Cause Fear

{{Spelldescription
 * icon		= CauseFear.png
 * school		= Necromancy
 * type1		= Fear
 * type2		= Mind-affecting
 * type3		=
 * type4		=
 * bard		= 1
 * cleric		= 1
 * druid		=
 * favored soul	= 1
 * sor n wiz	= 1
 * warlock       = 1
 * cost		= 6
 * components	= {{V}}, {{S}}
 * metamagic	= {{Quicken}}, {{Heighten}}, {{Enlarge}}
 * range		= Standard
 * target		= Foe
 * duration	= 6d4 seconds
 * save		= Will save partial - Shaken condition
 * sr		= Yes
 * cooldown	= 2 seconds (All except Sorcerer), 1.5 seconds (Sorcerer)
 * description	= An enemy becomes frightened. A successful will save causes the target to become shaken instead. Necrotic energy slows the target slightly (-10% run speed).

The fear lasts for 6d4 seconds (6 to 24 seconds). If the target succeeds on the will save, the shaken effect lasts 4 seconds.

Players that are feared are prevented from performing nearly every action (Including attacking, casting spells, interacting with objects and drinking potions), but may move freely.

Monsters that are feared flee, with a 50% movement speed penalty.

Scrolls
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