Inflict Light Wounds, Mass

{{spelldescription
 * icon		= InflictLightWoundsMass.png‎
 * school		= Necromancy
 * type1		= Inflict wounds
 * type2		=
 * type3		=
 * type4		=
 * artificer	=
 * bard		=
 * cleric		= 5
 * druid		=
 * favored soul	= 5
 * paladin	=
 * ranger		=
 * sor n wiz	=
 * cost		= 25
 * components	= V, S
 * metamagic	= Empower, Enlarge, Heighten, Maximize, Quicken
 * range		= Close (25 ft.+5 ft. per 2 caster levels)
 * target		= Foe, Undead 1 per caster level, no 2 of which can be more than 30 ft. apart
 * duration	= Instantaneous
 * save		= Will save takes half damage
 * sr		= Yes
 * cooldown	= 4 seconds
 * description	= Casts Inflict Light Wounds on multiple targets at range inflicting 1d6+2 negative energy damage plus an additional 1 for every caster level (Maximum caster level 25.), or healing Undeads. A successful Will save reduces the damage by half.

Undeads are powered by negative energy, and Undeads don't make the Will save for half healing, therefore this spell cure such creatures of a like amount of damage rather than harming them, and they don't trigger Spell Resistance when cast on friendlies Undeads.

Scrolls
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 * House of Wizardry in House Jorasco - 112pp 5gp