Cause Fear


 * Necromancy [Fear, Mind-Affecting]
 * Level: 	Brd 1, Clr 1, Death 1, Sor/Wiz 1
 * Components: V, S
 * Casting Time: 1 standard action
 * Range: 	Close (25 ft. + 5 ft./2 levels)
 * Target: 	One living creature with 5 or fewer HD
 * Duration: 	1d4 rounds or 1 round; see text
 * Saving Throw: 	Will partial
 * Spell Resistance: 	Yes

The affected creature becomes frightened. If the subject succeeds on a Will save, it is shaken for 1 round. Creatures with 6 or more Hit Dice are immune to this effect.

Cause fear counters and dispels remove fear.