Template talk:NPC

This was based on the Infobox-monster template, and was modified to allow a standard template for NPC's. Taurolyon 20:34, November 17, 2010 (EST)

Please don't break this template
It took me a few edits, but everything works now.. , please do not break the coding.. Thank you ShoeMaker (Contributions &bull; Message) 03:20, April 3, 2012 (EDT)

Hypocritical imo. You're new revision looks more broken then mine. Yea I know my fix had issue with collapsible fields, but it wasn't "broken", it had xtra unnecessary spacing yea - but still looked better. The weird non-standard double spacing xhtml you're messing up the template with looks horrible. I doubt anyone would disagree. Why/how could you think that's at all acceptable. Such massive wastes of space between each line makes our site looks awful. Shade 03:31, April 3, 2012 (EDT)


 * The spacing is exactly how it was before I started, I just made some fields collapse if empty. It is simple to make it single spaced..  Replace all instances of

with . As a side note, I just spent an hour trying to find where it says, DO NOT CLOSE &lt;br> TAGS LIKE &lt;br />!!!!!! It doesn't exist on any of the wikitext styling / syntax pages on wikipedia or wikimedia.. Which leaves me back to my default of close ALL tags when making pages to be viewed on a web browser. You can feel free to use &lt;br> to your hearts content. I'll continue to have my bot go through every once in a while and fix them all. ShoeMaker (Contributions &bull; Message) 04:16, April 3, 2012 (EDT)


 * I smell an edit war-a-brewing, quick all the kobolds get into into the root cellar! Yawgmoth 04:51, April 3, 2012 (EDT)



You didn't look very hard. Our very own editing guide has always said you don't need to use them: Help:Editing.

or how about our template. Part of its purpose is to convert html to wikitext.. What your doing is the direct opposite.

Yea it doesnt really matter which you use.. But the bot edits your making to chage them are utterly redicules.

Where does it say that? Common sense. Your making thousands of edits that have: -Zero effect on the html of the site. -Zero effect on the page display -Lots of effect on wasting server space, server load, and your own personal time.

And no, the npc template didn't have that ugly spacing before your edits: http://ddowiki.com/index.php?title=Template:NPC&oldid=96183

And theres no editwar here. Tech already fixed the spacing issue, so thanks for that Tech.

edit: Actually single line breaks aren't desireable either as they mush things a bit too close together. There still quasi html and wikipedia says to "use sparingly". Most properly wikitext use is just to space the lines out - makes it the easiest to read and cleanest. If you really want to use html to produce the exact same spacing, go nuts i guess.. The html code for that is  (paragraph). (and no is not neccesary, the wiki software inserts that automatically.)

Oh yea just checked Help:Editing, actually is valid wikitext, thought it works differently then html. Shade 05:04, April 3, 2012 (EDT)


 * Perhaps I should clarify. Find me a source outside of the pages on this wiki that you have had a hand in editing.  Preferably from the guys that wrote the WM Core.  I suspect that those pages were double space because of the fact that things looked smooshed. I can try to add something like:

body { line-height:150%; } to the top of the template and see if it helps. Or maybe even dump all the text in the page into a Text. ShoeMaker (Contributions &bull; Message) 09:14, April 3, 2012 (EDT)

Small change required
I would like to ask the people who are more versed with the wiki code than me to change one entry in this template, and add another.


 * First, change the  |patron  tag to say "Affiliation" instead of "Patron", and allow multiple entries by removing the automatic link. This will allow us to add more lore information into each NPC page (Eg, like linking Chief Eechik to the Clan Gnashtooth Kobolds), the info do not become redundant with the quest page (and solve issues like the same NPC giving out quests for two different patrons, like Cydonie), and cut off some dissonance because some NPC is linked to one organization, but their quest is linked to another one (Like Gatekeeper Trakash is one of The Gatekeepers, but his quest gives Jorasco favor).
 * Also, except by losing one hyperlink (that can be fixed with a bot), this don't break any NPC page.
 * Second, I would like to have an extra camp below "Bestow quest" that read "Receive quest". For most quest NPCs, this camp is redundant because the same quest giver also provides the quest reward. But as I keep registering the journal entries that appear across the game, walk-in quests (like the ones in Menechtarun) don't have a "quest giver". Some like Beyond the Rift actually are bestowed by one NPC and delivered to another one. And then there is the journal entries like Refuge in the Storm.
 * To not break template, this can be an optional camp (just like "Bestow quest") that is suppressed unless you actually add it to the page. I intend to make a second pass after I finish doing the first rough sketches in all quest givers to fix this one.
 * Third, can you make the Race entry automatically link to the " race" page, like the Monster template?

