Category:Minor game bugs

This category is intended only for minor display/text only issues such as typos or small graphical errors that have no effect on game play.

See also:
 * Category:Game bugs

It is not for anything that impacts game play at all except very minor things that have a known easy to implement workaround. All other bugs should use the template instead to have the bugs placed in Category:Game bugs.

List of general minor game play issues: (Current count: 3)

 * Favor display doesn't update automatically after completing many quests. Examples: Litany of the Dead, The Shroud
 * Workaround: A simple re-log will fix this display error.


 * Cavalry Plate (lvl16 and above tiers)
 * All versions of this armor weigh 50 lbs, despite it being Mithral Full Plate, which should weigh only 25 lbs.


 * The Subterrane
 * Wilderness area is level 12-21 for full XP purposes, but you can only enter while solo if you're level 14
 * All other wilderness areas can be entered on their minimum level while solo
 * Workaround: A level 12 may enter and get full experience when grouped with someone of an appropriate level. Subterrane is extremely difficult to solo in any case, as it is a raid wilderness area designed to challenge 12 lvl16+ players.

List of minor text/graphical/audio issues: (Current count: 3)

 * Meridia is listed as a wilderness area with 100, 200, 300, or 400 possible slayers, no explores, no rare encounters.
 * This is related to the optional Shroud quests that have been bugged since launch. Some of the quests are technically completable, but offer such an extremely small amount of experience and take such an extremely long time that it's not worth attempt anyways.


 * The Restless Isles:
 * DM Audio clips are switched around in all cases. I.E. audio says a nest of scorpions erupts from the floor when you aren't at that fight, and at the scorpion fight the DM Audio mentions a different encounter. DM Text is correct, just the wrong audio clips.


 * Let Sleeping Dust Lie:
 * DM Audio clips seem to always be lagging one line behind what the DM text currently says. I.E. If you pick up Kasi's key, then you get the correct text message about picking up the key, but the game plays the audio clip of Kasi dying and the key dropping instead of the player picking up the key. The DM Audio clips are all correct, but they are mismatched to the text.

Total count including all of the above bugs, and ones listed in individual pages below: 14 + 6 = 20