User:Kiljaedenas

Figured I should make a page for myself, I expect to be playing DDO for a while. Will be updated gradually as time goes on.

= BUILD PLAN =

Baseline Character

 * Drow race
 * Lawful Neutral alignment
 * Fey pact
 * Orien

Soul Eater enhancements
PLANNING TARGET: Maxed Steal Life Force, 2nd Inhuman Nature. 24 points
 * 4 cores Inhuman Understanding, Inhuman Nature, No Worse Fate, Inhuman Nature 2 (4p)
 * Consume (2p)
 * Taint the Blood (1p)
 * Hungry for Destruction x 6 (all Tier One and Tier Two) (6p)
 * Feeding Frenzy (2p)
 * Taint the Aura (2p)
 * Eldritch Blast Shape: Cone (2p)
 * Charisma boost (2p)
 * Steal Life Force x 3 (3p)

Tainted Scholar enhancements
PLANNING TARGET: Death Ward spell from 4th Core, 21 points
 * 4 cores Tainted Spellcasting, Tainted Lore, Stanch, Tainted Lore 2 (4p)
 * Strong Pact x 3 (Tiers 1, 2, 3) (6p)
 * Feigned Health x 3 (3p)
 * Eldritch Focus x 1 (1p)
 * Utterdark Blast (2p)
 * Eldritch Blast Shape: Chain (2p)
 * Wand and Scroll Mastery x 1 (1p)
 * Charisma Boost (2p)

Enlightened Spirit enhancements
PLANNING TARGET: Celestial Spirit form, Shining Through, Displacement, 35 points
 * 5 cores Eldritch Aura, Aura of Courage, Shape Vestments, Aura of Menace, Celestial Spirit (5p)
 * Spiritual Retribution, through chain Spiritual Defense x 1, Spiritual Bastion x 1, Spiritual Ward x 1 (5p)
 * Resilience of Body x 3 (3p)
 * Resilience of Soul x 3 (3p)
 * Resist Energies (1p)
 * Shield (2p)
 * Power of Enlightenment: Light x 6 (6p)
 * Constitution attribute x 2 (4p)
 * Medium Armor Proficiency (2p)
 * Shining Through (2p)
 * Displacement (2p)

Feats

 * Toughness
 * Nimble Fingers
 * Force of Personality
 * Enlarge Spell
 * Maximize Spell
 * Skill Focus Search
 * Spell Focus Evocation

Spells

 * Level 1: Nightshield, initially Expeditious Retreat but swap to Jump once speed buffed. Free Feather Fall, Obscuring Mist is useless
 * Level 2: Blur, Invisibility. Free Web and Blindness useless
 * Level 3: Stoneskin, Dimension Door. Free Crushing Despair and Slow useless
 * Level 4: True Seeing, Protection from Elements. Free Death Ward, Greater Dispel Magic, good for spell ward traps
 * Level 5: Finger of Death, Greater Teleport. Free Otto's Sphere useless
 * Level 6: Arcane Tempest, Charm Monster, Mass. Free Otto's Irresistible Dance useless

Exalted Angel
PLANNING TARGET: Everything except Turn Undead abilities 42 points
 * 4 cores Astral Touch, Deepening Faith, Angelic Charge, Heavenly Wrath (4p)
 * Subtle Flame x 3 (3p)
 * Born By Flame x 3 (3p)
 * Exalted Angel Destiny Mantle (2p)
 * Avenging Magic Sun Pillar (1p)
 * Divine Protection (2p)
 * Angelic Body (1p)
 * Saving Grace x 3 (3p)
 * Angelic Spell Focus x 3 Evocation (3p)
 * Purity of Mind & Soul x 3 (3p)
 * Holy Presence (1p)
 * Blood and Radiance (2p)
 * Angelic Soul (1p)
 * Holy Command (1p)
 * Enhanced Metamagics Maximize x 3 (3p)
 * Enhanced Angelic Spell Focus x 3 (3p)
 * Heavenly Magic Holy Fireball (2p)
 * Ascendance (2p)
 * Enhanced Metamagics Intensify (2p)

Epic Feats/Destiny Feats

 * 21: Epic Eldritch Blast
 * 22: Epic Pact Dice
 * 23:
 * 24: Intensify Spell
 * 25: Forced Escape
 * 26:
 * 27: Blinding Speed
 * 28: Embodiment of Law
 * 29:
 * 30: Scion of Celestia
 * 31: Hellball
 * 32:

UMD Items

 * Scroll of Raise Dead
 * Scroll of Tenser's Transformation
 * Potion of Water Breathing
 * Scroll of Restoration/Greater Restoration
 * Potion of Poison Neutralization
 * Potion of Disease Removal
 * Potion of Curse Removal
 * Scroll of Heal
 * Potion of Heroism
 * Potion of Rage

FINAL STAT SUMMARY
Summary at level 32, before direct equipment stats.

Attack Summary

 * Eldritch Blast dice: 12d6 Core, 17d4 Pact Sonic, 6d6 Light Imbue. Equipment potential 6d6 Light, 4d6 Sonic from On Harmful Spellcast. Additional bonus attacks from Exalted Angel Destiny Mantle 1d6+6 Fire and/or 1d6+6 Light per caster level, possibly to level 32
 * Damaging Spells:
 * Consume
 * Steal Life Force
 * Sun Pillar
 * Arcane Tempest
 * Hellball
 * Forced Escape
 * Finger of Death
 * POSSIBLE, TEST: Sun Bolt
 * Metamagics:
 * Enlarge Spell
 * Maximize Spell
 * Intensify Spell
 * SpellPowers:

Defense Summary

 * Universal Regenerating Health Shield:


 * Physical Defenses:
 * PRR:
 * DR: 10/Stoneskin
 * Physical Avoidances: 50% permanent Blur, occasional 15% Incorporeal


 * Magical/Energy Defenses:
 * MRR:
 * Energy Resistances:
 * Energy Absorptions:


 * Status Immunities: Sleep, Fear, Natural Poison, Natural Disease, Negative Levels, Instant Death, Standard Knockdown, Standard Trip


 * Saving Throws:

Mobility/Utility Summary

 * Movement Speed: 32% permanent boost, 19% additional boost Consume
 * Permanent Featherfall
 * Permanent Water Breathing
 * Invisibility
 * Misty Escape, Angelic Charge dashes
 * Holy Presence AoE healing pulses
 * POSSIBLE, TEST: Mass Cure Moderate Wounds
 * Resurrection via scroll
 * Search, Spot, Disable Device, Open Lock