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User contributions
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https://ddowiki.com/index.php?title=DDO_information_project/Traps_and_locks/21&diff=468662
DDO information project/Traps and locks/21
2020-12-20T21:26:08Z
<p>64.229.86.67: /* Obstructing the Orcs (Epic) */</p>
<hr />
<div><noinclude>{{InfoProjectNavBar}}</noinclude>{{-}}<br />
<br />
==Level 21 quests==<br />
<noinclude>=== Suspected Requirements ===</noinclude><br />
<br />
'''Disable Device Requirements:'''<br />
* Casual<br />
** Guaranteed to disable everything recorded: ?<br />
** Suspected requirement to disable everything: 44<br />
* Normal<br />
** Guaranteed to disable everything recorded: ?<br />
** Suspected requirement to disable everything: 45<br />
* Hard<br />
** Guaranteed to disable everything recorded: ?<br />
** Suspected requirement to disable everything: 58-61<br />
* Elite<br />
** Guaranteed to disable everything recorded: 73<br />
** Suspected requirement to disable everything: 70-73<br />
<br />
'''Open Locks Requirements'''<br />
* Casual<br />
** Guaranteed to open everything recorded: ?<br />
** Suspected requirement to open everything: ?<br />
* Normal<br />
** Guaranteed to open everything recorded: ?<br />
** Suspected requirement to open everything: ?<br />
* Hard<br />
** Guaranteed to open everything recorded: ?<br />
** Suspected requirement to open everything: ?<br />
* Elite<br />
** Guaranteed to open everything recorded: 90<br />
** Suspected requirement to open everything: ?<br />
<br />
===[[An Offering of Blood]] (Epic)=== <br />
([[DDO information project/Traps and locks/11#An Offering of Blood|Heroic]])<br />
<br />
[[DDO information project/Spot and Search/21#An Offering of Blood_.28Epic.29|Search & Spot DCs]]<br />
<br />
'''Traps'''<br />
<br />
{| width=90% border=1 cellspacing=0 style="border:1px dashed green;"<br />
|- style="background:silver;"<br />
! Location/Description<br />
! Box Location<br />
! Quest Difficulty<br />
! Modified Roll:Result<br />
! Suspected DC range <br />
|- style="background:white;"<br />
| rowspan="3" | Firetrap on bridge<br />
| rowspan="3" | Right side (West)<br />
| Normal<br />
| <br />
| <br />
|- style="background:white;"<br />
| Hard <br />
| 58:Success <!-- 58:Success, Feb 2019 --><br />
| 58<br />
|- style="background:white;"<br />
| Elite <br />
| <br />
| <br />
|}<br />
<br />
'''Locks'''<br />
<br />
{| width=90% border=1 cellspacing=0 style="border:1px dashed green;"<br />
|- style="background:silver;"<br />
! Location/Description<br />
! Quest Difficulty<br />
! Modified Roll:Result<br />
! Suspected DC range<br />
|- style="background:white;"<br />
| rowspan="3" | Locked door 1 (to High Priest)<br />
| Normal<br />
| 42:Success <!-- 42:Success, May 2020 --><br />
| ?-42<br />
|- style="background:white;"<br />
| Hard <br />
| 72:Success <!-- 72:Success, Feb 2019 --><br />
| ?-62<br />
|- style="background:white;"<br />
| Elite <br />
| <br />
| <br />
|- style="background:silver;"<br />
| rowspan="3" | Locked door 2 (to Shrine)<br />
| Normal<br />
| <br />
| <br />
|- style="background:silver;"<br />
| Hard <br />
| 62:Success <!-- 62:Success, Feb 2019 --><br />
| ?-62<br />
|- style="background:silver;"<br />
| Elite <br />
| <br />
| <br />
|}<br />
<br />
===[[The Battle for Eveningstar]]=== <br />
[[DDO information project/Spot and Search/21#The Battle for Eveningstar|Search & Spot DCs]]<br />
<br />
'''Traps'''<br />
<br />
{| width=90% border=1 cellspacing=0 style="border:1px dashed green;"<br />
|- style="background:silver;"<br />
! Location/Description<br />
! Box Location<br />
! Quest Difficulty<br />
! Modified Roll:Result<br />
! Suspected DC range <br />
|- style="background:white;"<br />
| rowspan="3" | (12) Bear traps around the quest<br />
| rowspan="3" | The trap itself<br />
| Normal<br />
| 52:Success<br />
| 45-52<br />
|- style="background:white;"<br />
| Hard <br />
| 64:Success <!-- 64:Success, Dec 2019. --><br />
| 62-64<br />
|- style="background:white;"<br />
| Elite <br />
| <br />
| 66-?<br />
|}<br />
<br />
===[[Beyond the Rift]] (Epic)===<br />
([[DDO information project/Traps and locks/16#Beyond the Rift|Heroic]])<br />
<br />
[[DDO information project/Spot and Search/21#Beyond the Rift_.28Epic.29|Search & Spot DCs]]<br />
<br />
'''Traps'''<br />
<br />
{| width=90% border=1 cellspacing=0 style="border:1px dashed green;"<br />
|- style="background:silver;"<br />
! Location/Description<br />
! Box Location<br />
! Quest Difficulty<br />
! Modified Roll:Result<br />
! Suspected DC range<br />
|- style="background:white;"<br />
| rowspan="4" | Poison Spell Ward around the first Underdark shrine<br />
| rowspan="4" | The Spell Ward itself<br />
| Casual<br />
| 62-74:Success <!-- 62:Success, Aug 2018 --><br />
| <br />
|- style="background:white;"<br />
| Normal<br />
| 73:Success<br />
| ?-73<br />
|- style="background:white;"<br />
| Hard<br />
| 68:Success <!-- 71:Success, Jan 2019 --><br />
| 58-68<br />
|- style="background:white;"<br />
| Elite<br />
| 73-89:Success <!-- 73:Success, Aug 2018 --><br />
| ?-73<br />
|- style="background:silver;"<br />
| rowspan="4" | Poison Spell Ward before the first Underdark portal<br />
| rowspan="4" | The Spell Ward itself<br />
| Casual<br />
| 46-58:Success <!-- 46:Success, Aug 2018 --><br />
| ?-46<br />
|- style="background:silver;"<br />
| Normal<br />
| 57-77:Success <!-- 57-77:Success, Aug 2018 --><br />
| ?-57<br />
|- style="background:silver;"<br />
| Hard<br />
| 71:Success <!-- 71:Success, Jan 2019 --><br />
| 58-71<br />
|- style="background:silver;"<br />
| Elite<br />
| 70-71:Fail; 79-92:Success <!-- 71:Fail, June 2018 --><br />
| 71-73<br />
|- style="background:white;"<br />
| rowspan="4" | Fire Spell Ward near the drider<br />
| rowspan="4" | The Spell Ward itself<br />
| Casual<br />
| 47-66:Success <!-- 47:Success, Aug 2018 --><br />
| ?-47<br />
|- style="background:white;"<br />
| Normal<br />
| 51-60:Success <!-- 51-60:Success, Aug 2018 --><br />
| ?-51<br />
|- style="background:white;"<br />
| Hard<br />
| 68:Success <!-- 71:Success, Jan 2019 --><br />
| 58-68<br />
|- style="background:white;"<br />
| Elite<br />
| 82-89:Success <!-- 82:Success, June 2018 --><br />
| 73-82<br />
|- style="background:silver;"<br />
| rowspan="4" | Fire Spell Ward before the second Underdark shrine<br />
| rowspan="4" | The Spell Ward itself<br />
| Casual<br />
| 49-58:Success <!-- 49:Success, Aug 2018 --><br />
| ?-49<br />
|- style="background:silver;"<br />
| Normal<br />
| 60:Success <!-- 602:Success, Aug 2018 --><br />
| ?-75<br />
|- style="background:silver;"<br />
| Hard<br />
| 71:Success<!-- 71:Success, Jan 2019 --><br />
| 58-71<br />
|- style="background:silver;"<br />
| Elite<br />
| 71:Fail; 88:Success <!-- 88:Success, June 2018 --><br />
| 72-73<br />
|- style="background:white;"<br />
| rowspan="4" | Fire Spell Ward on spider nest<br />
| rowspan="4" | The Spell Ward itself<br />
| Casual<br />
| 46-63:Success <!-- 46:Success, Aug 2018 --><br />
| ?-63<br />
|- style="background:white;"<br />
| Normal<br />
| 44:Success <!-- 44:Success, Aug 2018 --><br />
| <br />
|- style="background:white;"<br />
| Hard<br />
| 62:Success <!-- 65:Success, Jan 2019 --><br />
| 58-62<br />
|- style="background:white;"<br />
| Elite<br />
| 63:CritFail; 70:Fail; 81:Success <!-- 63:CritFail; 81:Success, June 2018 --><br />
| 71-81<br />
|- style="background:silver;"<br />
| rowspan="4" | Poison Spell Ward before [[Master Wizard Tsabyrr]]<br />
| rowspan="4" | The Spell Ward itself<br />
| Casual<br />
| 74:Success<br />
| ?-74<br />
|- style="background:silver;"<br />
| Normal<br />
| <br />
| ?-72<br />
|- style="background:silver;"<br />
| Hard<br />
| 72:Success <!-- 66:Success, Jan 2019 --><br />
| 58-66<br />
|- style="background:silver;"<br />
| Elite<br />
| 72:Fail; 73-85:Success<br />
! 73 <br />
|- style="background:white;"<br />
| rowspan="4" | Fire Spell Ward on the stairs near the breakables<br />
| rowspan="4" | The Spell Ward itself<br />
| Casual<br />
| 58:Success<br />
| ?-58<br />
|- style="background:white;"<br />
| Normal<br />
| 77:Success <!-- 77:Success, June 2018 --><br />
| ?-74<br />
|- style="background:white;"<br />
| Hard<br />
| 58:Success <!-- 64:Success, Jan 2019 --><br />
| 57-58<br />
|- style="background:white;"<br />
| Elite<br />
| 63:CritFail; 70:Fail; 73-83:Success <!-- 73:Success, June 2018 --><br />
| 71-73<br />
|}<br />
<br />
===[[The Bugbear Bandits]] (Epic)===<br />
[[DDO information project/Spot and Search/21#The Bugbear Bandits (Epic)|Search & Spot DCs]]<br />
<br />
([[DDO information project/Traps and locks/1#The Bugbear Bandits|Heroic]])<br />
<br />
'''Locks'''<br />
<br />
{| width=90% border=1 cellspacing=0 style="border:1px dashed green;"<br />
|- style="background:silver;"<br />
! Location/Description<br />
! Quest Difficulty<br />
! Modified Roll:Result<br />
! Suspected DC range<br />
|- style="background:white;"<br />
| rowspan="4" | Locked Chest within Chieftain's Treasury <br />
| Normal<br />
| 62:Success <!-- 62:Success, June 2020 --><br />
| ?-62<br />
|- style="background:white;"<br />
| Hard<br />
| <br />
| <br />
|- style="background:white;"<br />
| Elite<br />
| 53:Fail; 56:Success <!-- 65:Success, May 2020 --><br />
| 54-56<br />
|}<br />
<br />
===[[Caged Beast]] (Epic)===<br />
[[DDO information project/Spot and Search/21#Caged Beast_.28Epic.29|Search & Spot DCs]]<br />
<br />
'''Traps'''<br />
<br />
{| width=90% border=1 cellspacing=0 style="border:1px dashed green;"<br />
|- style="background:silver;"<br />
! Location/Description<br />
! Box Location<br />
! Quest Difficulty<br />
! Modified Roll:Result<br />
! Suspected DC range<br />
|- style="background:white;"<br />
| rowspan="3" | Bear trap (visible) before Owlbear room<br />
| rowspan="3" | <br />
| Normal<br />
| 79:Success <!-- 79:Success, Jun 2020 --><br />
| <br />
|- style="background:white;"<br />
| Hard<br />
| <br />
| <br />
|- style="background:white;"<br />
| Elite<br />
| 99:Success <!-- 99:Success, May 2020 --><br />
| ?-99<br />
|- style="background:silver;"<br />
| rowspan="3" | Fire trap (visible) in secret undead area<br />
| rowspan="3" | <br />
| Normal<br />
| 54:Success <!-- 54:Success, Jun 2020 --><br />
| <br />
|- style="background:silver;"<br />
| Hard<br />
| <br />
| <br />
|- style="background:silver;"<br />
| Elite<br />
| 77:Success <!-- 77:Success, May 2020 --><br />
| ?-77<br />
|}<br />
<br />
'''Locks'''<br />
<br />
{| width=90% border=1 cellspacing=0 style="border:1px dashed green;"<br />
|- style="background:silver;"<br />
! Location/Description<br />
! Quest Difficulty<br />
! Modified Roll:Result<br />
! Suspected DC range<br />
|- style="background:white;"<br />
| rowspan="3" | Locked chest by Fire trap<br />
| Normal<br />
| 37:Success <!-- 37:Success, Jun 2020 --><br />
| ?-37<br />
|- style="background:white;"<br />
| Hard<br />
| <br />
| <br />
|- style="background:white;"<br />
| Elite<br />
| 70:Success <!-- 70:Success, May 2020 --><br />
| <br />
|}<br />
<br />
===[[The Claw of Vulkoor]] (Epic)===<br />
([[DDO information project/Traps and locks/9#The Claw of Vulkoor|Heroic]])<br />
<br />
[[DDO information project/Spot and Search/21#The Claw of Vulkoor_.28Epic.29|Search & Spot DCs]]<br />
<br />
'''Traps'''<br />
<br />
{| width=90% border=1 cellspacing=0 style="border:1px dashed green;"<br />
|- style="background:silver;"<br />
! Location/Description<br />
! Box Location<br />
! Quest Difficulty<br />
! Modified Roll:Result<br />
! Suspected DC range <br />
|- style="background:white;"<br />
| rowspan="3" | First lever<br />
| rowspan="3" | Two boxes<br />
| Normal<br />
| 51:Success; 61:CritSuccess<br />
| 32-41<br />
|- style="background:white;"<br />
| Hard<br />
| 55:Fail; 60-73:Success; 84:CritSuccess <!-- 55:Fail; 60-73:Success, 84:CritSuccess, Nov 2019 --><br />
| 58-59<br />
|- style="background:white;"<br />
| Elite<br />
| <br />
| <br />
|- style="background:silver;"<br />
| rowspan="3" | Fire corridor (not by secret passage) <br />
| rowspan="3" | Between jets, one jet before lever <!-- Will not appear if you trigger or disable the trap in the mirror room --><br />
| Normal<br />
| 54:Success<br />
| ?-54<br />
|- style="background:silver;"<br />
| Hard<br />
| 61:Success 82:CritSuccess <!-- 61:Success, 82:CritSuccess, Nov 2019 --><br />
| 58-59<br />
|- style="background:silver;"<br />
| Elite<br />
| <br />
| <br />
|- style="background:white;"<br />
| rowspan="3" | Mirror room<br />
| rowspan="3" | Left wall <!-- Will not appear if you trigger or disable the trap in the fire corridor --><br />
| Normal<br />
| <br />
| <br />
|- style="background:white;"<br />
| Hard<br />
| 84:CritSuccess<br />
| 58-59<br />
|- style="background:white;"<br />
| Elite<br />
| <br />
| <br />
|- style="background:silver;"<br />
| rowspan="3" | Door before Prince Gornad's room<br />
| rowspan="3" | On left arch<br />
| Normal<br />
| Elite Only<br />
| Elite Only<br />
|- style="background:silver;"<br />
| Hard<br />
| Elite Only<br />
| Elite Only<br />
|- style="background:silver;"<br />
| Elite<br />
| <br />
| <br />
|}<br />
<br />
===[[Fathom the Depths]] (Epic)===<br />
([[DDO information project/Traps and locks/9#Fathom the Depths|Heroic]])<br />
<br />
[[DDO information project/Spot and Search/21#Fathom the Depths_.28Epic.29|Search & Spot DCs]]<br />
<br />
'''Traps'''<br />
<br />
{| width=90% border=1 cellspacing=0 style="border:1px dashed green;"<br />
|- style="background:silver;"<br />
! Location/Description<br />
! Box Location<br />
! Quest Difficulty<br />
! Modified Roll:Result<br />
! Suspected DC range <br />
|- style="background:white;"<br />
| rowspan="3" | 4 Underwater Sonic traps<br />
| rowspan="3" | A few feet before each trap<br />
| Normal<br />
| 62:Success; 67:CritSuccess<br />
| ?-47<br />
|- style="background:white;"<br />
| Hard<br />
| 58-69:Success; 81:CritSuccess <!-- 58-69:Success; 81:CritSuccess, Nov 2019 --><br />
| 58<br />
|- style="background:white;"<br />
| Elite<br />
| <br />
| <br />
|- style="background:silver;"<br />
| rowspan="3" | Boss room sonic trap<br />
| rowspan="3" | Centre of the room<br />
| Normal<br />
| 48-61:Success<br />
| 42-48<br />
|- style="background:silver;"<br />
| Hard<br />
| 58:Success; 81:CritSuccess <!-- 58:Success; 81:CritSuccess, Nov 2019 --><br />
| 58<br />
|- style="background:silver;"<br />
| Elite<br />
| <br />
| <br />
|}<br />
<br />
'''Locks'''<br />
<br />
{| width=90% border=1 cellspacing=0 style="border:1px dashed green;"<br />
|- style="background:silver;"<br />
! Location/Description<br />
! Quest Difficulty<br />
! Modified Roll:Result<br />
! Suspected DC range<br />
|- style="background:white;"<br />
| rowspan="3" | Locked chest in hidden area behind lever<br />
| Normal<br />
| <br />
| <br />
|- style="background:white;"<br />
| Hard<br />
| 68:Success <!-- 68:Success, Nov 2019 --><br />
| <br />
|- style="background:white;"<br />
| Elite<br />
| <br />
| <br />
|}<br />
<br />
===[[The Hobgoblin Horde]] (Epic)=== <br />
([[DDO information project/Traps and locks/1#The Hobgoblin Horde|Epic]])<br />
<br />
'''Locks'''<br />
<br />
{| width=90% border=1 cellspacing=0 style="border:1px dashed green;"<br />
|- style="background:silver;"<br />
! Location/Description<br />
! Quest Difficulty<br />
! Modified Roll:Result<br />
! Suspected DC range<br />
|- style="background:white;"<br />
| rowspan="3" | Locked door<br />
| Normal<br />
| 44:Fail; 53:Success <!-- 44:Fail, 53:Success Jul 2020 --><br />
| 45-50<br />
|- style="background:white;"<br />
| Hard <br />
| <br />
| <br />
|- style="background:white;"<br />
| Elite <br />
| 50:Fail; 58:Success <!-- 71:Success, May 2020 --><br />
| 51-58<br />
|- style="background:silver;"<br />
| rowspan="3" | Locked Chest, in Locked door room<br />
| Normal<br />
| 46:Fail; 50:Success <!-- 46:Fail; 50:Success, June 2020 --><br />
| 47-50<br />
|- style="background:silver;"<br />
| Hard <br />
| <br />
| <br />
|- style="background:silver;"<br />
| Elite <br />
| 53:Success <!-- 76:Success, May 2020 --><br />
| 53<br />
|}<br />
<br />
===[[Impossible Demands]]=== <br />
[[DDO information project/Spot and Search/21#Impossible Demands|Search & Spot DCs]]<br />
<br />
'''Traps'''<br />
<br />
{| width=90% border=1 cellspacing=0 style="border:1px dashed green;"<br />
|- style="background:silver;"<br />
! Location/Description<br />
! Box Location<br />
! Quest Difficulty<br />
! Modified Roll:Result<br />
! Suspected DC range <br />
|- style="background:white;"<br />
| rowspan="3" | Fire Spell Ward at the top of the first stairs<br />
| rowspan="3" | The Spell Ward itself<br />
| Normal<br />
| 75:Success<br />
| <br />
|- style="background:white;"<br />
| Hard <br />
| 70:Success<br />
| ?-68<br />
|- style="background:white;"<br />
| Elite <br />
| 74:Success <!-- 74:Success, April 2019 --><br />
| <br />
|- style="background:silver;"<br />
| rowspan="3" | Fire Spell Ward in hallway between first and second doors<br />
| rowspan="3" | The Spell Ward itself<br />
| Normal<br />
| 75:Success<br />
| <br />
|- style="background:silver;"<br />
| Hard <br />
| 69:Success<br />
| ?-69<br />
|- style="background:silver;"<br />
| Elite <br />
| 90:Success<br />
| ?-90<br />
|- style="background:white;"<br />
| rowspan="3" | Fire Spell Ward in hallway before third door<br />
| rowspan="3" | The Spell Ward itself<br />
| Normal<br />
| 84:Success<br />
| <br />
|- style="background:white;"<br />
| Hard <br />
| 64:Success<br />
| ?-64<br />
|- style="background:white;"<br />
| Elite <br />
| 81:Success<br />
| 73<br />
|- style="background:silver;"<br />
| rowspan="3" | Fire Spell Ward at the bottom of second stairs<br />
| rowspan="3" | The Spell Ward itself<br />
| Normal<br />
| 78:Success<br />
| <br />
|- style="background:silver;"<br />
| Hard <br />
| 59:Success<br />
| ?-59<br />
|- style="background:silver;"<br />
| Elite <br />
| 82:Success<br />
| 73<br />
|- style="background:white;"<br />
| rowspan="3" | Fire Spell Ward at the bottom of the basement stairs<br />
| rowspan="3" | The Spell Ward itself<br />
| Normal<br />
| 85:Success<br />
| <br />
|- style="background:white;"<br />
| Hard<br />
| 59:Success<br />
| ?-59<br />
|- style="background:white;"<br />
| Elite <br />
| 63:CritFail; 69-71:Fail; 77:Success <!-- 69-71:Fail; 77:Success, April 2019 --><br />
| 72-73<br />
|- style="background:silver;"<br />
| rowspan="3" | Fire Spell Ward in south-east corner of the basement<br />
| rowspan="3" | The Spell Ward itself<br />
| Normal<br />
| 82:Success<br />
| <br />
|- style="background:silver;"<br />
| Hard <br />
| 71:Success<br />
| ?-71<br />
|- style="background:silver;"<br />
| Elite <br />
| 90:Success<br />
| <br />
|- style="background:white;"<br />
| rowspan="3" | Fire Spell Ward in south-west corner of the basement<br />
| rowspan="3" | The Spell Ward itself<br />
| Normal<br />
| 77:Success<br />
| <br />
|- style="background:white;"<br />
| Hard <br />
| 55:Fail; 72:Success<br />
| 56-72<br />
|- style="background:white;"<br />
| Elite <br />
| 91:Success<br />
| <br />
|}<br />
<br />
===[[Kind of a Big Deal]] (Epic)===<br />
([[DDO information project/Traps and locks/6#Kind of a Big Deal|Heroic]])<br />
<br />
[[DDO information project/Spot and Search/21#Kind_of_a_Big_Deal_.28Epic.29|Search & Spot DCs]]<br />
<br />
'''Traps'''<br />
<br />
{| width=90% border=1 cellspacing=0 style="border:1px dashed green;"<br />
|- style="background:silver;"<br />
! Location/Description<br />
! Box Location<br />
! Quest Difficulty<br />
! Modified Roll:Result<br />
! Suspected DC range <br />
|- style="background:white;"<br />
| rowspan="3" | Blade traps on Door <br />
| rowspan="3" | Near door 2 Control Panels<br />
| Normal<br />
| <br />
| <br />
|- style="background:white;"<br />
| Hard<br />
| <br />
| <br />
|- style="background:white;"<br />
| Elite<br />
| 87:Success <!-- 87:Success, May 2020 --><br />
| ?-87<br />
|- style="background:silver;"<br />
| rowspan="3" | Darts in underwater lake <br />
| rowspan="3" | <br />
| Normal<br />
| <br />
| <br />
|- style="background:silver;"<br />
| Hard<br />
| <br />
| <br />
|- style="background:silver;"<br />
| Elite<br />
| 100:CritSuccess<!-- 100:CritSuccess, May 2020 --><br />
| ?-80<br />
|}<br />
<br />
===[[Obstructing the Orcs]] (Epic)=== <br />
([[DDO information project/Traps and locks/21#Obstructing the Orcs (Epic)|Epic]])<br />
<br />
[[DDO information project/Spot and Search/21#Obstructing the Orcs_.28Epic.29|Search & Spot DCs]]<br />
<br />
'''Locks'''<br />
<br />
{| width=90% border=1 cellspacing=0 style="border:1px dashed green;"<br />
|- style="background:silver;"<br />
! Location/Description<br />
! Quest Difficulty<br />
! Modified Roll:Result<br />
! Suspected DC range<br />
|- style="background:white;"<br />
| rowspan="3" | Locked Chest behind secret door, Grat Ashtusk's room<br />
| Normal<br />
| 38:Success <!-- 46:Success, June 2020 --> <!-- 38:Success, June 2020 --><br />
| ?-38<br />
|- style="background:white;"<br />
| Hard <br />
| <br />
| <br />
|- style="background:white;"<br />
| Elite <br />
| 60:Success <!-- 60:Success, May 2020 --><br />
| 51-60<br />
|}<br />
<br />
===[[The Lords of Dust]] (Epic)===<br />
([[DDO information project/Traps and locks/16#The Lords of Dust|Heroic]])<br />
<br />
[[DDO information project/Spot and Search/21#The Lords of Dust_.28Epic.29|Search & Spot DCs]]<br />
<br />
'''Traps'''<br />
<br />
{| width=90% border=1 cellspacing=0 style="border:1px dashed green;"<br />
|- style="background:silver;"<br />
! Location/Description<br />
! Box Location<br />
! Quest Difficulty<br />
! Modified Roll:Result<br />
! Suspected DC range<br />
|- style="background:white;"<br />
| rowspan="4" | Horizontal blades on staircase<br />
| rowspan="4" | Right side after trap<br />
| Casual<br />
| 52:Success; 65:CritSuccess<br />
| <br />
|- style="background:white;"<br />
| Normal<br />
| 64:CritSuccess <!-- 67 Crit. 2015 --><br />
| ?-44<br />
|- style="background:white;"<br />
| Hard<br />
| 57:Fail; 58:Success; 74:CritSuccess <!-- 78 is certainly a Crit., 2015 --><br />
! 58<br />
|- style="background:white;"<br />
| Elite<br />
| 72:Fail; 73-88<!-- through 90 -->:Success; 94:CritSuccess <!-- 76-87:Success; 96:CritSuccess, Sept 2019 --><br />
! 73<br />
|- style="background:silver;"<br />
| rowspan="4" | Fire jet between staircases<br />
| rowspan="4" | Right side after trap<br />
| Casual<br />
| 57:Success; 67:CritSuccess<br />
| ?-49<br />
|- style="background:silver;"<br />
| Normal<br />
| 53:Success; 65:CritSuccess<br />
| 45-53<br />
|- style="background:silver;"<br />
| Hard<br />
| 61:Success; <!-- through 76, 2015 --> 82:CritSuccess<br />
| ?-61<br />
|- style="background:silver;"<br />
| Elite<br />
| 78-91:Success; 95:CritSuccess <!-- 83-90:Success, Aug 2019. --><br />
| 72-74<br />
|- style="background:white;"<br />
| rowspan="4" | Vertical blades on staircase<br />
| rowspan="4" | Right side after trap (curved wall near base of last set of stairs)<br />
| Casual<br />
| 48:Success; 67:CritSuccess<br />
| ?-48<br />
|- style="background:white;"<br />
| Normal<br />
| 62:Success; 67:CritSuccess<br />
| 52-62<br />
|- style="background:white;"<br />
| Hard<br />
| 58-74:Success; <!-- Success through 75, 2015 --> 88:CritSuccess<br />
| ?-58<br />
|- style="background:white;"<br />
| Elite<br />
| 58:CritFail; 71:Fail; 76-90:Success; 94:CritSuccess <!-- 81-90:Success; 94:CritSuccess, Jul 2019 --><br />
| 72-74<br />
<!-- I have NEVER seen any evidence whatsoever of this so-called trap on Epic Elite on my Rogue, 2016.<br />
|- style="background:silver;"<br />
| rowspan="4" | Flame spitters at 3rd altar<br />
| rowspan="4" | <br />
| Casual<br />
! Elite Only<br />
! Elite Only<br />
|- style="background:silver;"<br />
| Normal<br />
! Elite Only<br />
! Elite Only<br />
|- style="background:silver;"<br />
| Hard<br />
! Elite Only<br />
! Elite Only<br />
|- style="background:silver;"<br />
| Elite<br />
| <br />
| --><br />
|- style="background:silver;"<br />
| rowspan="4" | Spikes<br />
| rowspan="4" | Left and right side after trap<br />
| Casual<br />
| 56:Success; 68:CritSuccess<br />
| ?-48<br />
|- style="background:silver;"<br />
| Normal<br />
| 57:Success; 64:CritSuccess<br />
| 44-57<br />
|- style="background:silver;"<br />
| Hard<br />
| 63:Success; <!-- through 77, 2015 --> 81:CritSuccess<br />
| 58-61<br />
|- style="background:silver;"<br />
| Elite<br />
| 73-88:Success; 96:CritSuccess <!-- 83-88:Success; 96:CritSuccess, Aug 2019. --><br />
| 73-74<br />
|- style="background:white;"<br />
| rowspan="4" | Sonic jet before unnamed Rakshasa Lord<br />
| rowspan="4" | Variable<br />
| Casual<br />
| 49:Success; 71:CritSuccess<br />
| ?-49<br />
|- style="background:white;"<br />
| Normal<br />
| 68:CritSuccess<br />
| ?-48<br />
|- style="background:white;"<br />
| Hard<br />
| 57:Fail; 67:Success; <!-- through 76, 2015 --> 79:CritSuccess<br />
| 58-61<br />
|- style="background:white;"<br />
| Elite<br />
| 71:Fail; 76-87:Success; 94:CritSuccess <!-- 83-87:Success; 94:CritSuccess, Aug 2019. --><br />
| 72-74<br />
|- style="background:silver;"<br />
| rowspan="4" | Sonic trap after unnamed Rakshasa Lord<br />
| rowspan="4" | Variable<br />
| Casual<br />
| 44:Success; 70:CritSuccess<br />
| ?-44<br />
|- style="background:silver;"<br />
| Normal<br />
| 61:Success; 67:CritSuccess<br />
| 46-47<br />
|- style="background:silver;"<br />
| Hard<br />
| 47:CritFail; 62:Success; 78:CritSuccess<br />
| 52-58<br />
|- style="background:silver;"<br />
| Elite<br />
| 72:Fail; 74-86:Success; 94:CritSuccess <!-- 86:Success; 95:CritSuccess, Aug 2019 --><br />
| 73-74<br />
|}<br />
<br />
===[[The Lost Thread]]===<br />
<br />
[[DDO information project/Spot and Search/21#The Lost Thread|Search & Spot DCs]]<br />
<br />
'''Traps'''<br />
<br />
{| width=90% border=1 cellspacing=0 style="border:1px dashed green;"<br />
|- style="background:silver;"<br />
! Location/Description<br />
! Box Location<br />
! Quest Difficulty<br />
! Modified Roll:Result<br />
! Suspected DC range<br />
|- style="background:white;"<br />
| rowspan="3" | Fire Spell wards in the lever room<br />
| rowspan="3" | The spell ward itself<br />
| Normal<br />
| 53:Success<br />
| ?-53<br />
|- style="background:white;"<br />
| Hard<br />
| 59-64:Success <!-- 59:Success, April 2019 --><br />
| ?-64<br />
|- style="background:white;"<br />
| Elite<br />
| <br />
| <br />
|- style="background:silver;"<br />
| rowspan="3" | Evil Spell Wards in the lever room <br />
| rowspan="3" | The spell ward itself<br />
| Normal<br />
| 73:Success<br />
| <br />
|- style="background:silver;"<br />
| Hard<br />
| 57:Fail; 59:Success <!-- 66:Success, Aug 2018 --><br />
| 58-59<br />
|- style="background:silver;"<br />
| Elite<br />
| <br />
| <br />
|- style="background:white;"<br />
| rowspan="3" | Bear traps in the secret passage to Eldrin Szind<br />
| rowspan="3" | <br />
| Normal<br />
| <br />
| <br />
|- style="background:white;"<br />
| Hard<br />
| 72:Success <!-- 72:Success, Aug 2018 --><br />
| <br />
|- style="background:white;"<br />
| Elite<br />
| <br />
| <br />
|- style="background:silver;"<br />
| rowspan="3" | Evil Spell Wards uphill on the way to Ana<br />
| rowspan="3" | The spell ward itself <br />
| Normal<br />
| 54:Success<br />
| <br />
|- style="background:silver;"<br />
| Hard<br />
| 57:Fail; 63:Success <!-- 63:Success, Dec 2019 --><br />
| 58-61<br />
|- style="background:silver;"<br />
| Elite<br />
| <br />
| <br />
|- style="background:white;"<br />
| rowspan="3" | Bear traps around the chest behind the secret door<br />
| rowspan="3" | The traps itself <br />
| Normal<br />
| 49:Success<br />
| ?-49<br />
|- style="background:white;"<br />
| Hard<br />
| 57:Fail; 58:Success <!-- 59:Success, Aug 2018 --><br />
! 58<br />
|- style="background:white;"<br />
| Elite<br />
| <br />
| 58-?<br />
|}<br />
<br />
'''Locks'''<br />
<br />
{| width=90% border=1 cellspacing=0 style="border:1px dashed green;"<br />
|- style="background:silver;"<br />
! Location/Description<br />
! Quest Difficulty<br />
! Modified Roll:Result<br />
! Suspected DC range <br />
|- style="background:white;"<br />
| rowspan="3" | Locked door to slave cells <!-- Shrine after Ana --><br />
| Normal<br />
| 46:Success <!-- 46:Success, May 2020. --><br />
| ?-46<br />
|- style="background:white;"<br />
| Hard<br />
| 53:Success <!-- 70:Success, April 2019. --><br />
| ?-53<br />
|- style="background:white;"<br />
| Elite<br />
| <br />
| <br />
|}<br />
<br />
===[[The Prisoner]] ([[Vault of Night]], Part 2) (Epic)===<br />
([[DDO information project/Traps and locks/8#The Prisoner .28Vault of Night.2C Part 2.29|Heroic]])<br />
<br />
[[DDO information project/Spot and Search/21#The Prisoner .28Vault of Night.2C Part 2.29_.28Epic.29|Search & Spot DCs]]<br />
<br />
'''Traps'''<br />
<br />
{| width=90% border=1 cellspacing=0 style="border:1px dashed green;"<br />
|- style="background:silver;"<br />
! Location/Description<br />
! Box Location<br />
! Quest Difficulty<br />
! Modified Roll:Result<br />
! Suspected DC range <br />
|- style="background:white;"<br />
| rowspan="3" | Dart trap in maze (may or may not be present)<br />
| rowspan="3" | (Dependent on trap location)<br />
| Normal<br />
| 75:CritSuccess<br />
| ?-55<br />
|- style="background:white;"<br />
| Hard<br />
| 69:Success; 76:CritSuccess<br />
| ?-56<br />
|- style="background:white;"<br />
| Elite<br />
| <br />
| <br />
|- style="background:silver;"<br />
| rowspan="3" | Dart trap on bridge (may or may not be present)<br>Also may be underwater<br />
| rowspan="3" | Underwater or on the bridge<br />
| Normal<br />
| 78:CritSuccess<br />
| ?-58<br />
|- style="background:silver;"<br />
| Hard<br />
| 74:Success; <!-- though 75, 2015 --> 78:CritSuccess<br />
| 59-68<br />
|- style="background:silver;"<br />
| Elite<br />
| 83-88:Success; 94:CritSuccess <!-- 83:Success; 94:CritSuccess, Jul 2019 --><br />
