Hellball


 * Notes:
 * Using metamagic feats increases the cost as usual for spells.
 * Not subject to evasion
 * It has a slow travel time, but it does go around corners.
 * This spell only procs once for a chance at Shiradi effects. It works exactly as a Delayed Blast Fireball. There is a way to 100% doublestrike Hellball so you get the AoE to proc twice.
 * Like other regular spells (and unlike Ruin which does not), Hellball will proc the effects of bonus damage such as the and.


 * External links: