https://ddowiki.com/api.php?action=feedcontributions&user=70.192.75.139&feedformat=atomDDO wiki - User contributions [en]2024-03-28T11:04:30ZUser contributionsMediaWiki 1.35.13https://ddowiki.com/index.php?title=In_development&diff=378351In development2018-02-23T18:56:35Z<p>70.192.75.139: 2018 plans</p>
<hr />
<div>{{Top}}<br />
Here we list all references to upcoming changes, some are specific to particular updates, others are general.<br />
* When adding content always remember to link to the quoted text in order to verify the findings.<br />
* Brief information is placed in the Annual Quarterly Release Schedule.<br />
* Quotes are placed in the Next Release Information.<br />
* Next release is updated after each update becomes public.<br />
<br />
== Release schedule ==<br />
* Each year contains four updates: Spring, Summer, Autumn & Winter.<br />
** Note they did not deliver 4 updates promised per year in 2017, and the promise were made while the game was still run by Turbine Inc, no confirmation yet from SSG. 2017 had Update 34 (released January 2017, delayed from 2016 Q4) and Update 35 to 37.<br />
* Specific and confirmed information should be placed here with links.<br />
<br />
=== Speculative info ===<br />
* [[Kobold (speculation)|Kobold]]<br />
* [[Psion (speculation)|Psion]]<br />
* Third artificer tree was presented to the council on friday jan 5th 2018 based off of cordovans live stream and from a different live stream steelstar claimed he would like the third tree to be a defensive one.<br />
<br />
== Annual schedule: 2018 ==<br />
{|style="border: 2px #88CC88 solid; border-top: 2px solid #88CC88 ; border-bottom: 2px solid #88CC88 ; border-right: 2px solid #88CC88 ; margin: 2px; " width="100%" align=center<br />
|-align=left<br />
!width=100% colspan=2|<br />
|-align=left style="background:#CCFFAA"<br />
|<br />
{{forums|493698}} - Plans for 2018<br />
<br />
* Update 38: Q1 2018/TBD <br />
* Update 39: Q2 2018/TBD <br />
* Update 40: Q3 2018/TBD <br />
* Update 41: Q4 2018/TBD <br />
|}<br />
<br />
== Future updates ==<br />
<br />
=== Update 38 ===<br />
{{Update in development|38|status=Future|Q1|2018|<br />
* ...<br />
}}<br />
<br />
{{Update in development|39|status=Future|Q2|2018|<br />
* ...<br />
}}<br />
<br />
== 2017 update archive ==<br />
<br />
=== Update 35 ===<br />
{{Update released|35|status=Released||March 16th, 2017|<br />
:* [[Dragonborn (speculation)|Dragonborn]]<br />
:* Anniversary challenge available again<br />
:* New raid and two dungeons<br />
}}<br />
<br />
Things not included/pulled from U35:<br />
<br />
'''UI/QoL'''<br />
* [[Harpers' Travelarium]]<br />
** New Building in:<br />
*** [[Marketplace]] (north) - next to [[Teleporter]] and [[Ship Portal]]<br />
*** [[Eveningstar]] in center plaza next to [[Hireling Vendor]] called [[Harper's Travelarium]]<br />
<br />
* Questing hub<br />
** created to help people figure out where to go and what to do <br />
** hub will help get to quest entrances more quickly. <br />
** We don't have a name for this new system yet<br />
** We'll be talking a lot more about it in the coming weeks.<br />
<br />
* Character Bank Storage ''- previewed but '''pulled from U35'''''<br />
** Updating to user interface used for [[Shared Account Bank]] and [[Crafting Storage]] <br />
** Improved look and functionality<br />
** Additional character bank storage space in the near future<br />
<br />
'''Event'''<br />
* Possible updates to all festivals / events in the update that takes them live<br />
<br />
=== Update 36 ===<br />
{{Update released|36|status=Released|Q2|July 12, 2017|<br />
'''Content'''<br />
* The Mines of Tethyamar ([[Forgotten Realms]]).<br />
}}<br />
=== Update 36 Patch 2===<br />
{{Update released|36 Patch 2|status=Released|Q3|September 27, 2017|<br />
* Divine Pass including Cleric [[domain]]s - {{Forums|488730}} and Favored Soul base class improvements - {{Forums|488727}}<br />
