Knight of the Chalice enhancements

Paladin enhancements: Note that since the toon I have that can see the enhancements only has 2 paladin levels, which means I cannot check what happens when you rank up the higher abilities in the trees. Since I'm lazy I also won't write down the level requirements or AP requirements of the abilities.

Knight of the chalice:

Core:

Slayer of Evil 1: +1 to-hit, +1d6 damage, +2 to saves vs. either undead or evil outsiders.

Courage of Heaven: Your aura of courage grants an additional +2 sacred bonus to saves against fear and now grants +2 sacred bonus to saves against enchantment. You also gain +1d6 damage to attacks against all evil enemies.

Slayer of Evil 2: You choice in slayer of evil 1 gets improved to +2, +2d6, +3

Improved Courage of heaven: Saves improved by an additional +2. Damage bonus increased to 2d6

Slayer of evil 3: Your choice in slayer of evil 1 gets improved to +4, +4d6, +3

Champion of Good: +2 Cha, courage of heaven improved by an additional +2, weapons considered good aligned, and +1d6 against evil, and an additional +2d6 against evil outsiders and undead.

Tier 1:

Extra turning (3 ranks): +1/2/3 turn attempts

Divine Light (3 ranks): Your Undead now also deals +6d6/+12d6/+18d6 to nearby undead.

Extra remove disease (3 ranks): +2/4/6 uses of remove disease

Exalted Smite (2 AP): +1 Smite evil, and +1 crit multiplier on smite evil

Attack Boost (3 ranks)(2 AP): +4/6/8 to hit for 20 seconds

Tier 2:

Improved Turning (requires extra turning)(3 ranks): +1/2/3 levels when turning, and +2/4/6 HD turned.

Divine Might (3 ranks)(2 AP): You gain your charisma modifier to strength as a sacred bonus for 30/60/120 seconds (20 seconds CD)

Rally (3 ranks): Channel divinity remove fear from target. Target gets +0/4/4 morale to will saves vs. fear and +0/0/2 to attack for 60 seconds.

Exalted Smite (Requires Exalted Smite rank 1)(2 AP): +1 Smite evil and +1 crit range and multiplier on smites

Damage boost (Requires Attack Boost)(3 ranks)(2 AP): +10/20/30% damage for 20 seconds.

Tier 3: (note that from here I cannot know for certain numbers in rank 2 and 3 of abilities):

Improved Restoration (3 ranks): Remove disease also gives lesser restoration (not sure what happens on rank 2/3)

Divine Sacrifice (3 ranks)(2 AP): +1 Crit multiplier on attack, and 5d6 light damage, but costs 5 HP and 1 SP. (Note that this ability also has 3 ranks)

Vigor of life (2 AP): +10% healing amp

Exalted Smite (requires exalted smite rank 2)(2 AP): +1 Smite evil, gives +2 multiplier and +1 threat on smites

Str or Cha (2 AP): +1 Str or Cha

Tier 4:

Censure Demons (2 AP): Vorpals stun chaotic outsiders for 3 seconds

Passion (requires divine sacrifice)(3 ranks): Divine Sacrifice gains: On damage: Gain 1/?/? temp SP if used on EO/Undead

Vigor of life (requires Vigor of life rank 1)(2 AP): +10% Healing Amp

Exalted Smite: +1 Smite evil use. +2 Crit multiplier and threat range on smites

Str or Cha (requires Str or Cha rank 1)(2 AP): +1 Str or Cha

Tier 5:

Censure Outsiders (2 AP): Censure Demons now also works on evil outsiders

Vigor of Life (requires vigor of life rank 2)(2 AP): +10% Healing Amp

Holy Retribution (3 ranks)(2 AP): CD 6 seconds. Channel Divinity: Executes a powerful strike against the target that deals +1W damage. On damage: Undead/EO with less than 1k hp have a 50% chance of having to make a will save (DC 10+1/2 paladin level+cha modifier) or be destroyed. On a successful save it deals 100 holy damage. (also note that this ability has 3 ranks, so not sure what gets improved.)

Sealed Life (2 AP): Immunity to energy drain