The End of the Road

You've been asked to meet a Harper Agent in the Blooded Woods to discuss how to retrieve the remaining Nether Scroll pieces from the Netherese. {{Quest | name            = The End of the Road | adpack          = The High Road of Shadows | level           = 18 | epic            = 24 | duration        = Long | solo            = 3412 | normal          = 5903 | hard            = 6118 | elite           = 6333 | ecasual         = 11932 | enormal         = 20499 | ehard           = 21112 | eelite          = 21724 | loc             = The Blooded Wood | npc             = Olyn Araphyr | zone            = Eveningstar | patron          = The Harpers | favor           = 7 | free            = VIP | extreme         = | mappic          = M end of the road.png | maplegend       = yes

| loadingpic      = L The End of the Road.jpg | overview        = The Harpers have learned that the Netherese have also found several of the Nether Scroll pieces. They want you to take those pieces back by force.

Take the High Road to the Blooded Wood and meet with the Harper agent there. He will give you further instructions.

| objective_1     = Speak with Girmond Dyle | objective_2     = Retrieve the Nether Scroll piece from Granwell Keep | objective_3     = Reduce the Netherese forces in the area (25 or more) | objective_4     = Slay the Demon Razagnol | optional_1      = Collect evidence of Netheril's plans (4 total) | opt_percent_1   = 20 | optional_2      = Defeat Shadowpaw, the Umbral Worg | opt_percent_2   = 10 | optional_3      = Defeat Miremere, the Mudman | opt_percent_3   = 10 | optional_4      = Defeat Greenstalker, the Spider | opt_percent_4   = 10

| traps           = Trap DCs: Heroic and Epic

Spell Wards:
 * Nine single left and right along the path before reaching the locked chest (not on map)
 * Three around the locked chest in the northeast
 * Line of five across the road to the northwest (can be avoided by going further around to the North-west, towards Shadowpaw.)
 * Two more further to the south, across the east fork (can also be avoided by sticking to the south fork)
 * Note that in both these cases, hires will *not* follow you off the cliff and will instead run back around through the traps, unless you leap off and summon them in mid air.

| misc            =
 * Simply follow the path around, killing Netherese, until you reach the castle, then enter the outer walls and follow the catwalks until you can get into the inner keep. A couple of rares and pieces of evidence are on the grounds around the castle.
 * Protect against sonic damage from archers.
 * There is a Resurrection Shrine just past the northeast corner. No Rest Shrine is paired with that.
 * One normal pair of shrines (Rest/Resurrection) is located at the end of the trail, just south of the entry to the fort. A second pair is located at the entrance to the inner keep. Another Resurrection Shrine is available after the end fight.
 * Optionals:
 * Shadowpaw will appear in the northwest corner.
 * Greenstalker may appear in the southwest corner of the map
 * Miremere may appear southeast of the castle, in the pond east of the drawbridge.
 * The Netherese Evidence are sparkling scrolls:
 * The first piece is due west of the compound where you start, on some crates.
 * The second piece is near a dead body just south of Shadowpaw, in the northwest.
 * The third piece is near another dead body, guarded by some Yuan-Ti, east of the castle
 * The fourth piece is on a stump west of the castle.

To the End Fight

 * Don't leap onto the spikes on the drawbridge or in the inner keep. They're spiky and can thus cause some distress.
 * With a high enough Jump, it's possible to get back up to the shrine when the boss is dead by get up on the door, or via reverse gravity in the boss fight (done with Feather Falling and soft capped Jump skill 40).
 * The two wizards in the center talk for a minute or so, giving you time to run around and destroy the breakables.
 * At the end fight, Razagnol drops some Dretches from the sky, then, later, some Fire Reavers.
 * He likes to cast Firewalls and Anti-Gravity, which may send you flying into the spikes. If you can fight in the cubbyhole by the shrine, it will limit the damage he can cause with that. Unfortunately, this may cause him to start casting Necrotic Rays and Meteor Swarms instead.

| discreet        = 45 | aggression      = 124 | onslaught       = 162 | conquest        = 199 | tamper          = 10 | neutralization  = 13 | ingenious       = 16 | mischief        = 34 | vandal          = 45 | ransack         = 55 | bonus_xp_notes  = Tamper limit is adjusted when reaching the line of five Spell Wards.

| chest           = 3–5 | collectable1     = | collectable2     = | collectable3     = | collectable4     = | collectable5     =
 * One on the North-east corner (locked and trapped)
 * One in the North-west corner after defeating Shadowpaw, the Umbral Worg
 * One in the South-west corner after defeating Greenstalker, the Spider
 * One to the east from the bridge (leading to the castle) after defeating Miremere, the Mudman
 * Final chest, center of the map

| npcreward       = Standard | unique          = yes }}