Item:Potion of Wonder

Potions of Wonder are wonder-ful things. One will create a single completely random effect when quaffed, sometimes beneficial and sometimes not so much.

History:
 * In U16.1 Potions of Wonder got an overhaul. In addition to stacking in the inventory, they acquired hundreds of potential effects.

Observed Effects
Caster level of these effects is unknown unless noted, but is typically of higher level.

Alchemical Potions
All effects below lasts for 60 seconds, and gives a +3 Alchemical bonus to an ability.


 * Prowess +3 (Strength)
 * Grace +3 (Dexterity)
 * Health +3 (Constitution)
 * Knowledge +3 (Intelligence)
 * Reason +3 (Wisdom)
 * Influence +3 (Charisma)

Challenge Buffs
These are the same effects as seen on Challenges. All of them last for 60 seconds.


 * Double Speed
 * Hate Magnet
 * Invulnerability
 * Quad Damage

Healing

 * Cure Critical Wounds
 * Cure Serious Wounds
 * Heal (HP healing only, no stat damage healing or condition removing, 250 HP)


 * Greater Restoration
 * Lesser Restoration + Remove Disease
 * Neutralize Poison (but not the immunity buff)
 * Remove Blindness
 * Remove Curse
 * Remove Disease (but not the immunity buff)


 * Xachosian Larva
 * Greater Mnemonic Enhancer
 * Major Mnemonic Enhancer
 * Superior Mnemonic Enhancer

Spells
All spells are cast with a Caster level of 25


 * Aid (18 Temporary HP only)
 * Barkskin (+5 natural armor)
 * Energy Drain (2d4 negative levels)
 * Exhaustion (No save, 45 seconds)
 * Greater Heroism (No temporary HP)
 * Haste (2:30 duration)
 * Inflict Critical Wounds
 * Inflict Serious Wounds
 * Jump
 * Resist Energy (Acid, Fire, Electricity, Cold, or Sonic)
 * Shield of Faith (+5 deflection bonus to AC)
 * Tumble
 * Water Breathing (3:30 duration)

Special effects

 * Bees of Xoriat (Like the ones used by Xy'zzy)
 * Bleeding Wound (15 seconds), as if hit by a werewolf
 * Elemental Absorption (10% primal bonus to elemental absorption, lasts until you rest)
 * Festering Wound (-50 Healing Amplification for 6 seconds)
 * (20 seconds, +400 Spell Power)
 * Heavy Gravity (as the effect seen on Dreaming Dark)
 * Humbug (25 minutes)
 * Prismatic Blindness (3 seconds blindness, no save, as Guidance of Shar)
 * Pumpkin Head (13 minutes)
 * Stun 12 seconds (that actually last only 4 seconds)
 * Summon a Droaam Demolition Charge, as seen in Undermine
 * Summon a Rest Shrine
 * Summon Whirling Blades
 * Summon a Tasty Ham

...and many others.

According to Feather of Sun, Potions of Wonder never confer any type of permanent bonus.

See also:

 * Defensive Potion of Wonder
 * Offensive Potion of Wonder