Wisdom

Wisdom is one of the six basic stats of DDO.

==Wisdom (WIS)== Wisdom describes a Player Character’s willpower, common sense, perception, and intuition. While Intelligence represents one’s ability to analyze information, Wisdom represents being in tune with and aware of one’s surroundings.

Wisdom is the most important ability for Clerics, and it is also important for Favored Souls, Paladins, Rangers, Druids and Monks. If you want your character to have acute senses, put a high score in Wisdom. Every creature has a Wisdom score.

You apply your Player Character’s Wisdom modifier to:
 * Will saving throws (for negating the effect of charm person and other spells).
 * Heal, Listen, and Spot checks. These are the skills that have Wisdom as their key ability.
 * Using Wisdom-based stat runes.
 * The Vault of Night Requires Wisdom 20 for two runes
 * The Tear of Dhakaan Requires Wisdom 20
 * The Xorian Cipher Requires Wisdom 20-22
 * Armor Class bonus for Monks.
 * Several Monk ki attacks, such as Stunning Fist and the granted attacks from Shintao Monk enhancements use Wisdom to determine DCs.
 * Spell Difficulty Class (DC) for Cleric, Druid, and Favored Soul all use Wisdom modifier.

Clerics, Paladins, Druid and Rangers get bonus spell points based on their Wisdom scores. The minimum Wisdom score needed to cast a Cleric, Paladin, or Ranger spell is 10 + the spell’s level.

Wisdom may be used to hit with Shortbows and Longbows if using the Zen Archery feat. To use Wisdom as attack and/or damage modifier in melee, use Flame Blade or some of the named items, for example.

Feat Prerequisites
The following Feats have a minimum Wisdom Requirement:
 * Zen Archery Requires Wisdom 13
 * Vorpal Strikes Epic Feat Requires Wisdom 23

Note: Feat Pre-reqs Only take into account the following bonuses:
 * Base Stat value at Character Creation
 * Level-Up stat point raises
 * Inherent Bonuses from Ability tomes

Raising Wisdom Scores
You can raise your Wisdom score from different sources, among them:

Base

 * During character creation, you can add up to 10 points to your basic Wisdom score, which means:
 * A Deep Gnome character can start with a Wisdom of up to 20
 * A Bladeforged or Warforged character can have a Wisdom of up to 16.
 * All other races can start with a Wisdom of up to 18
 * At the 4th, 8th, 12th, 16th, 20th, 24th, and 28th, you are allowed to raise a single ability by 1 point.
 * The Stat point raises are often referred to as "level-ups". These increases count towards Feat Pre-requisites.

Inherent bonus
Inherent bonuses stack with all other bonuses and also count towards Feat Pre-requisites.
 * A Manual of Understanding will raise the Wisdom score by the appropriate value. For more information, refer to Tomes. These bonuses will show on your character sheet in the Feat section.

Feat bonus
Unless noted otherwise, Feat Bonuses stack with each other and other sources of bonuses.


 * General Feats
 * Completionist feat - Bonus of +2 to all abilities available at level 3 to Completionists.
 * Great Ability - Epic feat available at level 21,24,27, or 30. Bonus of +1 to Wisdom.  May be selected multiple times.
 * Racial Past Life Feats - The second Past Life Feat for Human and Aasimar is +1 Wisdom. These are auto-granted at level 1, but do not count for feat pre-requisites.  For more information see: Racial Reincarnation.


 * Class Feats
 * Monk Water Stance provides a +2/+3/+4 Bonus to Wisdom when centered and in Water Stance.
 * Inspire Excellence Epic Feat provides Bard Song that gives +2 Competence Bonus to All Statistics. Does not stack with other Competence bonus.
 * Aureon's Instruction Level 6 Deity feat for Follower of Aureon provides +4 Wisdom for limited duration (24 seconds + 6 seconds per Religious Lore feat).
 * Ever Watchful Level 6 Deity feat for Follower of Helm provides +4 Wisdom for limited duration (24 seconds + 6 seconds per Religious Lore feat).
 * Luck of Olladra Level 6 Deity feat for Follower of Olladra provides +1d6 Wisdom for limited duration (24 seconds + 6 seconds per Religious Lore feat).


