Whirling Blades (Shavarath)

{{infobox-monster
 * image       = no_pic.jpg
 * type        = Unknown
 * race        = Unknown
 * alignment   = Unknown
 * level       = Unknown
 * named       = No
 * boss        = No
 * color       = No
 * rare        = No
 * attack      = Slashing
 * qualities   = Invulnerable; cannot be targeted, damaged or destroyed; cannot save against its damage through any means
 * organisation = Solitary.
 * habitat     = Devil Battlefield, The Shroud, Parts 3 and 4
 * description = The Whirling Blades (also known as Shroud Blades or Blade Storm) are just that--a tightly packed group of spinning, flying blades that cause untyped damage to any character that encounters them.

Unlike most enemies, the Whirling Blades cannot be targeted, damaged or destroyed. The Whirling Blades will sometimes travel in a random path or follow a character until the blades can damage them. Characters can jump above and out of the way of Whirling Blades, but cannot resist any damage from them, no matter how strong the character's Armor Class, Saving Throws or Evasion feats.

In Update 11, the Whirling Blades emit much greater damage and appear more frequently in both the Shroud and the Devil Battlefield.

Combat
You cannot attack the Blades. Your only defenses are to outrun them, outwit them (by teleporting or jumping away) or submit to their damage. Often, the Blades take several "ticks" of damage per second on you, often 40-60 points each. For low-HP characters, this can be fatal. Traversing through the Battleground or the Shroud requires you to have an immediate healer on hand.

In the Battlefield, the Blades wander aimlessly but will follow an adventurer who gets too close to them. In The Shroud, the Blades travel through the central circular hallway adjoining the puzzles in Phase 3 (The Challenge of the Waxing Moons) but do not target adventurers and can be avoided by escaping into an open puzzle room.

In Phase 4 of the Shroud (The Challenge of the Full Moon), a set of Blades will appear when any Bearded Devil is slain. In the first round, these Blades appear to travel in a straight line towards the character that dealt the killing blow. In the second and later mobs of enemies, the Blades that appear from a slain Devil will follow the character. Both types of Blades in Phase 4 will eventually disappear after approximately 20-30 seconds if they cannot find a target.

A practical party tactic (with Update 11) is to use any spells that hold or freeze all Devils while each Devil is killed off one at a time, allowing for only one or very few Blades appearing at once. This allows healers to have a much easier time targeting players before they are slain (where they cannot be resurrected until after the Phase is completed) and avoids the high probability of a near-party wipe from the start of the Phase.

The Blades finally appear as well as a spinning circle of death around Arraetrikos as he lands to fight the party. Before Update 11, a party could stay close to "Harry" and attack him, ignoring the Blades, but no longer. The circle of Blades will certainly annihilate anyone within their range. This requires parties to consider a "stick-and-move" fighting style, stepping or jumping away from the Blade's circle while it is still relatively wide. Adventurers who are outside the circle (often healers and ranged attackers) can be used to warn the melee group on Arraetrikos to escape the circle before it closes in. }}