The End of the Road

You've been asked to meet a Harper Agent in the Blooded Woods to discuss how to retrieve the remaining Nether Scroll pieces from the Netherese. {{Quest | name            = The End of the Road | adpack          = The High Road of Shadows | level           = 18 | epic            = 24 | duration        = Long | solo            = 3412 | normal          = 5903 | hard            = 6118 | elite           = 6333 | ecasual         = 11932 | enormal         = 20499 | ehard           = 21112 | eelite          = 21724 | loc             = The Blooded Wood | npc             = Olyn Araphyr | zone            = Eveningstar | patron          = The Harpers | favor           = 7 | free            = no  | extreme          = | mappic          = M end of the road.png | maplegend       = yes

| loadingpic      = L The End of the Road.jpg | overview        = The Harpers have learned that the Netherese have also found several of the Nether Scroll pieces. They want you to take those pieces back by force.

Take the High Road to the Blooded Wood and meet with the Harper agent there. He will give you further instructions. | objective_1     = Speak with Girmond Dyle | objective_2     = Retrieve the Nether Scroll piece from Granwell Keep | objective_3     = Reduce the Netherese forces in the area - 25 minimum | objective_4     = Slay the Demon Razagnol | optional_1      = Collect evidence of Netheril's plans - 4 total | opt_percent_1   = 10 | optional_2      = Defeat Shadowpaw, the Umbral Worg | opt_percent_2   = 5 | optional_3      = Defeat Miremere, the Mudman | opt_percent_3   = 5 | optional_4      = Defeat Greenstalker, the Spider | opt_percent_4   = 5 | traps           = Trap DCs: Heroic and Epic
 * Fifth and final quest in the Netherese Legacy story arc.

Spell Wards: | misc            =
 * Three around the locked chest in the northeast
 * Line of five across the road to the northwest (can be avoided by going further around to the NW, towards Shadowpaw.)
 * Two more further to the south, across the east fork (can also be avoided by sticking to the south fork)
 * Note that in both these cases, hires will *not* follow you off the cliff and will instead run back around through the traps, unless you leap off and summon them in mid air.
 * Simply follow the path around, killing Netherese, until you reach the castle, then enter the outer walls and follow the catwalks until you can get into the inner keep. A couple of rares and pieces of evidence are on the grounds around the castle.
 * Take sonic protection for the archers.
 * There is a Resurrection Shrine (only) just past the northeast corner. No Rest Shrine is paired with that.
 * One normal pair of shrines (Rest/Resurrection) is located at the end of the trail, just south of the entry to the fort. Another Resurrection Shrine (only) is available at the end fight.
 * Optionals:
 * Shadowpaw will appear in the northwest corner.
 * Miremere may appear southeast of the castle, in the pond east of the drawbridge.
 * Greenstalker may appear in the southwest corner of the map
 * The Netherese Evidence are sparkling scrolls:
 * The first piece is due west of the compound where you start, on some crates.
 * The second piece is near a dead body just south of Shadowpaw, in the northwest.
 * The third piece is near another dead body, guarded by some Yuan-Ti, east of the castle
 * The fourth piece is on a stump west of the castle.

To the End Fight
| discreet        = 45 | aggression      = 124 | onslaught       = ~162 | conquest        = 199 | tamper          = 10 | neutralization  = 13 | ingenious       = 16 | mischief        = 34 | vandal          = 45 | ransack         = 55 | chest           = 3-5 | collectable     = 5 | npcreward       = Standard, choose from 8. | unique          = yes }}
 * Don't leap onto the spikes on the drawbridge, or in the inner keep. They're spiky and can thus cause some distress.
 * With a high enough Jump, it's possible to get back up to the shrine (may need to get up on the door first).
 * The two wizards in the center talk for a minute or so, giving you time to run around and get the breakables.
 * At the end fight, Razagnol drops some Dretches from the sky, then, later, some Fire Reavers.
 * He likes to cast Firewalls and Anti-Gravity, which may send you flying into the spikes. If you can fight in the cubby by the shrine, it will limit the damage he can cause with that. Unfortunately, this may cause him to start casting Necrotic Rays and Meteor Swarms instead.
 * One on the NE corner (locked)
 * One in the NW corner after defeating Shadowpaw, the Umbral Worg
 * One in the SW corner after defeating Greenstalker, the Spider
 * One to the east from the bridge (leading to the castle) after defeating Miremere, the Mudman
 * Final chest, center of the map
 * Bones in the water east of the bridge across the swamp
 * Adventurer's Pack on a roof near Shadowpaw
 * Adventurer's Pack on an outcropping in the pond north of the castle
 * Adventurer's Pack on a tree stump east of the castle (near the piece of evidence)
 * Cabinet along the northern wall of the castle (on the ground, under a ramp)