The Prisoner

Overview
This is part two in the Vault of Night quest series. You need to collect four different personal items from different sections and bring them back to the woman in the main plaza to heal her.

Known Traps
On one side there are jets that look similar to ice traps. They are not ice, but rather gusts of air that will blow you off and cause you to fail the quest immediately. You will need to run through them one at a time between blasts. The other side has one beholder and then the rest is just a bunch of oozes. After you climb up, there will be a round stone "bridge" with X's on it. This has more air gusts, and the x's are safe spots. You may only want to send those that are absolutely necessary to clear this part. There is, however a shrine soon after the first air blasts.

There are also some spike and either sonic or force traps in the labyrinth.

Monsters
There are three beholders in the quest, a named fire giant with lots of air mephits, an area with lots of oozes (including arcane slimes), and Tharashk hounds and minotaurs in the maze. At the end, you will face a spellcasting shadow variant of the woman you are trying to rescue.

Additionally, there are some type of Quori that look similar to glass spiders. These can do large amounts of charisma damage.

Rewards
There are a few chests throughout the quest, including a couple of possible locations in the labyrinth. No end reward is given after completion.

Tips and Misc
Don't fall! If ANY member of the party falls at any point during the mission then you immediately fail.

When fighting the named fire giant, you can pull his mephits back up to the bridge and he won't follow. They will respawn a time or two, but once they are gone you can face him alone.