Template talk:Augment

Categories
I've added some categories. Not sure if we were waiting for something before creating them, but I think we need them. I need them :) Names can be changed, obviously. E.g. adding an article to the name (a/an) would be an option. Ideally we could use better categorizing, allowing us to find e.g. blue-slotted bracers and orange-slotted shields, but I am not sure if that's possible with the tools we have now. --Cru121 (Contributions • Message) 05:17, July 3, 2013 (EDT)

New categories:
 * Category:Items with red augment slot
 * Category:Items with blue augment slot
 * Category:Items with green augment slot
 * Category:Items with yellow augment slot
 * Category:Items with orange augment slot
 * Category:Items with purple augment slot
 * Category:Items with colorless augment slot

Older discussions
Today we wanted to give you a sneak peek of one of the upcoming features in Update 17: Augment Slots! This is a new system that allows further customization of your equipment. An item with an augment slot can have an Augment placed in it. A slotted Augment bestows an additional effect to the item for as long as it is slotted.
 * developer = |date=01-14-2013, 02:19 PM|source=http://forums.ddo.com/showpost.php?p=4849389&postcount=1|quote=

Augment slots will be introduced on some new named items, and randomly generated items have a 5% chance of having an augment slot.

Augment Slots will appear in one of seven different colors:

Colorless Augment Slots can only hold Colorless Augments. Colorless Augment Slots can be found in any type of item. Red Augment Slots can hold Colorless or Red Augments. Red Augment Slots can only be found on Weapons, Shields, or other hand-held items. Blue Augment Slots can hold Colorless or Blue Augments. Blue Augment Slots can only be found in Armor, Robes, Outfits, Shields, or other off-hand items. Yellow Augment Slots can hold Colorless or Yellow Augments. Yellow Augment Slots can only be found on Accessory items. (Ring, Neck, Boots, Belt, Gloves, Eyewear, Helmet, Bracers, Cloak, Trinket) Purple Augment Slots can hold Colorless, Blue, or Red Augments. Purple Augment Slots can only be found on named Weapons, Shields, or other hand-held items. Orange Augment Slots can hold Colorless, Red, or Yellow Augments. Orange Augment Slots can only be found on named Weapons, Shields, or other hand-held items. Green Augment Slots can hold Colorless, Blue, or Yellow Augments. Green Augment Slots can only be found on named Armor, Robes, Outfits, or Accessory items.

This system will replace the two existing augment systems- Epic Augments, and Guild Augments. Existing guild augment slots and the guild augment vendors will remain, but new items won’t have guild augment slots after Update 17.

The Mechanics of Augmentation:

To use an Augment, double-click on it from your inventory. Then, a barter-shop style window specific to that augment will appear on screen.

Place the item you want to augment (which needs to have an appropriate slot), select the slot to place the augment in, and hit the “Augment!” button. (You need to select the recipe even if there’s only one slot available.)

Your item gains that Augment's effect.

At any point, you can replace the augment you have slotted by placing a new one in the same slot. New augments overwrite old augments, and you don’t get the old augment back.

Every augment has an associated level requirement to use it. The common (non-named) augments move up in increments of 4 levels at a time: 4, 8, 12, 16, 20, and 24. Slotting any augment also increases the slotted item’s minimum level to the level of the slotted augment for as long as that augment is slotted, unless the item’s minimum level is already equal or higher.

Acquiring Augments

Augments are unbound and can be found 5% of the time from treasure chests. Lahar the Epic Trader in the Twelve sells some augments. Their costs in Epic Dungeon and Epic Raid tokens are lower than their previous costs.

Level 12, 16, 20, and 24 Augments will be found in the Ruins of Gianthold in exchange for Ancient Elven, Giant, and Dragon relics, and the epic versions thereof.

Augment Slots will be found… • On many named items. • In random treasure. • They are compatible with Cannith Crafting.

When found on a lootgen (random) item, the augment slot replaces some of the value that the item would have otherwise had in the power of its Enhancement Bonus, prefix, or suffix.

5% of generated items have an Augment Slot.

Colorless Augment Slots take +1 of the item’s total enhancement value. Red, Blue, and Yellow Augment Slots take +2 of the item’s total enhancement value. Purple, Orange, and Green Augment Slots cannot be found on random treasure. They are found on named treasure only.

