Grandmaster of Flowers

Beta

Tier Five:
Require Legendary dreadgnough 3 or Shadowdancer 3 or Unyielding sentinel 4

autogrants

 * Inner focus (required 0): (Active Cooldown: 5 mins) Instantly restore 25-125 Ki. Passive You also gain +10 maximum ki and +1 stacking spell resistance and an additionall +10 maximum ki and +1 stacking spell ressistance for each level of GM of flower you have (so that should be +60ki, +6 SR)
 * Centered mind (required 4): (Passive) Grants slippery mind as a bonus feat allowing an extra saving throw versus enchantments. Also gain +1 to the DC of your tactical feats
 * Wholeness of spirit (required 8): (Active Cooldown: 5 minsi) Casts a heal spell on you: heal you, cures all ability damage, negative levels and other adverse conditions affecting you. Cost: 30ki
 * The abiding path (required 12): (Passive) Immunity to slippery surface. Also gain +1 to the DC of your tactical feats
 * Ubiquity (required 16): (Passive) Tumble allows you to pass through enemies
 * Balance in all things (required 20): (Passive) Immunity to most knockdowns. +1 passive ki regeneration and +1 to the DC of your tactical feats

Destinies
Tier 1 (0 points required)
 * Lilly Petal (min level 20) (1 rank - 2 AP): (Active Cooldown: 6secs) Project a bolt dealing 80-120 + 8-12 dmg per character level to a target. Cost: 10 Ki
 * Perfect balance (min level 20) (3 ranks - 1 AP): (Passive) +2 balance, jump, tumble and 1% dodge
 * Enlightenment (min level 20) (3 ranks - 1 AP): (Passive) +15 Ki, +2 concentration. You also gain +[0/1/2] passive ki regeneration.
 * Improved martial art (min level 20) (3 ranks - 1 AP): (Passive) +0.5[W] to attacks you make while centered
 * Dexterity/Wisdom (min level 20) (1 rank - 2 AP): (Passive) +1 Dexterity/Wisdom

Tier 2 (4 points required)
 * Running with wind (min level 20) (3 ranks - 1 AP): (Passive) Electricity resistance 4, +10% enhancement bonus to movement speed. If you have monk levels and are in wind stance, +[1/2/3]% chance to doublestrike
 * Serenity (min level 20) (3 ranks - 1 AP): (Passive) +3 stacking spell resistance
 * Hail of blows (min level 20 - Prereq: Improved martial arts) (1 rank - 2 AP): (Passive) +3% chance to doublestrike on melee attacks
 * Dexterity/Wisdom (min level 20) (1 rank - 2 AP): (Passive) +1 Dexterity/Wisdom

Tier 3 (8 points required)
 * Orchid blossom (min level 20 - Prereq: Lily petal 1) (1 rank - 2 AP): (Active Cooldown: 12secs) Projects blast of ki. 80-120 +8-12 dmg per character level to enemies in area. Reflex save for half (DC 10 + Character level + 1/2 wis mod). Cost: 20 ki
 * Walking with waves (min level 20) (3 ranks - 1 AP): (Passive) Gain cold resistance 4 and +2 to AC. If you have monk levels and are in ocean stance, +[1/2/3]% chance to dodge enemy attackes
 * Light as feather (min level 20) (1 rank - 1 AP): (Active no cooldown) Toggle. Immune to falling damage + feather fall
 * Perfection of body (min level 20) (3 ranks - 2 AP): (Passive) +2 To fortitude save. Additional +2 against disease, poison and nausea
 * Dexterity/Wisdom (min level 20) (1 rank): (Passive) +1 Dexterity/Wisdom

Tier 4 (12 points required)
 * Standing with stone (min level 20) (3 ranks - 1 AP): (Passive) Acid resistance 4, +5 max HP. If you have monk levels and are in earth stance, +[5/10/15] PRR
 * Piercing clarity (min level 20) (2 ranks - 1 AP): (Passive) Your attacks bypasse [5/10]% of enemy fortification. Your attacks have ghost touch. On rank 2: your attacks bypass concealment as if you had true seeing.
 * Perfection of mind (min level 20) (3 ranks - 1 AP): (Passive) +2 to will saves, additional +2 against enchantment, fear and illusion
 * Dexterity/Wisdom (min level 20) (1 rank - 2 AP): (Passive) +1 Dexterity/Wisdom

Tier 5 (16 points required)
 * Drifting lotus (min level 20 - Prereq: Orchid blossom 1) (1 rank - 2 AP): (Active Cooldown: 15secs) 80 - 120 + 8-12 dmg per character level AoE centered around you. Reflex save (DC 10 + character level + 1/2 wis mod) for half damage. Enemies who fail save are knockdown. Cost: 25ki
 * Dancing with flames (min level 20) (3 ranks - 1 AP): (Passive) Gain fire resistance 4 and +1 to attack and damage roll. If you have monk levels and are in fire stance, [0.25/0.50/0.75][W] to your weapons
 * Perfection of soul (min level 20) (3 ranks - 1 AP): (Passive) +2 to reflex, +1 to bluff, diplomacy haggle and initimidate
 * Dexterity/Wisdom (min level 20) (1 rank - 2 AP): (Passive) +1 Dexterity/Wisdom

Tier 6 (20 points required)
 * A scattering of petals (min level 20 - Prereq: Drifting lotus 1) (1 rank - 2 AP): (Active Cooldown: 1 min) Nearby enemies must make a fortitude save (DC 20 + character level + 1/2 wis mod) or become blinded. For the next 12 seconds +25% dodge. Cost: 30 Ki
 * Everything is nothing (min level 20) (1 rank - 2 AP): (Active Cooldown: 50 Ki) Perfect peace counter increments each time you use Stunning Fist, Quivering palm, Lily petal, Orchid blossom, Drifting lotos or A scattering of petals. When counter reach 25, gain ability to use everything is nothing. On activation: Enemies in a large radius from you must make a saving throw (DC 20 + charachter level +1/2 wis mod) or be erased from multiverse. If they succeed at saving theow they are exiled from reality for 6 seconds. After 6 seconds they reemerge and take 1000 damage (fortitude for half). Bosses take damage immediatly.
 * Dexterity/Wisdom (min level 20) (1 rank - 2 AP): (Passive) +1 Dexterity/Wisdom