Damage Reduction

Damage Reduction (DR) is a measure of how much of an attack's damage a character can soak up before losing hit points. The DR value is subtracted from each incoming hit, to a minimum of zero. If you have a DR of 10 and get hit for 9 points of damage, you take no damage at all. If you have a DR of 10 and get hit for 15 points of damage, you only take 5 points of damage. DR applies only to physical weapon damage, although there is a similar concept of Energy Resistance that can apply to other damage sources. (For example,

There are two kinds of DR, active and passive, which stack together to produce your total DR. Passive DR is continuously provided by your equipment, spells, and feats, while active DR is added to it when you hold down the "block" button. Since monsters apparently never block, they only have passive DR.

Active DR is a hidden quantity, but Passive DR is easily visible on the character sheet. Multiple DR entries will be listed, and only the highest one which is not bypassed by a particular attack's properties (like Adamantine) applies.

DR Formulas
Total DR = Active DR + Passive DR.  Active DR (with shield) = (BAB / 2) + Shield AC bonus + 2 Active DR (without shield) presumed to be = (BAB / 2)

The following Shield Mastery feats and enhancements are added onto the above Active DR value. They all stack. Also, the Two Weapon Blocking feat increases active DR when wielding two weapons, but by an unknown amount.
 * Shield Mastery - 3
 * Improved Shield Mastery - 3
 * Dwarven Shield Mastery - 2 / 4 / 6 (for levels I, II, and III of the enhancement)

Example - A level 6 fighter with the regular and improved shield mastery feats, actively blocking with a +4 tower shield would have the following: Active DR = ((6/2)+2) + (4+4) + (3+3) = 5+8+6 = 19

Passive DR can be provided from many sources, including:
 * the Warforged Adamantine Body Feats, or Warforged DR enhancements
 * Barbarian Class Feats (starting at level 2)
 * Adamantine Armor (1 from shields or light armor, 2 from medium armor, and 3 from heavy armor)
 * the Stoneskin spell (DR 5/Adamantine)
 * magical items of Invulnerability (DR 5/Magic), or of Axeblock, Hammerblock, and Spearblock
 * certain other magic items, like the Bloodrage Symbiont

DR Aspects
While Active DR applies universally to all weapon attacks, Passive DR may be bypassed by the properties of a particular attack. Some forms of DR are vulnerable to materials (like Adamantine or Silver), alignements (like Chaos or Good), or just "magic". In this case, the property which bypasses that DR is listed after the number on the character sheet, in the form of "DR 6/Adamantine" or "DR 5/Evil". If there is no property which can bypass the DR, a "-" is listed instead.

Monster DR
Currently, DDO is known to include monsters requiring adamantine (Iron Golems), bludgeon (Skeletons and Clay Golems), and slashing (Zombies) weapons to penetrate their damage reduction. DDO also includes special weapons made from materials such as adamantine, mithril, darkwood, cold iron, silver, and byeshek. Currently only adamantine, silver & byeshek are known to be useful against monsters actually in the game.

Some monsters are vulnerable to magic weapons. Any weapon with at least a +1 magical enhancement bonus on attack and damage rolls overcomes the damage reduction of these monsters.

Whenever damage reduction completely negates the damage from an attack, it also negates most special effects that accompany the attack, such as injury type poison etc. Damage reduction does not negate touch attacks, energy damage dealt along with an attack, or energy drains.