Barbarian

Class Summary
Alignment: Any Non-Lawful

Hit die: d12

Class Skills

 * Skill points at 1st level: (4 + Intelligence modifier) x4


 * Skill points at each additional level: 4 + Intelligence modifier




 * [[Image:Skill intimidate.png‎|25px]]
 * Intimidate (Cha)
 * [[Image:Skill_jump.png‎|25px]]
 * Jump (Str)
 * [[Image:Skill_listen.png‎|25px]]
 * Listen (Wis
 * [[Image:Skill_swim.png‎|25px]]
 * Swim (Str)
 * }
 * [[Image:Skill_swim.png‎|25px]]
 * Swim (Str)
 * }

Weapon and Armor Proficiencies:



 * [[Image:Feat_simpleweaponproficiency.png‎|25px]]
 * Simple weapons
 * [[Image:Feat_martialweaponproficiency.png‎|25px]]
 * Martial weapons
 * [[Image:Feat_armorproficiency_light.png‎|25px]]
 * Light armor
 * [[Image:Feat_armorproficiency_medium.png‎|25px]]
 * Medium armor
 * [[Image:Feat_shieldproficiency_general.png‎|25px]]
 * Shields (except tower shields).
 * }
 * [[Image:Feat_shieldproficiency_general.png‎|25px]]
 * Shields (except tower shields).
 * }
 * }

Paths

 * Savage of the Wild
 * Storm of Kargon
 * Bastion of the Outlands

Level 1

 * Dismiss Rage (active):Activate this barbarian ability to prematurely end your rage.
 * Fast Movement (passive): Allows barbarians to move 10% faster than other characters. This bonus applies even when wearing heavy armor (at this time).
 * Rage (active): Activate this barbarian ability to enter a bloodthirsty frenzy, granting you a +4 bonus to Strength and Constitution, a +2 Morale bonus to Will saves, and a -2 penalty to AC. When the rage ends, however, you will lose the hit points granted to you by increased Constitution and become fatigued. Your rage will last for 30 seconds plus an additional amount of time based on your Constitution.

Level 2

 * Damage Reduction (passive): Grants damage reduction 1/- to all unarmed, weapon, or natural attacks.
 * Uncanny Dodge (passive and active): This feat provides two benefits to the character. The first is that the feat allows you to retain your dexterity bonus to AC (if any) when you are caught flat-footed or struck by an invisible attacker, however this bonus is lost when you are imobilized. This portion of the feat is actually passive. The second is that it can be activated by the character to receive a +4 dodge bonus to their armor class and reflex saving throws for 15 seconds.

Level 3

 * Trap Sense (passive): This feat grants the following bonuses. +1 on reflex saving throws vs. traps and +1 Armor Class vs. trap attacks.

Level 4

 * Rage You can now rage 2 times per rest.
 * Uncanny Dodge You can now use uncanny dodge 2 times per rest.

Level 5

 * Improved Uncanny Dodge (passive and active): This feat replaces the regular uncanny dodge feat and enhances it. It provides two benefits to the character. The first is that the feat prevents monsters from receiving the flanking bonus when the character is attacked from behind, however this bonus is lost when imobilized. This portion of the feat is actually passive. The second is that it can be activated by the character to receive a +6 dodge bonus to their armor class and reflex saving throws for 30 seconds.
 * Damage Reduction (passive): Damage reduction improves to 2/- to all unarmed, weapon, or natural attacks.

Level 6

 * Trap Sense (passive): Trap sense bonus improves to +2.

Level 8

 * Rage You can now rage 3 times per rest.
 * Improved Uncanny Dodge You can now use improved uncanny dodge 3 times per rest.
 * Damage Reduction (passive): Damage reduction improves to 3/- to all unarmed, weapon, or natural attacks.

Level 9

 * Trap Sense (passive): Trap sense bonus improves to +3.

Level 11

 * Greater Rage (active): The bonuses to a barbarian's rage increase to a total of +6 strength, +6 constitution and +3 to will saving throws but the barbarian still incurs a reduction of its Armor Class by 2. Fatigue penalties remain the same as regular rage. Replaces the regular rage feat.
 * Damage Reduction (passive): Damage reduction improves to 4/- to all unarmed, weapon, or natural attacks.

Level 12

 * Rage You can now rage 4 times per rest.
 * Improved Uncanny Dodge You can now use improved uncanny dodge 4 times per rest.
 * Trap Sense (passive): Trap sense bonus improves to +4.

Level 14

 * Indomitable Will (passive): While in a rage, a barbarian of 14th level or higher gains a +4 bonus on Will saves to resist enchantment spells. This bonus stacks with all other modifiers, including the morale bonus on Will saves he also receives during his rage.
 * Damage Reduction (passive): Damage reduction improves to 5/- to all unarmed, weapon, or natural attacks. (Currently not displayed upon level up, but does function correctly)

Level 15

 * Trap Sense (passive): Trap sense bonus improves to +5.

Level 16

 * Rage You can now rage 5 times per rest.