Guild

A Guild, within the context of Dungeons and Dragons: Online, is a group of players who may share common interests and objectives. More often than not, a Guild operates on one, designated server.

Note: This page is not intended for Guilds in Dungeons & Dragons Online to promote their guild. It is intended to hold information involving the new Guild System.

Creating
You can create a Guild by going to Social tab from your main menu and selecting the Guild tab. Enter in the name of the Guild you wish to create and then click on the Create button. If all goes well and if the name is not already taken you will then become the leader of your very own guild.

Premium and Free to Play accounts will need to purchase a Official Guild Charter from the DDO Store to be able to create a Guild.

Customizing
All official guild commands listed within the in game help file. All commands are usable by the leader of the guild, createrank however seems to be broken and won't work.


 * (Admin): usage: /guild < create | disband | recruit | accept | decline | quit | expel | promote | demote | motd | successor | resign | rename | createrank | removerank | changeranklevel | changerankname | ranks >


 * create  - Create a guild with yourself as the leader.
 * disband - Disband your guild.
 * recruit  - Recruit the target into your guild.
 * accept - Accept your current guild recruitment request.
 * decline - Decline your current guild recruitment request.
 * quit - Voluntarily leave your guild.
 * expel  - Expel the guild member from your guild.
 * promote  - Promote the guild member to the next higher rank.
 * demote  - Demote the guild member to the next lower rank.
 * motd  - Set the message of the day for your guild.
 * successor  - Make the guild member the member who will succeed you as leader when you resign.
 * resign - Step down as leader. (This will automatically promote your successor to leader.)
 * rename  - Attempt to rename the guild. This command will only work if you guild has been credited for rename.
 * createrank  - Creates a new guild rank.
 * removerank  - Removes a guild rank.
 * changeranklevel  - Changes the level of a rank; where this rank falls in the promotion/demotion hierarchy. (This command is currently disabled due to bugs)
 * changerankname  - Changes the name of a rank. (This command is currently disabled due to bugs)
 * ranks - Displays all the guilds ranks in order, highest to lowest.

Membership
There are three levels of seniority in a guild:

Leader has all lesser permissions, plus the ability to:
 * Add or remove any Member or Officer from the guild
 * Promote or demote Members/Officers
 * Assign a "Successor" (see below)
 * Resign as guild Leader
 * Disband the guild
 * By default, the Leader is the character that initially created the guild.

Officer has all Member permissions, plus the ability to:
 * Add or remove Members (only, cannot affect other Officers)
 * Purchase or upgrade the Guild Airship
 * Add to or change Airship Amenities
 * Change the Message of the Day (aka MotD)
 * Invite non-members to Guild Ship (invite expires when non-member leaves ship)

Member:
 * Gives you access to the Guild's Airship & all* installed amenities.
 * Gives you access to the Guild chat feature.
 * (* Some Guild Storage is limited to Officers/Leader only - see the "Guild Storage" amenity (Level 19 etc.).)

Successor: This is only a flag, used to designate the successor to the Leader, in case the Leader resigns or becomes absent (see next).
 * Only the Leader can designate a Successor.
 * Either a Member or an Officer can be designated as "Successor".
 * Being designated "Successor" gives no additional permissions/abilities, unless/until the Leader resigns, quits or becomes absent (see next).

Inactive Leadership
This seniority becomes important in the event that the Leader no longer wishes to be Leader, or is no longer actively filling that role.

If the Leader resigns or quits the Guild, the Successor becomes Leader. If no Successor has been designated, any Officer can become Leader - first come, first served.

Also, if the Leader has been inactive for 60 days...
 * The designated Successor can become Guild Leader.
 * If there is no (active) Successor, any Officer can become Guild Leader (as above).
 * If the previously inactive Leader or designated Successor returns at a later time, there is no recourse except normal social interaction (aka "asking nicely").

If there is neither any (active) Leader, Officers or designated Successor (so only "Members" are active), then there is no way for a Member to become Leader*, and so no way to add new members, promote officers, buy/change amenities, or otherwise "run" the Guild, so the Guild is likely doomed. Any responsible Leader should make sure they designate an (active!) Successor and/or Officer(s), for the sake of all members in their Guild, just in case of the unexpected - life happens.


 * (* And, no, the Game Admin will not do so, not even if you "ask nicely", sorry.)

Joining & Recruiting
Joining a guild is based on that specific guild's requirements, which are up to its Leader/Officers/Members. Some actively recruit anyone and everyone from the General Chat channels whilst others require you to fill out an application to join the guild, or anywhere in between. Whichever method is employed, there is a type of guild for everybody - small, large, social, raiding, casual, role-play light or heavy, permadeath - you name it, it's probably out there, looking for you.

The recruiting process of a guild is up to the Officers of the Guild. If you have a Guild Level of 5 and are an officer, you can send a Guild Recruiting Sigil via the in-game mail system; just go to a mailbox, click the "Guild Invite" button, and type in the name of the character you would like to recruit.

You can advertise for guild members in a public area in the General chat channel, or post information about your Guild on the DDO forums for the server your guild is on, or even invite those you group with on a regular basis.

Guild Level
There are a maximum of 200 Guild Levels, a guild goes up in level by getting Guild Renown (see below). The higher the level the more benefits a guild has, which includes bigger airships, amenities and crew for your airships.

You can find a list of benefits unlocked as your Guild progresses at the Guild Level page.

Guild Renown


Guild Renown is the XP System for Guilds. The more guild renown your guild accumulates the higher in Guild Level it can achieve. Whenever an NPC is killed in a quest you are involved in there is a chance you will gain some renown from that kill whether or not you were the one that made the kill. Renown can also be gained from chest rewards and end quest rewards.

If your Guild gains too much Renown in a single day, then the percentage chance of any of the guild members gaining renown for the rest of that day decreases.


 * Guild Renown in chests and end rewards comes in 50 (Heroic Deeds), 150 (Tales of Valor), 500 (Impressive Trophy) and 1,000 (Legendary Victory) point varieties.
 * Guild Renown for slaying enemies comes in 5, 15, 25, 50, and 150 point varieties.

Guild Airships (Guild Housing)


Guild Airships are the DDO version of Guild Housing, an extensive guide to gaining and populating them can be found at the Guild Airships page.

Guild Crafting
Certain items from the game when looted from chests will have the ability for Guild Augment Crystals to be crafted onto it. More information can be found at the Guild Crafting page.

As of Update 17, the revamped Augment Slot system generates items looted from chests with these new slots only. Players who have existing Guild Augment slot items can still keep and use their items and get guild gems from the vendors in House Kundarak. However, no further new items with Guild Augment Slots will drop in-game.

Leaving a Guild
To leave your guild, simply open the Social Panel (by either pressing 'O' or Ctrl+'G') and select the GUILD tab at the top of the panel. Next, select "Quit" at the bottom of the panel. You will be prompted with a confirmation dialog asking if you would like to proceed, followed by an option to "Leave on good terms."
 * If you choose to leave on good terms, the guild will lose 10% of the guild renown that your character has acquired during membership of the guild. If you choose to leave on bad terms, the guild will lose 25% of your renown instead. There is no way to prevent this renown loss.
 * You may not "transfer" or "roll-over" your renown to a new guild.
 * The guild may be subject to a Recent Departure penalty.