Category:Game bugs

List of articles that have reference to game bugs.

See Also:
 * Official Known Issues

Summon Monster I-IX scrolls were not updated properly when they reduced the cooldown for these spells. They still have the 5 minute global cooldown, and when used - trigger this long 5 minute cooldown on all summon monster spells.

When talking to a NPC again while the NPC took down a forcefield and is still walking to his next spot from the movement script, he\she will put the forcefield back up.

Redemption, The Weapons Shipment This bug is deemed ancient  silenty fixed in U11

Raiding the Giants' Vault:
 * You can take down the forcefields by selecting them and using them, skipping the boss fight.
 * If you took the key by lowering the forcefield and killing the boss, it re-spawns.
 * You can use the forcefield when fighting the boss to reset him (not his HP)

Since update 9, using your mouse wheel while any container (ingredient bag, etc) is opened can frequently result in loss of camera zoom controls with mousewheel (use numpad 7 and 1/9 or +/- as alternatives).

Ascension Chamber,Black Abbot: Mantle of Invulnerability blocks 4th level and lower spells, along with sometimes negating other higher level spells (such as Sunburst, as the blindness component is tagged as a 2nd level spell

The warning that you can't enter a party when teleporting has disappeared on both sending and receiving end. Warning returned 10.2

Eternal Wands are named items, but do show Total Enhancement Bonus in the top right corner like random items.

And also have silver\gray borders like random items. Epic Brimstone Verge, Epic Cacophonic Verge

Meridia is listed as a wilderness area with 100/200/300 or 400 possible slayers, no explores, no rare encounters. This is related to the optional Shroud quests that have been bugged since launch.

Mantle of the Worldshaper blocks friendly harm spells while in lich mode. silently fixed update 10 patch 1

When true reincarnating your interface positions reset, and also all your comments on your friends list.

Partycrashers: When at the illusionary mark that duplicates itself, triggering the copying before the trap results in the correct mark not being able to be spotted with true seeing. Exploit: It actually makes all marks the true mark

The Snitch: If you do mass buffs around Garos while he is talking, he will get the buffs too.

Tomb of the Tormented: There is an optional to kill wight tormenters, you are always short 5 to make the quota ... Silently fixed update 12

The Restless Isles: DM Audio clips are switched around in all cases. I.E. audio says a nest of scorpions erupts from the floor when you aren't at that fight, and at the scorpion fight the DM Audio mentions a different encounter. DM Text is correct, just the wrong audio clips.

Bring Me the Head of Ghola-Fan!: When you enter the room with the Iron Training Golems, the DM Text/Audio says "The training Golems spring to life and attack!" but they remain motionless until you pull the switch to activate them.

Slavers of the Shrieking Mines: Optional claims there are 2 Beholders to kill, but only 1 Beholder ever exists, so the optional is impossible. Also, Wildman Miners sometimes say 'String Table Error 0x000000'

Level 3 Navigator called Xathrizopkrsis will not allow you to teleport to Meridia at level 12, while the level 2 navigator will ...

If you play on a diferent server or character all your guilds you are in you will be marked as active and still cost renown for them.

When undead summons are given Death Ward, they will be immune to negative energy effects that heal them (It's the Palemaster bug all over again).

When changing an suffix or prefix when Cannith Crafting, it won't take in account the enhancement bonus the current suffix\prefix your replacing takes in. It's no longer possible to replace enhancements since 10.2, made possible again in update 12, excluding enhancement bonuses, same bug still applies

On the start of Devil Assault phase four, the DM comment gets played 6 times synchronous so that the decibels increase by quite a lot, and can cause unpleasant effects

Heyton's Rest: Since update 10, the waterlevel has been raised and is floating in midair like it has forcefields keeping it in. Fixed and broken in U11, Now it's too low, Silently fixed in U12

Ghosts of Perdition: Ice fensers summon ice crystals that increase required breakables for bonus xp, but do not count as breakables when broken. This bug is deemed ancient

Shard of Xoriat's Summon Xoriat Horror Spell is blocked by items with Spell Absorption like that from Mantle of the Worldshaper

Improved Repair II,III,IV enhancements have gotten the wrong icon since update 6 (red fens) This bug is deemed ancient