Named item sets

Overview
There are some items in the game that have an item set bonus in their item description, when wearing two or more items with the same item set bonus you will gain extra abilities. Most item sets just comprise of two items, however the Subterrane/Dragontouch sets will give an extra bonus when wearing the third item in the set.

Korthos Island Item Sets
The first item in the set is an End Quest Reward Item from the Sacrifices Quest, the second item in the set is an End Quest Reward item from the The Salvation of Korthos (Misery's Peak) Quest. (Both pieces also show up in The Maleficent Cabal reward list)


 * Gem of Many Facets - Trinket: This item is found in the Level 6 Raid called The Chronoscope and can replace the Necklace items in the Korthos Island Item Sets, allowing you to have multiple item set bonuses enabled at once. This item can also be upgraded to an Epic version; in that case it is used with Epic Red Fens Items.

Anger's Wrath

 * Anger's Step - Boots: Expeditious Retreat (CL:1, 2/rest), Jump +3
 * Anger's Gift - Necklace: Strength +1, Resistance +1
 * Set Bonus - To-Hit Bonus +2 (untyped, fully stacks)

Arcane Mind

 * Arcane Goggles - Goggles: Concentration +3, Power I
 * Arcane Necklace - Necklace: Intelligence +1, Charisma +1
 * Set Bonus - +24 Equipment bonus to Universal Spell Power.

Archivist

 * Archivist's Goggles - Goggles: Concentration +3, Power I
 * Archivist's Necklace - Necklace: Minor Mnemonic Enhancer (doesn't cure Feeblemind)
 * Set Bonus - Spell Points +20 (typed as Power II, non-stacking)

Devoted Heart

 * Devoted Goggles - Goggles: Heal +3, Power I
 * Devoted Necklace - Necklace: Wisdom +1, Resistance +1
 * Set Bonus - +36 Equipment bonus to Healing Spell Power

Nimble Hand

 * Nimble Grasp - Gloves: Tumble +3, Striding 5%
 * Nimble Brooch - Necklace: Dexterity +1, Resistance +1
 * Set Bonus - To-Hit Bonus +1, +2 Damage to Sneak Attacks (non-stacking)

Pathfinder's

 * Pathfinder's Boots - Boots: Tumble +3, Striding 5%
 * Pathfinder's Necklace - Necklace: Dexterity +1, Resistance +1
 * Set Bonus - To-Hit Bonus +2 (untyped, fully stacks)

Protector's Heart

 * Protector's Gloves - Gloves: Intimidate +3, DR 1/-
 * Protector's Brooch - Necklace: Strength +1, Resistance +1
 * Set Bonus - Light Fortification, Insight AC Bonus +1 (non-stacking)

Troubleshooter

 * Troubleshooter's Goggles - Goggles: Spot +3, Listen +3, Search +3
 * Troubleshooter's Necklace - Necklace: Dexterity +1, Resistance +1
 * Set Bonus - +1 all saves, Open Lock +3, Disable Device +3 (saves typed insight, stacks with resistance, skills typed competence, thus non-stacking)

The Chronoscope Item Sets
These items can be found in the Level 6 Raid called The Chronoscope, there are also Epic versions of the items available along with the appropiate epic item set bonuses.

Might of the Abishai

 * Boots of Corrosion - Boots:, , Acid Resistance
 * Charged Gauntlets - Gloves: Shocking Blow, Strength +2, Lightning Resistance
 * Envenomed Cloak - Cloak: Constitution +3, Poison Save +2, Poison Guard
 * Helm of Frost - Helm: Cold Resistance, Charisma +3, Spell: Frost Lance [CL:5,3/Day]
 * Scorched Bracers - Bracers: Spell: Fireball [CL:5,3/Rest], Fire Resistance, Armor Bonus +4
 * 3 Item Set Bonus: Profane Natural Armor Bonus +1, Profane Strength +1, Evocation Caster Level Bonus +1
 * 5 Item Set Bonus: Profane Natural Armor Bonus +1, Profane Strength +1, Profane Constitution +1, Evocation Caster Level Bonus +1, Conjuration Caster Level Bonus +1 (none of this stacks with other profane typed bonuses except the caster level bonus)

Greater Might of the Abishai

 * Epic Boots of Corrosion - Boots: Superior Corrosion IV, Superior Nullification VI, Greater Acid Resistance, Disintegration Guard,, [ML:20]
 * Epic Charged Gauntlets - Gloves: Greater Shocking Blow, Strength +6, Greater Lightning Resistance, [ML:20]
 * Epic Envenomed Cloak - Cloak: Constitution +7, Resistance +5, Greater Poison Guard, [ML:20]
 * Epic Helm of Frost - Helm: Spell: Polar Ray [CL:20,3/Day], Greater Cold Resistance, Charisma +7, [ML:20]
 * Epic Scorched Bracers - Bracers: Armor Bonus +8, Greater Fire Resistance, Spell: Fire Storm [CL:17,5/Day], [ML:20]
 * 3 Item Set Bonus: Profane Natural Armor Bonus +3, Profane Strength +3, Evocation Caster Level Bonus +3
 * 5 Item Set Bonus: Profane Natural Armor Bonus +3, Profane Strength +3, Profane Constitution +3, Evocation Caster Level Bonus +3, Epic Conjuration Focus (none of this stacks with other profane typed bonuses except the caster level bonus)

