Mabar Endless Night Festival

Overview
The  was the Update 7 event during the 2010 Halloween season.

The Mabar Festival allowed characters to harvest collectables to buy and modify festival-specific unique weapons and items that were effective against undead or their magic effects.

All weaponry and items unique to the Festival were Bound to Character on Acquire, upgraded or not. Collectibles were freely tradeable.

In 2011, the event returns for "a special sneak peek of the Mabar festival starting Wednesday October 19th through Thursday October 20th", and then, "The Mabar festival will return for the Halloween weekend." (link to announcement)

Iterations

 * During the first run of the Festival, a serious glitch that would make kobolds appear occurred that caused the event to be stopped before the scheduled end. The glitch was fixed for later runs.
 * At least one major tweak has been a massive reduction in the drop rate of vampire fangs, which drop less regularly.
 * In earlier iterations, a glitch left players unable to gather 10,000 Motes of Night to purchase a Spectral Dragon Scale from the event vendor. The 9,999 stack limit on motes was since raised to 10,000 in later sessions.
 * Wheeps seem to be tossing around level drains and their 10 minute fear debuffs much less frequently.
 * 19-20 Oct 2011 version: Summoning Chamber maintains party make-up (within level restrictions), so Summoning Chamber D:1 (the first instance of the level 20 version of the Summoning Chamber) gets a lot more players than later instances, because the first players in the door will bring their entire parties with them. You can also move to a desired instance by joining a party that is already in that instance before you enter the door (or exit and re-enter to join their instance before the door closes). Every player could be shuffled into a single instance quite easily, but players should avoid over-filling a single instance (around 40-60 players can work OK, but 100+ basically froze the instance for 20 minutes until all the summons expired and some of the players died and got dumped out of the instance).

Delera's Graveyard
Update 7 modified Delera's Graveyard into a public area. Free to Play accounts may enter the graveyard and participate in the event, but remained restricted from accessing the Delera's Tomb quests inside the area without purchasing the Adventure Pack.

Items that can be collected from killing undead:


 * Collectables (trade in for Motes of Night, the basic "currency" to purchase special event items. Motes also count towards the 20,000 total turn-ins needed to open the Spectral Dragon Summoning Chamber)
 * Burnt-out Black Opal (generated 1 to 23 Motes)
 * Chipped Skull (generated 5 to 25 Motes)
 * Cursed Fingerbone (generated 15 to 66 Motes)
 * Collectables used in item upgrades
 * Spectral Dragon Scales: Acquired by defeating Eternity in the summoning chamber or purchased for 10,000 Motes from the event vendor. A scale is needed for each of the third, fourth, and fifth tier item upgrades.
 * Vampire Fangs: These are needed for the fourth tier upgrade
 * Lich Dust: This is needed for the fifth tier upgrade
 * Other
 * Ethereal Key. When enough total collectables have been turned in, the Summoning Chamber is opened. If you have a key you can enter to join other players in fighting a Spectral Dragon. The drop rate is moderately good, but if you do not have one, it can be purchased from the DDO Store for 50 TP or from the Mote of Night Collector for 1000 Motes of Night. Ethereal Keys are BtA.

Everything other than Motes go into your Collectables Bag under "Festivals \ Mabar Items". Motes go into your Ingredients Bag. Ethereal Keys and Spectral Dragon Scales are Bound to Account.

Summoning Chamber
When players trade in collectibles worth 20,000 motes, the DM announces this to all in Delera's Graveyard and the Summoning Chamber will open. The dungeon entrance is near Joe Lantern. You cannot select difficulty, you are automatically assigned to an instance depending on your level. You need an Ethereal Key to enter; it is consumed at the end of the quest whether it succeeds or not; if you leave before the dragon is killed or an altar is destroyed (or failure because an altar was left unattuned for 10 minutes), you regain your key. You will spawn in one of 4 randomly chosen corners of the map.

Players must get organized and cover eight positions on the map - two in each corner:
 * Altar room
 * Lever room

These are the priorities in the first 10 minutes:
 * Attune/activate each altar. This must happen within 10 minutes of starting the event; if this is not done, the quest fails.
 * Get organized and cover all 8 spots by self-sufficient characters or teams. Forming a raid party to talk to each other helps. However, each instance of the dungeon will have its own general chat channel, allowing communication that way.

