Extend Spell

{{feat

Extend Spell grants a caster the ability to extend a spell's duration. For 10 more spell points, a spell's duration will be increased by 100%.
 * name=Extend Spell
 * icon= Icon_Feat_Extend_Spell.png‎
 * cooldown=
 * prerequisite=Must be able to cast spells
 * description=

The following spells are not affected by this feat (rule-of-thumb: only buffs are extended; there are exceptions, see below):


 * Protection from Energy (buff spell)
 * Protection from Elements (buff spell)
 * Stoneskin (buff spell)
 * Summon Monster I
 * Summon Monster II
 * Summon Monster III
 * Summon Monster IV
 * Summon Monster V
 * Summon Monster VI
 * Summon Monster VII
 * Summon Monster VIII

Works on de-buff/mez spells such as Hold Monster and Flesh to Stone.

Tips
Extend is great for granting teammates long buffs, of 10 minutes or more. If you are about to use a shrine and have spell points left, consider passing out some extended buffs - but only to players not about to rest themselves, because resting dispels buffs. (That technique is particularly important when you are at a shrine to which you will be unable to return). In general, spellcasters should try to use all their SP on something useful before resting, and extended buffs is one way to do that (aside from repair/heal, of course).
 * note=
 * see also=


 * free=no


 * passive=
 * active=yes
 * stance=
 * metamagic=yes


 * drow=
 * dwarf=
 * human=
 * elf=
 * halfling=
 * warforged=
 * warforged body feat=
 * dragonmark=

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 * artificer bonus feat=yes
 * barbarian=
 * bard=
 * cleric=
 * favored soul=
 * fighter=
 * fighter bonus feat=
 * monk=
 * martial arts feat=
 * paladin=
 * ranger=
 * rogue=
 * rogue optional ability=
 * sorcerer=
 * wizard=
 * wizard bonus feat=yes