Update 16 named items

Forum threads:
 * http://forums.ddo.com/showthread.php?t=394405
 * http://forums.ddo.com/showthread.php?t=394518

New Items
 - Tower Shield, made of Planeforged Steel, Base Armor: 12, Max Dex: 2, Base DR: 8 (Properly matches top tier lootgen tower shields). (A Stay at the Inn, Innkeeper hidden chest)
 * Epic -, Improved Bashing, Shield Bashing 10%, DR 10/Piercing, Sheltering +9
 * Epic Hard -, Improved Bashing, Shield Bashing 20%, DR 10/Piercing, Sheltering +9
 * Epic Elite -, Improved Bashing, Shield Bashing 20%, DR 15/Piercing, Sheltering +12

 - Bracers made of Leather (A Stay at the Inn, end chest)
 * Epic - Disable Device +17, Search +17, Exceptional Seeker +4, Blurry, Resistance +6
 * Epic Hard - Disable Device +17, Search +17, Exceptional Seeker +4, Blurry, Resistance +7
 * Epic Elite - Disable Device +20, Search +20, Exceptional Seeker +5, Blurry, Resistance +7

 - Heavy Mace made of Dwarven Iron - uses STR or WIS for attack and damage, double threat range (19-20x2) (Rest Stop, end chest)
 * Epic -, Greater Good, Devotion + 108, Radiance +108
 * Epic Hard -, Supreme Good, Devotion + 114, Radiance +114
 * Epic Elite -, Supreme Good, Devotion + 120, Radiance +120

 - Khopesh made of Wood, breaks DR Adamantine (Lost in the Swamp, end chest)
 * Epic - 2.50[1d8],, Greater Stone Prison, Impellent
 * Epic Hard - 2.50[1d8],, Greater Stone Prison, Impellent
 * Epic Elite -, Greater Stone Prison, Cosmic

 - Gloves made of Leather (The End of the Road, end chest)
 * Epic - Lesser Arcane Casting Dexterity, Open Lock +17, Diversion 20%, Seeker +8, Demonic Might (Profane STR +2)
 * Epic Hard - Arcane Casting Dexterity, Open Lock +17, Diversion 20%, Seeker +8, Demonic Might
 * Epic Elite - Arcane Casting Dexterity, Open Lock +20, Diversion 20%, Seeker +10, Demonic Might

 - Longbow made of Darkwood (Rest Stop, gargoyle optional)
 * Epic - 2.50[1d8],, Absolute Law, Aligned, Greater Heartseeker (see below)
 * Epic Hard -, Supreme Law, Aligned, Greater Heartseeker
 * Epic Elite -, Supreme Law, Aligned, Superior Heartseeker

 - Scalemail made of Spiritforged Iron, Base Armor: 11, Max Dex: 12 (The End of the Road, Greenstalker chest)
 * Epic -, Twilight, Combustion/Corrosion/Glaciation/Impulse +108, Wizardry IX, Arcane Lore
 * Epic Hard -, Twilight, Combustion/Corrosion/Glaciation/Impulse +114, Wizardry IX, Greater Arcane Lore
 * Epic Elite -, Greater Twilight, Combustion/Corrosion/Glaciation/Impulse +120, Wizardry X, Greater Arcane Lore

 - Boots made of Leather (Detour, end chest)
 * Epic - Striding 30%, Ghostly, ,
 * Epic Hard - Striding 30%, Ghostly, ,
 * Epic Elite - Striding 30%, Ghostly, ,

 - Chainmail made of Mithral (Though it lacks the Mithral enchantment effect), Base Armor: 9, Max Dex: 11. (Lost in the Swamp, underwater chest)
 * Epic -, Blurry, Ghostly, Superior False Life, Exceptional Sneak Attack +3, Heightened Awareness 4
 * Epic Hard -, Blurry, Ghostly, Superior False Life, Exceptional Sneak Attack Bonus +4, Heightened Awareness 4
 * Epic Elite -, Blurry, Ghostly, Superior False Life, Exceptional Sneak Attack Bonus +5, Heightened Awareness 5

 - Orb (new item type, equips to offhand and increases energy resistance and saving throws when actively blocking, rather then AC/DR) (Detour, Songs chest)
 * Epic - +6, Random Spell Power (Combustion +108, Corrosion +108, Glaciation +108, Impulse+108 or Magnetism +108), Spell Focus Mastery +2, Spell Penetration VIII, Elemental Absorption 10%
 * Epic Hard - +6, Random Spell Power (Combustion +114, Corrosion +114, Glaciation +114, Impulse+114 or Magnetism +114), Spell Focus Mastery +2, Spell Penetration VIII, Elemental Absorption 10%
 * Epic Elite - +7, Random Spell Power (Combustion +120, Corrosion +120, Glaciation +120, Impulse+120 or Magnetism +120), Spell Focus Mastery +2, Spell Penetration IX, Elemental Absorption 10%

CitW weapon upgrade/PDK vendor changes
See http://forums.ddo.com/showthread.php?t=394423

Weapons are now 3 tier upgrade, instead of just one.

New enchantments
Physical burst suffixes - new weapon suffixes available on named items and random loot. Weapons deal additional slashing/piercing/bludgeoning damage on critical hits. Multiple variants of each enchantment exist, with varying magnitude.
 * Bloodletter - on slashing weapons, deals slashing damage
 * Heartseeker - on piercing and ranged weapons, deals piercing damage
 * Ribcracker - on bludgeoning weapons, deals bludgeoning damage

Magnitudes:
 * Lesser - 5d6 / 5d8 / 5d10 for weapons with x2 / x3 / x4 critical multiplier
 * (Normal) - 7d6 / 7d8 / 7d10 for weapons with x2 / x3 / x4 critical multiplier
 * Improved - 9d6 / 9d8 / 9d10 for weapons with x2 / x3 / x4 critical multiplier
 * Greater - 11d6 / 11d8 / 11d10 for weapons with x2 / x3 / x4 critical multiplier
 * Superior - 13d6 / 13d8 / 13d10 for weapons with x2 / x3 / x4 critical multiplier

Updated enchantments with modified effect:
 * Mangling (Suffix): Phlebotomizing + Superior Bloodletter/Heartseeker/Ribcracker
 * Mauling (Suffix): Hemorrhaging + Greater Bloodletter/Heartseeker/Ribcracker
 * Scintillating (Prefix): Shocking Burst + Lightning Strike

Other potentially new blue-level (loot lvl28+ and sets item to have a blue border and be BTC on equip) loot-gen effects:
 * Meteoric (Prefix): Blazing, Flaming Blast, Greater Incineration

Also on random loot (unbound):
 * Toxic