Chill Touch

{{Spelldescription
 * icon		= ChillTouch.png
 * school		= Necromancy
 * type1		= Negative Energy
 * type2		=
 * type3		=
 * type4		=
 * druid		=
 * sor n wiz	= 1
 * cost		= 4
 * components	= {{V}}, {{S}}
 * metamagic	= {{Empower}}, {{Enlarge}}, {{Heighten}}, {{Maximize}}, {{Quicken}}
 * range		= Touch
 * target		= Foe
 * duration	= Instantaneous, 6d4 seconds for the fear portion
 * save		= Fortitude partial or Will negates; see text
 * sr		= No
 * cooldown	= 2 seconds (Wiz), 1 seconds (Sor)
 * description	= A touch from your hand, which glows with blue energy, disrupts the life force of living creatures. Each touch channels negative energy that deals 1d6+2 negative energy damage per caster level. Maximum damage 5d6+10 at caster level 5. No save on this portion. The touched creature also takes 1 point of Strength damage unless it makes a successful Fortitude saving throw.

An undead creature you touch takes no damage of either sort, but it must make a successful Will saving throw or will be feared as if panicked for 6d4 seconds (6 to 24 seconds). Red and purple named undead are immune to this fear.

Wizard Spell inscription : Requires Level I Inscription Materials.


 * Note: The Strength damage does not scale with spell power conventionally but does increase with metamagics that increase spell power (this rounds down to the nearest whole number). This means that with Maximize, Empower, and Intensify applied (for a total of +300 spell power), the spell/SLA does 4 points of Strength damage on a failed save.

Wands
}}