Heal (spell)

{{spelldescription
 * name          = Heal
 * icon		= Heal.png
 * school		= Conjuration
 * type1		= Healing
 * type2		=
 * type3		=
 * type4		=
 * cleric		= 6
 * druid		=
 * favored soul	= 6
 * cost		= 40
 * components	= V, S
 * metamagic	= Empower Healing, Enlarge, Heighten, Quicken
 * range		= Standard
 * target		= Friend, Self, Undead Foe
 * duration	= Instantaneous
 * save		= Will save takes half damage (Undead only)
 * sr		= Yes (Undead only)
 * cooldown	= 4.5 seconds
 * description	= Channels positive energy into a target to wipe away injury and afflictions, restores 10 hit points per caster level. Maximum of 150 points at caster level 15.

Against Undead acts like Harm. Charges the foe Undead with positive energy dealing 10 points of damage per caster level. Maximum damage 150. A successful Will save reduces the damage by half. Heal cannot reduce the Undead's hit points to less than 1.

Furthermore, Heal eliminates the following conditions or penalties:
 * Ability damage
 * Blinded
 * Confused
 * Dazed
 * Dazzled
 * Deafened
 * Diseased
 * Exhausted
 * Fatigued
 * Feebleminded
 * Insanity
 * Nauseated
 * Poisoned
 * Stunned

Scrolls
}}