Update 40 named items

The Night Revels
All BtC rewards are now BtA.

New stuff:
 * (Buckler): Protection from Evil, Ghostbane, Ghostly, Lifestealed, Blue (available at levels 4 to 28)
 * new rune arm (available at levels 10 and 21 iirc)

New cosmetics:
 * TBD

Sentinels of Stormreach
Heroic loot is planned for an update
 * Blademark's Docent: +2, Physical Sheltering +9, Life Shield, Invulnerability, Blue
 * Deneith Heavy Chain: +2, Physical Sheltering +9, Life Shield, Invulnerability, Blue
 * Elyd Edge: +2, Charisma +4, Devotion +59, Anthem, Silver, Red
 * Chimera's Crown: Minor Lesser Dragonmark Enhancement, SR 15, NA +4, Green
 * Chimera's Fang: +2, Electrifying 2, Stunning +4, Maiming 2, Dragonshard Focus: Sentinel, Red
 * Jidz-Tet'ka: Tet-zik, Armor +4, Will +3, Green
 * Midnight Greetings: +2, Entropic 2, Deception +2, Deception, Red
 * Winter's Wrath: Snowball Swarm, Lesser Cold Augmentation III, Glaciation +59, Ice Lore +9%
 * Rune arm is unchanged except perhaps durability or so.

Cosmetic items

 * Cloaks are now visible on your character

WEAPONS

 * Quarterstaff Damage Dice: 5[1d6+6] +1 Base Multiplier
 * Sickle Damage Dice: 5[1d6+3]
 * 9d6 Lawful Damage (Chaotic characters will take a neg level)
 * Limb Chopper
 * Keen V
 * Set Bonus: When both Brilliant Crescents are equipped, you have +20% Offhand Strike Chance
 * Longbow Damage Dice: 5[1d8+3]
 * 9d6 Chaotic Damage (Lawful characters will take a neg level)
 * Improved Destruction
 * Elasticity (+1 Mult on 19-20)
 * Ranged Alacrity 25%
 * Heavy Mace Damage Dice: 5[1d6+3]
 * Maiming 9
 * Impact V
 * Doublestrike 23%
 * Handaxe Damage Dice: 5[1d6+3]
 * 9d6 Sonic Damage on hit
 * Legendary Telekinetic (DC 90 Knockdown)
 * Legendary Slicing Winds
 * Legendary Sirocco (DC 90 Blind)
 * Shortsword Damage Dice: 5[1d6+3]
 * Doublestrike 23%
 * Identity Crisis (Salt proc on-hit)
 * Legendary Paralyzing (DC 90)
 * Freedom of Movement
 * Scimitar Damage Dice: 5[1d6+3]
 * Identity Crisis (Salt proc on-hit)
 * Keen V
 * Utter Disintegration
 * Quarterstaff Damage Dice: 5[1d6+6]
 * Deific Focus III
 * Fire/Light Spell Power 208
 * Fire/Light Spell Lore 30%
 * If Quarterstaves are your favored weapon, whenever you expend a charge of Turn Undead, you become Favored by Irian, increasing your Fire and Light Spell Critical Damage by 5% (Quality Bonus) for 20 seconds.
 * If Quarterstaves are your favored weapon, while you are projecting an Aura of Menace, you can absorb 20 spells per rest.
 * Brazen Brilliance (from the Sunsword)
 * Light Mace Damage Dice: 5[1d6+3]
 * Every few seconds, this weapon charges you with more lingering electricity that increases lightning spell power/spell lore. When you cast a lightning spell, it consumes all stacks. Each stack provides 10 Exceptional Lightning Spell Power, and 5% exceptional Lightning Spell Lore, max stack size 3.
 * Lightning Spell Power 208
 * Lightning Spell Lore 30%
 * Evocation Spell DC +8
 * Identity Crisis (Salt proc on-hit)
 * Keen V
 * Utter Disintegration
 * Quarterstaff Damage Dice: 5[1d6+6]
 * Deific Focus III
 * Fire/Light Spell Power 208
 * Fire/Light Spell Lore 30%
 * If Quarterstaves are your favored weapon, whenever you expend a charge of Turn Undead, you become Favored by Irian, increasing your Fire and Light Spell Critical Damage by 5% (Quality Bonus) for 20 seconds.
 * If Quarterstaves are your favored weapon, while you are projecting an Aura of Menace, you can absorb 20 spells per rest.
 * Brazen Brilliance (from the Sunsword)
 * Light Mace Damage Dice: 5[1d6+3]
 * Every few seconds, this weapon charges you with more lingering electricity that increases lightning spell power/spell lore. When you cast a lightning spell, it consumes all stacks. Each stack provides 10 Exceptional Lightning Spell Power, and 5% exceptional Lightning Spell Lore, max stack size 3.
 * Lightning Spell Power 208
 * Lightning Spell Lore 30%
 * Evocation Spell DC +8
 * Light Mace Damage Dice: 5[1d6+3]
 * Every few seconds, this weapon charges you with more lingering electricity that increases lightning spell power/spell lore. When you cast a lightning spell, it consumes all stacks. Each stack provides 10 Exceptional Lightning Spell Power, and 5% exceptional Lightning Spell Lore, max stack size 3.
 * Lightning Spell Power 208
 * Lightning Spell Lore 30%
 * Evocation Spell DC +8

