Sor'jek Incanni (lich)

Purple named boss mob encountered in Stealer of Souls. For the one encountered in Tempest's Spine raid, see Sor'jek Incanni.

Sor'jek Incanni (Lich form)

 * Lawful Evil Giant Lich (Undead)
 * HP: Very high
 * Estimated at ~50k-~75k Normal. Hard/Elite likely nearly double/triple.
 * DR 15/Bludgeon, Magic. Higher on hard/elite.
 * 100% fortication. (But can still be crit with by using various effects which lower fortification)
 * Low Fort save (Disintegrate works well), Moderate reflex save (Fireball works well), high will save.
 * Immune to Lightning and Cold damage

Melee

 * Very slow melee attack which causes a minor knockback like all giants. Moderate slash damage (~30-60)
 * Every swing he performs doublestrikes

Spells Known

 * Call Lightning Storm like effect (Deals significant constant aoe damage at random intervals, Reflex save, carry Pro-Lightning pots or wear a electric absorption item)
 * Chain Lightning
 * Stunning effect in melee range (Fortitude save, Light Monk finishing move Grasp the Earth Dragon negates)
 * Paralyzing Touch (Freedom of Movement negates, recovered only by Remove Paralysis, neither Panacea nor Heal will suffice)
 * Force Missiles
 * Horrid Wilting (areal evaporation damage, halved by Fortitude save)
 * Enervation (Death Ward negates)
 * Waves of Exhaustion
 * Flesh to Stone (on elite settings only, arcanes must carry Stone to Flesh scrolls!)
 * He gains additional ability as he summons mephits
 * Dust Mephit (Lummania) - DR/-
 * Ice Mephit (Risia) - very strong cold version Fireshield, ~60-70 damage/swing, greater cold resists won't cut all the damage
 * Fire Mephit (Fernia) - Significant Health regeneration
 * Air Mephit (Syrania) - Haste
 * Concealment fog effect for entire room (note that True Seeing has nothing to do with this) however this effect expires after a short time and he generally won't recast it. It causes:
 * Knockdown
 * Movement speed reduction
 * Fear aura effect (Greater Heroism or will save negates)

Recommended Weapons
Note that there are no Greater Bane weapons for mephits, they are Neutral Outsiders, neither Elementals nor Magical Beasts.
 * Greater Undead Bane bludgeoner (best with decent prefix, like Holy, Anarchic, Flaming, Acid, tho ones lacking a prefix will suffice)
 * Blunt Greensteel (any with holy/fire/acid damage should do fine)
 * Triple Positive (Holy/Goodburst/Goodblast/Greater Disruption) weapons are by far the highest dps for him.