Draconic Incarnation

Require Magister 3 or Fatesinger 3

Autogrants:


 * Draconic bloodline I (required 0): (Passive) +50 SP +1 caster level to all arcane spell
 * Draconic bloodline II (required 4): (Passive) +50 SP +1 caster level to all arcane spell
 * Draconic bloodline III (required 8): (Passive) +50 SP +1 caster level to all arcane spell
 * Draconic bloodline IV (required 12): (Passive) +50 SP +1 caster level to all arcane spell
 * Draconic bloodline V (required 16): (Passive) +50 SP +1 caster level to all arcane spell
 * Draconic fury (required 20): (Active Cooldown: 4 mins) +20% Spell power for 20 seconds

Tier One:
Tier 1 (0 points required)

Energy Sheath (required 0 - No prereq) (3 ranks - 1 AP): (Active Cooldown: 1min) For 2 minutes gain 50% element absorption. Enemies that strike you take [1/2/3]d3+[10/15/20] elemental damage of the chosen energy and have a small chance to take 4d20+100 damage of that type. Remove fire shield(hot/cold).

Draconic presence (required 0 - No prereq) (3 ranks - 1 AP): (Passive) +[2/4/6] intimidate, +[2/4/6] to saving throws of fear based effects, and +[1/2/3] DC to fear-based spells. At rank 3: you are immune to fear.

Dragonhide (required 0 - No prereq) (3 ranks - 1 AP): (Passive) +[1/2/3] natural armor and +[2/4/6] fortitude saves. At rank 3: you no longer automatically fail fort save on a 1.

Draconic perception (required 0 - No prereq) (3 ranks - 1 AP): (Passive) +[2/4/6] spot and +[2/4/6] reflex. At rank 3: you gain darkvision.

Intelligence/Charisma (required 0 - No prereq) (1 rank - 2 AP): (Passive) +1 Intelligence/Charisma

Tier Two:
Tier 2 (4 points required)

Go out with a bang (required 4 - Prereq: Energy Sheath 1) (3 ranks - 1 AP): (Active Cooldown: 4mins) Can only be used when HP <= 50%. Nearby enemies take 2d6 fire damage per caster level. Then trigger a diplomacy effect and become invis. Invisibility doesn't break if attacking or casting spells

Barrier of scales (required 4 - Prereq: Dragonhide 1) (3 ranks - 1 AP): (Active Cooldown: 2mins) For the next 30 seconds, [60/80/100] points of ablative protection versus physical damage. Stacks with Stoneskin and ablative armor

Precise evocation (required 4 - No prereq) (2 ranks - 1 AP): (Passive) +1 DC to evocation spells

Intelligence/Charisma (required 4 - No prereq) (1 rank - 2 AP): (Passive) +1 Intelligence/Charisma

Tier Three:
Tier 3 (8 points required)

Daunting Roar (required 8 - Prereq: Draconic presence 1) (1 rank - 1 AP): (Active Cooldown: 2mins) Enemies within the AoE are subject to despair effect and will be paralyzed. Will save negates the effect (if save successful still shaken)

Dragon heritage (required 8 - No prereq) (3 ranks - 1 AP): (Passive) Choose a dragon color. +10% spell power with element associated with that dragon color

Piercing Spellcraft (required 8 - No prereq) (3 ranks - 1 AP): (Passive) +1 to spell penetration

Intelligence/Charisma (required 8 - No prereq) (1 rank - 2 AP): +1 Intelligence/Charisma

Tier Four:
Tier 4 (12 points required)

Energy burst (required 12 - Prereq: Go with a bang) (3 ranks - 1 AP): (Active Cooldown: 30 secs) Waves of [fire/cold/acid/electric] emanate from your body dealing 3d6 [fire/cold/acid/electric] damage per caster level

Secondary spell speciality (required 12 - Prereq: Draconic spell knowledge) (3 ranks - 1 AP): (Passive) Choose an energy type not opposed to your dragon heritage. +10% spell power and +1CL for spells of that element

[color] dragon spell knowledge (required 12 - Prereq: Dragon heritage) (3 ranks - 1 AP): (Passive) +1 caster level and maximum caster level on spells of your dragon element

Draconic spell augmentation (required 12 - Prereq: Draconic spell knowledge) (3 ranks - 1 AP): (Passive) Adds special effect to spells of your heritage:
 * [fire/cold/acid/electric] spells have a small chance to deal a blast of 3d6 extra light damage

Intelligence/Charisma (required 12 - No prereq) (1 rank - 2 AP): (Passive) +1 Intelligence/Charisma

Tier Five:
Tier 5 (16 points required)

Flyby attack (required 16 - Prereq: Dragon breath 1) (1 rank - 1 AP): (Active Cooldown: 1min) Executes an abundant step which passes through enemies and deals 2d6 [fire/cold/acid/electric] damage per caster level to any enemy struck during the attack. Each enemy is also knockdown unless it succeeds on a fortitude save.

[color] dragon breath (required 16 - Prereq: Draconic spell knowledge 1) (1 rank - 1 AP): (Active Cooldown: 1min) Cone that deals 5d6 [fire/cold/acid/electric] damage per caster level (reflex save for half). Can use 5 times per rest

Draconic breath augmentation (required 16 - Prereq: Dragon breath 1) (3 ranks - 1 AP): (Passive) Adds special effect to your breath.

Intelligence/Charisma (required 16 - No prereq) (1 rank - 2 AP): (Passive) +1 Intelligence/Charisma

Tier Six:
Tier 6 (20 points required)

Energy vortex (required 20 - Prereq: Energy Burst 1) (1 rank - 2 AP): (Active Cooldown: 2mins) Intense elemental energy swirl around you dealing damage to enemy in the AoE. Follows you and deal 1d6 [fire/cold/acid/electric] damage per caster level every 2 seconds for 16 seconds

Draconic hunger (required 20 - No prereq) (1 ranks - 2 AP): (Passive) When you kill an enemy there is a 10% chance you'll gain 15 temporary HP and 10 % chance you'll gain 15 temporary SP. If draconic fury is active, this chance is increased to 50%

Fearsome invulnerability (required 20 - No prereq) (1 rank - 2 AP): (Active Cooldown: 1sec) Each time damage an enemy with an evocation or conjuration spell while under the effect of draconic fury, gain 1 charge. When have 20 of these charges, can expend them to activate fearsome invulnerability. Triggers an intimidate effect when used, lasts for 30 seconds, and for its duration you have DR 100/-, resistance 200 to Fire/Cold/Electricity/Acid and HP regens at a very swift rate

Intelligence/Charisma (required 20 - No prereq) (1 rank - 2 AP): (Passive) +1 Intelligence/Charisma