Cannith Crafting

Cannith Crafting overview
Introduced in Update 9, this new crafting system will allow players to construct completely customized weapons, shields, armor, jewelery, and clothing! This system is being introduced in a state of live beta, and will be changing throughout Updates 9 and 10. source

Main Article: Detailed Crafting Steps 

The general crafting process consists of three steps:

Step 1: Item Deconstruction Note:The deconstruction of an item or weapon will lower its durability and hardness to the base (unenchanted) level for that item, so if it has damage it may lower the durability to the point where the weapon is damaged beyond repair. However, the durability and hardness will increase again as magical properties are added (whether this "fixes" unrepairable items is unknown). Step 2: Shard Creation Step 3: Combining Shard and Blank item
 * Items with magical properties can be deconstructed into Essences, or stripped of magical properties to create a blank item. Essences are not bound and can be freely traded; blank items created are not bound either at this point, however blank items created from items which are Bound to Account are still bound to account.
 * Magical effect shards can be crafted from Essences. Each shard represents one weapon, clothing or armor enhancement. Players may choose between Bound to Account and unbound versions of the same shard. Unbound shards have triple the cost and approximately double the level requirement of bound shards.
 * Blank items are combined with shards to create the final item. Non-bound blank items combined with bound shards become Bound to Character at this point; unbound blanks combined with bound or unbound shards become Bound to Character On Equip (so the crafted item can still be sold/traded before being equipped). Bound to Account blank items' bind status remain the same if combined with bound shards.
 * BTA items are available from some quest end rewards (The Sharn Syndicate, The Red Fens, Ruins of Threnal, Tangleroot Gorge, Delera's Tomb (chain end reward only), The Lost Seekers, The Seal of Shan-To-Kor, Phiarlan Carnival (chain end reward only)), Catacombs (chain end reward only)):
 * Stand Your Ground - clothing and jewelry
 * The Bookbinder Rescue - clothing and jewelry
 * Dirty Laundry - armor and shields
 * Repossession - armor and shields
 * Come Out and Slay - weapons
 * The Lost Seekers - anything
 * Archbishop's Daughter - anything
 * The Sharn quests are the easiest place to get items, since each quest is rather short and easy to farm, and gives a choice of several BTA items, rather than having to go through a whole chain - at the end of which you'll probably want to get a named item.

All three steps require crafting devices and the deconstruction of items additionally requires vendor-purchased reagents. Players may visit the Crafting Hall in House Kundarak to find crafting devices and reagent vendors.

There are 3 schools of crafting (Arcane/Divine/Elemental). The crafting of shards requires an appropriate crafting level in the school, depending on the type of shard. The crafting level can be increased by gaining crafting XP, awarded for creating (lower level) shards.

What you can and cannot do with Cannith Crafting
"Okay I've got +1 Paralyzing Kama, but I don't have monk, so I'm going to deconstruct it and transfer the Paralyzing effect to my Khopesh." "Darn, +3 Acid Silver Longsword of Greater Lawful Outsider Bane! It's so close! I'm going to take this and swap Acid for Holy." The system doesn't work like this.

Look at it this way: Crafting Essences are like another kind of currency. You take your unwanted loot (which otherwise could be sold to vendors) to the Crafting Hall and disjoin them for Essences. Then 1st, you need to spend your Essences to level up in your 3 crafting schools by creating random Shards. This is like purchasing crafting XP or manually applying XP to your character.

Then, say you want to add Holy prefix to your blank weapon, the bound Holy shard recipe requires level 37 in the Divine school. Once you reach level 27 in that school (10 below the level of the recipe), you can use your ingredients to create the shard with 50% failure chance. Your chance for success increases 5% per level in the relevant school, and at level 37 you succeed 100% of time. You also gain a 5% success bonus for each individual shard recipe each time you successfully create that shard.

Level Progression
Crafting level currently is capped at 100 in Update 10. XP requirement to advance in crafting goes steeper at higher levels.

See Level Progression for full details on experience and leveling with the crafting system

Prefix (Parfett's Leading Dissolver)
Anything before the item-type\name

 Details of Prefix Deconstruction Levels

Suffix (Lorinda's Ultimate Remover)
Anything after the item-type\name

 Details of Suffix Deconstruction Levels

Amount of Essences gained
Deconstruction of any item or shard always yields some Lesser Essences and may also yield some Greater Essences.

