Artificer

The Artificer is a unique base class that reflects many of the core themes of Eberron. With a masterful knowledge of magical devices and constructs, Artificers keep the cogs of the technological marvels of Eberron running.

Class Summary
Alignment: Any

Hit dice: d6

Class Skills

 * Skill points at 1st level: (4 + Intelligence modifier) x4
 * Skill points at each additional level: 4 + Intelligence modifier




 * [[Image:Skill_concentration.png‎|25px]]
 * Concentration (Con)
 * [[Image:Skill_disabledevice.png‎|25px]]
 * Disable Device (Int)
 * [[Image:Skill_haggle.png‎|25px]]
 * Haggle (Cha)
 * [[Image:Skill_openlock.png‎|25px]]
 * Open Lock (Dex)
 * [[Image:Skill_repair.png‎|25px]]
 * Repair (Int)
 * [[Image:Skill_search.png‎|25px]]
 * Search (Int)
 * [[Image:Skill_spot.png‎|25px]]
 * Spot (Wis)
 * [[Image:Skill_usemagicdevice.png‎|25px]]
 * Use Magic Device (Cha)
 * }
 * [[Image:Skill_spot.png‎|25px]]
 * Spot (Wis)
 * [[Image:Skill_usemagicdevice.png‎|25px]]
 * Use Magic Device (Cha)
 * }
 * Use Magic Device (Cha)
 * }
 * }

Weapon and Armor Proficiencies:



 * [[Image:Feat_simpleweaponproficiency.png‎|25px]]
 * Simple weapons
 * [[Image:Feat_exoticweaponproficiency.png‎|25px]]
 * Exotic weapon proficency: (Great Crossbow, Repeating Light Crossbow and Repeating Heavy Crossbow)
 * [[Image:Feat_armorproficiency_light.png‎|25px]]
 * Light armor
 * [[Image:Feat_armorproficiency_medium.png‎|25px]]
 * Medium armor
 * [[Image:Feat_shieldproficiency_general.png‎|25px]]
 * Shields (except tower shields).
 * }
 * [[Image:Feat_shieldproficiency_general.png‎|25px]]
 * Shields (except tower shields).
 * }
 * }
 * }

Paths

 * Arcane Marksman
 * MasterMaker
 * Runic Champion

Prestige Enhancements
Battle Engineer

Artificer bonus feats
Artificers can select bonus feats at levels 4, 8, 12, 16, and 20 from the following list:
 * Augment Summoning
 * Construct Essence
 * Adamantine Body
 * Improved Fortification
 * Mithral Body
 * Mithral Fluidity
 * Improved Critical: Ranged
 * Weapon Focus: Ranged
 * Point Blank Shot
 * Rapid Shot
 * Improved Precise Shot
 * Precise Shot
 * Shot on the Run
 * Any Dragonmark of Making - Human only
 * Any Skill Focus
 * Any Metamagic Feat

Spells
See also: Artificer spells

A artificer must choose and prepare their spells ahead of time (see below).

To inscribe, prepare, or cast a spell, the artificer must have an Intelligence score equal to at least 10 + the spell level. The Difficulty Class for a saving throw against a artificer’s spell is 10 + the spell level + the artificer’s Intelligence modifier.

Like other spellcasters, a artificer has a limited number of spell points and spell slots. Their base daily allotments are given in the previous table. Bonus Spell points are awarded for high Int as detailed here.

Unlike a bard or sorcerer, a artificer may know any number of spells. They must choose and prepare their spells ahead of time by resting at a rest shrine or tavern. While resting Artificer decides which spells to prepare.

Of particular Note to Players developing a Artificer Character is that certain spells may only be obtained through the Auction House, finding a scroll or choosing it upon leveling up. The full list can be found here.