Named quest rewards

Although most quest-givers allow you to select one item from a randomly-generated list of treasure items, certain multi-part quest chains have a fixed list of named, pregenerated items available. Almost all such items are Bind on Acquire (disallowing exchange between characters). You won't be able to choose freely between those, since all the quest-givers replace some of those items by random ones "of equal value".

Particularly useful (and popular) items in the following lists include: Black Widow Bracers, Graskitch's Skullcap, Puzzle Cap, Carniflex, Golden Cartouche, Iron Manacles, Linen Handwraps, Black Wolfskin Belt, Blademaster Gauntlets, Crimson Gemstone, Splinterskull Acolyte Ring, Mummified Bat, Jeweler's Loupe, Shrunken Head, Scavenged Warplate, Retribution, and Spectacular Optics. Almost any character will want several of those items as soon as they become available.

The Grotto
Level 1 quest

The cleric offers you a choice of the following starter weapons at the end of quest, or the choice is offered if you choose to skip The Grotto.
 * Weapon Reward List
 * Ember Great Axe - Masterwork Great Axe: Fire Touch
 * Ember Heavy Mace - Masterwork Heavy Mace: Fire Touch
 * Ember Longsword - Masterwork Longsword: Fire Touch
 * Ember Rapier - Masterwork Rapier: Fire Touch
 * Eternal Wand of Finger of Fire - Wand: Finger of Fire (1d3 +1 per caster level (max 5) single target Fire damage, CL:3, 50/rest) Wizard or Sorcerer Required, UMD:15
 * Eternal Wand of Spark of Light - Wand: Spark of Light (1d3 +1 per caster level (max 5) single target Light damage, CL:3, 50/rest) Cleric or Favored Soul Required, UMD:15
 * Soren's Handwraps - Handwraps: Acid Touch

The following starter items are looted from a chest, or given if you choose to skip The Grotto.
 * Offered to every character
 * Ring of Waterbreathing - Ring: Water Breathing (CL:5, 1/rest)
 * Class-dependent items
 * Apprentice's Robe - Robe: Concentration +1, Potency I, Lesser Arcane Augmentation I (For Non-Warforged Sorcerers & Wizards)
 * Battleworn Chainshirt - Masterwork Chainshirt (For Non-Warforged Bards, Rangers & Rogues)
 * Battleworn Chainmail - Masterwork Chainmail (For Non-Warforged Clerics & Fighters)
 * Battleworn Shield - Masterwork Small Steel Shield (For Bards, Clerics & Fighters)
 * Disciple's Robe - Robe: Concentration +1, Mage Armor (CL:1, 1/rest) (For Non-Warforged Monks)
 * Ember Shortbow - Masterwork Shortbow: Fire Touch (For Barbarians, Bards, Clerics, Fighters, Rangers & Rogues)
 * Intiate's Docent - Docent: Repair +3 (For All Warforged characters)

The Voyage (Veteran Award Quest)
Level 1 Quest

You can select from one of these items when talking to Bellwether Bill at the end of the quest, you also receive a selection of Veteran Award Starter Items based on your class during the quest.


 * +1 Starter Great Axe - Flaming
 * +1 Starter Greatsword - Flaming
 * +1 Starter Handwraps - Flaming
 * +1 Starter Heavy Mace - Improved Devotion II
 * +1 Starter Kama - Flaming
 * +1 Starter Longbow - Flaming
 * +1 Starter Longsword - Flaming
 * +1 Starter Quarterstaff - Potency II
 * +1 Starter Rapier - Flaming
 * +1 Starter Scimitar - Flaming
 * +1 Starter Shortsword - Flaming

Heyton's Rest
Level 1 quest
 * Amulet of Inner Focus - Necklace: Concentration +1, Will Save +1
 * Amulet of the Brute - Necklace: Intelligence -1, Wisdom -1, Constitution +1

The Storehouse's Secret
Level 1 quest
 * Agile Belt - Belt: Reflex Save +1
 * Girdle of Lesser Fortitude - Belt: Fortitude Save +1
 * Rugged Belt - Belt: Lesser False Life

The Cannith Crystal
Level 1 quest
 * Axe Bane - Bracers: Lesser Axeblock
 * Bracers of Assistance - Bracers: Aid (CL:3, 1/rest)
 * Spear Bane - Bracers: Lesser Spearblock

