User:Mjoll



=This & That=

Quests
Note: Numbers in parenthesis refer to quests that don't show up in the Adventure Compendium.

Standards: 'What to Expect' Notes

 * Traps
 * Fixed
 * Random
 * Undisarmable
 * Don't require rogue skills to be disarmed


 * Maze
 * Fixed layout
 * Random layout


 * Puzzle
 * Mandatory
 * Optional


 * Quest failure
 * If X dies
 * If item X is destroyed
 * If more than X (out of Y) die
 * If more than X (out of Y) items are destroyed
 * If event X doesn't happen before the time runs out


 * Protect an NPC
 * Mandatory
 * Optional


 * Randomly placed
 * NPC
 * Lever
 * Portal
 * Shrine
 * Collectable
 * Quest item


 * Rune (requires a stat X check)
 * Mandatory
 * Optional


 * Requires extra player(s)/hireling(s)
 * Mandatory
 * Optional


 * Stat check (requires a stat X check)
 * Mandatory
 * Optional


 * Quest item collection (N quest items)
 * Mandatory
 * Optional


 * Riddle
 * Chaos orbs
 * Collapsible floor
 * Point of no return
 * Overlapping floors
 * Protect a quest item
 * Timed quest (N minutes)
 * Multiple quest entrances (N)
 * Spawning/respawning monsters
 * Contains the entrance to another quest (to quest X)
 * Monsters that have to be killed almost simultaneously

Standards: Chests Info

 * Code >
 * Example --->

Basic info
 * Chest that just sits there
 * 1 chest found
 * Chest awarded for killing something/someone
 * 1 chest for killing X
 * Chest awarded for accomplishing something (rescuing, escorting, etc)
 * 1 chest for
 * Chest awarded for completing the quest
 * 1 end chest

Additional info
 * Chest awarded for completing an optional objective
 * 1 optional chest
 * Locked chest
 * 1 locked chest
 * Chest opened by key only
 * 1 locked chest (opened by key only)
 * Locked chest that can be picked/knocked OR opened by key
 * 1 locked chest (can also be opened by key)
 * Chest that doesn't always spawn
 * 1 chest (doesn't always spawn)
 * Chest that can spawn in multiple locations
 * 1 chest (can spawn in multiple locations)

Monster DR
{| Note: Bold text means that, in order to bypass DR, you must have both properties on the same weapon.