Greater Thaarak Hound

{{infobox-monster
 * image=Greater Thaarak Hound.jpg
 * type= Evil Outsider
 * race= Hellhound
 * level= 15 and up
 * boss= No
 * rare= No
 * alignment= Chaotic Evil
 * attack= Bite (Piercing), Claw (Slashing), Acid Breath (DoT), Dance of Death, Acid Blast SLA
 * qualities= Fear Aura, DR2-6/Lawful
 * organisation= Solitary, pair, or gang (5-10)
 * habitat= Missing, In The Flesh, Acute Delirium and more
 * description= A Larger than average Thaarak Hound. Nothing else about these is "greater"; they otherwise seem to be weaker than an average sized thaaraak hound of similar CR.

The hound possesses a minor degree of damage reduction against all weapons save Lawful ones, which is an oddity for a Daelkyr-spawn, as they are normally vulnerable to Byeshk.

Combat
Tharaak hounds mainly engage in melee combat, trying to slash and bite their opponents down. Should those attacks not quickly dispatch their enemies, however, they will use their more advanced abilities: Acid Blast and Dance of Death.

Dance of Death
Dance of death is a Tharaak main special ability. They will stand up on their hind legs and start to dance while focused on one opponent; their dance takes around 4-5 seconds and when complete can scare even the bravest adventurers to death. It works exactly like the spell Phantasmal Killer upon completion. However, note the Hound is very vulnerable while in this dancing state as he must stand on his 2 hind legs to complete it. A powerful enough blow will knockdown the hound and interrupt his dance (any damage dealt has a chance of knocking down the hound). You can also negate it with either deathblock items or a deathward spell. Once knocked down, continue to attack the hound and with some effort you should kill it; if not, attempt to trip it to keep it down when it gets back up. While hounds are somewhat resistant to trips when standing on all 4 legs, they have far lower strength saves then most four legged creatures of similar level.

Fear Aura
A Thaarak hound's mere presence strikes fears into its enemies. Anyone nearby must make a fairly low will save or be feared, as the fear spell. Negate this with greater heroism or other fear immunity items/abilities. }}