Hamstring

This feat has a chance to reduce the target's movement rate for a short time.

It has a cooldown of 15 seconds. Some creatures may be immune to the hamstring effect.

When this feat is activated, a melee special attack is made. If it hits, the victim makes a DC 15 Fortitude saving throw. A failure reduces the target's movement by half for 12 seconds.

Prerequisite:: Sneak Attack