Talk:Resistance (enchantment)

Stacking
The article mentions : "In addition to the universal resistance bonuses to saves, specialized item enchantments exist that affect only a subset of saving throws." Do they have the same effect? I mean, does a Resistance +1 offers the same bonus as a Will Save +1 for raising the probability of a successful will saving throw? Also, do both stack if 2 items having them each are both equipped? --HawkFest (Contributions • Message) 16:05, June 25, 2014 (EDT)
 * EDIT - I got half of the answer here (Resistance_bonus) : "Resistance bonuses from various sources do not stack".Now, 2 "noobish" questions : "do they both have the same chance of happening, e.g. given some check for a successful throw? does a specialized enchantment have 'specialized' effects on top of the universal item enchantment (e.g. some chance to have a +xx% buff over that +x enchantment, that said although I haven't looked up the maths used in DDO for this matter)?"--HawkFest (Contributions • Message) 16:21, June 25, 2014 (EDT)


 * Many thanks for your reply and the leads, quite relevant! Trying to understand and get some global picture or "rule of thumb", I'll use your example (pls don't hesitate to correct me if I'm wrong)... I guess that since Insight is an ability by itself, giving a bonus to some other ability (like AC), and as such it can stack with other different abilities influencing the same distinct "eventful attributes" (or what should we say, "type"? "skill"? Am I so confused that I'm thinking over a wrong path?), as Resistance could be considered by itself a distinct ability having sub-types... e.g. Insight would stack with any resistance type since it'd be an ability adding a "buff" to whatever save that is taking place (whatever the resistance type, inc. the universal one), by addition (or is it a factor?); as opposed to sub-type buff calculation of a probability for such buff (like fortitude) to enhance by itself the probability of a successful saving throw, both being applied distinctively in the calculation of a save check... But that's a wild-guess from my part : is there a page actually showing those calculations? What should we consider, that an ability adds-up after a successful check (like the amplitude of a save throw), or adds up to the probability of a successful check which would have a constant effect (countering 100% of the attacking effect)? --HawkFest (Contributions • Message) 17:58, June 26, 2014 (EDT)