Rune Arm

Rune Arm (or Arm Cannon) is new kind of equipment implemented with Update 11 and the Artificer class. It goes into its own equipment slot and requires Artificer Rune Arm Use feat (class feat) to use.

How it works

 * Can be worn together with 1 handed weapons and crossbows (not bows)
 * Tapping the Capslock button will start charging it up, tapping it again fires it.
 * You can use the rune arm use feat on your actionbar to make it keep autocharging.
 * Damage will be affected by Artificer level and charge tier.
 * Rune Arms will give a bonus elemental damage to the weapon in your main hand.
 * Prevents you from blocking and tumbling.

List of named Rune Arms
Max Charge Tier 2:
 * Flicker - Shan to Kor
 * Flame Warden - Waterworks
 * Thought Spike - Korthos \ Redemption
 * Candlelight - Catacombs
 * Khyber's Fury - Tangleroot
 * Chulchannad's Claw - Carnival

Max Charge Tier 3:
 * The Pea Shooter - Red Fens
 * Coronach - Delera
 * Recoyle - Threnal
 * Trial by Fire - Attack on Stormreach
 * Chimera's Breath - Sentinels of Stormreach
 * The Devourer's Hunger - Cult of the Six
 * Hand of the Tombs - The Chamber of Raiyum

Max Charge Tier 5:
 * Tira's Splendor - Garamol (rare in Subterane)


 * Glorious Obscenity - Reign of Madness
 * Animus - Unknown (Lemure is a kind of Devil)
 * Lucid Dreams - Mindsunder Disc Chest

Sharn Syndicate being the exception, which doesn't seem to award one Looted ones are unbound, while end rewards are bound * Except Korthos one, its unbound from end reward