Update 20 Release Notes

Welcome to the Release Notes for Dungeons & Dragons Online! These release notes were posted on Tuesday, November 12th, 2013.

A Boost to VIPs!
The VIP bonus XP has been increased this month from 10% up to 15%! This boost will last through December 12th.

New Free Quests
Two new quests are now available! These quests are free for all players!

A Study in Sable (CR 26) - Venture into the Forgotten Realms for a classic mystery...DDO style! A group of guests gather at a manor near Eveningstar, and each night one of them falls victim to a powerful vampire caster - charmed to become his unwitting servant! It’s up to you to investigate the manor, and search for clues to discover who has been charmed. Tread lightly, for many creatures are known to roam the manor! Speak with Winne Harker near the Mailbox in Eveningstar to start unraveling the mystery.

Brothers of the Forge (CR 28) - Accompany an old warforged friend, Talbron Tewn, back to the deadly and desolate Mournland in Khorvaire to help rescue an ally! See first-hand how the Warforged were honed to become the ultimate combat weapons! It is here that you will not only face ruthless adversaries, but also come to know the plight of the Warforged. Talbron Tewn can be found in House Cannith near the Marketplace Entrance.

New Enhancement Tree: Eldritch Knight
A new Enhancement Tree, Eldritch Knight, is now available for Sorcerers and Wizards! Abilities in this enhancement tree will help the battle-hungry caster empower their weapons with arcane energies. Eldritch Knight enhancements help you to deal spell damage through melee attacks, as well as providing bonuses to Force-based magic.

Other Enhancement Changes

 * Several Elf Arcane Archer Core Ability Enhancements have had their action point cost reduced from 2 to 1.
 * Both the Rogue and Drow versions of the Venomed Blades Enhancement no longer toggle off on zoning.
 * The cost of the "Critical Accuracy" and "Critical Damage" enhancements in all enhancement trees have been standardized to one Enhancement Point per rank. The cost of Critical Damage in the Ranger Tempest tree, and of both Critical Accuracy and Critical Damage in the Fighter Kensei tree have been lowered from 2 points per rank to 1 point per rank due to this.
 * Added or updated labeling on many enhancements that have anti-requisites.
 * Rallying Cry, in both Warchanter and Purple Dragon Knight: The Saving throw bonus type has been changed from Morale to Action Boost. The text has been updated to clarify that the movement speed bonus is also of type Action Boost.
 * Cleric and Favored Soul Warpriest:
 * Smite Foe and Sanctuary no longer halt movement when you activate these abilities.
 * Artificer Arcanotechnician
 * Wand & Scroll Mastery (a Tier 1 Enhancement) now properly requires only 1 Artificer level.
 * Barbarian Frenzied Berserker:
 * Focus Wide tooltip no longer incorrectly states that you need to be enraged to trigger the effect.
 * Barbarian Ravager:
 * Laughter now grants two additional stacks of Fury on a critical hit, instead of one. It no longer grants an additional stack of Fury on a Vorpal hit.
 * Bard Warchanter:
 * Fixed typo in tooltip for Words of Encouragement.
 * Favored Soul Angel of Vengeance:
 * The capstone has gained an Amaunator option:
 * Ascendancy: Bolt of the Sun:
 * Passive: You gain +2 Charisma and +2 to the Diplomacy and Spellcraft skills.
 * Active: You are able to cast the spell Sunbolt without using spell points.
 * Crown of Retribution should now function.
 * Fighter Kensei:
 * Added a line to the Exotic Weapon Mastery tool-tip to clarify that it does not grant Weapon Proficiency with the listed weapons.
 * Monk Henshin Mystic:
 * Staff Training is now called Henshin Staff Training.
 * Way of the Clever Monkey now properly gives +2 energy resistance as soon as you select this enhancement.
 * Rogue Assassin:
 * Tool-tip for Dagger in the Back now clarifies that “This does not work with handwraps. Handwraps are considered Unarmed Combat, not Melee Weapons.”
 * Rogue Thief-Acrobat:
 * Staff Training is now called Acrobat Staff Training.
 * Sorcerer Elemental Savants:
 * Awaken Elemental Weakness no longer stops your movement when it is activated.
 * Drow
 * Fixed several issues with the Drow racial enhancement tree where enhancements could be semi-lost or made inaccessible after logging out and logging back in. Enhancements fixed include Venomed Blades, Spell Resistance, and Venom Lore.
 * Fixed an issue where the Drow racial enhancement tree would reset when points were spent in Epic Destinies.
 * When you respec your pet’s enhancements, you are notified that it costs Platinum (based on character level).
 * Swapping the weapon in a character's main hand no longer causes the character to lose hit points while in Stalwart Defense or Sacred Defense.

