Talk:DDO information project/Spot and Search

First Theory:

 * Spot and Search checks are equally high for traps and their control boxes 12:59, 14 December 2010 Neouni
 * I'd tend to agree with this... I don't think I've ever spotted a trap without finding the box or vice versa (assuming I'm in range of both, obviously). And as I tend to play sneaky rogue/rangers, I've gotten lots of opportunities to try. Even when I've had to throw on a skill boost or two, I've gotten both or neither. (Also, don't forget to sign your Talk pages with four tildes (~) ) - LrdSlvrhnd 17:26, December 14, 2010 (EST)
 * It's false. Well, at the very least, not always true. There are plenty of instances where the Spot requires is much lower than the Search required. You can probably find plenty evidence of that by looking through the history of Is my (insert rogue skill) high enough (v1, v2). --Borror0 19:59, December 14, 2010 (EST)
 * Oh, I read it as the skills for the box being the same as for the trap itself. IE, it takes the same amount to spot/search the box as it does the trap... not it takes as much to spot the box/trap as it does to successfully search for it. - LrdSlvrhnd 03:30, December 15, 2010 (EST)


 * Sorry but your threads on the forums seem to fully agree with the theory, better come with a better argument or more raw data Neouni 05:43, December 17, 2010 (EST)


 * I appreciate this is an old discussion, but I've come across this issue whilst trying to get numbers for the lower-level quests - it is possible for the Spot and Search values for the actual trap to be different to those for the box. As an example, a Spot and Search of 5 is sufficient to find the fire traps in Durk's Got A Secret, but 7 is needed to find the actual box. JonDDavies (Contribs • Message • Email ) 15:17, October 19, 2015 (EDT)

Spot and Search (traps)
It's come to my attention on a handful of the tables some people have been erroneously adding Trap 'Disarm' DC values to the "Spot and Search" Columns for the Trap control boxes - I know it can be easily done by mistake, just like Epic trap data being confused with Heroic tables.

In some cases it is clear that mistake has been made; since the values inserted tend to be very unusual for the quest level, where the correct; 'Spot and Search' data had been recently updated prior, etc.

In the past I've added notes in parenthesis in the tables where it has occurred regularly. However, that is far too clunky a solution (not ideal and unmaintainable) thus I propose the; Table template subheading be changed for the: Traps and be amended to make it clearer for the Editors.

For example maybe changed to: Traps (spot and search) or something along those lines?

Of course it should be observable from the tables themselves since they do have two columns called 'Spot' and 'Search' respectively. Though it's very easy for the eye to be drawn to the bold emphasised word "Traps" subheading and thus if the table is observed 'out of context' it can get erroneously laced with Disarm DC rolls rather than the appropriate; Spot/Search values.

It's probably only a very minor issue though it's extremely easy to make that mistake and thus accidentally insert a Disarm roll.

--Dywypi (Contributions • Message) 06:33, February 28, 2015 (EST)