Item enchantments/list

Conversions
Several enchantments share similar effects so some of them have been converted to the most common enchantments.


 * Adamantine Armor → Damage Reduction (DR / -)
 * Adamantine Shields → Damage Reduction (DR / -) + Materials (Armor & Shields)
 * Aligned → Alignment
 * Arcane Casting Dexterity → Arcane Spell Failure
 * Arcane Sigil → Arcane Spell Failure
 * Archmagi → Spell Points
 * Bashing → Bludgeon Damage
 * Blindness Ward → Blindness Immunity
 * Blood → Healing Amplification + Fortification
 * Blueshine → Hide
 * Blurry → Miss Chance (Concealment)
 * Command → Charisma Skills + Hide
 * Darkleaf → Arcane Spell Failure
 * Deception → Bluff (Enhancement) + Deception
 * Demonic Might → Strength (Profane)
 * Dusk → Miss Chance (Concealment)
 * Elemental Energy → Hit Points (Elemental Energy)
 * Eternal Fire → Fire Damage
 * Everbright → Clickies (Offensive) (Blinding Flash) + Everbright
 * Faith → Damage Reduction (DR / Evil)
 * False Life → Hit Points
 * Fear Immunity → Immunity to Fear
 * Finesse → Dexterity + Feats (Weapon Finesse)
 * Fleshmaker → Healing Amplification (Fleshmaker)
 * Ghostly → Ghostly + Hide (Enhancement) + Miss Chance (Incorporeal) + Move Silently (Enhancement)
 * Good Luck → All Skills (Luck) + Resistance Save (Luck)
 * Heightened Awareness → AC (Insight)
 * Invulnerability → Damage Reduction (DR / Magic)
 * Litany of the Dead - Ability Bonus → All Abilities (Profane)
 * Litany of the Dead - Combat Bonus → Attack Bonus (Profane) + Damage Bonus (Profane)
 * Magi → Spell Points
 * Magical Null → Arcane Spell Failure
 * Mind Drain → Spell Points
 * Mind Turbulence → Concentration
 * Mithral → Arcane Spell Failure + Materials (Armor & Shields) + Nimbleness + Similar Enchantments
 * Nightmares → Force Damage + Nightmares
 * Overfocus → Search + Spot
 * Parrying → AC (Insight) + Resistance Save (Insight)
 * Persuasion → Charisma Skills
 * Power → Spell Points
 * Power Drain → Spell Points
 * Protection → AC (Deflection)
 * Reinforced Plating → AC (Inherent)
 * Shadow → Hide
 * Silent Moves → Move Silently
 * Single-Mindedness → Spell Focus (Enchantment)
 * Smoke Screen → Miss Chance (Concealment)
 * Songblade → Perform (Enhancement)
 * Symbiotic Flexibility → Nimbleness + Similar Enchantments
 * Toughness → Hit Points (Toughness)
 * Twilight → Arcane Spell Failure
 * Wizardry → Spell Points
 * Xoriat Madness: Alien Mind → Will Save
 * Xoriat Madness: Chaotic Ambition → Spell Lore (Arcane)
 * Xoriat Madness: Delirium → Delirium
 * Xoriat Madness: Hysteria → Curse Guard
 * Xoriat Madness: Mania → Melodic Guard
 * Xoriat Madness: Obsession → Obsession
 * Xoriat Madness: Paranoia → Paranoia
 * Xoriat Madness: Solipsism → Solipsism
 * Xoriat Madness: Subtle Ambition → Spell Focus (Conjuration) + Spell Focus (Illusion)
 * Xoriat Madness: Uncanny Awareness → Reflex Save

#

 * +2 vs Evil
 * +7 Enhancement
 * No Enchantments

A

 * Abilities ...
 * All Abilities (Profane)
 * Charisma
 * Charisma (Exceptional)
 * Constitution
 * Constitution (Alchemical)
 * Constitution (Exceptional)
 * Dexterity
 * Dexterity (Alchemical)
 * Dexterity (Exceptional)
 * Intelligence
 * Intelligence (Exceptional)
 * Strength
 * Strength (Alchemical)
 * Strength (Exceptional)
 * Strength (Profane)
 * Wisdom
 * Wisdom (Alchemical)
 * Wisdom (Exceptional)


 * AC ...
 * AC (Armor)
 * AC (Deflection)
 * AC (Dodge)
 * AC (Eldritch Dodge)
 * AC (Inherent)
 * AC (Insight)
 * AC (Natural)
 * AC (Rough Hide)
 * AC (Shield)


