Action Boost

Action boosts increase some aspect of a character's abilities for a short period of time.

Action boosts are available for Heroic character levels 1-20 as class enhancements for Artificers, Barbarians, Fighters, Paladins, Rangers and Rogues. Boosts are also available as race-restricted options for Humans, Half-Orcs, and Half-elves, as well as characters with Epic levels through an Epic Destiny, such as Legendary Dreadnought.

Action boosts come in a variety of flavors each improving a different character ability including, but not limited to, attack speed, damage, saving throws, skill checks, and armor class.

Characters gain access to action boosts by spending action points on enhancements or destiny points in Epic Destinies.

Limitations
Action boosts typically last 20 seconds with a 30-second shared cooldown between uses.

Action boosts can be used five times per rest. Some items (e.g. Action Boost Enhancement), classes, races and Epic Destinies have access to enhancements or Epic abilities that increase the number of uses per rest.

Common action boosts

 * [[File:Icon Enhancement Damage Boost.png]] Melee Power: +10/20/30 Action Boost bonus to both Melee and Ranged Power for 20 seconds. Usable 5 times per rest. Cooldown: 30 seconds.
 * Possessed by: Vanguard


 * [[File:Icon Enhancement Attack Boost.png]] Attack Boost: +4 to +8 Action Boost bonus to attack rolls.
 * Possessed by: Arcane Archer, Battle Engineer, Elven Arcane Archer, Human Versatility (Shared with Half-elves and Purple Dragon Knight.), Kensei, Knight of the Chalice, Legendary Dreadnought.


 * [[File:Icon Enhancement Damage Boost.png]] Damage Boost: +10% to +30% Action Boost bonus to melee and ranged damage. (Outdated in comparison to the respective Enhancements pages)
 * Possessed by: Assassin, Battle Engineer, Deepwood Stalker, Human Versatility (Shared with Half-elves and Purple Dragon Knight.), Knight of the Chalice, Legendary Dreadnought, Ravager.


 * [[File:Icon Enhancement Defense Boost.png]] Defense Boost: +5 to +15 Action Boost bonus to armor class and physical resistance rating.
 * Possessed by: Human Versatility (Shared with Half-elves and Purple Dragon Knight.), Sacred Defender, Stalwart Defender.


 * [[File:Icon Enhancement Double Strike Boost.png]] Double Strike Boost: +10% to +30% bonus to double strike.
 * Possessed by: Nature's Warrior, Swashbuckler


 * [[File:Icon Enhancement Haste Boost.png]] Haste Boost: +10/20/30% Action Boost bonus to attack speed.
 * Possessed by: Battle Engineer, Kensei, Legendary Dreadnought, Tempest, Thief-Acrobat, Vistani Knife Fighter.


 * [[File:Icon Enhancement PDK Rallying Cry.png]] Rallying Cry: You and all allies within range of your songs gain +10/15/20% Action Boost bonus to movement speed and +1 to +3 Action Boost bonus to Saving Throws for twenty seconds. This ability can be used while feared, and dispels Fear effects.
 * Possessed by: Purple Dragon Knight, Warchanter


 * [[File:Icon Enhancement Saves Boost.png]] Saves Boost: +2 to +6 Action Boost bonus to saving throws, and while the action boost is active, you do not automatically fail a saving throw when you roll a natural 1.
 * Possessed by: Human Versatility (Shared with Half-elves and Purple Dragon Knight.), Sacred Defender.


 * [[File:Icon Enhancement Skill Boost.png]] Skill Boost: +2 to +6 Action Boost bonus to all skills.
 * Possessed by: Deepwood Stalker, Human Versatility (Shared with Half-elves and Purple Dragon Knight.), Mechanic.


 * [[File:Icon Enhancement Spell Power Boost.png]] Spell Power Boost: +10 to +30 Action Boost bonus to Spell Power.
 * Possessed by: Angel of Vengeance, Human Versatility (Shared with Half-elves and Purple Dragon Knight.), Season's Herald.


 * [[File:Icon Enhancement Sprint Boost.png]] Sprint Boost: +35/40/50% Action Boost bonus to run speed.
 * Possessed by: Frenzied Berserker, Tempest, Warchanter.

Unique action boosts

 * [[File:Antimagic Boost.png]] Antimagic Boost: +2 to +6 bonus to saving throws vs. magic.
 * Possessed by: Occult Slayer


 * [[File:Counterattack.png]] Counterattack: On Shield Block: Your next attack within 3 seconds gains +1[W] that may stack up to 3 times.
 * Possessed by: Stalwart Defender


 * [[File:DefensiveSweep.png]] Defensive Sweep: You generate +50% threat and your basic attacks strike two targets per swing instead of one
 * Possessed by: Stalwart Defender


 * [[File:Icon Action Boost Double Shot.png]] Double Shot Boost: +10% to +30% bonus to doubleshot.
 * Possessed by: Swashbuckler


 * [[File:Icon Enhancement Endless Fusilade.png]] Endless Fusilade: You enchant your crossbow to instantly reload itself for 18 seconds.
 * Possessed by: Battle Engineer


 * [[File:Icon No Holds Barred.png]] No Holds Barred: You enchant your crossbow to instantly reload itself for 18 seconds.
 * Possessed by: Inquisitive


 * [[File:Icon Enhancement Energy Resistance Boost.png]] Energy Resistance Boost: +5 to +15 bonus to energy resistance.
 * Possessed by: Arcane Archer, Elven Arcane Archer


