Magic Missile

{{spelldescription
 * icon		= ArcaneArcherImbueForceArrows.png
 * school		= Evocation
 * type1		= Force
 * type2		=
 * type3		=
 * type4		=
 * artificer	=
 * bard		=
 * cleric		=
 * druid		=
 * favored soul	=
 * paladin	=
 * ranger		=
 * sor n wiz	= 1
 * cost		= 4
 * components	= V, S
 * metamagic	= Empower, Maximize, Enlarge, Quicken
 * range		= Standard
 * target		= Single Foe
 * duration	= Instantaneous
 * save		= None
 * sr		= No
 * cooldown	= 2 seconds (Wiz), 1.5 seconds (Sor)
 * description	= A missile of magical energy darts forth and unerringly strikes its target inflicting 1d2+3 force damage. For every two caster levels beyond 1st, you gain an additional missile—two at 3rd level, three at 5th, four at 7th, and the maximum of five missiles at 9th level or higher. Unlike most spells, magic missile can pass through other monsters to reach your intended target.

Note that unlike the PnP version, it is possible for the spell to miss. (Usually by the monster moving out of range during your cast or sometimes by hitting intervening terrain.) However this is very unlikely as of update 9, magic missiles were made to move much faster, to ensure they very rarely miss.

Force Manipulation increases the damage.

There is no Saving throw and very few monsters are immune or have a resistance to force damage, so it is a helpful back-up spell.

Scrolls

 * Lorna Wyrmtouched  in The Marketplace Bazaar - 2pp 5gp

Wands
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 * House of Wizardry in House Jorasco - 1,125pp (CL: 5)
 * Object Desire in House Phiarlan - 1,125pp