Season's Herald enhancements



(info on enhancement tree here)

Core abilities
Seasoned - 0AP - +1 USP per point in tree. you get the Summer/Winter cycle. +5 SP for Light, Fire, Positive, Sonic during Summer. +5 SP for Cold, Water, Acid, Electric, Lightning during winter. Call these groups "Seasonal"... +5 SP to the seasonals for each Core enhancement you have in the tree; up to +30.

Time - String Table Error - +1 caster level to spells in season.

Tide - +1 max caster level to spells in season.

Sunburst - Sunburst SLA. 2 minute cool down. 20 SP. 6d6 light damage and blinds, or 1d3+3 damage to oozes and undead

Storm of Vengeance - SLA, 2 min cooldown, 20 SP.

Heirophant - +2 Wis, each time the season changes next spell automatically crits and costs half as much SP. +1 DC and MCL to Conjuration and Transmutation spells.

Tier One
Wand Heightening (3 Ranks) - 1AP - Wand and Scroll Mastery costs an extra [1/2/3] points. oh, and something about wand DCs that no one cares about.

Season's Greeting (Multiple Selector) (3 Ranks) - 1AP - cooldown: [22minutes 30 seconds/15m/7.5m] - Pick just one season to speed up to, instead of either like on Live.

Beguile (3 ranks) - 1AP - whenever you attack or cast on a critter. 50% chance to beguile them [1/0-2/0-3] times for [3/0-6/0-9] seconds: -2% attack speed, -2 spell power. This can stack up to 25 times.

Wax and Wane: - 2AP - +1% critical chance to seasonal spells.

Negotiator (3 Ranks) - 1 AP - +[1/2/3] Bluff, Diplo, Perform, Haggle; +[0/0/5] Universal Spell power.

Tier Two
Wand and Scroll Mastery (3 ranks) - 2AP - +[25/50/75]% effectiveness to your wands, scrolls, and other items that cast spells.

Efficient Metamagic multiselector (3 ranks) - 2AP - Choice of: Empower [2/4/6], Maximize [3/6/9], Enlarge [1/2/4], Quicken [1/2/4] fewer SP per cast.

Produce Flame (3 ranks) - 2AP - SLA costs [6/5/3] SP per cast.

Wax and Wane - 2AP - +1% crit chance to seasonal spells.

Action Boost: Spell power (3 ranks) - 1AP - +[10/20/30] action boost to USP for 20 seconds.

Tier Three
Natures Warden (3 ranks) - 1 AP - Aberrations and Undead take an additional [1/2/4]d6 bane damage from your offensive spells.

Efficient Metamagic: Heighten (2 Ranks) - 2 AP - Heightened spells cost [1/2] sp less per level heightened.

Creeping Cold (3 Ranks) - 2AP - SLA costs [6/5/3] SP per cast.

Wax and Wane - 2AP - +1% crit chance to Seasonal spells.

Wis - 2AP

Tier Four
Spring Resurgence (3 ranks) - 1 AP - Costs [8/6/4] SP. When allied target falls below 50% HP, 20d6 healing to everyone around him, and +2 primal bonus to hit.

Autumnal Susurrus (3 ranks) - 1AP - Acid, Negative, and Electric spells have a [10/20/40]% chance to apply shaken to target.

Call Lightning (3 ranks) - 2 AP. - SLA costs [10/8/6] SP.

Wax and Wane: - 2AP - +1% crit chance to Seasonal Spells.

Wis - 2AP

Tier Five
Crown of Summer - 2AP - 1 SP. 15% healing amp and 2d6 light weapon imbue to one target. (like FvS champion)

Tide - 2AP - +1 MCL to seasonal spells.

Word of Balance (3 Ranks) - Cool down: 1m30s. - SLA costs [15/?/?]

Time - 2AP - +1 caster level to seasonal spells.

Winter's Heart - 2AP - Cold spells have 5% chance to trigger a snowball swarm centered on you for 1d10+30 cold damage.