Talk:Item display templates / display modification - rfc


 * Hey there .  I was thinking more along the lines of User:Technical 13/Weapon Display Modular with some clever logic to adjust the table as needed if there are missing and unimportant fields.  What do you think?  Maybe add a colspan="3" bold table header with the item name? ShoeMaker (Contributions • Message) 07:16, January 14, 2014 (EST)
 * I wanted to refactor away from the rowspan tags because the number of rows can change from item to item, and from item class ( armor ) to item class ( potions ).
 * As far as column span, generally the number of columns wont change, so there is a bit of confidence using colspan tag. Honestly, I dont care either way putting the item name in the table, the page already displays the item name, so I wouldnt even be opposed to removing the duplication.
 * What I'm more concerned with is the layout. In cases where the item details image is taller than the data, where should extra whitespace go? In the opposite case, where should whitespace go?
 * Check out these : Tall details/two graphics or Tall details/one graphic or Tall details / no graphics or Short details/two graphics
 * I force the whitespace to go below the details side and center any images at the bottom both horizontally and vertically.
 * For whitespace on the right side, I just center the image vertically.
 * This design means that the layout will always be handled the same way ignoring how many rows of data there are, and ignoring how tall the details image is.
 * ( I moved the graphic images to the bottom, because that's where the extra whitespace gets put. If an item has a particularly large details image, the whitespace at the top seemed unappealing to me. )
 * Joenuts (Contributions • Message) 22:27, January 14, 2014 (EST)


 * Hey, I personally like User:Joenuts/Weapon_Display_DetailsTableTop best with one small change. I'd rather see the item's examine image above the in-game appearance picture. My general attitude is that DDOWiki is a great reference for a game we'd rather be playing, and we should strive to write our articles to get the Content that people are looking for to them quickly, so that they can get back to the game. In that presentation, what information are people most likely to be looking for? The table and the item. What are they least likely to be looking for? The pretty purple... Don't make peeps scroll past fluff to find the meat, basically.
 * SysteRn (Contributions • Message) 02:54, January 15, 2014 (EST)