Threat Reduction

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Threat Reduction is a form of managing "threat". This is a necessary form of managing threat, in most cases, you will end up pulling the "raid boss" in the endgame content of DDO. These raids can vary from Legendary Vision of Destruction to Project Nemesis.

It is recommended that you bring a significant amount of Threat Reduction, preferably around -100%, this will negate the action of "pulling the raid boss" and dealing damage towards yourself and party members.

The way you can find your "melee threat generation" score is by going to your character sheet, hitting the + tab, and looking for the category "Melee Combat" and right underneath should be "Melee Threat Multiplier"

This is your form of "managing threat". You'll want to get this number over -100% if possible. There can be a vast majority of ways to reduce your threat reduction, specifically for the melee portion.

Threat Reduction
These are common forms of threat reduction sources that satisfy any style, and can be retrieved from gear, set bonuses, epic destinies, and so fourth. The list below will provide the equipment and/or epic destinies that will provide a reduction to threat.


 * Cover of Darkness: +10/20/30% less threat from all sources. Rank 3: Gain a permanent benefit of Nightshield.
 * The Rhythm to Reign: You generate 15/25/35% less threat from all sources. In addition, you gain +5/10/15 Positive Spell Power.
 * Dark Diversion: This can be made into an augment, and slottable for -20% threat reduction.
 * Subtle Target items: These can be worn, and you can use diplomacy to retain -100% threat reduction for 20 seconds. However, this has a 60 second cooldown.
 * A successful Bluff check will reduce hate generated by -40% and opens the target for sneak damage, unless you are a spellcaster, in which case, you don't get sneak damage.

Special threat reduction
The vast majority of threat sources fit certain styles which will be indicated.


 * MELEE - Treachery: Threat Reduction -50%. This can be applied to both your weapon and your artifact for a total of -100%.
 * MELEE ROGUE - Sly Flourish: Passively reduces threat by -5/10/15%.
 * MELEE ROGUE - Subtlety: Passively reduces threat by -20/30/40%.
 * MELEE ALCHEMIST - Magical Subtlety: Reduces melee threat by -20/30/40%. Bug: You can take this + monk subtlety together.
 * MELEE MONK - |Subtlety: Reduces melee threat by -20/30/40%. Bug: You can take this + alchemist subtlety together.
 * MELEE - Diversion items: These items can be slotted if you don't have the augment. WARNING: Does not stack with Dark Diversion.
 * MELEE + RANGED - Steel's Eternal Flask of Soothing Happy Calm Times Coffee: You can drink this every 90s for a temporary -75% threat reduction to melee and ranged. Has no effect if raged.   Does not effect spellcasting.
 * RANGED - Distant Diversion items: These items can be slotted if you don't have the augment. WARNING: Does not stack with Dark Diversion.
 * RANGED + SPELLCASTING - Epic Quiver of Alacrity: This can be slotted to reduce threat by -15%. However, this causes a concentration loss of -50.
 * SPELLCASTING - Mystic Diversion items: These items can be slotted if you don't have the augment. WARNING: Does not stack with Dark Diversion.
 * SPELLCASTING ALCHEMIST - Magical Subtlety: Reduces spellcasting threat by -20/40/60%
 * SPELLCASTING WIZARD - Subtle Spellcasting: Reduces threat generated by spells -10/20/30%.