Sorcerer

A Sorcerer is a spellcasting machine, like the Wizard but there are a few major differences. As a sorcerer you are able to cast more spells per rest period, represented by your greater amount of spell points, but unlike the Wizard you can only learn a small number of the availible spells.

Skills
Skill Points at 1st Level: (2 + Intelligence modifier) x4.

Skill Points at Each Additional Level: 2 + Intelligence modifier.

Advancement Table
 


 * Starting Proficiencies
 * Simple Weapons
 * club
 * dagger
 * heavy crossbow
 * light crossbow
 * quarterstaff
 * No armor proficiencies as armor of any type interferes with a Sorcerer’s movements, which can cause their spells with somatic components to fail.

Spells
Spell List on separate page.

Sorcerors cast spells 10% faster per level than other spellcasting classes.

=Playing a Sorcerer= DDO Class Guide: Sorcerer - a comprehensive article on playing a Sorcerer.

Focusing a Sorcers Spell Selection
Because there are both action points and feats to consider one could plan out a sorcerer to select spells from mainly one school of magic. For more information on feat selection and starting attribute for Sorcerer focused on some of the Schools see:
 * Sorcerer_Necromancer - Sorcerer focused on Necromance spells
 * Enchanter - Sorcerer focused on Enchantment spells
 * Evoker - Sorcerer focused on Evocation spells
 * Conjurer - Sorcerer focused on Conjuration spells