Talk:Collectable farming

I think a lot of the data on this page is out of date. In particular the lightning-split soarwood (the most sought after item) is not available at any of the suggested places that are available F2P. The only easy (fast, no fighting) place I found high level collectables like soarwood was Path to Madness.

It seems like collectables follow a set of rules which might be worth confirming. (1) it seems like anywhere that you can get one collectable from a set, you can get the other two -- in other words when you draw a collectable it first determines what set you get, and then determines the rarity. There's no place where you can, say, only draw commons but never a rare. This seems pretty firm. If so the list of sources could be cut down in size. It ought to be possible to calculate the probabilities of drawing a rare (something like 67%-25%-8%) (2) adventurer packs and rubble give all possible sets for the level of the dungeon, and other collectables give a fixed subset of the sets available. If this is true then it ought to be possible to say what collectable drops (alchemist table, bookshelf etc) drop what sets. (3) it seems like there are three broad categories of dungeons that give low, mid or high level collectables. Soarwood for example is a high level collectable and you don't seem to be able to get it in a dungeon lower than about level 10. But this is true of about ten sets. Maybe 4 sets at low level (up to about level 3 dungeons), nine sets at mid, and ten at high level. An adventurer pack would therefore give either 4, 9 or 10 sets according to the level of the dungeon. (4) however it is not as simple as level of dungeon > X means you get these sets. Xoriat Cypher and Path to Madness (both level 8) drop high level sets. The adventurer's pack by the sirens in Path to madness can be run faster than once a minute and gets any of the high sets even on casual play - eg. Lightning-split soarwood, Silver Flame Hymnal, Fragrant Drowshood. (5) In fact some collectable sites within the same dungeon drop different levels. Enemy Within (level 11) has a rubble that you can reach without any fighting but it is mid level. The next collectable (I think it's a crude altar) is high level. In general it seems the dungeon level is a good guide though. (6) given that collectable drop can drop N different sets are all equally likely to drop? The alternative hypothesis is that some sets are "common" sets, and possibly some sets are rare. If there are common sets then Forensic (skull fragment), Pigment (glittering dust) and Talisman (amulet of the lost empire) may be common, appearing about 2-3 times more often. Hard to say without 100s more data. At any rate if you are after a specific collectable, it will take longer from an Adventurer pack or rubble, than from a site which only drops a few different sets.

Comments apply to a 14th level wizard running mostly normal / casual (premium account). Does it matter? Probably not. -- Elajna