A Study in Sable

''Sir Ebermund was savagely attacked while visiting Sable Manor, ancestral home of Lord Sable. It's up to you to discover who or what is behind the assault.'' {{Quest | name            = A Study in Sable | epic            = 26 | duration        = long | ecasual         = 13194 | enormal         = 22629 | ehard           = 23267 | eelite          = 23905 | loc             = Sable Manor | npc             = Winne Harker | zone            = Eveningstar | patron          = Purple Dragon Knights | favor           = 9 | free            = Yes | extreme         = No  | mappic           = Sable manor ground floor wm.png | maplegend       = no  | othermap         = yes | mappic2         = Sable manor second floor wm.png | thirdmap        = yes | mappic3         = Sable manor attic wm.png | fourthmap       = yes | mappic4         = Sable manor basement wm.png | fifthmap        = | mappic5         = | loadingpic      = Questloading AStudyInSable.jpg | overview        = Sir Ebermund Harker was brutally attacked the first night of his stay at Sable Manor. Help the Purple Dragon Knight find out what lied behind his attack!

Talk to Ebermund's niece, Winne Harker near the Lonesome Tankard Inn in Eveningstar.

See also Dev Diary: A Study In "A Study In Sable" | objective_1     = Speak with Sir Ebermund | objective_2     = Try to determine the vampire's current thrall (4 times, once for each guest/day) | objective_3     = Explore the hedge maze | objective_4     = Explore the wine cellar | objective_5     = Explore the attic | objective_6     = Explore the west chambers | optional_1      = Save one of the guests | opt_percent_1   = 5 | optional_2      = Save two of the guests | opt_percent_2   = 10 | optional_3      = Save three of the guests | opt_percent_3   = 15 | optional_4      = Save all four of the guests | opt_percent_4   = 20 | optional_5      = Defeat Willem the Werewolf | opt_percent_5   = 11 | optional_6      = Defeat Wollstonecraft the Flesh Golem | opt_percent_6   = 11 | optional_7      = Read all of Lucille's journals | opt_percent_7   = 12 | traps           = Trap DCs
 * Explosion effect in West Chambers

One or more (depending on difficulty) on the roof near Wollstonecraft | neutralization  = 3 | observance      = 1 | mischief        = 40 | vandal          = 51 | ransack         = 63 | misc            =


 * Acid resist is useful to have for the cellar region, and shield/nightshield for magic missile immunity is useful through the whole adventure. Dimension door is useful to return quickly from each zone.
 * Before talking to Ebermund the first time, search the mansion for each of the four guest items (possible locations in the guest list below; note that the amulet might be behind the secret door in the library)
 * Head to the conservatory in the northeast and talk to Ebermund, (this will advance the quest to day and open a random area out of four possible ones: the attic, the hedge maze, the west chambers or the wine cellar).
 * Head to the new area and kill the new pack of vampires. Find the area item and the optional journal in each place. The locations, items and common enemies are noted by area below.
 * With each new area opened, one of four NPCs will randomly become the thrall of Lord Sable. To complete the optional 'save the guests' objective (with an extra end chest if you save all four), you must first determine who the new thrall is (by looking at each guest's initial dialogue), show them the area item you just found, and then show them their specific guest item that you collected earlier. This information and each day and night location is found below for each guest.
 * Any guest you do not correctly free will be an enemy you have to face in the final boss battle.
 * After you show a guest any area item/guest item (whether or not the guest is the correct thrall for that day), return to Ebermund to advance the quest to night. A new random area will open up and a new guest will become a thrall.
 * As before, retrieve the area item, identify the new thrall, show him the new area item you just found (through dialogue), and give him his guest item.
 * When you have completed this for all four areas/thralls (day and night alternates), head to the crypt by the hedge shrine for the final boss fight.