Reincarnation Updates
Reincarnation has been updated and new types of reincarnation are now available, including Iconic True Reincarnation and Epic Reincarnation! Hall of Heroes, available to all players in both Forgotten Realms and Eberron, is now home to the Life-Shaper, your friendly new Reincarnation Guide!


 * The entrance to the Eberron Hall of Heroes is in The Marketplace beneath the bridge to the West of the entrance to The Subterrane.
 * The entrance to the Forgotten Realms Hall of Heroes is North of the Eveningstar Well.
 * Kruz has reincarnated, ascending into a higher existence, so you won’t be able to find him at his normal location in House Jorasco. Swinging by his place in House J directs you to the location of the new Reincarnation Guide instead.

Heroic True Reincarnation
This type of reincarnation remains primarily unchanged, with the exception of the following additions:


 * When generating your new character, you can choose between any classes or Iconics available to you.
 * If you choose a Non-Iconic Class, you will start at level 1.
 * If you choose an Iconic, you will start at level 15.
 * Note: Iconic Cosmetic Armor will appear in your Reincarnation Cache when Reincarnating into an Iconic.
 * Heroic True Reincarnation is not available for characters currently on an Iconic life. Iconic characters use Iconic Reincarnation instead.

Iconic True Reincarnation
This type of reincarnation is only available for characters currently on an Iconic life.


 * You must be at the level cap (currently level 28 as of Update 20, but eventually will be level 30) in order to Iconic True Reincarnate.
 * Grants +2 build points up to 36.
 * You gain an Iconic Past Life Feat.
 * This stacks up to 3 times.
 * You gain a Class-based passive Heroic Past Life Feat.
 * This stacks up to 3 times.
 * You gain access to a Class-based active Heroic Past Life Feat.
 * This requires using a Feat slot.
 * You lose all quest progress, including Favor, Raid completions, and Quest completions.
 * You do not lose Epic Destiny experience.
 * When generating your new character, you can choose from any Iconic or class available to you.
 * If you choose a Non-Iconic Class, you will start at level 1.
 * If you choose an Iconic, you will start at level 15.
 * Note: Iconic Cosmetic Armor will appear in your Reincarnation Cache when Reincarnating into an Iconic.

Epic Reincarnation
Epic Reincarnation is available to both Iconic and Non-Iconic characters.


 * You must be at the level cap (currently 28, eventually 30) to Epic Reincarnate.
 * You must have enough Karma in one Epic Destiny Sphere to spend on your Epic Reincarnation.
 * You gain Karma for an Epic Destiny Sphere (Arcane, Divine, Martial, or Primal) when you gain experience and have any Epic Destiny from that Sphere active.
 * You can view your Karma by toggling to the Map View in the Epic Destinies UI.
 * You will not lose Karma from other, unselected, Epic Destiny Spheres.
 * To introduce Karma, your existing Epic Destiny experience is applied to Karma for each Sphere. This will only apply when logging in to U20 for the first time.
 * For example: If you have 1 million XP in Exalted Angel and 2 million XP in Unyielding Sentinel, your Divine Karma would be 3 million.
 * If you have any Epic Destinies with max experience, the corresponding Karma will also be maxed.
 * You retain your Epic Destiny progress.
 * You gain an Epic Past Life Feat.
 * The Karma you spend will determine which Epic Past Life Feats are available for you to choose from.
 * For example: Spending Arcane Karma allows you to select an Arcane Epic Past Life Feat.
 * This stacks up to 3 times.
 * You earn one extra Fate Point for every four Epic Past Lives you gain.
 * You do not lose quest progress, including Favor, Raid completions, and Quest completions.
 * You do not lose Epic Destiny experience.
 * After Epic Reincarnating, you return to Level 20
 * You retain your Race and Class Levels.
 * You will spend a few minutes in Character Generation and then talk to the Life-Shaper – much like a Lesser +0 Reincarnation.

