Kobold Island: The Disruptor - EPIC

''The once-busy Dragonshard Extractors on this island have stopped working. The local kobolds keep stealing the Extractors' bright shiny parts.'' {{Challenge
 * name= Kobold Island: The Disruptor
 * levelrange= 21-25
 * duration= Fixed
 * xprange= 3,150-?
 * loc= Kobold Island
 * zone= House Cannith
 * patron= House Cannith
 * free= Yes
 * mappic=M_kobold_island_disruptor.png
 * maplegend=yes

None
 * overview= The dead rise on Kobold Island to take your bounty for their own! Gather mechanical parts from Kobolds, then activate the Extractors to start producing enough Dragonshards to meet your goal within the allotted time!
 * One of the challenges added in Update 12.
 * obj=
 * Reach Dragonshard collection quota (750 total)
 * (Optional) Fully Upgrade all three Large Extractors
 * (Optional) Leave the Entropic Giant Skeleton alive for 5 minutes
 * (Optional) Have 10 Level 2 Turrets active at once (Requires 5 requisition forms)
 * (Optional) Do not let any Extractors get destroyed
 * traps=
 * misc=

Epic

 * The monsters for this Challenge are meant for very experienced players. You must be level 20 or higher to enter this Challenge.
 * Epic Challenges offer alternate rewards that can upgrade Challenge loot into its Epic version.
 * Though the challenge is called "epic" and offers epic-level rewards. Thats about where the comparison to other epic quests stop. Challenges do not feature epic difficulty. Examples: No monsters posses Epic Ward, traps do not deal as much damage as other epic quests, their are no repeat timers, shrines reset, re-entry is allowed (within 3 minutes), epic fragments and tokens do not drop, and other non-epic rules are present. They are essentially Normal difficulty, with some tweaks to make them more challenging.
 * The main technical differences are enemies gain a lot more hitpoints, and deathblock when compared to the lvl20 version of the same challenge.

Player Notes

 * The Entropic Giant Skeleton can spawn in one of several areas, including (but not limited to):
 * The beach to the north (near Small Extractor 4)
 * The beach to the southwest (between Small Extractor 2 and the large extractor to the SW)
 * Near the resurrection shrine by the entrance
 * There are 4 small extractors and 3 large ones. Ideally you will get all going at once. 7 total, thus a 6 man group can place 1 member at each, and guard the remaining one with Magefire Cannons.
 * Magefire Cannons can be bought at any Extractor menu (10 shards and 3 mechanical parts)
 * Use it from inventory or a hotbar to place it
 * They can be upgraded once at a cost of 25 shards and 5 mechanical parts.
 * They have a CR of the same level as the quest.
 * You can only purchase five without a requisition form.
 * They can be demolished and return parts; L1s return 2, and L2s return 3.
 * They can have some buffs cast upon them (haste, bardic Inspire Courage, blur), but not others (rage).
 * A single first-level cannon, properly placed, can generally protect an extractor on its own when soloing. However, they become individually less useful with groups (monsters get tougher with additional players).
 * Make sure to place them a few feet away from the extractor, so they can shoot at anything attacking it!
 * Resurrection and Rest Shrines can be summoned from a Large Extractor, at a cost of 25 shards and 50 shards, respectively. The extractor doesn't need to be active for this.
 * These shrines are only temporary - they'll disappear in about a minute.
 * Individuals with access to Repair spells can utilize them to repair the extractors. Please note that the extractors have a large pool of HP.  To repair an extractor, click on the crystal in the center, not the control panel.
 * Upgrading an extractor will fully repair all damage. It's essentially a brand-new reactor.
 * Extractors produce dragonshards while active:
 * Small, not upgraded: 0.25/second (1 mechanical part)
 * Small, upgraded: 0.75/second (75 shards and 3 mechanical parts)
 * Large, not upgraded: 2.5/second (300 shards and 3 mechanical parts)
 * Large, 1st upgrade: 5.0/second (400 shards and 5 mechanical parts)
 * Large, 2nd upgrade: 7.5/second (500 shards and 7 mechanical parts)
 * This quest is essentially considered normal difficulty no matter what level you select. In regards to all factors difficulty affects such as dungeon scaling, shrine resetting, etc.

