Risia Ice Games

Risia Ice Game Event
The latest Ice Games will run from Monday, July 18th through Sunday, July 31st link.



Risia Ice Game Coin Drops

 * White Ice Game Coin - drop from normal mobs
 * Blue Ice Game Coin - drop red named mobs
 * Purple Ice Game Coin - drop from purple named mobs

All count as Collectibles and go into your Collectible Bag. Collect them in quests by killing fire-based creatures, or, invest your 10 Whites to rent or Turbine Points to buy the Risia Ice Game Ice Skates and play the Ice Games to get more.

Risia Ice Games
You must have Risia Ice Game Ice Skates to play the Risia Ice Games jumps in the Harbor (the Bogwater half-pipe and the boathouse don't require Ice Skates):
 * Rental Skates that you get from an NPC, which cost 10 White Coins last for 10 minutes
 * Permanent (Bind To Account) Skates are available from the DDO Store

http://forums.ddo.com/showthread.php?&postid=2729906 - Risia Ice Games Now Available!

Harbor Ski Jump
Basic technique - don the skates and get as much speed and jump skill as you can get. House P clickie and Jump buff work well here. Go to the start ramp (near the drow in the Harbor) and drop onto the ramp. Run forward, and jump on the upward slope of the ramp. If you have good lift, aim for the next jump (slightly to the left), otherwise try and get a few coins on the way down. On the second ramp, try to land before the up-slope, otherwise you will lose all momentum. Use the up-slope to jump onto the high platform above the ice rink. Turn left and go to the down-ramp. Again, momentum (and timing) is key. Jump at the end of the up-slope and you'll hit the final ramp - again, get momentum and jump at the end of the slope and you'll hopefully hit that purple coin. If you do all the jumps perfectly, you'll get 1 purple, 3 blue and 3 white coins. If you lose momentum on the 'u' ramps, you can, if you're careful, go back and forth until you get enough to proceed. Beware lag - the jumps are exceedingly sensitive to lag. Hot Cocoa from DDO Store teleports you back to the starting point quickly to try again.

Instead of going to the top of the first jump by the Harbormaster's House, you can start at the first U jump: jump to the roof of the shack on the pier, then jump East to either of the South masts of the ship there, you can land inside the mast. Jump from there to the U jump, then continue as above. If you are a Favored Soul or Monk, you can even Abundant Step/Leap of Faith from the mast directly to the purple coin (video).

Jumping for blue and white coins (no ice skates required) - You can also jump from the houses by the Irestone Inlet quest entrance. It works best if you have a high Jump skill, and Feather Fall. If you switch instances mid-coin you can easily get 2 blue coins per jump, sometimes 3 if you switch twice.


 * http://forums.ddo.com/showthread.php?t=228822 - How to get 1 blue and 3 white coins per spawn without Mario skills....
 * http://forums.ddo.com/showthread.php?t=229063 - Purple Coins Video Guide.
 * http://www.youtube.com/watch?v=x4xU1ecY7GE - Cheap way (Abundant Step, Leap of Faith)
 * http://www.youtube.com/watch?v=Sb_TW6KQ34A - Regular way
 * http://www.youtube.com/watch?v=g_NX6Etd75g - Pally with no jump skills (with a jump clicky and house P pendant)
 * http://www.youtube.com/watch?v=WugvF21Oh1I - Harbor jump video with full instructions for all classes, all levels
 * http://www.youtube.com/watch?v=RYg-pXtqku0 - Harbor jump instructional video with instructions for higher level, higher buff/skill players who are over or undershooting the jumps
 * http://www.youtube.com/watch?v=_0A6gzYyCkI - Leap of Faith from mast
 * http://www.youtube.com/watch?v=Af07LQGVZtY - Switching instance multiple times per jump for up to 5 purple coins. Note there is no keyboard key for switching instance: you have to use the drop down on the minimap with the mouse.

Boathouse Jump
Go to the Boathouse in the Harbor. This can be found at waterlevel across the Harbor from the Lighthouse. and is a small shack with a rowboat hanging off the side. From the top of the Boathouse, looking in the direction of the Lighthouse, jump at the blue coin. With practice and perhaps a Jump potion and/or Feather Fall you will be able to grab it. Also possible, though more difficult, is to jump towards the white coins (on the right as you're looking towards the lighthouse), grab it on the way up and on the way down navigate to grab the blue coin as well.

