Rise of the Phoenix

Type: Monk Raise Dead meditative enhancement

Prerequisites:
 * Monk level 9
 * Path of Harmonious Balance
 * Any one of Adept of Rock, Adept of Wind, Adept of Flame, Adept of Rain
 * Lifting the Veil
 * Restoring the Balance
 * The Receptive Earth
 * Difficulty at the Beginning

Target: Friend
 * AP progression: 28

'''Action Point cost: 4

'''Ki cost to use: 50

Your meditations allow you to restore the spirit of one who has fallen before their destiny has been achieved. This mirrors the effects of a Raise Dead spell on dead allies, but costs you a significant amount of health and ki.

A monk that uses this ability loses 50 hit points as well as 50 ki points. Be careful not to revive someone when the Monk's own HP is less than 51 points, else, the monk will incapacitate or even kill themselves.

As this ability is powered by a Monk's ki, the monk can use this ability as long as there is ki to generate through striking (or being struck) by enemies. There is a cooldown of about 15 seconds between uses.

The Rise of the Phoenix enhancement is a spell-like ability. It is not a finishing move, nor is it an attack. Rise of the Phoenix (as with most monk abilities) is not affected by a beholder's anti-magic cone effect that stymies spell casting.