Update 39 named items/WPM

Below are the named items for Update 39. The quests for this update, and their named loot, are positioned at a variety of different levels. This has been done for a number of reasons (including to both fill out the low-mid epics which are lacking in both depth of content and named loot) but we recognize that it will make parsing the information contained below more difficult. We have separated the named loot into categories based on their minimum level ranges and we ask that you try to keep those in mind when evaluating any individual item.

The following items are Minimum Level: 9/29
 * Great Sword
 * Minimum Level: 9/29
 * Damage Dice: [2d6]/5[2d6+4]
 * Critical Profile: 19-20/x2
 * Stealer of Souls Blackrazor hungers for the Souls of those you have defeated. On a Vorpal hit with this weapon, Blackrazor will absorb some of its Soul, draining one level from the target. When you strike the killing blow on an enemy, Blackrazor retains one Defeated Soul, up to a maximum of 5/20. Each Defeated Soul grants you +1 Profane bonus to Melee Power and +1 Profane bonus to Damage. If you block or unequip Blackrazor, the Defeated Souls will be released. Defeated Souls last for 30 seconds.
 * Vorpal/Sovereign Vorpal
 * Entropic 3d6/9d6
 * Protection from Evil
 * Orange Augment Slot


 * Quarterstaff
 * Minimum Level: 9/29
 * Damage Dice: [1d6]/5[1d6+4]
 * Critical Profile: 20/x2
 * Cerulean Wave This powerful magical implement hums in your hands and resonates with icy magic. Spells you cast have a chance of freezing your targets in a block of solid ice. DC: 35/70
 * Frozen Storm Lore +11%/+29% Equipment Bonus to Cold & Electric Spell Critical Hit Chance
 * Power of the Frozen Storm +73/+202 Equipment Bonus to Cold & Electric Spell Power.
 * Underwater Action
 * Freedom of Movement
 * Swirling Icy Shield Clicky You are surrounded in a sphere of icy wind that reduces all damage (except for untyped damage) you take by 25% for one minute. 1 Charges
 * Orange Augment Slot


 * War Hammer
 * Minimum Level: 9/29
 * Damage Dice: [1d8]/5[1d8+2]
 * Critical Profile: 20/x3
 * Whelming Shockwave This weapon reverberates with incredible power. On Vorpal, this weapon triggers a Shockwave, striking its target with bludgeoning damage and dealing damage to surrounding enemies.
 * Blunt Trauma This weapon is incredibly dense and delivers especially powerful blows. When rolling a 19 or 20 on a melee attack, your critical multiplier is increased by +1.
 * Boneshatter This weapon is powerful enough to shatter the bones of those it strikes. On an attack roll of 20 which is confirmed as a critical hit, the weapon breaks multiple bones in the target's body, causing significant impairment. Creatures with skeletons take 10d6/40d6 damage and will have their movement and attacks slowed by 25% and their attack damage reduced by 25% when their bones are shattered.
 * Giant Bane 2d10/9d10
 * Orange Augment Slot


 * Long Bow
 * Minimum Level: 9/29
 * Damage Dice: [1d8]/5[1d8+2]
 * Critical Profile: 20/x3
 * Blinding Embers This weapon sheds tiny embers that can impair a creature's sight. If you roll a 20 when attacking and confirm the critical hit, the target will become blinded by a burst of fiery sparks.
 * Fiery 3d6/9d6
 * Fire Vulnerability On Hit: Applies a stack of Fire Vulnerability (1% more damage for 3 seconds. This effect stacks up to 20 times, and loses one stack on expiration.). This effect may only occur on-hit once per second.
 * Aligned
 * Red Augment Slot


 * Club
 * Minimum Level: 9/29
 * Damage Dice: [1d6]/5[1d6+2]
 * Critical Profile: 20/x2
 * Radiance +73/+202
 * Radiance Lore +11%/29%
 * Hallowed An item with this quality assists only wearers who have the ability to turn undead. Hallowed items provide an +5/19 Enhancement bonus to the maximum Hit Dice of undead turned.
 * Magical Efficiency +5%/+10%
 * Red Augment Slot


 * Buckler
 * Minimum Level: 9/29
 * Damage Dice: [1d10]/[2d10]
 * Critical Profile: 19-20/x3
 * Chitinous Covering This shield is made of the scavenged chitinous shell of a giant crab, and is magically warded against fire. +19%/+47% Enhancement bonus to Fire Absorption.
 * Natural Armor Bonus +5/+19
 * Immunity to Slippery Surfaces
 * Guardbreaking This item enables you to break an enemy's guard in between your melee attacks. On critical hits with your melee weapons, enemies will become dazed as a result.
 * Orange Augment Slot


 * Neck Slot
 * Minimum Level: 9/29
 * Death Ward Clicky 7/15 minute duration. 1/3 Charges
 * Intelligence +5/+19
 * Insightful Constitution +2/Quality Constitution +4
 * Quality Physical Sheltering +3/+12
 * Yellow Augment Slot


 * Wrist Slot
 * Minimum Level: 9/29
 * Heroism/Greater Heroism
 * Magical Sheltering +13/+50
 * Will Saves +4/+16
 * Ethereal
 * Yellow Augment Slot


