The Miller's Debt

''There is an oft-repeated joke in the Harbor: 'What's the difference between a thief and a Coin Lord? The thief picks your pocket from behind.' '' {{Quest
 * name=The Miller's Debt
 * level=2
 * duration=Short
 * solo = 273
 * normal = N/A
 * hard = N/A
 * elite = N/A
 * loc=Miller Tarrigan's House
 * npc=Berrigan Enge
 * zone=The Harbor
 * patron=The Coin Lords
 * favor=2 (solo only)
 * mappic=M_miller's_debt.png
 * maplegend=yes
 * loadingpic= L The Miller's Debt.jpg
 * free=yes
 * overview=Berrigan Enge told you about a miller who has failed to pay his taxes to the Coin Lords for two years, and who must now forfeit the goods he offered the Coin Lords as a security on his debt. Search the miller's house in Aspirant's Square for the goods he owes the Coin Lords.
 * obj=
 * Find the Miller
 * Speak with the Miller
 * Collect the goods
 * (Optional) Destroy Ironspike! (5 percent of base XP)
 * expect=
 * Trap (fixed)
 * traps=Trap DCs
 * Sonic trap amongst the boxes if you take the eastern passage. (No XP for disabling.)
 * misc=
 * The sonic trap is easily avoidable by taking the western passage.
 * There are two chests in the final room, one containing loot and the other containing the Miller's Goods.

Trivia
External Links: Monster Information Named Monsters: }}
 * This is a original DDO Release quest. It pre-dates solo difficulty and originally featured all 3 standard difficulties, and as such some older players actually have this completed on elite in their compendium. However having it on elite grants the same favor as solo difficulty so it's not veteran advantage.
 * chest=2
 * 1 optional chest for killing Ironspike (Iron Defender, found in the end room)
 * 1 chest containing the miller's goods for the Coin Lords
 * collectable=Two
 * Rubble in the second to last room.
 * Mushroom in the last room.
 * Lost Quest Guide
 * Spyderwolf's Youtube Video Quest Walkthrough
 * npcreward=20 gold
 * monsters=
 * Iron Defenders (Four of them) (CR 0.5)
 * Ironspike - Orange-named Iron Defender. Always spawns in the final room after you talk to the miller. (CR 2)