In the Demon's Den

''A powerful Demon has made her lair in Xen'drik. She hopes to recover an ancient ritual that would make Demonkind immune to banishment.'' {{Quest
 * name=In the Demon´s Den
 * free=yes
 * level=18
 * duration=medium
 * xp={{xpcolors|solo=2,400|normal=4,312|hard=4,468|elite=4,624}}
 * loc=The Demon's Den
 * npc=Uriel
 * zone=The Inspired Quarter
 * patron=The Silver Flame
 * favor=6
 * mappic=M_in_the_demon's_den.png
 * maplegend=yes
 * overview=Uriel of the Silver Flame has found a group of Demons in the wilds of Xen'drik. She believes they are breeding and the Demon menace will only grow in numbers! But, Uriel and her cohorts failed in their attempt to destroy the Demons.

Now, Uriel has asked for your help in doing what she could not. If you agree, speak to Uriel in the Inspired Quarter to teleport to the Demon lair.
 * obj=
 * Find the Ritual Chamber
 * Find a way to stop the ritual
 * Slay all three ritualists
 * Slay the Marilith while she's vulnerable
 * expect=
 * Traps (fixed, some appear only on certain difficulties)
 * Spawning/respawning monsters
 * Randomly placed shrine (depending on difficulty the second shrine can be found N, W or E)
 * Monsters that have to be killed almost simultaneously (mandatory: the 3 ritualists, only on elite difficulty)
 * traps=
 * Flame jets on most levers
 * Sonic trap near the start
 * misc=
 * Strongly recommended to have a fire resist item equipped (30 points ideal), spells and other non-permanent enchantments may not suffice and will not suffice on harder difficulties as several monsters here do cast dispel.
 * (Only on Elite) In order to make Aurora the wicked vulnerable to attack, the party will need to kill all three ritualists in a given time frame. Failure to kill all three in a very, very short amount of time (~30 seconds) will result in a new ritualist spawning until all 3 are dead. Once all 3 ritualists are dead no others will spawn and Aurora will be vulnerable to attack. Similar to Demon Queen Lailat, this Marilith will overrun you if you get too close, so keep this in mind when attacking her. However in addition to her overrun ability, she also possesses the same knockback ability as air elementals, knocking you even further away if you get too close, with no save.

Strategy (Hard & Elite different)
- To complete this quest there are several steps to make things easier because this quest can go bad very quickly…


 * 1) Have someone kite the Marilith (Only on hard/elite; on other difficulties she only activates once all three Cursed Ritualists are dead).


 * a.	Helpful to have fatigue to slow the Marilith for she is rather fast (may no longer work since Update 7)


 * b.	Run around the map until the Marilith is vulnerable


 * 2) Clear the 3 tunnels one at a time starting with the top most and working your way around in a clockwise fashion


 * a.	The monsters in these tunnels do NOT respawn, once killed they will remain dead


 * b.	Be sure not to fight or kill the ritualists by themselves on elite (ok on hard), once the tunnel is clear to the ritualist run back and clear the other tunnels


 * 3) On Elite, bring the 3 ritualist to center of map (on Hard you can kill them individually in their original locations)


 * a.	Prep each ritualist like you would the monsters in the 2nd part of The Shroud


 * b.	Kill all 3 ritualists together as quickly as possible (on Elite only, Failure will result in a new ritualist spawning with full health, each will continue to respawn till all 3 are killed)


 * note: The ritualists seem to be tathered now, so they can't be brought to the center anymore. They still don't replenish their health, so a good idea is to bring them to ~5% hp after clearing their tunnel and then just execute them at the same time (good communication is needed).


 * 4) Kill the Marilith


 * a.	Once all 3 ritualists are killed, the Marilith is vulnerable to attack


 * b.	Attack the Marilith until dead

Once the Marilith is killed the Quest will be completed. On harder difficulties this quest is very challenging. Elite difficulty is what can be described as Hell, however, the effort is worth its weight in gold for on Elite there are 5 chests at the end.


 * chest=2 end chests on Casual and Normal, 3 on Hard, or 5 chests on Elite. Chance for +1 randomly near the east shrine.

Monster Information Named Monsters: }}
 * npcreward=Standard, Random item
 * unique=No
 * monsters=
 * Elder Earth Elementals
 * Elder Fire Elementals
 * Fiend-Blood Gnolls
 * Fiend-Blood Lions
 * Fiend-Blood Spiders
 * Greater Umbral Gargoyles
 * Hezrou - Only spawn on elite
 * Fire Reavers
 * Ice Flensers
 * Jariliths
 * Jarilith Raiders
 * Aurora the Wicked - Red-named marilith; Extreme Difficulty. end boss
 * Cursed Ritualists - Red-named efreet; required kills (3 total)