Guild Renown

Overview
Guild Renown (GR) is the method that a Guild uses to gain Guild Levels, as a Guild goes up in levels they unlock various Guild rewards. See Guild Level article for the list of rewards.

How to get Guild Renown
There are 3 sources for Guild Renown - killing monsters, looting chests, and completing and turning in Sagas. The first two methods may not, depending (see below), but the third, Sagas, is always guaranteed to offer a large, fixed amount of Renown.

The simplest way to gain renown is to kill NPCs (i.e. monsters). Once an NPC has been killed (whether by you or another party member, as long as you are inside the quest instance), you will have a percentage chance of gaining a (very) small amount of renown from that kill. If you are higher level than the NPC, that % chance drops. Quest, raid, and mini-bosses, as well as wilderness rares, all generate renown 100% of the time.

Chests may contain Guild Trophies (see below), but not all do. If the Character is higher level than the level of the quest/chest, the % chance for a trophy drops.


 * Note that once Guild has gained 3 levels in one day, the % chance for the above two methods drops to ZERO until the next day. This is sometimes referred to as "Renown Ransack" or "Guild Ransack", and usually is only encountered by Guilds of very low level, or after Saga turn-in.

Guild Trophies (Renown tokens) can also be found in chests and reward lists:
 * 50 Guild Renown (Heroic Deeds) - randomly found in chests and reward lists
 * 150 Guild Renown (Tales of Valor) - randomly found in chests and reward lists
 * 500 Guild Renown (Impressive Trophy) - randomly found in chests and reward lists
 * 1000 Guild Renown (Legendary Victory) - randomly found in chests and reward lists
 * 5000 Guild Renown - Finishing a Saga on Normal
 * 7500 Guild Renown - Finishing a Saga on Hard
 * 10,000 Guild Renown - Finishing a Saga on Elite
 * 15,000 Guild Renown - Finishing a Saga on True Elite

Sagas offer significantly more Renown than the above methods, and are not affected by the level of the character completing them. This is not affected by "Renown Ransack". See Saga for full discussion.

Guild Renown boost
Guilds are counted by number of unique active accounts, not characters. This is the Modified Guild Size, and is viewable in the Guild tab of the Social window.
 * Modified Guild Size = Total Active Accounts - Inactive1 Accounts + Recent2 Departures.
 * 1) More than 30 days since any character has logged in on that account. These accounts are not counted for any purpose in the guild.
 * 2) Less than 14 days since the last character in that account left the guild, willingly or not.

Inactive accounts do not hurt your guild renown production or decay unless they become active again. However recent departures do. Thus booting inactive accounts may hurt your guilds overall renown production, as your modified account size will go up for 14 days after the last character from that account is removed from the guild. You'll also lose 25% of the total renown that booted characters gained while in the guild.

A guild may get a "guild bonus," depending on the Modified Guild Size, to all renown gained. This renown bonus applies to all the members receiving renown, and is earned when the Modified Guild Size is smaller than 50 accounts. Generally, the fewer the number of active accounts in your guild, the higher the bonus (guilds of 50 active accounts or more get no bonus, 25-account guilds get a small bonus, 24-account guilds get a slightly larger bonus, etc.), down to Modified Guild Size 6 guilds; below that, the bonus decreases once more.

Guilds of size 50+ have no modifier on earning or keeping guild renown.

Example:
 * If you had characters from 6 different active accounts in your guild (with no inactive accounts or recently departed accounts), your small guild bonus would be 300% of the base renown gained, the maximum bonus possible . A Heroic Deeds (50 renown) would enjoy a +150 renown bonus (50 x 300%) for a total 200 renown.
 * The same Heroic Deeds reward in a Guild including 12 active accounts would only be worth a total 155 renown (50 + {50 x 210% = +105}) - but (at least in theory) you'd have twice as many accounts actively earning favor, so better overall.

