Heal

Heal is both Active and passive.

Heal is actively used to save incapacitated players. This use takes 1 heal kit per attempt. The bleeding/near dead players are revived but only retain 1 hitpoint if a successful heal is made. To make a successful heal, your heal skill and a dice roll is used.

Heal is passively used to determine the number of hit points that are regained at rest shrines. The number of hitpoints regained at a shrine is determined the highest heal skill in the group.