Hit point

Hit Points (or hp) represent your life. The more Hit points the more damage you can sustain before you die.

Incapacitated
In D&D Online, you die when you reach -10 Hit points, but you are dying when you reach 0 hp. If you are dying you lose one hp per round until you die or someone stabilizes you, with either a healing spell or a successful heal skill check. You also have 5% stabilize by yourself unless you are a warforged, in which case you stabilize at the second you drop under zero hit points.

Increasing Hit Points
Hit Points increase by themself when you level up, that increase is not equal for eveyone and depends on many factors. However, everyone benefit from the bonus 20 HP from Heroic Durability received at creation and from the 10 HP from Draconic Vitality received when you acheive 150 Agent of Argonessen favor.

Constitution
At each level, your constitution modifier is added to your total hit points. However, a penalty can never drop a result below 1, a character always gains at least 1 hit point each time he or she advances in level.

If a character’s Constitution score changes enough to alter his or her Constitution modifier, the character’s hit points also increase or decrease accordingly.

Class
For each level you gain, you also gain bonus amount of hit points. That amount depends on the class you are taking a level in.


 * Barbarian: 12 hit points
 * Bard: 6 hit points
 * Cleric: 8 hit points
 * Fighter: 10 hit points
 * Paladin: 10 hit points
 * Ranger:8 hit points
 * Rogue: 6 hit points
 * Sorcerer: 4 hit points
 * Wizard: 4 hit points

Toughness
The toughness feat adds +3 hit points to the character and adds +1 per level for each level. This feat can be taken multiple times so that the effects stack.

Prerequisite: None

Toughness Enhancements
After taking this feat, you may increase its benefits by taking the Toughness enhancements that are available to barbarians, dwarves, fighters and paladins.