Reformed Thief

Reformed Thief (18 Fighter/2 Rogue Human Male)
In the "Magician" series of books by Raymond E. Feist, Jimmy the Hand starts out as a rogue, but later joins the crown and goes on to become one of the best military commanders. The Reformed Thief is an interpretation of Jimmy the Hand. Two levels of rogue give access to rogue skills, as well as evasion. After the first 2 levels, the Reformed Thief multiclasses to a fighter, learning to fight well with 2 weapons. In combat, with fighter haste boost, he is a feared combatant dealing deadly strikes with 2 khopeshes. When the mob faces away from him, he has the opportunity to find weak spots in the back. Level 20 Lawful Good Human Male (18 Fighter \ 2 Rogue) Hit Points: 334 Spell Points: 0 BAB: 19\19\24\29\29 Fortitude: 13 Reflex: 13 Will: 8

Feats
Level 1 (Rogue)
 * Feat: (Selected) Toughness
 * Feat: (Human Bonus) Two Weapon Fighting

Level 2 (Rogue)

Level 3 (Fighter)
 * Feat: (Selected) Iron Will
 * Feat: (Fighter Bonus) Weapon Focus: Slashing Weapons

Level 4 (Fighter)
 * Feat: (Fighter Bonus) Power Attack

Level 5 (Fighter)

Level 6 (Fighter)
 * Feat: (Selected) Bullheaded
 * Feat: (Fighter Bonus) Weapon Specialization: Slashing Weapons

Level 7 (Fighter)

Level 8 (Fighter)
 * Feat: (Fighter Bonus) Improved Two Weapon Fighting

Level 9 (Fighter)
 * Feat: (Selected) Improved Critical: Slashing Weapons

Level 10 (Fighter)
 * Feat: (Fighter Bonus) Greater Weapon Focus: Slashing Weapons

Level 11 (Fighter)

Level 12 (Fighter)
 * Feat: (Fighter Bonus) Greater Two Weapon Fighting
 * Feat: (Selected) Skill Focus: Use Magic Device

Level 13 (Fighter)

Level 14 (Fighter)
 * Feat: (Fighter Bonus) Greater Weapon Specialization: Slashing Weapons

Level 15 (Fighter)
 * Feat: (Selected) Dodge

Level 16 (Fighter)
 * Feat: (Fighter Bonus) Exotic Weapon Proficiency: Khopesh

Level 17 (Fighter)

Level 18 (Fighter)
 * Feat: (Fighter Bonus) Superior Weapon Focus: Slashing Weapons
 * Feat: (Selected) Two Weapon Defense

Level 19 (Fighter)

Level 20 (Fighter)
 * Feat: (Fighter Bonus) Oversized Two Weapon Fighting

Enhancements
Enhancement: Fighter Attack Boost I Enhancement: Fighter Attack Boost II Enhancement: Fighter Attack Boost III Enhancement: Fighter Haste Boost I Enhancement: Fighter Haste Boost II Enhancement: Fighter Haste Boost III Enhancement: Fighter Haste Boost IV Enhancement: Kensei Khopesh Mastery I Enhancement: Kensei Khopesh Mastery II Enhancement: Kensei Khopesh Mastery III Enhancement: Fighter Armor Mastery I Enhancement: Fighter Armor Mastery II Enhancement: Fighter Armor Mastery III Enhancement: Fighter Critical Accuracy I Enhancement: Fighter Critical Accuracy II Enhancement: Fighter Critical Accuracy III Enhancement: Fighter Kensei I Enhancement: Fighter Kensei II Enhancement: Fighter Kensei III Enhancement: Fighter Khopesh Specialization I Enhancement: Fighter Khopesh Specialization II Enhancement: Human Adaptability Strength I Enhancement: Racial Toughness I Enhancement: Racial Toughness II Enhancement: Rogue Sneak Attack Training I Enhancement: Rogue Dexterity I Enhancement: Fighter Strength I Enhancement: Fighter Strength II Enhancement: Fighter Strength III Enhancement: Fighter Toughness I Enhancement: Fighter Toughness II Enhancement: Fighter Toughness III Enhancement: Fighter Toughness IV

AC
Base: 10 +5 Chain Shirt: +9 Dex 24 (17 base, +1 enhancement, +6 item): +7 Chaosgarde (Xorian Cipher): +2 Protection +5: +5 Dodge Feat: +1 Two Weapon Defense: +1 (+2 with defensive fighting on) Barkskin Potion: +3 Total: 38, 44 with +5 shield (40, 46 with +5 shield) Strength = 16+4(level)+4(enhancement)+6(item) = 30 str = +10 to damage (38 str with power surge) Attack bonus = 19+10(strength)+3(weapon focuses)+2(kensai enhancemets)+5(+5 weapon) = +39 (+34 with PA) Damage = +5(weapon)+10(strength)+4(weapon specialisations)+2(specialisation enhancements)+2(kensai) = +23 (+38 with PA)