https://ddowiki.com/api.php?action=feedcontributions&user=165.166.221.98&feedformat=atomDDO wiki - User contributions [en]2024-03-29T08:27:44ZUser contributionsMediaWiki 1.35.13https://ddowiki.com/index.php?title=Sorcerer_/_Wizard_spells&diff=444819Sorcerer / Wizard spells2020-06-30T21:15:33Z<p>165.166.221.98: /* Level 9 */</p>
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<div><noinclude>{{SpellsbyClassTOC}}<br />
__NOTOC__</noinclude><br />
<br />
'''Warning''': numerical effects may not coincide with DDO's exact implementation.<br />
See [[DDO numbers|here]] for details.<br />
<br />
==[[Sorcerer]] / [[Wizard]] Spells List==<br />
Sorcerers and Wizards cast [[arcane spell]]s.<br />
<br />
Consult the table below to know the number of Sorcerer/Wizard spells available per spell level, and per spell school.<br />
<br />
{{SpellsPerLevelTable<br />
|1|3|5|2|3|5|0|4|6<br />
|2|1|5|1|3|6|3|7|9<br />
|3|3|4|0|5|5|1|2|4<br />
|4|4|4|0|2|6|1|7|1<br />
|5|3|3|0|4|6|0|2|1<br />
|6|2|2|1|3|2|1|5|12<br />
|7|2|2|0|4|2|1|4|1<br />
|8|0|4|0|3|3|0|2|1<br />
|9|1|2|0|2|4|0|2|0}}<br />
<br />
Check [[Elemental Savant Spells|here]] if you're looking for a list of spells affected by the elemental savant prestige enhancements.<br />
<br />
== See also ==<br />
'''[[The Rare Arcane Scroll List]]'''<br />
<br />
==Level 1==<br />
<br />
{{SpellBookHeader|99CCFF|99CCFF}}<br />
{{SpellBook1<br />
|SpellIcon = Nightshield.png<br />
|Name = [[Nightshield]]<br />
|School = Abjuration<br />
|Description = Grants a +1 resistance bonus to [[saving throw|saves]] (+2 at 6th level, +3 at 9th level), and protection from [[Magic Missile]]s for 1 minute per [[caster level]]. Minimum duration 5 minutes.<br />
|Extend = y<br />
|Quicken = y<br />
}}<br />
{{SpellBook1<br />
|rowcolor = CCE5FF<br />
|SpellIcon = Icon protectionfromevil.png<br />
|Name = [[Protection from Evil]]<br />
|School = Abjuration<br />
|Description = Creates a magical barrier that wards a target from attacks by [[Evil]] [[creature]]s. It grants a +2 [[deflection bonus]] to [[Armor Class]], and a +2 [[resistance bonus]] to [[save]]s versus attacks from [[Evil]] [[creature]]s. The target is also warded from [[Evil]] magical controls and compulsions.<br />
|Components = Eq comp wiz level 01.png<br />
|Enlarge = y<br />
|Extend = y<br />
|Quicken = y<br />
}}<br />
{{SpellBook1<br />
|rowcolor = <br />
|SpellIcon = Shield.png<br />
|Name = [[Shield (spell)|Shield]]<br />
|School = Abjuration<br />
|Description = Grants a +4 [[shield bonus]] to [[Armor Class]], and protection from [[Magic Missile]] for 1 minute per [[caster level]].<br />
|Extend = y<br />
|Quicken = y<br />
}}<br />
|-<br />
|colspan="12" align=center bgcolor=#99CCFF height=5px|<br />
|-<br />
{{SpellBook1<br />
|rowcolor = CCE5FF<br />
|SpellIcon = Grease.png<br />
|Name = [[Grease]]<br />
|School = Conjuration<br />
|Description = Covers the ground with a 10 ft. square layer of slippery grease, forcing targets to make a [[Reflex save]] or fall. (Affects party members.) Sometimes it deals 2d6 fire damage per 2 [[caster level]]s to all enemies of the caster in the grease every few seconds, as well as the caster of the Grease spell. A successful [[Reflex save]] will reduce this damage by [[half]].<br />
|Components = Eq comp wiz level 01.png<br />
|Enlarge = y<br />
|Quicken = y<br />
}}<br />
{{SpellBook1<br />
|SpellIcon = MageArmor.png<br />
|Name = [[Mage Armor]]<br />
|School = Conjuration<br />
|Description = An invisible, but tangible field of force surrounds an ally, providing a +4 [[armor bonus]] to [[Armor Class]] for 5 minutes plus 1 minute per [[caster level]].<br />
|Extend = y<br />
|Quicken = y<br />
}}<br />
{{SpellBook1<br />
|rowcolor = CCE5FF<br />
|SpellIcon = NiacsColdRay.png<br />
|Name = [[Niac's Cold Ray]]<br />
|School = Conjuration<br />(Cold)<br />
|Description = Shoots a ray of ice inflicting 1d5+5 cold damage per [[caster level]] (Maximum damage 5d5+25.) to a single target. A successful [[Reflex save]] [[negate]]s damage.<br />
|Components = Eq comp wiz level 01.png<br />
|Empower_Spell = y<br />
|Heighten = y<br />
|Maximize = y<br />
|Quicken = y<br />
}}<br />
{{SpellBook1<br />
|SpellIcon = ObscuringMist.png<br />
|Name = [[Obscuring Mist]]<br />
|School = Conjuration<br />
|Description = A misty vapor arises around the caster obscuring all sight, giving all [[creature]]s in the fog concealment. (Attackers have 20% miss chance.) Obscuring Mist can be burned away with [[fire spells]] that hit the area of the mist.<br />
|Enlarge = y<br />
|Quicken = y<br />
}}<br />
{{SpellBook1<br />
|rowcolor = CCE5FF<br />
|SpellIcon = SummonMonsterI.png<br />
|Name = [[Summon Monster I]]<br />
|School = Conjuration<br />
|Description = Summons 1 Monster from 3 choices: [[Brown Spider]], [[Celestial dog|Celestial Dog]], Giant Rat to fight for you for 10 minutes. You can only have 1 summoned [[creature]] of any type serving you at a time. Summoning a new [[creature]] of any type will return the previous one to its home plane.<br />
|Components = Eq comp wiz level 01.png<br />
|Quicken = y<br />
}}<br />
|-<br />
|colspan="12" align=center bgcolor=#99CCFF height=5px|<br />
|-<br />
{{SpellBook1<br />
|SpellIcon = DetectSecretDoors.png<br />
|Name = [[Detect Secret Doors]]<br />
|School = Divination<br />
|Description = Reveals [[Hidden door|secret and hidden doors]].<br />
|Extend = y<br />
|Quicken = y<br />
}}<br />
{{SpellBook1<br />
|rowcolor = CCE5FF<br />
|SpellIcon = MastersTouch.png<br />
|Name = [[Master's Touch]]<br />
|School = Divination<br />
|Description = Enchants the items currently equipped in the target's right and left hands to grant their wielder proficiency if the items are simple or martial weapons, or shields, and lasts until the target rests.<br />
}}<br />
|-<br />
|colspan="12" align=center bgcolor=#99CCFF height=5px|<br />
|-<br />
{{SpellBook1<br />
|SpellIcon = CharmPerson.png<br />
|Name = [[Charm Person]]<br />
|School = Enchantment<br />
|Description = Charms an enemy [[humanoid]], which will fight as a trusted friend and ally. Charmed humanoids get an additional [[saving throw]] every 3d6+12 seconds. A successful [[Will save]] [[negate]]s this effect. [[Humanoid]]s include kobolds, goblinoids, player races except for warforged, and more creatures<br />
|Enlarge = y<br />
|Heighten = y<br />
|Quicken = y<br />
}}<br />
{{SpellBook1<br />
|rowcolor = CCE5FF<br />
|SpellIcon = Hypnotism.png<br />
|Name = [[Hypnotism]]<br />
|School = Enchantment<br />
|Description = Gestures and droning incantation fascinate nearby enemies, causing them to stop and stare blankly until damaged. A successful [[Will save]] [[negate]]s this effect. Hypnotism confers a -3 Will Save on all targets for 15 seconds, even if the targets make their save.<br />
|Enlarge = y<br />
|Heighten = y<br />
|Quicken = y<br />
}}<br />
{{SpellBook1<br />
|SpellIcon = Sleep.png<br />
|Name = [[Sleep (spell)|Sleep]]<br />
|School = Enchantment<br />
|Description = Induces a magical slumber, rendering creatures [[Helpless]] until attacked. Ineffective on [[Undead]], [[Construct]]s, or [[Ooze]]s. A successful [[Will save]] negates this effect. (DC = spell's save DC - creature's HD + your caster level)<br />
|Components = Eq comp wiz level 01.png<br />
|Enlarge = y<br />
|Extend = y<br />
|Heighten = y<br />
|Quicken = y<br />
}}<br />
|-<br />
|colspan="12" align=center bgcolor=#99CCFF height=5px|<br />
|-<br />
{{SpellBook1<br />
|rowcolor = CCE5FF<br />
|SpellIcon = AcidSpray.png<br />
|Name = [[Acid Spray]]<br />
|School = Evocation <br /> (Acid)<br />
|Description = A harmful cone of burning acid shoots forth, damaging targets in the area of the flames for 1d6+1 acid damage per [[caster level]]. (Maximum damage 5d6+5.) A successful [[Reflex save]] reduces the damage by [[half]].<br />
|Empower_Spell = y<br />
|Heighten = y<br />
|Maximize = y<br />
|Quicken = y<br />
}}<br />
{{SpellBook1<br />
|SpellIcon = BurningHands.png<br />
|Name = [[Burning Hands]]<br />
|School = Evocation <br /> (Fire)<br />
|Description = A harmful cone of searing flame shoots forth, damaging targets in the area of the flames for 1d6+1 fire damage per [[caster level]]. (Maximum damage 5d6+5.) A successful [[Reflex save]] reduces the damage by [[half]].<br />
|Empower_Spell = y<br />
|Heighten = y<br />
|Maximize = y<br />
|Quicken = y<br />
}}<br />
{{SpellBook1<br />
|rowcolor = CCE5FF<br />
|SpellIcon = CausticBolt.png<br />
|Name = [[Caustic Bolt]]<br />
|School = Evocation <br /> (Acid)<br />
|Description = Fires a small orb of acid at a target, doing 1d6+2 acid damage per [[caster level]] (max 10d6+20 at [[caster level]] 10). This spell shares a cooldown with [[Freezing Bolt]], [[Shocking Bolt]], and [[Flaming Bolt]].<br />
|Components = <br />
|Empower_Healing = <br />
|Empower_Spell = y<br />
|Enlarge = <br />
|Extend = <br />
|Heighten = <br />
|Maximize = y<br />
|Quicken = y<br />
}}<br />
{{SpellBook1<br />
|rowcolor = <br />
|SpellIcon = FlamingBolt.png<br />
|Name = [[Flaming Bolt]]<br />
|School = Evocation <br /> (Fire)<br />
|Description = Fires a small orb of fire at a target, doing 1d6+2 fire damage per [[caster level]] (max 10d6+20 at [[caster level]] 10). This spell shares a cooldown with [[Freezing Bolt]], [[Shocking Bolt]], and [[Caustic Bolt]].<br />
|Components = <br />
|Empower_Healing = <br />
|Empower_Spell = y<br />
|Enlarge = <br />
|Extend = <br />
|Heighten = <br />
|Maximize = y<br />
|Quicken = y<br />
}}<br />
{{SpellBook1<br />
|rowcolor = CCE5FF<br />
|SpellIcon = FreezingBolt.png<br />
|Name = [[Freezing Bolt]]<br />
|School = Evocation <br /> (Cold)<br />
|Description = Fires a small orb of frost at a target, doing 1d6+2 cold damage per [[caster level]] (max 10d6+20 at [[caster level]] 10). This spell shares a cooldown with [[Caustic Bolt]], [[Shocking Bolt]], and [[Flaming Bolt]].<br />
|Components = <br />
|Empower_Healing = <br />
|Empower_Spell = y<br />
|Enlarge = <br />
|Extend = <br />
|Heighten = <br />
|Maximize = y<br />
|Quicken = y<br />
}}<br />
{{SpellBook1<br />
|rowcolor = <br />
|SpellIcon = ArcaneArcherImbueForceArrows.png<br />
|Name = [[Magic Missile]]<br />
|School = Evocation <br /> (Force)<br />
|Description = A missile of magical energy darts forth and unerringly strikes its target inflicting 1d2+3 force damage. For every 2 [[caster level]]s beyond first you gain an additional missile, up to a maximum of 5 missiles at 9th level and higher.<br />
|Empower_Spell = y<br />
|Enlarge = y<br />
|Maximize = y<br />
|Quicken = y<br />
}}<br />
{{SpellBook1<br />
|SpellIcon = ShockingBolt.png<br />
|rowcolor = CCE5FF<br />
|Name = [[Shocking Bolt]]<br />
|School = Evocation <br /> (Electricity)<br />
|Description = Fires a small orb of electricity at a target, doing 1d6+2 electric damage per [[caster level]] (max 10d6+20 at [[caster level]] 10). This spell shares a cooldown with [[Freezing Bolt]], [[Caustic Bolt]], and [[Flaming Bolt]].<br />
|Components = <br />
|Empower_Healing = <br />
|Empower_Spell = y<br />
|Enlarge = <br />
|Extend = <br />
|Heighten = <br />
|Maximize = y<br />
|Quicken = y<br />
}}<br />
|-<br />
{{SpellBook1<br />
|SpellIcon = ShockingGrasp.png<br />
|Name = [[Shocking Grasp]]<br />
|School = Evocation (Electricity)<br />
|Description = Delivers a jolt of 1d6+1 electricity damage per [[caster level]] (Maximum damage 5d6+5.) to any enemy you touch.<br />
|Empower_Spell = y<br />
|Enlarge = y<br />
|Maximize = y<br />
|Quicken = y<br />
}}<br />
{{SpellBook1<br />
|rowcolor = CCE5FF<br />
|SpellIcon = SonicBlast.png<br />
|Name = [[Sonic Blast]]<br />
|School = Evocation <br /> (Sonic)<br />
|Description = Blasts an enemy with loud high-pitched sounds, dealing 1d2+2 sonic damage per 2 [[caster level]]s. (Maximum damage 5d2+10.) The [[target]] must make a successful [[Will save]] to avoid be [[Dazed]] for a short period of time, or until they take damage.<br />
|Empower_Spell = y<br />
|Heighten = y<br />
|Maximize = y<br />
|Quicken = y<br />
}}<br />
|-<br />
|colspan="12" align=center bgcolor=#99CCFF height=5px|<br />
|-<br />
{{SpellBook1<br />
|SpellIcon = CauseFear.png<br />
|Name = [[Cause Fear]]<br />
|School = Necromancy<br />
|Description = If the [[target]] fails a [[Will save]] it becomes [[Frightened]], otherwise it becomes [[Shaken]]. Targets are slowed, which stacks with the [[Slow]] spell and with [[Exhaustion]].<br />
|Enlarge = y<br />
|Extend = y<br />
|Heighten = y<br />
|Quicken = y<br />
}}<br />
{{SpellBook1<br />
|rowcolor = CCE5FF<br />
|SpellIcon = ChillTouch.png<br />
|Name = [[Chill Touch]]<br />
|School = Necromancy (Negative)<br />
|Description = Makes a touch echo with the chill of death causing 1d3+3 per [[caster level]] (Maximum damage 5d3+15.) of negative damage and one point of [[Strength]] damage to 1 living [[creature]]. A successful [[Fortitude save]] [[negate]]s the [[Strength]] damage. Chill Touch causes [[Undead]] to become [[Panicked]] instead of taking damage. [[Undead]] who make a successful [[Will save]] [[negate]] this [[Panicked]] [[Conditions|condition]].<br />
|Empower_Spell = y<br />
|Enlarge = y<br />
|Heighten = y<br />
|Maximize = y<br />
|Quicken = y<br />
}}<br />
{{SpellBook1<br />
|SpellIcon = Icon DisruptUndead.jpg<br />
|Name = [[Disrupt Undead]]<br />
|School = Necromancy<br />
|Description = This ray deals 2d3+6 positive energy damage plus an additional 1d3+3 damage per two caster levels to an enemy undead. This spell has nearly unlimited range.<br />
|Empower_Spell = y<br />
|Enlarge = y<br />
|Maximize = y<br />
|Quicken = y<br />
}}<br />
{{SpellBook1<br />
|rowcolor = CCE5FF<br />
|SpellIcon = RayOfEnfeeblement.png<br />
|Name = [[Ray of Enfeeblement]]<br />
|School = Necromancy<br />
|Description = A coruscating ray springs towards the [[target]], inflicting a 1d6 [[Strength]] penalty plus 1 additional per 2 [[caster level]]s. (Maximum [[Strength]] penalty 1d6+5.)<br />
|Enlarge = y<br />
|Quicken = y<br />
}}<br />
|-<br />
|colspan="12" align=center bgcolor=#99CCFF height=5px|<br />
|-<br />
{{SpellBook1<br />
|SpellIcon = ExpeditiousRetreat.png<br />
|Name = [[Expeditious Retreat]]<br />
|School = Transmutation<br />
|Description = Increases base [[run speed]] by 25% for 1 minute per [[caster level]].<br />
|Extend = y<br />
|Quicken = y<br />
}}<br />
{{SpellBook1<br />
|rowcolor = CCE5FF<br />
|SpellIcon = FeatherFall.png<br />
|Name = [[Feather Fall]]<br />
|School = Transmutation<br />
|Description = Causes an ally to fall slowly, although faster than feathers typically do.<br />
|Enlarge = y<br />
|Extend = y<br />
|Quicken = y<br />
}}<br />
{{SpellBook1<br />
|SpellIcon = Sp rgr jump.png<br />
|Name = [[Jump (spell)|Jump]]<br />
|School = Transmutation<br />
|Description = Gives an allied [[creature]] a +10 [[enhancement bonus]] to [[Jump (skill)|Jump]] skill for 1 minute per [[caster level]]. This bonus increases to +20 at 5th level, and +30 at 9th level. However [[creature]]s will see no improvement after obtaining a [[Jump (skill)|Jump]] skill of 40.<br />
|Components = Eq comp wiz level 01.png<br />
|Enlarge = y<br />
|Extend = y<br />
|Quicken = y<br />
}}{{SpellBook1<br />
|rowcolor = CCE5FF<br />
|SpellIcon = Sp rgr merfolksblessing.png<br />
|Name = [[Merfolk's Blessing]]<br />
|School = Transmutation<br />
|Description = Gives an ally a +10 [[enhancement bonus]] on [[Swim]] plus 1 for every 2 [[caster level]]s beyond 1st.<br />
|Components = Eq comp wiz level 01.png<br />
|Enlarge = y<br />
|Extend = y<br />
|Quicken = y<br />
}}<br />
{{SpellBook1<br />
|SpellIcon = RepairLightDamageMass.png<br />
|Name = [[Repair Light Damage]]<br />
|School = Transmutation (Repair)<br />
|Description = Transmutes the structure of a living [[Construct]] [[ally]] to repair 1d6+2 [[Hit point|Hit Points]] plus 1 per [[caster level]]. (Maximum [[caster level]] 5.)<br />
|Empower_Spell = y<br />
|Enlarge = y<br />
|Maximize = y<br />
|Quicken = y<br />
}}<br />
{{SpellBook1<br />
|rowcolor = CCE5FF<br />
|SpellIcon = Sp rgr tumble.png<br />
|Name = [[Tumble (spell)|Tumble]]<br />
|School = Transmutation<br />
|Description = Gives an [[ally]] a +10 [[enhancement bonus]] to the [[Skill]] [[Tumble (skill)|Tumble]].<br />
|Components = Eq comp wiz level 01.png<br />
|Enlarge = y<br />
|Extend = y<br />
|Quicken = y<br />
}}<br />
|}<br />
<br />
==Level 2==<br />
<br />
{{SpellBookHeader|99CCFF|99CCFF}}<br />
{{SpellBook1<br />
|SpellIcon = Icon resistenergy.png<br />
|Name = [[Resist Energy]]<br />
|School = Abjuration<br />
|Description = Gives an [[ally]] limited resistance from one chosen energy type, reducing damage or attack by 10. (20 at caster level 7th, 30 at 11th.) Energy types available are: acid, cold, electricity, fire, or sonic.<br />
|Enlarge = y<br />
|Extend = y<br />
|Quicken = y<br />
}}<br />
|-<br />
|colspan="12" align=center bgcolor=#99CCFF height=5px|<br />
|-<br />
{{SpellBook1<br />
|rowcolor = CCE5FF<br />
|SpellIcon = FogCloud.png<br />
|Name = [[Fog Cloud]]<br />
|School = Conjuration<br />
|Description = A bank of fog billows out, obscuring the sight of all targets within its effect and giving all creatures in the fog concealment (Attackers have 20% miss chance.), similar to a targetable ranged version of [[Obscuring Mist]]. Affects party members.<br />
|Components = EyelashInGumArabic.png<br />
|Enlarge = y<br />
|Quicken = y<br />
}}<br />
{{SpellBook1<br />
|SpellIcon = Glitterdust.png<br />
|Name = [[Glitterdust]]<br />
|School = Conjuration<br />
|Description = A cloud of golden particles covers everything in an area, causing [[target]]s to become [[Blinded]] and outlining [[Invisible]] [[creature]]s. (-40 to [[Hide]] checks, and visually affects party members.) A successful [[Will save]] [[negate]]s [[Blinded]].<br />
|Components = EyelashInGumArabic.png<br />
|Enlarge = y<br />
|Extend = y<br />
|Heighten = y<br />
|Quicken = y<br />
}}<br />
{{SpellBook1<br />
|rowcolor = CCE5FF<br />
|SpellIcon = MelfsAcidArrow.png<br />
|Name = [[Melf's Acid Arrow]]<br />
|School = Conjuration <br /> (Acid)<br />
|Description = Deals 2d4 + 1 per 2 caster level of acid damage to a target for 12 seconds.<br />
|Components = EyelashInGumArabic.png<br />
|Empower_Spell = y<br />
|Maximize = y<br />
|Quicken = y<br />
}}<br />
{{SpellBook1<br />
|SpellIcon = SummonMonsterII.png<br />
|Name = [[Summon Monster II]]<br />
|School = Conjuration<br />
|Description = Summons 1 Monster from 3 choices: [[Black Widow]], Fiendish Bat, [[scorpion|Fiendish Monstrous Scorpion]] to fight for you for 10 minutes. You can only have 1 summoned [[creature]] of any type serving you at a time. Summoning a new [[creature]] of any type will return the previous one to its home plane.<br />
|Components = EyelashInGumArabic.png<br />
|Quicken = y<br />
}}<br />
{{SpellBook1<br />
|rowcolor = CCE5FF<br />
|SpellIcon = Web.png<br />
|Name = [[Web]]<br />
|School = Conjuration<br />
|Description = Creates a many-layered mass of strong, sticky strands that entangle targets within them. A successful Reflex save negates this effect. Entangled creatures may attempt to make a <span style="color: rgb(50, 150, 255);">Strength</span> check every 2 seconds to escape. Area of effect fire spells will destroy these webs and free any entangled creatures. Incorporeal creatures, oozes, and spiders are naturally immune. Fire elementals and other fire creatures are immune because they burn through the webs. The duration is a fixed 30 seconds.<br />
|Components = EyelashInGumArabic.png<br />
|Enlarge = y<br />
|Heighten = y<br />
|Quicken = y<br />
}}<br />
|-<br />
|colspan="12" align=center bgcolor=#99CCFF height=5px|<br />
|-<br />
{{SpellBook1<br />
|SpellIcon = SeeInvisibility.png<br />
|Name = [[See Invisibility]]<br />
|School = Divination<br />
|Description = Reveals [[Invisible]] [[creature]]s, or objects.<br />
|Components = EyelashInGumArabic.png<br />
|Extend = y<br />
|Quicken = y<br />
}}<br />
|-<br />
|colspan="12" align=center bgcolor=#99CCFF height=5px|<br />
|-<br />
{{SpellBook1<br />
|rowcolor = CCE5FF<br />
|SpellIcon = DazeMonster.png<br />
|Name = [[Daze Monster]]<br />
|School = Enchantment<br />
|Description = Clouds the mind of an enemy so that it takes no actions for 6 seconds. A successful [[Will save]] [[negate]]s this effect. It weakens the [[will save]] for a brief period of time even in a successful save.<br />
|Components = EyelashInGumArabic.png<br />
|Enlarge = y<br />
|Heighten = y<br />
|Quicken = y<br />
}}<br />
{{SpellBook1<br />
|SpellIcon = TouchOfIdiocy.png<br />
|Name = [[Touch of Idiocy]]<br />
|School = Enchantment<br />
|Description = [[Target]] takes 1d6 points of [[Charisma]], [[Intelligence]], and [[Wisdom]] damage.<br />
|Enlarge = y<br />
|Quicken = y<br />
}}<br />
{{SpellBook1<br />
|rowcolor = CCE5FF<br />
|SpellIcon = OttosResistibleDance.png<br />
|Name = [[Otto's Resistible Dance]]<br />
|School = Enchantment<br />
|Description = At your touch forces one Foe to dance, preventing it from doing anything else. A successful [[Will save]] [[negate]]s this effect.<br />
|Enlarge = y<br />
|Extend = y<br />
|Heighten = y<br />
|Quicken = y<br />
}}<br />
|-<br />
|colspan="12" align=center bgcolor=#99CCFF height=5px|<br />
|-<br />
{{SpellBook1<br />
|SpellIcon = ElectricLoop.png<br />
|Name = [[Electric Loop]]<br />
|School = Evocation <br /> (Electricity)<br />
|Description = Zap one or more targets for 1d3+3 electrical damage per two [[caster level]]s (Maximum damage 5d3+15.), then may leap erratically about to other nearby targets hitting each of them with a similar shock. A successful [[Reflex save]] reduces the damage by [[half]]. On a failed [[Reflex save]], the target must make a successful [[Will save]] to avoid be [[Dazed]] for a short period of time or until takes damage.<br />
|Empower_Spell = y<br />
|Enlarge = y<br />
|Heighten = y<br />
|Maximize = y<br />
|Quicken = y<br />
}}<br />
{{SpellBook1<br />
|rowcolor = CCE5FF<br />
|SpellIcon = FlamingSphere.png<br />
|Name = [[Flaming Sphere]]<br />
|School = Evocation <br /> (Fire)<br />
|Description = Creates a rolling ball of fire, dealing 2d6 fire damage. A successful [[Reflex save]] [[negate]]s the damage.<br />
|Components = EyelashInGumArabic.png<br />
|Quicken = y<br />
}}<br />
{{SpellBook1<br />
|SpellIcon = Arcane Spell Gust Of Wind.png<br />
|Name = [[Gust of Wind]]<br />
|School = Evocation<br />
|Description = This [[spell]] creates a severe blast of air that originates from you, and passes through all enemies in its path. Small or smaller enemies must make a [[Ability check|Strength check]] or [[Ability check|Dexterity check]] to [[negate]] be knocked [[prone]], and medium or smaller enemies are [[slow]]ed by the winds unless they make a [[Reflex save]] equal to 12+your casting [[Ability]]'s modifier, but large or larger enemies are unaffected. The [[spell]] also clears away all lingering effects in its path, such as clouds and [[Wall of Fire]].<br />
|Enlarge = y<br />
|Heighten = y<br />
|Quicken = y<br />
}}<br />
{{SpellBook1<br />
|rowcolor = CCE5FF<br />
|SpellIcon = Scorch.png<br />
|Name = [[Scorch]]<br />
|School = Evocation <br /> (Fire)<br />
|Description = A jet of roaring flame bursts from your outstretched hand, dealing 1d6+2 fire damage per 2 [[caster level]]s (max 5d6+10) to targets in its path. A successful [[Reflex]] save reduces the damage by half.<br />
|Empower_Spell = y<br />
|Heighten = y<br />
|Maximize = y<br />
|Quicken = y<br />
}}<br />
{{SpellBook1<br />
|SpellIcon = ScorchingRay.png<br />
|Name = [[Scorching Ray]]<br />
|School = Evocation <br /> (Fire)<br />
|Description = Blasts a [[target]] with fiery rays, each doing 4d3+12 fire damage on impact. You may fire 1 ray, plus 1 additional ray for every 4 [[caster level]]s beyond 3rd. (Maximum rays 3.)<br />
|Empower_Spell = y<br />
|Maximize = y<br />
|Quicken = y<br />
}}<br />
{{SpellBook1<br />
|rowcolor = CCE5FF<br />
|SpellIcon = SnowballSwarm.png<br />
|Name = [[Snowball Swarm]]<br />
|School = Evocation <br /> (Cold)<br />
|Description = A flurry of magical snowballs erupt near your [[target]], dealing 1d6+2 cold damage per 2 [[caster level]]s. (Maximum damage 5d6+10.) A successful [[Reflex save]] reduces the damage by [[half]].<br />
|Components = EyelashInGumArabic.png<br />
|Empower_Spell = y<br />
|Enlarge = y<br />
|Heighten = y<br />
|Maximize = y<br />
|Quicken = y<br />
}}<br />
|-<br />
|colspan="12" align=center bgcolor=#99CCFF height=5px|<br />
|-<br />
{{SpellBook1<br />
|SpellIcon = Blur.png<br />
|Name = [[Blur]]<br />
|School = Illusion<br />
|Description = An ally's outline becomes slightly blurred, granting a 20% miss chance on attacks against the ally.<br />
|Enlarge = y<br />
|Extend = y<br />
|Quicken = y<br />
}}<br />
{{SpellBook1<br />
|rowcolor = CCE5FF<br />
|SpellIcon = HypnoticPattern.png<br />
|Name = [[Hypnotic Pattern]]<br />
|School = Illusion<br />
|Description = A twisting pattern of subtle, shifting colors weaves through the air, fascinating targets within it. A successful [[will save]] [[negate]]s this effect. It weakens the [[will save]] by 3 for a brief period of time even in a successful save. The [[spell]]'s duration is 30 seconds.<br />
|Components = EyelashInGumArabic.png<br />
|Enlarge = y<br />
|Extend = y<br />
|Heighten = y<br />
|Quicken = y<br />
}}<br />
{{SpellBook1<br />
|SpellIcon = Invisibility.png<br />
|Name = [[Invisibility (spell)|Invisibility]]<br />
|School = Illusion<br />
|Description = This [[spell]] renders a [[creature]] [[Invisible]] for 1 minute per [[caster level]]. Attacking a [[target]], or using an object (door, lever, etc.) removes this [[Conditions|condition]].<br />
|Components = EyelashInGumArabic.png<br />
|Enlarge = y<br />
|Extend = y<br />
|Quicken = y<br />
}}<br />
|-<br />
|colspan="12" align=center bgcolor=#99CCFF height=5px|<br />
|-<br />
{{SpellBook1<br />
|rowcolor = CCE5FF<br />
|SpellIcon = Blindness.png<br />
|Name = [[Blindness (spell)|Blindness]]<br />
|School = Necromancy<br />
|Description = Renders an enemy [[blinded]]. A successful [[Fortitude save]] [[negate]]s this effect.<br />
|Enlarge = y<br />
|Heighten = y<br />
|Quicken = y<br />
}}<br />
{{SpellBook1<br />
|SpellIcon = CommandUndead.png<br />
|Name = [[Command Undead]]<br />
|School = Necromancy<br />
|Description = Control is granted over the enemy [[Undead]], forcing it to fight for you. Mindless undead are controlled for 1 to 4 minutes, while other [[Undead]] can be controlled for a maximum of 10 minutes but get an additional [[Will save|Will saving throw]] every 20 seconds.<br />
|Empower_Healing = EyelashInGumArabic.png<br />
|Enlarge = y<br />
|Extend = y<br />
|Heighten = y<br />
|Quicken = y<br />
}}<br />
{{SpellBook1<br />
|rowcolor = CCE5FF<br />
|SpellIcon = FalseLife.png<br />
|Name = [[False Life (spell)|False Life]]<br />
|School = Necromancy<br />
|Description = Harnesses the power of unlife granting to the caster 10 plus 1 per [[caster level]] (Maximum [[caster level]] 10, for a total of 20.) temporary [[hit point]]s.<br />
|Components = EyelashInGumArabic.png<br />
|Extend = y<br />
|Quicken = y<br />
}}<br />
{{SpellBook1<br />
|SpellIcon = GhoulTouch.png<br />
|Name = [[Ghoul Touch]]<br />
|School = Necromancy<br />
|Description = This [[spell]] imbues your hand with negative energy, allowing you to [[Paralyzed|paralyze]] 1 living Humanoid that you touch. A successful [[Fortitude save]] [[negate]]s. Humanoids include [[Kobold]]s, [[Goblinoid]]s, player [[Race]]s except for [[Warforged]], [[Troglodyte]]s, and more.<br />
|Components = EyelashInGumArabic.png<br />
|Enlarge = y<br />
|Extend = y<br />
|Heighten = y<br />
|Quicken = y<br />
}}<br />
{{SpellBook1<br />
|rowcolor = CCE5FF<br />
|SpellIcon = Arcane Spell Lesser Death A.png<br />
|Name = [[Lesser Death Aura]]<br />
|School = Necromancy<br />
|Description = Envelops the caster in a sickly aura of negative energy. Living enemies stepping inside the aura take 1d4 negative damage every 2 seconds as long as they remain within it. [[Undead]] are instead healed by the aura.<br />
|Extend = y<br />
|Heighten = y<br />
|Quicken = y<br />
}}<br />
{{SpellBook1<br />
|SpellIcon = Scare.png<br />
|Name = [[Scare (spell)|Scare]]<br />
|School = Necromancy<br />
|Description = This [[spell]] functions like [[Cause Fear]] on multiple [[target]]s. Affected enemies become [[Frightened]]. A successful [[Will save]] causes the [[target]] to become [[Shaken]] instead. Targets are slowed. The slow stacks with the [[Slow]] spell and with [[Exhausted]].<br />
|Components = EyelashInGumArabic.png<br />
|Enlarge = y<br />
|Extend = y<br />
|Heighten = y<br />
|Maximize = <br />
|Quicken = y<br />
}}<br />
{{SpellBook1<br />
|rowcolor = CCE5FF<br />
|SpellIcon = SpawnScreen.png<br />
|Name = [[Spawn Screen]]<br />
|School = Necromancy<br />
|Description = Prevents 1 [[ally]] per [[caster level]] from rising as [[Undead]]. Certain rare, extremely powerful [[Undead]] can circumvent this protection.<br />
|Enlarge = y<br />
|Extend = y<br />
|Quicken = y<br />
}}<br />
|-<br />
|colspan="12" align=center bgcolor=#99CCFF height=5px|<br />
|-<br />
{{SpellBook1<br />
|SpellIcon = Sp rgr bearsendurance.png<br />
|Name = [[Bear's Endurance]]<br />
|School = Transmutation<br />
|Description = An ally gains a +4 [[enhancement bonus]] to [[Constitution]] for 1 minute per [[caster level]].<br />
|Components = EyelashInGumArabic.png<br />
|Enlarge = y<br />
|Extend = y<br />
|Quicken = y<br />
}}<br />
{{SpellBook1<br />
|rowcolor = CCE5FF<br />
|SpellIcon = Icon bullsstrength.png<br />
|Name = [[Bull's Strength]]<br />
|School = Transmutation<br />
|Description = An ally gains a +4 [[enhancement bonus]] to [[Strength]] for 1 minute per [[caster level]].<br />
|Components = EyelashInGumArabic.png<br />
|Enlarge = y<br />
|Extend = y<br />
|Quicken = y<br />
}}<br />
{{SpellBook1<br />
|SpellIcon = Sp rgr catsgrace.png<br />
|Name = [[Cat's Grace]]<br />
|School = Transmutation<br />
|Description = An ally gains a +4 [[enhancement bonus]] to [[Dexterity]] for 1 minute per [[caster level]].<br />
|Components = EyelashInGumArabic.png<br />
|Enlarge = y<br />
|Extend = y<br />
|Quicken = y<br />
}}<br />
{{SpellBook1<br />
|rowcolor = CCE5FF<br />
|SpellIcon = Icon eaglessplendor.png<br />
|Name = [[Eagle's Splendor]]<br />
|School = Transmutation<br />
|Description = An ally gains a +4 [[enhancement bonus]] to [[Charisma]] for 1 minute per [[caster level]].<br />
|Components = EyelashInGumArabic.png<br />
|Enlarge = y<br />
|Extend = y<br />
|Quicken = y<br />
}}<br />
{{SpellBook1<br />
|SpellIcon = FoxsCunning.png<br />
|Name = [[Fox's Cunning]]<br />
|School = Transmutation<br />
|Description = An ally gains a +4 [[enhancement bonus]] to [[Intelligence]] for 1 minute per [[caster level]].<br />
|Components = EyelashInGumArabic.png<br />
|Enlarge = y<br />
|Extend = y<br />
|Quicken = y<br />
}}<br />
{{SpellBook1<br />
|rowcolor = CCE5FF<br />
|SpellIcon = Knock.png<br />
|Name = [[Knock]]<br />
|School = Transmutation<br />
|Description = Unlocks locked doors and chests as if a [[Rogue]] with a [[pick locks|Open Lock]] skill of [[caster level]]+[[casting ability]] [[modifier]] ([[Int]]elligence for [[Wizard]]s, and [[Cha]]risma for [[Sorcerer]]s) was attempting to pick the lock.<br />
|Quicken = y<br />
}}<br />
{{SpellBook1<br />
|SpellIcon = OozePuppet.png<br />
|Name = [[Ooze Puppet]]<br />
|School = Transmutation<br />
|Description = Telekinetically controls the actions of an enemy [[Ooze]], forcing it to change sides. The target is [[slow]]ed by this [[spell]], but gains additional [[Fortitude save]]s every 60 seconds to break free. While under the effect of this [[spell]], the [[Ooze]] can't split.<br />
|Components = <br />
|Empower_Healing = <br />
|Empower_Spell = <br />
|Enlarge = y<br />
|Extend = y<br />
|Heighten = y<br />
|Maximize = <br />
|Quicken = y<br />
}}<br />
{{SpellBook1<br />
|rowcolor = CCE5FF<br />
|SpellIcon = Sp rgr owlswisdom.png<br />
|Name = [[Owl's Wisdom]]<br />
|School = Transmutation<br />
|Description = An ally gains a +4 [[enhancement bonus]] to [[Wisdom]] for 1 minute per [[caster level]].<br />
|Components = EyelashInGumArabic.png<br />
|Enlarge = y<br />
|Extend = y<br />
|Quicken = y<br />
}}<br />
{{SpellBook1<br />
|SpellIcon = RepairModerateDamageMass.png<br />
|Name = [[Repair Moderate Damage]]<br />
|School = Transmutation (Repair)<br />
|Description = Transmutes the structure of a living [[Construct]] [[ally]] to repair 2d6+4 [[Hit point|Hit Points]] plus 1 per [[caster level]]. (Maximum [[caster level]] 10.)<br />
|Empower_Spell = y<br />
|Enlarge = y<br />
|Maximize = y<br />
|Quicken = y<br />
}}<br />
|}<br />
<br />
==Level 3==<br />
<br />
{{SpellBookHeader|99CCFF|99CCFF}}<br />
{{SpellBook1<br />
|SpellIcon = Sp dispelmagic.png<br />
|Name = [[Dispel Magic]]<br />
|School = Abjuration<br />
|Description = Removes ongoing spells that have been cast on a target, on a successful [[caster level check]] 1d20+[[caster level]] (Maximum [[caster level]] 10.) of [[DC]] 11+spell's [[caster level]]. In addition, this spell can be used to sever the connection between a summoner and his or her summoned monster, causing the summoned creature to attack unpredictably, possibly turning on its summoner.<br />
|Enlarge = y<br />
|Quicken = y<br />
}}<br />
{{SpellBook1<br />
|rowcolor = CCE5FF<br />
|SpellIcon = Sp magiccircleagainstevil.png<br />
|Name = [[Magic Circle Against Evil]]<br />
|School = Abjuration <br /> (Good)<br />
|Description = Casts [[Protection from Evil]] on multiple targets for 1 minute per [[caster level]], granting a +2 [[deflection bonus]] to [[Armor Class]], and a +2 resistance bonus to [[Saving throw|saves]] against attacks from [[Evil]] [[creature]]s. Targets are also warded from magical mental control and compulsions.<br />
|Components = BallOfBatGuanoAndSulfur.png<br />
|Enlarge = y<br />
|Extend = y<br />
|Quicken = y<br />
}}<br />
{{SpellBook1<br />
|SpellIcon = ProtectionFromEnergy.png<br />
|Name = [[Protection from Energy]]<br />
|School = Abjuration<br />
|Description = Protection from Energy grants temporary immunity to one chosen type of energy you specify when you cast it, or until 12 points of energy per [[caster level]] (Maximum [[caster level]] 10.) from the chosen kind of energy type has been absorbed. Energy types available are: [[Acid spells|acid]], [[Cold spells|cold]], [[Electricity spells|electricity]], [[Fire spells|fire]], and [[Sonic spells|sonic]].<br />
|Enlarge = y<br />
|Quicken = y<br />
}}<br />
|-<br />
|colspan="12" align=center bgcolor=#99CCFF height=5px|<br />
|-<br />
{{SpellBook1<br />
|rowcolor = CCE5FF<br />
|SpellIcon = AcidBlast.png<br />
|Name = [[Acid Blast (spell)|Acid Blast]]<br />
|School = Conjuration <br /> (Acid)<br />
|Description = Creates a gout of acid that explodes on impact, dealing 1d3+3 acid damage per [[caster level]] (Maximum damage 10d3+30.) acid damage, in 20 feet radius. A successful [[Reflex save]] reduces the damage by [[half]].<br />
|Components = BallOfBatGuanoAndSulfur.png<br />
|Empower_Spell = y<br />
|Enlarge = y<br />
|Heighten = y<br />
|Maximize = y<br />
|Quicken = y<br />
}}<br />
{{SpellBook1<br />
|SpellIcon = SleetStorm.png<br />
|Name = [[Sleet Storm]]<br />
|School = Conjuration <br /> (Cold)<br />
|Description = Driving sleet blocks all sight (Attackers are [[Blinded]].), and causes the ground around the [[target]] to become icy, slowing [[target]]s within it by 50%. This [[spell]] affects party members too.<br />
|Components = BallOfBatGuanoAndSulfur.png<br />
|Enlarge = y<br />
|Extend = y<br />
|Quicken = y<br />
}}<br />
{{SpellBook1<br />
|rowcolor = CCE5FF<br />
|SpellIcon = StinkingCloud.png<br />
|Name = [[Stinking Cloud]]<br />
|School = Conjuration<br />
|Description = Creates a bank of fog that [[Nauseated|nauseates]] living [[target]]s and obscures sight, giving all [[creature]]s in the fog concealment. (Attackers have 20% miss chance.) A successful [[Fortitude save]] [[negate]]s the [[Conditions|condition]] [[Nauseated]].<br />
|Components = BallOfBatGuanoAndSulfur.png<br />
|Enlarge = y<br />
|Extend = y<br />
|Heighten = y<br />
|Quicken = y<br />
}}<br />
{{SpellBook1<br />
|SpellIcon = SummonMonsterIII.png<br />
|Name = [[Summon Monster III]]<br />
|School = Conjuration<br />
|Description = Summons 1 Monster from 3 choices: [[Winter Wolf]], Air [[Mephit]], [[Hellhound]] to fight for you for 10 minutes. You can only have 1 summoned [[creature]] of any type serving you at a time. Summoning a new [[creature]] of any type will return the previous one to its home plane.<br />
|Components = BallOfBatGuanoAndSulfur.png<br />
|Quicken = y<br />
}}<br />
|-<br />
|colspan="12" align=center bgcolor=#99CCFF height=5px|<br />
|-<br />
{{SpellBook1<br />
|rowcolor = CCE5FF<br />
|SpellIcon = DeepSlumber.png<br />
|Name = [[Deep Slumber]]<br />
|School = Enchantment<br />
|Description = This [[area of effect]] [[spell]] functions like [[Sleep (spell)]], inducing a magical slumber, sending a group of enemies to [[sleep]] (which renders them [[helpless]]) until attacked or for a duration of 20 + 2 seconds per [[caster level]] (no maximum). Ineffective on [[Undead]], [[Construct]]s, [[Elves]] and other creatures immune to [[sleep]]. A successful [[will save]] [[negate]]s this effect.<br />
|Components = BallOfBatGuanoAndSulfur.png<br />
|Enlarge = y<br />
|Extend = y<br />
|Heighten = y<br />
|Quicken = y<br />
}}<br />
{{SpellBook1<br />
|SpellIcon = Heroism.png<br />
|Name = [[Heroism]]<br />
|School = Enchantment<br />
|Description = This spell imbues a single ally creature with great bravery and morale in battle. The target gains a +2 [[morale bonus]] on [[attack roll]]s, [[saving throw]]s, and [[skill check]]s.<br />
|Enlarge = y<br />
|Extend = y<br />
|Quicken = y<br />
}}<br />
{{SpellBook1<br />
|rowcolor = CCE5FF<br />
|SpellIcon = HoldPerson.png<br />
|Name = [[Hold Person]]<br />
|School = Enchantment<br />
|Description = The enemy humanoid becomes paralyzed and freezes in place. It is aware, but it can take no actions for a maximum of 6 seconds per [[caster level]]. A successful [[Will save]] [[negate]]s this effect. The enemy may attempt to make a new [[Will save]] every 3 seconds. Humanoids include [[Kobold]]s, [[Goblinoid]]s, player races except for [[Warforged]], and more creatures. Attacks against a held opponent are treated as if the opponent is [[helpless]].<br />
|Enlarge = y<br />
|Extend = y<br />
|Heighten = y<br />
|Quicken = y<br />
}}<br />
{{SpellBook1<br />
|SpellIcon = Rage.png<br />
|Name = [[Rage (spell)|Rage]]<br />
|School = Enchantment<br />
|Description = This [[area of effect]] [[spell]] grants to [[target]]s +2 morale bonus to [[Strength]] and to [[Constitution]], +1 morale bonus on [[will save]]s, and a -2 penalty to [[Armor Class]]. The [[spell]]'s duration is 60 + 6 seconds per [[caster level]].<br />
|Enlarge = y<br />
|Extend = y<br />
|Quicken = y<br />
}}<br />
{{SpellBook1<br />
|rowcolor = CCE5FF<br />
|SpellIcon = Suggestion.png<br />
|Name = [[Suggestion (spell)|Suggestion]]<br />
|School = Enchantment<br />
|Description = Influences the actions of an enemy, allowing you to suggest it to fight as your [[ally]] for 30+2 seconds per [[caster level]]. A successful [[will save]] [[negate]]s this effect.<br />
|Components = BallOfBatGuanoAndSulfur.png<br />
|Enlarge = y<br />
|Extend = y<br />
|Heighten = y<br />
|Quicken = y<br />
}}<br />
|-<br />
|colspan="12" align=center bgcolor=#99CCFF height=5px|<br />
|-<br />
{{SpellBook1<br />
|SpellIcon = Arcane Spell Chain Missiles.png<br />
|Name = [[Chain Missiles]]<br />
|School = Evocation <br /> (Force)<br />
|Description = A missile of magical energy darts forth and unerringly strikes its target inflicting 1d2+3 force damage. For every 2 [[caster level]]s beyond first you gain an additional missile, up to 10 missiles (at level 19). After striking your target, the missiles explode outwards, striking other creatures near the primary target.<br />
|Empower_Spell = y<br />
|Enlarge = y<br />
|Maximize = y<br />
|Quicken = y<br />
}}<br />
{{SpellBook1<br />
|rowcolor = CCE5FF<br />
|SpellIcon = Fireball.png<br />
|Name = [[Fireball]]<br />
|School = Evocation <br /> (Fire)<br />
|Description = Creates a ball of fire dealing 1d3+3 per [[caster level]] (Maximum damage 10d3+30.) fire damage, to targets around it. A successful [[Reflex save]] reduces the damage by [[half]].<br />
|Components = BallOfBatGuanoAndSulfur.png<br />
|Empower_Spell = y<br />
|Enlarge = y<br />
|Heighten = y<br />
|Maximize = y<br />
|Quicken = y<br />
}}<br />
{{SpellBook1<br />
|SpellIcon = FlameArrow.png<br />
|Name = [[Flame Arrow]]<br />
|School = Evocation <br /> (Fire)<br />
|Description = Creates 500 flaming ammo within the caster's inventory, each ammo deals an additional 1d6 fire damage. This spell requires and consumes 1 normal ammo of that type. Ammo drops when you log out.<br />
|Components = Icon arrow.png<br />
