Companion Collar

Overview


Companion Collars are equipable items that bestow weapon enchantments on a pets attacks. The are usable by Homunculus (Iron Defender pet available to Artificers) and Wolf Companion (available to Druids). Companion Collars are equipped to an Iron Defender's or Wolf's Weapon Module slot on its character sheet.

Random loot collars can be selected as quest rewards and drop from. There are no Named collars.

You can also convert random loot and Named Handwraps at a Device Workstation using mechanical trap parts or greater elemental essences.

Enhancements on Companion Collars are confirmed to be working. Paralyzing, Anarchic, Axiomatic, Screaming etc.

Converting Handwraps
Any set of handwraps, whether random loot, Named or Crafed can be converted into a Collar at a Device Workstation. The Trapmaking Feat is not required to convert handwraps into a collar.

There are different recipes, some requiring an amount of mechanical trap parts that increases based on the total enhancement bonus of the handwraps.
 * +1 to +3:    10 Mechanical Trap Parts
 * +4 to +6:    25 Mechanical Trap Parts
 * +7 to +9:    50 Mechanical Trap Parts
 * +10 to +12:  75 Mechanical Trap Parts
 * +13 or more: 100 Mechanical Trap Parts

There is an alternative recipe, that works on any set of handwraps, that uses 3 each of the Greater Elemental Essences (Air, Earth, Fire & Water) which is useful if you cannot get hold of the required trap parts.

Crafting Collars


Collars can be disjuncted in Cannith Crafting, but no shards can be used on them so the blank collar is useles.

Cannith Crafting does not, by itself, allow for the crafting of Collars. However, a set of Cannith crafted handwraps can be converted into a Collar with the same enchantments at a Device Workstation.

Important Notes:

 * While Collars can be Disjunctioned in a Cannith Workstation, you cannot add shards to the Disjuncted Collars.
 * Once a set of Handwraps have been converted to a Collar, you cannot improve them any further in a Cannnith Workstation.
 * The Artificer's Iron Defender will not be able to use modules that have a guild level requirement (carried over from the base handwraps).
 * The Artificer's Iron Defender will not be able to use modules that have an alignment requirement unless the corresponding pet enhancements for that alignment have been taken.
 * The effectiveness of converting impact handwraps (for bludgeoning weapons) to a module (not a bludgeoning weapon) has not currently been tested.