Category:Game bugs

List of articles that have reference to game bugs.

See Also:
 * Official Known Issues

Unofficial Known issues

 * Summon Monster I-IX scrolls were not updated properly when they reduced the cooldown for these spells. They still have the 5 minute global cooldown, and when used - trigger this long 5 minute cooldown on all summon monster spells.
 * Raiding the Giants' Vault:
 * You can take down the forcefields by selecting them and using them, skipping the boss fight.
 * If you took the key by lowering the forcefield and killing the boss, it re-spawns.
 * You can use the forcefield when fighting the boss to reset him (not his HP)
 * Since update 9, loss of camera zoom controls with mousewheel
 * Using your mouse wheel while any container (ingredient bag, etc) is opened causes this. The focus of the wheel sometimes gets stuck in the bag.
 * Relogging, or switching characters will not clear the bug. Completely shutting down the client will.
 * Use numpad 7 and 1/9 or +/- as alternatives.
 * Ascension Chamber, Black Abbot:
 * Mantle of Invulnerability blocks 4th level and lower spells, along with sometimes negating other higher level spells (such as Sunburst, as the blindness component is tagged as a 2nd level spell.
 * The warning that you can't enter a party when teleporting has disappeared on both sending and receiving end.
 * Was fixed but the warning returned U10.2
 * Eternal Wands are named items, but do show Total Enhancement Bonus in the top right corner like random items.
 * And also have silver\gray borders like random items.
 * Epic Brimstone Verge
 * Epic Cacophonic Verge
 * Meridia is listed as a wilderness area with 100, 200, 300, or 400 possible slayers, no explores, no rare encounters.
 * This is related to the optional Shroud quests that have been bugged since launch.
 * Mantle of the Worldshaper (Possibly other items with Spell Absorption) blocks friendly spells:
 * Roderic's Wand summons
 * Shard of Xoriat's Summon Xoriat Horror Spell
 * When True reincarnating, the following reset:
 * Your interface positions
 * All your comments on your friends list.
 * The Snitch:
 * &lArr; If you do mass buffs around Garos while he is talking, he will get the buffs too.
 * The Restless Isles:
 * DM Audio clips are switched around in all cases. I.E. audio says a nest of scorpions erupts from the floor when you aren't at that fight, and at the scorpion fight the DM Audio mentions a different encounter. DM Text is correct, just the wrong audio clips.
 * Bring Me the Head of Ghola-Fan!:
 * When you enter the room with the Iron Training Golems, the DM Text/Audio says, "The training Golems spring to life and attack!" but they remain motionless until you pull the switch to activate them.
 * Slavers of the Shrieking Mines:
 * Optional claims there are 2 Beholders to kill, but only 1 Beholder exists, so the optional is impossible.
 * Wildman Miners sometimes say, "String Table Error 0x000000"
 * Level 3 Navigator called Xathrizopkrsis will not allow you to teleport to Meridia at level 12, while the level 2 navigator will.
 * If you play on a different server or character all your guilds you are in you will be marked as active and still cost renown for them.
 * When undead summons are given Death Ward, they will be immune to negative energy effects that heal them (It's the Palemaster bug all over again).
 * On the start of Devil Assault phase four, the DM comment gets played 6 times synchronous so that the decibels increase by quite a lot, and can cause unpleasant effects
 * Ghosts of Perdition:
 * Ice fensers summon ice crystals that increase required breakables for bonus xp, but do not count as breakables when broken.
 * This bug is deemed ancient
 * Improved Repair II, III, IV enhancements have gotten the wrong icon since update 6 (red fens)
 * This bug is deemed ancient
 * Partycrashers:
 * When at the illusionary mark that duplicates itself, triggering the copying before the trap results in all the marks being the true mark.
 * Cannith Crafting:
 * Modules gotten as end rewards can be disjuncted, but not crafted upon
 * Preview of U9 allowed crafting on modules aquired that way, converted handwraps couldn't be disjuncted, broke in a later update.
 * When changing a suffix, prefix or enhancement bonus, it adds the enchantment bonus of the current suffix\prefix\enhancement bonus to the existing attribute you're replacing first.
 * EG. When replacing Pure Good (+2 Shard) with  (+4 Shard) it will not work if your maximum item potential is < (+6).
 * The Tear of Dhakaan:
 * Pathfinding at intelligence rune can give your hire trouble activating it, but it can be done.
 * Fusillade:
 * Not reloading your repeater before starting a Fusillade, will cause it to reload after the first burst, losing you precious time.

Bugs that (seem to) have been fixed recently

 * (Silently) Fixed in U12.
 * Heyton's Rest:
 * Since update 10, the water-level has been raised and is floating in midair like it has forcefields keeping it in.
 * Fixed and broken in U11, Now it's too low
 * Tomb of the Tormented:
 * There is an optional to kill wight tormentors, you are always short 5 to make the quota...
 * (Silently) Fixed in U11
 * When talking to a NPC again while the NPC took down a forcefield and is still walking to his next spot from the movement script, he\she will put the forcefield back up.
 * Redemption
 * The Weapons Shipment
 * This bug is deemed ancient
 * (Silently) Fixed in U10.1
 * Mantle of the Worldshaper (Possibly other items with Spell Absorption) blocks friendly spells:
 * Harm while in lich mode.
 * Running a Quest on elite counts as running it on epic for timer purposes.