Obscuring Mist

Obscuring Mist
 * Conjuration (Creation)
 * Level: 	Air 1, Clr 1, Drd 1, Sor/Wiz 1, Water 1
 * Components: 	V, S
 * Casting Time: 	1 standard action
 * Range: 	20 ft.
 * Effect: 	Cloud spreads in 20-ft. radius from you, 20 ft. high
 * Duration: 	1 min./level
 * Saving Throw: 	None
 * Spell Resistance: 	No

A misty vapor arises around you. It is stationary once created. The vapor obscures all sight, including darkvision, beyond 5 feet. A creature 5 feet away has concealment (attacks have a 20% miss chance). Creatures farther away have total concealment (50% miss chance, and the attacker cannot use sight to locate the target).

A moderate wind (11+ mph), such as from a gust of wind spell, disperses the fog in 4 rounds. A strong wind (21+ mph) disperses the fog in 1 round. A fireball, flame strike, or similar spell burns away the fog in the explosive or fiery spell’s area. A wall of fire burns away the fog in the area into which it deals damage.

This spell does not function underwater.

Obscuring Mist is one of the very worst spells in DDO, as your teammates are equally or even more harmed than your monsterous enemies. Hypothetically, a group equipped with Blindness-Ward items or the Blindfighting skill might enjoy it, but this hasn't been tested. Obscuring Mist can rarely be used when there is a powerful enemy shooting at you, but normally there is a better course of action than to hide in fog.

Enemy casters, such as Kobold Shamans, will enjoy casting Obscuring Mist onto you. When that happens, use the minimap to navigate yourself back out of the mist. However, retreating would allow him to continue to hurt you with spells, so it may be better to hunt for the caster inside the mist with Tab-key selection, and move towards the highlight circle, then swing away wildly.