 * Alchemical Conservation
 * Alignment
 * Anathema
 * Anchoring
 * Anthem
 * Anti-Magic Runes
 * Antimagic Spike
 * Arcane Spell Failure
 * Armor-Piercing
 * Arrow Spitting
 * Assassination +2
 * Assassin's Training
 * Attack Bonus ...
 * Attack Bonus
 * Attack Bonus (Profane)


 * Auto-Repair

B

 * Bane ...
 * Aberration Bane
 * Animal Bane
 * Chaotic Outsider Bane
 * Construct Bane
 * Dragon Bane
 * Dwarf Bane
 * Elemental Bane
 * Elf Bane
 * Evil Outsider Bane
 * Giant Bane
 * Goblinoid Bane
 * Halfling Bane
 * Human Bane
 * Humanoid Bane
 * Incorporeal Bane
 * Lawful Outsider Bane
 * Magical Beast Bane
 * Monstrous Humanoid Bane
 * Ooze Bane
 * Orc Bane
 * Undead Bane
 * Vermin Bane


 * Banishing Fists
 * Banishing Weapons
 * Bewildering
 * Blinding Embers
 * Blinding Flash
 * Blindness Immunity
 * Blood Rage
 * Blunt Trauma
 * Blunted Ammunition
 * Bodyfeeder
 * Bone Breaking
 * Boon of Undeath

C

 * Cannith Combat Infusion
 * Chaosguard
 * Chaotic Curse
 * Chimera's Ferocity
 * Chimera's Vitality
 * Clever Strike
 * Clickies ...
 * Clickies (Spell Absorption)
 * Clickies (Spell Points Regeneration)
 * Clickies (Summoning)
 * Clickies (Offensive)
 * Clickies (Non-Offensive)


 * Concordant Opposition
 * Confounding Enchantment
 * Coronach
 * Craftable
 * Crippling
 * Crystal Cove Buffs ...
 * Defensive Aura
 * Entropic Aura
 * Haste Aura
 * Healing Aura
 * Scallawag's Luck


 * Curse Vector
 * Cursespewing

D

 * Damage ...
 * Acid Damage
 * Bleed Damage
 * Bludgeon Damage
 * Chaotic Damage
 * Cold Damage
 * Corrosive Damage
 * Disintegration Damage
 * Electricity Damage
 * Elemental Damage
 * Evil Damage
 * Fire Damage
 * Force Damage
 * Fracturing Damage
 * Good Damage
 * Lawful Damage
 * Light Damage
 * Maiming Damage
 * Negative Energy Damage
 * Piercing Damage
 * Poison Damage
 * Slicing Damage
 * Sonic Damage
 * Steam Damage
 * Tidal Damage
 * Vicious Damage


 * Damage Bonus ...
 * Damage Bonus
 * Damage Bonus (Profane)


 * Damage Reduction ...
 * Damage Reduction (DR / -)
 * Damage Reduction (DR / Adamantine)
 * Damage Reduction (DR / Bludgeoning)
 * Damage Reduction (DR / Chaotic)
 * Damage Reduction (DR / Epic)
 * Damage Reduction (DR / Evil)
 * Damage Reduction (DR / Good)
 * Damage Reduction (DR / Lawful)
 * Damage Reduction (DR / Magic)
 * Damage Reduction (Axeblock)
 * Damage Reduction (Spearblock)
 * Damage Reduction (Shield Blocking)


 * Deathblock
 * Deception
 * Defiance
 * Delirium
 * Demonic Curse
 * Demonic Drain
 * Demonic Retribution
 * Demonic Shield
 * Demon Fever
 * Destruction
 * Disease Immunity
 * Dispelling
 * Disrupting Weapons
 * Disruption
 * Doublestrike
 * Dragonshard Focus: Sentinel

E

 * Earthgrab
 * Efficient Metamagic
 * Elasticity
 * Embodiment of Law
 * Energy Absorption ...
 * Acid Absorption
 * Cold Absorption
 * Electrical Absorption
 * Fire Absorption
 * Negative Energy Absorption


 * Enervation
 * Enfeebling
 * Enhanced Ki +1
 * Enhancement
 * Eternal Faith
 * Everbright
 * Exceptional Combat Mastery
 * Extra damage vs Giants
 * Extra damage vs non-Giants
 * Extra damage vs Undead

F

 * Fearsome
 * Feats
 * Feather Falling
 * Feeds Off Madness
 * Fire Shield ...
 * Fire Shield (Cold)
 * Fire Shield (Hot)


