Fire Over Morgrave

{{Quest | name            = Fire Over Morgrave | adpack          = Vecna Unleashed | epic            = 34 | duration        = medium | raid            = yes | tier            = | solo only       = false | solo            = | normal          = | hard            = | elite           = | xp              = | ecasual         = | enormal         = | ehard           = | eelite          = | epicxp          = | bestower        = Geth | npc             = Geth | loc             = Morgrave Upper Commons | zone            = Morgrave University - Upper Commons | patron          = Morgrave University | favor           = 0 | free            = no  | extreme          = | mappic          = | maplegend       = | loadingpic      = | overview        =

Flagging
No flagging required. | flagging        = No flagging required. | objective_1     = Speak with the Dean | objective_2     = Approach the Tear | objective_3     = Defeat the Balor | objective_4     = Push the Balor from the platform before it explodes | expect          = | misc            =
 * Huge amount of fire damage, and potentially some heavy lightning damage - bring relevant absorptions.
 * Morgrave University wishes to invite you to a prize-giving ceremony to celebrate your preventing the facility's destruction. However, a mysterious planar rift seems to have opened where the ceremony is to take place...
 * Before heading inside, bear in mind that the machine to upgrade loot from the raid is at the quest entrance, and locks when somebody begins the raid proper by speaking to the Dean. If anyone wants to craft an item, give them a second to do so - otherwise you may lock them out of the action.
 * As you approach the rift, an apparition of Vecna appears, along with Zweilanar, the Balor you last saw fleeing the Traveller's attack in Vecna Unleashed (quest). With control over the world of Eberron denied to him, the archlich has decided to give his demonic general a chance at destroying it instead!

General Strategy

 * Fire Over Morgrave is pretty much a sustained boss fight - as such, you should read the section on his attacks below carefully. However, managing the trash is important, as if the tank goes down, everyone's in trouble.
 * Sticking close to Zweilanar is necessary to keep trash spawn rate down and avoid some of his most dangerous attacks. Also note that named monsters in this quest have an effect that reduces ranged damage taken if they are not being engaged in melee.
 * Don't jump off the sides of the platform while the fight is ongoing - this will instantly kill you (although it's possible there's some sort of secret hidden to living players as in Skeletons in the Closet...) Jumping is safe before and after the fight.

Zweilanar's Attacks & Mechanics

 * Zweilanar's standard attacks are his sword, which deals electric damage, and his whip, which deals fire damage. The whip also causes a stacking effect reducing MRR and PRR by 7 a stack - this stacks up to 10 times.
 * He also has a number of special attacks:
 * A jump attack similar to Rudus in Project Nemesis. The damage done is not as high, but the area is deceptively large and the timing is harder. Note that the attack can also cause knockdown.
 * A second jump attack that generally follows the 'jump' where he swings his whip around him dealing fire damage
 * Balor's Flame: Zweilanar can raise his whip to affect all players close behind him with Balor's Flame, a fire DoT with a 10 minute duration that deals rapidly increasing damage. This can stack up to 20 times, dealing thousands of damage per tick. To remove it, you must be near a Risia Ice Orb when it breaks.
 * Lightning Strikes Twice: This causes lightning damage to any player with Balor's Scorn (see below), reducing their lightning absorption in the process. Zweilanar then makes a second, rectangular AoE in front of him, dealing thousands of points of lightning damage.
 * Kick: An unblockable knockdown attack which lasts for several seconds. Can only affect players with Balor's Scorn, so Zweilanar cannot use this if everyone is nearby. Whilst knocked down, you are not hit by the AoE portion of Lightning Strikes Twice.
 * Players who remain far away from Zweilanar for too long are hit with Balor's Scorn, a special effect that makes them valid targets for Lightning Strikes Twice and Kick. Zweilanar can chain kicks on a single target, rendering them totally helpless - if this happens, nothing can be done unless the raid group can move Zweilanar towards you.

Phase 1: Defeat the Balor

 * Zweilanar will charge into battle pretty quickly. As time goes on, Vrock Doom Dancers begin to appear around the platforms. These named enemies deal damage to everyone in the raid, so they need to be downed quickly.
 * Zweilanar will open rifts to summon exploding Dretches. The while party needs to stay as close to the general as possible to prevent too many demons arriving at once, but Zweilanar also does fire damage to anyone near him. To counter this, a friendly Sphinx summons Risia Ice Orbs around the arena. Breaking these near Zweilanar will extinguish his flames for a short while.
 * At roughly 75% health, Zweilanar will teleport to the West area and create a ring of fire.
 * Crossing the threshold of the ring will deal fire damage, and you are unable to interact with, deal damage or heal to anything within the ring of fire if you are not inside it. The reverse is also true, if you are inside the ring you cannot effect anything outside of the ring. The ring will dissipate after a period of time.
 * At roughly 50% health, Zweilanar will teleport to the North area and create a ring of fire again.
 * Once 50% is reached, if you take too long bringing Zweilanar down to 5% health, he will enter a fiery rage and take vastly reduced damage - most groups will not be able to damage him at all.
 * You can end this fiery rage by moving Zweilanar close to two Ice Orbs and destroying them in quick succession - ignore his boast that you cannot extinguish his rage.
 * Zweilanar can enter his enraged state again after a cooldown period. At this point, only one Ice Orb is needed to extinguish him.

Phase 2

 * Once at 5% health, Zweilanar will entreat Vecna for more aid. Untrustworthy as ever, the Lich instead casts a spell on the Balor meaning that if you don't kill him quickly, he'll explode!
 * Technically speaking, you've now won the raid, as Zweilanar does count as defeated even if he explodes - however, this costs you an end chest, and also kills thousands of innocent people, so you're going to want to DPS Zweilanar down pretty quickly. Don't worry too much - you've got at least a couple of minutes, and all trash stops spawning at this point, letting you focus on bringing the Balor down.
 * With Zweilanar down, Vecna's last shot at destroying Morgrave is foiled - and the university finally gives you some amount of credit for the multiple times you've saved the world!

| insidious       = | devious         = | discreet        = | aggression      = | onslaught       = | conquest        = | tamper          = | neutralization  = | ingenious       = | observance      = | perception      = | vigilant        = | mischief        = | vandal          = | ransack         = | bonus_xp_notes  = | chest           = Two | npcreward       = Standard, no 20th completion reward as Raid Rune system is in place | unique          = yes | external        = }}
 * One end chest
 * One bonus end chest for preventing the Balor from exploding