Elf race

Overview
Approximately 39,000 years ago, elves were slaves to the Giants of the Xen'drik continent. After a war with invaders from the Plane of Dal Quor nearly ruined the Giant's civilization and wrecked the continent, the elves rose up in rebellion against the giants. An elf by the name of Aeren had a vision of the future, showing that this rebellion could only end in chaos and disaster. So, she gathered as many elves as would follow her and fled Xen'drik, landing on an island continent in the Thunder Sea. Aeren did not survive the voyage, and the elves new home was named Aerenal (Aeren's Rest) in her honor. This migration split the elves into two groups; the Drow Elf race who stayed behind on Xen'drik, and the Aereni who migrated to Aerenal.

Elves are Elf type monsters.

Description
Most elves stand between 5-1/2 to 6-1/2 feet tall and typically weigh a minimalist 95 and 135 pounds, with only marginal differences between men and women. Neither males nor females grow any facial or body hair (exempting hair grown on the head). An elf is considered an adult about 110 years old, and can often live to be well over 700 years old. Elves are often discerned from their widely-recognized large, pointed ears; usually slender limbs or body; slanted, slightly cat-like dark-green/grey eyes (the former being the most common); the sharpness and frailness of bones on their body such as the chin; and finally the uncanny fairness and grace every elf seems to possess.

Aerenal, Khorvaire, and Valenar elves tend to have fairly pale skin with dark brown or black hair. Drow elves are almost mirror images, with dark to black skin and white hair. All elves share the dark green or grey eyes however.

Combat
Elven senses are uncannily acute, enabling them to spot traps, locate enemies, and find secret doors and paraphernalia more easily than the other races do. They are very agile and flexible, making them adept at dodging and handling weapons that require a high dexterity or great weapon finesse (the more favored weapons being the longbow, and the longsword or rapier if of Aerenal descent and the scimitar or falchion if of Valenar descent).

Qualities

 * As elf:
 * +2 Dexterity, -2 Constitution
 * Immunity to sleep spells and effects
 * +2 saving throw bonus against enchantment spells or effects
 * +2 racial bonus on Listen, Search, and Spot checks.
 * Weapon Proficiency: Elves are automatically proficient with the longsword, rapier, longbow, composite longbow, shortbow, and composite shortbow.

Creature Entries ()
Elf race monsters