Named chest loot

These specific items are found in chests in certain missions (generally, the same chest each time). Unlike unique quest rewards, they are not bound to the player who received it. Some of these items will only appear if a certain named monster is randomly spawned.

Particularly important items in the following lists include Muckbane, the Chill Shard, the Fragment of Silver Flame, the Silver Bow, the Planar Gird, and Chaosgarde, all of which provide capabilities that are impossible to find elsewhere. Other notable items are the Giant Stalker Knife, Bloodplate, and the Lightning Rod, which have powerful abilities rarely found on random items.

Sewer Rescue
Level 1 quest
 * Amulet of the Brute - Necklace:, ,
 * Trogskull Helmet - Helm: Resistance + 1

Durk's Got A Secret
Level 2 quest
 * Muckbane - +1 Club:, Glass (Muck)
 * Periapt of Health - Trinket: Immunity to disease
 * Rahkat's Trifle -- Trinket: (Rakhat)
 * Zizoo's Spangle - Trinket: (Zizoo)

Garrison's Missing Pack
Level 2 quest
 * Furor's Hide - Cloak: Lesser Axeblock (Furor)
 * Kutik's Bead - Trinket: (Kutik)
 * Miasma's Fang - +1 Dagger: +1 Fort Save, Deception (Miasma)
 * Moog's Ornament - Trinket: (Moog)
 * Peridot Ring - Ring: +2 Will save (Shiressis)

The Kobold's New Ringleader
Level 2 quest
 * Bloodknuckle's Loincloth Waistband - Belt: Light Fortification (Bloodknuckle)
 * Bloodknuckle's Smasher - +1 Maul (Bloodknuckle)
 * Brakhash's Axe - +1 Battleaxe (Brakhash)
 * Bronkarz's Cloak - Cloak: +1 Will save (Bronkarz)
 * Grundok's Boots - Boots:
 * Madoorah's Vest - +1 Leather armor (Madoorah)
 * Rhakmel's Dagger - +1 Dagger (Rhakmel)

Retrieve the Stolen Goods (A Man Named Baudry Cartamon, part 3)
Level 2 quest
 * Boots of the Long Step - Boots: +5% Striding (Kharnos)
 * Garzad's Helm - Helm: Damage reduction 1/-
 * Ring of Rage - Ring: Rage 1/rest (Churnak)
 * Sword of Pain - +1 Shortsword: Acid touch (Hurleb)

The Smuggler's Warehouse
Level 2 quest
 * Calamity's Carapce - +1 Hide armor
 * Chiku's Bauble - Trinket:
 * Chitin Shield - +1 Light steel shield
 * Deezil's Ornament - Necklace: Resist Energy: Fire 1/rest
 * Raktu's Trifle - Necklace: Absorbs Magic Missiles (20 charges)

Stealthy Repossession
Level 2 quest
 * Gilk's Bangle - Trinket: +2 Will save
 * Jeeka's Spangle - Trinket: +2 Armor bonus
 * Neecha's Bead - Trinket: +2 Fortitude save
 * Wazul's Amulet - Necklace: +2 Reflex save

Walk the Butcher's Path
Level 2 quest
 * Jade Ring - Ring: +1 Resistance (Shaman Prysass)
 * Kneeza's Bauble - Trinket:
 * Maul of Vengeance - +1 Maul: Adamantine (Vorag the Vengeful)
 * Ring of Time - Ring: Slow 1/rest (Warlock Cyressy)

The Crypt of Gerard Dryden (Catacombs, part 4)
Level 3 quest
 * Battleworn Sword - +1 Greatsword: Ghost touch (End chest)
 * Gerard Dryden's Mace - +1 Heavy mace: (Locked room)
 * (The original item of this name was +1, and pre-existing items were not removed or changed)
 * Gerard's Mail - Chain shirt: Masterwork, Mithril (End chest)

The Sacred Helm (The Seal of Shan-To-Kor Subquest)
Level 3 quest
 * Cloven-Jaw Longbow - +1 Longbow
 * Shaagh's Helm - Helm: (Guaranteed at end chest)

The Swiped Signet
Level 3 quest
 * Ruined Signet Brooch - Trinket: (Guaranteed at end chest)

The Cloven-jaw Scourge: The Caverns of Shaagh (The Seal of Shan-To-Kor 2) Loot
Level 4 quest
 * Dhakaani Shield - +1 Heavy wooden shield
 * Robe of Resistance - Robe: +1 Resistance