 * Fortification ...
 * Fortification
 * Fortification (Exceptional)


 * Freedom of Movement
 * Freezing Ice

G

 * Ghost Touch ...
 * Ethereal
 * Ghost Touch
 * Ghostly


 * Giant Slayer
 * Glass Jaw Strike
 * Guardbreaking
 * Guards ...
 * Acid Guard
 * Air Guard
 * Cacophonic Guard
 * Corrosive Salt Guard
 * Crushing Wave Guard
 * Curse Guard
 * Disease Guard
 * Disintegration Guard
 * Dispelling Guard
 * Disruption Guard
 * Earthen Guard
 * Earthgrab Guard
 * Elemental Mastery Guard
 * Enervation Guard
 * Evil Guard
 * Fire Guard
 * Freezing Ice Guard
 * Good Guard
 * Haste Guard
 * Ice Guard
 * Incineration Guard
 * Invisibility Guard
 * Light Guard
 * Lightning Guard
 * Lightning Storm Guard
 * Magma Surge Guard
 * Melodic Guard
 * Nightmare Guard
 * Poison Guard
 * Radiance Blindness Guard
 * Radiance Guard
 * Slay Living Guard
 * Sonic Guard
 * Steam Guard
 * Stone Prison Guard
 * Sundering Ooze Guard
 * Telekinesis Guard
 * Thorn Guard
 * Trap the Soul Guard
 * Undead Guard

H

 * Hallowed
 * Healer's Bounty
 * Healing Amplification ...
 * Healing Amplification
 * Healing Amplification (Blood)
 * Healing Amplification (Fleshmaker)


 * Heroic Inspiration
 * Hit Points ...
 * Hit Points
 * Hit Points (Elemental Energy)
 * Hit Points (Pirate Vitality)
 * Hit Points (Toughness)

I

 * Immunity to Fear
 * Immunity to Slippery Surfaces
 * Impact + Keen
 * Incite
 * Infused with Positive Energy
 * Inspiring Echoes
 * Intercession Ward
 * Item Sets ...
 * Item Sets (Chronoscope)
 * Item Sets (DM's Vision)
 * Item Sets (Korthos Island)
 * Item Sets (Prestige Enhancements)
 * Item Sets (Red Fens)
 * Item Sets (Secrets of the Artificers)
 * Item Sets (Subterrane & Dragontouched)
 * Item Sets (Wrath of Sora Kell)

J

 * Jet Propulsion

L

 * Large Scorpion Poison
 * Life Shield
 * Life Stealing
 * Life-Devouring
 * Lifedrinker
 * Lightning Bolt Ward
 * Limb Chopper
 * Lionheart

M

 * Madstone Reaction
 * Maladroit
 * Manslayer
 * Marksmanship
 * Materials (Armor & Shields)
 * Materials (Weapons)
 * Medusa Fury
 * Melee Alacrity
 * Metal Fatigue
 * Miss Chance ...
 * Miss Chance (Concealment)
 * Miss Chance (Incorporeal)


 * Mortal Strike

N

 * Nightmares
 * Nightshade Venom
 * Nimbleness + Similar Enchantments

O

 * Obsession

P

 * Paralyzing
 * Paranoia
 * Path of the Fire Dragon
 * Path of the Guarding Stone
 * Polycurse
 * Power Store
 * Proof Against Poison
 * Protection from Evil
 * Puncturing

R

 * Ranged Alacrity
 * Regeneration
 * Reinforced Fists
 * Repair Systems
 * Resistances ...
 * Acid Resistance
 * Acid Resistance (Inherent)
 * Cold Resistance
 * Cold Resistance (Inherent)
 * Fire Resistance
 * Fire Resistance (Inherent)
 * Light Resistance
 * Lightning Resistance
 * Lightning Resistance (Inherent)
 * Sonic Resistance
 * Sonic Resistance (Inherent)


 * Riposte
 * Roar
 * Rock Shattering
 * Rune Arms ...
 * Craftable Rune Arm
 * Maximum Charge Tier
 * Rune Arm Imbue

S

 * Sacred
 * Saves ...
 * Enchantment Save
 * Fortitude Save
 * Fortitude Save (Epic)
 * Fortitude Save (Exceptional)
 * Poison Save
 * Reflex Save
 * Reflex Save (Exceptional)
 * Resistance Save
 * Resistance Save (Competence)
 * Resistance Save (Insight)
 * Resistance Save (Luck)
 * Will Save
 * Will Save (Epic)
 * Will Save (Exceptional)


