User:Kiljaedenas

Figured I should make a page for myself, I expect to be playing DDO for a while. Will be updated gradually as time goes on.

= BUILD PLAN =

Baseline Character

 * Drow race
 * Lawful Neutral alignment
 * Fey pact
 * Orien

Soul Eater enhancements
PLANNING TARGET: Maxed Steal Life Force, 2nd Inhuman Nature. 24 points
 * 4 cores Inhuman Understanding, Inhuman Nature, No Worse Fate, Inhuman Nature 2 (4p)
 * Consume (2p)
 * Taint the Blood (1p)
 * Hungry for Destruction x 6 (all Tier One and Tier Two) (6p)
 * Feeding Frenzy (2p)
 * Taint the Aura (2p)
 * Eldritch Blast Shape: Cone (2p)
 * Charisma boost (2p)
 * Steal Life Force x 3 (3p)

Total Passives: +32 Universal SP, +50% Fortification, Fear immune, blast causes Shaken and reduced Fortitude save, +8 Saves Poison/Disease, +1 CHA

Tainted Scholar enhancements
PLANNING TARGET: Death Ward spell from 4th Core, 21 points
 * 4 cores Tainted Spellcasting, Tainted Lore, Stanch, Tainted Lore 2 (4p)
 * Strong Pact x 3 (Tiers 1, 2, 3) (6p)
 * Feigned Health x 3 (3p)
 * Eldritch Focus x 1 (1p)
 * Utterdark Blast (2p)
 * Eldritch Blast Shape: Chain (2p)
 * Wand and Scroll Mastery x 1 (1p)
 * Charisma Boost (2p)

Total Passives: +30% Spell Crit Damage, +15 Universal SP, +3 Pact dice, +2 Spell Penetration, +1 Spellcraft/Concentration, +25% Wand/Scroll effect, +1 CHA

Enlightened Spirit enhancements
PLANNING TARGET: Celestial Spirit form, Shining Through, Displacement, 35 points
 * 5 cores Eldritch Aura, Aura of Courage, Shape Vestments, Aura of Menace, Celestial Spirit (5p)
 * Spiritual Retribution, through chain Spiritual Defense x 1, Spiritual Bastion x 1, Spiritual Ward x 1 (5p)
 * Resilience of Body x 3 (3p)
 * Resilience of Soul x 3 (3p)
 * Resist Energies (1p)
 * Shield (2p)
 * Power of Enlightenment: Light x 6 (6p)
 * Constitution attribute x 2 (4p)
 * Medium Armor Proficiency (2p)
 * Shining Through (2p)
 * Displacement (2p)

Total Passives: +5 Healing Amplification, +20 maxHP, +16 MRR, +6 PRR, +4 AC (Shield spell), +30 Light/Align Spellpower, +12 Universal Spellpower, +2 CON,

Feats

 * Toughness
 * Nimble Fingers
 * Force of Personality
 * Enlarge Spell
 * Maximize Spell
 * Skill Focus Search
 * Spell Focus Evocation

Spells

 * Level 1: Nightshield, initially Expeditious Retreat but swap to Jump once speed buffed. Free Feather Fall, Obscuring Mist is useless
 * Level 2: Blur, Invisibility. Free Web and Blindness useless
 * Level 3: Stoneskin, Dimension Door. Free Crushing Despair and Slow useless
 * Level 4: True Seeing, Protection from Elements. Free Death Ward, Greater Dispel Magic, good for spell ward traps
 * Level 5: Finger of Death, Greater Teleport. Free Otto's Sphere useless
 * Level 6: Arcane Tempest, Charm Monster, Mass. Free Otto's Irresistible Dance useless

Exalted Angel
PLANNING TARGET: Everything except Turn Undead abilities 47 points
 * 4 cores Astral Touch, Deepening Faith, Angelic Charge, Heavenly Wrath (4p)
 * Subtle Flame x 3 (3p)
 * Born By Flame x 3 (3p)
 * Exalted Angel Destiny Mantle (2p)
 * Avenging Magic Sun Pillar (1p)
 * Divine Protection (2p)
 * Angelic Body (1p)
 * Saving Grace x 3 (3p)
 * Angelic Spell Focus x 3 Evocation (3p)
 * Purity of Mind & Soul x 3 (3p)
 * Holy Presence (1p)
 * Noble Affinity Cure Moderate Wounds Mass (2p), outpowers a Heal wand.
 * Blood and Radiance (2p)
 * Angelic Soul (1p)
 * Holy Command (1p)
 * Enhanced Metamagics Maximize x 3 (3p)
 * Enhanced Angelic Spell Focus x 3 (3p)
 * Heavenly Magic Holy Fireball (2p)
 * Ascendance (2p)
 * Enhanced Metamagics Intensify (2p)

Extra Epic Points
Points 7 or 8, some possible tradeoffs for more
 * Possible Shadowdancer, first Core, Technician x 3, Well of Darkness x 1, Sleight of Hand x 3
 * Possible Fatesinger, first Core, Jack of All Trades x 3, Music of the Spider Queen x 3
 * Possible Fury of the Wild, first Core, Acute Senses x 3, Enduring x 1, Primal Scream