* [[Mimic Hunt]] update<br />
}}<br />
=== Update 36 Patch 3===<br />
{{Update released|36 Patch 3|status=Future|Q3|October 17th, 2017|<br />
* Bug fixes<br />
* [[The Night Revels]] update<br />
}}<br />
'''Things previewed with U36P3 but will be included with U37'''<br />
<br />
{{forums|490207}}<br />
* [[Aasimar]] race (confirmed in a {{Forums|p=5991817|label=live stream}})<br />
* [[Vistani Knife Fighter enhancements]] ({{OnWikipedia|Vistani}})<br />
** New universal enhancement tree (like [[Harper Agent enhancements]]), focusing on daggers. Also a wink towards throwers.<br />
** Brand new combat animations with daggers pointing downwards.<br />
* New Cosmetics (Barovian Noble and Vampire Hunter), New Pets<br />
<br />
=== [[Mists of Ravenloft]] expansion/Update 37 ===<br />
{{Update released|37|status=Released|Q3|December 2017|<br />
[[File:Logo Ravenloft Facebook.png|thumb|right|250px|Expansion logo]]<br />
'''Release Date'''<br />
* (Ambition:) Before Halloween 2017, depending on how well LotRO Mordor expansion goes (https://youtu.be/N290xlKBabk?t{{=}}1103)<br />
* (Expected:) by the end of 2017 or very early 2018<br />
<br />
'''Contents'''<br />
* Ravenloft will be level 10 and level 30+ so players at cap have stuff to do. We will have a special "veteran status" option during the launch of Ravenloft that allows players to create level 10 characters and go right there.--{{Forums|p=5970957}}<br />
* [[Barovia]] wilderness area in development, its listing to the in-game Compendium UI leaked on Lamannia<br />
* Also possibly 2 raids - Strahd von Zarovich and Baba Yaga as antagonists<br />
<pre>(Standard): Raid Completions:<br />
DNT Story Quest For raid_strahd : 0<br />
DNT Story Quest For raid_baba : 0</pre><br />
<br />
'''Characters'''<br />
* New level 10 [[Veteran Status]]<br />
<br />
'''Items'''<br />
* [[Sentient Weapon]]s are included as customizable reward<br />
** Some sort of progression mechanic for these were also planned to be included but scrapped (?)<br />
}}<br />
<br />
== Developer quotes ==<br />
=== March 2017 Bank update to be pulled from U35 ===<br />
{{Quote|developer=Cordovan|source={{Forums|p=5949768|display=0}}|quote=<br />
It is likely we will be pulling the new character bank from Update 35, and will not bring out an updated UI with additional bank space until we resolve at least some of the community's concerns over it.<br />
}}<br />
<br />
=== DDO Producer's Letter - September 2016 ===<br />
''See [[Producer letter/September 2016]]''<br />
<br />
=== 7 Sept 2016 Tree trimming and Wolf training ===<br />
{{Quote|developer=Steelstar|source={{Forums|p=5867366|display=0}}|date=09-07-2016, 10:58 AM|quote=Some interesting opinions there! Let's break that down:<br />
<br />
Wolf/Tree build fixes are coming.<br />
The timing has less to do with the severity or priority and more to do with the complexity.<br />
Yes, there is time to fix Warlock before broken Druid abilities. It takes less time to repair a crack than rebuild an entire wall.<br />
<br />
Planned Warlock changes are based primarily on data collection and testing.<br />
Warlocks aren't the most powerful damage-dealers in the game right now, but neither are Paladins or Barbarians.<br />
For that matter, we really haven't been hearing that "Melee players are upset that their OP Paladins and Barbarians aren't miles ahead of all the Casters anymore" at all. Even if we had, it would not be the sole deciding factor.<br />
<br />
Endgame is not the only measure that counts.<br />
The fact that some changes are necessary is not diminished by the fact that other necessary changes have not happened yet.<br />
<br />
<br />
Anyway! <br />
<br />
Hope everyone is having a fine morning.}}<br />
<br />
=== 7 Sept 2016 Warlock Balance ===<br />
