Dwarven Footman

The dwarven footman is a practiced soldier with honed battle skills. When you need AC and defence, shield mastery will help absorb the damage, use of dwarven axes allow a decent damage output while using a shield. This allows the footman to excel in a holding role. In an instant, the footman can also switch to become a feared opponent in battle. If its a DPS battle, the footman can take out the greataxe and swing away with tons of glancing blows. Power attack can be used to even increase the damage dealt. This is excellent for a new player as it is very survivable and it is very easy to play.

RACE: Dwarf

STATS: Str: 18, Dex: 14, Con: 16, Int: 8, Wis: 8, Cha: 6

Stat points gained at levels 4, 8, 12, 16 and 20 would go into strength

FEATS:

(Selected)
 * Toughness
 * Two Handed Fighting
 * Improved Two Handed Fighting
 * Iron Will
 * Greater Two Handed Fighting
 * Bullheaded
 * Stunning Blow

(Fighter Bonus)
 * Weapon Focus: Slashing Weapons
 * Shield Mastery
 * Weapon Specialization: Slashing Weapons
 * Power Attack
 * Improved Critical: Slashing Weapons
 * Greater Weapon Focus: Slashing Weapons
 * Greater Weapon Specialization: Slashing Weapons
 * Improved Shield Mastery
 * Superior Weapon Focus: Slashing Weapons
 * Cleave
 * Great Cleave

SKILLS:
 * Intimidate

ENHANCEMENTS:
 * Fighter Attack Boost III
 * Fighter Haste Boost IV
 * Fighter Weapon Alacrity
 * Dwarven Armor Mastery II
 * Dwarven Axe Damage II
 * Dwarven Constitution II
 * Kensei Greataxe Mastery III
 * Fighter Armor Mastery II
 * Fighter Critical Accuracy III
 * Fighter Kensei III
 * Fighter Greataxe Specialization II
 * Racial Toughness II
 * Fighter Strength III
 * Fighter Toughness II

Breakdowns:
Armor Class Base: 10 +5 Fullplate: +13 20 Dexterity (14 base, +6 item): +5 +5 Heavy Shield: +7 Chaosgarde (Xorian Cipher): +2 Protection +5: +5 Barkskin Potion: +3 Total: 45

Strength = 18+5(level increase)+3(enhancement)+6(item) = 32 str = +11 to hit, damage (40 str with power surge)

Attack bonus = 20+11(strength)+3(weapon focuses)+5(+5 weapon)+2(kensai enhancements) = +41 (+36 with PA)

Damage = +5(weapon)+11(strength)+4(weapon specialisations)+2(dwarven enhancements)+2(specialisation enhancements)+2(kensai enhancements) = +26/+31 with PA (+31 with THF/+41 with PA)