Corsair's Cunning

 * Corsair's Bandana - Helm: Spot +5, Swim +5, Resistance +2, [ML:5]
 * Corsair's Cufflinks - Bracers: Armor Bonus +5, Haggle +5, Attack Bonus +1, [ML:5]
 * Corsair's Galoshes - Boots: Balance +5, Jump +5, Striding +15%,[ML:5]
 * 2 Item Set Bonus: Underwater Action
 * 3 Item Set Bonus: Feather Falling

Red Fens Item Sets
These are sets that can be found in Update 6's Red Fens adventure area. All Items require the wearer to be at least level 7.


 * Epic Gem of Many Facets - Trinket: This item, found in The Chronoscope raid, can be used to replace one of the items in an Epic Red Fens Item Sets allowing you to gain multiple item set bonuses from several Item Sets at once as long as you have the other item in the set equipped.

Divine Blessing

 * Sacred Band - Ring: Wisdom +4, Lesser Turning, Divine Blessing [ Claw of Vulkoor ]
 * Sacred Helm - Helm: Deathblock, Eternal Faith, Divine Blessing [ Into the Deep ]
 * Set Bonus: +48 Equipment bonus to Healing Spell Power. (non-stacking)

Greater Divine Blessing

 * Epic Sacred Band - Ring: Wisdom + 6, Sacred
 * Epic Sacred Helm - Helm: Deathblock, Eternal Faith, Radiance Guard, Greater Divine Blessing
 * Set Bonus: 40% Increase to effectiveness of 8th level and lower healing spells. (non-stacking)

Elder's Knowledge

 * Elder's Focus - Necklace: Power VI, Efficient Metamagic - Extend I, Elder's Knowledge [ The Last Stand ]
 * Elder's Cap - Helm: Intelligence +3, Concentration +7, Elder's Knowledge [ Into the Deep ]
 * Set Bonus: +3% Critical Chance, and +0.25 Critical Multiplier to elemental spells. (non-stacking)

Greater Elder's Knowledge

 * Epic Elder's Focus - Necklace: Archmagi, Efficient Metamagic - Extend II, Illusion Focus
 * Epic Elder's Cap - Helm: Intelligence +6, Concentration +15, Greater Enchantment Focus
 * Set Bonus: +6% Critical Chance, and +0.50 Critical Multiplier to elemental spells. (non-stacking)

Marshwalker

 * Boots of the Mire - Boots: Balance +7, Underwater Action, Marshwalker [ Fathom the Depths ]
 * Ring of the Mire - Ring: Spearblock, Fortitude Save +4, Marshwalker [ Into the Deep ]
 * Set Bonus: +15% Striding, Jump +7. (non-stacking, jump typed as competence)

Greater Marshwalker

 * Epic Boots of the Mire - Boots: Balance +15, Underwater Action
 * Epic Ring of the Mire - Ring: Greater Spearblock, Epic Fortitude Save +3, Earthen Guard
 * Set Bonus: +30% Striding, Jump +15. (non-stacking, jump typed as competence)

Raven's Eye

 * Raven's Sight - Goggles: Wisdom +2, Reflex Save +4, Raven's Eye [ The Last Stand ]
 * Raven's Talons - Gloves: Dexterity +3, Bluff +7, Raven's Eye [ Into the Deep ]
 * Set Bonus: +2 To-Hit, +7 Spot, +7 Search. (To hit bonus stacks, skills are competence - non-stacking)

Greater Raven's Eye

 * Epic Raven's Sight - Goggles: Epic Will Save +3, Exceptional Wisdom +2, True Seeing
 * Epic Raven's Talons - Gloves: Dexterity +6, Bluff +15
 * Set Bonus: +4 To-Hit, Spot +3, Search +3 (Untyped bonuses: To hit bonuses and skills fully stack)

Shaman's Fury

 * Shaman's Beads - Necklace: Charisma +3, Evocation Focus, Shaman's Fury [ Fathom the Depths ]
 * Shaman's Band - Ring: Spell Penetration IV, Shaman's Fury [ Into the Deep ]
 * Set Bonus: +48 Equipment bouns to Acid, Cold, Eletric, and Fire Spell Power.

