DDO wiki:Administrators' noticeboard/Requests

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Keep it simple. Use the === heading under the appropriate section and tell us what you are requesting.

Requests for Page Deletion

 * Any and all page deletion requests will be placed here. Please provide good justification as to why you think it should be deleted.

Green Steel Tidy Up

 * The following list of pages are not for immediate deletion, I am compiling this list as I integrate all the information I find everywhere on the wiki into my guide: Current Projects
 * I will notify an admin when all pages have been processed, I do have a compiled list of links on my Links page I have compiled and am sifting through.

These pages once all incorporated should have their redirects forward to the initial introduction page as a starting point for those seeking information: Green Steel: Introduction.


 * Manufactured Green Steel ingredients Working On for Tier 1,2 & 3.
 * Green Steel deconstruction - Incorporated
 * Green Steel Accessory - Incorporated
 * Green Steel item crafting steps - Incorporated
 * Green Steel items - Incorporated
 * Raw Ingredient - Incorporated
 * Raw Green Steel ingredients - Incorporated
 * Green Steel blank - Incorporated
 * Green Steel equipment - Incorporated
 * Green Steel quick guide - Incorporated

Agonshar (Contributions • Message) 15:52, May 7, 2014 (EDT)


 * I will keep eye on these, already replaced obvious one (Green Steel equipment) with a redirect (thats what you do, replace with redirect not just delete). I really dig your idea of replacing recipe chart with new UI screenshots. &rarr; [[Image:CRAFTred.png]] however, I do have a concern that, some of your terminology aren't helpful to us old-timers. for example "Crafted ingredient" is bad, stick with "Manufactured ingredient". "Stage 1,2,3" is the one really bad, "Tier 1,2,3" is the one more commonly used in this matter. well I guess we have to have another place for discussion but I used to put a lot of effort onto these Green Steel pages just to keep the terminology intact. I remember things around dual shard upgrade were very tricky, people were coming up with their own terminology left and right (Quasi-Focus, Aspect Dominance, Dual-Affinities, uh yikes...) GS pages are like most ancient pages on this wiki and I know they still are somewhat messed up but they are not end game anymore but twink gear for TR grind, so we probably shouldn't mess with terminology at all.  --yoko5000 (Contributions • Message) 02:57, May 10, 2014 (EDT)
 * I would recommend keeping the terminology the same too. It's what everyone knows and (maybe) loves.  Perhaps providing a small description for the old terminology to help those who are new to GS crafting...  -- Ague (Talk · Contribs · Blocks · Deletions · Imports · Patrols · Page Moves · Page Protects · User Merges · User Rights) 09:34, May 11, 2014 (EDT)

Taking on board the comments about traditional naming values for green steel crafting steps I have amended all instances of the word STAGE to the much more well known and community wide used name of TIER. Thanks for the constructive input guys, I knew full well I was rocking the status quo when I implemented the STAGE name, it was purposeful to see the uptake on it; more to check if it was a clearer was of presenting this crafting process. Its not, and thats a good thing as sometimes the old ways ARE the best ways after all, but good to check now & then. Slow going right with this project as I just enjoyed a fishing trip for a few days to disconnect myself and recharge; so its back to it !!

But on the note of the 'manufactered' description - thats has to go as a manufactured item involves production and assembly - usually bulk quantities via factories; look at Cannith Manufactury - thats why its named thus - mass production. The 'Crafting' description is much more fitting to this area as a crafted item is made by an individual from start to finish as is Green Steel. Agonshar (Contributions • Message) 07:29, May 12, 2014 (EDT)

Personal Page removal

 * The fastest way to get a page you created deleted that no-one else has worked on is to simply add Instantdelete on the page someplace. An admin will be by to delete it relatively quickly.

I was experimenting as to what did what, ended up creating this page, frustrated at TABS very MUCH !!!