Thank you in advance. Nibelung (Contributions • Message) 10:50, August 1, 2015 (EDT)


 * What do you think of the version of the template I have in my sandbox? The parameters with numbers at the end can have any number of them added. If you think it would be better to not autolink and/or just have one parameter for certain things let me know. I know changes will require updating all NPC pages, but I can handle that. &mdash;&thinsp; Zav &thinsp; (T·E·C) 18:12, August 1, 2015 (EDT)
 * That's a great way to do that Zav with the forargs. Location should be a forargs as well and I'm wondering if instead of an inline list like you have it, if it would look better for when there is three or more entries to have it be an unordered list instead. I'll let you play with that idea and if you get stuck I'll poke at the idea as well. :) I think autolinking is essential to wiki growth, and I would oppose removing that feature of the template. ShoeMaker (Contributions • Message) 19:31, August 1, 2015 (EDT)
 * I considered an unordered list, but I figured we wouldn't really have that many. I can have it switch from inline to ul for 3+ uses. I will add additional location parameters. I'm not going to autolink the locations so that additional text, such as near xyz, can be added. &mdash;&thinsp; Zav &thinsp; (T·E·C) 10:39, August 2, 2015 (EDT)


 * I have updated my sandbox. All the forargs parameters now use ul if 3 (2 for location) or more are specified. &mdash;&thinsp; Zav &thinsp; (T·E·C) 14:23, August 2, 2015 (EDT)
 * Looks good to me, but looks like you missed the Vendor camp. I don't mind removing those, instead expanding their inventory in the description below, plus the categorization. Just checking if it was intentional or not. Nibelung (Contributions • Message) 22:33, August 2, 2015 (EDT)
 * How exactly will it work for vendors? Will we be able to list the things they sell as a div-col (width based on number of entries and width of entries obviously). ShoeMaker (Contributions • Message) 16:12, August 3, 2015 (EDT)
 * Right now, I have no idea why this camp exist. Some NPCs have it as a Yes/No message, others have a list of what the NPC sell. So, yeah, it is kinda of a useless entry right now, and I have no problem getting rid of it altogether. As I said, I just wanted to be sure the removal was intentional, or if it was an oversight. Nibelung (Contributions • Message) 18:38, August 3, 2015 (EDT)
 * It should certainly exist and be a list of wares where appropriate (obviously pawn brokers would be just a 'yes'). ShoeMaker (Contributions • Message) 19:27, August 3, 2015 (EDT)


