Guild Renown

Overview
Guild Renown is the method that a Guild uses to gain Guild Levels, as a Guild goes up in levels they unlock various Guild rewards. See Guild Level article for the list of rewards.

How to get Guild Renown
The most basic way to gain renown is to kill NPC's, once an NPC has been killed whether by you or another party member (and you must be inside the quest instance) you will have a percentage chance of gaining renown from that kill.

Guild Trophies (Renown tokens) can also be found in chests and reward lists sometimes.
 * Heroic Deeds - + 50 Guild Renown
 * Tales of Valor - + 150 Guild Renown
 * Impressive Trophy - + 500 Guild Renown
 * Legendary Victory - + 1,000 Guild Renown


 * "We've made a change where mob renown won't rely on collectible bags. Hopefully this change will hit Lamannia on Friday." (Dev MadFloyd on 06-10-2010, 08:30 AM link)
 * "'Odds of renown dropping should be similar to the mechanic used to give XP vs the level of a quest. The higher the player is vs the content the lower the odds, and vice versa.' That has always been the intention." (Dev MadFloyd on 06-10-2010, 01:02 PM link)
 * "We've increased the base chance of finding trophies in chests, and also increased the "epic difficulty" bonus. End rewards should have trophies available very often. (Nearly 100% for Long or Very Long dungeons, in fact.)" (Dev Eladrin on 06-10-2010, 10:38 AM link)
 * "When you run quests at level, you have a 20% chance of finding renown in chests. For every level you're above the quest level, that chance is reduced by 4%. So if you're 3 levels over, you're looking at an 8% chance to find renown." (Dev MadFloyd on 07-22-2010, 01:01 PM link)
 * "the length of the quest affects your chances for renown in the end reward. Unless you're 5 levels over the quest, you should have a minimum of 50% chance to see renown and it goes up from there to 100% for a very long quest." (Dev MadFloyd on 07-22-2010, 01:43 PM link)
 * "it's based on the player with the highest level in the party." (Dev MadFloyd on 07-22-2010, 03:08 PM link)
 * "On Epic you have a 7% additional chance for drops from chests and monsters compared to Normal." (Dev MadFloyd on 07-22-2010, 03:09 PM link)
 * "the level of the quest iplays [sic] a role in the average value of the renown." (Dev MadFloyd on 07-22-2010, 03:30 PM link)
 * "Guild renown drops from chests and end rewards have been increased. End rewards now have a 50% chance to drop." (Update 5.1 Patch 1 release notes on 07-26-2010, 11:59 AM link)


 * Best places to earn Guild Renown thread, by Crazyfruit

Small Guild Renown boost
Small guilds (by number of unique accounts, not characters), get a "small guild bonus" to renown received by any of their members. 25 accounts or less should get this bonus. The bonus is supposed to ramp up the lower number of accounts are in your guild (26+ accounts get no bonus, 25 accounts get a small bonus, 24 accounts gets a slightly larger bonus, etc.).

Accounts in guild Small guild bonus source Problem with Small Guild Renown Bonus Formula
 * 01 = 150%
 * 02 = 180%
 * 03 = 210%
 * 04 = 240%
 * 05 = 270%
 * 06 = 300%
 * 07 = 285%
 * 08 = 270%
 * 09 = 255%
 * 10 = 240%
 * 11 = 225%
 * 12 = 210%
 * 13 = 195%
 * 14 = 180%
 * 15 = 165%
 * 16 = 150%
 * 17 = 135%
 * 18 = 120%
 * 19 = 105%
 * 20 = 90%
 * 21 = 75%
 * 22 = 60%
 * 23 = 45%
 * 24 = 30%
 * 25 = 15%

Example: If you had 6 unique accounts in your guild your small guild bonus would be 300% of the base renown gained. A Heroic Deeds (50 renown) would be 50 + (50 x 300% = 150) = 200 total.

