Fighter

Class Summary
Alignment: Any

Hit die: d10

Class Skills

 * Skill points at 1st level: (2 + Intelligence modifier) x4


 * Skill points at each additional level: 2 + Intelligence modifier




 * [[Image:Skill_intimidate.png‎|25px]]
 * Intimidate (Cha)
 * [[Image:Skill_jump.png‎|25px]]
 * Jump (Str)
 * [[Image:Skill_repair.png‎|25px]]
 * Repair (Int)
 * [[Image:Skill_swim.png‎|25px]]
 * Swim (Str)
 * }
 * [[Image:Skill_swim.png‎|25px]]
 * Swim (Str)
 * }
 * }

Weapon and Armor Proficiencies:



 * [[Image:Feat_simpleweaponproficiency.png‎|25px]]
 * Simple weapons
 * [[Image:Feat_martialweaponproficiency.png‎|25px]]
 * Martial weapons
 * [[Image:Feat_armorproficiency_light.png‎|25px]]
 * Light armor
 * [[Image:Feat_armorproficiency_medium.png‎|25px]]
 * Medium armor
 * [[Image:Feat_armorproficiency_heavy.png‎|25px]]
 * Heavy armor
 * [[Image:Feat_shieldproficiency_general.png‎|25px]]
 * Shields (including tower shields).
 * }
 * Heavy armor
 * [[Image:Feat_shieldproficiency_general.png‎|25px]]
 * Shields (including tower shields).
 * }
 * }

Paths

 * Kensai
 * Stalwort Defender
 * Purple Dragon Knight

Fighter bonus feats
At 1st level, a fighter gets a bonus combat-oriented feat in addition to the feat that any 1st-level character gets and the bonus feat granted to a human character. The fighter also gains an additional bonus feat at 2nd level and every two fighter levels thereafter (4th, 6th, etc.). These bonus feats must be drawn from the feats noted as fighter bonus feats. A fighter must still meet all prerequisites for a bonus feat, including ability score and base attack bonus minimums.

These bonus feats are in addition to the feat that a character of any class gets from advancing levels. A fighter is not limited to the list of fighter bonus feats when choosing these feats.

The feats Weapon Specialization, Greater Weapon Focus, and Greater Weapon Specialization are only available to fighters, and only with a minimum class level of 4, 8, or 12 respectively.