User:Titus Ovid/sandbox

This article summarizes the flags, weapons and gear necessary for raids and other quests requiring flagging.

When you join a raid, go with an open mind and listen real well. People may bark orders but they generally do this in order to get completion. A raid can be fun but failing is a huge waste of time, resources and is certainly not fun.

Before you read this article, you should read What should I bring to a raid?. However good you may think your preparation is, you can always improve it.

The Chronoscope (Chrono)

 * Level: 6-8 (heroic), 21-23 (epic)
 * Flagging: None
 * Duration: Long
 * Timer: 2 Days 18 Hours after receiving end reward or use a Raid Timer Bypass Hourglass
 * General weapons: Silver, Pure Good, Holy, Vorpal, Banishing
 * Bane weapons: Evil Outsider, Lawful Outsider
 * Buffs/Gear: Proof Against Poison, Resist Electricity/Fire/Cold/Acid (No sonic here despite the orthons), Remove Curse spells/potions, Lesser Restoration (and Full restore on higher difficulties), Death Ward, Freedom of Movement, Healing Potions.

Tempest's Spine (TS)

 * Level: 10-12 (heroic),
 * Flagging: None
 * Duration: Very long
 * Timer: None
 * General weapons: Smiting, Vorpal, Banishing, Silver, Holy, Pure Good
 * Bane weapons: Elemental, Evil Outsider, Chaotic Outsider, Elf, Giant, Aberration, Construct, Undead
 * Buffs/Gear: Proof Against Poison, Proof Against Disease, Underwater Action, Resist Electricity/Fire/Acid/Sonic, Remove Curse, Lesser Restoration (and Full restore on higher difficulties), Death Ward, Freedom of Movement, Healing Potions.
 * Special Note: Some groups take a shortcut after Lair of Fire and Ice

The Vault of Night (VoN)

 * Level: 10-12 (heroic), 22-24 (epic)
 * Flagging:
 * Tharashk Arena, The Prisoner, The Jungle of Khyber, Haywire Foundry
 * Duration: Consists of a pre-raid The Vault of Night (Very Long) and the final raid Plane of Night (Long)
 * Timer: 2 days and 18 hours after collecting the end reward or use a Raid Timer Bypass Hourglass
 * General weapons: Smiting, Vorpal, Disruption, Adamantine recommended for Elite/Epic
 * Bane weapons: Construct, Dwarf, Undead, Dragon, Aberration
 * Buffs/Gear: Proof Against Poison, Proof Against Disease, Resist Electricity/Acid for VoN5, Resist Fire/Cold/Electricity for VoN6, Healing Potions.
 *  Lockout: Yes, close before the endfight.

The Twilight Forge (Titan)

 * Level: 12-14 (heroic)
 * Flagging:
 * Bring Me the Head of Ghola-Fan!, Slavers of the Shrieking Mines, optional Hiding in Plain Sight once per character!!!
 * If you talk to Oster at The Foothold, he will combine the Shattered Sigil and Broken Sigil pieces into the . The Sigil has to be re-repaired after each completion. Done by simply talking to Oster again. It works in following lifes.
 * For more detail see The Twilight Forge (story arc).
 * Duration: Consists of a pre-raid, The Twilight Forge (Very long) and the final raid The Titan Awakes (Long)
 * Timer: 2 days and 18 hours after collecting the end reward or use a Raid Timer Bypass Hourglass
 * General weapons: Smiting, Vorpal, (Adamantine to bypass raid boss DR), Ranged useful for end fight
 * Bane weapons: Construct, Giant, Aberration, Dwarf, Monstrous Humanoid, Evil Outsider, Magical Beast
 * Buffs/Gear: Proof Against Poison, Proof Against Disease, Underwater Action, Resist Energy: All types of elemental resistance are useful, Lesser Restoration, Death Ward, Freedom of Movement, Healing Potions.
 * Lockout: Yes, right before the endfight.
 * Special Note: To reach the entrance to the raid you may use Greater Teleport or you have to travel through a non-raid wilderness (6 man group).

Zawabi's Revenge (ADQ2/DQ2)

 * Level: 12-14 (heroic), 22-24 (epic)
 * Flagging:
 * The Chamber of Raiyum, Chains of Flame, An Offering of Blood followed by Against the Demon Queen (DQ/ADQ1)
 * Against the Demon Queen is a pre-raid and has to be done each time the primary raid is completed.
 * Duration: Consists of a pre-raid, Against the Demon Queen (Very long) and the final raid Zawabi's Revenge (Long)
 * Timer: 2 days and 18 hours after collecting the end reward or use a Raid Timer Bypass Hourglass
 * General weapons: Banishing, Cold Iron + Good, Ranged weapon or Thrown Weapons
 * Bane weapons: Evil Outsider, Undead, Chaotic Outsider, Gnoll, Elemental, Fire Outsider, Vermin, Aberration, Reptillian, Monstrous Humanoid
 * Buffs/Gear: Resist Sonic/Fire/Acid/Electricity, Lesser Restoration, Death Ward, Freedom of Movement, True Seeing, Shield/Nightshield clicky, Remove Blindness, Healing Potions, Break Enchantment, Gust of Wind.
 * Lockout: Yes, right before the endfight.