|Quicken = y<br />
}}<br />
{{SpellBook1<br />
|rowcolor = CCE5FF<br />
|SpellIcon = FrostLance.png<br />
|Name = [[Frost Lance]]<br />
|School = Evocation <br /> (Cold)<br />
|Description = Freezing lances strike a target for 4d5+20 cold damage per lance. (A [[Fortitude save]] reduces the damage by [[half]].) 1st lance at 3rd level, a 2nd lance at 7th level, and a 3rd lance at 11th.<br />
|Empower_Spell = y<br />
|Heighten = y<br />
|Maximize = y<br />
|Quicken = y<br />
}}<br />
{{SpellBook1<br />
|SpellIcon = LightningBolt.png<br />
|Name = [[Lightning Bolt]]<br />
|School = Evocation (Electricity)<br />
|Description = Deals 1d3+3 per [[caster level]] (Maximum damage 10d3+30.) electricity damage to each target in its path. A successful [[Reflex save]] reduces the damage by [[half]]. Has a 50% chance to fork, hitting affected targets a second time with another [[reflex save]] allowed to halve the damage from the second bolt.<br />
|Components = BallOfBatGuanoAndSulfur.png<br />
|Empower_Spell = y<br />
|Heighten = y<br />
|Maximize = y<br />
|Quicken = y<br />
}}<br />
|-<br />
|colspan="12" align=center bgcolor=#99CCFF height=5px|<br />
|-<br />
{{SpellBook1<br />
|rowcolor = CCE5FF<br />
|SpellIcon = Displacement.png<br />
|Name = [[Displacement]]<br />
|School = Illusion<br />
|Description = An ally creature's outline becomes blurred, giving enemies a 50% miss chance when attacking.<br />
|Components = BallOfBatGuanoAndSulfur.png<br />
|Enlarge = y<br />
|Extend = y<br />
|Quicken = y<br />
}}<br />
|-<br />
|colspan="12" align=center bgcolor=#99CCFF height=5px|<br />
|-<br />
{{SpellBook1<br />
|SpellIcon = HaltUndead.png<br />
|Name = [[Halt Undead]]<br />
|School = Necromancy<br />
|Description = Immobilizes [[Undead]] targets in range immobile for 6 seconds per [[caster level]]. A successful [[Will save]] [[negate]]s this effect. Non-intelligent [[Undead]] do not get a [[Will save]].<br />
|Components = BallOfBatGuanoAndSulfur.png<br />
|Enlarge = y<br />
|Extend = y<br />
|Heighten = y<br />
|Quicken = y<br />
}}<br />
{{SpellBook1<br />
|rowcolor = CCE5FF<br />
|SpellIcon = RayOfExhaustion.png<br />
|Name = [[Ray of Exhaustion]]<br />
|School = Necromancy<br />
|Description = A ray causes 1 [[target]] become [[exhausted]]. [[Exhausted]] [[creature]]s take a -6 penalty on [[Strength]] and [[Dexterity]], and move at 50% speed. A successful [[Fortitude save]] means the [[creature]] is only [[fatigued]].<br />
|Components = BallOfBatGuanoAndSulfur.png<br />
|Heighten = y<br />
|Quicken = y<br />
}}<br />
|-<br />
|colspan="12" align=center bgcolor=#99CCFF height=5px|<br />
|-<br />
{{SpellBook1<br />
|SpellIcon = Haste.png<br />
|Name = [[Haste (spell)|Haste]]<br />
|School = Transmutation<br />
|Description = Quickens allies (32% enhancement bonus to [[run speed]]), causing them to attack 15% faster than normal (15% enhancement bonus to attack speed). In addition the recipient gains a +1 enhancement bonus to [[attack roll]]s, plus a +1 [[dodge bonus]] to [[AC]] and [[Reflex save]]s.<br />
|Components = BallOfBatGuanoAndSulfur.png<br />
|Enlarge = y<br />
|Extend = y<br />
|Quicken = y<br />
}}<br />
{{SpellBook1<br />
|rowcolor = CCE5FF<br />
|SpellIcon = RepairSeriousDamageMass.png<br />
|Name = [[Repair Serious Damage]]<br />
|School = Transmutation <br /> (Repair)<br />
|Description = Transmutes the structure of a living [[Construct]] [[ally]] to repair 3d6+6 [[Hit point|Hit Points]] plus 1 per [[caster level]]. (Maximum [[caster level]] 15.)<br />
|Empower_Spell = y<br />
|Enlarge = y<br />
|Maximize = y<br />
|Quicken = y<br />
}}<br />
{{SpellBook1<br />
|SpellIcon = Slow.png<br />
|Name = [[Slow (spell)|Slow]]<br />
|School = Transmutation<br />
|Description = One [[target]] moves at 50% [[run speed]], attacks at a 30% slowed rate, -1 on [[Attack roll]]s, [[Armor Class]], and [[Reflex save]]s. A successful [[Will save]] [[negate]]s this effect.<br />
|Components = BallOfBatGuanoAndSulfur.png<br />
|Enlarge = y<br />
|Extend = y<br />
|Heighten = y<br />
|Quicken = y<br />
}}<br />
{{SpellBook1<br />
|rowcolor = CCE5FF<br />
|SpellIcon = WaterBreathing.png<br />
|Name = [[Water Breathing]]<br />
|School = Transmutation<br />
|Description = Grants the ability to breathe water to you and your [[Ally|allies]].<br />
|Components = BallOfBatGuanoAndSulfur.png<br />
|Enlarge = y<br />
|Extend = y<br />
|Quicken = y<br />
}}<br />
|}<br />
<br />
==Level 4==<br />
<br />
{{SpellBookHeader|99CCFF|99CCFF}}<br />
{{SpellBook1<br />
|SpellIcon = FireTrap.png<br />
|Name = [[Fire Trap]]<br />
|School = Abjuration <br /> (Fire)<br />
|Description = Creates a trap that wards an area. When an enemy triggers the spell by entering the area, a fiery explosion does 1d3 + 3 fire damage per [[caster level]]. (Maximum [[caster level]] 20.) A successful [[Reflex save]] reduces the damage by [[half]].<br />
|Components = HeartOfAHen.png<br />
|Enlarge = y<br />
|Extend = y<br />
|Heighten = y<br />
|Quicken = y<br />
}}<br />
{{SpellBook1<br />
|rowcolor = CCE5FF<br />
|SpellIcon = LesserGlobeOfInvulnerability.png<br />
|Name = [[Lesser Globe of Invulnerability]]<br />
|School = Abjuration<br />
|Description = An immobile, faintly shimmering magical sphere surrounds you and excludes all [[spell]] effects of level 3 and lower. Such [[spell]]s fail to target anyone located within the globe, but any type of [[spell]] can be cast through or out of the magical globe.<br />
|Components = HeartOfAHen.png<br />
|Extend = y<br />
|Quicken = y<br />
}}<br />
{{SpellBook1<br />
|SpellIcon = Sp removecurse.png<br />
|Name = [[Remove Curse]]<br />
|School = Abjuration<br />
|Description = Removes all curses on an [[ally]]. Counters and dispels [[Bestow Curse]].<br />
|Enlarge = y<br />
|Quicken = y<br />
}}<br />
{{SpellBook1<br />
|rowcolor = CCE5FF<br />
|SpellIcon = Stoneskin.png<br />
|Name = [[Stoneskin]]<br />
|School = Abjuration<br />
|Description = The warded [[creature]] gains resistance to base melee damage granting [[Damage Reduction]] 10/Adamantine. Once the [[spell]] has prevented a total of 10 points damage per [[caster level]] it is discharged. Otherwise it lasts 1 minute per [[caster level]]. (Special [[material component]]: [[Pouch of Granite and Diamond Dust|Granite and Diamond Dust]].)<br />
|Components = PouchOfGraniteAndDiamondDust.png<br />
|Enlarge = y<br />
|Quicken = y<br />
}}<br />
|-<br />
|colspan="12" align=center bgcolor=#99CCFF height=5px|<br />
|-<br />
{{SpellBook1<br />
|SpellIcon = AcidRain.png<br />
|Name = [[Acid Rain]]<br />
|School = Conjuration <br /> (Acid)<br />
|Description = You create a storm that sends down a single torrent of caustic rain. Creatures that are hit by the rain take 1d4 acid damage per [[caster level]] (up to a maximum of 15 to 60 damage at caster level 15) every 2 seconds for a duration of 8 seconds. Creatures first entering the rain are allowed a [[reflex save]] for half damage but any creatures remaining in the rain will take damage with no saving throw.<br />
|Components = HeartOfAHen.png<br />
|Empower_Spell = y<br />
|Enlarge = y<br />
|Maximize = y<br />
|Quicken = y<br />
}}<br />
{{SpellBook1<br />
|rowcolor = CCE5FF<br />
|SpellIcon = DimensionDoor.png<br />
|Name = [[Dimension Door]]<br />
|School = Conjuration<br />
|Description = Creates a door of magical energy in a dungeon or adventure area. Any member of your party may use the door to return to the inside entrance of the area. The magical door disappears once the caster passes through it.<br />
|Quicken = y<br />
}}<br />
{{SpellBook1<br />
|SpellIcon = SolidFog.png<br />
|Name = [[Solid Fog]]<br />
|School = Conjuration<br />
|Description = Obscures vision like [[Fog Cloud]] (20% concealment miss chance to all [[creature]]s within it.), but additionally slows movement, gives -2 penalty on melee [[Attack roll]]s and [[Damage roll]]s. Enemies in the cloud suffers a -5 penalty to their [[reflex save]].<br />
|Components = HeartOfAHen.png<br />
|Enlarge = y<br />
|Quicken = y<br />
}}<br />
{{SpellBook1<br />
|rowcolor = CCE5FF<br />
|SpellIcon = SummonMonsterIV.png<br />
|Name = [[Summon Monster IV]]<br />
|School = Conjuration<br />
|Description = Summons 1 Monster from 3 choices: Fiendish Monstrous [[Spider]], [[Greater Air Mephit]], [[Lantern Archon (Benefactor)|Lantern Archon]] to fight for you for 10 minutes. You can only have 1 summoned [[creature]] of any type serving you at a time. Summoning a new [[creature]] of any type will return the previous one to its home plane.<br />
|Components = HeartOfAHen.png<br />
|Quicken = y<br />
}}<br />
|-<br />
|colspan="12" align=center bgcolor=#99CCFF height=5px|<br />
|-<br />
{{SpellBook1<br />
|SpellIcon = CharmMonster.png<br />
|Name = [[Charm Monster]]<br />
|School = Enchantment<br />
|Description = An enemy monster is charmed and will fight as a trusted friend and ally. Charmed monsters get additional saves every 3d6+12 seconds. A successful [[Will save]] [[negate]]s this effect.<br />
|Enlarge = y<br />
|Heighten = y<br />
|Quicken = y<br />
}}<br />
{{SpellBook1<br />
|rowcolor = CCE5FF<br />
|SpellIcon = CrushingDespair.png<br />
|Name = [[Crushing Despair]]<br />
|School = Enchantment<br />
|Description = An invisible cone of despair gives the targets -2 penalties to [[attack roll|attack]], [[saving throw]]s, [[skill check]]s and weapon [[damage roll|damage]]. A successful [[Will save]] [[negate]]s this effect. This spell also applies a Weaken Will effect on all targets (-5 to [[will save]] for 15 seconds) whether they succeed or fail their saving throw.<br />
|Components = HeartOfAHen.png<br />
|Enlarge = y<br />
|Heighten = y<br />
|Quicken = y<br />
}}<br />
|-<br />
|colspan="12" align=center bgcolor=#99CCFF height=5px|<br />
|-<br />
{{SpellBook1<br />
|SpellIcon = FireShield.png<br />
|Name = [[Fire Shield]]<br />
|School = Evocation <br /> (Fire,Cold)<br />
|Description = Wreaths the caster in hot or cold flames. Any creature striking you in melee takes 1d3+3 plus 1 per [[caster level]] (Maximum [[caster level]] 15.) damage. The Fire version of this spell deals fire damage and reduces damage the caster takes from cold by half. The cold version of this spell deals cold damage and reduces damage the caster takes from fire by half. The flame from the fire version will burn away any webs that attempt to [[Entangled|entangle]] you.<br />
|Components = HeartOfAHen.png<br />
|Extend = y<br />
|Quicken = y<br />
}}<br />
{{SpellBook1<br />
|rowcolor = CCE5FF<br />
|SpellIcon = ArcaneArcherImbueForceBurstArrows.png<br />
|Name = [[Force Missiles]]<br />
|School = Evocation <br /> (Force)<br />
|Description = A powerful missile of magical force darts from your fingertips and unerringly strikes its target, inflicting 2d3+8 points of force damage. You gain one additional missile for every four [[caster level]]s.<br />
|Empower_Spell = y<br />
|Enlarge = y<br />
|Maximize = y<br />
|Quicken = y<br />
}}<br />
{{SpellBook1<br />
|SpellIcon = IceStorm.png<br />
|Name = [[Ice Storm]]<br />
|School = Evocation <br /> (Cold)<br />
|Description = Hail creates a lingering [[area of effect]] for 30 seconds that deals 2d6 of bludgeon damage and 1d6 of cold damage plus 1 per [[caster level]] (up to a maximum [[caster level]] of 15) every 2 seconds to each [[creature]] inside the area.<br />
|Components = HeartOfAHen.png<br />
|Empower_Spell = y<br />
|Enlarge = y<br />
|Maximize = y<br />
|Quicken = y<br />
}}<br />
{{SpellBook1<br />
|rowcolor = CCE5FF<br />
|SpellIcon = Shout.png<br />
|Name = [[Shout]]<br />
|School = Evocation <br /> (Sonic)<br />
|Description = Emits an ear-splitting yell that does 5d3+15 sonic damage to all [[target]]s in its path. A successful [[Fortitude save]] [[Half|halves]] the damage.<br />
|Empower_Spell = y<br />
|Enlarge = y<br />
|Heighten = y<br />
|Maximize = y<br />
|Quicken = y<br />
}}<br />
{{SpellBook1<br />
|SpellIcon = SymbolOfFlame.png<br />
|Name = [[Symbol of Flame]]<br />
|School = Evocation <br /> (Fire)<br />
|Description = You scribe a potent rune of power in the air, and it's activated by an enemy who comes into range of it dealing 5d3+15 fire damage to that [[target]]. A successful [[Reflex save]] reduces damage by [[half]]. The symbol dissolves 20 seconds after being triggered, or in 5 minutes otherwise.<br />
|Components = HeartOfAHen.png<br />
|Empower_Spell = y<br />
|Enlarge = y<br />
|Extend = y<br />
|Heighten = y<br />
|Maximize = y<br />
|Quicken = y<br />
}}<br />
{{SpellBook1<br />
|rowcolor = CCE5FF<br />
|SpellIcon = WallOfFire.png<br />
|Name = [[Wall of Fire]]<br />
|School = Evocation <br /> (Fire)<br />
|Description = This wall deals 2d6 points of fire damage plus 1 point of fire damage per [[caster level]] (Maximum [[caster level]] 15) to [[target]]s within the wall, and deals an additional 2d6 damage to [[Undead]] [[creature]]s. The duration is 30 seconds regardless of [[caster level]].<br />
|Components = HeartOfAHen.png<br />
|Empower_Spell = y<br />
|Enlarge = y<br />
|Maximize = y<br />
|Quicken = y<br />
}}<br />
|-<br />
|colspan="12" align=center bgcolor=#99CCFF height=5px|<br />
|-<br />
{{SpellBook1<br />
|SpellIcon = PhantasmalKiller.png<br />
|Name = [[Phantasmal Killer]]<br />
|School = Illusion<br />
|Description = A target who fails a [[Will saving throw]] followed by a failed [[Fortitude saving throw]] [[Death|dies]] from fear. A successful [[Fortitude save]] still results in 1d3 + 1 damage per [[caster level]]. A [[Will save]] disbelieves the [[spell]] and [[negate]]s ill effects.<br />
|Enlarge = y<br />
|Extend = <br />
|Heighten = y<br />
|Quicken = y<br />
}}<br />
|-<br />
|colspan="12" align=center bgcolor=#99CCFF height=5px|<br />
|-<br />
{{SpellBook1<br />
|rowcolor = CCE5FF<br />
|SpellIcon = BestowCurse.png<br />
|Name = [[Bestow Curse]]<br />
|School = Necromancy<br />
|Description = The target is cursed, giving a -4 penalty to [[attack roll]]s, skill rolls and [[Saving throw|saves]]. A successful [[Will save]] [[negate]]s this effect.<br />
|Enlarge = y<br />
|Heighten = y<br />
|Quicken = y<br />
}}<br />
{{SpellBook1<br />
|SpellIcon = BurningBlood.png<br />
|Name = [[Burning Blood]]<br />
|School = Necromancy <br /> (Acid,Fire)<br />
|Description = You taint a living creature's blood with a hot, corrosive infusion, dealing 2d4 + 1 per 2 caster level of acid damage and 2d4 + 1 per 2 caster level of fire damage every 2 seconds for 10 seconds.<br />
|Components = HeartOfAHen.png<br />
|Empower_Spell = y<br />
|Enlarge = y<br />
|Maximize = y<br />
|Quicken = y<br />
}}<br />
{{SpellBook1<br />
|rowcolor = CCE5FF<br />
|SpellIcon = Contagion.png<br />
|Name = [[Contagion]]<br />
|School = Necromancy<br />
|Description = Infects a living enemy with the chosen disease, which strikes immediately and deals damage every minute to one or more attributes. A successful [[Fortitude save]] negates the damage. Affected creatures can only recover if they make two consecutive [[Fortitude save]]s.<br />
|Enlarge = y<br />
|Quicken = y<br />
}}<br />
{{SpellBook1<br />
|SpellIcon = Arcane Spell Death Aura.png<br />
|Name = [[Death Aura]]<br />
|School = Necromancy<br />
|Description = Envelops the caster in a sickly aura of negative energy. Living enemies stepping inside the aura take 2d4 damage plus 1 per [[caster level]] every 2 seconds as long as they remain within it. [[Undead]] are instead healed by the aura, and friendly [[Undead]] don't trigger spell resistance. (Note: Spell actually processes for 2d4 damage plus 1 per 2 caster levels every 3 seconds. )<br />
|Extend = y<br />
|Heighten = y<br />
|Quicken = y<br />
}}<br />
{{SpellBook1<br />
|rowcolor = CCE5FF<br />
|SpellIcon = Enervation.png<br />
|Name = [[Enervation]]<br />
|School = Necromancy<br />
|Description = A black ray of crackling negative energy suppresses the life force of any living [[creature]] it strikes, granting an enemy 1d4 [[negative level]]s. If the [[target]] has as many [[negative level]]s as its [[Hit Dice|Hit Die]], it [[Death|dies]]. Each [[negative level]] gives a [[creature]] a -2 penalty to [[attack roll]]s, [[saving throw]]s, [[Skill check]]s, [[Ability check]]s and a -1 to effective level. [[Negative level]]s stack.<br />
|Quicken = y<br />
}}<br />
{{SpellBook1<br />
|SpellIcon = Fear.png<br />
|Name = [[Fear (spell)|Fear]]<br />
|School = Necromancy<br />
|Description = An [[area of effect]] of terror in the shape of a cone causes each living enemy in an area to become [[frightened]]. A successful [[will save]] causes enemies to become [[shaken]]. Creatures that fail their save are also slowed 35% by necrotic energy.<br />
|Components = HeartOfAHen.png<br />
|Heighten = y<br />
|Quicken = y<br />
}}<br />
{{SpellBook1<br />
|rowcolor = CCE5FF<br />
|SpellIcon = Arcane Spell Negative Energ.png<br />
|Name = [[Negative Energy Burst]]<br />
|School = Necromancy<br />
|Description = Negative energy expands from the caster, doing 1d4+4 negative damage per 2 [[caster level]]s (Maximum damage 5d4+20.) to all living enemies caught in the blast. A successful [[Fortitude save]] reduces the damage by [[half]]. [[Undead]] are instead healed by the attack.<br />
|Components = HeartOfAHen.png<br />
|Empower_Spell = y<br />
|Heighten = y<br />
|Maximize = y<br />
|Quicken = y<br />
}}<br />
|-<br />
|colspan="12" align=center bgcolor=#99CCFF height=5px|<br />
|-<br />
{{SpellBook1<br />
|SpellIcon = RepairCriticalDamageMass.png<br />
|Name = [[Repair Critical Damage]]<br />
|School = Transmutation <br /> (Repair)<br />
|Description = Transmutes the structure of a living [[Construct]] [[ally]] to repair 4d6+8 [[Hit point|Hit Points]] plus 1 per [[caster level]]. (Maximum [[caster level]] 20.)<br />
|Empower_Spell = y<br />
|Enlarge = y<br />
|Maximize = y<br />
|Quicken = y<br />
}}<br />
|}<br />
<br />
==Level 5==<br />
<br />
{{SpellBookHeader|99CCFF|99CCFF}}<br />
{{SpellBook1<br />
|SpellIcon = Sp breakenchantment.png<br />
|Name = [[Break Enchantment]]<br />
|School = Abjuration<br />
|Description = Affected allies in an area are freed from enchantments, transmutations, and curses. Enemies have beneficial effects removed. Must succeed on a check of 1d20+your [[caster level]] (Maximum [[caster level]] 15.) versus 11+the spell's [[caster level]] to remove an effect.<br />
|Enlarge = y<br />
|Quicken = y<br />
}}<br />
{{SpellBook1<br />
|rowcolor = CCE5FF<br />
|SpellIcon = Dismissal.png<br />
|Name = [[Dismissal]]<br />
|School = Abjuration<br />
|Description = Instantly forces an extraplanar enemy back to its proper plane of existence. A successful [[Will save]] [[negate]]s this effect. ([[DC]]=[[spell]]'s save [[DC]]-[[creature]]'s [[Hit Dice|Hit Die]]+your [[caster level]]).<br />
|Enlarge = y<br />
|Heighten = y<br />
|Quicken = y<br />
}}<br />
{{SpellBook1<br />
|SpellIcon = Protection from Elements.png<br />
|Name = [[Protection from Elements]]<br />
|School = Abjuration<br />
|Description = Grants temporary immunity to all forms of energy for 1 minute per [[caster level]], or until 12 points of energy per [[caster level]] (Maximum [[caster level]] 10.) for each energy type has been absorbed.<br />
|Enlarge = y<br />
|Quicken = y<br />
}}<br />
|-<br />
|colspan="12" align=center bgcolor=#99CCFF height=5px|<br />
|-<br />
{{SpellBook1<br />
|rowcolor = CCE5FF<br />
|SpellIcon = Cloudkill.png<br />
|Name = [[Cloudkill]]<br />
|School = Conjuration <br /> (Acid)<br />
|Description = Slow moving poisonous cloud dealing 2d6 acid damage plus 1 damage per [[caster level]] (Maximum damage 2d6+20.), and slays [[creature]]s with 3 or less [[Hit Dice]], [[creature]]s with [[Hit Dice]] between 4 and 6 must succeed on a [[Fortitude save]] or die, [[creature]]s with 6 or over [[Hit Dice]] take 1d4 [[Constitution]] damage. [[Constitution]] damage and Acid damage is halved on a successful [[Fortitude save]]. This fog obscures sight, giving all [[creature]]s in the fog concealment. (Attackers have 20% miss chance.) [[Creature]]s immune to poison are undamaged by this [[spell]].<br />
|Enlarge = y<br />
|Heighten = y<br />
|Quicken = y<br />
}}<br />
{{SpellBook1<br />
|SpellIcon = SummonMonsterV.png<br />
|Name = [[Summon Monster V]]<br />
|School = Conjuration<br />
|Description = Summons 1 Monster from 3 choices: [[Bearded Devil]], [[Medium Earth Elemental]], [[Umbral Worg]] to fight for you for 10 minutes. You can only have 1 summoned [[creature]] of any type serving you at a time. Summoning a new [[creature]] of any type will return the previous one to its home plane.<br />
|Components = CrystalCone.png<br />
|Quicken = y<br />
}}<br />
{{SpellBook1<br />
|rowcolor = CCE5FF<br />
|SpellIcon = Teleport.png<br />
|Name = [[Teleport]]<br />
|School = Conjuration<br />
|Description = Lets you pick from several destinations (In town only.) useful to [[Wizard]]s and [[Sorcerer]]s. (The marketplace, your class trainers, etc.)<br />
|Quicken = y<br />
}}<br />
|-<br />
|colspan="12" align=center bgcolor=#99CCFF height=5px|<br />
|-<br />
{{SpellBook1<br />
|SpellIcon = DominatePerson.png<br />
|Name = [[Dominate Person]]<br />
|School = Enchantment<br />
|Description = You can control the actions of any humanoid creature that fails its [[Will save]] through a telepathic link that you establish with the subject’s mind. Dominate acts like [[Charm Person]], with additional [[Will save]]s every 15 to 30 seconds, but the creature will follow you throughout the dungeon.<br />
|Enlarge = y<br />
|Extend = y<br />
|Heighten = y<br />
|Quicken = y<br />
}}<br />
{{SpellBook1<br />
|rowcolor = CCE5FF<br />
|SpellIcon = Feeblemind.png<br />
|Name = [[Feeblemind]]<br />
|School = Enchantment<br />
|Description = [[Creature]]’s [[Intelligence]] and [[Charisma]] drops to 1. A successful [[Will saving throw]] [[negate]]s this effect.<br />
|Components = CrystalCone.png<br />
|Enlarge = y<br />
|Heighten = y<br />
|Quicken = y<br />
}}<br />
{{SpellBook1<br />
|SpellIcon = HoldMonster.png<br />
|Name = [[Hold Monster]]<br />
|School = Enchantment<br />
|Description = This spell functions like [[Hold Person]], except that it affects any living [[creature]] that fails its [[Will save]]. The enemy is aware, but it can take no actions for a maximum of 6 seconds per [[caster level]]. The enemy may attempt to make a new [[Will save]] every 3 seconds.<br />
|Components = CrystalCone.png<br />
|Enlarge = y<br />
|Extend = y<br />
|Heighten = y<br />
|Quicken = y<br />
}}<br />
{{SpellBook1<br />
|rowcolor = CCE5FF<br />
|SpellIcon = MindFog.png<br />
|Name = [[Mind Fog]]<br />
|School = Enchantment<br />
|Description = Produces a bank of thin mist that weakens the mental resistance of those caught in it, giving a -10 competence penalty to [[Will save]]s. A successful [[Will save]] [[negate]]s this effect.<br />
|Enlarge = y<br />
|Extend = y<br />
|Heighten = y<br />
|Quicken = y<br />
}}<br />
|-<br />
|colspan="12" align=center bgcolor=#99CCFF height=5px|<br />
|-<br />
{{SpellBook1<br />
|SpellIcon = BallLightning.png<br />
|Name = [[Ball Lightning]]<br />
|School = Evocation <br /> (Electricity)<br />
|Description = Launches one 3 feet sphere of lightning, dealing 1d3+3 electricity damage per [[caster level]]. (Maximum damage 15d3+45.) A successful [[Reflex save]] reduces the damage by [[half]].<br />
|Components = CrystalCone.png<br />
|Empower_Spell = y<br />
|Enlarge = y<br />
|Heighten = y<br />
|Maximize = y<br />
|Quicken = y<br />
}}<br />
{{SpellBook1<br />
|rowcolor = CCE5FF<br />
|SpellIcon = ConeOfCold.png<br />
|Name = [[Cone of Cold]]<br />
|School = Evocation <br /> (Cold)<br />
|Description = Creates an area of extreme cold, originating at your hand and extending outward in a cone. It drains heat, dealing 1d3+3 points of cold damage per [[caster level]]. (Maximum damage 15d3+45.) A successful [[Reflex save]] reduces the damage by [[half]].<br />
|Components = CrystalCone.png<br />
|Empower_Spell = y<br />
|Heighten = y<br />
|Maximize = y<br />
|Quicken = y<br />
}}<br />
{{SpellBook1<br />
|SpellIcon = Arcane Spell Cyclonic Blast.png<br />
|Name = [[Cyclonic Blast]]<br />
|School = Evocation<br />
|Description = You send a twisting torrent of wind toward your enemies that deals 1d3+3 damage per [[caster level]] (Maximum damage 80 to 120 at caster level 20) to [[target]]s in its path. A successful [[Reflex save]] reduces the damage by [[half]]. If the [[target]] fails its [[Reflex save]], it must make a [[Ability check|Strength check]] or [[Ability check|Dexterity check]] to [[negate]] be knocked [[Prone]]. The [[spell]] also clears away all lingering effects in its path, such as clouds and [[Wall of Fire]] of both friends and foes.<br />
|Components = CrystalCone.png<br />
|Empower_Spell = y<br />
|Enlarge = y<br />
|Heighten = y<br />
|Maximize = y<br />
|Quicken = y<br />
}}<br />
{{SpellBook1<br />
|rowcolor = CCE5FF<br />
|SpellIcon = Arcane Spell Eladars Electric Surge.png<br />
|Name = [[Eladar's Electric Surge]]<br />
|School = Evocation <br /> (Electricity)<br />
|Description = The target's body is wracked with powerful electric shocks, dealing 1 to 6 electric damage + 1 per [[caster level]] every 2 seconds for a duration of 16 seconds. This spell can stack on the target up to 3 times, increasing the damage with each stack.<br />
|Components = CrystalCone.png<br />
|Empower_Spell = y<br />
|Enlarge = y<br />
|Maximize = y<br />
|Quicken = y<br />
}}<br />
{{SpellBook1<br />
|SpellIcon = NiacsBitingCold.png<br />
|Name = [[Niac's Biting Cold]]<br />
|School = Evocation <br /> (Cold)<br />
|Description = A deep and chilling cold settles into the target's body, dealing 1 to 6 cold damage + 1 per [[caster level]] every 2 seconds for a duration of 16 seconds. This spell can stack on the target up to 3 times, increasing the damage with each stack.<br />
|Components = CrystalCone.png<br />
|Empower_Spell = y<br />
|Enlarge = y<br />
|Maximize = y<br />
|Quicken = y<br />
}}<br />
{{SpellBook1<br />
|rowcolor = CCE5FF<br />
|SpellIcon = Arcane Spell Prismatic Ray.png<br />
|Name = [[Prismatic Ray]]<br />
|School = Evocation <br /> <small>(Acid, Electricity, Fire) </small><br />
|Description = A shining ray of multicolored light blinds [[creature]]s with 8 [[Hit Dice|Hit Die]] or less for 12 to 48 seconds, and does 1 of 7 harmful effects at random to one target, with a 12.5% of inflicting a second different effect from that 7. [[Prismatic Ray|For Complete Description]]<br />
<!-- These 7 effects are detailed as follows: Red Ray: 4*[[caster level]] fire damage, a successful [[Reflex save]] reduces the damage dealt by [[half]], Orange Ray: 5*[[caster level]] acid damage, a successful [[Reflex save]] reduces the damage dealt by [[half]], Yellow Ray: 6*[[caster level]] electrical damage, a successful [[Reflex save]] reduces the damage dealt by [[half]], Green Ray: Instant [[Death]] (Ignores [[Death]] immunity.), deals [[Constitution]] damage on a successful [[Fortitude save]] (Poison effect [[negate]]d by Poison Immunity.), Blue Ray: Turns victim to stone, [[Fortitude save]] [[negate]]s, Indigo: Victim is stricken with Fear status, [[Will save]] [[negate]]s, Violet: Sends victim to another plane (Instant [[Death]], ignores [[Death]] Immunity.), [[Will save]] [[negate]]s.--><br />
|Empower_Spell = y<br />
|Heighten = y<br />
|Maximize = y<br />
|Quicken = y<br />
}}<br />
|-<br />
|colspan="12" align=center bgcolor=#99CCFF height=5px|<br />
|-<br />
{{SpellBook1<br />
|SpellIcon = SymbolOfPain.png<br />
|Name = [[Symbol of Pain]]<br />
|School = Necromancy <br /> (Evil)<br />
|Description = You create a reddish symbol of power in the air, and it's activated by an enemy who comes into range of it inflicting severe pain on all nearby enemies. The pain causes -4 penalty on [[Attack roll]]s, [[Saving throw]]s, and [[Skill check]]s, lasts 30 seconds plus 12 seconds per [[caster level]]. Each enemy can make a [[Fortitude save]] to [[negate]] the effect. The symbol dissolves 20 seconds after being triggered, or in 5 minutes otherwise.<br />
|Components = CrystalCone.png<br />
|Enlarge = y<br />
|Extend = y<br />
|Heighten = y<br />
|Quicken = y<br />
}}<br />
{{SpellBook1<br />
|rowcolor = CCE5FF<br />
|SpellIcon = WavesOfFatigue.png<br />
|Name = [[Waves of Fatigue]]<br />
|School = Necromancy<br />
|Description = Waves of negative energy cause all living [[creature]]s to become [[Fatigued]]. [[Fatigued]] [[creature]]s take a -2 penalty to [[Strength]] and [[Dexterity]].<br />
|Quicken = y<br />
}}<br />
|-<br />
|colspan="12" align=center bgcolor=#99CCFF height=5px|<br />
|-<br />
{{SpellBook1<br />
|SpellIcon = RepairLightDamageMass.png<br />
|Name = [[Repair Light Damage, Mass]]<br />
|School = Transmutation <br /> (Repair)<br />
|Description = Transmutes the structure of living [[Construct]] [[Ally|allies]] to repair 1d6+2 [[Hit point|Hit Points]] plus 1 per [[caster level]]. (Maximum [[caster level]] 25.)<br />
|Empower_Spell = y<br />
|Enlarge = y<br />
|Maximize = y<br />
|Quicken = y<br />
}}<br />
|}<br />
<br />
==Level 6==<br />
<br />
{{SpellBookHeader|99CCFF|99CCFF}}<br />
{{SpellBook1<br />
|SpellIcon = GlobeOfInvulnerability.png<br />
|Name = [[Globe of Invulnerability]]<br />
|School = Abjuration<br />
|Description = As [[Lesser Globe of Invulnerability]], but spells of level 4 and under fail to target anyone located within the globe, meanwhile any type of spell can be cast through or out of the magical globe.<br />
|Components = CrushedBlackPearl.png<br />
|Extend = y<br />
|Quicken = y<br />
}}<br />
{{SpellBook1<br />
|rowcolor = CCE5FF<br />
|SpellIcon = GreaterDispelMagic.png<br />
|Name = [[Greater Dispel Magic]]<br />
|School = Abjuration<br />
|Description = Removes ongoing [[spell]]s that have been cast on a target. You must make a [[caster level check]] of 1d20+your [[caster level]] (Maximum [[caster level]] 20.) of [[DC]] 11+[[spell]]'s [[caster level]] to remove an effect. In addition, this [[spell]] can be used to sever the connection between a summoner and his or her summoned monster, causing the summoned creature to attack unpredictably, possibly turning on its summoner.<br />
If cast on a spell ward trap, this spell will reduce the level of the trap by 1 to 4 (1d4 levels). If the level of the trap is reduced to 0, the trap is disabled.<br />
|Enlarge = y<br />
|Quicken = y<br />
}}<br />
|-<br />
|colspan="12" align=center bgcolor=#99CCFF height=5px|<br />
|-<br />
{{SpellBook1<br />
|SpellIcon = AcidFog.png<br />
|Name = [[Acid Fog]]<br />
|School = Conjuration <br /> (Acid)<br />
|Description = A billowing mass of misty vapors [[slow]]s movement, obscures sight, giving all creatures in the fog concealment (Attackers have 20% miss chance.), and causes 2d6 acid damage every 2 seconds to [[target]]s within the cloud. Creature entering the cloud also suffers a -4 penalty to their [[Armor Class]].<br />
|Components = CrushedBlackPearl.png<br />
|Empower_Spell = y<br />
|Enlarge = y<br />
|Maximize = y<br />
|Quicken = y<br />
}}<br />
{{SpellBook1<br />
|rowcolor = CCE5FF<br />
|SpellIcon = SummonMonsterVI.png<br />
|Name = [[Summon Monster VI]]<br />
|School = Conjuration<br />
|Description = Summons 1 Monster from 3 choices: Eladrin Bralani, Fiendish [[Troll]], Large Water [[Elemental]] to fight for you for 10 minutes. You can only have 1 summoned [[creature]] of any type serving you at a time. Summoning a new [[creature]] of any type will return the previous one to its home plane.<br />
|Components = CrushedBlackPearl.png<br />
|Quicken = y<br />
}}<br />
|-<br />
|colspan="12" align=center bgcolor=#99CCFF height=5px|<br />
|-<br />
{{SpellBook1<br />
|SpellIcon = TrueSeeing.png<br />
|Name = [[True Seeing (spell)|True Seeing]]<br />
|School = Divination<br />
|Description = You confer on the [[ally]] the ability to see things as they actually are. This allows the [[target]] to notice secret doors hidden by magic, see the exact location of creatures hidden by [[Blur]] or [[Displacement]] effects, and see [[Invisible]] [[creature]]s or objects normally.<br />
|Components = CrushedBlackPearl.png<br />
|Enlarge = y<br />
|Extend = y<br />
|Quicken = y<br />
}}<br />
|-<br />
|colspan="12" align=center bgcolor=#99CCFF height=5px|<br />
|-<br />
{{SpellBook1<br />
|rowcolor = CCE5FF<br />
|SpellIcon = GreaterHeroism.png<br />
|Name = [[Greater Heroism]]<br />
|School = Enchantment<br />
|Description = This spell imbues a single ally creature with great bravery and morale in battle. The target gains a +4 morale bonus on [[attack roll]]s, [[save]]s, and [[skill check]]s. The target also receives [[temporary hit point]]s equal to the [[caster level]] and immunity to fear.<br />
|Enlarge = y<br />
|Extend = y<br />
|Quicken = y<br />
}}<br />
{{SpellBook1<br />
|SpellIcon = SuggestionMass.png<br />
|Name = [[Suggestion, Mass (spell)|Suggestion, Mass]]<br />
|School = Enchantment<br />
|Description = Casts [[Suggestion (spell)|Suggestion]] on multiple enemies. The actions of affected enemies are influenced by you, allowing you to suggest that they fight as your [[Ally|allies]] for 6 seconds per [[caster level]]. A successful [[Will save]] [[negate]]s this effect.<br />
|Components = CrushedBlackPearl.png<br />
|Enlarge = y<br />
|Heighten = y<br />
|Quicken = y<br />
}}<br />
{{SpellBook1<br />
|rowcolor = CCE5FF<br />
|SpellIcon = SymbolOfPersuasion.png<br />
|Name = [[Symbol of Persuasion]]<br />
|School = Enchantment<br />
|Description = You create a pinkish symbol of power in the air, and it's activated by an enemy who comes into range of it, applying a charm effect to all nearby [[target]]s for 6 seconds per [[caster level]] or until the symbol expires. Each [[target]] can make a [[Will save]] to [[negate]] the effect. The symbol dissipates 20 seconds after being triggered, or in 5 minutes otherwise.<br />
|Components = CrushedBlackPearl.png<br />
|Enlarge = y<br />
|Extend = y<br />
|Heighten = y<br />
|Quicken = y<br />
}}<br />
|-<br />
|colspan="12" align=center bgcolor=#99CCFF height=5px|<br />
|-<br />
{{SpellBook1<br />
|SpellIcon = ChainLightning.png<br />
|Name = [[Chain Lightning]]<br />
|School = Evocation <br /> (Electricity)<br />
|Description = An electrical discharge strikes a primary target for 1d3+3 per [[caster level]] electrical damage, then arcs to other nearby targets hitting each of them with a similar lightning bolt. A successful [[Reflex save]] reduces the damage by [[half]].<br />
|Components = CrushedBlackPearl.png<br />
|Empower_Spell = y<br />
|Enlarge = y<br />
|Heighten = y<br />
|Maximize = y<br />
|Quicken = y<br />
}}<br />
{{SpellBook1<br />
|rowcolor = CCE5FF<br />
|SpellIcon = OtilukesFreezingSphere.png<br />
|Name = [[Otiluke's Freezing Sphere]]<br />
|School = Evocation <br /> (Cold)<br />
|Description = A frigid globe of cold energy streaks towards a target. On impact it explodes, causing 1d3+3 cold damage per [[caster level]] (Maximum damage of 80 to 120 at caster level 20) to targets in the area. A successful [[Reflex save]] reduces the damage by [[half]].<br />
|Empower_Spell = y<br />
|Enlarge = y<br />
|Heighten = y<br />
|Maximize = y<br />
|Quicken = y<br />
}}<br />
|-<br />
|colspan="12" align=center bgcolor=#99CCFF height=5px|<br />
|-<br />
{{SpellBook1<br />
|SpellIcon = ShadowWalk.png<br />
|Name = [[Shadow Walk]]<br />
|School = Illusion<br />
|Description = Transports you to the edge of the Material Plane where it borders the Plane of Shadow. While this [[spell]] is active, you move 50% faster than normal, and your outline appears faint and you are harder to hit. Attacking another [[creature]], or otherwise interacting with objects shunts you back to the Material Plane.<br />
|Extend = y<br />
|Quicken = y<br />
}}<br />
|-<br />
|colspan="12" align=center bgcolor=#99CCFF height=5px|<br />
|-<br />
{{SpellBook1<br />
|rowcolor = CCE5FF<br />
|SpellIcon = CircleOfDeath.png<br />
|Name = [[Circle of Death]]<br />
|School = Necromancy<br />
|Description = Snuffs out the life force of living creatures in the area. Creatures can avoid this effect by making a successful [[Reflex save]]. Creatures that fail the [[Reflex save]] make another [[Fortitude save]]. They are killed immediately if the [[Fortitude save]] is failed or suffer 1d4 negative levels if they succeed on the second saving throw.<br />
|Components = CrushedBlackPearl.png<br />
|Enlarge = y<br />
|Heighten = y<br />
|Quicken = y<br />
}}<br />
{{SpellBook1<br />
|SpellIcon = CreateUndead.png<br />
|Name = [[Create Undead]]<br />
|School = Necromancy<br />
|Description = Create [[undead]] minions to do your bidding.<br />
|Components = BlackOnyx.png<br />
|Quicken = y<br />
}}<br />
{{SpellBook1<br />
|rowcolor = CCE5FF<br />
|SpellIcon = Necroticray.png<br />
|Name = [[Necrotic Ray]]<br />
|School = Necromancy<br />
|Description = A negative energy ray that does 1d4+4 negative damage per [[caster level]] to a living enemy. A successful [[Fortitude save]] reduces the damage by [[half]]. The ray also suppresses the life force of any living creature it strikes, granting it 1 [[negative level]].<br />
|Empower_Spell = y<br />
|Heighten = y<br />
|Maximize = y<br />
|Quicken = y<br />
}}<br />
{{SpellBook1<br />
|SpellIcon = SymbolOfFear.png<br />
|Name = [[Symbol of Fear]]<br />
|School = Necromancy<br />
|Description = You create a purple symbol of power in the air, and it's activated by an enemy who comes into range of it. It applies the [[Conditions|condition]] [[Cowering]] to all nearby opponents for 6 seconds per [[caster level]] or until the symbol expires. Each enemy can make a [[Will save]] to [[negate]] this [[Conditions|condition]]. The symbol dissipates in 20 seconds after being triggered, or in 5 minutes otherwise.<br />
|Components = CrushedBlackPearl.png<br />
|Enlarge = y<br />
|Extend = y<br />
|Heighten = y<br />
|Quicken = y<br />
}}<br />
{{SpellBook1<br />
|rowcolor = CCE5FF<br />
|SpellIcon = UndeathToDeath.png<br />
|Name = [[Undeath to Death]]<br />
|School = Necromancy<br />
|Description = Destroys [[undead]] [[creature]]s in the [[area of effect]]. A successful [[Will save]] [[negate]]s this effect.<br />
|Components = CrushedBlackPearl.png<br />
|Enlarge = y<br />
|Heighten = y<br />
|Quicken = y<br />
}}<br />
|-<br />
|colspan="12" align=center bgcolor=#99CCFF height=5px|<br />
|-<br />
{{SpellBook1<br />
|SpellIcon = BearsEnduranceMass.png<br />
|Name = [[Bear's Endurance, Mass]]<br />
|School = Transmutation<br />
|Description = Casts [[Bear's Endurance]] on multiple targets giving a +4 [[enhancement bonus]] to [[Constitution]] to each of them for 1 minute per [[caster level]].<br />
|Components = CrushedBlackPearl.png<br />
|Enlarge = y<br />
|Extend = y<br />
|Quicken = y<br />
}}<br />
{{SpellBook1<br />
|rowcolor = CCE5FF<br />
|SpellIcon = BullsStrengthMass.png<br />
|Name = [[Bull's Strength, Mass]]<br />
|School = Transmutation<br />
|Description = Casts [[Bull's Strength]] on multiple targets giving a +4 [[enhancement bonus]] to [[Strength]] to each of them for 1 minute per [[caster level]].<br />
|Components = CrushedBlackPearl.png<br />
|Enlarge = y<br />
|Extend = y<br />
|Quicken = y<br />
}}<br />
{{SpellBook1<br />
|SpellIcon = CatsGraceMass.png<br />
|Name = [[Cat's Grace, Mass]]<br />
|School = Transmutation<br />
|Description = Casts [[Cat's Grace]] on multiple targets, giving a +4 [[enhancement bonus]] to [[Dexterity]] to each of them for 1 minute per [[caster level]].<br />
|Components = CrushedBlackPearl.png<br />
|Enlarge = y<br />
|Extend = y<br />
|Quicken = y<br />
}}<br />
{{SpellBook1<br />
|rowcolor = CCE5FF<br />
|SpellIcon = Disintegrate.png<br />
|Name = [[Disintegrate]]<br />
|School = Transmutation<br />
|Description = A sickly green ray emanates forth, doing 2d3+6 damage per [[caster level]] to the target. (Maximum damage 40d3+120.) Anything reduced to 0 hit points is disintegrated. A successful [[Fortitude save]] reduces this damage to 6d3+12.<br />
|Components = CrushedBlackPearl.png<br />
|Empower_Spell = y<br />
|Heighten = y<br />
|Maximize = y<br />
|Quicken = y<br />
}}<br />
{{SpellBook1<br />
|SpellIcon = EaglesSplendorMass.png<br />
|Name = [[Eagle's Splendor, Mass]]<br />
|School = Transmutation<br />
|Description = Casts [[Eagle's Splendor]] on multiple targets, giving a +4 [[enhancement bonus]] to [[Charisma]] to each of them for 1 minute per [[caster level]].<br />
|Components = CrushedBlackPearl.png<br />
|Enlarge = y<br />
|Extend = y<br />
|Quicken = y<br />
}}<br />
{{SpellBook1<br />
|rowcolor = CCE5FF<br />
|SpellIcon = FleshToStone.png<br />
|Name = [[Flesh to Stone]]<br />
|School = Transmutation<br />
|Description = Turns a single fleshy [[target]] into a mindless, inert statue in a [[Petrified]] [[Conditions|condition]]. In stone form, [[creature]]s are much more difficult to damage ([[Damage Reduction]] 10/Adamantine.), but are [[Helpless]]. Only [[creature]]s made of flesh are affected by this [[spell]]. This effect lasts 60 seconds plus 10 seconds per [[caster level]], but the [[target]] has a chance to remake its [[Fortitude save]] every 24 seconds.<br />
