Update 21 named items

The Haunted Halls of Eveningstar
The various bosses can drop the following named loot (all ML26):
 * Giant Skeleton: Lantern Ring, Purple Dragon Shield
 * Mummy: Magestar, Manual of Stealthy Pilfering
 * Miior: Libram, Eidolon Necklace
 * White Dragon: all the items

- Trinket
 * Magestar Absorption: This effect absorbs harmful spells targeted at the wearer and heals the wearer by 20d10+200 Hit Points. 5 charges. Recharge 5/rest.
 * Exclusive
 * Upgrade:
 * 15 charges

- Necklace
 * Eidolon Summons: On Being Damaged: Summons a Shadow Puppeteer for 30 seconds and can be created once every 120 seconds. (CR30 Shadow which casts Hold Monster and Unholy Blight)
 * +3 Insightful Con
 * +3 Insightful Dex
 * Upgrade:
 * Lower cooldown to 80 seconds
 * +4 Insightful Con
 * +4 Insightful Dex
 * Upgrade:
 * Lower cooldown to 80 seconds
 * +4 Insightful Con
 * +4 Insightful Dex

- Ring
 * +2 Insightful Wis
 * 5% Chance On Harmful Spellcast: Do an additional 4d6 Light damage.
 * Upgrade:
 * 5% Chance On Harmful Spellcast: Do an additional 6d6 Light damage.
 * Upgrade:
 * 5% Chance On Harmful Spellcast: Do an additional 6d6 Light damage.

- Trinket
 * Upgrade:
 * (Competence bonus)
 * Upgrade:
 * (Competence bonus)
 * Upgrade:
 * (Competence bonus)
 * Upgrade:
 * (Competence bonus)
 * (Competence bonus)
 * (Competence bonus)
 * (Competence bonus)
 * (Competence bonus)

- Orb
 * +10 INT
 * +10 CHA
 * Upgrade:
 * +11 INT
 * +11 CHA
 * Upgrade:
 * +11 INT
 * +11 CHA
 * +11 INT
 * +11 CHA

- Tower Shield
 * Shield Bonus: +20, Max Dex: 2, DR: 16, 1.50[2d6]+8, 19-20/x2
 * +10 CHA
 * +10 CON
 * While blocking: 20% energy absorption
 * 20% chance to shield bash while attacking
 * Sovereign Vorpal
 * Upgrade:
 * Upgrade:

The Ruins of Thunderholme
These items (ML 27) are found in the chests of bosses of the halls of Thunderholme.

- Cloak
 * Permanent Nihil: +30 Alchemical Bonus to Negative Energy Spell Power
 * Force absorption 10%
 * 10% negative energy amp

- Returning Throwing Flask
 * AoE effect on hit:
 * Negative energy damage per hit (10d6)
 * 10% chance to add neg level

- Returning Throwing Hammer
 * Aligned (bypasses alignment-based DR)
 * Knee Cracker: On Hit: 15% chance to slow 25% (No Save) for 5 seconds (non bosses only)
 * Thunderbane: Vs Constructs and Undead, enhancement bonus increased by +8; extra 7d6 damage
 * Forged Lightning: 2% chance to do 300 to 500 damage in a blast radius
 * Forged Lightning: 2% chance to do 300 to 500 damage in a blast radius

Dwarven Forge crafting
See Thunder Forge.

Fire on Thunder Peak
- Shield made of stone
 * Runic Revitalization: On Positive Energy Spell Cast: You have a 10% chance to gain 100 Temporary Hit Points and 50 Temporary Spell Points for 60 seconds. This effect can trigger once per 120 seconds
 * Stone Paws: In Animal Form, Gain +[W] and DR 15/Adamantine
 * some augment slot(s)
 * Runic Revitalization: On Positive Energy Spell Cast: You have a 10% chance to gain 100 Temporary Hit Points and 50 Temporary Spell Points for 60 seconds. This effect can trigger once per 120 seconds
 * Stone Paws: In Animal Form, Gain +[W] and DR 15/Adamantine
 * some augment slot(s)

- Helm
 * Shadow Spike: On Damage: Do an additional 2d6 Negative Energy damage
 * Shadow Spike: On Damage: Do an additional 2d6 Negative Energy damage
 * Shadow Spike: On Damage: Do an additional 2d6 Negative Energy damage
 * Shadow Spike: On Damage: Do an additional 2d6 Negative Energy damage

- Ring
 * Improved Earthen Guard: When you are successfully attacked, there is a 15% chance that a Stone Skin will be cast on you.
 * Holding On: Your range of unconsciousness extends by 40 hitpoints.
 * Earthgrab Guard: This item stores the implacable strength of the earth deep within. When the wearer of this item is successfully attacked in melee, this power occasionally comes to the surface, calling on the earth to erupt from the ground and hold an enemy in place.
 * Holding On: Your range of unconsciousness extends by 40 hitpoints.
 * Earthgrab Guard: This item stores the implacable strength of the earth deep within. When the wearer of this item is successfully attacked in melee, this power occasionally comes to the surface, calling on the earth to erupt from the ground and hold an enemy in place.
 * Earthgrab Guard: This item stores the implacable strength of the earth deep within. When the wearer of this item is successfully attacked in melee, this power occasionally comes to the surface, calling on the earth to erupt from the ground and hold an enemy in place.
 * Earthgrab Guard: This item stores the implacable strength of the earth deep within. When the wearer of this item is successfully attacked in melee, this power occasionally comes to the surface, calling on the earth to erupt from the ground and hold an enemy in place.

- Orange Augment (unbound, only fits in orange augment slots)
 * -6 SP Cost to Maximized Spells
 * When damaged: +8 Psionic bonus to Universal Spell Power for 20 seconds; stacks up to three times.

Temple of the Deathwyrm
- Belt
 * Spiked: On Damage: 10% chance of dealing an additional 10d6 Piercing Damage.
 * Raging Focus: While Raged, +4 Rage Bonus to Saves vs. Enchantments.
 * Vengeful Fury: On Taking Damage: Gain a 12% Enhancement Bonus to Doublestrike and a +4 Rage Bonus to your Attack Bonus.
 * Spike Guard: On Being Hit in Melee: 5% chance to do 510 to 700 Piercing Damage to the Attacker.
 * Spike Guard: On Being Hit in Melee: 5% chance to do 510 to 700 Piercing Damage to the Attacker.

- necklace from Bone Guardian chest of the Shadow Dragon raid
 * Occultation: decrease all threat by 20%
 * Assassination +4
 * some augment slot(s)
 * some augment slot(s)
 * some augment slot(s)
 * some augment slot(s)

- Bracers

- See Thunder Forge.

Other
- Augment from random treasure drops in all epic level content
 * Double-click to upgrade an item with a 2% Chance On Hit to cause a bolt of lightning to strike your target, dealing 1 to 20 damage per Minimum Level of the weapon to all nearby enemies.
 * This augment can go in a Red, Orange, or Purple Augment Slot.