Warforged

Racial Traits

 * +2 Constitution, -2 Wisdom, -2 Charisma


 * +3 bonus to saving throws versus poison, sleep effects, paralysis, disease, nausea, fatigue, exhaustion, and energy drain.


 * Divine healing spells and potions restore only half as many hit points as normal for a Warforged. A warforged's hit points can be restored normally through either the Repair skill or arcane repair spells and potions.


 * A Warforged's Composite Body provides a +2 armor bonus to AC as well as a 5% arcane spell failure chance. This plating is not considered natural armor, and it takes the place of body armor. Because of this, the Warforged is prohibited from wearing other kinds of armor, regardless of its class proficiencies. It can still wield shields and other enhancing items such as helmets, boots, trinkets, and jewelry. Feats taken at character creation can upgrade this plating and its type, changing it to either light or heavy armor. See also Mithril Body, Adamantine Body, or Warforged Racial Feats.


 * A Warforged's plating also grants it Light Fortification. When the Warforged is the target of a sneak attack, there is a 25% chance for the sneak attack to be negated and the damage to be rolled normally.