Partycrashers

House Phiarlan bears the Dragonmark of Shadow, giving them unrivaled control over the power of illusion. {{Quest The Maleficent Cabal is secretly planning to strike a social party hosted by House Phiarlan. Cyan has asked you to infiltrate the party and add her to the guest list, so that she can counter them from the inside.
 * name      = Partycrashers
 * level     = 5
 * duration  = long
 * xp        = {{xpcolors|solo=1230|normal=2,200|hard=2350|elite=2500}}
 * loc       = Phiarlan Chapterhouse
 * npc       = Cyan
 * zone      = House Phiarlan
 * patron    = House Phiarlan
 * favor     = 4
 * mappic    = M_partycrashers_update.png
 * maplegend = yes
 * loadingpic = Questloading_Partycrashers.jpg
 * epic      = yes
 * overview  =

She recommends taking the Phiarlan Chapterhouse's Illusionarium entrance. The Chapterhouse is located in the House Phiarlan Enclave. Main Quest
 * This is the second quest in the Phiarlan Carnival arc.
 * obj=
 * Go through the Illusionarium to reach the Ball Room
 * Go through the Chapterhouse chambers to reach the Ball Room
 * Find the Guest List and add your names
 * Speak to Cyan in the Grand Gala for further instructions
 * Search for Cabal plots against the Gala and report back to Cyan
 * Gather to protect the Viceroy
 * Defeat the Cabal's assassins

Recommended Optionals to make end fight easier
 * (Optional) Slay the Tieflings hidden in the private rooms (20% of base XP)
 * (Optional) Lure the Tiefling in servant guise out of the Ballroom and slay her (10% of base XP)
 * (Optional) Lure the Tiefling disguised as a guest out of the Ballroom and slay him (10% of base XP)
 * (Optional) Free the brainwashed guards without killing them (10% of base XP)
 * (Optional) Talk your way past the guards

Other Optionals
 * (Optional) Switch out the crystal for the Viceroy's Illusionary Sculpture (10% of base XP)
 * (Optional) Inform Salva d'Phiarlan in the Ball Room that the sculpture has been switched. (0 XP)
 * (Optional) Investigate Hitchstone's claims that the stagehand is trying to kill him (30% of base XP)
 * (Optional) Retrieve the Urn from the Viceregal office (20% of base XP)
 * (Optional) Inform Drake Aramon in the Ball Room of how the Urn was treated (0 XP)

Optional After End Boss Fight (Note: you will need to have picked up the Viceregal Office key from Drake Aramon)
 * (Optional) Defeat Inkrakos (50% of base XP)

Trap DCs
 * expect =
 * Traps (fixed, some undisarmable)
 * Collapsible floor
 * Respawning monsters
 * Multiple quest entrances (2)
 * Puzzle (optional: puzzle wheel)
 * Runes (optional: 6, require CHA, CON, DEX, INT, STR and WIS checks)
 * traps=
 * Multiple instances of Illusionary-spike traps (these do Force damage)
 * All Illusionary spikes use WILL saves when determining evasion
 * Spike trap in Illusionarium hallway before the third biome; control box is on the left-hand wall
 * Air trap in third Illusionarium hallway; control box is on the arch's central support
 * Spike traps in third Illusionarium hallway. No control box; they're disabled by destroying the correct Mark of Shadow
 * Spike traps in the south corridor of the Chapterhouse. No control box
 * Spinning blade trap under theater; control box is to the north, next to the lever
 * misc=
 * Useful buffs: acid resist (against Melf's Acid Arrow), resist sonic (against Sonic Blast), Shield/Nightshield (against Magic Missile), True Seeing
 * In the Illusionarium, when you kill the Marks of Shadow, any illusionary creatures still associated with that Mark will die and will be added to your kill count.
 * True Seeing (with Video Post Effects on) will show you the correct Mark of Shadow to destroy in the third hallway.
 * Don't feel obliged to hit the shrine in the Illusionarium before you move to the Chapterhouse - you can return if need be.
 * Activating all 6 runes in the Chapterhouse disables the hallway intrusion trap temporarily. The higher the difficulty, the higher the stat checks for the runes. (You need a 20 in each stat on normal difficulty, 22 on hard, and 24 on elite.)
 * You can sneak around Illusionary Guards in the main hall of the Chapterhouse to avoid activating them.
 * You can avoid all Illusionary Guards by using the upper level through the theater with a jump skill of at least 13. Falling too close to the center of the room will cause the last set of guards to appear and the exit to be blocked until their death (like it would have been if you had gone through the lower level). Your summoned creatures will spawn the guards.
 * Completing each recommended optional makes the end fight easier. Completing *all* recommended optionals avoids the end fight completely.
 * You can complete all recommended optionals without going back to the Chapterhouse if you have lockpick / knock for the Private Rooms. Bluff skills required to 'Talk your way past the guard': normal=8.
 * A Paladin can sense the evil aura around any tieflings, without spot or trueseeing, even on Epic
 * Tiefling Migris (servant) can be discovered by Spot, being a Paladin or True Seeing, however a decent Bluff (normal: 4=success) or Intimidate (epic: 30) skill will be needed to lure her to the Library. The Bluff and Intimidate check is lower than Malior's.
 * Tiefling Malior d'Phiarlan (guest) can be discovered by Spot (normal: 34=fail, hard: 36=fail), True Seeing, being a Paladin or Wisdom (Normal: 18=success; hard: 19=fail, so 20+), however a decent Bluff (normal: 10, epic: 35 or 36) or Intimidate (epic: 35) skill will be needed to lure him to the Library.
 * You can Diplo the 'Brainwashed Guards' before luring Tiefling Malior d'Phiarlan into the library and they will leave, completing the optional. (Diplomacy: normal success=8.5.)
 * Killing Tiefling Malior d'Phiarlan in the Library without killing any servants completes the 'Free the brainwashed guards without killing them' optional.
 * The illusionary monsters in the Illusionarium do not respawn, so you do not need to run back and forth through the gauntlet of the Chapterhouse's Illusionary Guards. (But each 'wave' counts towards your kill bonus.)
 * Salvia d'Phiarlan's optional only requires you to go through the first set of Illusionary Guards from the large Mark of Shadow on the wall.
 * The shrines in the Private Rooms are... toilet paper rolls in the two bathroom stalls.
 * The key to the Contraband Vault is in the chest with the final fight. Inkrakos is a much higher CR than the rest of the quest: 11 on Normal, 13 on Hard (decreased from 15, possibly after update 8), 17 on Elite. The loot in the two chests is also higher level. Inkrakos is an evil outsider; resistant to pierce, acid and cold; immune to fire.


