Feats/Passive

Passive feats

 * Diehard: You automatically stabilize when incapacitated.


 * Dodge (requires Dexterity 13+): This feat grants +1 to the characters Armor Class.
 * Mobility (requires Dodge):.
 * Spring Attack (requires Mobility, base attack bonus of +4 or higher):


 * Improved Critical (requires base attack bonus of +8 or higher): This feat doubles the threat range of a certain weapon type (Thrown, Ranged, Bludgeoning, Piercing or Slashing). This feat can be taken multiple times, each time applying to a different kind of weapon.


 * Improved Shield Bash (requires Shield Proficiency: General): Enables the character to retain the shield bonus to its Armor Class when using Shield Bash.


 * Power Critical: Provides a +4 bonus to confirm critical hits.


 * Shield Mastery (requires General Shield Proficiency): This feat increases the amount of damage the character can absorb when defending with a shield. The player is granted a +3 to damage reduction.
 * Improved Shield Mastery (requires ): increases the amount of additional damage the character can block with a shield by +3 damage reduction for a total of +6 (when combined with its prerequisite Shield Mastery).


 * Toughness: This feat Increases your hit points by +3 at first level, and adds +1 additional hit point for each additional level. This feat can be taken multiple times, so that the effects stack.


 * Two-Handed Fighting (requires Strength 15+): decreases the to-hit penalty on glancing blows from, and.
 * Improved Two-Handed Fighting (requires Strength 17+, Two-Handed Fighting, base attack bonus of +6 or higher):
 * Greater Two-Handed Fighting (requires Strength 17+, Base attack bonus of +11 or higher and Improved two-handed fighting): when fighting with a two-handed weapon, you will get glancing blows on the 4th attack in your combo chain while standing still. . These benefits also apply to quarterstaves.


 * Two-Weapon Fighting (requires Dexterity 15+): Reduces the to-hit penalty when using two weapons at the same time. The penalty for your primary hand lessens by 2 and the one for your off-hand lessens by 6, so it becomes -4/-4 (instead of -6/-10 without this feat). If the off-hand weapon is light, the penalties both decrease by another 2 points, down to -2/-2 (instead of -4/-8 without this feat).
 * Two-Weapon Defense (requires Dexterity 15+, Two-Weapon Fighting): This feat grants the character a +1 to its Armor Class when fighting with two weapons or +2 to its Armor Class when fighting defensively with two weapons. In DDO, this is not implemented as a shield bonus and stacks with the Shield spell.
 * Two-Weapon Blocking (requires Dexterity 15+, Two-Weapon Fighting): Increases the damage reduction when actively blocking with two weapons.
 * Oversized Two-Weapon Fighting (requires Strength 12+, Two-Weapon Fighting): Reduces the to-hit penalty when using weapons that are not light weapon on your offhand.
 * Improved Two-Weapon Fighting (requires Dexterity 17+, base attack bonus of +6 or higher, Two-Weapon Fighting): This feat adds a second Off-hand attack to a two-weapon combo chain at a +5 bonus to-hit.
 * Greater Two-Weapon Fighting: (requires Dexterity 17+, base attack bonus of +11 or higher, Improved Two-Weapon Fighting):


 * Weapon Finesse (requires base attack bonus of +1 or higher): This feat allows the character to apply their dexterity modifier to hit instead of the strength modifier when making melee attacks with light weapons and rapiers.


 * Weapon Focus (requires base attack bonus of +1 or higher): This feat grants a +1 bonus on to-hit rolls with the chosen weapon type (Thrown, Ranged, Bludgeoning, Piercing or Slashing). It can be taken multiple times - once for each of the different types.
 * Greater Weapon Focus (requires Fighter level 8 and Weapon Focus in a specific weapon type): This feat grants an additional +1 on to-hit rolls with the chosen weapon type. This feat stacks with Weapon Focus.
 * Weapon Specialization (requires Fighter level 4, Weapon Focus with the same weapon type): grants a bonus of +2 to damage with the chosen weapon type. This feat can be taken multiple times, once for each weapon type.
 * Greater Weapon Specialization in a weapon type (requires Fighter level 12, Weapon Focus and Weapon specialization in the same weapon type): adds +2 damage when using the specified weapon type, that stacks with the bonus from weapon specialization.
 * Superior Weapon Focus (requires Fighter level 16, Greater Weapon Focus and Greater Weapon Specialization in the same weapon type): grants an additional +1 on to-hit rolls with the chosen weapon type.