Favored Soul enhancements (history)

Favored Souls can take their enhancements from the following trees:
 * Angel of Vengeance enhancements
 * Protection enhancements

Note that enhancements do not stack with other enhancements from the same series. Each element of a series requires everything previous in that series before it can be taken.

Action Boost Enhancements
Boosts last 20 seconds and can be used 5 times per rest. They have a 30 second cooldown. (Shared by all action boosts.)

Prestige Enhancement

 * Angel of Vengeance enhancements

Favored Soul Angel of Vengeance I

Usage: Passive

Cost: 4 action points

Progression: 16 action points

Requires One of: Empower Spell, Maximize Spell, Heighten Spell, Spell Focus: Conjuration, Spell Focus: Evocation

Requires All of: Favored Soul Smiting II, Favored Soul Energy of the Scion II

Available to Favored Soul class level 6

The only thing stronger than your faith is the fire you use to burn away those who stand against the will of the gods. Enemies that strike you have a chance of suffering divine condemnation rendering them vulnerable to divine attacks, and you project a 15 meter Aura of Menace, decreasing the saving throws, attack, and armor class of nearby enemies by 2. You deal 20% additional damage with spells that deal fire, physical, or untyped damage, and can name an ally your 'Champion', transferring your shield of condemnation to them and damaging opponents that strike them in melee.

This enhancement automatically grants access to the following:

Shield of Condemnation

Usage: Passive

Requires All of: Favored Soul Angel of Vengeance I

Available to Favored Soul class level 6

Enemies that strike you have a chance of suffering divine condemnation, increasing their vulnerability to light and alignment-based damage by 20%, and decreasing their fortification by 10%. This debuff stacks up to 5 times, and is dispelled by Bless effects.

Name Champion

Usage: Active

Requires All of: Favored Soul Angel of Vengeance I

Available to Favored Soul class level 6

You name an ally your Champion. Several Angel of Vengeance abilities target your Champion. You can only have one Champion at a time, and it must be another player or a hireling in your party, or a monster which you have personally summoned.

Crown of Retribution

Usage: Active

Requires All of: Favored Soul Angel of Vengeance I

Available to Favored Soul class level 6

You transfer your Shield of Condemnation to your Champion as long as they remain within your Aura of Menace. Enemies that strike your Champion while this is active also take 1d8+1 points of light damage from your divine wrath.

Favored Soul Angel of Vengeance II

Usage: Passive

Cost: 2 action points

Progression: 42 action points

Requires One of: Silver Flame Exorcism, Unyielding Sovereignty, Undying Call, Bladesworn Transformation, or Vulkoors Avatar

Requires All of: Favored Soul Angel of Vengeance I, Favored Soul Smiting III, Favored Soul Energy of the Scion III

Available to Favored Soul class level 12

Your wrath against those who stand against you continues to grow. Your Aura of Menace now lowers Spell Resistance by 2. You now deal 30% additional damage with spells that deal fire, physical, or untyped damage. You can summon a small lantern archon that hovers over your shoulder, attacking foes within your Aura of Menace with beams of light.

This enhancement automatically grants access to the following:

Summon Archon

Usage: Active

Requires All of: Favored Soul Angel of Vengeance II

Available to Favored Soul class level 12

A small lantern archon hovers over your shoulder and attacks nearby enemies. This archon is indestructible, deals 1 to 3 + caster level light damage every 2 seconds, and uses your light amplification effects for its light beam attacks. The archon will only attack enemies that have already been damaged, and will not attack fascinated or mesmerized foes, and always attacks the enemy with the fewest hit points in range. All threat generated by the archon is applied to you. (Cost: 20 sp, Duration: 300 seconds)

Capstone
A character can train only in one Favored Soul Capstone at a time.

Enhancement changes Alpha Testing on Lamannia

 * Enhancement Alpha