The Haunted Halls of Eveningstar

''Rumors say treasures still await those brave enough to delve into the depths of the Haunted Halls. A classic D&D module brought to life for CR 28 adventurers; enjoy a special commentary from Forgotten Realms creator Ed Greenwood! This Epic Level 28 quest pack includes one huge adventure and dozens of side objectives.''

This single quest adventure pack is free to VIPs, and is available for Premium/Free to Play players for 650 Turbine Points.

The original Haunted Halls of Eveningstar masterpiece by Ed Greenwood was published in 1992.

Ed Greenwood is also the co-creater of the Forgotten Realms world. {{Quest
 * name= The Haunted Halls of Eveningstar
 * epic= 28
 * duration=medium
 * ecasual = 16,258
 * enormal = 27,842
 * ehard = 28,587
 * eelite = 29,332
 * loc= The Haunted Halls of Eveningstar
 * npc= Alyn Farrago
 * zone= Eveningstar
 * patron= The Harpers
 * favor= 9
 * free= no
 * mappic= Questmap_Haunted_Halls_Of_Eveningstar.png
 * extreme=

Villagers of Eveningstar tell tales of the bandit lord Rivior, whose ghost haunts the stone halls hidden in a gorge by the Starwater River.. and whose treasure may still be hidden there. Speak with Alyn Falconhand in front of the Lonesome Tankard in Eveningstar, to learn more of the storied halls.
 * loadingpic=Questloading HauntedHallsOfEveningstar.jpg
 * overview=

This quest is based on classic AD&D 2nd edition PnP module of the same name and is narrated by Ed Greenwood. It have three play modes: Standard is the only mode accessible from the start, and the one covered for most of this page.

Extended and Commentary mode are accessible once you finish the Standard mode at least once on that specific character. They are considered different quests for the effect of XP ransack, {{unverified|but not chest ransack}}. Extended Commentary mode is not recommended as the audio clips from the interview will spam and repeat for the duration of the quest making gameplay difficult.

Extended Content
 * Lamannia thread: Haunted Halls Alpha Preview
 * YouTube DDO official: Interview with Ed Greenwood
 * obj=
 * Explore the Haunted Halls of Eveningstar
 * Find a way into the Throne Room
 * (Optional) Find all of Rivior's Journals (8% of base XP)
 * (Optional) Find some of the Bandit Lords hidden treasure (5% of base XP)
 * (Optional) Find more of Rivio's hidden treasure (7.55% of base XP)
 * (Optional) There must be more hidden treasure (9.5% of base XP)
 * (Optional) Don't stop now, loot more of Rivior's hidden treasure (11% of base XP)
 * (Optional) Rivior thought no one would find all his hidden treasure - prove him wrong
 * (Optional) Plunder every last bit of the Bandit Lord's hidden treasue
 * (Optional) Slay Pimulpekk and his priests (15% of base XP)
 * (Optional) Slay Telemonia
 * (Optional) Defeat the statue of Miior
 * (Optional) Defeat the Fallen Gaint
 * (Optional) Defeat the Ancient Mummy
 * (Optional) Steal the egg without waking the Dragon
 * (Optional) Extreme Difficulty: Slay the dragon
 * traps= Trap DC
 * spikes
 * darts (?)
 * collapsing floor
 * pressure plates (lots)
 * 62 or less enough to disarm on normal
 * misc=

This quest is vast, consists of many areas and you can access them in pretty much any order. Think like this is another kind of Dr. Rushmore's Mansion. There is a lot of secret doors to find, and some of them have DCs low enough to be discovered with True Seeing, but not all, or the most important ones.

The first gate requires a Strength value of {{xpcolors|normal=20-21|hard=29-30|elite=?}} to open. If your character lack the stats to open it, you can still access the dungeon by the secret doors on the left and right wall. The one by the left only send you behind the gate, and can be found with True Seeing.

Part 1: Throne Room
Your first main objective would be to access the Throne Room and kill a boss there. To do that, you need to locate two Crests to open the Throne Room gate.
 * One Crest found in Doppelganger hallway
 * Also drops, which can be picked up by one person and help against the optional boss Miior.
 * You can find the doppelganger by examining the statues. The statue with the doppelganger has a higher CR than the rest.
 * One Crest found in Necromancer corridor
 * The necromancers keep summoning zombies. Kill all necromancers to stop the zombies from spawning.

On standard mode, the quest completes here. On Extended and Commentary mode, you find out the final boss was actually one of his apprentices, and you must find him deeper in the halls to listen to his quest for you to retrieve a dragon egg for him.

