DDO information project/Traps and locks/10

Level 10 quests
=== Suspected Requirements ===

Disable Device Requirements:
 * Normal
 * Guaranteed to open everything recorded: 42
 * Suspected requirement to open everything: 42
 * Hard
 * Guaranteed to open everything recorded: No Data
 * Suspected requirement to open everything: 48
 * Elite
 * Guaranteed to open everything recorded: No Data
 * Suspected requirement to open everything: 54

Open Locks Requirements
 * Normal, Hard and Elite (They don't scale)
 * Guaranteed to open everything recorded: 51
 * Suspected requirement to open everything: 45

The Chamber of Rahmat
Locks

Hiding in Plain Sight
Traps

Locks

The Sanctum: Quench the Flames (Cult of the Six, Chapter 3a)
Search & Spot DCs

The Sanctum: Church of the Fury (Cult of the Six, Chapter 3b)
Search & Spot DCs

Secure the Area
Traps

Locks

Slavers of the Shrieking Mines
Traps

Locks

Tempest's Spine
Traps

Locks

The Vault of Night (Vault of Night (story arc) raid, Part 5)
(Epic)

Traps

Locks

link to level 11