Irestone Inlet
Level 4 quest
 * Dink's Leather Wraps - +1 Studded leather (Dink)
 * Hobble's Crossbow - +1 Repeating heavy crossbow: Cold touch (Hobble)
 * Mutiny's Tooth - +1 Dagger: Acid touch (Mutiny)
 * Scurvy's Cloak - Cloak: Lesser Fire Resistance (Scurvy)
 * Skartongue's Ladel - +1 Light mace: Shocking touch (Skartongue)
 * Yaaryar's Magnificent Band - Ring: +1 Resistance (Yaaryar)

Halls of Shan-To-Kor (The Seal of Shan-To-Kor, part 3)
Level 5 quest
 * Ring Of Feathers - Ring: Feather falling (End chest)
 * Sword of the Giant Slave-Master - +1 Greatsword: (End chest)
 * Wayfinder's Armor - +2 Chainmail

The Bloody Crypt
Level 6 quest
 * Alveo - +1 Large Shield: Unbalancing (-2 AC to mobs when they hit you)
 * Docent of Blood - Docent: +10% Healing, -10% Fortification (End Chest)
 * Goggles of Intuition - Goggles: Sneak Attack Bonus +2 (End Chest)
 * Mantle of Stria - Cloak: Axeblock
 * Pall of Blood - Robe: Necromancy Focus

Redwillow's Ruins
Level 6 quest
 * Cloak of Silence - Cloak: (Drow chest)
 * Cloak of Troll's Resistance - Cloak: Lesser Cold Resistance, Lesser Sonic Resistance, Lesser Lightning Resistance
 * Drow Hunter Armor (Drow Hunter's Armor) - +4 Studded leather (Drow chest)
 * Flamedagger - +1 Dagger: Flaming, Burning hands 3/rest
 * Granite Plate - Half plate: Damage reduction 2/-
 * Maul of Might - +1 Maul: Force
 * Poison-Tipped Crossbow - +3 Light crossbow: Poison
 * Ring of Trollish Regeneration - Ring: Minor Regeneration, +2 Protection
 * (This item has been removed from game and no longer drops, per this post by DDO Developer Graal)
 * Savage Sword - +1 Bastard sword: Enfeebling (Savage Tooth)
 * Scorpion Tail - +2 Shortbow: Poison
 * Tkorcha Family Scimitar - +3 Scimitar: Keen (Drow encounter)
 * Twig of the Giant Mage - +1 Quarterstaff: (End chest)

The Grey Moon's Den: Extermination (Grey Moon Waning, part 4)
Level 7 quest
 * Sickle of Sypheros - +1 Sickle: Frost

Gwylan's Stand
Level 7 quest
 * Arlyn's Staff - +1 Quarterstaff: +1 Protection (Arlyn Feathercrest)
 * Barbarian's Spirit - Bracers: Rage 1/rest (Twin Horn)
 * Giant Stalker's Knife - +1 Kukri:  (Suropox)
 * Gwylan's Blade - +1 Shortsword: Songblade ( +2 enhancement bonus to Perform), Roaring
 * Minotaur hair belt - Belt: (Crippler Bigfoot)
 * Phiarlan Ring - Ring: (Yarbur)
 * Roguebane Breastplate - +1 Breastplate: Light Fortification (Vargo Bodybreaker)
 * Thuranni Stalker's Mail - +2 Chainmail (Lyandiir Arrowfel)

The Pit
Level 7 quest
 * Docent of Acid - +3 Docent: Conjuration Focus, Superior Corrosion IV, Acid resistance (End Chest)
 * Muckdoom - +2 Club: Glass, (Avatar of Juiblex)
 * Robe of Acid - Robe: Conjuration Focus, Superior Corrosion IV, Acid resistance (End chest)

The Tear of Dhakaan
Level 7 quest
 * Armor of Amok - +1 Hide armor: Rage 3/day
 * Dueling Schlager - +2 Rapier (1d8 damage) (Champion Arkar)
 * Face of the Demon - Helm: +2 Fortitude save,, , (Champion Nartar)
 * Grievous Blade - +2 Dagger: Puncturing
 * Guardian Mantle - +1 Steel tower shield: Spearblock
 * Ironweave Tunic - +3 Chain shirt: DR 3/Bludgeoning, -2 Reflex save (Champion Prantag)
 * Rusted Shamshir - +2 Scimitar: Cold Iron, Keen,
 * Sword of Thirty - +2 Greatsword (3d4 damage): Keen (Champion Guptrak)
 * Yogg-Ratha Plate - +1 Full plate: Acid resistance, Protection from evil 3/day (Champion Krazna)

