Heighten Spell

This feat makes spells harder for monsters to resist by raising the effective level of the spell to the highest spell level your character can cast, but causes the spell to consume 5 more spell points per level raised. (I.e., for a Level 17 caster, a 10 point Charm Person spell now takes 40 points!) In effect, the spell is cast as if it is of the highest level spell you have obtained in terms of the number of spell points it consumes (unless you take the appropriate enhancement, which provides a discount based on the number of levels the spell is raised) and how the Save DC is calculated.

Heighten Spell has no effect on spells without a saving throw.

Multiple feats may be used at one time, but the mana cost is additive. Using both Heighten and Enlarge, in the example of a Charm Spell spell above, uses 40 + 10 = 50 mana points, instead of the basic 10 mana points!

Prerequisite: must able to cast 2nd level spells