Barbarian

=Barbarian=

Skills
Skill Points at 1st Level: (4 + Intelligence modifier) x4.

Skill Points at Each Additional Level: 4 + Intelligence modifier.


 * Starting Proficiencies
 * Simple Weapons
 * Martial Weapons
 * Light Armor
 * Medium Armor
 * Shields (Except tower shields)

Level 1

 * Fast Movement (passive): Allows barbarians to move 10% faster than other characters.
 * Rage (active): When used, the barbarian gains +4 to strength, +4 constitution, +2 to will saving throws but the barbarian incurs a reduction of its Armor Class by 2.

Level 2

 * Damage Reduction (passive): Grants damage reduction/1 to all unarmed, weapon or natural attacks. The bonus is increased by +1 at level 10.
 * Uncanny Dodge (active): At 2nd level, a barbarian retains his Dexterity modifier to AC (if any) even if he is caught flat-footed or struck by an invisible attacker. However, he still loses his dexterity modifier to AC if immobilized. If a barbarian already has Uncanny Dodge from a different class, he automatically gains Improved Uncanny Dodge instead.

Level 3

 * Trap Sense (passive): This feat grants the following bonuses. +1 on reflex saving throws vs. traps and +1 Armor Class vs. trap attacks. The bonuses increase at levels 6 and 9.

Level 5

 * Improved Uncanny Dodge (passive and active): This feat provides two benefits to the character. The first is that the feat prevents monsters from receiving the flanking bonus when the character is attacked from behind. This portion of the feat is actually passive. The second is that it can be activated by the character to receive a bonus to their armor class and their reflex saving throws for a short time.

Additional Information

 * Barbarian Enhancements