Talk:Wheloon Prison

Since I don't see where this goes I'm putting it here.

Note that these are all on heroic, not epic.

(Found by following the left wall from the entrance.)

Oriphaun's Wheloon Journal 5: Wheloon was a prosperous trading town before it became a prison. Now it's a cesspool. I'll need to use great deal of caution while I'm here. The inhabitants are anything but friendly.

(Yes, the "a" is missing between "use" and "great".) Loren Pechtel (Contributions • Message) 15:16, August 24, 2013 (EDT)

(Farther along the left wall, near the Warehouse district entrance, SE of a burning building on an elevated ramp.)

Oriphaun's Wheloon Journal 19: Wheloon Prison is filled with the kingdom's worst murderers, thieves, and bandits ... and to reach my goal I'll need to make it past them all. Time to put my training to the test. My uncle would be pleased to know that his fencing lessons did not go to waste.

(Yes, the comma between "thieves, and" is in the original.) Loren Pechtel (Contributions • Message) 15:30, August 24, 2013 (EDT)

(From the SE corner look NW, there is a large building. On the NW side there is entry 4)

Spent the day at Harvest Hall. It's inhabitants claim that they have nothing to do with either the Shar worshippers or the criminals. Alas, they know nothing about the relic I'm after. So I bad them farewell and continued my search.

(NW of the Warehouse District in a dead end, entry 7)

They walled up this town to imprison the Shar worshippers. Yet there must have been others - people who had nothing to do with the shadow goddess and her cult. May Amaunator bring light to any innocents trapped inside this darkness!

(Due W of the entrance, due north of the Abandoned Tunnel, Entry 14) Finding my way through these twisting streets can be a bit of a challenge. Perhaps I'll try climbing up to the rooftops. If nothing else I'll get a better view of the area.

(On top of the building #14 is beside) I just had the most extraordinary experience. It was as if I slipped out of this world and into its bleak and desolate reflection. It's the Shadowfell, I'm sure of it. Very intriguing - and very dangerous. The things from the Shadowfell are no friend to those who live in the light.

(In the SW corner of the upper part of the map, Entry 22) The source seems to be Oldstone Hall, right in the center of the town. You can feel the dark energies flowing from its tower like waves of cold night. Whatever is bringing the Shadowfell here is inside the tower, so that is where I must go.

(SE of Shar Manor, Entry 23) This area is rife with Shar worshippers. That's why they made Wheloon a prison to begin with - the town was full of treasonous followers of the shadow goddess. Yet the Shar worshippers I've seen here don't behave much like prisoners. Indeed, they act like they own the place.

(NEE of Shar Manor, Entry 13) I've been watching the Netherese and it seems they're using Oldstone Hall as their base. And that means they're the ones in control of the artifact. This makes my task much more difficult. If I go into Oldstone Hall, will I come back alive?

(NN of the corner that juts in from the SW, Entry 9) I found myself lost in the Shadowfell, trying to find my way back. Imagine my surprise when the shadows themselves sprang up from the ground and attacked me! They can be troublesome foes, as insubstantial as, well, shadows. Though they flee the light just as you would expect.

(Near the W wall, fairly far north, Entry 10) I paid the lizardfolk a considerable sum to smuggle me through their tunnels and into the prison. That amused the scaly brutes quite a bit. Apparently the magistrates pay them handsomely to keep the prisoners from using the tunnels to escape. Ah well. I've always swum against the current!

(NNW of the Netherese Tavern, against the W wall north of where it cuts in again. Entry 6) The Netherese are here. I've seen their wizards boldly walking the streets without a care in the world. Yet what brings them all the way to Wheloon? It must have something to do with the Shar worshippers. After all, they follow the same dark goddess.

(N of the entrance near the point where the edge cuts in. Entry 11) It can only be a Nether scroll - that is the only artifact that I know of that could do what I've seen here. And now all that power is in the hands of Cormyr's enemies. Upon my honor I will not Netheril succeed.

Rare, Lord Monte, Right Cross of Darkness. I found him just W of the Merchant's Townhouse but his chest is on the roof the building W of that.

(Just SE of the gate that is SWW of Oldstone Hall, due S of the Netherese Tavern, the other side of the wall from #13. Entry 21) I've made it to Oldstone Hall. Next I'll try for the Nether Scroll. It's a mad plan, of course. It means going straight into the heart of the enemy's stronghold. Still, a Huntsilver must do his duty, as my uncle would say. I only pray that I'm successful.

(S from #13 on the roof, Entry 18) I've seen strange people with ashen skin patrolling this part of the prison. If I know my planar lore then they must be Shadar-kar from the Shadowfell. The ones here seem to serve the Netherese as bodyguards ... or assassins.

(Inside the Decrpit Barn, Entry 15) Now I understand what they're doing. Netheril is using the Shadowfell to travel here and build an army out of the Shar worshippers. When they're done, they'll travel through the Shadowfell again and use the army to strike in the very heart of Cormyr.

(NW of the Decrepit Barn, NE of Oldstone Hall, Entry 3) I came here looking for another prize to add to my collection,yet here I am trying to defend my homeland from Netherese invaders. Not exactly what I had planned. Though someone who goes out looking for adventure can hardly complain when he finds it.

(Inside the Netherese Tavern, Entry 2) Netheril has always been a threat to Cormyr. Yet they were always far away, off beyond our western borders. Now the Netherese are here, deep in Cormyr's interior. What I cannot fathom is this - how did a horde of hostile Netherese get inside the prison?

(Inside the Bookstore, Entry 16) I just slipped into the Shadowfell again. Now I'm sure that my theory is correct. Only a very powerful artifact could make the barriers between our world and the shadow plane so weak. Yet who is using this artifact, and why? I shall do my best to find out.

(Inside Shar Manor, NE from the entrance at the base of the stairs, Entry 17) A Huntsilver in prison - now what would my family make of it? No doubt some of them would say it's exactly where I belong. To them there's no worse crime than soiling the family name with my "treasure-hunting", as they call it.

(Inside the Criminal Hideout, Entry 20) The prisoners control everything inside the walls, and the magistrates no longer dare walk the streets. I'll use that to my advantage. no one will notice one more man in the midst of all this chaos.

3d possible key location
I found the manor key in the courtyard just SW of the decrepit barn; just under the 15th label.