic<br />
* Embrace the Void: Gain 1/2/3 Meditation use per rest, +1/+2/+3 to Dodge Cap, and regenerate Ki faster while meditating. While you are meditating, you generate a protective shield which can absorb up to 25/50/100 damage, and is refreshed every 3 seconds.<br />
Monk Ninja Spy<br />
* Agility: +1/+2/+3 Maximum Dodge bonus, Concentration and Reflex Saves.<br />
Monk Shintao<br />
* Meditation of War (Tier 5, Multi-selector): Earth Stance: This actually gives you a penalty of -5% Dodge Cap. You also gain +10 Insight bonus to Physical Resistance and +3% Insight bonus to Maximum Hit Points.<br />
* Meditation of War (Tier 5, Multi-selector): Water Stance: +5 Insight bonus to Maximum Dodge Bonus. You deal 10% less damage with attacks.<br />
Ranger Tempest<br />
* Improved mobility (Tier 3): +1/+2/+3 dodge cap while wearing light or no armor. -1/-2/-3 armor check penalty in light armor.<br />
Rogue Assassin<br />
* Light Armor Mastery (Tier 5): You gain 1/2/3 to Maximum Dodge. While wearing light armor, gain 2/4/6 to the Maximum Dexterity Bonus of your armor, -2/4/6 armor check penalty, and gain 2/4/6 Physical Resistance Rating.<br />
* Measure the Foe (Tier 5): Gain +6 Melee Power, +2 Dodge, +2 Maximum Dodge, +1 to hit and +1 to the DC's of your Assassinate abilities for every 4/2/1 seconds you remain stealthed. This effect stacks up to five times, and lasts 10 seconds after you come out of stealth.<br />
Rogue Thief-Acrobat<br />
* Tumbler (Core, Lv 6): You can pass through enemies when you tumble. +2 maximum dodge.<br />
* Kip Up (Core, Lv 12): You are immune to most knockdown effects and slippery surfaces. +2 maximum dodge.<br />
* Cartwheel Charge (Core, Lv 18): After tumbling, you gain a +2 Morale bonus to Strength and Dexterity for 12 seconds. +2 maximum dodge. +20% Doublestrike with quarterstaff.<br />
* Spinning Staff Wall (Tier 5): While wearing cloth or light armor, gain +5% Dodge, +5 maximum dodge, and +5 Maximum Dexterity Bonus with Light Armor.<br />
<br />
=== Racial enhancements ===<br />
[[Gnome enhancements|Gnome]] / [[Halfling enhancements|Halfling]] / [[Deep Gnome enhancements|Deep Gnome]]<br />
* Nimble Reaction (Tier 2): +1/+2/+3 Maximum Dodge Bonus and Armor Maximum Dexterity Bonus (cap).<br />
<br />
=== [[Legendary feats]] ===<br />
* [[Scion of the Plane of Air]]: 4% Dodge, +4 to Maximum Dodge)<br />
* [[Scion of the Astral Plane]]: 4% Dodge, +4 to Maximum Dodge)<br />
<br />
=== [[Monk stances]] ===<br />
* Lesser Ocean Stance: +3% Dodge, +2 Dodge Cap<br />
* Ocean Stance: +6%, +4 Dodge Cap<br />
* Greater Ocean Stance: +9%, +6 Dodge Cap<br />
* Ultimate Ocean Stance: +12%, +8 Dodge Cap<br />
<br />
=== [[Reaper enhancements]] ===<br />
* [[Reaper enhancements#Grim Barricade|Grim Barricade]]<br />
** Reaper's Defense VI: +1 Dodge Cap, +2 PRR and MRR<br />
** Reaper's Heightened Evasion: +1 Dodge Cap while in Reaper Difficulty (up to +2)<br />
<br />
=== Guild buffs ===<br />
* Fencing Master: +2% [[Guild bonus]] to maximum dodge<br />
<br />
== Dodge in earlier versions of the game ==<br />
<br />
=== Dodge bonus to [[Armor Class]] ===<br />
<br />
Previous to [[Update 14]], Dodge used to be considered a bonus type, generally applying to armor class and sometimes reflex saves. In some very rare areas where the devs forgot to update the bonus types, there are still a few abilities/items that display as dodge bonuses to armor class in the breakdown, but officially the system has been discontinued, so they should be considered bugs.<br />