| 73-74<br />
|- style="background:white;"<br />
| rowspan="3" | Second spike trap in maze (may or may not be present)<br />
| rowspan="3" | Box in before or after spikes<br />
| Normal<br />
| 68:CritSuccess<br />
| 48-60<br />
|- style="background:white;"<br />
| Hard<br />
| 73:Success; 92:CritSuccess<br />
| 59<br />
|- style="background:white;"<br />
| Elite<br />
| 83-92:Success <!-- 83:Success, Jul 2019 --><br />
| 73-74<br />
|- style="background:silver;"<br />
| rowspan="3" | Spike trap in maze (may or may not be present)<br />
| rowspan="3" | Box between spikes (clear both sides)<br />
| Normal<br />
| 87:CritSuccess<br />
| ?-67<br />
|- style="background:silver;"<br />
| Hard<br />
| 68:Success; 90:CritSuccess<br />
| 59-68<br />
|- style="background:silver;"<br />
| Elite<br />
| 83:Success; 99:CritSuccess<br />
| 73-74<br />
|- style="background:white;"<br />
| rowspan="3" | Force trap in maze (may or may not be present)<br />
| rowspan="3" | (Dependent on trap location)<br />
| Normal<br />
| 73:CritSuccess<br />
| ?-53<br />
|- style="background:white;"<br />
| Hard<br />
| 74:Success; 82:CritSuccess<br />
| 59-62<br />
|- style="background:white;"<br />
| Elite<br />
| 99:CritSuccess<br />
| 77<br />
|- style="background:silver;"<br />
| rowspan="3" | Blade trap covering final chest<br />
| rowspan="3" | Behind the chest<br />
| Normal<br />
| 74:CritSuccess<br />
| ?-54<br />
|- style="background:silver;"<br />
| Hard<br />
| 54-61:Success; 82:CritSuccess<br />
| ?-54<br />
|- style="background:silver;"<br />
| Elite<br />
| 86-90:Success <!-- 86-87:Success, Jul 2019 --><br />
| 71-86<br />
|}<br />
<br />
'''Locks'''<br />
<br />
{| width=90% border=1 cellspacing=0 style="border:1px dashed green;"<br />
|- style="background:silver;"<br />
! Location/Description<br />
! Quest Difficulty<br />
! Modified Roll:Result<br />
! Suspected DC range <br />
|- style="background:white;"<br />
| rowspan="3" | Ingstoldt's chest, inside his home<br />
| Normal<br />
| <br />
| <br />
|- style="background:white;"<br />
| Hard<br />
| 55:Fail; 98:Success<br />
| 56-96<br />
|- style="background:white;"<br />
| Elite<br />
| 57:Fail; 75:Success <!-- 57:Fail; 75:Success, Jul 2019. --><br />
| 58-75<br />
|}<br />
<br />
===[[Tharashk Arena]] ([[Vault of Night]], Part 1) (Epic)===<br />
<br />
'''Locks'''<br />
<br />
{| width=90% border=1 cellspacing=0 style="border:1px dashed green;"<br />
|- style="background:silver;"<br />
! Location/Description<br />
! Quest Difficulty<br />
! Modified Roll:Result<br />
! Suspected DC range<br />
|- style="background:white;"<br />
| rowspan="3" | East Guard Tower; Locked Door to Chest <br /> (can also be opened with Grogan's Key)<br />
| Normal<br />
| 89:Fail; 90:Success <!-- 89:Fail; 90:Success, May 2017. --><br />
! 90<br />
|- style="background:white;"<br />
| Hard<br />
| 88:Fail; 90:Success <!-- 88:Fail; 90:Success, May 2017. --><br />
| 90<br />
|- style="background:white;"<br />
| Elite<br />
| 89:Fail; 90:Success <!-- 89:Fail; 90:Success, May 2017. --><br />
! 90 <br />
|- style="background:silver;"<br />
| rowspan="3" | West Guard Tower; Locked Door <br /> <!-- (can also be opened with Grogan's Key) --><br />
| Normal<br />
| 73:Success<br />
| ?-57<br />
|- style="background:silver;"<br />
| Hard<br />
| 79:Success<br />
| ?-57<br />
|- style="background:silver;"<br />
| Elite<br />
| 56:Success <!-- 56:Success, Jul 2019 --><br />
| ?-56<br />
|}<br />
<br />
===[[Servants of the Overlord]] (Epic)===<br />
([[DDO information project/Traps and locks/16#Servants of the Overlord|Heroic]])<br />
<br />
'''Locks'''<br />
<br />
{| width=90% border=1 cellspacing=0 style="border:1px dashed green;"<br />
|- style="background:silver;"<br />
! Location/Description<br />
! Quest Difficulty<br />
! Modified Roll:Result<br />
! Suspected DC range<br />
|- style="background:white;"<br />
| rowspan="4" | Locked chest behind door in first big room<br />
| Casual<br />
| 61:Success<br />
| ?-61 <br />
|- style="background:white;"<br />
| Normal<br />
| 52:Fail; 61:Success<br />
| 53-61<br />
|- style="background:white;"<br />
| Hard<br />
| 57:Fail; 64:Success<br />
| 58-61<br />
|- style="background:white;"<br />
| Elite<br />
| 60:Fail; 61:Success<br />
| 61<br />
|}<br />
<br />
===[[Spies in the House]] (Epic)===<br />
([[DDO information project/Traps and locks/8#Spies in the House|Heroic]])<br />
<br />
[[DDO information project/Spot and Search/21#Spies in the House_.28Epic.29|Search & Spot DCs]]<br />
<br />
'''Traps'''<br />
<br />
{| width=90% border=1 cellspacing=0 style="border:1px dashed green;"<br />
|- style="background:silver;"<br />
! Location/Description<br />
! Box Location<br />
! Quest Difficulty<br />
! Modified Roll:Result<br />
! Suspected DC range <br />
|- style="background:white;"<br />
| rowspan="3" | Spikes at the end of the underwater tunnel <!-- 1 of 15 --><!-- (9 Traps in first room) --><br />
| rowspan="3" | On the floor at end of tunnel<br />
| Normal<br />
| 67:CritSuccess<br />
| ?-57<br />
|- style="background:white;"<br />
| Hard<br />
| 64-67:Success; 80:CritSuccess <!-- 64:Success; 84:CritSuccess, Dec 2019 --><br />
| 60-64<br />
|- style="background:white;"<br />
| Elite<br />
| 82-87:Success <!-- 82:Success, Dec 2019 --><br />
| 70-82<br />
|- style="background:silver;"<br />
| rowspan="3" | Sonic traps at water level <!-- 2 of 15 --><br />
| rowspan="3" | On south wall in north-west corner<br />
| Normal<br />
| 66:CritSuccess<br />
| ?-46<br />
|- style="background:silver;"<br />
| Hard<br />
| 58-75:Success; 81:CritSuccess <!-- 58-75:Success; 81:CritSuccess, Jun 2019 --><br />
| 58<br />
|- style="background:silver;"<br />
| Elite<br />
| 78-83:Success; 90:CritSuccess <!-- 97:CritSuccess, Dec 2019 --><br />
| 70-83<br />
|- style="background:white;"<br />
| rowspan="3" | Spikes north of fence <!-- 3 of 15 --><br />
| rowspan="3" | On floor near sonic box<br />
| Normal<br />
| 65:CritSuccess<br />
| ?-45<br />
|- style="background:white;"<br />
| Hard<br />
| 66-69:Success; 82:CritSuccess <!-- 66-68:Success; 83:CritSuccess, Jan 2019 --><br />
| 62-66<br />
|- style="background:white;"<br />
| Elite<br />
| 80-87:Success; 99:CritSuccess<br />
| 67-79<br />
|- style="background:silver;"<br />
| rowspan="3" | Spikes around valve<br />
| rowspan="3" | On the south wall near the surface,<br>between the sonic traps <!-- 4 of 15 --><!-- (9 Traps in first room) --><br />
| Normal<br />
| 70:CritSuccess<br />
| ?-50<br />
|- style="background:silver;"<br />
| Hard<br />
| 61-75:Success; 83:CritSuccess <!-- 61:Success; 83:CritSuccess, Dec 2019 --><br />
| 59-61<br />
|- style="background:silver;"<br />
| Elite<br />
| 68:CritFail; 89:Success; 100:CritSuccess<br />
| 80-89<br />
|- style="background:white;"<br />
| rowspan="3" | Spikes around to the south <!-- 5 of 15 --><!-- (9 Traps in first room) --><br />
| rowspan="3" | East wall at the corner<br />
| Normal<br />
| 78:CritSuccess<br />
| <br />
|- style="background:white;"<br />
| Hard<br />
| 75:Success; 83:CritSuccess <!-- 93:CritSuccess, Jan 2019 --><br />
| 59-63<br />
|- style="background:white;"<br />
| Elite<br />
| 83-87:Success<br />
| 78-83<br />
|- style="background:silver;"<br />
| rowspan="3" | Spikes around stairs<br />
| rowspan="3" | North end of pipes, to the north <!-- 6 of 15 --><!-- (9 Traps in first room) --><br />
| Normal<br />
| 73:CritSuccess<br />
| <br />
|- style="background:silver;"<br />
| Hard<br />
| 63-75:Success; 84:CritSuccess <!-- 63-75:Success; 84:CritSuccess, Dec 2019 --><br />
| 59-63<br />
|- style="background:silver;"<br />
| Elite<br />
| 72:Fail; 82-92:Success<br />
| 73-82<br />
|- style="background:white;"<br />
| rowspan="3" | Spikes near tunnel mouth <!-- lower tunnel that leads to Skeleton --><br />
| rowspan="3" | Pipes to the east (southern box) <!-- 7 of 15 --><!-- (9 Traps in first room) --><br />
| Normal<br />
| 61:Success; 85:CritSuccess <!-- 85:CritSuccess, Sept 2020 --><br />
| ?-61<br />
|- style="background:white;"<br />
| Hard<br />
| 66:Success; 82:CritSuccess <!-- 86:CritSuccess, Jan 2019 --><br />
| 59-62<br />
|- style="background:white;"<br />
| Elite<br />
| 68:CritFail; 70:Fail; 78-81:Success; 94:CritSuccess<br />
| 73<br />
|- style="background:silver;"<br />
| rowspan="3" | Spikes in tunnel<br />
| rowspan="3" | Pipes at mouth of north tunnel (northern box)<!-- 8 of 15 --><!-- (9 Traps in first room) --><br />
| Normal<br />
| 84:CritSuccess<br />
| ?-64<br />
|- style="background:silver;"<br />
| Hard<br />
| 58-71:Success; 78:CritSuccess <!-- 58:Success; 82:CritSuccess, Jun 2019 --><br />
| 58<br />
|- style="background:silver;"<br />
| Elite<br />
| 86-89:Success; 103:CritSuccess<br />
| 83-89<br />
|- style="background:white;"<br />
| rowspan="3" | Spikes along west wall<br />
| rowspan="3" | Pipes up stairs to the north<br>(near the valve by the air jet)<!-- 9 of 15 --><!-- (9 Traps in first room) --><br />
| Normal<br />
| 81:CritSuccess<br />
| ?-61<br />
|- style="background:white;"<br />
| Hard<br />
| 63-76:Success; 83:CritSuccess <!-- 63-76:Success, Dec 2019 --><br />
| 59-63<br />
|- style="background:white;"<br />
| Elite<br />
| 84-88:Success<br />
| ?-84<br />
|- style="background:silver;"<br />
| rowspan="3" | Electric jets up grease ramp <!-- (4 Traps in upper tunnel area --><br />
| rowspan="3" | Mouth of the (upper) tunnel, on the floor to the north <!-- 10 of 15 --> <br />
| Normal<br />
| 57:Success; 81:CritSuccess <!-- 81:CritSuccess, Sept 2020 --><br />
| ?-57<br />
|- style="background:silver;"<br />
| Hard<br />
| 62-66:Success; 79:CritSuccess <!-- 62-66:Success; 79:CritSuccess, Jan 2019 --><br />
| 59<br />
|- style="background:silver;"<br />
| Elite<br />
| 84:Success<br />
| <br />
|- style="background:white;"<br />
| rowspan="3" | Fire, air, and grease traps on ramp <!-- (4 Traps in upper tunnel area --><br />
| rowspan="3" | Just before air jets and branch in tunnel <!-- 11 of 15 --><br />
| Normal<br />
| 57:Success 82:CritSuccess <!-- 82:CritSuccess, Sept 2020 --><br />
| ?-57<br />
|- style="background:white;"<br />
| Hard<br />
| 65-72:Success; 86:CritSuccess <!-- 65-72:Success; 86:CritSuccess, Jan 2019 --><br />
| 59-65<br />
|- style="background:white;"<br />
| Elite<br />
| 88:Success<br />
| <br />
|- style="background:silver;"<br />
| rowspan="3" | Final air jet on grease ramp (in tunnel) <!-- 12 of 15 --><!-- (4 Traps in upper tunnel area --><br />
| rowspan="3" | Beside jet<br />
| Normal<br />
| 59:Success; 76:CritSuccess <!-- 76:CritSuccess, Sept 2020 --><br />
| ?-56<br />
|- style="background:silver;"<br />
| Hard<br />
| 61-77:Success; 85:CritSuccess <!-- 61-72:Success; 86:CritSuccess, Jun 2019 --><br />
| 59-61<br />
|- style="background:silver;"<br />
| Elite<br />
| 86:Success; 94:CritSuccess<br />
| 70-74<br />
|- style="background:white;"<br />
| rowspan="3" | Electricity at the end of the tunnel,<br>at the bottom of the shaft <!-- 13 of 15 --><!-- (4 Traps in upper tunnel area --><br />
| rowspan="3" | Pipes to the south<br />
| Normal<br />
| 71:CritSuccess<br />
| <br />
|- style="background:white;"<br />
| Hard<br />
| 60-74:Success; 78:CritSuccess <!-- 60-74:Success, Dec 2019 --><br />
| 58<br />
|- style="background:white;"<br />
| Elite<br />
| 86:Success <!-- 86:Success, Dec 2019 --><br />
| 70-86<br />
|- style="background:silver;"<br />
| rowspan="3" | Blade traps near the air jet <!-- Jet to fire you to Electric Floor near last Prisoner --><!-- (2 Traps in electrical floor areas with boxes) --><br />
| rowspan="3" | North wall east of the jet,<br>at the end of the pipe <!-- 14 of 15 --><br />
| Normal<br />
| 81:CritSuccess<br />
| <br />
|- style="background:silver;"<br />
| Hard<br />
| 62-Success; 86:CritSuccess <!-- 89:CritSuccess, Jan 2019 --><br />
| 62-66<br />
|- style="background:silver;"<br />
| Elite<br />
| 93:CritSuccess <!-- 93:CritSuccess, Dec 2019 --><br />
| 70-73<br />
|- style="background:white;"<br />
| rowspan="3" | Spike at last shrine <!-- No box? --><br />
| rowspan="3" | (Possibly no box)<!-- No, box --><br />
| Normal<br />
| <!-- No Box found, 1 Single spike, June 2020 --> <br />
| <br />
|- style="background:white;"<br />
| Hard<br />
| <!-- No trap or Box, 2019 --><br />
| <br />
|- style="background:white;"<br />
| Elite<br />
| <!-- No Box found, 1 Single spike, Dec 2019 --><br />
| <br />
|- style="background:silver;"<br />
| rowspan="3" | Lightning traps at the gargoyle riddle <!-- Water Elemental Level --><!-- 15 of 15 --><br />
| rowspan="3" | In the eastern alcove of the level below, just west of the shrine icons on the map <br /> (Loosely underneath the Gargoyle extending bridge)<br />
| Normal<br />
| 71:CritSuccess<br />
| ?-51<br />
|- style="background:silver;"<br />
| Hard<br />
| 62:Success; 80:CritSuccess <!-- This trap Box exists, on Water Elemental Level Jun 2019 --> <!-- 15 Boxes found on Epic Hard/Elite, June 2019 --><br />
| ?-60<br />
|- style="background:silver;"<br />
| Elite<br />
| 96:CritSuccess<br />
| 70-76<br />
|}<br />
<br />
'''Locks'''<br />
<br />
{| width=90% border=1 cellspacing=0 style="border:1px dashed green;"<br />
|- style="background:silver;"<br />
! Location/Description<br />
! Quest Difficulty<br />
! Modified Roll:Result<br />
! Suspected DC range <br />
|- style="background:white;"<br />
| rowspan="3" | Chest at the top of the shaft<br />
| Normal<br />
| 38:Success <!-- 38:Success, June 2020 --><br />
| ?-38<br />
|- style="background:white;"<br />
| Hard<br />
| 35:Fail; 43:Success <!-- 62:Success, Jun 2019 --><br />
| 36-43<br />
|- style="background:white;"<br />
| Elite<br />
| 53:Fail; 55:Success<br />
| 54-55<br />
|}<br />
<br />
===[[Treasure Hunt]] (Epic)===<br />
[[DDO information project/Spot and Search/21#Treasure Hunt (Epic)|Search & Spot DCs]]<br />
<br />
'''Traps'''<br />
<br />
{| width=90% border=1 cellspacing=0 style="border:1px dashed green;"<br />
|- style="background:silver;"<br />
! Location/Description<br />
! Box Location<br />
! Quest Difficulty<br />
! Modified Roll:Result<br />
! Suspected DC range<br />
|- style="background:white;"<br />
| rowspan="3" | Fire jets protecting Crest<br />
| rowspan="3" | Between Pillars<br />
| Normal<br />
| 68:CritSuccess <!-- 68:CritSuccess, June 2020 --><br />
| ?-48<br />
|- style="background:white;"<br />
| Hard<br />
| <br />
|<br />
|- style="background:white;"<br />
| Elite<br />
| 98:CritSuccess <!-- 98:CritSuccess, May 2020 --><br />
| ?-78<br />
|}<br />
<br />
===[[Violent Delights]] (Epic)===<br />
[[DDO information project/Spot and Search/21#Violent Delights (Epic)|Search & Spot DCs]]<br />
<br />
'''Locks'''<br />
<br />
{| width=90% border=1 cellspacing=0 style="border:1px dashed green;"<br />
|- style="background:silver;"<br />
! Location/Description<br />
! Quest Difficulty<br />
! Modified Roll:Result<br />
! Suspected DC range<br />
|- style="background:white;"<br />
| rowspan="3" | Locked Gnoll Chest, near Shiny Rat bone<br />
| Normal<br />
| 49:Fail; 52:Success <!-- 49:Fail; 52:Success, June 2020 --><br />
| 50-52<br />
|- style="background:white;"<br />
| Hard<br />
| <br />
| <br />
|- style="background:white;"<br />
| Elite<br />
| 59:Fail; 75:Success <!-- 75:Success, May 2020 --><br />
| <br />
|}<br />
<br />
===[[Watch Your Step]] (Epic)===<br />
[[DDO information project/Spot and Search/21#Watch_Your_Step_(Epic)|Search & Spot DCs]]<br />
<br />
'''Traps'''<br />
<br />
{| width=90% border=1 cellspacing=0 style="border:1px dashed green;"<br />
|- style="background:silver;"<br />
! Location/Description<br />
! Box Location<br />
! Quest Difficulty<br />
! Modified Roll:Result<br />
! Suspected DC range<br />
|- style="background:white;"<br />
| rowspan="4" | Mechanical Trapdoor<br />
| rowspan="4" | First junction<br />
| Normal<br />
| 55:Success <!-- 55:Success, June 2020 --><br />
| <br />
|- style="background:white;"<br />
| Hard<br />
| <br />
| <br />
|- style="background:white;"<br />
| Elite<br />
| 77:Success <!-- 77:Success, May 2020 --><br />
| 71-77<br />
|}<br />
<br />
'''Locks'''<br />
<br />
{| width=90% border=1 cellspacing=0 style="border:1px dashed green;"<br />
|- style="background:silver;"<br />
! Location/Description<br />
! Quest Difficulty<br />
! Modified Roll:Result<br />
! Suspected DC range<br />
|- style="background:white;"<br />
| rowspan="3" | Locked Door, Treasure room and Tasty Ham<br />
| Normal<br />
| <br />
| <br />
|- style="background:white;"<br />
| Hard<br />
| <br />
| <br />
|- style="background:white;"<br />
| Elite<br />
| <br />
| <br />
|}<br />
<br />
<noinclude>[[DDO information project/Traps and locks/22|Link to level 22]]</noinclude><br />
<br />
[[Category:DDO information project/Traps and locks| 21]]</div>
64.229.86.67
https://ddowiki.com/index.php?title=Yatur_Frostrager&diff=468652
Yatur Frostrager
2020-12-20T21:15:52Z
<p>64.229.86.67: </p>
<hr />
<div>{{Monster<br />
| image = Yatur Frostrager.jpg<br />
| type = Orc<br />
| race = Orc<br />
| MM type = Orc<br />
| alignment = Chaotic Evil<br />
| boss = red<br />
| rare = no<br />
| color = red<br />
| named = red<br />
| cr = {{Xpcolors|normal=3|hard=|elite=|enormal=24|ehard=28|eelite=43}}<br />
| attack = Melee and spells.<br />
| qualities = Cast [[Divine Punishment]]. Will stack it on you up three times.<br />
| habitat1 = Obstructing the Orcs<br />
| saying1 = <br />
| description = (S)he is the Frostrager Leader. Defeating this monster finishes the frost side of the quest.<br />
}}</div>
64.229.86.67
https://ddowiki.com/index.php?title=Guardbreaking&diff=468642
Guardbreaking
2020-12-20T20:50:16Z
<p>64.229.86.67: Minor edit</p>
<hr />
<div>{{Unique enchantment<br />
| name = Guardbreaking<br />
| effect = This item enables you to break an enemy's guard in between your melee attacks. On critical hits with your melee weapons, enemies will become [[dazed]] as a result.<br />
| note = <br /><br />
* 5 second daze on every critical hit with your melee weapon (not shield bash), just like the [[Sap]] feat<br />
* Appears to be a no-save effect.<br />
* Red-named and higher boss monsters are immune. <br />
* Daze is broken by any attack on that monster.<br />
}}</div>
64.229.86.67
https://ddowiki.com/index.php?title=Frostrager_Champion&diff=468641
Frostrager Champion
2020-12-20T20:42:26Z
<p>64.229.86.67: </p>
<hr />
<div>{{Monster<br />
| image = Frostrager Champion.jpg<br />
| type = Orc<br />
| race = Orc<br />
| MM type = Orc<br />
| alignment = Chaotic Evil<br />
| boss = orange<br />
| rare = no<br />
| color = orange<br />
| named = No<br />
| cr = {{Xpcolors|normal=2|hard=|elite=|enormal=23|ehard=27|eelite=41}}<br />
| attack = Spells<br />
| qualities = Spells. Divine caster, uses Divine Punishment and Death Ward.<br />
| habitat1 = Obstructing the Orcs<br />
| saying1 = <br />
| description = <br />
}}</div>
64.229.86.67
https://ddowiki.com/index.php?title=Caged_Beast_(Monster)&diff=468620
Caged Beast (Monster)
2020-12-20T19:56:27Z
<p>64.229.86.67: </p>
<hr />
<div>{{Monster<br />
| image = Caged_Beast_(Monster).png<br />
| type = Magical Beast<br />
| race = Owlbear<br />
| sub-race = <br />
| MM type = <br />
| alignment = True Neutral<br />
| cr = {{Xpcolors|normal=|hard=|elite=|ehard=28|eelite=42}}<br />
| named = Red<br />
| boss = Red<br />
| color = Red<br />
| rare = No <br />
| attack = Claw ([[Slashing]]), Pounce ([[Slashing]] + Knockdown)<br />
| qualities = [[Evasion]]<br />
| organization =<br />
| habitat1 = Caged Beast<br />
| hnote1 = Red-named final boss.<br />
| description = An Owlbear that the Cult of Chaos had attemmpted to tame and make serve the cult. <br />
}}</div>
64.229.86.67
https://ddowiki.com/index.php?title=DDO_information_project/Traps_and_locks/1&diff=468365
DDO information project/Traps and locks/1
2020-12-20T08:58:13Z
<p>64.229.86.67: /* The Bugbear Bandits */</p>
<hr />
<div><noinclude>{{InfoProjectNavBar}}</noinclude>{{-}}<br />
<br />
== Level 1 quests ==<br />
<noinclude>=== Suspected Requirements ===</noinclude><br />
<br />
'''Disable Device Requirements:'''<br />
* Casual<br />
** Guaranteed to disable everything recorded: 7<br />
** Suspected requirement to disable everything: 7<br />
* Normal<br />
** Guaranteed to disable everything recorded: 7<br />
** Suspected requirement to disable everything: 7<br />
* Hard<br />
** Guaranteed to disable everything recorded: 12<br />
** Suspected requirement to disable everything: 12<br />
* Elite<br />
** Guaranteed to disable everything recorded: 17<br />
** Suspected requirement to disable everything: 17<br />
<br />
'''Open Locks Requirements'''<br />
* Casual<br />
** Guaranteed to open everything recorded: 3<br />
** Suspected requirement to open everything: 3<br />
* Normal<br />
** Guaranteed to open everything recorded: 4<br />
** Suspected requirement to open everything: 4<br />
* Hard<br />
** Guaranteed to open everything recorded: 6<br />
** Suspected requirement to open everything: 6<br />
* Elite<br />
** Guaranteed to open everything recorded: 9<br />
** Suspected requirement to open everything: 9<br />
<br />
=== [[The Grotto]] ===<br />
[[DDO information project/Spot and Search/1#The Grotto|Search & Spot DCs]]<br />
<br />
'''Traps'''<br />
{| style="border:1px dashed green; width: 90%; border-spacing: 0px;" border="1"<br />
|- style="background:silver;"<br />
! Location/Description<br />
! Box Location<br />
! Quest Difficulty<br />
! Modified Roll:Result<br />
! Suspected DC range<br />
|- style="background:white;"<br />
| rowspan="3" | {{Image popup|Blade trap|The Grotto trap 1.jpg}}<br />
| rowspan="3" | {{Image popup|To the right of the door|The Grotto trap 1b.jpg}}<br />
| Solo<br />
| {{Roll result|cf=2|fl=3|fu=6|sl=7|su=26|cs=27}}<br />
! {{DDOip DC|f=6|s=7|cs=27}}<br />
|}<br />
<br />
=== [[Heyton's Rest]] ===<br />
[[DDO information project/Spot and Search/1#Heyton's Rest|Search & Spot DCs]]<br />
<br />
'''Traps'''<br />
<br />
{| style="border:1px dashed green; width: 90%; border-spacing: 0px;" border="1"<br />
|- style="background:silver;"<br />
! Location/Description<br />
! Box Location<br />
! Quest Difficulty<br />
! Modified Roll:Result<br />
! Suspected DC range<br />
|- style="background:white;"<br />
| rowspan="4" | {{Image popup|Acid trap protecting chest|Heyton's Rest - Acid Trap.jpg}}<br />
| rowspan="4" | Two boxes:<br />
* {{Image popup|east wall next to south edge of water|Heyton's Rest - Acid Trap - Box south.jpg}}<br />
* {{Image popup|west wall next to north edge of water|Heyton's Rest - Acid Trap - Box north.jpg}}<br />
|Casual<br />
| {{Roll result|cf=2|fl=3|fu=6|sl=7|su=26|cs=27}}<br />
! {{DDOip DC|f=6|s=7|cs=27}}<br />
|- style="background:white;"<br />
|Normal<br />
| {{Roll result|cf=2|fl=3|fu=6|sl=7|su=26|cs=27}}<br />
! {{DDOip DC|f=6|s=7|cs=27}}<br />
|- style="background:white;"<br />
|Hard<br />
| {{Roll result|cf=7|fl=8|fu=11|sl=12|su=31|cs=32}}<br />
! {{DDOip DC|f=11|s=12|cs=32}}<br />
|- style="background:white;"<br />
|Elite<br />
| {{Roll result|cf=12|fl=13|fu=16|sl=17|su=36|cs=37}}<br />
! {{DDOip DC|f=16|s=17|cs=37}}<br />
|}<br />
<br />
===[[The Hobgoblin Horde]]=== <br />
<br />
'''Locks'''<br />
<br />
{| width=90% border=1 cellspacing=0 style="border:1px dashed green;"<br />
|- style="background:silver;"<br />
! Location/Description<br />
! Quest Difficulty<br />
! Modified Roll:Result<br />
! Suspected DC range<br />
|- style="background:white;"<br />
| rowspan="3" | Locked door<br />
| Normal<br />
| 15:Success<br />
| <br />
|- style="background:white;"<br />
| Hard <br />
| 15:Success<br />
| <br />
|- style="background:white;"<br />
| Elite <br />
| 33:Success <!-- 33:Success, Jul 2020 --><br />
| ?-33<br />
|- style="background:silver;"<br />
| rowspan="3" | Locked Chest, in Locked door room<br />
| Normal<br />
| <br />
| <br />
|- style="background:silver;"<br />
| Hard <br />
| 26:Success<br />
| <br />
|- style="background:silver;"<br />
| Elite <br />
| 13:Success <!-- 13:Success, June 2020 --><br />
| ?-13<br />
|}<br />
<br />
=== [[Necromancer's Doom]] ===<br />
'''Locks'''<br />
<br />
{| style="border:1px dashed green; width: 90%; border-spacing: 0px;" border="1"<br />
|- style="background:silver;"<br />
! Location/Description<br />
! Quest Difficulty<br />
! Modified Roll:Result<br />
! Suspected DC range<br />
|- style="background:white;"<br />
| rowspan="4" | Locked gate behind the ward<br />
| Casual<br />
| {{Roll result|f=0|s=1}}<br />
! 1<br />
|- style="background:white;"<br />
| Normal<br />
| {{Roll result|f=0|s=1}}<br />
! 1<br />
|- style="background:white;"<br />
| Hard<br />
| {{Roll result|f=0|s=1}}<br />
! 1<br />
|- style="background:white;"<br />
| Elite<br />
| {{Roll result|f=0|s=1}}<br />
! 1<br />
|}<br />
<br />
===[[Obstructing the Orcs]]=== <br />
<br />
'''Locks'''<br />
<br />
{| width=90% border=1 cellspacing=0 style="border:1px dashed green;"<br />
|- style="background:silver;"<br />
! Location/Description<br />
! Quest Difficulty<br />
! Modified Roll:Result<br />
! Suspected DC range<br />
|- style="background:white;"<br />
| rowspan="3" | Locked Chest<br />
| Normal<br />
| 29:Success<br />
| <br />
|- style="background:white;"<br />
| Hard <br />
| 32:Success <!-- 32:Success, Jul 2020 --><br />
| <br />
|- style="background:white;"<br />
| Elite <br />
| 33:Success <!-- 33:Success, Jul 2020 --><br />
|<br />
|}<br />
<br />
===[[Redemption (quest)|Redemption]]===<br />
[[DDO information project/Spot and Search/1#Redemption|Search & Spot DCs]]<br />
<br />
'''Traps'''<br />
<br />
{| style="border:1px dashed green; width: 90%; border-spacing: 0px;" border="1"<br />
|- style="background:silver;"<br />
! Location/Description<br />
! Box Location<br />
! Quest Difficulty<br />
! Modified Roll:Result<br />
! Suspected DC range<br />
|- style="background:white;"<br />
| rowspan="4" | Two 3-blades traps in {{Image popup|2nd|Redemption - Blade Trap 1.jpg}} and {{Image popup|3rd|Redemption - Blade Trap 2.jpg}} cross ways<br />
| rowspan="4" | Two boxes:<br />
* {{Image popup|first on north wall near trap|Redemption - Blade Trap 1 - Box.jpg}}<br />
* {{Image popup|second on east wall between traps|Redemption - Blade Trap 2 - Box.jpg}}<br />
| Casual<br />
| {{Roll result|cf=2|fl=3|fu=6|sl=7|su=26|cs=27}}<br />
! 7<br />
|- style="background:white;"<br />
| Normal<br />
| {{Roll result|cf=2|fl=3|fu=6|sl=7|su=26|cs=27}}<br />
! 7<br />
|- style="background:white;"<br />
| Hard<br />
| {{Roll result|cf=7|fl=8|fu=11|sl=12|su=31|cs=32}}<br />
! 12<br />
|- style="background:white;"<br />
| Elite<br />
| {{Roll result|cf=12|fl=13|fu=16|sl=17|su=36|cs=37}}<br />
! 17<br />
|}<br />
<br />
'''Locks'''<br />
<br />
{| style="border:1px dashed green; width: 90%; border-spacing: 0px;" border="1"<br />
|- style="background:silver;"<br />
! Location/Description<br />
! Quest Difficulty<br />
! Modified Roll:Result<br />
! Suspected DC range <br />
|- style="background:white;"<br />
| rowspan="4" | {{Image popup|Door on cage to Iron Defenders|Redemption - Locked Door.jpg}}<br />
| Casual<br />
| {{Roll result|f=2|s=3}}<br />
! 3<br />
|- style="background:white;"<br />
| Normal<br />
| {{Roll result|f=3|s=4}}<br />
! 4<br />
|- style="background:white;"<br />
| Hard<br />
| {{Roll result|f=5|s=6}}<br />
! 6<br />
|- style="background:white;"<br />
| Elite<br />
| {{Roll result|f=8|s=9}}<br />
! 9<br />
|- style="background:silver;"<br />
| rowspan="4" | Door on cage to Cannith Crystals<br />
| Casual<br />
| {{Roll result|f=2|s=3}}<br />
! 3<br />
|- style="background:silver;"<br />
| Normal <br />
| {{Roll result|f=3|s=4}}<br />
! 4<br />
|- style="background:silver;"<br />
| Hard <br />
| {{Roll result|f=5|s=6}}<br />
! 6<br />
|- style="background:silver;"<br />
| Elite <br />
| {{Roll result|f=8|s=9}}<br />
! 9<br />
|}<br />
<br />
===[[Sacrifices]]===<br />
[[DDO information project/Spot and Search/1#Sacrifices|Search & Spot DCs]]<br />
<br />
'''Traps'''<br />
<br />
{| style="border:1px dashed green; width: 90%; border-spacing: 0px;" border="1"<br />
|- style="background:silver;"<br />
! Location/Description<br />
! Box Location<br />
! Quest Difficulty<br />
! Modified Roll:Result<br />
! Suspected DC range<br />
|- style="background:white;"<br />
| rowspan="4" | {{Image popup|Spikes and blades|Sacrifices trap 1.jpg}}<br />
| rowspan="4" | {{Image popup|Southern wall before the trap|Sacrifices box 1.jpg}}<br />
| Casual<br />
| {{Roll result|cf=2|fl=3|fu=6|sl=7|su=26|cs=27}}<br />
! 7<br />
|- style="background:white;"<br />
| Normal<br />
| {{Roll result|cf=2|fl=3|fu=6|sl=7|su=26|cs=27}}<br />
! 7<br />
|- style="background:white;"<br />
| Hard<br />
| {{Roll result|cf=7|fl=8|fu=11|sl=12|su=31|cs=32}}<br />
! 12<br />
|- style="background:white;"<br />
| Elite<br />
| {{Roll result|cf=12|fl=13|fu=16|sl=17|su=36|cs=37}}<br />
! 17<br />
|}<br />
<br />
'''Locks'''<br />
<br />
{| style="border:1px dashed green; width: 90%; border-spacing: 0px;" border="1"<br />
|- style="background:silver;"<br />
! Location/Description<br />
! Quest Difficulty<br />
! Modified Roll:Result<br />
! Suspected DC range<br />
|- style="background:white;"<br />
| rowspan="4" | {{Image popup|Locked door under water|Sacrifices - Locked Door.jpg}}<br />
| Casual<br />
| {{Roll result|f=2|s=3}}<br />
! 3<br />
|- style="background:white;"<br />
| Normal<br />
| {{Roll result|f=3|s=4}}<br />
! 4<br />
|- style="background:white;"<br />
| Hard<br />
| {{Roll result|f=5|s=6}}<br />
! 6<br />
|- style="background:white;"<br />
| Elite<br />
| {{Roll result|f=8|s=9}}<br />
! 9<br />
|}<br />
<br />
===[[Stopping the Sahuagin]]===<br />
[[DDO information project/Spot and Search/1#Stopping the Sahuagin|Search & Spot DCs]]<br />
<br />
''' Traps '''<br />
<br />
{| style="border:1px dashed green; width: 90%; border-spacing: 0px;" border="1"<br />
|- style="background:silver;"<br />
! Location/Description<br />
! Box Location<br />
! Quest Difficulty<br />
! Modified Roll:Result<br />
! Suspected DC range<br />
|- style="background:white;"<br />
| rowspan="4" | {{Image popup|Poison trap in left fork room|Stopping the Sahuagin - Poison Trap.jpg}}<br />
