The Twilight Forge/Green Puzzle

The Twilight Forge - Green Crystal Puzzle (Dimension Door/pet steps)
Note: anywhere a Dimension Door is mentioned, you can instead use an Artificer or Druid pet to stay in the room and use the targeted puzzle piece the required number of times:
 * 1) Kill the Warforged in the room.
 * 2) Stand in front of the rune tiles and call your pet to your location.
 * 3) Tell your pet to stay there.
 * 4) Target the tile you need your pet to turn and note how many times it will need to be turned.
 * 5) Move outside the room, across the bridge (verify your pet is not following you out).
 * 6) Order your pet to use the tile, wait a moment, then order again (the required number of turns).
 * 7) Verify that the next room has opened for you. If you messed up, you can order your pet to turn the tile again until the room reopens and you can enter and check the problem. If needed, use Q to cycle through the tiles if you lost your targeting. As long as the pet stays in the room, you can always fix it.

There are two levels: the top and the bottom. The map below shows the positions used throughout the walk through.
 * [[File:Twilight Forge Green Puzzle Map.png]]

You come in on the TOP level at the South of the map.

All red marked puzzle pieces are the ones you will be moving. Make them look like they do in the screen shots you are looking at.

Only 3 Dimension Doors (or uses of the Artificer/Druid pet) are required if you have a full set of 6 people on this side (using these steps). If you have no Dimension Door/pet, you have to end up with some bridges not down to let people out (so you have to jump them instead). (needs verification and more description here.)

1. Bottom South West:
 * [[File:Twilght Forge Bottom SW.jpg]]

Send power up & out. (No Dimension Door/pet needed.)

2. Top South West:
 * [[File:Twilght Forge Top SW.jpg]]

Send power up & out (3 clicks after you are out). (A person could be let out at the next step, or just Dimension Door out and run back to the puzzle.)

3. Top South East:
 * [[File:Twilght Forge Top SE.jpg]]

Light the right symbol & send the power down (2 clicks after you are out). You are moving straight down next, so you can stand on the bridge just outside the doors and fall down to the next room when the bridge goes up. (Top South West room is now open and the person can come out.) (A person could be let out at the next step, or just Dimension Door out and run back to the puzzle.)

4. Bottom South East:
 * [[File:Twilght Forge Bottom SE.jpg]]

Light the right symbol & send the power left (3 clicks after you are out). (Top South East room is now open and the person can come out.) (Dimension Door/pet REQUIRED.)

5. Bottom Middle East:
 * Titan Raid 1.jpg

First change this tile (above) to make a path from the bottom left out the top for later (it won't be powered yet).


 * Titan Raid 2.jpg
 * [[File:Twilght Forge Bottom ME.jpg]]

Then, send the power down & out the bottom right (3 clicks after you are out). (Dimension Door/pet REQUIRED.)

6. Bottom Middle West:
 * [[File:Twilght Forge Bottom MW.jpg]]

First change the top right T tile to make a path from the top right to the top right rune for later (it won't be powered yet). To continue, send power through the bottom symbol & back out through the floor (1 click after you are out). If you are leaving someone locked in this room, they also need to set the top left L tile to send power to the dot after you leave this room. A Dimension Door/pet is not required here, but is suggested as it takes a long time for this person to be let out. (You will be let out during the Bottom North West room if you do not Dimension Door out, 4 steps after this one.) (Dimension Door/pet SUGGESTED.)

7. Top Middle East:
 * [[File:Twilght Forge Top ME.jpg]]

WAIT for all remaining party members to be on the TOP, between the North rooms (on the third platform) before turning this lever. Send the power to the left (3 clicks after you are out and across the bridges; if you didn't get across before setting this room, get Jump and Haste spells cast on you and jump and Feather Fall from the gear to the third platform). (If left in this room, you will be let out at the Bottom North West room step, in 3 steps.)

8. Top North East:
 * [[File:Twilght Forge Top NE.jpg]]

Send the power down & out of the room (1 click after you are out). You are moving straight down next, so you can stand on the bridge just outside the doors and fall down to the next room when the bridge goes up. (If left in this room, you will be let out at the Top North West room step, in 3 steps.)

9. Bottom North East:
 * [[File:Twilght Forge Bottom NE.jpg]]

Send the power down & to the symbol (2 clicks). This room remains open so you can come right out. (No Dimension Door/pet needed.)

10. Bottom North West:
 * [[File:Twilght Forge Bottom NW.jpg]]

Send the power up & to the left (2 or 3 clicks after you are out; watch through the wall on either side of the door to verify). (Bottom Middle West & Top Middle East rooms are now open.) (Dimension Door/pet REQUIRED. This is the last time you need to use a Dimension Door/pet.)

11. Top North West (1st time):
 * [[File:Twilght Forge Top NW1.jpg]]

Light both symbols. The bridge will remain down so you can exit the room. (No Dimension Door/pet needed.) (Top North East should be able to leave their room now.)

12. Top North Middle:
 * [[File:Twilght Forge Top NM.jpg]]

Turn the black lever on the floor (lowers a black barrier in the rainbow hall later), then turn the elbow so it looks like above. No power will be in this room yet. You can exit immediately. (No Dimension Door/pet needed.)

13. Top North West (2nd Time):
 * [[File:Twilght Forge Top NW2.jpg]]

Send the power up & to the right. You can exit immediately. (No Dimension Door/pet needed.)

The green puzzle is now complete! You can now break down the door at Top Middle West; fight your way to the blue/yellow sentinel, then get your yellow or blue medallion and exit via the blue hall downstairs to the North (at Bottom North Middle) or the yellow hall to the left of the sentinel.