Update 14 named items

Note:
 * The list is quite large here, please note the list is sorted by the following order.
 * Forgotten Realms contents, in the order of storyline
 * Forgotten Realms contents, collectable turn-ins
 * Eberron contents, by the general level of the contents
 * Other generic stuff
 * (not really a named item but, ) newly added random prefixes and suffixes
 * Many update 14 items have random components in them.
 * For a list of random ability bonuses found on U14 items see this chart.

The King's Forest Explorer Area - Rare Encounters
(See below for turn-in rewards)
 * Commendation: Clerics of Amaunator
 * Commendation: Druids of the King's Forest
 * Commendation: Purple Dragon Knights
 * Commendation: Villagers of Eveningstar
 * Commendation: War Wizards

Impossible Demands
''On live, one dagger had virulent poison that affected Con. It seems that the stat affected is randomly assigned when created.''
 * Sacrificial Dagger - Dagger: 2[1d4], +6, Poison Burst, Dexterity Poison (Virulent), Negative Energy Spike, Life Stealing, Lesser Vampirism [ML:20,BtCoE]

The Lost Thread

 * Ancient Gemstone - Docent: (Adamantine Body +20 / Mithral Body +9 / Composite Plating +3) +6, Constitution +7, Resistance +6, Good Luck +2 [ML:20, BTAoA] (Chest Loot: End Chest) (upgradeable to add Eveningstar item set effects)
 * Archaic Device - Runearm: Force Shot, Max Charge Tier V, Rune Arm Imbue: Force IV, Potency +60, Protection +6, Elemental Absorption 5% [ML:20, BTCoA] (Chest Loot: End Chest)

The Unquiet Graves

 * Grave Wrappings - Handwraps: +6, Entropic, Soul Eating, Improved Destruction, Stunning +10, Taint of Evil [ML:20,BtCoE] (Chest Loot: End Chest)
 * Pale Rod - Club: 2[1d6], +6, +18 Universal Spell Power, Nullification, Superior Void Lore, Improved Light Resistance [ML:20,BtCoE] (Chest Loot: End Chest)

The Battle for Eveningstar

 * Drow Piwafwi - Cloak: Hide +15, Move Silently +15, Invisibility Guard, Sneak Attack Bonus +5 [ML:20]
 * Drow Smoke Goggles - Goggles: Blindness Immunity, Manslayer, Seeker +6, Spot -5 [ML:20] (Chest Loot: End Chest)

Don't Drink the Water

 * Flawless Green Dragon Scale [Unbound Since Patch] (Chest Loot: End Chest)

The House of Broken Chains

 * Seal of House Avithoul - Ring: Random Ability Score: (Will be Dex, Int or Con. Type: Enhancement +7 or Insightful +2), Sneak Attack Bonus +5, Exceptional Sneak Attack Bonus +3, Improved Deception [ML:21] (Chest Loot: Matron Chest)
 * Slaver's Hand Crossbow - Repeating Light Crossbow: 2[1d8]+6, Poison Burst, Bleed, Nightshade Venom, Exceptional Sneak Attack Bonus +3, Constitution Poison (Virulent) [ML:21,BtCoE] (Chest Loot: End Chest)
 * Icerazor - Sickle: 2[1d6]+6, Spellcasting Implement +18, Glaciation +102, Major Ice Lore, Slicing, Icy Burst, Freezing Ice [ML:21,BtCoE] (Chest Loot: End Chest)

The House of Death Undone

 * Staff of the Necromancer - Quarterstaff: 2[1d6]+6, +18 Spellcasting Implement, Potency +68, Nullification +102, Spell Penetration IX, Lesser Arcane Augmentation IX, Major Necromancy Focus [ML:21, BtCoE] (Chest Loot: End Chest)
 * Holy Symbol of Lolth - Trinket: Spellcasting Implement +15, Nullification +102, Radiance +102, Impulse +102, Exceptional Charisma +1, Exceptional Wisdom +1, Embrace of the Spider Queen [ML:21, BtCoE] (Chest Loot: Matron's Daughter Chest)
 * Seal of House Szind - Ring: Random Ability Score: (Will be Int, Cha or Wis. Type: Enhancement +7 or Insightful +2), Potency +68, Wizardry IX [ML:21, BtCoE] (Chest Loot: Matron Chest)

