Extend Spell

For 10 more spellpoints, a spell's duration will be increased by 100%.

The following spells are not affected by this feat (rule-of-thumb: only buffs are extended; there are exceptions, see below):


 * Blade Barrier
 * Protection from Energy (buff spell)
 * Protection from Elements (buff spell)
 * Summon Monster I
 * Summon Monster II
 * Summon Monster III
 * Summon Monster IV
 * Summon Monster V
 * Summon Monster VI
 * Summon Monster VII
 * Summon Monster VIII

Tips
Extend is great for granting teammates long buffs, of 10 minutes or more. If you are about to use a shrine and have spellpoints left, consider passing out some extended buffs - but only to players not about to rest themselves, because resting dispels buffs. (That technique is particularly important when you are at a shrine to which you will be unable to return). In general, spellcasters should try to use all their sp on something useful before resting, and extended buffs is one way to do that (aside from repair/heal, of course).