Handwrap

Handwraps have been introduced with module 7, in order to enhance Monks' unarmed attacks.

Since base damage of monks' unarmed attacks vary from their class level, handwraps are not programmed like other weapons are. This has caused handwraps to suffer from many bugs and is believed to be, along with lack of greensteel handwraps, one of the causes for the Monk class's poor damage performance compared to other class's.

Handwraps-only properties

 * Force prefix
 * Force Burst prefix
 * Bleeding suffix

Missing properties
Handwraps with following properties currently don't exist in game. Handwraps are considered as Bludgeoning weapons, so properties that cannot be found on bludgeoning weapons, such as Vorpal, Wounding and Puncturing, cannot be found on handwraps. This is not a bug.
 * Greater Parrying suffix
 * Impact prefix
 * Righteousness suffix

Bugged properties
Following properties on Handwraps are broken.
 * Axiomatic and Anarchic prefix - adds alignment damage properly however doesn't give negative level penalty to wearer of opposite alignment.
 * Pure Good - UMD 20 is not required for Neutral characters
 * Weighted suffix - doesn't increase Stunning Blow nor Stunning Fist DC (known issue)[Issue fixed in Update 5]

Non-weapon based enhancements

 * Destruction enhancements form Breastplate of Destruction and Dragonrouched Robes don't apply on handwraps, but developer Eladrin stated that it is intentional.
 * Force Damage Ritual and Force Critical Ritual, by the Stone of Change doesn't take effect on Handwraps (known issue)

Greensteel-Weave Handwraps
Devs stated that there will NOT be Greensteel Handwraps implemented, at least in near future.  The reasoning behind the decision to not provide Greensteel handwraps is unclear. However it is speculated that it is because of bugs or that the developers believe monks with Greensteel Handwaps will be over-powered and break game balance.