Alchemist

Alchemists are a new class coming to DDO in 2020 (in Update 45). It's a full spell-casting class based on Alchemist Savant prestige class from the Magic of Eberron PnP sourcebook with unique spell book; 90+ spells. They cast spells in a different manner than other classes. When not casting, they are a range-throwing hybrid, throwing darts, poison darts. Alchemists are elementalists + poison damage. Intelligence-based prepared casters are subject to arcane spell failure.


 * throwing flasks
 * poisoner - poison your weapons
 * one more tree (buffing and healing tree)
 * concoction they can mix and give to their friends; with powerful short-term effects
 * all new spells



Proficiencies
No armor, simple weapons

BAB
0.75

Skills
Bluff, Balance, Concentration, Diplomacy, Haggle, Heal, Search, Spot, Spellcraft, Use Magic Device

Enhancement trees

 * Apothecary enhancements - buff, support, positive healing, and negative damage. Tier 5 (Heal admixture as AoE, instakill, sleep).
 * Bombardier enhancements - spell DPS, SLAs, bonuses with Pyrite reactions
 * Vile Chemist enhancements - poisons and debuffs: poison damage on weapon damage (like EK); weapon bonuses to simple weapons; cone spells with lingering poison damage. Tier 5: extra threat with Darts

Spell schools
They have Conjuration and Transmutation spells.

All spells belong to three custom spell schools:

Reactions
Combine spells from two schools for short term and long-term bonuses.

Bonus feats
They get a few granted feats.
 * lvl 1: Inscribe spell recipes
 * lvl 2: Insightful Reflexes
 * Artificer Knowledge
 * lvl 4: Alchemy on the Run: drink potions while running
 * Alchemical Studies

Bonus feat every 4 levels: Metamagics, Precision, Precise Shot, Dodge, Rapid Shot, Shot on the Run, ...
 * Insightful Courage and Insightful Fortitude
 * Tonic and Toxins
 * Evasion!