Tower of Frost

Theobald the Antiquarian is behind on the rent for his tower - and for some reason it's started to snow in the middle of tropical Stormreach. {{Quest | name       = Tower of Frost | level      = 14 | epic       = 28 | duration   = medium | raid       = false | solo only  = false | solo       = 3756 | normal     = 6540 | hard       = 6820 | elite      = 7100 | xp         = | ecasual    = 17407 | enormal    = 29810 | ehard      = 30608 | eelite     = 31406 | epicxp     = | bestower   = Crawben Bix | npc        = Crawben Bix | loc        = Theobald's Tower | zone       = The Marketplace | patron     = The Free Agents | favor      = 6 | free       = true | extreme    = false | mappic     = M_Tower_of_Frost.png

| overview   = A landlord wants you to evict a tenant named Theobald the Antiquarian who is behind on his rent. There's just one catch - Theobald has apparently disappeared, and for some reason it's started to snow outside his tower in tropical Stormreach. Have Crawben Bix show you the way to Theobald's Tower. Then explore the tower and find the missing wizard. | objective_1  = Find Theobald the Antiquarian | objective_2  = Defeat the Ice Mephits | objective_3  = Disable the wards on the Eye of Risia: {{Popup|long=yes|4 left | Located in the freezer on the kitchen level; on the garden level; the summoning circle level; and the library level}} | objective_4  = Use the Claim Ticket in the correct place | objective_5  = Create a story using the illusions | objective_6  = Use the Lamp in the right place | objective_7  = Obtain the Eye of Risia | objective_8  = Close the Portal to Risia | objective_9  = Defeat the Frost Giants | optional_1   = Find Nibbles the Squirrel | opt_percent_1 = 1 | optional_2   = Use Nibbles the Squirrel in the proper place | opt_percent_2 = 1 | optional_3   = Defeat the Fey | opt_percent_3 = 20 | optional_4   = Find the Vial of Demon Blood | opt_percent_4 = 1 | optional_5   = Use the Vial of Demon Blood in the proper place | opt_percent_5 = 1 | optional_6   = Defeat the Demons | opt_percent_6 = 20 | expect     = | traps      = Trap and Lock DCs

(6) Acid and Sonic pressure plates on the security level

| misc       =


 * Ground Floor
 * Enter the tower and head north east. Speak with the orcs, kill them.
 * Optionally, if looking for more fight on this level, check the gold piles on the west and the Eye of Risia in the center.
 * Exit is up the east stairs, where you met the orcs.
 * Kitchen
 * Kill orcs in the kitchen, then follow the halls to the freezer room, via a door on your left.
 * Kill all mephits in the freezer, then disable the ward on the far wall. This melts some of the orc groups, so kill them too.
 * Avoid the gold piles (in the room across the hall from the freezer) unless looking for more fight.
 * To access the next level, turn left and up when leaving the freezer.
 * Servant Quarters
 * Kill some servants in the center of the room. Get Claim Ticket from the table and pull a nearby lever.
 * Note: All in-quest items that you need to pick up in this quest are virtual, i.e. no matter who in the party clicks on them, everyone/anyone can turn them in.
 * Exit to the next level is in the NE corner.
 * Storage Level
 * Turn in the Claim Ticket for a Shiny Lamp by talking to magic mouth. (Short character may have to jump to click it.)
 * A lever in the NW corner opens bars on the west wall, and your way upstairs to the Garden.
 * Garden
 * Kill Satyrs, animated bushes and destroy hedge walls to reach another ward in the center of the east wall.
 * Optional: Nibbles can be found in a random location roaming on this level, for 1% (yes, "one percent") bonus XP. You can later sacrifice it on the Summoning Circle level for an optional fight for another +1% XP bonus and a chest.
 * Proceed SE to the next level.
 * Illusionarium
 * Pick one story (one color on chart, right), and use the levers near the three stages to populate the stages so that they together form that one of the stories that the Magic Mouth lists. When you get a stage right, an appropriately colored light lights up (yellow, red or blue).
 * Talk to the Magic Mouth and click on the story you chose to verify you got it right. You only need one story.
 * Doors behind the Magic Mouth will open for a fight with orcs, a shrine, and the way to the Summoning Circle.
 * Summoning Circle
 * Kill a couple waves of Dretches that spawn.
 * Use the lamp with the Summoning Circle to summon a djinni. Speak to him, and he will dispel the whirlwind around the ward of air.
 * Optional: Place Nibbles on the Summoning Circle to summon a bunch of Satyrs and a Dryad boss. Killing them awards XP and a chest. (You can do this before or after the above.)
 * Disable the ward on the north wall.
 * Proceed to the east wall and the Library.
 * Library Level
 * Electric and Fire resists are useful on this floor.
 * Insanely difficult living disintegrate spell and living electricity spell. (These are typed as "oozes" for purpose of bane weapons.)
 * Optional: Take the Vial of Demon Blood and return the Summoning Circle (previous level). Place Vial on the Summoning Circle to summon a bunch of Dretches and a tough Goristro boss. Killing them awards XP and a chest.
 * Kill the Salamanders and disable the ward of fire.
 * Secret door in the center the room hides a locked chest, guarded by several [Crawling Coinage]]s.
 * Disable the ward in the western hallway.
 * Proceed to the south wall and the Security Level.
 * Security Level
 * This level is fairly linear; the teleporting pressure plates guide you forward.
 * There are bear traps and explosive plate traps, and several fights with Mephits, Winter Wolves and Tower Ice Elementals. Cold resist and fire attacks are helpful.
 * There is a shrine at the end of this level.
 * Also at the end is an optional to solve a trapped puzzle to turn on the elevator.
 * It's recommended that you {{Image popup| solve this easy puzzle |Tower of Frost (elevator puzzle solution).png}} (just don't power the center red tile - the one with the skull), rather than run back downstairs for the eye, then back up here again.
 * {{Bug|Solving the puzzle may not activate the elevator.|ticket1=4892}}
 * Exit to the inner sanctum is located on the north wall of this level (after pulling 2 levers); but first you need to grab the Eye.
 * Ground Floor
 * Return to the ground floor (via the elevator or the many stairs) and grab the Eye of Risia.
 * Use the elevator to beam back up to the Security Center (or run back up), then proceed to the Inner Sanctum, around the hall to the left.
 * Inner Sanctum
 * You'll fight a few mephits and elementals, but then have time to buff before the end fight. Cold resist and flame attacks, as before.
 * Throw the Eye into the portal; the end fight triggers almost immediately.
 * Kill the Frost Giants, loot the end chest.

Epic Normal play-throughs


| aggression      = 220-231 | onslaught       = 289-293 | tamper          = 3 | neutralization  = 4 | ingenious       = 5 | mischief        = 5 | chest = 4 | npcreward  = | unique     = yes }}
 * 1 hidden locked chest
 * 1 chest after Dryad wave
 * 1 chest after Goristro wave
 * 1 end chest
 * collectable = Varies
 * Collectables appear to be random in this quest. You may find one or more of the following:
 * Reagents Cabinet on the west side of the Kitchen level
 * Rubble on the south side of the Servant's Quarters
 * Fungus in the southwest corner of the Storage level
 * Fungus near the west door of the Garden level
 * Bookshelf in the Illusionarium
 * Reagents Cabinet in the Summoning Circle
 * Adventurer's Pack in the secret room on the Library level