Update 25 Patch 2 Release Notes

Update 25 Patch 2
Welcome to the Update 25 Patch 2 Release Notes for Dungeons & Dragons Online! These notes were posted on Tuesday, April 28th, 2015.

Champions

 * The number of Mysterious Remnants that appear when killing a champion have been doubled on all difficulties, for both miniboss chests and non-chest drops.

Combat

 * Sneak Attack now scales with 150% Melee or Ranged Power.

Enhancements
Vanguard shield bonuses no longer erroneously remain after being unequipped.

The Rogue Mechanic enhancement tree has been improved:
 * Time Bomb's Balance DC has had its text corrected to show that it uses full Rogue level for the DC.
 * Sharpshooter: Non-repeating crossbows increase their damage to +2 and add one Sneak Attack die in Tiers One through Four.
 * Sharpshooter at Tier Five provides +3 additional damage and one Sneak Attack die with all non-repeating crossbows, and now requires Rogue Level 5 and Character Level 12.
 * Sniper: Non-repeating crossbows increase their Sneak Attack die to three, and gain +2[W].
 * Non-repeating crossbows now get their Alacrity bonus provided by Mechanical Reloader.

The Rogue Thief-Acrobat enhancement tree has been improved:
 * Cartwheel Charge's Doublestrike has been increased to +20 (from +5), and now only works for staves.
 * Acrobat Staff Training damage with staves has been increased from +1 to +2 for Tier One and Three.
 * Acrobat Staff Training at Tier Five now offers +10 Melee Power, +3 to hit and +3 damage with quarterstaves (adds Melee Power.)
 * Sweeping strikes now does +1/3/5[W] to all nearby enemies, and trips them on a DC of 10/14/18 + Rogue level + Dexterity modifier + Trip bonuses. The enemy rolls Balance to negate the trip.

The Rogue Assassin enhancement tree has been improved:
 * A new Assassin's Mark now refreshes the duration of an existing mark.
 * Movement speed during stealth has been increased to +25/50/75% (from +20/35/50%.)
 * Shadow Dagger's saving throw is now 10/14/18 + Rogue Level + the greater of Intelligence or Dexterity bonus + bonuses to Assassinate. Damage now scales with 400% Melee Power.
 * Execute's extra damage now scales with 400% Melee Power.
 * The saving throw for Assassinate is now 10 + Rogue level + the greater of Intelligence or Dexterity bonus + bonuses to Assassinate (adds possibility of Dexterity bonus instead of Intelligence bonus if higher.)
 * Measure the Foe now gains 6 Melee Power per stack.
 * Deadly Strikes now adds +10 damage against enemies with an Assassin's Mark.
 * The Lethality enhancement has been changed. It now reads: While wearing light or cloth armor you gain +1 to your Critical Damage Multiplier for any one-handed weapon you are wielding (Two Weapon Fighters will get the bonus for both weapons provided they qualify.)

The Wizard Pale Master's spell critical chance enhancements now give as much critical chance as they should.

Hirelings

 * Hirelings who are Standing their Ground will no longer leave their assigned area to aid players.
 * Fixed a bug that could cause hirelings to switch back to "follow" mode shortly after a teleportation that was followed by a quick press of Stand Your Ground.

Items

 * +7 Tomes and +6 to +7 Upgrade Tomes now function and display correctly on character sheets.
 * Resistance Mythic effects have had their descriptions fixed.
 * Temple of Elemental Evil Docents are no longer Bound to Character on Aquire.
 * Fixed an effect error on the Doused Bastard Swords available from the Temple of Elemental Evil.
 * The stack size for most thrown weapons and other ammunition is now 100, if it had been lower.

Monster Manual

 * Baktor now counts as a Horned Devil.
 * Ilso Hrolk now counts as an Orc.
 * Droaam Conscript now counts as an Orc.
 * Droaam Skirmisher now counts as an Orc.
 * Bashevis now counts as a Lion.
 * Jungle Panther now counts as a Lion.
 * Forest Lion now counts as a Lion.
 * The Guardian of Shan-to-Kor now counts as a Stone Golem.
 * Hullstone now counts as a Stone Golem.

Temple of Elemental Evil

 * Players should no longer sometimes experience a locked chest after defeating Zuggtmoy.
 * Elemental Victory can now drop.
 * The objective "Slay Cragmore the Adamant" now completes.
 * There is now an exit waypoint at the quest entrance.
 * Fixed an issue that could cause multiple random encounters to trigger at the same time.

Known Issues
Known Issues are available. Click here to read them!

Source: http://www.ddo.com/en/update-25-patch-2-release-notes