Guild renown gain can also be boosted with Guild Renown elixirs:


 * All elixirs except Minor are available as random chest drops or from the DDOstore
 * Lesser Guild Renown elixirs are available from Cannith Challenge reward items

Guild Renown required per Guild Level
Guild Level is different and unrelated to Guild Size. Guild level is, in one sense, a measure of how active a guild is, of how successfully they quest. Guilds of any size can be any level, and vice versa (although smaller guilds can have a hard time earning the high amounts of renown to become and then maintain higher levels).

Guild renown decay
The below section is based on a combination of outdated and inaccurate information. At one point renown decay started at 26. This is no longer the case but some of the formula and charts still rely on it because accurate information has not been gathered to correctly display the new state. Now, renown starts to decay at level 151. Decay is applied once every 24 hours. The exact time this decay is applied can vary. The current theory is that the decay happens around 24 hours after your guild hit 151, but this time may change when servers go down for maintenance. It is no longer necessary to try and track when the decay is applied in order to determine amount of decay. You can simply use the formula provided below.

The formula for renown decay is a level-based multiplier. The level-based multiplier can be looked up in the list below.

The level-based multiplier, shown in the table above, is determined by the minimum renown needed to be at that level, not your current renown, which is 50 * Level^3. Take every 5 levels starting at the onset of renown decay to be a tier (so level 151-155 = tier 1, level 156-160 = tier 2, etc.). Multiply the renown by the tier that the level is in. Then, multiply the product by the following:

Now divide by 1,000,000. The result will be the level-based multiplier for renown decay.

Example
Guild level: 151

minimum renown = 50*(Glevel)^3

minimum renown = 878,800

Level-based mult = [(Minimum renown) * (Tier multiplier)]/1,000,000

Level-based mult = [878,800 * (1 * 2.5)]/1,000,000

Level-based mult = [2,197,000]/1,000,000

Level-based mult = 2.197

Guild renown loss from leaving characters
Guilds may also lose renown when a character leaves the guild. Note that this renown is just gone, they cannot add it onto another guild. So, if a player needs to re-roll a character, they should:
 * If a character leaves on amicable terms (by selecting that option when they voluntarily drop from the guild), 10% of the renown that character gained while a member of the guild is lost.
 * If a character leaves on bad terms (by selecting that option when they voluntarily drop from the guild), 25% of the renown that character gained while a member of the guild is lost.
 * If a character is expelled by an officer of the guild (regardless of if the account is inactive or not), 25% of the renown that character gained while a member of the guild is lost.
 * If a character is expelled by the leader of the guild, 25% of the renown that character gained while a member of the guild is lost. This penalty may be reduced or even removed entirely if the character has been inactive for a protracted period of time; see below.
 * If a character is deleted from the Character Select screen while a member of a guild, no renown is lost.
 * If all characters from an account leave the guild, the Modified Guild Size is increased by 1 for the next 2 weeks. This is the "Recent Departures" portion of the Modified Guild Size. This increases the guild's daily renown decay for 14 days.
 * 1) Have at least one other character in the guild, so they won't add to the Recent Departures. If they have no other character in guild currently, bring one in as a placeholder.
 * 2) Delete the character from the Character Select screen without removing it from the guild.
 * 3) Recreate the character and get it re-invited to the guild.
 * 4) Remove the placeholder character from the guild if desired. If the placeholder didn't earn any renown while in the guild, none will be lost when it leaves. If it did earn some renown, leave on amicable terms to minimize the loss.

When kicking out an inactive member, you receive:
 * Full Penalty: Member was inactive for less than 1 month.
 * Reduced Penalty: Member was inactive for 1 month or more, but less than 6 months.
 * No Penalty: Member was inactive for 6 months or more.
 * Note: These kicked members will still count as recent departures for decay purposes.

It is accordingly common practice in many active guilds for the leader to remove members who have been inactive for either 1 month or 6 months, depending on the leader's preference. Not removing characters at all may seriously hamper guild growth in the long run, as guild size impacts renown loss rate heavily past level 150.

Post Update 15.2 changes to Guild Renown
The formula for renown decay has been temporarily changed to: (LevelMultiplier * 20)