Update 29 randomly generated loot

These Affix names were introduced in Update 29. Some prefixes (such as Skills) only existed as Suffixes before. Some (such as Speed and Spell Resistance) do not show up in the item's name. Many (such as Spell Lore on rings) can be found in new equipment slots. «*» indicates a pop-up note. Many effects that were previously only on named items (such as light resistance) are now appearing.

Note: Many abilities are currently bugged and showing up with a +0 bonus; this does not appear to negatively affect the item's ML

Base abilities

 * Alluring - Charisma
 * Astute - Intelligence
 * Hardy - Constitution
 * Mighty - Strength
 * Nimble - Dexterity
 * Prudent - Wisdom

Resistance/Absorption

 * Alkaline - Acid Absorption
 * Blazing - Cold Absorption
 * Chilled - Fire Absorption
 * Damping - Sonic Absorption
 * Frigid - Fire Resistance
 * Insulated - Electricity Absorption
 * Grounded - Electricity Resistance
 * Muffled - Sonic Resistance
 * Favorable - Negative Resistance
 * Murky - Light Resistance

Skills

 * Acrobat's - Tumble
 * Arcanum's - Use Magic Device
 * Bartered - Haggle
 * Burglar's - Open Lock
 * Covert - Hide
 * Daunting - Intimidate
 * Delightful - Perform
 * Feigned - Bluff
 * Focused - Concentration
 * Gracious - Diplomacy
 * Harkening - Listen
 * Inspected - Search
 * Refurbished - Repair
 * Sneaking - Move Silently
 * Soothing - Heal
 * Tactful - Disable Device
 * Sturdy - Balance

Resistance bonus to saves

 * Agile - Reflex
 * Disciplined - Will
 * Disenchanted - Enchantment save
 * Lucid - Illusion save
 * Realistic - Spell saves
 * Resilient - Disease
 * Robust - Poison
 * Stalwart - Fortitude
 * Staunch - resistance bonus to saves

Defensive

 * Evasive - Dodge Bonus
 * Ricocheting - Deflection bonus to AC
 * Defensive - Sheltering
 * Reinforced - Fortification

Tactics

 * Dazed - Stunning
 * Destructive - Shatter
 * Dizzying - Vertigo
 * Warrior's - Combat Mastery

Combat Misc

 * Deft - Seeker
 * Hasty - Doublestrike
 * Murderous - Assassinate DC

Threat

 * Enraging - Incite (Threat increase)
 * Serene - Diversion (Threat reduction)

Spell Power

 * Combustive - Combustion (Fire)
 * Corrosive - Corrosion (Acid)
 * Devoted - Devotion (Healing)
 * Glaciated - Glaciation (Cold)
 * Impulsive - Impulse (Force)
 * Magnetic - Magnetism (Electric)
 * Resonance - Sonic
 * Reconstructed - Repair/Rust
 * Nullified - Nullification
 * Radiant - Radiance

Spell Focus

 * Blasting - Evocation Focus
 * Charming - Enchantment Focus
 * Deceiving - Illusion Focus
 * Metamorphic - Transmutation Focus
 * Nullified - Abjuration Focus
 * Reanimating - Necromantic Focus
 * Summoning - Conjuration Focus

Spellcasting Misc

 * Dire *Spell Power name* - Spell Lore (Shows up as Dire Combustive, etc.)
 * Invasive - Spell penetration
 * Invigorating - Wizardry

Weapon Damage

 * Biting - Acid damage
 * Smoldering - Fire damage
 * Chilled - Cold damage
 * Orderly - True Law
 * Venomous - Poison damage
 * Shocking - Electrical damage

Hidden Effects

 * Alignment damage (Xd6 Chaotic, Evil, Good, presumably Lawful)
 * Fortification
 * Poison Resistance
 * Speed
 * Spell Resistance

Combat Misc

 * Assassinate
 * Accuracy

Defensive

 * Magical Resistance
 * Physical Resistance
 * Physical and Magical Resistance - Sheltering

Weapon Damage

 * Slaying - Xd10 Bane damage