https://ddowiki.com/api.php?action=feedcontributions&user=144.51.12.10&feedformat=atomDDO wiki - User contributions [en]2024-03-29T04:59:34ZUser contributionsMediaWiki 1.35.13https://ddowiki.com/index.php?title=Hate&diff=477851Hate2021-03-12T19:52:39Z<p>144.51.12.10: /* Increases hate */</p>
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<div>{{Update|[[#Enhancements]] refers to historic enhancements}}<!-- {{Help improve}} --><br />
'''Hate''' is the calculation of how much damage you've dealt to an NPC.<br />
<br />
The player having dealt the most damage to that NPC will be the target of his attacks and [[spell]]s. At first, the NPC attacks are directed to the first one he saw, but as soon as he has been dealt damage by a player, the NPC may redirect his attack to the one at the top of his hate list. Unlike other MMOs, [[healing]] or [[buff]]ing does not generate hate in DDO - only damage generates hate.<br />
<br />
The ability to generate and retain hate of an enemy (whether you want the attention or not) is often known as '''"[[Glossary#A|aggro]]"'''.<br />
<br />
Each NPC has its own hate list of each known enemy, paired with the degree to which it hates that character. The list is constantly sorted by hate, and whoever is at the top of the list is chased and attacked. Any character who drops below 1 [[HP]] is removed from the list.<br />
<br />
== Types of Hate ==<br />
There are three distinctly different channels of hate: Melee, Missile (aka "Ranged"), and Magic*.<br />
<br />
: ''(* Magic attacks that are made from a distance are still "Magic", not "Ranged")''<br />
<br />
If something that alters hate generation specifies one or two of those but not the third it should be assumed to specifically not affect all three. If something generically states that it "Increases/Decreases Hate generation", then it should be assumed to affect all three (unless there is a bug either with the text or the actual effect). ([https://www.ddo.com/forums/showthread.php/494708-Anniversary-Coffee-clarification?p=6076152&viewfull=1#post6076152 ref])<br />
<br />
== Managing hate ==<br />
When two players are attacking the same NPC, the one dealing the most damage will be the target of its attacks. However, the character dealing more damage is not always the one which would be best fit to withstand these attacks. The most obvious way to manage the monster's hate is obviously to stop swinging at him. However, there are other ways that have been implemented to manage it. The exact way those factors stack together is not known, although it is apparent they stack somehow (either additively or multiplicatively).<br />
<br />
=== [[Enhancements]] ===<br />
A few enhancements have been introduced to either increase the hate you do per damage dealt or to reduce the hate per damage dealt. Characters that are better suited to withstand attacks and/or spells may be attracted to those which increase the hate. Characters less suited for it, mostly for low [[hit point]]s or low [[Armor Class]] reasons, may be attracted to those which reduces hate.<br />
<br />
==== Increases hate ====<br />
* [[Dragonborn enhancements]]: Dragonborn Brutal Fighting - Increases hate by 25/50/75% per melee hit, when active.<br />
* [[Dragonborn enhancements]]: Dragonborn Brutal Spellcasting - Increases hate by 25/50/75% per melee hit, when active.<br />
* [[Half-Orc enhancements]]: Half-Orc Brutal Fighting - Increases hate by 25/50/75% per melee hit, when active.<br />
* [[Half-Orc enhancements]]: Half-Orc Brutal Spellcasting - Increases hate by 25/50/75% per melee hit, when active.<br />
* [[Warforged enhancements]]: Brute Fighting - Increases hate by 25/50/75% per melee hit, when active.<br />
* [[Sacred_Defender_enhancements|Sacred Defense]]/[[Stalwart_Defender_enhancements|Stalwart Defense]]: Provides 150% bonus to melee threat generation when active.<br />
* [[Sacred Defender enhancements]]: Divine Righteousness - Increases hate by 200% per hit, temporarily. (1 minute duration per use).<br />
: {{Bug| Only provides +100% threat to ranged combat and spellcasting; offers no threat increase to melee combat.}}<br />
* [[Sacred Defender enhancements]]: Commanding Presence gives 50/100/150% bonus to melee threat generation.<br />
* [[Sacred Defender enhancements]]: Inciting Defense gives 150/300/450% bonus to melee threat generation.<br />
* [[Stalwart Defender enhancements]]: Threatening Countenance Increases hate by 60/120/180% per melee hit.<br />
* [[Stalwart Defender enhancements]]: Inciting Defense gives 150/300/450% bonus to melee threat generation.<br />
* [[Monk stances]]: The four Mountain Stances increase threat by 50%, 100%, 150% and 200%, respectively.<br />
* [[Shintao enhancements|Ki Shout]]: This Shintao Monk ability uses the Concentration skill for an Intimidate effect.<br />
<br />
==== Reduces hate ====<br />
* [[Assassin enhancements]]: Shiv - Reduces the threat of all your attacks by 5/10/15%.<br />
* [[Thief Acrobat enhancements]]: Sly Flourish - Reduces the threat of all your attacks by 5/10/15%.<br />
* [[Thief Acrobat enhancements]]: Subtlety - Reduces the threat of all your melee attacks by 20%/30%/40%.<br />
* [[Archmage enhancements]]: Subtle Spellcasting - Your damaging spells generate 10%/20%/30% less hate than they normally would.<br />
<br />
=== [[Items|Equipment]] ===<br />
<br />
==== Increases hate ====<br />
* [[:Category:Incite items|Incite items]]<br />
* [[Vulkoor's Might]] and Greater Vulkoor's Might Set Bonus do 10% and 20% more Melee Threat, respectively.<br />
* [[Vulkoor's Might#Levik's Defender Set|Levik's Defender]] Set Bonus : 20% or 30%, depending on if the Set is Two-Piece, or Three-Piece.<br />
* [[Vulkoor's Might#Stalwart Defender .28Ftr.29|Stalwart Defender]] Set Bonus does 15% extra melee threat.<br />
* [[Vulkoor's Might#Defender of Siberys .28Pal.29|Defender of Siberys]] Set Bonus does 15% extra melee threat.<br />
* [[Vulkoor's Might#Purple Dragon Knight .28Ftr.29|Purple Dragon Knight]] Set Bonus does 10% extra threat.<br />
* [[Dragontouched Armor|Dragontouched Crafting]] has incite 10%, 15%, and 20% on Eldritch, Tempest, and Sovereign Runes, respectively.<br />
* {{Item|Anathema}} has a hidden effect of 25% increased spell-based threat.<br />
* {{Item|Ring of Lies}} has a similar hidden effect as Anathema, but only 15%<br />
<br />
==== Reduces hate ====<br />
* [[:Category:Diversion items|Diversion items]]<br />
* [[Vulkoor's Might#Tharne.27s Wrath Set|Tharne's Wrath]] 2-Piece Set Bonus is 20% reduced hate.<br />
* [[Vulkoor's Might#Vulkoor.27s Cunning|Vulkoor's Cunning]] and Greater Vulkoor's Cunning is 10% and 20% reduced hate, respectively.<br />
* Attacks from the [[Treason (weapon)|Treason]] weapon do 20% less hate.<br />
* Wearing the [[Wretched Twilight]] reduces hate from spells and ranged attacks by 15%.<br />
<br />
=== [[Skill]]s ===<br />
In addition, skills can temporarily override the hate sorting:<br />
* A successful [[Intimidate]] check on a monster will bring you to the top of the hate list.<br />
* A successful [[Diplomacy]] check will bring you to the bottom of the hate list.<br />
* A successful [[Bluff]] check will reduce hate generated and opens the target for sneak damage.<br />
<br />
== Special cases ==<br />
Although most [[monsters]] use the hate system as described, there are some exceptions:<br />
* {{Unverified|The [[Warforged Titan]]'s hate is either partly or completely randomized.}}<br />
* The [[Stormreaver]] clears his hate list each time he casts [[Reverse Gravity]].<br />
* [[Flesh Golem]]s are [[chaotic]] and have randomized hate. They do not consider the damage dealt; they simply attack anyone in sight and change the target very often.<br />
* [[Rust monster]]s prefer to attack [[Warforged]].<br />
* [[Marut]]s have special hate for level 20 [[Rogue]]s with the ''Cheat Death'' [[capstone enhancements|capstone]] <sup>(Which currently doesn't exist in game)</sup><br />
* [[Bearded Devil]]s, [[Horned Devil]]s, and [[Orthon]]s seem to have random hate when there is a lack of [[Intimidate]], especially [[Named monsters]].<br />
* Raid bosses have unique detection scripting to prevent indefinite hiding.{{Ref|{{Forums|p=5683066}}}}<br />
<br />
== See also ==<br />
* [[Intimidate]]<br />
* [[Diplomacy]]<br />
* [[Enhancements]]<br />
<br />
[[Category:DDO game mechanics]]</div>144.51.12.10https://ddowiki.com/index.php?title=Iceberg&diff=477574Iceberg2021-03-09T21:14:21Z<p>144.51.12.10: </p>
<hr />
<div>{{Spelldescription<br />
|name = Iceberg<br />
|image = <br />
|icon = Iceberg.png<br />
|school = Evocation<br />
|type1 = Cold<br />
|type2 = <br />
|type3 = <br />
<!-- Can continue for as many types as is needed as long as it is in format: "|type### = " --><br />
|artificer = <br />
|bard = <br />
|cleric = <br />
|druid = <br />
|favored soul = <br />
|paladin = <br />
|ranger = <br />
|sor n wiz = 9<br />
|warlock = <br />
|epic = <br />
|cost = 40<br />
|components = tbd<br />
|metamagic = {{Empower}}, {{Maximize}}, {{Quicken}}, {{Heighten}}, {{Enlarge}}<br />
|range = <br />
|target = Foe<br />
|duration = Instantaneous<br />
|save = Reflex half<br />
|sr = No<br />
|cooldown = 9 second cooldown for Wizards, 6 second cooldown for Sorcerers.<br />
|description = Drops a gigantic shard of glacial ice on your target, which deals 28 to 33 Cold damage for every caster level up to 20. A successful reflex save reduces damage by half.<br />
<br />
D&D Dice: Deals 1d6+28 cold damage per caster level, max 20d6+560.<br />
<br />
Note: The numbers in the description (28-33) does not match the 1d6+28 in the D&D Dice section of the description.<br />
}}<br />
<br />
Wizard Spell Inscription : Requires Level 9 Inscription Materials.</div>144.51.12.10https://ddowiki.com/index.php?title=Acid_Well&diff=477573Acid Well2021-03-09T21:13:55Z<p>144.51.12.10: </p>
<hr />
<div>{{Spelldescription<br />
|name = Acid Well<br />
|image = <br />
|icon = AcidWell.png<br />
|school = Conjuration<br />
|type1 = Acid<br />
|type2 = <br />
|type3 = <br />
<!-- Can continue for as many types as is needed as long as it is in format: "|type### = " --><br />
|artificer = <br />
|bard = <br />
|cleric = <br />
|druid = <br />
|favored soul = <br />
|paladin = <br />
|ranger = <br />
|sor n wiz = 9<br />
|warlock = <br />
|epic = <br />
|cost = 40<br />
|components = tbd<br />
|metamagic = {{Empower}}, {{Maximize}}, {{Quicken}}, {{Heighten}}, {{Enlarge}}<br />
|range = <br />
|target = Foe<br />
|duration = Instantaneous<br />
|save = Fortitude half<br />
|sr = No<br />
|cooldown = 9 second cooldown for Wizards, 6 second cooldown for Sorcerers.<br />
|description = Acid bursts forth from the ground in an area of effect. This area Conjuration spell does 1d6+18 damage per Caster Level. A successful fortitude save reduces damage by half.<br />
<br />
D&D Dice: Deals 1d6+18 acid damage per caster level, max 20d6+360.<br />
}}</div>144.51.12.10https://ddowiki.com/index.php?title=Meteor_Swarm&diff=477571Meteor Swarm2021-03-09T21:13:09Z<p>144.51.12.10: </p>
<hr />
<div>[[File:Meteor_Swarm.png|330px|thumb|right|Meteor Swarm in Action]]<br />
{{Spelldescription<br />
|icon = MeteorSwarm.png<br />
|school = Evocation<br />
|type1 = Fire<br />
|type2 = Earth<br />
|type3 = Bludgeoning<br />
|type4 = Untyped<br />
|sor n wiz = 9<br />
|cost = 40<br />
|components = {{V}}, {{S}}<br />
|metamagic = {{Embolden}}, {{Empower}}, {{Enlarge}}, {{Maximize}}, {{Quicken}}<br />
|range = [[Spell#Range|Double, see notes]]<br />
|target = Foe, Directional, Breakable<br />
|duration = Instantaneous<br />
|save = [[Reflex save]] takes [[half]] fire damage<br />
|sr = No<br />
|cooldown = 9 seconds (Wiz), 6 seconds (Sor)<br />
|description = <nowiki /><br />
: Causes four 2-foot-diameter chunks of rock to spring forth and streak in straight lines toward a target, leaving fiery trails of sparks. The meteors explode on impact, dealing 1d3+1 Fire damage per Caster Level (a successful [[Reflex save]] reduces the fire damage by half) and 1d2+1 Bludgeoning damage per Caster Level (no save) to targets in the area. This spell has double range.<br />
; Notes: If a meteor misses its target, it simply explodes at the nearest corner of the target’s space. If a [[creature]] is within the area of more than one meteor, it must [[Saving throw|save]] separately against each. (Fire resistance applies to each sphere’s damage individually.)<br />
; Range: Unlike most other projectile spells, the caster can arc these meteors over small objects if they have no target selected (they also arc slightly with a target selected). In practice this works somewhat, but is can be difficult to accurately target as the meteors tend to spread out over longer distances in a fairly non-ideal pattern. The spell now has free double range, so arcing it over very long distances can work in some scenarios, but not all. It also oddly still allows enlarge, which may allow for extremely long distance casting. The affected AOE range of each meteor is large but not the largest, similar to the [[Fireball]] AOE, but smaller then [[Delayed Blast Fireball]].<br />
; Spell Power: The fire portion of the spell is affected by [[Combustion]], the bludgeoning portion by [[Impulse]]. Critical chance for both portions is affected by Fire lore; Kinetic lore items do not affect it. Discussions: {{Forums|406824}}, {{Forums|p=4680705}}<br />
; Elemental Savant: As an earth and fire spell, it is affected by both earth savant and fire savant pre's. Fire Savants can also benefit from the fire resistance bypass.<br>Further, by using the active portion of the [[Fire Savant enhancements|Fire Savant's]] capstone the player incurs a -3 Caster Level to Earth spells. This includes Meteor Swarm. {{Ref| {{Forums|504648}} }}<br />
* {{Bug|If this spell is cast with {{Quicken}} metamagic, only 2 meteors are launched (tested on Sorcerer). This happens if you enable Quicken by right-clicking the spell. When you enable Quicken globally, this problem seems to go away.{{Ref|1={{Forums|440536|label=[1]}}, {{Forums|458983|label=[2]}}}} }}<br />
}}</div>144.51.12.10https://ddowiki.com/index.php?title=Thunderstroke&diff=477570Thunderstroke2021-03-09T21:12:24Z<p>144.51.12.10: </p>
<hr />
<div>{{Infobox-spell<br />
|name = Thunderstroke<br />
|image = <br />
|icon = Thunderstroke.png<br />
|school = Evocation<br />
|type1 = Electricity<br />
|type2 = <br />
|type3 = <br />
<!-- Can continue for as many types as is needed as long as it is in format: "|type### = " --><br />
|artificer = <br />
|bard = <br />
|cleric = <br />
|druid = <br />
|favored soul = <br />
|paladin = <br />
|ranger = <br />
|sor n wiz = 9<br />
|warlock = <br />
|epic = <br />
|cost = 40<br />
|components = <br />
|metamagic = {{Empower}}, {{Maximize}}, {{Quicken}}, {{Heighten}}, {{Enlarge}}<br />
|range = <br />
|target = Foe<br />
|duration = Instantaneous<br />
|save = Reflex half<br />
|sr = No<br />
|cooldown = 9 second cooldown for Wizards, 6 second cooldown for Sorcerers.<br />
|description = Calls forth a tremendous bolt of lightning and thunder, which strikes your chosen target for 28 to 33 damage for every caster level up to 20. A successful reflex save reduces damage by half. <br />
<br />
D&D Dice: Deals 1d6+28 electric damage per caster level, max 20d6+560.<br />
}}</div>144.51.12.10https://ddowiki.com/index.php?title=Sorcerer_/_Wizard_spells&diff=459660Sorcerer / Wizard spells2020-11-03T19:34:34Z<p>144.51.12.10: /* Level 5 */</p>