The Leaky Dinghy Jump
After 10.1 update lowered the last Purple Coin location you can get it via jumping from the The Leaky Dinghy. You'll need Monk Abundant Step or Favored Soul Leap of Faith to reach it. But you'll not need any skates. Move to the very top of the Tavern and move to the far left facing the coin locations (make sure graphics draw distance is high). Then with 40+ jump, jump towards the Purple coin and then Step or Leap towards the coin. You should glide to it and collect a purple coin. This is easy enough for a monk thanks to their speed, but extremely hard for a pure FvS as requireds perfect positining. Easier with bbn/ranger/monk lvls for additional speed.

Alternate easier way for favored souls: Jump up the floating stones near from the dinghy roof to about the third stone. It's a much longer distance, but actually much easier to do as you get a bit more height. It will take 2 leap of faiths to get to the coin.

Bogwater Half Pipe
There are 4 runes on the ice: 2 on the left with buttons, 1 on the right with a button, and 1 in the center without a button. It is easier to NOT use ice skates here. You need (at least) 1 person for each of the 3 buttons, and 1 person standing on the center rune. When all 3 buttons are pressed simultaneously, an air jet will go off at the center rune, blowing that person into the air to (1) get coins or (2) land on the high pillar to the left.

The only reliable way to do this is to have 2 people with featherfall standing above each of the 3 runes, and have all 6 of them jump onto the runes at the same moment. Use 2 at each rune for a higher chance of success. Ignore the fact that you can keep the runes' lights lit up for longer by having people slide around/fall-over on the runes: this doesn't help at all, since having the 3 lights lit at the same time won't turn on the jet. Only hitting the 3 runes at the same time will fire the jet; pressing and holding one then the others won't help.

The air jet sends you in a direction according to where on the rune you were standing. Slightly forward from exact center on the rune might be best. If you land on the pillar, you can (A) jump down with Feather Fall to grab the purple coin or (B) buy and use a Greater Bracelet of Friendship from the DDO Store to get up to 11 other people up there at a time.

