Artificer

The Artificer (pronounced ar-TIFF-iss-er) is a unique base class that reflects many of the core themes of Eberron. With a masterful knowledge of magical devices and constructs, Artificers keep the cogs of the technological marvels of Eberron running.

Artificer is a favor-unlockable class via House Cannith patron favor. However, this is not possible with the initial release of the class with Update 11, as there isn't sufficient House Cannith Favor currently available. As of Update 11, purchase from the DDO Store is required to play this class, even for VIP subscribers. The current price is 995 Turbine Points.

Class Summary
Hit dice: d6

Class Skills

 * Skill points at 1st level: (4 + Intelligence modifier) x4
 * Skill points at each additional level: 4 + Intelligence modifier




 * [[Image:Skill_concentration.png‎|25px]]
 * Concentration (Con)
 * [[Image:Skill_disabledevice.png‎|25px]]
 * Disable Device (Int)
 * [[Image:Skill_haggle.png‎|25px]]
 * Haggle (Cha)
 * [[Image:Skill_openlock.png‎|25px]]
 * Open Lock (Dex)
 * [[Image:Skill_repair.png‎|25px]]
 * Repair (Int)
 * [[Image:Skill_search.png‎|25px]]
 * Search (Int)
 * [[Image:Skill_spot.png‎|25px]]
 * Spot (Wis)
 * [[Image:Skill_usemagicdevice.png‎|25px]]
 * Use Magic Device (Cha)
 * }
 * [[Image:Skill_spot.png‎|25px]]
 * Spot (Wis)
 * [[Image:Skill_usemagicdevice.png‎|25px]]
 * Use Magic Device (Cha)
 * }
 * Use Magic Device (Cha)
 * }
 * }

Weapon and Armor Proficiencies:



 * [[Image:Feat_simpleweaponproficiency.png‎|25px]]
 * Simple weapons
 * [[Image:Feat_exoticweaponproficiency.png‎|25px]]
 * Exotic weapon proficency (Great Crossbow, Repeating Light Crossbow, Repeating Heavy Crossbow)
 * [[Image:Feat_armorproficiency_light.png‎|25px]]
 * Light armor
 * [[Image:Feat_armorproficiency_medium.png‎|25px]]
 * Medium armor
 * [[Image:Feat_shieldproficiency_general.png‎|25px]]
 * Shields (except tower shields).
 * }
 * [[Image:Feat_shieldproficiency_general.png‎|25px]]
 * Shields (except tower shields).
 * }
 * }
 * }

Paths

 * Arcane Marksman
 * MasterMaker
 * Runic Champion

Prestige Enhancements
Battle Engineer

Advancement Table

 * this sneak attack feat is from update 11 patch 1. It will be just like rogues and they will gain it every 2lvl's.

Level 1

 * Artificer Construct Mastery (passive): Allows an Artificer to spontaneously cast any single-target Repair Damage or Inflict Damage spell they have inscribed in their spellbook. These spells will appear in bonus spell slots once inscribed.
 * Inscribe Infusion (active): Allows an Artificer to add a targeted infusion scroll into an Artificer's spellbook. Uses existing inscription components.
 * Unleash Iron Defender (active): Allows an Artificer to summon an Iron Defender.
 * Reanimate Construct (active): Allows an Artificer to revive their Iron Defender minion once per rest.
 * Artificer Knowledge - Scrolls (passive): Grants a +2 to UMD checks related to scroll use, and all scrolls used by the Artificer have their caster levels increased by 1. This caster level bonus increases by 1 at Artificer levels 4, 7, 10, and 13, and is capped by the Artificer's Intelligence Bonus.
 * Rapid Reload (passive): Allows crossbows, including repeating crossbows, to be reloaded faster.
 * Trapfinding (passive): Allows the use of the Search skill to locate traps when the task has a Difficulty Class (DC) higher than 20.

