Named chest loot

These specific items are found in chests in certain missions (generally, the same chest each time). Unlike unique quest rewards, they are not bound to the player who received it. Some of these items will only appear if a certain named monster is randomly spawned.

Particularly important items in the following lists include Muckbane, the Chill Shard, the Fragment of Silver Flame, the Silver Bow, the Planar Gird, and Chaosgarde, all of which provide capabilities that are impossible to find elsewhere. Other notable items are the Giant Stalker Knife, Bloodplate, and the Lightning Rod, which have powerful abilities rarely found on random items.

Bring Me the Head of Ghola Fan Loot

 * Fellblade - +4 Falchion: Vertigo +4
 * Mystic Ring - Ring: Spell Penetration V
 * Royal Guard Mask - Mask: Teleport 1x/rest
 * Stave of the Seer - +1 Quarterstaff: +2 Intelligence, +2 Wisdom, +5 Use Magic Device, True seeing 1x/day

Caverns of Korromar Loot

 * Aberrant Robe - Robe: Spell Resistance 17, Wizardry II
 * Chill Shard - +2 Throwing dagger: Frost, Returning
 * Disc of Enhancement - +3 Docent
 * Grudgebearer's Plate - +2 Full plate: Command
 * Mace of the Wraith - +2 Heavy mace: Ghost touch
 * Scarf of Warmth - Necklace: Lesser Cold resistance
 * Wight Hide - +2 Leather armor: Silent moves, Shadow
 * Xoriat Forged Blade - +1 Longsword: Flaming, Anarchic

Chains of Flame Loot

 * Cape of the Roc - Cloak: Featherfalling, +6 strength 30 sec 3x/rest (end chest)
 * Golden Greaves - Boots: 15% Striding, Damage reduction 3/- (Valgrim chest)
 * Hruvyaha's Medallion - Necklace: Spell Penetration VI, Taint of evil (end chest)
 * Ring of Bahomet - Ring: +11 Intimidate, -1 Wisdom, -1 Charisma (Valgrim chest)
 * Staff of Inner Sight - +2 Quarterstaff: +4 Intelligence (Erath's library chest)
 * Unkor's Cleaver - +4 Battleaxe: Keen (vault chest)

Chamber of Raiyum Loot
These items appear in a single chest in the treasure chamber in the center of the tomb's lowest floor.
 * Adherent's Pendant - Necklace: Wizardy II, Superior Devotion IV, Paladin-only (UMD DC 12)
 * Bejeweled Letter Opener - +3 Dagger: Keen, Improved Resonance IV, Improved Devotion IV
 * Mysterious Ring - Ring: +3 Charisma, Moderate Fortification
 * Mysterious Ring - Ring: +3 Dexterity, Resistance +3
 * Mysterious Ring - Ring: +3 Constitution, Minor Spell Penetration VI
 * Mysterious Ring - Ring: +3 Strength, Protection +3
 * Silken Mail - +4 Chainmail: Mithral, Axeblock, Improved Silent Moves
 * Sirocco - +3 Longsword: Telekinetic, Sirocco
 * Spectacles of Spirit Sight - Goggles: Enchantment Focus, Necromancy Focus
 * Vambraces of Inner Light - +3 Full plate: +3 Charisma, Command

The Church and The Cult (Vampire Chest) Loot

 * Bloodplate - +2 Full plate: Deathblock
 * Cloak of Shadows - Cloak: +7 Hide, +7 Move silently, +2 Protection
 * Flagment of the Silver Flame - Trinket: Continuous Protection from evil
 * Silver Longbow - +2 Longbow (1d10/19-20): Holy

Cloven-Jaw Scourge: Caverns of Shaagh (Shan-To-Kor 2) Loot

 * Dhakaani Shield - +1 Heavy wooden shield
 * Robe of Resistance - Robe: +1 Resistance

The Crucible Loot

 * Aquatic Bracers - Bracers: Underwater action, +13 Swim, Improved Cold Resistance (water chest)
 * Backstabber's Gloves - Gloves: +10 Bluff, +2 Backstabbing (Vrall's end chest)
 * Daggertooth Belt - Belt: +3 Constitution, Enhancement: Fighter's Armor Mastery II (Daggertooth's end chest)
 * Ghost-Waking Cloak - Cloak: +3 Charisma, +3 Resistance (Vrall's end chest)
 * Skullsmasher - +5 Light mace: Orc Bane, +10 Intimidate (Gorn's end chest)
 * Surefooted Boots - Boots: +10 Balance, +20% Striding
 * Windlash - +5 Falcion: Screaming, Weapon Focus: Falchion (Daggertooth's end chest)

