User talk:Meander

{| role="presentation" class="wikitable mw-collapsible mw-collapsed"
 * Welcomes, Warnings, Functional Advice, Promotions
 * * Being new to wiki, I am trying to figure a lot of things out.
 * * Being new to wiki, I am trying to figure a lot of things out.


 * for instance, what is this Talk page really about? I am starting it to get it off Red status.

Anyone coming across this page, please enlighten me.
 * Welcome to the wiki! Your talk page is a place to discuss things about you. For example, if you make a change and someone else disagrees with it, they will either discuss the change here or in the talk page of the page affected. If someone wants to congratulate you for some contribution, they will post it here. If someone wants to get in touch with you to ask a question, they will post it here. If you get blocked, the one who blocked you would post it here. Usually the discussion is separated into topics and that's what the link "Add topic" right next to edit is about. Also, every user that posts something in a talk page should sign their posts with 4 tildes ~ so we know who it was and when without having to look at the page history. &rArr; Faltout (Contribs • Message • Email ) 14:40, June 30, 2018 (EDT)

Welcome!
May I extend my warmest welcomes and offer you any help you may need? Thanks for your contributions, mate!


 * ...First, you may want to check out our FAQ page.
 * ...There's a wealth of wiki documentation on the Help page, perhaps some of it may be of use to you.
 * ...Before you upload your screenshots, which we really appreciate, please read our file naming policy.
 * ...With the wiki's most recent update from version 1.19 to 1.23, we now have many new features and abilities.
 * ...There's a really good over on Wikipedia also, it should help you figure out what's going on if you're new to wikis in general.
 * Super, thanks for the link, Faltout. I wondered if there was a standard {every case, or only first}. "Calm the heck down!" - I hear you =P. I'ma gettin my wiki-ON!


 * ...Don't forget to change your DDOwiki user preferences.
 * ...We pride ourselves on providing the best and most accurate information possible and are happy to reward our editors with extra privileges for making that happen. The first step in the promotion ladder turns off the CAPTCHA edit tests and you can check out the details DDO:Ddowikivip.

If you need help with something above and beyond what the links above can provide...
 * ...Someone is most always available! You can drop me a message on my user talk page (which I watch like a hawk), grab my other contact info on my user page, or ask one of the users on the.
 * ...Be sure to check out our live chat on the for DDOwiki or and our Social Media Sites!

Again, welcome to the wiki - and I can't thank you enough on behalf of the community for your help in making us the best DDO site around. ShoeMaker (Contribs&thinsp;•&thinsp;Message&thinsp;•&thinsp;Email ) 15:43, June 30, 2018 (EDT)

=== Thank you, both, for the warm welcome and links to get me started. I've meandered all over the place and added some things. With some luck, I have not made too many messes on my first foray into the wiki world.===

&rArr; meander (Contribs • Message • Email ) 02:15, July 1, 2018 (EDT)

Wiki links
I noticed you added a bunch of links to In the Demon's Den. Thanks for helping wikify pages. You may find those articles useful: Wikipedia link tutorial and General points on linking style. What you basically did was "overlink" the article. 1 or 2 links of Marilith are enough in the most important places (where a user would want to check out what a marilith is). Reading the articles may offer additional insight on linking style. &rArr; Faltout (Contribs • Message • Email ) 15:34, July 14, 2018 (EDT)

RE: Email
Sorry about the delay, apparently my forwarding from this rarely used account to my everyday account isn't working anymore. To answer your questions: and  explain in detail the purpose of User and Talk pages on MW software. :) Let me know if I can be of any further help (asking on  or my talk page here is probably quicker for response times).  &#x1f45f;&thinsp;ShoeMaker (Contribs&thinsp;•&thinsp;Message&thinsp;•&thinsp;Email )&thinsp;&#x1f45f; 14:18, July 30, 2018 (EDT)

