Talk:Game performance issues after 2016 March data center move

anybody still out there? well, its kinda late, I haven't been playing much so it didn't affect me much but this now-a-month-long lag fiasco appears to be a big deal, really "doom"-worthy. I think we should be archiving whats happening with current "state of the game". some say same kinda performance issue happened for LotRO and some say it didnt and improved things greatly for them, anybody know the details there or a thread or two to look up on? yoko5000 (Contribs • Message • Email ) 01:49, April 6, 2016 (EDT)

Timeline and forum threads

 * 03-07-2016 (official)
 * down time for data center move announced


 * 03-08-2016 (official)
 * If you previously setup port forwarding (or port triggering) on your router and/or modem for ports 9000-9010 UDP, updating the range of ports to 9000-9058 is now recommended.


 * 03-08-2016
 * 03-09-2016 (closed)
 * 03-14-2016
 * 03-18-2016
 * 03-18-2016
 * 03-18-2016
 * 03-20-2016


 * 03-21-2016 (official) (closed)
 * Argonnessen and Thelanis, diagnostic testing and maintenance work.
 * later on Ghallanda as well


 * 03-21-2016


 * 03-22-2016 (official)
 * same work onto Cannith, Khyber, Orien, Sarlona, and Wayfinder


 * 03-23-2016 (official) (closed)


 * 03-28-2016 (official)
 * two game worlds will have one configuration change on them, two will have a different change, and all will have had a GLS dll update applied to them.


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 * 03-29-2016


 * 03-29-2016 (official)
 * account management system maintenance.


 * 03-31-2016 (official)
 * data center maintenance work, includes some optimization work on the game worlds.


 * 04-04-2016 (official)
 * further adjustment to one of the things tweaked on Friday's update


 * 04-04-2016
 * 04-05-2016


 * 04-11-2016


 * 04-13-2016 (official)
 * some optimization-related changes at the data center and correct several barbarian enhancements that were stacking improperly behind the scenes


 * 04-14-2016


 * 04-14-2016 (official) &larr; current player report thread
 * we identified an improvement we will be making to our monitoring tools to lessen their impact on game performance, and will be working to bring that out to the game worlds in the relatively near future.