Cannith Crafting steps

Items eligible to be deconstructed
In Cannith Crafting, only non-named equipment originally found as treasure or received as rewards can be deconstructed. Named items, some(?) DDO Store purchased, vendor purchased, and Collectable turn-in reward items cannot be deconstructed. Crafted shards can also be deconstructed again.

Can be deconstructed

 * +1 Silver Longsword from a chest or quest end reward, pulled by someone else, and then sold to you via the Auction House or a Pawn Broker
 * +5 Goggles of Disabling, Bind to Account from a quest chain reward (from Delera's Tomb etc.) - Note these currently maintain their BtA status after crafting instead of becoming BtC. This was declared a in 2011 but the fix has not yet made it to Live.
 * Random weapons and armor from turning in these collectables:
 * Glowmoss Clump or Oceanic Sphere (Also gives Greater Essences like in a chest)
 * Swamp Pearl(s)
 * Abbot's Ring
 * +1 Blessed Silver Longsword from the DDO Store (Confirmed)
 * Silver-Studded and Cold Iron-Studded Handwraps (Very rare, and not bound, from Devil Assault on Normal or Hard difficulties).
 * Shard of Power (a rare drop from any chest in The Shroud) can be disjoined to make a craftable trinket.
 * Customizable Trinket (BtC, available on the DDO Store) are craftable trinkets.

Cannot be deconstructed

 * Error Message: Only equipment originally found as treasure or received as rewards is craftable. (Named items and vendor purchased items are not craftable.)


 * Named Items (i.e. Silver Longbow, Carnifex, normal trinkets.) Rune Arms are the exception; some have "Craftable" as one of their abilities.
 * Any item with an enhancement bonus (including masterwork) purchased from a Vendor's Shop.*
 * Low ML item reward from the Lordsmarch Plaza collectable vendor: +3 Adamantine Sickle, Heavy Mace, or Dagger of Monstrous Humanoid Bane ML:6 (pic) - These are actually named items (Gold border).
 * Shard of Great Power and Shard of Supreme Power from The Shroud are not craftable.
 * * - There is currently a bug allowing items purchased from Hammer and Chain shop in the Harbor to be made craftable.

Crafting order
The first property an item must have is:
 * a Minimum Level, from 1-30.

If the item is a Weapon, Shield, or Armor (including Robes, Outfits, and Docents), then it will also have:
 * An Enhancement Bonus (+1 to +9, depending on the Minimum Level.). This bonus is acquired automatically when the Minimum Level is applied.
 * A Spellcasting Implement bonus (equal to 3 times the Enhancement bonus). This is added only to a weapon, and is acquired when a spell-related shard (such as "Corrosion" or "Acid Lore") is applied to the weapon.

All items can have one to three additional properties:
 * A prefix effect (Clever, Vorpal, Holy, etc.)
 * A suffix effect (Everbright, Springing, Pure Good, etc.)
 * If the item is ML 10 or greater, it has a "Mark of House Cannith Slot", where another effect can be applied (Insightful Strength, Insightful Accuracy, etc.)

Weapon, Shields, and metal Armor (that is, excluding Robes, Outfits, and Docents) can additionally have:
 * A special material type (Adamantine, Byeshk, Cold Iron, Darkleaf, Darkwood, Densewood, Flametouched Iron, Mithral, or Silver). Material is essentially "separate" from Crafting: you cannot add a material to an item, nor can one be removed from an item.

Note: Metalline and Blueshine  are craftable prefixes, not material types.

Choosing enchantments
The prefixes and suffixes that may be applied to an item generally follow the same rules as in regular Armor enhancements, Weapon enhancements, Shield enhancements, and Clothing and Jewelry enhancements. For instance, Striding can be applied to rings, trinkets, or boots, but not cloaks or weapons.

Construction steps
Note: See below for the steps to make arrows or bolts.

1. Making an item blank (a.k.a. "Disjuncting", or "Stripping")
Note: The proper term is "disjoining" -- Stormreach Dept. of Education
 * 1) Start with a non-named item, such as a +1 Longsword.
 * 2) Buy Dust of Disjunction at the Master Craftsman.
 * 3) Combine the dust and the item in the Item Deconstruction Device.

Any prefix, suffix, enhancement bonus, and race restriction will be stripped away, but these properties are unaffected: The item description will also acquire the property "Craftable". If the item was not BtC before the process, the item will remain tradable.
 * Material type
 * Augment Slots (and augments therein)
 * Guild augment slots (and augments therein)
 * previous eldritch rituals
 * permanent damage

Examples:
 * Using Dust of Disjunction on a +1 Longsword will yield a basic longsword.
 * Using Dust of Disjunction on a +5 Vorpal Longsword of Deception will also yield a basic longsword.
 * Using Dust of Disjunction on a +2 Byeshk Handaxe will yield a Byeshk Handaxe.
 * Using Dust of Disjunction on a +2 Metalline Khopesh of Pure Good will yield a basic Khopesh, (because Metalline is an enhancement, not a material type).
 * Using Dust of Disjunction on a +3 Cold Iron Studded Handwraps of Pure Good will yield Cold Iron Studded Handwraps.
 * Using Dust of Disjunction on a Wise +4 Helmet with the "Dwarves Only" restriction will yield a basic helmet.

