Epic Crafting

In Update 1, old favorite items that originated in Sands of Menechtarun area can be upgraded into powerful Epic versions by collecting rare scrolls, seals, and shards. These Epic rewards can then be further customized with Augment Crystals, permanently adding new effects to your items.

Creating Epic Items
First you find a normal version of the item, then you collect three objects in epic dungeons to upgrade the item.

If, say, you want an epic Bloodstone, you'll need to get a Bloodstone, kill epic monsters to get a Scroll of the Bloodstone (or buy one on the auction house), and loot chests for a Seal of the Bloodstone and a Shard of the Bloodstone. Once you have all of those, you can upgrade your Bloodstone to the epic version of the item. Permanent damage taken on the original item is repaired in this process.

Scrolls drop from mobs, similar to some of collectables, and can be freely traded. Seals are from chests and Shards are only from quest/raid end chests. These are bound to account (though can be traded normally in the chest). All of them stack and count as "Ingredients".

Epic items created are all minimum level 20, bound to character.

Follow these links for the list of known epic items:

Augment Slots and Augment Crystals
Most items have only one augment slot. Two handed weapons often have two. Extremely powerful items might have none.

In general, red is for weapons, blue is for sets of armor, and yellow is for accessories. There are also green, purple (violet), and orange augment slots - these allow your choice of the two colors that make up that color. (A green augment slot would permit either a blue or yellow augment crystal.)

Colorless crystals can go into any color slot.

Currently, even after these modifications are done, you can clear up your slot(s) by spending 3 Dungeon Tokens to do it again.

Augment Crystal Properties
Epic dungeons and raids award special tokens, at the end of quest, that can be traded for Augment Crystals (or for True Reincarnation Tokens). See Misty in the Tower of The Twelve to turn them in. Tokens are Bound to Account.

Colorless Augment Crystal

 * 20 Epic Dungeon Tokens
 * +6 Stat
 * 25 Epic Dungeon Tokens and 5 Epic Raid Tokens
 * +1 Exceptional Stat

Red Augment Crystal

 * 20 Epic Dungeon Tokens
 * Adds one of these damage types to your weapon
 * Adamantine
 * Silver
 * Cold Iron - currently broken, Misty gives Silver Crystal instead for this choice
 * Byeshk
 * Crystal (new type, Riedran Crystal, weapons that will be useful against psionic types like the Quori)
 * 30 Epic Dungeon Tokens
 * Adds one of these damage types to your weapon
 * Good
 * Evil
 * Lawful
 * Chaotic
 * 15 Epic Raid Tokens
 * +7 Enhancement Bonus

Blue Augment Crystal

 * 30 Epic Dungeon Tokens
 * -15% ASF (Arcane Spell Failure)
 * Toughness (20 HP, similar to Minos Legens, doesn't stack with Minos Legens, doesn't open enhancements)
 * +2 Good Luck (skills and saves)
 * +2 Maximum Dexterity Bonus: (This is a +2 to your max. dex. bonus for AC.)
 * +4 Natural Armor Bonus
 * 15 Epic Raid Tokens
 * +7 Enhancement Bonus
 * +7 Enhancement Bonus

Yellow Augment Crystal

 * 30 Epic Dungeon Tokens
 * Spell Focus:
 * Proof Against Poison
 * Blindness Immunity
 * Disease Immunity
 * Fear Immunity
 * Underwater Action
 * Feather Falling