Cannith Crafting/Soul Gems

Soul Gems used in Cannith Crafting
Note: Hit dice were standardized at some point. Hit dice should now be equal to CR for most creatures, meaning CR11-20 (20 HD version of Trap the Soul) for plain soul gems, CR21-30 (30 HD version of Trap the Soul) for strong soul gems.

Note: There are 20 soul gems used for bound Bane shards and 21 strong soul gems used for unbound Bane shards; combined with the Essence of Earth useful for Adamantine Rituals, that makes 42 useful soul gems, which won't quite all fit into a Medium Soul Bag.

For bound Bane shards
All bound Bane shards which use soul gems use regular soul gems (Soul Gems with no lesser or strong prefix) These require the 20HD version of the spell (or a Trap the Soul weapon/guard) to capture these. The monsters listed below are all within the range of 11-20HD and thus generate the appropriate type.

Note: The soul gem generated is dependent on the monster, not the version of the spell. You can always use a higher version of Trap the Soul, but you will get an "Immune" message if they are too high HD for the version you are casting. Therefore, you can use the 30HD version of the spell, but not the 10HD version (or the 20HD version for CR 21+). Below is a partial list of where to find appropriate HD monsters.


 * Soul Gem: Aberration
 * CR 15 Ancient Flayer on Crystal Spin Peak (Ruins of Gianthold)
 * CR 13-18 Taken (Harbinger of Madness; Sinister Storage, elite)
 * CR 14-16 Rust Monster (Ataraxia's Haven, Tempest's Spine, elite)
 * CR 15? Eye Horror (Reign of Madness)
 * CR 15? Temple Umberhulk (Temple of Elemental Evil Part One, elite)
 * CR 17 Tahareh, Wandering Beholder (Orchard of the Macabre)
 * Soul Gem: Animal
 * CR 12-? Rat (The Vale of Twilight)
 * Soul Gem: Dwarf
 * CR 12-? Dwarf (Ruins of Gianthold)
 * CR 11 Duergar Guard (used guard) (A Relic of a Sovereign Past, normal)
 * CR ?? Duergar (The Lord of Stone, elite)
 * Soul Gem: Elf
 * CR 11 Cultist Sentry (Orchard of the Macabre)
 * CR 12 Drow elves (An Offering of Blood, hard)
 * CR 18 Warehouse Worker - Elf (Sinister Storage, hard)
 * Soul Gem: Essence of the Crusader (Lawful Outsider)
 * Archons and Devas in the Trials of the Archons
 * Soul Gem: Essence of the Destroyer (Chaotic Outsider)
 * Soul Gem: Essence of the Dominator (Evil Outsider)
 * CR15 Bearded Devil, Bezekira, Orthon (The Vale of Twilight)
 * CR14 Abishai (any) (Tavern Brawl (quest), normal)
 * Efreeti (Against the Demon Queen)
 * Soul Gem: Giant
 * CR 12-? Giant, Troll, Ogre (Ruins of Gianthold)
 * CR 17 Kar-Thul Enforcer (The Vale of Twilight)
 * Soul Gem: Gnoll
 * CR 11 Gnoll rares (Sands of Menechtarun)
 * CR 12-? Gnoll (Ruins of Gianthold)
 * Soul Gem: Goblinoid
 * CR 12-15 Hobgoblin (Ruins of Gianthold) - Jump off west heading toward Prison of the Planes, they're north before large dragon statue. (CR10s, 12s and 15s; the 10s give Weak gems.)
 * Soul Gem: Halfling
 * CR 12 Copper Concord Rogue (Foundation of Discord, hard)
 * CR 12 Cartel Smuggler (Halfling) (Hiding in Plain Sight, elite)
 * Soul Gem: Human
 * CR 12-? Zakya Cultist (Ruins of Gianthold)
 * CR 12-? Crazed Follower (Harbinger of Madness)
 * Soul Gem: Living Construct (Construct)
 * CR 19 Warforged (House Cannith Manufactury)
 * Soul Gem: Monstrous Humanoid
 * CR 12-? Minotaur (Ruins of Gianthold)
 * CR 12 Matador Warriors and Shamans (Frame Work) (The CR 10 Matador Runts result in Soul Gem: Weak Monstrous Humanoid)
 * Soul Gem: Ooze
 * CR 12 Huge Grey Ooze (bottom of The Pit, elite) (no need for completion, simply drop straight down first shaft)
 * CR 12-? Blight Ooze (Tomb of the Blighted)
 * CR 20 Living Spells (The Subterrane - Central)
 * Soul Gem: Orc
 * CR 12-? Orc (Ruins of Gianthold)
 * CR ? Orc (Feast or Famine, elite)
 * CR ? Orc (Blockade Buster, elite)
 * Soul Gem: Plant
 * CR 19 Vine Horror (The Riddle, normal)
 * CR 17 Vine Horror (Overgrowth, heroic normal)
 * CR 14 Red Musk Zombie (Overgrowth, heroic normal)
 * CR 19 Wood Woad (Overgrowth, heroic normal)
 * Soul Gem: Reptilian Humanoid
 * CR 11 Juibless Devotee Troglodyte (The Pit, elite)
 * CR 15-16 Troglodyte (The Vale of Twilight)
 * Soul Gem: Undead
 * CR 12 Greater Shadow, CR 13 Undying Goetic, Undying Legionnaire, and Harbinger Corpse (Orchard of the Macabre)
 * CR 11 Shade, (The Chamber of Insanity, hard)
 * Soul Gem: Vermin
 * CR 12 Scorpions and Black Widow (The Vale of Twilight)

For unbound Bane shards
All unbound bane shards that use soul gems require "strong" soul gems. Soul Gems with a prefix of "strong" are the 30HD version, thus one must use the 30HD version of the spell to capture these (or a Trap the Soul weapon/guard). The monsters listed below are all within the range of 21-30HD and thus generate the appropriate type.


