Module 1 Patch 1

Release Notes: Module 1 Patch 2
Welcome to the Release Notes for Module 1 Patch 2. These release notes were posted on 2006-04-12.

News & Notes

 * Scorched Caverns/Taming the Flames: The optional objectives will correctly advance. This adventure is now open again.
 * Several issues with Velah the Dragon’s spellcasting have been fixed, and we have updated some problem areas in the Plane of Night.
 * Glyphs of Ward-Breaking from the Plane of Night will now appear in the trade window when attempting to trade them to a party member.
 * Monsters should once again switch targets normally. Intimidate and diplomacy function again.
 * Monster’s self-healing behavior should be much rarer than before.
 * Class icons should now be appearing properly in LFM want ads.
 * Friends who had appeared on your friends list prior to Module 1 should now appear on it again.
 * Feeblemind is now curable by casting "Restoration" and will be until players are capable of casting the “Heal” spell.
 * You may now use rest shrines while you have an ability scores at 0 or are otherwise helpless.
 * Missile Combat has been restored to its previous state – you will now be able to fire arrows while moving again.
 * Xorian Cipher: Gatekeeper Chulkash will now allow you to get a reward if you accidentally closed the window.