Angel of Vengeance enhancements

(info on enhancement tree here)

Core abilities
(Place Holder)

Tier One
Requires Favored Soul Level 1

Tier Two
Requires Favored Soul Level 2, 5 APs spent in tree

Tier Three
Requires Favored Soul Level 3, 10 APs spent in tree

Tier Four
Requires Favored Soul Level 4, 10 APs spent in tree

Tier Five
Requires Favored Soul Level 5, 40 APs spent in tree

Favored Soul (Angel of Vengeance)

CORE

I Like spell points Requires: Favored Soul level 1 Action Point Cost : 0 Description: For each action point spent in this tree, you gain +1 Universal Spell Power and +2 Spell Points.

Shield of Condemnation (1/1) Requires: Growing in Faith (Rank1) / Favored Soul Level 3 / 5 points spent in the tree Action Point Cost : 2 Cooldown : 1 Second Description: Toggle: Ennemies that strike you have a chance of suffering divine condemnation for 20 seconds, increasing their vulnerability to light and aligment-based damage by 10%, and decreasing their fortification by 10%. This debuff stacks up to 5 times, and is dispelled by Bless effects.

Aura of Menace (1/1) Requires: Shield of Condemnation (Rank 1) / Favored Soul Level 6 / 10 Points spent in the tree Action point cost: 2 Cooldown: 1 second Description: Toggle: You project a 15 meter Aura of Menace, decreasing the saving throws, attack, and armor classe of nearby enemies by 2.

Summon Archon (1/1) Requires: Aura of Menace (Rank 1) / Favored Soul Level 12 / 20 points spent in tree Action point cost: 2 Summon Archon (Spell resistance: no) Activation Cost: 20 spell points Cooldown: 6 seconds Description: Spell like ability: A small lantern archon hovers over your shoulder and attacks nearby enemies. This archon is indestructible, deals 1 to 3 + caster level light damage every 2 seconds, and uses half of your Light Spell Power and Spell Critical effects for its light beam attacks. The archon will only attack enemies that have already been damaged, and will not attack fascinated or mesmerized foes, and always attacks the enemu with the fewest hit points in range. All threat generated by the archon is applied to you.

Vengeful Magic (1/1) Requires: Summon Archon (Rank1) / Favored Soul level 18 / 30 points spent in tree Action point cost: 2 Description: You gain a +1% Sacred bonus to Spell Critical chance when below 50% health, and a +50% Sacred bonus to Spell Critical Damage Multiplier with Fire, Force, Light, and Physical damage spells when below 25% health.

Ascendency 5 mode selector:

Healing Word: Requires: Favored by the Sovereign Host / Vengeful Magic / Favored Soul level 20 Action point cost: 2 Description: Passive: You gain +2 Charisma and +2 to the Diplomacy and Heal skills. Active: You are able to cast the spell Cure Light Wounds at will without using spell points.

Light of the Flame: Requires: Favored by the Silver Flame / Vengeful Magic / Favored Soul level 20 Action point cost: 2 Description: Passive: You gain +2 Charisma and +2 to the Intimidate and Heal skills. Active: You are able to cast the spell Searing Light at will without using spell points.

Protection of the Blade Requires: Favored by the Lord of Blades / Vengeful Magic / Favored Soul level 20 Action point cost: 2 Description: Passive: You gain +2 Charisma and +2 to the Intimidate and Repair skills. Active: You are able to cast the spell Shield at will without using spell points.

Stelth of the Hunter Requires: Favored by Vulkoor / Vengeful Magic / Favored Soul level 20 Action point cost: 2 Description: Passive: You gain +2 Charisma and +2 to the Hide and Move Silently skills. Active: You are able to cast the spell Invisibility at will without using spell points.

Voice of the Deathless Requires: Favored by the Undying Court / Vengeful Magic / Favored Soul level 20 Action point cost: 2 Description: Passive: You gain +2 Charisma and +2 to the Spot and Search skills. Active: You are able to cast the spell Command Undead at will without using spell points.

