Nearly Finished

Nearly Finished and Almost There enchantments indicate that the item can be further upgraded.

Quest Items Upgrade

 * Each recipe gives you one effect of your choice. Available properties depend on item you want to upgrade.
 * Due to the way barter UI works, it is impossible to check what effects can be added to the item without having the item itself.
 * Most of the effects values, especially heroic, need to be verified.
 * Ingredients listed under the "Cost" column can be claimed as rewards for the sagas (2 Heroic, 2 Epic) associated with the Masterminds of Sharn quests.
 * Ingredients listed under the "Materials required" column can be found in chests in the various quests.

Set bonuses (Secrets of the Artificers pack)
"This item isn't quite finished, but it's only a step away from completion. Bring it to a Cannith Reforging Station and combine it with melted materials to activate this item's set bonus trigger."

Completing the recipe on both items will unlock the set bonus for the following pairs of items...

All listed bonuses are standard non-stacking effects unless otherwise specifically stated. All items will become Bound To Character once upgraded and unlocked.


 * Tinker's Set: (Tinker's Gloves and Tinker's Goggles)
 * True Seeing
 * Sneak Attack Bonus +5 (+5 to hit and +8 to damage with sneak attacks)


 * Magewright's Set: (Magewright's Cloak and Magewright's Spectacles)
 * Spell Focus Mastery (+1 to all spell DC's)
 * Magewright's Quick Wits (Chance to gain a 10-second buff of +12 Alchemical bonus to Universal Spell Power each time the wearer is hit by a physical attack)


 * Fabricator's Set: (Fabricator's Bracers and Fabricator's Gauntlets)
 * +25% stacking fortification (Does not stack with )
 * +2 Artifact bonus to hit and damage


 * Alchemist's Set: (Alchemist's Crown and Alchemist's Pendant)
 * Reduces cost of Empower, Maximize, and Empower Healing metamagic feats by 2 sp each.
 * When you are between 50% and 25% HP, -10% spell cost
 * When you are between 25% and 10% HP, -20% spell cost
 * When you have less than 10% hp, -30% spell cost