Category:Bard spells

Please note that, unless stated otherwise, all numerical spell effects are taken from their PnP counterpart, and may have been altered in DDO.

Level 1

 * Cause Fear: The enemy becomes frightened: one creature of 5 HD or less flees for 1d4 rounds.
 * Cure Light Wounds: Positive energy is channeled to heal light wounds on the target or to damage undead. Cures 1d8 damage +1/level (max +5).
 * Charm Person: This spell charms an enemy humanoid which will fight as a trusted friend and ally.
 * Detect Secret Doors: Casting this spell will aid the caster in revealing secret and hidden doors within 60 ft.
 * Expeditious Retreat: Increases the casters base run speed by 30 ft.
 * Grease: This spell covers the ground with a 10-ft. square layer of slippery grease, forcing targets to make a reflex save or fall.
 * Hypnotism: The casters gestures and droning fascinates 2d4 HD nearby enemies, causing them to stop and stare blankly.
 * Otto’s Resistible Dance: Enemies feel an undeniable urge to dance and begin doing so, complete with foot shuffling and tapping. The spell makes it impossible for the enemy to do anything other than caper and prance in place.
 * Remove Fear: Instills courage in an ally, granting a 4+1/four levels morale bonus against fear effects. The spell counters and dispels Cause Fear.
 * Sleep: Induces a magical slumber to come upon 4 HD enemies, rendering them helpless until attacked. The spell is ineffective against undead or constructs.
 * Summon Monster I: This spell summons a celestial dog to aid the caster in battle for a brief time.

Level 2

 * Cat’s Grace: An ally gains +4 to Dexterity for 1 min./level.
 * Cure Moderate Wounds: Positive energy is channeled to heal moderate wounds on the target or to damage undead. Cures 2d8 damage +1/level (max +10).
 * Daze Monster: Clouds the mind of an enemy of 6 HD or less so that it takes no action.
 * Eagle’s Splendor: An ally gains +4 to Cha for 1 min./level.
 * Fox’s Cunning: An ally gains +4 Int for 1 min./level.
 * Glitterdust: A cloud of golden particles covers everything in the area causing targets to become blinded and outlining invisible creatures (-40 to hide checks).
 * Heroism: Heroism imbues a single ally with great bravery and morale in battle. The ally gains a +2 bonus on attacks, saves and skill checks.
 * Hold Person: The enemy humanoid becomes paralyzed and freezes in place. It is aware, but can take no actions for 1 round/level.
 * Hypnotic Pattern: A twisting pattern of subtle shifting colors weaves through the air, fascinating 2d4+caster level (max 10) HD targets within it.
 * Invisibility:The recipient of the spell becomes invisible for 1 min./level, vanishing from sight including darkvision. Attacking a target removes this effect.
 * Rage: Subjects gains +2 bonus to Str and Con, +1 on Will saves, and a -2 penalty to AC.
 * Scare: Casts Cause fear on multiple targets of less than 6 HD.
 * Sound Burst: Blasts an area with a tremendous cacophony, dealing 1d8 sonic damage and potentially stunning enemies within the area of effect.
 * Suggestion: Influences the actions of an enemy, allowing the caster to suggest it to fight on the casters behalf.
 * Summon Monster II: Summons a fiendish scorpion to aid the caster in battle for a brief time.

Level 3

 * Charm Monster: An enemy monster is charmed and will fight as a trusted friend and ally.
 * Crushing Despair: An invisible cone of despair gives the targets -2 penalties to attack, saving throws, ability checks, skill checks and weapon damage.
 * Cure Serious Wounds: Positive energy is channeled to heal serious wounds on the target or to damage undead. Cures 3d8 damage +1/level (max +15).
 * Deep Slumber: Induces a magical slumber to come upon 10 HD of targets, rendering them helpless until attacked. The spell is ineffective against undead and constructs.
 * Dispel Magic: Removes ongoing spells that have been cast on a target.