Favored Soul

A Favored Soul is a divine spellcaster like the Cleric but there are a few major differences. As a Favored Soul you are able to cast more spells per rest period, represented by your greater amount of spell points, but unlike the Cleric you can only learn a small number of the available spells. In short, as far as spell casting, the Favored Soul is the Divine version of a Sorcerer.

The Favored Soul class must be purchased in the DDO store for or unlocked on a per-server basis by earning 2,500 total favor on a single character. The Favored Soul class is not free to VIPs.

Class Summary
Alignment: Any Hit dice: d8

Weapon and Armor Proficiencies



 * Feat simpleweaponproficiency.png‎
 * Simple weapons
 * Feat armorproficiency light.png‎
 * Light armor
 * Feat armorproficiency medium.png‎
 * Medium armor
 * Feat shieldproficiency general.png‎
 * Shields (except tower shields).
 * }
 * Feat shieldproficiency general.png‎
 * Shields (except tower shields).
 * }

Additionally at first level, you will choose which deity Favored Soul follows. Your favored soul will be skilled in this deity's particular weapon.

Paths

 * Angel of Vengeance
 * Beacon of Hope
 * Divine Avenger

Prestige Enhancements

 * Angel of Vengeance
 * Beacon of Hope
 * War Soul

Advancement table
Favored Soul gain additional spell points when they increase level or by having high charisma or wisdom, check the tables here.

A Favored Soul also gets bonus spell points from his Charisma or Wisdom modifier (higher ability applies). Favored Soul also gain double the spell points from items. Multi-classed Favored Souls get a percentage of this bonus based on how many levels of Favored Soul they have. e.g. An 18/2 Favored Soul/Monk will get only 190% from SP items.
 * Includes Base SP from Spell point table plus 80 SP from Magical Training free feat.

Level 1

 * Religious Lore (passive): This feat grants represents your knowledge of religion. This feat is received once for every favored soul level.

Level 2

 * Grace of Battle: Your faith allows you to use your Charisma bonus for to-hit and damage purposes with your deities' Favored Weapon if it is higher than your Strength bonus. This benefit only applies if your Favored Soul level is equal to or greater than half of your total Heroic Character level.
 * Knowledge of Battle: Your faith allows you to use your Wisdom bonus for to-hit and damage purposes with your deities' Favored Weapon if it is higher than your Strength bonus. This benefit only applies if your Favored Soul level is equal to or greater than half of your total Heroic Character level.

Level 7

 * Stout of Heart: You gain 10 Hit Points per Favored Soul level, in addition to 10 hit points per Epic level.
 * Purity of Heart: You gain 20 Spell Points per Favored Soul level, and 30 Spell Points per Epic level.

Energy Absorption
At level 5, 10 and 15 a Favored Soul selects one of the following Energy Absorption feats. Each grants stacking energy absorption and can only be taken once.
 * Energy Resistance: Acid
 * Energy Resistance: Cold
 * Energy Resistance: Electricity
 * Energy Resistance: Fire
 * Energy Resistance: Sonic

Spells

 * A Favored Soul casts divine spells. See Favored Soul spell list.
 * The list is nearly identical to Cleric spell list, the only difference being Seek Eternal Rest spell which is not available to Favored Souls.
 * To learn and cast a spell, a Favored Soul must have a Charisma or Wisdom score equal to at least 10 + spell level.
 * The Difficulty Class for a saving throw against a Favored Soul's spell is 10 + spell level + Favored Soul's Charisma or Wisdom modifier.
 * A Favored Soul has same casting speed and casting cooldown as a Wizard or Cleric.
 * See also spell usefulness.