Project Nemesis

'' Lieutenant Zaira Dane has asked you to confront the mysterious invaders who are attempting to release Project Nemesis into the world. Head to the Hazardous Prototype Repository to prevent them from opening the vault. {{Quest | name            = Project Nemesis | adpack          = Masterminds of Sharn | epic            = 32 | duration        = long | raid            = yes | tier            = 4 | solo only       = false | solo            = | normal          = | hard            = | elite           = | xp              = | ecasual         = | enormal         = 63384 | ehard           = 64922 | eelite          = 66462 | epicxp          = | bestower        = Lieutenant Zaira Dane | npc             = Lieutenant Zaira Dane | loc             = Hazardous Prototype Repository | zone            = Alcorin's Forge - Staging Area | patron          = Sharn City Council | favor           = 10 | free            = no  | extreme          = false

| mappic          = M_Project_Nemesis.png

| overview        =

Flagging
No flagging required.

| objective_1     = Meet Dane near the Vault | objective_2     = Speak with Zaire Dane | objective_3     = Defeat Mistwalker's team | objective_4     = Disable the elemental batteries | objective_5     = Do not allow the door to open

| expect          =

You enter into a corridor which ends with a magic mouth that activates a portal. It leads you onto a balcony that oversees a laboratory, the main room of the raid. Lieutenant Zaire Dane is waiting for you to get all buffed up so you can enter into the main room to disrupt the process of the constructors that are about to solve puzzles around the room and Helma, the gnome artificer. She works on the north wall to unlock the massive bands on the huge vault door. If all bands are unlocked you have only moments to act before the vault door opens and the raid fails. To enter the laboratory talk to the Magic Mouth. It opens a dimension door behind you that sends you down below.

The raid consists of three phases:

Phase 1: Establish control

 * Kill constructors that are working on solving the puzzles on the wall.
 * Disable/Unsolve the puzzles on the wall that are restoring power to the gate.
 * Control the bosses by isolating them.
 * Power up the laser on the ceiling.

As you enter the raid, there will be a constructor working on each wall puzzle (NW, NE, SE, SW). Start by killing the constructors and making sure the runes indicated in red in the puzzle pictures are turned off. The constructors will keep spawning all through the raid and attempt to solve the puzzles.

The runes have four different functions.
 * The runes in yellow power the puzzle.
 * The runes in blue connect to the next puzzle and can be used to route the power from one puzzle to the next.
 * The rune in green powers the laser. Power must be routed from another puzzle to that rune to use the laser.
 * The runes in red are part of the failure mechanism, as long as they are lit, the mechanism is active (see Puzzle Head picture). If the runes are left lit for more than a minute, one of the bands on the door will open and you get one step closer to failing the raid. Each rune matches a specific puzzle.



To prevent the constructors solving the puzzle you can either
 * turn off the runes in red or
 * disable the power to the puzzle by turning the puzzle piece above the one indicated in yellow.

After disabling the puzzles, route power to the laser. The easiest way to do this is to route it from the NW left one to the NW right one. Watch for constructor spawns as they will change the puzzle and can cause the laser to lose power.

The laser control panel is located near the NW puzzles. If the runes next to it are lit, the laser has power. There are 4 gravity switches used to move the laser. The center button is used to fire the laser. The face above the panel allows you to recall an element and a team from an elemental room.

Phase 2: Disable the batteries

 * Kill the bosses - Rudus, Gish, Zulkis, Irk - one by one under the laser and shoot them when they are down.
 * Enter the corresponding elemental room of each boss and kill the elemental.

Phase 3: End it once and for all

 * Kill each boss again (without the laser) plus Quaspiel

| misc            =


 * Weaker or wounded characters may wish to hide behind pillars in the corners, but watch out for spawning Orthons and Devils.
 * Useful Buffs: Displacement (against a strong ranged boss); Shield/Nightshield (against Force Missiles from a caster boss), elemental buffs for those who will kill elementals.
 * Middle area of each puzzle has to be UNLIT . The corners can be used to route the power from one puzzle to the next. You must route the power from one of the other puzzles to the NW right bottom rune to power the laser.
 * It's possible to hurt the main boss before, but they will heal up again.
 * When preparing Rudus Caskrage (the minotaur boss), he uses a superman attack from time to time that does a lot of AOE damage and has a wide range. On higher difficulty this is deadly for almost everyone in the Area of Effect. To avoid this attack, everyone must watch him and has to jump at a same time he jumps. It's recommended to someone shout on voice chat for everyone to jump. (Consider killing him first.)


 * Once a boss is slain properly, the laser crystal changes color to: red, white, blue or green. Each color determine one of the 4 elements, where elementals need to be slain.
 * Green is earth/acid, white is air/electric, red is fire, and blue is water/cold.
 * To enter an elemental room, the laser crystal has to be moved to the same place where the blue pillar of light is. Once the laser is in the proper place, someone has to stand in that light under the laser and another player has to use the laser to shoot that person in a pillar of light.
 * Once the laser has been used, 3 random players closest to pillar of light acquire elemental buff allowing them to enter that elemental room. Buff is shown as changed character's color (for example, the character glows green for Acid buff).
 * Those buffed players have to enter the elemental room of the same color and kill all elemental inside. Once inside, avoid circles on the ground as they do massive elemental damage.

| insidious       = | devious         = | discreet        = | aggression      = | onslaught       = | conquest        = | tamper          = | neutralization  = | ingenious       = | observance      = | perception      = | vigilant        = | mischief        = | vandal          = | ransack         = | bonus_xp_notes  = | chest           =
 * All above must be repeated for 4 bosses. After dealing with 2 bosses devils start to spawn, also Emissary appears. Try to kill Emissary first because he deals a lot of magical damage and introduces confusion.
 * After all four bosses are dead, Qaspiel Mistwalker spawns all of them again. The party has to kill them before Mistwalker. If they are still alive and the party drops Mistwalker's health to ~10%, he will take some strength from others and heal himself.

| npcreward       = | unique          = yes }}
 * external=
 * Micki's Delirium - Project Nemesis
 * Orien Raiding Discord