Teleport

=Teleport spell= {{Infobox-spell
 * icon		= Teleport.png
 * school		= Conjuration
 * type1		= Teleportation
 * type2		=
 * type3		=
 * type4		=
 * artificer	=
 * bard		=
 * cleric		=
 * druid		=
 * favored soul	=
 * paladin	=
 * ranger		=
 * sor n wiz	= 5
 * warlock	= 4
 * cost		=
 * components	= {{V}}
 * metamagic	= {{Quicken}}
 * range		= Personal
 * target		= Self
 * duration	= Instantaneous
 * save		= None
 * sr		= No
 * cooldown	= 10 seconds
 * description	= Lets you pick from several destinations (Most public areas in Stormreach, plus The Portable Hole, an area only accessible with Teleportation spells), and instantly transports you there with a 3% failure rate.

Teleport is also available from the Greater Dragonmark of Passage as a spell-like ability for Human characters. (Includes all destinations).

This spell is also available as a clicky on the Royal Guard Mask, and from the Rod of Teleport.

Failure
If this spell fails, you appear hundreds of feet in the air above the Marketplace. The Dungeon Master will comment:


 * Magic is a curious thing; full of hope and promise one minute, then everything goes .

The fall from the highest point will do close to 100 damage, though a score in the Tumble skill can reduce that some. There is enough time to allow you to cast the Feather Fall spell or to cast Teleport again to break the fall.

Teleport destinations:

 * Fare Trades shop in House Deneith ward
 * House of Wizardry shop in the House Jorasco ward
 * Kundarak Bank in House Kundarak ward
 * The Marketplace
 * House Phiarlan ward, by the Auction House
 * The Portable Hole
 * Meridia - Requires completing the Quest by the same name, which can be started in the portal room in the tower of the Twelve.
 * The Twelve
 * The Harbor - Next to the entrance to the Inspired Quarter
 * The Crafting Hall located in the House Cannith Enclave
 * Lower Necropolis
 * The Gatekeepers' Grove

Wizard Spell inscription : Requires Level 5 Inscription Materials.

Scrolls
}}

Clickies
= Teleport ability = Some monsters like Devils and Reapers can teleport in the dungeon. This ability is sometimes used by the players to separate those dangerous monsters from the rest by placing an obstacle between the players and the monsters.

Arraetrikos in the final phase of The Shroud can teleport players to him.