Daze Monster

{{Spelldescription
 * image  	= Dazemonster.jpg‎
 * icon		= DazeMonster.png
 * school		= Enchantment
 * type1		= Mind-affecting
 * type2		=
 * type3		=
 * type4		=
 * bard		= 2
 * sor n wiz	= 2
 * cost		= 5
 * components	= {{V}}, {{S}}, {{M}}
 * metamagic	= {{Enlarge}}, {{Eschew}}, {{Heighten}}, {{Quicken}}
 * range		= Standard
 * target		= One living creature
 * duration	= 6 seconds
 * save		= Will save negates the daze, weaken still applies
 * sr		= Yes
 * cooldown	= 10 seconds/8 seconds (Bard, Wizard)/(Sorcerer)
 * description	= Dazes an enemy so that it takes no actions for 6 seconds. A successful Will save negates this effect.

Targets of this spell have their will save affected by weaken will - minor or vulnerable depending on caster level regardless of if they suceed on the will save to negate the daze or not:

Weaken Will - Minor effects start at -2 and lasts 8 seconds. At caster level 10 it improves to Weaken Will - vulnerable which reduces will saves by -5 and lasts for 15 seconds.

Daze Monster doesn't work on red named, purple named or creatures of the wrong genus.

Scrolls

 * Morna Wyrmtouched  in The Marketplace Bazaar - 15pp
 * Delma Thurman  in The Portable Hole}}

Wizard Spell inscription : Requires Level II Inscription Materials.