Acute Delirium

''A scepter was once created by the Lord of Eyes himself - the Daelkyr Price of Madness, Belashyrra. Who knows what power it holds?'' {{Quest
 * name       = Acute Delirium
 * adpack     = Reign of Madness
 * level= 17
 * duration= Long
 * solo = 3485
 * normal = 6036
 * hard = 6265
 * elite = 6493
 * loc= The Sleeping Spell Inn
 * npc= Rorry Malcanus
 * bestower= Rorry Malcanus
 * zone= The Twelve
 * patron= The Twelve
 * favor= 7
 * free= no
 * extreme= no
 * mappic= M acute delirium.png
 * maplegend= yes

Rorry Malcanus told you that he left the Scepter of Belashyrra inside the Sleeping Spell Inn after accidentally opening a portal to Xoriat.
 * loadingpic= QuestLoading AcuteDelirium.jpg
 * overview=

Enter the Inn and retrieve the Scepter. The Inn is in the Twelve Enclave.


 * objective_1  = Retrieve Belashyrra's Sceptre
 * objective_2  = Assemble an airship to fly to Xoriat:
 * 12 Beds
 * 6 Bookshelves
 * objective_3  = Use the Office ladder to gather aboard the airship
 * objective_4  = Gather inside the giant beholder
 * objective_5  = Flush the mimic out of hiding
 * objective_6  = Force the beholder to vomit
 * objective_7  = Use Belashyrra's Sceptre to open a portal back to Eberron
 * objective_8  = Gather back on Eberron
 * objective_9  = Equip Belashyrra's Sceptre and use it to close the portal
 * objective_10 = Close the portals to Xoriat and Khyber
 * optional_1   = Keep the beholders from boarding the airship
 * opt_percent_1 = 20
 * optional_2   = Put Quixxellops out of his misery
 * opt_percent_2 = 20


 * expect=
 * Spawning/respawning monsters
 * Randomly placed quest item (optional: Key)
 * Protect NPCs (mandatory: 12 beds and 6 bookshelves)
 * Gather your party before venturing forth
 * traps=


 * misc=
 * You can cast haste on the beds and bookshelves to make them move faster.
 * Note the three beds in the side room of the laundry.
 * If killed, beds and bookshelves will respawn in their original location. They will be harder to kill the second time, due to their "experience in combat."


 * Enemies respawn MUCH more quickly on the Elite setting and can make soloing this quest a nightmare. The beds' and bookshelves' HP does not scale and they move very slowly even with Haste. The beds also move faster than the bookshelves and can eventually outrun them. It's recommended that you make 2 trips back and forth to assemble the ship: One convoy to bring all of the beds and a separate convoy to bring all of the bookshelves. Assign 3 to 4 people to clear the way forward while the rest of the party watches the rear.


 * Two fixes were put in with U16:
 * Beholders in the Airship portion of Acute Delirium now fall to their deaths properly if they are impaired before reaching the Airship.
 * Beholders in the Airship portion of Acute Delirium are no longer considered Extraplanar (due to being in Xoriat), and can no longer be banished.
 * Be careful when fighting the mimic, when you are in the beholder's stomach. It does more and more acid damage with each hit you do.
 * The mimic in the beholder's stomach drops keys to the other chests once it's defeated, but you can also just use Open Lock or Knock on those chests.
 * After being expelled from the beholder's stomach, use the scepter to open a portal to Eberron.
 * To "close the portal", use the scepter again in the laundry where you constructed the airship, then give the scepter to Belashyrra (dialog option).

Special notes

 * You can find the 'Lost Silver Key' under one of the beds while collecting beds for the airship.
 * If that part of the ship is completed it's no longer possible to move beds.
 * This key opens the 'Lost Chest', hidden in a secret room beneath the bar. It must be opened while still in madness mode.
 * This chest is said to drop the Lenses of Opportunity
 * The secret door can be found in madness mode, at least granting some bonus XP.
 * The secret door can be found in madness mode, at least granting some bonus XP.


 * A chest is hidden in one of several possible locations behind a shelf in the library and can be accessed while collecting shelves.
 * If that part of the ship is completed it's no longer possible to move shelves.


 * Don't forget the "Imaginary Chest", which can be reached by jumping onto the laundry walls and accessed while in madness mode.


 * devious       = >=94
 * aggression    = ~80
 * onslaught     = ~90
 * conquest      = ~120
 * observance    = 1
 * bonus_xp_notes = The ransack and conquest limits are reset on entering the beholder's stomach. So the seemingly acquired bonuses are vaporized.


 * chest= Up to 6, 8 or 10 (depending on difficulty)
 * 1 after opening portal to Xoriat
 * 1 underwater near the shrines, reached by jumping onto the walls in laundry room. (accessible in Madness mode only).
 * 1 behind bookshelves after they are removed (must be looted before completing airship, as shelves reappear afterwards)
 * 1 if you successfully prevent the beholders from boarding the airship.
 * Inside the Beholder's stomach, one lootable chest appears per difficulty level (1 for normal, 2 for hard, 3 for elite).
 * After the final fight, one chest appears per difficulty level (1 for normal, 2 for hard, 3 for elite).
 * These chests each have the chance to drop the Watcher's Blade


 * collectable=10
 * Three Bookshelfs in the library.
 * Fungus in the laundry.
 * Booksheld in a side room near the laundry.
 * Adventurer's Pack in one of the bedrooms.
 * Cabinet in another bedroom.
 * Cabinet in the room with the mirror.
 * Mold and Fungus in the beholder's stomach.

}}
 * npcreward= Standard. Contains potions more frequently then other quests rewards.
 * unique= yes