Domain

A Domain is an area of focus for Clerics, giving them spells and/or abilities related to that focus. Any character with more than one Cleric level must select one (only) domain at Cleric level 2. Domains are treated as Feats, and can be found on the character sheet, under the "Feats" tab, under "Cleric Domains"*.


 * (* Older characters, which were leveled before the Domains went live (late September, 2017), will not see this section. Such characters were provided with a free Lesser Heart of Wood to allow them to perform a lesser reincarnation and select a Domain as they level up.)

Characters automatically gain additional feats (called "Tiers") from that domain at Cleric levels 5, 9, and 14; no additional choices are necessary or possible.

As with any Feat, a character can change their Domain (via Fred). However, due to the way the later Domain Feats are tied together to the first one, this is not possible once a character gains their 2nd Domain Feat, at Cleric Level 5. However, a Domain can always be re-selected via reincarnation.

Domains were introduced in Update 36 Patch 2.

Click on a Domain name to jump to that information:


 * Air
 * Animal
 * Chaos
 * Death
 * Destruction
 * Earth
 * Fire
 * Good
 * Healing
 * Knowledge
 * Law
 * Luck
 * Magic
 * Protection
 * Strength
 * Sun
 * Trickery
 * War
 * Water

Notes on Elemental Domains
For Air, Earth, Fire and Water:


 * * The shared spell power (higher of Light and Elemental) granted by elemental domains to "spells" does not seem to extend to non-spell effects, such as Arcane Archer damage or Warlock pact damage . It also does not apply to spell critical chance.


 * † Mephits are outsiders, not elementals. Therefore, elemental domains don't grant the ability to turn mephits.