ToEE Crafting

ToEE Crafting is a misnomer. ToEE's elemental themed armor and weapons have 2 upgrade tiers, and a set bonus when both a weapon and armor are worn. That Turbine called it "crafting" initially was perhaps left over from a more ambitious system that didn't make it into the game. There are no choices or customizing. The weapons and armors drop in the both versions of Heroic/Epic The Temple of Elemental Evil, introduced in Update 25.

Crafting device

 * Overgrown Workbench
 * Located within the quest, in the Temple Grounds, right inside the main entrance
 * Important note: Since there actually are Heroic/Epic tier for these upgrades, depending on which version of the ToEE instance you are in, you get different version of the device and recipe listing. Everything is listed on this one page here for convenience.
 * Near the bench is Otis, a blacksmith that allows you to sell and repair while inside the quest.

Base weapons and armors
The various random chests in ToEE have a chance to drop base weapons, including almost all melee/ranged weapons and handwraps. There are no thrown weapons. Various armor/docents/robes drop only in the elemental nodes of part II.

All items are unbound and available in the level 7 version and the level 26 version.


 * Prior to Update 25 Patch 1, epic caster weapons had +150 Spell Power. These items can be upgraded to their newer versions at the Stone of Change.

Armor basic stats

 * Base armors drop from the chests in the elemental nodes of Part 2.

Ingredients

 * Note: There actually are Heroic/Epic tier for these crafting ingredients also. Epic versions have different icons.
 * Red Cage Mushroom drops from random chests in both Part One and Two. These chests can be recognized for dropping also.

Recipes

 * Epic Elemental Evil Set Bonus - when both weapon and armor equipped, +20 Quality bonus to Melee, Ranged, and Universal Spell Power, added with Update 25 Patch 1
 * Mythic Armor Boost - according to the crafting/item description this is a Mythic bonus to Melee/Ranged/Spell Power, however actual effect granted is a +2/+4 bonus to PRR/MRR.
 * According to the crafting device, once crafted the weapons will become.
 * However, Tier 1 items become.
 * Tier 2 items remain Bound to Account.