Powergaming Group

OBS! This page is just a "stub". Made to show how you could avoid thinking in the terms of Tank- damage dealer - healer. As this would be to oversimplify DDO rolls.



Party from a powerplayer point of view
One why of viewing the rolls in a party is to look at it from a math point of view. You like to get you hp up so your members don't die. And you like to get the hp down on the enemy so they die. Or you like to avoide the enemy.

Stealth and disarming traps.
The Rogue is that class that is best prepared to make the group avoid taking damage. This is done buy stealth so you don't get into monster that you can avoid. He could also find hiden doors so that you can take a short cut. But the key feature for the Rogue is to find and disarm traps. Much damage will hit the party without someone looking for the terrible traps.

CrowedControll.
The bard or a Wizard/Sorcerer could use his CrowedControll spells to make you enemies to friends or just make them be not notice when you walk you way throw them. Spellcasters could also debuff the enemy to avoid damage.

avoid getting hit in the fight
If it come to a fight it's really nice to have a Fighter or Paladin with heavy armor standing and take the most of the beating.

Meleedamage
Fighter can deal considerable damage if specied for it.

Rangedamage
This hold also true for Ranger specied for ranged damage.

Burst damage
When it come to key encounter the Wizard/Sorcerer can shine in burst damage (using up a lot of spellpoints).

Getting back lost hitpoints :
Everbody loves the healer. For none-Warforged Cleric is the best healer closely followed buy Bard. But even Paladin and Ranger have healing capacity. For Warfored a Wizard can heal (eg repair) as good as the Cleric heals a none-Warforged. It's not usual that Sorcerer takes a lot of repair spell. But a Sorcerer in a party full of Warforged with be the best healer in the game before Cleric get his heal spell.

Making you friends stronger
Bard has the abilty to "sing" so his friends become stronger. Bard and other spellcasters have also ordinry buffs- Buffs that for example can make the Warrior make more damage and getting hit less or increase the Rogue ablity to stealth.