Heal

Heal is both Active and passive.

Heal is actively used to save incapacitated players. This use takes 1 heal kit per attempt. The bleeding/near dead players are revived but only retain 1 hitpoint if a successful heal is made. To make a successful heal, your heal skill and a dice roll is used.

Heal is passively used to determine the number of hit points that are regained at rest shrines. The number of hitpoints regained at a shrine is determined by a 10-side dice roll in addition to the highest heal skill in the group. (The exact formula used is unknown)