Marking edits as minor
Hello there! Not all edits are minor, and most of yours are not. I'm guessing you have a setting toggled to mark them all as minor by default for you, this will cause a lot of trouble for you and it is best to undo that setting by clicking after clicking here. Happy editing! &#x1f45f;&thinsp;ShoeMaker (Contribs&thinsp;•&thinsp;Message&thinsp;•&thinsp;Email )&thinsp;&#x1f45f; 09:42, August 9, 2018 (EDT)
 * OK, fixed! Does fixing locations on the NPCs count as minor? Thanks! &rArr; meander (Contribs • Message • Email ) 11:04, August 9, 2018 (EDT)
 * They are not minor as there is actual content being changed. Minor edits are only things like typo fixes for misspelling, punctuation, indentation, formatting, etc.  &#x1f45f;&thinsp;ShoeMaker (Contribs&thinsp;•&thinsp;Message&thinsp;•&thinsp;Email )&thinsp;&#x1f45f; 16:45, August 9, 2018 (EDT)

Cove loot
Here are some pointers for creating cool item pages:
 * Item name: Use the item's exact name. If there are multiple versions on each level, use (level 4) behind the name. Basically follow what Tech suggested on the talk page. For example, Item:Swashbuckler (level 4). Lower case l.
 * Yeah, we put items into the Item: namespace. Whatever that is. You can google it. But basically item pages should have the prefix Item:. If they don't, then someone moves them to the namespace, no harm done.
 * Item description screen shots in my experience look best at 420 px width. I cut the background away and add few pixels of white space at sides if needed. But you can also use less or more. It's just that the image is then resized when displayed and looks a bit uglier. For picture names, probably go with the same standard as item name, for example Swashbuckler (level 4).png.
 * When creating an item from scratch, you have two options.
 * Either you look at the source of an existing item of similar type, copy the code and adapt as needed.
 * Or you use the example from the templates. We have a couple templates, such as T:Named_Armor, T:Named Jewelry, then clothing, weapon, rune arm. maybe shield also, look at some shield's code to be sure.

TL;DR: Be bold, some will clean it up if needed :) &rArr; Cru121 (Contribs • Message • Email ) 15:05, August 13, 2018 (EDT)

Some comments: -- &rArr; Cru121 (Contribs • Message • Email ) 05:56, August 15, 2018 (EDT)
 * No need to link to the item again at the very top of the article.
 * If an item has multiple versions, I like to link to an overview listing the various versions in the |name parameter.
 * If an item does not appear on a character when worn (not armor or helm or shield or weapon), we usually put item's Focus Orb there. See for example Focus_Orb/Rings.
 * I have updated some items a bit: You can study the changes if you feel like it. https://ddowiki.com/index.php?title=Item:Treasure_Hunter%27s_Spyglass_(level_4)&curid=71165&diff=392952&oldid=392932
 * Much appreciation from me, Cru121. I have observed what you've done, will sprinkle the changes through the rest over lunch. Will get the item description/enhancement pages uploaded, finally.  I see, too, how you made the exceptional prudent and exceptional astute...watching and learning. =) &rArr; meander (Contribs • Message • Email ) 10:36, August 15, 2018 (EDT)


 * Regarding this image upload problem you're having, consider uploading a picture you have problems with to ddowiki discord image help. And maybe also a screen shot of how you upload and then the error message screen. -- &rArr; Cru121 (Contribs • Message • Email ) 00:50, August 16, 2018 (EDT)

Hi, this is regarding new cove loot. Excellent additions! There a single tiny unfortunate thing: The items list Mythic bonus under enhancements. However, cove loot is not eligible for these. How this happens? We have some logic in the named item template that adds mythic if you specify |quest and |chest. (Because in general, all chest loot is eligible for those, and quest end rewards, starter items, crafted items in general are not.) To not list mythic bonus in enchantment list, you have two options: Using |chest versus |turnin has an additional implication, the item lands in different category; chest gives Category:Treasure_of_Crystal_Cove_loot, turnin gives Category:Treasure_of_Crystal_Cove_reward items. As you can see, we are fairly inconsistent here as both categories are nicely populated with dozens of items :) So yeah, when you feel bored, consider one of the two methods for demythicization. &rArr; Cru121 (Contribs • Message • Email ) 02:50, December 12, 2018 (EST)
 * either change |chest to either |end reward or |turn in
 * or add |mythic=no somewhere in the item page
 * I wondered about that. This also applies to the Mabar loot, too? When I pass through to fiddle with dismything, I also need to  do whatever is done to sentient-ize loot.  at the top was not the answer, and I was too lazy to look farther at the time. Thanks for looking after me, it can be demotivating to learn in a vacuum =D. &rArr; meander (Contribs • Message • Email ) 10:38, December 12, 2018 (EST)


 * Regarding sentience, we have a couple templates: T:Sentient, T:Non-sentient, T:Non-food. I think in general we only mention whether or not an item is compatible with sentient weapons in cases where the item is an exception to the general sentience rules. E.g. heroic Bone Crusher is the only heroic weapon eligible for sentience, so we mark it with T:Sentient. For ML20+ weapons that cannot be sentient I think it's ok to mention this explicitly (because the rules are fairly vague).