|Components = CrushedBlackPearl.png<br />
|Enlarge = y<br />
|Heighten = y<br />
|Quicken = y<br />
}}<br />
{{SpellBook1<br />
|SpellIcon = FoxsCunningMass.png<br />
|Name = [[Fox's Cunning, Mass]]<br />
|School = Transmutation<br />
|Description = Casts [[Fox's Cunning]] on multiple targets, giving a +4 enhancement bonus to [[Intelligence]] to each of them for 1 minute per [[caster level]].<br />
|Components = CrushedBlackPearl.png<br />
|Enlarge = y<br />
|Extend = y<br />
|Quicken = y<br />
}}<br />
{{SpellBook1<br />
|rowcolor = CCE5FF<br />
|SpellIcon = OwlsWisdomMass.png<br />
|Name = [[Owl's Wisdom, Mass]]<br />
|School = Transmutation<br />
|Description = Casts [[Owl's Wisdom]] on multiple targets, giving a +4 [[enhancement bonus]] to [[Wisdom]] to each of them for 1 minute per [[caster level]].<br />
|Components = CrushedBlackPearl.png<br />
|Enlarge = y<br />
|Extend = y<br />
|Quicken = y<br />
}}<br />
{{SpellBook1<br />
|SpellIcon = Reconstruct.png<br />
|Name = [[Reconstruct]]<br />
|School = Transmutation <br /> (Repair)<br />
|Description = Repairs the ally [[Construct]], restoring 10 [[Hit point|Hit Points]] per [[caster level]] (Maximum [[caster level]] 15.), while simultaneously granting the [[Construct]] an increase in attack speed for a short time.<br />
|Enlarge = y<br />
|Quicken = y<br />
}}<br />
{{SpellBook1<br />
|rowcolor = CCE5FF<br />
|SpellIcon = RepairModerateDamageMass.png<br />
|Name = [[Repair Moderate Damage, Mass]]<br />
|School = Transmutation <br /> (Repair)<br />
|Description = Transmutes the structure of living [[Construct]] [[Ally|allies]] to repair 2d6+4 [[Hit point|Hit Points]] plus 1 per [[caster level]]. (Maximum [[caster level]] 30.)<br />
|Empower_Spell = y<br />
|Enlarge = y<br />
|Maximize = y<br />
|Quicken = y<br />
}}<br />
{{SpellBook1<br />
|SpellIcon = StoneToFlesh.png<br />
|Name = [[Stone to Flesh]]<br />
|School = Transmutation<br />
|Description = Restores a [[Petrified]] [[creature]], such as 1 affected by the [[Flesh to Stone]] [[spell]] to its normal state.<br />
|Components = CrushedBlackPearl.png<br />
|Quicken = y<br />
}}<br />
{{SpellBook1<br />
|rowcolor = CCE5FF<br />
|SpellIcon = Icon Spell Tenser's Transformation.png<br />
|Name = [[Tenser's Transformation]]<br />
|School = Transmutation<br />
|Description = Causes the caster to become a virtual fighting machine becoming stronger, tougher, faster, and more skilled in combat. You gain a +4 [[alchemical bonus]] to [[Strength]], [[Dexterity]], and [[Constitution]], a +6 [[alchemical bonus]] to [[Armor Class]], and proficiency with all simple and martial weapons. Your base attack bonus equals your character level. Your spellcasting ability is reduced, resulting in a -2 penalty to all spell DCs, -2 to your rolls to bypass enemy Spell Resistance, and doubling the cooldown of your spells.<br />
|Components = PotionOfBullsStrength.png<br />
|Extend = y<br />
|Heighten = y<br />
|Quicken = y<br />
}}<br />
|}<br />
<br />
==Level 7==<br />
<br />
{{SpellBookHeader|99CCFF|99CCFF}}<br />
{{SpellBook1<br />
|SpellIcon = Banishment.png<br />
|Name = [[Banishment]]<br />
|School = Abjuration<br />
|Description = Allows casting a more powerful version of the [[Dismissal]] [[spell]] on multiple [[target]]s. A successful [[Will save]] [[negate]]s this effect. ([[DC]]=[[spell]]'s save [[DC]]-[[creature]]'s [[Hit Dice|Hit Die]]+[[caster level]].)<br />
|Enlarge = y<br />
|Heighten = y<br />
|Quicken = y<br />
}}<br />
{{SpellBook1<br />
|rowcolor = CCE5FF<br />
|SpellIcon = ProtectionFromElementsMass.png<br />
|Name = [[Protection from Elements, Mass]]<br />
|School = Abjuration<br />
|Description = Casts [[Protection from Elements]] on multiple targets, granting targets temporary immunity to all forms of energy for 1 minute per [[caster level]], or until 12 points of energy per [[caster level]] (Maximum [[caster level]] 10) for each energy type has been absorbed.<br />
|Enlarge = y<br />
|Quicken = y<br />
}}<br />
|-<br />
|colspan="12" align=center bgcolor=#99CCFF height=5px|<br />
|-<br />
{{SpellBook1<br />
|SpellIcon = GreaterTeleport.png<br />
|Name = [[Greater Teleport]]<br />
|School = Conjuration<br />
|Description = Confers to the [[Player character|Player Characters]] in the [[area of effect]] the option to be transported to 1 of a variety of locations.<br />
|Quicken = y<br />
}}<br />
{{SpellBook1<br />
|rowcolor = CCE5FF<br />
|SpellIcon = SummonMonsterVII.png<br />
|Name = [[Summon Monster VII]]<br />
|School = Conjuration<br />
|Description = Summons 1 Monster from 3 choices: Djinn, Efreet, Huge [[Earth Elemental]] to fight for you for 10 minutes. You can only have 1 summoned [[creature]] of any type serving you at a time. Summoning a new [[creature]] of any type will return the previous one to its home plane.<br />
|Components = PowderedRuby.png<br />
|Quicken = y<br />
}}<br />
|-<br />
|colspan="12" align=center bgcolor=#99CCFF height=5px|<br />
|-<br />
{{SpellBook1<br />
|SpellIcon = HoldPersonMass.png<br />
|Name = [[Hold Person, Mass]]<br />
|School = Enchantment<br />
|Description = Casts [[Hold Person]] on multiple targets. Affected enemies that fail his [[Will save]] become paralyzed and can take no actions for a maximum of 6 seconds per [[caster level]]. The enemy may attempt to make a new [[Will save]] every 3 seconds. All attacks against a held opponent follow the rules of [[helpless]] opponents.<br />
|Enlarge = y<br />
|Heighten = y<br />
|Quicken = y<br />
}}<br />
{{SpellBook1<br />
|rowcolor = CCE5FF<br />
|SpellIcon = OttosSphereOfDancing.png<br />
|Name = [[Otto's Sphere of Dancing]]<br />
|School = Enchantment<br />
|Description = A magical sphere that compels all enemies who enter it to dance. A successful [[Will save]] [[negate]]s this effect.<br />
|Enlarge = y<br />
|Extend = y<br />
|Heighten = y<br />
|Quicken = y<br />
}}<br />
{{SpellBook1<br />
|SpellIcon = PowerWordBlind.png<br />
|Name = [[Power Word: Blind]]<br />
|School = Enchantment<br />
|Description = A single word of power is uttered, causing your [[target]] to become [[Blinded]]. [[Creature]]s are [[Blinded]] for at least 6+6d4 seconds, and players are [[Blinded]] for at least 4+1d6 seconds. [[Creature]]s with more than 100,000 [[Hit point|Hit Points]] are unaffected by Power Word: Blind.<br />
|Enlarge = y<br />
|Quicken = y<br />
}}<br />
{{SpellBook1<br />
|rowcolor = CCE5FF<br />
|SpellIcon = SymbolOfStunning.png<br />
|Name = [[Symbol of Stunning]]<br />
|School = Enchantment<br />
|Description = You create a symbol of power in the air, and it's activated by a [[target]] approaching. All [[target]]s entering the [[area of effect]] are [[Stunned]] for 6d6 seconds or until the symbol expires. A successful [[Will save]] [[negate]]s this [[Conditions|condition]]. The symbol dissolves 20 seconds after being triggered, or in 5 minutes otherwise.<br />
|Components = PowderedRuby.png<br />
|Enlarge = y<br />
|Heighten = y<br />
|Quicken = y<br />
}}<br />
|-<br />
|colspan="12" align=center bgcolor=#99CCFF height=5px|<br />
|-<br />
{{SpellBook1<br />
|SpellIcon = DelayedBlastFireball.png<br />
|Name = [[Delayed Blast Fireball]]<br />
|School = Evocation <br /> (Fire)<br />
|Description = Creates a ball of fire that detonates on impact, causing an explosion of flame that does 1d6+7 fire damage per [[caster level]] (Maximum damage 20d6+140.) to targets around it. A successful [[Reflex save]] reduces the damage by [[half]].<br />
|Components = PowderedRuby.png<br />
|Empower_Spell = y<br />
|Enlarge = y<br />
|Heighten = y<br />
|Maximize = y<br />
|Quicken = y<br />
}}<br />
{{SpellBook1<br />
|rowcolor = CCE5FF<br />
|SpellIcon = PrismaticSpray.png<br />
|Name = [[Prismatic Spray]]<br />
|School = Evocation <br /><small>(Acid, Electricity, Fire)</small><br />
|Description = Prismatic Spray is a conical version of [[Prismatic Ray]] so [[area of effect]] and able to strike multiple targets. A shining blast of multicolored light [[blinded|blinds]] [[creature]]s with 8 [[Hit Dice|Hit Die]] or less for 12 to 48 seconds, and does 1 of 7 harmful effects at random to one target, with a 12.5% of inflicting a second different effect from that 7. [[Prismatic Spray|For Complete Description]]<br />
<!--These 7 effects are detailed as follows: Red Ray: 4*[[caster level]] fire damage, a successful [[Reflex save]] reduces the damage dealt by [[half]], Orange Ray: 5*[[caster level]] acid damage, a successful [[Reflex save]] reduces the damage dealt by [[half]], Yellow Ray: 6*[[caster level]] electrical damage, a successful [[Reflex save]] reduces the damage dealt by [[half]], Green Ray: Instant [[Death]] (Ignores [[Death]] immunity.), deals [[Constitution]] damage on a successful [[Fortitude save]] (Poison effect [[negate]]d by Poison Immunity.), Blue Ray: Turns victim to stone, [[Fortitude save]] [[negate]]s, Indigo: Victim is stricken with Fear status, [[Will save]] [[negate]]s, Violet: Sends victim to another plane (Instant [[Death]], ignores [[Death]] Immunity.), [[Will save]] [[negate]]s.--><br />
|Empower_Spell = y<br />
|Enlarge = y<br />
|Heighten = y<br />
|Maximize = y<br />
|Quicken = y<br />
}}<br />
|-<br />
|colspan="12" align=center bgcolor=#99CCFF height=5px|<br />
|-<br />
{{SpellBook1<br />
|SpellIcon = InvisibilityMass.png<br />
|Name = [[Invisibility, Mass]]<br />
|School = Illusion<br />
|Description = Casts [[Invisibility (spell)|Invisibility]] on multiple [[Ally|allied]] [[creature]]s, rendering the [[creature]]s [[Invisible]] for 1 minute per [[caster level]]. Attacking a [[target]], or using an object (Door, lever, etc.) removes this [[Conditions|condition]].<br />
|Components = PowderedRuby.png<br />
|Enlarge = y<br />
|Extend = y<br />
|Quicken = y<br />
}}<br />
|-<br />
|colspan="12" align=center bgcolor=#99CCFF height=5px|<br />
|-<br />
{{SpellBook1<br />
|rowcolor = CCE5FF<br />
|SpellIcon = ControlUndead.png<br />
|Name = [[Control Undead]]<br />
|School = Necromancy<br />
|Description = You bring a single [[undead]] under your control for a long time. A [[Will save]] [[negate]]s this effect. Controlled [[undead]] gets an additional [[Will save]] every 2 minutes.<br />
|Components = PowderedRuby.png<br />
|Enlarge = y<br />
|Heighten = y<br />
|Quicken = y<br />
}}<br />
{{SpellBook1<br />
|SpellIcon = FingerOfDeath.png<br />
|Name = [[Finger of Death]]<br />
|School = Necromancy<br />
|Description = Slays one living enemy. Those that succeed on a [[Fortitude save]] instead are dealt 8 to 12 negative energy damage per [[caster level]] (Maximum [[caster level]] 25.).<br />
|Enlarge = y<br />
|Heighten = y<br />
|Quicken = y<br />
}}<br />
{{SpellBook1<br />
|rowcolor = CCE5FF<br />
<br />
|SpellIcon = SymbolOfWeakness.png<br />
|Name = [[Symbol of Weakness]]<br />
|School = Necromancy<br />
|Description = You create a greenish symbol of power in the air, and it's activated by an enemy who comes into range of it, weakening all nearby enemies by inflicting a 3d6 penalty to [[Strength]]. Each enemy can make a [[Fortitude save]] to [[negate]] the effect. The symbol dissolves 20 seconds after being triggered, or in 5 minutes otherwise.<br />
|Components = PowderedRuby.png<br />
|Enlarge = y<br />
|Heighten = y<br />
|Quicken = y<br />
}}<br />
{{SpellBook1<br />
|SpellIcon = WavesOfExhaustion.png<br />
|Name = [[Waves of Exhaustion]]<br />
|School = Necromancy<br />
|Description = Waves of negative energy cause all living [[creature]]s to become [[Exhausted]]. [[Exhausted]] [[creature]]s take a -6 penalty to [[Strength]] and [[Dexterity]], and move at 50% speed.<br />
|Quicken = y<br />
}}<br />
|-<br />
|colspan="12" align=center bgcolor=#99CCFF height=5px|<br />
|-<br />
{{SpellBook1<br />
|rowcolor = CCE5FF<br />
|SpellIcon = RepairSeriousDamageMass.png<br />
|Name = [[Repair Serious Damage, Mass]]<br />
|School = Transmutation <br /> (Repair)<br />
|Description = Transmutes the structure of living [[Construct]] [[Ally|allies]] to repair 3d6+6 [[Hit point|Hit Points]] plus 1 per [[caster level]]. (Maximum [[caster level]] 35.)<br />
|Empower_Spell = y<br />
|Enlarge = y<br />
|Maximize = y<br />
|Quicken = y<br />
}}<br />
|}<br />
<br />
==Level 8==<br />
{{SpellBookHeader|99CCFF|99CCFF}}<br />
{{SpellBook1<br />
|SpellIcon = Blackdragonbolt.png<br />
|Name = [[Black Dragon Bolt]]<br />
|School = Conjuration <br /> (Acid)<br />
|Description = Deals 1 to 3 acid damage per caster level (up to a max of 25 to 75 at caster level 25) every 2 seconds for 6 seconds to an enemy with a powerful bolt of corrosive acid. This spell has double range.<br />
|Empower_Spell = y<br />
|Maximize = y<br />
|Quicken = y<br />
}}<br />
{{SpellBook1<br />
|rowcolor = CCE5FF<br />
|SpellIcon = IncendiaryCloud.png<br />
|Name = [[Incendiary Cloud]]<br />
|School = Conjuration <br /> (Fire)<br />
|Description = A cloud of roiling smoke and white-hot embers, obscuring the sight of all [[target]]s within its effect and dealing 2d4 + 1 per [[caster level]] of fire damage every 2 seconds. Creatures entering the cloud must save vs [[reflex]] or become [[blinded]] until they leave the cloud.<br />
|Empower_Spell = y<br />
|Enlarge = y<br />
|Heighten = y<br />
|Maximize = y<br />
|Quicken = y<br />
}}<br />
{{SpellBook1<br />
|SpellIcon = SummonMonsterVIII.png<br />
|Name = [[Summon Monster VIII]]<br />
|School = Conjuration<br />
|Description = Summons 1 Monster from 3 choices: Bezekira, Greater Air [[Elemental]], [[Orthon]] to fight for you for 10 minutes. You can only have 1 summoned [[creature]] of any type serving you at a time. Summoning a new [[creature]] of any type will return the previous one to its home plane.<br />
|Components = BitOfSunstone.png<br />
|Quicken = y<br />
}}<br />
{{SpellBook1<br />
|rowcolor = CCE5FF<br />
|SpellIcon = Sp trapthesoul selector.png<br />
|Name = [[Trap the Soul]]<br />
|School = Conjuration<br />
|Description = Forces a [[creature]]'s life force and its material body into a gem on a failed [[Will save]]. Although this essentially 'kills' the [[target]], it is not a [[Death]] effect and functions on [[creature]]s such as [[Undead]]. (But not most [[Construct]]s.) This [[spell]] requires a [[Khyber Dragonshard]] as a special [[material component]], and has 3 versions which use different sizes of dragonshards depending on the [[Hit Dice|Hit Die]] of the [[target]]. (1-10, 11-20, and 20-30.)<br />
|Components = QuestionIcon.png<br />
|Enlarge = y<br />
|Heighten = y<br />
|Quicken = y<br />
}}<br />
|-<br />
|colspan="12" align=center bgcolor=#99CCFF height=5px|<br />
|-<br />
{{SpellBook1<br />
|SpellIcon = CharmMonsterMass.png<br />
|Name = [[Charm Monster, Mass]]<br />
|School = Enchantment<br />
|Description = A group of enemy monsters are charmed and will fight as trusted friends and allies. Charmed monsters get additional saves every 3d6+12 seconds. A successful [[Will save]] [[negate]]s this effect.<br />
|Enlarge = y<br />
|Extend = y<br />
|Heighten = y<br />
|Quicken = y<br />
}}<br />
{{SpellBook1<br />
|rowcolor = CCE5FF<br />
|SpellIcon = OttosIrresistibleDance.png<br />
|Name = [[Otto's Irresistible Dance]]<br />
|School = Enchantment<br />
|Description = This [[spell]] makes it impossible for the enemy to do anything other than caper and prance in place.<br />
|Enlarge = y<br />
|Quicken = y<br />
}}<br />
{{SpellBook1<br />
|SpellIcon = PowerWordKill.png<br />
|Name = [[Power Word: Stun]]<br />
|School = Enchantment<br />
|Description = [[Stunned|Stuns]] a target, according to its [[Hit point|Hit Points]]. [[Creature]]s with 150 or fewer current [[Hit point|Hit Points]] are [[stunned]] for 4 to 32 seconds, [[creature]]s with 151 to 300 [[Hit point|Hit Points]] are [[stunned]] for 2 to 16 seconds, and [[creature]]s with more than 301 hp are [[stunned]] for 8 seconds.<br />
|Enlarge = y<br />
|Quicken = y<br />
}}<br />
|-<br />
|colspan="12" align=center bgcolor=#99CCFF height=5px|<br />
|-<br />
{{SpellBook1<br />
|rowcolor = CCE5FF<br />
|SpellIcon = GreaterShout.png<br />
|Name = [[Greater Shout]]<br />
|School = Evocation <br /> (Sonic)<br />
|Description = Emits an ear-splitting yell that deafens and deals 5d6+30 sonic damage and stuns targets in its path. A successful [[Fortitude save]] [[half|halves]] the damage and [[negate]]s stun.<br />
|Empower_Spell = y<br />
|Heighten = y<br />
|Maximize = y<br />
|Quicken = y<br />
}}<br />
{{SpellBook1<br />
|SpellIcon = PolarRay.png<br />
|Name = [[Polar Ray]]<br />
|School = Evocation <br /> (Cold)<br />
|Description = Strikes a creature for 1d3+3 cold damage per [[caster level]]. (Maximum [[caster level]] 25.)<br />
|Empower_Spell = y<br />
|Maximize = y<br />
|Quicken = y<br />
}}<br />
{{SpellBook1<br />
|rowcolor = CCE5FF<br />
|SpellIcon = Sunburst.png<br />
|Name = [[Sunburst]]<br />
|School = Evocation <br /> (Light)<br />
|Description = Sunburst causes a globe of searing radiance to explode silently from a point you select dealing to all [[creature]]s 6d6 points of light damage in addition to [[Blinded|blinding]] them. [[Ooze]]s and [[Undead]] take 1d3+3 light damage per [[caster level]]. A successful [[Reflex save]] reduces the damage by [[half]] and [[negate]]s the [[Conditions|condition]] [[Blinded]]. Light fearing [[Undead]] may be instantly destroyed by this [[spell]] if it fails its [[Saving throw|save]].<br />
|Components = BitOfSunstone.png<br />
|Empower_Healing = <br />
|Empower_Spell = y<br />
|Enlarge = y<br />
|Heighten = y<br />
|Maximize = y<br />
|Quicken = y<br />
}}<br />
|-<br />
|colspan="12" align=center bgcolor=#99CCFF height=5px|<br />
|-<br />
{{SpellBook1<br />
|SpellIcon = HorridWilting.png<br />
|Name = [[Horrid Wilting]]<br />
|School = Necromancy<br />
|Description = This [[spell]] evaporates moisture from the body of each subject living creature, dealing 1d3+3 points of damage per [[caster level]]. (Maximum damage 20d3+60.) This [[spell]] is especially devastating to water type outsiders like [[Water elemental|Water Elemental]]s, and to [[Plant]]s which instead take 1d4+4 points of damage per [[caster level]]. (Maximum damage 20d4+80.)<br />
|Components = BitOfSunstone.png<br />
|Empower_Spell = y<br />
|Enlarge = y<br />
|Heighten = y<br />
|Maximize = y<br />
|Quicken = y<br />
}}<br />
{{SpellBook1<br />
|rowcolor = CCE5FF<br />
|SpellIcon = SymbolOfDeath.png<br />
|Name = [[Symbol of Death]]<br />
|School = Necromancy<br />
|Description = You scribe a potent rune of power in the air. When the symbol is activated by a target approaching, all targets inside the symbol will suffer a single negative level. You can cause your enemies to run out and back in the symbol several times to stack up consecutive negative levels upon them, they will suffer one additional one each time they run through. A symbol will persist for around 5 minutes until triggered. Once triggered a symbol's powere begin to wane. A symbol will dissipate 20 seconds after first being triggered. Symbols are volatile when placed together.<br />
|Components = BitOfSunstone.png<br />
|Enlarge = y<br />
|Quicken = y<br />
}}<br />
|-<br />
|colspan="12" align=center bgcolor=#99CCFF height=5px|<br />
|-<br />
{{SpellBook1<br />
|SpellIcon = RepairCriticalDamageMass.png<br />
|Name = [[Repair Critical Damage, Mass]]<br />
|School = Transmutation (Repair)<br />
|Description = Transmutes the structure of living [[Construct]] [[Ally|allies]] to repair 4d6+8 [[Hit point|Hit Points]] plus 1 per [[caster level]]. (Maximum [[caster level]] 40.)<br />
|Empower_Spell = y<br />
|Enlarge = y<br />
|Maximize = y<br />
|Quicken = y<br />
}}<br />
|}<br />
<br />
==Level 9==<br />
{{SpellBookHeader|99CCFF|99CCFF}}<br />
{{SpellBook1<br />
|rowcolor = <br />
|SpellIcon = MordenkainensDisjunction.png<br />
|Name = [[Mordenkainen's Disjunction]]<br />
|School = Abjuration<br />
|Description = A powerful force disrupts magical effects on the target, removing ongoing [[spell]]s that have been cast on a target. You must make a [[caster level]] check of 1d20+your [[caster level]] (No maximum.) versus 11+the [[spell]]'s [[caster level]] to remove a [[spell]] effect, and your target must make a [[Will save]] for each equipped item or all magical properties on them are temporarily disabled. Very slow cast time.<br />
|Enlarge = y<br />
|Quicken = y<br />
}}<br />
|-<br />
|colspan="12" align=center bgcolor=#99CCFF height=5px|<br />
|-<br />
{{SpellBook1<br />
|rowcolor = CCE5FF<br />
|SpellIcon = AcidWell.png<br />
|Name = [[Acid Well]]<br />
|School = Conjuration (Acid)<br />
|Description = A huge geyser of Acid erupt near your target, dealing 19 to 24 acid damage per caster level (max 380 to 480). A successful [[fortitude save]] reduces damage by half.<br />
<br />
|Empower_Spell = y<br />
|Enlarge = y<br />
|Maximize = y<br />
|Quicken = y<br />
}}<br />
{{SpellBook1<br />
|rowcolor = <br />
|SpellIcon = PowerWordKill.png<br />
|Name = [[Power Word: Kill]]<br />
|School = Conjuration<br />
|Description = A single word causes the [[death]] of a single enemy with no saving throw allowed. Cooldown timer of 210 seconds.<br />
|Enlarge = y<br />
|Quicken = y<br />
}}<br />
{{SpellBook1<br />
|rowcolor = CCE5FF<br />
|SpellIcon = SummonMonsterIX.png<br />
|Name = [[Summon Monster IX]]<br />
|School = Conjuration<br />
|Description = Summons 1 Monster from 3 choices: [[Ghaele Eladrin race|Eladrin Ghaele]], Elder [[Fire Elemental]], [[Hezrou]] to fight for you for 10 minutes. You can only have 1 summoned [[creature]] of any type serving you at a time. Summoning a new [[creature]] of any type will return the previous one to its home plane.<br />
|Components = SnakeskinGlove.png<br />
|Quicken = y<br />
}}<br />
|-<br />
|colspan="12" align=center bgcolor=#99CCFF height=5px|<br />
|-<br />
{{SpellBook1<br />
|rowcolor = <br />
|SpellIcon = DominateMonster.png<br />
|Name = [[Dominate Monster]]<br />
|School = Enchantment<br />
|Description = Telepathically controls the actions of a living enemy that fails its [[Will save]], causing it to change sides. Dominate acts like [[Charm Monster]], but the target only gains an additional [[Will saving throw]] every 15 to 30 seconds. The creature has less chance to break free and will follow you throughout the dungeon.<br />
|Enlarge = y<br />
|Extend = y<br />
|Heighten = y<br />
|Quicken = y<br />
}}<br />
{{SpellBook1<br />
|rowcolor = CCE5FF<br />
|SpellIcon = HoldMonsterMass.png<br />
|Name = [[Hold Monster, Mass]]<br />
|School = Enchantment<br />
|Description = As [[Hold Monster]], but for multiple targets. Enemies that fail its [[Will save]] become paralyzed and can take no actions for a maximum of 6 seconds per [[caster level]]. The enemy may attempt to make a new [[Will save]] every 3 seconds.<br />
|Components = SnakeskinGlove.png<br />
|Enlarge = y<br />
|Quicken = y<br />
}}<br />
|-<br />
|colspan="12" align=center bgcolor=#99CCFF height=5px|<br />
|-<br />
{{SpellBook1<br />
|rowcolor = <br />
|SpellIcon = Iceberg.png<br />
|Name = [[Iceberg]]<br />
|School = Evocation (Cold)<br />
|Description = Drops a gigantic shard of glacial ice on your target, which deals 28 to 30 Cold damage for every caster level up to 20. A successful [[reflex save]] reduces damage by half.<br />
|Components = <br />
|Empower_Spell = y<br />
|Enlarge = y<br />
|Maximize = y<br />
|Quicken = y<br />
}}<br />
{{SpellBook1<br />
|rowcolor = CCE5FF<br />
|SpellIcon = MeteorSwarm.png<br />
|Name = [[Meteor Swarm]]<br />
|School = Evocation <br /> (Fire + Force)<br />
|Description = Chunks of flaming stone crush and burn your enemies causing 4 spheres of 2 ft. diameter explode on impact, each meteor deals 1d3+1 Fire damage per Caster Level (a successful [[Reflex save]] reduces the fire damage by half) and 1d2+1 Bludgeoning damage per Caster Level (no save) to targets in the area. This spell has double range.<br />
|Empower_Spell = y<br />
|Enlarge = y<br />
|Maximize = y<br />
|Quicken = y<br />
}}<br />
{{SpellBook1<br />
|rowcolor = <br />
|SpellIcon = Thunderstroke.png<br />
|Name = [[Thunderstroke]]<br />
|School = Evocation (Electricity)<br />
|Description = Calls forth a tremendous bolt of lightning and thunder, which strikes your chosen target for 28 to 33 damage for every caster level up to 20. A successful [[reflex save]] reduces damage by half.<br />
|Components = <br />
|Empower_Spell = y<br />
|Enlarge = y<br />
|Maximize = y<br />
|Quicken = y<br />
}}<br />
|-<br />
|colspan="12" align=center bgcolor=#99CCFF height=5px|<br />
|-<br />
{{SpellBook1<br />
|rowcolor = CCE5FF<br />
|SpellIcon = EnergyDrain.png<br />
|Name = [[Energy Drain]]<br />
|School =Necromancy<br />
|Description = A black ray of crackling negative energy suppresses the life force of any living [[creature]] it strikes, granting an enemy 2d4 [[negative level]]s. If the [[target]] has as many [[negative level]]s as its [[Hit Dice|Hit Die]], it [[Death|dies]]. Each [[negative level]] gives a [[creature]] -2 penalty on [[attack roll]]s, [[saving throw]]s, [[Skill check]]s, [[Ability check]]s and -1 to effective level. [[Negative level]]s stack.<br />
|Quicken = y<br />
}}<br />
{{SpellBook1<br />
|rowcolor = <br />
|SpellIcon = WailOfTheBanshee.png<br />
|Name = [[Wail of the Banshee]]<br />
|School = Necromancy<br />
|Description = You emit a terrible scream, creating a deadly area around yourself for 6 seconds. Every 2 seconds, two nearby enemies must make a fortitude save or die. On a successful [[fortitude save]], the target takes 1 to 4 negative levels. You are free to perform other actions while Wail of the Banshee is active.<br />
|Heighten = y<br />
|Quicken = y<br />
}}<br />
{{SpellBook1<br />
|rowcolor = CCE5FF<br />
|SpellIcon = <br />
|Name = [[Rend the Soul]]<br />
|School = Necromancy<br />
|Description = Twists unholy energies around a single foe, causing it significant negative damage over time. Deals 5 to 10 damage every two seconds for 10 seconds for every caster level up to 20. A successful fortitude save reduces the damage by half.<br />
}}<br />
|}<br />
{{cat|Sorcerer / Wizard spells|*}}</div>165.166.221.98https://ddowiki.com/index.php?title=Spell_point&diff=444751Spell point2020-06-29T17:50:19Z<p>165.166.221.98: /* Reducing spell point costs */</p>
<hr />
<div>{{TOCRight}}<br />
'''Spell points''' are the amount of magical energy your character has to expend on spells before the character needs to [[rest]]. As [[hit point|Hit Point]]s are to a character's feature to stay alive, spell points are to a character's feature to cast [[spell]]s.<br />
<br />
==Costs==<br />
The amount of spell points a spell consumes upon being cast is dependent on the level of the spell. The base cost is 10 spell points for a level 1 spell. For every level beyond 1, a spell costs an additional 5 spell points to cast. A level 2 spell would then cost 15 spell points to cast, a level 3 spell would cost 20, and so on (see table below). Many spell point costs were altered in Update 9 and no longer conform to the spell point cost "standards". There is currently a list of [[Spells With Non-Standard Costs]].<br />
{|class="wikitable" style="text-align: center; margin: 0px auto;"<br />
|-<br />
! Spell level<br />
! 1<br />
! 2<br />
! 3<br />
! 4<br />
! 5<br />
! 6<br />
! 7<br />
! 8<br />
! 9<br />
|-<br />
! SP cost per cast<br />
| 10<br />
| 15<br />
| 20<br />
| 25<br />
| 30<br />
| 35<br />
| 40<br />
| 45<br />
| 50<br />
|}<br />
<br />
==Base ability==<br />
[[Casting ability]] describes the ability which are used to increase the [[difficulty class]] for a [[saving throw]] against the spell normally 10 + the spell [[level]] + [[modifier]] [[ability]] and open new [[spell slot]]s.<br />
<br />
[[#Bonus spell points|Bonus spell points]] describes the ability which are used to increase bonus spell points(by ([[caster level]] + 9)*[[casting ability]] [[modifier]]). A [[multiclass]] character that uses different abilities earns spell points for each ability [[modifier]], {{Unverified|however if you use the same ability the class levels are added}}.<br />
<br />
<br />
{|class="wikitable" style="text-align: center; margin: 0px auto;"<br />
|-<br />
! [[Ability]]<br />
! [[Artificer|Art]]<br />
! [[Bard|Brd]]<br />
! [[Cleric|Clr]]<br />
! [[Druid|Drd]]<br />
! [[Favored Soul|FvS]]<br />
! [[Paladin|Pal]]<br />
! [[Ranger|Rgr]]<br />
! [[Sorcerer|Sor]]<br />
! [[Wizard|Wiz]]<br />
! [[Warlock|Wlk]]<br />
|-<br />
! Casting ability /<br />Bonus spell points<br />
| [[INT]]<br />
| [[CHA]]<br />
| [[WIS]]<br />
| WIS<br />
| WIS / CHA<br />
| WIS<br />
| WIS<br />
| CHA<br />
| INT<br />
| CHA<br />
|}<br />
<br />
==Base spell points per class==<br />
<br />
{|class="wikitable" style="text-align: center; margin: 0px auto;"<br />
|-<br />
! [[Level]]<br />
! [[Artificer]]<br />
! [[Bard]]<br />
! [[Cleric]]<br />
! [[Druid]]<br />
! [[Favored Soul]]<br />
! [[Paladin]]<br />
! [[Ranger]]<br />
! [[Sorcerer]]<br />
! [[Wizard]]<br />
! [[Warlock]]<br />
! [[Mental Toughness]]<br />
! [[Improved Mental Toughness]]<br />
|-<br />
! 1<br />
| 50<br />
| 50<br />
| 50<br />
| 50<br />
| 100<br />
| 0<br />
| 0 <br />
| 100<br />
| 50<br />
| 50<br />
| +10<br />
| +10<br />
|-<br />
! 2<br />
| 75<br />
| 75<br />
| 75<br />
| 75<br />
| 150<br />
| 0<br />
| 0<br />
| 150<br />
| 75<br />
| 75<br />
| +15<br />
| +15<br />
|-<br />
! 3<br />
| 100<br />
| 100<br />
| 100<br />
| 100<br />
| 200<br />
| 0<br />
| 0<br />
| 200<br />
| 100<br />
| 100<br />
| +20<br />
| +20<br />
|-<br />
! 4<br />
| 125<br />
| 125<br />
| 125<br />
| 125<br />
| 250<br />
| 20<br />
| 20<br />
| 250<br />
| 125<br />
| 125<br />
| +25<br />
| +25<br />
|-<br />
! 5<br />
| 150<br />
| 150<br />
| 150<br />
| 150<br />
| 300<br />
| 35<br />
| 35<br />
| 300<br />
| 150<br />
| 150<br />
| +30<br />
| +30<br />
|-<br />
! 6<br />
| 180<br />
| 175<br />
| 180<br />
| 180<br />
| 355<br />
| 50<br />
| 50<br />
| 355<br />
| 180<br />
| 175<br />
| +35<br />
| +35<br />
|-<br />
! 7<br />
| 210<br />
| 200<br />
| 215<br />
| 215<br />
| 415<br />
| 65<br />
| 65<br />
| 415<br />
| 215<br />
| 200<br />
| +40<br />
| +40<br />
|-<br />
! 8<br />
| 245<br />
| 225<br />
| 255<br />
| 255<br />
| 480<br />
| 80<br />
| 80<br />
| 480<br />
| 255<br />
| 225<br />
| +45<br />
| +45<br />
|-<br />
! 9<br />
| 280<br />
| 250<br />
| 300<br />
| 300<br />
| 550<br />
| 95<br />
| 95<br />
| 550<br />
| 300<br />
| 250<br />
| +50<br />
| +50<br />
|-<br />
! 10<br />
| 320<br />
| 275<br />
| 350<br />
| 350<br />
| 625<br />
| 110<br />
| 110<br />
| 625<br />
| 350<br />
| 275<br />
| +55<br />
| +55<br />
|-<br />
! 11<br />
| 360<br />
| 300<br />
| 405<br />
| 405<br />
| 705<br />
| 125<br />
| 125<br />
| 705<br />
| 405<br />
| 300<br />
| +60<br />
| +60<br />
|-<br />
! 12<br />
| 405<br />
| 325<br />
| 465<br />
| 465<br />
| 790<br />
| 140<br />
| 140<br />
| 790<br />
| 465<br />
| 325<br />
| +65<br />
| +65<br />
|-<br />
! 13<br />
| 450<br />
| 350<br />
| 530<br />
| 530<br />
| 880<br />
| 155<br />
| 155<br />
| 880<br />
| 530<br />
| 350<br />
| +70<br />
| +70<br />
|-<br />
! 14<br />
| 500<br />
| 375<br />
| 600<br />
| 600<br />
| 975<br />
| 170<br />
| 170<br />
| 975<br />
| 600<br />
| 375<br />
| +75<br />
| +75<br />
|-<br />
! 15<br />
| 550<br />
| 400<br />
| 675<br />
| 675<br />
| 1075<br />
| 185<br />
| 185<br />
| 1075<br />
| 675<br />
| 400<br />
| +80<br />
| +80<br />
|-<br />
! 16<br />
| 600<br />
| 425<br />
| 755<br />
| 755<br />
| 1180<br />
| 200<br />
| 200<br />
| 1180<br />
| 755<br />
| 425<br />
| +85<br />
| +85<br />
|-<br />
! 17<br />
| 660<br />
| 450<br />
| 840<br />
| 840<br />
| 1290<br />
| 215<br />
| 215<br />
| 1290<br />
| 840<br />
| 450<br />
| +90<br />
| +90<br />
|-<br />
! 18<br />
| 720<br />
| 475<br />
| 930<br />
| 930<br />
| 1405<br />
| 230<br />
| 230<br />
| 1405<br />
| 930<br />
| 475<br />
| +95<br />
| +95<br />
|-<br />
! 19<br />
| 780<br />
| 500<br />
| 1025<br />
| 1025<br />
| 1525<br />
| 245<br />
| 245<br />
| 1525<br />
| 1025<br />
| 500<br />
| +100<br />
| +100<br />
|-<br />
! 20<br />
| 845<br />
| 525<br />
| 1125<br />
| 1125<br />
| 1650<br />
| 260<br />
| 260<br />
| 1650<br />
| 1125<br />
| 525<br />
| +105<br />
| +105<br />
|-<br />
! [[Magical Training]]<br />
| +80<br />
| —<br />
| +80<br />
| +80<br />
| +80<br />
| —<br />
| —<br />
| +80<br />
| +80<br />
| +80<br />
| —<br />
| —<br />
|}<br />
<br />
Note that [[Artificer]]s, [[Cleric]]s, [[Druid]]s, [[Favored Soul]]s, [[Sorcerer]]s, [[Warlock]]s, and [[Wizard]]s receive the [[Magical Training]] [[feat]] at level 1. This feat grants 80 additional spell points (NOT included in the Base SP numbers, but listed as an addendum in the table), and can be taken only once per character. This means for instance that a Bard who multiclasses in Sorcerer will get +100 Base spell points and +80 Feat Bonus for a net total of +180 SP. But, a Cleric who multiclasses in a Sorcerer already has Magical Training and will only get +100 Base SP instead of +180.<br />
<br />
Also in D&D Online, characters have the option to take [[feat]]s and [[enhancement]]s that offer increased spell points, beyond what is mentioned above.<br />
<br />
==Bonus spell points==<br />
Your [[casting ability]] grants you a number of bonus spell points equal to {{Verified |([[caster level]] + 9) * ([[casting ability]] [[modifier]])}}. The table below directly gives the number of bonus spell points for any caster level up to 20 and casting ability up to 41.<br />
<br />
Any casting ability bonus can contribute to your bonus spell points pool including [[enhancements]], items, and temporary buffs. Note however that these bonuses increase your maximum total of spell points, but do not actually give you spell points. SP still need to be obtained by resting in non-encounter areas (which will remove temporary buffs), from [[Divine vitality]] being cast on you, or by drinking an elixir of mnemonic enhancement.<br />
<br />
Note also that in the case of a [[multiclass]] character, the bonus spell points are added independently for each class; for instance a level 1 [[bard]] / level 1 [[sorcerer]] with 18 [[Cha]] will obtain 80 bonus spell points, instead of 44 for a L2 bard or sorcerer. In addition, these bonus spell points are obtained even for classes whose level would not normally be high enough to cast spells; for instance, a level 9 [[Cleric]] / level 1 [[Paladin]] with 20 [[Wis]] would gain (9+1)*5 (i.e. 50) bonus spell points from the single Paladin level.<br />
<br />
{| class="wikitable" style="text-align: center; margin: 0px auto;"<br />
|+ Ability bonus to spell points<br />
|-<br />
! rowspan="2" | [[Level]]<br />
! colspan="17" | [[Casting ability]] score (and [[modifier]])<br />
|-<br />
! 12-13<br />(+1)<br />
! 14-15<br />(+2)<br />
! 16-17<br />(+3)<br />
! 18-19<br />(+4)<br />
! 20-21<br />(+5)<br />
! 22-23<br />(+6)<br />
! 24-25<br />(+7)<br />
! 26-27<br />(+8)<br />
! 28-29<br />(+9)<br />
! 30-31<br />(+10)<br />
! 32-33<br />(+11)<br />
! 34-35<br />(+12)<br />
! 36-37<br />(+13)<br />
! 38-39<br />(+14)<br />
! 40-41<br />(+15)<br />
|-<br />
! 1<br />
| 10<br />
| 20<br />
| 30<br />
| 40<br />
| 50<br />
| 60<br />
| 70<br />
| 80<br />
| 90<br />
| 100<br />
| 110<br />
| 120<br />
| 130<br />
| 140<br />
| 150<br />
|-<br />
! 2<br />
| 11<br />
| 22<br />
| 33<br />
| 44<br />
| 55<br />
| 66<br />
| 77<br />
| 88<br />
| 99<br />
| 110<br />
| 121<br />
| 132<br />
| 143<br />
| 154<br />
| 165<br />
|-<br />
! 3<br />
| 12<br />
| 24<br />
| 36<br />
| 48<br />
| 60<br />
| 72<br />
| 84<br />
| 96<br />
| 108<br />
| 120<br />
| 132<br />
| 144<br />
| 156<br />
| 168<br />
| 180<br />
|-<br />
! 4<br />
| 13<br />
| 26<br />
| 39<br />
| 52<br />
| 65<br />
| 78<br />
| 91<br />
| 104<br />
| 117<br />
| 130<br />
| 143<br />
| 156<br />
| 169<br />
| 182<br />
| 195<br />
|-<br />
! 5<br />
| 14<br />
| 28<br />
| 42<br />
| 56<br />
| 70<br />
| 84<br />
| 98<br />
| 112<br />
| 126<br />
| 140<br />
| 154<br />
| 168<br />
| 182<br />
| 196<br />
| 210<br />
|-<br />
! 6<br />
| 15<br />
| 30<br />
| 45<br />
| 60<br />
| 75<br />
| 90<br />
| 105<br />
| 120<br />
| 135<br />
| 150<br />
| 165<br />
| 180<br />
| 195<br />
| 210<br />
| 225<br />
|-<br />
! 7<br />
| 16<br />
| 32<br />
| 48<br />
| 64<br />
| 80<br />
| 96<br />
| 112<br />
| 128<br />
| 144<br />
| 160<br />
| 176<br />
| 192<br />
| 208<br />
| 224<br />
| 240<br />
|-<br />
! 8<br />
| 17<br />
| 34<br />
| 51<br />
| 68<br />
| 85<br />
| 102<br />
| 119<br />
| 136<br />
| 153<br />
| 170<br />
| 187<br />
| 204<br />
| 221<br />
| 238<br />
| 255<br />
|-<br />
! 9<br />
| 18<br />
| 36<br />
| 54<br />
| 72<br />
| 90<br />
| 108<br />
| 126<br />
| 144<br />
| 162<br />
| 180<br />
| 198<br />
| 216<br />
| 234<br />
| 252<br />
| 270<br />
|-<br />
! 10<br />
| 19<br />
| 38<br />
| 57<br />
| 76<br />
| 95<br />
| 114<br />
| 133<br />
| 152<br />
| 171<br />
| 190<br />
| 209<br />
| 228<br />
| 247<br />
| 266<br />
| 285<br />
|-<br />
! 11<br />
| 20<br />
| 40<br />
| 60<br />
| 80<br />
| 100<br />
| 120<br />
| 140<br />
| 160<br />
| 180<br />
| 200<br />
| 220<br />
| 240<br />
| 260<br />
| 280<br />
| 300<br />
|-<br />
! 12<br />
| 21<br />
| 42<br />
| 63<br />
| 84<br />
| 105<br />
| 126<br />
| 147<br />
| 168<br />
| 189<br />
| 210<br />
| 231<br />
| 252<br />
| 273<br />
| 294<br />
| 315<br />
|-<br />
! 13<br />
| 22<br />
| 44<br />
| 66<br />
| 88<br />
| 110<br />
| 132<br />
| 154<br />
| 176<br />
| 198<br />
| 220<br />
| 242<br />
| 264<br />
| 286<br />
| 308<br />
| 330<br />
|-<br />
! 14<br />
| 23<br />
| 46<br />
| 69<br />
| 92<br />
| 115<br />
| 138<br />
| 161<br />
| 184<br />
| 207<br />
| 230<br />
| 253<br />
| 276<br />
| 299<br />
| 322<br />
| 345<br />
|-<br />
! 15<br />
| 24<br />
| 48<br />
| 72<br />
| 96<br />
| 120<br />
| 144<br />
| 168<br />
| 192<br />
| 216<br />
| 240<br />
| 264<br />
| 288<br />
| 312<br />
| 336<br />
| 360<br />
|-<br />
! 16<br />
| 25<br />
| 50<br />
| 75<br />
| 100<br />
| 125<br />
| 150<br />
| 175<br />
| 200<br />
| 225<br />
| 250<br />
| 275<br />
| 300<br />
| 325<br />
| 350<br />
| 375<br />
|-<br />
! 17<br />
| 26<br />
| 52<br />
| 78<br />
| 104<br />
| 130<br />
| 156<br />
| 182<br />
| 208<br />
| 234<br />
| 260<br />
| 286<br />
| 312<br />
| 338<br />
| 364<br />
| 390<br />
|-<br />
! 18<br />
| 27<br />
| 54<br />
| 81<br />
| 108<br />
| 135<br />
| 162<br />
| 189<br />
| 216<br />
| 243<br />
| 270<br />
| 297<br />
| 324<br />
| 351<br />
| 378<br />
| 405<br />
|-<br />
! 19<br />
| 28<br />
| 56<br />
| 84<br />
| 112<br />
| 140<br />
| 168<br />
| 196<br />
| 224<br />
| 252<br />
| 280<br />
| 308<br />
| 336<br />
| 364<br />
| 392<br />
| 420<br />
|-<br />
! 20<br />
| 29<br />
| 58<br />
| 87<br />
| 116<br />
| 145<br />
| 174<br />
| 203<br />
| 232<br />
| 261<br />
| 290<br />
| 319<br />
| 348<br />
| 377<br />
| 406<br />
| 435<br />
|}<br />
<br />
== Reducing spell point costs ==<br />
<br />
Many powerful spells are very expensive in terms of spell point cost, particularly if combined with several metamagic feats. Fortunately, the game offers multiple ways to reduce SP costs.<br />
<br />
* [[Spell-like ability]]: Many class enhancement trees offer SLAs that are cheaper to cast than normal spells. More importantly, most SLAs can be augmented by metamagic feats for free.<br />
<br />
* [[Magical Efficiency]]: This powerful passive ability reduces the spell point cost of your spells by a percentage, often 5% or 10% ([[Enhancement bonus]]).<br />
<br />
* [[Efficient Metamagic]]: Items and class enhancements that reduce the cost of metamagic feats.<br />
<br />
* [[Spell Song Trance]] is a song available to Spellsinger bards and reduces spell point cost by 10% ([[Morale bonus]]).<br />
<br />
; Clickies<br />
* [[Turn the Page]] items: {{Item|Litany of the Dead}}, {{Item|Epic Litany of the Dead}}<br />
* Lesser <metamagic> items: [[Lesser Heighten]], [[Lesser Maximize]]<br />
<br />
; Epic destinies<br />
* [[Magister#Arcane_Adept|Arcane Adept]] available in the Magister destiny: 10% ([[Enhancement bonus]])<br />
* [[Fatesinger#Masquerade|Masquerade]] available in the Fatesinger destiny: 10%<br />
* [[Exalted_Angel#Reborn_in_Light|Reborn in Light]] available in the Exalted Angel destiny: 50% (situational)<br />
<br />
; Feats<br />
* [[Epic Power]] reduces the spell point costs by 1% for each time the feat is taken. This feat is automatically given to all characters each time they gain an Epic level, so it reduces to spell point costs up to 10% at character level 30. This is not provided for SLAs.<br />
<br />
== Recovery ==<br />
There are many ways to recover spell points.<br />
<br />
; Resting<br />
* Resting at a [[Rest Shrine]]<br />