After the 10 minutes introduction, the fun (and/or lag) starts. Eternity appears in one of the altar rooms; generally, this will be the room with the fewest people in it. After a while it teleports to a different altar room. Additionally, gargoyles spawn in both altar rooms and lever rooms. These are the priorities:


 * Protect the altar. Gargoyles attack it. Destroyed altar = game over, you fail.
 * Keep levers active. This will light up the altar room. When the dragon is in an unlit room, it gets much stronger, gaining DR, etc. Gargoyles in the lever room will deactivate the lever.
 * Kill the dragon.

Once someone kills the dragon, you will get a victory message. After a few seconds, everyone is booted from the instance and a Spectral Dragon Scale appears in your backpack. Anecdotal evidence suggests the person who landed the actual killing blow may get two Scales.

Collectable Rewards
To collect these rewards, a player exchanged their Motes of Night with the Mote of Night Collector. Upgrading items to a higher level item requires the lower level item plus some additional collectables. All rewards were bound to character.

Potions

 * Pumpkin Grenade - 50 TP or 10 Motes of Night
 * Target friends and strangers and force them to wear jack-o'-lanterns on their heads for thirteen minutes
 * Skull Grenade - 50 TP or 10 Motes of Night
 * Target friends and strangers and force them to wear big skulls on their heads for several minutes
 * Potion of Death Ward - 25 Motes of Night
 * Potion of Inflict Critical Wounds - 25 Motes of Night
 * Potion of Restoration - 25 Motes of Night
 * Sun Flask - 25 Motes of Night
 * Explodes in a festive blast of light that can damage undead
 * Potion of Irian's Light - 50 Motes of Night
 * Grants a 100% bonus to light damage for 1 minute
 * Oil of Incandescence - 100 Motes of Night
 * Enchants weapons - not handwraps - with light damage (1-6); lasts one hour
 * Bottled Fear - 100 Motes of Night
 * Phantasmal Killer - in a bottle!
 * Draught of Midnight - 25 TP or 500 Motes of Night
 * Slain undead have a chance to drop Motes of Night; lasts one hour (assuming steady rate of killing, about 300-500 motes)
 * Potion of the Party Pooper - 50 TP or 500 Motes of Night
 * Protects user from Pumpkin or Skull Grenades; lasts 1 hour
 * The Icy Potion of Frostbite from the Winter Festival has the same protection effect

Mabar Crystals

 * Gargoyle - 200 Motes of Night
 * Shadow - 200 Motes of Night
 * Worg - 200 Motes of Night
 * Greater Gargoyle - 500 Motes of Night
 * Greater Shadow - 500 Motes of Night
 * Greater Worg - 500 Motes of Night

Collectables

 * Vampire Fang - 500 Motes of Night
 * Lich Dust - 1500 Motes of Night
 * Ethereal Key - 50 TP or 1000 Motes of Night
 * Heroic Deeds (50 Guild Renown) - 500 Motes of Night
 * Spectral Dragonscale - 10,000 Motes of Night

Upgradable Items
Cost to purchase and upgrade items:
 * Level 4: 500 Motes of Night (purchases the base item)
 * Level 8 upgrade: 750 Motes of Night + Level 4 Base Item
 * Level 8 total: 1,250 Motes of Night
 * Level 12 upgrade: 1,000 Motes of Night + 1 Spectral Dragon Scale + Level 8 upgraded item
 * Level 12 total: 2,250 Motes of Night + 1 Spectral Dragon Scale
 * Level 16 upgrade: 1,250 Motes of Night + 1 Spectral Dragon Scale + 2 Vampire Fangs + Level 12 upgraded item
 * Level 16 total: 3,500 Motes of Night + 2 Spectral Dragon Scales + 2 Vampire Fangs
 * Level 20 upgrade: 1,500 Motes of Night + 1 Spectral Dragon Scale + 1 Lich Dust + Epic Dungeon Token + Level 16 upgraded item.
 * Level 20 total: 5,000 Motes of Night + 3 Spectral Dragon Scales + 2 Vampire Fangs + 1 Lich Dust + 1 Epic Dungeon Token

Cost to purchase and upgrade eternal wands:
 * Level 1: 500 Motes of Night (purchases the base item)
 * Level 3: 500 Motes of Night + Level 1 Base Item
 * Level 3 total: 1,000 Motes of Night
 * Level 5: 750 Motes of Night + 1 Spectral Dragon Scale + Level 3 upgraded item
 * Level 5 total: 1,750 Motes of Night + 1 Spectral Dragon Scale
 * Level 7: 750 Motes of Night + 1 Spectral Dragon Scale + 2 Vampire Fangs + Level 5 upgraded item
 * Level 7 total: 2,500 Motes of Night + 2 Spectral Dragon Scales + 2 Vampire Fangs
 * Level 9: 1,000 Motes of Night + 1 Spectral Dragon Scale + 1 Lich Dust + Level 7 upgraded item.
 * Level 9 total: 3,500 Motes of Night + 3 Spectral Dragon Scales + 2 Vampire Fangs + 1 Lich Dust

