The Lords of Dust

The Lords of Dust are demons and demon worshippers who seek to free the fiendish Overlords who ruled Eberron long ago during the Age of Demons. {{Quest
 * name         = The Lords of Dust
 * level        = 16
 * duration     = Long
 * xp           = {{xpcolors|solo=2,940|normal=5,100|hard=5,300|elite=5,500}}
 * loc          = Cultist Base
 * npc          = Dectaran
 * zone         = The Harbor
 * patron       = The Silver Flame
 * favor        = 7
 * mappic       = M_lords_of_dust.png
 * maplegend    = yes
 * free         = Yes
 * epic         = Yes
 * extreme      = No

Cultists who follow the Lords of Dust have been found in Stormreach. The Church of the Silver Flame suspects they are behind the mysterious crack in the Harbor wall, and is determined to stop them.
 * loadingpic = Cultist Base.jpg
 * overview=

Enter the Cultist Base in the Harbor, and meet with Inquisitor Gnomon. He will determine how to deal with the demon worshippers. {{XP bonus|n1=|n2=|n3=|k1=80|k2=|k3=|t1=3|t2=4|t3=5|b1=45|b2=58|b3=72|solo=2,940|normal=5,100|hard=5,300|elite=5,500}}
 * obj=
 * Report to Inquisitor Gnomon
 * Slay the Lords of Dust cultists - 25 total
 * Learn the fate of Inquisitor Gnomon
 * Slay Marideth
 * Uncover Gnomon's plans
 * Slay the Sacrificed Cultists - 8 total
 * Slay the Rakshasa, Tahmael
 * Slay Rakshasa Lord Gnomon
 * Slay the Drow Karas
 * (Optional) Put down Bastion (rare spawn) (10% of base xp)
 * (Optional) Break or purify the altars - 3 total (10% of base xp)
 * (Optional) Slay more Lord of Dusts cultists - 10 more (35 total) (10% of base xp)
 * (Optional) Slay the remaining Lord of Dusts cultists - 15 more (50 total) (15% of base xp)
 * traps=Trap DCs
 * Note: Several of the traps in this quest are random. Some may not activate, or appear in different areas from run to run
 * Horizontal blades on the stairs past the first shrine; control box is on the west side at the top of the second set of stairs (past the trap)
 * Fire jet around the corner; control box is on the inside corner past the trap
 * Vertical blades between the next two sets of stairs; control box is on the inside corner at the bottom of the second set (past the trap)
 * Appears to be blades on the door past the second shrine. Doesn't always trigger.
 * Spikes around the corner from the second altar; control boxes (each controls half the spikes) on either side of the hall past the trap
 * Sonic trap beyond the next door; control box is on the south wall before the trap. Doesn't always trigger (and the control box can't be sensed) until after the rakshasa lord spawns
 * Sonic trap in the next room, to the north; control box is in the northeast corner.
 * misc=
 * The quest is very linear, despite the appearance of the map.
 * You may need to explore very short side doors to find the other two Altars, though the third altar is along your journey.
 * The first altar is in the northernmost room.
 * The second altar is in the westernmost room.
 * The third altar is right on the way, where Tahmael appears.
 * Someone with the Religious Lore feat may purify the altars instead of destroy them for an extra chest.
 * Hirelings will not be able to purify the altars, as they cannot navigate the menu you get when 'using' the Altar.
 * You will need to break furniture to access levers hidden behind it.
 * In the first room after the second shrine there are a couple of lion statues; when you approach the boundary between the two rooms, a rakshasa lord will appear and the statues will shatter, releasing Khyber Jariliths. Additionally, a sonic trap will start.
 * Merideth will appear beyond the sealed door past where you meet up with the novice.
 * Tahmael will appear by the third altar.
 * Gnomon is one of the few mobs in the game that casts Divine Punishment on players, so watch your HPs. He also likes to spam Blade Barriers.
 * If you finish out, you'll appear near Dectaran; if you take the door at the end, you'll appear on the stairs near Waterworks, nearer Lightbringer, who actually gives your reward.

Monster Information
 * chest= 4-5
 * One rare for slaying Bastion
 * One for slaying Marideth
 * One possible if you purify, not smash all the altars (Anyone with the feat Religious Lore may do this).
 * One for slaying the Rakshasa, Tahmael
 * One end chest at quest completion
 * This chest is replaced with an epic chest on epic difficulty. It contains only 1 dungeon token and random loot, no shards/seals. Seals are found in any other chest.
 * collectable=13
 * First section
 * Fungus in a corner of the room behind the first door after Gnomon splits off
 * Fungus in a corner past the next door
 * Bookshelf in the north room (before the first altar)
 * Adventurer's Pack on a table in the same room
 * Fungus in a corner past the next door
 * Two Adventurer's Packs in the room before the second altar
 * Moss in the corner of the room south of the novice
 * Mold past the fire jet trap on the stairs
 * Second section
 * Fungus in the north end of the room past the first door
 * Fungus before the third door
 * Moss just to the east of the second rest shrine
 * Fungus just before the end room
 * npcreward= Standard, Select from 7, up to ML:14. Rewards are given by Lightbringer, on the docks, rather than Dectaran
 * unique= yes
 * monsters=
 * Attack Dogs - Dogs
 * Cultists - Human Warriors
 * Death Knights - Heavy Armored Undead Human Palemasters
 * Rakshasa Lord - Rakshasa arcane spellcaster - just one
 * Khyber Jariliths
 * Sacrificed Cultists - Skeletons ({{bug|Can be healed and are not true undead}})

Named Monsters
}}
 * Bastion - rare orange named Attack Dog
 * Marideth - orange named Human arcane spellcaster
 * Tahmael - orange named Rakshasa arcane spellcaster
 * Gnomon - orange named Rakshasa divine spellcaster
 * Karas - red named Drow Elf Ranger end boss