Item:Thread of Fate

Thread of Fate is an end-game raid currency introduced in Update 41 as an incentive for players to run a variety of raids at cap, rather than just the few they specifically want gear from. Threads of Fate are.

Usage
As of Update 41, their main use is to turn old at-cap raid gear into new and improved versions. In the future, they will be used for a variety of things, such as upgrading future raid gear or acquiring raid-level items.


 * 50: Upgrade Raid Loot acquired before U41 to boost its power level to appropriate values and lower its minimum level. This will allow already earned Raid loot to be boosted to appropriate values without requiring you to re-run Raids for that specific piece of gear.
 * Beware: Upgrading removes Augments, Sentience, Mythic and Reaper bonuses from your items.
 * 250: New Filigree
 * 500: Rare version of new Filigree
 * 500:
 * 1000/2000: Adding Mythic +2 / Mythic +4 to the White Plume Mountain raid-level items (Wave, Whelm, Blackrazor, Frostblade, and Angdrelve - as well as their alternate slot variants) that are earned via Schism Shards from Killing Time
 * 5000: Exclusive Cosmetics

Double filigrees
The Filigrees introduced in U41 belong to two Filigree Sets, but fit in just one Filigree Slot. They fully stack with all other Filigree, except for themselves or their Rare Version. They have double the standard bonuses for their basic and Rare stats.


 * Treachery/Twilight's Cloak: +2 Dexterity (Rare: +4 Physical Resistance Rating)
 * Purity/Touch of Grace: +20 Healing Amplification (Rare: +4 Magical Resistance Rating)
 * Snake Bite/Grandfather's Shield: +2 Constitution (Rare: +4 Physical Resistance Rating)
 * Hell and Back/Embraced by Light: +2 Charisma (Rare: +4 Magical Resistance Rating)
 * Celerity/Vigilance: +2 Wisdom (Rare: +4 Magical Resistance Rating)
 * Sucker Punch/One Against Many: +2 Strength (Rare: +4 Melee Power)
 * Eye of the Beholder/Inevitable Grave: +2 Intelligence (Rare: +8 Universal Spellpower)
 * Nystul's Mystic Defense/Electrocution: +6 MRR (Rare: +4 Magical Resistance Rating)
 * The Blood Feast/Frozen Wanderer: +6 PRR (Rare: +4 Physical Resistance Rating)