Monk

Class Summary
Alignment: Lawful good, Lawful neutral

Hit die: d8

Class Skills

 * Skill points at 1st level: (4 + Intelligence modifier) x4


 * Skill points at each additional level: 4 + Intelligence modifier




 * [[Image:Skill_balance.png‎|25px]]
 * Balance (Dex)
 * [[Image:Skill_concentration.png‎|25px]]
 * Concentration (Con)
 * [[Image:Skill_diplomacy.png‎|25px]]
 * Diplomacy (Cha)
 * [[Image:Skill_hide.png‎|25px]]
 * Hide (Dex)
 * [[Image:Skill_jump.png‎|25px]]
 * Jump (Str)
 * [[Image:Skill_listen.png‎|25px]]
 * Listen (Wis)
 * [[Image:Skill_movesilently.png‎|25px]]
 * Move Silently (Dex)
 * [[Image:Skill_spot.png‎|25px]]
 * Spot (Wis)
 * [[Image:Skill_swim.png|25px]]
 * Swim (Str)
 * [[Image:Skill_tumble.png‎|25px]]
 * Tumble (Dex)
 * }
 * [[Image:Skill_spot.png‎|25px]]
 * Spot (Wis)
 * [[Image:Skill_swim.png|25px]]
 * Swim (Str)
 * [[Image:Skill_tumble.png‎|25px]]
 * Tumble (Dex)
 * }
 * Tumble (Dex)
 * }
 * }

Weapon and Armor Proficiencies:



 * [[Image:Feat_simpleweaponproficiency.png‎|25px]]
 * Simple weapons (Club, Dagger, Heavy Crossbow, Light Crossbow, Quarterstaff, Unarmed)
 * [[Image:Feat_martialweaponproficiency.png‎|25px]]
 * Martial weapons (Handaxe)
 * [[Image:Feat_exoticweaponproficiency.png‎|25px]]
 * Exotic weapons (Kama, Shuriken)
 * }
 * Exotic weapons (Kama, Shuriken)
 * }
 * }

Note: Monks become uncentered if they use any armor other than cloth (or any plating other than Composite, if Warforged) or if they equip any weapons other than kamas, a quarterstaff, or shurikens. With the right feats or enhancements, monks can remain centered using longswords (Whirling Steel Strike), shortswords (Ninja Spy enhancements), or longbows and shortbows (Zen Archery).

Paths

 * Shintao Monk
 * Ninja Spy
 * Henshin Mystic

Prestige Enhancements

 * Henshin Mystic
 * Ninja Spy
 * Shintao Monk

Ki
Ki is the mystical energy that powers a Monk's attacks or abilities.

Ki (pronounced "kee") works similarly to spell points but with notable exceptions.


 * Ki is a renewable but temporary resource, generated as a monk attacks enemies (or, in some cases, if the monk is struck).
 * Accumulated ki drains away from the monk. The more ki, the more rapid the drain.
 * Unlike spell points, where Elixirs can be found to recharge spell points, ki can be generated only through fighting or meditation.
 * Available ki is influenced by WIS but, unlike mages that use INT or CHA, ki is based on a skill, Concentration.

For more information, see the Ki article.

Being Centered
A Centered state of being is a critical component of the Monk class. The most obvious sign of being uncentered appears when a Monk fights awkwardly and slowly when unarmed. Uncentered monks lose their ability to use many of their special abilities, such as ki attacks, and cannot generate ki.

To be Centered, a Monk must:
 * wear only a robe, outfit, docent (Warforged only), or nothing in his armor slot
 * Warforged Monks must also have a body type no heavier than Composite Plating
 * not wear a shield
 * wield only kamas, shurikens, a quarterstaff, handwraps or special weapons such as Filthy Kukris
 * With the right Prestige Enhancements or feats, longswords (with the Whirling Steel Strike feat), shortswords (with Ninja Spy enhancements required), or longbows/shortbows (with the Zen Archery feat) can be used
 * not be encumbered (The Ray of Enfeeblement spell can weaken STR, leaving a monk uncentered)

For more, see the Centered article.

Philosophy
At level 3, a Monk must choose a martial arts philosophy path (not to be confused with character build Paths) that determines specific attacks or abilities: The Path of Inevitable Dominion or the Path of Harmonious Balance. Each philosophy gives you an optional set of enhancements that augment philosophies.