Template talk:Unique armor

Template Usage
This template is used on the Unique armor|Unique armor pages.

Where:

 * name is the name of the armor.
 * pic is the picture of the armor
 * prof is the proficiency of the armor (Light, Medium & Heavy are the only choices).
 * reqtrait is if the are any required traits(ex. Good, Elf, Lawful, etc.) of the item. Leave this blank if no requirements
 * UMD DC is the UMD Check if there is a require trait. leave at 0 if no umd roll is needed.
 * minlevel is the minimum level required to use armor.
 * bind is whether or not the item binds (Binds on Acquire or Does not Bind on Acquire)
 * ac is the Armor class for this armor.
 * mdb is the Maximium Dex Bonus allowed
 * acp is the Armor Check Penalty of the Armor
 * asf is the Spell Failure Chance of the Armor
 * dur is the Durability of the Armor
 * material is the material of the armor
 * hardness is the hardness value of the armor
 * cost is the value of the Armor
 * weight is how much the armor weighs
 * quest is what quest/event/collectable/etc. the armor could be found. (Unknown if not known, Non-Unique Location.
 * chest is where the armor can be found within the location given above.
 * enh is a listing of armor enhancments for the armor
 * description is the text giving history of the armor
 * tips is any available tips about the armor. Leave Blank if no tips.

Template Questions

 * Type is Fullplate or Banded mail or Breast plate and class is light, medium or heavy. And yes, you can move things around. Borror0 15:19, December 12, 2007 (EST)

New Temaplate?
As there is no unique items nor armours in the game, i made a new Template:Specific_armor. I also made some minor editions to enhance category use and removed couple obsolite things. I do same kind of thing for weapons when i got time. BlackSmith 06:36, December 20, 2007 (EST)


 * You know.. it,s nice to help.. but what is different? I see one or two field renamed.. but that is pretty much it. Anything you changed? You know, when you do that kind of big change, you try to explain it to others so they don,t have to weatse their time understanding what you did. ;) Borror0 07:56, December 20, 2007 (EST)


 * This is the discussiong page, is it not? Reason for the name change is missnaming of the category(s) and template(s), the items are not unique, they are called specific weapons/armours. Unique items are called artifacts in DnD, there is only one piece of the item in the world (server) thus templates and categorys names are misleading. I also changed the categorys names according to the profiency names (that you already changed to this version) and removed the unseless 'Does not bind' remark. Only items that bind should have remark about it and i made it so that the editor(s) can write whatever to the optional bind attribute and the php will place it in to 'Binds on Aquire' category (Capitals against wiki standars, but copied ingame). I whipped up the new template so you could see the difference and here is the talk with the editors, ta-daa. Any more questions? btw dragonstar, is your first name Shana?. BlackSmith 10:19, December 20, 2007 (EST)


 * First of all, yes this is a discussion page for this template. And you didn't start a discussion you started to implement without a discussion with disregard to anything we have already done. 2nd if you do any research you will find discussions on the unique already discussed and decided upon. You can even browse DDO forums and you will find the word Unique being used all over. That is why we use it here. 3rd Proficiency names were already correct or being corrected, you just shorted what is actually saved, which is better so we used. As for the Does not bind. Its in their so people can see what binds and what doesn't, having the text show up has no effect on the item and gives the information at a quick glance. Lastly saying here is the talk with editors (what is up with that). Oh by the way do some research before assuming who I am. Its pretty obvious. Dragonstar 10:42, December 20, 2007 (EST)