The Reaver's Fate (Reaver)

 * Level: 14-16 (heroic)
 * Flagging:
 * A Cabal for One, The Prison of the Planes, Madstone Crater
 * Gianthold Tor (With Update 17 it is no longer necessary to turn in relics or kill the dragons in Gianthold Tor).
 * Duration: Long
 * Timer: 2 days and 18 hours after collecting the end reward or use a Raid Timer Bypass Hourglass
 * General weapons: Any but note Holy will not work, Mithral/Metalline to bypass raid boss DR
 * Bane weapons: Elemental, Giant
 * Buffs/Gear: Resist Electricity/Sonic/Acid/Cold, Shield (spell), Tumble (spell)
 * Lockout: Yes, with approaching the Stormreaver.

Accursed Ascension (Abbot)

 * Level: 17-19 (heroic)
 * Flagging:
 * Inferno of the Damned, Flesh Maker's Laboratory, Ghosts of Perdition, Desecrated Temple of Vol
 * 8 sigil pieces to form a full Sigil: Frame. Talk to Sir Rohine Stiedra for a permanent Completed Sigil: Frame to enter Litany of the Dead. That Sigil will work for Litany flagging in following lifes.. Bug: no objectives progression (bosses) from Litany, intended fix in Update 39
 * Right Wing - Temple of Vol
 * Left Wing - Flesh Maker's Laboratory
 * Right Frame - Inferno of the Damned
 * Left Frame - Ghosts of Perdition
 * Left Pincer - Random
 * Center (or Bottom) Frame - Random
 * Eye of the Abbot - Random
 * Right Pincer - Random
 * Note: As of Update 13, All chests in the Orchard of the Macabre that had a chance to drop Sigil pieces, Tattered Tapestries, Tome of Untold Legends pages, or Shield of Legend fragments now have a chance to drop any of the above. If a chest previously had a specific Sigil piece, Tome page, or Shield fragment associated with it, that chest will remain the best source for that particular item. However, these items can now drop from any of the above chests.
 * Complete Litany of the Dead four times:
 * kill High Priest of Vol. Take the door out and shatter the four crystals to get credit.
 * kill Cholthulzz. Take the door out and shatter the four crystals to get credit.
 * kill Cinnis. Take the door out and shatter the four crystals to get credit.
 * kill Mentau. Take the door out and shatter the four crystals to get credit.
 * Duration: 10 to 60 minutes, consist of the raid Ascension Chamber (~40 minute average, ultra challenging on elite)
 * This raid is challenging due to specific roles that need to be fulfilled, teamwork and timing.
 * Timer: 2 days and 18 hours after collecting the end reward or use a Raid Timer Bypass Hourglass
 * General weapons: Disruption/Greater Disruption, Bludgeoning + Magic to bypass raid boss DR)
 * Bane weapons: Undead
 * Buffs/Gear: Resist Electricity/Fire/Acid/Cold, Proof Against Poison, Immunity to Fear, Deathblock, Deathward and 5 free inventory spots. Gear recommended over buffs here, as the Black Abbot dispels buffs frequently.
 * Lockout: Yes, crossing the 1st line of tiles on the center island. Note: the blue energy bridge disappears at the same moment.

The Shroud (a.k.a., "Thirteenth Eclipse")

 * Level: 17-19 (heroic)
 * Flagging:
 * Let Sleeping Dust Lie, Running with the Devils, Ritual Sacrifice, The Coalescence Chamber, Rainbow in the Dark
 * You need 40 Twelve favor. Claim your Twelve favor rank from Jeanselme Brucetius or Valairea Satnarine. Each of the above five quests gives 8 favor on Normal, so you can do them all on Normal, or some on Casual and others on Hard. Other quests in this level range which give Twelve favor are: Acid Wit, Creeping Death, both lvl 15.
 * Complete the Eldritch Device Tutorial for Valairea Satnarine
 * Combine the five different Sharavath Stones which drop from the five quests into a Sharavath Signet Stone.
 * See The Thirteenth Eclipse (story arc) for further quest progression details.
 * Duration: Very Long
 * Timer: 2 days and 18 hours after collecting the end reward or use a Raid Timer Bypass Hourglass
 * General weapons: Vorpal, Silver + Good to bypass raid boss DR
 * Bane weapons: Evil Outsider (Primary), Construct, Giant, Lawful Outsider, Orc, Reptile, Gnoll, Elemental
 * Buffs/Gear: Resist Fire/Sonic, Proof Against Poison, Proof Against Disease, resist fire/acid/sonic, Lesser Restoration, Remove Curse, Death Ward, Freedom of Movement

A Vision of Destruction (VoD)

 * Level: 18-20 (heroic)
 * Flagging: None
 * Duration: Very Long
 * Timer: 2 days and 18 hours after collecting the end reward or use a Raid Timer Bypass Hourglass
 * General weapons: Vorpal, Silver + Good to bypass raid boss DR, Ranged weapon or Thrown Weapons
 * Bane weapons: Raid itself: Evil Outsider, Lawful Outsider, Magical Beast. Subterrane (to get there): Undead, Reptilian, Ooze, Spider, Native Outsider, Skeleton, Evil Outsider
 * Buffs/Gear: Resist Fire/Electricity/Sonic, Proof Against Poison, Proof Against Disease, Feather Falling (to get there), Restoration, Death Ward, Remove Curse - Potion and spell highly recommended for most/all players due to frequency of curse attacks here.
 * Special Note: To reach the entrance you have to travel a long way through a raid wilderness.

