Cannith Crafting

General Crafting
Introduced in Update 9, this new crafting system will allow players to construct completely customized weapons, shields, armor, jewelery, and clothing! This system is being introduced in a state of live beta, and will be changing throughout Updates 9 and 10. source

Items eligible to be deconstructed
Only non-named equipment originally found as treasure or received as rewards is craftable. Named items, DDO Store purchased, vendor purchased, and Collectable turn-in reward items are not craftable. For example:
 * Craftable:
 * 1) +1 Silver Longsword from a chest or quest end reward, pulled by someone else, and then sold to you via the Auction House or a Pawn Broker
 * 2) +5 Goggles of Disabling from a quest chain reward (from Delera's etc) - Note these currently maintain their BTA status after crafting instead of becoming BTC. This is a known bug
 * Not Craftable:
 * 1) Silver Longbow
 * 2) Carnifex
 * 3) Longsword from a Vendor's Shop (unconfirmed?)
 * 4) +3 Adamantine Heavy Mace of Monstrous Humanoid Bane from someone turning in 2 Swaying Mushroom Spore Pods, and then sold to you via the AH or Pawn
 * 5) +1 Blessed Silver Longsword from the DDO Store (unconfirmed?)
 * 6) +5 Heavy Mace from the DDO Store (unconfirmed?)

Items able to craft
"Magic arrows and potions certainly may come later"
 * Shards (meta-items) BtC
 * weapons (including handwraps) BtC
 * shields BtC
 * armor BtC
 * accessories BtC (including a trinket BtA, DDO Store and Shroud Power Shard (trinket) BtC)

Limitations to add bonuses
high + effect from adding bonuses will raise the minimum level of the item in question

Crafting Order
An item can have one to five properties:
 * The item itself (weapon, ring, cloak, etc.)
 * A Prefix effect (Clever, Vorpal, Holy, etc.)
 * A Suffix effect (Everbright, Springing, Pure Good, etc.)

For Armor, Shields, and Weapons:
 * An Enhancement Bonus (+1 to +5)
 * A metal property (Silver, Flametouched Iron, Adamantine, etc.)

Metalline is not a metal property.

Creating Components
The item will be consumed, and replaced with a component as shown in the lists below.
 * 1) Start with a non-named item that has a prefix, suffix, or enhancement bonus.
 * 2) Buy Lorinda's Ultimate Remover (for suffixes), Parfett's Leading Dissolver (for prefixes), or Liquid Knife Potion (for enhancement bonuses) at the Master Craftsman.
 * 3) Combine the potion and the item in the Item Deconstruction Device.

Example: a +3 Adamantine Large Shield of Hammerblock can be combined with Liquid Knife potion and thus converted to a +3 Enhancement Spirit.

Preparing a Blank Item
'''Any prefix, suffix, enhancement bonus, and race restriction will be stripped away, but Metal properties, guild augment slots, previous eldrich rituals, and permanent damage will remain. The item description will also show the property "Craftable". ' Examples:''
 * 1) Start with an non-named item, such as a +1 Longsword.
 * 2) Buy Dust of Disjunction at the Master Craftsman.
 * 3) Combine the dust and the item in the Item Deconstruction Device
 * Using Dust of Disjunction on a +1 Longsword will yield a basic longsword.
 * Using Dust of Disjunction on a +5 Vorpal Longsword of Bluffing will also yield a basic longsword.
 * Using Dust of Disjunction on a +2 Byeshk Handaxe will yield a Byeshk Handaxe.
 * Using Dust of Disjunction on a +2 Metalline Khopesh of Pure Good will yield a basic Khopesh, (as metalline is an enhancement, not a metal property).

Creating Shards
Shards are created from the aforementioned components. Shards are used in the next step to craft items.


