Ranger enhancements (history)

Level 1

 * Extra Empathy I: Can use wild empathy one extra time per rest
 * Favored Damage I: When attacking a favored enemy, you receive an additional +1 bonus on damage rolls
 * Favored Defense I: When attacked by a favored enemy, you receive a +2 bonus on AC
 * Ranger Action Boost I: Grants the ability to receive short-term boosts to skills (+3 to all skills), energy resistance (+5), or running speed (5 uses, lasts 20 seconds, cooldown 300 seconds)
 * Skill Athleticism I: +3 on swim and jump checks
 * Skill Stealth I: +3 on hide and move silently checks

Level 2

 * Ranger's Dexterity I: +1 Dexterity
 * Favored Attack I: When attacking a favored enemy, you receive an additional +1 on attack rolls
 * Favored Resistance I: Gain an additional +2 on saves against a favored enemy

Level 3

 * Ranger Action Boost II: Grants the ability to receive short-term boosts to skills (+5 to all skills), energy resistance (+8), or running speed (5 uses, lasts 20 seconds, cooldown 300 seconds)
 * Skill Athleticism II: +4 on swim and jump checks
 * Skill Stealth II: +4 on hide and move silently checks

Level 5

 * Skill Stealth III: Grants a +5 to Hide and Move Silently
 * Skill Athleticism III: Grants a +5 to Jump and Swim
 * Ranger Action Boost III: Grants the ability to receive short-term boosts to skills (+7 to all skills), energy resistance (+11), or running speed (5 uses, lasts 20 seconds, cooldown 300 seconds)
 * Ranger's Dexterity II: +2 Dexterity

Level 7

 * Skill Stealth IV: Grants a +6 to Hide and Move Silently
 * Skill Athleticism IV: Grants a +6 to Jump and Swim
 * Ranger Action Boost IV: Grants the ability to receive short-term boosts to skills (+9 to all skills), energy resistance (+14), or running speed (5 uses, lasts 20 seconds, cooldown 300 seconds)

Level 8

 * Ranger's Dexterity III: +3 Dexterity

Level 9

 * Skill Stealth V: Grants a +7 to Hide and Move Silently
 * Skill Athleticism V: Grants a +7 to Jump and Swim
 * Ranger Action Boost V: Grants the ability to receive short-term boosts to skills (+11 to all skills), energy resistance (+17), or running speed (5 uses, lasts 20 seconds, cooldown 300 seconds)