Update 39 named items/WPM

Below are the named items for Update 39. The quests for this update, and their named loot, are positioned at a variety of different levels. This has been done for a number of reasons (including to both fill out the low-mid epics which are lacking in both depth of content and named loot) but we recognize that it will make parsing the information contained below more difficult. We have separated the named loot into categories based on their minimum level ranges and we ask that you try to keep those in mind when evaluating any individual item.


 * Items that still need to be added to the wiki:
 * The following items are Minimum Level: 6/25
 * Light Armor
 * Armor Bonus: 7/14
 * Material: Leather
 * Fire Shield (Cold) Miss-Guard When you are missed, there is a 10% chance that a Fire Shield (Cold) will be cast on you. If this effect activates while you have an active Fire Shield (Hot) from another item source, they will nullify each-other.
 * Constitution +4/+11
 * Dusk/Lesser Displacement
 * Spell Resistance +9/+26
 * Blue Augment Slot
 * Medium Armor
 * Armor Bonus: 15/26
 * Material: Spiritcraft Leather
 * Fire Shield (Cold) You permanently benefit from Fire Shield (Cold), which protects you from Fire Damage and harms those who attack you. You are also permanently warded against Fire Shield (Hot).
 * Constitution +4/+11
 * Dusk/Lesser Displacement
 * Spell Resistance +9/+26
 * Blue Augment Slot
 * Heavy Armor
 * Armor Bonus: 22/30
 * Material: Steel
 * Fire Shield (Cold) When you are successfully attacked, there is a 10% chance that a Fire Shield (Cold) will be cast on you. If this effect activates while you have an active Fire Shield (Hot) from another item source, they will nullify each-other.
 * Constitution +4/+11
 * Dusk/Lesser Displacement
 * Spell Resistance +9/+26
 * Blue Augment Slot
 * Clothing
 * Armor Bonus: 3/10
 * Material: Cloth
 * Spell Penetration +2/+5
 * Constitution +4/+11
 * Dusk/Lesser Displacement
 * Spell Resistance +9/+26
 * Green Augment Slot
 * The following items are Minimum Level: 6/21
 * Morningstar
 * Damage Dice: [1d8]/2[1d8]
 * Critical Profile: 20/x2
 * Transmuted Platinum This weapon, made of transmuted platinum, is slightly magically unstable, and has a chance to transfer its magic to those it strikes. Struck enemies have a small chance to turn into transmuted platinum, preventing all movement, with a DC of 35/70 negating this effect.
 * Bludgeoning 3d6/5d6
 * Smashing 5d6/11d6 on Crit
 * Metalline
 * Red Augment Slot
 * Quarterstaff
 * Damage Dice: [1d6]/2[1d6]
 * Critical Profile: 20/x2
 * Transmuted Platinum This weapon, made of transmuted platinum, is slightly magically unstable, and has a chance to transfer its magic to those it strikes. Struck enemies have a small chance to turn into transmuted platinum, preventing all movement, with a DC of 35/70 negating this effect.
 * Bludgeoning 3d6/5d6
 * Smashing 5d6/11d6 on Crit
 * Metalline
 * Red Augment Slot
 * Orb
 * Damage Dice: [1d4]/[1d4]
 * Critical Profile: 19-20/x2
 * Charisma +4/+10
 * Insightful Alluring Skills +4/+9 Improves the target's bluff, diplomacy, haggle, intimidate, and perform skills.
 * Insightful Radiance +31/+57
 * Insightful Radiance Lore +6%/+10%
 * Purple Augment Slot