Dodge bonus

A Dodge bonus is a bonus to AC. Note that dodge bonuses stack with each other.

Sources of Dodge Bonuses - only source that stacks with itself


 * Enhancement: Fighter’s/Paladin's Action Boost I +2
 * Enhancement: Fighter’s/Paladin's Action Boost II +3
 * Enhancement: Fighter’s/Paladin's Action Boost III +4
 * Enhancement: Fighter’s/Paladin's Action Boost IV +5
 * Enhancement: Fighter’s/Paladin's Action Boost V +6
 * Enhancement: Fighter's Dodge +1 (requires Dodge feat)
 * Enhancement: Fighter's Combat Expertise I +2 (requires Combat Expertise feat)
 * Enhancement: Fighter's Combat Expertise II +4 (requires Combat Expertise feat)
 * Enhancement: Fighter's Mobility I +1 (only while tumbling; requires Mobility feat)
 * Enhancement: Fighter's Mobility II +2 (only while tumbling; requires Mobility feat)
 * Enhancement: Giant Dodger I +4 vs. attacks from giant-type creatures (dwarf only)
 * Feat: Defensive Fighting +2 (toggle this on to get a -4 to hit and a +2 dodge bonus to AC)
 * Feat: Dodge +1
 * Feat: Combat Expertise +1-5 (toggle this to get a varying penalty to hit, but get a dodge bonus to AC)
 * Feat: Mobility +4 (only while tumbling)
 * Feat: Sunder -4 (decreases AC for 12 seconds; usually only used on monsters)
 * Feat: Improved Sunder -5 (decreases AC for 24 seconds; usually only used on monsters)
 * Racial: Dwarf +4 vs. attacks from giant-type creatures (dwarf only)
 * Spell: Haste +1