The Storm Horns

Overview
The Storm Horns is a level 19 Heroic/level 27 Epic wilderness area. Accessible from north east Eveningstar.

Map:

Traps
Unlike most explorer zones, the Storm Horns have some Bear traps around their zone. They are randomly located and can be disabled as any normal traps.


 * Bear traps: DC

Missions
In addition to the Rare Encounter / Slayer / Explorer missions typical to all Wilderness Adventure Areas, the following missions can be found in this zone:
 * The Tracker's Trap
 * Lines of Supply
 * A Break in the Ice
 * Breaking the Ranks
 * What Goes Up

Eldovar Fleetleaf (transporter NPC)
He transports you to a quest location of your choice from nearby the entrance, for 3 Astral Shard each. Additionally, he transports you to the following locations for free, if you already found them. Note - Be certain to unlock the camps by clicking/activating the Harper Stone at each of the three camp sites.
 * Southwest camp
 * Northwest camp
 * North camp

Army

 * Slay 10 of the enemy army:
 * Slay 25 of the enemy army:
 * Slay 50 of the enemy army:
 * Slay 100 of the enemy army:
 * Slay 200 of the enemy army:
 * Slay 400 of the enemy army:
 * Slay 750 of the enemy army:

Nature

 * Slay 10 monsters and beasts:
 * Slay 25 monsters and beasts:
 * Slay 50 monsters and beasts:
 * Slay 100 monsters and beasts:
 * Slay 200 monsters and beasts:
 * Slay 400 monsters and beasts:
 * Slay 750 monsters and beasts:
 * Slay 1500 monsters and beasts:

Rare Encounters

 * Slay the rare Owlbear
 * Slay the rare Harpy
 * Slay the rare Stone Giant
 * Slay the rare Frost Giant
 * Slay the rare Saytr
 * Slay the rare Wood Woad
 * Slay the rare Stone Giant
 * Slay the rare Frost Giant
 * Slay the rare Saytr
 * Slay the rare Wood Woad

XP per encounter: Bonus XP for solving all encounters:

Random Encounters

 * Claw-marked Stump
 * The Piper's Song (Perform check DC )


 * Poaching for the Poacher (5 venison per chest, or ? fox tails)
 * The Whispering Timber (Requires a Fox Tail or a Spellcraft check DC )
 * The Whispering Timber (Requires a Fox Tail or a Spellcraft check DC )

Bonus XP for solving all encounters:
 * Pillage the Netherese supplies
 * An Intimidating Pet
 * The White Dragon Strikes
 * The White Dragon Strikes

Oriphaun's Journal

 * Find Oriphaun's 1st Journal: ...
 * Find Oriphaun's 2nd Journal: ...
 * Find Oriphaun's 3rd Journal: ...
 * Find Oriphaun's 4th Journal: ...
 * Find Oriphaun's 5th Journal: ...
 * Find Oriphaun's 6th Journal: ...
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 * Find Oriphaun's 8th Journal: ...
 * Find Oriphaun's 9th Journal: ...
 * Find Oriphaun's 10th Journal: ...
 * Find Oriphaun's 11th Journal: ...
 * Find Oriphaun's 12th Journal: ...
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 * Find Oriphaun's 41st Journal: ...
 * Find Oriphaun's 42nd Journal: ...
 * Find Oriphaun's 43rd Journal: ...
 * Find Oriphaun's 44th Journal: ...
 * Find Oriphaun's 45th Journal: ...

XP per discovery: Bonus XP for discovering all:

