Category:Game bugs

List of articles that have reference to game bugs.

See Also:
 * Official Known Issues
 * Category:Minor game bugs (simple text/graphical issues, or minor gameplay bugs with known workarounds)

Unofficial Known issues

 * Summon Monster I-IX scrolls were not updated properly when they reduced the cooldown for these spells. They still have the 5 minute global cooldown, and when used - trigger this long 5 minute cooldown on all summon monster spells.


 * Raiding the Giants' Vault:
 * You can take down the forcefields by selecting them and using them, skipping the boss fight.
 * If you took the key by lowering the forcefield and killing the boss, it re-spawns.
 * You can use the forcefield when fighting the boss to reset him (not his HP)


 * Since update 9, loss of camera zoom controls with mousewheel
 * Using your mouse wheel while any container (ingredient bag, etc) is opened causes this. The focus of the wheel sometimes gets stuck in the bag.
 * Relogging, or switching characters will not clear the bug. Completely shutting down the client will.
 * Use numpad 7 and 1/9 or +/- as alternatives.


 * Ascension Chamber, Black Abbot:
 * Mantle of Invulnerability blocks 4th level and lower spells, along with sometimes negating other higher level spells (such as Sunburst, as the blindness component is tagged as a 2nd level spell.


 * The warning that you can't enter a party when teleporting has disappeared on both sending and receiving end.
 * Was fixed but the warning returned U10.2


 * Eternal Wands are named items, but do show Total Enhancement Bonus in the top right corner like random items.
 * And also have silver\gray borders like random items.
 * Epic Brimstone Verge
 * Epic Cacophonic Verge


 * Meridia is listed as a wilderness area with 100, 200, 300, or 400 possible slayers, no explores, no rare encounters.
 * This is related to the optional Shroud quests that have been bugged since launch.


 * Mantle of the Worldshaper (Possibly other items with Spell Absorption) blocks friendly spells:
 * Roderic's Wand summons
 * Shard of Xoriat's Summon Xoriat Horror Spell


 * When True reincarnating, the following reset:
 * Your interface positions
 * All your comments on your friends list.


 * The Restless Isles:
 * DM Audio clips are switched around in all cases. I.E. audio says a nest of scorpions erupts from the floor when you aren't at that fight, and at the scorpion fight the DM Audio mentions a different encounter. DM Text is correct, just the wrong audio clips.


 * Bring Me the Head of Ghola-Fan!:
 * When you enter the room with the Iron Training Golems, the DM Text/Audio says, "The training Golems spring to life and attack!" but they remain motionless until you pull the switch to activate them.


 * Slavers of the Shrieking Mines:
 * Optional claims there are 2 Beholders to kill, but only 1 Beholder exists, so the optional is impossible.
 * Wildman Miners sometimes say, "String Table Error 0x000000"


 * Level 3 Navigator called Xathrizopkrsis will not allow you to teleport to Meridia at level 12, while the level 2 navigator will.


 * If you play on a different server or character all your guilds you are in you will be marked as active and still cost renown for them.


 * When undead summons are given Death Ward, they will be immune to negative energy effects that heal them (It's the Palemaster bug all over again).


 * On the start of Devil Assault phase four, the DM comment gets played 6 times synchronous so that the decibels increase by quite a lot, and can cause unpleasant effects


 * Ghosts of Perdition:
 * Ice fensers summon ice crystals that increase required breakables for bonus xp, but do not count as breakables when broken.
 * This bug is deemed ancient


 * Improved Repair II, III, IV enhancements have gotten the wrong icon since update 6 (red fens)
 * This bug is deemed ancient


 * Partycrashers:
 * When at the illusionary mark that duplicates itself, triggering the copying before the trap results in all the marks being the true mark.


 * Cannith Crafting:
 * Modules gotten as end rewards can be disjuncted, but not crafted upon
 * Preview of U9 allowed crafting on modules aquired that way, converted handwraps couldn't be disjuncted, broke in a later update.
 * When changing a suffix, prefix or enhancement bonus, it adds the enchantment bonus of the current suffix\prefix\enhancement bonus to the existing attribute you're replacing first.
 * EG. When replacing Pure Good (+2 Shard) with  (+4 Shard) it will not work if your maximum item potential is < (+6).


 * The Tear of Dhakaan:
 * Pathfinding at intelligence rune can give your hire trouble activating it, but it can be done.


 * Fusillade:
 * Not reloading your repeater before starting a Fusillade, will cause it to reload after the first burst, losing you precious time.


 * Artificer pet:Iron Defender
 * Repair skill does not effect amount recovered on rest


 * The Catacombs:
 * Setting the Wards: The Lower Cathedral:
 * When opening the gate to the Altar of the Avenging Maiden (eastern altar), one of the lines is spoken by the DM twice synchronous. This can be annoying if the volume is set too high.


 * Using buyables in the bar to increase recovery
 * Cheapest buyables to increase recovery have been made obsolete by the recent increase in recovery from U12.
 * So they are being replaced by the healing effect in the bar and won't even show up when used.


 * The Jungle of Khyber
 * You can target the forcefield around the chest from Dartak the beholder, and remove it before he is dead
 * Allowing you to open the chest


 * The Vault of Night
 * In addition to its flagging problems, when you finally acquire the raid in your quest log, it plays 4-5 quest completion sounds at the same time. This can be extremely loud if your volume is set too high.
 * The problem seems to be due to the raid updating itself to Chapter 5 each time you take it in order to bypass the old Laughing Knives flagging system.

Bugs that have been fixed recently, but not mentioned in any release notes

 * Fixed in U12:
 * Heyton's Rest:
 * Since update 10, the water-level has been raised and is floating in midair like it has forcefields keeping it in.
 * Fixed and broken in U11, Now it's too low


 * When talking to a NPC again while the NPC took down a forcefield and is still walking to his next spot from the movement script, he\she will put the forcefield back up.
 * Redemption
 * The Weapons Shipment
 * This bug is deemed ancient


 * Tomb of the Tormented:
 * There is an optional to kill wight tormentors, you are always short 5 to make the quota...
 * Fixed in U11


 * Running a Quest on elite counts as running it on epic for timer purposes.

Total count including all of the above bugs, and ones listed in individual pages below: 28 + 78 = 106