<hr />
<div><noinclude>{{SpellsbyClassTOC}}<br />
__NOTOC__</noinclude><br />
<br />
'''Warning''': numerical effects may not coincide with DDO's exact implementation.<br />
See [[DDO numbers|here]] for details.<br />
<br />
==[[Sorcerer]] / [[Wizard]] Spells List==<br />
Sorcerers and Wizards cast [[arcane spell]]s.<br />
<br />
Consult the table below to know the number of Sorcerer/Wizard spells available per spell level, and per spell school.<br />
<br />
{{SpellsPerLevelTable<br />
|1|3|5|2|3|5|0|4|6<br />
|2|1|5|1|3|6|3|7|9<br />
|3|3|4|0|5|5|1|2|4<br />
|4|4|4|0|2|6|1|7|1<br />
|5|3|3|0|4|6|0|2|1<br />
|6|2|2|1|3|2|1|5|12<br />
|7|2|2|0|4|2|1|4|1<br />
|8|0|4|0|3|3|0|2|1<br />
|9|1|2|0|2|4|0|2|0}}<br />
<br />
Check [[Elemental Savant Spells|here]] if you're looking for a list of spells affected by the elemental savant prestige enhancements.<br />
<br />
== See also ==<br />
'''[[The Rare Arcane Scroll List]]'''<br />
<br />
==Level 1==<br />
<br />
{{SpellBookHeader|99CCFF|99CCFF}}<br />
{{SpellBook1<br />
|SpellIcon = Nightshield.png<br />
|Name = [[Nightshield]]<br />
|School = Abjuration<br />
|Description = Grants a +1 resistance bonus to [[saving throw|saves]] (+2 at 6th level, +3 at 9th level), and protection from [[Magic Missile]]s for 1 minute per [[caster level]]. Minimum duration 5 minutes.<br />
|Extend = y<br />
|Quicken = y<br />
}}<br />
{{SpellBook1<br />
|rowcolor = CCE5FF<br />
|SpellIcon = Icon protectionfromevil.png<br />
|Name = [[Protection from Evil]]<br />
|School = Abjuration<br />
|Description = Creates a magical barrier that wards a target from attacks by [[Evil]] [[creature]]s. It grants a +2 [[deflection bonus]] to [[Armor Class]], and a +2 [[resistance bonus]] to [[save]]s versus attacks from [[Evil]] [[creature]]s. The target is also warded from [[Evil]] magical controls and compulsions.<br />
|Components = Eq comp wiz level 01.png<br />
|Enlarge = y<br />
|Extend = y<br />
|Quicken = y<br />
}}<br />
{{SpellBook1<br />
|rowcolor = <br />
|SpellIcon = Shield.png<br />
|Name = [[Shield (spell)|Shield]]<br />
|School = Abjuration<br />
|Description = Grants a +4 [[shield bonus]] to [[Armor Class]], and protection from [[Magic Missile]] for 1 minute per [[caster level]].<br />
|Extend = y<br />
|Quicken = y<br />
}}<br />
|-<br />
|colspan="12" align=center bgcolor=#99CCFF height=5px|<br />
|-<br />
{{SpellBook1<br />
|rowcolor = CCE5FF<br />
|SpellIcon = Grease.png<br />
|Name = [[Grease]]<br />
|School = Conjuration<br />
|Description = Covers the ground with a 10 ft. square layer of slippery grease, forcing targets to make a [[Reflex save]] or fall. (Affects party members.) Sometimes it deals 2d6 fire damage per 2 [[caster level]]s to all enemies of the caster in the grease every few seconds, as well as the caster of the Grease spell. A successful [[Reflex save]] will reduce this damage by [[half]].<br />
|Components = Eq comp wiz level 01.png<br />
|Enlarge = y<br />
|Quicken = y<br />
}}<br />
{{SpellBook1<br />
|SpellIcon = MageArmor.png<br />
|Name = [[Mage Armor]]<br />
|School = Conjuration<br />
|Description = An invisible, but tangible field of force surrounds an ally, providing a +4 [[armor bonus]] to [[Armor Class]] for 5 minutes plus 1 minute per [[caster level]].<br />
|Extend = y<br />
|Quicken = y<br />
}}<br />
{{SpellBook1<br />
|rowcolor = CCE5FF<br />
|SpellIcon = NiacsColdRay.png<br />
|Name = [[Niac's Cold Ray]]<br />
|School = Conjuration<br />(Cold)<br />
|Description = Shoots a ray of ice inflicting 1d5+5 cold damage per [[caster level]] (Maximum damage 5d5+25.) to a single target. A successful [[Reflex save]] [[negate]]s damage.<br />
|Components = Eq comp wiz level 01.png<br />
|Empower_Spell = y<br />
|Heighten = y<br />
|Maximize = y<br />
|Quicken = y<br />
}}<br />
{{SpellBook1<br />
|SpellIcon = ObscuringMist.png<br />
|Name = [[Obscuring Mist]]<br />
|School = Conjuration<br />
|Description = A misty vapor arises around the caster obscuring all sight, giving all [[creature]]s in the fog concealment. (Attackers have 20% miss chance.) Obscuring Mist can be burned away with [[fire spells]] that hit the area of the mist.<br />
|Enlarge = y<br />
|Quicken = y<br />
}}<br />
{{SpellBook1<br />
|rowcolor = CCE5FF<br />
|SpellIcon = SummonMonsterI.png<br />
|Name = [[Summon Monster I]]<br />
|School = Conjuration<br />
|Description = Summons 1 Monster from 3 choices: [[Brown Spider]], [[Celestial dog|Celestial Dog]], Giant Rat to fight for you for 10 minutes. You can only have 1 summoned [[creature]] of any type serving you at a time. Summoning a new [[creature]] of any type will return the previous one to its home plane.<br />
|Components = Eq comp wiz level 01.png<br />
|Quicken = y<br />
}}<br />
|-<br />
|colspan="12" align=center bgcolor=#99CCFF height=5px|<br />
|-<br />
{{SpellBook1<br />
|SpellIcon = DetectSecretDoors.png<br />
|Name = [[Detect Secret Doors]]<br />
|School = Divination<br />
|Description = Reveals [[Hidden door|secret and hidden doors]].<br />
|Extend = y<br />
|Quicken = y<br />
}}<br />
{{SpellBook1<br />
|rowcolor = CCE5FF<br />
|SpellIcon = MastersTouch.png<br />
|Name = [[Master's Touch]]<br />
|School = Divination<br />
|Description = Enchants the items currently equipped in the target's right and left hands to grant their wielder proficiency if the items are simple or martial weapons, or shields, and lasts until the target rests.<br />
}}<br />
|-<br />
|colspan="12" align=center bgcolor=#99CCFF height=5px|<br />
|-<br />
{{SpellBook1<br />
|SpellIcon = CharmPerson.png<br />
|Name = [[Charm Person]]<br />
|School = Enchantment<br />
|Description = Charms an enemy [[humanoid]], which will fight as a trusted friend and ally. Charmed humanoids get an additional [[saving throw]] every 3d6+12 seconds. A successful [[Will save]] [[negate]]s this effect. [[Humanoid]]s include kobolds, goblinoids, player races except for warforged, and more creatures<br />
|Enlarge = y<br />
|Heighten = y<br />
|Quicken = y<br />
}}<br />
{{SpellBook1<br />
|rowcolor = CCE5FF<br />
|SpellIcon = Hypnotism.png<br />
|Name = [[Hypnotism]]<br />
|School = Enchantment<br />
|Description = Gestures and droning incantation fascinate nearby enemies, causing them to stop and stare blankly until damaged. A successful [[Will save]] [[negate]]s this effect. Hypnotism confers a -3 Will Save on all targets for 15 seconds, even if the targets make their save.<br />
|Enlarge = y<br />
|Heighten = y<br />
|Quicken = y<br />
}}<br />
{{SpellBook1<br />
|SpellIcon = Sleep.png<br />
|Name = [[Sleep (spell)|Sleep]]<br />
|School = Enchantment<br />
|Description = Induces a magical slumber, rendering creatures [[Helpless]] until attacked. Ineffective on [[Undead]], [[Construct]]s, or [[Ooze]]s. A successful [[Will save]] negates this effect. (DC = spell's save DC - creature's HD + your caster level)<br />
|Components = Eq comp wiz level 01.png<br />
|Enlarge = y<br />
|Extend = y<br />
|Heighten = y<br />
|Quicken = y<br />
}}<br />
|-<br />
|colspan="12" align=center bgcolor=#99CCFF height=5px|<br />
|-<br />
{{SpellBook1<br />
|rowcolor = CCE5FF<br />
|SpellIcon = AcidSpray.png<br />
|Name = [[Acid Spray]]<br />
|School = Evocation <br /> (Acid)<br />
|Description = A cone of burning acid shoots forth, damaging targets in the area of the spray for 1d6+1 acid damage per [[caster level]] (up to a maximum of 5d6+5 damage at [[caster level]] 5). A successful [[Reflex save]] reduces the damage by half.<br />
|Empower_Spell = y<br />
|Heighten = y<br />
|Maximize = y<br />
|Quicken = y<br />
}}<br />
{{SpellBook1<br />
|SpellIcon = BurningHands.png<br />
|Name = [[Burning Hands]]<br />
|School = Evocation <br /> (Fire)<br />
|Description = A harmful cone of searing flame shoots forth, damaging targets in the area of the flames for 1d6+1 fire damage per [[caster level]]. (Maximum damage 5d6+5.) A successful [[Reflex save]] reduces the damage by [[half]].<br />
|Empower_Spell = y<br />
|Heighten = y<br />
|Maximize = y<br />
|Quicken = y<br />
}}<br />
{{SpellBook1<br />
|rowcolor = CCE5FF<br />
|SpellIcon = CausticBolt.png<br />
|Name = [[Caustic Bolt]]<br />
|School = Evocation <br /> (Acid)<br />
|Description = Fires a small orb of acid at a target, doing 1d6+2 acid damage per [[caster level]] (max 10d6+20 at [[caster level]] 10). This spell shares a cooldown with [[Freezing Bolt]], [[Shocking Bolt]], and [[Flaming Bolt]].<br />
|Components = <br />
|Empower_Healing = <br />
|Empower_Spell = y<br />
|Enlarge = <br />
|Extend = <br />
|Heighten = <br />
|Maximize = y<br />
|Quicken = y<br />
}}<br />
{{SpellBook1<br />
|rowcolor = <br />
|SpellIcon = FlamingBolt.png<br />
|Name = [[Flaming Bolt]]<br />
|School = Evocation <br /> (Fire)<br />
|Description = Fires a small orb of fire at a target, doing 1d6+2 fire damage per [[caster level]] (max 10d6+20 at [[caster level]] 10). This spell shares a cooldown with [[Freezing Bolt]], [[Shocking Bolt]], and [[Caustic Bolt]].<br />
|Components = <br />
|Empower_Healing = <br />
|Empower_Spell = y<br />
|Enlarge = <br />
|Extend = <br />
|Heighten = <br />
|Maximize = y<br />
|Quicken = y<br />
}}<br />
{{SpellBook1<br />
|rowcolor = CCE5FF<br />
|SpellIcon = FreezingBolt.png<br />
|Name = [[Freezing Bolt]]<br />
|School = Evocation <br /> (Cold)<br />
|Description = Fires a small orb of frost at a target, doing 1d6+2 cold damage per [[caster level]] (max 10d6+20 at [[caster level]] 10). This spell shares a cooldown with [[Caustic Bolt]], [[Shocking Bolt]], and [[Flaming Bolt]].<br />
|Components = <br />
|Empower_Healing = <br />
|Empower_Spell = y<br />
|Enlarge = <br />
|Extend = <br />
|Heighten = <br />
|Maximize = y<br />
|Quicken = y<br />
}}<br />
{{SpellBook1<br />
|rowcolor = <br />
|SpellIcon = ArcaneArcherImbueForceArrows.png<br />
|Name = [[Magic Missile]]<br />
|School = Evocation <br /> (Force)<br />
|Description = A missile of magical energy darts forth and unerringly strikes its target inflicting 1d2+3 force damage. For every 2 [[caster level]]s beyond first you gain an additional missile, up to a maximum of 5 missiles at 9th level and higher.<br />
|Empower_Spell = y<br />
|Enlarge = y<br />
|Maximize = y<br />
|Quicken = y<br />
}}<br />
{{SpellBook1<br />
|SpellIcon = ShockingBolt.png<br />
|rowcolor = CCE5FF<br />
|Name = [[Shocking Bolt]]<br />
|School = Evocation <br /> (Electricity)<br />
|Description = Fires a small orb of electricity at a target, doing 1d6+2 electric damage per [[caster level]] (max 10d6+20 at [[caster level]] 10). This spell shares a cooldown with [[Freezing Bolt]], [[Caustic Bolt]], and [[Flaming Bolt]].<br />
|Components = <br />
|Empower_Healing = <br />
|Empower_Spell = y<br />
|Enlarge = <br />
|Extend = <br />
|Heighten = <br />
|Maximize = y<br />
|Quicken = y<br />
}}<br />
|-<br />
{{SpellBook1<br />
|SpellIcon = ShockingGrasp.png<br />
|Name = [[Shocking Grasp]]<br />
|School = Evocation (Electricity)<br />
|Description = Delivers a jolt of 1d6+1 electricity damage per [[caster level]] (Maximum damage 5d6+5.) to any enemy you touch.<br />
|Empower_Spell = y<br />
|Enlarge = y<br />
|Maximize = y<br />
|Quicken = y<br />
}}<br />
{{SpellBook1<br />
|rowcolor = CCE5FF<br />
|SpellIcon = SonicBlast.png<br />
|Name = [[Sonic Blast]]<br />
|School = Evocation <br /> (Sonic)<br />
|Description = Blasts an enemy with loud high-pitched sounds, dealing 1d2+2 sonic damage per 2 [[caster level]]s. (Maximum damage 5d2+10.) The [[target]] must make a successful [[Will save]] to avoid be [[Dazed]] for a short period of time, or until they take damage.<br />
|Empower_Spell = y<br />
|Heighten = y<br />
|Maximize = y<br />
|Quicken = y<br />
}}<br />
|-<br />
|colspan="12" align=center bgcolor=#99CCFF height=5px|<br />
|-<br />
{{SpellBook1<br />
|SpellIcon = CauseFear.png<br />
|Name = [[Cause Fear]]<br />
|School = Necromancy<br />
|Description = If the [[target]] fails a [[Will save]] it becomes [[Frightened]], otherwise it becomes [[Shaken]]. Targets are slowed, which stacks with the [[Slow]] spell and with [[Exhaustion]].<br />
|Enlarge = y<br />
|Extend = y<br />
|Heighten = y<br />
|Quicken = y<br />
}}<br />
{{SpellBook1<br />
|rowcolor = CCE5FF<br />
|SpellIcon = ChillTouch.png<br />
|Name = [[Chill Touch]]<br />
|School = Necromancy (Negative)<br />
|Description = Makes a touch echo with the chill of death causing 1d3+3 per [[caster level]] (Maximum damage 5d3+15.) of negative damage and one point of [[Strength]] damage to 1 living [[creature]]. A successful [[Fortitude save]] [[negate]]s the [[Strength]] damage. Chill Touch causes [[Undead]] to become [[Panicked]] instead of taking damage. [[Undead]] who make a successful [[Will save]] [[negate]] this [[Panicked]] [[Conditions|condition]].<br />
|Empower_Spell = y<br />
|Enlarge = y<br />
|Heighten = y<br />
|Maximize = y<br />
|Quicken = y<br />
}}<br />
{{SpellBook1<br />
|SpellIcon = Icon DisruptUndead.jpg<br />
|Name = [[Disrupt Undead]]<br />
|School = Necromancy<br />
|Description = This ray deals 2d3+6 positive energy damage plus an additional 1d3+3 damage per two caster levels to an enemy undead. This spell has nearly unlimited range.<br />
|Empower_Spell = y<br />
|Enlarge = y<br />
|Maximize = y<br />
|Quicken = y<br />
}}<br />
{{SpellBook1<br />
|rowcolor = CCE5FF<br />
|SpellIcon = RayOfEnfeeblement.png<br />
|Name = [[Ray of Enfeeblement]]<br />
|School = Necromancy<br />
|Description = A coruscating ray springs towards the [[target]], inflicting a 1d6 [[Strength]] penalty plus 1 additional per 2 [[caster level]]s. (Maximum [[Strength]] penalty 1d6+5.)<br />
|Enlarge = y<br />
|Quicken = y<br />
}}<br />
|-<br />
|colspan="12" align=center bgcolor=#99CCFF height=5px|<br />
|-<br />
{{SpellBook1<br />
|SpellIcon = ExpeditiousRetreat.png<br />
|Name = [[Expeditious Retreat]]<br />
|School = Transmutation<br />
|Description = Increases base [[run speed]] by 25% for 1 minute per [[caster level]].<br />
|Extend = y<br />
|Quicken = y<br />
}}<br />
{{SpellBook1<br />
|rowcolor = CCE5FF<br />
|SpellIcon = FeatherFall.png<br />
|Name = [[Feather Fall]]<br />
|School = Transmutation<br />
|Description = Causes an ally to fall slowly, although faster than feathers typically do.<br />
|Enlarge = y<br />
|Extend = y<br />
|Quicken = y<br />
}}<br />
{{SpellBook1<br />
|SpellIcon = Sp rgr jump.png<br />
|Name = [[Jump (spell)|Jump]]<br />
|School = Transmutation<br />
|Description = Gives an allied [[creature]] a +10 [[enhancement bonus]] to [[Jump (skill)|Jump]] skill for 1 minute per [[caster level]]. This bonus increases to +20 at 5th level, and +30 at 9th level. However [[creature]]s will see no improvement after obtaining a [[Jump (skill)|Jump]] skill of 40.<br />
|Components = Eq comp wiz level 01.png<br />
|Enlarge = y<br />
|Extend = y<br />
|Quicken = y<br />
}}{{SpellBook1<br />
|rowcolor = CCE5FF<br />
|SpellIcon = Sp rgr merfolksblessing.png<br />
|Name = [[Merfolk's Blessing]]<br />
|School = Transmutation<br />
|Description = Gives an ally a +10 [[enhancement bonus]] on [[Swim]] plus 1 for every 2 [[caster level]]s beyond 1st.<br />
|Components = Eq comp wiz level 01.png<br />
|Enlarge = y<br />
|Extend = y<br />
|Quicken = y<br />
}}<br />
{{SpellBook1<br />
|SpellIcon = RepairLightDamageMass.png<br />
|Name = [[Repair Light Damage]]<br />
|School = Transmutation (Repair)<br />
