Cause Fear

{{spelldescription
 * icon		= CauseFear.png
 * school		= Necromancy
 * type1		= Fear
 * type2		= Mind-affecting
 * type3		=
 * type4		=
 * bard		= 1
 * cleric		= 1
 * druid		=
 * favored soul	= 1
 * sor n wiz	= 1
 * cost		= 6
 * components	= V, S
 * metamagic	= Quicken, Heighten, Enlarge
 * range		= Standard
 * target		= Foe
 * duration	= 6d4 seconds
 * save		= Will save partial - Shaken condition
 * sr		= Yes
 * cooldown	= 2 seconds (All except Sor), 1.5 seconds (Sor)
 * description	= An enemy becomes frightened. A successful will save causes the target to become shaken instead. Necrotic energy slows the target slightly (-10% run speed).

The fear lasts for 6d4 seconds (6 to 24 seconds). If the target succeeds on his will save, the shaken lasts only 4 seconds.

Players that are feared are prevented from performing nearly every action (Including attacking, casting spells, interacting with objects and drinking Potions), but may move freely.

Monsters that are feared flee from the source of its fear as best it can.

Scrolls
}}
 * Lorna Wyrmtouched  in The Marketplace Bazaar - 2pp 5gp