{{Quote|developer=Steelstar|source={{Forums|p=5867300|display=0}}|date=09-07-2016, 07:55 AM|quote=Relatively small, targeted balance adjustments to Warlock (especially Enlightened Spirit) are in the works for sometime after U32.}}<br />
<br />
=== 6 Sept 2016 Livestream / Podcast ===<br />
{{YouTube|v=pcqXd8Kmb88}}<br />
<br />
{{Quote|developer=Cordovan|source=http://ddoplayers.com/2016/09/06/turbine-very-interested-in-bringing-ravenloft-to-ddo|quote=We are very interested in bringing Ravenloft to DDO, it's not so much a matter of if, as it is when, So it is a plan that we are absolutely pursuing at this point, to go into Ravenloft. Stay tuned for More information}}<br />
{{Quote|developer=Cordovan|source=http://ddoplayers.com/2016/09/06/turbine-very-interested-in-bringing-ravenloft-to-ddo|quote=There can always be things, that lead to changes in our scheduled and that sort of thing, but we are very much interested into going into Ravenloft, at the very least it will be brought up in a producer's letter, that we are working on it currently}}<br />
<br />
== Development archive ==<br />
<br />
{{Hst|reason=30 November 2015: Handwraps fix postpone|2=}}<br />
{{Quote|developer=Vargouille|source={{Forums|p=5731680|display=0}}|quote=<br />
We have plans to fix all handwraps in the entirety of DDO by making them behave more like all other weapons in the game do. It is because handwraps are considered special and different that there have been so many bugs in the past. It's unfortunate that it's a great deal of work to fix, but it is a large fix across many items and systems (so it takes time no matter what, and extra time to make sure we get it right since it's complicated). Once we do that, we can make new handwraps and handwrap abilities the same as other items and combat styles, instead of having to make special cases for them each time. Then those items will be faster to make and with greatly reduced chance of having bugs (or, at least, the bugs won't just be for handwraps!)}}<br />
{{Hsb}}<br />
<br />
{{Hst|reason=7 August 2015 : Endgame plan up to U30|2=}}<br />
{{Quote|developer=Severlin|source={{Forums|p=5665318|display=0}}|quote=<br />
U28 will have more end game dungeons as Harry strikes back for some sweet vengeance, and U29 will allow you to progress to level 30 and work on end game loot through an updated epic Greensteel system.}}<br />
{{Hsb}}<br />
<br />
{{Hst|reason=11 October 2014: A sneak peek at Update 24's dungeons ... and beyond|2=}}<br />
{{Quote|developer=Knockback|source={{Forums|p=5472034|display=0}}|quote =<br />
Knockback here. I've worked on dungeons such as "Eyes of Stone," "The Snitch," "A Study In Sable" and the Thunderholme adventure area, and I'm here to update you folks on some of the things we're currently building for DDO.<br />
<br />
'''Upcoming dungeons in Update 24'''<br />
<br />
Update 24 will be previewed on Lamannia starting this weekend, so now seems like a good time to unveil its dungeons. Get ready for some surprises!<br />
<br />
First up in Update 24 is a new content pack, Heart of Madness. The plane of Xoriat is encroaching on Eberron once again and the result is three dungeons full of Xorian insanity. Both the Lord of Eyes and the Lord of Stone are back, as well as some other fan favorite characters. (Hint – one of the dungeons is named "Fashion Madness.") The centerpiece of the pack is "Terminal Delirium," the follow-up to two of our most popular dungeons. Once again you'll be returning to the Sleeping Spell Inn, and once again you'll be seeing—and be turned into—some very unusual things. Heart of Madness is CR 18 Heroic/26 Epic, and is a paid pack (450 Turbine Points; free to VIPs of course.)<br />
<br />
Also coming in Update 24 is a Forgotten Realms dungeon themed to tie in with Wizards of the Coast's Tyranny of Dragons storyline. You'll infiltrate a Cult of the Dragon base while on the trail of the fabled White Dragon mask. "The Mask of Deception" is CR 16 Heroic/30 Epic, and is free to everyone.<br />