The Crypt of Gerard Dryden (Catacombs 4) Loot

 * Battleworn Sword - +1 Greatsword: Ghost touch (end chest)
 * Gerard Dryden's Mace - +1 Heavy mace: Undead bane (locked room)
 * Gerard's Mail - Chain shirt: Masterwork, Mithril (end chest)

Durk's Got a Secret Loot

 * Muckbane - +1 Club:, Glass
 * Periapt of Health - Trinket: Immunity to disease
 * Rahkat's Trifle -- Trinket: +1 Charisma
 * Zizoo's Spangle - Trinket: +1 Intelligence

Garrison's missing pack Loot

 * Furor's hide - Cloak: Lesser Axeblock
 * Kutik's Bead - Trinket: +1 Strength
 * Miasma's Fang - +1 Dagger: +1 Fort Save, Deception
 * Moog's Ornament - Trinket: +1 Dexterity
 * Peridot Ring - Ring: +2 Will save

Gianthold Tor Loot

 * Madstone Rod - +1 Club: Dispel Madstone Effects 50 charges (Wizard, Sorcerer, Bard only) (one per party after each dragon)
 * Mantle of the Dragonfriend - Cloak: +5 Charisma, +7 Diplomacy
 * Ring of Stormreaver Prophecy - Ring:+5 Wisdom, +2 Resistance

Black Dragon (east)

 * Helm of the Black Dragon - Helm: +5 Dexterity, Black Dragon Bolt 1/day
 * Bronze Ingot Arcanum - +2 Quarterstaff: Superior Acid Lore, Superior Corrosion IV
 * Allegiance - +5 Khopesh: Elf Bane, Khopesh Proficiency
 * Tortured Livewood Longbow - +5 Longbow: Acid Arrow
 * Globe of Imperial Blood - Trinket: +2 to all stats, Wizardy II
 * Manacles of Ceaseless Toil - Bracers: +3 Strength, +3 Constitution, Remove Exhaustion 3/rest

Blue Dragon (center)

 * Helm of the Blue Dragon - Helm: +5 Intelligence, Lightning Bolt 1/day
 * Silver Ingot Arcanum - +2 Quarterstaff: Superior Ice Lore, Superior Glaciation IV
 * Skyvault Shield - +4 Heavy shield: Mithral, Twilight
 * Hammer of the Leaden Clouds - +4 Warhammer: Thundering, Weighted 4%, Superior Sonic Lore, Greater Resonance IV
 * Belt of the Seven Ideals - Belt: Improved Potency VII, Spell Penetration VII, Lawful only (DC 24)
 * Giantcrafted Siberys Compass - Trinket: +13 Search, +2 Resistance, +4 Will Save

White Dragon (west)

 * Helm of the White Dragon - Helm: +5 Strength, Cone of Cold 1/rest
 * Copper Ingot Arcanum - +2 Quarterstaff: Superior Lightning Lore, Superior Magnetism IV
 * Bulwark of Storm's Fist - +3 Heavy steel shield: +5 Constitution
 * Great Axe of the Chained Soldier - +5 Greataxe: Immunity to Fear, Break enchantment (level 12 caster) 1/rest
 * Gloves of the Forgotten Craft - Gloves: +13 Disable Device, +3 Dexterity, Weapon Focus: Thrown
 * Jorgundal's Collar - Necklace: Melee Alacrity 10%
 * Intricate Field Optics - Goggles: +13 Spot, +2 Wisdom, Continuous Detect Secret Doors

