Talk:Turn Undead

Can something like this be in 2 places, one for Clerics, and one for Paladins? Or should we add 2 sections in here, either for Cleric and Paladin seperately, or the general description for the feat, and a seperate section for the Cleric's added abilities? -- Ardan 10:51, March 2, 2006 (EST)


 * No, there should be only one Turn Undead page. However, it should only talk about turning undead. The special abilities like the Cleric's enhancements may be mentioned, but at the end, in a seperate or at least paragraph. Tihocan 11:07, March 2, 2006 (EST)


 * Does it ever stun. I havent run up against much undead, but when I turn them they always dissappear instead of standing in place or running.  Note this is only on the undead in the WW quest lines.  I killed all of the zombies with two turn attempts, and in the second prison I killed all of the skeletons and the zombie with one turn attempt. -- koolkat 12:02, March 2, 2006 (EST)


 * Yes it does. I believe it depends on your level compared to the undead level. As a L3 cleric, I usually stun the skeleton bosses in the Lighthouse quest (while I destroy all other undead there). Tihocan 12:12, March 2, 2006 (EST)


 * In Delera's Tomb, Part 1 the Wriaths will flee when you attempt to turn them. It has caused alot of trouble on a number of occasions, where they run and don't come back, forcing us to restart the quest.


 * The "stun" effect was replaced by a "fear" effect a long time ago... now, undead that are affected are either destroyed or flee away from the cleric. Tihocan 13:54, January 16, 2007 (EST)

Looks like this page is very out of date. Cleric and Paladin enhancement point at the U18 historical info.