Guild Crafting

Tiny (Minimum Guild Level 10)

 * Crystal of Accuracy: +1 Guild bonus to attack [weapons]
 * Crystal of Acid Resistance: +2 Guild bonus to Acid Resistance [armor] [shield]
 * Crystal of Balance: +1 Guild bonus to Balance [belt]
 * Crystal of Bluffing: +1 Guild bonus to Bluff [ring]
 * Crystal of Cold Resistance: +2 Guild bonus to Cold Resistance [armor] [shield]
 * Crystal of Concentration: +1 Guild bonus to Concentration [headgear]
 * Crystal of Corrosion: +1 Acid damage per hit [weapon]
 * Crystal of Diplomacy: +1 Guild bonus to Diplomacy [cloak]
 * Crystal of Disabling: +1 Guild bonus to Disable Device [gloves]
 * Crystal of Electric Resistance: +2 Guild bonus to Electric Resistance [armor] [shield]
 * Crystal of Embers: +1 Fire damage per hit [weapon]
 * Crystal of Fire Resistance: +2 Guild bonus to Fire Resistance [armor] [shield]
 * Crystal of Frost: +1 Cold damage per hit [weapon]
 * Crystal of Haggling: +1 Guild bonus to Haggle [necklace]
 * Crystal of Healing: +1 Guild bonus to Heal [belt]
 * Crystal of Health: +5 stacking maximum HP [all except weapon, armor, and shield]
 * Crystal of Hiding: +1 Guild bonus to Hide [cloak]
 * Crystal of Intimidating: +1 Guild bonus to Intimidate [armor] [shield]
 * Crystal of Jumping: +1 Guild bonus to Jump [boots]
 * Crystal of Listening: +1 Guild bonus to Listen [headgear]
 * Crystal of Opening: +1 Guild bonus to Open Lock [glove]
 * Crystal of Performing: +1 Guild bonus to Perform [necklace]
 * Crystal of Power: +20 stacking maximum SP [all except weapon, armor, and shield]
 * Crystal of Reaction: +1 Guild bonus to Reflex Save vs Traps [all except weapon, armor, and shield]
 * Crystal of Repairing: +1 Guild bonus to Repair [armor] [shield]
 * Crystal of Resilience: +1 Guild bonus to Fortitude Save vs Poison [all except weapon, armor, and shield]
 * Crystal of Searching: +1 Guild bonus to Search [goggle]
 * Crystal of Seeking: +1 Guild bonus to confirm critical [weapon]
 * Crystal of Shielding: +5% Guild bonus to Fortification [armor] [shield]
 * Crystal of Silence: +1 Guild bonus to Move Silently [boots]
 * Crystal of Sonic Resistance: +2 Guild bonus to Sonic Resistance [armor] [shield]
 * Crystal of Sparks: +1 Electric damage per hit [weapon]
 * Crystal of Spotting: +1 Guild bonus to Spot [goggle]
 * Crystal of Swimming: +1 Guild bonus to Swim [bracers]
 * Crystal of Tumbling: +1 Guild bonus to Tumble [bracers]
 * Crystal of Willpower: +1 Guild Bonus to Will Save vs Fear [all except weapon, armor, and shield]

Small (Minimum Guild Level 25)

