Talk:Game performance issues after 2016 March data center move

anybody still out there? well, its kinda late, I haven't been playing much so it didn't affect me much but this now-a-month-long lag fiasco appears to be a big deal, really "doom"-worthy. I think we should be archiving whats happening with current "state of the game". some say same kinda performance issue happened for LotRO and some say it didnt and improved things greatly for them, anybody know the details there or a thread or two to look up on? yoko5000 (Contribs • Message • Email ) 01:49, April 6, 2016 (EDT)

Timeline and forum threads

 * 03-07-2016 (official)
 * down time for data center move announced


 * 03-08-2016 (official)
 * If you previously setup port forwarding (or port triggering) on your router and/or modem for ports 9000-9010 UDP, updating the range of ports to 9000-9058 is now recommended.


 * 03-08-2016
 * 03-09-2016 (closed)
 * 03-14-2016


 * 03-14-2016 (3rd party site) MMO news site Massively covers the situation


 * 03-18-2016
 * 03-18-2016
 * 03-18-2016
 * 03-20-2016


 * 03-21-2016 (official) (closed)
 * Argonnessen and Thelanis, diagnostic testing and maintenance work.
 * later on Ghallanda as well


 * 03-21-2016


 * 03-22-2016 (official)
 * same work onto Cannith, Khyber, Orien, Sarlona, and Wayfinder


 * 03-23-2016 (official) (closed)


 * 03-28-2016 (official)
 * two game worlds will have one configuration change on them, two will have a different change, and all will have had a GLS dll update applied to them.


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 * 03-29-2016


 * 03-29-2016 (official)
 * account management system maintenance.


 * 03-31-2016 (official)
 * data center maintenance work, includes some optimization work on the game worlds.


 * 04-04-2016 (official)
 * further adjustment to one of the things tweaked on Friday's update


 * 04-04-2016
 * 04-05-2016


 * 04-08-2016 (3rd party site) Another Massively coverage on the situation


 * 04-11-2016


 * 04-13-2016 (official) 6 minutes of Livestream appearance and explanation from Executive Producer Severlin
 * some details on tomorrow's fix
 * "some backend technical fixes that will replace some Microsoft functionality that was duplicated" ... "the games right now cannot switch CPUs in a virtualized environment"
 * "barbarian fixes, that are causing effects stacking, that will be all cleaned up"
 * "also working behind the scenes to shore up some of our networking lines, hang up on that as we negotiating with vendors".... "just a process we cannot turn around quickly because those contracts have to be rock solid"
 * "If you raid with barbarians, it should make a big difference"
 * "the reason we're doing this is, this is something in other properties we saw big change as we moved them up into these later operating systems, so I'm reasonably confident this will make a difference"
 * "until we shore up the networking anyone that's going through the alternate networking sentry link, I believe, we will see bits of lag just because of the network latency."
 * "but the thing is, this would clear up a lot of stuff so that evaluations are much cleaner."
 * "but the thing is, this would clear up a lot of stuff so that evaluations are much cleaner."


 * 04-13-2016 (official)
 * some optimization-related changes at the data center and correct several barbarian enhancements that were stacking improperly behind the scenes


 * 04-14-2016


 * 04-14-2016 (official) &larr; current player report thread
 * we identified an improvement we will be making to our monitoring tools to lessen their impact on game performance, and will be working to bring that out to the game worlds in the relatively near future.


 * 04-19-2016


 * 04-20-2016 (official)
 * ... making some specific changes to Argonnessen and Wayfinder in an effort to improve game performance and reduce lag. These changes involve;
 * various updates to 64-bit dll's
 * and implementing an alternate internal game timer to Argonnessen and Wayfinder.
 * We will be keeping an eye on the impact, and will consider the next step afterwards.