Trap the Soul (enchantment)

Trap the Soul
This weapon stores an overwhelming, merciless power deep within. When this weapon is used, this power occasionally comes to the surface, sucking out the life force of an enemy and imprisoning the essence of their body and soul in a gem.
 * On-hit 1~2% chance to cast Trap the Soul spell, however unlike the spell this version has no Hit Dice limit and no material component.
 * Will Save DC 30

Trap the Soul Guard
This item stores an overwhelming, merciless power deep within. When the wearer of this item is successfully attacked in melee, this power occasionally comes to the surface, sucking out the life force of an enemy and imprisoning the essence of their body and soul in a gem.
 * On-being-hit by melee attacks - 1~2% chance to cast Trap the Soul spell on attacker, however unlike the spell this version has no Hit Dice limit and no material component.
 * Will Save DC 30

Epic Trap the Soul
This weapon stores an overwhelming, merciless power deep within. When this weapon is used, this power occasionally comes to the surface, sucking out the life force of an enemy and imprisoning the essence of their body and soul in a gem.
 * On-hit 1~2% chance to cast Trap the Soul spell, however unlike the spell this version has no Hit Dice limit and no material component.
 * Will Save DC 30
 * : Epic Trap the Soul effect functions identically to the regular Trap the soul enchantment found on greensteel items (and thus isn't very "Epic"). Despite the release notes and developer posts stating it has a higher hitdice limit - it currently has NO differences at all. All current testing shows no version of this has any hitdice limit, and they all share the same ultra low procrate, and DC30 will save.