https://ddowiki.com/api.php?action=feedcontributions&user=73.229.139.124&feedformat=atomDDO wiki - User contributions [en]2024-03-29T15:05:53ZUser contributionsMediaWiki 1.35.13https://ddowiki.com/index.php?title=Draconic_Incarnation&diff=470987Draconic Incarnation2020-12-27T22:01:01Z<p>73.229.139.124: Added compatibility (or not) of Draconic Spell Augmentation with Warlock abilities.</p>
<hr />
<div>{{EpicDestinyTOC}}<br />
__TOC__<br />
== Draconic Incarnation ==<br />
[[File:EDTree Draconic.png|right|Draconic Incarnation tree]]<br />
<br />
=== Description ===<br />
''With the fearsome and powerful blood of dragons flowing through their veins, Draconic Incarnations have the ability to mimic their legendary ancestors in many ways.''<br />
<br />
''Each person that possesses this Arcane Epic Destiny has a particular heritage that bestows bonuses to certain spell types: a red dragon heritage will result in stronger fire spells, whereas a blue dragon heritage will boost the power of electric spells. Draconic Incarnations can also unleash a devastating breath weapon or a soaring attack that matches the element of their dragon heritage.''<br />
<br />
=== Requirements ===<br />
At level 20, your Destiny may be to become a Draconic Incarnation if you have at least one of:<br />
* No Active [[Epic Destiny]] and one of:<br />
** 6 levels of [[Bard]]<br />
** 6 levels of [[Sorcerer]]<br />
** 6 levels of [[Warlock]]<br />
** 6 levels of [[Wizard]]<br />
** 6 levels of [[Artificer]]<br />
** 6 levels of [[Alchemist]]<br />
* Tier Three [[Magister]]<br />
* Tier Three [[Fatesinger]]<br />
{{-}}<br />
<br />
=== Innate abilities ===<br />
Granted automatically as you level up in the destiny.<br />
<br />
{{Epic destiny table/top}}<br />
{{Epic destiny table/itemwlvl<br />
|image=Energy of the Zealot.jpg<br />
|link=<br />
|name=Draconic Bloodline I<br />
|description=Passive Bonus: +50 SP and +1 to warlock, wizard, sorcerer, bard, alchemist, and artificer caster levels if have any levels in the class. +5% Spell Crit Damage with all Spells.<br />
|ranks=Automatic<br />
|ap=0<br />
|pg=0<br />
|prereq=<br />
|ldescription=true<br />
|lprereq=true<br />
}}<br />
{{Epic destiny table/itemwlvl<br />
|image=Energy of the Zealot.jpg<br />
|link=<br />
|name=Draconic Bloodline II<br />
|description=Passive Bonus: +50 SP and +1 to warlock, wizard, sorcerer, bard, alchemist, and artificer caster levels if have any levels in the class. +5% Spell Crit Damage with all Spells. +1 Conjuration and Evocation DC.<br />
|ranks=Automatic<br />
|ap=0<br />
|pg=4<br />
|prereq=<br />
|ldescription=true<br />
|lprereq=true<br />
}}<br />
{{Epic destiny table/itemwlvl<br />
|image=Energy of the Zealot.jpg<br />
|link=<br />
|name=Draconic Bloodline III<br />
|description=Passive Bonus: +50 SP and +1 to warlock, wizard, sorcerer, bard, alchemist, and artificer caster levels if have any levels in the class. +5% Spell Crit Damage with all Spells.<br />
|ranks=Automatic<br />
|ap=0<br />
|pg=8<br />
|prereq=<br />
|ldescription=true<br />
|lprereq=true<br />
}}<br />
{{Epic destiny table/itemwlvl<br />
|image=Energy of the Zealot.jpg<br />
|link=<br />
|name=Draconic Bloodline IV<br />
|description=Passive Bonus: +50 SP and +1 to warlock, wizard, sorcerer, bard, alchemist, and artificer caster levels if have any levels in the class. +5% Spell Crit Damage with all Spells. +1 Conjuration and Evocation DC.<br />
|ranks=Automatic<br />
|ap=0<br />
|pg=12<br />
|prereq=<br />
|ldescription=true<br />
|lprereq=true<br />
}}<br />
{{Epic destiny table/itemwlvl<br />
|image=Energy of the Zealot.jpg<br />
|link=<br />
|name=Draconic Bloodline V<br />
|description=Passive Bonus: +50 SP and +1 to warlock, wizard, sorcerer, bard, alchemist, and artificer caster levels if have any levels in the class. +5% Spell Crit Damage with all Spells.<br />
|ranks=Automatic<br />
|ap=0<br />
|pg=16<br />
|prereq=<br />
|ldescription=true<br />
|lprereq=true<br />
}}<br />
{{Epic destiny table/itemwlvl<br />
|image=BarbarianDeathFrenzy.png<br />
|link=Draconic Fury<br />
|name=Draconic Fury<br />