The Collaborator
Level 1 quest
 * Discarded Ring - Ring: Power I
 * Lhorne's Blade - Long Sword: Lesser Monstrous Humanoid Bane
 * Min's Handwraps - Handwraps: Minor Flaming
 * Molin's Great Axe - Great Axe: Lesser Monstrous Humanoid Bane
 * Thera's Rapier - Rapier: Lesser Monstrous Humanoid Bane
 * Valen's Mace - Heavy Mace: Lesser Monstrous Humanoid Bane

Redemption (quest)
Level 2 quest
 * Cloak of Faith - Cloak: Shield of Faith (CL:1, 1/rest)
 * Curative Cloak - Cloak: Cure Light Wounds (CL:1, 1/rest)
 * Feather Cloak - Cloak: Feather Fall (CL:1, 1/rest)

Necromancer's Doom
Level 2 quest
 * Blessed Goggles - Goggles: Bless (CL:1, 1/rest)
 * Goggles of Insight - Goggles: Competence Attack Bonus +1
 * Ornate Goggles - Goggles: Search +1, Disable Device +1

Stopping the Sahuagin
Level 2 quest
 * Battered Helm - Helmet: Intimidate +1, Haggle +1
 * Engraved Circlet - Helmet: Will Save +1
 * Straw Hat - Helmet: Concentration +3, Tumble +1
 * Tattered Cowl - Helmet: Concentration +3, Diplomacy +1

Sacrifices
Level 2 quest
 * Anger's Step - Boots: Expeditious Retreat (CL:1, 2/rest), Jump +3, Set Bonus [To-Hit Bonus +2 (untyped?, stacks with competence)]
 * Arcane Goggles - Goggles: Concentration +3, Power I, Set Bonus [15% improvement to 1st level spells]
 * Archivist's Goggles - Goggles: Concentration +3, Power I, Set Bonus [Spell Points +20]
 * Devoted Goggles - Goggles: Heal +3, Power I, Set Bonus [+20% Healing to 1st level spells]
 * Nimble Grasp - Gloves: Tumble +3, Striding 5%, Set Bonus [To-Hit Bonus +1, +2 Damage to Sneak Attacks]
 * Pathfinder's Boots - Boots: Tumble +3, Striding 5%, Set Bonus [To-Hit Bonus +2]
 * Protector's Gloves - Gloves: Intimidate +3, DR 1/-, Set Bonus [Light Fortification, Insight AC Bonus +1]
 * Troubleshooter's Goggles - Goggles: Spot +3, Listen +3, Set Bonus [AC +1, Open Lock +3, Disable Device +3]

The Salvation of Korthos (Misery's Peak)
Level 3 quest

You can repeat Misery's Peak quest as many times you want, but you cannot repeat The Salvation of Korthos quest flag. Thus, you only can obtain one item per a character. Choose carefully as you can only get this once and it forms part of a set.


 * Anger's Gift - Necklace: Strength +1, Resistance +1, Set Bonus [To-Hit Bonus +2]
 * Arcane Necklace - Necklace: Intelligence +1, Charisma +1, Set Bonus [15% improvement to 1st level spells]
 * Archivist's Necklace - Necklace: Minor Mnemonic Enhancer (doesn't cure Feeblemind), Set Bonus [Spell Points +20]
 * Devoted Necklace - Necklace: Wisdom +1, Resistance +1, Set Bonus [+20% Healing to 1st Level spells]
 * Nimble Brooch - Necklace: Dexterity +1, Resistance +1, Set Bonus [To-Hit Bonus +1, +2 Damage to Sneak Attacks]
 * Pathfinder's Necklace - Necklace: Dexterity +1, Resistance +1, Set Bonus [To-Hit Bonus +2]
 * Protector's Brooch - Necklace: Strength +1, Resistance +1, Set Bonus [Light Fortification, Insight AC Bonus +1]
 * Troubleshooter's Necklace - Necklace: Dexterity +1, Resistance +1, Set Bonus [AC +1, Open Lock +3, Disable Device +3]

The Lost Seekers (aka "Waterworks")
Level 3-4 quests


 * Acrobat's Ring - Ring: Striding +5%, +3 Jump, +3 Tumble
 * Armor of the Unknown Hero - +1 Half plate: +1 Charisma
 * Black Widow Bracers - Bracers: +4 Armor bonus
 * Bloodletter's Knife - +1 Dagger: Slicing
 * Eternal Wand of Acid Splash - Wand: Acid Splash (1d3 +1 per caster level (max 5) single target Acid damage, CL:5, 50/rest) Wizard or Sorcerer Required, UMD:19
 * Gloves of Deceit - Gloves: +5 Bluff
 * Gnashtooth Piecemail Chain - +1 Chain shirt,
 * Gnashtooth Sickle - +1 Sickle: Stench
 * Goggles of Grabbing - Goggles: Hold person 1/rest
 * Graskitch's Skullcap - Helm: +1 Wisdom, +2 Will save
 * Guardkiller Bow - +1 Longbow:
 * Interogator's Shield - +1 Heavy steel shield: +3 Intimidate
 * Lost Docent of the Mastermind - +1 Docent: Lesser axeblock
 * Melt Wood Staff - +1 Quarterstaff: Melf's acid arrow 3/rest
 * Misery's Web - Trinket: Web 1/rest
 * Moss Weave Cloak - Cloak: +1 Constitution, +2 Fortitude save
 * Pastemaker - +1 Greatclub: +3 Intimidate, +3 Bluff
 * Scales of the Ancestors - +1 Scale mail: Scare 3/rest
 * Sewer Smock - Robe: Acid resistance
 * Sludge Fin Boots - Boots: +5 Swim
 * Tunnelworm Champion's Belt - Belt:
 * Venn's Necklace - Necklace:

Catacombs
Level 3-4 quests


 * Blade of Inquisition - +1 Longsword: Ghost Touch, Silver, Alchemical
 * Boots of Faith - Boots: +5 Jump
 * Cardinal's Gloves - Gloves: +5 Diplomacy
 * Circlet of Silver Flame - Bracers: Protection from evil 3/rest
 * Cloak of the Asylum - Cloak: +1 Wisdom, +2 Will save
 * Dagger of Inquisition - +1 Dagger: Ghost Touch, Silver, Alchemical
 * Eternal Rest - +1 Handwraps Ghost Touch, Silver Threaded
 * Eternal Wand of Cure Minor Wounds -
 * Eternal Wand of Magic Missile -
 * Flamekeep Docent - +1 Docent: Command
 * Goggles of the Inquisition - Goggles: +5 Intimidate
 * Guidance - +2 Light crossbow
 * Marguerite's Necklace - Necklace:
 * Mask of the Asylum - Helm: +5 Concentration
 * Morningstar of the Heretic - +1 Morningstar: Doom 3/rest
 * Pillar of Light - +1 Quarterstaff: Pure Good, Searing Light 1/rest
 * Ring of the Archbishop - Ring:, +3 Heal
 * Robe of Duality - Robe:, Arcane Augmentation I
 * Templar's Chain - +2 Chainmail
 * Templar's Leather - +2 Leather Armor
 * Templar's Mail - +2 Banded mail
 * Sanctuary - +1 Heavy steel shield: Resistance +1
 * Wooden Prayer Beads - Trinket: Bless 3/rest

The Seal of Shan-To-Kor
Level 3-5 quests

Weapons and armors bind on acquire, accessories don't bind on acquire.


 * Berserker Bracers - Bracers: Damage reduction 1/-, +3 Intimidate
 * Cloven Jaw War Beads - Necklace: +2 Constitution
 * Gatewarder's Girdle - Belt: +2 Fortitude save,
 * Gloves of the Poet - Gloves: +3 Heal, +3 Perform
 * Guardian's Dagger - +1 Greatsword: Keen
 * Necromantic Robe - Robe: ,
 * Puzzle Cap - Helm: +2 Intelligence
 * Ring of Dragon's Breath - Ring: Burning hands 3/rest
 * Scorpion Staff - +1 Quarterstaff: Summon monster II 1/rest
 * Shadow Star - +1 Shuriken: Keen, Returning, Deception
 * Spellshield Docent - +1 Docent: Spell Resistance (13)
 * Spider Spike - +1 Rapier:


 * Spiked Mace of the Elements - +1 Morningstar:


 * Stonedust Chain - +1 Chainmail: Lesser axeblock
 * Stonedust Leather - +1 Leather Armor: Lesser axeblock
 * Surefoot Boots - Boots: +3 Balance, +3 Move silently
 * Trapblast Goggles - Goggles: +4 Reflex save
 * Unfinished Elemental Platemail - +1 Half plate: ,
 * Vial of Slumberdust - Trinket: Sleep 3/rest
 * Witchdoctor's Mantle - Cloak: +2 Will save,

The Sharn Syndicate
Level 4 quests


 * Nicked Greatsword - +1 Great Sword: Screaming, Shatter +4
 * Nicked Heavy Mace - +1 Heavy Mace: Force, Weighted 2%
 * Nicked Kama - +1 Kama: Shock, Tendon Slice 4%
 * Nicked Longbow - +1 Long Bow: Shock, Seeker +2
 * Nicked Longsword - +1 Long Sword: Frost, Parrying
 * Nicked Scimitar - +1 Scimitar: Acid, Competence Attack Bonus +1
 * Nicked Shortsword - +1 Short Sword: Acid, Sneak Attack Bonus +2

Assault on Splinterskull (aka "Tangleroot")
Level 3-7 quests

Items are minimum level 5 unless otherwise stated.


 * Black Wolfskin Belt - Belt: +3 Constitution
 * Black Wolfskin Cloak - Cloak: Resistance +2,
 * Blademaster Bracers - Bracers: +3 Dexterity
 * Blademaster Gauntlets - Gloves: +3 Strength
 * Crimson Gemstone - Trinket:
 * Fanged Wraps - +1 Handwraps: Vicious, Maiming
 * Fist of Daarguul - +1 Club:, +5 Intimidate (ML: 4)
 * Krugg's Spiked Boots - Boots: +2 Reflex save, +10% Striding
 * Lhor-Tragu's Shadowed Armor - +1 Leather Armor: Shadow, Silent moves (ML: 4)
 * Spider Silk Robe - Robe: Lesser axeblock, +5 Move silently (ML: 4)
 * Splinterskull Acolyte Ring - Ring: ,
 * Splinterskull Chainmail - +3 Chainmail (ML: 4)
 * Splinterskull Docent - +3 Docent (ML: 4)
 * Totemic Staff of Splinterskull - +1 Quarterstaff: Summon monster III 3/rest (ML: 4)
 * Visor of the Flesh Render Guards - Goggles: Death Ward 1/rest
 * Warmaster Halfplate - +3 Half plate (ML: 4)
 * Whisperdoom's Fang - +1 Shortsword: Enfeebling (ML: 4)
 * Yarkuch's Greatsword - +1 Greatsword: (ML: 4)
 * Yarkuch's Helm - Helm: +1 Charisma, +1 Intelligence, +2 Will save
 * Zulkash's Bone Necklace - Necklace: +2 Wisdom,

Delera's Tomb and Return to Delera's Tomb
Level 5-8 quests

Items are minimum level 7 unless otherwise stated.


 * Blacklace Blindfold - Goggles: +7 Listen, +7 Spot, -1 Dexterity
 * Boneshard Flute - +1 Club: Command Undead 3/rest, +3 Perform (ML: 4)
 * Carnifex - +2 Greataxe (17-20/x3 crit): Keen (ML: 4)
 * Delera's Vestment - +2 Robe: +3 Charisma (ML: 6)
 * Devotion - +1 Handwraps: Flametouched Iron Threaded, Holy, Improved Devotion I
 * Docent of the Tomb - +1 Docent: +5 Balance, +5 Listen, +5 Search, +5 Spot (ML: 4)
 * Golden Cartouche - Necklace: +1 Intelligence, +3 Use magic device
 * Headman's Hood - Helm: Fear 1/rest, +5 Intimidate
 * Hellfire Cloak - Cloak:, ,
 * Iron Manacles - Bracers: +4 Protection Required Trait: Chaotic Alignment or Use magic device of 20
 * Linen Handwraps - Gloves: +4 Strength, -1 Dexterity, Disease Immunity
 * Obsidian Dagger - +2 Dagger: (ML: 4)
 * Rusted Shirt - +3 Chain shirt (ML: 4)
 * Serpentbranch - +2 Longbow: Poison, Proof Against Poison (ML: 4)
 * Sigil of Stormreach - Ring: +2 Charisma, +5 Diplomacy
 * Silverflame Hauberk - +2 Half plate: (ML: 4)
 * Skeleton Key - Trinket: +7 Open lock
 * Sparkstriker - +1 Heavy pick: Adamantine, Shocking Burst (ML: 4)
 * Switchblade Boots - Boots: +10 Bluff
 * Trapsmith's Toolbelt - Belt:, +7 Repair
 * Voice of the Master - Trinket: +1 Good luck, Heroic Inspiration (+5% addtional xp from quest completions) (ML: 5, guaranteed to be in the list)
 * Wighthide Armor - +2 Hide armor: +1 Strength (ML: 4)
 * Wrath of Syberys - +2 Heavy steel shield: Blinding 3/rest, +3 Reflex save (ML: 4)