 * Eye Slot
 * Minimum Level: 9/29
 * Manslayer This devastating ability allows the wielder to defeat a humanoid opponent with a single decisive blow. On an attack roll of 20 which is confirmed as a critical hit a humanoid target will be killed. Powerful humanoids may resist the vorpal strike and instead take 100 points of damage until they have been sufficiently weakened.
 * Insightful Strength+2/+9
 * Melee Alacrity +6%/+15%
 * Action Boost Enhancement This will increase the total number of Action Boosts you can use by +1/+3. However, this additional Action Boosts will only refresh after the wielder rests.
 * Blue Augment Slot

The following items are Minimum Level: 6/25
 * Light Armor
 * Minimum Level: 6/25
 * Armor Bonus: 7/14
 * Material: Leather
 * Fire Shield (Cold) Miss-Guard When you are missed, there is a 10% chance that a Fire Shield (Cold) will be cast on you. If this effect activates while you have an active Fire Shield (Hot) from another item source, they will nullify each-other.
 * Constitution +4/+11
 * Dusk/Lesser Displacement
 * Spell Resistance +9/+26
 * Blue Augment Slot


 * Medium Armor
 * Minimum Level: 6/25
 * Armor Bonus: 15/26
 * Material: Spiritcraft Leather
 * Fire Shield (Cold) You permanently benefit from Fire Shield (Cold), which protects you from Fire Damage and harms those who attack you. You are also permanently warded against Fire Shield (Hot).
 * Constitution +4/+11
 * Dusk/Lesser Displacement
 * Spell Resistance +9/+26
 * Blue Augment Slot


 * Heavy Armor
 * Minimum Level: 6/25
 * Armor Bonus: 22/30
 * Material: Steel
 * Fire Shield (Cold) When you are successfully attacked, there is a 10% chance that a Fire Shield (Cold) will be cast on you. If this effect activates while you have an active Fire Shield (Hot) from another item source, they will nullify each-other.
 * Constitution +4/+11
 * Dusk/Lesser Displacement
 * Spell Resistance +9/+26
 * Blue Augment Slot


 * Clothing
 * Minimum Level: 6/25
 * Armor Bonus: 3/10
 * Material: Cloth
 * Banishing Fists On Vorpal Hit: If an outsider struck by your attacks has fewer than 1000 Hit Points, it is instantly slain. If the outsider has above 1000 hit points, it takes 100 damage.
 * Constitution +4/+11
 * Dusk/Lesser Displacement
 * Spell Resistance +9/+26
 * Green Augment Slot


 * Clothing
 * Minimum Level: 6/25
 * Armor Bonus: 3/10
 * Material: Cloth
 * Spell Penetration +2/+5
 * Constitution +4/+11
 * Dusk/Lesser Displacement
 * Spell Resistance +9/+26
 * Green Augment Slot


 * Docent
 * Minimum Level: 6/25
 * Armor Bonus: Mithral: 8, Adamantine: 15/Mithral: 15, Adamantine: 26
 * Material: Gem
 * Resonance +63/+128
 * Sonic Lore +9%/+19%
 * Sheltering +10/+29
 * Insightful Sheltering +5/+15
 * Blue Augment Slot

The following items are Minimum Level: 6/23
 * Helm Slot
 * Minimum Level: 6/23
 * Strength +4/+11
 * Immunity to Fear
 * Tendon Slice 3/9
 * Stunning +5/+12
 * Blue/Green Augment Slot


 * Helm Slot
 * Minimum Level: 6/23
 * Dexterity +4/+11
 * Hide +8/+18
 * Move Silently +8/+18
 * Noxious Venom Spike On Damage: Do an additional 1-6/2-12 Poison Damage
 * Blue/Green Augment Slot


 * Helm Slot
 * Minimum Level: 6/23
 * Constitution +4/+11
 * Lifesealed You are immune to magical effects that cause instant death. In addition, you have a +17%/+30% Enhancement bonus to Negative Energy Absorption
 * Vitality +13/+36
 * Healing Amplification +16/+43
 * Blue/Green Augment Slot


 * Helm Slot
 * Minimum Level: 6/23
 * Intelligence +4/+11
 * Insightful Intelligence +1/+5
 * Wizardry +79/+220
 * Reflex Saves +3/+9
 * Blue/Green Augment Slot


 * Helm Slot
 * Minimum Level: 6/23
 * Wisdom +4/+11
 * Insightful Sheltering +5/+14
 * Quality Sheltering +3/+7
 * True Seeing
 * Blue/Green Augment Slot


 * Helm Slot
 * Minimum Level: 6/23
 * Charisma +4/+11
 * Wizardry +79/+220
 * Use Magic Device +1/+4
 * Good Luck This item gives a +2/+3 Luck bonus to all saves and skill checks.
 * Blue/Green Augment Slot

The following items are Minimum Level: 6/21
 * Morningstar
 * Minimum Level: 6/21
 * Damage Dice: [1d8]/2[1d8]
 * Critical Profile: 20/x2
 * Transmuted Platinum This weapon, made of transmuted platinum, is slightly magically unstable, and has a chance to transfer its magic to those it strikes. Struck enemies have a small chance to turn into transmuted platinum, preventing all movement, with a DC of 35/70 negating this effect.
 * Bludgeoning 3d6/5d6
 * Smashing 5d6/11d6 on Crit
 * Metalline
 * Red Augment Slot


 * Khopesh
 * Minimum Level: 6/21
 * Damage Dice: [1d8]/2[1d8]
 * Critical Profile: 19-20/x3
 * Transmuted Platinum This weapon, made of transmuted platinum, is slightly magically unstable, and has a chance to transfer its magic to those it strikes. Struck enemies have a small chance to turn into transmuted platinum, preventing all movement, with a DC of 35/70 negating this effect.
 * Bludgeoning 3d6/5d6
 * Smashing 5d6/11d6 on Crit — BUG: Not currently being applied to the weapon
 * Metalline
 * Red Augment Slot


 * Quarterstaff
 * Minimum Level: 6/21
 * Damage Dice: [1d6]/2[1d6]
 * Critical Profile: 20/x2
 * Transmuted Platinum This weapon, made of transmuted platinum, is slightly magically unstable, and has a chance to transfer its magic to those it strikes. Struck enemies have a small chance to turn into transmuted platinum, preventing all movement, with a DC of 35/70 negating this effect.
 * Bludgeoning 3d6/5d6
 * Smashing 5d6/11d6 on Crit
 * Metalline
 * Red Augment Slot


 * Bastard Sword
 * Minimum Level: 6/21
 * Damage Dice: [1d10]/2[1d10]
 * Critical Profile: 20/x2
 * Transmuted Platinum This weapon, made of transmuted platinum, is slightly magically unstable, and has a chance to transfer its magic to those it strikes. Struck enemies have a small chance to turn into transmuted platinum, preventing all movement, with a DC of 35/70 negating this effect.
 * Bludgeoning 3d6/5d6
 * Smashing 5d6/11d6 on Crit — BUG: Not currently being applied to the weapon
 * Metalline
 * Red Augment Slot


 * Great Club
 * Minimum Level: 6/21
 * Damage Dice: [1d10]/2[1d10]
 * Critical Profile: 20/x2
 * Ooze Bane 2d10/4d10
 * Crushing 5d6/11d6 on Crit
 * Blazing 5d6/11d6 on Crit
 * Smashing 5d6/11d6 on Crit
 * Red Augment Slot


 * Dagger
 * Minimum Level: 6/21
 * Damage Dice: [1d4]/2[1d4]
 * Critical Profile: 19-20/x2
 * Bleeding 2d8/5d8
 * Weakening 1/2 Strength damage on hit
 * Polycurse This weapon is enchanted with many diverse curses. On a critical hit an enemy may be hit with one of these effects at random: Blindness, Exhaustion, Bestow Curse, or Enervation.
 * Cold Iron
 * Red Augment Slot


 * Longbow
 * Minimum Level: 6/21
 * Damage Dice: [1d8]/2[1d8]
 * Critical Profile: 20/x3
 * Unholy 2d6/5d6
 * Distant Diversion 6%/15%
 * Disintegration This weapon has a dark, insidious power deep within. Occassionally, this power lashes out violently at enemies and attempts to disintegrate them.
 * Cold Iron
 * Red Augment Slot


 * Orb
 * Minimum Level: 6/21
 * Damage Dice: [1d4]/[1d4]
 * Critical Profile: 19-20/x2
 * Charisma +4/+10
 * Insightful Alluring Skills +4/+9 Improves the target's bluff, diplomacy, haggle, intimidate, and perform skills.
 * Insightful Radiance +31/+57
 * Insightful Radiance Lore +6%/+10%
 * Purple Augment Slot


 * Neck Slot
 * Minimum Level: 6/21
 * Devotion +63/+115
 * Healing Lore +9%/+17%
 * Healing Amplification +16/+40
 * Dodge +4%/+10%
 * Yellow Augment Slot


 * Cloak Slot
 * Minimum Level: 6/21
 * Transmuted Platinum Guard This glorious item shines with a warm magic, and has a chance of freezing your attackers in a cage of Transmuted Platinum.
 * Insightful Magical Sheltering +4/+12
 * Insightful Spell Resistance +5/+11
 * False Life +15/+38
 * Green Augment Slot


 * Waist Slot
 * Minimum Level: 6/21
 * Shield Clicky 5/20 minute duration. 1/3 Charges
 * Deception +3/+8
 * Deadly +3/+8
 * Insightful Physical Sheltering+4/+12
 * Yellow Augment Slot


 * Feet Slot
 * Minimum Level: 6/21
 * Striding 25%/Movement Speed 30%, Attack Speed 15%
 * Dodge +4%/+10%
 * Electricity Absorption +17/+28
 * Electric Resistance +15/+38
 * Green Augment Slot


 * Hands Slot
 * Minimum Level: 6/21
 * Search +8/+18
 * Spot +8/+18
 * Open Lock +8/+18
 * Disable Device +8/+18
 * Blue Augment Slot