Intelligence

Intelligence is one of the six basic stats of DDO.

== Intelligence (INT) ==

Intelligence determines how well your Player Character learns and reasons. This ability is important for wizards or artificers as it affects how many spell points they have, how hard their spells are to resist, and how powerful their spells can be. It's also important for any character who wants to have a wide assortment of skills.

You apply your Player Character’s Intelligence modifier to:


 * Disable Device, Repair, Search, and Spellcraft skill checks. These are the skills that have Intelligence as their key ability.
 * The amount of bonus spell points you gain as a wizard or artificer.
 * The number of skill points gained each level.
 * The Spell Difficulty Class (DC) for Wizard, and Artificer spells.
 * Insightful Reflexes Feat allows Intelligence to be used for all Reflex Save rolls, instead of Dexterity
 * Harper Know the Angles will add 1/2 your intelligence modifier to your damage rolls and the Difficulty Class(DC) of your Tactical feats.
 * Mechanic Tanglefoot, Thunderstone, Ooze Flask, and Time Bomb use Int Modifier for the Difficulty Class(DC).
 * Assassin Poison Strikes, Shadow Dagger and Assassinate use Int Modifier for the Difficulty Class(DC).
 * Arcanotechnician Arcane Empowerment uses Int Modifier for the Difficulty Class(DC).

You can also apply your Intelligence Modifier to your Melee and/or Ranged Attack rolls and/or Damage rolls through the use of:
 * Harper Strategic Combat I (Attack Rolls only)
 * Harper Strategic Combat II (Damage Rolls only)
 * Swashbuckler Tier 3 enhancement Different Tack (Damage Rolls Only)
 * Mechanic Core 3 enhancement Targeting Sights (Damage Rolls Only. Only Crossbows and Thrown Weapons)

Feat Prerequisites and Skill Points
The following Feats have a minimum Intelligence Requirement:
 * Insightful Reflexes Requires Intelligence 13
 * Combat Expertise Requires Intelligence 13

At first level (character creation), the number of skill points given is equal to ( + Intelligence modifier) * 4. At each further level gained in a class, a character receives a number of skill points equal to + Intelligence modifier (with a minimum of 1 skill point).

Note: Even if your Player Character's race starts with 6 Intelligence (Half-Orc), and your Player Character's class gets 2 base skill points per level (Cleric, Favored Soul, Fighter, Paladin, Sorcerer, or Wizard), your Player Character will still get 1 skill point each level.

IMPORTANT: Both Feat Pre-reqs and Skill Points Only take into account three sources/bonuses when determining your Intelligence/Intelligence Modifier:
 * Base ability value at Character Creation
 * Level-Up ability point raises
 * Inherent Bonuses from Ability tomes

Raising Intelligence Scores
You can raise your Intelligence score from different sources, among them:

Base

 * During character creation, you can add up to 10 points to your basic Intelligence score, which means:
 * A Deep Gnome, Gnome, Drow Elf, Morninglord character can start with a Intelligence of up to 20
 * A Half-Orc character can have a Intelligence of up to 16.
 * All other races can start with a Intelligence of up to 18
 * At the 4th, 8th, 12th, 16th, 20th, 24th, and 28th, you are allowed to raise a single ability by 1 point.
 * The ability point raises are often referred to as "level-ups". These increases count towards Feat Pre-requisites.

Inherent bonus
Inherent bonuses stack with all other bonuses and also count towards Feat Pre-requisites.
 * A Manual of Clear Thought will raise the Intelligence score by the appropriate value. For more information, refer to Tomes. These bonuses will show on your character sheet in the Feat section.

Feat bonus
Unless noted otherwise, Feat Bonuses stack with each other and other sources of bonuses.


