Chain Lightning

{{Spelldescription
 * icon		= ChainLightning.png
 * school		= Evocation
 * type1		= Electricity
 * type2		=
 * type3		=
 * type4		=
 * artificer	= 6
 * sor n wiz	= 6
 * cost		= 25
 * components	= {{V}}, {{S}}, {{M}}
 * metamagic	= {{Embolden}}, {{Empower}}, {{Enlarge}}, {{Eschew}}, {{Heighten}}, {{Maximize}}, {{Quicken}}
 * range		= Standard AOE, see text
 * target		= Foe, Directional, Breakable
 * duration	= Instantaneous
 * save		= Reflex save takes half damage
 * sr		= No
 * cooldown	= 4.5 seconds (Wiz), 2.75 seconds (Sor)
 * description	= An electrical discharge strikes a primary target for 1d6+6 electrical damage per caster level, up to a maximum of 20d6+120 at caster level 20. It then arcs to up to 5 other nearby targets hitting each of them with a similar lightning bolt. A successful Reflex save reduces the damage by half.
 * If you cast to an enemy, then this spell can damage up till 6 enemies (1 initial + 5 arcs).
 * If you cast to other than enemy like floor or wall, then this spell can damage up till 5 enemies (5 arcs).
 * Can arc or not is determined by initial location. Not by each arc location. Can arc to any enemy which within standard AOE area and have line of sight from initial location, even if next enemy is stay behind obstacles from current enemy.
 * Arc can't pass through obstacles if obstacle stay between initial location and enemy.
 * {{Enlarge}} won't increase AOE radius. Only work to initial spell distance.

Note: This spell has a far more limited AOE (roughly the standard AOE area) than other similar level AOE nukes such as Delayed Blast Fireball. That combined with its target limit, can greatly reduce its effectiveness versus very large groups of enemies.

Scrolls
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