Kobold Island: The Disruptor

( Note: This does NOT mean it requires purchase of anything, you may play with free daily tokens. ) ''The once-busy Dragonshard Extractors on this island have stopped working. The local Kobolds keep stealing the Extractors' bright shiny parts.'' {{Challenge | adpack          = Vaults of the Artificers
 * name= Kobold Island: The Disruptor
 * levelrange= 8-20
 * duration= Fixed
 * fixedtime= 15
 * xprange= 1,200-3,000
 * loc= Kobold Island
 * zone= House Cannith
 * patron= House Cannith
 * free= Yes
 * difficulty = Average
 * solodifficulty = Difficult
 * 5stardifficulty = Extremely Difficult
 * mappic=M kobold island disruptor.png
 * maplegend=yes

The dead rise on Kobold Island to take your bounty for their own! Gather mechanical parts from kobolds, then activate the Extractors to start producing enough Dragonshards to meet your goal within the allotted time! None
 * loadingpic= L Kobold Island.jpg
 * overview=
 * One of the challenges added in Update 12.
 * obj=
 * Reach Dragonshard collection quota (400 total)
 * (Optional) Fully Upgrade all three Large Extractors
 * (Optional) Leave the Entropic Giant Skeleton alive for 4 minutes
 * (Optional) Have 5 Level 2 Turrets active at once
 * (Optional) Do not let any Extractors get destroyed
 * traps=
 * misc=
 * if you plan to go for 6 stars read the discussion page Optimum build path
 * Levels 10 & 11 both have a base XP of 1,650. After that, XP increases by 150/level (basically level &times; 150, other than L10).
 * A regular tactic for 6 man groups is dividing the members to achieve the maximum score:
 * At the start, kill kobolds until you have 20 mechanical parts. Do not use more than 1–2 Idols.
 * Activate extractors
 * Until you get 300 shards, set one man to guard each small extractor, one man to kill kobolds, and one man to kill red-named bosses on the large extractors.
 * Once you have 250 shards, purchase turrets. Set two turrets on extractors 3 & 4 and one on 1 & 2. Upgrade them all now. Note: Requires a {{Item|Turret Requisition}} form for the sixth turret. Note: Requires {{Item|One Minute Of Time}} to be capable of 6 star when done at this point and leaves a margin of only 22 seconds to have all 4 small started / delays in optimum upgrades
 * Once you have 300 shards, set two party members to guard the small extractors, traveling between as needed. The rest of the party can now to the large extractors. Set one turret for each large extractor. Note: Requires Turret Requisition forms.
 * If the skeleton appears, ignore it and go kill monsters for higher score until the clock shows that it has been there for 3:30 minutes. Then send one or two party members to kill the skeleton and the rest of the party may go to guard the large extractors.
 * When the archon appears, send one or two party members to go kill it.
 * As soon as you can, update the larges.
 * (3–5 stars ideally)
 * Unless you're going for stars, it's best not to use turrets to protect the smalls, at least once you get the larges going. Existing turrets can be dismantled for parts, allowing you to build more to help guard the larges. If any of your small extractors get destroyed, only start them back up – don't spend shards to upgrade them.
 * Additionally, unless you're going for stars, take out the Disruptor as soon as you can.
 * A solo runner regular run shall go this way:
 * Kill kobolds, using Idols once you see them.
 * Spam activate the small extractors and set 2 (with requisition forms) or 1 (without) cannons at each one. After activating them all, make another circuit to upgrade them.
 * Once the archon comes, aim for it only when it is close to you (30% of the map away).
 * When the Disruptor appears, kill it as quickly as possible.
 * If you have 300 shards, leave the small extractors and activate a large one. If you only set one cannon at each of the smalls, build another one to help; a turret can also be used to help take down the red-named guarding it. It may be worthwhile to dismantle the cannon by the small extractor nearest the one you'll be guarding and build two turrets; it may be possible (depending on the timing) to defend it, and even if it's not, you can activate it (first level only) during brief pauses. Additionally, leaving two cannons to guard the large reactor will be extremely helpful if the Disruptor appears.
 * (1–3 stars)
 * The Entropic Giant Skeleton can spawn in one of several areas, including (but not limited to):
 * The beach to the north (near Small Extractor 4)
 * The beach to the southwest (between Small Extractor 2 and the large extractor to the SW)
