Strikethrough

While wielding a Two-Handed Weapon, or while wielding a Bastard Sword or Dwarven Axe in your main hand and a Shield, Orb, Rune Arm, or nothing in your offhand, your attacks can Strikethrough. When your attacks can Strikethrough, every attack has a chance ("Strikethrough Chance") to hit an additional target. By default, players have a 20% Strikethrough Chance (which can be improved through feats and enhancements). If your Strikethrough Chance is over 100%, you are guaranteed to hit a second target (if in range) on your attacks, with a chance to hit a third. The cap to Strikethrough is 400% (or 5 targets).

Strikethrough was introduced in Update 45 and replaced Glancing blows.

Strikethrough Chance

 * Feats
 * Two Handed Fighting: +60% chance
 * Improved Two Handed Fighting: +30% chance
 * Greater Two Handed Fighting: +30% chance
 * Perfect Two Handed Fighting: +30% chance
 * Natural Fighting: +60/30/30% chance
 * Greater Domain of Destruction: +5% chance


 * Enhancements
 * Angry Arms: +5/10/20% chance
 * Mad Munitions: +5/10/20% chance
 * Focus Wide: +50% chance
 * Improved Second Strikes: +5/10/20% chance
 * Followthrough: +50% chance
 * Improved Second Strikes: +5/10/20% chance
 * Hand and a Half Training: +5/5/5/5% chance
 * Dance of Death: +50/100/200% chance
 * Dwarven Axe Training: +5/5/5/10% chance
 * Great Weapon Aptitude: +5/10/20% chance


 * Epic abilities
 * Malicious Weapons: +5/10/20% chance
 * Wild Weapons: +5/10/20% chance
 * Unbridled Fury: When activated, +100% chance


 * Filigrees
 * One Against Many (3 pieces): 20% chance

Special attacks that strike through
Some special attacks are able to hit the secondary target(s). Based on.

Barbarian
Frenzied Berserker enhancements
 * Cracking Attack
 * Exhausting Blow

Occult Slayer enhancements
 * Ear Smash
 * Vicious strike

Ravager enhancements
 * Cruel Cut
 * Hate
 * Slaughter

Bard
Swashbuckler enhancements
 * Blow by Blow
 * Coupe de Grace

Warchanter enhancements
 * Frozen Fury

Cleric
Warpriest enhancements
 * Smite Foe

Druid

 * Nature's defensive stance allows strikethrough. While in bear form strikethrough works regardless of what weapons you wield.

Favored Soul
War Soul enhancements
 * Smite Foe

Fighter

 * Kensai enhancement - Shattering Strike

Monk

 * Finishing moves
 * Fire/air/water/earth strikes
 * Fists of Darkness

Henshin Mystic enhancements
 * Elemental words (all-consuming flame, porous soul, static charge, winters touch)

Ninja Spy enhancements
 * Ninjutsu line (modify touch of despair finishers)

Shintao enhancements
 * Jade Strike
 * Tomb of Jade
 * Dismissing strike

Paladin

 * Smite Evil

Feats

 * Sap
 * Stunning Blow
 * Sunder
 * Tendon Slice
 * Trip

Epic abilities

 * DC - Smite the Wicked
 * FoTW - Boulder's Might
 * LD - Lighting Mace, Volcano's Edge,
 * SD - Executioners Strike
 * US - Celestial Mandate (Couldn't test hate effect)
 * US - Draw them out (Couldn't test hate effect)

Special attacks that don't strike through
TBD