Grandmaster of Flowers

Requires Legendary Dreadnought 3 or Shadowdancer 3 or Unyielding Sentinel 4

autogrants

 * Inner Focus (required 0): (Active Cooldown: 3 mins) Instantly restore 25-125 Ki. (Passive): You gain +10 maximum ki and +1 stacking spell resistance, and an additional +10 maximum ki and +1 stacking spell resistance for each level of Grandmaster of Flowers you have (so that should be +60ki, +6 SR)
 * Centered Mind (required 4): (Passive) Grants slippery mind as a bonus feat, allowing an extra saving throw versus enchantments. Also gain +1 to the DC of your tactical feats
 * Wholeness of Spirit (required 8): (Active Cooldown: 5 minutes) Casts a heal spell on you: heal you, cures all ability damage, negative levels and other adverse conditions affecting you. Cost: 30ki
 * The Abiding Path (required 12): (Passive) Immunity to slippery surface. Gain +1 to the DC of your tactical feats
 * Ubiquity (required 16): (Passive) Tumble allows you to pass through enemies
 * Balance in All Things (required 20): (Passive) Immunity to most knockdowns. +1 passive ki regeneration and +1 to the DC of your tactical feats

Tier 1
(0 points required)

Lilly Petal (min level 20) (1 rank - 1 AP): (Active Cooldown: 6secs) Project a bolt dealing 80-120 + 8-12 dmg per character level to a target. Cost: 10 Ki

Perfect Balance (min level 20) (3 ranks - 1 AP): (Passive) +[2/4/6] balance, jump and tumble and [1/2/3]% dodge

Enlightenment (min level 20) (3 ranks - 1 AP): (Passive) +[15/30/45] Ki and +[2/4/6] concentration. Gain +[0/0/1] passive ki regeneration.

Improved Martial Arts (min level 20) (3 ranks - 1 AP): (Passive) +[0.5/1.0/1.5][W] to attacks you make while centered

Dexterity/Wisdom (min level 20) (1 rank - 2 AP): (Passive) +1 Dexterity/Wisdom

Tier 2
(4 points required)

Running with Wind (min level 20) (3 ranks - 1 AP): (Passive) Electricity resistance [4/8/12], +[10/20/30]% enhancement bonus to movement speed. If you have monk levels and are in wind stance, +[1/2/3]% chance to doublestrike

Serenity (min level 20) (3 ranks - 1 AP): (Passive) +[3/6/9] stacking spell resistance

Hail of Blows (min level 20 - Prereq: Improved martial arts) (1 rank - 2 AP): (Passive) +3% chance to doublestrike on melee attacks

Dexterity/Wisdom (min level 20) (1 rank - 2 AP): (Passive) +1 Dexterity/Wisdom

Tier 3
(8 points required)

Orchid Blossom (min level 20 - Prereq: Lily petal 1) (1 rank - 2 AP): (Active Cooldown: 12secs) Projects blast of ki. 80-120 +8-12 dmg per character level to enemies in area. Reflex save for half (DC 10 + Character level + 1/2 wis mod). Cost: 20 ki

Walking with Waves (min level 20) (3 ranks - 1 AP): (Passive) Gain cold resistance [4/8/12] and +[2/4/6] to AC. If you have monk levels and are in ocean stance, +[1/2/3]% chance to dodge enemy attacks

Light as a Feather (min level 20) (1 rank - 1 AP): (Active: no cooldown) Toggle. Immune to falling damage; gain feather fall

Perfection of Body (min level 20) (3 ranks - 1 AP): (Passive) +[2/4/6] to fortitude save. Do not automatically fail a save on a 1 against [disease/poison/any fortitude save].

Dexterity/Wisdom (min level 20) (1 rank): (Passive) +1 Dexterity/Wisdom

Tier 4
(12 points required)

Standing with Stone (min level 20) (3 ranks - 1 AP): (Passive) Acid resistance [4/8/12], +[5/10/15] max HP. If you have monk levels and are in earth stance, +[5/10/15] PRR

Piercing Clarity (min level 20) (2 ranks - 1 AP): (Passive) Your attacks bypass [5/10]% of enemy fortification. Your attacks have ghost touch. On rank 2: your attacks bypass concealment as if you had true seeing.

Perfection of Mind (min level 20) (3 ranks - 1 AP): (Passive) +[2/4/6] to will saves, additional +[2/4/6] saves versus enchantment, fear and illusion. Rank 3, do not automatically fail a will save on a 1.

Dexterity/Wisdom (min level 20) (1 rank - 2 AP): (Passive) +1 Dexterity/Wisdom

Tier 5
(16 points required)

Drifting Lotus (min level 20 - Prereq: Orchid blossom 1) (1 rank - 2 AP): (Active Cooldown: 15secs) 80 - 120 + 8-12 dmg per character level AoE centered around you. Reflex save (DC 10 + character level + 1/2 wis mod) for half damage. Enemies who fail save are knocked down. Cost: 25ki

Dancing with Flames (min level 20) (3 ranks - 1 AP): (Passive) Gain fire resistance [4/8/12]. Gain +[1/2/3] to attack and damage rolls. If you have monk levels and are in fire stance, add [0.25/0.50/0.75][W] to your weapons

Perfection of Soul (min level 20) (3 ranks - 1 AP): (Passive) +[2/4/6] to reflex saves, and gain +[1/2/3] to bluff, diplomacy, haggle and intimidate. At rank 3, do not automatically fail a reflex save on a 1.

Dexterity/Wisdom (min level 20) (1 rank - 2 AP): (Passive) +1 Dexterity/Wisdom

Tier 6
(20 points required)

A Scattering of Petals (min level 20 - Prereq: Drifting lotus 1) (1 rank - 2 AP): (Active Cooldown: 1 min) Nearby enemies must make a fortitude save (DC 20 + character level + 1/2 wis mod) or become blinded. For the next 12 seconds, gain +25% dodge. Cost: 30 Ki

Everything is Nothing (min level 20) (1 rank - 2 AP): (Active Cooldown: 50 Ki) Perfect Peace counter increments each time you use Stunning Fist, Quivering Palm, Lily petal, Orchid blossom, Drifting Lotus or A Scattering of Petals. When Perfect Peace counter reaches 25, gain the ability to use Everything is Nothing. On activation: Enemies in a large radius from you must make a saving throw (DC 20 + character level +1/2 wis mod) or be erased from multiverse. If they succeed at saving throw they are exiled from reality for 6 seconds. After 6 seconds they reemerge and take 1000 damage (fortitude for half). Bosses take damage immediately.
 * : When enemies save, they are frozen in place for 6 secons and take no damage. When the 6 seconds are over, the enemies can attack again, but are immune to all types of damage (except ability and level drain). They can be insta-killed. Bosses and enemies that are immune to the banishment effect take no damage as stated, and are also immune to all damage.

Dexterity/Wisdom (min level 20) (1 rank - 2 AP): (Passive) +1 Dexterity/Wisdom