Smash and Burn

Investigate the Boromar Smugglers' safehouse in the Cogs. {{Quest | name            = Smash and Burn | adpack          = Masterminds of Sharn | level           = 15 | epic            = 32 | duration        = medium | raid            = false | solo only       = false | solo            = 2,544 | normal          = 4,420 | hard            = 4,600 | elite           = 4,780 | xp              = | ecasual         = 12,483 | enormal         = 21,318 | ehard           = 21,830 | eelite          = 22,344 | epicxp          = | bestower        = Walk-up | npc             = None | loc             = Boromar Smugglers' Safehouse | zone            = The Cogs | patron          = Sharn City Council | favor           = 5 | free            = no  | extreme          = false | mappic          = Map SmashAndBurn.png | maplegend       = yes

| loadingpic      = L_Smash_and_Burn.jpg | overview        = Vast quantities of goods are transported from the Cogs to the surface every day. The Boromar crime syndicate pilfers some of these supplies and stores their ill-gotten gains in this hideaway. | objective_1     = Disrupt the Smuggling Operation | objective_2     = Find the Smuggling Supervisor | objective_3     = Defeat the Forgewraiths | obj_failure_3   = | objective_##    = | optional_1      = Smash all the smuggled goods | opt_percent_1   = | optional_2      = Disable all the security codes | opt_percent_2   = | optional_3      = Loot everything that isn't nailed down | opt_percent_3   = | optional_4      = Push all the buttons | optional_5      = Lay Speaker for the Slain to rest | opt_percent_##  = | expect          = | traps           = Beartraps | misc            =
 * Jumping onto giant animated Cogs is required to locate the Forgewraiths.
 * The locked Doors are standard locked doors that maybe "picked" by a Rogue, etc. Alternatively you can acquire the relevant: Iron and Silver Keys from inside breakable containers.
 * Occasionally the "Dice" puzzle may "bug" and one of the columns wander away from its base, the puzzle will still be solvable. Its a "known issue" refer to: {{Forums|p=6209741|U42 Preview 3: Cogs Explorer Area and Explorer Dungeons}}.

The 4 Security codes
 Security code "Dice Puzzle" Solutions (step-by-step): (Note: Please give in-depth detailed explanations of how the puzzle functions and not just the solution steps from the initial puzzle state if possible). [[Media:First_Puzzle_Solve_Method.png]] | insidious       = | devious         = | discreet        = | aggression      = | onslaught       = | conquest        = 99 | tamper          = | neutralization  = | ingenious       = | observance      = | perception      = | vigilant        = | mischief        = 64 | vandal          = 82 | ransack         = 102 | bonus_xp_notes  = | chest           = | collectable     = 5 throughout the quest | npcreward       = none | unique          = yes | external        = }}
 * The objective for the Dice Puzzles is to get all the faces showing the same value that corresponds to the figure on a "dice" symbol located nearby.
 * The total amount of pips visible within a single puzzle never changes so you must aim to distribute those values evenly.
 * The dice faces go from (blank reset) to showing 1-4 pips. Loosely the dice face you step on will "steal" 1 pip from each adjacent dice that touch it in a cardinal direction and add them to its own face value if possible up to maximum face value of 4.