Thief-Acrobat enhancements (history)

Overview
''These lively rogues are skilled combatants and are extremely difficult to pin down in battle. They are unequaled in their ability to avoid damage from enemies.''



Rogue Thief-Acrobat I

 * Usage: Passive


 * Cost: 4 action points


 * Progression: 16 action points


 * Requires All of: Rogue Dexterity I, Rogue Faster Sneaking I, Improved Balance II, Rogue Haste Boost II, Improved Tumble II


 * Available to Rogue class level 6


 * Grants a +2 bonus to Balance, Jump, and Tumble skills and 2 extra uses per rest of Uncanny Dodge. Also grants a 10% Competence bonus to attack speed with staves and the ability to expend a use of Haste Boost to dramatically increase these skills and gain a movement and dexterity bonus for a short period of time. Your dexterity modifier can be added to your quarterstaves sneak attack damage. U16 - Grants Kip Up (immunity to knockdown effects)(U17 removed or modified - not complete immunity)


 * This enhancement automatically grants the following:



Thief-Acrobat: Showtime

 * Usage: Active
 * Cost: 0 action points


 * Activate this ability to gain a +10 bonus to Balance, Jump and Tumble, a 25% Enhancement bonus to movement speed, and a +4 bonus to Dexterity for 60 seconds. Consumes a use of your Haste Boost ability.



Rogue Thief-Acrobat II

 * Usage: Passive


 * Cost: 2 action points


 * Progression: 42 action points


 * Requires All of: Rogue Dexterity III, Rogue Thief-Acrobat I


 * Available to Rogue class level 12


 * Grants an additional +2 bonus to Balance, Jump, and Tumble skills, increases your movement rate by 10%, and 2 extra uses per rest of Uncanny Dodge. Also grants a greater +10% (for a total of 20%) Competence bonus to attack speed with staves and complete immunity to knockdown effects and slippery surfaces.


 * Note: The second tier of Competence bonus to Attack Speed is currently tested in game as providing only a 5% bonus, and not 10%. 1