Dwarf

Racial Traits

 * +2 Constitution, –2 Charisma.
 * Medium: As Medium creatures, dwarves have no special bonuses or penalties due to their size.
 * Dwarves are immune to the normal speed penalty for reaching Medium (but not Heavy) load.
 * Stonecunning: This ability grants a dwarf a +2 racial bonus on Search checks to notice unusual stonework, such as sliding walls, stonework traps, new construction, unsafe stone surfaces, shaky stone ceilings, and the like. A dwarf who merely comes within 10 feet of unusual stonework can make a Spot check as if he were actively searching, and a dwarf can use the Search skill to find stonework traps as a rogue can.
 * Weapon Familiarity: Dwarves may treat dwarven waraxe as martial weapons, rather than exotic weapons.
 * Stability: A dwarf gains a +4 bonus on balance ability checks made to resist being bull rushed or tripped when standing on the ground.

Racial Feats
Note: These feats must be chosen, require the use of an action point, and take up a "feat" spot just as a barbarian or fighter feat would.


 * +2 racial bonus on saving throws against poison.
 * +2 racial bonus on saving throws against spells and spell-like effects.
 * +1 racial bonus on attack rolls against orcs and goblinoids.
 * +4 dodge bonus to Armor Class against monsters of the giant type. Any time a creature loses its Dexterity bonus (if any) to Armor Class, such as when it’s caught flat-footed, it loses its dodge bonus, too.