Legendary Green Steel items/Tier 3

Effects recipe
Note:
 * All Tier 3 weapon augments are considered "Double Shard"-equivalent upgrade. Thus they require additional secondary Foci and 4 Manufactured Ingredients in total. They are not identical to Heroic versions, where they require combining Shards and 6 Manufactured Ingredients in total.
 * This is for weapon augments only. Equipment augments only require 3 Manufactured Ingredients. For equipment augments, ignore the second row of the following table

Weapon bonus effects


For editors if you are not familiar with wiki table coding, feel free to just add your findings here.


 * Smoke - 27% blurry, Enhancement bonus (T1 - Fire, T2 - Air, T3 - Fire+Air)
 * Incineration - Attack have a small chance to deal massive fire damage. (T1 - Fire, T2 - Fire, T3 - Fire+Fire)
 * Triple Positive Weapon - Chance to gain 1000 Temp Hps on attack, 1 min cooldown
 * Legendary Magma: Attacks and Spells trigger Fire Dot and slow; if spell triggered scales with spell power (earth,fire,fire+earth)
 * Legendary Radiance: Attacks and Spells have a chance to blind enemies with light damage; if spell triggered scales with spell power (Fire, Positive, Fire+Positive)
 * Legendary Lightning Trap: Attacks and offensive spells have a chance to create Lightning traps. Set a Lightning Trap on the ground, (Air, Positive, Air+Positive)
 * Legendary Dust: attacks and offensive spells have a 50% chance to reduce enemy PRR and Positive healing amplification this penalty stacks (7PRR and 20 amp max) (Earth,Neg,Earth+Neg)
 * Legendary Earth: Attacks and offensive spells deal stacking acid damage over time. Scales with Spellpower if triggered by a spell (Earth, Earth, Earth+Earth)
 * Legendary Negation: Attacks and offensive spells have a chance to deal 1d3 negative levels. 30s internal timer, 100% chance on hit/spell. (Neg,Neg,Neg+Neg)

Table WIP:

Screenshots

 * Legendary Affirmation
 * Legendary Lightning
 * Legendary Magma
 * Legendary Mineral
 * Legendary Negation
 * Legendary Radiance