Greater Shaman's Fury

 * Epic Shaman's Beads - Necklace: Charisma +6, Greater Evocation Focus, Efficient Metamagic - Maximize II
 * Epic Shaman's Band - Ring: Spell Penetration IX, Conjuration Focus
 * Set Bonus: 40% Increase to effectiveness of 8th level and lower elemental spells. (non-stacking)

Siren's Ward

 * Siren's Charm- Necklace: Constitution +4, Sonic Resistance, Siren's Ward [ Fathom the Depths ]
 * Siren's Belt - Belt: Armor Bonus +5, Disease Immunity, Siren's Ward [ Into the Deep ]
 * Set Bonus: +1 Insight Bonus to Saves, +2 Insight Bonus to AC. (non-stacking)

Greater Siren's Ward

 * Epic Siren's Charm - Necklace: Constitution +6, Greater Sonic Resistance
 * Epic Siren's Belt - Belt: Armor Bonus +8, Disease Immunity, Protection +5
 * Set Bonus: +2 Insight Bonus to Saves, +4 Insight Bonus to AC. (non-stacking)

Vulkoor's Cunning

 * Necklace of Venom - Necklace: Proof Against Poison, False Life, Vulkoor's Cunning [ Claw of Vulkoor ]
 * Ring of Venom - Ring: Dexterity +3, Sneak Attack Bonus +2, Vulkoor's Cunning [ Into the Deep ]
 * Set Bonus: 10% Threat Reduction, Poison on vorpal strikes. (threat reduction may stack, unverified)

Greater Vulkoor's Cunning

 * Epic Necklace of Venom - Necklace: Proof Against Poison, Superior False Life, Protection +5, Greater Vulkoor's Cunning
 * Epic Ring of Venom - Ring: Dexterity +6, Sneak Attack Bonus +4, Greater Vulkoor's Cunning
 * Set Bonus: 20% Threat Reduction, Powerful Vulkoorim Poison on Vorpal Strikes (2~10 Constitution damage with save). (threat reduction may stack, unverified)

Vulkoor's Might

 * Gloves of the Claw - Gloves: Strength +3, Intimidate +7, Vulkoor's Might [ Claw of Vulkoor ]
 * Bracers of the Claw - Bracers: Constitution +2, Moderate Fortification, Vulkoor's Might [ Into the Deep ]
 * Set Bonus: +2 Damage, 10% Extra Threat. (Damage stacks, threat stack with non-like amounts)

Greater Vulkoor's Might

 * Epic Gloves of the Claw - Gloves: Strength +6, Intimidate +5 (Stacks), Healing Amplification 30%
 * Epic Bracers of the Claw - Bracers: Exceptional Constitution +2, Heavy Fortification
 * Set Bonus: +4 Damage, 20% Extra Threat (Damage stacks, threat stack with non-like amounts)

DM's Vision Set
The DM's Vision Set is a set that pays homage to the two creators of Dungeons & Dragons. The Voice is a dedication to Gary Gygax and the Mantle to Dave Arneson. The description on both items does not mention the item set bonus when wearing both items. However, upon donning both items, you will receive a visible buff, that uses the same icon for True Seeing.


 * Mantle of the Worldshaper - Cloak:, , (5/Day, Recharged/Day:1) ML:5 (Ruins of Threnal end reward)
 * Voice of the Master - Trinket:, ML:5 (Delera's Tomb end reward)

Wrath of Sora Kell
The initial items can be obtained through the Lordsmarch Plaza quest chain, and can be upgraded using the Cauldron of Sora Katra and ingredients obtained from the Attack on Stormreach quest chain.

Both the basic set, and their upgraded versions, provide the same set bonus, and are interchangeable. You do not need to upgrade the whole set at once to maintain the bonus. The spell power increase is an Equipment bonus and does not stack with other Equipment bonuses to spell power.

The basic set is ML:11 and Bound to Account, whereas the upgraded items become ML:13 and Bound to Character.

Prior to U14, the set provided instead of +40 Equipment Bonus to Universal Spell Power.

Subterrane raid and Dragontouched Item Sets
Dragontouched Armor is gained by completing the Stealer of Souls quest in Reaver's Refuge, you will be given 50 Draconic Runes so that you can purchase the Armor from the Vendor near the Crafting Altars.