** {{Item|Ethereal Rest Shrine Statuette}}s can be purchased from the [[DDO Store]] or by turning in a Large [[Eberron Dragonshard]] Fragment. Note that the shrine is [[Bind|Bound to Character]], but the [[Eberron Dragonshard]] Fragments are not bound and can be traded, purchased on the [[Auction House]], etc.<br />
** {{Item|Rest of the Eladrin Statuette}} from the [[DDO Store]] or from turning in 3 Small [[Eberron Dragonshard]] Fragments.<br />
* Waiting in a public area ([[Inn]] or around town) regenerates 1 HP + 5 SP per 6 seconds, or 4 HP + 10 SP if you have the [[Favor#Pious - 150 Favor|Blessing of the Silver Flame]] permanent favor reward effect. More if you are inside an Inn and drink a [[Food and drinks#Drinks|beverage]].<br />
<br />
; Consumables<br />
* [[Draught of Sparkling Apple Cider]] from turning in 1 [[Commendation: Villagers of Eveningstar]] restores 120 (approx) Spell Points over 20 seconds<br />
* [[Mnemonic Elixirs]] can be found in chests, picked as quest end rewards, traded, purchased on the [[Auction House]], or purchased on the [[DDO Store]].<br />
* [[Shard Trinket of Mnemonic Enhancement]] from turning in 3 Medium [[Eberron Dragonshard]] Fragments.<br />
* [[Essence of Cunning]] potions regenerate 1 SP per 6 seconds for 15 minutes for a total of 150 SP over time and can be purchased in [[Amrath]] for about 1000 pp each if you attain 75 favor with [[Favor#The Yugoloth|The Yugoloth]].<br />
* [[Unique event items#Festivult (Coin Rewards)|Festivult]] Silver Coin turn-ins include [[Dal Quor, the Region of Dreams Jelly Cake]]s, which disease the consumer and regen SP over time.<br />
* [[Xachosian Larva]]e from [[Xachosian Eardweller]] disease the consumer and regenerate SP over time.<br />
<br />
; Clickies<br />
* [[Archivist's Necklace]] from Korthos has 2 charges per day of Minor Mnemonic Aid which restores 10 to 35 SP.<br />
* [[Ring of Spell Storing]] from General Tanankh's chest in the [[Sands of Menechtarun]] has 3 charges per day of Spell Store which restores 25 SP.<br />
** [[Epic Ring of Spell Storing]] has 3 charges per day of Major Mnemonic Aid which restores 105 to 600 SP.<br />
* [[Mysterious Bauble]] from [[The Weapons Shipment]] in [[Amrath]] has 1 charge per day of Major Mnemonic Aid which restores 105 to 600 SP.<br />
* [[Vile Blasphemy]] from the [[Ascension Chamber]] raid in the Upper [[Necropolis]] has 3 charges per day of [[Power Drain (clicky)]] which restores 2d6 SP every 6 seconds for 66 seconds.<br />
* [[Twisted Talisman]] from [[The Last Stand]] in [[The Red Fens]] has 3 charges of Blood Sacrifice which restores 50 SP in exchange for 25 HP. These charges recharge 1/day.<br />
** [[Epic Twisted Talisman]] has 5 charges per day of Blood Sacrifice.<br />
<br />
; Items<br />
* [[Greensteel]] items can be crafted with the [[Concordant Opposition]] property that give a 4% chance to gain 30 SP each time the wearer is damaged in battle.<br />
* {{Item|Halcyon Boots}} have a 5% chance to grant 15 temporary spell points when the wearer is damaged in battle.<br />
* [[Torc of Prince Raiyum-de II]] from the [[Zawabi's Revenge]] raid has the [[Transform Kinetic Energy]] property that gives about a 5% chance to gain about 20 SP each time the wearer is damaged in battle.<br />
** {{Item|Epic Torc of Prince Raiyum-de II}} has the [[Transform Kinetic Energy]] property<br />
* {{Item|Toven's Hammer}} has the [[Transform Kinetic Energy]] property<br />
<br />
; Class/Race abilities<br />
* [[Artificer]]s can grant temporary spell points using [[Arcanotechnician_enhancements#Core_abilities|Palliative Admixture]].<br />
* [[Bard]]s can sing the [[Spellsinger enhancements#Spellsong Vigor|Spellsong Vigor]] song as part of their [[Bardic Inspiration]] on themselves or party members to return 2 SP every 2 seconds for the length of the song.<br />
* [[Cleric]]s can use the [[Divine Vitality]] enhancement only on other party members to return some SP to them.<br />
* [[Echoes of Power]] ensures that no caster can truly run out of spell points.<br />
* [[Fey Energy Tap]]<br />
<br />
[[Category:DDO game mechanics]]<br />
[[Category:Spells]]</div>165.166.221.98https://ddowiki.com/index.php?title=Fatesinger&diff=444402Fatesinger2020-06-24T03:47:50Z<p>165.166.221.98: /* Tier Five */</p>
<hr />
<div>{{EpicDestinyTOC}}<br />
__TOC__<br />
== Fatesinger ==<br />
[[File:EDTree Fatesinger.png|right|Fatesinger tree]]<br />
<br />
=== Description ===<br />
''A glorious weaver of fate, herald of ancestral legend and master of magical song, the Fatesinger's power at once empowers companions, and sends foes to their graves with a smile on their face.''<br />
<br />
''This Arcane Epic Destiny gains song abilities and performs the legends of the ancients. By seeking the perfection of the song, the Fatesinger is able to boost allies' abilities like few others and completely confound, control, or even defeat enemies with a mix of magical artistry, powerful musicianship, and subtle misdirection. Being extremely versatile, the Fatesinger can also mimic many passive abilities from other destinies.''<br />
<br />
=== Requirements ===<br />
At level 20, your Destiny may be to become a Fatesinger if you have at least one of:<br />
* No Active [[Epic Destiny]] and one of:<br />
** 6 levels of [[Bard]]<br />
** 6 levels of [[Sorcerer]]<br />
** 6 levels of [[Wizard]]<br />
** 6 levels of [[Warlock]]<br />
** 6 levels of [[Artificer]]<br />
** 6 levels of [[Alchemist]]<br />
* Tier Three [[Draconic Incarnation]]<br />
* Tier Three [[Magister]]<br />
* Tier Four [[Shadowdancer]]{{-}}<br />
<br />
=== Innate abilities ===<br />
* Granted automatically as you level up in the destiny.<br />
* This Epic Destiny grants you +10 Melee Power and +4 Ranged Power per Innate ability. (Total: 60 MP, 24 RP)<br />
<br />
{{Epic destiny table/top}}<br />
{{Epic destiny table/itemwlvl<br />
|image=Fatesinger Fatesinger's Repertoire.png<br />
|link=<br />
|name=Fatesinger's Repertoire<br />
|description=Passive: For every level of Fatesinger, you gain +2 Bard Songs, +25 Spell Points, +10 Universal Spell Power, 2 additional levels of your Bardic Inspiration, and<br />
+10 Melee Power, and +4 Ranged Power.<br />
If you do not have Bardic Aria, you gain the feat Inspire Courage as an independent Song. Abilities that enhance your bard songs will also enhance that feat as if you were a bard. Abilities that trigger off of a Bardic Inspiration use will trigger when you use Inspire Courage.<br />
For every subsequent level of Fatesinger, you gain 1 effective arcane caster level, for a total of 5.<br />
|ranks=Automatic<br />
|ap=0<br />
|pg=0<br />
|prereq= <br />
|ldescription=true<br />
|lprereq=true<br />
}}<br />
{{Epic destiny table/itemwlvl<br />
|image=Fatesinger Glitter of Fame.png<br />
|link=<br />
|name=Glitter of Fame<br />
|description=Passive: Gain +1 to all Attributes, +1 to all Saves<br />
|ranks=Automatic<br />
|ap=0<br />
|pg=4<br />
|prereq= <br />
|ldescription=true<br />
|lprereq=true<br />
}}<br />
{{Epic destiny table/itemwlvl<br />
|image=Fatesinger Harmonic Resonance.png<br />
|link=<br />
|name=Harmonic Resonance<br />
|description=Passive: Your attacks have a 10% chance per hit of building a stacking Harmonic Resonance in your enemies.<br />
Harmonic Resonance: Each stack increases the creature's vulnerability to Sonic damage by 10% and reduces their AC by 2. The effect may stack up to 5 times and lasts up to 20 seconds.<br />
|ranks=Automatic<br />
|ap=0<br />
|pg=8<br />
|prereq= <br />
|ldescription=true<br />
|lprereq=true<br />
}}<br />
{{Epic destiny table/itemwlvl<br />
|image=Fatesinger Intoxicating Presence.png<br />
|link=<br />
|name=Intoxicating Presence<br />
|description=Passive: Enemies that strike you have a 5% chance of becoming Fascinated for 12 seconds, with no saving throw.<br />
|ranks=Automatic<br />
|ap=0<br />
|pg=12<br />
|prereq= <br />
|ldescription=true<br />
|lprereq=true<br />
}}<br />
{{Epic destiny table/itemwlvl<br />
|image=Fatesinger Grandeur.png<br />
|link=<br />
|name=Grandeur<br />
|description=Passive: Your friendly spellcasts leave a lingering buff that grants +3 AC and +3 PRR per stack up to 2 (for a total of +6 AC and +6 PRR), and your offensive spellcasts now have a chance to cause Harmonic Resonance in your foes.<br />
Harmonic Resonance: Each stack increases the creature's vulnerability to Sonic damage by 10% and reduces their AC by 2. The effect may stack up to 5 times and lasts up to 20 seconds.<br />
|ranks=Automatic<br />
|ap=0<br />
|pg=16<br />
|prereq= <br />
|ldescription=true<br />
|lprereq=true<br />
}}<br />
{{Epic destiny table/itemwlvl<br />
|image=Fatesinger Majesty.png<br />
|link=<br />
|name=Majesty<br />
|description=Passive: You no longer suffer from Arcane Spell Failure, are immune to Charisma Damage, and have +25 Universal Spell Power.<br />
|ranks=Automatic<br />
|ap=0<br />
|pg=20<br />
|prereq= <br />
|ldescription=true<br />
|lprereq=true<br />
}}<br />
{{Epic destiny table/bottom}}<br />
<br />
=== Tier One ===<br />
* Abilities in this tier can be purchased after taking the Fatesinger destiny. All abilities below have 1 rank unless otherwise listed.<br />
<br />
{{Epic destiny table/top}}<br />
{{Epic destiny table/itemwlvl<br />
|image=Harmonic Chord.png<br />
|link=<br />
|name=First Harmonic Chord<br />
|description=Your Inspire Courage has an additional +[1/2/3] to hit, damage, saves versus Fear, and +[3/6/9] Universal Spell Power.<br />
Passively, you benefit from an additional +[1/2/3] to hit, damage, saves versus Fear, and +[3/6/9] Universal Spell Power.<br />
'Look to the prepared for Fortune's blessing.'<br />
--Lin Dazzar, Envoy of the Twelve<br />
|ranks=3<br />
|ap=1<br />
|pg=0<br />
|prereq= <br />
|ldescription=true<br />
|lprereq=true<br />
}}<br />
{{Epic destiny table/itemwlvl<br />
|image=Fatesinger Siren's Song.png<br />
|link=<br />
|name=Siren's Song<br />
|description=Mesmerize a single target. The target also takes 2 Constitution damage every [3/2/1] seconds. Duration: 12 seconds<br />
'Look into my eyes. Trust in me, my pet, and let all the world melt away...'<br />
--Selis<br />
|ranks=3<br />
|ap=1<br />
|pg=0<br />
|prereq= <br />
|ldescription=true<br />
|lprereq=true<br />
}}<br />
{{Epic destiny table/itemwlvl<br />
|image=Fatesinger Music of the Spider Queen.png<br />
|link=<br />
|name=Music of the Spider Queen<br />
|description=Adds to your Fascinate: Your Fascinate gains the power to mesmerize Vermin. Mesmerized Vermin stop acting and behave like they have been fascinated. However, unlike truly fascinated creatures, they are not susceptible to suggestion.<br />
|ranks=1<br />
|ap=1<br />
|pg=0<br />
|prereq=access to [[Fascinate]] song<br />
|ldescription=true<br />
|lprereq=true<br />
}}<br />
{{Epic destiny table/itemwlvl<br />
|image=Fatesinger Dirge.png<br />
|link=<br />
|name=Dirge<br />
|description=Bard Song: Produce a haunting funeral march that affects nearby enemies. Affected enemies suffer from Dirge.<br />
Dirge: For every two caster levels you have, this creature takes 10d[4/6/8] Negative damage and 10d[8/10/12] Sonic damage every 3 seconds (Fortitude save for half damage). In addition, enemies affected by Dirge may be slowed by 5% if they fail the Fortitude save.<br />
Duration: 18 seconds<br />
<br />
'The Enemy falls to our wrath, and everywhere, their light is fading. But though our cause is just, it must also be remembered that our enemy fought for his own cause and believed in it as strongly as we did in ours. And so I have come to this quiet spot to light a candle in honor of his memory. Has Fate favored him this day, I should like to think that he would have done the same for me.'<br />
--Elemar's Payer<br />
|ranks=3<br />
|ap=1<br />
|pg=0<br />
|prereq= <br />
|ldescription=true<br />
|lprereq=true<br />
}}<br />
{{Epic destiny table/itemwlvl<br />
|image=Str or Cha.gif<br />
|link=<br />
|name=Strength / Charisma<br />
|description=(Passive) +1 Charisma/Strength<br />
|ranks=1<br />
|ap=2<br />
|pg=0<br />
|prereq= <br />
|ldescription=true<br />
|lprereq=true<br />
}}<br />
{{Epic destiny table/bottom}}<br />
<br />
=== Tier Two ===<br />
* After 4 points are spent, abilities in this tier can be purchased.<br />
<br />
{{Epic destiny table/top}}<br />
{{Epic destiny table/itemwlvl<br />
|image=Harmonic Chord.png<br />
|link=<br />
|name=Second Harmonic Chord<br />
|description=Your Inspire Courage now grants an additional +[1/2/3] to all Skills.<br />
Passively, you benefit from an additional +[1/2/3] to all Skills.<br />
'Unleash the winds! Fly, my friends! Fly on to your deadly marks!'<br />
--Gwynn Glowsing, Huntmaster of House Phiarlan<br />
|ranks=3<br />
|ap=1<br />
|pg=4<br />
|prereq=<br />
|ldescription=true<br />
|lprereq=true<br />
}}<br />
{{Epic destiny table/itemwlvl<br />
|image=Bound Fate.png<br />
|link=<br />
|name=Bound Fate<br />
|description=Bardic Curse: Your target must make a Will save or be bound in place briefly. In addition, your target will become [6/10/12]% more vulnerable to magical damage, and also suffers -[5/10/15] Spell Resistance and -[4/6/8] damage. Duration: 45 seconds<br />
'The chains of Fate have you, demon, and you are too dumb to know you are already dead.'<br />
--Larisong<br />
|ranks=3<br />
|ap=1<br />
|pg=4<br />
|prereq=<br />
|ldescription=true<br />
|lprereq=true<br />
}}<br />
{{Epic destiny table/itemwlvl<br />
|image=Fatesinger Reign.png<br />
|link=<br />
|name=Reign<br />
|description=Spontaneous Song: You gain +[20/40/60] temporary hitpoints. For the duration of the buff, on a vorpal strike, you unleash a debilitating thunderclap for [7/9/11]d20 Sonic and [7/9/11]d20 Electrical damage.<br />
Vanquish your foes in battle with a song of glory.<br />
|ranks=3<br />
|ap=1<br />
|pg=4<br />
|prereq=Allure<br />
|ldescription=true<br />
|lprereq=true<br />
}}<br />
{{Epic destiny table/itemwlvl<br />
|image=Str or Cha.gif<br />
|link=<br />
|name=Strength / Charisma<br />
|description=(Passive) +1 Charisma/Strength<br />
|ranks=1<br />
|ap=2<br />
|pg=4<br />
|prereq= <br />
|ldescription=true<br />
|lprereq=true<br />
}}<br />
{{Epic destiny table/bottom}}<br />
<br />
=== Tier Three ===<br />
* After 8 points are spent, abilities in this tier can be purchased.<br />
<br />
{{Epic destiny table/top}}<br />
{{Epic destiny table/itemwlvl<br />
|image=Harmonic Chord.png<br />
|link=<br />
|name=Third Harmonic Chord<br />
|description=Your Inspire Greatness now grants an additional +[1/2/3] Physical Resistance Rating. Rank 3 adds +10 healing, negative, and repair amplification.<br />
Passively, you benefit from an additional +[1/2/3] Physical Resistance Rating. Rank 3 adds a passive +10 healing, negative, and repair amplification. 'Seductive, enchanting, tantalizing... these are the qualities that might describe my lessers...'<br />
--Lolth, Demon Queen|ranks=3<br />
|ap=1<br />
|pg=8<br />
|prereq= <br />
|ldescription=true<br />
|lprereq=true<br />
}}<br />
{{Epic destiny table/itemwlvl<br />
|image=Fatesinger Grim Fate.png<br />
|link=<br />
|name=Grim Fate<br />
|description=Adds to your Bound Fate: Your Bound Fate now inflicts affected creatures with an additional [6/10/12]% vulnerability to physical attacks. Grim Fate may take effect, even if Bound Fate does not.<br />
Duration: 60 seconds<br />
'Fate, one day, claims us all. Today, she visits you.'<br />
--Larafeal Loommistriss, upon confronting Ihlazur<br />
|ranks=3<br />
|ap=1<br />
|pg=8<br />
|prereq=Bound Fate<br />
|ldescription=true<br />
|lprereq=true<br />
}}<br />
{{Epic destiny table/itemwlvl<br />
|image=Fatesinger Arcane Hymn.png<br />
|link=<br />
|name=Arcane Hymn<br />
|description=You sing a magical Hymn that resonates within the Arcane Sphere. When you activate this ability, your target is surrounded by magical energies, bestowing Arcane Resonance.<br />
Each member of your party, including yourself, may only benefit from one Hymn at a time, regardless of source. Attempting to activate this ability on someone else will dispel the Hymn from your former target. If you attempt to activate a different Hymn on someone who is already benefitting from this Hymn, it will dispel this Hymn as it applies the new one. You may activate this ability on yourself.<br />
Arcane Resonance: +1 to Intelligence, Wisdom and Charisma, +20 Universal Spell Power, +2 Spell Penetration, +4 Use Magic Device, +10% to your Fire, Cold, Acid and Electric Absorption.<br />
|ranks=3<br />
|ap=1<br />
|pg=8<br />
|prereq= <br />
|ldescription=true<br />
|lprereq=true<br />
}}<br />
{{Epic destiny table/itemwlvl<br />
|image=Fatesinger Aria.png<br />
|link=<br />
|name=Aria<br />
|description=Passive: You sing your Bardic Inspiration as if you had [1/2/3] additional Bard levels.<br />
Spontaneous Song: Generate [15/25/35]% less threat when you cast spells for the duration of this song. In addition, you gain +[20/40/40] Sonic Spell Power, and +[5/10/15] Force, Positive, and Negative Spell Power.<br />
Your voice carries like a gale over the skein of Fate.<br />
|ranks=1<br />
|ap=2<br />
|pg=8<br />
|prereq= <br />
|ldescription=true<br />
|lprereq=true<br />
}}<br />
{{Epic destiny table/itemwlvl<br />
|image=Str or Cha.gif<br />
|link=<br />
|name=Strength / Charisma<br />
|description=(Passive) +1 Charisma/Strength<br />
|ranks=1<br />
|ap=2<br />
|pg=8<br />
|prereq= <br />
|ldescription=true<br />
|lprereq=true<br />
}}<br />
{{Epic destiny table/bottom}}<br />
<br />
=== Tier Four ===<br />
* After 12 points are spent, abilities in this tier can be purchased.<br />
<br />
{{Epic destiny table/top}}<br />
{{Epic destiny table/itemwlvl<br />
|image=Harmonic Chord.png<br />
|link=<br />
|name=Fourth Harmonic Chord<br />
|description=Your Inspire Heroics now grants an additional +[1/2/3] Armor Class, +[1/2/3]% Dodge, and +[1/2/3] to all Saving throws.<br />
Passively, you benefit from an additional +[1/2/3] Armor Class, +[1/2/3]% Dodge, and +[1/2/3] to all Saving throws.<br />
|ranks=3<br />
|ap=1<br />
|pg=12<br />
|prereq=<br />
|ldescription=true<br />
|lprereq=true<br />
}}<br />
{{Epic destiny table/itemwlvl<br />
|image=Fatesinger Divine Hymn.png<br />
|link=<br />
|name=Divine Hymn<br />
|description=You sing a magical Hymn that resonates within the Divine Sphere. When you activate this ability, your target is surrounded by magical energies, bestowing Divine Resonance.<br />
Each member of your party, including yourself, may only benefit from one Hymn at a time, regardless of source. Attempting to activate this ability on someone else will dispel the Hymn from your former target. If you attempt to activate a different Hymn on someone who is already benefitting from this Hymn, it will dispel this Hymn as it applies the new one. You may activate this ability on yourself.<br />
Divine Resonance: +1 to Strength, Charisma and Wisdom, +1 maximum Smite Evil charges, +2 to hit damage, and to confirm critical hits, +10 Physical Resistance Rating, and +25 Positive and Negative Spell Power.<br />
|ranks=1<br />
|ap=2<br />
|pg=12<br />
|prereq= <br />
|ldescription=true<br />
|lprereq=true<br />
}}<br />
{{Epic destiny table/itemwlvl<br />
|image=Fatesinger Martial Hymn.png<br />
|link=<br />
|name=Martial Hymn<br />
|description=You sing a magical Hymn that resonates within the Martial Sphere. When you activate this ability, your target is surrounded by magical energies, bestowing Martial Resonance.<br />
Each member of your party, including yourself, may only benefit from one Hymn at a time, regardless of source. Attempting to activate this ability on someone else will dispel the Hymn from your former target. If you attempt to activate a different Hymn on someone who is already benefitting from this Hymn, it will dispel this Hymn as it applies the new one. You may activate this ability on yourself.<br />
Martial Resonance: +1 to Strength, Dexterity and Wisdom, +2 Sneak Dice, +20 Maximum Hit Points, +10 Physical and Magical Resistance rating, +5 Armor Class, and +10 Melee and Ranged Power<br />
|ranks=1<br />
|ap=2<br />
|pg=12<br />
|prereq= <br />
|ldescription=true<br />
|lprereq=true<br />
}}<br />
{{Epic destiny table/itemwlvl<br />
|image=Fatesinger Primal Hymn.png<br />
|link=<br />
|name=Primal Hymn<br />
|description=You sing a magical Hymn that resonates within the Primal Sphere. When you activate this ability, your target is surrounded by magical energies, bestowing Primal Resonance.<br />
Each member of your party, including yourself, may only benefit from one Hymn at a time, regardless of source. Attempting to activate this ability on someone else will dispel the Hymn from your former target. If you attempt to activate a different Hymn on someone who is already benefitting from this Hymn, it will dispel this Hymn as it applies the new one. You may activate this ability on yourself.<br />
Primal Resonance: +1 to Dexterity, Constitution and Wisdom, +25 Maximum Hit Points, +10 Spell resistance, +10 Healing Amplification, +10% Attack Speed with Throwing Weapons and Bows, and an additional +3 Strength while Raging.<br />
|ranks=1<br />
|ap=2<br />
|pg=12<br />
|prereq= <br />
|ldescription=true<br />
|lprereq=true<br />
}}<br />
{{Epic destiny table/itemwlvl<br />
|image=Str or Cha.gif<br />
|link=<br />
|name=Strength / Charisma<br />
|description=(Passive) +1 Charisma/Strength<br />
|ranks=1<br />
|ap=2<br />
|pg=12<br />
|prereq= <br />
|ldescription=true<br />
|lprereq=true<br />
}}<br />
{{Epic destiny table/bottom}}<br />
<br />
=== Tier Five ===<br />
* After 16 points are spent, abilities in this tier can be purchased.<br />
<br />
{{Epic destiny table/top}}<br />
{{Epic destiny table/itemwlvl<br />
|image=Fatesinger the Fifth Chord.png<br />
|link=<br />
|name=The Fifth Chord<br />
|description=Adds Inspire Transcendence to your Bardic Ballad.<br />
Inspire Transcendence: +1 to all Spell DCs, +1 to the DC of all Tactical Feats, +3 Spell Resistance and True Seeing.<br />
Passively, you benefit from an additional +1 to all Spell DCs, +1 to the DC of all Tactical Feats, +3 Spell Resistance and you are immune to Blindness and benefit from the True Seeing spell.<br />
A verse from the Song of Heroes, whose powerful notes fill your limbs with vigor in battle.<br />
|ranks=1<br />
|ap=1<br />
|pg=16<br />
|prereq= <br />
|ldescription=true<br />
|lprereq=true<br />
}}<br />
{{Epic destiny table/itemwlvl<br />
|image=Fatesinger Metamagic Attunement.png<br />
|link=<br />
|name=Metamagic Attunement I<br />
|description=Choose one:<br />
* [[File:Icon Fatesinger Enlarge.png]] Like Enlarge Spell, your spells have twice the range. This does not increase their Spell Point cost.<br />
* [[File:Icon Fatesinger Eschew.png]] Like Eschew Materials, your spells no longer need common material components. This does not increase their Spell Point cost.<br />
* [[File:Icon Fatesinger Extend.png]] Like Extend Spell, your spells last twice as long. This does not increase their Spell Point cost.<br />
|ranks=1<br />
|ap=1<br />
|pg=16<br />
|prereq= <br />
|ldescription=true<br />
|lprereq=true<br />
}}<br />
{{Epic destiny table/itemwlvl<br />
|image=Fatesinger Masquerade.png<br />
|link=<br />
|name=Masquerade<br />
|description=Passive: You have a 10% reduction on the costs of your spells. You also have the power to switch your Twist of Fate at a Rest Shrine.<br />
Close your eyes.<br />
Roll a dream into a ball.<br />
Count to three and throw it over your shoulder.<br />
open your eyes, and let Destiny be undone!<br />
--excerpt from 'Secret Recipes'<br />
: Note: stacks fully with items (enhancement bonus) and morale discounts to spell point costs.<br />
|ranks=1<br />
|ap=1<br />
|pg=16<br />
|prereq= <br />
|ldescription=true<br />
|lprereq=true<br />
}}<br />
{{Epic destiny table/itemwlvl<br />
|image=Fatesinger Bladesong.png<br />
|link=<br />
|name=Bladesong<br />
|description=Your Melee and Missile attacks deal an additional 2d6 Sonic damage on hit, scaling with Sonic Spell Power. +3% Competence Bonus to Melee Attack Speed. You have +1 Critical Multiplier on rolls of 19-20.<br />
A verse from the Song of Heroes, whose harmonious notes sweep away the strain of concentration.<br />
|ranks=1<br />
|ap=1<br />
|pg=16<br />
|prereq= <br />
|ldescription=true<br />
|lprereq=true<br />
}}<br />
{{Epic destiny table/itemwlvl<br />
|image=Str or Cha.gif<br />
|link=<br />
|name=Strength / Charisma<br />
|description=(Passive) +1 Charisma/Strength<br />
|ranks=1<br />
|ap=2<br />
|pg=16<br />
|prereq= <br />
|ldescription=true<br />
|lprereq=true<br />
}}<br />
{{Epic destiny table/bottom}}<br />
<br />
=== Tier Six ===<br />
* After 20 points are spent, abilities in this tier can be purchased.<br />
<br />
{{Epic destiny table/top}}<br />
{{Epic destiny table/itemwlvl<br />
|image=Fatesinger Greater Shout.png<br />
|link=<br />
|name=Greater Shout<br />
|description=You may cast the spell Greater Shout as a Spell-like ability. Emits an ear splitting yell that deals 1d3+3 Sonic damage per caster level and stuns targets in its path. A successful Fortitude save halves the damage and negates the stun.<br />
Cooldown: 6 seconds<br />
Cost: 6 spell points<br />
|ranks=1<br />
|ap=1<br />
|pg=20<br />
|prereq=<br />
|ldescription=true<br />
|lprereq=true<br />
}}<br />
{{Epic destiny table/itemwlvl<br />
|image=Fatesinger Metamagic Attunement.png<br />
|link=<br />
|name=Metamagic Attunement II<br />
|description=Choose one:<br />
* [[File:Icon Fatesinger Embolden.png]] Like Embolden Spell, your spells add an additional 2 to their DCs. This does not increase their Spell Point cost.<br />
* [[File:Icon Fatesinger Intensify.png]] Like Intensify Spell, your spells have an additional 75 to their Spell Power. This does not increase their Spell Point cost.<br />
* [[File:Icon Fatesinger Quicken.png]] Like Quicken Spell, your spells cast much faster and can't be interrupted. This does not increase their Spell Point cost.<br />
|ranks=1<br />
|ap=1<br />
|pg=20<br />
|prereq=<br />
|ldescription=true<br />
|lprereq=true<br />
}}<br />
{{Epic destiny table/itemwlvl<br />
|image=Fatesinger Turn the Tide.png<br />
|link=<br />
|name=Turn of the Tide<br />
|description=Spontaneous Song: Activate this ability to gain:<br />
Full Base Attack Bonus<br />
+40% weapon damage<br />
DR 15/-<br />
+4 Charisma<br />
+3 to hit<br />
Your attacks from weapons deal an additional 5d10+75 Sonic damage and 5d10+75 Light damage per hit<br />
While under the effects of Turn of the Tide, you do not automatically fail Will save by rolling a natural 1.<br />
Duration: 45 seconds. Cooldown: 3 minutes<br />
<br />
'Shining like the sun, the Singer fell upon the horde. Fiery, his sword gleamed, cutting through their ranks. And when light had faded, and with the carnage all around, he quietly cleaned his blade, sat upon a lonely rock and wrote a poem of I know not what.'<br />
--Recollections, Lormac Stoutarm<br />
|ranks=1<br />
|ap=1<br />
|pg=20<br />
|prereq= <br />
|ldescription=true<br />
|lprereq=true<br />
}}<br />
{{Epic destiny table/itemwlvl<br />
|image=Str or Cha.gif<br />
|link=<br />
|name=Strength / Charisma<br />
|description=(Passive) +1 Charisma/Strength<br />
|ranks=1<br />
|ap=2<br />
|pg=20<br />
|prereq= <br />
|ldescription=true<br />
|lprereq=true<br />
}}<br />
{{Epic destiny table/bottom}}<br />
<br />
[[Category:Epic Destinies]]</div>165.166.221.98https://ddowiki.com/index.php?title=Sorcerer_Eldritch_Knight_enhancements&diff=442157Sorcerer Eldritch Knight enhancements2020-05-20T13:06:10Z<p>165.166.221.98: /* Core abilities */</p>
<hr />
<div>{{EnhancementsTOC}}<br />
== Sorcerer Eldritch Knight enhancements == <br />
{{TOCLeft}}<br />
[[File:SorcererEldritchKnightTree.png|center|Sorcerer Eldritch Knight enhancements tree]]<br />
<br />
=== Core abilities ===<br />
<br />
{{Epic destiny table/top}}<br />
{{Enhancement table/item<br />
| image=Icon Enhancement Eldritch Strike.png<br />
| name=Eldritch Strike<br />
| description=Melee Cleave Attack: Sheathe your weapon in eldritch energies, striking foes in front of you for +1[W] damage. If this attack hits, your weapon also releases a blast of magical energy, dealing an additional 1 to 2 Force Damage per character level to all nearby foes. This additional Force damage is affected by your Force Spell Power. '''Cooldown:''' 12 Seconds<br />
; Passive:<br />
* You gain proficiency with [[Simple Weapon Proficiency|Simple Weapons]].*<br />
:: (* [[Sorcerer]]s already have this proficiency; [[Wizard]]s do not.)<br />
* Every Core Ability in this tree, including this one, grants +10 Maximum Hit Points.<br />
| ranks=1<br />
| ap=1<br />
| pg=0<br />
| prereq=Sorcerer level 1<br />
| ldescription=true<br />
| lprereq=true<br />
}}<br />
{{Enhancement table/item<br />
| image=Icon Enhancement Spellsword.png<br />
| name=Spellsword<br />
| description=You gain four elemental toggles that each imbue your weapon with elemental power. Only one may be active at a time, causing them to deal an additional 1d6 (element) damage on hit (Note: the damage doesn't proc on shield bash). You gain an additional 1d6 every 3 Sorcerer levels (at 6, 9, 12, 15 and 18). This damage scales with Spell Power. While active, your Eldritch Strike deals 1-2 additional (element) damage per Character Level which scales with Spell Power. ''While this is enabled, your weapon and shield attacks have Ghost Touch (this does not show in the tooltip).'' <i>Note: mutually exclusive with Poisoned Coating toggle (Vile Chemist).<br />
; Passive: <br />
* +2% Doublestrike, +10 Universal Spell Power.<br />
* You also gain proficiency in Light Armor and [[Martial Weapon Proficiency|Martial weapons]].<br />
| ranks=1<br />
| ap=1<br />
| pg=5<br />
| prereq=Eldritch Strike, Sorcerer level 3<br />
| ldescription=true<br />
| lprereq=true<br />
}}<br />
{{Enhancement table/item<br />
| image=ImbueTheBlade.png<br />
| name=Imbue the Blade<br />
| description=Melee weapons are considered Spellcasting Implements in your hands. You gain the Quick Draw feat, reducing the time between spellcasting and weapon use.<br />
* -15% [[Arcane Spell Failure]] from equipped Armor, Shields, and Warforged Body feats.<br />
* +2% Doublestrike, +10 Universal Spell Power.<br />
| ranks=1<br />
| ap=1<br />
| pg=10<br />
| prereq=Spellsword, Sorcerer level 6<br />
| ldescription=true<br />
| lprereq=true<br />
}}<br />
{{Enhancement table/item<br />
| image=SubtleForceI.png<br />
| name=Subtle Force I<br />
| description=You gain the benefits of the Deflect Arrows feat, knocking aside one incoming projectile that would have struck you every 6 seconds. Your Spellsword dice are now D8s instead of the original d6s<br />
* -20% [[Arcane Spell Failure]] from equipped Armor, Shields, and Warforged Body feats.<br />
* +6 Resistance to Acid, Cold, Electric, Fire and Sonic damage.<br />
* +2% Doublestrike, +10 Universal Spell Power.<br />
| ranks=1<br />
| ap=1<br />
| pg=20<br />
| prereq=Imbue the Blade, Sorcerer level 12<br />
| ldescription=true<br />
| lprereq=true<br />
}}<br />
{{Enhancement table/item<br />
| image=SubtleForceII.png<br />
| name=Subtle Force II<br />
| description=+5% Stacking Incorpreality. Your Deflect Arrows now triggers every 2 seconds. Your Spellsword Dice are now d10s (Replacing previous d8s).<br />
* +2% Doublestrike, 10 Universal Spell Power.<br />
| ranks=1<br />
| ap=1<br />
| pg=30<br />
| prereq=Subtle Force I, Sorcerer level 18<br />
| ldescription=true<br />
| lprereq=true<br />
}}<br />
{{Enhancement table/item<br />
| image=Icon Enhancement Eldritch Blade.png<br />
| name=Eldritch Blade<br />
| description=Your Eldritch Strike now grants you a Power Charge. When you have 5 Power Charges, they are removed, and you gain Eldritch Power.<br />
Eldritch Power: +10% to your damage with weapon attacks, +4 Spellsword Dice, +25 Universal spellpower. Duration: 30 seconds.<br />
<br />
; Passive: <br />
* Your Spellsword die size is now d12<br />
* +1 Spellsword die<br />
* +2 Charisma, +2 Constitution<br />
* +2% Doublestrike, +10 Universal Spell Power<br />
| ranks=1<br />
| ap=1<br />
| pg=40<br />
| prereq=Subtle Force II, Sorcerer level 20<br />
| ldescription=true<br />
| lprereq=true<br />
}}<br />
{{Epic destiny table/bottom}}<br />
<br />
=== Tier One ===<br />
Requires Eldritch Strike, Sorcerer Level 1<br />
<br />
{{Epic destiny table/top}}<br />
{{Enhancement table/item<br />
| image=Icon Enhancement Improved Mage Armor.png<br />
| link=Mage Armor<br />
| name=Improved Mage Armor<br />
| description=[[Spell Like Ability]]: [[Mage Armor]]. '''Activation Cost:''' 8/6/4 Spell Points <br /><br />In addition, while you are under the effect of the Mage Armor spell, you gain a +3%/+6%/+10% increase to your total [[Armor Class]].<br />
| ranks=3<br />
| ap=1<br />
| pg=1<br />
| prereq= <br />
| ldescription=true<br />
| lprereq=true<br />
}}<br />
{{Enhancement table/item<br />
| image=ArcaneSiphon.png<br />
| name=Arcane Siphon<br />
| description=Melee Attack: +1/2/3[W]: On Hit: Gain +10/20/30 Competence bonus to Universal Spell Power for 20 seconds. <br />
'''Cooldown:''' 12 Seconds<br />
| ranks=3<br />
| ap=1<br />
| pg=1<br />
| prereq= <br />
| ldescription=true<br />
| lprereq=true<br />
}}<br />
{{Enhancement table/item<br />
| image=Icon Enhancement Item Defense.png<br />
| name=Item Defense<br />
| description=You have a 25%/50%/75% chance to negate potential item wear.<br />
| ranks=3<br />
| ap=1<br />
| pg=1<br />
| prereq= <br />
| ldescription=true<br />
| lprereq=true<br />
}}<br />
{{Enhancement table/item<br />
| image=Icon Enhancement Toughness.png<br />
| link=Toughness (enhancement)<br />
| name=Toughness<br />
| description=+5/+10/+15 maximum Hit Points.<br />
| ranks=3<br />
| ap=1<br />
| pg=1<br />
| prereq= <br />
| ldescription=true<br />
| lprereq=true<br />
}}<br />
{{Enhancement table/item<br />
| image=Icon Enhancement Battlemage.png<br />
| name=Battlemage<br />
| description=+1/+2/+3 [[Concentration]], [[Intimidate]], and [[Spellcraft]].<br />
| ranks=3<br />
| ap=1<br />
| pg=1<br />
| prereq= <br />
| ldescription=true<br />
| lprereq=true<br />
}}<br />
{{Epic destiny table/bottom}}<br />
<br />
=== Tier Two ===<br />
Requires Sorcerer Level 2, 5 APs spent in tree<br />
<br />
{{Epic destiny table/top}}<br />
{{Enhancement table/item<br />
| image=Icon Enhancement Improved Shield.png<br />
| link=Shield (spell)<br />
| name=Improved Shield<br />
| description=[[Spell Like Ability]]: [[Shield (spell)|Shield]] '''Activation Cost:''' 8/6/4 Spell points <br /><br />In addition, while you are under the effect of the Shield spell, you gain +3/+6/+10 [[Physical Resistance Rating]].<br />
: {{Bug| The duration of the PRR bonus is equal to caster lvl, not the duration of the spell. This can be doubled by Extend.}}<br />
| ranks=3<br />
| ap=1<br />
| pg=5<br />
| prereq=Improved Mage Armor<br />
| ldescription=true<br />
| lprereq=true<br />
}}<br />
{{Enhancement table/item<br />
| image=MysticWards.png<br />
| name=Mystic Wards<br />
| description=+3/6/10 [[Magical Resistance Rating]].<br />
| ranks=3<br />
| ap=1<br />
| pg=5<br />
| prereq=<br />
| ldescription=true<br />
| lprereq=true<br />
}}<br />
{{Enhancement table/item<br />
| image=ActionBoostSpellpower.png<br />
| link=Action Boost<br />
| name=Action Boost Spellpower<br />
| description=You gain a +10/20/30 Action Boost bonus to Universal Spell Power for 20 seconds.<br />
| ranks=3<br />
| ap=1<br />
| pg=5<br />
| prereq=<br />
| ldescription=true<br />
| lprereq=true<br />
}}<br />
{{Enhancement table/item<br />
| image=Icon Enhancement Shield Training.png<br />
| name=Shield Training<br />
| description=You gain proficiency with all shields except Tower Shields, and your [[Arcane Spell Failure]] chance from equipped shields is reduced by 5%.<br />
| ranks=1<br />
| ap=2<br />
| pg=5<br />
| prereq= <br />
| ldescription=true<br />
| lprereq=true<br />
}}<br />
{{Enhancement table/item<br />
| image=WandAndScrollMastery.png<br />
| name=Wand and Scroll Mastery<br />
| description=+25%/+50%/+75% damage and healing from your wands, scrolls, and other items that cast spells, and +1/+2/+3 to the save DC of your offensive wands.<br />
| ranks=3<br />
| ap=1<br />
| pg=5<br />
| prereq= <br />
| ldescription=true<br />
| lprereq=true<br />
}}<br />
{{Epic destiny table/bottom}}<br />
<br />
=== Tier Three ===<br />
Requires Sorcerer Level 3, 10 APs spent in tree<br />
<br />
{{Epic destiny table/top}}<br />
{{Enhancement table/item<br />
| image=Icon Enhancement Arcane Barrier.png<br />
| name=Arcane Barrier<br />
| description=When your Hit Points drop below 50% of maximum, you are immediately protected by an Arcane Barrier that reduces all incoming damage by 25% for the next 20 seconds. This effect may only trigger once every 90 seconds.<br />
| ranks=1<br />
| ap=2<br />
| pg=10<br />
| prereq= <br />
| ldescription=true<br />
| lprereq=true<br />
}}<br />
{{Enhancement table/item<br />
| image=EldritchAccuracy.png<br />
| name=Eldritch Accuracy<br />
| description=You get Charisma to hit with weapons and shield bashes.<br />
| ranks=1<br />
| ap=2<br />
| pg=10<br />
| prereq= REQUIRES 4 levels of Sorcerer despite it being a Tier 3 enhancement.<br />
| ldescription=true<br />
| lprereq=true<br />
}}<br />
{{Enhancement table/item<br />
| image=SynergeticMagic.png<br />
| name=Synergetic Magic<br />
| description=When you activate Action Boost: Spell Power, you also gain an equal Action Boost bonus to Melee and Ranged Power for 20 seconds.<br />
| ranks=1<br />
| ap=2<br />
| pg=10<br />
| prereq= Action Boost Spellpower<br />
| ldescription=true<br />
| lprereq=true<br />
}}<br />
{{Enhancement table/item<br />
| image=Icon Enhancement Critical Accuracy.png<br />
| name=Critical Accuracy<br />
| description=+1/+2/+3 to attack rolls to confirm critical hits.<br />
| ranks=3<br />
| ap=1<br />
| pg=10<br />
| prereq= <br />
| ldescription=true<br />
| lprereq=true<br />
}}<br />
{{Enhancement table/item<br />
| image=StrDexCha.png<br />
| link=Ability<br />
| name=Strength, Dexterity, or Charisma<br />
| description=Choose one:<br />
* [[File:StrengthColored.png]] +1 Strength<br />
* [[File:DexterityColored.png]] +1 Dexterity<br />
* [[File:CharismaColored.png]] +1 Charisma<br />
| ranks=1<br />
| ap=2<br />
| pg=10<br />
| prereq= <br />
| ldescription=true<br />
| lprereq=true<br />
}}<br />
{{Epic destiny table/bottom}}<br />
<br />
=== Tier Four ===<br />
Requires Sorcerer Level 4, 20 APs spent in tree<br />
<br />
{{Epic destiny table/top}}<br />
{{Enhancement table/item<br />
| image=KnightsTransformation.png<br />
| name=Knight's Transformation<br />
| description=Toggle: While this is turned on, all your spells and SLAs that can be affected by Metamagics have their range reduced to touch range. You gain +30 Universal Spell Power and +3% Spell Critical Damage. Your Base Attack Bonus equals your Character Level. You gain +5 to hit with Melee Weapons and 3% Doublestrike.<br />
Exclusive from the Enlarge Metamagic and any Eldritch Blast shape stance.<br />
This stance works with other offensive and defensive stances, as well as Rages.<br />
<br />
'''Cooldown:''' 12 Seconds<br />
: {{Bug| Still provides this effect even if an Eldritch Blast shape stance is toggled on.}}<br />
| ranks=1<br />
| ap=2<br />
| pg=20<br />
| prereq= <br />
| ldescription=true<br />
| lprereq=true<br />
}}<br />
{{Enhancement table/item<br />
| image=OffhandDefenses.png<br />
| name=Offhand Defenses<br />
| description=Pick between Shield and Orb bonuses.<br />
* Orb Saves: +1/2/3 to saving throws and +3/6/10 Universal Spell Power while holding an Orb<br />
* Shield Striking: On Hit: +5/10/15% chance to proc an immediate Shield Bash attack with an equipped shield. Passive: Every six seconds while you have a shield equipped, you gain Temporary Hit Points equal to the enhancement bonus of your equipped shield. (This stacks up to 3 times)<br />
| ranks=3<br />
| ap=1<br />
| pg=20<br />
| prereq= <br />
| ldescription=true<br />
| lprereq=true<br />
}}<br />
{{Enhancement table/item<br />
| image=ForcesPoint.png<br />
| name=Force's Point<br />
| description=When you cast an offensive spell, you gain a stack of Force's Point: Martial (+1 to Hit and Damage). This stacks up to 5 times. When you hit with a melee weapon, you gain a stack of Force's Point: Magical (+2 Universal Spell Power). This stacks up to 10 times. Stacks last 12 seconds each. You may only gain each effect once per second.<br />
| ranks=1<br />
| ap=2<br />
| pg=20<br />
| prereq= <br />
| ldescription=true<br />
| lprereq=true<br />
}}<br />
{{Enhancement table/item<br />
| image=ArmoredArcana.png<br />
| name=Armored Arcana<br />
| description=You gain proficiency in Medium Armor, and you no longer suffer Arcane Spell Failure from Light Armor, Medium Armor or Mithral Body.<br />
| ranks=1<br />
| ap=2<br />
| pg=20<br />
| prereq= <br />
| ldescription=true<br />
| lprereq=true<br />
}}<br />
{{Enhancement table/item<br />
| image=StrDexCha.png<br />
| link=Ability<br />
| name=Strength, Dexterity, or Charisma<br />
| description=Choose one:<br />
* [[File:StrengthColored.png]] +1 Strength<br />
