Barbarian

Class summary

 * Alignment: Any Non-Lawful


 * Hit die: d12


 * Skill points: (4 + Intelligence modifier) x4 at creation, then 4 + Intelligence modifier at each additional Barbarian level


 * Class skills:
 * Intimidate(Cha)
 * Jump(Str)
 * Listen(Wis)
 * Swim(Str)


 * Starting Proficiencies
 * Simple weapons
 * Martial weapons
 * Light armor
 * Medium armor
 * Shields (except tower shields)

Level 1

 * Fast Movement (passive): Allows barbarians to move 10% faster than other characters. This bonus applies even when wearing heavy armor (at this time).
 * Rage (active): When used, the barbarian gains +4 to strength, +4 constitution, +2 to will saving throws but the barbarian incurs a reduction of its Armor Class by 2. The duration of the rage is determined by the characters constitution. After Rage runs out the barbarian will suffer fatigue, which is a -2 to strength, -2 to dexterity, and a -10% runspeed debuff for 1 minuit. Note these bonuses are unnamed bonuses and thus stack with everything.

Level 2

 * Uncanny Dodge (passive and active): This feat provides two benefits to the character. The first is that the feat allows you to retain your dexterity bonus to AC (if any) when you are caught flat-footed or struck by an invisible attacker, however this bonus is lost when you are imobilized. This portion of the feat is actually passive. The second is that it can be activated by the character to receive a +4 dodge bonus to their armor class and reflex saving throws for 15 seconds.
 * Damage Reduction (passive): Grants damage reduction 1/- to all unarmed, weapon, or natural attacks.

Level 3

 * Trap Sense (passive): This feat grants the following bonuses. +1 on reflex saving throws vs. traps and +1 Armor Class vs. trap attacks.

Level 4

 * Rage You can now rage 2 times per rest.
 * Uncanny Dodge You can now use uncanny dodge 2 times per rest.

Level 5

 * Improved Uncanny Dodge (passive and active): This feat replaces the regular uncanny dodge feat and enhances it. It provides two benefits to the character. The first is that the feat prevents monsters from receiving the flanking bonus when the character is attacked from behind, however this bonus is lost when imobilized. This portion of the feat is actually passive. The second is that it can be activated by the character to receive a +6 dodge bonus to their armor class and reflex saving throws for 30 seconds.
 * Damage Reduction (passive): Damage reduction improves to 2/- to all unarmed, weapon, or natural attacks.

Level 6

 * Trap Sense (passive): Trap sense bonus improves to +2.

Level 8

 * Rage You can now rage 3 times per rest.
 * Uncanny Dodge You can now use uncanny dodge 3 times per rest.
 * Damage Reduction (passive): Damage reduction improves to 3/- to all unarmed, weapon, or natural attacks.

Level 9

 * Trap Sense (passive): Trap sense bonus improves to +3.

Level 11

 * Greater Rage (active): The bonuses to a barbarian's rage increase to a total of +6 strength, +6 constitution and +3 to will saving throws but the barbarian still incurs a reduction of its Armor Class by 2. Fatigue penalties remain the same as regular rage. Replaces the regular rage feat.
 * Damage Reduction (passive): Damage reduction improves to 4/- to all unarmed, weapon, or natural attacks.

Level 12

 * Rage You can now rage 4 times per rest.
 * Uncanny Dodge You can now use uncanny dodge 4 times per rest.
 * Trap Sense (passive): Trap sense bonus improves to +4.

Level 14

 * Indomitable Will (passive): While in a rage, a barbarian of 14th level or higher gains a +4 bonus on Will saves to resist enchantment spells. This bonus stacks with all other modifiers, including the morale bonus on Will saves he also receives during his rage.
 * Damage Reduction (passive): Damage reduction improves to 5/- to all unarmed, weapon, or natural attacks. (Currently not displayed upon level up, but does function correctly)