The Curse and the Captive Crustacean

{{Quest | name          = The Curse and the Captive Crustacean | adpack        = The Isle of Dread | level         = 7 | epic          = 33 | duration      = medium | raid          = false | tier          = | solo only     = false | solo          = 1194 | normal        = 2116 | hard          = 2242 | elite         = 2368 | ecasual       = 10687 | enormal       = 18239 | ehard         = 18667 | eelite        = 19095 | npc           = | bestower      = Quamak | loc           = Crab Island | zone          = Village of Tanaroa | patron        = The Gatekeepers | favor         = 4 | free          = no  | extreme        = false | mappic        = M_The Curse and the Captive Crustacean.jpg | maplegend     = yes

| loadingpic    = L_The Curse and the Captive Crustacean.jpg | overview      = Go to Crab Island by using the canoe in the village of Tanaroa, then attune to the Monolith there. | objective_1   = Speak with Owen Reeves | objective_2   = Infiltrate the Kopru Encampment | objective_3   = Ballista the crab when it exposes its belly | objective_4   = Defeat the Koprus' Lieutenants | objective_5   = Defeat the Kopru Officer | objective_6   = Receive the attunement from the curse ward monolith | optional_1    = Defeat the Allosaurus | opt_percent_1 = 20 | optional_2    = Defeat Scuttles the Destroyer | opt_percent_2 = 30 | expect        = | traps         = | misc          =

Fighting Scuttles the Destroyer
| insidious     = | devious       = | discreet      = | aggression    = 41 | onslaught     = 53 | conquest      = 65 | mischief      = 8 | vandal        = 10 | ransack       = 12 | bonus_xp_notes = Any aggression bonus requires to kill several waves of reinforcements before shooting the crab | chest         = 2 | collectable   = none | npcreward     = | unique        = yes }}
 * The general aim in the Crab fight is to use the ballistae to try and overturn or incapacitate the 'angry giant crab'. Simple enough; unlock and prime the ballista (using the Tile puzzle and levers). Then use the ballista to fire at a large numbered circular target, hopefully whilst the crab is positioned in front of the said relevant target.
 * Make sure you wait until the crab is positioned directly in front of the correct target before firing. Because each time you fire an arrow from a ballista its associated tile puzzle resets.
 * Each of the four ballistae has a coloured flag behind it; to help indicate which specific coloured circular target face it aims and fires towards. You don't manually aim; the missile is designed to hit the paired corresponding circular target face of the same matching colour as the ballista's flag.
 * The ballistae are also numbered with Roman numerals: Ⅰ, Ⅱ, Ⅲ or Ⅳ on the stone base tile near the puzzle levers. The number displayed upon the circular target face have the Roman numerals: Ⅰ, Ⅱ, Ⅲ and Ⅳ, again allowing you to see which target the ballista arrow will hit when fired.
 * The crab has four stages:
 * Digged in
 * Showing at one of the targets
 * Raising belly
 * Dropping and using a trip attack in its range
 * The number displayed upon the circular target face, and the number of the ballista must match to hit the crab.
 * The Allosaurus is very jumpy and it resets when it enters the water.
 * chest for defeating Allosaurus
 * End chest