 * [[File:Icon Enhancement PDK Final Stand.png]] Final Stand: You and all allies within your aura gain Temporary Hit Points equal to your Intimidate score for twenty seconds. If you are below 50% Health when you use this ability, you gain a +20 Morale bonus to Physical Resistance Rating for 12 seconds
 * Possessed by: Purple Dragon Knight


 * [[File:Icon Enhancement Heroic Companion.png]] Heroic Companion: Grants an ally +0.25/+0.5/+1[W], +2/+4/+6 to hit and saving throws, 0/+2%/+4% Dodge and 0/0/+10 Physical Resistance Rating.
 * Possessed by: Halfling, Harper Agents


 * [[File:Icon Enhancement Hip Flask.png]] Hip Flask: For the next 60 seconds, you gain +1d6 to all ability scores, and +2d6 to attack and damage.
 * Possessed by: Mechanic


 * [[File:Last Stand.png]] Last Stand: Your gain +100% Maximum hit points, +50 Physical Resistance Rating, and On Attacked: You are healed for 1d10 positive energy healing. This Action Boost does not share a cooldown with other Action Boost abilities, and can be used while helpless.
 * Possessed by: Stalwart Defender


 * [[File:Icon Enhancement Orcish Rage.png]] Orcish Rage: You become enraged, and gain +40 to Melee Power and a +2 Primal bonus to Strength, but suffer -20 Physical Resistance Rating. Using this ability prevents spellcasting and uncenters you.
 * Possessed by: Half-Orc


 * [[File:Icon Enhancement Power of the Forge.png]] Power of the Forge: +20% to weapon damage, +30 to Universal Spell Power, +4 to all Saving Throws, and +10 to Armor Class and Physical Resistance Rating.
 * Possessed by: Bladeforged


 * [[File:Icon Enhancement Shadow Smoke.png]] Shadow Smoke: All nearby allies gain +5 to +15 to Hide and Move Silently for 12 seconds.
 * Possessed by: Shadar-kai


 * [[File:StandFast.png]] Stand Fast: You gain a +20 bonus to saves vs. Fear and a +20 bonus to Balance for 20 seconds. This ability can be used while feared or knocked down to end those effects.
 * Possessed by: Stalwart Defender


 * [[File:Icon Enhancement Stand Like Stone.png]] Stand Like Stone: For a few seconds you gain +10 to +30 Balance, Physical Resistance Rating, and stacking Energy Resistance, but have a 50% penalty to movement speed, sink in water, and cannot fly.
 * Possessed by: Dwarf


 * [[File:Thick Skinned.jpg]] Thick Skinned: Activate to take 25% less damage from all sources. This ability can be used while helpless. This is on a separate cooldown from other action boosts.
 * Possessed by: Legendary Dreadnought


 * [[File:Unmovable.jpg]] Unmovable: +20 bonus to Fortitude and Balance saves for 60 seconds. This ability can be used while helpless. This is on a separate cooldown from other action boosts.
 * Possessed by: Legendary Dreadnought


 * [[File:Icon Enhancement Warforged Resolve.png]] Warforged Resolve: You gain temporary hit points equal to your Repair Skill. If you are below half health, you gain a +2 bonus to all saving throws while these temporary hit points last.
 * Possessed by: Bladeforged, Warforged

Not an action boost
Some classes have abilities similar to action boosts, but they don't count as action boosts. For example, effects that decrease the cooldown or increase number of uses does not apply to them.


 * [[File:Icon Enhancement Inflame.png]] Inflame: +2 to +4 bonus to armor class, attack rolls, and damage. Can be expanded to also provide bonus to saving throws and energy absorption.
 * Possessed by: Warpriest, War Soul


 * [[File:KenseiOneCut.png]] One Cut: Your currently equipped weapons that are part of your Focus gain the Vorpal ability for 60 seconds.
 * Possessed by: Kensei


 * [[File:Icon Enhancement Power Surge.png]] Power Surge: +8 psionic bonus to all abilities for 60 seconds. If you possess the ability to generate Ki, you gain On Hit: +2 Ki
 * Possessed by: Kensei

Reaper Memento abilities
Reaper enhancements available for completing quests on Reaper difficulty offer a mechanics similar to Action Boosts, called Memento abilities. Mementos last for 20 seconds, they are on a 40 second cooldown, and they can be used simultaneously to Action Boost.

All Memento abilities share a single cooldown and a single shared pool of Reaper Charges. Each Memento you have at least one rank in grants an extra Reaper Charge.

Additional action boost charges
Few rare abilities and items increase the number of action boost charges.

Items

 * Action Boost Enhancement items
 * Alchemical Conservation items
 * Draconic Reinvigoration: Thunder-Forged tier 3 weapon upgrade

Enchantments and epic destinies

 * Artificer's Battle Engineer Tier 2 Extra Action Boost gives (1/2/3) extra action boosts for (2/4/6) AP.
 * Barbarian's Frenzied Berserker Tier 2 Extra Action Boost gives (1/2/3) extra action boosts for (1/2/3) AP.
 * Fighter's Kensei Tier 1 Extra Action Boost gives (1/2/3) extra action boosts for (2/4/6) AP.
 * Fighter's Kensei Core 6 Alacrity gives 4 extra action boosts for 1 AP.
 * Dragonborn's Tier 2 Extra Action Boost gives (1/2/3) extra action boosts for (2/4/6) AP.
 * Half-Orc's Tier 2 Extra Action Boost gives (1/2/3) extra action boosts for (2/4/6) AP.
 * Legendary Dreadnought's Tier 1 Extra Action Boost gives (1/2/3) extra action boosts for (1/2/3) EDP.