|Description = Transmutes the structure of a living [[Construct]] [[ally]] to repair 1d6+2 [[Hit point|Hit Points]] plus 1 per [[caster level]]. (Maximum [[caster level]] 5.)<br />
|Empower_Spell = y<br />
|Enlarge = y<br />
|Maximize = y<br />
|Quicken = y<br />
}}<br />
{{SpellBook1<br />
|rowcolor = CCE5FF<br />
|SpellIcon = Sp rgr tumble.png<br />
|Name = [[Tumble (spell)|Tumble]]<br />
|School = Transmutation<br />
|Description = Gives an [[ally]] a +10 [[enhancement bonus]] to the [[Skill]] [[Tumble (skill)|Tumble]].<br />
|Components = Eq comp wiz level 01.png<br />
|Enlarge = y<br />
|Extend = y<br />
|Quicken = y<br />
}}<br />
|}<br />
<br />
==Level 2==<br />
<br />
{{SpellBookHeader|99CCFF|99CCFF}}<br />
{{SpellBook1<br />
|SpellIcon = Icon resistenergy.png<br />
|Name = [[Resist Energy]]<br />
|School = Abjuration<br />
|Description = Gives an [[ally]] limited resistance from one chosen energy type, reducing damage or attack by 10. (20 at caster level 7th, 30 at 11th.) Energy types available are: acid, cold, electricity, fire, or sonic.<br />
|Enlarge = y<br />
|Extend = y<br />
|Quicken = y<br />
}}<br />
|-<br />
|colspan="12" align=center bgcolor=#99CCFF height=5px|<br />
|-<br />
{{SpellBook1<br />
|rowcolor = CCE5FF<br />
|SpellIcon = FogCloud.png<br />
|Name = [[Fog Cloud]]<br />
|School = Conjuration<br />
|Description = A bank of fog billows out, obscuring the sight of all targets within its effect and giving all creatures in the fog concealment (Attackers have 20% miss chance.), similar to a targetable ranged version of [[Obscuring Mist]]. Affects party members.<br />
|Components = EyelashInGumArabic.png<br />
|Enlarge = y<br />
|Quicken = y<br />
}}<br />
{{SpellBook1<br />
|SpellIcon = Glitterdust.png<br />
|Name = [[Glitterdust]]<br />
|School = Conjuration<br />
|Description = A cloud of golden particles covers everything in an area, causing [[target]]s to become [[Blinded]] and outlining [[Invisible]] [[creature]]s. (-40 to [[Hide]] checks, and visually affects party members.) A successful [[Will save]] [[negate]]s [[Blinded]].<br />
|Components = EyelashInGumArabic.png<br />
|Enlarge = y<br />
|Extend = y<br />
|Heighten = y<br />
|Quicken = y<br />
}}<br />
{{SpellBook1<br />
|rowcolor = CCE5FF<br />
|SpellIcon = MelfsAcidArrow.png<br />
|Name = [[Melf's Acid Arrow]]<br />
|School = Conjuration <br /> (Acid)<br />
|Description = Deals 2d4 + 1 per 2 caster level of acid damage to a target for 12 seconds.<br />
|Components = EyelashInGumArabic.png<br />
|Empower_Spell = y<br />
|Maximize = y<br />
|Quicken = y<br />
}}<br />
{{SpellBook1<br />
|SpellIcon = SummonMonsterII.png<br />
|Name = [[Summon Monster II]]<br />
|School = Conjuration<br />
|Description = Summons 1 Monster from 3 choices: [[Black Widow]], Fiendish Bat, [[scorpion|Fiendish Monstrous Scorpion]] to fight for you for 10 minutes. You can only have 1 summoned [[creature]] of any type serving you at a time. Summoning a new [[creature]] of any type will return the previous one to its home plane.<br />
|Components = EyelashInGumArabic.png<br />
|Quicken = y<br />
}}<br />
{{SpellBook1<br />
|rowcolor = CCE5FF<br />
|SpellIcon = Web.png<br />
|Name = [[Web]]<br />
|School = Conjuration<br />
|Description = Creates a many-layered mass of strong, sticky strands that entangle targets within them. A successful Reflex save negates this effect. Entangled creatures may attempt to make a <span style="color: rgb(50, 150, 255);">Strength</span> check every 2 seconds to escape. Area of effect fire spells will destroy these webs and free any entangled creatures. Incorporeal creatures, oozes, and spiders are naturally immune. Fire elementals and other fire creatures are immune because they burn through the webs. The duration is a fixed 30 seconds.<br />
|Components = EyelashInGumArabic.png<br />
|Enlarge = y<br />
|Heighten = y<br />
|Quicken = y<br />
}}<br />
|-<br />
|colspan="12" align=center bgcolor=#99CCFF height=5px|<br />
|-<br />
{{SpellBook1<br />
|SpellIcon = SeeInvisibility.png<br />
|Name = [[See Invisibility]]<br />
|School = Divination<br />
|Description = Reveals [[Invisible]] [[creature]]s, or objects.<br />
|Components = EyelashInGumArabic.png<br />
|Extend = y<br />
|Quicken = y<br />
}}<br />
|-<br />
|colspan="12" align=center bgcolor=#99CCFF height=5px|<br />
|-<br />
{{SpellBook1<br />
|rowcolor = CCE5FF<br />
|SpellIcon = DazeMonster.png<br />
|Name = [[Daze Monster]]<br />
|School = Enchantment<br />
|Description = Clouds the mind of an enemy so that it takes no actions for 6 seconds. A successful [[Will save]] [[negate]]s this effect. It weakens the [[will save]] for a brief period of time even in a successful save.<br />
|Components = EyelashInGumArabic.png<br />
|Enlarge = y<br />
|Heighten = y<br />
|Quicken = y<br />
}}<br />
{{SpellBook1<br />
|SpellIcon = TouchOfIdiocy.png<br />
|Name = [[Touch of Idiocy]]<br />
|School = Enchantment<br />
|Description = [[Target]] takes 1d6 points of [[Charisma]], [[Intelligence]], and [[Wisdom]] damage.<br />
|Enlarge = y<br />
|Quicken = y<br />
}}<br />
{{SpellBook1<br />
|rowcolor = CCE5FF<br />
|SpellIcon = OttosResistibleDance.png<br />
|Name = [[Otto's Resistible Dance]]<br />
|School = Enchantment<br />
|Description = At your touch forces one Foe to dance, preventing it from doing anything else. A successful [[Will save]] [[negate]]s this effect.<br />
|Enlarge = y<br />
|Extend = y<br />
|Heighten = y<br />
|Quicken = y<br />
}}<br />
|-<br />
|colspan="12" align=center bgcolor=#99CCFF height=5px|<br />
|-<br />
{{SpellBook1<br />
|SpellIcon = ElectricLoop.png<br />
|Name = [[Electric Loop]]<br />
|School = Evocation <br /> (Electricity)<br />
|Description = Zap one or more targets for 1d3+3 electrical damage per two [[caster level]]s (Maximum damage 5d3+15.), then may leap erratically about to other nearby targets hitting each of them with a similar shock. A successful [[Reflex save]] reduces the damage by [[half]]. On a failed [[Reflex save]], the target must make a successful [[Will save]] to avoid be [[Dazed]] for a short period of time or until takes damage.<br />
|Empower_Spell = y<br />
|Enlarge = y<br />
|Heighten = y<br />
|Maximize = y<br />
|Quicken = y<br />
}}<br />
{{SpellBook1<br />
|rowcolor = CCE5FF<br />
|SpellIcon = FlamingSphere.png<br />
|Name = [[Flaming Sphere]]<br />
|School = Evocation <br /> (Fire)<br />
|Description = Creates a rolling ball of fire, dealing 2d6 fire damage. A successful [[Reflex save]] [[negate]]s the damage.<br />
|Components = EyelashInGumArabic.png<br />
|Quicken = y<br />
}}<br />
{{SpellBook1<br />
|SpellIcon = Arcane Spell Gust Of Wind.png<br />
|Name = [[Gust of Wind]]<br />
|School = Evocation<br />
|Description = This [[spell]] creates a severe blast of air that originates from you, and passes through all enemies in its path. Small or smaller enemies must make a [[Ability check|Strength check]] or [[Ability check|Dexterity check]] to [[negate]] be knocked [[prone]], and medium or smaller enemies are [[slow]]ed by the winds unless they make a [[Reflex save]] equal to 12+your casting [[Ability]]'s modifier, but large or larger enemies are unaffected. The [[spell]] also clears away all lingering effects in its path, such as clouds and [[Wall of Fire]].<br />
|Enlarge = y<br />
|Heighten = y<br />
|Quicken = y<br />
}}<br />
{{SpellBook1<br />
|rowcolor = CCE5FF<br />
|SpellIcon = Scorch.png<br />
|Name = [[Scorch]]<br />
|School = Evocation <br /> (Fire)<br />
|Description = A jet of roaring flame bursts from your outstretched hand, dealing 1d6+2 fire damage per 2 [[caster level]]s (max 5d6+10) to targets in its path. A successful [[Reflex]] save reduces the damage by half.<br />
|Empower_Spell = y<br />
|Heighten = y<br />
|Maximize = y<br />
|Quicken = y<br />
}}<br />
{{SpellBook1<br />
|SpellIcon = ScorchingRay.png<br />
|Name = [[Scorching Ray]]<br />
|School = Evocation <br /> (Fire)<br />
|Description = Blasts a [[target]] with fiery rays, each doing 4d3+12 fire damage on impact. You may fire 1 ray, plus 1 additional ray for every 4 [[caster level]]s beyond 3rd. (Maximum rays 3.)<br />
|Empower_Spell = y<br />
|Maximize = y<br />
|Quicken = y<br />
}}<br />
{{SpellBook1<br />
|rowcolor = CCE5FF<br />
|SpellIcon = SnowballSwarm.png<br />
|Name = [[Snowball Swarm]]<br />
|School = Evocation <br /> (Cold)<br />
|Description = A flurry of magical snowballs erupt near your [[target]], dealing 1d6+2 cold damage per 2 [[caster level]]s. (Maximum damage 5d6+10.) A successful [[Reflex save]] reduces the damage by [[half]].<br />
|Components = EyelashInGumArabic.png<br />
|Empower_Spell = y<br />
|Enlarge = y<br />
|Heighten = y<br />
|Maximize = y<br />
|Quicken = y<br />
}}<br />
|-<br />
|colspan="12" align=center bgcolor=#99CCFF height=5px|<br />
|-<br />
{{SpellBook1<br />
|SpellIcon = Blur.png<br />
|Name = [[Blur]]<br />
|School = Illusion<br />
|Description = An ally's outline becomes slightly blurred, granting a 20% miss chance on attacks against the ally.<br />
|Enlarge = y<br />
|Extend = y<br />
|Quicken = y<br />
}}<br />
{{SpellBook1<br />
|rowcolor = CCE5FF<br />
|SpellIcon = HypnoticPattern.png<br />
|Name = [[Hypnotic Pattern]]<br />
|School = Illusion<br />
|Description = A twisting pattern of subtle, shifting colors weaves through the air, fascinating targets within it. A successful [[will save]] [[negate]]s this effect. It weakens the [[will save]] by 3 for a brief period of time even in a successful save. The [[spell]]'s duration is 30 seconds.<br />
|Components = EyelashInGumArabic.png<br />
|Enlarge = y<br />
|Extend = y<br />
|Heighten = y<br />
|Quicken = y<br />
}}<br />
{{SpellBook1<br />
|SpellIcon = Invisibility.png<br />
|Name = [[Invisibility (spell)|Invisibility]]<br />
|School = Illusion<br />
|Description = This [[spell]] renders a [[creature]] [[Invisible]] for 1 minute per [[caster level]]. Attacking a [[target]], or using an object (door, lever, etc.) removes this [[Conditions|condition]].<br />
|Components = EyelashInGumArabic.png<br />
|Enlarge = y<br />
|Extend = y<br />
|Quicken = y<br />
}}<br />
|-<br />
|colspan="12" align=center bgcolor=#99CCFF height=5px|<br />
|-<br />
{{SpellBook1<br />
|rowcolor = CCE5FF<br />
|SpellIcon = Blindness.png<br />
|Name = [[Blindness (spell)|Blindness]]<br />
|School = Necromancy<br />
|Description = Renders an enemy [[blinded]]. A successful [[Fortitude save]] [[negate]]s this effect.<br />
|Enlarge = y<br />
|Heighten = y<br />
|Quicken = y<br />
}}<br />
{{SpellBook1<br />
|SpellIcon = CommandUndead.png<br />
|Name = [[Command Undead]]<br />
|School = Necromancy<br />
|Description = Control is granted over the enemy [[Undead]], forcing it to fight for you. Mindless undead are controlled for 1 to 4 minutes, while other [[Undead]] can be controlled for a maximum of 10 minutes but get an additional [[Will save|Will saving throw]] every 20 seconds.<br />
|Empower_Healing = EyelashInGumArabic.png<br />
|Enlarge = y<br />
|Extend = y<br />
|Heighten = y<br />
|Quicken = y<br />
}}<br />
{{SpellBook1<br />
|rowcolor = CCE5FF<br />
|SpellIcon = FalseLife.png<br />
|Name = [[False Life (spell)|False Life]]<br />
|School = Necromancy<br />
|Description = Harnesses the power of unlife granting to the caster 10 plus 1 per [[caster level]] (Maximum [[caster level]] 10, for a total of 20.) temporary [[hit point]]s.<br />
|Components = EyelashInGumArabic.png<br />
|Extend = y<br />
|Quicken = y<br />
}}<br />
{{SpellBook1<br />
|SpellIcon = GhoulTouch.png<br />
|Name = [[Ghoul Touch]]<br />
|School = Necromancy<br />
|Description = This [[spell]] imbues your hand with negative energy, allowing you to [[Paralyzed|paralyze]] 1 living Humanoid that you touch. A successful [[Fortitude save]] [[negate]]s. Humanoids include [[Kobold]]s, [[Goblinoid]]s, player [[Race]]s except for [[Warforged]], [[Troglodyte]]s, and more.<br />
|Components = EyelashInGumArabic.png<br />
|Enlarge = y<br />
|Extend = y<br />
|Heighten = y<br />
|Quicken = y<br />
}}<br />
{{SpellBook1<br />
|rowcolor = CCE5FF<br />
|SpellIcon = Arcane Spell Lesser Death A.png<br />
|Name = [[Lesser Death Aura]]<br />
|School = Necromancy<br />
|Description = Envelops the caster in a sickly aura of negative energy. Living enemies stepping inside the aura take 1d4 negative damage every 2 seconds as long as they remain within it. [[Undead]] are instead healed by the aura.<br />
|Extend = y<br />
|Heighten = y<br />
|Quicken = y<br />
}}<br />
{{SpellBook1<br />
|SpellIcon = Scare.png<br />
|Name = [[Scare (spell)|Scare]]<br />
|School = Necromancy<br />
|Description = This [[spell]] functions like [[Cause Fear]] on multiple [[target]]s. Affected enemies become [[Frightened]]. A successful [[Will save]] causes the [[target]] to become [[Shaken]] instead. Targets are slowed. The slow stacks with the [[Slow]] spell and with [[Exhausted]].<br />
|Components = EyelashInGumArabic.png<br />
|Enlarge = y<br />
|Extend = y<br />
|Heighten = y<br />
|Maximize = <br />
|Quicken = y<br />
}}<br />
{{SpellBook1<br />
|rowcolor = CCE5FF<br />
|SpellIcon = SpawnScreen.png<br />
|Name = [[Spawn Screen]]<br />
|School = Necromancy<br />
|Description = Prevents 1 [[ally]] per [[caster level]] from rising as [[Undead]]. Certain rare, extremely powerful [[Undead]] can circumvent this protection.<br />
|Enlarge = y<br />
|Extend = y<br />
|Quicken = y<br />
}}<br />
|-<br />
|colspan="12" align=center bgcolor=#99CCFF height=5px|<br />
|-<br />
{{SpellBook1<br />
|SpellIcon = Sp rgr bearsendurance.png<br />
|Name = [[Bear's Endurance]]<br />
|School = Transmutation<br />
|Description = An ally gains a +4 [[enhancement bonus]] to [[Constitution]] for 1 minute per [[caster level]].<br />
|Components = EyelashInGumArabic.png<br />
|Enlarge = y<br />
|Extend = y<br />
|Quicken = y<br />
}}<br />
{{SpellBook1<br />
|rowcolor = CCE5FF<br />
|SpellIcon = Icon bullsstrength.png<br />
|Name = [[Bull's Strength]]<br />
|School = Transmutation<br />
|Description = An ally gains a +4 [[enhancement bonus]] to [[Strength]] for 1 minute per [[caster level]].<br />
|Components = EyelashInGumArabic.png<br />
|Enlarge = y<br />
|Extend = y<br />
|Quicken = y<br />
}}<br />
{{SpellBook1<br />
|SpellIcon = Sp rgr catsgrace.png<br />
|Name = [[Cat's Grace]]<br />
|School = Transmutation<br />
|Description = An ally gains a +4 [[enhancement bonus]] to [[Dexterity]] for 1 minute per [[caster level]].<br />
|Components = EyelashInGumArabic.png<br />
|Enlarge = y<br />
|Extend = y<br />
|Quicken = y<br />
}}<br />
{{SpellBook1<br />
|rowcolor = CCE5FF<br />
|SpellIcon = Icon eaglessplendor.png<br />
|Name = [[Eagle's Splendor]]<br />
|School = Transmutation<br />
|Description = An ally gains a +4 [[enhancement bonus]] to [[Charisma]] for 1 minute per [[caster level]].<br />
|Components = EyelashInGumArabic.png<br />
|Enlarge = y<br />
|Extend = y<br />
|Quicken = y<br />
}}<br />
{{SpellBook1<br />
|SpellIcon = FoxsCunning.png<br />
|Name = [[Fox's Cunning]]<br />
|School = Transmutation<br />
|Description = An ally gains a +4 [[enhancement bonus]] to [[Intelligence]] for 1 minute per [[caster level]].<br />
|Components = EyelashInGumArabic.png<br />
|Enlarge = y<br />
|Extend = y<br />
|Quicken = y<br />
}}<br />
{{SpellBook1<br />
|rowcolor = CCE5FF<br />
|SpellIcon = Knock.png<br />
|Name = [[Knock]]<br />
|School = Transmutation<br />
