Glossary

Many adventurers new to Stormreach are taken aback at some the terms used conversationally by its veteran denizens. This is a partial list of terms you may or may not have seen or heard before.

1-9
Often used by older people to describe someone who is full of himself or arrogant.Can also be used by older congratulatory people to joke about someone with above average or "elite" skills.
 * 1337 - Leet - Elite - El33t : Often used by younger people to refer to someone with above average or "elite" skills.


 * The 12 : Aka The Twelve, one of the patron factions that grant favor. Usually means location south west of Marketplace.


 * 20th; twentieth; #20; x20 : Some Raids offer a special reward list every 20th run. The list will usually include Named Items (If any are available in the Raid), Tomes, Rare ingredients, etc. See raid loot mechanic.


 * 28 Point Build: When starting DDO, you can use a maximum of 28 build points for stat allocation for new characters.


 * 32 Point Build: Once you've earned 1,750 favor on any character for the first time you will unlock Champion status, which allows you 32 build points in the initial stat allocation. As of Update 1 for DDO Unlimited (October 28, 2009), 32 point builds can be purchased from the DDO Store.


 * 34 Point Build: TRing your character for the first time will unlock Hero status, which allows you 34 build points to use at your discretion on that character.


 * 36 Point Build: TRing your character two or more times will unlock Legend status, which allows you 36 build points to use at your discretion on that character.


 * 3's : (aka third's or three's) Certain quests give a more complete quest reward list on the third completion. The act of completing these quests is sometimes referred to as "doing three's."


 * 3BC : Three-Barrel Cove (quest area)

A

 * AA : Abbreviation for the Arcane Archer, a path or enhancement for Rangers, Elves and others


 * AC : Armor Class (game mechanic)


 * ADQ : Part 1 is Against the Demon Queen (quest). Part 2 is Zawabi's Revenge (raid). People not specifying a part may mean the quest, raid or both.Can also be abbreviated as ATDQ


 * AFAIK : As Far As I Know


 * AFK : Away from Keyboard: this player is telling you that he has left for a given time.


 * Aggro : The level of aggression a monster has towards any character, aka Hate. The person with the most "aggro" is usually who the monster will target and persist to attack. Aggro is gained through dealing damage to the creature, taunting the creature with the intimidate skill, or healing party members. Most groups seek to have the Tank hold the Aggro. For humorous real-life variants, see Waggro (wife aggro), Haggro (husband aggro), Paggro (parent aggro) and Kaggro (kid aggro).


 * AH : Auction House. NPCs located throughout public areas that show up as a red gavel icon on your map. Here you may post items for others to bid on or bid or buyout (purchase immediately) on items for yourself. Note when selling on the Auction House: there is a "Listing Fee" when you put the item on the Auction House list; there is also another selling fee of 30% if the item is sold. Factor those costs into the selling price of any items you decide to sell. If the item sells, you get the listing fee back; it's lost if the auction expires.


 * AHAP : As Hard As Possible. Usually used in LFMs to say the quest will be done in the hardest difficulty that can by opened by the party.


 * AI : Artificial Intelligence. Sometimes discussed in how certain enemies attack specific classes first.


 * AKA : Also Known As.


 * Alt : A player's alternate characters, these are characters that they play for fun but are not the main focus of their time in game.Any character on a player's account he is not currently playing.See also Avatar, Character, Toon and Main.


 * AM : Archmage enhancements, a Wizard class tree.


 * AML : Absolute Minimum Level. If an item is deconstructed in the crafting process, the AML will remain.


 * AOE : Area Of Effect: AOE spells are spells that affect multiple targets in a designated area. Spells like Fireball have AOE damage because they damage the creatures surrounding the initial target of the spell.


 * AP : Action Point, points gained in the process of increasing in level. You can then spend those points into Enhancements.


 * Arcane : An Arcane would refer to arcane casters, such as the wizard or sorcerer classes, and would exclude other divine-based spell casters (i.e., the cleric)


 * Arraetrikos : Difficult-to-pronounce name of the central boss of The Shroud. See Harry Beater.


 * AS or ASB : A Guild Airship or Airship buffs.


 * ASAH or ASH: Astral Shard Auction House (Shard Exchange)


 * ASAP: As Soon As Possible.


 * Arty/Arti: Artificer (class)


 * ATM : At The Moment.


 * Avatar : The virtual incarnation of the player. See also "alt" and "toon."


 * Axer Package (not used anymore) : Nickname of a collection of buffs in DDO. Generally refers to every possible useful buff for the given quest. But often non-useful but funny buffs like Merfolk's Blessing are included. Common buffs for all quests included: Haste, Rage, Blur, Resist Energy: All, Prayer, Freedom of Movement, Death Ward. Others depending on the quest or context it is used. Example of usage: "Hey what buffs do you need?" "I'll take an Axer Package." Note that this package is not required for good players, nor for self-sufficient players. If you only form parties that consist of you on your Dwarven Barbarian with the other five party members being Clerics, Wizards, Sorcerers, and Bards, then yes, you will need the Axer package.

B

 * BAB : Base Attack Bonus: Number that represent your skills with a weapon, and increases as you gain levels. As your BAB increases, you gain a greater bonus to attack rolls, additional swings and more attack speed. The speed at which BAB increase depends on the class(es) you are training.


 * Balanced Party : A party with many skills, usually including a healer, a magic user, a trap specialist, someone who excels at ranged weapons, and a melee fighter. A quest that is described as needing a Balanced Party may be difficult or impossible without strong skills in all these areas.


 * Battle Cleric : A Cleric who likes to, and is built to, fight in melee combat as well as heal.


 * Bank(ing) : refers to the practice of Banking experience


 * BB
 * 1) Bye bye.
 * 2) Blade Barrier (spell)
 * 3) (rarely used) Boss Beater. A weapon capable of bypassing a particular boss's Damage Reduction. (See also Harry Beater.)
 * 4) Bravery Bonus, extra XP awarded for doing a quest for the first time on Hard, Elite or Reaper, rather than Casual or Normal.


 * BBL : Be Back Later.


 * Beta : Typically referred to as having played DDO during the 2nd, or beta, testing phase. This also refers to any content that may be in testing, i.e. Lamannia Preview Server. Live beta refers to any content that is currently on live servers, but which developers have advised is subject to change (such as the Full Crafting System).


 * BH (not used anymore) : Sometimes used to refer to a Beholder.


 * Bio :
 * 1) Often used as "Bio break", this term refers to someone taking a break for biological reasons. Often used in DDO to state a player is going to the bathroom.
 * 2) Can also refer to the player's biography.


 * Bind or Binding:
 * 1) The process of setting a resurrection point in a tavern, by talking to an Spirit binder.
 * 2) Items (typically unique chest loot) that, once found and/or equipped, can only be used by that player character or the player's DDO account on that server. Non-unique items can be bound-to-character using the Stone of Change. Binding non-unique items to a character will make that item immune to permanent damage, but the item cannot be auctioned, mailed, or traded.


 * Blacklist : You have made someone's personal or Guild-recognized n00b / nub list. You will find it excessively difficult to find parties that are willing to quest and raid with you because of your impatience, failure to follow directions, temper, or other uncharitable or disrespectful attitude in a party. While there isn't an official list, your character's name—and reputation—will get around.


 * Blitzer : A character using the Legendary Dreadnought capstone ability, if done properly excels in physical combat. Could also just refer to a good Zerger (see Zerg).


 * BoB : the quest Bargain of Blood


 * Body Pull : see Pull


 * Boom stick : Legendary Green Steel item with EEEe (Legendary Earth) attribute. Was OP for nuking caster builds but patched fairly soon.


 * Bowfag, Bowmo : Archer builds, especially for poorly played/equipped ones. Usually considered derogatory. (Mostly discontinued after the advent of Epic Destinies)


 * Box of Rocks : A chest full of gemstones.


 * BS :
 * 1) Bullshit. Used by players to describe something they are irritated about.
 * 2) Bastard sword (item)
 * 3) Bull's strength at lower levels, or Barkskin at higher levels (buff)


 * BRB : Be Right Back, often used in conjunction with AFK.


 * BRT : Be Right There.


 * BtA : Bound to Account


 * BtC : Bound to Character


 * BTW: By The Way.


 * Buff, Buffs, or Buffed : Buffs are generally cast on characters at the beginning of quests, after shrining, and before big battles to give resistance to damaging effects or enhance ability scores, attack damage or saving throws.


