Update 46 Preview Release Notes

{{Quote|developer=Cocomajobo|date=04-03-2020, 08:58 PM (EDT)|source={{Forums|p=6311626|display=0}}|quote= This preview contains the following features:


 * New Adventure Pack: The Lost Gatekeepers
 * New Named Loot


 * In addition to those primary features it also contains the following miscellaneous changes and bugfixes:

Character

 * Druid - Ghost pack will no longer make players in wolf form untargetable to other players
 * Paladins no longer gain the benefits of T4 Vigor of Life without training the enhancement first.
 * Paladin: Righteous Command now requires level 2 paladin spell components.
 * Sanctified Vial works with the described level prerequisites.
 * Divine characters with Beloved of the Divine and wielding an Exoctic Favored Weapon were getting +3 to hit and damage when they should have gotten +1. This has been corrected.
 * Divine characters with Beloved of the Divine and wielding a Simple Favored Weapon were getting +1 to hit and damage when they should have gotten +3. This has been corrected.
 * Sinister Chill now procs more reliably on Poison spells
 * Fixed Typos in the following locations:
 * Druid: Nature's Warrior: Ghost Wolf Pack
 * Cleric: Radiant Servant: Pacifism
 * Max level chat message

Items

 * no longer drop with Wrist Mythic Boost, and now properly drop with Goggles Mythic Boost.
 * no longer drop with Goggles Mythic Boost, and now properly drop with Wrist Mythic Boost.
 * Sentient XP stones are now able to be looted from chests more reliably, and are less likely to get stuck in your inventory.
 * Fixed typos in "Proof Against Poison" item effects.
 * Deprecated items will now automatically be cleaned out of bags.
 * Some items from Keep on the Borderlands have more appropriate material types

Quests

 * The majority of Gatekeeper NPC's have moved to the "Gatekeepers Grove" which can be reached via the Stormreach Harbor. This includes all of the following:
 * "Zarnoth the Vigilant" Gatekeeper Favor NPC
 * "Varron Tertius" the Schism Shard Collector
 * The questgivers (and quest entrances) for all of the following quests:
 * The Temple of Elemental Evil Part One
 * The Temple of Elemental Evil Part One
 * Tavern Brawl
 * Slave Pits of the Undercity
 * Secret of the Slavers' Stockade
 * Assault on the Aerie of the Slave Lords
 * White Plume Mountain
 * Teleport NPC's to the following locations:
 * "Uthor Granth" Teleport NPC to the "Trials of the Archons" questgivers
 * "Surna Garnok" Teleport NPC to "The Devil's Gambit" questgivers
 * "Norogorn Thaq" Teleport NPC to the "White Plume Mountain and Other Tales" questgivers


 * The Slayer, Explorer and Rare quests for the Cerulean Hills now have their CRs set to the correct value for the landscape: 3.
 * Fixed a logic issue in "Raven's Bane" that may have prevented Baba Lysaga's hut from opening correctly in some cases.
 * Korthos: Fixed an issue that sometimes caused a player to not be informed that they should enter the tavern in Korthos after helping Baldar and Linus.
 * Korthos: Sacrifices: The underwater section has been adjusted to provide a function for the gates, levers, and doors that previously did nothing.
 * Korthos: Redemption: A waypoint to enter the final battle of the quest Redemption has been added for when the barriers would normally prevent entry.
 * Wheloon: Thrill of the Hunt: Some erroneous cosmetic changes have been reverted.
 * All Epic xp rewards for Catacombat quest increased significantly.
 * Epic xp for The Mystery of Delera's Tomb and Free Delera Increased significantly.
 * Fixed Typos in the following locations:
 * The Deal and the Demon
 * Mask of Deception
 * Patriarch's Crypt
 * Prison of the Planes
 * Catacombs Human Zombies
 * Under the Big Top

UI

 * The Inventory Details drop down tab now properly displays the Crit Multiplier of your equipped weapons.

Miscellaneous

 * Changes have been made to the physics system related to performance issues.
 * Death Watches You Cosmetic should now display properly on all races.
 * Fixed a problem with many secret doors that made them too easy to spot, to the point of your Spot skill not mattering at all. Their Search DCs are not affected. These doors Spot DCs will now scale with level and difficulty, as inteded, and their Spot DC values will be 5 below their Search DCs. This bug only affected doors, not traps or control panels.
 * An otherworldly hut has appeared in the Stormreach Harbor.
 * There is now a moving platform elevator from the docks in the Stormreach Harbor up the cliffside.

Known Issues
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 * N/A