Sleet Storm

{{Spelldescription Driving sleet blocks all sight (Attackers are Blinded, even those with darkvision) within it and causes the ground in the area to be icy, slowing targets within it by 25%. Also creates a slippery icy surface, which prevents creatures from tumbling or jumping while within it.
 * icon		= SleetStorm.png
 * school		= Conjuration
 * type1		= Creation
 * type2		= Cold
 * type3		=
 * type4		=
 * druid		= 3
 * sor n wiz	= 3
 * warlock       = 2
 * cost		= 10
 * components	= {{V}}, {{S}}, {{M}}
 * metamagic	= {{Enlarge}}, {{Eschew}}, {{Quicken}}
 * range		= Standard AOE
 * target		= Foe, Positional
 * duration	= 40 seconds + 2 seconds per caster level (No maximum)
 * save		= Partial, see text
 * sr		= No
 * cooldown	= 7 seconds (Wiz), 4 seconds (Sor)
 * description	=

Additional, every 6 seconds all creatures within must succeed on a DC 10 Reflex check or be knocked prone for 6 seconds, also allows a recurring balance save every 2 seconds to get up if knocked prone. The DC never scales and remains at 10 regardless of who casts the spell.

Pen and paper: The sleet extinguishes torches and small fires.

Notes:
 * Caution: The knockdown and slippery surface portion affects party members in addition to enemies. The blindness does not affect party members.
 * Freedom of Movement completely negates this spell.
 * Red and Purple named creatures are completely immune to all portions of this spell.
 * Despite dealing no damage, the spell is considered a Cold Spell and will proc effects accordingly, e.g. Mantle of the Icy Soul or Mantle of Nature - Sky

Scrolls
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