Other Reincarnation Types

 * Lesser Reincarnation remains primarily unchanged.
 * The functionality of Greater Reincarnation has been incorporated into Lesser Reincarnation.
 * Lesser Reincarnation is available to both Iconic and Non-Iconic characters.
 * You can Lesser Reincarnate at any level.
 * Every character now receives a free LR +0 token in their inventory on character creation or first login for existing characters.

Other Reincarnation Changes

 * Hearts of Wood have updated Tool tips to reflect the recent changes to Reincarnation.
 * Epic Destiny Twist of Fate slots are cleared when you Heroic True Reincarnate or Iconic True Reincarnate.
 * Reincarnation Timers have been updated:
 * All reincarnation timers are now 3 days instead of 7 days.
 * There are three total reincarnation timers:
 * Lesser Reincarnation: Now only used by LR, since Greater Reincarnation functionality has been folded into Lesser Reincarnation.
 * True Reincarnation: This is used by Heroic True Reincarnation and Iconic True Reincarnation.
 * Epic Reincarnation: Used only by Epic Reincarnation.
 * This does mean you can perform an Epic Reincarnation immediately followed by Heroic True Reincarnation.

Hearts of Wood

 * True Druidic Hearts of wood have been renamed to "Heroic Hearts of Wood," and are given to the Life-shaper in order to perform a Heroic True Reincarnation. They are still acquired using Tokens of the Twelve, special events, and the DDO Store.
 * Two new Heart types have been added: Iconic True Heart of Wood and Epic Heart of Wood. These are used to perform Iconic True Reincarnation and Epic Reincarnation. They are acquired using Commendations of Valor, special events, and the DDO Store.
 * Commendations of Valor are a Bound to Character currency which fit in the Ingredient Bag. If you remove the Commendations of Valor from your ingredient bag and doubleclick on them, a shop interface will open in which you can spend your Commendations of Valor for the following rewards:
 * Potion of Insightful Ability (+2) (Bound to Account)
 * Potion of Spellpower (+25) (Bound to Account)
 * Potion of Prowess (+2) (Bound to Account)
 * Iconic True Heart of Wood (Bound to Account)
 * Epic Heart of Wood (Bound to Account)
 * Commendations of Valor are now available in end reward lists of quests if the following is met:
 * The quest was run on any Epic difficulty, except for Casual.
 * You did not have a Quest (Experience) Ransack penalty when completing the quest.
 * Note that more Commendations show up for higher level quests.
 * Note that more Commendations show up for harder difficulties (Normal, Hard, Elite).

Character XP Curve Changes
The XP curve while leveling has been adjusted.


 * It still takes 1,900,000 total XP to complete level 19 and reach level 20 on your first life. Experience required to complete each level had been redistributed. For a detailed look at the new distribution, click here!
 * Second life = 150% First Life XP. Overall XP needed to complete Second life has been decreased from previous amounts. (Second life characters now need 289,250 less XP to reach level 20.)
 * Additional (3rd or above) life = 200% First Life XP. Overall XP needed to complete Third life (or fourth, etc.) has been decreased from previous amounts. (Third life characters now need 578,500 less XP to reach level 20.)
 * XP granted for Veteran Status I and II have been properly adjusted to match the new XP curve.