Picture size / Promotion
Hi, you mention 420 pixel image width on your user page. That applies to item description images, such as File:Pansophic_Circlet.png. This is related to how the Named Item template displays the image. For NPC screen shots, there's no need to worry about image width.

Also, I have promoted you to DDO_wiki:Ddowikivip. Thanks for your contributions and happy editing. -- &rArr; Cru121 (Contribs • Message • Email ) 03:19, July 2, 2018 (EDT)


 * Huzzuh! Dorito - celebration for promotion! Thankee &rArr; meander (Contribs • Message • Email ) 10:08, July 2, 2018 (EDT)


 * Another promotion: You're now a DDO wiki:Superuser. You can patrol edits of other fresh/anonymous editors, and you can roll back bad things in a single click. Gratz!-- &rArr; Cru121 (Contribs • Message • Email ) 04:07, July 26, 2018 (EDT)
 * You create: [Flavor NPC pages and take pics like a tourist]x250.
 * ''Your skill in WikiCrafting has increased to 2. Thanks, Cru121! That's a little unnerving. I can barely understand what to do, but I will keep on doing what I can! Liked your edit in Screenshot, it called my attention to how to make the images enlarge when moused-over.... right up my alley. &rArr; meander (Contribs • Message • Email ) 10:50, July 26, 2018 (EDT)


 * 2k edits on Halloween 2018, mwhahahahahaha *coughs*

Few days ago Tech suggested you for admin, and I agree. Please let us know here if you agree and we can make this happen. Thanks! &rArr; Cru121 (Contribs • Message • Email ) 05:18, March 12, 2019 (EDT)
 * Adminhood
 * So soon? I'm still learning how to make fire by banging the rocks together. I have read up on the admin powers, but what does this ultimately mean I will be doing differently, especially if I am happy just dorking around in the shallow end of the pool?  &rArr; meander (Contribs • Message • Email ) 10:03, March 12, 2019 (EDT)


 * }

{| role="presentation" class="wikitable mw-collapsible mw-collapsed"
 * Idea: Monster-specific attacks and buffs/qualities

Monster Ability category
We have the Monster attack category for special attacks that are unique to monsters and not players. I am thinking a monster buff category for special buffs unique to monsters might be cool. Champion, planar, and necromantic buffs (necromantic shielding is interesting, sliding-scale buff) might be enough to seed a category? &rArr; meander (Contribs • Message • Email ) 09:51, December 16, 2018 (EST)
 * Maybe generic C:Monster abilities? With C:Monster attacks as a subcategory? (Or even ditch monster attacks and go with monster abilities. Dunno.) -- &rArr; Cru121 (Contribs • Message • Email ) 13:29, December 16, 2018 (EST)
 * The C:Monster attacks can generate a debuff status on a player (as seen in player debuff bar), which may or may not be a condition, I suppose. So, for instance  :
 * [[File:Icon Feat Slicing Blow.png]] Drow Weapon Poison -(need to edit the screenshot desc.) is an Underdark Drow weapon attack similar to Slicing Blow in that it has immediate effect (Poison damage) and a DOT (6 seconds, I think)-- similar-ish to Deadly Spider Venom, and also lays on one stack of Poison Weakness. While this information is gathered from player debuff bar and may/may not be a condition, it is a Drow special monster attack.
 * C:Monster abilities could be information gathered on the buff/debuff bar from the monster information panel. For example:
 * Necromantic shielding (High), (Medium) and (Low) - found on casters and some named monsters in Thunderholme which reads: While in control of a few undead minions, you are able to take on some of their innate durability to enhance your own defenses, thus reducing all incoming damage by a large amount.
 * The strength of this shield is dependent on the number of undead surrounding the caster and dissipates as the undead are knocked off. These same undead are stunned if you take out the caster first.
 * Stone Form came to mind when I was thinking about unique monster buffs. Abilities seems like a better word-fit for both these examples.


