Brothers of the Forge

Warforged sorcerer Talbron Tewn has received a mysterious invitation to the Mournland training center where he spent his first years of life.

Unlike other epic quests, this quest has a minimum level requirement (level 24). {{Quest Warforged sorcerer Talbron Tewn has received a mysterious invitation to the Mournland training center where he spent his first years of life.
 * name         = Brothers of the Forge
 * epic         = 28
 * duration     = Medium
 * ecasual      = 8099
 * enormal      = 17859
 * ehard        = 18334
 * eelite       = 18809
 * loc          = Cannith Training Facility No. 14
 * npc          = Talbron Tewn
 * zone         = House Cannith
 * patron       = House Cannith
 * favor        = 9
 * free         = yes
 * extreme      = No
 * mappic       = Map Brothers of the Forge.png
 * maplegend    =
 * othermap     =
 * mappic2      =
 * thirdmap     =
 * mappic3      =
 * fourthmap    =
 * mappic4      =
 * fifthmap     =
 * mappic5      =
 * loadingpic   = Questloading BrothersOfTheForge.jpg
 * overview     =

Speak to Talbron in the House Cannith Enclave to join him on this journey home.
 * obj=
 * Speak to Talbron
 * Enter the training facility
 * Search for Gorin
 * Use Training Pattern Tau
 * Find and use Patterns Delta and Epsilon
 * Find and use Patterns Beta and Sigma
 * (Optional) Find Talbron's fallen comrades (Find 5) {{Calculated XP bonus|solo=8099|normal=17859|hard=18334|elite=18809|percent=16}}
 * (Optional) Defeat Fellsting, the monstrous scorpion {{Calculated XP bonus|solo=8099|normal=17859|hard=18334|elite=18809|percent=15}}
 * traps= Trap DCs
 * Magefire Cannons can be disabled.
 * Two Fire traps behind one secret door.
 * Two (Electric?) traps (3 trap control panels) behind another secret door.

Walkthrough
Fairly straight-forward quest. Break boxes to find patterns. In two rooms, you will have to use the training patterns to open the way to proceed. In the second room, there will be an explosion which trips you.

Talbron Tewn will help you while fighting and will hamper you while sneaking. He will follow you around, by teleport if necessary.

The forge brothers are rogue-like Clanda, rogue-like Drex, barbarian-like Flint, artificer/warrior Gorrin, warrior-like Jaffer, wizard Myrog, sorcerer Talbron.

Fellsting can appear at various locations. Killing it awards a chest.

| misc       = At the top of every 'stair well' there are pipes you can climb on (Jump 30 is fine) where the mobs can't reach you. Just gather and kill.

Two types of secret doors:
 * Easy-to-find (True Seeing is enough on Normal): in the training rooms (these are usually empty, though fallen comrades can spawn there)
 * Harder-to-find (True Seeing is not enough): access two trapped corridors which allow you to bypass a portion of the quest. If you use these shortcuts, you probably won't find all comrades (optional), although sometimes comrades can spawn in these passages. First door is behind the first rest shrine, to the right. Second door is behind the hatch exposed by the explosion in the second training room (Search DC:73, on Epic Normal and Hard). On Elite the search DC for the door behind the shrine was found with a Search of 73. On Epic Normal and Hard the search DC for both these doors is Search DC:73.

Lots of metallic monsters, melee weapons can break here. Consider bringing multiple.

Once inside the Elite Training Chamber, you won't be able to retreat back to the Cannith Training Facility until the quest is finished, so be prepared.

During the final fight, Spotter Drones and Cannith Sentries will keep spawning.

Killing Gorrin will kill all remaining monsters as well (at least one exception witnessed: a lone Spotter Drone survived).

Named Monsters: }}
 * aggression      = 131-133
 * onslaught       = 171-173
 * tamper          = 5-8
 * neutralization  = 7-?
 * ingenious       = 11-?
 * observance      = 2
 * perception      = 3
 * vigilant        = 4
 * mischief        = 22
 * vandal          = 29
 * ransack         = 36
 * chest=
 * One for killing Fellsting
 * One in the second training room
 * One end chest
 * collectable=6 (may be others in the harder-to-find secret areas)
 * Rubble in the infirmary
 * Adventurer's Pack in the east alcove just north of the first training room
 * Rubble at the bottom of the second rampway
 * Adventurer's Pack in the barracks
 * Adventurer's Pack near the last shrine
 * Rubble south of the forge bay
 * npcreward= Standard, Select from X, Up to ML:X
 * unique= yes
 * monsters= Monster Information
 * Armored Scorpions CR 31/37/70
 * Cannith Sentries CR 31/37/70
 * Magefire Cannons CR 32/38/73
 * Repair Drones CR 31/37/73
 * Rusting Sentries CR 31/37/70
 * Sniper Drones CR 31/37/73
 * Spellspew Scorpions CR 31/37/70
 * Enhanced Target Dummies - Orange-named iron golems CR 33/39/76 DR 10/?/? Adamantine
 * Gorrin - Red-named warforged, final boss. CR 34/40/77
 * Spotter Drone - Optional red-named drone. CR 32/38/73
 * Fellsting - Optional red-named scorpion. CR 33/39/76