|Description = Unlocks locked doors and chests as if a [[Rogue]] with a [[pick locks|Open Lock]] skill of [[caster level]]+[[casting ability]] [[modifier]] ([[Int]]elligence for [[Wizard]]s, and [[Cha]]risma for [[Sorcerer]]s) was attempting to pick the lock.<br />
|Quicken = y<br />
}}<br />
{{SpellBook1<br />
|SpellIcon = OozePuppet.png<br />
|Name = [[Ooze Puppet]]<br />
|School = Transmutation<br />
|Description = Telekinetically controls the actions of an enemy [[Ooze]], forcing it to change sides. The target is [[slow]]ed by this [[spell]], but gains additional [[Fortitude save]]s every 60 seconds to break free. While under the effect of this [[spell]], the [[Ooze]] can't split.<br />
|Components = <br />
|Empower_Healing = <br />
|Empower_Spell = <br />
|Enlarge = y<br />
|Extend = y<br />
|Heighten = y<br />
|Maximize = <br />
|Quicken = y<br />
}}<br />
{{SpellBook1<br />
|rowcolor = CCE5FF<br />
|SpellIcon = Sp rgr owlswisdom.png<br />
|Name = [[Owl's Wisdom]]<br />
|School = Transmutation<br />
|Description = An ally gains a +4 [[enhancement bonus]] to [[Wisdom]] for 1 minute per [[caster level]].<br />
|Components = EyelashInGumArabic.png<br />
|Enlarge = y<br />
|Extend = y<br />
|Quicken = y<br />
}}<br />
{{SpellBook1<br />
|SpellIcon = RepairModerateDamageMass.png<br />
|Name = [[Repair Moderate Damage]]<br />
|School = Transmutation (Repair)<br />
|Description = Transmutes the structure of a living [[Construct]] [[ally]] to repair 2d6+4 [[Hit point|Hit Points]] plus 1 per [[caster level]]. (Maximum [[caster level]] 10.)<br />
|Empower_Spell = y<br />
|Enlarge = y<br />
|Maximize = y<br />
|Quicken = y<br />
}}<br />
|}<br />
<br />
==Level 3==<br />
<br />
{{SpellBookHeader|99CCFF|99CCFF}}<br />
{{SpellBook1<br />
|SpellIcon = Sp dispelmagic.png<br />
|Name = [[Dispel Magic]]<br />
|School = Abjuration<br />
|Description = Removes ongoing spells that have been cast on a target, on a successful [[caster level check]] 1d20+[[caster level]] (Maximum [[caster level]] 10.) of [[DC]] 11+spell's [[caster level]]. In addition, this spell can be used to sever the connection between a summoner and his or her summoned monster, causing the summoned creature to attack unpredictably, possibly turning on its summoner.<br />
|Enlarge = y<br />
|Quicken = y<br />
}}<br />
{{SpellBook1<br />
|rowcolor = CCE5FF<br />
|SpellIcon = Sp magiccircleagainstevil.png<br />
|Name = [[Magic Circle Against Evil]]<br />
|School = Abjuration <br /> (Good)<br />
|Description = Casts [[Protection from Evil]] on multiple targets for 1 minute per [[caster level]], granting a +2 [[deflection bonus]] to [[Armor Class]], and a +2 resistance bonus to [[Saving throw|saves]] against attacks from [[Evil]] [[creature]]s. Targets are also warded from magical mental control and compulsions.<br />
|Components = BallOfBatGuanoAndSulfur.png<br />
|Enlarge = y<br />
|Extend = y<br />
|Quicken = y<br />
}}<br />
{{SpellBook1<br />
|SpellIcon = ProtectionFromEnergy.png<br />
|Name = [[Protection from Energy]]<br />
|School = Abjuration<br />
|Description = Protection from Energy grants temporary immunity to one chosen type of energy you specify when you cast it, or until 12 points of energy per [[caster level]] (Maximum [[caster level]] 10.) from the chosen kind of energy type has been absorbed. Energy types available are: [[Acid spells|acid]], [[Cold spells|cold]], [[Electricity spells|electricity]], [[Fire spells|fire]], and [[Sonic spells|sonic]].<br />
|Enlarge = y<br />
|Quicken = y<br />
}}<br />
|-<br />
|colspan="12" align=center bgcolor=#99CCFF height=5px|<br />
|-<br />
{{SpellBook1<br />
|rowcolor = CCE5FF<br />
|SpellIcon = AcidBlast.png<br />
|Name = [[Acid Blast (spell)|Acid Blast]]<br />
|School = Conjuration <br /> (Acid)<br />
|Description = Creates a gout of acid that explodes on impact, dealing 1d6+3 acid damage per [[caster level]] (Maximum damage 10d6+30.) acid damage, in a 20 feet radius. A successful [[Reflex save]] reduces the damage by [[half]].<br />
|Components = BallOfBatGuanoAndSulfur.png<br />
|Empower_Spell = y<br />
|Enlarge = y<br />
|Heighten = y<br />
|Maximize = y<br />
|Quicken = y<br />
}}<br />
{{SpellBook1<br />
|SpellIcon = SleetStorm.png<br />
|Name = [[Sleet Storm]]<br />
|School = Conjuration <br /> (Cold)<br />
|Description = Driving sleet blocks all sight (Attackers are [[Blinded]].), and causes the ground around the [[target]] to become icy, slowing [[target]]s within it by 50%. This [[spell]] affects party members too.<br />
|Components = BallOfBatGuanoAndSulfur.png<br />
|Enlarge = y<br />
|Extend = y<br />
|Quicken = y<br />
}}<br />
{{SpellBook1<br />
|rowcolor = CCE5FF<br />
|SpellIcon = StinkingCloud.png<br />
|Name = [[Stinking Cloud]]<br />
|School = Conjuration<br />
|Description = Creates a bank of fog that [[Nauseated|nauseates]] living [[target]]s and obscures sight, giving all [[creature]]s in the fog concealment. (Attackers have 20% miss chance.) A successful [[Fortitude save]] [[negate]]s the [[Conditions|condition]] [[Nauseated]].<br />
|Components = BallOfBatGuanoAndSulfur.png<br />
|Enlarge = y<br />
|Extend = y<br />
|Heighten = y<br />
|Quicken = y<br />
}}<br />
{{SpellBook1<br />
|SpellIcon = SummonMonsterIII.png<br />
|Name = [[Summon Monster III]]<br />
|School = Conjuration<br />
|Description = Summons 1 Monster from 3 choices: [[Winter Wolf]], Air [[Mephit]], [[Hellhound]] to fight for you for 10 minutes. You can only have 1 summoned [[creature]] of any type serving you at a time. Summoning a new [[creature]] of any type will return the previous one to its home plane.<br />
|Components = BallOfBatGuanoAndSulfur.png<br />
|Quicken = y<br />
}}<br />
|-<br />
|colspan="12" align=center bgcolor=#99CCFF height=5px|<br />
|-<br />
{{SpellBook1<br />
|rowcolor = CCE5FF<br />
|SpellIcon = DeepSlumber.png<br />
|Name = [[Deep Slumber]]<br />
|School = Enchantment<br />
|Description = This [[area of effect]] [[spell]] functions like [[Sleep (spell)]], inducing a magical slumber, sending a group of enemies to [[sleep]] (which renders them [[helpless]]) until attacked or for a duration of 20 + 2 seconds per [[caster level]] (no maximum). Ineffective on [[Undead]], [[Construct]]s, [[Elves]] and other creatures immune to [[sleep]]. A successful [[will save]] [[negate]]s this effect.<br />
|Components = BallOfBatGuanoAndSulfur.png<br />
|Enlarge = y<br />
|Extend = y<br />
|Heighten = y<br />
|Quicken = y<br />
}}<br />
{{SpellBook1<br />
|SpellIcon = Heroism.png<br />
|Name = [[Heroism]]<br />
|School = Enchantment<br />
|Description = This spell imbues a single ally creature with great bravery and morale in battle. The target gains a +2 [[morale bonus]] on [[attack roll]]s, [[saving throw]]s, and [[skill check]]s.<br />
|Enlarge = y<br />
|Extend = y<br />
|Quicken = y<br />
}}<br />
{{SpellBook1<br />
|rowcolor = CCE5FF<br />
|SpellIcon = HoldPerson.png<br />
|Name = [[Hold Person]]<br />
|School = Enchantment<br />
|Description = The enemy humanoid becomes paralyzed and freezes in place. It is aware, but it can take no actions for a maximum of 6 seconds per [[caster level]]. A successful [[Will save]] [[negate]]s this effect. The enemy may attempt to make a new [[Will save]] every 3 seconds. Humanoids include [[Kobold]]s, [[Goblinoid]]s, player races except for [[Warforged]], and more creatures. Attacks against a held opponent are treated as if the opponent is [[helpless]].<br />
|Enlarge = y<br />
|Extend = y<br />
|Heighten = y<br />
|Quicken = y<br />
}}<br />
{{SpellBook1<br />
|SpellIcon = Rage.png<br />
|Name = [[Rage (spell)|Rage]]<br />
|School = Enchantment<br />
|Description = This [[area of effect]] [[spell]] grants to [[target]]s +2 morale bonus to [[Strength]] and to [[Constitution]], +1 morale bonus on [[will save]]s, and a -2 penalty to [[Armor Class]]. The [[spell]]'s duration is 60 + 6 seconds per [[caster level]].<br />
|Enlarge = y<br />
|Extend = y<br />
|Quicken = y<br />
}}<br />
{{SpellBook1<br />
|rowcolor = CCE5FF<br />
|SpellIcon = Suggestion.png<br />
|Name = [[Suggestion (spell)|Suggestion]]<br />
|School = Enchantment<br />
|Description = Influences the actions of an enemy, allowing you to suggest it to fight as your [[ally]] for 30+2 seconds per [[caster level]]. A successful [[will save]] [[negate]]s this effect.<br />
|Components = BallOfBatGuanoAndSulfur.png<br />
|Enlarge = y<br />
|Extend = y<br />
|Heighten = y<br />
|Quicken = y<br />
}}<br />
|-<br />
|colspan="12" align=center bgcolor=#99CCFF height=5px|<br />
|-<br />
{{SpellBook1<br />
|SpellIcon = Arcane Spell Chain Missiles.png<br />
|Name = [[Chain Missiles]]<br />
|School = Evocation <br /> (Force)<br />
|Description = A missile of magical energy darts forth and unerringly strikes its target inflicting 1d2+3 force damage. For every 2 [[caster level]]s beyond first you gain an additional missile, up to 10 missiles (at level 19). After striking your target, the missiles explode outwards, striking other creatures near the primary target.<br />
|Empower_Spell = y<br />
|Enlarge = y<br />
|Maximize = y<br />
|Quicken = y<br />
}}<br />
{{SpellBook1<br />
|rowcolor = CCE5FF<br />
|SpellIcon = Fireball.png<br />
|Name = [[Fireball]]<br />
|School = Evocation <br /> (Fire)<br />
|Description = Creates a ball of fire dealing 1d6+3 per [[caster level]] (Maximum damage 10d6+30.) fire damage, to targets around it. A successful [[Reflex save]] reduces the damage by [[half]].<br />
|Components = BallOfBatGuanoAndSulfur.png<br />
|Empower_Spell = y<br />
|Enlarge = y<br />
|Heighten = y<br />
|Maximize = y<br />
|Quicken = y<br />
}}<br />
{{SpellBook1<br />
|SpellIcon = FlameArrow.png<br />
|Name = [[Flame Arrow]]<br />
|School = Evocation <br /> (Fire)<br />
|Description = Creates 500 flaming ammo within the caster's inventory, each ammo deals an additional 1d6 fire damage. This spell requires and consumes 1 normal ammo of that type. Ammo drops when you log out.<br />
|Components = Icon arrow.png<br />
|Quicken = y<br />
}}<br />
{{SpellBook1<br />
|rowcolor = CCE5FF<br />
|SpellIcon = FrostLance.png<br />
|Name = [[Frost Lance]]<br />
|School = Evocation <br /> (Cold)<br />
|Description = Freezing lances strike a target for 4d5+20 cold damage per lance. (A [[Fortitude save]] reduces the damage by [[half]].) 1st lance at 3rd level, a 2nd lance at 7th level, and a 3rd lance at 11th.<br />
|Empower_Spell = y<br />
|Heighten = y<br />
|Maximize = y<br />
|Quicken = y<br />
}}<br />
{{SpellBook1<br />
|SpellIcon = LightningBolt.png<br />
|Name = [[Lightning Bolt]]<br />
|School = Evocation (Electricity)<br />
|Description = Deals 1d3+3 per [[caster level]] (Maximum damage 10d3+30.) electricity damage to each target in its path. A successful [[Reflex save]] reduces the damage by [[half]]. Has a 50% chance to fork, hitting affected targets a second time with another [[reflex save]] allowed to halve the damage from the second bolt.<br />
|Components = BallOfBatGuanoAndSulfur.png<br />
|Empower_Spell = y<br />
|Heighten = y<br />
|Maximize = y<br />
|Quicken = y<br />
}}<br />
|-<br />
|colspan="12" align=center bgcolor=#99CCFF height=5px|<br />
|-<br />
{{SpellBook1<br />
|rowcolor = CCE5FF<br />
|SpellIcon = Displacement.png<br />
|Name = [[Displacement]]<br />
|School = Illusion<br />
|Description = An ally creature's outline becomes blurred, giving enemies a 50% miss chance when attacking.<br />
|Components = BallOfBatGuanoAndSulfur.png<br />
|Enlarge = y<br />
|Extend = y<br />
|Quicken = y<br />
}}<br />
|-<br />
|colspan="12" align=center bgcolor=#99CCFF height=5px|<br />
|-<br />
{{SpellBook1<br />
|SpellIcon = HaltUndead.png<br />
|Name = [[Halt Undead]]<br />
|School = Necromancy<br />
|Description = Immobilizes [[Undead]] targets in range immobile for 6 seconds per [[caster level]]. A successful [[Will save]] [[negate]]s this effect. Non-intelligent [[Undead]] do not get a [[Will save]].<br />
|Components = BallOfBatGuanoAndSulfur.png<br />
|Enlarge = y<br />
|Extend = y<br />
|Heighten = y<br />
|Quicken = y<br />
}}<br />
{{SpellBook1<br />
|rowcolor = CCE5FF<br />
|SpellIcon = RayOfExhaustion.png<br />
|Name = [[Ray of Exhaustion]]<br />
|School = Necromancy<br />
|Description = A ray causes 1 [[target]] become [[exhausted]]. [[Exhausted]] [[creature]]s take a -6 penalty on [[Strength]] and [[Dexterity]], and move at 50% speed. A successful [[Fortitude save]] means the [[creature]] is only [[fatigued]].<br />
|Components = BallOfBatGuanoAndSulfur.png<br />
|Heighten = y<br />
|Quicken = y<br />
}}<br />
|-<br />
|colspan="12" align=center bgcolor=#99CCFF height=5px|<br />
|-<br />
{{SpellBook1<br />
|SpellIcon = Haste.png<br />
|Name = [[Haste (spell)|Haste]]<br />
|School = Transmutation<br />
|Description = Quickens allies (32% enhancement bonus to [[run speed]]), causing them to attack 15% faster than normal (15% enhancement bonus to attack speed). In addition the recipient gains a +1 enhancement bonus to [[attack roll]]s, plus a +1 [[dodge bonus]] to [[AC]] and [[Reflex save]]s.<br />
|Components = BallOfBatGuanoAndSulfur.png<br />
|Enlarge = y<br />
|Extend = y<br />
|Quicken = y<br />
}}<br />
{{SpellBook1<br />
|rowcolor = CCE5FF<br />
|SpellIcon = RepairSeriousDamageMass.png<br />
|Name = [[Repair Serious Damage]]<br />
|School = Transmutation <br /> (Repair)<br />
|Description = Transmutes the structure of a living [[Construct]] [[ally]] to repair 3d6+6 [[Hit point|Hit Points]] plus 1 per [[caster level]]. (Maximum [[caster level]] 15.)<br />
|Empower_Spell = y<br />
|Enlarge = y<br />
|Maximize = y<br />
|Quicken = y<br />
}}<br />
{{SpellBook1<br />
|SpellIcon = Slow.png<br />
|Name = [[Slow (spell)|Slow]]<br />
|School = Transmutation<br />
|Description = Creatures in the affected [[area of effect]] are [[slow]]ed. [[Slow]]ed [[creature]]s move at 50% speed, a 30% penalty to attack speed, a -1 penalty to [[Attack roll]]s, [[Armor Class]], and [[Reflex save]]s. A successful [[will save]] [[negate]]s this effect.<br />
|Components = BallOfBatGuanoAndSulfur.png<br />
|Enlarge = y<br />
|Extend = y<br />
|Heighten = y<br />
|Quicken = y<br />
}}<br />
{{SpellBook1<br />
|rowcolor = CCE5FF<br />
|SpellIcon = WaterBreathing.png<br />
|Name = [[Water Breathing]]<br />
|School = Transmutation<br />
|Description = Grants the ability to breathe water to you and your [[Ally|allies]].<br />
|Components = BallOfBatGuanoAndSulfur.png<br />
|Enlarge = y<br />
|Extend = y<br />
|Quicken = y<br />
}}<br />
|}<br />
<br />
==Level 4==<br />
<br />
{{SpellBookHeader|99CCFF|99CCFF}}<br />
{{SpellBook1<br />
|SpellIcon = FireTrap.png<br />
|Name = [[Fire Trap]]<br />
|School = Abjuration <br /> (Fire)<br />
|Description = Creates a trap that wards an area. When an enemy triggers the spell by entering the area, a fiery explosion does 1d3 + 3 fire damage per [[caster level]]. (Maximum [[caster level]] 20.) A successful [[Reflex save]] reduces the damage by [[half]].<br />
|Components = HeartOfAHen.png<br />
|Enlarge = y<br />
|Extend = y<br />
|Heighten = y<br />
|Quicken = y<br />
}}<br />
{{SpellBook1<br />
|rowcolor = CCE5FF<br />
|SpellIcon = LesserGlobeOfInvulnerability.png<br />
|Name = [[Lesser Globe of Invulnerability]]<br />
|School = Abjuration<br />
|Description = An immobile, faintly shimmering magical sphere surrounds you and excludes all [[spell]] effects of level 3 and lower. Such [[spell]]s fail to target anyone located within the globe, but any type of [[spell]] can be cast through or out of the magical globe.<br />
|Components = HeartOfAHen.png<br />
|Extend = y<br />
