User talk:Meander


 * Being new to wiki, I am trying to figure a lot of things out.


 * for instance, what is this Talk page really about? I am starting it to get it off Red status.

Anyone coming across this page, please enlighten me.
 * Welcome to the wiki! Your talk page is a place to discuss things about you. For example, if you make a change and someone else disagrees with it, they will either discuss the change here or in the talk page of the page affected. If someone wants to congratulate you for some contribution, they will post it here. If someone wants to get in touch with you to ask a question, they will post it here. If you get blocked, the one who blocked you would post it here. Usually the discussion is separated into topics and that's what the link "Add topic" right next to edit is about. Also, every user that posts something in a talk page should sign their posts with 4 tildes ~ so we know who it was and when without having to look at the page history. &rArr; Faltout (Contribs • Message • Email ) 14:40, June 30, 2018 (EDT)

Welcome!
May I extend my warmest welcomes and offer you any help you may need? Thanks for your contributions, mate!


 * ...First, you may want to check out our FAQ page.
 * ...There's a wealth of wiki documentation on the Help page, perhaps some of it may be of use to you.
 * ...Before you upload your screenshots, which we really appreciate, please read our file naming policy.
 * ...With the wiki's most recent update from version 1.19 to 1.23, we now have many new features and abilities.
 * ...There's a really good over on Wikipedia also, it should help you figure out what's going on if you're new to wikis in general.
 * Super, thanks for the link, Faltout. I wondered if there was a standard {every case, or only first}. "Calm the heck down!" - I hear you =P. I'ma gettin my wiki-ON!


 * ...Don't forget to change your DDOwiki user preferences.
 * ...We pride ourselves on providing the best and most accurate information possible and are happy to reward our editors with extra privileges for making that happen. The first step in the promotion ladder turns off the CAPTCHA edit tests and you can check out the details DDO:Ddowikivip.

If you need help with something above and beyond what the links above can provide...
 * ...Someone is most always available! You can drop me a message on my user talk page (which I watch like a hawk), grab my other contact info on my user page, or ask one of the users on the.
 * ...Be sure to check out our live chat on the for DDOwiki or and our Social Media Sites!

Again, welcome to the wiki - and I can't thank you enough on behalf of the community for your help in making us the best DDO site around. ShoeMaker (Contribs&thinsp;•&thinsp;Message&thinsp;•&thinsp;Email ) 15:43, June 30, 2018 (EDT)

=== Thank you, both, for the warm welcome and links to get me started. I've meandered all over the place and added some things. With some luck, I have not made too many messes on my first foray into the wiki world.===

&rArr; meander (Contribs • Message • Email ) 02:15, July 1, 2018 (EDT)

{| role="presentation" class="wikitable mw-collapsible mw-collapsed"
 * Done Pile
 * Topic
 * Topic
 * Topic

Resort Spa
Ataraxia's Haven has a link to the Resort Spa which loops back on itself. I wish to add the pawn vendor and the splash screen for the Spa and don't have enough understanding of how to open Resort Spa into its own space. &rArr; meander (Contribs • Message • Email ) 19:46, July 1, 2018 (EDT)
 * When clicking the link to Resort Spa, you'll see a notice at the top of the page "(Redirected from Resort Spa)". Clicking the notice link will take you to the page and you'll be able to edit it. &rArr; Faltout (Contribs • Message • Email ) 02:58, July 2, 2018 (EDT)
 * Resort Spa

Spirit Binder
Hi, I have fixed that Spirit Binder thing. You can review my changes here: https://ddowiki.com/index.php?title=Friar_Mostery&diff=388529&oldid=388519. Apparently the role1 parameter should not be a link, just plain text. -- &rArr; Cru121 (Contribs • Message • Email ) 11:21, July 3, 2018 (EDT)
 * Oh hey, wow! Thanks!  I was just typing up (below)at same time.  You rock! &rArr; meander (Contribs • Message • Email ) 11:26, July 3, 2018 (EDT)

Spirit Binder
Alright, I know I know nothing. I added Friar Mostery as a Spirit Binder in Resort Spa of Ataraxia's Haven and I don't know how to get him onto the list on the Spirit Binder page....an ncl thing that I don't understand how to add into. Maybe it is a piece of code that searches out all NPC links with Spirit Binder attached to them and will add it eventually? I dunno =).  Spirit binders are not attached to NPC's category, so I added that in hoping this ncl thing will do its job.  Hope that was OK for my newb status.
 * Spirit Binder

Ver'quea double NPC's
I was in the Potions by location with prices and saw that Ver'quea was listed in red as a non-page, so I created one Ver`quea.

The problem became apparent when I tried to upload a pic and got a notice that a .jpg was already in the system, tied to Ver'quea by Susalona. These are two different pages, differentiated by the apostrophe marks.

