Tomb of the Shadow Guard

{{Quest Despite appearances this is a simple but long quest, with one exception the path from the entrance to the end being entirely linear. However, you can obtain water breathing from many sources near this level. Potions of Water Breathing (ML:4) are available in House Jorasco and scrolls of the 3rd level spell Water Breathing can be obtained in House Phiarlan (UMD: 28). other options are the one time use item from Korthos, The Ring of Waterbreathing or the Boots of the Mire from Fathom the Depths (in The Red Fens). Another option is the Level 8 (or higher) Ring of the Buccaneer from the Treasure of Crystal Cove event
 * name     = Tomb of the Shadow Guard
 * level    = 8
 * duration = Long
 * solo = 2133
 * normal = 3772
 * hard = 3988
 * elite = 4204
 * loc      = Tomb of the Shadow Guard
 * npc      = Bragdii Wyvernborne
 * zone     = The Necropolis
 * patron   = The Silver Flame
 * favor    = 5
 * mappic   = M_tomb_of_the_shadow_guard.png
 * maplegend = yes
 * loadingpic= L Tomb of the Shadow Guard.jpg
 * overview = This is one of the quests required to get flagged for The Shadow Crypt of The Necropolis Part 2.
 * obj      =
 * Slay Janos Porthak
 * Slay Tirnan Wentarg
 * Slay Kamenwati
 * (Optional) Slay Invisible Stalker
 * expect   =
 * Traps (random)
 * Overlapping floors
 * traps    =
 * Floor spikes
 * misc     =
 * Useful spells: Resist Electricity, Fire, Water Breathing (Divine).
 * Bring your Underwater Action equipment. You'll spend more than half of the time swimming inside long and flooded underground tunnels. Though Sogshadow Moss Patches can be found inside the water which will grant Water Breathing, each patch can only be used once per character.
 * The underwater tunnels have many short but misleading dead ends, so you will want to keep up with your group mates; a careless wrong turn can very much mean that you'll become lost and strayed from your group for the rest of the adventure. If you follow the lighted path (mushrooms and glowing fish) you can find your way like that also.
 * Once you reach the drop down point SE of the shrine, the path bifurcates: the southern path will lead you to the Invisible Stalker optional, while the northern path will lead you to the end boss eventually and finish the quest (see picture to the right).
 * The shrine you see upon reaching drop-point 15, is actually accessed during the swim between 7 and 8 (main path). Shortly after entering the water, you should swim by two large purple crystals.  Surface, if not already and the ramp-way will begin to your right.  There is a small jump required that will be difficult for characters with low jump/movement speed boosts. A character with 8 Jump and 20% speed can barely make the jump. (Note: In the past it was possible to use the shrines through the bars at drop 15, however that is no longer the case.)
 * Underwater mushrooms have a good drop-rate for Fragrant Drowshood.
 * The end fight is actually right next to the quest entrance, so Dimension Door will help greatly in case you are lost but your group is able to reach the boss. That said, you cannot complete the initial bosses then Dimension Door to fight Kamenwati; you have to swim to him and kill him, then the door will open to allow your Dimension Door using party members to reach the boss room.


 * Quick guide (use it in combination with the Wiki map):
 * 1 - 6 (white) is the path from the entrance to the intersection
 * 7 is the intersection
 * 7 - 8 (red)  is the optional path leading to the Invisible Stalker; backtrack to 7 afterwards
 * 7 - 18 (blue)  is the main path leading to the end boss