Benedictine Healer

This is perhaps one of the first cleric I built although mine's a drow rather than a human. both has its merit but since I restricted myself to 28 pt build, a human was chosen due to the potential of one extra feat and that of human adaptibility. With most clerics gearing towards combat casting, the feats and enhancements can be easily respec-ed to make it more offensive. The one I have here is a pure healbot but with a minor twist. I gave it spell penetration so that it can have the ability to do crowd control against mobs with spell resistance even. Most healing enhancements are full so as to bring out the best ability to heal. A decent con score for some hp as well as to get a better concentration skill.

The challenge of a healbot is huge. Over time people just disregard your ability to perform other roles and just expect you to heal them. The way to become a successful "healbot" is to mingle crowd control with healing. spells such as soundburst, greater command are excellent in stopping mobs for a few seconds. This can allow the melees to take them down without any damage taken. This is what I call "preventive cleric-ing". At the higher levels, instant kill spells such as destruction, slay living can become very useful helping the party take out select mobs. Usually, I'll go for the casters then archers.

A little divine vitality was thrown into the mix to allow friendly casting types to replenish their sp. This is a very helpful addition as it allows wonders to be performed in time of need, ie facing a huge crowd of mobs, DV to give wizard sp to cast web. At a cost of 4 enhancement points, the benefit obtained is way much than expected.

RACE: Human, Alignment: Lawful Good

STATS: Str: 10, Dex: 8, Con: 14, Int: 8, Wis: 18, Cha: 12 Stat points gained at levels 4, 8, 12, 16 and 20 would go into wisdom

FEATS:
 * (Selected)
 * Toughness
 * Extend Spell
 * Improved Mental Toughness
 * Empower Healing Spell
 * Spell Penetration
 * Greater Spell Penetration
 * Quicken Spell
 * (Human Bonus)
 * Mental Toughness

SKILLS:
 * Concentration
 * Balance

ENHANCEMENTS:
 * Cleric Divine Intervention
 * Human Adaptability Wisdom I
 * Human Greater Adaptability Charisma I
 * Cleric Improved Empower Healing III
 * Racial Toughness II
 * Cleric Prayer of Life III
 * Cleric Prayer of Incredible Life III
 * Cleric Life Magic IV
 * Cleric Improved Spell Penetration II
 * Cleric Energy of the Zealot IV
 * Cleric Charisma I
 * Cleric Wisdom II
 * Cleric Divine Vitality I
 * Cleric Wand and Scroll Mastery IV

Breakdowns
Armor Class
 * Base: 10
 * +5 Fullplate: +13
 * 12 Dexterity (8 base, +4 item): +1
 * +5 Heavy Shield: +7
 * Chaosgarde (Xorian Cipher): +2
 * Protection +5: +5
 * Barkskin Potion: +3
 * Total: 41

SP item: Crimson Stone (+50 sp, Tangleroot static reward, look out for upgrades along the way) Lore items: None, only available healing lore item is Invaders mace or Reaver gloves (raid loot) Spell penetration item: Any (1-hander, the higher grade the prefix and suffix as possible) Potency item: Any (1-hander, look out for superior version, with as high a suffix as possible, ie superior potency VI or superior devotion VI) Wisdom item: Any (go for high plus) Charisma item: Any (go for high plus)