A Vision of Destruction

''You have entered the lair of Suulomades, architect of the attacks on the Marketplace. His demise is integral to the Stormreach's safety.''

{{Quest
 * name=A Vision of Destruction
 * level=18
 * duration=Very Long
 * xp={{xpcolors|normal=8,200|hard=8,500|elite=8,800}}
 * loc=Beneath the House Deneith Enclave
 * npc=Delvarrion Iravati
 * zone=The Marketplace
 * patron=The Twelve
 * favor=9
 * mappic=M_vision_of_destruction.png
 * maplegend=yes
 * overview=Delvarrion told you of a vision he had where House Deneith was sucked into an infernal portal, much like the Marketplace Bazaar. He fears this vision was a glimpse into the near future, and asked that you explore The Subterrane and determine if there is any truth to his fears.

Flagging
Useful buffs: Resist Acid, Electricity, Sonic; Death Ward. Also bring remove curse potions; Suulomades can place a curse on you that blocks positive energy healing.
 * No flagging is required for this raid.
 * obj=*Defeat Suulomades, Devil General of Shavarath
 * expect=
 * Traps (fixed, 1 undisarmable)
 * Spawning/respawning monsters
 * traps=Spinning Blade
 * has total 8 trap boxes
 * trap DCs are low-mid 40s on normal
 * misc=


 * Intimidate vs. Suulomades: DC 51/57/65 on Normal/Hard/Elite, -4 size penalty
 * 54/60/71 required to hold his aggro all the time, for non-halflings
 * 58/64/75 required to hold his aggro all the time, for halflings
 * Order of events (at least on Hard):
 * First wave of Red Named Elite Orthon Legionnaires. Use DPS weapons on them. Focus on one-at-a-time (marking one blue with Destruction or with a Monk's Fists of Light helps).
 * Suulomades comes down. Tank get aggro and pull him into position in the cubbie, then others attack at his back. Disable traps now.
 * 75% HP: Suulomades ports up top. First wave of green Elite Barbazu Legionnaires. Use DPS weapons on them. Always stop attacking Suulomades and kill the other monsters before continuing (except for final Fire Bat Detonators).
 * Suulomades comes back down with the second wave of green Elite Barbazu Legionnaires.
 * 65% HP: Third wave of green Elite Barbazu Legionnaires.
 * 60% HP: Fourth wave of green Elite Barbazu Legionnaires.
 * 40% HP: Suulomades ports up top again.
 * Place webs/blade barriers/etc. for non-exploding bats.
 * Fifth wave of green Elite Barbazu Legionnaires.
 * Traps turn on. Everyone stand and fight from inside the cubbie if the traps weren't disabled.
 * Fiendish Fire Bats and sixth wave of green Elite Barbazu Legionnaires, while Sullomades is still up top.
 * Suulomades comes back down with the seventh wave of green Elite Barbazu Legionnaires.
 * Have the group hold off on getting the horned devil to 25% until the group gets 48 kills. This should be the end of spawning green devils. (optional, but recommended)
 * 25% HP: Second wave of Red Named Elite Orthon Legionnaires.
 * Be ready to place webs/blade barriers/cloud kill/etc. for exploding bats.
 * 10% HP: Fire Bat Detonators. Kill Sullomades fast.

* CR based on normal setting }}
 * Bonus XP:
 * Conquest Bonus: 64 monsters killed.
 * Ingenious Debilitation Bonus: 8 traps disabled.
 * chest=3, 1 warded, 2 standard
 * unique=yes
 * npcreward=Up to 16 level items
 * monsters=
 * Suulomades
 * CR 28 Evil Outsider Devil
 * Mantle of Invulnerability
 * Elite Orthon Legionnaire
 * CR 23
 * Mandate of Shavarath (immunity to charm and a bonus to saves, immunity to banishment)
 * Elite Barbazu Legionnaire
 * CR 23 Evil Outsider Devil
 * Mandate of Shavarath
 * Fiendish Fire Bat
 * CR 20 Magical Beast
 * See Invisibility
 * Mind Block (immunity to most mind-affecting spells and abilities)
 * Fire Bat Detonator
 * CR 20 Magical Beast
 * See Invisibility
 * Mind Block (immunity to most mind-affecting spells and abilities)
 * Incineration attack (~100 fire damage)