Clay Golem

{{Monster | image       = Clay Golem.jpg | type        = Construct | race        = Golem | sub-race    = Clay Golem | MM type     = Clay Golem | alignment   = True Neutral | cr          = {{Xpcolors|normal=10|hard=13|elite=16|enormal=21|ehard=29|eelite=44}} | named       = No  | boss         = No  | color        = No  | rare         = No  | attack       = Slam (Bludgeoning), Critical hits inflict Cursed Wound | qualities   = DR {{Xpcolors|normal=10}}/Adamantine and Bludgeoning, Berserk, partially healed by Acid, Immunity to Magic (see below for details) | organization = Solitary or gang (2-4) | habitat1    = A Relic of a Sovereign Past | habitat2    = Desecrated Temple of Vol | hnote2      = In the room you jump down | habitat3    = Escort the Expedition | hnote3      = At the last cavern room before the ruins | habitat4    = Haunted Library | hnote4      = First enemy you see | habitat5    = Made to Order | habitat6    = Tempest's Spine | hnote6      = Always guard a chest. | habitat7    = The Chamber of Raiyum | habitat8    = The Tear of Dhakaan | hnote8      = In the secret room on the top of the waterfall, guarding the Lapis Shard | habitat9    = Legendary Tempest's Spine | description = This golem has a humanoid body made from clay. A clay golem wears no clothing except for a metal or stiff leather garment around its hips. A clay golem golem cannot speak or make any vocal noise. It walks and moves with a slow, clumsy gait. It weighs around 600 pounds. To bypass their DR, your weapons need to be Adamantine/Metalline and Bludgeoning. They have immunity to magic (See below for details).

Recommended Spells/Weaponry to fight them

 * Disintegrate (works quite well)
 * Ice Storm (Bludgeonining portion is essentially considered untyped and hits them fully, they take half damage from cold)
 * Construct Bane weaponry
 * Smiting weaponry

Special Abilities
Berserk (Ex)

When a clay golem enters combat, there is a cumulative 1% chance each round that its elemental spirit breaks free and the golem goes berserk. The uncontrolled golem gains the effects of haste, and goes on a rampage, attacking the nearest living creature or smashing some object smaller than itself if no creature is within reach, then moving on to spread more destruction. Once a clay golem goes berserk, no known method can reestablish control.

Cursed Wound (Ex)

When a clay golem lands a critical hit, the target is inflicted with cursed wounds. Cursed wounds cannot be healed naturally and must be removed by a Remove Curse spell before the target can receive any positive energy healing.

Immunity to Magic (Ex)

A clay golem is immune to any spell or spell-like ability that allows Spell Resistance. In addition, certain spells and effects function differently against the creature, as noted below.

A Disintegrate spell deals full damage, and clay golems have lower then average Fortitude saves for a construct.

Any magical attack against a clay golem that deals acid damage heals 1 point of damage for every 3 points of damage it would otherwise deal. A clay golem golem gets no saving throw against magical attacks that deal acid damage.

Unlike in Pen-and-Paper D&D rules, in DDO most damage spells are not affected by Spell Resistance. To combat this, Clay Golems instead have massive elemental absorption, 50% Absorption for all Energy types except those specifically noted above as otherwise. This includes but is not limited to: Electric, Fire, Sonic, Light, Alignment, and even Force damage. Untyped spells that do not allow a Spell Restistance check bypasses this immunity. }}