Chain Lightning

{{Infobox-spell
 * name          = Chain Lightning
 * level         = 6
 * icon		= ChainLightning.png
 * school		= Evocation
 * type1		= Electricity
 * type2		=
 * type3		=
 * type4		=
 * artificer	= 6
 * sor n wiz	= 6
 * bard          = 5
 * cost		= 25
 * components	= {{V}}, {{S}}, {{M}}
 * metamagic	= {{Embolden}}, {{Empower}}, {{Enlarge}}, {{Eschew}}, {{Heighten}}, {{Maximize}}, {{Quicken}}
 * range		= Standard, Chain AoE
 * target		= Foe, Directional, Breakable
 * duration	= Instantaneous
 * save		= Reflex save takes half damage
 * sr		= No
 * cooldown	= 4.5 seconds (Wiz), 2.75 seconds (Sor)
 * description	= An electrical discharge strikes a primary target for 1d6+6 electrical damage per caster level, up to a maximum of 20d6+120 at caster level 20. It then arcs to up to 5 other nearby targets hitting each of them with a similar lightning bolt. A successful Reflex save reduces the damage by half.
 * notes         = Notes:
 * If cast at an enemy, this spell can damage up to 6 enemies (1 initial + 5 arcs).
 * If cast at something other than an enemy, like a floor or wall, this spell can damage up to 5 enemies (5 arcs).
 * Arcs are determined by the initial location, not by other arc locations. It can arc to any enemy within standard AOE and within line of sight of the initial location.
 * An arc can't pass through an obstacle between the initial location and an enemy.
 * {{Enlarge}} won't increase the AOE radius, only the initial spell distance.

This spell has a far more limited AOE (roughly the standard AOE) than other similar level AOE nukes such as Delayed Blast Fireball. That combined with its target limit, can greatly reduce its effectiveness versus very large groups of enemies.

Scrolls
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