Dread Sea Scrolls

{{Quest | name            = Dread Sea Scrolls | adpack          = | level           = 6 | epic            = 32 | duration        = | raid            = false | tier            = | solo only       = false | solo            = 1,141 | normal          = 2,032 | hard            = 2,160 | elite           = 2,289 | xp              = | ecasual         = 8,980 | enormal         = 15,335 | ehard           = 15,702 | eelite          = 16,069 | epicxp          = | bestower        = Iris Joll | npc             = Iris Joll | loc             = Northshore Wharves | zone            = The Hut from Beyond | patron          = The Gatekeepers | favor           = 4 | free            = yes | extreme         = false | mappic          = Dread_Sea_Scrolls_-_Map_Kaal.jpg

| overview        = Foxpaw the Gatekeeper has a plan to destroy Codex pages once and for all - what could go wrong? The entrance to this quest is in The Hut in The Harbor. Talk to Iris. | objective_1     = Speak with Foxpaw | objective_2     = Find the Devourer Shrine | objective_3     = Speak with Sahuagin | objective_4     = Find the Conch of Secrets | objective_5     = Track down the Dread Pirates | objective_6     = Rescue Foxpaw | objective_7     = Retrieve the stolen Codex Page | objective_8     = Defeat Dread Pirate Roberts | objective_9     = Speak with Foxpaw again | obj_failure_3   = | objective_##    = | optional_1      = Help Foxpaw troubleshoot his machine | opt_percent_1   = | optional_2      = Deliver Greigur's message to Yorrick and Graden | opt_percent_2   =

| expect          = | traps           = | misc            = This free quest was introduced in Update 52.

Walkthrough

 * Getting Started


 * Walk up the ramps and talk to Foxpaw.
 * If you're going to attempt the machine optional, best to do it now. Foxpaw's lab is destroyed later in the quest, making the puzzle uncompletable.
 * The puzzle has two steps. First, pull "That Lever" on the second floor, and solve a tile puzzle on the ground to light all four runes simultaneously (careful of all the traps.) Next, solve a simple mirror and tile puzzle in the rafters, and watch the machine blow up.
 * After this, a Steam Elemental spawns on the ground floor. Kill it for the optional and the chest.
 * Pull the lever behind Foxpaw to open an exit to the basement.
 * Leave the house and head straight across to a bar.
 * Speak to the Thug to initiate a bar fight. If you like, you can step outside for a minute and let most of the monsters finish each other off.
 * After this, the Sahuagin Guide in the corner agrees to lead you to the Conch.


 * Into the Maw


 * Somewhere in this underground segment are four crests - an axe, a scimitar, a trident and a hammer. The hammer is optional, and will open the way to Greigur d'Deneith and a shrine later on. The other three crests are required.
 * The caverns consist of three sections: an underwater spike course, a short tunnel full of bear traps, and a collection of small caves containing monsters.
 * Known crest locations:
 * Underwater, at the very beginning or in a hole
 * Underwater, in or just after the spikes
 * On the wooden decking
 * Scorpion cave
 * Gator cave
 * Rust monster cave
 * Rat cave (behind a secret door)
 * If there is a crest in here (there usually is), it will be the hammer crest.
 * Buff up before slotting the final crest - the first boss is behind the door.


 * Pirates!


 * Pirates have broken in and swiped the conch! Beat down the red-named raptor and speak to the injured elder.
 * Head out, fighting off pirates and axe-wielding skeletons. If you found the hammer crest, use it to open a door to a rest shrine and a balcony where you can speak to Greigur d'Deneith.
 * Greigur will ask you to speak to Yorrick Amanatu and Graden Wilkes. Both of these are found later on your route.
 * Now take the stairs upwards and fight pirates across the rooftops. You'll eventually get to a large roof with several groups of pirates and raptors - kill the orange-named Very Important Pirate to drop the barrier blocking your way.
 * Yorrick Amanatu is just after this section on a red roof, behind a group of pirates fighting guards.


 * The Finale


 * Graden Wilkes is in the courtyard, with a couple of other Harbor NPCs.
 * Foxpaw's house is full of raptors and on fire. Ignore it, and head into the warehouse.
 * The back door of the warehouse leads to a pier where the pirates' ship is docked. Clear pirates off the main deck, then head to the bow to confront the Dread Pirate Roberts.
 * Talk to Foxpaw and the Sahuagin Elder. Afterwards, pick up the scroll and conch to finish the quest.

Trivia
| insidious       = | devious         = | discreet        = | aggression      = | onslaught       = | conquest        = | tamper          = 11 | neutralization  = 15 | ingenious       = 19 | observance      = | perception      = | vigilant        = | mischief        = 37 | vandal          = 49 | ransack         = 60 | bonus_xp_notes  = | chest           = 3 | collectable     = 4 | npcreward       = | unique          = yes | external        = }}
 * The names of the two bosses in this quest are references to the book and movie The Princess Bride.
 * On its launch, accessing this quest mistakenly required access to Masterminds of Sharn. This was patched out the following day.
 * One at end completion (contains named loot)
 * One behind a locked door in the harbor (chest is also locked)
 * One for slaying Steam Elemental (spawns after finishing Foxpaw's machine)
 * One Fungus in the rat cave
 * One Fungus opposite the shrine near Greigur
 * One Cabinet and one Adventurer's Pack in the warehouse