Air Elemental

{{infobox-monster


 * type        = Elemental
 * race        = Air Elemental
 * alignment   = True Neutral
 * named       = no
 * boss        = No
 * attack      = Whirlwind (Bludgeoning damage, reflex save for half)
 * qualities   = Knockback (No save), Knockdown (Str/Dex save), Gust of Wind ({{Bug|Bugged}} no save version)
 * organisation = Usually several
 * habitat     = The Vale of Twilight, Sands of Menechtarun, Stealer of Souls, Flesh Maker's Laboratory, Tharashk Arena, The Reaver's Fate, and many others
 * description = Elementals are incarnations of the elements that compose existence.

Unlike the pen and paper version of air elementals, the ones in DDO feature several abilities that do not allow any saving throws.

History
Some time ago, Turbine heavily nerfed air elementals, based on player feedback that their knockback/down abilities were too powerful. It went from a 100% chance, to roughly 1%.

Recently they went back on this change, so air elementals are back to their 100% full strength, 100% chance to knockback/down, and set there knockdown DC to be based on their constitution. For the most part this made all high lvl air elementals more powerful as previously there knockdown DCs were a moderate, fixed DC. Now they are even more dangerous and aggrevating then their original incarnations, because as those at least did not possess Gust of Wind ( no save version). }}