|description=Active Ability: (Cooldown 90 seconds) +50 Spellpower for 20 seconds. Passive Bonus: +50 SP and +1 to warlock, wizard, sorcerer, bard, alchemist, and artificer caster levels if have any levels in the class. +5% Spell Crit Damage with all Spells. +1 Conjuration and Evocation DC.<br />
|ranks=Automatic<br />
|ap=0<br />
|pg=20<br />
|prereq=<br />
|ldescription=true<br />
|lprereq=true<br />
}}<br />
{{Epic destiny table/bottom}}<br />
<br />
=== Tier One ===<br />
* Abilities in this tier can be purchased after taking the Draconic Incarnation destiny. All abilities below have 1 rank unless otherwise listed.<br />
<br />
{{Epic destiny table/top}}<br />
{{Epic destiny table/itemwlvl<br />
|image=Energy Sheath.gif<br />
|link=<br />
|name=Energy Sheath<br />
|description=Active Ability: (Cooldown 1min, 10 spell points) For [2/4/6] minutes gain 50% [fire/cold/acid/electric] absorption. Enemies that strike you take [1d3+10/2d3+15/3d3+20] [fire/cold/acid/electric] and have a small chance to take 4d20+100 damage of that type. Removes fire shield(hot/cold)[Metamagic: [[Empower Spell]],[[Maximize Spell]],[[Quicken Spell]]]. Bug: Empower and Maximize do not increase the damage taken by attackers.<br />
|ranks=3<br />
|ap=1<br />
|pg=0<br />
|prereq=<br />
|ldescription=true<br />
|lprereq=true<br />
}}<br />
{{Epic destiny table/itemwlvl<br />
|image=Draconic Presence.gif<br />
|link=<br />
|name=Draconic Presence<br />
|description=Passive Bonus: +[2/4/6] intimidate, +[2/4/6] to saving throws of fear based effects, and +[1/2/3] DC to fear-based spells. At rank 3 you are immune to fear.<br /><br />
''Unlisted effect: +6 to reflex saves''<br />
|ranks=3<br />
|ap=1<br />
|pg=0<br />
|prereq=<br />
|ldescription=true<br />
|lprereq=true<br />
}}<br />
{{Epic destiny table/itemwlvl<br />
|image=Dragonhide.gif<br />
|link=<br />
|name=Dragonhide<br />
|description=Passive Bonus: +[1/2/3] natural armor and +[2/4/6] fortitude saves. At rank 3 you no longer automatically fail fort save on a 1.<br />
|ranks=3<br />
|ap=1<br />
|pg=0<br />
|prereq=<br />
|ldescription=true<br />
|lprereq=true<br />
}}<br />
{{Epic destiny table/itemwlvl<br />
|image=Draconic Perception.gif<br />
|link=<br />
|name=Draconic Perception<br />
|description=Passive Bonus: +[2/4/6] spot and +[2/4/6] reflex.<br />
|ranks=3<br />
|ap=1<br />
|pg=0<br />
|prereq=<br />
|ldescription=true<br />
|lprereq=true<br />
}}<br />
{{Epic destiny table/itemwlvl<br />
|image=Int or Cha.gif<br />
|link=<br />
|name=Intelligence/Charisma<br />
|description=Passive Bonus: +1 Intelligence/Charisma.<br />
|ranks=1<br />
|ap=2<br />
|pg=0<br />
|prereq=<br />
|ldescription=true<br />
|lprereq=true<br />
}}<br />
{{Epic destiny table/bottom}}<br />
<br />
=== Tier Two ===<br />
* After 4 points are spent, abilities in this tier can be purchased.<br />
<br />
{{Epic destiny table/top}}<br />
{{Epic destiny table/itemwlvl<br />
|image=Go out with a Bang.gif<br />
|link=<br />
|name=Go out with a bang<br />
|description=Active Ability: (Cooldown 4mins) Can only be used when HP <=50%. Nearby enemies take [1d8+8/1d10+10/1d12+12] [fire/cold/acid/electric] damage per caster level (reflex save DC 20 + 1/2 character level + INT/CHA modifier for half damage). Then trigger a diplomacy effect and become invisible for 20 seconds. Invisibility doesn't break if attacking or casting spells.<br />
: Note: Cost: 15 sp. Metamagic: Quicken (does not increase spell point cost)<br />
|ranks=3<br />
|ap=1<br />
|pg=4<br />
|prereq=Energy Sheath I<br />
|ldescription=true<br />
|lprereq=true<br />
}}<br />
{{Epic destiny table/itemwlvl<br />
|image=Barrier of Scales.gif<br />
|link=<br />
|name=Barrier of Scales<br />
|description=Active Ability: (Cooldown 2mins, 20 sp) For the next [30/60/90] seconds, [60/80/100] points of ablative protection versus physical damage. Stacks with Stoneskin and ablative armor.<br />
|ranks=3<br />
|ap=1<br />
|pg=4<br />
|prereq=Dragonhide I<br />
|ldescription=true<br />
|lprereq=true<br />
}}<br />
{{Epic destiny table/itemwlvl<br />
|image=Skill concentration.png<br />
|link=<br />
|name=Precise Casting: Conjuration / Evocation<br />
|description=Passive Bonus: +1 DC to spells of the selected school.<br />
|ranks=2<br />
|ap=1<br />
|pg=4<br />
|prereq=Requires feat [[Conjuration|Spell Focus: Conjuration]] for conjuration version, or feat [[Evocation|Spell Focus: Evocation]] for evocation version.<br />
