Teleport

{{spelldescription
 * icon		= Teleport.png
 * school		= Conjuration
 * type1		= Teleportation
 * type2		=
 * type3		=
 * type4		=
 * artificer	=
 * bard		=
 * cleric		=
 * druid		=
 * favored soul	=
 * paladin	=
 * ranger		=
 * sor n wiz	= 5
 * cost		=
 * components	= V
 * metamagic	= Quicken
 * range		= Personal
 * target		= Self
 * duration	= Instantaneous
 * save		= None
 * sr		= No
 * cooldown	= 10 seconds
 * description	= Lets you pick from several destinations useful to wizards and sorcerers (The marketplace, your class trainers, etc.), with a 3% failure rate.

Teleport is also available from the Greater Dragonmark of Passage as a spell-like ability for Human characters.

This spell is also available as a clicky on the Royal Guard Mask.

If this spell fails, you appear hundreds of feet in the air above the Marketplace. The Dungeon Master will write:

"Magic is a curious thing; full of hope and promise one minute, then everything goes pear-shaped."

The fall will most likely kill you if you don't have some form of Feather Fall equipped (or Perfect Slow Fall, if one is a Monk); anyway there is enough time to allow you to cast the Feather Fall spell or to cast again Teleport to break the fall.

Teleport destinations:
 * Fare Trades shop in House Deneith ward
 * House of Wizardry shop in the House Jorasco ward
 * Kundarak Bank in House Kundarak ward
 * The Marketplace
 * House Phiarlan ward, by the Auction House
 * The Portable Hole
 * Meridia - Requires completing the Quest by the same name, which can be started in the portal room in the tower of the Twelve.
 * The Twelve
 * The Harbor - Next to the entrance to the Inspired Quarter
 * The Crafting Hall located in the House Kundarak Enclave, near the exit to the marketplace

Scrolls
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