 * So, yeah, your idea for C:Monster abilities would hold all those, with special attacks as a sub seems reasonable. Are there many special spell attacks (I think of Intercession first)? That could be another sub, I think. *scratches noggin*  Seems right to me. &rArr; meander (Contribs • Message • Email ) 21:09, December 16, 2018 (EST)

I recently ran into C:Monster Only spells (or something like that). The category was empty though.-- &rArr; Cru121 (Contribs • Message • Email ) 01:37, December 17, 2018 (EST)
 * Interesting. Would be a sub of Monster (specific) abilities, yah? (Oh yeah, this was the project before holiday took over brainpan =P -- Happy New Year!)
 * this Monster Ability category may include what as subs?
 * melee
 * offensive melee attacks
 * e.g. Drow weapon poison DOT
 * defensive melee abilities
 * melee buff ability (not good wording)
 * e.g. stone form regeneration of gargoyles (racial melee ability, not a caster ability, right?)
 * spells
 * offensive spells
 * defensive spells
 * e.g. the crazy Drow Priestess sacrificial full heal (Just let me do that to my party, I know who I choose first)
 * monster buffs
 * e.g. Necromantic shielding
 * This is half baked idea at the moment, I may be overthinking it. &rArr; meander (Contribs • Message • Email ) 11:36, January 8, 2019 (EST)

Some monster abilities/attacks:

 * Get Ogre Rage on a page outside of race page and Cat as monster ability (but don't need the whole page with it).
 * Also need to get a page for Cat: Monster abilities
 * Ogre triple smash -- keep it triple smash, trolls have same attack
 * Ogre magi abilities - moved to monster abilities cat


 * Abrasive Breath (Piercing + Disorientation),
 * Acid slime (ooze)
 * Acid Spit - Ancient Arachnid
 * Airborne - Trait for some, Ability for others, double tag
 * Antennae Slam
 * Arcane Blast
 * Arcane Zap
 * Aura of Flame
 * Beholder Anti-magic cone
 * Breath weapon general desc?
 * Burning Eye of Chaos - Chaos Beholder
 * Burrow
 * Chaos Frenzy - Chaos Beholder - The chaos orb's gaze fills you with chaotic power causing you to do more damage in melee combat but at pain to yourself. Temporarily bestows the vicious effect on you.
 * Chilling attack - encases in ice (similar to Earthgrab?)
 * Cold Breath (monster) (Heavy damage and can freeze you, rendering you helpless, or if you save - still heavily slowed) Reflex for half damage. Fortitude to negate the freeze. Not same as Cold Breath ?? Grundaussir
 * Cursed Wound
 * Dragon's breath -- Forgewraith, redonkulously large AoE, walls, doors, corners, and stairwells are hardly good armor.
 * Drider Web line trip
 * Earthgrab -- this got pulled into Crafted item enchantments/Temporary list (2016 last edit), does not belong here as a monster attack. Time to learn about how transclusion works.
 * Engulf --Gelatinous Cubes (Bludgeoning + Acid + Paralysis)
 * Extraplanar -- not really an attack or an ability. It is more like a monster condition, rendering it able to be Banished
 * Fast Healing mephits
 * Fiery Inferno - dot fire, + vulnerability (?)
 * Fiery Slam - Burning Touch - A fire elemental's slam attack deals bludgeoning damage, and ignites it's enemies, applying a damage over time effect which deals fire damage every 2 seconds - reflex save to negate this effect (see table below for DC). The basic version only lasts 6 seconds, but this effect can scale to longer durations for larger and higher CR fire elementals.
 * Fire Breath (fire mephit) - save
 * Flesh Sear = Chaos Beholder, Your flesh is being magically seared away from the bone, dealing damage every few seconds
 * Floating in Airborn
 * Flying in Airborn
 * Hovering in Airborn


