Molotov Cocktail

{{Infobox-spell
 * name          = Molotov Cocktail
 * level         = 3
 * icon		= Icon Molotov Cocktail.png
 * school		= Conjuration
 * type1		= Fire
 * type2		= Crimsonite
 * type3		=
 * type4		=
 * alchemist     = 3
 * cost		= 15
 * components	= {{V}}, {{S}}, {{M}}
 * metamagic	= {{Empower}}, {{Maximize}}, {{Quicken}}, {{Eschew}}, {{Heighten}}, {{Intensify}}, {{Embolden}}, {{Accelerate}}
 * range		= Very Long
 * target		= Foe, Directional, Breakable
 * duration	= Instantaneous
 * save		= Fortitude half
 * sr		= No
 * cooldown	= 3 seconds
 * description	= Lob a glass bottle full of reactive chemicals that shatters and then ignites in a large area, dealing damage to all enemies struck. Enemies are ignited, dealing 1d6+3 Fire damage per caster level, max caster level 15.

DND Dice: Deals 1d6+3 fire damage per caster level in an area (max 15d6+45 at caster level 15). A successful fortitude save reduces damage by half. Notes:
 * notes         =
 * {{Bug|In-game description suggests a reflex save is needed, in practice actually Fortitude}}
 * As a lobbed spell, this spell has a very long range that is similar to ray spells (double default). However due to the arching nature, areas with low ceilings may prevent long range throws, as this spell can be intercepted by terrain.

Recipes
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 * Auromir Palance sells alchemist recipes in the House of Wizardry in House Jorasco.