Talk:DDO information project/Magic

Templates in templates
I really like the idea of marking the source of numbers as verified in DDO or as coming from PnP. However, templates don't seem to work inside of templates. Is there some kind of escape character I need to use or something? I ran into this because I want to double check all the damage values for weapons and ac values for armors. However, when I edit the entry for falchion, for instance, and try to change the value of the damage parameter to |damage=, it grunges everything. Is there any way around this? Dedridd 11:33, February 13, 2006 (PST)


 * Arg, I hope it can be done! Unfortunately, my huge templaten00bness makes me helpless -- Tihocan 12:41, February 13, 2006 (PST)


 * Any news on this? I just ran into the same problem today -- Tihocan 12:32, February 23, 2006 (EST)


 * Looks like it's time for Peer to play in the sandbox... 12:40, February 28, 2006 (EST)


 * Got it. When you have a verified or unverified number INSIDE a template, instead of use  12   - it's ugly code, I know, but it works. Same for PnP and class='unverified'.  13:00, February 28, 2006 (EST)


 * Great, thanks a lot! -- Tihocan 15:57, February 28, 2006 (EST)

Measuring distances
Suggestion to measure distances: measure the running time (normal speed, light load) from one point to another. Question: is it possible to do maths within templates? For instance if I write, meaning the distance corresponds to 3.5s of running, the template would convert it automatically into the estimated distance in feet. Tihocan 12:32, February 23, 2006 (EST)
 * That's something to add, yes, defiantly. Just OOC... hmmm time to play a bit in the sandbox, methinks! 03:15, February 24, 2006 (EST)
 * KK, played around a bit and wrote a simple explanation page. No time for anything more right now. http://en.enterwiki.ws/w/Help:Calc 03:24, February 24, 2006 (EST)
 * Great, thanks! Tihocan 09:02, February 24, 2006 (EST)
 * Just an idea. Maybe we can use the /location command to measure distances. It gives the coordinates of your current postion. If you have two positions you could calculate the length of the vector between them. Should be at least worth a test.--Ziu 03:43, February 24, 2006 (EST)
 * Ah, that's a good idea! I didn't know this existed. Tihocan 09:02, February 24, 2006 (EST)

Cure light wounds
Nice job. The guessed formula is 1d6+2+1/level with a Wis 14 Cleric. I think it would be good go check, if the +2 bonus is a fixed value. The bonus from wisdon 14 is +2, there might be a dependency with the +2 bonus in the formula.

More probably though is, that they wanted to make the original spell with 1d8+1/level a bit more powerful. So they probably just exchanged the d8 for a d6 and added the difference (2) as a fixed value. This way they avoid the rolls which give just 2 or 3 hitpoints. It's possible, that this is the same for the other cure spells (2d6+4+1/level instead of 2d8+1/level, 3d6+3+6+1/level instead of 3d8+1/level) etc. .--Ziu 03:11, February 28, 2006 (EST)


 * I see you got logged in again lol (-: 03:34, February 28, 2006 (EST)
 * Huh? *confused* ... I fear I don't understand ... :p


 * Yes, I also think it does not depend on wisdom. Will be easy to check as soon as I get a +1 Wis item ;) But I remember seeing data on the old ddo forums that was confirming this formula (and I doubt he had only 14 Wis, that's lower than usual for a cleric) Tihocan 09:52, February 28, 2006 (EST)