https://ddowiki.com/api.php?action=feedcontributions&user=143.59.96.108&feedformat=atomDDO wiki - User contributions [en]2024-03-28T10:12:15ZUser contributionsMediaWiki 1.35.13https://ddowiki.com/index.php?title=Arcane_spell_failure&diff=433057Arcane spell failure2020-01-17T23:38:59Z<p>143.59.96.108: /* Enhancements */</p>
<hr />
<div>'''Arcane spell failure''' (ASF) is the chance that an [[arcane spell]] — that is, one from the [[Sorcerer / Wizard spells|Sorcerer/Wizard spell list]] or [[Bard spells|Bard spell list]] — will fail to be cast due to interference from the caster's armor or shield. {{Bug|If the spell is also in the [[Cleric / Favored Soul spells|Cleric/Favored Soul list]], it does not suffer from ASF.{{Ref|{{Forums|466363}}}} }}<br />
<br />
Such a failure expends the [[spell]]'s [[spell points]] and [[cooldown]] as if it had been cast.<br />
<br />
The ASF penalty from armor and shields is cumulative - they are added together.<br />
<br />
To see your current arcane spell failure, drag a spell subject to ASF to your hotbar and hover over it. If an item (armor or shield) has ASF, its failure chance is displayed on the item; however, this information does not include global ASF reductions that you might have.<br />
<br />
'''Exceptions'''<br />
* Casting a spell from a [[wand]] is not subject to ASF, but reading a [[scroll]] is.<br />
* [[:Category:Arcane Spells without a Somatic Component|Spells that don't have somatic component]] (for example [[Blur]] or [[Displacement]]) are not subject to ASF, either when cast or read from scrolls.<br />
* [[Spell-like ability|Spell-like abilities]] (SLA) generally ignore ASF (with the exception of some [[Warlock]] SLAs).<br />
<br />
== Scrolls and Arcane Spell Failure ==<br />
Similar to divine spells, Artificer-exclusive spells are not subject to Arcane Spell Failure, but Artificers using Sorcerer/Wizard list scrolls are subject to Arcane Spell Failure. So, for example, anyone using a [[Lightning Motes]] scroll will suffer no Arcane Spell Failure, but an Artificer is susceptible to Arcane Spell Failure when using a scroll of [[Reconstruct]] (available to Artificer but from the [[Sorcerer / Wizard spells|Sorcerer/Wizard spell list]]).<br />
<br />
Similarly, Bards wearing light armor using scrolls on the Sorcerer/Wizard's list will be susceptible to Arcane Spell Failure even for spells also on the Bard spell list. A Bard wearing light armor has no chance of Arcane Spell Failure when casting [[Greater Heroism]] as a spell, but is susceptible to failure when casting it from a scroll.<br />
<br />
== Reducing Arcane Spell Failure ==<br />
=== Item enchantments ===<br />
The following effects do not stack with each other; only the highest reduction applies.<br />
* The [[Arcane Casting Dexterity]] reduces ASF by 5%/10%/15%. Arcane Casting Dexterity reduces total ASF, and as such can be on any item rather than needing to be on the armor or shield that's causing ASF.<br />
* A '''[[Augment Slot#Available Augments|Sapphire of Spell Agility]]''' +5/+10/+15 in a {{Augment|Blue}} reduces ASF by 5%/10%/15% (Minimum Level 12/16/20). This reduces total ASF, and as such can be on any item rather than needing to be on the armor or shield that's causing ASF.<br />
* The '''[[Lesser Arcane Sigil]]''' and '''[[Arcane Sigil]]''' prefixes are normally [[docent]]-exclusive enhancements, but can be added to [[Dragontouched Armor]] via the appropriate runes. They reduce ASF by 5% and 10% respectively. Prior to U17 LAS/AS were untyped and stacked with normal item enhancement effects and with each other. After U17, LAS/AS were apparently changed to global enhancement bonuses and no longer stack with other item enhancements or with each other. {{Forums|411494}}<br />
<br />
Additional stacking sources:<br />
* The '''[[Twilight (enchantment)|Twilight]]''' armor prefix reduces ASF by 10%, and '''[[Greater Twilight]]''' reduces ASF by 20%. Twilight affects ''the armor or shield it is on only'', however. It is applied before item effects granting global reduction of arcane spell failure and stacks with them.<br />
* [[Sentient_Weapon/Filigrees#Otto|Otto's Irrevocable Power: Spell Failure Reduction]] - filigree for a sentient weapon (-10%)<br />
* [[Sentient_Weapon/Filigrees#Frozen|Frozen Wanderer: Arcane Spell Failure]] - filigree for a sentient weapon (-10%)<br />
<br />
=== Armor/Shield Materials ===<br />
* '''[[Mithral]]''' is exceptionally light, reducing the Arcane Spell Failure chance of an armor or shield made with it by 10%. For very light types of armor or shields, this can completely negate ASF by itself. Mithral also reduces the weight category of armor (but not the size class of shields) by one step (Heavy to Medium, etc.) which reduces the PRR provided by the armor since PRR from armor is based in part on the weight category.<br />
* '''[[Darkleaf]]''' reduces the ASF of the armor or shield made with it by 5%, but this material is generally found on rather heavy armors (Breastplate and Banded) and will not negate ASF alone.<br />
* '''[[Alchemical Crafting|Alchemical Crystal]]''' reduces the ASF of an [[Alchemical Crafting#Shields|Alchemical Shield]] by 10% when applied to it through reforging.<br />
<br />
=== Enhancements ===<br />
* The '''Arcane Fluidity''' enhancement is available to [[Elves]], [[Half-Elf|Half-Elves]], [[Drow]], and [[Morninglord]]s (iconic) as a Tier 1 racial enhancement. Rank 1/2/3 reduce ASF from armor (but not shields) by a total of 5%/10%/15% at a cost of 1 AP per rank.<br />
* The [[Wizard Eldritch Knight enhancements|Eldritch Knight]] third core enhancement [[Imbue the Blade]] reduces ASF from armor, shields and Warforged Body feats by 15% at a cost of 1 AP.<br />
* The [[Wizard Eldritch Knight enhancements|Eldritch Knight]] fourth core enhancement [[Subtle Force I]] reduces ASF from armor, shields and Warforged Body feats by an additional 5% (total 20%) at a cost of 1 AP.<br />
* The [[Wizard Eldritch Knight enhancements|Eldritch Knight]] tier 2 enhancement [[Shield Training]] reduces ASF from shields by 5% and grants proficiency with all shields except Tower Shields at a cost of 2 AP.<br />
* The [[Wizard Eldritch Knight enhancements|Eldritch Knight]] tier 4 enhancement [[Armored Arcana]] grants medium armor proficiency and reduces ASF from light armor, medium armor, and Mithral Body to 0% at a cost of 2 AP.<br />
* The [[Battle Engineer enhancements|Battle Engineer]] [[Infused Armor]] core enhancement 3 and 5 each reduce ASF by 10%, for a total of 20% with both.<br />
<br />
=== Warforged and Bladeforged ===<br />
Arcane Spell Failure is of particular importance to [[Warforged]] and [[Bladeforged]] arcane casters as their natural body plating imposes at least a 5% ASF penalty by default.<br />
* The default [[Composite Plating]] imposes 5% ASF, while the optional [[Mithral Body]] imposes 15% and [[Adamantine Body]] imposes 35%.<br />
Fortunately, there are also warforged-exclusive ways to mitigate ASF:<br />
* [[Composite Plating|Composite]] and [[Mithral Body|Mithral]] body plating are considered light armor and thus don't impact warforged Bards or Warlocks.<br />
* The '''Inscribed Armor''' enhancement is available to [[Warforged]] and [[Bladeforged]] as a tier 1 racial enhancement, reducing ASF from body plating by 5%/10%/15% for a cost of 1 AP per rank.<br />
* '''[[Lesser Arcane Sigil]]''' and '''[[Arcane Sigil]]''' are [[docent]]-exclusive enhancements, reducing ASF by 5% and 10% respectively. Prior to U17 LAS/AS were untyped and stacked with normal item enhancement effects and with each other. After U17, LAS/AS were apparently changed to global enhancement bonuses and no longer stack with other item enhancements or with each other. {{Forums|411494}}<br />
<br />
=== Bards and Warlocks ===<br />
* [[Bard]]s and [[Warlock]]s are not subject to ASF while wearing Light armor.<br />
* Both have access to a tier 4 enhancement which extends this benefit to Medium armor as well.<br />
<br />
== Effects that increase spell failure ==<br />
Certain spells and effects can grant you a chance of spell failure; this can affect also divine casters:<br />
* [[Earthquake]] spell - 30%<br />
* [[Deafened]] condition, for example from [[Storm of Vengeance]]<br />
* Being engulfed in a [[Gelatinous Cube race|Gelatinous Cube]]<br />
* Touch of the Mournlands - special attack in [[the Lord of Blades]] raid (20% per stack)<br />
<br />
== Default ASF penalties ==<br />
{| class="wikitable sortable" style="display: inline"<br />
|+ ASF — Armor<br />
|- <br />
! Armor Name<br />
! Failure %<br />
! Armor Type<br />
|-<br />
|''Composite Plating'' (Warforged only)||5%||Light<br />
|-<br />
