Alchemical Crafting


 * Update 11 crafting includes;
 * Set bonus unlocking for named accessories
 * Alchemical Weapon/Shield crafting

Set bonuses

 * see Nearly Finished

Alchemical Weapons/Shields

 * Cannith Melting Station
 * Cannith Binding Station
 * Cannith Forging Station

Weapons are +5 and exactly the same base dice as Green Steel Weapons, except they include more types (Alchemical Light Hammer exists with 1d6 20/x2 base damage, Alchemical Hand Wraps exist with no special base properties, not sure if Alchemical Dart exists, not sure all other weapons exist). All base Alchemical weapons and shields are unbound. Weapons have a Minimum Level of 12, shields have a Minimum Level of 16. Shields are +5, and the Light and Heavy versions have the same stats as a +5 Heavy Steel Shield except that they.


 * 1) Get alchemical "blank" weapon/shield from The Master Artificer raid
 * 2) Add a particular metal type to the blank weapon/shield
 * 3) Customize them at crafting altar inside of The Lord of Blades raid, using ingredients gathered from the raid. Up to 3 tiers of effects, and each tier can either be Martial or Mystical.

Blank items (Prototype)

 * Likely includes all known base weapons. Also includes handwraps and shields.
 * Known weapon blanks:
 * Alchemical Bastard Sword
 * Alchemical Battle Axe
 * Alchemical Great Crossbow
 * Alchemical Heavy Crossbow
 * Alchemical Heavy Mace
 * Alchemical Kukri
 * Alchemical Light Hammer
 * Alchemical Light Mace
 * Alchemical Morningstar
 * Alchemical Shuriken
 * Alchemical Warhammer
 * Known shield blanks:
 * Alchemical Light Shield
 * Alchemical Heavy Shield
 * Alchemical Tower Shield do exist, no screenshot provided yet
 * Not sure if Alchemical Buckler exists

Refinement

 * You use ingredients obtained in the explorer area and in side quests to add a metal type from the following list:
 * Adamantine: Weapon/shield breaks adamantine DR, Mystical tier 1 effect gets Superior Laceration IX.
 * Silver: Weapon/shield breaks silver DR, Mystical tier 1 effect gets Superior Radiance IX.
 * Cold Iron: Weapon/shield breaks cold iron DR, Mystical tier 1 effect gets Superior Resonance IX.
 * Flame-Touched Iron: Weapon/shield breaks good DR, Mystical tier 1 effect gets Superior Devotion IX
 * Byeshk: Weapon/shield breaks Byeshk DR, Mystical tier 1 effect gets Superior Nullification IX
 * Crystal: Weapon/shield breaks Crystal DR, Mystical tier 1 effect gets Superior Impulse IX

Tier 1 Elemental Binding

 * You use ingredients obtained in any difficulty of The Lord of Blades and The Master Artificer raids to add the following "Martial" effects to a weapon/shield:
 * Air: Shocking Burst, Stunning +10, Heightened Awareness 4
 * Earth: Acid Burst, Greater Stone Prison, Earthgrab
 * Water: Icy Burst, Freezing Ice, Fire Shield (Cold) (like Bracers of the Glacier)
 * Fire: Flaming Burst, Flaming Blast, Seeker +10

or


 * You use ingredients obtained in any difficulty of The Lord of Blades and The Master Artificer raids to add the following "Mystical" effects to a weapon/shield:
 * Air: Superior Magnetism IX, Superior  IX, Air Guard
 * Earth: Superior Corrosion IX, Superior  IX, Earthgrab Guard
 * Water: Superior Glaciation IX, Superior  IX, Freezing Ice Guard
 * Fire: Superior Combustion IX, Superior  IX, Magma Surge Guard

Tier 2 Elemental Binding

 * You use ingredients obtained in any difficulty of The Lord of Blades and The Master Artificer raids to add the following "Martial" effects to a weapon/shield:
 * Air: Exceptional Dexterity +2, Lightning Strike, Doublestrike 6%
 * Earth: Exceptional Constitution +2, Acid Blast, Disintegration
 * Water: Exceptional Wisdom +2, Crushing Wave, Corrosive Salt
 * Fire: Exceptional Strength +2, Incineration, Righteousness

or


 * You use ingredients obtained in any difficulty of The Lord of Blades and The Master Artificer raids to add the following "Mystical" effects to a weapon/shield:
 * Air: Superior Electric Lore, Superior  Lore
 * Earth: Superior Acid Lore, Superior  Lore
 * Water: Superior Ice Lore, Superior  Lore
 * Fire: Superior Fire Lore, Superior  Lore

Tier 3 Elemental Binding

 * You use ingredients obtained only in Epic versions of The Lord of Blades raid to add the following "Martial" effects to a weapon/shield:
 * Air: +6 Enhancement Bonus, Electrifying Blast, Empty Red Augment Slot
 * Earth: +6 Enhancement Bonus, Corrosive Blast, Empty Red Augment Slot
 * Water: +6 Enhancement Bonus, Freezing Blast, Empty Red Augment Slot
 * Fire: +6 Enhancement Bonus, Fiery Blast, Empty Red Augment Slot

or


 * You use ingredients obtained only in Epic versions of The Lord of Blades raid to add the following "Mystical" effects to a weapon/shield:
 * Air: Efficient Metamagic Enlarge II, Greater Enchantment Focus, Spell Focus Mastery +1
 * Earth: Efficient Metamagic Empower II, Greater Conjuration Focus, Greater Spell Penetration IX
 * Water: Efficient Metamagic Extend II, Greater Transmutation Focus, Greater Elemental Spell Power
 * Fire: Efficient Metamagic Maximize II, Greater Evocation Focus, Arcane Augmentation IX

From mob kills within the zone
distributed by similar mechanic to the Altar of Insanity ingredients, BtC
 * Iron Defender Claws
 * Iron Defender Rivets
 * Iron Juggernaut Parts
 * Iron Juggernaut Plating
 * Magefire Cannon Core
 * Magefire Cannon Parts
 * Quoforged Juggernaut Parts
 * Quoforged Juggernaut Plating

From any chests

 * Cannith Power cell (for material type imbuing)

From 10th Completion List of The Lord of Blades raid

 * Martial Cannith Power Cell (sets the tier to Martial type effects)
 * Mystical Cannith Power Cell (sets the tier to Mystical type effects)

Forum threads

 * http://forums.ddo.com/showthread.php?t=336478
 * http://forums.ddo.com/showpost.php?p=4009886&postcount=305