The Grey Moon's Den: Extermination (Grey Moon Waning 4) Loot

 * Sickle of Sypheros - +1 Sickle: Frost

Gwylan's Stand Loot

 * Arlyn's Staff - +1 Quarterstaff: +1 Protection
 * Barbarian's Spirit - Bracers: Rage 1/rest
 * Giant Stalker's Knife - +1 Kukri: Greater Giant bane (Confirmed fixed, and retroactive per these release notes )
 * Gwylan's Blade - +1 Short sword: +2 Perform, Roaring
 * Minotaur hair belt - Belt: +5 Balance
 * Phiarlan Ring - Ring: +5 Perform
 * Roguebane Breastplate - +1 Breastplate: Light Fortification
 * Thuranni Stalker's Mail - +2 Chainmail

Halls of Shan-To-Kor (Shan-To-Kor 3) Loot

 * Ring Of Feathers - Ring: Feather falling
 * Sword of the Giant Slave-Master - +1 Greatsword:
 * Wayfinder's Armor - +2 Chainmail

Haywire Foundry Loot (Vault of Night 4)

 * Bloodrage Symbiont - Trinket: Rage 3x/rest, Immunity to poison, Immunity to disease, Damage reduction 5/-, -2 Constitution, -2 Will save.
 * Lightning Rod (Guaranteed at end of VoN 4) - +1 Quarterstaff: Shocking, Greater Magnetism III, Lesser Lightning Resistance

Invaders Loot
The special Invaders item will show up randomly in the final boss's chest, and is determined by what kind of monster the boss is. (Note that the combination of Cold Iron and Pure Good/Holy is the only way to bypass the Damage reduction of a Flesh Render, Fire Reaver, or Ice Flenser other than Transmuting.) Additionally, 2-5 Outsider Tokens will be in that chest, which can eventually be traded to a collector for those items in quantities of 25.
 * Beholder Optic Nerve - Necklace: +7 Spot, +7 Search, Beholder Ray Absorption 8x/rest
 * Garzuul's Bane - +3 Greataxe: Holy, Cold Iron
 * Prysuul's Bane - +4 Bastard sword: Pure Good, Cold Iron
 * Tharkuul's Bane - +3 Sickle: Holy, Cold Iron
 * Tyrzza's Bane - +3 Rapier: Pure Good, True Law, Cold Iron
 * (The original item of this name was +4 Pure Good, Cold Iron, and pre-existing items were not removed or changed)

Irestone Inlet Loot

 * Dink's Leather Wraps - +1 Studded leather
 * Hobble's Crossbow - +1 Repeating heavy crossbow: Cold touch
 * Mutiny's Tooth - +1 Dagger: Acid touch
 * Scurvy's Cloak - Cloak: Lesser Fire Resistance
 * Skartongue's Ladel - +1 Light mace: Shocking touch
 * Yaaryar's Magnificent Band - Ring: +1 Resistance

Kobold's New Ringleader Loot

 * Bloodknuckle's Loincloth Waistband - Belt: Light Fortification
 * Bloodknuckle's Smasher - +1 Maul
 * Brakhash's Axe - +1 Battleaxe
 * Bronkarz's Cloak - Cloak: +1 Will save
 * Grundok's Boots - Boots: +1 Jump
 * Madoorah's Vest - +1 Leather armor
 * Rhakmel's Dagger - +1 Dagger

The Madstone Crater Loot

 * Ancient Band - Ring: Heavy Fortification, +3 Protection
 * Axe of Adaxus - +5 Battle axe: Slicing, Improved Fire Resistance
 * Crystalline Scepter - +3 Club: Greater Combustion VII, Evocation Focus
 * Girdle of Giant Brawn - Belt: +6 Strength, -3 Wisdom, -3 Intelligence
 * Iron Beads - Necklace: Greater Magnetism VI, Lightning lore
 * Steady Handed Armbands - Bracers: +3 Dexterity, +1 competence to hit

Offering of Blood Loot

 * Ancient Vulkoorim Dagger - +4 Dagger:, Giant Slayer
 * Vulkoorim Fighting Leather - +5 Leather armor: Fire resistance, +5 Hide
 * Ward of Death - +2 Heavy shield: Ghost touch, Flaming,

The Pit Loot

 * Docent of Acid - +3 Docent: Conjuration Focus, Superior Corrosion IV, Acid resistance
 * Muckdoom - +2 Club: Glass, Ooze bane
 * Robe of Acid - Robe: Conjuration Focus, Superior Corrosion IV, Acid resistance

