Options panel

Graphics
Quality
 * Detect Optimal Settings
 * Automatically detects and applies the optimal settings for your hardware
 * Graphics Quality (Very Low - Ultra High)
 * Adjusts the overall graphics quality. Each option can still be adjusted individually
 * Graphics Hardware Level
 * Allows the user to select which version of DirectX to run

Display
 * Screen Mode
 * Windowed: The game will run in a re-sizable window
 * Full Screen: The game will be run in full screen. Often offers slightly better performance
 * Full Screen (Windowed): The game will behave as in windowed mode, but will appear to be full screen
 * Resolution
 * Sets the full screen resolution
 * Windowed Resolution
 * Sets the resolution (size) of the window in windowed mode
 * Aspect Ratio (Auto, 4:3, 5:4, 16:9, 16:10)
 * Antialiasing (Disabled, 2x, 4x, 8x)
 * Smooths edges at the expense of some processing power

Color
 * Brightness
 * Contrast
 * Gamma Level

Adv Graphics
Objects
 * Object Draw Distance (Low - Ultra High)
 * Affects the draw distance of non-terrain objects. Examples: NPCs, doors, buildings/structures, trees
 * Model Detail (Low - Ultra High)
 * Affects the detail level of 3D models and the distance at which models will be rendered with high levels of detail
 * Material Detail (Low, High)

Scenery
 * Landscape Draw Distance (Very Low - Very High)
 * Frill Distance (Disabled - Ultra High)
 * Affects the distance at which shrubbery and other ground objects are draw. May have a significant effect in areas with a high amount of shrubbery
 * Distant Imposters
 * Atmospheric Detail (Low - High)
 * Affects the density of atmospheric particles such as rain and snow
 * DX11 Interactive Water (Disabled - High)
 * Affects the quality of water physics when rendered with DirectX 11

Texturing
 * Texture Detail (Very Low - Very High)
 * Affects the resolution of textures, including (but not limited to) models, terrain, and water. This setting has a significant impact on performance
 * Texture Filtering (Bilinear, Trilinear, Sharp, Very Sharp, Anistropic)
 * Higher settings will increase the sharpness of textures at greater distance from the player
 * Anisotropic Filter Quality
 * A slider that, when Anisotropic Texture Filtering is selected, adjusts the distance at which objects will appear sharp

Lighting
 * Multi-pass Lighting
 * Enabled environmental lighting effects
 * Specular Lighting
 * Enables reflections
 * Surface Reflections (Disabled - Ultra High)
 * Affects surface reflection quality, such as water
 * Landspace Lighting Quality (Low - Very High)
 * DX 10 Distant Landscape Lighting

Shadows
 * Landscape Shadows (Disabled - High)
 * Allows structures to cast shadows
 * Blob Shadows
 * When enabled, blob shadows appear under characters
 * Stencil Shadows (Disabled - Ultra High)
 * Allows highly detailed shadows to be cast by the player
 * Environment Stencil Shadows
 * DX 10 Dynamic Shadows (Disabled - Very High)
 * Affects the quality of shadows cast by other objects such as trees and structures
 * When enabled, this setting overrides Stencil Shadows

Post Processing
 * Video Post Effects
 * Affects overall video quality, including lighting, bloom, shadows, and sunlight
 * May have a significant impact on performance, especially in certain quests or rooms
 * Volumetric Sun Light
 * Glow Mapping
 * Lit objects such as lamps or orbs will appear to glow
 * Look at the floating purple orbs over the bridges in The Marketplace during the night
 * Overbright Bloom Filter
 * Blur Filter Quality
 * Bloom Intencity

Performance
 * Player Mesh Combining
 * When enabled, distant players will render faster
 * Texture Chache Size
 * Player Crowd Quality

Display
 * Refresh Rate
 * Specify your monitor's refresh rate, or leave on Auto
 * Sync with Refresh Rate
 * Sync the refresh rate to your monitor's refresh rate. For best results, leave this box checked
 * If you would like to cap your refresh rate at a different number, un-check this box and see Maximum Frame Rate under the Troubleshoot tab
 * Triple Buffering

Audio

 * Sound Effects Volume
 * Music Volume
 * UI Volume
 * DM Narration Volume
 * Sound Playback
 * Enable EAX
 * Mute
 * Turn Off DM Audio
 * Enable Voice Chat
 * Mic Test
 * Hands Free Voice
 * Voice Volume
 * Voice Microphone Gain
 * Voice Capture Threshold
 * Voice Playback Latency (ms)
 * Voice Playback Device
 * Voice Capture Device

UI Settings

 * Show guild member login/logout messages.
 * Lock shortcut icons to the shortcut bar.
 * Show cooldowns in shortcut bar.
 * Allow cursor activation in mouselook
 * Don't Show Hints
 * Reset Hints
 * Reset chat displays
 * Suppress World Event Bilboard Text
 * Show Leave Dungeon Confirmation
 * Accept Party Requests
 * Accept Guild Requests
 * Accept Trade Requests
 * Accept challenge Requests
 * Show Overhead Names
 * Show opponent overhead health
 * Show player character overhead health
 * Enable Mouse Soft Targeting
 * Auto-target breakables
 * Show item comparison tooltips
 * Combat takes precedence over non-combat
 * Show nearby usable names.
 * Show targeted monster names.
 * Auto-target non-monster targets.
 * Tooltip Enable
 * Show Detailed Descriptions in Examination
 * Show Vitals Numbers
 * Do not show dragonmark on self.
 * Tooltip Delay
 * Combat Dice
 * Chat Font
 * Text Color: Say
 * Trade
 * Advice
 * Tell
 * Group
 * Guild
 * NPC Dialog
 * Broadcast
 * Glossary
 * World Event
 * User Chat 1
 * User Chat 2
 * User Chat 3
 * User Chat 4
 * Turn off all combat chat feedback.
 * Turn off all evasion feedback.
 * Turn off error feedback for defensive roll
 * Show player Guildnames
 * Show NPC Titles
 * Show player floating effect text
 * Show player floating damage
 * Show damage values in 'n + n + n' format
 * Show damage type icons
 * Name Color:
 * NPCs
 * Monsters
 * Miniboss Monsters
 * Boss Monsters
 * Raid Boss Monsters
 * Other Players
 * Party Members
 * Usables
 * Damage Color:
 * Normal
 * Amplified
 * Reduced.
 * Spell Point Gain
 * Spell Point Loss
 * Healing
 * Reduced Healing
 * Misses
 * Killing Blow
 * Non-harmful
 * Harmful Effects
 * Player Damage Color
 * Normal
 * Amplified
 * Reduced
 * Spell Point
 * Spell Point Loss
 * Healing
 * Reduced Healing
 * Misses
 * Non-
 * Harmful
 * Current User Skin
 * Current User Skin