Spell Lore

{{Weapon enchantment |name=Spell Lore |pic= |type=suffix |bpm=varies, comes in different levels, I..XI |required= |umd= |only on= |found on=Category:Spell Lore items |effect=Spell Lore items offer an equipment bonus to your chance to score a spell critical, i.e., deal double damage.

Spell lore enchantments can be commonly found as a suffix on randomly-generated Quarterstaffs (with the Thaumaturgy prefix) and Scepters. Spell Lore can be found on all types of randomly-generated weapons, but these are much rarer compared to quarterstaffs/scepters. Spell lore can also more rarely be found on randomly-generated armor and shields as a prefix.

Types of spell lore
For each type of damage, there is a specific lore type. In addition, there's the universal Spell Lore.
 * Acid Lore, Fire Lore, Ice Lore, Lightning Lore, Sonic Lore - elemental / sonic damage spells
 * Healing Lore, Void Lore - positive / negative energy spells
 * Kinetic Lore - force spells
 * Laceration Lore (if still exists in U19) - slashing spells
 * Radiance Lore - light and alignment spells
 * Repair Lore - repair spells

Lore strength
Spell Lore enchantment comes in different strengths, marked with a Roman numeral.
 * I - +10% (Level 1 items start here now!)
 * II - +11%
 * III - +12%
 * IV - +13%
 * V - +14%
 * VI - +15%
 * VII - +16%
 * VIII - +17%
 * IX - +18%
 * X - +19%
 * XI - +20%
 * XII - +21% (Look for this on Epic Elite equipment at level 28.)

The universal Spell Lore (formerly called Arcane Lore) is 9% lower than the corresponding levels single damage type lores. |note= }}