In development/Enhancements

'''This page lists future enhancements coming to the game. Feel free to contribute by adding your own finds.'''

Lamannia Leaks October 2012
Spellsingers Henshin Mystics
 * Prodigal Lyrist - DNT TBD Your music ripples with latent energy. Granted Abilities: +2 Charisma, +1 to your Spell DCs, +1 to your Spell Penetration checks, and 100 Spell Points. In addition, you are able to cast your spells 20% faster. Bard Spell List: Gain Wall of Sound as a 6th Level spell.
 * Wall of Sound - Creates a wall of sound This spell does 2 to 8 Sonic damage plus 1 additional point of damage per caster level (up to a max of 25 additional points at caster level 25) to enemies. Oozes are particularly susceptible to the pitch of the sound, and take an additional 2 to 8 Sonic damage. In addition, enemies caught in the Wall of Sound may begin dancing on a failed Will save, and become slowed thereafter on a failed Fortitude save.
 * Eagle Claw Attack - Fire Ki Melee Attack: Your attacks can shatter objects. You strike at weak points in your opponent's armor or hide, dealing +2[W] damage and apply two stacks of the Improved Destruction effect. (Each stack reduces Armor Class by 2 and Fortification by 2% for 20 seconds. This effect can stack up to 4 times)
 * Breaking Wind (Uses 10k Stars Icon currently) - Air Ki Melee Attack: You strike your opponent, deflecting their momentum. Performs a melee attack with +1[W] damage, and your enemy deals 2% less physical damage for 30 seconds. This effect can stack up to 5 times
 * Lighting the Candle - Weapon Stance: While you are centered, you enhance your attacks with Ki Flame. Two handed weapons gain 'On Hit: 1d(4/6/8) Fire damage and On Critical: (1/2/3)d10 Force damage.' One handed weapons and handwraps gain 'On Hit: 1d(2/3/4) Fire damage and On Critical: (1/2/3)d6 Force damage.' Your Ki Generation on hit is reduced by 1.
 * Fist of Iron - Earth Ki Melee Attack: You have imbued your attacks with extra force. Performs a melee attack with a +3[W] damage, +1 Critical Threat Range, and +1 Critical Threat Multiplier
 * Quick Strike - Melee Quarterstaff Attack: Deals +3[W] damage. You gain a 25% Morale bonus to double strike for 10 seconds.

Rogues


 * Sweeping Strikes - Melee Quarterstaff Trip Attack: Deals +1[W] damage to all nearby enemies and trips them (Balance DC 10 + Half Rogue Level + Dexterity Modifier Negates trip)
 * Staff Lunge - Melee Quarterstaff Attack: Deals +2[W] damage as you dive through enemies in a line.
 * Tumbler - You can pass through enemies when you tumble.
 * Cartwheel Charge - After tumbling, you gain a +2 Morale bonus to Strength and Dexterity for 6 seconds.
 * Followthrough - You gain +2 Strength and Dexterity After tumbling, your basic attacks with two handed weapons strike two targets per swing instead of one for 6 seconds.

Source:

=Prestige Enhancements=

Barbarian
Occult Slayer

Ravager

Bard
Spellsinger, Virtuoso, Warchanter tier III for each

Cleric
Exorcist of the Silver Flame

Warpriest

Favored Soul
Divine Avenger - Hinted at being the next in line

Beacon of Hope

Fighter
Purple Dragon Knight

Monk
Henshin Mystic

Ninja Spy III - Hinted at being the next in line

Paladin
All Current announced released.

Ranger
Deepwood Sniper

Rogue
Thief-Acrobat and Mechanic III

Sorcerer
Acolyte of the Skin

Wizard
Wildmage

Drow Elf
Scorpion Wraith [Counts as Rogue]

Dwarf
Dwarven Tactics cost decreased (from 12 AP for +3 Trip/Sunder/Stun) to 5 AP for +5 Trip/Sunder/Stun.

Kundarak Dragonmark Heir

Dwarven Defender [Counts as Fighter]

Elf
Phiarlan Dragonmark Heir

Halfling
Jorasco Dragonmark Heir

Half-Orc
Tharashk Dragonmark Heir

Human
Cannith Dragonmark Heir

Deneith Dragonmark Heir

Orien Dragonmark Heir

Tharashk Dragonmark Heir

Warforged
Warforged Juggernaut [Counts as Barbarian]