Amskar's Journal

 * Find Amskar's 1st Journal: ...
 * Find Amskar's 2nd Journal: Please continue to track this "uninvited guest," and see that he remains unaware that he's watched. In the meanwhile, if he falls afoul of some orc, why, then more's the pity
 * Find Amskar's 3rd Journal: If I hear one more report of stolen or smashed supplies, I will animate every last crate in these mountains and let them fend for themselves. I sometimes wonder if an army of enchanted barrels would not serve me more faithfully.
 * Find Amskar's 4th Journal: Tell your scouts to cease all contact with these Satyrs. All their reports are lies and jests, they go back on their words. We have twice lost scouts after the Satyr got them drunk. This has gone far enough.
 * Find Amskar's 5th Journal: ...
 * Find Amskar's 6th Journal: What a bloody mess! That's what you get paying poachers to serve as scouts. We will be out of these backwards woodlands soon enough.
 * Find Amskar's 7th Journal: ...
 * Find Amskar's 8th Journal: The Orcs complain the wolves in these mountains make their Worgs nevous. Being a hunter does not free you from being hunted.
 * Find Amskar's 9th Journal: See that the fortified camps are built in silence and under wooded cover! The success of our plan depends on it. Any who stumble across them must be killed.
 * Find Amskar's 10th Journal: ''By all the shadows of night! Not a single Giant must be allowed to go blundering through the woodlands. They will carry their good on through Tumblerock Pass and then return to the mountain. Otherwise I will make them into mice and see how they like it!
 * Find Amskar's 11th Journal: We have fed many more Harpies on orc-meat than we have cages for, and I do not think they will eat from our hands. So please, see that no more soldiers fall prey to Harpy-songs - with a deafness spell if you must.
 * Find Amskar's 12th Journal: ...
 * Find Amskar's 13th Journal: Do you have any notion what a leaning tower of threats and promises we have already made to the orcs, gnolls, and giants to forge this army? If I hear one more report of you making new agreements, I will have their worth cut out of your flesh.
 * Find Amskar's 14th Journal: The answer to your question is simple. If it's dragon they're afraid of now, give them something more pressing to be terrified by. And if one more soldier comes to you frightened by some white bird up in the sky, kill him.
 * Find Amskar's 15th Journal: ...
 * Find Amskar's 16th Journal: I don't know which is worse - that so many have abandoned us on one Frost Giant's word - or that you have LOST this traitor inside the glacier. Are you a harebrained gnoll or are you a mage of Netheril? Write back when you have an answer I will like.
 * Find Amskar's 17th Journal: I have come to think of these ice-blighted heights as very like the Shadowfell. The blindness of dark upon dark is much like that of white upon white. In such subtle redoubts we have dwelled unseen - until it was time to strike.
 * Find Amskar's 18th Journal: My good fellow, what do you mean you had to issue orders a second time? Why was the brute still alive after the first?
 * Find Amskar's 19th Journal: Break their arms and they can't fight. Break their legs and they can't walk. Either way, they'll think you're one of them. A low beast. You've memorized how many tome of arcane lore, and this is how you deal discipline?
 * Find Amskar's 20th Journal: ...
 * Find Amskar's 21st Journal: ...
 * Find Amskar's 22nd Journal: Look at the forests below and you see no roads. Gaze at the mountains above you and see nothing built or stationed among he trees and drifts of snow. Raise your eyes to the ice against the mountain's peak - but I will say nothing of that, for the present.
 * Find Amskar's 23rd Journal: As with any plan worth carrying out, ours has many layers. I think it rather a good joke that the higher you go and the colder you get, the nearer you are to the heart of our mission.
 * Find Amskar's 24th Journal: So you have learned that our peculiar little visitor is some kind of Cormyrean aristocrat. I don't see anything very noble about skulkingaround in the snow, spying from the shadows. Well! We will see how he fares against us in a game of shadows.
 * Find Amskar's 25th Journal: ...
 * Find Amskar's 26th Journal: ...
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 * Find Amskar's 42nd Journal: ...
 * Find Amskar's 43rd Journal: By all the blazing skies, woman. If they ask for ale and horseflesh, give it to them. You'll impress no one, least of all me, if healthy soldiers die of hunger!
 * Find Amskar's 44th Journal: Did I not tell you we must hide our activities from Cormyr? How, then, was an entire company of Orcs alloweddown off the mountain - on this travesty of a "raid" - and their corpses simply left to be discovered? We might as well have pinned a note to the king's door with a dagger. Have the commander responsible disintegrated... slowly.
 * Find Amskar's 45th Journal: ...

XP per discovery: Bonus XP for discovering all:

Army

 * Frost Giant Iceblade
 * Gnoll Skirmisher
 * Gnoll Tracker
 * Hill Giant Warrior
 * Hill Giant Shaman
 * Netherese Arcanist
 * Netherese Mage
 * Orc Archer
 * Orc Battle Priest
 * Orc Berserker
 * Pseudodragon
 * Shade Lord
 * Stone Giant Crusher
 * Stone Giant Rockcaller
 * Worg

Nature

 * Air Elemental
 * Dryad
 * Dryad Tree
 * Griffon
 * Harpy
 * Harpy Forager
 * Harpy Warbler
 * Ice Elemental
 * Mountain Lion
 * Owlbear
 * Poacher
 * Roving Wolf
 * Satyr
 * Satyr Elder
 * Winter Wolf

Native Fauna

 * Deer
 * Fox