Glacial Assault

 * Bracers of the Glacier - Bracers: Archmagi,, Fire Shield (cold version, 10% chance when attacked)
 * Gloves of the Glacier - Gloves: ,
 * A Vision of Destruction Loot (Suulomades warded chest)
 * Dragontouched Armor - Glacial Assault Sovereign Tier Property
 * 2 Item Set Bonus -
 * 3 Item Set Bonus -

Levik's Defender

 * Levik's Bracers - Bracers: Levik's Defender, Healing Amplification 20%,
 * Levik's Defender - +5 Mithral Tower shield (Blocking DR 15 (base 8)): Levik's Defender,, Healer's Bounty (2% chance of casting Heal spell when damaged)
 * Hound of Xoriat Loot (Xy'zzy Warded Chest)
 * Dragontouched Armor - Levik's Defender Sovereign Tier Property

Lorikk's Champion

 * Lorikk's Champion - +5 Mithral Large Shield (Blocking DR 15 (base 8)): Lorikk's Champion, Eternal Faith,
 * Mithral property on this shield is bugged, players still suffer -15% Arcane spell failure and -1 Armor check penalty
 * Lorrik's Necklace - Necklace: Lorikk's Champion,, ,
 * Hound of Xoriat Loot (Xy'zzy Warded Chest)
 * Dragontouched Armor - Lorikk's Champion Sovereign Tier Property

Tharne's Wrath

 * Tharne's Bracers - Bracers:, Armor Bonus +6
 * Tharne's Goggles - Goggles: Backstabbing +5, True Seeing, ,
 * A Vision of Destruction Loot (Suulomades warded chest)
 * Dragontouched Armor - Tharne's Wrath Sovereign Tier Property
 * 2 Item Set Bonus - Ghost Touch and -20% Melee Threat Reduction
 * 3 Item Set Bonus -

Prestige Enhancements Item Sets
These item sets appeared as from Module 9, you must be at least 18th level in one class to have the Prestige Enhancement requirements. Some items may not have requirements but are still based on being a Prestige Class.

They may be found as chest loot in the Devil Battlefield - belts and necklaces are from flagging quests and Tower of Despair Shadowmaster chest, rings are from Tower of Despair Horoth end chest.

Note that you only need to be a particular class to be able to take advantage of the enhancement-based set bonuses: any character can get the other bonuses.

See also:
 * Category:Tower of Despair loot
 * Alternate view (table by their stats)

Dragonmark Heir

 * Dragonmarked Necklace - Necklace: Constitution +6, Minor Lesser Dragonmark Enhancement [ Bastion of Power ]
 * Dragonmarked Ring - Ring: Charisma +6, Exceptional Wisdom +1, Incredible Potential
 * Set Bonus: 2 additional uses of Greater Dragonmark per rest

Battle Engineer
There is currently no item set available for this Prestige Enhancement line.

Frenzied Berserker

 * Knost's Belt - Belt: Constitution +6, Greater False Life [ Genesis Point ]
 * Encrusted Ring - Ring: Strength +6, Exceptional Strength +1, Incredible Potential
 * Set Bonus: An additional rage after resting, addition 2 points of damage per swing (stacking)
 * If Frenzied Berserker III enhancement: +2 Strength and Constitution (stacking)

Occult Slayer

 * Vorne's Belt - Belt: Constitution +6, Greater False Life [ Sins of Attrition ]
 * Gnawed Ring - Ring: Strength +6, Exceptional Constitution +1, Incredible Potential
 * Set Bonus: +2 Exceptional Bonus to Will saves, +2 Exceptional Bonus to Reflex saves, Spell Resistance (22)

Ravager

 * Colethenis's Belt - Belt: Constitution +6, Seeker +2 [ A New Invasion ]
 * Ring of the Ravager - Ring: Strength +6, Exceptional Strength +1, Incredible Potential
 * Set Bonus: chance to inflict damage over time effect (Ravager's Cut: 2d6 slashing damage vs creatures that can bleed on melee hit or glancing blow plus four rounds of additional damage. Does not work with handwraps. This is Working As Intended.)

Spell Singer

 * Shiona's Pendant - Necklace:, Wizardry VI [ A New Invasion ]
 * Shiona's Seal - Ring: Charisma +6, Exceptional Dexterity +1, Incredible Potential
 * Set Bonus: 2 additional Bard songs per rest

Virtuoso

 * Smedgar's Necklace - Necklace:, Wizardry VI [ Bastion of Power ]
 * Smedgar's Ring - Ring: Charisma +6, Exceptional Dexterity +1, Incredible Potential
 * Set Bonus: Additional Bard Song per rest, Extend Spell costs 2 Spell Points less (meta cost reduction does not stack with like effects)

Warchanter

 * Torin's Choker - Necklace:, Wizardry VI [ Sins of Attrition ]
 * Warchanter's Band - Ring: Charisma +6, Exceptional Strength +1, Incredible Potential
 * Set Bonus: Additional Bard Song after resting, Maximize Spell costs 4 Spell Points less, Extend Spell costs 1 Spell Point less (meta cost deduction does not stack with like effects)

Exorcist of the Silver Flame

 * Amara's Belt - Belt: Greater Ardor(+20 Alchemical) (3/3), Wizardry VI [ A New Invasion ]
 * Amara's Band - Ring: Wisdom +6, Exceptional Charisma +1, Incredible Potential
 * Set Bonus: 3 additional Turn Undead attempts after resting (Additional turns do not stack with other items that grant additional turns)

