Water Breathing

{{Infobox-spell
 * name          = Water Breathing
 * level         = 3
 * icon		= WaterBreathing.png
 * school		= Transmutation
 * type1		= Water
 * type2		=
 * type3		=
 * type4		=
 * cleric		= 3
 * druid		= 3
 * favored soul	= 3
 * sor n wiz	= 3
 * warlock       = 2
 * cost		= 20
 * components	= {{V}}, {{S}}, {{M}}, {{F}}
 * metamagic	= {{Enlarge}}, {{Eschew}}, {{Extend}}, {{Quicken}}
 * range		= Standard AOE
 * target		= Friend, Self
 * duration	= 60 seconds + 6 seconds per caster level (no maximum)
 * save		= None
 * sr		= No
 * cooldown	= 3 seconds (Wiz/Clr/Fvs/Drd), 2 seconds (Sor)
 * description	= Grants the ability to breathe water to you and your allies.
 * notes         = Notes:
 * This spell does not prevent targets from breathing air.
 * It is not recommended for spellcaster classes to select this as a Spell option, particularly a spellslot-starved Warlock. The consumable options like the Potions are easy to obtain, easy to afford, and if the effect runs out while you are still underwater you won't be able to re-cast the spell while underwater, but you can still drink another Potion to renew it in that situation. Alternatively, while a bit more difficult to obtain, an item with permanent Water Breathing will prevent you from having to recast the spell at all.
 * Similarly, using a Scroll or Wand is generally an inferior solution to a Potion or item, as neither can be activated underwater if the initial effect runs out.
 * If you are playing as a Warforged or that has some method of becoming Undead (Pale Master Wizard or Dark Apostate), you can safely disregard this spell entirely, as Constructs and Undead do not need to breathe.

Potions

 * Monster Hunter  in Hall of Heroes - 35 Mysterious Remnants

NPC casters

 * Annabelle d'Jorasco, from House Jorasco favor
 * Moghar Hornbane, in Three-Barrel Cove

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