|''Padded Armor'' (pre-MotU)||5%||Light<br />
|-<br />
|''Leather Armor'' (pre- and post-MotU)||10%||Light<br />
|-<br />
|''Mithral Body'' (Warforged only)||15%||Light<br />
|-<br />
|''Studded Leather Armor'' (pre-MotU)||15%||Light<br />
|-<br />
|''Chain'' armors (post-MotU)||15%||Light<br />
|-<br />
|''Chain Shirt'' (pre-MotU)||20%||Light<br />
|-<br />
|''Hide Armor'' (pre-MotU)||20%||Medium<br />
|-<br />
|''Breastplate'' (pre-MotU)||25%||Medium<br />
|-<br />
|''Brigandine'' (pre-MotU)||25%||Medium<br />
|-<br />
|''Scalemail'' (post-MotU)||20%||Medium<br />
|-<br />
|''Scalemail'' (pre-MotU)||25%||Medium<br />
|-<br />
|''Chainmail'' (pre-MotU)||30%||Medium<br />
|-<br />
|''Half Plate'' (post-MotU)||30%||Heavy<br />
|-<br />
|''Adamantine Body'' (Warforged only)||35%||Heavy<br />
|-<br />
|''Banded Mail'' (pre-MotU)||35%||Heavy<br />
|-<br />
|''Full Plate'' (pre-MotU)||35%||Heavy<br />
|-<br />
|''Half Plate'' (pre-MotU)||40%||Heavy<br />
|-<br />
|''Splint Mail'' (pre-MotU)||40%||Heavy<br />
|}<br />
<br />
{| class="wikitable sortable" style="display: inline"<br />
|+ ASF — Shields<br />
|- <br />
! Shield Name<br />
! Failure %<br />
|-<br />
|''Buckler''||0%<br />
|-<br />
|''Light Shield''||5%<br />
|-<br />
|''Heavy Shield''||15%<br />
|-<br />
|''Tower Shield''||50%<br />
|}<br />
<br />
[[Category:DDO game mechanics]]<br />
[[Category:Spells]]</div>143.59.96.108https://ddowiki.com/index.php?title=Feats/Passive_Proficiency&diff=432828Feats/Passive Proficiency2020-01-13T13:42:06Z<p>143.59.96.108: /* Armor, Shield & Weapon proficiencies */</p>
<hr />
<div>{{Nobots}}<br />
<br />
== Armor, Shield & Weapon proficiencies ==<br />
{{Feat Brief/Top}}<br />
{{Feat Brief/1<br />
|Icon = Icon Feat Light Armor Proficiency.png<br />
|Feat = Light Armor Proficiency<br />
|Type = Passive<br />
|Description = You are proficient with light armor, and do not suffer the armor check penalty to attack rolls when wearing light armor. You also gain your [[base attack bonus]] in physical resistance when wearing [[:Category:Light armor|light armor]].<br />
|Prereqs = * None<br />
}}<br />
{{Feat Brief/2<br />
|Icon = Icon Feat Medium Armor Proficiency.png<br />
|Feat = Medium Armor Proficiency<br />
|Type = Passive<br />
|Description = You are proficient with medium armor, and do not suffer the armor check penalty to attack rolls when wearing medium armor. You also gain your [[base attack bonus]] x 1.5 in physical resistance when wearing [[:Category:Medium armor|medium armor]].<br />
|Prereqs = * [[Light Armor Proficiency]]<br />
}}<br />
{{Feat Brief/1<br />
|Icon = Icon Feat Heavy Armor Proficiency.png<br />
|Feat = Heavy Armor Proficiency<br />
|Type = Passive<br />
|Description = You are proficient with heavy armor, and do not suffer the armor check penalty to attack rolls when wearing heavy armor. You also gain 2x your [[base attack bonus]] in physical resistance when wearing [[:Category:Heavy armor|heavy armor]].<br />
|Prereqs = * [[Medium Armor Proficiency]]<br />
}}<br />
{{Feat Brief/2<br />
|Icon = Icon Feat General Shield Proficiency.png<br />
|Feat = Shield Proficiency (General)<br />
|Type = Passive<br />
|Description = This feat negates the penalties from using [[buckler]]s, and [[Light Shield|small]] and [[large shield|Large Shield]]s.<br />
|Prereqs = * None<br />
}}<br />
{{Feat Brief/1<br />
|Icon = Icon Feat Tower Shield Proficiency.png<br />
|Feat = Tower Shield Proficiency<br />
|Type = Passive<br />
|Description = This feat negates the extra penalties from using a tower shield while untrained. The -2 attack penalty still applies.<br />
|Prereqs = * [[Shield Proficiency (General)]]<br />
}}<br />
{{Feat Brief/2<br />
|Icon = Icon Feat Simple Weapon Proficiency.png<br />
|Feat = Simple Weapon Proficiency<br />
|Type = Passive<br />
|Description = This feat negates the penalty from using any of the [[:Category:Simple weapons|simple weapons]] while untrained.<br />
|Prereqs = * None<br />
}}<br />
{{Feat Brief/1<br />
|Icon = Icon Feat Martial Weapon Proficiency.png<br />
|Feat = Martial Weapon Proficiency<br />
|Type = Passive<br />
|Description = This feat negates the penalty from using any of the [[:Category:Martial weapons|martial weapons]] while untrained. This feat must be taken for separate martial weapons.<br />
|Prereqs = * None<br />
}}<br />
{{Feat Brief/2<br />
|Icon = Icon Feat Exotic Weapon Proficiency.png<br />
|Feat = Exotic Weapon Proficiency<br />
|Type = Passive<br />
|Description = This feat negates the -4 penalty from using any of the [[:Category:Exotic weapons|exotic weapons]] while untrained. Bastard Sword and Dwarven Waraxe deal grazing hits as if they were a two handed weapon if they are the only weapon wielded by a proficient user.<br /> This feat must be taken for separate exotic weapons.<br />
|Prereqs = <br />
* [[Strength]] 13 for [[Bastard Sword]] and [[Dwarven Waraxe]]<br />
* [[Base Attack Bonus]] +1,<br />
}}<br />
{{Feat Brief/Bottom}}<br />
<br />
[[Category:Feats|*]]</div>143.59.96.108https://ddowiki.com/index.php?title=Feats/Passive_Proficiency&diff=432827Feats/Passive Proficiency2020-01-13T13:39:29Z<p>143.59.96.108: /* Armor, Shield & Weapon proficiencies */</p>
<hr />
<div>{{Nobots}}<br />
<br />
== Armor, Shield & Weapon proficiencies ==<br />
{{Feat Brief/Top}}<br />
{{Feat Brief/1<br />
|Icon = Icon Feat Light Armor Proficiency.png<br />
|Feat = Light Armor Proficiency<br />
|Type = Passive<br />
|Description = You are proficient with light armor, and do not suffer armor penalties to your attack rolls when wearing light armor.<br /> You also gain 2 + 1/2 of your [[base attack bonus]] in physical resistance when wearing [[:Category:Light armor|light armor]].<br />
|Prereqs = * None<br />
}}<br />
{{Feat Brief/2<br />
|Icon = Icon Feat Medium Armor Proficiency.png<br />
|Feat = Medium Armor Proficiency<br />
|Type = Passive<br />
|Description = You are proficient with medium armor, and do not suffer the armor check penalty to attack rolls when wearing medium armor. You also gain your base attack bonus x 1.5 in physical resistance when wearing medium armor. [[:Category:Medium armor|medium armor]].<br />
|Prereqs = * [[Light Armor Proficiency]]<br />
}}<br />
{{Feat Brief/1<br />
|Icon = Icon Feat Heavy Armor Proficiency.png<br />
|Feat = Heavy Armor Proficiency<br />
|Type = Passive<br />
|Description = You are proficient with heavy armor, and do not suffer the armor check penalty to attack rolls when wearing heavy armor. You also gain 2x your base attack bonus in physical resistance when wearing heavy armor. [[:Category:Heavy armor|heavy armor]].<br />
|Prereqs = * [[Medium Armor Proficiency]]<br />
}}<br />
{{Feat Brief/2<br />
|Icon = Icon Feat General Shield Proficiency.png<br />
|Feat = Shield Proficiency (General)<br />
|Type = Passive<br />
|Description = This feat negates the penalties from using [[buckler]]s, and [[Light Shield|small]] and [[large shield|Large Shield]]s.<br />
|Prereqs = * None<br />
}}<br />
{{Feat Brief/1<br />
|Icon = Icon Feat Tower Shield Proficiency.png<br />
|Feat = Tower Shield Proficiency<br />
|Type = Passive<br />
|Description = This feat negates the extra penalties from using a tower shield while untrained. The -2 attack penalty still applies.<br />
|Prereqs = * [[Shield Proficiency (General)]]<br />
}}<br />
{{Feat Brief/2<br />
|Icon = Icon Feat Simple Weapon Proficiency.png<br />
|Feat = Simple Weapon Proficiency<br />
|Type = Passive<br />
|Description = This feat negates the penalty from using any of the [[:Category:Simple weapons|simple weapons]] while untrained.<br />
|Prereqs = * None<br />
}}<br />
{{Feat Brief/1<br />
|Icon = Icon Feat Martial Weapon Proficiency.png<br />
|Feat = Martial Weapon Proficiency<br />
|Type = Passive<br />
|Description = This feat negates the penalty from using any of the [[:Category:Martial weapons|martial weapons]] while untrained. This feat must be taken for separate martial weapons.<br />
|Prereqs = * None<br />
}}<br />
{{Feat Brief/2<br />
|Icon = Icon Feat Exotic Weapon Proficiency.png<br />
|Feat = Exotic Weapon Proficiency<br />
|Type = Passive<br />
|Description = This feat negates the -4 penalty from using any of the [[:Category:Exotic weapons|exotic weapons]] while untrained. Bastard Sword and Dwarven Waraxe deal grazing hits as if they were a two handed weapon if they are the only weapon wielded by a proficient user.<br /> This feat must be taken for separate exotic weapons.<br />
|Prereqs = <br />
* [[Strength]] 13 for [[Bastard Sword]] and [[Dwarven Waraxe]]<br />
* [[Base Attack Bonus]] +1,<br />
}}<br />
{{Feat Brief/Bottom}}<br />
<br />
[[Category:Feats|*]]</div>143.59.96.108https://ddowiki.com/index.php?title=Feats/Passive_Proficiency&diff=432826Feats/Passive Proficiency2020-01-13T13:38:38Z<p>143.59.96.108: /* Armor, Shield & Weapon proficiencies */</p>
<hr />
<div>{{Nobots}}<br />
<br />
== Armor, Shield & Weapon proficiencies ==<br />
{{Feat Brief/Top}}<br />
{{Feat Brief/1<br />
|Icon = Icon Feat Light Armor Proficiency.png<br />
|Feat = Light Armor Proficiency<br />
|Type = Passive<br />
|Description = You are proficient with light armor, and do not suffer armor penalties to your attack rolls when wearing light armor.<br /> You also gain 2 + 1/2 of your [[base attack bonus]] in physical resistance when wearing [[:Category:Light armor|light armor]].<br />
|Prereqs = * None<br />
}}<br />
{{Feat Brief/2<br />
|Icon = Icon Feat Medium Armor Proficiency.png<br />
|Feat = Medium Armor Proficiency<br />
|Type = Passive<br />
|Description = You are proficient with medium armor, and do not suffer the armor check penalty to attack rolls when wearing medium armor. You also gain your base attack bonus x 1.5 in physical resistance when wearing medium armor. [[:Category:Medium armor|medium armor]].<br />
|Prereqs = * [[Light Armor Proficiency]]<br />
}}<br />
{{Feat Brief/1<br />
|Icon = Icon Feat Heavy Armor Proficiency.png<br />
|Feat = Heavy Armor Proficiency<br />
|Type = Passive<br />
|Description = You are proficient with [[:Category:Heavy armor|heavy armor]], and do not suffer armor penalties to your attack rolls when wearing heavy armor.<br /> You also gain 6 + your [[base attack bonus]] in physical resistance when wearing [[:Category:Heavy armor|heavy armor]].<br />
|Prereqs = * [[Medium Armor Proficiency]]<br />
}}<br />
{{Feat Brief/2<br />
|Icon = Icon Feat General Shield Proficiency.png<br />
|Feat = Shield Proficiency (General)<br />
|Type = Passive<br />
|Description = This feat negates the penalties from using [[buckler]]s, and [[Light Shield|small]] and [[large shield|Large Shield]]s.<br />
|Prereqs = * None<br />
}}<br />
{{Feat Brief/1<br />
|Icon = Icon Feat Tower Shield Proficiency.png<br />
|Feat = Tower Shield Proficiency<br />
|Type = Passive<br />
|Description = This feat negates the extra penalties from using a tower shield while untrained. The -2 attack penalty still applies.<br />
|Prereqs = * [[Shield Proficiency (General)]]<br />
}}<br />
{{Feat Brief/2<br />
|Icon = Icon Feat Simple Weapon Proficiency.png<br />
|Feat = Simple Weapon Proficiency<br />
|Type = Passive<br />
|Description = This feat negates the penalty from using any of the [[:Category:Simple weapons|simple weapons]] while untrained.<br />
|Prereqs = * None<br />
}}<br />
{{Feat Brief/1<br />
|Icon = Icon Feat Martial Weapon Proficiency.png<br />
|Feat = Martial Weapon Proficiency<br />
|Type = Passive<br />
|Description = This feat negates the penalty from using any of the [[:Category:Martial weapons|martial weapons]] while untrained. This feat must be taken for separate martial weapons.<br />
|Prereqs = * None<br />
}}<br />
{{Feat Brief/2<br />
|Icon = Icon Feat Exotic Weapon Proficiency.png<br />
|Feat = Exotic Weapon Proficiency<br />
|Type = Passive<br />
|Description = This feat negates the -4 penalty from using any of the [[:Category:Exotic weapons|exotic weapons]] while untrained. Bastard Sword and Dwarven Waraxe deal grazing hits as if they were a two handed weapon if they are the only weapon wielded by a proficient user.<br /> This feat must be taken for separate exotic weapons.<br />
|Prereqs = <br />
* [[Strength]] 13 for [[Bastard Sword]] and [[Dwarven Waraxe]]<br />
* [[Base Attack Bonus]] +1,<br />
}}<br />
{{Feat Brief/Bottom}}<br />
<br />
[[Category:Feats|*]]</div>143.59.96.108https://ddowiki.com/index.php?title=Physical_Resistance_Rating&diff=432825Physical Resistance Rating2020-01-13T13:20:06Z<p>143.59.96.108: /* Items */</p>
<hr />
<div>{{ArmorUp}}<br />
== Overview ==<br />
[[File:UI PPR.jpg|thumb|right|Physical Resistance Rating tooltip]]<br />
'''Physical Resistance Rating''' (abbreviated '''PRR''') is a form of damage mitigation that was introduced with [[Update 14]].<br />
<br />
It provides a percentage reduction in physical damage (bludgeoning, slashing, and piercing), and is granted through multiple sources (items, feats, enhancements) and stacks with itself. Multiple effects granting an Enhancement bonus to Physical Resistance do not stack. [[Character sheet]]s show the Physical Resistance Rating of the player next to the elemental resistances.<br />
<br />
PRR is applied after [[damage reduction]]. The PRR is applied to the damage that passes through the DR and is always rounded down. As such If a player would take 20 damage before DR or PRR and has 10 DR and 60 PRR (37.5% reduction), the result is:<br />
: (20 - 10) * 37.5% = 3.75 rounded down to 3<br />
: 3 damage is resisted<br />
<br />
== PRR and % reduction ==<br />
=== Formula ===<br />
The formula for calculating damage mitigation for physical damage was changed in [[Update 23]]. The new formula is: '''100/(100+Rating)'''. Incoming damage is multiplied by this number.<br />
<br />
Example: A character is hit for 100 points of damage.<br />
* 0 PRR takes full damage, 100 points.<br />
* 20 PRR takes 16.67% less damage, 83 points.<br />
* 100 PRR takes 50% less damage, 50 points.<br />
<br />
In effect, this means that for every point of PRR that you gain, your effective hit points is increased by 1%. This is entirely off of the base, rather than cumulative, and thus beyond a certain point, hit points might be more valuable that PRR alone...<br />
<br />
=== Table ===<br />
{|<br />
|-<br />
|<br />
{| class="wikitable" style="text-align: right" border="1"<br />
|'''PRR'''||width="90px"|'''Reduction'''<br />''(A)''||width="90px"|'''''Damage taken'''''<br />''1 - (A)''<br />
|-<br />
| 0 || 0% || 100%<br />
|-<br />
| 10 || 9.09% || 90.91%<br />
|-<br />
| 20 || 16.67% || 83.33%<br />
|-<br />
| 30 || 23.08% || 76.92%<br />
|-<br />
| 40 || 28.57% || 71.43%<br />
|-<br />
| 50 || 33.33% || 66.67%<br />
|-<br />
| 60 || 37.50% || 62.50%<br />
|-<br />
| 70 || 41.18% || 58.82%<br />
|-<br />
| 80 || 44.44% || 55.56%<br />
|-<br />
| 90 || 47.37% || 52.63%<br />
|-<br />
| 100 || 50.00% || 50.00%<br />
|}<br />
|<br />
|<br />
{| class="wikitable" style="text-align: right" border="1"<br />
|'''PRR'''||width="90px"|'''Reduction'''<br />''(A)''||width="90px"|'''''Damage taken'''''<br />''1 - (A)''<br />
|-<br />
| 110 || 52.38% || 47.62%<br />
|-<br />
| 120 || 54.55% || 45.45%<br />
|-<br />
| 130 || 56.52% || 43.48%<br />
|-<br />
| 140 || 58.33% || 41.67%<br />
|-<br />
| 150 || 60.00% || 40.00%<br />
|-<br />
| 160 || 61.54% || 38.46%<br />
|-<br />
| 170 || 62.96% || 37.04%<br />
|-<br />
| 180 || 64.29% || 35.71%<br />
|-<br />
| 190 || 65.52% || 34.48%<br />
|-<br />
| 200 || 66.67% || 33.33%<br />
|-<br />
| 210 || 67.74% || 32.26%<br />
|}<br />
|<br />
|<br />
|[[File:PRRGraph.png|thumb|left|481px|Damage reduction in graph format]]<br />
|}<br />
<br />
== Sources of PRR ==<br />
<br />
=== Items ===<br />
* Physical Resistance Rating offered by armor type / docent body feat / shield type:<br />
<br />
{| class="wikitable" style="margin-left: 30px; display: inline-table;"<br />
! style="text-align:left;"|Armor type<br />
! PRR<br />
|-<br />
|[[:Category:Cloth armor|Cloth armor]]<br />
|0<br />
|-<br />
|[[:Category:Light armor|Light armor]]<br />
|[[Base Attack Bonus|BAB]] * 1<br />
|-<br />
|[[:Category:Medium armor|Medium armor]]<br />
|BAB * 1.5<br />
|-<br />
|[[:Category:Heavy armor|Heavy armor]]<br />
|BAB * 2<br />
|}<br />
{| class="wikitable" style="display: inline-table; vertical-align: top;"<br />
! style="text-align:left;"|Docents<br />
! PRR<br />
|-<br />
|[[Composite Plating]]<br />
| 0<br />
|-<br />
|[[Mithral Body]]<br />
| BAB * 1<br />
|-<br />
|[[Adamantine Body]]<br />
| BAB * 2<br />
|}<br />
{| class="wikitable" style="display: inline-table;"<br />
! style="text-align:left;"|Shield type<br />
! PRR<br />
|-<br />
|[[:Category:Bucklers|Bucklers]]/[[:Category:Orbs|Orbs]]<br />
|0<br />
|-<br />
|[[:Category:Small shields|Small shields]]<br />
|5<br />
|-<br />
|[[:Category:Large shields|Large shields]]<br />
|10<br />
|-<br />
|[[:Category:Tower shields|Tower shields]]<br />
|15<br />
|}<br />
:'''Note''': Stacks with the [[Sheltering]] enhancement<br />
* See ''[[:Category:Sheltering items]]''<br />
* [[Enhancement bonus]]: <br />
** items with the [[Sheltering]] enchantment (up to +45)<br />
** items [[augment]]ed with a Sapphire of Physical Resistance (up to +16)<br />
** [[Slave Lords Crafting]] items: Prefix(Blue) slot can have +12(Heroic) or +45(Legendary) Sheltering augment<br />
* [[Artifact bonus]]: <br />
