Rogue

Class Summary
Alignment: Any Hit die: d8

Weapon and Armor Proficiencies



 * Feat simpleweaponproficiency.png‎
 * Simple weapons
 * Feat martialweaponproficiency.png‎
 * Martial weapons (Rapier, Shortbow, Shortsword)
 * Feat armorproficiency light.png‎
 * Light armor
 * }
 * Light armor
 * }
 * }

Paths

 * The Dark Blade
 * Master Mechanic
 * Thief Acrobat

Prestige Enhancements

 * Assassin
 * Mechanic
 * Thief-Acrobat

Level 1

 * Sneak Attack (passive): This feat adds 1d6 damage when attacking enemies who are not targeting you. This feat can be used with ranged weapons within 30 ft. The damage benefit increases by 1d6 at levels 3, 5, 7, 9, 11, 13, 15, 17 and 19. Sneak Attack does not affect the undead, plants, constructs or oozes.
 * Trap Finding (passive): Rogues (and only rogues and artificers) can use the Search skill to locate difficult traps when the task has a Difficulty Class higher than 20.

Level 2

 * Evasion (passive):

Level 3

 * Sneak Attack (passive): Sneak Attack damage now is equal to 2d6.
 * Trap Sense (passive): This feat grants the following bonuses: +1 on reflex saving throws vs. traps and +1 Armor Class vs. trap attacks. The bonuses increase at levels 6, 9, 12, 15 and 18.

Level 4

 * Uncanny dodge (active): Activate this ability to gain a temporary 25% dodge bonus and a +4 Reflex save bonus.


 * Uncanny dodge (Dodge Bonus) (passive): Grants you a stacking 1% passive Dodge bonus at levels 4, 6, 8, 12, 16, and 20.


 * Trapmaking (passive): You have learned enough about traps to be able to scavenge parts from them, and with the help of the Free Agents, can craft your own. Automatically granted to rogues at level 4.

Level 5

 * Sneak Attack (passive): Sneak Attack damage now is equal to 3d6.

Level 6

 * Uncanny dodge (Dodge Bonus) (passive): Grants you a stacking 1% passive Dodge bonus at levels 4, 6, 8, 12, 16, and 20.


 * Trap Sense (passive): Trap sense bonus improves to +2.

Level 7

 * Sneak Attack (passive): Sneak Attack damage now is equal to 4d6.

Level 8

 * Improved Uncanny Dodge (active): Activate this ability to gain a temporary 50% dodge bonus and a +6 reflex save bonus.


 * Uncanny dodge (Dodge Bonus) (passive): Grants you a stacking 1% passive Dodge bonus at levels 4, 6, 8, 12, 16, and 20.

Level 9

 * Sneak Attack (passive): Sneak Attack damage now is equal to 5d6.
 * Trap Sense (passive): Trap sense bonus improves to +3.

Level 10

 * Special Ability: Select one of Crippling Strike, Defensive Roll, Improved Evasion, Opportunist, Skill Mastery, or Slippery Mind.

Level 11

 * Sneak Attack (passive): Sneak Attack damage now is equal to 6d6.

Level 12

 * Trap Sense (passive): Trap sense bonus improves to +4.


 * Uncanny dodge (Dodge Bonus) (passive): Grants you a stacking 1% passive Dodge bonus at levels 4, 6, 8, 12, 16, and 20.

Level 13

 * Special Ability: Select one of Crippling Strike, Defensive Roll, Improved Evasion, Opportunist, Skill Mastery, or Slippery Mind.
 * Sneak Attack (passive): Sneak Attack damage now is equal to 7d6.

Level 15

 * Sneak Attack (passive): Sneak Attack damage now is equal to 8d6.
 * Trap Sense (passive): Trap sense bonus improves to +5.

Level 16

 * Special Ability: Select one of Crippling Strike, Defensive Roll, Improved Evasion, Opportunist, Skill Mastery, or Slippery Mind.


 * Uncanny dodge (Dodge Bonus) (passive): Grants you a stacking 1% passive Dodge bonus at levels 4, 6, 8, 12, 16, and 20.

Level 17

 * Sneak Attack (passive): Sneak Attack damage now is equal to 9d6.

Level 18

 * Trap Sense (passive): Trap sense bonus improves to +6.

Level 19

 * Special Ability: Select one of Crippling Strike, Defensive Roll, Improved Evasion, Opportunist, Skill Mastery, or Slippery Mind.
 * Sneak Attack (passive): Sneak Attack damage now is equal to 10d6.

Level 20

 * Uncanny dodge (Dodge Bonus) (passive): Grants you a stacking 1% passive Dodge bonus at levels 4, 6, 8, 12, 16, and 20.