Stone of Change - Recipes

Binding and Attuning of items

 *  Notes :
 * Items need n² fragments, that is "minimum level squared" (so ML6 needs 6²=36 Khyber Dragonshard Fragments to bind and attune).
 * Items with no minimum level require 400 Khyber Dragonshard Fragments to bind and attune.
 * As with all crafting, you can place a single large stack of each ingredient into the crafting device, so there is no need to split out the exact number of Khyber Dragonshard Fragments to bind and attune an item. Only the required number of Khyber Dragonshard Fragments will be consumed.
 * Items that are Bound to Account stay bound to account when this ritual is placed on the item and can be traded in a shared bank. Unbound items become Bound to Character.
 * Items that are Bound to Account or Bound to Character are already immune to permanent item damage while repairing; you only need to Bind and Attune if you also want to perform another Alchemical Ritual on it.
 * Items that undergo the binding ritual retain any permanent damage they have already sustained. Those items become immune to future permanent damage sustained after the ritual is performed.
 * Update 8 was supposed to make the Stone of Change work on Returning Thrown Weapons. It still doesn't work on the Dwarven Thrower, but it does work on some other Returning Thrown Weapons such as '+2 Returning Throwing Hammer'.
 * Click here for more information on Binding and Attuning

Alchemical Adamantine Rituals
'''Note that you can only have one type of alchemical ritual on any one item at the same time, Eldritch or Adamantine. You may apply another ritual which will replace the current one. You must start with level I and work your way up, rather than simply jumping straight to V.'''
 *  Note :
 * These rituals need to be performed in order.
 * These rituals can be performed on the items that are "Broken beyond Repair", to make them usable again.
 * All Rituals are considered Alchemical Rituals.

Alchemical Eldritch Ritual
'''Note that you can only have one type of alchemical ritual on any one item at the same time. Applying one of these will replace the previous one, or an already-applied Adamantine ritual.'''
 *  Notes :
 * "Jewelry" means goggles, necklace, ring, bracers or trinket.
 * Force Damage and Force Critical rituals work on randomly-generated handwraps, but not on named handwraps (such as the Epic Wraps of Endless Light). The ritual will show success and the effect will be listed, but the effect will never fire. For randomly-generated handwraps, you may need to run the wraps through the Stone of Change by themselves to get the effect to work. This will show as the "Ritual of Second Chances." (forum discussion)