 * Freezing Aura - Your movement is reduced by 25%, your attack rate by 15%, you are more vulnerable to cold, have a -1 penalty on attack rolls, AC, and reflex saves from the cold, and cannot tumble. Partially negated with freedom of movement, but your melee attacks will still be severely slowed.
 * Freeze Ground Ice Flenser -- OR Ice Shards (cold damage, reflex save for half + slippery surface, Freedom of Movement negates)
 * Freezing Spray water elementals
 * Focused Heat - mephits
 * Guarded Mind also trait?
 * Heat wave -aura, Salamander various heat dot effects. also trait?
 * Knockback
 * Knockdown
 * Lantern Form -- ability and traits
 * Mimic slobber and Sticky
 * Mindblast, Egowhip and Extract Brain, Psionic Dominate -- Mind Flayer
 * Mindblock
 * Mud Throw - mudmen
 * Overrun
 * Petrifying gaze (medusa)
 * Razor Cat Poison on hit
 * Reaper debuffs - Doom caster, Slowing Touch, Fear of Death, Healing debuff
 * Rust
 * Scent
 * Severe Bewildering Blow
 * Shock and Awe
 * Slime Throw - Dretch
 * Snake Hair (Piercing + Magical Poisons: Medusa Snake Venom)
 * Spikes - Razor Cat
 * Stench also trait
 * Stomp - (Bludgeoning + Knockdown)
 * Stone Form -- two-part buff - Flesh out Stone Form Healing and Stone Form Damage Reduction -- gargoyles, need creature pic of the purple regen process, creature call, unify desc of ability in monster cat.
 * Stone Gaze - medusa petrification
 * Summon mephit
 * SP absorption - as with Dream Reavers ability and trait
 * Tail whip - salamanders and Yuan-ti, dragons, maraliths
 * Tremor Sense
 * Triple Smash - Trolls
 * Whirlwind (Bludgeoning + Knockdown) Air Elementals -- check out if whirlwind always happens with knockdown, or if just knockdown can occur. also trait?

''Some overlap in traits and abilities. Ok, so need a working definition of which is which until a better idea arises:
 * Monster traits - are specific to morphology or environment from which the critter comes and is true while in passive state. A trait can be an ability. (Cold Aura and Heat Wave)
 * Monster ability - skill or state which can be used against a player character in melee, either passively (Cat:monster abilities) or aggressively (Cat:monster attacks).
 * ...so when is a trait NOT an ability?'' When no one gets hurt? (Airborn, Incorporeal) When it defines the weaknesses of a critter?
 * I begin to think we need to merge categories after reviewing the C:monster traits list. Immunities and Vulnerabilities are traits, the rest seem like abilities --which the C:Monster traits also covers... braghhhh, we have two categories covering similar ideas. I need coffee. TBC

&rArr; meander (Contribs • Message • Email ) 10:30, March 17, 2019 (EDT)


 * Chiming in. I have also noticed that the distinctions are sometimes vague. I also see some overlap between some monster attacks/abilities and conditions. For example a special attack causes a condition, and both might have the same name. I was looking for some inspiration in PnP about what constitutes a monster trait. Here are listed many traits. Traits seem to be a characteristic of monster types or subtypes. Monster abilities are called special abilities in PnP and a long list is available here. I don't think we really need the distinction between natural, extraordinary, spell-like, or supernatural abilities (the distinction does not fully apply to DDO I guess). I hope this information will greatly increase your confusion.. uhm understanding of these topics. -- &rArr; Cru121 (Contribs • Message • Email ) 11:11, March 17, 2019 (EDT)


 * Corpse Glutton - I made a save against ghast paralysis with a critical bite-- Ghast race has Stench, and Bite (Piercing +Disease) ; unclear how this save relates, maybe it should be added to race page or could be the "disease" of the bite. Need to go back and get gnawed on and fail saves to find out wassup with ghasts. Not to be confused with Ghoul Fever - same appearing creatures different race.

