Monk tactics

The monk is a glass cannon class. This means that you are not supposed to take the damage of the party, use diplomacy and other skills to try and get mobs to go to your tank. Note: your over all dps will be higher when you are not using weapons (starting at 1d6 and increaseing rapidly to 2d10 at lvl 20), however this is not necessarily true at low levels when a set of two nice kama's can out dps your fists however if you are planning on doing this I would advise not taking two weapon fighting as you will not be using your kama's for the whole game and exchanging that feat is a waste of gold. Use your shurikens only when necessary as your fists will do allot more dps then your ninja stars. while leveling up if you are planning on trying to solo the game then work on your constitution with enhancements like the path of the tortoise, if you are not planning on soloing then you will want to increase your ki generation through things like the path of the badger. for an added boost in dps do not forget about your elemental attacks and combo finishing moves all of which can be found on this site (insert hyperlink).

While grouped you should stay behind the tanks and trap spotters. Always let your tanks get agro before entering combat, and once your are in combat let all hell loose on your enemies blow your ki on your combos and don't forget your finishing moves. As for meditation save it for the start of boss fights and let the party know you will need a few minutes before starting the fight.