The Red Fens

''For years the Raveneye Clan has sold rare pearls to House Kundarak, but now their home is under attack. Repel the invasion by battling the denizens of a vast and dangerous swamp, then take the fight to the enemy's underwater base in a climactic finale!''

Below are more details about the wilderness area and quests that make up this Adventure Pack.

Sahuagin have attacked the Red Fens, virtually wiping out the Drow clan that lives in the swamp.

Overview


You can get to The Red Fens by talking to Ormar the Caravan Master in House Kundarak. Ormar can be found on the map by finding the gold X east of the entrance identified as The Red Fens when you hover over it.

This is a level 9 Wilderness Adventure Area, allowing characters from levels 6 through 13 for full XP gain. Exceeding the maximum character level requirement will reduce XP gain from Rare Encounter / Slayer / Explorer quests.

Raveneye Refuge Camp

 * General supply vendor
 * 3 quest givers initially
 * Dagni d'Kundarak - Pearl Collector
 * Altar of Vulkoor crafting device
 * Rest and resurrection shrine (regular 15mins timer) - no tavern in the area

Quests

 * Fathom the Depths
 * The Claw of Vulkoor
 * The Last Stand
 * Into the Deep - requires all 3 quests above
 * If you re-acquire any of the flagging quests from the quest giver, it resets your status on that quest only. After you have completed the first 3 quests at least once each, you have open access to Into the Deep from then on. No need to complete the first 3 quests in any order, and resetting them does not remove access to Into the Deep (this was fixed in Update 7).

Unique Loot
The Red Fens is the source of some very good mid-level two-part gear sets. Red Fens Unique Loot.

Note: Named items that can appear on this each individual quests end reward list will have a 100% chance of appearing on every third completion of that specific quest.

Slayer

 * Slay 10 creatures: 405 XP = 40.5 xp/kill
 * Slay 25 creatures: 553 XP = 36.9 xp/kill
 * Slay 50 creatures: 765 XP = 30.6 xp/kill
 * Slay 100 creatures: 1,170 XP = 23.4 xp/kill
 * Slay 200 creatures: 1,935 XP = 19.4 xp/kill
 * Slay 400 creatures: 3,465 XP = 17.3 xp/kill
 * Slay 750 creatures: 5,895 XP = 16.8 xp/kill
 * Slay 1,500 creatures: 12,420 XP = 16.6 xp/kill
 * Slay 3,000 creatures: 25,335 XP = 16.9 xp/kill
 * Slay 5,000 creatures: 35,325 XP = 17.7 xp/kill
 * Slay 7,500 creatures: 46,215 XP = 18.5 xp/kill

There are approximately 157 (range 153-162) monsters in each instance of the wilderness, requiring a minimum of 48 instances to complete the 7,500 creature slayer objective.

Rare Encounters
Each Rare Encounter is worth 600 XP, with a bonus of 3,600 XP for defeating all of them. These are random encounters: it may take several retries to get them to spawn.


 * Slay Gorger the carrion eater
 * Slay Beacon the will-o'-wisp
 * Slay Sharkbiter the scrag
 * Slay Fencreeper the swamp stalker
 * Slay Crooktooth the swamp raider
 * Slay Mudfoot the hill giant
 * Slay Riptide the water elemental
 * Slay Chokebriar the vine stalker
 * Slay Anogoreth the abishai (collect the three crests and use at the Red Tree)
 * Slay the sahuagin captain Kar Xyr
 * Slay the sahuagin captain Nab Ren
 * Slay the sahuagin captain Vyx Ka

Explorer
Each Explorer is worth 300 XP, with a bonus of 900 XP for finding all of them.


 * Find the Raveneye village
 * Reach the top of the ziggurat
 * Find the inlet overlook
 * Find the mudpot
 * Explore the giant mushroom forest
 * Find the great red tree
 * Explore the dank cave
 * Find the Fire Giants' territory
 * Find the hidden waterfall
 * Climb the highest mushroom
 * Find the lone adventurer
 * Find the hunting platform

Monsters
Monsters in the zone not found on the rare encounters list. Monster Information
 * Darkfang Hunters
 * Deep Water Adepts
 * Deep Water Channelers
 * Deep Water Mages
 * Deep Water Scouts
 * Deep Water Sergeants
 * Deep Water Soldiers
 * Drowned
 * Fen Cats
 * Huge Black Puddings
 * Mire Rats
 * Mudmen
 * Vine Stalkers
 * Will-o'-Wisps