The Vault of Night

{{Quest
 * name=The Vault of Night
 * level=10
 * duration=Very Long
 * xp=11,500/12,100/12,699
 * loc=Valt of Night
 * npc=Barrow D'Kundarak
 * zone=House Kundarak
 * patron=House Kundarak
 * favor=9
 * overview=This raid section sees you geting the fruits of your labour in recruiting Marek Malcanus's party of adventurers to help regain the vault.

To complete this section of the raid, you need to gain entry to the Plane of Night where House Kundarak carefully have hidden their most valued treasure. The vault is in a state of anarchy, overrun with undead and agents of the Aurum. You have to power the vault back up to recover the master key.

Flagging
NOTE: after completing part 4, talking to Marik or Barrow makes it impossible to abandon and reset the quest arc.
 * Complete the Vault of Night quest arc from part1-4.
 * Order is important.
 * You must actually have the quest to proceed. You will be talking to Marik Malcanus (in the Ever Full Flagon) and one other person before each part.
 * Before part 1: Barrow d'Kundarak (in House Kundarak) then Marik
 * Before part 2: Marik then Shen Kulle
 * Before part 3: Marik then Chaktadae (in House Kundarak)
 * Before part 4: Marik then Husk (in House Kundarak)
 * Before part 5: Marik then Barrow d'Kundarak
 * This raid does require reflagging after every completion.


 * obj=
 * Restore the North Portal Conduit
 * Restore the West Portal Conduit
 * Restore the East Portal Conduit
 * Recover the Crystal Master Key
 * Find a way to open the Adamantine-Bound Coffer
 * (Optional) Stop the production of golems in the Distribution Grid room
 * traps=Lightening, Blade
 * misc=There are many nasty traps in this quest, so a Rogue is a required member of your group (except for exceptional parties). You will also need at least two persons with a strength of 25 for some levers and two persons with at least a wisdom of 20. Without these required stats, you will not be able to complete this quest.

Speak to each of the NPCs in the quest to get items from them that will be helpful in completing this quest. Once complete, you gain entry to the final part of the Vault of Night raid quest series from an exit at the end of this quest. Do not recall from this quest on completion for you will not be able to proceed to the tfollowing quest. }}
 * npcreward=None
 * chest=total 3, 1 locked
 * monsters=Zombies, Dwarves, Warforged, Iron golems