Update 40 named items

The Night Revels
All BtC rewards are now BtA.

New stuff:
 * (Buckler): (available at levels 4 to 28)
 * Protection from Evil
 * / 15 / 17 / 17 / 30 / 30 / 44
 * New rune arm: / : (lvl7 and 21)
 * Disrupting Weapon
 * Rune Arm Imbue: Evil Shot
 * New rune arm: / : (lvl7 and 21)
 * Disrupting Weapon
 * Rune Arm Imbue: Evil Shot
 * Disrupting Weapon
 * Rune Arm Imbue: Evil Shot
 * Rune Arm Imbue: Evil Shot

New cosmetics:
 * Green Reaper cosmetic set (armor, helm, cloak)
 * Red and Blue Reaper cosmetic cloak
 * Teal Crown of Fire cosmetic helmet (glows in the dark), a.k.a. Diadem of Spectre, and doesn't actually "glow in the dark" (tested in Rainbow in the Dark)
 * Animated Vargouille wings cosmetic helmet

Sentinels of Stormreach
Heroic loot is planned for an update
 * : +2, Physical Sheltering +9, Life Shield, Invulnerability, Blue
 * : +2, Physical Sheltering +9, Life Shield, Invulnerability, Blue
 * : +2, Charisma +4, Devotion +59, Anthem, Silver, Red
 * : Minor Lesser Dragonmark Enhancement, SR 15, NA +4, Green
 * : +2, Electrifying 2, Stunning +4, Maiming 2, Dragonshard Focus: Sentinel, Red
 * : Tet-zik, Armor +4, Will +3, Green
 * : +2, Entropic 2, Deception +2, Deception, Red
 * : Snowball Swarm, Lesser Cold Augmentation III, Glaciation +59, Ice Lore +9%
 * Rune arm is unchanged except perhaps durability or so.

Cosmetic items

 * Cloaks are now visible on your character
 * New items available as rare rewards from Daily Dice (and from Aelonwy Maelodic), including:
 * added to White Plume Mountain Bonus Items bundle
 * added to White Plume Mountain Bonus Items bundle
 * added to White Plume Mountain Bonus Items bundle
 * added to White Plume Mountain Bonus Items bundle

s
These are the ingredients used for upgrading some older gear to raid status.
 * They are not hideously rare and drop independently of your chances to get named loot.
 * Can drop on any difficulty including normal.

WEAPONS

 * Quarterstaff Damage Dice: 5[1d6+6] +1 Base Multiplier
 * Sickle Damage Dice: 5[1d6+3]
 * 9d6 Lawful Damage (Chaotic characters will take a neg level)
 * Limb Chopper
 * Keen V
 * Set Bonus: When both Brilliant Crescents are equipped, you have +20% Offhand Strike Chance
 * Longbow Damage Dice: 5[1d8+3]
 * 9d6 Chaotic Damage (Lawful characters will take a neg level)
 * Improved Destruction
 * Fetters of Unreality
 * Elasticity (+1 Mult on 19-20)
 * Ranged Alacrity 25%
 * Heavy Mace Damage Dice: 5[1d6+3]
 * Maiming 9
 * Impact V
 * Doublestrike 23%
 * Heavy Mace Damage Dice: 5[1d6+3]
 * Maiming 9
 * Impact V
 * Doublestrike 23%
 * Doublestrike 23%
 * Handaxe Damage Dice: 5[1d6+3]
 * 9d6 Sonic Damage on hit
 * Legendary Telekinetic (DC 90 Knockdown)
 * Legendary Slicing Winds
 * Legendary Sirocco (DC 90 Blind)
 * Shortsword Damage Dice: 5[1d6+3]
 * Doublestrike 23%
 * Identity Crisis (Salt proc on-hit)
 * Legendary Paralyzing (DC 90)
 * Freedom of Movement
 * Scimitar Damage Dice: 5[1d6+3]
 * Identity Crisis (Salt proc on-hit)
 * Keen V
 * Utter Disintegration
 * Quarterstaff Damage Dice: 5[1d6+6]
 * Deific Focus III
 * Fire/Light Spell Power 208
 * Fire/Light Spell Lore 30%
 * If Quarterstaves are your favored weapon, whenever you expend a charge of Turn Undead, you become Favored by Irian, increasing your Fire and Light Spell Critical Damage by 5% (Quality Bonus) for 20 seconds.
 * If Quarterstaves are your favored weapon, while you are projecting an Aura of Menace, you can absorb 20 spells per rest.
 * Brazen Brilliance (from the Sunsword)
 * Light Mace Damage Dice: 5[1d6+3]
 * Every few seconds, this weapon charges you with more lingering electricity that increases lightning spell power/spell lore. When you cast a lightning spell, it consumes all stacks. Each stack provides 10 Exceptional Lightning Spell Power, and 5% exceptional Lightning Spell Lore, max stack size 3.
 * Lightning Spell Power 208
 * Lightning Spell Lore 30%
 * Evocation Spell DC +8
 * If Quarterstaves are your favored weapon, while you are projecting an Aura of Menace, you can absorb 20 spells per rest.
 * Brazen Brilliance (from the Sunsword)
 * Light Mace Damage Dice: 5[1d6+3]
 * Every few seconds, this weapon charges you with more lingering electricity that increases lightning spell power/spell lore. When you cast a lightning spell, it consumes all stacks. Each stack provides 10 Exceptional Lightning Spell Power, and 5% exceptional Lightning Spell Lore, max stack size 3.
 * Lightning Spell Power 208
 * Lightning Spell Lore 30%
 * Evocation Spell DC +8
 * Lightning Spell Lore 30%
 * Evocation Spell DC +8

