Monastery of the Scorpion

This ancient monastery must have been abandoned for a good reason.

{{Quest Trap reflex DC's on Elite:
 * name=Monastery of the Scorpion
 * level=17
 * duration=very long
 * xp={{xpcolors|solo=4,860|normal=8,420|hard=8,740|elite=9,060}}
 * loc=Drow Monastery
 * npc=Milaxia
 * zone=Reaver's Refuge
 * patron=Agents of Argonnessen
 * favor=8
 * mappic=M_monastery_of_the_scorpion.png
 * maplegend=yes
 * overview=
 * obj=
 * Acquire the Siberys Dragonshard Essence
 * Breach the sealed barrier
 * Navigate down the shaft
 * Gain access to the guardians chamber
 * (Optional) Slay Athene: (10% of the base XP)
 * (Optional) Slay Varayana, Mockery Master: (10% of the base XP)
 * (Optional) Slay Hashshashi: (10% of the base XP)
 * (Optional) Light the runes around the symbol: (10% of the base XP)
 * (Optional) Solve the guardian's puzzle: (30% of the base XP)
 * expect=
 * Traps (random, some fixed, some undisarmable)
 * Collapsible floor
 * Points of no return
 * Overlapping floors
 * Spawning/respawning monsters
 * Puzzles (mandatory: tile puzzle and light puzzle)
 * Randomly placed levers (mandatory: 1 on the top floor, 1 on the bottom floor)
 * traps=Many, blades mainly. Shaft room also features a gelatinous cube trap that will break the catwalks which contain 2 levers. Note this trap is only triggered if you fall all the way to the bottom, so you may still obtain the bonus chest if you land on the catwalks as you flip the rune and activate both levers, regardless of whather you disabled the trap.
 * Shaft room - reflex DC51, 100 damage
 * Shrine area - reflex DC55, 350 damage
 * Corridor traps - reflex DC63
 * misc=
 * Guardian's Puzzle:
 * Puzzler Solver: http://www.axiomfiles.com/Files/320262/monastery.html
 * How it works:
 * Puzzle is not always solvable.
 * Every time a party member dies, Sannyasi will go back to full health.
 * Every time Sannyasi is taken down by about 10% health, it locks a puzzle piece in the on position. (There may be a limit on the number it can lock on.)
 * If at any time the puzzle is solved, Sannyasi dies.
 * If you have the puzzle reduced to only need one piece being lit, and that one happens to be the one Sannyasi has locked, it dies.
 * (Not sure) Sannyasi may also be able to go back to full health by walking over the puzzle or triggering a certain number of puzzle lights.


 * chest=Total 6 possible
 * 1 in entrance area, shrine room
 * 1 in shaft room
 * 1 in water room
 * 1 random for red/orange named optional
 * 1 guaranteed at end which drops Essence and Rune
 * 1 for "clean" end fight which drops extra Rune
 * Bonus XP (Normal, Kill/Trap numbers slightly higher on hard/elite):
 * Devious Bonus: Less then 10 monsters killed.
 * Aggression Bonus: 90 monsters killed.
 * Onslaught Bonus: 116 monsters killed.
 * Conquest Bonus: 140 monsters killed.
 * Observance Bonus: 1 secret door discovered.
 * Tamper Bonus: 10 traps disabled.
 * Neutralization Bonus: 11 traps disabled.
 * Ingenious Debilitation Bonus: 12 traps disabled. (Hard/Elite: 14)
 * collectable=
 * Rubbles, altars, adventurer's packs.
 * Can drop low level collectables which can be used for Alchemical Rituals.
 * npcreward=Standard
 * monsters=Scorpions, Drow casters and monks

Named Monsters
}}
 * Athene - orange named drow cleric
 * Chactini - orange named scorpion, no quest xp for this one
 * Varayana - red named monk
 * Sannyasi 