Damage Reduction

A creature with this special quality ignores damage from most weapons. Wounds heal immediately, or the weapon bounces off harmlessly (in either case, the opponent knows the attack was ineffective). The creature takes normal damage from energy attacks (even nonmagical ones), spells, spell-like abilities, and supernatural abilities. A certain kind of weapon can sometimes damage the creature normally, as noted below.

The entry indicates the amount of damage ignored (usually 5 to 15 points) and the type of weapon that negates the ability.

Some monsters are vulnerable to piercing, bludgeoning, or slashing damage.

Some monsters are vulnerable to certain materials, such as alchemical silver, adamantine, or cold iron. Attacks from weapons that are not made of the correct material have their damage reduced, even if the weapon has an enhancement bonus.

Currently, DDO is known to include monsters requiring adamantine (Iron Golems), bludgeon (skeletons and Clay Golems), and slashing (zombies) weapons to penetrate their damage reduction. DDO includes special weapons made from as adamantine, mithril, darkwood, cold iron, silver, and even "Byeshek", but only adamantine is known to be useful against monsters actually in the game.

Some monsters are vulnerable to magic weapons. Any weapon with at least a +1 magical enhancement bonus on attack and damage rolls overcomes the damage reduction of these monsters.

Whenever damage reduction completely negates the damage from an attack, it also negates most special effects that accompany the attack, such as injury type poison etc. Damage reduction does not negate touch attacks, energy damage dealt along with an attack, or energy drains.