Category talk:Cleric spells

=Stuff to check= In the KB, it does not talk about "counter mind control, hedge out elementals and outsiders" => see if it applies to DDO -- Tihocan 08:00, January 19, 2006 (PST)
 * Protection from Chaos/Evil/Good/Law: +2 to AC and saves, counter mind control, hedge out elementals and outsiders.
 * That appears to be the overall description of Prot. from C/E/G/L... only Prot. from Evil is in DDO though. It does help against mind control vs evil. Last I checked, there are no evil elementals at all. Are there even any evil outsiders in DDO? --Uky 18:20, January 20, 2006 (PST)
 * Bah, there is 'a' evil elemental in the SRD... I guess there could be some in Eberron then though.. haven't heard of any though. --Uky 18:22, January 20, 2006 (PST)

This spell is not in the KB. -- Tihocan 08:00, January 19, 2006 (PST)
 * Magic Weapon: Weapon gains +1 bonus.

This is the official 3.5e definition, however the DDO KB says the bonus is to damage (not attack roll). I reported it in the KB, in case it would be a mistake. -- Tihocan 08:24, January 19, 2006 (PST)
 * Aid: +1 on attack rolls and saves against fear, 1d8 temporary hp +1/level (max +10).


 * Removed the following 3rd level spells, which are not in the beta KB (Tihocan 11:19, January 20, 2006 (PST)):
 * Blindness: Makes subject blinded.
 * Contagion: Infects subject with chosen disease.
 * Magic Circle against Chaos/Evil/Good/Law: As protection spells, but 10-ft. radius and 10 min./level.
 * Magic Vestment: Armor or shield gains +1 enhancement per four levels.
 * Remove Deafness: Cures normal or magical conditions.


 * Removed the following 4th level spells, which are not in the beta KB (Tihocan 09:45, January 23, 2006 (PST)):
 * Air Walk: Subject treads on air as if solid (climb at 45-degree angle).
 * Control Water: Raises or lowers bodies of water.
 * Death Ward: Grants immunity to death spells and negative energy effects.
 * Dimensional Anchor: Bars extradimensional movement.
 * Discern Lies: Reveals deliberate falsehoods.
 * Divination: Provides useful advice for specific proposed actions.
 * Freedom of Movement: Subject moves normally despite impediments.
 * Giant Vermin: Turns centipedes, scorpions, or spiders into giant vermin.
 * Imbue with Spell Ability: Transfer spells to subject.
 * Magic Weapon, Greater: +1 bonus/four levels (max +5).
 * Planar Ally, Lesser: Exchange services with a 6 HD extraplanar creature.
 * Repel Vermin: Insects, spiders, and other vermin stay 10 ft. away.
 * Sending: Delivers short message anywhere, instantly.
 * Spell Immunity: Subject is immune to one spell per four levels.
 * Summon Monster IV: Calls extraplanar creature to fight for you. This one should be in DDO though
 * Tongues: Speak any language.


 * Removed the following 5th level spells, which are not in the beta KB (Tihocan 10:46, January 23, 2006 (PST))
 * Atonement: Removes burden of misdeeds from subject.
 * Commune: Deity answers one yes-or-no question/level.
 * Disrupting Weapon: Melee weapon destroys undead.
 * Dispel Chaos/Evil/Good/Law: +4 bonus against attacks.
 * Hallow: Designates location as holy.
 * Insect Plague: Locust swarms attack creatures.
 * Mark of Justice: Designates action that will trigger curse on subject.
 * Plane Shift: As many as eight subjects travel to another plane.
 * Righteous Might: Your size increases, and you gain combat bonuses.
 * Scrying: Spies on subject from a distance.
 * Symbol of Pain: Triggered rune wracks nearby creatures with pain.
 * Symbol of Sleep: Triggered rune puts nearby creatures into catatonic slumber.
 * True Seeing: Lets you see all things as they really are.
 * Unhallow: Designates location as unholy.
 * Wall of Stone: Creates a stone wall that can be shaped.

=Note about numerical effects= I added back the note about numerical effects not being necessarily true in DDO -- Tihocan 08:26, January 19, 2006 (PST)