User talk:Technical 13/2014/1

Help

 * I'll look into it... I'm not very diplomatic either... :p ShoeMaker (Contributions • Message) 17:20, January 3, 2014 (EST)

Human Type

 * I'll put to work on it tomorrow.  ShoeMaker (Contributions • Message) 17:47, January 7, 2014 (EST)
 * Kobold sneak has made this change: ( changes ) -- ShoeMaker (Contributions • Message) 14:43, January 8, 2014 (EST)


 * Okay... Let me see if I can get this right:
 * All Human type monsters are now Humanoid type monsters.
 * All Human race monsters are now Humanoid race monsters.
 * All Monster Manual/Human are now Monster Manual/Humanoid.
 * Correct? ShoeMaker (Contributions • Message) 17:12, January 8, 2014 (EST)


 * Got it, I'll run the bot again tomorrow and fix the MM type... ShoeMaker (Contributions • Message) 21:56, January 8, 2014 (EST)
 * MM type fixes are done ShoeMaker (Contributions • Message) 19:39, January 9, 2014 (EST)

Template Update?

 * I have no idea what you are talking about at this time... Could you please explain what I've been changing? I've go so many projects going it is hard to remember what is what in my head right now... Thanks. ShoeMaker (Contributions • Message) 21:57, January 8, 2014 (EST)

what I'm trying to accomplish

 * I realize that, but do you really need a template for that? ShoeMaker (Contributions • Message) 07:42, January 11, 2014 (EST)

Would you unprotect a template?
style is good enough for me. or for now... Also, The template has type1, type2, type3 parameters that aren't used anywhere else. What's up with that? What are those meant for? As far as templates on this wiki go, Spelldescription is rather plain. SysteRn (Contributions • Message) 14:44, January 14, 2014 (EST)
 * Hey Shoemaker, if you take a look at User:SysteRn, you'll see there's a lot of great content in the spells' articles that's just thrown in the description parameter of the Spelldescription template. I'd like permission to add a note, scroll, and potion parameter to the template. I intend to go through all the spell pages and clean them up once the template has places for content that is pertinent to the article, but in the wrong place in the template. If you're more comfortable doing that change, that's cool, but I don't want to ask you to do my pet project for me. :) SysteRn (Contributions • Message) 13:27, January 14, 2014 (EST)
 * The general idea that I'm persuing is to use transclusion so that content is not duplicated and unmaintained. For instance, changes made to a Rune Arm in the Item: namespace isn't reflected in the Rune Arms article because that table is duplicated with, and disconnected by, the RuneArmTR template. Another example: while cleaning up the class articles, I found that the Swim article had left out that Monk gets the skill as a class skill... My goal is to facilitate minimizing these types of oversights. :) -- SysteRn (Contributions • Message) 13:27, January 14, 2014 (EST)
 * Unprotected. Someone should remember to lock it again afterwards. Also, SysteRn, please sign your posts. --Cru121 (Contributions • Message) 02:39, January 14, 2014 (EST)
 * I've re-protected it. I'll work with you to make the changes, but I don't feel comfortable unlocking such a highly visible template for pretty much anyone to edit.  Leaves too much risk of vandalism by someone else.  I hope you understand that this is not against you or what you want to improve it, but a fear that someone else could come in and do damage while it is in a less protected state.  Also, please sign your posts with  -- thanks. ShoeMaker (Contributions • Message) 06:51, January 14, 2014 (EST)
 * That's cool. I understand. I was thinking of simply adding |note, |scroll , and |potion to start. SysteRn (Contributions • Message) 13:27, January 14, 2014 (EST)
 * How would these parameters be used and how would they be rendered. Perhaps they could be added to the template in a manner that will make the information easy to grab using DPL from other templates like Template:ScrollWandPotion etc? ShoeMaker (Contributions • Message) 13:42, January 14, 2014 (EST)
 * Look at User:SysteRn. Everything in the Description column isn't an amalgam of stuff in the template. All that junk is in the description parameter. The idea is to get the content that's overloading the description param into their own place. As far as rendering them, continuing the template's current |Description: ¶
 * Oh, might as well add |wand to the parameters as well. :) SysteRn (Contributions • Message) 14:52, January 14, 2014 (EST)

Okay,, what would you think of adding: to Spelldescription so that multiple scroll/wand/potion vendors can be added by simply using  style parameters utilizing the existing ScrollWandPotion template (see a full demonstration with three different vendors on User:Technical 13/SandBox using the test template User:Technical 13/SandBox/Recursive forarg loops)? ShoeMaker (Contributions • Message) 15:49, January 14, 2014 (EST)
 * Yea, that'll work... Every DPL Query wanting to use the vendors would need a phantom template with the loop to concatenate them. I still need a generic notes/tips parameter. SysteRn (Contributions • Message) 16:22, January 14, 2014 (EST)
 * Actually, since Template:ScrollWandPotion doesn't distinguish what you're actually buying, We'd probably prefer 3 loops: Scroll_Vendor#, Wand_Vendor#, and Potion_Vendor#. SysteRn (Contributions • Message) 16:24, January 14, 2014 (EST)
 * Not sure how I would nest them like that. I wouldn't want all three to always show if they had no listings.  Want to try your hand at developing such a thing on Template:Spelldescription/sandbox and we can work up a few short test cases on Template:Spelldescription/testcases to see what it will look like (we can do a side-by-side or in this case probably a top-and-bottom comparison). ShoeMaker (Contributions • Message) 16:38, January 14, 2014 (EST)

Trap data range

 * It is irrelevant data. We only need the highest (crit)fail and the lowest (crit)success numbers to make proper ranges.  See Template:IP quest && Template:IP row/testcase for an idea of what I'm envisioning.  If 30 is a critfail, then we don't need to know that 31-34 are all fails (it is implied by critfail +5 for min success)... I'm still debugging the logic some, but when done, it will be simple to just input a few numbers (which may later just be dragged directly from the quest pages themselves via DPL) and get a complete table.  ShoeMaker (Contributions • Message) 16:27, January 26, 2014 (EST)

Root category // hidden

 * I believe I know why root category was *NOT* hidden.
 * If you check out item pages, the bottom has a frame that links what categories the item exists in, and then below that it shows the tree of all parents of said categories.
 * When you made the root category hidden, now root is a subcat of hidden categories, which is a subcat of root, and so on and so on. makes a loop
 * What is the benefit of having root be a subcat of hidden categories?
 * Joenuts (Contributions • Message) 19:12, January 28, 2014 (EST)
 * Ahh... That tells me that you have "Show hidden categories" checked near the bottom of the Appearance tab in your Special:Preferences. If you uncheck that option, and save it, refresh the page, navigate directly to C:Root and then pick any page there and look at the categories at the bottom, you won't see "Root" there or "Hidden categories" at all.  This is how "most" readers see pages.  C:Root is just an administrative category for editors (and mostly just the more advanced editors) so it shouldn't be seen by readers.  Hope this helps.  ShoeMaker (Contributions • Message) 19:42, January 28, 2014 (EST)
 * Strange, I would swear that the category line(s) showing parent structure underneath the items were shown even when not logged in. My misunderstanding. Joenuts (Contributions • Message) 20:11, January 28, 2014 (EST)