Favored Soul enhancements (history)

Level 2

 * Favored Soul Charisma I
 * Benefit: Grants a +1 increase to your Charisma score.
 * Cost: 2 action points
 * Spent: 2 action points
 * Favored Soul Improved Empowering I
 * Benefit: Using the Empower Spell feat costs you 2 fewer spell points.
 * Cost: 2 action points
 * Spent: 2 action points
 * Requires All Of: Empower Spell
 * Favored Soul Wand and Scroll Mastery I
 * Benefit: Grants a 25% increase to the effectiveness of your wands, scrolls, and other items that cast spells.
 * Cost: 1 action point
 * Spent: 3 action points

Level 3

 * Favored Soul Prayer of Life I
 * Benefit: Grants a 3% chance for your healing and negative energy spells to generate a critical result for 1.5 times the normal healing or damage amount. (Base spell critical chance is 0% and base critical damage multiplier is 1.5.)
 * Cost: 1 action point
 * Spent: 7 action points
 * Favored Soul Prayer of Smiting I
 * Benefit: Grants a 3% chance for your light and alignment based (good, evil, lawful, and chaotic) spells to generate a critical hit for 1.5 times normal damage. (Base spell critical chance is 0% and base critical damage multiplier is 1.5.)
 * Cost: 1 action point
 * Spent: 7 action points

Level 4

 * Favored Soul Attack Boost II
 * Benefit: Activate this ability to receive a +3 bonus to attack for 20 seconds.
 * Cost: 2 action points
 * Spent: 10 action points
 * Requires All Of: Favored Soul Attack Boost I
 * Favored Soul Concentration II
 * Benefit: Grants an additional +1 bonus to your Concentration skill, bringing the total increase to 2.
 * Cost: 2 action points
 * Spent: 10 action points
 * Requires All Of: Favored Soul Concentration I
 * Favored Soul Damage Boost II
 * Benefit: Activate this ability to receive a +3 bonus to weapon damage for 20 seconds.
 * Cost: 2 action points
 * Spent: 10 action points
 * Requires All Of: Favored Soul Damage Boost I
 * Favored Soul Diplomacy II
 * Benefit: Grants an additional +1 bonus to your Diplomacy skill, bringing the total increase to 2.
 * Cost: 2 action points
 * Spent: 10 action points
 * Requires All Of: Favored Soul Diplomacy I
 * Favored Soul Heal II
 * Benefit: Grants an additional +1 bonus to your Heal skill, bringing the total increase to 2.
 * Cost: 2 action points
 * Spent: 10 action points
 * Requires All Of: Favored Soul Heal I
 * Favored Soul Jump II
 * Benefit: Grants an additional +1 bonus to your Jump skill, bringing the total increase to 2.
 * Cost: 2 action points
 * Spent: 10 action points
 * Requires All Of: Favored Soul Jump I
 * Favored Soul Life Magic II
 * Benefit: Grants an additional 10% increase to the effectiveness of your healing and negative energy spells, bringing the total increase to 20%.
 * Cost: 2 action points
 * Spent: 10 action points
 * Requires All Of: Favored Soul Life Magic I
 * Favored Soul Saves Boost II
 * Benefit: Activate this ability to receive a +3 bonus to saves for 20 seconds.
 * Cost: 2 action points
 * Spent: 10 action points
 * Requires All Of: Favored Soul Saves Boost I
 * Favored Soul Smiting II
 * Benefit: Grants an additional 10% increase to the effectiveness of your light and alignment based (good, evil, lawful, and chaotic) spells, bringing the total increase to 20%.
 * Cost: 2 action points
 * Spent: 10 action points
 * Requires All Of: Favored Soul Smiting I
 * Favored Soul Toughness II
 * Benefit: Grants you 10 additional hit points if you have the Toughness feat, bringing the total increase to 20 hit points.
 * Cost: 2 action points
 * Spent: 10 action points
 * Requires All Of: Thoughness, Favored Soul Toughness I
 * Favored Soul Wisdom I
 * Benefit: Grants a +1 increase to your Wisdom score.
 * Cost: 2 action points
 * Spent: 10 action points