Part 2: Optional Bosses
The Throne Room sideways lead to 3 purple named bosses. This would be your second (optional) objective, since their chests can drop named items.
 * Fallen Giant (North door)
 * One person activate him by pulling the Spear out while trash mobs keep spawning.
 * Drop the Skeleton to 0, use the Spear again (someone with the item in his inventory simply has to double-click the body) while he is down.
 * The thrash mobs are hostile towards the skeleton. Leading them into the skeleton's cleave attack may aggro them on the skeleton.
 * May drop ,
 * Ancient Mummy (South door)
 * Simply bash him down. Trash mobs keep spawning.
 * May drop ,
 * Miior (Secret door behind the throne)
 * No trash mob, she does massive Electric damage which increases over time (see section on lightning statues below). One person, preferably tank/aggro holder, have Boots handy. Note: Boots are ML 28 to wear, and prevent player from jumping while equipped.
 * May drop ,

Part 3: Final Boss (extended and commentary mode only)
Your third and final objective would be to agree with Whisper's demands (locate the dragon egg and steal it - or fight the mommy) or disagree with them (so that you have to slay him to complete the quest). You can't fight the dragon on Standard mode.
 * Fighting Whisper
 * Whisper is a powerful spellcaster. Evasion, freedom of movement and true seeing helps.
 * Each time Whisper takes a certain amount of damage, he will teleport to a random position in the room.
 * When he is down to low health, he summons 4 copies of himself, which act exactly like the original Whisper. When a copy dies, helmed horrors spawn.
 * Defeating the last copy immediately completes the quest
 * Awards one chest with a large number of black stones
 * Fighting the dragon
 * Killing the dragon awards multiple chests with a chance for named items
 * Returning the dragon egg to Whisper awards one chest with a large number of black stones

Misc: Lightning statues
This quest features several statues that release lighning energy when struck.
 * Every time the statue is touched (melee or ranged, including glancing blows), all nearby characters are hit with lightning damage and receive a stacking debuff that deals increasing amounts of lighning damage every 2 seconds for 10 sec (similar to Eladar's Electric Surge). There is no maximal number of stacks. It will keep piling up as long as you can survive.
 * A reflex saving throw reduces the initial lightning damage, but does not prevent the debuff unless the character has evasion.
 * Due to the high number of attacks per second in a full party, players without evasion will die very quickly when standing near a statue that is being attacked.
 * Even players with evasion will sometimes receive the debuff because they fail the saving throw due to rolling a 1. In a full party, this usually happens before the debuff runs out. Consider stepping away from the statue to let the debuff run out if it stacks too high.


 * chest= Main end chest contains Black Stone ingredient, purple named boss chests can contain named items. End Chests can be picked. DC =


 * npcreward= Standard
 * unique= yes
 * monsters=
 * Ghost Bandits
 * Ghost Warriors
 * Kobold Warriors
 * Kobold Lurkers
 * Kobold Maidens
 * Priests of Kurtulmak
 * Reanimated Adventurers
 * Reanimated Corpses
 * Swarmhorde Spiders
 * Reanimated Skeletons
 * Guardians of the Spear - Four, constantly respawn
 * Starved Prisoners
 * Statues
 * Animated Armors
 * Necromancers

Named Monsters


 * Estrel - Orange-named zombie (Secret door on empty treasure room. Awaken as a zombie if you take too long to kill the necromancers)
 * Alash - Red-named ghost
 * Helmed Horrors - Orange-named constructs with special hate towards casters
 * Rivior's Mimic - Red-named Mimic - Randomly in one of the three chests in the throne room
 * Keytos - Red-named Animated Armor
 * Perl - Red-named ghost
 * Cook - Red-named skeleton with a big frying pan
 * Doppleganger - Red-named boss (No race or type) - Guards one of the crests
 * High Priest Pimulpekk - Red-named Kobold Shaman
 * Chief Crajbek - Red-named Kobold Chieftain
 * Telamonia - Orange-named spider - In the jake
 * Zhentarim Archwizard - Red-named Human Wizard - Final boss of standard mode
 * Skeletal Honor Guards - Orange-named skeleton knights - protects the Ancient Mummy
 * Ju-Ju Zombies - Orange-named zombies

Special Bosses


 * Miior - Purple-named statue (typed as Human, unlike the other statues)
 * Chest can drop Libram of Silver Magic and Necklace of Mystic Eidolons
 * Ancient Mummy - Purple-named Mummy
 * Chest can drop Magestar and Manual of Stealthy Pilfering
 * Fallen Giant - Purple-named Giant Skeleton (Typed as Giant race, but suffer no damage from Giant bane weapons)
 * Chest can drop Lantern Ring and Purple Dragon Shield
 * Whisper - Purple-named human wizard - Extended and Commentary mode only
 * Chest drops various Black Stones
 * (Dragon) - Purple-named White Dragon - Extended and Commentary mode only
 * Chest can drop any named item

}}