Collectables used
See Crafting Collectables for the list of collectables used.

Transmuting Essences
By talking to one of the Master Craftsmen and selecting Transmute Essences, you get to a special crafting window, allowing you to Transmute and Sunder Greater Essences.


 * Sundering converts 1 Greater Essence into 5 Lesser Essences of the same type.


 * Transmuting allows you to trade 2 Greater Essences into the next subtype of the same school, using a repeating system:
 * Arcane: Arcane &rarr; Body &rarr; Mind &rarr; Arcane
 * Divine: Divine &rarr; Good &rarr; Chaos &rarr; Evil&rarr; Law&rarr; Divine
 * Elemental: Earth &rarr; Air &rarr; Fire &rarr; Water &rarr; Earth

Crafting schools and effects for Shard creation
See Shard Details for all-in-one table.

For a searchable table of crafting shards see SpiritofNight's Cannith Crafting Helper.



Shards of Potential
Shards of Potential increase the maximum enchantment level an item may receive. Without a Shard, a crafted item may receive enchantments leading to a base price modifier of up to +5; Shards of Potential may increase this maximum up to +15. The increased potential must be implemented one shard at a time, using a +6 Shard of Potential to push the enchantment limit from +5 to +6, then a +7 Shard of Potential to push the enchantment limit from +6 to +7, and so on.


 * Any stack of the same essences can be used to make them
 * Any Crafting school (essences do not need to be related to crafting school)

Elemental Shards
* Bugged, wrong ingredients (C) Uses collectable in recipe (S) Uses Siberys Dragonshard Fragments (K) Uses Khyber Dragonshard Fragments (M) Uses "Mystical" ingredients from reward lists of certain areas (See below)

See Crafting Collectables for the list of collectables used

See Crafting Soul Gems for the list of Soul Gems used

Total Enchantment Modifier and Minimum Level
The formula for minimum level is twice the enchantment level, minus 1. Hence a +3 item has a minimum level of 5 (3*2 -1). Regardless of the enchantment level, no item may have a minimum level higher that current level cap (level 20). Since the level cap may change in the future, it may affect the usability of high-level crafted objects. If the level cap is raised from 20 to 22, for example, a +11 item will become minimum level 21 and a level 20 character will be unable to use it.


 * +1 = level 1
 * +2 = level 3
 * +3 = level 5
 * +4 = level 7
 * +5 = level 9
 * +6 = level 11
 * +7 = level 13
 * +8 = level 15
 * +9 = level 17
 * +10 = level 19
 * +11 = level 20
 * +12 = level 20
 * +13 = level 20
 * +14 = level 20
 * +15 = level 20

Things currently not included in crafting
Because of unknown reasons, might be balance or coding

Missing properties

 * Not in system
 * Any spell clickys that aren't in one of the spell boost (i.e. Bear's Endurance, Solid Fog)
 * Paralyzing
 * Force
 * Force Burst
 * Vorpal
 * Disruption
 * Smiting
 * Banishing
 * Righteousness?
 * Ethereal
 * UMD? Persuasion shards give +3 to all charisma based skills including UMD so this might not be considered missing.
 * Arcane Lore?

(List should be updated as more properties are found to be missing.)

