Ki

Ki is the mystical energy that powers a Monk's attacks or abilities.

Differences between Ki and Spell Points
Ki (pronounced "kee") works similarly to spell points but with notable exceptions.


 * Ki is a renewable but temporary resource, generated as a monk attacks enemies (or, in some cases, if the monk is struck).
 * Accumulated ki drains away from the monk. The more ki, the more rapid the drain.
 * Unlike spell points, where Elixirs can be found to recharge spell points, ki can be generated only through fighting or meditation.
 * Available ki is influenced by WIS but, unlike mages that use INT or CHA, ki is based on a skill, Concentration.

The Ki Meter
Characters with one or more levels of monk will possess a yellow bar under their HP meter, called the Ki Meter. It displays three numbers:


 * The first number shows the current ki available. This number will change based on the base ki that can be stored.
 * The second number shows the maximum ki the monk can achieve, which appears visually as a filled ki meter.

Your base maximum ki is equal to ten times the character's monk level, plus forty, plus five times your Wisdom modifier.


 * The third number, shown in parentheses, represents the rate at which a monk's ki regenerates or decays. A rate of (+1) means you're gaining 1 ki per six seconds. A rate of (-2) means you're losing 2 ki at every six seconds.

The rate at how much you gain or lose ki is determined by your Concentration, a critical skill for the monk. If your ki is equal to or less than your Concentration skill, it does not decay. For each multiple of your Concentration skill that it exceeds it by, you receive -1 Ki for every 6 seconds. If your Concentration score is zero or negative, it's treated as if it were 1, which makes retaining Ki difficult. Your stable ki level, where you will no longer lose ki, is equal to your Concentration score.

Gaining Ki
There are different ways to generate ki that benefit a monk tactically.

Attack or Be Attacked
The primary way to generate ki is by attacking an enemy. In general, a melee attack that does more than zero damage will generate 1 ki. Scoring a critical hit will net you 3 ki.

If you are in Fire Stance you gain 2 Ki on a normal attack, and between 5-8 Ki on a critical hit, depending on the rank of your Fire Stance. In Earth Stance, a monk will gain ki should they be hit by a monster.

The Way of the Tenacious Badger enhancement allows your monk to gain more ki while damaging an opponent for as long as the monk is below a certain percentage of health. The Way of the Elegant Crane increases the ki a monk will receive when scoring a critical hit.

Ranged weapon attacks, such as from shurikens, arrows or magic (if a multi-classed character), do not generate ki. As well, you won't generate ki when you attack an enemy but cause no damage.

Oremi's Necklace is the only item in the game to date that enhances your ki generation (+1 ki with each attack you make). In more improved Fire Stances and higher Monk attacks per round, this can rapidly fill a ki bar in seconds.

Meditation and Resting
The Meditation feat regenerates your ki based off the monk's wisdom modifier and monk level. While meditating you can go over your centered Ki up to three times your stable ki level. Monks receive two Meditation turns per rest.

Experienced monks rarely use shrines for an important reason: While a shrine restores their health points (HP), resting completely drains all excess ki, returning the monk to their stable pool of ki. Tactically, this isn't good, especially if the monk wants to use his excess ki in an upcoming fight.

Monks should only use a shrine when:


 * They are virtually out of ki needed to regenerate HP from ki itself, using the feat Wholeness of Body
 * They have used up their two turns of the Meditation feat, which quickly regenerates ki in their bar
 * They have used up all/needed "clicky" items (Resurection rings, Titans Grip, Rage, Haste, ect)

Monks who choose the Path of Inevitable Dominion might shrine more often than the Monk that chose the Path of Harmonious Balance, as these "Light monks" can use Healing Ki to restore HP directly through their ki, often while fighting.

Zoning in or out of a dungeon will have the same effect as resting. Just as many buffs reset, so does your Ki.

Public Zones and Capstone
Unlike spell casters, monks do not get a recharge of ki while in cities or taverns, even when at rest. If a monk's ki is below their stable level (+0), ki will not generate. A monk can use Meditation or Wholeness of Body in a tavern, awaiting the 2 minute recharge of all abilities as taverns grant all players. Aside from Meditation and public items that can be attacked (such as a Guild Training Dummy or the helpless kobold inside Lordsmarch Palace, found after the start of the quest story arc in this area), a monk can't recharge ki in a public instance.

Provided that a monk is diligent in keeping his Concentration high, they will be awarded a significant stability of ki by taking the Monk capstone at level 20, where their ki regeneration increases by 1 and get a +10 bonus to their Concentration score.