Law and Order

You have traveled to the plane of Shavarath to seek the aid of Archons and Devils against Vecna. {{Quest | name            = Law and Order | adpack          = Vecna Unleashed | level           = 18 | epic            = 34 | duration        = long | raid            = false | solo only       = false | solo            = 4552 | normal          = 7876 | hard            = 8164 | elite           = 8452 | ecasual         = 20855 | enormal         = 35579 | ehard           = 36400 | eelite          = 37221 | npc             = Jer'Can | bestower        = Jer'Can | loc             = Plains of Shavarath | zone            = Morgrave University - Upper Commons | patron          = Morgrave University | favor           = 7 | free            = no  | extreme          = false | mappic          = M Law and Order.png | maplegend       = yes | mappic note     = Entrance and Demon's lair | othermap        = yes | mappic2         = M Law and Order 2.png | map 2 alt       = Archon's Fortress | thirdmap        = yes | mappic3         = M Law and Order 3.png | map 3 alt       = Devil's Fortress | fourthmap       = | mappic4         = | map 4 alt       = | loadingpic      = L Law and Order.jpg | overview        = Take the portal to the Plains of Shavarath and convince the Archons and the Devils to help you guard the Codex.

| objective_1     = Acquire the assistance of Shavarath's Archons and Devils | objective_2     = Defeat the Demons invading the Archon's Fortress | objective_3     = Defeat the Demons invading the Devil's Fortress | objective_4     = Archon Fortress: Clear the Upper Floors | objective_5     = Slay Invading Nightmare | objective_6     = Archon Fortress: Clear the Lower Floors | objective_7     = Devil Fortress: Clear the Upper Floors | objective_8     = Slay Invading Ice Flenser Lord | objective_9     = Devil Fortress: Clear the Lower Floors | objective_10    = Find the cause of the Invading Demons | objective_11    = Report your success to the Commanders | optional_1      = Archon Fort: Complete the Puzzle Challenge | opt_percent_1   = 10 | optional_2      = Devil Fort: Complete the Jumping Challenge | opt_percent_2   = 10 | optional_3      = Slay Invading Bebilith | opt_percent_3   = 10

| expect          = | traps           =
 * Swirling Blades in the Jumping Challenge room
 * Blades near the west Puzzle Challenge lever
 * Fire and shock jets near the east Puzzle Challenge lever
 * One Swrling Blade in the hall to the lever to progess in the Archon's Fortress

| misc            =
 * The Traveler believes that the Archons and Devils would make good guards for the deactivated Codex when you recover it from Vecna. Fortunately, there's one thing the two sides despise more than working with each other: Demons.
 * Everything in this quest is a Demon, so pick weapons accordingly. Cold Iron weapons and Good damage are wise choices, Electricity and Poison damage are not.
 * To activate the quest, you must first talk to both commanders. After this, both portals activate. The order in which the two fortresses are cleared has no effect.

Archon Fortress

 * The optional puzzle challenge, at the fortress's southernmost room, consists of two floating stones puzzles, both of which start in unsolvable states and need to be reset. The puzzles are both determined from the same semi-random list as The Dryad and the Demigod; ergo, if a puzzle's leftmost stone starts off lit, use 44321, otherwise 12342 will always work.
 * Head to the west, open the gate and head upstairs. Two little staircases lead to levers that open the gate to the north.
 * Bash your way through a parade of demons, including a named Nightmare, and head to the lower levels. Here, after a few more fights, you'll find the boss of this area, a named Flesh Render. Slaying it opens a portal back to the commanders.

Devil Fortress

 * The Devil Fortress is a tad more straightforward than the Archon Fortress.
 * To access the optional jumping challenge, which is behind a gem-locked door, you must pull both levers on the nearby tile puzzle. Each lever can only be pulled while powered by the tile puzzle.
 * The challenge itself is comparatively easy. To complete it and unlock the chest, pull the lever. This also activates a pair of Dimension Doors between the start and end.
 * In the next section, in the southernmost room, there is a secret door at the top of the staircase. This leads to a locked chest.
 * Finally, head west and fight a named Ice Flenser, then a named Marilith. The named Bebilith is behind a secret door at the base of the two staircases.

Demon Stronghold

 * A portal to the Demon Stronghold opens in the end chamber of both Fortresses, and the room you started in, when both fortresses are cleared.
 * After a couple of fights and pulling two levers, you can confront the Invading Glabrezu General, one of Vecna's lieutenants.
 * Once this is done, return through the portal and speak to either commander to finish the quest.

| insidious       = | devious         = | discreet        = | aggression      = 18-23 | onslaught       = 40-48 | conquest        = 61-64 | tamper          = 1 | perception      = 2 | mischief        = 13 | bonus_xp_notes  =

| chest           = 6
 * One for solving the Puzzle Challenge
 * One for solving the Jumping Challenge
 * One locked in the Devil's Fortress upstairs
 * One for clearing the Archon's Fortress
 * One for clearing the Devil's Fortress
 * End chest

| verified_nodes  = 06:15, August 22, 2023 (EDT)

| npcreward       = standard | unique          = yes | external        = }}