Cannith Crafting

Cannith Crafting overview
Introduced in Update 9, this new crafting system will allow players to construct completely customized weapons, shields, armor, jewelery, and clothing! This system is being introduced in a state of live beta, and will be changing throughout Updates 9 and 10. source

The general crafting process consists of three steps:

Step 1: Item Deconstruction Step 2: Shard Creation Step 3: Combining Shard and Blank item
 * Items with magical properties can be deconstructed into Essences, or stripped of magical properties to create a blank item. Essences are not bound and can be freely traded; blank items created are not bound either at this point, however blank items created from items which are Bound to Account are still bound to account.
 * Magical effect shards can be crafted from Essences. Each shard represents one weapon, clothing or armor enhancement. Currently, all crafted shards are Bound to Account.
 * Blank items are combined with shards to create the final item. Non-bound blank items become Bound to Character at this point. Bound to Account blank items' bind status remain the same.

All three steps require crafting devices and the deconstruction of items additionally requires vendor-purchased reagents. Players may visit the Crafting Hall in House Kundarak to find crafting devices and reagent vendors.

There are 3 schools of crafting (Arcane/Divine/Elemental). The crafting of shards requires an appropriate crafting level in the school, depending on the type of shard. The crafting level can be increased by gaining crafting XP, awarded for creating (lower level) shards.

See Detailed Crafting Steps for more information.

What you can and cannot do with Cannith Crafting
"Okay I've got +1 Paralyzing Kama, but I don't have monk, so I'm going to deconstruct it and transfer the Paralyzing effect to my Khopesh."

"Darn, +3 Acid Silver Longsword of Greater Lawful Outsider Bane! It's so close! I'm going to take this and swap Acid for Holy."

Unlike advertised, this system doesn't work like this currently.

Look at it this way. Crafting Essences are another kind of currency. You take your junk loot (which otherwise could be sold for plat) to the Crafting Hall and disjunction them for Essences. Then 1st, you need to spend your Essences to level up in your 3 crafting schools by creating random Shards. This is like purchasing crafting XP or manually applying XP to your character. Then, say you want to add Holy prefix to your blank weapon, Holy shard is level 37 in Divine school. Once you reach level 27 in that school (10 below from the level of the Shard), you can take your ingredients and start creating it with 50% failure chance. Your chance for success increases 5% per level, and at level 37 you succeed 100% of time. You also gain a 5% chance to succeed each time you successfully create a shard, presumably due to experience in making that shard.

Things currently not included in crafting
Because of unknown reasons, might be balance or coding
 * Crafting cap is limited to 75 in Update 9.1.

Missing properties

 * Paralyzing
 * Force
 * Force Burst
 * Metalline
 * Vorpal
 * (75+ level)
 * Disruption
 * Smiting
 * Banishing

(List should be updated as more properties are found to be missing.)

See Missing Theory for why they are probably missing.

Bugged properties in crafting

 * (Lesser) Vampirism on handwraps (effect never triggers)
 * Stunning on handwraps (shards cannot be applied)
 * Returning Throwing Weapons - weapons with just an enhancement bonus, or an enhancement bonus and metal (+1 returning shuriken, +3 adamantine returning axe, etc.) CANNOT be disjoined; however, returning weapons with a prefix or suffix can be.

Level Progression
Crafting level currently is capped at 75 in Update 9.1. XP requirement to advance in crafting goes steeper at higher levels.

See Level Progression for full details on experience and leveling with the crafting system

Prefix (Parfett's Leading Dissolver)
Anything before the item-type\name

 Details of Prefix Deconstruction Levels

Suffix (Lorinda's Ultimate Remover)
Anything after the item-type\name

 Details of Suffix Deconstruction Levels

Transmuting Essences
By talking to one of the Master Craftsmen and selecting Transmute Essences, you get to a special crafting window, allowing you to Transmute and Sunder Greater Essences.


 * Sundering converts 1 Greater Essence into 5 Lesser Essences of the same type.


 * Transmuting allows you to trade 2 Greater Essences into the next subtype of the same school, using a repeating system:
 * Arcane: Arcane &rarr; Body &rarr; Mind &rarr; Arcane
 * Divine: Law &rarr; Good &rarr; Chaos &rarr; Evil&rarr;Law
 * Elemental: Earth &rarr; Air &rarr; Fire &rarr; Water &rarr; Earth

Crafting schools and effects for Shard creation
See Shard Details for all-in-one table.

* Bugged, wrong ingredients (C) Uses collectable in recipe (S) Uses Siberys Dragonshard Fragments (K) Uses Khyber Dragonshard Fragments

See Crafting Collectables for the list of collectables used

Potential Shards
Upgrading can't be done to the highest point, but needs to be increased by 1 each time
 * Any stack of the same essences can be used to make them
 * Any Crafting school (essences do not need to be related to crafting school)

Special Ingredients
These kind of item can only be found in quest end-reward lists of certain area.

In-game but not used at the time of this writing

DDO Store items
Please note that as of update 9.1, these store items are available via GEAR & EQUIPMENT &rarr; CRAFTING &rarr; ESSENCES AND MORE.

There are also Ingredient Bags available on the DDO Store.

These items were seen on the Lamannia test server, but are not yet available on the live servers:

Cannith Crafting Q&A
Q: Does TRing reset crafting XP ? Q: Can you craft stuff above your level ?
 * A: Yes, but it involves a chance to fail and lose ingredients

Q: Where can I find crafting experience boosters, success boosters, and crafters bags?
 * A: In the DDO-Store try searching for crafting
 * ''(Ingredient bags will hold all of your crafting supplies.)