DDO wiki:Administrators noticeboard/Requests/Archive 2

The item template is not working
--for item Epic Kron'zek's Cruelty (a Scimitar) and all the items after it on http://ddowiki.com/page/Named_epic_items_by_type#Shortsword
 * Thanks. It's a template expansion size issue. Simply trimming the calls to the augment template will fix it. I'll do it tonight if no-one beats me to it. Also, please sign your posts with ShoeMaker (Contribs • Message • Email ) 11:20, January 1, 2016 (EST)
 * ✅ for now. I trimmed some of the redundant Augment calls like I said and it fixed it. That page should probably be done with DPL, although I'd probably wait until after I revamp the item template system first. :) ShoeMaker (Contribs • Message • Email ) 21:27, January 2, 2016 (EST)

Time for DPL-fication of weapon cats?
Armor categories are now nice and shiny. Is it time to unleash DPL for weapon category pages? Is there anything that speaks against it? Can someone craft it for us all? --Cru121 (Contributions • Message) 12:35, July 22, 2015 (EDT)
 * I can work on that. I'll see what I can come up with in the next day or so. &mdash;&thinsp; Zav &thinsp; (T·E·C) 12:42, July 22, 2015 (EDT)
 * Current planned table columns: Item, Enchantments, Type, Damage, Crit Profile, Attack Mod, Damage Mod, Bind, Quest, Chest. Would anyone like any parameters from Named Weapon added or removed or the column order changed? I could have this implemented by the weekend, pending feedback. &mdash;&thinsp; Zav &thinsp; (T·E·C) 22:04, July 22, 2015 (EDT)
 * Maybe skip Type? Anyway, thanks! --Cru121 (Contributions • Message) 00:49, July 23, 2015 (EDT)
 * I was thinking they probably don't need to have columns for attack and damage mod but instead have a column for "unusual characteristics' and put unusual mods in there and/or hidden effects type things. ShoeMaker (Contributions • Message) 07:59, July 23, 2015 (EDT)
 * I can drop type. It is not needed for children of C:Weapons by type, but could be useful for children of C:Weapons by damage type, C:Weapons by handedness, etc. I could do unusual attack/damage mods and class; however, I don't know how I would parse hidden effects from the Named Weapon parameters. If the hidden effect is listed in |enhancements=, then it would show up under Enchantments. If it is under |tips= then it would need to be parsed so as to not include everything listed there. &mdash;&thinsp; Zav &thinsp; (T·E·C) 17:20, July 23, 2015 (EDT)
 * Or a new field could be added to the template to make it show up in tips as a "spoiler" section. I kind of like that idea actually. ShoeMaker (Contributions • Message) 22:51, July 23, 2015 (EDT)
 * We could do that too. &mdash;&thinsp; Zav &thinsp; (T·E·C) 00:25, July 24, 2015 (EDT)
 * Please see the mock table for quarterstaffs in my sandbox. I will give it a couple of days for comments before creating the actual template and putting it on the category pages. &mdash;&thinsp; Zav &thinsp; (T·E·C) 21:49, July 27, 2015 (EDT)
 * has a stray  in unusual characteristics. Critical threat range/multiplier seems static enough that it doesn't need to be its own column. Just put the ones with extended crit range/multiplier in special characteristics. ShoeMaker (Contributions • Message) 22:02, July 27, 2015 (EDT)
 * I noticed the stray, but I have haven't figured out where it is coming from. I will merge the crit profile into unusual characteristics tomorrow. Thanks. &mdash;&thinsp; Zav &thinsp; (T·E·C) 23:49, July 27, 2015 (EDT)
 * No sir, thank you. I have no time or interest in learning DPL and it's seemingly very productive. ShoeMaker (Contributions • Message) 00:10, July 28, 2015 (EDT)
 * Nice. Quest and chest could be combined into a single field, but doesn't have to. Thanks. --Cru121 (Contributions • Message) 02:51, July 28, 2015 (EDT)
 * I have merged the crit profile with unusual characteristics and chest into quest. I still cannot find the source of the . &mdash;&thinsp; Zav &thinsp; (T·E·C) 17:52, July 28, 2015 (EDT)
 * Comes from T:Greensteel material but not sure where or why. ShoeMaker (Contributions • Message) 18:23, July 28, 2015 (EDT)
 * Named Weapons by type is complete. &mdash;&thinsp; Zav &thinsp; (T·E·C) 21:47, July 30, 2015 (EDT)
 * Some stuff I noticed on Category:Short_Bows: Epic Collapsible Shortbow shows as ML1. And two items show empty Damage Modifier line in Unusual characteristics (probably because there's a comment in the Damage Modifier line). --Cru121 (Contributions • Message) 12:33, August 7, 2015 (EDT)
 * did not have a  parameter specified, so ML 1 is assumed. For the ranged weapons with blank damage mods, the mod should have been filled in as N/A instead of left blank. I have adjusted to allow blank damage mods to be assumed as N/A. &mdash;&thinsp; Zav &thinsp; (T·E·C) 11:40, August 8, 2015 (EDT)
 * You appear to have explicitly defined them as N/A instead of have the templates assume that. Also, items with empty parameters like that should be categorized as "missing XXX parameter'. More details later, busy atm. ShoeMaker (Contributions • Message) 12:25, August 8, 2015 (EDT)
 * I actually did both. &mdash;&thinsp; Zav &thinsp; (T·E·C) 14:03, August 8, 2015 (EDT)