URL: http://ddowiki.com/page/User:Agonshar/truglass2.css

Agonshar (Contributions • Message) 14:25, May 24, 2014 (EDT) If you are requesting that page be deleted, simply add Instantdelete to the page and it will be cleaned up. ShoeMaker (Contributions • Message) 09:30, May 25, 2014 (EDT)

Requests for Page Protection/Unprotection

 * Any and all protection requests, whether to protect or unprotect, should be placed here. Please provide an explanation as to why this page's protection needs to be changed.

Template Quest and MissionInfoBox Update
The Quests page is stagnant, a mess, confusing, and bloated as all hell. :) What I would like to see is: The MissionInfoBox template's |FreeToPlay = yes/no field changed to |Pack= with a possible #switch for FreeToPlay |  . And then change the Quests link in the top Navbar to  and have DPL transclude the pertinent details.

Categorization is hit or miss. For Example, ToEE pt 2 is in Category:Quests, but Pt 1 isn't. The Quests page itself says that it hasn't been updated for 3 updates. This is the prime example of why we installed DPL...

Pretty Please? SysteRn (Contributions • Message) 12:42, April 28, 2015 (EDT)
 * Hi . Please feel free to propose actual code changes to those templates on T:Quest/sandbox and T:MissionInfoBox/sandbox respectively.  I'd probably start with the infobox first, but that is just me. Please email me or leave a notification here when your proposed replacements are ready and I'll look them over and implement. :) ShoeMaker (Contributions • Message) 14:24, April 28, 2015 (EDT)


 * In general, this sounds likes a good idea. Perhaps you can start designing your alternative Template:SysteRn\Quest and Template:SysteRn\MissionInfoBox. Then for test purposes, convert a handful quests to use your templates. Then design SysteRn\Quests as you'd like to see it, with DPL and whatnot. Demonstrate that all works flawlessly, post here your proposal - and then we switch to your version. Would this work? --Cru121 (Contributions • Message) 14:30, April 28, 2015 (EDT)
 * Yarrr... Did someone say design???  ;) -- Ague (Talk · Contribs · B · D · I · P · PM · PP · UM · UR) 14:34, April 28, 2015 (EDT)

Requests for Page or User Merges

 * Please place all requests for merging pages or user accounts here. Please explain why this needs to happen.

Requests for Promotion or Demotion

 * Please place requests for promoting any DDO Wiki user to Administrator or higher levels here. It can be self-nomination or you can nominate someone else.  All promotions will be considered against the Promotion Guidelines of the .

Agonshar Promotion

 * Attention other administrators and editors alike: I opened a nomination at DDOt:Administrators/promote/Agonshar on May 30, 2014 which has been sitting there almost a year with no second or feedback from anyone else. Agonshar accepted the nomination, and in that amount of time this editor has edited fairly regularly and now has 1,665 total edits.  Please review that nomination and comment so we can get him promoted or decline the nomination so this section can be archived.  Thanks. ShoeMaker (Contributions • Message) 14:31, April 28, 2015 (EDT)