 * 1) Use Crafting Device for Bound or Unbound Shards
 * 2) Search for the effect you wish to have. The ingredients you require will be displayed.
 * 3) Place materials in box. If desired, add an optional crafting chance booster. (You will be unable to craft if under 50% chance)
 * 4) Press the button to attempt to make your shard

Fusing a shard with a Blank Item

 * 1) Use Crafting Device for Bound or Unbound Items
 * 2) Place blank item and Shard into crafting device. (If screen goes blank, this shard can not be placed in such an item type.)
 * 3) Press Craft. (An error will popup if you already have a Suffix, Prefix, or Enhancement bonus and are trying to place a second one there.)

Level Progression
Experience needed to advance levels in the new Full crafting System

Levels beyond 36 seem to require 'Next Level' * 10 XP to gain the new level. This is certainly true up to level 50.



Character Sheet:Crafting

 * Successful recipes runs
 * Mastering recipes (means 0xp per craft and 100% chance to craft)currently works but doesn't tell you, estimating 20 runs masters something
 * Items deconstructed

Experience From Recipes
First of all, some definitions:


 * CraftingLevel: your current crafting level
 * BaseLevel: it's level as displayed in the crafting device for a given recipe
 * EffectiveLevel: BaseLevel - [the number of times it has been successfully crafted]
 * SuccessRate: the (calculated) basic chance of crafting a given recipe
 * LevelGap: = EffectiveLevel - CraftingLevel (can be negative or positive)

For a recipe where LevelGap >= 0 (but no more than 19):


 * SuccessRate = (20 - LevelGap) / 20
 * XP = EffectiveLevel / SuccessRate


 * This matches the observed values exacly.

For a recipe where EffectiveLevel < CraftingLevel (but no more than 10 below), I do not have it exactly correct, but it is extremely good approximation:


 * SuccessRate = 1
 * XP = EffectiveLevel * (1 + LevelGap / 10)


 * This seems to be very close to the entire set of rules; the calculations for when EffectiveLevel < CraftingLevel are not exact; this results in some small variation from observed values (typically my estimate can be 1 less than the real values, but afaict it is not a simple rounding error).

Crafting Components from Deconstruction
 list is incomplete 

Prefix (Parfett's Leading Dissolver)
Anything before the itemtype\name

Details

Suffix (Lorinda's Ultimate Remover)
Anything after the itemtype\name

Details

Crafting schools and effects for shard construction
Detailed List-

Elemental
* Bugged, wrong ingredients + Means uses collectable in recipe (S) Uses Siberys Dragonshard Fragments (K) Uses Khyber Dragonshard Fragments

Special ingredients

 * Mystical Dried Fish
 * This old dried fish appears unremarkable but contains a hidden power that can be used in high level crafting recipes. This kind of fish can only be found in quest end-reward lists in the area of Sorrowdusk Isle.


 * Mystical Vessel
 * This finely crafted porcelain pitcher contains a hidden power that can be used in high level crafting recipes. This type of vessel can only be found in quest end-reward lists in the area of The Restless Isles.


 * Mystical Goblet
 * This relatively ordinary-looking goblet contains a hidden power that can be used in high level crafting recipes. This type of goblet can only be found in quest end-reward lists in the area of The Ruins of Threnal.


 * Mystical Bottle
 * This fairly nondescript pottery bottle is dry and empty but nonetheless contains a hidden power that can be used in high level crafting recipes. This kind of bottle can only be found in quest end-reward lists in the area of The Red Fens.


 * Mystical Plant
 * This plant bears a striking resemblance to a nutritious vegetable but actually contains a hidden power that can be used in high level crafting recipes. This type of plant can only be found in quest end-reward lists in the area of The Vale of Twilight.


 * Mystical Urn
 * This small glazed urn contains a hidden power that can be used in high level crafting recipes. This type of urn can only be found in quest end-reward lists in the area of The Orchard of the Macabre.

Q&A
Q: Does TRing reset crafting XP ?
 * A: In this implementation: No, it does not, however this may change. (Per developer, Phax)

Q: Can you craft stuff above your level ?
 * A: Yes, but it involves a chance to fail and lose ingredients