Project Nemesis

'' Lieutenant Zaira Dane has asked you to confront the mysterious invaders who are attempting to release Project Nemesis into the world. Head to the Hazardous Prototype Repository to prevent them from opening the vault. {{Quest | name            = Project Nemesis | adpack          = Masterminds of Sharn | epic            = 32 | duration        = long | raid            = yes | tier            = 4 | solo only       = false | solo            = | normal          = | hard            = | elite           = | xp              = | ecasual         = | enormal         = 63384 | ehard           = 64922 | eelite          = 66462 | epicxp          = | bestower        = Lieutenant Zaira Dane | npc             = Lieutenant Zaira Dane | loc             = Hazardous Prototype Repository | zone            = Alcorin's Forge - Staging Area | patron          = Sharn City Council | favor           = 10 | free            = no  | extreme          = false

| mappic          = M_Project_Nemesis.png

| overview        = | objective_1     = Meet Dane near the Vault | objective_2     = Speak with Zaire Dane | objective_3     = Defeat Mistwalker's team | objective_4     = Disable the elemental batteries | objective_5     = Do not allow the door to open

| expect          =

You enter into a corridor on which end is a magic mouth that activates a portal. It leads you onto a balcony that oversees a laboratory, the main room of the raid. Lieutenant Zaire Dane is waiting for you to get all buffed up so you can enter into the main room to disrupt the process of the constructors that are about to solve puzzles around the room and Helma, the gnome artificer. She works on the north wall to unlock the massive bands on the huge vault door. If all bands are unlocked you have only moments to act before the vault door opens and the raid fails. To enter the laboratory talk to the Magic Mouth. It opens a dimension door behind you that sends you down below.

The raid persists of three phases

Phase 1: Establish control

 * Kill constructors which are working on solving the puzzles on the wall.
 * Disable/Unsolve the puzzles on the wall that are restoring power to the gate.
 * Control the bosses by isolating them.
 * Power up the laser on the ceiling.

Phase 2: Disable the batteries

 * Kill the bosses - Rudus, Gish, Zulkis, Irk - one by one under the laser and shoot them when they are down.
 * Enter the corresponding elemental room of each boss and kill the elemental.

Phase 3: End it once and for all

 * Kill each boss again (without the laser) plus Quaspiel

| misc            =


 * Weaker or wounded characters may wish to hide behind pillars in the corners, but watch out for spawning Orthons and Devils.


 * Useful Buffs: Displacement (against a strong ranged boss); Shield/Nightshield (against Force Missiles from a caster boss), elemental buffs for those who will kill elementals.
 * Middle area of each puzzle has to be UNLIT . The corners can be used to route the power from one puzzle to the next. You must route the power from one of the other puzzles to the NW right bottom rune to power the laser.
 * Throughout the battle, Constructors will spawn near the puzzles, and attempt to un-solve them. They need to be slain as soon as possible, or the puzzles must be solved again. Failing to keep the puzzles (re-)solved will make the laser unusable, and so may result in quest failure.


 * Effectively, the mini-bosses must be killed (twice each) before the main Boss can be killed.
 * It's possible to hurt the main boss before, but they will heal up again.
 * Each of the four bosses (Gish, Rudus Caskrage, Zulkis Crowspire and Irk) have to be slain individually under laser crystal. Once that boss fall on the ground there is 1-3s time frame to use laser to kill bosses.
 * When preparing Rudus Caskrage (the minotaur boss), he uses a superman attack from time to time that does a lot of AOE damage and has a wide range. On higher difficulty this is deadly for almost everyone in the Area of Effect. To avoid this attack, everyone must watch him and has to jump at a same time he jumps. It's recommended to someone shout on voice chat for everyone to jump. (Consider killing him first.)


 * Once a boss is slain properly, the laser crystal changes color to: red, white, blue or green. Each color determine one of the 4 elements, where elementals need to be slain.
 * Green is earth/acid, white is air/electric, red is fire, and blue is water/cold.
 * To enter an elemental room, the laser crystal has to be moved to the same place where the blue pillar of light is. Once the laser is in the proper place, someone has to stand in that light under the laser and another player has to use the laser to shoot that person in a pillar of light.
 * Once the laser has been used, 3 random players closest to pillar of light acquire elemental buff allowing them to enter that elemental room. Buff is shown as changed character's color (for example, the character glows green for Acid buff).
 * Those buffed players have to enter the elemental room of the same color and kill all elemental inside. Once inside, avoid circles on the ground as they do massive elemental damage.

| insidious       = | devious         = | discreet        = | aggression      = | onslaught       = | conquest        = | tamper          = | neutralization  = | ingenious       = | observance      = | perception      = | vigilant        = | mischief        = | vandal          = | ransack         = | bonus_xp_notes  = | chest           =
 * All above must be repeated for 4 bosses. After dealing with 2 bosses devils start to spawn, also Emissary appears. Try to kill Emissary first because he deals a lot of magical damage and introduces confusion.
 * After all four bosses are dead, Qaspiel Mistwalker spawns all of them again. The party has to kill them before Mistwalker. If they are still alive and the party drops Mistwalker's health to ~10%, he will take some strength from others and heal himself.

| npcreward       = | unique          = yes | external        = }}