How do I combine them? Or get Susalona as the live link on the page Potions by location with prices?
 * Thank you, Faltout. I followed the red-named dead-end provided to make the page.  I will check mark types going forward. &rArr; meander (Contribs • Message • Email ) 18:49, July 3, 2018 (EDT)
 * Ver'quea apostrophe

NPC template - Chaotic Good choices
I tried to use the template from Talk:List of templates for NPC's, but it would not work for me. I have been copying a successful template I saw in Broker to add NPC's.

I am caught in a decision between adding something where there is nothing (Good) or/and maybe not adhering to a format that the Big Brains use to make magic happen(Chaotic). My choice will always be to work for Good, so I will persist until someone pokes me with a stick and points me in the direction of where the DDOwiki newb needs to look. &rArr; meander (Contribs • Message • Email ) 14:22, July 3, 2018 (EDT)
 * That talk page is likely very outdated. NPC has the usage information. —&thinsp; Zav &thinsp; (T·C) 15:57, July 3, 2018 (EDT)


 * Thank you very much, Zav! That helps me in more than one Good way. &rArr; meander (Contribs • Message • Email ) 16:15, July 3, 2018 (EDT)
 * NPC template


 * }

Picture size / Promotion
Hi, you mention 420 pixel image width on your user page. That applies to item description images, such as File:Pansophic_Circlet.png. This is related to how the Named Item template displays the image. For NPC screen shots, there's no need to worry about image width.

Also, I have promoted you to DDO_wiki:Ddowikivip. Thanks for your contributions and happy editing. -- &rArr; Cru121 (Contribs • Message • Email ) 03:19, July 2, 2018 (EDT)


 * Huzzuh! Dorito - celebration for promotion! Thankee &rArr; meander (Contribs • Message • Email ) 10:08, July 2, 2018 (EDT)


 * Another promotion: You're now a DDO wiki:Superuser. You can patrol edits of other fresh/anonymous editors, and you can roll back bad things in a single click. Gratz!-- &rArr; Cru121 (Contribs • Message • Email ) 04:07, July 26, 2018 (EDT)
 * You create: [Flavor NPC pages and take pics like a tourist]x250.
 * ''Your skill in WikiCrafting has increased to 2. Thanks, Cru121! That's a little unnerving. I can barely understand what to do, but I will keep on doing what I can! Liked your edit in Screenshot, it called my attention to how to make the images enlarge when moused-over.... right up my alley. &rArr; meander (Contribs • Message • Email ) 10:50, July 26, 2018 (EDT)


 * 2k edits on Halloween 2018, mwhahahahahaha *coughs*

Tavern Template
Can someone make a Tavern template to standardize the pages? I can run through and seed them with what we have already and flesh them out with more, I just need a standard form, please =D.


 * What kind of parameters would you like to see in this template? Also worth considering, shouldn't we make a generic template for city zones... or zones in general. -- &rArr; Cru121 (Contribs • Message • Email ) 13:51, July 4, 2018 (EDT)
 * (re:City Zones) I think so, because it would look good =p. And when new content arrives, it makes it easy for squibs like me to just enter data without inventing the wheel. There will have to be areas for descriptive writing, but there are a lot of standards that could be line-entry.
 * (re:Inn/tavern template) My delay to your response was to give me time to edit Inns to get a feel for the breadth and variety to know what sorta template may cover them all.... I am still organizing in my head. &rArr; meander (Contribs • Message • Email ) 11:02, July 6, 2018 (EDT)
 * ...still meandering around the taverns and making changes. I don't think we need a template unless there is information to be harvested from a standard. The NPC's within provide that capture with their templates? Mostly aiming toward what Hammersmith's Inn has become (still tweaking).
 * I am defining an inn/tavern as any space where ones ability to change spells is indicated. This seems obvious, but the open air taverns and city spaces can sometimes mingle, with quest and flavor NPCs on either side of an invisible boundary.
 * re: city zones, same questions apply, but the sheer size would be better organized with a standard. A question that has popped into my head is how to strike a balance between narrative/descriptive prose, and the quick and easy lists of information we all want instantly when we toggle out-of-game. City zones after Taverns...working my way up the food chain =p. &rArr; meander (Contribs • Message • Email ) 11:09, July 13, 2018 (EDT)

Wiki links
I noticed you added a bunch of links to In the Demon's Den. Thanks for helping wikify pages. You may find those articles useful: Wikipedia link tutorial and General points on linking style. What you basically did was "overlink" the article. 1 or 2 links of Marilith are enough in the most important places (where a user would want to check out what a marilith is). Reading the articles may offer additional insight on linking style. &rArr; Faltout (Contribs • Message • Email ) 15:34, July 14, 2018 (EDT)

