Template talk:Quest

New Template?
What about a quest template similar to this that would add a little more information. It also does away with the small info box since parts of that box need more space than is really provided for it - Sojourner9 13:16, January 5, 2007 (EST)


 * I deleted the actual template from this page (it's a talk page) but you can find it in history if you need to refer to it. Yes, that sounds good to me - go ahead and create the new template (you can just write it over this old one) if you like, or you can create a new template for this, call it quest_article or something like that perhaps. Maybe move this one to quest_infobox - make sure you check the 'what links here' for this old template and update all the transclusions to work with the new one! 13:51, January 5, 2007 (EST)


 * Any issue with calling the new one Template::Mission - then as we update the quest pages, change them to Mission template. That would make sure that unchanged pages would not be broken since they would continue to use Quest template until updated also. Sojourner9 14:13, January 5, 2007 (EST)


 * The only thing I'm worried about is people using the wrong one in the future - perhaps use the move button to move Template:Quest to Template:Quest_old... I believe template still work through wiki redirects. Might want to double check that though. Then, add a noinclude'd warning at the top of the quest_old template not to use it... then yeah, Template:Mission would work fine. Sounds good! Go ahead and create the template to your liking, but let me fiddle with it before you start mass editing pages with it. 19:14, January 5, 2007 (EST)

Templates
Ok, some things I've learned the hard way from the item and spelldescription templates. 1) You don't want to use sections in your templates. Otherwise, people will try to use the little 'Edit' links on the right had side of the screen to add info, but those edit links take you into the template's edit page, not the quest's edit page, and you'll get random info inserted into the template (and therefore into all quests). 2) Template parameter names are case sensitive, so don't mix case on them. This way when entering data for a fresh quest, people don't have to remember which params are lowercase and which are not. Dedridd 13:24, March 3, 2006 (EST)

Also - suggestion: if you put things that will mostly likely have more than one entry on a newline (such as, , and ) like you did with  , then you can use **'s in the values when filling out the params to indent and/or put in lists. I'm not sure if you like this kind of format or not, but it would unjumble the monster list on the The Low Road quest, for example, by allowing something like:


 * Monsters:
 * Kobold
 * Kobold shaman
 * Kobold thrower

Dedridd 13:32, March 3, 2006 (EST)


 * I tried that first, but it didnt work. I fiddled around with it more and fixed it. -- koolkat 13:40, March 3, 2006 (EST)


 * One last question - should these also be in Category:Quests? If so, you might want to put that in the template with an includeonly tag. Dedridd 13:53, March 3, 2006 (EST)


 * Unfortunately I am not sure how the includeonly tags work, could you change it and then I can see what you did? -- koolkat 14:50, March 3, 2006 (EST)


 * includeonly just means that anything that uses the template will go in the category, but it keeps the template itself from showing up as part of the category. I had to do a quick edit and save of the Survive the Low Road page to get it to update its categories though (just an fyi, you need to do that sometimes with messing with categories in templates). Luckily that's the only quest using the template so far. :) Dedridd 15:02, March 3, 2006 (EST)

Also, have you already seen a chest with a non-random loot? Tihocan 13:56, March 3, 2006 (EST)


 * The chest loot was an attempt to elucidate the loot tables from random drops to try and see what level quest you would need to get a +3 sword versus a +2 sword for instance. It has been rolled into Knownloots -- koolkat 14:50, March 3, 2006 (EST)