The House of Rusted Blades

 * Seal of House Dun'Robar - Ring: Random Ability Score: (Will be Str, Con or Wis. Type: Enhancement +7 or Insightful +2), Dodge +4%, Any one of: Shatter +10, Stunning +10, Vertigo +10, Tendon Slice 10% or Exceptional Combat Mastery. [ML:21,BtCoE] (Matron Chest)


 * Drow Weapon of the Weapon Master - +6 weapons with expanded critical range, triple base weapon damage (3W), Maiming, and any one of the following: Shatter +10, Stunning +10, Vertigo +10, Tendon Slice 10%. These are named items, and thus cannot be cannith crafted. [ML:21,BtCoE] (End chest)

The Portal Opens

 * Blade of the High Priestess - Dagger: 2[1d4]+6, +18 Universal Spell Power, Potency +72, Improved Paralyzing, Wisdom, Wounding, Slay Living [ML:21,BtCoE] (Chest Loot: The Portal Opens)

Trial by Fury

 * Hide of the Goristro - Leather Armor: +6, Random Ability Score: (Will be Str, Dex or Con. Type: Enhancement +8 or Insightful +3), Toughness, Rough Hide, Melee Alacrity 10%, Vertigo +10 or Stunning +10 or Tendon Slice 10% [ML:22, BTCoE] (Grulemith Chest)
 * Planar Focus of Subterfuge - Trinket: Random Ability Score: (Will be Int, Dex or Wis. Type: Enhancement +8 or Insightful +3), Planar Focus: Subterfuge Set Bonus [ML:22, BtCoE] (Chest Loot: Grulemith Chest, Bottom Chest)
 * Spidersilk Robes - Robe: Random Ability Score: (Will be Int or Cha. Type: Enhancement +8 or Insightful +3), Armor Bonus +9, Potency, Wizardry IX, Resistance +6, Concentration +15, Toughness [ML:22] (Chest Loot: Shufarix, Cixir, Choazz and Tsirrik Chests)
 * Stone Heart - Docent: (Adamantine Body +21 / Mithral Body +10 / Composite Plating +4) +6, Random Ability Score: (Will be Str, Dex or Con. Type: Enhancement +8 or Insightful +3), Resistance +6, Protection +6, Toughness [ML:22, BtCoE] (Chest Loot: Red Named Minibosses - Shufarix and Tsirrik )

The Deal and the Demon

 * Planar Focus of Prowess - Trinket: Random Ability Score: (Will be Str or Con. Type: Enhancement +8 or Insightful +3), Planar Focus: Prowess Set Bonus [ML:22, BtCoE] (Chest Loot: End Chest)
 * Spider-spun Caparison - Outfit: Random Ability Score: (Will be Str or Wis. Type: Enhancement +8 or Insightful +3), Armor Bonus +9, Resistance +6, Enhanced Ki +1, Reinforced Fists, Concentration +15, Toughness [ML:22, BtCoE] (Chest Loot: Hidden Chest)
 * Terrorweb Chitin Breastplate - Medium Armor: Armor Bonus +21, Random Ability Score: (Will be Str, Dex or Con. Type: Enhancement +8 or Insightful +3), Toughness, Superior Nimbleness, Resistance +6, Inherent Elemental Resistance 5 [ML:22, BtCoE] (Chest Loot: Hidden Chest)

Reclaiming the Rift

 * Planar Focus of Erudition - Trinket: Random Ability Score: (Will be Int, Cha or Wis. Type: Enhancement +8 or Insightful +3), Planar Focus: Erudition Set Bonus [ML:22, BtCoE] (Chest Loot: End Chest)
 * Embrace of the Spider Queen - Plate Armor: +6, Random Ability Score: (Will be Str or Con. Type: Enhancement +8 or Insightful +3), Toughness, Proof Against Poison +6, Heavy Fortification, Exceptional Fortification (10%), DR5/- [ML:22, BtCoE] (Chest Loot: End Chest)

