Caught in the Web

''When Ana was revealed as the Thread of the Weave, the Goddess Lolth stole her into the Demonweb. Now is the time to rescue Ana - before Lolth consumes her and her vast magical powers.'' {{Quest | raid       = yes
 * name= Caught in the Web
 * epic= 24
 * duration= Long
 * enormal=18342
 * ehard=18889
 * eelite=19437
 * loc= The Demonweb
 * npc= Elminster
 * zone= Eveningstar
 * patron= Purple Dragon Knights
 * favor= 8
 * free= no
 * extreme= no
 * mappic=M caught in the web.png
 * maplegend=yes

Caught in the Web is the raid added in Update 14.
 * loadingpic=Questloading CaughtintheWeb.jpg
 * overview=

Elminster has determined that the time is right to free Ana from Lolth's grip. Go to Eveningstar Cavern and enter the "Caught in the Web" quest.

Flagging

 * Complete the Menace of the Underdark story arc
 * Re-flagging is not required for this raid.
 * obj=
 * Find Ana Brabener
 * Lead Ana out of the Demonweb
 * (Optional) Help Ana destroy all four artifacts
 * Do battle with Lolth's Spider form. Destroy the legs.
 * Follow Ana Brabener
 * traps= Trap DC

Spellwards, random. Walkthrough:
 * misc=
 * Anna's health starts low but increases each time she destroys an artifact.
 * Anna can help with the fighting, but each spellfire beam she fires costs her health.
 * There are no static Rest Shrines in this quest.
 * Anna can summon shrines anywhere if asked. Summoning a shrine will normally cost Anna some of her health, however, if she summons a shrine at the same time she is destroying an artifact, it will not cost her any health.
 * 1) Clear out the trash mobs and then talk to Ana. It helps if Ana's guardian is someone who is ranged dps trapmonkey.
 * 2) Tell Ana not to fight and then have her drain the orb. After the orb is drained move Ana's guardian to the island you were previously on. Ana's guardian will have to deal with spell wards spawning on that island.
 * 3) Melees move in on Lolth and begin beating on her. Arcanes and Divines can find a safe spot near a ridge to the left of Lolth to stay away from a majority of the beams.
 * 4) Leg Phase: You must slay around 8 legs, which upon death turn into Bebelith Souls. You can see where the leg is about to pop up if you look at the ground. Must focus on legs one at a time because if the leg doesn't die and goes back into the ground it fully heals itself. The safest strategy is to go Leg then Bebilith until all the legs are down.
 * 5) Lolth Returns. Beat her down again.
 * 6) Hand Appears: Someone self-sufficient, prefably immune to knockdown should kite this. It often bugs out on the 1st/2nd island so this mundane task can at least be done while AFK if you find a safe spot and it can't reach you.
 * 7) * The hand is invulnerable (it can be damaged, but instantly regenerates if damaged much) can be Intimidated away from the party with a successful intimidate check . If you lack intimidate, you can damage it via any untyped/force spell damage such as Blade Barrier. If you lack both spell casting and intimidate, you can use certain destiny abilities such as Orchid Blossom from Grandmaster or Wild Shots from Shiradi's.
 * 8) Retreat Phase: Begin by going west to where Ana's guardian was for the Lolth fight and start making your way through the Demonweb. Keep in mind that the trash spawns when Ana is on the island where they appear so keep Ana around the back of the group. Eventually you will run into a portal for one of the optionals.
 * 9) (Optional) Fight the Glabrezu, Malizoc the Heinous. When you step through the portal note the spikes on the ceiling as the Glabrezu will hit the party with Anti-Gravity. Have a person kite/kill the trash while the party beats onto the Glabrezu until it dies. When it dies bring Ana up to the orb so she begins draining it.
 * 10) Retreat Phase: Keep on travelling through the Demonweb until you eventually end up on an island that is filled with Drow Priests. One of the best ways to deal with this is to fight at the bottom of the island where the Exalted Driders spawn and let the priests slowly come to you.
 * 11) (Optional) Fight the Bebilith, Chelicera. Same set up as the Glabrezu fight except you will not be affected by Anti-Gravity this time.
 * 12) End Fight Phase: It consists of the last 3 islands.
 * 13) * You stage on the 3rd to last island, park Ana's guardian into the little cubby on the right and place the rest of the party to the left, this keeps Lolth out of range. Have an Arcane or a Divine cover the ramp with AoEs to pull all trash and kill it on the staging island, while taking care of the spellwards that appear.
 * 14) * Ana only has to move half way up the web to the 2nd to last island to start the trash spawns. Go up and come back down with Ana. Once the first wave of trash is down, move Ana to the orb and pull the trash down to the 3rd to last island and beat down.
 * 15) * While fighting on the second-to-last island, only fight on the north side and this IMPORTANT, use the web as the dividing line between north and south. On the south end of the second-to-last platform is an EXALTED Necromancer; while he is alive there are very limited respawns, but once killedthe respawns occur every minute.
 * 16) * Once the orb is destroyed move Ana to the last platform and defend her from there, while the rest of the party focus's on Lolth and handles the limited spawns from her. Once Lolth is down finish off left over trash before head to the southern section of the 2nd to last platform. Now take down what is in the southern section of the platform and any additional spawns that pop up.
 * 17) * IMPORTANT note about killing Portal Keepers, kill them last. If one dies it will turn all the monsters around it into Portal Keepers as well. As soon as the last portal keeper dies, the barrier should drop and Ana's guardian will then have to tell her to go through it ASAP and follow her. As soon as Ana gets through that barrier the quest is basically done.
 * 18) Note: Do not block Ana's path after her dialogue with Lolth as it can break the quest and prevent you from getting your hard earned completion.


