Devil Assault (quest)

{{Quest
 * name=Devil Assault
 * level=6, 12, 18
 * epic=21
 * duration=Long
 * xp={{xpcolors|solo=1,335|normal=1,900|hard=2,620|elite=3,340}}
 * epicxp={{xpcolors|solo=11,114|normal=13,550|hard=13,730|elite=13,910}}
 * loc=Market Barracks
 * npc=Lyvetenant Thifspar
 * zone=The Marketplace
 * patron=The Coin Lords
 * favor=5
 * mappic=M_devil_assault.png
 * maplegend=yes
 * loadingpic=Market Barracks.jpg
 * extreme = yes
 * overview=Lyvetenant Thifspar in the Marketplace needs help repelling the Devil assault on one of the Stormreach Guard barracks. If you're up for this task, then enter the Market Barracks.


 * The quest difficulty on heroic scales from level 6 on normal, to level 12 on hard, level 18 on elite.
 * On epic the quest scales normally from 21 on epic normal to 23 on epic elite.
 * Quest does not award Bravery Bonus and will not disrupt any current Bravery Streaks.
 * obj=
 * Enter the barracks
 * Survive and defeat the devil invasion (5 waves total)
 * (Optional) Defeat the first wave (25% of base XP)
 * (Optional) Defeat the second wave (50% of base XP)
 * (Optional) Defeat the third wave (75% of base XP)
 * (Optional) Defeat the fourth wave (100% of base XP)
 * expect=
 * Spawning/respawning monsters
 * traps=None
 * misc=
 * The enemies get harder with each wave, don't get over confident.
 * In terms of difficulty, Heroic modes are similar to other quests of the same level and difficulty settings except heroic elite which is quite tough compare to most level18 elites. Epic Casual and normal are a bit easier then the level 18 heroic elite version. Epic hard is tougher then heroic elite, but slightly easier then the previous epic version. While Epic Elite is vastly more difficult then any other mode by a huge amount - come prepared.


 * The first boss appears at the end of the third wave, after about 115 kills. Once this boss is slain, there is a brief pause and one chest and shrines appear (they disappear once again when the fourth wave begins).
 * This can be the toughest part of the quest as the 2nd to last wave must be killed in about 60 seconds or less, or else it willl respawn indefinetely. You'll get addition chances to beat the clock, but you'll likely be low on mana by this point, which makes it hard.
 * The second boss appears at the end of the fourth wave, after about 160 kills. Again, once this boss is slain, there is a pause in the battle, giving you a new set of shrines and chance to grab the next chest.
 * The third boss appears at the end of the fifth wave, after about 200 total kills. Killing him completes the quest and a new set of shrines appear.
 * Once the door closes, no-one may reenter the main room until quest completion, at which point you MAY get back in to get the chests.
 * Certain mobs (Bearded Devils, Orthons, etc.) CAN teleport through the front door to attack anyone who's waiting for completion on the "wrong" side of the door.
 * On epic difficulties, the 2nd boss - Baktor, a (Horned Devil) suffers from an annoying {{bug}} that causes him to teleport indefinetely over and over at a fast rate. You can fix him: Any sort of effect that normally resets agro or AI will work. EG: Mass invisibility, Intimidate, Bluff, Diplomacy or Improved Deception can work. Mass Invisibility tends to be the most effective, as it removes everyone from his agro list and resets his AI.
 * Bonus XP:
 * Conquest Bonus +25%: Automatic (You'll always get this if you complete the quest)
 * chest=4 (+ 1 on epic)
 * 1 after the third wave
 * 1 after the fourth wave
 * 2 (+ 1 on epic) after the after the fifth (and final) wave
 * As of update 14: The epic chest can now drop any of the below named loot, it also contains some epic dungeon fragments/tokenss and a high chance at Astral Diamonds. On both elite/epic: Any of the 3 end chests can drop the red augments.
 * Dungeon Tokens per difficulty: EC: 15-25 fragments. EN: 1 Dungeon Token. EH: 2 Dungeon Tokens. EE: 2.5 Dungeon Tokens.
 * npcreward= Standard. Now correctly scales with difficulty.

Named loot
Monster Information (Normal)
 * monsters=

Monster Information (Hard)

Monster Information (Elite)

Monster Information (Epic) }}
 * Casual/Normal: Various types of Tieflings (wave 1-4), Fiendish Bats (wave 1), Fiendish Scorpions (wave 1), Hellhounds (wave 2), Troglodytes (wave 5)
 * Bosses: Gish Fire Hands (Tiefling), Captain Suryon (Tiefling), Warlord Hissyasha (Troglodyte)
 * Hard: Various types of Tieflings, Hellhounds, Bats, Fiendish Scorpions, Troglodytes, Bezekiras, Bearded Devils, Orthons
 * Bosses: Gizhiss (Troglodyte), Master Stralazar (Tiefling), Captain Borth (Orthon)
 * Elite: Various types of Tieflings, Bats, Scorpions, Troglodytes, Bearded Devils, Orthons, Fire Elementals
 * Bosses: Hell Fire (Fire Elemental), Captain Razor (Tiefling), Colonel Yagora (Orthon)
 * Epic: Various types of Tieflings, Bats, Scorpions, Troglodytes, Bearded Devils, Orthons, Fire Elementals
 * Bosses: Hell Fire (Fire Elemental), Baktor (Horned Devil), Turigulon (Pit Fiend)
 * Color Notes: All bosses are red named. Wave 1-2 contain many orange named (Vermin Keepers), wave 3 onwards has no orange named.