Raid loot mechanic

The raid loot mechanic for DDO has changed through the history of DDO:

Pre module 5 Mechanic
Prior to the release of module 5 at the end of a success raid two glyph warding stones would spawn allowing two raid reward items to be looted from the special warded chest. These glyphs can only be taken in two ways:


 * The party leader by default can only take them and pass them to the player that is going to loot the item.
 * The party leader can change the raid to a Random party, where two random individuals will be able to pick up a glyph. This needs to be done before the raid is completed and cannot be switched back to the leader hands out the runes after it has been set.

Once a player has a glyph in their posession, they would then be able to remove a raid reward item from the warded chest.

All raid reward items bind and a "Are you sure" message will be displayed.

Module 5 loot Mechanic
The method for distribution of raid loot is going to change in module 5. Please not this is written from dev released statements available on the official DDO forums and is subject to change.

The glyph method has been replaced with a random chance that each player gets a raid reward item from the chest. If you do not get a raid item, you will get a random level appropriate reward as per a normal chest.

The chance for a raid item to drop for you is as follows:


 * On normal, 1 in 6 chance
 * On hard, typically a 1 in 5 chance (varies depending on raid difficulty)
 * On elite, typically a 1 in 4 chance (varies depending on raid difficulty)

The chances will vary depending on how hard the devs think the raid scales up from normal to hard / elite. Initial thoughts suggest that the Vault of Night raid scales well and will have the full 1 in 4 chance on elite, while the The Titan Awakes raid will give a smaller chance of raid loot as the method of defeating the Warforged Titan does not really change.

Also, after completing a raid 20 times (or multiple thereof) the quest givers end reward will be a selection of 1 item from a list of just under half of all the raid items that may drop (no duplicates).