If you are using a bracelet to get teleported onto the pillar:
 * 1) Make sure you have Feather Fall.
 * 2) Form a single-file line and jump down one-at-a-time. The purple coin disappears for a moment after someone gets it: you don't want to miss it due to being too close to the person ahead of you. This disappearing coin may or may not be visual only: some have said that you still get the coin even if it wasn't visible when you passed through.
 * 3) Don't jump until you see the purple coin. If the coin isn't appearing for you, you didn't spend enough time outside the tavern before being teleported up. Go to the back of the line to give the coin more time to re-appear, and/or relog (log out, log back in).
 * 4) White and blue coins are easy to get in the harbor without skates. Only the purple coin is worth getting in Bogwater. If you have wings or abundant step you might be able to get the purple and a white, but don't miss the purple.
 * 5) After you get the purple, leave the tavern for 30 seconds to get the coin to reset for you. Either walk out of the tavern or use /death to go to your bind point (you should bind anywhere except the Bogwater tavern). Note that /death from within a tavern does not damage your equipment.
 * 6) After everyone is out of the tavern but the teleporter, they can use the next charge on the bracelet to teleport everyone back in. They can be anywhere that is a public area (so don't go to the subterraine, as you won't be teleported from there). It used to be that anyone being disconnected when the bracelet is used will cause them and anyone after them in the list to not be teleported; I don't know if recent updates fixed this.
 * 7) If you just made it out of the tavern when the next teleport come up, wait for the teleport to count down some before accepting it. The teleport is available for 1 minute; let it count down to 30 seconds to be sure the coin will be reset for you.
 * 8) If you are teleporting people up, stand at the wall between the 2 pillars, facing the coins. That way, people won't accidentally fall off or be disoriented by being too close to the edge or facing the wall when they appear.
 * 9) If more than 40(?) people are in the Bogwater tavern, the game will form a 2nd instance of the Bogwater tavern. You can then switch instances just after you get the purple coin to get a 2nd purple coin in the other instance.
 * 10) * All teleporters should be in instance 2, so that people switching instance mid-air won't get in the way of people jumping, and also to prevent the instance from disappearing if some people leave.
 * 11) * It's easy to do if you angle your camera down slightly, line up with the coin, and use the mouse to click the instance drop-down list before jumping. Hover your mouse over the destination instance (usually instance 1) and use the keyboard to jump off the edge. As soon as your feet touch the purple coin you click the mouse on the other instance and get the other coin, /death when you hit the ground. By jumping instead of walking off, you get more time drifting down to line up.
 * 12) It is common for the teleporter to charge 2 purple coins per bracelet (10 charges), but I have seen people charge as many as 5 if there are 2 instances. Thus, if the group has a full 12 people in it (1 teleporter and 11 jumpers), the teleporter gets 55 purple coins per bracelet and the jumpers get 5 purple coins (or 15 if switching instances mid-air). This may sound unfair, but remember, your only investment is time, but the teleporter has to pay 150 DDO points per bracelet. Some only charge 1 purple coin per bracelet, some charge 3 purple coins per bracelet.
 * 13) Between teleports, you can run to the Harbor and jump for white/blue coins (from the shack on the pier, or from the houses by Irestone's captain). You can either bind in the Wayward Lobster and use /death, or run outside the Bogwater and use the teleporter (to Marketplace and walk to Harbor) or airship tower (to Harbor).
 * 14) *New for 2010* As of December 2010 coin rewards are randomized among party members. To make sure each person gets their own coins, it is best to leave the party when you get to the top of the pillar, then after leaving the tavern, send a tell to the party leader asking to rejoin. Or, make sure everyone in the party stays in the instance until all have jumped, so the random distribution evens-out. If you have 2 instances and hop mid-coin, each party member should be alone in the other instance during that coin and get 1 for sure and 1 random (on average) per jump. Because of the random distribution, many porters don't charge for providing the bracelet.
 * 15) *New for 2010* It can take up to a few seconds to get your coin(s), so wait to /death out until after reaching the ground.
 * 16) The ideal way would be to get 11 other people together, then you all buy a Bracelet each, and take turns using them. Everyone would end up getting 110 Purple Coins each, or 220 if switching instances. Pretty good payoff for just 1 Bracelet. However this takes a lot of coordination and quite a bit of time.
 * 17) To recap, here are the steps for jumpers:
 * 18) * Get Feather Fall. Sometimes, there will be a caster in your group who can cast it on you for each jump.
 * 19) * Bind your resurrection in the Wayward Lobster so you can go for blue and/or white coins between teleports.
 * 20) * Find a party doing coin jumps in Bogwater. Try looking in the Grouping tab of the Social Panel.
 * 21) * Once in a group, wait for the leader to teleport you all up to the pillar. Have patience at this step, as it can take 30 minutes for a group to fill up initially.
 * 22) * Once teleported, LEAVE THE GROUP. It's considered polite to pay the asked-for fee as soon as you have enough coins. I typically save enough coins from my last session to pay for the next and pay on the first teleport.
 * 23) * Wait in line to jump. If you're not ready to jump yet, step to the side, out of line.
 * 24) * When you get to the front of the line, aim for the purple coin as described above, and jump.
 * 25) * If possible switch instances just as your feet touch the purple coin.
 * 26) * When you land, type /death or leave the tavern immediately.
 * 27) * Don't send a tell to the party leader asking to rejoin, he/she is quite busy at this point. Rejoin through the party announcement in the Grouping tab of the Social panel. If the group doesn't show immediately, wait a minute or two then look again. Don't make the party leader send you a tell, this is a hassle for him/her.
 * 28) * While waiting, jump for blue coins in the harbor. You can usually get 1 or 2 each time between teleports.
 * 29) * Once everyone is back in the party, the leader will trigger another teleport. (Lather, Rinse, Repeat.)
 * 30) And here are some tips for running a group:
 * 31) * Advertise your party in the Grouping tab of the Social panel. Make sure to change the level range to 1-20. It helps to put how many jumps (charges) are left in the bracelet (10 to start), what fee you're charging, and how many open group slots there are.
 * 32) * Don't bother buying a bracelet from the DDO Store until your party fills up, just in case it doesn't.
 * 33) * Once people start joining, remember to convert to a raid party so you can accept 12, not just 6.
 * 34) * Just before triggering each jump, announce it to the party over voice chat.
 * 35) * It helps a lot to write down the names of all the players in your group on a notepad, as they will be leaving and rejoining the party repeatedly. You can also use a checkmark or something next to their names to keep track of who has paid you and who hasn't yet.
 * 36) * As people are lining up to jump, if you notice a party member about to jump but still in the party, dismiss them so they don't miss out on a coin.
 * 37) * Each time the group is full and each time everybody leaves, your party will disappear from the Social panel, so you will need to update it often. You should also update it after each teleport with how many charges are remaining.
 * 38) * It is easier for you if you keep the Join Requests box open for re-adding your players back into the group.
 * 39) * Make sure everyone is back in the group BEFORE triggering the next teleport. This is where the paper list is handy, you can send tells to the people who forget to rejoin.
 * Or, as mentioned above, keep all party members in-group and inside the tavern until all have jumped (so they all get the same chance at receiving each coin in that instance). After the last coin is received, all jumpers step out of the tavern. Party leader waits 30 seconds with all jumpers outside the tavern, then ports them up again. If there are 2 instances, each member is guaranteed the coin in the other instance if each jumper switches mid-coin, and switches back after they land (so each jumper is the only party member in the other instance when they are there).
 * 1) * The party leader can also watch and record which members receive the randomly-assigned coins and charge 1 coin per 10 received, instead of per jump. Thus, every member pays the same rate even if the random distribution doesn't even out, and there isn't any waiting to reform the group.
 * screenshot 1
 * screenshot 2