Level 2

 * Rune Arm Use (passive)(active): Allows Artificers to equip and use Rune Arms.
 * Artificer Craft Mastery (passive): Artificers gain a +1 bonus to all crafting skills for every even level of Artificer a character acquires, up to +10 at level 20.
 * Artificer Knowledge - Potions (passive): Grants a +2 to UMD checks related to potion use, if any, and all potions used by the Artificer have their caster levels increased by 1. This caster level bonus increases by 1 at Artificer levels 5, 8, 11, and 14, and is capped by the Artificer's Intelligence Bonus. This feat also gives damage bonuses to certain infusions.

Level 3

 * Artificer Knowledge - Wands (passive): Grants a +2 to UMD checks related to wand use, and all wands used by the Artificer have their caster levels increased by 1. This caster level bonus increases by 1 at Artificer levels 6, 9, 12, and 15, and is capped by the Artificer's Intelligence Bonus.

Level 4

 * Artificer Knowledge - Scrolls (passive): All scrolls used by the Artificer have their caster levels increased by an additional 1, for a total of +2. This caster level bonus is capped by the Artificer's Intelligence Bonus.
 * Artificer Craft Mastery (passive): The Artificer gains an additional +1 bonus to all crafting skills, for a total of +2.
 * Trapmaking (passive): You have learned enough about traps to be able to scavenge parts from them, and with the help of the Free Agents, can craft your own.
 * Bonus Feat: An artificer can select a feat from the Artificer Bonus Feat list.

Level 5

 * Retain Essence (passive): Whenever an Artificer uses a rod, staff, or wand, the character has a chance to not expend a charge. The percentage chance is based on (Artificer levels + Intelligence modifier)% chance not to expend a charge.
 * Artificer Knowledge - Arms and Armor (passive): Grants a +2 to UMD checks related to weapons, armor, and staves. Any activated abilities on weapons and armor ("clickies") used by the Artificer are cast at a +1 caster level. This caster level bonus increases by 1 at Artificer levels 8, 11, 14, and 17, and is capped by the Artificer's Intelligence Bonus.
 * Artificer Knowledge - Potions (passive): All potions used by the Artificer have their caster levels increased by an additional 1, for a total of +2. This caster level bonus is capped by the Artificer's Intelligence Bonus.

Level 6

 * Artificer Knowledge - Wands (passive): All wands used by the Artificer have their caster levels increased by an additional 1, for a total of +2. This caster level bonus is capped by the Artificer's Intelligence Bonus.
 * Artificer Craft Mastery (passive): The Artificer gains an additional +1 bonus to all crafting skills, for a total of +3.

Level 7

 * Artificer Knowledge - Wondrous Items (passive): Grants a +2 to UMD checks related to clothing, jewelry, and trinkets. Any activated abilities on these items ("clickies") used by the Artificer are cast at a +1 caster level. This caster level bonus increases by 1 at Artificer levels 10, 13, 16, and 19, and is capped by the Artificer's Intelligence Bonus.
 * Artificer Knowledge - Scrolls (passive): All scrolls used by the Artificer have their caster levels increased by an additional 1, for a total of +3. This caster level bonus is capped by the Artificer's Intelligence Bonus.

Level 8

 * Artificer Knowledge - Potions (passive): All potions used by the Artificer have their caster levels increased by an additional 1, for a total of +3. This caster level bonus is capped by the Artificer's Intelligence Bonus.
 * Artificer Knowledge - Arms and Armor (passive): Any activated abilities on weapons and armor ("clickies") used by the Artificer are cast at an additional +1 caster level, for a total of +2. This caster level bonus is capped by the Artificer's Intelligence Bonus.
 * Artificer Craft Mastery (passive): The Artificer gains an additional +1 bonus to all crafting skills, for a total of +4.
 * Bonus Feat: An artificer can select a feat from the Artificer Bonus Feat list.

Level 9

 * Artificer Knowledge - Wands (passive): All wands used by the Artificer have their caster levels increased by an additional 1, for a total of +3. This caster level bonus is capped by the Artificer's Intelligence Bonus.

