Guild Renown

Overview
Guild Renown (GR) is the method that a Guild uses to gain Guild Levels, as a Guild goes up in levels they unlock various Guild rewards. See Guild Level article for the list of rewards.

How to get Guild Renown
The most basic way to gain renown is to kill NPCs. Once an NPC has been killed (whether by you or another party member, as long as you are inside the quest instance), you will have a percentage chance of gaining renown from that kill. Quest, raid, and mini-bosses, as well as wilderness rares, all generate renown 100% of the time.

Guild Trophies (Renown tokens) can also be found in chests and reward lists:
 * 50 Guild Renown (Heroic Deeds) - randomly found in chests and reward lists
 * 150 Guild Renown (Tales of Valor) - randomly found in chests and reward lists
 * 500 Guild Renown (Impressive Trophy) - randomly found in chests and reward lists
 * 1000 Guild Renown (Legendary Victory) - randomly found in chests and reward lists
 * 5000 Guild Renown - Finishing a Saga on Normal
 * 7500 Guild Renown - Finishing a Saga on Hard
 * 10000 Guild Renown - Finishing a Saga on Elite
 * 15000 Guild Renown - Finishing a Saga on True Elite

Guild Renown boost
Guilds are counted by number of unique active accounts, not characters. This is the Modified Guild Size, and is viewable in the Guild tab of the Social window.
 * Modified Guild Size = Total Active Accounts - Inactive Accounts (>30 days since any character has logged in on that account. These accounts do not count at all for anything.) + Recent Departures (<14 days since the last character in that account left the guild. Willingly or not.)


 * Note: Inactive accounts do not hurt your guild renown production or decay unless they become active again. However recent departures do. Thus booting inactive accounts may hurt your guilds overall renown production if you want to obtain guild renown bonuses. As your modified account size will go up by one for 2 weeks after the last character from that account is removed from the guild. You'll also lose 25% of the renown that character gained while a member of the guild.

A guild may get a "guild bonus," depending on the Modified Guild Size, to all renown gained. This renown bonus applies to all the members receiving renown, and is earned when the Modified Guild Size is 50 or lower. The fewer the number of active accounts in your guild, the higher the bonus (guilds of 50 active accounts or more get no bonus, 25-account guilds get a small bonus, 24-account guilds get a slightly larger bonus, etc.), down to Modified Guild Size 6 guilds; below that, the bonus decreases once more.

Example: If you had 6 unique active accounts in your guild (with no inactive accounts or recently departed accounts), your small guild bonus would be 300% of the base renown gained. A Heroic Deeds (50 renown) would be 50 + ((50 x 300%) = 150) = 200 total.

Guild renown gain can also be boosted with Guild Renown elixirs {|


 * All elixirs except Minor are available as random chest drops or from the DDOstore
 * Minor Guild Renown elixirs are available from Cannith Challenge reward items

Guild renown decay
Renown starts to decay at level 151. Decay is applied once every 24 hours. The exact time this decay is applied can vary. The current theory is that the decay happens around 24 hours after your guild hit 151, but this time may change when servers go down for maintenance. It is no longer necessary to try and track when the decay is applied in order to determine amount of decay. You can simply use the formula provided below.

The formula for renown decay is a level-based multiplier. The level-based multiplier can be looked up in the list below.

Example
Guild level:26, Member Count: 6

Renown lost = (LevelMultiplier * AccountMultiplier)

Renown lost = (2.197 * (max(6,10) + 10))

Renown lost = (2.197 * (10 + 10))

Renown lost = 43.94 [NOTE: rounding may apply]

The level-based multiplier, shown in the table above, is determined by the minimum renown needed to be at that level, not your current renown, which is 50 * Level^3. Take every 5 levels starting at the onset of renown decay to be a tier (so level 26-30 = tier 1, level 31-35 = tier 2, etc.). Multiply the renown by the tier that the level is in. Then, multiply the product by the following:

Now divide by 1,000,000. The result will be the level-based multiplier for renown decay.

