Frenzied Berserker enhancements (history)

Overview
''Unlike most other characters, they do not fight to achieve a heroic goal or defeat a loathsome villain. Those are mere excuses -- it is the thrill of combat that draws them. For the frenzied berserker, the insanity of battle is like an addictive drug -- they must constantly seek out more conflict to feed their craving for battle.''



Barbarian Frenzied Berserker I

 * Usage: Passive


 * Cost: 4 action points


 * Progression: 16 action points


 * Requires All of: Power Attack, Cleave, Barbarian Power Attack I, Barbarian Power Rage I, Barbarian Damage Boost II


 * Available to Barbarian class level 6


 * You gain the effects of the Diehard feat while raging, and your glancing blows have 2% chance of applying magical weapon effects. You also gain the ability to expend 10 hit points to enter a frenzy.


 * This enhancement automatically grants the following:



Frenzy
Duration: 60 seconds, Cooldown: 30 seconds.
 * Expend 10 hit points to enter a frenzy (Stacks with your basic Rage.), increasing your strength by 2 and add the 'Vicious' property to your melee weapons. (2d6 damage to your attacks while dealing 1d3 damage to yourself per attack.)



Barbarian Frenzied Berserker II

 * Usage: Passive


 * Cost: 2 action points


 * Progression: 42 action points


 * Requires All of: Barbarian Power Attack II, Barbarian Power Rage II, Barbarian Damage Boost III, Barbarian Frenzied Berserker I


 * Available to Barbarian class level 12


 * While raging, increases the critical multiplier of all weapons you use by 1 when you roll a natural 19 or 20 that is a confirmed critical hit. Your two handed weapon glancing blows have an additional 2% chance of applying magical weapon effects. You also gain the ability to expend 10 hp to Supreme Cleave.


 * This enhancement automatically grants the following:



Supreme Cleave

 * Tactical Melee Cleave: Expend 10 hit points to activate this ability to attack one or more enemies in an arc in front of you. This attack deals +2[W] damage. Cooldown: 3 seconds.



Barbarian Frenzied Berserker III

 * Usage: Passive


 * Cost: 2 action points


 * Progression: 66 action points


 * Requires All of: Barbarian Power Attack III, Barbarian Power Rage III, Barbarian Damage Boost IV, Barbarian Frenzied Berserker II


 * Available to Barbarian class level 18


 * While raging, increases the critical multiplier of all weapons you use by an additional 1 when you roll a natural 19 or 20 that is a confirmed critical hit. Your two handed weapon glancing blows have an additional 2% chance of applying magical weapon effects. You also gain the ability to expend 20 hp to death frenzy.


 * This enhancement automatically grants the following:



Death Frenzy
Duration: 60 seconds, Cooldown: 30 seconds.
 * Expend 20 hit points to enter a death frenzy (Stacks with your basic Rage and Frenzy.), increasing your strength by 4, your critical multiplier by an additional 1 when raging, and adds the 'Greater Vicious' property to your melee weapons. (4d6 damage to your attacks while dealing 1d3 damage to yourself per attack.)

Notes:
 * This can be a confusing enhancement line as each tier does similar, but slightly different things. Here is a breakdown of what you can expect when wielding a greataxe with the improved critical: slashing feat and using these enhancements:
 * With tier1, Raged and Frenzied: 19-20 x3 criticals, +2d6 bonus dice from frenzy, 1d3 self damage.
 * With tier2, Raged and Frenzied: 19-20 x4 criticals, +2d6 bonus dice from frenzy, 1d3 self damage.
 * With tier3, Raged and Double Frenzied: 19-20 x6 criticals, +6d6 bonus dice from double frenzy, 2d3 self damage.
 * Note the huge increase at tier 3, this is because tier 3 enhances both your rage and gives you an additional stacking frenzy clicky.


 * Another example, using a falchion instead of a greataxe. Again with improved critical: slashing feat and using these enhancements:
 * With tier1, Raged and Frenzied: 15-20 x2 criticals, +2d6 bonus dice from frenzy, 1d3 self damage.
 * With tier2, Raged and Frenzied: 15-18 x2 criticals and 19-20 x3 criticals, +2d6 bonus dice from frenzy, 1d3 self damage.
 * With tier3, Raged and Double Frenzied: 15-18 x2 criticals and 19-20 x5 criticals, +6d6 bonus dice from double frenzy, 2d3 self damage.


 * 1) Frenzy Berserker multiplier increase does not work correctly. It works partially - base damage is multiplied. But burst damage on weapons is not correctly increased. Bugged and reported since: 2 weeks into Mod 9 beta release. Official Known Issue: No
 * 2) Frenzy and Death Frenzy cause annoying flinch and scream animations on every single swing. Bugged and reported since: 2 weeks into Mod 9 beta release. Official Known Issue: No
 * 3) Official description is very inaccurate. Official description leaves out important details like "only on a 19-20" and refers to incorrect terms such as "critical threat" instead of multiplier. Bugged and reported since: 2 weeks into Mod 9 beta release. Official Known Issue: No