Cannith Crafting

Cannith Crafting overview
Introduced in Update 9, this new crafting system will allow players to construct completely customized weapons, shields, armor, jewelery, and clothing! This system is being introduced in a state of live beta, and will be changing throughout Updates 9 and 10. source

Main Article: Detailed Crafting Steps 

The general crafting process consists of three steps:

Step 1: Item Deconstruction Note:The deconstruction of an item or weapon will lower its durability and hardness to the base (unenchanted) level for that item, so if it has damage it may lower the durability to the point where the weapon is damaged beyond repair. However, the durability and hardness will increase again as magical properties are added (whether this "fixes" unrepairable items is unknown). Step 2: Shard Creation Step 3: Combining Shard and Blank item
 * Items with magical properties can be deconstructed into Essences, or stripped of magical properties to create a blank item. Essences are not bound and can be freely traded; blank items created are not bound either at this point, however blank items created from items which are Bound to Account are still bound to account.
 * Magical effect shards can be crafted from Essences. Each shard represents one weapon, clothing or armor enhancement. Players may choose between Bound to Account and unbound versions of the same shard. Unbound shards have triple the cost and approximately double the level requirement of bound shards.
 * Blank items are combined with shards to create the final item. Non-bound blank items combined with bound shards become Bound to Character at this point; unbound blanks combined with unbound shards become Bound to Character On Equip (so the crafted item can still be sold/traded before being equipped). Bound to Account blank items' bind status remain the same if combined with bound shards; not sure what status they get if combined with unbound shards.

All three steps require crafting devices and the deconstruction of items additionally requires vendor-purchased reagents. Players may visit the Crafting Hall in House Kundarak to find crafting devices and reagent vendors.

There are 3 schools of crafting (Arcane/Divine/Elemental). The crafting of shards requires an appropriate crafting level in the school, depending on the type of shard. The crafting level can be increased by gaining crafting XP, awarded for creating (lower level) shards.

What you can and cannot do with Cannith Crafting
"Okay I've got +1 Paralyzing Kama, but I don't have monk, so I'm going to deconstruct it and transfer the Paralyzing effect to my Khopesh." "Darn, +3 Acid Silver Longsword of Greater Lawful Outsider Bane! It's so close! I'm going to take this and swap Acid for Holy." The system doesn't work like this.

Look at it this way: Crafting Essences are like another kind of currency. You take your unwanted loot (which otherwise could be sold to vendors) to the Crafting Hall and disjoin them for Essences. Then 1st, you need to spend your Essences to level up in your 3 crafting schools by creating random Shards. This is like purchasing crafting XP or manually applying XP to your character.

Then, say you want to add Holy prefix to your blank weapon, the bound Holy shard recipe requires level 37 in the Divine school. Once you reach level 27 in that school (10 below the level of the recipe), you can use your ingredients to create the shard with 50% failure chance. Your chance for success increases 5% per level in the relevant school, and at level 37 you succeed 100% of time. You also gain a 5% success bonus for each individual shard recipe each time you successfully create that shard.

Level Progression
Crafting level currently is capped at 100 in Update 10. XP requirement to advance in crafting goes steeper at higher levels.

See Level Progression for full details on experience and leveling with the crafting system

Prefix (Parfett's Leading Dissolver)
Anything before the item-type\name

 Details of Prefix Deconstruction Levels

Suffix (Lorinda's Ultimate Remover)
Anything after the item-type\name

 Details of Suffix Deconstruction Levels

Amount of Essences gained
Deconstruction of any item or shard always yields some Lesser Essences and may also yield some Greater Essences.

Collectables used
See Crafting Collectables for the list of collectables used.

Transmuting Essences
By talking to one of the Master Craftsmen and selecting Transmute Essences, you get to a special crafting window, allowing you to Transmute and Sunder Greater Essences.


 * Sundering converts 1 Greater Essence into 5 Lesser Essences of the same type.


 * Transmuting allows you to trade 2 Greater Essences into the next subtype of the same school, using a repeating system:
 * Arcane: Arcane &rarr; Body &rarr; Mind &rarr; Arcane
 * Divine: Divine &rarr; Good &rarr; Chaos &rarr; Evil&rarr; Law&rarr; Divine
 * Elemental: Earth &rarr; Air &rarr; Fire &rarr; Water &rarr; Earth

Crafting schools and effects for Shard creation
See Shard Details for all-in-one table.

