Feats/Passive Skill and Save

Skill bonus feats

 * Acrobatic: This feat provides a +2 bonus to the characters Jump and Tumble skills.
 * Alertness: This feat provides a +2 bonus to the characters Listen and Spot skills.
 * Athletic: This feat grants a +2 to the Balance and Swim skills.
 * Combat Casting: This feat grants +4 to the concentration skill when spells are cast in combat.
 * Negotiator: This feat grants a +2 bonus to Diplomacy and Haggle skills.
 * Nimble Fingers: This feat grants a +2 bonus to the Disable Device and Open Lock skills.
 * Self Sufficient: This feat grants a +2 bonus to the Heal and Repair skills.
 * Skill Focus: This feat grants a +3 bonus to the chosen skill when making skill check rolls. This feat can be taken multiple times, but each skill can only be taken once. Available Skill Focus feats are: Listen, Jump, Haggle, Concentration, Repair, Bluff, Intimidate, Balance, Heal, Swim, Diplomacy, Disable Device, Move Silently, Open Lock, Perform, Use Magic Device, Spot, Hide, Search, Tumble.
 * Stealthy: This feat grants a +2 bonus to the Hide and Move Silently skills.

Skill and Save bonus feats

 * Bullheaded: This feat grants +2 to the skill Intimidate and +1 on Will saves.
 * Discipline: This feat grants +2 to Concentration skill checks, and +1 to all Will saving throws.

Save bonus feats

 * Great Fortitude: This feat grants a +2 bonus to all Fortitude saves.
 * Iron Will: This feat grants a +2 bonus to Will saves.
 * Lightning Reflexes: This feat grants a +2 bonus to all Reflex saving throws.
 * Luck of Heroes: This feat grants a bonus to +1 to all saving throws.
 * Resist Poison: This feat grants a +4 bonus to all saving throws vs. poison.
 * Snake Blood: This feat grants a +2 bonus to saving throws vs. poison and +1 to reflex saving throws.

Other Save related feats

 * Force of Personality (requires Charisma 13+): This feat allows character to use charisma modifier for will saving throws, instead of wisdom.
 * Insightful Reflexes (requires Intelligence 13+): This feat allows character to use intelligence modifier for reflex saving throws, instead of dexterity.