| rowspan="4" | {{Image popup|On left side before trap|Stopping the Sahuagin - Poison Trap - Box.jpg}}<br />
| Casual<br />
| {{Roll result|cf=2|fl=3|fu=6|sl=7|su=26|cs=27}}<br />
! 7<br />
|- style="background:white;"<br />
| Normal<br />
| {{Roll result|cf=2|fl=3|fu=6|sl=7|su=26|cs=27}}<br />
! 7<br />
|- style="background:white;"<br />
| Hard<br />
| {{Roll result|cf=7|fl=8|fu=11|sl=12|su=31|cs=32}}<br />
! 12<br />
|- style="background:white;"<br />
| Elite<br />
| {{Roll result|cf=12|fl=13|fu=16|sl=17|su=36|cs=37}}<br />
! 17<br />
|- style="background:silver;"<br />
| rowspan="4" | {{Image popup|Cold trap before giant device|Stopping the Sahuagin - Cold Trap.jpg}}<br />
| rowspan="4" | {{Image popup|Two boxes, either side at top of waterfall|Stopping the Sahuagin - Cold Trap - Box.jpg}}<br />
| Casual<br />
| {{Roll result|cf=2|fl=3|fu=6|sl=7|su=26|cs=27}}<br />
! 7<br />
|- style="background:silver;"<br />
| Normal<br />
| {{Roll result|cf=2|fl=3|fu=6|sl=7|su=26|cs=27}}<br />
! 7<br />
|- style="background:silver;"<br />
| Hard<br />
| {{Roll result|cf=7|fl=8|fu=11|sl=12|su=31|cs=32}}<br />
! 12<br />
|- style="background:silver;"<br />
| Elite<br />
| {{Roll result|cf=12|fl=13|fu=16|sl=17|su=36|cs=37}}<br />
! 17<br />
|}<br />
<br />
'''Locks'''<br />
<br />
{| style="border:1px dashed green; width: 90%; border-spacing: 0px;" border="1"<br />
|- style="background:silver;"<br />
! Location/Description<br />
! Quest Difficulty<br />
! Modified Roll:Result<br />
! Suspected DC range<br />
|- style="background:white;"<br />
| rowspan="4" | {{Image popup|Locked door to gong|Stopping the Sahuagin - Locked Door.jpg}}<br />
| Casual<br />
| {{Roll result|f=2|s=3}}<br />
! 3<br />
|- style="background:white;"<br />
| Normal<br />
| {{Roll result|f=3|s=4}}<br />
! 4<br />
|- style="background:white;"<br />
| Hard<br />
| {{Roll result|f=5|s=6}}<br />
! 6<br />
|- style="background:white;"<br />
| Elite<br />
| {{Roll result|f=8|s=9}}<br />
! 9<br />
|}<br />
<br />
===[[Caged Beast]]===<br />
<br />
'''Traps'''<br />
<br />
{| width=90% border=1 cellspacing=0 style="border:1px dashed green;"<br />
|- style="background:silver;"<br />
! Location/Description<br />
! Box Location<br />
! Quest Difficulty<br />
! Modified Roll:Result<br />
! Suspected DC range<br />
|- style="background:white;"<br />
| rowspan="3" | Bear trap (visible) before Owlbear room<br />
| rowspan="3" | <br />
| Normal<br />
| 29:Success<br />
| <br />
|- style="background:white;"<br />
| Hard<br />
| 28:Success <!-- 28:Success, Jul 2020 --><br />
| <br />
|- style="background:white;"<br />
| Elite<br />
| 12:CritFail; 15:Fail; 21-30:Success <!-- 12:CritFail; 15:Fail; 21-30:Success, Jul 2020 --><br />
| 17<br />
|- style="background:silver;"<br />
| rowspan="3" | Fire trap (visible) in secret undead area<br />
| rowspan="3" | <br />
| Normal<br />
| 13:Success <!-- 13:Success, Jul 2020 --><br />
| <br />
|- style="background:silver;"<br />
| Hard<br />
| 18:Success <!-- 18:Success, Jul 2020 --><br />
| <br />
|- style="background:silver;"<br />
| Elite<br />
| 18:Fail; 21:Success <!-- 18:Fail; 21:Success, Jul 2020 --><br />
| 19-21<br />
|}<br />
<br />
'''Locks'''<br />
<br />
{| width=90% border=1 cellspacing=0 style="border:1px dashed green;"<br />
|- style="background:silver;"<br />
! Location/Description<br />
! Quest Difficulty<br />
! Modified Roll:Result<br />
! Suspected DC range<br />
|- style="background:white;"<br />
| rowspan="3" | Locked chest by Fire trap<br />
| Normal<br />
| 18:Success <!-- 37:Success, Jul 2020 --><br />
| ?-18<br />
|- style="background:white;"<br />
| Hard<br />
| 31:Success <!-- 31:Success, Jul 2020 --><br />
| <br />
|- style="background:white;"<br />
| Elite<br />
| 31:Success <!-- 31:Success, Jul 2020 --><br />
| <br />
|}<br />
<br />
===[[The Bugbear Bandits]]===<br />
([[DDO information project/Spot and Search/21#The_Bugbear_Bandits_.28Epic.29|Epic]])<br />
<br />
[[DDO information project/Spot and Search/1#The Bugbear Bandits|Search & Spot DCs]]<br />
<br />
'''Locks'''<br />
<br />
{| width=90% border=1 cellspacing=0 style="border:1px dashed green;"<br />
|- style="background:silver;"<br />
! Location/Description<br />
! Quest Difficulty<br />
! Modified Roll:Result<br />
! Suspected DC range<br />
|- style="background:white;"<br />
| rowspan="3" | Locked Chest within Chieftain's Treasury<br />
| Normal<br />
| 12:Success<br />
| ?-12<br />
|- style="background:white;"<br />
| Hard<br />
| 27:Success <!-- 278:Success, Jul 2020 --><br />
| ?-14<br />
|- style="background:white;"<br />
| Elite<br />
| 14:Success <!-- 14:Success, Jul 2020 --><br />
| ?-14<br />
|- style="background:silver;"<br />
| rowspan="3" | Locked Chest within Chieftain's Treasury (Epic difficulty)<br />
| Normal<br />
| ?:Success <!-- 13:Success, Jul 2020 --><br />
| ?-54<br />
|- style="background:silver;"<br />
| Hard<br />
| ?:Success <!-- 18:Success, Jul 2020 --><br />
| ?-54<br />
|- style="background:silver;"<br />
| Elite<br />
| 53:Fail; 57:Success <!-- 18:Fail; 21:Success, Jul 2020 --><br />
| 54-57<br />
|}<br />
|}<br />
<br />
===[[Treasure Hunt]]===<br />
[[DDO information project/Spot and Search/1#Treasure Hunt|Search & Spot DCs]]<br />
<br />
'''Traps'''<br />
<br />
{| width=90% border=1 cellspacing=0 style="border:1px dashed green;"<br />
|- style="background:silver;"<br />
! Location/Description<br />
! Box Location<br />
! Quest Difficulty<br />
! Modified Roll:Result<br />
! Suspected DC range<br />
|- style="background:white;"<br />
| rowspan="3" | Fire jets protecting Crest<br />
| rowspan="3" | Between Pillars<br />
| Normal<br />
| 24:Success <!-- 24:Success, June 2020 --><br />
| ?-24<br />
|- style="background:white;"<br />
| Hard<br />
| 15:Success <!-- 15:Success, Jul 2020 --><br />
| ?-15<br />
|- style="background:white;"<br />
| Elite<br />
| 23-33:Success <!-- 23-33:Success, Jul 2020 --><br />
| 17-23<br />
|}<br />
<br />
===[[Violent Delights]]===<br />
<br />
'''Locks'''<br />
<br />
{| width=90% border=1 cellspacing=0 style="border:1px dashed green;"<br />
|- style="background:silver;"<br />
! Location/Description<br />
! Quest Difficulty<br />
! Modified Roll:Result<br />
! Suspected DC range<br />
|- style="background:white;"<br />
| rowspan="3" | Locked Gnoll Chest, treasure pile<br />
| Normal<br />
| 15:Success<br />
| <br />
|- style="background:white;"<br />
| Hard<br />
| 13:Success<br />
| <br />
|- style="background:white;"<br />
| Elite<br />
| 22:Success <!-- 22:Success, Jul 2020 --><br />
| ?-22<br />
|}<br />
<br />
===[[Watch Your Step]]===<br />
[[DDO information project/Spot and Search/1#Watch Your Step|Search & Spot DCs]]<br />
<br />
'''Traps'''<br />
<br />
{| width=90% border=1 cellspacing=0 style="border:1px dashed green;"<br />
|- style="background:silver;"<br />
! Location/Description<br />
! Box Location<br />
! Quest Difficulty<br />
! Modified Roll:Result<br />
! Suspected DC range<br />
|- style="background:white;"<br />
| rowspan="4" | Mechanical Trapdoor<br />
| rowspan="4" | First junction<br />
| Casual<br />
| <br />
| ?-17<br />
|- style="background:white;" <br />
| Normal<br />
| 18:Success<br />
| ?-17<br />
|- style="background:white;"<br />
| Hard<br />
| 11:Fail; 20-28:Success <!-- 11:Fail; 20-28:Success, Jul 2020 --><br />
| 12-17<br />
|- style="background:white;"<br />
| Elite<br />
| 17-29:Success <!-- 17-29:Success, Oct 2019 --><br />
| 17<br />
|}<br />
<br />
'''Locks'''<br />
<br />
{| width=90% border=1 cellspacing=0 style="border:1px dashed green;"<br />
|- style="background:silver;"<br />
! Location/Description<br />
! Quest Difficulty<br />
! Modified Roll:Result<br />
! Suspected DC range<br />
|- style="background:white;"<br />
| rowspan="3" | Locked Door, Treasure room and Tasty Ham<br />
| Normal<br />
| <br />
| <br />
|- style="background:white;"<br />
| Hard<br />
| <br />
| <br />
|- style="background:white;"<br />
| Elite<br />
| 18:Success<br />
| <br />
|}<br />
<br />
<noinclude>[[DDO information project/Traps and locks/2|Link to level 2]]</noinclude><br />
<br />
[[Category:DDO information project/Traps and locks| 01]]</div>
64.229.86.67
https://ddowiki.com/index.php?title=DDO_information_project/Traps_and_locks/1&diff=468353
DDO information project/Traps and locks/1
2020-12-20T08:27:51Z
<p>64.229.86.67: /* The Bugbear Bandits */</p>
<hr />
<div><noinclude>{{InfoProjectNavBar}}</noinclude>{{-}}<br />
<br />
== Level 1 quests ==<br />
<noinclude>=== Suspected Requirements ===</noinclude><br />
<br />
'''Disable Device Requirements:'''<br />
* Casual<br />
** Guaranteed to disable everything recorded: 7<br />
** Suspected requirement to disable everything: 7<br />
* Normal<br />
** Guaranteed to disable everything recorded: 7<br />
** Suspected requirement to disable everything: 7<br />
* Hard<br />
** Guaranteed to disable everything recorded: 12<br />
** Suspected requirement to disable everything: 12<br />
* Elite<br />
** Guaranteed to disable everything recorded: 17<br />
** Suspected requirement to disable everything: 17<br />
<br />
'''Open Locks Requirements'''<br />
* Casual<br />
** Guaranteed to open everything recorded: 3<br />
** Suspected requirement to open everything: 3<br />
* Normal<br />
** Guaranteed to open everything recorded: 4<br />
** Suspected requirement to open everything: 4<br />
* Hard<br />
** Guaranteed to open everything recorded: 6<br />
** Suspected requirement to open everything: 6<br />
* Elite<br />
** Guaranteed to open everything recorded: 9<br />
** Suspected requirement to open everything: 9<br />
<br />
=== [[The Grotto]] ===<br />
[[DDO information project/Spot and Search/1#The Grotto|Search & Spot DCs]]<br />
<br />
'''Traps'''<br />
{| style="border:1px dashed green; width: 90%; border-spacing: 0px;" border="1"<br />
|- style="background:silver;"<br />
! Location/Description<br />
! Box Location<br />
! Quest Difficulty<br />
! Modified Roll:Result<br />
! Suspected DC range<br />
|- style="background:white;"<br />
| rowspan="3" | {{Image popup|Blade trap|The Grotto trap 1.jpg}}<br />
| rowspan="3" | {{Image popup|To the right of the door|The Grotto trap 1b.jpg}}<br />
| Solo<br />
| {{Roll result|cf=2|fl=3|fu=6|sl=7|su=26|cs=27}}<br />
! {{DDOip DC|f=6|s=7|cs=27}}<br />
|}<br />
<br />
=== [[Heyton's Rest]] ===<br />
[[DDO information project/Spot and Search/1#Heyton's Rest|Search & Spot DCs]]<br />
<br />
'''Traps'''<br />
<br />
{| style="border:1px dashed green; width: 90%; border-spacing: 0px;" border="1"<br />
|- style="background:silver;"<br />
! Location/Description<br />
! Box Location<br />
! Quest Difficulty<br />
! Modified Roll:Result<br />
! Suspected DC range<br />
|- style="background:white;"<br />
| rowspan="4" | {{Image popup|Acid trap protecting chest|Heyton's Rest - Acid Trap.jpg}}<br />
| rowspan="4" | Two boxes:<br />
* {{Image popup|east wall next to south edge of water|Heyton's Rest - Acid Trap - Box south.jpg}}<br />
* {{Image popup|west wall next to north edge of water|Heyton's Rest - Acid Trap - Box north.jpg}}<br />
|Casual<br />
| {{Roll result|cf=2|fl=3|fu=6|sl=7|su=26|cs=27}}<br />
! {{DDOip DC|f=6|s=7|cs=27}}<br />
|- style="background:white;"<br />
|Normal<br />
| {{Roll result|cf=2|fl=3|fu=6|sl=7|su=26|cs=27}}<br />
! {{DDOip DC|f=6|s=7|cs=27}}<br />
|- style="background:white;"<br />
|Hard<br />
| {{Roll result|cf=7|fl=8|fu=11|sl=12|su=31|cs=32}}<br />
! {{DDOip DC|f=11|s=12|cs=32}}<br />
|- style="background:white;"<br />
|Elite<br />
| {{Roll result|cf=12|fl=13|fu=16|sl=17|su=36|cs=37}}<br />
! {{DDOip DC|f=16|s=17|cs=37}}<br />
|}<br />
<br />
===[[The Hobgoblin Horde]]=== <br />
<br />
'''Locks'''<br />
<br />
{| width=90% border=1 cellspacing=0 style="border:1px dashed green;"<br />
|- style="background:silver;"<br />
! Location/Description<br />
! Quest Difficulty<br />
! Modified Roll:Result<br />
! Suspected DC range<br />
|- style="background:white;"<br />
| rowspan="3" | Locked door<br />
| Normal<br />
| 15:Success<br />
| <br />
|- style="background:white;"<br />
| Hard <br />
| 15:Success<br />
| <br />
|- style="background:white;"<br />
| Elite <br />
| 33:Success <!-- 33:Success, Jul 2020 --><br />
| ?-33<br />
|- style="background:silver;"<br />
| rowspan="3" | Locked Chest, in Locked door room<br />
| Normal<br />
| <br />
| <br />
|- style="background:silver;"<br />
| Hard <br />
| 26:Success<br />
| <br />
|- style="background:silver;"<br />
| Elite <br />
| 13:Success <!-- 13:Success, June 2020 --><br />
| ?-13<br />
|}<br />
<br />
=== [[Necromancer's Doom]] ===<br />
'''Locks'''<br />
<br />
{| style="border:1px dashed green; width: 90%; border-spacing: 0px;" border="1"<br />
|- style="background:silver;"<br />
! Location/Description<br />
! Quest Difficulty<br />
! Modified Roll:Result<br />
! Suspected DC range<br />
|- style="background:white;"<br />
| rowspan="4" | Locked gate behind the ward<br />
| Casual<br />
| {{Roll result|f=0|s=1}}<br />
! 1<br />
|- style="background:white;"<br />
| Normal<br />
| {{Roll result|f=0|s=1}}<br />
! 1<br />
|- style="background:white;"<br />
| Hard<br />
| {{Roll result|f=0|s=1}}<br />
! 1<br />
|- style="background:white;"<br />
| Elite<br />
| {{Roll result|f=0|s=1}}<br />
! 1<br />
|}<br />
<br />
===[[Obstructing the Orcs]]=== <br />
<br />
'''Locks'''<br />
<br />
{| width=90% border=1 cellspacing=0 style="border:1px dashed green;"<br />
|- style="background:silver;"<br />
! Location/Description<br />
! Quest Difficulty<br />
! Modified Roll:Result<br />
! Suspected DC range<br />
|- style="background:white;"<br />
| rowspan="3" | Locked Chest<br />
| Normal<br />
| 29:Success<br />
| <br />
|- style="background:white;"<br />
| Hard <br />
| 32:Success <!-- 32:Success, Jul 2020 --><br />
| <br />
|- style="background:white;"<br />
| Elite <br />
| 33:Success <!-- 33:Success, Jul 2020 --><br />
|<br />
|}<br />
<br />
===[[Redemption (quest)|Redemption]]===<br />
[[DDO information project/Spot and Search/1#Redemption|Search & Spot DCs]]<br />
<br />
'''Traps'''<br />
<br />
{| style="border:1px dashed green; width: 90%; border-spacing: 0px;" border="1"<br />
|- style="background:silver;"<br />
! Location/Description<br />
! Box Location<br />
! Quest Difficulty<br />
! Modified Roll:Result<br />
! Suspected DC range<br />
|- style="background:white;"<br />
| rowspan="4" | Two 3-blades traps in {{Image popup|2nd|Redemption - Blade Trap 1.jpg}} and {{Image popup|3rd|Redemption - Blade Trap 2.jpg}} cross ways<br />
| rowspan="4" | Two boxes:<br />
* {{Image popup|first on north wall near trap|Redemption - Blade Trap 1 - Box.jpg}}<br />
* {{Image popup|second on east wall between traps|Redemption - Blade Trap 2 - Box.jpg}}<br />
| Casual<br />
| {{Roll result|cf=2|fl=3|fu=6|sl=7|su=26|cs=27}}<br />
! 7<br />
|- style="background:white;"<br />
| Normal<br />
| {{Roll result|cf=2|fl=3|fu=6|sl=7|su=26|cs=27}}<br />
! 7<br />
|- style="background:white;"<br />
| Hard<br />
| {{Roll result|cf=7|fl=8|fu=11|sl=12|su=31|cs=32}}<br />
! 12<br />
|- style="background:white;"<br />
| Elite<br />
| {{Roll result|cf=12|fl=13|fu=16|sl=17|su=36|cs=37}}<br />
! 17<br />
|}<br />
<br />
'''Locks'''<br />
<br />
{| style="border:1px dashed green; width: 90%; border-spacing: 0px;" border="1"<br />
|- style="background:silver;"<br />
! Location/Description<br />
! Quest Difficulty<br />
! Modified Roll:Result<br />
! Suspected DC range <br />
|- style="background:white;"<br />
| rowspan="4" | {{Image popup|Door on cage to Iron Defenders|Redemption - Locked Door.jpg}}<br />
| Casual<br />
| {{Roll result|f=2|s=3}}<br />
! 3<br />
|- style="background:white;"<br />
| Normal<br />
| {{Roll result|f=3|s=4}}<br />
! 4<br />
|- style="background:white;"<br />
| Hard<br />
| {{Roll result|f=5|s=6}}<br />
! 6<br />
|- style="background:white;"<br />
| Elite<br />
| {{Roll result|f=8|s=9}}<br />
! 9<br />
|- style="background:silver;"<br />
| rowspan="4" | Door on cage to Cannith Crystals<br />
| Casual<br />
| {{Roll result|f=2|s=3}}<br />
! 3<br />
|- style="background:silver;"<br />
| Normal <br />
| {{Roll result|f=3|s=4}}<br />
! 4<br />
|- style="background:silver;"<br />
| Hard <br />
| {{Roll result|f=5|s=6}}<br />
! 6<br />
|- style="background:silver;"<br />
| Elite <br />
| {{Roll result|f=8|s=9}}<br />
! 9<br />
|}<br />
<br />
===[[Sacrifices]]===<br />
[[DDO information project/Spot and Search/1#Sacrifices|Search & Spot DCs]]<br />
<br />
'''Traps'''<br />
<br />
{| style="border:1px dashed green; width: 90%; border-spacing: 0px;" border="1"<br />
|- style="background:silver;"<br />
! Location/Description<br />
! Box Location<br />
! Quest Difficulty<br />
! Modified Roll:Result<br />
! Suspected DC range<br />
|- style="background:white;"<br />
| rowspan="4" | {{Image popup|Spikes and blades|Sacrifices trap 1.jpg}}<br />
| rowspan="4" | {{Image popup|Southern wall before the trap|Sacrifices box 1.jpg}}<br />
| Casual<br />
| {{Roll result|cf=2|fl=3|fu=6|sl=7|su=26|cs=27}}<br />
! 7<br />
|- style="background:white;"<br />
| Normal<br />
| {{Roll result|cf=2|fl=3|fu=6|sl=7|su=26|cs=27}}<br />
! 7<br />
|- style="background:white;"<br />
| Hard<br />
| {{Roll result|cf=7|fl=8|fu=11|sl=12|su=31|cs=32}}<br />
! 12<br />
|- style="background:white;"<br />
| Elite<br />
| {{Roll result|cf=12|fl=13|fu=16|sl=17|su=36|cs=37}}<br />
! 17<br />
|}<br />
<br />
'''Locks'''<br />
<br />
{| style="border:1px dashed green; width: 90%; border-spacing: 0px;" border="1"<br />
|- style="background:silver;"<br />
! Location/Description<br />
! Quest Difficulty<br />
! Modified Roll:Result<br />
! Suspected DC range<br />
|- style="background:white;"<br />
| rowspan="4" | {{Image popup|Locked door under water|Sacrifices - Locked Door.jpg}}<br />
| Casual<br />
| {{Roll result|f=2|s=3}}<br />
! 3<br />
|- style="background:white;"<br />
| Normal<br />
| {{Roll result|f=3|s=4}}<br />
! 4<br />
|- style="background:white;"<br />
| Hard<br />
| {{Roll result|f=5|s=6}}<br />
! 6<br />
|- style="background:white;"<br />
| Elite<br />
| {{Roll result|f=8|s=9}}<br />
! 9<br />
|}<br />
<br />
===[[Stopping the Sahuagin]]===<br />
[[DDO information project/Spot and Search/1#Stopping the Sahuagin|Search & Spot DCs]]<br />
<br />
''' Traps '''<br />
<br />
{| style="border:1px dashed green; width: 90%; border-spacing: 0px;" border="1"<br />
|- style="background:silver;"<br />
! Location/Description<br />
! Box Location<br />
! Quest Difficulty<br />
! Modified Roll:Result<br />
! Suspected DC range<br />
|- style="background:white;"<br />
| rowspan="4" | {{Image popup|Poison trap in left fork room|Stopping the Sahuagin - Poison Trap.jpg}}<br />
| rowspan="4" | {{Image popup|On left side before trap|Stopping the Sahuagin - Poison Trap - Box.jpg}}<br />
| Casual<br />
| {{Roll result|cf=2|fl=3|fu=6|sl=7|su=26|cs=27}}<br />
! 7<br />
|- style="background:white;"<br />
| Normal<br />
| {{Roll result|cf=2|fl=3|fu=6|sl=7|su=26|cs=27}}<br />
! 7<br />
|- style="background:white;"<br />
| Hard<br />
| {{Roll result|cf=7|fl=8|fu=11|sl=12|su=31|cs=32}}<br />
! 12<br />
|- style="background:white;"<br />
| Elite<br />
| {{Roll result|cf=12|fl=13|fu=16|sl=17|su=36|cs=37}}<br />
! 17<br />
|- style="background:silver;"<br />
| rowspan="4" | {{Image popup|Cold trap before giant device|Stopping the Sahuagin - Cold Trap.jpg}}<br />
| rowspan="4" | {{Image popup|Two boxes, either side at top of waterfall|Stopping the Sahuagin - Cold Trap - Box.jpg}}<br />
| Casual<br />
| {{Roll result|cf=2|fl=3|fu=6|sl=7|su=26|cs=27}}<br />
! 7<br />
|- style="background:silver;"<br />
| Normal<br />
| {{Roll result|cf=2|fl=3|fu=6|sl=7|su=26|cs=27}}<br />
! 7<br />
|- style="background:silver;"<br />
| Hard<br />
| {{Roll result|cf=7|fl=8|fu=11|sl=12|su=31|cs=32}}<br />
! 12<br />
|- style="background:silver;"<br />
| Elite<br />
| {{Roll result|cf=12|fl=13|fu=16|sl=17|su=36|cs=37}}<br />
! 17<br />
|}<br />
<br />
'''Locks'''<br />
<br />
{| style="border:1px dashed green; width: 90%; border-spacing: 0px;" border="1"<br />
|- style="background:silver;"<br />
! Location/Description<br />
! Quest Difficulty<br />
! Modified Roll:Result<br />
! Suspected DC range<br />
|- style="background:white;"<br />
| rowspan="4" | {{Image popup|Locked door to gong|Stopping the Sahuagin - Locked Door.jpg}}<br />
| Casual<br />
| {{Roll result|f=2|s=3}}<br />
! 3<br />
|- style="background:white;"<br />
| Normal<br />
| {{Roll result|f=3|s=4}}<br />
! 4<br />
|- style="background:white;"<br />
| Hard<br />
| {{Roll result|f=5|s=6}}<br />
! 6<br />
|- style="background:white;"<br />
| Elite<br />
| {{Roll result|f=8|s=9}}<br />
! 9<br />
|}<br />
<br />
===[[Caged Beast]]===<br />
<br />
'''Traps'''<br />
<br />
{| width=90% border=1 cellspacing=0 style="border:1px dashed green;"<br />
|- style="background:silver;"<br />
! Location/Description<br />
! Box Location<br />
! Quest Difficulty<br />
! Modified Roll:Result<br />
! Suspected DC range<br />
|- style="background:white;"<br />
| rowspan="3" | Bear trap (visible) before Owlbear room<br />
| rowspan="3" | <br />
| Normal<br />
| 29:Success<br />
| <br />
|- style="background:white;"<br />
| Hard<br />
| 28:Success <!-- 28:Success, Jul 2020 --><br />
| <br />
|- style="background:white;"<br />
| Elite<br />
| 12:CritFail; 15:Fail; 21-30:Success <!-- 12:CritFail; 15:Fail; 21-30:Success, Jul 2020 --><br />
| 17<br />
|- style="background:silver;"<br />
| rowspan="3" | Fire trap (visible) in secret undead area<br />
| rowspan="3" | <br />
| Normal<br />
| 13:Success <!-- 13:Success, Jul 2020 --><br />
| <br />
|- style="background:silver;"<br />
| Hard<br />
| 18:Success <!-- 18:Success, Jul 2020 --><br />
| <br />
|- style="background:silver;"<br />
| Elite<br />
| 18:Fail; 21:Success <!-- 18:Fail; 21:Success, Jul 2020 --><br />
| 19-21<br />
|}<br />
<br />
'''Locks'''<br />
<br />
{| width=90% border=1 cellspacing=0 style="border:1px dashed green;"<br />
|- style="background:silver;"<br />
! Location/Description<br />
! Quest Difficulty<br />
! Modified Roll:Result<br />
! Suspected DC range<br />
|- style="background:white;"<br />
| rowspan="3" | Locked chest by Fire trap<br />
| Normal<br />
| 18:Success <!-- 37:Success, Jul 2020 --><br />
| ?-18<br />
|- style="background:white;"<br />
| Hard<br />
| 31:Success <!-- 31:Success, Jul 2020 --><br />
| <br />
|- style="background:white;"<br />
| Elite<br />
| 31:Success <!-- 31:Success, Jul 2020 --><br />
| <br />
|}<br />
<br />
===[[The Bugbear Bandits]]===<br />
([[DDO information project/Spot and Search/21#The_Bugbear_Bandits_.28Epic.29|Epic]])<br />
<br />
[[DDO information project/Spot and Search/1#The Bugbear Bandits|Search & Spot DCs]]<br />
<br />
'''Locks'''<br />
<br />
{| width=90% border=1 cellspacing=0 style="border:1px dashed green;"<br />
|- style="background:silver;"<br />
! Location/Description<br />
! Quest Difficulty<br />
! Modified Roll:Result<br />
! Suspected DC range<br />
|- style="background:white;"<br />
| rowspan="3" | Locked Chest within Chieftain's Treasury<br />
| Normal<br />
| 12:Success<br />
| ?-12<br />
|- style="background:white;"<br />
| Hard<br />
| 27:Success <!-- 278:Success, Jul 2020 --><br />
| ?-14<br />
|- style="background:white;"<br />
| Elite<br />
| 14:Success <!-- 14:Success, Jul 2020 --><br />
| ?-14<br />
|- style="background:silver;"<br />
| rowspan="3" | Locked Chest within Chieftain's Treasury (Epic difficulty)<br />
| Normal<br />
| ?:Success <!-- 13:Success, Jul 2020 --><br />
| ?-52<br />
|- style="background:silver;"<br />
| Hard<br />
| ?:Success <!-- 18:Success, Jul 2020 --><br />
| ?-52<br />
|- style="background:silver;"<br />
| Elite<br />
| 51:Fail; 57:Success <!-- 18:Fail; 21:Success, Jul 2020 --><br />
| 52-57<br />
|}<br />
|}<br />
<br />
===[[Treasure Hunt]]===<br />
[[DDO information project/Spot and Search/1#Treasure Hunt|Search & Spot DCs]]<br />
<br />
'''Traps'''<br />
<br />
{| width=90% border=1 cellspacing=0 style="border:1px dashed green;"<br />
|- style="background:silver;"<br />
! Location/Description<br />
! Box Location<br />
! Quest Difficulty<br />
! Modified Roll:Result<br />
! Suspected DC range<br />
|- style="background:white;"<br />
| rowspan="3" | Fire jets protecting Crest<br />
| rowspan="3" | Between Pillars<br />
| Normal<br />
| 24:Success <!-- 24:Success, June 2020 --><br />
| ?-24<br />
|- style="background:white;"<br />
| Hard<br />
| 15:Success <!-- 15:Success, Jul 2020 --><br />
| ?-15<br />
|- style="background:white;"<br />
| Elite<br />
| 23-33:Success <!-- 23-33:Success, Jul 2020 --><br />
| 17-23<br />
|}<br />
<br />
===[[Violent Delights]]===<br />
<br />
'''Locks'''<br />
<br />
{| width=90% border=1 cellspacing=0 style="border:1px dashed green;"<br />
|- style="background:silver;"<br />
! Location/Description<br />
! Quest Difficulty<br />
! Modified Roll:Result<br />
! Suspected DC range<br />
|- style="background:white;"<br />
| rowspan="3" | Locked Gnoll Chest, treasure pile<br />
| Normal<br />
| 15:Success<br />
| <br />
|- style="background:white;"<br />
| Hard<br />
| 13:Success<br />
| <br />
|- style="background:white;"<br />
| Elite<br />
| 22:Success <!-- 22:Success, Jul 2020 --><br />
| ?-22<br />
|}<br />
<br />
===[[Watch Your Step]]===<br />
[[DDO information project/Spot and Search/1#Watch Your Step|Search & Spot DCs]]<br />
<br />
'''Traps'''<br />
<br />
{| width=90% border=1 cellspacing=0 style="border:1px dashed green;"<br />
|- style="background:silver;"<br />
! Location/Description<br />
! Box Location<br />
! Quest Difficulty<br />
! Modified Roll:Result<br />
! Suspected DC range<br />
|- style="background:white;"<br />
| rowspan="4" | Mechanical Trapdoor<br />
| rowspan="4" | First junction<br />
| Casual<br />
| <br />
| ?-17<br />
|- style="background:white;" <br />
| Normal<br />
| 18:Success<br />
| ?-17<br />
|- style="background:white;"<br />
| Hard<br />
| 11:Fail; 20-28:Success <!-- 11:Fail; 20-28:Success, Jul 2020 --><br />
| 12-17<br />
|- style="background:white;"<br />
| Elite<br />
| 17-29:Success <!-- 17-29:Success, Oct 2019 --><br />
| 17<br />
|}<br />
<br />
'''Locks'''<br />
<br />
{| width=90% border=1 cellspacing=0 style="border:1px dashed green;"<br />
|- style="background:silver;"<br />
! Location/Description<br />
! Quest Difficulty<br />
! Modified Roll:Result<br />
! Suspected DC range<br />
|- style="background:white;"<br />
| rowspan="3" | Locked Door, Treasure room and Tasty Ham<br />
| Normal<br />
| <br />
| <br />
|- style="background:white;"<br />
| Hard<br />
| <br />
| <br />
|- style="background:white;"<br />
| Elite<br />
| 18:Success<br />
| <br />
|}<br />
<br />
<noinclude>[[DDO information project/Traps and locks/2|Link to level 2]]</noinclude><br />
<br />
[[Category:DDO information project/Traps and locks| 01]]</div>
64.229.86.67
https://ddowiki.com/index.php?title=The_Tracker%27s_Trap&diff=468320
The Tracker's Trap
2020-12-20T06:28:45Z
<p>64.229.86.67: Minor edit: chest in Haurugg's camp that can contain named loot</p>
<hr />
<div>{{Update|date=May 2017|reason=Needs to have parameters updated due to changes in [[T:Quest|Quest]].[[C:Quest pages needing update]]}}<br />
<br />
{{Help improve}}<br />
''Harper Agent [[Oriphaun Huntsilver]] has sent an urgent request for backup to meet him at a location near the [[The Storm Horns|Storm Horns Mountains]]. He seems to have uncovered a new threat gathering in the wilds.''<br />
{{Quest<br />
|name= The Tracker's Trap<br />
|adpack=Shadowfell Conspiracy<br />
|level= 19<br />
|epic= 27<br />
|duration= medium<br />
|solo = 4498<br />
|normal = 7771<br />
|hard = 8045<br />
|elite = 8319<br />
|xp = <br />
|ecasual = 17418<br />
|enormal = 29851<br />
|ehard = 30672<br />
|eelite = 31494<br />
|epicxp = <br />
|loc= The Yarrow Glade<br />
|bestower= [[Nevyle Dunwaite]]<br />
|npc= Nevyle Dunwaite<br />
|zone= Eveningstar<br />
|patron= The Harpers<br />
|favor= 6<br />
|free= no<br />
|extreme= <br />
|mappic=The Trackers Trap - Map.jpg<br />
|maplegend= <br />
<!--|othermap= <br />
|mappic2= <br />
|thirdmap= <br />
|mappic3= <br />
|fourthmap= <br />
|mappic4= <br />
|fifthmap= <br />
|mappic5= --><br />
|loadingpic= L The Tracker's Trap.jpg<br />
|overview= <br />
Master Harper Nevyle Dunwaite has asked you to assist a Harper agent who's been spying on Netherese activities up in the Storm Horn Mountains.<br />
<br />
Once you're at the foothills of [[the Storm Horns]], follow the road East until you reach Yarrow Glade. Harper Agent [[Oriphaun Huntsilver]] is waiting to give you his report there.<br />
* This is the first quest in [[the Secret of the Storm Horns]] [[story arc]], although you can complete the first four quests in any order to flag for [[What Goes Up|the final one]].<br />
| objective_1 = Speak to Oriphaun<br />
| objective_2 = Look for Oriphaun's Journal<br />
| objective_3 = Escape the Netherese ambush<br />
| optional_1 = Find the lost pages of Oriphaun's journal (8 total)<br />
| opt_percent_1 = 20<br />
| optional_2 = Clear the Netherese from Haurugg's camp <br />
| opt_percent_2 = 15<br />
| optional_3 = Defeat the mad druid <br />
| opt_percent_3 = 15<br />
<br />
|traps= [[DDO information project/Traps and locks/19#The Tracker.27s Trap|Trap DCs]]<br />
* Net traps (triggered by pressure plates on ground)<br />
** [[Freedom of Movement]] will not protect you from these, but a [[I:Harper Pin, Greater|Greater Harper Pin]] will free you if trapped.<br />
* Trap Pit (with spikes) (randomly located)<br />
* Spell Wards (if not disabled, these can disappear on their own)<br />
<br />
| misc = <br />
* The keyboard "Select Next Interactable" key (default {{ Key press | q }} or {{ Key press | Back Space }}), will not help you find the initial journal (on the east side of the glade); that must be done visually, by the player. However, that key ''will'' help you find the lost journal pages, although you need a clear line-of-sight to the page, which can be tricky for some possible locations.<br />
* The opening fight is moderately tough, but doesn't start until after you find the journal in the glade and then some bantering by the bad guys. All elemental resists (except Sonic) are useful against their spells.<br />
