Template:Guard

USAGE
See also Template:Guard2 for generic damage guard effects. Type

Required Parameters
 * Where Type is:
 * Acid                     →  (Uses Magnitude Option)
 * Air                      →
 * Cacophonic               →
 * Chaos                    →
 * Corrosive Salt           →
 * Crushing Wave            →
 * Disease                  →
 * Disintegration           →
 * Earthen                  →
 * Earth Grab               →
 * Elemental Mastery        →
 * Enervation               →
 * Epic Paragon Evil        →
 * Epic Paragon Good        →
 * Epic Paragon Light       →
 * Epic Paragon Negative    →
 * Evil                     →
 * Fire                     →  (Uses Magnitude Option)
 * Fire Shield (Cold) Miss-Guard → (Uses false Option)
 * Freezing Ice             →
 * Greater Disease          →
 * Greater Dispelling       →
 * Greater Disruption       →
 * Greater Poison           →
 * Greater Thorn            →
 * Greater Undead           →
 * Haste                    →
 * Ice                      →  (Uses Magnitude Option)
 * Improved Earthen         →
 * Incineration             →
 * Invisibility             →
 * Legendary Air            →
 * Legendary Brilliance     →
 * Legendary Cacophonic     →
 * Legendary Earthgrab      →
 * Legendary Ice Shards     →
 * Legendary Lightningstorm →
 * Legendary Magma Surge    →
 * Legendary Nightmare      →
 * Legendary Stone          →
 * Legendary Virulent Poison →
 * Lesser Fire           →
 * Lesser Ice            →
 * Lesser Stone Prison      →
 * Lesser Undead            →
 * Light                    →
 * Light of Dawn            →  (Uses false Option)
 * Lightning                →  (Uses Magnitude Option)
 * Lightning Storm          →
 * Magma Surge              →
 * Melodic                  →
 * Nightmare                →
 * Nullmagic                →
 * Paragon Evil             →
 * Paragon Good             →
 * Paragon Light            →
 * Paragon Negative         →
 * Poison                   →
 * Radiance                 →
 * Slay Living              →
 * Solar                    →  (Uses Magnitude Option)
 * Sonic                    →
 * Spike                    →
 * Steam                    →
 * Sticky Goo               →
 * Stone Prison             →
 * Sundering Ooze           →
 * Superior Undead          →
 * Telekinesis              →
 * Thorn                    →
 * Transmuted Platinum      →
 * Trap the Soul            →
 * Undead                   →
 * Utter Disintegration     →
 * Vengeful                 →  (Use T:Vengeful)
 * Vulnerability            →

Optional Parameters
 * Where (Options) is:
 * A Magnitude Value
 * I - XX.
 * (Available only for Acid, Fire, Ice, Lightning, Solar, as of Update 19.)
 * Default = None. You must supply a value.
 * guard =
 * 0, 1, on, off, true, or false
 * Turn on/off the display of the word "Guard"
 * Default = on
 * epic = Turn on/off the display of the word "Epic"
 * Default = off
 * nocat = Suppress all categorizations
 * Default = false

CATEGORIZATION
Category: Guard items