Risia Ice Games

White Festival Coins

 * White Ice Festival Coin - drop from normal mobs
 * Blue Ice Festival Coin - drop red named mobs
 * Purple Ice Festival Coin - drop from purple named mobs}}

All counts as Collectibles and goes into Collectible Bag. Collect them in quests by killing fire-based creatures, or, invest your 10 Whites or Turbine Points to play following Ice games to get more.

Risia Ice Games
Must have Skating Boots to play these. Rental Boots that you get from NPC, spending 10 White Coins are 10 minutes use, those you get from DDO Store are permanent use.

http://forums.ddo.com/showthread.php?&postid=2729906 - Risia Ice Games Now Available!

Harbor Ski Jump
Hot Chocoa from DDO Store helps you to get teleported back to starting point quickly to try again.


 * http://forums.ddo.com/showthread.php?t=228822 - How to get 1 blue and 3 white coins per spawn without Mario skills....
 * http://forums.ddo.com/showthread.php?t=229063 - Purple Coins Video Guide.
 * http://www.youtube.com/watch?v=x4xU1ecY7GE - Cheap way (Abundant Step, Leap of Faith)
 * http://www.youtube.com/watch?v=Sb_TW6KQ34A - Regular way
 * http://www.youtube.com/watch?v=g_NX6Etd75g - Pally with no jump skills (with a jump clicky and house P pendant)

Bogwater Half Pipe

 * screenshot 1
 * screenshot 2


 * http://www.youtube.com/watch?v=IaZgcrQron0 - Compilation video including House P examples.

Turning-in Rewards
Turn in your Coins to Jack Frostbite (near the Harbor lighthouse and in Bogwater Tavern), turning-in is exactly like Collectables.

Apart from recipes, few things that are worth mentioning: 30 charges Candy Cane (White Coins), 1 min Haste pots (Blue Coins), 1.5 min Chill Shield potions (works as Fire Shield (cold version), White & Blue Coins), Icy Potion of Frostbite (20% incoming Cold damage reduction and 20% incoming Fire damage amplification)

Reward for 3 White Festival Coins

 * Motes of Winter
 * Recipe Card 1,3,6,7,8,16
 * Icy Potion of Protection from Fire (CL:10)
 * Icy Potion of Chill Shield (CL:10)
 * Icy Potion of Jumping (CL:10)
 * Icy Potion of Frostbite (CL:10)
 * Icy Potion of Resist Fire (CL:10)
 * Icy Potion of Feather Fall (CL:10)
 * Candy Cane
 * Scrolls of Cold Damage Spells (including ones non-purchasable, like Frost Lance, Snowball Swarm and Polar Ray)

Reward for 2 Blue Festival Coins

 * Motes of Winter
 * Recipe Card 1,2,3,4,6,8,9,10,15,16
 * Icy Potion of Haste (CL:10)
 * Icy Potion of Superior Freeze V
 * Icy Potion of Feather Fall
 * Scrolls and Wands of cold damage spells
 * Wand of Cone of Cold (non-purchasable, not in the chest loot table, not too useful though)
 * Candy Cane

Reward for 1 Purple Festival Coin

 * Motes of Winter
 * Recipe Card 2,3,4, 5 ,6,7,8,10,11,12,14,15,18,19,20

Risian Altar Crafting

 * http://forums.ddo.com/showthread.php?t=228641 - Risia Ice event recipes
 * http://forums.ddo.com/showthread.php?t=228571 - New Ice Recipes for Named Wraps?

Wands

 * Recipe 1/20 - White Coins & Blue Coins
 * Eternal wand of Ray of Frost
 * Festival Twig + 50 Motes of Winter + this recipe card


 * Recipe 2/20 - Purple Coin, Blue Coins
 * Caster Level upgrade of Eternal wand of Ray of Frost (Max CL:5)
 * Eternal Wand of Ray of Frost + 50 Motes of Winter + this recipe card

Eternal Wand Details
The wand created from recipe 1/20 is titled "+1 Eternal Wand of Ray of Frost" and casts the spell Ray of Frost. The damage rating is 1d3 +1 per caster level and has a caster level of 1. After full upgrades to caster level 5 using multiple recipe 2/20's, it becomes a "+5 Eternal Wand of Ray of Frost." The wand is also automatically bound to character (not account) upon creation.

The maximum damage on a fully upgraded wand however is misleading and the exact details are not fully known. The spell's full damage description is stated as "1d3 +1 per caster level (max 5)" however the maximum damage is not 5 under all circumstances. These wands have been seen to hit as high as 10 damage per cast through means not fully known. Reverse engineering the maximum and minimum damage from the wand point to the fact that its description is incorrect and it can be modified further by the Wizard Wand and Scroll Mastery enhancement chain.

A player with Wizard Wand and Scroll Mastery I reported regularly hitting 10 damage on kobolds with the wand. The maximum of 5 damage plus the 25% effectiveness bonus from the feat is not enough to reach 10 so another modified appeared to be affecting it. The problem arises from the fact that there weren't any totalling a 100% increase in damage.

If the second statement in the wand's description is simply incorrect and the maximum damage is in fact calculated based on the equation stated, it would be in this case 1d3 + 5 (from caster level 5) + 25% (from Wand Mastery feat) equaling exactly 10 damage. While it seems likely that the description itself fails to update during recipe 2/20 transmutations, other quest reward and starter eternal wands exist only as caster level 5 versions and clearly state that their maximum damage is 5. They also hit far above 5 through some unknown means that don't calculate correctly when all enhancements and modifiers are added up though. In any case, the maximum of 5 damage stated in the wand's description is not an ultimate damage cap and can be increased by some means.


