Beholder

Level:

Creature Type: Aberration

Alignment: Lawful Evil

Environment:

Attack: Ten eye-rays, each of which can kill or disable a character who fails a saving throw.

Special Qualities: Anti-magic beam, which prevents spellcasting and removes ongoing spells (which includes turning summoned creatures against you)

Organization: Usually solitary

Habitat:

(Picture or Screen Shot)

Lore:

The notorious Beholder is one of D&D's signature monsters. It has ten offensive eyes on stalks, and one large antimagic eye on it's face. The large fangs are an afterthough compared to the incredible magic damage a beholder can cause.

Eye-beam attacks:
 * Finger of Death (Fort save or die, prevented by Deathblock)
 * Disintegrate (Fort save or take 120+ damage)
 * Ennervate (save or take 1-2 temporary negative levels, prevented by Deathward)
 * Telekinesis (thrown through the air, can take no actions)
 * Hold Monster (Will save or be paralyzed)
 * Flesh to Stone (Fort save or be petrified, until suceeding a later saving throw)

Note that although the Deathward spell can deflect several of a Beholder's rays, they will customarily dispel all such protection at the start of any combat.

Fortunately, a Beholder's defenses are not equivalent to their tremendous damage, and the aberration can be quickly dispatched if you react fast. Weapon damage can kill them quickly, and the Phantasmal Killer spell is notably worthwhile.

The DDO implementation of Beholder attacks has multiple reported bugs, relating to an ability to attack through walls once the monster has targeted you. (This creates an even greater need to finish it off immediately)

Note: in the Eberron setting, some Beholders may have DR 3/Byeskh. DDO does not include that ability.