Cult of the Six
Level 8-10 quests


 * Blood Machete - +1 Kukri: Slicing (ML: 5)
 * Bubble Belt - Belt: Underwater action, +10 Swim, Water breathing 3/rest (ML: 7)
 * Cesti - Gloves: +2 Strength, +1 Dexterity (ML: 7)
 * Cliffdiver Luck Charms - Bracers: +7 Swim, +7 Jump, +5% Striding (ML: 7)
 * Filtration Module - +1 Docent: +5 Repair, +4 Poison save (ML: 4)
 * Hobnail Boots - Boots: +15 Balance (ML: 7)
 * Jeweler's Loupe - Goggles: +7 Haggle, +7 Disable device (ML: 7)
 * Mummified Bat - Trinket: +5 Listen, +5 Spot, continuous Feather falling (ML: 7)
 * Oilskin Tunic - +1 Leather Armor: Acid resistance (ML: 4)
 * Phantasmic Masque - Helm:, -1 Constitution (ML: 7)
 * Piledriver - +2 Maul (2d6 dmg): +2 Strength, -1 Dexterity, -5 Balance (ML: 4)
 * Poison Ring - Ring: +2 Constitution, +3 Poison save (ML: 7)
 * Quicksilver Cassok - Robe: +20% Striding (ML: 6)
 * Quilted Cape - Cloak: Sonic resistance, +7 Move silently, Resistance +2 (ML: 7)
 * Scavenged Warplate - +5 Half plate (Armor Bonus 12): Adamantine (ML: 4)
 * Shamanic Staff - +2 Quarterstaff: True Chaos,, (ML: 4)
 * Sheridan's Ruin - +2 Rapier: Keen (ML: 4)
 * Sheridan's Wrack - +2 Dagger: Keen (ML: 4)
 * Shrunken Head - Necklace: Resistance +3 (ML: 7)
 * Skin of the Mockery +2 Handwraps: Cold Iron Studded, Human Bane
 * Snowstar - +2 Shuriken: Icy Burst, Returning (ML: 4)
 * Swampscale Armor - +3 Scale mail: +7 Swim (ML: 4)
 * Wharfrat's Plank - +3 Heavy wooden shield: +7 Swim (ML: 4)

The Threnal Arena

 * Threnalian War Blade - +5 Longsword
 * Threnalian War Dagger - +5 Dagger

The Abandoned Excavation (aka "South Threnal")
Level 9-10 quests


 * Accomplice - Cloak: +10 Hide, +10 Move silently, -1 Charisma (ML: 9)
 * Asbestos Booties - Boots: Fire resistance, -2 Reflex save (ML: 9)
 * Bracers of Spiderkind - Bracers: +2 Poison save, Summon monster IV 3/rest (ML: 9)
 * Brass Beaver - Ring: +7 Repair, Repair moderate damage 3/rest (ML: 9)
 * Brilliant Docent of the Dawn - +1 Docent: Wizardry I, Aid 3/rest (ML: 6)
 * Coin Belt - Belt: Command, +10 Haggle (ML: 9)
 * Crystal Prism - Trinket: Suggestion 3/rest (ML: 9)
 * Domus' Cuirass - +4 Breastplate (Max Dex 4) (ML: 6)
 * Fencer's Garb - +3 Leather Armor: Spearblock (ML: 6)
 * Fernian Wraps - +2 Handwraps: Flaming Burst, Reflex Save +3, Path of the Fire Dragon
 * Glacial Casque - Helm: (ML: 9)
 * Guard of the Shogun - +3 Splint mail: +5 Intimidate, +3 Diplomacy (ML: 6)
 * Jeweled Hammer - +3 Warhammer: Command, Impact (ML: 6)
 * Kundarak Trooper's Shield - Steel tower shield: Heroism 3/rest (ML: 6)
 * Mantle of the Worldshaper - Cloak: Heroic Inspiration, Regeneration, Scarab of Spell Absorption (5/5 Charges), DM's Vision set bonus (True Seeing) (ML: 5, guaranteed to be in the list)
 * Penny Whistle - Necklace: Summon monster III 5/rest (ML: 9)
 * Rabbit Gloves - Gloves: Good luck (ML: 9)
 * Ratcatcher - +2 Light crossbow: (ML: 6)
 * Retribution - +1 Longsword: Holy, True Law, Pure Good Required Trait: Lawful Good Alignment or Use magic device of 20 (ML: 6)
 * 100 +5 Screaming Amethyst Arrows - 100x +5 Arrows, 50% Returning, Screaming (Doesn't bind on acquire)
 * Spectacular Optics - Goggles: +4 Reflex save, +3 Protection (ML: 9)
 * Thanatos Weave - Robe: Deathblock, +2 Armor Bonus (ML: 6)
 * Theurgic Stave - +1 Quarterstaff: Adamantine,, +5 Spot (ML: 6)