 * chest= 1-6 chests at completion.
 * One chest guaranteed for completion
 * Two chests for slaying the optional purple named Glabrezu raid boss near the optional additional artifact orb
 * Two chests for slaying the optional purple named Bebelith raid boss near the optional additional artifact orb
 * One chest if Ana's health is above 80% at the end


 * npcreward= Standard
 * unique= yes
 * monsters= Monster Information


 * Demonic Swarmhorde Spiders
 * Dretches
 * Drow Souls
 * Fiendish Spiders
 * Glabrezus
 * Hezrous
 * Large Spiders
 * Master Spies
 * Spider Souls

Special Monsters:
 * Bebilith Souls
 * Ascended Necromancers
 * Cursed Bebilithes
 * Draegloth Guardians
 * Exalted Driders
 * Mistresses of Agonies
 * Soulherd Driders

Named Monsters: }}
 * Chelicera - Purple named bebilith, guards the third orb.
 * Hand of the Goddess - Lolth's floating hand. Can't be destroyed.
 * Leg of the Goddess - Lolth's leg. Upon defeat, turns into a Bebilith Soul.
 * Lolth's Immanence - Purple named drider, Raid boss.
 * Malizoc the Heinous - Purple named glabrezu, guards the second orb.

Patch and closure history
The raid was temporarily unavailable as of its launch due to player complaints about the beta version.



With Update 14 Patch 1, it was open for the 1st time on live. However, a couple days after, it went unavailable again and didn't become available until Patch 2. This is suspected due to raid timer being broken. Update 14 Patch 2 Release Notes Update 15 Release Notes
 * Removed an entrance to Caught in the Web from the Demonweb explorer area. Players should use the entrance in the Eveningstar Cavern to access the raid.
 * The raid timer now operates properly.
 * Fixed several issues with portal keepers that could cause the raid to break.
 * Fixed an issue that prevented Lolth from moving to a new phase of the raid when she was damaged too quickly.
 * Ana will now respawn at the altar within 15 seconds of becoming lost in the Demonweb.
 * Fixed several stuck spots.
 * Lolth's leg now has a proper focus orb.
 * Lolth has a slightly different look.
 * The end portal barrier is now much better about staying down once Ana escapes.
 * Fixed the goddess of chaos. Again.
 * Ana is now immune to slippery surfaces and will not fall off the bridge near the loot area of the raid.
 * Lolth no longer tries to spawn monsters on falling players.
 * Portal Keepers will no longer try to hide out in the void of the Demonweb.
 * Ana no longer tries to follow unreachable people to her doom
 * Lolth's hand now moves more erratically - however the goddess of Chaos gets bored easily and the hand may leave quickly.