<br />
Examples are:<br />
* Eldritch Shield Ritual and Eldritch Armor Ritual (Technically should count as bonuses types equal to their name per a dev post)<br />
* Favored Defense I to III +1-3 ([[Ranger]] only, vs. favored enemies)<br />
* Fighter's Mobility I to II +1-2 (fighter only, only while [[tumbling]]; requires [[Mobility]] feat)<br />
<!-- pretty sure these are just considered untyped/feat bonuses now : *[[Dwarven Giant Dodger]] I to III +1-3 vs. attacks from [[Giant monsters |giant-type creatures]] (dwarf only)<br />
* [[Giant Evasion]] +4 vs. attacks from [[Giant monsters |giant-type creatures]] (dwarf only) --><br />
<br />
=== Dodge stacking ===<br />
The Dodge bonus always stacks, except the ones you get from items. As of update 19, only the highest item based Dodge bonus will apply.<br />
<br />
Prior to update 19, there were some issues with stacking sometimes. Depending on the order you equip your dodge items, the final result may not be correct. A work around for it was stripping off and re-equipping in a different order. ({{Forums|t=416862|}})<br />
<br />
[[Category:DDO game mechanics]]</div>73.65.136.69https://ddowiki.com/index.php?title=Monster_types&diff=375315Monster types2017-12-30T01:45:15Z<p>73.65.136.69: </p>
<hr />
<div>Specific exceptions or examples are listed in parenthesis after the race. Click each race (or type) to go to its page, where you can find detailed descriptions and a list of all monsters of that race (or type).<br />
<br />
Note that not all monster types are available for selection as a [[Ranger]]'s [[Favored Enemy]], nor are all found as [[Bane]] effects on weapons.<br />
{| class="wikitable" border=1<br />
|- class="header"|'''Table: Monster races by type'''<br />
|- style="{{Css:table/1/header|grey}}"<br />
|style="text-align: center;"|'''Type'''<br />
|style="text-align: center;"|'''Specific Races'''<br />
|style="text-align: center;"|'''Ranger<br />Favored<br />Enemy'''<br />
|style="text-align: center;"|'''Weapon<br />Bane Type'''<br />
|style="text-align: center;"|'''Alternate Weapon<br />Bane Type'''<br />
|-<br />
|'''[[Aberration type|Aberration]]'''<br />
|[[Beholder race|Beholder]], [[Dream Reaver race|Dream Reaver]], [[Drider race|Drider]], [[Drow Scorpion race|Drow Scorpion]], [[Evil Eye race|Evil Eye]], [[Eye Horror race|Eye Horror]], [[Mimic race|Mimic]], [[Mind Flayer race|Mind Flayer]], [[Rust Monster race|Rust Monster]], [[Taken race|Taken]], [[Will o' Wisp race|Will o' Wisp]]<br />
| style="background: #98FB98;text-align:center;"|Yes<br />
|colspan="2" style="text-align: center;"|Aberration bane<br />
|-<br />
|rowspan="2"|'''[[Air Outsider type|Air Outsider]]'''<br />
|'''Chaotic Neutral Ousiders:''' [[Djinn race|Djinn]]<br />
|style="background: #98FB98;text-align:center;"|Yes<sup>1</sup><br />
|rowspan="2" style="text-align: center;"|none<br />
|Chaotic outsider bane<br />
|-<br />
|[[Mephit race|Mephit]]<br />
| style="text-align: center;"|No<sup>1</sup><br />
|none<br />
|-<br />
|'''[[Animal type|Animal]]'''<br />
|[[Bat race|Bat]], [[Bear race|Bear]], [[Dog race|Dog]], [[Hyena race|Hyena]], [[Lion race|Lion]], [[Rat race|Rat]], [[Wolf race|Wolf]]<br />
| style="background: #98FB98;text-align:center;"|Yes<br />
|colspan="2" style="text-align: center;"|Animal bane<br />
|-<br />
|'''[[Construct type|Construct]]'''<br />
|[[Animated Object race|Animated Object]], [[Golem race|Golem]], [[Inanimate Object race|Inanimate Object]], [[Inevitable race|Inevitable]], [[Iron Defender race|Iron Defender]], [[Warforged Titan race|Warforged Titan]]<br />
