Brothers of the Forge

Warforged sorcerer Talbron Tewn has received a mysterious invitation to the Mournland training center where he spent his first years of life. {{Quest Warforged sorcerer Talbron Tewn has received a mysterious invitation to the Mournland training center where he spent his first years of life.
 * name         = Brothers of the Forge
 * epic         = 28
 * duration     = Medium
 * ecasual = 8099
 * enormal = 17859
 * ehard = 18334
 * eelite = 18809
 * loc          = Cannith Training Facility No. 14
 * npc          = Talbron Tewn
 * zone         = House Cannith
 * patron       = House Cannith
 * favor        = 9
 * free         = yes
 * extreme      = No
 * mappic       = No_Map.jpg
 * maplegend    =
 * othermap     =
 * mappic2      =
 * thirdmap     =
 * mappic3      =
 * fourthmap    =
 * mappic4      =
 * fifthmap     =
 * mappic5      =
 * loadingpic   = Questloading_BrothersOfTheForge.jpg
 * overview     =

Speak to Talbron in the Cannith Enclave to join him on this journey home.
 * obj=
 * Speak to Talbron
 * Enter the training facility
 * Search for Gorin
 * Use Training Pattern Tau
 * Find and use Patterns Delta and Epsilon
 * Find and use Patterns Beta and Sigma
 * (Optional) Find Talbron's fallen comrades (Find 5) (16% of base XP)
 * (Optional) Defeat Fellsting, the monstrous scorpion (15% of base XP)
 * traps= DDO_information_project/Traps_and_locks/28
 * Magefire Cannons can be disabled.
 * Two traps behind one secret door; one cannot be disabled because the box is blocked.
 * Two traps (3 boxes) behind another secret door. 65 success on normal.

Walkthrough
Fairly straight-forward quest. Break boxes to find patterns. In two rooms, you will have to use the training patterns to open the way to proceed. In the second room, there will be an explosion which trips you.

Two types of secret doors:
 * Easy-to-find (True Seeing is enough): in the training rooms (these are usually empty, though fallen comrades can spawn there)
 * Harder-to-find (True Seeing is not enough): access two trapped corridors which allow you to bypass a portion of the quest. If you use these shortcuts, you probably won't find all comrades (optional), although sometimes comrades can spawn in these passages. First door is behind the first rest shrine, to the right. Second door is behind the hatch exposed by the explosion in the second training room (DC 84 on EH). On Elite the search DC for the door behind the shrine is between 96 and 100. On Hard the search DC for both these doors is between 82 and 86. On Normal the search DC is higher than 61.

Fellsting can appear at various locations. Killing it awards a chest.

Lot of metallic monsters, melee weapons can break here. Consider bringing multiple.


 * chest=
 * One for killing Fellsting
 * One in the second training room
 * One end chest

Monster Information Named Monsters: }}
 * npcreward= Standard, Select from X, Up to ML:X
 * unique= yes
 * collectable=
 * monsters=
 * Armored Scorpions CR 31/?/70
 * Cannith Sentries CR 31/?/?
 * Magefire Cannons CR 32/?/73
 * Repair Drones CR 31/?/73
 * Rusting Sentrys CR 31/?/70
 * Sniper Drones CR 31/?/73
 * Spellspew Scorpions CR 31/?/70
 * Enhanced Target Dummies - Orange-named iron golems CR 33/?/76 DR 10/?/? Adamantine
 * Gorrin - Red-named warforged, final boss. CR 34/?/?
 * Spotter Drone - Optional red-named drone. CR 32/?/73
 * Fellsting - Optional red-named scorpion. CR 33/?/76