|ldescription=true<br />
|lprereq=true<br />
}}<br />
{{Epic destiny table/itemwlvl<br />
|image=Int or Cha.gif<br />
|link=<br />
|name=Intelligence/Charisma<br />
|description=Passive Bonus: +1 Intelligence/Charisma.<br />
|ranks=1<br />
|ap=2<br />
|pg=4<br />
|prereq=<br />
|ldescription=true<br />
|lprereq=true<br />
}}<br />
{{Epic destiny table/bottom}}<br />
<br />
=== Tier Three ===<br />
* After 8 points are spent, abilities in this tier can be purchased.<br />
<br />
{{Epic destiny table/top}}<br />
{{Epic destiny table/itemwlvl<br />
|image=Daunting Roar.gif<br />
|link=<br />
|name=Daunting Roar<br />
|description=Active Ability: (Cooldown 2mins) Enemies within the AoE are subject to despair effect and will be paralyzed for 15 seconds. Will save DC 20 + 1/2 character level + INT/CHA modifier negates the effect (if save successful still shaken).<br />
|ranks=1<br />
|ap=1<br />
|pg=8<br />
|prereq=Draconic presence 1<br />
|ldescription=true<br />
|lprereq=true<br />
}}<br />
{{Epic destiny table/itemwlvl<br />
|image=Dragon Heritage.gif<br />
|link=<br />
|name=Dragon Heritage<br />
|description=Passive Bonus: Choose a [[Dragonborn#Racial_Feats|dragon color]]. +[10/20/30] spell power with the element associated with that dragon color.<br />
|ranks=3<br />
|ap=1<br />
|pg=8<br />
|prereq=<br />
|ldescription=true<br />
|lprereq=true<br />
}}<br />
{{Epic destiny table/itemwlvl<br />
|image=Icon Feat Greater Spell Penetration.png<br />
|link=<br />
|name=Piercing Spellcraft<br />
|description=Passive Bonus: +[1/2/3] to spell penetration.<br />
|ranks=3<br />
|ap=1<br />
|pg=8<br />
|prereq=Spell penetration feat<br />
|ldescription=true<br />
|lprereq=true<br />
}}<br />
{{Epic destiny table/itemwlvl<br />
|image=Int or Cha.gif<br />
|link=<br />
|name=Intelligence/Charisma<br />
|description=+1 Intelligence/Charisma.<br />
|ranks=1<br />
|ap=2<br />
|pg=8<br />
|prereq=<br />
|ldescription=true<br />
|lprereq=true<br />
}}<br />
{{Epic destiny table/bottom}}<br />
<br />
=== Tier Four ===<br />
* After 12 points are spent, abilities in this tier can be purchased.<br />
<br />
{{Epic destiny table/top}}<br />
{{Epic destiny table/itemwlvl<br />
|image=Energy Burst.gif<br />
|link=<br />
|name=Energy Burst<br />
|description=Active Ability: (Cooldown 30 seconds, cost 20 sp, metamagic: quicken) A pulse of [fire/ice/electricity/corrosion] emanates from your body dealing [1d10+10/1d12+12/1d15+15] [fire/cold/electric/acid] damage per character level (reflex save DC 20 + 1/2 character level + INT/CHA modifier for half damage).<br />
|ranks=3<br />
|ap=1<br />
|pg=12<br />
|prereq=Go out with a bang<br />
|ldescription=true<br />
|lprereq=true<br />
}}<br />
{{Epic destiny table/itemwlvl<br />
|image=Secondary Spell Speciality.gif<br />
|link=<br />
|name=Secondary Spell Speciality<br />
|description=Passive Bonus: Choose an energy type not opposed to your dragon heritage. +[10/20] spell power and +[1/2] caster level and maximum caster level for spells of that element.<br />
|ranks=2<br />
|ap=1<br />
|pg=12<br />
|prereq=Draconic spell knowledge<br />
|ldescription=true<br />
|lprereq=true<br />
}}<br />
{{Epic destiny table/itemwlvl<br />
|image=Secondary Spell Speciality.gif<br />
|link=<br />
|name=[Color] Dragon Spell Knowledge<br />
|description=Passive Bonus: +[1/2/3] caster level and maximum caster level on spells of your dragon element.<br />
|ranks=3<br />
|ap=1<br />
|pg=12<br />
|prereq=Dragon heritage<br />
|ldescription=true<br />
|lprereq=true<br />
}}<br />
{{Epic destiny table/itemwlvl<br />
|image=Draconic Spell Augmentation.gif<br />
|link=<br />
|name=Draconic Spell Augmentation<br />
|description=Passive Bonus: Adds special effect to spells of your heritage.<br />
* Fire spells have a [5/10/15]% chance to deal a blast of [3d6/6d6/9d6] extra light damage<br />
* Cold spells have a [5/10/15]% chance to deal a blast of [3d6/6d6/9d6] extra sonic damage<br />
* Acid spells have a [5/10/15]% chance to reduce enemies' Fortitude save by 5 for [10/20/30] seconds<br />
* Electric spells have a [5/10/15]% chance to reduce enemies' Reflex save by 10 for [10/20/30] seconds<br />
|ranks=3<br />
|ap=1<br />
|pg=12<br />