 * Build :
 * 1) The details re how a character's abilities, skills, feats, enhancements and equipment will be added as it levels up. Often a specific plan for same, or referring to the net result, i.e. "...that is not a strong build..."
 * 2) Preplanned character progression, choosing when feats, etc., are taken. Often done with the assistance of "build planner") or websites. Contrast to the built-in-game pre-planned progression, Paths.


 * BYH: Bring your Headset. The common term is Ears. This is commonly used when forming a raid, or other quest that requires constant communication, quick reflexes, careful planning, or simultaneous kills. See VC.


 * BYOH : Bring Your Own Heal(s/er), generally seen on the LFM to let people know that there isn't a dedicated healer in the group. This means that you need to be self healing or have your own method of keeping yourself alive (and, in some cases, that anyone who cannot will not necessarily be resurrected). Any method - wands, potions, scrolls, Spells or other effects are all welcome, but Hirelings may be discouraged as they take up a player space.

C

 * Capped:
 * Destiny cap: The point in which a character has reached maximum Karma for an Epic Destiny.
 * Epic cap: The point in which a character has reached level 30.
 * Heroic cap: The point in which a character has reached level 20. They still collect experience points but do not receive any further heroic character levels or Action Points.
 * Level cap: The point at  where no more experience banking can be obtained.


 * Capstone : An optional enhancement available at level 20 that often gives a player character a special ability that exemplifies the class ability. Barbarians hit harder, Monks get more Concentration, Sorcerers deal more damage with empowered spells, and so on.


 * Caster : Typically a Druid, Wizard, or Sorcerer, but technically any class that casts offensive spells, such as Artificers Bards Clerics or Favored Souls.


 * Cata : The Catacombs


 * CC :
 * 1) Crowd Control : Refers to effects capable of affecting large amount of hostile mobs to reduce the damage taken. Casting classes (Bards, Druids, Sorcerers, Wizards) are often asked to do CC. This involves AOE Dancing Spells, Daze spells, Knockdowns, stuns, Web spells, and  to prevent monsters from dealing damage to party members. Melee classes can provide a limited version of CC using paralyzing and stunning weaponry or abilities.
 * 2) Cannith Crafting
 * 3) Crystal Cove : DDO's birthday event, around mid-LDFFebruary).


 * CE : Combat Expertise, (feat), a stance that increases your AC at a cost. Can't be used in tandem with other non-Monk stances such as Power Attack.


 * Char : Your player character.


 * Chest Licker : A character who has the Greater Dragonmark of Finding. Generally a character with a high Charisma


 * Chew Toy : A melee class such as a fighter, who tanks, acquiring and maintaining aggro with a specific mob(s). Usually specific to the Hound of Xoriat raid.


 * Chicken : A Pit Fiend. Possibly from the visual similarities between Arraetrikos and a Rhode Island Red chicken.


 * Chump Block : A character that tanks, although they are likely to die in the process.


 * CitW : Specific reference to the Caught in the Web raid.


 * Clickie : An item that generates a spell or other effect upon clicking the item from its place on a toolbar or double-clicking from a player inventory. These require no class magical ability nor UMD skill. For example, the Visor of the Flesh Render Guards are goggles that, when clicked, give a Death Ward spell.


 * CLW : Cure Light Wounds: A healing spell used frequently by clerics.


 * Clonk : A cleric with (usually 2) monk levels. This is a somewhat common build option.


 * CMW : Cure Moderate Wounds: A healing spell used frequently by clerics.


 * Completionist:
 * 1) Class Completionist, a character that has had 1 reincarnation from every class
 * 2) Racial Completionist, a character that as had 3 reincarnations of every race
 * 3) A player who tries to do every part of every quest, complete every optional quest objective, loot every chest, achieve/explore/slay every Wilderness location and Rare Encounter, everything. (Compare zerger)


 * Crownie: One common nickname for Monster Champions.


 * CSW : Cure Serious Wounds: A healing spell used frequently by clerics.


 * CO6 : The Cult of the Six: A quest chain on Sorrowdusk Isle, accessible from the House Deneith ward. Sometimes called COT6.


 * Coyle : An infamous NPC you must protect in the Threnal East quests. His near-useless magic attacks often aggros many enemies and dies quite easily, causing the quests to fail. Much to the delight of players, he can be knocked out in the quest, Hold for Reinforcements.


 * Crawl : A dungeon crawl to show newbies the ropes, and/or to complete all side quests and objectives


 * Crit : Short for Critical hit, a high attack roll that occur naturally on the dice that give bonuses to damage to most enemies (and players).


 * CR : Challenge Rating: The difficulty of a monster. The rating is not always accurate for every monster.


 * CU/CYA : "See You" / "See Ya." A form of "goodbye."

D

 * DA :
 * 1) Dwarven axe (item)
 * 2) Dragontouched Armor (item)
 * 3) Devil Assault (quest or adventure pack)
 * 4) Dungeon Alert (game mechanic)


 * Dailies : High-experience Epic-level quests that are repeated every day for the daily XP bonus, the goal being to maximize XP/minute, used to level as quickly as possible.


 * Dark monk : A Monk that chooses the Path of Inevitable Dominion. These monks are extremely swift and powerful unarmed fighters that use ki to debuff, curse or kill enemies. Typically used with the Ninja Spy enhancements. Contrast to the light Monk.


 * Day : The term "day" when used in the context of charges per day refers to a single "in-game" day. Often, this is less of a reference to the game's daylight cycle, and more of a reference to resting. A "rest" occurs upon the completion of a quest, using a rest shrine, or standing in a tavern for 60 seconds. This means that each time a character rests, items such as will regain all or a portion of their charges, denoted by (Recharged/Day: #).
 * For more information on resting, see resting and inn.


 * DBF : Delayed Blast Fireball (spell)


 * DC :
 * 1) When a player disconnects unexpectedly, losing his internet connection or his client-side connection to the game, causing a forced logout.
 * 2) Difficulty Class: The foundation of most skills in DDO, based on a D20 dice roll versus a DC. The DC of any given object, spell, trap, or magic item is the "check" that you must roll above to succeed.
 * 3) Divine Crusader


 * DD :
 * 1) Dimension Door (spell)
 * 2) Disable Device (skill)


 * Death Taxi/Train : Killing your character to quickly return to your bind point. Synonymous with Soul Train. Also referred to as taking the Short Bus.


 * Deuce : Scored when a player beheads consecutive monsters with consecutive blows using a vorpal weapon.


 * Dev : Developers; these are the good men and women who actually work on the game itself. The Dev team can consist of artists, programmers, and managers. There are other types of employees, like public relations, but they are not specifically Devs since they are not directly developing the game.


 * Dip : Multiclass Character Build that takes 1-3 levels of one class for specific advantages.


 * Diplo : Short for Diplomacy (skill), used to redirect aggro onto others.


 * Disco Inferno : The humorous and highly destructive use of Wall of Fire & Otto's Sphere of Dancing cast together, often in advance of a pending mob of enemies. Referencing to the 1976 song by The Trammps.


 * Divine : Divine spell casters such as Clerics, Favored Souls and Paladins, which excel at curing ailments and healing allies.


 * DM :
 * 1) Dungeon Master, the game referee. In DDO, the voiceover narrators perform this role.
 * 2) Dragonmark: Dragonmarks are feats that grant players the use of special abilities based on their bloodline, and come in three tiers - Least, Lesser, and Greater.


 * DoT : Damage over Time, often describing spells or effects that continue or stack damage against an enemy, such as Divine Punishment and Ninja Poison.


 * DP : Divine Punishment: This is a divine damage-over-time which is able to be stacked, but has a short duration, therefore must be continually applied.


 * DPS : Damage Per Second or Damage Per Swing, a method of calculation of damage. Most often used to represent a general focus on damage rather than precise numbers. Note that there is no actual measurement for DPS, rather it is a play style where one intends to do high damage for each round of attack, as opposed to stat damage or crowd control. A Guild Airships "Training Dummy" can be used to determine how much melee/ranged damage per hit you will do to an enemy with 0 AC. Divide 12,500 by the number of seconds it takes you to kill the dummy to calculate your approximate DPS.


 * DQ1 : Against the Demon Queen, part 1. A required pre-flagging quest for the raid, Zawabi's Revenge, after completing 3 previous quests in the Sands of Menechtarun wilderness area.


