Alchemical Crafting

Alchemical Weapons and Shields are a new kind of customizable loot, introduced with Update 11. Various ingredients gathered within House Cannith Manufactury are used for this crafting mechanism.

Update 11 crafting also includes set bonus unlocking for named accessories, See Nearly Finished for details.

Update 42 (Masterminds of Sharn) revisited some the ingredients used in alchemical crafting to purchase Syranian Forged Weaponry and to upgrade Sharn gear with Nearly Finished and Almost There enchantments. These recipes also use additional ingredients dropping in Masterminds of Sharn quests.

Update 47 added Legendary Alchemical Crafting and simplified the crafting for Heroic Alchemical Crafting. Many of the ingredients for Heroic Alchemical Crafting are no longer used, such as Martial/Mystical Cannith Power Cells and the different tiers (Normal, Refined, and Exquisite) of Khyber Dragonshards of Binding and Elemental Spirits. The recipes that make or use these ingredients are also no longer used, but still remain in the Cannith Binding Station. New recipes exist in the Cannith Binding Station that allow players to turn in their old ingredients for other ingredients that are still used in the Cannith Melting Station.

Crafting devices and recipes
See the following for recipe details
 * Cannith Melting Station
 * Located in House Cannith Manufactury, to create manufactured ingredients
 * Cannith Reforging Station
 * Located in Artificer Workshops and Toven's Workshop, also used for Nearly Finished unlocking
 * Cannith Binding Station
 * Located in Research Facility and Eldritch Site Prime

Crafting devices are also available in Sharn docks.

= Heroic =

Alchemical blank items (Prototype)
Alchemical weapons and shields can be obtained from The Master Artificer raid end chest and every 5th MA reward list.

Alchemical weapons and shields are level 12 unbound when acquired, level 12 BtA when a metal type is added, level 16 BtC when a tier 1 upgrade is added, level 18 BtC when a tier 2 upgrade is added, and level 20 BtC when a tier 3 upgrade is added.

Weapons
Weapons are +5 and have 2.0 weapon dice modifier (standardized as of Update 15 Patch 2). All weapon types are available, unlike Green Steel Weapons (Alchemical Light Hammer, Alchemical Handwraps, etc. exist).

Shields
Note that on-attack proc effects (such as Shocking Burst, Lightning Strike, Electrifying Blast, Earth Grab, etc.) on a shield only go off on a shield-bash.

Static effects (such as Magnetism 90, Doublestrike 6%, Seeker +10, Stunning +10) and guard effects (Fire Shield (Cold) on you being hit, etc.) work fine from a shield. Stunning +10 and Seeker +10 affect both main-hand attacks (ranged and melee) and shield bashes. Doublestrike 6% affects main-hand melee attacks, regardless of where the Doublestrike effect comes from.

Crafting steps

 * 1) Acquire an alchemical "blank" weapon/shield from The Master Artificer raid or other players (unbound).
 * 2) Add a metal type to the blank at the Cannith Reforging Station (becomes BtA).
 * 3) Add effects to the blank at the Cannith Binding Station. There are three tiers of effects, and each tier can be either Martial or Mystical (becomes BtC).

Refinement - Cannith Reforging Station
Weapon Minimum Level 12 This step upgrades the Alchemical Blank with a metal type from the following list. This metal type also determines what bonus Mystical effects you receive at Tier 1 and 2, if you choose Mystical effects for those tiers.

Tier 1 Elemental Binding - Cannith Binding Station
Weapon Minimum Level 16

Tier 2 Elemental Binding - Cannith Binding Station
Weapon Minimum Level 18

Tier 3 Elemental Binding - Cannith Binding Station
Weapon Minimum Level 20

Raw crafting ingredients
The following table lists ingredients that are no longer used as of Update 47. These ingredients can be turned in at the Cannith Binding Station for ingredients that are still used (from the previous table).

Forum threads


= Legendary =

Legendary version was introduced in Update 47. It is designed for items that can be put into your off-hand slot, i.e., one-handed melee weapons, orbs, shields, and rune arms.


 * Weapon blanks come from Legendary Lord of Blades and Legendary Master Artificer and are Minimum Level 29.
 * Offhand-only items (shields and orbs) seem to be ; rest . Probably not working as intended.
 * Recipes use Nearly Finished ingredients and.
 * Recipes are crafted at the same altars as Sharn gear (The Cannith Reforging Station).

Important: Your Tier 1 and Tier 2 choices do not have to be of the same element. However, '''your Tier 3 element must be equal to either your Tier 1 or Tier 2 element. '''

Tier 0: Material
Combine item blank (Prototype) + 50 Threads of Fate.

Tier 1
Combine T0 item with 50 Threads of Fate and 1 Stabilizing Compound.

Tier 2
Combine Tier 1 item with 100 Threads of Fate and 1 Stabilizing Compound.

Tier 3
Combine Tier 2 item with 250 Threads of Fate and 1 Stabilizing Compound. The weapon additionally gains 0.5[W].