Elven Mage

Playstyle is dependant on the type of quest. Fire and cold are among the most versatile spell types. When using them, have the appropiate set up (ie fire lore and potency when using fire spells, ice lore and potency when using cold spells) before casting the spell. This will allow a higher damage with a higher chance of a critical (which = higher damage). Do take caution that damage will cause agro. In situations where agro is detrimental, switch to a spell pentration and spell focus (ie necromancy, transmutation, enchantment) setup to lay down crowd controll spells, ie Otto's resistable dance. The spell penetration increases the chance of the spell bypassing a mob's spell resistance, while the appropiate spell focus item ensures a high difficulty check (DC)

Due to the low hit die of wizard, be on a look out for items which increases hp, ie false life items, +con items. Furthermore you can lower the dex in favor of a higher con score but above 12, it take more stat building points to add more con. Armor wise, armor bracers are helpful, but most of the damage mitigation abilities come from spells, ie blur/displacement (20/50% miss), stoneskin (10DR/adamantine), haste/jump (faster movement and jumping to prevent hits from landing by ensuring a longer distance from mob), elemental resistance/protection (reduce damage from elemental spells), etc

RACE: Elf

STATS: Str: 10, Dex: 10, Con: 14, Int: 18, Wis: 8, Cha: 8 Stat points gained at levels 4, 8, 12, 16 and 20 would go into intelligence

FEATS:
 * (Selected)
 * Mental Toughness
 * Toughness
 * Insightful Reflexes
 * Spell Penetration
 * Greater Spell Penetration
 * Improved Mental Toughness
 * Quicken Spell
 * (Wizard Bonus)
 * Maximize Spell
 * Extend Spell
 * Empower Spell
 * Heighten Spell
 * Enlarge Spell

SKILLS:
 * Balance
 * Concentration
 * Hide
 * Move Silently
 * Spot
 * Tumble

ENHANCEMENTS:
 * Wizard Master of Magic
 * Elven Arcanum III
 * Wizard Improved Maximizing II
 * Racial Toughness II
 * Wizard Lineage of Elements III
 * Wizard Lineage of Deadly Elements III
 * Wizard Energy Manipulation IV
 * Wizard Elemental Manipulation IV
 * Wizard Spell Penetration III
 * Wizard Energy of the Scholar III
 * Wizard Intelligence III

Breakdowns
SP item: Crimson Stone (+50 sp, Tangleroot static reward, look out for upgrades along the way) Lore items: Fire and Ice (1-hander, look out for superior versions) Spell penetration item: Any (1-hander, the higher grade the prefix and suffix as possible) Potency item: Any (1-hander, look out for superior version, with as high a suffix as possible, ie superior potency VI) Intelligence item: Any (go for high plus, ultimate item will be Stormreaver's Napkin, reaver raid loot)