** The two mini-boss casters will leave (and be un-attackable) when you defeat all trash. This is built-in to the plotline.<br />
* Most trash fights will consist of a small group of gnolls led by either a human caster or a Shadar-kai with a nasty [[AoE]] spiked chain.<br />
* On your way, you may encounter randomly located pit traps (can be disabled or skirted around if careful), pressure plates, and chests (that can spawn loot, trash, or a mimic). The map shows some of the possible spawn points.<br />
* (Optional) Go right (east) at the first T intersection: <br />
** South from there is a shrine, collectable, and possible journal page location.<br />
** (Optional) North is an optional (+15% XP) fight. <br />
*** After the fight, ''speak to Haurugg a second time'' to complete the optional.<br />
* (Optional) At the second T-intersection, go left (south) for the Mad Druid (+15% XP) and a chest.<br />
* The third (and last) T=intersection is northmost; left (west) is a spell-warded shrine and a possible journal page location. The ward can be easily avoided.<br />
* At the end fight, Shai, one of the two casters from the start of the quest, will be in an invulnerable shield. You must destroy two orbs to remove the shield. Shai will replace these orbs, and the trash harassing you, 2 times (at approximately 75% and 50% hit points), so they must be destroyed 3 times total to be able to continue attacking her.<br />
:* At approximately 25% hit points, she will again replace the invulnerable shield (but not the orbs) and summon a large pseudo-dragon. Killing the dragon destroys the shield and allows you to then kill her, ending the quest.<br />
<br />
* (Optional) The 8 Journal Pages are semi-randomly located (see map for some locations). <br />
<!-- EDITORS: I found the order different from previously listed. Not sure if it had been mis-ordered, or is (semi-)random, or what. Removed numbering until verified one way or the other.--><br />
** The Netherese and I have been playing a game of cat and mouse since I stole their Nether Scroll back in Wheloon. Only each of us is cat and mouse, both. If I can dodge their assassins a bit longer, I may be on to something.<br />
** Defeated a rather brutish agent of the Netherese last night. I have his staff and some papers. The staff is dangerous. I will trust it to my friend Halsaime for safe-keeping. And with luck, these papers will bear fruit.<br />
** At last, I've made some headway with these damned papers. They were magically concealed, of course. What they reveal is beyond troubling! It seems I will be making an expedition to the Storm Horns on their account. Alas, I'll have little time for picnics or fox-hunting while I'm there.<br />
** It was only in the last tenday that I at last set foot in the Storm Horns. These lands seems thick with Netherese assassins, and I fear my presence has not gone entirely unnoticed. Still, I am here, and not a moment too soon...<br />
** My first discovery - an army of giants, orcs, and other monstrous creatures, gathering under the cover the of the mountain. There can be no doubt, they plan to invade Cormyr. I must get word to the Harpers at the very first opportunity I find.<br />
** To bring such disparate monsters into one organized army - what bribes and threats must the Netherese have used? How strong are those bonds, I wonder. I must pray a weak link may be found.<br />
** I must keep searching. Somewhere there is an answer. To gather an army of rough brutes and simply march on Cormyr - it is unlike the Netherese. There is some trick, some clever feint woven into this. There must be an answer, and I will find it.<br />
** They have seen me now, I'm certain of it. It was a great risk, but well worth the trouble. I have learned there is something underway high at the mountain's summit. If what I fear is true... I must hope my message reaches the Harpers and they send someone. For now, I wait and hide. The Netherese are ever on my trail.<br />
<br />
| aggression = 131-133<br />
| onslaught = 153<br />
| conquest = 179<br />
| tamper = 9<br />
| neutralization = 10<br />
| mischief = 17<br />
| vandal = 22<br />
| ransack = 27<br />
|chest='''5'''<br />
** 1 in Haurugg's camp. May contain named items.<br />
** 1 somewhere along the central path (random location, see map)<br />
** 1 west, at the mad druid<br />
** 2 at the end.<br />
** (and possibly 1 or 2 [[Mimic]]s, which do not give loot)<br />
|collectable='''4'''<br />
** Adventurer's Pack behind the shrines near Haurugg<br />
** Bones behind the rock in Haurugg's camp<br />
** Bones around the corner from Luggan's camp<br />
** Adventurer's Pack near Daegon's chest<br />
|npcreward= Always contain following 3 named Cloaks<br />
== Named Reward ==<br />
{{:Category:The Tracker's Trap reward items}}<br />
|unique= yes<br />
|monsters= '''Monster Information [[Monster Information/19#The Tracker's Trap|Heroic]], [[Monster Information/27#The Tracker's Trap|Epic]]'''<br />
* [[Animated Object]]s<br />
* [[Mimic]]<br />
* [[Gnoll Skirmisher]]<br />
* [[Gnoll Tracker]]<br />
* [[Gnoll Warlock]]<br />
* [[Netherese Arcanist]]<br />
* [[Netherese Mage]]<br />
* [[Orc Archer]]<br />
* [[Orc Battle Priest]]<br />
* [[Orc Berserker]]<br />
* [[Owlbear]]<br />
Named Monsters<br />
* [[Amskar]] - Red-named [[human race|Human]] [[Wizard]]. Kidnaps Oriphaun and can't be defeated in this quest.<br />
* [[Birundion]] - Red-named [[pseudodragon race|Pseudodragon]] - Help Shai when he is low on HP.<br />
* [[Daegon]] - Red-named [[human race|Human]] [[Druid]]. Has a small army of [[owlbear]]s<br />
* [[Luggan the Cudgeler]] - Red-named [[hill giant race|Hill Giant]]<br />
* [[Netherese Orb]] - Red-named [[inanimate object race|Inanimate Object]]<br />
* [[Shai]] - Red-named [[human race|Human]] [[Wizard]]. Final boss.<br />
}}</div>
64.229.86.67
https://ddowiki.com/index.php?title=Hezrou_Chaos_Spawn&diff=468305
Hezrou Chaos Spawn
2020-12-20T00:45:20Z
<p>64.229.86.67: </p>
<hr />
<div>{{Monster<br />
| image = Hezrou Chaos Spawn.jpg<br />
| type = Evil Outsider<br />
| race = Demon<br />
| sub-race = <br />
| MM type = Hezrou<br />
| alignment = <br />
| cr = {{Xpcolors|enormal=22|ehard=27|eelite=39}}<br />
| named = No <!-- Options: Yes / No --><br />
| boss = No <!-- Options: Yes / No / orange / red / purple - don't fill if using color instead --><br />
| color = No <!-- Options: Yes (orange) / No / basic named / orange / red / purple (For non-bosses) --><br />
| rare = No <!-- Options: Yes / No (This will let us know if this is a monster that always spawns or not) --><br />
| attack = <!-- (Slashing/Bludgeoning/Piercing) - List its damage types and melee/ranged related weapon/special attacks --><br />
| qualities = <!-- List its special defenses (resistances, immunities, and magic related special attacks) --><br />
| organization = <br />
| habitat1 = The Borderlands<br />
| habitat# = <!-- additional habitat# parameters can be used --><br />
| hnote1 = <br />
| habitat2 = Watch Your Step<br />
| habitat3 = The Bugbear Bandits<br />
| habitat4 = The Hobgoblin Horde<br />
| hnote# = <!-- additional hnote# parameters can be used as needed --><br />
| saying1 = <!-- additional saying# parameters can be used --><br />
| description = These can be occasionally spawned (Epic only) by killing a [[Goblin_race|Goblin]], [[Kobold_race|Kobold]], [[Gnoll_race|Gnoll]], [[Orc_race|Orc]] or [[Bugbear_race|Bugbear]] minion of the Evil Chaos cult in [[The Borderlands]].<br />
}}</div>
64.229.86.67
https://ddowiki.com/index.php?title=DDO_information_project/Traps_and_locks/21&diff=468281
DDO information project/Traps and locks/21
2020-12-19T23:40:17Z
<p>64.229.86.67: /* The Hobgoblin Horde (Epic) */</p>
<hr />
<div><noinclude>{{InfoProjectNavBar}}</noinclude>{{-}}<br />
<br />
==Level 21 quests==<br />
<noinclude>=== Suspected Requirements ===</noinclude><br />
<br />
'''Disable Device Requirements:'''<br />
* Casual<br />
** Guaranteed to disable everything recorded: ?<br />
** Suspected requirement to disable everything: 44<br />
* Normal<br />
** Guaranteed to disable everything recorded: ?<br />
** Suspected requirement to disable everything: 45<br />
* Hard<br />
** Guaranteed to disable everything recorded: ?<br />
** Suspected requirement to disable everything: 58-61<br />
* Elite<br />
** Guaranteed to disable everything recorded: 73<br />
** Suspected requirement to disable everything: 70-73<br />
<br />
'''Open Locks Requirements'''<br />
* Casual<br />
** Guaranteed to open everything recorded: ?<br />
** Suspected requirement to open everything: ?<br />
* Normal<br />
** Guaranteed to open everything recorded: ?<br />
** Suspected requirement to open everything: ?<br />
* Hard<br />
** Guaranteed to open everything recorded: ?<br />
** Suspected requirement to open everything: ?<br />
* Elite<br />
** Guaranteed to open everything recorded: 90<br />
** Suspected requirement to open everything: ?<br />
<br />
===[[An Offering of Blood]] (Epic)=== <br />
([[DDO information project/Traps and locks/11#An Offering of Blood|Heroic]])<br />
<br />
[[DDO information project/Spot and Search/21#An Offering of Blood_.28Epic.29|Search & Spot DCs]]<br />
<br />
'''Traps'''<br />
<br />
{| width=90% border=1 cellspacing=0 style="border:1px dashed green;"<br />
|- style="background:silver;"<br />
! Location/Description<br />
! Box Location<br />
! Quest Difficulty<br />
! Modified Roll:Result<br />
! Suspected DC range <br />
|- style="background:white;"<br />
| rowspan="3" | Firetrap on bridge<br />
| rowspan="3" | Right side (West)<br />
| Normal<br />
| <br />
| <br />
|- style="background:white;"<br />
| Hard <br />
| 58:Success <!-- 58:Success, Feb 2019 --><br />
| 58<br />
|- style="background:white;"<br />
| Elite <br />
| <br />
| <br />
|}<br />
<br />
'''Locks'''<br />
<br />
{| width=90% border=1 cellspacing=0 style="border:1px dashed green;"<br />
|- style="background:silver;"<br />
! Location/Description<br />
! Quest Difficulty<br />
! Modified Roll:Result<br />
! Suspected DC range<br />
|- style="background:white;"<br />
| rowspan="3" | Locked door 1 (to High Priest)<br />
| Normal<br />
| 42:Success <!-- 42:Success, May 2020 --><br />
| ?-42<br />
|- style="background:white;"<br />
| Hard <br />
| 72:Success <!-- 72:Success, Feb 2019 --><br />
| ?-62<br />
|- style="background:white;"<br />
| Elite <br />
| <br />
| <br />
|- style="background:silver;"<br />
| rowspan="3" | Locked door 2 (to Shrine)<br />
| Normal<br />
| <br />
| <br />
|- style="background:silver;"<br />
| Hard <br />
| 62:Success <!-- 62:Success, Feb 2019 --><br />
| ?-62<br />
|- style="background:silver;"<br />
| Elite <br />
| <br />
| <br />
|}<br />
<br />
===[[The Battle for Eveningstar]]=== <br />
[[DDO information project/Spot and Search/21#The Battle for Eveningstar|Search & Spot DCs]]<br />
<br />
'''Traps'''<br />
<br />
{| width=90% border=1 cellspacing=0 style="border:1px dashed green;"<br />
|- style="background:silver;"<br />
! Location/Description<br />
! Box Location<br />
! Quest Difficulty<br />
! Modified Roll:Result<br />
! Suspected DC range <br />
|- style="background:white;"<br />
| rowspan="3" | (12) Bear traps around the quest<br />
| rowspan="3" | The trap itself<br />
| Normal<br />
| 52:Success<br />
| 45-52<br />
|- style="background:white;"<br />
| Hard <br />
| 64:Success <!-- 64:Success, Dec 2019. --><br />
| 62-64<br />
|- style="background:white;"<br />
| Elite <br />
| <br />
| 66-?<br />
|}<br />
<br />
===[[Beyond the Rift]] (Epic)===<br />
([[DDO information project/Traps and locks/16#Beyond the Rift|Heroic]])<br />
<br />
[[DDO information project/Spot and Search/21#Beyond the Rift_.28Epic.29|Search & Spot DCs]]<br />
<br />
'''Traps'''<br />
<br />
{| width=90% border=1 cellspacing=0 style="border:1px dashed green;"<br />
|- style="background:silver;"<br />
! Location/Description<br />
! Box Location<br />
! Quest Difficulty<br />
! Modified Roll:Result<br />
! Suspected DC range<br />
|- style="background:white;"<br />
| rowspan="4" | Poison Spell Ward around the first Underdark shrine<br />
| rowspan="4" | The Spell Ward itself<br />
| Casual<br />
| 62-74:Success <!-- 62:Success, Aug 2018 --><br />
| <br />
|- style="background:white;"<br />
| Normal<br />
| 73:Success<br />
| ?-73<br />
|- style="background:white;"<br />
| Hard<br />
| 68:Success <!-- 71:Success, Jan 2019 --><br />
| 58-68<br />
|- style="background:white;"<br />
| Elite<br />
| 73-89:Success <!-- 73:Success, Aug 2018 --><br />
| ?-73<br />
|- style="background:silver;"<br />
| rowspan="4" | Poison Spell Ward before the first Underdark portal<br />
| rowspan="4" | The Spell Ward itself<br />
| Casual<br />
| 46-58:Success <!-- 46:Success, Aug 2018 --><br />
| ?-46<br />
|- style="background:silver;"<br />
| Normal<br />
| 57-77:Success <!-- 57-77:Success, Aug 2018 --><br />
| ?-57<br />
|- style="background:silver;"<br />
| Hard<br />
| 71:Success <!-- 71:Success, Jan 2019 --><br />
| 58-71<br />
|- style="background:silver;"<br />
| Elite<br />
| 70-71:Fail; 79-92:Success <!-- 71:Fail, June 2018 --><br />
| 71-73<br />
|- style="background:white;"<br />
| rowspan="4" | Fire Spell Ward near the drider<br />
| rowspan="4" | The Spell Ward itself<br />
| Casual<br />
| 47-66:Success <!-- 47:Success, Aug 2018 --><br />
| ?-47<br />
|- style="background:white;"<br />
| Normal<br />
| 51-60:Success <!-- 51-60:Success, Aug 2018 --><br />
| ?-51<br />
|- style="background:white;"<br />
| Hard<br />
| 68:Success <!-- 71:Success, Jan 2019 --><br />
| 58-68<br />
|- style="background:white;"<br />
| Elite<br />
| 82-89:Success <!-- 82:Success, June 2018 --><br />
| 73-82<br />
|- style="background:silver;"<br />
| rowspan="4" | Fire Spell Ward before the second Underdark shrine<br />
| rowspan="4" | The Spell Ward itself<br />
| Casual<br />
| 49-58:Success <!-- 49:Success, Aug 2018 --><br />
| ?-49<br />
|- style="background:silver;"<br />
| Normal<br />
| 60:Success <!-- 602:Success, Aug 2018 --><br />
| ?-75<br />
|- style="background:silver;"<br />
| Hard<br />
| 71:Success<!-- 71:Success, Jan 2019 --><br />
| 58-71<br />
|- style="background:silver;"<br />
| Elite<br />
| 71:Fail; 88:Success <!-- 88:Success, June 2018 --><br />
| 72-73<br />
|- style="background:white;"<br />
| rowspan="4" | Fire Spell Ward on spider nest<br />
| rowspan="4" | The Spell Ward itself<br />
| Casual<br />
| 46-63:Success <!-- 46:Success, Aug 2018 --><br />
| ?-63<br />
|- style="background:white;"<br />
| Normal<br />
| 44:Success <!-- 44:Success, Aug 2018 --><br />
| <br />
|- style="background:white;"<br />
| Hard<br />
| 62:Success <!-- 65:Success, Jan 2019 --><br />
| 58-62<br />
|- style="background:white;"<br />
| Elite<br />
| 63:CritFail; 70:Fail; 81:Success <!-- 63:CritFail; 81:Success, June 2018 --><br />
| 71-81<br />
|- style="background:silver;"<br />
| rowspan="4" | Poison Spell Ward before [[Master Wizard Tsabyrr]]<br />
| rowspan="4" | The Spell Ward itself<br />
| Casual<br />
| 74:Success<br />
| ?-74<br />
|- style="background:silver;"<br />
| Normal<br />
| <br />
| ?-72<br />
|- style="background:silver;"<br />
| Hard<br />
| 72:Success <!-- 66:Success, Jan 2019 --><br />
| 58-66<br />
|- style="background:silver;"<br />
| Elite<br />
| 72:Fail; 73-85:Success<br />
! 73 <br />
|- style="background:white;"<br />
| rowspan="4" | Fire Spell Ward on the stairs near the breakables<br />
| rowspan="4" | The Spell Ward itself<br />
| Casual<br />
| 58:Success<br />
| ?-58<br />
|- style="background:white;"<br />
| Normal<br />
| 77:Success <!-- 77:Success, June 2018 --><br />
| ?-74<br />
|- style="background:white;"<br />
| Hard<br />
| 58:Success <!-- 64:Success, Jan 2019 --><br />
| 57-58<br />
|- style="background:white;"<br />
| Elite<br />
| 63:CritFail; 70:Fail; 73-83:Success <!-- 73:Success, June 2018 --><br />
| 71-73<br />
|}<br />
<br />
===[[The Bugbear Bandits]] (Epic)===<br />
[[DDO information project/Spot and Search/21#The Bugbear Bandits (Epic)|Search & Spot DCs]]<br />
<br />
([[DDO information project/Traps and locks/1#The Bugbear Bandits|Heroic]])<br />
<br />
'''Locks'''<br />
<br />
{| width=90% border=1 cellspacing=0 style="border:1px dashed green;"<br />
|- style="background:silver;"<br />
! Location/Description<br />
! Quest Difficulty<br />
! Modified Roll:Result<br />
! Suspected DC range<br />
|- style="background:white;"<br />
| rowspan="4" | Locked Chest within Chieftain's Treasury <br />
| Normal<br />
| 62:Success <!-- 62:Success, June 2020 --><br />
| ?-62<br />
|- style="background:white;"<br />
| Hard<br />
| <br />
| <br />
|- style="background:white;"<br />
| Elite<br />
| 56:Success <!-- 65:Success, May 2020 --><br />
| ?-56<br />
|}<br />
<br />
===[[Caged Beast]] (Epic)===<br />
[[DDO information project/Spot and Search/21#Caged Beast_.28Epic.29|Search & Spot DCs]]<br />
<br />
'''Traps'''<br />
<br />
{| width=90% border=1 cellspacing=0 style="border:1px dashed green;"<br />
|- style="background:silver;"<br />
! Location/Description<br />
! Box Location<br />
! Quest Difficulty<br />
! Modified Roll:Result<br />
! Suspected DC range<br />
|- style="background:white;"<br />
| rowspan="3" | Bear trap (visible) before Owlbear room<br />
| rowspan="3" | <br />
| Normal<br />
| 79:Success <!-- 79:Success, Jun 2020 --><br />
| <br />
|- style="background:white;"<br />
| Hard<br />
| <br />
| <br />
|- style="background:white;"<br />
| Elite<br />
| 99:Success <!-- 99:Success, May 2020 --><br />
| ?-99<br />
|- style="background:silver;"<br />
| rowspan="3" | Fire trap (visible) in secret undead area<br />
| rowspan="3" | <br />
| Normal<br />
| 54:Success <!-- 54:Success, Jun 2020 --><br />
| <br />
|- style="background:silver;"<br />
| Hard<br />
| <br />
| <br />
|- style="background:silver;"<br />
| Elite<br />
| 77:Success <!-- 77:Success, May 2020 --><br />
| ?-77<br />
|}<br />
<br />
'''Locks'''<br />
<br />
{| width=90% border=1 cellspacing=0 style="border:1px dashed green;"<br />
|- style="background:silver;"<br />
! Location/Description<br />
! Quest Difficulty<br />
! Modified Roll:Result<br />
! Suspected DC range<br />
|- style="background:white;"<br />
| rowspan="3" | Locked chest by Fire trap<br />
| Normal<br />
| 37:Success <!-- 37:Success, Jun 2020 --><br />
| ?-37<br />
|- style="background:white;"<br />
| Hard<br />
| <br />
| <br />
|- style="background:white;"<br />
| Elite<br />
| 70:Success <!-- 70:Success, May 2020 --><br />
| <br />
|}<br />
<br />
===[[The Claw of Vulkoor]] (Epic)===<br />
([[DDO information project/Traps and locks/9#The Claw of Vulkoor|Heroic]])<br />
<br />
[[DDO information project/Spot and Search/21#The Claw of Vulkoor_.28Epic.29|Search & Spot DCs]]<br />
<br />
'''Traps'''<br />
<br />
{| width=90% border=1 cellspacing=0 style="border:1px dashed green;"<br />
|- style="background:silver;"<br />
! Location/Description<br />
! Box Location<br />
! Quest Difficulty<br />
! Modified Roll:Result<br />
! Suspected DC range <br />
|- style="background:white;"<br />
| rowspan="3" | First lever<br />
| rowspan="3" | Two boxes<br />
| Normal<br />
| 51:Success; 61:CritSuccess<br />
| 32-41<br />
|- style="background:white;"<br />
| Hard<br />
| 55:Fail; 60-73:Success; 84:CritSuccess <!-- 55:Fail; 60-73:Success, 84:CritSuccess, Nov 2019 --><br />
| 58-59<br />
|- style="background:white;"<br />
| Elite<br />
| <br />
| <br />
|- style="background:silver;"<br />
| rowspan="3" | Fire corridor (not by secret passage) <br />
| rowspan="3" | Between jets, one jet before lever <!-- Will not appear if you trigger or disable the trap in the mirror room --><br />
| Normal<br />
| 54:Success<br />
| ?-54<br />
|- style="background:silver;"<br />
| Hard<br />
| 61:Success 82:CritSuccess <!-- 61:Success, 82:CritSuccess, Nov 2019 --><br />
| 58-59<br />
|- style="background:silver;"<br />
| Elite<br />
| <br />
| <br />
|- style="background:white;"<br />
| rowspan="3" | Mirror room<br />
| rowspan="3" | Left wall <!-- Will not appear if you trigger or disable the trap in the fire corridor --><br />
| Normal<br />
| <br />
| <br />
|- style="background:white;"<br />
| Hard<br />
| 84:CritSuccess<br />
| 58-59<br />
|- style="background:white;"<br />
| Elite<br />
| <br />
| <br />
|- style="background:silver;"<br />
| rowspan="3" | Door before Prince Gornad's room<br />
| rowspan="3" | On left arch<br />
| Normal<br />
| Elite Only<br />
| Elite Only<br />
|- style="background:silver;"<br />
| Hard<br />
| Elite Only<br />
| Elite Only<br />
|- style="background:silver;"<br />
| Elite<br />
| <br />
| <br />
|}<br />
<br />
===[[Fathom the Depths]] (Epic)===<br />
([[DDO information project/Traps and locks/9#Fathom the Depths|Heroic]])<br />
<br />
[[DDO information project/Spot and Search/21#Fathom the Depths_.28Epic.29|Search & Spot DCs]]<br />
<br />
'''Traps'''<br />
<br />
{| width=90% border=1 cellspacing=0 style="border:1px dashed green;"<br />
|- style="background:silver;"<br />
! Location/Description<br />
! Box Location<br />
! Quest Difficulty<br />
! Modified Roll:Result<br />
! Suspected DC range <br />
|- style="background:white;"<br />
| rowspan="3" | 4 Underwater Sonic traps<br />
| rowspan="3" | A few feet before each trap<br />
| Normal<br />
| 62:Success; 67:CritSuccess<br />
| ?-47<br />
|- style="background:white;"<br />
| Hard<br />
| 58-69:Success; 81:CritSuccess <!-- 58-69:Success; 81:CritSuccess, Nov 2019 --><br />
| 58<br />
|- style="background:white;"<br />
| Elite<br />
| <br />
| <br />
|- style="background:silver;"<br />
| rowspan="3" | Boss room sonic trap<br />
| rowspan="3" | Centre of the room<br />
| Normal<br />
| 48-61:Success<br />
| 42-48<br />
|- style="background:silver;"<br />
| Hard<br />
| 58:Success; 81:CritSuccess <!-- 58:Success; 81:CritSuccess, Nov 2019 --><br />
| 58<br />
|- style="background:silver;"<br />
| Elite<br />
| <br />
| <br />
|}<br />
<br />
'''Locks'''<br />
<br />
{| width=90% border=1 cellspacing=0 style="border:1px dashed green;"<br />
|- style="background:silver;"<br />
! Location/Description<br />
! Quest Difficulty<br />
! Modified Roll:Result<br />
! Suspected DC range<br />
|- style="background:white;"<br />
| rowspan="3" | Locked chest in hidden area behind lever<br />
| Normal<br />
| <br />
| <br />
|- style="background:white;"<br />
| Hard<br />
| 68:Success <!-- 68:Success, Nov 2019 --><br />
| <br />
|- style="background:white;"<br />
| Elite<br />
| <br />
| <br />
|}<br />
<br />
===[[The Hobgoblin Horde]] (Epic)=== <br />
([[DDO information project/Traps and locks/1#The Hobgoblin Horde|Epic]])<br />
<br />
'''Locks'''<br />
<br />
{| width=90% border=1 cellspacing=0 style="border:1px dashed green;"<br />
|- style="background:silver;"<br />
! Location/Description<br />
! Quest Difficulty<br />
! Modified Roll:Result<br />
! Suspected DC range<br />
|- style="background:white;"<br />
| rowspan="3" | Locked door<br />
| Normal<br />
| 44:Fail; 53:Success <!-- 44:Fail, 53:Success Jul 2020 --><br />
| 45-50<br />
|- style="background:white;"<br />
| Hard <br />
| <br />
| <br />
|- style="background:white;"<br />
| Elite <br />
| 50:Fail; 58:Success <!-- 58:Success, May 2020 --><br />
| 51-58<br />
|- style="background:silver;"<br />
| rowspan="3" | Locked Chest, in Locked door room<br />
| Normal<br />
| 46:Fail; 50:Success <!-- 46:Fail; 50:Success, June 2020 --><br />
| 47-50<br />
|- style="background:silver;"<br />
| Hard <br />
| <br />
| <br />
|- style="background:silver;"<br />
| Elite <br />
| 59(?):Fail; 53:Success <!-- 538:Success, May 2020 --><br />
| -53<br />
|}<br />
<br />
===[[Impossible Demands]]=== <br />
[[DDO information project/Spot and Search/21#Impossible Demands|Search & Spot DCs]]<br />
<br />
'''Traps'''<br />
<br />
{| width=90% border=1 cellspacing=0 style="border:1px dashed green;"<br />
|- style="background:silver;"<br />
! Location/Description<br />
! Box Location<br />
! Quest Difficulty<br />
! Modified Roll:Result<br />
! Suspected DC range <br />
|- style="background:white;"<br />
| rowspan="3" | Fire Spell Ward at the top of the first stairs<br />
| rowspan="3" | The Spell Ward itself<br />
| Normal<br />
| 75:Success<br />
| <br />
|- style="background:white;"<br />
| Hard <br />
| 70:Success<br />
| ?-68<br />
|- style="background:white;"<br />
| Elite <br />
| 74:Success <!-- 74:Success, April 2019 --><br />
| <br />
|- style="background:silver;"<br />
| rowspan="3" | Fire Spell Ward in hallway between first and second doors<br />
| rowspan="3" | The Spell Ward itself<br />
| Normal<br />
| 75:Success<br />
| <br />
|- style="background:silver;"<br />
| Hard <br />
| 69:Success<br />
| ?-69<br />
|- style="background:silver;"<br />
| Elite <br />
| 90:Success<br />
| ?-90<br />
|- style="background:white;"<br />
| rowspan="3" | Fire Spell Ward in hallway before third door<br />
| rowspan="3" | The Spell Ward itself<br />
| Normal<br />
| 84:Success<br />
| <br />
|- style="background:white;"<br />
| Hard <br />
| 64:Success<br />
| ?-64<br />
|- style="background:white;"<br />
| Elite <br />
| 81:Success<br />
| 73<br />
|- style="background:silver;"<br />
| rowspan="3" | Fire Spell Ward at the bottom of second stairs<br />
| rowspan="3" | The Spell Ward itself<br />
| Normal<br />
| 78:Success<br />
| <br />
|- style="background:silver;"<br />
| Hard <br />
| 59:Success<br />
| ?-59<br />
|- style="background:silver;"<br />
| Elite <br />
| 82:Success<br />
| 73<br />
|- style="background:white;"<br />
| rowspan="3" | Fire Spell Ward at the bottom of the basement stairs<br />
| rowspan="3" | The Spell Ward itself<br />
| Normal<br />
| 85:Success<br />
| <br />
|- style="background:white;"<br />
| Hard<br />
| 59:Success<br />
| ?-59<br />
|- style="background:white;"<br />
| Elite <br />
| 63:CritFail; 69-71:Fail; 77:Success <!-- 69-71:Fail; 77:Success, April 2019 --><br />
| 72-73<br />
|- style="background:silver;"<br />
| rowspan="3" | Fire Spell Ward in south-east corner of the basement<br />
| rowspan="3" | The Spell Ward itself<br />
| Normal<br />
| 82:Success<br />
| <br />
|- style="background:silver;"<br />
| Hard <br />
| 71:Success<br />
| ?-71<br />
|- style="background:silver;"<br />
| Elite <br />
| 90:Success<br />
| <br />
|- style="background:white;"<br />
| rowspan="3" | Fire Spell Ward in south-west corner of the basement<br />
| rowspan="3" | The Spell Ward itself<br />
| Normal<br />
| 77:Success<br />
| <br />
|- style="background:white;"<br />
| Hard <br />
| 55:Fail; 72:Success<br />
| 56-72<br />
|- style="background:white;"<br />
| Elite <br />
| 91:Success<br />
| <br />
|}<br />
<br />
===[[Kind of a Big Deal]] (Epic)===<br />
([[DDO information project/Traps and locks/6#Kind of a Big Deal|Heroic]])<br />
<br />
[[DDO information project/Spot and Search/21#Kind_of_a_Big_Deal_.28Epic.29|Search & Spot DCs]]<br />
<br />
'''Traps'''<br />
<br />
{| width=90% border=1 cellspacing=0 style="border:1px dashed green;"<br />
|- style="background:silver;"<br />
! Location/Description<br />
! Box Location<br />
! Quest Difficulty<br />
! Modified Roll:Result<br />
! Suspected DC range <br />
|- style="background:white;"<br />
| rowspan="3" | Blade traps on Door <br />
| rowspan="3" | Near door 2 Control Panels<br />
| Normal<br />
| <br />
| <br />
|- style="background:white;"<br />
| Hard<br />
| <br />
| <br />
|- style="background:white;"<br />
| Elite<br />
| 87:Success <!-- 87:Success, May 2020 --><br />
| ?-87<br />
|- style="background:silver;"<br />
| rowspan="3" | Darts in underwater lake <br />
| rowspan="3" | <br />
| Normal<br />
| <br />
| <br />
|- style="background:silver;"<br />
| Hard<br />
| <br />
| <br />
|- style="background:silver;"<br />
| Elite<br />
| 100:CritSuccess<!-- 100:CritSuccess, May 2020 --><br />
| ?-80<br />
|}<br />
<br />
===[[Obstructing the Orcs]] (Epic)=== <br />
([[DDO information project/Traps and locks/21#Obstructing the Orcs (Epic)|Heroic]])<br />
<br />
[[DDO information project/Spot and Search/21#Obstructing the Orcs_.28Epic.29|Search & Spot DCs]]<br />
<br />
'''Locks'''<br />
<br />
{| width=90% border=1 cellspacing=0 style="border:1px dashed green;"<br />
|- style="background:silver;"<br />
! Location/Description<br />
! Quest Difficulty<br />
! Modified Roll:Result<br />
! Suspected DC range<br />
|- style="background:white;"<br />
| rowspan="3" | Locked Chest behind secret door, Grat Ashtusk's room<br />
| Normal<br />
| 38:Success <!-- 46:Success, June 2020 --> <!-- 38:Success, June 2020 --><br />
| ?-38<br />
|- style="background:white;"<br />
| Hard <br />
| <br />
| <br />
|- style="background:white;"<br />
| Elite <br />
| 71:Success <!-- 71:Success, May 2020 --><br />
| 51-71<br />
|}<br />
<br />
===[[The Lords of Dust]] (Epic)===<br />
([[DDO information project/Traps and locks/16#The Lords of Dust|Heroic]])<br />
<br />
[[DDO information project/Spot and Search/21#The Lords of Dust_.28Epic.29|Search & Spot DCs]]<br />
<br />
'''Traps'''<br />
<br />
{| width=90% border=1 cellspacing=0 style="border:1px dashed green;"<br />
|- style="background:silver;"<br />
! Location/Description<br />
! Box Location<br />
! Quest Difficulty<br />
! Modified Roll:Result<br />
! Suspected DC range<br />
|- style="background:white;"<br />
| rowspan="4" | Horizontal blades on staircase<br />
| rowspan="4" | Right side after trap<br />
| Casual<br />
| 52:Success; 65:CritSuccess<br />
| <br />
|- style="background:white;"<br />
| Normal<br />
| 64:CritSuccess <!-- 67 Crit. 2015 --><br />
| ?-44<br />
|- style="background:white;"<br />
| Hard<br />
| 57:Fail; 58:Success; 74:CritSuccess <!-- 78 is certainly a Crit., 2015 --><br />
! 58<br />
|- style="background:white;"<br />
| Elite<br />
| 72:Fail; 73-88<!-- through 90 -->:Success; 94:CritSuccess <!-- 76-87:Success; 96:CritSuccess, Sept 2019 --><br />
! 73<br />
|- style="background:silver;"<br />
| rowspan="4" | Fire jet between staircases<br />
| rowspan="4" | Right side after trap<br />
| Casual<br />
| 57:Success; 67:CritSuccess<br />
| ?-49<br />
|- style="background:silver;"<br />
| Normal<br />
