Horoth

{{Infobox-monster
 * image       = Scenery_ShavarathPreview2_official.jpg
 * type        = Evil Outsider
 * race        = Devil
 * sub-race    = Pit Fiend
 * MM type     =
 * alignment   = Lawful Evil
 * cr          = {{xpcolors|normal=30|hard=34|elite=40}}
 * named       = yes
 * boss        = Purple
 * attack      =


 * BAB: around 65 suspected
 * Physical damage: {{xpcolors|normal=?|hard=?|elite=104.8}} +- 11.5 (tested)
 * Poison Injury: Fortitude save, initially 1d6 Con damage, secondary death. (similar to Arraetrikos)
 * Spellcasting - See below
 * qualities   =


 * HP: {{xpcolors|normal=~200,000|hard=~250,000|elite=~440,000}} (pre U12 test)
 * AC: ??
 * DR: {{Xpcolors|normal=15|hard=25|elite=35}}/Silver+Good
 * Fortification: {{xpcolors|normal=50%|hard=65%|elite=80%}} (Developer Confirmation)
 * Resists/Immunities: Immunity to Curses, Fire, Poison and Symbol of Weakness, Resistance to acid and cold {{xpcolors|normal=30|hard=?|elite=60}}
 * Spell Resistance: {{Xpcolors|normal=36|hard=38|elite=42}}
 * Intimidate DC: {{Xpcolors|normal=60|hard=65|elite=70}} required to succeed on a 1. Add +4 if halfling
 * True Seeing
 * organization =
 * habitat     = Tower of Despair
 * description = General Horoth is feared and respected by the denizens of Shavarath as a warrior and a leader. He is a devil: sub-race Pit Fiend.

Spells Known

 * Delayed Blast Fireball 200-300 (250 avg) fire damage (elite), damage halved on reflex save, decreased by fire resist. Spell DC: or higher (tested)
 * Sunburst Spell DC: (tested)
 * Disintegrate - over 500 damage on failed save Spell DC: or lower (tested)
 * Banishment - will save DC 30+ ( or lower ) prevents the planar banishing effect but not the stun portion, Boots of Anchoring can alternatively be worn to also prevent the planar banish effect.
 * Power Word: Stun - no save, need 450+ HP to be unaffected
 * Energy Drain (Death Ward negates)
 * Chain Lightning Spell DC: or higher(tested)
 * Meteor Swarm 20-30 (25 avg) bludgeon damage (elite), no save, unaffected by DR, 60-90 (75 avg) fire damage (elite), damage halved on reflex save, decreased by fire resist. Spell DC: (tested)
 * Shout Spell DC: or lower (tested)
 * Medal of Cruel Pain (icon of Inflict Wounds, spell level 8) - DoT effect, 37.9 +- 7.5 damage every 3-5 seconds, 30-50 per tick
 * "The medal sears your body and won't come off! Good job solider!"
 * Badge of Death (icon of Mindflayer, level 2) - DoT, 30-60 per tick 38.1 +- 8.7 damage every 3-5 seconds
 * "An honor bestowed on those who have died in battle. But you are not dead, yet..."
 * Honor of Fools - 39.3 +- 8.9 damage every 3-5 seconds
 * HP gain on player death - During part 3 of the raid, whenever a player dies, Horoth gains HP. (tested)

Recommended weapon

 * Holy Silver of Greater Lawful/Evil Outsider Bane
 * Holy Silver of Pure Good/Righteousness, Paladin Holy Sword
 * Lightning Strike Greensteel Bow + Silver Ammo
 * Mineral II Greensteel
 * Lightning II Greensteel on normal/hard (Lightning II is better than lower-end DR breakers on normal)
 * Metalline of Pure Good/Metalline Flametouched Iron

Developer Confirmation
}}