Fire on Thunder Peak

This high summit of the Thunder Peaks is where the Cult of the Dragon has secured the Stone Meridian artifact. {{Quest
 * name= Fire on Thunder Peak
 * epic= 30
 * duration= long
 * ecasual =
 * enormal = 17328
 * ehard =
 * eelite =
 * loc= Mountain Summit
 * npc= Vaklos Halmar
 * zone= The Thunder Peaks
 * patron= Purple Dragon Knights
 * favor= 9
 * free= no
 * extreme=

You're determined to deprive Aurgloroasa of her powerful allies, the red dragons Nevalarich and Thraxata. Go inside the Ruins of Thderholme and find the stairway to the Mountain Summit to confront the dragons.
 * loadingpic=Questloading_MountainSummit.jpg
 * overview=

Flagging
After you defeat Dagan in the Ruins of Thunderholme, return to the Thunder Peaks public area to speak with Vaklos Halmar.
 * obj=
 * Approach the Stone Meridian
 * Defeat Nevalarich
 * Defeat Tharaxata
 * Destory the Stone Meridian
 * traps=When destroyed, Stone Meridian does massive explosion damage to nearby players
 * misc=
 * The raid begins in an arena set upon the mountain summit - with a stone artifact 'meridian' in the center of this arena and the raid itself starts when someone uses the artifact.


 * Two dragons: Nevalarich & Tharaxata will swoop down with some brief dialogue, they then become active and start hunting the party members; its highly advisable to take two tanks into this raid that can happily keep each dragon separate.


 * Before Patch 1 this raid could be re-entered, and that made it a very easy raid in general - exit through the entrance gate to use the shrine just outside; and if required, party members could recall entirely, drop from the group, rejoin the group and re-use the shrine multiple times - providing unlimited SP. Now it became fixed and barrier locks players out in starting area.


 * This raid is significantly tougher for melee characters and characters without evasion, making it unbalanced. While tanking the dragons might be very tough on higher difficulties, kiting them by archers works well in here. Damaging dragons from a safe range is less bloody than standing close to them. Melee characters are usually most useful when they use blitz and focus on trash monsters.

Both Dragons: 100% - 80% HP
 * Have your tanks at separate ends of the arena with a dragon each - again they NEED to be kept apart - whilst together or in close proximity they CANNOT be damaged.
 * At the moment all focus should be on the dragons - on EN this is a very easy raid, but EH & EE difficulties other elements should be brought such as Fire Sheath from Draconic Incarnation and a to absorb fire damage from the dragons.
 * at 80% HP trash mobs will spawn: these will be skeletal, dogs, necromancers & magma brutes - all of this can be simply kited so allocate someone for this role (or just killed on EN), the magma brutes have a lot of HP and should really always be kited allowing more focus on the dragons.
 * Whilst putting DPS on the dragons take note that when you see fire covering the body of one dragon it means they can't take more damage until the second dragon is beaten down to the same amount of HP. Party members have to damage both dragons at the same time or focus on one dragon until they cannot be damaged and then move on to the second one. Events in this raid are based on when both dragons have lost certain amount of HP.
 * During later stages of the raid the dragons receive a very powerful buff increasing the physical damage they put out, making them very challenging opponents for melee characters on all difficulties.

Both Dragons: 80% - 70% HP
 * During this stage the dragons will activate the stone meridian and very briefly after they use it will it be vulnerable for the first time - so let the party know clearly to DPS it as fast as possible - then resume what they were doing - tanks should NOT change duties and remain in position.
 * The next job is to kill two magma Volcanoes (Giant fire-sheathed purple named earth elementals) and again resume dps on dragons.

Both Dragons: 70% - 5% HP
 * Each dragon will now take turns to use the power of the meridian and its shield will drop roughly every 1 min 10 seconds - allowing more DPS - watch for this and the raid leader should be mindful of the time between each phase and make the party aware just before the shield falls down.
 * Destroying the artifact directly affects the dragons and takes their HP bar down to precisely 5% - now its just a matter of taking each dragon down - BEWARE - there has been cases of the raid bugging when they are killed at the same time - focus on one and then the other.
 * Clear up the trash and you are done.

Advisories
 * Yellow cross-hairs/circles on the ground indicate where fireballs will hit in ~2 seconds after they appear. For people without good reflex saves / fire absorption these can be deadly, as they are not so easy to dodge. On EE difficulty the damage these fireballs deal is extremely high, even for characters with the Improved Evasion feat. Once more: Fire absorption items or effects are very important when doing this raid on EE.
 * This raid can be re-entered, and that makes it a very easy raid in general - exit through the entrance gate to use the shrine just outside; and if required, party members can recall entirely, drop from the group, rejoin the group and re-use the shrine multiple times - providing unlimited SP.


 * Currently ged. After completing the quest, chests may not spawn and trash mobs keep spawning. Please be noted GMs may not be available in certain hours due to the new support hours policy.
 * Another bug encountered in this raid (still existing on 24.01.2014) causes remaining dragon to benefit from damage immunity buff after another dragon dies.
 * Bug discussion thread


 * chest=


 * EN: 1 raid chest, 2 side chests
 * EH: ??
 * EE: ??

}}
 * npcreward= Standard raid end reward, 20th completion reward contains choice of raid named items (can choose from all 4 available), 100 Commendation of Valor, 10 Fire Dragon Phlogistons, rest unknown
 * unique= yes
 * monsters=
 * Nevalarich
 * Tharaxata
 * Volcanic Devastator
 * Volcanic Annihilator
 * Firebrand Ravagers
 * Firebrand Piercers
 * Dwarf Skeletons
 * Cult of the Dragon Necromancers
 * Crag Hellhounds