Protection from Energy

{{spelldescription
 * icon		= Sp_rgr_protectionfromenergy_selector.png
 * school		= Abjuration
 * type1		= Acid
 * type2		= Cold
 * type3		= Electricity
 * type4		= Fire
 * type5         = Sonic
 * artificer	= 2
 * bard		=
 * cleric		= 3
 * druid		=
 * favored soul	= 3
 * paladin	=
 * ranger		= 2
 * sor n wiz	= 3
 * cost		= 20
 * components	= V, S, F
 * metamagic	= Enlarge, Quicken
 * range		= Standard
 * target		= Friend, Self
 * duration	= 1 minute per caster level or until discharged
 * save		= None
 * sr		= No
 * cooldown	= 3 seconds (All except Sor), 2 seconds (Sor)
 * description	= Protection from Energy grants temporary immunity to one chosen type of energy you specify when you cast it (Acid, cold, electricity, fire, or sonic.) for 1 minute per caster level, or until 12 points of energy per caster level (Maximum caster level 10.) from the chosen kind of energy type has been absorbed.

Unlike Protection from Elements where you cast once and get protection to five types of Energy, Protection from Energy instead will only protect against one type of energy per cast. You may cast it several times in succession to gain protection from several different types of energy.

Note

 * Protection from Energy overlaps, and it doesn't stack with Resist Energy. If a character is warded by Protection from Energy and Resist Energy, the protection spell absorbs damage until its power is exhausted, regardless if you have Resist Energy.

Potions
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 * Feather's Fall Apothecary in House Jorasco - 75pp (Acid, Cold, Electricity, Fire, Sonic)