Mechanic enhancements (history)

These crafty, intelligent rogues are masters at locating traps and disarming them, finding secret doors and lock picking, and can even repair constructs.

Rogue Mechanic I
Usage: Passive

Cost: 4 action points

Spent: 16 action points

Requires One of: Rogue Electric Trap Lore I, Rogue Sonic Trap Lore I, Rogue Fire Trap Lore I, Rogue Acid Trap Lore I, Rogue Cold Trap Lore I

Requires All of: Rogue Improved Trap Sense I, Rogue Skill Boost II, Rogue Open Lock II, Rogue Disable Device II

Available to Rogue class level 6

Grants a +2 bonus to Disable Device, Open Lock, Repair, Search, and Spot skills. Also grants the ability to expend a use of Skill Boost to repair a warforged. You may possess only one prestige enhancement line at a time for each class. This enhancement automatically grants the following: Mechanic: Repair Construct