Hireling

Hirelings are NPC adventurers that can aid you in quests, particularly when you can't find player characters online to help you, or when you want to have greater control in tasks within an adventure.

Vendors sell contracts for various levels and classes of hireling at key spots around Stormreach.

Hirelings are summoned by double-clicking his contract once you're in a dungeon or wilderness adventure area.

Types and classes of hirelings
There are two types of hirelings.
 * Vendor Hirelings are, as the unofficial name suggests, bought from vendors in various locations.
 * Vendor hirelings can only be summoned near the zone's entry point.
 * You can only summon one vendor hireling at a time.
 * You can only summon vendor hirelings of your character level or lower.
 * Gold Seal Hirelings can be bought with Turbine Points. Gold Seal contracts, and the hirelings they summon, differ from normal ones in these ways:
 * Gold Seal Hirelings can be summoned anywhere in a dungeon or zone, not just near the entrance.
 * You can summon as many Gold Seal Hirelings as there is room for in the party, including vendor hirelings.
 * Starting in Update 11, you can summon Gold Seal Hirelings up to 2 levels higher than your character.

Hirelings vary in race and class. They aren't available in multiclassed versions.

Rogue hirelings were added in December, 2010. These are Gold Seal versions only, which can be purchased through the DDO Store.

Artificer, Monk, and Ranger hirelings are not currently available.

Summoning restrictions
Hirelings can't be summoned:
 * If you are in a public area
 * If the party is full (with player characters or other hirelings), as you can't make a party larger than six players.
 * By a character with a lower level than the hireling's level.
 * With U12, Gold Seal hirelings can be used by a player two levels lower.
 * If you're playing on Solo difficulty
 * If any player in the party already has an active hireling present with the same name (exception: Onyx Panther)
 * As part of a raid party

Hirelings can be summoned while underwater (entrance of Let Sleeping Dust Lie, for example).

Contracts
Contracts purchased from Vendors are Bound to Account. It may be wise to have a toon with a high Haggle to purchase these contracts and drop them in the joint account bank.

Contracts vanish after you return to a public instance once 60 minutes of play time with the hireling has elapsed. As of Update 8, the timers on hirelings pause when in a public area (where they cannot be summoned).

Nothing happens to the hireling himself if he's still active in a quest when his contract expires; he keeps serving you until you dismiss him or return to town. Contract expiration timers don't count down while you're logged out or in public areas, and a contract that's never been used lasts indefinitely.

You can summon a hireling any number of times while you still have his contract, though you must wait at least five minutes between uses. Contracts are Bound to Character and cannot be sold or traded to any other character.

You can dismiss a hireling by clicking his name in the party list, then right-clicking and choosing "Dismiss" from the pull-down menu. You may dismiss your hireling at any time; however, even if you are a party leader, you cannot dismiss another player's hireling.

You can buy Hireling Folders in various sizes to hold several unused contracts, saving inventory space. Hireling contract folders are available only from the DDO Store, and, like contracts themselves, are Bound to Character once purchased.

Hireling hotbar

 * [[Image:hireling_toolbar.png]]

1. Stay/Follow switch. Controls whether your hireling follows you or stays in one spot. Press to switch between modes.

2. Call Hireling. Tells your hireling to come to you. Automatically switches the hireling to "Follow" mode as well. If he's too far away or there is terrain that he can't navigate between you, he'll teleport directly to you.

3. Aggressive Mode. Your hireling will freely engage enemies and use his abilities as he sees fit.

4. Defensive Mode. Your hireling will freely use buffs and healing on himself and on you, but will only attack enemies that attack him or you first.

5. Passive Mode. Your hireling will take no actions whatsoever unless you explicitly command it.

6. Interact With Your Target. Your hireling's actions and this icon's appearance depend on your target. (Right-click things to target them, or cycle through possible targets with the Tab and Q keys.)
 * If your target is an enemy, the hireling attacks it. Icon switches to a blue sword.
 * If your target is an object (switch, shrine, etc.), the hireling uses or breaks it. Icon switches to white gears.
 * If your target is a teammate, the hireling defends him or her. Icon switches to a blue shield.

