Talk:List of templates

= List of all templates. =


 * -Skill
 * -Stat
 * Bane
 * Clicky
 * Enhancement table/item
 * False Life
 * Fort
 * Long popup
 * Named Clothing
 * Named Jewelry
 * Named Weapon
 * Popup
 * Post
 * Power
 * Quest
 * Res
 * Returning
 * Save
 * Spell Resistance
 * Stat
 * Skill
 * Unique ammo
 * Unique armor
 * Unique weapon
 * Wizardry
 * Permspellamp
 * Tempspellamp
 * Spelllore
 * Spellpen

Post
The Post template is used on talk pages.

Where:

 * 1 is the level which is a number. Zero being the lowest. The higher the number is, the more the post will be indented. Makes it much easier to read.
 * 2 is four tidles ( ~ ). These makes your signature so to speak. They leave your name with the time and date.
 * 3 is the text you have to say.

Quest
This template is used on the quest pages.

Where:

 * name is the name of the quest (this is used to categorize quests by name)
 * level is the level of the quest (this is used to categorize quests by level)
 * duration is the in-game length (i.e. Short, Medium, Long, Very Long)
 * xp is the base XP received on (Solo/)Normal/Hard/Elite
 * loc is name of the dungeon itself
 * npc the NPC bestowing the quest
 * zone is the zone where the quest is given (this is used to categorize quests by location)
 * patron is the patron giving favor upon quest completion (this is used to categorize quests by patron)
 * favor is the amount of favor received after completing the quest on normal
 * overview is an overview of the quest, this section needs to be spolierless
 * obj is list of in-quest objectives
 * traps is a small list of the traps found in the quest
 * misc is for random information and tips
 * chest is for information about chests found in quest (amount, location etc)
 * collectable is for information about collectables found in quest (amount, location etc)
 * npcreward is the end reward recieved from quest NPC
 * unique is to show unique loot of the quest when they exist
 * monsters is a list of the monsters found in that quest

Enhancement table/item
This template is used for the enhancement pages

Where:

 * Image is for the image of the enhancements
 * Link is for the link that clicking on the enhancement name will be.
 * Name is the name of the enhancement
 * Description is the description of the enhancement itself.
 * AP is the action point cost.
 * pg is the progression, if you prefer, the number of action point that you need to spend before to be able to take that enhancement.
 * Prereq are the prerequirements for the enhacement (ie feats, other enhancements, race, etc.)
 * ldescription is optional. If you don't need it, leave it blank. It's used to make the description box wider so the tempalte doesn't hover (text flying off the table). To activate it, write |ldescription=true
 * lprereq is there for the same fonction as ldescription, but for prereq. Again, if you don't need it, leave it blank. If you do |lprereq=true.

At the begginning of each enhancement level, you'll have to use. Once you'll be done listing all the enhancement for that level, write. See Human enhancements to see how it is used.

Bane
This is used on unique item lists and descriptions. Its main purpose is to reduce the clicking/opening new pages on these pages while avoiding clustering the whole page. Upon hovering the text (ie blue link) the description of the effect will pop up for your eyes to read.

How to use it:
or

Where:

 * 1= is the "magnitude" of the effect on a 1 to 3 scale. 1 is Lesser Bane, 2 is Bane and 3 is greater Bane.
 * 2= is the creature type affected by the bane effect, be it Undead, Ooze, Construct, etc.


 * Typing 1= and 2= is facultative, as they are "numbered blanks".

Example:
-->

or

-->

Damage
This is used for weapon alignment/elemental/fore damage enhancements like 'Good', 'Holy', 'Acid' or 'Icy Burst', 'Force' to be used as a Mouse over effect in Weapon descriptions

How to use it
The template can be found here: (Damage)

Where

 * 1= is the type of save. Possible choices are : Acid, Cold(Ice), Fire, Elec(Lightning), Sonic(Thunder), Good, Evil, Law, Chaos, Force, Pos(Positive), Neg(Negative)
 * 2= is the level applied. Possible choices are : 0, 1=Blast, 2=Burst

Saves
This is used for the three saves Fortitude, Reflex and Will, as well as a general Resistance that give a bonus on all saving throws. It is meant mostly for item descriptions to provide a small description when overing with the mouse over the definition. Attention don't miss interpret the Resistance of the saving throws with the elemental Resistance!

