Death

A Player character dies if his Hit Points are reduced to -10 or less, or he is killed outright by a spell or effect (Such as failing a Fortitude save against a Slay Living spell).

Most buffs that are granted by spells will disappear on death of a player character.

When you die, a special object called a soulstone will be left where your body fell.

A player can walk around in ghost form while dead, but cannot interact with any object. The dead player cannot stray far from his or her soulstone, or he or she will be be automatically transported back to his or her stone after several seconds.

A dead player character has four options at death to resume play:
 * He or she can choose to click the Release button, which removes the character from the quest and sends his or her soul and body, reintegrated, back to a saved spirit bind point (often a tavern)
 * While still in the quest, he or she can seek out a resurrection shrine
 * He or she can choose to ask another player use a Raise Dead-type spell or spell-like ability
 * He or she can eat a Siberys Spirit Cake (available from the DDO Store) while dead to bring himself or herself back.

If the shrine is close enough, the player's ghost can run back to click a resurrection shrine.

Otherwise, he or she must rely on other players (including hirelings), who can pick up your soulstone and bring it closer to a shrine, where the player can reach the resurrection shrine.

No matter where or how the player is resurrected, a death penalty is incurred on the player's statistics, which can stack while questing. The effect is similar to how negative levels affect a character.

Dead characters cannot benefit from normal or magical healing or buffing spells.

Dead players who have the misfortune of dying where their soulstones rest in an otherwise inaccessible area (such a deep lava pool or body of water) may be forced to release to their bind points.

Players in a quest that wish to leave a quest immediately can type in /death in their chat console, which immediately takes the player to his or her bind point. Any quest penalties and death penalties may still apply.