The Shadow Crypt/Instance Paths

''Nerezza's resting place is a twisted game of darkness and shadow. North becomes south, East becomes West, nothing is at seems.'' {{Quest
 * name=The Shadow Crypt
 * level=9
 * duration=Very Long
 * xp={{xpcolors|normal=8,380|hard=8,840|elite=9,300}}
 * loc=The Shadow Crypt
 * npc=The Herald
 * zone=The Necropolis
 * patron=The Silver Flame
 * favor=7
 * mappic=M_shadow_crypt.png
 * maplegend=yes
 * overview={{adpack|adpack=Necropolis Part 2}}
 * obj=
 * Acquire 2 Small Blue Gears
 * Acquire 2 Small Red Gears
 * Acquire 2 Small Green Gears
 * Acquire 2 Small Yellow Gears
 * Open the way to Nerezza
 * Slay Brother Nereza
 * Acquire The Twisted Apocryphia
 * (Optional) Slay Gloom
 * (Optional) Slay Twilight
 * (Optional) Slay Login Yapow
 * (Optional) Slay Rhonita Hourd
 * (Optional) Slay Callin Fornan
 * (Optional) Slay Timoty Jorem
 * (Optional) Slay Myriel Everborn
 * (Optional) Slay Dontre Lebram
 * (Optional) Slay Lurid
 * (Optional) Slay Dusk
 * expect=
 * Spawning/respawning monsters
 * Maze (the entire quest is a maze with a random layout)
 * Randomly placed quest items (mandatory: 8 gears and optional: 4 gears)
 * traps=None
 * misc=There are various configurations to this dungeon. Depending on the configuration you get, the directions you take from each room will land you in a different room each time you play this dungeon.  A simple approach to finding all the gears is to just go right every time you enter a room.  Eventually all of the rooms will be explored.  Once you have located all of the gears, follow the banners that can be found above an entry way to the lever room.  The banners are glowing see-through banners and can be hard to find on many of the entry ways.

To open the "big chest" at the end you need to acquire one additional gear per color, that is a red, blue, green, and yellow one.

Tip to find the Banner Room. From the starting room, take the South Exit, then the East Exit, then the West Exit, and check the room that you arrive in. If the Banner isn't in that room, dimension door back to the start and then take the East Exit three times and check that room for the banner.

Nerezza will clone himself multiple times when hurt below a certain level. You need to either hurt him fast enough so that he doesn't get to clone or use firewall to hurt them all. If you can't hurt him before he clones, and you don't have access to the firewall spell, have all your party members focus on the original Nerezza by keeping him targeted using the Tab key. When he reappears after cloning himself, he will still be targeted. Ignore his clones and focus only on killing the original, then grab the Apocryphia. All the clones will then disappear.

Nerezza also has special DR:

Originally Posted by DeadlyGazebo on DDO forums: "Actually, Nerezza has his vampiric 10/silver, an additional 10/magic ... 2/adamantine. (12/silver, 12/magic, 6/adamantine on hard, 15/silver, 15/magic, and 9/adamantine on elite)."

Maze
Taken from http://www.themacguild.com/forums/showthread.php?t=533



The quest has 3 versions. Rooms have a color (Yellow, Red, Green, and Blue) and a type (Columns, Dais, Maze, Puzzle, and Underwater).You can figure out which version you are in by using the map. Once youmake your first jump, take note of which color and type room you arein. If you go to the West for your first door/teleporter, you will endup in 1 of 3 places:
 * Green Columns room, West doorway [GCW]
 * Blue Colums room, West doorway [BCW]
 * Yellow Underwater room, West doorway [YUW]

}}
 * chest=3 guaranteed, 1 optional "big chest"
 * npcreward=Random item
 * unique=yes
 * monsters=
 * Shadows, Gargoyles, Phasing Spiders - Death Ward and Restore potions are must-have.
 * Possible named Wraiths, Umbral Worgs, Umbral Gargoyles, and/or Phase Spiders
 * Nerezza (Vampire)