Caverns of Korromar
Level 8 quest
 * Aberrant Robe - Robe:, (R'zzix)
 * Chill Shard - +2 Throwing dagger: Frost, Returning (Akuul)
 * Disc of Enhancement - +3 Docent (Brunhilde Firegout)
 * Grudgebearer's Plate - +2 Full plate: Command (Adorgar the Grdugebearer)
 * Mace of the Wraith - +2 Heavy mace: Ghost touch (Colvis Hammercrusher)
 * Scarf of Warmth - Necklace: Lesser Cold resistance (Oglethorpe The Prospector)
 * Wraith's Skin (Wight Hide) - +2 Leather armor: Silent moves, Shadow (Horus Hammercrush)
 * Xoriat Forged Blade - +1 Longsword: Flaming, Anarchic (Serruul)

Stormcleave Outpost
Level 8 quest
 * Essence of the Scout - +2 Docent: Silent moves
 * Giant's Roar - +2 Longbow: Roaring (Xantilar)
 * Helm of Flame - Helm:, Improved Devotion II (Insgadreer)
 * Iron Cleaver - +1 Battleaxe: Acid burst (Ulagash)
 * Lesser Boots of Striding and Springing - Boots: +10% Striding, (Helos)
 * Nuushmaar's Adamantine Tooth - +2 Rapier: Adamantine
 * Onyxhorn - +2 Dagger: Finesse (Onyxhorn)
 * Robe of Winter - Robe: Improved Fire Resistance (Pious)

The Xorian Cipher
Level 8 quest
 * Chaos Band - Ring:, , -2 Will save (Iron key room)
 * Chaosgarde - Bracers: Continuous Protection from chaos, +2 Dodge bonus, Required Trait: Lawful or UMD 20 (Green key room)
 * Planar Gird - Belt: Greater Heroism 1x/rest, Continuous Protection from chaos (Green key room)
 * Reaver's Ring - Ring: Light Fortification, Immunity to fear, -2 Will save (Iron key room)
 * Sign of Xoriat - Necklace: Shout 3x/rest,, -2 Will save, Required Trait: Chaotic or UMD 20 (End chest)
 * Thaarak Fang - Trinket: Immunity to poison,, -2 Will save (End chest)

The Church and The Cult
Level 9 quest
 * Bloodplate - +2 Full plate: Deathblock
 * Cloak of Shadows - Cloak:, , +2 Protection
 * Flagment of the Silver Flame - Trinket: Continuous Protection from evil
 * Silver Longbow - +2 Longbow (1d10/19-20): Holy

Haywire Foundry(Vault of Night, part 4)
Level 9 quest
 * Bloodrage Symbiont - Trinket: Rage 3x/rest, Immunity to poison, Immunity to disease, Damage reduction 5/-,, -2 Will save.
 * Lightning Rod - +1 Quarterstaff: Shock, Greater Magnetism III, Lesser Lightning Resistance (Guaranteed at end of quest)

The Shadow Crypt
Level 9 quest
 * Cloak of Protection - Cloak: +3 Protection, (Big Chest)
 * Dusk - +4 Docent: Dusk (Big Chest)
 * Phase Hammer - +3 Maul: Adamantine, Ghost touch, (Big Chest)
 * Shards of Light - 50 +3 Arrows: Cure Moderate Wounds, 75% Returning (Left End Chest, Big Chest)
 * Tenebrous Stiletto - +4 Dagger: Adamantine, Ghost touch, Deception,
 * Witching Hour - +2 Quarterstaff: Adamantine, Ghost touch, Superior Nullification V, Greater Void Lore (Big Chest)

Bring Me the Head of Ghola Fan
Level 10 quest
 * Fellblade - +4 Falchion: Vertigo +4 (Balcony)
 * Mystic Ring - Ring: Spell Penetration V (Treasure Room)
 * Royal Guard Mask - Mask: Teleport 1x/rest (Treasure Room)
 * Stave of the Seer - +1 Quarterstaff: ],, , True seeing 1x/day (Ur-Keshik the Seer)

Slavers of the Shrieking Mines
Level 10 quest
 * Ring of the Ancestors - Ring: Raise Dead 1x/rest, required alignment: Good (UMD cannot bypass this requirement) (Lord Ythrixid)
 * Shrieking Star - +2 Morningstar: Glass, Roaring, Soundburst 1x/rest (Locked chest)
 * Resonant Armor - +4 Studded leather: Sonic Guard, Lesser Sonic Resistance,

