Talk:Weapon enchantment summary

Reptilian bane
Um isnt reptilian bane +2d6 damage against reptiles? I dont know about the lesser version, but again this is PnP numbers I know bane numbers are +2d6 damage and an additional +2 to attack above any other bonuses. For example a longsword +1 reptilian bane would do 1d8+1+str mod of damage and be +1 to attack on normal creatures but on reptiles it would do 1d8+3+2d6+str mod of damage and be +3 to attack. Again those are the PnP numbers not the DDO numbers, jsut checking to make sure it is the same. -- koolkat 10:26, February 14, 2006 (PST)

Thundering
The sonic (thundering) enchantment is missing from this table. It does 1d8 extra damage on critical hits, and I *believe* it stuns the target (again on a critical hit) but I am uncertain. -- Vekx 09:02, February 16, 2006 (PST)

Elemental damage
About the sentence: Elemental damage is a +1 equivalent enhancement.. What does it mean? All elemental weapons I've see have at least a +1 enhancement too, but I've seen higher enhancement (for instance I have a +3 shock morningstar). In all cases, the +x enhancement is visible in the item name, and when examining it. Tihocan 10:48, April 24, 2006 (EDT)


 * What it means is more in terms of value than in terms of anything else. A +2 sword and a +1 flaming sword will have the same (or at least similar) value to a vendor.  To a person, well that is a different story.  In the SRD there are other enhancements that can be applied to weapons, and elemental damage is equivalent to a +1.  So if you have a flaming +3 longsword it would be equivalent to a +4 weapon.  Elemental burst weapons are +2 and i believe bane weapons are likewise +2.  In PnP rules a weapon cannot go above +10 without it being considered an epic weapon.  I am not sure if this exists in ddo or not. -- koolkat 11:24, April 24, 2006 (EDT)


 * Ok thanks, I'm going to rewrite this kind of statement then, as it is confusing. Tihocan 14:32, April 24, 2006 (EDT)

Stench effect
Can we have a definitive check on what Stench does? There have been conflicting edits on this effect. Tihocan 14:45, May 1, 2006 (EDT)
 * Yah, actually I changed it because the info I had on Gnashtooth Sickle (only place I've seen the Stench enhancement) said it slowed on crit. I did WW on the weekend, however, and it's actually on crit.  So I changed it back.Sonil 14:50, May 1, 2006 (EDT)
 * Ok, it's just like crippling after all. Tihocan 14:56, May 1, 2006 (EDT)

Item Levels
I just added some information about item enhancement levels and an explanation about it, but I'm sorta new so I hope the formatting is ok. I'm working on acquiring the rest of the modifiers I left as "?" and I'll be filling in the missing things in a few hours.

I could open a new page for this whole item level thing but I don't know how to. Waaagh 06:51, May 5, 2006 (EDT)
 * Moved the explanation to a new Item Levels page. --Waaagh 07:56, May 5, 2006 (EDT)


 * Just out of curiosity, is Item level a name you made up, or something "official" (like found in the game or in PnP)? Not that it's bad, but could be confusing with the "min level" requirement. Anyway I can't think of a better name right now ;) Tihocan 09:52, May 5, 2006 (EDT)


 * I made it up :p Couldn't find a better name.--Waaagh 10:48, May 5, 2006 (EDT)


 * Well, It's "Base Price Modifier" in PnP Sonil 10:54, May 5, 2006 (EDT)


 * Just checked on d20srd, you're right. I suggest we use this same term (will be both more familiar to PnP fans, and will avoid potential confusions with the min level requirement). Tihocan 11:15, May 5, 2006 (EDT)


 * Ok, I changed it, but then Sonil said apparently it was not correct, then Waaagh added a note about the material not affecting the base price modifier, but changing the item value, which is extremly confusing I think. So: should we get back to the term "item level"? Or how can we comply with the offical PnP terms? Tihocan 14:32, May 5, 2006 (EDT)


 * Base Price Modifier + Enhancement Bonus = Total Item Bonus (Total Item Modifier?). The items price (and min level in DDO) is based on it's Total Weapon Bonus.  Enhancement Bonus can only go to +5 before epic (level 20+ content). Sonil 14:37, May 5, 2006 (EDT)


 * Hmm, ok... That makes it more complex though. I guess not everything can be simple ;) Feel free to edit the pages to reflect this, probably won't have time till monday myself. Tihocan 16:47, May 5, 2006 (EDT)

