Cleric enhancements (history)

=Cleric Enhancements=

Level 1

 * Devotion I: grants a 20% increase to the effectiveness of 1st level healing spells
 * Divine Vitality I: Activate to restore a small amount of mana to another character. Consumes a use of turn undead for the day.
 * Energy of the Zealot I: grants 30 additional spell points
 * Extra Turning I: grants 2 additional turn undead attempts before resting.
 * Nullification I: grants a 20% damage increase to 1st level negative healing spells
 * Skill Tactics I: +3 on Diplomacy and Concentration checks

Level 2

 * Energy of the Zealot II: grants 40 additional spell points
 * Divine Cleansing I: +2 to a friend's Fortitude save, takes 1 turning
 * Improved Devotion I: grants a 30% increase to the effectiveness of 1st level healing spells
 * Improved Negation I: grants a 30% damage increase to 1st level negative healing spells
 * Cleric's Wisdom I: +1 Wisdom
 * Improved Empower Healing I: reduces spell point costs while using the Empower Healing Spell feat

Level 3

 * Energy of the Zealot III: grants 50 additional spell points
 * Devotion II: grants a 20% increase to the effectiveness of 2nd level and lower level healing spells
 * Negation II: grants a 20% damage increase to 2nd level and lower level negative healing spells
 * Skill Tactics II: +4 on Diplomacy and Concentration checks

Level 4

 * Energy of the Zealot IV: grants 60 additional spell points

Level 5

 * Cleric's Wisdom II: +2 Wisdom
 * Energy of the Zealot V: grants 70 additional spell points
 * Skill Tactics III: +5 on Diplomacy and Concentration checks

Level 6

 * Energy of the Zealot VI: grants 80 additional spell points

Level 7

 * Energy of the Zealot VI: grants 90 additional spell points
 * Skill Tactics IV: +6 on Diplomacy and Concentration checks

Level 8

 * Cleric's Wisdom III: +3 Wisdom
 * Energy of the Zealot VI: grants 100 additional spell points

Level 9

 * Energy of the Zealot VI: grants 110 additional spell points
 * Skill Tactics V: +7 on Diplomacy and Concentration checks

Level 10

 * Energy of the Zealot VI: grants 120 additional spell points