Foundation of Discord

''The aurum consist of four concords -- copper, silver, gold, and platinum. Rumor is they have sent their best to fight for the Stormreaver.'' {{Quest | name       = Foundation of Discord | adpack     = Ruins of Gianthold
 * level    = 13
 * epic     = 24
 * duration = Long
 * solo = 2344
 * normal = 4089
 * hard = 4270
 * elite = 4452
 * ecasual = 10093
 * enormal = 17339
 * ehard = 17856
 * eelite = 18373
 * loc      = Aurum Lair
 * bestower = Walk-Up
 * npc      = Neemef Bakto
 * zone     = Ruins of Gianthold
 * patron   = Agents of Argonnessen
 * favor    = 6
 * mappic   = M foundation of discord.png
 * maplegend = yes
 * loadingpic= L Foundation of Discord.jpg
 * overview = Exploring Gianthold, you came across an area guarded by the aurum.  Explore this encampment, if in fact they are here to help aid the Stormreaver, eliminate them.
 * Reaching Aurum Encampment entrance automatically bestows quest.

| objective_1  = Explore the aurum encampment | objective_2  = Slay Duncan the Wayfarer | objective_3  = Slay Mars the Dynamo | objective_4  = Slay Tinius the White | objective_5  = Extinguish the magic runes (total 3) | objective_6  = Slay Patrick the Maniacal | optional_1   = Slay Lirange the Oracle | opt_percent_1 = 18 | optional_2   = Jonesy the Round | opt_percent_2 = 15


 * expect =
 * Collapsible floor
 * Spawning/respawning monsters
 * traps = Trap DCs
 * Blade, Sonic, Electric

This quest is a bit tougher than other Gianthold quests. Running this quest below level 12 is dangerous and likely to result in many deaths.
 * misc =

Useful elemental buffs:
 * Normal: acid, fire, sonic
 * Elite: cold (final fight)

Walkthrough
(thanks mainly to )

Clear down through the hallway until you reach the central shrine chamber. Unable to continue forward, you will have to clear out the side halls. These each split into two, so you will have a total of four hallways.

Three of the halls (all but the optional southwest) are required to advance. Many of the guards in these passages are stealthed, making them hard to see until you are upon them. Each end room contains an orange-named apprentice caster of Patrick the Maniacal, a half-dozen miscellaneous guards, and a rune which automatically extinguishes upon defeating the apprentice. Once all three runes are extinguished, you can advance south from the central shrine room to the end fight.


 * The hidden door in the North-east rune passage is a trap, plain and simple. Two sets of spikes are launched from the trap, usually killing whoever is standing in front of it. Fight the urge, don't open that door. (Once triggered, the menacing spikes do no damage to anyone moving through them.)


 * (Optional) There is a secret door and a chest in the end room of the southeast passage.


 * (Optional) The southwest hall leads to a locked door. Through here is a library with a secret door from the upper level. That room has a larger group of casters, archers and melee guarding a chest.

End fight
The next room south is the entry hall for Patrick the Maniacal's chamber, another fight against some trash and casters. When you enter Patrick’s chamber, you will find him encased in an impenetrable force cube, and surrounded by more guards and four gongs. You must ring all four gongs to destroy the floor under the cube to get to Patrick. The gongs turn on undisarmable sonic traps.

Patrick summons earth, air and fire elementals to defend him. If you want to go for conquest, kill all the elementals. They do eventually stop respawning and your kills should be at about 163 (they don't stop respawning on Heroic Hard, kills were around 250). The remaining kills you need for conquest are spawned by/with Patrick.

On Epic Elite, Patrick has over 118,000 HP. A ranged option against him, away from the direct reach of his elementals, may be a stronger kill option. Before you reach him, you'll need to eliminate the powerful Bards and Rogues that cause stuns and devastating sneak attacks, respectively. Each of the orange-named Concords deliver massive piercing damage. Charm and dominate effects help greatly here.

The end chest will have 1 Ancient Dragon Relic in Heroic difficulty, and up to 2 Restored Dragon Relics in Epic.

}}
 * aggression      = 105
 * onslaught       = 130
 * conquest        = 166
 * neutralization  = 2
 * perception      = 2
 * mischief        = 42
 * vandal          = 54
 * ransack         = 67
 * npcreward = Random item
 * unique   = yes
 * chest=3
 * 1 behind a secret door in the South-east wing
 * 1 behind a locked door for killing Lirange the Oracle (Dwarf, found in the South-west wing)
 * 1 at the end for killing Patrick the Maniacal (Dwarf)
 * collectable=5
 * Bookshelf in southwest secret room
 * Alchemy Table in southeast room
 * Crude Altar in northeast room
 * Bookshelf in room with final chest
 * Alchemy Table in room with final chest