Cannith Crafting

Location
House Kundarak Enclave, near the exit to the marketplace.



Items able to deconstruct
Random wearables and equipment. Can not be named, or store bought.

Items able to craft
"Magic arrows and potions certainly may come later"
 * Shards (meta-items) BtA
 * weapons (including handwraps) BtC
 * shields BtC
 * armor BtC
 * accessories BtC (including a trinket BtA, DDO Store and Shroud Power Shard (trinket) BtC)

Limitations to add bonuses
high + effect from adding bonuses will raise the minimum level of the item in question

Crafting Order
'''Deconstruction An item can have one to four properties: the base item itself (weapon, ring, cloak etc.), a prefix (Clever, Vorpal, etc.), a suffix (Everbright, Springing, etc.), and -- for weapons, armor, and shields -- an Enhancement bonus (+1 through +5).

Any prefix, suffix, enhancement bonus, and race restriction will be stripped away, but Metal properties, guild augment slots, and permanent damage will remain. The item description will also show the propery "Craftable". '' Example: Using Dust of Disjunction on a +1 Longsword, a +5 Vorpal Longsword of Bluffing, and a +2 Mithral Handaxe will result in two ordinary longswords and a (+0) Mithral Handaxe.
 * Preparing a Blank Item
 * Start with an non-named item, such as a +1 Longsword.
 * Buy Dust of Disjunction at the Master Craftsman.
 * Combine the dust and the item in the Item Deconstruction Device

The item will be consumed, and replaced with a component as shown in the lists below. '' Example: a +3 Adamantine Large Shield of Hammerblock can be combined with Liquid Knife potion and thus converted to a +3 Enhancement Spirit.
 * Creating Components
 * Start with a non-named item that has a prefix, suffix, or enhancement bonus.
 * Buy Lorinda's Ultimate Remover (for suffixes), Parfett's Leading Dissolver (for prefixes), or Liquid Knife Potion (for enhancement bonsues) at the Master Craftsman.
 * Combine the potion and the item in the Item Deconstruction Device.

'''Creating Shards Shards are created from the aforementioned components. Shards are used in the next step to craft items.


 * Use Crafting Device for Bound or Unbound Shards
 * Search for the effect you wish to have. The ingredients you require will be displayed.
 * Place materials in box. If desired, add an optional crafting chance booster Make Sure the % chance is not 0
 * Press the button to attempt to make your shard

'''Fusing a shard with a Blank Item If screen goes blank, this shard can not be placed in such an item type
 * Use Crafting Device for Bound or Unbound Items
 * Place blank item and Shard into crafting device.
 * Press Craft An error will popup if you already have a Suffix, Prefix, or Enhancement bonus and are trying to place a second one there

Level Progression
Experience needed to advance levels in the new Full crafting System

Levels beyond 36 seem to require 'Next Level' * 10 XP to gain the new level. This is certainly true up to level 50.



Keeps track of
Currently seems to be bugged and not displaying totals on the Crafting tab of the Character sheet.
 * Successful recipes runs
 * Mastering recipes (means 0xp per craft and 100% chance to craft)currently works but doesn't tell you, estimating 20 runs masters something
 * Items deconstructed

Experience From Recipes
First of all, some definitions:


 * CraftingLevel: your current crafting level
 * BaseLevel: it's level as displayed in the crafting device for a given recipe
 * EffectiveLevel: BaseLevel - [the number of times it has been successfully crafted]
 * SuccessRate: the (calculated) basic chance of crafting a given recipe
 * LevelGap: = EffectiveLevel - CraftingLevel (can be negative or positive)

For a recipe where LevelGap >= 0 (but no more than 19):


 * SuccessRate = (20 - LevelGap) / 20
 * XP = EffectiveLevel / SuccessRate


 * This matches the observed values exacly.

For a recipe where EffectiveLevel < CraftingLevel (but no more than 10 below), I do not have it exactly correct, but it is extremely good approximation:


 * SuccessRate = 1
 * XP = EffectiveLevel * (1 + LevelGap / 10)


 * This seems to be very close to the entire set of rules; the calculations for when EffectiveLevel < CraftingLevel are not exact; this results in some small variation from observed values (typically my estimate can be 1 less than the real values, but afaict it is not a simple rounding error).

Crafting Components from Deconstruction
 list is incomplete 

Suffix (Lorinda's Ultimate Remover)
Note: 'Amount Levels' are the level of essences you would receive by deconstructing, not the actual amount of essences received (which is somewhat random). For example:
 * (Standard): Item Deconstruction success with Air Wisps (Level 5 Amount)! Consumed: +2 Lesser Ice Guard Banded Mail of Greater Sonic Resistance, Lorinda's Ultimate Remover. Created: 34 Air Wisps, 3 Air Blasts.

The 'Effect' was Greater Sonic Resistance, removed with Lorinda's Ultimate Remover (suffix), the 'Component' was Air Wisp, and the 'Amount Level' was 5.

Crafting schools and effects for shard construction
Detailed List-

Elemental
* Bugged, wrong ingredients + Means uses collectable in recipe (S) Uses Siberys Dragonshard Fragments (K) Uses Khyber Dragonshard Fragments

Special ingredients

 * +1 Enhancement Spirit
 * Bright blue and smelling slightly of rain, this syrupy fluid seems to hum with magical energy waves. This can be applied to treasure objects in crafting recipes of the Arcane crafting school to give the items a +1 Enhancement Bonus.

+1 to +5 is pretty much the same idea


 * +5 Enhancement Spirit
 * Bright blue and smelling slightly of rain, this syrupy fluid seems to hum with magical energy waves. This can be applied to treasure objects in crafting recipes of the Arcane crafting school to give the items a +5 Enhancement Bonus.


 * Mystical Dried Fish
 * This old dried fish appears unremarkable but contains a hidden power that can be used in high level crafting recipes. This kind of fish can only be found in quest end-reward lists in the area of Sorrowdusk Isle.


 * Mystical Vessel
 * This finely crafted porcelain pitcher contains a hidden power that can be used in high level crafting recipes. This type of vessel can only be found in quest end-reward lists in the area of The Restless Isles.


 * Mystical Goblet
 * This relatively ordinary-looking goblet contains a hidden power that can be used in high level crafting recipes. This type of goblet can only be found in quest end-reward lists in the area of The Ruins of Threnal.


 * Mystical Bottle
 * This fairly nondescript pottery bottle is dry and empty but nonetheless contains a hidden power that can be used in high level crafting recipes. This kind of bottle can only be found in quest end-reward lists in the area of The Red Fens.


 * Mystical Plant
 * This plant bears a striking resemblance to a nutritious vegetable but actually contains a hidden power that can be used in high level crafting recipes. This type of plant can only be found in quest end-reward lists in the area of The Vale of Twilight.


 * Mystical Urn
 * This small glazed urn contains a hidden power that can be used in high level crafting recipes. This type of urn can only be found in quest end-reward lists in the area of The Orchard of the Macabre.

Q&A
Q: Does TRing reset crafting XP ?
 * A: In this implementation: No, it does not, however this may change. (Per developer, Phax)

Q: Can you craft stuff above your level ?
 * A: Yes, but it involves a chance to fail and lose ingredients