Fire Over Morgrave

{{Quest | name            = Fire Over Morgrave | adpack          = Vecna Unleashed | epic            = 34 | duration        = medium | raid            = yes | tier            = | solo only       = false | solo            = | normal          = | hard            = | elite           = | xp              = | ecasual         = | enormal         = | ehard           = | eelite          = | epicxp          = | bestower        = Geth | npc             = Geth | loc             = Morgrave Upper Commons | zone            = Morgrave University - Upper Commons | patron          = Morgrave University | favor           = 0 | free            = no  | extreme          = | mappic          = | maplegend       = | loadingpic      = | overview        =

Flagging
No flagging required. | flagging        = No flagging required. | objective_1     = Speak with the Dean | objective_2     = Approach the Tear | objective_3     = Defeat the Balor | objective_4     = Push the Balor from the platform before it explodes | expect          = | misc            =


 * Morgrave University wishes to invite you to a prize-giving ceremony to celebrate your preventing the facility's destruction. However, a mysterious planar rift seems to have opened where the ceremony is to take place...
 * Before heading inside, bear in mind that the machine to upgrade loot from the raid is at the quest entrance, and locks when the raid begins. If anyone wants to craft an item, give them a second to do so. The actual lockout takes place soon after speaking to the Dean
 * As you approach the rift, an apparition of Vecna appears, along with Zweilanar, the Balor you last saw fleeing the Traveller's attack in Vecna Unleashed (quest). With control over the world of Eberron denied to him, the archlich has decided to give his demonic general a chance at destroying it instead!

Preparations

 * Fire resistance and absorption is useful, as there is a large amount of fire damage through both standard attacks and DoTs

General Strategy

 * Stick close to Zweilanar - even ranged damage and healers should be relatively close to the boss
 * Trash management is key - you can instant kill the Dretches on Hard difficulty
 * Both Zweilanar and the Vrocks have ranged attack deflection and spell damage reduction if there are not enough players in close range - the status of this can be seen through the Iron Wing Defense buff icon

Basic attacks

 * Zweilanar will attack with his whip, hitting in an area multiple times for fire damage causing a debuff lowering your PRR and MRR, up to 10 stacks for -70
 * Zweilanar will attack with his sword, doing electric damage -

Special Attacks

 * A jump attack similar to Rudus in Project Nemesis. Timing is tighter but damage is lower. Can knockdown and has a deceptive AoE
 * A second jump attack that generally follows the 'jump' where he swings his whip around him dealing fire damage
 * Raising his whip to cause a small AoE stack of Balor's flame - up to 5 stacks at once, often with only one stack to melee attackers on his rear
 * Lightning Strikes Twice: Lightning damage to players too far away, decreasing their lightning resistance then a rectangular discharge of lightning forward. ~3k lightning damage to a tank on Hard
 * 'This is Sparta' kick [Scorn attack]: A knockdown for several seconds. Whilst knocked down you are not hit by the discharge portion of Lightning Strikes Twice

Mechanics

 * If the person with aggro focus moves too far away, Zweilanar will insult them and cause an unblockable stun
 * Players not close will gain stacks of Balor's Scorn which will ?Cause Damage?
 * Once you have Balor's Scorn you will be targeted with additiona special attacks, including a unblockable kick that knocks you over - this is often chained for repeated kicks.
 * Balor's Flame: A fire DoT with a 10 minute duration that deals increasing damage every few seconds. Stacks up to 20 times - remove stacks by being close to an Ice Orb when it breaks. ~3k fire damage per tick to a tank at 20 stacks.

Phase 1

 * Zweilanar will charge into battle pretty quickly. As time goes on, Vrock Doom Dancers begin to appear around the platforms. These named enemies deal damage to everyone in the raid, so they need to be downed quickly.
 * Zweilanar will open rifts to summon exploding Dretches. The while party needs to stay as close to the general as possible to prevent too many demons arriving at once, but Zweilanar also does fire damage to anyone near him. To counter this, a friendly Sphinx summons Risia Ice Orbs around the arena. Breaking these near Zweilanar will extinguish his flames for a short while.
 * At roughly 75% health, Zweilanar will teleport to the West area and create a ring of fire.
 * Crossing the threshold of the ring will deal fire damage
 * You are unable to interact with, deal damage or heal to anything within the ring of fire if you are not inside it. The reverse is also true, if you are inside the ring you cannot effect anything outside of the ring.
 * The ring of fire will dissipate after a period of time.
 * At roughly 50% health, Zweilanar will teleport to the North area and create a ring of fire again
 * If you take too long bringing Zweilanar down to 5% health, he will enter a fiery rage and take vastly reduced damage. Expect a front number of 0.
 * You can end this fiery rage by moving Zweilanar very close to an Ice Orb and destroying the orb - the first time he will say that you can not quench his Fire/Rage but the second will extinguish it and let you do full damage again
 * Zweilanar can enter the fiery rage a second time if you are slow. A single Ice Orb will extinguish that rage

Phase 2
| insidious       = | devious         = | discreet        = | aggression      = | onslaught       = | conquest        = | tamper          = | neutralization  = | ingenious       = | observance      = | perception      = | vigilant        = | mischief        = | vandal          = | ransack         = | bonus_xp_notes  = | chest           = Two | npcreward       = Standard, no 20th completion reward as Raid Rune system is in place | unique          = yes | external        = }}
 * Once at 5% health, Zweilanar will entreat Vecna for more aid. Untrustworthy as ever, the Lich instead casts a spell on the Balor meaning that if you don't kill him quickly, he'll explode!
 * Technically speaking, you've now won the raid, as Zweilanar does count as defeated even if he explodes - however, this costs you an end chest, and also kills thousands of innocent people, so you're going to want to DPS Zweilanar down pretty quickly. Don't worry too much - you've got at least a couple of minutes.
 * With Zweilanar down, Vecna's last shot at destroying Morgrave is foiled - and the university finally gives you some amount of credit for the multiple times you've saved the world!
 * One end chest
 * One bonus end chest for preventing the Balor from exploding