User:C-Hound/SandBox



Take 4:
As I stated elsewhere, Premium/F2P distinctions have nothing to do with Enhancements - you either have the race/class/universal tree, or you don't, and that information is available in other articles, as appropriate.

So... strictly Alphabetical, with Class/Universal/Heroic/Iconic implied by colors (which do not cause my eyes to bleed). Note - "Sorcerer" is going to jack the table up one way or the other, either making that one cell wider (as above), or making the entire row, and table, even taller than it currently is (by breaking it into 2 lines). I've waffled back and forth - going to look at this for a while. &rArr; C-Hound (Contribs • Message • Email ) 11:04, February 19, 2020 (EST)

Take 3:
Alphabetical, single color, distinct from each other.

This format makes each {Class + Enhancements} clearly boxed together for ease of scanning (which my earlier drafts did not achieve, as they stand). It currently self-spaces to page width - perhaps that can be locked in? And, naturally, I'd prefer the cells w/ only 2 rows to be centered (top/bottom) - my code-fu fails here.

{| style="display: inline-table; -moz-border-radius: 10px; -webkit-border-radius: 15px; border-radius: 10px; border:solid SeaGreen 3px; text-align:center; background:

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Take 2
single-pair color scheme (still needs dark lines to break up any lighter "enhancement" rows and the unrelated darker "Class" rows beneath them.)

Without margin:
Every time I look at this, I can see absolutely no advantage nor reason for color-coding F2P/Earned/Premium races. This is the Enhancement ToC, and enhancements have nothing to do with how a player got access to the class, and so nor should their ToC. That info is elsewhere, and where it belongs. Becomes too busy visually, and would have no explicit explanation unless we make this WoT even bigger; I say let it go. &rArr; C-Hound (Contribs • Message • Email ) 15:48, April 7, 2020 (EDT)

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Not warforged or hirelings

Starter ring

flying

crafting

blue bar

The first thing is to decide how high you need your crafting level, for [U]your[/U] purposes. Which depends on 3 things:

[INDENT]1) What's the [I]highest[/I] Minimum Level you want for your gear? 15? 18? 20? 30? Somewhere in between?

2) Whether you want to be able to craft for others? (This adds a flat 150 levels to what's necessary - so until Crafters exceed all other cutpoints, they can always craft for others at below the mas for their [U]own[/U] account.)

3) Do you want to run (and master!) the Cannith Challenges to get the [URL="https://ddowiki.com/page/Item:Mark_of_House_Cannith"]Marks of House Cannith[/URL] to put that 3rd slot on items, to put Insightful X effects on your items? This is the big jump, and makes those items that extra bit better, but is a whole 'nother level of commitment. (This adds a flat +175 levels to what's necessary)[/INDENT]

Once you hit Crafting Level 100, you can create [U]all[/U] the effects [I](non-insightful and Bound to Account)[/I], but can only make maybe a ML 14 shard (w/ luck and a Crafting Booster). #'s 2 & 3 are cumulative, for +325 Levels on top of that base 100, which is the (only!) reason we have Level 400+ crafters.

So, ~if~...

[INDENT]... you just want a minimum crafting ability for your own account, go to [B]Crafting level [U]100[/U][/B] (or ~just~ under). That gives you all the (non-insightful) effects on ML 10 gear - which many players feel is more than adequate to get you to Heroic endgame. This will increase (if slowly) as you craft, and as you melt random droploot for essences.

... you're a casual player, never going to run Epic[I] (or at least won't need gear past ML 20)[/I], not going to run C-Challenges for that 3rd slot [I] (and needless to say never going to craft (much) for others)[/I], then you only need your crafting level to [B]~[U]195[/U][/B], which will give you ML 20 shards (w/ a Success Booster), and all the (non-insightful) effects. (~[U]175[/U] if ML 18 is good 'nuff.)

... you want Insightful Effects for your gear, that moves it up to just below [B][U]275[/U][/B] (w/ success boosters). This also means you're going to run the [URL="https://ddowiki.com/page/Cannith_Challenge"]Cannith Challenges[/URL], and 5-star them at least once. [I](This also lets you craft all non-insightful effects for others, but only up to ML 28 or so - see table, link below.)[/I]

... same as above but you're going Epic, then [B]Crafting Level ~[U]295[/U][/B], for ML 30 Shards. (~[U]245[/U] for non-insightful ML 25 gear, if that works better for you, etc. Adjust by +/-10 Crafting levels for each +/-1 ML shift.)

... you want to craft for other accounts, then[B] add [U]+150[/U][/B] to the above values [I](or to wherever they're relevant - some crafters can do part but not all for others, etc etc.)[/I]

... you want it all, that's when you're aiming for Crafting Level [B][U]400+[/U][/B].[/INDENT]

This table breaks it down nicely - remember ML shards are Crafting Skill/10, but then + Success booster: [INDENT]o [url]https://ddowiki.com/page/Cannith_Crafting#Enchantments[/url][/INDENT]

[QUOTE=kanordog;5987899]Roll a few temporary alts, do the crafting quest in House K. Get more 25% success boosters (id say 50+)[/QUOTE] If you can't afford the DP for success boosters, this.

I run Favor runners with some regularity, and they always take a final trip to the Kundarak Crafting Hall and run the tutorial. First gets an XP elixir, the rest all get (x5/) +25% boosters. If you're doing one shard/10 seconds (and that's pro'ly slow), in a half hour you could burn thru 6x30 = 180. You pro'ly won't, but you'll need/want a LOT.

(Note that these are Bound to Account, so this requires a Shared Bank, which should be among the first DP purchases for any account that doesn't have only 1 "active" alt. It's expensive, but worth it, and they go On Sale just like (most) everything else.)

[QUOTE=Dragavon;5987896]...The trick to levelling up quickly and efficiently is to craft the shards that gives you most XP. ... ...Do not craft shards where you have 100% success rate, as these will give you very little XP. Instead make shards that are difficult to make. ... ...As soon as you have a 3% chance on a shard you should select that shard, use a success booster and make one shard... ... Do not worry if you fail a few shards, this way you will level up much more efficiently than if you only make shards you never fail on.[/QUOTE] This too.

Here's how it works -

[i](I don't have the values memorized, so I'm faking the math - the point is why the above works...)[/i]

Let's say you have a 75% chance to make a Level 10 shard, for 100 essences, which will give you 100 xp. You might have a 50% chance for Level 11 for 110 essences 200 xp, and only a 3% chance for Level 14 for 140 essence - but for 2000 xp.

With a +25% success booster, that's... [INDENT]100 essences: 100% for 100 xp. 110 essences, 75% for 200 xp 140 essences, 28% for 2000 xp.[/INDENT]

Even if you miss some, the 28% chance is much better (average!) return on your essences. Plus, each time you succeed, you get a "proficiency" boost to that recipe, so the % value starts to climb, giving an even better return.

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