Item talk:Jidz-Tet'ka

Sed-Zik, the Water-change stance's benefit, on confirmed natural 20 paralysis DC 17 and 1d6 dex damage, only the Paralysis is subject to the fortitude 17 save. The Dexterity damage seems to always proc as long as the 20 was confirmed. (I can definitely confirm that at least the paralysis DC check and dex damage are separate, there may be a separate save for dex damage but I have not seen a mob save against it yet. I'm inclined to believe the dex damage portion works just like bone-breaking)

Also, it does more than 1d6 dex damage. *tested* hit a wolf for -9 dex damage in STK p2 on normal.

I tried with shortswords (Ninja Spy), the buff is still apparent in my buff bar for Sed-Zik, but the venom is not triggered on confirmed 20's. --Auhfel 16:50, March 14, 2012 (EDT) Auhfel, 2012-03-14
 * Was your target helpless? (stuned/held/already at zero dex or other stat)? That would explain the 9 dex dmg. (roll a 6, +50% bonus from helpless = 9). --Shade 01:45, March 15, 2012 (EDT)