Sun Elf (Morninglord)

A battle-ready Cleric of the great sun-god who wields holy light against the dark in all its wicked forms.

Racial features

 * Variant of the Elf race with the following starting ability bonuses/penalties: -2 Constitution, +2 Intelligence
 * Blessing of Amaunator: You gain use of the Blessing of Amaunator spell-like ability which acts as Aid Mass, Spell Resistance Mass, and Deathward Mass.
 * Amaunator’s Brilliance: Spell Like Ability:
 * Sunburst: A globe of searing radiance explodes to blast targets for 6 to 36 points of light damage in addition to blinding them. Oozes and Undead instead take 4 to 6 points of light damage per caster level. A successful Reflex save reduces the damage by half and negates the blindness. The save DC for this spell is based on your Wisdom. Light fearing undead may be instantly destroyed by this spell. Uses spell points. Cooldown decreases with each rank gained. Metamagics can be applied for free.

Sun-elf enhancements

 * Morninglord Weapon Training: Grants you +1 to attack and damage with morningstars, maces, and hammers. Grants +1 to attack and +2 damage with mauls. Can take enhancements with dex to damage with bludgeoning weapons.
 * Intelligence
 * Bane of the restless - 3 ranks raises your turn level by 6 AND adds 18d6 light damage to a turn.
 * Arcanum. Spell points and spell penetration. Perfect choices for a caster cleric.
 * Light of the sun god. +30 to spell power
 * Aura of radiance

Starter equipment
Unknown

PnP links/speculation

 * +2 Intelligence, –2 Constitution D&D Wiki
 * Morninglords @ FR Wiki