Feats

See also: Epic Feats, Epic Destiny Feats

Feats are special abilities that give your character a new capability, or improves one he or she already has.

Every character gets one feat at the first level, and then at the 3rd level and at every 3 heroic levels after that (6th, 9th, 12th, 15th, 18th) for a total of 7 at level 20.

Every character also gets a feat at levels 21, 24, 27, and 30 (& levels 33, 36, & 39 when the cap is raised) for which Epic Feats can be selected in addition to standard feats.

Every character also gets an Epic Destiny Feat at levels 22, 25, 28, and 31 (& levels 34, 37, & 40 when the cap is raised.)

Every character also gets a Legendary Feat at level 30.

Certain races and classes gain additional feats:
 * Half-Elves get an additional race-specific Dilettante feat at 1st level. These feats are similar to taking one multi-class level.
 * Humans get one additional generic feat slot at 1st level.
 * Fighters get a bonus feat at 1st and 2nd level and every even-numbered fighter level thereafter, taken from a list of combat-oriented feats.
 * Monks get an extra feat at Monk level 1, 2, and 6, taken from a list of martial arts feats.
 * Rogues get to select an extra feat at Rogue level 10, 13, 16, and 19 from the list of Rogue Special Ability.
 * Wizards get to choose a bonus feat at levels 1, 5, 10, 15 and 20, taken from a list of spellcasting-oriented feats.
 * Artificers get to choose a bonus feat at levels 4, 8, 12, 16 and 20, taken from a list of Artificer bonus feats.
 * Alchemists get to choose a bonus feat at levels 4, 8, 12, 16 and 20, taken from a list of Alchemist bonus feats.

Free Active Feats are provided to any character that meets the requirements, and represent things most people can try (but not necessarily with much success).

Note also that some classes automatically gain free class feats based on their class level: check each class' page for more details on those. Sometimes they allow the player to make a choice of which to take, as with rogue special abilities, ranger favored enemy, and monk philosophical path. Those feats will not be listed on this page, and are described with the appropriate class, even though they are treated as feats for some gameplay purposes (such as swapping them by spending dragonshards).

For alphabetical listing of all feats, see Category:Feats.

Prerequisites
Some feats have prerequisites that your character must meet to qualify for that feat. These requisites often take the form of minimum Ability scores, Skill scores, or other Feats.

Note: Feats with Ability prerequisites only take into account the following bonuses:
 * Base starting Ability value at Character Creation
 * Level-up Ability point raises
 * Inherent Bonuses from Ability tomes


 * Any other bonuses, including Ability bonuses from Racial past lives, enhancements, gear, effects from spells or potions, class abilities (such as Frenzy), guild ship buffs, etc., do not count toward feat requisites.