Augment Summoning

{{feat

Your summoned creatures, charmed minions, and hirelings have +4 to all ability scores, increased health, and increased fortification.
 * name=Augment Summoning
 * icon=Icon Feat Augment Summoning.png
 * cooldown=
 * prerequisite=
 * description=

This includes Defender/Companion series (Iron, Mithral, Adamantine, Steel), Summon Monster 1-9, Nature's Ally 1-4, Pale Master skeletons, Drow Scorpion Faith, Charmed minions, Dominated minions, Hirelings, but not Hireling Summons Eg. A hireling sorcerer using Summon Monster I, the celestial dog would not be augmented.

Charmed or Dominated minions with Augment Summoning will also receive a bonus to saves from the ability score increase to escape the effect, but will lose bonuses from Augment Summoning once they do and can be re-Charmed or re-Dominated.

More Information
Full testing of Augment Summoning feat (DDO Forums)
 * note=
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 * free=no


 * passive=yes
 * active=
 * stance=
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 * drow=
 * dwarf=
 * human=
 * elf=
 * halfling=
 * warforged=
 * warforged body feat=
 * dragonmark=

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 * artificer=
 * artificer bonus feat=yes
 * barbarian=
 * bard=
 * cleric=
 * favored soul=
 * fighter=
 * fighter bonus feat=
 * monk=
 * martial arts feat=
 * paladin=
 * ranger=
 * rogue=
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 * sorcerer=
 * wizard=
 * wizard bonus feat=yes
 * Also found on the Epic Roderic's Wand