Black Abbot

The Black Abbot is the raid boss controlling the Necropolis area, eventually encountered in the Accursed Ascension quest.

Black Abbot

 * CR 24 (Normal, Hard, and Elite as he does not scale)
 * Neutral Evil Lich (Undead Male Human)
 * Class: Sorcerer (Mostly, he is a monster but casts very fast like a sorcerer)
 * HP 50,000 (Normal and Elite round 1, tested)
 * AC 44
 * DR 20/Bludgeon+Magic (tested)
 * Resistances: Immunity to Cold and Electric
 * Abbot's Ward: Blocks 50% of disintegrates
 * Mantle of Invulnerability blocks 4th level and lower spells, along with sometimes negating other higher level spells (such as Sunburst, as the blindness component is tagged as a 2nd level spell source)
 * Reflex Save: ~20. Fort save: ~15
 * Maximize Spell

Spells Known

 * Save DC 25-28 (Depending on spell level, doesn't use heighten)
 * Chain Lightning
 * Otiluke's Freezing Sphere
 * Delayed Blast Fireball
 * Disintegrate
 * Greater Shout
 * Waves of Fatigue
 * Symbol of Weakness
 * Greater Dispel Magic
 * Horrid Wilting
 * Telekinesis
 * Mantle of Invulnerability (More of a permanent buff)

Special Abilities

 * The Black Abbot has 4 different special abilities. He will only start to use these the 2nd time you fight him, after he regenerates. One immediately after he comes down (he comes down after 5 minute, regardless of if you completed the puzzles or not yet), then an additional one every 15 seconds. Which one he selects is random. He is nice enough to give you a warning that he about to perform one tho - read what he says to learn which one.
 * Inferno "I call forth the inferno!" This is by far his most devastating special attack. Capable of very quickly decimating an entire raid group as it does massive fire damage over time, along with a 2ndary component that very quickly drains spell points. The correct/recommended strategy to survive this is to create ice islands and jump on them for the duration of the inferno (about 6 seconds, tho the graphic will appear to last much longer, it's safe to return after 6 seconds)
 * Phase Wraiths "What you can't see..." He will summon 4 hex death phase wraiths. These are extremely powerful wraiths unlike you've ever seen.. Becase you can't see them, not without the aid of the googles you get in the phase tile puzzle. You also can't damage them without the googles, except via wall of fire. So use it frequently no matter what, as they are extremely dangerous, dealing heavy damage and draining spell points on each hit.
 * Encasement "Engulf and encase!" The Black Abbot selecs 1 random party member, and fully encases them in rock. This renders you completely helpless and deals damage over time. The only way to free this party member is by using the boulders you found in the Asteroids Puzzle.
 * Mordenkainen's Disjunction "Lets see how you do without your toys." This works per the spell Mordenkainen's Disjunction tho he has a very high DC for it, and will most likely disable most if not all of your equipment. However it only effects 1 randomly selected party member.

Spell damage
As a level 24 caster using Maximize, the Black Abbot does around 2 * (20d6) =~ 140 damage with most of his spells. The exception is Disintegrate, which is 2 *(40d6) = 280 damage.

Melee Damage
Very minimal as he mainly casts spells. But his melee attacks can paralyze you like any lich. Use remove curse or remove paralysys to remove it.

Recommended Attacks to use against him

 * Spells:
 * Disintegrate
 * Delayed Blast Fireball
 * Meteor Swarm
 * Weapons:
 * Blunt weapons with:
 * Holy/Burst/Greater Undead Bane
 * Greensteel Blunt with Holy/Goodburst/Good blast