Elite Barbazu Shock Trooper

{{infobox-monster
 * image       = Bearded_Devil.jpg
 * type        = Evil Outsider
 * race        = Devil
 * alignment   = Lawful Evil
 * level       = 20/25/30
 * named       = No
 * boss        = No
 * color       = No
 * rare        = No
 * attack      = Hellspear (Slashing), Bleeding Wound
 * qualities   = Teleport, Immunity to fire and poison, resistance to acid 10 and cold 10, spell resistance 17-38, DR5-30/Good or Silver (normal-epic)
 * organisation = Solitary, pair, team (3-5), or squad (6-10). Usually pairs or teams.
 * habitat     = Shavarath: Genesis Point, Tower of Despair, Wrath of the Flame, Perdition Pass and many others including a few non-Shavarath areas.
 * description = Elite Barbazu Shock Trooper, also called Bearded Devils, are the tough elite shock troopers of the devil army in the Shroud.

This version of devil has a unique ability: Once slain, Whirling Blades will spawn from their corpses and relentlessly persue you.

Combat
A bearded devil’s natural weapons, as well as any weapons it wields, are treated as evil-aligned and lawful-aligned for the purpose of overcoming damage reduction.

Spell-Like Abilities

At will teleport (self plus 50 pounds of objects only).

Infernal Wound (Su)

The damage a bearded devil deals with its glaive causes a persistent wound. An injured creature loses 2 additional hit points each round. The continuing hit point loss can be stopped by a DC 16 Heal check, a cure spell, or a heal spell.

A successful Heal check automatically stops the continuing hit point loss as well as restoring hit points. The infernal wound is a supernatural ability of the bearded devil, not of the weapon. The check DC is Constitution-based.

Battle Frenzy (Ex)

Twice per day, a bearded devil can work itself into a battle frenzy similar to the barbarian’s rage (+4 Strength, +4 Constitution, +2 morale bonus on Will saves, +15% bonus to attack speed and -2 AC penalty). The frenzy lasts for 1 minute and the bearded devil suffers no ill effects afterward. }}