 * DQ2 : Zawabi's Revenge, part 2 of the "Against the Demon Queen" story arc. This is a raid adventure.


 * DR : Damage Reduction. In a player's character sheet and other areas, DR is formatted DR N/TYPE, where N equals absorbed damage from the damage reduction, and TYPE equals what material of the attacking weapon will ignore the DR and cause full damage. A vampire, for instance, may be listed as DR 10/Silver.


 * Dragonmark : A mark that looks like an elaborate tattoo and grants magical powers to the bearer. Specific dragonmarks are found only in the bloodlines of certain families, and therefore only certain races may manifest true dragonmarks. In DDO, characters may spend feats to purchase dragonmarks. The dragonmark graphics on the characters themselves can be turned off in the game options.


 * DS : Deepwood sniper (path), a ranger path that focuses skills on ranged attacks and scouting.


 * DSD : Detect Secret Doors (spell). Less effective than True Seeing.


 * Dump Stat : An ability that is seen as contributing nothing useful to a particular build, and so kept at the minimum (starting) value (e.g. such as Charisma for a standard melee character). Experienced or knowledgeable players will invest little to no ability points in a dump stat when building a character. Some extreme builds choose unexpected dump stats to maximize their more important abilities.


 * DV : Divine Vitality: This is a cleric ability which is used at the expense of a Turn Undead. DVs are optional enhancements that a Cleric may choose to take in order to refill small amounts of Spell Points to a target party member but not himself.


 * DW :
 * 1) Death Ward - a spell that prevents being insta-killed or neg leveled.
 * 2) A common abbreviation for the Temple of the Deathwyrm Epic raid.

E

 * EA : Exalted Angel


 * EBB: Elite Bravery Bonus


 * ED : Epic Destinies introduced with Menace of the Underdark


 * EE : Epic Elite, difficulty for an Epic quest


 * EH : Epic Hard, difficulty for an Epic quest


 * EiN : the Grandmaster of Flowers epic moment Everything is Nothing


 * Emo: Emotional Hardcore


 * End game: Term used to refer to items, activities or quests available to characters at or near the maximum level possible. The meaning has changed as the highest level possible has expanded. At one time it meant at/near Level 20 (and still can for Free-to-Play players), then Epic contents, but now usually means Legendary and Reaper contents.


 * Epic:
 * 1) A difficulty setting that are playable only by level 20 and higher characters.
 * 2) Can also be seen as EN, EH, and EE, respectivelly for Epic Normal, Epic Hard, and Epic Elite.
 * 3) Unique items that can be upgraded for use by level 20 players by way of crafting or other means, such as the Epic Charged Gauntlets.


 * EOM: End Of Message


 * ER : Epic Reincarnation


 * EULA : End User License Agreement


 * EtK : Enter the Kobold


 * Exploit : A piece of game code that may be taken advantage of for personal gain (usually considered cheating).


 * Exploiter Build : A character Build takes a few levels of another class to take advantage of its special abilities (not cheating).


 * EZ : Easy

F

 * F2P : Free to Play. New to Module 9, Free to Play accounts can enjoy much of DDO completely free, but suffer some drawbacks, such as limited character development, lack of access to superior equipment and wilderness areas. The purchase of any one adventure pack, locked class, race or character slot changes a F2P account into a Premium account on all servers, which gets additional character slots but remains otherwise free to play. (Compare to P2P.)


 * F2S : Flesh to Stone (spell)


 * Farming : Running a quest or explorer area multiple times to achieve a specific goal, such as experience, a specific reward/item, or to acquire a number of Ingredients or Collectables.


 * Favor : Points given for completing quests. Special benefits are made available to users who obtain enough favor with certain patrons


 * Favor only : A term seen in some LFGs meaning that the party will be over-level and no XP will be awarded, so no need to worry about "optionals". Often also means no slowing for looting chests.


 * Feathered : To take something that works just fine as it is and change it in a way that annoys players, possibly causing other stuff to break in the process. Named for the developer Feather-Of-Sun.


 * Feature
 * 1) Game glitch/bug. "Quest NPC isn't doing what he is supposed to be doing. I think we got featured by SSG."
 * 2) Game exploit. "Is there any new feature that I should know?"


 * FF : Feather Fall, a highly important effect that prevents a player from severe injury or death from falling from any significant height. Is found on clickies for a short-effect spell, or items that give a permanent effect to the player when equipped.


 * Fight Club : game exploit


 * Finger : Finger of Death (spell)


 * Firewall : A common misnomer of the Wall of Fire spell, often said by World of Warcraft or Diablo players.


 * Flagged : Having completed the required quests, or gathered the required items, to move onto the next chapter of a story line, usually a raid.


 * Fleshy : Term used for denoting a "flesh and bone" race (e.g. Human). Primarily used by Warforged.


 * Fluff : A term referring to content of the game that is meaningless, pointless, or strictly for fun.


 * Finish Out or FO : Notifying a party that it is okay to leave a completed quest, often after all chosen optionals are done and all loot has been retrieved.


 * FOD : Finger of Death (spell)


 * FoT : The Fall of Truth (raid)


 * FotM build : "Flavor of the Month" build, refers to a Class/Enhancement/Feat/etc combination that is very popular from the current meta.


 * FotW : Fury of the Wild


 * FOM : Freedom of Movement (buff)


 * Fort :
 * 1) Fortitude (save)
 * 2) Fortification (armor effect)


 * Fred : Fred The Mindflayer can respec feats with the right currency. Found near the entrance of the quest, Dead Predators, under the elevated gardens in House Jorasco.


 * FtS : Flesh to Stone (spell)


 * FTW : For The Win: Simply put, anything that is followed by "FTW" means it is a good thing. (e.g. "+4 Ghost Touch Adamantine Bastard swords FTW!")


 * Fury shot: A ranged attack player strategy that leverages the Fury of the Wild epic destiny. These builds utilize Manyshot, Ten Thousand Stars and Fury's core ability Adrenaline to deal large amounts of damage in a short amount of time. Often a monk/ranger multiclass. Characters may also be known as a "Fury archer" or "monkcher."


 * FVS : Favored Soul (class)


 * FYI : For Your Information

G

 * GA : Greataxe


 * GG : Good Game: Often used as a congratulatory response to a good group or good job on a task. This has been used alternatively as a condescending insult flavored with sarcasm. (e.g.. "GG, Noob...")


 * GH :
 * 1) Good Hope (buff)
 * 2) Greater Heroism (buff)
 * 3) Gianthold (game area)


 * Ghost Run : When players intentionally die, allowing a fellow player to carry their soulstone through the quest


 * Gimp, Gimped : A weak or useless character, or a subjective term where a choice in a build hurts your character more than any benefit gained from it. An example would be a Fighter with a low CON stat, or a melee/caster build that falls short of doing either well. Short of Greater Reincarnation, the most common solution to this is re-rolling the character.


 * GIMPO : "God, In My Personal Opinion". Typically used to describe a good character build.


 * GISH : A spell caster that is skilled in physical combat, designed to use their magic to enhance their own combat skills.


 * GJ : Good Job: used in the same context as GG.


 * Glass cannon : very powerful but very fragile character build


 * GLOER : Good Luck On End Reward. Also a reminder that receiving the end reward resets raid timers, allowing replay of a raid after about 3 days.


 * GLOL : Good Luck On Loot


 * GM : Game Master: these are the fellows who are employed by SSG to help players with unusual problems like monsters not spawning, getting stuck, items disappearing, and other events which disrupt the flow of gameplay. They also moderate behavior of players when it gets out of hand. Consider the GMs to be like the Police of DDO: when something goes wrong, you contact them.


 * GMoF : Grandmaster of Flowers


 * GMW : Grey Moon Waning: A quest chain on Sorrowdusk Isle, accessible from the House Deneith ward.


 * Gofer : A type of quest or task that involves running back and forth without any fighting or other challenge, from "go for this, go for that".


 * Gold Farmer (or) Gold Spammer : People who try to sell gold or platinum in game; a bannable offense.


 * Grind (or Grinding) : Repetitious questing for a specific goal, typically until obtaining a randomly dropped item. Close to farming, but with a sense of hassle.


 * GP : Gold Piece. Before Platinum (PP or Plat) was introduced, this was the currency standard. Many older NPCs ask for services in GP, not PP.


