Legendary Green Steel items/Tier 3

Effects recipe
All Tier 3 Augments are considered "Double Shard"-equivalent upgrade. Thus they require additional secondary Elemental Foci and 4 Manufactured Ingredients in total. However they are not like Heroic versions either, where they require combining Shards and 6 Manufactured Ingredients. This is for weapon augments only. Equipment augments only require three Manufactured Ingredients. Further details unknown since bonus effect not previewed.

Bonus effects
Details unknown as not preview on Lamannia. All augments are considered "Double Shard"-equivalent upgrade. So probably Aspect Dominance, combo effect and all such matters?


 * Smoke - 27% blurry, Enhancement bonus (T1 - Fire, T2 - Air, T3 - Fire+Air)
 * Incineration - Attack have a small chance to deal massive fire damage. (T1 - Fire, T2 - Fire, T3 - Fire+Fire)
 * Triple Positive Weapon - Chance to gain 1000 Temp Hps on attack, 1 min cooldown
 * Legendary Magma: Attacks and Spells trigger Fire Dot and slow; if spell triggered scales with spell power (earth,fire,fire+earth)
 * Legendary Radiance: Attacks and Spells have a chance to blind enemies with light damage; if spell triggered scales with spell power (Fire, Positive, Fire+Positive)
 * Legendary Lightning Trap: Attacks and offensive spells have a chance to create Lightning traps. Set a Lightning Trap on the ground, (Air, Positive, Air+Positive)
 * Legendary Dust: attacks and offensive spells have a 50% chance to reduce enemy PRR and Positive healing amplification this penalty stacks (7PRR and 20 amp max) (Earth,Neg,Earth+Neg)
 * Legendary Earth: Attacks and offensive spells deal stacking acid damage over time. Scales with Spellpower if triggered by a spell (Earth, Earth, Earth+Earth)