Eveningstar Commendation Turn-Ins
Clerics of Amaunator
 * Star of Day - Shortsword: 2[1d10]+6, Brilliance, Fiery Detonation, Flaming Burst [ML:20] [15 Clerics of Amaunator Commendations]
 * Breastplate of the Shining Sun - Breastplate: +6, Resistance +6, Efficient Metamagic - Empower Healing II, Toughness, Amaunator's Blessing Set Bonus [ML:20] [10 Clerics of Amaunator Commendations]
 * Ancient Gemstone Docent Upgrade: Amaunator's Blessing Set Bonus [ML:20,BtCoA] [5 Clerics of Amaunator Commendations]
 * Signet of the Shining Sun - Ring: Charisma +7, Insightful Wisdom +2, Superior Healing Lore, Amaunator's Blessing Set Bonus [ML:20] [5 Clerics of Amaunator Commendations]
 * Symbol of the Shining Sun - Necklace: Wisdom +7, Insightful Charisma +2, Concentration +15, Amaunator's Blessing Set Bonus [ML:20] [5 Clerics of Amaunator Commendations]
 * Potions of Shield of Faith +5 - Potion: Shield of Faith [CL:20] [ML:18] [1 Clerics of Amaunator Commendation]
 * Note: Terrorweb Chitin Breastplate can be made part of the Amaunator's Blessing set with 375 purple dragon knight favor

Druids of the King's Forest
 * Implement of the Deep Woods - Quarterstaff: 2[1d6]+6, Devotion +90, Magnetism +90, Combustion +90, Superior Fire Lore, Superior Lightning Lore, Inherent Elemental Resistance - 5, Spell: Restoration [CL:7,1/Charge] [ML:20,BtCoA] [15 Druids of King's Forest Commendations]
 * Leathers of the Woodsman - Leather Armor: +6, Dexterity +7, Melee Alacrity 10%, Hide +15, Woodsman's Guile Set Bonus [ML:20,BtCoA] [10 Druids of King's Forest Commendations]
 * Ancient Gemstone Docent Upgrade: Woodsman's Guile Set Bonus [ML:20,BtCoA] [5 Druids of King's Forest Commendations]
 * Lenses of the Woodsman - Goggles: True Seeing, Attack Bonus +3, Seeker +6, Woodsman's Guile Set Bonus [ML:20,BtCoA] [5 Druids of King's Forest Commendations]
 * Boots of the Woodsman - Boots: Striding +30%, Insightful Dexterity +2, Move Silently +15, Woodsman's Guile Set Bonus [ML:20,BtCoA] [5 Druids of King's Forest Commendations]
 * Potion of Barkskin (+5)
 * Note: Hide of the Goristro can be made part of the Woodsman's Guile set with 375 purple dragon knight favor

Purple Dragon Knights
 * Oathblade - Longsword: 2[1d10]+6, Expanded Threat: 15-20/x2 (Including Keen), Superior Parrying, Absolute Law, Vorpal, Maiming, Bleed [ML:20] [15 Purple Dragon Knight Commendations]
 * Purple Dragon Armor - Full Plate: +6, Heavy Fortification, Superior False Life, DR 5/-, Knight's Loyalty Set Bonus [ML:20] [10 Purple Dragon Knight Commendations]
 * Ancient Gemstone Docent Upgrade: Knight's Loyalty Set Bonus [ML:20,BtCoA] [5 Purple Dragon Knight Commendations]
 * Purple Dragon Helm - Helm: Constitution +7, Insightful Strength +2, Intimidate +15, Knight's Loyalty Set Bonus [ML:20] [5 Purple Dragon Knight Commendations]
 * Purple Dragon Gauntlets - Gloves: Strength +7, Insightful Constitution +2, Healing Amplification +30%, Knight's Loyalty Set Bonus [ML:20] [5 Purple Dragon Knight Commendations]
 * Draught of Greater Heroism - Potion: Greater Heroism [CL:20] [ML:18] [1 Purple Dragon Knight Commendation]
 * Note: Embrace of the Spider Queen or Terrorweb Chitin Breastplate can be made part of the Knight's Loyalty set with 375 purple dragon knight favor

Villagers of Eveningstar
 * Stout Oak Walking Stick - Quarterstaff: 2[2d6]+6, Increased Multiplier: 19-20/x3 (including Impact), Aligned, Fracturing, Felling the Oak, Immunity to Slippery Surfaces [ML:20] [15 Villager Commendations]
 * Vestments of the Sun Soul - Outfit: Armor Bonus +9, Resistance +6, Enhanced Ki +1, Reinforced Fists, Way of the Sun Soul Set Bonus [ML:20] [10 Villager Commendations]
 * Ancient Gemstone Docent Upgrade: Way of the Sun Soul Set Bonus [ML:20,BtCoA] [5 Villager Commendations]
 * Bracers of the Sun Soul - Bracers: Wisdom +7, Insightful Constiution +2, Superior Parrying, Way of the Sun Soul Set Bonus [ML:20] [5 Villager Commendations]
 * Belt of the Sun Soul - Belt: Constitution +7, Insightful Wisdom +2, Concentration +15, Way of the Sun Soul Set Bonus [ML:20] [5 Villager Commendations]
 * Draught of Sparkling Apple Cider - Potion: Recovers Spell Points over 20 Seconds [CL:20] [ML:19] [1 Villager Commendation]
 * Draught of Hearty Apple Cider - Potion: Recovers Hit Points over 20 Seconds [CL:20] [ML:19] [1 Villager Commendation]
 * Note: Spider-spun Caparison can be made part of the Sun Soul set with 375 purple dragon knight favor