 * http://www.youtube.com/watch?v=IaZgcrQron0 - Compilation video including House P examples.

Instance Hopping
You can switch instances mid-coin to get more than one coin per jump at any of the locations above. You can get one coin per instances available if you can switch between them all fast enough.

New instances of a public area are created according to the number of players in that area. If there is no one in an area for about 5 minutes, the instance for that area will be deleted (which clears Pawn Brokers, etc). 1 to about 35(?) players in an an area will have a single instance only. More than about 35(?) players in an area will create a second instance, and so on.

To switch instances, you need to left-click on area name on the minimap to expand the drop-down box, then left-click the instance you wish to switch to. There is no in-game keyboard shortcut to switch instances.

It may help to move your minimap near the center of the screen for easier access.

The drop-down box on the minimap will stay dropped-down if you: turn on Mouse Look Mode (T key by default), left-click the area name to expand the drop-down box and then keep your mouse over the area name at the top of the menu, turn off and back on Mouse Look Mode (T twice). You can then position your mouse over the instance you will want to switch to, turn off Mouse Look Mode (T again), and then when you hit the coin quickly press T and then left-click.

You can also switch instances by lining up with Mouse Look Mode, then turning off Mouse Look Mode and driving completely with the keyboard so that the mouse is available to click the menu when ready. This works well when using the Bogwater Bracelet of Friends jumping method.

While there is no in-game keyboard shortcut to switch instances, a simple AutoHotkey script can switch you to the next instance with a keystroke:
 * 1) Install the free, open-source AutoHotkey scripting utility.
 * 2) Save this script file: Winter Festival/Swap Instance Script (copy and paste the code into a text editor such as Notepad and save the file as swapinstance.ahk)
 * 3) Edit the script file for how many instances are available currently. The script defaults to 5 instances: if you have less than that, remove the ";" from the start of line 28, 38, or 48 as needed (instructions are in the file).
 * 4) Run the swapinstance.ahk script you just saved. It will appear as a green A in the System Tray (near the clock). You can pause/restart/close the script from there as needed.
 * 5) In-game, turn off Mouse Look Mode if on (via T) and place the mouse pointer at the center of the area name on the minimap, then press 4. The script will record this location as the place to click to drop-down the instance list menu.
 * 6) Turn Mouse Look Mode back on via T and press 4 again. The script should switch you to instance 1.
 * 7) Jump for coins, with Mouse Look Mode on.
 * 8) Just as you first touch the purple coin (putting on a Feather Fall item just before you come down onto the coin helps), press 4 and the script will press t, click the menu, click the next instance, and then press t again.
 * 9) As soon as you load into the next instance, press 4 again. Repeat for each instance or until you are out of range of the coin.
 * 10) Go jump again! Always use 4 to switch instances, so the script stays in-sync with which instance you are in.

Turning-in Rewards
Turn in your Coins to Jack Frostbite (near the Harbor lighthouse and in Bogwater Tavern), turning-in is exactly like Collectables.


 * Trinket (Craftable, no Minimum Level, ) came from some turn-in, not sure which coin type (Blue reportedly, Purple from personal experience). Warning: since this Binds to Character on Acquire, turn in your coins on a character you might want this on!

