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Game mechanics Armor Class &bull; Attack roll &bull; Conditions &bull; Critical hits &bull; Damage Reduction &bull; Death penalties &bull; Dodge bonus &bull; Fighting styles &bull; Melee Power &bull; Magical Resistance Rating &bull; Miss chance &bull; Physical Resistance Rating &bull; Ranged Power &bull; Saving throw &bull; Spell critical &bull; Spell Power Public areas Auction House &bull; Bank &bull; Brokers &bull; PvP &bull; Shard Exchange Grouping Social panel &bull; Hireling &bull; Fighting in groups Adventuring Shrine &bull; Dungeon Alerts &bull; Traps &bull; Chest ransack &bull; Quest ransack &bull; Bravery/Streak Bonus &bull; Dungeon Scaling &bull; DDO information project Guilds Guild Renown &bull; Guild Airships