Cannith Crafting/Soul Gems

Soul Gems used in Cannith Crafting
Note: Hit dice were standardized at some point. Hit dice should now be equal to CR for most creatures, meaning CR11-20 (20 HD version of Trap the Soul) for plain soul gems, CR21-30 (30 HD version of Trap the Soul) for strong soul gems.

Note: There are 17 soul gems used for Bane shards, 16 used for Greater Bane, and 2 used for Absorption; combined with the Essence of Earth useful for Adamantine Rituals, that makes 36 useful soul gems, which handily fit into a Medium Soul Bag.

For Bane shards
All regular bane shards which use soul gems use regular soul gems (Soul Gems with no lesser or strong prefix) These require the 20HD version of the spell to capture these (or a Trap the Soul weapon/guard). The monsters listed below are all within the range of 11-20HD and thus generate the appropriate type.

Note: The soul gem generated is dependent on the monster, not the version of the spell. You can always use a higher version of Trap the Soul, but you will get an "Immune" message if they are of a too high HD for the version you are casting. Therefore, you can use the 30HD version of the spell, but not the 10HD version (or the 20HD version for CR 21+).


 * Soul Gem: Aberration
 * CR 15 Ancient Flayer on Crystal Spin Peak (Ruins of Gianthold)
 * CR 13-18 Taken (Harbinger of Madness; Sinister Storage, elite)
 * CR 14-16 Rust Monster (Ataraxia's Haven, Tempest's Spine, elite)
 * CR 15? Eye Horror (Reign of Madness)
 * CR 17 Tahareh, Wandering Beholder (Orchard of the Macabre)


 * Soul Gem: Animal
 * CR 12-? Rat (The Vale of Twilight)


 * Soul Gem: Dwarf
 * CR 12-? Dwarf (Ruins of Gianthold)
 * CR 11 Duergar Guard (used guard) (A Relic of a Sovereign Past, normal)
 * CR ?? Duergar (The Lord of Stone, elite)


 * Soul Gem: Elf
 * CR 11 Cultist Sentry (Orchard of the Macabre)
 * CR 12 Drow elves (An Offering of Blood, hard)
 * CR 18 Warehouse Worker - Elf (Sinister Storage, hard)


 * Soul Gem: Giant
 * CR 12-? Giant, Troll, Ogre (Ruins of Gianthold)
 * CR 17 Kar-Thul Enforcer (The Vale of Twilight)


 * Soul Gem: Gnoll
 * CR 11 Gnoll rares (Sands of Menechtarun)
 * CR 12-? Gnoll (Ruins of Gianthold)


 * Soul Gem: Goblinoid
 * CR 12-? Hobgoblin (Ruins of Gianthold)


 * Soul Gem: Halfling
 * CR 12 Copper Concord Rogue (Foundation of Discord, hard)
 * CR 12 Cartel Smuggler (Halfling) (Hiding in Plain Sight, elite)


 * Soul Gem: Human
 * CR 12-? Zakya Cultist (Ruins of Gianthold)
 * CR 12-? Crazed Follower (Harbinger of Madness)


 * Soul Gem: Magical Beast
 * CR 12 Fiend Blood Scorpion (The Vale of Twilight)
 * CR 12 Worg Sentinels (Frame Work)
 * CR 20 Fiend-Blood Lion (In the Demon's Den, elite)


 * Soul Gem: Monstrous Humanoid
 * CR 12-? Minotaur (Ruins of Gianthold)
 * CR 12 Matador Warriors and Shamans (Frame Work) (The CR 10 Matador Runts result in Soul Gem: Weak Monstrous Humanoid)


 * Soul Gem: Ooze
 * CR 12 Huge Grey Ooze (bottom of The Pit, elite) (no need for completion, simply drop straight down first shaft)
 * CR 12-? Blight Ooze (Tomb of the Blighted)
 * CR 20 Living Spells (The Subterrane - Central)


 * Soul Gem: Orc
 * CR 12-? Orc (Ruins of Gianthold)
 * CR ? Orc (Feast or Famine, elite)
 * CR ? Orc (Blockade Buster, elite)


 * Soul Gem: Plant
 * CR 19 Vine Horror (The Riddle, normal)
 * CR 17 Vine Horror (Overgrowth, heroic normal)
 * CR 14 Red Musk Zombie (Overgrowth, heroic normal)
 * CR 19 Wood Woad (Overgrowth, heroic normal)


 * Soul Gem: Reptilian Humanoid
 * CR 11 Juibless Devotee Troglodyte (The Pit, elite)
 * CR 15-16 Troglodyte (The Vale of Twilight)


 * Soul Gem: Undead
 * CR 12 Greater Shadow, CR 13 Undying Goetic, Undying Legionnaire, and Harbinger Corpse (Orchard of the Macabre)
 * CR 11 Shade, (The Chamber of Insanity, hard)


 * Soul Gem: Vermin
 * CR 12 Scorpions and Black Widow (The Vale of Twilight)

For Greater Bane shards
All greater bane shards that use soul gems use strong soul gems. E.g.: Soul Gems with a prefix of "strong" are the 30HD version. Thus use the 30HD version of the spell to capture these (or a Trap the Soul weapon/guard). The monsters listed below are all within the range of 21-30HD and thus generate the appropriate type.


