Fighter enhancements (history)

Level 1

 * Skill Tactics I: Grants a +3 bonus to Intimidate and Tumble skills
 * Skill Recovery I: Grants a +3 bonus to Heal and Repair skills
 * Item Defense I: Grants a 25% chance to negate item wear when it occurs
 * Fighter's Action Boost I: Grants the ability to receive short term boosts to attacks (+3 to hit), Armor Class (+2), or attack speed (5 uses, lasts 20 seconds, cooldown 30 seconds)
 * Fighter's Combat Expertise I: Grants an additional +2 bonus to armor class while using the feat Combat Expertise, but reduces the attack as well by 2 more points (Prerequisite: Combat Expertise)

Level 2

 * Fighter's Strength I: +1 Strength
 * Armored Agility I: Reduces armor check penalty by 1
 * Fighter's Mobility I: Grants an additional bonus to armor class while tumbling (Prerequisite: Mobility)
 * Fighter’s Strategy I: +1 to the DC of your combat feats
 * Fighter’s Critical Accuracy I: +2 to confirm critical hits

Level 3

 * Skill Tactics II: Grants a +4 bonus to Intimidate and Tumble skills
 * Skill Recovery II: Grants a +4 bonus to Heal and Repair skills
 * Fighter's Action Boost II: Grants the ability to receive short term boosts to attacks (+4 to hit), Armor Class (+3), or attack speed (5 uses, lasts 20 seconds, cooldown 30 seconds)
 * Fighter’s Armor Mastery I: +1 Max Dex Bonus from armor
 * Fighter’s Tower Shield Mastery I: +1 Max Dex Bonus from tower shields

Level 4

 * Item Defense II: Grants a 33% chance to negate item wear when it occurs
 * Fighter's Dodge: Grants +1 to Armor Class (Prerequisite: Dodge)
 * Fighter’s Strategy II: +2 to the DC of your combat feats
 * Fighter’s Critical Accuracy II: +4 to confirm critical hits

Level 5

 * Skill Tactics III: Grants a +5 bonus to Intimidate and Tumble skills
 * Skill Recovery III: Grants a +5 bonus to Heal and Repair skills
 * Fighter's Strength II: +2 Strength
 * Fighter's Mobility II: Grants an additional bonus to armor class while tumbling (Prerequisite: Mobility)

Level 6

 * Fighter's Combat Expertise II: Grants an additional +4 bonus to armor class while using the feat Combat Expertise, but reduces the attack as well by 4 more points, for a total of +9 AC, -9 Attack. (Prerequisite: Combat Expertise)
 * Armored Agility II: Reduces armor check penalty by 2
 * Fighter's Action Boost III: Grants the ability to receive short term boosts to attacks (+7 to hit), Armor Class (+5), or attack speed (5 uses, lasts 20 seconds, cooldown 30 seconds)
 * Fighter’s Strategy III: +3 to the DC of your combat feats
 * Fighter’s Critical Accuracy III: +6 to confirm critical hits
 * Fighter’s Armor Mastery II: +2 Max Dex Bonus from armor
 * Fighter’s Tower Shield Mastery II: +2 Max Dex Bonus from tower shields

Level 7

 * Skill Tactics IV: Grants a +6 bonus to Intimidate and Tumble skills
 * Skill Recovery IV: Grants a +6 bonus to Heal and Repair skills
 * Item Defense III: Grants a 50% chance to negate item wear when it occurs

Level 8

 * Fighter's Strength III: +3 Strength
 * Fighter's Mobility III: Grants an additional bonus to armor class while tumbling (Prerequisite: Mobility)
 * Fighter’s Strategy IV: +4 to the DC of your combat feats
 * Fighter’s Critical Accuracy IV: +8 to confirm critical hits

Level 9

 * Skill Tactics V: Grants a +7 bonus to Intimidate and Tumble skills
 * Skill Recovery V: Grants a +7 bonus to Heal and Repair skills
 * Fighter’s Armor Mastery III: +3 Max Dex Bonus from armor
 * Fighter’s Tower Shield Mastery III: +3 Max Dex Bonus from tower shields

Level 10

 * Armored Agility III: Reduces armor check penalty by 3
 * Fighter's Action Boost IV: Grants the ability to receive short term boosts to attacks (+10 to hit), Armor Class (+7), or attack speed (5 uses, lasts 20 seconds, cooldown 30 seconds)
 * Item Defense IV: Grants a 67% chance to negate item wear when it occurs
 * Fighter’s Strategy V: +5 to the DC of your combat feats
 * Fighter’s Critical Accuracy V: +10 to confirm critical hits

Level 11

 * Fighter's Mobility IV: Grants an additional bonus to armor class while tumbling (Prerequisite: Mobility)
 * Fighter's Strength IV: +4 Strength (Not implemented yet)

Level 12

 * Fighter’s Critical Accuracy VI: +12 to confirm critical hits
 * Fighter's Action Boost V: Grants the ability to receive short term boosts to attacks
 * Fighter’s Armor Mastery IV: +4 Max Dex Bonus from armor
 * Fighter’s Strategy VI: +6 to the DC of your combat feats
 * Fighter’s Tower Shield Mastery IV: +4 Max Dex Bonus from tower shields
 * Skill Recovery VI: Grants a +8 bonus to Heal and Repair skills
 * Skill Tactics VI: Grants a +8 bonus to Intimidate and Tumble skills

Unconfirmed
The following enhancements appear in the game data files but their implementation has not been confirmed yet:
 * Extra Cleave I and II