 * General Feats
 * Completionist feat - Bonus of +2 to all abilities - available at level 3 to completionists.
 * Great Ability - Epic feat available at level 21,24,27, or 30. Bonus of +1 to Intelligence.  May be selected multiple times.
 * Racial Past Life Feats - The second Past Life Feat for Gnome and Drow Elf is +1 Intelligence. These are auto-granted at level 1, but do not count for feat pre-requisites.  For more information see: Racial Reincarnation.


 * Class Feats
 * Inspire Excellence Epic Feat provides Bard Song that gives +2 Competence Bonus to All Statistics. Does not stack with other Competence bonus.
 * Luck of Olladra Level 6 Deity feat for Follower of Olladra provides +1d6 Intelligence for limited duration (24 seconds + 6 seconds per Religious Lore feat).


 * Class Enhancements
 * Artificer: Arcanotechnician enhancements, Battle Engineer enhancements Enhancement - Intelligence - Provides +1 Intelligence at Tier 3 and Tier 4.
 * Arcanotechnician enhancements Capstone - Provides +4 Intelligence.
 * Battle Engineer enhancements Capstone - Provides +2 Intelligence.
 * Fighter:
 * Kensai Core Enhancement 4 - Power Surge - Provides +8 Psionic Bonus to Intelligence for 60 seconds per use. Will not stack with other Psionic Bonuses.
 * Kensai Capstone - Alacrity - Provides +2 Intelligence.
 * Monk: Henshin Mystic enhancements Enhancement - Intelligence - Provides +1 Intelligence at Tier 3 and Tier 4.
 * Rogue: Assassin enhancements, Mechanic enhancements Enhancement - Intelligence - Provides +1 Intelligence at Tier 3 and Tier 4.
 * Assassin enhancements Capstone - Deadly Shadow - Provides +2 Intelligence.
 * Mechanic enhancements Capstone - Hip Flask - Provides +2 Intelligence.
 * Warlock: Soul Eater enhancements, Tainted Scholar enhancements Enhancement - Intelligence - Provides +1 Intelligence at Tier 3 and Tier 4.
 * Wizard: Archmage enhancements, Wizard Eldritch Knight enhancements, Pale Master enhancements Enhancement - Intelligence - Provides +1 Intelligence at Tier 3 and Tier 4.
 * Archmage enhancements Capstone - Master of Magic - Provides +2 Intelligence.
 * Wizard Eldritch Knight enhancements Capstone - Eldritch Blade - Provides +2 Intelligence.
 * Pale Master enhancements Enhancement - Shroud of the Lich - Provides +2 Intelligence while in Lich Form.
 * Pale Master enhancements Enhancement - Shroud of the Zombie Provides -2 Intelligence while in Zombie Form.
 * Pale Master enhancements Enhancement - Improved Shrouding - Archlich - Provides +2 Intelligence while in Lich Form.
 * Pale Master enhancements Capstone - Master of Death - Provides +2 Intelligence.


 * Patron Enhancements
 * Harper Enhancement - Intelligence - Provides +1 Intelligence in Core 2 and 4 and at Tier 3 and Tier 4.


 * Racial Enhancements - Eight races allow to raise the Intelligence score via enhancements:
 * Deep Gnome, Drow Elf, Gnome, Morninglord characters can increase their Intelligence by two
 * Human, Half-Elf, Shadar-Kai and Purple Dragon Knight characters can increase their Intelligence by one (Human Racial Enhancements, Half-elf Racial Human Enhancements)
 * Any Half-Elf with can increase its Intelligence by one as a Tier 3 Enhancement


 * Epic Destiny Enhancements -
 * Draconic Incarnation Tier 1 - 6 Stat Increase - You can select a +1 Intelligence increase at each level for 2 EDP. Maximum of +6 total.
 * Magister Tier 1 - 6 Stat Increase - You can select a +1 Intelligence increase at each level for 2 EDP. Maximum of +6 total.
 * Shadowdancer Tier 1 - 6 Stat Increase - You can select a +1 Intelligence increase at each level for 2 EDP. Maximum of +6 total.
 * Primal Avatar Spirit Boon - +2 primal bonus to Intelligence while toggled on. Tier 5 Enhancement.  Will not stack with other Primal Bonuses.
 * Fatesinger Echos of the Ancestors - Provides a +1 bonus to Intelligence for the Magister selector.
 * Shiradi Champion Audience with the Queen Can provide Pleasure of the Queen for a +4 Royal Bonus to Statistics or Joy of the Queen - Love for a +10 Royal Bonus. 5 minute duration.