**[[Planar Focus of Prowess]] grants +15 PRR when in a set with a [[Planar Conflux]].<br />
**[[Slave Lords Crafting]]: Slave's Endurance Set Bonus grants +1/+2 PRR (Heroic) or +2/+4 PRR (Legendary). Values are for 3-piece/5-piece sets.<br />
** [[Named_item_sets#Ravenloft_Item_Sets|Ravenloft item sets]]<br />
* [[Insight bonus]]: <br />
** item with Insightful Sheltering (such as {{Item|Circle of Malevolence}}, up to +5)<br />
** item with Insightful Physical Sheltering (up to +22)<br />
* [[Quality bonus]]:<br />
** item with Quality Physical Sheltering (up to +11)<br />
* [[Luck bonus]]: [[Named item sets#Unbreakable Adamancy|Unbreakable Adamancy]] set bonus, +5<br />
* [[Mythic bonus]]: [[:Category:Mythic_Boost_items|Mythic Boost items]] (on armor, shield, boots, back, head, neck, wrist), up to +4<br />
* [[Reaper difficulty#Items|Reaper bonus]]<br />
* Profane bonus: {{item|Bloodrage Chrism}}<br />
<br />
=== Feats ===<br />
<br />
'''Fighter'''<br />
* [[Heavy Armor Training]] +3<br />
* [[Heavy Armor Combatant]] +6<br />
* [[Heavy Armor Master]] +9<br />
* [[Heavy Armor Champion]] +12<br />
<br />
'''Heroic'''<br />
* [[Ever Watchful]] - bonus equal to the number of [[Religious Lore]] feats you have, situationally<br />
* [[Greater Rage]] +10 when Barbarian [[Rage (feat)|raging]] in medium armor<br />
* [[Natural Fighting]] +4<br />
* [[Shield Mastery]] +3/+5/+10 when using a buckler or small shield / large shield / tower shield<br />
* [[Improved Shield Mastery]] +5/+10/+15<br />
* [[Two Weapon Defense]] +5 when you wield two weapons (not unarmed/handwraps)<br />
<br />
'''Past lives'''<br />
* [[Iconic Past Life Feats|Past Life: Purple Dragon Knight]]: +3, stacks 3 times<br />
* [[Epic_Past_Life_Feats#Divine_sphere|Epic PL in Divine sphere]]: +3, stacks 3 times per type, up to +27<br />
<br />
'''[[Epic Destiny Feats|Destiny]]'''<br />
* [[Deific Warding]] +10, up to +30 situationally<br />
* [[Dreamscape]] +15 situationally<br />
* [[Guardian Angel]] +PRR equal to Wisdom score, situationally<br />
<br />
'''[[Epic Feats|Epic]]'''<br />
* [[Epic Damage Reduction]] +10<br />
<br />
'''[[Legendary Feats|Legendary]]'''<br />
<br />
* [[Scion of Elysium]] +25 for '''summons / hirelings'''<br />
* [[Scion of Limbo]] +30 situationally<br />
* [[Scion of the Plane of Earth]] +20<br />
* [[Scion of the Plane of Fire]] +10<br />
<br />
'''[[Monk stances]]'''<br />
* [[Monk stances#Mountain Stance|Lesser Mountain Stance]] +3<br />
* [[Monk stances#Mountain Stance|Mountain Stance]] +8<br />
* [[Monk stances#Mountain Stance|Greater Mountain Stance]] +12<br />
* [[Monk stances#Mountain Stance|Ultimate Mountain Stance]] +15<br />
<br />
=== Enhancements ===<br />
<br />
==== [[Bladeforged enhancements]] ====<br />
* '''Communion of Warding''' +4/+8/+12 Physical Resistance Rating<br />
<br />
==== [[Deep Gnome enhancements]] ====<br />
* '''Hardy Nature''' +1/+2/+3<br />
<br />
==== [[Dragonborn enhancements]] ====<br />
* '''Harder Scales''' +2/+4/+6<br />
<br />
==== [[Deepwood Stalker enhancements]] ====<br />
* '''Survivalist''' I-III: up to +12 in light armor<br />
<br />
==== [[Eldritch Knight enhancements]] ====<br />
* '''Improved Shield''' improves the Physical Resistance Rating by 3/6/10 while under the effects of the [[Shield (spell)|Shield]] spell.<br />
<br />
==== [[Henshin Mystic enhancements]] ====<br />
* Each core enhancement grants +3 PRR.<br />
<br />
==== [[Pale Master enhancements]] ====<br />
* '''Shroud of the Zombie''': +3<br />
* '''Undead Augmentation (Deathly Touch)''': +5 while in any Pale Shroud<br />
* '''Eternal Furor''': +15 while in any Pale Shroud<br />
* '''Ascendant Shroud''': +10 while in Shroud of the Zombie<br />
<br />
==== [[Ravager enhancements]] ====<br />
* '''Ritual Scarring''' improves the Physical Resistance Rating by 1/2/3.<br />
<br />
==== [[Sacred Defender enhancements]] ====<br />
* '''Sacred Defense:''' +10 Physical Resistance<br />
** '''Improved Sacred Defense - Durable Defense:''' When in Sacred Defense, you gain +5/+10/+15 Sacred bonus to Physical Resistance Rating.<br />
* '''Redemption:''' +5 Physical Resistance<br />
* '''Glorious Stand:''' +5 Physical Resistance<br />
* '''Eternal Defender:''' +5 Physical Resistance<br />
* '''Harbored by Light:''' You gain +10/15/25 Physical Resistance Rating.<br />
<br />
==== [[Shintao enhancements]] ====<br />
* '''Iron Skin''' improves the Physical Resistance Rating by 5/10/20.<br />
* '''Meditation of War''' improves the Physical Resistance Rating while under Mountain Stance by 10.<br />
<br />
==== Sorcerer (elemental form) ====<br />
* Elemental Apotheosis: [[Fire Savant enhancements|Fire]], [[Air Savant enhancements|Air]], [[Water Savant enhancements|Water]]: +20<br />
* Elemental Apotheosis: [[Earth Savant enhancements|Earth]]: +25<br />
<br />
==== [[Stalwart Defender enhancements]] ====<br />
* '''Stalwart Defense stance''' improves the Physical Resistance Rating by 10.<br />
** '''Improved Stalwart Defense - Durable Defense''' improves the Physical Resistance Rating while on Stalwart Defense Stance by additional 5/10/15.<br />
<br />
==== [[Tempest enhancements]] ====<br />
* '''Cores''': 2+1+1+1+1+1<br />
* '''Dervish''' (capstone): +10<br />
* '''Improved Defense''': +1/2/3<br />
* '''Improved Parry''': +3/6/10 while dual-wielding. (This bonus does not apply when fighting unarmed/with handwraps).<br />
<br />
==== [[Thief-Acrobat enhancements]] ====<br />
* '''Spinning Staff Wall''': Activate to gain 50 PRR for 20 seconds. Cooldown: 90 seconds.<br />
<br />
==== [[Warchanter enhancements]] ====<br />
* '''Rough and Ready''' improves the Physical Resistance Rating by 2/4/6.<br />
* '''Ironskin Chant''' provides +6 [[Music bonus]] to everyone around<br />
* '''Warmaster''' (capstone): +15 [[Music bonus]] to single ally<br />
<br />
==== [[Warforged enhancements]] ====<br />
* '''Adamantine Durability''' +4/+8/+12 Physical Resistance Rating<br />
* '''Memories of the Last War''': +8 Determination bonus<br />
<br />
==== [[Warpriest enhancements]] ====<br />
* '''Wall of Steel''' +3/+6/+10 Physical Resistance Rating<br />
* '''Sanctuary''' For 20 seconds, you gain +20 Sacred bonus to Physical Resistance. (Activation Cost: 10 Spell Points. Cooldown: 1 minute)<br />
<br />
==== [[Wood Elf enhancements]] ====<br />
* Forest Origins: Oath of the Wild: You take an oath to forego metal armor, metal shields, and Rune Arms. As long as you do not have these equipped, you gain +10 Physical Resistance Rating.<br />
<br />
=== Epic Destinies ===<br />
<br />
* [[Audience with the Queen]] ([[Shiradi Champion]] tier 6): up to +100 situational<br />
* Damage Reduction ([[Fury of the Wild]] tier 2): up to +6<br />
* Ephemeral Evolution ([[Primal Avatar]] tier 1): up to +15 situational<br />
* Heavenly Presence ([[Divine Crusader]] tier 5): +10<br />
* Heed No Pain ([[Unyielding Sentinel]] 4th core): +10 and extra +20 while in Unbreakable stance<br />
* Improved Combat Expertise ([[Legendary Dreadnought]] tier 2): +20 when [[Combat Expertise]] is active<br />
* Legendary Shield Mastery ([[Unyielding Sentinel]] tier 2): up to +15 when wearing a shield<br />
* Master's Blitz ([[Legendary Dreadnought]] tier 6): +30<br />
* Sigil of Spell Warding ([[Magister]] tier 1): +15<br />
* Standing with Stone ([[Grandmaster of Flowers]] tier 4): up to +15 when in [[Monk Enhancements#Way of Earth|Mountain stance]]<br />
<br />
== Monsters with PRR ==<br />
Monsters usually don't have PRR. Some enemies in the newer content have PRR, such as Abishai or Erinyes. <s>When you fight such enemies, you get ''yellow numbers'' indicating reduced damage. The same yellow numbers are used for damage reduction, causing frequent confusion (for example {{Forums|470769}}).</s> <small>Yellow numbers removed in Update 41 Patch 3.</small><br />
<br />
Player characters have a few options for reducing enemy PRR, for example:<br />
* [[Arcane_Archer_enhancements#Banishing_Arrows|Banishing Arrows]]: -1 PRR/MRR, stacks up to 25 times. 5 stacks fade away every 3 seconds.<br />
* [[Soul Eater enhancements#Devour_the_Soul|Devour the Soul]]: -20 PRR/MRR for 6 seconds<br />
* [[Legendary_Green_Steel_items/Tier_3#Weapon_bonus_effects|Legendary Dust weapon]]: -7 PRR and -20 hamp per stack, maximum stack 5<br />
* Melted Armor debuff: -10 PRR and MRR on each hit, does not stack with itself, duration 12 seconds<br />
** [[Constricting Nightmare]], enchantment on {{Item|Suffering, the Half of Whole}}<br />
** [[Legendary_Green_Steel_items/Tier_3#Weapon_bonus_effects|Legendary Ooze weapon]]<br />
* [[Sentient_Weapon/Filigrees#Shattered|Shattered Device]] four piece filigree set bonus<br />
* [[Soul Tear]]<br />
* [[Soul Eater enhancements#Taint_the_Aura|Taint the Aura]]: -2 SR, PRR and MRR per stack, up to 5 stacks, 10 seconds duration<br />
<br />
{{Quote|developer=Cocomajobo|date=11-30-2018, 01:25 PM|source={{Forums|p=6160163|display=0}}|quote=All of the properties listed are able to go into the negatives. Going from 0 to -10 PRR provides the same difference in damage against the target as going from 10 PRR to 0 PRR. The same is true of MRR and Melee Power/Ranged Power.<br />
<br />
So! Even though a large portion of monsters do not innately have positive values of those stats, effects that debuff still help to defeat them.}}<br />
<br />
Since [[Update_41_Patch_3_Release_Notes#Miscellaneous|Update 41 Patch 3]], player damage should properly increase when monster PRR is reduced below zero.<br />
* Player damage increase equals to the negative PRR score. For example, against a target with -10 PRR you deal +10% damage.<br />
* Tests: {{Ddovault|num=1549396557}}<br />
<br />
== See also ==<br />
* [[Magical Resistance Rating]]<br />
<br />
== External links ==<br />
* {{Forums|p=4502771|Summary of Combat Changes in MotU, by developer Eladrin}}<br />
* {{Forums|p=4504059|Sirgog calculates HP value per point of PRR}}<br />
* {{Forums|446136|Armor Up Developer Diary #1}}<br />
<br />
[[Category:DDO game mechanics]]</div>143.59.96.108https://ddowiki.com/index.php?title=Physical_Resistance_Rating&diff=432824Physical Resistance Rating2020-01-13T13:18:48Z<p>143.59.96.108: /* Items */</p>
<hr />
<div>{{ArmorUp}}<br />
== Overview ==<br />
[[File:UI PPR.jpg|thumb|right|Physical Resistance Rating tooltip]]<br />
'''Physical Resistance Rating''' (abbreviated '''PRR''') is a form of damage mitigation that was introduced with [[Update 14]].<br />
<br />
It provides a percentage reduction in physical damage (bludgeoning, slashing, and piercing), and is granted through multiple sources (items, feats, enhancements) and stacks with itself. Multiple effects granting an Enhancement bonus to Physical Resistance do not stack. [[Character sheet]]s show the Physical Resistance Rating of the player next to the elemental resistances.<br />
<br />
PRR is applied after [[damage reduction]]. The PRR is applied to the damage that passes through the DR and is always rounded down. As such If a player would take 20 damage before DR or PRR and has 10 DR and 60 PRR (37.5% reduction), the result is:<br />
: (20 - 10) * 37.5% = 3.75 rounded down to 3<br />
: 3 damage is resisted<br />
<br />
== PRR and % reduction ==<br />
=== Formula ===<br />
The formula for calculating damage mitigation for physical damage was changed in [[Update 23]]. The new formula is: '''100/(100+Rating)'''. Incoming damage is multiplied by this number.<br />
<br />
Example: A character is hit for 100 points of damage.<br />
* 0 PRR takes full damage, 100 points.<br />
* 20 PRR takes 16.67% less damage, 83 points.<br />
* 100 PRR takes 50% less damage, 50 points.<br />
<br />
In effect, this means that for every point of PRR that you gain, your effective hit points is increased by 1%. This is entirely off of the base, rather than cumulative, and thus beyond a certain point, hit points might be more valuable that PRR alone...<br />
<br />
=== Table ===<br />
{|<br />
|-<br />
|<br />
{| class="wikitable" style="text-align: right" border="1"<br />
|'''PRR'''||width="90px"|'''Reduction'''<br />''(A)''||width="90px"|'''''Damage taken'''''<br />''1 - (A)''<br />
|-<br />
| 0 || 0% || 100%<br />
|-<br />
| 10 || 9.09% || 90.91%<br />
|-<br />
| 20 || 16.67% || 83.33%<br />
|-<br />
| 30 || 23.08% || 76.92%<br />
|-<br />
| 40 || 28.57% || 71.43%<br />
|-<br />
| 50 || 33.33% || 66.67%<br />
|-<br />
| 60 || 37.50% || 62.50%<br />
|-<br />
| 70 || 41.18% || 58.82%<br />
|-<br />
| 80 || 44.44% || 55.56%<br />
|-<br />
| 90 || 47.37% || 52.63%<br />
|-<br />
| 100 || 50.00% || 50.00%<br />
|}<br />
|<br />
|<br />
{| class="wikitable" style="text-align: right" border="1"<br />
|'''PRR'''||width="90px"|'''Reduction'''<br />''(A)''||width="90px"|'''''Damage taken'''''<br />''1 - (A)''<br />
|-<br />
| 110 || 52.38% || 47.62%<br />
|-<br />
| 120 || 54.55% || 45.45%<br />
|-<br />
| 130 || 56.52% || 43.48%<br />
|-<br />
| 140 || 58.33% || 41.67%<br />
|-<br />
| 150 || 60.00% || 40.00%<br />
|-<br />
| 160 || 61.54% || 38.46%<br />
|-<br />
| 170 || 62.96% || 37.04%<br />
|-<br />
| 180 || 64.29% || 35.71%<br />
|-<br />
| 190 || 65.52% || 34.48%<br />
|-<br />
| 200 || 66.67% || 33.33%<br />
|-<br />
| 210 || 67.74% || 32.26%<br />
|}<br />
|<br />
|<br />
|[[File:PRRGraph.png|thumb|left|481px|Damage reduction in graph format]]<br />
|}<br />
<br />
== Sources of PRR ==<br />
<br />
=== Items ===<br />
* Physical Resistance Rating offered by armor type / docent body feat / shield type:<br />
<br />
{| class="wikitable" style="margin-left: 30px; display: inline-table;"<br />
! style="text-align:left;"|Armor type<br />
! PRR<br />
|-<br />
|[[:Category:Cloth armor|Cloth armor]]<br />
|0<br />
|-<br />
|[[:Category:Light armor|Light armor]]<br />
|[[Base Attack Bonus|BAB]] * 1<br />
|-<br />
|[[:Category:Medium armor|Medium armor]]<br />
|BAB * 1.5<br />
|-<br />
|[[:Category:Heavy armor|Heavy armor]]<br />
|BAB * 2<br />
|}<br />
{| class="wikitable" style="display: inline-table; vertical-align: top;"<br />
! style="text-align:left;"|Docents<br />
! PRR<br />
|-<br />
|[[Composite Body]]<br />
| 0<br />
|-<br />
|[[Mithral Body]]<br />
| BAB * 1<br />
|-<br />
|[[Adamantine Body]]<br />
| BAB * 2<br />
|}<br />
{| class="wikitable" style="display: inline-table;"<br />
! style="text-align:left;"|Shield type<br />
! PRR<br />
|-<br />
|[[:Category:Bucklers|Bucklers]]/[[:Category:Orbs|Orbs]]<br />
|0<br />
|-<br />
|[[:Category:Small shields|Small shields]]<br />
|5<br />
|-<br />
|[[:Category:Large shields|Large shields]]<br />
|10<br />
|-<br />
|[[:Category:Tower shields|Tower shields]]<br />
|15<br />
|}<br />
:'''Note''': Stacks with the [[Sheltering]] enhancement<br />
* See ''[[:Category:Sheltering items]]''<br />
* [[Enhancement bonus]]: <br />
** items with the [[Sheltering]] enchantment (up to +45)<br />
** items [[augment]]ed with a Sapphire of Physical Resistance (up to +16)<br />
** [[Slave Lords Crafting]] items: Prefix(Blue) slot can have +12(Heroic) or +45(Legendary) Sheltering augment<br />
* [[Artifact bonus]]: <br />
**[[Planar Focus of Prowess]] grants +15 PRR when in a set with a [[Planar Conflux]].<br />
**[[Slave Lords Crafting]]: Slave's Endurance Set Bonus grants +1/+2 PRR (Heroic) or +2/+4 PRR (Legendary). Values are for 3-piece/5-piece sets.<br />
** [[Named_item_sets#Ravenloft_Item_Sets|Ravenloft item sets]]<br />
* [[Insight bonus]]: <br />
** item with Insightful Sheltering (such as {{Item|Circle of Malevolence}}, up to +5)<br />
** item with Insightful Physical Sheltering (up to +22)<br />
* [[Quality bonus]]:<br />
** item with Quality Physical Sheltering (up to +11)<br />
* [[Luck bonus]]: [[Named item sets#Unbreakable Adamancy|Unbreakable Adamancy]] set bonus, +5<br />
* [[Mythic bonus]]: [[:Category:Mythic_Boost_items|Mythic Boost items]] (on armor, shield, boots, back, head, neck, wrist), up to +4<br />
* [[Reaper difficulty#Items|Reaper bonus]]<br />
* Profane bonus: {{item|Bloodrage Chrism}}<br />
<br />
=== Feats ===<br />
<br />
'''Fighter'''<br />
* [[Heavy Armor Training]] +3<br />
* [[Heavy Armor Combatant]] +6<br />
* [[Heavy Armor Master]] +9<br />
* [[Heavy Armor Champion]] +12<br />
<br />
'''Heroic'''<br />
* [[Ever Watchful]] - bonus equal to the number of [[Religious Lore]] feats you have, situationally<br />
* [[Greater Rage]] +10 when Barbarian [[Rage (feat)|raging]] in medium armor<br />
* [[Natural Fighting]] +4<br />
* [[Shield Mastery]] +3/+5/+10 when using a buckler or small shield / large shield / tower shield<br />
* [[Improved Shield Mastery]] +5/+10/+15<br />
* [[Two Weapon Defense]] +5 when you wield two weapons (not unarmed/handwraps)<br />
<br />
'''Past lives'''<br />
* [[Iconic Past Life Feats|Past Life: Purple Dragon Knight]]: +3, stacks 3 times<br />
* [[Epic_Past_Life_Feats#Divine_sphere|Epic PL in Divine sphere]]: +3, stacks 3 times per type, up to +27<br />
<br />
'''[[Epic Destiny Feats|Destiny]]'''<br />
* [[Deific Warding]] +10, up to +30 situationally<br />
* [[Dreamscape]] +15 situationally<br />
* [[Guardian Angel]] +PRR equal to Wisdom score, situationally<br />
<br />
'''[[Epic Feats|Epic]]'''<br />
* [[Epic Damage Reduction]] +10<br />
<br />
'''[[Legendary Feats|Legendary]]'''<br />
<br />
* [[Scion of Elysium]] +25 for '''summons / hirelings'''<br />
* [[Scion of Limbo]] +30 situationally<br />
* [[Scion of the Plane of Earth]] +20<br />
* [[Scion of the Plane of Fire]] +10<br />
<br />