Shards of Potential
Shards of Potential increase the maximum enchantment level an item may receive. Without a Shard, a crafted item may receive enchantments leading to a base price modifier of up to +5; Shards of Potential may increase this maximum up to +15. The increased potential must be implemented one shard at a time.

A +6 Shard of Potential may be used to push the enchantment limit from +5 to +6, then a +7 Shard of Potential to push the enchantment limit from +6 to +7, and so on up to +12. Using a +7 Shard of Potential directly on a +5 craftable item will not work.


 * Any stack of the same essences can be used to make them
 * Any Crafting school (essences do not need to be related to crafting school)

Elemental Shards
* Bugged, wrong ingredients (C) Uses collectable in recipe (S) Uses Siberys Dragonshard Fragments (K) Uses Khyber Dragonshard Fragments (M) Uses "Mystical" ingredients from reward lists of certain areas (See below)

See Crafting Collectables for the list of collectables used

Total Enchantment Modifier and Minimum Level

 * +1 = level 1
 * +2 = level 3
 * +3 = level 5
 * +4 = level 7
 * +5 = level 9
 * +6 = level 11
 * +7 = level 13
 * +8 = level 15
 * +9 = level 17
 * +10 = level 19
 * +11 = level 20
 * +12 = level 20

Things currently not included in crafting
Because of unknown reasons, might be balance or coding

Missing properties

 * Not in system
 * Any spell clickys that aren't in one of the spell boost (i.e. Bear's Endurance, Solid Fog)
 * Paralyzing
 * Force
 * Force Burst
 * Vorpal
 * Disruption
 * Smiting
 * Banishing
 * Righteousness?
 * Ethereal

(List should be updated as more properties are found to be missing.)

See Missing Theory for why they are probably missing.

Bugged properties in crafting

 * (Lesser) Vampirism on handwraps (effect never triggers)
 * (Lesser) Vampirism on ranged & throwing weapons (effect never triggers)
 * Stunning on handwraps (shards cannot be applied)
 * Metalline on handwraps (doesn't bypass any DR)
 * Adding Stone of Change Force Ritual to handwraps breaks all other effects on the handwraps. Strip and re-craft without the Force Ritual to avoid. link
 * Returning Throwing Weapons - most weapons with just an enhancement bonus, or an enhancement bonus and metal (+1 Returning Shuriken, +3 Adamantine Returning Throwing Axe, etc.) CANNOT be disjoined; however, returning weapons with a prefix, suffix, or Guild Augment Slot and some plain bound to account end rewards can be. ALL returning throwing hammers CAN be disjoined though, as well as some normal returners such as a "+4 Returning Throwing Axe ML6" or "+4 Returning Dart ML6".

Special Ingredients
These kind of item can only be found in quest end-reward lists of certain area, and are used for certain high level recipes. These are Bound to Account when you get them, unlike the other ingredients which are all unbound.

DDO Store items
Please note that as of update 9.1, these store items are available via GEAR & EQUIPMENT &rarr; CRAFTING &rarr; ESSENCES AND MORE.

There are also Ingredient Bags available on the DDO Store.
 * The crafting xp elixirs do not work like other xp boosters. When used, the xp awarded for the item is increased instead of displaying a second amount in another location.

These items were seen on the Lamannia test server, but are not yet available on the live servers:

Cannith Crafting Q&A
Q: Does TRing reset crafting XP ?

Q: Can you craft stuff above your level ?
 * A: Yes, but it involves a chance to fail and lose ingredients

Q: Where can I find crafting experience boosters, success boosters, and ingredient bags?
 * A: In the DDO-Store try searching for crafting or ingredients.
 * ''(Ingredient bags will hold all of your crafting supplies.)

Q: Can you make level 20+ items ?

Q: Can you overwrite prefixes or Suffixes on a crafting prepared item ?
 * A: Yes, you can but it's hidding in the options menu under: Options > Gameplay > Disable Crafting Overwrite Messages

Q: How can one tell if the shard they have created will be affixed as a prefix or suffix, or to denote such on purpose for a plan towards specific abilities?
 * A: By checking the deconstruction charts for Prefix and Suffix, or Shard Details chart (Incomplete) . Additionally, shards named "Something Shard" are for prefix, shards named "Shard of Something" are for suffix.