Deities

Deities are recognized as churches in Dungeons & Dragons Online: Eberron Unlimited.

Alignments
In DDO Eberron Unlimited Heroes are non evil creatures and can use evil resources.

Clerics and Favored Souls have no alignment restrictions, unlike the Paladins who must be Lawful Good.

Lord of Blades
Lord of Blades assumes a place in the public life of a Warforged related to religion and politics, evoking all the passions of a king or demigod. Every Warforged at least once in a lifetime must take a stand on the Lord of Blades. Its favored weapon is the Greatsword.

Silver Flame
The Church of the Silver Flame is Lawful Good. It's associated with a former mortal woman and Paladin of Dol Arrah named Tira Miron. Tira Miron now an immortal known as the Voice of the Silver Flame, serves as the intermediary between the Silver Flame and mortals.

The Silver Flame is dedicated to protecting creatures against the forces of evil, and archery is a traditionally important discipline. The domains of the deity are Exorcism, Good, Law, Protection, Inquisition, Purification, and Truth. Its favored weapon is the Longbow.

Sovereign Host
The church of the Sovereign Host is a pantheon of 9 deities, and as a whole is Neutral Good. Most followers are often devoted to the entire pantheon offering prayers to different deities in different situations instead of worshipping a specific deity. Its favored weapon is the Longsword.


 * Arawai is the Neutral Good deity of fertility, plants, life, and abundance. She is the sister of Balinor and The Devourer, and the mother of The Fury. Her domains are Creation, Good, Life, Plants, and Weather. Her favored weapon is the Morningstar.
 * Aureon is the Lawful Neutral deity of lore, and magic. He is the brother of Onatar, the husband of Boldrei, and the origin of the Shadow. His domains are Knowledge, Law, Magic, Force, Mind, Oracle, and Spell. His favored weapon is the Quarterstaff.
 * Balinor is the True Neutral deity of hunting, and animal life. He is the brother of Arawai and The Devourer. His domains are Air, Animal, Earth, Celerity, and Retribution. His favored weapon is the Battleaxe.
 * Boldrei is the Lawful Good deity of community. She is the wife of Aureon. Her domains are Community, Family, Good, Law, and Protection. Her favored weapon is the Spear.
 * Dol Arrah is the Lawful Good deity of honorable combat, self-sacrifice, and sunlight. She is the sister of Dol Dorn, and The Mockery. Her domains are Good, Law, Sun, War, and Glory. Her favored weapon is the Halberd.
 * Dol Dorn is the Chaotic Good deity of bodily strength, and martial training. He is the brother of Dol Arrah and The Mockery. His domains are Chaos, Good, Strength, War, Competition, and Liberation. His favored weapon is the Longsword.
 * Kol Korran is the True Neutral deity of trade, and money. He is the son of Olladra and Onatar, and the twin brother of The Keeper. His domains are Charm, Commerce, Travel, Pact, Trade, and Wealth. His favored weapon is the Heavy mace or Light mace.
 * Olladra is the Neutral Good deity of luck, and plenty. She is the wife of Onatar and the mother of Kol Korran, and The Keeper. Her domains are Feast, Good, Healing, Luck, and Pride. Her favored weapon is the Sickle.
 * Onatar is the Neutral Good deity of crafts, industry, and fire. He is the brother of Aureon, the husband of Olladra and the father of Kol Korran and The Keeper. His domains are Artifice, Fire, Good, Creation, Metal, and Warforged. His favored weapon is the Warhammer.

Undying Court
The church of the Undying Court is a Neutral Good pantheon of ancient deathless elves animated by positive energy. The domains of the deity are Deathless, Fate, Good, Protection, and Planning. Its favored weapon is the Scimitar.

Vulkoor
Vulkoor the scorpion god is worshiped by almost all Drow in Xen'drik. He is usually portrayed with a scorpion body, with its head replaced with the upper body of an adult male Drow. Vulkoor encourages trickery, and destruction among his devotees having a special affinity for arachnids. In the Eberron setting, he is also said to be the Drow version of The Mockery.

Dark Six
The Dark Six are deities cast out of the Sovereign Host because of their evil ways. Like most gods of Eberron, the Dark Six do not have any direct influence in the world, and there is no conclusive evidence that they even exist. The Dark Six are worshipped by criminals, outcasts, and various monsters. However, many good-aligned characters pay tribute to them?a sailor might make an offering to appease the Devourer, to ensure his next voyage will not be hindered by the sea god. The Dark Six scheme against the Sovereign Host, each for differing reasons, and their followers likewise scheme against followers of the Sovereign Host.