War Wizards
 * Alarphon's Staff - Quarterstaff: 2[1d6]+6, Elemental Manipulation (+90 Equipment Bonus to Acid, Cold, Electric, Fire Spell Power), Greater Arcane Lore, Spells: Lightning Bolt, Fireball, Cone of Cold, Hold Monster [CL:20,25/Charges,Recharge Over Time] [ML:20] [15 War Wizards Commendations]
 * War Wizard's Robe - Robe: Resistance +6, Archmagi, Elemental Absorption 5%, Concentration +15, Battle Arcanist Set Bonus [ML:20] [10 War Wizards Commendations]
 * Ancient Gemstone Docent Upgrade: Battle Arcanist Set Bonus [ML:20,BtCoA] [5 War Wizards Commendations]
 * War Wizard's Bracers - Bracers: Armor Bonus +9, Spell Penetration VIII, Elemental Spell Power, Greater Elemental Energy, Battle Arcanist Set Bonus [ML:20] [5 War Wizards Commendations]
 * War Wizard's Amulet - Necklace: Protection +6, Spell Focus Mastery +1, Greater Elemental Spell Power, Battle Arcanist Set Bonus [ML:20] [5 War Wizards Commendations]
 * Potion of Lasting Haste - Potion: Haste [CL:20] [ML:18] [1 War Wizards Commendation]
 * Note: Spidersilk Robes can be made part of the Battle Arcanist set with 375 purple dragon knight favor

Eveningstar Challenges
Main article - Eveningstar Challenge Pack

Grove of the Great Tree: Defenseless Grove of the Great Tree: The Great Tree The Ruined Keep: The Sunset Ritual Underdark Arena: Fight to the Finish Underdark Arena: Ring of Fire
 * Eveningstar Challenge Ingredient: Fey Toadstool
 * Eveningstar Challenge Ingredient: Enchanted Moss
 * Eveningstar Challenge Ingredient: Platinum Tricrowns
 * Eveningstar Challenge Ingredient: Silver Falcons
 * Flawless Red Dragon Scale
 * Eveningstar Challenge Ingredient: Golden Lion
 * Flawless Red Dragon Scale

The challenge ingredient turn-in rewards resemble randomly generated loot, but these items can have more than simply a suffix and a prefix e.g.: Note: You will also, rarely, find completed randomly generated named challenge items in the chests found in the challenges themself. The only advantage to the turns in is that you may select the item type. Group A) Group B) Group c) Group d)
 * ml24 Melee weapons have 4 single enchantments. Material types incorrectly count as enchantments. Other known enchants by group (youll get one from each group):
 * Any 1d6 elemental/force damage damage type or burst damage type
 * Stunning +10
 * Vertigo +10
 * Any material type
 * Any Shroud/low chance Damage Proc such as Lightning Strike, Magma Surge, Cachophonic
 * Generally something from either group A or B again


 * Ml24 throwers also have the same 4 single enchantments, but in addition have the secret effect "spellplague" which can do a lot of random effects:
 * Every hit: Either a random 1d6 hp damage type or stat damage type
 * 1-2% proc: Any rare shroud damage proc type
 * Can additionally proc a huge variety of effects, at a low rate


 * Armor/Shields: Generally not particularly interesting. ml24 versions mostly feature Tier4 (Mountain or equiv) AC/DR stats, and only 3 enchantments, with one always being a Greater X elemental resistance. The other 2 are generally a moderate suffix/prefix.


 * Caster Staff: As Thaumaturgy except they can additionally have an additional strong double-type blue suffixe. (Often Elemental Mastery and another)\


 * Sub ml24 versions generally lose additional enchantments, and thus very closely resemble lootgen items, though the throwers retain there spellplague effect.