| 53:Success; 65:CritSuccess<br />
| 45-53<br />
|- style="background:silver;"<br />
| Hard<br />
| 61:Success; <!-- through 76, 2015 --> 82:CritSuccess<br />
| ?-61<br />
|- style="background:silver;"<br />
| Elite<br />
| 78-91:Success; 95:CritSuccess <!-- 83-90:Success, Aug 2019. --><br />
| 72-74<br />
|- style="background:white;"<br />
| rowspan="4" | Vertical blades on staircase<br />
| rowspan="4" | Right side after trap (curved wall near base of last set of stairs)<br />
| Casual<br />
| 48:Success; 67:CritSuccess<br />
| ?-48<br />
|- style="background:white;"<br />
| Normal<br />
| 62:Success; 67:CritSuccess<br />
| 52-62<br />
|- style="background:white;"<br />
| Hard<br />
| 58-74:Success; <!-- Success through 75, 2015 --> 88:CritSuccess<br />
| ?-58<br />
|- style="background:white;"<br />
| Elite<br />
| 58:CritFail; 71:Fail; 76-90:Success; 94:CritSuccess <!-- 81-90:Success; 94:CritSuccess, Jul 2019 --><br />
| 72-74<br />
<!-- I have NEVER seen any evidence whatsoever of this so-called trap on Epic Elite on my Rogue, 2016.<br />
|- style="background:silver;"<br />
| rowspan="4" | Flame spitters at 3rd altar<br />
| rowspan="4" | <br />
| Casual<br />
! Elite Only<br />
! Elite Only<br />
|- style="background:silver;"<br />
| Normal<br />
! Elite Only<br />
! Elite Only<br />
|- style="background:silver;"<br />
| Hard<br />
! Elite Only<br />
! Elite Only<br />
|- style="background:silver;"<br />
| Elite<br />
| <br />
| --><br />
|- style="background:silver;"<br />
| rowspan="4" | Spikes<br />
| rowspan="4" | Left and right side after trap<br />
| Casual<br />
| 56:Success; 68:CritSuccess<br />
| ?-48<br />
|- style="background:silver;"<br />
| Normal<br />
| 57:Success; 64:CritSuccess<br />
| 44-57<br />
|- style="background:silver;"<br />
| Hard<br />
| 63:Success; <!-- through 77, 2015 --> 81:CritSuccess<br />
| 58-61<br />
|- style="background:silver;"<br />
| Elite<br />
| 73-88:Success; 96:CritSuccess <!-- 83-88:Success; 96:CritSuccess, Aug 2019. --><br />
| 73-74<br />
|- style="background:white;"<br />
| rowspan="4" | Sonic jet before unnamed Rakshasa Lord<br />
| rowspan="4" | Variable<br />
| Casual<br />
| 49:Success; 71:CritSuccess<br />
| ?-49<br />
|- style="background:white;"<br />
| Normal<br />
| 68:CritSuccess<br />
| ?-48<br />
|- style="background:white;"<br />
| Hard<br />
| 57:Fail; 67:Success; <!-- through 76, 2015 --> 79:CritSuccess<br />
| 58-61<br />
|- style="background:white;"<br />
| Elite<br />
| 71:Fail; 76-87:Success; 94:CritSuccess <!-- 83-87:Success; 94:CritSuccess, Aug 2019. --><br />
| 72-74<br />
|- style="background:silver;"<br />
| rowspan="4" | Sonic trap after unnamed Rakshasa Lord<br />
| rowspan="4" | Variable<br />
| Casual<br />
| 44:Success; 70:CritSuccess<br />
| ?-44<br />
|- style="background:silver;"<br />
| Normal<br />
| 61:Success; 67:CritSuccess<br />
| 46-47<br />
|- style="background:silver;"<br />
| Hard<br />
| 47:CritFail; 62:Success; 78:CritSuccess<br />
| 52-58<br />
|- style="background:silver;"<br />
| Elite<br />
| 72:Fail; 74-86:Success; 94:CritSuccess <!-- 86:Success; 95:CritSuccess, Aug 2019 --><br />
| 73-74<br />
|}<br />
<br />
===[[The Lost Thread]]===<br />
<br />
[[DDO information project/Spot and Search/21#The Lost Thread|Search & Spot DCs]]<br />
<br />
'''Traps'''<br />
<br />
{| width=90% border=1 cellspacing=0 style="border:1px dashed green;"<br />
|- style="background:silver;"<br />
! Location/Description<br />
! Box Location<br />
! Quest Difficulty<br />
! Modified Roll:Result<br />
! Suspected DC range<br />
|- style="background:white;"<br />
| rowspan="3" | Fire Spell wards in the lever room<br />
| rowspan="3" | The spell ward itself<br />
| Normal<br />
| 53:Success<br />
| ?-53<br />
|- style="background:white;"<br />
| Hard<br />
| 59-64:Success <!-- 59:Success, April 2019 --><br />
| ?-64<br />
|- style="background:white;"<br />
| Elite<br />
| <br />
| <br />
|- style="background:silver;"<br />
| rowspan="3" | Evil Spell Wards in the lever room <br />
| rowspan="3" | The spell ward itself<br />
| Normal<br />
| 73:Success<br />
| <br />
|- style="background:silver;"<br />
| Hard<br />
| 57:Fail; 59:Success <!-- 66:Success, Aug 2018 --><br />
| 58-59<br />
|- style="background:silver;"<br />
| Elite<br />
| <br />
| <br />
|- style="background:white;"<br />
| rowspan="3" | Bear traps in the secret passage to Eldrin Szind<br />
| rowspan="3" | <br />
| Normal<br />
| <br />
| <br />
|- style="background:white;"<br />
| Hard<br />
| 72:Success <!-- 72:Success, Aug 2018 --><br />
| <br />
|- style="background:white;"<br />
| Elite<br />
| <br />
| <br />
|- style="background:silver;"<br />
| rowspan="3" | Evil Spell Wards uphill on the way to Ana<br />
| rowspan="3" | The spell ward itself <br />
| Normal<br />
| 54:Success<br />
| <br />
|- style="background:silver;"<br />
| Hard<br />
| 57:Fail; 63:Success <!-- 63:Success, Dec 2019 --><br />
| 58-61<br />
|- style="background:silver;"<br />
| Elite<br />
| <br />
| <br />
|- style="background:white;"<br />
| rowspan="3" | Bear traps around the chest behind the secret door<br />
| rowspan="3" | The traps itself <br />
| Normal<br />
| 49:Success<br />
| ?-49<br />
|- style="background:white;"<br />
| Hard<br />
| 57:Fail; 58:Success <!-- 59:Success, Aug 2018 --><br />
! 58<br />
|- style="background:white;"<br />
| Elite<br />
| <br />
| 58-?<br />
|}<br />
<br />
'''Locks'''<br />
<br />
{| width=90% border=1 cellspacing=0 style="border:1px dashed green;"<br />
|- style="background:silver;"<br />
! Location/Description<br />
! Quest Difficulty<br />
! Modified Roll:Result<br />
! Suspected DC range <br />
|- style="background:white;"<br />
| rowspan="3" | Locked door to slave cells <!-- Shrine after Ana --><br />
| Normal<br />
| 46:Success <!-- 46:Success, May 2020. --><br />
| ?-46<br />
|- style="background:white;"<br />
| Hard<br />
| 53:Success <!-- 70:Success, April 2019. --><br />
| ?-53<br />
|- style="background:white;"<br />
| Elite<br />
| <br />
| <br />
|}<br />
<br />
===[[The Prisoner]] ([[Vault of Night]], Part 2) (Epic)===<br />
([[DDO information project/Traps and locks/8#The Prisoner .28Vault of Night.2C Part 2.29|Heroic]])<br />
<br />
[[DDO information project/Spot and Search/21#The Prisoner .28Vault of Night.2C Part 2.29_.28Epic.29|Search & Spot DCs]]<br />
<br />
'''Traps'''<br />
<br />
{| width=90% border=1 cellspacing=0 style="border:1px dashed green;"<br />
|- style="background:silver;"<br />
! Location/Description<br />
! Box Location<br />
! Quest Difficulty<br />
! Modified Roll:Result<br />
! Suspected DC range <br />
|- style="background:white;"<br />
| rowspan="3" | Dart trap in maze (may or may not be present)<br />
| rowspan="3" | (Dependent on trap location)<br />
| Normal<br />
| 75:CritSuccess<br />
| ?-55<br />
|- style="background:white;"<br />
| Hard<br />
| 69:Success; 76:CritSuccess<br />
| ?-56<br />
|- style="background:white;"<br />
| Elite<br />
| <br />
| <br />
|- style="background:silver;"<br />
| rowspan="3" | Dart trap on bridge (may or may not be present)<br>Also may be underwater<br />
| rowspan="3" | Underwater or on the bridge<br />
| Normal<br />
| 78:CritSuccess<br />
| ?-58<br />
|- style="background:silver;"<br />
| Hard<br />
| 74:Success; <!-- though 75, 2015 --> 78:CritSuccess<br />
| 59-68<br />
|- style="background:silver;"<br />
| Elite<br />
| 83-88:Success; 94:CritSuccess <!-- 83:Success; 94:CritSuccess, Jul 2019 --><br />
| 73-74<br />
|- style="background:white;"<br />
| rowspan="3" | Second spike trap in maze (may or may not be present)<br />
| rowspan="3" | Box in before or after spikes<br />
| Normal<br />
| 68:CritSuccess<br />
| 48-60<br />
|- style="background:white;"<br />
| Hard<br />
| 73:Success; 92:CritSuccess<br />
| 59<br />
|- style="background:white;"<br />
| Elite<br />
| 83-92:Success <!-- 83:Success, Jul 2019 --><br />
| 73-74<br />
|- style="background:silver;"<br />
| rowspan="3" | Spike trap in maze (may or may not be present)<br />
| rowspan="3" | Box between spikes (clear both sides)<br />
| Normal<br />
| 87:CritSuccess<br />
| ?-67<br />
|- style="background:silver;"<br />
| Hard<br />
| 68:Success; 90:CritSuccess<br />
| 59-68<br />
|- style="background:silver;"<br />
| Elite<br />
| 83:Success; 99:CritSuccess<br />
| 73-74<br />
|- style="background:white;"<br />
| rowspan="3" | Force trap in maze (may or may not be present)<br />
| rowspan="3" | (Dependent on trap location)<br />
| Normal<br />
| 73:CritSuccess<br />
| ?-53<br />
|- style="background:white;"<br />
| Hard<br />
| 74:Success; 82:CritSuccess<br />
| 59-62<br />
|- style="background:white;"<br />
| Elite<br />
| 99:CritSuccess<br />
| 77<br />
|- style="background:silver;"<br />
| rowspan="3" | Blade trap covering final chest<br />
| rowspan="3" | Behind the chest<br />
| Normal<br />
| 74:CritSuccess<br />
| ?-54<br />
|- style="background:silver;"<br />
| Hard<br />
| 54-61:Success; 82:CritSuccess<br />
| ?-54<br />
|- style="background:silver;"<br />
| Elite<br />
| 86-90:Success <!-- 86-87:Success, Jul 2019 --><br />
| 71-86<br />
|}<br />
<br />
'''Locks'''<br />
<br />
{| width=90% border=1 cellspacing=0 style="border:1px dashed green;"<br />
|- style="background:silver;"<br />
! Location/Description<br />
! Quest Difficulty<br />
! Modified Roll:Result<br />
! Suspected DC range <br />
|- style="background:white;"<br />
| rowspan="3" | Ingstoldt's chest, inside his home<br />
| Normal<br />
| <br />
| <br />
|- style="background:white;"<br />
| Hard<br />
| 55:Fail; 98:Success<br />
| 56-96<br />
|- style="background:white;"<br />
| Elite<br />
| 57:Fail; 75:Success <!-- 57:Fail; 75:Success, Jul 2019. --><br />
| 58-75<br />
|}<br />
<br />
===[[Tharashk Arena]] ([[Vault of Night]], Part 1) (Epic)===<br />
<br />
'''Locks'''<br />
<br />
{| width=90% border=1 cellspacing=0 style="border:1px dashed green;"<br />
|- style="background:silver;"<br />
! Location/Description<br />
! Quest Difficulty<br />
! Modified Roll:Result<br />
! Suspected DC range<br />
|- style="background:white;"<br />
| rowspan="3" | East Guard Tower; Locked Door to Chest <br /> (can also be opened with Grogan's Key)<br />
| Normal<br />
| 89:Fail; 90:Success <!-- 89:Fail; 90:Success, May 2017. --><br />
! 90<br />
|- style="background:white;"<br />
| Hard<br />
| 88:Fail; 90:Success <!-- 88:Fail; 90:Success, May 2017. --><br />
| 90<br />
|- style="background:white;"<br />
| Elite<br />
| 89:Fail; 90:Success <!-- 89:Fail; 90:Success, May 2017. --><br />
! 90 <br />
|- style="background:silver;"<br />
| rowspan="3" | West Guard Tower; Locked Door <br /> <!-- (can also be opened with Grogan's Key) --><br />
| Normal<br />
| 73:Success<br />
| ?-57<br />
|- style="background:silver;"<br />
| Hard<br />
| 79:Success<br />
| ?-57<br />
|- style="background:silver;"<br />
| Elite<br />
| 56:Success <!-- 56:Success, Jul 2019 --><br />
| ?-56<br />
|}<br />
<br />
===[[Servants of the Overlord]] (Epic)===<br />
([[DDO information project/Traps and locks/16#Servants of the Overlord|Heroic]])<br />
<br />
'''Locks'''<br />
<br />
{| width=90% border=1 cellspacing=0 style="border:1px dashed green;"<br />
|- style="background:silver;"<br />
! Location/Description<br />
! Quest Difficulty<br />
! Modified Roll:Result<br />
! Suspected DC range<br />
|- style="background:white;"<br />
| rowspan="4" | Locked chest behind door in first big room<br />
| Casual<br />
| 61:Success<br />
| ?-61 <br />
|- style="background:white;"<br />
| Normal<br />
| 52:Fail; 61:Success<br />
| 53-61<br />
|- style="background:white;"<br />
| Hard<br />
| 57:Fail; 64:Success<br />
| 58-61<br />
|- style="background:white;"<br />
| Elite<br />
| 60:Fail; 61:Success<br />
| 61<br />
|}<br />
<br />
===[[Spies in the House]] (Epic)===<br />
([[DDO information project/Traps and locks/8#Spies in the House|Heroic]])<br />
<br />
[[DDO information project/Spot and Search/21#Spies in the House_.28Epic.29|Search & Spot DCs]]<br />
<br />
'''Traps'''<br />
<br />
{| width=90% border=1 cellspacing=0 style="border:1px dashed green;"<br />
|- style="background:silver;"<br />
! Location/Description<br />
! Box Location<br />
! Quest Difficulty<br />
! Modified Roll:Result<br />
! Suspected DC range <br />
|- style="background:white;"<br />
| rowspan="3" | Spikes at the end of the underwater tunnel <!-- 1 of 15 --><!-- (9 Traps in first room) --><br />
| rowspan="3" | On the floor at end of tunnel<br />
| Normal<br />
| 67:CritSuccess<br />
| ?-57<br />
|- style="background:white;"<br />
| Hard<br />
| 64-67:Success; 80:CritSuccess <!-- 64:Success; 84:CritSuccess, Dec 2019 --><br />
| 60-64<br />
|- style="background:white;"<br />
| Elite<br />
| 82-87:Success <!-- 82:Success, Dec 2019 --><br />
| 70-82<br />
|- style="background:silver;"<br />
| rowspan="3" | Sonic traps at water level <!-- 2 of 15 --><br />
| rowspan="3" | On south wall in north-west corner<br />
| Normal<br />
| 66:CritSuccess<br />
| ?-46<br />
|- style="background:silver;"<br />
| Hard<br />
| 58-75:Success; 81:CritSuccess <!-- 58-75:Success; 81:CritSuccess, Jun 2019 --><br />
| 58<br />
|- style="background:silver;"<br />
| Elite<br />
| 78-83:Success; 90:CritSuccess <!-- 97:CritSuccess, Dec 2019 --><br />
| 70-83<br />
|- style="background:white;"<br />
| rowspan="3" | Spikes north of fence <!-- 3 of 15 --><br />
| rowspan="3" | On floor near sonic box<br />
| Normal<br />
| 65:CritSuccess<br />
| ?-45<br />
|- style="background:white;"<br />
| Hard<br />
| 66-69:Success; 82:CritSuccess <!-- 66-68:Success; 83:CritSuccess, Jan 2019 --><br />
| 62-66<br />
|- style="background:white;"<br />
| Elite<br />
| 80-87:Success; 99:CritSuccess<br />
| 67-79<br />
|- style="background:silver;"<br />
| rowspan="3" | Spikes around valve<br />
| rowspan="3" | On the south wall near the surface,<br>between the sonic traps <!-- 4 of 15 --><!-- (9 Traps in first room) --><br />
| Normal<br />
| 70:CritSuccess<br />
| ?-50<br />
|- style="background:silver;"<br />
| Hard<br />
| 61-75:Success; 83:CritSuccess <!-- 61:Success; 83:CritSuccess, Dec 2019 --><br />
| 59-61<br />
|- style="background:silver;"<br />
| Elite<br />
| 68:CritFail; 89:Success; 100:CritSuccess<br />
| 80-89<br />
|- style="background:white;"<br />
| rowspan="3" | Spikes around to the south <!-- 5 of 15 --><!-- (9 Traps in first room) --><br />
| rowspan="3" | East wall at the corner<br />
| Normal<br />
| 78:CritSuccess<br />
| <br />
|- style="background:white;"<br />
| Hard<br />
| 75:Success; 83:CritSuccess <!-- 93:CritSuccess, Jan 2019 --><br />
| 59-63<br />
|- style="background:white;"<br />
| Elite<br />
| 83-87:Success<br />
| 78-83<br />
|- style="background:silver;"<br />
| rowspan="3" | Spikes around stairs<br />
| rowspan="3" | North end of pipes, to the north <!-- 6 of 15 --><!-- (9 Traps in first room) --><br />
| Normal<br />
| 73:CritSuccess<br />
| <br />
|- style="background:silver;"<br />
| Hard<br />
| 63-75:Success; 84:CritSuccess <!-- 63-75:Success; 84:CritSuccess, Dec 2019 --><br />
| 59-63<br />
|- style="background:silver;"<br />
| Elite<br />
| 72:Fail; 82-92:Success<br />
| 73-82<br />
|- style="background:white;"<br />
| rowspan="3" | Spikes near tunnel mouth <!-- lower tunnel that leads to Skeleton --><br />
| rowspan="3" | Pipes to the east (southern box) <!-- 7 of 15 --><!-- (9 Traps in first room) --><br />
| Normal<br />
| 61:Success; 85:CritSuccess <!-- 85:CritSuccess, Sept 2020 --><br />
| ?-61<br />
|- style="background:white;"<br />
| Hard<br />
| 66:Success; 82:CritSuccess <!-- 86:CritSuccess, Jan 2019 --><br />
| 59-62<br />
|- style="background:white;"<br />
| Elite<br />
| 68:CritFail; 70:Fail; 78-81:Success; 94:CritSuccess<br />
| 73<br />
|- style="background:silver;"<br />
| rowspan="3" | Spikes in tunnel<br />
| rowspan="3" | Pipes at mouth of north tunnel (northern box)<!-- 8 of 15 --><!-- (9 Traps in first room) --><br />
| Normal<br />
| 84:CritSuccess<br />
| ?-64<br />
|- style="background:silver;"<br />
| Hard<br />
| 58-71:Success; 78:CritSuccess <!-- 58:Success; 82:CritSuccess, Jun 2019 --><br />
| 58<br />
|- style="background:silver;"<br />
| Elite<br />
| 86-89:Success; 103:CritSuccess<br />
| 83-89<br />
|- style="background:white;"<br />
| rowspan="3" | Spikes along west wall<br />
| rowspan="3" | Pipes up stairs to the north<br>(near the valve by the air jet)<!-- 9 of 15 --><!-- (9 Traps in first room) --><br />
| Normal<br />
| 81:CritSuccess<br />
| ?-61<br />
|- style="background:white;"<br />
| Hard<br />
| 63-76:Success; 83:CritSuccess <!-- 63-76:Success, Dec 2019 --><br />
| 59-63<br />
|- style="background:white;"<br />
| Elite<br />
| 84-88:Success<br />
| ?-84<br />
|- style="background:silver;"<br />
| rowspan="3" | Electric jets up grease ramp <!-- (4 Traps in upper tunnel area --><br />
| rowspan="3" | Mouth of the (upper) tunnel, on the floor to the north <!-- 10 of 15 --> <br />
| Normal<br />
| 57:Success; 81:CritSuccess <!-- 81:CritSuccess, Sept 2020 --><br />
| ?-57<br />
|- style="background:silver;"<br />
| Hard<br />
| 62-66:Success; 79:CritSuccess <!-- 62-66:Success; 79:CritSuccess, Jan 2019 --><br />
| 59<br />
|- style="background:silver;"<br />
| Elite<br />
| 84:Success<br />
| <br />
|- style="background:white;"<br />
| rowspan="3" | Fire, air, and grease traps on ramp <!-- (4 Traps in upper tunnel area --><br />
| rowspan="3" | Just before air jets and branch in tunnel <!-- 11 of 15 --><br />
| Normal<br />
| 57:Success 82:CritSuccess <!-- 82:CritSuccess, Sept 2020 --><br />
| ?-57<br />
|- style="background:white;"<br />
| Hard<br />
| 65-72:Success; 86:CritSuccess <!-- 65-72:Success; 86:CritSuccess, Jan 2019 --><br />
| 59-65<br />
|- style="background:white;"<br />
| Elite<br />
| 88:Success<br />
| <br />
|- style="background:silver;"<br />
| rowspan="3" | Final air jet on grease ramp (in tunnel) <!-- 12 of 15 --><!-- (4 Traps in upper tunnel area --><br />
| rowspan="3" | Beside jet<br />
| Normal<br />
| 59:Success; 76:CritSuccess <!-- 76:CritSuccess, Sept 2020 --><br />
| ?-56<br />
|- style="background:silver;"<br />
| Hard<br />
| 61-77:Success; 85:CritSuccess <!-- 61-72:Success; 86:CritSuccess, Jun 2019 --><br />
| 59-61<br />
|- style="background:silver;"<br />
| Elite<br />
| 86:Success; 94:CritSuccess<br />
| 70-74<br />
|- style="background:white;"<br />
| rowspan="3" | Electricity at the end of the tunnel,<br>at the bottom of the shaft <!-- 13 of 15 --><!-- (4 Traps in upper tunnel area --><br />
| rowspan="3" | Pipes to the south<br />
| Normal<br />
| 71:CritSuccess<br />
| <br />
|- style="background:white;"<br />
| Hard<br />
| 60-74:Success; 78:CritSuccess <!-- 60-74:Success, Dec 2019 --><br />
| 58<br />
|- style="background:white;"<br />
| Elite<br />
| 86:Success <!-- 86:Success, Dec 2019 --><br />
| 70-86<br />
|- style="background:silver;"<br />
| rowspan="3" | Blade traps near the air jet <!-- Jet to fire you to Electric Floor near last Prisoner --><!-- (2 Traps in electrical floor areas with boxes) --><br />
| rowspan="3" | North wall east of the jet,<br>at the end of the pipe <!-- 14 of 15 --><br />
| Normal<br />
| 81:CritSuccess<br />
| <br />
|- style="background:silver;"<br />
| Hard<br />
| 62-Success; 86:CritSuccess <!-- 89:CritSuccess, Jan 2019 --><br />
| 62-66<br />
|- style="background:silver;"<br />
| Elite<br />
| 93:CritSuccess <!-- 93:CritSuccess, Dec 2019 --><br />
| 70-73<br />
|- style="background:white;"<br />
| rowspan="3" | Spike at last shrine <!-- No box? --><br />
| rowspan="3" | (Possibly no box)<!-- No, box --><br />
| Normal<br />
| <!-- No Box found, 1 Single spike, June 2020 --> <br />
| <br />
|- style="background:white;"<br />
| Hard<br />
| <!-- No trap or Box, 2019 --><br />
| <br />
|- style="background:white;"<br />
| Elite<br />
| <!-- No Box found, 1 Single spike, Dec 2019 --><br />
| <br />
|- style="background:silver;"<br />
| rowspan="3" | Lightning traps at the gargoyle riddle <!-- Water Elemental Level --><!-- 15 of 15 --><br />
| rowspan="3" | In the eastern alcove of the level below, just west of the shrine icons on the map <br /> (Loosely underneath the Gargoyle extending bridge)<br />
| Normal<br />
| 71:CritSuccess<br />
| ?-51<br />
|- style="background:silver;"<br />
| Hard<br />
| 62:Success; 80:CritSuccess <!-- This trap Box exists, on Water Elemental Level Jun 2019 --> <!-- 15 Boxes found on Epic Hard/Elite, June 2019 --><br />
| ?-60<br />
|- style="background:silver;"<br />
| Elite<br />
| 96:CritSuccess<br />
| 70-76<br />
|}<br />
<br />
'''Locks'''<br />
<br />
{| width=90% border=1 cellspacing=0 style="border:1px dashed green;"<br />
|- style="background:silver;"<br />
! Location/Description<br />
! Quest Difficulty<br />
! Modified Roll:Result<br />
! Suspected DC range <br />
|- style="background:white;"<br />
| rowspan="3" | Chest at the top of the shaft<br />
| Normal<br />
| 38:Success <!-- 38:Success, June 2020 --><br />
| ?-38<br />
|- style="background:white;"<br />
| Hard<br />
| 35:Fail; 43:Success <!-- 62:Success, Jun 2019 --><br />
| 36-43<br />
|- style="background:white;"<br />
| Elite<br />
| 53:Fail; 55:Success<br />
| 54-55<br />
|}<br />
<br />
===[[Treasure Hunt]] (Epic)===<br />
[[DDO information project/Spot and Search/21#Treasure Hunt (Epic)|Search & Spot DCs]]<br />
<br />
'''Traps'''<br />
<br />
{| width=90% border=1 cellspacing=0 style="border:1px dashed green;"<br />
|- style="background:silver;"<br />
! Location/Description<br />
! Box Location<br />
! Quest Difficulty<br />
! Modified Roll:Result<br />
! Suspected DC range<br />
|- style="background:white;"<br />
| rowspan="3" | Fire jets protecting Crest<br />
| rowspan="3" | Between Pillars<br />
| Normal<br />
| 68:CritSuccess <!-- 68:CritSuccess, June 2020 --><br />
| ?-48<br />
|- style="background:white;"<br />
| Hard<br />
| <br />
|<br />
|- style="background:white;"<br />
| Elite<br />
| 98:CritSuccess <!-- 98:CritSuccess, May 2020 --><br />
| ?-78<br />
|}<br />
<br />
===[[Violent Delights]] (Epic)===<br />
[[DDO information project/Spot and Search/21#Violent Delights (Epic)|Search & Spot DCs]]<br />
<br />
'''Locks'''<br />
<br />
{| width=90% border=1 cellspacing=0 style="border:1px dashed green;"<br />
|- style="background:silver;"<br />
! Location/Description<br />
! Quest Difficulty<br />
! Modified Roll:Result<br />
! Suspected DC range<br />
|- style="background:white;"<br />
| rowspan="3" | Locked Gnoll Chest, near Shiny Rat bone<br />
| Normal<br />
| 49:Fail; 52:Success <!-- 49:Fail; 52:Success, June 2020 --><br />
| 50-52<br />
|- style="background:white;"<br />
| Hard<br />
| <br />
| <br />
|- style="background:white;"<br />
| Elite<br />
| 59:Fail; 75:Success <!-- 75:Success, May 2020 --><br />
| <br />
|}<br />
<br />
===[[Watch Your Step]] (Epic)===<br />
[[DDO information project/Spot and Search/21#Watch_Your_Step_(Epic)|Search & Spot DCs]]<br />
<br />
'''Traps'''<br />
<br />
{| width=90% border=1 cellspacing=0 style="border:1px dashed green;"<br />
|- style="background:silver;"<br />
! Location/Description<br />
! Box Location<br />
! Quest Difficulty<br />
! Modified Roll:Result<br />
! Suspected DC range<br />
|- style="background:white;"<br />
| rowspan="4" | Mechanical Trapdoor<br />
| rowspan="4" | First junction<br />
| Normal<br />
| 55:Success <!-- 55:Success, June 2020 --><br />
| <br />
|- style="background:white;"<br />
| Hard<br />
| <br />
| <br />
|- style="background:white;"<br />
| Elite<br />
| 77:Success <!-- 77:Success, May 2020 --><br />
| 71-77<br />
|}<br />
<br />
'''Locks'''<br />
<br />
{| width=90% border=1 cellspacing=0 style="border:1px dashed green;"<br />
|- style="background:silver;"<br />
! Location/Description<br />
! Quest Difficulty<br />
! Modified Roll:Result<br />
! Suspected DC range<br />
|- style="background:white;"<br />
| rowspan="3" | Locked Door, Treasure room and Tasty Ham<br />
| Normal<br />
| <br />
| <br />
|- style="background:white;"<br />
| Hard<br />
| <br />
| <br />
|- style="background:white;"<br />
| Elite<br />
| <br />
| <br />
|}<br />
<br />
<noinclude>[[DDO information project/Traps and locks/22|Link to level 22]]</noinclude><br />
<br />
[[Category:DDO information project/Traps and locks| 21]]</div>
64.229.86.67
https://ddowiki.com/index.php?title=The_Hobgoblin_Horde&diff=468270
The Hobgoblin Horde
2020-12-19T23:29:52Z
<p>64.229.86.67: </p>
<hr />
<div>{{Quest<br />
| name = The Hobgoblin Horde<br />
| adpack = Keep on the Borderlands<br />
| level = 1<br />
| epic = 21<br />
| duration = medium<br />
| raid = false<br />
| tier = <br />
| solo only = false<br />
| solo = 396<br />
| normal = 660<br />
| hard = 716<br />
| elite = 772<br />
| xp = <br />
| ecasual = 5,625<br />
| enormal = 9,690<br />
| ehard = 10,003<br />
| eelite = 10,317<br />
| epicxp = <br />
| bestower = Ranbolt Satherwild<br />
| npc = Ranbolt Satherwild<br />
| loc = Hobgoblin Caves<br />
| zone = Keep on the Borderlands<br />
| patron = The Gatekeepers<br />
| favor = 3<br />
| free = false<br />
| extreme = false<br />
| mappic = M_The_Hobgoblin_Horde.png<br />
| maplegend = <br />
<!--<br />
| othermap = <br />
| mappic2 = <br />
| map 2 alt = <br />
| thirdmap = <br />
| mappic3 = <br />
| map 3 alt = <br />
| fourthmap = <br />
| mappic4 = <br />
| map 4 alt = <br />
| fifthmap = <br />
| mappic5 = <br />
| map 5 alt = <br />
--><br />
| loadingpic = L_The_Hobgoblin_Horde.jpg<br />
| overview = <br />
| objective_1 = Slay Hobgoblin Chieftain <br />
| objective_2 = Find the Iron Key<br />
| objective_3 = Find the Guardroom Door Key<br />
| objective_4 = Open the Iron-barred Door<br />
| optional_1 = Figure out where the levers lead.<br />
| opt_percent_1 = 1<br />
| optional_2 = Slay Engorged Umber Hulk<br />
| opt_percent_2 = 10<br />
| optional_3 = Slay Mok-Gar the Smasher<br />
| opt_percent_3 = 10<br />
| expect = overlapping maps<br />
| traps = [[DDO information project/Traps and locks/21#The Hobgoblin Horde (Epic)|Trap DCs (Epic)]]<br />Chopping blade traps (passage running south from southern tunnels)<br />
| misc = <br />
You enter the quest in a small alcove in the northern half of the eastern loop of tunnels.<br />
* Go west first. <br />
:* In the dead-end tunnel leading west from the second large area, kill the "new chief" and grab the '''iron key'''.<br />
:* Optional: In the shrine room, pull the lever to an orange crystal.<br />
::* In the passage leading back between the second and first areas, an alcove has now opened with a red-crystal lever - pull that.<br />
::* Back in the first area, the "goblins' common area", a passage has now opened leading north to an ogre mini-boss and a chest.<br />
::* There is a red crystal on the ground - this is the ''"Find out where the levers lead"'' optional.<br />
* Go back east and use the iron key to open that door, and loop around to the southern passages.<br />
* '''Puzzle''': Pull the lever below the rune panel once to start the test. All the runes will light (ignore that), then several will light in sequence - ''remember that sequence''. After they have lit, repeat that sequence to light the first gem; the puzzle will then automatically progress to the next sequence. Repeat 3, then 4, then 5 runes to light all 3 gems, and the puzzle is solved. <br />
:* After a sequence is shown to you, there may appear one rune that is high-lighted - ignore that (unless it's part of the sequence).<br />
:* If you make a mistake, you must pull the lever again to start over from 3 runes.<br />
* Continue west.<br />
:* Optional: Take the windy side-passage south to an umber hulk and chest.<br />
* At the 4-way intersection, south leads to a shrine (but there is another just ahead).<br />
:* The '''chopping blade traps''' are visible to all and can be easily timed.<br />
:* Pull the lever at the T intersection at the end of the passage to stop the traps.<br />
::* West is a fight for more kills, east is the shrine.<br />
* In the third-from-last room, the lever to continue is behind some crates in the southeast corner.<br />
* The chieftain, and a chest, will be found in the second-to-last room.<br />
* The last room is locked; the chest there is also locked.<br />
<br />
| insidious = <br />
| devious = <br />
| discreet = <br />
| aggression = >47<br />
| onslaught = 71<br />
| conquest = 81<br />
| tamper = <br />
| neutralization = <br />
| ingenious = <br />
| observance = <br />
| perception = <br />
| vigilant = <br />
| mischief = 13<br />
| vandal = 17<br />
| ransack = 21<br />
| bonus_xp_notes = <br />
| chest = <br />
<!--<br />
| collectable = <br />
--><br />
| npcreward = <br />
| unique = yes<br />
| external = <br />
}}</div>
64.229.86.67
https://ddowiki.com/index.php?title=The_Hobgoblin_Horde&diff=468241
The Hobgoblin Horde
2020-12-19T23:02:16Z
<p>64.229.86.67: </p>
<hr />
<div>{{Quest<br />
| name = The Hobgoblin Horde<br />
| adpack = Keep on the Borderlands<br />
| level = 1<br />
| epic = 21<br />
| duration = medium<br />
| raid = false<br />
| tier = <br />
| solo only = false<br />
| solo = 396<br />
| normal = 660<br />
| hard = 716<br />
| elite = 772<br />
| xp = <br />
| ecasual = 5,625<br />
| enormal = 9,690<br />
| ehard = 10,003<br />
| eelite = 10,317<br />
| epicxp = <br />
| bestower = Ranbolt Satherwild<br />
| npc = Ranbolt Satherwild<br />
| loc = Hobgoblin Caves<br />
| zone = Keep on the Borderlands<br />
| patron = The Gatekeepers<br />
| favor = 3<br />
| free = false<br />
| extreme = false<br />
| mappic = M_The_Hobgoblin_Horde.png<br />
| maplegend = <br />
<!--<br />
| othermap = <br />
| mappic2 = <br />
| map 2 alt = <br />
| thirdmap = <br />
| mappic3 = <br />
| map 3 alt = <br />
| fourthmap = <br />
| mappic4 = <br />
| map 4 alt = <br />
| fifthmap = <br />
| mappic5 = <br />
| map 5 alt = <br />
--><br />
| loadingpic = L_The_Hobgoblin_Horde.jpg<br />
| overview = <br />
| objective_1 = Slay Hobgoblin Chieftain <br />
| objective_2 = Find the Iron Key<br />
| objective_3 = Find the Guardroom Door Key<br />
| objective_4 = Open the Iron-barred Door<br />
| optional_1 = Figure out where the levers lead.<br />
| opt_percent_1 = 1<br />
