Pit Fiend

{{infobox-monster
 * image       = Arraetrikos.png
 * type        = Evil Outsider
 * race        = Pit Fiend
 * alignment   = Lawful Evil
 * level       = Varies, CR20 and up
 * named       = Yes
 * boss        = No
 * color       = No
 * rare        = No
 * attack      = Claw/Bite (Slashing)
 * qualities   = Teleport, Immunity to fire and poison, resistance to acid 10 and cold 10, spell resistance 17-44, DR5-35/Good and Silver (normal-epic)
 * organisation = Solitary. Usually guarded by other devils, especially Orthons and Barbazu
 * habitat     = Shavarath: Tower of Despair, The Devil Battlefield and many others including a few non-Shavarath areas.
 * description = A pit fiend often wraps its wings around itself like a grotesque cloak, and appears wreathed in flames. A pit fiend is 12 feet tall and weighs 800 pounds.

Pit Fiends are usually ranked as General in Shavaraths devil army.

Combat
Pit fiends are wily and resourceful fighters, using invisibility to gain the upper hand and biting at foes seemingly able to see them. They don’t hesitate to blanket an area with delayed blast fireballs, and can call down the wrath of an inferno with meteor swarm.

A pit fiend’s natural weapons, as well as any weapons it wields, are treated as evil-aligned and lawful-aligned for the purpose of overcoming damage reduction.

Disease (Su) A creature struck by a pit fiend’s bite attack must succeed on a DC 27+ Fortitude save or be infected with a vile disease known as devil chills (incubation period 1d4 days, damage 1d4 Str). The save DC is Constitution-based.

Poison (Ex) Injury, Fortitude DC 27,+ initial damage 1d6 Con, secondary damage 1000 con damage. The save DC is Constitution-based.

Possible Spell-Like Abilities (not all pit fiends have all of these) At will—blasphemy (DC 25), create undead, fireball (DC 21), greater dispel magic, greater teleport (self plus 50 pounds of objects only), invisibility, magic circle against good, mass hold monster (DC 27), persistent image (DC 23), power word stun, unholy aura (DC 26); 1/day—meteor swarm (DC 27). Caster level 18th. The save DCs are Charisma-based.

Once per year a pit fiend can use wish as the spell (caster level 20th).

Summon Devil (Sp) Twice per day a pit fiend can automatically summon 2 lemures, bone devils, or bearded devils, or 1 erinyes, horned devil, or ice devil. This ability is the equivalent of an 8th-level spell. Regeneration (Ex)

Damage Reduction A pit fiend takes normal damage from good-aligned silvered weapons, and from spells or effects with the good descriptor. Tactics Round-By-Round

A pit fiend typically opens combat by using its spell-like abilities, attempting to neutralize dangerous opponents before entering melee.

Round by round standard tactics
 * Round 1: Quickened delayed blst fireball and mass hold monster if facing three or more visible, active opponents; otherwise teleport towards unarmored opponent (preferably a spellcaster).
 * Round 2: Meteor swarm against as many foes as possible, approach worst-injured enemy.
 * Round 3: Full attack against injured enemy.
 * Round 4: Continue melee against injured enemy, or target annoying spellcaster.
 * Round 5: Repeat from round 1, or greater teleport to safety if endangered.

List of Pit Fiends in DDO

 * Arraetrikos (purple named raid boss)
 * Horoth (purple named raid boss)
 * Barnzidu (red named)
 * Turigulon (red named)
 * Primus Makari (orange named)
 * Primus Aspidon (red named)

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