Lamannia Release Notes: Update 13

Lamannia Release Notes: Update 13
Welcome to the Lamannia Update 13 Release Notes for Dungeons &amp; Dragons Online! These release notes were posted on Thursday, January 26th, 2012. These notes are subject to changes and additions.

Of Special Note

 * Update 13: Web of Chaos serves as a prequel to DDO's upcoming expansion, Menace of the Underdark, and offers three free  quests in addition to numerous other changes!
 * The Lords of Dust: The Silver Flame must now contend with an uprising cult! Controlled by the Rakshasas, the cult of the Lords of  Dust have one priority, to free the ancient demons trapped in Khyber.
 * Two more adventures will be available to preview on Lamannia soon:
 * Servants of the Overlord‎: Venture deep down into Khyber and fight resistance as you attempt to thwart the Rakshasas from freeing the imprisoned “Spinner of Shadows”!
 * The Spinner of Shadows‎: Engage in an ambitious battle as you fight to hold off the release of the Spinner of Shadows! Though beware of thinking your task is over, for a menacing journey awaits…
 * Adventurers will now see all available named items as an option in their quest arc end reward lists when completing a quest arc for the third time (and every three times thereafter!) See Quests, Challenges, and Adventure Areas for specific details.
 * Players can now start their characters at level 7 with a new tier of Veteran Status! Veteran Status (7) can be earned by acquiring 3,000 total Favor or by purchasing the account option in the DDO Store.
 * Players can now reach level 200 in Cannith Crafting! New recipes are available, and higher-level shards can now be crafted that  have looser equipment slot restrictions.
 * Introducing the &#8220;Global Objectives&#8221; system! New players who arrive in Korthos will have a helpful DM voice/text in the public spaces  to guide them to points of interest on Korthos Island. Players can add  or remove objectives from their Global Objectives window using the "x"  button in the window, or with the "track" button in the Quest Journal.

Celebrating DDO's 6th Birthday!

 * Each character created prior to the February 3rd Lamannia update will have received a slice of birthday cake! This cake slice has the power to summon a cake loving Djinni, who will trade with you for “Nice Things”! Characters created prior to Update 13 on the live servers will receive a slice of the birthday cake once Update 13 is available, so feel free to start making some characters on live today!

Classes

 * The Disable Device skill is no longer automatically placed onto an Artificer's hotbar upon character creation.
 * Monk melee attack ranges have been increased while moving forward or chasing a target.
 * Monks and unarmed characters will no longer proc dual wield or double strike attacks when using Trip, Sunder, Stunning Blow, or other  special attacks, making them consistent with other classes. Special  "monk-only" abilities are unaffected by this change.
 * Monks will now resume their attack sequence a little faster after performing a buff-style finishing move.
 * Wizards with class-specific end rewards turned on should now see improved rewards in extremely high-level quests.
 * Many classes now gain the "Arcane Lore", "Religious Lore", or "Wilderness Lore" feats every level, which may modify certain dialog  options or come up in other ways during quests.

Combat

 * It is no longer possible in rare cases to be able to attack on ladders.
 * Fixed a display issue that caused non-stacking damage effects to appear as if they were affecting the target. For example, if two Wall  of Fire spells were in the same location, only one would be doing  damage, but both would display in the examination panel.

Crafting

 * Cannith Crafting recipes now have higher-level versions with less restrictive equipment slot restrictions. These new recipes are  available at levels 101-150 for Bound shards, and from level 151 to 194  for Unbound shards. Cannith crafters can now level up to 200. Editor note: This was removed in a later update to Lamannia.
 * Players can now craft Righteous, Armor Bonus +6, and Armor Bonus +7 Shards.
 * The enchantment value of the "Returning" effect for thrown weapons will no longer contribute to an items Total Enchantment Level.
 * Players will now experience improved game client performance in Crafting Halls.
 * Cannith Crafting device UI's are now properly cleared out when an item is crafted.

DDO Store

 * Players who do not have the Cannith Challenge pack can now see Universal Challenge Tokens.

Favor

 * Favor-granted Turbine Points will no longer expire after two years.
 * The House Phiarlan patron will now properly reward characters a Phiarlan Pendant of Time when a character reaches 150 House Phiarlan  favor.

Guilds and Guild Airships

 * The House Phiarlan Retainer's buff for Enchantment Save DC's is now a Morale bonus instead of an Enhancement bonus, to allow it to  better stack with items.