* [[File:DexterityColored.png]] +1 Dexterity<br />
* [[File:CharismaColored.png]] +1 Charisma<br />
| ranks=1<br />
| ap=2<br />
| pg=20<br />
| prereq=Strength, Dexterity, or Charisma (Tier 3)<br />
| ldescription=true<br />
| lprereq=true<br />
}}<br />
{{Epic destiny table/bottom}}<br />
<br />
=== Tier Five ===<br />
Requires Sorcerer Level 5, Character Level 12, 30 APs spent in tree<br />
<br />
{{Epic destiny table/top}}<br />
{{Enhancement table/item<br />
| image=ImprovedKnightsTransformation.png<br />
| name=Improved Knight's Transformation<br />
| description=If you have Knight's Transformation Active, you also gain +1 Competence Bonus to Critical Multiplier with Melee weapons, +3 Damage, and the Mobile Spellcasting feat, allowing you to cast while moving at faster speed.<br />
| ranks=1<br />
| ap=2<br />
| pg=30<br />
| prereq=Knight's Transformation<br />
| ldescription=true<br />
| lprereq=true<br />
}}<br />
{{Enhancement table/item<br />
| image=KnigtsArcanum.png<br />
| name=Knight's Arcanum<br />
| description=Pick a focus for your spells while in Knight's Transformation<br />
* Knight's Controller: If you have Knight's Transformation active, you also gain: +2 Enchantment DCs, +2 Illusion DCs, +4 Spell Penetration and +20 Melee Power.<br />
* Knight's Striker: If you have Knight's Transformation active, you also gain: +2 Evocation and Conjuration DCs and +20 Melee power.<br />
| ranks=1<br />
| ap=2<br />
| pg=30<br />
| prereq=Improved Knight's Transformation<br />
| ldescription=true<br />
| lprereq=true<br />
}}<br />
{{Enhancement table/item<br />
| image=ForcesEdge.png<br />
| name=Force's Edge<br />
| description=When you cast an offensive spell, you gain +1 Competence Bonus to Critical Threat Range for 12 seconds. When you make a Melee Attack, you gain +5% Spell Critical Chance for 12 seconds.<br />
| ranks=1<br />
| ap=2<br />
| pg=30<br />
| prereq= <br />
| ldescription=true<br />
| lprereq=true<br />
}}<br />
{{Enhancement table/item<br />
| image=RadiantForcefield.png<br />
| name=Radiant Forcefield<br />
| description=Spell Like Ability: Radiant Forcefield<br />
'''Activation Cost:''' 30 Spell Points '''Duration:''' 25 Seconds '''Cooldown:''' 3 Minutes<br />
| ranks=1<br />
| ap=1<br />
| pg=30<br />
| prereq= <br />
| ldescription=true<br />
| lprereq=true<br />
}}<br />
{{Enhancement table/item<br />
| image=Icon Enhancement Eldritch Tempest.png<br />
| name=Eldritch Tempest<br />
| description=Activate: Perform a spinning melee attack, dealing weapon damage +5[W] to all nearby enemies and knocking them prone for 1 second. This attack has +10 to Critical Threat Range and +3 to Critical Multiplier. Enemies affected are knocked prone for one second and Slowed by 50% for 6 seconds.<br />
If any foes are struck by Eldritch Tempest, your weapon also releases an explosion of magical force, dealing an additional 1d6 Force damage per character level to all nearby enemies. This additional force damage is affected by your spell power.<br />
'''Activation Cost:''' 25/20/15 Spell points '''Cooldown:''' 60/45/30 seconds<br />
| ranks=3<br />
| ap=1<br />
| pg=30<br />
| prereq= <br />
| ldescription=true<br />
| lprereq=true<br />
}}<br />
{{Epic destiny table/bottom}}<br />
<br />
[[Category:Sorcerer enhancements]]</div>165.166.221.98https://ddowiki.com/index.php?title=Wizard_Eldritch_Knight_enhancements&diff=442156Wizard Eldritch Knight enhancements2020-05-20T13:05:31Z<p>165.166.221.98: /* Core abilities */</p>
<hr />
<div>{{EnhancementsTOC}}<br />
== Wizard Eldritch Knight enhancements ==<br />
{{TOCLeft}}<br />
[[File:WizardEldritchKnightTree.png|center|Wizard Eldritch Knight enhancements tree]]<br />
<br />
=== Core abilities ===<br />
<br />
{{Epic destiny table/top}}<br />
{{Enhancement table/item<br />
| image=Icon Enhancement Eldritch Strike.png<br />
| name=Eldritch Strike<br />
| description=Melee Cleave Attack: Sheathe your weapon in eldritch energies, striking foes in front of you for +1[W] damage. If this attack hits, your weapon also releases a blast of magical energy, dealing an additional 1 to 2 Force Damage per character level to all nearby foes. This additional Force damage is affected by your Force Spell Power. '''Cooldown:''' 12 seconds<br />
; Passive: <br />
* You gain proficiency with [[Simple Weapon Proficiency|Simple Weapons]].*<br />
:: (* [[Wizard]]s normally are proficient with only about half of these weapons.)<br />
* Every Core Ability in this tree, including this one, grants +10 Maximum Hit Points.<br />
| ranks=1<br />
| ap=1<br />
| pg=0<br />
| prereq=Wizard level 1<br />
| ldescription=true<br />
| lprereq=true<br />
}}<br />
{{Enhancement table/item<br />
| image=Icon Enhancement Spellsword.png<br />
| name=Spellsword<br />
| description=You gain four elemental toggles that each imbue your weapon with elemental power. Only one may be active at a time, causing them to deal an additional 1d6 (element) damage on hit (Note: the damage doesn't proc on shield bash). You gain an additional 1d6 every 3 Wizard levels (at 6, 9, 12, 15 and 18). This damage scales with Spell Power. While active, your Eldritch Strike deals 1-2 additional (element) damage per Character Level which scales with Spell Power. While this is enabled, your weapon and shield attacks have Ghost Touch. Note: mutually exclusive with Poisoned Coating toggle (Vile Chemist).<br />
; Passive: <br />
* +2% Doublestrike, +10 Universal Spell Power.<br />
* You also gain proficiency in Light Armor and Martial weapons.<br />
| ranks=1<br />
| ap=1<br />
| pg=5<br />
| prereq=Eldritch Strike, Wizard level 3<br />
| ldescription=true<br />
| lprereq=true<br />
}}<br />
{{Enhancement table/item<br />
| image=ImbueTheBlade.png<br />
| name=Imbue the Blade<br />
| description=Melee weapons are considered Spellcasting Implements in your hands. You gain the Quick Draw feat, reducing the time between spellcasting and weapon use.<br />
* -15% [[Arcane Spell Failure]] from equipped Armor, Shields, and Warforged Body feats.<br />
* +2% Doublestrike, +10 Universal Spell Power.<br />
| ranks=1<br />
| ap=1<br />
| pg=10<br />
| prereq=Spellsword, Wizard level 6<br />
| ldescription=true<br />
| lprereq=true<br />
}}<br />
{{Enhancement table/item<br />
| image=SubtleForceI.png<br />
| name=Subtle Force I<br />
| description=You gain the benefits of the Deflect Arrows feat, knocking aside one incoming projectile that would have struck you every 6 seconds. Your Spellsword dice are now D8s (instead of the original d6s).<br />
* -20% [[Arcane Spell Failure]] (stacking) from equipped Armor, Shields, and Warforged Body feats.<br />
* +6 Resistance to Acid, Cold, Electric, Fire and Sonic damage.<br />
* +2% Doublestrike, +10 Universal Spell Power.<br />
| ranks=1<br />
| ap=1<br />
| pg=20<br />
| prereq=Imbue the Blade, Wizard level 12<br />
| ldescription=true<br />
| lprereq=true<br />
}}<br />
{{Enhancement table/item<br />
| image=SubtleForceII.png<br />
| name=Subtle Force II<br />
| description=+5% Stacking Incorpreality. Your Deflect Arrows now triggers every 2 seconds. Your Spellsword Dice are now d10s (Replacing previous d8s).<br />
* +2% Doublestrike, +10 Universal Spell Power.<br />
| ranks=1<br />
| ap=1<br />
| pg=30<br />
| prereq=Subtle Force I, Wizard level 18<br />
| ldescription=true<br />
| lprereq=true<br />
}}<br />
{{Enhancement table/item<br />
| image=Icon Enhancement Eldritch Blade.png<br />
| name=Eldritch Blade<br />
| description=Your Eldritch Strike now grants you a Power Charge. When you have 5 Power Charges, they are removed, and you gain Eldritch Power.<br />
Eldritch Power: +10% to your damage with weapon attacks, +4 Spellsword Dice, +25 Universal spellpower. '''Duration:''' 30 seconds.<br />
; Passive: <br />
* Your Spellsword die size is now d12<br />
* +1 Spellsword die<br />
* +2 Intelligence, +2 Constitution<br />
* +2% Doublestrike, +10 Universal Spell Power<br />
| ranks=1<br />
| ap=1<br />
| pg=40<br />
| prereq=Subtle Force II, Wizard level 20<br />
| ldescription=true<br />
| lprereq=true<br />
}}<br />
{{Epic destiny table/bottom}}<br />
<br />
=== Tier One ===<br />
Requires Eldritch Strike, Wizard Level 1<br />
<br />
{{Epic destiny table/top}}<br />
{{Enhancement table/item<br />
| image=Icon Enhancement Improved Mage Armor.png<br />
| link=Mage Armor<br />
| name=Improved Mage Armor<br />
| description=[[Spell Like Ability]]: [[Mage Armor]]. '''Activation Cost:''' 8/6/4 Spell Points<br /><br />In addition, while you are under the effect of the Mage Armor spell, you gain a +3%/+6%/+10% increase to your total [[Armor Class]].<br />
| ranks=3<br />
| ap=1<br />
| pg=1<br />
| prereq= <br />
| ldescription=true<br />
| lprereq=true<br />
}}<br />
{{Enhancement table/item<br />
| image=ArcaneSiphon.png<br />
| name=Arcane Siphon<br />
| description=Melee Attack: +1/2/3[W]: On Hit: Gain +10/20/30 Competence bonus to Universal Spell Power for 20 seconds. Cooldown: 12 Seconds<br />
| ranks=3<br />
| ap=1<br />
| pg=1<br />
| prereq= <br />
| ldescription=true<br />
| lprereq=true<br />
}}<br />
{{Enhancement table/item<br />
| image=Icon Enhancement Item Defense.png<br />
| name=Item Defense<br />
| description=You have a 25%/50%/75% chance to negate potential item wear.<br />
| ranks=3<br />
| ap=1<br />
| pg=1<br />
| prereq= <br />
| ldescription=true<br />
| lprereq=true<br />
}}<br />
{{Enhancement table/item<br />
| image=Icon Enhancement Toughness.png<br />
| link=Toughness (enhancement)<br />
| name=Toughness<br />
| description=+5/+10/+15 maximum Hit Points.<br />
| ranks=3<br />
| ap=1<br />
| pg=1<br />
| prereq= <br />
| ldescription=true<br />
| lprereq=true<br />
}}<br />
{{Enhancement table/item<br />
| image=Icon Enhancement Battlemage.png<br />
| name=Battlemage<br />
| description=+1/+2/+3 [[Concentration]], [[Intimidate]], and [[Spellcraft]].<br />
| ranks=3<br />
| ap=1<br />
| pg=1<br />
| prereq= <br />
| ldescription=true<br />
| lprereq=true<br />
}}<br />
{{Epic destiny table/bottom}}<br />
<br />
=== Tier Two ===<br />
Requires Wizard Level 2, 5 APs spent in tree<br />
<br />
{{Epic destiny table/top}}<br />
{{Enhancement table/item<br />
| image=Icon Enhancement Improved Shield.png<br />
| link=Shield (spell)<br />
| name=Improved Shield<br />
| description=[[Spell Like Ability]]: [[Shield (spell)|Shield]] '''Activation Cost:''' 8/6/4 Spell points<br /><br />In addition, while you are under the effect of the Shield spell, you gain +3/+6/+10 [[Physical Resistance Rating]].<br />
: {{Bug| The duration of the PRR bonus is equal to caster lvl, not the duration of the spell. This can be doubled by Extend.}}<br />
| ranks=3<br />
| ap=1<br />
| pg=5<br />
| prereq=Improved Mage Armor<br />
| ldescription=true<br />
| lprereq=true<br />
}}<br />
{{Enhancement table/item<br />
| image=MysticWards.png<br />
| name=Mystic Wards<br />
| description=+3/6/10 [[Magical Resistance Rating]].<br />
| ranks=3<br />
| ap=1<br />
| pg=5<br />
| prereq=<br />
| ldescription=true<br />
| lprereq=true<br />
}}<br />
{{Enhancement table/item<br />
| image=ActionBoostSpellpower.png<br />
| link=Action Boost<br />
| name=Action Boost Spellpower<br />
| description=You gain a +10/20/30 Action Boost bonus to Universal Spell Power for 20 seconds.<br />
| ranks=3<br />
| ap=1<br />
| pg=5<br />
| prereq=<br />
| ldescription=true<br />
| lprereq=true<br />
}}<br />
{{Enhancement table/item<br />
| image=Icon Enhancement Shield Training.png<br />
| name=Shield Training<br />
| description=You gain proficiency with all shields except Tower Shields, and your [[Arcane Spell Failure]] chance from equipped shields is reduced by 5%.<br />
| ranks=1<br />
| ap=2<br />
| pg=5<br />
| prereq= <br />
| ldescription=true<br />
| lprereq=true<br />
}}<br />
{{Enhancement table/item<br />
| image=WandAndScrollMastery.png<br />
| name=Wand and Scroll Mastery<br />
| description=+25%/+50%/+75% damage and healing from your wands, scrolls, and other items that cast spells, and +1/+2/+3 to the save DC of your offensive wands.<br />
| ranks=3<br />
| ap=1<br />
| pg=5<br />
| prereq= <br />
| ldescription=true<br />
| lprereq=true<br />
}}<br />
{{Epic destiny table/bottom}}<br />
<br />
=== Tier Three ===<br />
Requires Wizard Level 3, 10 APs spent in tree<br />
<br />
{{Epic destiny table/top}}<br />
{{Enhancement table/item<br />
| image=Icon Enhancement Arcane Barrier.png<br />
| name=Arcane Barrier<br />
| description=When your hit points drop below 50% of maximum, you are immediately protected by an Arcane Barrier that reduces all incoming damage by 25% for the next 20 seconds. This effect may only trigger once every 90 seconds.<br />
| ranks=1<br />
| ap=2<br />
| pg=10<br />
| prereq= <br />
| ldescription=true<br />
| lprereq=true<br />
}}<br />
{{Enhancement table/item<br />
| image=EldritchAccuracy.png<br />
| name=Eldritch Accuracy<br />
| description=You get Intelligence to hit with weapons and shield bashes.<br />
| ranks=1<br />
| ap=2<br />
| pg=10<br />
| prereq= REQUIRES 4 levels of Wizard despite it being a Tier 3 enhancement.<br />
| ldescription=true<br />
| lprereq=true<br />
}}<br />
{{Enhancement table/item<br />
| image=SynergeticMagic.png<br />
| name=Synergetic Magic<br />
| description=When you activate Action Boost: Spell Power, you also gain an equal Action Boost bonus to Melee and Ranged Power for 20 seconds.<br />
| ranks=1<br />
| ap=2<br />
| pg=10<br />
| prereq= Action Boost Spellpower<br />
| ldescription=true<br />
| lprereq=true<br />
}}<br />
{{Enhancement table/item<br />
| image=Icon Enhancement Critical Accuracy.png<br />
| name=Critical Accuracy<br />
| description=+1/+2/+3 to attack rolls to confirm critical hits.<br />
| ranks=3<br />
| ap=1<br />
| pg=10<br />
| prereq= <br />
| ldescription=true<br />
| lprereq=true<br />
}}<br />
{{Enhancement table/item<br />
| image=StrDexInt.png<br />
| link=Ability<br />
| name=Strength, Dexterity, or Intelligence<br />
| description=Choose one:<br />
* [[File:StrengthColored.png]] +1 Strength<br />
* [[File:DexterityColored.png]] +1 Dexterity<br />
* [[File:IntelligenceColored.png]] +1 Intelligence<br />
| ranks=1<br />
| ap=2<br />
| pg=10<br />
| prereq=<br />
| ldescription=true<br />
| lprereq=true<br />
}}<br />
{{Epic destiny table/bottom}}<br />
<br />
=== Tier Four ===<br />
Requires Wizard Level 4, 20 APs spent in tree<br />
<br />
{{Epic destiny table/top}}<br />
{{Enhancement table/item<br />
| image=KnightsTransformation.png<br />
| name=Knight's Transformation<br />
| description=Toggle: While this is turned on, all your spells and SLAs that can be affected by Metamagics have their range reduced to touch range. You gain +30 Universal Spell Power and +3% Spell Critical Damage. Your Base Attack Bonus equals your Character Level. You gain +5 to hit with Melee Weapons and 3% Doublestrike.<br />
Exclusive from the Enlarge Metamagic and any Eldritch Blast shape stance. This stance works with other offensive and defensive stances, as well as Rages.<br />
<br />
'''Cooldown:''' 12 Seconds<br />
: {{Bug| Still provides this effect even if an Eldritch Blast shape stance is toggled on.}}<br />
| ranks=1<br />
| ap=2<br />
| pg=20<br />
| prereq= <br />
| ldescription=true<br />
| lprereq=true<br />
}}<br />
{{Enhancement table/item<br />
| image=OffhandDefenses.png<br />
| name=Offhand Defenses<br />
| description=Pick between Shield and Orb bonuses.<br />
* Orb Saves: +1/2/3 to saving throws and +3/6/10 Universal Spell Power while holding an Orb<br />
* Shield Striking: On Hit: +5/10/15% chance to proc an immediate Shield Bash attack with an equipped shield. Passive: Every 6 seconds while you have a shield equipped, you gain Temporary Hit Points equal to the enhancement bonus of your equipped shield (this stacks up to 3 times).<br />
| ranks=3<br />
| ap=1<br />
| pg=20<br />
| prereq= <br />
| ldescription=true<br />
| lprereq=true<br />
}}<br />
{{Enhancement table/item<br />
| image=ForcesPoint.png<br />
| name=Force's Point<br />
| description=When you cast an offensive spell, you gain a stack of Force's Point: Martial (+1 to Hit and Damage). This stacks up to 5 times. When you hit with a melee weapon, you gain a stack of Force's Point: Magical (+2 Universal Spell Power). This stacks up to 10 times. Stacks last 12 seconds each. You may only gain each effect once per second.<br />
| ranks=1<br />
| ap=2<br />
| pg=20<br />
| prereq= <br />
| ldescription=true<br />
| lprereq=true<br />
}}<br />
{{Enhancement table/item<br />
| image=ArmoredArcana.png<br />
| name=Armored Arcana<br />
| description=You gain proficiency in Medium Armor, and you no longer suffer Arcane Spell Failure from Light Armor, Medium Armor or Mithral Body.<br />
| ranks=1<br />
| ap=2<br />
| pg=20<br />
| prereq= <br />
| ldescription=true<br />
| lprereq=true<br />
}}<br />
{{Enhancement table/item<br />
| image=StrDexInt.png<br />
| link=Ability<br />
| name=Strength, Dexterity, or Intelligence<br />
| description=Choose one:<br />
* [[File:StrengthColored.png]] +1 Strength<br />
* [[File:DexterityColored.png]] +1 Dexterity<br />
* [[File:IntelligenceColored.png]] +1 Intelligence<br />
| ranks=1<br />
| ap=2<br />
| pg=20<br />
| prereq=Strength, Dexterity, or Intelligence (Tier 3)<br />
| ldescription=true<br />
| lprereq=true<br />
}}<br />
{{Epic destiny table/bottom}}<br />
<br />
=== Tier Five ===<br />
Requires Wizard Level 5, Character Level 12, 30 APs spent in tree<br />
<br />
{{Epic destiny table/top}}<br />
{{Enhancement table/item<br />
| image=ImprovedKnightsTransformation.png<br />
| name=Improved Knight's Transformation<br />
| description=If you have Knight's Transformation Active, you also gain +1 Competence Bonus to Critical Multiplier with Melee weapons, +3 Damage, and the Mobile Spellcasting feat, allowing you to cast while moving at faster speed.<br />
| ranks=1<br />
| ap=2<br />
| pg=30<br />
| prereq=Knight's Transformation<br />
| ldescription=true<br />
| lprereq=true<br />
}}<br />
{{Enhancement table/item<br />
| image=KnigtsArcanum.png<br />
| name=Knight's Arcanum<br />
| description=Pick a focus for your spells while in Knight's Transformation<br />
* Knight's Controller: If you have Knight's Transformation active, you also gain: +2 Enchantment DCs, +2 Illusion DCs, +4 Spell Penetration and +20 Melee Power.<br />
* Knight's Striker: If you have Knight's Transformation active, you also gain: +2 Evocation and Conjuration DCs and +20 Melee power.<br />
| ranks=1<br />
| ap=2<br />
| pg=30<br />
| prereq=Improved Knight's Transformation<br />
| ldescription=true<br />
| lprereq=true<br />
}}<br />
{{Enhancement table/item<br />
| image=ForcesEdge.png<br />
| name=Force's Edge<br />
| description=When you cast an offensive spell, you gain +1 Competence Bonus to Critical Threat Range for 12 seconds. When you make a Melee Attack, you gain +5% Spell Critical Chance for 12 seconds.<br />
| ranks=1<br />
| ap=2<br />
| pg=30<br />
| prereq= <br />
| ldescription=true<br />
| lprereq=true<br />
}}<br />
{{Enhancement table/item<br />
| image=RadiantForcefield.png<br />
| name=Radiant Forcefield<br />
| description=Spell Like Ability: Radiant Forcefield '''Activation Cost:''' 30 Spell Points '''Duration:''' 25 Seconds '''Cooldown:''' 3 Minutes<br />
| ranks=1<br />
| ap=1<br />
| pg=30<br />
| prereq= <br />
| ldescription=true<br />
| lprereq=true<br />
}}<br />
{{Enhancement table/item<br />
| image=Icon Enhancement Eldritch Tempest.png<br />
| name=Eldritch Tempest<br />
| description=Activate: Perform a spinning melee attack, dealing weapon damage +5[W] to all nearby enemies and knocking them prone for 1 second. This attack has +10 to Critical Threat Range and +3 to Critical Multiplier. Enemies affected are knocked prone for one second and Slowed by 50% for 6 seconds.<br />
If any foes are struck by Eldritch Tempest, your weapon also releases an explosion of magical force, dealing an additional 1d6 Force damage per character level to all nearby enemies. This additional force damage is affected by your spell power.<br />
'''Activation Cost:''' 25/20/15 Spell points '''Cooldown:''' 60/45/30 seconds<br />
| ranks=3<br />
| ap=1<br />
| pg=30<br />
| prereq= <br />
| ldescription=true<br />
| lprereq=true<br />
}}<br />
{{Epic destiny table/bottom}}<br />
<br />
[[Category:Wizard enhancements]]</div>165.166.221.98https://ddowiki.com/index.php?title=Sorcerer_Eldritch_Knight_enhancements&diff=442153Sorcerer Eldritch Knight enhancements2020-05-20T12:59:29Z<p>165.166.221.98: /* Tier Four */</p>
<hr />
<div>{{EnhancementsTOC}}<br />
== Sorcerer Eldritch Knight enhancements == <br />
{{TOCLeft}}<br />
[[File:SorcererEldritchKnightTree.png|center|Sorcerer Eldritch Knight enhancements tree]]<br />
<br />
=== Core abilities ===<br />
<br />
{{Epic destiny table/top}}<br />
{{Enhancement table/item<br />
| image=Icon Enhancement Eldritch Strike.png<br />
| name=Eldritch Strike<br />
| description=Melee Cleave Attack: Sheathe your weapon in eldritch energies, striking foes in front of you for +1[W] damage. If this attack hits, your weapon also releases a blast of magical energy, dealing an additional 1 to 2 Force Damage per character level to all nearby foes. This additional Force damage is affected by your Force Spell Power. '''Cooldown:''' 12 Seconds<br />
; Passive:<br />
* You gain proficiency with [[Simple Weapon Proficiency|Simple Weapons]].*<br />
:: (* [[Sorcerer]]s already have this proficiency; [[Wizard]]s do not.)<br />
* Every Core Ability in this tree, including this one, grants +10 Maximum Hit Points.<br />
| ranks=1<br />
| ap=1<br />
| pg=0<br />
| prereq=Sorcerer level 1<br />
| ldescription=true<br />
| lprereq=true<br />
}}<br />
{{Enhancement table/item<br />
| image=Icon Enhancement Spellsword.png<br />
| name=Spellsword<br />
| description=You gain four elemental toggles that each imbue your weapon with elemental power. Only one may be active at a time, causing them to deal an additional 1d6 (element) damage on hit. You gain an additional 1d6 every 3 Sorcerer levels (at 6, 9, 12, 15 and 18). This damage scales with Spell Power. While active, your Eldritch Strike deals 1-2 additional (element) damage per Character Level which scales with Spell Power. ''While this is enabled, your weapon and shield attacks have Ghost Touch (this does not show in the tooltip).'' <i>Note: mutually exclusive with Poisoned Coating toggle (Vile Chemist).<br />
; Passive: <br />
* +2% Doublestrike, +10 Universal Spell Power.<br />
* You also gain proficiency in Light Armor and [[Martial Weapon Proficiency|Martial weapons]].<br />
| ranks=1<br />
| ap=1<br />
| pg=5<br />
| prereq=Eldritch Strike, Sorcerer level 3<br />
| ldescription=true<br />
| lprereq=true<br />
}}<br />
{{Enhancement table/item<br />
| image=ImbueTheBlade.png<br />
| name=Imbue the Blade<br />
| description=Melee weapons are considered Spellcasting Implements in your hands. You gain the Quick Draw feat, reducing the time between spellcasting and weapon use.<br />
* -15% [[Arcane Spell Failure]] from equipped Armor, Shields, and Warforged Body feats.<br />
* +2% Doublestrike, +10 Universal Spell Power.<br />
| ranks=1<br />
| ap=1<br />
| pg=10<br />
| prereq=Spellsword, Sorcerer level 6<br />
| ldescription=true<br />
| lprereq=true<br />
}}<br />
{{Enhancement table/item<br />
| image=SubtleForceI.png<br />
| name=Subtle Force I<br />
| description=You gain the benefits of the Deflect Arrows feat, knocking aside one incoming projectile that would have struck you every 6 seconds. Your Spellsword dice are now D8s instead of the original d6s<br />
* -20% [[Arcane Spell Failure]] from equipped Armor, Shields, and Warforged Body feats.<br />
* +6 Resistance to Acid, Cold, Electric, Fire and Sonic damage.<br />
* +2% Doublestrike, +10 Universal Spell Power.<br />
| ranks=1<br />
| ap=1<br />
| pg=20<br />
| prereq=Imbue the Blade, Sorcerer level 12<br />
| ldescription=true<br />
| lprereq=true<br />
}}<br />
{{Enhancement table/item<br />
| image=SubtleForceII.png<br />
| name=Subtle Force II<br />
| description=+5% Stacking Incorpreality. Your Deflect Arrows now triggers every 2 seconds. Your Spellsword Dice are now d10s (Replacing previous d8s).<br />
* +2% Doublestrike, 10 Universal Spell Power.<br />
| ranks=1<br />
| ap=1<br />
| pg=30<br />
| prereq=Subtle Force I, Sorcerer level 18<br />
| ldescription=true<br />
| lprereq=true<br />
}}<br />
{{Enhancement table/item<br />
| image=Icon Enhancement Eldritch Blade.png<br />
| name=Eldritch Blade<br />
| description=Your Eldritch Strike now grants you a Power Charge. When you have 5 Power Charges, they are removed, and you gain Eldritch Power.<br />
Eldritch Power: +10% to your damage with weapon attacks, +4 Spellsword Dice, +25 Universal spellpower. Duration: 30 seconds.<br />
<br />
; Passive: <br />
* Your Spellsword die size is now d12<br />
* +1 Spellsword die<br />
* +2 Charisma, +2 Constitution<br />
* +2% Doublestrike, +10 Universal Spell Power<br />
| ranks=1<br />
| ap=1<br />
| pg=40<br />
| prereq=Subtle Force II, Sorcerer level 20<br />
| ldescription=true<br />
| lprereq=true<br />
}}<br />
{{Epic destiny table/bottom}}<br />
<br />
=== Tier One ===<br />
Requires Eldritch Strike, Sorcerer Level 1<br />
<br />
{{Epic destiny table/top}}<br />
{{Enhancement table/item<br />
| image=Icon Enhancement Improved Mage Armor.png<br />
| link=Mage Armor<br />
| name=Improved Mage Armor<br />
| description=[[Spell Like Ability]]: [[Mage Armor]]. '''Activation Cost:''' 8/6/4 Spell Points <br /><br />In addition, while you are under the effect of the Mage Armor spell, you gain a +3%/+6%/+10% increase to your total [[Armor Class]].<br />
| ranks=3<br />
| ap=1<br />
| pg=1<br />
| prereq= <br />
| ldescription=true<br />
| lprereq=true<br />
}}<br />
{{Enhancement table/item<br />
| image=ArcaneSiphon.png<br />
| name=Arcane Siphon<br />
| description=Melee Attack: +1/2/3[W]: On Hit: Gain +10/20/30 Competence bonus to Universal Spell Power for 20 seconds. <br />
'''Cooldown:''' 12 Seconds<br />
| ranks=3<br />
| ap=1<br />
| pg=1<br />
| prereq= <br />
| ldescription=true<br />
| lprereq=true<br />
}}<br />
{{Enhancement table/item<br />
| image=Icon Enhancement Item Defense.png<br />
| name=Item Defense<br />
| description=You have a 25%/50%/75% chance to negate potential item wear.<br />
| ranks=3<br />
| ap=1<br />
| pg=1<br />
| prereq= <br />
| ldescription=true<br />
| lprereq=true<br />
}}<br />
{{Enhancement table/item<br />
| image=Icon Enhancement Toughness.png<br />
| link=Toughness (enhancement)<br />
| name=Toughness<br />
| description=+5/+10/+15 maximum Hit Points.<br />
| ranks=3<br />
| ap=1<br />
| pg=1<br />
| prereq= <br />
| ldescription=true<br />
| lprereq=true<br />
}}<br />
{{Enhancement table/item<br />
| image=Icon Enhancement Battlemage.png<br />
| name=Battlemage<br />
| description=+1/+2/+3 [[Concentration]], [[Intimidate]], and [[Spellcraft]].<br />
| ranks=3<br />
| ap=1<br />
| pg=1<br />
| prereq= <br />
| ldescription=true<br />
| lprereq=true<br />
}}<br />
{{Epic destiny table/bottom}}<br />
<br />
=== Tier Two ===<br />
Requires Sorcerer Level 2, 5 APs spent in tree<br />
<br />
{{Epic destiny table/top}}<br />
{{Enhancement table/item<br />
| image=Icon Enhancement Improved Shield.png<br />
| link=Shield (spell)<br />
| name=Improved Shield<br />
| description=[[Spell Like Ability]]: [[Shield (spell)|Shield]] '''Activation Cost:''' 8/6/4 Spell points <br /><br />In addition, while you are under the effect of the Shield spell, you gain +3/+6/+10 [[Physical Resistance Rating]].<br />
: {{Bug| The duration of the PRR bonus is equal to caster lvl, not the duration of the spell. This can be doubled by Extend.}}<br />
| ranks=3<br />
| ap=1<br />
| pg=5<br />
| prereq=Improved Mage Armor<br />
| ldescription=true<br />
| lprereq=true<br />
}}<br />
{{Enhancement table/item<br />
| image=MysticWards.png<br />
| name=Mystic Wards<br />
| description=+3/6/10 [[Magical Resistance Rating]].<br />
| ranks=3<br />
| ap=1<br />
| pg=5<br />
| prereq=<br />
| ldescription=true<br />
| lprereq=true<br />
}}<br />
{{Enhancement table/item<br />
| image=ActionBoostSpellpower.png<br />
| link=Action Boost<br />
| name=Action Boost Spellpower<br />
| description=You gain a +10/20/30 Action Boost bonus to Universal Spell Power for 20 seconds.<br />
| ranks=3<br />
| ap=1<br />
| pg=5<br />
| prereq=<br />
| ldescription=true<br />
| lprereq=true<br />
}}<br />
{{Enhancement table/item<br />
| image=Icon Enhancement Shield Training.png<br />
| name=Shield Training<br />
| description=You gain proficiency with all shields except Tower Shields, and your [[Arcane Spell Failure]] chance from equipped shields is reduced by 5%.<br />
| ranks=1<br />
| ap=2<br />
| pg=5<br />
| prereq= <br />
| ldescription=true<br />
| lprereq=true<br />
}}<br />
{{Enhancement table/item<br />
| image=WandAndScrollMastery.png<br />
| name=Wand and Scroll Mastery<br />
| description=+25%/+50%/+75% damage and healing from your wands, scrolls, and other items that cast spells, and +1/+2/+3 to the save DC of your offensive wands.<br />
| ranks=3<br />
| ap=1<br />
| pg=5<br />
| prereq= <br />
| ldescription=true<br />
| lprereq=true<br />
}}<br />
{{Epic destiny table/bottom}}<br />
<br />
=== Tier Three ===<br />
Requires Sorcerer Level 3, 10 APs spent in tree<br />
<br />
{{Epic destiny table/top}}<br />
{{Enhancement table/item<br />
| image=Icon Enhancement Arcane Barrier.png<br />
| name=Arcane Barrier<br />
| description=When your Hit Points drop below 50% of maximum, you are immediately protected by an Arcane Barrier that reduces all incoming damage by 25% for the next 20 seconds. This effect may only trigger once every 90 seconds.<br />
| ranks=1<br />
| ap=2<br />
| pg=10<br />
| prereq= <br />
| ldescription=true<br />
| lprereq=true<br />
}}<br />
{{Enhancement table/item<br />
| image=EldritchAccuracy.png<br />
| name=Eldritch Accuracy<br />
| description=You get Charisma to hit with weapons and shield bashes.<br />
| ranks=1<br />
| ap=2<br />
| pg=10<br />
| prereq= REQUIRES 4 levels of Sorcerer despite it being a Tier 3 enhancement.<br />
| ldescription=true<br />
| lprereq=true<br />
}}<br />
{{Enhancement table/item<br />
| image=SynergeticMagic.png<br />
| name=Synergetic Magic<br />
| description=When you activate Action Boost: Spell Power, you also gain an equal Action Boost bonus to Melee and Ranged Power for 20 seconds.<br />
| ranks=1<br />
| ap=2<br />
| pg=10<br />
| prereq= Action Boost Spellpower<br />
| ldescription=true<br />
| lprereq=true<br />
}}<br />
{{Enhancement table/item<br />
| image=Icon Enhancement Critical Accuracy.png<br />
| name=Critical Accuracy<br />
| description=+1/+2/+3 to attack rolls to confirm critical hits.<br />
| ranks=3<br />
| ap=1<br />
| pg=10<br />
| prereq= <br />
| ldescription=true<br />
| lprereq=true<br />
}}<br />
{{Enhancement table/item<br />
| image=StrDexCha.png<br />
| link=Ability<br />
| name=Strength, Dexterity, or Charisma<br />
| description=Choose one:<br />
* [[File:StrengthColored.png]] +1 Strength<br />
* [[File:DexterityColored.png]] +1 Dexterity<br />
* [[File:CharismaColored.png]] +1 Charisma<br />
| ranks=1<br />
| ap=2<br />
| pg=10<br />
| prereq= <br />
| ldescription=true<br />
| lprereq=true<br />
}}<br />
{{Epic destiny table/bottom}}<br />
<br />
=== Tier Four ===<br />
Requires Sorcerer Level 4, 20 APs spent in tree<br />
<br />
{{Epic destiny table/top}}<br />
{{Enhancement table/item<br />
| image=KnightsTransformation.png<br />
| name=Knight's Transformation<br />
| description=Toggle: While this is turned on, all your spells and SLAs that can be affected by Metamagics have their range reduced to touch range. You gain +30 Universal Spell Power and +3% Spell Critical Damage. Your Base Attack Bonus equals your Character Level. You gain +5 to hit with Melee Weapons and 3% Doublestrike.<br />
Exclusive from the Enlarge Metamagic and any Eldritch Blast shape stance.<br />
This stance works with other offensive and defensive stances, as well as Rages.<br />
<br />
'''Cooldown:''' 12 Seconds<br />
: {{Bug| Still provides this effect even if an Eldritch Blast shape stance is toggled on.}}<br />
| ranks=1<br />
| ap=2<br />
| pg=20<br />
| prereq= <br />
| ldescription=true<br />
| lprereq=true<br />
}}<br />
{{Enhancement table/item<br />
| image=OffhandDefenses.png<br />
| name=Offhand Defenses<br />
| description=Pick between Shield and Orb bonuses.<br />
* Orb Saves: +1/2/3 to saving throws and +3/6/10 Universal Spell Power while holding an Orb<br />
* Shield Striking: On Hit: +5/10/15% chance to proc an immediate Shield Bash attack with an equipped shield. Passive: Every six seconds while you have a shield equipped, you gain Temporary Hit Points equal to the enhancement bonus of your equipped shield. (This stacks up to 3 times)<br />
| ranks=3<br />
| ap=1<br />
| pg=20<br />
| prereq= <br />
| ldescription=true<br />
| lprereq=true<br />
}}<br />
{{Enhancement table/item<br />
| image=ForcesPoint.png<br />
| name=Force's Point<br />
| description=When you cast an offensive spell, you gain a stack of Force's Point: Martial (+1 to Hit and Damage). This stacks up to 5 times. When you hit with a melee weapon, you gain a stack of Force's Point: Magical (+2 Universal Spell Power). This stacks up to 10 times. Stacks last 12 seconds each. You may only gain each effect once per second.<br />
| ranks=1<br />
| ap=2<br />
| pg=20<br />
| prereq= <br />
| ldescription=true<br />
| lprereq=true<br />
}}<br />
{{Enhancement table/item<br />
| image=ArmoredArcana.png<br />
| name=Armored Arcana<br />
| description=You gain proficiency in Medium Armor, and you no longer suffer Arcane Spell Failure from Light Armor, Medium Armor or Mithral Body.<br />
| ranks=1<br />
| ap=2<br />
| pg=20<br />
| prereq= <br />
| ldescription=true<br />
| lprereq=true<br />
}}<br />
{{Enhancement table/item<br />
| image=StrDexCha.png<br />
| link=Ability<br />
| name=Strength, Dexterity, or Charisma<br />
| description=Choose one:<br />
* [[File:StrengthColored.png]] +1 Strength<br />
* [[File:DexterityColored.png]] +1 Dexterity<br />
* [[File:CharismaColored.png]] +1 Charisma<br />
| ranks=1<br />
| ap=2<br />
| pg=20<br />
| prereq=Strength, Dexterity, or Charisma (Tier 3)<br />
| ldescription=true<br />
| lprereq=true<br />
}}<br />
{{Epic destiny table/bottom}}<br />
<br />
=== Tier Five ===<br />
Requires Sorcerer Level 5, Character Level 12, 30 APs spent in tree<br />
<br />
{{Epic destiny table/top}}<br />
{{Enhancement table/item<br />
| image=ImprovedKnightsTransformation.png<br />
| name=Improved Knight's Transformation<br />
| description=If you have Knight's Transformation Active, you also gain +1 Competence Bonus to Critical Multiplier with Melee weapons, +3 Damage, and the Mobile Spellcasting feat, allowing you to cast while moving at faster speed.<br />
| ranks=1<br />
| ap=2<br />
| pg=30<br />
| prereq=Knight's Transformation<br />
| ldescription=true<br />
| lprereq=true<br />
}}<br />
{{Enhancement table/item<br />
| image=KnigtsArcanum.png<br />
| name=Knight's Arcanum<br />
| description=Pick a focus for your spells while in Knight's Transformation<br />
* Knight's Controller: If you have Knight's Transformation active, you also gain: +2 Enchantment DCs, +2 Illusion DCs, +4 Spell Penetration and +20 Melee Power.<br />
* Knight's Striker: If you have Knight's Transformation active, you also gain: +2 Evocation and Conjuration DCs and +20 Melee power.<br />
| ranks=1<br />
| ap=2<br />
| pg=30<br />
| prereq=Improved Knight's Transformation<br />
| ldescription=true<br />
| lprereq=true<br />
}}<br />
{{Enhancement table/item<br />
| image=ForcesEdge.png<br />
| name=Force's Edge<br />
| description=When you cast an offensive spell, you gain +1 Competence Bonus to Critical Threat Range for 12 seconds. When you make a Melee Attack, you gain +5% Spell Critical Chance for 12 seconds.<br />
| ranks=1<br />
| ap=2<br />
| pg=30<br />
| prereq= <br />
| ldescription=true<br />
| lprereq=true<br />
}}<br />
{{Enhancement table/item<br />
| image=RadiantForcefield.png<br />
| name=Radiant Forcefield<br />
| description=Spell Like Ability: Radiant Forcefield<br />
'''Activation Cost:''' 30 Spell Points '''Duration:''' 25 Seconds '''Cooldown:''' 3 Minutes<br />
| ranks=1<br />
| ap=1<br />
| pg=30<br />
| prereq= <br />
| ldescription=true<br />
| lprereq=true<br />
}}<br />
{{Enhancement table/item<br />
| image=Icon Enhancement Eldritch Tempest.png<br />
| name=Eldritch Tempest<br />
| description=Activate: Perform a spinning melee attack, dealing weapon damage +5[W] to all nearby enemies and knocking them prone for 1 second. This attack has +10 to Critical Threat Range and +3 to Critical Multiplier. Enemies affected are knocked prone for one second and Slowed by 50% for 6 seconds.<br />
If any foes are struck by Eldritch Tempest, your weapon also releases an explosion of magical force, dealing an additional 1d6 Force damage per character level to all nearby enemies. This additional force damage is affected by your spell power.<br />
'''Activation Cost:''' 25/20/15 Spell points '''Cooldown:''' 60/45/30 seconds<br />
| ranks=3<br />
| ap=1<br />
| pg=30<br />
| prereq= <br />
| ldescription=true<br />
| lprereq=true<br />
}}<br />
{{Epic destiny table/bottom}}<br />
<br />
[[Category:Sorcerer enhancements]]</div>165.166.221.98https://ddowiki.com/index.php?title=Wizard_Eldritch_Knight_enhancements&diff=442149Wizard Eldritch Knight enhancements2020-05-20T12:54:26Z<p>165.166.221.98: /* Tier Four */</p>
<hr />
<div>{{EnhancementsTOC}}<br />
== Wizard Eldritch Knight enhancements ==<br />
{{TOCLeft}}<br />
[[File:WizardEldritchKnightTree.png|center|Wizard Eldritch Knight enhancements tree]]<br />
<br />
=== Core abilities ===<br />
<br />
{{Epic destiny table/top}}<br />
{{Enhancement table/item<br />
| image=Icon Enhancement Eldritch Strike.png<br />
| name=Eldritch Strike<br />
| description=Melee Cleave Attack: Sheathe your weapon in eldritch energies, striking foes in front of you for +1[W] damage. If this attack hits, your weapon also releases a blast of magical energy, dealing an additional 1 to 2 Force Damage per character level to all nearby foes. This additional Force damage is affected by your Force Spell Power. '''Cooldown:''' 12 seconds<br />
; Passive: <br />
* You gain proficiency with [[Simple Weapon Proficiency|Simple Weapons]].*<br />
:: (* [[Wizard]]s normally are proficient with only about half of these weapons.)<br />
* Every Core Ability in this tree, including this one, grants +10 Maximum Hit Points.<br />
| ranks=1<br />
| ap=1<br />
| pg=0<br />
| prereq=Wizard level 1<br />
| ldescription=true<br />
| lprereq=true<br />
}}<br />
{{Enhancement table/item<br />
| image=Icon Enhancement Spellsword.png<br />
| name=Spellsword<br />
| description=You gain four elemental toggles that each imbue your weapon with elemental power. Only one may be active at a time, causing them to deal an additional 1d6 (element) damage on hit. You gain an additional 1d6 every 3 Wizard levels (at 6, 9, 12, 15 and 18). This damage scales with Spell Power. While active, your Eldritch Strike deals 1-2 additional (element) damage per Character Level which scales with Spell Power. While this is enabled, your weapon and shield attacks have Ghost Touch. <i>Note: mutually exclusive with Poisoned Coating toggle (Vile Chemist).<br />
; Passive: <br />
* +2% Doublestrike, +10 Universal Spell Power.<br />
* You also gain proficiency in Light Armor and Martial weapons.<br />
| ranks=1<br />
| ap=1<br />
| pg=5<br />
| prereq=Eldritch Strike, Wizard level 3<br />
| ldescription=true<br />
| lprereq=true<br />
}}<br />
{{Enhancement table/item<br />
| image=ImbueTheBlade.png<br />
| name=Imbue the Blade<br />
| description=Melee weapons are considered Spellcasting Implements in your hands. You gain the Quick Draw feat, reducing the time between spellcasting and weapon use.<br />
* -15% [[Arcane Spell Failure]] from equipped Armor, Shields, and Warforged Body feats.<br />
* +2% Doublestrike, +10 Universal Spell Power.<br />
| ranks=1<br />
| ap=1<br />
| pg=10<br />
| prereq=Spellsword, Wizard level 6<br />
| ldescription=true<br />
| lprereq=true<br />
}}<br />
{{Enhancement table/item<br />
| image=SubtleForceI.png<br />
| name=Subtle Force I<br />
| description=You gain the benefits of the Deflect Arrows feat, knocking aside one incoming projectile that would have struck you every 6 seconds. Your Spellsword dice are now D8s (instead of the original d6s).<br />
* -20% [[Arcane Spell Failure]] (stacking) from equipped Armor, Shields, and Warforged Body feats.<br />
* +6 Resistance to Acid, Cold, Electric, Fire and Sonic damage.<br />
* +2% Doublestrike, +10 Universal Spell Power.<br />
| ranks=1<br />
| ap=1<br />
| pg=20<br />
| prereq=Imbue the Blade, Wizard level 12<br />
| ldescription=true<br />
| lprereq=true<br />
}}<br />
{{Enhancement table/item<br />
| image=SubtleForceII.png<br />