| style="background: #98FB98;text-align:center;"|Yes<br />
|colspan="2" style="text-align: center;"|Construct bane<br />
|-<br />
|'''[[Dragon type|Dragon]]'''<br />
|[[Black Dragon race|Black Dragon]], [[Blue Dragon race|Blue Dragon]], [[Green Dragon race|Green Dragon]], [[Red Dragon race|Red Dragon]], [[White Dragon race|White Dragon]]<br />
| style="background: #98FB98;text-align:center;"|Yes<br />
|colspan="2" style="text-align: center;"|Dragon bane<br />
|-<br />
|'''[[Dwarf type|Dwarf]]'''<br />
|[[Duergar race|Duergar]], [[Dwarf race|Dwarf]]<br />
| style="background: #98FB98;text-align:center;"|Yes<br />
|colspan="2" style="text-align: center;"|Dwarf bane<br />
|-<br />
|'''[[Earth Outsider type|Earth Outsider]]'''<br />
|[[Mephit race|Mephit]]<br />
| style="text-align: center;"|No<sup>1</sup><br />
|colspan="2" style="text-align: center;"|none<br />
|-<br />
|'''[[Elemental type|Elemental]]'''<br />
|[[Air Elemental race|Air Elemental]], [[Earth Elemental race|Earth Elemental]], [[Fire Elemental race|Fire Elemental]], [[Invisible Stalker race|Invisible Stalker]], [[Muckman race|Muckman]], [[Water Elemental race|Water Elemental]]<br />
| style="background: #98FB98;text-align:center;"|Yes<br />
|colspan="2" style="text-align: center;"|Elemental bane<br />
|-<br />
|'''[[Elf type|Elf]]'''<br />
|[[Drow Elf race|Drow Elf]], [[Elf race|Elf]]<br />
| style="background: #98FB98;text-align:center;"|Yes<br />
|colspan="2" style="text-align: center;"|Elf bane<br />
|-<br />
|rowspan="3"|'''[[Evil Outsider type|Evil Outsider]]'''<br />
|'''Chaotic Evil Outsiders:''' [[Demon race|Demon]] (Tanar'ri)<br />
| style="background: #98FB98;text-align:center;"|Yes<sup>1</sup><br />
|rowspan="3" style="text-align: center;"|Evil<br />Outsider<br />bane<br />
|Chaotic Outsider bane<br />
|-<br />
|'''Lawful Evil Outsiders:''' [[Devil race|Devil]] (Baatezu), [[Reaper]] <br />
| style="background: #98FB98;text-align:center;"|Yes<sup>1</sup><br />
|Lawful Outsider bane<br />
|-<br />
|'''Miscellaneous Evil Outsiders:''' [[Daelkyr race|Daelkyr]], [[Efreet race|Efreeti]], [[Hag race|Hag]] ([[Green Hag sub-race|Green Hag]]s and [[Night Hag sub-race|Night Hag]]s only), [[Hellhound race|Hellhound]], [[Rakshasa race|Rakshasa]], [[Quori race|Quori]], [[Salamander race|Salamander]], [[Scorpion race|Scorpion]] ([[Spawn of Vulkoor]] and [[Wrathspawn]] only), [[Tiefling race|Tiefling]], [[Yugoloth race|Yugoloth]]<br />
| style="background: #98FB98;text-align:center;"|Yes<sup>1</sup><br />
|Lawful or Chaotic Outsider bane, depending upon alignment<br />
|-<br />
|'''[[Fey type|Fey]]'''<br />
|[[Dryad race|Dryad]]<br />
| style="text-align: center;"|No<br />
|colspan="2" style="text-align: center;"|none<br />
|-<br />
|'''[[Fire Outsider type|Fire Outsider]]'''<br />
|[[Mephit race|Mephit]]<br />
| style="text-align: center;"|No<sup>1</sup><br />
|colspan="2" style="text-align: center;"|none<br />
|-<br />
|'''[[Giant type|Giant]]'''<br />
|[[Giant race|Giant]] , [[Ogre race|Ogre]], [[Ogre Mage sub-race|Ogre Magi]], [[Troll race|Troll]]<br />
| style="background: #98FB98;text-align:center;"|Yes<br />
|colspan="2" style="text-align: center;"|Giant bane<br />
|-<br />
|'''[[Gnoll type|Gnoll]]'''<br />
|[[Gnoll race|Gnoll]]<br />
| style="background: #98FB98;text-align:center;"|Yes<br />
|colspan="2" style="text-align: center;"|Gnoll bane<br />
|-<br />
|'''[[Goblinoid type|Goblinoid]]'''<br />
|[[Bugbear race|Bugbear]], [[Hobgoblin race|Hobgoblin]]<br />
