Artificer


 * Gathered some bits and pieces from Ebberon Campaign Settings for 3.5e, and left out a lot of non DDO data
 * Things written in here might be completly wrong and are subject to change!

Class Summary
Hit dice: d6

Class Skills

 * Skill points at 1st level: (4 + Intelligence modifier) x4
 * Skill points at each additional level: 4 + Intelligence modifier




 * [[Image:Skill_concentration.png‎|25px]]
 * Concentration (Con)
 * [[Image:Skill_disabledevice.png‎|25px]]
 * Disable Device (Int)
 * [[Image:Skill_openlock.png‎|25px]]
 * Open Lock (Dex)
 * [[Image:Skill_repair.png‎|25px]]
 * Repair (Int)
 * [[Image:Skill_search.png‎|25px]]
 * Search (Int)
 * [[Image:Skill_usemagicdevice.png‎|25px]]
 * Use Magic Device (Cha)
 * }
 * Search (Int)
 * [[Image:Skill_usemagicdevice.png‎|25px]]
 * Use Magic Device (Cha)
 * }
 * }
 * }

Weapon and Armor Proficiencies:



 * [[Image:Feat_simpleweaponproficiency.png‎|25px]]
 * Simple weapons
 * [[Image:Feat_exoticweaponproficiency.png‎|25px]]
 * Exotic weapon profiency (Great Crossbow, Repeating Light Crossbow)
 * [[Image:Feat_armorproficiency_light.png‎|25px]]
 * Light armor
 * [[Image:Feat_armorproficiency_medium.png‎|25px]]
 * Medium armor
 * [[Image:Feat_shieldproficiency_general.png‎|25px]]
 * Shields (except tower shields).
 * }
 * [[Image:Feat_shieldproficiency_general.png‎|25px]]
 * Shields (except tower shields).
 * }
 * }
 * }

Paths
unknown

Artificer:Metamagic Feats
Bonus feat the Artificer can take on levels: 4,8,12,16, and 20
 * Augment Summoning
 * Construct Essence
 * Adamantine Body
 * Improved Fortification
 * Mithral Body
 * Mithral Fluidity
 * Improved Critical: Ranged
 * Power Critical: Ranged
 * Weapon Focus: Ranged
 * Point Blank Shot
 * Rapid Shot
 * Improved Precise Shot
 * Precise Shot
 * Shot on the Run
 * Any Dragonmark of Making
 * Any Skill Focus
 * Any Metamagic (Empower Healing ,Empower ,Enlarge ,Eschew Materials,Extend ,Heighten ,Maximize, or Quicken)

Class Abilities
 Level 1 
 * Artificer Construct Mastery: Allows an Artificer to spontaneously cast any single-target Repair Damage or Inflict Damage spell they have inscribed in their spellbook. These spells will appear in bonus spell slots once inscribed. Automatically granted at level 1


 * Artificer Craft Mastery: Artificers automatically gain this feat for every even level of Artificer a character acquires. Each copy of this feat grants a +1 bonus to all crafting skills.


 * Inscribe Infusion: Allows an Artificer to add a targeted infusion scroll into an Artificer's spellbook. Uses existing inscription components. Granted at Artificer level 1.


 * Reanimate Construct: Allows an Artificer to revive their Iron Defender minion once per rest. Granted at level 1.


 * Unleash Iron Defender: Artificers automatically gain this feat at level 1, which allows them to summon an Iron Defender.

 Level 3 
 * Construct Essence: Requires Artificer level 3, humanoid. You are on the path to becoming a self-forged, augmenting yourself by replacing some of your weak flesh. You are still considered your original race (at this time), gaining 50% healing from Repair spells but.suffering a -25% penalty to positive energy healing.

 Level 5 
 * Retain Essence: Whenever an Artificer uses a rod, staff, or wand, the character has a chance to not expend a charge. The percentage chance is based on half of an Artificer's level, plus their Intelligence modifier, plus any enhancement modifier, plus any effect modifier. Granted automatically to Artificers at level 5.

 Level 13 
 * Artificer Skill Mastery: Grants a +1 to all skills. Granted automatically to Artificers at level 13.