Hold Person

{{spelldescription
 * icon		= HoldPerson.png
 * school		= Enchantment
 * type1		= Mind-affecting
 * type2		=
 * type3		=
 * type4		=
 * artificer	=
 * bard		= 2
 * cleric		= 2
 * druid		=
 * favored soul	= 2
 * paladin	=
 * ranger		=
 * sor n wiz	= 3
 * cost		= 15
 * components	= V, S, F
 * metamagic	= Enlarge, Extend, Heighten, Quicken
 * range		= Medium (100 ft.+10 ft. per caster level.)
 * target		= One humanoid creature
 * duration	= Maximum of 6 seconds per caster level
 * save		= Will save negates, Will save every 3 seconds
 * sr		= Yes
 * cooldown	= 3 seconds
 * description	= The enemy humanoid becomes paralyzed and freezes in place. It is aware, but it can take no actions for a maximum of 6 seconds per caster level. A successful Will save negates this effect. The enemy may attempt to make a new Will save every 3 seconds. Humanoids include Kobolds, Goblinoids, player races except for Warforged, and more creatures. All attacks against a held opponent result in critical hits.

A winged creature who is paralyzed cannot flap its wings and falls. (Currently DDO does this wrong, even dead fliers may keep flapping.) A swimmer can’t swim and may drown. Note that as non-humanoids, Warforged are immune to this spell. (One of their few immunities from the PnP game which has not been reduced.)

Wands
}}