Unique items by set bonuses

Korthos Island reward items
Boots or Goggles from Sacrifices quest rewards, Necklaces from The Salvation of Korthos (Misery's Peak) quest rewards
 * Anger's Step - Boots: Expeditious Retreat (CL:1, 2/rest), Jump +3
 * Anger's Gift - Necklace: Strength +1, Resistance +1
 * Set Bonus: To-Hit Bonus +2 (untyped?, stacks with competence)


 * Arcane Goggles - Goggles: Concentration +3, Power I
 * Arcane Necklace - Necklace: Intelligence +1, Charisma +1
 * Set Bonus: 15% improvement to 1st level spells


 * Archivist's Goggles - Goggles: Concentration +3, Power I
 * Archivist's Necklace - Necklace: Minor Mnemonic Enhancer (doesn't cure Feeblemind)
 * Set Bonus: Spell Points +20


 * Devoted Goggles - Goggles: Heal +3, Power I
 * Devoted Necklace - Necklace: Wisdom +1, Resistance +1
 * Set Bonus: +20% Healing to 1st Level spells


 * Nimble Grasp - Gloves: Tumble +3, Striding 5%
 * Nimble Brooch - Necklace: Dexterity +1, Resistance +1
 * Set Bonus: To-Hit Bonus +1, +2 Damage to Sneak Attacks


 * Pathfinder's Boots - Boots: Tumble +3, Striding 5%
 * Pathfinder's Necklace - Necklace: Dexterity +1, Resistance +1
 * Set Bonus: To-Hit Bonus +2


 * Protector's Gloves - Gloves: Intimidate +3, DR 1/-
 * Protector's Brooch - Necklace: Strength +1, Resistance +1
 * Set Bonus: Light Fortification, Insight AC Bonus +1


 * Troubleshooter's Goggles - Goggles: Spot +3, Listen +3
 * Troubleshooter's Necklace - Necklace: Dexterity +1, Resistance +1
 * Set Bonus: Insight AC +1, Open Lock +3, Disable Device +3

Glacial Assault set bonus

 * Bracers of the Glacier - Bracers: Archmagi,, Fire Shield (cold version, 10% chance when attacked)
 * Gloves of the Glacier - Gloves: ,
 * Dragontouched Armor Sovereign tier property
 * Set Bonus for 2 items:
 * Set Bonus for all 3 items:

Levik's Defender set bonus

 * Levik's Bracers - Bracers:, Healing Amplification 20%
 * Levik's Defender - +5 Mithral Tower shield (Blocking DR 15 (base 8)):, Healer's Bounty (2% chance of casting Heal spell when damaged)
 * Dragontouched Armor Sovereign tier property
 * Set Bonus for 2 items: +3 insight AC, 20% additional melee threat, unlisted Fortitude and Will Save +1 (stacking)
 * Set Bonus for all 3 items: +5 insight AC, 30% additional melee threat

Lorrik's Champion set bonus

 * Lorikk's Champion - +5 Mithral Large Shield (Blocking DR 15 (base 8)): Eternal Faith,
 * Lorrik's Necklace - Necklace:, ,
 * Dragontouched Armor Sovereign tier property
 * Set Bonus for 2 items:
 * Set Bonus for all 3 items:

Tharne's Wrath set bonus

 * Tharne's Bracers - Bracers:, Armor Bonus +6
 * Tharne's Goggles - Goggles: Backstabbing +5, True Seeing, ,
 * Dragontouched Armor Sovereign tier property
 * Set Bonus for 2 items: Ghost Touch and -20% Melee Threat
 * Set Bonus for all 3 items: Feather Falling

Module 9 (Eberron Unlimited) set bonuses
* - Prestige classes not yet implemented by Module 9

Frenzied Berserker

 * Knost's Belt - Belt: Constitution +6, Greater False Life [Genesis Point]
 * Set Bonus: an additional rage after resting, addition 2 points of damage per swing
 * Additional Set Bonus with tier III enhancement: +2 Strength and Constitution (stacking)
 * Additional Set Bonus with tier III enhancement: +2 Strength and Constitution (stacking)

Occult Slayer *

 * Vorne's Belt: Contitution +6, Greater False Life [Sins of Attrition]
 * Set Bonus: +2 exceptional will and reflex saves and Spell Resistance (22)
 * Set Bonus: +2 exceptional will and reflex saves and Spell Resistance (22)

Ravager *

 * Colethenis's Belt - Belt: Constitution +6, Seeker +2 [A New Invasion]
 * Set Bonus: chance to inflict a damage over time effect
 * Set Bonus: chance to inflict a damage over time effect

Spellsinger

 * Shiona's Pendant - Necklace: Superior Potency VI, Wizardry VI [A New Invasion]
 * Set Bonus: two additional bard songs after resting
 * Set Bonus: two additional bard songs after resting

