Update 25 Patch 2 Release Notes

= Update 25 Patch 2 = Welcome to the Update 25 Patch 2 Release Notes for Dungeons & Dragons Online! These notes were posted on.

Champions

 * The number of s that appear when killing a champion have been doubled on all difficulties, for both miniboss chests and non-chest drops.

Combat

 * Sneak attack now scales with 150% Melee or Ranged Power.

Enhancements

 * Vanguard shield bonuses no longer erroneously remain after being unequipped.
 * The Rogue Mechanic enhancement tree has been improved:
 * Time Bomb's Balance DC has had its text corrected to show that it uses full Rogue level for the DC.
 * Sharpshooter: Non-repeating crossbows increase their damage to +2 and add one Sneak Attack die in Tiers One through Four.
 * Sharpshooter at Tier Five provides +3 additional damage and one Sneak Attack die with all non-repeating crossbows, and now requires Rogue Level 5 and Character Level 12.
 * Sniper: Non-repeating crossbows increase their Sneak Attack die to three, and gain +2[W].
 * Non-repeating crossbows now get their Alacrity bonus provided by Mechanical Reloader.
 * The Rogue Thief-Acrobat enhancement tree has been improved:
 * Cartwheel Charge's Doublestrike has been increased to +20 (from +5), and now only works for staves.
 * Acrobat Staff Training damage with staves has been increased from +1 to +2 for Tier One and Three.
 * Acrobat Staff Training at Tier Five now offers +10 Melee Power, +3 to hit and +3 damage with quarterstaves (adds Melee Power.)
 * Sweeping strikes now does +1/3/5[W] to all nearby enemies, and trips them on a DC of 10/14/18 + Rogue level + Dexterity modifier + Trip bonuses. The enemy rolls Balance to negate the trip.
 * The Rogue Assassin enhancement tree has been improved:
 * A new Assassin's Mark now refreshes the duration of an existing mark.
 * Movement speed during stealth has been increased to +25/50/75% (from +20/35/50%.)
 * Shadow Dagger's saving throw is now 10/14/18 + Rogue Level + the greater of Intelligence or Dexterity bonus + bonuses to Assassinate. Damage now scales with 400% Melee Power.
 * Execute's extra damage now scales with 400% Melee Power.
 * The saving throw for Assassinate is now 10 + Rogue level + the greater of Intelligence or Dexterity bonus + bonuses to Assassinate (adds possibility of Dexterity bonus instead of Intelligence bonus if higher.)
 * Measure the Foe now gains 6 Melee Power per stack.
 * Deadly Strikes now adds +10 damage against enemies with an Assassin's Mark.
 * The Lethality enhancement has been changed. It now reads: While wearing light or cloth armor you gain +1 to your Critical Damage Multiplier for any one-handed weapon you are wielding (Two Weapon Fighters will get the bonus for both weapons provided they qualify.)
 * The Wizard Pale Master's spell critical chance enhancements now give as much critical chance as they should.

Hirelings

 * Hirelings who are Standing their Ground will no longer leave their assigned area to aid players.
 * Fixed a bug that could cause hirelings to switch back to "follow" mode shortly after a teleportation that was followed by a quick press of Stand Your Ground.

Items

 * +7 Tomes and +6 to +7 Upgrade Tomes now function and display correctly on character sheets.
 * Resistance Mythic effects have had their descriptions fixed.
 * Temple of Elemental Evil Docents are no longer Bound to Character on Acquire.
 * Fixed an effect error on the Doused Bastard Swords available from the Temple of Elemental Evil.
 * The stack size for most thrown weapons and other ammunition is now 100, if it had been lower.

Monster Manual

 * Baktor now counts as a Horned Devil.
 * Ilso Hrolk now counts as an Orc.
 * Droaam Conscript now counts as an Orc.
 * Droaam Skirmisher now counts as an Orc.
 * Bashevis now counts as a Lion.
 * Jungle Panther now counts as a Lion.
 * Forest Lion now counts as a Lion.
 * The Guardian of Shan-to-Kor now counts as a Stone Golem.
 * Hullstone now counts as a Stone Golem.

Quests and Adventure Areas

 * The Temple of Elemental Evil
 * Players should no longer sometimes experience a locked chest after defeating Zuggtmoy.
 * Elemental Victory can now drop.
 * The objective "Slay Cragmore the Adamant" now completes.
 * There is now an exit waypoint at the quest entrance.
 * Fixed an issue that could cause multiple random encounters to trigger at the same time.

Known Issues
Known issues are now available:
 * Here for the copy here on the wiki