Update 9 named items

=New Items= Staff of Fleshshaping - +5 Quarterstaff: Superior Devotion VI, Major Healing Lore, Superior Nullification VI, Major Void Lore, Efficient Metamagic - Empower Healing II [ML:14, BtA on Equip, BTA on Aquire] (Glitch?)

Bracelet of Thaarak - Bracers: Toughness, DR 3/Lawfull, Dodge Bonus +2, Acid Breath (CL10, 3/Day) (You breathe a cone of potent acidic energy. Enemies hit by the cone take acid damage and suffer additional acid damage over time. 30 seconds, no SR) [ML: 15 BtA]

Beholder Plate Docent - +5 Docent: Antimagic Spike, Telekinisis Guard, Trace of Madness, Metal Fatigue [ML:14, BtA]

Scepter of Mad Trickery - +5 Club: Greater Illusion Focus, Greater Enchantment Focus, Spell Penetration VII, Mind Turbulence [ML:14, BtA]

Polycurse Dagger - +5 Dagger: Polycurse, Sneak Attack +3, Deception, Curse Vector [ML:14, BtA]

Bow of Sinew- +5 Longbow: Ranged Alacarty 10%, Stealth Strike, Seeker +8, Aligned, Overfocus [ML:14, BtA]

Infused Chaosrobe- Robe: Spell Turmoil, Lesser Evocation Augmentation IX, Trace of Madness, Power Drain [ML:14, BtA]

New Effects
Antimagic Spike: This item was made from a beholders antimagic materials. When scoring a critical hit on an enemy with your ranged or melee weapons, the target must make a DC 28 Fortitude save of be unable to cast spells for a brief duration

Telekinisis Guard: The telekinetic abilities of a beholder are stored within this item. When enemies hit you, they may be assulted by these psychic forces, falling to the ground unless they make a DC 35 Reflex save.

Metal Fatigue: The metal plates of this armor sometimes tire you out. When you are damaged there is a small chance you will become Exhausted

Mind Turbulence: This item fills your mind with chaos, disrupting your thoughts and causing a -10 Concentration penalty.

Polycurse: This weapon is enchanted with many diverse curses. On a vorpral strike an enemy may be hit with one of these effects at random: Blindness, Exhaustion, Bestow Curse, or Enervation

Curse Vector: This item is a carrier of curses. It can apply them to your foes, but also to you- when you are damaged there is a small chance that you will have a Bestow Curse cast on you.

Stealth Strike: Reduces the threat generated by ranged attacks and spells by 15%.

Aligned: This weapon transmutes into a form that is able to bypass any alignment-based Damage Reduction. (Chaotic, Good, Evil, Lawful)

Overfocus: This item helps you focus your attention, but it makes you somewhat oblivious to your surroundings, causing a -10 penalty to Search and Spot

Spell Turmoil: This item pops and buzzes with suppressed energy. When casting any damaging Fire, Cold, Acid or Electric spells, there is a chance that your spell damage for of one of those energy types will be boosted by 75% for 30 seconds

Lesser Evocation Augmentation IX: (Self explanitory...)

Power Drain: This item reserves some of your power in order to function. You lose 30 maximum spell points (or upto 60 if you are a Sorcerer or Favored Soul)

Trace of Madness: You can almost hear faint, panicked voices when this item is close to you. Perhaps the latent power of this item's hint of madness could be brought out by some catalyst (New form of Suppressed Power?)