Epic Crafting

In Update 1, old favorite items that originated in Sands of Menechtarun area can be upgraded into powerful Epic versions by collecting rare scrolls, seals, and shards. These Epic rewards can then be further customized with Augment Crystals, permanently adding new effects to your items.

First Crafting Step - Creating Epic Items
First you find a normal version of the item, then you collect three objects in epic dungeons to upgrade the item.

If, say, you want an epic Bloodstone, you'll need to get a Bloodstone, kill epic monsters to get a Scroll of the Bloodstone (or buy one on the auction house), and loot chests for a Seal of the Bloodstone and a Shard of the Bloodstone. Once you have all of those, you can upgrade your Bloodstone to the epic version of the item.

Scrolls drop similar to collectable bags and can be freely traded. Seals and Shards are bound to account (though can be traded normally in the chest). All of them stack and count as "Ingredients".

List of Known Epic Version Items
All minimum level 20, bound to character
 * Ancient Vulkoorim Dagger - +6 Dagger:, Giant Slayer, Extra damage vs Giants, Adamantine, Red Augment Slot
 * Golden Gleaves - Boots: Striding +20%, DR 4/-, Disease Immunity, Yellow Augment Slot
 * Shield of the Scorpion - +6 Large Shield: Greater Spearblock, Violet Augment Slot
 * Silken Mail - +6 Mithral Chainmail (MDB: 5):, Axeblock, Colorless Augment Slot, Blue Augment Slot
 * Spectacles of Spirit Sight - Goggles: Greater Enchantment Focus, Greater Necromancy Focus, Colorless Augment Slot
 * Vambraces of Inner Light - +6 Full Plate:, Command, Colorless Augment Slot, Blue Augment Slot
 * Whirlwind - +6 Great Sword (2d8 damage): Telekinetic, Screaming, Thundering, Colorless Augment Slot, Red Augment Slot
 * Wolf Whistle - Necklace: ?, Colorless Augment Slot, Yellow Augment Slot



Augment Slots and Augment Crystals
Most items have only one augment slot. Two handed weapons often have two. Extremely powerful items might have none.

In general, red is for weapons, blue is for armors, and yellow is for accessories. There are also green, purple (violet), and orange augment slots - these allow your choice of the two colors that make up that color. (A green augment slots would permit either a blue or yellow augment crystal.)

Colorless crystals can go into any color slot.

Crystals are permanent modifications to the item, so choose what to add very carefully.

Augment Crystal Properties
Epic dungeons and raids award special tokens that can be traded for Augment Crystals (or True Reincarnation Tokens). See Misty in the Tower of the Twelve to turn them in.

Colorless Augment Crystal

 * 20 Epic Dungeon Tokens required
 * +6 Stat
 * 25 Epic Dungeon Tokens and 5 Epic Raid Tokens required
 * +1 Exceptional Stat

Red Augment Crystal

 * 20 Epic Dungeon Tokens required
 * Adds one of these damage types to your weapon
 * Adamantine
 * Silver
 * Cold Iron
 * Byeshk
 * Crystal (new type, Riedran Crystal, weapons that will be useful against psionic types like the Quori)
 * 30 Epic Dungeon Tokens required
 * Adds one of these damage types to your weapon
 * Good
 * Evil
 * Lawful
 * Chaotic
 * 15 Epic Raid Tokens required
 * +7 Enhancement Bonus

Blue Augument Crystal

 * 30 Epic Dungeon Tokens required
 * -15% ASF
 * Toughness (20 HP, similar to Minos Legens, doesn't stack, doesn't open enhancements)
 * +2 Good Luck (skills and saves)
 * +2 Maximum Dexterity Bonus
 * +4 Natural Armor Bonus
 * 15 Epic Raid Tokens required
 * +7 Enhancement Bonus
 * +7 Enhancement Bonus

Yellow Augment Crystal

 * 30 Epic Dungeon Tokens required
 * Spell Focus:
 * Proof Against Poison
 * Blindness Immunity
 * Disease Immunity
 * Fear Immunity
 * Underwater Action
 * Feather Falling