New Otto's Boxes
Two new Otto’s Irresistible Boxes are now available, for a limited time from November 12th through 21st!

Heroic Otto’s Irresistible Box includes:
 * 1 Stone of Heroic Experience - this Stone grants a flat amount of experience (2 million XP)
 * The XP grant can be increased by using Experience Elixirs or acquiring other XP-boosting effects before using the stone.
 * This item is tradable.
 * Experience granted by a Heroic Otto's Irresistible Box only applies to Heroic character levels.
 * Other Items in the box:
 * 5 Superior Experience Elixirs
 * 5 Major Slayer Count Boosts
 * 5 Huge Jewels of Fortune
 * 5 Siberys Spirit Cakes
 * 3 Greater Siberys Spirit Cakes
 * 1 Complete Reincarnation Timer Reset
 * Your choice of either a Cyan Gelatinous Cube Creature Companion or 65 Astral Shards

Epic Otto’s Irresistible Box includes:
 * 1 Stone of Epic Experience - this Stone grants a flat amount of epic Experience(2 million XP)
 * The XP grant can be increased by using Experience Elixirs or acquiring other XP-boosting effects before using the stone.
 * This item is tradable.
 * Experience granted by an Epic Otto's Irresistible Box only applies to Epic character levels/destinies.
 * Other Items in the box:
 * 5 Superior Experience Elixirs
 * 5 Major Slayer Count Boosts
 * 5 Huge Jewels of Fortune
 * 5 Siberys Spirit Cakes
 * 3 Greater Siberys Spirit Cakes
 * 1 Complete Reincarnation Timer Reset
 * Your choice of either a Red Gelatinous Cube Creature Companion or 65 Astral Shards

Daily Dice
The latest updates to the Daily Dice rewards for Update 20!

Gold Chest Silver Chest
 * High rolls now provide a chance to receive cosmetics in addition to the standard reward.
 * Rolls now include a rare chance to receive an Astral Shards reward.
 * Replaced Skill Tomes category with Special Reward category.
 * Replaced Stat Tomes category with Jackpot category.
 * Rolls now include a rare chance to receive an Astral Shards reward.
 * "Skill Tomes" category has been updated with more items, and is now called the "Tomes & More" category.
 * Replaced "Stat Tomes" category with "Jackpot" category.

Experience Changes
The Epic XP formula has changed and the total amount of Epic XP in the game has been increased. (Base XP for Epic quests has decreased.) The old formula penalized longer quests and optionals. The new formula removes that penalty.

The first set of Heroic Quest Experience Changes is in! (further adjustments may be made in the future.)

Experience for 4 quests has been decreased:
 * Thrall of the Necromancer
 * Previous Base XP on Heroic Normal: 4622
 * New Base XP on Heroic Normal: 3499
 * Mining for Ancient Secrets
 * Previous Base XP on Heroic Normal: 3964
 * New Base XP on Heroic Normal: 2850
 * Reclaiming Memories
 * Previous Base XP on Heroic Normal: 3964
 * New Base XP on Heroic Normal: 3022
 * The Deadly Package: Agent of the Darguul
 * Previous Base XP on Heroic Normal: 847
 * New Base XP on Heroic Normal: 202

