User:Mjoll



 X 

Quests
Notes:


 * Challenges are not included.


 * Numbers in parenthesis refer to quests that don't show up in the Adventure Compendium.

Standards: 'What to Expect' Notes

 * Traps
 * Fixed
 * Random
 * Undisarmable
 * Don't require rogue skills to be disarmed


 * Maze
 * Fixed layout
 * Random layout


 * Puzzle
 * Mandatory
 * Optional


 * Quest failure
 * If X dies
 * If item X is destroyed
 * If more than X (out of Y) die
 * If more than X (out of Y) items are destroyed
 * If event X doesn't happen before the time runs out


 * Protect an NPC
 * Mandatory
 * Optional


 * Randomly placed
 * NPC
 * Lever
 * Portal
 * Shrine
 * Collectable
 * Quest item


 * Rune (requires a stat X check)
 * Mandatory
 * Optional


 * Requires extra player(s)/hireling(s)
 * Mandatory
 * Optional


 * Stat check (requires a stat X check)
 * Mandatory
 * Optional


 * Quest item collection (N quest items)
 * Mandatory
 * Optional


 * Riddle
 * Chaos orbs
 * Collapsible floor
 * Point of no return
 * Overlapping floors
 * Protect a quest item
 * Timed quest (N minutes)
 * Multiple quest entrances (N)
 * Spawning/respawning monsters
 * Contains the entrance to another quest (to quest X)
 * Monsters that have to be killed almost simultaneously

Standards: Chests Info
Code: 


 * Example: 
 * Example: 


 * Template:  Template:Popupnumbers

Usage:

X or X - Y

X = chests that are: Y - X = random chests, not always guaranteed to appear and whether they appear or not is completely independent of the player's actions
 * always guaranteed to appear regardless of the player's actions
 * always guaranteed to appear IF the player does something:
 * solves a puzzle
 * opens a locked door
 * frees/protects someone
 * destroys/protects something
 * passes a stat or a skill check
 * kills a named monster or a group of monsters that are always guaranteed to appear

Basic info
 * Chest that just sits there
 * 1 found
 * Chest awarded for killing something/someone
 * 1 for killing X
 * Chest awarded for accomplishing something (rescuing, escorting, etc)
 * 1 for
 * Chest awarded for completing the quest
 * 1 at the end

Additional info
 * Chest awarded for completing an optional objective
 * 1 optional
 * Trapped chest
 * 1 trapped
 * Locked chest
 * 1 locked
 * Locked chest opened by key only OR located behind a locked door opened by key only
 * 1 locked (opened by key only)
 * Locked chest that can be picked/knocked or opened by key OR located behind a locked door that can be picked/knocked or opened by key
 * 1 locked (can also be opened by key)
 * Chest that doesn't always spawn
 * 1 rare
 * Chest that can spawn in multiple locations
 * 1 (can spawn in multiple locations)