User:Tihocan/Todo

Just so I don't forget it

 * Check this edit
 * Revise XP tables
 * According to dev post, most +skill items give competence bonuses
 * New formula coming up for Melf's acid arrow here
 * Formula for permanent damage risk when repairing here
 * Formula for Sunder, Trip, etc. here
 * Collectors switch: Collectors Yannick Drumdoon and Davyd Turner have switched their rewards.
 * CoK: The Ability score DCs required to complete certain objectives in Caverns of Korromar have been removed. Characters of all classes are able to complete the main objective.
 * VoN3: The requirement for the intelligence runes leading to the beholder area has been lowered from 16 to 14.
 * VoNx: Runes in the command entry hallway now require 20 wisdom instead of 25 intelligence.
 * Add Drow description
 * Add new enhancements and spells
 * Add category tags to quests to have an alphabetical listing ready
 * Crazy stupid thing about criticals here
 * What is a sneak attack here
 * New things immune to web here
 * Fighter's armor mastery not working on WF here (note: dev said just a bug)
 * Note that Holy Smite's stun is now working (what save exactly?)
 * Add new weapon enhancements
 * Check burst effects (see this post)
 * Remove CoK Int requirement when bug is fixed
 * Check that the feats I flagged as Fighter bonus feats on July 25th 2006 are really fighter bonus feats...
 * Add Drow racial feats on the Feats page
 * Check this edit
 * Another edit to be checked!
 * Even more details about repairing items here
 * Dev detail about solid fog here
 * Note about weapon finesse here
 * About some special weapon effects being reserved for blunt / slash / pierce: here
 * Check this edit
 * Is two-weapon blocking a fighter bonus feat?
 * Check this edit and modify the static chest loot if necessary
 * Check this edit
 * PfE info here
 * Info about FoM here
 * Dev post about DR here
 * Check and synchronize this edit
 * Dev post about weapon effects and weapon types here
 * Dev post about TWF feats here
 * Dev post about Precise shot here
 * Dev post on blur and displacement here
 * Dev post on Quick draw and rapid shot stacking here
 * More dev info about quick draw here