ARMOR

 * Medium Armor
 * Strength +20
 * PRR +52
 * Fortification 208%
 * Your Rage provides you with Energy Drain immunity for its duration.
 * Heavy Armor
 * Nullmagic Guard (on being struck, has a chance to silence your foe)
 * PRR +52
 * Fortification 208%
 * Will Saves +16
 * Magical Null (15% penalty to spell failure)
 * Will Saves +16
 * Magical Null (15% penalty to spell failure)

ACCESSORIES

 * Gloves
 * Big huge Lightning Strike on Vorpal hits to your target
 * Protection +16
 * Insightful Sheltering +26
 * Electric Resistance +78
 * Ring
 * Improved Deception
 * Insightful Deception +8 Att/+12 Dmg
 * Assassinate +9
 * Insightful Assassinate +4
 * Ring
 * Exceptional Potency +20
 * Exceptional Spell Lore +10%
 * Insightful Spell Focus Mastery +4
 * Improved Nightmare Guard (DC 100)
 * Mind Drain (-5% Max Spell Points)
 * -4 Will Saves
 * Trinket
 * Mind Control Immunity
 * Magical Resistance Rating +52
 * Spell Resistance +46
 * Insightful Wisdom +9
 * Necklace
 * Anthem
 * Charisma +20
 * Insightful Devotion +104
 * When you have 3 or more sources of Anthem, this grants exceptional 30 sonic spell power and 15% sonic spell lore
 * Bracers
 * Physical Resistance Rating +52
 * Insightful Physical Resistance Rating +25
 * Insightful Spell Penetration +4
 * Petrification Immunity
 * Set Bonus: While wearing this and the Cloak of the Mountain, grants exceptional 30 Acid Spell Power and 15% Acid Spell Lore, and when struck you sometimes cast Stoneskin on yourself.
 * Cloak
 * Insightful Charisma +9
 * Spell Focus Mastery +7
 * Spell Penetration +8
 * Spellcast on the Run feat
 * Set Bonus: While wearing this and the Bracers of the Mountain, grants exceptional 30 Acid Spell Power and 15% Acid Spell Lore, and when struck you sometimes cast Stoneskin on yourself.
 * Helmet
 * Insightful Dexterity +9
 * Relentless Fury
 * Doubleshot 12%
 * Tendon Slice, 16 seconds
 * Cloak
 * Insightful Charisma +9
 * Spell Focus Mastery +7
 * Spell Penetration +8
 * Spellcast on the Run feat
 * Set Bonus: While wearing this and the Bracers of the Mountain, grants exceptional 30 Acid Spell Power and 15% Acid Spell Lore, and when struck you sometimes cast Stoneskin on yourself.
 * Helmet
 * Insightful Dexterity +9
 * Relentless Fury
 * Doubleshot 12%
 * Tendon Slice, 16 seconds
 * Relentless Fury
 * Doubleshot 12%
 * Tendon Slice, 16 seconds

OTHER WEAPONS
These weapons will also be included in Update 40, although their acquisition method will be a little different:
 * To obtain the Raid-level versions of the WPM weapons, you will need a Sentient Gem of the appropriate weapon with 0 Sentient XP, a non-sentient version of the originals, and 5 of a new ingredient that will drop in Killing Time. The NPC that will upgrade your items to their ultimate versions will be in the Hall of Heroes, within earshot of the White Plume quest itself.
 * For non-WPM gear, you just need the Schism Shards and the original weapon.


