Floating Damage Text

On a successful hit, a line of text and icons will appear above your target describing the hit you just did. Each type of damage dealt is shown as " -number icon". The number is the amount of damage dealt, and the icon indicates the type. Primary weapon damage is generally shown first, but will only display one damage type icon if several are applicable (e.g. if the weapon counts as both good and lawful). Similar information can be found in textual form in the combat log.



The icons represent various damage types and modifiers. They include:


 * Elemental damage
 * [[File:Acid.jpg]] Acid
 * [[File:Cold.jpg]] Cold
 * Chaotic
 * [[File:Electric.jpg]] Electrical
 * [[File:Evil.jpg]] Evil
 * [[File:fire damage.jpg]] Fire
 * [[File:force damage.jpg]] Force
 * [[File:bludgeoning damage.jpg]] Good
 * [[File:Lawful.jpg]] Lawful
 * [[File:light damage.jpg]] Light
 * [[File:Negative.png]] Negative
 * [[File:Poison.jpg]] Poison
 * Positive
 * Repair
 * Rust
 * [[File:sonic damage.jpg]] Sonic
 * [[File:Untyped.jpg]] Untyped


 * Special effects
 * [[File:banish damage.jpg]] Banish
 * [[File:DoubleStrikeShot.jpg]] Double damage from Doublestrike or Doubleshot
 * [[File:PointBlank.jpg]] Extra damage from being within Point Blank Shot range
 * [[File:GrazingHit.jpg]] Reduced damage due to a Grazing hit
 * [[File:skull damage.jpg]] Indicates the damage killed the target



Vulnerability, Resistance and Immunity
The colour of the damage number changes if the target resists or is vulnerable to that damage type. Note that these colors can be changed in the user settings.


 * Orange numbers show normal damage.
 * Purple numbers show extra damage.
 * Yellow numbers show reduced damage.
 * Green numbers indicate target healing.

If the target is immune to some or all of your damage, "immune" will appear instead of a number.