Half-Elf

Half-Elves are a cross between humans and elves, so Half-Elves have a good blend of human versatility and elven sensibility and have access to both race's enhancements and racial-specific equipment. Half-Elves don't have a favored class, they can do well in any class and are also naturals at social interaction and can use social skills more often than the other races, an advantage in managing the battle and assisting their party. They may also dabble with an additional class ability using the Dilettante feat, making them even more diverse and self sufficient.

Racial Traits

 * Dilettante feat at level 1.
 * +1 racial bonus to Listen, Search, and Spot checks.
 * Naturally immune to magical sleep effects.
 * +2 racial bonus to Diplomacy, and also gain an additional check for each use of Bluff, Diplomacy, and Intimidate on a separate cooldown timer.

Racial Feats

 * Half-Elf Dilettante - Half elves are able to select a Dilettante feat at level one, granting some perks of a specific class. It is not recommended to take a Dilettante feat of a class the player intends to have normally. Requires 13 points in the Primary stat of a class.


 * Half-Elf Keen Senses


 * Half-Elf Mixed Heritage - Half elves are able to racially-restricted magical items as though they were both Elf and Human.


 * Half-Elf Social Graces - Half elves get an additional roll for each use of the skills Intimidate, Diplomacy, and Bluff.


 * Immunity to Sleep- Half Elves are naturally immune to magical sleep effects.

Dragonmark Feats
There is only one dragonmark carried by Half-Elfs - The Mark of Storm, carried by House Lyrandar.

Enhancements
See Half-Elf enhancements