Talk:Experience point

Mistakes
Some formulas on here are wrong, such as the XP difference. This page claims a level 9 char in level 5 mission would have -40% xp, but in actuality it is -50%. Also, the fact that a certain difference (over 75%) causes you to get absolutely NO xp has been omitted. And, the conditions for non-violence bonuses are incorrect. 24.62


 * Thanks, and feel free to correct them. As far as I'm concerned I do not know the exact formulas. Tihocan 18:47, April 3, 2006 (EDT)

Re-entry: Leaving and re-entering a mission before completion (whether through death, recall, or exit) confers a 20% penalty for the first time, and an additional 10% penalty for each additional re-entry.

I thought it was -20% each time? Not 100% sure though. --Derickddo 11:26, February 23, 2007 (EST)

late entry
Edited that this is not entirely time based, even though the devs seem to say that it is (keep in mind how long the game is alive, at least some of them have to be new). I entered trial by fury with 4 others, all of us within 30 seconds and all over 10 minutes late so we all saw the 80% penalty. Even though the quest took less than 2 more minutes to complete there was no penalty at all at the end of it. If anything, the penalty seems more related to the quest progress, with 10 minutes being the starting point for seeing late penalties as you enter.

Nice revamp!!
Woah, nice Yoko! I wanted to do something clever out of that page.. good job!! :)

I've been told base XP on hard and elite is higher... I've got yet tested it or verified it... if you know the relation between the two, let me know!! :) Borror0 01:47, November 13, 2007 (EST)


 * ah yea base xp on hard/elite become different from norm. and someone on rowans thread said its 107.5% on hard 115.0% on elite but things dont seem like that simple as far as i studied. however, (hard - norm):(elite - norm) is almost always 1:2, it seems. yoko5000 03:49, November 13, 2007 (EST)

Something interesting


The Missing Party

Seems the optionals keep track of the repeats on their own. Neouni 08:16, December 23, 2010 (EST)
 * Ya. It was really obvious to us back during Module 4. Prison of the Planes was THE loot run then so eventually you would repeat it so often that the quest and the optionals would give you less XP than they once did. --Borror0 15:14, December 23, 2010 (EST)
 * Yeah, there's a note about that on the page... at least regarding repeating the optionals specifically. I'm not sure if the quest repetition penalty affects the optionals; probably should go do Bringing the Light or something similarly quick a few times to test that. EDIT: And having now done so, it *is* ENTIRELY independent of the quest repetition. -LrdSlvrhnd 18:52, December 23, 2010 (EST)
 * You inadvertently removed my previous comment. I just restored it. Also, I can confirm that optionals are independent of quest repetition. They follow the same pattern than quest repetition, however. --Borror0 20:35, December 23, 2010 (EST)

incorrect statement about xp banking.
ex. A level 18 player can attain 1,899,999 XP.

This is misleading, it is possible for a level 18 to attain that many experience points, however a level 18 is also capable of attaining the experience point cap without being required to take a level.

I figured I might let someone else deal with reworking the paragraph, or deciding how to present this information... 01:59, August 20, 2011 75.135.73.96

XP Banking Post U19

 * Note: A character can earn up to one point less than enough XP for 2 levels. For Example: A Level 8 Character can obtain up to 439,999XP (1 point less than the amount necessary for the character to attain level 10). Some players use this process (called “Banking”) to extend the time that certain quests provide XP (ex. A level 17 player can attain 1,709,999 XP. This allows the character to run all of the Vale of Twilight quests on Hard with no XP loss except from repetition). It also extends the length of time characters can spend with leveling groups (for instance, a level 17 can run quests with capped characters with no XP loss and can run quests with characters as low as level 14 without penalizing the XP of the level 14 character).***

The statement about a level 17 is currently incorrect (U19). I just completed a Quest in Twilight and rolled over to 1,711,080 at level 17. Level 16 still caps at 1,529,999. Catas 00:27, September 23, 2013


 * I'm a rank and a half from level cap on ShoeMaker... I was going to hit level cap today (I'm level 9 rank 48), but that may not happen with the "scheduled maintenance". I'll let you know in a day or two. ShoeMaker (Contributions • Message) 08:37, October 7, 2013 (EDT)


 * I was looking for answers on here. Sorry about being an anon, but I am currently lvl 10 rank 56, sitting at 643,735 which technically puts me at lvl 12. I did use the 26k exp boost at rank 55 from the coin lord NPC in 3bc maybe that is why it didn't cap me? Delete this if you must, just adding my input. Hope it helps someone.


 * "Additionally, once you hit epic levels, you can continue to accrue experience (up to the level cap) without taking levels" - Is this still accurate? I forgot to level up at some point, and once I finally did I was 1 XP away from the next level (26), and my karma didn't match the total XP...

Pointless
The following part was removed:

EMET:

the above is patently false. I've crunched the numbers, and have found the real best way to get XP

the key lies in opportunity cost. suppose somebody does N, N, N, H, E, E. by doing H fourth, they avoid a -10% penalty. by doing E fifth, they avoid a -20% penalty. now suppose somebody does N, N, N, N, H, E. by doing H fifth, they avoid a -20% penalty. by doing E sixth, they avoid a -30%.

thus, our second example gets 20% more than the first.

IN SUMMARY the later you burn your first time completing bonus, the better. so... FOR F2P: decide how many times you want to do the quest. subtract two. do normal that many times, then hard, then leet.

