User:Titus Ovid/sandbox

{{Quest | name            = Too Hot to Handle | adpack          = Masterminds of Sharn | epic            = 32 | duration        = long | raid            = yes | tier            = 4 | solo only       = false | epicxp          = | enormal         = 49,362 | ehard           = 50,559 | eelite          = 51,576 | bestower        = | npc             = | loc             = Alcorin's Forge - Arcsteel Foundry | zone            = Alcorin's Forge - Staging Area | patron          = Sharn City Council | favor           = 10 | free            = no  | extreme          = false

| overview        = Grem Alcorin wants you to eliminate the Forgewraiths before they destroy his forge - not to mention all of Sharn. Enter the Arcsteel Foundry and confront the undead.

Flagging
Completing all quests from the Masterminds of Sharn Part 1 and 2: The quest giver Grem Alcorin is located in The Cogs: Staging Area for the raid. Teleport is possible from Vikmin Thun  in front of the elevator down to The Cogs.
 * Part 1: A Sharn Welcome, Red Rain, Best Laid Plans, The Same Old Song, Just Business
 * Part 2: No Refunds, House of Pain, Blown Deadline, Reach for the Sky

| objective_1     = Ask Mayne Jhaelian to drop the barrier | objective_2     = Make your way to the Foundry | objective_3     = Cleanse the undead from the Foundry | objective_4     = Help Nava Reset the Furnaces | objective_5     = Defeat the Forgewraith Titan | objective_6     = Reset the Furnaces | objective_7     = Reset the Coolant Tanks | expect          =
 * Massive fire and evil damage
 * Puzzles
 * Resurrection timer for Hard (01:30), Elite/R1 (2:00)
 * Lockout after talking when entering the actual Forge.

| traps           = * Rising Lava respectively vanishing ground. | misc            = * Fire Absorption and Alignment Absorption is recommended. Twist Energy Sheath Fire (Draconic Incarnation tier one) or use List of Fire Absorption items, for Evil Absorption use.
 * Crowd Control and/or Instakillers for Runners/Cogs Fanatics
 * Sunburst for Forgewraiths and Forge Wraith Doom Skulls. Also useful Undeath to Death, Turn Undead and/or Mass Frog.
 * Trapper for disabling the Puzzles in 1 of 3 rounds.
 * 1 Tank for norm, at least 2 tanks for hard+
 * 2 or 4 players handling puzzles

Raid Progression
The raid starts in a save area atop a lava cave, the pre-area. At the end of this area is a shrine and an elevator to the forge. Once you enter the forge, the raid is locked.

Phase 3
| insidious       = | devious         = | discreet        = | aggression      = | onslaught       = | conquest        = | tamper          = | neutralization  = | ingenious       = | observance      = | perception      = | vigilant        = | mischief        = | vandal          = | ransack         = | bonus_xp_notes  = | chest           =  end chest
 * s,, chance for named Minor Artifacts

| npcreward       = | unique          = yes | external        = }}
 * r/ddo - Too Hot to Handle Raid Guide