In development

'''This page aims at listing dev words on future updates of the game (as a kind of a WDA replacement). Feel free to contribute by adding your own finds.'''

Update 9
"April" according to producer Fernando Paiz, on PAX East interview.
 * lorehound.com video page
 * Direct link to video


 * Info gathered at PAX East 2011

New Races and Classes

 * "The Druid class will feature classic abilities, like shape-shifting, and we’re very excited about getting it out to players sometime mid next year." - Kate Paiz, gamebanshee.com


 * "The Druid has always been on our to-do list, but various reasons have prevented us from introducing it in the past. We are now revisiting it and it’s right up there near the top of our wish list. We also have a number of other classes we are seriously considering but nothing is set in stone at this time." - Ian Currie,


 * Tactical Feats
 * "Prestige enhancements are planned for fighters and paladins. Before that, however, the melee classes (especially fighters) will be glad to see an array of tactical feats made available to them." - Eladrin, Stratics dev chat

Feats

 * In Update 9, Improved Shield Bash will grant a 20% chance to make a secondary shield bash while attacking with a melee weapon.

Elven Arcanum
Elven Wizards will have an advantage at penetrating high spell resistance in Update 9. We're upgrading Elven Arcanum a little bit:


 * Elven Arcanum I
 * Benefit: Grants elven wizards a 20 point increase to spell points and +1 Spell Penetration. This enhancement requires at least one level of wizard.


 * Elven Arcanum II
 * Benefit: Grants elven wizards an additional 20 spell points, bringing the total increase to 40, and an additional +1 to Spell Penetration, bringing the total bonus to +2. This enhancement requires at least two levels of wizard.


 * Elven Arcanum III
 * Benefit: Grants elven wizards an additional 20 spell points, bringing the total increase to 60, and an additional +1 to Spell Penetration, bringing the total bonus to +3. This enhancement requires at least four levels of wizard.


 * Elven Arcanum IV
 * Benefit: Grants elven wizards an additional 20 spell points, bringing the total increase to 80, and an additional +1 to Spell Penetration, bringing the total bonus to +4. This enhancement requires at least eight levels of wizard.

PrEs
"We've got the Elemental Savants in Update 9, a couple of minor tweaks to a few others, and the next ones on the list I plan on after that are the Divine Avenger, Deepwood Sniper II, and Ninja Spy III." - Eldrin

"The three tiers of all four Elemental Savants are in Update 9." - Eladrin, DDO forums

"...And by "Divine Avenger", I meant "Angel of Vengeance". Sorry about that. Had Venging on the mind." 

Angel of Vengeance I: Will Provide a 20% additional damage to some divine spells,and have a defensive, debuffing aura. It was also mentioned that both Angel of Vengence I and II are coming out with Update 9. 

FvS Angel of Vengeance

 * Favored Soul Angel of Vengeance I
 * Prereqs: Level 6 Favored Soul, Favored Soul Smiting II, Favored Soul Energy of the Scion II, and any one of the following: Empower Spell, Maximize Spell, Heighten Spell, Spell Focus: Conjuration, or Spell Focus: Evocation
 * Cost: 4 AP
 * Benefit: The only thing stronger than your faith is the fire you use to burn away those who stand against the will of the gods. Enemies that strike you have a chance of suffering divine condemnation rendering them vulnerable to divine attacks, and you project a 15 meter Aura of Menace, decreasing the saving throws, attack, and armor class of nearby enemies by 2. You deal 20% additional damage with spells that deal fire, physical, or untyped damage, and can name an ally your 'Champion', transferring your shield of condemnation to them and damaging opponents that strike them in melee.


 * Shield of Condemnation
 * Benefit: Enemies that strike you have a chance of suffering divine condemnation, increasing their vulnerability to light and alignment-based damage by 20%, and decreasing their fortification by 10%. This debuff stacks up to 5 times, and is dispelled by Bless effects.


 * Name Champion
 * Benefit: You name an ally your Champion. Several Angel of Vengeance abilities target your Champion. You can only have one Champion at a time, and it must be another player or a hireling in your party, or a monster which you have personally summoned.


 * Crown of Retribution
 * Benefit: You transfer your Shield of Condemnation to your Champion as long as they remain within your Aura of Menace. Enemies that strike your Champion while this is active also take 1d8+1 points of light damage from your divine wrath.


 * Favored Soul Angel of Vengeance II
 * Prereqs: level 12 Favored Soul, Favored Soul Smiting III, Favored Soul Energy of the ScionIII, Favored Soul Angel of Vengeance I, and one of: Silver Flame Exorcism, Unyielding Sovereignty, Undying Call, Bladesworn Transformation, or Vulkoors Avatar
 * Cost: 2 AP
 * Benefit: Your wrath against those who stand against you continues to grow. Your aura of menacenow lowers spell resistance by 2. You now deal xx% additional damage with spells that dealfire, physical, or untyped damage. You can create a small lanternarchon thathovers overyour shoulder, dammaging foes within your aura of meace with beams of light.


 * Summon Archon
 * Benefit: A small lantern archon hovers over your shoulder and attacks nearby enemies. This archon is indestructible, deals 1 tox/ caster level light damage every 2 seconds, and uses your light amplification effects for itslight beam attack. This archon will only attack enemies that have already been damaged by / and will not L not attack fascinated or hypnotized foes, and always attacks the enemy withthe fewest hit points in range. All threat generated by the archon is applied to you.

Sorcerer\Wizard

 * Earth Savant enhancements
 * Sorcerer_n_Wizard_enhancements_Update9

Spellcost reduction?
Eladrin

Lightning Bolt SP Cost: 12 Effect: A powerful stroke of electrical energy deals 4 to 6 electricity damage per caster level (up to a max of 40 to 60 damage at caster level 10) to targets in its path. A successful Reflex save reduces the damage by half. For each enemy this spell strikes it has a 50% chance to fork, replicating the spell's effect on that target. This can only happen once. This spell is a bolt and has double range. D&D Dice: Deals 1d3+3 electricity damage per caster level (max 10d3+30).

Melf's Acid Arrow SP Cost: 6 Effect: Deals 2 to 8 acid damage +1 per caster level to a target with a magical arrow of acid for a duration of 12 seconds. The arrow has double spell range. D&D Dice: Deals 2d4+1 acid damage per caster level (max 2d4+20).

Items

 * Holy Avenger
 * "Oh, and Tharagrim's working on the Holy Avenger." - Eladrin, forums.ddo.com
 * "A Holy Avenger's a special thing. You can't just hand them out to everyone. ;) I expect that a certain level of dedication will be required, and perhaps a task or two to prove your worth. Not the pirate quest." - Eladrin, Stratics dev chat

Crafting

 * "Full Crafting System"
 * "Implementation of a full crafting system is underway. We don't have a release date yet, but we are working hard on it." "High level powerful items will certainly be one of the material goals of crafting, but characters will also be able to make all sorts of items that can be used by characters of all levels." "To begin with, the crafting system will focus on the making of equippable items like weapons, shields, armor, and accessories. Magic arrows and potions certainly may come later." - Piloto, Stratics dev chat
 * Major crafting update is coming with Update 9
 * lorehound.com video page
 * Direct link to video
 * discussion thread
 * In the current implementation you will not lose crafting XP when TRing.


 * Green Steel Deconstruction
 * http://www.tentonhammer.com/node/67256 Kate Paiz, Ten Ton Hammer live chat (2009 April) - "It’s certainly something that is important to us, it makes sense, and we understand why players want it. ...we just haven’t quite gotten a clear and decisive answer as to when."