Paladin enhancements (history)

Level 1

 * Extra Smite Evil I: You gain the ability to Smite Evil 2 additional times between each rest
 * Skill Interaction I: Grants a +3 bonus to Diplomacy and Intimidate skills
 * Skill Recovery I: Grants a +3 bonus to Heal and Repair skills
 * Paladin's Grace I: Grants a +1 bonus to all saves
 * Paladin's Rally: Grants you the ability to remove fear from the target (Cooldown 1 second)
 * Paladin's Action Boost I: Grants the ability to receive short term boosts to Attacks (+4 To Hit), Armor Class (+4), and Saves (+4) (5 uses, lasts 20 seconds, Cooldown 30 seconds)

Level 2

 * Focus of Good I: The Paladin's Aura of Good provides a +3 to bonus to Concentration checks of the party
 * Paladin's Charisma I: Grants a +1 increase to Charisma score

Level 3

 * Resistance of Good I: The Paladin's Aura of Good provides an additional +1 bonus to all saving throw to the party
 * Bulwark of Good I: The Paladin's Aura of Good provides an additional +1 AC to the party
 * Courage of Good I: The Paladin's Aura of Good provides an additional +4 bonus to saving throws against fear
 * Paladin's Action Boost II: Grants the ability to receive short term boosts to Attacks (+4 To Hit), Armor Class (+4), and Saves (+4) (5 uses, lasts 20 seconds, Cooldown 30 seconds)
 * Extra Lay on Hands I: You can call on your lay on hands ability an additional time between each rest
 * Skill Interaction II: Grants a +4 bonus to Diplomacy and Intimidate skills
 * Skill Recovery II: Grants a +4 bonus to Heal and Repair skills

Level 4

 * Extra Turning I: You gain the ability to perform 2 additional turn undead attempts before resting
 * Extra Smite Evil II: You gain the ability to Smite Evil 3 additional times between each rest
 * Energy of the Templar I: Grants a 20 point increase to spell points
 * Devotion I: Grants a 20% increase to the effectiveness of your 1st level healing spells

Level 5

 * Energy of the Templar II: Grants a 25 point increase to spell points
 * Paladin's Charisma II: Grants a +2 bonus to Charisma
 * Skill Interaction III: Grants a +5 bonus to Diplomacy and Intimidate skills
 * Skill Recovery III: Grants a +5 bonus to Heal and Repair skills

Level 6

 * Energy of the Templar III: Grants a 30 point increase to spell points
 * Improved Devotion I: Grants a 30% increase to the effectiveness of your 1st level healing spells
 * Paladin's Action Boost III: Grants the ability to receive short term boosts to Attacks (+5 To Hit), Armor Class (+5), and Saves (+5) (5 uses, lasts 20 seconds, Cooldown 30 seconds)
 * Resistance of Good II: The Paladin's Aura of Good provides an additional +2 bonus to all saving throw to the party
 * Bulwark of Good II: The Paladin's Aura of Good provides an additional +2 AC to the party.
 * Focus of Good II: The Paladin's Aura of Good provides a +6 to bonus to Concentration checks of the party

Level 7

 * Energy of the Templar IV: Grants 35 extra SP
 * Extra Smite Evil III: You gain the ability to Smite Evil 4 additional times between each rest
 * Skill Interaction IV: Grants a +6 bonus to Diplomacy and Intimidate skills
 * Skill Recovery IV: Grants a +6 bonus to Heal and Repair skills
 * Courage of Good II: The Paladin's Aura of Good provides an additional +6 bonus to saving throws against fear

Level 8

 * Energy of the Templar V: Grants a 40 point increase to spell points
 * Paladin's Charisma III: Grants a +3 increase to Charisma score
 * Paladin's Grace II: Grants a +2 bonus to all saves
 * Extra Turning II: You gain the ability to perform 4 additional turn undead attempts before resting

Level 9

 * Energy of the Templar VI: Grants a 45 point increase to spell points
 * Bulwark of Good III: The Paladin's Aura of Good provides an additional +3 AC to the party
 * Resistance of Good III: The Paladin's Aura of Good provides an additional +3 bonus to all saving throw to the party
 * Focus of Good III: The Paladin's Aura of Good provides a +9 to bonus to Concentration checks of the party
 * Skill Interaction V: Grants a +7 bonus to Diplomacy and Intimidate skills
 * Skill Recovery V: Grants a +7 bonus to Heal and Repair skills

Level 10

 * Extra Lay on Hands II: You can call on your lay on hands ability two additional times between each rest
 * Extra Smite Evil IV: You gain the ability to Smite Evil 5 additional times between each rest
 * Paladin's Action Boost IV: Grants the ability to receive short term boosts to Attacks (+10 To Hit), Armor Class (+6), and Saves (+6) (5 uses, lasts 20 seconds, Cooldown 30 seconds)
 * Greater Devotion I: Grants a 40% increase to the effectiveness of your 1st level healing spells
 * Energy of the Templar VII: Grants a 50 point increase to spell points

Level 11

 * Devotion III: Grants a 20% increase to the effectiveness of your 3rd level and lower healing spells.
 * Energy of the Templar VIII: Grants a 55 point increase to spell points.

Level 12

 * Energy of the Templar IX: Grants a 60 point increase to spell points.
 * Extra Smite Evil V: You gain the ability to Smite Evil 6 additional times between each rest.
 * Extra Turning III: You gain the ability to perform 5 additional turn undead attempts before resting.
 * Improved Devotion III: Grants a 30% increase to the effectiveness of your 3rd level and lower healing spells.
 * Paladin's Action Boost V: This enhancement grants the ability to receive short-term boosts to attacks, Armor Class, or saves.
 * Skill Interaction VI: Grants a +8 bonus to Diplomacy and Intimidate skills.
 * Skill Recovery VI: Grants a +8 bonus to Heal and Repair skills.