Prison of the Planes Loot

 * Charoush's Inferno - +5 Bastard sword: Flaming burst (Fernia room)
 * Death's Locket - Necklace: Deathblock, Cause Fear 3/rest (Dolruuh room)
 * Dream Visor - Goggles: +13 Spot, -7 Search (Dal Quor final room)
 * Kardin's Eye - Trinket: +5 Resistance (Xoriat room)
 * Ring of Shadow - Ring: +10 Move Silently, +10 Hide, Dusk (Mabar room)
 * Ring of the Djinn - Ring: Lightning resistance, Lightning Absortion 33% (Lammania room)
 * Royal Scimitar - +3 Scimitar: Keen, Destruction (Shavarath room)
 * Spiked Boots - Boots: +7 Balance, Immunity to Slippery Surfaces (Risia Room)

Redwillow's Ruins Loot

 * Cloak of Silence - Cloak: +5 Move Silently
 * Cloak of Troll's Resistance - Cloak: Lesser Cold Resistance, Lesser Sonic Resistance, Lesser Lightning Resistance
 * Drow Hunter Armor - +4 Studded leather
 * Flamedagger - +1 Dagger: Flaming, Burning hands 3/rest
 * Granite Plate - Half plate: Damage reduction 2/-
 * Maul of Might - +1 Maul: Force
 * Poison-Tipped Crossbow - +3 Light crossbow: Poison
 * Ring of Trollish Regeneration - Ring: Minor Regeneration, +2 Protection
 * (This item has been removed from game and no longer drops, per this post by Graal (DDO Developer))
 * Savage Sword - +1 Bastard sword: Enfeebling
 * Scorpion Tail - +2 Shortbow: Poison
 * Tkorcha Family Scimitar - +3 Scimitar: Keen
 * Twig of the Giant Mage - +1 Quarterstaff: Spell Resistance 15

Retrieve The Stolen Goods (Man Named Baudry Cartamon 3) Loot

 * Boots of the Long Step - Boots: +5% Striding
 * Garzad's Helm - Helm: Damage reduction 1/-
 * Ring of Rage - Ring: Rage 1/rest
 * Sword of Pain - +1 Short sword: Acid touch

The Sacred Helm (Shan-To-Kor 2 Subquest) Loot

 * Cloven-Jaw Longbow - +1 Longbow
 * Shaagh's Helm - Helm: +3 Intimidate

Sands of Menechatarum Loot

 * Bloodstone - Trinket: +6 Seeker (Thirsty One chest)
 * Bow of the Elements - +4 Longbow: Shocking burst, +2 Dexterity (Whirling Ozann chest)
 * Bracers of the Hunter - Bracers: +2 Backstabbing, +2 Reflex save, +5 Hide (Wokran Kull chest)
 * Chainmail Coif - Helm: Superior Devotion III, Sacred
 * Collapsible Shortbow - +5 Shortbow: +7 Jump, +7 Tumble, +7 Swim
 * Dynastic Falcata - +4 Khopesh: Adamantine, True Law, +2 Charisma (chest near General Thanak)
 * Firestorm Greaves - Boots: Fire resistance, Fire Absorption 33%
 * Flint - +4 Dagger: Shocking burst (Fire-dancer chest)
 * Gloves of the Falcon - Gloves: +2 Dexterity, +10 Spot
 * Hyena-claw Necklace - Necklace: +3 Constitution, +7 Intimidate (Stinkpelt chest)
 * Mirage - +5 Scimitar: Ghost touch, Deception (Utach Sandcrawl chest)
 * Mummy Wraps - +4 Padded armor: Fearsome (Thumok the Mad chest)
 * Ring of Spell Storing - Ring: Spell Store 3/day, Exclusive
 * Robe of Fire - Robe: Superior Combustion III, Evocation Focus (Thumok the Mad chest)
 * Shard of Vollun - Trinket: Wizardy III, Improved Radiance III
 * Shield of the Scorpion - +4 Heavy shield: Spearblock (Wokran Kull chest)
 * Spiked Turban - Helm: +3 Protection, +3 Resistance
 * Sting - +4 Short sword: Large Scorpion Poison, Proof Against Poison (Utach Sandcrawl chest)
 * Stinkpelt's Hide - +5 Hide armor (6 max dex): -1 Charisma (Stinkpelt chest)
 * Thornlord - +4 Longbow: +2 extra damage
 * Tinder - +1 Quarterstaff: Superior Combustion IV
 * Tourney Armor - +5 Full plate (ac 7, max dex 2, armor check penalty -3)
 * Weathered Targe - +3 Light shield: Densewood, Improved Lightning Resistance
 * Vulkoorim Dervish Robe - Robe: +4 Armor bonus, Lesser Fire Resistance (Mendexethazz Chest)
 * Vulkoorim Pendant - Necklace: Improved Devotion II, Superior Nullification II, Taint of evil (Volrune chest)
 * Whirlwind - +5 Greatsword: Screaming, Telekinetic (Den Mother Fheena chest)
 * Wolf Whistle - Necklace: Charm Monster 3x/rest caster level 12 on nonmagical dogs only (Den Mother Fheena chest)
 * Xuum - +3 Falchion (2d6 damage): Flaming (Vorvand Darkfur chest)
 * Zephyr - +3 Short sword: Finesse (Yrrush The Swift chest)