 * Crystal of Accuracy: +2 Guild bonus to attack [weapons]
 * Crystal of Acid Resistance: +4 Guild bonus to Acid Resistance [armor] [shield]
 * Crystal of Balance: +2 Guild bonus to Balance [belt]
 * Crystal of Bluffing: +2 Guild bonus to Bluff [ring]
 * Crystal of Cold Resistance: +4 Guild bonus to Cold Resistance [armor] [shield]
 * Crystal of Concentration: +2 Guild bonus to Concentration [headgear]
 * Crystal of Corrosion: +1d2 Acid damage per hit [weapon]
 * Crystal of Diplomacy: +2 Guild bonus to Diplomacy [cloak]
 * Crystal of Disabling: +2 Guild bonus to Disable Device [gloves]
 * Crystal of Electric Resistance: +4 Guild bonus to Electric Resistance [armor] [shield]
 * Crystal of Embers: +1d2 Fire damage per hit [weapon]
 * Crystal of Fire Resistance: +4 Guild bonus to Fire Resistance [armor] [shield]
 * Crystal of Frost: +1d2 Cold damage per hit [weapon]
 * Crystal of Haggling: +2 Guild bonus to Haggle [necklace]
 * Crystal of Healing: +2 Guild bonus to Heal [belt]
 * Crystal of Health: +10 stacking maximum HP [all except weapon, armor, and shield]
 * Crystal of Hiding: +2 Guild bonus to Hide [cloak]
 * Crystal of Intimidating: +2 Guild bonus to Intimidate [armor] [shield]
 * Crystal of Jumping: +2 Guild bonus to Jump [boots]
 * Crystal of Listening: +2 Guild bonus to Listen [headgear]
 * Crystal of Opening: +2 Guild bonus to Open Lock [glove]
 * Crystal of Performing: +2 Guild bonus to Perform [necklace]
 * Crystal of Power: +40 stacking maximum SP [all except weapon, armor, and shield]
 * Crystal of Reaction: +1 Guild bonus to Reflex Save vs Enchantments [all except weapon, armor, and shield]
 * Crystal of Repairing: +2 Guild bonus to Repair [armor] [shield]
 * Crystal of Resilience: +1 Guild bonus to Fortitude Save vs Disease [all except weapon, armor, and shield]
 * Crystal of Searching: +2 Guild bonus to Search [goggle]
 * Crystal of Seeking: +2 Guild bonus to confirm critical [weapon]
 * Crystal of Shielding: +10% Guild bonus to Fortification [armor] [shield]
 * Crystal of Silence: +2 Guild bonus to Move Silently [boots]
 * Crystal of Sonic Resistance: +4 Guild bonus to Sonic Resistance [armor] [shield]
 * Crystal of Sparks: +1d2 Electric damage per hit [weapon]
 * Crystal of Spotting: +2 Guild bonus to Spot [goggle]
 * Crystal of Swimming: +2 Guild bonus to Swim [bracers]
 * Crystal of Tumbling: +2 Guild bonus to Tumble [bracers]
 * Crystal of Willpower: +1 Guild Bonus to Will Save vs Paralysis [all except weapon, armor, and shield]

Medium (Minimum Guild Level 45)

 * Crystal of Accuracy: +3 Guild bonus to attack [weapons]
 * Crystal of Acid Resistance: +6 Guild bonus to Acid Resistance [armor] [shield]
 * Crystal of Balance: +3 Guild bonus to Balance [belt]
 * Crystal of Bluffing: +3 Guild bonus to Bluff [ring]
 * Crystal of Cold Resistance: +6 Guild bonus to Cold Resistance [armor] [shield]
 * Crystal of Concentration: +3 Guild bonus to Concentration [headgear]
 * Crystal of Corrosion: +1d3 Acid damage per hit [weapon]
 * Crystal of Diplomacy: +3 Guild bonus to Diplomacy [cloak]
 * Crystal of Disabling: +3 Guild bonus to Disable Device [gloves]
 * Crystal of Electric Resistance: +6 Guild bonus to Electric Resistance [armor] [shield]
 * Crystal of Embers: +1d3 Fire damage per hit [weapon]
 * Crystal of Fire Resistance: +6 Guild bonus to Fire Resistance [armor] [shield]
 * Crystal of Frost: +1d3 Cold damage per hit [weapon]
 * Crystal of Haggling: +3 Guild bonus to Haggle [necklace]
 * Crystal of Healing: +3 Guild bonus to Heal [belt]
 * Crystal of Health: +15 stacking maximum HP [all except weapon, armor, and shield]
 * Crystal of Hiding: +3 Guild bonus to Hide [cloak]
 * Crystal of Intimidating: +3 Guild bonus to Intimidate [armor] [shield]
 * Crystal of Jumping: +3 Guild bonus to Jump [boots]
 * Crystal of Listening: +3 Guild bonus to Listen [headgear]
 * Crystal of Opening: +3 Guild bonus to Open Lock [glove]
 * Crystal of Performing: +3 Guild bonus to Perform [necklace]
 * Crystal of Power: +60 stacking maximum SP [all except weapon, armor, and shield]
 * Crystal of Reaction: +1 Guild bonus to Reflex Save vs magic [all except weapon, armor, and shield]
 * Crystal of Repairing: +3 Guild bonus to Repair [armor] [shield]
 * Crystal of Resilience: +1 Guild bonus to Fortitude Save vs magic [all except weapon, armor, and shield]
 * Crystal of Searching: +3 Guild bonus to Search [goggle]
 * Crystal of Seeking: +1 Guild bonus to confirm critical and +1 to critical hit damage [weapon]
 * Crystal of Shielding: +15% Guild bonus to Fortification [armor] [shield]
 * Crystal of Silence: +3 Guild bonus to Move Silently [boots]
 * Crystal of Sonic Resistance: +6 Guild bonus to Sonic Resistance [armor] [shield]
 * Crystal of Sparks: +1d3 Electric damage per hit [weapon]
 * Crystal of Spotting: +3 Guild bonus to Spot [goggle]
 * Crystal of Swimming: +3 Guild bonus to Swim [bracers]
 * Crystal of Tumbling: +3 Guild bonus to Tumble [bracers]
 * Crystal of Willpower: +1 Guild Bonus to Will Save vs magic [all except weapon, armor, and shield]

