Electric Loop

{{Spelldescription
 * icon		= ElectricLoop.png
 * school		= Evocation
 * type1		= Electricity
 * type2		=
 * type3		=
 * type4		=
 * druid		=
 * sor n wiz	= 2
 * cost		= 10
 * components	= {{V}}, {{S}}
 * metamagic	= {{Embolden}}, {{Empower}}, {{Enlarge}}, {{Heighten}}, {{Maximize}}, {{Quicken}}
 * range		= Standard for initial hit, Slightly shorter for affected AOE.
 * target		= Foe, Directional, Breakable
 * duration	= 5d2+2 seconds
 * save		= Reflex save takes half damage, Will save negates Dazed
 * sr		= No
 * cooldown	= 2.5 seconds (Wiz), 1.75 seconds (Sor)
 * description	= An electrical discharge strikes a primary target for 1d3+3 electrical damage per two caster levels. Maximum damage 5d3+15 at caster level 10. It then may leap erratically about to other nearby targets hitting each of them with a similar shock.

A successful Reflex save reduces the damage by half. On a failed Reflex save, the target must make a successful Will save to avoid be Dazed for a short period of time or until takes damage.

Duration of the daze is 5d2+2 seconds (7 seconds to 12 seconds) or until the target is damaged.

Also available as a spell-like ability:
 * Air Savant enhancements
 * Half-Elf enhancements

Scrolls
}}
 * Morna Wyrmtouched  in The Marketplace Bazaar - 15pp