Talk:Ambiguous "quest loot" vs "quest reward items"

I'm having trouble trying to figure out what the difference is between and.

It seems as though all raid loot categories are in the format "quest loot" ( see ), so I dont know if the "... reward items" category is one that never got merged, or if it is kept seperate on purpose.

Does anyone know why they are split? Are there really items that dont drop in the quest that can only be obtained as an end reward? ( and if so, is it that important to distinguish between items gained via end reward vs chest loot? )

-Joe Joenuts (Contributions &bull; Message) 21:34, March 7, 2013 (EST)


 * Quest loot items you find in chest in a quest. Quest reward items are found from a quest giver's reward list. Sometimes an item can be found in both a chest and a reward list. :The Chronoscope loot = chest loot. The Chronoscope reward items = quest giver reward items

Bladedge (Contributions &bull; Message) 23:08, March 7, 2013 (EST)


 * I've never been happy with this categorization naming convention, and it has been here longer than I have. I tried to start changing it once iirc, and I was told by people that were afraid of forward progression that it is a staple and must stay.  However, I am willing (and would be excited) to revisit the idea.  I have no issue with having separate categories.  There are some quests that have things as only one or the other and distinguishing them is fine.  I'm thinking....


 * C: (this includes everything from the quest in some kind of "nice looking" layout)
 * C: /End chest (items droped in chest)
 * C: /End reward (items available from turn-in)
 * C: /Monsters (monsters in the quest)
 * C: /Bosses
 * C: /Optionals
 * C: /Trash mobs

^^ That is just a prototype for a first draft of what the new layout could be. I think it looks more organized than what we have. ShoeMaker (Contributions &bull; ) 09:01, March 8, 2013 (EST)



I would say that more information is better than less. I think having that level of clarification would be nice, but I would put it at the bottom of a list of other things that should take priority. The parent category is a must for all the places where loot lists are injected. Subcategory I would not have exactly the same, maybe : Optional Chest, End chest, Quest reward, Chain reward, Named Monster, Monster, Breakable. Where breakable includes items on ground, like in Shroud, Named Monster includes NPC's that give items like in Assault on Summerfield. ( I don't understand the difference between monsters and trash mobs ). Joenuts (Contributions &bull; Message) 09:47, March 8, 2013 (EST)


 * That is because you are not reading it correctly with the indentation...

C:

C: → C: /End chest

C: → C: /End reward

C: → C: /Monsters

C: → C: /Monsters → C: /Bosses

C: → C: /Monsters → C: /Optionals

C: → C: /Monsters → C: /Trash mobs

^^ Hope that clarifies it for you.

Using Chronoscope as an example it would look like:

→

→

→

→ →

→ →

→ →

ShoeMaker (Contributions &bull; ) 16:08, March 8, 2013 (EST)


 * Once again that is not how to set up a category tree. You DO NOT add Quest name to every branch. The quest name is already in the parent branch. Look at the directory/file structure of Windows when you have folders in folders you see

Bladedge (Contributions &bull; Message) 17:39, March 8, 2013 (EST)
 * Windows (C:) > Progrm Files NOT Windows (C:) > Windows (C:)/Program Files. This wiki is going to end up frack up the categorization this way.


 * I see "C:\Program Files\Turbine\DDO Unlimited" and "C:\Program Files\Turbine\DDO Unlimited (Preview)". The name of the quest has to be in all of the sub categories, just like it is now.  "Chronoscope loot" && "Chronoscope loot"

If the category names didn't have the quest name for each one, ALL of the quest loot would dump into ONE category and there would be no way of distinguishing loot from one quest or another.... ShoeMaker (Contributions &bull; ) 18:21, March 8, 2013 (EST)



I think the category names ( titles ) HAVE to contain enough information to make them unique. I'm curious as to how you envision the category naming to flow. Assuming all quests will have a category for their end reward loot, and there can not be two category pages with the same name and different information, there is no choice but to make the names unique, and if you have to make the names unique, why not make them unique by adding the quest name to the title ( which is what distinguishes it ). Joenuts (Contributions &bull; Message) 20:03, March 8, 2013 (EST)