Water Weird race

Water Weirds are Elemental type monsters.

Description
Elemental spirits from the Plane of Water, Water Weirds are summoned by spellcasters to guard places near bodies of water. They are typically Neutral, but are sensitive to the environment - Water Weirds in holy places often become Neutral Good and those in tainted places may become Neutral Evil.

Combat

 * Slam (Bludgeoning)
 * Water Shot (Bludgeoning)
 * Crush (Bludgeoning AoE)

Qualities

 * DR /-
 * Elemental Traits