The Tracker's Trap

''Harper Agent Oriphaun Huntsilver has sent an urgent request for backup to meet him at a location near the Storm Horns Mountains. He seems to have uncovered a new threat gathering in the wilds.'' {{Quest
 * name= The Tracker's Trap
 * level= 19
 * epic= 27
 * duration= medium
 * xp={{xpcolors|solo=2,382|normal=4,113|hard=4,256|elite=4,400}}
 * epicxp={{xpcolors|solo=12,605|normal=15,890|hard=16,105|elite=16,320}}
 * loc= The Yarrow Glade
 * npc= Nevyle Dunwaite
 * zone= Eveningstar
 * patron= The Harpers
 * favor=
 * free= no
 * extreme=
 * mappic=The Trackers Trap - Map.jpg
 * maplegend=

Master Harper Nevyle Dunwaite has asked you to assist a Harper agent who's been spying on Netherese activities up in the Storm Horn Mountains.
 * loadingpic= L The Tracker's Trap.jpg
 * overview=

Once you're at the foothils of the Storm Horns, follow the road East untill you reach Yarrow Glade. Harper Agent Oriphaun Huntsilver is waiting to give you his report there. {{XP bonus|n1=|n2=|n3=|k1=|k2=|k3=|t1=9|t2=|t3=|s1=|s2=|s3=|b1=|b2=24|b3=26}}
 * obj=
 * Speak to Oriphaun
 * Look for Oriphaun's Journal
 * Escape the Netherese ambush
 * (Optional) Find the lost pages of Oriphaun's journal: 8 left {{Xpcolors|normal=452|hard=1,021|elite=?}} / {{Xpcolors|enormal=?|ehard=?|eelite=1664}}
 * (Optional) Clear the Netherese from Haurugg's camp {{Xpcolors|normal=339|hard=764|elite=?}} / {{Xpcolors|enormal=?|ehard=?|eelite=1248}}
 * (Optional) Defeat the mad druid {{Xpcolors|normal=339|hard=764|elite=?}} / {{Xpcolors|enormal=?|ehard=?|eelite=?}}
 * traps=
 * Trap Pit (with spikes) (Does not appear in the same spot)
 * Spell Wards, warding some animated barrels
 * misc=
 * One animated chest - Mimic (Does not appear in the same spot)
 * The Journal Pages read (They seem to appear on different spots):
 * (1) The Netherese and I have been playing a game of cat and mouse since I stole their Nether Scroll back in Wheloon. Only each of us is cat and mouse, both. If I can dodge their assassins a bit longer, I may be on to something.
 * (2) Defeated a rather brutish agent of the Netherese last night. I have his staff and some papers. The staff is dangerous. I will trust it to my friend Halsaime for safe-keeping. And with luck, these papers will bear fruit.
 * (3) At last, I've made some headway with these damned papers. They were magically concealed, of course. What they reveal is beyond troubling! It seems I will be making an expedition to the Storm Horns on their account. Alas, I'll have little time for picnics or fox-hunting while I'm there.
 * (4) They have seen me now, I'm certain of it. It was a great risk, but well worth the trouble. I have learned there is something underway high at the mountain's summit. If what I fear is true... I must hope my message reaches the Harpers and they send someone. For now, I wait and hide. The Netherese are ever on my trail.
 * (5) I must keep searching. Somewhere there is an answer. To gather an army of rough brutes and simply march on Cormyr - it is unlike the Netherese. There is some trick, some clever feint woven into this. There must be an answer, and I will find it.
 * (6) It was only in the last tenday that I at last set foot in the Storm Horns. These lands seems thick with Netherese assassins, and I fear my presence has not gone entirely unnoticed. Still, I am here, and not a moment too soon...
 * (7) My first discovery - an army of giants, orcs, and other monstrous creatures, gathering under the cover the of the mountain. There can be no doubt, they plan to invade Cormyr. I must get word to the Harpers at the very first opportunity I find.
 * (8) To bring such disparate monsters into one organized army - what bribes and threats must the Netherese have used? How strong are those bonds, I wonder. I must pray a weak link may be found.
 * 117 kills: no bonus
 * 153 kills: aggression bonus +10%
 * 179 kills: onslaught bonus +15% (not sure what the exact threshold was)
 * chest=4
 * 1 in the middle
 * 1 at the mad druid
 * 2 at the end.
 * (and 1 animated chest (Mimic), which didn't give loot)


 * npcreward= Always contain following 3 named Boots

Named Reward
Two Red Named Netherese Wizards at start (you fight them, but cannot kill them - plot device only) Red named Giant Boss (CR37? on EH) Red Named Mad Druid (CR37 on EH) }}
 * Guardian's Boots
 * Sage's Shoes
 * Skirmisher's Boots
 * unique= yes
 * monsters=
 * Epic Hard (mostly CR31-35 mobs)
 * Bosses