Hound of Xoriat

''The Daelkyr Lord is absent, however his hound remains to breed. If left unchecked, the Xoriat spawn will boil forth from the Subterrane onto the streets of Stormreach''

{{Quest | free            = VIP
 * name=Hound of Xoriat
 * adpack=The Vale of Twilight
 * level=18
 * duration=Very long
 * raid       = yes
 * normal=8200
 * hard=8500
 * elite=8800
 * epicxp = Legendary Hound of Xoriat
 * loc=Beneath the House Jorasco Enclave
 * npc=Brunaccio Patroclus
 * bestower=Brunaccio Patroclus
 * zone=The Marketplace
 * patron=The Twelve
 * favor=9
 * mappic=M hound of xoriat.png
 * maplegend=yes
 * loadingpic= L Hound of Xoriat.jpg
 * overview=Through powerful divination, Brunaccio Patroclus, Grandmaster of The Twelve, has learned of a large cavern beneath House Jorasco. This cavern seems to be only accessible through the Subterrane, and the spell indicated a great Mother Hound of Xoriat has claimed this cavern as her own, putting the entire ward into great and immediate danger. The Twelve has asked that you explore the Subterrane, find the entrance to the Mother Hound's Lair, and destroy it, before its insanity begins to spread.

Flagging

 * No flagging is required for this raid.

Related Quests
Getting to this raid is actually longer than the raid itself, as you must venture through the many denizens of The Subterrane.
 * Legendary Hound of Xoriat
 * objective_1  = Defeat Xy'zzy, Mother Hound of Xoriat
 * expect=
 * Spawning/respawning monsters
 * Quest item collection (mandatory)
 * traps=None
 * misc=

Xy'zzy is so powerful that you cannot damage her at all except by turning her three demon hound spawns against her. As you enter, there are mindflayers that come out of the portals that drop shards that allow players to charm the spawned hounds and force them to attack their mother, whittling down the boss's health to a point where player attacks will work.

Ideally, a player with upgrades to summoned creatures (typically a Druid, although Wizards with an upgraded Skeleton pet or Artificers with upgraded Iron Defenders will do in the absence of one) should charm Xy'zzy's puppies to increase their damage. A Bard will be helpful to buff them and can serve as the charmer in a pinch.

One player, occasionally a player with a very high Intimidate skill, is used to keep Xy'zzy in the center of the room – popularly known as the "Chew Toy." The Intimidate skill may be 69/75/80 respectively for Normal/Hard/Elite. For halflings, there is a &minus;4 size penalty.

An alternative, and sometimes more reliable method involves using a Solid Fog clicky, which generates aggro is placed by the player intended to tank. The player then moves up, causing Xy'zzy to run forward into the fog. The fog generates a small amount of aggro, ensuring she will be on that player for the duration of the raid. It is more reliable than Intimidate, because aggro generated by spells does not quickly fade over time.

Avoid getting hit by the Bees of Xoriat, which will inevitably kill you if you can't enter a Globe of Invulnerability. The "Bees" affect a player's ability to cast spells, concentrate, give penalties to attack rolls and gives Intimidate a &minus;10 penalty.

Other players that aren't healing the Chew Toy players and her charmed puppies that are fighting Xy'zzy should be patrolling the exterior portals, removing any threat that could cause the charmed Spawns to stop attacking Xy'zzy. Keeping the party at the east portal minimizes spawns from making their way into the center.

As the puppies are key to destroying Xy'zzy, they must be buffed and healed once charmed. If the puppies do not survive long enough to bring their mother's health down to a low-enough level, the raid may fail as they take some time to respawn (5 minutes).

A party has a limited amount of time to dispatch Xy'zzy once a player engages the boss because if the raid continues too long, the respawning monsters begin dramatically increasing in power. The progression goes as follows:
 * Drone of Xy'zzy: Begins spawning right at the start of the raid.
 * Protector of Xy'zzy: Replaces Drones of Xy'zzy at 3 minutes and 30 seconds.
 * Watcher of Xy'zzy: Begins spawning in addition to Protectors at 5 minutes.
 * Guardian of Xy'zzy: Replaces Watchers at 10 minutes.
 * Wrath of Xy'zzy: Replaces Guardians at 15 minutes. These are much tougher than previous opponents, and will quickly overwhelm a party at level.

When Xy'zzy reaches 25% health, her invulnerability buffs deactivate. The DM states "Now is the time to strike", which means Xy'zzy is vulnerable and can be killed. The buff no longer expires on its own.

Some untyped damage effects can hurt Xy'zzy:

-- As of update 29 (Dec 2015) "Xy'zzy is now immune to Ruin and Tsunami." -- release notes.

Useful buffs: }}
 * Puppies: Acid Resistance, Haste, Bull's Strength, Bear's Endurance, Cat's Grace, Mass Shield of Faith, Circle against Evil, Bless, Various Bard songs, Walk of the Sun (Monk finishing move), Primal Scream (Epic Destiny), Shifting Pack (Druid Buff), Pack Strength (Druid Buff), Tenacious Pack (Druid Buff)
 * Augment Summoning: If a player with the Augment Summoning feat uses the control stones to charm the Puppies, they will receive the Augmented Summons buff. This buff provides the Spawn with additional health and strength and helps them damage Xy'zzy more quickly.
 * Player Characters: Greater Heroism, Protection From Evil, Resist Acid, Haste, Resist Electricity (Flayers), Stoneskin (wand or clicky), spell resistance, Globe of Invulnerability (in the event of Bees), AC song (chew toy)
 * chest=Three total, 2 standard and 1 warded
 * unique=yes
 * npcreward=up to 16 level weapons & choice of any single Unique loot item upon every 20th completion.