The Curse and the Captive Crustacean

The Kopru keep the Dread Monolith of the Vile Tongue on this island, protected by an unusually large and fierce Crab. {{Quest | name          = The Curse and the Captive Crustacean | adpack        = The Isle of Dread | level         = 7 | epic          = 33 | duration      = medium | raid          = false | tier          = | solo only     = false | solo          = 1194 | normal        = 2116 | hard          = 2242 | elite         = 2368 | ecasual       = 10687 | enormal       = 18239 | ehard         = 18667 | eelite        = 19095 | npc           = | bestower      = Quamak | loc           = Crab Island | zone          = Village of Tanaroa | patron        = The Gatekeepers | favor         = 4 | free          = no  | extreme        = false | mappic        = M_The Curse and the Captive Crustacean.jpg | maplegend     = yes

| loadingpic    = L_The Curse and the Captive Crustacean.jpg | overview      = Go to Crab Island by using the canoe in the village of Tanaroa, then attune to the Monolith there.

This applies the 'Attunement of the Vile Tongue' which is needed to dispel one of the curses protecting the Forbidden Temple. | objective_1   = Speak with Owen Reeves | objective_2   = Infiltrate the Kopru Encampment | objective_3   = Ballista the crab when it exposes its belly | objective_4   = Defeat the Koprus' Lieutenants | objective_5   = Defeat the Kopru Officer | objective_6   = Receive the attunement from the curse ward monolith | optional_1    = Defeat the Allosaurus | opt_percent_1 = 20 | optional_2    = Defeat Scuttles the Destroyer | opt_percent_2 = 30 | expect        = | traps         = | misc          =

Fighting Scuttles the Destroyer
| insidious     = | devious       = | discreet      = | aggression    = 41 | onslaught     = 53 | conquest      = 65 | mischief      = 8 | vandal        = 10 | ransack       = 12 | bonus_xp_notes = Any aggression bonus requires to kill several waves of reinforcements before shooting the crab | chest         = 2 | collectable   = none | npcreward     = | unique        = yes }}
 * The general aim in the Crab fight is to use the ballistae to try and overturn or incapacitate the 'angry giant crab'. Simple enough; unlock and prime the ballista (using the Tile puzzle and levers). Then use the ballista to fire at a large numbered circular target, hopefully whilst the crab is positioned in front of the said relevant target.
 * Make sure you wait until the crab is positioned directly in front of the correct target before firing. Because each time you fire an arrow from a ballista its associated tile puzzle resets.
 * Each of the four ballistae has a coloured flag behind it; to help indicate which specific coloured circular target face it aims and fires towards. You don't manually aim; the missile is designed to hit the paired corresponding circular target face of the same matching colour as the ballista's flag.
 * The ballistae are also numbered with Roman numerals: Ⅰ, Ⅱ, Ⅲ or Ⅳ on the stone base tile near the puzzle levers. The number displayed upon the circular target face have the Roman numerals: Ⅰ, Ⅱ, Ⅲ and Ⅳ, again allowing you to see which target the ballista arrow will hit when fired.
 * The crab has four stages:
 * Digged in
 * Showing at one of the targets
 * Raising belly
 * Dropping and using a trip attack in its range
 * The number displayed upon the circular target face, and the number of the ballista must match to hit the crab.
 * The Allosaurus is very jumpy and it resets when it enters the water.
 * chest for defeating Allosaurus
 * End chest