|Quicken = y<br />
}}<br />
{{SpellBook1<br />
|SpellIcon = Sp removecurse.png<br />
|Name = [[Remove Curse]]<br />
|School = Abjuration<br />
|Description = Removes all curses on an [[ally]]. Counters and dispels [[Bestow Curse]].<br />
|Enlarge = y<br />
|Quicken = y<br />
}}<br />
{{SpellBook1<br />
|rowcolor = CCE5FF<br />
|SpellIcon = Stoneskin.png<br />
|Name = [[Stoneskin]]<br />
|School = Abjuration<br />
|Description = The warded [[creature]] gains resistance to base melee damage granting [[Damage Reduction]] 10/Adamantine. Once the [[spell]] has prevented a total of 10 points damage per [[caster level]] it is discharged. Otherwise it lasts 1 minute per [[caster level]]. (Special [[material component]]: [[Pouch of Granite and Diamond Dust|Granite and Diamond Dust]].)<br />
|Components = PouchOfGraniteAndDiamondDust.png<br />
|Enlarge = y<br />
|Quicken = y<br />
}}<br />
|-<br />
|colspan="12" align=center bgcolor=#99CCFF height=5px|<br />
|-<br />
{{SpellBook1<br />
|SpellIcon = AcidRain.png<br />
|Name = [[Acid Rain]]<br />
|School = Conjuration <br /> (Acid)<br />
|Description = You create a storm that sends down a single torrent of caustic rain. Creatures that are hit by the rain take 1d4 acid damage per [[caster level]] (up to a maximum of 15 to 60 damage at caster level 15) every 2 seconds for a duration of 8 seconds. Creatures first entering the rain are allowed a [[reflex save]] for half damage but any creatures remaining in the rain will take damage with no saving throw.<br />
|Components = HeartOfAHen.png<br />
|Empower_Spell = y<br />
|Enlarge = y<br />
|Maximize = y<br />
|Quicken = y<br />
}}<br />
{{SpellBook1<br />
|rowcolor = CCE5FF<br />
|SpellIcon = DimensionDoor.png<br />
|Name = [[Dimension Door]]<br />
|School = Conjuration<br />
|Description = Creates a door of magical energy in a dungeon or adventure area. Any member of your party may use the door to return to the inside entrance of the area. The magical door disappears once the caster passes through it.<br />
|Quicken = y<br />
}}<br />
{{SpellBook1<br />
|SpellIcon = SolidFog.png<br />
|Name = [[Solid Fog]]<br />
|School = Conjuration<br />
|Description = Obscures vision like [[Fog Cloud]] (20% concealment miss chance to all [[creature]]s within it.), but additionally slows movement, gives -2 penalty on melee [[Attack roll]]s and [[Damage roll]]s. Enemies in the cloud suffers a -5 penalty to their [[reflex save]].<br />
|Components = HeartOfAHen.png<br />
|Enlarge = y<br />
|Quicken = y<br />
}}<br />
{{SpellBook1<br />
|rowcolor = CCE5FF<br />
|SpellIcon = SummonMonsterIV.png<br />
|Name = [[Summon Monster IV]]<br />
|School = Conjuration<br />
|Description = Summons 1 Monster from 3 choices: Fiendish Monstrous [[Spider]], [[Greater Air Mephit]], [[Lantern Archon (Benefactor)|Lantern Archon]] to fight for you for 10 minutes. You can only have 1 summoned [[creature]] of any type serving you at a time. Summoning a new [[creature]] of any type will return the previous one to its home plane.<br />
|Components = HeartOfAHen.png<br />
|Quicken = y<br />
}}<br />
|-<br />
|colspan="12" align=center bgcolor=#99CCFF height=5px|<br />
|-<br />
{{SpellBook1<br />
|SpellIcon = CharmMonster.png<br />
|Name = [[Charm Monster]]<br />
|School = Enchantment<br />
|Description = An enemy monster is charmed and will fight as a trusted friend and ally. Charmed monsters get additional saves every 3d6+12 seconds. A successful [[Will save]] [[negate]]s this effect.<br />
|Enlarge = y<br />
|Heighten = y<br />
|Quicken = y<br />
}}<br />
{{SpellBook1<br />
|rowcolor = CCE5FF<br />
|SpellIcon = CrushingDespair.png<br />
|Name = [[Crushing Despair]]<br />
|School = Enchantment<br />
|Description = An invisible cone of despair gives the targets -2 penalties to [[attack roll|attack]], [[saving throw]]s, [[skill check]]s and weapon [[damage roll|damage]]. A successful [[Will save]] [[negate]]s this effect. This spell also applies a Weaken Will effect on all targets (-5 to [[will save]] for 15 seconds) whether they succeed or fail their saving throw.<br />
|Components = HeartOfAHen.png<br />
|Enlarge = y<br />
|Heighten = y<br />
|Quicken = y<br />
}}<br />
|-<br />
|colspan="12" align=center bgcolor=#99CCFF height=5px|<br />
|-<br />
{{SpellBook1<br />
|SpellIcon = FireShield.png<br />
|Name = [[Fire Shield]]<br />
|School = Evocation <br /> (Fire,Cold)<br />
|Description = Wreaths the caster in hot or cold flames. Any creature striking you in melee takes 1d3+3 plus 1 per [[caster level]] (Maximum [[caster level]] 15.) damage. The Fire version of this spell deals fire damage and reduces damage the caster takes from cold by half. The cold version of this spell deals cold damage and reduces damage the caster takes from fire by half. The flame from the fire version will burn away any webs that attempt to [[Entangled|entangle]] you.<br />
|Components = HeartOfAHen.png<br />
|Extend = y<br />
|Quicken = y<br />
}}<br />
{{SpellBook1<br />
|rowcolor = CCE5FF<br />
|SpellIcon = ArcaneArcherImbueForceBurstArrows.png<br />
|Name = [[Force Missiles]]<br />
|School = Evocation <br /> (Force)<br />
|Description = A powerful missile of magical force darts from your fingertips and unerringly strikes its target, inflicting 2d3+8 points of force damage. You gain one additional missile for every four [[caster level]]s.<br />
|Empower_Spell = y<br />
|Enlarge = y<br />
|Maximize = y<br />
|Quicken = y<br />
}}<br />
{{SpellBook1<br />
|SpellIcon = IceStorm.png<br />
|Name = [[Ice Storm]]<br />
|School = Evocation <br /> (Cold)<br />
|Description = Hail creates a lingering [[area of effect]] for 30 seconds that deals 2d6 of bludgeon damage and 1d6 of cold damage plus 1 per [[caster level]] (up to a maximum [[caster level]] of 15) every 2 seconds to each [[creature]] inside the area.<br />
|Components = HeartOfAHen.png<br />
|Empower_Spell = y<br />
|Enlarge = y<br />
|Maximize = y<br />
|Quicken = y<br />
}}<br />
{{SpellBook1<br />
|rowcolor = CCE5FF<br />
|SpellIcon = Shout.png<br />
|Name = [[Shout]]<br />
|School = Evocation <br /> (Sonic)<br />
|Description = Emits an ear-splitting yell that does 1d3+3 sonic damage per caster level to a max of 15d3+45 at level 15 to all [[target]]s in its path. A successful [[Fortitude save]] [[Half|halves]] the damage.<br />
|Empower_Spell = y<br />
|Enlarge = y<br />
|Heighten = y<br />
|Maximize = y<br />
|Quicken = y<br />
}}<br />
{{SpellBook1<br />
|SpellIcon = SymbolOfFlame.png<br />
|Name = [[Symbol of Flame]]<br />
|School = Evocation <br /> (Fire)<br />
|Description = You scribe a potent rune of power in the air, and it's activated by an enemy who comes into range of it dealing 5d3+15 fire damage to that [[target]]. A successful [[Reflex save]] reduces damage by [[half]]. The symbol dissolves 20 seconds after being triggered, or in 5 minutes otherwise.<br />
|Components = HeartOfAHen.png<br />
|Empower_Spell = y<br />
|Enlarge = y<br />
|Extend = y<br />
|Heighten = y<br />
|Maximize = y<br />
|Quicken = y<br />
}}<br />
{{SpellBook1<br />
|rowcolor = CCE5FF<br />
|SpellIcon = WallOfFire.png<br />
|Name = [[Wall of Fire]]<br />
|School = Evocation <br /> (Fire)<br />
|Description = This wall deals 2d6 points of fire damage plus 1 point of fire damage per [[caster level]] (Maximum [[caster level]] 15) to [[target]]s within the wall, and deals an additional 2d6 damage to [[Undead]] [[creature]]s. The duration is 30 seconds regardless of [[caster level]].<br />
|Components = HeartOfAHen.png<br />
|Empower_Spell = y<br />
|Enlarge = y<br />
|Maximize = y<br />
|Quicken = y<br />
}}<br />
|-<br />
|colspan="12" align=center bgcolor=#99CCFF height=5px|<br />
|-<br />
{{SpellBook1<br />
|SpellIcon = PhantasmalKiller.png<br />
|Name = [[Phantasmal Killer]]<br />
|School = Illusion<br />
|Description = A target who fails a [[Will saving throw]] followed by a failed [[Fortitude saving throw]] [[Death|dies]] from fear. A successful [[Fortitude save]] still results in 1d3 + 1 damage per [[caster level]]. A [[Will save]] disbelieves the [[spell]] and [[negate]]s ill effects.<br />
|Enlarge = y<br />
|Extend = <br />
|Heighten = y<br />
|Quicken = y<br />
}}<br />
|-<br />
|colspan="12" align=center bgcolor=#99CCFF height=5px|<br />
|-<br />
{{SpellBook1<br />
|rowcolor = CCE5FF<br />
|SpellIcon = BestowCurse.png<br />
|Name = [[Bestow Curse]]<br />
|School = Necromancy<br />
|Description = The target is cursed, giving a -4 penalty to [[attack roll]]s, skill rolls and [[Saving throw|saves]]. A successful [[Will save]] [[negate]]s this effect.<br />
|Enlarge = y<br />
|Heighten = y<br />
|Quicken = y<br />
}}<br />
{{SpellBook1<br />
|SpellIcon = BurningBlood.png<br />
|Name = [[Burning Blood]]<br />
|School = Necromancy <br /> (Acid,Fire)<br />
|Description = You taint a living creature's blood with a hot, corrosive infusion, dealing 2d4 + 1 per 2 caster level of acid damage and 2d4 + 1 per 2 caster level of fire damage every 2 seconds for 10 seconds.<br />
|Components = HeartOfAHen.png<br />
|Empower_Spell = y<br />
|Enlarge = y<br />
|Maximize = y<br />
|Quicken = y<br />
}}<br />
{{SpellBook1<br />
|rowcolor = CCE5FF<br />
|SpellIcon = Contagion.png<br />
|Name = [[Contagion]]<br />
|School = Necromancy<br />
|Description = Infects a living enemy with the chosen disease, which strikes immediately and deals damage every minute to one or more attributes. A successful [[Fortitude save]] negates the damage. Affected creatures can only recover if they make two consecutive [[Fortitude save]]s.<br />
|Enlarge = y<br />
|Quicken = y<br />
}}<br />
{{SpellBook1<br />
|SpellIcon = Arcane Spell Death Aura.png<br />
|Name = [[Death Aura]]<br />
|School = Necromancy<br />
|Description = Envelops the caster in a sickly aura of negative energy. Living enemies stepping inside the aura take 2d4 damage plus 1 per [[caster level]] every 2 seconds as long as they remain within it. [[Undead]] are instead healed by the aura, and friendly [[Undead]] don't trigger spell resistance. (Note: Spell actually processes for 2d4 damage plus 1 per 2 caster levels every 3 seconds. )<br />
|Extend = y<br />
|Heighten = y<br />
|Quicken = y<br />
}}<br />
{{SpellBook1<br />
|rowcolor = CCE5FF<br />
|SpellIcon = Enervation.png<br />
|Name = [[Enervation]]<br />
|School = Necromancy<br />
|Description = A black ray of crackling negative energy suppresses the life force of any living [[creature]] it strikes, granting an enemy 1d4 [[negative level]]s. If the [[target]] has as many [[negative level]]s as its [[Hit Dice|Hit Die]], it [[Death|dies]]. Each [[negative level]] gives a [[creature]] a -2 penalty to [[attack roll]]s, [[saving throw]]s, [[Skill check]]s, [[Ability check]]s and a -1 to effective level. [[Negative level]]s stack.<br />
|Quicken = y<br />
}}<br />
{{SpellBook1<br />
|SpellIcon = Fear.png<br />
|Name = [[Fear (spell)|Fear]]<br />
|School = Necromancy<br />
|Description = An [[area of effect]] of terror in the shape of a cone causes each living enemy in an area to become [[frightened]]. A successful [[will save]] causes enemies to become [[shaken]]. Creatures that fail their save are also slowed 35% by necrotic energy.<br />
|Components = HeartOfAHen.png<br />
|Heighten = y<br />
|Quicken = y<br />
}}<br />
{{SpellBook1<br />
|rowcolor = CCE5FF<br />
|SpellIcon = Arcane Spell Negative Energ.png<br />
|Name = [[Negative Energy Burst]]<br />
|School = Necromancy<br />
|Description = Negative energy expands from the caster, doing 1d4+4 negative damage per 2 [[caster level]]s (Maximum damage 5d4+20.) to all living enemies caught in the blast. A successful [[Fortitude save]] reduces the damage by [[half]]. [[Undead]] are instead healed by the attack.<br />
|Components = HeartOfAHen.png<br />
|Empower_Spell = y<br />
|Heighten = y<br />
|Maximize = y<br />
|Quicken = y<br />
}}<br />
|-<br />
|colspan="12" align=center bgcolor=#99CCFF height=5px|<br />
|-<br />
{{SpellBook1<br />
|SpellIcon = RepairCriticalDamageMass.png<br />
|Name = [[Repair Critical Damage]]<br />
|School = Transmutation <br /> (Repair)<br />
|Description = Transmutes the structure of a living [[Construct]] [[ally]] to repair 4d6+8 [[Hit point|Hit Points]] plus 1 per [[caster level]]. (Maximum [[caster level]] 20.)<br />
|Empower_Spell = y<br />
|Enlarge = y<br />
|Maximize = y<br />
|Quicken = y<br />
}}<br />
|}<br />
<br />
==Level 5==<br />
<br />
{{SpellBookHeader|99CCFF|99CCFF}}<br />
{{SpellBook1<br />
|SpellIcon = Sp breakenchantment.png<br />
|Name = [[Break Enchantment]]<br />
|School = Abjuration<br />
|Description = Affected allies in an area are freed from enchantments, transmutations, and curses. Enemies have beneficial effects removed. Must succeed on a check of 1d20+your [[caster level]] (Maximum [[caster level]] 15.) versus 11+the spell's [[caster level]] to remove an effect.<br />
|Enlarge = y<br />
|Quicken = y<br />
}}<br />
{{SpellBook1<br />
|rowcolor = CCE5FF<br />
|SpellIcon = Dismissal.png<br />
|Name = [[Dismissal]]<br />
|School = Abjuration<br />
|Description = Instantly forces an extraplanar enemy back to its proper plane of existence. A successful [[Will save]] [[negate]]s this effect. ([[DC]]=[[spell]]'s save [[DC]]-[[creature]]'s [[Hit Dice|Hit Die]]+your [[caster level]]).<br />
|Enlarge = y<br />
|Heighten = y<br />
|Quicken = y<br />
}}<br />
{{SpellBook1<br />
|SpellIcon = Protection from Elements.png<br />
|Name = [[Protection from Elements]]<br />
|School = Abjuration<br />
|Description = Grants temporary immunity to all forms of energy for 1 minute per [[caster level]], or until 12 points of energy per [[caster level]] (Maximum [[caster level]] 10.) for each energy type has been absorbed.<br />
|Enlarge = y<br />
|Quicken = y<br />
}}<br />
|-<br />
|colspan="12" align=center bgcolor=#99CCFF height=5px|<br />
|-<br />
{{SpellBook1<br />
|rowcolor = CCE5FF<br />
|SpellIcon = Cloudkill.png<br />
|Name = [[Cloudkill]]<br />
|School = Conjuration <br /> (Acid)<br />
|Description = Slow moving poisonous cloud dealing 2d6 acid damage plus 1 damage per [[caster level]] (Maximum damage 2d6+20.), and slays [[creature]]s with 3 or less [[Hit Dice]], [[creature]]s with [[Hit Dice]] between 4 and 6 must succeed on a [[Fortitude save]] or die, [[creature]]s with 6 or over [[Hit Dice]] take 1d4 [[Constitution]] damage. [[Constitution]] damage and Acid damage is halved on a successful [[Fortitude save]]. This fog obscures sight, giving all [[creature]]s in the fog concealment. (Attackers have 20% miss chance.) [[Creature]]s immune to poison are undamaged by this [[spell]].<br />
|Enlarge = y<br />
|Heighten = y<br />
|Quicken = y<br />
}}<br />
{{SpellBook1<br />
|SpellIcon = SummonMonsterV.png<br />
|Name = [[Summon Monster V]]<br />
|School = Conjuration<br />
|Description = Summons 1 Monster from 3 choices: [[Bearded Devil]], [[Medium Earth Elemental]], [[Umbral Worg]] to fight for you for 10 minutes. You can only have 1 summoned [[creature]] of any type serving you at a time. Summoning a new [[creature]] of any type will return the previous one to its home plane.<br />
|Components = CrystalCone.png<br />
|Quicken = y<br />
}}<br />
{{SpellBook1<br />
|rowcolor = CCE5FF<br />
|SpellIcon = Teleport.png<br />
|Name = [[Teleport]]<br />
|School = Conjuration<br />
|Description = Lets you pick from several destinations (In town only.) useful to [[Wizard]]s and [[Sorcerer]]s. (The marketplace, your class trainers, etc.)<br />
