Hit point

Hit Points (or hp) represent your life. The more Hit points the more damage you can sustain before you die.

Incapacitated
In D&D Online, you die when you reach -10 Hit points, but you are dying when you reach 0 hp. If you are dying you lose one hp per round until you die or someone stabilizes you, with either a healing spell or a successful heal skill check. You also have 5% stabilize by yourself unless you are a warforged, in wehich case you stabilize at the second you drop under zero hit points.

Increasing Hit Points
Hit Points in crease by themself when you level up, that increase is not equal for eveyone and depends on many factors. However, everyone benefit from the bonus 20 HP from Heroic Durability received at creation and from the 10 HP from Draconic Vitality received when you acheive 150 Agent of Argonessen favor.

Constitution
To be added soon, ran out of time.

Class
For each level you gain, you also gain bonus amount of hit points. That amount depends on the class you are taking a level in.


 * Barbarian: 12 hit points
 * Bard: 6 hit points
 * Cleric: 8 hit points
 * Fighter: 10 hit points
 * Paladin: 10 hit points
 * Ranger:8 hit points
 * Rogue: 6 hit points
 * Sorcerer: 4 hit points
 * Wizard: 4 hit points

Toughness
To be added soon, ran out of time.