Barbarian

Tactics

 * Barbarian tactics

Class summary

 * Alignment: Any Non-Lawful


 * Hit die: d12


 * Skill points: (4 + Intelligence modifier) x4 at creation, then 4 + Intelligence modifier at each additional Barbarian level


 * Class skills:
 * Intimidate(Cha)
 * Jump(Str)
 * Listen(Wis)
 * Swim(Str)


 * Starting Proficiencies
 * Simple weapons
 * Martial weapons
 * Light armor
 * Medium armor
 * Shields (except tower shields)

Level 1

 * Fast Movement (passive): Allows barbarians to move 10% faster than other characters. This bonus applies even when wearing heavy armor (at this time).
 * Rage (active): When used, the barbarian gains +4 to strength, +4 constitution, +2 to will saving throws but the barbarian incurs a reduction of its Armor Class by 2. After Rage runs out the barbarian will suffer fatigue, which is a -2 to strength, -2 to dexterity, and a slight runspeed debuff.

Level 2

 * Uncanny Dodge (active): At 2nd level, a barbarian retains his Dexterity modifier to AC (if any) even if he is caught flat-footed or struck by an invisible attacker. However, he still loses his dexterity modifier to AC if immobilized. If a barbarian already has Uncanny Dodge from a different class, he automatically gains Improved Uncanny Dodge instead.
 * Damage Reduction (passive): Grants damage reduction 1/- to all unarmed, weapon, or natural attacks.

Level 3

 * Trap Sense (passive): This feat grants the following bonuses. +1 on reflex saving throws vs. traps and +1 Armor Class vs. trap attacks.

Level 5

 * Improved Uncanny Dodge (passive and active): This feat provides two benefits to the character. The first is that the feat prevents monsters from receiving the flanking bonus when the character is attacked from behind. This portion of the feat is actually passive. The second is that it can be activated by the character to receive a bonus to their armor class and their reflex saving throws for a short time.
 * Damage Reduction (passive): Damage reduction improves to 2/- to all unarmed, weapon, or natural attacks.

Level 6

 * Trap Sense (passive): Trap sense bonus improves to +2.

Level 8

 * Damage Reduction (passive): Damage reduction improves to 3/- to all unarmed, weapon, or natural attacks.

Level 9

 * Trap Sense (passive): Trap sense bonus improves to +3.