DPL for Druid

 * I realize that you're not quite done with this weapons. But once it's done, I wonder if DPL could be used to collect information from all shield types and list non-metallic ones, so that we can replace the table in Druid_equipment. Obviously Alchemical Shields would be an exception and that's OK, they can be listed separately under crafted items category. --Cru121 (Contributions • Message) 06:31, July 30, 2015 (EDT)
 * This can be done. I will need a list of materials that Druids can (or can't - whichever is shorter) use. &mdash;&thinsp; Zav &thinsp; (T·E·C) 21:52, July 30, 2015 (EDT)
 * I guess we can use the list of materials already listed on the table Druid_equipment: Bone Crystal Darkwood Densewood Gem Stone Wood --Cru121 (Contributions • Message) 01:15, July 31, 2015 (EDT)
 * I have added sample queries for shields and armor to my sandbox. I have included Bone, Celestial, Crystal, Darkwood, Densewood, Gem, Spiritcraft, Stone, and Wood items. If I missed any materials, let me know. Allowed orbs can be added to the list of shields or a separate query for allowed or disallowed orbs can be added if desired. I intend to merge quest and chest as I did for weapons. &mdash;&thinsp; Zav &thinsp; (T·E·C) 16:05, August 1, 2015 (EDT)

DPL for named items
I will be updating the templates for the DPL queries used on the children of Category:Clothing, Category:Armor, Category:Jewelry, and Category:Shields to combine chest with quest and expand possible use cases. If you have any other desired changes, please let me know. &mdash;&thinsp; Zav &thinsp; (T·E·C) 16:31, August 1, 2015 (EDT)

Ghosts of Perdition
There's some category text displayed at the end of the Ghosts of Perdition article. -- Cru121 (Contribs • Message • Email &thinsp;•&thinsp;Rights &thinsp;•&thinsp;Block &thinsp;•&thinsp;Rename&thinsp;•&thinsp; Check ) 07:09, August 22, 2015 (EDT)
 * That is caused by the fact that there aren't raw numbers in the level and epic respectively. The proper way to fix the situation is to merge the epic version pages with the heroic one. So, Ghosts of Perdition (epic) needs to be merged into Ghosts of Perdition, Desecrated Temple of Vol (epic) into Desecrated Temple of Vol, Flesh Maker's Laboratory (epic) into Flesh Maker's Laboratory, and Inferno of the Damned (epic) into Inferno of the Damned. The Archons' Trial is a good example of what it should look like for the few pieces that are actually different (like the loot table). I'm getting ready to head out for the day, but can do these merges tonight if no-one beats me to it. ShoeMaker (Contribs • Message • Email &thinsp;•&thinsp;Rights &thinsp;•&thinsp;Block &thinsp;•&thinsp;Rename&thinsp;•&thinsp; ) 07:28, August 22, 2015 (EDT)

