Kobold Island: Kobold Chaos

( Note: This does NOT mean it requires purchase of anything, you may play with free daily tokens. ) ''The once-busy Dragonshard Extractors on this island have stopped working. The local Kobolds keep stealing the Extractors' bright shiny parts.'' {{Challenge
 * name= Kobold Island: Kobold Chaos
 * levelrange= 4-15
 * duration= Fixed
 * xprange= 600-2350
 * loc= Kobold Island
 * zone= House Cannith
 * patron= House Cannith
 * free= Yes
 * difficulty = Average
 * solodifficulty = Difficult
 * 5stardifficulty = Difficult
 * mappic=M_kobold_island_kobold_chaos.png
 * maplegend=yes

None
 * overview=
 * Kobold Island: Kobold Chaos is one of the challenges added in Update 12.
 * obj=
 * Extract 500 Dragonshards
 * (Optional) Fully Upgrade all Large Extractors (Upgrade 3)
 * (Optional) Destroy the Lantern Archon (Destroy 1)
 * (Optional) Desecrate 6 Kobold Idols (Rewards 40 xp, don't think this XP scales)
 * (Optional) Defeat an Island Djinn
 * traps=
 * misc=
 * Island Djinn (red named) start to spawn when you reach a certain amount of shards. Roughly ~3000.


 * XP Reward for challenges varies based on many factors:
 * Level selected
 * Star objectives cleared
 * For this quest, it seems to be a simple static 150 XP per lvl, thus:
 * Lvl4: 600 XP
 * Lvl5: 750 XP
 * Lvl15: 2350 XP


 * There are 4 small extractors and 3 large ones. Ideally you will get all going at once. 7 total, thus a 6 man group can place 1 member at each, and guard the remaining one with Magefire Cannons.
 * Magefire Cannons can be bought at any Extractor menu (10 shards and 3 mechanical parts)
 * Use it from inventory or a hotbar to place it
 * They can be upgraded once at a cost of 25 shards and 5 mechanical parts. Upgrading will repair all damage.
 * They have a CR of the same level as the quest.
 * You can only purchase five without a requisition form.
 * They can be demolished and return parts; L1s return 2, and L2s return 3.
 * They can have some buffs cast upon them (haste, blur, bardic Inspire Courage & Inspire Greatness), but not others (rage).
 * A single first-level cannon, properly placed, can generally protect an extractor on its own when soloing. However, they become individually less useful with groups (monsters get tougher with additional players). Extractor 3 can be particularly difficult to protect because of the terrain - archers can often find a spot on either side where they're covered by a ridge.
 * Make sure to place them a few feet away from the extractor, so they can shoot at anything attacking it!
 * Resurrection and Rest Shrines can be summoned from a Large extractor, at a cost of 25 shards and 50 shards, respectively. The extractor doesn't need to be active for this.
 * These shrines are only temporary - they'll disappear in about a minute.


 * Individuals with access to Repair spells can utilize them to repair the extractors, but they have such a large pool of HP that it is hard to tell it is working. Additionally, extractors can have some buffs cast upon them: Resists, Protection from Energy (single or mass), and Stalwart Pact are worthwhile; Spell Resistance, Protection from Evil, Shield of Faith, and Divine Intervention can be applied but probably aren't worth it. Bear's Endurance, Blur, Displacement, Haste, Invisibility, Mass Aid, Prayer, and Rage do not work. To buff/repair an extractor, click on the crystal in the center, not the control panel.
 * Upgrading an extractor will remove all buffs upon it and fully repair all damage. It's essentially a brand-new extractor.


 * Extractors produce Dragonshards while active:
 * Small, not upgraded: 0.25/second (1 mechanical part)
 * Small, upgraded: 0.75/second (75 shards and 3 mechanical parts)(takes 2:30 to get a Return Of Investment or ROI)
 * Large, not upgraded: 2.5/second (300 shards and 3 mechanical parts)(takes 2:00 to get a ROI)
 * Large, 1st upgrade: 5.0/second (400 shards and 5 mechanical parts)(takes 2:20 to get a ROI)
 * Large, 2nd upgrade: 7.5/second (500 shards and 7 mechanical parts)(takes 2:40 to get a ROI)


 * This quest is essentially considered normal difficulty no matter what level you select. In regards to all factors difficulty affects such as dungeon scaling, shrine resetting, etc.


 * The lantern Archon can be killed for a large Dragonshard bonus and a star, but once killed will not return. The Archon will be marked on your map when it appears. While alive, it will drop bags of 5 shards every couple of seconds, that will disappear after 10-15 seconds.


 * The supply crates dropped by "your employer" are marked on the map when they appear. They provide a random boost, ranging from mechanical parts to various player boosts to the player that picks up the orbs. They will self destruct if not collected within a couple of minutes.


 * The same random boosts are also available by using a Challenge Token (free Daily Token or DDO Store Universal Token) to open one of the Supply Vaults on the Airship.


