Wheloon Prison





Overview
Wheloon Prison is a Level 15 Heroic/Level 25 Epic Wilderness adventure area accessible from Wheloon Docks.

Traps
Unlike most explorer zones, Wheloon Prison have some Poison traps around their zone. They are randomly located and can be disabled as any normal traps.


 * Poison: DC

Missions
In addition to the Rare Encounter / Slayer / Explorer missions typical to all Wilderness Adventure Areas, the following missions can be found in this zone:


 * A Lesson in Deception
 * Army of Shadow
 * Friends in Low Places
 * Thrill of the Hunt
 * Through a Mirror

Tizzick (transporter NPC)
He transports you to a quest location of your choice from nearby the entrance, for 3 Astral Shard each.

Liberator

 * You need to talk to the Wheloon natives and succeed at one of several checks; failure results in them turning hostile. Note that Shadow Puppeteers can control them; if you see a hostile native, there's probably a Puppeteer around.  Killing the Puppeteer will release the native.
 * There appears to be a roll involved. On heroic, a 27 Diplomacy would work about 2/3 of the time.
 * STR:
 * INT:
 * WIS:
 * Bluff:
 * Intimidate:
 * Diplomacy:
 * Unskilled Attempt
 * Donate 6 astral shards
 * Save 3 innocents:
 * Save 5 innocents:
 * Save 10 innocents:
 * Save 15 innocents:
 * Save 25 innocents:

Slayer

 * Slay 10 hostile creatures inside Wheloon:
 * Slay 25 hostile creatures inside Wheloon:
 * Slay 50 hostile creatures inside Wheloon:
 * Slay 100 hostile creatures inside Wheloon:
 * Slay 200 hostile creatures inside Wheloon:
 * Slay 400 hostile creatures inside Wheloon:
 * Slay 750 hostile creatures inside Wheloon:
 * Slay 1500 hostile creatures inside Wheloon:
 * Slay 3000 hostile creatures inside Wheloon:

Rare Encounters: Inmates of Wheloon Prison
XP per encounter: Bonus XP for solving all encounters:


 * Slay Sombra, Priestess of Shar
 * Slay Salitre, Condemned Saboteur
 * Slay Zastra, Condemned Crime Boss
 * Slay Zisskord, Lizardfolk Mystic
 * Slay Nichts Volpe, Mistress of the Hounds
 * Slay Garggalor, Granite Gargoyle Guardian
 * Slay Hunkajunk, the Animated Object
 * Slay Triste Blackwold, Netherese Subjugator
 * Slay Baba, The Night Hag
 * Slay Okage, the Shadow Puppetteer
 * Slay The Black Maw, the Nightcrawler
 * Slay Lord Monte, Right Cross of Darkness (Epic: *Slay Trassex, Shade Lord of Lords)

Wheloon Prison: Random Encounters
XP per encounter: Varies Bonus XP for solving all encounters:


 * Assist Morninglord
 * A Ray of Hope
 * Light of the Morninglord
 * A Fellow Traveler
 * Find Oriphaun Huntsilver
 * Nothing Ventured, Nothing Gained
 * Find Nil 600 XP (H) / ???? (E)
 * The Abandoned Chest Chest
 * Talk to the Elder and then fight off the thugs.
 * Bigger Bullies
 * The Abandoned Chest Chest
 * Talk to the Elder and then fight off the thugs.
 * Bigger Bullies
 * The Abandoned Chest Chest
 * Talk to the Elder and then fight off the thugs.
 * Bigger Bullies
 * Talk to the Elder and then fight off the thugs.
 * Bigger Bullies
 * Talk to the Elder and then fight off the thugs.
 * Bigger Bullies
 * Talk to the Elder and then fight off the thugs.
 * Bigger Bullies
 * Talk to the Elder and then fight off the thugs.
 * Bigger Bullies

