Inflict Critical Wounds

{{Spelldescription
 * icon		= InflictCriticalWounds.png
 * school		= Necromancy
 * type1		= Inflict wounds
 * type2		=
 * type3		=
 * type4		=
 * artificer	=
 * bard		=
 * cleric		= 4
 * druid		=
 * favored soul	= 4
 * paladin	=
 * ranger		=
 * sor n wiz	=
 * cost		= 16
 * components	= {{V}}, {{S}}
 * metamagic	= {{Empower}}, {{Enlarge}}, {{Heighten}}, {{Maximize}}, {{Quicken}}
 * range		= Touch
 * target		= Foe, Undead
 * duration	= Instantaneous
 * save		= Will save takes half damage
 * sr		= No
 * cooldown	= 4 seconds
 * description	= When laying your hand upon a creature, you channel negative energy that deals 4d6+8 points of damage plus 1 point per caster level (Maximum caster level 20.), or to heal Undead. A successful Will save reduces the damage by half.

Undead are powered by negative energy, and Undead don't make the Will save for half healing, therefore this spell cures such a creature of a like amount of damage rather than harming it, and they don't trigger Spell Resistance when cast on a friendly Undead.

Potions
}}
 * (CL10) from Joe Candymaker during The Night Revels event

Scrolls

 * (CL7) from Ariel Bianchi House K guild vendor.