Favored Soul enhancements (history)

Level 7

 * Favored Soul Attack Boost III
 * Benefit: Activate this ability to receive a +4 bonus to attack for 20 seconds.
 * Cost: 3 action points
 * Spent: 21 action points
 * Requires All Of: Favored Soul Attack Boost II
 * Favored Soul Damage Boost III
 * Benefit: Activate this ability to receive a +4 bonus to weapon damage for 20 seconds.
 * Cost: 3 action points
 * Spent: 21 action points
 * Requires All Of: Favored Soul Damage Boost II
 * Favored Soul Life Magic III
 * Benefit: Grants an additional 10% increase to the effectiveness of your healing and negative energy spells, bringing the total increase to 30%.
 * Cost: 3 action points
 * Spent: 21 action points
 * Requires All Of: Favored Soul Life Magic II
 * Favored Soul Prayer of Life II
 * Benefit: Grants a 6% chance for your healing and negative energy spells to generate a critical result for 1.5 times the normal healing or damage amount.
 * Cost: 2 action points
 * Spent: 22 action points
 * Requires All Of: Favored Soul Prayer of Life I
 * Favored Soul Prayer of Smiting II
 * Benefit: Grants a 6% chance for your light and alignment based (good, evil, lawful, and chaotic) spells to generate a critical hit for 1.5 times normal damage.
 * Cost: 2 action points
 * Spent: 22 action points
 * Requires All Of: Favored Soul Prayer of Smiting I
 * Favored Soul Saves Boost III
 * Benefit: Activate this ability to receive a +4 bonus to saves for 20 seconds.
 * Cost: 3 action points
 * Spent: 21 action points
 * Requires All Of: Favored Soul Saves Boost II
 * Favored Soul Smiting III
 * Benefit: Grants an additional 10% increase to the effectiveness of your light and alignment based (good, evil, lawful, and chaotic) spells, bringing the total increase to 30%.
 * Cost: 3 action points
 * Spent: 21 action points
 * Requires All Of: Favored Soul Smiting II
 * Favored Soul Toughness III
 * Benefit: Grants you 10 additional hit points if you have the Toughness feat, bringing the total increase to 30 hit points.
 * Cost: 3 action points
 * Spent: 21 action points
 * Requires All Of: Toughness, Favored Soul Toughness II

Level 8

 * Favored Soul Concentration III
 * Benefit: Grants an additional +1 bonus to your Concentration skill, bringing the total increase to 3.
 * Cost: 3 action points
 * Spent: 25 action points
 * Requires All Of: Favored Soul Concentration II
 * Favored Soul Diplomacy III
 * Benefit: Grants an additional +1 bonus to your Diplomacy skill, bringing the total increase to 3.
 * Cost: 3 action points
 * Spent: 25 action points
 * Requires All Of: Favored Soul Diplomacy II
 * Favored Soul Heal III
 * Benefit: Grants an additional +1 bonus to your Heal skill, bringing the total increase to 3.
 * Cost: 3 action points
 * Spent: 25 action points
 * Requires All Of: Favored Soul Heal II
 * Favored Soul Jump III
 * Benefit: Grants an additional +1 bonus to your Jump skill, bringing the total increase to 3.
 * Cost: 3 action points
 * Spent: 25 action points
 * Requires All Of: Favored Soul Jump II
 * Favored Soul Wand and Scroll Mastery III
 * Benefit: Grants an additional 10% increase to the effectiveness of your wands, scrolls, and other items that cast spells, bringing the total increase to 45%.
 * Cost: 3 action points
 * Spent: 25 action points
 * Requires All Of: Favored Soul Wand and Scroll Mastery II
 * Favored Soul Wisdom II
 * Benefit: Grants an additional +1 to your Wisdom score.
 * Cost: 4 action points
 * Spent: 24 action points
 * Requires All Of: Favored Soul Wisdom I

Level 9

 * Favored Soul Energy of the Scion III
 * Benefit: Grants an additional 40 spell points, bringing your total increase to 110 points.
 * Cost: 3 action points
 * Spent: 29 action points
 * Requires All Of: Favored Soul Energy of the Scion II
 * Favored Soul Improved Spell Penetration II
 * Benefit: You add +2 to your level when attempting to overcome an enemy's SR.
 * Cost: 4 action points
 * Spent: 28 action points
 * Requires All Of: Favored Soul Improved Spell Penetration I
 * Favored Soul Prayer of Incredible Life II
 * Benefit: Your healing and negative energy spell critical multipliers are increased by an additional 0.25, bringing your base critical multiplier for these spells to 2.00.
 * Cost: 2 action points
 * Spent: 30 action points
 * Requires All Of: Favored Soul Prayer of Incredible Life I
 * Favored Soul Prayer of Incredible Smiting II
 * Benefit: Your light and alignment based (good, evil, lawful, and chaotic) spell critical multipliers are increased by an additional 0.25, bringing your base critical multiplier for these spells to 2.00.
 * Cost: 2 action points
 * Spent: 30 action points
 * Requires All Of: Favored Soul Prayer of Incredible Smiting I

Level 10

 * Favored Soul Attack Boost IV
 * Benefit: Activate this ability to receive a +5 bonus to attack for 20 seconds.
 * Cost: 4 action points
 * Spent: 32 action points
 * Requires All Of: Favored Soul Attack Boost III
 * Favored Soul Charisma III
 * Benefit: Grants an additional +1 to your Charisma score.
 * Cost: 6 action points
 * Spent: 30 action points
 * Requires All Of: Favored Soul Charisma II
 * Favored Soul Damage Boost IV
 * Benefit: Activate this ability to receive a +5 bonus to weapon damage for 20 seconds.
 * Cost: 4 action points
 * Spent: 32 action points
 * Requires All Of: Favored Soul Damage Boost III
 * Favored Soul Improved Empowering III
 * Benefit: Using the Empower Spell feat costs you 6 fewer spell points.
 * Cost: 6 action points
 * Spent: 30 action points
 * Requires All Of: Favored Soul Improved Empowering II
 * Favored Soul Life Magic IV
 * Benefit: Grants an additional 10% increase to the effectiveness of your healing and negative energy spells, bringing the total increase to 40%.
 * Cost: 4 action points
 * Spent: 32 action points
 * Requires All Of: Favored Soul Life Magic III
 * Favored Soul Saves Boost IV
 * Benefit: Activate this ability to receive a +5 bonus to saves for 20 seconds.
 * Cost: 4 action points
 * Spent: 32 action points
 * Requires All Of: Favored Soul Saves Boost III
 * Favored Soul Smiting IV
 * Benefit: Grants an additional 10% increase to the effectiveness of your light and alignment based (good, evil, lawful, and chaotic) spells, bringing the total increase to 40%.
 * Cost: 4 action points
 * Spent: 32 action points
 * Requires All Of: Favored Soul Smiting III
 * Favored Soul Toughness IV
 * Benefit: Grants you 10 additional hit points if you have the Toughness feat, bringing the total increase to 40 hit points.
 * Cost: 4 action points
 * Spent: 32 action points
 * Requires All Of: Toughness, Favored Soul Toughness III