Floating Leaf

The Floating Leaf is inspired by many of the uber monk splash builds in these forums. I tweaked it to suit a 28 pointer so a new player can have access to a uber build as well. I'm currently running the 32 point version with a higher str and he is absolutely a graceful sight to behold. even with basic equipment, the Floating Leaf has a decent AC when dual wielding. This gives it the chance to all out attack the enemy, inflicting destruction. What is terrifying with the Floating Leaf is the amount of improvement it can have access to when you are ready to join the elite folks. The projected end AC of this build will be 70+, sufficient to take on the meanest raid boss and not get a scratch. Have fun with the destruction.

Note: The Floating Leaf uses rapiers as its main weapons. While using non monk weapons, this causes the Floating Leaf to be uncentered and thus will lose the monk centered AC. The monk wisdom AC is not affect and still applies. Monk weapons are not used due to their lower DPS potential.

RACE: Elf, Alignment: Lawful Good, Class: 18Ranger/2Monk (L1 and 10 monk, rest ranger)

STATS: Str: 14, Dex: 18, Con: 12, Int: 8, Wis: 14, Cha: 8 Stat points gained at levels 4, 8, 12, 16 and 20 would go into dexterity

FEATS:
 * (Selected)
 * Toughness
 * Weapon Finesse
 * Mobility
 * Spring Attack
 * Improved Critical: Piercing Weapons
 * Oversized Two Weapon Fighting
 * Two Weapon Defense
 * (Monk Bonus)
 * Dodge
 * Power Attack
 * (Ranger Bonus)
 * Favored Enemy: Undead
 * Favored Enemy: Giant
 * Favored Enemy: Evil Outsider
 * Favored Enemy: Construct

SKILLS:
 * Balance
 * Hide
 * Move Silently

ENHANCEMENTS:
 * Ranger Sprint Boost I
 * Elven Dexterity II
 * Elven Enchantment Resistance I
 * Aerenal Elf Melee Attack II
 * Aerenal Elf Melee Damage II
 * Elven Ranged Damage II
 * Way of the Patient Tortiose I
 * Disciple of Breezes
 * Racial Toughness II
 * Ranger Favored Attack II
 * Ranger Favored Damage IV
 * Ranger Favored Defense III
 * Ranger Favored Resistance III
 * Ranger Tempest III
 * Ranger Dexterity III

Breakdowns
Armor Class
 * Base: 10
 * +6 Armored Bracers: +7
 * Dex 32 (28 base, +6 item): +12
 * Wis 20 (14 base, +6 item): +5
 * Protection +5: +5
 * Dodge Feat: +1
 * Tempest: +2
 * Barkskin: +5
 * Two Weapon Defense: +1
 * Total: 48 (note: there is alot of improvement for the AC if you can get certain items)

Strength = 14+6(item) = 20 str = +5 to damage

Attack bonus = 19+12(dexterity)+5(+5 weapon)+2(racial) = +38, +40 vs FE (+33, +35 with PA on)

Damage = +5(weapon)+5(strength)+2(racial) = +12, +24 vs FE (+17, +29 with PA on)