The Dreaming Dark (quest)

''The Plane of Nightmares gains power from mortal dreams. Its denizens have long sought to control mortals directly, in order to force them into the same dream and become unimaginably powerful.'' {{Quest Channa d'Cannith has repaired the Stormreaver's Interdiction Lens for you. But, it needs energy from a Dreamforge to activate, which can only be found on the Plane of Nightmares.
 * name=The Dreaming Dark
 * adpack=The Dreaming Dark
 * level=20
 * duration=medium
 * solo = 2781
 * normal = 4798
 * hard = 4960
 * elite = 5122
 * loc=Plane of Nightmares
 * npc=Venge
 * zone=Isle of Forgotten Dreams
 * patron=The Coin Lords
 * favor=6
 * mappic=M dreaming dark.png
 * loadingpic=Questloading TheDreamingDark.jpg
 * maplegend=yes
 * overview=

To reach the Plane of Nightmares, you will need to go to the Stormreaver's Temple on the Isle of Forgotten Dreams, and drink from the Fountain of Dreams.

To enter this quest as a flagged character, you must complete Eye of the Titan, Reclaiming Memories and either the solo adventure Raiding the Giants' Vault or Mining for Ancient Secrets. | objective_1  = Find the Dreamforge and use it to activate the Interdiction Lens | optional_1   = Destroy the Mindsunder | opt_percent_1 = 25
 * expect=
 * Heavy and low gravity areas
 * Spawning/re-spawning monsters
 * traps=Not a 'trap', but the area after the arena has alternating high and low gravity. Stand under the lowest 'hanging' pillars to avoid being smashed into the ceiling. Killing the mobs here will end this effect.
 * misc= If you are having trouble entering this quest ("The fountain of dreams is blocked."), stand on the first wall of the fountain and then face west with the yellow quest entrance swirl in front of you. If you continue to have difficulties, it might mean you need to reacquire the quest from Venge in The Isle of Forgotten Dreams.

All elemental resist buffs are useful; Dark Dreaming Councilors will use Ball Lightning, Otiluke's Freezing Sphere, Delayed Blast Fireball, Disintegrate, and Ego Whip (-CHA) among others.

A mandatory element of the quest consists of defeating enemies in each area until "light gravity" is announced. Once that happens, you can leap up to the next area with more enemies to clear, repeating the "light gravity" announcement for that area, and so on. You cannot bypass any of these enemies, as the jumps are impossible without the aid of Light Gravity.


 * Be conservative as you make your jumps, especially if you have a low Jump skill. One or two steps at a time is fine. Look straight down at your next landing spot if you're having trouble.


 * Leaping or falling off a platform will cause you to return to the nearest shrine, but only after a hard fall (even with Feather Fall items!). Take care when jumping if you are low on hit points, as the fall could kill you when you land (you may have a few seconds to cast a heal while falling).

By the time you reach the Theatre of Dreams (which look like wraiths) and destroy these enemies, any falls in your party will land them back in the arena. If you have successfully completed the Vault Of Night raid and slain Velah, or completed Zawabi's Revenge and slain Lailat, the council will recognize you and their dialogue will be slightly different.

After the Theatre of Dreams, 4 Councilors will ambush you on a platform. You must kill them to advance but they float out of melee range so ranged weapons or spells are mandatory. They will not move into melee range and their AOE spells will quickly kill any hirelings you have. However, if all else fails, you can jump off the platform to engage them briefly, and end up back in the Theatre to resurrect any hirelings and heal up to try again.

Optional: Xachosian Eardweller
To farm for the Eardweller (Hard and Elite difficulties only), you need to either collect 3 keys or have good Open Lock skills, to pick locks. Use the 'Dream Market' portal from the first Rest shrine platform (for convenience). The Dream Market portal only appears in the 'Dream Garden' by the shrine after clearing the market mobs. The 'to Dream Market' portal just transports you to the southern area of the upper market. Make sure you boost your Jump skill, 25 is not enough to get the optionals.


