Exalted Angel

Beta

Tier Five:
Require Unyielding sentinel 3 autogrants
 * Celestial destiny (required 0): (Passive) Gain 50 SP. Each additional level of exalted angel grant 50 SP and +1 to cleric, paladin and FvS caster levels. The Renewal ability can now target yourself instead of only allies.
 * Angelic presence (required 4): (Active Cooldown: 10secs) Toggle: While above 50% Health you have +2 sacred bonus to charisma and all enemies have -2 penalty to attack rolls. This penalty counts as a Fear effect and stacks with AoV aura
 * Astral vibrance (required 8): (Active Cooldown: 10secs) Toggle: While you are above 50% Health ennemies below 50% health take 1d4 light damage every 2 seconds increasing by 1d4 every 2 seconds they remain in your aura (up to 20d4 per 2 seconds), and nearby allies below 50% health receive 1d4 positive healing every 2 seconds increasing by 1d4 every 2 seconds they remain in your aura (up to 20d4 per 2 seconds). Cost 1 sp per 2 second increasing by 1 every 2 seconds when active
 * Leap of faith (required 12): (Active Cooldown: 3secs, 10 SP) Leap through air (like leap of faith). Costs 10 sp, recharge at a rate of 15 seconds in private area, 3 seconds in public area. If you already possess this ability it now recharges at a rate of 1 every 12 seconds in private areas instead.
 * Blessed blades (required 16): (Passive) Any weapon you wield or unarmed attacks are treated as having your alignemengelic form. Astral Vibrance has no spell point drain while you are in Angelic form. Duration 2 minutes. Costs 50SPts while in Angelic form. Astral Vibrance has no spell point drain while you are in Angelic form. Duration 2 minutes. Costs 50SPts while in Angelic form. Astral Vibrance has no spell point drain while you are in Angelic form. Duration 2 minutes. Costs 50SPts while in Angelic form. Astral Vibrance has no spell point drain while you are in Angelic form. Duration 2 minutes. Costs 50SPts while in Angelic form. Astral Vibrance has no spell point drain while you are in Angelic form. Duration 2 minutes. Costs 50SP

Destinies Tier 1 (0 points required)
 * Avenging light (required 0 - No prereq) (1 ranks - 2 AP): (Active Cooldown: 3secs) Deals 1d4+4 light damage + 1d4+4 per three character level to 1 target. Fortitude save (DC 10+ character level + charisma mod) for half
 * Endless faith (required 0 - Prereq: Radiant power 1/2/3 && Healing power 1/2/3) (3 ranks - 1 AP): (Passive) Spell point pool increased by 4/7/10%. Echoes of power restore up to 18/24/30 SP, note, numbers after a / are for additional ranks.
 * Radiant power (required 0 - No prereq) (3 ranks - 1 AP): (Passive) +[10/20/30] Light spellpower
 * Healing power (required 0 - No prereq) (3 ranks - 1 AP): (Passive) +[10/20/30] Positive energy spellpower
 * Wisdom/Charisma (required 0 - No prereq) (1 rank - 1 AP): (Passive) +1 Wisdom/Charisma

Tier 2 (4 points required)
 * Judgement (required 4 - No prereq) (1 rank - 2 AP): (Active Cooldown: 15secs, 10SP) Target undead or evil outsider will explode when killed dealing 10d100 light damage to other undead or evil ousiders near them
 * Embrace the light (required 4 - Prereq: Radiant power 1) (3 ranks - 1 AP): (Passive) You take +[10/20/30]% less light damage
 * Wisdom/Charisma (required 4 - No prereq) (1 rank - 1 AP): (Passive) +1 Wisdom/Charisma

