Talk:Vaults of the Artificers loot

Popups
are these img popups (Template:U12Ingredient and Template:Short_popup) working for you guys? kinda wacky for me when put into table cells. --yoko5000 23:47, November 11, 2011 (EST)


 * Seems to be... purty picture with a popup listing the name and the Challenge obtained in. Assuming that's what it's supposed to do, working fine. It does underline the picture when hovering over, which makes the line slightly taller and causing everything under it to jump a couple of pixels, if that's what's wacky for you... - LrdSlvrhnd 00:30, November 12, 2011 (EST)


 * They look good to me... I see the same wacky things as LrdSlvrhnd but they make the tables more compact than using the names. BTW, I finished writing up the rest of the items and abilities from live and removed the old Lama info. I got a lot more of the informational links working with this set, but I'm still getting used to this wiki's style sheets so I don't have a lot of them popping up, etc. --Mojoronomous 19:54, November 12, 2011 (EST)


 * They work fine on chrome, but the ones on the right side are outside screen regardless of screen width in firefox, so it is impossible to see what you need to run to get the ingredient from this list and instaed need to look up them on http://ddowiki.com/page/Vaults_of_the_Artificers_loot making it an annoying extra step of either launching chrome or going to that page. Luvirini (Contributions &bull; Message) 09:08, April 15, 2012 (EDT)
 * What screen resolution are you running at? I'm having absolutely no issue on FF11 running at 1440×720. -- ShoeMaker (Contributions &bull; Message) 09:15, April 15, 2012 (EDT)

Pagename
Should we move this page to "Vaults of the Artificers adventure pack rewards" or something similar? I don't know if it creates the redirects automatically and I'm not too keen on causing a trainwreck. --Mojoronomous 14:34, November 14, 2011 (EST)


 * It would create the correct redirects if actually moved (as opposed to C&Ped)... however, I'm not too keen on the idea, because they've suggested having other challenges in the future. Dunno if they'd add those to the current Vault of the Artificers pack, or make them a different pack, or do something like upgrading Harbinger of Madness to include a challenge set involving Taken, etc.... but I suspect however it's done, they'd mostly still be Cannith Challenges.  So until they actually come out with more and we see what direction they take, I'd just as soon leave things as-is for the time being.  Although I do think we should either change this to "loot" or the CC page to "reward items," and make Mabar match (I don't believe Mabar has its own separate page, but I believe the items themselves are categorized under "loot"). - LrdSlvrhnd 18:48, November 14, 2011 (EST)


 * yea, all of these are not really "chest loot", nor "quest reward". i dont consider them as "crafted items" either since the UI is just about bartering with collectables/ingredients. best to come up with something new.. "Cannith Challenge prize items", maybe? meh, duh... --yoko5000 23:48, November 14, 2011 (EST)


 * It's *sort* of a quest reward, kinda... certainly closer than chest loot. Maybe a more generic "Challenge Rewards" and lump CC and Mabar into challenges?  Although Mabar doesn't really fit the pattern of the other two, 'cause you don't need to do the dungeon until L12, and you technically don't need to do the dungeon at all, if you can get enough motes to buy scales.  "Barter Items" and add the Invader tokens and antique bronze tokens and adamantine ore items (and anything else with a similar 'Collect enough items and make something at a guaranteed cost' mechanic) to the list?  I dunno.  I say keep it as-is 'til they release more challenges to play with, unless somebody comes up with a totally brilliant idea.  This and CC have close-enough mechanics that they should be put together no matter what we decide, and while Mabar's not really that close, it's more similar than it is to anything else going. - LrdSlvrhnd 00:30, November 16, 2011 (EST)

Section Headers
Why are the sections headers being place on the Main Topic page and Not being place within the item table page? Adding unnecessary navigation to make edits. Bladedge 23:14, November 16, 2011 (EST)


 * Now the edit button does what it suppose to do and not take you to a :link or having to use a link to get to the page with the edit button. Bladedge 00:30, November 17, 2011 (EST)


 * Good change, just left out the links within the headers. For the why: originally on the Mabar Endless Night Festival they started splitting the items out into sub pages, and I was annoyed that it left no way to get to the sub pages directly to Watch them, edit them, etc. So I added headers with links in the main page. I didn't think to move them (with the links) to the sub-pages as you and I have now done here. I think this works well, thanks. -- Backley 03:49, November 17, 2011 (EST)


 * Didn't realize what the links were for until after the 2nd mass set of edits, by then was starting to fall asleep. Actually its Crystal cove that has the same problem Mabar doesn't seem to have the same issue. I already started to fix the pages dealing with the Crystal cove items/pages and editing Mabar festival they currently in a .txt file on my home PC. I tend to be organization freak just hated seeing the chaos on the page, tables on left side another in the center. Have to fix those tables columns widths they are ummm looking like they came for the plane of Xoriat. Bladedge 14:11, November 17, 2011 (EST)