The Reaver's Fate

''The Stromreaver's Inner Sanctum is home to a terrible doomsdaydevice. The clock is ticking...'' {{Quest
 * name=The Reaver's Fate
 * level=14
 * duration=Long
 * xp=6,540/6,820/7,100
 * loc=Stormreaver's Inner Sanctum
 * npc=Cydonie
 * zone=Gianthold
 * patron=Agents Of Argonessen
 * favor=6
 * mappic=Questmap_TheReaversFate.jpg
 * overview=You are ought to defeat Stormreaver and stop his doomsday device, in order to save Xen'drik.

Flagging

 * Complete The Reaver's Bane story-arc.
 * You are flagged if you are on: The Reaver's Fate (location: Stormreaver's Inner Sanctum, journal section: Gianthold).
 * Reflagging is never required.
 * obj=
 * Disable the Stormreaver's ancient doomsday device
 * traps=
 * Spiks on the way to rez/barrier switch
 * misc=Many changes and tweaks have been made to this quest since release with Module 4. This raid has been criticized saying it's too easy, caster-soloable, full of loot exploit or relies too much on Air Elementals' unfair knockdown mechanic and such...

Currently as of Module 8, Air Elementals have high saves against Otto's Sphere of Dancing, Finger of Death and such spells, in order to add so-called "challenge" and prevent from becoming population-wide loot run, which once it was.

For puzzle part, it is straight implementation of "Master Mind" game (Wikipedia article). Although using solver programs is very popular among players, it is not too difficult to lean mathematic basics of the game. Try these links if you are interested.
 * Yet another mastermind strategy, by Barteld Kooi, the University of Groningen, Netherland
 * chest=There are 4 chest in all. 3 chests drop normal loot while a 4th has the chance of dropping raid loot
 * npcreward=Normal reward up to level 12 items. On 20th run of that raid - a selection of raid items appear (see Raid loot mechanic for details).

Unique loot
}}
 * Amulet of the Stormreaver - Necklace: +4 Protection, Greater Lightning Resistance, Chain lightning 3/rest
 * Cloudburst - +5 Greatsword: Shocking Burst, Cloudburst
 * Dreamspitter - +5 Quarterstaff:, Greater Enchantment Focus, Life Stealing
 * Gauntlets of Eternity - Gloves: +13 Heal, +13 Repair, Devotion VI, Superior Healing Lore, Eternal Faith
 * Head of Good Fortune - Trinket: +2 Good luck, Moderate Fortification
 * Madstone Boots - Boots: +4 Dexterity, Potency VII, Striding 20%, Madstone Rage 1/day, unlisted Madstone Reaction
 * Madstone Shield - +5 Tower shield: (Gem, Max Dex 3, blocking DR 6), Tower Shield Proficiency
 * Ring of Lies - Ring: +4 Charisma, +13 Diplomacy, +11 Bluff, +10 Haggle, +10 Perform
 * Stormreaver's Napkin - +6 Intelligence, Spell Focus Mastery
 * Tenderizer - +5 Morningstar: Admantine, Impact, Weighted 5%, +2 Strength
 * Treason - +5 Shortsword: Keen, +3 Sneak Attack, Deception, Treason
 * Ventilated Bracers - Bracers: +5 Armor bonus, +3 Disable Device (Enhancement bonus, stackable to Competence bonuses)
 * +3 Stat Tomes
 * monsters=
 * Stormreaver
 * Air Elementals
 * Fire Elementals
 * Earth Elementals