Melee Power

Overview
This attribute introduced in Update 23 is similar in effect to Spell Power, and increases straight weapon damage in addition to certain static effects from enhancements. Melee Power is gained from certain enhancements, some melee Epic Destinies, some feats, and future loot. This rating is a percentage of additional damage: a character with 20 melee power that does 50 damage with a weapon will do a total of 50 + 20% = 60 damage. Melee Power is applied to Sneak Attack damage.

Formula for negative power: 100 / (100 - Power).
 * -50 Melee Power means you deal 100 / (100 - -50) = 100 / (100+50) = 100/150, or 2/3rd, or 66% damage
 * -100 Melee Power means you deal half damage, etc.



Maximum theoretical Melee Power (U27):

Feats

 * Natural Fighting: +4
 * Inherent Melee Power: +1 Melee Power per time acquired.

General

 * Weapon Focus: Bludgeoning/Piercing/Slashing: +2
 * Greater Weapon Focus: Bludgeoning/Piercing/Slashing: +2
 * Superior Weapon Focus: Bludgeoning/Piercing/Slashing: +2
 * Weapon Specialization: Bludgeoning/Piercing/Slashing: +2
 * Greater Weapon Specialization: Bludgeoning/Piercing/Slashing: +2

Fighting styles: up to +10 Combat Style bonus

 * Shield Mastery: +3
 * Improved Shield Mastery: +3 (for a total of +6)
 * Greater Shield Mastery: +4 (for a total of +10)
 * Single Weapon Fighting: +2
 * Improved Single Weapon Fighting: +2 (for a total of +4)
 * Greater Single Weapon Fighting: +2 (for a total of +6)
 * Perfect Single Weapon Fighting: +10 total
 * Two Handed Fighting: +2
 * Improved Two Handed Fighting: +2 (for a total of +4)
 * Greater Two Handed Fighting: +2 (for a total of +6)
 * Perfect Two Handed Fighting: +10 total
 * Cross Style Feats
 * Shield Mastery Specialty: +9
 * Single Weapon Specialty: +6
 * Two Handed Specialty: +6

Class feats

 * Barbarian
 * Greater Rage +10 when Raging
 * Cleric
 * Domain
 * Destruction Domain: Upon Turning: When you use Turn Undead your party gains a Divine bonus to Melee Power and Ranged Power equal to half your Cleric level for 20 seconds.
 * Level 2: You gain +1 Melee and Ranged Power. You gain another point of each at 4th, 8th, 12th, 16th, and 20th level Cleric.
 * Chaos Domain: Upon Turning: When you use Turn Undead your party gains 1d10 points (each rolled separately) of Melee Power, Ranged Power, Physical Resistance Rating and Magical Resistance Rating.
 * War Domain: Upon Turning: When you use Turn Undead your party gains a Divine bonus to Melee Power and Ranged Power equal to half your Cleric level for 20 seconds.


 * Deity feats
 * Onatar's Forge: +10 (not permanent)

Epic/Legendary

 * Epic Power (granted for each epic level): +6
 * Legendary Power (granted for each legendary level): +6
 * Scion of Arborea: +20
 * Scion of Limbo: +40 (not permanent)
 * Scion of the Ethereal Plane: +5

Passive

 * Alchemist
 * Vile Chemist
 * Chemical Weapon: +10


 * Artificer
 * Battle Engineer
 * Unlock Potential: +20


 * Barbarian
 * Frenzied Berserker
 * Frenzy: +5
 * Death Frenzy: +10
 * Storm's Eye: +10
 * Ravager
 * Pain Touch: +5 (core 2)
 * Pain Touch: +5 (core 4)


 * Fighter
 * Kensei
 * One Cut: +20
 * One with the Blade: +20
 * Vanguard
 * Armored Strength: +10


 * Monk
 * Henshin Mystic
 * Cores: +3/+3/+3/+3/+3/+15
 * Focus: Grants a passive bonus to the Monk and nearby allies that grants +5 Exceptional Bonuses to Melee Power.
 * Shintao
 * Touch the Void Dragon: +5
 * To Seek Perfection: +15


 * Paladin
 * Knight of the Chalice
 * Censure Outsiders: +10
 * Champion of Good: +10
 * Sacred Fist
 * Ultimate Flame: +10
 * Sacred Strike V: +10
 * Vanguard
 * Armored Strength: +10


