Epic Ward

Epic enemies have massive amounts of experience against adventurers that form an Epic Ward against many attack types.

Epic enemies have special attributes that make them immune to death effects, banishment, and mindfog, and have a good chance to ignore stat damage effects. In addition, they regenerate negative levels quicker than standard creatures and cannot be charmed for long periods.


 * Epic enemies are immune to death effects
 * Vorpal, Disruption, Smiting, Banishing are completely useless
 * Epic enemies are immune from instant kill spells
 * Epic enemies have 90% stat damage resistance (negate chance)
 * Effects such as Slicing Blow or Crippling Strike are virtually ineffective, as are Wounding, Puncturing, Weakening, Enfeebling
 * Epic enemies break out of charm spells faster than non-epic quests
 * Symbol of Persuasion and takes full effect, unknown if its intended or not
 * Epic enemies recover from Negative levels faster than in non-epic quests
 * Enervation, Energy Drain still work
 * The Dreamspitter weapon with enervation gives a 1/2 negate chance and is still viable with an auto-crit situation
 * Stun and other effects that provide auto-crit also work
 * Stat damaging effects are near useless but some mobs still can be auto-critted by STR/DEX debuff from Waves of Exhaustion and Strength Sapping combo. This is particularly helpful in red named beat downs in (Bargain of Blood, Partycrashers, Into the Deep, and others).
 * Movement speed reduction
 * Crippling - Effect on epic enemies is not known
 * Hamstring, Tendon Slice - Effect on epic enemies is not known
 * Limb Chopper effects work on many (though not all) red-named monsters with Epic Ward (confirmed with devils in Epic Chronoscope, Bloodplate, and Conjoined Abashi)