Large (Minimum Guild Level 70)

 * Crystal of Accuracy: +4 Guild bonus to attack [weapons]
 * Crystal of Acid Resistance: +8 Guild bonus to Acid Resistance [armor] [shield]
 * Crystal of Balance: +4 Guild bonus to Balance [belt]
 * Crystal of Bluffing: +4 Guild bonus to Bluff [ring]
 * Crystal of Cold Resistance: +8 Guild bonus to Cold Resistance [armor] [shield]
 * Crystal of Concentration: +4 Guild bonus to Concentration [headgear]
 * Crystal of Corrosion: +1d4 Acid damage per hit [weapon]
 * Crystal of Diplomacy: +4 Guild bonus to Diplomacy [cloak]
 * Crystal of Disabling: +4 Guild bonus to Disable Device [gloves]
 * Crystal of Electric Resistance: +8 Guild bonus to Electric Resistance [armor] [shield]
 * Crystal of Embers: +1d4 Fire damage per hit [weapon]
 * Crystal of Fire Resistance: +8 Guild bonus to Fire Resistance [armor] [shield]
 * Crystal of Frost: +1d4 Cold damage per hit [weapon]
 * Crystal of Haggling: +4 Guild bonus to Haggle [necklace]
 * Crystal of Healing: +4 Guild bonus to Heal [belt]
 * Crystal of Health: +20 stacking maximum HP [all except weapon, armor, and shield]
 * Crystal of Hiding: +4 Guild bonus to Hide [cloak]
 * Crystal of Intimidating: +4 Guild bonus to Intimidate [armor] [shield]
 * Crystal of Jumping: +4 Guild bonus to Jump [boots]
 * Crystal of Listening: +4 Guild bonus to Listen [headgear]
 * Crystal of Opening: +4 Guild bonus to Open Lock [glove]
 * Crystal of Performing: +4 Guild bonus to Perform [necklace]
 * Crystal of Power: +80 stacking maximum SP [all except weapon, armor, and shield]
 * Crystal of Reaction: +1 Guild bonus to Reflex Save [all except weapon, armor, and shield]
 * Crystal of Repairing: +4 Guild bonus to Repair [armor] [shield]
 * Crystal of Resilience: +1 Guild bonus to Fortitude Save [all except weapon, armor, and shield]
 * Crystal of Searching: +4 Guild bonus to Search [goggle]
 * Crystal of Seeking: +2 Guild bonus to confirm critical and +2 to critical hit damage [weapon]
 * Crystal of Shielding: +20% Guild bonus to Fortification [armor] [shield]
 * Crystal of Silence: +4 Guild bonus to Move Silently [boots]
 * Crystal of Sonic Resistance: +8 Guild bonus to Sonic Resistance [armor] [shield]
 * Crystal of Sparks: +1d4 Electric damage per hit [weapon]
 * Crystal of Spotting: +4 Guild bonus to Spot [goggle]
 * Crystal of Swimming: +4 Guild bonus to Swim [bracers]
 * Crystal of Tumbling: +4 Guild bonus to Tumble [bracers]
 * Crystal of Willpower: +1 Guild Bonus to Will Save [all except weapon, armor, and shield]