The Collaborator

 * Fintan's Bite - Scimitar: 1d6+0, Bodyfeeder, Swim +3, Jump +3 (End Reward)

Ruins of Gianthold
Dragonscale Armor Base Statistics White (Defensive Melee) Blue (Arcane DPS/Healer) Black (Melee DPS)
 * Heavy Armor: Armor Bonus 22, MDB 2, ACP -3, ASF 35%
 * Medium Armor - Armor Bonus 17, MDB 6, ACP -1, ASF 25%
 * Light Armor - Armor Bonus 11, MDB 12, ACP 0, ASF 10%
 * Robe - Armor Bonus 8
 * Docent - Armor Bonus 3/8/17 (Composite/Mithril/Adamantine)
 * +5, Protection +5, Heavy Fortification, Cold Resistance 30, Shield Bonus to AC: 4
 * +5, Potency 52, Greater Arcane Lore, Spell Penetration VII, Electricity Resistance 30
 * +5, Haste Guard, Armor Piercing 10%, Acid Resistance 30, Relentless Fury

Pet Certificates

 * Spotted Wolf Pup [BTCoA] (250 Purple Dragon Knight favor reward)

Set Item Bonus Descriptions

 * Amaunator's Blessing 3 Items: -10% Spell Point Cost
 * Battle Arcanist 3 Items: -10% Spell Point Cost
 * Corsair's Cunning 2 Items: Underwater Action
 * Corsair's Cunning 3 Items: Feather Falling
 * Knight's Loyalty 3 Items: +3 To-Hit, +3 Damage, +3 Insight Natural Armor Bonus
 * Planar Focus: Erudition 2 Items: Spell Penetration IX, +250 Spell Points, +15 Psionic Universal Spell Power
 * Planar Focus: Prowess 2 Items: +4 To Hit, +4 Damage, +15 Physical Resistance
 * Planar Focus: Subterfuge 2 Items: Exceptional Sneak Attack Bonus +5, True Seeing, Dodge +3%
 * Way of the Sun Soul 3 Items: Centered +2 To-Hit, +2 Damage. Natural 20 Confirmed Critical Hit Temporary Elemental Stance Bonus
 * Fire ~ Form of the Rising Sun - The Form of the Rising Sun practices renewal of body and spirit. When you roll a natural 20 on an attack roll and confirm it as a critical hit, you will gain the benefits of the Cure Moderate Wounds and Restoration spells.
 * Earth ~ Form of the Mid-Day Sun - The form of the Mid-day Sun practices resilience in times of hardship. When you roll a natural 20 on an attack roll and confirm it as a critical hit, you will be protected by a field of ki energy that will reduce all incoming damage by 25% for the next ten seconds. This ability cannot trigger more than once every twenty seconds.
 * Wind ~ Form of the Evening Sun - The Form of the Evening Sun practices adaption to changing circumstances. When you roll a natural 20 on an attack roll and confirm it at a critical hit, you will benefit from the effects of Freedom of Movement. and a 6% Morale bonus to Doublestrike chance for the next ten seconds. This ability cannot trigger more than once every twenty seconds
 * Ocean ~ Form of the Setting Sun - The Form of the Setting Sun prepares for battle, when all other options have been exhausted. When you roll a natural 20 on an attack roll and confirm it as a critical hit, you will gain the benefits of a Fire Shield (Cold) spell for the next ten seconds. This ability cannot trigger moe than once every twenty seconds.
 * Woodsman's Guile 3 Items: +4 To Hit on Sneak Attack, +6 To Damage on Sneak Attack

New Named-loot only special item effects descriptions

 * Relentless Fury - When you strike a killing blow against a foe, you have a chance to gain a +5% enhancement bonus to melee, ranged and unarmed damage for 30 seconds. Reduced proc rate against weak foes.

New item enchantments
Many variations within the enchantments themselves exist (for example, Desert Sand can have Flaming Blast or Improved Roaring) along with possible unlisted enchantments (i. e. a "+5 Absolute Chaos Khopesh" with a hidden Metalline enchantment or a "+5 True Law Scimitar" with a hidden Forceful effect) which make it possible to have weapons with multiple prefixes (and possibly suffixes). This was deemed a bug by developers, all lootgen items should only have 1 suffix and 1 prefix maximum.

