Clothing enchantment summary

Most clothing and other miscellaneous items that you find in the game assist a skill, or give a bonus to an ability. These do not stack so if you have an item that gives charisma +1 and another +3 you will only receive +3 not +4. Ability penalties will subtract from bonuses (highest bonus with worst penalty). So, +3 DEX bracers with -1 DEX gloves = +2 DEX. Some abilities are keyed primarily to certain items, such as Ogre Power appearing on gloves and bracers primarily and rings much less often.

You may only wear one of each kind of clothing, except for Rings, of which you may wear two. Warforged may wear clothing, just like anyone else. Robes are not considered clothing for game mechanics purposes.

Accessories with skill bonuses generally come in the full range of values starting at +1 and capping out at +15 (no race restricted +17 items have been posted). The usual progression for regular items is +1,+3,+5,+7,+10,+11,+13,+15. All skill bonuses follow this path and can be of any bonus. But, skill bonuses are restricted to certain items, as shown in the chart below.

With the exception of Armor Bonus (Armor Bracers), Rings are not unique. Rings duplicate the prefix and suffix of another slot. So, you can find a Charismatic Ring of Elvenkind (as available on a cloak), or a Charismatic Ring of Steady Spellcasting (as on a helm), but not a Charismatic Ring of Springing. Springing only comes on boots, and therefore can only be paired with a prefix that is also available on boots.

The following are accessory enhancements that have been found in-game. ✔ is found as random loot. * is found on special, named items (includes both bonuses and penalties).

To see which prefixes can be paired with which suffixes in random loot, please consult the following chart. *Not every pairing is available on every item slot; prefix and suffix are still limited to the slots per the above table.