Level 10

 * Artificer Knowledge - Scrolls (passive): All scrolls used by the Artificer have their caster levels increased by an additional 1, for a total of +4. This caster level bonus is capped by the Artificer's Intelligence Bonus.
 * Artificer Knowledge - Wondrous Items (passive): Any activated abilities ("clickies") on clothing, jewelry, and trinkets used by the Artificer are cast at an additional +1 caster level, for a total of +2. This caster level bonus is capped by the Artificer's Intelligence Bonus.
 * Artificer Craft Mastery (passive): The Artificer gains an additional +1 bonus to all crafting skills, for a total of +5.

Level 11

 * Artificer Knowledge - Potions (passive): All potions used by the Artificer have their caster levels increased by an additional 1, for a total of +4. This caster level bonus is capped by the Artificer's Intelligence Bonus.
 * Artificer Knowledge - Arms and Armor (passive): Any activated abilities on weapons and armor ("clickies") used by the Artificer are cast at an additional +1 caster level, for a total of +3. This caster level bonus is capped by the Artificer's Intelligence Bonus.

Level 12

 * Artificer Knowledge - Wands (passive): All wands used by the Artificer have their caster levels increased by an additional 1, for a total of +4. This caster level bonus is capped by the Artificer's Intelligence Bonus.
 * Artificer Craft Mastery (passive): The Artificer gains an additional +1 bonus to all crafting skills, for a total of +6.
 * Bonus Feat: An artificer can select a feat from the Artificer Bonus Feat list.

Level 13

 * Artificer Skill Mastery (passive): Grants a +1 bonus to all skills.
 * Artificer Knowledge - Scrolls (passive): All scrolls used by the Artificer have their caster levels increased by an additional 1, for a total of +5. This caster level bonus is capped by the Artificer's Intelligence Bonus.
 * Artificer Knowledge - Wondrous Items (passive): Any activated abilities ("clickies") on clothing, jewelry, and trinkets used by the Artificer are cast at an additional +1 caster level, for a total of +3. This caster level bonus is capped by the Artificer's Intelligence Bonus.

Level 14

 * Artificer Knowledge - Potions (passive): All potions used by the Artificer have their caster levels increased by an additional 1, for a total of +5. This caster level bonus is capped by the Artificer's Intelligence Bonus.
 * Artificer Knowledge - Arms and Armor (passive): Any activated abilities on weapons and armor ("clickies") used by the Artificer are cast at an additional +1 caster level, for a total of +4. This caster level bonus is capped by the Artificer's Intelligence Bonus.
 * Artificer Craft Mastery (passive): The Artificer gains an additional +1 bonus to all crafting skills, for a total of +7.

Level 15

 * Artificer Knowledge - Wands (passive): All wands used by the Artificer have their caster levels increased by an additional 1, for a total of +5. This caster level bonus is capped by the Artificer's Intelligence Bonus.

Level 16

 * Artificer Knowledge - Wondrous Items (passive): Any activated abilities ("clickies") on clothing, jewelry, and trinkets used by the Artificer are cast at an additional +1 caster level, for a total of +4. This caster level bonus is capped by the Artificer's Intelligence Bonus.
 * Artificer Craft Mastery (passive): The Artificer gains an additional +1 bonus to all crafting skills, for a total of +8.
 * Bonus Feat: An artificer can select a feat from the Artificer Bonus Feat list.

Level 17

 * Artificer Knowledge - Arms and Armor (passive): Any activated abilities on weapons and armor ("clickies") used by the Artificer are cast at an additional +1 caster level, for a total of +5. This caster level bonus is capped by the Artificer's Intelligence Bonus.

Level 18

 * Artificer Craft Mastery (passive): The Artificer gains an additional +1 bonus to all crafting skills, for a total of +9.

Level 19

 * Artificer Knowledge - Wondrous Items (passive): Any activated abilities ("clickies") on clothing, jewelry, and trinkets used by the Artificer are cast at an additional +1 caster level, for a total of +5. This caster level bonus is capped by the Artificer's Intelligence Bonus.

Level 20

 * Artificer Craft Mastery (passive): The Artificer gains an additional +1 bonus to all crafting skills, for a total of +10.
 * Bonus Feat: An artificer can select a feat from the Artificer Bonus Feat list.