Update 42 Patch 1 Release Notes

Items

 * The Boarding Pass: Sharn now allows you to select one of the following four teleport locations: Clifftop Tower District, Sharn Docks, Alcorin's Forge, and the Drunken Dragon Tavern.
 * Fixed a display issue with the Bronze Dragonscale Plate.
 * Fixed a display issue with the Turncoat and Wildwood outfit.
 * Erroneous daggers no longer appear in the loot lists of Masterminds of Sharn.
 * Fixed an issue where some cosmetics were given an improper minimum level.
 * The Sharn Story Saga now has a chance to drop a choice one of three random Minor Artifacts out of the full list of ten.

Monsters

 * Otyugh Disease can now be properly dispelled with Cure Disease.
 * Goblin Sharpshooters no longer have maces in addition to bows.
 * Human Vaunt Security rares now have weapons.

Quests and Adventure Areas:

 * Masterminds of Sharn
 * Corrected a variety of stuck spots.
 * A Sharn Welcome
 * Corrected an issue with damage reduction on the Wash and Dry optional bosses.
 * Best Laid Plans
 * Fixed an issue that could prevent the final battle from triggering if players looped through the basement prior to going into the manager's office.
 * The objective messaging has been updated for the final wave battle.
 * Sagas
 * Saga NPCs now properly display their rewards, and the Cogs Saga NPCs are once again available.
 * The Epic Sharn Saga can now be completed by any player at or above level 20.
 * No Refunds
 * A hidden optional chest can now be picked.
 * Same Old Song
 * The giant optional now has its proper Spellcraft check.
 * Fixed an issue where players could get the end chest but not complete the dungeon.
 * Security Detail
 * The proper chest now spawns when completing the rogue optional.
 * Smash and Burn
 * The end chest is now accessible even for players with a Jump skill lower than three.
 * The Cogs
 * The name "Cogs Dweller" has been added to flavor NPCs in the village biome.
 * A random encounter that was spawning too close to a wall has been adjusted.

Spells

 * Tactical Detonation's knockdown portion is now traited as Knockdown so players and monsters who are immune to knockdown are now properly immune to the effect.