 * Soul Gem: Strong Aberration
 * CR 21 Mind Flayer (Sinister Storage, elite) <- Not working with a save: 30(Will)!
 * CR 22 Dream Reaver (Finding the Path, hard)
 * Soul Gem: Strong Animal
 * CR 36 Rat (Fathom the Depths, epic)
 * CR 22 Rat (Dream Conspiracy, elite)
 * Soul Gem: Strong Dragon
 * Soul Gem: Strong Dwarf
 * CR 25 Shady Character (The Sane Asylum, elite)
 * CR 25 Gold Concord (Ruins of Gianthold, epic)
 * Soul Gem: Strong Elf
 * CR 21 Warehouse Worker - Elf (Sinister Storage, elite)
 * CR 25 Drow Cleric (Monastery of the Scorpion, elite)
 * CR 25 Drow Slave (Prey on the Hunter, elite)
 * Soul Gem: Strong Essence of the Crusader (Lawful Outsider)
 * Soul Gem: Strong Essence of the Destroyer (Chaotic Outsider)
 * Soul Gem: Strong Essence of the Dominator (Evil Outsider)
 * CR 23-25 Rakshashas in The Lords of Dust, Servants of the Overlord (Epic Normal)
 * CR?? Bearded Devil (Epic Chronoscope)
 * Soul Gem: Strong Giant
 * CR 25 Fiend-Blood Troll (The Coalescence Chamber, elite)
 * CR 25 Stone Guardian (The Lord of Stone, elite)
 * CR 29 Frost Giant Cleric (Prey on the Hunter, elite)
 * Soul Gem: Strong Gnoll
 * CR 23 Windlasher Harbinger (Ritual Sacrifice, elite)
 * CR 23 Windlasher Conjurer (Ritual Sacrifice, elite)
 * CR 23 Windlasher Austere (Ritual Sacrifice, elite)
 * Soul Gem: Strong Goblinoid
 * CR 25 Cloven-Jaw (Ruins of Gianthold, epic)
 * Soul Gem: Strong Halfling
 * CR 22 Bellisandra/Jessandra/Lilandra Tidy, Spa - (I Dream of Jeets, Hard)
 * CR 22 Ego - (I Dream of Jeets, Hard)
 * CR 23 Jeets - (I Dream of Jeets, Hard)
 * Soul Gem: Strong Human
 * CR 21 Warehouse Worker - Human (Sinister Storage, elite)
 * CR 22-24 Dar Qat Archers and Soldiers (The Mindsunder, hard)
 * Soul Gem: Strong Living Construct (Construct)
 * CR 29 Bladesworn Tempest (Power Play, elite)
 * Soul Gem: Strong Monstrous Humanoid
 * CR 21 Gargoyle Minion (The Lord of Stone, elite)
 * CR 23 Medusa Attendant (The Lord of Stone, elite)
 * CR 36 Sahuagin (all Epic Red Fens quests)
 * CR 23 Diseased Wildman (Genesis Point, hard)
 * Soul Gem: Strong Ooze
 * CR 17 Blight Ooze (Tomb of the Blighted, elite)
 * CR 22 Ochre Jelly (The Snitch, Epic Normal)
 * CR 21? Gelatinous Cube (Bastion of Power, elite)
 * CR 22 Gelatinous Cube ((Rainbow in the Dark, elite) (There are also CR 19 Cubes in elite that produce regular/non-strong gems)
 * Soul Gem: Strong Orc
 * CR 23-25 Wyrm Cult (Feast or Famine, epic)
 * CR 21 "Skinny", Miniboss (Siegebreaker, elite)
 * CR 26 Receptionist (The Sane Asylum, elite)
 * Soul Gem: Strong Reptilian Humanoid
 * CR ?? Paragon Kobold Warrior (Enter the Kobold, elite)
 * CR 21 "Tinkerstab", Paragon Kobold Miniboss (Siegebreaker, elite)
 * CR 21 "Brinky", Paragon Kobold Miniboss (Siegebreaker, elite)
 * CR 22 Fiend-Blood Troglodye Stalker (The Coalescence Chamber, elite)
 * CR 22 Fiend-Blood Troglodye Ranger (The Coalescence Chamber, elite)
 * CR 23 Fiend-Blood Troglodye Warmaster (The Coalescence Chamber, elite)
 * CR 23 Fiend-Blood Troglodye Theurge (The Coalescence Chamber, elite)
 * CR 21 Fiendish Troglodyte Shaman (Genesis Point, hard)
 * Soul Gem: Strong Undead
 * CR 21+ undead (The Black Loch, epic normal)
 * CR 21 Ancient Giant Priest/Wizard (The Subterrane)
 * Soul Gem: Strong Vermin
 * CR 26 Desert Scorpion (An Offering of Blood, epic)
 * CR 25 Claw of Vulkoor Monastery of the Scorpion, elite)