Artificer

Class Summary
The Artificer is a Premium class that reflects many of the core themes of Eberron. With a masterful knowledge of magical devices and constructs, Artificers keep the technological marvels of Eberron running.

Alignment: Any

Hit dice: d6

Class Skills

 * Skill points at 1st level: (4 + Intelligence modifier) x4
 * Skill points at each additional level: 4 + Intelligence modifier

Weapon and Armor Proficiencies



 * Feat simpleweaponproficiency.png‎
 * Simple weapons
 * Feat exoticweaponproficiency.png‎
 * Exotic weapon proficency: (Great Crossbow, Repeating Light Crossbow and Repeating Heavy Crossbow)
 * Feat armorproficiency light.png‎
 * Light armor
 * Feat armorproficiency medium.png‎
 * Medium armor
 * Feat shieldproficiency general.png‎
 * Shields (except tower shields).
 * }
 * Feat shieldproficiency general.png‎
 * Shields (except tower shields).
 * }
 * }
 * }

Paths

 * Arcane Marksman
 * MasterMaker
 * Runic Champion

Prestige Enhancements

 * Battle Engineer


 * Arcanotechnician

Artificer bonus feats
Artificers can select bonus feats at levels 4, 8, 12, 16, and 20 from the following list:
 * Augment Summoning
 * Construct Essence
 * Adamantine Body
 * Exotic Weapon Proficiency - Bastard Sword or Dwarven Waraxe
 * Improved Fortification
 * Mithral Body
 * Mithral Fluidity
 * Improved Critical: Ranged
 * Improved Critical: Slashing
 * Weapon Focus: Ranged
 * Weapon Focus: Slashing
 * Point Blank Shot
 * Rapid Shot
 * Improved Precise Shot
 * Precise Shot
 * Shot on the Run
 * Single Weapon Fighting
 * Any Dragonmark of Making - Human only
 * Any Skill Focus
 * Any Metamagic Feat

Spells
See also: Artificer spells

A artificer must choose and prepare their spells ahead of time (see below).

To inscribe, prepare, or cast a spell, the artificer must have an Intelligence score equal to at least 10 + the spell level. The Difficulty Class for a saving throw against an artificer’s spell is 10 + the spell level + the artificer’s Intelligence modifier.

Like other spellcasters, an artificer has a limited number of spell points and spell slots. Their base daily allotments are given in the previous table. Bonus Spell points are awarded for high Intelligence as detailed here.

Unlike a bard or sorcerer, an artificer may know any number of spells. They must choose and prepare their spells ahead of time by resting at a rest shrine or being in a tavern. While resting an Artificer should decide which spells to prepare.

Of particular Note to Players when developing an Artificer Character is that certain spells may only be obtained through the Auction House; finding a scroll or choosing it upon leveling up. The full list can be found here.