Talk:Armor enchantment summary

I suppose this should be a category? Dedridd 10:56, February 14, 2006 (PST)


 * Yes, it should -- Tihocan 11:49, February 14, 2006 (PST)


 * oops my bad I made this page and didnt make it a category. -- koolkat 11:52, February 14, 2006 (PST)

Sub-divisions
This needs to be divided into more subcategories. Actually, Mithril isn't really an "enhancement", it's a special material type (along with Adamantine, Byeshk, Silver, Cold Iron, and Darkwood). The enhancements would be things like Hammerblock, Magic Resistance, and Lesser Sonic Resistance. An armor can separately have a plus, a material type, and an enhancement, but not two of any of those. Also, armors may have castable spells- I'm not sure spells are exclusive with specific enhancements, but so far it's been that way. 24.62 19:40, February 14, 2006 (PST)


 * Had this going, might want to combine the 2 or something Armor Enhancements Big Gino 15:05, February 14, 2006 (PST)


 * In response to 24.62, are those special material types used for weapons as well? Just curious if Armor material is a good title for such a page, or if it should just be Material type. I'll create a Magical armor page to detail the combination rules you described and provide links to the different possibilities of magical bonuses. Dedridd 06:17, February 15, 2006 (PST)


 * Also in response to 24.62 Mithril isnt really an armor enhancement, yet it functions exactly like one in a game setting. Masterwork likewise is essentially half mithril.  I think mithril should stay on the page, as wellas ironwood would go on a shield page if it comes along.  Maybe a special section on the page would be better? -- koolkat 06:27, February 15, 2006 (PST)


 * Ok, so I think really we're stumbling over terminology. Let me group the types of things we're talking about on the page, and then we can tweak the 'group names' and split everything out into separate pages (no sense in renaming the pages repeatedly!). Dedridd 06:36, February 15, 2006 (PST)


 * First draft done, based on the examples given by 24.62. It's a bit rough, because I did it in a hurry, but hopefully it's enough to get the ball rolling. Dedridd 07:06, February 15, 2006 (PST)


 * I'm not sure about it, but does magical armor really reduce the armor check penalty? At least afaik in dnd this isn't true (only masterwork does). Another point: Magical armor gives an (armor) enchantment bonus to armor class. It's important to clarify because it doesn't stack with other (armor) enchantment boni.--Ziu 07:22, February 15, 2006 (PST)


 * Ziu, can you please edit the page to clarify? I don't know enough of the details to fill it in, as I'm confused on the difference between armor enchantment and armor enhancement. Again, I'm getting lost in the terminology, and don't want to put in incorrect information. Dedridd 07:38, February 15, 2006 (PST)


 * Pretty sure any plus 1, 2 and so on armor is considered masterwork. They all reduce ACP by one, doesnt scale up with better versions.  Big Gino 08:08, February 15, 2006 (PST)


 * My fault, I copied over your info incorrectly. Dedridd 08:19, February 15, 2006 (PST)


 * Also might want to be either less specific with numbers, or include things like lesser. For example I know that lesser axeblock is 2 DR. Can either list this as a seperate enhancement or put all the different veriations under the axeblock link.  Big Gino 08:41, February 15, 2006 (PST)

--> (pretend this is indented). Gino, good point. I would rather list it inside of the description of the regular version or on the specific page, so that the list doesn't get out of hand. I'm going to put Bane on the page, although I'm not positive which section it belongs under. Correct it if it's wrong. Dedridd 10:02, February 15, 2006 (PST)


 * --> Bane isnt an armor quality it is a weapon quality so I removed it. You cant "hit" with armor and do damage, though I'm sure getting bonked over the head with a suit of plate would hurt, it tends to not be an effective weapon. -- koolkat 11:08, February 15, 2006 (PST)


 * Haha, you're quite right. What the heck was I thinking? That's what I get for doing multiple things at once. Thanks for cleaning up my mistakes. :) Dedridd 11:30, February 15, 2006 (PST)

New Question
Is it 'masterwork' or 'master work'? I always thought it was one word, but I don't have any screenshots of it to confirm. Dedridd 07:38, February 15, 2006 (PST)


 * masterwork -- Tihocan 09:02, February 15, 2006 (PST)

Article on magic items
Note sure where to write this, so... If anyone is interesting in it, there's an article about magic items here: http://www.gamergod.com/article.php?article_id=3640&fansite_id=160 -- Tihocan 12:39, February 15, 2006 (PST)
 * Very nice find tihocan, I never knew about those pawn shops. Good stuff to know, will probable make it easier for cataloging items as well.  Big Gino 16:57, February 15, 2006 (PST)
 * Good article. I added Fortification to this page. Dedridd 09:17, February 16, 2006 (PST)

Effective bonus?
"A suit of armor cannot have an effective bonus (enhancement plus special ability bonus equivalents) higher than +10." Is this a DDO thing, or a detail taken from creating magic items in PnP? If DDO, then what are the effective bonuses from the special abilities? The statement seems out of place without providing more details. Dedridd 09:17, February 16, 2006 (PST)
 * Depends. The effective bonus is used to measure the value and the level requirements of an armor/weapon. A list of of abilites and their effective bonus would be good. --Ziu 09:36, February 16, 2006 (PST)
 * Looks like what I'm about to do was requested in february =) I'm making the enhancements into a table like the weapon enhancement page. Also, the effective bonus cap in DDO is currently +6 (higher wouldn't be equippable by level 10 characters).