Feats/Racial

Racial Feats
To the exception of some Warforged racial feats, all racial feats below are given for free at character creation.

Drow

 * Drow Spell Resistance: Drow are naturally resistant to spells and magical effects. You begin with SR 11 against non-damaging spells and effects, and can later improve it through enhancements.
 * Elven Keen Senses: Elves have keen senses and gain a +2 bonus to Listen, Search, and Spot checks.
 * Enchantment Save Bonus: Elves are naturally resistant to enchantments, receiving a +2 bonus on saves against enchantments.
 * Exotic Weapon Proficiency (Shuriken): You do not suffer a -4 penalty on attack rolls when using a shuriken.
 * Immunity to Sleep: Elves are naturally immune to magical sleep effects.
 * Martial Weapon Proficiency (Rapier): You do not suffer a -4 penalty on attack rolls when using a rapier.
 * Martial Weapon Proficiency (Shortsword): You do not suffer a -4 penalty on attack rolls when using a shortsword.
 * Spell Save Bonus: Drow are naturally resistant to spells, receiving a +2 bonus on Will saves against spell effects.

Dwarf

 * Dwarven Stability: With this feat, dwarves gain a +4 modifier to the Balance skill.
 * Giant Evasion: With this feat, dwarves gain a bonus of +4 to their armor class vs. giant-type monsters including giants, ogres, trolls, etc.
 * Orc Bonus: This feat gives dwarves a +1 to-hit bonus against orcs and goblinoids.
 * Poison Save Bonus: This feat grants dwarves a +2 bonus to saving throws vs. poison.
 * Dwarven Stonecunning: This feat grants dwarves a +2 bonus to the skill Search while in dungeons.
 * Exotic Weapon Proficiency (Dwarven axe): You do not suffer a -4 penalty on attack rolls when using a Dwarven axe. Dwarves treat the dwarven axe as a martial, rather than exotic, weapon.
 * Spell Save Bonus: This feat grants dwarves a +2 bonus to saving throws vs. spells and spell-like effects.

Elf

 * Enchantment Save Bonus: This feat grants elves a +2 bonus to saving throws vs. enchantment spells and spell-like effects.
 * Elven Keen Senses: This feat grants elves a +2 bonus to the skills Listen, Search and Spot.
 * Immunity to Sleep: This feat grants elves immunity to sleep and sleep-like effects.
 * Martial Weapon Proficiency (Rapier): You do not suffer a -4 penalty on attack rolls when using a rapier.
 * Martial Weapon Proficiency (Longsword): You do not suffer a -4 penalty on attack rolls when using a longsword.
 * Martial Weapon Proficiency (Longbow): You do not suffer a -4 penalty on attack rolls when using a longbow.
 * Martial Weapon Proficiency (Shortbow): You do not suffer a -4 penalty on attack rolls when using a shortbow.

Halfling

 * Halfling Agility: This feat grants halflings a +2 bonus to the skills Jump and Move Silently.
 * Halfling Bravery: This feat grants halflings a +2 morale bonus to saving throws vs. fear effects.
 * Halfling Keen Ears: This feat grants halflings a +2 bonus to Listen checks.
 * Halfling Luck: This feat grants halflings a +1 luck bonus to all saving throws.
 * Halfling Size Bonus: This feat grants halflings a +1 size bonus to attack rolls and Armor Class, and a +4 bonus on Hide checks.
 * Halfling Thrown Weapon Focus: Halflings develop their throwing skill starting at a very young age. As a result, halflings get a +1 bonus to attack rolls when using any thrown weapon.

Free
Free feats given at character creation:
 * Composite Plating: The feat Composite Plating counts as light armor and grants a +2 armor bonus, but also provides a 5% arcane spell failure chance.
 * Warforged Immunities: Warforged are naturally immune to Sleep, Energy Drained, Nauseated, Sickened, Exhausted, Poison, Disease and Paralyzed effects.
 * Light Fortification: This feat grants the character a 25% immunity to critical hits and Sneak Attacks.

Body plating
These feats change the body plating the character starts with. They used to only be purchasable at character creation but can now be swapped via Fred later on:
 * Adamantine Body: The Adamantine Body plating is counted as a heavy armor. It grants a +8 armor bonus to Armor Class and a damage reduction bonus of 2/adamantine. The character also incurs a 35% chance for arcane spell failure, a -5 armor check penalty, and a +1 maximum dexterity bonus.
 * Mithral Body: The Mithral Body plating is counted as a light armor and grants a +5 bonus to Armor Class. It also incurs a 15% arcane spell failure, a -2 armor check penalty and has a +5 maximum dexterity bonus.
 * Mithral Fluidity (requires Mithral Body): This feat increases the character's maximum dexterity bonus from mithral body plating by +1 and it decreases the armor check penalties by 1.

Regular
These feats may be purchased just like regular feats:


 * Improved Fortification (requires Warforged, level 8): This feat improves the warforged fortifications. It gains immunity to Sneak Attacks and extra damage from critical hits. This feat will cause the character to lose the ability to be healed by spells such as Cure Light Wounds.
 * Improved Damage Reduction: This feat grants the character damage reduction 1/adamantine, or improves the characters existing damage reduction by 1.