Tempest enhancements (history)

Overview
''These dynamic rangers have more skill and expertise in fighting with a weapon in each hand than anyone else. Constantly training, they can eventually become tempests of whirling steel.''



Ranger Tempest I

 * Usage: Passive


 * Cost: 4 action points


 * Progression: 16 action points


 * Requires All of: Dodge, Mobility, Spring Attack, Two Weapon Fighting, Improved Two Weapon Fighting


 * Available to Ranger class level 6


 * Your training has greatly improved your ability to fight with two weapons at once, increasing your chance of triggering off-hand attacks by 10% and granting a +2 shield bonus to armor class and +3 Physical Resistance Rating when two-weapon fighting. These bonuses do not apply when fighting unarmed/with handwraps.



Ranger Tempest II

 * Usage: Passive


 * Cost: 2 action points


 * Progression: 42 action points


 * Requires All of: Ranger Dexterity II, Ranger Tempest I


 * Available to Ranger class level 12


 * Your training has continued to improve your two-weapon fighting abilities, increasing your chance of triggering off-hand attacks by an additional 10% and possess a +4 shield bonus to armor class and +5 Physical Resistance Rating when two-weapon fighting, and your attack bonus penalty has been reduced by 1 point for each hand. These bonuses do not apply when fighting unarmed/with handwraps.



Ranger Tempest III

 * Usage: Passive


 * Cost: 2 action points


 * Progression: 66 action points


 * Requires One of: Lightning Reflexes, Oversized Two Weapon Fighting, Two Weapon Blocking, Two Weapon Defense


 * Requires All of: Ranger Tempest II


 * Available to Ranger class level 18


 * Your training has turned you into a whirling tempest of steel, and now gain a 5% chance to double strike with your main hand when two-weapon fighting. In addition, you now gain a +6 shield bonus to armor class when two-weapon fighting, and +10 Physical Resistance Rating, and your attack bonus penalty has been reduced by 1 additional point for each hand.  These bonuses do not apply when fighting unarmed/with handwraps.