Guild Renown required per Guild Level
source - DDO daily
 * Level 1 - 0
 * Level 2 - 400
 * Level 3 - 1,350 Insert non-formatted text here
 * Level 4 - 3,200
 * Level 5 - 6,250
 * Level 6 - 10,800
 * Level 7 - 17,150
 * Level 8 - 25,600
 * Level 9 - 36,450
 * Level 10 - 50,000
 * Level 11 - 66,550
 * Level 12 - 86,400
 * Level 13 - 109,850
 * Level 14 - 137,200
 * Level 15 - 168,750
 * Level 16 - 204,800
 * Level 17 - 245,650
 * Level 18 - 291,600
 * Level 19 - 342,950
 * Level 20 - 400,000
 * Level 21 - 463,050
 * Level 22 - 532,400
 * Level 23 - 608,350
 * Level 24 - 691,200
 * Level 25 - 781,250
 * Level 26 - 878,800
 * Level 27 - 984,150
 * Level 28 - 1,097,600
 * Level 29 - 1,219,450
 * Level 30 - 1,350,000
 * Level 31 - 1,489,550
 * Level 32 - 1,638,400
 * Level 33 - 1,796,850
 * Level 34 - 1,965,200
 * Level 35 - 2,143,750
 * Level 36 - 2,332,800
 * Level 37 - 2,532,650
 * Level 38 - 2,743,600
 * Level 39 - 2,965,950
 * Level 40 - 3,200,000
 * Level 41 - 3,446,050
 * Level 42 - 3,704,400
 * Level 43 - 3,975,350
 * Level 44 - 4,259,200
 * Level 45 - 4,556,250
 * Level 46 - 4,866,800
 * Level 47 - 5,191,150
 * Level 48 - 5,529,600
 * Level 49 - 5,882,450
 * Level 50 - 6,250,000
 * Level 51 - 6,632,550
 * Level 52 - 7,030,400
 * Level 53 - 7,443,850
 * Level 54 - 7,873,200
 * Level 55 - 8,318,750
 * Level 56 - 8,780,800
 * Level 57 - 9,259,650
 * Level 58 - 9,755,600
 * Level 59 - 10,268,950
 * Level 60 - 10,800,000
 * Level 61 - 11,349,050
 * Level 62 - 11,916,400
 * Level 63 - 12,502,350
 * Level 64 - 13,107,200
 * Level 65 - 13,731,250
 * Level 66 - 14,374,800
 * Level 67 - 15,038,150
 * Level 68 - 15,721,600
 * Level 69 - 16,425,450
 * Level 70 - 17,150,000
 * Level 71 - 17,895,550
 * Level 72 - 18,662,400
 * Level 73 - 19,450,850
 * Level 74 - 20,261,200
 * Level 75 - 21,093,750
 * Level 76 - 21,948,800
 * Level 77 - 22,826,650
 * Level 78 - 23,727,600
 * Level 79 - 24,651,950
 * Level 80 - 25,600,000
 * Level 81 - 26,572,050
 * Level 82 - 27,568,400
 * Level 83 - 28,589,350
 * Level 84 - 29,635,200
 * Level 85 - 30,706,250
 * Level 86 - 31,802,800
 * Level 87 - 32,925,150
 * Level 88 - 34,073,600
 * Level 89 - 35,248,450
 * Level 90 - 36,450,000
 * Level 91 - 37,678,550
 * Level 92 - 38,934,400
 * Level 93 - 40,217,850
 * Level 94 - 41,529,200
 * Level 95 - 42,868,750
 * Level 96 - 44,236,800
 * Level 97 - 45,633,650
 * Level 98 - 47,059,600
 * Level 99 - 48,514,950
 * Level 100 - 50,000,000

When guilds started getting to level 26, many noticed that they experienced a large amount of decay instantly on hitting the level, dropping them back down to level 25. Subsequent decay occurred exactly 24 hours later after that initial hit and was a lot smaller. For Over Raided, that initial hit was either 944 or 964 (no one really bothered to record the renown right before hitting 26 since no one was expecting the decay, so this is guesswork), whereas on the subsequent day, also at level 26, the decay was only 152. Afterward, the developers acknowledged that this initial large decay was a bug and that they toned down the decay until a patch could be applied. A patch subsequently came on July 21, and presumably, the decay amount has been adjusted back to their original intended amount -- decay based on data gathered before July 21 is exactly half of what the post-July 21 data gives. Since the patch, the decay has occurred at a fairly predictable interval. Thus, the following is based on data collected since July 21, the day of the patch.

 Determining your guild's renown decay Next, about how to figure out what the decay actually is for your guild. The decay occurs once each day, every 24 hours. The time of day that it occurs is pretty consistent, although it seems to be slowly drifting later with each day. It seems to be calculated in real-time, i.e. it looks at the guild level and the number of accounts in the guild at the time the decay occurs. I provide this for informational purposes only (so that people can figure out what their guild renown decay is). I would fully expect Turbine to punish any guild that uses this timing to deliberately reduce their daily renown decay as an exploit. You are warned.

For a guild that has over 25 accounts, assuming no one in the guild is using renown pots, the time of the decay should be fairly easy to determine. Simply look at the renown throughout the day and look for when the renown did not increase in a multiple of 5, since all the renown gained should be in multiples of 5. So for example, if your guild's renown was 4759438 at some time, then you should look when the last digit (units digit) is no longer 3 or 8 but changes to something else like 1 or 6. The decay will have occurred between when you last observed it at the original values (i.e. 3 or 8) and when you first observed the new values (i.e. 1 or 6). For a guild with 25 accounts or less, using this method is more difficult because in general there will be rounding issues with the small guild renown bonus when you get 5 renown from a monster kill. However, if your guild has 22 accounts (60% bonus), the renown gain is in multiples of 8, if your guild has 18 accounts (120% bonus), the renown gain is in multiples of 11, and so forth. Basically, if your bonus is a multiple of 20%, this method can still work, with a suitable multiplier. Otherwise, you'll just have to be hope to get lucky I guess and see when the renown decreases.

