Template talk:XP bonus

The whole purpose of this template at this time is to reduce the amount of typing need to add the bonuses to each quest; however, I am not completely happy with the variable name setup but can't think of anything better at this time without typing out the full first word.. Maybe a four character abbr of the most important word? Suggestions to my talk page please.. ShoeMaker 15:57, April 24, 2011 (EDT)


 * Heh, all that typing is EXACTLY why I keep the basic stuff for XP and Collectibles on my page - just edit, highlight, copy, and then paste... and then all I hafta do is fill in the numbers. Can't think of anything to make your template easier, unless you did separate templates for sneak/kills/traps/doors/smash (or whatever).  Then you could just do, say, "kills|23|28|33" or "kills|23|28" or "kills|||33" if you miss the first two. - LrdSlvrhnd 16:30, April 24, 2011 (EDT)

I was just thinking of doing something similar, but in a table format. Say 5 columns wide (200px wide each), 4 rows deep (header, 3 rows showing requirements for the bonuses), this way we don't have to deal with as much eyestrain trying to fish out the numbers from the bullet-points. The XP information is nice, but I think it adds TMI to an already cluttered page.

Here's a Table I whipped up using your variables!


 * Taurolyon 15:07, April 28, 2011 (EDT)

The only problem I see with this concept is what if only the breakables numbers are available? Then it would be more clutter than not.... I choose to use the bullet method because that is what is currently on all of the pages that have Bonus XP counts / %s available. If all of the numbers (Or even 4/5 columns worth) then yours would probably look better.. Put your table into Template:Sandbox/Taurolyon and pick a quest with a lot of the numbers available and one with only a few numbers available and use your template. Just comment out what is currently there with &lt;!-- Commented out stuff --&gt;. Then post a couple links on this talk page so everyone can look at at and see how it looks. ShoeMaker 17:09, April 28, 2011 (EDT)

Epic XP
Since there's apparently Epic XP, you might want to add that in for the popup bit. And thanks for making the exact XP amounts as a popup rather than always on the page, I think it looks a LOT nicer like that. -LrdSlvrhnd 00:54, May 13, 2011 (EDT)

Template looks bad after navbar switch
Since the navbar got moved to the right, and template popups always sort to the right.. They kinda make a huge mess on my screen now and look really unprofessional. I mean if I mouse over anything on the far right of the screen - the tooltip appears off the screen, and my browsers horizontal browse bar appears, but I cant move it right because unmousing over removes the tooltip obviouisly.

Doesn't only apply to the new xp template, really any popups on the right get cutoff and look poor. Tho the xp template is always bad, since the elite/epic xp mouse over never appears.

Not sure this happens to all browsers, but i get it on firefox 4 and chrome. Can do a screenshot if your not sure what I mean. Tho I think everyone gets it. Not sure you guys can fix it or not... Ideally the tooltip would appear on the left, or the navbar goes back. Shade 08:57, May 13, 2011 (EDT)

Figured out how to get navbar back to the right
Looks like it's just a new default userskin. So just head to your preferences, and switch it back to "Truglass" to get the navbar back on the right. Truglass2 is the new default, which has it on the left. -Shade 18:26, May 17, 2011 (EDT)

Doesn't work without XP piped in at the end
Noticed you editing lots of quests to use this template..

Yet you didn't pipe in the XP at the end, so it just pops up "no experience available" which looks rather bad as its a giant million width popup.

Is it meant to work without piping in the xp by parsing the quest template? Cuz that doesn't work.. Actually even your example shows that problem, the one missing the xp at the end. --Shade 05:59, June 17, 2011 (EDT)