Wilderness adventure area

Wilderness Adventure Areas, introduced with Module 4, make the older wilderness areas interesting by having ongoing quests within them, as well as add new wilderness areas. Unlike regular quests, you can leave the wilderness areas and not lose any advancement. In fact, it will be necessary to leave and re-enter these Wilderness Areas to hope for the appearance of the Rare Encounters.

Wilderness Adventure Areas typically have three quests:


 * Rare Encounters - finding mini-bosses in the Area. These appear in fixed places, but might require multiple attempts for them to appear. The points listed below, are for killing those rares the first time. The point total does NOT include XP you will earn from repeat kills. (Those are at 1/3 original XP). There is no limit to repeat kills and players that want to get all the rares in an area can expect to get quite a few repeats as well. Exception: The High Road has no XP Penalty for repeat kills of Random Encounters. They are always full XP!
 * Slayer - killing large numbers of the Area's denizens. Each area has a specific number of Slayer levels to attain, each increasing level granting increasing XP.
 * Explorer - finding points of interest in the Area, usually broken up between Lore and Dungeon Entrances.

Each Wilderness Adventure Area has an intended level rating as well as a range of levels for which characters can earn full Experience. The intended level rating is merely a difficulty guideline and has no effect on XP. Only the range matters. Characters below the range earn no XP. Characters in the range earn full XP unless one or more team members are above the range, in which case the ones in the range earn no XP and the ones above it earn reduced XP. See Experience points for more details.

As of U14, the maps of wilderness areas will be fully revealed once you have found all of the explorer locations.

Notes:

All wilderness XP numbers are increased by any and all XP boosts such as: Mantle of the World Shaper, Voice of the Master, XP Potions, XP Tomes, etc. The numbers below DO NOT take that into consideration! R = Raid Zone wilderness - Raids special rules fully apply here 1 = The Subterrane - Central and East: These areas allow level 12+ to gain experience, however they are challenging raid zone wilderness areas, and require a group for characters of level 12 or 13 to enter. Level 14+ characters may enter solo, but it's not recommended.

2 = House Cannith Manufactury is unique in that it is a raid zone wilderness, but raid zone rules do not fully apply to it: Hirelings may be brought in if your party is not in raid mode, and the area has Dungeon Scaling enabled, and has scaling settings for up to 12 players.