DDO information project/Traps and locks/2

Level 2 quests
===Suspected Requirements===

Disable Device Requirements

Note: These numbers do not include the acid trap by the optional chest in Durk's Got A Secret. This trap has a Disable Device DC of 23 on all difficulties.
 * Casual
 * Guaranteed to disable everything recorded: 9
 * Suspected requirement to disable everything: 9
 * Normal
 * Guaranteed to disable everything recorded: 9
 * Suspected requirement to disable everything: 9
 * Hard
 * Guaranteed to disable everything recorded: 14
 * Suspected requirement to disable everything: 14
 * Elite
 * Guaranteed to disable everything recorded: 20
 * Suspected requirement to disable everything: 20

Open Locks Requirements

Note: These numbers do not include the locked door in The Kobolds' New Ringleader because it can be unlocked using the key in a nearby chest. This door has an Open Lock DC of 25 on all difficulties.
 * Casual
 * Guaranteed to open everything recorded: 16
 * Suspected requirement to open everything: 16
 * Normal
 * Guaranteed to open everything recorded: 16
 * Suspected requirement to open everything: 16
 * Hard
 * Guaranteed to open everything recorded: 16
 * Suspected requirement to open everything: 16
 * Elite
 * Guaranteed to open everything recorded: 16
 * Suspected requirement to open everything: 16

Durk's Got A Secret
Search & Spot DCs

Traps

Locks

Garrison's Missing Pack
Search & Spot DCs

Traps

The Kobolds' New Ringleader
Search & Spot DCs

Traps

Locks

The Miller's Debt
Search & Spot DCs

Traps

Recovering the Lost Tome
Search & Spot DCs

Traps

Retrieve the Stolen Goods (A Man Named Baudry Cartamon, Part 3)
Search & Spot DCs

Traps

The Smuggler's Warehouse
Search & Spot DCs

Traps

Locks

Stealthy Repossession
Search & Spot DCs

Traps

Stop Hazadill's Shipment (A Man Named Baudry Cartamon, Part 2)
Search & Spot DCs

Traps

The Sunken Sewer
Search & Spot DCs

Traps

Locks

Total Chaos
Locks

Walk the Butcher's Path
Search & Spot DCs

Traps

Locks

Link to level 3