Update 28 Patch 1 Release Notes

Here are the Release Notes for Update 28 Patch 1, published on.

The Night Revels!
The Night Revels is a new seasonal event in Dungeons & Dragons Online. Begin your festivities in Delera's Graveyard when the event is active! Defeat monsters in Delera's Graveyard to collect either or a  that will allow you to access one of the four Night Revels-themed dungeons! Complete the dungeons to collect quest-specific ingredients that, combined with the Darkest Chocolate you get from defeating monsters in the Graveyard, can be used to acquire new Night Revels items!

New DDO Store!
The DDO Store has been updated to a brand new interface - for more information about the changes, please visit our guide to the new Store by clicking here and be sure to check out today's Store related announcement by !

News and Notes

 * Combat
 * Fixed an issue that could cause animation "popping" when wielding two weapons.
 * Two Weapon Fighting now animates more quickly.
 * Enhancements
 * Ranger Tempest enhancements now have their proper level requirements.
 * Ranger Deepwood Stalker's Improved Weapon Finesse now works for thrown weapons.
 * Deepwood Stalker's Improved Weapon Finesse now works with scimitars if they are considered light weapons for your character.
 * Ranger Arcane Archer has received numerous changes:
 * Action Boosts have been reduced to 1 AP per rank.
 * DC-based Arrow Stances (including Terror, Paralyzing, Banishing, and Smiting Arrows):
 * Are now one rank, 2 AP.
 * Have a Saving Throw of 20 + Wisdom Modifier + Enchantment Spell Bonuses
 * Each enhancement grants +1 DC with Enchantment Spells
 * Paralyze and Terror have short durations, but no additional Saving Throw after their initial save.
 * Paralyzing Arrows give 3 seconds of -10% Movement and Attack speed on a failed Saving Throw.
 * Smiting Arrows gain a chance to apply the Deconstruct spell debuff (which slows Attack Speed, reduces Fortification by 25%, and inflicts a 25% penalty to Repair effects.)
 * Banishing Arrows inflict Pull of Reality on each hit: -1 PRR, -1 MRR, stacks up to 25 times. Five stacks fade every three seconds.
 * Elemental Arrows
 * Base damage has been increased to 1d8, and scales with Spell Power.
 * Each additional Elemental Arrow increases damage by +1 die.
 * Each enhancement tier from 2-5 has a new multiple choice option, Elemental Damage, that increases damage by +2 dice (for a maximum of seven dice if you select only one damage type.)
 * Tier 5 Elemental Arrow damage (Improved) also scales with Spell Power.
 * Force Arrows scale their number of dice with Elemental Arrows, except for the Force Burst damage, and also scale with Spell Power.
 * Shadow Arrows (Core, 18 levels of Ranger) gains Passive: Equipped bows gain +1 Competence bonus to Critical Damage Multiplier.
 * Mystical Archer (Core, 20 levels of Ranger) gains Dexterity bonus of +4.
 * Improved Elemental Arrows' Corrosive Arrows now give the normal Destruction effect, which stacks up to 15 times.
 * Ravager's Blood Strength now has a one-second cooldown when you kill an enemy.
 * Souleater's Stricken has had its Spell Power scaling reduced from 150% to 125%.
 * Souleater's Consume has had its Spell Power scaling reduced from 150% to 125%.
 * Enlightened Spirit's Eldritch Burst has had its Spell Power scaling reduced from 120% to 100%.
 * Enlightened Spirit's Spirit Blast has had its Spell Power scaling reduced from 120% to 100%.
 * Mechanic's Mechanical Reloader's Alacrity bonus to non-repeating crossbows has been reduced to 30%.
 * Coup de Grace's cooldown has been increased from 15 seconds to 20 seconds.
 * Swashbuckling now grants double the range bonus if you have the relevant Improved Critical feat.
 * Knife Specialization now grants double the range bonus if you have the relevant Improved Critical feat.
 * Epic Destinies
 * Legendary Dreadnought's Pulverizer threat range bonus is now an Insight Bonus to stack with the Competence bonus in heroic enhancements.
 * Feats
 * Fred the Mindflayer is temporarily offering free Feat changes! He will do so through Sunday night, October 25th.
 * Eldritch Blasts' spell power scaling is now as follows:
 * Eldritch Blast has been lowered from 150% to 130%.
 * Eldritch Blast Cone remains 130%.
 * Eldritch Blast Chain has been lowered from 110% to 95%.
 * Eldritch Blast Aura has been lowered from 150% to 130%.
 * Fixed a bug where Arcane Spell Failure was not applying to Eldritch Blast.
 * The following Warlock feats now break invisibility: Dark Delerium, Hurl Through Hell, Create Thrall
