The Depths of Doom

Hammerfist the Mighty rules with an iron hand, having sworn to slay any interlopers in his meager realm. {{Quest External Links: Monster Information
 * name=The Depths of Doom
 * level=5
 * duration=Medium
 * xp={{xpcolors|solo=434|normal=772|hard=820|elite=868}}
 * loc=The Depths of Doom
 * npc=Keane d'Deneith
 * zone=Hammersmith's Inn
 * patron=House Deneith
 * favor=3
 * mappic=M_depths_of_doom.png
 * maplegend=yes
 * free=yes
 * overview=Keane d'Deneith has asked you to enter the fourth level of the sewers beneath the Deneith ward to locate and slay Hammerfist the Mighty.
 * obj=
 * Slay Hammerfist the Mighty
 * Explore the sewer below House Deneith
 * (Optional) Slay Hyss (10% of base XP)
 * (Optional) Slay Argor Soulbane (10% of base XP)
 * (Optional) Slay Earthshaker (10% of base XP)
 * expect=
 * Traps (fixed)
 * Spawning/respawning monsters
 * traps=Trap DCs
 * Blade trap just in front of water going around the western passage
 * Blade trap just after north door (the control panel is between the two posts - it's safe to climb on the first and disable from there without triggering the trap)
 * Blade trap protecting the collectible in eastern passage after north door
 * misc=
 * This is the last quest of 4 related quests. While each quest must be obtained, and rewarded, individually, the quest givers are all clustered at the same table in the Hammersmith's Inn.  Each quest may be entered separately from House Deneith, or done in sequence.  The order of the 4 quests is:
 * The Depths of Despair
 * The Depths of Darkness
 * The Depths of Discord
 * The Depths of Doom
 * At the first central door is a barrel with a red "X". Smashing that barrel releases a large fire elemental.
 * Any of the named optionals may appear in the same junction; just past that door; down the western passage beyond (towards the shrine); or just behind the rune-locked door.
 * Lost Quest Guide
 * Spyderwolf's Youtube Video Quest Walkthrough
 * Bonus XP
 * Aggression bonus: 19 monsters killed
 * Onslaught bonus: 25 monsters killed
 * Conquest bonus: 30 monsters killed
 * Neutralization bonus: 2 traps disarmed
 * Mischief bonus: 30 breakables smashed
 * Vandal bonus: 39 breakables smashed
 * Ransack bonus: 48 breakables smashed
 * collectable=Four
 * Mushroom in an alcove to the east of the first junction
 * Mushroom in the water at the end of the east passage (with the minotaurs) protected by a blade trap
 * Adventurer's Pack in the other bit of water down the east passage
 * Rubble in the eastern section where Hammersmith is patrolling
 * npcreward=Random item
 * chest=1 - 2
 * 1 optional for killing Earthshaker/Argor Soulbane/Hyss (Earth Elemental/Ogre Shaman/Troglodyte, they don't always spawn, mutually exclusive, can spawn in multiple locations: at the second junction, just before the shrine or immediately after the door opened by two levers)
 * 1 at the end for killing Hammerfist the Mighty
 * monsters=
 * Arcane Skeleton
 * Armored Wights
 * Elf Bandit
 * Enraged Rust Monsters
 * Ghouls
 * Huge Violet Slimes
 * Large Fire Elemental
 * Large Earth Elementals
 * Minotaur Berserker
 * Minotaur Shaman
 * Ochre Jellies
 * Ogres
 * Ogre Shamans
 * Rust Monsters
 * Skeletons
 * Skeleton Archers
 * Skeleton Swordsmen
 * Troglodytes
 * Troglodyte Chief
 * Wights
 * Wraith

Named Monsters

 * Argor Soulbane - Optional orange named Ogre Shaman
 * Earthshaker - Optional orange named Earth Elemental
 * Hammerfist the Mighty - Red named Ogre at the end of the mission - always spawns
 * Hyss - Optional orange named Troglodyte

}}