Hirelings and Homunculus

 * Rogue Hirelings no longer have a nonfunctional Sneak ability on their hotbar. They now have Search, Open Lock, Action Boost: Damage, and Action Boost: Haste.
 * An Artificer's Iron Defender will now be healed in cities and taverns.
 * An Iron Defender's fortification amount will now be displayed in its character sheet.
 * Hirelings and Iron Defenders will no longer attack far away enemies after engaging in closer combat while in defensive mode.
 * Tooltips for hirelings and pets will now describe them as "companions".
 * The Zeal spell icon will now appear on hireling command bars when appropriate.
 * Dead Iron Defenders will now be brought back to life when their owners enter a public area.

Items
Seals, Scrolls, and Shards for the Shaman's Brooch now have the correct name.
 * The Xachosian Eardweller is now easier to pick up when it appears.
 * The recipe description for Cannith Forging Station items with an Awaken Set bonus now states that the item becomes Bound to Character when upgraded.
 * Some items meant for use in House Cannith Challenges are no longer able to be used outside of House Cannith Challenges.
 * One Minute of Time and Skeleton Key Crests now have cooldowns.
 * The UI icon for Shattermantle and Improved Shattermantle no longer share the same icon as Chill Touch.
 * The Runed Ogre Femur and Beholder Plate's Anti-Magic Runes and Antimagic Spike effects now have the correct durations and save DC's in their item descriptions.
 * (Lamannia Only): The Poison Burst effect now has its description.
 * (Lamannia Only): Flameward now looks like a scepter.
 * The Lesser Elixir of Experience and Minor Experience Elixir no longer incorrectly state that they bestow a +5% bonus instead of their actual +10% bonus. Editor Note: Doesn't appear this change actaully made it in.
 * The Frozen Tunic's minimum level will no longer change.
 * (Lamannia Only): Some named items in the Web of Chaos quests now have a minimum level of 16 instead of 12. The items are Cruel Nobility, Doublecross Bow, Envenomed Blade, Fury of Flame, Luminous Truth, Silver Slinger, Templar's Retribution and Flameward.


 * The Epic Docent of Grace now has "Epic" in its item name.
 * The icons for Artificer Iron Defender modules have been improved.
 * The Witching Hour staff can now be sold to vendors.
 * The Tinker's Finesse set bonus now correctly grants True Seeing.
 * Fixed a bug where some items with the Pure Good, True Law, and True Chaos effects were able to be equipped by characters of the wrong  alignment.
 * The Greater Gem of Freezing Tides and Greater Gem of Ocean's Winds now have the correct icons.
 * Fixed an issue where the Boon of Undeath item effect would not work unless the item was equipped before a Pale Master assumed undead  form.
 * The Deneith Thin Quiver and Deneith Wide Quiver are now named the Large Thin Quiver and Large Wide Quiver.
 * The word "Colorless" has been added to augment crystal names to make them easier to find at the Epic Trader vendor.
 * Fixed a bug where some Artificer spell scrolls had incorrect icons.
 * Fixed a bug where the scroll of Cure Moderate Wounds had an incorrect icon.
 * The weapon property Improved Destruction now functions correctly.
 * Inflict Wound potions now have the correct focus orb images.
 * Shield Bashing and fortification reduction effects now stack correctly between feats and items. Shield Bashing grants a chance for  secondary shield bash attacks while striking with a main-hand weapon,  and Armor-Piercing will now bypass a percentage of enemy fortification  when attacking.
 * Challenge loot with the Craftable effect will no longer have a minimum level one lower than they should.
 * Tier 1 and Tier 2 Challenge loot items will no longer become Craftable upon Disjunction.
 * Fixed an issue where Exclusive or other items could disappear from the Buy Back tab if the items failed to place into a player's inventory.
 * The effects of Madstone Rage have been changed so that its bonuses to Strength and Constitution are Morale-based, it no longer  prevents spellcasting, it inflicts penalties to Will Saves,  Intelligence, Charisma, and Wisdom, and it bestows a 30-second Shaken effect when the buff wears off.
 * Editors note: This change was removed from the notes, however it was not fully removed from the game as implied: The 30-second shaken effect remains.
 * The Ring of the Stalker's Manslayer effect now works properly.

Monsters

 * Death Knights have been buffed, and are now considered Undead instead of Human for their monster Type.
 * Editors note: They messed this up a bit, they are kind of bugged hybrid human/undead now. See Death Knights for more details.
 * Fixed a bug that could cause zombies to get knocked down and be unable to get back up.
 * Monsters with rogue levels and the Sneak Attack ability now have the ability to reduce fortification to personal attacks to some  degree. For example, a CR 10 bugbear assassin with 4 Sneak Attack dice  will now be able to critically-hit someone with heavy fortification  approximately 10% of the time. That same bugbear will be unable to  critically hit a character with 110% fortification.
 * Some undead monsters that were incorrectly vulnerable to critical hits or sneak attacks are now immune.
 * Some undead monsters that were healed instead of harmed by healing spells will now be harmed by the spells.
 * Fixed a bug that caused undead enemies to always fail their saving throws against healing spells.
 * Horrid Wilting will now damage players when cast by monsters.
 * Editors Note: Odd note as it already did deal damage, perhaps it was broken in a recent lamannia build, not on live though.

