Monster information/basic

Aberrations
Will-o'-Wisps are weak to Force damage. Beholders of 'Beholder (Chaos)' race don't have an anti-magic cone.

Constructs
Watcher Constructs and Superior Sentinel Guardians are weak to Force damage. All Golems have magic immunity (50% spell absorption for all energy damage types including alignment, force and light damage) with Quorforged Iron Golems being the only exception.

Dragons
Dragons have DR/Magic. 1 Appears only during the Mabar Endless Night Festival.

Giants
Fiendish Trolls have DR/Magic (Fiendish Troll Raiders' DR/- overwrites their DR/Magic). Three Storm Giants exist in the game:
 * Stormreaver from The Reaver's Fate is Lawful Neutral and has DR/Mithral
 * Sor'jek Incanni from Tempest's Spine is Lawful Evil and has DR/Adamantine
 * Ancient Stormreaver Captain from Eye of the Titan is Lawful Neutral and has no DR

Gnolls
Fiendish Gnolls have DR/Magic.

Magical Beasts
Fiendish Bats and Fiendish Lions have DR/Magic.

Mephits
Mephits have DR/Magic.

Monstrous Humanoids
Gargoyles and Granite Gargoyles have DR/Magic.

Reptilians
Fiendish Troglodytes have DR/Magic.

Undead
Vampires are weak to Light damage. Liches and incorporeal Undead (Quells, Shadows, Spectres, Umbral Gargoyles, Umbral Worgs, Wheeps and Wraiths) have DR/Magic. Greater Cinderspawns: Greater Liches: Greater Mummies: Greater Vampires:
 * Summoned Cinderspawns from Sins of Attrition
 * Cinnis from Inferno of the Damned and Litany of the Dead
 * Sor'jek Incanni from Stealer of Souls
 * Black Abbot from Ascension Chamber
 * Saerick Vorculas from Keeper's Sanctuary
 * Hafez the Lion and Hami the Jackal from The Chamber of Raiyum
 * Calliphor Validus, Kheffir, M'dab and Seti from And the Dead Shall Rise...
 * Varney from Eerie Forest
 * High Priest of Vol from High Priest of Vol
 * Adran ir'Karsmore from The Church and the Cult
 * Vol Honor Guards from Desecrated Temple of Vol