Favored Soul

A Favored Soul is a divine spellcaster like the Cleric but there are a few major differences. As a Favored Soul you are able to cast more spells per rest period, represented by your greater amount of spell points, but unlike the Cleric you can only learn a small number of the available spells.

Class summary

 * Alignment: There are no alignment constraints similar to those for a PnP favored soul (link to NWN wiki). However, the usual DDO constraints on alignment apply.


 * Hit die: d8


 * Skill points: (2 + Intelligence modifier) x4 at creation, then 2 + Intelligence modifier at each additional Favored Soul level


 * Class skills:
 * Concentration (Con)
 * Diplomacy (Cha)
 * Heal (Wis)
 * Jump (Str)


 * Starting Proficiencies:
 * Simple weapons
 * Light armor
 * Medium armor
 * Shields (except Tower shields)
 * Additionally at first level, you will pick the deity that favors your favored soul, this choice determines which special weapon your favored soul will be skill in.

Advancement Table
Favored Soul gain additional spell points when they increase level or by having high charisma, check the tables here.


 * Includes Base SP from Spell point table plus 80 SP from Magical Training free feat.

Class feats

 * Leap of Faith - level17

Spells

 * A Favored Soul casts divine spells, which are drawn from the cleric spell list.
 * To learn and cast a spell, a Favored Soul must have a Charisma score equal to at least 10 + the spell level.
 * However, the Difficulty Class for a saving throw against a Favored Soul's spell is 10 + the spell level + the Favored Soul's Wisdom modifier.
 * A Favored Soul has same casting speed and casting cooldown as a Wizard/Cleric.