Rewards for 3 White Ice Game Coins
When you turn in 3 White Ice Game Coins to Jack Frostbite you can receive 1 of the following:
 * Motes of Winter (you receive between 1 and 6)
 * Recipe Card 1,3,6,7,8,16. Six types, with even chances at each (1/6 = 16.67% chance at any particular recipe per turn-in)
 * Candy Cane
 * Icy Potions
 * You can receive any of the Icy Potion rewards below
 * Scrolls (you receive 1 to 3 at a time)
 * Cone of Cold
 * Frost Lance
 * Otiluke's Freezing Sphere
 * Polar Ray
 * Snowball Swarm
 * Wands
 * Ice Storm
 * Niac's Cold Ray
 * Niac's Cold Ray (3rd)

Rewards for 2 Blue Ice Game Coins
When you turn in 2 Blue Ice Game Coins to Jack Frostbite you can receive 1 to 3 of the following:
 * Motes of Winter (you receive between 1 and 20)
 * Recipe Card
 * All Recipes you can receive from White Coins
 * Plus 2,4,9,10,11,15
 * Twelve types, with even chances at each (1/12 = 8.33% chance at any particular recipe per turn-in)
 * Candy Cane
 * Icy Potions
 * You can receive any of the Icy Potion rewards below
 * Scrolls (you receive 1 to 3 at a time)
 * You can receive any of the Scroll rewards below
 * Wands
 * Cone of Cold
 * Ice Storm
 * Niac's Cold Ray
 * Niac's Cold Ray (3rd)
 * Niac's Cold Ray (5th)
 * Festival Twig
 * Trinket (craftable +5, BtC)

Rewards for 1 Purple Ice Game Coin
When you turn in 1 Purple Ice Game Coins to Jack Frostbite you can receive 1 to 3 of the following:
 * Motes of Winter (you receive between 12 and 37)
 * Recipe Card
 * All recipes you can get from Blue Coins
 * Plus 5 ,12,13,14,17,18,19,20
 * Twenty types, with even chances at each (1/20 = 5.00% chance at any particular recipe per turn-in)
 * Candy Cane
 * Icy Potions
 * You can receive any of the Icy Potion rewards below
 * Scrolls (you receive 1 to 3 at a time)
 * Ice Storm
 * Niac's Cold Ray
 * Otiluke's Freezing Sphere
 * Polar Ray
 * Snowball Swarm
 * Wands
 * Cone of Cold
 * Ice Storm
 * Niac's Cold Ray
 * Niac's Cold Ray (3rd)
 * Niac's Cold Ray (5th)

Scroll Rewards
Scrolls of Cold Damage Spells are rewards for turning in coins You receive between 1 and 3 of these at a time
 * purchasable scrolls
 * Cone of Cold - Coins: White, Blue
 * Ice Storm - Coins: Blue, Purple
 * Niac's Cold Ray - Coins: Blue, Purple
 * Otiluke's Freezing Sphere - Coins: White, Blue, Purple
 * non-puchasable scrolls
 * Frost Lance - Coins: Blue, Purple
 * Snowball Swarm - Coins: White, Blue, Purple
 * Polar Ray - Coins: White, Blue, Purple

Icy Potion Rewards
Icy Potions are rewards for turning in coins All Icy Potions can be rewards from White, Blue, or Purple coins All Icy Potions are Caster Level 10
 * Chill Shield
 * Feather Fall
 * Frostbite (20% incoming Cold damage reduction and 20% incoming Fire damage amplification)
 * Chillshield (Same as Fire Shield : Cold)
 * Haste
 * Jumping
 * Protection from Fire
 * Resist Fire
 * Superior Freeze V

Wand Rewards
Wands of Cold Damage spells are rewards for turning in coins
 * Cone of Cold (non-purchasable, not in the chest loot table, not too useful though) - Coins: Blue, Purple
 * Ice Storm - Coins: White, Blue, Purple
 * Niac's Cold Ray - Coins: White, Blue, Purple
 * Niac's Cold Ray (3rd) - Coins: White, Blue, Purple
 * Niac's Cold Ray (5th) - Coins: Blue, Purple

Other Rewards
These are rewards for turning in any coins
 * Recipes - See Below
 * Motes of Winter - More for blue, purple coins. Used in recipes below
 * Candy Cane - 30 charges of Heal Moderate Wounds (Heals 2d8+3 hit points for all characters including Warforged, who are resistant to other forms of healing)

Risian Altar Crafting
The Risian Crafting Altar is located at the end of a dock that juts out from the lighthouse island.
 * http://forums.ddo.com/showthread.php?t=228641 - Risia Ice event recipes
 * http://forums.ddo.com/showthread.php?t=228571 - New Ice Recipes for Named Wraps?

