Will-o'-Wisp

{{infobox-monster
 * type= Aberration
 * race= Will-o'-Wisp
 * level= 9
 * alignment= Chaotic Evil
 * boss= No
 * attack=Doom, Ball Lightning (Electricity), Fear. Higher level versions gain various additional and more powerful electric spells.
 * qualities= Immunity to Magic, Immunity to Electricity, Immunity to Acid, 50% Cold, Fire, Light and Sonic Absorption, Vulnerbility (10-25%) to Force, Infinite Spell Resistance
 * organization= Solitary, pair, or string (3-4)
 * habitat= The Red Fens, The Riddle, The King's Forest. Epic Versions: The Druid's Deep
 * image= Will-o'-Wisp.jpg
 * description= Will-o’-wisps can be yellow, white, green, or blue. They are easily mistaken for lanterns, especially in the foggy marshes and swamps where they reside. A will-o’-wisp’s body is a globe of spongy material about 1 foot across and weighing about 3 pounds, and its glowing body sheds as much light as a torch.

Will-o’-wisps speak Common and Auran. They have no vocal apparatus but can vibrate to create a voice with a ghostly sound.

Immunity to Magic (Ex)
A will-o’-wisp is immune to most spells or spell-like abilities that allow spell resistance, except spells which deal force damage (which they are vulnerable to). Due to DDOs special ruling for damage spells that allows them to ignore all SR checks, they also work on creatures with immunity to magic, though only at half strength.

}}