User talk:Bladedge

Item Enchantments categories

 * Terms "Item" ,"Damage", "Modifier" only if needed, no need to double up on using the same terms from a previous branch unless to differentiate from another category.


 * Items > Effects or Enchantments or Enhancements >
 * if Monster dealing "HP/Stat Damage": Damage > Critical > Bloodletter
 * if Player dealing "HP/Stat Protection": Protection > Absorption > Acid Absorption
 * if Monster and player "HP/Stat Damage &/or Vicious/ Vamprism": Damage > effect type


 * Group where possible, else, don't group for "cause" it sounds nice over here

Follow ing is not / will not be entire C: just some brain storm examples


 * Absorption >
 * Acid Absorption
 * Cold Absorption
 * Fire Absorption
 * Electricity Absorption
 * Sonic Absorption
 * Negative Energy Absorption


 * Ability >
 * Ogre Power
 * Nimble
 * Health
 * Clever
 * Charismatic


 * Ability damage >
 * Weakening
 * Enfeebling
 * Maladroit
 * Bone breaking
 * Wounding
 * Puncturing
 * Charisma damage (Use DnD term if any)


 * Concealment >
 * Blur
 * Displacement
 * Ghostly
 * Dusk
 * Smokescreen


 * On Critical >
 * Lesser Bloodletter >
 * Bloodletter
 * Improved Bloodletter
 * Greater Bloodletter
 * Superior Bloodletter
 * Ability Damage >
 * Enfeebling
 * Bone breaking
 * Puncturing
 * Alignment >
 * Good Blast
 * Evil Blast


 * Damage Reduction >
 * Admantine
 * Epic
 * Byeshk
 * Cold Iron
 * Crystal
 * Mithral
 * Silver.


 * Alignment >
 * Good
 * Pure Good
 * Good Burst
 * Good Blast
 * Evil
 * Unholy


 * Spell Point
 * Power
 * Archmagi
 * Magi
 * Wizardry


 * On Vorpal >


 * Guard effects>

=ToDo List= The Circle is [almost] complete, now to do it all again... for U17

Project: R.E.P.L.A.C.E.
=Q&A=

Blockunhider
Blockunhider: