Artificer

Class Summary
The Artificer is a Premium class that reflects many of the core themes of Eberron. With a masterful knowledge of magical devices and constructs, Artificers keep the technological marvels of Eberron running.

The Artificer can be purchased in the DDO Store for or can be unlocked by earning 150 House Cannith* patron favor.


 * (* This can be done without access to the Level 19 quest pack Secrets of the Artificers (free to VIP), but it's not easy. There is one free-to-play quest, a Level 28(!), which can provide 27 favor, and there are 21 House C challenges** which give 1 favor/star (heroic and epic counted separately), 6-stars max (for 6 x 21 = 126 possible). So this requires an almost perfect completion of all Heroic and Epic challenges (for at least 123/126 possible favor) plus the Level 28 quest on Elite.)
 * (** Challenges can be free-to-play via Challenge Tokens.)

Alignment: Any Hit dice: d6

Weapon and Armor Proficiencies



 * Feat simpleweaponproficiency.png
 * Simple weapons
 * Feat martialweaponproficiency.png
 * Martial weapons (Light Hammer, Warhammer)
 * Feat exoticweaponproficiency.png
 * Exotic weapons (Great Crossbow, Repeating Light Crossbow and Repeating Heavy Crossbow)
 * Feat armorproficiency light.png
 * Light armor
 * Feat armorproficiency medium.png
 * Medium armor
 * Feat shieldproficiency general.png
 * Shields (except tower shields).
 * }
 * Medium armor
 * Feat shieldproficiency general.png
 * Shields (except tower shields).
 * }
 * }
 * }

Paths

 * Arcane Marksman
 * MasterMaker
 * Runic Champion

Prestige Enhancements

 * Arcanotechnician
 * Battle Engineer
 * Renegade Mastermaker

Artificer bonus feats
Artificers can select bonus feats at levels 4, 8, 12, 16, and 20 from the following list:
 * Adamantine Body
 * Augment Summoning
 * Construct Essence
 * Dragonmark of Making - Human only
 * Exotic Weapon Proficiency - Bastard Sword or Dwarven Waraxe
 * Improved Critical: Bludgeoning
 * Improved Critical: Ranged
 * Improved Critical: Slashing
 * Improved Fortification
 * Improved Precise Shot
 * Metamagic Feat (any)
 * Mithral Body
 * Mithral Fluidity
 * Point Blank Shot
 * Precise Shot
 * Rapid Shot
 * Shot on the Run
 * Single Weapon Fighting
 * Skill Focus (any)
 * Two Handed Fighting
 * Weapon Focus: Ranged
 * Weapon Focus: Slashing

Spells

 * A artificer must choose and prepare their spells ahead of time (see below).
 * To inscribe, prepare, or cast a spell, the artificer must have an Intelligence score equal to at least 10 + the spell level. The Difficulty Class for a saving throw against an artificer’s spell is 10 + the spell level + the artificer’s Intelligence modifier.
 * Like other spellcasters, an artificer has a limited number of spell points and spell slots.
 * Their base daily allotments are given in the previous table.
 * Bonus Spell points are awarded for high Intelligence as detailed here.
 * Unlike a bard or sorcerer, an artificer may know any number of spells. They must choose and prepare their spells ahead of time by resting at a rest shrine or being in a tavern. While resting an Artificer should decide which spells to prepare.
 * Of particular Note to Players when developing an Artificer Character is that certain spells may only be obtained through the Auction House; finding a scroll or choosing it upon leveling up. The full list can be found here.
 * See also spell usefulness.

Bug: : If you inscribe Conjure Bolts from a scroll, you'll get the scroll version (only produces +1 bolts) instead of the Artificer spell version (produces +1 - +6 bolts based on caster level) version.