Alignment Burst

Alignment Burst weapons cause 2d6 of damage to a foe of the opposing alignment on a successful hit, and an extra (critical multiplier+1)d6 on a critical hit. A weapon with an alignment that's opposite to a target bypasses the corresponding damage reduction of the target.

Alignment weapons must be wielded by a character of the same alignment. That is, a lawful character can use axiomatic weapons but not anarchic ones. If a weapon of an opposite alignment is used, the character will suffer a negative level as long as he keeps that weapon as equipped.

Note: Handwraps have a glitch (which, based on the presence of the Unstable Handwraps, might be working-as-intended) that does not affect the player should they use handwraps of opposite alignment. That is, Monks (who must be of Lawful alignment) aren't affected when wearing anarchic handwraps. Other weapons, such anarchic quarterstaffs, will give a negative level to a Monk if wielded.