Dimension Door

{{spelldescription
 * icon		= DimensionDoor.png
 * school		= Conjuration
 * type1		= Teleportation
 * type2		=
 * type3		=
 * type4		=


 * bard		= 4
 * sor n wiz	= 4
 * cost		= 25
 * components	= V
 * metamagic	= Quicken
 * range		= Standard
 * target		= Friend, Self, Positional
 * duration	= 30 seconds
 * save		= None
 * sr		= No
 * cooldown	= 60 seconds (Brd/Wiz), 30 seconds (Sor)
 * description	= Dimension door (also known as DDoor or simply DD) creates a white, translucent door in a dungeon or wilderness. Players can click it to return to the dungeon entrance (as if they just entered the dungeon/wilderness).

Tips

 * There is no XP penalty since the adventure is not exited.
 * There is no waiting time (unlike recalling) although there may be a loading screen if you are far enough from the quest entrance.
 * The teleport cannot be interrupted by monster attacks (Some crowd control effects can still stop you).
 * Monsters, players, and projectiles are not blocked by the dimension door, but only players may use it. Dead players and monsters cannot use it.
 * Similar to most persistent spells, dimension door disappears if the caster move out of range, dies or leaves the instance while it is up.
 * However unlike other persistant spells which instantly dissipate, Dimension Doors will linger for 6 seconds after the caster leaves the area. It will however instantly disappear if he dies.

This spell offers a unique benefit often valuable in quests and it is frequently requested from arcane casters. Situations where dimension door is useful include:


 * Escaping a battle which has turned unfavorable to the party.
 * Reaccessing certain part of the quest which otherwise has become inaccessible.
 * Saving time so that you don't have to walk back to the entrance, e.g. to clear another dungeon wing.

Dimension door scrolls cannot be bought in shops (but are commonly found in random treasure). Therefore, it is recommended that wizards select this spell during level-up. }}