Update 29 randomly generated loot


 * Lamannia dev threads:, ,

These Affix names were introduced in Update 29. Some prefixes (such as Skills) only existed as Suffixes before. Some (such as Speed and Spell Resistance) do not show up in the item's name. Many (such as Spell Lore on rings) can be found in new equipment slots. «*» indicates a pop-up note. Many effects that were previously only on named items (such as light resistance) are now appearing.

Note: Many abilities are currently bugged and showing up with a +0 bonus; this does not appear to negatively affect the item's ML

Base abilities

 * Alluring - Charisma
 * Astute - Intelligence
 * Hardy - Constitution
 * Mighty - Strength
 * Nimble - Dexterity
 * Prudent - Wisdom

Resistance/Absorption

 * Alkalescent - Acid Resistance
 * Grounded - Electricity Resistance
 * Frigid - Fire Resistance
 * Favorable - Negative Resistance
 * Murky - Light Resistance
 * Muffled - Sonic Resistance


 * Alkaline - Acid Absorption
 * Blazing - Cold Absorption
 * Insulated - Electricity Absorption
 * Chilled - Fire Absorption
 * Damping - Sonic Absorption

Skills

 * Acrobat's - Tumble
 * Arcanum's - Use Magic Device
 * Bartered - Haggle
 * Burglar's - Open Lock
 * Covert - Hide
 * Daunting - Intimidate
 * Delightful - Perform
 * Feigned - Bluff
 * Focused - Concentration
 * Gracious - Diplomacy
 * Harkening - Listen
 * Inspected - Search
 * Refurbished - Repair
 * Sneaking - Move Silently
 * Soothing - Heal
 * Tactful - Disable Device
 * Sturdy - Balance

Resistance bonus to saves

 * Agile - Reflex saves
 * Disciplined - Will saves
 * Disenchanted - Enchantment saves
 * Lucid - Illusion saves
 * Realistic - Spell saves
 * Resilient - Disease saves
 * Robust - Poison saves
 * Stalwart - Fortitude saves
 * Staunch - Resistance bonus to saves

Defensive

 * Evasive - Dodge Bonus
 * Ricocheting - Deflection bonus to AC
 * Defensive - Sheltering
 * Reinforced - Fortification ( ML30 - 136,148)
 * Requiting - Riposte

Tactics

 * Dazed - Stunning
 * Destructive - Shatter
 * Dizzying - Vertigo
 * Warrior's - Combat Mastery

Combat Misc

 * Deft - Seeker (ML30 - +13)
 * Hasty - Doublestrike/Doubleshot
 * Murderous - Assassinate DC (ML30 - +6)

Threat

 * Enraging - Incite (Melee threat increase)
 * Serene - Diversion (Melee threat reduction)

Healing

 * Healing Amplification
 * Repair Amplification (ML30:+53)

Spell Power

 * Combustive - Combustion (Fire)
 * Corrosive - Corrosion (Acid)
 * Devoted - Devotion (Healing)
 * Glaciated - Glaciation (Cold)
 * Impulsive - Impulse (Force)
 * Magnetic - Magnetism (Electric)
 * Resonance - Sonic
 * Reconstructed - Repair/Rust
 * Nullified - Nullification
 * Radiant - Radiance

Spell Focus

 * Blasting - Evocation Focus
 * Charming - Enchantment Focus
 * Deceiving - Illusion Focus
 * Metamorphic - Transmutation Focus
 * Nullified - Abjuration Focus
 * Reanimating - Necromantic Focus
 * Summoning - Conjuration Focus

Spellcasting Misc

 * Dire *Spell Power name* - Spell Lore (Shows up as Dire Combustive, etc.)
 * Invasive - Spell penetration
 * Invigorating - Wizardry

Weapon Damage

 * Biting - Acid damage
 * Smoldering - Fire damage
 * Chilled - Cold damage
 * Orderly - True Law
 * Venomous - Poison damage
 * Shocking - Electrical damage

Hidden Effects

 * Alignment damage (Xd6 Chaotic, Evil, Good, presumably Lawful)
 * Fortification
 * Poison Resistance
 * Speed
 * Spell Resistance

Combat Misc

 * of Assassinate
 * of Accuracy

Defensive

 * of Magical Resistance
 * of Physical Resistance
 * of Physical and Magical Resistance - Sheltering

Tactics

 * of Combat Mastery

Weapon Damage

 * of Slaying - Xd10 Bane damage
 * of Critical Piercing - xd6 piercing damage on critical hits (piercing weapons)