Devil Assault (quest)

{{Quest
 * name=Devil Assault
 * level=6
 * epic=21
 * duration=Long
 * solo = 1704
 * normal = 3037
 * hard = 4211
 * elite = 5386
 * ecasual = 9881
 * enormal = 17026
 * ehard = 17584
 * eelite = 18142
 * loc=Market Barracks
 * npc=Lyvetenant Thifspar
 * zone=The Marketplace
 * patron=The Coin Lords
 * favor=5
 * mappic=M_devil_assault.png
 * maplegend=yes
 * loadingpic=Market Barracks.jpg
 * extreme = yes
 * overview=Lyvetenant Thifspar in the Marketplace needs help repelling the Devil assault on one of the Stormreach Guard barracks. If you're up for this task, then enter the Market Barracks.


 * This quest is popular not only for its difficulty (survival combat in a confined space) but for the Token of the Twelve rewards in Epic play.
 * The quest difficulty on Heroic scales from level 5 on casual, to level 6 on normal, to level 12 on hard, to level 18 on elite.
 * On epic the quest scales normally from 20 on Epic Casual to 23 on Epic Elite.
 * This quest does not award Bravery Bonus and will not disrupt any current Bravery Streaks.
 * obj=
 * Enter the barracks
 * Survive and defeat the devil invasion (5 waves total)
 * (Optional) Defeat the first wave (25% of base XP)
 * (Optional) Defeat the second wave (50% of base XP)
 * (Optional) Defeat the third wave (75% of base XP)
 * (Optional) Defeat the fourth wave (100% of base XP)
 * expect=
 * Spawning/respawning monsters
 * traps=None
 * misc=
 * The enemies get harder with each wave; don't get over-confident.
 * In terms of difficulty, Heroic modes are similar to other quests of the same level and difficulty settings except Heroic Elite which is quite tough compared to most level-18 quests. Epic Casual and Normal are a bit easier than the level 18 Heroic Elite version. Epic Hard is tougher than Heroic Elite, but slightly easier than the original Epic version. Epic Elite is vastly more difficult than any other mode by a huge amount; trash enemies alone will maul you quickly at CR45 or higher. Enter very prepared.

NOTE: Harder difficulties in this quest do not have a higher Token of the Twelve drop count. It is becoming more common to farm the dungeons on Epic Normal difficulty rather than Epic Hard or higher because Epic Normal is the only difficulty to often award two Tokens upon completion.
 * The first boss appears at the end of the third wave, after about 115 kills. Once this boss is slain, there is a brief pause and one chest and shrines appear (they disappear once again when the fourth wave begins).
 * This can be the toughest part of the quest as the 2nd to last wave must be killed in about 60 seconds or less, or else it will respawn indefinitely. You'll get additional chances to beat the clock, but spellcasters may likely be low on mana by this point, making it harder.
 * The second boss appears at the end of the fourth wave, after about 160 kills. Again, once this boss is slain, there is a pause in the battle, giving you a new set of shrines and chance to grab the next chest.
 * The third boss appears at the end of the fifth wave, after about 200 total kills. Killing him completes the quest and a new set of shrines appear.
 * Once the door closes, no one may re-enter the main room until quest completion, at which point you MAY get back in to get the chests.
 * Certain mobs (Bearded Devils, Orthons, etc.) CAN teleport through the front door to attack anyone who's waiting for completion on the "wrong" side of the door.
 * On Epic difficulties, the 2nd boss - Baktor, a Horned Devil, suffers from an annoying {{bug}} that causes him to teleport indefinitely over and over at a fast rate. You can fix him: Any sort of effect that normally resets aggro or AI will work. EG: Mass invisibility, Intimidate, Bluff, Diplomacy or Improved Deception can work. Mass Invisibility tends to be the most effective, as it removes everyone from his aggro list and resets his AI.
 * Hirelings can be summoned at any time by standing very close to the entrance door.
 * {{bug|Because of the way this quest changes, all the mobs are considered their equivalents on Heroic Normal for the Monster Manual (MM). Monsters listed on Heroic Hard and higher difficulties, if not found on other quests, will not be added to the MM count. On the other hand, since the 5th wave of Heroic Normal is composed exclusively by troglodytes, if you have troglodyte Mastery, you can see the HP of every monster in the 5th wave of every difficulty.}}
 * Bonus XP:
 * Conquest Bonus +25%: Automatic (You'll always get this if you complete the quest)
 * chest=4 (+ 1 on epic)
 * 1 after the third wave
 * 1 after the fourth wave
 * 2 (+ 1 on epic) after the after the fifth (and final) wave
 * As of Update 14: The Epic Chest can now drop any of the below named loot. It can also contain some Token of the Twelve or fragments, Shard of Power, and a high chance at Astral Diamonds. On both Elite/Epic: Any of the 3 end chests can drop the red augments as well as fragments or Tokens.
 * Dungeon Tokens per difficulty: EC: 15-25 fragments. EN: 0-2 Tokens. EH: 2 Tokens. EE: 2.5 Dungeon Tokens.
 * npcreward= Standard. Chance for +2 Tomes.

