Flame Arrow

This spell can provide flaming arrows, bolts, darts, axes, daggers, or shuriken, chosen when cast.

These missiles can be traded. This can be useful to other party members who may use different ammo types.

Despite the spell listing a duration, the missiles will remain until expended, or until you log out for an extended period of time.

Notes:
 * Formerly, the tooltip for the spell incorrectly stated that it created 50 missiles, rather than 500. This bug was fixed in Update 41.1.
 * Material Component:
 * This spell consumes 1 regular or masterwork missile of the appropriate type at the time of casting. No form of magically conjured missile will work for this spell.
 * It can also use Omnispell Dust instead of a missile.
 * But when cast from a Wand, no material component (existing missile) is needed.

Scrolls

 * Taniera Grisvill  in House Cannith