Talk:DDO information project/Traps and locks

Might be handy and be combined with searches for boxes too
Might be handy and be combined with searches for boxes too, because i've seen rogues fail on searches and have had it myself too. More often do i need to equipt an item for searching then for disabling. Neouni 08:27, December 11, 2010 (EST)

Small recap of this:

 * If you have a modified roll of 40 on hard and succeed,
 * normal can't be higher then 40 but can be lower so ?-40 applies


 * if you have veried range on normal,
 * hard can't be lower then that range but can be equal (usually in case of locks)


 * Locks can be equal on all difficulties,
 * when this is the case it usually applies to a pickable lock that will bypass a key gained from the quest
 * --Neouni 08:27, December 11, 2010 (EST)

Does Epic difficulty have it's own DC's ?
Or does it have the exact same range as Elite ? Neouni 08:27, December 11, 2010 (EST)
 * It does indeed have it's own DCs. Also Epic sometimes scales lock DCs, while normal-elite lock DCs do not scale. --Shade 01:28, September 18, 2011 (EDT)

Fun stuff
confirmed DD values by level -- 03:07, 2011 January 4 Neouni
 * nice! --yoko5000 22:07, January 3, 2011 (EST)

Lock DCs don't seem to scale from normal-elite
Confirming that every lock i've tested was the same DC on normal as on elite so far.. True for all older content, may not be true for some of the newer content but I think it is.. All the data i've reviewed on our project agrees with it so far.. Let's try to confirm a few more, then remove the hard/elite sections to clean up the project if we can double agree/confirm this. However epic ones sometimes do (VoN1 tower door =DC90 on epic, not sure on normal, but 30-40ish as i've knocked it) while VoN5 locked doors do not scale (always knockable), but epic got it's own section anywys, so thats ok. --Shade 01:32, September 18, 2011 (EDT)

Update 14
There are reports on forum about some traps in khortos elite having much higher DCs than they had before the update, to the point of a Vet II Artificer blowing up some boxes. I would hate to restart the entire trap DC project from zero, so, if everyone can help testing the already known DCs to see if they changed, or if this is affecting Normal/Hard, please, do it. Nibelung (Contributions • Message) 23:17, June 26, 2012 (EDT)