User talk:Mjoll

Heya Mjoll, excellent work on the maps. I have already uploaded a map for The Red Fens, but I kept the original base map I made with no annotations on it in Paint Shop Pro format. Do you want a copy of this map? I can convert it to any format you like and make it available on a website for you to download and do whatever you want to it. UltraMonk 02:03, June 29, 2010 (EDT)
 * Much appreciated UltraMonk but I specialized in quest maps so I let the more gifted ones, image editing wise, handle the maps for wilderness areas, right now I'm waiting for the Carnival pack to be added to the DDO Store *rubs hands in excitement* by Mjoll 02:41, June 29, 2010 (EDT)

Question
Hey how does one change the file name on these maps anyway? Or what's the best way of going about it? Delphis
 * Upload the same map under a different name. And if you think the files no longer in use take too much server space ask one of the admins (Borror, Yoko, Xevo) to delete them for you. I think it's only them and maybe a few select others that have file deleting rights. - Mjoll

Maps
Hey, I edited two of your map due to having a lever in the wrong place on the map. I hope you don't mind. Delphis
 * Thanks but please don't edit my maps but rather let me know if you notice that something is missing or in the wrong place and I'll make the changes myself. - Mjoll

Retrieve the Stolen Goods
There's now a new chest guarded by several blades in Retrieve the Stolen Goods - the blades cover pretty much the entire south alcove behind the hidden panel in the northeast room, with the box on the southern wall. - LrdSlvrhnd 02:44, November 19, 2010 (EST)
 * Thanks for the heads up, I'll update the map in a couple of hours. I'll go over the release notes for U7 to see what else has been changed/added but I might miss a thing or two so please let me know if you notice any other changes. - by Mjoll 04:16, November 19, 2010 (EST)

Update 8 Maps
Hi Mjoll, not sure if you already worked on the Update 8 maps, but as I worked on finalizing the new Quests information for Update 8 I as well uploaded the loading screens and Maps for those Quests. If you want to convert them into your format including your legend feel free to do so. I can even give you the source files of them. -- SisAmethyst 11:25, November 21, 2010 (EST)
 * Operation: Blockade Buster
 * Operation: Siegebreaker
 * Operation: Summerfield
 * Operation: Undermine
 * Thanks, perfect timing... I was just about to start uploading them, I'll probably finish posting the maps with all the map markers and stuff in the next hour. I've finished them a while ago but I got caught up with other stuff so I was unable to post them in time. - by Mjoll 12:02, November 21, 2010 (EST)
 * One remark thou, you may want to add the following things to the map --SisAmethyst 14:34, November 22, 2010 (EST)
 * Operation: Siegebreaker: there is a black magic wall that blocks your way at several stages when a medusa is spawning, maybe at least include the spawn points of the semi-bosses
 * Operation: Undermine: mark the minefield and the boulder, maybe the 2 semi bosses as well?
 * Operation: Summerfield: mark the 3 gates and that the boss enter through the center gate. There are some more guards as displayed in the map ;)
 * I've marked the minefield and the boulder from Undermine but the magic barrier in Siegebreaker is not important enough to be worth marking on the map. The gates from Summerfield are landmarks and I don't mark landmarks (the same is true for bosses, mini bosses and chests). You were right about the wounded guards from Summerfield, some of them are randomly placed, I'm working on figuring out which ones are random and which ones aren't.- by Mjoll 12:31, November 24, 2010 (EST)

User Edit Award...
It's says you got more then 500 edits....ummm I looked at your contributions and it say over 1000. Shouldn't your award say 1000? Just a note. :)

First Strike Map
First Strike, the first part of Assault on Splinterskull... your map needs to be changed so it's the same as the other ones for that chain; it's currently missing the trap in the western storeroom. - LrdSlvrhnd 23:52, December 12, 2010 (EST)
 * Thanks, new map uploaded. Odd though since the storeroom trap was marked on my backup file. by Mjoll 03:40, December 13, 2010 (EST)

The Tide Turns Map
For the first trap (the one to the far north), the trap box should be on the other side of the hallway (same place east-west, just on the north side instead of the south). The third trap (the one to the east), the trap box should also be on the north wall.

Getting tired of me yet? *g* -LrdSlvrhnd 22:43, April 26, 2011 (EDT)
 * I ran the quest 3-4 yesterday and it turned out that the boxes are random, if I were to guess I would say that each of them has at least 3 spawn locations. I'll edit the map later to reflect that the boxes are random and not fixed.


 * Tired? Not at all, keep them coming if you find more map related disparities. by Mjoll 08:41, April 28, 2011 (EDT)

Spawning/Respawning monsters?
What's that even meant to mean? I mean I notice you have it on a TON of quests, many of which definetely feature zero respawns. Well respawns in the sense they give you a source of unlimited kills as is the most logical trueist definition I can think of to use on the wiki. or even 'spawning'? I mean technically every single quest in the game that has monsters - Has them "spawn". Some quests they spawn the moment the quest loads, others they might trigger later.. But either way I have no idea how that is useful information to the reader without it being expanded upon to explain exactly what spawns where and when and why its important to know (which you generally dont do)

Stormcleave for example definetely has zero respawns. And 99.9% of the monsters available in the quest spawn the moment the quest loads - the few that don't are from the optional pit at the end, which is hardly useful or relevant information to the viewer.

If anything, it seems like telling the players there are respawns, when there certainly aren't, is mis-information. Shade 05:48, July 18, 2011 (EDT)


 * 'What to Expect' notes are meant to be short compared to the 'Tips and Misc' notes that can go on and on for dozens of lines. The former are meant to be concentrated bits of information that follow a standard, are light on spoilers and allow players to make an impression in 5 seconds on what they are going to find in the quest while the latter are heavy on spoilers, can take several minutes to read and follow no standard.


 * I use 'Spawning/Respawning' instead of 'Spawning' and 'Respawning' to keep the information short. For example if I were to go into details on how spawning works in Stormcleave I'd have to write too long of a note, explaining how the skeletons spawn in waves when you approach the giant and how the mephits spawn when you activate the rune pillars, an explanation which is more fitted under 'Tips and Misc'.


 * Also I use 'Spawning/Respawning' to keep the information concentrated. Some quests have spawning monsters, some have respawning monsters, some have both and 'Spawning/Respawning' covers all situations. An alternative would be to use '(Re)spawning' but I prefer 'Spawning/Respawning', the slash is important because it can connect the two possibilities or it can eliminate one of them. And in quests that feature spawning monsters but don't feature respawning ones I let the player eliminate the 'respawning' possibility.


 * Another reason I use that standard is because different people have different definitions for 'respawns'. You say Well respawns in the sense they give you a source of unlimited kills as is the most logical trueist definition I can think of to use on the wiki. Which means that we agree that some of the fire elementals in Taming the Flames respawn but we disagree on the mobs from Kobold Assault or Gladewatch Outpost Defense being respawns since they eventually stop respawning and stop being a source of unlimited kills.


 * And then there are the nuances, like unlimited amounts of monsters spawning from portals, monsters that stop spawning once you destroy the portals. Do they count as spawns? They should because they don't respawn anymore if you destroy the portals. Do they count as respawns? They should because they keep respawning if you don't destroy the portals. Which leads to headaches and I can avoid those with the 'Spawning/Respawning' solution. by Mjoll 14:03, July 19, 2011 (EDT)