Cannith Crafting/Soul Gems

For Bane shards
All regular bane shards which use soul gems use regular soul gems. EG: Soul Gems with no lesser or strong prefix are the 20HD version. Thus use the 20HD version of the spell to capture these (or a trap the soul weapon). The monster listed below are all within the range of 11-20HD and thus generate the appropriate type.

Note: It doesn't matter what version of the spell you use to capture these, they will always generate the same soul gem, only you will get the "Immune" message if they are of a too high HD for the version you are casting.


 * Soul Gem: Aberration
 * CR 15 Ancient Flayer on Crystal Spin Peak (Ruins of Gianthold)
 * CR 13-18 Taken (Harbinger of Madness; Sinister Storage, elite))
 * CR 14-16 Rust Monster (Ataraxia's Haven, Tempest's Spine, elite)
 * CR 15? Eye Horror (Reign of Madness)


 * Soul Gem: Animal
 * CR 12-? Rat (Vale of Twilight)


 * Soul Gem: Dwarf
 * CR 12-? Dwarf (Ruins of Gianthold)
 * CR 11 Duergar Guard (used guard) (A Relic of a Sovereign Past, normal)
 * CR ?? Duergar (The Lord of Stone, elite)


 * Soul Gem: Elf
 * CR 11 Cultist Sentry (Orchard of the Macabre)
 * CR 12 Drow elves (An Offering of Blood, hard)


 * Soul Gem: Giant
 * CR 12-? Giant, Troll, Ogre (Ruins of Gianthold)
 * CR 17 Kar-Thul Enforcer (Vale of Twilight)


 * Soul Gem: Gnoll
 * CR 11 Gnoll rares (Sands of Menechtarun)
 * CR 12-? Gnoll (Ruins of Gianthold)


 * Soul Gem: Goblinoid
 * CR 12-? Hobgoblin (Ruins of Gianthold)


 * Soul Gem: Halfling
 * CR 12 Copper Concord Rogue, (Foundation of Discord, hard)


 * Soul Gem: Human
 * CR 12-? Zakya Cultist (Ruins of Gianthold)
 * CR 12-? Crazed Follower (Harbinger of Madness)


 * Soul Gem: Magical Beast
 * CR 12 Fiend Blood Scorpion (Vale of Twilight)
 * CR 20 Fiend-Blood Lion (In the Demon's Den, elite)


 * Soul Gem: Monstrous Humanoid
 * CR 12-? Minotaur (Ruins of Gianthold)
 * CR 12 Minotaur Warriors and Shamans (Frame Work) (The Minotaur Runts, CR 10, result in Soul Gem: Weak Monstrous Humanoid)


 * Soul Gem: Ooze
 * CR 12 Huge Grey Ooze (bottom of The Pit, elite) (no need for completion, simply drop straight down first shaft)
 * CR 20 Living Spells (The Subterrane - Central)


 * Soul Gem: Orc
 * CR 12-? Orc (Ruins of Gianthold)
 * CR ? Orc (Feast or Famine, elite)
 * CR ? Orc (Blockade Buster, elite)


 * Soul Gem: Plant


 * Soul Gem: Reptilian Humanoid
 * CR 11 Juibless Devotee Troglodyte (The Pit, elite), ?HD version (used guard)
 * CR 15-16 Troglodyte (Vale of Twilight)


 * Soul Gem: Undead
 * CR 7-13 Undead (Sands of Menechtarun and Orchard of the Macabre)
 * Mummies (plain, not Avengers or other types) in the Sands produce Weak gems, but all other undead are fine


 * Soul Gem: Vermin
 * CR 12 Scorpions and Black Widow (Vale of Twilight)

For Greater Bane shards
All greater bane shards that use soul gems use strong soul gems. E.g.: Soul Gems with a prefix of "strong" are the 30HD version. Thus use the 30HD version of the spell to capture these (or a trap the soul weapon). The monster listed below are all within the range of 21-30HD and thus generate the appropriate type.


