Kensei enhancements (history)


 * Fighter Kensei I
 * Prerequisites: Level 6 Fighter, Fighter Attack Boost II, Fighter Critical Accuracy II, any Weapon Specialization feat.
 * Cost: 4 Action Points
 * Benefit: You are the unrivaled master of your chosen weapon. Your focus and training grant you a +1 bonus to Bluff, Concentration, Diplomacy, and Intimidate skills, Combat Feat DC's, saves against magic, and number of Action Boosts per day. If you possess a Ki bar, you gain 1 additional Ki on criticals and when meditating. You can select a single weapon type as your signature weapon.
 * Kensei Mastery I
 * Prerequisites: 6 Fighter, Fighter Kensei I, Weapon Specialization:
 * Cost: 1 Action Point
 * Benefit: (One handed, ranged, or thrown weapons) You gain an additional +1 bonus to hit and damage, and +2 to confirm criticals and critical damage (before multipliers) when using a.
 * Benefit: (Two handed weapons) You gain an additional +1 bonus to hit, +2 to damage and to confirm criticals and +4 to critical damage (before multipliers), as well as improved glancing blows that have a chance of applying magical weapon effects when using a.
 * Fighter Kensei II
 * Prerequisites: Level 12 Fighter, Fighter Kensei I, any Greater Weapon Specialization feat.
 * Cost: 2 Action Points
 * Benefit: Your focus and training improve, granting an additional +1 bonus to Bluff, Concentration, Diplomacy, and Intimidate skills, Combat Feat DC's, saves against magic, and number of Action Boosts per day. If you possess a Ki bar, you gain 1 additional Ki on criticals and when meditating.
 * Kensei Power Surge
 * Benefit: You may expend a Fighter attack boost to focus your energy and spirit, gaining a +8 Insight bonus to strength for a short period of time. If you possess the ability to generate Ki, you generate an additional 2 ki on successful attacks during your surge.
 * Kensei Mastery II
 * Prerequisites: Level 12 Fighter, Fighter Kensei II, Fighter Specialization I, Kensei Mastery I, Greater Weapon Specialization:
 * Cost: 1 Action Point
 * Benefit: (One handed, ranged, or thrown weapons) You gain an additional +1 bonus to hit and damage, and +2 to confirm criticals and critical damage (before multipliers) when using a.
 * Benefit: (Two handed weapons) You gain an additional +1 bonus to hit, +2 to damage and to confirm criticals and +4 to critical damage (before multipliers), as well as improved glancing blows that have an increased chance of applying magical weapon effects when using a.
 * Fighter Kensei III
 * Prerequisites: Level 18 Fighter, Fighter Kensei II, Fighter Attack Boost III, Fighter Critical Accuracy III, any Superior Weapon Focus.
 * Cost: 2 Action Points
 * Benefit: Your focus and training are complete, granting an additional +1 bonus to Bluff, Concentration, Diplomacy, and Intimidate skills, Combat Feat DC's, saves against magic, and number of Action Boosts per day. If you possess a Ki bar, you gain 1 additional Ki on criticals and when meditating.
 * Kensei Mastery III
 * Prerequisites: Level 18 Fighter, Fighter Kensei III, Fighter [specific weapon] Specialization II, Kensei Mastery II, Superior Weapon Focus:
 * Cost: 1 Action Point
 * Benefit: You gain +1 critical threat range with your signature weapon.