Scarlet Scarab Powder
Combine 5 Scarabs from Litany of the Dead Part 1 quests into Scarlet Scarab Powder and turn it into Squire Rale in the Necropolis
 * Lumric's Longbow - +2 Longbow: Ghost Touch
 * Touch of the Silver Flame - Trinket: Lesser Undead Guard
 * Signal of the Silver Flame - Trinket: Lesser Turning

Dark Scarab Powder
Combine 5 Scarabs from Litany of the Dead Part 2 quests into Dark Scarab Powder and turn it into Squire Rale in the Necropolis
 * Morleth's Docent - +2 Docent: Wizardry II, Lesser Arcane Sigil (note this has no minimum level)
 * Righteous Bracers - Bracers: Lesser Undead Guard, False Life
 * Signet of the Silver Flame - Ring: Lesser Undead Guard, Intelligence +2, Charisma +2

Eerie Scarab Powder
Combine 5 Scarabs from Litany of the Dead Part 3 quests into Eerie Scarab Powder and turn it into Squire Rale in the Necropolis
 * Beignin's Breath - Trinket: Exclusive, Wizardry III, Efficacy (3/rest)
 * Dalorent's Seal - +3 Large Shield: Improved Devotion III, Improved Brilliance III, Sacred, Lesser Turning
 * Ghostbane Longbow - +2 Longbow: Ghost Touch, Undead Bane
 * Kaelth's Touch - Trinket: Undead Guard, Faith (DR 5/evil)

The Spawn of Whisperdoom Collectible
Level 11 quest
 * Crystallized Widow's Eye - Trinket:, (Splinterskull Battle Standard)
 * Widow Weave Cloak - Cloak:, Lesser Spearblock, Web Immunity, Proof Against Poison (Silver Goblet)
 * Widowblight - +1 Sickle: Paralyzing (Splinterskull Historical Documents)

Invasion Tokens (Outsider Token Collectible)
From Invaders!, level 12 quest

Collect 25 Outsider Tokens from end chest, turn them in to Phinnian Barkbow in the Harbor to claim a reward form the following list.


 * Demonic Breastplate - +5 Breastplate: Adamantine, ,
 * Docent of Defense - +5 Docent:, +2 Protection
 * Ring of Balance - Ring: Stability, +2 Natural Armor Bonus, Balance +13, Dismissal 3/day
 * Scepter of Healing - +4 Heavy mace: Flametouched Iron, ,

A Relic of a Sovereign Past
Level 12 quest

Each instance has 15 pieces of Adamantine Ore spawn on the ground. Collect them and turn them in to a dwarf NPC Galrias the Smith inside of the quest, he will forge these items for you. However, you only can carry one of these items at a time, so when you want another you have to give previous one back to him.