 * GR :
 * 1) Guild Renown, the experience format for Guilds that allow them to receive upgrades on amenities for their airship (the Guild "clubhouse").
 * 2) Greater Reincarnation (removed in U20, effects absorbed into lesser reincarnation)


 * Griefing : In DDO, griefing occurs when a party member sabotages quest objectives, threatening the party's survival, experience points, loot gained and/or completion of the quest. DDO's design generally prohibits the classical definition of this term, where a player kills another player without challenge and without provocation in other MMORGs.


 * Groundhog Day : The Tangleroot Gorge quest chain bestowed by Chief Ungurz, a hobgoblin. So named because you keep starting back to the same beginning each time the quest is advanced.


 * GS : Green Steel Item or Greatsword (item)


 * GTG/G2G : GTG is "Good to Go", an indication a player is ready to start a quest. Comparatively, G2G is "Got to go", which suggests a player is logging out of the game. These two are often confused.


 * GTHF : Greater Two Handed Fighting (feat)


 * GTWF : Greater Two Weapon Fighting (feat)


 * Guild Group : A group comprised mostly or entirely of members of a guild. Usually these players know one another well, and work together as a team. Often a very different experience from a PUG.

H

 * Hage : A very common glossary term referring to Haste and Rage.


 * Haggro : When your Husband wants you to stay game play, as if he "has aggro on your game playing" and you have to log out to sit with your husband's friends at Hooters, for example. Also see Waggro, Paggro, and Kaggro.


 * Hagglebot : A character built to have extraordinary Haggle skill, often at the expense of skills used in combat.


 * Harry Beater : A weapon with both Silver and Pure Good attributes that can bypass the damage reduction of The Shroud boss, Arraetrikos, often nicknamed "Harry."


 * Hate : Synonym for aggro.


 * Healbot : A character dedicated to healing and who does little else in a quest.


 * Helf : Half-Elf race


 * Hero (status) : A character who has True Reincarnated once. This character is now a 34-point build.


 * HH : The Haunted Halls of Eveningstar (quest)


 * HiPS : Hiding in Plain Sight (quest)


 * Hi Welcome : Phrase once used on the DDO forums. Now banned by forum moderators. Used to confer the words "This problem has been here forever. You must be new" within 2 words. Always considered derogatory.


 * Horc : Half-Orc race


 * Hound : Hound of Xoriat (raid)


 * House C : The House Cannith ward, an area north of the Marketplace.


 * House D : The House Deneith ward, an area north of the Marketplace.


 * House J : The House Jorasco ward, an area north of the Marketplace.


 * House K : The House Kundarak ward, an area north of the Marketplace.


 * House P : The House Phiarlan ward, an area north of the Marketplace.


 * HoX : Hound of Xoriat (raid)


 * HP : Hit Points. Can be increased with Constitution, Vitality, False Life, various Enhancements, or Feats.

I

 * IBT : In-Between Technology: it refers to an idea or plan which is half-baked, i.e., it has not been considered carefully enough.


 * IBTD : I Beg To Differ.


 * IBTL : In Before The Lock: threads that are expected to be closed soon by moderators, especially when adding one's opinion to an already heated or controversial topic.


 * IC :
 * 1) "In Character." For all intents and purposes, this term is most commonly used in MMORPGs to describe a player's Roleplaying state. If he is in character, then he is talking and acting as his character. (This is not done often in many circles of DDO.)
 * 2) Internet-inspired shorthand; a fast way of saying "I see".
 * 3) Improved Critical (feat)


 * IDC : I Don't Care, in the sense, "It doesn't make a difference to me."


 * IDK : I Don't Know


 * IIRC : If I Remember Correctly


 * IK : InstaKill, refers to spells where the effect is instant death such as Finger of Death. Deathblock items and Death Ward spells prevent this.


 * IKR : I Know, Right. General agreement on a topic, particularly if said with a tone of resignation. E.g. "Lag is bad today" - "IKR"


 * IMHO : In My Humble Opinion OR In My Honest Opinion


 * IMO : In My Opinion


 * INC : "Incoming!", often used to let other players know that an enemy mob is following an oncoming player. Someone who pulls will often let his party know that the pull was successful by saying "INC". Also used when a zerger or a scout has drawn more attention than he can handle and is heading back to the group for help dispatching the swarm of enemies he's found.


 * Incap, Incapped : Shorthand for incapacitated, where a character is below 0 hit points, unconscious and unable to perform actions, but could be revived by another player.


 * INGS, Ingredients; Ing farming : Items used in crafting; running quests specifically to gather same


 * Instakill : Usually refers to Death spells or single, very high damage spells that may kill enemy in one cast.


 * Intimitank : Refers to a player that excels at holding aggro with the Intimidate skill while keeping a good Armor Class and, most of the time, good saving throws and hit points.


 * ioEE (or any abbreviation io[E/L][E/N/H] : In on Epic Elite (or suitable difficulty). This means quest is started at chosen difficulty. Players use this to hurry up others - some quests have lock-downs like Haywire Foundry that doesn't allow or make it difficult for late players to enter - also to prevent late arrival experience penalty for others.


 * IOU1: "I owe you one", way to say thank you.


 * IP : In Progress, generally seen on the Groups party formation tab to let people know that a party is already at work in a quest.


 * IPS : Improved Precise Shot


 * IQ : The Inspired Quarter, a separate area northwest of The Harbor


 * IRL : In Real Life : It refers to the world outside of cyberspace. You know...eating. Watching TV. Being exposed to sunlight. That sort of thing. Also see AFK.


 * ISO : In Search Of. Commonly used in trading posts on many massively multiplayer online game forums.


 * ITHF : Improved Two Handed Fighting (feat)


 * ITWF : Improved Two Weapon Fighting (feat)


 * IQ/IQ2 : The Inspired Quarter/The Dreaming Dark (so called IQ2 because you have to go through The Inspired Quarter city area to get there)

J

 * JK : Just Kidding, or Joking.


 * JMO : Just My Opinion


 * JSOW : Joint stand-off weapon. Refers to attacking a foe with a bow, returning thrown weapon, or spell rather than with a direct contact melee weapon.

K

 * Kaggro / Kid Aggro : When a player has to stop play due to rambunctious children often questing in their home—complete with breakable objects (fine china), devices that can be disabled (your television), and sometimes even killables ("Timmy let the goldfish escape through the toilet!"). Also see Haggro, Waggro, and Paggro.


 * KEK : Another version of LOL, KEK was commonly used in World of Warcraft due to the Horde's translation of LOL when viewed by an Alliance member. Kek originated from Korean players on Battlenet who would show laughter via "kekekekekeke".


 * Ki : The mystical energy that powers many attacks and abilities of a Monk. While ki is used much like spell points, ki is a renewable energy that's generated as the monk attacks enemies, but drains from the character slowly if left unused. While spell points are represented by a blue bar on the heads-up display of the game, ki is shown as a yellow bar.


 * Kite, Kiting : Strategy of attacking one or more melee monsters with ranged attacks while running around so they chase you but can't hit you. Often frowned on by melee classes as it can be difficult for them to hit a moving enemy. Useful tactic when trying to draw off enemies that may need a specific kill sequence.


 * KK : Okay.


 * KotB : Keep on the Borderlands adventure pack.

L

 * Lag : Delayed or slowed gaming experience that may be caused by multiple factors: Usually observed due to a in a frozen frame in-game.
 * Server-side: Everyone in the party (on the server actually and sometimes will be noted in guild or general chat) is experiencing exactly the same lag
 * Client side: Lag only you have. Common causes include:
 * Connection lag (get a better )
 * Hard drive lag (a will reduce this greatly)
 * Display lag (might be time for a more powerful graphics card).


 * LD : Link Dead, an alternate description of a disconnection, usually used when the disconnection was abrupt. Synonymous with DC.


 * LDS : Large Devil Scale, a rarer ingredient used in Shroud crafting, also often used for trading


 * Leet : A variation of Elite, often used more in terms of self-aggrandizement of gaming process than in selection of a quest's high difficulty level, "Elite."


 * Leeroy Jenkins : A reference to a famous YouTube video of a screen capture of a World of Warcraft player wrecking an intricately planned raid by rushing into combat without being in on the plan, causing a wipe. Often a term for someone who zergs when the rest of the party is not, threatening the quest completion.


 * Legend (status) : A character who has True Reincarnated twice. This character is now a 36-point build.


 * LFG :
 * 1) Looking for Group, i.e. wanting to join a group for questing/raiding, but often also used when seeking additional members to form/complete a group. Often refers to the "Grouping" tab of the Social Panel.  See LFM.
 * 2) less common: Looking for Guild.


