Vault of Night

The Vault of Night is a Story Arc that begins by speaking with Barrow d'Kundarak in House Kundarak. The quest includes 6 parts and ends with a battle against the famed red dragon.

Note that, in the quests listed below, the Gateway to Khyber and Jungles of Khyber really go hand in hand. You must pass through the Gateway to Khyber quest in order to reach the entrance of the Jungles of Khyber quest, which is part 3 of the series.

Tharashk Arena
After speaking to Barrow to get the VON quest series started, you need to go to the Ever Full Flagon in house Kundarak to speak to Marek. Marek will then give you the VON1 quest.

The entrance to Tharashk Arena can be found within this tavern. It involves you trying to recover a famous Axe for one of the four members of Mareks party who are needed by Barrow to help him get back control of his Vault.

Should you successfully complete this quest, Dirge of Karnath will be on the team and you can then speak to Marek again to move on to VON2

Prison of the Mind
Part two of the VON series see Marek sending you to help Mistress Orphne, who has been poisoned and is being held a prisoner within her own mind. She is slowely wasting away and needs your help in being freed.

The entrance to this quest can be found by looking for Mistress Orphnes house within house Kundarak. Inside you will find her protector ???. Speak with him to get hold os a potion that will allow you to enter Mistris Orphnes dreams and attempt to rescue her.

This quest has a novel map (being a nightmare dream), so it can be difficult to find your way around. You have to recover four of Mistress Orphnes missing posessions to help her recover her faculties.

There are many traps in this quest, so brining a rogue can be useful.

Once again after completing this quest, go speak to Marek again to move on to part 3

Gateway to Khyber
The gateway to Khyber is the pre-quest to VON3 proper. You have to take a caravan to the Jungles of Khyber to find the entrance to Viels lair. Unfortunately, a required bridge has been destroyed and you have to fight your way through several Troll camps to get to the entrance.

A shrine is available at the end of this quest so you can go fully prepared into VON3 proper.

Jungles of Khyber
Viel has made her lair somewhere in these dark tunnels. Try and find her before her nemessis the Marut finds her first.

This is the longest and probably the most dangerous of the prequest for the Dragon raid. There are many traps and dangerous creatures, not to be tackled by the feint of heart.

One requirement that you must have to complete this quest is a character in the group must have an INT of at least 15 to be able to proceed beyond one point.

Fight your way through the caverns protected by Veils tribe and hired lackeys.

Should you succeed in saving her, she will be on the team to help in the Vault. Go speak to Marek again to get VON4

Haywire Foundry
Haywire the dwarf has been doing illegal experiments with Warforged, and has lost control of his Foundry. He needs your help!

Speak to the Warforged Husk outside the Ever Full Flagon inn, and give him the password (which you can only do if your on the right quest step of this story ark). Once you have the quest enter through the nearby door.

You have to contact Haywire in quest through the use of speaking stones and help him destory his out of control experiment - how they got out of control is a mystery.

Should you succeed, you will then once again need to speak to Marek, at which point you will be ready to move onto the raid portion of this story ark.

Vault of Night (Quest)
Raid, Normal, Lightening/Spinner combo trap, 2+36 Success.

Note to the author of the line above: you may want to move it to this page.

Plane of Night
= Reward List = Dragon loot items