Cure Moderate Wounds, Mass/sandbox

{{Infobox-ability/sandbox


 * name           =
 * icon           = CureModerateWoundsMass.png
 * image          =
 * float          =
 * ability type   = SLA


 * school         = Conjuration
 * descriptor1    = Healing
 * descriptor2    =
 * descriptor3    =
 * descriptor4    =


 * passive        =
 * active         = yes
 * toggled        =


 * artificer      =
 * bard           = 6
 * cleric         = 6
 * druid          =
 * favored soul   = 6
 * paladin        =
 * ranger         =
 * sor n wiz      =
 * warlock        =


 * prerequisite   =
 * granted by     = Exalted Angel innate ability


 * heroic         =
 * epic           =
 * epic destiny   =
 * legendary      =


 * class feat     =
 * racial feat    =
 * enhancement    =


 * components     = {{V}}, {{S}}
 * metamagic      = {{Empower}}, {{Empower Healing}}, {{Enlarge}}, {{Maximize}}, {{Quicken}}
 * cost           = 35
 * target         = Friend, Self, Undead Foe
 * range          = Standard AOE
 * area           =
 * duration       = Instantaneous
 * save           = Will save takes half damage (Undead only)
 * dc             =
 * sr             = {{Verified|Yes (Undead only)}}
 * cooldown       = 4.5 seconds


 * melee          =
 * ranged         =
 * tactical       =


 * damage         = 2d6+4 plus 1 per caster level (max caster level 30.)
 * debuff         =
 * music          =
 * ki             =
 * turn undead    =
 * deity          =
 * dragonmark     =
 * spellcasting   =


 * health         =
 * ability        =
 * skill          =
 * save bonus     =
 * dodge          =
 * prr            =
 * mrr            =
 * movement       =


 * grants         =


 * description    =  Casts Cure Moderate Wounds on multiple targets. Positive energy is channeled to heal moderate wounds of allies for 2d6+4 plus 1 per caster level (Maximum caster level 30.) hit points.

Like other cure spells, Cure Moderate Wounds, Mass deals damage to Undead in its area rather than curing them. Each affected Undead may attempt a Will save for half damage.

Scrolls
}}
 * debug          =