Note that you can purchase some of these components from the vendor if you have difficulty farming them:
 * Vampire Fangs: 1,000 Motes
 * Lich Dust: 1,500 Motes
 * Spectral Dragon Scale: 10,000 Motes

Cloak of Night
Binds to Character on Acquire
 * Level 4: Invisibility Guard
 * Level 8: Invisibility Guard, Dusk
 * Level 12: Invisibility Guard, Dusk, Deathblock
 * Level 16: Invisibility Guard, Ghostly, Deathblock, Nightmare Guard, Dodge Bonus +1
 * Level 20: Invisibility Guard, Ghostly, Deathblock, Nightmare Guard, Dodge Bonus +2, DR 5/Good

Eternal Wand of Disrupt Undead
Exclusive, Binds to Character on Acquire Each version is ML 1, UMD 15, Arcane (no UMD check for wizards or sorcerers)
 * +1 Eternal Wand of Disrupt Undead: Spell: Disrupt Undead [CL:1,50/Day] Deals 2d3+6 damage (8-12) to an enemy undead
 * +3 Eternal Wand of Disrupt Undead: Spell: Disrupt Undead [CL:3,50/Day] Deals 3d3+9 damage (12-18) to an enemy undead
 * +5 Eternal Wand of Disrupt Undead: Spell: Disrupt Undead [CL:5,50/Day] Deals 4d3+12 damage (16-24) to an enemy undead
 * +7 Eternal Wand of Disrupt Undead: Spell: Disrupt Undead [CL:7,50/Day] Deals 5d3+15 damage (20-30) to an enemy undead
 * +9 Eternal Wand of Disrupt Undead: Spell: Disrupt Undead [CL:9,50/Day] Deals 6d3+18 damage (24-36) to an enemy undead

Eternal Wand of Nimbus of Light
Exclusive, Binds to Character on Acquire Each version is ML 1, UMD 20, Divine (no UMD check for clerics or favored souls)
 * +1 Eternal Wand of Nimbus of Light: Spell: Nimbus of Light [CL:1,50/Day] Deals 1d4+5 light damage (6-9)
 * +3 Eternal Wand of Nimbus of Light: Spell: Nimbus of Light [CL:3,50/Day] Deals 1d4+7 light damage (8-11)
 * +5 Eternal Wand of Nimbus of Light: Spell: Nimbus of Light [CL:5,50/Day] Deals 1d4+9 light damage (10-13)
 * +7 Eternal Wand of Nimbus of Light: Spell: Nimbus of Light [CL:7,50/Day] Deals 1d4+11 light damage (12-15)
 * +9 Eternal Wand of Nimbus of Light: Spell: Nimbus of Light [CL:9,50/Day] Deals 1d4+13 light damage (14-17)

Docent of Shadow
Binds to Character on Acquire
 * Level 4:, ,
 * Level 8: Spell: Nightshield [CL:8,1/Day],, ,
 * Level 12: Spell: Nightshield [CL:8,2/Day],, , , Necromancy Focus
 * Level 16: Spell: Nightshield [CL:14,3/Day],, , , Necromancy Focus
 * Level 20: Spell: Nightshield {CL:14,5/Day],, , , Greater Necromancy Focus, Boon of Undeath

Robe of Shadow
Binds To Character on Acquire
 * Level 4:, ,
 * Level 8: Spell: Nightshield [CL:8,1/Day],, ,
 * Level 12: Spell: Nightshield [CL:8,2/Day],, , , Necromancy Focus
 * Level 16: Spell: Nightshield [CL:14,3/Day],, , , Necromancy Focus
 * Level 20: Spell: Nightshield [CL:14,5/Day],, , , Greater Necromancy Focus, Boon of Undeath

Wraps of Endless Light
Binds to Character on Acquire
 * Level 4:, , Incandescence
 * Level 8:, , Incandescence
 * Level 12:, , Brilliance, Light Bringer
 * Level 16:, , Brilliance, Light Bringer
 * Level 20:, , Brilliance, Light Bringer, Radiant Blast