Virtuoso

 * Smedgar's Necklace - Necklace: Superior Potency VI, Wizardry VI [Bastion of Power]
 * Smedgar's Ring - Ring: Charisma +6, Exceptional Dexterity +1, Incredible Potential, Exclusive [Tower of Despair]
 * Set Bonus: an additonal bard songs after resting, and Extend Spell costs 2 Spell points less (unknown if it stacks to similar Efficient Metamagic items or not)

Warchanter

 * Torin's Chocker - Necklace: Superior Potency VI, Wizardry VI [Sins of Attrition]
 * Set Bonus: an additonal bard songs after resting, and Maximize Spells cost 4 Spell points less and Extend spell will cost 1 spell point less
 * Set Bonus: an additonal bard songs after resting, and Maximize Spells cost 4 Spell points less and Extend spell will cost 1 spell point less

Exorcist of the Silver Flame *

 * Amara's Belt ?
 * Set Bonus: unknown
 * Set Bonus: unknown

Radiant Servant *

 * Amara's Belt ? - Belt: Superior Ardor VIII (3/3), Wizardry VI [A New Invasion]
 * Tokala's Belt - Belt: Superior Ardor VIII (3/3), Wizardry VI [Genesis Point]
 * Set Bonus: 1 more turn undead after resting and some bonus to effective cleric level when turning undead
 * Set Bonus: 1 more turn undead after resting and some bonus to effective cleric level when turning undead

Warpriest *

 * Morgana's Belt - Belt: Constitution +6, Attack Bonus +2 (competence) [Basion of Power]
 * Morgana's Ring - Ring: Wisdom +6, Exceptional Strength +1, Incredible Potential, Exclusive [Tower of Despair]
 * Set Bonus: 2 additional turn undead attemps, +2 exceptional to-hit

Kensai

 * Verik's Necklace - Necklace: Constitution +6, Lesser Action Boost Enhancement [A New Invasion]
 * Verik's Ring - Ring: Strength +6, Exceptional Constitution +1, Incredible Potential, Exclusive [Tower of Despair]
 * Set Bonus: exceptional to-hit +2, crit confirm +3
 * Additional Set Bonus with tier III enhancement: exceptional to-hit +3

Purple Dragon Knight *

 * Draconic Necklace - Necklace: Greater Heroism (CL:11, 1/1), Constitution +6 [Bastion of Power]
 * Set Bonus: 10% additional threat generation, +1 exceptional bonus to hit
 * Set Bonus: 10% additional threat generation, +1 exceptional bonus to hit

Stalwart Defender

 * Stalwart Necklace - Necklace: Constitution + 6, Lesser Action Boost Enhancement (more action boosts after you rest) [Sins of Attrition]
 * Set Bonus: 15% additional melee threat
 * Additional Set Bonus with tier III enhancement: +2 extra AC (stacking)
 * Additional Set Bonus with tier III enhancement: +2 extra AC (stacking)

Henshin Mystic *

 * Oremi's Necklace - Necklace: Constitution +6, Ki On Hit +1 [Bastion of Power]
 * Oremi's Ring - Ring: Wisdom +6, Exceptional Constitution +1, Incredible Potential, Exclusive [Tower of Despair]
 * Set Bonus: 1d6 additional fire damage per attack

Shintao Monk *

 * Shintao Cord - Necklace: Constitution +6, Concentation +15 [A New Invasion]
 * Set Bonus: +2 exceptional bonus to hit and damage
 * Set Bonus: +2 exceptional bonus to hit and damage

Ninja Spy *

 * Nyoko's Necklace - Necklace: Constitution +6, Invisibility 3x [Genesis Point]
 * Nyoko's Band - Ring: Wisdom +6, Exceptional Dexterity +1, Incredible Potential, Exclusive [Tower of Despair]
 * Set Bonus: bonus to hit and damage with sneak attacks, 20% less threat

Defender of Siberys

 * Belt of the Defenders of Siberys - Belt: Constitution +6, Greater False Life [Genesis Point]
 * Set Bonus: 15% additional threat from melee attacks
 * Additional Set Bonus with tier III enhancement: +2 AC (stacking)
 * Additional Set Bonus with tier III enhancement: +2 AC (stacking)

Hunter of the Dead

 * Ann Velsing's Belt - Belt: Constitution +6, Undead Guard [Bastion of Power]
 * Set Bonus: three additional uses of Remove Disease
 * Additional Set Bonus with tier III enhancement: additional weapon damage versus Undead
 * Additional Set Bonus with tier III enhancement: additional weapon damage versus Undead

Knight of the Chalice

 * Lorenthor's Belt - Belt: Constitution +6, Heightened Awareness I [Sins of Attrition]
 * Lorinthor's Ring - Ring: Strength +6, Exceptional Charisma +1, Incredible Potential [Tower of Despair]
 * Set Bonus: Spell Resistance 22
 * Additional Set Bonus with tier III enhancement: additional weapon damage against Evil Outsiders

