The Claw of Vulkoor

{{Quest
 * name=The Claw of Vulkoor
 * level=9
 * duration= very long
 * xp={{xpcolors|solo=1,590|normal=2,860|hard=2,950|elite=3,164|epic=?}}
 * loc=Claw Canyon
 * npc=Croaker
 * zone=The Red Fens
 * patron=House Kundarak
 * favor=4
 * epic=yes
 * mappic=M_claw_of_vulkoor.png
 * maplegend=yes
 * overview=Escort cursed Drow tribal warriors to the artifact called Claw of Vulkoor. Wind through the cavernous hillside outside of the Red Fens, battling giants and scorpions.
 * obj=
 * Speak with priestess Ionna
 * Help the Drow find the Claw of Vulkoor
 * Speak with cursed Ionna
 * Retrieve Ionna's staff
 * Gather the cursed scorpions
 * Break the curse on the Drow
 * Stick Ionna's staff into the octagon
 * (Optional) Pass unnoticed by scorpion guardians
 * (Optional) Pass unnoticed by roaming scorpions
 * (Optional) Pacify all the scorpion guardians (7 guardians)
 * (Optional) Do not rob the giant's tomb
 * (Optional) Defeat the Chieftain Uggorn
 * (Optional) Face the wrath of Prince Gornard
 * expect=
 * Traps (fixed, some appear only on certain difficulties)
 * Overlapping floors
 * Spawning/respawning monsters
 * traps=Fire
 * misc=
 * Informally: Stealthy Repossession with fire giants.
 * It was possible to sneak past most/all of the enemies on Normal, with 0 Armor Class Penalty armor, 0 ranks in move/hide, and a meager +1 DEX mod. Memorize the paths of the wandering scorpions, and either stay out of their way or get to one side and hold still before they get close.  For the nesting scorpions, stay as far away as possible.  In either case, they seem less inclined to react to a failed Listen check than a failed Spot (invisibility is useful) check, so if you have to get close, stay behind them.  If you think you've failed and are about to be attacked, get as far away from the Guardians (or break line of sight) before you are forced out of Sneak mode.  You can kill lots of monsters and still succeed (20 monsters is low  enough for the 5% Discreet award), but you can lose out on XP for several optionals, may lose out on an optional chests (this chest will spawn next to the last pressure plate and can be easily overseen).
 * If you can sneak up on the Fire Giant in the down-sloping tunnel before he can reach the lever, the fire traps will not go off.
 * Directly at the first door with a lever are 2 secret doors. One lead into an tunnel where an optional Fire Giant 'Chieftain Uggorn' may spawn infront of the Mirror Door. At the end of this tunnel is a third secret door. The fourth secret door is in the chamber of Prince Gornard.
 * If you decide to loot the chests in the burial chamber, the skeleton of Prince Gornard will spawn. On hard mode also several Scorpions will arrive as soon as he is defeated.
 * Wilderness area note: Upon finishing the mission, one or more Blessed Drow Scorpion Warriors will spawn in the Red Fens Wilderness Area. While they do not leave their location, they assist the party in combat if enemy mobs are drawn close enough.
 * Bonus XP
 * Devious bonus
 * Observance bonus: 4 secret door discovered
 * chest=
 * 2 chests at giant vault room
 * 1 optional chests for passing unnoticed by roaming scorpions
 * 1 optional chests for pacify all scorpion guardians (unconfirmed)
 * 1 end chest with Epic Dungeon Token Fragment on Epic


 * npcreward=Random items with total enchantment bonus of +1 to +5, from a Helm of Inner Focus (Concentration +3) to a Clever Ring of Doom (+2 Int, Doom 3/day), BtA, less minimum level than usual

Unique Rewards
}}
 * unique=yes
 * monsters=Scorpions, Drow, Giants