NPC's

 * Public Quest bestowers have new overhead icons.
 * (Lamannia Only): Lightbringer no longer has two map notes.

Quests, Challenges, and Adventure Areas

 * Text has been added to dungeons that use color-based puzzles or pressure plates to help color-blind players.
 * Many adventures will now offer special end reward lists when players complete their quest arcs for the third time (and every three  times thereafter!) Named items that can appear on a quest arc&#8217;s end  reward list will have a 100% chance of appearing on every third  completion of the story arc. Special third completion rewards are  available for:


 * The Catacombs
 * The Ruins of Threnal
 * Sorrowdusk Isle
 * Delera's Tomb
 * Tangleroot Gorge
 * Shan-to-Kor
 * The Phiarlan Carnival
 * The Sharn Syndicate
 * The Reign of Madness
 * Harbinger of Madness
 * Attack on Stormreach


 * The Waterworks
 * The Path of Inspiration
 * The Dreaming Dark
 * Reaver's Reach
 * The Red Fens


 * Note: Some quests offer specific rewards on third completion, see individual quest information below for further detail.
 * Players will no longer be unable to open Epic chests when in a party with an Artificer's deceased Iron Defender.
 * Helpful effects will now be removed after a player has been granted hit points, to prevent situations where a wizard can die when resting while in Lich form, for example. This also means that the amount  of hit points recovered by resting can be influenced by buffs that  would previously be removed before resting.
 * Cannith Crafting Essences will now appear in chests on Epic difficulty.

Secrets of the Artificers

 * The hit points of non-boss enemies in this adventure pack have been adjusted down slightly.

Blown to Bits

 * A Bladehound that was not becoming active will now properly engage its enemies.

The Lord of Blades

 * The Lord of Blades will no longer sometimes go "invisible" and become stuck for a period of time after his jump attack.

Schemes of the Enemy

 * A floor section no longer does electrical damage.
 * The overall number of monsters in this dungeon has been lowered.

The Crypt of Gerard Dryden

 * Changed the dungeon description to state that this is an "extremely challenging" dungeon for its level.

Endgame: Marguerite

 * Removed the description that this was an "extremely challenging" dungeon for its level.

Where There's Smoke...

 * Killing certain Orc Ambushers in this quest will no longer complete the objective to slay Armnok the Warband Leader.

Challenges

 * Gold Star ratings will now be properly reported on Challenge Leaderboards.
 * Players who do not take part in Challenges, but are in a party doing a Challenge, will no longer be marked as having taken part in the Challenge in the Challenge Leaderboards.
 * Completing an objective after a Challenge has ended will no longer display a "Success" message.
 * Disconnecting will no longer cause kobolds to experience pathing issues.
 * Epic Challenge dungeon entrances now have purple map icons.
 * The Lich has been removed from Extraplanar challenges, and the Marilith has been returned to these challenges.
 * The Cloud Giant in the Lava Caves challenges has had its CR reduced.

Dr. Rushmore's Mansion: Moving Targets

 * The minimum level of this challenge has been reduced to 8.

Extraplanar Mining: The Dragon's Hoard

 * The minimum level of this challenge has been reduced to 8.

Kobold Island: The Disruptor

 * The minimum level of this challenge has been reduced to 8.

Lava Caves: Colossal Crystals

 * The minimum level of this challenge has been reduced to 8.

Kobold Island: The Disruptor - EPIC

 * Players will now be correctly awarded a star if no extractors have been destroyed, and letting an extractor get destroyed will no longer give conflicting feedback.

The Dreaming Dark

 * Completing the final quest in this series three times (and every third time thereafter) will offer players a single random Ioun Stone,  crafting items, and random loot from its end reward list.

Euphonia's Challenge: Treasure of Crystal Cove

 * Disconnecting will no longer disrupt kobold pathing.
 * The crystal collection objective now states the correct number of crystals required for completion.
 * Hide +5 through +13 upgrades are now available in Euphonia's hat box.

Gwylan's Stand

 * Phiarlan Cylinders now weigh 20 pounds instead of 100 pounds.

Misery's Peak

 * The mini-map has returned.