|Quicken = y<br />
}}<br />
|-<br />
|colspan="12" align=center bgcolor=#99CCFF height=5px|<br />
|-<br />
{{SpellBook1<br />
|SpellIcon = DominatePerson.png<br />
|Name = [[Dominate Person]]<br />
|School = Enchantment<br />
|Description = You can control the actions of any humanoid creature that fails its [[Will save]] through a telepathic link that you establish with the subject’s mind. Dominate acts like [[Charm Person]], with additional [[Will save]]s every 15 to 30 seconds, but the creature will follow you throughout the dungeon.<br />
|Enlarge = y<br />
|Extend = y<br />
|Heighten = y<br />
|Quicken = y<br />
}}<br />
{{SpellBook1<br />
|rowcolor = CCE5FF<br />
|SpellIcon = Feeblemind.png<br />
|Name = [[Feeblemind]]<br />
|School = Enchantment<br />
|Description = [[Creature]]’s [[Intelligence]] and [[Charisma]] drops to 1. A successful [[Will saving throw]] [[negate]]s this effect.<br />
|Components = CrystalCone.png<br />
|Enlarge = y<br />
|Heighten = y<br />
|Quicken = y<br />
}}<br />
{{SpellBook1<br />
|SpellIcon = HoldMonster.png<br />
|Name = [[Hold Monster]]<br />
|School = Enchantment<br />
|Description = This spell functions like [[Hold Person]], except that it affects any living [[creature]] that fails its [[Will save]]. The enemy is aware, but it can take no actions for a maximum of 6 seconds per [[caster level]]. The enemy may attempt to make a new [[Will save]] every 3 seconds.<br />
|Components = CrystalCone.png<br />
|Enlarge = y<br />
|Extend = y<br />
|Heighten = y<br />
|Quicken = y<br />
}}<br />
{{SpellBook1<br />
|rowcolor = CCE5FF<br />
|SpellIcon = MindFog.png<br />
|Name = [[Mind Fog]]<br />
|School = Enchantment<br />
|Description = Produces a bank of thin mist that weakens the mental resistance of those caught in it, giving a -10 competence penalty to [[Will save]]s. A successful [[Will save]] [[negate]]s this effect.<br />
|Enlarge = y<br />
|Extend = y<br />
|Heighten = y<br />
|Quicken = y<br />
}}<br />
|-<br />
|colspan="12" align=center bgcolor=#99CCFF height=5px|<br />
|-<br />
{{SpellBook1<br />
|SpellIcon = BallLightning.png<br />
|Name = [[Ball Lightning]]<br />
|School = Evocation <br /> (Electricity)<br />
|Description = Launches one 3 feet sphere of lightning, dealing 1d3+3 electricity damage per [[caster level]]. (Maximum damage 15d3+45.) A successful [[Reflex save]] reduces the damage by [[half]].<br />
|Components = CrystalCone.png<br />
|Empower_Spell = y<br />
|Enlarge = y<br />
|Heighten = y<br />
|Maximize = y<br />
|Quicken = y<br />
}}<br />
{{SpellBook1<br />
|rowcolor = CCE5FF<br />
|SpellIcon = ConeOfCold.png<br />
|Name = [[Cone of Cold]]<br />
|School = Evocation <br /> (Cold)<br />
|Description = Creates an area of extreme cold, originating at your hand and extending outward in a cone. It drains heat, dealing 1d6+5 points of cold damage per [[caster level]]. (Maximum damage 15d6+75.) A successful [[Reflex save]] reduces the damage by [[half]].<br />
|Components = CrystalCone.png<br />
|Empower_Spell = y<br />
|Heighten = y<br />
|Maximize = y<br />
|Quicken = y<br />
}}<br />
{{SpellBook1<br />
|SpellIcon = Arcane Spell Cyclonic Blast.png<br />
|Name = [[Cyclonic Blast]]<br />
|School = Evocation<br />
|Description = You send a twisting torrent of wind toward your enemies that deals 1d3+3 damage per [[caster level]] (Maximum damage 80 to 120 at caster level 20) to [[target]]s in its path. A successful [[Reflex save]] reduces the damage by [[half]]. If the [[target]] fails its [[Reflex save]], it must make a [[Ability check|Strength check]] or [[Ability check|Dexterity check]] to [[negate]] be knocked [[Prone]]. The [[spell]] also clears away all lingering effects in its path, such as clouds and [[Wall of Fire]] of both friends and foes.<br />
|Components = CrystalCone.png<br />
|Empower_Spell = y<br />
|Enlarge = y<br />
|Heighten = y<br />
|Maximize = y<br />
|Quicken = y<br />
}}<br />
{{SpellBook1<br />
|rowcolor = CCE5FF<br />
|SpellIcon = Arcane Spell Eladars Electric Surge.png<br />
|Name = [[Eladar's Electric Surge]]<br />
|School = Evocation <br /> (Electricity)<br />
|Description = The target's body is wracked with powerful electric shocks, dealing 1 to 6 electric damage + 1 per [[caster level]] every 2 seconds for a duration of 16 seconds. This spell can stack on the target up to 3 times, increasing the damage with each stack.<br />
|Components = CrystalCone.png<br />
|Empower_Spell = y<br />
|Enlarge = y<br />
|Maximize = y<br />
|Quicken = y<br />
}}<br />
{{SpellBook1<br />
|SpellIcon = NiacsBitingCold.png<br />
|Name = [[Niac's Biting Cold]]<br />
|School = Evocation <br /> (Cold)<br />
|Description = A deep and chilling cold settles into the target's body, dealing 1 to 6 cold damage + 1 per [[caster level]] every 2 seconds for a duration of 16 seconds. This spell can stack on the target up to 3 times, increasing the damage with each stack.<br />
|Components = CrystalCone.png<br />
|Empower_Spell = y<br />
|Enlarge = y<br />
|Maximize = y<br />
|Quicken = y<br />
}}<br />
{{SpellBook1<br />
|rowcolor = CCE5FF<br />
|SpellIcon = Arcane Spell Prismatic Ray.png<br />
|Name = [[Prismatic Ray]]<br />
|School = Evocation <br /> <small>(Acid, Electricity, Fire) </small><br />
|Description = A shining ray of multicolored light blinds [[creature]]s with 8 [[Hit Dice|Hit Die]] or less for 12 to 48 seconds, and does 1 of 7 harmful effects at random to one target, with a 12.5% of inflicting a second different effect from that 7. [[Prismatic Ray|For Complete Description]]<br />
<!-- These 7 effects are detailed as follows: Red Ray: 4*[[caster level]] fire damage, a successful [[Reflex save]] reduces the damage dealt by [[half]], Orange Ray: 5*[[caster level]] acid damage, a successful [[Reflex save]] reduces the damage dealt by [[half]], Yellow Ray: 6*[[caster level]] electrical damage, a successful [[Reflex save]] reduces the damage dealt by [[half]], Green Ray: Instant [[Death]] (Ignores [[Death]] immunity.), deals [[Constitution]] damage on a successful [[Fortitude save]] (Poison effect [[negate]]d by Poison Immunity.), Blue Ray: Turns victim to stone, [[Fortitude save]] [[negate]]s, Indigo: Victim is stricken with Fear status, [[Will save]] [[negate]]s, Violet: Sends victim to another plane (Instant [[Death]], ignores [[Death]] Immunity.), [[Will save]] [[negate]]s.--><br />
|Empower_Spell = y<br />
|Heighten = y<br />
|Maximize = y<br />
|Quicken = y<br />
}}<br />
|-<br />
|colspan="12" align=center bgcolor=#99CCFF height=5px|<br />
|-<br />
{{SpellBook1<br />
|SpellIcon = SymbolOfPain.png<br />
|Name = [[Symbol of Pain]]<br />
|School = Necromancy <br /> (Evil)<br />
|Description = You create a reddish symbol of power in the air, and it's activated by an enemy who comes into range of it inflicting severe pain on all nearby enemies. The pain causes -4 penalty on [[Attack roll]]s, [[Saving throw]]s, and [[Skill check]]s, lasts 30 seconds plus 12 seconds per [[caster level]]. Each enemy can make a [[Fortitude save]] to [[negate]] the effect. The symbol dissolves 20 seconds after being triggered, or in 5 minutes otherwise.<br />
|Components = CrystalCone.png<br />
|Enlarge = y<br />
|Extend = y<br />
|Heighten = y<br />
|Quicken = y<br />
}}<br />
{{SpellBook1<br />
|rowcolor = CCE5FF<br />
|SpellIcon = WavesOfFatigue.png<br />
|Name = [[Waves of Fatigue]]<br />
|School = Necromancy<br />
|Description = Waves of negative energy cause all living [[creature]]s to become [[Fatigued]]. [[Fatigued]] [[creature]]s take a -2 penalty to [[Strength]] and [[Dexterity]].<br />
|Quicken = y<br />
}}<br />
|-<br />
|colspan="12" align=center bgcolor=#99CCFF height=5px|<br />
|-<br />
{{SpellBook1<br />
|SpellIcon = RepairLightDamageMass.png<br />
|Name = [[Repair Light Damage, Mass]]<br />
|School = Transmutation <br /> (Repair)<br />
|Description = Transmutes the structure of living [[Construct]] [[Ally|allies]] to repair 1d6+2 [[Hit point|Hit Points]] plus 1 per [[caster level]]. (Maximum [[caster level]] 25.)<br />
|Empower_Spell = y<br />
|Enlarge = y<br />
|Maximize = y<br />
|Quicken = y<br />
}}<br />
|}<br />
<br />
==Level 6==<br />
<br />
{{SpellBookHeader|99CCFF|99CCFF}}<br />
{{SpellBook1<br />
|SpellIcon = GlobeOfInvulnerability.png<br />
|Name = [[Globe of Invulnerability]]<br />
|School = Abjuration<br />
|Description = As [[Lesser Globe of Invulnerability]], but spells of level 4 and under fail to target anyone located within the globe, meanwhile any type of spell can be cast through or out of the magical globe.<br />
|Components = CrushedBlackPearl.png<br />
|Extend = y<br />
|Quicken = y<br />
}}<br />
{{SpellBook1<br />
|rowcolor = CCE5FF<br />
|SpellIcon = GreaterDispelMagic.png<br />
|Name = [[Greater Dispel Magic]]<br />
|School = Abjuration<br />
|Description = Removes ongoing [[spell]]s that have been cast on a target. You must make a [[caster level check]] of 1d20+your [[caster level]] (Maximum [[caster level]] 20.) of [[DC]] 11+[[spell]]'s [[caster level]] to remove an effect. In addition, this [[spell]] can be used to sever the connection between a summoner and his or her summoned monster, causing the summoned creature to attack unpredictably, possibly turning on its summoner.<br />
If cast on a spell ward trap, this spell will reduce the level of the trap by 1 to 4 (1d4 levels). If the level of the trap is reduced to 0, the trap is disabled.<br />
|Enlarge = y<br />
|Quicken = y<br />
}}<br />
|-<br />
|colspan="12" align=center bgcolor=#99CCFF height=5px|<br />
|-<br />
{{SpellBook1<br />
|SpellIcon = AcidFog.png<br />
|Name = [[Acid Fog]]<br />
|School = Conjuration <br /> (Acid)<br />
|Description = A billowing mass of misty vapors [[slow]]s movement, obscures sight, giving all creatures in the fog concealment (Attackers have 20% miss chance.), and causes 2d6 acid damage every 2 seconds to [[target]]s within the cloud. Creature entering the cloud also suffers a -4 penalty to their [[Armor Class]].<br />
|Components = CrushedBlackPearl.png<br />
|Empower_Spell = y<br />
|Enlarge = y<br />
|Maximize = y<br />
|Quicken = y<br />
}}<br />
{{SpellBook1<br />
|rowcolor = CCE5FF<br />
|SpellIcon = SummonMonsterVI.png<br />
|Name = [[Summon Monster VI]]<br />
|School = Conjuration<br />
|Description = Summons 1 Monster from 3 choices: Eladrin Bralani, Fiendish [[Troll]], Large Water [[Elemental]] to fight for you for 10 minutes. You can only have 1 summoned [[creature]] of any type serving you at a time. Summoning a new [[creature]] of any type will return the previous one to its home plane.<br />
|Components = CrushedBlackPearl.png<br />
|Quicken = y<br />
}}<br />
|-<br />
|colspan="12" align=center bgcolor=#99CCFF height=5px|<br />
|-<br />
{{SpellBook1<br />
|SpellIcon = TrueSeeing.png<br />
|Name = [[True Seeing (spell)|True Seeing]]<br />
|School = Divination<br />
|Description = You confer on the [[ally]] the ability to see things as they actually are. This allows the [[target]] to notice secret doors hidden by magic, see the exact location of creatures hidden by [[Blur]] or [[Displacement]] effects, and see [[Invisible]] [[creature]]s or objects normally.<br />
|Components = CrushedBlackPearl.png<br />
|Enlarge = y<br />
|Extend = y<br />
|Quicken = y<br />
}}<br />
|-<br />
|colspan="12" align=center bgcolor=#99CCFF height=5px|<br />
|-<br />
{{SpellBook1<br />
|rowcolor = CCE5FF<br />
|SpellIcon = GreaterHeroism.png<br />
|Name = [[Greater Heroism]]<br />
|School = Enchantment<br />
|Description = This spell imbues a single ally creature with great bravery and morale in battle. The target gains a +4 morale bonus on [[attack roll]]s, [[save]]s, and [[skill check]]s. The target also receives [[temporary hit point]]s equal to the [[caster level]] and immunity to fear.<br />
|Enlarge = y<br />
|Extend = y<br />
|Quicken = y<br />
}}<br />
{{SpellBook1<br />
|SpellIcon = SuggestionMass.png<br />
|Name = [[Suggestion, Mass (spell)|Suggestion, Mass]]<br />
|School = Enchantment<br />
|Description = Casts [[Suggestion (spell)|Suggestion]] on multiple enemies. The actions of affected enemies are influenced by you, allowing you to suggest that they fight as your [[Ally|allies]] for 6 seconds per [[caster level]]. A successful [[Will save]] [[negate]]s this effect.<br />
|Components = CrushedBlackPearl.png<br />
|Enlarge = y<br />
|Heighten = y<br />
|Quicken = y<br />
}}<br />
{{SpellBook1<br />
|rowcolor = CCE5FF<br />
|SpellIcon = SymbolOfPersuasion.png<br />
|Name = [[Symbol of Persuasion]]<br />
|School = Enchantment<br />
|Description = You create a pinkish symbol of power in the air, and it's activated by an enemy who comes into range of it, applying a charm effect to all nearby [[target]]s for 6 seconds per [[caster level]] or until the symbol expires. Each [[target]] can make a [[Will save]] to [[negate]] the effect. The symbol dissipates 20 seconds after being triggered, or in 5 minutes otherwise.<br />
|Components = CrushedBlackPearl.png<br />
|Enlarge = y<br />
|Extend = y<br />
|Heighten = y<br />
|Quicken = y<br />
}}<br />
|-<br />
|colspan="12" align=center bgcolor=#99CCFF height=5px|<br />
|-<br />
{{SpellBook1<br />
|SpellIcon = ChainLightning.png<br />
|Name = [[Chain Lightning]]<br />
|School = Evocation <br /> (Electricity)<br />
|Description = An electrical discharge strikes a primary target for 1d3+3 per [[caster level]] electrical damage, then arcs to other nearby targets hitting each of them with a similar lightning bolt. A successful [[Reflex save]] reduces the damage by [[half]].<br />
|Components = CrushedBlackPearl.png<br />
|Empower_Spell = y<br />
|Enlarge = y<br />
|Heighten = y<br />
|Maximize = y<br />
|Quicken = y<br />
}}<br />
{{SpellBook1<br />
|rowcolor = CCE5FF<br />
|SpellIcon = OtilukesFreezingSphere.png<br />
|Name = [[Otiluke's Freezing Sphere]]<br />
|School = Evocation <br /> (Cold)<br />
|Description = A frigid globe of cold energy streaks towards a target. On impact it explodes, causing 1d3+3 cold damage per [[caster level]] (Maximum damage of 80 to 120 at caster level 20) to targets in the area. A successful [[Reflex save]] reduces the damage by [[half]].<br />
|Empower_Spell = y<br />
|Enlarge = y<br />
|Heighten = y<br />
|Maximize = y<br />
|Quicken = y<br />
}}<br />
|-<br />
|colspan="12" align=center bgcolor=#99CCFF height=5px|<br />
|-<br />
{{SpellBook1<br />
|SpellIcon = ShadowWalk.png<br />
|Name = [[Shadow Walk]]<br />
|School = Illusion<br />
|Description = Transports you to the edge of the Material Plane where it borders the Plane of Shadow. While this [[spell]] is active, you move 50% faster than normal, and your outline appears faint and you are harder to hit. Attacking another [[creature]], or otherwise interacting with objects shunts you back to the Material Plane.<br />
|Extend = y<br />
|Quicken = y<br />
}}<br />
|-<br />
|colspan="12" align=center bgcolor=#99CCFF height=5px|<br />
|-<br />
{{SpellBook1<br />
|rowcolor = CCE5FF<br />
|SpellIcon = CircleOfDeath.png<br />
|Name = [[Circle of Death]]<br />
|School = Necromancy<br />
|Description = Snuffs out the life force of living creatures in the area. Creatures can avoid this effect by making a successful [[Reflex save]]. Creatures that fail the [[Reflex save]] make another [[Fortitude save]]. They are killed immediately if the [[Fortitude save]] is failed or suffer 1d4 negative levels if they succeed on the second saving throw.<br />
|Components = CrushedBlackPearl.png<br />
