Talk:DDO information project/Traps and locks

Spoilers
Could there be created a kind of "Spoiler Flag", which somehow marks information that people might want to avoid reading to preserve their own challenge and exploration? To the extent that ddowiki is filling in gaps in the manual / character-creation / feats-spells process, info is fine for everybody to see. But data like this, or "Walk 40 steps into Cult of the Six, search the left wall for a great chest" is of a different fundamental nature, and prehaps should be segregated. Maybe some small, italic boilerplate at the top of the page "This information may be spoilers" - 24.62
 * I was thinking of adding a dynamic spolier page feature, linking from anywhere to a page for the first time that is marked as a spoiler will ask the user if they really want to see it or not. For now, just use the tag at the top of the page or section whichever is appropriate.

Do we want (to save clutter) to remove all rows for a trap except one for a trap/lock that has been confirmed? Just do n/a for the roll/result/suspected dc and leave the confirmed dc? I just don't want to see like 17 lines for one trap. Also, could continually reduce each trap down to one row, modifying the suspected range as need be.Sonil 02:02, March 17, 2006 (EST)
 * I don't like that. I want all information we get to be catalouged so we can continue to average it in, and nothing is lost (possibly causing incorrectness). I think the information on this page should be catalogued like that one /magic is, THEN when we have enough information on a given trap, we can combine it into a single row and post that row on the appropriate quest's page (like a 'traps in this quest' table) - but STILL keep every single row of archived information here forever, so we can always check back, and add new info to the average. Does that make sense? I don't see this page as a place other users will be looking at - people involved in the project can post info here, then we can summarize/distill all the info in to the individual quest pages.

Reformat
OK, I TOTALLY refactored this page. Everything has changed - now just add your rolls to the appropriate row for the trap of the quest. Follow the existing format for new quests / traps / rolls - make sense? I hope it does. This should make updating this megatons easier in the future.
 * Looks good. Only one question, why are some of the quests indented differently than the healing elixir one?  Is that just because of how much space the column entries take up? Sonil 13:34, March 17, 2006 (EST)
 * Dunno what you mean by indentation - if you mean column spacing, thats all autogenerated. I could force it by defining column percentage widths, but that would defeat the point.
 * Look at Steal the Healing Elixir vs Quest for Ancient Daggers. Ancient Daggers table is indented more (centred?) Sonil 14:38, March 17, 2006 (EST)
 * What I see:

http://i3.photobucket.com/albums/y85/SilverSide1895/27ef41dc.png
 * Nothing wierd over here...
 * I know what it is. The "contents" panel is pushing the Healing Elixir thing over.  With it hidden, it looks fine Sonil 15:32, March 17, 2006 (EST)

Critical Failures
I believe you get a critical when you fail by more than 6. So if a roll totalling 12 is a critical then the dc >18. -- koolkat 09:48, March 17, 2006 (EST)\
 * It's actually when you fail by 5 or more Sonil 13:30, March 17, 2006 (EST)

Merging 'traps' and 'locks'?
I was looking at this, and I thought - there's lots of redundancy in the design here. Why not have quests seperated by level, then all locks and traps for each quest under that quest, in two seperate tables? I would think that while you're on a quest you'd just want to look at that quest; rather than wanting to look at a list of all locks in the game. Am I right? Elliott Cable -  ?+¿  -  ‹·›  16:55, August 30, 2006 (EDT)


 * We want to separate them. Possibly on different pages if it can help make this page easier to read. The reason is that most people will just browse through the tables quickly and look at the DCs, and if you mix traps (disable device skill) and locks (open lock skill), you lose a lot of time figuring out what the average / min / max DC is for each skill at a given level. Tihocan 17:05, August 31, 2006 (EDT)


 * I'd have to agree to Tihocan. For one thing, the two skills are looked upon very differently. With a trap, you'd better succeed because a critical failure could lead to a quick end to a quest. With locks, you can, potentially, keep on trying until you hit a 20 on your roll, if you need it. The tables are starting to get large, as it is, with the number of traps in some quests and the fact that the DC's change based on difficulty level. Adding in lock DC's with the traps would probably make it even more difficult to read. Mcglonec 17:15, August 31, 2006 (EDT)

Adding Borders to Trap and Lock tables
I've been working on the Traps and Locks project for a little while, now. One of the things that I'm running into is that, as the tables get larger and larger with more data, they're becoming more difficult to read. Take a look at the quest Redfang the Unruled, for example. That quest has a lot of traps and I'm starting to get data in there that covers multiple difficulty levels. Is there any way that the "Trap DC Table" tag can be modified to include internal borders? I think that might make the page more readable. Thanks. Mcglonec 13:30, August 30, 2006 (EDT)


 * OK, so I'm trying to figure out what you mean... expand a bit... Elliott Cable  -  ?+¿  -  ‹·›  18:02, August 30, 2006 (EDT)


 * I'm just thinking that, as the tables get larger, it might be easier to read them if they have some sort of internal delineation, like this:


 * Anyway, that's just one thought. You could do something similar with lines running through the table or some other host of things. It's just that, as some of the tables grow larger, it's hard to comprehend all the information and ensure that the DC you read on the right-hand side corresponds with the trap you read on the left-hand side. I hope that makes sense. Mcglonec 21:33, August 30, 2006 (EDT)

Adding a section for hidden doors
Would it make sense to also add to this page a section on hidden doors and what level of search skill is required to find them? Or would it make more sense to have that information elsewhere? Mcglonec 17:04, August 31, 2006 (EDT)