Three-Barrel Cove

''A former pirate haven, Three-Barrel Cove is still a very rowdy outpost town on an island north of Stormreach. There are many dangerous adventures and dungeons that await characters brave enough to explore Three-Barrel Cove.'' This wilderness adventure zone can be accessed through the Salty Wench via House Deneith Port Agent or the Harbor Port Agent. Accessible to characters with minimum level 3, this allows level 3 to 8 characters full XP rewards.



Points of Interest

 * Salty Wench Tavern (tavern)
 * Black Loch (town area)
 * Moghar Hornbane - will give 30 minute Water Breathing (town area)

Quests
 Three-Barrel Cove quests 

Rare Encounters
Each Rare Encounter is worth 400 XP, with a 2,600 Bonus XP for locating everything.


 * Slay Ilmarin Tychonn, Air Pirate Captain
 * Slay Dybesh Relix, First Mate
 * Slay Hafgrim Moonhowler, Bugbear Shanty Singer
 * Slay Scorchtusk, Minotaur Bruiser
 * Slay Captain Dustdyn, Orc Pirate Captain
 * Slay Chortle, Hyena Packmaster
 * Slay Lacerator, Scorpion Manhunter
 * Slay Vitia, Darkfang Slayer
 * Slay Thrum, Ancient Earth Elemental
 * Slay Brine, Sahuagin Chieftain
 * Slay Dulse, Champion of The Devourer
 * Slay Admiral Ancker, Kobold Sea Captain
 * Slay Cannoneer Strinati, Fallen Crewman

Slayer

 * Slay 10 Three-Barrel Cove denizens: 245 XP
 * Slay 25 Three-Barrel Cove denizens: 340 XP
 * Slay 50 Three-Barrel Cove denizens: 485 XP
 * Slay 100 Three-Barrel Cove denizens: 780 XP
 * Slay 200 Three-Barrel Cove denizens: 1,355 XP
 * Slay 400 Three-Barrel Cove denizens: 2,525 XP
 * Slay 750 Three-Barrel Cove denizens: 4,395 XP
 * Slay 1500 Three-Barrel Cove denizens: 9,450 XP

Explorer
Each Explorer is worth 200 XP, with a 1,000 Bonus XP for locating everything.

Lore

 * Find the Elusive Bounty
 * (Go to the spot on the map designated. If you haven't mastered the art of jump and cast from the water, the Rotten Shark is the nearest shallow land/water where a spell can be cast.  1 min. 30 seems too short of a time water-breathing, 3 minutes ought to be sufficient to swim down and recall out.  Swim down as far as you can.  Then look for a vertical opening at one of the "clock positions of 3, 6, 9, 12".  It allows you to swim horizontally further into the caves.  when you can swim no further, swim up in that alcove as high as you can go.  The rocks form a "T" and at the center of the t's crosspieces is a small opening in the rock to reach the bounty.  Have several inventory slots free before even diving to collect all the loot.)
 * Find the Buccaneer's Walkway
 * (Not shown in the map - Leave the Salty Wench Tavern and go through the doorway in the wall (to where the ramp down to the dock is); go north through the next doorway, and turn northwest. Straight ahead will be a broken wall; climb up to the catwalks. )
 * Find the Black Loch
 * Find the West Wind's Mistress
 * Find the Lady Luck
 * Find the Bazaar Crescent
 * Find Admiral Ancker's Encampment
 * Find the Crow's Nest
 * Find the Bell Tower
 * Find the Good Fortune
 * Find the Rotten Shark
 * Find the Smuggler's Dock
 * Find the Orc Pirate Stronghold

Dungeon Entrances

 * Find Lars Riflee
 * Discover The Wheeping Cove
 * Find Garl's Tomb
 * Find the Fire Caves
 * Find Scoundrel's Run
 * Find Goldhorn's Repository
 * Find Rackam's Trial