Cooldown

This is a property of spells in DDO that determines how long you must wait before casting a spell (or using a feat / skill / enhancement) again.

Most spells of the same class and level have the same cooldown, although some spells have much longer cooldowns. Spells with long cooldowns include summons, charms, and Dimension Door.

Most sorceror spells have a cooldown equal to their level in seconds (3 sec for Fireball, etc). Most wizard and cleric spells have a cooldown equal to twice their level (6 sec for Fireball). However, level 5 spells have an additional 1 second added on, for 11 seconds total.