Talk:Syndeo's Guide to Being a Respected Rogue

Thanks for making the guide, but I really have to leave some comments here...

Putting strength in there as the most important ability for a Rogue seems a bit iffy to me - I'd class it as one of the _least_ useful. While you sure can play a Rogue who uses brute strength like a Barbarian to club down enemies (and most likely doesn't have enough points left for other stuff...), the better way for spending your points is abandoning strength completely and just getting the feat "Weapon Finesse" - with which your DEX-Bonus will go into the attack for light weapons instead of STR, so you will be able to hit your enemies without having any great strength. The damage you do as a rogue rests more or less completely on the sneak attack, so the few points of damage you get from being moderately strong (str 14-18) aren't really relevant. So while having too low a value of strength will make it difficult to carry stuff around, you can easily stay in the range of 8-12 with it...

While Charisma hasn't the prime spot like Intelligence for a Rogue, it's not "not important" - one of the most useful Rogue skills - Use Magic Device (which allows you to use cure wands and all kinds of goody items) depends on Charisma. You don't need to spend too much on it, but ending up with Cha 8 and a -1 to UMD can hurt a "swiss-army-knife rogue" who wants to do it all.

From Fishcatch22: Edited all your guides to make them more through and up-to-date. The main thing you did wrong is downplaying the importance of CON, as high HP is vital to all classes. You also incorrectly posted Armor Check when you meant Armor Class a few times.