Talk:Epic (quest type)

lol, was kinda waiting for your input, shade. one person's biased opinion to another's! anyways, are you sure that minion debuff was -5 not -10? i will have to dig up forum threads... --yoko5000 08:35, April 26, 2011 (EDT)


 * http://forums.ddo.com/showpost.php?p=3707040&postcount=5


 * yea, if this is your source, i strongly doubt that it was -5. A) he said it was just an example, which implies actual number is different. B) its jerry, the ddocast guy, who is known as a very casual gamer, he probably has little to no experience on epic questing. --yoko5000 03:57, April 27, 2011 (EDT)

eh, I avoided putting opinions there. I ran the original update 1 epics more then anyone probably, in all manner of groups. I know the tactics you refering too, but they simply were not that common, nor neccesary imo. At least not enough so that they needed to be blantantly explained in such details. players with very low DCS used em sure.. But we certaintly didn't look for low dc wf nuker types to do the quests fast.. We always ran with high DC casters and used DC spells, which landed fine. Mass hold gameplay was alive and well in U1 as much as U5, just U1 required far more specialized and geared players.

Minion numbers I personally believed to be -10 too, as that was what was originally stated. then I suggested changing it to -5 before live, Eladrin quoted my post and said he would consider it.. Seems he did consider it and made it so before it went live. (Could dig that post up, but eh) Yea I know jerry is very a casual player, I played with him on lammania I think in U3? I led a group thru acid wit elite when it first came out. He seemed rather nervous to try an elite quest lol. I explained to him that the quest will be very easy (I was on my sorc who easily crushed the quest on hard already solo). After we beat it he said he just hit lvl20, and that was the first time he ever hit 20 on character.. I was floored.. The DDOcast guy took that many months to get his first 20 (Cap went up in mod9 right.)

But eladrin basically confirmed what he said, and hes kinda working with that dude now, so yea. They were vague as always, but read between the lines and thats what I got.

Anyways regardless of what the unreliable devs may say, mine and others who run epic a lots testing confirms it. Saves were never -10 except on lamannia, thats an insane value that would of made things a joke. Good place to test was epic devils assault, since the first devils (vermin keepers) have basically the same base wiillsave as the late devils (elite devil commanders).. Difference being, the first ones aren't minions. Right now they have a noticable +5 saves, so ppl with DC40 have trouble landing on the vermin keepers (but not the later minion types), while DC45 works flawless. Vs lamannia: Pretty much the same results on both those and the others, being they are now only a difference of -1 saves. Also tried elite lots of live, noting there saves are mostly the same.. Given no minion debuff. Elite actualy has higher saves then epic due to the minion debuff. (or did since U9 is going live now..) Shade 08:22, April 27, 2011 (EDT)