Tempest's Spine
Level 10 raid
 * Choker of the Silver Tongue - Necklace:, (Fire and Ice)
 * Cloak of Invisibility - Cloak: +2 Protection, Invisibility 1/rest (A'tchkar)
 * Elemental Mithril Breastplate - +3 Breastplate: Mithril, Improved Cold Resistance, Improved Fire Resistance
 * Eternal Wand of Charm Monster - Wand: Charm monster 2/rest, UMD DC: 6
 * FullPlate of Giants - +4 Full plate: Damage reduction 5/- (End Chest)
 * Gleaming Adamantine Plate - +4 Full plate: Adamantine, Proof Against Poison, Command (End Chest)
 * Goggles of Perception - Goggles:, {{Search|5]] (Inevitable)
 * Imbued Darkleaf Banded Armor - +3 Banded mail: Darkleaf, +4 Resistance
 * Maelstrom - +1 Greataxe: Anarchic, Frost (Fire and Ice)
 * Nightblade - +2 Falchion: Byeshk, Keen (Zerisenz)
 * Robe of Arcane Power - Robe: Potency IV (End Chest)
 * Robe of Arcane Puisance - Robe: +3 Armor bonus, Potency IV
 * Robe of Potency - Robe: Improved Potency II
 * Star of Irian - +2 Morningstar: Righteous, Holy

Old Tempest's Spine Loot
These items have been replaced with improved versions and can no longer be found.
 * Enchanted Darkleaf Banded Armor - +1 Banded mail: Darkleaf, Resistance +4
 * Shining Adamantine Plate - +2 Full plate: Adamantine, Immunity to poison, Command
 * Mithral Breastplate of the Elements - +1 Breastplate: Mithral, Cold resistance, Fire resistance
 * Cloak of Invisibility - Cloak: Invisibility 1/rest
 * Platemail of Giants - +2 Full plate: Damage reduction 5/- (End Chest)

The Cursed Crypt
Level 11 quest
 * Anathema - Ring: Magi, Evocation Focus
 * Bete Noir - Bracers: +4 Armor Bonus, Taint of Evil, Unoly Blight 3/day
 * Cloak of Curses - Cloak: Enchantment Focus, Chaotic Curse
 * Docent of Defiance - +4 Docent: Improved Fire Resistance, Improved Cold Resistance, Improved Lightning Resistance, unlisted Defiance (1% chance each time you're hit of gaining DR 20/- and 90% movement penalty for 20 seconds)
 * Jinx's Vexation - +5 Full plate: Mithral, Superior Devotion IV, unlisted -3 Will save (End chest)
 * Scourge Choker - Necklace: Disease Immunity, Blood Rage (End chest)

An Offering of Blood
Level 11 quest

Items can be found in any of 3 rooms after 2nd Aspect
 * Ancient Vulkoorim Dagger - +4 Dagger:, Giant Slayer
 * Vulkoorim Fighting Leather - +5 Leather armor: Fire resistance,
 * Ward of Death - +2 Heavy shield: Ghost touch, Flaming,

Sands of Menechtarun
Level 11 (8 - 15) Wilderness Adventure Area

Drow Area

 * Bracers of the Hunter - Bracers: +2 Backstabbing, +2 Reflex save, +5 Hide (Wokran Kull)
 * Mirage - +5 Scimitar: Ghost touch, Deception (Utach Sandcrawl)
 * Shard of Vollun - Trinket: Wizardy III, Improved Radiance III (Volrune The Curate)
 * Shield of the Scorpion - +4 Heavy shield: Spearblock (Wokran Kull chest)
 * Spiked Turban - Helm: +3 Protection, +3 Resistance (Mendexathazz)
 * Sting - +4 Shortsword: Large Scorpion Poison, Proof Against Poison (Utach Sandcrawl)
 * Vulkoorim Dervish Robe - Robe: +4 Armor bonus, Lesser Fire Resistance (Mendexethazz)
 * Vulkoorim Pendant - Necklace: Improved Devotion II, Superior Nullification II, Taint of evil (Volrune)