Weapons and Armor minimum level 8, Accessories level 9.
 * Nightforge Aegis - +5 Heavy Steel Shield: Adamantine (15 Adamantine Ore)
 * Nightforge Armbands - Bracers: ,
 * Nightforge Avenger Blade - +5 Longsword: Adamantine (10 Adamantine Ore)
 * Nightforge Darkhelm - Helmet:, , (10 Adamantine Ore)
 * Nightforge Darkscale - +5 Scalemail: Adamantine (12 Adamantine Ore)
 * Nightforge Docent - +5 Docent: (12 Adamantine Ore)
 * Nightforge Gorget - Necklace: (10 Adamantine Ore)
 * Nightforge Gouge - +5 Heavy Pick: Adamantine (10 Adamantine Ore)
 * Nightforge Hammer - +5 Warhammer: Adamantine (10 Adamantine Ore)
 * Nightforge Mesh - +5 Chain Shirt: Adamantine (12 Adamantine Ore)
 * Nightforge Plate - +5 Full Plate: Adamantine (15 Adamantine Ore)
 * Nightforge Spike - +5 Darts: Adamantine, Returning (10 Adamantine Ore)
 * Nightforge Stilleto - +5 Dagger: Adamantine (8 Adamantine Ore)

Ancient Relic Collectible
Note that these relic items are also required to advance The Reaver's Bane story arc.

20 Ancient Elven Relics
From Hoorunoe in Gianthold
 * Elfcrafted Chain Armor - +3 Breastplate: Mithril, ,
 * Elfcrafted Chain Shirt - +3 Chain shirt: Mithril, ,
 * Elfcrafted Docent - +3 Docent: Evocation Focus, ,
 * Elfcrafted Plate Armor - +3 Full plate: Mithril, ,
 * Elfcrafted Robe - Robe, +3 Armor bonus: Evocation Focus, ,

20 Ancient Giant Relics

 * Giantcrafted Chain Armor - (Min Level 10) +5 Chainmail: Adamantine, ,
 * Giantcrafted Chain Shirt - (Min Level 10) +5 Chain shirt: Adamantine, ,
 * Giantcrafted Docent - (Min Level 10) +5 Docent: ,
 * Giantcrafted Plate Armor - (Min Level 10) +5 Full plate: Adamantine, ,
 * Giantcrafted Robe - Robe, (Min Level 10) +4 Armor bonus: ,

20 Ancient Dragon Relics

 * Dragoncrafted Breastplate - +4 Breastplate: Cure Serious Wounds 1/rest
 * Dragoncrafted Docent - +4 Docent: ,
 * Dragoncrafted Leather Armor - +4 Leather Armor: +10 Disable Device, +7 Spot, +3 Reflex
 * Dragoncrafted Plate Armor - +4 Full plate: Sacred,
 * Dragoncrafted Robe - Robe: +4 Armor Bonus, Conjuration Focus,

Dragon Scales Collectible
From Gianthold Tor, level 14 quest

25 Black Dragon Scales

 * Black Dragonhide Armor - +5 Leather Armor (3 base armor):, , , Ranged Alacrity 10%
 * Black Dragonplate Armor - +5 Full plate (9 base armor): Sacred,, , Undead Guard
 * Black Dragonscale Armor - +5 Scale Armor (6 base armor): ,
 * Black Dragonscale Docent - +5 Docent:, , , Ranged Alacrity 10%
 * Black Dragonscale Robe - Robe: +5 Armor bonus,, Greater Evocation Focus,

25 Blue Dragon Scales

 * Blue Dragonhide Armor - +5 Leather Armor (3 base armor):, , ,
 * Blue Dragonplate Armor - +5 Full plate (9 base armor):, , ,
 * Blue Dragonscale Armor - +5 Scale Armor (6 base armor):, , ,
 * Blue Dragonscale Docent - +5 Docent:, , ,
 * Blue Dragonscale Robe - Robe: +4 Armor bonus,, , ,

25 White Dragon Scales

 * White Dragonhide Armor - +5 Leather Armor (3 Base armor):, Protection +4, ,
 * White Dragonplate Armor - +5 Full plate (9 base armor):, Protection +4, ,
 * White Dragonscale Armor - +5 Scale Armor (6 Base armor):, Protection +4, ,
 * White Dragonscale Docent - +5 Docent:, Protection +4, ,
 * White Dragonscale Robe - Robe: +6 Armor bonus,, Protection +4, ,

Tattered Tapestries Collectible
Items are all minimum level 11.
 * Minos Legens - Helm: +20 HP (Stacks),
 * Muffled Veneer - Helm: Move Silently+10, Hide+10, Search+10
 * Seraphim - Helm: Sacred, Hallowed, Abjuration Focus,
 * Totemic Lavalier -Helm: Magi, Intelligence+4, Charisma+4
 * Tradusor - Helm: Wisdom, Reflex save+4
 * Undying Gaze - Helm: Intimidate+10, Shatter+6, Fear 1/1day

