Frame Work

{{Quest
 * name=Frame Work
 * level=12
 * duration=medium
 * xp={{xpcolors|solo=2,220|normal=3,879|hard=4,060|elite=4240}}
 * loc=Matador Village
 * npc=Gavin Northus
 * zone=Lordsmarch Plaza
 * patron=The Coin Lords
 * favor=5
 * mappic=M_frame_work.png
 * maplegend=yes
 * free=yes
 * overview=The monster nation of Droaam is trying to recruit the local monster tribes against Stormreach. The Coin Lords have devised a plan to frame the Droaam ambassador in a local minotaur village. Speak to the warforged wizard Dorris to learn more.
 * obj=
 * Speak with Dorris
 * Assassinate the Minotaur Chieftain
 * Plant some rock-solid evidence
 * Return to Dorris
 * (Optional) Do not let the minotaurs raise the alarm: 1,115/761/1060 XP
 * (Optional) Repair a ballista: 311/223/? XP
 * (Optional) Find extra ballista parts (10): 445/319/424 XP
 * (Optional) Slay some minotaurs (10): 267/191/254 XP
 * (Optional) Slay more minotaurs (10): 356/255/339 XP
 * (Optional) Slay some more minotaurs (10): 356/255/339 XP
 * (Optional) Slay even more minotaurs (10): 356/255/339 XP
 * (Optional) Slay, you guessed it, more minotaurs (10): 356/255/339 XP
 * (Optional) Keep slaying minotaurs (10): 356/255/339 XP
 * (Optional) The slaughter of minotaurs must go on (10): 356/255/339 XP
 * (Optional) Don't stop killing minotaurs now (10): 356/255/339 XP
 * (Optional) Finish what you started with the minotaurs (10): 356/255/339 XP
 * (Optional) Kill something other than a minotaur for a change: 356/255/339 XP
 * (Optional) Slay all the Cabal Seers (3): 669/479/636 XP, 5 base renown each
 * (Optional) Slay the sleeping giant, Ahnold the Hungry: 445 XP, 5 base renown
 * (Optional) Slay the fiendish spider, the Twilight Mother: 669/479/? XP, 5 base renown
 * (Optional) Slay the leader of the pack: 669/479/? XP, 5 base renown
 * expect=
 * Trap (fixed)
 * Randomly placed collectibles
 * Spawning/respawning monsters
 * Quest item collection (optional: ballista parts)
 * Randomly placed quest items (optional: ballista)
 * traps=the stairway to the palace is trapped (4 boxes)
 * misc=
 * You must turn at least one minotaur into stone to successfully complete the quest (Dorris will give you a 5-charge wand for this)
 * The Cabal Seers can inflict negative levels and have instant-death effects (used rarely on Normal, but often on Hard), so make sure to have Deathblock and Death Ward available.
 * The fortress is a very tight, built up area; Jump buffs make moving around MUCH easier.
 * A handy tactic is to clear the small section of the fortress first, then send someone to grab agro and lead minotaurs across the bridges, then you can drop firewalls, blade barriers, etc in their path. Also a great tactic for rangers with improved precise shot and a paralyzing bow!
 * The Minotaur Runts tend to be the ones that run for the warning gongs, if you want to complete the stealthy optional, kill them quickly (or use the wand Dorris gives you on them). If you are going for the slayer optional chain however you will need to allow the gongs to be rung (or ring them yourself) to spawn enough minotaurs to reach the goal.  Using the wand to petrify a minotaur DOES NOT count towards your kills (don't waste it on bosses!)  After killing all the minotaurs, you need to kill at least one non-minotaur mob for the final slaying bonus (there are some worgs inside the fortress, but plenty of animals in the wilderness area outside if you haven't killed them all gathering ballista parts.)
 * There are more than enough parts to repair two Ballistas, although only one is required to complete the optional objective. Repair a ballista outside the fortress to fling you inside, and then another ballista can be repaired inside the fort near the chieftan's compound to fling you over the wall and bypass the trapped gate.
 * Unlike many quests, it does not count as finished when you kill the end boss, but rather when you speak to Dorris after killing the chieftan and turning at least one minotaur to stone, so you can take your time after killing the boss clearing his compound of breakables and ringing gongs (if you are going for the slaying optional) to rack up bonuses.
 * There is a repaired ballista inside the boss's compound that will fling you directly back to Dorris to quickly complete the quest.
 * Bonus XP:
 * Mischief bonus: 60 breakables smashed
 * Vandal bonus: 80 breakables smashed
 * Ransack bonus: 95 breakables smashed
 * Tamper bonus: 2 traps disabled
 * Neutralization bonus: 3 traps disabled
 * Ingenious Debilitation bonus: 4 traps disabled
 * Aggression bonus: 134 monsters killed
 * Onslaught bonus: 173 monsters killed


 * npcreward=
 * chest= Up to nine
 * 1 from Ahnold the Hungry (Giant, orange)
 * 1 from the Twilight Mother (Spider, red)
 * 1 from The Pack Master (White Wolf, red) (Either as a glitch, or on purpose, this boss does NOT take 2x dmg from fire spells, like Frost Wolves, yet still has Frost Breath)
 * 3 from Cabal Seers (Minotaur, orange, scattered around the fortress)
 * 1 from end bosses
 * 1 (2 Elite) from Dorris upon completion, 2nd chest can also be obtained by killing all Minotaurs

Unique Rewards
}}
 * unique=yes
 * monsters=
 * Panther
 * Minotaur
 * Dire wolf
 * Brown twilight spider
 * Worg sentinel
 * 3 end bosses: Ogre mage, orc shaman, and Minotaur Chieftain