 * Class Enhancements
 * Barbarian: Occult Slayer Enhancement - Wisdom - Provides +1 Wisdom at Tier 3 and Tier 4.
 * Cleric: Divine Disciple, Radiant Servant, Warpriest Enhancement - Wisdom - Provides +1 Wisdom at Tier 3 and Tier 4.
 * Divine Disciple Capstone - Transcendence - Provides +2 Wisdom.
 * Radiant Servant Capstone - Radiant Servant - Provides +2 Wisdom.
 * Favored Soul: Angel of Vengeance, Warpriest Enhancement - Wisdom - Provides +1 Wisdom at Tier 3 and Tier 4.
 * Druid: Nature's Warrior, Season's Herald Enhancement - Wisdom - Provides +1 Wisdom at Tier 3 and Tier 4.
 * Season's Herald Capstone - Heirophant - Provides +2 Wisdom.
 * Fighter: Kensai Enhancement - Wisdom - Provides +1 Wisdom at Tier 3 and Tier 4.
 * Kensai Core Enhancement 4 - Power Surge - Provides +8 Psionic Bonus to Wisdom for 60 seconds per use. Will not stack with other Psionic Bonuses.
 * Kensai Capstone - Alacrity - Provides +2 Wisdom.
 * Monk: Henshin Mystic, Ninja Spy, Shintao Enhancement - Wisdom - Provides +1 Wisdom at Tier 3 and Tier 4.
 * Henshin Mystic Capstone - Serenity - Provides +4 Wisdom.
 * Ninja Spy Capstone - Provides +2 Wisdom.
 * Shintao Capstone - To Seek Perfection - Provides +4 Wisdom.
 * Ranger: Arcane Archer, Deepwood Stalker Enhancement - Wisdom - Provides +1 Wisdom at Tier 3 and Tier 4.
 * Sorcerer: Water Savant Enhancement - Wisdom - Provides +1 Wisdom at Tier 3 and Tier 4.


 * Racial Enhancements - Five races allow to raise the Wisdom score via enhancements:
 * Deep Gnome characters can increase their Wisdom by two
 * Human, Half-Elf, and Purple Dragon Knight characters can increase their Wisdom by one (Human Racial Enhancements, Half-elf Racial Human Enhancements)
 * Any Half-Elf with can increase its Wisdom by one as a Tier 3 Enhancement
 * Elf, Half-Elf, and Morninglord Arcane Archer Enhancement - Wisdom - Provides +1 Wisdom at Tier 3 and Tier 4.


 * Epic Destiny Enhancements -
 * Divine Crusader Tier 1 - 6 Stat Increase - You can select a +1 Wisdom increase at each level for 2 EDP. Maximum of +6 total.
 * Exalted Angel Tier 1 - 6 Stat Increase - You can select a +1 Wisdom increase at each level for 2 EDP. Maximum of +6 total.
 * Grandmaster of Flowers Tier 1 - 6 Stat Increase - You can select a +1 Wisdom increase at each level for 2 EDP. Maximum of +6 total.
 * Primal Avatar Tier 1 - 6 Stat Increase - You can select a +1 Wisdom increase at each level for 2 EDP. Maximum of +6 total.
 * Primal Avatar Spirit Boon - +2 primal bonus to Wisdom while toggled on. Tier 5 Enhancement.  Will not stack with other Primal Bonuses.
 * Fatesinger Echos of the Ancestors - Primal - Provides a +1 bonus to Wisdom for the Primal Avatar selector.
 * Fury of the Wild Acute Instincts - Provides a +2 bonus to Wisdom while raging.
 * Shiradi Champion Tier 1 - 6 Stat Increase - You can select a +1 Wisdom increase at each level for 2 EDP. Maximum of +6 total.
 * Shiradi Champion Audience with the Queen Can provide Pleasure of the Queen for a +4 Royal Bonus to Statistics or Joy of the Queen - Love for a +10 Royal Bonus. 5 minute duration.

