Legendary Green Steel items/Tier 3

Effects recipe
Note:
 * All Tier 3 weapon augments are considered "Double Shard"-equivalent upgrade. Thus they require additional secondary Foci and 4 Manufactured Ingredients in total. They are not identical to Heroic versions, where they require combining Shards and 6 Manufactured Ingredients in total.
 * This is for weapon augments only. Equipment augments only require 3 Manufactured Ingredients. For equipment augments, ignore the second row of the following table

Weapon bonus effects


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 * Smoke - 27% blurry, Enhancement bonus (T1 - Fire, T2 - Air, T3 - Fire+Air)
 * Incineration - Attack have a small chance to deal massive fire damage. (T1 - Fire, T2 - Fire, T3 - Fire+Fire)
 * Triple Positive Weapon - Chance to gain 1000 Temp Hps on attack, 1 min cooldown
 * Legendary Magma: Attacks and Spells trigger Fire Dot and slow; if spell triggered scales with spell power (earth,fire,fire+earth)
 * Legendary Radiance: Attacks and Spells have a chance to blind enemies with light damage; if spell triggered scales with spell power (Fire, Positive, Fire+Positive)
 * Legendary Lightning Trap: Attacks and offensive spells have a chance to create Lightning traps. Set a Lightning Trap on the ground, (Air, Positive, Air+Positive)
 * Legendary Dust: attacks and offensive spells have a 50% chance to reduce enemy PRR and Positive healing amplification this penalty stacks (7PRR and 20 amp max) (Earth,Neg,Earth+Neg)
 * Legendary Earth: Attacks and offensive spells deal stacking acid damage over time. Scales with Spellpower if triggered by a spell (Earth, Earth, Earth+Earth)
 * Legendary Negation: Attacks and offensive spells have a chance to deal 1d3 negative levels. 30s internal timer, 100% chance on hit/spell. (Neg,Neg,Neg+Neg)

Table WIP: