Feats/Active

Combat stances

 * Combat Expertise (requires Intelligence 13+): This feat subtracts 5 from the characters to-hit roll, and increases their Armor Class by 5. Casting a spell ends this mode.
 * Manyshot (20 second duration, 2 minute cooldown, requires Dexterity 17+, Point Blank Shot, Rapid Shot, base attack bonus of +6 or higher): Enables the character to fire with a bow two or more arrows at a target at -4 to hit. A third arrow can be fired when they achieve a base attack bonus of +11 and a 4th arrow at +16 to hit. Extra arrows apply a cumulative penalty of -2 to hit for each arrow fired.
 * Power Attack (10 second cooldown, requires Strength 13+): Reduces your hit bonus by 5, or your BAB, whichever is lower. Then your successful attacks will have their damage increased by the same amount. Two-handed weapons get twice that damage bonus.
 * Precise Shot (requires ): Your targeted ranged attacks will now pass through friends and foes alike, to strike your target (no damage will be done other than to your target).
 * Improved Precise Shot (requires Dexterity 19+, Point Blank Shot, Precise Shot, Base attack bonus +11 or higher): Your targeted ranged attacks will now pass through and damage all foes in your path until they reach your intended target.
 * Precision (30 second cooldown, requires Dexterity 13+, base attack bonus of +1 or higher): This feat grants +4 on to-hit rolls but damage (including Sneak Attack Damage) is halved. (Elemental, and bane damage unaffected).
 * Resilience (30 second cooldown, requires Constitution 13+, base attack bonus of +1 or higher): This feat reduces to-hit rolls by 4; attacks deal half damage but the character gains +4 to all saving throws..