Warchanter enhancements

Return to enhancement overview.

(info on enhancement tree here)

Core
Skaldic Rage: Expend a song for +4 STR, -4 AC, fatigued when it ends. Lasts 60 seconds, required 4 trained ranks in perform, does not prevent spell casting. Lasts 60 seconds and has a 30 second cool down. Does not stack with barbarian rage, does not get increased by lasting song effects, does not prevent spell casting

Fighting Spirit: +10 hp, IC +1 damage

Song of Heroism: Greater Heroism as current, The nice thing about it is it's available for greater heroism at level 6 now, so more useful

Fighting Spirit II: same as previous bonus

Victory Song: When you IC you personally gain full BAB for 20 seconds. When you vorpal under victory strikes effects the duration is extended 20 seconds

Warmaster (capstone): Fighting Spirit III (same as previous); and the target of inspire heroics receives a 12 second buff adding +5 competence bonus to attack and damage, +25 competence bonus to PRR, +50 competence bonus to acid/cold/fire/lightning damage This also does not increase in duration with bonus song duration effects.

Tier I
Inspired Bravery: IC grants you and your allies +1 attack, +1 save vs fear, morale bonuses

Wassail: Single rank ability, grants brutal throwing feat and +5 hp

Fervor: Each rank grants +1 STR, +100% threat to summons or charmed enemies. This seems like it should be in the caster tree.

Rough and Ready: Each rank grants +1 AC, +2 PRR

Focused: Each rank grants +1 concentration, +1 intimidate; 3rd rank also grants an extra song

Tier II
Boast: 1 song for 10/20/30 temp hp, +1[W] and +50% threat while the hp last; +1 barbarian rage per rank if a person has barbarian rage Requires inspired bravery, requires 6 trained ranks in perform

Rallying Cry: IC grants +10/20/30 temp hp for 1 minutes Requires boast, song duration is not extended by song duration effects

Gathering Cold: Toggles with 30 second cooldown. +1/2/3 resistance vs cold. When an enemy deals cold damage to you gain breath of frost. Breath of Frost: can only trigger once ever 12/9/6 seconds, duration 3 seconds, attacks do +1d6 cold damage. this is the first feat on the path to howl of the north and is required for 3 other enhancements.

Iced Edges: While gathering cold in skaldic rage you gain Breath of Frost after scoring a critical hit Requires Gathering cold, single rank ability.

Action boost sprint: +35/40/50 spring boost for 20 seconds

Tier III
Ironskin chant: +1/3/5 DR/- Requires boast, requires 8 trained ranks in perform

Obstinance: +1 saves below 80% hp, 2nd rank adds +1 saves below 60% hp, 3rd rank adds +1 saves when below 40% hp

Poetic Edda: Each rank adds +1 attack, +1 song

NOrthwind: While gathering cold under skaldic rage vorpals gain +2d8/4d8/6d8 cold damage Requires gathering cold and poetic edda

+1 STR or CHA

Tier IV
Inspire Recklessness: Sing 1 song for +2/4/6% doublestrike, -10% fortification for 15/30/60 seconds plus 6 seconds per level Requires ironskin chant

High Spirits: Immune to crushing despair, waves of fatigue, waves of exhaustion, skaldic rage fatigue. 2nd and 3rd rank both state D N T.

Heroes Feast: IC adds heroes feast to affect allies. Because melee bards need more spell slots or something. Free is free tho. Requires high spirits and poetic edda

+1 STR or CHA

Tier V
Armorer: Gain medium armor proficiency and 0% ASF in medium armor.

Horn of Thunder: Single rank ability. Spend a song for d4+1 sonic and d4+1 electric damage per level in a cone. Oozes take double sonic damage. Reflex save vs d20+perform for half damage, listed as affected by empower, maximize, quicken, and heighten. Not that height make sense based on the save description. This was doing 450ish damage on my bard 20 / epic 5 in fatesinger. This also looks like it's spell tree material over a more melee tree.

Howl of the North Wind: Toggle. -5 attack, +1 critical damage multiplier on your trained weapon on rolls of 19-20 while under skaldic rage. I can currently take this without taking the weapon training. Requires north wind and horn of thunder

Weapon Group Training: Selection of groups of weapons for martial weapon training Requires an appropriate weapon focus feat