Druid

Beta

It will cost 1495 Turbine Points. 

Class Summary
Alignment: Neutral good, lawful neutral, neutral, or chaotic neutral.

Hit dice: d8

Class Skills

 * Skill points at 1st level: (4 + Intelligence modifier) x4


 * Skill points at each additional level: 4 + Intelligence modifier


 * [[Image:Skill_concentration.png‎|25px]]
 * Concentration (Con)
 * [[Image:Skill_diplomacy.png‎|25px]]
 * Diplomacy (Cha)
 * [[Image:Skill_heal.png‎|25px]]
 * Heal (Wis)
 * [[Image:Skill_intimidate.png‎|25px]]
 * Intimidate (Cha)
 * [[Image:Skill_listen.png‎|25px]]
 * Listen (Wis)
 * [[Image:Skill_spot.png‎|25px]]
 * Spot (Wis)
 * [[Image:Skill_swim.png‎|25px]]
 * Swim (Str)
 * }
 * [[Image:Skill_spot.png‎|25px]]
 * Spot (Wis)
 * [[Image:Skill_swim.png‎|25px]]
 * Swim (Str)
 * }
 * }
 * }

Weapon and Armor Proficiencies:


A druid who wears prohibited armor or carries a prohibited shield is unable to cast druid spells or use any of her supernatural or spell-like class abilities
 * [[Image:Feat_simpleweaponproficiency.png‎|25px]]
 * Simple weapons (club, dagger, dart, quarterstaff, sickle, unarmed)
 * [[Image:Feat_martialweaponproficiency.png‎|25px]]
 * Martial weapons (scimitar)
 * [[Image:Feat_armorproficiency_light.png‎|25px]]
 * Light armor (non-metal)
 * [[Image:Feat_armorproficiency_medium.png‎|25px]]
 * Medium armor (non-metal)
 * [[Image:Feat_shieldproficiency_general.png‎|25px]]
 * Shields (wood only and except tower shields).
 * }
 * [[Image:Feat_shieldproficiency_general.png‎|25px]]
 * Shields (wood only and except tower shields).
 * }
 * }

Paths

 * A Nature's Warrior is an expert combatant, shapeshifting into bear or wolf forms to devastate and terrify his opponents.
 * Guiding the energies of the world around her, the Aspirant Adept excels at calling on the elements to destroy her foes.
 * The Verdant Seeker is in tune with the magic he wields and the groves he guards, able to heal his friends and bring down the wrath of the wilderness on his enemies.

Advancement Table
Druids gain additional spell points when they increase level or by having high wisdom, check the tables here.


 * Includes Base SP from Spell point table plus 80 SP from Magical Training free feat.

Level 2
Wild Shape:
 * Druids must pick between Wolf or Bear for their first wild shape. They will receive the other shape at level 5.
 * These are permanent changes that may be toggled on and off.
 * While in animal form you are considered an animal. If you are a Warforged, you are no longer considered a Construct, and can now be healed normally by positive energy spells and you have become immune to repair spells.
 * Your equipped weapon's treasure effects, such as the 1d6 fire damage from the flaming effect, are still applied to your attacks.
 * You cannot use wands and scrolls while in animal form.

''Note: At later levels you will get similar choices between dire bear and winter wolf, then fire and water elementals. There are no plant forms. More updates soon.''

Level 5
Wild Shape:
 * Druids now are granted the shape they did not pick at level 2.

Level 6
Another feat choice

Level 9
 Venom Immunity (Ex): At 9th level, a druid gains immunity to natural poisons. This ability provides no benefit against Magical or Supernatural Poisons.

Level 13
 A Thousand Faces (Su): At 13th level, a druid gains the ability to change her appearance at will, as if using the alter self disguise self spell, but only while in her normal form. This affects the druid’s body but not her possessions. It is not an illusory effect, but a minor physical alteration of the druid’s appearance, within the limits described for the spell.

Level 15:

 * Timeless Body (passive): Your soul is balanced. No corrupt influences can possess your body after death - you are immune to the spawn effect of most undead.

Level 16
At 16th level, wild shape to change into an  elemental

Level 18
At 18th level, a druid becomes able to assume a second elemental form

Spells
See Category:Druid spells

Capstone
See Druid enhancements.