Items
Unless noted otherwise, bonuses within a single category do not stack.


 * Enhancement Bonus
 * Random Loot Items may come with the enhancement bonus of +1 - +17.
 * Named Loot Items may come with the enhancement bonus of +1 - +18.
 * Cannith Crafting Items may come with the enhancement bonus of +1 - +15.
 * Slave Lords Crafting Items may come with an enhancement bonus of +5(heroic) or +17(Legendary) in the Prefix (Blue) Slot.
 * Colorless Augment Slots can be slotted with a Intelligence augment with an enhancement bonus of +1 - +8


 * Exceptional bonus
 * Globe of True Imperial Blood can be slotted into a Colorless Slot and provides +1 Exceptional Bonus.
 * Diamond of Exceptional Intelligence +1 can be slotted into a Colorless Slot and provides +1 Exceptional Bonus.
 * Named Items may provide a +1 Exceptional Bonus to Intelligence. Detailed List here: Category:Exceptional Intelligence items
 * Dragontouched Armor Tempest Runes may be slotted to provide a +1 Exceptional Bonus to Intelligence.
 * Legendary Green Steel items may be crafted with a +2 Exceptional bonus in Tier 3.


 * Insight bonus
 * Random loot may come with a +1 - +8 Insight bonus.
 * Cannith Crafting items may come with a +1 - +7 Insight bonus.
 * Named items
 * Incredible Potential Tower of Despair crafting may add a +2 Insight Bonus to Intelligence on Tower of Despair Rings.
 * Legendary Green Steel items may be crafted with a +7 Insight bonus in Tier 2.


 * Quality bonus
 * Named items may come with a +1 - +4 Quality bonus.
 * Slave Lords Crafting Items may come with a Quality bonus of +1(heroic) or +4(Legendary) in the Extra 2(Yellow) slot.
 * The Devil's Handiwork Set provides a +2 Quality Bonus to Intelligence.
 * Epic The Devil's Handiwork Set provides a +3 Quality Bonus to Intelligence.


 * Artifact bonus
 * Set bonuses Slave Lord's Sorcery Set provides +1 Artifact Bonus (Heroic 5 Piece Set) and +2 Artifact Bonus (Legendary 5 Piece Set)


 * Alchemical bonus
 * Alchemical Crafting from the Secrets of the Artificers can provide a +2 Alchemical Bonus in Tier 2 for Alchemical Weapons.


 * Profane bonus
 * - provides a +1 Profane Bonus to Intelligence.
 * - provides a +2 Profane Bonus to Intelligence.
 * - and  provide a +1 Profane Bonus to Intelligence.
 * - and  provide a +2 Profane Bonus to Intelligence.


 * Festive bonus - +2 from

Spells
Bonuses from spells will not stack with bonuses of the same type from other sources
 * Enhancement Bonus
 * Fox's Cunning - Provides a +4 Enhancement Bonus to Intelligence

Temporary bonuses
Unless otherwise noted, Temporary bonuses will not stack with bonuses of the same type from other sources.


 * Guild bonus
 * Guild Airship buff shrines - Provides a +1 or +2 Artifact bonus. (Note: Modern ship buffs only provide +2, but +1 or +2 legacy shrines may still be purchased.)


 * Alchemical bonus
 * Potion of Knowledge - The House Deneith Collector, Magda Yarrowmill, may provide a Potion of Knowledge +1 - +3 alchemical bonus, in exchange for particular collectables.


