Healing spells

=Healing Spells=

Summary of Healing Spells


The following table summarizes the Divine spells for healing available in DDO.

Notes:
 * Level bonus is calculated for caster level 20 even for spells which go above 20
 * Healing spells use loaded dice, so the average of a d8 is actually the average of 1d6+2 = 5.5
 * Average healing per sp is calculated for a single target. Mass healing spells will be much more efficient when they hit multiple targets.

Bonus to Healing
How much a target is healed depends on four factors:

Your Devotion Bonus is your most powerful Ardor, Devotion or Potency item or clicky (for that level) plus your most powerful Life Magic enhancement. For example, if you had the Splinterskull Acolyte Ring and the Cleric Enhancement Cleric Life Magic IV (+40% to Healing spells), you would have a 70% Devotion Bonus for Cure Light Wounds and Cure Moderate Wounds (both effects), and a 40% Devotion Bonus for Cure Serious Wounds (Cleric Life Magic only).

Any active metamagics stack additively with each other. Maximize Spell gives +100 %, while Empower Spell and Empower Healing Spell gives +50 %, for a total of +200 % with all metamagics. This metamagic factor stacks multiplicatively with the other factors.

Healing output is also affected by the target's Healing Amplification, which also stacks multiplicatively.

Finally, if the healing spell crits, healing output is multiplied by the critical damage multiplier. The chance to crit and the critical damage multiplier is increased by certain enhancements and Healing Lore items.

To summarize:

(healing spell roll) * (devotion bonus + enhancement bonus) * (metamagic factor) * (healing amp) * (possible critical damage multiplier)

Spells

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