| optional_2 = Slay Engorged Umber Hulk<br />
| opt_percent_2 = 10<br />
| optional_3 = Slay Mok-Gar the Smasher<br />
| opt_percent_3 = 10<br />
| expect = overlapping maps<br />
| traps = [[DDO information project/Traps and locks/21#The Hobgoblin Horde (Epic)|Trap DCs (Epic)]]<br />Chopping blade traps (passage running south from southern tunnels)<br />
| misc = <br />
You enter the quest in a small alcove in the northern half of the eastern loop of tunnels.<br />
* Go west first. <br />
:* In the dead-end tunnel leading west from the second large area, kill the "new chief" and grab the '''iron key'''.<br />
:* Optional: In the shrine room, pull the lever to an orange crystal.<br />
::* In the passage leading back between the second and first areas, an alcove has now opened with a red-crystal lever - pull that.<br />
::* Back in the first area, the "goblins' common area", a passage has now opened leading north to an ogre mini-boss and a chest.<br />
::* There is a red crystal on the ground - this is the ''"Find out where the levers lead"'' optional.<br />
* Go back east and use the iron key to open that door, and loop around to the southern passages.<br />
* '''Puzzle''': Pull the lever below the rune panel once to start the test. All the runes will light (ignore that), then several will light in sequence - ''remember that sequence''. After they have lit, repeat that sequence to light the first gem; the puzzle will then automatically progress to the next sequence. Repeat 3, then 4, then 5 runes to light all 3 gems, and the puzzle is solved. <br />
:* After a sequence is shown to you, there may appear one rune that is high-lighted - ignore that (unless it's part of the sequence).<br />
:* If you make a mistake, you must pull the lever again to start over from 3 runes.<br />
* Continue west.<br />
:* Optional: Take the windy side-passage south to an umber hulk and chest.<br />
* At the 4-way intersection, south leads to a shrine (but there is another just ahead).<br />
:* The '''chopping blade traps''' are visible to all and can be easily timed.<br />
:* Pull the lever at the T intersection at the end of the passage to stop the traps.<br />
::* West is a fight for more kills, east is the shrine.<br />
* In the third-from-last room, the lever to continue is behind some crates in the southeast corner.<br />
* The chieftain, and a chest, will be found in the second-to-last room.<br />
* The last room is locked; the chest there is also locked.<br />
<br />
| insidious = <br />
| devious = <br />
| discreet = <br />
| aggression = >47<br />
| onslaught = 71<br />
| conquest = <br />
| tamper = <br />
| neutralization = <br />
| ingenious = <br />
| observance = <br />
| perception = <br />
| vigilant = <br />
| mischief = 13<br />
| vandal = 17<br />
| ransack = 21<br />
| bonus_xp_notes = <br />
| chest = <br />
<!--<br />
| collectable = <br />
--><br />
| npcreward = <br />
| unique = yes<br />
| external = <br />
}}</div>
64.229.86.67
https://ddowiki.com/index.php?title=DDO_information_project/Traps_and_locks/1&diff=467842
DDO information project/Traps and locks/1
2020-12-19T00:43:06Z
<p>64.229.86.67: /* The Bugbear Bandits */ Minor edit to include DCs for epic levels</p>
<hr />
<div><noinclude>{{InfoProjectNavBar}}</noinclude>{{-}}<br />
<br />
== Level 1 quests ==<br />
<noinclude>=== Suspected Requirements ===</noinclude><br />
<br />
'''Disable Device Requirements:'''<br />
* Casual<br />
** Guaranteed to disable everything recorded: 7<br />
** Suspected requirement to disable everything: 7<br />
* Normal<br />
** Guaranteed to disable everything recorded: 7<br />
** Suspected requirement to disable everything: 7<br />
* Hard<br />
** Guaranteed to disable everything recorded: 12<br />
** Suspected requirement to disable everything: 12<br />
* Elite<br />
** Guaranteed to disable everything recorded: 17<br />
** Suspected requirement to disable everything: 17<br />
<br />
'''Open Locks Requirements'''<br />
* Casual<br />
** Guaranteed to open everything recorded: 3<br />
** Suspected requirement to open everything: 3<br />
* Normal<br />
** Guaranteed to open everything recorded: 4<br />
** Suspected requirement to open everything: 4<br />
* Hard<br />
** Guaranteed to open everything recorded: 6<br />
** Suspected requirement to open everything: 6<br />
* Elite<br />
** Guaranteed to open everything recorded: 9<br />
** Suspected requirement to open everything: 9<br />
<br />
=== [[The Grotto]] ===<br />
[[DDO information project/Spot and Search/1#The Grotto|Search & Spot DCs]]<br />
<br />
'''Traps'''<br />
{| style="border:1px dashed green; width: 90%; border-spacing: 0px;" border="1"<br />
|- style="background:silver;"<br />
! Location/Description<br />
! Box Location<br />
! Quest Difficulty<br />
! Modified Roll:Result<br />
! Suspected DC range<br />
|- style="background:white;"<br />
| rowspan="3" | {{Image popup|Blade trap|The Grotto trap 1.jpg}}<br />
| rowspan="3" | {{Image popup|To the right of the door|The Grotto trap 1b.jpg}}<br />
| Solo<br />
| {{Roll result|cf=2|fl=3|fu=6|sl=7|su=26|cs=27}}<br />
! {{DDOip DC|f=6|s=7|cs=27}}<br />
|}<br />
<br />
=== [[Heyton's Rest]] ===<br />
[[DDO information project/Spot and Search/1#Heyton's Rest|Search & Spot DCs]]<br />
<br />
'''Traps'''<br />
<br />
{| style="border:1px dashed green; width: 90%; border-spacing: 0px;" border="1"<br />
|- style="background:silver;"<br />
! Location/Description<br />
! Box Location<br />
! Quest Difficulty<br />
! Modified Roll:Result<br />
! Suspected DC range<br />
|- style="background:white;"<br />
| rowspan="4" | {{Image popup|Acid trap protecting chest|Heyton's Rest - Acid Trap.jpg}}<br />
| rowspan="4" | Two boxes:<br />
* {{Image popup|east wall next to south edge of water|Heyton's Rest - Acid Trap - Box south.jpg}}<br />
* {{Image popup|west wall next to north edge of water|Heyton's Rest - Acid Trap - Box north.jpg}}<br />
|Casual<br />
| {{Roll result|cf=2|fl=3|fu=6|sl=7|su=26|cs=27}}<br />
! {{DDOip DC|f=6|s=7|cs=27}}<br />
|- style="background:white;"<br />
|Normal<br />
| {{Roll result|cf=2|fl=3|fu=6|sl=7|su=26|cs=27}}<br />
! {{DDOip DC|f=6|s=7|cs=27}}<br />
|- style="background:white;"<br />
|Hard<br />
| {{Roll result|cf=7|fl=8|fu=11|sl=12|su=31|cs=32}}<br />
! {{DDOip DC|f=11|s=12|cs=32}}<br />
|- style="background:white;"<br />
|Elite<br />
| {{Roll result|cf=12|fl=13|fu=16|sl=17|su=36|cs=37}}<br />
! {{DDOip DC|f=16|s=17|cs=37}}<br />
|}<br />
<br />
===[[The Hobgoblin Horde]]=== <br />
<br />
'''Locks'''<br />
<br />
{| width=90% border=1 cellspacing=0 style="border:1px dashed green;"<br />
|- style="background:silver;"<br />
! Location/Description<br />
! Quest Difficulty<br />
! Modified Roll:Result<br />
! Suspected DC range<br />
|- style="background:white;"<br />
| rowspan="3" | Locked door<br />
| Normal<br />
| 15:Success<br />
| <br />
|- style="background:white;"<br />
| Hard <br />
| 15:Success<br />
| <br />
|- style="background:white;"<br />
| Elite <br />
| 33:Success <!-- 33:Success, Jul 2020 --><br />
| ?-33<br />
|- style="background:silver;"<br />
| rowspan="3" | Locked Chest, in Locked door room<br />
| Normal<br />
| <br />
| <br />
|- style="background:silver;"<br />
| Hard <br />
| 26:Success<br />
| <br />
|- style="background:silver;"<br />
| Elite <br />
| 13:Success <!-- 13:Success, June 2020 --><br />
| ?-13<br />
|}<br />
<br />
=== [[Necromancer's Doom]] ===<br />
'''Locks'''<br />
<br />
{| style="border:1px dashed green; width: 90%; border-spacing: 0px;" border="1"<br />
|- style="background:silver;"<br />
! Location/Description<br />
! Quest Difficulty<br />
! Modified Roll:Result<br />
! Suspected DC range<br />
|- style="background:white;"<br />
| rowspan="4" | Locked gate behind the ward<br />
| Casual<br />
| {{Roll result|f=0|s=1}}<br />
! 1<br />
|- style="background:white;"<br />
| Normal<br />
| {{Roll result|f=0|s=1}}<br />
! 1<br />
|- style="background:white;"<br />
| Hard<br />
| {{Roll result|f=0|s=1}}<br />
! 1<br />
|- style="background:white;"<br />
| Elite<br />
| {{Roll result|f=0|s=1}}<br />
! 1<br />
|}<br />
<br />
===[[Obstructing the Orcs]]=== <br />
<br />
'''Locks'''<br />
<br />
{| width=90% border=1 cellspacing=0 style="border:1px dashed green;"<br />
|- style="background:silver;"<br />
! Location/Description<br />
! Quest Difficulty<br />
! Modified Roll:Result<br />
! Suspected DC range<br />
|- style="background:white;"<br />
| rowspan="3" | Locked Chest<br />
| Normal<br />
| 29:Success<br />
| <br />
|- style="background:white;"<br />
| Hard <br />
| 32:Success <!-- 32:Success, Jul 2020 --><br />
| <br />
|- style="background:white;"<br />
| Elite <br />
| 33:Success <!-- 33:Success, Jul 2020 --><br />
|<br />
|}<br />
<br />
===[[Redemption (quest)|Redemption]]===<br />
[[DDO information project/Spot and Search/1#Redemption|Search & Spot DCs]]<br />
<br />
'''Traps'''<br />
<br />
{| style="border:1px dashed green; width: 90%; border-spacing: 0px;" border="1"<br />
|- style="background:silver;"<br />
! Location/Description<br />
! Box Location<br />
! Quest Difficulty<br />
! Modified Roll:Result<br />
! Suspected DC range<br />
|- style="background:white;"<br />
| rowspan="4" | Two 3-blades traps in {{Image popup|2nd|Redemption - Blade Trap 1.jpg}} and {{Image popup|3rd|Redemption - Blade Trap 2.jpg}} cross ways<br />
| rowspan="4" | Two boxes:<br />
* {{Image popup|first on north wall near trap|Redemption - Blade Trap 1 - Box.jpg}}<br />
* {{Image popup|second on east wall between traps|Redemption - Blade Trap 2 - Box.jpg}}<br />
| Casual<br />
| {{Roll result|cf=2|fl=3|fu=6|sl=7|su=26|cs=27}}<br />
! 7<br />
|- style="background:white;"<br />
| Normal<br />
| {{Roll result|cf=2|fl=3|fu=6|sl=7|su=26|cs=27}}<br />
! 7<br />
|- style="background:white;"<br />
| Hard<br />
| {{Roll result|cf=7|fl=8|fu=11|sl=12|su=31|cs=32}}<br />
! 12<br />
|- style="background:white;"<br />
| Elite<br />
| {{Roll result|cf=12|fl=13|fu=16|sl=17|su=36|cs=37}}<br />
! 17<br />
|}<br />
<br />
'''Locks'''<br />
<br />
{| style="border:1px dashed green; width: 90%; border-spacing: 0px;" border="1"<br />
|- style="background:silver;"<br />
! Location/Description<br />
! Quest Difficulty<br />
! Modified Roll:Result<br />
! Suspected DC range <br />
|- style="background:white;"<br />
| rowspan="4" | {{Image popup|Door on cage to Iron Defenders|Redemption - Locked Door.jpg}}<br />
| Casual<br />
| {{Roll result|f=2|s=3}}<br />
! 3<br />
|- style="background:white;"<br />
| Normal<br />
| {{Roll result|f=3|s=4}}<br />
! 4<br />
|- style="background:white;"<br />
| Hard<br />
| {{Roll result|f=5|s=6}}<br />
! 6<br />
|- style="background:white;"<br />
| Elite<br />
| {{Roll result|f=8|s=9}}<br />
! 9<br />
|- style="background:silver;"<br />
| rowspan="4" | Door on cage to Cannith Crystals<br />
| Casual<br />
| {{Roll result|f=2|s=3}}<br />
! 3<br />
|- style="background:silver;"<br />
| Normal <br />
| {{Roll result|f=3|s=4}}<br />
! 4<br />
|- style="background:silver;"<br />
| Hard <br />
| {{Roll result|f=5|s=6}}<br />
! 6<br />
|- style="background:silver;"<br />
| Elite <br />
| {{Roll result|f=8|s=9}}<br />
! 9<br />
|}<br />
<br />
===[[Sacrifices]]===<br />
[[DDO information project/Spot and Search/1#Sacrifices|Search & Spot DCs]]<br />
<br />
'''Traps'''<br />
<br />
{| style="border:1px dashed green; width: 90%; border-spacing: 0px;" border="1"<br />
|- style="background:silver;"<br />
! Location/Description<br />
! Box Location<br />
! Quest Difficulty<br />
! Modified Roll:Result<br />
! Suspected DC range<br />
|- style="background:white;"<br />
| rowspan="4" | {{Image popup|Spikes and blades|Sacrifices trap 1.jpg}}<br />
| rowspan="4" | {{Image popup|Southern wall before the trap|Sacrifices box 1.jpg}}<br />
| Casual<br />
| {{Roll result|cf=2|fl=3|fu=6|sl=7|su=26|cs=27}}<br />
! 7<br />
|- style="background:white;"<br />
| Normal<br />
| {{Roll result|cf=2|fl=3|fu=6|sl=7|su=26|cs=27}}<br />
! 7<br />
|- style="background:white;"<br />
| Hard<br />
| {{Roll result|cf=7|fl=8|fu=11|sl=12|su=31|cs=32}}<br />
! 12<br />
|- style="background:white;"<br />
| Elite<br />
| {{Roll result|cf=12|fl=13|fu=16|sl=17|su=36|cs=37}}<br />
! 17<br />
|}<br />
<br />
'''Locks'''<br />
<br />
{| style="border:1px dashed green; width: 90%; border-spacing: 0px;" border="1"<br />
|- style="background:silver;"<br />
! Location/Description<br />
! Quest Difficulty<br />
! Modified Roll:Result<br />
! Suspected DC range<br />
|- style="background:white;"<br />
| rowspan="4" | {{Image popup|Locked door under water|Sacrifices - Locked Door.jpg}}<br />
| Casual<br />
| {{Roll result|f=2|s=3}}<br />
! 3<br />
|- style="background:white;"<br />
| Normal<br />
| {{Roll result|f=3|s=4}}<br />
! 4<br />
|- style="background:white;"<br />
| Hard<br />
| {{Roll result|f=5|s=6}}<br />
! 6<br />
|- style="background:white;"<br />
| Elite<br />
| {{Roll result|f=8|s=9}}<br />
! 9<br />
|}<br />
<br />
===[[Stopping the Sahuagin]]===<br />
[[DDO information project/Spot and Search/1#Stopping the Sahuagin|Search & Spot DCs]]<br />
<br />
''' Traps '''<br />
<br />
{| style="border:1px dashed green; width: 90%; border-spacing: 0px;" border="1"<br />
|- style="background:silver;"<br />
! Location/Description<br />
! Box Location<br />
! Quest Difficulty<br />
! Modified Roll:Result<br />
! Suspected DC range<br />
|- style="background:white;"<br />
| rowspan="4" | {{Image popup|Poison trap in left fork room|Stopping the Sahuagin - Poison Trap.jpg}}<br />
| rowspan="4" | {{Image popup|On left side before trap|Stopping the Sahuagin - Poison Trap - Box.jpg}}<br />
| Casual<br />
| {{Roll result|cf=2|fl=3|fu=6|sl=7|su=26|cs=27}}<br />
! 7<br />
|- style="background:white;"<br />
| Normal<br />
| {{Roll result|cf=2|fl=3|fu=6|sl=7|su=26|cs=27}}<br />
! 7<br />
|- style="background:white;"<br />
| Hard<br />
| {{Roll result|cf=7|fl=8|fu=11|sl=12|su=31|cs=32}}<br />
! 12<br />
|- style="background:white;"<br />
| Elite<br />
| {{Roll result|cf=12|fl=13|fu=16|sl=17|su=36|cs=37}}<br />
! 17<br />
|- style="background:silver;"<br />
| rowspan="4" | {{Image popup|Cold trap before giant device|Stopping the Sahuagin - Cold Trap.jpg}}<br />
| rowspan="4" | {{Image popup|Two boxes, either side at top of waterfall|Stopping the Sahuagin - Cold Trap - Box.jpg}}<br />
| Casual<br />
| {{Roll result|cf=2|fl=3|fu=6|sl=7|su=26|cs=27}}<br />
! 7<br />
|- style="background:silver;"<br />
| Normal<br />
| {{Roll result|cf=2|fl=3|fu=6|sl=7|su=26|cs=27}}<br />
! 7<br />
|- style="background:silver;"<br />
| Hard<br />
| {{Roll result|cf=7|fl=8|fu=11|sl=12|su=31|cs=32}}<br />
! 12<br />
|- style="background:silver;"<br />
| Elite<br />
| {{Roll result|cf=12|fl=13|fu=16|sl=17|su=36|cs=37}}<br />
! 17<br />
|}<br />
<br />
'''Locks'''<br />
<br />
{| style="border:1px dashed green; width: 90%; border-spacing: 0px;" border="1"<br />
|- style="background:silver;"<br />
! Location/Description<br />
! Quest Difficulty<br />
! Modified Roll:Result<br />
! Suspected DC range<br />
|- style="background:white;"<br />
| rowspan="4" | {{Image popup|Locked door to gong|Stopping the Sahuagin - Locked Door.jpg}}<br />
| Casual<br />
| {{Roll result|f=2|s=3}}<br />
! 3<br />
|- style="background:white;"<br />
| Normal<br />
| {{Roll result|f=3|s=4}}<br />
! 4<br />
|- style="background:white;"<br />
| Hard<br />
| {{Roll result|f=5|s=6}}<br />
! 6<br />
|- style="background:white;"<br />
| Elite<br />
| {{Roll result|f=8|s=9}}<br />
! 9<br />
|}<br />
<br />
===[[Caged Beast]]===<br />
<br />
'''Traps'''<br />
<br />
{| width=90% border=1 cellspacing=0 style="border:1px dashed green;"<br />
|- style="background:silver;"<br />
! Location/Description<br />
! Box Location<br />
! Quest Difficulty<br />
! Modified Roll:Result<br />
! Suspected DC range<br />
|- style="background:white;"<br />
| rowspan="3" | Bear trap (visible) before Owlbear room<br />
| rowspan="3" | <br />
| Normal<br />
| 29:Success<br />
| <br />
|- style="background:white;"<br />
| Hard<br />
| 28:Success <!-- 28:Success, Jul 2020 --><br />
| <br />
|- style="background:white;"<br />
| Elite<br />
| 12:CritFail; 15:Fail; 21-30:Success <!-- 12:CritFail; 15:Fail; 21-30:Success, Jul 2020 --><br />
| 17<br />
|- style="background:silver;"<br />
| rowspan="3" | Fire trap (visible) in secret undead area<br />
| rowspan="3" | <br />
| Normal<br />
| 13:Success <!-- 13:Success, Jul 2020 --><br />
| <br />
|- style="background:silver;"<br />
| Hard<br />
| 18:Success <!-- 18:Success, Jul 2020 --><br />
| <br />
|- style="background:silver;"<br />
| Elite<br />
| 18:Fail; 21:Success <!-- 18:Fail; 21:Success, Jul 2020 --><br />
| 19-21<br />
|}<br />
<br />
'''Locks'''<br />
<br />
{| width=90% border=1 cellspacing=0 style="border:1px dashed green;"<br />
|- style="background:silver;"<br />
! Location/Description<br />
! Quest Difficulty<br />
! Modified Roll:Result<br />
! Suspected DC range<br />
|- style="background:white;"<br />
| rowspan="3" | Locked chest by Fire trap<br />
| Normal<br />
| 18:Success <!-- 37:Success, Jul 2020 --><br />
| ?-18<br />
|- style="background:white;"<br />
| Hard<br />
| 31:Success <!-- 31:Success, Jul 2020 --><br />
| <br />
|- style="background:white;"<br />
| Elite<br />
| 31:Success <!-- 31:Success, Jul 2020 --><br />
| <br />
|}<br />
<br />
===[[The Bugbear Bandits]]===<br />
[[DDO information project/Spot and Search/1#The Bugbear Bandits|Search & Spot DCs]]<br />
<br />
'''Locks'''<br />
<br />
{| width=90% border=1 cellspacing=0 style="border:1px dashed green;"<br />
|- style="background:silver;"<br />
! Location/Description<br />
! Quest Difficulty<br />
! Modified Roll:Result<br />
! Suspected DC range<br />
|- style="background:white;"<br />
| rowspan="3" | Locked Chest within Chieftain's Treasury<br />
| Normal<br />
| 12:Success<br />
| ?-12<br />
|- style="background:white;"<br />
| Hard<br />
| 27:Success <!-- 278:Success, Jul 2020 --><br />
| ?-14<br />
|- style="background:white;"<br />
| Elite<br />
| 14:Success <!-- 14:Success, Jul 2020 --><br />
| ?-14<br />
|}<br />
'''Locks - Epic'''<br />
<br />
{| width=90% border=1 cellspacing=0 style="border:1px dashed green;"<br />
|- style="background:silver;"<br />
! Location/Description<br />
! Quest Difficulty<br />
! Modified Roll:Result<br />
! Suspected DC range<br />
|- style="background:white;"<br />
| rowspan="3" | Locked Chest within Chieftain's Treasury<br />
| Normal<br />
| ?:Success<br />
| ?-?<br />
|- style="background:white;"<br />
| Hard<br />
| ?:Success <br />
| ?-?<br />
|- style="background:white;"<br />
| Elite<br />
| 56:Success <!-- 14:Success, December 18 2020 --><br />
| ?-56<br />
|}<br />
<br />
===[[Treasure Hunt]]===<br />
[[DDO information project/Spot and Search/1#Treasure Hunt|Search & Spot DCs]]<br />
<br />
'''Traps'''<br />
<br />
{| width=90% border=1 cellspacing=0 style="border:1px dashed green;"<br />
|- style="background:silver;"<br />
! Location/Description<br />
! Box Location<br />
! Quest Difficulty<br />
! Modified Roll:Result<br />
! Suspected DC range<br />
|- style="background:white;"<br />
| rowspan="3" | Fire jets protecting Crest<br />
| rowspan="3" | Between Pillars<br />
| Normal<br />
| 24:Success <!-- 24:Success, June 2020 --><br />
| ?-24<br />
|- style="background:white;"<br />
| Hard<br />
| 15:Success <!-- 15:Success, Jul 2020 --><br />
| ?-15<br />
|- style="background:white;"<br />
| Elite<br />
| 23-33:Success <!-- 23-33:Success, Jul 2020 --><br />
| 17-23<br />
|}<br />
<br />
===[[Violent Delights]]===<br />
<br />
'''Locks'''<br />
<br />
{| width=90% border=1 cellspacing=0 style="border:1px dashed green;"<br />
|- style="background:silver;"<br />
! Location/Description<br />
! Quest Difficulty<br />
! Modified Roll:Result<br />
! Suspected DC range<br />
|- style="background:white;"<br />
| rowspan="3" | Locked Gnoll Chest, treasure pile<br />
| Normal<br />
| 15:Success<br />
| <br />
|- style="background:white;"<br />
| Hard<br />
| 13:Success<br />
| <br />
|- style="background:white;"<br />
| Elite<br />
| 22:Success <!-- 22:Success, Jul 2020 --><br />
| ?-22<br />
|}<br />
<br />
===[[Watch Your Step]]===<br />
[[DDO information project/Spot and Search/1#Watch Your Step|Search & Spot DCs]]<br />
<br />
'''Traps'''<br />
<br />
{| width=90% border=1 cellspacing=0 style="border:1px dashed green;"<br />
|- style="background:silver;"<br />
! Location/Description<br />
! Box Location<br />
! Quest Difficulty<br />
! Modified Roll:Result<br />
! Suspected DC range<br />
|- style="background:white;"<br />
| rowspan="4" | Mechanical Trapdoor<br />
| rowspan="4" | First junction<br />
| Casual<br />
| <br />
| ?-17<br />
|- style="background:white;" <br />
| Normal<br />
| 18:Success<br />
| ?-17<br />
|- style="background:white;"<br />
| Hard<br />
| 11:Fail; 20-28:Success <!-- 11:Fail; 20-28:Success, Jul 2020 --><br />
| 12-17<br />
|- style="background:white;"<br />
| Elite<br />
| 17-29:Success <!-- 17-29:Success, Oct 2019 --><br />
| 17<br />
|}<br />
<br />
'''Locks'''<br />
<br />
{| width=90% border=1 cellspacing=0 style="border:1px dashed green;"<br />
|- style="background:silver;"<br />
! Location/Description<br />
! Quest Difficulty<br />
! Modified Roll:Result<br />
! Suspected DC range<br />
|- style="background:white;"<br />
| rowspan="3" | Locked Door, Treasure room and Tasty Ham<br />
| Normal<br />
| <br />
| <br />
|- style="background:white;"<br />
| Hard<br />
| <br />
| <br />
|- style="background:white;"<br />
| Elite<br />
| 18:Success<br />
| <br />
|}<br />
<br />
<noinclude>[[DDO information project/Traps and locks/2|Link to level 2]]</noinclude><br />
<br />
[[Category:DDO information project/Traps and locks| 01]]</div>
64.229.86.67
https://ddowiki.com/index.php?title=Hit_point&diff=467688
Hit point
2020-12-18T19:24:17Z
<p>64.229.86.67: </p>
<hr />
<div>'''Hit points''', also known as health points (or HP), damage points, or just health (among other synonyms), is a finite value used to determine how much [[damage]] (usually in terms of physical injury) a character can withstand. When a character is attacked, or is hurt from a hazard or fall, the total damage dealt (which is also represented by a point value) is subtracted from their current HP. Once their HP reaches 0, the character will fall unconscious and be unable to fight. In DDO, health is often abbreviated by two letter initialisms such as HP.<br />
<br />
== Unconscious ==<br />
{{:Unconscious}}<br />
<br />
'''U18:''' Incapacitation has changed for characters who stabilize. Once a character stabilizes, a twenty-second timer begins. If a character is still incapacitated when the timer runs out, the character will get up with twenty percent of the character's maximum hit points returned.<br />
<br />
== Increasing Hit Points ==<br />
Hit points increase by themselves when you [[level]] up. That increase is not equal for everyone and depends on many factors. However, everyone benefits from the bonus 30 HP from the free [[Heroic Durability]] feat received at creation. Also +15 HP from [[Improved Heroic Durability]].<br />
<br />
=== Class ===<br />
Your Class bonus to HP (marked as "Base" on your Character Sheet) is calculated based on the [[class]] you have taken each level in.<br />
<br />
Melees:<br />
* [[Barbarian]]: 12 hit points per level<br />
* [[Fighter]]: 10 hit points per level<br />
* [[Paladin]]: 10 hit points per level<br />
* [[Monk]]: 8 hit points per level<br />
<br />
Casters:<br />
* [[Cleric]]: 8 hit points per level<br />
* [[Druid]]: 8 hit points per level<br />
* [[Favored Soul]]: 8 hit points per level<br />
* [[Sorcerer]]: 4 hit points per level<br />
* [[Wizard]]: 4 hit points per level<br />
* [[Warlock]]: 6 hit points per level<br />
* [[Alchemist]]: 4 hit points per level<br />
<br />
Specialists:<br />
* [[Artificer]]: 6 hit points per level<br />
* [[Bard]]: 6 hit points per level<br />
* [[Ranger]]: 8 hit points per level<br />
* [[Rogue]]: 6 hit points per level<br />
<br />
[[Epic level]]s: 10 hit points per level<br />
<br />
=== Constitution ===<br />
Your [[Constitution]] bonus to HP is calculated by multiplying your character level with your constitution modifier. This is not a static value; it's continuously recalculated as your constitution modifier changes because of buffs or debuffs. A negative constitution mod (resulting from a constitution below 10) grants a HP bonus of 0.<br />
<br />
At level 30, your Con bonus to HP is 30 HP (1 per level) per 2 constitution over 10 constitution (your constitution modifier). As an example, 22 con at level 30 grants 6*30&nbsp;hp for a total of 180 HP: ((22-10)/2)*30.<br />
<br />
=== Feats ===<br />
* [[Toughness]] increases your hit points by +3 at first level, and 1 additional hit point for each additional [[level]] for a total of 32 hit points at level 30. This [[feat]] can be taken multiple times, and the bonuses [[stack]].<br />
* [[Epic Toughness]] feat adds 50 hit points. It requires a Constitution score of 21 and the Toughness feat.<br />
* [[Scion of Celestia]] [[Legendary Feats|legendary feat]] adds 150 hp.<br />
* [[Epic_Past_Life_Feats#Primal_sphere|Primal EPL]]: +3 maximum HP and +4 per ten character levels. <br />
* [[Past Life: Barbarian]]: +10, stacks 3 times<br />
<br />
=== Enhancements ===<br />
* '''Racial:'''<br />
** [[Bladeforged enhancements|Bladeforged]] can get up to +20 HP from their '''Construct Toughness''' enhancement line.<br />
** [[Dwarf enhancements|Dwarves]] can get up to +30 HP from their '''Dwarven Toughness''' core enhancements, and '''Child of the Mountain''' can add up to 4% to their Maximum Health.<br />
** [[Half-Elf enhancements|Half elves]] with [[Half-Elf Dilettante#Barbarian|Barbarian Dilettante]] can get up to +15 HP from their '''Improved Dilettante''' line.<br />
** [[Warforged enhancements|Warforged]] can get up to +40 HP from their '''Construct Toughness''' enhancement line.<br />
* '''Barbarian:'''<br />
** [[Ravager enhancements|Ravagers]] can get up +340 HP total from their core enhancements '''Demoralizing Success''', '''Pain Touch''' and '''Subsiding Fury''' and their capstone; Visage of Terror<br />
** [[Occult Slayer enhancements|Occult Slayers]] can get up to +350 HP total from their core enhancements '''Resistance''', '''Elemental defense''', '''Blank Thoughts''' and '''Force Ward''', and their capstone '''Mind over magic'''<br />
*** [[Occult Slayer enhancements|Occult Slayers]] can gain up to +30 additional HP and 12 Magic Resistance from their enhancement '''One Spirit'''.<br />
** [[Frenzied Berserker enhancements|Frenzied Berserkers]] can get up to +80 HP from their '''Frenzied Toughness''' core enhencements.<br />
* '''Bard:'''<br />
** [[Warchanter enhancements|Warchanters]] can get up to +30 HP from their '''Fighting Spirit''' and '''Warmaster''' core enhancements.<br />
* '''Cleric and Favored Soul:'''<br />
** [[Warpriest enhancements|Warpriests]] can get up to +15 HP from their '''Toughness''' enhancement.<br />
* '''Druid:'''<br />
** [[Nature's Warrior enhancements|Nature's Warriors]] gain +8 HP from the first core ability in this tree.<br />
** [[Nature's Protector enhancements|Nature's Protector]] gain +8 HP from the first core ability in this tree, and +16 HP for each additional core ability taken.<br />
*** In addition, they can get up to +25% Maximum HP when using a shield in their Nature's Defence stance with their [[Nature's Protector enhancements#Ursa's Protector|Ursa's Protector]] enhancement.<br />
* '''Fighter:'''<br />
** [[Kensei enhancements|Kenseis]] can get up to +15 HP if they choose '''Conditioning''' as their '''Ascetic Training''' enhancement.<br />
** [[Stalwart Defender enhancements|Stalwart Defenders]] gain +1 HP per [[Action Point]] spend on this tree.<br />
*** In addition, they can get up to +20% Maximum HP when under Stalwart Defense with their '''Tenacious Defense''' enhancement.<br />
<br />
* '''Monk:'''<br />
** [[Henshin Mystic enhancements|Henshin Mystics]] can get up to +20 HP if they choose the '''Way of the Patient Tortoise''' as their '''Animal Forms''' enhancement.<br />
** [[Shintao enhancements|Shintao monks]] can get up to +15 HP from their '''Conditioning''' enhancement.<br />
*** In addition, they also can get a +3% Insight bonus to Maximum Hit Points if they train their '''Meditation of War''' enhancement, and are on Earth Stance.<br />
* '''Paladin:'''<br />
** [[Sacred Defender enhancements|Sacred Defenders]] gain +1 HP per [[Action Point]] spend on this tree.<br />
*** In addition, they can get up to +20% Maximum HP when under Sacred Defense with their '''Tenacious Defense''' enhancement.<br />
* '''Ranger:'''<br />
** [[Deepwood Stalker enhancements|Deepwood Stalkers]] can get up to +60 HP from their '''Survivalist''' enhancements.<br />
* '''Wizard:'''<br />
** [[Pale Master enhancements|Pale Masters]] can get up to +30 HP from their '''Deathless Vigor''' enhancement.<br />
<br />
=== Reaper enhancements ===<br />
<br />
[[Reaper enhancements]] greatly increase your hit points. Most apply on [[Reaper]] difficulty only, but some apply universally:<br />
* [[Reaper_enhancements#Core_abilities_3|Grim Barricade]] second core: +20 HP<br />
* [[Reaper_enhancements#Core_abilities_3|Grim Barricade]] fourth core: +100 HP<br />
<br />
=== Other bonuses ===<br />
* Characters can get +10&nbsp;hp from [[Draconic Vitality]], received by achieving 150 [[Agents of Argonnessen]] [[favor]].<br />
* There are also other favor feats, that grants +5 HP each.<br />
* Characters can wear gear with properties from the [[False Life (item)|False Life]] line of enchantments, for between 5 and 68 HP. Also there is Quality and Insight type of this kind of bonus, which is of course which accumulates with other bonuses that increase number of maximum HP.<br />
* The [[Vitality]] item enchantment grants +20 to +70 more hp that stacks with all other bonuses.<br />
* [[Green Steel Item|Green Steel]] accessories can give +10/15/20&nbsp;hp for a total of +45&nbsp;hp across the three tiers ([[Elemental Energy]]). Greater Elemental Energy (+20&nbsp;hp) can also be found on the [[Alchemist's Pendant]] and certain sets of [[Dragontouched Armor]] (with a Sovereign Rune of Health added).<br />
