Cure Light Wounds

{{Infobox-spell
 * name          = Cure Light Wounds
 * level         = 1
 * image         = Curelightwounds.jpg‎
 * icon		= Icon_curelightwounds.png
 * school		= Conjuration
 * type1		= Healing
 * type2		=
 * type3		=
 * type4		=
 * bard		= 1
 * stormsinger   = 1
 * cleric		= 1
 * dark apostate = 1
 * druid		= 2
 * favored soul	= 1
 * paladin	= 1
 * ranger		= 2
 * sacred fist   = 1
 * cost		= 6
 * components	= {{V}}, {{S}}
 * metamagic	= {{Empower}}, {{Empower Healing}}, {{Maximize}}, {{Quicken}},{{Enlarge}}, {{Intensify}}
 * range		= Standard
 * target		= Friend, Self, Undead Foe
 * duration	= Instantaneous
 * save		= Will save takes half damage (Undead only)
 * sr		= {{Verified|Yes (Undead only)}}
 * cooldown	= 2 seconds
 * description	= Positive energy heals an ally for 1d6+2 plus 1 per caster level (Maximum caster level 5.) hit points, or deals the same amount of damage to an Undead creature.

A successful Will save takes half damage (undead only).


 * notes         =

Scrolls
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Wands
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Potions
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}}