Lines of Supply

''The Netherese are using a secret mountain pass to send supplies and reinforcements to their army. A Harper scout has located this pass, and you are being sent to assist.'' {{Quest
 * name     = Lines of Supply
 * level    = 19
 * epic     = 27
 * duration = medium
 * solo = 2436
 * normal = 4206
 * hard = 4353
 * elite = 4500
 * xp =
 * ecasual = 8949
 * enormal = 15333
 * ehard = 15751
 * eelite = 16510
 * epicxp =
 * loc      = Tumblerock Pass
 * npc      = Rina the Keen-Blade
 * zone     = Eveningstar
 * patron   = The Harpers
 * favor    = 6
 * free     = no
 * extreme  =
 * mappic   = Lines of Supply - Map.jpg
 * maplegend =

Rina the Keen-Blade is concerned the Netherese are supplying the monster army in the Storm Horns with fine Netherese weapons.
 * loadingpic = L Lines of Supply.jpg
 * overview =

You volunteered to destroy the Netherese convoys bearing these weapons as they make their way through Tumblerock Pass. To reach the pass, you must head to the Western edge of the foothills of the Storm Horns. The Harper scout Kyra Armond waits for you there. You can get some help from some Harpies, who have their nests in the west side of the map. But you have to convince them. Attacking the Matriach is enough.
 * obj=
 * Hear the Harper's Report
 * Prepare to ambush the Netherese Supply Convoys
 * Slay enough carriers to disrupt the Supply Lines xx left
 * Destroy the Supply Camp at the end of the Valley
 * Defeat General Grablandurr
 * (Optional) Remove the threat of Archers from the upper pass (6% of base XP)
 * (Optional) Convince the local Harpies to aid against the Netherese (4% of base XP)
 * (Optional) Slay every single Supply Carrier in one of the first 9 convoys (3% of base XP)
 * (Optional) First 9 - Wipe out the Supply Carriers in a second convoy (4% of base XP)
 * (Optional) First 9 - Show no quarter to Supply Carriers in a third convoy (5% of base XP)
 * (Optional) First 9 - The still haven't learned, so take out the Supply Carriers in a fourth convoy (6% of base XP)
 * (Optional) First 9 - No supplies for the evil army! Deprive them of a fifth convoy! (7% of base XP)
 * (Optional) First 9 - Don't stop now, continue slaughtering whole convoys (8% of base XP)
 * (Optional) First 9 - One more convoy will show them this route was a bad idea (9% of base XP)
 * (Optional) First 9 - Make sure the monsters tell horror stories about you! Destroy one more convoy (9% of base XP)
 * (Optional) First 9 - The bards will sing songs of your deeds if you can wipe out one more convoy (10% of base XP)
 * misc=

You can get some help from a Harper Trap-maker, who has his camp in the south-east side. He can supply you with bunches of 6 large net-traps.

There are boulders in the high grounds that can be pushed down to smash anything in the road (requires a Strength value of {{xpcolors|hard=20-21|enormal=?-36}}). It takes some timing to not miss, but anything hit by the rock will be instantly slain.

The Supply Carriers come in convoys of:
 * Orcs, walking at normal speed
 * Gnolls, walking fast
 * Hill Giants, walking slow

If you miss any carrier, and they reach the camp, you will get extra waves of Hill Giants to complete the quest. You will just miss the optional and an extra chest.

After killing the last Hill Giants, Grablandurr (the boss) will spawn. If you've done the Harpie optional, you can take this time to get Ransack (barrels are by the Druid) and perform the Archers optional. By the time you've finished those, Grablandurr will be close to finished by the Harpies. {{XP bonus|n1=|n2=|n3=|k1=|k2=|k3=114|t1=|t2=|t3=|s1=|s2=|s3=|b1=|b2=|b3=}}
 * 8 breakables - no bonus
 * 16 breakables - Vandal Bonus +10%
 * chest= 3
 * 1 at camp at entrance (appears after clearing half)
 * 1 extra at entrance if you prevent any carrier reaching the camp
 * 1 end chest


 * npcreward= Always contain following 3 named Boots

Named Rewards
Named Monsters }}
 * unique = yes
 * monsters =
 * Gnoll
 * Harpy
 * Harpy Forager
 * Hill Giant
 * Mountain Lion
 * Winter Wolf
 * ...Add more
 * Harpy Matriarch
 * General Grablandurr