Eternal Wand Recipes

 * Recipe 1/20 - Coins: White, Blue, Purple
 * Eternal wand of Ray of Frost
 * Festival Twig + 50 Motes of Winter + this recipe card


 * Recipe 2/20 - Coins: Blue, Purple
 * +1 Caster Level upgrade of Eternal wand of Ray of Frost (Max CL:5)
 * Eternal Wand of Ray of Frost + 50 Motes of Winter + this recipe card

Eternal Wand Details
The wand created from recipe 1/20 is titled "+1 Eternal Wand of Ray of Frost" and casts the spell Ray of Frost. The damage rating is 1d3 +1 per caster level and has a caster level of 1. After full upgrades to caster level 5 using multiple recipe 2/20's, it becomes a "+5 Eternal Wand of Ray of Frost." The wand is also automatically bound to character (not account) when equipped. It is not bound when created. The wand is Exclusive (you can only have 1 in your inventory) and attempting to create a 2nd while the first is still in your inventory will fail, show an error informing the reason, and not consume any ingredients.

The spell's full damage description is stated as "1d3 +1 per caster level (max 5)." The 5 refers to the maximum caster level bonus. Maxing out the caster level through multiple recipe 2/20 transmutations will result in a max hit of 8. This damage can be further improved by the Wizard Wand and Scroll Mastery enhancement chain. For example, Wizard Wand and Scroll Mastery I gives a 25% effectiveness bonus to the wand resulting in a max hit of 10.

It is possible to craft Festival Glaciation (see below) onto this wand.

Cold-damage Weapon Recipes

 * Recipe 3/20 - Coins: White, Blue, Purple
 * Cold Touch weapon upgrade
 * Randomly generated(aka Non-Named) weapon (any type, including handwraps, bows, returners, etc) + 100 Motes of Winter + this recipe card
 * note that returning throwing weapons used to not work, but do now (as long as they are randomly generated)
 * 16.67% chance per 3 White Coins, 8.33% chance per 2 Blue Coins, 5.00% chance per 1 Purple Coin


 * Recipe 4/20 - Coins: Blue, Purple
 * Frost weapon upgrade
 * Randomly generated*(aka Non-Named) weapon with Cold Touch + 100 Motes of Winter + this recipe card
 * 8.33% chance per 2 Blue Coins, 5.00% chance per 1 Purple Coin


 * Recipe 5/20 - Coins: Purple
 * Icy Burst weapon upgrade
 * Randomly generated*(aka Non-Named) weapon with Frost + 100 Motes of Winter + this recipe card
 * 5.00% chance per 1 Purple Coin (20 recipes, each with same chance. Also supported by actual results here)


 * weapons with Festival Cold Touch or Festival Frost are still considered randomly generated.

Crafting Examples

 * +2 Wounding Khopesh of Pure Good + Icyburst
 * +2 Metaline Handwraps of Pure Good + Icyburst
 * Devout Handwaps + Icyburst - the added effect doesn't actually work, base item must be non-named. Same bug exists with Epic Wraps of Endless Light (the crafting works, but the effect does not actually function).
 * +2 Keen Falchion of Pure Good + Icyburst
 * + 2 WoP Rapier + Icyburst

Caster Weapon Recipes
Base Glaciation items for these recipes must be weapons that are randomly generated. For Glaciation I - VII, only benefit doing this is to create ones with lower minimum levels.
 * New for 2010: Note that adding Cold Touch/Frost/Icy Burst to a Glaciation weapon replaces the Glaciation. See this thread.


