Talk:Starting a Paladin

Im pretty sure at max level humans get a +2 to raise a stat Big Gino 20:29, February 8, 2006 (PST)

Builds
I commented out the last "Yet Another Build" section, or something to that effect. Most of the information provided was a reiteration of what was already there, and by the contributor's own admission, they "i havent calculated this exaclty". Proofreading/spelling aside, there isn't enough information to really qualify adding another build to the list on that page. I am personally of the opinion that we shouldn't have a boatload of people's personal builds, but if they choose to include them, there should be a sufficient explanation accompanying it that explains the benefits to all of the choices. The former 2 builds, in my opinion, did that. : Ardan 16:50, March 1, 2006 (EST)
 * I think builds need their own page, off of the class's page. Paladin builds or summat. 02:02, March 2, 2006 (EST)
 * Well builds are well suited to a "Starting a paladin" page, in my opinion. This gives concrete examples of what one can start with. Tihocan 10:35, March 2, 2006 (EST)


 * Agreed -- Tihocan 10:34, March 2, 2006 (EST)

I'd like to do some serious editing in the alternate build I started. I mean some really huge editing. I'd also like to merge it with the "yet another build" that has been commented out. Shaile 13:23, March 9, 2006 (EST)
 * Sounds good to me!
 * I agree with Peerless - dig in! Improvements are always welcome. Dedridd 13:52, March 9, 2006 (EST)

Direction
I think that the "Starting a --" pages are a little off base. Sure its nice to share your build (I've even done it myself), but I think the wiki should concern its self with facts, not opinions. I believe that these pages should provide information about what the class is capable of doing, what their strengths and weeknesses are, and not provide builds that for people to use. Taking the Paladin for example, what does each level of Paladin get you, that, say, Fighter or Ranger does not? Is there any reason to go past Pal10? Should a saves-oriented Paladin get save feats (ie. Luck of Heroes), or is there base enough? Do they need to start with 20 Charisma to be viable? How much SP do you really need at high levels - is 12 Wisdom enough with the avialability of SP enhancing items? Divine Grace at Pal2 gives them Divine Grace, so perhaps a DPS-oriented player who was just looking for higher saves might opt for a Pal2/Ftr10 split. This approach also makes these pages more compatable with future changes, and makes the information on them more reliable. More than once I've looked at a build and thought, "thats hardly optimum", but its alot harder to change a person's work when it is built off of opinion instead of facts. On a side note, I met a two-handed paladin today. Who would have thought? I never would have thought of it, but thinking now it seems a viable enough build. Instead of restricting people to what someone else has already created, these pages should acomidate people who say: "This is what I want. What can Paladin to do get me there?" - Anonymous 05:37, November 21, 2006 (EST)


 * Sounds fine by me, I actually agree that 'starting a class&zwnj;' and '&zwnj;class builds' should be two seperate things. I however don't think we should eschew builds entirely. It draws some people here to see examples and to post their own, which is never a bad thing. You agree? [e]  ·  t  &  c  06:03, November 21, 2006 (EST)


 * Yeah, sure. Personally, I don't really like the idea of sorting builds based on class, though - perhaps role-based would make more sence?  The changes in Module 3, namely the level cap increase and the 32-point buy, make multiclassing alot more viable.  The idea of the best fighter being a Fighter isn't nessicarily true anymore (if it ever was).  I figure that the builds would benifit from being templated, though, to make things alot cleaner. - Anonymous 19:20, November 21, 2006 (EST)
 * If you agree, I wouldn't mind figuring out how to make it happen, if you don't mind me populating the changelog a bit. ;) - Anonymous 19:26, November 21, 2006 (EST)