Oriphaun's Journal in Wheloon Prison
Each journal is worth, with a bonus for finding everything.
 * Oriphaun's 1st Wheloon Journal: ...
 * Oriphaun's 2nd Wheloon Journal: ...
 * Oriphaun's 3rd Wheloon Journal: ...
 * Oriphaun's 4th Wheloon Journal: ...
 * Oriphaun's 5th Wheloon Journal: Wheloon was a prosperous trading town before it became a prison. Now it's a cesspool. I'll need to use great deal of caution while I'm here. The inhabitants are anythng but friendly.
 * Oriphaun's 6th Wheloon Journal: ...
 * Oriphaun's 7th Wheloon Journal: They walled up this town to imprison the Shar worshippers. Yet there must have been others - people who had nothing to do with the shadow goddess and her cult. May amaunator bring light to any innocents trapped inside this darkness!
 * Oriphaun's 8th Wheloon Journal: ...
 * Oriphaun's 9th Wheloon Journal: ...
 * Oriphaun's 10th Wheloon Journal: I paid the lizardfolk a considerable sum to smuggle me through their tunnels and into the prison. That amused the scarly brutes quite a bit. Apparently the magistrates pay them handsomely to keep the prisoners from using the tunnels to escape. Ah well. I've always swum against the current!
 * Oriphaun's 11th Wheloon Journal: ...
 * Oriphaun's 12th Wheloon Journal: The Netherese are recruiting prisoners to their side. Mostly Shar worshippers, of course. Could it be that the Netherese came here hoping to build up an army? Yet what good is an army trapped inside prison walls?
 * Oriphaun's 13th Wheloon Journal: ...
 * Oriphaun's 14th Wheloon Journal: ...
 * Oriphaun's 15th Wheloon Journal: ...
 * Oriphaun's 16th Wheloon Journal: I just slipped into the Shadowfell again. Now I'm sure that my theory is correct. Only a very powerfull artifact could make the barriers between our world and the shadow plane so weak. Yet who is using this artifact, and why? I shall do my best to find out.
 * Oriphaun's 17th Wheloon Journal: ...
 * Oriphaun's 18th Wheloon Journal: ...
 * Oriphaun's 19th Wheloon Journal: Wheloon Prison is filled with the kingdom's worst murderers, thieves and bandits ... and to reach my goal I'll need to make it past them all. Time to put my training to the test. My uncle would be pleased to know that his lessons did not go to waste.
 * Oriphaun's 20th Wheloon Journal: ...
 * Oriphaun's 21st Wheloon Journal: ...
 * Oriphaun's 22nd Wheloon Journal: ...
 * Oriphaun's 23rd Wheloon Journal: This area is rife with Shar worshippers. That's why they made Wheloon a prison to begin with - the town was full of treasonous followers of the shadow goddess. Yet the Shar worshippers I've seen here don't behave much like prisoners. Indeed, they act like they own the place.
 * Oriphaun's 24th Wheloon Journal: ...