|prereq=Draconic spell knowledge<br />
|ldescription=true<br />
|lprereq=true<br />
}}<br />
{{Epic destiny table/itemwlvl<br />
|image=Int or Cha.gif<br />
|link=<br />
|name=Intelligence/Charisma<br />
|description=Passive Bonus: +1 Intelligence/Charisma.<br />
|ranks=1<br />
|ap=2<br />
|pg=12<br />
|prereq=<br />
|ldescription=true<br />
|lprereq=true<br />
}}<br />
{{Epic destiny table/bottom}}<br />
<br />
=== Tier Five ===<br />
* After 16 points are spent, abilities in this tier can be purchased.<br />
<br />
{{Epic destiny table/top}}<br />
{{Epic destiny table/itemwlvl<br />
|image=Flyby Attack.gif<br />
|link=<br />
|name=Flyby Attack<br />
|description=Active Ability: (Cooldown 60 seconds) Executes an abundant step which passes through enemies and deals 2d6 [fire/cold/acid/electric] damage per character level to any enemy struck during the attack. Each enemy is also knocked down (reflex save DC 20 + 1/2 character level + INT/CHA modifier for half damage; STR/DEX save DC 20 + 1/2 character level + INT/CHA modifier negates knockdown).<br />
|ranks=1<br />
|ap=1<br />
|pg=16<br />
|prereq=Dragon breath 1<br />
|ldescription=true<br />
|lprereq=true<br />
}}<br />
{{Epic destiny table/itemwlvl<br />
|image=Dragon Breath.gif<br />
|link=<br />
|name=[Color] Dragon Breath<br />
|description=Active Ability: (Cooldown 60 seconds) Cone that deals 1d15 +15 [red fire/white cold/black acid/blue electric] damage per character level (reflex save for half). Counts as Conjuration spell for acid and Evocation otherwise; gets full Metamagic feats.<br />
|ranks=1<br />
|ap=1<br />
|pg=16<br />
|prereq=Draconic spell knowledge 1<br />
|ldescription=true<br />
|lprereq=true<br />
}}<br />
{{Epic destiny table/itemwlvl<br />
|image=Draconic Breath Augmentation.gif<br />
|link=<br />
|name=Draconic Breath Augmentation<br />
|description=Passive Bonus: Adds one of those special effects to your breath:<br />
* 15% chance that target will sleep.<br />
* 15% chance that target will be slowed for 10 seconds.<br />
* 15% chance that target will be paralyzed for 4 seconds.<br />
* 15% chance that target will suffer 2d8 strength damage.<br />
|ranks=1<br />
|ap=2<br />
|pg=16<br />
|prereq=Dragon breath 1<br />
|ldescription=true<br />
|lprereq=true<br />
}}<br />
{{Epic destiny table/itemwlvl<br />
|image=Int or Cha.gif<br />
|link=<br />
|name=Intelligence/Charisma<br />
|description=Passive Bonus: +1 Intelligence/Charisma.<br />
|ranks=1<br />
|ap=2<br />
|pg=16<br />
|prereq=<br />
|ldescription=true<br />
|lprereq=true<br />
}}<br />
{{Epic destiny table/bottom}}<br />
<br />
=== Tier Six ===<br />
* After 20 points are spent, abilities in this tier can be purchased.<br />
<br />
{{Epic destiny table/top}}<br />
{{Epic destiny table/itemwlvl<br />
|image=Energy Vortex.gif<br />
|link=<br />
|name=Energy Vortex<br />
|description=Active Ability: (Cooldown 2mins, 30 sp) Intense elemental energy swirl around you dealing damage to enemy in the AoE. Follows you and deal 1d6 [fire/cold/acid/electric] damage per caster level every 2 seconds for 45 seconds (reflex save DC 20 + 1/2 character level + INT/CHA modifier for half damage). (Despite the description, it actually ticks every *3* seconds, for 15 ticks total)<br />
|ranks=1<br />
|ap=1<br />
|pg=20<br />
|prereq=Energy Burst 1<br />
|ldescription=true<br />
|lprereq=true<br />
}}<br />
{{Epic destiny table/itemwlvl<br />
|image=Draconic Hunger.gif<br />
|link=<br />
|name=Draconic Hunger<br />
|description=Passive Bonus: Once per second, when you cast a spell, there is a 5% chance that you will gain an Enhancement Bonus to Temporary HP equal to (10 + Double your Epic Level) for 10 seconds, and a 5% chance that you will gain an Enhancement Bonus Temporary SP equal to (10 + Double your Epic Level) for 10 seconds.<br />
If Draconic Fury is active, you also gain a 5% chance that you will gain an Racial Bonus to Temporary HP equal to (10 + Double your Epic Level) for 10 seconds, and a 5% chance that you will gain an Racial Bonus Temporary SP equal to (10 + Double your Epic Level) for 10 seconds.<br />
|ranks=1<br />
|ap=1<br />
|pg=20<br />
|prereq=<br />
|ldescription=true<br />
|lprereq=true<br />
}}<br />
{{Epic destiny table/itemwlvl<br />