Radiant Servant

 * Tokala's Belt - Belt: Greater Ardor(+20 Alchemical) (3/3), Wizardry VI [ Genesis Point ]
 * Radiant Ring - Ring: Wisdom +6, Exceptional Charisma +1, Incredible Potential
 * Set Bonus: An additional Turn Undead attempt, Exceptional Bonus to Turn Undead Cleric Level (Additional turns do not stack with other items that grant additional turns)

Warpriest

 * Morgana's Belt - Belt: Constitution +6, Attack Bonus +2, [ Bastion of Power ]
 * Morgana's Ring - Ring: Wisdom +6, Exceptional Strength +1, Incredible Potential
 * Set Bonus: 2 additional Turn Undead per rest, +2 Exceptional Melee Bonus To-Hit (Additional turns do not stack with other items that grant additional turns)

Angel of Vengeance
There is currently no item set available for this Prestige Enhancement line.

Beacon of Hope
There is currently no item set available for this Prestige Enhancement line.

Divine Avenger
There is currently no item set available for this Prestige Enhancement line.

Kensai

 * Verik's Necklace - Necklace: Constitution +6, Lesser Action Boost Enhancement [ A New Invasion ]
 * Verik's Ring - Ring: Strength +6, Exceptional Constitution +1, Incredible Potential
 * Set Bonus: +2 Exceptional Melee To-Hit, +3 Confirm Criticals
 * If have Kensai III Enhancement: +3 Exceptional Bonus To-Hit

Purple Dragon Knight

 * Draconic Necklace - Necklace: Greater Heroism (CL:11, 1/1), Constitution +6 [ Bastion of Power ]
 * Draconic Ring - Ring: Strength +6, Exceptional Constitution +1, Incredible Potential
 * Set Bonus: 10% additional threat, +1 Exceptional Bonus To-Hit

Stalwart Defender

 * Stalwart Necklace - Necklace: Constitution +6, Lesser Action Boost Enhancement [ Sins of Attrition ]
 * Cinder's Band - Ring: Strength +6, Exceptional Constitution +1, Incredible Potential
 * Set Bonus: Icon_ItemSet_Prestige_StalwartDefenderI.png 15% additional threat from melee attacks
 * Set Bonus: Icon_ItemSet_Prestige_StalwartDefenderII.png If have Stalwart Defender III Enhancement: +2 AC Bonus (Stacks)

Henshin Mystic
''This set reflects a Monk Prestige Enhancement line that does not yet exist as of Update 9. However, the items can be used by any Monk that meets the prerequisites.''
 * Oremi's Necklace - Necklace: Constitution +6, Ki On Hit +1 [ Bastion of Power ]
 * Oremi's Ring - Ring: Wisdom +6, Exceptional Constitution +1, Incredible Potential
 * Set Bonus: 1d6 Fire Damage per Attack, extra damage is also applied to glancing blows

Ninja Spy

 * Nyoko's Necklace - Necklace: Invisibility (CL:15, 3/3), Constitution +6 [ Genesis Point ]
 * Nyoko's Band - Ring: Wisdom +6, Exceptional Dexterity +1, Incredible Potential
 * Set Bonus: bonus to hit (+2 exceptional bonus to hit) and damage with sneak attacks (+5 damage from attacks typed backstabbing - [nonstacking]), 20% less threat

Shintao Monk

 * Shintao Cord - Necklace: Constitution +6, Concentration +15 [ A New Invasion ]
 * Kyosho's Ring - Ring: Wisdom +6, Exceptional Strength +1, Incredible Potential
 * Set Bonus: +2 Exceptional Bonus to To-Hit and Damage.
 * If you have the Shintao Monk 3 Enhancement, then additionally:
 * Your unarmed attacks bypass Good and Evil damage reduction.
 * 15% additional melee threat generation (not in item description but shows in the buff bar when equipped).

Defender of Siberys

 * Belt of the Defenders of Siberys - Belt: Constitution +6, Greater False Life [ Genesis Point ]
 * Band of Siberys - Ring: Strength +6, Exceptional Charisma +1, Incredible Potential
 * Set Bonus: 15% additional threat from melee attacks
 * If have Defender of Siberys III Enhancement: +2 AC (stacking)

Hunter of the Dead

 * Ann Velsing's Belt - Belt: Constitution +6, Undead Guard [ Bastion of Power ]
 * Ann Velsing's Band - Ring: Strength +6, Exceptional Charisma +1, Incredible Potential
 * Set Bonus: 3 extra uses of Remove Disease per rest
 * If have Hunter of the Dead III Enhancement: additional weapon damage versus Undead