Trinkets, which are usually named items, cannot be disjoined. However, you can create a craftable trinket by disjoining a Shard of Power. These Shards drop in The Shroud raid. You can also buy blank, craftable trinkets in the DDO store.

2. Creating essences
Note:  In addition to creating these components, you may also find them in treasure chests, as quest end rewards, and, because they are freely tradeable, at Auctioneers.

The item will be consumed, and replaced with Cannith Essences.
 * 1) Start with a non-named item that has a prefix, suffix, or enhancement bonus.
 * 2) From the Master Craftsman, buy Dissolver.
 * 3) Combine the Dissolver and the item in the Item Deconstruction Device.

Example: a +3 Adamantine Large Shield of Hammerblock can be combined with Dissolver and thus converted to Cannith Essences.

3. Creating a Minimum Level shard
Minimum Level Shards are created from Cannith Essences. (No other ingredients are needed.) You will need this before applying effects shard to the item.


 * 1) Use the appropriate Crafting Device for Bound or Unbound Shards
 * 2) Search for the Minimum Level you wish to create. The ingredients you require (10 essences per Level) will be displayed.
 * 3) Place essences in box (or click the recipe; essences will be loaded automatically if available). Your chance of success will be displayed. (You will be unable to craft if your chance is under 1% before Success Booster.) If desired, you can add an optional crafting chance booster (from the DDO Store or House Cannith Favor vendor). Note that success boosters cannot let you attempt recipes you couldn't attempt without them - they only make recipes more successful that you can already attempt.
 * 4) Click "Craft" to attempt to make your shard.

4. Creating Effects shards
Shards are created from Cannith Essences and the other, aforementioned components. Shards are used in the next step to craft items.


 * 1) Use the appropriate Crafting Device for Bound or Unbound Shards
 * 2) Search for the effect you wish to have. The ingredients you require will be displayed.
 * 3) Place components in box (or click the recipe; components will be loaded automatically if available). Your chance of success will be displayed. (You will be unable to craft if your chance is under 1% before Success Booster.) If desired, you can add an optional crafting chance booster (from the DDO Store or House Cannith Favor vendor). Note that success boosters cannot let you attempt recipes you couldn't attempt without them - they only make recipes more successful that you can already attempt.
 * 4) Click "Craft" to attempt to make your shard.

5. Fusing a shard with a blank item

 * 1) Use appropriate Crafting Device for Bound or Unbound Items.
 * 2) If the item says [???], you must add the Minimum Level shard first:
 * 3)  Place blank item and Shard into crafting device.
 * 4) Press "Craft".
 * 5) The item will now say [???]. If the item is a Weapon, Shield, or Armor/Docent, it will also have an Enhancement bonus.
 * 6) Next, follow the same steps for the prefix, suffix and/or Insightful shards (one at a time):
 * 7) Place blank item and one Shard into crafting device. (If device screen goes blank, this Shard can not be placed in such an item type.)
 * 8) Press "Craft". (An error will pop up if you already have a Suffix, Prefix, or Insightful bonus and are trying to install a second one.)
 * 9) Repeat for the other shards.

Rune Arms
Rune Arms can be disjuncted and then have effect shards applied to them, but they work slightly differently.

They can be disjuncted as normal, but their Minimum Level is locked as-listed and does not change. As a result, they do not need a Minimum Level shard, and are ready to accept enchantments immediately. More, they generally do not lose all of their enchantments - many/all remain (depending on the RA), and will be in addition to the enchantments you add. (See the listing for the Rune Arm you are working with for details.)

The Absolute Minimum Level statistics displayed on some Rune Arms refers to legacy Cannith Crafting. Previously, players could apply to reduce Rune Arm's minimum level by 2.

Arrows and bolts
Creating arrows and bolts works differently than other items. By putting the ingredients into the Bound Shard device, you create a stack of 100 of the desired arrows or bolts, rather than a shard to use in the next machine. The ingredients are Cannith Essences and Siberys Dragonshard Fragments; no blank items are necessary.

The ammo created is BtC, and can be only be made using the Bound Shard device, not the Unbound one.

Items that can be crafted

 * Weapons (including handwraps)
 * Shields
 * Armor (including robes and outfits)
 * Clothing accessories
 * Jewelry accessories including trinkets (Craftable s can be purchased on the DDO Store, or created by disjoining a Shard of Power.)
 * Magic Arrows and Bolts.
 * Runestones