Enhancements

As a character advances in experience, they will be able to gain and then spend action points on enhancements.

The available enhancement selection is based upon a character's race and class levels and consists of improvements to those race's and classes' strengths. For example, a rogue would get enhancements to be better at hiding or at disarming traps and a barbarian would get enhancements to have greater rage length or more strength while in rage.

It is important to note that enhancements of the same line do not stack. Rogue's Dexterity II over-writes Rogue's Dexterity I, yielding only a +2 Dex bonus, not +3 Dex. Only the highest bonus is used. Also, Halfling Dexterity and Elven Dexterity cannot both be taken at the same time as they both are racial Dexterity enhancements. Elven Dexerity and Ranger Dexerity however still can be taken together, as one is racial and the other one comes from the character's class.

If he wants, a player can reset his enhancements once every three days by talking to his class trainer. The trainer will, however, charge a fee to his trainee.

A character gains an action point at each rank except those ranks which coincide with a level increase. In effect, you gain 4 ranks per level, to a maximum of 80 action points at rank 100.

Enhancements list
Select a category from the table below for detailed information about enhancements available for that race or class. {| width="100%"
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Enhancements by class

 * Barbarian
 * Prestige: Frenzied Berserker, Occult Slayer, Ravager
 * Bard
 * Prestige: Spellsinger, Virtuoso, Warchanter
 * Cleric
 * Prestige: Exorcist of the Silver Flame, Radiant Servant, Warpriest
 * Favored Soul
 * Prestige:
 * Fighter
 * Prestige: Kensai, Purple Dragon Knight, Stalwart Defender
 * Monk
 * Prestige: Henshin Mystic, Shintao Monk, Ninja Spy
 * Paladin
 * Prestige: Defender of Siberys, Hunter of the Dead, Knight of the Chalice
 * Ranger
 * Prestige: Arcane Archer, Deepwood Sniper, Tempest
 * Rogue
 * Prestige: Assassin, Mechanic, Thief-Acrobat
 * Sorcerer
 * Prestige: Air Savant, Cold Savant, Earth Savant, Fire Savant
 * Wizard
 * Prestige: Archmage, Pale Master, Wild Mage
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Enhancements by race

 * Drow
 * Dwarf
 * Elf
 * Halfling
 * Human
 * Warforged

Capstone enhancements

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History
The enhancement system was totaly redesigned in Mod 3.3. Before that date, a player could only have four enhancements. However, one line of enhancements only counted as one enhancement. For example, a level 10 dwarf could only select Dwarven Armor Mastery III, he could not select the second nor the first and that counted as one of his four enhancements.

Back in that time, player could not save action points before leveling. In fact, if a player had unspent action points when leveling, he received a warning message.

Once a character had reached the maximum level possible at that time, he received a free action point every 20,000 XP so that he could change his enhancements if he so chose.

Prestige enhancement
Prestige enhancements (PrE) are powerful lines of enhancements that allow a character to specialize his character further. Because of the nature of these enhancements, each class' prestige enhancements are mutually exclusive but a character with multiple classes can have one prestige enhancement line for each class he or she has.

Capstone
Capstones are powerful enhancements selectable upon reaching level 20 in one single class.