The Waterworks

The Waterworks is the principle levelling tool of many adventurers through level 2-3.

This four part instance is known for being both generous, in terms of xp, as well as having amazing quest rewards for the levels. Many pieces of equipment found here are worn by adventurers well into their later seasons. The classic example is a trinket which allows you to cast Web three times per day. Across a group of 6, that is 18 webs - meaning most encounters will be reduced in difficulty significantly.

The Waterworks is required of all characters in order to pass through to the Marketplace. However, only part 1 and 2 are required. Guard Tember gives you a Writ of Commendation which is then passed to the Harbormaster. This grants you that access.

The summary needed to run through quickly:

Part 1: Room 1 - Disable trap on gate. If unable, run up to gate and run back. The trap only fires once. Open door, fight slimes. Disable trap on intersection, right pillar. If unable, run through all at once to the right. One of the rooms back here will have a chest with the Gnashtooth key. Now run all to the west. Use the key, collect the chest, and grab Chief Eichek's key (sp?). Now run to the room north of here. Interrogate Eichek (sp?), flip lever. (Optional room north of here, trapped. Box is to left inside room.) Then run all the way the northeast corner. Room here has a ladder trap. If unable to disable, it fires only once. Flip the lever - the only important part. Then you go north through a newly opened area. Go left for optional spiders, or right to exit.

Part 2: Rescue Arlos, get party to exit.

Part 3: Flip 4 switches (in 2 locations), kill guy, leave.

Part 4: Find Venn's corpse (looks like a zombie in a cell, dead). Then kill the interrogator in the northeast. (to be continued when less tired).