Legendary Lord of Blades

The Lord of Blades is granted by Ceros d'Cannith in House Cannith and then can be found in the Research Facility within the House Cannith Manufactury. Of note, this raid no longer requires playing prerequisite quests to flag for it on any difficulty. {{Quest | name            = Legendary Lord of Blades | adpack          = Secrets of the Artificers | epic            = 32 | duration        = Long | raid            = yes | tier            = 4 | solo only       = false | solo            = | normal          = | hard            = | elite           = | xp              = | ecasual         = | enormal         = 25602 | ehard           = 26220 | eelite          = 26837 | epicxp          = | bestower        = Kenneth d'Cannith | npc             = Kenneth d'Cannith | loc             = Eldritch Site Prime | zone            = House Cannith | patron          = House Cannith | favor           = 10 | free            = false | extreme         = false | mappic          = M lord of blades.png | maplegend       = yes

|loadingpic=Questloading TheLordOfBlades.jpg | overview        = You have learned that the reason the Lord of Blades attacked the Cannith Manufactury was to gain access to an ancient Creation Forge located beneath the complex. Ceros d'Cannith wants you to venture down into the Research Facility deep inside the Cannith Manufactury and stop the Lord of Blades before he learns the secrets of the Creation Forge.

Flagging
No flagging is required for this raid. | objective_1     = Defeat the Lord of Blades | objective_2     = Disable the pillars' Power Links to seal the portal | optional_1      = Talk down the Warforged converts | opt_percent_1   = 10 | optional_2      = Grudge Maker: Mark the Lord of Blades twice. | opt_percent_2   = 10 | optional_3      = Domination: Mark the Lord of Blades thrice. | opt_percent_3   = 10

| expect          = | traps           = None | misc            =
 * There are 2 lockouts in the raid. 1st one is an arch/door close to the entrance and is activated when talking to an NPC. The 2nd one is activated, right after shrine, when someone starts the endfight.
 * If you insist on bringing a pet to this raid, leave it parked by the shrine when entering the final boss chamber. If it gets too close to the Lord of Blades in this chamber, it'll lock the second door early, possibly cutting the rest of the party off.
 * The blue liquid surrounding the forge is absolutely lethal on Legendary, and should be avoided at all costs.
 * When the pillars' Power Links are fully active, the power of the forge will be active in the center. It will give the Power of the Forge buff (Grants DR15/-, various other power ups and allows players to float on the water to attack the powerlink in melee.) It gives the Lord of Blades a far more powerful buff, so is recommended you get the buff before he does, or destroy them.
 * After this buff expires you'll be hit with a debuff lasting a couple of minutes which warn you should not attempt to draw more power from the forge. If you disregard this, you'll be hit with a lengthy stun effect rather than any buffs.
 * Hound of Blades can inflict an AOE debuff to players which causes overcharged effect (10d10 lightning damage to a player)
 * Hound of Blades can also trigger a massive AOE that buffs all friendly targets (including the Lord himself) with a short duration -25% damage shield buff, they can both do this and they stack for up to -50% damage from all incoming sources. Destroy them or keep them away from the Lord to prevent this.
 * If they are killed, he will revive his hounds at 75%, 40%, and 5% health.

| insidious       = | devious         = | discreet        = | aggression      = | onslaught       = | conquest        = | tamper          = | neutralization  = | ingenious       = | observance      = | perception      = | vigilant        = | mischief        = | vandal          = | ransack         = | bonus_xp_notes  = | chest           = Up to three:
 * See the raid boss entry: Lord of Blades for further information on his various specials, buffs and debuffs.
 * From 100% to 75% he can perform a Mighty Blow Stun and Slam special attacks, inflict Binding Chains, and cause wounds that lower your maximum HP
 * At 75% to 40% he will perform super leaps that result in a single powerful attack or a power charge, and uses devastating whirlwind attacks.
 * At 40% he can perform his Rain of Blades attack, when he crouches down and fires blades from his back, the safest spot is in the exact center, otherwise it inflicts massive DOT.
 * At 5% he will summon reinforcements in waves. Note that he cannot be killed, although you can continue to fight him for an optional. To finish the raid, destroy the remaining power links.
 * To mark the Lord of Blades (and thus complete the Grudge Maker and Domination optionals) you need to reduce him to zero health without having disabled the pillars. He will then respawn at 5% health. Each time you do this counts as marking him once.
 * It's generally worth going for Domination as completing this optional will net you a second end chest with runes and possible raid loot.
 * The (Optional) Talk down the Warforged converts actually lists the DC's required to talk them down unlike most NPC dialog. They list DC65 Intim/Bluff for non-warforged characters, or DC45 if you're warforged.
 * Note: Unlike most dialog options, all of these offer a 1d20 roll + your relevant skill vs the DC (shown in the combat log). The DCs above refer to the modified result. EG: A Warforged with an intimidate of 40 could roll of a 5 + 40 = 45 and succeed. Be warned you only get 1 attempt at this, and failure will cause them to attack you.
 * Followers of the Lord of Blades (EG: Warforged Paladins, Clerics and Favored Souls with faith enhancement) can automatically succeed at this optional by choosing the (Blades Faith Tenant) option.
 * Once the (Optional) Talk down the Warforged converts is complete, they will tell you about a nearby secret door. Unlike most secret doors, you cannot detect this one with True Seeing or any other means other than the search skill. Search DC is still fairly low. Behind the door you'll find a chest with standard random loot.
 * One on the way to the Creation Forge for completing (Optional) Talk down the Warforged converts, hidden behind a secret door (Random loot only)
 * One end chest
 * One chest at end for completing Domination optional (contains runes and named loot)

| npcreward       = | unique          = yes | external        = }}