Fighter

Below is a WIP of the DDO Fighter

=Fighter=

Alignment
There are no alignment constraints similar to those for a PnP Fighter. However, the usual DDO constraints on alignment apply.

Advancement Table
 


 * Starting Proficiencies
 * Simple Weapons
 * Martial Weapons
 * Light Armor
 * Medium Armor
 * Heavy Armor
 * Shields

Class Features
=Playing a Fighter= I played a human (to get the extra feat) fighter for 8 of my 10 days of beta. I found him much more capable of soloing when necessary than the other classes I played. With the toughness feat and decent con. score he had reached 88 hp by 4th level. (I had just made the xp for 5th level when my beta expired). The fighter is very much the classic front line of defense and main damage dealer at lower levels (frequently striking for 25 or so hp with a single blow). In parties I tried not to charge too far ahead of my comrades (often lagging slightly behind a wary rogue) but knew to step up to the plate when danger arose. I frequently stepped between a mage or cleric and a charging minotaur but was often rewarded with a heal or bull strength in return. While a fighter is probably able to handle most situations alone simply through brute strength and a few healing or protection potions he works best when part of a party. I found the best balance when we had 2 fighter types (a ranger, barbarian or paladin would often accompany us) 2 clerics (healing is often brutally necessary and shrines are often few and far between) a wizard and a rogue (the last being so crucial to detecting and defeating some very ingenious and nasty traps). I created my fighter with 18 str, 14 each dex and con, 8's for int, wis and charisma. By taking the fighter strength action point and the strength increase at 4th level as well as a ring of ogre strength (+1 str) I had reached 21 str at 4th level. This made for some nice damage dealing. I took weapon focus, toughness and power attack initially, later picking up point blank shot and weapon specialization (with slashing weapons) for my feats. I put most of my meager skill points into jump and swim (I found that with my strength it wasn't a problem to swim in full armor and later got a ring of underwater action which was lots of fun). In classic pen and paper D&D which I've played for about 30 years I usually play a rogue/wizard (which I started as in DDO), but when the game goes live I believe I'll ressurect my fighter because I enjoyed playing him immensely and highly reccommend that you try the class. -Gugran

=Fighter Builds=

TODO - Examples of fighter builds and their strengths and weaknesses: