The Master Artificer

"Before he was replaced as head of the Manufactury, Toven d'Cannith tinkered with his own secret projects inside this superbly-equipped workshop." {{Quest
 * name= The Master Artificer
 * level= 19
 * duration= Long
 * xp={{xpcolors|normal=4,580|hard=4,740|elite=4,900}}
 * loc=Toven's Workshop
 * npc= Channa d'Cannith
 * zone= House Cannith
 * patron= House Cannith
 * favor=7
 * free=no
 * epic=yes
 * extreme=no
 * mappic=M_master_artificer.png
 * maplegend= yes

Channa d'Cannith, the new head of the Cannith Manufactury, is concerned that Toven d'Cannith may be about to carry out his plan to turn all the warforged in Stormreach into mindless automatons.
 * loadingpic=Questloading_TheMasterArtificer.jpg
 * overview=

Channa wants you to go to Toven's Workshop inside the Cannith Manufactury and confront the Master Artificer.

Flagging
Complete Blown to Bits, Power Play and Schemes of the Enemy (order does not matter) then talk to Channa d'Cannith.
 * obj=
 * Confront Toven d'Cannith
 * Destroy all opposition and arrest Toven d'Cannith
 * (Optional) Destroy Toven's Soul-Cleansing Device (10% of base XP)
 * traps=Only one (Though the many Magefire Canons count as traps)
 * Devastating lightning floor trap/puzzle. Watch the patern that appears above Toven to learn how the trap works.
 * misc=
 * See the various raid boss articles for tips on how to beat them:
 * Titan Mk II -  Green Warforged Titan Raidboss
 * Titan Mk III -  Purple Warforged Titan Raidboss
 * Toven d'Cannith - Purple Named Human Raidboss


 * Generally parties will designate a healer and kiter or tank for Margie (Green) and begin with on Ronny (Purple). The kiter/tank will keep Margie away from the rest of the group. Melees will generally attack Ronny from the side in order to keep up the damage. Ronny has ranged AI so he will continuously run away from the player who he has agro on. A common misbelief is that he will just continue to run around the entire raid randomly.. He will not if fought correctly: Simply let one player establish some threat, then move away from Ronny long enough to let him fire off one charged shot, dodge the shot and move into melee range, he will never run away again from that point on unless his agro changes due to poor threat management or the tank dying. And more importantly, if you stay in melee ranged, he will also never use his devastating charge shot.


 * Healers will need to use mass heals or other lvl8+ healing spells in order to penetrate the magic shield. Once the shield is down, all spells are back in play. Usually Ronny is brought down to about 1-3% before having the group move onto Margie. Ronny will be easily tanked at this point, as full buffs will function, Ronny will no longer use his charged shot and heal scrolls will easily keep up any decent tank indefinetely.


 * The rest of the party will then concentrate on Margie and bring her down. At this point casters can begin to dot Toven while the rest of the party takes down Ronny.  When Toven's shield comes down, hit him with as much ranged damage as possible.  It's rare that he'll survive long enough to raise Ronny and Margie.


 * Toven will repair and restore his Warforged Titans if given a chance to do so. He will restore them to roughly 20% health once defeated. Prevent this by destroying both of them at the same time. If he tries to restore both titans at the same time, he will be put under enormous stress, enough to cause his shield to drop temporarily - this is the time to strike!


 * chest=Up to 4 (+ 1 on Epic)
 * 1 after the initial conversation and battle against Toven's guards
 * 1 optional at the end for destroying Toven's Soul-Cleansing Device
 * 2 Raid loot chests at the end. Both have an extremely high (~90%) chance at generating an alchemical item per player. The rightside one has a small chance at dropping Toven's Hammer.
 * The Epic Chest spawns in addition to these two chests, it contains a single raid token and regular trash loot only

Monster Information }}
 * npcreward=Standard, Choose from 7. Special rewards on every 5th completion: Select from ~43 Alchemical weapon/shields. Every single list will be the same for everyone, select your choice of any type of alchemical weapon/shield, all ~43 will always appear.
 * unique=yes
 * monsters=
 * Warforged (Non-living soul-cleansed husks)
 * Human (mainly Artificers)
 * Constructs such Cannith Cannons, Guardians and 4 Crystals
 * Titan Mk II -  Green Warforged Titan Raidboss
 * Titan Mk III -  Purple Warforged Titan Raidboss
 * Toven d'Cannith - Human Raidboss