Fighter

Class Summary
Alignment: Any

Hit die: d10

Class Skills

 * Skill points at 1st level: (2 + Intelligence modifier) x4
 * Skill points at each additional level: 2 + Intelligence modifier

Weapon and Armor Proficiencies



 * Feat simpleweaponproficiency.png‎
 * Simple weapons
 * Feat martialweaponproficiency.png‎
 * Martial weapons
 * Feat armorproficiency light.png‎
 * Light armor
 * Feat armorproficiency medium.png‎
 * Medium armor
 * Feat armorproficiency heavy.png‎
 * Heavy armor
 * Feat shieldproficiency general.png‎
 * Shields (including tower shields).
 * }
 * Heavy armor
 * Feat shieldproficiency general.png‎
 * Shields (including tower shields).
 * }
 * }

Paths

 * Stalwart Soldier
 * Vanguard Warrior
 * Whirlwind Fighter

Enhancements

 * Kensei
 * Stalwart Defender
 * Vanguard

Fighter bonus feats
At 1st level, a fighter gets a bonus combat-oriented feat in addition to the feat that any 1st-level character gets and the bonus feat granted to a human character. The fighter also gains an additional bonus feat at 2nd level and every two fighter levels thereafter (4th, 6th, etc.). These bonus feats must be drawn from the feats noted as fighter bonus feats. A fighter must still meet all prerequisites for a bonus feat, including ability score and base attack bonus minimums.

These bonus feats are in addition to the feat that a character of any class gets from advancing levels. A fighter is not limited to the list of fighter bonus feats when choosing these feats.

Some feats on the Fighter bonus feat list are exclusive to the Fighter class: no other class can take them. These feats usually require certain number of fighter levels (in parentheses):


 * Defense: Heavy Armor Training (2), Heavy Armor Combatant (6), Heavy Armor Master (10), Heavy Armor Champion (14)
 * Offense: Weapon Specialization (4), Greater Weapon Focus (8), Greater Weapon Specialization (12)
 * Tactics: Tactical Training (2), Tactical Combatant (8), Tactical Mastery (12), Tactical Supremacy (16)