Level 5

 * Favored Soul Energy of the Scion II
 * Benefit: Grants an additional 40 spell points, bringing your total increase to 70 points.
 * Cost: 2 action points
 * Spent: 14 action points
 * Requires All Of: Favored Soul Energy of the Scion I
 * Favored Soul Improved Spell Penetration I
 * Benefit: You add +1 to your level when attempting to overcome an enemy's spell resistance.
 * Cost: 2 action points
 * Spent: 14 action points
 * Favored Soul Prayer of Incredible Life I
 * Benefit: Your healing and negative energy spell critical multipliers are increased by an additional 0.25, bringing your base critical multiplier for these spells to 1.75.
 * Cost: 1 action point
 * Spent: 15 action points
 * Requires All Of: Favored Soul Prayer of Life I
 * Favored Soul Prayer of Incredible Smiting I
 * Benefit: Your light and alignment based (good, evil, lawful, and chaotic) spell critical multipliers are increased by an additional 0.25, bringing your base critical multiplier for these spells to 1.75.
 * Cost: 1 action point
 * Spent: 15 action points
 * Requires All Of: Favored Soul Prayer of Smiting I
 * Favored Soul Wand and Scroll Mastery II
 * Benefit: Grants an additional 10% increase to the effectiveness of your wands, scrolls, and other items that cast spells, bringing the total increase to 35%.
 * Cost: 2 action points
 * Spent: 14 action points
 * Requires All Of: Favored Soul Wand and Scroll Mastery I

Level 6

 * Bladesworn Transformation
 * Benefit: You are a devoted follower of the Lord of Blades, and your faith has been rewarded. Activate this ability to become a juggernaut of destruction for 24 seconds plus 6 seconds per favored soul level. While transformed, you have a +4 profane bonus to Strength, a +4 natural armor bonus to AC, a +4 profane bonus on damage rolls, a +10 enhancement bonus to Will saves against mind-affecting magic, and proficiency in all simple and martial weapons. Your base attack bonus is equal to your character level. You lose your spellcasting ability. You have immunity to critical hits and sneak attacks, but cannot be healed by healing spells.
 * Cost: 4 action points
 * Spent: 16 action points
 * Requires All Of: Favored by the Lord of Blades, Warforged Only
 * Favored Soul Charisma II
 * Benefit: Grants an additional +1 to your Charisma score.
 * Cost: 4 action points
 * Spent: 16 action points
 * Requires All Of: Favored Soul Charisma I
 * Favored Soul Improved Empowering II
 * Benefit: Using the Empower Spell feat costs you 4 fewer spell points.
 * Cost: 4 action points
 * Spent: 16 action points
 * Requires All Of: Favored Soul Improved Empowering I
 * Silver Flame Exorcism
 * Benefit: You are a devoted follower of the Silver Flame, and your faith has been rewarded. Activate this ability to attempt to exorcise an extraplanar creature, which is entirely consumed in holy fire on a failed Will save or savagely burned by the light of the Silver Flame. A successful Fortitude save reduces the damage to half. The Save DC for this ability is 10 + Favored Soul Level + Charisma Modifier.
 * Cost: 4 action points
 * Spent: 16 action points
 * Requires All Of: Favored by the Silver Flame
 * Undying Call
 * Benefit: You are a devoted follower of the Undying Court, and your faith has been rewarded. Activate this ability to lead a dead ally's spirit back to this world, acting as a True Resurrection on high elven spirits or a Raise Dead for others.
 * Cost: 4 action points
 * Spent: 16 action points
 * Requires All Of: Favored by the Undying Court, Elf Only
 * Unyielding Sovereignty
 * Benefit: You are a devoted follower of the Sovereign Host, and your faith has been rewarded. Activate this ability to fully heal hit point damage done to a targetted ally, remove ability damage, death penalty effects, negative levels, and the conditions blinded, confused, dazed, dazzled, deafened, diseased, exhausted, fatigued, feebleminded, insanity, nauseated, poisoned and stunned.
 * Cost: 4 action points
 * Spent: 16 action points
 * Requires All Of: Favored by the Sovereign Host
 * Vulkoor's Avatar
 * Benefit: You are a devoted follower of Vulkoor the Hunter, and your faith has been rewarded. Activate this ability to ask Vulkoor to send one of his servants to destroy your enemies.
 * Cost: 4 action points
 * Spent: 16 action points
 * Requires All Of: Favored by Vulkoor, Drow Elf Only