Items
Unless noted otherwise, bonuses within a single category do not stack.


 * Enhancement Bonus
 * Random Loot Items may come with the enhancement bonus of +1 - +17.
 * Named items Items may come with the enhancement bonus of +1 - +18.
 * Cannith Crafting Items may come with the enhancement bonus of +1 - +15.
 * Slave Lords Crafting Items may come with an enhancement bonus of +5(heroic) or +17(Legendary) in the Prefix (Blue) Slot.
 * Colorless Augment Slots can be slotted with a Wisdom augment with an enhancement bonus of +1 - +8


 * Exceptional bonus
 * Globe of True Imperial Blood can be slotted into a Colorless Slot and provides +1 Exceptional Bonus.
 * Diamond of Exceptional Wisdom +1 can be slotted into a Colorless Slot and provides +1 Exceptional Bonus.
 * Named items may provide a +1 Exceptional Bonus to Wisdom.
 * Dragontouched Armor Tempest Runes may be slotted to provide a +1 Exceptional Bonus to Wisdom.
 * Legendary Green Steel items may be crafted with a +2 Exceptional bonus in Tier 3.


 * Insight bonus
 * Random loot may come with a +1 - +8 Insight bonus.
 * Cannith Crafting items may come with a +1 - +7 Insight bonus.
 * Named items
 * Incredible Potential Tower of Despair crafting may add a +2 Insight Bonus to Wisdom on Tower of Despair Rings.
 * Legendary Green Steel items may be crafted with a +7 Insight bonus in Tier 2.


 * Quality bonus
 * Named items may come with a +1 - +4 Quality bonus.
 * Slave Lords Crafting Items may come with a Quality bonus of +1(heroic) or +4(Legendary) in the Extra 2(Yellow) slot.
 * The Devil's Handiwork Set provides a +2 Quality Bonus to Wisdom.
 * Epic The Devil's Handiwork Set provides a +3 Quality Bonus to Wisdom.


 * Artifact bonus
 * Set bonuses Slave Lord's Sorcery Set provides +1 Artifact Bonus (Heroic 5 Piece Set) and +2 Artifact Bonus (Legendary 5 Piece Set)


 * Alchemical bonus
 * Alchemical Crafting from the Secrets of the Artificers can provide a +2 Alchemical Bonus in Tier 2 for Alchemical Weapons.


 * Profane bonus
 * - provides a +1 Profane Bonus to Wisdom.
 * - provides a +2 Profane Bonus to Wisdom.
 * - and  provide a +1 Profane Bonus to Wisdom.
 * - and  provide a +2 Profane Bonus to Wisdom.


 * Festive bonus - +2 from

Spells
Bonuses from spells will not stack with bonuses of the same type from other sources
 * Enhancement Bonus
 * Owl's Wisdom - Provides a +4 Enhancement Bonus to Wisdom

Temporary bonuses
Unless otherwise noted, Temporary bonuses will not stack with bonuses of the same type from other sources.


 * Guild bonus
 * Guild Airship buff shrines - Provides a +1 or +2 Artifact bonus. (Note: Modern ship buffs only provide +2, but +1 or +2 legacy shrines may still be purchased.)


 * Alchemical bonus
 * Potion of Reason - The House Deneith Collector, Magda Yarrowmill, may provide a Potion of Reasons +1 - +3 alchemical bonus, in exchange for particular collectables.


 * Profane bonus
 * Abishai Destroyer When you consume all five Abishai Cookies, you receive a +4 Profane Bonus to Wisdom for 10 minutes.


