The Jungle of Khyber

Overview
This is the second half of part three in the Vault of Night quest series. Your goal is to destroy the inevitable that has been hunting the vampire woman. It is debatably quite a bit more difficult compared to VON 1, 2 and 4, although it can be fairly straightforward with the right preparation and strategy.

Known Traps
There are traps on at least a couple of the large round doors once they are opened.

Monsters
The vast majority of what you will face throughout the quest will be drow. There is one section with MANY beholders (around 6-7 including a named). There is an elder beholder close to the end, and then finally an Inevitable (Marut). You will also encounter a few Elementals, the occasional scorpion, and some trolls.

Tips and Misc
If at all possible try to have a permanent deathblock item with you. The area with all the beholders is semi-open, and you may very well end up fighting more than one at a time. Try to pull them out if at all possible, though. You will also need some kind of weapons that can damage the inevitable (i.e. adamantine), or rely on casters. Shield blocking the door and letting casters take him out works well against him.

There is a waterfall you will drop down near the end. Once you do, you will have to use a steam vent to propel yourself over a natural "wall" of stone. It is much easier to land on top of the wall and range everything on the other side. If you just jump over, there are large numbers of drow you will have to face.

Finally, keep in mind that anyone who recalls out will have to come back through the first half to get back in. Unless they can kill the four soothsayers on their own or someone else is going to go out and help, they won't be able to just come back in.