Mummy race

Overview
Mummies are Lawful Evil, Undead type monsters.

Description
Mummies are preserved corpses animated through the auspices of dark desert gods best forgotten. Most mummies are 5 to 6 feet tall and weigh about 120 pounds. Mummies are found roaming about in the desert and necropolis quests and explorer areas.

Combat
* These more devastating spells are only cast by powerful high CR Mummy Lords.
 * Slam - Bludgeoning
 * Mummy Despair: At the mere sight of a mummy, the viewer must succeed on a DC 16-35 Will (depending on CR/Difficulty setting) save or be paralyzed with fear for 10 to 30 seconds. The save DC is Charisma-based.
 * Mummy Rot: Supernatural disease — fortitude save DC is fairly low ~16-25, incubation period 1 minute; damage 1d6 Con and 1d6 Cha. The save DC is Charisma-based. Unlike normal diseases, mummy rot continues until the victim dies or is cured as described below. Mummy rot is considered a powerful natural disease. To eliminate mummy rot, you must first use either Break Enchantment or Remove Curse (requiring a DC 20 caster level check for break enchantment, remove curse always works), then Remove Disease.
 * Mummy's Curse: The afflicted character experiences a 50% reduction in healing. Remove it with remove curse.
 * Spellcasting Typically divine wisdom based spellcasting: A basic low CR mummies save DC is 15 + spell level. Spells can include:
 * Greater Command
 * Divine Favor
 * Doom
 * Shield of Faith
 * Bull's Strength
 * Hold Person
 * Protection from Energy: Fire
 * Dispel Magic
 * Searing Light
 * Greater Dispel Magic*
 * Cometfall*
 * Blade Barrier*
 * Slay Living*

Qualities

 * Vulnerable to fire
 * DR/-