Hound of Xoriat (Hound, HoX)

 * Level: 18-20 (heroic)
 * Flagging: None
 * Duration: Very Long
 * Timer: 2 days and 18 hours after collecting the end reward or use a Raid Timer Bypass Hourglass
 * General weapons: Vorpal, Lawful to bypass raid boss DR, Ranged weapon or Thrown Weapons
 * Bane weapons: Evil Outsider, Lawful Outsider, Chaotic Outsider, Aberration. Subterrane (to get there): Undead, Reptilian
 * Buffs/Gear: Resist Acid, Proof Against Poison, Feather Falling (to get there), Restoration, Death Ward and Deathblock (Beholders), Remove Curse, Restoration, Death Ward, and Globe of Invulnerability can be useful vs. the "Bees"
 * Special Note: To reach the entrance you have to travel a long way through a raid wilderness.

Tower of Despair (ToD)

 * Level: 20
 * Flagging:
 * A New Invasion, Bastion of Power, Genesis Point, Sins of Attrition
 * To enter the raid, one must run through the Sharavath outdoor area and locate the tower cave. There is a Yugoloth NPC in the tower cave which will give you the ability to port you to and from Amrath and the tower for future visits
 * Duration: 30 to 90 minutes (~70 minutes average due to extreme challenge on elite)
 * Timer: 2 days and 18 hours after collecting the end reward or use a Raid Timer Bypass Hourglass
 * General weapons: DPS (Silver + Good to bypass raid boss DR)
 * Bane weapons: Evil Outsider, Lawful Outsider
 * Buffs/Gear: Resist Energy:All types are useful, Proof Against Poison, Proof Against Disease, Restoration, Death Ward Remove Curse - Potion and spell highly recommended for most/all players due to frequency of curse attacks here.
 * are required for the end fight for all but the most powerful, experienced players

The Master Artificer (MA)

 * Level: 19
 * Flagging:
 * Blown to Bits, Power Play, and Schemes of the Enemy then talk to Channa d'Cannith.
 * Duration: 20 to 90 minutes for the raid itself. Takes 20 minutes to travel to raid. (Epic Average: ~120 minutes combined due to extreme difficulty of Epic)
 * Timer: 2 days and 18 hours after collecting the end reward or use a Raid Timer Bypass Hourglass
 * General weapons: Smiting, Vorpal
 * Bane weapons: Construct
 * Buffs/Gear: Resist Electricity, Balance gear (35+ recommended for main tanks/dps)

The Lord of Blades (LoB)

 * Level: 20
 * Flagging:
 * Blown to Bits, Power Play, and Schemes of the Enemy then talk to Ceros d'Cannith.
 * Duration: 20 to 90 minutes for the raid itself. Takes 20 to 30 minutes to travel to raid. (Epic Average: ~120 minutes combined due to extreme difficulty of Epic)
 * Timer: 2 days and 18 hours after collecting the end reward or use a Raid Timer Bypass Hourglass
 * General weapons: Smiting, (Adamantine + Good to bypass raid boss DR), High dps non-elemental weaponry recommended
 * Bane weapons: Construct, Aberration
 * Buffs/Gear: Electricity, Fire, Proof Against Poison, Restoration, Death Ward, Freedom of Movement, Remove Curse

Caught in the Web (CiTW)

 * Level: 24
 * Flagging:
 * all quests in the Menace of the Underdark (story arc)
 * Duration: 40 to 90 minutes
 * Timer: 2 Days 18 Hours after receiving end reward or use a Raid Timer Bypass Hourglass
 * General weapons: Cold Iron, Pure Good, Holy, Anarchic, Vorpal
 * Bane weapons: Evil Outsider, Aberrations, Elf, Undead
 * Buffs/Gear: Proof Against Poison, Resist Electricity/Fire/Cold/Acid, Remove Curse spells/potions, Greater Restoration, Death Ward, Freedom of Movement, Healing Potions.

The Fall of Truth (FoT)
This Epic raid requires some incredible aggro management. To flag, you play Epic versions of the Heroic quests in Gianthold that flagged you for "The Reaver's Bane." See the flagging information at the start of the raid article.

Fire on Thunder Peak
To flag for this quest, you must be character level 26, enter The Ruins of Thunderholme, and kill Dagan: Regent Of Thunderholme. This is an arena-style raid.

Temple of the Deathwyrm
To flag for this raid, you must be character level 26, enter The Ruins of Thunderholme, and kill the Cult of the Dragon Emissary. More about this very complex raid in the raid article.

Mark of Death (MoD)
Flagging for this raid requires completion of the four Epic versions of quests in the Orchard of the Macabre.