* [[Legendary Green Steel items|Legendary Green Steel Items]] can be given +28/+28/+14&nbsp;hp for a total of +70&nbsp;hp across the three tiers.<br />
* [[Guild bonus]] to maximum hit points is available on one of the [[Guild Airships]]' buffs. The same bonus was available on the guild augment Crystal of Health (used to grant +5/10/15/20&nbsp;hp, depending on size). However, gear with Guild Augment Slots no longer drops as of U17.<br />
<br />
Note that items that increase your hit points directly (as opposed to increasing your Constitution) don't automatically give them to you; they merely increase the maximum possible. There will still be a hole left until you get some healing to top it off. These same items will also take the extra hp "off the top" if removed. Changes to your Constitution will indirectly, and immediately, increase (or decrease) your hp. In other words, a level 20 character with 480&nbsp;hp who equips a Toughness item will be at 480/500&nbsp;hp, while the same character who increases his Constitution by 2 points will be at 500/500&nbsp;hp. Later, the same character removing the items while at 480/500&nbsp;hp will then be at 480/480 after removing the Toughness item, or 460/480 after reducing his Constitution.<br />
<br />
=== Multiplier bonuses to maximum hp ===<br />
; Competence bonus<br />
* [[Epic Defensive Fighting]]: up to +25% NOTE: Bug or irrational action but any Shield mastery don't count on that bonus.<br />
* [[Sacred Defender enhancements|Sacred Stance]]: +20% <br />
* [[Stalwart_Defender_enhancements|Stalwart Stance]]: +20%<br />
* [[Nature's_Protector_enhancements#Tier_Five|Ursa's Protector]]: +25%<br />
<br />
; Insight bonus<br />
* [[Unyielding_Sentinel#Tier_Five|Strength of Vitality]]: +20%<br />
<br />
; Profane bonus<br />
* [[Pale_Master_enhancements#Tier_Five|Ascendant Shroud]]: 10% in Zombie form<br />
<br />
; Quality bonus<br />
* [[Bladeforged_enhancements#Tier_Four|Bladeforged]]: +5%<br />
* [[Occult_Slayer_enhancements#Tier_Five|Bond of Destruction]]: +10%<br />
* [[Dwarf_enhancements#Child_of_the_Mountain|Child of the Mountain]]: +5%<br />
* [[Falconry_enhancements#Conditioning|Conditioning]]: +5%<br />
* [[Shintao_enhancements#Tier_Five|Meditation of War]]: +10% in earth stance<br />
* [[Renegade_Mastermaker_enhancements#Tier_Five|Paragon Body]]: +10%<br />
<br />
; Sacred bonus<br />
* [[Aasimar_enhancements#Tier_Four|Ascendant Bond: Protector]]: +5%<br />
* [[Sacred_Defender_enhancements#Core_abilities|Glorious Stand]]: +10%<br />
* [[Enlightened_Spirit_enhancements#Core_abilities|Ultimate Enlightenment]]: +20%<br />
* [[Warpriest_enhancements#Core_abilities|War Caster: Blur]]: +10%<br />
<br />
; Other bonuses<br />
* [[Legendary_Green_Steel_items#Dominion_.2F_Escalation_.2F_Opposition_bonus|LGS Opposition set]]: up to +54%, stacks with all other sources<br />
* Mastery of Winter: 4 piece [[:Category:Eminence_of_Winter_set_items|Eminence of Winter]] set: +20% Legendary bonus<br />
<br />
== Temporary Hit Points ==<br />
Some effects award a character additional, special hp called ''temporary hit points''. Any damage the character suffers that would normally affect his real hp applies to his temporary hp first. As their name implies, they don't last forever—only until they're used up or the buff that granted them wears off. Temporary hp appear as a number with a "+" sign, in parentheses, after the character's real hp count on top of his red hp bar.<br />
<br />
Bonuses and penalties that affect healing amounts do not affect temporary hit point gains.<br />
<br />
Some common effects that cause temporary hit points:<br />
* [[Aid]]/[[Aid, Mass|Mass Aid]]: +9-18&nbsp;hp for Aid, +9-23&nbsp;hp for Mass Aid, depending on the caster level<br />
* [[Frenzied_Berserker_enhancements#Tier_Two|Blood Tribute]]: up to +50/+100/+150 plus 25 per epic level<br />
* [[Rage]]: Barbarian ability<br />
* [[Enlightened_Spirit_enhancements#Brilliance|Brilliance]]: AoE temporary HP equal to Warlock's Con score (twice as much for epic characters)<br />
* [[False Life (spell)|False Life]] spell - +13-20&nbsp;hp. Note that this stacks with the more permanent [[False Life (item)|False Life]] item enchantment.<br />
* [[Tainted_Scholar_enhancements#Tier_One|Feigned Health]]: equal to 33/66/100% of caster's Charisma score<br />
* [[Beacon_of_Hope_enhancements#Core_abilities|Flight of Glory]]: Leap of Faith grants 50 + 3 times character level to caster and nearby allies<br />
* [[Greater Heroism]]: +11-20&nbsp;hp, depending on the caster level<br />
* [[Inspire Greatness]] song: +20&nbsp;hp.<br />
* [[Nature's_Warrior_enhancements#Tier_Five|Jaws of Ice]]: 10 times your character level<br />
* [[Arcanotechnician_enhancements#Palliative_Admixture|Palliative Admixture]]: +20 hp, +10 sp<br />
* [[Primal Avatar#Rejuvenation Cocoon|Rejuvenation Cocoon]]: up to 150 hp for 9 seconds<br />
* [[Enlightened_Spirit_enhancements#Shining_Through|Shining Through]]: 8x your Constitution Score<br />
* [[Pale Master enhancements#Core abilities|Shroud of the Lich]]: +30&nbsp;hp<br />
* [[Apothecary enhancements|Soothing Poultices]]: equal to 33/66/100% of caster's Intelligence score<br />
* [[Tainted_Scholar_enhancements#Stanch|Stanch]]: equal to 50% of your maximum HP <br />
* [[Unyielding_Sentinel#Tier_Six|Undying Vanguard]]: +10,000 hp for 20 seconds<br />
* [[Occult_Slayer_enhancements#Tier_Five|Vampiric Bond]]: +20 on hit, 6 seconds cooldown<br />
* [[Season's_Herald_enhancements#Tier_Five|Winter's Heart]]: 8x Wisdom modifier<br />
<br />
Items:<br />
* [[Bodyfeeder]]: +15&nbsp;hp for one minute.<br />
* [[Demonic Shield]]: +30&nbsp;hp, not removed on rest/quest entrance.<br />
* [[Concordant Opposition]] +30&nbsp;hp.<br />
* [[Legendary_Green_Steel_items/Tier_3#Weapon_bonus_effects|Legendary Affirmation]]: 1,000 hp for one minute<br />
* [[Lifedrinker]]: +25&nbsp;hp for one minute.<br />
* [[Life Shield]]: +15&nbsp;hp for one minute.<br />
* [[Soul Eating]]: +35&nbsp;hp for one minute<br />
<br />
[[File:TempHP large bar bug.png|thumb|right|"'''Show Vitals Bar Percentage Values'''" bug]]<br />
; Known bug<nowiki>:</nowiki><br />
: If you use the "'''Show Vitals Bar Percentage Values'''" feature, then the amount of temporary hit points shown will mirror your total hit points instead of how many actually hit points you have.<br />
:; Workaround<nowiki>:</nowiki><br />
::: Un-toggle "'''Show Vitals Bar Percentage Values'''".<br />
<br />
== Restoring Hit Points ==<br />
* Use Cure/Repair [[Potions]]<br />
* Use Cure/Repair [[Wands]]<br />
* Use [[Heal]]/[[Reconstruct]] Spells/Scrolls<br />
* Use [[Hirelings]]<br />
* Rest at a [[Shrine]]<br />
* Complete a [[quest]]<br />
* Use guild airship amenity bar equipped with Banquet Hall amenity.<br />
* Eat food items at a barkeeper in an indoor or outdoor [[tavern]].<br />
<br />
== External links ==<br />
* {{OnWikipedia|Hit_points|Wikipedia article on hit points, including references to Dungeons & Dragons}}<br />
<br />
[[Category:DDO game mechanics]]</div>
64.229.86.67
https://ddowiki.com/index.php?title=Hit_point&diff=467684
Hit point
2020-12-18T19:20:48Z
<p>64.229.86.67: Minor edits to add information on Druid Nature's Protector enhancements.</p>
<hr />
<div>'''Hit points''', also known as health points (or HP), damage points, or just health (among other synonyms), is a finite value used to determine how much [[damage]] (usually in terms of physical injury) a character can withstand. When a character is attacked, or is hurt from a hazard or fall, the total damage dealt (which is also represented by a point value) is subtracted from their current HP. Once their HP reaches 0, the character will fall unconscious and be unable to fight. In DDO, health is often abbreviated by two letter initialisms such as HP.<br />
<br />
== Unconscious ==<br />
{{:Unconscious}}<br />
<br />
'''U18:''' Incapacitation has changed for characters who stabilize. Once a character stabilizes, a twenty-second timer begins. If a character is still incapacitated when the timer runs out, the character will get up with twenty percent of the character's maximum hit points returned.<br />
<br />
== Increasing Hit Points ==<br />
Hit points increase by themselves when you [[level]] up. That increase is not equal for everyone and depends on many factors. However, everyone benefits from the bonus 30 HP from the free [[Heroic Durability]] feat received at creation. Also +15 HP from [[Improved Heroic Durability]].<br />
<br />
=== Class ===<br />
Your Class bonus to HP (marked as "Base" on your Character Sheet) is calculated based on the [[class]] you have taken each level in.<br />
<br />
Melees:<br />
* [[Barbarian]]: 12 hit points per level<br />
* [[Fighter]]: 10 hit points per level<br />
* [[Paladin]]: 10 hit points per level<br />
* [[Monk]]: 8 hit points per level<br />
<br />
Casters:<br />
* [[Cleric]]: 8 hit points per level<br />
* [[Druid]]: 8 hit points per level<br />
* [[Favored Soul]]: 8 hit points per level<br />
* [[Sorcerer]]: 4 hit points per level<br />
* [[Wizard]]: 4 hit points per level<br />
* [[Warlock]]: 6 hit points per level<br />
* [[Alchemist]]: 4 hit points per level<br />
<br />
Specialists:<br />
* [[Artificer]]: 6 hit points per level<br />
* [[Bard]]: 6 hit points per level<br />
* [[Ranger]]: 8 hit points per level<br />
* [[Rogue]]: 6 hit points per level<br />
<br />
[[Epic level]]s: 10 hit points per level<br />
<br />
=== Constitution ===<br />
Your [[Constitution]] bonus to HP is calculated by multiplying your character level with your constitution modifier. This is not a static value; it's continuously recalculated as your constitution modifier changes because of buffs or debuffs. A negative constitution mod (resulting from a constitution below 10) grants a HP bonus of 0.<br />
<br />
At level 30, your Con bonus to HP is 30 HP (1 per level) per 2 constitution over 10 constitution (your constitution modifier). As an example, 22 con at level 30 grants 6*30&nbsp;hp for a total of 180 HP: ((22-10)/2)*30.<br />
<br />
=== Feats ===<br />
* [[Toughness]] increases your hit points by +3 at first level, and 1 additional hit point for each additional [[level]] for a total of 32 hit points at level 30. This [[feat]] can be taken multiple times, and the bonuses [[stack]].<br />
* [[Epic Toughness]] feat adds 50 hit points. It requires a Constitution score of 21 and the Toughness feat.<br />
* [[Scion of Celestia]] [[Legendary Feats|legendary feat]] adds 150 hp.<br />
* [[Epic_Past_Life_Feats#Primal_sphere|Primal EPL]]: +3 maximum HP and +4 per ten character levels. <br />
* [[Past Life: Barbarian]]: +10, stacks 3 times<br />
<br />
=== Enhancements ===<br />
* '''Racial:'''<br />
** [[Bladeforged enhancements|Bladeforged]] can get up to +20 HP from their '''Construct Toughness''' enhancement line.<br />
** [[Dwarf enhancements|Dwarves]] can get up to +30 HP from their '''Dwarven Toughness''' core enhancements, and '''Child of the Mountain''' can add up to 4% to their Maximum Health.<br />
** [[Half-Elf enhancements|Half elves]] with [[Half-Elf Dilettante#Barbarian|Barbarian Dilettante]] can get up to +15 HP from their '''Improved Dilettante''' line.<br />
** [[Warforged enhancements|Warforged]] can get up to +40 HP from their '''Construct Toughness''' enhancement line.<br />
* '''Barbarian:'''<br />
** [[Ravager enhancements|Ravagers]] can get up +340 HP total from their core enhancements '''Demoralizing Success''', '''Pain Touch''' and '''Subsiding Fury''' and their capstone; Visage of Terror<br />
** [[Occult Slayer enhancements|Occult Slayers]] can get up to +350 HP total from their core enhancements '''Resistance''', '''Elemental defense''', '''Blank Thoughts''' and '''Force Ward''', and their capstone '''Mind over magic'''<br />
*** [[Occult Slayer enhancements|Occult Slayers]] can gain up to +30 additional HP and 12 Magic Resistance from their enhancement '''One Spirit'''.<br />
** [[Frenzied Berserker enhancements|Frenzied Berserkers]] can get up to +80 HP from their '''Frenzied Toughness''' core enhencements.<br />
* '''Bard:'''<br />
** [[Warchanter enhancements|Warchanters]] can get up to +30 HP from their '''Fighting Spirit''' and '''Warmaster''' core enhancements.<br />
* '''Cleric and Favored Soul:'''<br />
** [[Warpriest enhancements|Warpriests]] can get up to +15 HP from their '''Toughness''' enhancement.<br />
* '''Druid:'''<br />
** [[Nature's Warrior enhancements|Nature's Warriors]] gain +8 HP from the first core ability in this tree.<br />
** [[Nature's Protector enhancements|Nature's Protector]] gain +8 HP from the first core ability in this tree, and +16 HP for each additional core ability taken.<br />
*** In addition, they can get up to +25% Maximum HP when using a shield in their Nature's Defence stance with their [[Nature's Protector enhancements#Tier Three|Ursa's Protector]] enhancement.<br />
* '''Fighter:'''<br />
** [[Kensei enhancements|Kenseis]] can get up to +15 HP if they choose '''Conditioning''' as their '''Ascetic Training''' enhancement.<br />
** [[Stalwart Defender enhancements|Stalwart Defenders]] gain +1 HP per [[Action Point]] spend on this tree.<br />
*** In addition, they can get up to +20% Maximum HP when under Stalwart Defense with their '''Tenacious Defense''' enhancement.<br />
<br />
* '''Monk:'''<br />
** [[Henshin Mystic enhancements|Henshin Mystics]] can get up to +20 HP if they choose the '''Way of the Patient Tortoise''' as their '''Animal Forms''' enhancement.<br />
** [[Shintao enhancements|Shintao monks]] can get up to +15 HP from their '''Conditioning''' enhancement.<br />
*** In addition, they also can get a +3% Insight bonus to Maximum Hit Points if they train their '''Meditation of War''' enhancement, and are on Earth Stance.<br />
* '''Paladin:'''<br />
** [[Sacred Defender enhancements|Sacred Defenders]] gain +1 HP per [[Action Point]] spend on this tree.<br />
*** In addition, they can get up to +20% Maximum HP when under Sacred Defense with their '''Tenacious Defense''' enhancement.<br />
* '''Ranger:'''<br />
** [[Deepwood Stalker enhancements|Deepwood Stalkers]] can get up to +60 HP from their '''Survivalist''' enhancements.<br />
* '''Wizard:'''<br />
** [[Pale Master enhancements|Pale Masters]] can get up to +30 HP from their '''Deathless Vigor''' enhancement.<br />
<br />
=== Reaper enhancements ===<br />
<br />
[[Reaper enhancements]] greatly increase your hit points. Most apply on [[Reaper]] difficulty only, but some apply universally:<br />
* [[Reaper_enhancements#Core_abilities_3|Grim Barricade]] second core: +20 HP<br />
* [[Reaper_enhancements#Core_abilities_3|Grim Barricade]] fourth core: +100 HP<br />
<br />
=== Other bonuses ===<br />
* Characters can get +10&nbsp;hp from [[Draconic Vitality]], received by achieving 150 [[Agents of Argonnessen]] [[favor]].<br />
* There are also other favor feats, that grants +5 HP each.<br />
* Characters can wear gear with properties from the [[False Life (item)|False Life]] line of enchantments, for between 5 and 68 HP. Also there is Quality and Insight type of this kind of bonus, which is of course which accumulates with other bonuses that increase number of maximum HP.<br />
* The [[Vitality]] item enchantment grants +20 to +70 more hp that stacks with all other bonuses.<br />
* [[Green Steel Item|Green Steel]] accessories can give +10/15/20&nbsp;hp for a total of +45&nbsp;hp across the three tiers ([[Elemental Energy]]). Greater Elemental Energy (+20&nbsp;hp) can also be found on the [[Alchemist's Pendant]] and certain sets of [[Dragontouched Armor]] (with a Sovereign Rune of Health added).<br />
* [[Legendary Green Steel items|Legendary Green Steel Items]] can be given +28/+28/+14&nbsp;hp for a total of +70&nbsp;hp across the three tiers.<br />
* [[Guild bonus]] to maximum hit points is available on one of the [[Guild Airships]]' buffs. The same bonus was available on the guild augment Crystal of Health (used to grant +5/10/15/20&nbsp;hp, depending on size). However, gear with Guild Augment Slots no longer drops as of U17.<br />
<br />
Note that items that increase your hit points directly (as opposed to increasing your Constitution) don't automatically give them to you; they merely increase the maximum possible. There will still be a hole left until you get some healing to top it off. These same items will also take the extra hp "off the top" if removed. Changes to your Constitution will indirectly, and immediately, increase (or decrease) your hp. In other words, a level 20 character with 480&nbsp;hp who equips a Toughness item will be at 480/500&nbsp;hp, while the same character who increases his Constitution by 2 points will be at 500/500&nbsp;hp. Later, the same character removing the items while at 480/500&nbsp;hp will then be at 480/480 after removing the Toughness item, or 460/480 after reducing his Constitution.<br />
<br />
=== Multiplier bonuses to maximum hp ===<br />
; Competence bonus<br />
* [[Epic Defensive Fighting]]: up to +25% NOTE: Bug or irrational action but any Shield mastery don't count on that bonus.<br />
* [[Sacred Defender enhancements|Sacred Stance]]: +20% <br />
* [[Stalwart_Defender_enhancements|Stalwart Stance]]: +20%<br />
* [[Nature's_Protector_enhancements#Tier_Five|Ursa's Protector]]: +25%<br />
<br />
; Insight bonus<br />
* [[Unyielding_Sentinel#Tier_Five|Strength of Vitality]]: +20%<br />
<br />
; Profane bonus<br />
* [[Pale_Master_enhancements#Tier_Five|Ascendant Shroud]]: 10% in Zombie form<br />
<br />
; Quality bonus<br />
* [[Bladeforged_enhancements#Tier_Four|Bladeforged]]: +5%<br />
* [[Occult_Slayer_enhancements#Tier_Five|Bond of Destruction]]: +10%<br />
* [[Dwarf_enhancements#Child_of_the_Mountain|Child of the Mountain]]: +5%<br />
* [[Falconry_enhancements#Conditioning|Conditioning]]: +5%<br />
* [[Shintao_enhancements#Tier_Five|Meditation of War]]: +10% in earth stance<br />
* [[Renegade_Mastermaker_enhancements#Tier_Five|Paragon Body]]: +10%<br />
<br />
; Sacred bonus<br />
* [[Aasimar_enhancements#Tier_Four|Ascendant Bond: Protector]]: +5%<br />
* [[Sacred_Defender_enhancements#Core_abilities|Glorious Stand]]: +10%<br />
* [[Enlightened_Spirit_enhancements#Core_abilities|Ultimate Enlightenment]]: +20%<br />
* [[Warpriest_enhancements#Core_abilities|War Caster: Blur]]: +10%<br />
<br />
; Other bonuses<br />
* [[Legendary_Green_Steel_items#Dominion_.2F_Escalation_.2F_Opposition_bonus|LGS Opposition set]]: up to +54%, stacks with all other sources<br />
* Mastery of Winter: 4 piece [[:Category:Eminence_of_Winter_set_items|Eminence of Winter]] set: +20% Legendary bonus<br />
<br />
== Temporary Hit Points ==<br />
Some effects award a character additional, special hp called ''temporary hit points''. Any damage the character suffers that would normally affect his real hp applies to his temporary hp first. As their name implies, they don't last forever—only until they're used up or the buff that granted them wears off. Temporary hp appear as a number with a "+" sign, in parentheses, after the character's real hp count on top of his red hp bar.<br />
<br />
Bonuses and penalties that affect healing amounts do not affect temporary hit point gains.<br />
<br />
Some common effects that cause temporary hit points:<br />
* [[Aid]]/[[Aid, Mass|Mass Aid]]: +9-18&nbsp;hp for Aid, +9-23&nbsp;hp for Mass Aid, depending on the caster level<br />
* [[Frenzied_Berserker_enhancements#Tier_Two|Blood Tribute]]: up to +50/+100/+150 plus 25 per epic level<br />
* [[Rage]]: Barbarian ability<br />
* [[Enlightened_Spirit_enhancements#Brilliance|Brilliance]]: AoE temporary HP equal to Warlock's Con score (twice as much for epic characters)<br />
* [[False Life (spell)|False Life]] spell - +13-20&nbsp;hp. Note that this stacks with the more permanent [[False Life (item)|False Life]] item enchantment.<br />
* [[Tainted_Scholar_enhancements#Tier_One|Feigned Health]]: equal to 33/66/100% of caster's Charisma score<br />
* [[Beacon_of_Hope_enhancements#Core_abilities|Flight of Glory]]: Leap of Faith grants 50 + 3 times character level to caster and nearby allies<br />
* [[Greater Heroism]]: +11-20&nbsp;hp, depending on the caster level<br />
* [[Inspire Greatness]] song: +20&nbsp;hp.<br />
* [[Nature's_Warrior_enhancements#Tier_Five|Jaws of Ice]]: 10 times your character level<br />
* [[Arcanotechnician_enhancements#Palliative_Admixture|Palliative Admixture]]: +20 hp, +10 sp<br />
* [[Primal Avatar#Rejuvenation Cocoon|Rejuvenation Cocoon]]: up to 150 hp for 9 seconds<br />
* [[Enlightened_Spirit_enhancements#Shining_Through|Shining Through]]: 8x your Constitution Score<br />
* [[Pale Master enhancements#Core abilities|Shroud of the Lich]]: +30&nbsp;hp<br />
* [[Apothecary enhancements|Soothing Poultices]]: equal to 33/66/100% of caster's Intelligence score<br />
* [[Tainted_Scholar_enhancements#Stanch|Stanch]]: equal to 50% of your maximum HP <br />
* [[Unyielding_Sentinel#Tier_Six|Undying Vanguard]]: +10,000 hp for 20 seconds<br />
* [[Occult_Slayer_enhancements#Tier_Five|Vampiric Bond]]: +20 on hit, 6 seconds cooldown<br />
* [[Season's_Herald_enhancements#Tier_Five|Winter's Heart]]: 8x Wisdom modifier<br />
<br />
Items:<br />
* [[Bodyfeeder]]: +15&nbsp;hp for one minute.<br />
* [[Demonic Shield]]: +30&nbsp;hp, not removed on rest/quest entrance.<br />
* [[Concordant Opposition]] +30&nbsp;hp.<br />
* [[Legendary_Green_Steel_items/Tier_3#Weapon_bonus_effects|Legendary Affirmation]]: 1,000 hp for one minute<br />
* [[Lifedrinker]]: +25&nbsp;hp for one minute.<br />
* [[Life Shield]]: +15&nbsp;hp for one minute.<br />
* [[Soul Eating]]: +35&nbsp;hp for one minute<br />
<br />
[[File:TempHP large bar bug.png|thumb|right|"'''Show Vitals Bar Percentage Values'''" bug]]<br />
; Known bug<nowiki>:</nowiki><br />
: If you use the "'''Show Vitals Bar Percentage Values'''" feature, then the amount of temporary hit points shown will mirror your total hit points instead of how many actually hit points you have.<br />
:; Workaround<nowiki>:</nowiki><br />
::: Un-toggle "'''Show Vitals Bar Percentage Values'''".<br />
<br />
== Restoring Hit Points ==<br />
* Use Cure/Repair [[Potions]]<br />
* Use Cure/Repair [[Wands]]<br />
* Use [[Heal]]/[[Reconstruct]] Spells/Scrolls<br />
* Use [[Hirelings]]<br />
* Rest at a [[Shrine]]<br />
* Complete a [[quest]]<br />
* Use guild airship amenity bar equipped with Banquet Hall amenity.<br />
* Eat food items at a barkeeper in an indoor or outdoor [[tavern]].<br />
<br />
== External links ==<br />
* {{OnWikipedia|Hit_points|Wikipedia article on hit points, including references to Dungeons & Dragons}}<br />
<br />
[[Category:DDO game mechanics]]</div>
64.229.86.67
https://ddowiki.com/index.php?title=Hit_point&diff=467674
Hit point
2020-12-18T19:10:58Z
<p>64.229.86.67: /* Enhancements */</p>
<hr />
<div>'''Hit points''', also known as health points (or HP), damage points, or just health (among other synonyms), is a finite value used to determine how much [[damage]] (usually in terms of physical injury) a character can withstand. When a character is attacked, or is hurt from a hazard or fall, the total damage dealt (which is also represented by a point value) is subtracted from their current HP. Once their HP reaches 0, the character will fall unconscious and be unable to fight. In DDO, health is often abbreviated by two letter initialisms such as HP.<br />
<br />
== Unconscious ==<br />
{{:Unconscious}}<br />
<br />
'''U18:''' Incapacitation has changed for characters who stabilize. Once a character stabilizes, a twenty-second timer begins. If a character is still incapacitated when the timer runs out, the character will get up with twenty percent of the character's maximum hit points returned.<br />
<br />
== Increasing Hit Points ==<br />
Hit points increase by themselves when you [[level]] up. That increase is not equal for everyone and depends on many factors. However, everyone benefits from the bonus 30 HP from the free [[Heroic Durability]] feat received at creation. Also +15 HP from [[Improved Heroic Durability]].<br />
<br />
=== Class ===<br />
Your Class bonus to HP (marked as "Base" on your Character Sheet) is calculated based on the [[class]] you have taken each level in.<br />
<br />
Melees:<br />
* [[Barbarian]]: 12 hit points per level<br />
* [[Fighter]]: 10 hit points per level<br />
* [[Paladin]]: 10 hit points per level<br />
* [[Monk]]: 8 hit points per level<br />
<br />
Casters:<br />
* [[Cleric]]: 8 hit points per level<br />
* [[Druid]]: 8 hit points per level<br />
* [[Favored Soul]]: 8 hit points per level<br />
* [[Sorcerer]]: 4 hit points per level<br />
* [[Wizard]]: 4 hit points per level<br />
* [[Warlock]]: 6 hit points per level<br />
* [[Alchemist]]: 4 hit points per level<br />
<br />
Specialists:<br />
* [[Artificer]]: 6 hit points per level<br />
* [[Bard]]: 6 hit points per level<br />
* [[Ranger]]: 8 hit points per level<br />
* [[Rogue]]: 6 hit points per level<br />
<br />
[[Epic level]]s: 10 hit points per level<br />
<br />
=== Constitution ===<br />
Your [[Constitution]] bonus to HP is calculated by multiplying your character level with your constitution modifier. This is not a static value; it's continuously recalculated as your constitution modifier changes because of buffs or debuffs. A negative constitution mod (resulting from a constitution below 10) grants a HP bonus of 0.<br />
<br />
At level 30, your Con bonus to HP is 30 HP (1 per level) per 2 constitution over 10 constitution (your constitution modifier). As an example, 22 con at level 30 grants 6*30&nbsp;hp for a total of 180 HP: ((22-10)/2)*30.<br />
<br />
=== Feats ===<br />
* [[Toughness]] increases your hit points by +3 at first level, and 1 additional hit point for each additional [[level]] for a total of 32 hit points at level 30. This [[feat]] can be taken multiple times, and the bonuses [[stack]].<br />
* [[Epic Toughness]] feat adds 50 hit points. It requires a Constitution score of 21 and the Toughness feat.<br />
* [[Scion of Celestia]] [[Legendary Feats|legendary feat]] adds 150 hp.<br />
* [[Epic_Past_Life_Feats#Primal_sphere|Primal EPL]]: +3 maximum HP and +4 per ten character levels. <br />
* [[Past Life: Barbarian]]: +10, stacks 3 times<br />
<br />
=== Enhancements ===<br />
* '''Racial:'''<br />
** [[Bladeforged enhancements|Bladeforged]] can get up to +20 HP from their '''Construct Toughness''' enhancement line.<br />
** [[Dwarf enhancements|Dwarves]] can get up to +30 HP from their '''Dwarven Toughness''' core enhancements, and '''Child of the Mountain''' can add up to 4% to their Maximum Health.<br />
** [[Half-Elf enhancements|Half elves]] with [[Half-Elf Dilettante#Barbarian|Barbarian Dilettante]] can get up to +15 HP from their '''Improved Dilettante''' line.<br />
** [[Warforged enhancements|Warforged]] can get up to +40 HP from their '''Construct Toughness''' enhancement line.<br />
* '''Barbarian:'''<br />
** [[Ravager enhancements|Ravagers]] can get up +340 HP total from their core enhancements '''Demoralizing Success''', '''Pain Touch''' and '''Subsiding Fury''' and their capstone; Visage of Terror<br />
** [[Occult Slayer enhancements|Occult Slayers]] can get up to +350 HP total from their core enhancements '''Resistance''', '''Elemental defense''', '''Blank Thoughts''' and '''Force Ward''', and their capstone '''Mind over magic'''<br />
*** [[Occult Slayer enhancements|Occult Slayers]] can gain up to +30 additional HP and 12 Magic Resistance from their enhancement '''One Spirit'''.<br />
** [[Frenzied Berserker enhancements|Frenzied Berserkers]] can get up to +80 HP from their '''Frenzied Toughness''' core enhencements.<br />
* '''Bard:'''<br />
** [[Warchanter enhancements|Warchanters]] can get up to +30 HP from their '''Fighting Spirit''' and '''Warmaster''' core enhancements.<br />
* '''Cleric and Favored Soul:'''<br />
** [[Warpriest enhancements|Warpriests]] can get up to +15 HP from their '''Toughness''' enhancement.<br />
* '''Druid:'''<br />
** [[Nature's Warrior enhancements|Nature's Warriors]] gain +8 HP from the first core ability in this tree.<br />
** [[Nature's Protector enhancements|Nature's Protector]] gain +8 HP from the first core ability in this tree, and +16 HP for each additional core ability taken.<br />
* '''Fighter:'''<br />
** [[Kensei enhancements|Kenseis]] can get up to +15 HP if they choose '''Conditioning''' as their '''Ascetic Training''' enhancement.<br />
** [[Stalwart Defender enhancements|Stalwart Defenders]] gain +1 HP per [[Action Point]] spend on this tree.<br />
*** In addition, they can get up to +20% Maximum HP when under Stalwart Defense with their '''Tenacious Defense''' enhancement.<br />
<br />
* '''Monk:'''<br />
** [[Henshin Mystic enhancements|Henshin Mystics]] can get up to +20 HP if they choose the '''Way of the Patient Tortoise''' as their '''Animal Forms''' enhancement.<br />
** [[Shintao enhancements|Shintao monks]] can get up to +15 HP from their '''Conditioning''' enhancement.<br />
*** In addition, they also can get a +3% Insight bonus to Maximum Hit Points if they train their '''Meditation of War''' enhancement, and are on Earth Stance.<br />
* '''Paladin:'''<br />
** [[Sacred Defender enhancements|Sacred Defenders]] gain +1 HP per [[Action Point]] spend on this tree.<br />
*** In addition, they can get up to +20% Maximum HP when under Sacred Defense with their '''Tenacious Defense''' enhancement.<br />
* '''Ranger:'''<br />
** [[Deepwood Stalker enhancements|Deepwood Stalkers]] can get up to +60 HP from their '''Survivalist''' enhancements.<br />
* '''Wizard:'''<br />
** [[Pale Master enhancements|Pale Masters]] can get up to +30 HP from their '''Deathless Vigor''' enhancement.<br />
<br />
=== Reaper enhancements ===<br />
<br />
[[Reaper enhancements]] greatly increase your hit points. Most apply on [[Reaper]] difficulty only, but some apply universally:<br />
* [[Reaper_enhancements#Core_abilities_3|Grim Barricade]] second core: +20 HP<br />
* [[Reaper_enhancements#Core_abilities_3|Grim Barricade]] fourth core: +100 HP<br />
