Alignment Burst

Alignment Burst weapons cause 2d6 of damage to a foe of the opposing alignment on a successful hit, and an extra (critical multiplier+1)d6 on a critical hit. A weapon with an alignment that's opposite to a target bypasses the corresponding damage reduction of the target.

Alignment weapons are meant to be wielded by a character of the same alignment, or neutral alignment. If a weapon with an alignment/alignment burst effect opposite that of a characters alignment is equiped, the character will suffer a negative level as long as he keeps that weapon as equipped. Example: A lawful character can use axiomatic weapons without issue but if he equips an anarchic one, he will suffer a temporary negative level until he un-equips it.

Note: Handwraps have a bug that does not affect the player should they use handwraps of opposite alignment. That is, Monks (who must be of Lawful alignment) aren't affected when wearing anarchic handwraps. Other weapons, such anarchic quarterstaffs, will give a negative level to a Monk if wielded.