Special:Badtitle/NS100:Dwarves

Overview
There are no notable discrepancies between the Eberron Dwarf race, and the way they were implemented in D&D Online.

Starting Statistics
Dwarves enjoy the following racial statistics:
 * +2 Constitution, –2 Charisma
 * Stonecunning: This ability grants a dwarf a +2 racial bonus on Search checks to notice unusual stonework, such as sliding walls, stonework traps, new construction (even when built to match the old), unsafe stone surfaces, shaky stone ceilings, and the like. Something that isn’t stone but that is disguised as stone also counts as unusual stonework. A dwarf who merely comes within 10 feet of unusual stonework can make a Search check as if he were actively searching, and a dwarf can use the Search skill to find stonework traps as a rogue can. A dwarf can also intuit depth, sensing his approximate depth underground as naturally as a human can sense which way is up.
 * Weapon Familiarity: Dwarves may treat dwarven waraxes as martial weapons, rather than exotic weapons.
 * Stability: A dwarf gains a +4 bonus on ability checks made to resist being bull rushed or tripped when standing on the ground (but not when climbing, flying, riding, or otherwise not standing firmly on the ground).
 * +2 racial bonus on saving throws against poison.
 * +2 racial bonus on saving throws against spells and spell-like effects.
 * +1 racial bonus on attack rolls against orcs and goblinoids.

Racial Enhancements

 * Goblinoid Hatred I - +2 attack when fighting goblinoids
 * Dwarven Search I - adds +4 to your search skill
 * Dwarven Poison Resistance I - gives you a +2 to your save vs. poison
 * Giant Dodger I - Gives you an additional +4 dodge bonus against giants
 * Dwarven Armored Agility I - removes 1 point of armor penalty that is applied to skill checks, regardless of armor.

Lore
Dwarves are the bankers of Stormreach.