Solid Pale Master

The standard build for a Wizard that uses the newly updated Pale Master enhancements and Drow Elf enhancements.
 * This build focuses primarily on increasing the DC of the character's Necromancy Focus.
 * Drow Elf is chosen for its high Intelligence, but can be replaced by the Human race if Drow Elf has not been unlocked for your account.
 * At early levels use Master's Touch while wielding a greataxe/greatsword. At higher levels when you unlock Fireball and Wall of Fire switch to a Combustion weapon of Fire Lore. Later on when you unlock Finger of Death and Otto's Sphere of Dancing make sure to have a weapon with Necromancy or Enchantment focus.

Race:

Drow Elf

Alignment:

True Neutral

Ability Increase:

INT

Stats:
 * Str 10
 * Dex 10
 * Con 14
 * Int 20
 * Wis 8
 * Cha 10

Skills:
 * UMD
 * Heal
 * Spellcraft
 * Concentration
 * Balance
 * Jump (add points here until you reach 40 Jump with the Jump spell, Greater Heroism and Rage)
 * Move Silently

Feats:
 * Level 1 - Toughness, Extend Spell
 * Level 3 - Empower Spell
 * Level 5 - Maximize Spell
 * Level 6 - Spell Focus: Necromancy
 * Level 9 - Quicken Spell
 * Level 10 - Mental Toughness
 * Level 12 - Greater Spell Focus: Necromancy
 * Level 15 - Spell Penetration, Heighten Spell
 * Level 18 - Greater Spell Penetration
 * Level 20 - Improved Mental Toughness
 * Level 21 - Epic Spell Penetration
 * Level 24 - Epic Spell Focus: Necromancy
 * Level 27 - Epic Mental Toughness or Epic Toughness

Spells:
 * Level 1 Spells: Nightshield, Master's Touch, Jump, Expeditious Retreat
 * Level 2 Spells: Blur, Resist Energy, Spawn Screen, Knock, Web or Invisibility
 * Level 3 Spells: Rage, Magic Circle Against Evil, Displacement, Chain Missiles, Haste
 * Level 4 Spells: Death Aura, Negative Energy Burst, Dimension Door, Wall of Fire, Ice Storm
 * Level 5 Spells: Teleport, Eladar's Electric Surge, Niac's Biting Cold, Cyclonic Blast
 * Level 6 Spells: Greater Heroism, Disintegrate, Circle of Death, Undeath to Death, Necrotic Ray or True Seeing or Greater Dispel Magic
 * Level 7 Spells: Otto's Sphere of Dancing, Finger of Death, Protection from Elements-Mass, Hold Person-Mass, Greater Teleport or Invisibility-Mass or Banishment
 * Level 8 Spells: Otto's Irresistible Dance, Black Dragon Bolt, Symbol of Death
 * Level 9 Spells: Wail of the Banshee, Power Word: Kill, Energy Drain, Hold Monster, Mass

Enhancements:

Highest DC & Spell Penetration
Spell Resistance(x2), Drow Intelligence(x2), Enchantment Lore(x3) all 5 core enhancements, Necrotic Touch/Bolt(x6), Deathless Vigor(x3), Bone Armor(x3), Efficient Maximize(x3), Spell Critical: Negative Energy(x4), Intelligence(x2), Improved Shrouding OR Necromantic Focus OR Necrotic Blast(x3) Necromancy I: Chill Touch, Energy of the Scholar(x3), Efficient Empower(x3), Spell Penetration(x3), Intelligence(x2), Primary Spell Focus: Necromancy
 * Drow Elf enhancements:
 * Pale Master enhancements:
 * Archmage enhancements:

High Negative Energy Spell Power
Spell Resistance(x2), Drow Intelligence(x2), Enchantment Lore(x3) spend all your points here (69 points spent)
 * Drow Elf enhancements:
 * Pale Master enhancements: