Resilience

This feat reduces to-hit rolls by 4; attacks deal half damage but the character gains +4 to all saving throws. It has a cooldown of 6 seconds. .

Tips
Like all special stances, Resilience is quicker to deactivate than to activate.

Walk around with Resilience on at all times, so that an unexpected trap or spellcaster ambush is less likely to harm you. It can be rapidly deactivated if you need to fight.

Turn on Resilience if you need to run through any traps which couldn't be disarmed. If you are about to fight an enemy spellcaster, then leave Resilience until you close in, and turn it off to strike the enemy.

Prerequisites: Constitution 13+, base attack bonus of +1 or higher