Elven Mage

====This build looks not worth creating because of its weakness, other races receive higher hit points what helps new wizards greatly and this build lacks prestige enhancements, it also includes worthless feat - enlarge spell. Do not try this build because it is a trap: revieved by Dydzio - 19.04.2013.====

Elven Mage (L20 Wizard)
Play-style is dependent on the type of quest. Fire and cold are among the most versatile spell types. When using them, have the appropriate set up (ie fire lore and potency when using fire spells, ice lore and potency when using cold spells) before casting the spell. This will allow a higher damage with a higher chance of a critical (which = higher damage). Do take caution that damage will cause aggro. In situations where aggro is detrimental, switch to a spell penetration and spell focus (e.g., necromancy, transmutation, enchantment) setup to lay down crowd control spells, ie Otto's resistible dance. The spell penetration increases the chance of the spell bypassing a mob's spell resistance, while the appropriate spell focus item ensures a high difficulty check (DC)

Due to the low hit die of wizard, be on a look out for items which increases hp, ie false life items, +con items. Furthermore you can lower the dex in favor of a higher con score but above 12, it take more stat building points to add more con. Armor wise, armor bracers are helpful, but most of the damage mitigation abilities come from spells, ie blur/displacement (20/50% miss), stoneskin (10DR/adamantine), haste/jump (faster movement and jumping to prevent hits from landing by ensuring a longer distance from mob), elemental resistance/protection (reduce damage from elemental spells), etc

Level 20 Wizard True Neutral Elf Male

Hit Points: 182

Spell Points: 1831

BAB: 10\10\15\20

Fortitude: 8

Reflex: 15

Will: 11