 * "Use" the Kobold Idols to desecrate them. Once destroyed no more Kobolds will appear at that camp, though there are other smaller camps with Kobolds in them and no idol.
 * Desecrating an idol will cause any living Kobolds at the camp to flee.
 * One of the idols requires a decent jump to get to - The stone narrows on the side away from the kobold camp; you can approach the jump from behind the idol.


 * 500 Dragonshards is just a milestone - so when you hit it, you can spend shards on upgrades/etc.

5/6 Star difficulty

 * Getting all 5/6 stars on this map at lvl (15 maximum) is extremely difficult, but possible. It's reasonably doable in a full group of powerful level 20s, but even then will be very tough due to the scaling and huge amount of enemies encountered near the end. It will likely require multiple attempts even by seasoned veterans. The hardest part is getting the island Djinn to spawn so you can kill him: he seems to only show up when all 3 large extractors are fully upgraded and you have around ~3000-4000+ shards banked. At that point you will likely be very short on time, and he is red named with a fair amount of hitpoints.

Quick Start Guide

 * 1) Help activate and defend Extractor machines so they can harvest as many Dragonshards as possible from a monster filled island!
 * 2) Retrieve the stolen mechanical parts needed to repair Extractors by killing Kobolds or desecrating their idols!

The Extractors

 * Dragonshard Extractors on the island will extract Dragonshards - activate and upgrade as many Extractors as possible to maximize your Dragonshard extraction rate!
 * Extract as many Dragonshards as possible before time runs out.
 * Once you activate an Extractor, you’ll need to protect the active Extractor from the attacks of various roaming monsters.
 * Tip: You can earn extra treasure for killing red named boss monsters!
 * If the monsters do enough damage to an Extractor it will shut down and need to be activated again, costing you more resources.

Activating Extractors

 * Extractors must be activated before they begin to extract Dragonshards. Click on the lever in front of the Extractor to see the activation options.
 * You will need Mechanical Parts to activate Extractors. You get Mechanical Parts by killing the Kobolds that infest the island or by desecrating their idols.
 * Tip: Non-Kobold monsters never drop mechanical parts.
 * Camps of Kobolds can be found scattered across the island. Hunt down the Kobolds to retrieve the mechanical parts needed for the Extractors.
 * Tip: Desecrating a Kobold Idol will drive all the Kobolds away from that camp forever, but also give you several Mechanical Parts right away.

Upgrading Extractors

 * Extractors can be upgraded using a combination of Dragonshards and mechanical parts taken from the Kobolds. Upgrading an Extractor makes it extract faster, and allows it to take more damage before it is deactivated by monsters.
 * Small Extractors can be upgraded to Level 2.
 * Large Extractors can be upgraded to Level 3.
 * Tip: Remember that spending Dragonshards subtracts from your harvested amount.

Purchases from Extractors

 * You can buy Magefire Cannons from all Extractors, and you can buy temporary Shrines from Large Extractors.
 * You can place Magefire Cannons to protect the Extractors. Magefire Cannons can also be upgraded using Dragonshards and mechanical parts.

The Archon

 * A benevolent Lantern Archon will sometimes appear and drop Dragonshards that you can collect and use to add to your score.

Supply Crates

 * From time to time a patrolling airship will drop supply crates. These crates contain orbs that will temporarily enhance your abilities in various ways for 1 minute when picked up.
 * Supply crates will only remain for a limited time!

Supply Vaults

 * The same random boosts are also available by using a Challenge Token (free Daily Token or DDO Store Universal Token) to open one of the Supply Vaults on the Airship.

Score
You will earn points for the following:
 * Collected Dragonshards, both extracted and collected from the Archon (spent shards will decrease your score)
 * Monsters killed - 1 for regular monsters; 5 for mini-bosses; 10 for bosses

Fixed: 15 minutes
 * duration2=
 * Can only be increased by a maximum of one minute via the minute of time watch.
 * chest= One per red named. 6+ available at the start, more spawn later. They show up in one's inventory as chests, which must then be opened. They can be opened after the adventure.

Monster Information }}
 * ingredientreward= [[Image:Icon_Ingredient_CannithChallenge_CrudeTalisman.png]] Crude Talismans
 * monsters=
 * Kobolds
 * Mudmen
 * Various Sahuagin
 * The three large extractors are guarded by either a red-named Ancient Water Elemental and/or red-named Sahuagin Priestess, who drop chests upon death.
 * Lantern Archon - optional Orange named Eladrin Archon; never hostile, even when being attacked. Randomly spawns, drops bags of Dragonshards (which disappear after a few seconds), and leaves. Killing it will cause all the bags to drop at once, and it won't reappear.
 * As your shard count increases, stronger and more numerous enemies will attack:
 * Eventually all the Sahuagin will orange named at around ~2000 shards
 * Several red named Island Djinni will start to spawn at around ~3000 shards
 * Constant waves of red named spawn at around ~4000 shards.