User:Tihocan/Todo

Just so I don't forget it

 * Check this edit
 * Revise XP tables
 * According to dev post, most +skill items give competence bonuses
 * New formula coming up for Melf's acid arrow here
 * Formula for permanent damage risk when repairing here
 * Formula for Sunder, Trip, etc. here
 * Collectors switch: Collectors Yannick Drumdoon and Davyd Turner have switched their rewards.
 * CoK: The Ability score DCs required to complete certain objectives in Caverns of Korromar have been removed. Characters of all classes are able to complete the main objective.
 * VoN3: The requirement for the intelligence runes leading to the beholder area has been lowered from 16 to 14.
 * VoNx: Runes in the command entry hallway now require 20 wisdom instead of 25 intelligence.
 * Add Drow description
 * Add new enhancements and spells
 * Add category tags to quests to have an alphabetical listing ready
 * Crazy stupid thing about criticals here
 * What is a sneak attack here
 * New things immune to web here
 * Fighter's armor mastery not working on WF here (note: dev said just a bug)
 * Note that Holy Smite's stun is now working (what save exactly?)
 * Add new weapon enhancements
 * Check burst effects (see this post)
 * Remove CoK Int requirement when bug is fixed
 * Check that the feats I flagged as Fighter bonus feats on July 25th 2006 are really fighter bonus feats...
 * Add Drow racial feats on the Feats page
 * Check this edit
 * Another edit to be checked!
 * Even more details about repairing items here
 * Dev detail about solid fog here
 * Note about weapon finesse here
 * About some special weapon effects being reserved for blunt / slash / pierce: here
 * Check this edit
 * Is two-weapon blocking a fighter bonus feat?
 * Check this edit and modify the static chest loot if necessary
 * Check this edit
 * PfE info here
 * Info about FoM here
 * Dev post about DR here
 * Check and synchronize this edit
 * Dev post about weapon effects and weapon types here
 * Dev post about TWF feats here
 * Dev post about Precise shot here
 * Dev post on blur and displacement here
 * Dev post on Quick draw and rapid shot stacking here
 * More dev info about quick draw here
 * Replace everywhere Silver flame by Silver Flame (proper noun)
 * Dev post about scrolls DC here
 * Check WF feats (including free ones) now that they get full immunities
 * Suggestions thread here
 * Check the heavy repeater bug here
 * What benevolence is good for is here
 * About scroll caster level checks, see this post
 * From the Evil Resurgent release notes: Barkskin was erroneously giving a higher natural AC bonus than intended. We have therefore adjusted it to consistent with p&p rules (2 ac, +1 for every 3 levels past third, to a maximum of +5 at 12th level).
 * From the Evil Resurgent release notes: Spell casters can now attempt to activate scrolls containing spells higher level than they can currently cast by using a caster level check. Characters must roll d20 + 2*CasterLevel >= 2*Minimum level to cast the spell to succeed in activating the scroll. This is a deviation from pen and paper D&D that does not double the caster levels to determine success. We feel that given the higher availability of scrolls in DDO it is necessary to reduce the chance for lower level characters to activate higher level scrolls.
 * This page should be a category: Outdoor_zone