Frenzied Berserker enhancements

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Core abilities
Die Hard - Requires: Barbarian Level 1 - You gain the Die Hard feat, & automatically stabilize when incapacitated.

Toughness(1/1) - Requires: Die Hard(Rank 1), Barbarian Level 3, 5 Points Spent in Tree - Gain +10 HP

Frenzy(1/1) - Requires: Toughness(Rank 1), Barbarian Level 6, 10 Points Spent in Tree - Activation Cost: 10 Hit Points. Cooldown: 30 seconds. Enter a frenzy, increasing your strength by +2 & adding Vicious to your melee weapons.

Toughness(1/1) - Requires: Frenzy(Rank 1), Barbarian Level 12, 20 Points Spent in Tree - Gain +10 HP.

Death Frenzy(1/1) - Requires: Toughness(Rank 1), Barbarian Level 18, 30 Points Spent in Tree Activation Cost: 20 Hit Points. Cooldown: 30 seconds. Expend 20 hit points to enter a Death Frenzy for one minute. You gain 4 strength. You increase your crit multiplier by an additional 1 when raging. Your melee weapons gain 'Greater Vicious'.(+4d6 damage to your attacks while dealing 1d3 damage to yourself per attack.)

Tantrum(1/1) - Requires: Death Frenzy(Rank 1), Barbarian Level 20, 40 Points Spent in Tree - Activation Cost: 25 Hit Points. Cooldown: 20 seconds. Tactical Melee Cleave: Expend 25 hit points & 1 Rage to activate this ability to attack enemies around you. This deals +5[W] damage & has a 50% to knock down each damaged enemy briefly on a failed Fort save vs. 20 + Str mod. Abilites that trigger on Supreme Cleave also trigger on Tantrum.(Blood Trail, Wade In, Lash Out, Sundering Spin, Storm's Eye).

Tier 1
Extra Rage(1/3) - Requires: Barbarian Level 1 - +1/+2/+3 Rage use per rest

Cracking Attack(1/3) - Requires: Barbarian Level 1 - Activation Cost: 5 Hit Points. Cooldown: 30 seconds. Melee Attack: Deals +0.5/+1/+1.5[W] extra damage. Damaging enemies reduces their AC by -1/-2/-3 for 20 seconds on a failed fort save vs. DC(10 + Half Barbarian level + ?)

Die Harder(1/3) - Requires: Barbarian Level 1 - Your range of unconsciousness extends +5/+10/+15 HP. When you drop below 1 health, you gain 10/20/30 temp hitpoints. This can only trigger once every 5 minutes.

Power Rage(1/3) - Requires: Barbarian Level 1 - Action Point Cost: 2 - +1/+2/+3 Strength & -1/-2/-3 AC while raging

Athletics(1/3) - Requires: Barbarian Level 1 - +1/+2/+3 Balance, Jump, Swim. When you activate Barbarian Rage, you gain +35% Action Boost bonus to movement speed for 20 seconds.

Tier 2
Angry Arms(1/3) - Requires: Two Handed Fighting, Barbarian Level 2 - +1%/?/? chance of triggering weapon effects on glancing blows & +3%/?/? glancing blow damage.

Body Blow(1/3) - Requires: Cracking Attack(Rank 1), Barbarian Level 2 - Damaging enemies with Cracking Attack reduces their Fort saving throws by 1/?/? for 20 seconds.

Blood Tribute(1/3) - Requires: Barbarian Level 2 - Gain +50 Temp Health for 1 minute. You have a stacking -1 penalty to CON until you rest or die. Cooldown: 3 seconds.

Extra Action Boost(1/3) - Requires: Barbarian Level 2 - +1 addtional Action Boost use per rest.

Sprint Boost(1/3) - Requires: Barbarian Level 2 - +35% Action Boost bonus to movement speed for 20 seconds. Cooldown: 30 seconds.

Tier 3
Mad Munitions(1/3) - Requires: Two Handed Fighting, Angry Arms(Rank 1), Barbarian Level 3 - +1% chance of triggering weapon effects on glancing blows & +3% glancing blow damage.

Blood Trail(1/3) - Requires: Blood Tribute(Rank 1), Supreme Cleave(Rank 1), Barbarian Level 3 - Action Point Cost: 2 - When you Supreme Cleave, gain 1 temp hitpoint per enemy damaged, up to 10 maximum. Lasts for 2 seconds.

Supreme Cleave(1/3) - Requires: Barbarian Level 3 - Activation Cost: 10 Hit Points - Tactical Melee Cleave: Expend 10 hit points to activate this ability to attack enemies around you. Cooldown: 9 seconds.

Con(1/1) - Requires: Barbarian Level 3 - Gain +1 CON.

Tier 4
Crazy Strike(1/3) - Requires: Body Blow(Rank 1), Barbarian Level 4, 20 Points Spent in Tree - When you score a crit hit with Cracking Attack, for 12 seconds you gain +0.3[W] damage & lose -20 AC & PRR.

Exhausting Blow(1/3) - Requires: Barbarian Level 4, 20 Points Spent in Tree - Melee Attack: Deals +2[W], 1d6 Strength, & 1d6 Dex damage. Costs 1 Rage. Cooldown: 3 seconds.

Wade In(1/3) - Requires Supreme Cleave(Rank 1), Barbarian Level 4, 20 Points Spent in Tree - When you Supreme Cleave, you gain +1 Primal bonus to Attack & -1 AC per enemy damaged, up to 3 maximum. Lasts for 4 seconds.

Con(1/1) - Requires: Barbarian Level 4 - Gain +1 CON.

Tier 5
Focus Wide(1/1) - Requires: Mad Munitions(Rank 1), Barbarian Level 5, 40 Points Spent in Tree - When you score a vorpal hit while enraged, you increase your chance of triggering weapon effects with glancing blows by +10% for 12 seconds.

Focused Wrath(1/2) - Requires: Barbarian Level 5, 40 Points Spent in Tree - While raging, increases the crit multiplier of all weapons you use by 1 when you roll a natural 19 or 20 that is a confirmed crit hit.

Lash Out(1/3) - Requires: Slicing Blow, Barbarian Level 5, 40 Points Spent in Tree - Supreme Cleave has a 50% chance to bleed damaged enemies. This can stack up to 5x.

Sundering Spin(1/3) - Requires: Imp Sunder, Barbarian Level 5, 40 Points Spent in Tree - Your Supreme Cleave reduces the AC of damaged enemies by 1 for 6 seconds.

Storm's Eye(1/3) - Requires: Improved Trip, Barbarian Level 5, 40 Points Spent in Tree - Your Supreme Cleave knocks down enemies for 1 seconds on vorpal hits.