Sleet Storm

{{spelldescription
 * icon		= SleetStorm.png
 * school		= Conjuration
 * type1		= Cold
 * type2		=
 * type3		=
 * type4		=
 * artificer	=
 * bard		=
 * cleric		=
 * druid		=
 * favored soul	=
 * paladin	=
 * ranger		=
 * sor n wiz	= 3
 * cost		=
 * components	= V, S, M (Ball of Bat Guano and Sulfur)
 * metamagic	= Enlarge, Eschew Materials, Extend, Quicken
 * range		= Long (400 ft.+40 ft. per caster level)
 * target		= Cylinder (40 ft. radius, 20 ft. high)
 * duration	=
 * save		= None
 * sr		= No
 * cooldown	= 7 seconds
 * description	= Driving sleet blocks all sight (Attackers are Blinded.), and causes the ground around the target to become icy, slowing targets within it by 50%.

A creature can walk within or through the area of sleet at half normal speed with a DC 10 Balance check. Failure means it can’t move in that round, while failure by 5 or more means it falls. (See the Balance Skill for details.)

The sleet extinguishes torches and small fires.

Caution: Affects party members in addition to enemies.

Scrolls
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