Feat summary

Overview
Feats are special abilities that give your character a new capability, or improves one he or she already has.

Each Character gets one feat upon creation. At 3rd level, and every 3 levels after that (6th, 9th...) he or she gains another feat. Certain characters can gain additional feats:
 * Humans get one additional generic feat slot at 1st level.
 * Half-Elves get an additional race-specific Dilettante feat at 1st level. These feats are similar to taking a one multiclass level.
 * Fighters get a bonus feat at 1st and 2nd level and every even-numbered fighter level thereafter, taken from a list of combat-oriented feats.
 * Monks get an extra feat at monk level 1, 2, and 6, taken from a list of martial arts feats.
 * Wizards get to choose a bonus feat at levels 1, 5, 10, 15 and 20, taken from a list of spellcasting-oriented feats.

Free Active Feats are provided to any character that meets the requirements, and represent things most people can try (but not necessarily with much success).

Note also that some classes automatically gain free class feats based on their class level: check each class' page for more details on those. Sometimes they allow the player to make a choice of which to take, as with rogue special abilities, ranger favored enemy, and monk philosophical path. Those feats will not be listed on this page, and are described with the appropriate class, even though they are treated as feats for some gameplay purposes (such as swapping them by spending dragonshards).

For alphabetical listing of all feats, see Category:Feats.

Metamagic Feats
This Feat List can be found at the Metamagic Feats page.

Dragonmark feats

 * Drow and Warforged cannot obtain Dragonmark feats.
 * Refer this article for details about all the Dragonmarks.

Favor awarded free feats

 * Draconic Vitality: This feat increases the characters maximum hit points by 10. Requires 150 of Agents of Argonnessen favor.
 * Coin Lord Finishing School Training: Grants +2 bonus to your Diplomacy and Intimidate. Requires 400 of The Coin Lords favor.

Racial feats
The majority of racial feats are given for free at character creation, the exceptions are for Half-Elves and Warforged.

Please see the respective race pages for Drow, Dwarves, Elves, Half-Elves, Halflings and Warforged for the list of their respective racial feats.

Halfling

 * Halfling Agility: This feat grants halflings a +2 bonus to the skills Jump and Move Silently.
 * Halfling Bravery: This feat grants halflings a +2 morale bonus to saving throws vs. fear effects.
 * Halfling Keen Ears: This feat grants halflings a +2 bonus to Listen checks.
 * Halfling Luck: This feat grants halflings a +1 luck bonus to all saving throws.
 * Halfling Size Bonus: This feat grants halflings a +1 size bonus to attack rolls and Armor Class, and a +4 bonus on Hide checks.
 * Halfling Thrown Weapon Focus: Halflings develop their throwing skill starting at a very young age. As a result, halflings get a +1 bonus to attack rolls when using any thrown weapon.

Free
Free feats given at character creation:
 * Composite Plating: The feat Composite Plating counts as light armor and grants a +2 armor bonus, but also provides a 5% arcane spell failure chance.
 * Light Fortification: This feat grants the character a 25% immunity to critical hits and Sneak Attacks.
 * Warforged Immunities: Warforged are naturally immune to sleep, energy drain, nausea, sickness, exhaustion, poison, disease and paralysis effects.

Body plating
These feats change the body plating the character starts with. They used to only be purchasable at character creation but can now be swapped via Fred later on:
 * Adamantine Body: The Adamantine Body plating is counted as a heavy armor. It grants a +8 armor bonus to Armor Class and a damage reduction bonus of 2/adamantine. The character also incurs a 35% chance for arcane spell failure, a -5 armor check penalty, and a +1 maximum dexterity bonus.
 * Mithral Body: The Mithral Body plating is counted as a light armor and grants a +5 bonus to Armor Class. It also incurs a 15% arcane spell failure, a -2 armor check penalty and has a +5 maximum dexterity bonus.
 * Mithral Fluidity (requires Mithral Body): This feat increases the character's maximum dexterity bonus from mithral body plating by +1 and it decreases the armor check penalties by 1.

Regular
These feats may be purchased just like regular feats:


 * Improved Fortification (requires Warforged, level 8): This feat improves the warforged fortifications. It gains immunity to Sneak Attacks and extra damage from critical hits. This feat will cause the character to lose the ability to be healed by spells such as Cure Light Wounds.
 * Improved Damage Reduction: This feat grants the character damage reduction 1/adamantine, or improves the characters existing damage reduction by 1/adamantine.

Past Life Feats
You can only get a Past Life Feat if you undergo True Reincarnation. A list is available on the Past Life Feats page.

Exchange Feats

 * Feat Respec Token: Exchange one feat from your Character for another feat at no cost.

=See also=
 * Feat - (Definition)
 * Class feat - (Definition)
 * Feat tree - summary of feat prereqs
 * Category:Feats - alphabetical listing and structured categories
 * Fighter bonus feats - category
 * Monk bonus feats - list