Stone of Change - Recipes

=Stone of Change Recipes=

Dragonshard Combinations
It is possible to place multiple amounts of Dragonshards in the Stone of Change to transmute them, but it will not always transmute them all shards at once and require multiple sessions when transmuting large stacks.

Binding and Attuning of Items

 *  Notes :
 * Items need n² fragments, that is "minimum level squared" (so ML6 needs 6²=36 Khyber Dragonshard Fragments to bind and attune).
 * Items with no minimum level and crafted handwraps require 400 Khyber Dragonshard Fragments to bind and attune.
 * As with all crafting, you can place a single large stack of each ingredient into the crafting device. There is no need to split up large stacks for the exact number of Khyber Dragonshard Fragments to bind and attune an item. Only the required number of Khyber Dragonshard Fragments will be consumed.
 * Items that are Bound to Account stay bound to account when this ritual is placed on the item and can be traded in a shared bank. Unbound items become Bound to Character.
 * Items that are Bound to Account or Bound to Character are already immune to permanent item damage while repairing; you only need to Bind and Attune if you also want to perform another Alchemical Ritual on it.
 * Items that undergo the binding ritual retain any permanent damage they have already sustained. Those items become immune to future permanent damage sustained after the ritual is performed.
 * Update 8 was supposed to make the Stone of Change work on Returning Thrown Weapons. It still doesn't work on the Dwarven Thrower, but it does work on some other Returning Thrown Weapons such as '+2 Returning Throwing Hammer'.
 * See Binding and Attuning for more information.

Alchemical Adamantine Rituals
'''An item can only have one type of alchemical ritual place on it at a time, Adamantine or Eldritch. Applying another alchemical ritual will replace the previous one, or an already-applied Adamantine ritual.'''

Alchemical Adamantine Rituals must start with Adamantine Ritual I followed by Ritual II, etc. You can not jump straight to V without I - IV.


 *  Notes :
 * These rituals need to be performed in order.
 * These rituals can be performed on the items that are "Broken beyond Repair", to make them usable again.
 * All Rituals are considered Alchemical Rituals.

Alchemical Eldritch Ritual
'''An item can only have one type of alchemical ritual place on it at a time, Adamantine or Eldritch. Applying another alchemical ritual will replace the previous one, or an already-applied Adamantine ritual.''' 1. ✅, and can be applied to Cosmetic Armor or Cosmetic Helmets. 2. "Jewelry" means goggles, necklace, ring, bracers or trinket.


 *  Notes :
 * Force Damage and Force Critical rituals now work on all handwraps (randomly-generated handwraps, alchemical handwraps, and named handwraps such as the Epic Wraps of Endless Light). For randomly-generated handwraps, you may need to run the wraps through the Stone of Change by themselves to get the effect to work. This will show as the "Ritual of Second Chances." (forum discussion)
 * Due to an unfixed bug, adding an Alchemical Eldritch Ritual to a crafted item, can increase its ML by 2. This change to ML will not take effect until you log out and in again. However, this will not increase the ML above 20.

Guild Crafting
See Guild Crafting

Cannith Crafting
Stone of Change Alchemical Rituals will raise the enchantment bonus on Cannith Crafted Items by 1 (tested: Force Critical Ritual on Cannith crafted +5 Keen Flametouched Iron Scimitar of Maiming with Masterful Craftsmanship I).