Template:Sandbox/joenutsSpellPower

USAGE
 


 * (ELEMENT) is one of :
 * Ardor = Healing (temporary)
 * Brilliance = Light and Alignment (temporary)
 * Cacaphony = Sonic (temporary)
 * Combustion = Fire (permanent)
 * Corrosion = Acid (permanent)
 * Devotion = Healing (permanent)
 * Efficacy = Universal (temporary)
 * Erosion = Acid (temporary)
 * Freeze = Cold (temporary)
 * Glaciation = Cold (permanent)
 * Inferno = Fire (temporary)
 * Impact = Force, Physical, Untyped (temporary)
 * Impulse = Force, Physical, Untyped (permanent)
 * Magnetism = Electricity (permanent)
 * Mending = Repair and Rust (temporary)
 * Nihil = Negative (temporary)
 * Nullification = Negative (permanent)
 * Potency = Universal (permanent)
 * Radiance = Light and Alignment (permanent)
 * Reconstruction = Repair and Rust (permanent)
 * Resonance = Sonic (permanent)
 * Spark = Electricity (temporary)
 * Default = Unspecified
 * (MAGNITUDE) is :
 * Any whole number positive or negative ( Example: -10, -5, 3, +5, +10, 20)
 * Default = 12 for temporary spell power
 * Default = 36 for permanent spell power
 * Formula used to determine descriptor for temporary spell power bonuses
 * 1-5 = Lesser
 * 6-10 =
 * 11-15 = Improved
 * 16-20 = Greater
 * 21-25 = Superior
 * 26+ = Unspecified
 * (TYPE) is :
 * String description of bonus type
 * Default = Alchemical bonus for temporary spell power
 * Default = Equipment bonus for permanent spell power

CATEGORIZATION

 * Category:Spell Power items
 * Subcats to follow.