 * Soul Gem: Strong Aberration
 * CR 21 Mind Flayer (Sinister Storage, elite) <- Not working with a save: 30(Will)!
 * CR 22 Dream Reaver (Finding the Path, hard)


 * Soul Gem: Strong Animal
 * CR 36 Rat (Fathom the Depths, epic)
 * CR 22 Rat (Dream Conspiracy, elite)


 * Soul Gem: Strong Dwarf
 * CR 25 Shady Character (The Sane Asylum, elite)
 * CR 25 Gold Concord (Ruins of Gianthold, epic)


 * Soul Gem: Strong Elf
 * CR 21 Warehouse Worker - Elf (Sinister Storage, elite)
 * CR 25 Drow Cleric (Monastery of the Scorpion, elite)
 * CR 25 Drow Slave (Prey on the Hunter, elite)


 * Soul Gem: Strong Giant
 * CR 25 Fiend-Blood Troll (The Coalescence Chamber, elite)
 * CR 25 Stone Guardian (The Lord of Stone, elite)
 * CR 29 Frost Giant Cleric (Prey on the Hunter, elite)


 * Soul Gem: Strong Gnoll
 * CR 23 Windlasher Harbinger (Ritual Sacrifice, elite)
 * CR 23 Windlasher Conjurer (Ritual Sacrifice, elite)
 * CR 23 Windlasher Austere (Ritual Sacrifice, elite)


 * Soul Gem: Strong Goblinoid
 * CR 25 Cloven-Jaw (Ruins of Gianthold, epic)


 * Soul Gem: Strong Halfling
 * CR 22 Bellisandra/Jessandra/Lilandra Tidy, Spa - (I Dream of Jeets, Hard)
 * CR 22 Ego - (I Dream of Jeets, Hard)
 * CR 23 Jeets - (I Dream of Jeets, Hard)


 * Soul Gem: Strong Human
 * CR 21 Warehouse Worker - Human (Sinister Storage, elite)
 * CR 22-24 Dar Qat Archers and Soldiers (The Mindsunder, hard)


 * Soul Gem: Strong Magical Beast
 * CR 24 Frost Wolf (Prey on the Hunter, elite)


 * Soul Gem: Strong Monstrous Humanoid
 * CR 21 Gargoyle Minion (The Lord of Stone, elite)
 * CR 23 Medusa Attendant (The Lord of Stone, elite)
 * CR 36 Sahuagin (all Epic Red Fens quests)
 * CR 23 Diseased Wildman (Genesis Point, hard)


 * Soul Gem: Strong Ooze
 * CR 17 Blight Ooze (Tomb of the Blighted, elite)
 * CR 22 Ochre Jelly (The Snitch, Epic Normal)
 * CR 21? Gelatinous Cube (Bastion of Power, elite)
 * CR 22 Gelatinous Cube ((Rainbow in the Dark, elite) (There are also CR 19 Cubes in elite that produce regular/non-strong gems)


 * Soul Gem: Strong Orc
 * CR 23-25 Wyrm Cult (Feast or Famine, epic)
 * CR 21 "Skinny", Miniboss (Siegebreaker, elite)
 * CR 26 Receptionist (The Sane Asylum, elite)


 * Soul Gem: Strong Reptilian Humanoid
 * CR ?? Paragon Kobold Warrior (Enter the Kobold, elite)
 * CR 21 "Tinkerstab", Paragon Kobold Miniboss (Siegebreaker, elite)
 * CR 21 "Brinky", Paragon Kobold Miniboss (Siegebreaker, elite)
 * CR 22 Fiend-Blood Troglodye Stalker (The Coalescence Chamber, elite)
 * CR 22 Fiend-Blood Troglodye Ranger (The Coalescence Chamber, elite)
 * CR 23 Fiend-Blood Troglodye Warmaster (The Coalescence Chamber, elite)
 * CR 23 Fiend-Blood Troglodye Theurge (The Coalescence Chamber, elite)
 * CR 21 Fiendish Troglodyte Shaman (Genesis Point, hard)


 * Soul Gem: Strong Undead
 * CR 21+ undead (The Black Loch, epic normal)
 * CR 21 Ancient Giant Priest/Wizard (The Subterrane)


 * Soul Gem: Strong Vermin
 * CR 26 Desert Scorpion (An Offering of Blood, epic)
 * CR 25 Claw of Vulkoor Monastery of the Scorpion, elite)

For Absorption shards

 * Soul Gem: Strong Essence of Earth
 * CR10 Earth Elemental, (Ruins of Threnal)
 * CR12 Summoned Guardian Earth Elemental (A Relic of a Sovereign Past, Normal)
 * CR14-16 Earth Elemental (The Vale of Twilight)
 * CR ?? Earth Elemental (The Lord of Eyes earth room, Elite)
 * CR 16 Dense Stone Earth Elemental (Rainbow in the Dark beginning, Normal)


 * Soul Gem: Strong Essence of Water
 * CR 21 Cascade (in underwater area near shrine), (Undermine, Elite)
 * CR 23 Prodigal Water Elemental (The Lord of Eyes water room, Elite)
 * CR 21+ Bound Water Elemental (Dr. Rushmore's Mansion: Moving Targets, Dr. Rushmore's Mansion: Picture Portals, 20+), (usually found in Bath House, can also spawn with some bosses (Crystal the Giant and Doctor Will Ewe Rushmoor))
 * Water Elementals in King's Forest near entrance to "The Lost Thread"
 * Water Elementals (Bargain Bazaar; 2 appear when you hit lever to open gate to final chest)
 * CR 23+ Bound Water Servants (Into the Deep on Epic Casual onwards.)
 * CR 23 Spirit of the Rain (A Small Problem, Epic Normal)