ARMOR
Heavy Armor
 * Medium Armor
 * Strength +20
 * PRR +52
 * Fortification 208%
 * Your Rage provides you with Energy Drain immunity for its duration.
 * Nullmagic Guard (on being struck, has a chance to silence your foe)
 * PRR +52
 * Fortification 208%
 * Will Saves +16
 * Magical Null (15% penalty to spell failure)

ACCESSORIES

 * Gloves
 * Big huge Lightning Strike on Vorpal hits to your target
 * Protection +16
 * Insightful Sheltering +26
 * Lightning Absorption +76
 * Ring
 * Improved Deception
 * Insightful Deception Att/Dmg
 * Assassinate
 * Insightful Assassinate
 * Ring
 * Exceptional Potency +20
 * Exceptional Spell Lore +10%
 * Insightful Spell Focus Mastery +4
 * Improved Nightmare Guard (DC 100)
 * Mind Drain (-5% Max Spell Points)
 * -4 Will Saves
 * Trinket
 * Mind Control Immunity
 * Magical Resistance Rating +52
 * Spell Resistance +46
 * Insightful Wisdom +9
 * Necklace
 * Anthem
 * Charisma +20
 * Insightful Devotion +104
 * When you have 3 or more sources of Anthem, this grants exceptional 30 sonic spell power and 15% sonic spell lore
 * Bracers
 * Physical Resistance Rating +52
 * Insightful Physical Resistance Rating +25
 * Insightful Spell Penetration
 * Petrification Immunity
 * Set Bonus: While wearing this and the Cloak of the Mountain, grants exceptional 30 Acid Spell Power and 15% Acid Spell Lore, and when struck you sometimes cast Stoneskin on yourself.
 * Cloak
 * Insightful Charisma +9
 * Spell Focus Mastery
 * Spell Penetration
 * Spellcast on the Run feat
 * Set Bonus: While wearing this and the Bracers of the Mountain, grants exceptional 30 Acid Spell Power and 15% Acid Spell Lore, and when struck you sometimes cast Stoneskin on yourself.
 * Helmet
 * Insightful Dexterity +9
 * Relentless Fury
 * Doubleshot 12%
 * Tendon Slice, 16 seconds
 * Cloak
 * Insightful Charisma +9
 * Spell Focus Mastery
 * Spell Penetration
 * Spellcast on the Run feat
 * Set Bonus: While wearing this and the Bracers of the Mountain, grants exceptional 30 Acid Spell Power and 15% Acid Spell Lore, and when struck you sometimes cast Stoneskin on yourself.
 * Helmet
 * Insightful Dexterity +9
 * Relentless Fury
 * Doubleshot 12%
 * Tendon Slice, 16 seconds
 * Relentless Fury
 * Doubleshot 12%
 * Tendon Slice, 16 seconds

OTHER WEAPONS
These weapons will also be included in Update 40, although their acquisition method will be a little different than most methods. More details to come when the rest of the Update is a little further along. You can expect to have to run raid-level content to access these.

