Dwarf enhancements (history)

Level 1
Dwarven Armor Mastery I:+1 to your armor Max Dex Bonus.

AP Cost: 2

Progression: 0

Dwarven Armored Agility I: -1 to Armor Check Penalties.

AP Cost: 1

Progression: 0

Dwarven Axe Damage I: +1 bonus to damage rolls when using a battleaxe, throwing axe, greataxe, handaxe, or dwarven axe.

AP Cost: 2

Progression: 0

Dwarven Faith I: +15 Spell Points.

AP Cost: 1

Progression: 0

Class: Cleric or Paladin

Dwarven Goblinoid Hatred I: +1 to hit goblinoids

AP Cost: 1

Progression: 0

Dwarven Poison Resistance I: +1 to saving throws against poison.

AP Cost: 1

Progression: 0

Dwarven Shield Mastery I: Increase your blocking DR by 1/-.

AP Cost: 1

Progression: 0

Dwarven Spell Defense I: +1 to saving throws against spells.

AP Cost: 1

Progression: 0

Iron Compagnion: You can summon a iron defender once per day for 5 minutes.

AP Cost: 2

Progression: 0

 Prerequisite:: Warforged Mechanics II or Repair II or Cannith Repairing II or Self Sufficient or Least Dragonmark of Making or Rogue Way of the Mechanic I

Kundarak Search I: +1 bonus to Search.

AP Cost: 1

Progression: 0

 Prerequisite::Least Dragonmark of Warding

Level 2
Dwarven Tactics I: Increase the DCs of combat feats by one, making those feats (Trip, Stunning Blow, Sunder) harder to resist.

AP Cost: 2

Progression: 2

Level 3
Dwarven Constitution I: +1 to Constitution score.

AP Cost: 2

Progression: 6

Dwarven Toughness I: Increases the total benefit you receive from the Toughness feat by 5.

AP Cost: 1

Progression: 7

Level 4
Dwarven Axe Attack I: +1 bonus to attack rolls when using a battleaxe, throwing axe, greataxe, handaxe, or dwarven axe.

AP Cost: 2

Progression: 10

Dwarven Giant Dodger I:+1 dodge bonus to your AC when attacked by creatures of the giant type.

AP Cost: 1

Progression: 11

Dwarven Poison Resistance II: +2 to saving throws against poison.

AP Cost: 2

Progression: 10

Prerequisite:: Dwarven Poison Resistance I

Dwarven Shield Mastery II: Increase your blocking DR by 2/-.

AP Cost: 2

Progression: 10

Prerequisite:: Dwarven Shield Mastery I

Dwarven Spell Defense II: +2 to saving throws against spells.

AP Cost: 2

Progression: 10

Prerequisite:: Dwarven Spell Defense I

Kundarak Search II: +2 bonus to Search.

AP Cost: 2

Progression: 10

 Prerequisite:: Kundarak Search I and Lesser Dragonmark of Warding

Steel Compagnion: You can summon a steel defender once per day for 5 minutes.

AP Cost: 2

Progression: 10

 Prerequisite:: Iron Companion

Level 5
Dwarven Armor Mastery II:+2 to your armor Max Dex Bonus.

AP Cost: 4

Progression: 12

 Prerequisite:: Dwarven Armor Mastery I

Dwarven Armored Agility II: -2 to Armor Check Penalties.

AP Cost: 2

Progression: 14

 Prerequisite:: Dwarven Armored Agility I

Dwarven Faith II: +30 Spell Points.

AP Cost: 2

Progression: 14

Class: Cleric or Paladin

 Prerequisite:: Dwarven Faith I

Dwarven Goblinoid Hatred II: +2 to hit goblinoids

AP Cost: 2

Progression: 14

 Prerequisite:: Dwarven Goblinoid Hatred I

Level 6
Dwarven Toughness II: Increases the total benefit you receive from the Toughness feat by 10.

