Feats/Metamagic

Metamagic feats

 * Empower Healing Spell (1 second cooldown): Increases the healing power of a healing spell by 50% and costs an extra 10 spell points per spell.
 * Empower Spell (1 second cooldown): Causes spells to deal 50% more damage, but increases the spell point cost of casting the spell by 15.
 * Enlarge Spell (1 second cooldown): Doubles the range of a spell, but increases the amount of spell points needed to cast the spell by 10.
 * Eschew Materials (1 second cooldown): Allows the caster to cast a spell without its material component. Using this feat increases the spell points consumed by the spell by 2.
 * Extend Spell (1 second cooldown): Doubles the duration of a spell, but increases the amount of spell points needed to cast the spell by 10.
 * Heighten Spell (requires being able to cast 2nd level spells): While this spell is active, spells are harder for monsters to resist but the spells cost more spell points to cast.
 * Maximize Spell (1 second cooldown): While active, spells will deal double damage. Spells will cost 25 more spell points while this feat is active.
 * Quicken Spell (1 second cooldown): While this feat is activated, spells will be cast faster and cannot be interrupted. During this time though, all spells will cost 10 more spell points to cast.