Knight of the Chalice

 * Lorinthor's Belt - Belt: Constitution +6, Heightened Awareness I [ Sins of Attrition ]
 * Lorinthor's Ring - Ring: Strength +6, Exceptional Charisma +1, Incredible Potential
 * Set Bonus: Spell Resistance (22)
 * If have Knight of the Chalice III Enhancement: additional 3d6 damage with weapons versus Evil Outsiders

Arcane Archer

 * Gilvaenor's Necklace - Necklace: Constitution +6, Attack Bonus +2 [ Genesis Point ]
 * Gilvaenor's Ring - Ring: Dexterity +6, Exceptional Dexterity +1, Incredible Potential
 * Set Bonus: Ranged alacrity 10% (competence, stacks to enhancement bonuses such as Haste spell)

Deepwood Sniper

 * Connor's Pendant - Necklace: Constitution +6, Hide +15 [ A New Invasion ]
 * Connor's Band - Ring: Dexterity +6, Exceptional Dexterity +1, Incredible Potential
 * Set Bonus: 5% Ranged Alacrity, +2 To-Hit

Tempest

 * Kilau's Necklace - Necklace: Constitution +6, Balance +15 [ Sins of Attrition ]
 * Kilau's Band - Ring: Dexterity +6, Exceptional Wisdom +1, Incredible Potential
 * Set Bonus: 1d4 Additional Slash Damage (does not work with handwraps (WAI?))
 * If have Tempest III Enhancement: +3 To-Hit Bonus

Assassin

 * Awanahu Sash - Belt: Constitution +6, Proof Against Poison [ Sins of Attrition ]
 * Whisper Ring - Ring: Dexterity +6, Exceptional Intelligence +1, Incredible Potential
 * Set Bonus: Bonus to hit and damage with sneak attacks (+2 to hit and +5 damage from attacks considered sneak attacks [both nonstacking even though it says exceptional]), 20% less threat
 * If have Assassin III Enhancement: chance with weapons to apply a Level Drain effect.

Mechanic

 * Mechanic's Belt - Belt: Constitution +6, Proof Against Poison, Fire Resistance (10) [ A New Invasion and Genesis Point]
 * Ring of Deftness - Ring: Dexterity +6, Exceptional Intelligence +1, Incredible Potential
 * Set Bonus: Open Locks +15 competence bonus, Disable Device +15 competence bonus, +2 Exceptional Bonus to all Dexterity based Skills

Thief Acrobat

 * Morah's Belt - Belt: Jump (CL:15, 3/3 Charges), Constitution +6, Tumble +15 [ Bastion of Power ]
 * Morah's Band - Ring: Dexterity +6, Exceptional Dexterity +1, Incredible Potential
 * Set Bonus: +15 competence bonus to Jump; ? % chance weapons will unbalance an opponent, causing -2 to AC

Sorcerer
''Note: The set bonuses of % chance to Spell Critical and Critical Damage Multiplier for the Sorcerer prestige sets do not stack with Lore bonuses, but that they are two separate bonuses (eg. One could use an item with Greater Fire Lore for +9% Chance to Critical, and the set bonus effect for +0.50 Critical Damage Multiplier, effectively having Major Fire Lore.)

Air Savant

 * Calitomes' Sash - Belt: Superior Spark VIII (CL:1, 3/3), Wizardry VI [ Sins of Attrition ]
 * Calitomes' Ring - Ring: Charisma +6, Exceptional Dexterity +1, Incredible Potential
 * Set Bonus: Electricity Spells +5% chance to Spell Critical Hit, Critical Damage Multiplier increased by 0.50. If Air Savant III: Max Caster Level on all air savant spells increased by two.

Earth Savant

 * Thamor's Belt - Belt: Superior Erosion VIII (CL:1, 3/3), Wizardry VI [ A New Invasion ]
 * Thamor's Ring - Ring: Charisma +6, Exceptional Constitution +1, Incredible Potential
 * Set Bonus: Acid Spells gain +5% chance to Spell Critical Hit, Critical Damage Multiplier increased by 0.50. If Earth Savant III: Max Caster level on all Earth Savant spells increased by two.

Fire Savant

 * Singed Belt - Belt: Wizardry VI, Superior Inferno VIII (CL:1, 3/3) [ Genesis Point ]
 * Kyrian's Band - Ring: Charisma +6, Exceptional Strength +1, Incredible Potential
 * Set Bonus: Fire Spells gain +5% chance to Spell Critical Hit, Critical Damage Multiplier increased by 0.50. If Fire Savant III: Max Caster Level on all fire savant spells increased by two.