Experience for 28 quests has been increased:
 * The Keeper’s Sanctuary
 * Previous Base XP on Heroic Normal: 1612
 * New Base XP on Heroic Normal: 2951
 * The Crypt of Gerard Dryden
 * Previous Base XP on Heroic Normal: 1068
 * New Base XP on Heroic Normal: 1604
 * Devil Assault
 * Previous Base XP on Heroic Normal: 1900
 * New Base XP on Heroic Normal: 3037
 * Inferno of the Damned
 * Previous Base XP on Heroic Normal: 5896
 * New Base XP on Heroic Normal: 8044
 * Fear Factory
 * Previous Base XP on Heroic Normal: 3700
 * New Base XP on Heroic Normal: 4386
 * Missing
 * Previous Base XP on Heroic Normal: 4804
 * New Base XP on Heroic Normal: 5258
 * Thorn and Paw
 * Previous Base XP on Heroic Normal: 3133
 * New Base XP on Heroic Normal: 4227
 * Outbreak
 * Previous Base XP on Heroic Normal: 2263
 * New Base XP on Heroic Normal: 2912
 * Detour
 * Previous Base XP on Heroic Normal: 5050
 * New Base XP on Heroic Normal: 5528
 * Rest Stop
 * Previous Base XP on Heroic Normal: 2980
 * New Base XP on Heroic Normal: 3953
 * I Dream of Jeets
 * Previous Base XP on Heroic Normal: 4150
 * New Base XP on Heroic Normal: 4761
 * The Riddle
 * Previous Base XP on Heroic Normal: 4393
 * New Base XP on Heroic Normal: 5442
 * Storm the Beaches
 * Previous Base XP on Heroic Normal: 1828
 * New Base XP on Heroic Normal: 2153
 * Bargain of Blood
 * Previous Base XP on Heroic Normal: 1540
 * New Base XP on Heroic Normal: 1778
 * Partycrashers
 * Previous Base XP on Heroic Normal: 2200
 * New Base XP on Heroic Normal: 2640
 * The Black Loch
 * Previous Base XP on Heroic Normal: 1732
 * New Base XP on Heroic Normal: 2268
 * The Lord of Eyes
 * Previous Base XP on Heroic Normal: 6000
 * New Base XP on Heroic Normal: 6570
 * Wrath of the Flame
 * Previous Base XP on Heroic Normal: 2321
 * New Base XP on Heroic Normal: 2566
 * The Tide Turns
 * Previous Base XP on Heroic Normal: 2020
 * New Base XP on Heroic Normal: 2657
 * Acute Delirium
 * Previous Base XP on Heroic Normal: 5327
 * New Base XP on Heroic Normal: 6036
 * The Lord of Stone
 * Previous Base XP on Heroic Normal: 3532
 * New Base XP on Heroic Normal: 5124
 * Undermine
 * Previous Base XP on Heroic Normal: 3532
 * New Base XP on Heroic Normal: 5355
 * Blown to Bits
 * Previous Base XP on Heroic Normal: 3534
 * New Base XP on Heroic Normal: 6243
 * Spies in the House
 * Previous Base XP on Heroic Normal: 4588
 * New Base XP on Heroic Normal: 7395
 * Bastion of Power
 * Previous Base XP on Heroic Normal: 5140
 * New Base XP on Heroic Normal: 7114
 * The Weapons Shipment
 * Previous Base XP on Heroic Normal: 3460
 * New Base XP on Heroic Normal: 6432
 * Power Play
 * Previous Base XP on Heroic Normal: 4565
 * New Base XP on Heroic Normal: 9709
 * Schemes of the Enemy
 * Previous Base XP on Heroic Normal: 4132
 * New Base XP on Heroic Normal: 10669

Sagas

 * You should now receive credit towards a Saga for completing a Quest if you were dead when the quest completed.
 * Two of the Saga NPCs in the Harbor, near the wall, have moved a little. Look for them across the water and around the bend. (Gatekeeper Grazla and Eclesta Xillian are now East of the Spinner’s Prison.)
 * New Eveningstar saga NPCs are now sporting their triple-chalices before you talk to them.
 * The Gianthold saga NPCs have filed paperwork for new, better names. (Infernys is now known as Tiragonis and Prooj is now known as Paddrog.)
 * The "Chosen of Mystra" saga is now "The Planeswalker's Path" saga.
 * Quest Journal text should now be correct.
 * End of Eberron saga: Grazla/Gizla will now correctly list “The Deal and the Demon” and “Trial by Fury” as complete when you complete the respective quest.
 * The Planeswalker’s Path saga (previously known as Chosen of Mystra saga): Istine Madrovelle will now correctly list “Detour,” “Rest Stop,” “A Stay at the Inn,” and “Lost in the Swamp” as complete when you complete the respective quest.
 * In the Wastes of Gianthold: Tiragonis and Paddrog (previously Infernys and Prooj) will now correctly list “The Crucible” and “A Cabal for One” as complete when you complete the respective quest.

