Guild Airships

A Guild Airship is a private area in the game where access is limited only to guild members (and any guests who are temporarily invited there). Access to airships is available via various points in each area of the game.

An airship provides 2 main advantages to characters who can visit them, guild members and invitees alike - faster movement around the different areas of Stormreach and beyond, and various ship amenities, which must be custom-added by guild Officers.

A guild can acquire a guild airship from the airship vendor in the western area of the Harbor, just south of the Auctioneer. There are a number of different models, and many have different Guild Levels required to purchase them. Some models can be purchased with Platinum, but others can only be purchased with Astral Shards - these tend to be larger (allowing more amenities) than the equivalent models purchased with platinum.

Embarking and disembarking
In many city zones, there is an airship tower that may be used to board Guild Airships. They also serve as the disembarkation point when leaving the Airship. Airships may be disembarked by talking with the captain and selecting a location on the menu, by using the teleport spell, or simply by jumping over the edge*. Depending on the amenities selected, airships may also be crewed with Navigators or equipped with Farshifter's Chambers which allow more destinations.

(* After a long, looong fall, you will land in a random location somewhere around Stormreach - often the Harbor (possibly in the water itself) or Market, but not always. Landing in water is safe (once you surface), but anywhere else will usually be enough kill most characters. Featherfall is recommended to avoid this inconvenience.)

Airship Beacons can also be used to travel to your Guild Airship.

Airship towers
Airship towers all have similar architecture and are very tall, and so can usually be spotted from quite a long way off. On your mini-map, they are marked with a lime-green anchor.

Airship Towers are located in:
 * The Harbor - West-central, between the Auctioneer and the long bridge near the Marketplace gate
 * The Marketplace - Northern part, between the entrances to House Deneith and House Jorasco
 * House Deneith - Near all the class trainers
 * House Jorasco - Just to the left of the entryway to the Delera's Graveyard
 * House Kundarak - South of the House Kundarak Bank, to the right of the Tharashk Arena quest entrance
 * House Phiarlan - South side, next to the entrance of the Bogwater Tavern
 * The Twelve - Across the bridge over the lava, next to the Wagon Camp

Note that the House Cannith tower can be seen towards the southeast, but is inaccessible.

Beacons
A is a purchasable item from the DDO Store allowing you to open a portal (except from within Raid Dungeons) for you and others to go to your Guild Airship. Non-Guild Members can be sent an invite so they can partake of your Guild Airship amenities.

Other boarding locations
Airships can also be boarded at:
 * Eveningstar Cavern - Middle portal
 * Three Barrel Cove
 * Eberron Halls of Heroes

Naming
Airships can be given a name after purchase by talking to one of the Airship Vendors in the Airship Showroom. The first (re)name is free. Afterwards, renaming an airship costs 15 AS.

Known issues with Airship names:

Amenities
The main function of the amenities is to provide various buffs to guild members before guesting. Many of the various buffs offered are typed as Guild bonus so they stack with the more common Enhancement bonuses. However, some amenities can also provide convenient services, such as mail, banking, vendors, and even crafting facilities. Each Amenity is acquired and placed separately, so the amenities each airship offers can be completely customized, although top-level guilds tend to have (almost?) all possible amenities available.

Post-U22 amenities occupy either Hold rooms (smaller) or State rooms (larger). Some amenities may be purchased with platinum while others must be purchased with Astral Shards. Once purchased, the amenities do not expire like pre-U22 amenities. Amenities may be swapped in and out as desired, and are not lost if removed or replaced. Unlike pre-U22 amenities, they do not have to be visited individually to be acquired; there is now an "amenity bar", a clock-work device conveniently located centrally on the main deck, that will apply all available buffs when used. Post-U22 buffs do not disappear on death, unlike pre-U22 buffs. These buffs start with 3 hours duration and raises up to 5 hours depending on guild level as shown in the table at right. 

