Warforged

Racial Traits

 * +2 Constitution, -2 Wisdom, -2 Charisma


 * +4 bonus to saving throws versus poison, sleep effects, paralysis, disease, nausea, fatigue, exhaustion, and energy drain.


 * Cure spells and healing are only half as effective. They are restored using the Repair skill and arcane repair spells.


 * Their natural armor grants +2 to armor and also gives a 5% arcane spell failure chance.


 * Warforged's natural armor grants them Light Fortification; if a sneak attack is made there is a 25% chance it is negated and the damage is rolled as normal.