A Break In the Ice

You know two things: that a disgrunted Frost Giant ramed Rungnir may be ready to turn against the Netherese, and that he can be found INSIDE a glacier. {{Quest
 * name= A Break in the Ice
 * level= 19
 * epic= 27
 * duration=long
 * xp={{xpcolors|solo=3,878|normal=6,700|hard=6936|elite=7,172}}
 * epicxp={{xpcolors|solo=15,515|normal=20,879|hard=21,233|elite=21,586}}
 * loc= Mountain Glacier
 * npc= Renton Finne
 * zone= Eveningstar
 * patron= The Harpers
 * favor= 7
 * free= no
 * extreme=
 * mappic= A Break In The Ice - Map.jpg
 * maplegend=

The Harpers have made contact with a Frost Giant in the Storm Horns named Rungnir. Apparently Rungnir is disgruntled with his position in the emerging monster army.
 * loadingpic= L Break In the Ice.jpg
 * overview=

Harper Renton Finne believes that the right conversation with Rungnir could reveal the true scheme behind the formation of the monster army. He also believes that rungnir could be used to drive apart the various factions within the army.

So, Renton Finne has hired you to speak with Rungnir and see what can be done. First, you must find Rungnir at the Mountain Glacier, near top peaks of the Storm Horns. {{XP bonus|n1=|n2=|n3=|k1=126|k2=148|k3=|t1=|t2=|t3=|s1=2|s2=|s3=|b1=55|b2=|b3=110}}
 * obj=
 * Locate Rungnir the Frost Giant
 * Persuade Rungnir over to the cause
 * Collect Rungnir's battle-trappings: {{long_popup|6 left | Go and find his Axe-grip, Gambeson, Birnie, Cross-Garters, Helm-horn Irons, Plackart, Beard-Brace, Greave-Straps, Gardbrace, Spaulder, Loincloth Stays.}}
 * Bring Rungnir his battle-trapping
 * Meet Rungnir in the Great Chamber
 * Defeat the Wizard Tharno
 * Defeat Rungnir
 * (Optional) Find the rest of Rungnir's battle-trappings: {{long_popup|5 left | Go and find the other things of his list: Axe-grip, Gambeson, Birnie, Cross-Garters, Helm-horn Irons, Plackart, Beard-Brace, Greave-Straps, Gardbrace, Spaulder, Loincloth Stays.}} (15% of base XP)
 * (Optional) Defeat the Ice Elemental (5% of base XP)
 * (Optional) Negotiate with the Orc warband (5% of base XP)
 * traps= None
 * misc=
 * There are overlaying floors, closed drawbridges (with levers), collapsing floors (points of no return) and secret doors, which chamber behind them leaves no trace on the map.
 * One lever is locked, requiring unlocking skills to access. (Lock DC)
 * Southeast from Orc warband there is a path, going far enough causes several ice elementals to spawn at the same time, possibly attacking you with few Otiluke's Freezing Spheres at the same time. That can be dangerous on higher difficulty settings. Hirelings don't seem to see them - they don't attack them (both on HeroicNormal and HeroicHard).
 * At the end-battle, a friendly NPC becomes not so friendly, so you had to slain him too.
 * chest= 3
 * 3 End-chests


 * npcreward= Always contain following 3 named Goggles

Named Rewards
Named monsters
 * Guardian's Glasses
 * Sage's Spectacles
 * Skirmisher's Lenses
 * unique= yes
 * monsters=
 * Air Elemental
 * Gnoll Skirmisher
 * Gnoll Tracker
 * Ice Elemental
 * Netherese Arcanist
 * Netherese Mage
 * Orc Archer
 * Orc Berserker
 * Stone Giant Crusher
 * Winter Wolf

The first 3 NPCs (listed here) start friendly, but during the quest, they might become hostile.

}}
 * Tharno - Netherese Archwizard
 * Rungnir - Red Named Frost Giant
 * Marlukk - Orc warband leader. Can be avoided with the proper skill check.
 * Watcher of the Glacier - Ice Elemental