Improved Trip

This feat has a chance to trip the target, rendering it prone for a longer period of time than Trip. It has a cooldown of 10 seconds.

Game Mechanic is: A basic attack roll is made against the target. It is made without penalty, however, you do not get your backswing attack. When it hits, it will do normal damage. The target then takes a Reflex save. Should that save fail, the target is tripped. It will remain tripped for approximately 6 seconds, during which time, it loses its DEX related Armor Class and may not attack.

Some creatures are immune to the effect. Creatures with more than two legs (such as dogs and spiders) are unaffected.

At the point in time of 2006-04-25, it does not appear that they are taking size into account, as the PnP rules. A halfling is perfectly capable of tripping a giant.

Prerequisite: Combat Expertise

A fighter may select this as one of his fighter bonus feats.