The Inspired Quarter

 * Inspired Quarter residents have convinced the Coin Lords to place a Teleporter in the enclave.
 * Characters level 4 and higher can now enter the Inspired Quarter.
 * Completing the final quest in this series three times (and every third time thereafter) will offer characters the option to select  several shards or disks, and offer the chance for named items that  normally appear in the Mindsunder chest, in its end reward list.

Orchard of the Macabre

 * All chests in the Orchard of the Macabre that had a chance to drop Sigil pieces, Tattered Tapestries, Tome of Untold Legends pages, or  Shield of Legend fragments now have a chance to drop any of the above.  If a chest previously had a specific Sigil piece, Tome page, or Shield  fragment associated with it, that chest will remain the best source for  that particular item. However, these items can now drop from any of the  above chests.

The Reaver's Reach

 * The third completion end reward list will offer players 50 Dragontouched runes, plus a random Eldritch, Sovereign, or Tempest Rune.

Monastery of the Scorpion

 * Fixed a stuck spot.

The Red Fens

 * Each dungeon in this chain will offer its own third completion reward list that includes named items associated with the adventure  pack.

Into the Deep

 * Soul stones will no longer get stuck in a pit.

Reign of Madness

 * The rings offered as end rewards now have a minimum level.

The Sane Asylum

 * This quest now has a working exit.

Sentinels of Stormreach

 * The quest arc bestowed by Taggart Deneith can now be repeated, and Taggart will offer an end reward every time the arc is completed.
 * The quest chain end reward will no longer be lost if the quests are done without talking to the quest arc NPC.

The Sharn Syndicate

 * The quest arc bestowed by Yorrick Amanatu can now be repeated, and Yorrick will offer an end reward every time the arc is completed.

Rainbow in the Dark

 * Fixed a door which could close and trap players, or prevent them from accessing a section of the quest.

The Shroud

 * Shavarath Blades will no longer strike as rapidly, do less damage on all difficulties, and display a warning when they first enter the game.
 * Editors Note: This change went live with Update 12 already despite the notes claiming otherwise.

Web of Chaos

 * (Lamannia Only): Quest XP has been adjusted for these quests.

The Lords of Dust

 *  NEW (Lamannia Only): The Epic chest is now Epic.
 *  NEW (Lamannia Only): The DM audio is now working.
 *  NEW (Lamannia Only): The altars can now only be used by one player at a time.
 *  NEW (Lamannia Only): Fixed a typo in Dectaran's dialog.
 *  NEW (Lamannia Only): The quest now has a map.
 *  NEW (Lamannia Only): Players can no longer follow Gnomon into an inaccessible space.
 * (Lamannia Only): Fixed an issue that could cause the quest to become uncompletable.

Servants of the Overlord

 *  NEW (Lamannia Only): Fixed several bugs involving monster spawns.
 *  NEW (Lamannia Only): The bosses now increase in difficulty on harder difficulty settings.
 *  NEW (Lamannia Only): Added an Epic chest for Epic difficulty.
 *  NEW (Lamannia Only): The delay to use a lever for an optional objective is now 15 seconds.
 * (Lamannia Only): Fixed an issue with the timer on Epic difficulty.
 * (Lamannia Only): This quest now has a map.
 * (Lamannia Only): An optional objective is now completable.
 * (Lamannia Only): Combat now begins after a character finishes speaking with Sabriz Rinzyn Kho.
 * (Lamannia Only): Several chests will now provide loot to all party members.
 * (Lamannia Only): Fixed several stuck spots, ladders, and environmental pathing issues.
 * (Lamannia Only): Fixed several issues that could cause the quest to become uncompletable.

The Spinner of Shadows

 *  NEW (Lamannia Only): The DM audio is now working.
 *  NEW (Lamannia Only): Fixed some DM text.
 * (Lamannia Only): This quest now has a timer on Epic difficulty.
 * (Lamannia Only): This quest now has a map.
 * (Lamannia Only): The Silver Flame Guardian will now bestow an essence when asked to.

Races

 * Fixed a bug that could cause Half orc characters to have an unusual pose when engaging in unarmed combat after using a quarterstaff.
 * Half-Elf Artificer Intelligence now requires the Feat Half-Elf Dilettante: Artificer instead of Wizard.
 * Fixed a graphical issue on Half-elf male characters wearing Renard's Elegant Hat.

Reincarnation

 * Ability Tome benefits are now preserved after True Reincarnation.
 * Bravery Streaks will now be preserved through Lesser and Greater Reincarnations.

Skills, Feats, and Enhancements

 *  NEW (Lamannia Only): The benefits of Zen Archery and Brutal Throw now apply to characters that have the feat.
 * The Improved Repair enhancement line now uses the Repair icon instead of the Spot icon.
 * Fixed a bug where the "Silent Moves" and "Greater Shadow" item effects were giving the incorrect skill bonuses.


