Dr. Rushmore's Mansion: Picture Portals - EPIC

( Note: This does NOT mean it requires purchase of anything, you may play with free daily tokens. ){{Challenge | adpack          = Vaults of the Artificers
 * name      = Dr. Rushmore's Mansion: Picture Portals - EPIC
 * levelrange = 21-25
 * duration  = Variable
 * xprange   = ?-?
 * loc       = Dr. Rushmore's Mansion
 * zone      = House Cannith
 * patron    = House Cannith
 * free=No
 * difficulty=Average
 * solodifficulty=Easy
 * mappic=M_dr_rushmore's_mansion_picture_portals.png
 * maplegend=yes


 * loadingpic= L Dr. Rushmore Mansion.jpg
 * overview= Dr. Rushmore's Mansion: Picture Portals is one of the challenges added in Update 12.

The wizard Rushmore and his fellow outlaws are hiding out in this magnificent mansion.
 * obj=
 * Defeat at least one of the bosses of Rushmore's party
 * (Optional) Open all the sealed gates (16 total)
 * (Optional) Defeat the other bosses (4 more)
 * (Optional) Sell two minutes to the Foreman
 * (Optional) Do not let enemies go through teleporters


 * traps=Spinning blade, flame jet, blade, and other traps on the ramps leading to the Rogues room.
 * misc=

Epic

 * The monsters for this Challenge are meant for very experienced players. You must be level 21 or higher to enter this Challenge.
 * Epic Challenges offer alternate rewards that can upgrade Challenge loot into its Epic version.
 * Although the challenge is called "epic" and offers epic-level rewards, that's about where the comparison to other epic quests stop. Challenges do not feature epic difficulty. Examples: No monsters possess Epic Ward, traps do not deal as much damage as other epic quests, there are no repeat timers, shrines reset, re-entry is allowed (within 3 minutes), epic fragments and tokens do not drop, and other non-epic rules are present. They are essentially Normal difficulty, with some tweaks to make them more challenging.
 * The main technical differences are enemies gain deathblock and a lot more hitpoints when compared to the lvl20 version of the same challenge.

Quick Start Guide

 * 1) Find the wizard Rushmore and his four fellow outlaws. Assassinate them before time runs out!
 * 2) Unlock gates to quickly navigate to your target and extend your time.
 * 3) Defeat the phantasmal painting guardians to open teleporters.

Assassinate Your Target

 * The vile wizard Rushmore has retreated to a magical safe-house to relax with his no-good cohorts.
 * Infiltrate their Mansion and eliminate these outlaws before time runs out!
 * Tip: You can earn extra treasure for killing red named boss monsters!

The Paintings

 * There are paintings scattered throughout the walls of the mansion.
 * If you get too close to a painting, its eyes will glow red and phantasmal guards will appear to fight you.
 * The painting will continue to spawn phantasmal guards until the next Gate is opened.
 * If you don't want to open the Gates, there are teleporters in front of the paintings that can be activated.
 * Activating a teleporter will create a link to another teleporter somewhere else in the mansion. You may teleport back and forth between the two linked teleporters
 * Once two teleporters are linked, they can't be linked to any other teleporters.
 * There is a chance that a teleporter fails to establish a link with another teleporter. Failed teleporters turn red, and can no longer be used to establish teleporter links.
 * Hirelings, pets, and even the Older Time Foreman can be teleported if they are close enough to the teleporter when you activate it.
 * Note that any enemies or phantasmal guardians nearby will follow you through the teleporters!

Gates

 * Each Gate you open will extend your time.
 * To open a Gate, you must obtain the associated Crest(s).
 * The deeper you go into the mansion, the more Crests are required to open the next Gate.
 * Crests can be found by:
 * Breaking furniture and containers
 * Killing monsters
 * Tip: You will also occasionally find Crests lying out in the open.

The Older Time Foreman

 * In your adventures through the mansion, you may also find the Older Time Foreman. He’s been captured by the Outlaws!
 * He’s offering a trade if you’ll help rescue him. You may sell excess time to him for temporary power-ups.
 * Sell as much time as you like, but beware, it subtracts from your timer!
 * Once rescued, Older Time Foreman will follow the last person to talk to him.
 * Older Time Foreman will follow you through picture portals so you can buy the right power-up from him at the right time and place.

Scoring
You will earn points for the following:
 * Monsters killed
 * Gates opened
 * Outlaw Bosses killed

Player Notes

 * Star objective: Do not let enemies go through teleporters – can be easily completed simply by not activating any of the portals.
 * Star objective) Sell two minutes to the Foreman – is best completed by buying a quad damage/speed boost near a boss, especially if you are in a low DPS party, as this can save time by speeding up the battle.

Variable: Monster Information
 * duration2=
 * Timer starts at 8 minutes and the timer increases for many events:
 * Checkpoint! Time extended by 2 minutes for opening gates.
 * Chrono Buff! Time extended by 1 minute for obtaining rare orb buffs.
 * Minute of time watch. These rare items can increase the timer by 1 minute, only 1 may be used per instance.
 * You can sell 1 minute for various buffs from the time traveling kobold.
 * Expect a perfect 6 star run to take 38–45 minutes.
 * chest= Up to 5. One for each boss, and one for the Mother of the Nest.
 * ingredientreward=[[File:Icon Ingredient CannithChallenge EpicJeweledGoblet.png]] Epic Jeweled Goblet – ~18% of your total score
 * monsters=

Primarily Phantasmal creatures. They count the same as the type they match, but are illusionary and thus gain immunity to mind effects, and should be (but currently are not) vulnerable to dispel magic. Vorpal effects will kill these phantasms. Named monsters: }}
 * Animated Armors
 * Animated Statues (Constructs that look like Gargoyles)
 * Bound Air Elementals
 * Bound Earth Elementals
 * Bound Fire Elementals
 * Bound Water Elementals
 * Fat Rats (Not many)
 * Iron Defenders (Standard variety)
 * Household Vermins (Brown Spiders (Small ones))
 * Phantasmal Cooks (Human Cook)
 * Phantasmal Heralds (Human Cleric)
 * Phantasmal Hounds (Animal)
 * Phantasmal Messengers (Human Wizard - Casts very devastating spells)
 * Phantasmal Man-at-Armss (Human Fighter)
 * Phantasmal Sentinels (Human Archer)
 * Phantasmal Servants (Human Rogue)
 * Crystal the Giant  (Li'l tiny jewel-encrusted Paragon Kobold Shaman)
 * Doctor Will Ewe Rushmore -  (Human Wizard)
 * Mistress Temptia -  (Succubus)
 * Mother of the Nest (Orange Named Huge Brown Spider Drops a chest)
 * Smiling Sam  (Tiny Elf Rogue)
 * Ugg the Assertive -  (Fat Half-Orc Tank)
 * All of the red-named bosses except Sam and Mistress Temptia begin with elementals guarding them and will summon more as they are vanquished. Ugg begins with two earth elementals, Crystal has a mix of air, fire, and water elementals, and Doctor Rushmore has one of each in his chamber. Each elemental will buff their controller according to their type:
 * Air: Boosts their speed
 * Fire: Boosts their strength
 * Earth: Boosts their armor class
 * Water: Heals them at an insanely fast rate – Kill these!