 * Recipe 6/20 - Coins: White, Blue, Purple
 * Randomly Generated weapon or handwrap + 100 Motes of Winter + this recipe card = Add Lesser Glaciation I to the weapon
 * Lesser Glaciation I + 2 Motes of Winter + this recipe card = Glaciation I
 * Glaciation I + 5 Motes of Winter + this recipe card = Improved Glaciation I
 * Improved Glaciation I + 10 Motes of Winter + this recipe card = Greater Glaciation I
 * Greater Glaciation I + 20 Motes of Winter + this recipe card = Superior Glaciation I
 * Total motes to add and upgrade to Superior I: 137
 * To get from no Glaciation to Superior Glaciation I would take 5 recipes and 137 Motes of Winter


 * Recipe 7/20 - Coins: White, Blue, Purple
 * Superior Glaciation I + 100 Motes of Winter + this recipe card = Lesser Glaciation II
 * Lesser Glaciation II + 10 Motes of Winter + this recipe card = Glaciation II
 * Glaciation II + 20 Motes of Winter + this recipe card = Improved Glaciation II
 * Improved Glaciation II + 40 Motes of Winter + this recipe card = Greater Glaciation II
 * Greater Glaciation II + 80 Motes of Winter + this recipe card = Superior Glaciation II
 * Total motes to upgrade from Superior I to Superior II: 250
 * To get from no Glaciation to Superior Glaciation II would take 10 recipes and 387 Motes of Winter


 * Recipe 8/20 - Coins: Blue, Purple
 * Superior Glaciation II + 100 Motes of Winter + this recipe card = Lesser Glaciation III
 * Lesser Glaciation III + 22 Motes of Winter + this recipe card = Glaciation III
 * Glaciation III + 45 Motes of Winter + this recipe card = Improved Glaciation III
 * Improved Glaciation III + 90 Motes of Winter + this recipe card = Greater Glaciation III
 * Greater Glaciation III + 180 Motes of Winter + this recipe card = Superior Glaciation III
 * Total motes to upgrade from Superior II to Superior III: 437
 * To get from no Glaciation to Superior Glaciation III would take 15 recipes and 824 Motes of Winter


 * Recipe 9/20 - Coins: Blue, Purple
 * Superior Glaciation III + 100 Motes of Winter + this recipe card = Lesser Glaciation IV
 * Lesser Glaciation IV + 40 Motes of Winter + this recipe card = Glaciation IV
 * Glaciation IV + 80 Motes of Winter + this recipe card = Improved Glaciation IV
 * Improved Glaciation IV + 160 Motes of Winter + this recipe card = Greater Glaciation IV
 * Greater Glaciation IV + 320 Motes of Winter + this recipe card = Superior Glaciation IV
 * Total motes to upgrade from Superior III to Superior IV: 700
 * To get from no Glaciation to Superior Glaciation IV would take 20 recipes and 1524 Motes of Winter


 * Recipe 10/20 - Coins: Blue, Purple
 * Superior Glaciation IV + 100 Motes of Winter + this recipe card = Lesser Glaciation V
 * Lesser Glaciation V + 62 Motes of Winter + this recipe card = Glaciation V
 * Glaciation V + 125 Motes of Winter + this recipe card = Improved Glaciation V
 * Improved Glaciation V + 250 Motes of Winter + this recipe card = Greater Glaciation V
 * Greater Glaciation V + 500 Motes of Winter + this recipe card = Superior Glaciation V
 * Total motes to upgrade from Superior IV to Superior V: 1037
 * To get from no Glaciation to Superior Glaciation V would take 25 recipes and 2561 Motes of Winter


 * Recipe 11/20 - Coins: Blue, Purple
 * Superior Glaciation V + 100 Motes of Winter + this recipe card = Lesser Glaciation VI
 * Lesser Glaciation VI + 90 Motes of Winter + this recipe card = Glaciation VI
 * Glaciation VI + 180 Motes of Winter + this recipe card = Improved Glaciation VI
 * Improved Glaciation VI + 360 Motes of Winter + this recipe card = Greater Glaciation VI
 * Greater Glaciation VI + 720 Motes of Winter + this recipe card = Superior Glaciation VI
 * Total motes to upgrade from Superior V to Superior VI: 1450
 * To get from no Glaciation to Superior Glaciation VI would take 30 recipes and 4011 Motes of Winter


