Legendary Dreadnought

Beta

Require Grandmaster of flowers 3 or Shadowdancer 3 or Shiradi champion 4

autogrants
 * Shrug off punishment (required 0): (Passive) +10 Max health per level of legendary dreadnought (including this one)
 * Action hero (required 4): (Passive) Reduces cooldown of action boosts by 33%
 * unstoppable (required 8): (Active Cooldown: 3mins) Activate to remove all CC currently restraining you. can be used while helpless
 * Action boost: Unmovable (required 12): (Active Cooldown: 2mins 15secs) Activate to gain +20 to fortitude and balance for 60 seconds. Can be used while helpless
 * Action boost: Thick skinned (required 16): (Active Cooldown: 3mins) Activate to take 25% less damage drom all sources. Can be used while helpless
 * Combat brute (required 20): (Passive) You gain +1[W] damage with melee weapons and deal +50% to helpless opponents while any action boost is active

Tier One (0 points required):

 * Sundering swing (min level: 20 - Prereq: Improved sunder) (3 rank - 1 AP): (Active Cooldown: 1min) For next 9 seconds all attacks you make apply an improved sunder effect on hit
 * Legendary tactics (min level: 20) (3 ranks - 1 AP): (Passive) +2 to DC of all tactical feats
 * Extra action boost (min level: 20) (3 ranks - 1 AP): (Passive) +1 action boost per rest
 * Action boost: attack (min level: 20) (3 ranks - 1 AP): (Active Cooldown: 30secs) Activate to gain a +15 action boost bonus to attack for 20 seconds
 * Strength/Constitution (min level: 20) (1 rank - 2 AP): (Passive) +1 Strength/Constitution

Tier Two (4 points required):

 * Momentum swing (min level: 20 - Prereq: Cleave) (3 ranks - 1 AP): (Active Cooldown: 1min) Perform an attack with +5[W] damage, +1 critical threat range and critical damage multiplier. Cleave attacks have 15% chance to reset the cooldown of this ability. You must have power attack active to perform this ability.
 * Improved combat expertise (min level: 20 - Feat prereq: Combat expertise) (1 rank - 2 AP): (Active Cooldown: 6secs) The combat expertise grants an additional 20PRR
 * Improved power attack (min level: 20 - Feat prereq: Power attack) (1 rank - 2 AP): (Active Cooldown: 6secs) When PA is active you gain +0.5[W] with melee weapons
 * Action boost: damage (min level: 20) (3 rank - 1 AP): (Active Cooldown: 30secs) Activate to gain +20% action boost bonus to weapon damage for 20 seconds
 * Strength/Constitution (min level: 20) (1 rank - 2 AP): (Passive) +1 Strength/Constitution

Tier Three (8 points required):

 * Lay waste (min level: 20 - Prereq: Cleave && momentum swing) (1 rank - 2 AP): (Active Cooldown: 1min) Perform an AoE attack with +5[W] damage. On hit: Knocks the target down, Blance DC (10 + character level + strength modifier) negates. Momentum swing has a 25% chance to reset the cooldown of this ability. You must have power attack active to perform this ability.
 * Critical damage (min level: 20) (3 ranks - 1 AP): (Passive) +2 damage on critical hits (before multiplier)
 * Action boost: Haste (min level: 20) (3 rank - 1 AP): (Active Cooldown: 30secs) +20% action boost attack speed bonus for 20 seconds

Strength/Constitution (min level: 20) (1 rank - 2 AP): +1 Strength/Constitution

Tier Four (12 points required):

 * Tactical genius (min level: 20 - Prereq: Combat expertise) (1 rank - 2 AP): (Active Cooldown: 5mins) Activate to clear cooldown of all tactical feats
 * Volcano's edge (min level: 20) (1 rank - 2 AP): (Active Cooldown: 12secs) Melee attack: On hit: 100 fire damage. On critical, target takes incineration damage. On Vorpal, target fire vulnerability increased by 100% for 10 seconds. Require kama, knife, sickle or sword
 * Lightning Mace (min level: 20) (1 rank - 2 AP): (Active Cooldown: 12secs) Melee attack attack: On hit: 100 electrical damage. On critical: gain 15% melee double strike for 6 seconds. On vorpal target elecrtical vulnerability increased by 100%. Requires a club, greatclub, mac, morningstar or quaterstaff.
 * Anvil of thunder (min level: 20) (1 rank - 2 AP): (Active Cooldown: 12secs) Melee attack attack: On Hit: 100 sonic damage. On critical: Target is dazed for 6 seconds. On Vorpal: Target is stunned for 6 seconds. Requires an axe, hammer or pick.
 * Strength/Constitution (min level: 20) (1 rank - 2 AP): (Passive) +1 Strength/Constitution

Tier Five (16 points required):

 * Advancing blows (min level: 20) (1 rank - 2 AP): (Passive) On melee critical hit, you gain: +1 to hit and damage for 6 seconds. Stacks 5 times.
 * Devastating critical (min level: 20) (1 rank - 2 AP): (Passive) +1 critical damage mulitplier on rolls of 19-20
 * Strength/Constitution (min level: 20) (1 rank - 2 AP): (Passive) +1 Strength/Constitution

Tier Six (20 points required):

 * Master's blitz (min level: 20) (1 rank - 2 AP): (Active Cooldown: 5mins) The master's blitz counter increments each time a tactical feat is successfully used. When the counter reaches 50, you gain ability to use Master's Blitz. Activate: For 10 seconds, you gain +50% dodge and deal +25% melee damage. Any time you kill an opponent while under the effects of Master's blitz, you gain an additional stack of melee damage bonus and restart duration. If you are below 50% health when you first activate this ability, you start with 2 stacks of increased damage instead of 1. The damage bonus stack up to 100 times. You lose 1 stack every 15 seconds
 * Pulverizer (min level: 20) (1 rank - 2 AP): (Passive) Increases critical threat range of bludgeoning weapons you equip by 1
 * Headman's chop (min level: 20 - Prereq: Devastating critical 1)(1 rank - 2 AP): (Passive) When you have an axe equipped in your main hand, you gain an additional +1 Critical Damage Multiplier on rolls of 19-20.
 * Strength/Constitution (min level: 20) (1 rank - 2 AP): (Passive) +1 Strength/Constitution