Running with the Devils

''A section of eladrin have settled into a stronghold located beneath the Vale of Twilight, away from their brethren in Meridia. What purpose does this detachment serve?'' {{Quest
 * name=Running with the Devils
 * level=16
 * duration=Very Long
 * xp={{xpcolors|normal=7,099|hard=7,379|elite=7,659}}
 * loc=Eladrin Stronghold
 * npc=Grechin Nalberto
 * zone=The Vale of Twilight
 * patron=The Twelve
 * favor=8
 * mappic=M_running_with_the_devils.png
 * maplegend=yes
 * overview=A curious looking tree stump has led you into the eladrin stronghold. Why have the eladrin set up a base of operations in this part of the Vale? Explore the stronghold to find out why and seek out additional information about the missing Twelve members.

Reaching Eladrin Stronghold entrance automatically bestows quest.
 * obj=
 * Explore the Eladrin Stronghold
 * Speak with Syloth Sayvon
 * Breach the door
 * Slay Palin Valance
 * Lower the bridge
 * Slay Taeron Rimond
 * Rescue Tolarn Rhawn
 * Slay the devil party
 * (Optional) Find the source of the invasion (40% of base XP)
 * (Slay Nosrat, Devil -- closes portal upon death)
 * traps=None
 * misc=
 * This quest may be named after the Van Halen song, Running with the Devil.
 * Instant death works well here, but be forewarned that Ghaele Cleric Eladrin will cast Death Ward upon themselves, and its nearby allies.
 * The enemy types featured in this quest are chaotic outsider extraplanars and subject to Banishing weapons.
 * Bralani Eladrin are vulnerable to Cold Iron.
 * Target Clerics first, as they have the ability to heal their nearby allies.
 * One useful tactic for the end fight is to have one party member climb the stairs and talk to Tolarn, while the others wait off to the right hand side beyond the stairs. Two of the orange-named devil party will spawn here, Faizi Larix (who can be energy drained and 'insta-killed')and one of the orthons who can be defeated in short order meaning the fight effectively becomes 2 named, then 3 rather than all 5 at once.
 * Instead, for the end fight, have the party stand in the tunnel to the left of Tolarn, beyond some rubble. Have one character talk to Tolarn and rush back out of his room before the devils actually spawn. One devil will spawn near the party and aggro, and you can fight him alone. Then wait for the two Orthons to move into their own tunnels, and either pull the left one, or head into Tolarn's room and kill him. Then proceed to kill what's left one by one.
 * Recommended Buffs: True Seeing, Fire Resistance, Electricity Resistance, Cold Resistance
 * Bonus XP:
 * Conquest Bonus: 99 monsters killed.
 * Ransack Bonus: 23 breakables smashed.

Trivia
Monster Information }}
 * Several of the Vale quest names are references to song names from ~80s hard rock/heavy metal bands:
 * "Running with the Devils" is the first track from Van Halen's 1978 "Van Halen" album.
 * "Rainbow in the Dark" is a track and a single from Ronnie James Dio's 1982 "Holy Diver" album.
 * "Let Sleeping Dust Lie" is a bit more obscure but most likely a reference to a track from Michael Schenker Group's 1981 album "MSG". The track is titled ""Let Sleeping Dogs Lie"
 * One of the mini bosses names is "Kkomglol", When you first hear the DM announce his name it doesn't sound unusual... But break it up and it reads: kk-omg-lol - common netspeak meaning "Okay oh my god I'm laughing out loud".
 * chest=3 total, 1 for optional devil fight.
 * End chest ingredients: Bitterscrub Fungus, Glistening Pebbles, Shavarath Stone of Battle
 * npcreward=Standard, up to 15th level accessories, up to 14th level weapons and armor
 * unique=no
 * monsters=
 * Ghaele Eladrin
 * Bralani Eladrin
 * Ancient Element of Air
 * Twilight Stalker
 * Orthon
 * Bearded Devil
 * Tiefling
 * Djinn
 * Odaka
 * Tafzul
 * Baiger
 * Faizi Larix