 * Ranger
 * Dark hunter
 * Hunter in the Dark: +10
 * Deep Wood Stalker
 * Horizon Shot +20
 * Improved Archer's Focus +10
 * Tempest
 * Dervish +10
 * Many Cuts: +[2/3/4]


 * Rogue
 * Assassin
 * Nimbleness: +5
 * Deadly Shadow: +10
 * Thief-Acrobat
 * Acrobat Staff Training: +10


 * Sorcerer
 * Eldritch Knight
 * Knight's Arcanum: +20


 * Wizard
 * Eldritch Knight
 * Knight's Arcanum: +20


 * Warlock
 * Enlightened Spirit
 * Ultimate Enlightenment: +10
 * Soul Eater
 * Hungry for Destruction: +[1/2/3] Melee Power (Teir 1)
 * Hungry for Destruction: +[1/2/3] Melee Power (Teir 2)


 * Universal
 * Falconry
 * Well Rounded I: +3
 * Well Rounded II: +3
 * Dangerous: +10
 * Harper Agent
 * Versatile Adept I-III: +[1/2/3]
 * Versatile Adept IV: +[2/4/6]
 * Vistani Knife Fighter
 * Knife Master: +20


 * Reaper
 * Dread Advesary
 * Reaper's Offense V: +1
 * Reaper's Offense VI: +2
 * Reaper's Blade: +[1/2/3] Teir 1-3
 * Reaper's Blade: +[2/4/6] Teir 4-5


 * Racial
 * Warforged
 * Memories of the Last War: +15
 * Aasimar Scourge
 * Greater Scourge Weapons: +2
 * Destroyer of the Dead: +4

Active/Situational

 * Artificer
 * Battle Engineer
 * Power Boost: +[10/20/30] for 20 seconds


 * Barbarian
 * Frenzied Berserker
 * Crazy Strike: +[1/2/3] for 12 seconds after using cracking attack
 * Raging Blows: +5 while raging
 * Occult Slayer
 * Driving Force: Expend [30/20/10] Weapon Bond to gain +10 Melee Power and 5/10/20 Magical Resistance Rating for 20 seconds.
 * Ravager
 * Melee/Ranged Power Boost: +[10/20/30] for 20 seconds
 * Dismember: +5 for 10 seconds after using Cruel Cut
 * Laughter: +10 for 15 seconds after scoring critical hit with Slaughter


 * Cleric
 * Warpriest
 * Melee/Ranged Power Boost: +[10/20/30] for 20 seconds


 * Druid
 * Nature's Warrior
 * Ferocity: Gain +[2/4/6] melee power in Wolf or Bear form. Double this if you are using either Barbarian Rage or Rage of the Beast.
 * Go for the Kill: You charge your target and grant yourself a +15 melee power boost for 30 seconds. Charging from a distance of over 10 meters causes the melee power bonus to be doubled.
 * Nature's Protector
 * Primal Beast II: While using Barbarian Rage in animal form you gain +[5/10] Melee Power.
 * Beast Unleashed: While using Barbarian Rage in animal form, you gain an additional 25 Melee Power.
 * Season's Herald
 * Crown of Summer: A target of your choice is filled with the light and vitality of summer. That target gains 10 melee power.


 * Fighter
 * Kensei
 * Opportunity Attack: +20 for 6 seconds.
 * Vanguard
 * Action Boost: Melee Power: +[10/20/30] for 20 seconds
 * Follow Up: +[3/6/9] for 12 seconds after using Stunning Shield


 * Favored Soul
 * Beacon of Hope
 * Hope for Victory: Target ally gains a Sacred bonus to Melee and Ranged Power equal to 3 + half your Favored Soul level.


 * Monk
 * Ninja Spy
 * Melee/Ranged Power Boost: +[10/20/30] for 20 seconds.