<br />
'''Hey, what happened to Anauroch?'''<br />
<br />
Earlier we had mentioned Anauroch as one of the places we wanted to go in 2014. Obviously that's not happening.<br />
<br />
Why the change? It's tempting to blame it all on Xorian madness, but the truth is we've been listening to what excites you guys when it comes to D&D settings. We may still make it to Anauroch eventually, but don't expect it any time soon. It's a long, long walk from Cormyr. Instead of the blazing hot desert, we're going someplace cooler instead.<br />
<br />
'''Future plans and Update 25'''<br />
<br />
So what kind of cool things led to the detour away from Anauroch? One of them will be coming in Update 25. Since The Haunted Halls of Eveningstar was received so well, we've decided to adapt another classic pen-and-paper module to DDO. Rather than blabbing on, I'll skip right to the awesome part and give you five simple words:<br />
<br />
The Temple of Elemental Evil.<br />
<br />
Yep, we will be creating our own version of the original, classic Temple inside DDO. We're very excited about adapting one of the most famous modules in Dungeons and Dragons history, and we hope you are too.<br />
<br />
In the meantime, though, we have a date with insanity. Hope to see everyone this weekend on Lamannia for a preview of Update 24!<br />
}}<br />
{{Hsb}}<br />
<br />
{{Hst|reason=07 January 2014: Spellsinger changes|2=}}<br />
{{Quote|developer=Vargouille|source={{Forums|p=5362533|display=0}}|quote=Spellsinger Changes<br />
Based on your and Player Council Feedback, here's the changes we're currently considering for Spellsinger enhancements. Note that this is in a slightly different format than some previous editions; the original version is listed for many enhancements with changes below in red.<br />
<br />
Important related changes:<br />
<br />
Shout: "Emits an ear-splitting yell that deals 4 to 6 Sonic damage per caster level to all targets in its path.<br />
*A successful Fortitude save halves the damage. D&D Dice: Deals 1d3+3 sonic damage per caster level, up to caster level 15."<br />
*Greater Shout: "Emits an ear-splitting yell that deals 4 to 6 Sonic damage per caster level and stuns targets in its path.<br />
*A successful Fortitude save halves the damage and negates the stun. D&D Dice: Deals 1d3+3 sonic damage per caster level, up to caster level 20."<br />
*Shout's range has been increased to match Greater Shout and costs 15(?) spells points.<br />
*Greater Shout now costs 30(?) spell points.<br />
<br />
Core Abilities<br />
*1 AP, class level 1:<br />
Spellsinger: Each AP spent in Spellsinger grants +1 Universal Spell Power. Each innate ability after this one grants +1 Diplomacy, Listen, Perform, UMD and 2% critical chance with sonic and healing spells.<br />
*5 AP, class level 3:<br />
Ooze Song: Fascinate now affects Oozes.<br />
+1 Bard Spell Caster DC <br />
*10 AP, class level 6:<br />
Music of the Dead: Fascinate now affects Undead .<br />
+1 Bard Spell Caster DC<br />
*20 AP, class level 12:<br />
Music of the Makers:Fascinate now also affects Constructs.<br />
+1 Bard Spell Caster DC <br />
*30 AP, class level 18:<br />
Virtuoso: You regenerate 1 Song every 5 minutes. +2 Songs per rest. +20% bard song duration.<br />
+1 Bard Spell Caster DC<br />
*41 AP, class level 20: Maestro:<br />
+4 Charisma<br />
+25 Universal Spellpower<br />
+2 Songs per rest.<br />
Heal and Wailing Banshee are added to your Bard Spellbook.<br />
Increased from +2 Charisma, +10 Spellpower<br />
<br />
*Tier One<br />
Haunting Melody: You rework Fascinate with haunting notes, intoxicating yet unnerving. Fascinated creatures are Haunted for 20/40/60 seconds. Haunted: -2 on all Saving Throws, Skill checks and attack rolls.<br />