How to use it
The template can be found here: (Save)

Where

 * 1= is the type of save. Possible choices are : F, Rfx, Will and Res
 * 2= is the bonus applied which usually varies from 1 to 6.

Res
This is usually used for elemental resistance but as well apply for untyped damage resistance. It is meant mostly for item descriptions to provide a small description when overing with the mouse over the definition. Attention don't miss interpret this Resistance with the general saving throw bonus!

How to use it
The template can be found here: (Res)

Where

 * 1= is the type of resistance. Possible choices are : 1=Lesser, 2, 3=Improved, 4=Greater, 5=Superior
 * 2= is the optional element for the resistance as a text.

Stats
This is used on unique item lists and descriptions. Its main purpose is to reduce the clicking/opening new pages on these pages while avoiding clustering the whole page. Upon hovering the text (ie blue link) the description of the effect will pop up for your eyes to read.

How to use it
There are two template: one for bonuses (Stat) and one for penalties (-Stat).

Ability Bonus
or

Ability Penalty
or

Where:

 * 1= is the ability. The only possible choices are : Str, Dex, Con, Int, Wis and Cha. Anythnig else won't work.
 * 2= is the bonus or penalty to the ability which varies from 1 to 6.


 * Typing 1= and 2= is facultative, as they are "numbered blanks".

Ability Bonus
-->

or

-->

Ability Penalty
-->

or

-->

Spell Amplification (Permanent)
 * naming is under discussion
 * 1= is the "magnitude" of the effect on a 1 to 5 scale.
 * 1 is Lesser
 * 2 is Regular
 * 3 is Improved
 * 4 is Greater
 * 5 is Superior
 * 2= is the enhancement type.
 * Benevolence (for Good spells)
 * Combustion (for Fire spells)
 * Corrosion (for Acid spells)
 * Devotion (for Positive [Healing] spells)
 * Glaciation (for Cold spells)
 * Impulse (for Force spells)
 * Magnetism (for Lightning spells)
 * Nullification (for Negative spells)
 * Potency (for Universal [All] spells)
 * Radiance (for Light spells)
 * Reconstruction (for Repair spells)
 * Resonance (for Sonic spells)
 * 3= is the spell level range being taken effect.

Spell Amplification (Temporary)

 * 1= is the "magnitude" of the effect on a 1 to 5 scale.
 * 1 is Lesser
 * 2 is Regular
 * 3 is Improved
 * 4 is Greater
 * 5 is Superior
 * 2= is the enhancement type.
 * Ardor (for Positive [Healing] spells)
 * Beatitude (for Good spells)
 * Brilliance (for Light spells)
 * Cacophony (for Sonic spells)
 * Efficacy (for Universal [All] spells)
 * Erosion (for Acid spells)
 * Freeze (for Cold spells)
 * Impact (for Force spells)
 * Inferno (for Fire spells)
 * Mending (for Repair spells)
 * Nihil (for Negative spells)
 * Spark (for Lightning spells)
 * 3= is the spell level range being taken effect.

Spell lore

 * 1= is the "magnitude" of the effect on a 1 to 5 scale.
 * 1 is Minor
 * 2 is Lesser
 * 3 is Regular
 * 4 is Greater
 * 5 is Major
 * 2= is the enhancement type.
 * Acid
 * Arcane (for Universal spells)
 * Fire
 * Healing
 * Ice
 * Kinetic (for Force spells)
 * Lightning
 * Repair
 * Sonic
 * Void (for Negative spells)
 * 3= is the spell level range being taken effect.

Spell penetration

 * 1= is the "magnitude" of the effect on a 1 to 3 scale.
 * 1 is Minor
 * 2 is Regular
 * 3 is Greater
 * 2= is the spell level range being taken effect.