Talk:Starting a Rogue

Builds are suggestions, based on someone's experience and opinion. Is it necessary to modify someone's suggested build in such an argumentative fashion? Instead, why not post an alternative build to express your opinion, and keep the tone more of an informative one? Use forums or messages boards as a place to dispute what is best. Dedridd 12:14, February 9, 2006 (PST)
 * A person who doesn't even know that you can't advance one level in DDO without spending all skillpoints has demonstrated zero experience with DDO. I am simply trying to protect new players from rolling broken characters.  Do you have a better suggestion for how to flag something with "This is wrong, here's why" ?
 * I agree that obvious mistakes should be pointed out. Just keep it warm and friendly, and do not destroy someone else's build because you don't like it (note: I'm not saying this is what you did, just a general answer to Dedridd's question). Try to keep your comments to a separate section at the end of the build (unless something is obviously wrong and should be fixed) -- Tihocan 12:29, February 9, 2006 (PST)
 * By the way Dedridd, I see you just did a complete rollback: I think you should keep the useful bits of information given by the previous anonymous edit, as comments -- Tihocan 12:32, February 9, 2006 (PST)


 * This is a community site that many people contribute to. All I'm saying is, be respectful. There's no requirement that everything be absolutely correct before adding it. A page full of information that's 80% accurate is better than a blank page. If you see something that is factually wrong, then just correct it. If you have a different opinion, however, that's another matter - if you disagree that a Rogue isn't a Rogue without certain skills, feats, or stats, create a new build entry that includes those skills and say 'this is the typical build that most parties will be looking for. If you're going to run with a lot of pick up groups, this may be a good choice for you.' Dedridd 12:38, February 9, 2006 (PST)
 * Actually Dedridd did more than a rollback, large portions of the previous page are completely gone. To summarize the misleading suggestions: 1. It said that Spot is useful for trapfinding, which given the repetition of DDO quests, it really isn't. 2. It said that a rogue who can't find traps might be viable.  They're not. Wanting to survive traps is the A-number-1 reason anyone adds a rogue to a party. A sorc specced to buff/repair won't be popular either. 3. It said that a high charisma and low intelligence would help with Bluff and Diplomacy.  They won't.  The skill points from int far outweigh the ability bonus of cha. 4. It said an "assasin" backstab-themed rogue should have 16 str and 14 dex. That disqualifies you from Two Weapon Fighting, which is how an actual assasin PC gets an effective sneak-attack bonus of 9d6 instead of 5d6.


 * Ok, I'll take care of that within the next 30 mins, unless one of you wants to do it (btw, dear anonymous user, feel free to register ;) -- Tihocan 12:52, February 9, 2006 (PST)


 * No, Tihocan was right. I went back to the revision previous to the one made by 24.62.107.222. Nothing was removed except for what was added/edited during that revision. However, now I've done some editing and combined in the useful information, as requested. Dedridd 12:59, February 9, 2006 (PST)