Whirling Dervish

The whirling dervish is a desert inspired template whose sole ability is to deal as much damage as possible with twin scimitars. With a high strength, the use of power attack, the dervish can deal extreme punishing cleaving and great cleaving when enemies surround him. In order to stay alive, a good AC is thus important. When facing a single opponent, the dervish can pull a nasty one on the mob with stunning blow. A successful stun allows 6 seconds of criticals, there is little chance the mob can survive. With such devastating attacks, the agro generated is huge but serves little importance when the dervish hits up his haste boost to speed up the ferocity of his attacks. Be it solo or in a party, the dervish is a indeed a mighty whirlwind of destruction

RACE: Elf, Alignment: Lawful Good

STATS: Str: 16, Dex: 17, Con: 14, Int: 8, Wis: 8, Cha: 8 Stat points gained at levels 4, 8, 12, 16 and 20 would go into strength

FEATS:
 * (Selected)
 * Toughness
 * Iron Will
 * Bullheaded
 * Greater Weapon Focus: Slashing Weapons
 * Power Attack
 * Stunning Blow
 * Two Weapon Defense
 * (Fighter Bonus)
 * Weapon Focus: Slashing Weapons
 * Two Weapon Fighting
 * Weapon Specialization: Slashing Weapons
 * Improved Two Weapon Fighting
 * Improved Critical: Slashing Weapons
 * Dodge
 * Greater Two Weapon Fighting
 * Greater Weapon Specialization: Slashing Weapons
 * Superior Weapon Focus: Slashing Weapons
 * Oversized Two Weapon Fighting
 * Quick Draw

SKILLS:
 * Intimidate

ENHANCEMENTS:
 * Fighter Attack Boost III
 * Fighter Haste Boost IV
 * Fighter Weapon Alacrity
 * Valenar Elf Melee Damage II
 * Kensei Scimitar Mastery III
 * Fighter Armor Mastery III
 * Fighter Critical Accuracy III
 * Fighter Kensei III
 * Fighter Strategy (Stunning Blow) II
 * Fighter Scimitar Specialization II
 * Racial Toughness II
 * Fighter Strength III
 * Fighter Toughness III

Breakdowns
Armor Class Total: 39 (45 with +5 Heavy Shield)
 * Base: 10
 * +5 Fullplate: +13
 * Dex 18 (17 base, +1 item): +4
 * Chaosgarde (Xorian Cipher): +2
 * Protection +5: +5
 * Dodge Feat: +1
 * Two Weapon Defense: +1
 * Barkskin Potion: +3

Strength = 16+5(level increase)+3(enhancement)+6(item) = 30 str = +10 to hit, damage (38 str with power surge)

Attack bonus = 20+10(strength)+5(+5 weapon)+3(weapon focuses)+2(kensai enhancement) = +40 (+35 with PA)

Damage = +10(strength)+5(weapon)+4(weapon specialisation)+2(kensai enhancements)+2(kensai specialisations)+2(elven enhancements) = +25 (+30 with PA)