Mummy rot

The bane of Clerics, a player character infected with mummy rot will weaken and die without help.

Mummy rot, as the name suggests, comes from an attack from a mummy. It's actually two afflictions in one: curse and disease. When infected, a player with mummy rot will suffer constitution and other damage until they die. A player can make a saving throw against the affliction, but the odds of ridding yourself of it are slim.

To remove mummy rot, first remove the curse, then the disease, in this order. If you remove only one of the afflictions or in the wrong order, mummy rot returns.

Wearing a disease immunity item will save players from the combined effect that mummy rot creates, but they will still be susceptible to the curse effect. Players should carry both Remove Curse and Remove Disease potions before entering mummy-filled dungeons.

Parties without a Cleric or Favored Soul to help with curses and diseases can utilize a level 5 or greater Monk. Thanks to the Purity of Body feat, monks are immune from disease and have fire damaging finishing moves that can take down mummies in short order. A Path of Harmonious Balance Monk can remove the curse and disease effects from others and self with Restoring the Balance and The Receptive Earth abilities that behave as Remove Curse and Remove Disease.

Unlike Clerics and Favored Souls, however, the Monk's abilities are powered by renewable ki, making a Monk a good tactical option in long quests where mummies are many, shrines are few and far and Mnemonic Enhancement ("mana") and Remove Curse/Disease potions are getting fewer.