<br />
=== Other bonuses ===<br />
* Characters can get +10&nbsp;hp from [[Draconic Vitality]], received by achieving 150 [[Agents of Argonnessen]] [[favor]].<br />
* There are also other favor feats, that grants +5 HP each.<br />
* Characters can wear gear with properties from the [[False Life (item)|False Life]] line of enchantments, for between 5 and 68 HP. Also there is Quality and Insight type of this kind of bonus, which is of course which accumulates with other bonuses that increase number of maximum HP.<br />
* The [[Vitality]] item enchantment grants +20 to +70 more hp that stacks with all other bonuses.<br />
* [[Green Steel Item|Green Steel]] accessories can give +10/15/20&nbsp;hp for a total of +45&nbsp;hp across the three tiers ([[Elemental Energy]]). Greater Elemental Energy (+20&nbsp;hp) can also be found on the [[Alchemist's Pendant]] and certain sets of [[Dragontouched Armor]] (with a Sovereign Rune of Health added).<br />
* [[Legendary Green Steel items|Legendary Green Steel Items]] can be given +28/+28/+14&nbsp;hp for a total of +70&nbsp;hp across the three tiers.<br />
* [[Guild bonus]] to maximum hit points is available on one of the [[Guild Airships]]' buffs. The same bonus was available on the guild augment Crystal of Health (used to grant +5/10/15/20&nbsp;hp, depending on size). However, gear with Guild Augment Slots no longer drops as of U17.<br />
<br />
Note that items that increase your hit points directly (as opposed to increasing your Constitution) don't automatically give them to you; they merely increase the maximum possible. There will still be a hole left until you get some healing to top it off. These same items will also take the extra hp "off the top" if removed. Changes to your Constitution will indirectly, and immediately, increase (or decrease) your hp. In other words, a level 20 character with 480&nbsp;hp who equips a Toughness item will be at 480/500&nbsp;hp, while the same character who increases his Constitution by 2 points will be at 500/500&nbsp;hp. Later, the same character removing the items while at 480/500&nbsp;hp will then be at 480/480 after removing the Toughness item, or 460/480 after reducing his Constitution.<br />
<br />
=== Multiplier bonuses to maximum hp ===<br />
; Competence bonus<br />
* [[Epic Defensive Fighting]]: up to +25% NOTE: Bug or irrational action but any Shield mastery don't count on that bonus.<br />
* [[Sacred Defender enhancements|Sacred Stance]]: +20% <br />
* [[Stalwart_Defender_enhancements|Stalwart Stance]]: +20%<br />
* [[Nature's_Protector_enhancements#Tier_Five|Ursa's Protector]]: +25%<br />
<br />
; Insight bonus<br />
* [[Unyielding_Sentinel#Tier_Five|Strength of Vitality]]: +20%<br />
<br />
; Profane bonus<br />
* [[Pale_Master_enhancements#Tier_Five|Ascendant Shroud]]: 10% in Zombie form<br />
<br />
; Quality bonus<br />
* [[Bladeforged_enhancements#Tier_Four|Bladeforged]]: +5%<br />
* [[Occult_Slayer_enhancements#Tier_Five|Bond of Destruction]]: +10%<br />
* [[Dwarf_enhancements#Child_of_the_Mountain|Child of the Mountain]]: +5%<br />
* [[Falconry_enhancements#Conditioning|Conditioning]]: +5%<br />
* [[Shintao_enhancements#Tier_Five|Meditation of War]]: +10% in earth stance<br />
* [[Renegade_Mastermaker_enhancements#Tier_Five|Paragon Body]]: +10%<br />
<br />
; Sacred bonus<br />
* [[Aasimar_enhancements#Tier_Four|Ascendant Bond: Protector]]: +5%<br />
* [[Sacred_Defender_enhancements#Core_abilities|Glorious Stand]]: +10%<br />
* [[Enlightened_Spirit_enhancements#Core_abilities|Ultimate Enlightenment]]: +20%<br />
* [[Warpriest_enhancements#Core_abilities|War Caster: Blur]]: +10%<br />
<br />
; Other bonuses<br />
* [[Legendary_Green_Steel_items#Dominion_.2F_Escalation_.2F_Opposition_bonus|LGS Opposition set]]: up to +54%, stacks with all other sources<br />
* Mastery of Winter: 4 piece [[:Category:Eminence_of_Winter_set_items|Eminence of Winter]] set: +20% Legendary bonus<br />
<br />
== Temporary Hit Points ==<br />
Some effects award a character additional, special hp called ''temporary hit points''. Any damage the character suffers that would normally affect his real hp applies to his temporary hp first. As their name implies, they don't last forever—only until they're used up or the buff that granted them wears off. Temporary hp appear as a number with a "+" sign, in parentheses, after the character's real hp count on top of his red hp bar.<br />
<br />
Bonuses and penalties that affect healing amounts do not affect temporary hit point gains.<br />
<br />
Some common effects that cause temporary hit points:<br />
* [[Aid]]/[[Aid, Mass|Mass Aid]]: +9-18&nbsp;hp for Aid, +9-23&nbsp;hp for Mass Aid, depending on the caster level<br />
* [[Frenzied_Berserker_enhancements#Tier_Two|Blood Tribute]]: up to +50/+100/+150 plus 25 per epic level<br />
* [[Rage]]: Barbarian ability<br />
* [[Enlightened_Spirit_enhancements#Brilliance|Brilliance]]: AoE temporary HP equal to Warlock's Con score (twice as much for epic characters)<br />
* [[False Life (spell)|False Life]] spell - +13-20&nbsp;hp. Note that this stacks with the more permanent [[False Life (item)|False Life]] item enchantment.<br />
* [[Tainted_Scholar_enhancements#Tier_One|Feigned Health]]: equal to 33/66/100% of caster's Charisma score<br />
* [[Beacon_of_Hope_enhancements#Core_abilities|Flight of Glory]]: Leap of Faith grants 50 + 3 times character level to caster and nearby allies<br />
* [[Greater Heroism]]: +11-20&nbsp;hp, depending on the caster level<br />
* [[Inspire Greatness]] song: +20&nbsp;hp.<br />
* [[Nature's_Warrior_enhancements#Tier_Five|Jaws of Ice]]: 10 times your character level<br />
* [[Arcanotechnician_enhancements#Palliative_Admixture|Palliative Admixture]]: +20 hp, +10 sp<br />
* [[Primal Avatar#Rejuvenation Cocoon|Rejuvenation Cocoon]]: up to 150 hp for 9 seconds<br />
* [[Enlightened_Spirit_enhancements#Shining_Through|Shining Through]]: 8x your Constitution Score<br />
* [[Pale Master enhancements#Core abilities|Shroud of the Lich]]: +30&nbsp;hp<br />
* [[Apothecary enhancements|Soothing Poultices]]: equal to 33/66/100% of caster's Intelligence score<br />
* [[Tainted_Scholar_enhancements#Stanch|Stanch]]: equal to 50% of your maximum HP <br />
* [[Unyielding_Sentinel#Tier_Six|Undying Vanguard]]: +10,000 hp for 20 seconds<br />
* [[Occult_Slayer_enhancements#Tier_Five|Vampiric Bond]]: +20 on hit, 6 seconds cooldown<br />
* [[Season's_Herald_enhancements#Tier_Five|Winter's Heart]]: 8x Wisdom modifier<br />
<br />
Items:<br />
* [[Bodyfeeder]]: +15&nbsp;hp for one minute.<br />
* [[Demonic Shield]]: +30&nbsp;hp, not removed on rest/quest entrance.<br />
* [[Concordant Opposition]] +30&nbsp;hp.<br />
* [[Legendary_Green_Steel_items/Tier_3#Weapon_bonus_effects|Legendary Affirmation]]: 1,000 hp for one minute<br />
* [[Lifedrinker]]: +25&nbsp;hp for one minute.<br />
* [[Life Shield]]: +15&nbsp;hp for one minute.<br />
* [[Soul Eating]]: +35&nbsp;hp for one minute<br />
<br />
[[File:TempHP large bar bug.png|thumb|right|"'''Show Vitals Bar Percentage Values'''" bug]]<br />
; Known bug<nowiki>:</nowiki><br />
: If you use the "'''Show Vitals Bar Percentage Values'''" feature, then the amount of temporary hit points shown will mirror your total hit points instead of how many actually hit points you have.<br />
:; Workaround<nowiki>:</nowiki><br />
::: Un-toggle "'''Show Vitals Bar Percentage Values'''".<br />
<br />
== Restoring Hit Points ==<br />
* Use Cure/Repair [[Potions]]<br />
* Use Cure/Repair [[Wands]]<br />
* Use [[Heal]]/[[Reconstruct]] Spells/Scrolls<br />
* Use [[Hirelings]]<br />
* Rest at a [[Shrine]]<br />
* Complete a [[quest]]<br />
* Use guild airship amenity bar equipped with Banquet Hall amenity.<br />
* Eat food items at a barkeeper in an indoor or outdoor [[tavern]].<br />
<br />
== External links ==<br />
* {{OnWikipedia|Hit_points|Wikipedia article on hit points, including references to Dungeons & Dragons}}<br />
<br />
[[Category:DDO game mechanics]]</div>
64.229.86.67
https://ddowiki.com/index.php?title=Diehard&diff=467661
Diehard
2020-12-18T18:36:05Z
<p>64.229.86.67: Minor edit: Adding reference to items, and updating HP link to point to the Unconscious section</p>
<hr />
<div>{{Feat<br />
|icon=Icon_Feat_Diehard.png<br />
|description=You automatically [[stable|stabilize]] when you become [[unconscious]] from damage.<br />
<br />
'''Normal results without the feat:''' Unconscious characters have only a 10% chance to stabilize every ten seconds and suffer a point of damage each time they fail. This continues until the character stabilizes or dies (-10 = death).<br />
|note= <br />
* [[Warforged]] characters automatically stabilize due to their race. {{verify}}<br />
* [[Frenzied Berserker Enhancements|Frenzied Berserker]] barbarians gain this feat as their first core ability.<br />
* [[Ranger]]s gain this feat at level 3.<br />
* Certain items also grant the benefits of this feat. <br />
|see also=[[Hit point#Unconscious|Unconscious]]<br />
|free=no<br />
|passive=yes<br />
|item=yes<br />
|ranger=yes<br />
|martial arts feat=yes<br />
}}</div>
64.229.86.67
https://ddowiki.com/index.php?title=The_Dreaming_Dark_(quest)&diff=467155
The Dreaming Dark (quest)
2020-12-17T02:25:05Z
<p>64.229.86.67: Minor edit: note on ioun stones as quest rewards.</p>
<hr />
<div>''The Plane of Nightmares gains power from mortal dreams. Its denizens have long sought to control mortals directly, in order to force them into the same dream and become unimaginably powerful.''<br />
{{Quest<br />
|name=The Dreaming Dark<br />
|adpack=The Dreaming Dark<br />
|level=20<br />
|duration=medium<br />
|solo = 2781<br />
|normal = 4798<br />
|hard = 4960<br />
|elite = 5122<br />
|loc=Plane of Nightmares<br />
|npc=Venge<br />
|zone=Isle of Forgotten Dreams<br />
|patron=The Coin Lords<br />
|favor=6<br />
|mappic=M dreaming dark.png<br />
|loadingpic=Questloading TheDreamingDark.jpg<br />
|maplegend=yes<br />
|overview= <br />
Channa d'Cannith has repaired the Stormreaver's Interdiction Lens for you. But, it needs energy from a [[Dreamforge]] to activate, which can only be found on the Plane of Nightmares.<br />
<br />
To reach the Plane of Nightmares, you will need to go to the Stormreaver's Temple on the Isle of Forgotten Dreams, and drink from the Fountain of Dreams.<br />
<br />
''To enter this quest as a flagged character, you must complete [[Eye of the Titan]], [[Reclaiming Memories]] and either the solo adventure [[Raiding the Giants' Vault]] or [[Mining for Ancient Secrets]].''<br />
| objective_1 = Find the Dreamforge and use it to activate the Interdiction Lens<br />
| optional_1 = Destroy the Mindsunder<br />
| opt_percent_1 = 25<br />
|expect= <br />
* Heavy and low gravity areas<br />
* Spawning/re-spawning monsters<br />
|traps=Not a 'trap', but the area after the arena has alternating [[Heavy Gravity|high]] and [[Light Gravity|low gravity]]. Stand under the lowest 'hanging' pillars to avoid being smashed into the ceiling. Killing the mobs here will end this effect.<br />
|misc= If you are having trouble entering this quest ("The fountain of dreams is blocked."), stand on the first wall of the fountain and then face west with the yellow quest entrance swirl in front of you. If you continue to have difficulties, it might mean you need to reacquire the quest from Venge in The Isle of Forgotten Dreams. <br />
<br />
All elemental resist buffs are useful; Dark Dreaming Councilors will use [[Ball Lightning]], [[Otiluke's Freezing Sphere]], [[Delayed Blast Fireball]], [[Disintegrate]], and Ego Whip (-CHA) among others.<br />
<br />
A mandatory element of the quest consists of defeating enemies in each area until "light gravity" is announced. Once that happens, you can leap up to the next area with more enemies to clear, repeating the "light gravity" announcement for that area, and so on. You cannot bypass any of these enemies, as the jumps are impossible without the aid of Light Gravity.<br />
<br />
* Be conservative as you make your jumps, especially if you have a low Jump skill. One or two steps at a time is fine. Look straight down at your next landing spot if you're having trouble.<br />
<br />
* Leaping or falling off a platform will cause you to return to the nearest shrine, but only after a hard fall (even with Feather Fall items!). Take care when jumping if you are low on hit points, as the fall could kill you when you land (you may have a few seconds to cast a heal while falling).<br />
<br />
By the time you reach the Theatre of Dreams (which look like wraiths) and destroy these enemies, any falls in your party will land them back in the arena. If you have successfully completed the Vault Of Night raid and slain Velah, or completed Zawabi's Revenge and slain Lailat, the council will recognize you and their dialogue will be slightly different. <br />
<br />
After the Theatre of Dreams, 4 Councillors will ambush you on a platform. You must kill them to advance but they float out of melee range so ranged weapons or spells are mandatory. They will not move into melee range and their AOE spells will quickly kill any hirelings you have. However, if all else fails, you can jump off the platform to engage them briefly, and end up back in the Theatre to res any hirelings and heal up to try again.<br />
<br />
====Optional: [[Xachosian Eardweller]] ====<br />
To farm for the Eardweller (Hard and Elite difficulties only), you need to collect 3 keys (or have good Open Lock). Use the 'Dream Market' portal from the first shrine platform. Make sure you boost your jump skill, 25 is not enough to get the optionals.<br />
<br />
* The first key is located a bit south in the rectangular area with the two circles. You need to jump to a floating head off to the east of the northern circle.<br />
<br />
* The second key is further south in the transition area to the next section, there are many heads to jump up on. You can jump from column to column after the first key and with a careful jump after the last column land on the heads.<br />
<br />
* For the last key, point yourself to the northeast from the spot the 'Dream Market' portal lands and jump. Your next jump is to the to the building over to the east(a chain of lights points the way). Jump up until you get to the silver key on the 'head'.<br />
<br />
* Now face north again and jump towards the platform at top of the eastern column, you won't make it to the top, but will land on a ledge below the top. Wait a few seconds and three doors will appear, that you can open with keys collected from 'heads', or open the doors if you have decent [[Open Lock]] skill, or by other methods (Level 24: Rogue Hireling Iessin, is unable to unlock the doors on Elite). Once all three doors are open, just jump up and you will be transported to another area. Kill the Dark Dreaming Councilors and Mindsunders (constructs). Once these are all dead and the chest has unlocked, get ready to kill the [[Xachosian Landwalker]] in case it spawns, and open the chest. Good luck!<br />
====End Fight====<br />
In the final fight, the platform where the end boss appears creates forcefield barriers which prevent anyone from falling, leaving or entering.<br />
<br />
The boss is the [[Devourer of Dreams]], a Lawful Evil Outsider. He has [[Damage Reduction]] that's fully bypassed by Crystal + Good (need both, such as the unlocked [[Dreamspitter]]). He has fast regeneration, which is stopped for 6 seconds each time he is hit by Good-typed damage.<br />
<br />
The Devourer has a high Spell Resistance ({{Forums|p=2605733|SR 39 on Normal}}) and throws stat damaging spells that will eventually leave party members [[helpless]] without repeated [[Restoration]] castings or Cleric Radiant Burst. He also spawns Nightmare Swarms that prevent healing and damage weapons that hit them. The Swarms appear three times, when the Devourer is at 75%, 50% and 25% health.<br />
<br />
The Devourer has a wide-area-of-effect stunning burst effect that can be countered by a [[Path of Harmonious Balance|"Light"]] [[Monk]] that continually buffs the party with [[Grasp the Earth Dragon]].<br />
<br />
It is very difficult to take on both the Devourer and the Nightmare Swarm when they are too close; separate the two and destroy the Swarm and then continue the take down of the Devourer.<br />
<br />
Completion grants the party access to the [[Dreamforge]] crafting device on the same platform as the end fight. However, the forcefields remain in place, preventing you from switching to your [[Glossary#A|alt]] characters to use the device.<br />
<br />
| aggression = 51<br />
| onslaught = 61<br />
|chest='''2'''<br />
** '''1''' optional for destroying the Mindsunder (Collect the 3 keys - marked on the map with yellow squares numbered 1 - and go to market area, climb up the northern towers and unlock the 3 Doors or knock/pick them ([[DDO information project/Traps and locks/20#Dreaming_Dark|Lock DC]]).<br />
*** On Hard/Elite the optional chest has a chance of spawning Xachosian Landwalker, be ready to kill it to get [[Xachosian Eardweller]]<br />
** '''1''' at the end for killing the [[Devourer of Dreams]] (Quori)<br />
|collectable= None<br />
|npcreward= Special:<br />
** Regular runs: Choose from 4, up to ML18. The 4th item has 50% chance at being 1 random ioun stone. (Note: the statement about ioun stones as quest rewards for regular runs may be outdated. As December 2020, completed 12 runs and only saw ioun stones in the list on every third completion.)<br />
** Every 3rd completion: Choose from 4 items: Guaranteed to have 1 random ioun stone. 50% chance at either one or more [[Crystal Shard of Dreams]] or a completed [[Crystal Disc of Dreams]] and 2 random items.<br />
|unique=no<br />
}}</div>
64.229.86.67
https://ddowiki.com/index.php?title=Feats&diff=467073
Feats
2020-12-16T21:41:27Z
<p>64.229.86.67: /* See also */</p>
<hr />
<div>{{FeatTOC}} <br />
{{TOCRight}}<br />
[[Feat]]s are special abilities that give your character a new capability, or improves one he or she already has.<br />
<br />
Every character gets one feat at the first level, and then at the 3rd level and at every 3 heroic levels after that (6th, 9th, 12th, 15th, 18th) for a total of 7 at level 20.<br />
<br />
Every character also gets a feat at levels 21, 24, 27, and 30 (epic levels 1, 4, 7 and 10), for which [[Epic Feats]] can be selected in addition to standard feats.<br />
<br />
Every character also gets a Destiny Feat at levels 26, 28 and 29 (epic levels 6, 8, and 9), for which [[Epic Destiny Feats]] can be selected depending on which destinies you have capped.<br />
<br />
Every character also gets a [[Legendary Feats|Legendary Feat]] at level 30.<br />
<br />
Certain races and classes gain additional feats:<br />
* [[Half-Elf|Half-Elves]] get an additional race-specific [[Dilettante]] feat at 1st level. These feats are similar to taking one multi-class level.<br />
* [[Human]]s get one additional generic feat slot at 1st level.<br />
* [[Fighter]]s get a bonus feat at 1st and 2nd level and every even-numbered fighter level thereafter, taken from a list of [[:Category:Fighter bonus feats|combat-oriented feats]].<br />
* [[Monk]]s get an extra feat at Monk level 1, 2, and 6, taken from a list of [[martial arts feat]]s.<br />
* [[Rogue]]s get to select an extra feat at Rogue level 10, 13, 16, and 19 from the list of [[Rogue optional abilities|Rogue Special Ability]].<br />
* [[Wizard]]s get to choose a bonus feat at levels 1, 5, 10, 15 and 20, taken from a list of [[:Category:Wizard bonus feats|spellcasting-oriented feats]].<br />
* [[Artificer]]s get to choose a bonus feat at levels 4, 8, 12, 16 and 20, taken from a list of [[:Category:Artificer bonus feats|Artificer bonus feats]].<br />
* [[Alchemist]]s get to choose a bonus feat at levels 4, 8, 12, 16 and 20, taken from a list of [[:Category:Alchemist bonus feats|Alchemist bonus feats]].<br />
<br />
Free Active Feats are provided to any character that meets the requirements, and represent things most people can try (but not necessarily with much success).<br />
<br />
Note also that some [[classes]] automatically gain free [[class feat]]s based on their class level: check each class' page for more details on those. Sometimes they allow the player to make a choice of which to take, as with [[rogue]] special abilities, [[ranger]] favored enemy, and [[monk]] philosophical path. Those feats will not be listed on this page, and are described with the appropriate class, even though they are treated as feats for some gameplay purposes (such as swapping them by spending dragonshards).<br />
<br />
For alphabetical listing of all feats, see '''[[:Category:Feats]]'''.<br />
<br />
''[[Ability]] bonuses gained from [[enhancements]] or equipped [[items]] do not count towards feat prerequisites.''{{-}}<br />
<br />
{{:Feats/Free Active}}<br />
<br />
{{:Feats/Free Passive}}<br />
<br />
{{:Feats/Active}}<br />
<br />
{{:Feats/Passive}}<br />
<br />
{{:Feats/Passive Ranged}}<br />
<br />
{{:Feats/Passive Turn Undead}}<br />
<br />
{{:Feats/Wild Shape related}}<br />
<br />
{{:Feats/Passive Spellcasting}}<br />
<br />
{{:Feats/Passive Proficiency}}<br />
<br />
{{:Feats/Passive Skill and Save}}<br />
<br />
{{:Feats/Exchange Feats}}<br />
<br />
<br />
== See also ==<br />
* [[Feat]] - ''(Definition)''<br />
* [[Class feat]] - ''(Definition)''<br />
* [[Feat tree]] - summary of feat prereqs<br />
* [[:Category:Feats]] - alphabetical listing and structured categories<br />
* [[Fred]]- Feat exchanging Mind Flayer<br />
* [[Artificer bonus feats]] - list<br />
* [[:Category:Fighter bonus feats|Fighter bonus feats]] - category<br />
* [[Martial arts feat|Monk bonus feats]] - list<br />
* [[Rogue optional abilities|Rogue bonus feats]] - list<br />
* [[Wizard bonus feats]] - list<br />
* [[Epic Feats]] - list<br />
* [[Racial feat]]<br />
* [[Past Life Feat]]<br />
<br />
[[Category:Feats|*]]</div>
64.229.86.67
https://ddowiki.com/index.php?title=Ogiyon_Tomain&diff=466535
Ogiyon Tomain
2020-12-14T23:06:06Z
<p>64.229.86.67: </p>
<hr />
<div>''"My name is Ogiyon Tomain. You murdered my pack! Prepare to die!"''<br />
<br />
{{Monster<br />
| image = Ogiyon Tomain.jpg<br />
| type = Monstrous Humanoid<br />
| race = Werewolf<br />
| sub-race = <br />
| MM type = Werewolf<br />
| alignment = Chaotic Evil<br />
| cr = {{Xpcolors|normal=22|hard=26|elite=32}}<br />
| named = yes<br />
| boss = Red<br />
| rare = No<br />
| attack = Claw ([[Slashing]] + [[Bleeding Wound]]), Bite ([[Piercing]]), [[Severe Stunning Blow]] (causes an additional [[Severe Bewildering Blow]] effect)<br />
| qualities = [[DR]] 14/[[Silver]], [[Regeneration]] <!-- DR 14 on all dificulties --><br />
| organization =<br />
| habitat1 = Murder by Night<br />
| description = <Alpha Wolf><br />
<br />
'''Trivia''': Ogiyon Tomain is an anagram of {{OnWikipedia|Inigo_Montoya|Inigo Montoya}}.<br />
}}</div>
64.229.86.67
https://ddowiki.com/index.php?title=Helpless&diff=466534
Helpless
2020-12-14T23:04:15Z
<p>64.229.86.67: /* Miscellaneous information */ Minor change from 50% damage to 25%, as per recent-ish game mechanic change.</p>
<hr />
<div>A '''helpless''' character or creature is [[Hold Monster|held]], [[Earthgrab|bound]], [[sleep]]ing, has any of its abilities [[ability damaged|reduced]] to zero, or otherwise completely at an opponent's mercy. <br />
<br />
== Being helpless ==<br />
<br />
A helpless character or creature cannot attack, cast spells or SLAs, drink potions, activate items or class abilities. Depending on the source of helplessness, you might be able to move. You can (and should) [[active blocking|block]] to reduce incoming damage.<br />
<br />
A helpless target is treated as having a Dexterity of 0 (-5 modifier). Melee attacks against a helpless target get a +4 bonus (equivalent to attacking a prone target). Ranged attacks gets the same bonus. Rogues and characters with [[Backstabbing]] items can always [[sneak attack]] helpless targets if they are subject to sneak attacks regardless of aggro.<br />
<br />
== Extra damage ==<br />
Not all sources of helplessness are equal. Some particularly nasty effects can cause the target to take extra damage. <br />
<br />
Players that have been rendered helpless take additional damage. The value varies depending on dungeon difficulty:<br />
* Solo/Casual: +5% damage<br />
* Normal: +10% damage<br />
* Hard: +15% damage<br />
* Elite: +20% damage<br />
* Epic: +25% damage<br />
<br />
Helpless monsters take an extra '''25% damage''' from all sources - including sneak attack damage, spells, etc. (except [[glancing blow]]s).<br />
<br />
{|class="wikitable"<br />
|+ Sources of helplessness that do or don't make target take extra damage<br />
|-<br />
!width="40%"|Target takes extra damage!!width="40%"|Extra damage does not apply<br />
|-<br />
|<br />
* Ability Damage Helplessness<br />
* [[Color Spray]]<br />
* [[Earthgrab]]<br />
* [[Flesh to Stone]]<br />
* [[Freezing Ice]]<br />
* Hold Creature Effects<br />
* [[Idyllic Touch]]<br />
* [[Knockdown]] induced from [[Fury of the Wild]]'s Overwhelming Force effect<br />
* [[Knockdown]] induced from [[Primal Avatar]]'s Rank 3 Balanced Attacks effect<br />
* [[Paralyzed|Paralysis]] induced by [[Ghoul Touch]]<br />
* [[Occult Slayer enhancements|Occult Slayer's]] Ear Smash + Knock Out<br />
* [[Salt Ray]]<br />
* [[Sleep]] - for one hit<br />
* [[Soundburst]]<br />
* Stuns induced from<br />
** [[Dire Charge]]<br />
** [[Knight of the Chalice enhancements|KotC Censure Demons]]<br />
** [[Power Word: Stun]]<br />
** [[Stunning Fist]]<br />
** [[Stunning Blow]]<br />
** [[Severe Stunning Blow]] (Monster only feat)<br />
** [[Stunning]] Weaponry<br />
** [[Halt Undead]]/[[Turn Undead]] Stun (Only versus non-intelligent undead)<br />
** Various [[Vanguard enhancements|Vanguard]] stuns<br />
** Various [[Warchanter enhancements|Warchanter]] freeze attacks<br />
|<br />
* [[Cometfall]] Knockover<br />
* [[Command (spell)|Command]]/[[Greater Command]]<br />
* [[Cyclonic Blast]] Knockdown<br />
* Dance Effects<br />
* Fascination Effects<br />
* [[Fear]] induced Helplessness<br />
* [[Hypnotism]]<br />
* [[Paralyzed|Paralysis]] (from a paralyzing weapon or Arcane Archer imbue)<br />
*[[Ray of Enfeeblement]]<br />
* Dazes induced from<br />
** [[Daze Monster]]<br />
** [[Electric Loop]]<br />
** [[Sonic Blast]]<br />
** [[Symbol of Stunning]]<br />
** [[Savage Roar]]<br />
** [[Greater Shout]]<br />
* [[Trip]]<br />
* [[Web]]<br />
|}<br />
<br />
== Increasing extra damage vs helpless opponents ==<br />
Few rare abilities exist that increase your helpless damage:<br />
<br />
; Heroic abilities<br />
* [[Half-Orc_enhancements#Brutality|Brutality]]: +20% when using a two-handed weapon<br />
* [[Ravager_enhancements#Bully|Bully]]: up to +15%<br />
* No Mercy ([[Thief-Acrobat_enhancements#No_Mercy|Acrobat]] / [[Ninja_Spy_enhancements#Tier_Four|Ninja Spy]]): up to +30% (Note: taking "No Mercy" from one of these trees locks out the enhancement in the other.)<br />
* No Mercy ([[Falconry_enhancements#Tier_Four|Falconry]]): up to +30% (Note: this bonus stacks with the bonus from Thief Acrobat/Ninja Spy.)<br />
* [[Nature's_Warrior_enhancements#Tier_Three|Prey on the Weak]]: up to +15%<br />
<br />
; Epic abilities<br />
* [[Fury_of_the_Wild#Sense_Weakness|Sense Weakness]]: up to +30%<br />
* [[Legendary Dreadnought]]: +20% while an action boost is active <small>(originally 50%, changed in [[Update 42 Patch 4 Release Notes|Update 42 Patch 4]])</small><br />
<br />
; Items<br />
* [[Named_item_sets#Ravenloft_Item_Sets|Silent Avenger set]]: 5% / 10%<br />
* [[Named_item_sets#Masterminds_of_Sharn_sets|Part of a Family]]: 5% / 15%<br />
<br />
== Overcoming helplessness ==<br />
Few rare effects exist that can help you overcome some of the sources of helplessness.<br />
* {{Item|Harper Pin, Lesser}}<br />
* {{Item|Harper Pin, Greater}}<br />
* [[Legendary_Dreadnought#Innate_abilities|Unstoppable]]<br />
* [[Forced Escape]]<br />
<br />
== Miscellaneous information ==<br />
<br />
Note that paralysis from a [[paralyzing]] weapon will prevent action but not cause this condition, contrary to one of the [[loading screen tips|loading screens]].<br />
<br />
Helplessness is often caused by a spell such as [[Hold Person]] or [[Sleep (spell)|Sleep]]. In the case of a [[Hold Person]] spell, casting [[Freedom of Movement]] will NOT end this condition, but will prevent future [[Hold Person]] spells while it lasts. To remove hold spells, use the spell [[Remove Paralysis]]. In the case of Sleep - you'll only get a single hit with the +25% damage, as attacking a sleeping target will wake it up.<br />
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If helplessness is caused by [[ability score]] attribute damage, it can be cured by any [[Restoration]] spell or [[Heal (spell)|Heal]]. Attribute damage also recovers with time.<br />
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== History ==<br />
Before Update 9, helpless opponents did not take extra damage. Instead, every hit was a crit.<br />
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=== Coup De Grace ===<br />
Coup De Grace is a related [[Pen and Paper]] DnD feature that does not directly exists in DDO. Instead for things which would qualify for a Coup De Grace in [[Pen and Paper]], qualify for helpless +50% damage bonus in DDO. Devpost on reasoning for this:<br />
{{Quote|developer = Eladrin|date=2008|source={{Forums|p=1705248|display=0}}|quote=<br />
Auto-criticals when struck while helpless are intended to simulate the coup de grace rule, without requiring a one round wind-up or a forced death check. We also don't do the "make a DC 15 Fort Save or die" for massive damage. Adding a death check in either circumstance would greatly increase the amount of random player deaths - getting held is often bad enough.}}<br />
Note: Auto-crits were later replaced with the +50% damage bonus.<br />
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[[Category:DDO game mechanics]]<br />
[[Category:Conditions]]</div>
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