Strength

Strength is one of the basic six stats of D&D Online.

Strength (Str)
Strength measures your character’s muscle and physical power. This ability is especially important for fighters, barbarians, paladins, and rangers because it helps them prevail in combat. Strength also limits the amount of equipment your character can carry.

You apply your character’s Strength modifier to:
 * Melee attack rolls.
 * Damage rolls when using a melee weapon. (Exceptions: Off-hand attacks receive only one-half the character’s Strength bonus, while two-handed attacks receive one and a half times the Strength bonus.)
 * Damage rolls when using a thrown weapon. (Please Note: Attack rolls for thrown weapons apply your Dexterity modifier, while Damage rolls apply your Strength modifier.)
 * All characters apply a negative Strength modifier to damage rolls when using a bow, but only Rangers apply a positive Strength modifier to those damage rolls. (Bow Strength) (Please note, all Shortbows, Longbows, Composite Shortbows, and Composite Longbows receive these modifiers.)
 * Jump and Swim checks. These are the skills that have Strength as their key ability.