 * The Lightning Icon for the Monk stance has been given a new look.
 * Metamagic feat context menus now indicate when no metamagics are available to place onto a spell, rather than present a menu with no  options.

Spells

 * (Lamannia Only):The Shout spell now has its correct name back.
 * (Lamannia Only): Lucky Cape and Thundering Armor no longer remain in a character's buff bar when their duration ends.
 * Acid Spray, Burning Hands, Cone of Cold, Shout, Great Shout, and the Mind Flayer's Mind Blast no longer shoot twice.
 * Artificer item buffs no longer persist through death.
 * Fixed a typo in the description of the Hypotic Pattern spell.


 * Animations will now match the appropriate metamagic state for the spell shortcut.
 * The debuff icons for Otto's Resistable Dance and Otto's Irresistable Dance are no longer switched.
 * The buff icon for Angelskin is now correct.
 * The Lantern Archon's Focus Orb is no longer an Eladrin Ghaele.


 * Fixed a bug where the icon for the Paladin spell "Zeal" would not always appear.
 * Item enchantment spells like Elemental Weapons and Lucky Cape now display a buff icon in the upper-right corner of the screen while an  enchanted item is equipped.
 * Hold Animal now affects Magical Beasts and Vermin. If cast on a mindless creature, the creature receives no saving throw, but the spell  has a reduced duration.
 * The tooltip for Aid, Mass now describes the spell instead of saying it acts like the Aid spell.
 * Necrotic Ray is no longer subject to Spell Resistance
 * Deep Slumber's description has been updated to reflect the actual duration of the spell. The spell lasts for 20 seconds +2 seconds  per caster level (instead of its previous description of 20 seconds +1  second per caster level.)
 * Several typos have been fixed in the spell descriptions for Elemental prod and Aid.


 * Fixed the icon for Ram's Might in the buff bar.
 * Conjure Bolts now creates more powerful bolts when cast by a more powerful caster. At 4th level, and every four levels after, the  bolts gain +1 to their enhancement bonus, to a maximum of +6 at level  20.
 * The Toughen Construct buff now has the correct icon.
 * Fixed some typos in the description for Niac's Cold Ray.
 * Horrid Wilting will now hit a hard-targeted enemy in addition to the enemy's neighbors.
 * Deadly Weapons has been temporarily changed to address balance and other issues. The spell now adds +1d8 force damage to a target's main hand weapon. This spell will undergo further changes in the future. Additionally, scrolls of Deadly Weapons have been added to the treasure tables, and now have a chance of appearing in chests like other scrolls in the game.

UI

 * Ingredients and other bags will no longer incorrectly display the final item taken out of the bag.
 * Fixed an issue that could cause the Quest Completions counter to decrease instead of increase. This was a display issue only.
 * The map will no longer block the vitals bar for the first person in a party.
 * The description of Adamantine Ritual II now correctly states that it increases the Durability of an item by +15.
 * Helmets will now be shown for players whose characters had /showhelmet off set prior to the release of Update 10.
 * The show helmet state will now be properly preserved following a Lesser or Greater Reincarnation.
 * Fixed a text error that could display when a character's guild achieved a new level.
 * UI skinning should now work properly again.
 * A new &#8220;effects&#8221; log has been added to chat to help new players recognize when they have item or spell effects that don&#8217;t stack. This option can be turned off in the &#8220;incoming chat&#8221; options list.
 * (Lamannia Only): Fixed an issue that could cause the Effects Channel to not display for some characters.
 * (Lamannia Only): Spell Point and Hit Point regeneration is now displayed in the Effects Channel.


 * The Auction House UI will now display remaining times more precisely.

Other Changes

 * Improved the behavior of Alt+Tab when running DX10 or DX11.
 * Players can now start their characters at level 7 with a new tier of Veteran Status! Veteran Status (7) can be earned by acquiring  3,000 total Favor or by purchasing the account option in the DDO Store.
 * (Lamannia Only): The description for Veteran Status II via Nyx Durandimion is now similar to the description of Veteran Status I, and the mail received by players who earn the reward is now more descriptive.
 *  NEW (Lamannia Only): Fixed an issue that could cause players to not start on the airship "The Heart of Wind" after getting Veteran Status 7.
 *  NEW (Lamannia Only): Veteran Status 7 items are no longer restricted by race for some races, and bards will no longer receive barbarian gear.
 *  NEW (Lamannia Only): Warforged characters will now get the same equipment as non-warforged, except for armor.

Known Issues
Known issues are now available, click here