Heal

Heal (Wis)
Heal is both Active and passive.

Heal is actively used to save incapacitated players. This use takes 1 heal kit per attempt. The bleeding/near dead players are revived but only retain 1 hitpoint if a successful heal is made. To make a successful heal, your heal skill and a dice roll is used. The DC of the heal check to revive a wounded player is 21.

Heal is passively used to determine the number of hit points that are regained at rest shrines. The number of hitpoints regained at a shrine is determined by the highest heal skill of any nearby ally (thus, it is helpful for Clerics or other high-Wisdom characters to stand in rest shrines when someone else is using them). ✅. Note that this does not apply to warforged, they rely on the repair skill.