Cannith Crafting

Lamannia info placeholder article, proper name/format pending



Leveling

 * We may adjust the Cannith Leveling Curve


 * Existing Crafting experience will carry over to the new system which has only one school
 * all 3 schools at level 50 &rarr; 7,305 * 3 = 21,915 &rarr; level 130-ish? in new system
 * all 3 schools at level 100 &rarr; 35,230 * 3 = 105,690 &rarr; level 200-ish? in new system
 * all 3 schools at level 150 &rarr; 81,905 * 3 = 245,715 &rarr; level 260+ in new system
 * all 3 schools at level 200 &rarr; (old level cap) no data

Ingredients

 * Existing Essences will be exchangable to the new system
 * The exchange rate will be 1 greater to 1 of the new essence. The new essence will stack to at least 10,000.
 * {|class="wikitable"

!!!colspan="12"|Existing Essences!!New Ingredient ! Lesser
 * Lesser Arcane Essence icon.png


 * Lesser Body Essence icon.png


 * Lesser Mind Essence icon.png


 * Lesser Divine Essence icon.png


 * Lesser Good Essence icon.png


 * Lesser Evil Essence icon.png


 * Lesser Law Essence icon.png


 * Lesser Chaos Essence icon.png


 * Lesser Air Essence icon.png


 * Lesser Earth Essence icon.png


 * Lesser Fire Essence icon.png


 * Lesser Water Essence icon.png

! Greater
 * rowspan="2"| New single ingredient [[Image:QuestionIcon.png]]
 * Greater Arcane Essence icon.png


 * Greater Body Essence icon.png


 * Greater Mind Essence icon.png


 * Greater Divine Essence icon.png


 * Greater Good Essence icon.png


 * Greater Evil Essence icon.png


 * Greater Law Essence icon.png


 * Greater Chaos Essence icon.png


 * Greater Air Essence icon.png


 * Greater Earth Essence icon.png


 * Greater Fire Essence icon.png


 * Greater Water Essence icon.png


 * }
 * Ammo and Runestones that are currently craftable will still exist in the new system
 * "We know Deconstructing is one of the most time consuming aspects of CC and will look into ways to reduce this, but I do not have answers as to how this will work yet."

Effects

 * Cannith Crafting will be as powerful as normal Random Loot
 * "The plan is to have Cannith Crafting be the top of the normal random loot range."
 * will allow a 3rd effect slot on Cannith items
 * The Treasure Level of Cannith will likely end up capping at what would be ML 34
 * There will be some effects unique to both Cannith Crafting and Random loot
 * Cannith Crafting will be streamlined to improve the crafting experience
 * "The current plan is that a blank item will have the minimum level crafted onto the item. Then effect shards will be crafted on which will automatically get their power set to the right amount for the minimum level."
 * Cannith items will still have options for Bound and Unbound

Current Cannith Crafting articles

 * Cannith Crafting
 * Cannith Crafting/Crafting Examples
 * Cannith Crafting/Alternative shard list
 * Cannith Crafting/Batch sunder
 * Cannith Crafting/BtA base items
 * Cannith Crafting/Detailed Crafting Steps
 * Cannith Crafting/Item Deconstruction - history
 * Cannith Crafting/Item Deconstruction U30 - stub, no info
 * Item:Cannith Crafting Essence
 * Crafting Arrows
 * Crafting Collectables
 * Crafting Soul Gems