Category:Game bugs

List of articles that have reference to game bugs.

When talking to a NPC again while the NPC took down a forcefield and is still walking to his next spot from the movement script, he\she will put the forcefield back up.

Redemption, The Weapons Shipment

Raiding the Giants' Vault:
 * You can take down the forcefields by selecting them and using them, skipping the boss fight.
 * If you took the key by lowering the forcefield and killing the boss, it re-spawns.
 * You can select and close the forcefield to the boss-fight, causing yourself to be locked out and forced to restart. fixed in U9
 * You can use the forcefield when fighting the boss to reset him (not his HP)

Ghosts of Perdition, if you forget a certain breakable in the start it won't give you any breakable bonus.

Since update 9, frequent loss of camera zoom controls with mousewheel (use numpad 7 and 1/9 as alternatives).

Ascension Chamber,Black Abbot: Mantle of Invulnerability blocks 4th level and lower spells, along with sometimes negating other higher level spells (such as Sunburst, as the blindness component is tagged as a 2nd level spell

The warning that you can't enter a party when teleporting has disappeared on both sending and receiving end.

Eternal Wands are named items, but do show Total Enhancement Bonus in the top right corner like random items.

And also have silver\gray borders like random items. Epic Brimstone Verge, Epic Cacophonic Verge

Since 9.1 each time you close any window, any crafting device window also closes.

Meridia is listed as a wilderness area with 100/200/300 or 400 possible slayers, no explores, no rare encounters. This is related to the optional Shroud quests that have been bugged from the start.

Dieing while bound in House Twelve Enclave (inside) transports you to the remodeled version.

Mantle of the Worldshaper blocks friendly harm spells while in lich mode.

When true reincarnating your interface positions reset, but also all your comments on your friends list.

Partycrashers: When at the illusionary mark that duplicates itself, triggering the copying before the trap results in the correct mark not being able to be spotted with true seeing.

Once you buy the level 80 airship with your guild, you can't put in astral diamonds anymore to upgrade it to level 85 ...

The Snitch: If you do mass buffs around Garos while he is talking, he will get the buffs too.

Tomb of the Tormented: There is an optional to kill wight tormenters, you are always short 5 to make the quota ...

The Restless Isles: DM Audio clips are switched around in all cases. I.E. audio says a nest of scorpions erupts from the floor when you aren't at that fight, and at the scorpion fight the DM Audio mentions a different encounter. DM Text is correct, just the wrong audio clips.

Bring Me the Head of Ghola-Fan!: When you enter the room with the Iron Training Golems, the DM Text/Audio says "The training Golems spring to life and attack!" but they remain motionless until you pull the switch to activate them.

Slavers of the Shrieking Mines: Optional claims there are 2 Beholders to kill, but only 1 Beholder ever exists, so the optional is impossible. Also, Wildman Miners sometimes say 'String Table Error 0x000000'

Level 3 Navigator called Xathrizopkrsis will not allow you to teleport to Meridia at level 12, while the level 2 navigator will ...

If you play on a diferent server or character all your guilds you are in you will be marked as active and still cost renown for them.

When undead summons are given Death Ward, they will be immune to negative energy effects that heal them (It's the Palemaster bug all over again).

When changing an suffix or prefix when Cannith Crafting, it won't take in account the enhancement bonus the current suffix\prefix your replacing takes in.

On the start of Devil Assault phase four, the DM comment gets played 6 times synchronous so that the decibels increase by quite a lot, and can cause unpleasant effects