Dungeon Scaling

Difficulty Scaling
From Module 9 Release Notes;

"Difficulty Scaling" has been introduced into quests and adventure areas. Normal and Hard dungeons (not solo, elite, or raid) will now scale their difficulty based on the size and composition of the party to help "smaller" parties face a more appropriate amount of challenge. Players and hirelings will contribute to the overall strength of the party which influences the difficulty of the dungeon. As a result, several different dungeon elements are adjusted to help keep the challenge of the dungeon in line with the size of the force taking it on. This can include things such as monster spell durations, hit points, and even damage output.


 * Hirelings do count towards scaling, however, they do not count as heavily as a player character though.