The Captives

This crude river fort is the base for the Grul orc tribe's recent attacks on Stormreach. {{Quest {] }}
 * name=The Captives
 * level=3
 * duration=Medium
 * xp={{xpcolors|normal=868|hard=932|elite=996}}
 * loc=Grul Tribe Outpost
 * npc=Pearl Drumling
 * zone=The Harbor
 * patron=The Free Agents
 * favor=3
 * mappic=M_captives.png
 * maplegend=yes
 * free=yes
 * overview=
 * obj=
 * Find the entrance to the orc outpost
 * Free Lady Azdel and her two bodyguards
 * Slay Gravnok, the orc commander
 * (Optional) Kill Captain Guldag (15% of base XP)
 * (Optional) Kill Captain Maknul (15% of base XP)
 * (Optional) Kill Captain Parnash (20% of base XP)
 * (Optional) Kill Captain Griznuk (20% of base XP)
 * (Optional) Kill Oozo (15% of base XP)
 * traps=None
 * misc=
 * The river is full of hidden orc scouts; between their stealth and the foliage, it can be difficult to find them, even when they start shooting at you. Don't allow the ranging units to lure you into a bigger fight than you want.
 * There's an additional set of shrines which doesn't appear on the map (possibly new in Update 3; appears in Hard, but not Normal) in the river, on the second island. The shrine at the end, on the main island, is in the big tent.
 * If you free Lady Azdel and her guards, they will help with the fight. The guards are on the eastern and northwestern sides of the island, whilst Lady Azdel herself is on the southwestern end.  They all appear to be Sorcerers or Wizards, and you can buff them; however, they only self-buff.  They also can't die; if they're knocked out, speak to them and tell them to "Get up and fight!" after which they'll stumble back to their feet in a moment and keep fighting, close to full health again.  They appear to be level 5/6, as they cast several 3rd-level spells, such as Bear's Endurance, Blur, Haste (albeit a self-buff only version), Heroism, and Fireball.
 * Oozo may appear near the beginning, under the shorter bridge.
 * Captain Guldag may appear on the first island in the river.
 * Captain Griznuk may appear near the first shrine.
 * Captain Maknul may appear just past the second gate.
 * Captain Parnash may appear a little farther on, where the river turns north.
 * Bonus XP
 * Aggression bonus: 40 monsters killed
 * Onslaught bonus: 52 monsters killed
 * Mischief bonus: 16 breakables smashed
 * Vandal bonus: 21 breakables smashed
 * Ransack bonus: 26 breakables smashed
 * collectable=Three
 * Rubble by the waterfall, behind Oozo
 * Rubble in the northeast corner of the river, across from the third gate
 * Adventurer's Pack in the southeast corner of the island, behind the large tent
 * chest=One minimum, six possible
 * One after defeating Gravnok
 * One possible if Oozo appears
 * One possible if Guldag appears
 * One possible if Griznuk appears
 * One possible if Maknul appears
 * One possible if Parnash appears
 * npcreward=Random items including +1 weapons and armors
 * unique=yes
 * monsters=
 * Orc Scouts
 * Orc Barbarians
 * Orc Warriors
 * Orc Bandits
 * Orc Wizard
 * Syndicate Muscles
 * Wolves
 * Oozo - optional orange-named Gray Ooze who may appear near the beginning, up the river (under the shorter bridge)
 * Guldag  - optional orange-named Orc Warrior who may appear on the first island in the river
 * Griznuk  - optional orange-named Orc Scout who may appear near the first shrine
 * Maknul  - optional orange-named Orc Barbarian who may appear just past the second gate
 * Parnash  - optional orange-named Orc Wizard who may appear in the eastern section of the map
 * Gravnok  - red-named Orc Barbarian. Always spawns.