Beautiful Nightmares

''It's been a long journey to the old, isolated monastery where the Eye of Dal Quor is being held. Your eyes and feet grow heavy as you approach the Monastery's door.'' {{Quest | name            = Beautiful Nightmares | adpack          = Peril of the Planar Eyes | level           = 12 | epic            = 32 | duration        = long | raid            = false | solo only       = false | solo            = 2940 | normal          = 5140 | hard            = 5380 | elite           = 5620 | ecasual         = 16587 | enormal         = 28329 | ehard           = 29013 | eelite          = 29696 | bestower        = Electa Poole | npc             = Electa Poole | loc             = The House of Languor | zone            = Lordsmarch Plaza | patron          = Morgrave University | favor           = 6 | free            = VIP | extreme         = false | mappic          = M_Beautiful_Nightmares_1.png | maplegend       = yes | mappic note     = Bottom floor - Dream & Reality | othermap        = yes | mappic2         = M_Beautiful_Nightmares_2.png | map 2 alt       = Top floor - Dream & Reality

| thirdmap        = yes | mappic3         = M_Beautiful_Nightmares_3.png | map 3 alt       =

| loadingpic      = L_Beautiful_Nightmares.jpg | overview        = The Eye of Dal Quor is being held at a monastery in the jungle south of Stormreach called the House of Languor. Head there to retrieve the Eye.

| objective_1     = Talk to the Head Monk about the Eye of Dol Quor | objective_2     = Meet Mother Ashira in the Rose Chamber | objective_3     = Pray before the altar | objective_4     = Find your way to the Twilight Chapel | objective_5     = Escape the chasm | objective_6     = Reach the Twilight's Floor upper level | objective_7     = Dispel the Barrier above the Twilight Chapel | objective_8     = Choose between the two trials | objective_9     = Jump down into the Twilight Chapel | objective_10    = Survive the Eye's final challenge

| optional_1      = Discover the fate of the Hidden Hand Cultists | opt_percent_1   = 20 | optional_2      = Pet all the monastery animals (12 total) | opt_percent_2   = 25 | optional_3      = Solve the floor tile puzzle (Trial of Mind) | opt_percent_3   = 10 | optional_4      = Incapacitate the Sleepwalker (Trial of Might) | opt_percent_4   = 20 | optional_5      = Smash the power crystal (Trial of Might) | opt_percent_5   = 10 | optional_6      = Pet the Vorpal Chipmunk | opt_percent_6   = | expect          = | traps           =
 * Waiting until the narrator is done with talking so that you can proceed.
 * Altars that you use to travel between real world and dream world.
 * Monsters that you need to defeat before you can venture forth. Some monsters are phasing.
 * Climbable rock ladders

| misc            =

Walkthrough

 * Talk to Mother Ashira. You'll be allowed into the monastery to explore; however, several important doors will be blocked by vines.
 * Head east past the Courtyard to the Rose Chamber.
 * The Serene Fountain (and its destroyed counterpart in reality) applies Feather Fall and +30 Jump. Grab these buffs if you don't have them already, as there's about to be a fairly tricky jumping section.
 * Beautiful_Nightmares_Puzzle_Solution.png the puzzle and (using the Rose Prayer Altar) return to Reality.
 * Defeat the Quori ambush (Twilight Chamber) and head westwards to the Courtyard.
 * After climbing back up to the top of the Courtyard, go south past the Library and return to your Dream at the Altar of Chaos.
 * Go north past the Refectory and return to Reality at the Altar of Faith.
 * Go south and take the first door on the left (east) after going through the Refectory again. (You can also open the door to the Courtyard which will help latecomers catch up.)
 * Climb up the stones (footholds and handholds) on the wall to the Dormitory.
 * Jump across the Courtyard and grab the crest of the Bat.
 * Go through the (east) door next to the Bat Crest, past the Balneary and return to your Dream at the Altar of Fear.
 * Grab the crest of the Monkey and go past the Balneary.
 * Jump across the Courtyard and use the crests to open the Raven Door, then go down the hall and return to Reality at the Altar of Peace.
 * There is a Secret door (Secret Door DC) on the west side of the room with the Altar, containing a chest. Note that this is only accessible on the Dream side.
 * This room also contains an NPC version of the dread Vorpal Chipmunk. Fortunately, Hyrsam's magic seems to have worn off, and the oversized rodent is now docile.
 * Head south and return to your Dream at the Altar of Storms. (You can also open the door to the Courtyard which will help latecomers catch up.)
 * Choose between the two trials:
 * Trial of Might (South, grants a chest): Go past the Ritual of Might and return to Reality, then complete the Ritual of Might by battling the Sleepwalker and Floofersnout to dispel the barrier above the Chapel. Go north past the Altar of Storms, then west to jump down into the Chapel.
 * There is a red-named Quori crystal in this chamber which is amplifying the Eye's control over the sleepwalker. If you smash the crystal before hurting the Sleepwalker, he wakes up for a few seconds, and you have a short opportunity to talk him down with a skill check (attaining the "Incapacitate the Sleepwalker" optional.) After this, he attacks you anyway.
 * Trial of Mind (West): Complete a floor tile puzzle to dispel the barrier above the Chapel, then return to Reality at the Altar of Calm. Go north then west to jump down into the Chapel.
 * Complete the fight with the statues and elementals to complete the quest.

Locations for the pets

 * Buddy: Courtyard
 * Artie: Library
 * Misty: Library
 * Chime: Refectory
 * Squeeky: Refectory
 * Goldie: Twilight Chamber
 * Bluebell: Twilight Chamber
 * Meow-meow: Dormitory
 * Snowball: Dormitory
 * This cat is a bit more hidden than the others, the name plate will not appear. It is sleeping on one of the beds.
 * Fish: Balneary
 * Scarlet: Behind Raven Door
 * Floofersnout: Ritual of Might
 * All of the pets are actually Quori. Most take the form of Dream Crawlers, except Floofersnout, who is a unique wolf-like Quori.

| insidious       = | devious         = | discreet        = 48 | aggression      = | onslaught       = | conquest        = | mischief        = 38 | vandal          = 49 | ransack         = 60 | bonus_xp_notes  =

| chest           = 3
 * 1 Behind secret door at the last shrine (Secret Door DC)
 * 1 After the trial of might
 * 1 End Chest

| collectable     = 8–10 out of:
 * Flowering Plant in dream near first puzzle
 * Fungus in reality near ambush
 * Rubble in reality near upper valve (may be granted)
 * Bookshelf in dream near Artie and Misty (may be granted)
 * Rubble in reality in room before ladder
 * Adventurer's Pack in reality at bottom of ladder (may be granted)
 * Adventurer's Pack in reality at top of ladder
 * Adventurer's Pack in reality on a candelabra (may be granted)
 * Fungus in reality short after the crest
 * Adventurer's Pack in dream on a candelabra (may be granted)
 * Cabinet in dream near Snowball
 * Cabinet in dream near Scarlet
 * Adventurer's pack in reality near north west altar
 * Flowering Plant in dream within Trial of Mind
 * Crude Altar in dream within Trial of Might
 * Crude Altar in reality at final challenge

| npcreward       =  Standard | unique          = yes }}
 * external=