|image=Fearsome Invulnerability.gif<br />
|link=<br />
|name='''Fearsome Invulnerability''' Epic Moment<br />
|description=Active Ability: (Cooldown 4mins) For 30 seconds you have DR 100/Epic, Resistance 200 to Fire/Cold/Electricity/Acid, +30 PRR, MRR, and MRR Cap, and your hitpoints regenerate at a very swift rate.<br />
|ranks=1<br />
|ap=1<br />
|pg=20<br />
|prereq=<br />
|ldescription=true<br />
|lprereq=true<br />
}}<br />
{{Epic destiny table/itemwlvl<br />
|image=Int or Cha.gif<br />
|link=<br />
|name=Intelligence/Charisma<br />
|description=Passive Bonus: +1 Intelligence/Charisma.<br />
|ranks=1<br />
|ap=2<br />
|pg=20<br />
|prereq=<br />
|ldescription=true<br />
|lprereq=true<br />
}}<br />
{{Epic destiny table/bottom}}<br />
<br />
=== Misc ===<br />
Effects that increase [[caster level]] of your spells may affect the caster level of your Draconic Incarnation abilities: {{Ref|{{Forums|p=5535565}}}}<br />
* [[Named item sets#Might of the Abishai|Abishai set]] affects Energy Burst and Energy Vortex, {{Unverified|but not Dragon Breath}}. <!-- Unverified - U34 draconic breath changes--><br />
* [[Spell Augmentation]] increases the caster level of all three: Energy Burst, Energy Vortex, and Dragon Breath<br />
<br />
Newer tests of Energy Burst: {{forums|p=6093966}}<br />
<br />
Go Out with A Bang, Energy Burst, Energy Vortex, and Flyby Attack use Conjuration bonuses as part of their DC calculation if Acid, otherwise Evocation bonuses.<br />
<br />
Go Out with A Bang, Energy Burst, and Energy Vortex can take the Quicken, Empower, Maximize, Embolden, and Intensify Metamagics, and are considered part of their Elements for the purpose of Caster Level increases.<br />
<br />
Draconic Spell Augmentation ''does'' trigger on Eldritch Auras with the proper Pact damage. It ''does not'' trigger for Eldritch Blast or Eldritch Burst. {{Bug|For Eldritch Aura, the extra damage for Fiend (fire/light) and Carceri Storm (cold/sonic) is displayed by the floating combat text, but not by the combat log.}}<br />
<br />
[[Category:Epic Destinies]]</div>73.229.139.124https://ddowiki.com/index.php?title=Blueshine&diff=469901Blueshine2020-12-24T18:08:12Z<p>73.229.139.124: </p>
<hr />
<div>===In-game description===<br />
* "'''Blueshine''': This armor glistens with a blue-black sheen as if it were covered with an oily liquid sapphire. A suit of armor imbued with this property never tarnishes and is immune to acid damage and rusting effects. While wearing blueshine armor you gain a +3 [[competence bonus]] on [[Hide]] checks."<br />
<br />
* "'''Blueshine''': Flecks of marble and pearl shimmer across this weapon, set within images of bursting stars and beaming suns. A Blueshine object will never take damage from acid or rust."<br />
<br />
== Notes ==<br />
Blueshine is a [[:Category:Item materials|material]] with which some armor and weapons are made out of. The special properties of Blueshine are that it will never take damage from acid or rust, making it particularly useful when fighting things like [[Ooze]]s or [[Rust Monster]]s as these creature can degrade your equipment rapidly.<br />
<br />
* Blueshine Armors and Everbright Weapons/Shields '''can be crafted''' in a [[Cannith Crafting]] station.<br />
<br />
* Blueshine found on randomly-generated loot is a material property and will persist through "item disjunction," similar to mithral or adamantine. Blueshine added through Cannith Crafting needs to be tested.<br />
<br />
* Items made of [[Crystal]], [[Glass]] or Blueshine are immune to rust and acid damage.<br />
<br />
{{:Glass, Crystal, and Blueshine items}}<br />
<br />
<noinclude>[[Category:Item materials]]</noinclude></div>73.229.139.124https://ddowiki.com/index.php?title=Blueshine&diff=469899Blueshine2020-12-24T18:03:42Z<p>73.229.139.124: Verified that randomly-generated blueshine persists through disjunction. Can anyone verify that Everbright still drops?</p>
<hr />
<div>===In-game description===<br />
* "'''Blueshine''': This armor glistens with a blue-black sheen as if it were covered with an oily liquid sapphire. A suit of armor imbued with this property never tarnishes and is immune to acid damage and rusting effects. While wearing blueshine armor you gain a +3 [[competence bonus]] on [[Hide]] checks."<br />
