Dimension Door

{{spelldescription
 * icon		= DimensionDoor.png
 * school		= Conjuration
 * type1		= Teleportation
 * type2		=
 * type3		=
 * type4		=


 * bard		= 4
 * sor n wiz	= 4
 * cost		= 25
 * components	= V
 * metamagic	= Quicken
 * range		= Standard
 * target		= Friend, Self, Positional
 * duration	= 30 seconds
 * save		= None
 * sr		= No
 * cooldown	= 60 seconds (Brd/Wiz), 30 seconds (Sor)
 * description	= Dimension door (also known as Ddoor) creates a white, translucent door in a dungeon or wilderness. Players can click it to return to the dungeon entrance (as if they just entered the dungeon/wilderness).

Tips

 * There is no XP penalty since the adventure is not exited.
 * There is no waiting time (unlike recalling) although there may be a loading screen if you are far enough from the quest entrance.
 * The teleport cannot be interrupted by monsters.
 * Monsters, players, and projectiles are not blocked by the dimension door, but only players may use it. Dead players and monsters cannot use it.
 * Like most persistent spells, dimension door disappears if the caster dies or leaves the instance while it is up.

This spell offers a unique benefit often valuable in quests and it is frequently requested from arcane casters. Situations where dimension door is useful include:


 * Escaping a battle which has turned unfavorable to the party.
 * Reaccessing certain part of the quest which otherwise has become inaccessible.
 * Saving time so that you don't have to walk back to the entrance, e.g. to clear another dungeon wing.

Dimension door scrolls cannot be bought in shops. Therefore, it is recommended that wizards select this spell during level-up. }}