Example
Guild level: 151

minimum renown = 50*(Glevel)^3

minimum renown = 878,800

Level-based mult = [(Minimum renown) * (Tier multiplier)]/1,000,000

Level-based mult = [878,800 * (1 * 2.5)]/1,000,000

Level-based mult = [2,197,000]/1,000,000

Level-based mult = 2.197

Guild renown loss from leaving characters
Guilds may also lose renown when a character leaves the guild. Note that this renown is just gone, they cannot add it onto another guild. So, if a player needs to re-roll a character, they should:
 * If a character leaves on amicable terms (by selecting that option when they voluntarily drop from the guild), 10% of the renown that character gained while a member of the guild is lost.
 * If a character leaves on bad terms (by selecting that option when they voluntarily drop from the guild), 25% of the renown that character gained while a member of the guild is lost.
 * If a character is expelled by an officer of the guild (regardless of if the account is inactive or not), 25% of the renown that character gained while a member of the guild is lost.
 * If a character is deleted from the Character Select screen while a member of a guild, no renown is lost.
 * If all characters from an account leave the guild, the Modified Guild Size is increased by 1 for the next 2 weeks. This is the "Recent Departures" portion of the Modified Guild Size. This increases the guild's daily renown decay for 14 days.
 * 1) Have at least one other character in the guild, so they won't add to the Recent Departures. If they have no other character in guild currently, bring one in as a placeholder.
 * 2) Delete the character from the Character Select screen without removing it from the guild.
 * 3) Recreate the character and get it re-invited to the guild.
 * 4) Remove the placeholder character from the guild if desired. If the placeholder didn't earn any renown while in the guild, none will be lost when it leaves. If it did earn some renown, leave on amicable terms to minimize the loss.

When kicking out an inactive member, you receive:
 * Full Penalty: Member was inactive for less than 1 month.
 * Reduced Penalty: Member was inactive for 1 month or more, but less than 6 months.
 * No Penalty: Member was inactive for 6 months or more.
 * Note:These kicked members will still count as recent departures for decay purposes.

Dev Quotes

 * developer = |source=|quote=We've made a change where mob renown won't rely on collectible bags. Hopefully this change will hit Lamannia on Friday.}}
 * developer = |source=|quote=Odds of renown dropping should be similar to the mechanic used to give XP vs the level of a quest. The higher the player is vs the content the lower the odds, and vice versa.}}
 * developer = |source=|quote=We've increased the base chance of finding trophies in chests, and also increased the "epic difficulty" bonus. End rewards should have trophies available very often. (Nearly 100% for Long or Very Long dungeons, in fact.)}}
 * developer = |source=|quote=When you run quests at level, you have a 20% chance of finding renown in chests. For every level you're above the quest level, that chance is reduced by 4%. So if you're 3 levels over, you're looking at an 8% chance to find renown.}}
 * developer = |source=|quote=the length of the quest affects your chances for renown in the end reward. Unless you're 5 levels over the quest, you should have a minimum of 50% chance to see renown and it goes up from there to 100% for a very long quest.}}
 * developer = |source=|quote=it's based on the player with the highest level in the party.}}
 * developer = |source=|quote=On Epic you have a 7% additional chance for drops from chests and monsters compared to Normal.}}
 * developer = |source=|quote=the level of the quest [plays] a role in the average value of the renown.}}

Post Update 15.2 changes to Guild Renown
The formula for renown decay has been temporarily changed to: (LevelMultiplier * 20)
 * developer = |source=|quote=Greetings! We are putting forth modifications currently trying out some temporary adjustments to the Guild Renown system and monitoring the outcome and feedback this week. The intent is to address concerns from guilds and guild leaders regarding the impact of optimizing guild size in order to gain or maintain guild levels. We’ll be making additional balance changes that we think you and your guildmates will appreciate, but for now we have applied the changes without downtime. As of today, you will notice two changes to your renown rates:


 * 1) Renown decay no longer takes guild size into account. This should ease the pressure for guild leaders to “kick” members from the guild to offset daily renown decay rates. Renown decay now only takes a guild’s level into consideration rather than its size.
 * 2) Renown ransack has been increased. Previously when a guild earned levels in a day, it would gradually reduce the renown drop rates. We’ve increased the rate so that a guild can only earn roughly 3 levels in a single day. This should prevent large guilds from completely dominating the field in terms of levels per-day.

There are some balance Pros and Cons to this method, but we’d like guilds to give us feedback about their experiences using the new settings this week. If players like the settings, or feel it is workable with minor tweaks, then we are ready to keep them! If players find the changes make matters worse, then we are scheduled to revert them. So this week, we encourage guild leaders/members to use this thread to give us feedback about how the changes are impacting your guild leveling dynamics. Important feedback for us is points where frustration has eased (or increased). Thanks for your participation as we work to improve our guild leveling system! }}