User:Mjoll



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Links
YourDDO DQ1 riddle Epic crafting Damage types Twists combos Shroud loot planner Reaver puzzle solver Shroud puzzle solver Cannith crafting planner Monastery puzzle solver Composed weapon affixes Monster manual (expanded version)

Quests
Notes:


 * Challenges (Vaults of the Artificers, Eveningstar Challenge Pack) are not included.


 * Numbers in parenthesis refer to quests that don't show up in the Adventure Compendium.

Standards: 'What to Expect' Notes

 * Traps
 * Fixed
 * Random
 * Undisarmable
 * Don't require rogue skills to be disarmed


 * Maze
 * Fixed layout
 * Random layout


 * Puzzle
 * Mandatory
 * Optional


 * Quest failure
 * If X dies
 * If item X is destroyed
 * If more than X (out of Y) die
 * If more than X (out of Y) items are destroyed
 * If event X doesn't happen before the time runs out


 * Protect an NPC
 * Mandatory
 * Optional


 * Randomly placed
 * NPC
 * Lever
 * Portal
 * Shrine
 * Collectable
 * Quest item


 * Rune (requires a stat X check)
 * Mandatory
 * Optional


 * Requires extra player(s)/hireling(s)
 * Mandatory
 * Optional


 * Stat check (requires a stat X check)
 * Mandatory
 * Optional


 * Quest item collection (N quest items)
 * Mandatory
 * Optional


 * Riddle
 * Chaos orbs
 * Collapsible floor
 * Point of no return
 * Overlapping floors
 * Protect a quest item
 * Timed quest (N minutes)
 * Multiple quest entrances (N)
 * Spawning/respawning monsters
 * Contains the entrance to another quest (to quest X)
 * Monsters that have to be killed almost simultaneously

Standards: Chests Info
Code: 


 * Example: 
 * Example: 


 * Template:  Template:Popupnumbers

Usage:

X or X - Y

X = chests that are: Y - X = random chests, not always guaranteed to appear and whether they appear or not is completely independent of the player's actions
 * always guaranteed to appear regardless of the player's actions
 * always guaranteed to appear IF the player does something:
 * solves a puzzle
 * opens a locked door
 * frees/protects someone
 * destroys/protects something
 * passes a stat or a skill check
 * kills a named monster or a group of monsters that are always guaranteed to appear

Basic info
 * Chest that just sits there
 * 1 found
 * Chest awarded for killing something/someone
 * 1 for killing X
 * Chest awarded for accomplishing something (rescuing, escorting, etc)
 * 1 for
 * Chest awarded for completing the quest
 * 1 at the end

Additional info
 * Chest awarded for completing an optional objective
 * 1 optional
 * Trapped chest
 * 1 trapped
 * Locked chest
 * 1 locked
 * Locked chest opened by key only OR located behind a locked door opened by key only
 * 1 locked (opened by key only)
 * Locked chest that can be picked/knocked or opened by key OR located behind a locked door that can be picked/knocked or opened by key
 * 1 locked (can also be opened by key)
 * Chest that doesn't always spawn
 * 1 rare
 * Chest that can spawn in multiple locations
 * 1 (can spawn in multiple locations)