Doublestrike

As of Update 5, a new mechanic has been introduced called "double strike." A character with a double strike chance has a chance to make an additional attack roll with their main hand weapon any time they make a main hand attack, on the target of the first attack. Many speed bonuses have been changed to double strike effects. Double Strike only applies to melee attacks.


 * The Fighter Alacrity capstone and the Paladin spell Zeal have been changed to a +10% bonus to double strike.
 * Monk Air stances now grant a +2.5%/+5%/+7.5%/+10% insight bonus to double strike chance instead of an insight bonus to attack speed. (The enhancement bonus to attack speed remains.)
 * Ranger Tempest III now grants a +5% double strike chance while wielding two weapons. (The Shield Bonus and to-hit penalty reductions that Tempest grants when wielding two weapons, or the enhancement bonuses to speed from Wind Stance remain unchanged.)
 * The Timeblade and Epic Timeblade have bonuses to double strike (+3% and +6%). It isn't known if this bonus stacks with above, or if it applies to the main-hand attack when the item is held in the off-hand (for melee or thrown weapons), such as with Seeker and Backstabbing.