Spell Lore

Spell Lore

 * Spell lore enchantments can be commonly found as a suffix on randomly-generated Quarterstaffs (with the Thaumaturgy prefix) and Scepters. Spell Lore can be found on all types of randomly-generated weapons, but these are much rarer compared to quarterstaffs/scepters. Spell lore can also more rarely be found on randomly-generated armor and shields as a prefix.
 * Superior tier Lore can only be found on level 20+ named items and level 21+ randomly-generated items.
 * Arcane Lore cannot be found on randomly-generated items. See each detail page for list of named items.
 * Radiance Lore can only be found on (Epic) Luminous Truth, Alchemical Mystical tier 2, and on randomly-generated armor/shields. Only Major and Superior exist; Minor-Greater currently does not exist.
 * Superior Arcane Lore currently does not exist in game.
 * The Archmage set bonus (Rahkir's Sash and Rahkir's Ring) includes a +0.50x increase to critical damage multiplier for all spells. By having both Greater Arcane Lore and this set bonus, you virtually benefit from Major Arcane Lore, which is +9% and +0.50x. This tricky way became half-meaningless after U17 which Flawless Blue Dragon Scale Armors appeared as we can take Major Arcane Lore.

U19
Spell criticals always deal double damage. Magical training grants +5% crit chance. New spell critical progression on items for single damage types will be:
 * +10% (Level 1 items start here now!)
 * +11%
 * +12%
 * +13%
 * +14%
 * +15%
 * +16%
 * +17%
 * +18%
 * +19%
 * +20%
 * +21% (Look for this on Epic Elite equipment at level 28.)

Arcane Lore has been renamed to "Spell Lore"- and it should be 10% lower than the corresponding levels single damage type lores.