Assassin enhancements (history)

Overview
''The Assassin is the master of dealing quick, lethal blows. Assassins often function as spies, informants, killers for hire, or agents of vengeance. Their training in anatomy, stealth, poison, and the dark arts allows them to carry out missions of death with shocking, terrifying precision.''



Rogue Assassin I

 * Usage: Passive


 * Cost: 4 action points


 * Progression: 16 action points


 * Requires All of: Rogue Damage Boost II, Rogue Sneak Attack Training I, Rogue Sneak Attack Accuracy I, Improved Hide II, Improved Move Silently II, Rogue Subtle Backstabbing I


 * Available to Rogue class level 6


 * Grants a +1d6 sneak attack bonus to damage, a +2 bonus to Bluff, Hide, and Move Silently skills and Fortitude saves against poison. Also grants the ability to expend a use of Damage Boost to gain a large bonus to confirm critical hits, a bonus to hit while sneak attacking, and the chance to apply poison on sneak attacks for a short period of time.


 * This enhancement automatically grants the following:



Assassin's Focus: Soulshatter

 * Usage: Active
 * Cost: 0 action points


 * Activate this ability to gain a +2 to attack bonus while performing sneak attacks, a +20 bonus to confirm critical hits, and a 33% chance to inflict Soulshatter poison on sneak attacks for 60 seconds. Consumes a use of your Damage Boost ability. Soulshatter temporarily reduces spell resistance and Will saves.



Assassin's Focus: Icechill

 * Usage: Active


 * Cost: 0 action points


 * Activate this ability to gain a +2 to attack bonus while performing sneak attacks, a +20 bonus to confirm critical hits, and a 33% chance to inflict Icechill poison on sneak attacks for 60 seconds. Consumes a use of your Damage Boost ability. Icechill damages Dexterity and decreases speed for a short while.



Assassin's Focus: Thoughtburn

 * Usage: Active


 * Cost: 0 action points


 * Activate this ability to gain a +2 to attack bonus while performing sneak attacks, a +20 bonus to confirm critical hits, and a 33% chance to inflict Thoughtburn poison on sneak attacks for 60 seconds. Consumes a use of your Damage Boost ability. Thoughtburn is a mind affecting poison which damages Intelligence and prohibits spell casting for a short time.



Rogue Assassin II

 * Usage: Passive


 * Cost: 2 action points


 * Progression: 42 action points


 * Requires All of: Rogue Sneak Attack Training III, Rogue Sneak Attack Accuracy III, Rogue Assassin I


 * Available to Rogue class level 12


 * Grants an +1d6 sneak attack bonus to damage, +2 bonus to Bluff, Hide, and Move Silently skills and Fortitude saves against poison. Also grants the ability to make devestating melee attacks that can kill a living target instantly on a successful sneak attack made from stealth if the target fails a Fortitude save, DC 10 + Rogue Level + Int Modifier.


 * This enhancement automatically grants the following:



Assassinate

 * Usage: Active


 * Cost: 0 action points


 * Performs a melee attack that on a successful sneak attack can kill a living target instantly if the target fails a Fortitude save (DC 10 + Rogue Level + Int Modifier). Even on a successful save, the target takes 10d6 additional damage from the sneak attack. Can only be used while stealthed.



Rogue Assassin III

 * Usage: Passive


 * Cost: 2 Action Points


 * Progression: 66 action points


 * Requires All of: Rogue level 18, Rogue Assassin II, Rogue Sneak Attack Accuracy IV, Rogue Sneak Attack Training IV


 * Available to Rogue class level 18


 * Your lethality is unmatched in battle. Grants a +1d6 sneak attack bonus to damage, +2 bonus to Bluff, Hide, and Move Silently skills and Fortitude saves against poison. Also, any sneak attack that also counts as a vorpal strike (natural 20 followed by critical confirmation) that you make will kill most living targets with HP less than 1,000. For an enemy with more health, it does a mere 100 extra damage.