DDO information project/Feats

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Combat expertise

 * 30s cooldown that prevents casting spells (with Cleric L1, L2, L3, L4, L5)
 * Cleric L1, L2, L3, L4, L5: +5 to AC, -5 to hit rolls

Defensive fighting

 * Cleric L2: +2 to AC, -3 to attack, cancels Combat expertise

Extend spell

 * Cleric spells not affected (= costing the same amount of spell points) by Extend spell are:
 * L1 spells: Cure light wounds, Inflict light wounds, Remove fear, Summon monster I
 * L2 spells: Cure moderate wounds, Inflict moderate wounds, Remove paralysis, Sound burst, Summon monster II
 * Note: Lesser restoration costs more spell points, but it does not seem to have any extended effect
 * L3 spells: Cure serious wounds, Dispel magic, Inflict serious wounds, Remove blindness, Remove curse, Remove disease, Searling light, Summon monster III

Lay on hands
Current Belief: The amount is believed to be calculated as ( 10 + Paladin Level ) * CHA modifier


 * Paladin L2, Cha 16 (+3 Modifier): 36 hp
 * Paladin L5, Cha 16 (+3 Modifier): 45 hp
 * Paladin L5, Cha 18 (+4 Modifier): 60 hp
 * Paladin L5, Cha 21 (+5 Modifier): 75 hp
 * Paladin L8, Cha 22 (+6 Modifier): 108 hp

Turn undead
Current belief: the max HD affected seems to be given by the same table as at the d20 srd. I'm not sure about what the turning damage means (2d6 + your cleric level + your Charisma modifier as per 3.5e, should be only 1d6 in DDO after the 4.5 nerf). Duration of stun should also be timed.


 * Cleric L1, Cha 16. Range 1.43s. Roll -> HD: 5->0, 10->2, 15->3, 20->5
 * Cleric L2, Cha 12. 16 ->4
 * Cleric L3, Cha 16. 2 -> 1, 8->3