 * LFH :
 * 1) Looking For Ham. An outdated term from early DDO versions, where consuming ham was the way to regenerate hit points and spell points before the introduction of shrines. using the emoth   in the chat window will show an animation of this futile search.
 * 2) "Looking for Help." Likely not someone of equal level but aid from a higher level character in a quest.
 * 3) "Looking For Healer." A group has everything they need except a healing class.


 * Light monk : A Monk that chooses the Path of Harmonious Balance. These monks have many abilities that mimic a cleric for party support, including curse removal and healing. Commonly aligned to the Shintao Monk enhancements. Contrast to the Dark monk.


 * LFM, LF#M : "Looking for More" to join/form a party to quest or raid. "LF1M", "LF2M", etc., shows how many more are needed for a complete group. See LFG.


 * LGS : Legendary Green Steel


 * LoD : The Lords of Dust


 * LotD : Litany of the Dead - item or quest


 * LMAO : Laughing My As* Off (Laughing really hard)


 * Log or Logging : Process of exiting the DDO software completely, or to change characters


 * LOH : Lay On Hands (enhancement), the ability of paladins to heal with divine powers


 * LOL : Laughing out Loud


 * Loot Run : Running a quest specifically for the chest and/or collectible loot. What this entails depends on the quest, ranging from repeated completions to speed-farming a few chests or collectible points and resetting the quest.


 * Lowbie : Someone of low level: Usually refers to characters between levels 1-4, but some of the more jaded veterans will use this to refer to all characters three or more levels below the cap.


 * LR : Lesser Reincarnation


 * LS : Longsword (item)


 * LSP : Low Spell Points


 * LTP : (Or L2P) Learn to Play. A derogatory remark made to characters who may not be performing to the standards of another.


 * Lvl : Level, typically referring to a character's or quest's experience level


 * L8tr or Lat8r : Later; "Until next time."

M

 * M/A : Mature Audience.
 * Main : A player's most-often used or recognized character. Contrast to Alt.
 * Mana : DDO nickname for Spell Points.
 * Mana Sponge : A player character with a weak build, poor protection or poor gameplay skills that dies so often and/or recklessly that Clerics use excessive amounts of spell points to heal or raise them. To save spell points for the less fragile party members so as to complete the quest, some Clerics warn these players that they are not hireling "healbots" and that the Cleric might--might—stop healing the sponge and carry their soulstone to the next shrine during a quest should they die again.
 * MC : Multiclass
 * Meat Shield : This term is often used to refer to the tanking classes of the group. Paladins or Fighters, usually, but Barbarians and Rangers can be meat shields as well. They are the front line tanks that take the beating so the squishy classes don't have to.
 * Meta : Meta-gaming perspectives. Any aspects of play that occur outside of the game's given knowledge and fictional, internal settings. In DDO (and most other non-competitive PvE MMORRPGs), this term mostly refers to current trends in regard to character builds, abilities and gear setups that are relevant and popular at the end game environment.
 * Minding : A term used primarily in regards to healing-based classes in order to dictate who should they focus their healing on or tend to, such as a tank character who is dedicated on taking a beating from a boss enemy.
 * ML : Minimum Level requirements, typically referring to items that can't be used until a specific player level.
 * MM :
 * 1) Magic Missile
 * 2) Monster Manual
 * MMO or MMOG : Massive Multi-player On-line Game. DDO and World of Warcraft are examples.


 * MMORPG : MMO based loosely on table-top role-playing games where each real-world player plays an in-game character. DDO is an example.
 * Mob : Shorthand for "Mobile Object", and so a common term used to describe one or more monsters or other enemies that you encounter in a quest; thus 1 target can be "a mob".
 * MoBB : Maladroit of Bone Breaking weapon, a combo that deals most effective dexterity damage.
 * Mod :
 * 1) Shorthand for Module: The name given DDO software upgrades prior to the game's transformation to a Free Play system. Succeeded by Updates.
 * 2) Natural or other improvement number to an Ability statistic in a Character window.
 * MOTD : Message of the Day, used mainly in guild chat
 * MRR : Magical Resistance Rating
 * MT :
 * 1) Mistell: this is used to apologize to a player when someone sends them a message that was intended for another player.
 * 2) "Main Tank" of a group.
 * MU : Magic User: Artificers, Bards, Clerics, Druids, Favored Souls, Sorcerers, Warlocks, and Wizards are all Magic Users. Paladins and Rangers are usually not referred to as magic users, even though they can (and should) have spell points and cast spells after level 4.
 * Mule : Describes a character as having been created to hold extra items. Some are created and run through a few missions to improve the Haggle skill and or to collect Coin Lord favor and increase the size of the mule's pack. Thereby increasing the amount of extra storage provided by a single mule character. Also known as a "Bank" or "Banking Toon."
 * Mutt : A multi-class character, often melee-focused.

N

 * N/A or n/a : A common abbreviation meaning "not applicable", typically an entry in a list or table that would not be appropriate to the context or other items listed.


 * N1 or VN1 : (very) Nice one. Usually when a high DC test is passed, very tough situation saved, or rare loot found.


 * Nannybot : A specialized build for clerics or favored souls that prioritize maintaining the health of the party by staying behind the back of the party and focusing only on healing.


 * Necro/Necro 1,2,3,4 : Necropolis/Necropolis crypt series


 * Neg 10 P  or  -10% : The loss of the Flawless Victory Bonus (worth an additional 10% of the quest's XP) due to a player's death. Often stated when the death could have been prevented.


 * Nerf : Gaming term where a game item or ability has been made less effective. In most cases, players see nerfing something usually holds a negative effect on them. During the "balancing" phases of most game development, many aspects are being "Nerfed" from what developers may have considered an overpowered state. Comes from Nerf balls, which are typically softer (and less dangerous) than regular versions - a Nerfed ability often makes the player who possesses it less dangerous than before.


 * Newb : A new player, or "newbie." When spelled this way, it's a title given to new players who may not fully understand the intricacies of the game itself due to time spent in-game thus far, or a lack of familiarity with DDO gaming mechanics. Most players are quite patient with newbies. Contrast with "noob."


 * NHE or N/H/E : Abbreviations for Normal/Hard/Elite (quest difficulty levels), sometimes used individually. When used together, typically suggests a party leader wishes to complete the quest on normal, then hard, then elite. When farming XP, multiples might be used (e.g. N/N/N/N/N/H/E). C (Casual) is rarely listed.


 * NJ : Nice job


 * NM or Nvm : Never mind.


 * Noob : (Also spelled "N00b" or "Nub") A derogatory term used to refer to a player lacking gaming skills for no reason other than lack of concern of other player's interests or enjoyment. Care must be taken to differentiate between "Newb" (a player willing to learn and simply unfamiliar) with this definition (where disregard for others and arrogance often gets such a player a bad reputation and very few invitations to groups).


 * NP : No Problem. Typically said when a fellow player was glad to help another in some matter.


 * NPC : Non Player Character. Quest givers, enemies, the Dungeon Master, or random townspeople. Basically, any living (or unliving, as the case may be) creature in the game that isn't controlled directly by a player character.


 * NR : The Night Revels


 * NS : "Not shrining. (So that you can start buffing me up.)"


 * NT or NTY : "No, Thanks" or "No, Thank You."


 * Nuker : Very powerful ranged character build, usually a caster of some sort

O

 * OB : "Obligatory." Typically a player is pointing out an game objective that's a required step to proceed in a task.


 * OIC : Oh, I See


 * OMG : Oh My God


 * OMW : On My Way


 * One-shot : Take out a foe with a single attack. Can be an instakill or just a really good hit.


 * OOC : Out Of Character, an roleplaying term, generally not used in DDO. Contrast with IC.


 * OOM : Out Of Mana. In DDO, the official term is spell points, but "mana" is easier to roll of the tongue and is a holdover from many other games with a magic meter bar. "Mana" can be recharged by shrining, through Mnemonic Elixirs, or from a Cleric's Divine Vitality spell.


 * OP
 * 1) Original Post(er), the 1st post in a forum thread, and/or the person who posted that (generally a term used on the official DDO forums)
 * 2) Over Powered- referring to any character/weapon/choice that is too powerful for the content being run.


 * Opener : A Character that can open a quest on Hard and/or Elite difficulty, used in LFM posts.