 * Wand damage is correct the writer lacked understanding of the description 1d3 + 1 per (caster level, max 5) so as you level the wand gets more powerful till you hit level 5 then it maxes out. So 10 damage is correct. It is true for all the eternal wands.

Cold-damage Weapons

 * Recipe 3/20 - Blue Coins
 * Cold Touch weapon upgrade
 * Randomly generated weapon + 100 Motes of Winter + this recipe card


 * Recipe 4/20 - Blue Coins
 * Frost weapon upgrade
 * Randomly generated Cold Touch Weapon or handwap + 100 Motes of Winter + this recipe card


 * Recipe 5/20 - only from Purple Coins
 * Icy Burst weapon upgrade
 * Randomly generated Frost Weapon or handwap + 100 Motes of Winter + this recipe card

Crafting Examples

 * +2 Wounding Khopesh of Pure Good + Icyburst
 * +2 Metaline Handwraps of Pure Good + Icyburst
 * Devout Handwaps + Icyburst - this dosent work, base item must be non-named
 * +2 Keen Falchion of Pure Good + Icyburst
 * + 2 WoP Rapier + Icyburst

Unintentional upgrades

 * http://forums.ddo.com/showthread.php?t=230570
 * You currently can add both Icy Burst and Frost on a single weapon, by spending recipe 3, 4, 3, 5, then 4
 * However, this is unintentional and the lesser effect will be removed when they fix it.
 * +5 Holy Khopesh of Pure Good + Icyburst + Frost

Caster Weapons
Base Glaciation items for these recipes must be weapons that are randomly generated. For Glaciation I - VII, only benefit doing this is to create ones with lower minimum levels.


 * Recipe 6/20 - Purple Coin, Blue Coins, White Coins
 * Glaciation I Upgrade (up to Superior)
 * Lesser Glaciation I + 2 Motes of Winter + this recipe card = Glaciation I
 * Glaciation I + 5 Motes of Winter + this recipe card = Improved Glaciation I
 * Improved Glaciation I + 10 Motes of Winter + this recipe card = Greater Glaciation I
 * Greater Glaciation I + 20 Motes of Winter + this recipe card = Superior Glaciation I


 * Recipe 7/20 - Purple Coin, Blue Coins, White Coins
 * Glaciation II Upgrade (up to Superior)


 * Recipe 8/20 - Blue Coins
 * Glaciation III Upgrade (up to Superior)


 * Recipe 9/20 - Purple Coin, Blue Coins
 * Glaciation IV Upgrade (up to Superior)


 * Recipe 10/20 - Purple Coin, Blue Coins
 * Glaciation V Upgrade (up to Superior)


 * Recipe 11/20 - Purple Coin, Blue Coin
 * Glaciation VI Upgrade (up to Superior)


 * Recipe 12/20 - Purple Coin
 * Glaciation VII Upgrade (up to Superior)

Currently, Glaciation VIII and IX are not in the loot tables. If they were, they would fall at level 14 and 16, respectively. Developers made a concerted effort to stop players from being able to amplify their level 8 spells and after. And have only recently started to go back on this, but only with rare raid loot drops and the like, and none of them are weapons.

Now... if they are planning to reintroduce Potency VIII and IX back into the loot tables... then Superior Glaciation VIII will be falling normally and these cards won't be of much value. If Glaciation VIII continues to not drop, then these cards have no purpose.


 * Recipe 13/20 - Purple Coin
 * Glaciation VIII Upgrade (up to Superior)
 * Currently useless as there are no Lesser Glaciation VIII weapons in the game to be upgraded


 * Recipe 14/20 - Purple Coin
 * Glaciation IX Upgrade (up to Superior)
 * Currently useless as there are no Lesser Glaciation IX weapons in the game to be upgraded
 * There are also no level 9 cold spells to be boosted
 * Lesser Glaciation IX + 202 Motes of Winter + this recipe card = Glaciation IX
 * Glaciation IX + 405 Motes of Winter + this recipe card = Improved Glaciation IX
 * Improved Glaciation IX + 810 Motes of Winter + this recipe card = Greater Glaciation IX
 * Greater Glaciation IX + 1,620 Motes of Winter + this recipe card = Superior Glaciation IX

Snowballs

 * Recipe 15/20 - Purple Coin, Blue Coins
 * 10 Snowballs
 * 10 Murky Water (drink from tavern vendor) + 10 Motes of Winter + this recipe card


 * Recipe 16/20 - Blue Coins
 * 20 Snowballs
 * 1 Vial of Pure Water (collectable) + 10 Motes of Winter + this recipe card

Secret Recipe Ingredients
Combine all four secret ingredient cards to create the recipe card for Secret Recipe.
 * Recipe 17/20
 * Secret Recipe Ingredient 1/4, Purple Coin


 * Recipe 18/20
 * Secret Recipe Ingredient 2/4, Purple Coin


 * Recipe 19/20
 * Secret Recipe Ingredient 3/4, Purple Coin


 * Recipe 20/20
 * Secret Recipe Ingredient 4/4, Purple Coin


 * Secret Recipe
 * 1 Festival Twig + 2 Lumps of Coal + 20 Snowballs + 50 Motes of Winter + This Recipe Card = Winter Surprise (Snow Elemental Gem)