Social panel

Social Panel
Soloing can be fun, but the essence of DDO is adventuring with a party. The game mechanism is built to host groups of up to six characters, (or up to twelve in a raid). While early quests can be completed by yourself, the challenge gets harder with every level, and you are missing the main joy of the game. Even in a party, success usually depends on having a good cross-section of classes present to heal, disarm traps, cast offensive spells and, of course, hack at things.

The Social panel is designed for both aspiring party leaders and those wanting to join a group. It allows you to quickly see who is looking for a group, and to find a group looking for new members. Unfortunately the tutorial of Korthos Island does not cover this invaluable tool, leaving too many players clumsily trying to use the "General" chat channel to arrange this.

Press 'o' or click on the icon to open the Social panel. You will see four tabs at the top of the panel: Grouping, Guild, Friends and Who.

Grouping Tab
The Grouping tab is used to find a group, advertise your own party, and get details about members of your current party. Groups whose leaders are actively recruiting members will appear in the "Looking for Members" or 'LFM' list below.

Groups for which your character is eligible are indicated by a checkmark. To show only those Groups, uncheck the small box "Show Groups I am not eligible for"

Hover over a Group you are interested in, and details of those players who have already joined will pop up.

To join a group, select it then click on the Join button at the bottom. This sends a message to the party leader requesting an invitation for your character.

Click on the Tell button to send a private message to that group leader before asking for an invitation. Note that your text entry will be on the 'General' channel.

If the party leader wants you to join them, they will send an invitation which will pop up on your screen. Click 'Yes' or 'No' to respond.

To let others know that you are looking for a group, click on the “I am looking for a party” button at the bottom of the page. This creates a 'LFG' icon above your character’s head, and flags your entry in the player list in the 'Who' tab. Click on the 'LFG' button again to turn your LFG status off.

If you want to create your own party and advertise for new members, click on the 'Create' button. This opens a new window for making entries in the 'LFM' list. You can set the range of player level and the classes you want, and write a comment that will appear with your entry. Select the name and level of your quest to let other players know what you intend to do.

To alter your 'LFM' advert later, click on the 'Create' button again, which will return you to that window. Click "Update Party" to publish your changes.

Your 'LFM' advert automatically disappears when your group is full. To close it before then, Uncheck the "All" classes button so there are no classes left.

When other players respond to your advert, you will get requests for invitations. You may accept or reject these requests immediately, but you may also leave the decision for later. They can then be displayed in a list by clicking the 'Join Requests' button in the "Create Party" window. This is a convenient way to compare possible party members before accepting or rejecting them. When your group is full, or you close the 'LFM' entry, the remaining hopefuls get a message telling them so.

Guild Tab
This panel displays information and commands associated with guilds.

The "Members" shows a a list of all members of your guild. It can be re-ordered by "Name" and "Last logged on" which usefully lets you see who is currently logged on.

The "Rewards" Tab shows the current information about the level of your guild and the benefits enabled for it. See the Guilds section for more information.

Who Tab
The Who panel allows you to find other players that are logged in. The panel contains two drop-down menus that let you define a search for players by 'Class' and 'Level'. This can be used to look for possible members for a group, or to track down someone who's name you have forgotten.

It also has an input box where you can type a portion of a player’s name. The name search will try to match the entered text against any part of a name; for example entering “and” will match players “Andy”, “Cassandra” and “Redhand.”

Press "Search" to start the query. The results appear in a scrollable list at the bottom of the panel.

Select a name and click on the Tell button to send that player a private message, or click on the Invite button to invite that player to join your party. The icon in the left hand column tells you if they are already in a group.

You can sort the list of players by clicking on any of the column headings: 'LFG', 'Class', 'Level', 'Name', or 'Comment'. Clicking the column heading a second time will reverse the order.

Friends Tab
The Friends tab opens a window where you can easily keep track of particular players in the game. To add someone to your 'Friends' list, simply select them when they are near you and then click on the Add button in the Friends panel, or type their name in the "Add" box. The traffic light tells you if they are online or not.

To remove a character from your Friends list, select their name and then click on the Remove button.

Jargon
The 'comment' allowed in the 'LFM' list is only short, so the text is often terse. For a full list of jargon see the Glossary, but the following are commonly used;


 * AHAP ; = "As hard as possible". The quest will be done in the hardest difficulty that can by opened by the party, depending who is in it. Assume the Group Leader cannot open at Elite.


 * BYOH = "Bring your own heals". There is no healer in the group, or the quest requires that you have potions, wands or scrolls to self heal.


 * Come and go = The Leader expects players to join after starting, and is happy for them to drop out at any time. Common in Wilderness Areas when looking for S/R/E experience. (See below)


 * IP = The quest is in progress, and the rest of the party are already in the dungeon or area. This does not necessarily imply "Come and go". They may be deep in the dungeon, or they may be in trouble - be prepared!


 * Know your way = The group will run through the dungeon without looking at the scenery or stopping for stragglers, so you will need to be familiar with it.


 * Need guide = The leader has not done this quest before, and is hoping for help from someone who has.


 * Need healer/DPS/tank/CC..etc = They need one role in particular, which may not mean a particular class. Think of what you can do, not of what you are.


 * PST = "Please send tell". The leader would like to talk to you in chat before sending you an invitation.


 * RP = "Role play". The group will be in character. Expect more chat and a leisurely pace.


 * S/R/E = They are going through a Wilderness Area for the "Slayer / Rare / Explorer" experience rather than for any particular dungeon within it.


 * Zerg = The group will go straight for the end reward / collectibles without bothering with side-quests, breakables, or kill count. It can mean the technique of running past mobs without stopping to kill them, but it may just mean a fast and furious approach. They will be impatient with fumbling and expect you to "Know Your Way" (see above).

Other ways to Form Groups
There are other ways of forming or adding to groups, and although less organized, these are sometimes quicker and easier.

You can invite someone standing in front of you to join your group simply by clicking on the 'Invite' button on the edge of their Portrait.

Similarly, you can use the 'Invite' button at the bottom of the 'Who' Tab (see above). It is polite to send your target a 'Tell' first, roughly describing your aims, because otherwise all they will see is an invitation out of the blue with nothing but your name to go on. You can expect blind invitations to be refused unless the recipient is feeling very bored.

If a player is using a chat channel, right-click their name in the chat window to get a drop-down menu which has 'Invite' as an option. This makes it easy to include the invitation as part of a conversation.

In all cases, the pop-up invitation the recipient sees is the same, and they have the same option of accepting or refusing it.

Lastly, as soon as your party is formed, do switch to the 'Party' chat channel. Indeed you can form a party just to use the the 'Party' channel for private chat, even if you are not actually going questing together.