Category:Paladin spells

Warning: numerical effects may not coincide with DDO's exact implementation. See here for details.

Level 1

 * Bless: Allies are filled with courage, granting a +1 bonus on to-hit rolls and saves versus fear.
 * Cure Light Wounds: Positive energy is channeled to heal light wounds on the target or to damage undead. Cures points of damage.
 * Divine Favor: The strength and wisdom of a deity are called upon to grant a +1 bonus per three levels on to-hit rolls and damage rolls.
 * Lesser Restoration: Dispels magical effects reducing one of an ally’s ability scores, eliminates fatigue, and improves exhaustion from fatigue.
 * Protection from evil: Creates a magical barrier that wards a target from attacks by evil creatures. It grants a +2 deflection bonus to AC and a +2 resistance bonus to saves versus attacks from evil creatures. The target is also warded from evil magical controls and compulsions.
 * Resistance: Imbues an ally with magical energy that protects it from harm giving a resistance bonus on saves.
 * Virtue: Grants 10 or more temporary hit points to an ally.

Level 2

 * Bull's Strength: An ally gains a +4 enhancement bonus to Strength for 1 min./level.
 * Eagle's Splendor: An ally gains a +4 enhancement bonus to Charisma for 1 min./level.
 * Owl's Wisdom: An ally gains a +4 enhancement bonus to Wisdom for 1 min./level.
 * Remove Paralysis: This spell frees an ally from paralysis and the effects of a Slow spell.
 * Resist energy: Gives an ally limited protection from the chosen energy type, reducing damage/attack by 10 (20 at caster level 7th, 30 at 9th). Energy types available are: fire, sonic, electricity, cold and acid.

Level 3

 * Cure Moderate Wounds: Positive energy is channeled to heal moderate wounds on the target or to damage undead. Cures 2d8 damage +1/level (max +10).