Template and Monster call, as I understood it, per DDOStream 2/27
Burrow &rArr; meander (Contribs • Message • Email ) 18:19, February 27, 2019 (EST)
 * 1) templates for abilities    Can be listed anywhere on the monster page.
 * 2) * The template page will have something like this:
 * 3) Use DPL for calling up monsters with specific ability.
 * }

Working Space: Ignore the mess

 * Template:Named Armor
 * Template:Named Jewelry
 * Template:Named Item/Shield
 * Template:Named Weapon
 * Template:Named Clothing


 * Helma Omenbus - , gnome arti female, lvl 22 hard, red
 * Rudus Caskrage- , mino, male, lvl 22 hard, red
 * Gish Helion - , gnoll, male, lvl 22 hard, orange
 * Quaspiel Mistwalker - , evil outsider, angel, cr22 hard, red, immune to electric, nisghtshield

idea note- pressure plates, bear traps, pitfalls...comprehensive list of all the traps and mechanisms one can encounter.
 * soloists (nontrappers) find ways to time, leap, spring and circumvent many/most traps, could dovetail with trap info project

Character states:
These are not exactly debuffs, several confer benefit. Cast by NPC's or environment upon a player character.
 * Xorian Madness
 * Minion of the Lord of Eyes
 * Essence of Balloon
 * Essence of Floor Tile
 * Underwater effect during Into the Deep
 * You have one life to live - icon and desc screen ready to upload.
 * more to come...

New challenge - templates
Hello there. I am fully aware of your hard work here - thanks - but what if you learned something new, so that I could work less? This surely does sound interesting, am I right? Templates! While many templates are quite complex and obscure, easy templates are easy. In fact, some are very easy. If you were willing to give it a try, consider looking at T:Bludgeoning and use it to create T:Slashing. (Of course, this is all very optional, feel free to say no.) -- &rArr; Cru121 (Contribs • Message • Email ) 08:33, April 3, 2019 (EDT) &rArr; meander (Contribs • Message • Email ) 19:27, April 9, 2019 (EDT)
 * Your silver tongue has me contemplating your offer. Throw in some cookies, or cake, or dancing demons and I will template the s**t out of anything you want. Give me all three and I will be your willing drone. I am easy like that. However, it will be a week before I can put my attention here. I suspect I will be template-creating for monster abilities as well as item description templates?
 * ....onlyinclude, includeonly, noinclude, sometimesincludeexceptonalternatingtuesdays...Yeah, you know I am going to cut and past and just fill-in the blanks, right? I take pride in my barbarian tactics... WORK HARDER NOT SMARTER! &rArr; meander (Contribs • Message • Email ) 17:47, April 3, 2019 (EDT)
 * I may learn to regret asking, but is there an easy list of these things you want done, Cru121? &rArr; meander (Contribs • Message • Email ) 17:18, April 8, 2019 (EDT)
 * Well, not really, I am vaguely aware that we still need Gashing, then iirc some sonic/elemental stuff is missing... I am sure there's a couple. My thought process was something like... this dude is working on items occasionally and might need new templates, so why not nudge him/her over the abyss. Next step after creating a template is trying to remember / searching the wiki if there wasn't another item where it could be used; (which is a pain in the ass in case of Slashing, because the word is everywhere, but a lot better for gashing for example). Then once you apply the template, you it's kinda nice to create the new categories (Slashing 2 items, etc). Also, perhaps a new page for the enchantment itself (which again in case of slashing is a complication, because we already have Slashing, so either add information there, or make the template point to Slashing (enchantment), or just ignore this part because this enchantment is not exactly rocket science. Yeah, so there's a couple things that could be done.-- &rArr; Cru121 (Contribs • Message • Email ) 00:35, April 9, 2019 (EDT)
 * Oh and about templates for monster abilities... This kinda looks like work. And yeah, in ideal case this should be first thought out. And looks like you've been using DPL to pull lists of monsters with abilities. So I am not sure if templates are even necessary. --Cru121
 * @ item enchantments: OK, I will meander around and look, just to practice and feel useful.
 * @ monster abilities -- Is the template the only way to get the popup description explaining something? Tech13 suggested the template when he handled Burrow as an example. I prefer the popups over link hopping for most monster abilities. As for the work... I am more interested in monsters than I am hardware, so that works for me.
 * @ DPL - I question the functional value of the DPL more than I do the popup for monster abilities. The DPL is easy to add (copy and paste the one provided by Tech13), so I did, but the list serves very little purpose that I can fathom.
 * @ "...this should be first thought out." What questions need to be answered?

