Hold Person

{{Infobox-spell Notes:
 * name          = Hold Person
 * level         = 3
 * image		= Holdperson.jpg
 * icon		= HoldPerson.png
 * school		= Enchantment
 * type1		= Compulsion
 * type2		= Mind-affecting
 * type3		=
 * type4		=
 * bard		= 2
 * stormsinger	= 2
 * cleric		= 2
 * dark apostate = 2
 * druid		=
 * favored soul	= 2
 * sor n wiz	= 3
 * cost		= 20 (Wizard/Sorcerer), 15 (Bard, Cleric, Favored Soul)
 * components	= {{V}}, {{S}}, {{F}}
 * metamagic	= {{Quicken}}, {{Heighten}}, {{Enlarge}}, {{Embolden}}
 * range		= Standard
 * target		= Foe (humanoid)
 * duration	= Maximum of 6 seconds per caster level
 * save		= Will save negates, Will save every 3 seconds
 * sr		= Yes
 * cooldown	= 3 seconds (All except Sor), 2 seconds (Sor)
 * description	= The enemy humanoid becomes paralyzed and freezes in place. It is aware, but it can take no actions for a maximum of 6 seconds per caster level. A successful Will save negates this effect. The enemy may attempt to make a new Will save every 3 seconds. Humanoids include Kobolds, Goblinoids, player races except for Warforged, and more creatures. Attacks against a held opponent no longer result in automatic critical hits but rather follow the rules of helpless opponents.
 * notes         =
 * Characters underwater can’t surface and may drown.
 * Note that as non-humanoids, Warforged are immune to this spell.
 * A winged creature who is paralyzed cannot flap its wings and falls, though currently there are no known winged humanoids in the game.

Wands
}}