Augment Slot/Augment table

Notes
 * Elemental Damage - Fire, Cold, Acid or Electric. Like augments stack.
 * Elemental Resistance - Fire, Cold, Acid, Electric or Sonic.
 * Spell Power - Fire, Cold, Acid, Electric, Sonic, Force/Untyped, Light/Alignment, Negative, Positive/Healing or Repair/Rust.
 * (Greater) Spell Focus - Evocation, Illusion, Necromancy, Abjuration, Enchantment, Transmutation or Conjuration.
 * Skills: Balance, Bluff, Concentration, Diplomacy, Disable Device, Haggle, Heal, Hide, Intimidate, Jump, Listen, Move Silently, Open Lock, Perform, Repair, Search, Spellcraft, Spot, Swim, Tumble. No UMD augment.


 * See also Augments vs. Cannith Crafting