 * Near the resurrection shrine by the entrance
 * About halfway between Small Extractor 1 and the northern Large Extractor (near the kobold idol)
 * Up the hill between Small Extractors 2 & 3
 * The map now shows the location of the skeleton, making this challenge far easier than previously. Anticipating its appearance can still be helpful though.
 * While soloing, a level-one turret can nearly take out the Entropic Giant Skeleton by itself.
 * There are 4 small extractors and 3 large ones. Ideally you will get all going at once. 7 total, thus a 6 man group can place 1 member at each, and guard the remaining one with Magefire Cannons.
 * Magefire Cannons can be bought at any Extractor menu (10 shards and 3 mechanical parts)
 * Use it from inventory or a hot-bar to place it
 * They can be upgraded once at a cost of 25 shards and 5 mechanical parts. Upgrading will repair all damage.
 * They have a CR of the same level as the quest.
 * You can only purchase five without a requisition form.
 * They can be demolished and return parts; L1s return 2 and L2s return 3.
 * They can have some buffs cast upon them (haste, blur, bardic Inspire Courage & Inspire Greatness), but not others (rage).
 * A single first-level cannon, properly placed, can generally protect an extractor on its own when soloing. However, they become individually less useful with groups (monsters get tougher with additional players). Extractor 3 can be particularly difficult to protect because of the terrain – archers can often find a spot on either side where they're covered by a ridge.
 * Make sure to place them a few feet away from the extractor, so they can shoot at anything attacking it!
 * Resurrection and Rest Shrines can be summoned from a Large Extractor, at a cost of 25 shards and 50 shards, respectively. The extractor doesn't need to be active for this.
 * These shrines are only temporary – they'll disappear in about a minute.
 * Individuals with access to Repair spells can utilize them to repair the extractors, but they have such a large pool of HP that it is hard to tell it is working. Additionally, extractors can have some buffs cast upon them: Resists, Protection from Energy (single or mass), Stalwart Pact, and Inspire Greatness are worthwhile; Spell Resistance, Protection from Evil, Shield of Faith, and Divine Intervention can be applied but probably aren't worth it. Bear's Endurance, Blur, Displacement, Haste, Invisibility, Mass Aid, Prayer, and Rage do not work. To buff/repair an extractor, click on the crystal in the center, not the control panel.
 * Upgrading an extractor will remove all buffs upon it and fully repair all damage. It's essentially a brand-new extractor.
 * Extractors produce Dragonshards while active:
 * Small, not upgraded: 0.25/second (1 mechanical part)
 * Small, upgraded: 0.75/second (75 shards and 3 mechanical parts)(takes 2:30 to get a Return Of Investment or ROI)
 * Large, not upgraded: 2.5/second (300 shards and 3 mechanical parts)(takes 2:00 to get a ROI)
 * Large, 1st upgrade: 5.0/second (400 shards and 5 mechanical parts)(takes 2:40 to get a ROI)
 * Large, 2nd upgrade: 7.5/second (500 shards and 7 mechanical parts)(takes 3:20 to get a ROI)
 * This quest is essentially considered normal difficulty no matter what level you select. In regards to all factors difficulty affects such as dungeon scaling, shrine resetting, etc.
 * The lantern Archon can be killed for a large Dragonshard bonus, but once killed will not return. The Archon will be marked on your map when it appears. While alive, it will drop bags of 5 shards every couple of seconds, that will disappear after 10–15 seconds.
 * The supply crates dropped by "your employer" are marked on the map when they appear. They provide a random boost, ranging from mechanical parts to various player boosts to the player that picks up the orbs. They will self destruct if not collected within a couple of minutes.
 * The same random boosts are also available by using a Challenge Token (free Daily Token or DDO Store Universal Token) to open one of the Supply Vaults on the Airship.
 * "Use" the kobold idols to desecrate them. Once destroyed no more kobolds will appear at that camp, though there are other smaller camps with kobolds in them and no idol.
 * Desecrating an idol will cause any living kobolds at the camp to flee.
 * One of the idols requires a decent jump to get to – The stone narrows on the side away from the kobold camp; you can approach the jump from behind the idol.
 * 400 Dragonshards is just a milestone – so when you hit it, you can spend shards on upgrades/etc.