<br />
<br />
== Notes ==<br />
Blueshine is a [[:Category:Item materials|material]] with which some armor and weapons are made out of. The special properties of Blueshine are that it will never take damage from acid or rust, making it particularly useful when fighting things like [[Ooze]]s or [[Rust Monster]]s as these creature can degrade your equipment rapidly.<br />
<br />
* Blueshine Armors and Everbright Weapons/Shields '''can be crafted''' in a [[Cannith Crafting]] station.<br />
<br />
* Blueshine found on randomly-generated loot is a material property and will persist through "item disjunction," similar to mithral or adamantine. Blueshine added through Cannith Crafting needs to be tested.<br />
<br />
* Items made of [[Crystal]], [[Glass]] or Blueshine are immune to rust and acid damage.<br />
<br />
{{:Glass, Crystal, and Blueshine items}}<br />
<br />
<noinclude>[[Category:Item materials]]</noinclude></div>73.229.139.124https://ddowiki.com/index.php?title=Blueshine&diff=469896Blueshine2020-12-24T17:37:01Z<p>73.229.139.124: Randomly generated weapons are appropriately pre-fixed with "Blueshine".</p>
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<div>===In-game description===<br />
* "'''Blueshine''': This armor glistens with a blue-black sheen as if it were covered with an oily liquid sapphire. A suit of armor imbued with this property never tarnishes and is immune to acid damage and rusting effects. While wearing blueshine armor you gain a +3 [[competence bonus]] on [[Hide]] checks."<br />
<br />
* "'''Everbright''': Flecks of marble and pearl shimmer across this weapon, set within images of bursting stars and beaming suns. An Everbright weapon will never take damage from acid or rust and can emit a [[Blinding Flash]] 3/rest."<br />
[[Category:Armor prefixes]][[Category:Item materials]]<br />
<br />
== Notes ==<br />
Blueshine is a [[:Category:Item materials|material]] with which some armor and weapons are made out of. The special properties of Blueshine are that it will never take damage from acid or rust, making it particularly useful when fighting things like [[Ooze]]s or [[Rust Monster]]s as these creature can degrade your equipment rapidly.<br />
<br />
* Blueshine Armors and Everbright Weapons/Shields '''can be crafted''' in a [[Cannith Crafting]] station<br />
<br />
* Blueshine is not a material but an enchantment - if you do an "item disjunction" on a blueshine item it will not retain the blueshine whereas material properties like mithral or adamantine will remain through disjunction<br />
<br />
* Items made of [[Crystal]], [[Glass]] or Blueshine are immune to rust and acid damage.<br />
<br />
{{:Glass, Crystal, and Blueshine items}}<br />
<br />
<noinclude>[[Category:Item materials]]</noinclude></div>73.229.139.124https://ddowiki.com/index.php?title=Acute_Delirium&diff=464428Acute Delirium2020-12-06T23:27:13Z<p>73.229.139.124: Quest is completed by handing over the scepter, not "using three times" as previously stated.</p>
<hr />
<div>''A scepter was once created by the Lord of Eyes himself - the Daelkyr Price of Madness, Belashyrra. Who knows what power it holds?''<br />
{{Quest<br />
| name = Acute Delirium<br />
| adpack = Reign of Madness<br />
|level= 17<br />
|duration= Long<br />
|solo = 3485<br />
|normal = 6036<br />
|hard = 6265<br />
|elite = 6493<br />
|loc= The Sleeping Spell Inn<br />
|npc= Rorry Malcanus<br />
|bestower= [[Rorry Malcanus]]<br />
|zone= The Twelve<br />
|patron= The Twelve<br />
|favor= 7<br />
|free= no<br />
|mappic= M acute delirium.png<br />
|maplegend= yes<br />
|extreme= no<br />
<!--<br />
|mappic= <br />
|maplegend= <br />
|othermap= <br />
|mappic2= <br />
|thirdmap= <br />
|mappic3= <br />
|fourthmap= <br />
|mappic4= <br />
|fifthmap= <br />
|mappic5= <br />
--><br />
|loadingpic= QuestLoading AcuteDelirium.jpg<br />
|overview= <br />
Rorry Malcanus, a lowly apprentice of the Twelve, decided to borrow the Scepter of Belashyrra and show it off to his girlfriend. Unfortunately this caused a portal to Xoriat to open while the pair were eating lunch at the local inn.<br />
<br />
Go inside the Sleeping Spell Inn and retrieve the Scepter for Rorry.<br />
|objective_1 = Retrieve Belashyrra's Sceptre<br />
