Risia Ice Games

Overview
Risia Ice Games is a special event introduced in February 2010 (Update 3) during the winter season.

The Risia Ice Games allows players to collect Ice Game Coins and turn them in to NPC Jack Frostbite for various prize items, including crafting recipes and the ingredient Motes of Winter. These are then used to create special items or to adding ice-based effects on existing randomly-generated weapons.

All Coins, Ingredients and Recipes are freely trade-able.

Introducing The Risia Ice Games!

Ice Game Coins
Coins all count as Collectables and go into your Collectable Bag. Collect them in quests by killing fire-based creatures, or by doing special mini-games in public instances.

Coins description:
 * [[Image:Winterfestivalcoin_white.png|30px]] White Ice Game Coin - common in public instance/drop from normal mobs
 * [[Image:Winterfestivalcoin_blue.png|30px]] Blue Ice Game Coin - uncommon in public instance/drop red named mobs
 * [[Image:Winterfestivalcoin_purple.png|30px]] Purple Ice Game Coin - rare in public instance/drop from purple named mobs

For more detailed information on monster drop, see /Monster coin drop.

Ice Skates (Boots)
Invest your 10 White Coins for 10-minute rent or Turbine Points to get the Ice Skates or buy them off from the DDO Store. These help playing the Ice Games significantly and are mandatory for some games/methods.
 * Rental Skates that you get from an NPC, which cost 10 White Coins last for 10 minutes
 * Permanent (Bind To Account) Skates are available from the DDO Store

Recipes and Ingredients

 * [[Image:Winterrecipe.png|30px]] Recipes - from Recipe #1-20 for turning-in (see below)
 * [[Image:Moteofwinter.png|30px]] Mote of Winter - various amount for turning in (see below)

Risia Ice Games
How the games work, tips how to get Coins are documented on sub-pages.

Also, there are some tips to get Coins without Ice Skates and there is a supposedly-legit way of hopping instance to get more Coins per run. See following for details.

Harbor Ski Jump
Main article - /Harbor Ski Jump

Additonal methods:
 * Boathouse Jump (doesn't require Ice Skates)
 * The Leaky Dinghy Jump

Bogwater Half Pipe
Main article - /Bogwater Half Pipe (doesn't require Ice Skates)

Instance Hopping
Main article - /Instance swapping

Script - /Swap Instance Script

Turning-in Rewards
Turn in your Coins to Jack Frostbite (near the Harbor lighthouse and in Bogwater Tavern), turning-in is exactly like Collectables.

Risian Altar Crafting
The Risian Crafting Altar is located at the end of a dock that juts out from the lighthouse island. As of Update 12 Patch 1, the Risian Altar features the Barter Crafting UI.
 * Risia Ice event recipes
 * New Ice Recipes for Named Wraps?

Eternal Wand Recipes
Eternal Wand Details: The wand created from recipe 1/20 is titled "+1 Eternal Wand of Ray of Frost" and casts the spell Ray of Frost. The damage rating is 1d3 +1 per caster level and has a caster level of 1. After full upgrades to caster level 5 using multiple recipe 2/20's, it becomes a "+5 Eternal Wand of Ray of Frost." The wand is also automatically bound to character (not account) when equipped. It is not bound when created. The wand is Exclusive (you can only have 1 in your inventory) and attempting to create a 2nd while the first is still in your inventory will fail, show an error informing the reason, and not consume any ingredients.

The spell's full damage description is stated as "1d3 +1 per caster level (max 5)." The 5 refers to the maximum caster level bonus. Maxing out the caster level through multiple recipe 2/20 transmutations will result in a max hit of 8. This damage can be further improved by the Wizard Wand and Scroll Mastery enhancement chain. For example, Wizard Wand and Scroll Mastery I gives a 25% effectiveness bonus to the wand resulting in a max hit of 10.

The wand starts out with improved glaciation III and is no-longer possible to upgrade this using Festival Glaciation (it used to be possible before 2013 Ice Games).

Cold-damage Weapon Recipes
Notes:
 * Weapons with Festival Cold Touch or Festival Frost are still considered randomly generated.
 * Composed weapon affixes Riptide (Tidal + Frost) and Wintry (Freezing Ice + Icy Burst) contain Frost and Icy Burst but are ignored by the recipes, so you can add Festival Cold Touch to either and upgrade it to Festival Frost and then to Festival Icy Burst, while maintaining the original Frost or Icy Burst effects. Boreal weapons can also be upgraded without issues.
 * Weapons with normal Cold Touch, Frost, or Icy Burst effects have the old effect removed when the recipe upgrades it.
 * Weapons with Glaciation (Festival or normal) have the Glaciation effect removed if you apply Festival Cold Touch (or vice-versa).

Crafting Examples:
 * +2 Wounding Khopesh of Pure Good + Icyburst
 * +2 Metaline Handwraps of Pure Good + Icyburst
 * Devout Handwaps + Icyburst - the added effect doesn't actually work, base item must be non-named. Same bug exists with Epic Wraps of Endless Light (the crafting works, but the effect does not actually function).
 * +2 Keen Falchion of Pure Good + Icyburst
 * +2 WoP Rapier + Icyburst
 * 2013: +1 Riptide Handwraps of Righteousness + Festival Frost

Glaciation Recipes
 Update 14 change: Update 14 replaced spell-boosting effects with Spell Power instead. The recipe effects and levels below have been updated with this change.

Note: It is not possible for non-weapon Glaciation items to be re-created with these recipes (previously you could use the recipes to upgrade any random-gen item with Glaciation already on it, to make powerful Glaciation rings/hats/etc.; the current recipes work only on weapons.) Cormyrian Midwinter Festival can add Glaciation to armor, robes, and shields.

 Update 16 : Update 16 wiped off some Festival Glaciation effects from items created on previous events (possibly just the Glaciation VIII and IX effects). Players must create an in-game help ticket to get a refund. Pre-U16 amount of Motes and Recipes are archived here.

Base Glaciation items for these recipes must be weapons that are randomly generated. Only benefit to doing this is to create ones with (slightly) lower minimum levels (the item's minimum level will be increased to what a random item with only the Glaciation effect on it would be if the item's minimum level was lower than that before the upgrade: so, it is possible to take an item with Major Ice Lore on it and add some Glaciation and be lower than if that item was randomly-generated, but adding just the Glaciation to a blank weapon is no better than finding a randomly-generated weapon with just the Glaciation on it).
 * New for 2010: Note that adding Cold Touch/Frost/Icy Burst to a Glaciation weapon replaces the Glaciation. See this thread.

Secret Recipe (Snow Elemental Gem) Recipes
Combine all four secret ingredient cards to create the recipe card for Secret Recipe.

2010
Feb 3rd - ? (ddo.com news Feb 3rd)

Dec 13th - 16th, Dec 23rd - Jan 2nd (ddo.com news Dec 7 2010)

2012
The 2012 Ice Games run Feb 6th to Feb 14th 2012 (chronicle link). Per the Update 12 Patch 1 Release Notes (December, 2011), this instance of the Ice Games will feature the Barter Crafting UI.

2013
January 07th, 2013 - 27th