Slave Lords Crafting

''Bring me relics of your battles with the Slave Lords. Then, by order of Dame Gold, I shall forge mighty items for you!''

All base items are on Acquire, requiring access to the pack to craft these items.

Overview
Slave Lords crafting allows you to make a set of items with powerful effects, that together can also give a "set bonus", which all combined can give a much higher bonus for some effects than Cannith Crafting can offer. It also allows full flexibility regarding what effects go into which gear slots (neck, belt, bracers, boots, and/or ring(s)), so many veteran crafters will mix Slave Lords and Cannith-crafted gear to fit what they need in around their favorite named items. This sub-section explains the basics; full details are discussed later in this article, see specific sections for more information.

The first step is to run the quests and collect the basic ingredients (see below), which drop from (special) chests and the end chest. The 3 common (unbound) ingredients are indeed common, and the 3 uncommon (BtA) are not too uncommon, so it's not surprising to have 40-80 of each common and a dozen of each uncommon by the end of the chain. (The 2 rare ingredients are indeed rare - good luck with those!) Plus the chain end-reward* offers 25 of any of the common or 8 of any uncommon, guaranteed, to fill any gaps.


 * (* Be sure to speak to the NPC again before re-running the chain, or no end reward!)

You'll also want some of the basic items that will become the gear - chains (for necklace/belts), shackles (for wrist/feet slots), and "five rings" (for rings/trinkets). These also drop in the special chests, and are also bound-to-account.

The next step is to speak to a barter NPC to exchange the basic ingredients for "gems" of different sorts (see below), which will be used to give you the effects on your items. Each of the 3 common and 3 uncommon ingredients allows a different kind of effect on the item, and there are 6 possible - prefix, suffix, bonus, extra, augment slot (clear, yellow, blue, or green), and set bonus (your choice of 3 possible). Tables below show what sort of effects can go into each of these.

The last step is to use those gems on the item itself to create the effects you want - and your item is complete! If you don't have all the ingredients you want now, you can always upgrade it later, but you cannot "erase" or change an effect - once it's there, it's locked in.

So, plan your gear, farm the ingredients, kill some slavers, and enjoy!

Crafting NPC
Garvon 
 * Located within the the Forsaken Temple (the part 1 quest location), right inside the quest entrance, safely before any challenging encounters.
 * Note: Since there actually are both Heroic and Epic tiers for these upgrades, depending on which version of the instance you are in, you get different version of the barter UI and recipe listing. Everything is listed on this one page here for convenience.

Garvon will exchange your ingredients for effect gems that you can use to create your item(s).

Base items
There is an item that drops in each dungeon (in small chests and the end chest). Each item can be equipped in two possible equipment slots (so 7 slots in all, as you can equip 2 rings).


 * Bold indicates the slots they go into, when activated from hotbar.
 * All items remain BtA after crafting effects applied.
 * On Reaper difficulty, base items can drop with Reaper bonus.

Ingredients
There are eight different ingredients that drop in the small chests and end chest throughout the quests.

Upgrading Gems
These Gems come in 6 colors (Blue/Red/Green/Yellow/Black/Silver). They are direct purchase from the crafting NPC using above raw ingredients as currency. These are then used in the same NPC's barter UI to perform an upgrade on an item. These will allow you to add on a prefix, suffix, extra, bonus, an augment slot, and a Set bonus (the Set Bonus will be crafted onto the named items as well, each item can only count for 1 of the sets). The gems are Bound to Account, go into the Ingredients Bag, do not have the color in their names, and have inconsistent names (i.e. "Slaver's Spellsight," "Slaver Constitution," and "Slave Lord's Might," so be careful what search strings you use when hunting for them)

Once applied, these Gems can not be removed or overwritten. See below Recipes section for details.

Named items
Named items dropping throughout the quest chain also are considered part of this crafting "set" for 3-piece and/or 5-piece set bonus purposes. However, these named items are not "customizable", but rather are simple upgrade paths adding Set Bonuses. These ML 8 named set items include:


 * Breaker of Bodies (shield)
 * Hardened Hide Helm (helm)
 * Executioner's Helm (helm)
 * Executioner's Platemail/Executioner's Docent (armor)
 * Mutilator of Minds (orb)
 * Ring of Power (ring)
 * Slave Master's Cloak (cloak)
 * Slave Master's Staff (weapon)
 * Slave Rags (outfit)
 * Spinneret (ring)
 * Symbol of the Slave Lords (trinket)
 * ...and the legendary (ML 28) versions of these items.


 * See Update 32 named items for the full list.

Recipes
To save you the math, for a single item with all 6 effects, you will need:


 * Prefix: Broken Shackle: 130 (heroic) / 300 legendary
 * Suffix: Chain Links: 	130 (heroic) / 300 legendary
 * Extra: Broken Collar: 130 (heroic) / 300 legendary
 * Bonus: Frayed Leather: 20 (heroic) / 50 legendary
 * Augment slot: Shattered Symbol of the Slave Lords: 20 (heroic) / 50 legendary (30/100 for a green slot)
 * Set Bonus: Staff Splinter: 20 (heroic) / 50 legendary

Of course, the totals become less if you can live without an augment slot, or the (smallish) "Bonus" effect, or if you don't need that item to have a set bonus, etc.


 * example level 8 finished item:
 * example level 28 finished item:

Note: If you're including any named item(s) (see previous) in your 3- or 5-piece set, know that you can only add a (single) "set bonus" effect to Slavers named items; they are not otherwise customizable.

Here are the effects possible for each slot:


 * The Mythic upgrades can be applied on named items and then can have 2 mythic bonus, 1 by drop and 1 applied (confirmed on a spinneret on live). Note: That you do not get a benefit from both (Ring of Power U35). That bonus can be overidden with a new one too.

Set bonuses
You can also add a set bonus to preset named items that drop as is and listed above. Preset items and crafted items all count toward the following set bonuses. And here are the 3 possible sets: