Vaults of the Artificers loot

Much like Crystal Cove crafting, you can craft at whatever level you like; however, Tiers 2 & 3 of the Epic items require the previous tiers (i.e., you need to build Tier 1 -> Tier 2 -> Tier 3).

What to run for ingredients

 * Epic version ingredients are only used for the Tier 2/3 upgrades for Level 20 version items. They can only be obtained by running Epic version challenges.

Mournlode Weapons
Shortsword, Longsword, Greataxe, Light Mace, Warhammer, Maul


 * Level 20 versions have their base properties upgraded
 * Shortsword - Augmented Damage 2d6
 * Longsword - Augmented Damage: 2d8
 * Greataxe - Augmented Damage: 2d12
 * Light mace - Augmented Damage: 2d6
 * Warhammer - Augmented Damage: 2d8
 * Maul - Augmented Damage: 2d10

Calomel Weapons
Rapier, Scimitar, Falchion, Heavy Repeating Crossbow, Longbow, Handwraps


 * Level 20 versions have their base properties upgraded
 * Rapier - 1d6, 18/x2
 * Scimitar - 2d6, 18/x2
 * Falchion - 4d4, 18/x2
 * Longbow, Heavy Repeater, Handwraps - Dice unknown.

Mournlode Armors
Chain Shirt, Breastplate, Full Plate, Docent


 * Chain shirt - Armor profile: Light, +4 armor bonus before enhancement bonus, Max Dex 4, ACP -1, ASF 20%
 * Breastplate - Armor profile: Medium, +5 armor bonus before enhancement bonus, Max Dex 3, ACP -3, ASF 25%
 * Full Plate - Armor profile: Heavy, +10 armor bonus before enhancement bonus, Max Dex 1, ACP -5, ASF 35%

Armor Special Qualities
Starting at Level 16 versions, different sets of armor have a different special quality:
 * Chain Shirt - Weaken Undead
 * Docent - Weaken Undead
 * Breastplate -
 * Full Plate - Healer's Bounty

Blasting Chime (Trinket)
Level 4: Weaken Construct, Lesser Sonic Lore, Greater Resonance II

Level 8: Weaken Construct, Sonic Lore, Greater Resonance IV, Sonic Guard

Level 12: Weaken Construct, Greater Sonic Lore, Greater Resonance VI, Sonic Guard

Level 16: Weaken Construct, Major Sonic Lore, Superior Resonance VII, Cacaphonic Guard, Evocation Focus, Anthem

Level 20 Tier 1: Weaken Construct, Major Sonic Lore, Superior Resonance IX, Cacaphonic Guard, Greater Evocation Focus, Anthem

Level 20 Tier 2: Weaken Construct, Major Sonic Lore, Superior Resonance IX, Cacaphonic Guard, Greater Evocation Focus, Anthem, Epic Resonance VI, Inherent Sonic Resistance - 10

Level 20 Tier 3: Weaken Construct, Superior Sonic Lore, Superior Resonance IX, Cacaphonic Guard, Greater Evocation Focus, Anthem, Epic Resonance VI, Inherent Sonic Resistance - 10, Empty Green Augment Slot


 * Weaken Construct: On melee hit proc, -20% Fortification for 20 seconds, Constructs only, suspect 100% proc rate on armed attacks only but untested
 * Cacophonic Guard: On being hit retributive sonic damage proc, worded like Lightning Storm Guard, so expect low proc rate big damage

Bracers of Wind
Level 4: Greater Magnetism II, Lesser Lightning Lore

Level 8: Greater Magnetism IV, Lightning Lore, Blurry

Level 12: Greater Magnetism VI, Greater Lightning Lore, Blurry, Dodge Bonus +1

Level 16: Superior Magnetism VII, Major Lightning Lore, Blurry, Dodge Bonus +2, Air Guard

Level 20 Tier 1: Superior Magnetism IX, Major Lightning Lore, Blurry, Dodge Bonus +3, Air Guard

Level 20 Tier 2: Superior Magnetism IX, Major Lightning Lore, Blurry, Dodge Bonus +3, Air Guard, Epic Magnetism VI, Inherent Lightning Resistance - 10

Level 20 Tier 3: Superior Magnetism IX, Superior Lightning Lore, Blurry, Dodge Bonus +3, Air Guard, Epic Magnetism VI, Inherent Lightning Resistance - 10,

Cloak of Flames
Level 4: Greater Combustion II, Lesser Fire Lore, Heightened Awareness I

Level 8: Greater Combustion IV, Fire Lore, Heightened Awareness I

Level 12: Greater Combustion VI, Greater Fire Lore, Heightened Awareness II, Fire Absorption - 10%

Level 16: Superior Combustion VII, Major Fire Lore, Heightened Awareness II, Fire Absorption - 15%, Fire Shield (Fire)

Level 20 Tier 1: Superior Combustion IX, Major Fire Lore, Heightened Awareness IV, Fire Absorption - 20%, Fire Shield (Fire)

Level 20 Tier 2: Superior Combustion IX, Major Fire Lore, Heightened Awareness IV, Fire Absorption - 20%, Fire Shield (Fire), Epic Combustion VI, Inherent Fire Resistance - 10

Level 20 Tier 3: Superior Combustion IX, Superior Fire Lore, Heightened Awareness IV, Fire Absorption - 20%, Fire Shield (Fire), Epic Combustion VI, Inherent Fire Resistance - 10, [[augment|blue}}

Rock Boots
Level 4: Greater Corrosion II, Lesser Acid Lore, Lesser Stone Prison Guard

Level 8: Greater Corrosion IV, Acid Lore, Lesser Stone Prison Guard

Level 12: Greater Corrosion VI, Greater Acid Lore, Stone Prison Guard

Level 16: Superior Corrosion VII, Major Acid Lore, Stone Prison Guard, Earthgrab Guard, Immunity to Slippery Surfaces

Level 20 Tier 1: Superior Corrosion IX, Major Acid Lore, Stone Prison Guard, Earthgrab Guard, Immunity to Slippery Surfaces

Level 20 Tier 2: Superior Corrosion IX, Major Acid Lore, Stone Prison Guard, Earthgrab Guard, Immunity to Slippery Surfaces, Epic Corrosion VI, Inherent Acid Resistance - 10

Level 20 Tier 3: Superior Corrosion IX, Superior Acid Lore, Stone Prison Guard, Earthgrab Guard, Immunity to Slippery Surfaces, Epic Corrosion VI, Inherent Acid Resistance - 10,

Wand Bracelet
Some speculation that the item is ged and Devs are removing until fixed. Seems that there was an issue with the wands destroying the item when their charges reached zero.