Weapon prefixes

 * Absolute Chaos - 2d6 damage to all non-chaotic. UMD: 26 to use if not Chaotic (the modifier shows as a prefix for naming but takes up the suffix slot for loot gen.)
 * Absolute Law - 2d6 damage to all non-Lawful. UMD: 26 to use if not Lawful (the modifier shows as a prefix for naming but takes up the suffix slot for loot gen.)
 * Acid Burst - Weapon Prefix...yes, lootgen acid burst.
 * Aligned - Good/Evil/Law/Chaos DR bypass.
 * Annihilating - Disintegration Proc, description matches a Dust II greensteel.
 * Chaotic - True Chaos, Cursespewing
 * (Lamannia only) Cremation/Cremating - Greater Incineration - not available on live servers
 * Desert Sand - Flaming Blast or Improved Roaring, Slicing Winds
 * Dynamo - Lightning Strike
 * Erosive - Greater Stone Prison + Disintegration
 * Force Burst - on bows
 * Forceful (+4 effect) - Force Burst, Telekinetic
 * Frozen - Freezing Ice
 * Incinerating - Incineration
 * Lacerating - Slicing, Bleed
 * Magma (+6 equivalent) - Magma Surge
 * Night's Grasp (+3 effect) - Negative Energy Spike, Maladroit
 * Nightmares - Nightmare, Phantasmal Killer (3x) (as Terror)
 * Orderly - True Law, Strength Sapping
 * Pandemonium (+4 effect) - Screaming, Thundering, Roaring
 * Riptide - Tidal, frost
 * Searing - Blinding Embers, Incineration
 * Scintillating - Shocking Burst, Stunning +10
 * Superior Lore - Superior lore of any type
 * Telekinetic - On Crit, DC 17 or be knocked down (available before only with Cannith Crafting)
 * Thaumaturgy - various Spell Power bonuses
 * Wintry - Icy Burst, Freezing Ice

Weapon suffixes

 * Acid Torrent - Vorpals cause 15d6 acid damage to target and nearby enemies; Reflex save (DC 39) reduces by half
 * Blasphemy Evil burst, Unholy burst
 * Combat Mastery (like on Spare Hand)
 * the Crusader - Good Blast, Absolute Law (required trait: Lawful; UMD 26-28)
 * Debilitation - Weakening, Enfeebling, Shatter +10
 * Destroyer - Absolute Chaos, Evil Blast (like Good Blast on Tier3 Greensteel, but works on all non-evils) (Required trait: Chaotic; UMD 26)
 * Divine Light - Pure Good, Brilliance
 * Electric Storm - Vorpals cause 15d6 electric damage to target and nearby enemies; Reflex save (DC 39) reduces by half
 * Fiery Detonation - Vorpals cause 15d6 fire damage to target and nearby enemies; Reflex save (DC 39) reduces by half
 * Freezing Gale - Vorpals cause 15d6 cold damage to target and nearby enemies; Reflex save (DC 39) reduces by half
 * Greater Good - 2d6 Good damage to non-good (required trait: Good; UMD 26)
 * Greater Poison - Poison Burst; (Constitution, Dexterity, or Strength) Poison, Greater (1 point of (CON/DEX/STR) damage with every hit)
 * Healing Mastery - Efficient Metamagic - Empower Healing I, Superior Healing Lore
 * The Icy Depths - Tidal (1d4 damage per hit, fire subtypes take double), and Icy Blast (as Greensteel)
 * Mauling - Slicing, Bleed and Maiming
 * Poison - 1d6 poison damage per hit; (Constitution, Dexterity, or Strength) Poison, Lesser (1d6 points of (CON/DEX/STR) damage with every hit)
 * Radiance - on critical hit 4d6 light damage and blindness,no save (same as green steel Radiance .and unlike a PREFIX radiance which is the light damage powerup)
 * the Rebel - Absolute Chaos, Good Blast (Required trait: Chaotic; UMD 26)
 * Steam - Can discharge to deal an extra 2 to 16 +8 points of untyped damage "periodically" (exact stats unknown)
 * the Sun's Fury - Flaming Blast, Brilliance
 * the Sun - Incandescence, Flaming Blast
 * Superior Lore - Superior lore of any type
 * the Tyrant - Absolute Law, Evil Blast
 * Virulent Poison - Poison Burst; (Constitution, Dexterity, or Strength) Poison, Virulent (1 point of CON/DEX/STR damage with every hit & additional 1d6 CON/DEX/STR damage on crits)
 * Debilitation - Weakening, enfeebling, Vertigo +10

