Into the Deep

{{Quest Map notes:
 * name=Into the Deep
 * level=9
 * duration=Very Long
 * xp={{xpcolors|solo=2,508|normal=4,420|hard=4,641|elite=4,862}}
 * loc      = The Sahuagin Stronghold
 * npc      = Ta Prin
 * zone     = The Red Fens
 * patron   = House Kundarak
 * favor    = 5
 * epic     = yes
 * mappic   = M_into_the_deep.png
 * maplegend = yes
 * overview = A group of rebel Sahuagin contact you, revealing that not all of their kind are hell bent on dominating the shores of Xen'drik and summoning demons. Help them restore the balance of power in their underwater kingdom by traveling to the underwater city and experience DDO's new (and much hyped) underwater combat system!
 * obj=
 * Meet with Vizira
 * Gain entry into the North Palace
 * Destroy the Prisons of the water guardians (2 guardians).
 * (Optional) Reduce loyalist surface patrols (20 sahuagin).
 * (Optional) Reduce the number of loyalist forces (40 sahuagin).
 * (Optional) Gather 20 Sea Paw for Ni Sek
 * (Optional) Slay Scrags to cripple mining operations. (12 scrags, 12.5% base XP)
 * (Optional) Help the Drow escape. (8 drow, 12.5% base XP)
 * (Optional) Venture to the pit and destroy the Demon.
 * expect =
 * Spawning/respawning monsters
 * Quest item collection (optional: 20 sea paws)
 * Water breathing is not needed as the adventure provides protective bubbles for all party members when navigating through water areas.
 * traps = None
 * misc =
 * Turning in 20 Sea Paw will get you 3 potions of Cure Moderate Wounds for each of the party members, but there are only sufficient Sea Paw for one person to turn in this reward. If you do not intimidate Ni Sek when turning in the Sea Paw, he will also give one Wand of Cure Moderate Wounds to the person who turns in the Sea Paw.
 * The entrances to the the mine and temple are directly east and west from the center point of the map. from there you can head directly north to finish the quest. Additional areas are not needed for completion.
 * Bonus XP
 * Aggression bonus: 114 monsters killed
 * Onslaught bonus: 147 monsters killed
 * Conquest bonus: <189 monsters killed
 * Observance bonus: 1 secret door discovered
 * Mischief bonus: 37 breakables smashed
 * Vandal bonus: 50 breakables smashed
 * Ransack bonus: 59 breakables smashed
 * The optional demon is CR17 on Normal, CR19 on Hard, and opens portals that summon Fire Reavers. The sludge he is standing in damages party members and heals him.
 * The sea paws are not marked on the map due to the fact that they are so numerous (approximately 40) and easy to find. Only one person needs to exchange the 20 sea paws as it is a one-time group reward. You may want to let your healer collect the sea paws to get the optional cure moderate wounds wand.
 * chest=
 * 2 chests after the final battle (temple)
 * 1 chest at the end of the eastern prison
 * 1 chest at the end of the western prison
 * 1 chest behind a hidden door in the western prison
 * 2 optional chests for defeating the demon
 * collectable=Colossal Clams
 * npcreward=

Unique Rewards
}}
 * unique=yes
 * monsters=Sahuagin, Water Elemental, Scrag, Fire Reaver, Demon (Evil Outsider). The Sahuagin take extra damage from electricity.  The demon is immune to fire and electricity.