Kobold (speculation)

''According to their own mythos, the kobolds of Khorvaire originated at the very dawn of the world of Eberron. When blood was shed during the battle among the progenitor dragons, Siberys, Eberron and Khyber, the kobolds emerged from the sacred fluids which fell. ''

''Most non-kobold scholars discount this view since it would make kobolds even older than the races of true dragons, which descended from Siberys, but among kobolds it is considered fact. ''

Racial Traits

 * -2 Strength
 * +2 Listen, Move Silently, Search, Spot
 * +1 size bonus to Armor Class
 * +1 size bonus on attack rolls
 * +6 size bonus on Hide checks
 * Carrying capacity is three-quarters of that of a Medium character.
 * +1 Natural Armor
 * +1 to damage and attack rolls against player races
 * +2 to Diplomacy and Bluff

Racial Feats
The following feats are available only to Kobold characters.

Personality
Kobolds are a competitive kind and tend to look out for themselves primarily, but they like to be able to tell the tale. They generally attack targets in big groups to have better odds. Against an enemy they will use all ways to win. Lying cheating and stealing is considered intelligent and cunning against opponents. It seems they prefer misdirection and trickery to outright assault, and take great satisfaction when their traps and plots come to fruition.

Physical Description
Kobolds are short, reptilian humanoids.

A kobold’s scaly skin ranges from dark rusty brown to a rusty black color. It has glowing red eyes. Its tail is nonprehensile. Kobolds wear ragged clothing, favoring red and orange. A kobold is 2 to 2-1/2 feet tall and weighs 35 to 45 pounds. Kobolds speak Draconic with a voice that sounds like that of a yapping dog.

Lands
Kobolds are native to Argonnessen and Khorvaire.

Religion
Kobolds believe themselves to be part dragon and claim that their affinity with magic comes from it. They will gladly work for a dragon and adopt their religion.

Language
Common, Draconic