 * Secret Door Detection
 * Seeker ...
 * Seeker
 * Seeker (Exceptional)


 * Shatter
 * Shield Bashing
 * Silver Flame
 * Sirocco
 * Skills ...
 * All Skills (Luck)
 * Charisma Skills
 * Charisma Skills (Exceptional)
 * Constitution Skills (Exceptional)
 * Dexterity Skills (Exceptional)
 * Intelligence Skills (Exceptional)
 * Strength Skills (Exceptional)
 * Wisdom Skills (Exceptional)
 * Balance
 * Balance (Enhancement)
 * Bluff
 * Bluff (Enhancement)
 * Concentration
 * Concentration (Enhancement)
 * Diplomacy
 * Disable Device
 * Disable Device (Enhancement)
 * Haggle
 * Haggle (Enhancement)
 * Heal
 * Hide
 * Hide (Enhancement)
 * Intimidate
 * Intimidate (Enhancement)
 * Jump
 * Jump (Enhancement)
 * Listen
 * Move Silently
 * Move Silently (Enhancement)
 * Open Lock
 * Open Lock (Enhancement)
 * Perform
 * Perform (Enhancement)
 * Repair
 * Search
 * Search (Enhancement)
 * Spot
 * Spot (Enhancement)
 * Swim
 * Tumble
 * Use Magical Device
 * Use Magical Device (Enhancement)


 * Slay Living
 * Slowburst
 * Smiting
 * Smiting Weapons
 * Sneak Attack Bonus ...
 * Sneak Attack Bonus
 * Sneak Attack Bonus (Exceptional)


 * Solipsism
 * Soundproof
 * Spell Boost ...
 * Spell Boost (Benevolence)
 * Spell Boost (Combustion)
 * Spell Boost (Corrosion)
 * Spell Boost (Devotion)
 * Spell Boost (Glaciation)
 * Spell Boost (Impulse)
 * Spell Boost (Laceration)
 * Spell Boost (Magnetism)
 * Spell Boost (Nullification)
 * Spell Boost (Potency)
 * Spell Boost (Radiance)
 * Spell Boost (Reconstruction)
 * Spell Boost (Resonance)


 * Spell Boost Clickies ...
 * Spell Boost Clickies (Ardor)
 * Spell Boost Clickies (Efficacy)
 * Spell Boost Clickies (Erosion)
 * Spell Boost Clickies (Freeze)
 * Spell Boost Clickies (Inferno)
 * Spell Boost Clickies (Spark)


 * Spell Augmentation
 * Spell Focus ...
 * Spell Focus (Abjuration)
 * Spell Focus (Conjuration)
 * Spell Focus (Enchantment)
 * Spell Focus (Evocation)
 * Spell Focus (Illusion)
 * Spell Focus (Mastery)
 * Spell Focus (Necromancy)
 * Spell Focus (Transmutation)


 * Spell Lore ...
 * Spell Lore (Acid)
 * Spell Lore (Arcane)
 * Spell Lore (Fire)
 * Spell Lore (Healing)
 * Spell Lore (Ice)
 * Spell Lore (Kinetic)
 * Spell Lore (Laceration)
 * Spell Lore (Lightning)
 * Spell Lore (Radiance)
 * Spell Lore (Repair)
 * Spell Lore (Sonic)
 * Spell Lore (Void)


 * Spell Penetration
 * Spell Points ...
 * Spell Points
 * Spell Points (Elemental Spell Power)
 * Spell Points (Pirate Cleverness)


 * Spell Resistance
 * Spell Resonance
 * Spell Turmoil
 * Stability
 * Staggering Blow
 * Stealth Strike
 * Stench
 * Stone Prison
 * Strength Sapping
 * Striding
 * Stunning
 * Sundering Ooze
 * Suppress Madness
 * Swiftness
 * Symbiotic Backlash

T

 * Taint of Chaos
 * Taint of Evil
 * Tchurvul's Touch
 * Telekinetic
 * Tendon Slice
 * Tet-zik, The Enlightened Change
 * Thunderclap
 * Tira's Splendor
 * Transform Kinetic Energy
 * Trap the Soul
 * Treason
 * True Seeing
 * Turning

U

 * Unbalancing
 * Underwater Action

V

 * Vampirism
 * Vengeful
 * Vertigo
 * Vorpal

W

 * Wand Maximizing
 * Weaken Construct
 * Weaken Undead
 * Weakening
 * Web Immunity
 * Wild Frenzy
 * Wounding