Inflict Light Wounds, Mass

{{Infobox-spell Undeads are powered by negative energy, and Undeads don't make the Will save for half healing, therefore this spell cure such creatures of a like amount of damage rather than harming them, and they don't trigger Spell Resistance when cast on friendlies Undeads.
 * level         = 5
 * name          = Inflict Light Wounds, Mass
 * icon		= InflictLightWoundsMass.png‎
 * school		= Necromancy
 * type1		= Inflict wounds
 * type2		= Negative Energy
 * type3		=
 * type4		=
 * artificer	=
 * bard		=
 * cleric		= 5
 * dark apostate = 5
 * druid		=
 * favored soul	= 5
 * paladin	=
 * ranger		=
 * sor n wiz	=
 * cost		= 25
 * components	= {{V}}, {{S}}
 * metamagic	= {{Empower}}, {{Enlarge}}, {{Heighten}}, {{Maximize}}, {{Quicken}}, {{Intensify}}, {{Embolden}}
 * range		= Close (25 ft.+5 ft. per 2 caster levels)
 * target		= Foe, Undead 1 per caster level, no 2 of which can be more than 30 ft. apart
 * duration	= Instantaneous
 * save		= Will save takes half damage
 * sr		= Yes
 * cooldown	= 4 seconds
 * description	= Casts Inflict Light Wounds on multiple targets at range inflicting 1d6+2 negative energy damage plus an additional 1 for every caster level (Maximum caster level 25.), or healing Undeads for a lesser amount. A successful Will save reduces the damage by half.
 * notes         =

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