 * Profane bonus
 * Abishai Destroyer When you consume all five Abishai Cookies, you receive a +4 Profane Bonus to Intelligence for 10 minutes.


 * Stacking bonuses - These bonuses are all temporary and seem to be Untyped and stack with all other sources
 * Yugo Pot bonus - The Yugoloth Favor Potion, Essences of Cunning, adds a +2 bonus to Intelligence for 15 minutes.
 * Long Lasting Elixir of Fox's Cunning - Found in the DDO Store or the Monster Hunter Vendor, provides a +2 bonus to Intelligence.

Theoretical maximum
NOTE: This is accurate through U35

The theoretical Sustainable maximum for Intelligence for a caster is 118/109 (Situational/Sustainable) in Magister using a Sun Elf, Drow, Deep Gnome, or Gnome Wizard 20. The theoretical Situational maximum for Intelligence for a caster is 122/103 (Situational/Sustainable) in Shiradi Champion using a Sun Elf, Drow, Deep Gnome, or Gnome Wizard 20.

The Breakdown is as follows: The theoretical Sustainable maximum for Intelligence for a non-Caster Character is 119/110 (Situational/Sustainable) in Shadowdancer using a Sun Elf, Drow, Deep Gnome, or Gnome Fighter 12/Rogue(or Artificer) 8.
 * 20 Base (Spend 10 build points to get max possible for Race)
 * +7 Level-up
 * +7 Tome
 * +2 Racial Enhancement (6 AP)
 * +9 Class Enhancements
 * +8 from Pale Master (41 AP, Shroud of the Lich +2, Improved Shrouding +2, Tier 3&4 Intelligence +2, Capstone +2)
 * +1 from Archmage (12 AP, Tier 3 Intelligence +1)
 * +4 Patron Enhancement Harper Agent (24 AP, Core Intelligence +2, Tier 3&4 Intelligence +2)
 * +2 Racial PL Feats for Drow and Gnome
 * +2 Completionist Feat
 * +4 Epic Feat (Great Ability x4)
 * +5 Twists (+3 twisted in from EDs, +1 twisted in from Epic Completionist bonus +1 Twisted in with Level 30 bonus Twist)
 * +17 Item Enhancement Bonus (Item)
 * +8 Insightful(Item, Random loot (Legendary Greensteel +7 max)
 * +2 Exceptional(Legendary Greensteel)
 * +4 Quality
 * +2 Festive (Augment, e.g. Diamond of Spooky Intelligence +2)
 * +2 Artifact (Legendary Slave Lords Sorcery Set)
 * +2 Guild Airship Buffs
 * +4 Profane(Abishai Bonus.  +2 Sustainable from Well Rounded or Litany)
 * +3 Alchemical (+2Alchemical Weapon or +3 from Deneith Pot)
 * +2 Competence (Bard Inspire Excellence song)
 * +2 Yugoloth
 * +2 DDO Store Potion
 * Now pick one of two destinies - Magister for Sustainable Max. Shiradi Champion for Situational Max.  You cannot be in two destinies simultaneously.
 * +6 Epic Destinies (e.g. +6 from Magister INT Sustainable) OR
 * +10 Royalty (+10 from Audience with the Queen Shiradi bonus, lasts 5 minutes)(Not Sustainable)

The theoretical Situational maximum for Intelligence for a non-Caster Character is 123/104 (Situational/Sustainable) in Shiradi Champion using a Sun Elf, Drow, Deep Gnome, or Gnome Fighter 12/Rogue(or Artificer) 8.

The only difference will be the Class & Patron Enhancements. This yields a +1 Intelligence difference from the Wizard 20 version above.
 * +10 Class Enhancements
 * +8 from Kensai (21 AP, Power Surge +8 Intelligence)
 * +2 from Mechanic (Or Battle Engineer (22 AP, Tier 3 & 4 Intelligence +2)
 * +4 Patron Enhancement Harper Agent (22 AP, Core Intelligence +2, Tier 3& 4 Intelligence +2)