Bladeforged enhancements



(info on enhancement tree here)

Core
 * ML1 Improved Fortification 50%, 1 AP
 * ML2 Constitution, +1 con, 2 AP
 * ML4 Improved Fortification 75%, 1 AP
 * ML8 Constitution, +1 con, 2 AP
 * ML16 Improved Fortification 100%, 1 AP

Tier 1
 * Communion of Sentinel, 2 ranks, 2 AP: +1/2 Fort, Will, Listen, Search, Spot
 * Repair Systems, 3 ranks, 2 AP: Positive Healing penalty -10%; +1/2/3 Repair, +10/15/20% Repair Amplification
 * Inscribed Armor, 3 ranks, 1 AP: Reduce armor spell failure by 5/10/15%
 * Construct Toughness, 2 AP: +10 HP
 * Construct Stability, 3 ranks, 1 AP: +1/2/3 Repair, +2/4/6 Balance

Tier 2
 * Communion of Scribing, 3 ranks, 1 AP: Reconstruct SLA, SP cost 35/30/35, cooldown 30/15/6
 * Tactics, 3 ranks, 2 AP: +1/2/3 combat tactics DC
 * Great Weapon Aptitude, 3 ranks, 2 AP; req: THF: +2/4/6 chance to proc weapon effects on glancing blows
 * Fearsome Presence, 1 AP: On damage: enemy shaken for 6 seconds
 * Damage Reduction, 3 ranks, 2 AP: DR 1/2/3/Adamantine

Tier 3
 * Communion of Warding, 3 ranks, 2 AP; req: Adamantine Body: +4/8/12 PRR
 * Brute Fighting, 3 ranks, 2 AP: Hate +10/15/20%
 * Improved Power Attack, 3 ranks, 2 AP; req: Power Attack: +1 damage, -1 attack
 * Construct Toughness, 2 AP: +10 HP

Tier 4
 * Weapon Attachment, 1 AP: +0.5[W]
 * Communion of Handling, 2 AP; req Weapon Attachment: Bypass adamantine DR, seeker +2
 * Resolve, 1 AP: Action Boost: Gain temporary HP equal to Repair skill; if less than 50% HP: +2 saves
 * Power of the Forge, 1 AP: Action Boost: +20% damage, +30 Spell Power, +4 saves, +10 AC, +10 PRR