Rogue

Class Features
Alignment: Any

Hit die: d6

Class Skills

 * Skill points at 1st level: (8 + Intelligence modifier) x4


 * Skill points at each additional level: 8 + Intelligence modifier




 * [[Image:Skill_balance.png‎|25px]]
 * Balance (Dex)
 * [[Image:Skill_bluff.png‎|25px]]
 * Bluff (Cha)
 * [[Image:Skill_diplomacy.png‎|25px]]
 * Diplomacy (Cha)
 * [[Image:Skill_disabledevice.png‎|25px]]
 * Disable Device (Int)
 * [[Image:Skill_haggle.png‎|25px]]
 * Haggle (Cha)
 * [[Image:Skill_hide.png‎|25px]]
 * Hide (Dex)
 * [[Image:Skill_intimidate.png‎|25px]]
 * Intimidate (Cha)
 * [[Image:Skill_jump.png‎|25px]]
 * Jump (Str)
 * [[Image:Skill_listen.png‎|25px]]
 * Listen (Wis)
 * [[Image:Skill_movesilently.png‎|25px]]
 * Move Silently (Dex)
 * [[Image:Skill_openlock.png‎|25px]]
 * Open Lock (Dex)
 * [[Image:Skill_repair.png‎|25px]]
 * Repair (Int)
 * [[Image:Skill_search.png‎|25px]]
 * Search (Int)
 * [[Image:Skill_spot.png‎|25px]]
 * Spot (Wis)
 * [[Image:Skill_swim.png‎|25px]]
 * Swim (Str)
 * [[Image:Skill_tumble.png‎|25px]]
 * Tumble (Dex)
 * [[Image:Skill_usemagicdevice.png‎|25px]]
 * Use Magic Device (Cha)
 * }
 * [[Image:Skill_search.png‎|25px]]
 * Search (Int)
 * [[Image:Skill_spot.png‎|25px]]
 * Spot (Wis)
 * [[Image:Skill_swim.png‎|25px]]
 * Swim (Str)
 * [[Image:Skill_tumble.png‎|25px]]
 * Tumble (Dex)
 * [[Image:Skill_usemagicdevice.png‎|25px]]
 * Use Magic Device (Cha)
 * }
 * Tumble (Dex)
 * [[Image:Skill_usemagicdevice.png‎|25px]]
 * Use Magic Device (Cha)
 * }
 * }
 * }

Weapon and Armor Proficiencies:



 * [[Image:Feat_simpleweaponproficiency.png‎|25px]]
 * Simple weapons
 * [[Image:Feat_martialweaponproficiency.png‎|25px]]
 * Martial weapons (Rapier, Shortbow, Short Sword)
 * [[Image:Feat_armorproficiency_light.png‎|25px]]
 * Light armor
 * }
 * Light armor
 * }
 * }

Paths

 * The Dark Blade
 * Master Mechanic
 * Thief Acrobat

Level 1

 * Sneak Attack (passive): This feat adds 1d6 damage when attacking enemies who are not targeting you. This feat can be used with ranged weapons within 30 ft. The damage benefit increases by 1d6 at levels 3, 5, 7, 9, 11, 13, 15, 17 and 19. Sneak Attack does not affect the undead, plants, constructs or oozes.
 * Trap Finding (passive): Rogues (and only rogues) can use the Search skill to locate difficult traps when the task has a Difficulty Class higher than 20.

Level 2

 * Evasion (passive):

Level 3

 * Sneak Attack (passive): Sneak Attack damage now is equal to 2d6.
 * Trap Sense (passive): This feat grants the following bonuses: +1 on reflex saving throws vs. traps and +1 Armor Class vs. trap attacks. The bonuses increase at levels 6, 9, 12, 15 and 18.

Level 4

 * Uncanny dodge (active): When activated, provides a 15 second boost of +4 to Armor Class and +4 to Reflex saves.


 * Trapmaking (passive): You have learned enough about traps to be able to scavenge parts from them, and with the help of the Free Agents, can craft your own. Prerequisites: Trap Finding and any one of the following: Skill Focus: Disable Device, Nimble Fingers, Least Dragonmark of Making

Level 5

 * Sneak Attack (passive): Sneak Attack damage now is equal to 3d6.

Level 6

 * Trap Sense (passive): Trap sense bonus improves to +2.

Level 7

 * Sneak Attack (passive): Sneak Attack damage now is equal to 4d6.

Level 8

 * Improved Uncanny Dodge (passive and active): This feat provides two benefits to the character. The first is that the feat prevents monsters from receiving the flanking bonus when the character is attacked from behind. This portion of the feat is actually passive. The second is that it can be activated by the character to receive a +6 bonus to their armor class and a +6 bonus to their reflex saving throws for 30 seconds.

Level 9

 * Sneak Attack (passive): Sneak Attack damage now is equal to 5d6.
 * Trap Sense (passive): Trap sense bonus improves to +3.

Level 10

 * Special Ability: Select one of Crippling Strike, Improved Evasion, Slippery Mind, Skill Mastery, or Defensive Roll.

Level 11

 * Sneak Attack (passive): Sneak Attack damage now is equal to 6d6.

Level 12

 * Trap Sense (passive): Trap sense bonus improves to +4.

Level 13

 * Special Ability: Select one of Crippling Strike, Improved Evasion, Slippery Mind, Skill Mastery, or Defensive Roll.
 * Sneak Attack (passive): Sneak Attack damage now is equal to 7d6.

Level 15

 * Special Ability: Select one of Crippling Strike, Improved Evasion, Slippery Mind, Skill Mastery, or Defensive Roll.
 * Sneak Attack (passive): Sneak Attack damage now is equal to 8d6.
 * Trap Sense (passive): Trap sense bonus improves to +5.

Level 16

 * Special Ability: Select one of Crippling Strike, Improved Evasion, Slippery Mind, Skill Mastery, or Defensive Roll.

Level 17

 * Sneak Attack (passive): Sneak Attack damage now is equal to 9d6.

Level 18

 * Trap Sense (passive): Trap sense bonus improves to +6.

Level 19

 * Special Ability: Select one of Crippling Strike, Improved Evasion, Slippery Mind, Skill Mastery, or Defensive Roll.
 * Sneak Attack (passive): Sneak Attack damage now is equal to 10d6.

DC lists
Check our work-in-progress traps and locks DC list