Water Savant

 * Telvi's Sash - Belt: Superior Freeze VIII (CL:1, 3/3), Wizardry VI [ Bastion of Power ]
 * Telvi's Touch - Ring: Charisma +6, Exceptional Wisdom +1, Incredible Potential
 * Set Bonus: Cold Spells gain +5% chance to Critical Hit, Critical Damage Multiplier increased by 0.50. If Water Savant III: Max Caster Level on all water savant spells increased by two.

Archmage
''Note: The set bonuses of % chance to Spell Critical and Critical Damage Multiplier for the Archmage prestige set does not stack with Lore bonuses, but that they are two separate bonuses (eg. One could use an item with Greater Arcane Lore for +9% Chance to Critical, and the set bonus effect for +0.50 Critical Damage Multiplier, effectively having Major Arcane Lore.)


 * Rahkir's Sash - Belt: Archmagi, Superior Efficacy VIII (CL:1, 3/3) [ A New Invasion ]
 * Rahkir's Ring - Ring: Intelligence +6, Exceptional Intelligence +1, Incredible Potential
 * Set Bonus: Spell Critical Hit Chance +5%, Spell Critical Damage multiplier increased by 0.50.
 * If have Archmage V enhancement chance to increase Arcane Caster Level by 2 for a short duration every time you cast a spell.

Pale Master

 * Eerie Belt - Belt: Superior Efficacy VIII (CL;1, 2/2), Archmagi [ Genesis Point ]
 * Sanura's Band - Ring: Intelligence +6, Exceptional Intelligence +1, Incredible Potential
 * Set Bonus: 30% bonus to all Negative Energy damage
 * If have Pale Master 3 Enhancement 60% bonus to all Negative Energy damage.

Wild Mage

 * Kormor's Belt - Belt: Wild Mage Surge (CL:15, 3/3), Archmagi, Confounding Enchantment [ Sins of Attrition ]
 * Kormor's Ring - Ring: Intelligence +6, Confounding Enchantment, Incredible Potential
 * Set Bonus: (non-stacking)

Tinker's Finesse

 * Tinker's Gloves - Gloves: Dexterity +6,Exceptional Seeker +2, Open Lock +10, Enhanced Open Lock +5, Nearly Finished [ Schemes of the Enemy ]
 * Tinker's Goggles - Goggles: Intelligence +6, Treason, Disable Device +10, Enhanced Disable Device +5, Nearly Finished [ Schemes of the Enemy, House Cannith Manufactury ]
 * Set Bonus: True Seeing, +5 to hit and +8 to damage to any attack that would qualify as a sneak attack. (non-stacking)

Magewright's Expertise

 * Magewright's Cloak - Cloak: Charisma +6, Stealth Strike, Perform +10, Enhanced Perform +5, Nearly Finished [ Power Play ]
 * Magewright's Spectacles - Goggles:, , , , Nearly Finished [ House Cannith Manufactury ]
 * Set Bonus: Spell Focus Mastery +1, Magewright's Quick Wits: Guard proc on physical hit: Chance to gain a 10 second buff of Superior Efficacy IX that increases all spells damage by 75%, like all other spell damage boost, this does not stack.

Fabricator's Ingenuity

 * Fabricator's Bracers - Bracers: Cannith Combat Infusion, Incite +20%, Balance +10, Enhanced Balance +5, Nearly Finished [ Blown to Bits ]
 * Fabricator's Gauntlets - Gloves:, , Melee Alacrity +10%, Nearly Finished [ House Cannith Manufactury ]
 * Set Bonus: +25% stacking fortification, +2 untyped bonus to attack bonus and damage. Note: the fortification bonus used not to stack with, this seems to be fixed with U14.

Alchemist's Lore

 * Alchemist's Pendant - Necklace: Constitution +6, Alchemical Conservation, Greater Elemental Energy, Nearly Finished [ Blown to Bits ]
 * Alchemist's Crown - Helm:, , , Nearly Finished [ House Cannith Manufactury ]
 * Set Bonus: Reduces the cost of Empower, Empower Heal, and Maximize by 2 SP. Spells costs 10%/20%/30% less when you're below 50%/25%/10% hp.

Commendation Item Sets
Note: Warforged characters can substitute the armour item in each set with an upgraded Docent. The Set Bonus property of one of these item sets can be added to the Ancient Gemstone (from Impossible Demands or The Lost Thread). This requires 5 Commendations of the appropriate type.

