The Tracker's Trap

''Harper Agent Oriphaun Huntsilver has sent an urgent request for backup to meet him at a location near the Storm Horns Mountains. He seems to have uncovered a new threat gathering in the wilds.'' {{Quest
 * name= The Tracker's Trap
 * adpack=Shadowfell Conspiracy
 * level= 19
 * epic= 27
 * duration= medium
 * solo = 4498
 * normal = 7771
 * hard = 8045
 * elite = 8319
 * xp =
 * ecasual = 17418
 * enormal = 29851
 * ehard = 30672
 * eelite = 31494
 * epicxp =
 * loc= The Yarrow Glade
 * bestower= Nevyle Dunwaite
 * npc= Nevyle Dunwaite
 * zone= Eveningstar
 * patron= The Harpers
 * favor= 6
 * free= no
 * extreme=
 * mappic=The Trackers Trap - Map.jpg
 * maplegend=

Master Harper Nevyle Dunwaite has asked you to assist a Harper agent who's been spying on Netherese activities up in the Storm Horn Mountains.
 * loadingpic= L The Tracker's Trap.jpg
 * overview= {{The Secret of the Storm Horns}}

Once you're at the foothills of the Storm Horns, follow the road East until you reach Yarrow Glade. Harper Agent Oriphaun Huntsilver is waiting to give you his report there. | objective_1      = Speak to Oriphaun | objective_2      = Look for Oriphaun's Journal | objective_3      = Escape the Netherese ambush | optional_1       = Find the lost pages of Oriphaun's journal (8 total) | opt_percent_1    = 20 | optional_2       = Clear the Netherese from Haurugg's camp | opt_percent_2    = 15 | optional_3       = Defeat the mad druid | opt_percent_3    = 15


 * traps= Trap DCs
 * Net traps (triggered by pressure plates on ground)
 * Freedom of Movement will not protect you from these, but a Greater Harper Pin will free you if trapped.
 * Trap Pit (with spikes) (randomly located)
 * Two potential locations are marked on the provided map.
 * There is a third potential location on the way to the Mad Druid's Glade.
 * Spell Wards (if not disabled, these can disappear on their own)

| misc             =
 * The keyboard {{Key press|Q}} (the default key for selecting interactables) or ({{Key press|Backspace}} select items near you), will not help you find the initial journal (on the east side of the glade); that must be done visually, by the player. However, that key will help you find the lost journal pages, although you need a clear line-of-sight to the page, which can be tricky for some possible locations.
 * The opening fight is moderately tough, but doesn't start until after you find the journal in the glade and then some bantering by the bad guys. All elemental resists (except Sonic) are useful against their spells.
 * The two mini-boss casters will leave (and be un-attackable) when you defeat all trash. This is built-in to the plotline.
 * Most trash fights will consist of a small group of gnolls led by either a human caster or a Shadar-kai with a nasty AoE spiked chain.
 * On your way, you may encounter randomly located pit traps (can be disabled or skirted around if careful), pressure plates, and chests (that can spawn loot, trash, or a mimic). The map shows some of the possible spawn points.
 * (Optional) Go right (east) at the first T-intersection:
 * South from there is a shrine, collectable, and possible journal page location.
 * (Optional) North is an optional (+15% XP) fight.
 * After the fight, speak to Haurugg a second time to complete the optional.
 * (Optional) At the second T-intersection, go left (south) for the Mad Druid (+15% XP) and a chest.
 * The third (and last) T-intersection is northmost; left (west) is a spell-warded shrine and a possible journal page location. The ward can be easily avoided.
 * At the end fight, Shai, one of the two casters from the start of the quest, will be in an invulnerable shield. You must destroy two orbs to remove the shield. Shai will replace these orbs, and the trash harassing you, 2 times (at approximately 75% and 50% hit points), so they must be destroyed 3 times total to be able to continue attacking her.
 * At approximately 25% hit points, she will again replace the invulnerable shield (but not the orbs) and summon a large pseudo-dragon. Killing the dragon destroys the shield and allows you to then kill her, ending the quest.


 * (Optional) The 8 Journal Pages are semi-randomly located (see map for some locations).


 * The Netherese and I have been playing a game of cat and mouse since I stole their Nether Scroll back in Wheloon. Only each of us is cat and mouse, both. If I can dodge their assassins a bit longer, I may be on to something.
 * Defeated a rather brutish agent of the Netherese last night. I have his staff and some papers. The staff is dangerous. I will trust it to my friend Halsaime for safe-keeping. And with luck, these papers will bear fruit.
 * At last, I've made some headway with these damned papers. They were magically concealed, of course. What they reveal is beyond troubling! It seems I will be making an expedition to the Storm Horns on their account. Alas, I'll have little time for picnics or fox-hunting while I'm there.
 * It was only in the last tenday that I at last set foot in the Storm Horns. These lands seems thick with Netherese assassins, and I fear my presence has not gone entirely unnoticed. Still, I am here, and not a moment too soon...
 * My first discovery – an army of giants, orcs, and other monstrous creatures, gathering under the cover the of the mountain. There can be no doubt, they plan to invade Cormyr. I must get word to the Harpers at the very first opportunity I find.
 * To bring such disparate monsters into one organized army – what bribes and threats must the Netherese have used? How strong are those bonds, I wonder. I must pray a weak link may be found.
 * I must keep searching. Somewhere there is an answer. To gather an army of rough brutes and simply march on Cormyr – it is unlike the Netherese. There is some trick, some clever feint woven into this. There must be an answer, and I will find it.
 * They have seen me now, I'm certain of it. It was a great risk, but well worth the trouble. I have learned there is something underway high at the mountain's summit. If what I fear is true... I must hope my message reaches the Harpers and they send someone. For now, I wait and hide. The Netherese are ever on my trail.


 * aggression      = 131–133
 * onslaught       = 153
 * conquest        = 179
 * tamper          = 9
 * neutralization  = 10
 * mischief        = 17
 * vandal          = 22
 * ransack         = 27
 * chest=5
 * 1 in Haurugg's camp. May contain named items.
 * 1 somewhere along the central path (random location, see map)
 * 1 west, at the mad druid
 * 2 at the end.
 * (and possibly 1 or 2 Mimics, which do not give loot)
 * collectable=4
 * Adventurer's Pack behind the shrines near Haurugg
 * Bones behind the rock in Haurugg's camp
 * Bones around the corner from Luggan's camp
 * Adventurer's Pack near Daegon's chest
 * npcreward= Always contain following 3 named Cloaks

Named Reward
Named Monsters }}
 * unique= yes
 * monsters= Monster Information Heroic, Epic
 * Animated Objects
 * Mimic
 * Gnoll Skirmisher
 * Gnoll Tracker
 * Gnoll Warlock
 * Netherese Arcanist
 * Netherese Mage
 * Orc Archer
 * Orc Battle Priest
 * Orc Berserker
 * Owlbear
 * Amskar - Red-named Human Wizard. Kidnaps Oriphaun and can't be defeated in this quest.
 * Birundion - Red-named Pseudodragon - Help Shai when he is low on HP.
 * Daegon - Red-named Human Druid. Has a small army of owlbears
 * Luggan the Cudgeler - Red-named Hill Giant
 * Netherese Orb - Red-named Inanimate Object
 * Shai - Red-named Human Wizard. Final boss.