Ninja Spy enhancements

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Tier 1
Requires: Monk Level 1

Tier 2
Subtlety: -20/30/40% threat gen with attacks.

Elemental Ki strikes:
 * Fire: +2W and 2 improved destruction stacks
 * Earth: +3W, +1 crit range and multiplier
 * Air: +1W, target gets -2% physical damage for 30 seconds, stacks up to 5 times.
 * Water: Target gets -2 AC, -10 balance, vulnerable to SA. Ref save (DC 10+1/2 monk level+wis mod+trip mod negates). Periodic saves to break free.

Agility (3 ranks): +1/2/3 Concentration, reflex save and dodge cap

Tier 3
Flash Bang (3 ranks): 20 Ki, 30 sec CD. Throws a fragile eggshell imbued with ninja magic that explodes into light, blinding opponents on a failed reflex save and momentarily dazing opponents on a failed fortitude save. Both saving throws have a DC of 10+monk level+wis mod.

Sting of the ninja: Weapon Stance: You poison your weapon with a secret mixture. While you are centered, your piercing and slashing attacks apply a stack of ninja poison on critical hits. Shuriken apply this on damage instead of on critical hits. Unarmed combat require handwraps as well as a way to do piercing or slashing damage for this to apply.

Dex or wis (2 AP): +1 Dex or Wis

Tier 4
Deadly Exploits (requires the 4 elemental words)(3 ranks)(2 AP): Your Poison Exploit now deals 1d30 damage per stack of ninja poison removed. No clue what happens on tier 2 and 3, and if it is possible or not (given how you cannot take the tempest ability with 3 ranks in tier 5).

No mercy (3 ranks): +10/20/30% damage vs. helpless opponents.

Dex or wis (2 AP): +1 Dex or Wis

Tier 5
Touch of death (requires the 4 elemental words)(2 AP): 50 Ki, 15 sec CD. 500 extra neg damage, half damage on Fort save (dc 10+monk level+wis mod).

Crippling Strike (requires the 4 sneak attack training)(2 AP): As rogue feat (2 str damage on SA)

Shadow Double (2 AP): 30 Ki, 30 sec CD. Weapon attack with +2W and grants +100% doublestrike for 6 seconds.