Epic Ward

Epic Ward: Epic enemies have massive amounts of experience against adventurers. They have special attributes that make them imune to death effects, banishment, and mindfog, and have a good chance to ignore stat damage effects. In addition, they regenerate negative levels quicker than standard creatures and cannot be charmed for long periods.


 * Immune to death effects
 * Vorpal, Disruption, Smiting, Banishing = completely useless
 * Insta-kill spells = completely useless
 * 90% stat damage resistance (negate chance)
 * Slicing Blow con damage, Crippling Strike str damage = near useless
 * Wounding, Puncturing, Weakening, Enfeebling and such = near useless
 * They break out of charm spells quicker than normal
 * However, Symbol of Persuasion and takes full effect, unknown if its intended or not
 * They recover from Negative levels quicker than normal
 * Enervation, Energy Drain = still works
 * Dreamspitter enervation = 1/2 negate chance, still viable with auto-crit situation
 * Stun and other effects that provide auto-crit = works
 * Although stat damaging effect is near useless, some mobs still can be auto-critted by str/dex debuff from Waves of Exhaustion and Strength Sapping combo. This is particularly helpful in red named beat down (Bargain of Blood manager, Partycrashers rest room named, Into the Deep hezurou etc).
 * Movement speed reduction
 * Crippling - ?
 * Hamstring, Tendon Slice - ?
 * Limb Chopper effects work on up to Red named monsters with Epic Ward (confirmed with devils in Epic Chronoscope, Bloodplate, Conjoined Abashi, Razor Arm didnt)