Wilderness adventure area

Wilderness Adventure Areas, introduced with Module 4, make the older wilderness areas interesting by having ongoing quests within them, as well as add new wilderness areas. Unlike regular quests, you can leave the wilderness areas and not lose any advancement. In fact, it will be necessary to leave and re-enter these Wilderness Areas to hope for the appearance of the Rare Encounters. As the name implies, most Wilderness areas are outdoor settings; however, a few such as the Waterworks and Subterrane are underground, and the House Cannith Manufactury is inside a building complex.

Overview
Wilderness Adventure Areas typically have one or more of three objectives:


 * Complete Slayer objectives by killing increasing numbers of enemies anywhere in the zone. Slayer has multiple tiers, each requiring more kills than the last, but each also worth more XP. Each area has a specific number of Slayer levels to attain, and a different target number of kills that need to be made.
 * Complete Explorer objectives by finding locations of interest scattered throughout the zone. Each location is worth XP the first time it's visited, with a one-time bonus for visiting all of them.
 * Complete Rare Encounter objectives by killing rare named mini-bosses, completing mini quests for non player characters, or interacting with intractables or non player characters . When rares do appear, they are found in fixed locations (or in one of several possible), but are not always guaranteed to show up (hence the name), but a Wilderness area can be "reset" by the party leader to allow another try. Bosses are worth XP (and a loot chest) every time one is killed, with a first-time "rare" bonus to XP, and a one-time completion bonus when they've all been killed once. The points listed below are the bonuses for killing those rares the first time.
 * Note: The point total does NOT include XP you will earn from repeat kills, which are at 1/3 original XP. There is no limit on repeat kills and players who want to get all the rares in an area may easily get quite a few repeats as well.
 * Exception: The High Road has no XP Penalty for repeat kills of Random Encounters. They are always full XP!

Wilderness area objective quests are granted automatically the first time the area is entered. They do not have a difficulty setting. Their progress is tracked between visits, and they cannot be reset or abandoned.

Level and Penalties
Each Wilderness Adventure Area has an intended level rating as well as a range of levels for which characters can earn full Experience. The intended level rating is merely a difficulty guideline and has no effect on XP. Only the range matters. Characters below the range earn no XP or cannot enter the area (see Quest Minimum Level). Characters in the range earn full XP unless one or more team members are above the range, in which case the ones in the range earn no XP and the ones above it earn reduced XP. See Experience points for more details.

As of U14, the maps of wilderness areas will be fully revealed once you have found all of the explorer locations.

Notes:

All wilderness XP values are increased by any and all XP boosts such as: Mantle of the Worldshaper, Voice of the Master, XP Potions, XP Tomes, etc. The numbers below do not take this into consideration!
 * R = Raid Zone wilderness - Raids special rules fully apply here


 * 1 = The Subterrane - Central and East: These areas allow level 14+ to gain experience, however they are challenging raid zone wilderness areas. Level 14+ characters may enter solo, but it's not recommended.


 * 2 = House Cannith Manufactury is unique in that it is a raid zone wilderness, but raid zone rules do not fully apply to it: Hirelings may be brought in if your party is not in raid mode, and the area has Dungeon Scaling enabled, and has scaling settings for up to 12 players.

Slayer XP (by Area)
Ordered by level.

Wilderness Area Experience
(not including repeat kills of rares/randoms)