Altar of Subjugation - Manufactured Ingredient Recipes

Instructions on how to craft at the Altar of Subjugation
In order to craft items at the Altar of Subjugation, you must perform multiple steps
 * 1) Convert your Subjugation Altar Raw Ingredients (Mediums) into Subjugation Altar Manufactured Ingredients
 * 2) Add the Subjugation Altar Manufactured Ingredients, per the recipe below, a Shavarath Medium Energy Cell, and a Shard of Great Power into the Altar to create an  Imbued Shard of Greater Power
 * 3) Place the Imbued Shard of Greater Power and the Green Steel Item into the Altar and combine to gain the results listed below.

Altar of Subjugation Recipes
These recipes are used to create an Imbued Shard of Great Power. All Recipes assume you are also placing a Shard of Great Power and a Shavarath Medium Energy Cell in the Altar.

Click Here to display this chart grouped by types of Elements

Note

 * Alignment Weapons - It appears that crafted items bypass the usual Alignment requirements normally seen. It appears that Green Steel Items will allow bypassing of normal alignment restrictions on item/weapon effects/alignments.
 * Good aligned characters can wield "Unholy" weapon, but suffer from Negative Level penalty.
 * Good and Neutral characters can wield "Evil Burst" weapons freely.
 * Neutral characters can wield "Good Burst" weapons freely (20 UMD is not required).


 * Elemental Burst Weapons - On hit portion of elemental burst property stacks with the same "regular" elemental property. A weapon crafted with Flaming and Flaming Burst deals 1d6+1d6 fire damage on hit, and additional 1d6*(critical multiplier-1) fire damage on critical, for example.


 * Exceptional Bonuses - Exceptional Bonuses are a new type of bonus in DDO, and will stack with any other bonus. Exceptional Bonuses will also stack with other Exceptional Bonuses as long as they have different values.  For example, Exceptional Charisma +1 will stack with Exceptional Charisma +2 (for a total of +3), but will NOT stack with another Exceptional Charisma +1.


 * Healing Amplification is reported to be buggy, and result in a Harm effect for all Cure/Heal effects, possibly killing the wearer.


 * Regeneration -Prior to DDO: EU " XXX Regeneration" Effect healed 1 HP for all races except Warforged which healed for 0 HP. Post DDO:EU "XXX Regeneration" heals 2HP/ X Secs. Warforged will get healed for 1 point instead of 0. Also does not stack with other regeneration effects (highest has dominance).

Additional Effects

 * There is an additional effect added at the Altar of Subjugation that varies, depending on what upgrade was used at the Altar of Invasion. It appears, that the effect depends on the Focus used for the first upgrade.  All spells are at Caster Level 16 unless otherwise noted.
 * It appears that the order that the Focuses are used does not matter for the Clicky and Aspect granted, but the Affinity is listed as the first element used.  This also does not matter for Altar of Devastation upgrades.

Note

 * Aspect of Water - Prior to Mod 6.1 this gave Cure Light Wounds (3/day).
 * Balance of Land and Sky - Prior to Mod 6.1 this gave +10 balance. Post Mod 6.1 creations have a +11 balance. 
 * Existential Stalemate - Prior to Mod 6.1 this gave +6 Wisdom on Weapons, and +4 Wisdom on Items. Post Mod 6.1 Items have been created with +6 Wisdom.
 * Raise Dead - Prior to DDO:EU this Attribute was True Resurrection.