'''[[Monk stances]]'''<br />
* [[Monk stances#Mountain Stance|Lesser Mountain Stance]] +3<br />
* [[Monk stances#Mountain Stance|Mountain Stance]] +8<br />
* [[Monk stances#Mountain Stance|Greater Mountain Stance]] +12<br />
* [[Monk stances#Mountain Stance|Ultimate Mountain Stance]] +15<br />
<br />
=== Enhancements ===<br />
<br />
==== [[Bladeforged enhancements]] ====<br />
* '''Communion of Warding''' +4/+8/+12 Physical Resistance Rating<br />
<br />
==== [[Deep Gnome enhancements]] ====<br />
* '''Hardy Nature''' +1/+2/+3<br />
<br />
==== [[Dragonborn enhancements]] ====<br />
* '''Harder Scales''' +2/+4/+6<br />
<br />
==== [[Deepwood Stalker enhancements]] ====<br />
* '''Survivalist''' I-III: up to +12 in light armor<br />
<br />
==== [[Eldritch Knight enhancements]] ====<br />
* '''Improved Shield''' improves the Physical Resistance Rating by 3/6/10 while under the effects of the [[Shield (spell)|Shield]] spell.<br />
<br />
==== [[Henshin Mystic enhancements]] ====<br />
* Each core enhancement grants +3 PRR.<br />
<br />
==== [[Pale Master enhancements]] ====<br />
* '''Shroud of the Zombie''': +3<br />
* '''Undead Augmentation (Deathly Touch)''': +5 while in any Pale Shroud<br />
* '''Eternal Furor''': +15 while in any Pale Shroud<br />
* '''Ascendant Shroud''': +10 while in Shroud of the Zombie<br />
<br />
==== [[Ravager enhancements]] ====<br />
* '''Ritual Scarring''' improves the Physical Resistance Rating by 1/2/3.<br />
<br />
==== [[Sacred Defender enhancements]] ====<br />
* '''Sacred Defense:''' +10 Physical Resistance<br />
** '''Improved Sacred Defense - Durable Defense:''' When in Sacred Defense, you gain +5/+10/+15 Sacred bonus to Physical Resistance Rating.<br />
* '''Redemption:''' +5 Physical Resistance<br />
* '''Glorious Stand:''' +5 Physical Resistance<br />
* '''Eternal Defender:''' +5 Physical Resistance<br />
* '''Harbored by Light:''' You gain +10/15/25 Physical Resistance Rating.<br />
<br />
==== [[Shintao enhancements]] ====<br />
* '''Iron Skin''' improves the Physical Resistance Rating by 5/10/20.<br />
* '''Meditation of War''' improves the Physical Resistance Rating while under Mountain Stance by 10.<br />
<br />
==== Sorcerer (elemental form) ====<br />
* Elemental Apotheosis: [[Fire Savant enhancements|Fire]], [[Air Savant enhancements|Air]], [[Water Savant enhancements|Water]]: +20<br />
* Elemental Apotheosis: [[Earth Savant enhancements|Earth]]: +25<br />
<br />
==== [[Stalwart Defender enhancements]] ====<br />
* '''Stalwart Defense stance''' improves the Physical Resistance Rating by 10.<br />
** '''Improved Stalwart Defense - Durable Defense''' improves the Physical Resistance Rating while on Stalwart Defense Stance by additional 5/10/15.<br />
<br />
==== [[Tempest enhancements]] ====<br />
* '''Cores''': 2+1+1+1+1+1<br />
* '''Dervish''' (capstone): +10<br />
* '''Improved Defense''': +1/2/3<br />
* '''Improved Parry''': +3/6/10 while dual-wielding. (This bonus does not apply when fighting unarmed/with handwraps).<br />
<br />
==== [[Thief-Acrobat enhancements]] ====<br />
* '''Spinning Staff Wall''': Activate to gain 50 PRR for 20 seconds. Cooldown: 90 seconds.<br />
<br />
==== [[Warchanter enhancements]] ====<br />
* '''Rough and Ready''' improves the Physical Resistance Rating by 2/4/6.<br />
* '''Ironskin Chant''' provides +6 [[Music bonus]] to everyone around<br />
* '''Warmaster''' (capstone): +15 [[Music bonus]] to single ally<br />
<br />
==== [[Warforged enhancements]] ====<br />
* '''Adamantine Durability''' +4/+8/+12 Physical Resistance Rating<br />
* '''Memories of the Last War''': +8 Determination bonus<br />
<br />
==== [[Warpriest enhancements]] ====<br />
* '''Wall of Steel''' +3/+6/+10 Physical Resistance Rating<br />
* '''Sanctuary''' For 20 seconds, you gain +20 Sacred bonus to Physical Resistance. (Activation Cost: 10 Spell Points. Cooldown: 1 minute)<br />
<br />
==== [[Wood Elf enhancements]] ====<br />
* Forest Origins: Oath of the Wild: You take an oath to forego metal armor, metal shields, and Rune Arms. As long as you do not have these equipped, you gain +10 Physical Resistance Rating.<br />
<br />
=== Epic Destinies ===<br />
<br />
* [[Audience with the Queen]] ([[Shiradi Champion]] tier 6): up to +100 situational<br />
* Damage Reduction ([[Fury of the Wild]] tier 2): up to +6<br />
* Ephemeral Evolution ([[Primal Avatar]] tier 1): up to +15 situational<br />
* Heavenly Presence ([[Divine Crusader]] tier 5): +10<br />
* Heed No Pain ([[Unyielding Sentinel]] 4th core): +10 and extra +20 while in Unbreakable stance<br />
* Improved Combat Expertise ([[Legendary Dreadnought]] tier 2): +20 when [[Combat Expertise]] is active<br />
* Legendary Shield Mastery ([[Unyielding Sentinel]] tier 2): up to +15 when wearing a shield<br />
* Master's Blitz ([[Legendary Dreadnought]] tier 6): +30<br />
* Sigil of Spell Warding ([[Magister]] tier 1): +15<br />
* Standing with Stone ([[Grandmaster of Flowers]] tier 4): up to +15 when in [[Monk Enhancements#Way of Earth|Mountain stance]]<br />
<br />
== Monsters with PRR ==<br />
Monsters usually don't have PRR. Some enemies in the newer content have PRR, such as Abishai or Erinyes. <s>When you fight such enemies, you get ''yellow numbers'' indicating reduced damage. The same yellow numbers are used for damage reduction, causing frequent confusion (for example {{Forums|470769}}).</s> <small>Yellow numbers removed in Update 41 Patch 3.</small><br />
<br />
Player characters have a few options for reducing enemy PRR, for example:<br />
* [[Arcane_Archer_enhancements#Banishing_Arrows|Banishing Arrows]]: -1 PRR/MRR, stacks up to 25 times. 5 stacks fade away every 3 seconds.<br />
* [[Soul Eater enhancements#Devour_the_Soul|Devour the Soul]]: -20 PRR/MRR for 6 seconds<br />
* [[Legendary_Green_Steel_items/Tier_3#Weapon_bonus_effects|Legendary Dust weapon]]: -7 PRR and -20 hamp per stack, maximum stack 5<br />
* Melted Armor debuff: -10 PRR and MRR on each hit, does not stack with itself, duration 12 seconds<br />
** [[Constricting Nightmare]], enchantment on {{Item|Suffering, the Half of Whole}}<br />
** [[Legendary_Green_Steel_items/Tier_3#Weapon_bonus_effects|Legendary Ooze weapon]]<br />
* [[Sentient_Weapon/Filigrees#Shattered|Shattered Device]] four piece filigree set bonus<br />
* [[Soul Tear]]<br />
* [[Soul Eater enhancements#Taint_the_Aura|Taint the Aura]]: -2 SR, PRR and MRR per stack, up to 5 stacks, 10 seconds duration<br />
<br />
{{Quote|developer=Cocomajobo|date=11-30-2018, 01:25 PM|source={{Forums|p=6160163|display=0}}|quote=All of the properties listed are able to go into the negatives. Going from 0 to -10 PRR provides the same difference in damage against the target as going from 10 PRR to 0 PRR. The same is true of MRR and Melee Power/Ranged Power.<br />
<br />
So! Even though a large portion of monsters do not innately have positive values of those stats, effects that debuff still help to defeat them.}}<br />
<br />
Since [[Update_41_Patch_3_Release_Notes#Miscellaneous|Update 41 Patch 3]], player damage should properly increase when monster PRR is reduced below zero.<br />
* Player damage increase equals to the negative PRR score. For example, against a target with -10 PRR you deal +10% damage.<br />
* Tests: {{Ddovault|num=1549396557}}<br />
<br />
== See also ==<br />
* [[Magical Resistance Rating]]<br />
<br />
== External links ==<br />
* {{Forums|p=4502771|Summary of Combat Changes in MotU, by developer Eladrin}}<br />
* {{Forums|p=4504059|Sirgog calculates HP value per point of PRR}}<br />
* {{Forums|446136|Armor Up Developer Diary #1}}<br />
<br />
[[Category:DDO game mechanics]]</div>143.59.96.108https://ddowiki.com/index.php?title=Cold_spells&diff=431626Cold spells2019-12-13T14:34:33Z<p>143.59.96.108: /* Cold spells */</p>
<hr />
<div>{{Update | date=20181027 | Missing new spells and druid spells.}}<br />
A form of energy with freezing properties that deals cold effects.<br />
<br />
==Cold spells==<br />
{{SpellBookHeader2|#CC99FF|#99CCFF}}<br />
{{SpellBook2<br />
|SpellIcon = ConeOfCold.png<br />
|Name = [[Cone of Cold]]<br />
|Description = Cone of cold creates an area of extreme cold, originating at your hand and extending outward in a large cone. It drains heat, dealing 1d3+3 points of cold damage per [[caster level]]. Maximum damage 15d3+45 at [[caster level]] 15. A successful [[Reflex save]] reduces the damage by [[half]].<br />
|Artificer = <br />
|Bard = <br />
|Cleric = <br />
|Favored_Soul = <br />
|Paladin = <br />
|Ranger = <br />
|Sorcerer_Wizard = y<br />
}}<br />
{{SpellBook2<br />
|rowcolor = #99CCFF<br />
|SpellIcon = FireShield.png<br />
|Name = [[Fire Shield]]<br />