Firebrand Area

 * Chainmail Coif - Helm: Superior Devotion III, Sacred (Darkfur)
 * Collapsible Shortbow - +5 Shortbow: +7 Jump, +7 Tumble, +7 Swim (Lt. Ayurro)
 * Firestorm Greaves - Boots: Fire resistance, Fire Absorption 33% (Commander Errulf)
 * Flint - +4 Dagger: Shocking burst (Haraja the Fire-dancer)
 * Gloves of the Falcon - Gloves: +2 Dexterity, +10 Spot (Lt. Ayurro)
 * Tinder - +1 Quarterstaff: Superior Combustion IV (Haraja the Firedancer)
 * Tourney Armor - +5 Full plate (ac 7, max dex 2, armor check penalty -3) (Commander Errulf)
 * Xuum - +3 Falchion (2d6 damage): Flaming (Vorvand Darkfur)

Undead Area

 * Bloodstone - Trinket: +6 Seeker (Thirsty One and Palumak the Scourer)
 * Bow of the Elements - +4 Longbow: Shocking burst, +2 Dexterity (Whirling Ozann)
 * Coronation Shield - +4 Heavy steel shield: Blinding (Thirsty One and Palumak the Scourer)
 * Dynastic Falcata - +4 Khopesh: Adamantine, True Law, +2 Charisma (General Thanak)
 * Mummy Wraps - +4 Padded armor: Fearsome (Thumok the Mad)
 * Ring of Spell Storing - Ring: Spell Store 3/day, Exclusive (General Thanak)
 * Robe of Fire - Robe: Superior Combustion III, Evocation Focus (Thumok the Mad)
 * Weathered Targe - +3 Light shield: Densewood, Improved Lightning Resistance (Whirling Ozann)

Windlasher Area

 * Hyena-claw Necklace - Necklace: +3 Constitution, +7 Intimidate (Stinkpelt)
 * Stinkpelt's Hide - +5 Hide armor (6 max dex): -1 Charisma (Stinkpelt)
 * Thornlord - +4 Longbow: +2 extra damage (Yurrugh the Swift)
 * Whirlwind - +5 Greatsword: Screaming, Telekinetic (Den Mother Fheena)
 * Wolf Whistle - Necklace: Charm Monster 3x/rest caster level 12 on nonmagical dogs only (Den Mother Fheena)
 * Zephyr - +3 Shortsword: Finesse (Yrrush The Swift)

Chains of Flame
Level 12 quest
 * Cape of the Roc - Cloak: Featherfalling, +6 strength 30 sec 3x/rest (End chest)
 * Golden Greaves - Boots: 15% Striding, Damage reduction 3/- (Valgrim chest)
 * Hruvyaha's Medallion - Necklace: Spell Penetration VI, Taint of evil (End chest)
 * Ring of Bahomet - Ring: +11 Intimidate, -1 Wisdom, -1 Charisma (Valgrim chest)
 * Staff of Inner Sight - +2 Quarterstaff: +4 Intelligence (Erath's library chest)
 * Unkor's Cleaver - +4 Battleaxe: Keen (Vault chest)

The Chamber of Raiyum
Level 12 quest

These items appear in a single chest in the treasure chamber in the center of the tomb's lowest floor.
 * Adherent's Pendant - Necklace: Wizardy II, Superior Devotion IV, Paladin-only (UMD DC 12)
 * Bejeweled Letter Opener - +3 Dagger: Keen, Improved Resonance IV, Improved Devotion IV
 * Mysterious Ring - Ring: +3 Charisma, Moderate Fortification
 * Mysterious Ring - Ring: +3 Dexterity, Resistance +3
 * Mysterious Ring - Ring: +3 Constitution, Minor Spell Penetration VI
 * Mysterious Ring - Ring: +3 Strength, Protection +3
 * Silken Mail - +4 Chainmail: Mithral, Axeblock, Improved Silent Moves
 * Sirocco - +3 Longsword: Telekinetic, Sirocco
 * Spectacles of Spirit Sight - Goggles: Enchantment Focus, Necromancy Focus
 * Vambraces of Inner Light - +3 Full plate: +3 Charisma, Command

Invaders
Level 12 quest

The special Invaders item will show up randomly in the final boss's chest, and is determined by what kind of monster the boss is. (Note that the combination of Cold Iron and Pure Good/Holy is the only way to bypass the Damage reduction of a Flesh Render, Fire Reaver, or Ice Flenser other than Transmuting.) Additionally, 2-5 Outsider Tokens will be in that chest, which can eventually be traded to a collector for these items in quantities of 25.
 * Beholder Optic Nerve - Necklace: +7 Spot, +7 Search, Beholder Ray Absorption 8x/rest
 * Garzuul's Bane - +3 Greataxe: Holy, Cold Iron
 * Prysuul's Bane - +4 Bastard sword: Pure Good, Cold Iron
 * Tharkuul's Bane - +3 Sickle: Holy, Cold Iron
 * Tyrzza's Bane - +3 Rapier: Pure Good, True Law, Cold Iron
 * (The original item of this name was +4 Pure Good, Cold Iron, and pre-existing items were not removed or changed)

