Talk:Rune Arm

=New Content=

[Update 32]
-- Uurlock (Contribs • Message • Email ) 14:25, August 27, 2016 (EDT)
 * Will need updating for U32-- Uurlock (Contribs • Message • Email ) 01:22, August 27, 2016 (EDT)
 * So far (from public thread here [Forums|477782] by [NoWorries])
 * "The most straightforward solution would appear to be that the charge tier, the spell itself, the rune arm imbue, the ML, and any very unique effects (such as Coronauch) would stay. The rest of the effects would be removed when prepping for crafting and then you could craft on 2 effects (or 3 using the Mark of House Cannith). The list of effects for Runearms is still being worked on.."
 * Currently Runearms (using [NoWorries] spelling that doesn't include the space) are using the 'trinket' model for what can be crafted onto them, so basically anything.
 * This would be a great time to also update the layout and fix the pages to bring them up to current standards.
 * Will not (should not) affect runearms without the ability to craft on them.

Spelling
-- Uurlock (Contribs • Message • Email ) 14:31, August 27, 2016 (EDT)
 * [NoWorries] and other Devs spell 'Runearm' without the space. Should we change/correct the wiki?

=Older Content=

Can you disjunct a rune arm?
Q. The crafting stations do not offer the option to disjunct a Crafted Rune Arm, can you uncraft/reset a Rune Arm at all? -- unsigned

A. No -- ShoeMaker (Contributions • ) 16:59, March 2, 2013 (EST) A. actually you can disjunction a rune arm back to acquired equipment but it binds it to character. you do so at the trap makers station in the harbor or if you have one on your guild airship

Animus
Looted an Animus today from epic DA, it was BtA.

upload a image, we might be using the lama version Yawgmoth 15:46, October 5, 2011 (EDT)

http://img195.imageshack.us/img195/4403/animus.jpg

Minimum Level
Is the minimum level on Runearms actually artificer levels, or could you wield Toven's Hammer with a Druid 18 / Artificer 2? --209.6.91.193 20:22, August 3, 2012 (EDT)


 * Minimum Level checks only character level Nibelung (Contributions &bull; Message) 22:14, August 3, 2012 (EDT)

Runearm Appearances
Someone raised this point on the forums, and it really made me wonder as well. Why the runearm template don't support showing up runearm appearances? Nibelung (Contributions • Message) 16:32, May 6, 2015 (EDT)
 * The spell information is in its place. That information could be shifted to the enchantments section to allow for a pic of the appearance. &mdash;&thinsp; Zav &thinsp; (T·E·C) 17:00, May 6, 2015 (EDT)


 * I would support that. Even listing the shot type in a unique line would be good as well, since every shot type already have a wiki page for them. I don't do it because I don't have knowledge on wikicode to mess up with the template. Nibelung (Contributions • Message) 20:48, May 6, 2015 (EDT)


 * I had apparently missed this discussion before. I'll make sure to include something for this when I rebuild the template from scratch., do you have a link to that forum post (if you could include forum links with posts about them using Forums, it would be great). ShoeMaker (Contribs • Message • Email ) 08:44, December 30, 2015 (EST)

Force IV tooltip doesn't seem to be correct
For e.g. Arm of the Archons, it shows up as 2d4, just like the Force III-equipped Greater Force Arm. Looking at the screenshot, though, it's clear that it should be 2d6. Unfortunately, DPL is far beyond my editing skills, so I have no idea how to fix this myself. &mdash; previous unsigned comment by TuggyNE (&thinsp;t &thinsp;&#124;&thinsp;e &thinsp;&#124;&thinsp;c&thinsp;&#124;&thinsp;d&thinsp; &#124;&thinsp;r&thinsp; &#124;&thinsp;b&thinsp; ) &#32; at 07:00, December 30, 2015 (UTC)
 * It's a known issue with the template that creates these pages (which I will need to fix at some point SOON™). It has nothing to do with DPL.  Thanks for taking the time to let us know, and please sign your posts in the future with . Thanks.  ShoeMaker (Contribs • Message • Email ) 08:40, December 30, 2015 (EST)