Talk:Improved Fortification

This feat really is terrible though and it really will destroy a characters viability for group play 9 out of 10 times it is taken. That 1 person who can take it and use it to a positive end doesn't need our advice. The 9 people who cannot, do. For those 9 people our advice should be strong and verbose, not vague or trivial. --69.92.9.81 03:03, October 30, 2011


 * Indeed, it should be made crystal clear that healing immunity is a very big deal. --Zt2211 23:13, October 29, 2011 (EDT)

The Topic of Healing
Encyclopedias are used for objective messaging that applies to all people, free of subjective opinions about what is good or bad for them. So in regards to the topic of healing, there are three ways to heal in DDO: positive energy magic, negative energy magic, and repair magic. Taking the Improved Fortification feat will not make any character immune to healing whatsoever - it simply changes the strategy for the party (be it a full party, raid party, or smaller).

Contrasting your "one in a million" and anecdotal statements, I have actually played Warforged Artificers, for example, who took the Improved Fortification feat and did fine in a party setting. Not only is Reconstruct your best friend, but so is a considerate Wizard who casts Repair on you. (Just like a considerate Cleric casting Cure on you, or an Arcane casting Negative Energy Burst on you.) Of course, the strategies that my Warforged's parties played to typically reduced the amount of Aggro my Artificer (or Wizard), so taking damage was not my biggest concern. So yes, there are party strategies (even if you are playing in a one-man party) where Improved Fortification either cannot hurt or will sometimes help.

Lastly, I updated this page recently to reflect the somewhat similar strategies required for those playing in Undead form (who can only be healed by negative energy spells as they are completely immune to positive energy healing) and in Dire Bear form and using the Unstoppable spell (which renders the bear completely immune to ANY healing whatsoever!). And while it is unnecessary to point out, consider that all living forms are immune to negative energy healing, just like all non-construct characters are immune to repair healing. But those are not good or bad things; those are just strategy things.

So my advice is to think outside the box and also refrain from trying to force your opinions onto an encyclopedia-reading audience. Readers can utilize objective facts to make their own decisions without having to sift through subjective opinions about things.

Snootch (Contributions • Message) 14:40, August 16, 2015 (EDT)
 * Not to be mean or rude, but I don't understand your complaint. It's a wiki anyone can edit, so just fix it. ShoeMaker (Contributions • Message) 14:49, August 16, 2015 (EDT)


 * Okay! :-) With the predominance of BYOH, noone really cares what their party member uses for healing. Though being immune to healing spells is still kinda a big deal. Removing one-sided opinions was a good move, perhaps we should try to link some relevant forum discussions so that readers can make an informed decision. --Cru121 (Contributions • Message) 14:54, August 16, 2015 (EDT)


 * ShoeMaker, I was not complaining and I already updated the page. So your advice is not applicable to this discussion.  Cru121, the Improved Fortification feat does not make any character immune to healing, so there is no "big deal," as you put it.  Also, Cru121, players can make their own informed decisions simply by understanding objective principles - they don't need others' opinions.  Snootch (Contributions • Message) 14:58, August 16, 2015 (EDT)