Bard spells

Please note that, unless stated otherwise, all numerical spell effects are taken from their PnP counterpart, and may have been altered in DDO.

Level 1

 * Cause Fear: The enemy becomes frightened: one creature of 5 HD or less flees for 1d4 rounds. Also belongs to cleric spells.


 * Cure Light Wounds: Positive energy is channeled to heal light wounds on the target or to damage undead. Cures 1d8 damage +1/level (max +5). Also belongs to cleric spells.


 * Charm Person: This spell charms an enemy humanoid which will fight as a trusted friend and ally. Also belongs to sorcerer and wizard spells.


 * Detect Secret Doors: Casting this spell will aid the caster in revealing secret and hidden doors within 60 ft. Also belongs to sorcerer and wizard spells.


 * Expeditious Retreat: Increases the casters base run speed by 30 ft. Also belongs to sorcerer and wizard spells.


 * Grease: This spell covers the ground with a 10-ft. square layer of slippery grease, forcing targets to make a reflex save or fall. Also belongs to sorcerer and wizard spells.


 * Hypnotism: The casters gestures and droning fascinates 2d4 HD nearby enemies, causing them to stop and stare blankly. Also belongs to sorcerer and wizard spells.


 * Otto’s Resistible Dance: Enemies feel an undeniable urge to dance and begin doing so, complete with foot shuffling and tapping. The spell makes it impossible for the enemy to do anything other than caper and prance in place. Also belongs to sorcerer and wizard spells.


 * Remove Fear: Instills courage in an ally, granting a 4+1/four levels morale bonus against fear effects. The spell counters and dispels Cause Fear. Also belongs to cleric spells.


 * Sleep: Induces a magical slumber to come upon 4 HD enemies, rendering them helpless until attacked. The spell is ineffective against undead or constructs. Also belongs to sorcerer and wizard spells.


 * Summon Monster I: This spell summons a celestial dog to aid the caster in battle for a brief time. Also belongs to cleric spells.