Lingering Songs: Your bard songs last 20/40/60% longer.<br />
Studies multiple choice:<br />
Magical Studies: +30/+60/+100 SP total; 3rd rank Gain the Magical Training feat to gain echoes of power. (Still only total +100 SP.)<br />
Musical Studies: +1/2/3 extra Songs per Rest<br />
<br />
Wand Heightening: Adds +1/2/3 to the save DC's of your offensive wands.<br />
CUT: Merge into Tier 2 Wand & Scroll Mastery<br />
<br />
NEW Sonic Blast SLA: Blasts an enemy with loud high-pitched sounds, dealing 1d2+2 sonic damage plus 1d2+2 sonic damage per 2 caster levels. (Maximum sonic damage 5d2+10.) The target must make a successful Will save to avoid be dazed for a short period of time, or until they take damage.<br />
Cooldown and SP cost TBD<br />
<br />
Charlatan: +1/2/3 Concentration, Haggle and Perform.<br />
<br />
*Tier Two<br />
Sharp Note: When you Inspire Competence, affected ally gains ‘Sharpened’ for 20/40/60 seconds. Sharpened: Your attacks bleeds the target. Bleed stacks up to 5 times.<br />
Increase Duration (several minutes) Stretch goal: Possibly switch to party-wide buff?<br />
<br />
New Multiselector:<br />
Flicker: When you are damaged you have a 5% chance of turning invisible for 2/4/6 seconds.<br />
NEW: Willful: +1/2/3 Will Saving Throws<br />
<br />
Inspired Flicker: When you Inspire Competence on an ally, they gain Flicker for four minutes. Flicker: When you are damaged you have a 5% chance of turning invisible for 2/4/6 seconds.<br />
Cut completely<br />
<br />
NEW: Multiple Choice:<br />
Suggestion SLA: Influences the actions of an enemy, allowing you to suggest it to fight as your ally for 30+2 seconds per caster level. A successful will savenegates this effect.<br />
Stretch Goal: Another SLA choice here (probably damage based).<br />
<br />
Wand and Scroll Mastery: +(25/50/75)% effectiveness of your wands, scrolls, and other items that cast spells.<br />
Combined with Wand Heighten (tier 1)<br />
<br />
Marigold Crown: (Multiple Choice) Grants +1 to the DCs and caster level of Enchantment, Illusion, or Evocation spells.<br />
<br />
*Tier Three<br />
Enthrallment: Expend a Song to enthrall enemies. Enthralled enemies are mesmerized, with a chance of breaking free when damaged, and suffer a -2 penalty to attack rolls and Will saves for 24 seconds plus 6 seconds per bard level, even after being disrupted from their reverie. Negated on a Will save vs. Perform.<br />
Stretch goal: Change to be an add-on to Fascinate.<br />
<br />
Reviving Verse: +1/2/3 saving throws vs. Sleep, Paralysis, Exhaustion, and Energy Drain.<br />
Stretch Goal: Improve?<br />
<br />
Raucous Refrain: When you Inspire Courage, allies gain +1/2/3 Morale bonus to save vs. Sleep, Paralysis, Exhaustion, and Energy Drain for four minutes.<br />
Cut completely<br />
<br />
New: Shout SLA<br />
Spellsong Trance: Expend a use of Bardic Music to grant a +1 morale bonus to spell DC's and a 10% morale discount on spell point costs to you and all nearby allies for 24 seconds plus 6 seconds per bard level.<br />
Ability Score: +1 Charisma<br />
<br />
*Tier Four<br />
Sustaining Song: Expend a Song to apply a temporary fast-healing effect to all nearby allies. It lasts for 24 seconds plus 6 seconds per bard level.<br />
Spell Penetration: 3 Ranks +1/2/3 to Spell Penetration<br />
Arcane Aid: When you Inspire Competence on an ally, they gain +1/2/3 Spell Penetration for four minutes.<br />
Cut completely<br />
<br />
Frolic: When you sing the Song of Freedom on an ally, they gain Freedom of Movement for three minutes.<br />
Song of Arcane Might: Expend song to grant a +1 morale bonus to caster level for spells cast by you and all nearby allies for 24 seconds plus 6 seconds per bard level.<br />
Increase Duration<br />
<br />
Ability Score: +1 Charisma<br />
<br />
*Tier Five<br />