 * Two Weapon Fighting, Improved Two Weapon Fighting, and Greater Two Weapon Fighting no longer give Melee Power.
 * Divine Grace is now capped at 2+(3*paladin level).
 * Improved Critical now adds 1, 2, or 3 to critical threat ranged based on the weapon type's unmodified threat range.
 * Fighters now have some new feats available:
 * Tactical Training: Requires fighter class level 4. +2 bonus to Tactics DC's.
 * Tactical Combatant: Required fighter class level 8. +4 bonus to Tactics DC's.
 * Tactical Mastery: Requires fighter class level 12. +6 bonus to Tactics DC's.
 * Tactical Supremacy: Requires fighter class level 16. +8 bonus to Tactics DC's.
 * NOTE: These feats are independently obtainable, so a fighter does not need a lower-level feat in order to take a higher-level feat. All of these feats stack with each other.
 * Heavy Armor Training: Requires fighter class level 2. While in heavy armor, get +3 PRR and MRR.
 * Heavy Armor Combatant: Requires fighter class level 6. While in heavy armor, get +6 PRR and MRR.
 * Heavy Armor Master: Requires fighter class level 10. While in heavy armor, get +9 PRR and MRR.
 * Heavy Armor Champion: Requires fighter class level 14. While in heavy armor, get +12 PRR and MRR.
 * NOTE: These feats are independently obtainable, so a fighter does not need a lower-level feat in order to take a higher-level feat. All of these feats stack with each other.
 * Manyshot has been redesigned, and is now: For the next 20 seconds, add your Base Attack Bonus * 4 to your Doubleshot and Ranged power. This ability puts Ten Thousand Stars on a 30 second cooldown. Cooldown: 2 minutes. This ability no longer gives a Doubleshot penalty when activated.
 * Ten Thousand Stars has been redesigned, and is now: For the next 30 seconds, your Wisdom ability score to your Ranged Power and add your monk level * 5 to your Doubleshot. This ability puts Manyshot on a 30 second cooldown. Cooldown: one minute. This ability no longer gives a Doubleshot penalty when activated.
 * Hirelings
 * Hirelings which used ranged weapons will now switch back to melee weapons more reliably.
 * Hirelings with the Two Weapon Fighting feat will re-equip two weapons for hand-to-hand combat.
 * Items
 * New tomes which appear in-game or are purchased in the DDO Store when Update 28 Patch 1 is released to the live servers will be able to be consumed at any level.
 * Ability Tome information now displays in Feats.
 * The Devil's Handiwork set description now correctly states that it is granted when wearing five items, rather than six.
 * has had its 2% chance to proc returned, and its description updated to match its functionality.
 * Glamered Weapon Auras now work properly on the, , and.
 * is no longer an ingredient.
 * Armor defenses have been reduced as follows:
 * Heavy armor now increases Physical Resistance Rating by 2*Base Attack Bonus.
 * Medium armor now increases PRR by 1.5*BAB.
 * Light armor now increases PRR by BAB.
 * Armor no longer increases Magical Resistance Rating. MRR maximums for armor remains unchanged.
 * Fixed a bug where armor gave some PRR even if the wearer was not proficient.
 * PRR and MRR bonuses for shields remain unchanged.
 * Keen now adds 1, 2, or 3 to critical threat range based on the weapon type's unmodified threat range.
 * Repeating crossbows now have 1/3rd the chance for Doubleshot. Doubleshot can now "wrap" and cause a third or fourth shot if it goes above 100%.
 * Several named items that have larger than normal critical threat ranges have had their ranges expanded, similar to the range they had when the Improved Critical feat erroneously doubled their threat range modifier.
 * Keen now displays its proper critical threat range in the weapon tooltip.
 * Monster Manual
 * Hellhound Monster Manual deeds no longer say they require Dragon kills to complete.
 * Quests and Adventure Areas
 * Some monster ranged damage and monster ability DC's have been scaled down in the Temple of Elemental Evil.
 * Fortis will no longer mistakenly go back into his protective bubble in the quest Tavern Brawl.
 * Spells
 * Holy Sword's effect has been changed to: "While you are enchanted with Holy Sword, any weapons in your hands gain +1 to their Enhancement bonus and +1 Competence Bonus to Critical Threat Range and Critical Damage Multiplier. This does not apply to shields, orbs, or Rune Arms."
 * UI
 * Doubleshot, Spell Critical Chance, and Spell Critical Multiplier now properly update on the Character Sheet without needing to be closed and re-opened.

Known Issues
Known issues are now available:
 * Here for the copy here on the wiki