Cannith Crafting

Lamannia info placeholder article, proper name/format pending

Leveling

 * The Cannith leveling curve may be adjusted


 * Existing crafting experience will carry over to the new system which has only one school
 * All 3 schools at level 50 &rarr; 7,305 * 3 = 21,915 &rarr; level 130-ish? in new system
 * All 3 schools at level 100 &rarr; 35,230 * 3 = 105,690 &rarr; level 200-ish? in new system
 * All 3 schools at level 150 &rarr; 81,905 * 3 = 245,715 &rarr; level 260+ in new system
 * all 3 schools at level 200 (previous level cap) &rarr; no data
 * "We know Deconstructing is one of the most time consuming aspects of CC and will look into ways to reduce this, but I do not have answers as to how this will work yet."

Ingredients

 * Existing Essences will be exchangable to the new system
 * The exchange rate will be 1 greater to 1 of the new essence. The new essence will stack to at least 10,000.
 * {|class="wikitable"

!colspan="13"|Existing Essences!! !!New Ingredient ! Lesser
 * Lesser Arcane Essence icon.png


 * Lesser Body Essence icon.png


 * Lesser Mind Essence icon.png


 * Lesser Divine Essence icon.png


 * Lesser Good Essence icon.png


 * Lesser Evil Essence icon.png


 * Lesser Law Essence icon.png


 * Lesser Chaos Essence icon.png


 * Lesser Air Essence icon.png


 * Lesser Earth Essence icon.png


 * Lesser Fire Essence icon.png


 * Lesser Water Essence icon.png

Conversion Ratio : 5:1 ! Greater
 * style="text-align: center"| &rarr;
 * style="text-align: center" rowspan="2"| New single Essence
 * Greater Arcane Essence icon.png


 * Greater Body Essence icon.png


 * Greater Mind Essence icon.png


 * Greater Divine Essence icon.png


 * Greater Good Essence icon.png


 * Greater Evil Essence icon.png


 * Greater Law Essence icon.png


 * Greater Chaos Essence icon.png


 * Greater Air Essence icon.png


 * Greater Earth Essence icon.png


 * Greater Fire Essence icon.png


 * Greater Water Essence icon.png

Conversion Ratio : 1:1
 * style="text-align: center"| &rarr;
 * }
 * Collectables will be used in all the crafting recipes.
 * To help fill out the range of collectables, new ones will be created that drop in the higher levels and drop in both FR and Eberron. Exactly which collectables and how many per recipe is still being designed.
 * We are creating a scaling treasure system for collectables.
 * The tiers will be broken down into 5 level ranges and the collectable device in a dungeon will automatically check the level of the dungeon and pull from the correct tier.
 * So if you were to run a level 5 quest on normal, you'd get the level 1-5 tier collectables,
 * if you ran it on hard, you'd get the 6-10 tier collectables.
 * And if you were to run those on epic difficulty, you'd get the higher tiers as well.
 * We will be adding collectables to FR as well, with the Eberron related lore ones removed (so no Soarwood for example).

Effects

 * Cannith Crafting will be as powerful as normal Random Loot
 * "The plan is to have Cannith Crafting be the top of the normal random loot range."
 * will allow a 3rd effect slot on Cannith items
 * The Treasure Level of Cannith will likely end up capping at what would be ML 34
 * Some examples of what's ML34: +15/7 ability (enhancement/insightful), +22/11 (skill), 61 healing amplification
 * There will be some effects unique to both Cannith Crafting and Random loot
 * Cannith Crafting will be streamlined to improve the crafting experience
 * "The current plan is that a blank item will have the minimum level crafted onto the item. Then effect shards will be crafted on which will automatically get their power set to the right amount for the minimum level."
 * Cannith items will still have options for Bound and Unbound

Crafting difficulty
"Minimum Level shards" will be their level x 10 for their crafting difficulty (which the exception of ML 1 which will be difficulty 1). Unbound versions will be their level x 10 + 50.


 * Unbound would be +150 to the following "Base difficulty"
 * Insightful would be +175
 * unbound insightful would be +325


 * Ammo and Runestones that are currently craftable will still exist in the new system
 * Insightful versions will fall in different places along the crafting curve.
 * Natural Armor is considered insightful so it would show up in the first insightful tier.
 * Good Luck and Shattermantle TBA.

Current Cannith Crafting articles

 * Cannith Crafting
 * Cannith Crafting/Crafting Examples
 * Cannith Crafting/Alternative shard list
 * Cannith Crafting/Batch sunder
 * Cannith Crafting/BtA base items
 * Cannith Crafting/Detailed Crafting Steps
 * Cannith Crafting/Item Deconstruction - history
 * Cannith Crafting/Item Deconstruction U30 - stub, no info
 * Item:Cannith Crafting Essence
 * Crafting Arrows
 * Crafting Collectables
 * Crafting Soul Gems