Level 7

 * Favored Soul Attack Boost III
 * Benefit: Activate this ability to receive a +4 bonus to attack for 20 seconds.
 * Cost: 3 action points
 * Spent: 21 action points
 * Requires All Of: Favored Soul Attack Boost II
 * Favored Soul Damage Boost III
 * Benefit: Activate this ability to receive a +4 bonus to weapon damage for 20 seconds.
 * Cost: 3 action points
 * Spent: 21 action points
 * Requires All Of: Favored Soul Damage Boost II
 * Favored Soul Life Magic III
 * Benefit: Grants an additional 10% increase to the effectiveness of your healing and negative energy spells, bringing the total increase to 30%.
 * Cost: 3 action points
 * Spent: 21 action points
 * Requires All Of: Favored Soul Life Magic II
 * Favored Soul Prayer of Life II
 * Benefit: Grants a 6% chance for your healing and negative energy spells to generate a critical result for 1.5 times the normal healing or damage amount.
 * Cost: 2 action points
 * Spent: 22 action points
 * Requires All Of: Favored Soul Prayer of Life I
 * Favored Soul Prayer of Smiting II
 * Benefit: Grants a 6% chance for your light and alignment based (good, evil, lawful, and chaotic) spells to generate a critical hit for 1.5 times normal damage.
 * Cost: 2 action points
 * Spent: 22 action points
 * Requires All Of: Favored Soul Prayer of Smiting I
 * Favored Soul Saves Boost III
 * Benefit: Activate this ability to receive a +4 bonus to saves for 20 seconds.
 * Cost: 3 action points
 * Spent: 21 action points
 * Requires All Of: Favored Soul Saves Boost II
 * Favored Soul Smiting III
 * Benefit: Grants an additional 10% increase to the effectiveness of your light and alignment based (good, evil, lawful, and chaotic) spells, bringing the total increase to 30%.
 * Cost: 3 action points
 * Spent: 21 action points
 * Requires All Of: Favored Soul Smiting II
 * Favored Soul Toughness III
 * Benefit: Grants you 10 additional hit points if you have the Toughness feat, bringing the total increase to 30 hit points.
 * Cost: 3 action points
 * Spent: 21 action points
 * Requires All Of: Toughness, Favored Soul Toughness II

Level 8

 * Favored Soul Concentration III
 * Benefit: Grants an additional +1 bonus to your Concentration skill, bringing the total increase to 3.
 * Cost: 3 action points
 * Spent: 25 action points
 * Requires All Of: Favored Soul Concentration II
 * Favored Soul Diplomacy III
 * Benefit: Grants an additional +1 bonus to your Diplomacy skill, bringing the total increase to 3.
 * Cost: 3 action points
 * Spent: 25 action points
 * Requires All Of: Favored Soul Diplomacy II
 * Favored Soul Heal III
 * Benefit: Grants an additional +1 bonus to your Heal skill, bringing the total increase to 3.
 * Cost: 3 action points
 * Spent: 25 action points
 * Requires All Of: Favored Soul Heal II
 * Favored Soul Jump III
 * Benefit: Grants an additional +1 bonus to your Jump skill, bringing the total increase to 3.
 * Cost: 3 action points
 * Spent: 25 action points
 * Requires All Of: Favored Soul Jump II
 * Favored Soul Wand and Scroll Mastery III
 * Benefit: Grants an additional 10% increase to the effectiveness of your wands, scrolls, and other items that cast spells, bringing the total increase to 45%.
 * Cost: 3 action points
 * Spent: 25 action points
 * Requires All Of: Favored Soul Wand and Scroll Mastery II
 * Favored Soul Wisdom II
 * Benefit: Grants an additional +1 to your Wisdom score.
 * Cost: 4 action points
 * Spent: 24 action points
 * Requires All Of: Favored Soul Wisdom I