|Enlarge = y<br />
|Heighten = y<br />
|Quicken = y<br />
}}<br />
{{SpellBook1<br />
|SpellIcon = CreateUndead.png<br />
|Name = [[Create Undead]]<br />
|School = Necromancy<br />
|Description = Create [[undead]] minions to do your bidding.<br />
|Components = BlackOnyx.png<br />
|Quicken = y<br />
}}<br />
{{SpellBook1<br />
|rowcolor = CCE5FF<br />
|SpellIcon = Necroticray.png<br />
|Name = [[Necrotic Ray]]<br />
|School = Necromancy<br />
|Description = A negative energy ray that does 1d4+4 negative damage per [[caster level]] to a living enemy. A successful [[Fortitude save]] reduces the damage by [[half]]. The ray also suppresses the life force of any living creature it strikes, granting it 1 [[negative level]].<br />
|Empower_Spell = y<br />
|Heighten = y<br />
|Maximize = y<br />
|Quicken = y<br />
}}<br />
{{SpellBook1<br />
|SpellIcon = SymbolOfFear.png<br />
|Name = [[Symbol of Fear]]<br />
|School = Necromancy<br />
|Description = You create a purple symbol of power in the air, and it's activated by an enemy who comes into range of it. It applies the [[Conditions|condition]] [[Cowering]] to all nearby opponents for 6 seconds per [[caster level]] or until the symbol expires. Each enemy can make a [[Will save]] to [[negate]] this [[Conditions|condition]]. The symbol dissipates in 20 seconds after being triggered, or in 5 minutes otherwise.<br />
|Components = CrushedBlackPearl.png<br />
|Enlarge = y<br />
|Extend = y<br />
|Heighten = y<br />
|Quicken = y<br />
}}<br />
{{SpellBook1<br />
|rowcolor = CCE5FF<br />
|SpellIcon = UndeathToDeath.png<br />
|Name = [[Undeath to Death]]<br />
|School = Necromancy<br />
|Description = Destroys [[undead]] [[creature]]s in the [[area of effect]]. A successful [[Will save]] [[negate]]s this effect.<br />
|Components = CrushedBlackPearl.png<br />
|Enlarge = y<br />
|Heighten = y<br />
|Quicken = y<br />
}}<br />
|-<br />
|colspan="12" align=center bgcolor=#99CCFF height=5px|<br />
|-<br />
{{SpellBook1<br />
|SpellIcon = BearsEnduranceMass.png<br />
|Name = [[Bear's Endurance, Mass]]<br />
|School = Transmutation<br />
|Description = Casts [[Bear's Endurance]] on multiple targets giving a +4 [[enhancement bonus]] to [[Constitution]] to each of them for 1 minute per [[caster level]].<br />
|Components = CrushedBlackPearl.png<br />
|Enlarge = y<br />
|Extend = y<br />
|Quicken = y<br />
}}<br />
{{SpellBook1<br />
|rowcolor = CCE5FF<br />
|SpellIcon = BullsStrengthMass.png<br />
|Name = [[Bull's Strength, Mass]]<br />
|School = Transmutation<br />
|Description = Casts [[Bull's Strength]] on multiple targets giving a +4 [[enhancement bonus]] to [[Strength]] to each of them for 1 minute per [[caster level]].<br />
|Components = CrushedBlackPearl.png<br />
|Enlarge = y<br />
|Extend = y<br />
|Quicken = y<br />
}}<br />
{{SpellBook1<br />
|SpellIcon = CatsGraceMass.png<br />
|Name = [[Cat's Grace, Mass]]<br />
|School = Transmutation<br />
|Description = Casts [[Cat's Grace]] on multiple targets, giving a +4 [[enhancement bonus]] to [[Dexterity]] to each of them for 1 minute per [[caster level]].<br />
|Components = CrushedBlackPearl.png<br />
|Enlarge = y<br />
|Extend = y<br />
|Quicken = y<br />
}}<br />
{{SpellBook1<br />
|rowcolor = CCE5FF<br />
|SpellIcon = Disintegrate.png<br />
|Name = [[Disintegrate]]<br />
|School = Transmutation<br />
|Description = A sickly green ray emanates forth, doing 2d3+6 damage per [[caster level]] to the target. (Maximum damage 40d3+120.) Anything reduced to 0 hit points is disintegrated. A successful [[Fortitude save]] reduces this damage to 6d3+12.<br />
|Components = CrushedBlackPearl.png<br />
|Empower_Spell = y<br />
|Heighten = y<br />
|Maximize = y<br />
|Quicken = y<br />
}}<br />
{{SpellBook1<br />
|SpellIcon = EaglesSplendorMass.png<br />
|Name = [[Eagle's Splendor, Mass]]<br />
|School = Transmutation<br />
|Description = Casts [[Eagle's Splendor]] on multiple targets, giving a +4 [[enhancement bonus]] to [[Charisma]] to each of them for 1 minute per [[caster level]].<br />
|Components = CrushedBlackPearl.png<br />
|Enlarge = y<br />
|Extend = y<br />
|Quicken = y<br />
}}<br />
{{SpellBook1<br />
|rowcolor = CCE5FF<br />
|SpellIcon = FleshToStone.png<br />
|Name = [[Flesh to Stone]]<br />
|School = Transmutation<br />
|Description = Turns a single fleshy [[target]] into a mindless, inert statue in a [[Petrified]] [[Conditions|condition]]. In stone form, [[creature]]s are much more difficult to damage ([[Damage Reduction]] 10/Adamantine.), but are [[Helpless]]. Only [[creature]]s made of flesh are affected by this [[spell]]. This effect lasts 60 seconds plus 10 seconds per [[caster level]], but the [[target]] has a chance to remake its [[Fortitude save]] every 24 seconds.<br />
|Components = CrushedBlackPearl.png<br />
|Enlarge = y<br />
|Heighten = y<br />
|Quicken = y<br />
}}<br />
{{SpellBook1<br />
|SpellIcon = FoxsCunningMass.png<br />
|Name = [[Fox's Cunning, Mass]]<br />
|School = Transmutation<br />
|Description = Casts [[Fox's Cunning]] on multiple targets, giving a +4 enhancement bonus to [[Intelligence]] to each of them for 1 minute per [[caster level]].<br />
|Components = CrushedBlackPearl.png<br />
|Enlarge = y<br />
|Extend = y<br />
|Quicken = y<br />
}}<br />
{{SpellBook1<br />
|rowcolor = CCE5FF<br />
|SpellIcon = OwlsWisdomMass.png<br />
|Name = [[Owl's Wisdom, Mass]]<br />
|School = Transmutation<br />
|Description = Casts [[Owl's Wisdom]] on multiple targets, giving a +4 [[enhancement bonus]] to [[Wisdom]] to each of them for 1 minute per [[caster level]].<br />
|Components = CrushedBlackPearl.png<br />
|Enlarge = y<br />
|Extend = y<br />
|Quicken = y<br />
}}<br />
{{SpellBook1<br />
|SpellIcon = Reconstruct.png<br />
|Name = [[Reconstruct]]<br />
|School = Transmutation <br /> (Repair)<br />
|Description = Repairs the ally [[Construct]], restoring 10 [[Hit point|Hit Points]] per [[caster level]] (Maximum [[caster level]] 15.), while simultaneously granting the [[Construct]] an increase in attack speed for a short time.<br />
|Enlarge = y<br />
|Quicken = y<br />
}}<br />
{{SpellBook1<br />
|rowcolor = CCE5FF<br />
|SpellIcon = RepairModerateDamageMass.png<br />
|Name = [[Repair Moderate Damage, Mass]]<br />
|School = Transmutation <br /> (Repair)<br />
|Description = Transmutes the structure of living [[Construct]] [[Ally|allies]] to repair 2d6+4 [[Hit point|Hit Points]] plus 1 per [[caster level]]. (Maximum [[caster level]] 30.)<br />
|Empower_Spell = y<br />
|Enlarge = y<br />
|Maximize = y<br />
|Quicken = y<br />
}}<br />
{{SpellBook1<br />
|SpellIcon = StoneToFlesh.png<br />
|Name = [[Stone to Flesh]]<br />
|School = Transmutation<br />
|Description = Restores a [[Petrified]] [[creature]], such as 1 affected by the [[Flesh to Stone]] [[spell]] to its normal state.<br />
|Components = CrushedBlackPearl.png<br />
|Quicken = y<br />
}}<br />
{{SpellBook1<br />
|rowcolor = CCE5FF<br />
|SpellIcon = Icon Spell Tenser's Transformation.png<br />
|Name = [[Tenser's Transformation]]<br />
|School = Transmutation<br />
|Description = Causes the caster to become a virtual fighting machine becoming stronger, tougher, faster, and more skilled in combat. You gain a +4 [[alchemical bonus]] to [[Strength]], [[Dexterity]], and [[Constitution]], a +6 [[alchemical bonus]] to [[Armor Class]], and proficiency with all simple and martial weapons. Your base attack bonus equals your character level. Your spellcasting ability is reduced, resulting in a -2 penalty to all spell DCs, -2 to your rolls to bypass enemy Spell Resistance, and doubling the cooldown of your spells.<br />
|Components = PotionOfBullsStrength.png<br />
|Extend = y<br />
|Heighten = y<br />
|Quicken = y<br />
}}<br />
|}<br />
<br />
==Level 7==<br />
<br />
{{SpellBookHeader|99CCFF|99CCFF}}<br />
{{SpellBook1<br />
|SpellIcon = Banishment.png<br />
|Name = [[Banishment]]<br />
|School = Abjuration<br />
|Description = Allows casting a more powerful version of the [[Dismissal]] [[spell]] on multiple [[target]]s. A successful [[Will save]] [[negate]]s this effect. ([[DC]]=[[spell]]'s save [[DC]]-[[creature]]'s [[Hit Dice|Hit Die]]+[[caster level]].)<br />
|Enlarge = y<br />
|Heighten = y<br />
|Quicken = y<br />
}}<br />
{{SpellBook1<br />
|rowcolor = CCE5FF<br />
|SpellIcon = ProtectionFromElementsMass.png<br />
|Name = [[Protection from Elements, Mass]]<br />
|School = Abjuration<br />
|Description = Casts [[Protection from Elements]] on multiple targets, granting targets temporary immunity to all forms of energy for 1 minute per [[caster level]], or until 12 points of energy per [[caster level]] (Maximum [[caster level]] 10) for each energy type has been absorbed.<br />
|Enlarge = y<br />
|Quicken = y<br />
}}<br />
|-<br />
|colspan="12" align=center bgcolor=#99CCFF height=5px|<br />
|-<br />
{{SpellBook1<br />
|SpellIcon = GreaterTeleport.png<br />
|Name = [[Greater Teleport]]<br />
|School = Conjuration<br />
|Description = Confers to the [[Player character|Player Characters]] in the [[area of effect]] the option to be transported to 1 of a variety of locations.<br />
|Quicken = y<br />
}}<br />
{{SpellBook1<br />
|rowcolor = CCE5FF<br />
|SpellIcon = SummonMonsterVII.png<br />
|Name = [[Summon Monster VII]]<br />
|School = Conjuration<br />
|Description = Summons 1 Monster from 3 choices: Djinn, Efreet, Huge [[Earth Elemental]] to fight for you for 10 minutes. You can only have 1 summoned [[creature]] of any type serving you at a time. Summoning a new [[creature]] of any type will return the previous one to its home plane.<br />
|Components = PowderedRuby.png<br />
|Quicken = y<br />
}}<br />
|-<br />
|colspan="12" align=center bgcolor=#99CCFF height=5px|<br />
|-<br />
{{SpellBook1<br />
|SpellIcon = HoldPersonMass.png<br />
|Name = [[Hold Person, Mass]]<br />
|School = Enchantment<br />
|Description = Casts [[Hold Person]] on multiple targets. Affected enemies that fail his [[Will save]] become paralyzed and can take no actions for a maximum of 6 seconds per [[caster level]]. The enemy may attempt to make a new [[Will save]] every 3 seconds. All attacks against a held opponent follow the rules of [[helpless]] opponents.<br />
|Enlarge = y<br />
|Heighten = y<br />
|Quicken = y<br />
}}<br />
{{SpellBook1<br />
|rowcolor = CCE5FF<br />
|SpellIcon = OttosSphereOfDancing.png<br />
|Name = [[Otto's Sphere of Dancing]]<br />
|School = Enchantment<br />
|Description = A magical sphere that compels all enemies who enter it to dance. A successful [[Will save]] [[negate]]s this effect.<br />
|Enlarge = y<br />
|Extend = y<br />
|Heighten = y<br />
|Quicken = y<br />
}}<br />
{{SpellBook1<br />
|SpellIcon = PowerWordBlind.png<br />
|Name = [[Power Word: Blind]]<br />
|School = Enchantment<br />
|Description = A single word of power is uttered, causing your [[target]] to become [[Blinded]]. [[Creature]]s are [[Blinded]] for at least 6+6d4 seconds, and players are [[Blinded]] for at least 4+1d6 seconds. [[Creature]]s with more than 100,000 [[Hit point|Hit Points]] are unaffected by Power Word: Blind.<br />
|Enlarge = y<br />
|Quicken = y<br />
}}<br />
{{SpellBook1<br />
|rowcolor = CCE5FF<br />
|SpellIcon = SymbolOfStunning.png<br />
|Name = [[Symbol of Stunning]]<br />
|School = Enchantment<br />
|Description = You create a symbol of power in the air, and it's activated by a [[target]] approaching. All [[target]]s entering the [[area of effect]] are [[Stunned]] for 6d6 seconds or until the symbol expires. A successful [[Will save]] [[negate]]s this [[Conditions|condition]]. The symbol dissolves 20 seconds after being triggered, or in 5 minutes otherwise.<br />
|Components = PowderedRuby.png<br />
|Enlarge = y<br />
|Heighten = y<br />
|Quicken = y<br />
}}<br />
|-<br />
|colspan="12" align=center bgcolor=#99CCFF height=5px|<br />
|-<br />
{{SpellBook1<br />
|SpellIcon = DelayedBlastFireball.png<br />
|Name = [[Delayed Blast Fireball]]<br />
|School = Evocation <br /> (Fire)<br />
|Description = Creates a ball of fire that detonates on impact, causing an explosion of flame that does 1d6+7 fire damage per [[caster level]] (Maximum damage 20d6+140.) to targets around it. A successful [[Reflex save]] reduces the damage by [[half]].<br />
|Components = PowderedRuby.png<br />
|Empower_Spell = y<br />
|Enlarge = y<br />
|Heighten = y<br />
|Maximize = y<br />
|Quicken = y<br />
}}<br />
{{SpellBook1<br />
|rowcolor = CCE5FF<br />
|SpellIcon = PrismaticSpray.png<br />
|Name = [[Prismatic Spray]]<br />
|School = Evocation <br /><small>(Acid, Electricity, Fire)</small><br />
|Description = Prismatic Spray is a conical version of [[Prismatic Ray]] so [[area of effect]] and able to strike multiple targets. A shining blast of multicolored light [[blinded|blinds]] [[creature]]s with 8 [[Hit Dice|Hit Die]] or less for 12 to 48 seconds, and does 1 of 7 harmful effects at random to one target, with a 12.5% of inflicting a second different effect from that 7. [[Prismatic Spray|For Complete Description]]<br />
<!--These 7 effects are detailed as follows: Red Ray: 4*[[caster level]] fire damage, a successful [[Reflex save]] reduces the damage dealt by [[half]], Orange Ray: 5*[[caster level]] acid damage, a successful [[Reflex save]] reduces the damage dealt by [[half]], Yellow Ray: 6*[[caster level]] electrical damage, a successful [[Reflex save]] reduces the damage dealt by [[half]], Green Ray: Instant [[Death]] (Ignores [[Death]] immunity.), deals [[Constitution]] damage on a successful [[Fortitude save]] (Poison effect [[negate]]d by Poison Immunity.), Blue Ray: Turns victim to stone, [[Fortitude save]] [[negate]]s, Indigo: Victim is stricken with Fear status, [[Will save]] [[negate]]s, Violet: Sends victim to another plane (Instant [[Death]], ignores [[Death]] Immunity.), [[Will save]] [[negate]]s.--><br />
|Empower_Spell = y<br />
|Enlarge = y<br />
|Heighten = y<br />
|Maximize = y<br />
|Quicken = y<br />
}}<br />
|-<br />
|colspan="12" align=center bgcolor=#99CCFF height=5px|<br />
|-<br />
{{SpellBook1<br />
|SpellIcon = InvisibilityMass.png<br />
|Name = [[Invisibility, Mass]]<br />
|School = Illusion<br />
|Description = Casts [[Invisibility (spell)|Invisibility]] on multiple [[Ally|allied]] [[creature]]s, rendering the [[creature]]s [[Invisible]] for 1 minute per [[caster level]]. Attacking a [[target]], or using an object (Door, lever, etc.) removes this [[Conditions|condition]].<br />
|Components = PowderedRuby.png<br />
|Enlarge = y<br />
|Extend = y<br />
|Quicken = y<br />
}}<br />
|-<br />
|colspan="12" align=center bgcolor=#99CCFF height=5px|<br />
|-<br />
{{SpellBook1<br />
|rowcolor = CCE5FF<br />
|SpellIcon = ControlUndead.png<br />
|Name = [[Control Undead]]<br />
|School = Necromancy<br />
|Description = You bring a single [[undead]] under your control for a long time. A [[Will save]] [[negate]]s this effect. Controlled [[undead]] gets an additional [[Will save]] every 2 minutes.<br />
|Components = PowderedRuby.png<br />
|Enlarge = y<br />
|Heighten = y<br />
|Quicken = y<br />
}}<br />
{{SpellBook1<br />
|SpellIcon = FingerOfDeath.png<br />
|Name = [[Finger of Death]]<br />
|School = Necromancy<br />
|Description = Slays one living enemy. Those that succeed on a [[Fortitude save]] instead are dealt 8 to 12 negative energy damage per [[caster level]] (Maximum [[caster level]] 25.).<br />
|Enlarge = y<br />
|Heighten = y<br />
|Quicken = y<br />
}}<br />
{{SpellBook1<br />
|rowcolor = CCE5FF<br />
<br />