 * Soul Gem: Strong Aberration
 * CR 21 Mind Flayer (Sinister Storage, elite)


 * Soul Gem: Strong Animal
 * CR 36 Rat (Fathom the Depths, epic)


 * Soul Gem: Strong Dwarf
 * CR 25 Shady Character (The Sane Asylum, elite)


 * Soul Gem: Strong Elf
 * CR 21 Warehouse Worker - Elf (Sinister Storage, elite)
 * CR 25 Drow Cleric (Monastery of the Scorpion, elite)
 * CR 25 Drow Slave (Prey on the Hunter, elite)


 * Soul Gem: Strong Giant
 * CR 25 Stone Guardian (The Lord of Stone, elite)


 * Soul Gem: Strong Gnoll
 * CR 23 Windlasher Harbinger (Ritual Sacrifice, elite)
 * CR 23 Windlasher Conjurer (Ritual Sacrifice, elite)
 * CR 23 Windlasher Austere (Ritual Sacrifice, elite)


 * Soul Gem: Strong Goblinoid


 * Soul Gem: Strong Halfling
 * CR 22 Ego - (I Dream of Jeets, Hard)
 * CR 23 Jeets - (I Dream of Jeets, Hard)


 * Soul Gem: Strong Human
 * CR 21 Warehouse Worker - Human (Sinister Storage, elite)
 * CR 22-24 Dar Qat Archers and Soldiers (The Mindsunder, hard)


 * Soul Gem: Strong Magical Beast
 * CR 24 Frost Wolf (Prey on the Hunter, elite)


 * Soul Gem: Strong Monstrous Humanoid
 * CR 21 Gargoyle Minion (The Lord of Stone, elite)
 * CR 23 Medusa Attendant (The Lord of Stone, elite)
 * CR 36 Sahuagin (all Epic Red Fens quests)
 * CR 23 Diseased Wildman (Genesis Point, hard)


 * Soul Gem: Strong Ooze
 * CR 21? Gelatinous Cube (Bastion of Power, elite)


 * Soul Gem: Strong Orc
 * CR 21 "Skinny", Miniboss (Siegebreaker, elite)
 * CR 26 Receptionist (The Sane Asylum, elite)


 * Soul Gem: Strong Reptilian Humanoid
 * CR ?? Paragon Kobold Warrior (Enter the Kobold, elite)
 * CR 21 "Tinkerstab", Paragon Kobold Miniboss (Siegebreaker, elite)
 * CR 21 "Brinky", Paragon Kobold Miniboss (Siegebreaker, elite)
 * CR 22 Fiend-Blood Troglodye Stalker (The Coalescence Chamber, elite)
 * CR 22 Fiend-Blood Troglodye Ranger (The Coalescence Chamber, elite)
 * CR 23 Fiend-Blood Troglodye Warmaster (The Coalescence Chamber, elite)
 * CR 23 Fiend-Blood Troglodye Theurge (The Coalescence Chamber, elite)
 * CR 21 Fiendish Troglodyte Shaman (Genesis Point, hard)


 * Soul Gem: Strong Undead
 * CR 15 Undying Centurion (Tested in Orchard of the Macabre)
 * CR 16 Dread Wraith Lord (Tested in Orchard of the Macabre)
 * CR 17-18 Undead (Ghosts of Perdition, elite)


 * Soul Gem: Strong Vermin
 * CR 26 Desert Scorpion (An Offering of Blood, epic)
 * CR 25 Claw of the Vulkoorim Monastery of the Scorpion, elite)

For Absorption shards

 * Soul Gem: Strong Essence of Earth
 * CR10 Earth Elemental, (Ruins of Threnal)
 * CR12 Summoned Guardian Earth Elemental, (A Relic of a Sovereign Past Normal)
 * CR14-16 Earth Elemental, (Vale of Twilight)
 * CR ?? Earth Elemental (The Lord of Eyes earth room, Elite)


 * Soul Gem: Strong Essence of Water
 * CR 21 Water Elemental (Cascade - named, in underwater area near shrine), (Undermine, Elite)
 * CR ?? Water Elemental (The Lord of Eyes water room, Elite)