Maximize Spell

Spells cast using this feat will have all numerical values increased by 100%, but will cost 25 additional spell points than normal (i.e. 10 Spell points becomes 35). Saving throws and non-random values are not affected.

This feat works with repair spells, such that each repair spell will repair 100% more than the amount listed in the spell's description.

This feat works with all "Cure" and "Mass Cure" spells, but not Heal or Mass Heal.