Ray of Exhaustion

{{spelldescription
 * icon		= RayOfExhaustion.png
 * school		= Necromancy
 * type1		=
 * type2		=
 * type3		=
 * type4		=
 * druid		=
 * sor n wiz	= 3
 * cost		= 8
 * components	= V, S, M
 * metamagic	= Eschew Materials, Heighten, Quicken
 * range		= Double
 * target		= Foe, Directional
 * duration	= 60 seconds+6 seconds per caster level
 * save		= None for monsters, Varies for players; see text
 * sr		= Yes
 * cooldown	= 3 seconds (Wiz), 2 seconds (Sor)
 * description	= A black ray projects from your pointing finger. The target is immediately exhausted for the spell’s duration. Exhausted creatures take a -6 penalty on Strength and Dexterity, and suffer a -25% penalty to movement speed. Currently has no save for monsters, although this is likely a bug given that the description mentions one.

The ray only apply the Strength and Dexterity abilities modifications to red named bosses. The penalty to movement speed won't apply. Orange name bosses still take the penalty to movement speed. Purple named bosses are currently completely immune (another {{bug}}).

Duration of the Ray is 60 seconds base+6 seconds per caster level.

This spell functions differently against Player Characters:
 * Duration: Reduced: It lasts only 20 seconds+1 second per caster level.
 * Save: Fortitude partial = If you succeed on the save you are instead only fatigued (-2 penalty on Strength and Dexterity, and suffer a -10% penalty to movement speed.

This spell has no effect on a creature already exhausted, although each successful cast should reset the duration to this spell's maximum.

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