Three-Barrel Cove (heroic)



''A former pirate haven, Three-Barrel Cove is still a very rowdy outpost town on an island north of Stormreach. There are many dangerous adventures and dungeons that await characters brave enough to explore Three-Barrel Cove.''

This wilderness adventure zone can be accessed through the Salty Wench via the House Deneith Port Agent, the Harbor Port Agent (Nadine Shipton just to the Northwest of the Lighthouse island), or the House Kundarak port agent (Mevrin Undertow, near Arlsie Forr and due south of the Vault of Night). Accessible to characters with minimum level 3, this allows level 3 to 8 characters full XP rewards.

Optionally, complete the Pirates of the Thunder Sea mini pre-quest to guide you when getting to Three-Barrel Cove.

Points of Interest

 * Salty Wench Tavern (tavern)
 * Black Loch (town area)
 * Moghar Hornbane
 * Will give 30 minute Water Breathing (town area)

Monsters
Monsters in the zone not found on the rare encounters list. Monster Information
 * Boatswains - Dwarves
 * Boatswains - Kobolds
 * Bonded Deckhands
 * Brown Rats
 * Bugbear Deckhands
 * Bugbear Quartermasters
 * Cove Scorpions
 * Darkfang Spiders
 * Deckhands - Humans
 * Deckhands - Kobolds
 * Deckhands - Warforged
 * Dogs
 * Fire Mephits
 * Greater Salt Mephits
 * Greater Sand Mephits
 * Gunners
 * Heavy Lifters
 * Helmsmen
 * Hobgoblin Boatswains
 * Hobgoblin Slayers
 * Hyenas
 * Night Scorpions
 * Orc Boatswains
 * Orc Helmsmen
 * Orc Sea Shamans
 * Pirates
 * Quartermasters - Warforged
 * Sahuagin
 * Sahuagin Priestesses
 * Sahuagin Sea Witches
 * Sahuagin Warriors
 * Sahuagin Whelps
 * Salt Mephits
 * Sand Mephits
 * Scurvy Dogs
 * Sea Shamans
 * Sea Witches
 * Sentries
 * Shanty Singers - Dwarves
 * Shanty Singers - Halflings
 * Shanty Singers - Humans
 * Skeleton
 * Swashbucklers - Drow Elves
 * Swashbucklers - Halflings
 * Swashbucklers - Humans
 * Swashbucklers - Kobolds
 * Undead Bilge Rats
 * Worgs