Cause Fear

{{Infobox-spell
 * level         = 1
 * name          = Cause Fear
 * icon		= CauseFear.png
 * school		= Necromancy
 * type1		= Fear
 * type2		= Mind-affecting
 * type3		=
 * type4		=
 * acolyte skin  = 1
 * bard		= 1
 * stormsinger   = 1
 * cleric		= 1
 * dark apostate = 1
 * druid		=
 * favored soul	= 1
 * sor n wiz	= 1
 * warlock       = 1
 * cost		= 6
 * components	= {{V}}, {{S}}
 * metamagic	= {{Quicken}}, {{Heighten}}, {{Enlarge}}
 * range		= Standard
 * target		= Foe
 * duration	= 6d4 seconds
 * save		= Will save partial - Shaken condition
 * sr		= Yes
 * cooldown	= 2 seconds (All except Sorcerer), 1.5 seconds (Sorcerer)
 * description	= An enemy becomes frightened. A successful will save causes the target to become shaken instead. Necrotic energy slows the target slightly (-10% run speed).
 * notes         = Notes:
 * The fear lasts for 6d4 seconds (6 to 24 seconds). If the target succeeds on the will save, the shaken effect lasts 4 seconds.
 * Players that are feared are prevented from performing nearly every action (Including attacking, casting spells, interacting with objects and drinking potions), but may move freely.
 * Monsters that are feared flee, with a 50% movement speed penalty.

Scrolls
}}