Divine Disciple enhancements

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Core enhancements
 * Emissary - follow the path of light or dark +5 alignment + {+5 neg OR +5 light} SP
 * Sacred Defense: +2 saves
 * Granted Spell (added to spellbook): Enervation or sunbolt (1d4 + 4)/CL, MCL 30, light, reflex
 * Granted Spell: Necrotic ray or sunbeam
 * Granted Spell: Power word stun or sunburst
 * Capstone: Transcend darkness/transcend light: +2 wis, +5 light/Neg SP, +3% damage resistance to phsyical + elemental

Standard caster meta line
 * Divine vitality (3 ranks) same as live
 * Spell critical line: 2%/tier in light OR neg OR 1% in all
 * Spell points (3 ranks) +30/rank
 * Wisdom - standard caster enhancements (no charisma available)
 * Spell penetration (3 ranks, 2AP each tier 2)

Spellpower
 * Tier 1 (3 ranks): +5 light OR neg OR +3 universal
 * Tier 2 (3 ranks): +6 fire OR +5 force OR +3 universal
 * Tier 3 (3 ranks): +5 light OR neg OR +3 universal, same as tier 1
 * Tier 4 (1 rank, costs 2 AP): +1 evocation OR +1 necro OR +9 universal SP
 * Tier 5 (1 rank, costs 2 AP): +1 evocation OR +1 necro OR +15 light OR +15 neg OR +9 universal SP

SLAs (all have three ranks, I'd guess lower cost and lower cooldown. Taking lower tier SLAs not required for higher tier)
 * Tier 1: Nimbus light OR chill touch
 * Tier 2: none available
 * Tier 3: Necrotic bolt OR searing light (necrotic bolt is different than PM version, can metamagic)
 * Tier 4: Holy smite OR unholy blight
 * Tier 5: Flame strike OR mass inflict moderate wounds