 * I think it looks good, although I'd like a separation between killable monsters and NPCs; otherwise, you might run into MM problems. So, for instance, Hobgoblin would have the current Creature Entries and a second "NPCs" list below that, which would include Gatekeeper Trakash.  No idea if that's something that could be automatically categorized based on being used in an NPC template vs. a monster template...   LrdSlvrhnd (Contributions • Message) 22:54, August 3, 2015 (EDT)
 * The current NPC template do not automatically link to the " race monsters" category. I'm not sure if we should add a " race NPCs" category, and if we do, we should check manually all the NPCs that uses the Extra template to add a second or third race, like most dragons (Cydonie, Kear, etc). Nibelung (Contributions • Message) 09:05, August 4, 2015 (EDT)
 * Yeah, I understand that... I was referring to your third request. If that's done, I'd like NPCs to be separated from monsters, if possible.  I like the idea, but I don't like mixing NPCs and mobs.  I'd rather have them not in the category, than mixed in 8-} I know when stuff like a new MM proposal is being talked about (both on the PC and on the forums, so I don't think I'm breaking any confidentiality here *g*) people immediately look at the wiki and go "Max Hunter requires 60, but wiki only lists 58, either release more in the same update or change the number!" or "Max Hunter requires 60, and there are 104 listed, you might want to bump that up!"  So, if possible, I'd prefer NPCs to be listed separately; and if not possible, I'd rather have them not get categorized at all. -LrdSlvrhnd (Contributions • Message) 02:50, August 6, 2015 (EDT)
 * I can neither confirm nor deny that PC members look at the wiki and go "Max Hunter requires 60, but wiki only lists 58, either release more in the same update or change the number!" or "Max Hunter requires 60, and there are 104 listed, you might want to bump that up!" ShoeMaker (Contributions • Message) 03:13, August 6, 2015 (EDT)
 * I understand. But you don't need to be worried. I just wanted that when a Race: Kobold appear in the page, instead of going to the Kobold page (that is an individual monster), it goes to the Kobold race page (that list the racial stats and lore). It should not add the entry, and thus, should not affect the MM count. Nibelung (Contributions • Message) 09:18, August 6, 2015 (EDT)
 * Ohhh, OK, I misunderstood entirely! ...I gotta stop doing stuff when I should be going to bed... *g*  (And Tech, if I didn't also see it when they hit the forums, I wouldn't have said anything! 8-} ) (I've also used it myself when going through my MM and realizing I was just one or two types away from a completion, and I didn't want be confused myself... *g* ) - LrdSlvrhnd (Contributions • Message) 13:36, August 6, 2015 (EDT)
 * NPCs are not being added to a category based on race; they are only linking to it. Categorization of NPCs by race could be done (separate from monsters). &mdash;&thinsp; Zav &thinsp; (T·E·C) 12:43, August 6, 2015 (EDT)
 * New request, this time an easy one. Three new camps: Farshifter as an Yes/No camp (default no), Spirit Binder as an Yes/No camp (default no), and Trainer allowing entry with yes (not recommended), no (default), or a class name. Those entries should automatically list the NPCs in the appropriate category for each one (linked in each camp name).Nibelung (Contributions • Message) 16:38, August 8, 2015 (EDT)
 * Can any one NPC fit into more than one of those classes? I'd rather have one new parameter for class which could be populated with farshifter, planescaller, trainer, pawn broker, spirit binder, etc. ShoeMaker (Contributions • Message) 20:04, August 8, 2015 (EDT)
 * Unfortunately, yes. Brother Mirashai is a Farshifter and Spirit Binder. Trainers I think are exclusive in a single instance, but can fit multiple roles if they have appearances in other zones. Nibelung (Contributions • Message) 20:32, August 8, 2015 (EDT)
 * I have updated my sandbox again. Changes: allows for multiple races, vendor parameter changed to sells, and added role parameters for categorization. Note: Categories are linked in the sandbox to prevent the sandbox from being categorized. &mdash;&thinsp; Zav &thinsp; (T·E·C) 18:25, August 15, 2015 (EDT)
 * Thank you very much. I think that is all I need to work with the NPCs, and the template looks still easy to manage. Nibelung (Contributions • Message) 20:41, August 15, 2015 (EDT)

Template:NPC2
Zav... Please just update this template instead of trying to replace it with a new NPC2 template. We did that with dmg(2) once, and I remember it as being a mess. Open to discussion, thanks. ShoeMaker (Contribs • Message • Email ) 18:32, September 1, 2015 (EDT)
 * My only concern with just changing the code is that most of parameters currently in the template are not in the new version, so the information will not be displayed until the NPC's page is updated to use the new parameters. Just updating this template would be easier, but I don't know how long it is going to take to get through the 500+ transclusions. —&thinsp; Zav &thinsp; (T·C) 18:41, September 1, 2015 (EDT)
 * Make me a table/bulleted list and put the new template in T:NPC/sandbox and I'll make it backwards compatible as best I can and then merge the histories together. :) ShoeMaker (Contribs • Message • Email ) 19:39, September 1, 2015 (EDT)
 * I have added functionality for the soon to be historic parameters in my sandbox. NPC2 no longer needed. —&thinsp; Zav &thinsp; (T·C) 21:21, September 1, 2015 (EDT)