Template talk:Quest

Templates
Ok, some things I've learned the hard way from the item and spelldescription templates. 1) You don't want to use sections in your templates. Otherwise, people will try to use the little 'Edit' links on the right had side of the screen to add info, but those edit links take you into the template's edit page, not the quest's edit page, and you'll get random info inserted into the template (and therefore into all quests). 2) Template parameter names are case sensitive, so don't mix case on them. This way when entering data for a fresh quest, people don't have to remember which params are lowercase and which are not. Dedridd 13:24, March 3, 2006 (EST)

Also - suggestion: if you put things that will mostly likely have more than one entry on a newline (such as, , and ) like you did with  , then you can use **'s in the values when filling out the params to indent and/or put in lists. I'm not sure if you like this kind of format or not, but it would unjumble the monster list on the The Low Road quest, for example, by allowing something like:


 * Monsters:
 * Kobold
 * Kobold shaman
 * Kobold thrower

Dedridd 13:32, March 3, 2006 (EST)


 * I tried that first, but it didnt work. I fiddled around with it more and fixed it. -- koolkat 13:40, March 3, 2006 (EST)


 * One last question - should these also be in Category:Quests? If so, you might want to put that in the template with an includeonly tag. Dedridd 13:53, March 3, 2006 (EST)


 * Unfortunately I am not sure how the includeonly tags work, could you change it and then I can see what you did? -- koolkat 14:50, March 3, 2006 (EST)


 * includeonly just means that anything that uses the template will go in the category, but it keeps the template itself from showing up as part of the category. I had to do a quick edit and save of the Survive the Low Road page to get it to update its categories though (just an fyi, you need to do that sometimes with messing with categories in templates). Luckily that's the only quest using the template so far. :) Dedridd 15:02, March 3, 2006 (EST)

Also, have you already seen a chest with a non-random loot? Tihocan 13:56, March 3, 2006 (EST)


 * The chest loot was an attempt to elucidate the loot tables from random drops to try and see what level quest you would need to get a +3 sword versus a +2 sword for instance. It has been rolled into Knownloots -- koolkat 14:50, March 3, 2006 (EST)