Quick Start Guide

 * 1) Help activate and defend Extractor machines so they can harvest as many Dragonshards as possible from a monster filled island!
 * 2) Retrieve the stolen mechanical parts needed to repair Extractors by killing kobolds!
 * 3) Thwart a Giant Skeleton who can periodically disrupt all of your Extractors!

The Extractors

 * Dragonshard Extractors on the island will extract Dragonshards - activate and upgrade as many Extractors as possible to maximize your Dragonshard extraction rate!
 * Extract as many Dragonshards as possible before time runs out.
 * Once you activate an Extractor, you’ll need to protect the active Extractor from the attacks of various roaming monsters.
 * Tip: You can earn extra treasure for killing red named boss monsters!
 * If the monsters do enough damage to an Extractor it will shut down and need to be activated again, costing you more resources.
 * Watch out for the Disruptor, a powerful giant skeleton that will appear at random. The Disruptor will stop all Extractor production until he has been defeated.

Activating Extractors

 * Extractors must be activated before they begin to extract Dragonshards. Click on the lever in front of the Extractor to see the activation options.
 * You will need Mechanical Parts to activate Extractors. You get Mechanical Parts by killing the kobolds that infest the island.
 * Tip: Non-kobold monsters never drop mechanical parts.
 * Camps of Kobolds can be found scattered across the island. Hunt down the kobolds to retrieve the mechanical parts needed for the Extractors.
 * Tip: Desecrating a Kobold Idol will drive all the kobolds away from that camp forever, but also give you several Mechanical Parts right away.

Upgrading Extractors

 * Extractors can be upgraded using a combination of Dragonshards and mechanical parts taken from the kobolds. Upgrading an Extractor makes it extract faster, and allows it to take more damage before it is deactivated by monsters.
 * Small Extractors can be upgraded to Level 2.
 * Large Extractors can be upgraded to Level 3.
 * Tip: Remember that spending Dragonshards subtracts from your quota.

Purchases from Extractors

 * You can buy Magefire Cannons from all Extractors, and you can buy temporary Shrines from Large Extractors.
 * You can place Magefire Cannons to protect the Extractors. Magefire Cannons can also be upgraded using Dragonshards and mechanical parts.

The Archon

 * A benevolent Lantern Archon will sometimes appear and drop Dragonshards that you can collect and use to add to your score.

Supply Crates

 * From time to time a patrolling airship will drop supply crates. These crates contain orbs that will temporarily enhance your abilities in various ways.
 * Supply crates will only remain for a limited time!

Score
You will earn points for the following:
 * Collected Dragonshards, both extracted and collected from the Archon (spent shards will decrease your score)
 * Monsters killed - 1 for regular monsters; 5 for mini-bosses; 10 for bosses

Fixed: 15 Minutes }}
 * duration2=
 * Can only be increased by a maximum of one minute via the minute of time watch.
 * chest= One per red named. 3+ available at the start, more spawn later. They show up in one's inventory as chests, which must then be opened. They can be opened after the adventure.
 * ingredientreward= [[Image:Icon_Ingredient_CannithChallenge_EpicNecromanticCharm.png]] Epic Necromantic Charm
 * monsters=
 * Kobold Scavengers
 * Drowned
 * Ghouls
 * Skeletal Archers
 * Skeletal Mages
 * Lantern Archon - optional Archon; never hostile, even when being attacked. Randomly spawns, drops bags of dragonshards (which disappear after a few seconds), and leaves.  Killing it will cause all the bags to drop at once, and it won't reappear.
 * Rogue Shadows - optional red-named Shadows guarding Large Extractors
 * Wheeps - optional red-named wheeps guarding Large Extractors
 * Entropic Giant Skeleton  - optional red-named Giant Skeleton who will occasionally spawn, disrupting all crystal extraction until destroyed