Mage Armor

{{spelldescription|type=Conjuration (Creation) [Force]
 * level= 	Sor/Wiz 1
 * components= 	V, S, F
 * castingtime= 	1 standard action
 * range= 	Touch
 * target= 	Creature touched
 * duration= 	1 hour/level (D)
 * save= 	Will negates (harmless)
 * sr= 	No
 * description=An invisible but tangible field of force surrounds the subject of a mage armor spell, providing a +4 armor bonus to AC.

Unlike mundane armor, mage armor entails no armor check penalty, arcane spell failure chance, or speed reduction. Since mage armor is made of force, incorporeal creatures can’t bypass it the way they do normal armor.

Focus
A piece of cured leather. }}

Gives subject +4 AC bonus for 1 min./level (1 min per level is PnP style, DDO seems to be more like 5 minutes); Incorporeal creatures cannot bypass like normal armor.

The armor bonus for mage armor does not stack with other bonuses with the same name. For example, if a character has the following improvements:


 * +5 armor bonus (chainmail)
 * +4 armor bonus (mage armor spell)

His total armor bonus will be +5, not +9.

For this reason one should not cast mage armor on most medium and heavy armor wearers, unless you are fighting incorporeal foes.