Spell Power

Spell power rating determines how much damage you deal with spells. In most cases, each point of spell power increase increases the base damage of your spell by 1%. Various effects can contribute to your spell power, all effects are added together.

Spell power was introduced in Update 14 and replaced previous spell damage amplification that involved addition and multiplication.

This concept applies only to spells that cause hit point damage and spells that heal hit points.

Sources of spell power
Class and racial enhancements
 * Everything fully stacks

Metamagic feats (spell power increases from metamagic feats stack)
 * Empower Healing Spell +75
 * Empower Spell +75
 * Maximize Spell +150

Standard magic items
 * Equipment bonus from items with enchantments like Potency or Combustion. The item enchantment name corresponds to the type of spells the spell power applies to. The equipment bonus on randomly generated loot increases on higher level equipment. (See Thaumaturgy for an overview table.)
 * Implement bonus from caster weapons (equal to 3 * enhancement bonus of the weapon)
 * Effects that increase the enhancement bonus also increase the implement bonus, e.g. Artificer Enchant Weapons or Druid Magic Fang.
 * Alchemical bonus from clickies and potions, e.g. Inferno. The item enchantment name corresponds to the type of spells the spell power applies to.

Rare / unique magic effects
 * Artifact bonus from Draconic Mind set bonus
 * Insight bonus from or
 * Psionic bonus from, , or Planar Conflux set bonus

Epic Destiny bonuses (e.g. Dragon Heritage), usually stacking with everything else

Skill bonuses
 * Heal increases your Positive and Negative spell power
 * Perform increases your Sonic spell power
 * Repair increases your Repair and Rust spell power
 * Spellcraft affects everything else

Exceptions
Some spells receive limited (usually half) benefit from spell power:
 * Heal: 50%
 * Mass Heal: 50%
 * Necrotic Touch (Pale Master): 50%
 * Necrotic Bolt (Pale Master): 50%
 * Necrotic Blast (Pale Master): 50%
 * Arcane Bolt (Archmage) and Arcane Blast (Archmage): 50% Unnerfed in U29
 * Summon Archon (Favored Soul): 50%
 * All Runearm Shots: Between 50% and 80%
 * Reconstruct will be added to this list with Update 15

Heal and Mass Heal spells still receive full benefit from the Empower Healing Spell feat.