Sewer Rescue Loot

 * Amulet of the Brute - Necklace: +1 Constitution, -1 Intelligence, -1 Wisdom
 * Trogskull Helmet - Helm: Resistance + 1

The Shadow Crypt Loot

 * Cloak of Protection - Cloak: +3 Protection, Spell Resistance 17
 * Dusk - +4 Docent: Dusk
 * Phase Hammer - +3 Maul: Adamantine, Ghost touch,
 * Shards of Light - 50 +3 Arrows: Cure Moderate Wounds, 75% Returning
 * Tenebrous Stiletto - +4 Dagger: Adamantine, Ghost touch, Deception, +7 Hide
 * Witching Hour - +2 Quarterstaff: Adamantine, Ghost touch, Superior Nullification V, Greater Void Lore

Slavers of the Shrieking Mines Loot

 * Ring of the Ancestors - Ring: Raise Dead 1x/rest, required alignment: Good (UMD cannot bypass this requirement)
 * Shrieking Star - +2 Morningstar: Roaring, Soundburst 1x/rest (locked chest)
 * Resonant Armor - +4 Studded leather: Sonic Guard, Lesser Sonic Resistance, -5 Move Silently

Smuggler's Warehouse Loot

 * Calamity's Carapce - +1 Hide armor
 * Chiku's Bauble - Trinket: Heal +3
 * Chitin Shield - +1 Light steel shield
 * Deezil's Ornament - Necklace: Resist Energy: Fire 1/rest
 * Raktu's Trifle - Necklace: Absorbs Magic Missiles (20 charges)

Stealthy Repossession Loot

 * Gilk's Bangle - Trinket: +2 Will save
 * Jeeka's Spangle - Trinket: +2 Armor bonus
 * Neecha's Bead - Trinket: +2 Fortitude save
 * Wazul's Amulet - Necklace: +2 Reflex save

Stormcleave Outpost Loot

 * Essence of the Scout - +2 Docent: Silent moves
 * Giant's Roar - +2 Longbow: Roaring
 * Helm of Flame - Helm: Power II, Improved Devotion II
 * Iron Cleaver - +1 Battleaxe: Acid burst
 * Lesser Boots of Striding and Springing - Boots: +10% Striding, +5 Jump
 * Nuushmaar's Adamantine Tooth - +2 Rapier: Adamantine
 * Onyxhorn - +2 Dagger: Finesse
 * Robe of Winter - Robe: Improved Fire Resistance