Signatures
Wow, sigs are now bloated; 5-6 lines of code. Can I customize a shorter signature for me somehow? -- Cru121 (Contribs • Message • Email &thinsp;•&thinsp;Rights &thinsp;•&thinsp;Block &thinsp;•&thinsp;Rename&thinsp;•&thinsp; Check ) 07:17, August 22, 2015 (EDT)
 * You could. User:JJMC89/Signature does. Just make sure that when you change it in your preferences, you type it like "{{subst:Cru121/signature}}" and check the "treat as wikitext" checkbox. You'll also want to fully protect that signature page. ShoeMaker (Contribs • Message • Email &thinsp;•&thinsp;Rights &thinsp;•&thinsp;Block &thinsp;•&thinsp;Rename&thinsp;•&thinsp; ) 07:31, August 22, 2015 (EDT)
 * I'll also note that I think it is long, and I created it. I'm debating creating a special fully protected template and doing it through transclusion instead of raw code. I'm debating the weight of the transclusion on server load though. I may will trim the actual signature and have those elements I just added be added with JavaScript instead. ShoeMaker (Contribs • Message • Email &thinsp;•&thinsp;Rights &thinsp;•&thinsp;Block &thinsp;•&thinsp;Rename&thinsp;•&thinsp; ) 07:35, August 22, 2015 (EDT)
 * I just created a standard template that i use with mine. Ague  Just replace my name with yours.  I still need to edit it again and add email...  -- Ague (Talk · Contribs · B · D · I · P · PM · PP · UM · UR) 14:18, August 23, 2015 (EDT)

Warnings in all class articles
Warlock and probably many/all other classes have some warnings (improve / obsolete) in the skills sections, for example: Warlock.-- Cru121 (Contribs • Message • Email ) 08:02, October 4, 2015 (EDT)
 * Help improve and Update were being transcluded from Intimidate by the dpl query. I have removed them. —&thinsp; Zav &thinsp; (T·C) 10:33, October 4, 2015 (EDT)

Font Sizes after MW Upgrade
Anyone else finding the font sizes changed and are now irritatingly mismatched? Here is a screenshot of my default zoom level. The body text under the two checkboxes is the same size, or close to it, that I'm used to. The edit box's text is one zoom tick smaller than before. The sidebar menu also seems to be one tick smaller than before. --Thalone 18:31, November 2, 2015 (EST)
 * I did notice that some of the font sizes did look a little smaller with the current update. Not sure if that's the default of the Vector skin in MW 1.23 or not.  I would have to ask Xevo direct on that one (not the easiest guy to get in touch with).  But in the mean time, I can take a look at adjusting the font size globally.  Not sure how large or small of a task that would be given that I would likely have to inline a lot of classes and elements.  I'll collab with Shoe on that and get his input on that. -- Ague (Talk · Contribs · B · D · I · P · PM · PP · UM · UR) 21:10, November 2, 2015 (EST)
 * I can confirm it is. DDOstream (Contribs • Message • Email ) 22:20, November 2, 2015 (EST)

Ugly elixir
Hi, I have noticed Elixir of Healing page looks particularly ugly for me. Anyone else having this? -- Cru121 (Contribs • Message • Email ) 03:47, November 27, 2015 (EST)
 * ✅ —&thinsp; Zav &thinsp; (T·C) 06:43, November 27, 2015 (EST)
 * Great work getting this resolved. In the future, such requests that are specific to a page or a template should be on the talk page for that item. This noticeboard is more for things that require an administrator to fix due to page protection or some other restrictive element. Thanks! ShoeMaker (Contribs • Message • Email ) 09:55, November 27, 2015 (EST)
 * I thought this was related to MW upgrade, iirc it used to display correctly before. -- Cru121 (Contribs • Message • Email ) 12:30, November 27, 2015 (EST)

Need a page moved
Please move to correct name -. Thanks! - Susalona (Contribs • Message • Email ) 10:06, January 8, 2016 (EST)
 * ✅ - as a side note, you should have been able to move it yourself I believe. If not, I'll have to figure out why and fix it so you can. ShoeMaker (Contribs • Message • Email ) 10:48, January 8, 2016 (EST)
 * Unless I'm missing something, I can move regular pages but not files. The Move option is missing from the dropdown menu in the upper right corner and when I tried hitting alt+shift+m, nothing happened. - Susalona (Contribs • Message • Email ) 11:13, January 8, 2016 (EST)
 * I did some digging and see why. :/ I also noticed that you were an administrator who had the bit removed due to inactivity. I've given you your administrator back and you should be all set now and I'll get the other part fixed. ShoeMaker (Contribs • Message • Email ) 11:43, January 8, 2016 (EST)
 * Awesome, thank you! - Susalona (Contribs • Message • Email ) 08:32, January 9, 2016 (EST)