Time for DPL-fication of weapon cats?
Armor categories are now nice and shiny. Is it time to unleash DPL for weapon category pages? Is there anything that speaks against it? Can someone craft it for us all? --Cru121 (Contributions • Message) 12:35, July 22, 2015 (EDT)
 * I can work on that. I'll see what I can come up with in the next day or so. &mdash;&thinsp; Zav &thinsp; (T·E·C) 12:42, July 22, 2015 (EDT)
 * Current planned table columns: Item, Enchantments, Type, Damage, Crit Profile, Attack Mod, Damage Mod, Bind, Quest, Chest. Would anyone like any parameters from Named Weapon added or removed or the column order changed? I could have this implemented by the weekend, pending feedback. &mdash;&thinsp; Zav &thinsp; (T·E·C) 22:04, July 22, 2015 (EDT)
 * Maybe skip Type? Anyway, thanks! --Cru121 (Contributions • Message) 00:49, July 23, 2015 (EDT)
 * I was thinking they probably don't need to have columns for attack and damage mod but instead have a column for "unusual characteristics' and put unusual mods in there and/or hidden effects type things. ShoeMaker (Contributions • Message) 07:59, July 23, 2015 (EDT)
 * I can drop type. It is not needed for children of C:Weapons by type, but could be useful for children of C:Weapons by damage type, C:Weapons by handedness, etc. I could do unusual attack/damage mods and class; however, I don't know how I would parse hidden effects from the Named Weapon parameters. If the hidden effect is listed in |enhancements=, then it would show up under Enchantments. If it is under |tips= then it would need to be parsed so as to not include everything listed there. &mdash;&thinsp; Zav &thinsp; (T·E·C) 17:20, July 23, 2015 (EDT)
 * Or a new field could be added to the template to make it show up in tips as a "spoiler" section. I kind of like that idea actually. ShoeMaker (Contributions • Message) 22:51, July 23, 2015 (EDT)
 * We could do that too. &mdash;&thinsp; Zav &thinsp; (T·E·C) 00:25, July 24, 2015 (EDT)
 * Please see the mock table for quarterstaffs in my sandbox. I will give it a couple of days for comments before creating the actual template and putting it on the category pages. &mdash;&thinsp; Zav &thinsp; (T·E·C) 21:49, July 27, 2015 (EDT)
 * has a stray  in unusual characteristics. Critical threat range/multiplier seems static enough that it doesn't need to be its own column. Just put the ones with extended crit range/multiplier in special characteristics. ShoeMaker (Contributions • Message) 22:02, July 27, 2015 (EDT)
 * I noticed the stray, but I have haven't figured out where it is coming from. I will merge the crit profile into unusual characteristics tomorrow. Thanks. &mdash;&thinsp; Zav &thinsp; (T·E·C) 23:49, July 27, 2015 (EDT)
 * No sir, thank you. I have no time or interest in learning DPL and it's seemingly very productive. ShoeMaker (Contributions • Message) 00:10, July 28, 2015 (EDT)
 * Nice. Quest and chest could be combined into a single field, but doesn't have to. Thanks. --Cru121 (Contributions • Message) 02:51, July 28, 2015 (EDT)
 * I have merged the crit profile with unusual characteristics and chest into quest. I still cannot find the source of the . &mdash;&thinsp; Zav &thinsp; (T·E·C) 17:52, July 28, 2015 (EDT)
 * Comes from T:Greensteel material but not sure where or why. ShoeMaker (Contributions • Message) 18:23, July 28, 2015 (EDT)
 * Named Weapons by type is complete. &mdash;&thinsp; Zav &thinsp; (T·E·C) 21:47, July 30, 2015 (EDT)
 * Some stuff I noticed on Category:Short_Bows: Epic Collapsible Shortbow shows as ML1. And two items show empty Damage Modifier line in Unusual characteristics (probably because there's a comment in the Damage Modifier line). --Cru121 (Contributions • Message) 12:33, August 7, 2015 (EDT)
 * did not have a  parameter specified, so ML 1 is assumed. For the ranged weapons with blank damage mods, the mod should have been filled in as N/A instead of left blank. I have adjusted to allow blank damage mods to be assumed as N/A. &mdash;&thinsp; Zav &thinsp; (T·E·C) 11:40, August 8, 2015 (EDT)
 * You appear to have explicitly defined them as N/A instead of have the templates assume that. Also, items with empty parameters like that should be categorized as "missing XXX parameter'. More details later, busy atm. ShoeMaker (Contributions • Message) 12:25, August 8, 2015 (EDT)
 * I actually did both. &mdash;&thinsp; Zav &thinsp; (T·E·C) 14:03, August 8, 2015 (EDT)

