Template talk:Named Shield

Named Shield
We have Named Armor, Weapon, Jewelry, & Clothing... should we have Named Shield rather than messing around fixing this? That way we can start over from scratch, have picdesc, get all the variables the same (like "quest" vs. "loc" for all the templates, etc. -LrdSlvrhnd 19:46, March 11, 2011 (EST)
 * Actually the Named templates aren't all the same, Named Armor is the odd one out. All the others seem to use the same variables as the Unique templates Neouni 09:41, March 14, 2011 (EDT)

Atk/Dmg Redundant, and not what the template is used for
No one looks at a named shield to find out redundant trivial info they would get just by playing the game or reading a basic beginners guide. Much less on every single named shield page on our site. It's a waste of space. That's what the Category:Basic shields category is for.

And duh, I get how weapons work. Weapons can use non str stats as an inherent game mechanic. Shields can not, ever. They always, -always- use strength. It's rednudant info, put it on the basic shield pages, not named.

Turbine themself actaully recently removed the "Dmg: str" mod from all named weapons, as they get it. It's redundant info.

Should they change this fact in the future, sure.. We can easily add those fields back. For today, and the last 6 years when that wasn't the case, lets not waste space in an already cluttered talk page. And even if we do add them back, they should be added back as collapsible fields, and only display on the non-standard items, on every page is just ugly.

We should clear as much clutter as possible, not add to it.

Reverting. Shade 04:39, March 29, 2012 (EDT)