Update 46 randomly generated loot

Update 46 Patch 2 changed how random loot is generated.

Lamannia preview thread:

This affected also random loot generated by some alternative means, such as turning in s.

Release notes excerpt
Several new and returning single enchantments are now random loot options, and several less-usable or bugged options (such as Damaging Guards) have been removed from the drop tables.
 * Common Enchantments

Ninety new and returning special enchantments are now included in random loot from levels 5 and above. These special enchantments contain a third (or fourth, if the item is above level 10) enchantment, bringing the maximum number of enchantments of a random loot item to four.
 * Rare Special Prefixes

These special prefixes will display a teal border on the item to help visually contrast them with other random loot. Teal borders are now reserved for items with a rare special Prefix enchantment, and, as a result, items that have rolled higher in item quality, such as Masterful Craftsmanship, no longer display a teal border.


 * Casting Quarterstaffs

Caster Quarterstaves have their own set of random loot adjustments and special enchantments, aiming to make their use for spellcasters more attractive. The maximum number of enchantments on a caster quarterstaff is now six, up from three.


 * Minimum Level of Loot
 * When chests are opened in content or completed quests, the level of random loot rolled will now much more closely match the instance level of the content completed. For example, if you are in a level 3 dungeon on Elite, you will get up to level 5 loot and no higher.
 * Items and effects that previously increased the minimum level of random loot, such as the Greater Dragonmark of Finding, now increase the quality of that random loot instead.
 * Jewels of Fortune are no longer available in-game and in the DDO Store, and in their place you will find Treasure Hunter's Elixirs of the same magnitude.
 * Currently-consumed Jewels of Fortune will provide the same effect as an equivalent rarity of Treasure Hunter's Elixir until they expire, and unused Jewels of Fortune no longer apply their buff.
 * Unused Jewels of Fortune can be traded in for two of the same magnitude Treasure Hunter's Elixirs in the House Cannith Crafting Hall, in the same place you can trade in spare Tomes for Dragonshard Fragments. Check the tooltip of your unused Jewels of Fortune for more information.

Items found in random loot now have a small chance to drop with a second Augment Slot.
 * Augment Slots


 * Material Types

Armor and shields can once again drop with alternate material types (Adamantine, Flametouched Iron, and Mithril) as well as a new Silver armor/shield material type, which grants a saving throw bonus against the Undead. Armors and shields with alternate material types will retain these types when keyed for Cannith Crafting, just as weapons do. Normally-metal weapons can also drop with the material type Blueshine, which prevents durability damage. This material type will be retained when keyed for Cannith Crafting. As it now behaves like a normal material type, Everbright/Blueshine is no longer an option for Cannith Crafting.

Certain weapons in random loot, including quarterstaves, crossbows, clubs, and greatclubs, can now drop with nonstandard material types such as Adamantine or Silver.