Talk:PnP differences

Some of the "changes" at the bottom were actually already present in 3.5 Pnp. Doesn't hurt to repeat them for people who played the older AD&D game, though. Although maybe they can be pushed to a separate list. 24.62
 * Which specific changes do you mean?--Ziu 02:29, February 16, 2006 (PST)

This page, or a better one, needs to be prominently linked so that old-time PnP players know what to expect. Also, there should be a positive list made up: ways that DDO is similar to PnP (that other fantasy MMORPGs aren't)


 * I like it, and I'm going to put a link to it on the Players manual page. I'm not sure if it should also go on the main page or not, but I'm leaning towards 'yes.' Dedridd 07:10, February 16, 2006 (PST)


 * I'm not really in favor of a "ways that DDO is similar to PnP" page. DDO is supposed to be the same as PnP. It makes more sense to have a page that says where they differ rather than listing all similarities (which are much more numerous) -- Tihocan 09:13, February 16, 2006 (PST)


 * It's not supposed to be "the same", it's supposed to be similar in many ways. The extent to which that goal was achieved is notable, and deserves documentation.  Remember that not only old-time D&D players will try DDO... other players will have only used WoW or EQ, or have no fantasy gaming background at all.   24.62


 * Why even focus on whether it's related to PnP or not? These are all great tips to any player starting out in DDO, regardless of their background. You could just forget the relation to other systems or games, and make this a "how the game works" page. It could probably even be combined with the Players Manual page, if you're so inclined. Dedridd 17:51, February 16, 2006 (PST)


 * A single page on "how the game works"? You mean, paste together the contents of every other page?? 24.62


 * 24.62, who's talking about every page? I was only referring to combining the PnP Differences page and the Player's Manual page and, as Tohican suggested, dropping the whole comparisons/differences angle between DDO and PnP. It's irrelevant - just list all these tips & factoids on how the game works. Dedridd 13:49, February 18, 2006 (PST)


 * Note that I actually think it's a good idea to state what has changed between PnP and DDO. I've already seen some posts in the DDO forums asking about such a list. -- Tihocan 08:54, February 20, 2006 (PST)


 * 24.62, I'm a bit confused by what you want... you're saying it would be useful for people who do not know the PnP game, in this case, why bother listing all similarities with the PnP version? Those who are new only care about what the game is, not by its similarities with a PnP game they do not know. If they want to learn more about the PnP version, they can just jump to the DnD wiki. -- Tihocan 12:25, February 17, 2006 (PST)

Cleaning up
This page needs some major refactoring, in my option. Perhaps split into sub-headings via subject, or even subpages as I can imaging this getting preeeeeety long. 14:03, February 18, 2006 (PST)

EEk!
The paying customers come to DDO in 2 days! The wiki must be ready to give them introductions. From the home page, I cannot see any links either to a "handbook" or the Pnp differences. They've got to be there, time is running out. 24.62


 * Moved down here - current conversations go at the bottom. For now. Anyway, try fixing it yourself - notice the note at the bottom of the main page itself. And I suggest you register... I don't see why you can't. And anonymous editing will be disabled for the first week after game goes live, so that could be a problem for you. No e-mail address is required, just a username and password. 12:41, February 22, 2006 (EST)

Fatigue
I notice that PnP rules state that Lesser_restoration removes 'fatigue' but I can't find any references to this in any DDO documentation - has this been removed from DDO as well? Willphase 15:54, May 29, 2006 (EDT)


 * That's a point which is not really clear. I guess barbarians must have some insight about this, since Rage is supposed to leave the character fatigued. Tihocan 16:34, May 29, 2006 (EDT)
 * If you are hit with Ray of Exhaustion and succeed the saving throw, you are fatigued instead of exhausted. -24.62.107.222 17:09, May 29, 2006 (EDT)

Vampire Vulnerable to Silver Weapons
Under the equipment section it lists silver as having no use in game. This is untrue the Vampire in Curch and the Cult is vulnerable to silver. In addition I believe the Mindflayers in Twilight Forge are vulnerable to Beshyk. This I am not positive about.
 * Actually, that's outdated for all 3 materials. Silver bypasses the DR of vampires (Church and Cult and Bloody Crypt), Byeshk bypasses the DR of Mind Flayers, and Cold Iron (along with a "good" aligned weapon) bypasses the DR of Flesh Renders, Ice Flensers, Fire Reavers on Elite difficulty Sonil 16:34, August 23, 2006 (EDT)
 * Yes, thanks for bringing this out. This page is not maintained on a regular basis, so changes introduced in updates (like Vampires, Mind flayers, new spells, etc.) are usually not taken into account. Tihocan 16:39, August 23, 2006 (EDT)

'Citation Needed'
It appears we have a clandestine Wikipedia editor in our midst lol. We don't really use 'citations' or anything. Not enough editors around to worry about it. Anyway, can somebody see if that is the case or not, and then remove that note? I think it's referring to the 'bug' comment in particular. Thanks ^^/ [e]  ·  t  &  c  06:22, November 21, 2006 (EST)

'Equipment'
However, bonuses of the SAME type do not stack; a +4 Charisma item and a +3 Charisma item will only yield a +4 bonus. This is the same as PnP. Why is this on the PnP differences page again?


 * Good point, I wasn't thinking of the page title when I added it - was going for clarification! - LrdSlvrhnd 16:54, January 30, 2011 (EST)