Fighter enhancements (history)

Up to level 10:

Level 1

 * Skill Tactics I: Grants a +3 bonus to Intimidate and Tumble skills
 * Skill Recovery I: Grants a +3 bonus to Heal and Repair skills
 * Fighter's Action Boost I: Grants the ability to receive short term boosts to attacks (+3 to hit), Armor Class (+2), or attack speed (5 uses, lasts 20 seconds, cooldown 30 seconds)
 * Item Defense I: Grants a 25% chance to negate item wear when it occurs

Level 2

 * Armored agility I: Reduces armor check penalty by 1
 * Fighter's Strength I: +1 Strength

Level 3

 * Fighter's Action Boost II: Grants the ability to receive short term boosts to attacks (+4 to hit), Armor Class (+3), or attack speed (5 uses, lasts 20 seconds, cooldown 30 seconds)
 * Skill Tactics II: Grants a +4 bonus to Intimidate and Tumble skills
 * Skill Recovery II: Grants a +4 bonus to Heal and Repair skills

Level 4

 * Item Defense II: Grants a 33% chance to negate item wear when it occurs

Level 5

 * Fighter's Dodge I: Grants +1 to Armor Class (Prerequisite: Dodge)
 * Fighter's Strength II: +2 Strength
 * Fighter's Action Boost III: Grants the ability to receive short term boosts to attacks (+5 to hit), Armor Class (+4), or attack speed (5 uses, lasts 20 seconds, cooldown 30 seconds)
 * Skill Tactics III: Grants a +5 bonus to Intimidate and Tumble skills
 * Skill Recovery III: Grants a +5 bonus to Heal and Repair skills

Level 7

 * Item Defense III: Grants a x% chance to negate item wear when it occurs
 * Fighter's Action Boost IV: Grants the ability to receive short term boosts to attacks (+6 to hit), Armor Class (+5), or attack speed (5 uses, lasts 20 seconds, cooldown 30 seconds)

Level 8

 * Fighter's Strength III: +3 Strength

Level 9

 * Fighter's Action Boost V: Grants the ability to receive short term boosts to attacks (+7 to hit), Armor Class (+6), or attack speed (5 uses, lasts 20 seconds, cooldown 30 seconds)

Level 10

 * Item Defense IV: Grants a y% chance to negate item wear when it occurs