Update 12 named items

Vaults of the Artificers
All items are obtained from the new Challenges, using the new Barter UI in House Cannith.


 * All items are currently not obtainable, barter UI broken. Can somebody confirm this?

Tier 2s are essentially considered Epic items, as they are powerful and require completions of Epic versions of the challenges to acquire. Tier1s can be made outside of Epics.

Items are available in versions of level 4, 8, 12, 16, 20 (Tier 1), 20 (Tier 2), and 20 (Tier 3).

Mournlode weapons (anti-undead):
Available as;
 * Shortsword (Augmented damage 2d6, Augmented Crit 18-20)
 * Longsword (Augmented Damage: 2d8) and Greataxe (Augmented Damage: 2d12).
 * Light mace, Warhammer, Maul added in Oct 24 Lamannia patch. Dice unknown.


 * Level 16:
 * +4 enhancement bonus
 * Righteous
 * Greater Undead Bane
 * Brilliance


 * Tier 1:
 * +5 enhancement bonus
 * Righteous
 * Greater Undead Bane
 * Brilliance (as Flaming Burst, but light damage)
 * Radiant Blast (As Mabar wraps, estimated 2%/350 light damage)
 * Tier 2:
 * +6 enhancement bonus
 * Add Blinding Flash (Vorpal strikes blind, no save, not tested)
 * Tier 3:
 * Add Red Augment Slot

Calomel weapons (anti-red-dragon):

 * Rapier 1d6, 18/x2, Scimitar 2d6, 18/x2, Falchion 4d4, 18/x2
 * Longbow, Heavy Repeater, Handwraps added in Oct 24 Lamannia patch. Dice unknown.


 * Level 16:
 * +4 enhancement bonus
 * Greater Dragon Bane
 * Tidal Burst
 * Crushing Wave


 * Tier 1:
 * +5 enhancement bonus
 * Greater Dragon Bane
 * Tidal Burst: 1d4 cold damage on hit, bursts for 1d8 on x2 crit (2d8 x3, 3d8 x4), double damage on enemies with the Fire subtype
 * Crushing Wave
 * Corrosive Salt
 * Tier 2:
 * +6 enhancement bonus
 * Tier 3:
 * Lifedrinker On attack roll of 20 which is confirmed as a critical hit, this power comes to the surface, granting 25 temporary hit points to the wielder and dealing 25-35 damage to the target. creatures with the fire trait take double this damage instead.
 * Red Augment Slot

Epic Frozen Tunic

 * Outfit


 * Tier 1:
 * Armor bonus: 7 (as armored bracers)
 * Superior Glaciation IX
 * Superior Ice Lore
 * Freezing Ice (applies to your armed melee, unarmed melee and ranged attacks, not tested. Presume 5% proc rate, 8 sec hold, Fort 35 negates as the Greensteel effect but not sure).
 * Enhanced Ki +1
 * 10% Retributive Proc: Fire Shield Cold (as Bracers of the Glacier)
 * Tier 2:
 * Add 60%/level 6 Glaciation
 * Armor bonus becomes 8
 * Tier 3:
 * Blue Augment Slot

Epic Mournlode Chain
Note: The other Mournlode armors have similar, but not identical mutations.
 * Chain shirt - Armor profile: 4 armor before enhancement bonus, Max Dex 4, ACP -1, ASF 20%


 * Tier 1:
 * +5 enhancement bonus
 * Protection +5
 * Resistance +5
 * Undead Guard: 100%/3d8 (as Black Dragon Fullplate)
 * Protection from Evil (spell permanently on you, not tested this out)
 * Weaken Undead: From the text description, this appears to grant your weapon(s) a 100% proc, undead only, 20 second -20% fortification debuff. This has not been tested.
 * Tier 2:
 * +6 enhancement bonus
 * Negative Energy Absorb 20%
 * Tier 3:
 * Blue Augment Slot

Epic Mournlode Breastplate

 * Breastplate - Armor profile: 5 armor before enhancement bonus, Max Dex 3, ACP -3, ASF 25%


 * Tier 1:
 * +5 enhancement bonus
 * Protection 5
 * Resistance 5
 * Undead guard: 100%/3d8 (as Black Dragon Fullplate)
 * Protection from Evil (spell permanently on you, not tested this out)
 * Negative Energy Absorb (as Silver Flame necklace) 10 charges per rest
 * Tier 2:
 * +6 enhancement bonus
 * Negative Energy Absorption 20% (yes, that's two very similar named abilities on the one item...)
 * Tier 3:
 * Blue Augment Slot

Epic Mournlode Fullplate

 * Full Plate - Armor profile: 10 armor before enhancement bonus, Max Dex 1, ACP -5, ASF 35%


 * Tier 1:
 * +5 enhancement bonus
 * Protection 5
 * Resistance 5
 * Undead Guard: 100%/3d8 (as Black Dragon Fullplate)
 * Protection from Evil (spell permanently on you, not tested this out)
 * Healer's Bounty (as HoX shield)
 * Tier 2:
 * +6 enhancement bonus
 * Negative Energy Absorption 20%
 * Tier 3:
 * Blue Augment Slot

