The Thrill of the Hunt

''The Netherese use this abandoned house to move people through the Shadowfell. Some say that the commander of this Shadar-kai outpost hunts prisoners for sport. Others hint at even darker deeds.'' {{Quest
 * name= The Thrill of the Hunt
 * level= 16
 * epic= 26
 * duration= medium
 * solo   = 2,469
 * normal = 4,283
 * hard   = 4,450
 * elite  = 4,617
 * xp     =
 * ecasual = 10,269
 * enormal = 17,611
 * ehard  = 18,106
 * eelite = 18,601
 * epicxp =
 * loc= Merchant's Townhouse
 * npc= Hargrove Jalt
 * zone= Wheloon Docks
 * patron= Purple Dragon Knights
 * favor= 6
 * free= no
 * extreme=
 * mappic=Questmap_ThrillOfTheHunt.png


 * loadingpic=L The Thrill of the Hunt.jpg
 * overview=Two Cormyrean magistrates have been captured by a Shadar-kai commander named Karleth, who has a reputation for cruel and unpredictable acts.

Karleth has established an outpost in an old Merchant's Townhouse inside 'Wheloon Prison. Go there, kill Karleth, and free the magistrates - if they still live. {{XP bonus|n1=|n2=|n3=|k1=84-86|k2=107-108|k3=134|t1=|t2=|t3=|s1=|s2=|s3=|b1=35|b2=45|b3=56}}
 * This is the third quest in the Shadow Over Wheloon story arc, although you can complete the first four quests in any order to flag for the final one.
 * obj=
 * Kill Karleth, the Shadar-kai commander
 * Find a key to unlock the upper door
 * Find a key to unlock the lower door
 * (Optional) Rescue Aloysius Cornwall
 * (Optional) Rescue Fledren Hull
 * traps= None
 * misc=
 * Useful resists: Acid, Sonic
 * The Jeweled Key to unlock the first door may be found in any of the four bedchambers, on one of the Cluttered Tables. Be sure to actually pick up the key after discovering it!  (It's possible to sneak into the rooms and search the desks (with a Move Silently check) without waking up any of the assassins in them).
 * The second shrine is actually in a room at the bottom of the stairs.
 * Don't worry if you get a notice about gargoyles moving. It's only their Shadows...
 * The Gold Key to unlock the lower door is guarded by Kuttar, in any of the three rooms along the northern corridor.
 * The portal beyond that door is a point of no-return... go ahead and shrine.
 * The endfight includes a LOT of Howlers who spawn behind closed doors, which open after talking to Karleth, enough to almost instantly get to red dungeon alert on some difficulties; they *are* active before you talk to him, so some AoE spells can clear them out while still behind the doors.
 * Some spells and effects that work:
 * Sonic Blast
 * Flame Turret
 * Some spells and effects that do NOT work:
 * Consecration (from Divine Crusader)
 * Soundburst
 * Greater Shout
 * Fascinate
 * Aloysius will appear just past the gate after the locked door, at the bottom of the stairs; he'll have a named Howler set upon him that needs slaying. Make sure to talk to Aloysius after!  You can buff and heal him as normal.
 * Fledren will appear in the end room, in a cage. During the fight, Karleth will occasionally flip a lever down at one of the four corners of the cage, triggering a trap aimed at Fledren; you will need to find the switch and flip it back up to stop it and save him.  Note that Karleth doesn't need to actually be near the lever to flip it.
 * chest= 3 Chests:
 * one in the locked study room (Lock DC); unlocked after slaying Devouring Shadow
 * end chest
 * one additional chest at end for rescuing Fledren Hull


 * npcreward= Always contains the following named Gloves, along with three random items

Named Rewards

 * unique= yes
 * monsters=
 * Howlers (CR: HE 20)
 * Netherese Mage - Human (CR: HE 20)
 * Shadar-kai Assassins (CR: HE 23)
 * Shadar-kai Blackguards (CR: HE 23)
 * Shadows (CR: HE 20)

Named Monsters }}
 * Devouring Shadow - orange-named Shadow; may always spawn? (CR: HE 25)
 * Karleth - red-named Shadar-kai Assassin; required kill
 * Kuttar  - red-named Shadar-kai Blackguard; drop the Gold Key (CR: HE 25)
 * Rhyll - red-named Howler; always spawns (CR: HE 25)
 * Yzthmeth  - red-named Shadar-kai Assassin; drop the Gold Key (CR: HE 25)