AP Cost: 2

Progression: 18

 Prerequisite:: Dwarven Toughness I

Dwarven Tactics II: Increase the DCs of combat feats by two, making those feats (Trip, Stunning Blow, Sunder) harder to resist.

AP Cost: 4

Progression: 16

 Prerequisite:: Dwarven Tactics I

Level 7
Dwarven Axe Damage II: +1 bonus to damage rolls when using a battleaxe, throwing axe, greataxe, handaxe, or dwarven axe.

AP Cost: 4

Progression: 20

 Prerequisite:: Dwarven Axe Damage I

Dwarven Shield Mastery III: Increase your blocking DR by 3/-.

AP Cost: 3

Progression: 21

Prerequisite:: Dwarven Shield Mastery II

Level 8
Dwarven Constitution II: +2 to Constitution score.

AP Cost: 4

Progression: 24

Prerequisite:: Dwarven Constitution I

Dwarven Giant Dodger II:+2 dodge bonus to your AC when attacked by creatures of the giant type.

AP Cost: 2

Progression: 26

Prerequisite:: Dwarven Giant Dodger I

Dwarven Poison Resistance III: +3 to saving throws against poison.

AP Cost: 3

Progression: 25

Prerequisite:: Dwarven Poison Resistance II

Dwarven Spell Defense III: +3 to saving throws against spells.

AP Cost: 3

Progression: 25

Prerequisite:: Dwarven Spell Defense II

Kundarak Search III: +3 bonus to Search.

AP Cost: 3

Progression: 25

 Prerequisite:: Kundarak Search II and Greater Dragonmark of Warding

Steel Compagnion: You can summon a mithril defender once per day for 5 minutes.

P Cost: 2

Progression: 26

 Prerequisite:: Steel Companion

Level 9
Dwarven Toughness III: Increases the total benefit you receive from the Toughness feat by 15.

AP Cost: 3

Progression: 29

 Prerequisite:: Dwarven Toughness II

Dwarven Faith III: +45 Spell Points.

AP Cost: 3

Progression: 29

Class: Cleric or Paladin

 Prerequisite:: Dwarven Faith II

Level 10
Dwarven Armor Mastery III:+3 to your armor Max Dex Bonus.

AP Cost: 6

Progression: 30

 Prerequisite:: Dwarven Armor Mastery II

Dwarven Armored Agility III: -3 to Armor Check Penalties.

AP Cost: 3

Progression: 33

 Prerequisite:: Dwarven Armored Agility II

Dwarven Axe Attack II: +2 bonus to attack rolls when using a battleaxe, throwing axe, greataxe, handaxe, or dwarven axe.

AP Cost: 4

Progression: 32

 Prerequisite:: Dwarven Axe Attack I

Dwarven Goblinoid Hatred III: +3 to hit goblinoids

AP Cost: 3

Progression: 33

 Prerequisite:: Dwarven Goblinoid Hatred II

Dwarven Tactics III: Increase the DCs of combat feats by two, making those feats (Trip, Stunning Blow, Sunder) harder to resist.

AP Cost: 6

Progression: 33

 Prerequisite:: Dwarven Tactics II

Level 11
Nothing yet.

Level 12
Dwarven Toughness IV: Increases the total benefit you receive from the Toughness feat by 20.

AP Cost: 4

Progression: 40

 Prerequisite:: Dwarven Toughness III

Dwarven Giant Dodger III:+3 dodge bonus to your AC when attacked by creatures of the giant type.

AP Cost: 3

Progression: 41

Prerequisite:: Dwarven Giant Dodger II

Kundarak Search IV: +4 bonus to Search.

AP Cost: 3

Progression: 40

 Prerequisite:: Kundarak Search III

Level 13
Dwarven Faith IV: +60 Spell Points.

AP Cost: 4

Progression: 44

Class: Cleric or Paladin

 Prerequisite:: Dwarven Faith III

Level 14
Nothing yet.