Henshin Mystic enhancements

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Henshin Core
+1 Fire and Force Spellpower for every AP spent. +2 Fire resistance, and -2 enemy fire resistance vs. your ability per core ability. 5 Ki, 3 Sec CD. 1d6 fire and 1d4 force damage per 2 monk levels to an opponent. Double spell range. While centered, any staff you wield is treated like an implement, granting +3 spellpower per point of enhancement bonus. 20 Ki, 12 sec CD. You produce a wall of ki flame that travels away from you, dealing 1d6 fire and force damage plus 1 fire and force per 2 monk levels every 2 seconds to all opponents near it. 30 Ki, doesn't say what the CD is. Also costs a meditation use. Enemies around you take 4d10 fire damage every 2 seconds, increasing by 2d10 fire damage every 2 seconds you stand in the very center of the flames. If you leave the very center of the flames, the effect ends. +2 Wis, +10 Concentration, +1 passive ki gen
 * Riddle of Fire (minlvl 1)
 * Ki Bolt (minlvl 3)
 * Sounding Staff (minlvl 6)
 * Incinerating Wave (minlvl 12)
 * Cauldron of Flame (minlvl 18)
 * Serenity (minlvl 20)

Henshin Mystic details
Bottom Row: Nothing

Tier 1
 * Elemental Words 1 (1 AP) - Select one of: All-Consuming Flames, Porous Soul, Static Charge, Winter's Touch
 * Staff Training 1 (1 AP) - +1 to hit and damage with quarterstaves
 * Mystic Training (3 Ranks, 1 AP) - +1/+2/+3 to the DCs of your Monk finishing moves.
 * Negotiator (3 Ranks, 1 AP) - +1/+2/+3 Bluff, Diplomacy, and Haggle. Rank 3 Only: The cooldown for Bluff, Diplomacy, and Intimidate are reduced by 10%
 * Animal Forms (2 AP) - Select one of: Way of the Clever Monkey/Elegant Crane/Faithful Hound/Patient Tortoise/Tenacious Badger. Automatically scale at Monk levels 3, 9 and 15.
 * Tenacious Badger was slightly changed: Like a badger, you are most dangerous when grievously injured. You gain +1 to your Intimidate skill, and whenever you are below 50% health, your passive ki regen is increased by 1 and you deal 4% additional damage. Your patience has suffered however, and you generate ki slower when meditating. At Monk levels 3,9, and 15 the skill bonus increases by 1 and the damage bonus increases by 2%

Tier 2
 * Elemental Words 2 (1 AP, Requires: Elemental Words 1) - Select one of: All-Consuming Flames, Porous Soul, Static Charge, Winter's Touch
 * Staff Training 2 (1 AP, Requires: Staff Training 1) - +1 to hit and +2 damage with quarterstaves
 * Quick Strike (3 Ranks, 2 AP) - Melee Quarterstaff Attack (20 Second Cooldown) Deals +1/+2/+3[W] damage. You gain a 5/15/25% Morale Bonus to Double Strike for 10 seconds.
 * Elemental Ki Strikes (2 AP) - Select one of: Eagle-Claw Attack*, Unbalancing Strike, Fist of Iron*, Breaking Wind*
 * Eagle Claw Attack: Fire Ki Melee Attack: +2[W] and applies two stacks of the Improved Destruction effect.
 * Fist of Iron: Earth Ki Melee Attack: +3[W], +1 Critical Threat Range and Multiplier
 * Breaking Wind: Air Ki Melee Attack: +1[W] and your enemy deals 2% less physical damage for 30 seconds. Stacks up to 5 times.
 * Contemplation (3 Ranks, 1 AP) - +1 Concentration and Will Saves. Rank 3 Only: +1 Passive Ki Regeneration

Tier 3
 * Elemental Words 3 (1 AP, Requires: Elemental Words 2) - Select one of: All-Consuming Flames, Porous Soul, Static Charge, Winter's Touch
 * Staff Training 3 (1 AP, Requires: Staff Training 2) - +1 to hit and +2 damage with quarterstaves
 * Lighting the Candle (3 Ranks,2 AP) - Centered Weapon Stance
 * Two Handed Weapons gain 'On Hit:1d4/6/8 Fire damage and On Critical: 1/2/3d10 Force damage.
 * One Handed (wraps) gain 'On Hit: 1d2/3/4 Fire damage and on Critical 1/2/3d6 Force damage.
 * Your Ki generation on hit is reduced by 1.
 * Embrace the Void (3 Ranks, 1 AP) - Gain 1/2/3 Meditation use per rest, and regenrate ki faster while meditating. While you are meditating, you generate a protective shield which can absorb up to 25/50/100 damage, and is refreshed every 3 seconds.
 * Stat Enhancement 1 (2 AP)

Tier 4
 * Elemental Words 4 (1 AP, Requires: Elemental Words 3) - Select one of: All-Consuming Flames, Porous Soul, Static Charge, Winter's Touch
 * Staff Training 4 (1 AP, Requires: Staff Training 3) - +1 to hit and +2 damage with quarterstaves
 * Focus (1 AP, Requires: Embrace the Void Rank 1) - While you are meditating, you bring the world around you into focus. The field of focus lasts for 30 seconds fromthe start of your meditation, and gains power every 3 seconds ofyour meditation. Each tier of power grants an additional 5 Insight bonus to universal spell power, +1% Insight bonus to hit, and a +2% insight bonus to weapon damage to all allies within it.
 * Stat Enhancement 2 (2 AP, Requires: Stat Enhancement 1)

Tier 5
 * Void Strike (2 AP, Requires: Elemental Words 4) - Void Ki Melee Attack: You have learned to make Attacks backed by pure ki energy. On Hit: 10d6 Force damage. On Vorpal: Your enemy is erased from existence.
 * Staff Specialization (2 AP) - +1 Critical Threat Range and Multiliplier to Quarterstaves
 * Balance in Dawn (2 AP): Choose 1:
 * Every Light casts a Shadow (requires light monk): 15 Ki, 12 sec CD. +2W, on hit 1d4 neg levels. If target dies within 10 seconds, nearby enemies suffer 1d2 neg levels.
 * Shadows cannot exist without Light: 15 Ki, 6 sec CD. +2W, on hit 1d6 light damage every 2 seconds for 10 seconds stacking up to 10 times. If target dies within 10 seconds, all allies around the target receive 100 positive energy healing (not affected by spellpower).