Favored Soul

A Favored Soul is a divine spellcaster like the Cleric but there are a few major differences. As a Favored Soul you are able to cast more spells per rest period, represented by your greater amount of spell points, but unlike the Cleric you can only learn a small number of the available spells.

Class Summary
Alignment: Any

Hit dice: d8

Class Skills

 * Skill points at 1st level: (2 + Intelligence modifier) x4


 * Skill points at each additional level: 2 + Intelligence modifier

Weapon and Armor Proficiencies:



 * [[Image:Feat_simpleweaponproficiency.png‎|25px]]
 * Simple weapons
 * [[Image:Feat_armorproficiency_light.png‎|25px]]
 * Light armor
 * [[Image:Feat_armorproficiency_medium.png‎|25px]]
 * Medium armor
 * [[Image:Feat_shieldproficiency_general.png‎|25px]]
 * Shields (except tower shields).
 * }
 * [[Image:Feat_shieldproficiency_general.png‎|25px]]
 * Shields (except tower shields).
 * }

Additionally at first level, you will choose which deity Favored Soul follows. Your favored soul will be skilled in this deity's particular weapon.

Paths

 * Angel of Vengence
 * Beacon of Hope
 * Divine Avenger

Prestige Enhancements

 * Angel of Vengeance
 * Warpriest

Advancement table
Favored Soul gain additional spell points when they increase level or by having high charisma, check the tables here.

A Favored Soul also gets bonus spell points from his Charisma modifier. Favored Soul also gain double the spell points from items. However only pure Favored Souls get this bonus. Multi-classed Favored Souls get a percentage of the bonus based on how pure they are. EG: a 18/2 Favored Soul/Monk will get only 190% from SP items.
 * Includes Base SP from Spell point table plus 80 SP from Magical Training free feat.

Level 1

 * Religious Lore (passive): This feat grants represents your knowledge of religion. This feat is received once for every favored soul level.

Energy Resistance
At level 5, 10 and 15 a Favored Soul selects one of the following Energy Resistance feats. Each grants stacking energy resistance 10 and can only be taken once.
 * Energy Resistance: Acid
 * Energy Resistance: Cold
 * Energy Resistance: Electricity
 * Energy Resistance: Fire
 * Energy Resistance: Sonic

Spells
''See also: Favored Soul spells


 * A Favored Soul casts divine spells. See Favored Soul spell list.
 * The list is nearly identical to Cleric spell list, the only difference being Seek Eternal Rest spell which is not available to Favored Souls.
 * To learn and cast a spell, a Favored Soul must have a Charisma score equal to at least 10 + spell level.
 * However, the Difficulty Class for a saving throw against a Favored Soul's spell is 10 + spell level + Favored Soul's Wisdom modifier.
 * A Favored Soul has same casting speed and casting cooldown as a Wizard or Cleric.
 * See also spell usefulness.