| style="background: #98FB98;text-align:center;"|Yes<br />
|colspan="2" style="text-align: center;"|Goblinoid bane<br />
|-<br />
|'''[[Good Outsider type|Good Outsider]]'''<br />
|'''Chaotic Good Outsiders:''' [[Bralani Eladrin race|Bralani Eladrin]], [[Ghaele Eladrin race|Ghaele Eladrin]]<br />
| style="background: #98FB98; text-align:center;"|Yes<sup>1</sup><br />
|style="text-align: center;"|none<br />
|Chaotic Outsider bane<br />
|-<br />
|'''[[Halfling type|Halfling]]'''<br />
|[[Halfling race|Halfling]]<br />
| style="background: #98FB98;text-align:center;"|Yes<br />
|colspan="2" style="text-align: center;"|Halfling bane<br />
|-<br />
|'''[[Human type|Human]]'''<br />
|[[Human race|Human]]<br />
| style="background: #98FB98;text-align:center;"|Yes<br />
|colspan="2" style="text-align: center;"|Human bane<br />
|-<br />
|'''[[Lawful Outsider]]'''<br />
|[[Devil race|Devil]], [[Efreet race|Efreeti]], [[Hellhound]], [[Rakshasa race|Rakshasa]], [[Reaper#Reapers|Reaper]]<br />
| style="background: #98FB98;text-align:center;"|Yes<sup>1</sup><br />
|colspan="2" style="text-align: center;"|Lawful Outsider bane<br />
|-<br />
|'''[[Living Construct type|Living Construct]]'''<br />
|[[Warforged race|Warforged]]<br />
| style="text-align: center;"|No<br />
|colspan="2" style="text-align: center;"|Construct bane<br />
|-<br />
|'''[[Magical Beast type|Magical Beast]]'''<br />
|[[Bat race|Bat]] ([[Fiendish Bat]]s, etc.), [[Fiendish Scorpion race|Fiendish Scorpion]], [[Fiendish Spider race|Fiendish Spider]], [[Hyena race|Hyena]] ([[Messenger of Prairies]] only), [[Lion race|Lion]], [[Panther race|Panther]], [[Purple Worm race|Purple Worm]], [[Razor Cat race|Razor Cat]], [[Spider race|Spider]] (Crimson Foot Spiders, [[Phase Spider]]s, [[Whisperdoom]], etc.), [[Wolf race|Wolf]] ([[Worg sub-race|Worg]]s and [[Winter Wolf sub-race|Winter Wolves]] only)<br />
| style="background: #98FB98;text-align:center;"|Yes<br />
|colspan="2" style="text-align: center;"|Magical Beast bane<br />
|-<br />
|'''[[Monstrous Humanoid type|Monstrous Humanoid]]'''<br />
|[[Gargoyle race|Gargoyle]], [[Hag race|Hag]] ([[Forest Hag sub-race|Forest Hag]]s only), [[Medusa race|Medusa]], [[Minotaur race|Minotaur]], [[Sahuagin race|Sahuagin]], [[Werewolf race|Werewolf]], [[Wildman race|Wildman]], [[Yuan-ti race|Yuan-ti]]<br />
| style="background: #98FB98;text-align:center;"|Yes<br />
|colspan="2" style="text-align: center;"|Monstrous Humanoid bane<br />
|-<br />
|'''[[Native Outsider type|Native Outsider]]'''<br />
|'''Native Evil Outsiders:''' [[Tiefling race|Tiefling]]<br />
| style="background: #98FB98;text-align:center;"|Yes<sup>1</sup><br />
|style=white-space:nowrap|Evil<br />Outsider<br />bane<br />
|colspan="2"|Lawful or Chaotic Outsider bane, depending upon alignment<br />
|-<br />
|'''[[Ooze type|Ooze]]'''<br />
|[[Arcane Ooze race|Arcane Ooze]], [[Black Pudding race|Black Pudding]], [[Gelatinous Cube race|Gelatinous Cube]], [[Gray Ooze race|Gray Ooze]], [[Ochre Jelly race|Ochre Jelly]], [[Spell race|Spell]], [[Violet Slime race|Violet Slime]]<br />
| style="background: #98FB98;text-align:center;"|Yes<br />
|colspan="2" style="text-align: center;"|Ooze bane<br />
|-<br />
|'''[[Orc type|Orc]]'''<br />
|[[Half-Orc race|Half-Orc]], [[Orc race|Orc]]<br />
| style="background: #98FB98;text-align:center;"|Yes<br />
|colspan="2" style="text-align: center;"|Orc bane<br />
|-<br />
|'''[[Plant type|Plant]]'''<br />
|[[Plant Creature race|Plant Creature]], [[Vine Stalker race|Vine Stalker]], [[Wood Woad race|Wood Woad]]<br />
