Magic Missile

{{Spelldescription
 * icon		= ArcaneArcherImbueForceArrows.png
 * school		= Evocation
 * type1		= Force
 * type2		=
 * type3		=
 * type4		=
 * artificer	=
 * bard		=
 * cleric		=
 * druid		=
 * favored soul	=
 * paladin	=
 * ranger		=
 * sor n wiz	= 1
 * cost		= 4
 * components	= {{V}}, {{S}}
 * metamagic	= {{Empower}}, {{Maximize}}, {{Enlarge}}, {{Quicken}}
 * range		= Standard
 * target		= Single Foe
 * duration	= Instantaneous
 * save		= None
 * sr		= No
 * cooldown	= 2 seconds (Wiz), 1.5 seconds (Sor)
 * description	= A missile of magical energy darts forth and unerringly strikes its target inflicting 1d2+3 force damage. For every two caster levels beyond 1st, you gain an additional missile—two at 3rd level, three at 5th, four at 7th, and the maximum of five missiles at 9th level or higher. Unlike most spells, magic missile can pass through other monsters to reach your intended target.

Force spellpower increases the damage.

There is no Saving throw and very few monsters are immune or have resistance to force damage. However, magic missile is blocked by the Shield and Nightshield spells.

Wizard Spell inscription : Requires Level 1 Inscription Materials.

Wands
}}