 * Recipe 12/20 - Coins: Purple
 * Superior Glaciation VI + 100 Motes of Winter + this recipe card = Lesser Glaciation VII
 * Lesser Glaciation VII + 122 Motes of Winter + this recipe card = Glaciation VII
 * Glaciation VII + 245 Motes of Winter + this recipe card = Improved Glaciation VII
 * Improved Glaciation VII + 490 Motes of Winter + this recipe card = Greater Glaciation VII
 * Greater Glaciation VII + 980 Motes of Winter + this recipe card = Superior Glaciation VII
 * Total motes to upgrade from Superior VI to Superior VII: 1937
 * To get from no Glaciation to Superior Glaciation VII would take 35 recipes and 5948 Motes of Winter

Currently, Glaciation VIII and IX are not in the loot tables. If they were, they would fall at level 14 and 16, respectively. Developers made a concerted effort to stop players from being able to amplify their level 8 spells and after. And have only recently started to go back on this, but only with rare raid loot drops and the like, and none of them are weapons.

Now... if they are planning to reintroduce Potency VIII and IX back into the loot tables... then Superior Glaciation VIII will be falling normally and these cards won't be of much value. If Glaciation VIII continues to not drop, then these cards Are good only for upgrading from lower level Glaciation.


 * Recipe 13/20 - Coins: Purple
 * Currently only good for upgrading Superior Glaciation VII items as there are no Lesser Glaciation VIII items in the game to be upgraded
 * Superior Glaciation VII + 100 Motes of Winter + this recipe card = Lesser Glaciation VIII
 * Lesser Glaciation VIII + 160 Motes of Winter + this recipe card = Glaciation VIII
 * Glaciation VIII + 320 Motes of Winter + this recipe card = Improved Glaciation VIII
 * Improved Glaciation VIII + 640 Motes of Winter + this recipe card = Greater Glaciation VIII
 * Greater Glaciation VIII + 1280 Motes of Winter + this recipe card = Superior Glaciation VIII
 * Total motes to upgrade from Superior VII to Superior VIII: 2500
 * To get from no Glaciation to Superior Glaciation VIII would take 40 recipes and 8448 Motes of Winter


 * Recipe 14/20 - Coins: Purple
 * Currently only good for upgrading Superior Glaciation VIII items as there are no Lesser Glaciation IX items in the game to be upgraded
 * AND There are also no level 9 cold spells to be boosted
 * Superior Glaciation VIII + 100 Motes of Winter + this recipe card = Lesser Glaciation IX
 * Lesser Glaciation IX + 202 Motes of Winter + this recipe card = Glaciation IX
 * Glaciation IX + 405 Motes of Winter + this recipe card = Improved Glaciation IX
 * Improved Glaciation IX + 810 Motes of Winter + this recipe card = Greater Glaciation IX
 * Greater Glaciation IX + 1620 Motes of Winter + this recipe card = Superior Glaciation IX
 * Total motes to upgrade from Superior VIII to Superior IX: 3137
 * To get from no Glaciation to Superior Glaciation IX would take 45 recipes and 11585 Motes of Winter

Snowball Recipes

 * Recipe 15/20 - By turning in Blue or Purple Coins
 * To make 10 Snowballs:
 * 10 Murky Water (drink from tavern vendor) + 10 Motes of Winter + this recipe card


 * Recipe 16/20 - By turning in Blue or White Coins
 * To make 20 Snowballs:
 * 1 Vial of Pure Water (Collectable) + 10 Motes of Winter + this recipe card

Secret Recipe (Snow Elemental Gem) Recipes
Combine all four secret ingredient cards to create the recipe card for Secret Recipe.


 * Recipes 17/20 through 20/20 can be gained by turning in Purple coins.

To make Secret Recipe, combine:
 * Recipe 17/20 + Recipe 18/20  + Recipe 19/20  + Recipe 20/20

To make Winter Surprise, combine:
 * Secret Recipe
 * 1 Festival Twig + 2 Lumps of Coal + 20 Snowballs + 50 Motes of Winter + This Recipe Card = Winter Surprise (Snow Elemental Gem)
 * Total materials to make 1 Snow Elemental Gem (either):
 * A. 20 Murky Water (drink from tavern vendor) + 70 Motes of Winter + 2 Recipe 15/20 + 1 Festival Twig + 2 Lumps of Coal + Recipe 17/20 + Recipe 18/20 + Recipe 19/20 + Recipe 20/20
 * B. 1 Vial of Pure Water (Collectable) + 60 Motes of Winter + Recipe 16/20 + 1 Festival Twig + 2 Lumps of Coal + Recipe 17/20 + Recipe 18/20 + Recipe 19/20 + Recipe 20/20