Named quest rewards

All the credit for writing down the rewards goes to kariokie, Simonides, and Lostgunman. Formatted and edited by Justinian

Note: Almost all of these items Bind on Acquire.

Waterworks Rewards

 * Acrobat's Ring - Ring: Striding +5%; Jump +3; Tumble +3
 * Armor of the Unknown Hero - +1 Half Plate: +1 Charisma
 * Black Widow Bracers - Bracers: +4 armor bonus to AC (thus does not stack with other armor bonuses to AC, like regular armor or the Mage armor spell)
 * Bloodletter's Knife - +1 Dagger: Slicing
 * Gloves of Deceit - Gloves: Bluff +5
 * Gnashtooth Piecemail Chain - +1 Chain Shirt: Lesser Acid Resistance
 * Gnashtooth Sickle - +1 Sickle: Stench
 * Goggles of Grabbing - Goggles: Hold Person 1/rest
 * Graskitch's Skullcap - Helm: +1 Wisdom; Will Save +2
 * Guardkiller Bow - +1 Longbow: Lesser Human Bane (does not Bind)
 * Interrogator's Shield - +1 Heavy Steel Shield: Intimidate +3
 * Lost Docent of the Mastermind - +1 Docent: Lesser Axeblock
 * Melt Wood Staff - +1 Quarterstaff: Melf's Acid Arrow 3/rest
 * Misery's Web - Trinket: Web 1/rest
 * Moss Weave Cloak - Cloak: +1 Constitution; Fortitude Save +2
 * Pastemaker - +1 Heavy Club: Intimidate +3; Bluff +3
 * Scales of the Ancestors - +1 Scalemail: Scare 3/rest
 * Sewer Smock - Robe: Acid Resistance
 * Sludge Fin Boots - Boots: Swim +5
 * Tunnelworm Champion's Belt - Belt: Lesser Cold Resistance
 * Venn's Necklace - Necklace: Wizardy I

Catacombs Rewards
(Originally posted by Ahnya D'Lucien) (tagged by Satina)


 * Blade of Inquisition - +1 Ghost Touch Alchemical Silver Longsword
 * Boots of Faith - Boots: +5 Jump
 * Cardinal Gloves - Gloves: Diplomacy +5
 * Circlet of Silver Flame - Bracers: Protection from Evil 3/rest
 * Cloak of Asylum - Cloak: +1 Wisdom; +2 Will Save
 * Dagger of Inquisition - +1 Ghost Touch Alchemical Silver Dagger
 * Flamekeep Docent - +1 Docent of Command
 * Goggles of the Inquisition - Goggles: +5 Intimidate
 * Guidance - +2 Light Crossbow
 * Marguerite's Necklace - Necklace of False Life
 * Mask of the Asylum - Helm: +5 Concentration
 * Morningstar of the Heretic - +1 Morningstar; Doom 3/rest
 * Pillar of Light - +1 Pure Good Quarterstaff; Searing Light 1/rest
 * Ring of the Archbishop - Ring: Power II; +3 Heal
 * Robe of Duality - Robe of False Life
 * Templars Chain - +2 Chainmail
 * Templars Leather - +2 Leather Armor
 * Templars Mail - +2 Banded Mail
 * Sanctuary - +1 Large Steel Shield of Resistance +1
 * Wooden Prayer Beads - Trinket: Bless 3/rest

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Delera's Tomb Rewards
(Originally Posted by GrimWulf)

* MUST ALSO FINISH RETURN TO DELERA'S TOMB


 * Blacklace Blindfold - Goggles: Listen +7; Spot +7; -1 Dexterity
 * Boneshard Flute - +1 Club: Command Undead 3/day; Perform +3
 * Carnifex - +2 Keen Great Axe
 * Delera's Vestment - +2 Robe: +3 Charisma
 * Docent of the Tomb - +1 Docent: Balance +5, Listen +5, Search +5, and Spot +5
 * Golden Cartouche - Necklace: +1 Intelligence; Use Magic Device +3
 * Headmans Hood - Helm: Fear 1/day; +5 Intimidate
 * Hellfire Cloak - Cloak of Lesser Acid Resistance, Fire Resistance, and Sonic Resistance
 * Iron Manacles - Bracers: +4 Deflection Bonus to Armor Class. Required Trait: Chaotic Alignment or Use Magic Device of 20
 * Linen Handwraps - Gloves: +4 Strength; -1 Dexterity; Disease Immunity
 * Obsidian Dagger - +2 Dagger of Nullification III
 * Rusted Shirt - +3 Chain Shirt
 * Serpent Branch - +2 Poison Longbow; Poison Immunity
 * Sigil of Stormreach - Ring: +2 Charisma; Diplomacy +5
 * Silverflame Hauberk - +2 Half Plate of Devotion III
 * Skeleton Key - Trinket: Open Lock +7
 * Sparkstriker - +1 Adamantine Shocking Burst Heavy Pick
 * Switchblade Boots - Boots: Bluff +10
 * Trapsmiths Toolkit - Belt: Disable Device +5; Repair +7
 * Wighthide Armor - +2 Hide Armor: +1 Strength
 * Wrath of Syberys - +2 Heavy Steel Shield; Blinding Flash 3/day; +3 Reflex Save

