User talk:Neouni

Thanks for the correction for the Named Armor Template, the reason why some of the things don't work is because I haven't finished the Named Armor template, lol. Currently you will find that the majority of armors use the Unique armor or Unique armor new template, so I decided to redo the entire template under Named Armor in line with Named Weapon, Named Clothing and Named Jewelry. So it is my fault that at this point it is not finished. UltraMonk 20:56, December 4, 2010 (EST)

Named item template
zomg! thats zber template! is that rip-off from the compendium or are you really that good at html/css? --yoko5000 10:52, December 20, 2010 (EST)
 * I'm actually pretty handy with reading code and using it for my own, so i grabbed some ideas from wiki's of games i used to edit on Neouni 11:16, December 20, 2010 (EST)

sPraser mode bug
let me ask you this if you dont mind. when we go to a different skin form current default website skin, such as sPraser mode, lots of html tags get broken on this site. good example is and  mouseover. any idea how is that happening? if so, can we fix that by editing those templates? my html knowledge is so 1998, so help appreciated. --yoko5000 23:05, February 8, 2011 (EST)
 * example: http://ddowiki.com/page/Category:Durk's_Got_A_Secret_loot?useskin=sparseman
 * Probably need to add something like http://www.mediawiki.org/wiki/Extension:Tooltip to make it work instead of simple html code Neouni 16:50, February 11, 2011 (EST)

Hello sir Neouni
We seem to be at odds with trying to tidy up messes and make everything more user friendly. I think we would be less frustrated with each other if we worked together on fixing this stuff instead of against each other.. Drop me a note on my talk page anytime and let's coordinate our efforts and stop wasting time going back and forth.. --Technical_13 -- ShoeMaker 11:44, March 22, 2011 (EDT)

Unique Epic Items
I wasn't aware there was already a category for Epic Items named unique epic items. Thank you for catching and fixing this.. ShoeMaker 10:39, April 5, 2011 (EDT)

Number Formating
Thank you for that link to Extension:FormatNum. I will remove the relate templates I just made.. sigh.. I've been e-mailing with Xevo working on finding out what version of the wiki we are running so I can DL a local copy to run at home.. This should greatly reduce the number of template related edits I am making.. ShoeMaker 21:52, April 24, 2011 (EDT)


 * Seeing that Special:Version doesn't work, we are not using a very recent version (couple of years old), or a severely crippled version. Neouni 06:04, April 26, 2011 (EDT)

Named Weapon Template needs tweak
Hi Neouni, I try'd to correct and update some missing information of the Hooked Blade and noticed that the Template:Named Weapon need some tweaks. Especially for the Fusible and Malleable items we may upgrade to more then one item. That mean the line:   should be addapted accordingly. Maybe adding a 'craftingupgradeS' line or removing the automatink link in 'craftingupgrade'? I would do it myself but is locked (with reason) ;) -- SisAmethyst 11:43, May 7, 2011 (EDT)

Category Flagging
Awesome job on the list category switches in the item templates for the things that need "picdesc's." I would have never thought of that! -- Taurolyon 11:52, May 7, 2011 (EDT)

Your inappropriate, unexplained edit
I added factual information that many readers would want to know to The Reaver's Fate, you removed it with no explanation given in the Summary. This isn't productive, and frankly, having 10,000s of edits in Wikipedia, it suggests you feel an inappropriate proprietary interest, as well as having bad judgment.

If this Wiki is your turf, then be honest that you really don't want other people's opinions. Including those of people such as me -- a professional writer and editor. Don't waste my time. 67.188.213.223 11:56, May 18, 2011 (EDT)


 * As a raid, you are expected to know they can be only run every 2 days 18 hours as advertised by the quest giver NPC, unneeded to restate the obvious on a place where few will read it. Neouni 12:11, May 18, 2011 (EDT)


 * I have re-removed the "This quest can only be..." note from The Reaver's Fate. In the summary box for undoing this revision, I have noted that since The Reaver's Fate falls into being categorized in Category:Raids, that note need not be there.  Continued harassment from an unregistered editor that apparently needs to visit Raid....  In the process of writing this...  I've noticed that the links to find Raid are not well defined and need to be re-visited and it wouldn't hurt to add raid to Quest(s) and Game Mechanics...  This does not discourage me from saying that if 67.188.213.223 (talk) would honestly like to help improve this wiki as well, he/she might want to increase his/her knowledge of the game that this wiki revolves around. ShoeMaker 17:08, May 18, 2011 (EDT)

Template:Unique armor new‎
Eh, I figured something was wrong, but i just thought Tech13 had been playing with the templates again (which technicaly, he had been) the "new" confused me V.V Yawgmouth 01:44, May 27, 2011 (EDT)

Gem of many Facets in "in development" section
Hi, in regards of removing my contribution. While I appreciate your effort, I believe it doesnt counter the fact, that the Gem *is* introduced into the game.

I am not clear, if your comment "Dev says it doesn't work like it's supposed to.." is meant for the regular or the epic version or the item as such.

So I would prefer, that the general note is back (Gem is introduced with update 7) and maybe extend it with a general warning, since I didn't see a statement somewhere else.

Please comment. Cheers, Kaz


 * Dev says: it is supposed to work for either item, currently only replaces necklaces.
 * The Dev doesn't seem to make a comment on which version. --Neouni 12:22, July 7, 2011 (EDT)


 * Really? That seems odd to me... the description specifies necklaces - "This necklace is one of two pieces of the ______ set" for each set. - LrdSlvrhnd 17:19, July 7, 2011 (EDT)
 * @Kaz Its for both versions. The gem was meant to replace EITHER missing piece (necklace, boots, gloves, belt, ect) to complete a set. This item is one example of "Dev 1 (in charge of brainstorming new items) draws the idea one way, Dev 2 (the code monkey slave they keep chained in the corner,) cant read Dev 1's handwriting and programs it differently". Since Genasi is working on the Epic - Epic Revamp, once hes finished with some of the other items im sure he will tweak both versions to work as intended - Yawgmouth 18:43, July 7, 2011 (EDT)

Thanks for the feedback so far. Just to clarify my understanding: 1. The item is live with Update 7. 2. It goes in the trinket slot. 3. It replaces the set bonus, not the necklace specific boni of the set piece.

Intial statement was: "Dev says it doesn't work like it's supposed to.." After the reading here: Dev says: it is supposed to work for either item, currently only replaces necklaces."

Makes me wonder, how is that supposed to work with one item only? Sounds like one can have full set (2 pieces) replaced with this one item?

For the time beeing I would say: "It works as per description on item." If future changes are planned, we will see.

In either case, the information should/could be removed from "in development" section or rewritten like "..changes in future planned to change behaviour of item.." or similar.

Cheers, Kaz