Hunter of the Dead enhancements (history)

Overview
Devoted to the destruction of the undead.

Paladin Hunter of the Dead I

 * Prerequisites: Level 6 Paladin, Paladin Extra Turning I, Paladin Improved Turning I, and any one of Paladin Divine Light I or Paladin Extra Lay on Hands I
 * Cost: 4 Action Points
 * Benefit: Devoted to the destruction of the undead, you gain 2 additional turning and remove disease attempts per rest, +1 to your level when turning, a +2 bonus on saving throws against spells and effects produced by undead, and all of your attacks are considered Ghost Touch, ignoring the chance to miss incorporeal creatures. Positive energy effects heal you for more and you take less damage from negative energy effects. You are able to expend a use of your Paladin Remove Disease ability to produce a Lesser Restoration effect.

Paladin Hunter of the Dead II

 * Prerequisites: Level 12 Paladin, Paladin Hunter of the Dead I, Paladin Extra Turning II, Paladin Improved Turning II, and any one of Paladin Divine Light II, Paladin Extra Lay on Hands II, or Paladin Redemption I
 * Cost: 2 Action Points
 * Benefit: Devoted to the destruction of the undead, you gain 2 additional turning and remove disease attempts per rest, +1 to your level when turning, a +2 bonus on saving throws against spells and effects produced by undead, and your spirit is sealed - you are now immune to energy drain from any source and effects that create spawn on death. Positive energy effects heal you for more and you take less damage from negative energy effects. You are able to expend a use of your Paladin Remove Disease ability to produce a Restoration effect.

Paladin Hunter of the Dead III

 * Prerequisites: Level 18 Paladin, Paladin Hunter of the Dead II, Paladin Extra Turning III, Paladin Improved Turning III, any Paladin Faith II enhancement
 * Cost: 2 Action Points
 * Benefit: Devoted to the destruction of the undead, you gain 2 additional turning and remove disease attempts per rest, +1 to your level when turning, a +2 bonus on saving throws against spells and effects produced by undead, and all attacks you make (melee, ranged, or unarmed) have a chance of destroying undead instantly on what would be a Vorpal strike. (Natural 20 followed by confirmation, Will DC: 30 partial, deals Light damage to targets immune to instant destruction effects or save.) Positive energy effects heal you for more and you take less damage from negative energy effects. You are able to expend a use of your Paladin Remove Disease ability to produce a Greater Restoration effect.



Paladin Hunter of the Dead I

 * Usage: Passive


 * Cost: 4 action points


 * Progression: 16 action points


 * Requires One of the Following: Paladin Divine Light I, Paladin Extra Lay on Hands I


 * Requires All of: Paladin Extra Turning I, Paladin Improved Turning I


 * Available to Paladin class level 6


 * Devoted to the destruction of the undead, you gain 2 additional turning and remove disease attempts per rest, +1 to your level when turning, a +2 bonus on saving throws against spells and effects produced by undead, and all of your attacks are considered Ghost Touch, ignoring the chance to miss incorporeal creatures. Positive energy effects heal you for more and you take less damage from negative energy effects. You are able to expend a use of your Paladin Remove Disease ability to produce a Lesser Restoration effect.


 * This enhancement automatically grants the following:



Hunter of the Dead I: Lesser Restoration

 * You may expend a use of Paladin Remove Disease to produce a Lesser Restoration effect on yourself or an ally that dispels magical effects reducing damage to one ability score, eliminates fatigue, and improves exhaustion to fatigue.



Paladin Hunter of the Dead II

 * Usage: Passive


 * Cost: 2 action points


 * Progression: 42 action points


 * Requires One of the Following: Paladin Divine Light II, Paladin Extra Lay on Hands II


 * Requires All of: Paladin Extra Turning II, Paladin Improved Turning II, Paladin Hunter of the Dead I


 * Available to Paladin class level 12


 * Devoted to the destruction of the undead, you gain 2 additional turning and remove disease attempts per rest, +1 to your level when turning, a +2 bonus on saving throws against spells and effects produced by undead, and your spirit is sealed - you are now immune to energy drain from any source. Positive energy effects heal you for more and you take less damage from negative energy effects. You are able to expend a use of your Paladin Remove Disease ability to produce a Restoration effect.


 * This enhancement automatically grants the following:



Hunter of the Dead II: Restoration

 * You may expend a use of Paladin Remove Disease to produce a Restoration effect on yourself or an ally that cures all temporary ability damage, restores a single negative level suffered from energy drain, and eliminates fatigue or exhaustion.



Paladin Hunter of the Dead III

 * Usage: Passive


 * Cost: 2 action points


 * Progression: 66 action points


 * Requires One of the Following: Bladesworn Transformation, Silver Flame Exorcism, Undying Call, Unyielding Sovereignty, Vulkoor's Avatar


 * Requires All of: Paladin Extra Turning III, Paladin Improved Turning III, Paladin Hunter of the Dead II


 * Available to Paladin class level 18


 * Devoted to the destruction of the undead, you gain 2 additional turning and remove disease attempts per rest, +1 to your level when turning, a +2 bonus on saving throws against spells and effects produced by undead, and all attacks you make (melee, ranged, or unarmed) have a chance of destroying undead instantly on a natural 20 followed by a critical hit confirmation, Will DC: 30 partial, deals Light damage to targets immune to instant destruction effects or save. Positive energy effects heal you for more and you take less damage from negative energy effects. You are able to expend a use of your Paladin Remove Disease ability to produce a Greater Restoration effect.


 * This enhancement automatically grants the following:



Hunter of the Dead III: Greater Restoration

 * You may expend a use of Paladin Remove Disease to produce a Greater Restoration effect on yourself or an ally that cures all temporary ability damage, restores all negative levels suffered from energy drain, and eliminates fatigue, exhaustion, confusion, and insanity.