DPL for Druid

 * I realize that you're not quite done with this weapons. But once it's done, I wonder if DPL could be used to collect information from all shield types and list non-metallic ones, so that we can replace the table in Druid_equipment. Obviously Alchemical Shields would be an exception and that's OK, they can be listed separately under crafted items category. --Cru121 (Contributions • Message) 06:31, July 30, 2015 (EDT)
 * This can be done. I will need a list of materials that Druids can (or can't - whichever is shorter) use. &mdash;&thinsp; Zav &thinsp; (T·E·C) 21:52, July 30, 2015 (EDT)
 * I guess we can use the list of materials already listed on the table Druid_equipment: Bone Crystal Darkwood Densewood Gem Stone Wood --Cru121 (Contributions • Message) 01:15, July 31, 2015 (EDT)
 * I have added sample queries for shields and armor to my sandbox. I have included Bone, Celestial, Crystal, Darkwood, Densewood, Gem, Spiritcraft, Stone, and Wood items. If I missed any materials, let me know. Allowed orbs can be added to the list of shields or a separate query for allowed or disallowed orbs can be added if desired. I intend to merge quest and chest as I did for weapons. &mdash;&thinsp; Zav &thinsp; (T·E·C) 16:05, August 1, 2015 (EDT)

DPL for named items
I will be updating the templates for the DPL queries used on the children of Category:Clothing, Category:Armor, Category:Jewelry, and Category:Shields to combine chest with quest and expand possible use cases. If you have any other desired changes, please let me know. &mdash;&thinsp; Zav &thinsp; (T·E·C) 16:31, August 1, 2015 (EDT)

Layout of item pages
Since few weeks ago, the layout of item pages is a bit broken for me. I now have horizontal scroll bar for all item pages. Previously, all such pages were displayed correctly on my display resolution. Now the pictures seem to no longer fit in the window. Anyone knows what I am blabbering about or should I post a screen shot? --Cru121 (Contributions • Message) 12:23, August 21, 2015 (EDT)
 * Screenshot or it didn't happen. ShoeMaker (Contributions • Message) 13:27, August 21, 2015 (EDT)
 * Here's a pic: . Previously, at this window width (and also much lower widths) the picture was displayed correctly; the frame in which the picture belongs was also displayed correctly, the first and second column was condensed instead. Now I need IIRC at least 1600 window width to display item pages without horizontal scroll bar. -- Cru121 (Contribs • Message • Email &thinsp;•&thinsp;Rights &thinsp;•&thinsp;Block &thinsp;•&thinsp;Rename&thinsp;•&thinsp; Check ) 07:09, August 22, 2015 (EDT)
 * Nothing has changed with the templates or with the site CSS that I can see that would cause that. I do plan on getting back to my T:Named Item project at some point, and I'll make sure that it is fixed before that goes live. ShoeMaker (Contribs • Message • Email &thinsp;•&thinsp;Rights &thinsp;•&thinsp;Block &thinsp;•&thinsp;Rename&thinsp;•&thinsp; ) 07:33, August 22, 2015 (EDT)
 * SOLVED: This behavior seems to be caused by my adblocking plugin, uBlock.-- Cru121 (Contribs • Message • Email ) 07:47, September 27, 2015 (EDT)


 * Previously I stated that the behavior was solved by disabling uBlock, it is not true, still happening. Revisiting this because apparently other ppl ran into this as well (User_talk:Technical_13/2015/4). --Cru121
 * Like I said on my talk page, it's on my to do list. I should be able to finish it up by the end of the year. :) ShoeMaker (Contribs • Message • Email ) 06:46, October 31, 2015 (EDT)

