User talk:Faltout

House K Guild Hireling Vendors
Hi Faltout. I have been meandering around and filling in NPC pages, and have wandered into House K. I see you are working on Hireling vendor and wanted to know if it is OK for me to use the NPC template to add those into your page? &rArr; meander (Contribs • Message • Email ) 11:16, July 4, 2018 (EDT)
 * I'm not working on the Hireling vendor page. I just corrected the page naming. Do your stuff :P &rArr; Faltout (Contribs • &uArr; top &uArr; • Email ) 11:18, July 4, 2018 (EDT)

parameters that don't exist
Stop adding parameters that don't exist to live pages. &#x1f45f;&thinsp;ShoeMaker (Contribs&thinsp;•&thinsp;Message&thinsp;•&thinsp;Email )&thinsp;&#x1f45f; 13:09, July 20, 2018 (EDT)
 * Is there a better place to add this information? &rArr; Faltout (Contribs • &uArr; top &uArr; • Email ) 13:12, July 20, 2018 (EDT)
 * misc comes to mind. Alternatively, you could create the parameters in the appropriate sandbox(es) with testcase(s) and request the changes be made by an admin once everything is properly tested and verified and there has been an appropriate discussion on the topic.  Yes, this may take awhile, but it's not been an issue for the last decade and it won't hurt anything if it takes a few months to implement.  &#x1f45f;&thinsp;ShoeMaker (Contribs&thinsp;•&thinsp;Message&thinsp;•&thinsp;Email )&thinsp;&#x1f45f; 13:33, July 20, 2018 (EDT)
 * Well, changing how a protected template works without being an admin hasn't worked for a loooooong time, so misc it is. I'll create a subpage and transclude it. &rArr; Faltout (Contribs • &uArr; top &uArr; • Email ) 13:54, July 20, 2018 (EDT)
 * Create a subpage for what? &#x1f45f;&thinsp;ShoeMaker (Contribs&thinsp;•&thinsp;Message&thinsp;•&thinsp;Email )&thinsp;&#x1f45f; 15:10, July 20, 2018 (EDT)
 * Ummmmm, the large amount of journal text? (before, mid, after completion) &rArr; Faltout (Contribs • &uArr; top &uArr; • Email ) 16:50, July 20, 2018 (EDT)
 * Why does that need a subpage? The Pit and The Shroud have fairly large walk-through sections and don't use subpages for them.  &#x1f45f;&thinsp;ShoeMaker (Contribs&thinsp;•&thinsp;Message&thinsp;•&thinsp;Email )&thinsp;&#x1f45f; 17:26, July 20, 2018 (EDT)

Personal attacks
Please do not other editors, as you did  at Re-order of "Sells"?. Comment on content, not on contributors. Personal attacks damage the community and deter users. Please and keep this in mind while editing. Thank you. &#x1f45f;&thinsp;ShoeMaker (Contribs&thinsp;•&thinsp;Message&thinsp;•&thinsp;Email )&thinsp;&#x1f45f; 08:22, October 19, 2018 (EDT)
 * Hi, the link you provided was definitely not an attack as it comments on "content" and not on contributors. It is perhaps a coincidence that your edits on the main templates are the ones that break the wiki or the ones I have an issue with. Or perhaps it is because you are one the only one making chances to how the templates work. In any case, your edits are leaving broken pages behind and mentioning that they are "your" edits and not someone's edits is a convenient grouping of edits. &rArr; Faltout (Contribs • &uArr; top &uArr; • Email ) 20:26, October 19, 2018 (EDT)

Challenges ~are~ Free to Play
Hey - noticed that back in May you took it upon yourself to change all challenge pages from "Yes" to "No" re Free-to-Play status. Challenges are not barred from F2P accounts, as any can be played via Daily Tokens, so are not (technically) Pay-to-Play. They arguably fall into a bit of a middle ground, I'll admit, but if a F2P player can play them, then they are F2P, even if they are not "unlimited access" as VIP's enjoy. As is, it's inaccurate and a disservice to F2P players to imply otherwise. Would you mind going back and reverting those, so no one else has to? (I fixed one before realizing the other 2 dozen were now also all wrong.) Thanks. &rArr; C-Hound (Contribs • Message • Email ) 20:54, November 17, 2018 (EST) Challenges are F2P via challenge tokens. Challenge token system in entirely contained within the game, unlike DDO Points where you need to open a browser based window to spend the points in a store. If you don't have to go to the DDP store to play the content, it's free to play. &#x1f45f;&thinsp;ShoeMaker (Contribs&thinsp;•&thinsp;Message&thinsp;•&thinsp;Email )&thinsp;&#x1f45f; 11:26, November 18, 2018 (EST)
 * In the same manner, the whole game would be classified as free-to-play because you can purchase it with favor-earned DDO Points. Wherever you look in the wiki, when challenges are mentioned, there is a note saying "You can play challenges with free tokens". This note is in each challenge page and in each patron page. If a free player hasn't collected tokens, they can't play the challenges. Classifying the challenges as "free" misinforms the free players of their limitations. &rArr; Faltout (Contribs • &uArr; top &uArr; • Email ) 07:15, November 18, 2018 (EST)
 * We recently had this discussion with a guildmate who wanted to run a weekly challenge party with us, but we needed to be clear that he needed to log in every day of the week to get enough tokens built up. It would be misleading to claim in the wiki that one can just walk-up and run them. &rArr; meander (Contribs • Message • Email ) 09:50, November 18, 2018 (EST)
 * I see what you mean. That explains a good boundary line between what is/isn't free to play, easily interpreted. I can still see misunderstandings (walk-up and go) happening (unavoidable), but this definition is at least clear.  Free To Play deserves this explanation.   &rArr; meander (Contribs • Message • Email ) 12:30, November 18, 2018 (EST)
 * This is a totally arbitrary definition of free-to-play and also totally unnecessary. The "Free-to-play" tag is meant to tell a wiki reader that they can access this content without restrictions. As I said above, the challenges cannot be accessed without first spending some time to collect tokens, while someone that owns the content has unlimited access. Thus the challenges need to show that they do not offer unrestricted access. &rArr; Faltout (Contribs • &uArr; top &uArr; • Email ) 12:59, November 18, 2018 (EST)
 * By your definition, nothing is free to play because no quest that isn't part of an adventure pack can be accessed without first spending some time to collect the quest from the quest giver. Challenges do offer unrestricted access, you just need to pick up the "flagging" requirement of collecting a token.  If you do it as part of your daily play routine (there are multiple challenge token givers), you never have to wait to get more tokens to play again.  The line for free to play is content you don't have to go to the DDO Store for.  Feel free to add that to any page that needs it, I had thought it was already in all the needed places.  &#x1f45f;&thinsp;ShoeMaker (Contribs&thinsp;•&thinsp;Message&thinsp;•&thinsp;Email )&thinsp;&#x1f45f; 14:09, November 19, 2018 (EST)
 * That's certainly a nice strawman argument you have there. Except premium players also have to spend some time to collect the quest from the quest giver. Thus, this is not a limiting factor that can be mitigated by paying money. &rArr; Faltout (Contribs • &uArr; top &uArr; • Email ) 15:29, November 19, 2018 (EST)