Half-Orc enhancements (history)

Melee Fighting Related

 * '''Orcish Fury I
 * Prerequisites: Lvl 1 Half-Orc
 * Benefit: When below 50% health you gain a +2 morale bonus to strength.
 * '''Orcish Fury II
 * Prerequisites: Lvl 5 Half-Orc, Orcish Fury I
 * Benefit: When below 25% health you gain an additional +2 morale bonus to strength. This strength bonus stacks with Orcish Fury I.
 * '''Orcish Fury III
 * Prerequisites: Lvl 9 Half-Orc, Orcish Fury II
 * Benefit: When below 10% health you gain an additional +4 morale bonus to strength. This strength bonus stacks with Orcish Fury I and II.
 * Orcish Great Weapon Aptitude I
 * Prerequisites: Lvl 2 Half-Orc, Two Handed Fighting
 * Benefit: Glancing blows produced by your two-handed weapon attacks have 2% chance of producing magical weapon effects such as flaming.
 * Orcish Great Weapon Aptitude II 
 * Prerequisites: Lvl 8 Half-Orc, Improved Two Handed Fighting, Orcish Great Weapon Aptitude I
 * Benefit: Glancing blows produced by your two-handed weapon attacks get an additional 2% chance of producing magical weapon effects such as flaming.
 * Orcish Great Weapon Aptitude III
 * Prerequisites: Lvl 14 Half-Orc, Greater Two Handed Fighting, Orcish Great Weapon Aptitude II
 * Benefit: Glancing blows produced by your two-handed weapon attacks get an additional 2% chance of producing magical weapon effects such as flaming.
 * '''Orcish Melee Damage I
 * Prerequisites: Lvl 1 Half-Orc
 * Benefit: You gain an additional +2 bonus to damage rolls when using two handed melee weapons.
 * '''Orcish Falchion Damage I
 * Benefit: You gain an additional +2 bonus to damage rolls when using a falchion.
 * '''Orcish Greataxe Damage I
 * Benefit: You gain an additional +2 bonus to damage rolls when using a greataxe.
 * '''Orcish Greatclub Damage I
 * Benefit: You gain an additional +2 bonus to damage rolls when using a greatclub.
 * '''Orcish Greatsword Damage I
 * Benefit: You gain an additional +2 bonus to damage rolls when using a greatsword.
 * '''Orcish Maul Damage I
 * Benefit: You gain an additional +2 bonus to damage rolls when using a maul.
 * '''Orcish Quarterstaff Damage I
 * Benefit: You gain an additional +2 bonus to damage rolls when using a quarterstaff.
 * '''Orcish Melee Damage II
 * Prerequisites: Lvl 7 Half-Orc, Orcish Melee Damage I
 * Benefit: You gain an additional +2 bonus to damage rolls when using two handed melee weapons, bringing the total increase to 4.
 * '''Orcish Falchion Damage II
 * Benefit: You gain an additional +2 bonus to damage rolls when using a falchion, bringing the total increase to 4.
 * '''Orcish Greataxe Damage II
 * Benefit: You gain an additional +2 bonus to damage rolls when using a greataxe, bringing the total increase to 4.
 * '''Orcish Greatclub Damage II
 * Benefit: You gain an additional +2 bonus to damage rolls when using a greatclub, bringing the total increase to 4.
 * '''Orcish Greatsword Damage II
 * Benefit: You gain an additional +2 bonus to damage rolls when using a greatsword, bringing the total increase to 4.
 * '''Orcish Maul Damage II
 * Benefit: You gain an additional +2 bonus to damage rolls when using a maul, bringing the total increase to 4.
 * '''Orcish Quarterstaff Damage II
 * Benefit: You gain an additional +2 bonus to damage rolls when using a quarterstaff, bringing the total increase to 4.
 * Orcish Power Attack I 
 * Prerequisites: Lvl 4 Half-Orc, Power Attack
 * Benefit: Your Power Attack feat does 1 additional point of bonus damage but also has an additional -1 to your attack bonus.
 * Orcish Power Attack II 
 * Prerequisites: Lvl 10 Half-Orc, Orcish Power Attack I
 * Benefit: Your Power Attack feat does 2 additional points of bonus damage but also has an additional -2 to your attack bonus.
 * Orcish Power Attack III 
 * Prerequisites: Lvl 16 Half-Orc, Orcish Power Attack II
 * Benefit: Your Power Attack feat does 3 additional points of bonus damage but also has an additional -3 to your attack bonus.
 * '''Orcish Power Rage I
 * Prerequisites: Lvl 5 Half-Orc, Lvl 2 Barbarian, and any of: Orcish Fury I, Orcish Brute Fighting I, or Orcish Extra Action Boost I
 * Benefit: When raging, you gain an additional +1 Strength, but also get an additional -1 penalty to AC. Requires at least 2 levels of the Barbarian class.
 * '''Orcish Power Rage II
 * Prerequisites: Lvl 15 Half-Orc, Lvl 6 Barbarian, Orcish Power Rage I, and any of: Orcish Fury III, Orcish Brute Fighting III, or Orcish Extra Action Boost III.
 * Benefit: When raging, you gain an additional +2 Strength, but also get an additional -2 penalty to AC. Requires at least 6 levels of the Barbarian class.

Racial Stat Enhancements

 * Orcish Strength I 
 * Prerequisites: Lvl 3 Half-Orc
 * Benefit: Grants a +1 increase to your Strength score.
 * Orcish Strength II 
 * Prerequisites: Lvl 8 Half-Orc, Orcish Strength I
 * Benefit: Grants an additional +1 to your Strength score.

Racial Skill Enhancements

 * Tharashk Search I 
 * Prerequisites: Lvl 1 Half-Orc or Human, Least Dragonmark of Finding
 * Benefit: Grants a +1 bonus to your Search skill.
 * Tharashk Search II 
 * Prerequisites: Lvl 6 Half-Orc or Human, Lesser Dragonmark of Finding, Tharashk Search I
 * Benefit: Grants an additional +1 bonus to your Search skill, bringing the total increase to 2.
 * Tharashk Search III 
 * Prerequisites: Lvl 10 Half-Orc or Human, Greater Dragonmark of Finding, Tharashk Search II
 * Benefit: Grants an additional +1 bonus to your Search skill, bringing the total increase to 3.
 * Tharashk Search IV 
 * Prerequisites: Lvl 14 Half-Orc or Human, Tharashk Search III
 * Benefit: Grants an additional +1 bonus to your Search skill, bringing the total increase to 4.

Action Boost Enhancements
Boosts last 20 seconds and can be used 5 times per rest. They have a 30 second cooldown. (Shared by all action boosts.)
 * '''Orc Extra Action Boost I
 * Prerequisites: Lvl 3 Half-Orc
 * Benefit: Half-orcs keep fighting long after other races tire. You can use each of your action boosts 1 additional time per rest.
 * '''Orc Extra Action Boost II
 * Prerequisites: Lvl 7 Half-Orc, Orcish Extra Action Boost I
 * Benefit: Half-orcs keep fighting long after other races tire. You can use each of your action boosts 1 additional time per rest, bringing the total increase to 2.
 * '''Orc Extra Action Boost III
 * Prerequisites: Lvl 11 Half-Orc, Orcish Extra Action Boost II
 * Benefit: Half-orcs keep fighting long after other races tire. You can use each of your action boosts 1 additional time per rest, bringing the total increase to 3.