DDO information project

The DDO information project
The goal of the DDO information project is to gather all the information about all numerical variables in the game that we can. It is a project of critical importance because, unlike other mmorpg game engines such as WoW or GuldWars, DDO is driven by the Dungeons and Dragons engine, which contains precise mathematical rules which are closely monitored by all D&D players around the world. This was one of the principal reasons for the success of Neverwinter Nights and it is hoped DDO may help support the pantheon as well.

Current projects to investigate:


 * Enhancements
 * Feats
 * Monsters
 * Skills
 * Spells and magic
 * Spot and Search
 * Traps and locks

Numerical effects in Dungeons & Dragons Online
Most of the numerical effects in the Wiki, especially for spells, have been taken initially from their PnP counterpart. Some of them have been taken either directly from the game itself, from the official DDO website, or from other sources of information (e.g. the official forums). When possible, numbers are specially formatted to indicate their origin:
 * ✅ (displayed as 2d6 ) - number verified in game by a Wiki contributor
 * (displayed as 2d6[official] ) - number obtained from official information about the game, but not verified
 * (displayed as 2d6[PnP] ) - number obtained from the official 3.5e PnP rules.
 * (displayed as  2d6  [unverified]) - number that has no reliable source (including forum posts, rumors, knowledge gathered from other players, etc.)

Note that currently, most numbers have no such tag (template) applied, so that they will use a "normal" display. Note also that the final formatting of these different templates has not been fixed yet, so some of them may currently look similar, and you may need to edit the source of the page to check whether a number has been verified.

To contributors:
 * Please try to keep this convention across the whole site as much as you can. Not only does this allow us to play at will with the formatting (font, color, ...) of numbers, but it is also a way to know which numbers have been verified and which need to be investigated.
 * The old template has now been replaced with ✅ and , to make the distinction clearer.
 * When within a template, you may not be able to properly apply these templates. In such a case you must expand the template as in its definition. For instance, instead of writing, you would write 2d6  (the span classes are verified, official, pnp and unverified).
 * In doubt, use . It is better not to claim something unless you are 100% sure about it. If you are 100% sure about it and are not a registered user, please also post in the corresponding information project about the experiments that you made to verify it, otherwise your edits will be marked as unverified.
 * If a number is not a single simple number (like +4 to strength for Bull's strength), but rather a formula (e.g. 1d6 + 2 + 1/level, max +5 for Cure light wounds), the Verified tag will only be accepted if you provide data backing up your formula on the corresponding information project page (see section below). This is to ensure the formula is correct and can be double-checked by other people.