Hold Monster

{{spelldescription
 * icon		= HoldMonster.png
 * school		= Enchantment
 * type1		= Mind-affecting
 * type2		=
 * type3		=
 * type4		=
 * artificer	=
 * bard		= 4
 * cleric		=
 * druid		=
 * favored soul	=
 * paladin	=
 * ranger		=
 * sor n wiz	= 5
 * cost		=
 * components	= V, S, M, F (Small Hard Rod/Crystal Cone)
 * metamagic	= Enlarge, Eschew Materials, Extend, Heighten, Quicken
 * range		=
 * target		= 1 living creature
 * duration	= Maximum of 6 seconds per caster level
 * save		= Will save negates, Will save every 3 seconds
 * sr		= Yes
 * cooldown	= 4 seconds
 * description	= This spell functions like Hold Person, except that it affects any living creature that fails its Will save. The enemy is aware, but it can take no actions for a maximum of 6 seconds per caster level. The enemy may attempt to make a new Will save every 3 seconds.

Scrolls
}}