Talk:Some questions

{{Thank you for responding to my questions.

1. I'm sorry, I am being unclear. My question was not about abilty modifiers, but if the number in parenthesis (either +2 or +3) after the ability modifier was A. a constant added to every roll B. the limit of the ability modifier that could be applied to the roll, like the dex modifier limit armor types apply or C. A useless coding artifact. Having just compared the size of the critical modifier for each weapon (X2 or X3), and the number in parenthesis after ability modifiers (+2 or +3), and noticed that they always correspond, my guess is now "C". Sorry for my confusion.

2. Is there an idication that those rare exceptions are intended or are design flaws,  and what others may exist?

3. I do not claim to be good (or competent), as I tend to use the "ant" method for solving things (test every possible combination until full sucess).

4. Again I apologize. I did not realize that there were pages on this site for Armor Class and Damage Resistance. Would you please put links to them on the NEWBIE GUIDE page? Mentally I was using color as a method to show stacking (same colors don't, different ones do), rather than text; category types (I had many fewer)running in a row across the page, and below each a list of all modifiers. Your page and link to an increased number of categories is better, as almost nothing stacks in every category, limiting options for confusion. Regarding the Damage Resistance page, an explicit statment regarding elemental damage resistance stackablity from passive ranger enhancements, ranger and monk stances, potions, spells and items would be very nice. And the large problem of an attack bonuses page.

5. Also on the NEWBIE PAGE, a barrier page, with descriptions of types of barriers and how they are bypassed, including the "STAT RUNE". I searched for days trying to find a definition of INT RUNE, and only eventually found examples of ratings that made the issue clear.