Tier 3 (8 points required)
 * Lay to rest (required 8 - Prereq: Judgement 1) (1 rank - 2 AP): (Active Cooldown: 15secs, 10SP) Target undead or evil outsider under the effect of judgement takes 10d100 light damage
 * Smite the wicked (required 8 - No prereq) (1 rank - 2 AP): (Active Cooldown: 15secs, 10SP) Melee smite. Gain twice your charisma bonus to your attack roll and damage bonus of (level x3) +7 against evil opponents. On hit: 50 light damage against undead and evil outsiders. On vorpal destroy undead or evil outsiders under 1000HP
 * Renewal (required 8 - No prereq) (3 ranks - 1 AP):(Active Cooldown: 3secs, 5SP) Heals 1d2 HP per 4/3/2 character levels every 2 seconds for 8 seconds. If target is below 50% health, grants celestial shield absorbing the 30/40/50 next damage.
 * Purity of essence (required 8 - Prereq: Healing power 1 && Renewal 1) (3 ranks - 1 AP): (Passive) [3%/5%/10%] healing amp
 * Wisdom/Charisma (required 8 - No prereq) (1 rank - 1 AP): (Passive) +1 Wisdom/Charisma

Tier 4 (12 points required)
 * Judge the many (required 12 - Prereq: Lay to rest 1) (1 rank - 1 AP): (Passive) Undead or evil outsiders judged gain "Guilt by association". When target with guilt dies, any undead or outsiders caught in judgement have 50% chance to receive judgement
 * Rebuke foe (required 12 - Prereq: Blood and radiance 1) (1 rank - 2 AP): (Active Cooldown: 3secs) Only usable when endless ardor stack >=5/ Target enemy tales 5% additional damage from physical and light damage for 30 seconds. Can stack up to 5 times, new stacks add 30 seconds to remaining duration. Endless ardor reset to zero.
 * Blood and radiance (required 12 - No prereq) (3 ranks - 1 AP): (Passive) Each time you cast a light based spell you gain endless ardor: +1 sacred bonus to positive energy for 10 seconds. Each time cast a positive energy spell, gain righteous fervor: +1 sacred bonus to light spellpower for 10 seconds. Can stack up to 10 times. Each stack add 10 seconds to remaining duration.
 * Excoriate (required 12 - Prereq: Blood and radiance 1) (1 rank - 2 AP): (Passive) When righteous fervor stack >=5 your light spells and smites have a 3% chance to stun opponents for 6 seconds
 * Wisdom/Charisma (required 12 - No prereq) (1 rank - 2 AP): (Passive) +1 Wisdom/Charisma

Tier 5 (16 points required)
 * Be at peace (required 16 - No prereq) (1 rank - 2 AP): (Active Cooldown: 2 mins, 10SP) Target enemy is dazed for 1 minute, no save. Damage breaks this effect. Endless and righteous fervor reset to zero.
 * Wisdom/Charisma (required 16 - No prereq) (1 rank): (Passive) +1 Wisdom/Charisma

Tier 6 (20 points required)
 * Divine wrath (required 20 - Prereq: Rebuke foe 1) (1 rank - 2 AP): (Active Cooldown: 3secs, 30SP) Only usable when endless ardor stack is 10. Call down divine wrath on foes dealing 2d6 light damage per character level. Will save for half (DC 10 + character level + half charisma mod). Allies caught within blast are healed for 1d6 HP per character level. Resets endless ardor.
 * Reborn in Light (required 20 - Prereq: Blood and Radiance 1) (1 rank - 2 AP): (Active Cooldown: 30mins) Counter increments with each Endless Ardor or Righteous Fervor Gain. When it reaches 100, ability becomes available.
 * Epic Moment Transformation: You are healed to full health and activate Ascendance, Angelic Presence, and Astral Vibrance (even if they are currently on cooldown). For 2 minutes (or until you leave Angelic form), you are immune to light damage, have a 50% Incorporeality, and gain +100 Light and Healing Power.
 * This ability can be used while dead, raising you at full health and in addition to the above benefits, the cooldowns of Light and Positive Energy spells are reduced to 1/5th normal, all spells cost 50% spell points, and all of your physical attacks gain On Hit: 100 Light damage and On Critical: Destroy evil undead or evil outsiders under 1000 hit points.
 * Strike down (required 20 - Prereq: Excoriate 1) (1 rank - 2 AP): (Active Cooldown: 15secs, 10SP) Only usable when righteous stack is 10. Melee smite: gain twice your charisma bonus to attack and damage bonus of (level x3) + 7 against evil opponents. On hi: 500 light damage. On hit after damage: destroy undead or evil outsiders below 1000 HP. Resets righteous fervor.
 * Wisdom/Charisma (required 20 - No prereq) (1 rank - 2 AP): (Passive) +1 Wisdom/Charisma