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Shan To Kor Rewards
(Originally posted by kariokie)
 * Bererker Bracers (Typo in Game) - Bracers: DR 1/-; Intimidate +3
 * Cloven Jaw War Beads - Necklace: +2 Constitution
 * Gatewarder's Girdle - Belt: +2 Foritude Save; Light Fortification
 * Gloves of the Poet - Gloves: +3 Heal; +3 Perform
 * Guardian's Dagger - +1 Keen Greatsword
 * Puzzle Cap - Helm: +2 Intelligence
 * Necromantic Robe - Lesser False Life Robe of Power II
 * Ring of Dragon's Breath - Ring: Burning Hands 3/day
 * Scorpion Staff - +1 Quarterstaff: Summon Monster II 1/day
 * Shadow Star - +1 Shuriken: Keen; Returning; Deception
 * Spellshield Docent - +1 Docent of Spell Resistance (13)
 * Spider Spike - +1 Rapier of Lesser Vermin Bane
 * Spiked Mace of the Elements - +1 Mace of Lesser Elemental Bane
 * Stonedust Chain - +1 Chainmail of Lesser Axeblock
 * Stonedust Leather - +1 Leather Armor of Lesser Axeblock
 * Surefoot Boots - Boots: +3 Balance; +3 Move Silently
 * Trapblast Goggles - Goggles: +4 Reflex Save
 * Unfinished Elemental Platemail - +1 Half Plate of Lesser Fire Resistance and Lightning Resistance
 * Vial of Slumberdust - Trinket: Sleep 3/day
 * Witchdoctor's Mantle - Cloak: +2 Will Save; Power II

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Splinterskull/Tangleroot Gorge Rewards
(Originally posted by Simonides)


 * Black Wolfskin Belt - Belt: +3 Constitution - Required Level: 5
 * Black Woflskin Cloak - Cloak: +2 Resistance; Lesser Cold Resistance - Required Level: 5
 * Blademaster Bracers - Bracers: +3 Dexterity - Required Level: 5
 * Blademaster Gauntlets - Gloves: +3 Strength - Required Level: 5
 * Crimson Gemstone - Trinket: Wizardry II - Required Level: 5
 * Fist of Daarguul - +1 Club of Lesser Goblinoid Bane; Intimidate +5 - Required Level: 4
 * Krugg's Spiked Boots - Boots: +2 Reflex Save, Striding +10% - Required Level: 5
 * Lhor-Tragu's Shadowed Armor - +1 Leather Armor of Shadow and Silent Moves - Required Level: 4
 * Spider Silk Robe - Robe of Lesser Axeblock; Move Silently +5 - Required Level: 4
 * Splinterskull Acolyte Ring - Ring: Improved Devotion II; Improved Nullification II - Required Level: 4
 * Splinterskull Chainmail - +3 Chainmail - Required Level: 4
 * Splinterskull Docent - +3 Docent - Required Level: 4
 * Totemic Staff of Splinterskull - +1 Quarterstaff; Summon Monster III 3/day - Required Level: 4
 * Visor of the Flesh Render Guards - Goggles: Death Ward 1/day - Required Level: 5
 * Warmaster Halfplate - +3 Half Plate - Required Level: 4
 * Whisperdoom's Fang - +1 Short Sword of Enfeebling - Required Level: 4
 * Yarkuch's Greatsword - +1 Greatsword of Elf Bane - Required Level: 4
 * Yarkuch's Helm - Helm: +1 Charisma; +1 Intelligence; +2 Will Save - Required Level: 5
 * Zulkash's Bone Necklace - Necklace:+2 Wisdom; Improved Nullification II - Required Level: 5

