Saving throw

Saving Throws
Generally, when you are subject to an unusual or magical attack, you get a saving throw to avoid or reduce the effect. Like an attack roll, a saving throw is a d20 roll plus a bonus based on your class, level, and an ability score. Your saving throw modifier is:


 * Base save bonus + ability modifier

Saving Throw Types
The three different kinds of saving throws are Fortitude, Reflex, and Will:


 * Fortitude
 * These saves measure your ability to stand up to physical punishment or attacks against your vitality and health. Apply your Constitution modifier to your Fortitude saving throws.


 * Reflex
 * These saves test your ability to dodge area attacks. Apply your Dexterity modifier to your Reflex saving throws.


 * Will
 * These saves reflect your resistance to mental influence as well as many magical effects. Apply your Wisdom modifier to your Will saving throws.

Saving Throw Difficulty Class
The DC for a save is determined by the attack itself.

Automatic Failures and Successes
A natural 1 (the d20 comes up 1) on a saving throw is always a failure (and may cause damage to exposed items; see Items Surviving after a Saving Throw). A natural 20 (the d20 comes up 20) is always a success.