Invisibility

{{Infobox-spell With Update 19, Invisibility essentially gives immunity to Spot checks by an enemy against a player, provided that the target is at least 2 meters (approximately 1 human-character body length) from an enemy.
 * name          = Invisibility
 * level         = 2
 * image         = Screenshotinvisibility.jpg
 * icon		= Invisibility.png
 * school		= Illusion
 * type1		=
 * type2		=
 * type3		=
 * type4		=
 * artificer	=
 * bard		= 2
 * druid		=
 * sor n wiz	= 2
 * warlock       = 2
 * cost		= 15
 * components	= {{V}}, {{S}}, {{M}}
 * metamagic	= {{Enlarge}}, {{Eschew}}, {{Extend}}, {{Quicken}}
 * range		= Standard
 * target		= Friend, Self
 * duration	= 1 minute per caster level (no maximum)
 * save		= None
 * sr		= No
 * cooldown	= 3 seconds (Wizard/Bard), 1.75 seconds (Sorcerer)
 * description	= An ally becomes invisible, vanishing from sight, even from darkvision. If he or she attacks a target or interacts with objects, the effect is removed.
 * notes         = Notes:

Enemies can still hear an invisible target if they are not using Sneak, or if the target's Move Silently skill while sneaking is lower then the enemy's Listen skill.

If enemies hear you while you're invisible, they will still pursue you, and attempt to attack where they believe you may be, based on their Listen skill. Enemies that have discovered you will show a large red eye above their heads.

When combined with Sneak, Invisibility lessens the ability of monsters to start to spot you at far distances, and reduces the bonus that they get at closer distances. The enemy’s Spot bonuses gained while invisible will not reveal you as long as you remain invisible, but will hamper your ability to hide if your invisibility is later broken. You can escape a pursuing enemy if you place enough distance between you and the enemy, break the line-of-sight to the enemy, and then use invisibility and stopping all motion (or go into Sneak and remaining motionless).

What removes invisibility:
 * Attacking and hitting a target (including breakables) - if you hit thin air or miss, it won't break. Note that ranged combat will always break invisibility, even if you don't hit anything.
 * Casting any offensive spell - anything that deals damage or would cause any aggro.
 * Interacting with most objects - opening a door, pulling a lever, activating a rune - anything that brings up a progress bar generally.

Invisibility isn't removed by:
 * Casting buffs or healing spells (except as an attack upon undead).
 * Playing bardic music.
 * Picking up objects such as a crest.
 * Talking to NPCs.

Wizard Spell inscription : Requires Level II Inscription Materials.

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