Category:Sorcerer / Wizard spells

Warning: numerical effects may not coincide with DDO's exact implementation. See here for details.

Sorcerer/Wizard Spells List
Consult the table below to know the number of Sorcerer/Wizard spells available per spell level, and per spell school.

Here's the current list of spells by type, sorted by level:

Air Spells (11):

Offensive (7): Shocking Grasp, Electric Loop, Lightning Bolt, Ball Lightning, Cyclonic Blast, Eladar's Electric Surge, Chain Lightning Other (4): Feather Fall, Resist Energy (Electricity), Gust of Wind, Protection from Energy (Electricity), a couple of Summon Monsters Technically also includes Call Lightning Storm (dragonmark). May be modified to include sonic spells like Shout.

Earth Spells (13):

Offensive (8): Acid Spray, Melf's Acid Arrow, Acid Blast, Acid Rain, Burning Blood, Cloudkill, Acid Fog, Meteor Swarm(?) Other (5): Resist Energy (Acid), Protection from Energy (Acid), Stoneskin, Flesh to Stone, Stone to Flesh, a couple of Summon Monsters Technically also includes Acid Splash (wand only)

Fire Spells (16):

Offensive (12): Burning Hands, Scorch, Scorching Ray, Flaming Sphere, Fireball, Fire Trap, Symbol of Flame, Wall of Fire, Burning Blood, Delayed Blast Fireball, Incendiary Cloud, Meteor Swarm Other (4): Resist Energy (Fire), Protection from Energy (Fire), Flame Arrow, Fire Shield, a couple of Summon Monsters Technically also includes Finger of Fire (wand only), Flame Strike (Divine), Fire Storm (Divine)

Water Spells (15):

Offensive (9): Niac's Cold Ray, Snowball Swarm, Frost Lance, Ice Storm, Cone of Cold, Niac's Biting Cold, Otiluke's Freezing Sphere, Polar Ray, Horrid Wilting Other (6): Merfolk's Blessing, Resist Energy (Cold), Protection from Energy (Cold), Sleet Storm, Water Breathing, Fire Shield (Cold), a couple of Summon Monsters Technically also includes Ray of Frost (wand only)