Melee Power

Overview
This attribute introduced in Update 23 is similar in effect to Spell Power, and increases straight weapon damage in addition to certain static effects from enhancements. Melee Power is gained from certain enhancements, some melee Epic Destinies, some feats, and future loot. This rating increases melee attacks by the following formula: (100+Rating)/100. Example, A character with 20 melee power that does 100 damage with a weapon will do a total of 120 damage. Melee Power is applied to Sneak Attack damage.

Feats

 * Epic Power (granted for each epic level): +3 Melee Power
 * Fighting styles grant up to +10 Combat Style bonus to Melee Power.
 * Shield Mastery chain
 * Single Weapon Fighting chain
 * Two-Handed Fighting chain

Enhancements

 * Harper: T2, T3, T4, T5
 * Knight of the Chalice: capstone
 * Vanguard: T2, T3, T5

Epic Destinies

 * Innate abilities
 * +2 per innate ability: Divine Crusader
 * +3 per innate ability: Fury of the Wild and Legendary Dreadnought
 * +4 per innate ability: Fatesinger, Grandmaster of Flowers, Primal Avatar, Shadowdancer, and Unyielding Sentinel
 * Adrenaline: +300 - 400
 * Master's Blitz: +7, stacks 10 times
 * No Regret: +2
 * Castigation: +2
 * Aura of Purification: +2
 * No Remorse: +2
 * Zeal of the Righteous: +50
 * IIRC some other Divine Crusader abilities grant MP as well; TBD

Special attacks affected by Melee Power
Some special attacks benefit from Melee Power.
 * Assassin
 * Venomed Blades 200%
 * Shadow Dagger 200%


 * Knight of the Chalice
 * Light damage from core enhancements
 * Divine Light 200%
 * Divine Sacrifice
 * Vanguard
 * Shield Riposte