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The Cult of the Six Rewards

 * Blood Machete - +1 Kukri: Slicing - Required Level: 5
 * Bubble Belt - Underwater Action; Swim +10; Water Breathing 3/rest - Required Level: 7
 * Cesti - Gloves: +2 Strength; +1 Dexterity - Required Level: 7
 * Cliffdiver Luck Charms - Bracers: Swim +7; Jump +7; Striding +5% - Required Level: 7
 * Filtration Module - +1 Docent: Repair +5; Poison Save +4 - Required Level: 4
 * Hobnail Boots - Boots: Balance +15 - Required Level: 7
 * Jeweler's Loupe - Goggles: Haggle +7; Disable Device +7 - Required Level: 7
 * Mummified Bat - Trinket: Listen +5; Spot +5; Feather Fall (permanent) - Required Level: 7
 * Oilskin Tunic - +1 Leather Armor: Acid Resistance 10 - Required Level: 4
 * Phantasmic Masque - Helm: Greater Nullification V; -1 Constitution - Required Level: 7
 * Piledriver - +2 Maul: 2d6 damage; +2 Strength; -1 Dexterity; Balance -5 - Required Level: 4
 * Poison Ring - Ring: +2 Constitution - Required Level: 7
 * Quicksilver Cassok - Robe: Striding +20% - Required Level: 6
 * Quilted Cape - Cloak: Sonic Resistance 10; Move Silently +7; Resistance +2 - Required Level: 7
 * Scavanged Warplate - +3 Full Plate: AC 12; Max Dex 0; 3/Adamantine DR - Required Level: 4
 * Shamanic Staff - +2 Quarterstaff: True Chaos; Lesser Glaciation III; Lesser Combustion III - Required Level: 4
 * Sheridan's Ruin - +2 Rapier: Keen - Required Level: 4
 * Sheridan's Wrack - +2 Dagger: Keen - Required Level: 4
 * Shrunken Head - Necklace: Resistance +3 - Required Level: 7
 * Snowstar - +2 Shuriken: Icy Burst; Returning - Required Level: 4
 * Swampscale Armor - +3 Scalemail: Swim +7 - Required Level: 4
 * Wharfrat's Plank - +3 Heavy Wooden Shield: Swim +7 - Required Level: 4

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South Threnal Rewards

 * Accomplice - Cloak: Hide +10; Move Silently +10; -1 Charisma - Required Level: 9
 * Asbestos Booties - Boots: Fire Resistance; -2 Reflex Save - Required Level: 9
 * Bracer of Spiderkind - Bracers: +2 Poison Save; Summon Monster IV x3/rest - Required Level: 9
 * Brass Beaver - Ring: Repair +7; Repair Moderate Damage x3/rest - Required Level: 9
 * Brilliant Docent of the Dawn - +1 Docent: Wizardry I; Aid x3/rest - Required Level: 6
 * Coin Belt - Belt: Command; Haggle +10 - Required Level: 9
 * Crystal Prism - Trinket: Suggestion x3/rest - Required Level: 9
 * Domus' Cuirass - +4 Breastplate; Max Dex 4 - Required Level: 6
 * Fencer's Garb - +3 Leather Armor: Spearblock - Required Level: 6
 * Filtration Module - Robe: Deathblock; Armor Bonus +2 - Required Level: 6
 * Glacial Casque - Helm: Greater Glaciation IV - Required Level: 9
 * Guard of the Shogun - +3 Splint Mail: Intimidate +5, Diplomacy +3, - Required Level: 6
 * Jeweled Hammer - +3 Warhammer: Command; Impact - Required Level: 6
 * Kundarak Trooper's Shield - Tower Shield: Heroism x3/rest - Required Level: 6
 * Penny Whistle - Necklace: Summon Monster III x5/rest - Required Level: 9
 * Rabbit Gloves - Gloves: Good Luck (+1 luck bonus to skills/saves) - Required Level: 9
 * Ratcatcher - +2 Light Crossbow: Vermin Bane - Required Level: 6
 * Retribution - +1 Longsword: Holy; True Law; Pure Good; Difficulty 20 - Required Level: 6
 * 100 +5 Screaming Amethyst Arrows - 50% Returning; Screaming (1d6 Sonic on hit)
 * Spectacular Optics - Goggles: +4 Reflex Save; +3 Protection - Required Level: 9
 * Theurgic Stave - +1 Quarterstaff: Adamantine; Elemental Bane; Spot +5 - Required Level: 6

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Vault of Night Rewards

 * Belt of the Mroranon - Belt: +6 Strength; Moderate Fortification
 * Cloak of the Silver Concord - Cloak: +2 Charisma; Haggle +10; Diplomacy +10; Persuasion
 * Docent of Grace - +2 Docent: +5 Dexterity; Tumble +5;Balance +5
 * Dragon's Eye Magi - Superior Efficacy V
 * Hammer of Life - +4 Warhammer: Natural Armor Bonus +2; Heal +10; Repair +10; Restoration 3/rest
 * Kundarak Delving Boots - Boots: Freedom of Movement; Move Silently +5
 * Kundarak Delving Suit - +5 Chain Shirt; Mithril; Silent Moves; Search +5
 * Kundarak Warding Bracers - Bracers: +3 Constitution; Resistance +3; Protection +3
 * Kundarak Warding Shield - +5 Heavy Steel Shield: Resistance +2
 * Ring of the Silver Concord - Ring: +4 Charisma; Protection +2; Command
 * Ruby Encrusted Gauntlets - Gloves: Flamestrike 1/rest
 * Silver Necklace of Prophecy - Necklace: Superior Glaciation IV; Cold Resistance
 * Azure Necklace of Prophecy - Necklace: Superior Magnetism III; Lightning Resistance