OK. So your main motivation for monster templates are popups. That's a good reason. So maybe start with updating Template:Burrow to make it a flagship template for monster ability templates.
 * Add some description. I think it's great when templates have usage and stuff. Other users can that understand easier WTF the template is used for / how to use it.
 * Then the template itself could belong under a category. Maybe something like Category:Item description templates. I don't think we need the monstrous table that noone ever updates; just the category list. This kinda makes me aware that something's bad happening there, there's stuff in that category that does not belong there, probably some missing onlyinclude/includeonly/etc somewhere.
 * Then there are the various monster categories, how should those be organized. Looking at what we have, looks like we have Category:Monsters by trait, so that should probably be the top category. Category:Burrowing monsters (and all other) should point there.
 * An additional minor issue is that, for items we have the namespace Item. We don't have that for monsters. For item templates, we check whether an article is in Item namespace before adding categories. We cannot do that for monsters. So the implication here is, careful where you are using monster ability templates, because User talk:Meander now shows up under Category:Burrowing monsters :) -- &rArr; Cru121 (Contribs • Message • Email ) 01:16, April 10, 2019 (EDT)

{| role="presentation" class="wikitable mw-collapsible mw-collapsed"
 * Done Pile
 * Topic
 * Topic
 * Topic

Resort Spa
Ataraxia's Haven has a link to the Resort Spa which loops back on itself. I wish to add the pawn vendor and the splash screen for the Spa and don't have enough understanding of how to open Resort Spa into its own space. &rArr; meander (Contribs • Message • Email ) 19:46, July 1, 2018 (EDT)
 * When clicking the link to Resort Spa, you'll see a notice at the top of the page "(Redirected from Resort Spa)". Clicking the notice link will take you to the page and you'll be able to edit it. &rArr; Faltout (Contribs • Message • Email ) 02:58, July 2, 2018 (EDT)
 * Resort Spa

Spirit Binder
Hi, I have fixed that Spirit Binder thing. You can review my changes here: https://ddowiki.com/index.php?title=Friar_Mostery&diff=388529&oldid=388519. Apparently the role1 parameter should not be a link, just plain text. -- &rArr; Cru121 (Contribs • Message • Email ) 11:21, July 3, 2018 (EDT)
 * Oh hey, wow! Thanks!  I was just typing up (below)at same time.  You rock! &rArr; meander (Contribs • Message • Email ) 11:26, July 3, 2018 (EDT)

Spirit Binder
Alright, I know I know nothing. I added Friar Mostery as a Spirit Binder in Resort Spa of Ataraxia's Haven and I don't know how to get him onto the list on the Spirit Binder page....an ncl thing that I don't understand how to add into. Maybe it is a piece of code that searches out all NPC links with Spirit Binder attached to them and will add it eventually? I dunno =).  Spirit binders are not attached to NPC's category, so I added that in hoping this ncl thing will do its job.  Hope that was OK for my newb status.
 * Spirit Binder

Ver'quea double NPC's
I was in the Potions by location with prices and saw that Ver'quea was listed in red as a non-page, so I created one Ver`quea.

The problem became apparent when I tried to upload a pic and got a notice that a .jpg was already in the system, tied to Ver'quea by Susalona. These are two different pages, differentiated by the apostrophe marks.

How do I combine them? Or get Susalona as the live link on the page Potions by location with prices?
 * Thank you, Faltout. I followed the red-named dead-end provided to make the page.  I will check mark types going forward. &rArr; meander (Contribs • Message • Email ) 18:49, July 3, 2018 (EDT)
 * Ver'quea apostrophe

NPC template - Chaotic Good choices
I tried to use the template from Talk:List of templates for NPC's, but it would not work for me. I have been copying a successful template I saw in Broker to add NPC's.

I am caught in a decision between adding something where there is nothing (Good) or/and maybe not adhering to a format that the Big Brains use to make magic happen(Chaotic). My choice will always be to work for Good, so I will persist until someone pokes me with a stick and points me in the direction of where the DDOwiki newb needs to look. &rArr; meander (Contribs • Message • Email ) 14:22, July 3, 2018 (EDT)
 * That talk page is likely very outdated. NPC has the usage information. —&thinsp; Zav &thinsp; (T·C) 15:57, July 3, 2018 (EDT)


 * Thank you very much, Zav! That helps me in more than one Good way. &rArr; meander (Contribs • Message • Email ) 16:15, July 3, 2018 (EDT)
 * NPC template


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