|Description = Wreaths the caster in hot or cold flames. Any creature striking you in melee takes 1d3+3 plus 1 per [[caster level]] (Maximum [[caster level]] 15.) damage. The Fire version of this spell deals fire damage and reduces damage the caster takes from cold by half. The cold version of this spell deals cold damage and reduces damage the caster takes from fire by half. The flame from the fire version will burn away any webs that attempt to [[Entangled|entangle]] you.<br />
|Artificer = <br />
|Bard = <br />
|Cleric = <br />
|Favored_Soul = <br />
|Paladin = <br />
|Ranger = <br />
|Sorcerer_Wizard = y<br />
}}<br />
{{SpellBook2<br />
|SpellIcon = FrostLance.png<br />
|Name = [[Frost Lance]]<br />
|Description = Blasts a target with a lance of freezing energy, dealing 4d5+20 cold damage on impact. The number of lances increases to two at [[caster level]] 7, then to to a maximum of three at [[caster level]] 11.<br />
|Artificer = <br />
|Bard = <br />
|Cleric = <br />
|Favored_Soul = <br />
|Paladin = <br />
|Ranger = <br />
|Sorcerer_Wizard = y<br />
}}<br />
{{SpellBook2<br />
|rowcolor = #99CCFF<br />
|SpellIcon = IceStorm.png<br />
|Name = [[Ice Storm]]<br />
|Description = Great magical hailstones pound down creating a persistent [[area of effect]], slowing enemies movement speed by -50% and deals 1d6 cold damage + 1 per level, (maximum 1d6+10 at caster level10), with an additional 2d6 of bludgeoning damage (essentially considered untyped). Deals damage every 2 seconds, for a total of 30 seconds. 15 total tics as there is no initial tic.<br />
|Artificer = <br />
|Bard = <br />
|Cleric = <br />
|Favored_Soul = <br />
|Paladin = <br />
|Ranger = <br />
|Sorcerer_Wizard = y<br />
}}<br />
{{SpellBook2<br />
|SpellIcon = NiacsBitingCold.png<br />
|Name = [[Niac's Biting Cold]]<br />
|Description = A deep and chilling cold settles into the target's body, dealing 1d6 cold damage + 1 per caster level every 2 seconds for a duration of 16 seconds. Up to a maximum of 1d6 + 20 at [[caster level]] 20. This spell can stack on the target up to 3 times, increasing the damage with each stack.<br />
|Artificer = <br />
|Bard = <br />
|Cleric = <br />
|Favored_Soul = <br />
|Paladin = <br />
|Ranger = <br />
|Sorcerer_Wizard = y<br />
}}<br />
{{SpellBook2<br />
|rowcolor = #99CCFF<br />
|SpellIcon = NiacsColdRay.png<br />
|Name = [[Niac's Cold Ray]]<br />
|Description = A ray of freezing ice and air projects from your finger dealing 1d5+5 cold damage per [[caster level]] (Maximum damage 5d5+25 at [[caster level]] 5). This ray has double spell range. A successful [[Reflex save]] [[negate]]s damage.<br />
|Artificer = <br />
|Bard = <br />
|Cleric = <br />
|Favored_Soul = <br />
|Paladin = <br />
|Ranger = <br />
|Sorcerer_Wizard = y<br />
}}<br />
{{SpellBook2<br />
|SpellIcon = OtilukesFreezingSphere.png<br />
|Name = [[Otiluke's Freezing Sphere]]<br />
|Description = A frigid globe of cold energy streaks towards a target. On impact it explodes, causing 1d3+3 cold damage per [[caster level]] (Maximum damage 20d3+60 at caster level 20.) to targets in the area. A successful [[Reflex save]] reduces the damage by [[half]].<br />
|Artificer = <br />
|Bard = <br />
|Cleric = <br />
|Favored_Soul = <br />
|Paladin = <br />
|Ranger = <br />
|Sorcerer_Wizard = y<br />
}}<br />
{{SpellBook2<br />
|rowcolor = #99CCFF<br />
|SpellIcon = PolarRay.png<br />
|Name = [[Polar Ray]]<br />
|Description = A blue-white ray of freezing air and ice springs from your hand. The ray deals 1d3+3 points of cold damage per [[caster level]]. (Maximum 25d3+75 at [[caster level]] 25.)<br />
|Artificer = <br />
|Bard = <br />
|Cleric = <br />
|Favored_Soul = <br />
|Paladin = <br />
|Ranger = <br />
|Sorcerer_Wizard = y<br />
}}<br />
{{SpellBook2<br />
|SpellIcon = Protection from Elements.png<br />
|Name = [[Protection from Elements]]<br />
|Description = Grants temporary immunity to five forms of energy damage for 1 minute per [[caster level]], or until 12 points of energy per [[caster level]] (Maximum 120 points at [[caster level]] 10) for each energy type has been absorbed. Protects against: Acid, Cold, Lightning, Fire and Sonic.<br />
|Artificer = y<br />
|Bard = <br />
|Cleric = y<br />
|Favored_Soul = y<br />
|Paladin = <br />
|Ranger = <br />
|Sorcerer_Wizard = y<br />
}}<br />
{{SpellBook2<br />
|rowcolor = #99CCFF<br />
|SpellIcon = ProtectionFromElementsMass.png<br />
|Name = [[Protection from Elements, Mass]]<br />
|Description = Casts [[Protection from Elements]] on multiple targets, granting targets temporary immunity to all forms of energy for 1 minute per [[caster level]], or until 12 points of energy per [[caster level]] (Maximum [[caster level]] 10.) for each energy type has been absorbed.<br />
|Artificer = y<br />
|Bard = <br />
|Cleric = y<br />
|Favored_Soul = y<br />
|Paladin = <br />
|Ranger = <br />
|Sorcerer_Wizard = y<br />
}}<br />
{{SpellBook2<br />
|SpellIcon = Sp_rgr_protectionfromenergy_selector.png<br />
|Name = [[Protection from Energy]]<br />
|Description = Protection from Energy grants temporary immunity to one chosen type of energy you specify when you cast it (Acid, cold, electricity, fire, or sonic.) for 1 minute per [[caster level]], or until 12 points of energy per [[caster level]] (Maximum [[caster level]] 10.) from the chosen kind of energy type has been absorbed.<br />
|Artificer = y<br />
|Bard = <br />
|Cleric = y<br />
|Favored_Soul = y<br />
|Paladin = <br />
|Ranger = y<br />
|Sorcerer_Wizard = y<br />
}}<br />
{{SpellBook2<br />
|rowcolor = #99CCFF<br />
|SpellIcon = Sp_rgr_resistenergy_selector.png<br />
|Name = [[Resist Energy]]<br />
|Description = Gives an [[ally]] limited resistance from one chosen energy type, reducing damage or attack by 10. (20 at caster level 7th, 30 at 11th.) Energy types available are: acid, cold, electricity, fire, or sonic.<br />
|Artificer = y<br />
|Bard = <br />
|Cleric = y<br />
|Favored_Soul = y<br />
|Paladin = y<br />
|Ranger = y<br />
|Sorcerer_Wizard = y<br />
}}<br />
{{SpellBook2<br />
|SpellIcon = SleetStorm.png<br />
|Name = [[Sleet Storm]]<br />
|Description = Driving sleet blocks all sight (Attackers are [[Blinded]].), and causes the ground around the [[target]] to become icy, slowing [[target]]s within it by 50%. A [[creature]] can walk within or through the area of sleet at half normal speed with a [[DC]] 10 [[Balance]] check. Failure means it can’t move in that round, while failure by 5 or more means it falls. (See the [[Balance]] [[Skill]] for details.)<br />
|Artificer = <br />
|Bard = <br />
|Cleric = <br />
|Favored_Soul = <br />
|Paladin = <br />
|Ranger = <br />
|Sorcerer_Wizard = y<br />
}}<br />
{{SpellBook2<br />
|rowcolor = #99CCFF<br />
|SpellIcon = SnowballSwarm.png<br />
|Name = [[Snowball Swarm]]<br />
|Description = A flurry of magical snowballs erupt near your [[target]], dealing 1d3+3 cold damage per 2 [[caster level]]s. Maximum damage 5d3+15 at [[caster level]] 10. A successful [[Reflex save]] reduces the damage by [[half]].<br />
|Artificer = <br />
|Bard = <br />
|Cleric = <br />
|Favored_Soul = <br />
|Paladin = <br />
|Ranger = <br />
|Sorcerer_Wizard = y<br />
}}{{SpellBook2<br />
|SpellIcon = FreezingBolt.png<br />
|Name = [[Freezing Bolt]]<br />
|Description = Fires a small orb of frost at a target, doing 1d6+2 cold damage per [[caster level]] (max 10d6+20 at [[caster level]] 10). This spell shares a cooldown with Caustic Bolt, Shocking Bolt, and Flaming Bolt.<br />
|Artificer = <br />
|Bard = <br />
|Cleric = <br />
|Favored_Soul = <br />
|Paladin = <br />
|Ranger = <br />
|Sorcerer_Wizard = y<br />
}}<br />
{{SpellBook2<br />
|rowcolor = #99CCFF<br />
|SpellIcon = Iceberg.png<br />
|Name = [[Iceberg]]<br />
|Description = Drops a gigantic shard of glacial ice on your [[target]], which deals 28 to 33 Cold damage for every [[caster level]] up to 20. A successful [[Reflex save]] reduces damage by [[half]].<br />
|Artificer = <br />
|Bard = <br />
|Cleric = <br />
|Favored_Soul = <br />
|Paladin = <br />
|Ranger = <br />
|Sorcerer_Wizard = y<br />
}}<br />
|}<br />
<br />
==See also==<br />
[[Monster DR and weaknesses]]<br />
[[Category:Cold spells|*]]</div>143.59.96.108https://ddowiki.com/index.php?title=Cold_spells&diff=431625Cold spells2019-12-13T14:33:27Z<p>143.59.96.108: /* Cold spells */</p>
<hr />
<div>{{Update | date=20181027 | Missing new spells and druid spells.}}<br />
A form of energy with freezing properties that deals cold effects.<br />
<br />
==Cold spells==<br />
{{SpellBookHeader2|#CC99FF|#99CCFF}}<br />
{{SpellBook2<br />
|SpellIcon = ConeOfCold.png<br />
|Name = [[Cone of Cold]]<br />