Arcane Archer

 * Gilvaenor's Necklace - Necklace: Constitution +6, Competence Attack Bonus +2 [Genesis Point]
 * Set Bonus: ranged alacrity 10% (competence, stacks to enhancement bonuses such as Haste buffs)
 * Set Bonus: ranged alacrity 10% (competence, stacks to enhancement bonuses such as Haste buffs)

Deepwood Sniper

 * Connor's Pendant - Necklace: Constitution +6, Hide +15 [A New Invasion]
 * Set Bonus: +5% ranged alacrity (competence?), +2 to hit (bonus type unknown)
 * Set Bonus: +5% ranged alacrity (competence?), +2 to hit (bonus type unknown)

Tempest

 * Kilau's Necklace - Necklace: Constitution +6, Balance +15 [A New Invasion]
 * Kilau's Band - Ring: Dexterity +6, Exceptional Wisdom +1, Incredible Potential, Exclusive [Tower of Despair]
 * Set Bonus: 1d4 additional slashing damage
 * Additional Set Bonus with tier III enhancement: additional +3 to hit bonus (stacking)

Assassin

 * Awanahu Sash - Belt: Constitution +6, Proof against Poison [Sins of Attrition]
 * Whisper Ring - Ring: Dexterity +6, Exceptional Intelligence +1, Incredible Potential, Exclusive [Tower of Despair]
 * Set Bonus: a bonus to hit and damage with sneak attack, 20% less threat
 * Additional Set Bonus with tier III enhancement: chance to apply a level drain effect on your target

Mechanic

 * Mechanics's Belt - Belt: Constitution +6, Proof against Poison, Fire Resistance [Genesis Point?] [A New Invasion]
 * Set Bonus: +15 to Open Lock, +15 to Disarm Traps, and +2 Exceptional Bonus to all Dexterity based skills
 * Set Bonus: +15 to Open Lock, +15 to Disarm Traps, and +2 Exceptional Bonus to all Dexterity based skills

Thief-Acrobat

 * Morah's Belt - Belt: Jump (CL:15, 3/3 Charges), Constitution +6, Tumble +15 [Bastion of Power]
 * Morah's Band - Ring: Dexterity +6, Exceptional Dexterity +1, Incredible Potential, Exclusive [Tower of Despair]
 * Set Bonus: +15 to Jump and weapons will have a chance to unbalance an opponent

Air Savant *

 * Calitomes' Stash - Belt: Wizardry VI, Superior Spark VIII, Exclusive [Sins of Attrition]
 * Calitomes' Ring - Ring: Charisma +6, Exceptional Dexterity +1, Incredible Potential, Exclusive [Tower of Despair]
 * Set Bonus: electricity spells +5 % critical chance, + 0.50 spell critical multiplier (unknown if it stacks to similar Spell Lore items or not)

Earth Savant *

 * Thamor's Belt - Belt: Superior Erosion VIII (CL:1, 3/3), Wizardry VI [A New Invasion]
 * Set Bonus: acid spells +5 % critical chance, + 0.50 spell critical multiplier
 * Set Bonus: acid spells +5 % critical chance, + 0.50 spell critical multiplier

Fire Savant *

 * Singed Belt - Belt: Wizardry VI, Superior Inferno VIII [Genesis Point]
 * Set Bonus: fire spells +5 % critical chance, +0.50 spell critical multiplier
 * Set Bonus: fire spells +5 % critical chance, +0.50 spell critical multiplier

Water Savant *

 * Telvi's Stash - Belt: Wizardry VI, Superior Freeze VIII 3/day [Bastion of Power]
 * Set Bonus: cold spells +5 % critical chance, + 0.50 spell critical multiplier
 * Set Bonus: cold spells +5 % critical chance, + 0.50 spell critical multiplier

Archmage *

 * Rahkir's Sash - Belt: Archmagi, Superior Efficacy VIII (CL:1, 3/3) [A New Invasion]
 * Set Bonus: all spells (?) +5 % critical chance, + 0.50 spell critical multiplier
 * Set Bonus: all spells (?) +5 % critical chance, + 0.50 spell critical multiplier

Pale Master *

 * Eerie Belt - Belt: Superior Efficacy VIII (2/2), Archmagi [Genesis Point]
 * Set Bonus: you will receive 200% damage from all Negative Energy Effects
 * Set Bonus: you will receive 200% damage from all Negative Energy Effects

Wild Mage *

 * Kormor's Belt - Belt: Wild Mage Surge (CL:15, 3/3), Archmagi, Confounding Enchantment, Exclusive [Sins of Attrition]
 * Set Bonus: Level 8 and lower spells +2 to Spell Resistance check (unknown if it stacks to similar Spell Penetration items or not)
 * Set Bonus: Level 8 and lower spells +2 to Spell Resistance check (unknown if it stacks to similar Spell Penetration items or not)

Dragonmark Heir *

 * Dragonmarked Necklace - Necklace: Constitution +6, Minor Lesser Dragonmark Enhancement [Basion of Power]
 * Set Bonus: two additional uses of Greater Dragonmark after resting
 * Set Bonus: two additional uses of Greater Dragonmark after resting