User:Jandragarious01/SandBox Abilities

Almost everything your Player character does is affected by on of six abilities: Strength, Dexterity, Constitution, Intelligence, Wisdom, and Charisma.

Characters can increase an abilities base by one every four levels: 4, 8, 12, 16, 20, 24, and 28. Any other increases to abilities will come from other items or effects.

Ability modifiers
Some skills, saves, or other interactions / events will call for ability modifiers to be applied to checks made to determine an outcome. These will be related in some way to one of the six abilities, and will be calculated thus:

Ability Modifier =  ( Ability Score  -  10 ) / 2   ( Rounded down )

So 19 Dex has an ability modifier of +4 because:

( 19 - 10 ) / 2 = 4.5 rounded down to 4

A positive modifier is called a bonus, and a negative modifier is called a penalty.

When an ability modifier changes, all attributes associated with that modifier change accordingly.

Note: A character does not retroactively get additional skill points for previous levels if they increases their intelligence; however, a character who increases their constitution will get additional Hit points.