Shield of Legend
Turn in a completed Shield (8 pieces) to Racella Unary and receive a shield from the list.
 * Adherence - +3 Tower Shield: DR 3/-, Enchantment Save +6
 * Arrondi - +4 Large Shield: Feather falling, Adamantine,
 * Bijio - +4 Large Shield: Proof Against Poison,, Improved Empower Healing I
 * Death's Door - +4 Large Shield: Fearsome, Deathblock
 * Fanion - +4 Large Shield: Twilight, Mithral, Magi,
 * Sorrel - +5 Large Shield: Protection +4, Resistance +4
 * Talon - +3 Large Shield (DR4, Base Dmg: 2d6, Crit: 19-20 /x3): Maiming, Keen

Tome of Untold Legends
Turn in a completed Tome (8 pieces) to Bilk Howland and receive a weapon from the list.
 * Coronation - +5 Morningstar: Persuasion,, Control Undead 1/day
 * Deathnip - +5 Heavy pick (19-20 crit): Maiming, Seeker +8
 * Phosphor - +5 Heavy mace: Sunburst, Everbright, Righteous, Impact
 * Razorend - +5 Shortsword: Bleed,, Keen, Tendon Slice 10%
 * Serrulae - +5 Battleaxe: Vertigo +10, Transmuting,
 * Sever - +5 Dwarven axe: Keen, Limb Chopper, Destruction
 * Skiver - +5 Dagger: Archmagi,, Improved Extend I, Improved Empower II
 * Twinblade - +5 Bastard sword (2d8 damage):, , Anarchic, Axiomatic

Emerald Claw Nugget and Silver Flame Nugget
First of all, you must talk to the quest giver outside the Necropolis and get Silver Flame Trinket or Emerald Claw Trinket (you can only have one at a time), then bring it to the altar in the Bloody Crypt (of course the altar is guarded by a vampire boss). Then to the altar in the Shadow Crypt and the Cursed Crypt. Each time you use the altar, your necklace will be upgraded (however you only can use the altar once per instance). Then at last, you must turn it in to the altar in Ascension Chamber (Accursed Ascension raid). Talk to the quest giver for a choice of a final reward.

The Bloody Crypt
Level 6 quest
 * Emerald Claw Medallion - Necklace: +3 Diplomacy, Cause Fear 3x/rest
 * Silver Flame Medallion - Necklace: Negative Energy Absorption 1x/rest

The Shadow Crypt
Level 9 quest
 * Emerald Claw Pendant - Necklace: Diplomacy +7, Intimidate +7, Symbol of Fear 3x/rest
 * Silver Flame Pendant - Necklace: Deathblock, Negative Energy Absorption 5x/rest

The Cursed Crypt
Level 12 quest
 * Emerald Claw Talisman - Necklace: Fearsome, +11 Diplomacy, +11 Intimidate, Symbol of Fear 3x/rest
 * Silver Flame Talisman - Necklace: Deathblock, Continuous Protection from Evil, Negative Energy Absorption 10x/rest

Emerald Claw Nugget

 * Blood's Bellows - +5 Large Shield: Adamantine, Greater Shout 3/day
 * Docent of the Claw - +5 Docent: Reinforced Plating +1 (inherent ac bonus), To-hit bonus +1,
 * Emerald Guard - +5 Full plate (Max dex bonus 2): To-hit Bonus +1,
 * Plume of Adherence - Helm: Improved Maximize I, ,
 * Raiment of the Fervent - Robe:, ,
 * Scales of Surety - +5 Chainmail: Mithral, To-Hit Bonus +1,

Silver Flame Nugget

 * Aegis of Flame - +5 Large Sheild: Mithral, Silverflame (increases maximum hit dice of turn undead by 6), Sheildspike (additional 1d6 piercing damage when bashing)
 * Beacon of Tira - Helm:, ,
 * Bastion of Fealty - +5 Full plate (Max dex bonus 2): ,
 * Chain of Conviction - +5 Chainmail: Mithral, ,
 * Cloth of the Faithful - Robe:, ,
 * Docent of Featly - +5 Docent: Reinforced Plating +1 (inherent ac bonus), ,