TIER 1

Scourge (1/3) Requires: Favored Soul level 1 Description: Whenever you cast a Fire, Force, Light, or Physical damage spell, you gain +3 to your Fire, Force, Light, or Physical Spell Power for 6 seconds. This stacks up to 3/6/10 times.

Animus (1/3) Requires: Scourge / Favored Soul level 1 Description: You gain On Damage: You have a 20%/50%/100% chance to gain one stack of Scourge.

Smiting (1/1) Requires: Favored Soul level 1/2/3/4/5 Action point cost: 2 Description: Your Fire, Force, Light, and Physical damage spells have an additional 2% chance to critically hit.

Angelic Resistance (1/3) Requires: Inquisition / Favored Soul level 1 Action point cost: 2 Description: You gain +1/+2/+3 to all saving throws against Magic.

Inquisition (1/3) Requires: Favored Soul level 1 Description: +1/+2/+3 Concentration, Intimidate, and Will Saves vs Fear.

TIER 2

Just Reward (1/3) Requires: Scourge / Favored Soul level 2 / 5 points spent in tree Description: When you critically hit with a Fire, Force, Light, or Physical damage spell, you gain 3/6/10 Sacred temporary spell points.

Efficient Metamagic (you can choose 3, one at each tier 2,3 and 4) (1/3) Requires: Favored Soul level 2/3/4 Action point cost: 2 Description: Cost is reduced for using the selected metamagic (Quicken, Maximize, Empower, Heighten, Enlarge). Either 1/2/4 or 2/4/6 points reduction.

Smiting (see above)

Articles of Faith (1/1) Requires: Favored Soul level 2 / 5 points spent in tree Action point cost: 2 Description: Your deity's favored weapon is considered an Implement in your hands (for information: Implement is 3*enhancement bonus of the weapon to Universal Spell Power).

Spell Power Boost (1/3) Requires: Favored Soul level 2 / 5 points spent in tree Cooldown: 30 seconds Description: Activate to gain a +10/+20/+30 Action Boost bonus to Spell Power for 20/20/30 seconds.

TIER 3

Wand and Scroll Mastery (1/3) Requires: Favored Soul level 3 / 10 points spent in tree Action point cost: 2 Description: +25%/+50%/+75% effectiveness of yorur wands, scrolls and other items that cast spells.

Efficient Metamagic (see above)

Smiting (see above)

Spell Penetration (1/1) (don't know if it's intented to be only 1 level !) Requires: Favored Soul level 3 / 10 points spent in tree Action point cost: 2 Description: You add +1 to you Caster Level check to overcome an enemy's Spell Resistance.

Ability enhancement +1 Charisma or Wisdom

TIER 4

Crown of Retribution (1/1) Requires: Favored Soul level 4 / 20 points spent in tree Action Point cost: 2 Cooldown: 15 seconds Description: Toggle: You remove your Shield of Condemnation from yourself and transfer it to an ally. The Shield of Condemnation manifests itself on them while they remain within the area of your Aura of Menace. Enemies that strike your ally while this is active take an additional 1d8+1 points of light damage from your divine wrath. This ability can only target another player or a hireling, or a monster which you have personally summoned.

Efficient Metamagic (see above)

Smiting (see abobe)

Intense Faith (1/3) Requires: Favored Soul level 4 / 20 points spent in tree Action point cost: 2 Description: Your Fire, Force, Light, and Physical damage spells are cast at +1/+2/+3 caster level.

Ability enhancement +1 Charisma or Wisdom

TIER 5

Unstoppable Magic (1/3) Requires: Aura of Menace / Favored Soul level 5 / 40 points spent in tree Action point cost: 2 Description: Enemies within your Aura of Menace suffer a -1/-2/-3 penalty to Spell Resistance.

Evocation Focus (1/1) (Again, just 1 level?) Requires: Smiting / Favored Soul level 5 / 40 points spent in tree Action point cost : 2 Description: You have trained extensively in Evocation magic, granting a +1 bonus to your spell DCs of that school.

Zealous Faith (1/3) Requires: Intense Faith / Favored Soul level 5 / 40 points spent in tree Action Point Cost: 2 Description: The maximum caster level of your Fire, Force, Light, and Physical damage spells are increased by 1/2/3.