Named loot
Monster Information (Normal)
 * monsters=

Named Monsters: Monster Information (Hard)
 * Fiendish Batlings - Wave 1
 * Fiendish Monstrous Scorpions - Wave 1
 * Fiendish Troglodyte Scouts - Wave 5
 * Fiendish Troglodyte Shamans - Wave 5
 * Fiendish Troglodyte Swordsmens - Wave 5
 * Greater Hell Hounds - Wave 2
 * Tiefling Apprentices
 * Tiefling Captains
 * Tiefling Infiltrators
 * Tiefling Poison Blades
 * Tiefling Razor Bows
 * Tiefling Scouts
 * Tiefling Warriors
 * Tiefling Wizards
 * Captain Suryon - Red-named tiefling; wave 4 boss
 * Gish Fire Hands - Red-named tiefling; wave 3 boss
 * Vermin Keepers (Tiefling) - Orange-named tieflings
 * Warlord Hissyasha - Red-named troglodyte; wave 5 boss

Named Monsters: Monster Information (Elite)
 * Bearded Devil Skirmishers
 * Bezekira
 * Fiendish Lions
 * Fiendish Troglodyte Archers
 * Fiendish Troglodyte Shamans
 * Fiendish Troglodyte Skirmishers
 * Fiendish Troglodyte Warriors
 * Fire Bats
 * Hell Scorpions
 * Orthons
 * Tiefling Snipers
 * Tiefling Warlocks
 * Captain Borth - Red-named orthon; wave 5 boss
 * Gizhiss - Red-named troglodyte; wave 3 boss
 * Master Stralazar - Red-named tiefling; wave 4 boss
 * Vermin Keepers (Troll) - Orange-named trolls

Named Monsters: Monster Information (Epic)
 * Corrupted Fire Elementals
 * Elite Barbazu Captains
 * Elite Barbazu Shock Troopers
 * Elite Orthon Shock Troopers
 * Fiendish Dread Bats
 * Fiendish Troglodyte Snipers
 * Frenzied Bezekira
 * Infernal Stingers
 * Tiefling Master Warlocks
 * Tiefling Spellbows
 * Captain Razor - Red-named tiefling; wave 4 boss
 * Colonel Yagora - Red-named orthon; wave 5 boss
 * Hell Fire - Red-named fire elemental; wave 3 boss
 * Vermin Keepers (Bearded Devil) - Orange-named bearded devils

Named Monsters: Color Notes: All bosses are red-named. Wave 1-2 contain many orange named (Vermin Keepers). Waves 3 and later have no orange named monsters. }}
 * Corrupted Fire Elementals
 * Elite Barbazu Captains
 * Elite Barbazu Shock Troopers
 * Elite Orthon Shock Troopers
 * Fiend-Blood Troglodyte Rangers
 * Fiendish Dread Bats
 * Fiendish Monstrous Scorpions
 * Frenzied Bezekira
 * Tiefling Master Warlocks
 * Tiefling Razor Bows
 * Tiefling Spellbows
 * Tiefling Wizards
 * Baktor - Red-named horned devil; wave 4 boss
 * Hell Fire - Red-named fire elemental; wave 3 boss
 * Turigulon - Red-named pit fiend; wave 5 boss
 * Vermin Keepers (Bearded Devil) - Orange-named bearded devils