7-10. Hireling-specific actions. Manually orders your hireling to use one of his skills, spells, or abilities on your current target. The icons and abilities are different for every hireling.

As of Update 8, some hirelings will use standard common spells for that class, even if they aren't shown on the toolbar. A notable example: Cleric hirelings now remove curses, poison and disease, often without prompting.

Buffing, death, and personalities

 * Hirelings are subject to most of the same game mechanics as player characters, including buffs, debuffs, healing, and saving throws. Spell-casting hirelings even have limited spell points (unlike enemy spell-casters). Hirelings often come with an allotment of healing potions and/or mnemonic (spell-point or "mana") potions they will use on their own to replenish themselves, but they haven't many to use during a quest.


 * With Update 8, hirelings "speak" more, showing comments during common activities such as opening chests or when low on health.


 * To resurrect a dead hireling, lead his ghost to a resurrection shrine. As with player characters, you may need to pick up his soul stone closer to the shrine. Target the shrine and use the Interact command on the hireling's toolbar. You may need to lead the ghost very close to the shrine, click the button multiple times, or both--hirelings often get hung up on the furniture and rubble commonly found around shrines. As with players, you can also use Resurrection and Raise Dead spells on them.


 * If you die but your hireling survives, you can tell him to pick up your soul stone. He'll follow your ghost closely enough to let you roam anywhere. He can even open shrine room doors for you.


 * Hirelings don't swim or use portals, although they often use ladders. Use the Call Hireling button once you're on the other side to get them across.


 * You can give a hireling manual orders no matter what mode he's in. He'll go back to that mode's behavior once he's done.


 * Different hirelings don't only have different abilities. They also have different behaviors, even when in the same mode. Some are more aggressive than others, or follow you more closely, or may even go after barrels before attacking enemies.

Resetting quests using hirelings
You can use a hireling to make a quest map reset faster.


 * Leave the map you want to reset.
 * Enter some other quest/wilderness where hirelings are allowed.
 * Summon the hireling.
 * Go back to town. (and hireling leaves your party automatically)

Your original map should now be reset since your party composition changed while you were outside it.

Hireling vendors

 * Kor 1: Jevan Solidus in Korthos Village sells level 1 hireling contracts
 * Harb 1-3: Groodug Meathands in the Harbor sells level 1 to 3 hireling contracts
 * Mark 4-20: Hireling Vendors near the Pawn Brokers in the Marketplace:
 * 4-6: Draithon Aurelius sells level 4 to 6 hireling contracts
 * 7-10: Kaeless sells level 7 to 10 hireling contracts
 * 11-13: Dibber Malone sells level 11 to 13 hireling contracts
 * 14-16: Crimson Annja sells level 14 to 16 hireling contracts
 * 17-20: Skirvir Stormedge sells level 17 to 20 hireling contracts
 * Giant 11-13: Raissa Gnomeslayer in Gianthold sells level 11 to 13 hireling contracts
 * Meri 14-16: Kyrian Flamewarden in Meridia sells level 14 to 16 hireling contracts
 * Amr 17-20: Yett the Taskmaster in Amrath sells level 17 to 20 hireling contracts
 * IQ 17-20: Zebidiah Truefoot in the Inspired Quarter sells level 17 to 20 hireling contracts


 * G 1-20: Guild Arcane/Divine/Melee Hireling Contract Vendors in House Kundarak:
 * Casamir Vindberg sells melee hireling contracts to members of guilds of level 12 or higher.
 * Azalia Verne sells arcane hireling contracts to members of guilds of level 14 or higher.
 * Petrina Alsorn sells divine hireling contracts to members of guilds of level 16 or higher.

And all hirelings, including some not available anywhere else in the game, are available for Turbine Points in the DDO Store.

List of hirelings
The complete list of hireling feats, skills, and spells (castable and castable on command) can be viewed on their compendium page. http://compendium.ddo.com/wiki/Category:Hirelings


 * See also list of Hirelings that can Repair Warforged