Talk:Kobold (speculation)

Personally think they should give them poison saves for living in swamps and sewers. Voice acted taunts\emotes would be awesome. Maybe a destruct construct for their affinity with wrecking the sewer and drains systems and add disable traps as a racial unlocked skill. These are the ones that build all the little nasty traps in the waterworks. Neouni (Contributions &bull; Message) 16:35, February 21, 2013 (EST)


 * Kobold like this! Maybe not kill all adventurers when Kobold take over city! Maybe keep you as pet Kobold worker (Contributions &bull; Message) 02:58, February 22, 2013 (EST)

I find it odd that kobolds are considered lawful evil with their personality, I would personally consider them chaotic with something like that. Racial enhancements should be probably be aimed in the direction of sorcery with their native ability for magic and trap making\disabling for their mastery of mostly mechanical and some magical traps, although it would not be unreasonable with those 2 backgrounds to dabble a bit into Artificing Neouni (Contributions &bull; Message) 08:05, February 22, 2013 (EST)