Non-standard attack and damage mods

Overview
In DDO, most melee weapons weapons use Strength for calculating attack bonus. With the Weapon Finesse feat, your attack bonus with a light melee weapon, a rapier, or unarmed uses Dexterity. Ranged or thrown weapons use dexterity for calculating attack bonus. With the Brutal Throw feat, your attack bonus with thrown weapons (but NOT ranged weapons) uses strength.

Certain weapons use different abilities for calculating attack bonus. Those are listed on this page.

Listed alphabeticaly and showing which ability it uses for Damage/Attack mod. When two abilities are listed (comma separated), it means it will use the highest one.

Melee weapons

 * Breeze: uses DEX / DEX
 * Brine Shaman's Staff: uses CHA,INT / STR
 * Chieftain's Spear: uses DEX,STR / DEX,STR
 * Corroded Rapier: uses CHA / STR
 * Elyd Edge: uses CHA / STR
 * Envenomed Blade: uses DEX,STR / DEX,STR
 * Epic Dynastic Falcata, uses CHA / CHA
 * Epic Elyd Edge: uses CHA,STR / CHA,STR
 * Epic Envenomed Blade: uses DEX,STR / DEX,STR
 * uses DEX,STR / DEX,STR
 * Epic Midnight Greetings: uses DEX,STR / DEX,STR (INT possibly also relevant)
 * Epic Staff of Nat Gann: uses DEX / DEX
 * Epic Staff of Inner Sight: uses INT / CHA
 * Epic Zephyr: uses DEX / DEX
 * Filthy Kukri: uses STR / INT
 * uses DEX,STR / DEX,STR
 * Midnight Greetings: uses STR / INT
 * Moonhowl Axe: uses CHA,STR / CHA,STR
 * Sky Pirate's Dagger: uses DEX,STR / DEX,STR
 * Staff of Nat Gann: uses DEX / DEX
 * Tiefling Assassin's Blade: uses DEX,STR / DEX,STR
 * Treason: uses DEX,STR / DEX,STR
 * Zephyr: uses DEX / STR

Ranged weapons

 * Doublecross Bow: uses INT,DEX / -
 * Epic Doublecross Bow: uses INT,DEX / -