Draconic Incarnation

Description
With the fearsome and powerful blood of dragons flowing through their veins, Draconic Incarnations have the ability to mimic their legendary ancestors in many ways.

''Each person that possesses this Arcane Epic Destiny has a particular heritage that bestows bonuses to certain spell types: a red dragon heritage will result in stronger fire spells, whereas a blue dragon heritage will boost the power of electric spells. Draconic Incarnations can also unleash a devastating breath weapon or a soaring attack that matches the element of their dragon heritage.''

Core abilities

 * Core 1 (level 20): Draconic Heritage: Multiselector: Select the Color of Dragon you embody. No matter what color you pick, you gain the Magical Training feat. Each Core ability in this tree also grants +50 Spell Points, +5 Spell Power with the chosen element, and +5 Universal Spell Power. Each core also grants a +1 Epic bonus to all Spell DCs.
 * Red: Fire
 * Blue: Electric
 * Green: Poison
 * White: Cold
 * Black: Acid
 * Shadow: Negative
 * Core 2 (level 23): Draconic Bloodline: -5% Spell Point cost on all spells. Your spells no longer need material components, as if you had the Eschew Materials feat.
 * Core 3 (level 26): Elemental Blood: -5% Spell Point cost on all spells. Casting spells that align with your Draconic Heritage now trigger a 15% chance to grant yourself +10 temporary Hit Points per character level, these last for 10 seconds. This can only trigger once per 10 seconds.

Tier One (requires level 20)

 * Draconic Perception: +2/4/6 Spot/Search and Reflex saves.
 * Dragonhide: +2/4/6 Armor Class and +2/4/6 Fortitude saves. Rank 3: no longer fail Fortitude saves on a roll of 1.
 * Attune the Arcane: Draconic Destiny Mantle: Offensive spells you cast have a 25% chance to deal 1d6+6 bonus damage per caster level in the elemental damage of your Draconic Bloodline. This has a cooldown of 5 seconds.
 * Dragonscales: +1/2/3 Physical and Magical Resistance Rating
 * Arcane Studies: +2/4/6 Concentration, +1/2/3 Use Magic Device. Rank 3: +5 Spell Power of your Draconic Heritage and +5 Universal Spell Power

Tier Two (requires level 20)

 * Draconic Presence: +1/2/3 DC to breath weapons. Rank 3: Immunity to Fear
 * Draconic Rage: You may now cast spells while Raging.
 * Dragon Breath: Epic Strike: This is a Breath Attack spell. Deals 1d6+10 damage per Character level of the element of your choice to enemies in a cone in front of you. Cooldown 25/20/15 seconds, Costs 20 Spell Points.
 * Coalescence: You bypass the first 5/10/15 points of Damage Reduction with your spells. Rank 3: +5 Spell Power of your Draconic Heritage element and +5 Universal Spell Power
 * Conduit: Double the implement bonus of quarterstaves you wield.

Tier Three (requires level 23)

 * Inevitable: When your Attune the Arcane Destiny Mantle procs, it now instead applies a Damage Over Time effect that deals its full damage 3 additional times after application, for a total of 4 ticks of damage beyond the first, application damage.
 * Daunting Roar: Breath Weapons (including your Dragon Breath Epic Strike) have a 25% chance to paralyze enemies caught within them with fear for 6 seconds with no save. This can only affect each monster once; once they have been feared successfully, successive attempts will fail. Enemies that are immune to fear are immune to this effect.
 * Scales of the Dragon: Activate this to shroud yourself in the Scales of a Dragon. This has two components; first, it absorbs 15 points of damage per Character Level in Ablative protection. Secondly, it shields you from 50% of the Elemental Damage of your dragon type. Both effects last for 5 minutes. Cooldown: 30 Seconds. Costs 30 Spell Points.
 * Arcane Spellsword: (Multiselector, choose 1) +1/2/3 dice with either Eldritch Knight, Vile Chemist, or Arcane Archer toggles.
 * Draconic Spell Focus: (Multiselector, choose 1) +1/2/3 Evocation, Conjuration, Necromancy, or Transmutation DCs.

Tier Four (requires level 26)

 * Pull from the Wellspring: Wellspring of Power's duration is doubled. When you activate it, you gain +10 temporary Spell Points per character level that last for the full, doubled duration.
 * Metamagic Attunement: Maximize, Intensify, or Empower
 * Enhanced Metamagics: Maximize: Using the Maximize Spell Metamagic costs you 3/6/9 fewer Spell Points.
 * Enhanced Metamagics: Empower: Using the Empower Spell Metamagic costs you 2/4/6 fewer Spell Points.
 * Enhanced Metamagics: Intensify: Using the Intensify Spell Metamagic costs you 2/4/6 fewer Spell Points.
 * Metamagic Attunement: Quicken or Enlarge
 * Enhanced Metamagics: Quicken: Using the Quicken Spell Metamagic costs you 1/2/4 fewer Spell Points.
 * Enhanced Metamagics: Enlarge: Using the Enlarge Spell Metamagic costs you 1/2/4 fewer Spell Points.
 * Greater Dragon Breath: Multiselector:
 * Energy Vortex: Your Dragon Breath Epic Strike is modified to instead cause energies to swirl around you, dealing its damage to nearby enemies every 3 seconds for 15 seconds.
 * Energy Burst: Your Dragon Breath Epic Strike is modified to instead burst from within you in a 360 degree area, dealing double its damage to all nearby enemies
 * Gaping Maw: Your Dragon Breath Epic Strike now deals double its damage.
 * Dragonspeed: While in your Attune the Arcane Destiny Mantle, your spell cooldowns are reduced by 10%, you gain the Mobile Spellcasting feat, and you have a 30% enhancement bonus to movement speed.

Tier Five

 * After 16 points are spent, abilities in this tier can be purchased.

Tier Six

 * After 20 points are spent, abilities in this tier can be purchased.

Misc
Effects that increase caster level of your spells may affect the caster level of your Draconic Incarnation abilities:
 * Abishai set affects Energy Burst and Energy Vortex,.
 * Spell Augmentation increases the caster level of all three: Energy Burst, Energy Vortex, and Dragon Breath

Newer tests of Energy Burst:

Go Out with A Bang, Energy Burst, Energy Vortex, and Flyby Attack use Conjuration bonuses as part of their DC calculation if Acid, otherwise Evocation bonuses.

Go Out with A Bang, Energy Burst, and Energy Vortex can take the Quicken, Empower, Maximize, Embolden, and Intensify Metamagics, and are considered part of their Elements for the purpose of Caster Level increases.

Draconic Spell Augmentation does trigger on Eldritch Auras with the proper Pact damage. It does not trigger for Eldritch Blast or Eldritch Burst.