Horoth

Raid boss of Tower of Despair.

Horoth



 * CR 30/34/40 on Normal/Hard/Elite
 * Lawful Evil Devil (Lawful Evil Outsider)
 * HP - 200k/250k/350k on Normal/Hard/Elite (tested)
 * AC ??
 * Fortification 50% on all difficulties - same as all purple named pit fiends (tested)
 * DR 15/25/35 Silver+Good, on Normal/Hard/Elite
 * Immunity to curse, fire and poison
 * Resistance 30 to acid and cold on normal (scales with difficulty)
 * High SR, scales by difficulty
 * Intimidate DC: 56/61/66 on Normal/Hard/Elite, -4 size penalty
 * 60/65/70 required to hold his aggro all the time, for non-halflings

Melee

 * BAB: around 65 suspected
 * Physical damage: ??/??/104.8 +- 11.5 on Normal/Hard/Elite (tested)
 * Poison Injury: Fortitude save, initially 1d6 Con damage, secondary death. (similar to Arraetrikos)

Spells Known

 * Delayed Blast Fireball 200-300 (250 avg) fire damage (elite), damage halved on reflex save, decreased by fire resist. Spell DC: 28 or higher on Elite (tested)
 * Sunburst Spell DC: 24-33 on Elite (tested)
 * Disintegrate - over 500 damage on failed save Spell DC: 44 or lower on Elite (tested)
 * Banishment - will save DC 30+, need Boots of Anchoring to be unaffected
 * Power Word: Stun - no save, need 450+ HP to be unaffected
 * Energy Drain (Death Ward negates)
 * Chain Lightning Spell DC: 29 or higher on Elite (tested)
 * Meteor Swarm 20-30 (25 avg) bludgeon damage (elite), no save, unaffected by DR, 60-90 (75 avg) fire damage (elite), damage halved on reflex save, decreased by fire resist. Spell DC: 30-36 on Elite (tested)
 * Shout Spell DC: 48 or lower on Elite (tested)
 * Medal of Cruel Pain (icon of Inflict Wounds, spell level 8) - DoT effect, 37.9 +- 7.5 damage every 3-5 seconds, 30-50 per tick
 * "The medal sears your body and won't come off! Good job solider!"
 * Badge of Death (icon of Mindflayer, level 2) - DoT, 30-60 per tick 38.1 +- 8.7 damage every 3-5 seconds
 * "An honor bestowed on those who have died in battle. But you are n ot dead, yet..."
 * Honor of Fools - 39.3 +- 8.9 damage every 3-5 seconds
 * HP gain on player death - During part 3 of the raid, whenever a player dies, Horoth gains a certain amount of HP. The percentage is 22%/22%/19% on Normal/Hard/Elite (tested)

Recommended weapon

 * Holy Silver of Greater Lawful/Evil Outsider Bane
 * Holy Silver of Pure Good/Righteousness, Paladin Holy Sword
 * Lightning Strike Greensteel Bow + Silver Ammo
 * Mineral II Greensteel
 * Lightning II Greensteel on normal/hard (Lightning II is better than lower-end DR breakers on hard)
 * Metalline of Pure Good/Metalline Flametouched Iron