Way of the Patient Tortoise

The Way of the Patient Tortoise improves a Monk's Concentration and hit points with each upgrade.

This enhancement is available for any Monk at level 2 and does not require choosing a philosophy. This particular enhancement is a good neutral animal path that directly improves both ki and HP without any disadvantages to other enhancements, feats or skills. For Monks who attempt to boost their hit points as high as they can--and have the needed ki to fight--this is an easy path to consider.

Way of the Patient Tortoise I

 * Usage: Passive
 * AP Cost: 1 action point
 * Progression: 3 action points
 * Available to Monk class level 2

Like a tortoise, you are calm at heart, and worries roll off of you. You gain +1 to your Concentration skill and 5 additional hit points. You may only study one animal path.

Way of the Patient Tortoise II

 * Usage: Passive
 * AP Cost: 2 action points
 * Progression: 14 action points
 * Requires All of: Way of the Patient Tortoise I
 * Available to Monk class level 5

Like a tortoise, you are calm at heart, and worries roll off of you. You gain an additional +1 to your Concentration skill, bringing the total increase to 2, and an additional 5 hit points, bringing the total increase to 10.

Way of the Patient Tortoise III

 * Usage: Passive
 * Cost: 3 action points
 * Spent: 33 action points
 * Requires All of: Way of the Patient Tortoise II
 * Available to Monk class level 10

Like an axiomatic tortoise, you are calm at heart, and worries roll off of you. You gain an additional +1 to your Concentration skill, bringing the total increase to 3, and an additional 5 hit points, bringing the total increase to 15.

Way of the Patient Tortoise IV

 * Usage: Passive
 * AP Cost: 4 action points
 * Progression: 52 action points
 * Requires All of: Way of the Patient Tortoise III
 * Available to Monk class level 15

Like an axiomatic tortoise, you are calm at heart, and worries roll off of you. You gain an additional +1 to your Concentration skill, bringing the total increase to 4, and an additional 5 hit points, bringing the total increase to 20.

Source: http://compendium.ddo.com/wiki/