Level 9

 * Favored Soul Energy of the Scion III
 * Benefit: Grants an additional 40 spell points, bringing your total increase to 110 points.
 * Cost: 3 action points
 * Spent: 29 action points
 * Requires All Of: Favored Soul Energy of the Scion II
 * Favored Soul Improved Spell Penetration II
 * Benefit: You add +2 to your level when attempting to overcome an enemy's SR.
 * Cost: 4 action points
 * Spent: 28 action points
 * Requires All Of: Favored Soul Improved Spell Penetration I
 * Favored Soul Prayer of Incredible Life II
 * Benefit: Your healing and negative energy spell critical multipliers are increased by an additional 0.25, bringing your base critical multiplier for these spells to 2.00.
 * Cost: 2 action points
 * Spent: 30 action points
 * Requires All Of: Favored Soul Prayer of Incredible Life I
 * Favored Soul Prayer of Incredible Smiting II
 * Benefit: Your light and alignment based (good, evil, lawful, and chaotic) spell critical multipliers are increased by an additional 0.25, bringing your base critical multiplier for these spells to 2.00.
 * Cost: 2 action points
 * Spent: 30 action points
 * Requires All Of: Favored Soul Prayer of Incredible Smiting I

Level 10

 * Favored Soul Attack Boost IV
 * Benefit: Activate this ability to receive a +5 bonus to attack for 20 seconds.
 * Cost: 4 action points
 * Spent: 32 action points
 * Requires All Of: Favored Soul Attack Boost III
 * Favored Soul Charisma III
 * Benefit: Grants an additional +1 to your Charisma score.
 * Cost: 6 action points
 * Spent: 30 action points
 * Requires All Of: Favored Soul Charisma II
 * Favored Soul Damage Boost IV
 * Benefit: Activate this ability to receive a +5 bonus to weapon damage for 20 seconds.
 * Cost: 4 action points
 * Spent: 32 action points
 * Requires All Of: Favored Soul Damage Boost III
 * Favored Soul Improved Empowering III
 * Benefit: Using the Empower Spell feat costs you 6 fewer spell points.
 * Cost: 6 action points
 * Spent: 30 action points
 * Requires All Of: Favored Soul Improved Empowering II
 * Favored Soul Life Magic IV
 * Benefit: Grants an additional 10% increase to the effectiveness of your healing and negative energy spells, bringing the total increase to 40%.
 * Cost: 4 action points
 * Spent: 32 action points
 * Requires All Of: Favored Soul Life Magic III
 * Favored Soul Saves Boost IV
 * Benefit: Activate this ability to receive a +5 bonus to saves for 20 seconds.
 * Cost: 4 action points
 * Spent: 32 action points
 * Requires All Of: Favored Soul Saves Boost III
 * Favored Soul Smiting IV
 * Benefit: Grants an additional 10% increase to the effectiveness of your light and alignment based (good, evil, lawful, and chaotic) spells, bringing the total increase to 40%.
 * Cost: 4 action points
 * Spent: 32 action points
 * Requires All Of: Favored Soul Smiting III
 * Favored Soul Toughness IV
 * Benefit: Grants you 10 additional hit points if you have the Toughness feat, bringing the total increase to 40 hit points.
 * Cost: 4 action points
 * Spent: 32 action points
 * Requires All Of: Toughness, Favored Soul Toughness III