Force Missiles

{{spelldescription You fire one additional missile for every four caster levels, up to a maximum of four missiles are caster level 12:
 * icon		= ArcaneArcherImbueForceBurstArrows.png
 * school		= Evocation
 * type1		= Force
 * type2		=
 * type3		=
 * type4		=
 * artificer	=
 * bard		=
 * cleric		=
 * druid		=
 * favored soul	=
 * paladin	=
 * ranger		=
 * sor n wiz	= 4
 * cost		= 8
 * components	= V, S
 * metamagic	= Empower, Enlarge, Maximize, Quicken
 * range		= Standard
 * target		= Single Foe
 * duration	= Instantaneous
 * save		= None
 * sr		= No
 * cooldown	= 4 seconds (Wiz), 2.25 seconds (Sor)
 * description	= A powerful missile of magical force darts from your fingertips and unerringly strikes its target, inflicting 2d3+8 points of force damage.
 * Two Missiles at caster level 4 (However the spell only becomes available at 7)
 * Three Missiles at caster level 8
 * Four Missiles at caster level 12 (Maximum)

This spell can be negated by the Shield or Nightshield spell.

Note that unlike the PnP version, there is a chance the spell will miss. By breaking line of sight or the target moving out of range.. However as of update 9 this is very unlikely to occur, as the missile speed was increased to make this far less likely to happen.

Wands
}}