Song of Capering: Expend a use of Bardic Music to make a single enemy dance helplessly. This effect lasts 6 seconds plus 2 seconds per bard level. A successful Will save negates this effect.<br />
Change to instant-cast time<br />
<br />
Studies multiple choice:<br />
Advanced Magical Studies: +70/140/200 SP. Requires Magical Training.<br />
Advanced Musical Studies: +1/2/3 extra Songs per Rest. Requires Musical Studies 3.<br />
<br />
Prodigy:<br />
Rank 1:<br />
+2 Concentration<br />
<br />
Rank 2:<br />
+2 Spell Penetration<br />
+2 to the DCs of your Enchantment spells<br />
<br />
Rank 3:<br />
Whenever you finish playing a bard song, you grant temporary spell points to nearby allies.<br />
<br />
Spellsong Vigor: Expend a use of Bardic Music to apply an effect to one target that restores spell points over time.<br />
NEW: Multiselector:<br />
Mass Hold SLA (Normally a level 9 Sorc/Wiz spell)<br />
NEW: Horn of Thunder: Blast your foes with 1d4 Sonic and 1d4 Electric damage per caster level. Creatures making a Reflex save take half damage. \\n\\nMax caster level: 25<br />
<br />
* Changes to [[Spellsinger enhancements]]: {{Forums|444167}}<br />
* Changes to [[Warchanter enhancements]]: {{Forums|444170}}<br />
}}<br />
{{Hsb}}<br />
<br />
{{Hst|reason=09 November 2013: Weapon prefixes & new AOE augments|2=}}<br />
{{Quote|developer=Feather of Sun|source={{Forums|p=5163337|display=0}}|quote=Today, I've added the following into our internal development build. This is the build that will eventually become Update 21. Depending on circumstances and approvals, some of this may be able to be pulled into a patch before Update 21.<br />
<br />
The Burst prefixes will come back. I've seen a lot of people asking for them. While they're not as powerful as the "Flaming II" you could get instead of Flaming Burst, but they are very close and not everything needs to be exactly equal... it does help to have some variety.<br />
<br />
* Flaming Burst<br />
* Shocking Burst<br />
* Icy Burst<br />
* Acid Burst<br />
<br />
New weapon AoE damage prefixes that can appear on Epic-level loot.<br />
The below list of prefixes appear rarely in addition to one of the normal things you'd get as a prefix on your item. They match roughly in theme- as an example, Tempestuous could come with either Shocking or Shrieking paired with it.<br />
Some of these are old names, but they do new things.<br />
<br />
* Infernal - 2% Chance On Hit: A blast of flame ignites your target, dealing 4 to 16 damage per Minimum Level of this item to all nearby enemies.<br />
* Meteoric (Can only be found in the highest level treasure) - 2% Chance On Hit: A falling star strikes your target, dealing 3 to 18 Fire Damage and 1 to 6 Bludgeoning Damage per Minimum Level of this item to all nearby enemies. Affected foes must also make a DC (20+Item Level) Reflex Saving Throw or be knocked prone.<br />
* Glacial - 2% Chance On Hit: A burst of glacial frost chills your target, dealing 7 to 14 Cold Damage per Minimum Level of this item to all nearby enemies.<br />
* Erosive - 2% Chance On Hit: A blast of acid corrodes your target, dealing 3 to 18 Acid Damage per Minimum Level of this item to all nearby enemies.<br />
* Tempestuous - 2% Chance On Hit: A bolt of lightning strikes your target, dealing 1 to 20 Electric Damage per Minimum Level of this item to all nearby enemies.<br />
* Righteous - 2% Chance On Hit: A blast of holy energy strikes your target, dealing 3 to 12 Good Damage per Minimum Level of this item to all nearby non-good enemies.<br />
* Kinetic - 2% Chance On Hit: A burst of magical force strikes your target, dealing 3 to 12 Force Damage per Minimum Level of this item to all nearby enemies.<br />
<br />
4 new weapon suffixes: (Bringing the amount of suffixes at each given Enhancement Value to between 12 and 14)<br />
<br />
