User:Hintereisen

Hello DDO community :)

I'll add some information about me someday. But first I want to get in contact (more detailed) to the wiki system.

I'm a beginner in DDO for about three years and played over about 20 TRs (spent some time in WoW before, but it bored me). The wiki helped and still helps me a lot and the more I help to the wiki, the more I learn about the game (and ... may it also help me in improving my English typing and understanding skills - I'll put some more skill points there).

Greetings from Middle Europe.

Take care and have fun in DDO.

Ingame activities
Team-playing in challenging reaper quests - that's all we need. When we rushed through a quest, we raise the reaper skulls for the next adventure!

last modified: 2018-08-07
 * Thelanis
 * "Gottesglatze" - only playing with a friend - mostly in public groups on reaper difficulty
 * Paladin 18 | Fighter 2 - Sword and Board - learning to play
 * Fighter 20 | Epic 1 - axe-focused Kensai
 * Cleric 20 | Epic 8 - Divine Disciple
 * Rogue 20 | Epic 8 - Mechanic - pure fun, and first character for Epic Elite
 * Barbarian 20 | Epic 8 - Ravager - good self-heal ability
 * Bard 20 | Epic 10 - Swashbuckler - great single-target damage
 * Ranger 20 | Epic 10 - Tempest - twf; can do anything of everything
 * Warlock 20 | Epic 10 - Enlightened Spirit - absolutely no-brainer, but not boring
 * Rogue 20 | Epic 10 - Thief-Acrobat - really strong in mid-levels, leaks in Epic Elite - staff aoe trip is great with it's DC vs. Strength
 * Paladin 20 | Epic 10 - Vanguard - tanking is fun, nice stunning abilities; valueable ghost-touch (first in reaper difficulty)
 * Monk 20 | Epic 10 - Shintao - very high damage in end game content
 * Warlock 9 | - | Tainted Scholar - strong, easy and funny


 * Orien
 * "Bruceash" - only playing with two guildies ('It's a trap') - mostly in public groups on reaper difficulty
 * Fighter 16 | Rogue 2 | Ranger 2 | Epic 2 - Kensai mix - learning to play
 * Rogue 20 | Epic 2 - Thief-Acrobat - funny staff handling
 * Barbarian 20 | Epic 3 - Occult Slayer - constitution to damage - very healthy
 * Sorcerer 20 | Epic 8 - Air and Water Savant - relaxed damage dealer, leaked in epic (before the new epic feats were implemented)
 * Rogue 20 | Epic 8 - Mechanic - :-)
 * Fighter 20 | Epic 10 - Vanguard - tanking tower shield
 * Bard 20 | Epic 10 - Swashbuckler - ... with some icy components
 * Paladin 20 | Epic 10 - Knight of the Chalice - thf; nice damage, nice saves, but nothing really special
 * Rogue 20 | Epic 10 - Mechanic - easy but massive damage, and never without the Time bomb
 * Monk 20 | Epic 10 - Shintao - good survivability, high agility (first in reaper difficulty) and high damage in end game content
 * Warlock 6 | - | Tainted Scholar - strong, easy and funny

Not much time for playing solo. Not much time for playing at all. -.-

my testing area
Starting a Monk preparations...

Damage focused martial-arts Shintao Monk
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Attributes
Every four levels put your stat points into DEX.

Skills
Keep Disable Device, Open Lock, Search, Use Magic Device, Jump and Spot at their maximum level. Feel free also to keep some of the less essential skills at less than their maximum level, spreading points out between several skills. Don't waste points in Listen, Swim, or Intimidate. As mentioned earlier, it's easy to change your mind on skills since you can catch up easily. Also, if you need for some reason to skimp on one of your core skills, Open Lock doesn't really need to be maxed. If you choose to take Diplomacy or Bluff you should max it, half ranks aren't going to cut it. Bluff is generally preferable because it can be used to safely pull single mobs away from a group if the group isn't aggroed.

Feats
For a melee build: Choose Two Weapon Fighting for your first feat.

Choose Weapon Finesse for your second feat (available at level 3, even for Human). Even with the Dexterity-to-Damage and free Dexterity-to-Hit Assassin enhancements, Weapon Finesse lets you (at level 3) use Dexterity-to-Damage with all finessable weapons including rapiers, short swords, etc.

If you are human and get a bonus feat, go nuts and pick anything that sounds good, like Toughness or Power Attack and remember that:

Feats can be exchanged but it's expensive so be careful on your other selections, but typically you are going to want to take the fighting feats that improve two weapon fighting.