|SpellIcon = SymbolOfWeakness.png<br />
|Name = [[Symbol of Weakness]]<br />
|School = Necromancy<br />
|Description = You create a greenish symbol of power in the air, and it's activated by an enemy who comes into range of it, weakening all nearby enemies by inflicting a 3d6 penalty to [[Strength]]. Each enemy can make a [[Fortitude save]] to [[negate]] the effect. The symbol dissolves 20 seconds after being triggered, or in 5 minutes otherwise.<br />
|Components = PowderedRuby.png<br />
|Enlarge = y<br />
|Heighten = y<br />
|Quicken = y<br />
}}<br />
{{SpellBook1<br />
|SpellIcon = WavesOfExhaustion.png<br />
|Name = [[Waves of Exhaustion]]<br />
|School = Necromancy<br />
|Description = Waves of negative energy cause all living [[creature]]s to become [[Exhausted]]. [[Exhausted]] [[creature]]s take a -6 penalty to [[Strength]] and [[Dexterity]], and move at 50% speed.<br />
|Quicken = y<br />
}}<br />
|-<br />
|colspan="12" align=center bgcolor=#99CCFF height=5px|<br />
|-<br />
{{SpellBook1<br />
|rowcolor = CCE5FF<br />
|SpellIcon = RepairSeriousDamageMass.png<br />
|Name = [[Repair Serious Damage, Mass]]<br />
|School = Transmutation <br /> (Repair)<br />
|Description = Transmutes the structure of living [[Construct]] [[Ally|allies]] to repair 3d6+6 [[Hit point|Hit Points]] plus 1 per [[caster level]]. (Maximum [[caster level]] 35.)<br />
|Empower_Spell = y<br />
|Enlarge = y<br />
|Maximize = y<br />
|Quicken = y<br />
}}<br />
|}<br />
<br />
==Level 8==<br />
{{SpellBookHeader|99CCFF|99CCFF}}<br />
{{SpellBook1<br />
|SpellIcon = Blackdragonbolt.png<br />
|Name = [[Black Dragon Bolt]]<br />
|School = Conjuration <br /> (Acid)<br />
|Description = Deals 1 to 3 acid damage per caster level (up to a max of 25 to 75 at caster level 25) every 2 seconds for 6 seconds to an enemy with a powerful bolt of corrosive acid. This spell has double range.<br />
|Empower_Spell = y<br />
|Maximize = y<br />
|Quicken = y<br />
}}<br />
{{SpellBook1<br />
|rowcolor = CCE5FF<br />
|SpellIcon = IncendiaryCloud.png<br />
|Name = [[Incendiary Cloud]]<br />
|School = Conjuration <br /> (Fire)<br />
|Description = A cloud of roiling smoke and white-hot embers, obscuring the sight of all [[target]]s within its effect and dealing 2d4 + 1 per [[caster level]] of fire damage every 2 seconds. Creatures entering the cloud must save vs [[reflex]] or become [[blinded]] until they leave the cloud.<br />
|Empower_Spell = y<br />
|Enlarge = y<br />
|Heighten = y<br />
|Maximize = y<br />
|Quicken = y<br />
}}<br />
{{SpellBook1<br />
|SpellIcon = SummonMonsterVIII.png<br />
|Name = [[Summon Monster VIII]]<br />
|School = Conjuration<br />
|Description = Summons 1 Monster from 3 choices: Bezekira, Greater Air [[Elemental]], [[Orthon]] to fight for you for 10 minutes. You can only have 1 summoned [[creature]] of any type serving you at a time. Summoning a new [[creature]] of any type will return the previous one to its home plane.<br />
|Components = BitOfSunstone.png<br />
|Quicken = y<br />
}}<br />
{{SpellBook1<br />
|rowcolor = CCE5FF<br />
|SpellIcon = Sp trapthesoul selector.png<br />
|Name = [[Trap the Soul]]<br />
|School = Conjuration<br />
|Description = Forces a [[creature]]'s life force and its material body into a gem on a failed [[Will save]]. Although this essentially 'kills' the [[target]], it is not a [[Death]] effect and functions on [[creature]]s such as [[Undead]]. (But not most [[Construct]]s.) This [[spell]] requires a [[Khyber Dragonshard]] as a special [[material component]], and has 3 versions which use different sizes of dragonshards depending on the [[Hit Dice|Hit Die]] of the [[target]]. (1-10, 11-20, and 20-30.)<br />
|Components = QuestionIcon.png<br />
|Enlarge = y<br />
|Heighten = y<br />
|Quicken = y<br />
}}<br />
|-<br />
|colspan="12" align=center bgcolor=#99CCFF height=5px|<br />
|-<br />
{{SpellBook1<br />
|SpellIcon = CharmMonsterMass.png<br />
|Name = [[Charm Monster, Mass]]<br />
|School = Enchantment<br />
|Description = A group of enemy monsters are charmed and will fight as trusted friends and allies. Charmed monsters get additional saves every 3d6+12 seconds. A successful [[Will save]] [[negate]]s this effect.<br />
|Enlarge = y<br />
|Extend = y<br />
|Heighten = y<br />
|Quicken = y<br />
}}<br />
{{SpellBook1<br />
|rowcolor = CCE5FF<br />
|SpellIcon = OttosIrresistibleDance.png<br />
|Name = [[Otto's Irresistible Dance]]<br />
|School = Enchantment<br />
|Description = This [[spell]] makes it impossible for the enemy to do anything other than caper and prance in place.<br />
|Enlarge = y<br />
|Quicken = y<br />
}}<br />
{{SpellBook1<br />
|SpellIcon = PowerWordKill.png<br />
|Name = [[Power Word: Stun]]<br />
|School = Enchantment<br />
|Description = [[Stunned|Stuns]] a target, according to its [[Hit point|Hit Points]]. [[Creature]]s with 150 or fewer current [[Hit point|Hit Points]] are [[stunned]] for 4 to 32 seconds, [[creature]]s with 151 to 300 [[Hit point|Hit Points]] are [[stunned]] for 2 to 16 seconds, and [[creature]]s with more than 301 hp are [[stunned]] for 8 seconds.<br />
|Enlarge = y<br />
|Quicken = y<br />
}}<br />
|-<br />
|colspan="12" align=center bgcolor=#99CCFF height=5px|<br />
|-<br />
{{SpellBook1<br />
|rowcolor = CCE5FF<br />
|SpellIcon = GreaterShout.png<br />
|Name = [[Greater Shout]]<br />
|School = Evocation <br /> (Sonic)<br />
|Description = Emits an ear-splitting yell that [[Deafened|deafens]] and deals 1d3+3 sonic damage per caster level to a max of 20d3+60 at level 20 and [[daze]]s the targets in its path for 6 seconds. A successful [[Fortitude save]] [[half|halves]] the damage and [[negate]]s the [[Daze]] effect.<br />
|Empower_Spell = y<br />
|Heighten = y<br />
|Maximize = y<br />
|Quicken = y<br />
}}<br />
{{SpellBook1<br />
|SpellIcon = PolarRay.png<br />
|Name = [[Polar Ray]]<br />
|School = Evocation <br /> (Cold)<br />
|Description = Strikes a creature for 1d6+8 cold damage per [[caster level]]. (Maximum [[caster level]] 25.)<br />
|Empower_Spell = y<br />
|Maximize = y<br />
|Quicken = y<br />
}}<br />
{{SpellBook1<br />
|rowcolor = CCE5FF<br />
|SpellIcon = Sunburst.png<br />
|Name = [[Sunburst]]<br />
|School = Evocation <br /> (Light)<br />
|Description = Sunburst causes a globe of searing radiance to explode silently from a point you select dealing to all [[creature]]s 6d6 points of light damage in addition to [[Blinded|blinding]] them. [[Ooze]]s and [[Undead]] take 1d3+3 light damage per [[caster level]]. A successful [[Reflex save]] reduces the damage by [[half]] and [[negate]]s the [[Conditions|condition]] [[Blinded]]. Light fearing [[Undead]] may be instantly destroyed by this [[spell]] if it fails its [[Saving throw|save]].<br />
|Components = BitOfSunstone.png<br />
|Empower_Healing = <br />
|Empower_Spell = y<br />
|Enlarge = y<br />
|Heighten = y<br />
|Maximize = y<br />
|Quicken = y<br />
}}<br />
|-<br />
|colspan="12" align=center bgcolor=#99CCFF height=5px|<br />
|-<br />
{{SpellBook1<br />
|SpellIcon = HorridWilting.png<br />
|Name = [[Horrid Wilting]]<br />
|School = Necromancy<br />
|Description = This [[spell]] evaporates moisture from the body of each subject living creature, dealing 1d3+3 points of damage per [[caster level]]. (Maximum damage 20d3+60.) This [[spell]] is especially devastating to water type outsiders like [[Water elemental|Water Elemental]]s, and to [[Plant]]s which instead take 1d4+4 points of damage per [[caster level]]. (Maximum damage 20d4+80.)<br />
|Components = BitOfSunstone.png<br />
|Empower_Spell = y<br />
|Enlarge = y<br />
|Heighten = y<br />
|Maximize = y<br />
|Quicken = y<br />
}}<br />
{{SpellBook1<br />
|rowcolor = CCE5FF<br />
|SpellIcon = SymbolOfDeath.png<br />
|Name = [[Symbol of Death]]<br />
|School = Necromancy<br />
|Description = You scribe a potent rune of power in the air. When the symbol is activated by a target approaching, all targets inside the symbol will suffer a single negative level. You can cause your enemies to run out and back in the symbol several times to stack up consecutive negative levels upon them, they will suffer one additional one each time they run through. A symbol will persist for around 5 minutes until triggered. Once triggered a symbol's powere begin to wane. A symbol will dissipate 20 seconds after first being triggered. Symbols are volatile when placed together.<br />
|Components = BitOfSunstone.png<br />
|Enlarge = y<br />
|Quicken = y<br />
}}<br />
|-<br />
|colspan="12" align=center bgcolor=#99CCFF height=5px|<br />
|-<br />
{{SpellBook1<br />
|SpellIcon = RepairCriticalDamageMass.png<br />
|Name = [[Repair Critical Damage, Mass]]<br />
|School = Transmutation (Repair)<br />
|Description = Transmutes the structure of living [[Construct]] [[Ally|allies]] to repair 4d6+8 [[Hit point|Hit Points]] plus 1 per [[caster level]]. (Maximum [[caster level]] 40.)<br />
|Empower_Spell = y<br />
|Enlarge = y<br />
|Maximize = y<br />
|Quicken = y<br />
}}<br />
|}<br />
<br />
==Level 9==<br />
{{SpellBookHeader|99CCFF|99CCFF}}<br />
{{SpellBook1<br />
|rowcolor = <br />
|SpellIcon = MordenkainensDisjunction.png<br />
|Name = [[Mordenkainen's Disjunction]]<br />
|School = Abjuration<br />
|Description = A powerful force disrupts magical effects on the target, removing ongoing [[spell]]s that have been cast on a target. You must make a [[caster level]] check of 1d20+your [[caster level]] (No maximum.) versus 11+the [[spell]]'s [[caster level]] to remove a [[spell]] effect, and your target must make a [[Will save]] for each equipped item or all magical properties on them are temporarily disabled. Very slow cast time.<br />
|Enlarge = y<br />
|Quicken = y<br />
}}<br />
|-<br />
|colspan="12" align=center bgcolor=#99CCFF height=5px|<br />
|-<br />
{{SpellBook1<br />
|rowcolor = CCE5FF<br />
|SpellIcon = AcidWell.png<br />
|Name = [[Acid Well]]<br />
|School = Conjuration (Acid)<br />
|Description = A huge geyser of Acid erupt near your target, dealing 19 to 24 acid damage per caster level (max 380 to 480). A successful [[fortitude save]] reduces damage by half.<br />
<br />
|Empower_Spell = y<br />
|Enlarge = y<br />
|Maximize = y<br />
|Quicken = y<br />
}}<br />
{{SpellBook1<br />
|rowcolor = <br />
|SpellIcon = PowerWordKill.png<br />
|Name = [[Power Word: Kill]]<br />
|School = Conjuration<br />
|Description = A single word causes the [[death]] of a single enemy with no saving throw allowed. Cooldown timer of 210 seconds.<br />
|Enlarge = y<br />
|Quicken = y<br />
}}<br />
{{SpellBook1<br />
|rowcolor = CCE5FF<br />
|SpellIcon = SummonMonsterIX.png<br />
|Name = [[Summon Monster IX]]<br />
|School = Conjuration<br />
|Description = Summons 1 Monster from 3 choices: [[Ghaele Eladrin race|Eladrin Ghaele]], Elder [[Fire Elemental]], [[Hezrou]] to fight for you for 10 minutes. You can only have 1 summoned [[creature]] of any type serving you at a time. Summoning a new [[creature]] of any type will return the previous one to its home plane.<br />
|Components = SnakeskinGlove.png<br />
|Quicken = y<br />
}}<br />
|-<br />
|colspan="12" align=center bgcolor=#99CCFF height=5px|<br />
|-<br />
{{SpellBook1<br />
|rowcolor = <br />
|SpellIcon = DominateMonster.png<br />
|Name = [[Dominate Monster]]<br />
|School = Enchantment<br />
|Description = Telepathically controls the actions of a living enemy that fails its [[Will save]], causing it to change sides. Dominate acts like [[Charm Monster]], but the target only gains an additional [[Will saving throw]] every 15 to 30 seconds. The creature has less chance to break free and will follow you throughout the dungeon.<br />
|Enlarge = y<br />
|Extend = y<br />
|Heighten = y<br />
|Quicken = y<br />
}}<br />
{{SpellBook1<br />
|rowcolor = CCE5FF<br />
|SpellIcon = HoldMonsterMass.png<br />
|Name = [[Hold Monster, Mass]]<br />
|School = Enchantment<br />
|Description = As [[Hold Monster]], but for multiple targets. Enemies that fail its [[Will save]] become paralyzed and can take no actions for a maximum of 6 seconds per [[caster level]]. The enemy may attempt to make a new [[Will save]] every 3 seconds.<br />
|Components = SnakeskinGlove.png<br />
|Enlarge = y<br />
|Quicken = y<br />
}}<br />
|-<br />
|colspan="12" align=center bgcolor=#99CCFF height=5px|<br />
|-<br />
{{SpellBook1<br />
|rowcolor = <br />
|SpellIcon = Iceberg.png<br />
|Name = [[Iceberg]]<br />
|School = Evocation (Cold)<br />
|Description = Drops a gigantic shard of glacial ice on your target, which deals 28 to 30 Cold damage for every caster level up to 20. A successful [[reflex save]] reduces damage by half.<br />
|Components = <br />
|Empower_Spell = y<br />
|Enlarge = y<br />
|Maximize = y<br />
|Quicken = y<br />
}}<br />
{{SpellBook1<br />
|rowcolor = CCE5FF<br />
|SpellIcon = MeteorSwarm.png<br />
|Name = [[Meteor Swarm]]<br />
|School = Evocation <br /> (Fire + Force)<br />
|Description = Chunks of flaming stone crush and burn your enemies causing 4 spheres of 2 ft. diameter explode on impact, each meteor deals 1d3+1 Fire damage per Caster Level (a successful [[Reflex save]] reduces the fire damage by half) and 1d2+1 Bludgeoning damage per Caster Level (no save) to targets in the area. This spell has double range.<br />
|Empower_Spell = y<br />
|Enlarge = y<br />
|Maximize = y<br />
|Quicken = y<br />
}}<br />
{{SpellBook1<br />
|rowcolor = <br />
|SpellIcon = Thunderstroke.png<br />
|Name = [[Thunderstroke]]<br />
|School = Evocation (Electricity)<br />
|Description = Calls forth a tremendous bolt of lightning and thunder, which strikes your chosen target for 28 to 33 damage for every caster level up to 20. A successful [[reflex save]] reduces damage by half.<br />
|Components = <br />
|Empower_Spell = y<br />
|Enlarge = y<br />
|Maximize = y<br />
|Quicken = y<br />
}}<br />
|-<br />
|colspan="12" align=center bgcolor=#99CCFF height=5px|<br />
|-<br />
{{SpellBook1<br />
|rowcolor = CCE5FF<br />
|SpellIcon = EnergyDrain.png<br />
|Name = [[Energy Drain]]<br />
|School =Necromancy<br />
|Description = A black ray of crackling negative energy suppresses the life force of any living [[creature]] it strikes, granting an enemy 2d4 [[negative level]]s. If the [[target]] has as many [[negative level]]s as its [[Hit Dice|Hit Die]], it [[Death|dies]]. Each [[negative level]] gives a [[creature]] -2 penalty on [[attack roll]]s, [[saving throw]]s, [[Skill check]]s, [[Ability check]]s and -1 to effective level. [[Negative level]]s stack.<br />
|Quicken = y<br />
}}<br />
{{SpellBook1<br />
|rowcolor = <br />
|SpellIcon = WailOfTheBanshee.png<br />
|Name = [[Wail of the Banshee]]<br />
|School = Necromancy<br />
|Description = You emit a terrible scream, creating a deadly area around yourself for 6 seconds. Every 2 seconds, two nearby enemies must make a fortitude save or die. On a successful [[fortitude save]], the target takes 1 to 4 negative levels. You are free to perform other actions while Wail of the Banshee is active.<br />
|Heighten = y<br />
|Quicken = y<br />
}}<br />
{{SpellBook1<br />
|rowcolor = CCE5FF<br />
|SpellIcon = <br />
|Name = [[Rend the Soul]]<br />
|School = Necromancy<br />
|Description = Twists unholy energies around a single foe, causing it significant negative damage over time. Deals 5 to 10 damage every two seconds for 10 seconds for every caster level up to 20. A successful fortitude save reduces the damage by half.<br />
}}<br />
|}<br />
{{cat|Sorcerer / Wizard spells|*}}</div>144.51.12.10