Ray of Enfeeblement

{{Spelldescription
 * icon		= RayOfEnfeeblement.png
 * school		= Necromancy
 * type1		=
 * type2		=
 * type3		=
 * type4		=
 * druid		=
 * sor n wiz	= 1
 * warlock       = 1
 * cost		= 4
 * components	= {{V}}, {{S}}
 * metamagic	= {{Quicken}}
 * range		= Double
 * target		= Foe, Directional
 * duration	= 24 seconds plus 6 seconds per caster level
 * save		= None
 * sr		= Yes
 * cooldown	= 3 seconds (Wiz), 2 seconds (Sor)
 * description	= A coruscating ray springs towards the target, inflicting a 1d6 Strength penalty plus 1 additional per 2 caster levels. Maximum Strength penalty 1d6+5 at caster level 10. This spell has double range.

Notes:
 * Contrary to the PnP rules, an enemy casting Ray of Enfeeblement on you may decrease your Strength to 0, rendering you helpless.
 * Casting this spell multiple times can increase the penalty, as each subsequent cast will refresh the duration, and override the old effect if the new effect is at a higher roll. Lower rolls will not override higher ones.
 * Consume a Lesser Restoration Potion (or have the spell cast) to recover from this effect.


 * {{Bug|Pale Masters in Undead form are immune to lesser restoration.}} Harm or deactivating the shroud to use Lesser Restoration (or similar effect positive spell) are the only solutions at this time.
 * {{Bug|Spells that have an effect that cap out at a low caster level, also get their duration capped like this. So this spell's maximum duration is 1 minute 24 seconds at caster level 10 or higher.}}

Wands
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