Talk:Items

Named vs Unique and Specific
After much debate on this subject, a couple of Main editors have decided on using the word Named to cover all items that can not be randomly generated in the game. As for words Unique and Specific, they both don't really fit here as there are truely no unique items in DDO and Specific doesn't cut it either, it actually sounds unique to me. As such I will be slowly converting templates and item pages as go through to correct mistakes and add images to each page. Please be patient as this will take time and it is the best way for me to verify that all items are accurate according to in-game information. Elliot I do have one question for you. Is there anyway to do a bulk upload off all the item images I have? Dragonstar 14:07, January 20, 2008 (EST)


 * You mean, _you_ decided. If you can't handle that other people might have better ideas than you, you really should not be doing any community work. You go editing, locking down, deciding and deleting things left and right without grounding any of your actions. Having editor tag does not make you more divine than rest of us. I am contacting admin on this ruffian behavior. BlackSmith 19:08, January 20, 2008 (EST)


 * He had my approval, next time ask me. Borror0 22:21, January 20, 2008 (EST)

Template Usage
Template are heavily used in the Items section and when adding new items you should always use the specified template below for the correct item.


 * For Named Armors use Template:Unique armor
 * For Named Docents use Template:Unique docent
 * For Named Robes use Template:Unique robe
 * For Named Shields use Template:Unique shield
 * For Named Weapons use Template:Unique weapon
 * For Named Ammo's use Template:Unique ammo
 * For Named Wondrous Items (Clothing & Jewelery) use Template:Named wondrous item

Any discussion for improving templates should be talked about in one of the above templates. Please keep in mind that I will be revamping all template to use the new title Named and at the same time I will bringing in uniformity to all field names. Once again please be patient as we do this. Dragonstar 14:47, January 20, 2008 (EST)


 * All of these referenced templates have been removed and replace with Template:Named (Whatever) Where appropriate. Some have no use and have been removed all together. ShoeMaker 22:15, May 18, 2011 (EDT)

Revamping
I'm currently working on a huge revamping of the equipment section. If you see the section looking weird while browsing, don't worry. It'll look more complete once I'm over. ;)

I'm not really fond of what it looks like currently. I've started the weapon section, not even half done by now. Borror0 20:33, October 4, 2007 (EDT)

Clothing category names
Just trying to ponder about the best names.. either:


 * Weapon
 * Shield
 * Body gear/equipment/item
 * Armor
 * Robe
 * Docent
 * Boot
 * Belt
 * Cloaks
 * Ring
 * Necklace
 * Goggle
 * Glove
 * Bracer
 * Helm

Or:


 * Weapon
 * Shield
 * Body gear/equipment/item
 * Armor
 * Robe
 * Docent
 * Feet gear/equipment/item
 * Waist gear/equipment/item
 * Back gear/equipment/item
 * Fingers gear/equipment/item
 * Neck gear/equipment/item
 * Eyes gear/equipment/item
 * Hands gear/equipment/item
 * Wrist gear/equipment/item
 * Head gear/equipment/item

I find that the first one is clearer for new user, but the second is more "true" (ie there aren't only helmet on the head slot). Sort of in a dilemma... =/ Borror0 02:59, December 6, 2007 (EST)


 * My biggest concern was more about body gear. So, we would regroup them together under armor and divide them as heavy, light, medium, robe and docent? Borror0 07:51, December 6, 2007 (EST)


 * Yeppers. Was thinking this way mainly because that would keep it in-line with how the game considers it. (Auction House). Dragonstar 08:05, December 6, 2007 (EST)


 * Ok, sounds good to me. I won't, however, separate the clothing and jewelery. Sort of unless division if you ask me. Borror0 08:51, December 6, 2007 (EST)

Remove the item descriptions text
Lets just remove the all the text description from all Category:XYZ item pages. They are out of date, its an ugly a wall of text and no one is or going to update them and knowing that dev that does the items its going to change again and again. Bladedge (Contributions • Message) 15:59, June 20, 2013 (EDT)

Image Description Pics and Buffs
Please make sure any Buffs obtain from Enhancements, Epic Destines, Guild Bonus, Augments, have been removed before taking Image Description pic. This Mainly effects armor and shields Armor Bonus, Max Dex Bonus, Spell Failure and DR. Please make note of it in the tips section especially if you had Guild Ship buffs at the time the image was taken. Bladedge (Contributions • Message) 13:12, July 17, 2014 (EDT)

& Green?
Seems "Green bordered" items have arrived without this page being updated. Forum post suggests that they are random-gen loot, and also that Blue means BTA, which (if nothing else has changed!) would make it something like:


 * Green - "generic", randomly generated loot
 * Teal - items with Masterful Craftsmanship
 * Blue - bound to account, named items, & items with Wondrous Craftsmanship
 * Orange - Named raid loot

Before updating this article, the borders need confirmation. (And the approp update wouldn't hurt either.) C-Hound (Contribs • Message • Email ) 13:16, February 16, 2016 (EST)
 * I dumped the usage of the Post template that is completely broken and I need to completely remove it from the wiki at some point... -- I've also just cleaned your post up to use the Forums template which is the preferred way of linking to anything forums. ShoeMaker (Contribs • Message • Email ) 14:26, February 16, 2016 (EST)