Quick Start Guide

 * 1) Help activate and defend Extractor machines so they can harvest as many Dragonshards as possible from a monster filled island!
 * 2) Retrieve the stolen mechanical parts needed to repair Extractors by killing kobolds or desecrating their idols!
 * 3) Thwart a Giant Skeleton who can periodically disrupt all of your Extractors!

The Extractors

 * Dragonshard Extractors on the island will extract Dragonshards – activate and upgrade as many Extractors as possible to maximize your Dragonshard extraction rate!
 * Extract as many Dragonshards as possible before time runs out.
 * Once you activate an Extractor, you’ll need to protect the active Extractor from the attacks of various roaming monsters.
 * Tip: You can earn extra treasure for killing red named boss monsters!
 * If the monsters do enough damage to an Extractor it will shut down and need to be activated again, costing you more resources.
 * Watch out for the Disruptor, a powerful giant skeleton that will appear at random. The Disruptor will stop all Extractor production until he has been defeated.

Activating Extractors

 * Extractors must be activated before they begin to extract Dragonshards. Click on the lever in front of the Extractor to see the activation options.
 * You will need Mechanical Parts to activate Extractors. You get Mechanical Parts by killing the kobolds that infest the island or by desecrating their idols.
 * Tip: Non-kobold monsters never drop mechanical parts.
 * Camps of kobolds can be found scattered across the island. Hunt down the kobolds to retrieve the mechanical parts needed for the Extractors.
 * Tip: Desecrating a kobold Idol will drive all the kobolds away from that camp forever, but also give you several Mechanical Parts right away.

Upgrading Extractors

 * Extractors can be upgraded using a combination of Dragonshards and mechanical parts taken from the kobolds. Upgrading an Extractor makes it extract faster, and allows it to take more damage before it is deactivated by monsters.
 * Small Extractors can be upgraded to Level 2.
 * Large Extractors can be upgraded to Level 3.
 * Tip: Remember that spending Dragonshards subtracts from your harvested amount.

Purchases from Extractors

 * You can buy Magefire Cannons from all Extractors, and you can buy temporary Shrines from Large Extractors.
 * You can place Magefire Cannons to protect the Extractors. Magefire Cannons can also be upgraded using Dragonshards and mechanical parts.

The Archon
Unlike kobold chaos, you don't have an optional about killing it; however, unless you`re soloing, it's very advisable to slay the archon and get his dragonshards. You can get the archon's bounty of shards even if the skeleton is on.
 * A benevolent lantern archon will sometimes appear and drop Dragonshards that you can collect and use to add to your score.

Supply Crates

 * From time to time a patrolling airship will drop supply crates. These crates contain orbs that will temporarily enhance your abilities in various ways for 1 minute when picked up.
 * Supply crates will only remain for a limited time!

Supply Vaults

 * The same random boosts are also available by using a Challenge Token (free Daily Token or DDO Store Universal Token) to open one of the Supply Vaults on the Airship.

Score
You will earn points for the following:
 * Collected Dragonshards, both extracted and collected from the archon (spent shards will decrease your score)
 * Monsters killed – 1 for regular monsters; 5 for mini-bosses; 10 for bosses

Fixed: 15 Minutes }}
 * duration2=
 * Can only be increased by a maximum of one minute via the minute of time watch.
 * chest= One per red named. 3+ available at the start, more spawn later. They show up in one's inventory as chests, which must then be opened. They can be opened after the adventure.
 * ingredientreward= [[File:Icon Ingredient CannithChallenge NecromanticCharm.png]] Necromantic Charms – 17% of your total score
 * monsters= Monster Information
 * Kobold Scavengers
 * Drowned
 * Ghouls
 * Quells - Orange-named
 * Mummy Captains - Orange-named
 * Skeletal Archers
 * Skeletal Mages
 * Lantern Archon (Benefactor) - optional yellow named eladrin archon; never hostile, even when being attacked. Randomly spawns, drops bags of Dragonshards (which disappear after a few seconds), and leaves. Killing it will cause it to drop ~20 bags at once, and it won't reappear.
 * Rogue Shadows - optional red-named Shadows guarding Large Extractors
 * Wheeps - optional red-named wheeps guarding Large Extractors
 * Entropic Giant Skeleton  - optional red-named Giant Skeleton who will occasionally spawn, disrupting all crystal extraction until destroyed
 * Wraiths - red-named Wraiths begin spawning after you meet your quota, and can take down extractors alarmingly quickly