Epic Ring of Master Artifice

 * Ring


 * Tier 1:
 * Clicky: Reconstruct (CL 10, 1/rest)
 * 50%/level 9 Reconstuction
 * Superior Repair Lore
 * Greater Auto Repair: On being hit proc, Reconstruct, states 'low percentage chance'
 * Tier 2:
 * Epic Reconstruction VI (60%)
 * Add Repair Systems (as Titan gloves - slow HP regeneration through repair energy)
 * Tier 3:
 * Add Green Augment Slot

Epic Ring of the Stalker

 * Ring


 * Tier 1:
 * Manslayer: Your melee attacks against Humanoid targets gain Vorpal
 * Etheral
 * Seeker 4
 * Exceptional Sneak Attack 2
 * Tier 2:
 * Seeker 6
 * Etheral upgraded to Ghostly
 * Tier 3:
 * Exceptional Sneak Attack upgraded to 3
 * Add Colorless Augment Slot

Epic Spare Hand

 * Belt


 * Tier 1:
 * Riposte (as Swashbuckler. Bugged description, refers to the item as 'this shield')
 * Exceptional Combat Mastery 5: +5 DC, stacking, to Trip, Improved Trip, Sunder, Improved Sunder, Stunning Blow, Stunning Fist
 * Staggering Blow - Vorpal proc, DC 17 Balance check or knockdown
 * Disable Device 15
 * Open Lock 15
 * Tier 2:
 * Add 3% Doublestrike
 * Add UMD: +3 Competence
 * Tier 3:
 * Add Blue Augment Slot

Epic Blasting Chime

 * Trinket


 * Tier 1:
 * Weaken Construct: On melee hit proc, -20% Fortification for 20 seconds, Constructs only, suspect 100% proc rate on armed attacks only but untested
 * Superior Sonic Lore
 * Cacophonic Guard: On being hit retributive sonic damage proc, worded like Lightning Storm Guard, so expect low proc rate big damage
 * Greater Evocation Focus
 * Anthem
 * Superior Resonance IX (50%)
 * Tier 2:
 * Add Epic Resonance VI (60%)
 * Add Inherent Sonic Resist 10
 * Tier 3:
 * Add Green Augment Slot

Epic Wand Bracelet (Possibly removed in U12.01)

 * Tier 1:
 * Really unclear what this does - from the description, maybe becomes a clicky of your choice? Somehow 'fuses with wands or scrolls' and 'lets you activate similar abilities daily'.
 * Tier 2:
 * No apparent effect
 * Tier 3:
 * Add Green Augment Slot
 * Some speculation that the item is bugged and Devs are removing until fixed. Seems that there was an issue with the wands destroying the item when their charges reached zero.*

Epic Bracers of Wind

 * Bracers
 * Tier 1:
 * Superior Electric Lore
 * Blurry
 * Air Guard
 * Dodge +3
 * 50%/level 9 Magnetism
 * Tier 2:
 * Add 60%/level 6 Magnetism
 * Add Inherent Electric Resist 10
 * Tier 3:
 * Add Colorless Augment Slot

Epic Cloak of Flames

 * Cloak
 * Tier 1:
 * Heightened Awareness 4
 * Superior Fire Lore
 * 50%/level 9 Combustion
 * Fire Absorption 20%
 * Retributive Proc: 10%, Fire Shield Hot (opposite of Glacier bracers proc)
 * Tier 2:
 * Add 60%/level 6 Combustion
 * Add Inherent Fire Resist 10
 * Tier 3:
 * Add Blue Augment Slot

Epic Rock Boots

 * Boots


 * Tier 1:
 * Superior Acid Lore
 * Stone Prison Guard
 * Earthgrab Guard
 * 50%/level 9 Corrosion
 * Immunity to Slippery Surfaces
 * Tier 2:
 * Add 60%/level 6 Corrosion
 * Add Inherent Acid Resist 10
 * Tier 3:
 * Add Yellow Augment Slot

Raid loot changes

 * Reaver and Abbot loot can now be upgraded by collecting Seals on elite - see Stormreaver Monument and Fountain of Necrotic Might
 * The Shroud standard (non-20th) end rewards now give small-large ingredients
 * New items added on HoX and VoD hard/elite chest only (possibly not included on 20th end reward)

VoD Hard/Elite New Loot

 * Omniscience - Ring: Heightened Awareness 4, Exceptional Resistance +2 (Reflex), Exceptional Fortification (25%) [ML:20, BtC]
 * Divine Vengeance - Longsword: Essentially DDOs version of the Iconic holy avenger. Just a basic +5 Cold Iron Longsword for most, but when wielded by a paladin it becomes much more powerful.
 * Vengeful Protector (Unverified drop location)

Hound Hard/Elite New Loot

 * Thaarak Wraps (Unverified drop location)
 * Bonesplitter (Side chest)
 * Bracelet of Madness (Side Chest)