Ascension Chamber/Raid History

The Black Abbot awaits his rise to godhood and only you can stop his ascension. {{Quest
 * name=Ascension Chamber
 * level=15
 * duration=Long
 * xp=4,900/?/?
 * loc=Hall of Ascension
 * npc=Sir Rohine Stiedra
 * zone=The Necropolis
 * patron=Silver flame
 * favor=6
 * overview=You and your fellow adventures are out to stop the black Abbot from trying to ascend to godhood.

Flagging

 * Complete the Litany of the Dead story arc.
 * Reflagging is never required for this raid.


 * obj=
 * Defeat the Black Abbot

When you enter this quest make sure you do not move too far past the end of the bridge until all your party members have made it across as this dissapears and can drop them into instant death water. When you join forces with the Abbot, when he is reduced to around 70% of his maximum HP, he will retire from the battle. At this point he will also teleport 6 random team members to the 3 puzzles, 2 to each. If you do not have 6 live players at this time, you in effect fail the quest.

The three puzzles are:
 * Ice - You and your partner have to equip a special wand and take in turns to created ice islands on the deadly water to progress to the other side. Each island lasts for around 15 seconds and the cooldown is about the same for the wands, so you have to alternate the creation of the islands as you go across. Try to place the islands a reasonable distance apart and not under a bolt path from the traps that are present. Each wand has 10 charges, new wands are supplied on completion where you will find a portal to return you to the main encounter area.
 * Asteroids - Pick up the rocks and equip these as your main hand weapon. You then have to use mouse look and attack to aim these throwing rocks at incoming asteroids before they can knock you of your suspended platform. If you fail you fall to your death in the main encounter area. Although throwing the rocks is probably the method intended by the developers of solving this puzzle, the group I play with has determined the most reliable method for completing this puzzle is for characters capable of using create undead scrolls to spam create many summoned creatures. These has the effect of blocking the asteroids from knocking you from the platform. Care must be taken to try and remian in the middle of the platform while the steroids continue to reign down upon you. Once complete more thorable rocks will spawn and a portal will appear which will return you to the main battle with the abbot.
 * Goggles - This puzzle sees the person with the goggles having to guide a teammate across a series of invisible platforms that phase in/out of existance. Take your time to examine the pattern and find a good route across. Ideally you will get a pattern that will allow your partner to run across without having to "change lanes". A good technique for this is for the person on the platforms to run sideways while looking at the person with the goggles. That person only runs when there are platforms available for the runner to be able to move to. Thus you mirror each others movements across the pattern. As there are issues with voice chat latency, I would recommnd that if you need your partner to change lanes that you use visually agreed cues such as jumping to move away a lane or block to move formward a lane etc. Once the first person is across they then have to equip the Alpha phase goggles and use those to guild the other player across his hidden platforms. Once both characters are across, portals spawn to allow you to return to the main platform to continue battle with the abbot.

Once all 3 puzzles have been completed successfully on the same run (all 3 are needed, else you have to mellee the abbot down to 1/3 of his hp before he once again retires from the battle sending new random team members back to the puzzles), you will be able to continue the fight against the Abbot. He uses 3 special attacks at various points:


 * Inferno - The entire platform will be engulfed with fire causing excessive (200+) damage every 2-3 seconds and will also drain spellpoints. To avoid this, the players with the ice wands need to create ice islands of the main platform to avoid this. When inferno ends you can return to the main platform to continue the fight. The Abbot may use inferno several times so be ready.
 * Encasement - The Abbot can encase party members with a tight constricting rock which squeezes the life out of them. The only way to break them free (apart from death / res) is for those who succeeded in the ateroids puzzle to throw rocks against those who are encased to break them out. Typically you need 3 hits to break a player completly free.
 * Invisibale ghosts - The Abbot can summon mana and hp stealing wraiths/ghosts which those without the beta/alpha phase goggles cannot see or attack. Those wearing the goggles must dispose of these (? can those without the goggles do anything about these?)

My recommendation is that if you fail any of the puzzles at the first attempt, just get out of the quest any way you can and try again, unless you want to practice handling the fight against the abbots special attacks (assuming you completed at least 1 of the puzzles and have the right equipment to do so). Ice Room has some bullet traps on the way.
 * traps=

Deadly water - Touch it and die. In-quest items; }}
 * misc=
 * Iceball Wand - Wand: Iceball (caster level 1) 10 Charges, 10 second cooldown, used to avoid Inferno - Minimum Level 1, Destroyed on Exiting Adventure, Destroyed on Death, Binds on Acquire
 * Alpha/Beta Phase Goggles - Goggles: Visivility 2 (Allows the wearer to see out of phase things, platforms and invisible monsters) - Destroyed on Exiting Adventure, Destroyed on Death, Binds on Acquire
 * Rocks - Equip in weapon hand - Allows you to destroy incoming asteroids and on successful completion of the puzzle to break Encasement cast by the abbot in later fights - Destroyed on Exiting Adventure, Destroyed on Death, Binds on Acquire
 * npcreward=?
 * chest=Black Abbot warded chest
 * monsters=Black abbot, Wheeps, Quells