Prismatic Spray

{{Infobox-spell Notes:
 * name          = Prismatic Spray
 * level         = 7
 * icon		= PrismaticSpray.png
 * school		= Evocation
 * type1		= Acid
 * type2		= Death
 * type3		= Electricity
 * type4		= Fear
 * type5         = Fire
 * type6         = Mind-affecting
 * artificer	=
 * bard		=
 * cleric		=
 * druid		=
 * favored soul	=
 * paladin	=
 * ranger		=
 * sor n wiz	= 7
 * cost		= 40
 * components	= {{V}}, {{S}}
 * metamagic	= {{Embolden}}, {{Empower}}, {{Enlarge}}, {{Heighten}}, {{Maximize}}, {{Quicken}}
 * range		= Standard Conal AOE
 * target		= Foe, Directional, Breakable
 * duration	= Instantaneous
 * save		= Reflex save takes half damage; Fortitude save negates Death and Stone effects; Will save negates Fear and Death
 * sr		= No
 * cooldown	= 5 seconds, ~3.25 seconds (Sor), 14 seconds (Cleric Chaos Domain SLA)
 * description	= A shining blast of multicolored light blinds creatures with 8 Hit Die or less for 12 to 48 seconds, and does 1 of 7 harmful effects at random to one target, with a 12.5% of inflicting a second different effect from that 7. These 7 effects are detailed as follows:
 * Red Ray: 4*caster level fire damage, a successful Reflex save reduces the damage dealt by half.
 * Orange Ray: 5*caster level acid damage, a successful Reflex save reduces the damage dealt by half.
 * Yellow Ray: 6*caster level electrical damage, a successful Reflex save reduces the damage dealt by half.
 * Green Ray: Instant Death, deals Constitution damage on a successful Fortitude save (Poison effect).
 * Blue Ray: Turns victim to stone, Fortitude save negates.
 * Indigo: Victim is stricken with Fear status, Will save negates.
 * Violet: Sends victim to another plane (Instant Death), Will save negates.
 * notes         =
 * Prismatic Spray is a conical version of Prismatic Ray so area of effect and able to strike multiple targets. You do not choose which color of beam hits your selected target. In chat text it will tell you which one hit. Occasionally, a target will be hit by two beams. Note that Spell Resistance does not protect against any of these effects, including the non-damaging ones.
 * The banish effect can affect creatures that are normally immune to death spells such as undead and constructs, but will still be blocked by Death Ward or other things that block death effects (such as Monster Champion buffs).

Spell Power: Each elemental ray is affected by the spell power of the element, i.e. Combustion (red), Corrosion (orange), Magnetism (yellow). 

Scrolls
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