Black Abbot

The Black Abbot is the raid boss controlling the Necropolis area, eventually encountered in the Accursed Ascension quest.

Black Abbot

 * CR 24/?/29 (Scales now as of U12)
 * Neutral Evil Lich (Undead Male Human)
 * Class: Sorcerer (Mostly, he is a monster but casts very fast like a sorcerer)
 * HP 135,000/~200k/~250k (old test)
 * AC 44/?/?
 * DR Bludgeon+Magic (20/30/40 points)
 * Resistances: Immunity to Cold and Electric
 * Abbot's Ward: Blocks 50% of disintegrates
 * Mantle of Invulnerability blocks 4th level and lower spells, along with sometimes negating other higher level spells (such as Sunburst, as the blindness component is tagged as a 2nd level spell source, and Greater Shout)
 * Reflex Save: ~20. Fort save: ~15
 * Maximize Spell

Spells Known

 * Save DC 25-28 (Depending on spell level, doesn't use heighten)
 * Chain Lightning
 * Otiluke's Freezing Sphere
 * Delayed Blast Fireball
 * Disintegrate
 * Greater Shout
 * Waves of Fatigue
 * Symbol of Weakness
 * Greater Dispel Magic
 * Horrid Wilting
 * Telekinesis
 * Mantle of Invulnerability (More of a permanent buff)

Special Abilities

 * The Black Abbot has 4 different special abilities. He will only start to use these the 2nd time you fight him, after he regenerates. One immediately after he comes down (he comes down after 5 minutes 35 seconds (his Mantle of Invulnerability will be at 54:25 remaining exactly), regardless of if you completed the puzzles or not yet), then an additional one every 15 seconds. Which one he selects is random. He is nice enough to give you a warning that he about to perform one though - read what he says to learn which one.
 * Inferno "I call forth the inferno!" This is by far his most devastating special attack. Capable of very quickly killing an entire raid group as it does massive fire damage over time, along with a secondary component that very quickly drains spell points. The correct/recommended strategy to survive this is to create ice islands and jump on them for the duration of the inferno (about 6 seconds: though the graphic will appear to last much longer, it's safe to return after 6 seconds)
 * Phase Wraiths "What you can't see..." He will summon 4 hex death phase wraiths. These are extremely powerful wraiths unlike you've ever seen.. Because you can't see them, not without the aid of the goggles you get in the phase tile puzzle. You also can't damage them without the goggles, except via wall of fire. So use it frequently no matter what, as they are extremely dangerous, dealing heavy damage and draining spell points on each hit.
 * Encasement "Engulf and encase!" The Black Abbot selects 1 random party member or summon, and fully encases them and anyone at their location in rock. This renders you completely helpless and deals damage over time. The only ways to free this party member are:
 * Three hits with the boulders you found in the Asteroids Puzzle. The party member can be healed via the Cleric's Positive Energy Aura/Burst and perhaps a few other ways, but normal healing cannot reach them. This can give them more time to be broken out.
 * Allowing the party member to die, and then their ghost can jump out of the rock pile and get resurrected.
 * Mordenkainen's Disjunction "Lets see how you do without your toys." This works per the spell Mordenkainen's Disjunction though he has a very high DC for it, and will most likely disable most if not all of your equipment. However it only effects 1 randomly selected party member, and the effect will eventually wear-off (examine the affected item to see the timer). Note that the graphic effect on a weapon will and not return until you relog, even though the weapon's damage effects may have already returned. Another related bug like that one may have your weapons visual effects return, yet the actaul bonus dice won't apply without a relog.

Spell damage
As a level 24 caster using Maximize, (However most of his spells cap at CL20) the Black Abbot does around 2 * 20 d3+60 (80-120) =~ 200 damage average with most of his spells. The exception is Disintegrate, which is 40d3+120 (160-240) *2 = 320-480 damage.

Melee Damage
Very minimal as he mainly casts spells. But his melee attacks can paralyze you like any lich. Use remove curse or remove paralysys to remove it.

Recommended Attacks to use against him

 * Spells:
 * Disintegrate
 * Delayed Blast Fireball
 * Meteor Swarm
 * Weapons:
 * Blunt weapons with:
 * Holy/Burst/Greater Undead Bane
 * Greensteel Blunt with Holy/Goodburst/Good blast
 * Other (ranged):
 * Boulders from Asteroids puzzle