Angel of Vengeance enhancements (history)

Overview
Bringing the destructive power of offensive divine magic to bear on their enemies, these favored souls concentrate more on dealing damage with their spells but are capable of some healing as well.

QuestionIcon.png Favored Soul Angel of Vengeance I

 * Prereqs: Level 6 Favored Soul, Favored Soul Smiting II, Favored Soul Energy of the Scion II, and any one of the following: Empower Spell, Maximize Spell, Heighten Spell, Spell Focus: Conjuration, or Spell Focus: Evocation
 * Cost: 4 AP
 * Benefit: The only thing stronger than your faith is the fire you use to burn away those who stand against the will of the gods. Enemies that strike you have a chance of suffering divine condemnation rendering them vulnerable to divine attacks, and you project a 15 meter Aura of Menace, decreasing the saving throws, attack, and armor class of nearby enemies by 2. You deal 20% additional damage with spells that deal fire, physical, or untyped damage, and can name an ally your 'Champion', transferring your shield of condemnation to them and damaging opponents that strike them in melee.


 * Shield of Condemnation
 * Benefit: Enemies that strike you have a chance of suffering divine condemnation, increasing their vulnerability to light and alignment-based damage by 20%, and decreasing their fortification by 10%. This debuff stacks up to 5 times, and is dispelled by Bless effects.


 * Name Champion
 * Benefit: You name an ally your Champion. Several Angel of Vengeance abilities target your Champion. You can only have one Champion at a time, and it must be another player or a hireling in your party, or a monster which you have personally summoned.


 * Crown of Retribution
 * Benefit: You transfer your Shield of Condemnation to your Champion as long as they remain within your Aura of Menace. Enemies that strike your Champion while this is active also take 1d8+1 points of light damage from your divine wrath.

QuestionIcon.png Favored Soul Angel of Vengeance II

 * Prereqs: level 12 Favored Soul, Favored Soul Smiting III, Favored Soul Energy of the ScionIII, Favored Soul Angel of Vengeance I, and one of: Silver Flame Exorcism, Unyielding Sovereignty, Undying Call, Bladesworn Transformation, or Vulkoors Avatar
 * Cost: 2 AP
 * Benefit: Your wrath against those who stand against you continues to grow. Your aura of menace now lowers spell resistance by 2. You now deal xx% additional damage with spells that deal fire, physical, or untyped damage. You can create a small lantern archon that hovers over your shoulder, damaging foes within your aura of menace with beams of light.


 * Summon Archon
 * Benefit: A small lantern archon hovers over your shoulder and attacks nearby enemies. This archon is indestructible, deals 1 tic/ caster level light damage every 2 seconds, and uses your light amplification effects for its light beam attack. This archon will only attack enemies that have already been damaged by / and will not L not attack fascinated or hypnotized foes, and always attacks the enemy with the fewest hit points in range. All threat generated by the archon is applied to you.