Sacred Fist

Sacred Fist is a variant Paladin archetype focusing on burning enemies with sacred fists (unarmed attacks). Introduced in Update 56.

Changes from base class

 * Lose:
 * Shield Proficiency
 * Armor Proficiency
 * Martial Weapon Proficiency


 * Gain:


 * Path of Light (1) This is the Handwraps deity feat. As with all deity feats it grants proficiency with its weapon (in this case Handwraps)


 * Flurry of Blows (1)


 * Ki ability (1): same progression as Monk, but based on Charisma. If you are part-monk, this will use the highest of Cha or Wis.


 * Armor Class Bonus: (1, 2, 5, 10, 15, 20). Same progression as Monk, but based on Charisma. If you are part-monk, this will use the highest of Cha or Wis.


 * Unarmed Strike (1, 4, 8, 12, 16, 20)


 * Evasion (2) (note: they do not get Improved Evasion except as a t5 in the Sacred Fist tree.)


 * Divine Dream (6): Level 6 "special" deity feat. While centered, count as if in Heavy Armor for the purposes of the Sacred Defender tree. This does NOT let you be centered in heavy!

Past life
Sacred Fist: +5 Healing Amplification and +5 Positive Spell Power per stack

Enhancement trees

 * Lose
 * Knight of the Chalice enhancements
 * Vanguard enhancements


 * Gain
 * Radiant Servant enhancements
 * Sacred Fist enhancements