|objective_2 = Assemble an airship to fly to Xoriat<br />
** 12 Beds<br />
** 6 Bookshelves<br />
|objective_3 = Use the Office ladder to gather aboard the airship<br />
|objective_4 = Force the beholder to vomit<br />
|objective_5 = Use Belashyrra's Sceptre to open a portal back to Eberron<br />
|optional_1 = Keep the beholders from boarding the airship<br />
|opt_percent_1 = 15<br />
|optional_2 = Put Quixxellops out of his misery<br />
|opt_percent_2 = 15<br />
|expect= <br />
* Spawning/respawning monsters<br />
* Randomly placed quest item (optional: Key)<br />
* Protect NPCs (mandatory: 12 beds and 6 bookshelves)<br />
* [[Gather your party before venturing forth]]<br />
|traps= <br />
|misc= <br />
* You can cast haste on the beds and bookshelves to make them move faster.<br />
* If you have not found the key under the beds you may let them die until you find it but make sure you have enough beds. If you have not found the chest behind the bookshelf you can use the same strategy.<br />
** If killed, the beds and bookshelves will respawn in their original location. They will be harder to kill the second time, due to their "experience in combat."<br />
* Enemies respawn MUCH more quickly on the Elite setting and can make soloing this quest a nightmare. The beds' and bookshelves' HP does not scale and they move very slowly even with Haste. The beds also move faster than the bookshelves and can eventually outrun them. It's recommended that you make 2 trips back and forth to assemble the ship: One convoy to bring all of the beds and a separate convoy to bring all of the bookshelves. Assign 3-4 people to clear the way forward while the rest of the party watches the rear.<br />
<!-- Is this bug fixed? * {{Bug|Don't use charm spells on the chasing beholders in the airship stage. It will cause them to fall straight down and disappear, and then you'll be stuck because the quest logic for advancing to the next stage seems to be based on kill count with no fallback logic.|term='''BUG'''}}--><br />
* Two fixes were put in with U16:<br />
** Beholders in the Airship portion of Acute Delirium now fall to their deaths properly if they are impaired before reaching the Airship.<br />
** Beholders in the Airship portion of Acute Delirium are no longer considered Extraplanar (due to being in Xoriat), and can no longer be banished.<br />
* Be careful when fighting the mimic, when you are in the beholder's stomach. It does more and more acid damage with each hit you do.<br />
* If you successfully identify the mimic in the beholder's stomach, it will drop keys to the other chests once it's defeated, but you can also just use Open Lock or Knock on those chests.<br />
* To "close the portal", use the scepter in the same room where you built the airship, then give the scepter to Belashyrra.<br />
| aggression = ~80<br />
| onslaught = ~90<br />
| conquest = ~120<br />
| bonus_xp_notes = Note the amount of kills needed increases based on quest difficulty setting and the above figures are for elite. Getting as many kills listed should get you the bonuses on all difficulties, but will have lower totals needed on lower difficulties. Aggression is only around 65 on normal, but actually getting 65 or more kills on normal is also far more difficult, as the total monsters, and monster respawn rate is severely reduced.<br />
|chest= Up to 7, 9 or 11 (depending on difficulty)<br />
** 1 after opening portal to Xoriat<br />
** 1 underwater in "unreachable" room, reached by jumping onto the walls in laundry room, near the shrines (accessible in Madness mode only). The "Imaginary Chest" can be accessed before handing over Sceptre.<br />
** The Lost Chest, needs the Lost Silver Key to open, which is under one of the beds, which need to be removed during the construction of the airship. Currently there is a bug that blocks access to opening the Secret door that would allow access to the room that contains the: Lost Chest, i.e. it's inaccessible.<br />
*** This chest can drop the [[Lenses of Opportunity]]<br />
** 1 behind bookshelves after they are removed (must be looted before completing airship, as shelves reappear afterwards)<br />
** 1 if you successfully prevent the beholders from boarding the airship<br />
** Inside the Beholder's stomach, one lootable chest appears per difficulty level (1 for normal, 2 for hard, 3 for elite).<br />
** After the final fight, one chest appears per difficulty level (1 for normal, 2 for hard, 3 for elite).<br />
*** These chests each have the chance to drop the [[Watcher's Blade]]<br />
<!--<br />