The Twilight Forge
Level 12 raid
 * Adoryn's Malice - +2 Light mace: Admantine, (End Chest)
 * Dream Cloak - Cloak: +3 Charisma, Enchantment Focus, Deep Slumber 3/day (End Chest)
 * Helm of Freewill - Helm: Immunity to fear, Spell Resistance 17 (Underwater chest)
 * Returning Axe of Embers - +4 Throwing axe: Returning, Flametouched Iron
 * Signet of Caustic Persausion - Ring: Improved Corrision IV, Melf's Acid Arrow 3/rest

The Crucible
Level 14 quest
 * Aquatic Bracers - Bracers: Underwater action, +13 Swim, Improved Cold Resistance (Underwater chest)
 * Backstabber's Gloves - Gloves: +10 Bluff, +2 Backstabbing (Vrall's end chest)
 * Daggertooth Belt - Belt: +3 Constitution, Enhancement: Fighter's Armor Mastery II (Daggertooth's end chest)
 * Ghost-Waking Cloak - Cloak: +3 Charisma, +3 Resistance (Vrall's end chest)
 * Skullsmasher - +5 Light mace:, +10 Intimidate (Gorn's end chest)
 * Surefooted Boots - Boots: +10 Balance, +20% Striding
 * Windlash - +5 Falcion: Screaming, Weapon Focus: Falchion (Daggertooth's end chest)

Desecrated Temple of Vol
Level 14 quest
 * Boots of the Innocent - Boots: Resistance +5, Striding 15% (End chest)
 * Desecrated Leathers - +4 Leather: Greater Nimbleness (End chest)
 * Guardian of the Liturgy - +5 Dagger: Bleeding, Maiming (Marut chest)
 * Insurrection - +5 Greataxe:, +10 Shatter (End chest)
 * Locus of Vol - Necklace: +5 Wisdom, Taint of Evil (End chest)

Flesh Maker's Laboratory
Level 14 quest

All items drop from end chest
 * Carved Bone Shield - +4 Heavy steel shield: Negative Energy Absorption 20%, Negative Energy Spike (2d6 negative energy on hit)
 * Docent of Corpsecraft - +4 Docent: Greater Devotion VI, Greater Nullification VI
 * Gloves of Gnoll Hide - Gloves:, (Optional chest)
 * Ring of Unknown Origins - Ring: Disease Immunity, Proof Against Poison, +3 Intelligence, +3 Charisma
 * Runed Ogre Femur - +5 Club: Anti-Magic Runes (on crit subject must make a dc 23 save or lose their spellcasting ability temporary. Save can be will, fort, or reflex depending on the weapon)

Gianthold Tor
Level 14 quest
 * Madstone Rod - +1 Club: Dispel Madstone Effects 50 charges (Wizard, Sorcerer, Bard only) (one per party after each dragon)

Black Dragon (east)

 * Helm of the Black Dragon - Helm: +5 Dexterity, Black Dragon Bolt 1/day
 * Bronze Ingot Arcanum - +2 Quarterstaff: Superior Acid Lore, Superior Corrosion IV
 * Allegiance - +5 Khopesh:, Khopesh Proficiency
 * Tortured Livewood Longbow - +5 Longbow: Acid Arrow
 * Globe of Imperial Blood - Trinket: +2 to all stats, Wizardy II
 * Manacles of Ceaseless Toil - Bracers: +3 Strength, +3 Constitution, Remove Exhaustion 3/rest

Blue Dragon (center)

 * Helm of the Blue Dragon - Helm: +5 Intelligence, Lightning Bolt 1/day
 * Silver Ingot Arcanum - +2 Quarterstaff: Superior Ice Lore, Superior Glaciation IV
 * Skyvault Shield - +4 Heavy shield: Mithral, Twilight
 * Hammer of the Leaden Clouds - +4 Warhammer: Thundering, Weighted 4%, Superior Sonic Lore, Greater Resonance IV
 * Belt of the Seven Ideals - Belt: Improved Potency VII, Spell Penetration VII, Lawful only (DC 24)
 * Giantcrafted Siberys Compass - Trinket: +13 Search, +2 Resistance, +4 Will Save