Lesser Target Bane
I'm quite sure that lesser target bane doesn't affect the item level. Muckbane for example, a +1 club of lesser slime bane, has the same price as a normal +1 club. I've seen the same for other weapons with the lesser bane enhancement.--Ziu
 * You should be right. I can't check right now, so changed the values of the target bane enhancements to "?" for now.--Waaagh 07:11, May 5, 2006 (EDT)
 * I double checked, and lesser target banes do increase item value, at least that's what the pawn shop thinks. :P--Waaagh 12:20, May 5, 2006 (EDT)
 * Checked it too and at least for me it doesn't increase the item value lol. A +1 Weapon with lesser target bane still has a base value of 2000gp. Screenshot added. Screenshot --Ziu 23:44, May 5, 2006 (EDT)
 * It has a min lvl requirement of 2 meaning it has a value modifier of 2. 1 from the +1, 1 from the lesser ooze bane. Its price of 2000 must be because of its material. The price itself is not a good way to judge the value of the item. And besides, it's a unique item so not really a valid example. --Waaagh 03:54, May 6, 2006 (EDT)


 * Hmm. Well I do have a +1 longsword and +1 repeating crossbow both of lesser reptilian bane, and they both have no min lvl requirement. Perhaps it's because they were awarded for turning in collectibles or something. --Waaagh 03:54, May 6, 2006 (EDT)
 * Yeah, I found the level requirement of muckbane confusing aswell. Even more confusing: Muckbane is listed with a baseprice of 8000gp on some DDO gaming sites. For example DDO Online Warcry. It could be possible, that the value of this specific named weapon has been modified because several ppl abused it for goldfarming. I made the same observations with rewards for collectibles. Had some +1 weapons with reptile or giant bane and the baseprice was 2000gp too. That's why I initially started the discussion. Haven't found a weapon with lesser bane in an instance so far, so I can't tell if those are different.--Ziu 17:26, May 6, 2006 (EDT)
 * Well I've been checking the pawn shops and all the lesser target bane weapons there increase the base value modifier by 1. The uniques and collectible rewards must be exceptions. --Waaagh 02:35, May 7, 2006 (EDT)
 * Yes I'm almost sure Muckbane's value has been reduced, people were farming this item to make gold. Tihocan 11:11, May 8, 2006 (EDT)

Reformatting
I wanted to merge some columns and make the table more readable and compact. Hope this works. Servers went down so I couldn't fill in the rest of the prefixes/suffixes yet. :S --Waaagh 02:35, May 7, 2006 (EDT)

Elemental Burst
Are you sure about adding 1d10 per crit multiplier (1d10 for x2, 2d10 for x3, etc)? I don't think that's implemented in DDO. Sonil 16:10, May 5, 2006 (EDT)


 * Well, that's what it writes in the description in DDO, dunno if it's implemented or not. =) Actually I took the term "per crit multiplier" directly from the game. --Waaagh 02:35, May 7, 2006 (EDT)


 * The in-game tooltip is slightly wrong. It says "plus 1d10 per critical multiplier", but it really means "plus 1d10 per critical multiplier ABOVE ONE".  Therefore a burst dagger is +1d10, burst axe +2d10, and burst pick +3d10.  Testing in DDO has confirmed that, and that's also how d20 rules work.  24.62.107.222 01:04, May 7, 2006 (EDT)


 * In such a case.. Wouldn't it be logical if it was the same for alignment burst? Tihocan 11:07, May 8, 2006 (EDT)


 * Yep, but in the real world, logic and truth doesn't always coincide =) What it writes on the enhancements is "extra 3d6 on crits" for alignment burst, "extra 1d10 per critical multiplier" for elemental burst.--Waaagh 05:24, May 9, 2006 (EDT)


 * Ok, just wanted to check to make sure, thanks :) Tihocan 10:21, May 9, 2006 (EDT)

Spell-boost
The spell boost enhancements should probably be moved to their own page, as they are not strictly a weapon effect, but are also found on hats, rings, and necklaces (and maybe more). 24.62.107.222 20:02, May 6, 2006
 * Probably a good idea but since we don't have a detailed clothing/jewelry page up yet, I kept the info on the weapon enhancement page for now. --Waaagh 02:35, May 7, 2006 (EDT)
 * Yup, something to be done when updating the other pages ;) Tihocan 11:34, May 8, 2006 (EDT)

Crippling
I heard this slows down both movement and attack speed. The tooltip just says movement. Can anyone confirm if it affects attack speed? --Waaagh 05:51, May 11, 2006 (EDT)

Flametouched Iron
So I've got myself a +3 flametouched iron morningstar - and it rocks in Delera's tomb. The description says that it's good aligned - does this mean that I get any benefit (e.g. 1d6 or 2d6) for hits on evil creatures?
 * It means that if you attack something like a Flesh Render, it doesn't get to subtract 5 from the damage of each hit, because "Good" bypasses it's DR. -- 24.62.107.222 19:06, May 22, 2006 (EDT)
 * Yes, that's right. It does not do any additional 'good damage', like a weapon of pure good for instance. 132.204.26.100 14:48, May 24, 2006 (EDT)

