Monster Champion

Introduced in Update 24, some enemies gain randomized buffs on Hard and Elite difficulties. Players can see an indicator above an enemies' head to identify them as having been buffed. Enemies who receive the buffs are called Champions, and have a visible crown above their head to mark them. Mini-boss Champions have a chance to drop a chest when defeated. Monster Champions do not appear in raids.

Spawn rate

 * Hard normal monsters: 6%
 * Elite normal monsters: 9%
 * Hard Orange named monsters (mini-bosses): 33%
 * Elite Orange named monsters (mini-bosses): 66%

Basic champion buff

 * Damage Boost - I deal extra damage. (All champions receive this.)

Damage over time

 * On-hit damage over time POISON.
 * On-hit damage over time ELECTRIC.
 * On-hit damage over time ACID.
 * On-hit damage over time Slash

Extra damage

 * On-hit Sonic. - My attacks deal extra damage.
 * On-hit Fire. - My attacks deal extra damage.
 * On-hit Force. - My attacks deal extra damage.
 * On-hit Light. - My attacks deal extra damage.
 * On-hit Poison. - My attacks deal extra damage.
 * On-hit - BLUDGEON.

Debuff

 * On Hit - Healing Debuff (-50 positive healing amplification)
 * On-Hit - Slow Debuff
 * On-Hit - Save Debuff (-2 to all saves)
 * On-Hit - Vulnerability Debuff (take 1% more damage for 3 seconds. This effect stacks up to 20 times, and loses one stack on expiration.)

Misc

 * True Sight - Your sight pierces illusions and invisibility.
 * Deathblock Effect - Protects against death effects.
 * Dodge - You dodge some enemy attacks.
 * Blurred
 * Inertial Armor - extra AC
 * Fortification Bypass - Ignores Fortification


 * Second Wind - Upon dropping below half hit points, I deal greatly increased damage for a few seconds
 * Absorb bludgeon + Absorb slash + Vulnerable to pierce
 * Absorb Fire - Damage from a certain damage type is decreased.
 * Absorb Acid - Damage from a certain damage type is decreased.