Magister

Beta

Require Draconic incarnation 3 or Fatesinger 3

Autogrants;
 * Arcane study I (required 0): (Passive) +40 SP +1 caster level to all arcane spell
 * Arcane study II (required 4): (Passive) +40 SP +1 caster level to all arcane spell
 * Arcane study III (required 8): (Passive) +40 SP +1 caster level to all arcane spell
 * Arcane study IV (required 12): (Passive) +40 SP +1 caster level to all arcane spell
 * Arcane study V (required 16): (Passive) +40 SP +1 caster level to all arcane spell
 * Arcane spellsurge(required 20): (Active Cooldown: 4 mins) +5 to all spell DCs for 20 seconds

Tier One:

 * Destinies
 * (0 points required)
 * Sigil of spell warding (required 0 - No prereq) (3 ranks - 1 AP): (Active Cooldown: 30 secs) Inscribes a sigil for 60 seconds. Grants 10 stacking SR to all allies within its radius. Only one sigil active per caster
 * Imperceptible casting (required 0 - No prereq) (1 rank - 1 AP): (Active Cooldown: 1min) For the next 10 seconds spell threat is reduced to 5% of its normal amount
 * Unearthly reaction (required 0 - No prereq) (3 ranks - 1 AP): (Passive) +1 dodge, +2 reflex
 * Impregnable mind (required 0 - No prereq) (3 ranks - 1 AP): (Passive) +2 concentration, +2 will
 * Intelligence/Charisma (required 0 - No prereq) (1 rank - 2 AP): (Passive) +1 Intelligence/Charisma

Tier Two:

 * (4 points required)
 * Sigil of lifeshield (required 4 - No prereq) (3 ranks - 1 AP): (Active Cooldown: 30 secs) Inscribes a sigil for 60 seconds. Grants deathward to allies within radius and inflicts 1d6 light damage every 2 second to undeads. Only one sigil active per caster
 * Fade into the weave (required 4 - Prereq: Impreceptible casting 1) (1 rank - 1 AP): (Active Cooldown: 2 minutes) Triggers a diplomacy effect and renders you invisible for 10 seconds (invisibility is not broken by casting or attacking)
 * School specialist (required 4 - No prereq) (3 ranks - 1 AP): (Passive) +1 DC to chosen school
 * Intelligence/Charisma (required 4 - No prereq) (1 rank - 2 AP): (Passive) +1 Intelligence/Charisma

Tier Three:

 * (8 points required)
 * Sigil of energy negation (required 8 - No prereq) (3 ranks - 1 AP): (Active Cooldown: 30 secs) Inscribes a sigil for 60 seconds. Grants 20 stacking fire, cold, electricity and acid resistance to allies within radius. Only one sigil active per caster
 * Variable resistance (required 8 - Prereq: Sigil of energy negation 1) (3 ranks - 1 AP): (Passive) Whenever take elemental damage +10 resistance to this type of damage. Stacks up to 3 times. Stack cleared if take a different elemental damage.
 * Piercing spellcraft (required 8 - No prereq) (3 ranks - 1 AP): (Passive) +1 to spell penetration
 * Conjuration augmentation (required 8 - Prereq: Conjuration specialist 1) (3 ranks - 1 AP): (Passive) Chosen school spells have 5% chance to reduce target by 10 for 10 seconds
 * Intelligence/Charisma (required 8 - No prereq) (1 rank - 2 AP): (Passive) +1 Intelligence/Charisma

Tier Four:

 * (12 points required)
 * Sigil of Battering Spellcraft (required 12 - No prereq) (3 ranks - 1 AP): (Active Cooldown: 30 secs) Inscribes a sigil for 60 seconds. Grants +5 stacking spellpower to allies within radius. Only one sigil active per caster
 * Nullmagice guard (required 12 - No prereq) (3 ranks - 1 AP): (Passive) When you take damage, 2% chance to trigger antimagic burst: dispell enemies from enchantments and prevent them from casting spells for 10 seconds. Can't occur more than once per 30 seconds
 * Call kindred being (required 12 - Prereq: Spell school familiarity 1) (1 rank - 1 AP): (Active Cooldown: 8mins) Summon an epic creature to aid you (creature type depends on school familiarity)
 * Conjuration Familiarity (required 12 - Prereq: Conjuration augmentation 1) (3 ranks - 1 AP): (Passive) Reduces cooldown for conjuration spells by 5%
 * Intelligence/Charisma (required 12 - No prereq) (1 rank - 2 AP): (Passive) +1 Intelligence/Charisma

Tier Five:

 * (16 points required)
 * Nullmagic strike (required 16 - Prereq: Nullmagic guard 1) (3 rank - 1 AP): (Passive) Offensive spells you cast have a 4% chance to subject dispel target enchantments and render it unable to cast spells for 10 seconds
 * Grand summoner (required 16 - Prereq: Call kindred being 1) (1 rank - 1 AP): (Passive) Summons gain +4 to all ability scores, increased health, increased fort (50%). Stack with augment summoning and similar effects
 * Master of school (required 16 - Prereq: Conjuration familiarity 1) (3 ranks - 1 AP): (Passive) Caster level and maximum caster level for choosen school increased by 1
 * Intelligence/Charisma (required 16 - No prereq) (1 rank - 2 AP): (Passive) +1 Intelligence/Charisma

Tier Six:

 * (20 points required)
 * Arcane tempest (required 20 - Prereq: Sigil of battering spellcraft 1) (1 rank - 1 AP): (Active Cooldown: 3mins) AoE that deals 2d6 damage per caster level each 2 seconds for 8 seconds
 * Nullmagic aura (required 20 - Prereq: Nullmagic strike 1) (1 rank - 1 AP): (Active Cooldown: 1sec) Each time nullmagic guard or strike activates, you gain 1 charge. When have you 20 charges, can activate nullmagic aura. Allies and yourself are immune to harmful spells for 20 seconds
 * Arcane adept (required 20 - No prereq) (1 rank - 1 AP): (Passive) All spells can be cast with 5% fewer spell points
 * Intelligence/Charisma (required 20 - No prereq) (1 rank - 2 AP): (Passive) +1 Intelligence/Charisma