Wizard tactics

The Wizard is the do-anything (except healing) versatility spellcaster. All wizards compulsively scribe every scroll they meet. The wizard's most important contribution to a group is to cast a situation-specific spell to survive a particular challenge. This can mean, Feather Fall, Sonic Resistance, Fire Immunity, or Invisibility. All of those spells are too rarely useful for a sorcerer to study but can sometimes be helpful.

Also, Wizards can elect to repair Warforged characters, while sorcerers won't usually learn that spell.

Therefore, the wizard player is the one with the greatest need for preparation. You must know better than anyone else which spells are required for which missions. Re-memorizing at shrines inside a mission can help, of course, so it might be a good idea keep a shrine in reserve in an unfamiliar place.

Must-have spells
Almost all groups will be wanting these spells and you're most likely going to be the one to have them:


 * Blur
 * Haste
 * Wall of Fire (aka. Firewall)
 * Protection from Energy
 * Stoneskin wand - Available from The Twelve