| style="background: #98FB98;text-align:center;"|Yes<br />
|colspan="2" style="text-align: center;"|Plant bane<br />
|-<br />
|'''[[Reptilian type|Reptilian]]'''<br />
|[[Kobold race|Kobold]], [[Lizardfolk race|Lizardfolk]], [[Troglodyte race|Troglodyte]]<br />
| style="background: #98FB98;text-align:center;"|Yes<br />
|colspan="2" style="text-align: center;"|Reptilian bane<br />
|-<br />
|'''[[Undead type|Undead]]'''<br />
|[[Beholder race|Beholder]] ([[Doomsphere]]s only), [[Blue Dragon race|Blue Dragon]] ([[Auraxyllon]] and [[Eternity]] only), [[Fire Elemental race|Fire Elemental]] ([[Cinderspawn]] only), [[Human race|Human]] ([[Death Knight]]s only), [[Ghast race|Ghast]], [[Ghoul race|Ghoul]], [[Lich race|Lich]], [[Mummy race|Mummy]], [[Quell race|Quell]], [[Rat race|Rat]], [[Shadow race|Shadow]], [[Skeleton race|Skeleton]], [[Spectre race|Spectre]], [[Vampire race|Vampire]], [[Wheep race|Wheep]], [[Wight race|Wight]], [[Wraith race|Wraith]], [[Zombie race|Zombie]]<br />
| style="background: #98FB98;text-align:center;"|Yes<br />
|colspan="2" style="text-align: center;"|Undead bane<br />
|-<br />
|'''[[Vermin type|Vermin]]'''<br />
|[[Scorpion race|Scorpion]], [[Spider race|Spider]]<br />
| style="text-align: center;"|No<sup>2</sup><br />
|colspan="2" style="text-align: center;"|Vermin bane<br />
|}<br />
Notes re Ranger's Favored Enemies:<br />
<br />
: '''1)''' For [[Outsider]]s, a Ranger may select "Chaotic Outsider", "Evil Outsider", and/or "Lawful Outsider" (each separately). The "Race" category of the monster does not distinguish by alignment, so these Favored Enemies tend to overlap some Outsiders and miss others. [[Mephit]]s are "True Neutral", not Chaotic, Evil or Lawful, and so are not covered by '''any''' of a Ranger's possible choices.<br />
: '''2)''' In DnD, "Fey" and "Vermin" are valid selections for a Ranger's Favored Enemy - it is not clear why they are not in DDO (although one could guess that, in the case of "Fey", there simply are not enough representatives to make that worthwhile).<br />
<br />
Note also that...<br />
* '''[[Humanoid]] bane''' covers many of the above types. From the [[Hold Person]] spell, it includes [[Kobold]]s, [[Goblinoid]]s, [[Troglodyte]]s, all [[Races|Player Races]] (except [[Warforged]]), "...and more." It is only found on randomly-generated weapons, and is not a possible choice for a Ranger's [[Favored Enemy]].<br />
* '''[[Incorporeal]]''' creatures fit multiple types above (e.g. Evil Outsider, Undead). Both Lesser and Greater Incorporeal Bane exist in game, on the [[Phase Hammer]], {{Item|Assassin's Kiss}}, and {{Item|Epic Assassin's Kiss}} and on randomly generated Cannith Crafted weapons. Note that Incorporeal Bane does '''not''' imply [[Ghost touch]].<br />
* '''Natural bane''', a designation found only on randomly-generated and Cannith Crafted weapons, covers all of Animals, Vermin, Magical Beasts, Plants and Fey.<br />
* '''Unnatural bane''', a designation found on [[Hunter's Slayer]], randomly-generated weapons, and Cannith Crafted weapons covers all of Monstrous Humanoids, Aberrations, and Undead.<br />
* '''Ooze bane''' does not make a weapon immune to breakage or splitting.<br />
* '''Note''' that several races are listed under multiple types. This is unavoidable, as certain factors cause monsters of the same race to fall under different types. For example, most blue dragons are [[Dragon type]], but [[Auraxyllon]] and [[Eternity]] are undead, and so fall under the [[Undead type]]. The same goes for undead beholders, humans, and rats. Similarly, "Evil Outsiders" may or may not also be "Lawful Outsiders" or "Chaotic Outsiders", and so on.<br />