| name=Subtle Force II<br />
| description=+5% Stacking Incorpreality. Your Deflect Arrows now triggers every 2 seconds. Your Spellsword Dice are now d10s (Replacing previous d8s).<br />
* +2% Doublestrike, +10 Universal Spell Power.<br />
| ranks=1<br />
| ap=1<br />
| pg=30<br />
| prereq=Subtle Force I, Wizard level 18<br />
| ldescription=true<br />
| lprereq=true<br />
}}<br />
{{Enhancement table/item<br />
| image=Icon Enhancement Eldritch Blade.png<br />
| name=Eldritch Blade<br />
| description=Your Eldritch Strike now grants you a Power Charge. When you have 5 Power Charges, they are removed, and you gain Eldritch Power.<br />
Eldritch Power: +10% to your damage with weapon attacks, +4 Spellsword Dice, +25 Universal spellpower. '''Duration:''' 30 seconds.<br />
; Passive: <br />
* Your Spellsword die size is now d12<br />
* +1 Spellsword die<br />
* +2 Intelligence, +2 Constitution<br />
* +2% Doublestrike, +10 Universal Spell Power<br />
| ranks=1<br />
| ap=1<br />
| pg=40<br />
| prereq=Subtle Force II, Wizard level 20<br />
| ldescription=true<br />
| lprereq=true<br />
}}<br />
{{Epic destiny table/bottom}}<br />
<br />
=== Tier One ===<br />
Requires Eldritch Strike, Wizard Level 1<br />
<br />
{{Epic destiny table/top}}<br />
{{Enhancement table/item<br />
| image=Icon Enhancement Improved Mage Armor.png<br />
| link=Mage Armor<br />
| name=Improved Mage Armor<br />
| description=[[Spell Like Ability]]: [[Mage Armor]]. '''Activation Cost:''' 8/6/4 Spell Points<br /><br />In addition, while you are under the effect of the Mage Armor spell, you gain a +3%/+6%/+10% increase to your total [[Armor Class]].<br />
| ranks=3<br />
| ap=1<br />
| pg=1<br />
| prereq= <br />
| ldescription=true<br />
| lprereq=true<br />
}}<br />
{{Enhancement table/item<br />
| image=ArcaneSiphon.png<br />
| name=Arcane Siphon<br />
| description=Melee Attack: +1/2/3[W]: On Hit: Gain +10/20/30 Competence bonus to Universal Spell Power for 20 seconds. Cooldown: 12 Seconds<br />
| ranks=3<br />
| ap=1<br />
| pg=1<br />
| prereq= <br />
| ldescription=true<br />
| lprereq=true<br />
}}<br />
{{Enhancement table/item<br />
| image=Icon Enhancement Item Defense.png<br />
| name=Item Defense<br />
| description=You have a 25%/50%/75% chance to negate potential item wear.<br />
| ranks=3<br />
| ap=1<br />
| pg=1<br />
| prereq= <br />
| ldescription=true<br />
| lprereq=true<br />
}}<br />
{{Enhancement table/item<br />
| image=Icon Enhancement Toughness.png<br />
| link=Toughness (enhancement)<br />
| name=Toughness<br />
| description=+5/+10/+15 maximum Hit Points.<br />
| ranks=3<br />
| ap=1<br />
| pg=1<br />
| prereq= <br />
| ldescription=true<br />
| lprereq=true<br />
}}<br />
{{Enhancement table/item<br />
| image=Icon Enhancement Battlemage.png<br />
| name=Battlemage<br />
| description=+1/+2/+3 [[Concentration]], [[Intimidate]], and [[Spellcraft]].<br />
| ranks=3<br />
| ap=1<br />
| pg=1<br />
| prereq= <br />
| ldescription=true<br />
| lprereq=true<br />
}}<br />
{{Epic destiny table/bottom}}<br />
<br />
=== Tier Two ===<br />
Requires Wizard Level 2, 5 APs spent in tree<br />
<br />
{{Epic destiny table/top}}<br />
{{Enhancement table/item<br />
| image=Icon Enhancement Improved Shield.png<br />
| link=Shield (spell)<br />
| name=Improved Shield<br />
| description=[[Spell Like Ability]]: [[Shield (spell)|Shield]] '''Activation Cost:''' 8/6/4 Spell points<br /><br />In addition, while you are under the effect of the Shield spell, you gain +3/+6/+10 [[Physical Resistance Rating]].<br />
: {{Bug| The duration of the PRR bonus is equal to caster lvl, not the duration of the spell. This can be doubled by Extend.}}<br />
| ranks=3<br />
| ap=1<br />
| pg=5<br />
| prereq=Improved Mage Armor<br />
| ldescription=true<br />
| lprereq=true<br />
}}<br />
{{Enhancement table/item<br />
| image=MysticWards.png<br />
| name=Mystic Wards<br />
| description=+3/6/10 [[Magical Resistance Rating]].<br />
| ranks=3<br />
| ap=1<br />
| pg=5<br />
| prereq=<br />
| ldescription=true<br />
| lprereq=true<br />
}}<br />
{{Enhancement table/item<br />
| image=ActionBoostSpellpower.png<br />
| link=Action Boost<br />
| name=Action Boost Spellpower<br />
| description=You gain a +10/20/30 Action Boost bonus to Universal Spell Power for 20 seconds.<br />
| ranks=3<br />
| ap=1<br />
| pg=5<br />
| prereq=<br />
| ldescription=true<br />
| lprereq=true<br />
}}<br />
{{Enhancement table/item<br />
| image=Icon Enhancement Shield Training.png<br />
| name=Shield Training<br />
| description=You gain proficiency with all shields except Tower Shields, and your [[Arcane Spell Failure]] chance from equipped shields is reduced by 5%.<br />
| ranks=1<br />
| ap=2<br />
| pg=5<br />
| prereq= <br />
| ldescription=true<br />
| lprereq=true<br />
}}<br />
{{Enhancement table/item<br />
| image=WandAndScrollMastery.png<br />
| name=Wand and Scroll Mastery<br />
| description=+25%/+50%/+75% damage and healing from your wands, scrolls, and other items that cast spells, and +1/+2/+3 to the save DC of your offensive wands.<br />
| ranks=3<br />
| ap=1<br />
| pg=5<br />
| prereq= <br />
| ldescription=true<br />
| lprereq=true<br />
}}<br />
{{Epic destiny table/bottom}}<br />
<br />
=== Tier Three ===<br />
Requires Wizard Level 3, 10 APs spent in tree<br />
<br />
{{Epic destiny table/top}}<br />
{{Enhancement table/item<br />
| image=Icon Enhancement Arcane Barrier.png<br />
| name=Arcane Barrier<br />
| description=When your hit points drop below 50% of maximum, you are immediately protected by an Arcane Barrier that reduces all incoming damage by 25% for the next 20 seconds. This effect may only trigger once every 90 seconds.<br />
| ranks=1<br />
| ap=2<br />
| pg=10<br />
| prereq= <br />
| ldescription=true<br />
| lprereq=true<br />
}}<br />
{{Enhancement table/item<br />
| image=EldritchAccuracy.png<br />
| name=Eldritch Accuracy<br />
| description=You get Intelligence to hit with weapons and shield bashes.<br />
| ranks=1<br />
| ap=2<br />
| pg=10<br />
| prereq= REQUIRES 4 levels of Wizard despite it being a Tier 3 enhancement.<br />
| ldescription=true<br />
| lprereq=true<br />
}}<br />
{{Enhancement table/item<br />
| image=SynergeticMagic.png<br />
| name=Synergetic Magic<br />
| description=When you activate Action Boost: Spell Power, you also gain an equal Action Boost bonus to Melee and Ranged Power for 20 seconds.<br />
| ranks=1<br />
| ap=2<br />
| pg=10<br />
| prereq= Action Boost Spellpower<br />
| ldescription=true<br />
| lprereq=true<br />
}}<br />
{{Enhancement table/item<br />
| image=Icon Enhancement Critical Accuracy.png<br />
| name=Critical Accuracy<br />
| description=+1/+2/+3 to attack rolls to confirm critical hits.<br />
| ranks=3<br />
| ap=1<br />
| pg=10<br />
| prereq= <br />
| ldescription=true<br />
| lprereq=true<br />
}}<br />
{{Enhancement table/item<br />
| image=StrDexInt.png<br />
| link=Ability<br />
| name=Strength, Dexterity, or Intelligence<br />
| description=Choose one:<br />
* [[File:StrengthColored.png]] +1 Strength<br />
* [[File:DexterityColored.png]] +1 Dexterity<br />
* [[File:IntelligenceColored.png]] +1 Intelligence<br />
| ranks=1<br />
| ap=2<br />
| pg=10<br />
| prereq=<br />
| ldescription=true<br />
| lprereq=true<br />
}}<br />
{{Epic destiny table/bottom}}<br />
<br />
=== Tier Four ===<br />
Requires Wizard Level 4, 20 APs spent in tree<br />
<br />
{{Epic destiny table/top}}<br />
{{Enhancement table/item<br />
| image=KnightsTransformation.png<br />
| name=Knight's Transformation<br />
| description=Toggle: While this is turned on, all your spells and SLAs that can be affected by Metamagics have their range reduced to touch range. You gain +30 Universal Spell Power and +3% Spell Critical Damage. Your Base Attack Bonus equals your Character Level. You gain +5 to hit with Melee Weapons and 3% Doublestrike.<br />
Exclusive from the Enlarge Metamagic and any Eldritch Blast shape stance. This stance works with other offensive and defensive stances, as well as Rages.<br />
<br />
'''Cooldown:''' 12 Seconds<br />
: {{Bug| Still provides this effect even if an Eldritch Blast shape stance is toggled on.}}<br />
| ranks=1<br />
| ap=2<br />
| pg=20<br />
| prereq= <br />
| ldescription=true<br />
| lprereq=true<br />
}}<br />
{{Enhancement table/item<br />
| image=OffhandDefenses.png<br />
| name=Offhand Defenses<br />
| description=Pick between Shield and Orb bonuses.<br />
* Orb Saves: +1/2/3 to saving throws and +3/6/10 Universal Spell Power while holding an Orb<br />
* Shield Striking: On Hit: +5/10/15% chance to proc an immediate Shield Bash attack with an equipped shield. Passive: Every 6 seconds while you have a shield equipped, you gain Temporary Hit Points equal to the enhancement bonus of your equipped shield (this stacks up to 3 times).<br />
| ranks=3<br />
| ap=1<br />
| pg=20<br />
| prereq= <br />
| ldescription=true<br />
| lprereq=true<br />
}}<br />
{{Enhancement table/item<br />
| image=ForcesPoint.png<br />
| name=Force's Point<br />
| description=When you cast an offensive spell, you gain a stack of Force's Point: Martial (+1 to Hit and Damage). This stacks up to 5 times. When you hit with a melee weapon, you gain a stack of Force's Point: Magical (+2 Universal Spell Power). This stacks up to 10 times. Stacks last 12 seconds each. You may only gain each effect once per second.<br />
| ranks=1<br />
| ap=2<br />
| pg=20<br />
| prereq= <br />
| ldescription=true<br />
| lprereq=true<br />
}}<br />
{{Enhancement table/item<br />
| image=ArmoredArcana.png<br />
| name=Armored Arcana<br />
| description=You gain proficiency in Medium Armor, and you no longer suffer Arcane Spell Failure from Light Armor, Medium Armor or Mithral Body.<br />
| ranks=1<br />
| ap=2<br />
| pg=20<br />
| prereq= <br />
| ldescription=true<br />
| lprereq=true<br />
}}<br />
{{Enhancement table/item<br />
| image=StrDexInt.png<br />
| link=Ability<br />
| name=Strength, Dexterity, or Intelligence<br />
| description=Choose one:<br />
* [[File:StrengthColored.png]] +1 Strength<br />
* [[File:DexterityColored.png]] +1 Dexterity<br />
* [[File:IntelligenceColored.png]] +1 Intelligence<br />
| ranks=1<br />
| ap=2<br />
| pg=20<br />
| prereq=Strength, Dexterity, or Intelligence (Tier 3)<br />
| ldescription=true<br />
| lprereq=true<br />
}}<br />
{{Epic destiny table/bottom}}<br />
<br />
=== Tier Five ===<br />
Requires Wizard Level 5, Character Level 12, 30 APs spent in tree<br />
<br />
{{Epic destiny table/top}}<br />
{{Enhancement table/item<br />
| image=ImprovedKnightsTransformation.png<br />
| name=Improved Knight's Transformation<br />
| description=If you have Knight's Transformation Active, you also gain +1 Competence Bonus to Critical Multiplier with Melee weapons, +3 Damage, and the Mobile Spellcasting feat, allowing you to cast while moving at faster speed.<br />
| ranks=1<br />
| ap=2<br />
| pg=30<br />
| prereq=Knight's Transformation<br />
| ldescription=true<br />
| lprereq=true<br />
}}<br />
{{Enhancement table/item<br />
| image=KnigtsArcanum.png<br />
| name=Knight's Arcanum<br />
| description=Pick a focus for your spells while in Knight's Transformation<br />
* Knight's Controller: If you have Knight's Transformation active, you also gain: +2 Enchantment DCs, +2 Illusion DCs, +4 Spell Penetration and +20 Melee Power.<br />
* Knight's Striker: If you have Knight's Transformation active, you also gain: +2 Evocation and Conjuration DCs and +20 Melee power.<br />
| ranks=1<br />
| ap=2<br />
| pg=30<br />
| prereq=Improved Knight's Transformation<br />
| ldescription=true<br />
| lprereq=true<br />
}}<br />
{{Enhancement table/item<br />
| image=ForcesEdge.png<br />
| name=Force's Edge<br />
| description=When you cast an offensive spell, you gain +1 Competence Bonus to Critical Threat Range for 12 seconds. When you make a Melee Attack, you gain +5% Spell Critical Chance for 12 seconds.<br />
| ranks=1<br />
| ap=2<br />
| pg=30<br />
| prereq= <br />
| ldescription=true<br />
| lprereq=true<br />
}}<br />
{{Enhancement table/item<br />
| image=RadiantForcefield.png<br />
| name=Radiant Forcefield<br />
| description=Spell Like Ability: Radiant Forcefield '''Activation Cost:''' 30 Spell Points '''Duration:''' 25 Seconds '''Cooldown:''' 3 Minutes<br />
| ranks=1<br />
| ap=1<br />
| pg=30<br />
| prereq= <br />
| ldescription=true<br />
| lprereq=true<br />
}}<br />
{{Enhancement table/item<br />
| image=Icon Enhancement Eldritch Tempest.png<br />
| name=Eldritch Tempest<br />
| description=Activate: Perform a spinning melee attack, dealing weapon damage +5[W] to all nearby enemies and knocking them prone for 1 second. This attack has +10 to Critical Threat Range and +3 to Critical Multiplier. Enemies affected are knocked prone for one second and Slowed by 50% for 6 seconds.<br />
If any foes are struck by Eldritch Tempest, your weapon also releases an explosion of magical force, dealing an additional 1d6 Force damage per character level to all nearby enemies. This additional force damage is affected by your spell power.<br />
'''Activation Cost:''' 25/20/15 Spell points '''Cooldown:''' 60/45/30 seconds<br />
| ranks=3<br />
| ap=1<br />
| pg=30<br />
| prereq= <br />
| ldescription=true<br />
| lprereq=true<br />
}}<br />
{{Epic destiny table/bottom}}<br />
<br />
[[Category:Wizard enhancements]]</div>165.166.221.98https://ddowiki.com/index.php?title=Orb&diff=442039Orb2020-05-18T04:17:41Z<p>165.166.221.98: /* Basics */</p>
<hr />
<div>[[File:Burning Light blocking.jpg|thumb|right|420px|{{Item|Burning Light}} blocking]]<br />
'''Orbs''' are offhand items for spellcasters to wield. Equipping an orb is like using a [[shield]], however when you block with it, a magical barrier of force provides an '''Orb Bonus''' to your [[saving throw]]s and energy resistances. This is in addition to any effects listed on the item. Note that unlike shields, orbs do not inherently increase your [[Armor Class]] and [[Damage Reduction]].<br />
<br />
=== Basics ===<br />
* Only characters with the [[Magical Training]] feat are proficient with orbs.<br />
* You can use orbs while [[Single Weapon Fighting]].<br />
* Druids cannot use orbs from metal due to their [[Druidic Oath|oath]].<br />
* Orbs [[centered|uncenter]] Monks.<br />
* In the [[Auction House]], orbs are listed under Shields.<br />
* You can [[Shield bashing|shield bash]] and [[Shield bashing|secondary shield bash]] with orbs.<br />
* You do not benefit from [[Shield Mastery]] feats while wielding an orb.<br />
* The To-Hit bonus is based off of INT, while the Dmg is based off of CHA.<br />
<br />
=== History ===<br />
* First orb was introduced with [[Update 16 named items|Update 16]]. <br />
* [[Update 41]] introduced randomly generated orbs. It is now also possible create custom orbs via [[Cannith Crafting]]. Orbs take similar enchantments to shields, [[Cannith_Crafting/table_1b#Orbs_.28in_U41.29|plus few additional ones]].<br />
<br />
See also [[:Category:Orbs]]<br />
<br />
[[Category:Orbs|*]]</div>165.166.221.98https://ddowiki.com/index.php?title=Orb&diff=442038Orb2020-05-18T04:17:26Z<p>165.166.221.98: /* Basics */</p>
<hr />
<div>[[File:Burning Light blocking.jpg|thumb|right|420px|{{Item|Burning Light}} blocking]]<br />
'''Orbs''' are offhand items for spellcasters to wield. Equipping an orb is like using a [[shield]], however when you block with it, a magical barrier of force provides an '''Orb Bonus''' to your [[saving throw]]s and energy resistances. This is in addition to any effects listed on the item. Note that unlike shields, orbs do not inherently increase your [[Armor Class]] and [[Damage Reduction]].<br />
<br />
=== Basics ===<br />
* Only characters with the [[Magical Training]] feat are proficient with orbs.<br />
* You can use orbs while [[Single Weapon Fighting]].<br />
* Druids cannot use orbs from metal due to their [[Druidic Oath|oath]].<br />
* Orbs [[centered|uncenter]] Monks.<br />
* In the [[Auction House]], orbs are listed under Shields.<br />
* You can [[Shield bashing|shield bash]] and [[Shield bashing|secondary shield bash]] with orbs.<br />
* You do not benefit from [[Shield Mastery]] feats while wielding an orb.<br />
* The To-Hit bonus is based off of INT, while the Dmg is based off CHA.<br />
<br />
=== History ===<br />
* First orb was introduced with [[Update 16 named items|Update 16]]. <br />
* [[Update 41]] introduced randomly generated orbs. It is now also possible create custom orbs via [[Cannith Crafting]]. Orbs take similar enchantments to shields, [[Cannith_Crafting/table_1b#Orbs_.28in_U41.29|plus few additional ones]].<br />
<br />
See also [[:Category:Orbs]]<br />
<br />
[[Category:Orbs|*]]</div>165.166.221.98https://ddowiki.com/index.php?title=Orb&diff=442037Orb2020-05-18T04:16:59Z<p>165.166.221.98: /* Basics */</p>
<hr />
<div>[[File:Burning Light blocking.jpg|thumb|right|420px|{{Item|Burning Light}} blocking]]<br />
'''Orbs''' are offhand items for spellcasters to wield. Equipping an orb is like using a [[shield]], however when you block with it, a magical barrier of force provides an '''Orb Bonus''' to your [[saving throw]]s and energy resistances. This is in addition to any effects listed on the item. Note that unlike shields, orbs do not inherently increase your [[Armor Class]] and [[Damage Reduction]].<br />
<br />
=== Basics ===<br />
* Only characters with the [[Magical Training]] feat are proficient with orbs.<br />
* You can use orbs while [[Single Weapon Fighting]].<br />
* Druids cannot use orbs from metal due to their [[Druidic Oath|oath]].<br />
* Orbs [[centered|uncenter]] Monks.<br />
* In the [[Auction House]], orbs are listed under Shields.<br />
* You can [[Shield bashing|shield bash]] and [[Shield bashing|secondary shield bash]] with orbs.<br />
* You do not benefit from [[Shield Mastery]] feats while wielding an orb.<br />
* The To Hit is based off of INT, while the Dmg is based off CHA.<br />
<br />
=== History ===<br />
* First orb was introduced with [[Update 16 named items|Update 16]]. <br />
* [[Update 41]] introduced randomly generated orbs. It is now also possible create custom orbs via [[Cannith Crafting]]. Orbs take similar enchantments to shields, [[Cannith_Crafting/table_1b#Orbs_.28in_U41.29|plus few additional ones]].<br />
<br />
See also [[:Category:Orbs]]<br />
<br />
[[Category:Orbs|*]]</div>165.166.221.98https://ddowiki.com/index.php?title=Helpless&diff=441979Helpless2020-05-16T07:55:39Z<p>165.166.221.98: /* Increasing extra damage vs helpless opponents */</p>
<hr />
<div>A '''helpless''' character or creature is [[Hold Monster|held]], [[Earthgrab|bound]], [[sleep]]ing, has any of its abilities [[ability damaged|reduced]] to zero, or otherwise completely at an opponent's mercy. <br />
<br />
== Being helpless ==<br />
<br />
A helpless character or creature cannot attack, cast spells or SLAs, drink potions, activate items or class abilities. Depending on the source of helplessness, you might be able to move. You can (and should) [[active blocking|block]] to reduce incoming damage.<br />
<br />
A helpless target is treated as having a Dexterity of 0 (-5 modifier). Melee attacks against a helpless target get a +4 bonus (equivalent to attacking a prone target). Ranged attacks gets the same bonus. Rogues and characters with [[Backstabbing]] items can always [[sneak attack]] helpless targets if they are subject to sneak attacks regardless of aggro.<br />
<br />
== Extra damage ==<br />
Not all sources of helplessness are equal. Some particularly nasty effects can cause the target to take extra damage. <br />
<br />
Players that have been rendered helpless take additional damage. The value varies depending on dungeon difficulty:<br />
* Solo/Casual: +5% damage<br />
* Normal: +10% damage<br />
* Hard: +15% damage<br />
* Elite: +20% damage<br />
* Epic: +25% damage<br />
<br />
Helpless monsters take an extra '''25% damage''' from all sources - including sneak attack damage, spells, etc. (except [[glancing blow]]s).<br />
<br />
{|class="wikitable"<br />
|+ Sources of helplessness that do or don't make target take extra damage<br />
|-<br />
!width="40%"|Target takes extra damage!!width="40%"|Extra damage does not apply<br />
|-<br />
|<br />
* Ability Damage Helplessness<br />
* [[Color Spray]]<br />
* [[Earthgrab]]<br />
* [[Flesh to Stone]]<br />
* [[Freezing Ice]]<br />
* Hold Creature Effects<br />
* [[Idyllic Touch]]<br />
* [[Knockdown]] induced from [[Fury of the Wild]]'s Overwhelming Force effect<br />
* [[Knockdown]] induced from [[Primal Avatar]]'s Rank 3 Balanced Attacks effect<br />
* [[Paralyzed|Paralysis]] induced by [[Ghoul Touch]]<br />
* [[Occult Slayer enhancements|Occult Slayer's]] Ear Smash + Knock Out<br />
* [[Salt Ray]]<br />
* [[Sleep]] - for one hit<br />
* [[Soundburst]]<br />
* Stuns induced from<br />
** [[Dire Charge]]<br />
** [[Knight of the Chalice enhancements|KotC Censure Demons]]<br />
** [[Power Word: Stun]]<br />
** [[Stunning Fist]]<br />
** [[Stunning Blow]]<br />
** [[Severe Stunning Blow]] (Monster only feat)<br />
** [[Stunning]] Weaponry<br />
** [[Halt Undead]]/[[Turn Undead]] Stun (Only versus non-intelligent undead)<br />
** Various [[Vanguard enhancements|Vanguard]] stuns<br />
** Various [[Warchanter enhancements|Warchanter]] freeze attacks<br />
|<br />
* [[Cometfall]] Knockover<br />
* [[Command (spell)|Command]]/[[Greater Command]]<br />
* [[Cyclonic Blast]] Knockdown<br />
* Dance Effects<br />
* Fascination Effects<br />
* [[Fear]] induced Helplessness<br />
* [[Hypnotism]]<br />
* [[Paralyzed|Paralysis]] (from a paralyzing weapon or Arcane Archer imbue)<br />
*[[Ray of Enfeeblement]]<br />
* Dazes induced from<br />
** [[Daze Monster]]<br />
** [[Electric Loop]]<br />
** [[Sonic Blast]]<br />
** [[Symbol of Stunning]]<br />
** [[Greater Shout]]<br />
* [[Trip]]<br />
* [[Web]]<br />
|}<br />
<br />
== Increasing extra damage vs helpless opponents ==<br />
Few rare abilities exist that increase your helpless damage:<br />
<br />
; Heroic abilities<br />
* [[Half-Orc_enhancements#Brutality|Brutality]]: +20% when using a two-handed weapon<br />
* [[Ravager_enhancements#Bully|Bully]]: up to +15%<br />
* No Mercy ([[Thief-Acrobat_enhancements#No_Mercy|Acrobat]] / [[Ninja_Spy_enhancements#Tier_Four|Ninja Spy]]): up to +30% (Note: taking "No Mercy" from one of these trees locks out the enhancement in the other.)<br />
* No Mercy ([[Falconry_enhancements#Tier_Four|Falconry]]): up to +30% (Note: this bonus stacks with the bonus from Thief Acrobat/Ninja Spy.)<br />
* [[Nature's_Warrior_enhancements#Tier_Three|Prey on the Weak]]: up to +15%<br />
<br />
; Epic abilities<br />
* [[Fury_of_the_Wild#Sense_Weakness|Sense Weakness]]: up to +30%<br />
* [[Legendary Dreadnought]]: +20% while an action boost is active <small>(originally 50%, changed in [[Update 42 Patch 4 Release Notes|Update 42 Patch 4]])</small><br />
<br />
; Items<br />
* [[Named_item_sets#Ravenloft_Item_Sets|Silent Avenger set]]: 5% / 10%<br />
* [[Named_item_sets#Masterminds_of_Sharn_sets|Part of a Family]]: 5% / 15%<br />
<br />
== Overcoming helplessness ==<br />
Few rare effects exist that can help you overcome some of the sources of helplessness.<br />
* {{Item|Harper Pin, Lesser}}<br />
* {{Item|Harper Pin, Greater}}<br />
* [[Legendary_Dreadnought#Innate_abilities|Unstoppable]]<br />
* [[Forced Escape]]<br />
<br />
== Miscellaneous information ==<br />
<br />
Note that paralysis from a [[paralyzing]] weapon will prevent action but not cause this condition, contrary to one of the [[loading screen tips|loading screens]].<br />
<br />
Helplessness is often caused by a spell such as [[Hold Person]] or [[Sleep (spell)|Sleep]]. In the case of a [[Hold Person]] spell, casting [[Freedom of Movement]] will NOT end this condition, but will prevent future [[Hold Person]] spells while it lasts. To remove hold spells, use the spell [[Remove Paralysis]]. In the case of Sleep - you'll only get a single hit with the +50% damage, as attacking a sleeping target will wake it up.<br />
<br />
If helplessness is caused by [[ability score]] attribute damage, it can be cured by any [[Restoration]] spell or [[Heal (spell)|Heal]]. Attribute damage also recovers with time.<br />
<br />
== History ==<br />
Before Update 9, helpless opponents did not take extra damage. Instead, every hit was a crit.<br />
<br />
=== Coup De Grace ===<br />
Coup De Grace is a related [[Pen and Paper]] DnD feature that does not directly exists in DDO. Instead for things which would qualify for a Coup De Grace in [[Pen and Paper]], qualify for helpless +50% damage bonus in DDO. Devpost on reasoning for this:<br />
{{Quote|developer = Eladrin|date=2008|source={{Forums|p=1705248|display=0}}|quote=<br />
Auto-criticals when struck while helpless are intended to simulate the coup de grace rule, without requiring a one round wind-up or a forced death check. We also don't do the "make a DC 15 Fort Save or die" for massive damage. Adding a death check in either circumstance would greatly increase the amount of random player deaths - getting held is often bad enough.}}<br />
Note: Auto-crits were later replaced with the +50% damage bonus.<br />
<br />
[[Category:DDO game mechanics]]<br />
[[Category:Conditions]]</div>165.166.221.98https://ddowiki.com/index.php?title=Helpless&diff=441978Helpless2020-05-16T07:28:12Z<p>165.166.221.98: /* Increasing extra damage vs helpless opponents */</p>
<hr />
<div>A '''helpless''' character or creature is [[Hold Monster|held]], [[Earthgrab|bound]], [[sleep]]ing, has any of its abilities [[ability damaged|reduced]] to zero, or otherwise completely at an opponent's mercy. <br />
<br />
== Being helpless ==<br />
<br />
A helpless character or creature cannot attack, cast spells or SLAs, drink potions, activate items or class abilities. Depending on the source of helplessness, you might be able to move. You can (and should) [[active blocking|block]] to reduce incoming damage.<br />
<br />
A helpless target is treated as having a Dexterity of 0 (-5 modifier). Melee attacks against a helpless target get a +4 bonus (equivalent to attacking a prone target). Ranged attacks gets the same bonus. Rogues and characters with [[Backstabbing]] items can always [[sneak attack]] helpless targets if they are subject to sneak attacks regardless of aggro.<br />
<br />
== Extra damage ==<br />
Not all sources of helplessness are equal. Some particularly nasty effects can cause the target to take extra damage. <br />
<br />
Players that have been rendered helpless take additional damage. The value varies depending on dungeon difficulty:<br />
* Solo/Casual: +5% damage<br />
* Normal: +10% damage<br />
* Hard: +15% damage<br />
* Elite: +20% damage<br />
* Epic: +25% damage<br />
<br />
Helpless monsters take an extra '''25% damage''' from all sources - including sneak attack damage, spells, etc. (except [[glancing blow]]s).<br />
<br />
{|class="wikitable"<br />
|+ Sources of helplessness that do or don't make target take extra damage<br />
|-<br />
!width="40%"|Target takes extra damage!!width="40%"|Extra damage does not apply<br />
|-<br />
|<br />
* Ability Damage Helplessness<br />
* [[Color Spray]]<br />
* [[Earthgrab]]<br />
* [[Flesh to Stone]]<br />
* [[Freezing Ice]]<br />
* Hold Creature Effects<br />
* [[Idyllic Touch]]<br />
* [[Knockdown]] induced from [[Fury of the Wild]]'s Overwhelming Force effect<br />
* [[Knockdown]] induced from [[Primal Avatar]]'s Rank 3 Balanced Attacks effect<br />
* [[Paralyzed|Paralysis]] induced by [[Ghoul Touch]]<br />
* [[Occult Slayer enhancements|Occult Slayer's]] Ear Smash + Knock Out<br />
* [[Salt Ray]]<br />
* [[Sleep]] - for one hit<br />
* [[Soundburst]]<br />
* Stuns induced from<br />
** [[Dire Charge]]<br />
** [[Knight of the Chalice enhancements|KotC Censure Demons]]<br />
** [[Power Word: Stun]]<br />
** [[Stunning Fist]]<br />
** [[Stunning Blow]]<br />
** [[Severe Stunning Blow]] (Monster only feat)<br />
** [[Stunning]] Weaponry<br />
** [[Halt Undead]]/[[Turn Undead]] Stun (Only versus non-intelligent undead)<br />
** Various [[Vanguard enhancements|Vanguard]] stuns<br />
** Various [[Warchanter enhancements|Warchanter]] freeze attacks<br />
|<br />
* [[Cometfall]] Knockover<br />
* [[Command (spell)|Command]]/[[Greater Command]]<br />
* [[Cyclonic Blast]] Knockdown<br />
* Dance Effects<br />
* Fascination Effects<br />
* [[Fear]] induced Helplessness<br />
* [[Hypnotism]]<br />
* [[Paralyzed|Paralysis]] (from a paralyzing weapon or Arcane Archer imbue)<br />
*[[Ray of Enfeeblement]]<br />
* Dazes induced from<br />
** [[Daze Monster]]<br />
** [[Electric Loop]]<br />
** [[Sonic Blast]]<br />
** [[Symbol of Stunning]]<br />
** [[Greater Shout]]<br />
* [[Trip]]<br />
* [[Web]]<br />
|}<br />
<br />
== Increasing extra damage vs helpless opponents ==<br />
Few rare abilities exist that increase your helpless damage:<br />
<br />
; Heroic abilities<br />
* [[Half-Orc_enhancements#Brutality|Brutality]]: +20% when using a two-handed weapon<br />
* [[Ravager_enhancements#Bully|Bully]]: up to +15%<br />
* No Mercy: [[Thief-Acrobat_enhancements#No_Mercy|Acrobat]] / [[Falconry_enhancements#Tier_Four|Falconry]]: up to +30% <i>(Note: the bonuses from both of these trees stack.)<br />
* [[Nature's_Warrior_enhancements#Tier_Three|Prey on the Weak]]: up to +15%<br />
<br />
; Epic abilities<br />
* [[Fury_of_the_Wild#Sense_Weakness|Sense Weakness]]: up to +30%<br />
* [[Legendary Dreadnought]]: +20% while an action boost is active <small>(originally 50%, changed in [[Update 42 Patch 4 Release Notes|Update 42 Patch 4]])</small><br />
<br />
; Items<br />
* [[Named_item_sets#Ravenloft_Item_Sets|Silent Avenger set]]: 5% / 10%<br />
* [[Named_item_sets#Masterminds_of_Sharn_sets|Part of a Family]]: 5% / 15%<br />
<br />
== Overcoming helplessness ==<br />
Few rare effects exist that can help you overcome some of the sources of helplessness.<br />
* {{Item|Harper Pin, Lesser}}<br />
* {{Item|Harper Pin, Greater}}<br />
* [[Legendary_Dreadnought#Innate_abilities|Unstoppable]]<br />
* [[Forced Escape]]<br />
<br />
== Miscellaneous information ==<br />
<br />
Note that paralysis from a [[paralyzing]] weapon will prevent action but not cause this condition, contrary to one of the [[loading screen tips|loading screens]].<br />
<br />
Helplessness is often caused by a spell such as [[Hold Person]] or [[Sleep (spell)|Sleep]]. In the case of a [[Hold Person]] spell, casting [[Freedom of Movement]] will NOT end this condition, but will prevent future [[Hold Person]] spells while it lasts. To remove hold spells, use the spell [[Remove Paralysis]]. In the case of Sleep - you'll only get a single hit with the +50% damage, as attacking a sleeping target will wake it up.<br />
<br />
If helplessness is caused by [[ability score]] attribute damage, it can be cured by any [[Restoration]] spell or [[Heal (spell)|Heal]]. Attribute damage also recovers with time.<br />
<br />
== History ==<br />
Before Update 9, helpless opponents did not take extra damage. Instead, every hit was a crit.<br />
<br />
=== Coup De Grace ===<br />
Coup De Grace is a related [[Pen and Paper]] DnD feature that does not directly exists in DDO. Instead for things which would qualify for a Coup De Grace in [[Pen and Paper]], qualify for helpless +50% damage bonus in DDO. Devpost on reasoning for this:<br />
{{Quote|developer = Eladrin|date=2008|source={{Forums|p=1705248|display=0}}|quote=<br />
Auto-criticals when struck while helpless are intended to simulate the coup de grace rule, without requiring a one round wind-up or a forced death check. We also don't do the "make a DC 15 Fort Save or die" for massive damage. Adding a death check in either circumstance would greatly increase the amount of random player deaths - getting held is often bad enough.}}<br />
Note: Auto-crits were later replaced with the +50% damage bonus.<br />
<br />
[[Category:DDO game mechanics]]<br />
[[Category:Conditions]]</div>165.166.221.98https://ddowiki.com/index.php?title=Helpless&diff=441977Helpless2020-05-16T07:27:36Z<p>165.166.221.98: /* Increasing extra damage vs helpless opponents */</p>
<hr />
<div>A '''helpless''' character or creature is [[Hold Monster|held]], [[Earthgrab|bound]], [[sleep]]ing, has any of its abilities [[ability damaged|reduced]] to zero, or otherwise completely at an opponent's mercy. <br />
<br />
== Being helpless ==<br />
<br />
A helpless character or creature cannot attack, cast spells or SLAs, drink potions, activate items or class abilities. Depending on the source of helplessness, you might be able to move. You can (and should) [[active blocking|block]] to reduce incoming damage.<br />
<br />
A helpless target is treated as having a Dexterity of 0 (-5 modifier). Melee attacks against a helpless target get a +4 bonus (equivalent to attacking a prone target). Ranged attacks gets the same bonus. Rogues and characters with [[Backstabbing]] items can always [[sneak attack]] helpless targets if they are subject to sneak attacks regardless of aggro.<br />
<br />
== Extra damage ==<br />
Not all sources of helplessness are equal. Some particularly nasty effects can cause the target to take extra damage. <br />
<br />
Players that have been rendered helpless take additional damage. The value varies depending on dungeon difficulty:<br />
* Solo/Casual: +5% damage<br />
* Normal: +10% damage<br />
* Hard: +15% damage<br />
* Elite: +20% damage<br />
* Epic: +25% damage<br />
<br />
Helpless monsters take an extra '''25% damage''' from all sources - including sneak attack damage, spells, etc. (except [[glancing blow]]s).<br />
<br />
{|class="wikitable"<br />
|+ Sources of helplessness that do or don't make target take extra damage<br />
|-<br />
!width="40%"|Target takes extra damage!!width="40%"|Extra damage does not apply<br />
|-<br />
|<br />
* Ability Damage Helplessness<br />
* [[Color Spray]]<br />
* [[Earthgrab]]<br />
* [[Flesh to Stone]]<br />
* [[Freezing Ice]]<br />
* Hold Creature Effects<br />
* [[Idyllic Touch]]<br />
* [[Knockdown]] induced from [[Fury of the Wild]]'s Overwhelming Force effect<br />
* [[Knockdown]] induced from [[Primal Avatar]]'s Rank 3 Balanced Attacks effect<br />
* [[Paralyzed|Paralysis]] induced by [[Ghoul Touch]]<br />
* [[Occult Slayer enhancements|Occult Slayer's]] Ear Smash + Knock Out<br />
* [[Salt Ray]]<br />
* [[Sleep]] - for one hit<br />
* [[Soundburst]]<br />
* Stuns induced from<br />
** [[Dire Charge]]<br />
** [[Knight of the Chalice enhancements|KotC Censure Demons]]<br />
** [[Power Word: Stun]]<br />
** [[Stunning Fist]]<br />
** [[Stunning Blow]]<br />
** [[Severe Stunning Blow]] (Monster only feat)<br />
** [[Stunning]] Weaponry<br />
** [[Halt Undead]]/[[Turn Undead]] Stun (Only versus non-intelligent undead)<br />
** Various [[Vanguard enhancements|Vanguard]] stuns<br />
** Various [[Warchanter enhancements|Warchanter]] freeze attacks<br />
|<br />
* [[Cometfall]] Knockover<br />
* [[Command (spell)|Command]]/[[Greater Command]]<br />
* [[Cyclonic Blast]] Knockdown<br />
* Dance Effects<br />
* Fascination Effects<br />
* [[Fear]] induced Helplessness<br />
* [[Hypnotism]]<br />
* [[Paralyzed|Paralysis]] (from a paralyzing weapon or Arcane Archer imbue)<br />
*[[Ray of Enfeeblement]]<br />
* Dazes induced from<br />
** [[Daze Monster]]<br />
** [[Electric Loop]]<br />
** [[Sonic Blast]]<br />
** [[Symbol of Stunning]]<br />
** [[Greater Shout]]<br />
* [[Trip]]<br />
* [[Web]]<br />
|}<br />
<br />
== Increasing extra damage vs helpless opponents ==<br />
Few rare abilities exist that increase your helpless damage:<br />
<br />
; Heroic abilities<br />
* [[Half-Orc_enhancements#Brutality|Brutality]]: +20% when using a two-handed weapon<br />
* [[Ravager_enhancements#Bully|Bully]]: up to +15%<br />
* No Mercy: [[Thief-Acrobat_enhancements#No_Mercy|Acrobat]] / [[Falconry_enhancements#Tier_Four|Falconry]]: up to +30%<br />
* [[Nature's_Warrior_enhancements#Tier_Three|Prey on the Weak]]: up to +15%<br />
<br />
; Epic abilities<br />
* [[Fury_of_the_Wild#Sense_Weakness|Sense Weakness]]: up to +30% <i>(Note: the bonuses from both of these trees stack.)<br />
* [[Legendary Dreadnought]]: +20% while an action boost is active <small>(originally 50%, changed in [[Update 42 Patch 4 Release Notes|Update 42 Patch 4]])</small><br />
<br />
; Items<br />
* [[Named_item_sets#Ravenloft_Item_Sets|Silent Avenger set]]: 5% / 10%<br />
* [[Named_item_sets#Masterminds_of_Sharn_sets|Part of a Family]]: 5% / 15%<br />
<br />
== Overcoming helplessness ==<br />
Few rare effects exist that can help you overcome some of the sources of helplessness.<br />
* {{Item|Harper Pin, Lesser}}<br />
* {{Item|Harper Pin, Greater}}<br />
* [[Legendary_Dreadnought#Innate_abilities|Unstoppable]]<br />
* [[Forced Escape]]<br />
<br />
== Miscellaneous information ==<br />
<br />
Note that paralysis from a [[paralyzing]] weapon will prevent action but not cause this condition, contrary to one of the [[loading screen tips|loading screens]].<br />
<br />
Helplessness is often caused by a spell such as [[Hold Person]] or [[Sleep (spell)|Sleep]]. In the case of a [[Hold Person]] spell, casting [[Freedom of Movement]] will NOT end this condition, but will prevent future [[Hold Person]] spells while it lasts. To remove hold spells, use the spell [[Remove Paralysis]]. In the case of Sleep - you'll only get a single hit with the +50% damage, as attacking a sleeping target will wake it up.<br />
<br />
If helplessness is caused by [[ability score]] attribute damage, it can be cured by any [[Restoration]] spell or [[Heal (spell)|Heal]]. Attribute damage also recovers with time.<br />
<br />
== History ==<br />
Before Update 9, helpless opponents did not take extra damage. Instead, every hit was a crit.<br />
<br />
=== Coup De Grace ===<br />
Coup De Grace is a related [[Pen and Paper]] DnD feature that does not directly exists in DDO. Instead for things which would qualify for a Coup De Grace in [[Pen and Paper]], qualify for helpless +50% damage bonus in DDO. Devpost on reasoning for this:<br />
{{Quote|developer = Eladrin|date=2008|source={{Forums|p=1705248|display=0}}|quote=<br />
Auto-criticals when struck while helpless are intended to simulate the coup de grace rule, without requiring a one round wind-up or a forced death check. We also don't do the "make a DC 15 Fort Save or die" for massive damage. Adding a death check in either circumstance would greatly increase the amount of random player deaths - getting held is often bad enough.}}<br />
Note: Auto-crits were later replaced with the +50% damage bonus.<br />
<br />
[[Category:DDO game mechanics]]<br />
[[Category:Conditions]]</div>165.166.221.98https://ddowiki.com/index.php?title=Favor&diff=424049Favor2019-10-25T21:53:07Z<p>165.166.221.98: </p>
<hr />
<div>{{TOCRight}}{{Top}}<br />
'''Favor''' is gained with each [[quest]] a character completes, based on the highest difficulty ever completed for that quest. It measures how well respected your character is by one (or all) of {{PAGESINCATEGORY:Patron factions|pages}} different [[NPC]] [[Patron faction|patron factions]] within the game, the sponsors who are hiring your character to accomplish a given quest. By performing more quests for these different patrons (or the same quest at a higher difficulty), a character gains more Favor which then can unlock special access to different benefits for that character, and occasionally for your [[Account comparisons|DDO account]]. Each character accumulates its own favor; most favor rewards will not apply to your other characters, but some will apply to future Characters on the same account on the same [[server]].<br />
<br />
Current favor, for any of the different [[Patron]]s and your [[Favor#Total Favor|Total Favor]], can be viewed under the "Patrons" tab of the [[Adventure Compendium]].<br />
<br />
== How it works ==<br />
When your character completes a quest, it gains a pre-set amount of favor points for a specific patron, which is a measure of how much value that patron places on the completion of that quest at that difficulty level. [[Quests]] have a fixed "[[Base favor|base favor]]" value, which will be worth increasing favor for each increasing level of difficulty of that quest (Casual, Normal, Hard, or Elite/Reaper). Only ''the highest difficulty level completed'' counts toward your favor total; repeating a quest on the same or lower difficulty will ''not'' increase your favor. <br />
<br />
{| class="wikitable" style="margin: 1em auto 1em auto" border=1px<br />
|-<br />
! width="50" align="center" style="background-color:#AACCFF"|'''Difficulty:'''<br />
! width="50" align="center" style="background-color:#AACCFF"| Casual<br />
! width="50" align="center" style="background-color:#AACCFF"| Normal<br />
! width="50" align="center" style="background-color:#AACCFF"| Hard<br />
! width="50" align="center" style="background-color:#AACCFF"|Elite &<br>[[Reaper difficulty]]<br />
|-<br />
| width="50" align="center"|'''Favor<br>Rewarded:'''<br />
