Category talk:Druid spells

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Earthquake : Intense tremor shakes 80-ft.-radius. (guessing knockdown and/or stun ReverseGravity : Objects and creatures fall upward. (used by stormreaver in reavers fate and in the dreaming dark quests)

client_local_english.dat
Contains quite a bit of data on druids already. And tells us druids will have a special slot for animal companion like clerics have for cure spells.

This probably means they have to select animal companion each level like clerics need to select cure spells.


 * Part of the spellcasting process for wizards, clerics, paladins, rangers, and druids. Preparing a spell requires careful reading from a spellbook (for wizards) or devout prayers or meditation (for divine spellcasters). The character actually casts the first and lengthiest part of the spell during the preparation phase, leaving only the very end for completion at another time. To use a prepared spell, the character finishes the casting with the appropriate spell components� a few special words, some complex gestures, a specific item, or a combination of the three. The number of spells a character can have prepared at any time is determined by that character's class and level. To prepare spells, first go a tavern or rest at a shrine. Then click on the spells tab of the character sheet and select the desired spell level page (L1-L9). Click and drag the desired spell icons into the preparation slots at the bottom of the spell page. Then drag those icons from the preparation slots into one of your shortcut bars so you can use the spells. Sorcerers and bards need not prepare their spells in the spellbook. They only need to drag the icons into their shortcut bars


 * The special ability of a cleric to swap a prepared spell to gain a cure spell of the same level, or of a druid to swap a prepared spell to gain a summon nature� s ally spell of the same level. Since the substitution of spells occurs on the spur of the moment, clerics need not prepare their cure spells in advance, nor do druids need to prepare their summon nature� s ally spells in advance. Example: A cleric always has the choice of casting a cure spell instead of one of his other prepared spells, so he receives a bonus prepared spell slot for each cure spell. These are always prepared and cannot be removed from the bonus spell slots.


 * Spells of religious origin powered by faith or by a deity. Clerics, druids, paladins, and rangers cast divine spells.


 * Call Lightning Storm.c=��€´Lightning bolts rain down upon your enemies, inflicting 5 to 50 electrical damage in a small radius. A successful Reflex save reduces the damage by half. (D N T)Nÿ���FCalls lightning bolts from the heavens to strike your enemies. (D N T)(K%��uH¤

��Call Lightning Storm�•`��&A blast of lightning from the heavens.)

Druid spell levels on scrolls on productions servers
I'm seeing Druid spell level indications on in-games scrolls on the production servers as of the past few days. Cure scrolls, Wall of Fire, and several others. Wands have also been listing Druid as bypassing UMD to use. - Acrisius 05:07, March 4, 2012 (EST)

Word of Balance
My thoughts are (based of damage range numbers) that this spell is 1d6+6 damage to those 1 away from TN and 2d6+7 damage to those 2 away from TN. These match the ranges given.

Habreno (Contributions &bull; Message) 02:08, June 19, 2012 (EDT)