 * The Devourer is the [neutral evil]] deity of the destructive power of nature. He is the brother of Arawai and the father of the Fury. His domains are Destruction, Evil, Water and Weather, and his favored weapon is the trident.
 * The Fury is the neutral evil deity of passion driven to madness. She is the daughter of Arawai and the Devourer. Her domains are Evil, Madness and Passion, and her favored weapon is the rapier.
 * The Keeper is the neutral evil deity of death and decay. He is the son of Olladra and Onatar, and the twin brother of Kol Korran. His domains are Death, Decay and Evil, and his favored weapon is the scythe.
 * The Mockery is the neutral evil deity of treachery over honor. He is the brother of Dol Arrah and Dol Dorn. His domains are Destruction, Evil, Trickery and War, and his favored weapon is the kama.
 * The Shadow is the chaotic evil deity of dark magic and the corruption of nature. He is the literal shadow of Aureon. His domains are Chaos, Evil, Magic and Shadow, and his favored weapon is the quarterstaff.
 * The Traveler is the chaotic neutral deity of cunning and deception. He seems to have no connection to other deities. His domains are Artifice, Chaos, Travel and Trickery, and his favored weapon is the scimitar.

Blood of Vol
The Blood of Vol is a lawful evil cult that reveres the ancient traditions of the elven line of Vol. A subsect of the group, the Order of the Emerald Claw, is devoted to serving Erandis d'Vol, the Queen of the Dead and last scion of House Vol. Cultists exist on Khorvaire, Aerenal, and Xen'drik. They see blood as a path to divinity, and are fascinated by the literal and figurative meanings of blood. They invoke negative energy and manipulate bloodlines to achieve their goals. Despite the cult's overall evil alignment, there are many good-aligned members, who revere the undead as self-sacrificing champions in the war against death. The cult's domains are Death, Evil, Law and Necromancy, and the favored weapon is the dagger.

Lady Vol Lady Vol, or Erandis d'Vol, is the last member of House Vol, and carries the thirteenth dragonmark: the Mark of Death. She is the daughter of an elf mother?the matriarch of House Vol?and a green dragon father. When her existence became known, both elves and dragons came together to destroy the half-dragon abomination and the House of Vol. To save her daughter?and the family bloodline?The matriarch turned Erandis into a lich just before she was killed herself. However, becoming a Lich caused Vol to lose access to the power of her dragonmark, which she seeks to restore.

Cults of the Dragon Below
The Cults of the Dragon Below are a diverse group of generally neutral evil sects that revere the power of Khyber, the underground world. Some seek to raise the dragon Khyber or release the daelkyr, while others commune with fiends summoned from the underworld. A few seek a promised land below the surface. The cults' favored weapon is the heavy pick.

Path of Light
The Path of Light is a lawful neutral religion followed by the kalashtar of Adar. Followers revere a positive energy they call il-Yannah ("the Great Light"). They seek to, through spiritual meditation and other subtle means, bring about the Turn of the Wheel of Dal Quor, which would result in the destruction of the current Dal Quor and its evil Quori denizens. Most followers are psions and psychic warriors, seeking to perfect themselves through meditation and communing with the light. They are in particular conflict with the Inspired of Riedra. Their favored weapon is the unarmed strike.

The Path of Light was first developed by the de facto "mother" of the kalashtar, known as Taratai. Like all modern Quori, Taratai sprang from the Dream of the Age, known as il-Lashtavar (roughly translated as "the darkness that dreams"). However, Taratai was inherently good, unlike her brethren, and felt at odds with the age into which she was created. After a period of research, Taratai discovered that the current Dream of the Age would eventually expire, and the one that will replace it will be one of joy and light. The Path of Light was developed as a series of actions that, she believed, would accelerate this process.

After the good Quori were driven from Dal Quor into the bodies of the monks of Adar, Taratai and her followers continued to practice the Path of Light. However, all of Taratai's descendants sacrificed themselves to create the Shroud, a great magical creation that protects Adar from the Inspired and agents of the Dreaming Dark; it is unknown if she still exists, and if so, in what form.

Keepers of the Past
The church of the Keepers of the Past are True Neutral. They are Bards and Clerics who determine which ancestor will guide a newborn Tairnadal Elf through life. In Tairnadal religion, each Elf is duty-bound to honor and emulate his or her patron ancestor. The Tairnadal believe that these warrior ancestors, known as Spirits of the Past, can live again in the present if their deeds are recreated. Elves who share a common ancestor will compete with each other to become the perfect embodiment of their patron. The domains of the deity are Destruction, Protection, War, Elf, and Revered Ancestor. Its favored weapon is the Double Scimitar.

Path of Inspiration
The church of the Path of Inspiration is Lawful Neutral. The vast empire of Riedra dominates the continent of sarlona and follows the Path of Inspiration. Its domains are Law, Meditation, and Community. Its favored weapon is the Flail.