Homunculus enhancements

Homunculus Enhancements

 * Homunculus Adamantine Plating I
 * Cost: 2 action points
 * Your pet gains +8 armor class, damage reduction 2/adamantine and gains the ability to bypass Adamantine damage reduction with your attacks.
 * Homunculus Adamantine Plating II
 * Cost: 1 action point
 * Requires: Homunculus Adamantine Plating I, Artificer level 4
 * Your pet gains an additional +2 armor class and 2 points of adamanting damage reduction.
 * Homunculus Adamantine Plating III
 * Cost: 1 action point
 * Requires: Homunculus Adamantine Plating II, Artificer level 7
 * Your pet gains an additional +2 armor class and 2 points of adamanting damage reduction.
 * Homunculus Adamantine Plating IV
 * Cost: 1 action point
 * Requires: Homunculus Adamantine Plating III, Artificer level 10
 * Your pet gains an additional +2 armor class and 2 points of adamanting damage reduction.
 * Homunculus Combat Alacrity 1 (Capstone Enhancement)
 * Cost: 2 action points
 * Requires: Homunculus Strength II, Homunculus Takedown III, Homunculus Shattering Strike III, Artificer level 8
 * Your pet's mastery in combat is such that it is able to attack faster than normal. Grants a 5% Competence bonus to chance to double strike with melee weapons and a 10% Competence bonus to attack speed with ranged and thrown weapons.
 * Homunculus Combat Alacrity 2 (Capstone Enhancement)
 * Cost: 2 action points
 * Requires: Homunculus Combat Alacrity I, Homunculus Takedown IV, Homunculus Shattering Strike IV, Artificer level 16
 * Your pet's mastery in combat is such that it is able to attack faster than normal. Grants a 10% Competence bonus to chance to double strike with melee weapons and a 10% Competence bonus to attack speed with ranged and thrown weapons.
 * Homunculus Danger Avoidance I
 * Cost: 2 action points
 * Grants +1 armor class and an extra +2 bonus to reflex saves.
 * Homunculus Danger Avoidance II
 * Cost: 1 action point
 * Requires: Homunculus Danger Avoidance I, Artificer level 4
 * Grants an additional +1 armor class and +2 bonus to reflex saves, bringing the total increase to 2 and 4.
 * Homunculus Danger Avoidance III
 * Cost: 1 action point
 * Requires: Homunculus Danger Avoidance II, Artificer level 7
 * Grants an additional +1 armor class and +2 bonus to reflex saves, bringing the total increase to 3 and 6.
 * Homunculus Danger Avoidance IV
 * Cost: 1 action point
 * Requires: Homunculus Danger Avoidance III, Artificer level 10
 * Grants an additional +1 armor class and +2 bonus to reflex saves, bringing the total increase to 4 and 8.
 * Homunculus Dexterity I
 * Cost: 2 action points
 * Requires: Artificer level 6
 * Grants a +2 increase to your pet's Dexterity score.
 * Homunculus Dexterity II
 * Cost: 4 action points
 * Requires: Homunculus Dexterity I, Artificer level 10
 * Grants an additional +2 to your pet's Dexterity score.
 * Homunculus Distraction I
 * Cost: 2 action points
 * Grants your pet the use of the Bluff skill, allowing your pet to distract enemies and make them temporarily vulnerable to sneak attacks. Also grants a +4 bonus to Bluff.
 * Homunculus Distraction I: Homunculus Bluff
 * Triggers the Bluff skill, allowing your pet to distract enemies and make them temporarily vulnerable to sneak attacks.
 * Homunculus Distraction II
 * Cost: 1 action point
 * Requires: Homunculus Distraction I, Artificer level 4
 * Grants an additional +4 bonus to the Bluff skill, bringing the total increase to 8.
 * Homunculus Distraction III
 * Cost: 1 action point
 * Requires: Homunculus Distraction II, Artificer level 7
 * Grants an additional +4 bonus to the Bluff skill, bringing the total increase to 12.
 * Homunculus Distraction IV
 * Cost: 1 action point
 * Requires: Homunculus Distraction III, Artificer level 10
 * Grants an additional +4 bonus to the Bluff skill, bringing the total increase to 16.