 * ORLY? : "Oh, Really?" Another player doubts what you say or has heard it before, ad nauseum.


 * OSP : Out Of Spell Points. Same as "Out of Mana," but more accurate to DDO's terminology.


 * OT : Off-Topic. Commonly done (but not desired) in a DDO forum thread.


 * Owned : Originally spelled PWNED!, probably originating from players mistyping the word "owned" in the heat of battle. This term denotes complete domination, usually in a (virtual) physical sense. 'Your Sorcerer was totally PWNED! by that ogre!' Sometimes considered a juvenile declaration.

P

 * P2P
 * 1) "Pay to Play," shorthand for VIP accounts that have complete access to all adventures, classes, races and events in DDO. Compare to F2P and Premium.
 * 2) In a LFM announcement, a warning to F2P players that the party is going on a quest that is outside free content.


 * P2W : Pay to Win (see below)


 * PA : Power Attack (feat)


 * Paggro : When a Parent wants their kid to stop game play. That is, a parent has "aggro" on their kid's game and you have to log out to go to Bed. Also see Haggro, Waggro, and Kaggro.


 * Path : A pre-defined character build you can select as part of the Character Creation process when generating a new character. Paths makes all decisions regarding your alignment, ability scores, skills, and feat and spell selections, both at creation and every time you train up to the next level. There is no middle ground between paths and full customization. Complements Prestige Enhancements but does not select these options automatically. Such classes include the Tempest Ranger, the Warchanter Bard and the Rogue Assassin. The term is used (confusingly) for Monks where there are build paths as well as a Monk philosophy supported by the build, either Path of Harmonious Balance or Path of Inevitable Dominion.


 * Pay to win : Used to describe advantages that are only available to VIP or Premium (i.e. "paying") players, or via DDO Points from the DDO Store, i.e. only to those who spend real money to gain those advantages.


 * PC :
 * 1) Player Character. As opposed to NPCs.
 * 2) Price Check. Often seen on trade boards. Poster wants to know the value of his item.


 * PD : Permadeath (see below)


 * PDK : Purple Dragon Knight, an Iconic Hero.


 * Pear-shaped : When something goes terribly and irrevocably wrong, the image being something that starts as a cylinder and then begins to collapse under its own weight.


 * Permadeath : A play style that requires deleting a character if they die, often as a self-challenge. As this is purely voluntary, and different players or groups may choose to play under different rules as to what is/isn't allowed for their own deaths and resurrections.


 * Pet : A monster summoned from clickie in your inventory, fighting for you.


 * PG : Pure Good, an attribute that helps to bypass an enemy's damage reduction.


 * Philosophy : Chosen at level 3, where a Monk feat option determines the use of ki for debuffing and damage or to heal and support themselves and other players. These philosophies are also called "Path," which can be confusing with character build paths.


 * Piker, Piking : A player character that intentionally contributes nothing to a quest and allows other party members to complete quests for them. This behavior is frowned about by some while permitted/encouraged by others. Pikers welcome! Or No pikers allowed! Compare to Gimp


 * Pileon, Pile-on : A group member that contributes less or worse. Usually considered derogatory.


 * Plz : "Please"


 * PK : Phantasmal Killer: a sorcerer/wizard spell that can instantly kill many creatures in DDO.Alternatively, and more commonly among other MMORPGs, PK means "Player Killer". DDO's taverns are the only places in the game where player-versus-player attacking can occur.


 * PM :
 * 1) Pale Master, a Wizard Prestige Class Enhancement
 * 2) Also, in forums, Private Message


 * PnP : Pen and Paper: This refers rules and gameplay of the original Dungeons & Dragons tabletop game system.


 * PoP :
 * 1) Prison of the Planes (quest)
 * 2) Pearl Of Power (item), an item used to increase a caster's spell points. Often listed POP#, where "#" is 1-9, designating the level of the item.
 * 3) to "pop", to (re-)spawn, when a monster (re-)appears suddenly in a quest.


 * Portal Beater : A weapon that is effective against Planar Gateways. Such weapons may include variants of Construct Bane, smiting, Pure Good, True Chaos and Fortification bypassing.


 * Pots : Shorthand for Potions (item)


 * Power 5 : +5 equivalent weapon effects, most of which can instantly kill monsters on a good roll (Vorpal, Banishing, Smiting and Disrupting).


 * Power Leveling : Getting more powerful characters to run quests while you tag along. There are limits in DDO to how far you can take this tactic before a quest or wilderness area prohibits any player from getting experience points.


 * PP : Platinum Piece, the default currency unit in game (= 10 GP)


 * PPL : People


 * PrE : "Prestige Classes"; The class enhancement system used prior to Update 19. See Enhancements.


 * Premium : A category of player account. Compare to F2P and P2P.


 * Proc, Proc Rate : "Predicted Random Occurrence", refers to the % chance of something happening. An example is when an in-game procedure is triggered under particular circumstances like items that generate effects on hit (such as a Guard effect on certain items like Air Guard or Concordant Opposition) and the chance that those effects will go off.


 * PRR : Physical Resistance Rating, a new way of damage mitigation since Update 14.


 * PS : Post Scriptum, literally means "written after", is writing added after the main body of text (often as an afterthought or off the main topic).


 * PST : fPlease Send Tell: The player is requesting that you talk to him/her using the TELL function: /tell Usually used to ask for communication regarding an LFM, LFG, or buy/sell advert


 * PTW : Pay to Win (see above)


 * PUG : Pick Up Group: a group of random players brought together through LFM/LFG usually to run one mission.Usually a very different experience from a Guild Group


 * Pull, Pulling, "Body Pull" : Where one player character comes close enough to one enemy within a mob, often in hopes of getting only that one enemy and not its companions, and luring it alone away from the pack for the party to slay. Bluff is a skill often used for pulling, at least by Rogues. "Pulling Fire & Ice" is a common term heard in the Tempest's Spine raid to bait two ice- and fire-based bosses that must be killed within seconds of each other.


 * Pure : A build that has only 1 class, as opposed to multiclass.


 * PvE : Player versus Environment: Running missions, exploring encounter areas and the like.


 * PvP : Player versus Player: Killing or competing against other playersPvP is limited in DDO to very specific areas, and players may opt in only by going to those areas.


 * PWN : A 1337 term pronounced as "own" (sometimes pronounced "pone"). This means to greatly overpower or defeat an adversary. Often regarded as juvenile or tongue-in-cheek.

Q

 * QFE : Quoted for Emphasis: used primarily on the forums, this message is used to denote strong agreement, usually with the wording of an argument as well as the actual content


 * QFT : Quoted For Truth: used primarily on the forums, this message is used to denote strong agreement, usually with the wording of an argument as well as the actual content. Also used in derrogatory "Quit F*$%ing Talking".


 * QQ : Emoticon for crying eyes. Often used as a noun or verb to mean whine/whining. Attained popularity through the popular online strategy game Warcraft II, in which the keyboard shortcut Alt+Q+Q would immediately end the game and close the program. Players who used this command to abandon a match in progress (usually while losing) attained infamous status among the community; this lead to its use as an insult to mock sore losers and whiners by instructing them to 'QQ'.


 * Quest chain : A series of quests connected by storyline and intended to be run all in one session. Sometimes a chain must be completed through quests in a specific order. Examples in DDO include Grey Moon Waning/Cult of the Six, the Waterworks, Delera's Tomb and the Catacombs. Players who have not completed a part of the quest chain may be able to enter the quest once a player that has completed the chain has opened it. However, the player not in the chain will not be eligible for end-rewards from completing the chain (although they may still receive experience points or quest-specific loot).

R

 * Raid : Raid are massive quests in scope and intended for 12 players to enter at one time. The lowest level Raid quest in the game as of Update 8 is The Chronoscope, which is available in Marketplace to all characters levels 6 and up.


 * Rambo : A player that runs ahead of the party and doesn't work as team player. See also: Leeroy Jenkins and Zerg.


 * Ransack : When you re-run quests at the same difficulty level and open the same chests so many times in a given period that it eventually offers little or no treasure at all.


 * Ransack Bonus : When your party breaks almost every single breakable (sarcophagi, vases, boxes) in a quest to gain an experience point bonus.


 * Red-door : Entering a quest when you have not formally acquired the quest (usually by not speaking to the NPC quest-giver), are not on the proper stage of a chain of quests, or otherwise have not properly qualified for that quest. Red-dooring a quest will award full experience and favor, but will not give an end-reward.  It will not qualify for flagging for related quests, but will count toward sagas. Red-dooring usually occurs when some members of the party enter the quest properly, allowing the rest of the party (qualified or not) to follow. Not all quests can be red-doored.


