Hold Monster

{{Infobox-spell
 * name          = Hold Monster
 * level         = 5
 * icon		= HoldMonster.png
 * school		= Enchantment
 * type1		= Compulsion
 * type2		= Mind-affecting
 * type3		=
 * type4		=
 * acolyte skin  = 4
 * artificer	=
 * bard		= 4
 * stormsinger	= 4
 * cleric		=
 * druid		=
 * favored soul	=
 * paladin	=
 * ranger		=
 * sor n wiz	= 5
 * warlock	= 4
 * cost		= 25 (Bard), 30 (Sorcerer, Warlock, Wizard)
 * components	= {{F}}, {{M}}, {{S}}, {{V}}
 * metamagic	= {{Quicken}}, {{Eschew}}, {{Heighten}}, {{Enlarge}}, {{Embolden}},
 * range		= Standard
 * target		= Foe
 * duration	= Maximum of 6 seconds per caster level
 * save		= Will save negates, Will save every 3 seconds
 * sr		= Yes
 * cooldown	= 4 seconds (Wiz), 3 seconds (Sor)
 * description	= This spell functions like Hold Person affecting any living creature that fails its Will save. The enemy is aware, but it can take no actions for a maximum of 6 seconds per caster level. The enemy may attempt to make a new Will save every 3 seconds.
 * notes         =