Using this method, you can gradually narrow down the window of time that the decay occurs for your guild until you determine it precisely. However, for most guilds, there's an even easier method: try looking at the same time as when the servers were last brought up from maintenance or otherwise being down. Currently, this is around 12:00 pm PST due to the 9-hour maintenance on Monday, 8/16/2010. For guilds that just hit level 26 recently, look for the decay to be every 24 hours after you first hit 26, although I suspect that whenever there's a patch or something, the time may get moved to the "standard" time of when the servers were brought up.

One way to look at decay rates for guilds as a whole is to just spam update the guild leaderboards during this time. This is indeed a useful approximation. However, the webpage only updates in intervals (i.e. it's not getting the real-time game information about the decay, but updates each guild's renown every say 5-10 minutes or so). Since each guild is presumably still gaining renown during this period, the decay observed is useful only to get a lower limit on how much the actual decay was, i.e. the actual decay will be more than or equal to the observed decay, since the guild was probably gaining some renown during the interval which partially offset the decay.

The most accurate way however once you know when decay hits for your guild, is to just spam "O" (the guild panel), continually recording the renown when it changes, and record the last value right before the decay and the first value right after the decay. Hopefully, you can also ask your guildies to let you know if they got any renown during that time (so that you can see if you saw it before the last value before decay or after the first value after decay, or if it got jumbled into the decay) -- I generally tell guildies around 2 minutes before I think it'll hit to let me know if they get any renown within the next 5 minutes.

Guild renown decay formula The formula for renown decay is a level-based multiplier times an account-based multiplier. It does not depend on your current renown (although your current renown of course determines your current level). What this means is that a level 31.9 guild will incur the same amount of decay as a level 31.1 guild, assuming the same number of accounts.

The account-based multiplier is the number of accounts + 10. This means that a 15-account guild will have a decay as if it were a 25-account guild, while a 700-account guild will have a decay as if it were a 710-account guild. This was tested only in the range of 15-22 accounts, but applying it to the big guilds based on their decay gives reasonable estimates of their account. That is to say, when I apply it to (for example) a 700 character guild (based on the leaderboard), I get a decay for (for example) around 500 accounts, not 100 nor 1000 accounts. So it seems like this should apply through the entire range of accounts, until there is further data on this. The way to test this is simple -- after I got data on the decay at a certain level, if the guild didn't level up before the next day, I added a few junk accounts to artificially increase the guild's size, and (since the level stayed the same) can figure out how much those extra accounts contributed to the decay. The extra accounts decreasing the guild's small guild renown bonus when we didn't level also served as a punishment for guildies slacking off from the one-level-per-day pace.

The level-based multiplier is as follows. Take the minimum renown needed to be at that level (not the current renown of the guild), which is actually just 50 * Level^3 (kudos to Grendyll here). Take every 5 levels starting at the onset of renown decay to be a tier (so level 26-30 = tier 1, level 31-35 = tier 2, etc.). Multiply the renown by the tier that the level is in. Then, multiply the product by the following:

Level 26-40: 2.5 Level 41-60: 3.0 Level 61-80: 3.5 Level 81-100: 4.0

Now divide by 1000000 (1 million). The result will be the level-based multiplier for renown decay.

If the above sounded too confusing, below is the level-based multiplier by level:

Lvl Level-based Multiplier

26 2.197000

27 2.460375

28 2.744000

29 3.048625

30 3.375000

31 7.447750

32 8.192000

33 8.984250

34 9.826000

35 10.718750

36 17.496000

37 18.994875

38 20.577000

39 22.244625

40 24.000000

41 41.352600

42 44.452800

43 47.704200

44 51.110400

45 54.675000

46 73.002000

47 77.867250

48 82.944000

49 88.236750

50 93.750000

51 119.385900

52 126.547200

53 133.989300

54 141.717600

55 149.737500

56 184.396800

57 194.452650

58 204.867600

59 215.647950

60 226.800000

61 317.773400

62 333.659200

63 350.065800

64 367.001600

65 384.475000

66 452.806200

67 473.701725

68 495.230400

69 517.401675

70 540.225000

71 626.344250

72 653.184000

73 680.779750

74 709.142000

75 738.281250

76 845.028800

77 878.826025

78 913.512600

79 949.100075

80 985.600000

81 1275.458400

82 1323.283200

83 1372.288800

84 1422.489600

85 1473.900000

86 1653.745600

87 1712.107800

88 1771.827200

89 1832.919400

90 1895.400000

91 2109.998800

92 2180.326400

93 2252.199600

94 2325.635200

95 2400.650000

96 2654.208000

97 2738.019000

98 2823.576000

99 2910.897000

100 3000.000000