Inventory system

DDO Inventory System
If not placed in their bank, characters carry items they own on their body and in their "pack", aka inventory, adding items that they acquire to that. Items carried are shown in "tabs" that separate the inventory into blocks of 20 slots. Additionally, each character also has 16 equipment slots for items that are currently being wielded or worn (see image). For carried items that are not currently being worn, there is no practical difference which tab holds an item, it's all one "inventory". The inventory screen is displayed by pressing "i", and then choosing between the tabs available.

Once all slots are filled, a character will not be able to "loot" chests of additional items, nor accept trades from another player. In order to do so, something must be given away or discarded to free up an open slot.

Limits on Items Carried
Characters are limited in how many items they can carry by the number of inventory tabs that the character has access to:


 * Each inventory tab can contain 20 items.
 * 3 tabs are unlocked for new characters when they start, 60 slots, plus 16 Equipment slots.
 * 2 additional tabs can be gained in-game by achieving favor with the Coin Lords faction.
 * 3 extra tabs can be purchased* from the DDO Store at any time, separately for each character.
 * (* Purchased tabs are preserved when the character undergoes True Reincarnation.)


 * Note: When you have all seven inventory tabs accessible from unlocking favor and purchasing DDO Store tabs, the "Purchase" tab will still show next to your seventh tab even though it now has no function.

Some small items, such as scrolls, arrows, gems, collectibles and so forth, stack if the items are identical. Stacking allowing multiple duplicates of the same item to take up only 1 slot. Bags can also hold large numbers of different gems and/or collectibles in only 1 slot. The total number of small items in one slot can differ depending on the bag and/or item stacking.

Money] (aka silver, gold or platinum coins, etc.) does not take up inventory, although there is a limit as to how much a character may carry.

Character Strength is also a consideration that affects the "carrying capacity" of a character, however this places penalties on in-quest action rather than limiting the number of available inventory slots. For purposes of Carrying Capacity, different items have different weights, and freeing up "1 slot" by removing an item is not necessarily the same as freeing another.

Since Update 7 it is possible to view inventory also as a list with sorting and search functions.