Talk:Cannith Crafting/Archive 1

See Talk:Cannith Crafting/Misc for raw data etc.

Metalline

 * As noted somewhere before, Metalline is a magical property like Aligned and not a metal property (note item material) Neouni 09:31, April 18, 2011 (EDT)

Overwriting without re-disjunting
Current page text:

Q: Can you overwrite prefixes or suffixes on a crafting prepared item ?

A: No, it is not possible any more. Items must be disjuncted back to the base item, and then re-built entirely. this is incorrect I just changed an item from Fire Touch to Cold Touch so this can be done as long as the item is a changeable item. Revision 97719 by 69.69.247.20 - 05:08, August 14, 2011 (EDT)


 * Just changed a "+1 Ghost Touch Handwraps of Lesser Undead Bane" (with Max Enchantment Level +5) to "+2 Ghost Touch Handwraps of Lesser Undead Bane" by just adding a +2 Shard. Seems it does work in some cases. Possibly only handwraps? Backley 03:53, August 21, 2011 (EDT)

Contradictory "Non-bound" vs "unbound" combining of shards and blanks.

 * Clarified. Backley 05:47, September 24, 2011 (EDT)

Final Edition of Crafting??
Ok so according to the U11 release notes "Cannith Crafting Beta is over!" So is this it? final version of crafting? I must say for one i'm pretty dissapointed, especialy from the comments from Tolero that this stuff is supposed to be better than random drop loot. So we're never going to get half of the special effects on weapons? No Banishing, Smiting, Vorpal, Disruption,etc...etc...? Yea it's nice to be able to craft specific item types instead of putting up with the BIZZARE random loot tables  Anyone seen anything in the forums from a Dev or QA with an answer about how come we can't have these things in crafting?? Seriously, this seems like only about half of what it should be. --Rangermanlv 21:03, September 25, 2011 (EDT)

Reverted edit on January 16, 2012
I reverted this edit because "Character level has no effect on the crafting process." stands out more and says nothing different than "Character level does not affect the crafting process." ShoeMaker 14:30, January 16, 2012 (EST)

Items from collectable turn ins.
I seem to have stumbled upon this information. I was told that a certain seemingly randomly generated weapon could not be deconstructed. It had no crafting value in the top right, and he couldn't remember where he got it.

According to that thread, others found it too. There are three that I know of and they come from turning in collectables. Have not yet figured out what NPC gives them out.

http://img46.imageshack.us/img46/3851/turnintalk.jpg

Those are the three that I know of.

I haven't found an area here on the wiki that documents this info. If it's already here I apologize.


 * These are from turning in 2x Swaying Mushroom Spore Pod collectable to Gudby Sorrel in Lordsmarch Plaza. The non-craftable nature of them is noted here and here. Backley 12:22, February 3, 2012 (EST)

This page doesn't help
As someone who has never done Crafting in game, this page is very difficult to understand. I feel like it raises more question that it answers. I don't know if this is the fault of this page, or the fault of the system. I'll start, though, with just one question that needs to be explained somewhere near the very beginning of this page: What is Crafting Potential? What does it represent? DanteIL (Contribs • Message • Email ) 23:28, January 23, 2016 (EST)
 * Crafting potential is something that limits the level of the item you can craft. It's not really worth updating on this page as it will probably be phased out in a month or two when the Cannith Crafting revamp is released. In fact, the entire CC system is kind of on stand still because new random loot can't be used for deconstruction to make essences and should not be used to craft on (as the devs said DO NOT DO THIS as your crafted item will be destroyed when the new system comes out). ShoeMaker (Contribs • Message • Email ) 10:33, January 24, 2016 (EST)