Unyielding Sentinel

Requires Exalted Angel 3 or Grandmaster of Flowers 4

Autogrants

 * Vigor of battle (required 0): +50 hp. Sentinel stance (Active Cooldown: 20secs): 10% healing amp and +50 hp. Enemies you hit gain healing touch for 3 seconds: grants 10 temporary HP to targets they attack.
 * Unbreakable (required 4): +5 sacred bonus to natural armor. You gain the diehard feat. Sentinel stance (Active Cooldown: 20secs): you gain DR 10/epic
 * Stand Against the Tide (required 8): +2 Attack. Sentinel stance (Active Cooldown: 20secs) : +1 melee damage, 20% threat generation, 5% fort, +1 reflex/fort/will saves. These bonuses increases while standing still, up to 4 times.
 * Stalwart guardian (required 12): (Passive) +50 hp. +50 additional hp while in Vigor of Battle stance.
 * Heed No Pain (required 16): (Passive) +10 physical resistance. +20 additional physical resistance while in Unbreakable stance.
 * Steadfast (required 20): (Passive) +1damage. +1 bonus to reflex/fort/will saves. Can't be knocked down in Stand Against the Tide stance.

Tier One:
(0 points required)

 Bane of undeath (min level: 20) (1 ranks - 2 AP): (Passive) You gain the turn undead feat. While in Vigor of Battle stance, weapons you equip gain undead bane (+2 enhancement bonus and +2d6 damage against undead)

 Endless turning (min level: 20 - Requires one of: Bane of undead, turn undead: Cleric, turn undead: Paladin) (3 ranks - 1 AP): (Passive) +1 turn undead per rest. Turn undead regenerates every 2 minutes, or [10/20/30]% faster if it already regenerates.

 Brace for impact (min level: 20) (2 ranks - 2 AP): (Passive) [+20/40]% fortification. +[1/2] reflex/fort/will saves

 Shield prowess (min level: 20) (3 ranks - 1 AP): (Passive) Shield AC contribution increased by [15/?/50]%

 Constitution/Charisma (min level: 20) (1 rank - 2 AP): (Passive) +1 Constitution/Charisma

Tier Two:
(4 points required)

 Confront any foe (min level: 20 - Requires one of: Bane of undead, turn undead: Cleric, turn undead: Paladin) (1 ranks - 2 AP): (Active Cooldown: 7secs) Melee attack: expand 1 turn undead: deal 10d10 extra light damage

 Fanaticism (min level: 20) (1 ranks - 2 AP): (Passive) Gain the Smite Evil feat. While you are Unbreakable, weapons you equip gain True Law if you are lawful, and True Chaos if you are chaotic (deals 1d6 damage of that alignement to enemies of different alighements).

 Endless smiting (min level: 20 - Requires one of: Fanaticism, Smite evil) (3 ranks - 1 AP): (Passive) +1 Smite Evil use per rest. Smite evil uses regenerate [10/20/30]% faster.

 Legendary shield mastery (min level: 20 - Prereq: Shield prowess) (3 ranks - 1 AP): (Passive) While wearing a shield, +[5/10/15] Physical resistance.

 Constitution/Charisma (min level: 20) (1 rank - 2 AP): (Passive) +1 Constitution/Charisma

Tier Three:
(8 points required)

 Block energy (min level: 20) (3 ranks - 1 AP): (Passive) While blocking, absorb [10/20/30]% acid, cold, electric, fire, force, light and sonic damage

 Intolerant blow (min level: 20 - Requires one of: Fanaticism, Smite evil) (1 ranks - 2 AP): (Active Cooldown: 7secs) Melee attack: expand one Smite Evil: Deals +3[W] damage and nearby emenies hate you as if you hit them for 1000 damage each.

 Healing hands (min level: 20) (1 ranks - 2 AP): (Passive) You gain the lay on hand feat. You gain +25 positive spellpower.

 Endless lay on hands (min level: 20 - Requires one of: Healing hands, lay on hands) (3 ranks - 1 AP): (Passive) +1 lay on hands use per rest. Lay on hands regenerate one use every 3 minutes and regenerate [0/10/20] faster.

 Constitution/Charisma (min level: 20) (1 rank - 2 AP): (Passive) +1 Constitution/Charisma

Tier Four:
(12 points required)

 Spark of life (min level: 20) (1 ranks - 2 AP): (Passive) your armor gains Deathblock, protecting you from death effects

 Light the dark (min level: 20 - Requires one of: Healing hands, lay on hands) (1 ranks - 2 AP): (Active Cooldown: 7secs) Expand 1 lay on hands: heals 150HP to allies around you and deals that much damage to nearby undead enemies.

 Purify weapon (min level: 20) (1 ranks - 2 AP): (Passive) While you Stand Against the Tide, weapons you equip gain pure good, dealing 1d6 damage vs. non good targets.

 Constitution/Charisma (min level: 20) (1 rank - 2 AP): (Passive) +1 Constitution/Charisma

Tier Five:
(16 points required)

 Hardened (min level: 20) (3 ranks - 1 AP): (Passive) +3 AC

 Ward against evil (min level: 20) (3 ranks - 1 AP): (Passive) When you are hit or miss by evil attackers, you have 20% chance to deal 3d6/6d6/10d6

 Anoint weapon (min level: 20 - Prereq: Purify weapon && Ward against evil) (1 ranks - 2 AP): (Passive) If you are good, while you Stand Against the Tide, weapons you equip gain holy dealing 2d6 extra damage vs. evil targets.

 Constitution/Charisma (min level: 20) (1 rank - 2 AP): (Passive) +1 Constitution/Charisma

Tier Six:
(20 points required)

 Undying vanguard (min level: 20) (1 ranks - 2 AP): (Active Cooldown: 5mins) Heal yourself for 1000HP. For 20 seconds you gain 10.000 temporary HP. Requires 500 stacks of Unyielding Resolve and expands all stacks. You gain one stack of Unyielding Resolve whenever you are hit or missed, physically or magically.

 Constitution/Charisma (min level: 20) (1 rank - 2 AP): (Passive) +1 Constitution/Charisma