| width="50" align="center"| 1/2 base<br />
| width="50" align="center"| x1 base<br />
| width="50" align="center"| x2 base<br />
| width="50" align="center"| x3 base<br />
|}<br />
:: ''Note: Charts that list "total favor" are referring the favor amount you get for Elite completion (the total possible), so divide that by 3 to get the base amount for Normal, and double the Normal amount for Hard (2/3 of Elite value). For quests in this wiki that are only available in the Solo/Casual difficulty, the base favor and the max favor are the same.''<br />
<br />
Favor and favor rewards are not tied to experience points or [[level]], but quests that provide favor will be of a specific level, and characters may be [[Quest minimum level|too low-level]] to enter a quest to gain that favor. There is no favor penalty for running a quest that is lower in level than a character, although there can be a significant [[experience]] penalty.<br />
<br />
Occasionally a party advertising in Grouping will describe itself as "For favor only" or as a "Favor Run". The implication is that little, if any, XP will be rewarded or sought, and the quest(s) may be very low-level compared to the high level of characters in the party.<br />
<br />
Note that with True [[Reincarnation]] (Heroic, Racial and Iconic - but not Epic), all Favor is lost - the Character must start from scratch and re-gain any/all desired personal Favor and re-unlock personal rewards. However, any account rewards previously gained from that character will '''not''' be lost. See the [[Reincarnation#Quick_summary|Reincarnation Summary Chart]] for more info.<br />
<br />
===Heroic vs. epic===<br />
Favor is calculated based on only the difficulty setting (Normal, Hard, or Elite) and ignores whether the quest is completed at Heroic or Epic levels. So, repeating a quest on Epic Normal or Epic Hard will ''not'' increase favor if the quest had previously been (best) completed at Heroic Hard; however, completing that quest on Elite (either Heroic or Epic) would increase favor.<br />
<br />
===Claiming Your Reward===<br />
It is not enough to simply earn the appropriate amount of favor - a character must also claim the reward offered to them. To do that, once reaching the required favor, you simply need to speak to the representative of the faction that is giving you the reward. <br />
<br />
Whenever you reach a new favor tier with some patron, the [[patron representative]] will send you a [[Orien Lightning Post|mail]] telling you to speak to them. Find them*, click on them to speak to them, and the reward will automatically be applied. Simultaneously, the Patrons tab in your [[Adventure Compendium]] (default shortcut {{ Key press | p }}) will be updated, and the next Favor goal will be listed.<br />
<br />
: (* Locations are listed below on this page, and also on the article for that NPC)<br />
<br />
If enough favor for more than one reward has been acquired, you must speak to the Patron once for each reward to be claimed.<br />
<br />
It is not uncommon for favor to not be updated immediately after finishing a quest. This will not prevent you from claiming your favor reward with a patron. It is occasionally necessary to log out and log back in for the current favor count to be accurately displayed in the [[Adventure Compendium]], and speaking with a Patron and claiming a reward will also update your favor.<br />
<br />
== DDO Points ==<br />
{{Main|DDO Point#Earning DDO Points|Earning DDO Points}}<br />
For every 100 favor a character gets, 25 [[DDO Point]]s are added to the account. There are also special one-time rewards for reaching 5, 25, 50, 500, 1000, 2000, 3000, 4000, 5000, 6000 favor for the first time in a server with any character. Deleting or reincarnating the character that earned a DDO Point reward does not remove the DDO Points from your account. When you reincarnate a character and the favor is reset, each 100 favor you reacquire will again net you 25 DP.<br />
<br />
== Rewards by patron faction ==<br />
This is a list of the rewards given by the different patrons. Note that the amount of favor needed to unlock "equivalent" tiers can vary from patron to patron. In-game, you can find specific information about quests completed and favor gained by hitting {{Key press|p}} (by default) and opening the [[Adventure Compendium]]. <br />
<br />
Free players cannot get favor from all patrons due to the lack of free quests giving that type of favor. The amounts of free favor that can be achieved as well as the max favor for each patron are noted under each patron name. This doesn't mean that players need to become [[Premium]] or [[VIP]] to achieve higher favor tiers since adventure packs can be purchased by free players by grinding DDO Points (as mentioned above). Note that free players can access non-free challenges with [[Challenges#Challenge Tokens|universal tokens]] so challenge favor counts as free favor.<br />
<br />
All account rewards only apply on the server of the character that got the reward. However, account rewards persist even if you delete or [[reincarnate]] the character. For example, to get the [[Drow]] race available on every server, you would need to reach 400 [[#Total Favor|total favor]] on every server and then you could delete those characters. <br />
<br />
Below is a table with short reward descriptions for easy reference.<br />
=== Rewards table ===<br />
{| class="wikitable"<br />
! Patron:<br />
! Tier 1<br />
! Tier 2<br />
! Tier 3<br />
! Tier 4<br />
! Tier 5<br />
! Tier 6<br />
|-<br />
| Agents of Argonnessen<br />
| Siberys Dragonshards,<br />
Blood of Dragons,<br />
Collapsed Portable Hole,<br />
Velah, the Red Dragon Cookies<br />
| Draconic Vitality<br />
| <br />
| <br />
| <br />
| <br />
|-<br />
| House Cannith<br />
| 10% Crafting XP Potion,<br />
10% Crafting Success Booster,<br />
Mark of House Cannith<br />
| Unlocks Artificer<br />
| <br />
| <br />
| <br />
| <br />
|-<br />
| The Coin Lords<br />
| Character Inventory Tab<br />
| Character Inventory Tab<br />
(Requires Collapsed Portable Hole)<br />
| +2 Diplomacy<br />
+2 Intimidate<br />
| <br />
| <br />
| <br />
|-<br />
| House Deneith<br />
| +3 Ammo, Discounted Repairs,<br />
Large Wide Quiver, +2 skill bonus to Intimidate & Search<br />
| +3, 75% Chance Returning Ammo<br />
Large Thin Quiver<br />
<br />
"House Deneith: Hit Point Bonus" - Feat: +5 HP<br />
| <br />
| <br />
| <br />
| <br />
|-<br />
| The Free Agents<br />
| +2 Tools, Trapmaking Ingredients<br />
| +4 Tools, Empty Vials<br />
| Repairs with Lower Chance <br />
of Permanent Damage<br />
| Access to [[Falconry enhancements]] tree on a per-character basis as of Update 41.3. <br />
| <br />
| <br />
|-<br />
| The Gatekeepers<br />
| "Gatekeepers: Skill Bonus" - Feat: +2 bonus to Concentration and Spot skills<br />
| "Gatekeepers: Hit Point Bonus" - Feat: +5 HP<br />
| <br />
| <br />
| <br />
| <br />
|-<br />
| The Harpers<br />
| Lesser Harper Pin<br />
"Harpers: Skill Bonus" - Feat: +2 Perform and Bluff<br />
| Greater Harper Pin<br />
"Harpers: Hit Point Bonus" - Feat: +5 HP<br />
| Harper Agent Enhancement Tree<br />
| <br />
| <br />
| <br />
|-<br />
| House Jorasco<br />
| 30 minute divine buffs (weak) <br />
<br />
"House Jorasco: Skill Bonus" - Feat: +2 bonus to Heal and Diplomacy skills.<br />
| 30 minute divine buffs (moderate)<br />
<br />
"House Jorasco: Hit Point Bonus" - Feat: +5 HP<br />
| <br />
| <br />
| <br />
| <br />
|-<br />
| Keepers of the Feather<br />
| +2 Saves vs Undead<br />
| Small Augment Bag<br />
| Vistani Enhancement Tree<br />
| Nothing*<br />
| <br />
| <br />
|-<br />
| House Kundarak<br />
| Bank Inventory Tab<br />
| Bank Inventory Tab<br />
| <br />
| <br />
| <br />
| <br />
|-<br />
| House Phiarlan<br />
| 30 Minute Arcane Spells<br />
<br />
[[File:Icon House Phiarlan - Skill Bonus.png]]"House Phiarlan: Skill Bonus" - Feat: +2 bonus to Hide and Perform skills<br />
| 50% public movespeed clicky<br />
| <br />
| <br />
| <br />
| <br />
|-<br />
| Purple Dragon Knights<br />
| Teleport to Eveningstar Clicky<br />
| Cosmetic Wolf Pet<br />
<br />
"Purple Dragon Knights: Hit Point Bonus" - Feat: +5 HP<br />
| Add set bonus to certain items<br />
| "Purple Dragon Knights: Save Bonus" - Feat: +2 to saves versus Evil Creatures<br />
| <br />
| <br />
|-<br />
| Sharn City Council<br />
| [[File:Icon Sharn City Council - Skill Bonus.png]]"Sharn City Council: Skill Bonus" - Feat: +2 bonus to Bluff and Haggle skills<br />
| +5 HP<br />
| Access to Inquisitive enhancement tree on a per-character basis.<br />
| <br />
| <br />
| <br />
|-<br />
| The Silver Flame<br />
| Spiritbinders Half Cost<br />
| Nearly double passive tavern regeneration<br />
| Silver Ammo, Healing Potion with Penalty<br />
| <br />
| <br />
| <br />
|-<br />
| The Twelve<br />
| Small Ingredients Bag,<br />
Altar of Fecundity in Meridia<br />
| Large Ingredients Bag<br />
| Nothing*<br />
| "Twelve: Save Bonus" - Feat: +2 saves versus Spells<br />
| <br />
| <br />
|-<br />
| The Yugoloth<br />
| Stacking buff potions with strong debuff effects on self.<br />
| <br />
| <br />
| <br />
| <br />
| <br />
|-<br />
| Total Favor<br>Account Rewards<br />
| Drow Race<br />
| Level 4 characters<br />
| 32 Point Characters, +2 Ability Tome<br />
| Favored Soul<br />
| Level 7 Characters<br />
| +5 Ability Tome<br />
|}<br />
<br />
*These Tiers of Favor are achievable, but a reward for them has only been promised "In the future."<br />
<!-- <br />
--<br />
-- Rewards by patron faction. Automatically generated using Template:Favor rewards phantom<br />
<br />
-->{{#dpl:<br />
| category = Patron factions<br />
| allowcachedresults=true<br />
| uses = Template:Patron<br />
| notcategory = History<br />
| notcategory = Lamannia<br />
| include = {Patron¦Favor rewards phantom}<br />
| mode = userformat<br />
}}<br />
<br />
== Total Favor ==<br />
: '''Drow Representative''': [[Nyx Durandimion]] - '''''Location''''': {{#dpl: |title=Nyx Durandimion |include={NPC}:location1,{NPC}:locnote1 |mode=userformat |secseparators=[[,]],&#44; ,}}<br />
Current maximum possible favor: {{#dplvar: total favor}}<br/> <!-- produced by the dpl call above --><br />
Current maximum [[Guide to Free to Play#Quest list|free possible favor]]: {{#dplvar: total free favor}} <!-- produced by the dpl call above --><br />
<br />
"Total Favor" is the sum of your character's favor with all the Patron factions combined. It represents the favor you have gained from the allied [[drow]] tribes of Xen'Drik, your overall reputation in and around Stormreach.<br />
<br />
{| class="wikitable"<br />
!Favor<br />
!Rank<br />
!Reward<br />
|-<br />
|0<br />
|Starting Account<br />
|No rewards<br />
|-<br />
|400<br />
|[[Drow]]<br />
|Unlocks the [[Drow]] race on that particular server.<br />
|-<br />
|1,000<br />
|[[Veteran Status|Veteran Status I (Level 4)]]<br />
|Unlocks [[Veteran Status|Veteran Status I]] for future characters created on that particular server.<br />
|-<br />
|1,750<br />
|[[Champion status|Champion]]<br />
|Unlocks [[Build point#32-point build|32-Point builds]] for new (non-[[Drow]]) characters & [[Lesser Reincarnation|lesser reincarnating]] characters on that particular server.<br> This Character (only) receives a +2 [[Ability tome]] of your choice ({{Bind|BtC|BoA}}).<br />
|-<br />
|2,500<br />
|[[Favored Soul]]<br />
|Unlocks the [[Favored Soul]] class on that particular server.<br />
|-<br />
|3,000<br />
|[[Veteran Status|Veteran Status II (Level 7)]]<br />
|Unlocks [[Veteran Status|Veteran Status II]] for future characters created on that particular server.<br />
|-<br />
|5,000<br />
|Revered<br />
|This Character receives a +5 [[Ability tome]] of your choice ({{Bind|BtC|BoA}}).<br />
|-<br />
|7,000<br />
|???<br />
|(Currently unreachable)<br />
|}<br />
<br />
== Favor totals ==<br />
<css><br />
table.caption {<br />
background-color: #EFEFEF;<br />
}<br />
</css><!-- Unless a sorting option is clicked, the table (below, right) is in the order the factions are listed in the [[Adventure Compendium]] → Patrons tab in-game, so that you may easily compare between this list and your current favor in-game. --><!-- <br />
-- getting the patron factions in variables <br />
<br />
-->{{#dpl:<br />
| category = Patron factions<br />
| uses = Template:Patron<br />
| notcategory = History<br />
| notcategory = Lamannia<br />
| allowcachedresults = true<br />
| include = {Patron}:name<br />
| mode = userformat<br />
| listseparators = {{Distinct values {{!}}prefix = x {{!}}temp_prefix=tpat{{!}}template=Generate variable,{{!}}x%NR%=,,}}<br />
}}<br />
{| class="wikitable sortable mw-collapsible" style="text-align: center; float: center; width: 70%; margin: 0px auto;"<br />
|+ Favor by faction<br />
! Faction !! Total Favor !! Free Favor<!--<br />
-->{{#loop: num<br />
| 1<br />
| {{#var: numx}}<br />
|<nowiki/><br />
{{!}}-<br />
{{!}} [[{{#var: x{{#var: num}} }}]]<br />
{{!}} {{#dplvar: {{#var: x{{#var: num}} }} favor}} <!-- collected from previous section's DPL --><br />
{{!}} {{#dplvar: {{#var: x{{#var: num}} }} free favor}} <!-- collected from previous section's DPL --><br />
}}<br />
|- class="sortbottom"<br />
| '''Total'''<br />
| {{#dplvar: total favor}}<br />
| {{#dplvar: total free favor}}<br />
|}<br />
<br />
{| class="wikitable sortable mw-collapsible mw-collapsed" style="text-align: center; float: center; width: 85%; margin: 0px auto;"<br />
|+ Max favor by base quest level<br />
| '''Level'''<br />
{{#loop:RowLevel|1|16|<nowiki /><br />
{{!}} data-sort-value{{=}}"{{padleft:{{#var:RowLevel}}|2|0}}" {{!}} {{Cl|Level {{#var:RowLevel}} quests|{{#var:RowLevel}}}}}}<br />
|- <br />
| '''Favor'''<br />
| 63 || 154 || 178 || 156 || 246 || 291 || 282 || 324 || 231 || 309 || 396 || 279 || 243 || 357 || 441 || 462<br />
|-<br />
| colspan="17"|&nbsp;<br />
|-<br />
| '''Level'''<br />
{{#loop:RowLevel|17|16|<nowiki /><br />
{{!}} data-sort-value{{=}}"{{padleft:{{#var:RowLevel}}|2|0}}" {{!}} {{Cl|Level {{#var:RowLevel}} quests|{{#var:RowLevel}}}}}}<br />
|-<br />
| '''Favor'''<br />
| 327 || 321 || 396 || 63 || 90 || 144 || 72 || 24 || 45 || 27 || 0 || 54 || 0 || 108 || 0 || 198<br />
|}<br />
Total favor from challenges is 162<br />
: * Note: It is not possible to 6-star the [[Kobold Island: Short Cuts|heroic]] and [[Kobold Island: Short Cuts - EPIC|epic]] Short Cuts challenges; Thus the actual challenge favor and total available favor is 4 less than what is displayed.<br />
<br />
== See also ==<br />
* [[Quests by favor]]<br />
* [[Quests by patron]]<br />
* [[Guide to Free to Play]]<br />
* [[Free to Play DDO Point walkthrough]]<br />
* [[DDO Point]]<br />
<br />
[[Category:DDO game mechanics]]</div>165.166.221.98https://ddowiki.com/index.php?title=Favor&diff=424044Favor2019-10-25T18:43:48Z<p>165.166.221.98: </p>
<hr />
<div>{{TOCRight}}{{Top}}<br />
'''Favor''' is gained with each [[quest]] a character completes, based on the highest difficulty ever completed for that quest. It measures how well respected your character is by one (or all) of {{PAGESINCATEGORY:Patron factions|pages}} different [[NPC]] [[Patron faction|patron factions]] within the game, the sponsors who are hiring your character to accomplish a given quest. By performing more quests for these different patrons (or the same quest at a higher difficulty), a character gains more Favor which then can unlock special access to different benefits for that character, and occasionally for your [[Account comparisons|DDO account]]. Each character accumulates its own favor; most favor rewards will not apply to your other characters, but some will apply to future Characters on the same account on the same [[server]].<br />
<br />
Current favor, for any of the different [[Patron]]s and your [[Favor#Total Favor|Total Favor]], can be viewed under the "Patrons" tab of the [[Adventure Compendium]].<br />
<br />
== How it works ==<br />
When your character completes a quest, it gains a pre-set amount of favor points for a specific patron, which is a measure of how much value that patron places on the completion of that quest at that difficulty level. [[Quests]] have a fixed "[[Base favor|base favor]]" value, which will be worth increasing favor for each increasing level of difficulty of that quest (Casual, Normal, Hard, or Elite/Reaper). Only ''the highest difficulty level completed'' counts toward your favor total; repeating a quest on the same or lower difficulty will ''not'' increase your favor. <br />
<br />
{| class="wikitable" style="margin: 1em auto 1em auto" border=1px<br />
|-<br />
! width="50" align="center" style="background-color:#AACCFF"|'''Difficulty:'''<br />
! width="50" align="center" style="background-color:#AACCFF"| Casual<br />
! width="50" align="center" style="background-color:#AACCFF"| Normal<br />
! width="50" align="center" style="background-color:#AACCFF"| Hard<br />
! width="50" align="center" style="background-color:#AACCFF"|Elite &<br>[[Reaper difficulty]]<br />
|-<br />
| width="50" align="center"|'''Favor<br>Rewarded:'''<br />
| width="50" align="center"| 1/2 base<br />
| width="50" align="center"| x1 base<br />
| width="50" align="center"| x2 base<br />
| width="50" align="center"| x3 base<br />
|}<br />
:: ''Note: Charts that list "total favor" are referring the favor amount you get for Elite completion (the total possible), so divide that by 3 to get the base amount for Normal, and double the Normal amount for Hard (2/3 of Elite value). For quests in this wiki that are only available in the Solo/Casual difficulty, the base favor and the max favor are the same.''<br />
<br />
Favor and favor rewards are not tied to experience points or [[level]], but quests that provide favor will be of a specific level, and characters may be [[Quest minimum level|too low-level]] to enter a quest to gain that favor. There is no favor penalty for running a quest that is lower in level than a character, although there can be a significant [[experience]] penalty.<br />
<br />
Occasionally a party advertising in Grouping will describe itself as "For favor only" or as a "Favor Run". The implication is that little, if any, XP will be rewarded or sought, and the quest(s) may be very low-level compared to the high level of characters in the party.<br />
<br />
Note that with True [[Reincarnation]] (Heroic, Racial and Iconic - but not Epic), all Favor is lost - the Character must start from scratch and re-gain any/all desired personal Favor and re-unlock personal rewards. However, any account rewards previously gained from that character will '''not''' be lost. See the [[Reincarnation#Quick_summary|Reincarnation Summary Chart]] for more info.<br />
<br />
===Heroic vs. epic===<br />
Favor is calculated based on only the difficulty setting (Normal, Hard, or Elite) and ignores whether the quest is completed at Heroic or Epic levels. So, repeating a quest on Epic Normal or Epic Hard will ''not'' increase favor if the quest had previously been (best) completed at Heroic Hard; however, completing that quest on Elite (either Heroic or Epic) would increase favor.<br />
<br />
===Claiming Your Reward===<br />
It is not enough to simply earn the appropriate amount of favor - a character must also claim the reward offered to them. To do that, once reaching the required favor, you simply need to speak to the representative of the faction that is giving you the reward. <br />
<br />
Whenever you reach a new favor tier with some patron, the [[patron representative]] will send you a [[Orien Lightning Post|mail]] telling you to speak to them. Find them*, click on them to speak to them, and the reward will automatically be applied. Simultaneously, the Patrons tab in your [[Adventure Compendium]] (default shortcut {{ Key press | p }}) will be updated, and the next Favor goal will be listed.<br />
<br />
: (* Locations are listed below on this page, and also on the article for that NPC)<br />
<br />
If enough favor for more than one reward has been acquired, you must speak to the Patron once for each reward to be claimed.<br />
<br />
It is not uncommon for favor to not be updated immediately after finishing a quest. This will not prevent you from claiming your favor reward with a patron. It is occasionally necessary to log out and log back in for the current favor count to be accurately displayed in the [[Adventure Compendium]], and speaking with a Patron and claiming a reward will also update your favor.<br />
<br />
== DDO Points ==<br />
{{Main|DDO Point#Earning DDO Points|Earning DDO Points}}<br />
For every 100 favor a character gets, 25 [[DDO Point]]s are added to the account. There are also special one-time rewards for reaching 5, 25, 50, 500, 1000, 2000, 3000, 4000, 5000, 6000 favor for the first time in a server with any character. Deleting or reincarnating the character that earned a DDO Point reward does not remove the DDO Points from your account. When you reincarnate a character and the favor is reset, each 100 favor you reacquire will again net you 25 DP.<br />
<br />
== Rewards by patron faction ==<br />
This is a list of the rewards given by the different patrons. Note that the amount of favor needed to unlock "equivalent" tiers can vary from patron to patron. In-game, you can find specific information about quests completed and favor gained by hitting {{Key press|p}} (by default) and opening the [[Adventure Compendium]]. <br />
<br />
Free players cannot get favor from all patrons due to the lack of free quests giving that type of favor. The amounts of free favor that can be achieved as well as the max favor for each patron are noted under each patron name. This doesn't mean that players need to become [[Premium]] or [[VIP]] to achieve higher favor tiers since adventure packs can be purchased by free players by grinding DDO Points (as mentioned above). Note that free players can access non-free challenges with [[Challenges#Challenge Tokens|universal tokens]] so challenge favor counts as free favor.<br />
<br />
All account rewards only apply on the server of the character that got the reward. However, account rewards persist even if you delete or [[reincarnate]] the character. For example, to get the [[Drow]] race available on every server, you would need to reach 400 [[#Total Favor|total favor]] on every server and then you could delete those characters. <br />
<br />
Below is a table with short reward descriptions for easy reference.<br />
=== Rewards table ===<br />
{| class="wikitable"<br />
! Patron:<br />
! Tier 1<br />
! Tier 2<br />
! Tier 3<br />
! Tier 4<br />
! Tier 5<br />
! Tier 6<br />
|-<br />
| Agents of Argonnessen<br />
| Siberys Dragonshards,<br />
Blood of Dragons,<br />
Collapsed Portable Hole,<br />
Velah, the Red Dragon Cookies<br />
| Draconic Vitality<br />
| <br />
| <br />
| <br />
| <br />
|-<br />
| House Cannith<br />
| 10% Crafting XP Potion,<br />
10% Crafting Success Booster,<br />
Mark of House Cannith<br />
| Unlocks Artificer<br />
| <br />
| <br />
| <br />
| <br />
|-<br />
| The Coin Lords<br />
| Character Inventory Tab<br />
| Character Inventory Tab<br />
(Requires Collapsed Portable Hole)<br />
| +2 Diplomacy<br />
+2 Intimidate<br />
| <br />
| <br />
| <br />
|-<br />
| House Deneith<br />
| +3 Ammo, Discounted Repairs,<br />
Large Wide Quiver, +2 skill bonus to Intimidate & Search<br />
| +3, 75% Chance Returning Ammo<br />
Large Thin Quiver<br />
<br />
"House Deneith: Hit Point Bonus" - Feat: +5 HP<br />
| <br />
| <br />
| <br />
| <br />
|-<br />
| The Free Agents<br />
| +2 Tools, Trapmaking Ingredients<br />
| +4 Tools, Empty Vials<br />
| Repairs with Lower Chance <br />
of Permanent Damage<br />
| Access to [[Falconry enhancements]] tree on a per-character basis as of Update 41.3. <br />
| <br />
| <br />
|-<br />
| The Gatekeepers<br />
| "Gatekeepers: Skill Bonus" - Feat: +2 bonus to Concentration and Spot skills<br />
| "Gatekeepers: Hit Point Bonus" - Feat: +5 HP<br />
| <br />
| <br />
| <br />
| <br />
|-<br />
| The Harpers<br />
| Lesser Harper Pin<br />
"Harpers: Skill Bonus" - Feat: +2 Perform and Bluff<br />
| Greater Harper Pin<br />
"Harpers: Hit Point Bonus" - Feat: +5 HP<br />
| Harper Agent Enhancement Tree<br />
| <br />
| <br />
| <br />
|-<br />
| House Jorasco<br />
| 30 minute divine buffs (weak) <br />
<br />
"House Jorasco: Skill Bonus" - Feat: +2 bonus to Heal and Diplomacy skills.<br />
| 30 minute divine buffs (moderate)<br />
<br />
"House Jorasco: Hit Point Bonus" - Feat: +5 HP<br />
| <br />
| <br />
| <br />
| <br />
|-<br />
| Keepers of the Feather<br />
| +2 Saves vs Undead<br />
| Small Augment Bag<br />
| Vistani Enhancement Tree<br />
| Nothing*<br />
| <br />
| <br />
|-<br />
| House Kundarak<br />
| Bank Inventory Tab<br />
| Bank Inventory Tab<br />
| <br />
| <br />
| <br />
| <br />
|-<br />
| House Phiarlan<br />
| 30 Minute Arcane Spells<br />
<br />
[[File:Icon House Phiarlan - Skill Bonus.png]]"House Phiarlan: Skill Bonus" - Feat: +2 bonus to Hide and Perform skills<br />
| 50% public movespeed clicky<br />
| <br />
| <br />
| <br />
| <br />
|-<br />
| Purple Dragon Knights<br />
| Teleport to Eveningstar Clicky<br />
| Cosmetic Wolf Pet<br />
<br />
"Purple Dragon Knights: Hit Point Bonus" - Feat: +5 HP<br />
| Add set bonus to certain items<br />
| "Purple Dragon Knights: Save Bonus" - Feat: +2 to saves versus Evil Creatures<br />
| <br />
| <br />
|-<br />
| Sharn City Council<br />
| [[File:Icon Sharn City Council - Skill Bonus.png]]"Sharn City Council: Skill Bonus" - Feat: +2 bonus to Bluff and Haggle skills<br />
| +5 HP<br />
| Access to Inquisitive enhancement tree on a per-character basis.<br />
| <br />
| <br />
| <br />
|-<br />
| The Silver Flame<br />
| Spiritbinders Half Cost<br />
| Nearly double passive tavern regeneration<br />
| Silver Ammo, Healing Potion with Penalty<br />
| <br />
| <br />
| <br />
|-<br />
| The Twelve<br />
| Small Ingredients Bag,<br />
Altar of Fecundity in Meridia<br />
| Large Ingredients Bag<br />
| Nothing*<br />
| "Twelve: Save Bonus" - Feat: +2 saves versus Spells<br />
| <br />
| <br />
|-<br />
| The Yugoloth<br />
| Stacking buff potions with strong debuff effects on self.<br />
| <br />
| <br />
| <br />
| <br />
| <br />
|-<br />
| Total Favor<br>Account Rewards<br />
| Drow Race<br />
| Level 4 characters<br />
| 32 Point Characters, +2 Ability Tome<br />
| Favored Soul<br />
| Level 7 Characters<br />
| +5 Ability Tome<br />
|}<br />
<br />
*These Tiers of Favor are achievable, but a reward for them has only been promised "In the future."<br />
<!-- <br />
--<br />
-- Rewards by patron faction. Automatically generated using Template:Favor rewards phantom<br />
<br />
-->{{#dpl:<br />
| category = Patron factions<br />
| allowcachedresults=true<br />
| uses = Template:Patron<br />
| notcategory = History<br />
| notcategory = Lamannia<br />
| include = {Patron¦Favor rewards phantom}<br />
| mode = userformat<br />
}}<br />
<br />
== Total Favor ==<br />
: '''Drow Representative''': [[Nyx Durandimion]] - '''''Location''''': {{#dpl: |title=Nyx Durandimion |include={NPC}:location1,{NPC}:locnote1 |mode=userformat |secseparators=[[,]],&#44; ,}}<br />
Current maximum possible favor: {{#dplvar: total favor}}<br/> <!-- produced by the dpl call above --><br />
Current maximum [[Guide to Free to Play#Quest list|free possible favor]]: {{#dplvar: total free favor}} <!-- produced by the dpl call above --><br />
<br />
"Total Favor" is the sum of your character's favor with all the Patron factions combined. It represents the favor you have gained from the allied [[drow]] tribes of Xen'Drik, your overall reputation in and around Stormreach.<br />
<br />
{| class="wikitable"<br />
!Favor<br />
!Rank<br />
!Reward<br />
|-<br />
|0<br />
|Starting Account<br />
|No rewards<br />
|-<br />
|400<br />
|[[Drow]]<br />
|Unlocks the [[Drow]] race on that particular server.<br />
|-<br />
|1,000<br />
|[[Veteran Status|Veteran Status I (Level 4)]]<br />
|Unlocks [[Veteran Status|Veteran Status I]] for future characters created on that particular server.<br />
|-<br />
|1,750<br />
|[[Champion status|Champion]]<br />
|Unlocks [[Build point#32-point build|32-Point builds]] for new (non-[[Drow]]) characters & [[Lesser Reincarnation|lesser reincarnating]] characters on that particular server.<br> This Character (only) receives a +2 [[Ability tome]] of your choice ({{Bind|BtC|BoA}}).<br />
|-<br />
|2,500<br />
|[[Favored Soul]]<br />
|Unlocks the [[Favored Soul]] class on that particular server.<br />
|-<br />
|3,000<br />
|[[Veteran Status|Veteran Status II (Level 7)]]<br />
|Unlocks [[Veteran Status|Veteran Status II]] for future characters created on that particular server.<br />
|-<br />
|5,000<br />
|Revered<br />
|This Character receives a +5 [[Ability tome]] of your choice ({{Bind|BtC|BoA}}).<br />
|-<br />
|7,000<br />
|???<br />
|(Currently unreachable)<br />
|}<br />
<br />
== Favor totals ==<br />
<css><br />
table.caption {<br />
background-color: #EFEFEF;<br />
}<br />
</css><!-- Unless a sorting option is clicked, the table (below, right) is in the order the factions are listed in the [[Adventure Compendium]] → Patrons tab in-game, so that you may easily compare between this list and your current favor in-game. --><!-- <br />
-- getting the patron factions in variables <br />
<br />
-->{{#dpl:<br />
| category = Patron factions<br />
| uses = Template:Patron<br />
| notcategory = History<br />
| notcategory = Lamannia<br />
| allowcachedresults = true<br />
| include = {Patron}:name<br />
| mode = userformat<br />
| listseparators = {{Distinct values {{!}}prefix = x {{!}}temp_prefix=tpat{{!}}template=Generate variable,{{!}}x%NR%=,,}}<br />
}}<br />
{| class="wikitable sortable mw-collapsible" style="text-align: center; float: center; width: 70%; margin: 0px auto;"<br />
|+ Favor by faction<br />
! Faction !! Total Favor !! Free Favor<!--<br />
-->{{#loop: num<br />
| 1<br />
| {{#var: numx}}<br />
|<nowiki/><br />
{{!}}-<br />
{{!}} [[{{#var: x{{#var: num}} }}]]<br />
{{!}} {{#dplvar: {{#var: x{{#var: num}} }} favor}} <!-- collected from previous section's DPL --><br />
{{!}} {{#dplvar: {{#var: x{{#var: num}} }} free favor}} <!-- collected from previous section's DPL --><br />
}}<br />
|- class="sortbottom"<br />
| '''Total'''<br />
| {{#dplvar: total favor}}<br />
| {{#dplvar: total free favor}}<br />
|}<br />
<br />
{| class="wikitable sortable mw-collapsible mw-collapsed" style="text-align: center; float: center; width: 85%; margin: 0px auto;"<br />
|+ Max favor by base quest level<br />
| '''Level'''<br />
{{#loop:RowLevel|1|32|<nowiki /><br />
{{!}} data-sort-value{{=}}"{{padleft:{{#var:RowLevel}}|2|0}}" {{!}} {{Cl|Level {{#var:RowLevel}} quests|{{#var:RowLevel}}}}}}<br />
|- <br />
| '''Favor'''<br />
| 63 || 154 || 178 || 156 || 246 || 291 || 282 || 324 || 231 || 309 || 396 || 279 || 243 || 354 || 441 || 462 || 327 || 321 || 396 || 63 || 90 || 144 || 72 || 24 || 45 || 27 || 0 || 54 || 0 || 108 || 0 || 198<br />
|}<br />
Total favor from challenges is 162<br />
: * Note: It is not possible to 6-star the [[Kobold Island: Short Cuts|heroic]] and [[Kobold Island: Short Cuts - EPIC|epic]] Short Cuts challenges; Thus the actual challenge favor and total available favor is 4 less than what is displayed.<br />
<br />
== See also ==<br />
* [[Quests by favor]]<br />
* [[Quests by patron]]<br />
* [[Guide to Free to Play]]<br />
* [[Free to Play DDO Point walkthrough]]<br />
* [[DDO Point]]<br />
<br />
[[Category:DDO game mechanics]]</div>165.166.221.98https://ddowiki.com/index.php?title=Favor&diff=424020Favor2019-10-25T07:15:25Z<p>165.166.221.98: </p>
<hr />
<div>{{TOCRight}}{{Top}}<br />
'''Favor''' is gained with each [[quest]] a character completes, based on the highest difficulty ever completed for that quest. It measures how well respected your character is by one (or all) of {{PAGESINCATEGORY:Patron factions|pages}} different [[NPC]] [[Patron faction|patron factions]] within the game, the sponsors who are hiring your character to accomplish a given quest. By performing more quests for these different patrons (or the same quest at a higher difficulty), a character gains more Favor which then can unlock special access to different benefits for that character, and occasionally for your [[Account comparisons|DDO account]]. Each character accumulates its own favor; most favor rewards will not apply to your other characters, but some will apply to future Characters on the same account on the same [[server]].<br />
<br />
Current favor, for any of the different [[Patron]]s and your [[Favor#Total Favor|Total Favor]], can be viewed under the "Patrons" tab of the [[Adventure Compendium]].<br />
<br />
== How it works ==<br />
When your character completes a quest, it gains a pre-set amount of favor points for a specific patron, which is a measure of how much value that patron places on the completion of that quest at that difficulty level. [[Quests]] have a fixed "[[Base favor|base favor]]" value, which will be worth increasing favor for each increasing level of difficulty of that quest (Casual, Normal, Hard, or Elite/Reaper). Only ''the highest difficulty level completed'' counts toward your favor total; repeating a quest on the same or lower difficulty will ''not'' increase your favor. <br />
<br />
{| class="wikitable" style="margin: 1em auto 1em auto" border=1px<br />
|-<br />
! width="50" align="center" style="background-color:#AACCFF"|'''Difficulty:'''<br />
! width="50" align="center" style="background-color:#AACCFF"| Casual<br />
! width="50" align="center" style="background-color:#AACCFF"| Normal<br />
! width="50" align="center" style="background-color:#AACCFF"| Hard<br />
! width="50" align="center" style="background-color:#AACCFF"|Elite &<br>[[Reaper difficulty]]<br />
|-<br />
| width="50" align="center"|'''Favor<br>Rewarded:'''<br />
| width="50" align="center"| 1/2 base<br />
| width="50" align="center"| x1 base<br />
| width="50" align="center"| x2 base<br />
| width="50" align="center"| x3 base<br />
|}<br />
:: ''Note: Charts that list "total favor" are referring the favor amount you get for Elite completion (the total possible), so divide that by 3 to get the base amount for Normal, and double the Normal amount for Hard (2/3 of Elite value). For quests in this wiki that are only available in the Solo/Casual difficulty, the base favor and the max favor are the same.''<br />
<br />
Favor and favor rewards are not tied to experience points or [[level]], but quests that provide favor will be of a specific level, and characters may be [[Quest minimum level|too low-level]] to enter a quest to gain that favor. There is no favor penalty for running a quest that is lower in level than a character, although there can be a significant [[experience]] penalty.<br />
<br />
Occasionally a party advertising in Grouping will describe itself as "For favor only" or as a "Favor Run". The implication is that little, if any, XP will be rewarded or sought, and the quest(s) may be very low-level compared to the high level of characters in the party.<br />
<br />
Note that with True [[Reincarnation]] (Heroic, Racial and Iconic - but not Epic), all Favor is lost - the Character must start from scratch and re-gain any/all desired personal Favor and re-unlock personal rewards. However, any account rewards previously gained from that character will '''not''' be lost. See the [[Reincarnation#Quick_summary|Reincarnation Summary Chart]] for more info.<br />
<br />
===Heroic vs. epic===<br />
Favor is calculated based on only the difficulty setting (Normal, Hard, or Elite) and ignores whether the quest is completed at Heroic or Epic levels. So, repeating a quest on Epic Normal or Epic Hard will ''not'' increase favor if the quest had previously been (best) completed at Heroic Hard; however, completing that quest on Elite (either Heroic or Epic) would increase favor.<br />
<br />
===Claiming Your Reward===<br />
It is not enough to simply earn the appropriate amount of favor - a character must also claim the reward offered to them. To do that, once reaching the required favor, you simply need to speak to the representative of the faction that is giving you the reward. <br />
<br />
Whenever you reach a new favor tier with some patron, the [[patron representative]] will send you a [[Orien Lightning Post|mail]] telling you to speak to them. Find them*, click on them to speak to them, and the reward will automatically be applied. Simultaneously, the Patrons tab in your [[Adventure Compendium]] (default shortcut {{ Key press | p }}) will be updated, and the next Favor goal will be listed.<br />
<br />
: (* Locations are listed below on this page, and also on the article for that NPC)<br />
<br />
If enough favor for more than one reward has been acquired, you must speak to the Patron once for each reward to be claimed.<br />
<br />
It is not uncommon for favor to not be updated immediately after finishing a quest. This will not prevent you from claiming your favor reward with a patron. It is occasionally necessary to log out and log back in for the current favor count to be accurately displayed in the [[Adventure Compendium]], and speaking with a Patron and claiming a reward will also update your favor.<br />
<br />
== DDO Points ==<br />
{{Main|DDO Point#Earning DDO Points|Earning DDO Points}}<br />
For every 100 favor a character gets, 25 [[DDO Point]]s are added to the account. There are also special one-time rewards for reaching 5, 25, 50, 500, 1000, 2000, 3000, 4000, 5000, 6000 favor for the first time in a server with any character. Deleting or reincarnating the character that earned a DDO Point reward does not remove the DDO Points from your account. When you reincarnate a character and the favor is reset, each 100 favor you reacquire will again net you 25 DP.<br />
<br />
== Rewards by patron faction ==<br />
This is a list of the rewards given by the different patrons. Note that the amount of favor needed to unlock "equivalent" tiers can vary from patron to patron. In-game, you can find specific information about quests completed and favor gained by hitting {{Key press|p}} (by default) and opening the [[Adventure Compendium]]. <br />
<br />
Free players cannot get favor from all patrons due to the lack of free quests giving that type of favor. The amounts of free favor that can be achieved as well as the max favor for each patron are noted under each patron name. This doesn't mean that players need to become [[Premium]] or [[VIP]] to achieve higher favor tiers since adventure packs can be purchased by free players by grinding DDO Points (as mentioned above). Note that free players can access non-free challenges with [[Challenges#Challenge Tokens|universal tokens]] so challenge favor counts as free favor.<br />
<br />
All account rewards only apply on the server of the character that got the reward. However, account rewards persist even if you delete or [[reincarnate]] the character. For example, to get the [[Drow]] race available on every server, you would need to reach 400 [[#Total Favor|total favor]] on every server and then you could delete those characters. <br />
<br />
Below is a table with short reward descriptions for easy reference.<br />
=== Rewards table ===<br />
{| class="wikitable"<br />
! Patron:<br />
! Tier 1<br />
! Tier 2<br />
! Tier 3<br />
! Tier 4<br />
! Tier 5<br />
! Tier 6<br />
|-<br />
| Agents of Argonnessen<br />
| Siberys Dragonshards,<br />
Blood of Dragons,<br />
Collapsed Portable Hole,<br />
Velah, the Red Dragon Cookies<br />
| Draconic Vitality<br />
| <br />
| <br />
| <br />
| <br />
|-<br />
| House Cannith<br />
| 10% Crafting XP Potion,<br />
10% Crafting Success Booster,<br />
Mark of House Cannith<br />
| Unlocks Artificer<br />
| <br />
| <br />
| <br />
| <br />
|-<br />
| The Coin Lords<br />
| Character Inventory Tab<br />
| Character Inventory Tab<br />
(Requires Collapsed Portable Hole)<br />
| +2 Diplomacy<br />
+2 Intimidate<br />
| <br />
| <br />
| <br />
|-<br />
| House Deneith<br />
| +3 Ammo, Discounted Repairs,<br />
Large Wide Quiver, +2 skill bonus to Intimidate & Search<br />
| +3, 75% Chance Returning Ammo<br />
Large Thin Quiver<br />
<br />
"House Deneith: Hit Point Bonus" - Feat: +5 HP<br />
| <br />
| <br />
| <br />
| <br />
|-<br />
| The Free Agents<br />
| +2 Tools, Trapmaking Ingredients<br />
| +4 Tools, Empty Vials<br />
| Repairs with Lower Chance <br />
of Permanent Damage<br />
| Access to [[Falconry enhancements]] tree on a per-character basis as of Update 41.3. <br />
| <br />
| <br />
|-<br />
| The Gatekeepers<br />
| "Gatekeepers: Skill Bonus" - Feat: +2 bonus to Concentration and Spot skills<br />
| "Gatekeepers: Hit Point Bonus" - Feat: +5 HP<br />
| <br />
| <br />
| <br />
| <br />
|-<br />
| The Harpers<br />
| Lesser Harper Pin<br />
"Harpers: Skill Bonus" - Feat: +2 Perform and Bluff<br />
| Greater Harper Pin<br />
"Harpers: Hit Point Bonus" - Feat: +5 HP<br />
