Category:Ranger spells

Level 1

 * Camouflage: An ally becomes more able to blend in with its surroundings giving them a bonus to Hide.
 * Jump: +10 enchantment bonus to jump checks, +20 at 5th caster level, +30 (max) at 9th.
 * Longstrider: Longstrider increases the targets base run speed.
 * Resist Energy: Gives an ally limited protection from the chosen energy type, reducing damage taken by 10 (or more). Energy types available are: fire, sonic, electricity, cold and acid.
 * Tumble: Subject gains bonus on tumble checks.

Level 2

 * Barkskin: Toughens the skin of an ally, giving a bonus to their natural armor.
 * Bear’s Endurance: An ally gains +4 to Con for 1 min./level.
 * Cat’s Grace: An ally gains +4 to Dex for 1 min./level.
 * Cure Light Wounds: Positive energy is channeled to heal light wounds on the target or to damage undead. Cures 1d8 damage +1/level (max +5).
 * Owl’s Wisdom: Grants an ally a +4 bonus to Wisdom for 1 min./level.
 * Protection from Energy: Absorb 12 points/level of damage from one kind of energy. Energy types available are: fire, sonic, electricity, cold and acid.