Amaunator's Blessing
Clerics of Amaunator
 * Breastplate of the Shining Sun - Medium Armour: Enhancement +6 (Total Armour Bonus 20, MDB 6), Resistance +6, Efficient Metamagic - Empower Healing II, Toughness, Amaunator's Blessing Set Bonus [ML:20] [10 Clerics of Amaunator Commendations]
 * Signet of the Shining Sun - Ring: Charisma +7, Exceptional Wisdom +2, Superior Healing Lore, Amaunator's Blessing Set Bonus [ML:20] [5 Clerics of Amaunator Commendations]
 * Symbol of the Shining Sun - Necklace: Wisdom +7, Exceptional Charisma +2, Concentration +15, Amaunator's Blessing Set Bonus [ML:20] [5 Clerics of Amaunator Commendations]
 * Set Bonus: -10% Spell Point Cost

Woodsman's Guile
Druids of the King's Forest
 * Leathers of the Woodsman - Light Armour: Enhancement +6 (Total Armour Bonus 13, MDB 14), Dexterity +7, Melee Alacrity 10%, Hide +15, Woodsman's Guile Set Bonus [ML:20,BtCoA] [10 Druids of King's Forest Commendations]
 * Lenses of the Woodsman - Goggles: True Seeing, Attack Bonus +3, Seeker +6, Woodsman's Guile Set Bonus [ML:20,BtCoA] [5 Druids of King's Forest Commendations]
 * Boots of the Woodsman - Boots: Striding +30%, Insightful Dexterity +2, Move Silently +15, Woodsman's Guile Set Bonus [ML:20,BtCoA] [5 Druids of King's Forest Commendations]
 * Set Bonus: +4 To Hit on Sneak Attack, +6 To Damage on Sneak Attack

Knight's Loyalty
Purple Dragon Knights
 * Purple Dragon Armor - Heavy Armour: Enhancement +6 (Total Armour Bonus 26, MDB 1), Heavy Fortification, Superior False Life, DR 5/-, Knight's Loyalty Set Bonus [ML:20] [10 Purple Dragon Knight Commendations]
 * Purple Dragon Helm - Helm: Constitution +7, Exceptional Strength +2, Intimidate +15, Knight's Loyalty Set Bonus [ML:20] [5 Purple Dragon Knight Commendations]
 * Purple Dragon Gauntlets - Gloves: Strength +7, Exceptional Constitution +2, Healing Amplification +30%, Knight's Loyalty Set Bonus [ML:20] [5 Purple Dragon Knight Commendations]
 * Set Bonus: +3 To Hit, +3 To Damage, +3 Insight Natural Armor Bonus

Way of the Sun Soul
Villagers of Eveningstar
 * Vestments of the Sun Soul - Outfit: Armor Bonus +9, Resistance +6, Enhanced Ki +1, Reinforced Fists, Way of the Sun Soul Set Bonus [ML:20] [10 Villager Commendations]
 * Bracers of the Sun Soul - Bracers: Wisdom +7, Exceptional Constiution +2, Superior Parrying, Way of the Sun Soul Set Bonus [ML:20] [5 Villager Commendations]
 * Belt of the Sun Soul - Belt: Constitution +7, Exceptional Wisdom +2, Concentration +15, Way of the Sun Soul Set Bonus [ML:20] [5 Villager Commendations]
 * Fire ~ Form of the Rising Sun - The Form of the Rising Sun practices renewal of body and spirit. When you roll a natural 20 on an attack roll and confirm it as a critical hit, you will gain the benefits of the Cure Moderate Wounds and Restoration spells.
 * Earth ~ Form of the Mid-Day Sun - The form of the Mid-day Sun practices resilience in times of hardship. When you roll a natural 20 on an attack roll and confirm it as a critical hit, you will be protected by a field of ki energy that will reduce all incoming damage by 25% for the next ten seconds. This ability cannot trigger more than once every twenty seconds.
 * Wind ~ Form of the Evening Sun - The Form of the Evening Sun practices adaption to changing circumstances. When you roll a natural 20 on an attack roll and confirm it at a critical hit, you will benefit from the effects of Freedom of Movement. and a 6% Morale bonus to Doublestrike chance for the next ten seconds. This ability cannot trigger more than once every twenty seconds
 * Ocean ~ Form of the Setting Sun - The Form of the Setting Sun prepares for battle, when all other options have been exhausted. When you roll a natural 20 on an attack roll and confirm it as a critical hit, you will gain the benefits of a Fire Shield (Cold) spell for the next ten seconds. This ability cannot trigger more than once every twenty seconds.

Battle Arcanist
War Wizards
 * War Wizard's Robe - Robe: Resistance +6, Archmagi, Elemental Absorption 5%, Concentration +15, Battle Arcanist Set Bonus [ML:20] [10 War Wizards Commendations]
 * War Wizard's Bracers - Bracers: Armor Bonus +9, Spell Penetration VIII, Elemental Spell Power, Greater Elemental Energy, Battle Arcanist Set Bonus [ML:20] [5 War Wizards Commendations]
 * War Wizard's Amulet - Necklace: Protection +6, Spell Focus Mastery +1, Greater Elemental Spell Power, Battle Arcanist Set Bonus [ML:20] [5 War Wizards Commendations]
 * Set Bonus: -10% Spell Point Cost