Meridia (quest)

"The powerful magics of Gustavine Kyerrh block your access to the Vale of Twilight. Seek him out within The Twelve." {{Journal entry | pagename           = Meridia (quest) | name               = Meridia | access             = The Vale of Twilight | level range        = 12+ | xp                 = 1000 | journal section    = Vale of Twilight | loc                = Vale of Twilight | bestower           = Gustavine Kyerrh | bestow loc         = The Tower of the Twelve | npc                = Aaseamah Screven | relevant quest     = The Vale of Twilight | mappic             = ValeOfTwilight Map.jpg | mappic note        = The Vale map | maplegend          = no  | overview            = Travel to Meridia, civilized center of the Vale of Twilight | bestowal conditions = | objective_1        = Contact Aaseamah Screven | misc               = | loot               = A list of 4 items as an end reward | complete text      =
 * Flagging quest to enter The Vale of Twilight. It leads to The Vale of Twilight (quest) and eventually to The Thirteenth Eclipse.
 * You can teleport to Meridia from a guild ship with a tier 3 navigator or the Farshifter's Chambers room even if you haven't entered the Vale yet.
 * No combat is required, but traveling through any wilderness adventure area has its risks.
 * Invisibility works well in VoT to avoid fights if you're just traveling through.

Before you complete it
Gustavine Kyerrh of the Twelve has asked that you venture into the Vale of Twilight. The path there is through the cliffs South-West of the Tower of the Twelve.

In the middle of the Vale of Twilight is an Eladrin enclave named Meridia. There the Grandmaster of the Twelve, Aaseamah Screven will brief you on the situation at hand.

After you complete it
Upon the request of Gustavine Kyerrh, you ventured into the Vale of Twilight to find Twelve Grandmaster Aaseamah Screven, and obtained more information about the evil besetting the region. }}