Alchemical Crafting


 * Update 11 crafting includes;
 * Set bonus unlocking for named accessories
 * Alchemical Weapon/Shield crafting

Crafting devices
See following for recipe details
 * Cannith Melting Station
 * Cannith Binding Station
 * Cannith Forging Station

Set bonuses

 * see Nearly Finished

Alchemical Weapons/Shields
Weapons are +5 and exactly the same base dice as Green Steel Weapons, except they include more types (Alchemical Light Hammer exists with 1d6 20/x2 base damage, Alchemical Hand Wraps exist with no special base properties, not all other weapons confirmed yet). All base Alchemical weapons and shields are unbound. Weapons have a Minimum Level of 12, shields have a Minimum Level of 16. Shields (Light, Heavy, and Tower Shield versions) have the same stats as a +5 Heavy Steel Shield except that they.


 * 1) Get alchemical "blank" weapon/shield from The Master Artificer raid
 * 2) Add a particular metal type to the blank weapon/shield
 * 3) Customize them at crafting altar inside of The Lord of Blades raid, using ingredients gathered from the raid. Up to 3 tiers of effects, and each tier can either be Martial or Mystical.

Blank items (Prototype)
Likely includes all known base weapons. Also includes handwraps and shields.

Refinement
You use ingredients obtained in the explorer area and in side quests to add a metal type from the following list:
 * Adamantine: Weapon/shield breaks adamantine DR, Mystical tier 1 effect gets Superior Laceration IX.
 * Silver: Weapon/shield breaks silver DR, Mystical tier 1 effect gets Superior Radiance IX.
 * Cold Iron: Weapon/shield breaks cold iron DR, Mystical tier 1 effect gets Superior Resonance IX.
 * Flame-Touched Iron: Weapon/shield breaks good DR, Mystical tier 1 effect gets Superior Devotion IX
 * Byeshk: Weapon/shield breaks Byeshk DR, Mystical tier 1 effect gets Superior Nullification IX
 * Crystal: Weapon/shield breaks Crystal DR, Mystical tier 1 effect gets Superior Impulse IX

Tier 1 Elemental Binding
You use ingredients obtained in any difficulty of The Lord of Blades and The Master Artificer raids to add the following effects to a weapon/shield:

Tier 2 Elemental Binding
You use "Refined" ingredients obtained in any difficulty of The Lord of Blades and The Master Artificer raids to add the following effects to a weapon/shield:

Tier 3 Elemental Binding
You use "Exquisite" ingredients obtained only in Epic versions of The Lord of Blades raid to add the following effects to a weapon/shield:

From mob kills within the zone
Non-bind, distributed by similar mechanic to the Altar of Insanity ingredients
 * Iron Defender Claws
 * Iron Defender Rivets
 * Iron Juggernaut Parts
 * Iron Juggernaut Plating
 * Magefire Cannon Core
 * Magefire Cannon Parts
 * Quoforged Juggernaut Parts
 * Quoforged Juggernaut Plating

From any chests within the area
Non-bind
 * Lesser Cannith Power Cell
 * Cannith Power Cell
 * Greater Cannith Power Cell

From raid chests (both The Lord of Blades and The Master Artificer)
Bound to Account
 * Khyber Dragonshard Fragment of Binding
 * Refined Khyber Dragonshard Fragment of Binding
 * Exquisite Khyber Dragonshard Fragment of Binding (Epic only)

From The Lord of Blades raid chest
Bound to Character
 * Air/Earth/Fire/Water Spirit
 * Refined Air/Earth/Fire/Water Spirit
 * Exquisite Air/Earth/Fire/Water Spirit (Epic only)

From 10th completion reward list of The Lord of Blades raid

 * Martial Cannith Power Cell (sets the tier to Martial type effects)
 * Mystical Cannith Power Cell (sets the tier to Mystical type effects)

Forum threads

 * http://forums.ddo.com/showthread.php?t=336478
 * http://forums.ddo.com/showpost.php?p=4009886&postcount=305