Item enchantments


 * Legend:

(C) = Chain end reward (Cr) = Crafted item (Q) = Quest end reward (TI) = Turn in reward (W) = Wilderness area item

Green = This entry covers more than a single unique item (Examples: Green Steel weapons, Mournlode Armors) Orange = Raid item Light Purple = ML 20-25 item Dark Purple = ML 20 item crafted at the Altar of Epic Rituals
 * Note: Some items belong to two color coded categories but, for obvious reasons, they are tagged with a single color.

 (random 1/N) - The item has one random enchantment picked from a pool of enchantments (Example: Seal of House Avithoul)  (random 1/N (2)) - The item has two random enchantments picked from the same pool of enchantments (Example: Star of Day)  (random 1/N A) and  (random 1/N B) - The item has two random enchantments picked from two different pools of enchantments (Example: Hide of the Goristro)  (random 1/N (1/2)) and  (random 1/N (2/2)) - The item has a pair of random enchantments picked from a pool of pairs of enchantments (Example: Belashyrra's Cleansed Scepter)

Items and enchantments not tracked by this project:
 * Cannith Crafting recipes
 * Dream Edge's random enchantments
 * Consumables (a few exceptions were made)
 * In-quest only items that drop upon leaving the quest
 * Item sets effects (but the project includes a list of item sets)

To do... Finish adding new U14 values for:
 * AC (Shield)
 * Damage Reduction (Shield Blocking)
 * Proof Against Disease
 * Proof Against Poison
 * Spell Power + Spell Power (Alchemical)