 * Paladin
 * Knight of the Chalice
 * Exalted Smite: +5 for 10 seconds after using Smite
 * Melee/Ranged Power Boost: +[10/20/30] for 20 seconds
 * Ascendency: Whenever you attack an undead or evil outsider with a Favored Weapon, you gain a stack of Blessed Purpose: +3 Sacred Bonus to Melee and Ranged Power that lasts for 6 seconds. You can acquire up to 15 stacks (25 stacks if you have level 20 Capstone)
 * Sacred Fist
 * Exalted Smite: +5 for 10 seconds after using Smite
 * Vanguard
 * Action Boost: Melee Power: +[10/20/30] for 20 seconds
 * Follow Up: +[3/6/9] for 12 seconds after using Stunning Shield


 * Ranger
 * Dark hunter
 * Slayer in the Dark: Killing an enemy grants you a +5 Morale bonus to Melee and Ranged Power, stacking [2/3/4] times. This lasts for 20 seconds.
 * Deep Wood Stalker
 * Action Boost: Melee Power: +[10/20/30] for 20 seconds
 * Tempest
 * A Thousand Cuts: +10/20/30 Melee Power for 15 seconds


 * Rogue
 * Assassin
 * Action Boost: Melee Power: +[10/20/30] for 20 seconds
 * Measure the Foe: +6 per second stealthed, stacks 5 times


 * Wizard
 * Pale Master
 * Shroud of the Zombie: +10
 * Ascendant Shroud: While in Zombie Form: +30


 * Universal
 * Vistani Knife Fighter
 * Vistani Fortune: Swords: You gain 15 Melee Power for 60 seconds.
 * Double Daggers: Single Dagger: When fighting single weapon style with a dagger: +20 Melee Power.


 * Racial
 * Aasimar
 * Ascendant Bond: Fallen: +10 Determination bonus to Melee Power.
 * Dwarf
 * Dwarf Fortress: While wearing full plate and using a shield, Melee power is increased by +3/+5/+7.
 * Half-Elf
 * Melee & Ranged Power Boost: Activate to gain a +20 Action Boost bonus to Melee and Ranged Power for 20 seconds.
 * Half-Orc
 * Orcish Rage: Action Boost: You become enraged, and gain +40 Melee Power.
 * Human
 * Melee & Ranged Power Boost: Activate to gain a +20 Action Boost bonus to Melee and Ranged Power for 20 seconds.
 * Bladeforged
 * Power of the Forge: Action Boost: For 20 seconds you gain: +20 Melee and Ranged Power
 * Purple Dragon Knight
 * Melee & Ranged Power Boost: Activate to gain a +20 Action Boost bonus to Melee and Ranged Power for 20 seconds.
 * Aasimar Scourge
 * Divine Form: Toggle: Scourge: Stage 3: After 40 seconds of this stance being active 10% Action Boost bonus to Melee Power.
 * Divine Form: Toggle: Scourge: Stage 4: After 60 seconds of this stance being active, all of your bonuses from this stance double once more

Epic Destinies

 * Fatesinger +5 per core
 * Resonance of Fate: Martial Resonance: +10
 * Machrotechnic +5 per core
 * Divine Crusader +5 per core
 * Unyielding Sentinel +5 per core
 * Last Hope: When you drop below 20% health you gain +50 Melee Power and Physical and Magical Resistance Rating for 8 seconds
 * Grandmaster of Flowers +5 per core
 * Legendary Dreadnought +5 per core
 * Action Hero: Epic Moment: For 40 seconds, you gain the following Bonuses: +30 Action Boost Bonus to Melee and Ranged Power
 * Shadowdancer +5 per core
 * Fury of the Wild +5 per core

Items

 * Enhancement bonus: Melee Power items, Augment Slot Topaz augment of melee power +2 to +12
 * Enhanced Bloodrage: +10
 * Artifact bonus: Named item sets up to +15
 * Mythic bonus: Mythic Boost items Weapons, armor, shields can have +2 or +4 bonus, clothing and jewelry can have +1 or +3 bonus.
 * Reaper bonus up to +3 for most items and up to +5 for rings
 * Profane bonus: Stealer of Souls items or Named item sets like The Dread Isle's Curse +15
 * Sentient Weapon/Filigrees
 * Potions: up to +15 special bonus

Spells

 * Bottled Boost: Power +30 Action Boost Bonus to Melee and Ranged Power for 20 seconds.
 * Righteous Command The caster gains +1 Morale bonus to Melee and Ranged Power per caster level for 1 minute per caster level, max 15.

Special attacks affected by Melee Power
Some special attacks benefit from Melee Power.
 * Sneak attack 150%
 * Assassin
 * Venomed Blades 200%
 * Shadow Dagger 200%
 * Execute 400%
 * Drow
 * Venomed Blades 200%
 * Knight of the Chalice
 * Light damage from core enhancements
 * Divine Light 200%
 * Divine Sacrifice
 * Vanguard
 * Shield Riposte