Magic Missile

1d4+1 damage; +1 missile per two levels above 1st (max 5).

energy darts forth from the caster and damages the target, dealing 1d4+1 points of damage. For every two caster levels beyond 1st, you gain an additional missile—two at 3rd level, three at 5th, four at 7th, and the maximum of five missiles at 9th level or higher. If you shoot multiple missiles, you can have them strike a single creature or several creatures. A single missile can strike only one creature.