 * Rems : s


 * Reroll : to abandon a character and create another one from scratch to replace it.


 * Res, Rez : Use Resurrection Spell or Resurrection Shrine


 * Respec : to change out feats or enhancements. You can respec feats with Fred the Mindflayer, or respec enhancements at a trainer.


 * RFN : Right "Frakking" Now!


 * RFR : Ready For Raise. Typically used in the EH/EE/Reaper raid when a dead player's Lingering Grip of Death penalty expires so that they may receive a resurrection.


 * RL : Real Life (Yes, there is a world out there, with sun and birds and girls and sand between your toes!)


 * Roll : Roll the dice. Often used by players offering loot up for a random d100 roll ("Player says: Item is up for roll, d100"). Type /roll d100 to simulate rolling a 100 sided die. You can replace the d100 with any size die you wish, and also apply +/- modifiers if desired.


 * ROFL : Rolling On the Floor Laughing


 * RP : RoleplayDerivatives include: RPer 'roleplayer' and RPing 'Roleplaying'


 * RR :
 * 1) "Reroll" a character
 * 2) "Racial Reincarnation"
 * 3) "Race Required", referring to items restricted to specific races only.
 * 4) "Reaver's Refuge" (town area)


 * Rubberband(ing) :
 * 1) A phenomenon under lagged/freezing circumstances. Your character keeps getting pushed back as if there is an invisible wall and cannot move any further.
 * 2) Certain mobs in game have set AI-range. Once they are dragged out of the area, white circle appears above their head, their aggro and HP gets reset and they are drawn back to the original spawn point.


 * Run : To go through a quest, often in a methodical way for a specific purpose (such as a loot run, or "Delera's Run")

S

 * SC : Stormcleave Outpost (quest)


 * "Server time" : The current time where the game development studio is near Boston, MA - Eastern time (daylight savings observed). Current server time is


 * SF : Solid Fog (spell)


 * Share : To click the "Share" button from a player's quest entry window so that other players in a party who haven't spoken to that quest giver can be assigned the same quest. Often asked by some by typing "Share, plz." in Chat. Can get annoying in PUGs where inexperienced (or lazy) players haven't done their homework in setting up the quest themselves. Some quests are part of quest chains or raids (like Cult of the Six or The Shroud) with item or quest prerequisites. Such quests can't be shared. See Quest chain.


 * Shield Wall : Characters line up in close proximity between obstacles to form a line monsters can't cross.


 * Short Bus : A term synonymous with Death Taxi/Train and Soul Train. This term differs slightly as it may be used more to define that you were killed by the ineptitude of your party members than by using the /death command.


 * Shroud : Can refer to the Heroic-level raid, The Thirteenth Eclipse, or the similar Legendary raid, The Codex and the Shroud. Not to be mixed with The Shrouded Vale.


 * Shroud flagging : Completing all 5 Heroic quests in the Vale of Twilight and creating the necessary magical stone used as a flagging item to activate "The Thirteenth Eclipse" Heroic raid, popularly called "The Shroud." Can also refer to completing the quests Creeping Death and To Curse the Sky to flag for the Legendary raid, The Codex and the Shroud.


 * SK : Shadar-kai, an Iconic Hero. Also a frequent NPC monster in the Shadowfell Conspiracy quests.


 * SLA : Spell-Like Ability, often an enhancement that works in the same way as a spell, often found in non-spellcaster classes. Spell-like abilities may still cost spell points, ki or Action Boosts.


 * SoC : Stone of Change, a crafting table.


 * Solo a tower : The ability to do one of the towers in the quest The Chamber Of Raiyum alone. Not to be mixed with Tower of Despair.


 * SoS :
 * 1) Stealer of Souls (quest)
 * 2) Sword of Shadow (item)


 * Soul Train : Using the command "/death" to take you to your bind point. Commonly used for those out-of-the-way areas such as Meridia or the Reaver's Refuge.


 * SP or Spell Pen :
 * 1) Spell penetration (feat)
 * 2) Spell points (DDO's term for mana), used for casting spells by arcane and divine characters.


 * SP : Silver Piece


 * Spammer guild : A guild that focuses on getting as many members in it as possible regardless of the quality of the player in game or real life, for the sole purpose of swelling its guild levels and ship buffs. These guilds are usually unorganized and may rarely group together.


 * Spamming : Doing the same attack/spell over and over again, or sending unsolicited in-game mail/ unwanted tells


 * Specced : Focused on one or multiple things, written specifications.


 * Splash(ing) : Multiclassing only a very few levels of a class (typically 1-3 levels).


 * Squishy : Typically refers to a character with low survivability and HP, or a character that cannot defend themselves effectively in normal situations


 * SR : Spell Resistance (buff)


 * SS :
 * 1) Shortsword (item)
 * 2) Stoneskin (buff)


 * S/S/S : Scroll/Seal/Shard. Used in Epic Crafting.


 * Static Group : An organized questing group that always has the same players and/or characters, often with a regular playing time.


 * Stealth Humping or Shadow Humping : Pushing jump while in stealth mode. Eliminated with the stealth changes in Update 19 as jumping in Sneak is now possible.


 * Steam Tunnels : An instance zone available from the Marketplace in which one can find the entrance to the Quest Chain usually called STK.


 * STK : Shan-To-Kor: a Quest Chain available from the Marketplace.


 * Stone(s) : Soulstones are physical objects connected to your ghost after you die in a quest. Soulstones can be picked up and carried to shrines. You can't move too far away from your stone or your ghost will be pulled back to it.


 * Sub or SubT : The Subterrane, a raid-level explorer area which leads to the Vision of Destruction and Hound of Xoriat raids. Also a popular place to use the Greater Teleport spell on others while in a raid party to go to such far-flung places as Meridia or Twilight Forge.

T

 * Tank : A universal term used in MMORPGs to describe the frontline "protection" class. In DDO this role is often filled by a Barbarian, Paladin or Fighter. A tank's purpose is to keep other party members safe by attracting aggro and taking all the damage. Tanks often invest in the Intimidate skill.


 * Tap or Tap Runs : Tapestry, or Tapestry farming in the Orchard area outside of Necropolis


 * Taxi : In a dungeon a high level caster can use the greater teleport spell, this will also teleport all party members in range. This is often seen after a quest to quickly take everyone back to the quest giver for the reward. It is also handy for the Titan Raid to bypass the twisting tunnels and fights (which you can't do with a full raid party as the zone only allows regular parties) to get to the raid entrance. In this situation you need a raid dungeon to form in for the spell, the Subterrane is perfect for this.The word taxi is used because the caster is giving everyone a lift. It could have just as easily been the word bus instead, or even train. However taxi is the one that caught on and spread into common DDO slang.


 * TBF : Trial by Fire (quest)


 * TBH : To Be Honest


 * TC : Take care


 * Template: A build that has a core with unused room to include elements that can be varied to suit a players taste or current needs. For instance, a "True Reincarnation Template" might be a 6A/6B/8X class split, where A and B are the same each time and form the "core" of the build, allowing the X class to be variable to to achieve different past-life classes with the same Template build each time. A "Repeater Template" might simply include core Feats and Enhancements to guarantee a strong Ranged character using a repeating crossbow, while still allowing specific class/race choices to vary within that, and so on.


 * THAC0 : To Hit Armor Class Zero


 * THF : Two-Handed Fighting (feat)


 * TLDR or TL;DR : "Too Long; Didn't Read" - a response when a forum reader decides that a post is too long to be worth the effort to actually read through, but is replying anyway. This can be a reflection on the "long" post and/or the person replying. See WoT


 * Toaster : Nickname for a Warforged character.


 * ToD :
 * 1) Temple of the Deathwyrm (raid)
 * 2) Tower of Despair (raid)
 * 3) Touch of Death (enhancement)
 * 4) Touch of Despair (Dark-Dark-Dark Monk finisher)


 * ToEE : Temple of Elemental Evil


 * Token(s) : Almost always refers to Token(s) of the Twelve


 * Tome : An item consumed by a character to increase ability scores.


 * Toon: An alternate word used to describe a player's "Character". Also see Avatar, Alt, Character and Main.


 * TP : "Turbine Points", now renamed DDO Points, the currency used in the DDO Store added with the release of Module 9.


