Monstrous Humanoid type

Monstrous Humanoids are similar to humanoid, but with animalistic or monstrous features. They often have magical abilities too.

General examples include...
 * Gargoyle
 * Hag (Forest Hags only, others are Evil Outsider type)
 * Medusa
 * Minotaur
 * Sahuagin
 * Werewolf
 * Wererat
 * Wildman
 * Yuan-ti

See list below for specific examples in DDO

Features
A Monstrous Humanoid has the following features.
 * d8 Hit Dice.
 * base attack bonus equal to total Hit Dice (as Fighter).
 * Good Will and Reflex saves.
 * Skill points equal to (2 + Int modifier, minimum 1) per Hit Die, with quadruple skill points for the first Hit Die.

Traits
A Monstrous Humanoid possesses the following traits (unless otherwise noted in a creature’s entry).
 * Darkvision out to 60 feet.
 * Proficient with all simple weapons and any weapon it is described as using.
 * Proficient with whatever type of armor (light, medium, or heavy) it is described as wearing, as well as all lighter types.
 * Monstrous Humanoids not indicated as wearing armor are not proficient with armor. Monstrous Humanoids are proficient with shields if they are proficient with any form of armor.
 * Monstrous Humanoids eat, sleep, and breathe.

Creature Entries
Sources: ©1995-2004 Wizards of the Coast, Inc. Revised (3.5) System Reference Document which is considered Open Game Content under the Open Game License. Viewable at: http://www.wizards.com/default.asp?x=d20/article/20040121a