Pale Master enhancements

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Core abilities
Dark Reaping (Requires Wiz 1, 0 AP) - For each point spent in this tree you gain +0.75 Universal Spell Power and +0.75 Negative Energy Spell Power (for a total of 1.5 Negative Energy Spell Power per point spent)

Shroud of the Zombie (Requires Wiz 3, 5 Points Spent in Tree, 2 AP) - Activation Cost: 25 SP, Cooldown: 30 seconds. +2 Strength, +2 Con, -2 Int, -4 Cha, DR 5/Slashing, you attack 20% slower than normal. On Vorpal Melee Hit:* 1d6 int damage. Standard undead form stuff.

Shroud of the Vampire (Requires Wiz 6, 10 points spent in tree, 2 AP) - Activation Cost: 50 SP, Cooldown: 30 seconds. +2 Strength, +2 Cha, +2 Enchantment DCs, 25% less threat from spells and attacks. On Vorpal Melee Hit:* Energy Drain, inflicting 1 Negative Level. Standard undead form stuff, but quad damage from light instead of just double.

Shroud of the Wraith (Requires Wiz 12, 20 points spent in tree, 2 AP) - Activation Cost: 75 SP, Cooldown: 30 seconds. 25% incorp, featherfall, +20 MS and Balance, Ghost Touch. On Crit Melee Hit: 1d6 Con damage. Standard undead form stuff.

Shroud of the Lich (Requires Wiz 18, 30 points spent in tree, 2 AP) - Activation Cost: 100 SP, Cooldown: 30 seconds. +4 Con, +2 Int, +2 Wis, +2 Cha, +1 Necro DC, occasionally gain temp HP when damaged. On Melee Hit:* 2-9 Negative Energy Damage to a living target. Standard undead form stuff.

Master of Death (Requires Wiz 20, 40 points spent in tree, 2 AP) - You gain +2 intelligence and, when you have a Shroud toggle active, receive 5% more healing from Negative Energy

Tier 1
Necrotic Touch (0/1, 2 AP) - Activation Cost: 2 HP - Cooldown: 6 seconds. Unchanged from live.

Deathless Vigor (0/3, 2 AP per rank) - The power of undeath has toughened your flesh, providing you with an additional +5/10/15 Hit Points and +0/1/2 to Fortitude Saves.

Spell Critical: Negative Energy (0/1, 2 AP)* <-- One per tier up to tier 4, with each previous tier as a pre-req.* Same description and AP cost. Your Negative Energy damage spells have an additional 2% chance to critically hit.

Skeletal Knight (3/3, 2 AP per rank) - Rank 1: Activation Cost: 10 HP, 10 SP. Cooldown: 5 minutes. Summon the reanimated body of an ancient knight to do your bidding.* The Skeletal Knight has strong melee attacks, and is difficult to destroy.* This powerful ally is a Fighter with a level equal to your current level in the Wizard class plus any Epic levels you may have.* Additional ranks in this enhancement increase your Knight's Damage, Attack Speed, Movement Speed, and Fortification.

Negative Energy Conduit (0/3, 1 AP per rank) - Rank 1:* Your vulnerability to Negative Energy is increased by 3/6/10%.* This increases the amount by which you are healed from Negative Energy while you have a Shroud toggle active.

Tier 2
Efficient Metamagic (0/3, 2 AP per rank) - Choose between Empower Spell (2/4/6), Maximize Spell (3/6/9), Enlarge Spell (1/2/4), or Quicken Spell (1/2/4).* Reduce the Spell Point cost of using that Metamagic.

Corpsecrafter (Pre-req:* Skeletal Knight, 0/3, 1 AP per rank) - Your Skeletal Knight gains a +2/4/6 Profane Bonus to Strength, Dexterity, and Constitution

Bone Armor (0/3, 1 AP per rank) - While under the effect of Shroud of the Zombie, Vampire, or Lich, you gain 3/6/10 Physical Resistance.* While under the effect of Shroud of the Wraith, you gain 1/2/3 Dodge.

Tier 3
Necrotic Bolt (Pre-req: Necrotic Touch, 0/1, 2 AP) - Activation Cost: 5 HP. Cooldown: 6 Seconds. Unchanged from live.

Cloak of Night (0/3, 1 AP per rank) - Activation Cost: 25 SP. Cooldown: 1 second. Toggle: While active, Cloak of Night reduces the effectiveness of Positive Energy, Negative Energy, Repair, and Light damage on you by 20/35/50%.

Eternal Servitude (Pre-req: Corpsecrafter, 0/3, 1 AP per rank) - Your Skeletal Knight gains +2/4/6 Profane Bonus to AC, and a +5/10/15 Profane Bonus to Physical Resistance.

Constitution or Intelligence (0/1, 2 AP) - +1 to Con or Int

Tier 4
Dark Furor (Pre-req: Eternal Servitude, 0/3, 1 AP per rank) - Your Skeletal Knight gains 15/30/45% Doublestrike, and its attacks bypass 5/10/15% of enemy Fortification.

Constitution or Intelligence (Pre-req:* Cons or Int from Tier 3, 0/1, 2 AP) - +1 to Con or Int (can be same or different from previous tier)

Tier 5
Necrotic Blast (Pre-req: Necrotic Bolt, 0/1, 2 AP per rank) - Activation Cost: 10 HP. Cooldown: 6 seconds. Same description as on live.

Animate Ally (0/1, 2 AP) - Cooldown: 5 minutes. Metamagics:* Quicken, Enlarge. Spell Resistance: No. Activate to Animate a dead ally, restoring 50% of the target's hit points.* Your ally is considered an undead zombie (gaining the benefits and drawbacks of Shroud of the Zombie) and will steadily take damage until death reclaims it.* Your ally is unable to change forms while under this effect.

Necromantic Focus (0/1, 2 AP) - You benefit from dark knowledge, granting you a +1 DC to spells from the Necromancy school.

Improved Shrouding (0/1, 2 AP) - Your Undead Shrouds gain the following additional benefits:
 * While in Shroud of the Zombie, you gain +2 Constitution, 15 Physical Resistance Rating, and your Damage Reduction increases to 10/Slashing.
 * While in Shroud of the Vampire, you gain +2 Dexterity, your vulnerability to Light damage is reduced by 50%, and your melee and unarmed attacks heal you for 1 point of Negative Energy damage.
 * While in Shroud of the Wraith, you gain +2 Dexterity and your Incorporeal Miss Chance increases from 25% to 35%.
 * While in Shroud of the Lich, you gain an additional +2 Intelligence and +10 to Negative Energy Spellpower.