|Description = Cone of cold creates an area of extreme cold, originating at your hand and extending outward in a large cone. It drains heat, dealing 1d3+3 points of cold damage per [[caster level]]. Maximum damage 15d3+45 at [[caster level]] 15. A successful [[Reflex save]] reduces the damage by [[half]].<br />
|Artificer = <br />
|Bard = <br />
|Cleric = <br />
|Favored_Soul = <br />
|Paladin = <br />
|Ranger = <br />
|Sorcerer_Wizard = y<br />
}}<br />
{{SpellBook2<br />
|rowcolor = #99CCFF<br />
|SpellIcon = FireShield.png<br />
|Name = [[Fire Shield]]<br />
|Description = Wreaths the caster in hot or cold flames. Any creature striking you in melee takes 1d3+3 plus 1 per [[caster level]] (Maximum [[caster level]] 15.) damage. The Fire version of this spell deals fire damage and reduces damage the caster takes from cold by half. The cold version of this spell deals cold damage and reduces damage the caster takes from fire by half. The flame from the fire version will burn away any webs that attempt to [[Entangled|entangle]] you.<br />
|Artificer = <br />
|Bard = <br />
|Cleric = <br />
|Favored_Soul = <br />
|Paladin = <br />
|Ranger = <br />
|Sorcerer_Wizard = y<br />
}}<br />
{{SpellBook2<br />
|SpellIcon = FrostLance.png<br />
|Name = [[Frost Lance]]<br />
|Description = Blasts a target with a lance of freezing energy, dealing 4d5+20 cold damage on impact. The number of lances increases to two at [[caster level]] 7, then to to a maximum of three at [[caster level]] 11.<br />
|Artificer = <br />
|Bard = <br />
|Cleric = <br />
|Favored_Soul = <br />
|Paladin = <br />
|Ranger = <br />
|Sorcerer_Wizard = y<br />
}}<br />
{{SpellBook2<br />
|rowcolor = #99CCFF<br />
|SpellIcon = IceStorm.png<br />
|Name = [[Ice Storm]]<br />
|Description = Great magical hailstones pound down creating a persistent [[area of effect]], slowing enemies movement speed by -50% and deals 1d6 cold damage + 1 per level, (maximum 1d6+10 at caster level10), with an additional 2d6 of bludgeoning damage (essentially considered untyped). Deals damage every 2 seconds, for a total of 30 seconds. 15 total tics as there is no initial tic.<br />
|Artificer = <br />
|Bard = <br />
|Cleric = <br />
|Favored_Soul = <br />
|Paladin = <br />
|Ranger = <br />
|Sorcerer_Wizard = y<br />
}}<br />
{{SpellBook2<br />
|SpellIcon = NiacsBitingCold.png<br />
|Name = [[Niac's Biting Cold]]<br />
|Description = A deep and chilling cold settles into the target's body, dealing 1d6 cold damage + 1 per caster level every 2 seconds for a duration of 16 seconds. Up to a maximum of 1d6 + 20 at [[caster level]] 20. This spell can stack on the target up to 3 times, increasing the damage with each stack.<br />
|Artificer = <br />
|Bard = <br />
|Cleric = <br />
|Favored_Soul = <br />
|Paladin = <br />
|Ranger = <br />
|Sorcerer_Wizard = y<br />
}}<br />
{{SpellBook2<br />
|rowcolor = #99CCFF<br />
|SpellIcon = NiacsColdRay.png<br />
|Name = [[Niac's Cold Ray]]<br />
|Description = A ray of freezing ice and air projects from your finger dealing 1d5+5 cold damage per [[caster level]] (Maximum damage 5d5+25 at [[caster level]] 5). This ray has double spell range. A successful [[Reflex save]] [[negate]]s damage.<br />
|Artificer = <br />
|Bard = <br />
|Cleric = <br />
|Favored_Soul = <br />
|Paladin = <br />
|Ranger = <br />
|Sorcerer_Wizard = y<br />
}}<br />
{{SpellBook2<br />
|SpellIcon = OtilukesFreezingSphere.png<br />
|Name = [[Otiluke's Freezing Sphere]]<br />
|Description = A frigid globe of cold energy streaks towards a target. On impact it explodes, causing 1d3+3 cold damage per [[caster level]] (Maximum damage 20d3+60 at caster level 20.) to targets in the area. A successful [[Reflex save]] reduces the damage by [[half]].<br />
|Artificer = <br />
|Bard = <br />
|Cleric = <br />
|Favored_Soul = <br />
|Paladin = <br />
|Ranger = <br />
|Sorcerer_Wizard = y<br />
}}<br />
{{SpellBook2<br />
|rowcolor = #99CCFF<br />
|SpellIcon = PolarRay.png<br />
|Name = [[Polar Ray]]<br />
|Description = A blue-white ray of freezing air and ice springs from your hand. The ray deals 1d3+3 points of cold damage per [[caster level]]. (Maximum 25d3+75 at [[caster level]] 25.)<br />
|Artificer = <br />
|Bard = <br />
|Cleric = <br />
|Favored_Soul = <br />
|Paladin = <br />
|Ranger = <br />
|Sorcerer_Wizard = y<br />
}}<br />
{{SpellBook2<br />
|SpellIcon = Protection from Elements.png<br />
|Name = [[Protection from Elements]]<br />
|Description = Grants temporary immunity to five forms of energy damage for 1 minute per [[caster level]], or until 12 points of energy per [[caster level]] (Maximum 120 points at [[caster level]] 10) for each energy type has been absorbed. Protects against: Acid, Cold, Lightning, Fire and Sonic.<br />
|Artificer = y<br />
|Bard = <br />
|Cleric = y<br />
|Favored_Soul = y<br />
|Paladin = <br />
|Ranger = <br />
|Sorcerer_Wizard = y<br />
}}<br />
{{SpellBook2<br />
|rowcolor = #99CCFF<br />
|SpellIcon = ProtectionFromElementsMass.png<br />
|Name = [[Protection from Elements, Mass]]<br />
|Description = Casts [[Protection from Elements]] on multiple targets, granting targets temporary immunity to all forms of energy for 1 minute per [[caster level]], or until 12 points of energy per [[caster level]] (Maximum [[caster level]] 10.) for each energy type has been absorbed.<br />
|Artificer = y<br />
|Bard = <br />
|Cleric = y<br />
|Favored_Soul = y<br />
|Paladin = <br />
|Ranger = <br />
|Sorcerer_Wizard = y<br />
}}<br />
{{SpellBook2<br />
|SpellIcon = Sp_rgr_protectionfromenergy_selector.png<br />
|Name = [[Protection from Energy]]<br />
|Description = Protection from Energy grants temporary immunity to one chosen type of energy you specify when you cast it (Acid, cold, electricity, fire, or sonic.) for 1 minute per [[caster level]], or until 12 points of energy per [[caster level]] (Maximum [[caster level]] 10.) from the chosen kind of energy type has been absorbed.<br />
|Artificer = y<br />
|Bard = <br />
|Cleric = y<br />
|Favored_Soul = y<br />
|Paladin = <br />
|Ranger = y<br />
|Sorcerer_Wizard = y<br />
}}<br />
{{SpellBook2<br />
|rowcolor = #99CCFF<br />
|SpellIcon = Sp_rgr_resistenergy_selector.png<br />
|Name = [[Resist Energy]]<br />
|Description = Gives an [[ally]] limited resistance from one chosen energy type, reducing damage or attack by 10. (20 at caster level 7th, 30 at 11th.) Energy types available are: acid, cold, electricity, fire, or sonic.<br />
|Artificer = y<br />
|Bard = <br />
|Cleric = y<br />
|Favored_Soul = y<br />
|Paladin = y<br />
|Ranger = y<br />
|Sorcerer_Wizard = y<br />
}}<br />
{{SpellBook2<br />
|SpellIcon = SleetStorm.png<br />
|Name = [[Sleet Storm]]<br />
|Description = Driving sleet blocks all sight (Attackers are [[Blinded]].), and causes the ground around the [[target]] to become icy, slowing [[target]]s within it by 50%. A [[creature]] can walk within or through the area of sleet at half normal speed with a [[DC]] 10 [[Balance]] check. Failure means it can’t move in that round, while failure by 5 or more means it falls. (See the [[Balance]] [[Skill]] for details.)<br />
|Artificer = <br />
|Bard = <br />
|Cleric = <br />
|Favored_Soul = <br />
|Paladin = <br />
|Ranger = <br />
|Sorcerer_Wizard = y<br />
}}<br />
{{SpellBook2<br />
|rowcolor = #99CCFF<br />
|SpellIcon = SnowballSwarm.png<br />
|Name = [[Snowball Swarm]]<br />
|Description = A flurry of magical snowballs erupt near your [[target]], dealing 1d3+3 cold damage per 2 [[caster level]]s. Maximum damage 5d3+15 at [[caster level]] 10. A successful [[Reflex save]] reduces the damage by [[half]].<br />
|Artificer = <br />
|Bard = <br />
|Cleric = <br />
|Favored_Soul = <br />
|Paladin = <br />
|Ranger = <br />
|Sorcerer_Wizard = y<br />
}}{{SpellBook2<br />
|rowcolor = #99CCFF<br />
|SpellIcon = FreezingBolt.png<br />
|Name = [[Freezing Bolt]]<br />
|Description = Fires a small orb of frost at a target, doing 1d6+2 cold damage per [[caster level]] (max 10d6+20 at [[caster level]] 10). This spell shares a cooldown with Caustic Bolt, Shocking Bolt, and Flaming Bolt.<br />
|Artificer = <br />
|Bard = <br />
|Cleric = <br />
|Favored_Soul = <br />
|Paladin = <br />
|Ranger = <br />
|Sorcerer_Wizard = y<br />
}}<br />
{{SpellBook2<br />
|rowcolor = #99CCFF<br />
|SpellIcon = Iceberg.png<br />
|Name = [[Iceberg]]<br />
|Description = Drops a gigantic shard of glacial ice on your [[target]], which deals 28 to 33 Cold damage for every [[caster level]] up to 20. A successful [[Reflex save]] reduces damage by [[half]].<br />
|Artificer = <br />
|Bard = <br />
|Cleric = <br />
|Favored_Soul = <br />
|Paladin = <br />
|Ranger = <br />
|Sorcerer_Wizard = y<br />
}}<br />
|}<br />
<br />
==See also==<br />
[[Monster DR and weaknesses]]<br />
[[Category:Cold spells|*]]</div>143.59.96.108