Cooldown

This is a property of active abilities/spells in DDO that determines how long you must wait before casting a spell (or using a feat / skill / enhancement) again.

Many spells of the same class and level have the same cooldown, although some spells have much longer cooldowns. Spells with long cooldowns include all symbol spells (EG: Symbol of Pain), and Dimension Door.

The standard cooldown for Artificer, Druid, Cleric, Favored Soul, Wizard, and Bard spells is 1.5 + 0.5*level seconds. Sorcerers have reduced cooldown as a class feature, and their standard delay is 1.25 + 0.25*level. Rangers and paladins have longer cooldowns of 1 + 1*level seconds.

Note: Every usable ability and spell in DDO also triggers the minimum globally-shared cooldown of 1 second.

Decreasing cooldown

 * Spells
 * Arcane Alacrity: epic past life feat, stacks 3 times, decreases cooldown for spells by 3 / 6 / 10%.
 * Reborn in Light
 * [Spell School] Familiarity: reduces cooldown for chosen school spells by [5/10/15]%.


 * Misc
 * Quick Draw reduces the cooldown triggered by switching weapons, eliminates the delay between casting and attacking, or the delay after activating Action Boost
 * Items with Linguistics enchantment reduce the cooldown of social skills

Effects that increase cooldown for spells
Note: Effects that increase (or decrease) the cooldown of spells do not affect SLAs.
 * Animal form
 * Combat Expertise
 * Resilience
 * Tenser's Transformation