|collectable= <br />
--><br />
|npcreward= Standard, list of 4 items. Contains potions more frequently then other quests rewards.<br />
|unique= yes<br />
}}<br />
{{:Acute Delirium/Skill DC}}</div>73.229.139.124https://ddowiki.com/index.php?title=Trip&diff=462443Trip2020-11-21T05:49:38Z<p>73.229.139.124: Has unlisted pre-req of BAB +1</p>
<hr />
<div>{{Feat<br />
|icon= Icon Feat Trip.png<br />
|cooldown= 15 seconds<br />
|prerequisite= This feat is granted for free to all characters with a [[Base Attack Bonus]] of 1<br />
|active= yes<br />
|free= yes<br />
|description= <br />
Using this attack, you may trip the target, rendering it prone.<br />
<br />
'''Notes:'''<br />
* An attack roll is made against the target. Like any [[melee special attack]], it works with your combat flow and is queued to work on your next melee attack. Ideally you will time this so that it will work at your maximum attack bonus.<br />
* If it hits, it will do only a regular damage hit (will not produce offhand damage or glancing blows), and in addition attempt to trip the target.<br />
* The target then takes a [[Saving Throw#Strength and Dexterity saves|Strength or Dexterity save]] (whichever is higher) against a DC of 10 + Strength modifier + related Enhancements + related item bonuses. Should the target fail its check, the target is tripped.<br />
* The target remains tripped for up to 30 seconds, during which time it is rendered prone and may not move or attack. Prone targets suffer -4 AC. Attacks/spells already started will complete, however.<br />
* Prone creatures are given a [[Balance]] [[skill check]] every 2 seconds to stand up early. The DC on it is the same as the trip DC, but it uses the Balance skill rather then Strength or Dexterity.<br />
* Some creatures are immune to tripping, such as those that have no legs (like oozes) and [[Airborne|those that naturally hover or levitate]] (such as mephits and ghosts). Red and purple [[named monster|named creatures]] are also immune.<br />
* Your character's size doesn't affect your chance to trip. Mostly this means Halflings do not suffer -4 to their trip attempts for being small. However larger monsters, or monsters with many legs, are given appropriate bonuses to resist the trip, +4 per size difference or +8 or greater for creatures with many legs.<br />
* Has a greatly reduced duration when used against players (~3-8 seconds).<br />
<br />
'''See Also:'''<br />
* [[Improved Trip]]<br />
}}</div>73.229.139.124https://ddowiki.com/index.php?title=Sunder&diff=462442Sunder2020-11-21T05:48:24Z<p>73.229.139.124: Has unlisted pre-req of BAB +1</p>
<hr />
<div>{{Feat<br />
<!--basic--><br />
|name=Sunder<br />
|icon=Icon Feat Sunder.png<br />
|cooldown=10 seconds<br />
|prerequisite=[[Base attack bonus]] of 1 (not listed in tooltip)<br />
|description= <br />
{{Official |A sunder attempt is a [[melee special attack]] that, when successful, results in a -10% [[AC]] penalty and - 25% [[Fortification]] to the target for 6 seconds if it fails a [[DC]] (10 + [[Str]] mod) [[Fortitude save]]. Some creatures may be immune to the sunder effect.}}.<br />
<br />
<br />
|note= <br />
|see also= <br />
* [[Improved Sunder]]<br />
* [[Shatter (effect)|Shatter]] weapon effect<br />
<!--purchased/free--><br />
|free=yes<br />
|past life= <br />
<!--usage--><br />
|passive= <br />
|active=yes<br />
|stance= <br />
|metamagic= <br />
<!--racial--><br />
|drow= <br />
|dwarf= <br />
|human= <br />
|elf= <br />
|halfling= <br />
|warforged= <br />
|warforged body feat= <br />
|dragonmark= <br />
<!--class--><br />
|barbarian= <br />
|bard= <br />
|cleric= <br />
|favored soul= <br />
|fighter= <br />
|fighter bonus feat= <br />
|monk= <br />
|martial arts feat= <br />
|paladin= <br />
|ranger= <br />
|rogue= <br />
|rogue optional ability= <br />
|sorcerer= <br />
|wizard= <br />
|wizard bonus feat= <br />
}}</div>73.229.139.124