Combat Training Room

One of four training rooms in Smuggler's Rest, this focuses on combat and tactics. The challenge is to defeat three golems.

The Golems

 * 1) The first will neither move nor attack, and is intended to teach the player to swing the weapon.
 * 2) The second golem will attack, but not move, and encourages the player to block its attacks.
 * 3) The third golem will pursue the character and attack, and encourages the player to tumble. The third golem is the only one who is a threat to do any damage, and non-melee classes (wizard, sorcerer, some rogue builds) may find themselves low on hit points when facing the third golem.

Opening the chest behind the third golem reveals the mark, which can be turned in for a potion of cure light wounds.

XP Bonuses

 * First time bonus of 25% increases the XP granted by 1 XP.