Non-standard attack and damage mods

Overview
In DDO, most melee weapons weapons use Strength for calculating attack bonus. With the Weapon Finesse feat, your attack bonus with a light melee weapon, a rapier, or unarmed uses Dexterity. Ranged or thrown weapons use dexterity for calculating attack bonus. With the Brutal Throw feat, your attack bonus with thrown weapons (but NOT ranged weapons) uses strength.

Certain weapons use different abilities for calculating attack bonus and damage. Those are listed on this page.

Listed alphabetically and showing which ability it uses for Attack and Damage mod. When two abilities are listed (comma separated), it means it will use the highest one.

When using a non-standard ability for damage, the ability modifier is not multiplied by 1.5 for two-handed weapons or by 0.5 for off-hand weapons. supposedly fixed in u19

Melee weapons
(*) INT possibly also relevant.