 * '''Homunculus Evasion I (Capstone Enhancement)
 * Cost: 2 action points
 * Requires: Homunculus Dexterity II, Homunculus Danger Avoidance III, Homunculus Distraction III, Artificer level 8
 * Grants Evasion, as the feat.
 * Homunculus Evasion II (Capstone Enhancement)
 * Cost: 2 action points
 * Requires: Homunculus Evasion I, Homunculus Danger Avoidance IV, Homunculus Distraction IV, Artificer level 16
 * Grants Improved Evasion, as the feat.
 * Homunculus Fearsome Tactics I
 * Cost: 1 action point
 * Requires: Artificer level 4
 * Causes your pet's melee attacks to generate 10% more hate, making enemies more likely to attack it.
 * Homunculus Fearsome Tactics II
 * Cost: 1 action point
 * Requires: Homunculus Fearsome Tactics I, Artificer level 7
 * Causes your pet's melee attacks to generate 20% more hate, making enemies more likely to attack it.
 * Homunculus Fearsome Tactics III
 * Cost: 1 action point
 * Requires: Homunculus Fearsome Tactics II, Artificer level 10
 * Causes your pet's melee attacks to generate 30% more hate, making enemies more likely to attack it.
 * Homunculus Fearsome Tactics IV
 * Cost: 1 action point
 * Requires: Homunculus Fearsome Tactics III, Artificer level 14
 * Causes your pet's melee attacks to generate 40% more hate, making enemies more likely to attack it.
 * Homunculus Menacing Growl I
 * Cost: 2 action points
 * Grants your pet the use of the Intimidate skill, allowing it to frighten enemies into targeting it instead of other allies. Also grants a +4 bonus to Intimidate.
 * Homunculus Menacing Growl I: Homunculus Intimidate
 * Triggers the Intimidate skill, allowing it to frighten enemies into targeting you instead of other allies.
 * Homunculus Menacing Growl II
 * Cost: 1 action point
 * Requires: Homunculus Menacing Growl I, Artificer level 4
 * Grants an additional +4 bonus to the Intimidate skill, bringing the total increase to 8.
 * Homunculus Menacing Growl III
 * Cost: 1 action point
 * Requires: Homunculus Menacing Growl II, Artificer level 7
 * Grants an additional +4 bonus to the Intimidate skill, bringing the total increase to 12.
 * Homunculus Menacing Growl IV
 * Cost: 1 action point
 * Requires: Homunculus Menacing Growl III, Artificer level 10
 * Grants an additional +4 bonus to the Intimidate skill, bringing the total increase to 16.
 * Homunculus Reinforced Armor I
 * Cost: 2 action points
 * Grants your pet 10 additional hit points.
 * Homunculus Reinforced Armor II
 * Cost: 1 action point
 * Requires: Homunculus Reinforced Armor I, Artificer level 4
 * Grants your pet 10 additional hit points, bringing the total increase to 20 hit points.
 * Homunculus Reinforced Armor III
 * Cost: 1 action point
 * Requires: Homunculus Reinforced Armor II, Artificer level 7
 * Grants your pet 10 additional hit points, bringing the total increase to 30 hit points.
 * Homunculus Reinforced Armor IV
 * Cost: 1 action point
 * Requires: Homunculus Reinforced Armor III, Artificer level 10
 * Grants your pet 10 additional hit points, bringing the total increase to 40 hit points.
 * Homunculus Ruthless Deception I
 * Cost: 2action points
 * Your pet gains +3 to its sneak attack damage.
 * Homunculus Ruthless Deception II
 * Cost: 1 action point
 * Requires: Homunculus Ruthless Deception I, Artificer level 4
 * Your pet gains an additional +3 to its sneak attack damage, bringing the total increase to 6.
 * Homunculus Ruthless Deception III
 * Cost: 1 action point
 * Requires: Homunculus Ruthless Deception II, Artificer level 7
 * Your pet gains an additional +3 to its sneak attack damage, bringing the total increase to 9.
 * Homunculus Ruthless Deception IV
 * Cost: 1 action point
 * Requires: Homunculus Ruthless Deception III, Artificer level 10
 * Your pet gains an additional +3 to its sneak attack damage, bringing the total increase to 12.