Sorting
Does anyone have an opinion on the order of the enhancements? As they are, it's not easy to find one by name. It also makes it awkward to decide where to add new ones... Crwth 15:25, July 24, 2007 (EDT)
 * Say we split this into many pages. Here's the reason, there are too many prefixes and suffixes. IMO, we should start by seperating them into Sufix vs Prefix. Then, create a page for each attribute. So a page for Destruction, a page for Vorpal, a page for Burst weapon, etc. Then, we give each one of them a category: Preffix or suffix. We then display the list of the category on the page.


 * The same will happen with the Armor attributes. So, wat ya guys think? Borror0 17:14, July 24, 2007 (EDT)


 * Sounds like a lot of work, but also sounds worthwhile. If you want to do it, it'd be a really good re-organization to make. 21:14, July 24, 2007 (EDT)


 * It'll be a good ammount of work, but nothing too terrifying. I have to do the enhancements, and that'll be much worse (just can'.t find free time these days). I'll do it one night when you're on messenger as I'm sure I'll hit a wall or two. :P Borror0 21:37, July 24, 2007 (EDT)


 * Will the lists still have a brief summary of each enhancement? I think that'd be preferred - no one wants to have to go to each enhancement's page to find out what something does.  I do like sorting the prefixes and suffixes -- what about the names themselves, though?  Right now, the "lesser bane", "bane" and "greater bane" are grouped together... it goes against alphabetizing... Crwth 00:48, July 27, 2007 (EDT)

Base Weapon reference by 76.114.11.149
archiving it. i can easily tell weapon tables are copied from other pages. description on damage/crit/dmg type is well-written and useful. oh, and puncturing longsword doesnt exist. --yoko5000 03:51, September 24, 2010 (EDT)

Base Weapon Type

 *    Base Weapon Type <"of" Suffix [Suffix Modifier]>
 * +2 Wounding Adamantine Longsword of Puncturing
 * The following list identified the base weapon types avaiable.
 * Abbreviations Used
 * Damage     = The number and size of the dice used to determine base damage on a successful attack.
 * (For instance: 2d6 indicates that 2 6-sided dice are used to determine the base damage done by a Greatsword, resulting in a weighted range of 2-12.)
 * Critical   = Lists the Critical Threat Range (before the slash) and Multiplier (After the slash) for this weapon.
 * The Critical Threat Range is listed as a range of values that will provoke a Critical Threat on the Natural (unmodified) roll of the d20 To-Hit roll (Assuming the attack hits).
 * The Multiplier indicates how many times the weapon's damage will be rolled if the Critical is confirmed.
 * To Confirm a Critical Hit, a normal To-Hit roll using all the same bonuses that were used in the attack roll that triggered the Critical Threat, plus any bonuses to "Confirm Critical Hits" from feats, enhancements, etc. is made.
 * If this "Confirmation Attack" hits the target, then the attack is a confirmed Critical Hit and will do the indicated extra damage.
 * (For Instance: the Greatsword has a Critical entry of "19-20/x2" meaning a roll of 19 or 20 on the To-Hit roll, is a critical threat, and assuming the attack is also a hit, a Confirmation roll will be made, which if successful will result in a roll of 2d6(plus weapon enhancement plus Str bonus) being made twice for a total damage of 4d6 + 2x (enhancement + str bonus) + any damage from prefix/suffix(which is not multiplied, though some properties such as the "Burst" enhancements deal increased damage on a confirmed critical hit).)
 * Damage Type = Indicates 2 things:
 * First the type of damage reduction that this weapon bypasses (a Greatsword for instance would ignore damage reduction listed as 5/slash) and second, which "category" any melee weapon belongs to for feats such as Weapon Focus (ie: Greatswords benefit from the feat "Weapon Focus: Slashing".)
 * Damage Type = Indicates 2 things:
 * First the type of damage reduction that this weapon bypasses (a Greatsword for instance would ignore damage reduction listed as 5/slash) and second, which "category" any melee weapon belongs to for feats such as Weapon Focus (ie: Greatswords benefit from the feat "Weapon Focus: Slashing".)

Note: There are no range increment penalties in Dungeons and Dragons Online.

This page and the Clothing enhancements list need the spell school DC bonus prefix added (Evocation Focus, Abjuration Focus, etc.), with a note that they can have 2 foci effects on 1 item. Not sure how/where to add this. Backley 00:22, November 25, 2010 (EST)