Other Quest Changes

 * Temple of Vol now requires 1 gold key and 1 silver key (rather than 2 gold keys) in order to progress.
 * As an apology for the issues with Raid 20th completion reward lists during Update 19, a Raider's Reward Box should appear in your inventory if you meet one of the two prerequisites:
 * You completed a Raid on your current life between updates 19 and 20. (excluding Chronoscope or Tempest Spire.)
 * You performed a True Reincarnation between updates U19 and 20.
 * Lightning traps should now display correctly again.
 * Fixed the voiceovers for the Fall of Truth. It should no longer repeat the same line incessantly.
 * Some Epic traps were dealing Normal trap damage on Hard difficulty. These traps have been fixed.
 * Gnomon in Lords of Dust will once again acknowledge the Silver Flame.
 * Gavin Bell in the Inspired Quarter will once again recognize members of both the Silver Flame and the Sovereign Host.
 * In The Lord of Blades raid, Cutlass will recognize Bladeforged as one of the faith.
 * Hostages in Impossible Demands can no longer be "saved" after Vicala dies.
 * The quests "The Lords of Dust" and "Servants of the Overlord" should now always have enemies of proper CR on all epic difficulties.
 * DM Voice Lines no longer overlap at the beginning of Tracker's Trap.
 * The orbs in Prison of the Planes can no longer be destroyed.
 * Extractor Mapnotes in the Kobold Island Challenges are a lot more responsive to monster attacks than before.
 * Corrected an issue where an extra Heroic chest was spawning alongside some Epic Chests in several quests on Epic Hard and Epic Elite.

Items

 * Bags are no longer allowed in Guild Chests.
 * Cannith Challenge items now interact properly with Cannith Crafting, and may now be disjuncted and re-crafted as many times as desired. Additionally, the minimum level required to equip the Spare Hand, Rock Boots, Bracers of Wind, Cloak of Flame, Ring of the Stalker, and Blasting Chime has been reduced by one.
 * The letter you receive for reaching Harper Scout favor status no longer contains DNT text.
 * The "Life Stealing" effect now functions as described on all items that it can appear on.
 * Ranged weapons from Cannith Challenges will once again function properly.

Monsters
Vampires have been modernized to look and act better: Updated the fire death fatality to significantly reduce the hit to performance when using fire spells such as Wall of Fire to kill multiple enemies at the same time.
 * Named Vampires will now properly wield the mace and shield they always thought they had (but were invisible).
 * They should no longer be invisible in Mabar.
 * They should be more responsive and slide around less.
 * Phasing and dominate now have minimum cooldown timers.
 * Vampires no longer die in a cloud of bats, so you can tell the difference between death and phasing. They instead burn up like the fire fatality.
 * Vampires now have a scaling DC for their dominate ability, based on their Charisma.

Kobolds have been updated to look and behave better!
 * Kobolds should no longer juke or jump away while doing blind attacks, against inanimate objects, when their target is knocked down, or while chasing characters.
 * Kobolds should now finish turning to their target before shooting projectiles.
 * Fixed a number of stutters and slides while attacking and casting.
 * Kobolds now pick melee or ranged attacks based on distance when doing blind attacks.
 * Kobold attack detects have been tuned to sync with their animations.
 * Kobold bombers no longer pretend to (and then fail to) die when they explode.

Some texture issues with Eberron gargoyles have been fixed.