The Swiped Signet Loot

 * Ruined Signet Brooch - Trinket: +1 Heal

Tempest's Spine Loot

 * Choker of the Silver Tongue - Necklace: +5 Diplomacy, +5 Bluff
 * Cloak of Invisibility - Cloak: +2 Protection, Invisibility 1/rest
 * Elemental Mithril Breastplate - +3 Breastplate: Mithril, Improved Cold Resistance, Improved Fire Resistance
 * Eternal Wand of Charm Monster - Wand: Charm monster 2/rest, UMD DC: 6
 * FullPlate of Giants - +4 Full plate: Damage reduction 5/-
 * Gleaming Adamantine Plate - +4 Full plate: Adamantine, Proof Against Poison, Command
 * Goggles of Perception - Goggles: +5 Spot, +5 Search
 * Imbued Darkleaf Banded Armor - +3 Banded mail: Darkleaf, +4 Resistance
 * Maelstrom - +1 Greataxe: Anarchic, Frost
 * Mithral Breastplate of the Elements - +1 Breastplate: Mithral, Cold resistance, Fire resistance
 * Nightblade - +2 Falchion: Byeshk, Keen
 * Platemail of Giants - +2 Full plate: Damage reduction 5/-
 * Robe of Arcane Power - Robe: Potency IV
 * Robe of Arcane Puisance - Robe: +3 Armor bonus, Potency IV
 * Robe of Potency - Robe: Improved Potency II
 * Shining Adamantine Plate - +2 Full plate: Adamantine, Immunity to poison, Command
 * Star of Irian - +2 Morningstar: Righteous, Holy

Twilight Forge Loot

 * Adoryn's Malice - +2 Light mace: Admantine,
 * Dream Cloak - Cloak: +3 Charisma, Enchantment Focus, Deep Slumber 3/day
 * Helm of Freewill - Helm: Immunity to fear, Spell Resistance 17
 * Returning Axe of Embers - +4 Throwing axe: Returning, Flametouched Iron
 * Signet of Caustic Persausion - Ring: Improved Corrision IV, Melf's Acid Arrow 3/rest

Walk the Butcher's Path Loot

 * Jade Ring - Ring: +1 Resistance
 * Kneeza's Bauble - Trinket: +1 Wisdom
 * Maul of Vengeance - +1 Maul: Adamantine
 * Ring of Time - Ring: Slow 1/rest

The Xorian Cipher Loot

 * Chaos Band - Ring: Intelligence +3, Power III, -2 Will save
 * Chaosgarde - Bracers: Continuous Protection from chaos, +2 Dodge bonus, Required Trait: Lawful or UMD 20
 * Planar Gird - Belt: Greater Heroism 1x/rest, Continuous Protection from chaos
 * Reaver's Ring - Ring: Light Fortification, Immunity to fear, -2 Will save
 * Sign of Xoriat - Necklace: Shout 3x/rest, Spot +7, -2 Will save, Required Trait: Chaotic or UMD 20
 * Thaarak Fang - Trinket: Immunity to poison, +2 Constitution, -2 Will save

Unique Items with Unknown or Non-Unique Locations

 * Boots of Speed- Boots: Haste 2/rest
 * Bottle of Air - Trinket: Underwater action
 * Dark Blue Ioun Stone - Trinket: Listen +3, Spot +3
 * Dusty Rose Ioun Stone - Trinket: +1 Protection
 * Dwarven Thrower - +2 Throwing axe: Returning, +2d6 damage vs Giants, +1d6 damage vs Non-Giants
 * Enchanted Darkleaf Banded Armor - +1 Banded mail: Darkleaf, Resistance +4
 * Flametongue - +1 Longsword: Flaming burst, Scorching ray 1/rest
 * Frostbrand - +3 Greatsword: Frost, Fire resistance
 * Keoghtom's Ointment - Trinket: Keoghtom's Ointment (5 charges)
 * Luck Blade - +2 Short sword: Resistance +1
 * Mace of Smiting - +3 Heavy mace: Adamantine, Smiting
 * Mithral full plate of speed - +1 Full plate: Mithral, Haste 2/rest
 * Murlynd's Spoon - Trinket: Murlynd's Spoon 1/rest
 * Pale Green Ioun Stone - Trinket: +2 Strength
 * Pearl of the Sirines - Trinket: Underwater action, Swim +10
 * Pink Ioun Stone - Trinket: +2 Constitution
 * Pink and Blue Ioun Stone - Trinket: +2 Charisma
 * Robe of the Magi - Robe: Magi
 * Scarab of Spell Absorption - Trinket: Absorbs up to 50 spell levels
 * Scarlet and Blue Ioun Stone - Trinket: +2 Intelligence
 * Stone of Good Luck - Trinket: Good luck
 * Sunblade - +2 Short sword (1d10 slashing damage): Flametouched Iron, Evil bane, extra 1d10 + 2 damage vs. Undead
 * Swift Demise - +1 Heavy crossbow: Crippling