For a ranged build: You will be using crossbows or shortbows until level 6, unless you multiclass. Choose Point Blank Shot for your first feat.

Choose Rapid Shot (if you're mainly using short bows) or Rapid Reload (if you're using the Great Crossbow enhancement option). Both stack to increase how fast you fire, but rapid shot works with all ranged weapons and reload only with crossbows.

Precision, when you can get it, is also useful for a ranged rogue.

Enhancements
The nice thing about enhancements is that you can reset them pretty cheaply once every three days so you can't wreck your character by choosing the wrong ones. Play around with these and see what you like. A couple of enhancements are worth pointing out for the skills rogue. Rogue Disable Device, Spot, and Search are worth putting some ranks in, and Rogue Skill Boost in addition to Human Versatility (if you're human) are must haves.

Some key enhancements to consider:

On the Assassin tree:  Assassins rely more on stealth than the other trees, but can dish out significant damage with sneak attacks.

The first and second core—combined—give you DEX-to-hit and DEX-to-damage with daggers, kukri, and finessable weapons (with Weapons Finesse). Execute (Tier 4) and Assassinate (Tier 5) are key attacks giving massive situational DPS. Execute—as a sneak attack against an enemy under 20% total health adds 500 damage to your strike. Assassinate is a Save-or-die attack with an INT-based DC against the enemies Fortitude Save.

On the Thief-Acrobat tree:  Acrobats focus on using a quarterstaff and are adept at hitting multiple opponents at once.

The first and second core—combined—give you DEX-to-hit and DEX-to-damage with quarterstaves. Faster Sneaking is a Tier 1 Enhancement in this tree. The old Rogue Haste Boost is also in this tree only.

On the Rogue Mechanic tree:  Mechanics rely more on ranged attacks than melee. They are second to none when it comes to finding and disabling traps.

The first core gives Great Crossbow Proficiency. The 3rd Core (level 6) gives light repeating crossbow proficiency and the ability to add your INT modifier to crossbow damage. The 4th core (level 12) gives you heavy repeating crossbow proficiency. Most of your rogue skill boost enhancements are in this tree (Disable Device, Open Lock, Search, Spot, etc.) as well as UMD. The Tier 1 enhancement Lacerating Shots lets you add a 100% chance of a Damage-over-time effect (Bleed) with a Great Crossbow. The various "flasks" and other clickies in this tree are not on the same timer and can do some decent damage or stun effects if you build for them.

Gear
You will be using a rapier in main hand and a shortsword in offhand for melee. You need a light weapon in your offhand in order to not suffer a to-hit penalty, and when you get weapon finesse it will only work with rapiers and weapons marked "(Light)" (not just short swords). For Undead you'll want a sickle or hand axe (slashing) and a light mace (crushing), and a bow for pulling. Ranged weapon are weak in the damage department overall if you aren't specialized in them, you'll be meleeing to do your DPS. You'll want to use light armor.

There's gear that will raise your skills so you'll want to wear it to improve your disable device, search and spot. You can get +3 in Korthos areas, +5 at level 3 up to +15 eventually from drops or the AH.

If you are a Rogue Mechanic speciality, until level 6—when you get to add your INT mod to ranged crossbow damage—you will be highly dependent on critical hits and sneak attack damage for DPS. Stay in close range and use deception items or stealth to keep your sneak attack damage going off. Great crossbows—with the various enhancements—can be pretty powerful at these levels.

Overall, for trapping gear, pick a slot—I prefer goggles—and use it for a rotating set of goggles for your trapping skills. Carry the highest bonus goggles you can with only the skill on them. Run with Spot (Goggles of the Eagle) on; flip to Search (Goggles of Minute Seeing) to find traps; then Disable Device (Goggles of Disabling) to do the trap before going back to Spot goggles. Keep your INT and DEX items in other slots. Additionally, if you Cannith Craft, you can craft goggles with these skills in these slots as well as goggles with Open Lock, Bluff, and/or Persuasion (which affects UMD skill).

Get the highest bonus Thieves' Tools you can get. These add to both your Disable Device and Open Lock rolls. You can buy standard tools at general vendors or up to +4 tools through the Free Agent vendor with enough favor. +5's are only chest loot or off the auction house. With the feat Trapmaking one can craft Thieves' Tools at Trapmaking stations with Mechanical Trap parts and responding level weapons (e.g. +1 weapon for +1 tools, +5 weapon for +5 tools). -->