Attack sequence

A combo chain is a sequence of attacks that depends on your character's base attack bonus, fighting style, and movement (standing still or moving).

The following tables give the attack bonuses for each animation in a combo chain. Each animation is triggered by a separate attack click (right mouse button by default), or by the server if auto-attack is used.

Moving
The following table assumes you have the spring attack feat, otherwise you get a -4 to-hit penalty while moving.

Two-weapon fighting
Note that the following tables assume:
 * you have the two-weapon fighting feat (otherwise, subtract 2 to your main hand bonus and 6 to your off-hand bonus)
 * you have a light weapon in your off-hand OR have the Oversized Two Weapon Fighting feat (otherwise, subtract 2 from each attack bonus)

In the tables below, if a single number is listed in a given animation, only a main hand attack is performed. If two numbers are listed then two attacks are performed in the same animation, the first one being with the main hand and the second one with the off-hand. If three numbers are listed then three attacks are performed in the same animation, the first one being with the main hand, second one being off-hand, and the third one being extra main hand.

In red, bonuses for extra attacks that are granted only when the Improved two-weapon fighting feat is acquired which requires: DEX:17, BAB:+6, Two Weapon Fighting Feat.

In blue, bonuses for extra attacks that are granted only when the Greater two-weapon fighting feat is acquired which requires: DEX:17 BAB:+11, Improved Two Weapon Fighting Feat.

In orange, bonuses for extra attacks that are granted only when the Superior two-weapon fighting (*not yet implemented) feat is acquired which requires: DEX:19 BAB:+15, Greater Two Weapon Fighting feat.

Moving
The following table assumes you have the spring attack feat, otherwise you get a -4 to-hit penalty while moving.