Item:Hand of the Tombs

{{Named item|Rune Arm
 * name           = Hand of the Tombs
 * reqtrait       = Artificer Rune Arm Use
 * minlevel       = 9
 * durability     = 135
 * material       = Gem
 * hardness       = 15
 * quest          = The Chamber of Raiyum
 * chest          = Treasure Chamber
 * basevalue      = 4,725pp
 * weight         = 0.25 lbs
 * bind           = {{bind|btc|boe}}
 * spell          = Exploding Fire Shot
 * target         = Foe, Directional, Breakable
 * school         = Evocation
 * sr             = no
 * spell desc     = Fires an explosive ball of flame that damage your enemies. Opponents struck by the fireball receive a Reflex save for half damage.
 * max charge     = 3
 * imbue          = Fire II
 * imbue die      = 2d4
 * imbue dmg      = fire
 * enhancements   =
 * Exploding Fire Shot
 * {{Popup|Disrupting Weapons|Disrupting Weapons: While wearing this item, your melee and ranged weapons gain Vorpal Effect: On an attack roll of 20 which is confirmed as a critical hit this weapon will completely destroy an undead. Powerful undead may resist the vorpal effect until sufficiently damaged.|long=yes}}
 * {{Elemental Resistance|Fire|5|Insight}}
 * epic           = no
 * crafting       = Cannith Crafting
 * craftingupgrade =
 * craftingnotes  =
 * pic            = Exploding Fire Shot icon.png
 * picdesc        = Hand of the Tombs.png
 * description    = Some call this rune arm 'the Mummy's Bane'.
 * tips           = This is one of the few rune arms in game that does not bind on acquire.

Disjuncted and Crafting Ready
}} Disrupting Weapons items