Sap

This feat has a chance to render the target briefly senseless, though it will become active if damaged again. It has a cooldown of 15 seconds. Some creatures may be immune to the sap effect.

When this feat is activated, a melee special attack is made. If it hits, the victim makes a DC 15 Fortitude saving throw. A failure mezzes the victim for 18 seconds or until they are damaged.

Prerequisite: None