Lines of Supply

''The Netherese are using a secret mountain pass to send supplies and reinforcements to their army. A Harper scout has located this pass, and you are being sent to assist.'' {{Quest
 * name     = Lines of Supply
 * adpack=Shadowfell Conspiracy
 * level    = 19
 * epic     = 27
 * duration = medium
 * solo     = 2741
 * normal   = 4734
 * hard     = 4900
 * elite    = 5066
 * xp       =
 * ecasual  = 9564
 * enormal  = 16388
 * ehard    = 16835
 * eelite   = 17283
 * epicxp   =
 * loc      = Tumblerock Pass
 * npc      = Rina the Keen-Blade
 * zone     = Eveningstar
 * patron   = The Harpers
 * favor    = 6
 * free     = no
 * extreme  =
 * mappic   = Lines of Supply - Map.jpg
 * maplegend =

Rina the Keen-Blade is concerned the Netherese are supplying the monster army in the Storm Horns with fine Netherese weapons.
 * loadingpic = L Lines of Supply.jpg
 * overview = {{The Secret of the Storm Horns}}

You volunteered to destroy the Netherese convoys bearing these weapons as they make their way through Tumblerock Pass. To reach the pass, you must head to the Western edge of the foothills of the Storm Horns. The Harper scout Kyra Armond waits for you there. | objective_1   = Hear the Harper's Report | objective_2   = Prepare to ambush the Netherese Supply Convoys | objective_3   = Slay enough carriers to disrupt the Supply Lines | objective_4   = Destroy the Supply Camp at the end of the Valley | objective_5   = Defeat General Grablandurr | optional_1    = Remove the threat of Archers from the upper pass | opt_percent_1 = 6 | optional_2    = Convince the local Harpies to aid against the Netherese | opt_percent_2 = 4 | optional_3    = Slay every single Supply Carrier in one of the first 9 convoys | opt_percent_3 = 3 | optional_4    = First 9 - Wipe out the Supply Carriers in a second convoy | opt_percent_4 = 4 | optional_5    = First 9 - Show no quarter to Supply Carriers in a third convoy | opt_percent_5 = 5 | optional_6    = First 9 - The still haven't learned, so take out the Supply Carriers in a fourth convoy | opt_percent_6 = 6 | optional_7    = First 9 - No supplies for the evil army! Deprive them of a fifth convoy! | opt_percent_7 = 7 | optional_8    = First 9 - Don't stop now, continue slaughtering whole convoys | opt_percent_8 = 8 | optional_9    = First 9 - One more convoy will show them this route was a bad idea | opt_percent_9 = 9 | optional_10   = First 9 - Make sure the monsters tell horror stories about you! Destroy one more convoy | opt_percent_10 = 9 | optional_11   = First 9 - The bards will sing songs of your deeds if you can wipe out one more convoy | opt_percent_11 = 10 | misc          =
 * The basic objectives are very simple: stop several waves of enemies carrying supplies who are trying to get past you. The carriers will not attack, but there are escorts who will.
 * All of these spawn from a cave mouth at the south-western end of the trail on the valley floor (dotted line on the map).


 * The "convoys" starts after a visible 5-minute countdown, but that timer doesn't start until after you speak to the Harper at the quest entrance, Kyra Armond.


 * The Supply Carriers/convoys come in waves of:
 * First: Orcs, walking at normal speed
 * Then: Gnolls, walking fast
 * Last: Hill Giants, walking slowly
 * All are guarded by a variety of melee, ranged and caster enemies.


 * If you miss any carrier from the group that forms a convoy and they reach the camp at the northern end, you will get extra waves of Hill Giants to complete the quest. You will just miss the optional and an extra chest.


 * (Optional) You can get some help from some Harpies, who have their nests in the west side of the map. But you have to convince them.
 * There are two paths to the harpies' next. The first is from the upper path, a natural stone bridge leading north (visible on map) to the left just after you leave the quest entrance area. The second is a steep slope up from the valley floor, where the trail splits around a tree just east of that same stone bridge.
 * Once there, you have 3 choices: Perform, Diplomacy, or fight. If you fail at either of the first two, you have to fight them all, and if you succeed, you have to fight to "as a test of strength", so you can just choose to attack.


 * (Optional) You can get some help from a Harper Trap-maker, who has his camp in the south-east side. He can supply you with bunches of 6 large net-traps. If you have skill in (Trapmaking?) he will supply you with twice as many.


 * (Optional) There are boulders in the high grounds that can be pushed down to smash anything in the road (requires a Strength value of {{Xpcolors|hard=20-21|elite=23-24|enormal=?-36}}). It takes some timing to not miss, but anything hit by the rock will be instantly slain.


 * After killing the last Hill Giants, Grablandurr (the boss) will spawn. You will get an announcement to this effect - the camp is at the northern end of the valley trail.
 * If you've done the Harpie optional, you can take this time to get Ransack (barrels are by the Druid) and perform the Archers optional. By the time you've finished those, Grablandurr will be close to finished by the Harpies.

| conquest        = 114 | vandal          = 16 | chest= 2-4 | collectable=3 | npcreward= Always contain following 3 named Boots
 * After looting the chest in that camp, remember to go back to the start for the actual end chest(s). Dimension Door is perfect for this, or take the Harpy slope up, near the bridge.
 * 1 at camp at entrance (appears after clearing half)
 * 1 extra at entrance (if you prevent any carrier reaching the camp)
 * 1 at Harpy camp (if you successfully use perform skill)
 * 1 end chest
 * Bones in a nest at the Harpy camp
 * Adventurer's Pack on an upper ridge (above one of the boulders, you have to double back along the ridge)
 * Bones at the far end of the upper pass

Named Rewards
}}
 * unique = yes