 * Bonus XP
 * Aggression bonus: 96 monsters killed
 * Onslaught bonus: 125 monsters killed
 * Conquest bonus: 153 monsters killed
 * Neutralization bonus: 2 traps disarmed
 * Perception bonus: 2 secret doors discovered
 * Mischief bonus: 48 breakables smashed
 * Vandal bonus: 64 breakables smashed
 * Ransack bonus: 78 breakables smashed
 * Map notes:
 * 1 - Marks of Shadow
 * 2 - Puzzle wheel
 * 3 - Guest list
 * 4 - Gold key (opens the door to the Viceregal Office - Gained from Drake Aramon)
 * 5 - Stage notes (for the puzzle wheel from the theatre - Gained from Hitchstone)
 * 6 - Iron key (opens a chest in the library)
 * 7 - Illusionary crystal - Gained from Salva d'Phiarlan
 * 8 - Natt Gann's urn
 * 9 - Jeweled key (opens the door to the private rooms from the Ball Room)
 * 10 - Contraband vault key (opens the door to the contraband storage from the Viceregal Office)

Puzzle Wheel
Thaddeus Hitchstone gives you Stage Notes when you agree to investigate the stage. It lists the order of the scenes and matching backdrops. Refer to Stage Notes article for details and solutions. External Links: CuriousGIS Quest Guide
 * chest=Ten minimum, 13 possible
 * One at the end of the Illusionarium
 * One after completing the Theatre Puzzle Wheel
 * One after completing the 'Lure the Tiefling in servant guise out of the Ballroom and slay her' optional
 * One after completing the 'Lure the Tiefling disguised as a guest out of the Ballroom and slay him' optional
 * One in Library (locked - key behind secret door)
 * One after returning Natt Gann's Urn to Drake Aramon
 * One after returning the Illusionary Crystal to Salva d'Phiarlan
 * One in the Private Rooms (locked until completing the 'Slay the Tieflings' optional) - not present on casual or normal difficulty.
 * One (Casual/Normal), Two (Hard), Three (Elite) after final battle
 * Two after defeating Inkrakos
 * collectable=34
 * Various Spore Pods and Mushrooms
 * Flowering Plants (Same as Tangleroot Gorge and Ren Fens collectables)
 * Lightning-Split Soarwood can drop in the private rooms upstairs.
 * In the Illusionarium (9 total)
 * Flowering Plant in the second corridor, on the left
 * Mushroom in the corner of the second corridor
 * Two mushrooms in the third biome, beneath the ramps
 * Mushroom in the third corridor, on the right
 * Flowering Plant in the third corridor, on the left
 * Flowering Plant in fourth corridor, in the planted display
 * Alchemy Table in fourth corridor, behind souvenir display
 * Flowering Plant in fifth corridor, in the planted display
 * In the Chapterhouse (9 total)
 * Bookshelf in northwest corridor, in southwest corner
 * Bookshelf near the runes
 * Cabinet near the runes
 * Cabinet in central-southern room
 * Cabinet in Viceregal Office
 * Alchemy Table in Viceregal Office
 * Adventurer's Pack in Viceregal Office
 * Rubble beneath the stage
 * Cabinet in the upper level of the Display Hall, on the west end
 * In the Ballroom (16 total)
 * Six Flowering Plants on the upper level around the main room
 * Two Flowering Plants in the hallway of the Private Rooms
 * Cabinet in first room on the right in the Private Rooms
 * Adventurer's Pack in first room on right in the Private Rooms
 * Bookshelf in second room on the right in the Private Rooms
 * Cabinet in third room on the right in the Private Rooms
 * Adventurer's Pack in third room on the right in the Private Rooms
 * Alchemy Table in first room on the left in the Private Rooms
 * Bookshelf in first room on the left in the Private Rooms
 * Bookshelf in the Side Hall


 * npcreward= Standard items, 8 choices


 * unique=yes

}}
 * monsters=
 * Illusionary Fire Giant
 * Illusionary Guards - Illusionary Elves - some will be melee, some will be casters.
 * Illusionarium Guides - orange-named Illusionary Elves
 * Illusionary Lions
 * Illusionary Monarch Scorpion
 * Illusionary Sprites
 * Illusionary Winter Wolves (neither resistant to cold nor vulnerable to fire)
 * Marks of Shadow - orange-named floating runes. No defense or attack (though they do have physical DR)
 * Elves
 * Malefic Illusionists - Tiefling casters
 * Malefic Knife Throwers - Tieflings
 * Malefic Seers - Tiefling casters
 * Malefic Strongmen - Tieflings
 * Bolal  - Optional red-named Tiefling
 * Migris  - Optional orange-named Tiefling cleric (Phiarlan retainer)
 * Dariel  - Optional orange-named Tiefling wizard (Malior d'Phiarlan)
 * Deuce Darly - optional red-named ?
 * Inkrakos - optional red-named Abishai