Watch Your Step

{{Quest | name            = Watch Your Step | adpack          = Keep on the Borderlands | level           = 1 | epic            = 21 | duration        = Short | raid            = false | solo only       = false | solo            = 216 | normal          = 360 | hard            = 386 | elite           = 412 | xp              = | ecasual         = 3,890 | enormal         = 6,697 | ehard           = 6,911 | eelite          = 7,125 | epicxp          = | bestower        = Wrolph Acton | npc             = Wrolph Acton | loc             = Kobold Caves | zone            = Keep on the Borderlands | patron          = The Gatekeepers | favor           = 2 | free            = | extreme         = false | mappic          = M_Watch_Your_Step.png | maplegend       = yes

| loadingpic      = L_Watch_Your_Step.jpg | overview        = | objective_1     = Explore the cave | objective_2     = Defeat the Kobold tribe | optional_1      = Stop the kobold runner | opt_percent_1   = 7 | optional_2      = Defeat the king of the pile | opt_percent_2   = 15 | optional_3      = Make a deal with the Kobolds | opt_percent_3   = 20 | optional_4      = Find out what the Kobolds have been up to  | opt_percent_4    = 10 | optional_4      = Politely tell the Kobold tribe about their chieftain's demise | opt_percent_4   = 7 | expect          = | traps           = {{Traps|level=1 | {{Trap|mechanical|1 Mechanical Trapdoor. }} | misc             =
 * True to its name, first passage has a Mechanical Trapdoor at the first junction (not very well disguised). Safe but long fall into shallow slop (no damage, no direct climb back out) there's a secret door out.
 * "Optional" mini-boss "king of the pile" and an Iron key (and collectable and shrine) are found down here.
 * Either iron key cam be used to unlock the treasure room at the end.
 * If you fall/jump, you follow a tunnel and end up back at the top of the pit, which has now been sealed shut. Trap can still be disabled at this time (XP?).
 * All optionals in the pit can be achieved by going west (secret door at "end" of tunnel; 2nd secret door beyond that, but contains only 1 breakable. Only 2 of the 3 Sec Doors need be found for +10% Perception bonus).


 * Optional: Although falling into the pit is painless, you miss the "Kobold runner" optional ("Kobold too young to die!" +7% XP), which is triggered when the trap is disabled (and possibly by other triggers also). No "fail" notice is given if this is missed, and it cannot be re-gained.
 * Optional: "Making a deal with the kobolds" (+20%) involves going southeast and talking to the Elderly Kobold Crone. Diplomacy, Intimidate or Bluff (Bluff 19 worked on Hard, 19 Bluff Failed on Elite). Depending on your actions beforehand you might not be able to even talk to the Elderly Kobold, e.g. if you don't stop the Kobold runner she'll be hostile.
 * If you loot their chest (or if you attack them first), they attack. You still get the XP from making the deal.


 * Lever in shrine room is used to open one of the secret doors in the pit if you do not have a high enough search DC.
 * 2 secret doors must be found to get back up out of the pit. There is a third secret door in SW passage. If you run down the hall toward the pit, you only need the first secret door plus the SW passage for the +10% Perception bonus (2 total). The inner secret door, leading to the pit itself, hides only one (1) breakable.
 * 2nd Iron Key in end room.
 * Completing the "Politely tell the Kobold tribe about their chieftain's demise" optional drops a {{Item|Kobold Charm of Evil Chaos}} on the floor. The Crest can be used in the quest: Total Chaos.

| insidious       = | devious         = | discreet        = | aggression      = | onslaught       = | conquest        = | tamper          = | neutralization  = | ingenious       = | observance      = | perception      = 2 | vigilant        = | mischief        = 8 | vandal          = 10 | ransack         = 12 | bonus_xp_notes  = | chest           = 3 | collectable     = 2 | npcreward       = | unique          = yes | external        = }}
 * one behind secret door to SE
 * one in side tunnel in north-central area (also has 2 Tasty Hams nearby, on the floor)
 * End chest
 * 1 Rubble in western junk pile with Humongous Stinking Rat
 * 1 Fungus in western junk pile with Humongous Stinking Rat