Paladin enhancements (history)

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Level 1

 * Extra Smite Evil I: Grants +1 use of Smite Evil per rest period
 * Skill Interaction I: Grants a +3 bonus to Diplomacy and Intimidate skills
 * Skill Recovery I: Grants a +3 bonus to Heal and Repair skills
 * Paladin's Grace I: +1 all saves
 * Paladin's Rally: Grants you the ability to remove fear from the target (Cooldown 1 second)
 * Paladin's Action Boost I: Grants the ability to receive short term boosts to Attacks (+3 To Hit), Armor Class (+2), and Saves (+3) (5 uses, lasts 20 seconds, Cooldown 30 seconds)

Level 2

 * Resistance of Good I: The Paladin's Aura of Good provides an additional +1 bonus to all saving throw to the party.
 * Bulwark of Good I: The Paladin's Aura of Good provides an additional +1 AC to the party.
 * Focus of Good I: The Paladin's Aura of Good provides an additional +3 to Concentration of the party
 * Improved Recovery I: The benifit you receive from healing spells is increased by 10%
 * Paladin's Charisma I: +1 Charisma

Level 3

 * Paladin's Action Boost II: Grants the ability to receive short term boosts to Attacks (+4 To Hit), Armor Class (+3), and Saves (+4) (5 uses, lasts 20 seconds, Cooldown 30 seconds)
 * Skill Interaction II: Grants a +4 bonus to Diplomacy and Intimidate skills
 * Skill Recovery II: Grants a +4 bonus to Heal and Repair skills

Level 4

 * Energy of the Templar I: Grants 20 extra SP
 * Paladin's Grace II: +2 all saves

Level 5

 * Energy of the Templar II: Grants 25 extra SP
 * Paladin's Charisma II: +2 Charisma
 * Skill Interaction III: Grants a +5 bonus to Diplomacy and Intimidate skills
 * Skill Recovery III: Grants a +5 bonus to Heal and Repair skills
 * Focus of Good II: The Paladin's Aura of Good provides an additional +6 to Concentration of the party

Level 6

 * Energy of the Templar III: Grants 30 extra SP
 * Paladin's Grace III: +3 all saves (note: this enhancement does not appear in the game data files and thus may not be actually implemented)
 * Paladin's Action Boost III: Grants the ability to receive short term boosts to Attacks (+5 To Hit), Armor Class (+4), and Saves (+5) (5 uses, lasts 20 seconds, Cooldown 30 seconds)
 * Resistance of Good II: The Paladin's Aura of Good provides an additional +2 bonus to all saving throw to the party.
 * Bulwark of Good II: The Paladin's Aura of Good provides an additional +2 AC to the party.

Level 7

 * Energy of the Templar IV: Grants 35 extra SP
 * Paladin's Action Boost IV: Grants the ability to receive short term boosts to Attacks (+6 To Hit), Armor Class (+5), and Saves (+6) (5 uses, lasts 20 seconds, Cooldown 30 seconds)
 * Skill Interaction IV: Grants a +6 bonus to Diplomacy and Intimidate skills
 * Skill Recovery IV: Grants a +6 bonus to Heal and Repair skills

Level 8

 * Energy of the Templar V: Grants 40 extra SP
 * Paladin's Charisma III: +3 Charisma
 * Paladin's Grace IV: +4 all saves (note: this enhancement does not appear in the game data files and thus may not be actually implemented)

Level 9

 * Energy of the Templar VI: Grants 45 extra SP
 * Paladin's Action Boost V: Grants the ability to receive short term boosts to Attacks (+7 To Hit), Armor Class (+6), and Saves (+7) (5 uses, lasts 20 seconds, Cooldown 30 seconds) (note: this enhancement does not appear in the game data files and thus may not be actually implemented)
 * Skill Interaction V: Grants a +7 bonus to Diplomacy and Intimidate skills
 * Skill Recovery V: Grants a +7 bonus to Heal and Repair skills

Level 10

 * Energy of the Templar VII: Grants 50 extra SP
 * Paladin's Grace V: +5 all saves (note: this enhancement does not appear in the game data files and thus may not be actually implemented)

Unconfirmed
The following enhancements appear in the game data files but their implementation has not been confirmed yet:
 * Energy of the Zealot I and II (very doubtful since the Paladin's SP enhancements are called Energy of the Templar, note however that the latter do not appear in the game data files)
 * Extra Lay I and II
 * Extra Smite Evil II, III and IV
 * Extra Turning I and II