Molotov Cocktail

{{Spelldescription
 * icon		= Icon Molotov Cocktail.png
 * school		= Conjuration
 * type1		= Fire
 * type2		= Crimsonite
 * type3		=
 * type4		=
 * alchemist     = 3
 * cost		= 15
 * components	= {{V}}, {{S}} {{M}}
 * metamagic	= {{Empower}}, {{Maximize}}, {{Quicken}}, {{Eschew}}, {{Intensify}}, {{Accelerate}}, {{Heighten}}
 * range		= Extreme
 * target		= Foe, Directional, Breakable
 * duration	= Instantaneous
 * save		= Reflex
 * sr		= No
 * cooldown	= 3 seconds
 * description	= Lob a glass bottle full of reactive chemicals that shatters and then ignites in a large area, dealing damage to all enemies struck. Enemies are ignited, dealing 1d6+3 Fire damage per caster level, max caster level 15.

DND Dice: Deals 1d6+3 fire damage per caster level in an area (max 15d6+45 at caster level 15). A successful reflex save reduces damage by half.

Notes: As a lobbed spell, this spell has a very long range that is similar to ray spells (double default). However due to the arching nature, areas with low ceilings may prevent long range throws, as this spell can be intercepted by terrain.

Recipes
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 * Auromir Palance sells alchemist recipes in the House of Wizardry in House Jorasco.