Litany of the Dead

{{Quest
 * name=Litany of the Dead
 * level=15
 * duration=Long
 * solo = 5028
 * normal = 8740
 * hard = 9100
 * elite = 9460
 * loc=Black Mausoleum (Upper Necropolis)
 * npc=Sir Rohine Stiedra
 * zone=The Necropolis
 * patron=The Silver Flame
 * favor=6
 * mappic=M litany of the dead.png
 * maplegend=yes
 * loadingpic= L Litany of the Dead.jpg
 * overview=The Black Abbot awaits his rise to godhood and only you can stop his ascension.

Flagging
This pre-raid requires per-character flagging to enter unlike most quests. To flag run these 4 quests:
 * Desecrated Temple of Vol
 * Flesh Maker's Laboratory
 * Inferno of the Damned
 * Ghosts of Perdition

You must gather 8 pieces of the Sigil Frame through these quests to gain access to this pre-raid: Litany of the Dead. The numbers are the positions of the piece in Sigil: Frame (left to right). so people can't join in after this
 * Right Wing (1) drops at Desecrated Temple of Vol.
 * Left Wing (2) drops at Flesh Maker's Laboratory.
 * Right Frame (3) drops at Inferno of the Damned.
 * Left Frame (4) drops at Ghosts of Perdition.
 * Left Pincer (5), Center Frame (6), Eye of the Abbot (7) and Right Pincer (8) can drop from all 4.
 * As of Update 13, any chest in the Orchard can also drop any Sigil pieces (In addition to Tome of Legend and Shield Fragments), though the above locations are much more likely to drop said specific pieces.
 * obj=
 * Find the Black Abbot's Guardian
 * Survive the ambush
 * Descend the shaft
 * Convince the Black Dragon to help you
 * 'Cholthulzz side':
 * (Optional) Find Cholthulzz: (10% of base XP)
 * (Optional) Pass the Twists of Azure: (10% of base XP)
 * (Optional) Open the Frigid Halls: (10% of base XP)
 * (Optional) Access the Path of Ice: (10% of base XP)
 * (Optional) Defeat Cholthulzz: (30% of base XP)
 * 'High Priest side'
 * (Optional) Find the High Priest: (10% of base XP)
 * (Optional) Acquire the : (10% of base XP)
 * (Optional) Reach the door: (10% of base XP)
 * (Optional) Open the Path of Vol: (10% of base XP) (Bugged - uncompletable)
 * (Optional) Defeat the High Priest: (30% of base XP)
 * 'Mentau side'
 * (Optional) Find Mentau: (10% of base XP)
 * (Optional) Acquire the key: (10% of base XP)
 * (Optional) Reach the door: (10% of base XP)
 * (Optional) Open the path forward: (10% of base XP)
 * (Optional) Defeat Mentau: (30% of base XP)
 * 'Cinnis side'
 * (Optional) Find Cinnis: (10% of base XP)
 * (Optional) Ignite the Inferno: (10% of base XP)
 * (Optional) Open the Ignition Chamber: (10% of base XP)
 * (Optional) Defeat Cinnis: (30% of base XP)
 * expect=
 * Traps (fixed, some undisarmable)
 * Riddle
 * Collapsible floor
 * Points of no return
 * Spawning/respawning monsters
 * Randomly placed quest items (mandatory: 4 in the east wing)
 * traps=Spinning blade, Force
 * misc=
 * Trying to open a fake chest will drop you and the party around you into an ambush, and lock other characters out with a black forcefield.
 * Cracking the floor to the dropdown in the dragon cage will put up the forcefield near ambush again.
 * For dragon riddle, see this article. &larr; Spoiler!!
 * There seems to be a with Mentau, if you kill him without using the item, you keep the plaht debuff, even after death, relog seems the only way to fix it.
 * On completion of each side you must destroy the crystals in the towers you are teleported to, to gain completion status.

