Arraetrikos

Arraetrikos is the raid boss of The Shroud raid, introduced in Module 6. Arraetrikos is encountered in phase 4 and phase 5 of the raid.

He is often nicknamed "Harry" when discussing "Harry Beaters," weapons containing both Silver and Pure Good that will bypass his damage reduction.

Arraetrikos

 * CR:
 * Type: Evil Outsider
 * Race: Devil (Pit Fiend)
 * Title: General of Shavarath
 * Alignment: Lawful Evil
 * HP: Very High: (Note: Hard/Elite figures need to be verified post U11)
 * 100,000/~160,000/~300,000 - part 4, normal/hard/elite
 * 150,000/~220,000/~360,000 - part 5, normal/hard/elite
 * AC:
 * DR: 15/Silver+Good, this increases on Hard/Elite setting (Hard 25, Elite 35) (Developer Confirmation). This used to be higher on Hard and Elite, but was reduced.
 * Fortification: (Developer Confirmation)
 * Saves: Normal: Fort 35+, Will 35+, Reflex 27+
 * Evasion: Hard/Elite only
 * Resists/Immunities: Immunity to Curses, Fire, Poison and Symbol of Weakness, Resistance to acid and cold 30 (Normal), roughly ~60 points on Elite
 * Spell Resistance: 36/38/42
 * Intimidate DC: ~40/~45/~55 (Though intimidate has very little effect, as his agro randomly changes every 2 seconds)

Melee

 * Attack Bonus:
 * Attack Damage: ~49/~55/~65 (plus or minus 10) on Normal/Hard/Elite (tested)
 * Double-strikes occasionally on Normal, and almost all of the time on Elite (two attacks in one swing animation)
 * Considered to have rogue levels on hard/elite - and thus can deal sneak attack damage on those difficulty settings.
 * True Seeing
 * Pit Fiends' melee attacks also have poison and disease effect as following:
 * Poison Injury: Fortitude DC 32, initially 1d6 Con damage, secondary 1000 Con damage.
 * Devil Chills disease: Fortitude DC 32, 1d6 Str damage.

Spells Known
Save DC ~28-36
 * Delayed Blast Fireball: (save DC 30/32/34)
 * Meteor Swarm: 4x 60-90 fire damage (save DC 32/34/36), 4x 20-30 bludgeon damage (no save, unaffected by DR)
 * Hold Monster, Mass: DC unknown, suspected to be 32/34/36
 * Greater Dispel Magic. mass: He has this spell, yet casts is EXTREMELY rarely. On most runs you won't see it ever get cast.
 * Teleport Other: teleports random player into his melee range (only on phase 5) DC ~28 Normal

Spell Damage
As a level 28 caster using Maximize and Empower, though his spells all cap at CL20 or lower:
 * DBF: 80-120 * 2.5 = 200-300 fire damage
 * Meteor Swarm: 24-36 + 8-12 * 2.5 = 4x 60-90 fire (save half) + 4x 20-30 Bludgeoning (No save)