Nature's Warrior enhancements



(info on enhancement tree here)

Core enhancements
Nature's Warrior - 0 AP - +1 HP for each point spent in tree.

Instinctive Fighting (Core enhancements 2-4) - 2AP - +1d6 Sneak Attack for Wolves, +5 PRR for Bears

Natural Adept (Capstone) - 2AP - Cooldowns go from 2.5x to 1.5x. +2d6 Sa for Wolves. +10 PRR for Bears

Tier 1
Extra Wild Empathy (3 ranks) - 1AP - +[1/2/3] Wild Empathy Use per rest. +[1/2/3] Improved Wild Empathy Use per rest.

Aggravate (3 Ranks) - 1AP - Intimidate gives you DR [2/-|4/-|6/-]

Shifting Rake (3 ranks) - Bluff causes [-2/-4/-6] AC to critter.

Bestial Nature (3 ranks) - 1AP - Cooldown 1 second - [+1/+2/+3] Insight bonus to Fortitude and Reflex saves with a [-1/-2/-3] penalty to Will Saves.

Athletic (3 ranks) - [+1/+2/+3] balance, Jump, Swim, Tumble. - [ 0/0/ +1] Wild Empathy Use

Tier 2
Flight (3 Ranks) - 1 AP - 1:30 cool down - +10% dodge for [12/24/36] seconds. Costs 1 Wild Empathy.

Vengeful Hunter (3 ranks) - 1AP - Your Critical hits and a 5% chance of being hit gives a 20 second buff that gives +2 critical damage (before multipliers.) This can stack [1/2/3] times.

Hide of the Crocodile (3 ranks) - 1AP - 5Min Cooldown - Activating this ability reduces the damage you take from physical and acid damage by [40%/50%/60%]

Blood Moon Frenzy (3 Ranks) - 1AP - Killing a critter gives your Pets, Summons, Hirelings a [20%/30%/40%] movement speed buff, and a [10%/15%/20%] attack speed buff for 15 seconds. Weaker critters are less likely blah blah blah.

Action Boost: Double Strike (3 ranks) - 1AP - Gives a [+10%/+20%/+30%] action boost to double strike for 20 seconds.

Tier 3
Fight (3 Ranks) - 1AP - [+1/+2/+3] base melee damage while in a wolf or bear form.

Reaving Roar (3 ranks) - 1 AP - Beast Stance: Killing Blows trigger a sonic blast that does [5/7/9]d6 damage and gives +[2/4/6]% competence bonus to threat generation for 10 seconds. :'(

Fatal Harrier (3 ranks) - 1AP - Beast Stance: Killing an enemy gives a +5% attack speed increase for 8 seconds. This stacks [1/3/5] times.

Improved Dodge (3 Ranks) - 1AP. requires Dodge feat - +[1/?/?] dodge in wolf or bear forms.

Str or Wis - 2AP

Tier 4
Essence of the Shrike (2 ranks) - 2AP - Wolfie critical hits give [10/20] temporary SP for 8 seconds.

Essence of the Turtle (2 ranks) - 2AP - getting hit in bear form has a 5% chance of giving [10/20] temporary SP for 8 seconds.

Four Good Legs (1 rank) - 2AP - Beast Stance: Most knockdown effects don't knock you down. Must be in Lupine or Ursine forms.

Str or Wis - 2AP

Tier 5
Alpha Strike (3 Ranks) - 2AP - AoE Melee attack dealing +3[W] damage. Elementals, Animals, Vermin, Plants, Magical Beasts take an extra +3d6 slashing damage. Must be lupine or ursine form.

Wild Healing (3 ranks) - 1AP - On hit, 5% chance of [10/?/?] temp hp and [10%/?/?] morale bonus to healing amp.

Celerity (3 ranks) - 1AP - cooldown 15 seconds - Activating this ability gives you a [30%/?/?] enhancement bonus to double strike for [15/?/?] seconds.