FOR P2P: decide how many times you want to do the quest. subtract two. do leet that many times, then normal and hard (any order)

EXCEPTION: this only applies if you are avoiding penalties. thus, if you are only doing the quest three times, it is best to do it N/H/E (any order) also, I did not account for p2p's bravery bonus, thus a P2Per may want to do as many leet as possible to keep it. DISSENSION:

H gives more xp than N. response: based on "the kobold's new ringleader" quest, and only that quest, each level only gives an 8% increase. not enough to counterbalance even saving 10%.

theoretically, there could be a quest out there who's difficulty increases are enough to counterbalance the penalties. I could calculate how much of an increase you'd need, but frankly, I'd rather not.

Note: Due to bravery, the best way to farm XP is doing elite first. Then, do the difficulty you will be farming on many times. Some quests it might be faster on normal. Some quests it is worth to farm on hard. Some quests it is worth it to farm on elite. Farming on elite will give the BEST total XP due to getting repitition penalties later, and higher base XP. Then once you have done all your farming runs, do the 2 difficulties you have not done yet, and possibly casual. For example: shadow crypt with a good arcane is easy even on elite, and about as fast. So Ex12, H, N, C is the best way to farm. Von3 is quite difficult and generally slower on elite so E, Nx11, H, C might be faster experience.

The wiki page is not an appropriate spot for discussions or debates; that's what the talk page is for. In addition, the "above" was not "patently false" by any stretch of the imagination.

-- 05:04, April 14, 2012
 * You are correct in that "The wiki page is not an appropriate spot for discussions or debates", however, we do not flat out delete those types of contributions. We move them to the talk page, and we ALWAYS sign our posts with 4-tildes .  I have signed your post for you this time.  You may wish to consider creating and account or logging in to make such emotional edits in the future.  Anonymous users edits and posts are highly scrutinized and often removed without an explanation as to why, especially if it could be considered a controversial edit. Repeated modification is often considered vandalism and the user is quickly blocked from editing.  By having a user account, most of the system administrators are more likely to give you a benefit of the doubt.  We do appreciate all edits that are honest attempts to make useful contributions to the wiki (even the ones we have to revert because they aren't 100% accurate). Thank You -- ShoeMaker (Contributions &bull; Message) 10:17, April 14, 2012 (EDT)

Epic Level Additions

 * Welcome, and thanks for your future contributions! Don't worry, if you mess up stuff, someone will fix it :) Perhaps the article on naming policy can be useful read DDO_wiki:Naming_policy. --Cru121 (Contributions &bull; Message) 13:53, June 28, 2012 (EDT)

Bravery Bonus
I added a small note and link to bravery bonus, but didn't remove the note about U11 bravery bonus and streak bonus. My wikifu isn't great though so if something needs to be changed or updated let me know! Thanks.Bcpeterson (Contributions &bull; Message) 16:17, July 12, 2012 (EDT)

Bravery Bonuses & Dungeons with both Heroic & Epic Versions
Comment: Our DDO group can only play once a week so we try to plan our dungeons and max experience. We may want to add something like the following to the main page to communicate the following lesson we learned regarding bonuses for running Epic verses Heroic content the first time:

Bravery bonuses can be significant adding up to 75% XP bonus on a 'Max Hard Streak' & up to 150% XP on a 'Max Elite Streak' for the first time through a given quest on Hard or Elite difficulty as required. These Bravery Streak bonuses can be further leveraged by choosing to run the Epic versions the first time completing quests that have both Heroic and Epic versions. For example, leveraging a max Epic Streak by running the Epic versions of The The_Druid's_Deep quests instead of Heroic versions the first time through the series can result in at least 400% XP as shown by the following example:

These bonuses would be even higher with other XP boosts like XP potions or XP boost items. If you have used a Tome of Learning the gains will not be as high as the Tome will apply to your Heroic content but not your Epic content as you need to be level 20+ to run Epic dungeons and the Tome stops giving bonus XP when you get to level 20. Note that the above is just an example and any Quest or Adventure Pack that has both Heroic & Epic versions where the Heroic versions can be skipped can be run on Epic the first time through can achieve these higher bonuses.

Please review the above and if no one disagrees I will be happy to update the main page. Nodoze (Contributions &bull; Message) 15:42, October 24, 2012 (EDT)


 * That's some nice info gathering there. I was curious if epics gave more XP. Now I'm curious if this is always the case. Now I'm stuck with the quandary of my next life what to run and to avoid things like VON2/VON3. "Tauro" (Contributions &bull; ) 10:24, October 25, 2012 (EDT)


 * I updated the main page but left off "Note that the above is just an example and any Quest or Adventure Pack that has both Heroic & Epic versions where the Heroic versions can be skipped can be run on Epic the first time through can achieve these higher bonuses." I believe that is true but have not actually verified it...  I think maybe a new page should be created with all of the adventures which have both Epic & Heroic options for folk and to verify.  Will try to get to it myself but not able to right now. Nodoze (Contributions &bull; Message) 16:07, October 25, 2012 (EDT)


 * I can verify that the first time on the various epic difficulties is not affected by the repeat counter. If you ran down a quest on heroic prior and you attempt to repeat on epic the 2nd time, the counter will continue - with one exception, you are level capped - which freezes the repeat counter at its current place. "Tauro" (Contributions &bull; ) 16:16, October 25, 2012 (EDT)