Niac's Cold Ray

{{Infobox-spell Notes:
 * name          = Niac's Cold Ray
 * level         = 1
 * icon		= NiacsColdRay.png
 * school		= Conjuration
 * type1		= Cold
 * type2		=
 * type3		=
 * type4		=
 * artificer	=
 * bard		=
 * cleric		=
 * druid		=
 * favored soul	=
 * paladin	=
 * ranger		=
 * sor n wiz	= 1
 * sla           = Water Savant Tier 1 (Sor);
 * cost		= 4
 * components	= {{F}}, {{M}}, {{S}}, {{V}}
 * metamagic	= {{Empower}}, {{Eschew}}, {{Heighten}}, {{Maximize}}, {{Quicken}}
 * range		= Double
 * target		= Foe, Directional, Breakable
 * duration	= Instantaneous
 * save		= Reflex save negates damage
 * sr		= No
 * cooldown	= 2 seconds (Wiz), 1.5 second (Sor)
 * description	= A ray of freezing ice and air projects from your finger dealing 1d5+5 cold damage per caster level (Maximum damage 5d5+25 at caster level 5). This ray has double spell range. A successful Reflex save negates damage.
 * notes         =
 * This is a projectile attack. You might not hit your intended target if it is moving too fast, or moves behind a wall or another object. If another hostile creature is in the way, the spell will hit that creature instead.


 * Features a very fast casting animation (near instant if quickened), and free double range like most ray spells.


 * This spell is the highest damage dealer in the beginner levels if supported by a very high conjuration DC and metamagic feats. Should you be able to land it consistantly, it will be able to destroy most starter enemies (i.e: CR1-4 Sahuagins, Cultists, Kobolds, Orcs) in a single shot. However, all ice mephits and the named Ice Spiders on Korthos Island are immune to cold damage, while regular ice spiders are resistant.

Wands
}}