Velah, the Red Dragon

The raid boss of the Vault of Night quest series, encountered in Plane of Night quest which was introduced in Module 1.

Velah, the Red Dragon

 * CR 18/21/23/43 (Normal/Hard/Elite/Epic)
 * Chaotic Evil Dragon
 * HP: ~7,000 (Normal, Still fairly low on Elite under ~15,000, Epic: Immeasurable at this time, likely over 150,000)
 * AC: Fairly low. Under 35 on Normal, and under 50 on Epic.
 * DR: None
 * Fortification: None
 * Saves: Normal: Fort 18+, Will 18+, Reflex 18+ (All fairly low even on epic, likely no or little scaling)
 * Attack Bonus: 60+ on normal (100+ on Epic)
 * '''Resists/Immunities/Weakness: Immunity to fire. 200% vulnerable to cold on Normal/Hard/Elite. No vulnerabilities on Epic.
 * SR: None
 * Intimidate DC: Stationary monster thus cannot be intimidated with any effect
 * Special Abilities (See below for descriptions): Velah's Breath, Wing Buffet, Summons, Cometfall
 * Special Defenses: Shield (blocks magic missiles) Fast Healing - faster then your average Fast healing monster. Ability to dispel debuffs placed upon her, each breath will remove any debuffs.
 * Attack Damage: ~90-130 slashing per hit on elite. Same on epic, but has a higher chance to doublestrike.
 * Overrun/Knockdown DC: 20, Strength or Dexterity whichever is higher. Must make the save for each wing buffet attack, regardless of how close you are, even behind the rock.

If your entire party hides behind the rock and does not engage velah for ~20-30 seconds, she will become enraged and fast-cast nonstop cometfalls upon your party, destroying you. You must keep her engaged as often as possible to avoid this. Previously this would send you flying off the platform into space, ultimately killing you and ejecting you from the raid. Was quite a severe penalty that was somewhat unpopular among players. However Turbine saw fit to change it into it's current less severe form: Simply deals 30-60 blundgeoning damage, no save. And knocks you down (DC20 Str/Dex save). Unlike the breath, simply hiding behind the rocks will not save you from this. Velah will summon 2 "Velah's Claw" every 45-60 seconds. Altho these appear to be fire reavers - they are actually Flesh Renders, and behave exactly like them (except they are weak to ice spells, unlike renders). Including there lack of fire immunity and favourite ranged attacks - mass inflict wounds. As such a Deathward buff is recommended to negate the damage.
 * '''Detailed Notes on Special Abilities:
 * Velahs Breath: 100-300 damage on normal, 700-800 damage on Epic. Applies a severe debuff: Velah's Mark: 2 minute debuff that makes you take double damage from fire and a -30? penalty to reflex saves. So the first breath may not be enough to kill you, but the 2nd generally will be. The Breath also hits you with dispel magic (d20 + 15 vs 11 + caster level of your buffs or you lose them. On epic this isn't a huge concern since CL20 buffs = DC 31, she has to roll a 16 or higher to dispel you. Luckily you can easily avoid this: Simply hide behind one of the rocks and it can't hit you.
 * Cometfall:
 * Wing Buffet:
 * Summons: