Talk:Spot

We should try to clarify whether the Spot skill or the Listen skill is more important for detecting sneaking enemies. Since sneak is a combination of both the following question should be answered: Is it necessary to counter both checks (Hide and Move Silently) of a sneaking person to detect him, or is one successful check sufficient?

This is important, because the Spot skill seems to be a lot more useful than the Listen skill. Maybe the Spot skill is for detecting traps and secret doors only?

IMO we should make a test with a character with only ranks in Spot and one wih only ranks in Listen. The quest "A Matter of Protection" would be good for a test, because it is short and has many sneaking enemies.--Ziu 16:45, February 24, 2006 (EST)


 * Good idea :) -- Tihocan 17:11, February 24, 2006 (EST)


 * How this works is as follows. Spot is used to detect doors, traps, trap boxes, and invis enemies. Listen assists in the noticing (not related to spot) of invisible enemies. So adding a Bonus to the detect invis part of Spot only.
 * Sneaking is totally differant then these to and use move silently as a big assist to Sneak. When you are in sneak its your sneak check verses your enemys spot check plus the bonus of his/her listen.Pepcfreak 13:54, March 10, 2006 (EST)


 * I typically put only spot or listen on a character. An easy check is this: Make a character with no skill in spot or listen.  Go to where the bridge is pulled up in the Sewer Rescue mission.  Can you see the rogue across the way now?  Nope?  Remake, add listen.  Can you see the rogue across the way now?  Do the same with spot.  When I have no spot or listen, I can't see them.  When I do, I plug them with arrows from across the way.  Beating one check is plenty.  Though, I have no idea how that weighs in on invisible opponents.KakarisMaelstrom 17:50, April 27, 2006 (EDT)


 * Is listen enough even if they don't move? Or do they always move? Tihocan 11:28, April 28, 2006 (EDT)


 * I'm not sure, maybe it depends on the mob. I can't visually see the critter on my screen all the time because of the faint shadow it puts on "unseen" targets.  My character can see them because I can tab through when I have spot or listen, but not when I don't.  From the tab through, I can then plug a shot, which reveals them for everyone.  The other thing that might be worth mentioning is that you can use Spot to see a target that is outside of line of sight.  Happens all the time... I'll get a target and fire through a wall to try and hit it.  Misses obviously.  I'm guessing the target does not need to be moving to "listen" it successfully.  But it may factor into the check?  Something like how the eyeballs show up to tell you that you're in the light (which I assume affects the ease of "spotting" you?  Maybe listening too?  I don't know.)   KakarisMaelstrom 12:59, April 28, 2006 (EDT)


 * Oh, I thought you meant you actually saw the hidden mob. I know I have read that spot allowed you to see them, though I have never played a high-spot char so I can't confirm. I also know that with my low-spot character, I can tab through hidden ennemies... But a cleric has a high Wis, which must give me a few Spot points. I also made a Bard with Listen this week-end, and I could also tab through the hidden rogues in Sewer rescue, but not see them. I think I'll make a couple of test characters when I have time, to see exactly what difference it can make. Tihocan 13:41, May 1, 2006 (EDT)