Haste

{{spelldescription
 * icon=Haste.png
 * type=Transmutation
 * level=Brd 3, Sor/Wiz 3
 * components=V, S, M (Licorice Root/Ball of Bat Guano and Sulfur)
 * metamagic=Enlarge, Eschew Materials, Extend, Quicken
 * range=Close (25 ft) (aka standard ddo AOE range)
 * target=Friend, Self
 * duration=1 round/level (Round= 6 seconds, Can be extended)
 * save=None
 * sr=No
 * cd=3 seconds
 * description=Quickens allies, causing them to attack 15% faster than normal. In addition the recipient gains a +1 enhancement bonus to attack rolls and a +1 dodge bonus to AC and Reflex saves.

Effect description when applied: You are quickened and move 40% faster than normal, have a 15% enhancement bonus to attack speed, and have a +1 enhancement bonus on attack rolls and a +1 dodge bonus to AC and Reflex saves. Dispels and counters Slow.

PnP Description (most of this translates directly to DDO): {{PnP|When making a full attack action, a hasted creature may make one extra attack with any weapon he is holding. The attack is made using the creature’s full base attack bonus, plus any modifiers appropriate to the situation. (This effect is not cumulative with similar effects, such as that provided by a weapon of speed, nor does it actually grant an extra action, so you can’t use it to cast a second spell or otherwise take an extra action in the round.) A hasted creature gains a +1 bonus on attack rolls and a +1 dodge bonus to AC and Reflex saves. Any condition that makes you lose your Dexterity bonus to Armor Class (if any) also makes you lose dodge bonuses. All of the hasted creature’s modes of movement (including land movement, burrow, climb, fly, and swim) increase by 30 feet, to a maximum of twice the subject’s normal speed using that form of movement. This increase counts as an enhancement bonus, and it affects the creature’s jumping distance as normal for increased speed. The attack speed increase is an enhancement bonus, so it will not stack with other enhancement bonuses (monk air stance) but will stack with bonuses of other types (rogue/fighter haste boost.)

Notes: Can only effect one creature per caster level. Generally this is not an issue in regular parties, however once you reach level 9/10/11 and do raids, you may need two castings to hasten all raid members. }}

Differs from Expeditious Retreat, which increases running speed by 25%, but not combat speed. Expeditious Retreat, however lasts some ten times longer, and uses half as much mana.

Differes from Shadow Walk, which increases running speed by 50%, but not combat speed. Shadow Walk, however lasts some ten times longer, uses 35 mana, but also makes you hard to hit.