Arraetrikos

{{Infobox-monster | image       =   Arraetrikos.jpg | type        =   Evil Outsider | race        =   Devil | sub-race    =   Pit Fiend | MM type     = | alignment   =   Lawful Evil | cr          =   {{Xpcolors|normal=28|hard=32|elite=38}} | named       =   Yes | boss        =   Purple | color       =   No   | rare         =   No  | attack       =

Melee

 * Attack Bonus:
 * Attack Damage: (plus or minus 10) (tested)
 * Double-strikes occasionally on Normal, and almost all of the time on Elite (two attacks in one swing animation)
 * Considered to have rogue levels on hard/elite - and thus can sneak attack and score critical hits on players with 100% fortification.
 * True Seeing
 * Pit Fiends' melee attacks also have poison and disease effect as following:
 * Poison Injury: Fortitude DC 32, initially 1d6 Con damage, secondary 1000 Con damage.
 * Devil Chills disease: Fortitude DC 32, 1d6 Str damage.

Spells Known
Save DC ~28-36
 * Delayed Blast Fireball: (save DC )
 * Meteor Swarm: 4x 60-90 fire damage (save DC ), 4x 20-30 bludgeon damage (no save, unaffected by DR)
 * Hold Monster, Mass: DC suspected to be
 * Greater Dispel Magic mass: He has this spell, yet casts it EXTREMELY rarely. On most runs you won't see it ever get cast.
 * Teleport Other: teleports random player into his melee range (only in phase 5) DC ~28 Normal

Spell Damage
As a level 28 caster using Maximize and Empower, though his spells all cap at CL20 or lower: | qualities   = | organization = | habitat     = | description =   Known as the "General of Shavarath", Arraetrikos is the raid boss of The Shroud raid, introduced in Module 6. Arraetrikos is encountered in Phases 4 and 5 of the raid.
 * DBF: 80-120 * 2.5 = 200-300 fire damage
 * Meteor Swarm: 24-36 + 8-12 * 2.5 = 4x 60-90 fire (save half) + 4x 20-30 Bludgeoning (No save)
 * HP: Very High: (Note: Hard/Elite figures need to be verified post U12)
 * - part 4
 * - part 5
 * - part 4 Legendary
 * AC:
 * DR: /Silver+Good (Developer Confirmation).
 * Fortification: (Developer Confirmation)
 * Saves: Normal: Fort 35+, Will 35+, Reflex 27+
 * Feats: Maximize, Empower, Enlarge. Evasion on Hard/Elite only. Sneak attack 8d6 on hard/elite.
 * Resists/Immunities: Immunity to Curses, Fire, Poison and Symbol of Weakness. Resistance to acid and cold 30 (Normal), ~60 points on Elite
 * Spell Resistance:
 * Intimidate DC: (Though intimidate has very little effect, as his aggro randomly changes every 2 seconds)

He is often nicknamed "Harry" when discussing "Harry Beaters," weapons containing both Silver and Good that will bypass his damage reduction.

Developer Confirmation

 * developer = |source=http://forums.ddo.com/showpost.php?p=4098065&postcount=34|quote= Every Pit Fiend and Horned Devil raid boss' fortification is currently 50% on normal, 65% on hard, and 80% on elite. Epic Velah's fortification is 50%. Epic Lailat's fortification is 80%. Even the Lord of Blades left his heavy fort item at home, and is sitting at 80% (even though he really should have the Improved Fort feat).

If people are working together to reduce fortification, those numbers are able to be significantly lowered or even reduced all the way to zero, and all of the physical DPS goes up.}} }}