Tyvrus's Missives in Wheloon Prison
Each missive is worth, with a bonus for finding everything.
 * Find Tyrus's 1st Missive: My Lords, Wheloon Prison is ripe for the picking. There are many here who follow Shar - and vastly more who hate the nation that imprisoned them. Soon the prisoners will all be faithful servants of Netheril.
 * Find Tyrus's 2nd Missive (Inside Netherese Tavern): My Lords, The Shadowfell Nexus is now in place. I have informed General Mathir (sic) that our troops can now enter and exit the Prison through the Shadowfell where it is required. Maintaining the Nexus consumes most of my time, so you will forgive me if keep my correspondence brief. The missing "I" is missing in the missive.
 * Find Tyrus's 3rd Missive: My Lords, All of Shar's followers inside Wheloon have sworn fealty to Netheril. We now have a force inside the Prison dedicated to the glory of the Mistress of the Night, the triumph of our Empire, and the complete and utter destruction of Cormyr.
 * Find Tyrus's 4th Missive: General Marthir, I realize the criminals are much more unruly than Shar's faithful. Offer them anything it takes to secure their loyalty - money, power, freedom. If we are to succeed in Wheloon, we must control all of its prisoners.
 * Find Tyrus's 5th Missive: MISSIVE TO THE TWELVE PRINCES: My Lords, Despite all the elaborate magical wards they placed on the walls, the War Wizards failed to even consider that we might enter the Prison through the Shadowfell. I do not believe these fools will pose much of a threat when war comes.
 * Find Tyrus's 6th Missive: General Marthir, I know dealing with the Shadar-kai presents certain challenges. Yet they control the Shadowfell in this area, and this alone makes them an essential part of the plan. Besides, they are touched with shadows as we are; we who have been blessed by Shar must stand together against the light.
 * Find Tyrus's 7th Missive: Commander Karleth, While I understand that the Shadar-kai are prone to certain excesses, I must also be absolutely clear - if those urges interfere with your ability to serve the empire, you will inevitably face Netheril's wrath. I trust that you will put your house in order immediately.
 * Find Tyrus's 8th Missive (Inside Shar Manor, behind a locked door: Only the Morninglord in Harvest Hall can unlock this door and is a rare spawn. Escort her to Shar Manor, enter and she will unlock the door) Requires, Assist Morninglord First: A Ray of Hope random encounter to be completed. Enter Shar Manor directly afterwards for, Assist Morninglord: Light of the Morninglord encounter. Escort the Morninglord to the east lock door and head down the.
 * Find Tyrus's 9th Missive: New Recruits, Welcome to the service of Netheril. You now serve a mighty empire and a glorious cause. The Twelve Princes and the City of Shade may seem very far away at the moment. Yet soon Netheril will come to Cormyr, and Wheloon will become the newest province of our empire!
 * Find Tyrus's 10th Missive: New Recruits, Netheril is the greatest empire Toril has ever seen - a land of flying cities and boundless magic. Then for long centuries Netheril slept and its bounteous fields faded into desert. Yet soon we will eclipse even our former glory. The future belongs to Netheril! The future belongs to you!
 * Find Tyrus's 11th Missive: General Marthir, Oldstone Hall requires more troops to guard the Shadowfell Nexus. Send over some of your new recruits immediately. If you require additional reinforcements, enlist some of the faithful from Shar Manor.
 * Find Tyrus's 12th Missive: New Recruits, By joining our cause you have not just sworn to serve Netheril. You have sworn to serve Shar as well. Everything our empire does, it does for the glory of the Mistress of the Night. Soon the dark goddess will hold sway over all of Faerun!
 * Find Tyrus's 13th Missive: New Recruits, Once you have been trained you will be sent outside the Prison to strike against Cormyr. To do that, you must travel through the Shadowfell. Fear not - we control the Shadowfell here. The dark creatures that dwell there will not harm you.
 * Find Tyrus's 14th Missive: My Lords, Shadows are useful tools, and the prisoners make for eager, but unskilled, army recruits. Nevertheless, I feel that additional regular recruits are required to make the most of our position here in Wheloon. A handful of Wizards are no substitute for a horde of well-drilled Shadar-kai.
 * Find Tyrus's 15th Missive (Inside Decrepit Barn): My Lords, My Congratulations on recovering the Mythallar. It will surely be a great asset to our operations in the Storm Horns. And one day I hope to see Karsus''s Folly undone.
 * Find Tyrus's 16th Missive (Inside Bookstore, through a secret door at the east end of the final room): My Lords, I know that in the end our operations here may be a feint, and the real, final blow to Cormyr will come from Sembra. Yet Wheloon Prison is now a deadly dagger pointed at the heart of Cormyr. I would not be doing my duty if I did not suggest that we drive it home as soon as possible.d
 * Find Tyrus's 17th Missive (Inside Shar Manor, towards the north): My Lords, Our people are unsurpassed in matters of magic. Why then do we have so few truly accomplished wizards assigned to Wheloon? My own talents are entirely devoted to maintaining the Shadowfell Nexus, and General Marthir is busy with recruits. Just a few more Shades would make all the difference here.
 * Find Tyrus's 18th Missive: General Marthir, I wouldn't worry too much about Shadowfell creatures slipping into the Prison. A Nightcrawler attack or two will give the prisoners a healthy respect for the shadow! Yet keep your eyes on the Night Hags. They are unreliable and not to be trusted.
 * Find Tyrus's 19th Missive (on a roof near 5): General Marthir, Allow me to commend you on your recent recruitment efforts. It's vital that we train these new recruits as quickly as possible. Prince Telamont wishes to move forward on several fronts, and they will need every man we can put into the field.
 * Find Tyrus's 20th Missive (Inside Criminal Hideout): General Marhir, I'm told that several adventurers have repeatedly disrupted our operations inside the Prison. It is irrelevant whether these troublemakers are agents of Cormyr or mere looters. No one interferes with Netheril's plans. Hunt them down immediately!
 * Find Tyrus's 21st Missive: I must not be distracted in my work. Maintaining the Shadowfell Nexus is quite taxing, even for one of my abilities. For this reason no one is to approach Oldstone Hall.
 * Find Tyrus's 22nd Missive: General Marthir, If you lack troops for guard duty, have the wizards prepare some simple spare traps. An animated object is far less expensive than an ordinary soldier, and almost as intelligent.
 * Find Tyrus's 23rd Missive: To the Netherese Forces, For centuries the kingdom of Cormyr has gone unchallenged. Its people have grown fat and careless, its rules have become blind to the world around them. Yet all that changes, starting now. Starting now, the old kingdom falls and Netheril rises. Starting now, the shadow falls over Cormyr!
 * Find Tyrus's 24th Missive: My Lords, Once our operations here in Wheloon are complete I will return the Nether Scroll to the city of Shade. My research into it is far from complete. This scroll is part of the Planus Mechanus, and I'm sure we could use it to reach other planes. Imagine what we could do if Netheril's reach extended from Celestia to the Nine Hells!

Rough map for Missive locations