Augments and Augment Slots are fully compatible with Cannith Crafting. Augment Slots and slotted augments persist through disjunction.

When on a Craftable item, a Colorless Augment Slot adds +1 to the item’s total enhancement value. Red, Blue and Yellow slots add +2 to the item’s total enhancement value, and a Purple, Orange, and Green Augment Slot (if at some point they are available on an item which can be made Craftable) would add +3 to the item’s total enhancement value.

What about old Epic augments?

We have decided the best way to make the transition to the new style of slots is to allow everyone to do it at their own pace.

Please keep in mind that the old style Epic Augment Crystals will no longer be available after Update 17, and they do not function in the new slots.

To convert an old Epic item to use the new slots, place the item you would like to convert into the Altar of Epic Rituals along with 50 Siberys Dragonshard Fragments. This performs the “Cleansing Ritual”, which updates items to the new Augment Slots.

This converts the augment slots on the item to the new system. They retain their colors and can accept the new augments, but can no longer use Epic Augment Crystals from before Update 17. This process will remove all currently slotted Epic Augments in the item, and may also remove other modifications, such as Stone of Change recipes.

You aren’t forced to update old Epic items. If you are happy with your current item, you do not need to use the Cleansing Ritual to update your item.

Available Augments:

Please note the following: • Most augment bonuses, unless otherwise specified, are an Enhancement Bonus. • Spell Power Augments are an Equipment Bonus. • There are also special augments found as named items and raid treasure which are not on the list below.

The below listed Augments are implemented with the introduction of the Augment system and can be found in level-appropriate random treasure. Update 17 also introduces the first three “Named” Augments, which drop in specific locations inside certain quests. Named Augments can do special and wondrous things.

New Augments will continue to be added in future updates. For example: Colorless augments that provide bonuses to Skills are currently planned as a future update to this system.}}

Augment Gems have a ML, slots do not.

Old epics they are btc so out of circulation move old enhancements/ slots to note sections update page with new enhancements/slots. Old non epic, tag history move to <> (history) or (retired) or (old)

Replace C: "Epic items with an empty augment slot " its to long with " Empty <> augment slot ". lose the wording "Items with an". if Slotted : C: Slotted/Filled <> augment slot OR for time and simplicity C: <> augment slot

Lose the Color Background to distracting and to many colors can be hard to read, bg color w/ highlight w/ link color

Replace current "<> Augment Slot" with " Empty <> Augment Slot " {Augment|Green} = display as Empty Green Augment Slot

if slotted {Augment|color=|slotted=} - {Augment|Green|Sapphire of Resistance +7}              = display as Green Augment Slot - Sapphire of Resistance +7 with  Green Augment Slot as one link and Sapphire of Resistance +7 as a separate link pointing to a General list augment page?? or no link.

Description (as shown on items):

Empty Colorless Augment Slot: This item has a Red Augment Slot. It can be combined with a Colorless Augment.

Empty Red Augment Slot: This item has a Red Augment Slot. It can be combined with a Red Augment.

Empty Blue Augment Slot: This item has a Blue Augment Slot. It can be combined with a Blue Augment.

Empty Yellow Augment Slot: This item has a Yellow Augment Slot. It can be combined with a Yellow Augment.

Empty Purple Augment Slot: This item has a Purple Augment Slot. It can be combined with a Red or Yellow Augment.

Empty Orange Augment Slot: This item has a Orange Augment Slot. It can be combined with a Red or Blue Augment.

Empty Green Augment Slot: This item has a Green Augment Slot. It can be combined with a Blue or Yellow Augment.

--Bladedge (Contributions &bull; Message) 15:05, February 2, 2013 (EST)


 * }

Time for another poke at a revamp.
Hey guys. I'm thinking that this should be revamped to allow multiple augment slots to be listed with one template and in doing so allowing an additional category to be populated. Something like Multiple Augment Items or something so that people that want to make a weapon with a vampire slayer and a ruby of righteousness and a ruby of undead will know where they can find base items for this kind of thing. Just an idea and I think we can make it work with the loops extension. Anyways, I'll see what I can come up with next week. :) ShoeMaker (Contributions • Message) 20:20, September 11, 2014 (EDT)