RE: Email
Sorry about the delay, apparently my forwarding from this rarely used account to my everyday account isn't working anymore. To answer your questions: and  explain in detail the purpose of User and Talk pages on MW software. :) Let me know if I can be of any further help (asking on  or my talk page here is probably quicker for response times).  &#x1f45f;&thinsp;ShoeMaker (Contribs&thinsp;•&thinsp;Message&thinsp;•&thinsp;Email )&thinsp;&#x1f45f; 14:18, July 30, 2018 (EDT)

Marking edits as minor
Hello there! Not all edits are minor, and most of yours are not. I'm guessing you have a setting toggled to mark them all as minor by default for you, this will cause a lot of trouble for you and it is best to undo that setting by clicking after clicking here. Happy editing! &#x1f45f;&thinsp;ShoeMaker (Contribs&thinsp;•&thinsp;Message&thinsp;•&thinsp;Email )&thinsp;&#x1f45f; 09:42, August 9, 2018 (EDT)
 * OK, fixed! Does fixing locations on the NPCs count as minor? Thanks! &rArr; meander (Contribs • Message • Email ) 11:04, August 9, 2018 (EDT)
 * They are not minor as there is actual content being changed. Minor edits are only things like typo fixes for misspelling, punctuation, indentation, formatting, etc.  &#x1f45f;&thinsp;ShoeMaker (Contribs&thinsp;•&thinsp;Message&thinsp;•&thinsp;Email )&thinsp;&#x1f45f; 16:45, August 9, 2018 (EDT)

Cove loot
Here are some pointers for creating cool item pages:
 * Item name: Use the item's exact name. If there are multiple versions on each level, use (level 4) behind the name. Basically follow what Tech suggested on the talk page. For example, Item:Swashbuckler (level 4). Lower case l.
 * Yeah, we put items into the Item: namespace. Whatever that is. You can google it. But basically item pages should have the prefix Item:. If they don't, then someone moves them to the namespace, no harm done.
 * Item description screen shots in my experience look best at 420 px width. I cut the background away and add few pixels of white space at sides if needed. But you can also use less or more. It's just that the image is then resized when displayed and looks a bit uglier. For picture names, probably go with the same standard as item name, for example Swashbuckler (level 4).png.
 * When creating an item from scratch, you have two options.
 * Either you look at the source of an existing item of similar type, copy the code and adapt as needed.
 * Or you use the example from the templates. We have a couple templates, such as T:Named_Armor, T:Named Jewelry, then clothing, weapon, rune arm. maybe shield also, look at some shield's code to be sure.

TL;DR: Be bold, some will clean it up if needed :) &rArr; Cru121 (Contribs • Message • Email ) 15:05, August 13, 2018 (EDT)

Some comments: -- &rArr; Cru121 (Contribs • Message • Email ) 05:56, August 15, 2018 (EDT)
 * No need to link to the item again at the very top of the article.
 * If an item has multiple versions, I like to link to an overview listing the various versions in the |name parameter.
 * If an item does not appear on a character when worn (not armor or helm or shield or weapon), we usually put item's Focus Orb there. See for example Focus_Orb/Rings.
 * I have updated some items a bit: You can study the changes if you feel like it. https://ddowiki.com/index.php?title=Item:Treasure_Hunter%27s_Spyglass_(level_4)&curid=71165&diff=392952&oldid=392932
 * Much appreciation from me, Cru121. I have observed what you've done, will sprinkle the changes through the rest over lunch. Will get the item description/enhancement pages uploaded, finally.  I see, too, how you made the exceptional prudent and exceptional astute...watching and learning. =) &rArr; meander (Contribs • Message • Email ) 10:36, August 15, 2018 (EDT)


 * Regarding this image upload problem you're having, consider uploading a picture you have problems with to ddowiki discord image help. And maybe also a screen shot of how you upload and then the error message screen. -- &rArr; Cru121 (Contribs • Message • Email ) 00:50, August 16, 2018 (EDT)

