White Plume Mountain and Other Tales



The Pen-and-paper adventure is a classic dungeon crawl, consisting of 3 separate paths filled with traps, obstacles, puzzles, and fairly powerful monsters, each leading to one of three different sentient weapons hidden at the end of each path.

The DDO offering is an adventure pack with 5 quests:
 * Main quest: The quest giver is in the The Gatekeepers' Grove.
 * 4 side quests: The quest givers are located in the Twelve around to the east side of the tower, the opposite side from the entrance to Meridia. The quests grant favor of the Twelve.

Just like most non-expansion content, the quests are free to VIP.


 * There is a separate purchase item, unrelated to the quests except by name (and by theme and timing), called White Plume Mountain Bonus Items. That separate purchase contains cosmetics,, and the Falconry universal enhancements tree. Confusingly, it is found in the DDO Store under "low level adventure packs", but it contains no quests, and is not necessary for this adventure pack.

Quests

 * * This is one of the few quest packs that has favor with different Patrons.

Named items
See Update 39 named items. Includes adaptations of the following sentient weapons which were iconic in the original pen-&-paper module: Named items can be upgraded using Schism Shard Crafting
 * Blackrazor: originally a soul-eating greatsword, weak vs constructs and undead, grants haste, immunity to charms and fear
 * Wave: originally a "trident" (now quarterstaff for DDO) with various water powers, dehydrates enemies (half hp)
 * Whelm: originally a dwarven warhammer with shockwavey stun, true sight; good vs traditional dwarf enemies