Nimbus of Light/sandbox

{{Infobox-ability/sandbox


 * name           =
 * icon           = NimbusOfLight.png
 * image          =
 * float          =
 * ability type   = SLA


 * school         = Evocation
 * descriptor1    = Light
 * descriptor2    =
 * descriptor3    =
 * descriptor4    =


 * passive        =
 * active         = yes
 * toggled        =


 * artificer      =
 * bard           =
 * cleric         = 1
 * druid          =
 * favored soul   = 1
 * paladin        =
 * ranger         =
 * sor n wiz      =
 * warlock        =


 * prerequisite   =
 * granted by     = Divine Disciple (Cleric), Angel of Vengeance (FvS)


 * heroic         =
 * epic           =
 * epic destiny   =
 * legendary      =


 * class feat     =
 * racial feat    =
 * enhancement    =


 * components     = {{V}}, {{S}}, {{F}}
 * metamagic      = {{Empower}}, {{Maximize}}, {{Quicken}}
 * cost           = 4 (spell), 4/3/2 (SLA)
 * target         = Foe, Directional, Breakable
 * range          = Double
 * area           =
 * duration       = Instantaneous
 * save           = None
 * dc             =
 * sr             = No
 * cooldown       = 2 seconds


 * melee          =
 * ranged         =
 * tactical       =


 * damage         =
 * debuff         =
 * music          =
 * ki             =
 * turn undead    =
 * deity          =
 * dragonmark     =
 * spellcasting   =


 * health         =
 * ability        =
 * skill          =
 * save bonus     =
 * dodge          =
 * prr            =
 * mrr            =
 * movement       =


 * grants         =


 * description    =  A glittering corona of light coalesces around your outstretched arm, dealing 1d4+4 points of light damage plus 1 additional damage for every caster level. This ray has double spell range.

Note: This spell has no saving throw, and hits creatures with Spell Resistance every try. Coupled with its low spell point cost, long range, and relatively fast casting time, Nimbus of Light is a surprisingly effective means of damage against single, powerful enemies, such as bosses. This is especially true of enemies well defended against nonmagical attacks, such as an Inevitable. This is also true at high levels, when 4 SP will do an average of 27 unstoppable damage (plus applicable spell boosts), making several casts of Nimbus of Light bursts much cheaper and more total guaranteed damage than, say, Cometfall.

Scrolls
}}
 * Kylanni Baum  in The Marketplace Bazaar - 2pp 5gp
 * debug          =