Category:Summons

These spells, items, and enhancements summon an extraplanar or a natural creature. It appears where you designate and acts immediately, and it attacks your opponents to the best of its ability. You can only have 1 summoned creature of any type serving you at a time. Summoning a new creature of any type will return the previous one to its home plane.

There is no spell timer shown on screen, so you have to figure out yourself how much summoning time remains. The summoned creature won't disappear through rest. (But will if the caster dies or leaves the instance.) The summoned Monster cannot be given orders nor use ladders, climb walls, or jump off platforms, but will teleport to it's owner if they move far enough away. It can be affected by beneficial and detrimental spells much like any Hireling or party member.

It's often more efficient spell-points wise to summon a new creature than to heal an existing one.

Summons vs. Hirelings etc.
You can only have 1 summoned creature active at a time, but you can have: all active at the same time.
 * a summoned creature OR a Racial Enhancement Defender pet
 * an Artificer Iron Defender pet OR a Druid Wolf pet
 * a Pale Master enhancements undead pet
 * a Favored Soul Archon
 * one or more charmed creatures
 * and one or more Hirelings

Note that the Augment Summoning feat does affect all of these types of allies.