Ghosts of Perdition
There's some category text displayed at the end of the Ghosts of Perdition article. -- Cru121 (Contribs • Message • Email &thinsp;•&thinsp;Rights &thinsp;•&thinsp;Block &thinsp;•&thinsp;Rename&thinsp;•&thinsp; Check ) 07:09, August 22, 2015 (EDT)
 * That is caused by the fact that there aren't raw numbers in the level and epic respectively. The proper way to fix the situation is to merge the epic version pages with the heroic one. So, Ghosts of Perdition (epic) needs to be merged into Ghosts of Perdition, Desecrated Temple of Vol (epic) into Desecrated Temple of Vol, Flesh Maker's Laboratory (epic) into Flesh Maker's Laboratory, and Inferno of the Damned (epic) into Inferno of the Damned. The Archons' Trial is a good example of what it should look like for the few pieces that are actually different (like the loot table). I'm getting ready to head out for the day, but can do these merges tonight if no-one beats me to it. ShoeMaker (Contribs • Message • Email &thinsp;•&thinsp;Rights &thinsp;•&thinsp;Block &thinsp;•&thinsp;Rename&thinsp;•&thinsp; ) 07:28, August 22, 2015 (EDT)

Signatures
Wow, sigs are now bloated; 5-6 lines of code. Can I customize a shorter signature for me somehow? -- Cru121 (Contribs • Message • Email &thinsp;•&thinsp;Rights &thinsp;•&thinsp;Block &thinsp;•&thinsp;Rename&thinsp;•&thinsp; Check ) 07:17, August 22, 2015 (EDT)
 * You could. User:JJMC89/Signature does. Just make sure that when you change it in your preferences, you type it like "{{subst:Cru121/signature}}" and check the "treat as wikitext" checkbox. You'll also want to fully protect that signature page. ShoeMaker (Contribs • Message • Email &thinsp;•&thinsp;Rights &thinsp;•&thinsp;Block &thinsp;•&thinsp;Rename&thinsp;•&thinsp; ) 07:31, August 22, 2015 (EDT)
 * I'll also note that I think it is long, and I created it. I'm debating creating a special fully protected template and doing it through transclusion instead of raw code. I'm debating the weight of the transclusion on server load though. I may will trim the actual signature and have those elements I just added be added with JavaScript instead. ShoeMaker (Contribs • Message • Email &thinsp;•&thinsp;Rights &thinsp;•&thinsp;Block &thinsp;•&thinsp;Rename&thinsp;•&thinsp; ) 07:35, August 22, 2015 (EDT)
 * I just created a standard template that i use with mine. Ague  Just replace my name with yours.  I still need to edit it again and add email...  -- Ague (Talk · Contribs · B · D · I · P · PM · PP · UM · UR) 14:18, August 23, 2015 (EDT)

Warnings in all class articles
Warlock and probably many/all other classes have some warnings (improve / obsolete) in the skills sections, for example: Warlock.-- Cru121 (Contribs • Message • Email ) 08:02, October 4, 2015 (EDT)
 * Help improve and Update were being transcluded from Intimidate by the dpl query. I have removed them. —&thinsp; Zav &thinsp; (T·C) 10:33, October 4, 2015 (EDT)

Font Sizes after MW Upgrade
Anyone else finding the font sizes changed and are now irritatingly mismatched? Here is a screenshot of my default zoom level. The body text under the two checkboxes is the same size, or close to it, that I'm used to. The edit box's text is one zoom tick smaller than before. The sidebar menu also seems to be one tick smaller than before. --Thalone 18:31, November 2, 2015 (EST)
 * I did notice that some of the font sizes did look a little smaller with the current update. Not sure if that's the default of the Vector skin in MW 1.23 or not.  I would have to ask Xevo direct on that one (not the easiest guy to get in touch with).  But in the mean time, I can take a look at adjusting the font size globally.  Not sure how large or small of a task that would be given that I would likely have to inline a lot of classes and elements.  I'll collab with Shoe on that and get his input on that. -- Ague (Talk · Contribs · B · D · I · P · PM · PP · UM · UR) 21:10, November 2, 2015 (EST)
 * I can confirm it is. DDOstream (Contribs • Message • Email ) 22:20, November 2, 2015 (EST)