Improved Feint

{{Feat

Official: "A melee attack which also Bluffs the enemy, enabling Sneak attacks for a short period of time."
 * name=Improved Feint
 * icon=Icon Feat Improved Feint.png
 * cooldown=6 seconds
 * prerequisite=One of Sneak Attack (Rogue level 1) or Half-Elf Dilettante: Rogue
 * description=
 * As of Update 34 Patch 2 (Release Notes) Improved Feint no longer requires Combat Expertise. The feat now adds +2[W] damage, and has had its cooldown reduced to six seconds. Threat reduction has been increased to 40%.

Observed behavior
Note: Some or all of these bugs may(?) have been resolved - see July '19 forum post here For the official version of this feat (which is not working, as described above):
 * The use of this feat has inconsistent results. A moment after triggering Improved Feint, a bluff roll is made. The roll is modified by the character's bluff skill. If the roll is successful, combat messages will say your threat is reduced by 25%, and an effect icon will usually, but not always, appear. (The 25% threat reduction is a normal part of the bluff skill, but is independent of sneak attack damage.) The effect icon text is "Mostly Harmless: You have successfully used the bluff skill, and gain a 25% reduction to the threat generated by your melee attacks, missile attacks, and spells, making monsters less likely to attack you for a short time." The effect icon counts down for 6 seconds then disappears.
 * If a character performs any action immediately after using Improved Feint, the attempt to "bluff" does not proc and there's no effect.
 * With handwraps, there is no delay before the feat roll.
 * Sometimes the combat log shows sneak attack damage, but it is a replacement for normal damage. That is, you never hit with normal damage and sneak attack damage from one swing.
 * Recommendation: Until the bugs are fixed, only take this feat if you will be using handwraps and want to be able to trigger a 6 second 25% threat reduction. (It is unverified that this is working.) You would probably also want invest in your bluff skill.
 * note=
 * Affects multiple enemies in a frontal arc.
 * Behaves exactly like the Bluff feat, except for the cooldown, and it is on a separate timer than Bluff.
 * Does not have a bonus to the Bluff roll like Improved Trip's and Improved Sunder's +4.
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