Ranger

Skills
Skill Points at 1st Level: (6 + Intelligence modifier) x4.

Skill Points at Each Additional Level: 6 + Intelligence modifier.

The Ranger's class skills are:
 * Concentration (Con)
 * Heal (Wis)
 * Hide (Dex)
 * Jump (Str)
 * Listen (Wis)
 * Move Silently (Dex)
 * Search (Int)
 * Spot (Wis)
 * Swim (Str)

Advancement table
Note that in order to be able to cast spells at 4th level, you need bonus spell points gained from a Wisdom of at least 12.

 

Starting Proficiencies

 * Simple weapons
 * Martial weapons
 * Light armor
 * Shields (except tower shields)

Class feats
The following list contains only the ranger-specific class feats that are obtained through advancement. A ranger also gets automatically a number of other feats when leveling, as indicated in the advancement table above. See the feats list for more details on those.

Level 1

 * Bow Strength (passive): This ranger ability allows the character to apply its strength modifier to its bow damage but not to attack.
 * Favored Enemy (passive): Favored Enemy grants +2 to damage and +2 to the skills bluff, listen, and spot against a specific creature type (chosen by the player). This feat advances by +2 at levels 5 and 10. One additional enemy can be chosen at levels 5 and 10. It also grants an extra +2 at levels 5 and 10. The following monster types are available to be chosen: Aberration, Animal, Construct, Dragon, Elemental, Giant, Dwarf, Elf, Goblinoid, Gnoll, Halfling, Human, Reptilian, Magical Beast, Monstrous Humanoid, Ooze, Chaotic Outsider, Evil Outsider, Lawful Outsider, Undead, Vermin.
 * Wild Empathy (active): This feat allows the ranger to mesmerize an animal as per the spell so that it will not attack.

Level 4

 * Gain ability to cast Ranger Spells.

Level 7

 * Improved Wild Empathy (active): This feat allows the ranger to charm an animal and prevent it from attacking the ranger and its allies.

Level 9

 * Evasion (passive):

Enhancements
See the list of Ranger enhancements.