 * The final battle is against the vampire Lord Sable (silver/metalline suggested). He will be accompanied by other vampires, as well as any guest thralls you didn't save earlier.
 * Watch out for his AOE force damage spell which has a knockdown. It seems to be a trip attack, using the best of your STR/DEX to save. Note he has a quick tell before doing this attack: he will grip the pommel of his sword with both hands immediately prior to executing it. If you are blocking, he cannot knock you down.
 * Destroying any of the pillars inside the room creates a ray of light. Fighting Lord Sable inside the ray weakens him, greatly speeding up the fight.

{{/Areas and guests}}

Locations of Lucille's Journals (Optional)
| collectable     = 8 | npcreward      = Standard | chest          = | unique         = yes
 * 1) On top of bookcase in the library
 * 2) On table in northwest bedroom on second floor
 * 3) In the master bedroom (room on second floor with the shrine)
 * 4) In the crypt by the hedge maze shrine
 * 5) On a table along the western hallway on the second floor
 * 6) West chambers (random location)
 * 7) Hedge maze (random; usually west side)
 * 8) Cellar (random location)
 * 9) Attic (random location)
 * 10) Outside door to final boss at bottom of crypt
 * 2 Adventurer's Packs in the hedge maze
 * Rubble in the west chambers
 * Cabinet in the west chambers
 * Reagents Cabinet in Attic
 * Adventurer's Pack by Wollstonecraft
 * Fungus in wine cellar
 * Bones in wine cellar
 * 1 optional for defeating Willem the Werewolf
 * 1 optional for defeating Wollstonecraft the Flesh Golem
 * 1 optional for saving all four of the guests
 * 1 for defeating Lord Sable

}}

A Study in Sable - Guide to thrall identification ***SPOILER ALERT***

Big thanks to Ivantilus, Sevraa and Ruemeridian for all of their assistance, input and patience while gathering this information.

This guide is intended only for determining which NPC is a thrall within the phases of the quest and which items are used to pacify them.

Quest Items There are two sets of four items used during the quest. All items have random locations requiring a small amount of searching.

Pacification Items These items are used to pacify the NPCs, when revealed as a thrall, and each item is specific to a particular NPC. They are randomly placed throughout the accessible areas when the quest begins.

Amulet of the Medusa is used on Flora Reynard Hunter's Map is used on Sir Chadrus Thurling Strong Sleeping Draught is used on Alyk Glenweir Mystic Maze is used on Dareon Krenner

Identification Items These items are used to identify an NPC that has become a thrall. Each item has a single use but can be used on any of the NPCs so choose wisely. One of these items will be randomly placed behind each of the four locked areas within the quest.

Orb of Sunlight is located in the West Chambers Rat Trap is located in the Wine Cellar (Use the trap to catch the rat in the crypt and use the Rat in a Trap on the NPC) Gem of Revelation is located in the Attic Scraps's Chew Toy is located in the Hedge Maze

Only 1 player should pick up the items within this quest! The items cannot be traded once picked up. If Player A has picked up the Amulet of the Medusa and Player B has picked up the Identification item for a phase where Flora Reynard is a thrall, the party will be unable to pacify her.

Determining the current thrall During each phase of the quest another of the NPCs will become a thrall. They will remain a thrall until the end of the quest so it becomes easier to identify them as the quest progresses. During the last phase, just before the end fight, all the NPCs will be a thrall so any party is guaranteed to identify at least one thrall.

Talking to each NPC during each phase of the quest and reading their initial dialog will give clues about which is currently a thrall. Below are the responses each NPC will give when they have become a thrall.

Alyk Glenweir

Day and Night - The voice - it calls to me! So clear, so strong, so commanding.

Sir Chadrus Thurling

Day and Night - How grand it will be to see the master of the house. We'll just 'to' have to wait here patiently for him.

Flora Reynard

Day - So many fine possessions, gathered over centuries! They must not be disturbed! Night - We should not prowl about the house at night, but turn in and wait for our host to arrive.

Dareon Krenner

Day - It's so quiet here, so peaceful. I could just stay here forever, without a thought in my mind...       Night - I was just about to retire. Nothing like a soothing night's sleep in the country. It's so quiet here, so peaceful. I      could just stay here forever, without a thought in my mind...