Magister

Requires Draconic Incarnation 3 or Fatesinger 3

Autogrants;
 * Arcane study I (required 0): (Passive) +50 SP and +1 to wizard, sorcerer, bard and artificer caster levels if have any levels in the class.
 * Arcane study II (required 4): (Passive) +50 SP and +1 to wizard, sorcerer, bard and artificer caster levels if have any levels in the class.
 * Arcane study III (required 8): (Passive) +50 SP and +1 to wizard, sorcerer, bard and artificer caster levels if have any levels in the class.
 * Arcane study IV (required 12): (Passive) +50 SP and +1 to wizard, sorcerer, bard and artificer caster levels if have any levels in the class.
 * Arcane study V (required 16): (Passive) +50 SP and +1 to wizard, sorcerer, bard and artificer caster levels if have any levels in the class.
 * Arcane spellsurge(required 20): (Active Cooldown: 4 mins) +5 to all spell DCs for 20 seconds

Tier One:
(0 points required)

Sigil of spell warding (required 0 - No prereq) (3 ranks - 1 AP): (Active Cooldown: 30 secs) Inscribes a sigil for 60 seconds. Grants [1/2/3] AC and [5/10/15] PRR. Only one sigil active per caster.

Imperceptible casting (required 0 - No prereq) (1 rank - 1 AP): (Active Cooldown: 1min) For the next 10 seconds spell threat is reduced to 5% of its normal amount

Unearthly reactions (required 0 - No prereq) (3 ranks - 1 AP): (Passive) +[1/2/3] dodge, +[2/4/6] reflex. At rank 3: When you tumble, you will phase out from reality briefly, passing through enemies as you do so.

Impregnable mind (required 0 - No prereq) (3 ranks - 1 AP): (Passive) +[2/4/6] concentration, +[2/4/6] will, rank 3: No longer automatically fail will saves on a roll of a 1

Intelligence/Charisma (required 0 - No prereq) (1 rank - 2 AP): (Passive) +1 Intelligence/Charisma

Tier Two:
(4 points required)

Sigil of Lifeshielding (required 4 - No prereq) (3 ranks - 1 AP): (Active Cooldown: 30 secs) Inscribes a sigil for 60 seconds. Grants deathward to allies within radius and inflicts [1/2/3]d6 light damage every 2 second to undeads. Only one sigil active per caster.

Fade into the weave (required 4 - Prereq: Impreceptible casting 1) (1 rank - 1 AP): (Active Cooldown: 2 minutes) Triggers a diplomacy effect and renders you invisible for 10 seconds (invisibility is not broken by casting or attacking)

School specialist (required 4 - No prereq) (3 ranks - 1 AP): (Passive) +[1/2/3] DC to chosen school

Intelligence/Charisma (required 4 - No prereq) (1 rank - 2 AP): (Passive) +1 Intelligence/Charisma

Tier Three:
(8 points required)

Sigil of energy negation (required 8 - No prereq) (3 ranks - 1 AP): (Active Cooldown: 30 secs) Inscribes a sigil for 60 seconds. Grants [20/40/60] stacking fire, cold, electricity and acid resistance to allies within radius. Only one sigil active per caster.

Variable resistance (required 8 - Prereq: Sigil of energy negation 1) (3 ranks - 1 AP): (Passive) Whenever take elemental damage +10 resistance to this type of damage for [1/2/3] minute(s). Stacks up to 3 times. Stack cleared if take a different elemental damage.

Piercing spellcraft (required 8 - No prereq) (3 ranks - 1 AP): (Passive) +[1/2/3] to spell penetration.

Conjuration augmentation (required 8 - Prereq: Conjuration specialist 1) (3 ranks - 1 AP): (Passive) Chosen school spells have [5/10/15]% chance to reduce target by 10 for [10/20/30] seconds

Intelligence/Charisma (required 8 - No prereq) (1 rank - 2 AP): (Passive) +1 Intelligence/Charisma

Tier Four:
(12 points required)

Sigil of Battering Spellcraft (required 12 - No prereq) (3 ranks - 1 AP): (Active Cooldown: 2 mins) Inscribes a sigil for 30 seconds. Grants +[15/30/45] stacking spellpower to allies within radius. Only one sigil active per caster.

Nullmagic guard (required 12 - No prereq) (3 ranks - 1 AP): (Passive) When you take damage, there is a [2/4/6]% chance that a burst of antimagic energy expands from your body. Nearby enemies are subject to a Dispel Magic effect, which may strip them of their magical protections, and will render them unable to cast spells and lose [2/3/4] Spell Resistance for [10/20/30] seconds.

Call kindred being (required 12 - Prereq: Spell school familiarity 1) (1 rank - 1 AP): (Active Cooldown: 60 secs) Summon an epic creature to aid you (creature type depends on school familiarity)

Spell School Familiarity (required 12 - Prereq: Spell School augmentation 1) (3 ranks - 1 AP): (Passive) Reduces cooldown for chosen school spells by [5/10/15]%

Intelligence/Charisma (required 12 - No prereq) (1 rank - 2 AP): (Passive) +1 Intelligence/Charisma

Tier Five:
(16 points required)

Nullmagic strike (required 16 - Prereq: Nullmagic guard 1) (3 rank - 1 AP): (Passive) Offensive spells you cast, melee and ranged attacks have a [5/10/15]% chance to subject the target to a Dispel Magic effect, which may strip them of their magical protections, and will render them unable to cast spells and lose [2/3/4] Spell Resistance for [10/20/30] seconds.

Grand summoner (required 16 - Prereq: Call kindred being 1) (1 rank - 1 AP): (Passive) Summons gain +4 to all ability scores, increased health, increased fort (50%) and a 40% increase to movement speed. Stack with augment summoning and similar effects.

Master of [school] (required 16 - Prereq: Conjuration familiarity 1) (3 ranks - 1 AP): (Passive) Caster level and maximum caster level for choosen school increased by [1/2/3].

Intelligence/Charisma (required 16 - No prereq) (1 rank - 2 AP): (Passive) +1 Intelligence/Charisma.

Tier Six:
(20 points required)

Arcane tempest (required 20 - Prereq: Sigil of battering spellcraft 1) (1 rank - 2 AP): (Active Cooldown: 3mins) AoE that deals 2d6 force damage per caster level every 2 seconds for 8 seconds. Unlisted reflex save.

Nullmagic aura (required 20 - Prereq: Nullmagic strike 1) (1 rank - 2 AP): (Active Cooldown: 1sec) Each time nullmagic guard or strike activates, you gain 1 charge. When have you 30 charges, can activate nullmagic aura. Allies and yourself are immune to harmful spells for 20 seconds

Arcane adept (required 20 - No prereq) (1 rank - 2 AP): (Passive) All spells can be cast with 5% fewer spell points

Intelligence/Charisma (required 20 - No prereq) (1 rank - 2 AP): (Passive) +1 Intelligence/Charisma