Inn

Names & Locations
In order of availability


 * Smuggler's Rest - Rook's Gambit (no longer available)


 * The Harbor - The Leaky Dinghy &middot; The Wayward Lobster &middot; Wavecrest Inn


 * The Marketplace - The Rusty Nail &middot; Phoenix Tavern &middot; The Portable Hole


 * House Jorasco - Drowning Sorrows Tavern &middot; Open Palm Inn


 * House Deneith - Anvilfire Inn &middot; Hammersmith's Inn


 * House Kundarak - Belly up Tavern &middot; Ever Full Flagon


 * House Phiarlan - Bogwater Tavern &middot; Golden Wing Inn


 * The Twelve - Adept's Rest


 * Meridia - The Windswept Oasis


 * Gianthold - Morksarn's Mess


 * Outdoor Zones
 * Tangleroot Gorge - The One-Eared Bugbear Inn
 * The Necropolis - One Foot Inn
 * Three-Barrel Cove - Salty Wench Tavern
 * Sorrowdusk Isle - The Eye of Kol Korran
 * Ruins of Threnal - Delver's Canteen
 * Restless Isles - The Foothold

Healing & Regeneration
At inns you regenerate both your hit points and spell points over time. The base rate is the same slow rate as in the rest of the city, but you also have the option of buying food (for hp) and drink (for sp) from the Bartender (see Rations). Food and drink greatly increase your recovery rate for a minute or so or until you leave the inn.

Inns also recharge all your items and abilities as if you had rested. This happens once per minute for as long as you remain inside the inn.

Finally, inns allow Clerics, Rangers, Wizards, and Paladins to change which spells they have prepared.

Binding
Each inn has a Spirit Binder you can talk to to set that inn as your bind point, free of charge. You will respawn at that inn upon dying until you change your bind point again. "/resloc" command will show where your current bind point is.

Quests
There are many quests at inns, so they're a good place to look for them, especially since quest-giving NPCs inside inns are not indicated on the outside map.