Armor prefixes

 * Bracing - DR 2, Natural Armor +1
 * Bolstering - DR 3/-, Natural Armor +2
 * Buttressing - DR 4/-, Natural Armor +3 or DR 2/-, False Life, Natural Armor +2
 * Convalescent - 20% heal amp (+6 effect, also on bracers)
 * Lesser Convalescent - 10% heal amp (+5 effect, also on bracers)
 * Greater Convalescent - 30% heal amp
 * Destroying - reduces AC and Fortification of enemies struck by melee attacks (+4 effect)
 * Elemental - +10 Inherent resist to Fire/Cold/Acid/Lightning. Stacks with everything except Inherent Resist +10.
 * Energy Ablation - 10% absorb, found Acid, Fire, Cold so far (not on the same item though). Same prefix name.
 * Energy Deflection - The version I saw gave 5% acid damage absorption, this may come in other flavors.
 * Frozen - Freezing Ice Guard
 * Greater Twilight - reduces Arcane Spell Failure by 20% (available before only with Cannith Crafting)
 * Light Guard - 1d6 light damage to attackers when hit
 * Potency - Armor Prefix (this one may be bugged): Universal Spell Power - Increases damage of 8th level and below spells by 30%, does not stack with other items or potions.
 * Silver Flame - turn undead booster
 * Slaying - Slay Living Guard
 * Soul-stealing (+6 equivalent) - Trap the Soul Guard
 * Superior Lore - Superior lore of any type
 * Thorn Guard - like Bramblecasters
 * Windswept - Air Guard

Armor suffixes

 * Alertness - dodge +3%, heightened awareness +4
 * Watchfulness (+2 effect, btcoe) - heightened awareness +1, resistance +2
 * Wariness (+4 effect) - dodge +1%, heightened awareness +2, resistance +3
 * Incineration - Incineration Guard
 * Prisms - 2x Lesser Elemental Resistance, e.g.: Lesser acid and cold resistance
 * Glowing Prisms - 2x Elemental Resistance (10), e.g.: fire and cold resistance
 * Shining Prisms - 2x Improved Elemental Resistance (20)
 * Radiant Prisms - 3x Improved Elemental Resistance (20), e.g.: Improved sonic, lightning, and acid resistance
 * Shimmering Prisms - 2-3x Elemental Resistance (10), e.g.: lightning, acid, and sonic resistance
 * Reinforcement - +5 protection (deflection bonus to AC), DR 5/-
 * Superior Acid/Cold/Fire/Lightning/Sonic resistance
 * Superior False Life
 * Superior Lore - Superior lore of any type
 * Superior Stability
 * Warding - Spell Resistance (22), and Resistance +4
 * Greater Warding - Spell Resistance (25), Resistance +5
 * Superior Warding - Spell Resistance (30), Spell Absorption 3/3
 * Guards:
 * Incineration
 * Annihilation
 * Radiance
 * Steam

Other/unknown
Sources: ,
 * +15 Minute Seeing...Prefix, on GLOVES
 * +1 - +6 Natural Armor - Ring suffix
 * Ambushing +1/+2 (gloves, goggle, ring prefix, +7/+8 BPM): Exceptional sneak attack bonus +1/+2
 * Doublestrike 3% / 6% ring, gloves
 * Exceptional stat +1 (e.g., Exceptional Strength +1 Bracers)
 * +7 Enhancement bonus to stat (Wise 7 Goggles of the Eagle +15 = +14 item))
 * Force Burst - Shield Prefix ...yea, force burst. The one I saw also had Pure Good as a suffix.
 * Fortifying 10/25% (BPM ?/8) - exceptional fort on ring
 * Greater Luck - suffix, good luck +1, resistance +5 (shield, ring, necklace,...; +6 BPM)
 * Major Luck - good luck +2, resist +6
 * Glowing Prisms: Acid and Light Resistance 10, shield suffix
 * Lesser Regeneration: shield suffix
 * Omniscience: Helm, Suffix - Dodge 4%, Heightened Awareness 5
 * Tough: ring, cloak prefix: Toughness
 * Wariness: Dodge Bonus 1%, Heightened Awarness2, Resistance +3
 * +8 Enhancement bonus to stat
 * +1 Exceptional bonus to stat
 * +2 Insightful bonus to stat