Knockdown

Knockdown is a special attack of certain monsters, e.g. dogs and wolves (including the mechanical ones), air elementals, minotaur, similar to the trip maneuver, that renders opponents prone.

The knockdown effect may also be seen in the Cometfall spell cast by cleric-type monsters. The knockdown effect is considered non-magical in nature, so players with bonuses to saves against magic such as Dwarves, are more susceptible to being successfully knockdowned than they are to the damage portion of the spell.

Other spells/melee special attacks with a knockdown component:
 * Cometfall
 * Command (spell) - no balance check to get up, immune with Protection from Evil
 * Earthquake
 * Grease - affects party and monsters equally
 * Gust of Wind
 * Harrowing Pack
 * Proficiency: Great Crossbow
 * Sleet Storm - affects party and monsters equally
 * Tactical Detonation


 * Mitigation
 * To defend versus knockdown, increase your AC and miss chance so that the attack does not land.
 * Once down, Balance can help you get up faster.

This does not work against all sources of knockdown.
 * Knockdown immunity
 * Unyielding Sentinel - Steadfast 6th core ability with Stand Against the Tide stance active
 * Air Savant fifth core
 * Clerics Strength Domains level 9 ability
 * Thief Acrobat fourth core
 * Zephyr sentient weapon filigree set bonus
 * Various transformation effects that make you Floating
 * Celestial Spirit
 * Wraith form
 * - Cursed Wraith form
 * Shadow Form

Creature Entries
The following creatures have been confirmed to be capable of Knockdown: