Thief-Acrobat enhancements

Granted/Bottom Row:

Acrobat (0 AP, 1 Rog) You can also use your DEX modifier to hit with Quarterstaves

Stick Fighting (5 AP, 3 Rog) You can now use your DEX modifier for damage with Quarterstaves

Tumbler (10 AP, 6 Rogue) You can pass through enemies when you tumble

Kip Up (20 AP, 12 Rogue) You are immune to most knockdown effects and slippery surfaces

Carthweel Charge (30 AP,18 Rogue) After tumbling, you gain a +2 Morale bonus to STR and DEX for 6 seconds

Followthrough (41 AP, 20 Rogue) You gain +2 STR and DEX. After tumbling, your basic attacks with two handed weapons strike two targets per swing instead of one for 6 seconds.

Tier 1:

Staff Training 1 +1 to hit and damage with Quarterstaves

Acrobatic (3 Ranks) +1/2/3 Balance, Jump, and Tumble, +5/10/15% attack speed with quarterstaves.

Charming (3 Ranks) +1/2/3 Bluff, Diplomacy, Haggle, and Intimidate

Sly Flourish (3 Ranks) Melee Attack: Deals +.5/1/1.5[W] damage with +1/2/3 Critical Threat Range, and reduces your threat with nearby enemies by 100. On Sneak Attack: Intelligent target also gainsts -1 penalty to Balance, Reflex, andWill saves for 20 seconds. (Stacks 5 times)

Faster Sneaking (3 Ranks) +20/35/50% Movement speed while sneaking.

'''Tier 2: ''' Staff Training 2 (Requires: Staff Training 1) +1 to hit and +2 damage with Quarterstaves

Trip Focus(3 Ranks) +1/2/3 to the save DC of Trip Attacks

Subtlety (3 Ranks) -20/30/40% threat generation with melee attacks. Does notstack with other subtlety enhancements.

Quick Strike (3 Ranks) Melee Quarterstaff Attack: Deals +1/+2/+3[W] damage. You gain a 5/15/25% Morale Bonus to Double Strike for 10 seconds.

Haste Boost (3 Ranks)

Tier 3:

Staff Training 3(Requires: Staff Training 2) +1 to hit and +2 damage with Quarterstaves

Improved Glancing Blows (3 Ranks) (Requires: Defensive Roll? (Two Handed Fighting maybe?)) Glancing blows produced by your two-handed attacks get an additional 2/4/6% chance of producing secondary weapon effects.

Shadow Dodge (3 Ranks) Toggle: +1/2/3% Dodge, +1/2/3 DEX, -10/20/30% Fort

Sweeping Strike (3 Ranks) (Requires: Quick Strike) Melee Quarterstaff Trip Attack: Deals +1/2/3[W] damage to all nearby enemies and trips them. (Balance DC 10 + Half Rogue Level + DEX Modifier negates)

Stat Enhancement: STR or DEX

'''Tier 4: '''

Staff Training 4 (Requires: Staff Training 3) +1 to hit and +2 damage with Quarterstaves

Improved Defensive Roll (3 Ranks) (Requires: Defensive Roll) Defensive Roll now triggers at 30/40/50% or below health and reduces damage to 40/30/20% when successful.

No Mercy (3 Ranks) You deal 10/20/30% additional damage to helpless opponents.

Staff Lunge (3 Ranks) Melee Quarterstaff Attack: Deals +2/3/4[W] damage as you dive through enemies in a line. Stat Enhancement: STR or DEX

 Tier 5:

Staff Specialization +1 Critical Threat Multiplier with Quarterstaves

Vault (Requires: No Mercy Rank 1) Quarterstaff Action: Leap through the air.