Amenities have different minimum guild-level requirements. As a guild progresses, guild Officers can improve the airship by adding newly available amenities, and can also replace the airship with a larger model that holds more amenities. Some amenities can also be upgraded, replacing lesser versions with improved ones that offer a higher bonus in the same category. Some groups of smaller amenities (those fitting in several Hold rooms) can be replaced with single larger amenities (occupying one State room) that combine the effects of all the smaller amenities.

Before placement, amenities take the form of "deeds", items that take 1 storage slot in a backpack, bank or storage chest. After placement, they become visible somewhere on the airship. taking the form of some colorful room or another. Some amenities can be purchased with platinum, others only with Astral Shards, although they can also (rarely) be found as drop-loot from chests in quests (and so also irregularly in either the Auction House or Shard Exchange). Altho' anyone can acquire an amenity deed from a chest or by Auction, only Officers can install (or move/uninstall) Amenities on a Guild airship.

Amenities details
Different amenities can fit only into different "hook points" on an Airship. The hook points are represented by different rooms on the ship, and different models of airships have different numbers of small or large rooms for large or small amenities.


 * Hold Room Hook Point - Small Room
 * State Room Hook Points - Large Room
 * Cargo Hold - Small hook points, Large Hook Points, Crew Hook Points (compatible with pre-U22 amenities)

The bonuses of many amenities scale based on Character Level, and are listed in the format "A/B/C", where A, B & C are the numeric values of the bonuses. Any bonus that cannot be divided by 3 does not scale at level cap.
 * [A/B/C]
 * A = Level 1-10
 * B = Level 11-20
 * C = Level 21-30

Elemental Absorption does not scale. Other bonuses may or may not scale please verify.

Tiered amenities are upgraded one by one, so that you have to pay cumulative cost for the higher tier. For example, to get a Shrine of Experience V, you have to pay 1,510 (95 + 195 + 325 + 400 + 495) AS, not 495 AS.

Amenities deeds
Airship Amenity Deeds can appear in quest arc end reward lists (the drop rate is quite low...). They can also rarely be found in treasure chests.
 * Amenity Deeds which can appear are normally purchasable with Astral Shards, from the First Mate on the airship.
 * Deeds are inventory items that can be used by anyone in a guild to add the corresponding amenity to the guild's available deed inventory. (This does not add that amenity to the ship itself - see next.)
 * Amenities will not automatically show up on the airship. An officer would still need to actually place the amenity on a hookpoint.
 * Deeds for an amenity your guild already has will not be consumed and remain in your inventory.
 * Upgradable tiers of amenities must have previous tier available through deeds or purchase, before an Amenity Deed can be used. E.g., Can't place Grand Reliquary III without Grand Reliquary I and II. Upgrades are purchased at the placed amenity, not via the First Mate.
 * Airship Amenities deeds are listed under Miscellaneous in both the Auction House and Shard Exchange.

Amenities list
* Indicates amenity is available through a consolidated State Room amenity.

Room consolidation
Starting at Guild Level 34 (with the Proving Ground), State Room amenities can be purchased which combine the functions of multiple Hold Rooms into a single amenity, potentially freeing up Hold Room hook points for other uses.

Note that the Lvl 14 Bath House, Lvl 40 Green Steel Crafting Hall and Lvl 41 Cannith Crafting Hall provide unique services, and are not consolidations of Hold Rooms.

An airship must have an open slot for a State Room to achieve this.

Historic amenities
Airship amenities used to use a different system - in U22, Guild Airships were changed. However, those amenities are still available should Guild Officers desire them - and there are several that could still be useful, depending - ymmv.

Consequently, there are two classes of amenities, pre-U22 and post-U22. Pre-U22 amenities occupied "crew", "small", or "large" hookpoints. Pre-U22 amenities are rented by purchasing contracts which last for a number of real-life days. Buffs last one hour of clock time and disappear on character death. These continue to function as previously but are now located in the cargo hold.

Pre U22 Cargo hold contracts.

Cosmetic customization
Some parts of the airship can be recolored using dyes from the DDO Store. They are permanent until a new dye is used. They can only be applied by Guild Officers and Guild Leaders. To apply, stand on your airship and use the dye.

PLEASE NOTE - currently the following items / upgrades will disappear if ship applied to is upgraded