Paladin

=Paladin=

Skills
Skill Points at 1st Level: (2 + Intelligence modifier) x4.

Skill Points at Each Additional Level: 2 + Intelligence modifier.

Class feats
 

Level 1

 * Aura of Good (passive): Grants +2 deflection bonus to AC and +2 resistance bonus to saving throws to all characters within range.
 * Smite Evil (active): This feat allows the paladin to add its charisma bonus to their to-hit and damage rolls against one evil target.

Level 2

 * Divine Grace (passive): Allows the paladin to add its charisma bonus to all saving throws.
 * Lay on Hands (active): This feat heals a number of hit points equal to the Paladin’s level x the Paladin’s charisma bonus. This effect partially heals Warforged characters (50%).

Level 3

 * Aura of Courage (passive): Beginning at 3rd level, a paladin is immune to fear (magical or otherwise). Each ally within 10 feet of the paladin gains a +4 morale bonus on saving throws against fear effects. This ability functions while the paladin is conscious, but not if she is unconscious or dead.
 * Divine Health (passive): Makes the paladin immune to all diseases.
 * Fear Immunity (passive): A paladin past the level of 3 is immune to all fear and fear effects.

Level 4

 * Turn Undead (active and passive): This feat allows the character to turn or at higher levels destroy undead creatures. The character can do this (3 + their charisma modifier) times per day. While turning undead is an active skill, this feat is passive as it adds to the total amount of turns per day.

Level 6

 * Remove Disease (active): At 6th level, a paladin can produce a remove disease effect, as the spell, once per rest period. It can use this ability one additional time per rest period for every three levels after 6th (twice per rest at 9th level).