 * TPK : Total Party Kill.For causes and a synonym, see Wipe.


 * TR :
 * 1) True Reincarnation
 * 2) Tangleroot Gorge, a frequently run low level Quest Chain


 * Trap Monkey: see Trapper


 * Trapper :
 * 1) A character build that is able to disable traps in a quest. This absolutely requires useful levels of the Disable Device skill, and also (usually) the Spot, Search, and Open Lock skills, as well as appropriate gear to support those skill levels.
 * 2) Any class with those skills (currently only Rogue and Artificer).


 * Trash, Trash MOBs : the generic enemies in a quest, not as dangerous as the orange or red bosses. (see MOB)


 * (Vendor) Trash : An item is judged not worth keeping, trading or auctioning, and only worth its sale value to vendors.


 * The (Holy) Trinity : Combination of standard MMO player roles, being Tank/Healer/DPS. It is widely considered to be established in early days of EverQuest endgame raiding scene.

Both kinds of troll appear in DDO but, sadly, Giant-bane weapons only work on the latter definition.
 * Troll :
 * 1) A socially retarded player that intentionally causes grief and distress upon others through pointless arguing, debate or ad hominem attacks while hiding behind the anonymity of the internet.
 * 2) A giant-like monster with a long nose, a weakness to fire and acid, and renowned for its ability to regenerate HP.


 * TS : Tempest Spine: A level 10 raid quest available from House Phiarlan. The original raid, second lowest by level after The Chronoscope.


 * TT : Table Top, also referred to as PnP, the original D&D format.


 * TTS : Trap The Soul (Spell/Weapon Effect)


 * TTYL : Talk To You Later


 * TTFN : Ta-ta for now


 * TY : Thank You


 * TYVM : Thank You Very Much


 * TWF : Two Weapon Fighting (feat)


 * Twentieth: see 20th


 * Twink : The process of giving items obtained by one of your characters to another of your characters


 * Twitch : A reference to a style of THF combat that involved breaking the normal combat chain in order to gain quicker attacks, and therefore more damage. Removed in a previous update.


 * Twitchy : Refers to a type of game that relies on quick reflexes to play, like a first-person-shooter.

U

 * Uber : Decked Out, typically used to describe a character equipped with the best of weapons and items, and stats that are buffed with tomes. Alternative spelling : "Über".


 * UC : User Chat or User Channel


 * UMD : Use Magic Device: A skill used mostly by Rogues and Bards and most Veterans to allow them to use wands or scrolls otherwise not available for their class. Another use may be to use race restricted/ alignment restricted items.


 * US : Unyielding Sentinel


 * userchannel : User chat channel


 * UWA or UA : Under-Water Action, an item option that allows permanent water-breathing.


 * U# : Examples: U12 or U17. Refers to a specific game update.

V

 * VC : Voice Chat. A common way to communicate with members of a party as it is faster than typing and does not require a player to stop combat or movement. Players without a microphone to speak can keep their voice chat settings on in the game settings so that they can hear others who use voice chat. Some players opt to keep VC off to appreciate the game's music and other audio aesthetics, asking VC players to type when possible.


 * Vet
 * 1) Character built with Veteran Status, starting at Level 4 or Level 7
 * 2) Veteran, experienced/seasoned players


 * VIP : A player account who pays a monthly fee for DDO gaming and has complete access to the game. They receive 10 character slots per server, access to all adventure areas, classes (FvS and Artificer not included) and races, as well as an allotment of DDO Points per month. VIP players can also unlock quests at any difficulty, even when a quest is first played by the character. Compare to Free to Play.


 * VoD : A Vision of Destruction (quest)


 * Voice(s) or "Voices on" :
 * 1) Equip your Voice of the Master (item) (or Mantle of the Worldshaper as the case may be), usually used at the end of a quest to remind users to "make sure your Voices are on" for additional experience points generated by the trinket.
 * 2) When playing the Vault of Night, asking who have possession of Haywire's Voice


 * VON, VON# : Vault of Night: A quest chain found in House Kundarak, sometimes referring to a specific quest (#) within the 6-part series. Part 5 and 6 of this chain are raids.


 * Vorp : Vorpal, a potent weapon with the ability to sever the heads of those it strikes

W

 * [W] : A "W" in square brackets is shorthand for Weapon Dice Multiplier.


 * Waggro or Wife-aggro : When a wife wants their husbands to stop game play; for example, a wife has "aggro" on their spouse's game and you have to log out to go to Bed Bath and Beyond. Also see Haggro, Paggro, and Kaggro.


 * WAI : "Working as Intended" (or "Written as Intended"). Used when the expectations of a player don't match the actual, observed game-play or official explanation/description, and they question this, as in "Is this WAI?".


 * Walk-up : A quest which is acquired automatically when you "walk up" to the quest location - there is no NPC to talk to in advance to get the quest (although there may be one for rewards after). Walk-up quests can be "shared", however since getting to the quest location automatically gives you the quest, it is pointless to ask for this.


 * WC : Warchanter, a bard prestige class enhancement


 * Wipe: When all members of a party have been killed in a quest and the adventure must be restarted. Wipes can happen when a party group is legitimately overwhelmed, unlucky—or perhaps had a Leeroy Jenkins, griefer or an unwise zerger in their party.


 * WF :
 * 1) Warforged (race)
 * 2) Weapon Finesse (feat)


 * Window farming : High XP quests from a chain are re-opened repeatedly without running the entire chain again. After completing the quest, one player finishes out and opens the "quest window" without finalizing the difficulty choice. The other players then finish out, and the quest can be re-run. And no, don't discuss this on the official forums.


 * WGU : What Goes Up, the final quest in the Secret of the Storm Horns chain.


 * WK : Tomb of the Wizard King, the location and unofficial name for The Chamber of Raiyum quest.


 * WoE, W/E :
 * 1) Weakening of Enfeebling weapon, combo that deals most effective strength damage
 * 2) Waves of Exhaustion (spell)
 * 3) "What ever"


 * Woo-woo stick : Dreamspitter, or weapons with Life Stealing attribute. Lost its woo with Update 7 Auto-crit change, for the most part.


 * Woot or W00t : Commonly used to express excitement (Woohoo!!!). Unsubstantiated but fun history suggests that it may have stood for "We Owned the Other Team"


 * WoP, W/P : Wounding of Puncturing weapon, combo that deals most effective constitution damage


 * WoT : Wall of Text, referring to a forum post that is overly long (see TLDR


 * WotC : Wizards of the Coast, the company that currently publishes the pen & paper versions of D&D


 * Wraps : Handwraps, which add to a Monk's Unarmed Strike damage.


 * WTB : Want to buy


 * WTH : What the Heck?


 * WTF : What the Flip?


 * WTG : Want to Give or Way to Go


 * WTS : Want to Sell


 * WTT : Want to Trade


 * WW : Waterworks, a Wilderness Adventure Area available from the the Harbor.Frequently used to refer to the quest chain available from inside the area.


 * Wilderness Adventure Area : An open area with many mobs and usually with extra quests for exploration and rare encounters. Usually take place in outdoor settings, with a few exceptions. Most Wilderness Adventure Areas also contain entrances to further quests.

X

 * XC : Xorian Cipher (quest)


 * XP : Experience Points


 * XP/min : Experience points per minute, used to express how fast you can earn XP in a given quest.


 * Xy'zzy : The virtually indestructible raid boss of the Hound of Xoriat. The name is a homage of an, where this was a magic word similar to the Teleport spell.

Y

 * YARLY : Yeah Really


 * YW : You're Welcome

Z

 * Zerg : Zerging is a term used to describe a hasteful method based on brute force to getting past a dungeon. The idea here is that adding more force (either through number of characters or lack of restraint with spell usage) the task is more easily overcome. The term "Zerg" originates from the Blizzard game Starcraft which includes a race known as the Zerg. The focal point of their tactical strategy is to create hordes of units that continually swarm the opposing factions.An alternate usage involves a character rushing ahead of the rest of the party to deal with particular threats (casters, archers, certain traps) while the main party deals with a large group of mostly nonthreatening mobs. Improper zerging can amass too many enemies for even a strong party to handle, or leave straggling members in a dangerous situation. See Leeroy Jenkins.


 * ZOMG : A 1337 version of "OMG". The Z at the beginning is from hasty attempts to hit the shift key for a caps "OMG" instead of the resulting "zomg".