Help! Am I Raid Ready

This article summarizes the flags, weapons and gear necessary for raids and other quests requiring flagging.

When you join a raid, go with an open mind and listen real well. People may bark orders but they generally do this in order to get completion. A raid can be fun but failing is a huge waste of time, resources and is certainly not fun.

Before you read this article, you should read "What should I bring to a raid?." However good you may think your preparation is, you can always improve it.

Note on Duration:
 * The listed range is from "normal with a strong at-level group, but not world-record speed" to "elite/epic in the worst case scenario, barring any unnecessary waiting for non-game related problems".
 * Average times assume an decently equipped at-level group running the raids on the highest possible difficulty. (eg: Tempest Spine Elite at level10 max, Epic raids at level20 max)

The Chronoscope (Chrono)

 * Level: 6 with Epic Difficulty available
 * Flagging: None
 * Duration: 30 to 80 minutes (~45 minutes average)
 * Timer: 2 Days 18 Hours after receiving end reward
 * General weapons: Silver, Pure Good, Holy, Vorpal
 * Bane weapons: Evil Outsider, Lawful Outsider
 * Buffs/Gear: Proof Against Poison, Resist Electricity/Fire/Cold/Acid (No sonic here despite the orthons), Remove Curse spells/potions, Lesser Restoration (and Full restore on higher difficulties), Death Ward, Freedom of Movement, Healing Potions.

Tempest's Spine (TS)

 * Level: 10
 * Flagging: None
 * Duration: 30 to 90 minutes (~60 minutes average)
 * Timer: None
 * General weapons: Smiting, Vorpal
 * Bane weapons: Elemental, Evil Outsider, Chaotic Putsider, Elf, Giant, Aberration
 * 'Buffs/Gear: Proof Against Poison, Disease Immunity, Underwater Action, Resist Electricity/Fire/Acid/Sonic, Cold at the endfight, Remove Curse, Lesser Restoration (and Full restore on higher difficulties), Death Ward, Freedom of Movement, Healing Potions.

Vault of Night (Dragon, VoN)

 * Level: 10 with Epic Difficulty available
 * Flagging:
 * As of Update 3, You are considered to be permanently flagged if you done all 4 of the following quests in any order: Tharashk Arena, The Prisoner, The Jungle of Khyber, Haywire Foundry
 * Duration: 40 to 120 minutes, consists of a pre-raid, Vault of Night (~60 minutes), and the final raid Plane of Night (~20 minutes)
 * Timer: 2 days and 18 hours after collecting the end reward.
 * General weapons: Smiting, Vorpal, DPS, Disruption, Adamantine recommended for Elite/Epic
 * Bane weapons: Construct, Dwarf, Undead, Dragon
 * 'Buffs/Gear: Proof Against Poison, Disease Immunity, Resist Electricity/Acid for VoN5, Resist Fire/Cold fpr VoN6 - Add Electricity for Epic, Healing Potions.

The Twilight Forge (Titan)

 * Level: 12
 * Flagging:
 * Complete Hiding in Plain Sight, Bring Me the Head of Ghola-Fan!, Slavers of the Shrieking Mines
 * The Sigil of Dal-Quor from combining Shattered Sigil and Broken Sigil pieces by talking to Oster.
 * Sigil has to be re-repaired after each completion. Done by simply talking to Oster again.
 * For more detail see The Twilight Forge (story arc).
 * Duration: 50 to 100 minutes, consists of a pre-raid, The Twilight Forge (~60 minutes average), and the raid The Titan Awakes (~20 minutes)
 * Timer: 2 days and 18 hours after collecting the end reward
 * General weapons: Smiting, Vorpal, (Adamantine to bypass raid boss DR), Ranged useful for end fight
 * Bane weapons: Construct, Giant, Aberration and Monstrous Humanoid
 * Buffs/Gear: Proof Against Poison, Disease Immunity, Underwater Action, Resist Energy:All types of elemental resistance are useful, Lesser Restoration, Death Ward, Freedom of Movement, Healing Potions.

Zawabi's Revenge (ADQ2/DQ2)

 * Level: 12
 * Flagging:
 * The Chamber of Raiyum, Chains of Flame, An Offering of Blood followed by Against the Demon Queen (DQ/ADQ1)
 * Against the Demon Queen is a pre-raid has to be done each time the primary raid is completed.
 * Duration: 15 to 30 minutes in the raid itself (~20 minute average, pre raid usually takes longer)
 * Timer: 2 days and 18 hours after collecting the end reward
 * General weapons: Banishing, DPS (Cold Iron + Good to bypass raid boss DR), Ranged is useful early on
 * Bane weapons: Evil Outsider, Chaotic Outsider. Gnolls are present, though it's sometimes not desireable to kill them
 * Buffs/Gear: Resist Sonic/Fire/Acid/Electricity, Lesser Restoration, Death Ward, Freedom of Movement, True Seeing, Shield (spell)/Nightshield clicky, Remove Blindness, Healing Potions.