 * For the first key (Silver Key), point yourself to the northeast from the spot the 'Dream Market' portal lands and jump. Your next jump is to the building over to the furthest east (a chain of lights points the way). Jump up to the rectangle floating platforms above that building roof until you get to the Silver Key on the second of two floating stone 'heads'. You may want to collect this key last of the three to save some repeated jumping.


 * The second key (Red Key) is located a bit south in the rectangular area with the two large circles (two large circle platforms with smaller broken columns in the centre). You need to jump to a floating head off to the east of the northern circle (large circle platform). The Red Key is northwest of that head on a broken pillar.


 * The last key (Green Key) is further south in the transition area to the next section, there are many heads to jump up on. You can jump from column to column after the Red Key and with a careful jump after the last column land on the heads.


 * Go north, and back to the furthest east building; then to where you jumped up for the Silver Key, i.e. get to the head where you picked up the key. Now face north again and jump towards the platform at top of the eastern column (of two large northern columns), you - possibly - won't make it to the top, but will land on a ledge below the top (use light gravity to aid you from that column ledge to easily reach the final top section). Wait about 10 seconds and three doors will appear, that you can open with keys collected from 'heads', or open the doors if you have decent Open Lock skill (Open Lock required on Elite; is somewhere between: 54-59 (Lock DCs)), or by other methods (Level 24: Rogue Hireling Iessin, is unable to unlock the doors on Elite). Once all three doors are open (look up, a magical looking-glass appears floating above your head), just jump upwards on the spot and you will be transported to another area. Kill the Dark Dreaming Councilors and Mindsunders (constructs). Once these are all dead and the chest has unlocked, get ready to kill the Xachosian Landwalker in case it spawns, and open the chest. Good luck!

End Fight
In the final fight, the platform where the end boss appears creates forcefield barriers which prevent anyone from falling, leaving or entering.

The boss is the Devourer of Dreams, a Lawful Evil Outsider. He has Damage Reduction that's fully bypassed by Crystal + Good (need both, such as the unlocked Dreamspitter). He has fast regeneration, which is stopped for 6 seconds each time he is hit by Good-typed damage.

The Devourer has a high Spell Resistance and throws stat damaging spells that will eventually leave party members helpless without repeated Restoration castings or Cleric Radiant Burst. He also spawns Nightmare Swarms that prevent healing and damage weapons that hit them. The Swarms appear three times, when the Devourer is at 75%, 50% and 25% health.

The Devourer has a wide-area-of-effect stunning burst effect that can be countered by a "Light" Monk that continually buffs the party with Grasp the Earth Dragon.

It is very difficult to take on both the Devourer and the Nightmare Swarm when they are too close; separate the two and destroy the Swarm and then continue the take down of the Devourer.

Completion grants the party access to the Dreamforge crafting device on the same platform as the end fight. However, the forcefields remain in place, preventing you from switching to your alt characters to use the device.

}}
 * aggression      = 51
 * onslaught       = 61
 * chest=2
 * 1 optional for destroying the Mindsunder (Collect the 3 keys - marked on the map with yellow squares numbered 1 - and go to market area, climb up the northern towers and unlock the 3 Doors or knock/pick them (Lock DC).
 * On Hard/Elite the optional chest has a chance of spawning Xachosian Landwalker, be ready to kill it to get Xachosian Eardweller
 * 1 at the end for killing the Devourer of Dreams (Quori)
 * collectable= None
 * npcreward= Special:
 * Regular runs: Choose from 4, up to ML18. The 4th item has a small chance at being 1 random ioun stone.
 * Every 3rd completion: Choose from 4 items: Guaranteed to have 1 random ioun stone. 50% chance at either one or more Crystal Shard of Dreams or a completed Crystal Disc of Dreams and 2 random items.
 * unique=no