In-quest items available from table (in suggested order):
 * 1) Defeat High Priest to gain access to:
 * 2) * Eye of Vol - Trinket: (Available after you defeat High Priest of Vol, used to aid in defeating Cholthulzz: gives undispellable Ghost Touch group buff for a short while.)
 * 3) Defeat Cholthulzz to gain access to:
 * 4) * Urthullz Petrified Stalk - Trinket: (Available after you defeat Cholthulzz, used to aid in defeating Cinnis: dispels Fire Shield (cold) and severely weakens Cinderspawns.)
 * 5) Defeat Cinnis to gain access to:
 * 6) * Cold Fire - Trinket: (Available after you defeat Cinnis, used to aid in defeating Mentau: temporarily dispels Plaht Device fire/spell shield when used near him.)
 * 7) And lastly defeat Mentau and not bother needing:
 * 8) * Golem Gem - Trinket: (Available after you defeat Mentau, used to aid in defeating High Priest of Vol: summons a vampiric bane flesh golem; this golem is aggressive towards your party, but will choose to attack the High Priest of Vol if it is present.) (Though really it's a joke item, the golem is too weak and random to really do anything helpful.)

Named Monsters: Monster Information (Cholthulzz) Named Monsters: Monster Information (Cinnis) Named Monsters: Monster Information (High Priest of Vol) Named Monsters: Monster Information (Mentau) Named Monsters: }}
 * chest= Total 3 per run
 * 1 after dragon
 * 1 per each boss part
 * 1 after bosses
 * These end chests can drop Tome pieces. See Tome of Untold Legends article for details. They can also now drop any Shield of Legend or sigil piece.
 * npcreward=None
 * unique=yes
 * monsters= Monster Information (Main Wing)
 * Cultist Ranger
 * Doom Sword
 * Eternal Hunter
 * Eternal Warrior
 * Gargoyle Juggernaut
 * Giant Skeleton Warrior
 * Greater Shadow
 * Ogre Mage Cultist
 * Quell
 * Slayer Mage
 * Unholy Friar
 * Unholy Priest
 * Warrior Cultist
 * Wheep
 * Kai-Teng Fairuza - Red-named skeleton; required kill
 * Ancient Air Elementals
 * Control Crystals - Technically, on Orchard
 * Dread Wraith Lords
 * Elder Beholders
 * Frostmarrow Evokers
 * Frostmarrow Huntsmen
 * Frostmarrow Sellswords
 * Gloaming Spirits
 * Greater Ice Mephits
 * Ice Flensers
 * Ice Mephit Warriors
 * Quells
 * Unholy Friars
 * Wheeps
 * Cholthulzz - Red-named doomsphere (undead beholder); end boss
 * Acolytes of Flame - Skeletons
 * Ancient Fire Elementals
 * Control Crystals - Technically, on Orchard
 * Dust Mephit Warriors
 * Elder Earth Elementals
 * Fire Mephit Warriors
 * Flamebound Sacrificers - Ghasts
 * Flamebound Sacrificers - Spectres
 * Gargoyle Juggernauts
 * Greater Dust Mephits
 * Greater Umbral Worgs
 * Infernal Thaumaturges - Wights
 * Infernal Warriors - Ghasts
 * Infernal Warriors - Skeletons
 * Infernal Warriors - Wights
 * Invisible Stalkers
 * Priests of Damnation - Spectres
 * Priests of Damnation - Wights
 * Cinnis - Red-named cinderspawn (undead fire elemental); end boss
 * Black Wolves
 * Blackfang Bats
 * Control Crystals - Technically, on Orchard
 * Cultist Rangers
 * Doom Swords
 * Greater Shadows
 * Quells
 * Slayer Mages
 * Undying Centurions
 * Undying Goetics
 * Undying Legionnaires
 * Unholy Priests
 * High Priest of Vol - Red-named vampire; end boss
 * Vampire Spawn Death Priest - Orange-named vampires
 * Vampire Spawn Knight - Orange-named vampires
 * Ancient Air Elementals
 * Ancient Fire Elementals
 * Carcass Eaters
 * Control Crystals - Technically, on Orchard
 * Cultist Rangers
 * Doom Swords
 * Dread Elf Zombies
 * Gargoyle Juggernauts
 * Masterwork Flesh Golems
 * Mummy Avengers
 * Shuffling Dwarf Cadavers
 * Slayer Mages
 * Unholy Friars
 * Unholy Priests
 * Warrior Cultists
 * Baked Clay Golem - Orange-named flesh golem
 * Golem Assembler - Orange-named human
 * Golem Enchanter - Orange-named human
 * Mentau - Red-named human; end boss