Breaking the Ranks

The Netherese army's central camp is not expecting a fight - but it's always ready for one. {{Quest | name= Breaking the Ranks | adpack=Shadowfell Conspiracy | level= 19 | epic= 27 | duration= medium | solo = 2593 | normal = 4478 | hard = 4634 | elite = 4790 | xp = | ecasual = 8642 | enormal = 14807 | ehard = 15210 | eelite = 15613 | epicxp = | loc= Netherese Central Camp | bestower= Orin Arroway | npc= Orin Arroway | zone= Eveningstar | patron= The Harpers | favor= 6 | free= no | extreme= | mappic=Breaking the Ranks - Map.jpg | maplegend=Map of the quest

| loadingpic= L Breaking the Ranks.jpg | overview= Seeing the coordination and training evident in the latest Orc raids against Eveningstar, Swordcaptain Arroway believes that the monsters of the Storm Horns are gathering into an army.

Arroway is barred from investigating by his superiors, so he asked you to go up in the Storm Horns in his stead. If you do find a Centeral Army Camp in the peaks of the Storm Horns, he has tasked you to destroy it!

This quest is also known as "Waking the Beast" on some NPC dialog and on Lamannia documentations. | objective_1 = Make your presence known | objective_2 = Defeat the Gnoll troops | objective_3 = Defeat the Orc troops | objective_4 = Survive against the Hill Giants | objective_5 = Defeat Draeton | optional_1  = Defeat the Gnoll General, Yrrgal | optional_2  = Defeat the Orc General, Naznub | optional_3  = Defeat the Hill Giant General, Glumdalclunk | optional_4  = Ring the bell before Draeton awakens the Orcs | optional_5  = Ring the bell before Draeton awakens the Giants | optional_6  = Ring the bell before Draeton awakens the Shadar-kai | traps= Trap DC
 * This is the third quest in the Secret of the Storm Horns story arc, although you can complete the first four quests in any order to flag for the final one.

Spell Wards, around the edges and in the entry; spawn after ringing the bell to "make your presence known". Be careful when disarming the traps around the gnoll tents - new waves of gnolls can and will spawn on top of you while you are searching for and disarming the traps. | misc= | conquest        = 162 | ingenious       = 17 | neutralization  = 13 | tamper          = 7 or 8 | mischief        = 12 | vandal          = 14 | chest           = 2 | collectable     = 9 | npcreward      = Always contain following 3 named Helms
 * Just a Hack 'n' Slash battle-quest, where monsters come in waves (of about 40 monsters (on Heroic Hard)). It seems to be much harder than other flagging quests, so be careful.
 * Shrines pop up between waves, and you have 30 seconds or so to use them. Be quick!
 * The Rest Shrine is always the same (unlike Devil Assault). So, after you use it once, you can't use it again, except on Normal or Casual difficulty.
 * If you ring the bell, the next wave starts early.
 * Above the Orcs' entry, an Undead White Dragon, named Arricaxerxes (CR: depends on level), is 'firing' ice at the party. Meanwhile, Draeton is standing on a platform above the quest entrance and will fire spells if you get too close.
 * Two chests after defeating Draeton (one may be contingent upon completing objectives)
 * Bones in the midst of the tents between the Gnoll camp and the Orc palisade
 * Four piles of Bones in the Gnoll camp
 * Four piles of Bones in the Orc palisade

Named Rewards
| unique         = yes }}