Charisma

Charisma is one of the basic six stats of D&D Online.

Charisma (Cha)
Charisma measures a character’s force of personality, persuasiveness, personal magnetism, ability to lead, and physical attractiveness. This ability represents actual strength of personality, not merely how one is perceived by others in a social setting. Charisma is most important for paladins, sorcerers, and bards. It is also important for clerics, since it affects their ability to turn undead. Every creature has a Charisma score.

You apply your character’s Charisma modifier to:


 * Bluff, Diplomacy, Haggle, Intimidate, Perform, and Use Magic Device checks. These are the skills that have Charisma as their key ability.
 * Checks that represent attempts to influence others.
 * Turning checks for clerics and paladins attempting to turn zombies, vampires, and other undead.
 * Healing capacity of Lay on Hands.
 * Increasing the saving throws of a level 2 (or higher) paladin via Divine Grace.

Sorcerers and bards get bonus spell points based on their Charisma scores. The minimum Charisma score needed to cast a sorcerer or bard spell is 10 + the spell’s level.