Legendary Green Steel items

Legendary Green Steel (abbreviated LGS) is a crafting system introduced in Update 29. Minimum level 26.

Ingredients
New ingredients are. Tier 1 and Tier 2 ingredients to be found in flagging quests (To Curse the Sky and Creeping Death) also. Tier 3 ingredients will only drop in end chest of the Codex and the Shroud.

Legendary Hound of Xoriat and Legendary Tempest's Spine provides "indirect access" to ingredients in the form of 1,000 Raid Runes trade-in, but this is for Tier 1 and 2 only.

Tempest Rune turn-in example:
 * (Standard): Tempest Rune Trader success with Green Steel Ingredients! Created: Legendary Small Sulfurous Stone (1), Legendary Medium Sulfurous Stone (1), Legendary Small Twisted Shrapnel (2), Legendary Small Devil Scales (1), Legendary Medium Devil Scales (1), Legendary Medium Gnawed Bone (1), Legendary Small Length of Infernal Chain (1).

Xorian Rune turn-in example:
 * (Standard): Xorian Rune Trader success with Green Steel Ingredients! Created: Legendary Small Sulfurous Stone (1), Legendary Small Twisted Shrapnel (2), Legendary Medium Twisted Shrapnel (2), Legendary Small Devil Scales (2), Legendary Medium Gnawed Bone (1).

Base items
Items are crafted in the Altar of Fecundity in Meridia, using 100 s and. Weapons (Handwraps not included) or accessory/equipment. Weapons all have 5[W]. No armor, shield, orb, nor runearm. All.

On Lamannia, two-handed, ranged weapons, and Bastard Swords had +1 critical multiplier as a base weapon-specific bonus, but it was a confirmed.

Recipes, Slots and Augments
A new kind of Augment system dubbed "Green Steel Augment Slots" has been implemented. All Legendary Green Steel weapons have 4 slots (3 Tiers + Active). All Legendary Green Steel equipment have 5 slots (+ Cleansing slot to be filled by ). These are filled by 120+ types of augments that somewhat resemble their heroic versions, composed in a way such as Air/Dominion/Material. Augments are all.

(See sub-pages for recipes and effect details)
 * Green Steel Tier 1 Slot
 * Green Steel Tier 2 Slot
 * Green Steel Tier 3 Slot - bonus effects are granted for weapons only
 * Green Steel Active Slot - like the heroic Tier 2 combo effects/clickies

Augment removal is possible, but it will require a store-only consumable item, called.

Differences from Heroic version

 * You can slot Green Steel Augment at will and in any order. No need to start from Tier 1 to get an effect you desire.


 * Stat weapons - Tier 1/2/3 bonus type is Enhancement/Insight/Exceptional and +14/+7/+2. You can find +15 Enhancement on Update 29 randomly generated loot. +2 Exceptional is new but not stacking. I.E. it only offers +1 over other sources such as.
 * HP/SP + Skills equipment
 * HP/SP - Stacking nature of Heroic HP/SP equipment is discontinued. Enhancement/Insight/Quality (Tier 2/3 are not Elemental), and +56/+28/+14 (HP) +302/+151/+75 (SP) respectively.
 * Skills - Enhancement/Insight/Quality (not Exceptional) and +22/+11/+6. The best you can find on Update 29 randomly generated loot is Enhancement/Insight +20/+10-ish. These Enhancement bonuses do not stack with legacy Competence skill bonuses. This is likely to be . "Charisma skills" do include Use Magic Device, and add said-on-description amount of bonus.


 * Ethereal/Opposition weapon - MRR is new. Enhancement/Quality/Exceptional and +35/+9/+9.
 * Positive/Material/Opposition equipment - Unconsciousness Range expansion is new.
 * Heroic tier 1/2 combo effects are replaced by Active Augment slot. You now have to spend ingredients separately for these, and most options require Tier 3 ingredients also. Some options are very, very expensive. For example;
 * The most poplar Displacement clickie requires 3x T3 manufactured ingredients (equivalent to 12 raw Larges).
 * Radiant Forcefield, Reincarnate and Sigil of Warding require 12x T3 manufactured ingredients (48 raw Larges).
 * Summon Frog is the most expensive one in this regard, it requires 15x T3 manufactured ingredients (60 raw Larges), but according to its description, it is supposed to be a fluff/bragging-rights item.

Bonus effects
"Double Shard"/"Double Foci" bonus effects for weapons no longer require creating two different things and combining them. Aspect Dominance mechanic is also discontinued entirely.
 * See the list of effects here.

"Double Shard" bonus effects for equipment, such as Disruption Guard and Air Guard, are discontinued entirely. Instead, by equipping two of matching set (cleansing one of them is required), players can benefit from various set bonuses (Legendary bonus) as following.

Dominion / Escalation / Opposition set bonus
Requires at least 2 accessories. Effect is determined by the combination of Dominion/Escalation/Opposition Gem Shards slotted and are tiered.
 * Escalation: +2 maximum Dodge, what tier is it is unknown

Equipping additional accessories after the second continues to add the applicable set bonuses in a way that stacks with other set bonuses of the same type
 * Example: Bracers (Tier 1 Opposition, Tier 2 Opposition, Tier 3 Opposition) + Goggles (Tier 1 Opposition, Tier 2 Opposition, Tier 3 Opposition) + Cloak (Tier 1 Opposition) = +20% maximum HP

Ethereal / Material set bonus
4 piece set bonus grants the following. ''These are somewhat tiered, and the amount of bonus scales by that. How that is determined is still unclear.''
 * Material: increase in melee critical damage and spell critical multiplier.
 * Ethereal: increase in Incorporeal miss chance

Observed values (to be replaced by formula once someone finds it):
 * melee crit damage: 4, 10, 11, 13
 * spell crit damage: 11, 23, 25, 29
 * incorporeality: 2.5, 5.5

Combination set bonus

 * 5 piece set bonus appears when you have both 2 and 4 piece bonus active.
 * {|class="wikitable"

! !! Dominion !! Escalation !! Opposition Your spells and attacks have a small [?%] chance to Paralyze each enemy in an area around the target for 12 seconds. Fortitude save DC 90. Your spells and attacks have a small [?%] chance to cause 10d20 sonic damage to nearby enemies and Silence them. Silence effect Will save DC 90. Your spells and attacks have a [?%] chance to kill non-boss enemy, if they have 5,000 or fewer hitopoints. Inflicts three stacks of Vulnerability on bosses and enemies with greater than 5,000 hitpoints. Your spells and attacks have a small [?%] chance to Confuse each enemy in an area around the target for 12 seconds. Will save DC 90. Your spells and attacks have a small [?%] chance to heal you and nearby allies for 10d20 hitpoints through Positive Energy. Your spells and attacks have a small [?%] chance to cause 10d20 Light damage to neary enemies and Blind them. Reflex save DC 90.
 * Material
 * Controller's Grip
 * Controller's Grip
 * Sound and Silence
 * Ender
 * Ethereal
 * Mind Spike
 * Mind Spike
 * Whispers of Life
 * Brazen Brilliance
 * }