* Humanoid Bane (Combination of Human Bane, Elf Bane, Dwarf Bane, Halfling Bane, Orc Bane, Goblinoid Bane, Monstrous Humanoid Bane, Reptillian Humanoid Bane, and Giant Bane.<br />
* Natural Bane (Combination of Animal Bane, Vermin Bane, Plant Bane, Magical Beast Bane, and Fey Bane)<br />
* Feeding (On Vorpal Hit: Target incurs 1 negative level, you gain Temporary HP)<br />
* Draining (On Vorpal Hit: Target incurs 1 negative level, you gain Temporary Spell Points)<br />
<br />
This is just a start. There's a lot more I'd like to do.<br />
Armor, shield, and accessories will get new things as well, as will spellcasting weapons.<br />
}}<br />
{{Hsb}}<br />
<br />
{{Hst|reason=19 February 2013: Brilliant Energy weapon|2=}}<br />
This weapon enchantment (or at least its graphic rendering) is being developed. It leaked to Lamannia and probably also live with U17. PnP version: [http://www.d20srd.org/srd/magicItems/magicWeapons.htm#brilliantEnergy]<br />
<br />
{{Quote|developer=Feather of Sun|source= {{Forums|p=4905968|display=0}}|quote=<br />
This wasn't supposed to be in the Update 17 build. It must have piggybacked in with something else. Since Update 17 goes live soon, it's too late to take it out, unfortunately.<br />
<br />
This is an early product of artwork to create a "Brilliant Energy" weapon appearance, like the core 3.5 D&D weapon ability, to be used in future updates.<br />
<br />
Sorry guys: We know this isn't working properly right now, and the weapon graphics for this can go away temporarily when zoning.<br />
<br />
The final Brilliant Energy weapon type will likely not look like this- this was an early, internal work in progress.<br />
<br />
We'll look into reverting this weapon to its prior appearance in a patch after Update 17, until Brilliant Energy weapon appearances are finished.<br />
}}<br />
{{Hsb}}<br />
<br />
{{Hst|reason=11 June 2011: Tactical feats|2=}}<br />
{{Quote|developer=Eladrin|source={{Forums|p=1747596|display=0}}|quote=<br />
Prestige enhancements are planned for fighters and paladins. Before that, however, the melee classes (especially fighters) will be glad to see an array of tactical feats made available to them.<br />
}}<br />
{{Hsb}}<br />
<br />
{{Hst|reason=11 May 2011: Gem of Many Facets|2=}}<br />
{{Quote|developer=Genasi|source={{Forums|p=3786843|display=0}}|quote=<br />
The intention for this item is indeed to make it count for either item in the set bonuses- I think at one point I responded to a PM saying that I wanted to make it work as such. Because I'm considering revisiting some Epic items again soon, this one has the potential to make that list, but I'm trying to start with the Epics that are truly terrible first and work my way up. Check out {{Forums|p=3786767|my post}} in this thread to see some of what I'm planning: {{Forums|p=3786767}}.<br />
}}<br />
{{Hsb}}<br />
<br />
{{Hst|reason=21 April 2011: Epic item tweaking|2=}}<br />
Genasi is looking at improving Epic Items that seem to be lacking in value for the trouble to get them. ({{Forums|p=3786767}}, {{Forums|3786815}})<br />
<br />
{{Quote|developer=Fernando|quote=<br />
(2011 State of the Game Producer Letter)<br />
...<br />
On the topic of more Epic quests, it isn't that we don't ever intend to do these again. Creating Epics takes more work than you might think and we've received a lot of feedback that the current version is not appealing enough to many of our players. Since we know the system is in flux, and we are currently focused on developing adventure packs which are playable for level 20 characters, we are not currently giving Epic a lot of focus. Our content this year is pretty much increasing in level as we go, so once we get the level 20 House Cannith content further underway, it will be time to start thinking about more Epics...<br />
}}<br />
{{Hsb}}<br />
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==See also==<br />
* [[Producer letter]]</div>70.192.75.139