| Harper Agent Enhancement Tree<br />
| <br />
| <br />
| <br />
|-<br />
| House Jorasco<br />
| 30 minute divine buffs (weak) <br />
<br />
"House Jorasco: Skill Bonus" - Feat: +2 bonus to Heal and Diplomacy skills.<br />
| 30 minute divine buffs (moderate)<br />
<br />
"House Jorasco: Hit Point Bonus" - Feat: +5 HP<br />
| <br />
| <br />
| <br />
| <br />
|-<br />
| Keepers of the Feather<br />
| +2 Saves vs Undead<br />
| Small Augment Bag<br />
| Vistani Enhancement Tree<br />
| Nothing*<br />
| <br />
| <br />
|-<br />
| House Kundarak<br />
| Bank Inventory Tab<br />
| Bank Inventory Tab<br />
| <br />
| <br />
| <br />
| <br />
|-<br />
| House Phiarlan<br />
| 30 Minute Arcane Spells<br />
<br />
[[File:Icon House Phiarlan - Skill Bonus.png]]"House Phiarlan: Skill Bonus" - Feat: +2 bonus to Hide and Perform skills<br />
| 50% public movespeed clicky<br />
| <br />
| <br />
| <br />
| <br />
|-<br />
| Purple Dragon Knights<br />
| Teleport to Eveningstar Clicky<br />
| Cosmetic Wolf Pet<br />
<br />
"Purple Dragon Knights: Hit Point Bonus" - Feat: +5 HP<br />
| Add set bonus to certain items<br />
| "Purple Dragon Knights: Save Bonus" - Feat: +2 to saves versus Evil Creatures<br />
| <br />
| <br />
|-<br />
| Sharn City Council<br />
| [[File:Icon Sharn City Council - Skill Bonus.png]]"Sharn City Council: Skill Bonus" - Feat: +2 bonus to Bluff and Haggle skills<br />
| +5 HP<br />
| Access to Inquisitive enhancement tree on a per-character basis.<br />
| <br />
| <br />
| <br />
|-<br />
| The Silver Flame<br />
| Spiritbinders Half Cost<br />
| Nearly double passive tavern regeneration<br />
| Silver Ammo, Healing Potion with Penalty<br />
| <br />
| <br />
| <br />
|-<br />
| The Twelve<br />
| Small Ingredients Bag,<br />
Altar of Fecundity in Meridia<br />
| Large Ingredients Bag<br />
| Nothing*<br />
| "Twelve: Save Bonus" - Feat: +2 saves versus Spells<br />
| <br />
| <br />
|-<br />
| The Yugoloth<br />
| Stacking buff potions with strong debuff effects on self.<br />
| <br />
| <br />
| <br />
| <br />
| <br />
|-<br />
| Total Favor<br>Account Rewards<br />
| Drow Race<br />
| Level 4 characters<br />
| 32 Point Characters, +2 Ability Tome<br />
| Favored Soul<br />
| Level 7 Characters<br />
| +5 Ability Tome<br />
|}<br />
<br />
*These Tiers of Favor are achievable, but a reward for them has only been promised "In the future."<br />
<!-- <br />
--<br />
-- Rewards by patron faction. Automatically generated using Template:Favor rewards phantom<br />
<br />
-->{{#dpl:<br />
| category = Patron factions<br />
| allowcachedresults=true<br />
| uses = Template:Patron<br />
| notcategory = History<br />
| notcategory = Lamannia<br />
| include = {Patron¦Favor rewards phantom}<br />
| mode = userformat<br />
}}<br />
<br />
== Total Favor ==<br />
: '''Drow Representative''': [[Nyx Durandimion]] - '''''Location''''': {{#dpl: |title=Nyx Durandimion |include={NPC}:location1,{NPC}:locnote1 |mode=userformat |secseparators=[[,]],&#44; ,}}<br />
Current maximum possible favor: {{#dplvar: total favor}}<br/> <!-- produced by the dpl call above --><br />
Current maximum [[Guide to Free to Play#Quest list|free possible favor]]: {{#dplvar: total free favor}} <!-- produced by the dpl call above --><br />
<br />
"Total Favor" is the sum of your character's favor with all the Patron factions combined. It represents the favor you have gained from the allied [[drow]] tribes of Xen'Drik, your overall reputation in and around Stormreach.<br />
<br />
{| class="wikitable"<br />
!Favor<br />
!Rank<br />
!Reward<br />
|-<br />
|0<br />
|Starting Account<br />
|No rewards<br />
|-<br />
|400<br />
|[[Drow]]<br />
|Unlocks the [[Drow]] race on that particular server.<br />
|-<br />
|1,000<br />
|[[Veteran Status|Veteran Status I (Level 4)]]<br />
|Unlocks [[Veteran Status|Veteran Status I]] for future characters created on that particular server.<br />
|-<br />
|1,750<br />
|[[Champion status|Champion]]<br />
|Unlocks [[Build point#32-point build|32-Point builds]] for new (non-[[Drow]]) characters & [[Lesser Reincarnation|lesser reincarnating]] characters on that particular server.<br> This Character (only) receives a +2 [[Ability tome]] of your choice ({{Bind|BtC|BoA}}).<br />
|-<br />
|2,500<br />
|[[Favored Soul]]<br />
|Unlocks the [[Favored Soul]] class on that particular server.<br />
|-<br />
|3,000<br />
|[[Veteran Status|Veteran Status II (Level 7)]]<br />
|Unlocks [[Veteran Status|Veteran Status II]] for future characters created on that particular server.<br />
|-<br />
|5,000<br />
|Revered<br />
|This Character receives a +5 [[Ability tome]] of your choice ({{Bind|BtC|BoA}}).<br />
|-<br />
|7,000<br />
|???<br />
|(Currently unreachable)<br />
|}<br />
<br />
== Favor totals ==<br />
<css><br />
table.caption {<br />
background-color: #EFEFEF;<br />
}<br />
</css><!-- Unless a sorting option is clicked, the table (below, right) is in the order the factions are listed in the [[Adventure Compendium]] → Patrons tab in-game, so that you may easily compare between this list and your current favor in-game. --><!-- <br />
-- getting the patron factions in variables <br />
<br />
-->{{#dpl:<br />
| category = Patron factions<br />
| uses = Template:Patron<br />
| notcategory = History<br />
| notcategory = Lamannia<br />
| allowcachedresults = true<br />
| include = {Patron}:name<br />
| mode = userformat<br />
| listseparators = {{Distinct values {{!}}prefix = x {{!}}temp_prefix=tpat{{!}}template=Generate variable,{{!}}x%NR%=,,}}<br />
}}<br />
{| class="wikitable sortable mw-collapsible" style="text-align: center; float: center; width: 70%; margin: 0px auto;"<br />
|+ Favor by faction<br />
! Faction !! Total Favor !! Free Favor<!--<br />
-->{{#loop: num<br />
| 1<br />
| {{#var: numx}}<br />
|<nowiki/><br />
{{!}}-<br />
{{!}} [[{{#var: x{{#var: num}} }}]]<br />
{{!}} {{#dplvar: {{#var: x{{#var: num}} }} favor}} <!-- collected from previous section's DPL --><br />
{{!}} {{#dplvar: {{#var: x{{#var: num}} }} free favor}} <!-- collected from previous section's DPL --><br />
}}<br />
|- class="sortbottom"<br />
| '''Total'''<br />
| {{#dplvar: total favor}}<br />
| {{#dplvar: total free favor}}<br />
|}<br />
<br />
{| class="wikitable sortable mw-collapsible mw-collapsed" style="text-align: center; float: center; width: 85%; margin: 0px auto;"<br />
|+ Max favor by base quest level<br />
| '''Level'''<br />
{{#loop:RowLevel|1|32|<nowiki /><br />
{{!}} data-sort-value{{=}}"{{padleft:{{#var:RowLevel}}|2|0}}" {{!}} {{Cl|Level {{#var:RowLevel}} quests|{{#var:RowLevel}}}}}}<br />
|- <br />
| '''Favor'''<br />
| 63 || 154 || 178 || 156 || 246 || 291 || 282 || 324 || 216 || 309 || 396 || 279 || 243 || 354 || 441 || 462 || 327 || 321 || 396 || 63 || 90 || 144 || 72 || 24 || 45 || 27 || 0 || 54 || 0 || 108 || 0 || 198<br />
|}<br />
Total favor from challenges is 162<br />
: * Note: It is not possible to 6-star the [[Kobold Island: Short Cuts|heroic]] and [[Kobold Island: Short Cuts - EPIC|epic]] Short Cuts challenges; Thus the actual challenge favor and total available favor is 4 less than what is displayed.<br />
<br />
== See also ==<br />
* [[Quests by favor]]<br />
* [[Quests by patron]]<br />
* [[Guide to Free to Play]]<br />
* [[Free to Play DDO Point walkthrough]]<br />
* [[DDO Point]]<br />
<br />
[[Category:DDO game mechanics]]</div>165.166.221.98https://ddowiki.com/index.php?title=Favor&diff=424019Favor2019-10-25T07:08:00Z<p>165.166.221.98: </p>
<hr />
<div>{{TOCRight}}{{Top}}<br />
'''Favor''' is gained with each [[quest]] a character completes, based on the highest difficulty ever completed for that quest. It measures how well respected your character is by one (or all) of {{PAGESINCATEGORY:Patron factions|pages}} different [[NPC]] [[Patron faction|patron factions]] within the game, the sponsors who are hiring your character to accomplish a given quest. By performing more quests for these different patrons (or the same quest at a higher difficulty), a character gains more Favor which then can unlock special access to different benefits for that character, and occasionally for your [[Account comparisons|DDO account]]. Each character accumulates its own favor; most favor rewards will not apply to your other characters, but some will apply to future Characters on the same account on the same [[server]].<br />
<br />
Current favor, for any of the different [[Patron]]s and your [[Favor#Total Favor|Total Favor]], can be viewed under the "Patrons" tab of the [[Adventure Compendium]].<br />
<br />
== How it works ==<br />
When your character completes a quest, it gains a pre-set amount of favor points for a specific patron, which is a measure of how much value that patron places on the completion of that quest at that difficulty level. [[Quests]] have a fixed "[[Base favor|base favor]]" value, which will be worth increasing favor for each increasing level of difficulty of that quest (Casual, Normal, Hard, or Elite/Reaper). Only ''the highest difficulty level completed'' counts toward your favor total; repeating a quest on the same or lower difficulty will ''not'' increase your favor. <br />
<br />
{| class="wikitable" style="margin: 1em auto 1em auto" border=1px<br />
|-<br />
! width="50" align="center" style="background-color:#AACCFF"|'''Difficulty:'''<br />
! width="50" align="center" style="background-color:#AACCFF"| Casual<br />
! width="50" align="center" style="background-color:#AACCFF"| Normal<br />
! width="50" align="center" style="background-color:#AACCFF"| Hard<br />
! width="50" align="center" style="background-color:#AACCFF"|Elite &<br>[[Reaper difficulty]]<br />
|-<br />
| width="50" align="center"|'''Favor<br>Rewarded:'''<br />
| width="50" align="center"| 1/2 base<br />
| width="50" align="center"| x1 base<br />
| width="50" align="center"| x2 base<br />
| width="50" align="center"| x3 base<br />
|}<br />
:: ''Note: Charts that list "total favor" are referring the favor amount you get for Elite completion (the total possible), so divide that by 3 to get the base amount for Normal, and double the Normal amount for Hard (2/3 of Elite value). For quests in this wiki that are only available in the Solo/Casual difficulty, the base favor and the max favor are the same.''<br />
<br />
Favor and favor rewards are not tied to experience points or [[level]], but quests that provide favor will be of a specific level, and characters may be [[Quest minimum level|too low-level]] to enter a quest to gain that favor. There is no favor penalty for running a quest that is lower in level than a character, although there can be a significant [[experience]] penalty.<br />
<br />
Occasionally a party advertising in Grouping will describe itself as "For favor only" or as a "Favor Run". The implication is that little, if any, XP will be rewarded or sought, and the quest(s) may be very low-level compared to the high level of characters in the party.<br />
<br />
Note that with True [[Reincarnation]] (Heroic, Racial and Iconic - but not Epic), all Favor is lost - the Character must start from scratch and re-gain any/all desired personal Favor and re-unlock personal rewards. However, any account rewards previously gained from that character will '''not''' be lost. See the [[Reincarnation#Quick_summary|Reincarnation Summary Chart]] for more info.<br />
<br />
===Heroic vs. epic===<br />
Favor is calculated based on only the difficulty setting (Normal, Hard, or Elite) and ignores whether the quest is completed at Heroic or Epic levels. So, repeating a quest on Epic Normal or Epic Hard will ''not'' increase favor if the quest had previously been (best) completed at Heroic Hard; however, completing that quest on Elite (either Heroic or Epic) would increase favor.<br />
<br />
===Claiming Your Reward===<br />
It is not enough to simply earn the appropriate amount of favor - a character must also claim the reward offered to them. To do that, once reaching the required favor, you simply need to speak to the representative of the faction that is giving you the reward. <br />
<br />
Whenever you reach a new favor tier with some patron, the [[patron representative]] will send you a [[Orien Lightning Post|mail]] telling you to speak to them. Find them*, click on them to speak to them, and the reward will automatically be applied. Simultaneously, the Patrons tab in your [[Adventure Compendium]] (default shortcut {{ Key press | p }}) will be updated, and the next Favor goal will be listed.<br />
<br />
: (* Locations are listed below on this page, and also on the article for that NPC)<br />
<br />
If enough favor for more than one reward has been acquired, you must speak to the Patron once for each reward to be claimed.<br />
<br />
It is not uncommon for favor to not be updated immediately after finishing a quest. This will not prevent you from claiming your favor reward with a patron. It is occasionally necessary to log out and log back in for the current favor count to be accurately displayed in the [[Adventure Compendium]], and speaking with a Patron and claiming a reward will also update your favor.<br />
<br />
== DDO Points ==<br />
{{Main|DDO Point#Earning DDO Points|Earning DDO Points}}<br />
For every 100 favor a character gets, 25 [[DDO Point]]s are added to the account. There are also special one-time rewards for reaching 5, 25, 50, 500, 1000, 2000, 3000, 4000, 5000, 6000 favor for the first time in a server with any character. Deleting or reincarnating the character that earned a DDO Point reward does not remove the DDO Points from your account. When you reincarnate a character and the favor is reset, each 100 favor you reacquire will again net you 25 DP.<br />
<br />
== Rewards by patron faction ==<br />
This is a list of the rewards given by the different patrons. Note that the amount of favor needed to unlock "equivalent" tiers can vary from patron to patron. In-game, you can find specific information about quests completed and favor gained by hitting {{Key press|p}} (by default) and opening the [[Adventure Compendium]]. <br />
<br />
Free players cannot get favor from all patrons due to the lack of free quests giving that type of favor. The amounts of free favor that can be achieved as well as the max favor for each patron are noted under each patron name. This doesn't mean that players need to become [[Premium]] or [[VIP]] to achieve higher favor tiers since adventure packs can be purchased by free players by grinding DDO Points (as mentioned above). Note that free players can access non-free challenges with [[Challenges#Challenge Tokens|universal tokens]] so challenge favor counts as free favor.<br />
<br />
All account rewards only apply on the server of the character that got the reward. However, account rewards persist even if you delete or [[reincarnate]] the character. For example, to get the [[Drow]] race available on every server, you would need to reach 400 [[#Total Favor|total favor]] on every server and then you could delete those characters. <br />
<br />
Below is a table with short reward descriptions for easy reference.<br />
=== Rewards table ===<br />
{| class="wikitable"<br />
! Patron:<br />
! Tier 1<br />
! Tier 2<br />
! Tier 3<br />
! Tier 4<br />
! Tier 5<br />
! Tier 6<br />
|-<br />
| Agents of Argonnessen<br />
| Siberys Dragonshards,<br />
Blood of Dragons,<br />
Collapsed Portable Hole,<br />
Velah, the Red Dragon Cookies<br />
| Draconic Vitality<br />
| <br />
| <br />
| <br />
| <br />
|-<br />
| House Cannith<br />
| 10% Crafting XP Potion,<br />
10% Crafting Success Booster,<br />
Mark of House Cannith<br />
| Unlocks Artificer<br />
| <br />
| <br />
| <br />
| <br />
|-<br />
| The Coin Lords<br />
| Character Inventory Tab<br />
| Character Inventory Tab<br />
(Requires Collapsed Portable Hole)<br />
| +2 Diplomacy<br />
+2 Intimidate<br />
| <br />
| <br />
| <br />
|-<br />
| House Deneith<br />
| +3 Ammo, Discounted Repairs,<br />
Large Wide Quiver, +2 skill bonus to Intimidate & Search<br />
| +3, 75% Chance Returning Ammo<br />
Large Thin Quiver<br />
<br />
"House Deneith: Hit Point Bonus" - Feat: +5 HP<br />
| <br />
| <br />
| <br />
| <br />
|-<br />
| The Free Agents<br />
| +2 Tools, Trapmaking Ingredients<br />
| +4 Tools, Empty Vials<br />
| Repairs with Lower Chance <br />
of Permanent Damage<br />
| Access to [[Falconry enhancements]] tree on a per-character basis as of Update 41.3. <br />
| <br />
| <br />
|-<br />
| The Gatekeepers<br />
| "Gatekeepers: Skill Bonus" - Feat: +2 bonus to Concentration and Spot skills<br />
| "Gatekeepers: Hit Point Bonus" - Feat: +5 HP<br />
| <br />
| <br />
| <br />
| <br />
|-<br />
| The Harpers<br />
| Lesser Harper Pin<br />
"Harpers: Skill Bonus" - Feat: +2 Perform and Bluff<br />
| Greater Harper Pin<br />
"Harpers: Hit Point Bonus" - Feat: +5 HP<br />
| Harper Agent Enhancement Tree<br />
| <br />
| <br />
| <br />
|-<br />
| House Jorasco<br />
| 30 minute divine buffs (weak) <br />
<br />
"House Jorasco: Skill Bonus" - Feat: +2 bonus to Heal and Diplomacy skills.<br />
| 30 minute divine buffs (moderate)<br />
<br />
"House Jorasco: Hit Point Bonus" - Feat: +5 HP<br />
| <br />
| <br />
| <br />
| <br />
|-<br />
| Keepers of the Feather<br />
| +2 Saves vs Undead<br />
| Small Augment Bag<br />
| Vistani Enhancement Tree<br />
| Nothing*<br />
| <br />
| <br />
|-<br />
| House Kundarak<br />
| Bank Inventory Tab<br />
| Bank Inventory Tab<br />
| <br />
| <br />
| <br />
| <br />
|-<br />
| House Phiarlan<br />
| 30 Minute Arcane Spells<br />
<br />
[[File:Icon House Phiarlan - Skill Bonus.png]]"House Phiarlan: Skill Bonus" - Feat: +2 bonus to Hide and Perform skills<br />
| 50% public movespeed clicky<br />
| <br />
| <br />
| <br />
| <br />
|-<br />
| Purple Dragon Knights<br />
| Teleport to Eveningstar Clicky<br />
| Cosmetic Wolf Pet<br />
<br />
"Purple Dragon Knights: Hit Point Bonus" - Feat: +5 HP<br />
| Add set bonus to certain items<br />
| "Purple Dragon Knights: Save Bonus" - Feat: +2 to saves versus Evil Creatures<br />
| <br />
| <br />
|-<br />
| Sharn City Council<br />
| [[File:Icon Sharn City Council - Skill Bonus.png]]"Sharn City Council: Skill Bonus" - Feat: +2 bonus to Bluff and Haggle skills<br />
| +5 HP<br />
| Access to Inquisitive enhancement tree on a per-character basis.<br />
| <br />
| <br />
| <br />
|-<br />
| The Silver Flame<br />
| Spiritbinders Half Cost<br />
| Nearly double passive tavern regeneration<br />
| Silver Ammo, Healing Potion with Penalty<br />
| <br />
| <br />
| <br />
|-<br />
| The Twelve<br />
| Small Ingredients Bag,<br />
Altar of Fecundity in Meridia<br />
| Large Ingredients Bag<br />
| Nothing*<br />
| "Twelve: Save Bonus" - Feat: +2 saves versus Spells<br />
| <br />
| <br />
|-<br />
| The Yugoloth<br />
| Stacking buff potions with strong debuff effects on self.<br />
| <br />
| <br />
| <br />
| <br />
| <br />
|-<br />
| Total Favor<br>Account Rewards<br />
| Drow Race<br />
| Level 4 characters<br />
| 32 Point Characters, +2 Ability Tome<br />
| Favored Soul<br />
| Level 7 Characters<br />
| +5 Ability Tome<br />
|}<br />
<br />
*These Tiers of Favor are achievable, but a reward for them has only been promised "In the future."<br />
<!-- <br />
--<br />
-- Rewards by patron faction. Automatically generated using Template:Favor rewards phantom<br />
<br />
-->{{#dpl:<br />
| category = Patron factions<br />
| allowcachedresults=true<br />
| uses = Template:Patron<br />
| notcategory = History<br />
| notcategory = Lamannia<br />
| include = {Patron¦Favor rewards phantom}<br />
| mode = userformat<br />
}}<br />
<br />
== Total Favor ==<br />
: '''Drow Representative''': [[Nyx Durandimion]] - '''''Location''''': {{#dpl: |title=Nyx Durandimion |include={NPC}:location1,{NPC}:locnote1 |mode=userformat |secseparators=[[,]],&#44; ,}}<br />
Current maximum possible favor: {{#dplvar: total favor}}<br/> <!-- produced by the dpl call above --><br />
Current maximum [[Guide to Free to Play#Quest list|free possible favor]]: {{#dplvar: total free favor}} <!-- produced by the dpl call above --><br />
<br />
"Total Favor" is the sum of your character's favor with all the Patron factions combined. It represents the favor you have gained from the allied [[drow]] tribes of Xen'Drik, your overall reputation in and around Stormreach.<br />
<br />
{| class="wikitable"<br />
!Favor<br />
!Rank<br />
!Reward<br />
|-<br />
|0<br />
|Starting Account<br />
|No rewards<br />
|-<br />
|400<br />
|[[Drow]]<br />
|Unlocks the [[Drow]] race on that particular server.<br />
|-<br />
|1,000<br />
|[[Veteran Status|Veteran Status I (Level 4)]]<br />
|Unlocks [[Veteran Status|Veteran Status I]] for future characters created on that particular server.<br />
|-<br />
|1,750<br />
|[[Champion status|Champion]]<br />
|Unlocks [[Build point#32-point build|32-Point builds]] for new (non-[[Drow]]) characters & [[Lesser Reincarnation|lesser reincarnating]] characters on that particular server.<br> This Character (only) receives a +2 [[Ability tome]] of your choice ({{Bind|BtC|BoA}}).<br />
|-<br />
|2,500<br />
|[[Favored Soul]]<br />
|Unlocks the [[Favored Soul]] class on that particular server.<br />
|-<br />
|3,000<br />
|[[Veteran Status|Veteran Status II (Level 7)]]<br />
|Unlocks [[Veteran Status|Veteran Status II]] for future characters created on that particular server.<br />
|-<br />
|5,000<br />
|Revered<br />
|This Character receives a +5 [[Ability tome]] of your choice ({{Bind|BtC|BoA}}).<br />
|-<br />
|7,000<br />
|???<br />
|(Currently unreachable)<br />
|}<br />
<br />
== Favor totals ==<br />
<css><br />
table.caption {<br />
background-color: #EFEFEF;<br />
}<br />
</css><!-- Unless a sorting option is clicked, the table (below, right) is in the order the factions are listed in the [[Adventure Compendium]] → Patrons tab in-game, so that you may easily compare between this list and your current favor in-game. --><!-- <br />
-- getting the patron factions in variables <br />
<br />
-->{{#dpl:<br />
| category = Patron factions<br />
| uses = Template:Patron<br />
| notcategory = History<br />
| notcategory = Lamannia<br />
| allowcachedresults = true<br />
| include = {Patron}:name<br />
| mode = userformat<br />
| listseparators = {{Distinct values {{!}}prefix = x {{!}}temp_prefix=tpat{{!}}template=Generate variable,{{!}}x%NR%=,,}}<br />
}}<br />
{| class="wikitable sortable mw-collapsible" style="text-align: center; float: center; width: 70%; margin: 0px auto;"<br />
|+ Favor by faction<br />
! Faction !! Total Favor !! Free Favor<!--<br />
-->{{#loop: num<br />
| 1<br />
| {{#var: numx}}<br />
|<nowiki/><br />
{{!}}-<br />
{{!}} [[{{#var: x{{#var: num}} }}]]<br />
{{!}} {{#dplvar: {{#var: x{{#var: num}} }} favor}} <!-- collected from previous section's DPL --><br />
{{!}} {{#dplvar: {{#var: x{{#var: num}} }} free favor}} <!-- collected from previous section's DPL --><br />
}}<br />
|- class="sortbottom"<br />
| '''Total'''<br />
| {{#dplvar: total favor}}<br />
| {{#dplvar: total free favor}}<br />
|}<br />
<br />
{| class="wikitable sortable mw-collapsible mw-collapsed" style="text-align: center; float: center; width: 85%; margin: 0px auto;"<br />
|+ Max favor by base quest level<br />
| '''Level'''<br />
{{#loop:RowLevel|1|32|<nowiki /><br />
{{!}} data-sort-value{{=}}"{{padleft:{{#var:RowLevel}}|2|0}}" {{!}} {{Cl|Level {{#var:RowLevel}} quests|{{#var:RowLevel}}}}}}<br />
|- <br />
| '''Favor'''<br />
| 63 || 154 || 178 || 156 || 246 || 291 || 282 || 324 || 216 || 309 || 396 || 279 || 243 || 354 || 297 || 462 || 327 || 321 || 396 || 63 || 90 || 144 || 72 || 24 || 45 || 27 || 0 || 54 || 0 || 108 || 0 || 198<br />
|}<br />
Total favor from challenges is 162<br />
: * Note: It is not possible to 6-star the [[Kobold Island: Short Cuts|heroic]] and [[Kobold Island: Short Cuts - EPIC|epic]] Short Cuts challenges; Thus the actual challenge favor and total available favor is 4 less than what is displayed.<br />
<br />
== See also ==<br />
* [[Quests by favor]]<br />
* [[Quests by patron]]<br />
* [[Guide to Free to Play]]<br />
* [[Free to Play DDO Point walkthrough]]<br />
* [[DDO Point]]<br />
<br />
[[Category:DDO game mechanics]]</div>165.166.221.98https://ddowiki.com/index.php?title=Favor&diff=424018Favor2019-10-25T07:00:12Z<p>165.166.221.98: </p>
<hr />
<div>{{TOCRight}}{{Top}}<br />
'''Favor''' is gained with each [[quest]] a character completes, based on the highest difficulty ever completed for that quest. It measures how well respected your character is by one (or all) of {{PAGESINCATEGORY:Patron factions|pages}} different [[NPC]] [[Patron faction|patron factions]] within the game, the sponsors who are hiring your character to accomplish a given quest. By performing more quests for these different patrons (or the same quest at a higher difficulty), a character gains more Favor which then can unlock special access to different benefits for that character, and occasionally for your [[Account comparisons|DDO account]]. Each character accumulates its own favor; most favor rewards will not apply to your other characters, but some will apply to future Characters on the same account on the same [[server]].<br />
<br />
Current favor, for any of the different [[Patron]]s and your [[Favor#Total Favor|Total Favor]], can be viewed under the "Patrons" tab of the [[Adventure Compendium]].<br />
<br />
== How it works ==<br />
When your character completes a quest, it gains a pre-set amount of favor points for a specific patron, which is a measure of how much value that patron places on the completion of that quest at that difficulty level. [[Quests]] have a fixed "[[Base favor|base favor]]" value, which will be worth increasing favor for each increasing level of difficulty of that quest (Casual, Normal, Hard, or Elite/Reaper). Only ''the highest difficulty level completed'' counts toward your favor total; repeating a quest on the same or lower difficulty will ''not'' increase your favor. <br />
<br />
{| class="wikitable" style="margin: 1em auto 1em auto" border=1px<br />
|-<br />
! width="50" align="center" style="background-color:#AACCFF"|'''Difficulty:'''<br />
! width="50" align="center" style="background-color:#AACCFF"| Casual<br />
! width="50" align="center" style="background-color:#AACCFF"| Normal<br />
! width="50" align="center" style="background-color:#AACCFF"| Hard<br />
! width="50" align="center" style="background-color:#AACCFF"|Elite &<br>[[Reaper difficulty]]<br />
|-<br />
| width="50" align="center"|'''Favor<br>Rewarded:'''<br />
| width="50" align="center"| 1/2 base<br />
| width="50" align="center"| x1 base<br />
| width="50" align="center"| x2 base<br />
| width="50" align="center"| x3 base<br />
|}<br />
:: ''Note: Charts that list "total favor" are referring the favor amount you get for Elite completion (the total possible), so divide that by 3 to get the base amount for Normal, and double the Normal amount for Hard (2/3 of Elite value). For quests in this wiki that are only available in the Solo/Casual difficulty, the base favor and the max favor are the same.''<br />
<br />
Favor and favor rewards are not tied to experience points or [[level]], but quests that provide favor will be of a specific level, and characters may be [[Quest minimum level|too low-level]] to enter a quest to gain that favor. There is no favor penalty for running a quest that is lower in level than a character, although there can be a significant [[experience]] penalty.<br />
<br />
Occasionally a party advertising in Grouping will describe itself as "For favor only" or as a "Favor Run". The implication is that little, if any, XP will be rewarded or sought, and the quest(s) may be very low-level compared to the high level of characters in the party.<br />
<br />
Note that with True [[Reincarnation]] (Heroic, Racial and Iconic - but not Epic), all Favor is lost - the Character must start from scratch and re-gain any/all desired personal Favor and re-unlock personal rewards. However, any account rewards previously gained from that character will '''not''' be lost. See the [[Reincarnation#Quick_summary|Reincarnation Summary Chart]] for more info.<br />
<br />
===Heroic vs. epic===<br />
Favor is calculated based on only the difficulty setting (Normal, Hard, or Elite) and ignores whether the quest is completed at Heroic or Epic levels. So, repeating a quest on Epic Normal or Epic Hard will ''not'' increase favor if the quest had previously been (best) completed at Heroic Hard; however, completing that quest on Elite (either Heroic or Epic) would increase favor.<br />
<br />
===Claiming Your Reward===<br />
It is not enough to simply earn the appropriate amount of favor - a character must also claim the reward offered to them. To do that, once reaching the required favor, you simply need to speak to the representative of the faction that is giving you the reward. <br />
<br />
Whenever you reach a new favor tier with some patron, the [[patron representative]] will send you a [[Orien Lightning Post|mail]] telling you to speak to them. Find them*, click on them to speak to them, and the reward will automatically be applied. Simultaneously, the Patrons tab in your [[Adventure Compendium]] (default shortcut {{ Key press | p }}) will be updated, and the next Favor goal will be listed.<br />
<br />
: (* Locations are listed below on this page, and also on the article for that NPC)<br />
<br />
If enough favor for more than one reward has been acquired, you must speak to the Patron once for each reward to be claimed.<br />
<br />
It is not uncommon for favor to not be updated immediately after finishing a quest. This will not prevent you from claiming your favor reward with a patron. It is occasionally necessary to log out and log back in for the current favor count to be accurately displayed in the [[Adventure Compendium]], and speaking with a Patron and claiming a reward will also update your favor.<br />
<br />
== DDO Points ==<br />
{{Main|DDO Point#Earning DDO Points|Earning DDO Points}}<br />
For every 100 favor a character gets, 25 [[DDO Point]]s are added to the account. There are also special one-time rewards for reaching 5, 25, 50, 500, 1000, 2000, 3000, 4000, 5000, 6000 favor for the first time in a server with any character. Deleting or reincarnating the character that earned a DDO Point reward does not remove the DDO Points from your account. When you reincarnate a character and the favor is reset, each 100 favor you reacquire will again net you 25 DP.<br />
<br />
== Rewards by patron faction ==<br />
This is a list of the rewards given by the different patrons. Note that the amount of favor needed to unlock "equivalent" tiers can vary from patron to patron. In-game, you can find specific information about quests completed and favor gained by hitting {{Key press|p}} (by default) and opening the [[Adventure Compendium]]. <br />
<br />
Free players cannot get favor from all patrons due to the lack of free quests giving that type of favor. The amounts of free favor that can be achieved as well as the max favor for each patron are noted under each patron name. This doesn't mean that players need to become [[Premium]] or [[VIP]] to achieve higher favor tiers since adventure packs can be purchased by free players by grinding DDO Points (as mentioned above). Note that free players can access non-free challenges with [[Challenges#Challenge Tokens|universal tokens]] so challenge favor counts as free favor.<br />
<br />
All account rewards only apply on the server of the character that got the reward. However, account rewards persist even if you delete or [[reincarnate]] the character. For example, to get the [[Drow]] race available on every server, you would need to reach 400 [[#Total Favor|total favor]] on every server and then you could delete those characters. <br />
<br />
Below is a table with short reward descriptions for easy reference.<br />
=== Rewards table ===<br />
{| class="wikitable"<br />
! Patron:<br />
! Tier 1<br />
! Tier 2<br />
! Tier 3<br />
! Tier 4<br />
! Tier 5<br />
! Tier 6<br />
|-<br />
| Agents of Argonnessen<br />
| Siberys Dragonshards,<br />
Blood of Dragons,<br />
Collapsed Portable Hole,<br />
Velah, the Red Dragon Cookies<br />
| Draconic Vitality<br />
| <br />
| <br />
| <br />
| <br />
|-<br />
| House Cannith<br />
| 10% Crafting XP Potion,<br />
10% Crafting Success Booster,<br />
Mark of House Cannith<br />
| Unlocks Artificer<br />
| <br />
| <br />
| <br />
| <br />
|-<br />
| The Coin Lords<br />
| Character Inventory Tab<br />
| Character Inventory Tab<br />
(Requires Collapsed Portable Hole)<br />
| +2 Diplomacy<br />
+2 Intimidate<br />
| <br />
| <br />
| <br />
|-<br />
| House Deneith<br />
| +3 Ammo, Discounted Repairs,<br />
Large Wide Quiver, +2 skill bonus to Intimidate & Search<br />
| +3, 75% Chance Returning Ammo<br />
Large Thin Quiver<br />
<br />
"House Deneith: Hit Point Bonus" - Feat: +5 HP<br />
| <br />
| <br />
| <br />
| <br />
|-<br />
| The Free Agents<br />
| +2 Tools, Trapmaking Ingredients<br />
| +4 Tools, Empty Vials<br />
| Repairs with Lower Chance <br />
of Permanent Damage<br />
| Access to [[Falconry enhancements]] tree on a per-character basis as of Update 41.3. <br />
| <br />
| <br />
|-<br />
| The Gatekeepers<br />
| "Gatekeepers: Skill Bonus" - Feat: +2 bonus to Concentration and Spot skills<br />
| "Gatekeepers: Hit Point Bonus" - Feat: +5 HP<br />
| <br />
| <br />
| <br />
| <br />
|-<br />
| The Harpers<br />
| Lesser Harper Pin<br />
"Harpers: Skill Bonus" - Feat: +2 Perform and Bluff<br />
| Greater Harper Pin<br />
"Harpers: Hit Point Bonus" - Feat: +5 HP<br />
| Harper Agent Enhancement Tree<br />
| <br />
| <br />
| <br />
|-<br />
| House Jorasco<br />
| 30 minute divine buffs (weak) <br />
<br />
"House Jorasco: Skill Bonus" - Feat: +2 bonus to Heal and Diplomacy skills.<br />
| 30 minute divine buffs (moderate)<br />
<br />
"House Jorasco: Hit Point Bonus" - Feat: +5 HP<br />
| <br />
| <br />
| <br />
| <br />
|-<br />
| Keepers of the Feather<br />
| +2 Saves vs Undead<br />
| Small Augment Bag<br />
| Vistani Enhancement Tree<br />
| Nothing*<br />
| <br />
| <br />
|-<br />
| House Kundarak<br />
| Bank Inventory Tab<br />
| Bank Inventory Tab<br />
| <br />
| <br />
| <br />
| <br />
|-<br />
| House Phiarlan<br />
| 30 Minute Arcane Spells<br />
<br />
[[File:Icon House Phiarlan - Skill Bonus.png]]"House Phiarlan: Skill Bonus" - Feat: +2 bonus to Hide and Perform skills<br />
| 50% public movespeed clicky<br />
| <br />
| <br />
| <br />
| <br />
|-<br />
| Purple Dragon Knights<br />
| Teleport to Eveningstar Clicky<br />
| Cosmetic Wolf Pet<br />
<br />
"Purple Dragon Knights: Hit Point Bonus" - Feat: +5 HP<br />
| Add set bonus to certain items<br />
| "Purple Dragon Knights: Save Bonus" - Feat: +2 to saves versus Evil Creatures<br />
| <br />
| <br />
|-<br />
| Sharn City Council<br />
| [[File:Icon Sharn City Council - Skill Bonus.png]]"Sharn City Council: Skill Bonus" - Feat: +2 bonus to Bluff and Haggle skills<br />
| +5 HP<br />
| Access to Inquisitive enhancement tree on a per-character basis.<br />
| <br />
| <br />
| <br />
|-<br />
| The Silver Flame<br />
| Spiritbinders Half Cost<br />
| Nearly double passive tavern regeneration<br />
| Silver Ammo, Healing Potion with Penalty<br />
| <br />
| <br />
| <br />
|-<br />
| The Twelve<br />
| Small Ingredients Bag,<br />
Altar of Fecundity in Meridia<br />
| Large Ingredients Bag<br />
| Nothing*<br />
| "Twelve: Save Bonus" - Feat: +2 saves versus Spells<br />
| <br />
| <br />
|-<br />
| The Yugoloth<br />
| Stacking buff potions with strong debuff effects on self.<br />
| <br />
| <br />
| <br />
| <br />
| <br />
|-<br />
| Total Favor<br>Account Rewards<br />
| Drow Race<br />
| Level 4 characters<br />
| 32 Point Characters, +2 Ability Tome<br />
| Favored Soul<br />
| Level 7 Characters<br />
| +5 Ability Tome<br />
|}<br />
<br />
*These Tiers of Favor are achievable, but a reward for them has only been promised "In the future."<br />
<!-- <br />
--<br />
-- Rewards by patron faction. Automatically generated using Template:Favor rewards phantom<br />
<br />
-->{{#dpl:<br />
| category = Patron factions<br />
| allowcachedresults=true<br />
| uses = Template:Patron<br />
| notcategory = History<br />
| notcategory = Lamannia<br />
| include = {Patron¦Favor rewards phantom}<br />
| mode = userformat<br />
}}<br />
<br />
== Total Favor ==<br />
: '''Drow Representative''': [[Nyx Durandimion]] - '''''Location''''': {{#dpl: |title=Nyx Durandimion |include={NPC}:location1,{NPC}:locnote1 |mode=userformat |secseparators=[[,]],&#44; ,}}<br />
Current maximum possible favor: {{#dplvar: total favor}}<br/> <!-- produced by the dpl call above --><br />
Current maximum [[Guide to Free to Play#Quest list|free possible favor]]: {{#dplvar: total free favor}} <!-- produced by the dpl call above --><br />
<br />
"Total Favor" is the sum of your character's favor with all the Patron factions combined. It represents the favor you have gained from the allied [[drow]] tribes of Xen'Drik, your overall reputation in and around Stormreach.<br />
<br />
{| class="wikitable"<br />
!Favor<br />
!Rank<br />
!Reward<br />
|-<br />
|0<br />
|Starting Account<br />
|No rewards<br />
|-<br />
|400<br />
|[[Drow]]<br />
|Unlocks the [[Drow]] race on that particular server.<br />
|-<br />
|1,000<br />
|[[Veteran Status|Veteran Status I (Level 4)]]<br />
|Unlocks [[Veteran Status|Veteran Status I]] for future characters created on that particular server.<br />
|-<br />
|1,750<br />
|[[Champion status|Champion]]<br />
|Unlocks [[Build point#32-point build|32-Point builds]] for new (non-[[Drow]]) characters & [[Lesser Reincarnation|lesser reincarnating]] characters on that particular server.<br> This Character (only) receives a +2 [[Ability tome]] of your choice ({{Bind|BtC|BoA}}).<br />
|-<br />
|2,500<br />
|[[Favored Soul]]<br />
|Unlocks the [[Favored Soul]] class on that particular server.<br />
|-<br />
|3,000<br />
|[[Veteran Status|Veteran Status II (Level 7)]]<br />
|Unlocks [[Veteran Status|Veteran Status II]] for future characters created on that particular server.<br />
|-<br />
|5,000<br />
|Revered<br />
|This Character receives a +5 [[Ability tome]] of your choice ({{Bind|BtC|BoA}}).<br />
|-<br />
|7,000<br />
|???<br />
|(Currently unreachable)<br />
|}<br />
<br />
== Favor totals ==<br />
<css><br />
table.caption {<br />
background-color: #EFEFEF;<br />
}<br />
</css><!-- Unless a sorting option is clicked, the table (below, right) is in the order the factions are listed in the [[Adventure Compendium]] → Patrons tab in-game, so that you may easily compare between this list and your current favor in-game. --><!-- <br />
-- getting the patron factions in variables <br />
<br />
-->{{#dpl:<br />
| category = Patron factions<br />
| uses = Template:Patron<br />
| notcategory = History<br />
| notcategory = Lamannia<br />
| allowcachedresults = true<br />
| include = {Patron}:name<br />
| mode = userformat<br />
| listseparators = {{Distinct values {{!}}prefix = x {{!}}temp_prefix=tpat{{!}}template=Generate variable,{{!}}x%NR%=,,}}<br />
}}<br />
{| class="wikitable sortable mw-collapsible" style="text-align: center; float: center; width: 70%; margin: 0px auto;"<br />
|+ Favor by faction<br />
! Faction !! Total Favor !! Free Favor<!--<br />
-->{{#loop: num<br />
| 1<br />
| {{#var: numx}}<br />
|<nowiki/><br />
{{!}}-<br />
{{!}} [[{{#var: x{{#var: num}} }}]]<br />
{{!}} {{#dplvar: {{#var: x{{#var: num}} }} favor}} <!-- collected from previous section's DPL --><br />
{{!}} {{#dplvar: {{#var: x{{#var: num}} }} free favor}} <!-- collected from previous section's DPL --><br />
}}<br />
|- class="sortbottom"<br />
| '''Total'''<br />
| {{#dplvar: total favor}}<br />
| {{#dplvar: total free favor}}<br />
|}<br />
<br />
{| class="wikitable sortable mw-collapsible mw-collapsed" style="text-align: center; float: center; width: 85%; margin: 0px auto;"<br />
|+ Max favor by base quest level<br />
| '''Level'''<br />
{{#loop:RowLevel|1|32|<nowiki /><br />
{{!}} data-sort-value{{=}}"{{padleft:{{#var:RowLevel}}|2|0}}" {{!}} {{Cl|Level {{#var:RowLevel}} quests|{{#var:RowLevel}}}}}}<br />
|- <br />
| '''Favor'''<br />
| 63 || 154 || 178 || 156 || 246 || 291 || 282 || 324 || 216 || 309 || 396 || 279 || 243 || 354 || 297 || 324 || 327 || 321 || 396 || 63 || 90 || 144 || 72 || 24 || 45 || 27 || 0 || 54 || 0 || 108 || 0 || 198<br />
|}<br />
Total favor from challenges is 162<br />
: * Note: It is not possible to 6-star the [[Kobold Island: Short Cuts|heroic]] and [[Kobold Island: Short Cuts - EPIC|epic]] Short Cuts challenges; Thus the actual challenge favor and total available favor is 4 less than what is displayed.<br />
<br />
== See also ==<br />
* [[Quests by favor]]<br />
* [[Quests by patron]]<br />
* [[Guide to Free to Play]]<br />
* [[Free to Play DDO Point walkthrough]]<br />
* [[DDO Point]]<br />
<br />
[[Category:DDO game mechanics]]</div>165.166.221.98