 * Homunculus Shattering Strike I
 * Cost: 2 action points
 * Grants your pet the use of the Sunder feat, allowing it to reduce the Armor Class of enemies on command.
 * Homunculus Shattering Strike I: Homunculus Sunder
 * Triggers the Sunder feat, allowing your pet to reduce the Armor Class of enemies on command.
 * Homunculus Shattering Strike II
 * Cost: 1 action point
 * Requires: Homunculus Shattering Strike I, Artificer level 4
 * Grants a +2 bonus on the DC of your pet's Sunder and Improved Sunder feats.
 * Homunculus Shattering Strike III
 * Cost: 1 action point
 * Requires: Homunculus Shattering Strike II, Artificer level 7
 * Grants an additional +2 bonus on the DC of your pet's Sunder and Improved Sunder feats, bringing the total increase to 4.
 * Homunculus Shattering Strike IV
 * Cost: 1 action point
 * Requires: Homunculus Shattering Strike III, Artificer level 10
 * Grants an additional +2 bonus on the DC of your pet's Sunder and Improved Sunder feats, bringing the total increase to 6.
 * Homunculus Skillful Deception I
 * Cost: 2 action points
 * Requires: Artificer level 2
 * Your pet gains a +2 bonus to hit with sneak attacks.
 * Homunculus Skillful Deception II
 * Cost: 1 action point
 * Requires: Homunculus Skillful Deception I, Artificer level 6
 * Your pet gains an additional +2 bonus to hit with sneak attacks, bringing the total increase to 4.
 * Homunculus Skillful Deception III
 * Cost: 1 action point
 * Requires: Homunculus Skillful Deception II, Artificer level 10
 * Your pet gains an additional +2 bonus to hit with sneak attacks, bringing the total increase to 6.
 * Homunculus Skillful Deception IV
 * Cost: 1 action point
 * Requires: Homunculus Skillful Deception III, Artificer level 14
 * Your pet gains an additional +2 bonus to hit with sneak attacks, bringing the total increase to 8.
 * Homunculus Stealth Tactics I
 * Cost: 1 action point
 * Requires: Artificer level 4
 * Causes your pet's melee attacks to generate 10% less hate, making enemies less likely to attack it.
 * '''Homunculus Stealth Tactics II
 * Cost: 1 action point
 * Requires: Homunculus Stealth Tactics I, Artificer level 7
 * Causes your pet's melee attacks to generate 20% less hate, making enemies less likely to attack it.
 * Homunculus Stealth Tactics III
 * Cost: 1 action point
 * Requires: Homunculus Stealth Tactics II, Artificer level 10
 * Causes your pet's melee attacks to generate 30% less hate, making enemies less likely to attack it.
 * Homunculus Stealth Tactics IV
 * Cost: 1 action point
 * Requires: Homunculus Stealth Tactics III, Artificer level 14
 * Causes your pet's melee attacks to generate 40% less hate, making enemies less likely to attack it.
 * Homunculus Strength I
 * Cost: 2 action points
 * Requires: Artificer level 6
 * Grants a +2 increase to your pet's Strength score.
 * '''Homunculus Strength II
 * Cost: 4 action points
 * Requires: Homunculus Strength I, Artificer level 10
 * Grants an additional +2 to your pet's Strength score.
 * Homunculus Takedown I
 * Cost: 2 action points
 * Grants your pet the use of the Trip feat, allowing it to knock down enemies on command.
 * Homunculus Takedown I: Homunculus Trip
 * Triggers the use of the Trip feat, allowing your pet to knock down enemies on command.
 * Homunculus Takedown II
 * Cost: 1 action point
 * Requires: Homunculus Takedown I, Artificer level 4
 * Grants a +2 bonus on the DC of your pet's Trip and Improved Trip feats.
 * Homunculus Takedown III
 * Cost: 1 action point
 * Requires: Homunculus Takedown II, Artificer level 7
 * Grants an additional +2 bonus on the DC of your pet's Trip and Improved Trip feats, bringing the total increase to 4.
 * Homunculus Takedown IV
 * Cost: 1 action point
 * Requires: Homunculus Takedown III, Artificer level 10
 * Grants an additional +2 bonus on the DC of your pet's Trip and Improved Trip feats, bringing the total increase to 6.