Template talk:Quest

Templates
Ok, some things I've learned the hard way from the item and spelldescription templates. 1) You don't want to use sections in your templates. Otherwise, people will try to use the little 'Edit' links on the right had side of the screen to add info, but those edit links take you into the template's edit page, not the quest's edit page, and you'll get random info inserted into the template (and therefore into all quests). 2) Template parameter names are case sensitive, so don't mix case on them. This way when entering data for a fresh quest, people don't have to remember which params are lowercase and which are not. Dedridd 13:24, March 3, 2006 (EST)

Also - suggestion: if you put things that will mostly likely have more than one entry on a newline (such as, , and ) like you did with  , then you can use **'s in the values when filling out the params to indent and/or put in lists. I'm not sure if you like this kind of format or not, but it would unjumble the monster list on the The Low Road quest, for example, by allowing something like:


 * Monsters:
 * Kobold
 * Kobold shaman
 * Kobold thrower

Dedridd 13:32, March 3, 2006 (EST)


 * I tried that first, but it didnt work. I fiddled around with it more and fixed it. -- koolkat 13:40, March 3, 2006 (EST)


 * One last question - should these also be in Category:Quests? If so, you might want to put that in the template with an includeonly tag. Dedridd 13:53, March 3, 2006 (EST)

Also, have you already seen a chest with a non-random loot? Tihocan 13:56, March 3, 2006 (EST)