Contagion

{{Infobox-spell
 * name          = Contagion
 * level         = 4
 * icon		= Contagion.png
 * school		= Necromancy
 * type1		= Evil
 * type2		=
 * type3		=
 * type4		=
 * acolyte skin  = 3
 * artificer	=
 * bard		=
 * blightcaster  = 2
 * cleric		= 3
 * druid		= 3
 * favored soul	= 3
 * paladin	=
 * ranger		=
 * sor n wiz	= 4
 * warlock       = 3
 * cost		= 8
 * components	= {{S}}, {{V}}
 * metamagic	= {{Enlarge}}, {{Quicken}}, {{Heighten}}, {{Embolden}}
 * range		= Standard
 * target		= Foe
 * duration	= Permanent
 * save		= Fortitude save negates
 * sr		= No
 * cooldown	= 4 seconds (Wiz), 3 seconds (Sor)
 * description	= Infects a living enemy with the chosen disease, which strikes immediately and deals damage every minute to one or more attributes. A successful Fortitude save negates the damage. Affected creatures can only recover if they make two consecutive Fortitude saves.


 * Blinding Sickness: Infects a living enemy with Blinding Sickness which blinds targets and deals 1d4 Strength and Dexterity damage.
 * Cackle Fever: Infects a living enemy with Cackle Fever, whose symptoms include high fever, disorientation, and frequent bouts of hideous laughter. Target is stunned for 6 seconds and takes 1d6 Wisdom damage.
 * Note: This stun does cause helplessness. Since Contagion does not have a spell resistance check, this stun is a very effective way of causing a stun/helplessness on targets that have infinite spell resist such as wisps.
 * Slimy Doom: Infects a living enemy with Slimy Doom, which causes an enemy to turn into an infectious goo from the inside out and deals 4d6 acid damage +1 per caster level every 3 seconds.
 * notes         =

Scrolls
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