Template:QTL

===Examples===

USAGE

 * a = Quest Name
 * b = Quest Level
 * c = Base Favor
 * d = Favor Patron
 * s = Solo/Casual Experience
 * Leaving value out = Non-available.
 * Setting to ## = Un-known.
 * n = Normal Experience
 * Leaving value out = Non-available.
 * Setting to ## = Un-known.
 * h = Hard Experience
 * Leaving value out = Non-available.
 * Setting to ## = Un-known.
 * e = Elite Experience
 * Leaving value out = Non-available.
 * Setting to ## = Un-known.
 * x = Yes/No Epic-able?

Coding

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