Saving throw

Generally, when you are subject to an unusual or magical attack, you get a saving throw to avoid or reduce the effect. Like an attack roll, a saving throw is a d20 roll plus a bonus based on your class, level, and an ability score. Your saving throw modifier is: Base save bonus + ability modifier

Saving Throw Types: The three different kinds of saving throws are Fortitude, Reflex, and Will:


 * Fortitude save: These saves measure your ability to stand up to physical punishment or attacks against your vitality and health. Apply your Constitution modifier to your Fortitude saving throws.
 * Reflex save: These saves test your ability to dodge area attacks. Apply your Dexterity modifier to your Reflex saving throws.
 * Will save: These saves reflect your resistance to mental influence as well as many magical effects. Apply your Wisdom modifier to your Will saving throws.

Saving Throw Difficulty Class: The DC for a save is determined by the attack itself. For example, The DC to resist a spell is equal to 10 + the level of the spell + your bonus for the relevant ability (Intelligence for Wizards, Wis for divine caster and Charisma for Bards and Sorcerers. Succeeding a saving may negate the effect of the spell, may only negate so part of the spell or may half the damage dealt.

Automatic Failures and Successes: A natural 1 on a saving throw is always a failure. A natural 20 is always a success.