White Dragon (west)

 * Helm of the White Dragon - Helm: +5 Strength, Cone of Cold 1/rest
 * Copper Ingot Arcanum - +2 Quarterstaff: Superior Lightning Lore, Superior Magnetism IV
 * Bulwark of Storm's Fist - +3 Heavy steel shield: +5 Constitution
 * Great Axe of the Chained Soldier - +5 Greataxe: Immunity to Fear, Break enchantment (level 12 caster) 1/rest
 * Gloves of the Forgotten Craft - Gloves: +13 Disable Device, +3 Dexterity, Weapon Focus: Thrown
 * Jorgundal's Collar - Necklace: Melee Alacrity 10%
 * Intricate Field Optics - Goggles: +13 Spot, +2 Wisdom, Continuous Detect Secret Doors

Drop point unidentified

 * Mantle of the Dragonfriend - Cloak: +5 Charisma, +7 Diplomacy
 * Ring of Stormreaver Prophecy - Ring:+5 Wisdom, +2 Resistance

Ghosts of Perdition
Level 14 quest

All items drop from end chest
 * Argenti's Armor - +5 Full plate: Greater Fire Resistance
 * Bow of the Elements (Ice) - +5 Longbow: Icy burst, Feat: Precise Shot
 * Cloak of Ice - Cloak: Fire Shield (Cold) 3/day, Exclusive
 * Ethereal Bracers - Bracers: Parrying, Ethereal (your weapons are considered ghost touch)
 * Fel Rapier of Ice - +5 Rapier: Frost, treated as Light weapon

Inferno of the Damned
Level 14 quest

All items drop from end chest
 * Antithesis - Robe: Lesser Fire Guard, Lesser Ice Guard, Greater Stability (+4 protection and resistance for True Neutral characters)
 * Atonement - +5 Greatsword: Holy, Intercession Ward (Re-establishes wears connection with source of divine power if it is broken)
 * Chord of Reprisals - Belt: Fire Guard, Improved Cold Resistance
 * Glimpse of the Soul - Goggles:, , Enchantment Focus
 * Maul of Malice - +5 Maul:, 20% Incite (increases melee hate by 20%)

Madstone Crater
Level 14 quest
 * Ancient Band - Ring: Heavy Fortification, +3 Protection (End chest)
 * Axe of Adaxus - +5 Battleaxe: Slicing, Improved Fire Resistance (End chest)
 * Crystalline Scepter - +3 Club: Greater Combustion VII, Evocation Focus
 * Girdle of Giant Brawn - Belt: +6 Strength, -3 Wisdom, -3 Intelligence
 * Iron Beads - Necklace: Greater Magnetism VI, Lightning lore
 * Steady Handed Armbands - Bracers: +3 Dexterity, +1 Competence bonus to hit (End chest)

The Prison of the Planes
Level 14 quest
 * Charoush's Inferno - +5 Bastard sword: Flaming burst (Fernia room)
 * Death's Locket - Necklace: Deathblock, Cause Fear 3/rest (Dolruuh room)
 * Dream Visor - Goggles: +13 Spot, -7 Search (Dal Quor final room)
 * Kardin's Eye - Trinket: +5 Resistance (Xoriat room)
 * Ring of Shadow - Ring: +10 Move Silently, +10 Hide, Dusk (Mabar room)
 * Ring of the Djinn - Ring: Lightning resistance, Lightning Absortion 33% (Lammania room)
 * Royal Scimitar - +3 Scimitar: Keen, Destruction (Shavarath room)
 * Spiked Boots - Boots: +7 Balance, Immunity to Slippery Surfaces (Risia Room)

Litany of the Dead
Level 15 quest

Cholthulzz chest

 * Belt of Tongue - Belt: Spell Resistance 19, Enchantment Saves +6
 * Eye of the Beholder - Ring: Absorb Doomsphere Spells, Deathblock
 * Lenses of Doom - Goggles: Exclusive, Boneshatter 3/day, ,

Cinnis chest

 * Inferno Bracers - Bracers: +6 Dexterity
 * Bluefire Necklace - Necklace: Greater Fire Resistance, Fire Shield(fire) 3/day

Mentau chest

 * Electric Haze - Belt: Heavy Fortification,
 * Finger Necklace - Necklace: Fleshmaker (10% benefit from healing spells)
 * Mentau Goggles - Goggles: Necromancy Focus, Seeker +4

