Eschew Materials

{{feat

Your spells cost 2 more spellpoints and removes need for normal material components. Especially expensive material components, such as for Stoneskin and Trap the Soul, are still required.
 * name=Eschew Materials
 * icon= Icon_Feat_Eschew_Materials.png‎
 * cooldown=
 * prerequisite=able to cast spells
 * description=

Only these spells are affected by the Eschew Materials metamagic feat: {{#dpl:
 * category=All spells
 * linksto=Eschew Materials
 * include={Spelldescription}:school:artificer:bard:cleric:druid:favored soul:paladin:ranger:sor n wiz
 * table=class="wikitable sortable",Spell,School,Art,Brd,Clr,Drd,Fvs,Pal,Rng,Sor/Wiz
 * tablerow=align=right{{!}}%%,align=center{{!}}%%,align=center{{!}}%%,align=center{{!}}%%,align=center{{!}}%%,align=center{{!}}%%,align=center{{!}}%%,align=center{{!}}%%,align=center{{!}}%%}}

Tips
In DDO, the carrying limits of all characters are increased, and each of your spells within one level use the same material component (if they use them at all). Therefore, the PnP circumstances that occasionally make Eschew Materials important do not exist. Most likely, a wizard will make it to level 10 only once running out of components (the very first time teaches a lesson that is never forgotten).
 * note=
 * see also=


 * free=no


 * passive=
 * active=yes
 * stance=
 * metamagic=yes


 * drow=
 * dwarf=
 * human=
 * elf=
 * halfling=
 * warforged=
 * warforged body feat=
 * dragonmark=

}}
 * artificer bonus feat=yes
 * barbarian=
 * bard=
 * cleric=
 * favored soul=
 * fighter=
 * fighter bonus feat=
 * monk=
 * martial arts feat=
 * paladin=
 * ranger=
 * rogue=
 * rogue optional ability=
 * sorcerer=
 * wizard=
 * wizard bonus feat=yes