Longsword Damage Dice: 7[1d8+3] (+2W from Keen)
 * Greatsword Damage Dice: 7[2d6+6] (+2W from Keen)
 * Soul Devouring: On hit, applies a stack of Soul Scar - Reduces AC, Fortification, and Will Saves by 1, stacks 20 times. On hit, Blackrazor can attempt to devour the Soul of a non-boss monster (DC 100 Phantasmal Killer vs Will negates, no effect vs mobs at 5,000 or more HP). When you kill a target, this adds a stack of Devoured Soul to you, max 20, which provides a profane bonus of 1 to Damage and Melee power per stack. On Block or unequip, consumed souls are released. Souls last for 20 seconds.
 * Keen V
 * Entropic (Bane damage on hit)
 * Vampirism 4d2
 * Mind Control Immunity
 * Soul Devouring: On hit, applies a stack of Soul Scar - Reduces AC, Fortification, and Will Saves by 1, stacks 20 times. On hit, Blackrazor can attempt to devour the Soul of a non-boss monster (DC 100 Phantasmal Killer vs Will negates, no effect vs mobs at 5,000 or more HP). When you kill a target, this adds a stack of Devoured Soul to you, max 20, which provides a profane bonus of 1 to Damage and Melee power per stack. On Block or unequip, consumed souls are released. Souls last for 20 seconds.
 * Keen V
 * Entropic (Bane damage on hit)
 * Vampirism 4d2
 * Mind Control Immunity
 * Warhammer Damage Dice: 5[1d8+3]
 * Overwhelming Shockwave: This reverberates with incredible power, and on a Vorpal strike releases a shockwave that does extreme damage to surrounding enemies. It also dazes your target (like Guardbreaking)
 * +1 Crit Multiplier on a 19-20
 * Bonesplitter
 * Giant Bane
 * Throwing Hammer Damage Dice: 5[1d4+3]
 * Overwhelming Shockwave: This reverberates with incredible power, and on a Vorpal strike releases a shockwave that does extreme damage to surrounding enemies. It also dazes your target (like Guardbreaking)
 * +1 Crit Multiplier on a 19-20
 * Bonesplitter
 * Giant Bane
 * Quarterstaff Damage Dice: 5[1d6+6]
 * The Crash of the Waves: On Harmful Spellcast, you have a small chance of locking an enemy in a frozen block of ice. DC 100.
 * Frozen Storm Lore: Ice/Electric/Sonic Spell Lore +30%
 * Frozen Storm Power: Ice/Electric/Sonic Spell Power 208
 * Swirling Ice Shield: 3 Charges/3 per day
 * Greater Water Elemental Form: While in Water Elemental Form (Druid and Sorcerer both count for this), you benefit from 50 Exceptional Cold Spell Power, 20% Exceptional Cold Spell Lore, and you have 5 additional maximum/current Cold Spell caster levels
 * Water Breathing
 * Orb Damage Dice: 5[1d6+6]
 * The Crash of the Waves: On Harmful Spellcast, you have a small chance of locking an enemy in a frozen block of ice. DC 100.
 * Frozen Storm Lore: Ice/Electric Spell Lore +30%
 * Frozen Storm Power: Ice/Electric Spell Power 208
 * Cold Resist 78
 * Greatsword Damage Dice: 5[2d6+6]
 * Chance to cause confusion on-hit, also does 9d6 chaos damage to confused targets - lawful characters take a neg level
 * 9d6 Acid Damage on-hit
 * 5 Constitution Damage on-hit
 * Legendary Slay Living proc (DC 100)
 * Bastard Sword Damage Dice: 5[1d10+3]
 * Chance to cause confusion on-hit, also does 9d6 chaos damage to confused targets - lawful characters take a neg level
 * 9d6 Acid Damage on-hit
 * 5 Constitution Damage on-hit
 * Legendary Slay Living proc (DC 100)
 * Scimitar Damage Dice: 5[1d6+3]
 * Legendary Freezing Ice proc (DC 100)
 * 9d6 Frost Damage on-hit
 * 9d10 Evil Outsider Bane
 * Legendary Slay Living proc (DC 100)
 * Bastard Sword Damage Dice: 5[1d10+3]
 * Chance to cause confusion on-hit, also does 9d6 chaos damage to confused targets - lawful characters take a neg level
 * 9d6 Acid Damage on-hit
 * 5 Constitution Damage on-hit
 * Legendary Slay Living proc (DC 100)
 * Scimitar Damage Dice: 5[1d6+3]
 * Legendary Freezing Ice proc (DC 100)
 * 9d6 Frost Damage on-hit
 * 9d10 Evil Outsider Bane
 * Scimitar Damage Dice: 5[1d6+3]
 * Legendary Freezing Ice proc (DC 100)
 * 9d6 Frost Damage on-hit
 * 9d10 Evil Outsider Bane