 * Stacking bonuses - These bonuses are all temporary and seem to be Untyped and stack with all other sources
 * Yugo Pot bonus - The Yugoloth Favor Potion, Essences of Despair, adds a +2 bonus to Wisdom for 15 minutes.
 * Long Lasting Elixir of Owl's Wisdom - Found in the DDO Store or the Monster Hunter Vendor, provides a +2 bonus to Wisdom.

Theoretical maximum
NOTE: This is accurate through U37

The theoretical Sustainable maximum for Wisdom for a caster is 130/121 (Situational/Sustainable) in Primal Avatar using a Deep Gnome Cleric(or Druid or FvS) 18/ Monk 2. The theoretical Situational maximum for Wisdom for a caster is 138/129 (Situational/Sustainable) in Shiradi Champion using a Deep Gnome Cleric(or Druid or FvS) 18/ Monk 2. The Breakdown is as follows: The theoretical Sustainable maximum for Wisdom for a non-Caster Character is 135/126 (Situational/Sustainable) in Primal Avatar using a Deep Gnome Fighter 12/Monk 8. The theoretical Situational maximum for Wisdom for a non-Caster Character is 143/124 (Situational/Sustainable) in Shiradi Champion using a Deep Gnome Fighter 12/Monk 8. The only difference will be the Class & Patron Enhancements. This yields a +8 Wisdom difference from the Cleric 18/ Monk 2 version above. Note: This option only requires 4 levels of Monk, technically. You can obtain the necessary Adept/Master/Grandmaster of Forms Feats without 8 Monk levels. Thus you could do any number of build variations.
 * 20 Base (Spend 10 build points to get max possible for Race)
 * +7 Level-up
 * +8 Tome
 * +2 Racial Enhancement (6 AP)
 * +10 Class Enhancements
 * +2 from Divine Disciple (22 AP, Tier 3 & 4 Wisdom +2)
 * +2 from Warpriest (22 AP, Tier 3 & 4 Wisdom +2)
 * +2 from Radiant servant (22 AP, Tier 3 & 4 Wisdom +2)
 * +4 from Monk (Ultimate Water Stance, +4 Wisdom)
 * +2 Racial PL Feats for Human and Aasimar
 * +2 Racial Completionist
 * +2 Completionist Feat
 * +4 Epic Feat (Great Ability x4)
 * +5 Twists (+3 twisted in from EDs, +1 twisted in from Epic Completionist bonus +1 Twisted in with Level 30 bonus Twist)
 * +22 Item Enhancement Bonus (Item)
 * +10 Insightful(Item, Random loot (Legendary Greensteel +7 max)
 * +2 Exceptional(Legendary Greensteel)
 * +5 Quality
 * +2 Festive (Augment, e.g. Diamond of Spooky Wisdom +2)
 * +4 Artifact (Legendary Slave Lords Sorcery Set)
 * +2 Guild Airship Buffs
 * +6 Epic Destinies (e.g. +6 from Primal Avatar/Shiradi Champion for +6 Tier 1-6)
 * +11 Sentient Weapons
 * +4 Profane(Abishai Bonus.  +2 Sustainable from Well Rounded or Litany)
 * +4 Alchemical (+2Alchemical Weapon or +3 from Deneith Pot)
 * +2 Competence (Bard Inspire Excellence song)
 * +2 Yugoloth
 * +2 DDO Store Potion
 * Now pick one of two destinies - Primal Avatar for Sustainable Max. Shiradi Champion for Situational Max.  You cannot be in two destinies simultaneously.
 * +2 Primal Avatar +2 from Spirit Boon (Sustainable) OR
 * +10 Royalty (+10 from Audience with the Queen Shiradi bonus, lasts 5 minutes)(Not Sustainable)
 * +18 Class Enhancements
 * +10 from Kensai (23 AP, Power Surge +8 Wisdom, Tier 3 & 4 Wisdom +2)
 * +6 from Shintao (22 AP, Tier 3 & 4 Wisdom +2, +4 Ultimate Water Stance)
 * +2 from Ninja Spy (22 AP, Tier 3 & 4 Wisdom +2)