DDO information project/Traps and locks/10

Level 10 quests
=== Suspected Requirements ===

Disable Device Requirements:
 * Normal
 * Guaranteed to open everything recorded: 42
 * Suspected requirement to open everything: 42
 * Hard
 * Guaranteed to open everything recorded: No Data
 * Suspected requirement to open everything: 48
 * Elite
 * Guaranteed to open everything recorded: No Data
 * Suspected requirement to open everything: 54

Open Locks Requirements
 * Normal, Hard and Elite (They don't scale)
 * Guaranteed to open everything recorded: 51
 * Suspected requirement to open everything: 45

Bring Me the Head of Ghola-Fan!
Search & Spot DCs

Traps

Escort the Expedition
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Traps

The Chamber of Rahmat
Locks

Hiding in Plain Sight
Search & Spot DCs

Traps

Locks

The Sanctum: Quench the Flames (Cult of the Six, Chapter 3a)
Search & Spot DCs

Traps

The Sanctum: Church of the Fury (Cult of the Six, Chapter 3b)
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Traps

Secure the Area
Search & Spot DCs

Traps

Locks

Slavers of the Shrieking Mines
Search & Spot DCs

Traps

Locks

Sykros' Jewel
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Traps

Tempest's Spine
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Traps

Locks

The Vault of Night (Vault of Night (story arc) raid, Part 5)
(Epic)

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Traps

Locks

Link to level 11