 * Greatsword Damage Dice: 7[2d6+6] (+2W from Keen)
 * Soul Stealing: On hit, applies a stack of Soul Scar - Reduces AC, Fortification, and Will Saves by 1, stacks 10 times. On hit, Blackrazor can attempt to steal the Soul of a non-boss monster (DC 100 Phantasmal Killer vs Will negates, no effect vs mobs at 10,000 or more HP). When you kill a target, this adds a stack of Consumed Soul to you, max 20, which provides a Profane Bonus of 1 to Damage and Melee power per stack. On Block or unequip, Consumed Souls are released. Souls last for 20 seconds.
 * Keen V
 * Entropic (9d6 Bane damage on hit)
 * Vampirism 4d2
 * Mind Control Immunity
 * Longsword Damage Dice: 7[1d8+3] (+2W from Keen)
 * Soul Stealing: On hit, applies a stack of Soul Scar - Reduces AC, Fortification, and Will Saves by 1, stacks 10 times. On hit, Blackrazor can attempt to steal the Soul of a non-boss monster (DC 100 Phantasmal Killer vs Will negates, no effect vs mobs at 10,000 or more HP). When you kill a target, this adds a stack of Consumed Soul to you, max 20, which provides a Profane Bonus of 1 to Damage and Melee power per stack. On Block or unequip, Consumed Souls are released. Souls last for 20 seconds.
 * Keen V
 * Entropic (9d6 Bane damage on hit)
 * Vampirism 4d2
 * Mind Control Immunity
 * Warhammer Damage Dice: 5[1d8+3]
 * Overwhelming Shockwave: This reverberates with incredible power, and on a Vorpal strike releases a shockwave that does extreme damage to surrounding enemies. It also dazes your target (like Guardbreaking)
 * +1 Crit Multiplier on a 19-20
 * Bonesplitter
 * Giant Bane
 * Throwing Hammer Damage Dice: 5[1d4+3]
 * Overwhelming Shockwave: This reverberates with incredible power, and on a Vorpal strike releases a shockwave that does extreme damage to surrounding enemies. It also dazes your target (like Guardbreaking)
 * +1 Crit Multiplier on a 19-20
 * Bonesplitter
 * Giant Bane
 * Quarterstaff Damage Dice: 5[1d6+6]
 * The Crash of the Waves: On Harmful Spellcast, you have a small chance of locking an enemy in a frozen block of ice. DC 100.
 * Frozen Storm Lore: Ice/Electric/Sonic Spell Lore +30%
 * Frozen Storm Power: Ice/Electric/Sonic Spell Power 208
 * Swirling Ice Shield: 3 Charges/3 per day
 * Greater Water Elemental Form: While in Water Elemental Form (Druid and Sorcerer both count for this), you benefit from 50 Exceptional Cold Spell Power, 20% Exceptional Cold Spell Lore, and you have 5 additional maximum/current Cold Spell caster levels
 * Water Breathing
 * Orb Damage Dice: 5[1d6+6]
 * The Crash of the Waves: On Harmful Spellcast, you have a small chance of locking an enemy in a frozen block of ice. DC 100.
 * Frozen Storm Lore: Ice/Electric Spell Lore +30%
 * Frozen Storm Power: Ice/Electric Spell Power 208
 * Cold Resist 78
 * Greatsword Damage Dice: 5[2d6+6]
 * Chance to cause confusion on-hit, also does 9d6 chaos damage to confused targets - lawful characters take a neg level
 * 9d6 Acid Damage on-hit
 * 5 Constitution Damage on-hit
 * Legendary Slay Living proc (DC 100)
 * Bastard Sword Damage Dice: 5[1d10+3]
 * Chance to cause confusion on-hit, also does 9d6 chaos damage to confused targets - lawful characters take a neg level
 * 9d6 Acid Damage on-hit
 * 5 Constitution Damage on-hit
 * Legendary Slay Living proc (DC 100)
 * Scimitar Damage Dice: 5[1d6+3]
 * Legendary Freezing Ice proc (DC 100)
 * 9d6 Frost Damage on-hit
 * 9d10 Evil Outsider Bane
 * 9d6 Acid Damage on-hit
 * 5 Constitution Damage on-hit
 * Legendary Slay Living proc (DC 100)
 * Bastard Sword Damage Dice: 5[1d10+3]
 * Chance to cause confusion on-hit, also does 9d6 chaos damage to confused targets - lawful characters take a neg level
 * 9d6 Acid Damage on-hit
 * 5 Constitution Damage on-hit
 * Legendary Slay Living proc (DC 100)
 * Scimitar Damage Dice: 5[1d6+3]
 * Legendary Freezing Ice proc (DC 100)
 * 9d6 Frost Damage on-hit
 * 9d10 Evil Outsider Bane
 * Scimitar Damage Dice: 5[1d6+3]
 * Legendary Freezing Ice proc (DC 100)
 * 9d6 Frost Damage on-hit
 * 9d10 Evil Outsider Bane