Alchemical Crafting


 * Update 11 crafting includes;
 * Set bonus unlocking for named accessories
 * Alchemical Weapon/Shield crafting

Set bonuses

 * see Nearly Finished

Alchemical Weapons/Shields

 * Cannith Melting Station
 * Cannith Binding Station
 * Cannith Forging Station

Weapons are +5 and exactly the same base dice as greensteel. Shields are +5 and DR are the same as any basic lootgen shield.
 * 1) Get alchemical "blank" weapon/shield from new raids
 * 2) Add a particular metal type to the blank weapon/shield
 * 3) Customize them at crafting altar inside of it, using ingredients gathered from the raid. Up to 3 tiers of effects, and each tier can either be Martial or Mystical.

Blanks

 * Likely includes all known base weapons. Also includes handwraps and shields.
 * You use ingredients obtained in the explorer area and in side quests to add a metal type from the following list:
 * Adamantine: Weapon/shield breaks adamantine DR, Mystical tier 1 effect gets Superior Laceration IX.
 * Silver: Weapon/shield breaks silver DR, Mystical tier 1 effect gets Superior Radiance IX.
 * Cold Iron: Weapon/shield breaks cold iron DR, Mystical tier 1 effect gets Superior Resonance IX.
 * Flame-Touched Iron: Weapon/shield breaks good DR, Mystical tier 1 effect gets Superior Devotion IX
 * Byeshk: Weapon/shield breaks Byeshk DR, Mystical tier 1 effect gets Superior Nullification IX
 * Crystal: Weapon/shield breaks Crystal DR, Mystical tier 1 effect gets Superior Impulse IX

Tier 1

 * You use ingredients obtained in any difficulty of The Lord of Blades and The Master Artificer raids to add the following "Martial" effects to a weapon/shield:
 * Air: Shocking Burst, Stunning +10, Heightened Awareness 4
 * Earth: Acid Burst, Greater Stone Prison, Earthgrab
 * Water: Icy Burst, Freezing Ice, Fire Shield (Cold) (like Bracers of the Glacier)
 * Fire: Flaming Burst, Flaming Blast, Seeker +10

or


 * You use ingredients obtained in any difficulty of The Lord of Blades and The Master Artificer raids to add the following "Mystical" effects to a weapon/shield:
 * Air: Superior Magnetism IX, Superior  IX, Air Guard
 * Earth: Superior Corrosion IX, Superior  IX, Earthgrab Guard
 * Water: Superior Glaciation IX, Superior  IX, Freezing Ice Guard
 * Fire: Superior Combustion IX, Superior  IX, Magma Surge Guard

Tier 2

 * You use ingredients obtained in any difficulty of The Lord of Blades and The Master Artificer raids to add the following "Martial" effects to a weapon/shield:
 * Air: Exceptional Dexterity +2, Lightning Strike, Doublestrike 6%
 * Earth: Exceptional Constitution +2, Acid Blast, Disintegration
 * Water: Exceptional Wisdom +2, Crushing Wave, Corrosive Salt
 * Fire: Exceptional Strength +2, Incineration, Righteousness

or


 * You use ingredients obtained in any difficulty of The Lord of Blades and The Master Artificer raids to add the following "Mystical" effects to a weapon/shield:
 * Air: Superior Electric Lore, Superior  Lore
 * Earth: Superior Acid Lore, Superior  Lore
 * Water: Superior Ice Lore, Superior  Lore
 * Fire: Superior Fire Lore, Superior  Lore

Tier 3

 * You use ingredients obtained only in Epic versions of The Lord of Blades raid to add the following "Martial" effects to a weapon/shield:
 * Air: +6 Enhancement Bonus, Electrifying Blast, Empty Red Augment Slot
 * Earth: +6 Enhancement Bonus, Corrosive Blast, Empty Red Augment Slot
 * Water: +6 Enhancement Bonus, Freezing Blast, Empty Red Augment Slot
 * Fire: +6 Enhancement Bonus, Fiery Blast, Empty Red Augment Slot

or


 * You use ingredients obtained only in Epic versions of The Lord of Blades raid to add the following "Mystical" effects to a weapon/shield:
 * Air: Efficient Metamagic Enlarge II, Greater Enchantment Focus, Spell Focus Mastery +1
 * Earth: Efficient Metamagic Empower II, Greater Conjuration Focus, Greater Spell Penetration IX
 * Water: Efficient Metamagic Extend II, Greater Transmutation Focus, Greater Elemental Spell Power
 * Fire: Efficient Metamagic Maximize II, Greater Evocation Focus, Arcane Augmentation IX

From mob kills within the zone
distributed by similar mechanic to the Altar of Insanity ingredients, BtC
 * Iron Defender Claws
 * Iron Defender Rivets
 * Iron Juggernaut Parts
 * Iron Juggernaut Plating
 * Magefire Cannon Core
 * Magefire Cannon Parts
 * Quoforged Juggernaut Parts
 * Quoforged Juggernaut Plating

From any chests

 * Martial Cannith Power Cell (sets the tier to Martial type effects)
 * Mystical Cannith Power Cell (sets the tier to Mystical type effects)
 * Lesser Cannith Power cell (for material type imbuing)

Forum threads

 * http://forums.ddo.com/showthread.php?t=336478
 * http://forums.ddo.com/showpost.php?p=4009886&postcount=305