Inevitable

Level:

Creature Type: Construct (Extraplanar, Lawful)

Environment: Any

Attack: Slam

Special Qualities: Fists of thunder and lightning, spell-like abilities, construct traits, damage reduction, fast healing, spell resistance

Organization: Solitary

http://ddoimages.turbine.com/files/83/26/89/46/331.jpg

Sadly, even the most good-natured and well-intentioned heroes must occasionally do battle with Inevitables. These creatures are truly alien, and while their goals and intents are almost never malicious, their very single-mindedness and intractability make conflict with humanoids as inevitable as their name. Whether a marut is tasked with retrieving an item or protecting it, watching a location or destroying all witnesses at it, heroes who delve into the most dangerous recesses of Xen'drik are sure to encounter one. And, being skilled heroes with some accomplishments to their name - in other words, fully convinced of their own omnipotence - adventurers are likely to foolishly engage the marut in trial of combat.

So, it falls to me once more to abandon the idea of adventurers applying caution or discretion, and once more advise the reader on how the marut may be defeated. Ah, well, yes. The good news is that this creature is wearing plate armor and isn't especially fast. So when things go ill, as they will, you can accelerate in rearward direction with some hope of survival - assuming that the marut's chain lightning doesn't do you in while you try. Seriously though, in order to deal with inevitable's offense, you should carry some protection to electrical damage. This will help against both the chain lightning and the electrical damage caused by the marut's fist. Sonic protection wouldn't hurt either. On top of that, you're going to need incredible defensive armors of your own, the ability to absorb strong blows like the marut does, or a sea of healing ability.

To bring down the titan, chaotic-aligned weapons are an absolute requirement. Without such damage reduction-breaching weapons, characters that rely on strength of arms are reduced to near total ineffectiveness thanks the marut's strong ties to law and justice. Since the marut is a construct, rogues should rely on items - healing or damaging - as their sneak attacks are wholly ineffective. When it comes to the spellcaster, there are two choices. The first is to unload damaging spells. This isn't a bad choice, but the critical element here is to maximize your damage output in as short a time as possible. Since the marut's components naturally repair themselves, you must deal as much as possible in a short a time as possible. The other choice, for a gambling spellcaster? The marut is an extraplanar creature, and the dismissal spell has a chance, if the spell can penetrate the marut's spell resistance and the marut fails to save against the effect, that a single spell that dispatch the foe. The chances of that happening? You'd have better odds, much better odds, with wired deuces against wired aces.