Hi, this is regarding new cove loot. Excellent additions! There a single tiny unfortunate thing: The items list Mythic bonus under enhancements. However, cove loot is not eligible for these. How this happens? We have some logic in the named item template that adds mythic if you specify |quest and |chest. (Because in general, all chest loot is eligible for those, and quest end rewards, starter items, crafted items in general are not.) To not list mythic bonus in enchantment list, you have two options: Using |chest versus |turnin has an additional implication, the item lands in different category; chest gives Category:Treasure_of_Crystal_Cove_loot, turnin gives Category:Treasure_of_Crystal_Cove_reward items. As you can see, we are fairly inconsistent here as both categories are nicely populated with dozens of items :) So yeah, when you feel bored, consider one of the two methods for demythicization. &rArr; Cru121 (Contribs • Message • Email ) 02:50, December 12, 2018 (EST)
 * either change |chest to either |end reward or |turn in
 * or add |mythic=no somewhere in the item page
 * I wondered about that. This also applies to the Mabar loot, too? When I pass through to fiddle with dismything, I also need to  do whatever is done to sentient-ize loot.  at the top was not the answer, and I was too lazy to look farther at the time. Thanks for looking after me, it can be demotivating to learn in a vacuum =D. &rArr; meander (Contribs • Message • Email ) 10:38, December 12, 2018 (EST)


 * Regarding sentience, we have a couple templates: T:Sentient, T:Non-sentient, T:Non-food. I think in general we only mention whether or not an item is compatible with sentient weapons in cases where the item is an exception to the general sentience rules. E.g. heroic Bone Crusher is the only heroic weapon eligible for sentience, so we mark it with T:Sentient. For ML20+ weapons that cannot be sentient I think it's ok to mention this explicitly (because the rules are fairly vague).

Working Space: Ignore the mess

 * Template:Named Armor
 * Template:Named Jewelry
 * Template:Named Item/Shield
 * Template:Named Weapon
 * Template:Named Clothing


 * - page first?

idea note- pressure plates, bear traps, pitfalls...comprehensive list of all the traps and mechanisms one can encounter.
 * soloists (nontrappers) find ways to time, leap, spring and circumvent many/most traps, could dovetail with trap info project

Monster Ability category
We have the Monster attack category for special attacks that are unique to monsters and not players. I am thinking a monster buff category for special buffs unique to monsters might be cool. Champion, planar, and necromantic buffs (necromantic shielding is interesting, sliding-scale buff) might be enough to seed a category? &rArr; meander (Contribs • Message • Email ) 09:51, December 16, 2018 (EST)
 * Maybe generic C:Monster abilities? With C:Monster attacks as a subcategory? (Or even ditch monster attacks and go with monster abilities. Dunno.) -- &rArr; Cru121 (Contribs • Message • Email ) 13:29, December 16, 2018 (EST)
 * The C:Monster attacks can generate a debuff status on a player (as seen in player debuff bar), which may or may not be a condition, I suppose. So, for instance  :
 * [[File:Icon Feat Slicing Blow.png]] Drow Weapon Poison -(need to edit the screenshot desc.) is an Underdark Drow weapon attack similar to Slicing Blow in that it has immediate effect (Poison damage) and a DOT (6 seconds, I think)-- similar-ish to Deadly Spider Venom, and also lays on one stack of Poison Weakness. While this information is gathered from player debuff bar and may/may not be a condition, it is a Drow special monster attack.
 * C:Monster abilities could be information gathered on the buff/debuff bar from the monster information panel. For example:
 * Necromantic shielding (High), (Medium) and (Low) - found on casters and some named monsters in Thunderholme which reads: While in control of a few undead minions, you are able to take on some of their innate durability to enhance your own defenses, thus reducing all incoming damage by a large amount.
 * The strength of this shield is dependent on the number of undead surrounding the caster and dissipates as the undead are knocked off. These same undead are stunned if you take out the caster first.
 * Stone Form came to mind when I was thinking about unique monster buffs. Abilities seems like a better word-fit for both these examples.


 * So, yeah, your idea for C:Monster abilities would hold all those, with special attacks as a sub seems reasonable. Are there many special spell attacks (I think of Intercession first)? That could be another sub, I think. *scratches noggin*  Seems right to me. &rArr; meander (Contribs • Message • Email ) 21:09, December 16, 2018 (EST)

I recently ran into C:Monster Only spells (or something like that). The category was empty though.-- &rArr; Cru121 (Contribs • Message • Email ) 01:37, December 17, 2018 (EST)
 * Interesting. Would be a sub of Monster (specific) abilities, yah? (Oh yeah, this was the project before holiday took over brainpan =P -- Happy New Year!)
 * this Monster Ability category may include what as subs?
 * melee
 * offensive melee attacks
 * e.g. Drow weapon poison DOT
 * defensive melee abilities
 * melee buff ability (not good wording)
 * e.g. stone form regeneration of gargoyles (racial melee ability, not a caster ability, right?)
 * spells
 * offensive spells
 * defensive spells
 * e.g. the crazy Drow Priestess sacrificial full heal (Just let me do that to my party, I know who I choose first)
 * monster buffs
 * e.g. Necromantic shielding
 * This is half baked idea at the moment, I may be overthinking it. &rArr; meander (Contribs • Message • Email ) 11:36, January 8, 2019 (EST)