Epic Feats/Destiny Feats

 * 21: Epic Eldritch Blast
 * 22: Epic Pact Dice
 * 23:
 * 24: Intensify Spell
 * 25: Forced Escape
 * 26:
 * 27: Blinding Speed
 * 28: Embodiment of Law
 * 29:
 * 30: Scion of Celestia
 * 31: Hellball
 * 32:

UMD Items
+ 25% effectiveness for wands and scrolls
 * Scroll of Raise Dead, Guild Divine scroll vendor House Kundarak
 * Scroll of Tenser's Transformation, Object Desire in House Phiarlan
 * Potion of Water Breathing, Liquid Charm in House Kundarak
 * Potion of Lesser Restoration/Scroll of Restoration, Guild potion vendor House Kundarak for Lesser, Guild Divine scroll vendor House Kundarak
 * Potion of Poison Neutralization, Guild potion vendor House Kundarak
 * Potion of Disease Removal, Guild potion vendor House Kundarak
 * Potion of Curse Removal, Guild potion vendor House Kundarak
 * Potion of Blindness Removal, Guild potion vendor House Kundarak
 * Scroll of Heal, Guild Divine scroll vendor House Kundarak
 * Scroll of Greater Heroism, Object Desire in House Phiarlan
 * Potion of Rage, Guild potion vendor House Kundarak
 * Scroll of Teleport, Guild Arcane scroll vendor House Kundarak

FINAL STAT SUMMARY
Summary at level 32, before direct equipment stats.

Attack Summary

 * Eldritch Blast dice: 12d8 Evil Core, 17d6 Pact Sonic, 6d6 Light Imbue (18-132 Light/Alignment, 17-102 Sonic total). Equipment potential 6d6 Light, 4d6 Sonic from On Harmful Spellcast. Additional bonus attacks from Exalted Angel Destiny Mantle 1d6+6 Fire and/or 1d6+6 Light per caster level, possibly to level 32
 * Damaging Spells (Evocation DC Bonus: +10 EA +4 Feat):
 * Consume, 4d10 Chaotic per 2 seconds 16 seconds 125% SP, Metas Enlarge, Maximize, Intensify. NO Destiny Mantle effect
 * Steal Life Force, 12d6 Chaotic, 150% SP, Metas Enlarge. NO Destiny Mantle effect
 * Sun Pillar, 1d6+6 Light per level (max 20 normal, 140-240), 100% SP, Metas Maximize, TEST Intensify
 * Arcane Tempest, 105-180 Force per 2 seconds 10 seconds, 100% SP, Metas Maximize, Intensify
 * Hellball, 3d20+15 Acid, Electric, Fire, Sonic, (72-300 total 4 elements) 100% SP, Metas Maximize, TEST Intensify
 * Holy Fireball, 1d3+9 Light and 1d3+9 Fire per level (max 20 normal, 200-240 Light 200-240 Fire), 100%SP, Metas Enlarge, Maximize, Intensify
 * Forced Escape, 20d20 Sonic (20-400), 100%SP, Metas Maximize TEST Intensify
 * Finger of Death, 7-12 Negative per level (Max 25, 175-300), 100%SP, Metas Enlarge (TEST Intensify)
 * Metamagics:
 * Enlarge Spell
 * Maximize Spell
 * Intensify Spell
 * SpellPowers: Positive +40 EA, Fire +40 EA, Light/Alignment +40 EA +30 ES +20 Feat (90 total), Universal +40 EA +32 SE +15 TS +12 ES +20 Feat (119 total)
 * Spell Crit Damage: +55% Positive, +55% Light/Alignment, +40% all others
 * +2 Spell Penetration
 * +5 all non-Evocation Spell DCs

Defense Summary

 * Universal Regenerating Health Shield: 250-300HP typically given +CON equipment available
 * Universal Fortification: 50%
 * Universal Permanent HP boost: +170


 * Physical Defenses:
 * PRR: 6 ES, 3 Feat
 * DR: 10/Stoneskin
 * Physical Avoidances: 50% permanent Blur, occasional 15% Incorporeal


 * Magical/Energy Defenses:
 * MRR: 16 EA, 20 Base, 16 ES, 3 Feat
 * Energy Resistances: 45 Fire, 30 Cold, 30 Electric, 30 Acid, 30 Sonic, 15 Light,
 * Energy Absorptions: 20% Light, 20% Fire, 15% Cold, 15% Electric, 15% Acid, 15% Sonic, 15% Chaotic, 15% Evil


 * Status Immunities: Sleep, Fear, Natural Poison, Natural Disease, Negative Levels, Instant Death, Standard Knockdown, Standard Trip


 * Saving Throws: 8 Poison, 8 Disease, 4 Will,

Mobility/Utility Summary

 * Movement Speed: 32% permanent boost, 19% additional boost Consume
 * Permanent Featherfall
 * Permanent Water Breathing
 * Invisibility
 * Misty Escape, Angelic Charge dashes
 * Holy Presence AoE healing pulses
 * Steal Life Force self heal
 * Mass Cure Moderate Wounds SLA
 * Resurrection via scroll
 * Search, Spot, Disable Device, Open Lock