User talk:Guildremember

Base on D&D not its own thing only
http://ddowiki.com/index.php?title=Classes&diff=next&oldid=38389

I went to the trouble to add that entire table improving the shitty job that was left there, and it is quite annoying to watch you hack at it. I lowered the range of ability modifiers because of this chart here! http://ddowiki.com/page/Modifier I know you can't have less than eight Intelligence to start, but that's only because you start with eight and there are no -2 Intelligence races, yet. BUT, I have an amulet that lowers your Intelligence for more Constitution and that drop does effect your skill totals, so change it back and try to be a bit more considerate. Also the -/- on two classes looks like multiclass, there is nothing wrong with using an ampersand where there is only two. ie. Barbarian & Monk looks a lot better/encylopedic than Barbarian/Monk. You are going to far in format perfection. --Gabe69velasquez
 * No, Guildremember's presentation is correct. It is impossible to have an Int modifier lower than -1 for the purpose of skill point generation as all that matters is the base Int and not the modified it (tomes being the exception). As a result, the amulet you are referring to won't decrease the amount of skill points per level that your character will gain. --Borror0 17:30, September 27, 2009 (EDT)

Enhancement pages
Is it better to have enhancements listed by enhancement levels (e.g. Armor boost I, II, III) or by level required? --JonTheMon 14:21, November 2, 2009 (EST)