Water Breathing

{{Infobox-spell
 * name          = Water Breathing
 * level         = 3
 * icon		= WaterBreathing.png
 * school		= Transmutation
 * type1		= Water
 * type2		=
 * type3		=
 * type4		=
 * cleric		= 3
 * druid		= 3
 * favored soul	= 3
 * sor n wiz	= 3
 * warlock       = 2
 * cost		= 20
 * components	= {{V}}, {{S}}, {{M}}, {{F}}
 * metamagic	= {{Enlarge}}, {{Eschew}}, {{Extend}}, {{Quicken}}
 * range		= Standard AOE
 * target		= Friend, Self
 * duration	= 60 seconds + 6 seconds per caster level (no maximum)
 * save		= None
 * sr		= No
 * cooldown	= 3 seconds (Wiz/Clr/Fvs/Drd), 2 seconds (Sor)
 * description	= Grants the ability to breathe water to you and your allies.
 * notes         = Notes:
 * This spell does not prevent targets from breathing air.
 * It is not recommended for spellcaster classes to select this as a Spell option, particularly a spellslot-starved Warlock. The consumable options like the Potions are easy to obtain, easy to afford, and if the effect runs out while you are still underwater you won't be able to re-cast the spell while underwater, but you can still drink another Potion to renew it in that situation.

Potions

 * Monster Hunter  in Hall of Heroes - 35 Mysterious Remnants

NPC casters

 * Annabelle d'Jorasco, from House Jorasco favor
 * Moghar Hornbane, in Three-Barrel Cove

}}