A small variety of Monster Manual fixes, new entries and more duplicates now count:
 * Shen Kulle should now get added to your Elf Monster Manual when you kill him.
 * Haywire should now get added to your Dwarf Monster Manual when you kill him.
 * Marek Malcanus should now get added to your Halfling Monster Manual when you kill him.
 * Prelate Vendisto should now get added to your Human Monster Manual when you kill him.
 * Cellimas should now get added to your Human Monster Manual when you kill her.
 * Beholder Boozer should now get added to your Beholder Monster Manual when you kill it.
 * Quixxellops should now get added to your Beholder Monster Manual when you kill it.
 * Gnomon should now get added to your Rakshasa Monster Manual when you kill him.
 * Druuhl should now get added to your Hill Giant Monster Manual when you kill him.
 * Garggalor should now get added to your Gargoyle Monster Manual when you kill it.
 * High Cultists should now get added to your Human Monster Manual when you kill them.
 * Deadheart Pack Wolves should now get added to your Wolf Monster Manual when you kill them.
 * Hill Giant Shamans (from Ruins of Gianthold) should now get added to your Hill Giant Monster Manual when you kill them.
 * Male Rioting Prisoners should now get added to your Human Monster Manual when you kill them.
 * Male Condemned Burglars should now get added to your Human Monster Manual when you kill them.
 * Male Condemned Deadeyes should now get added to your Human Monster Manual when you kill them.
 * Male Condemned Enforcers should now get added to your Human Monster Manual when you kill them.
 * Male Condemned Trapsmiths should now get added to your Human Monster Manual when you kill them.
 * Male Condemned Thugs should now get added to your Human Monster Manual when you kill them.
 * Male Netherese Mages should now get added to your Human Monster Manual when you kill them.
 * Male Netherese Archwizards should now get added to your Human Monster Manual when you kill them.
 * Netherese Arcanists should now get added to your Human Monster Manual when you kill them.
 * Gargoyles (from Wheloon) should now get added to your Gargoyle Monster Manual when you kill them.
 * Granite Gargoyles (from Wheloon) should now get added to your Gargoyle Monster Manual when you kill them.
 * Winter Wolves (from Storm Horns) should now get added to your Wolf Monster Manual when you kill them.
 * Dwarf Priests should now get counted in the Dwarf Monster Manual.
 * Deceived Spirit should now count in the Wraith Monster Manual.
 * Ancient Wizards were counting as Madstone Sentries, so we have renamed the Ancient Wizards to be Madstone Sentries.
 * Ancient Warriors were counting as Madstone Defenders, so we have renamed the Ancient Warriors to be Madstone Defenders.
 * Healing Scorpions were counting as Nesting Scorpions, so we have renamed the Healing Scorpions to be Nesting Scorpions.

Skills, Feats, & Abilities

 * The Epic feat Holy Strike now properly works with melee attacks.
 * Death Aura and Lesser Death Aura now have tooltips text clarifying their Fortitude saves.
 * Rise of the Phoenix is now less picky about what you have targeted when it is activated.
 * The religion feat "Undying Call" now works properly again.
 * The -100% Doubleshot after-effect from Manyshot and Ten Thousand Stars is now visible in the upper left corner as an effect.
 * Artificer: The Feats Lesser and Greater Dragonmarks of Making, which have been converted into enhancements rather than feats, have been removed from the list of possible Artificer bonus feats (at levels of multiples of 4).
 * Epic Destiny Map View will now consistently show which destinies are available to claim when a player is talking to the Fatespinner to activate epic destinies.

Miscellaneous Changes

 * Experience Point rewards have been increased in the three highest roll result categories of both the Silver and Gold Daily Dice.
 * NPC Collectors who trade for Augments now have their desired collectable name displayed in their title.
 * On reaching 5,000 total favor, a character now can speak with Nyx in the harbor to receive a +5 Ability Tome of their choosing.
 * The Harbor map has been updated!
 * Fixed a couple of stuck spots in the Harbor.
 * Campaign System festival notifications will now appears in both Halls of Heroes.
 * Gash the Outfitter now lists “Close Window” as his second dialogue option.

Known Issues
Known issues are now available:
 * Here for the copy here on the wiki