Partycrashers

House Phiarlan bears the Dragonmark of Shadow, giving them unrivaled control over the power of illusion. {{Quest The Maleficent Cabal is secretly planning to strike a social party hosted by House Phiarlan. Cyan has asked you to infiltrate the party and add her to the guest list, so that she can counter them from the inside.
 * name      = Partycrashers
 * level     = 5
 * duration  = long
 * xp        = {{xpcolors|solo=1230|normal=2,200|hard=2350|elite=2500}}
 * loc       = Phiarlan Chapterhouse
 * npc       = Cyan
 * zone      = House Phiarlan
 * patron    = House Phiarlan
 * favor     = 4
 * mappic    = M_partycrashers.png
 * maplegend = yes
 * loadingpic = Questloading_Partycrashers.jpg
 * epic      = yes
 * overview  =

She recommends taking the Phiarlan Chapterhouse's Illusionarium entrance. The Chapterhouse is located in the House Phiarlan Enclave. Main Quest
 * obj=
 * Go through the Illusionarium to reach the Ball Room
 * Go through the Chapterhouse chambers to reach the Ball Room
 * Find the Guest List and add your names
 * Speak to Cyan in the Grand Gala for further instructions
 * Search for Cabal plots against the Gala and report back to Cyan
 * Gather to protect the Viceroy
 * Defeat the Cabal's assassins

Recommended Optionals to make end fight easier
 * (Optional) Lure the Tiefling in servant guise out of the Ballroom and slay her
 * (Optional) Lure the Tiefling disguised as a guest out of the Ballroom and slay him
 * (Optional) Free the brainwashed guards without killing them
 * (Optional) Talk your way past the guards
 * (Optional) Slay the Tieflings hidden in the private rooms

Other Optionals
 * (Optional) Switch out the crystal for the Viceroy's Illusionary Sculpture
 * (Optional) Inform Salva d'Phiarlan in the Ball Room that the sculpture has been switched.
 * (Optional) Investigate Hitchstone's claims that the stagehand is trying to kill him
 * (Optional) Retrieve the Urn from the Viceregal office
 * (Optional) Inform Drake Aramon in the Ball Room of how the Urn was treated

Optional After End Boss Fight (Note: you will need to have picked up the Viceregal Office key from Drake Aramon)
 * (Optional) Defeat Inkrakos

Trap DC's
 * expect =
 * Traps (fixed, some undisarmable)
 * Collapsible floor
 * Respawning monsters
 * Multiple quest entrances (2)
 * Puzzle (optional: puzzle wheel)
 * Runes (optional: 6, require CHA, CON, DEX, INT, STR and WIS checks)
 * traps=
 * Multiple instances of Illusionary-spike traps (these do Force damage)
 * All Illusionary spikes use WILL saves when determining evasion
 * One control box for spike trap in Illusionary hallway
 * One control box for air trap in Illusionary hallway
 * One control box in theater near puzzle wheel


