Hired Blade

Level 20 Lawful Good Halfling Male

(20 Rogue)

Hit Points: 222

Spell Points: 0

BAB: 15\15\20\25\25

Fortitude: 9

Reflex: 20

Will: 6

Starting Feat/Enhancement

Base Stats Modified Stats

Abilities (Level 1) (Level 20)

Strength 12 12

Dexterity 16 24

Constitution 14 14

Intelligence 16 16

Wisdom 8 8

Charisma 8 8

Level 1 (Rogue)

Feat: (Selected) Two Weapon Fighting

Level 2 (Rogue)

Level 3 (Rogue)

Feat: (Selected) Weapon Finesse

Level 4 (Rogue)

Level 5 (Rogue)

Level 6 (Rogue)

Feat: (Selected) Toughness

Level 7 (Rogue)

Level 8 (Rogue)

Level 9 (Rogue)

Feat: (Selected) Improved Two Weapon Fighting

Level 10 (Rogue)

Feat: (Rogue Bonus) Cripling Strike

Level 11 (Rogue)

Level 12 (Rogue)

Feat: (Selected) Improved Critical: Piercing Weapons

Level 13 (Rogue)

Feat: (Rogue Bonus) Slippery Mind

Level 14 (Rogue)

Level 15 (Rogue)

Feat: (Selected) Greater Two Weapon Fighting

Level 16 (Rogue)

Feat: (Rogue Bonus) Improved Evasion

Level 17 (Rogue)

Level 18 (Rogue)

Feat: (Selected) Skill Focus: Use Magic Device

Level 19 (Rogue)

Feat: (Rogue Bonus) Defensive Roll

Level 20 (Rogue)

Enhancement: Rogue Damage Boost I

Enhancement: Rogue Damage Boost II

Enhancement: Rogue Haste Boost I

Enhancement: Rogue Haste Boost II

Enhancement: Rogue Haste Boost III

Enhancement: Rogue Haste Boost IV

Enhancement: Halfling Dexterity I

Enhancement: Halfling Cunning I

Enhancement: Halfling Cunning II

Enhancement: Halfling Cunning III

Enhancement: Halfling Cunning IV

Enhancement: Halfling Guile I

Enhancement: Halfling Guile II

Enhancement: Halfling Guile III

Enhancement: Halfling Guile IV

Enhancement: Rogue Subtle Backstabber I

Enhancement: Racial Toughness I

Enhancement: Racial Toughness II

Enhancement: Rogue Faster Sneaking I

Enhancement: Rogue Sneak Attack Accuracy I

Enhancement: Rogue Sneak Attack Accuracy II

Enhancement: Rogue Sneak Attack Accuracy III

Enhancement: Rogue Sneak Attack Accuracy IV

Enhancement: Rogue Sneak Attack Training I

Enhancement: Rogue Sneak Attack Training II

Enhancement: Rogue Sneak Attack Training III

Enhancement: Rogue Sneak Attack Training IV

Enhancement: Rogue Assassin I

Enhancement: Rogue Assassin II

Enhancement: Rogue Assassin III

Enhancement: Rogue Hide I

Enhancement: Rogue Hide II

Enhancement: Rogue Move Silently I

Enhancement: Rogue Move Silently II

Enhancement: Rogue Dexterity I

Enhancement: Rogue Dexterity II

The hired blade is an opponent that creates fear in his victims. Stalking them from the shadows, the hired blade waits for the precise moment to plunge his blade deep into the victim. Even if the victim should survive the attempt, he or she will be mortally injured. What is even more feared is the ability to vorpal mobs on a roll of natural 20. The hired blade has the search and disable device skills maxed out. This is important as elite traps often deal extreme damage. Thus, a good rogue has to be able to minimise damage to the party by taking them down before they can cause harm. In addition to the regular rogue skills, the hired blade is also versed with the use of magical devices. This allows versatility which in dire situations can be very helpful.

Assassin DC: 10+20(level)+6(intelligence mod) = 36

Sneak Damage: 10d6+20

Skills

Disable Device

Base: +23

Intelligence (Base 16, 22 with +6 item): +6

Disable Device Item: +15

+5 Thieves Tools: +7

Greater Hero (Spell): +4

Total: +55

Search

Base: +23

Intelligence (Base 16, 22 with +6 item): +6

Search Item: +15

Greater Hero (Spell): +4

Total: +48

Using Magical Device

Base: +23

Charisma (Base 8, 14 with +6 item): +2

Skill Focus Feat: +3

Golden Cartouche (Deleras): +3

Greater Hero (Spell): +4

Total: 35 (75% success with L6 spell scrolls)