The Reaver's Fate (Reaver)

 * Level: 14
 * Flagging:
 * The Crucible, The Prison of the Planes, Madstone Crater
 * 9 dragon, 9 elven and 9 giant relics turned in to Crag
 * Gianthold Tor (including killing the three optional dragons) Tor need not be repeated to reenter the raid.
 * Duration: 12 to 25 minutes, consists of the raid, The Reaver's Fate. (~15 minute average, shortest raid in the game)
 * Timer: 2 days and 18 hours after collecting the end reward
 * General weapons: Any but note Holy will not work, Mithral (Metaline) to bypass raid boss DR
 * Bane weapons: Elemental, Giant
 * Buffs/Gear: Resist Electricity/Sonic/Acid/Cold, Shield (spell), Tumble (spell)

Accursed Ascension (Abbot)

 * Level: 17
 * Flagging:
 * Inferno of the Damned, Flesh Maker's Laboratory, Ghosts of Perdition, Desecrated Temple of Vol
 * 8 sigil pieces to form a full sigil
 * Right Wing - Temple of Vol
 * Left Wing - Flesh Maker's Laboratory
 * Right Frame - Inferno of the Damned
 * Left Frame - Ghosts of Perdition
 * Left Pincer - Random
 * Center (or Bottom) Frame - Random
 * Eye of the Abbot - Random
 * Right Pincer - Random
 * Complete Litany of the Dead four times:
 * kill High Priest of Vol. Take the door out and shatter the four crystals to get credit.
 * kill Cholthulzz. Take the door out and shatter the four crystals to get credit.
 * kill Cinnis. Take the door out and shatter the four crystals to get credit.
 * kill Mentau. Take the door out and shatter the four crystals to get credit.
 * Duration: 10 to 60 minutes, consist of the raid Ascension Chamber (~40 minute average, ultra challenging on elite)
 * This raid, due to some special circumstances, is not likely to be completed by a "pick-up" group
 * Timer: 2 days and 18 hours after collecting the end reward
 * General weapons: Disruption/Greater Disruption, (Bludgeon + Magic to bypass raid boss DR)
 * Bane weapons: Undead
 * Buffs/Gear: Resist Electricity/Fire/Acid/Cold, Proof Against Poison, Immunity to Fear, Deathblock, Deathward and 5 free inventory spots. Gear recommended over buffs here, as the Black Abbot dispels buffs frequently.

The Thirteenth Eclipse (a.k.a., "The Shroud")

 * Level: 17
 * Flagging:
 * Let Sleeping Dust Lie, Running with the Devils, Ritual Sacrifice, The Coalescence Chamber, Rainbow in the Dark
 * Claim your Twelve favor rank from Jeanselme Brucetius or Valairea Satnarine. You need 40 Twelve favor. Each of the above five quests gives 8 favor on Normal, so you can do them all on Normal, or some on Casual and others on Hard. The only other quest in this level range which gives Twelve favor is Acid Wit.
 * Complete the Eldritch Device Tutorial for Valairea Satnarine
 * Combine the five different Sharavath Stones which drop from the five quests into a Sharavath Signet Stone.\
 * See The Thirteenth Eclipse (story arc) for further quest progression details.
 * Duration: 30 to 90 minutes, consists of the raid, The Shroud (~60 minutes average)
 * Timer: 2 days and 18 hours after collecting the end reward
 * General weapons: Vorpal, (Silver + Good to bypass raid boss DR)
 * Bane weapons: Evil Outsiders (Primary), Construct, Giant, Lawful Outsiders, Orc, Reptile, Gnoll, Elemental
 * Buffs/Gear: Resist Fire/Sonic, Proof Against Poison, Disease Immunity, resist fire/acid/sonic, Lesser Restoration, Remove Curse, Death Ward, Freedom of Movement

A Vision of Destruction (VoD)

 * Level: 18
 * Flagging: None
 * Duration: 15 to 40 minutes (takes 10 to 20 minutes to travel to raid) (Average: ~40 minutes combined)
 * Timer: 2 days and 18 hours after collecting the end reward
 * General weapons: Vorpal, DPS (Silver + Good to bypass raid boss DR), Ranged
 * Bane weapons: Raid itself: Evil Outsider, Lawful Outsider. Subterrane (to get there): Undead, Reptilian
 * Buffs/Gear: Resist Fire/Electricity/Sonic, Proof Against Poison, Disease Immunity, Feather Falling (to get there), Restoration, Death Ward Remove Curse - Potion and spell highly recommended for most/all players due to frequency of curse attacks here.