 * misc=
 * Useful buffs: acid resist (against Melf's Acid Arrow), resist sonic (against Sonic Blast), Shield/Nightshield (against Magic Missile), True Seeing
 * In the Illusionarium, when you kill the Marks of Shadow, any illusionary creatures still associated with that Mark will die and will be added to your kill count.
 * True Seeing (with Video Post Effects on) will show you the correct Mark of Shadow to destroy in the hallway.
 * Completing all 6 runes disables the hallway intrusion trap temporarily. The higher the difficulty, the higher the stat checks for the runes. (You need a stat of 20 on normal difficulty, 22 on hard, 24 on elite.)
 * You can sneak around Illusionary Guards in the main hall of the Chapterhouse to avoid activating them.
 * You can avoid all Illusionary Guards by using the upper level through the theater with a jump skill of at least 13. Falling too close to the center of the room will cause the last set of guards to appear and the exit to be blocked until their death (like it would have been if you had gone through the lower level). Your summoned creatures will spawn the guards.
 * Completing each recommended optional makes the end fight easier. Completing *all* recommended optionals avoids the end fight completely.
 * You can complete all recommended optionals without going back to the Chapterhouse if you have lockpick / knock for the Private Rooms. Bluff skills required to 'Talk your way past the guard': normal=8.
 * A Paladin can sense the evil aura around this any tiefling's, without spot or trueseeing, even on Epic
 * Tiefling Migris (servant) can be discovered by Spot, Paladin Aura or True Seeing, however a decent Bluff (normal: 4=success) or Intimidate (epic: 30) skill will be needed to lure her to the Library. The Bluff and Intimidate check is lower than Malior's.
 * Tiefling Malior d'Phiarlan (guest) can be discovered by Spot (normal: 34=fail), True Seeing, Paladin Aura or Wis (hard: 18=fail, so 19+), however a decent Bluff (normal: 10, epic: 35 or 36) or Intimidate (epic: 35) skill will be needed to lure him to the Library.
 * You can Diplo the 'Brainwashed Guards' before luring Tiefling Malior d'Phiarlan into the library and they will leave, completing the optional. (Diplomacy: normal success=8.5.)
 * Killing Tiefling Malior d'Phiarlan in the Library without killing any servants completes the 'Free the brainwashed guards without killing them' optional.
 * The illusionary monsters in the Illusionarium do not respawn, so you do not need to run back and forth through the gauntlet of the Chapterhouse's Illusionary Guards. (But each 'wave' counts towards your kill bonus.)
 * Salvia d'Phiarlan's optional only requires you to go through the first set of Illusionary Guards from the large Mark of Shadow on the wall.
 * The key to the Contraband Vault is in the chest with the final fight. Inkrakos is a much higher CR than the rest of the quest: 11 on Normal, 13 on Hard (decreased from 15, possibly after update 8), 17 on Elite. The loot in the two chests is also higher level. Inkrakos is an evil outsider; resistant to pierce, acid and cold; immune to fire.


 * Bonus XP
 * Aggression - 96 monsters killed
 * Onslaught - 125 monsters killed
 * Conquest - 153 monsters killed
 * Mischief - 49 breakables smashed
 * Vandal - 64 breakables smashed
 * Ransack +15% - 78 breakables smashed
 * Perception +10% - 2 secret doors discovered


 * Map notes:
 * 1 - Marks of Shadow
 * 2 - Puzzle wheel
 * 3 - Guest list
 * 4 - Gold key (opens the door to the Viceregal Office)
 * 5 - Stage notes (for the puzzle wheel from the theatre)
 * 6 - Iron key (opens a chest in the library)
 * 7 - Illusionary crystal
 * 8 - Natt Gann's urn
 * 9 - Jeweled key (opens the door to the private rooms from the Ball Room)
 * 10 - Contraband vault key (opens the door to the contraband storage from the Viceregal Office)

Puzzle Wheel
Thaddeus Hitchstone gives you Stage Notes when you agree to investigate the stage. It lists the order of the scenes and matching backdrops. Refer to Stage Notes article for details and solutions.

External Links:

CuriousGIS Quest Guide 13 possible
 * chest=
 * One at end of Illusionarium
 * One after completing the Theatre Puzzle Wheel
 * One after completing the 'Lure the Tiefling in servant guise out of the Ballroom and slay her' optional
 * One after completing the 'Lure the Tiefling disguised as a guest out of the Ballroom and slay him' optional
 * One in Library (locked - key behind secret door)
 * One after returning Natt Gann's Urn to Drake Aramon
 * One after returning the Illusionary Crystal to Salva d'Phiarlan
 * One in the Private Rooms (locked until completing the 'Slay the Tieflings' optional) - not present on casual or normal difficulty.
 * One (Casual/Normal), Two (Hard), Three (Elite) after final battle
 * Two after defeating Inkrakos


 * collectable=
 * Various Spore Pods and Mushrooms
 * Flowering Plants (Same as Tangleroot Gorge and Ren Fens collectables)


 * npcreward=


 * unique=yes


 * monsters=
 * Illusionary versions of Fire Giant, Lions, Winter Wolfs, Elf, Sprites
 * Tieflings, Elves

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