Smash and Burn

Investigate the Boromar Smugglers' safehouse in the Cogs. {{Quest | name            = Smash and Burn | adpack          = Masterminds of Sharn | level           = 15 | epic            = 32 | duration        = medium | raid            = false | solo only       = false | solo            = 2,544 | normal          = 4,420 | hard            = 4,600 | elite           = 4,780 | xp              = | ecasual         = 12,483 | enormal         = 21,318 | ehard           = 21,830 | eelite          = 22,344 | epicxp          = | bestower        = Walk-up | npc             = None | loc             = Boromar Smugglers' Safehouse | zone            = The Cogs | patron          = Sharn City Council | favor           = 5 | free            = no  | extreme          = false | mappic          = Map SmashAndBurn.png | maplegend       = yes

| loadingpic      = L_Smash_and_Burn.jpg | overview        = Vast quantities of goods are transported from the Cogs to the surface every day. The Boromar crime syndicate pilfers some of these supplies and stores their ill-gotten gains in this hideaway. | objective_1     = Disrupt the Smuggling Operation | objective_2     = Find the Smuggling Supervisor | objective_3     = Defeat the Forgewraiths | obj_failure_3   = | objective_##    = | optional_1      = Smash all the smuggled goods | opt_percent_1   = | optional_2      = Disable all the security codes | opt_percent_2   = | optional_3      = Loot everything that isn't nailed down | opt_percent_3   = | optional_4      = Push all the buttons | optional_5      = Lay Speaker for the Slain to rest | opt_percent_##  = | expect          = | traps           = Beartraps | misc            =
 * Jumping onto giant animated Cogs is required to locate the Forgewraiths.
 * The locked Doors are standard locked doors that maybe "picked" by a Rogue, etc. Alternatively you can acquire the relevant: Iron and Silver Keys from inside breakable containers.
 * Occasionally the "Dice" puzzle may "bug" and one of the columns wander away from its base, the puzzle will still be solvable. Its a "known issue" refer to: {{Forums|p=6209741|U42 Preview 3: Cogs Explorer Area and Explorer Dungeons}}.

The 4 Security codes
 Security code "Dice Puzzle" Solutions (step-by-step): (Note: Please give in-depth detailed explanations of how the puzzle functions and not just the solution steps from the initial puzzle state if possible). [[Media:First_Puzzle_Solve_Method.png]] | insidious       = | devious         = | discreet        = | aggression      = | onslaught       = | conquest        = 99 | tamper          = | neutralization  = | ingenious       = | observance      = | perception      = | vigilant        = | mischief        = 64 | vandal          = 82 | ransack         = 102 | bonus_xp_notes  = | chest           = 6 | collectable     = 5 throughout the quest | npcreward       = none | unique          = yes | external        = }}
 * The objective for the Dice Puzzles is to get all the faces showing the same value that corresponds to the figure on a "dice" symbol located nearby.
 * The total amount of pips visible within a single puzzle never changes so you must aim to distribute those values evenly.
 * The dice faces go from (blank reset) to showing 1-4 pips. Loosely the dice face you step on will "steal" 1 pip from each adjacent dice that touch it in a cardinal direction and add them to its own face value if possible up to maximum face value of 4.
 * The two puzzles in the room behind the fiery locked door have control panels that can be disabled. This grants access to their chest, but to complete the optional you will have to actually solve all four puzzles.
 * 1 end chest (requires hitting 3 buttons in the Forgewraith room to drop shield)
 * 1 for defeating Speaker of the Slain
 * 4 additional accessed by solving/disabling puzzles