Hound of Xoriat (Hound, HoX)

 * Level: 18
 * Flagging: None
 * Duration: 6 to 20 minutes (takes 10 to 20 minutes to travel to raid) (Average: ~35 minutes combined)
 * Timer: 2 days and 18 hours after collecting the end reward
 * General weapons: Vorpal, DPS (Lawful to bypass raid boss DR), Ranged
 * Bane weapons: Evil Outsider, Lawful Outsider, Chaotic Outsider, Aberration. Subterrane (to get there): Undead, Reptilian
 * Buffs/Gear: Resist Acid, Proof Against Poison, Feather Falling (to get there), Restoration, Death Ward and Death Block (Beholders), Remove Curse, Restoration, Death Ward, and Globe of Invulnerability can be useful vs. the "Bees"

Tower of Despair (ToD)

 * Level: 20
 * Flagging:
 * A New Invasion, Bastion of Power, Genesis Point, Sins of Attrition
 * To enter the raid, one must run through the Sharavath outdoor area and locate the tower cave. There is a Yugoloth NPC in the tower cave which will give you the ability to port you to and from Amrath and the tower for future visits
 * Duration: 30 to 90 minutes (~70 minutes average due to extreme challenge on elite)
 * Timer: 2 days and 18 hours after collecting the end reward
 * General weapons: DPS (Silver + Good to bypass raid boss DR)
 * Bane weapons: Evil Outsider, Lawful Outsider
 * Buffs/Gear: Resist Energy:All types are useful, Proof Against Poison, Disease Immunity, Restoration, Death Ward Remove Curse - Potion and spell highly recommended for most/all players due to frequency of curse attacks here.
 * Boots of Anchoring are required for the end fight for all but the most powerful, experienced players

The Master Artificer (MA)

 * Level: 19
 * Flagging: Blown to Bits, Power Play, and Schemes of the Enemy then talk to Channa d'Cannith.
 * Duration: 20 to 90 minutes for the raid itself. Takes 20 to 30 minutes to travel to raid. (Epic Average: ~120 minutes combined due to extreme difficulty of Epic)
 * Timer: 2 days and 18 hours after collecting the end reward.
 * General weapons: Smiting, Vorpal
 * Bane weapons: Construct
 * Buffs/Gear: Resist Electricity, Balance gear (35+ recommended for main tanks/dps)

The Lord of Blades (LoB)

 * Level: 20
 * Flagging: Blown to Bits, Power Play, and Schemes of the Enemy then talk to Ceros d'Cannith.
 * Duration: 20 to 90 minutes for the raid itself. Takes 20 to 30 minutes to travel to raid. (Epic Average: ~120 minutes combined due to extreme difficulty of Epic)
 * Timer: 2 days and 18 hours after collecting the end reward.
 * General weapons: Smiting, (Adamantine + Good to bypass raid boss DR), High dps non-elemental weaponry recommended
 * Bane weapons: Construct, Abberation
 * Buffs/Gear: Electricity, Fire, Proof Against Poison, Restoration, Death Ward, Freedom of Movement, Remove Curse

Stealer of Souls (SoS)
Note: This is not actually a raid. But it requires raid-like flagging, thus is useful to know how to flag for this quest.


 * Level: 17
 * Flagging:
 * Duration: 30 to 75 minutes. (Has a 1 hour time limit, but the timer stops at the final endfight, which may take up to 15 minutes.)
 * Complete: Enter the Kobold, Monastery of the Scorpion, and Prey on the Hunter.
 * You must acquire the Khyber, Siberys, Eberron Dragonshard Essences from the end of these quests.
 * You must also acquire three different dragon gems from any of several wilderness areas:
 * Orchard of the Macabre
 * Sands of Menechtarun
 * Ruins of Gianthold
 * Aussircaex's Valley
 * Mount Reysalon
 * Soami Gardens
 * General weapons: Disruption/Greater Disruption, (Bludgeon + Magic to bypass raid boss DR)
 * For more detail please see the Stealer of Souls page.
 * Re-Flagging: You must reacquire the Eberron(50), Khyber(25), Siberys(25) Dragonshard Essences. There are two ways to do this: Complete the 3 pre-quests again and obtain them from the final chest of these quests, or you may purchase them from Vorace using draconic runes*.
 * Timer: None, can be repeated once re-flagging is met.

The Tide Turns (Tide, TTT)
The Tide Turns isn't a raid, but a special quest with standard flagging (only 1 party member needs to be flagged) and epic quest difficulty.

This quest features the complete list of named end-reward loot after every 3 completions. (Most raids have this feature, but at every 20 completions.)


 * Level: 7
 * Flagging: Complete Bargain of Blood, The Black Loch, and Storm the Beaches.
 * Note - Only 1 member of your party needs to be flagged for everyone to enter, unlike the raids listed above.
 * Buffs/Gear: All types are useful, Proof Against Poison, Disease Immunity, Lesser Restoration, Death Ward, Jump spell/items, Remove Curse
 * Re-Flagging: None required
 * Timer: None, can be repeated indefinitely


 * Mod 8 for Dummies by DaveyCrockett: http://forums.ddo.com/showthread.php?t=162744