Wounding

Wounding
Note: Red and purple named bosses are immune to this effect.

This weapon effect can be found on magical weapons which do the piercing and slashing damage types. The effect only occurs if the base damage after the targets DR has been taken into account is at least 1 point of physical damage.

For example, if you attacked a creature with DR of 5 and on two different hits, hit for 3 and 6 damage respectively, only the second attack would have the wounding effect work after the targets DR had been subtracted from the damage done.

Sneak attack damage is considered as normal damage when calculating whether the wounding effect takes effect.

Stat damaging weapons such as these are favoured in melee combat as monsters tend to have less constitution than they do hit points, and thus tend to die quicker when attacked using these kinds of weapons.

Examples:
 * +1 Wounding Longsword (minimum level: 6, with no race requirement)
 * +1 Wounding Rapier of Pure Good (minimum level: 8)
 * +1 Wounding Rapier of Puncturing (minimum level: 10, WAS the holy grail of weapons!)