Talk:Barbarian

NB: the trap sense, uncanny dodge and improve uncanny dodge class feats are common with the rogue (=> need to synchronize updates) -- Tihocan 19:18, January 15, 2006 (PST)

Just copying and pasting the notes from my build here from my private mesg suggestions
 * Notes:

Please respond with any suggestions or comment but try and leave the origanal post as close to as is for me to elaborate with changes. If you have completley different build idea post it under mine, would love to compare and contrast.

Also this is my first entry of any wikki. Let me know what you think about it and if there are any changes I should make to my style. You guys have done a great job so far and would love to help out. Especially now that my 10 day beta pass is over and Im not doing anything untill the game goes live. -- Big Gino 06:25, February 7, 2006 (PST)


 * With regards to your statement about 1handed weapons over 2. Do you mean dual weild or 1 weapon and a sheild.  If sheild, do you recomend tower or heavy?


 * Here is an article comparing the advantages of the four basic melee weapon loadouts. It's not linked from anywhere, but probably should be: Melee_weapon_options.  Re: tower shields, I don't recommend them in general, and I especially don't recommend them for barbarians, who would need to spend a Feat to use one.  A warforged fighter can become the ultimate tank with an adamantine tower shield, though.