* '''Note on choosing a bane weapon''': The general rule of thumb is to choose the bane type that corresponds to that particular monster's type, not race. In the example above, [[Auraxyllon]] is affected by undead bane, but not by dragon bane, even though it is a blue dragon. Likewise, [[Death Knight]]s are affected by undead bane, but not human bane. The exception to this rule is that monsters of any of the various outsider types can also be affected by lawful outsider bane or chaotic outsider bane if those monsters are lawful or chaotic, respectively.<br />
<noinclude><br />
[[Category:Monster types|*]]</noinclude></div>73.65.136.69https://ddowiki.com/index.php?title=Casting_ability&diff=375174Casting ability2017-12-28T02:24:39Z<p>73.65.136.69: </p>
<hr />
<div>Your '''casting ability''' is the [[Ability]] that governs your spellcasting effectiveness.<br />
<br />
* The highest level [[spell]] you can cast is your casting [[Ability]]-10. If your casting [[Ability]] is 10 or lower, you cannot cast [[spell]]s!<br />
* Your casting [[Ability modifier]] affects your maximum [[spell point]]s.<br />
* Your casting [[Ability modifier]] adds to your [[spell]]s' [[saving throw]] [[DC]]s.<br />
<br />
<br />
Depending on your [[class]], your casting ability may be [[Intelligence]], [[Wisdom]] or [[Charisma]].<br />
<br />
* [[Artificer]]s and [[Wizard]]s use [[Intelligence]]<br />
* [[Bard]]s, [[Warlock]]s, and [[Sorcerer]]s use [[Charisma]]<br />
* [[Cleric]]s, [[Paladin]]s, and [[Ranger]]s use [[Wisdom]]<br />
* [[Favored Soul]]s use [[Charisma]] or [[Wisdom]], whichever is higher.<br />
<br />
[[Category:Spells]]<br />
[[Category:DDO game mechanics]]</div>73.65.136.69https://ddowiki.com/index.php?title=Combat_Expertise&diff=374459Combat Expertise2017-12-21T01:25:20Z<p>73.65.136.69: </p>
<hr />
<div>{{Feat<br />
|prerequisite=[[Intelligence]] 13<br />
|icon=Icon Feat Combat Expertise.png<br />
|description=Defensive Combat Stance: While using Combat Expertise mode, you suffer -5 to your [[attack roll]]s but gain +10% feat bonus to [[Armor Class]]. Spells have three times their normal [[cooldown]] when this mode is active. Combat Expertise dispels and wards against all Rage effects.<br />
<br />
''(Note: The in-game description incorrectly implies that the to-hit and AC modifiers are limited by your [[Base Attack Bonus]], and the AC bonus type is unspecified.)''<br />
|cooldown= 30 seconds<br />
|active=yes<br />
|stance=yes<br />
|note=[[Spell-like ability|Spell like abilities]] are not subjected to the increased cooldown<br />
<br />
This feat does not replace the basic [[Defensive Fighting]] stance granted automatically to all characters with a BAB of at least +1. However, it is generally better than Defensive Fighting, and only one [[stance]] can be active at a time.<br />
<br />
|fighter bonus feat=yes<br />
|martial arts feat=yes<br />
|see also=*[[Armor Class]]<br />
* [[Defensive Fighting]]<br />
* [[Stance]]<br />
}}<br />
<br />
== Post requisite ==<br />
This feat is required for [[Improved Feint]], [[Improved Trip]], [[Whirlwind Attack]], and [[Legendary Dreadnought]]'s [[Legendary Dreadnought#Improved Combat Expertise|Improved Combat Expertise]] as well as [[Legendary Dreadnought#Tactical Genius|Tactical Genius]]. It is also one of possible requirements for [[Bow Strength]].</div>73.65.136.69