Item enchantments

To do:
 * add links
 * table of contents
 * end rewards
 * explorer areas items
 * epic items
 * challenge items
 * event items
 * raid items
 * rune arms
 * crafted/upgraded items
 * epic slots
 * split set bonuses into more than 2 categories
 * items that drop when leaving quest?
 * The Spawn of Whisperdoom - special turn-in rewards
 * The Tide Turns - end chest = end reward
 * Dream Edge - random effects
 * items from The Grotto
 * Smoldering Cudgel - drops on leaving adventure?
 * Xachosian Eardweller
 * Anathema - hidden effect
 * Shrieking Bolt - move under Sonic damage?

Converted effects:


 * Adamantine (Weapons & Shields) = Damage Reduction (DR/-)
 * Arcane Casting Dexterity = Arcane Spell Failure
 * Archmagi = Spell Points
 * Blood = Healing Amplification (Blood) + Fortification
 * Blueshine = Hide
 * Blurry = Concealment
 * Command = Charisma Skills + Hide
 * Darkleaf = Arcane Spell Failure
 * Deception = Bluff (Enhancement) + Deception
 * Dusk = Concealment
 * Elemental Energy = Hit Points (Elemental Energy)
 * Everbright = Clicky (Offensive) (Blinding Flash) + Everbright
 * False Life = Hit Points
 * Ghostly = Concealment + Ghostly + Hide (Enhancement) + Move Silently (Enhancement)
 * Heightened Awareness = AC (Insight)
 * Magi = Spell Points
 * Magical Null = Arcane Spell Failure
 * Mithral = Arcane Spell Failure + Mithral + Nimbleness
 * Nightmares = Force Damage + Nightmares
 * Overfocus = Search + Spot
 * Parrying = AC (Insight) + Resistance Save (Insight)
 * Persuasion = Charisma Skills
 * Power = Spell Points
 * Power Drain = Spell Points
 * Shadow = Hide
 * Silent Moves = Move Silently
 * Single-Mindedness = Spell Focus (Enchantment)
 * Songblade = Perform (Enhancement)
 * Symbiotic Flexibility = Nimbleness
 * Toughness = Hit Points (Toughness)
 * Twilight = Arcane Spell Failure
 * Wizardry = Spell Points

Merged effects:


 * Impact + Keen
 * Ethereal + Ghost Touch + Ghostly