Bugged properties in crafting

 * All Enhancement Bonus on Handwraps (+ to hit doesn't work correctly)
 * (Lesser) Vampirism on Handwraps (effect never triggers)
 * Stunning on Handwraps (shards cannot be applied)
 * Metalline on Handwraps (doesn't bypass any DR)
 * Anarchic on Handwraps, unlike non-crafted, adding Anarchic will give you negative level when the handwraps are equiped. This is Working As Intended (dev post), it is the non-crafted wraps that are [Handwraps#Bugged properties|bugged].
 * Adding Stone of Change Force Ritual to Handwraps breaks all other effects on the Handwraps. Strip and re-craft without the Force Ritual to avoid. Forum thread link
 * Returning Throwing Weapons
 * Most weapons with just an enhancement bonus, or an enhancement bonus and metal (+1 Returning Shuriken, +3 Adamantine Returning Throwing Axe, etc.) CANNOT be disjoined
 * However, returning weapons with a prefix, suffix, Guild Augment Slot, unusually low ML, and some plain bound to account end rewards can be
 * All Returning Throwing Hammers CAN be disjoined, as well as some normal-looking returners with unusually low ML (ML of 2x(Enhancement Bonus -1) instead of the usual 2x(Enhancement Bonus).
 * These specific returners have been used successfully:
 * "+5 Crippling Returning Throwing Dagger of Power I ML12" (prefix and suffix. All Throwers with a prefix or suffix work, so no more will be listed here.)
 * "+1 Returning Throwing Dagger no ML" (instead of the usual ML2)
 * "+1 Returning Throwing Hammer no ML" (low ML and/or because it is a Hammer)
 * "+2 Returning Throwing Hammer ML2" (low ML and/or because it is a Hammer)
 * "+4 Returning Throwing Hammer ML6" (low ML and/or because it is a Hammer)
 * "+4 Returning Throwing Axe ML6" (low ML vs usual ML8)
 * "+4 Returning Dart ML6" (low ML)
 * "+5 Returning Throwing Axe ML8 Small Guild Augment Slot ML8" (Guild Slot and low ML)
 * Winter Festival added Cold Touch may or may not allow a Thrower to be disjoined. Anyone try it?

Festival Crafting
Cold Damage Weapon recipes or Glaciation recipes from Risia Ice Games cannot be applied to Cannith Crafted weapons.

Special Ingredients
These kind of item can only be found in quest end-reward lists of certain area, and are used for certain high level recipes. These are Bound to Account when you get them, unlike the other ingredients which are all unbound.

DDO Store items
Please note that as of update 9.1, these store items are available via GEAR & EQUIPMENT &rarr; CRAFTING &rarr; ESSENCES AND MORE.

There are also Ingredient Bags available on the DDO Store.
 * The crafting xp elixirs do not work like other xp boosters. When used, the xp awarded for the item is increased instead of displaying a second amount in another location.

These items were seen on the Lamannia test server, but are not yet available on the live servers:

Cannith Crafting Q&A
Q: Does TRing reset crafting XP ?


 * A: Actually, any kind of reincarnation does affect crafting skills. The crafting levels reached in each of the three schools are unaffected, but the individual crafting success increases given through multiple crafting of a given shard are all lost (along with the reduction in the crafting XP granted). ddo forum

Q: Can you craft stuff above your character level ?
 * A: Yes, it is possible to craft shards and items the character is unable to use because of their minimum level. Character level has no effect on the crafting process.

Q: Can you craft stuff above your crafting level ?
 * A: Yes, but it involves a chance to fail and lose ingredients. You can attempt crafting on shards that are up to 10 levels above your crafting level, more if you use success boosters purchased in the DDO Store.

Q: Where can I find crafting experience boosters, success boosters, and ingredient bags ?
 * A: In the DDO Store try searching for crafting or ingredients.
 * ''(Ingredient bags will hold all of your crafting supplies.)

Q: Can you make level 20+ items ?
 * A: The upper minimum level limit is the level cap, even if the crafted item should have an even greater level.

Q: Can you overwrite prefixes or suffixes on a crafting prepared item ?
 * A: No, it is not possible any more. Items must be disjuncted back to the base item, and then re-built entirely.

Q: Which effects can I put on which loot?
 * A: Forum user EllisDee37 has compiled a nice guide to show whaich affects can go on which gear, prefixes and suffixes. DDO forum

Q: How can one tell if the shard they have created will be affixed as a prefix or suffix, or to denote such on purpose for a plan towards specific abilities?
 * A: Check the shard name. The word "Shard" should be substituted to a given item for a better understanding. For example a Blindness Ward Shard will result in Blindess Ward Googles once the shard is applied to craftable googles, so Blindness Ward is a prefix. A Shard of Lesser False Life will result in a Belt of Lesser False Life if applied to a belt, so Lesser False Life is a suffix.

Q: My store-purchased Craftable Trinket isn't craftable at all!
 * A: The +5 Craftable attribute on said trinket is initially broken, but it can be fixed by applying a Dust of Disjunction on the item.