Gust of Wind

{{Spelldescription This spell creates a severe blast of air that originates from you, and passes through all enemies in its path. Creatures of different sizes suffer diferent effects:
 * icon		= Arcane_Spell_Gust_Of_Wind.png
 * school		= Evocation
 * type1		= Air
 * type2		=
 * type3		=
 * type4		=
 * druid		= 2
 * sor n wiz	= 2
 * cost		= 5
 * components	= {{V}}, {{S}}
 * metamagic	= {{Quicken}}, {{Eschew}}, {{Heighten}}, {{Enlarge}}
 * range		= Very short
 * target		= Foe, Directional, Breakable
 * duration	= 5 seconds (Knockdown), 9 seconds (unresistable slow)
 * save		= Bugged, see text
 * sr		= No
 * cooldown	= 2.5 seconds (Wiz), 1.75 seconds (Sor)
 * description	=
 * Small or tiny enemies must make a Strength check or Dexterity check (whichever is higher) against a DC equal to 12+your casting Ability's modifier or be knocked prone for 5 seconds. (see bug section below)
 * Medium enemies are slowed (50%) by the winds for 9 seconds. (see bug section below)
 * Large or larger enemies are unaffected.
 * Red and purple named regardless of size are immune to this spell.

The spell also clears away all lingering effects in its path (even friendly/useful ones), such as Cloudkill, Otto's Sphere of Dancing and Wall of Fire.


 * Bugs:
 * {{Bug|Small creatures who shouldn't get a save versus the knockdown do and medium creatures who should get a reflex save versus the slow portion don't.}}
 * {{Bug|Small enemies suffer no ill effects if they save versus the knockdown.}}

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