High Priest of Vol chest

 * Banner Cloak - Cloak: +6 Charisma
 * Fanged Gloves - Gloves: +5 Strength, -5% Arcane Spell Failure
 * Ring of the High Priest - Ring: Wisdom +4, Greater Command 3/day (caster level 13)

Drop from any tower chest

 * Ash Boots - Boots: 30% Striding (Cinnis, High Priest)
 * Axe of the Unseen Blow - +5 Handaxe: Finesse, True Chaos (Cholthulzz, Mentau)
 * Breastplate of Vol - +5 Breastplate: Mithral, +4 Dexterity (Mentau, High Priest)
 * Docent of Quickening - +4 Docent: Striding 25%, Melee Alacricity 10%, Ranged Alacrictiy 10% (Cinnis, Mentau, High Priest)
 * Dragon Sword of Acid - +5 Longsword: Acid burst, (High Priest, Cholthulzz, Mentau)
 * Robe of the Magi - Robe: Armor Bonus +5, Spell Resistance 19, Spell Penetration VII (Cholthulzz, Mentau, High Priest)
 * Shining Devastation - +5 Greatclub: Adamantine, Everbright, Force (1d6 dmg) (Cholthulzz, High Priest, Mentau)

Unique Items with Unknown or Non-Unique Locations

 * Boots of Speed- Boots: Haste 2/rest
 * Boots of Striding and Springing - Boots: +15% Striding, +5 Jump
 * Bottle of Air - Trinket: Underwater action
 * Brooch of Shielding - Trinket: Protects against Magic Missiles 50 charges
 * Circlet of Persuasion - Helm: Persuasion
 * Dark Blue Ioun Stone - Trinket: Listen +3, Spot +3
 * Deep Red Ioun Stone - Trinket: +2 Dexterity
 * Disc of Lesser Acid Resistance - +2 Docent: Lesser Acid Resistance
 * Dusty Rose Ioun Stone - Trinket: +1 Protection
 * Dwarven Thrower - +2 Throwing axe: Returning, +2d6 damage vs Giants, +1d6 damage vs Non-Giants
 * Elemental Gem (Earth) - ????: Summon Monster V 1 charge
 * Eyes of Charming - Goggles: Charm person 5/rest
 * Flametongue - +1 Longsword: Flaming burst, Scorching ray 1/rest
 * Frostbrand - +3 Greatsword: Frost, Fire resistance
 * Gauntlets of Ogre Power - Gloves: +4 Strength (Theres also +2 Strength version which no longer drops)
 * Incandescent Blue Ioun Stone - Trinket: +2 Wisdom
 * Kargon's Tasty Ham - Heals 100 HP, Stuns you for 12 seconds
 * Keoghtom's Ointment - Trinket: Keoghtom's Ointment (5 charges)
 * Luck Blade - +2 Shortsword: Resistance +1
 * Mace of Smiting - +3 Heavy mace: Adamantine, Smiting
 * Mithral Full Plate of Speed - +1 Full plate: Mithral, Haste 2/rest
 * Murlynd's Spoon - Trinket: Murlynd's Spoon 1/rest
 * Necklace of Fireballs - Necklace: Fireball 5 charges
 * Pale Green Ioun Stone (/Pale Blue Ioun Stone) - Trinket: +2 Strength
 * Pale Lavender Ioun Stone - Trinket: Spell Absorption 40 Charges
 * Pearl of the Sirines - Trinket: Underwater action, Swim +10
 * Pink Ioun Stone - Trinket: +2 Constitution
 * Pink and Blue Ioun Stone - Trinket: +2 Charisma
 * Plate Armor of the Deep - +1 Full plate: Underwater action, +13 Swim
 * Robe of the Magi - Robe: Magi
 * Scarab of Protection - Trinket: Spell Resistance 20, Scarab of Protection Ward 12 charges
 * Scarab of Spell Absorption - Trinket: Absorbs up to 50 spell levels
 * Scarlet and Blue Ioun Stone - Trinket: +2 Intelligence
 * Stone of Good Luck - Trinket: Good luck
 * Sunblade - +2 Shortsword (1d10 slashing damage): Flametouched Iron, +2 enhancement bonus vs Evil creatures, extra 1d10 + 4 damage vs. Undead
 * Swift Demise - +1 Heavy crossbow: Crippling
 * Vibrant Purple Ioun Stone - Power III