Resurrection Chamber

"When Mabar draws nigh, darkness falls and the dead become restless..." {{Challenge | name            = Resurrection Chamber | levelrange      = 7-35 | duration        = Quest-like | xprange         = 700-3500 | loc             = The Night Revels | zone            = Night Revels Crypt | patron          = None | difficulty      = Easy | solodifficulty  = Easy | 5stardifficulty = Easy | free            = yes | mappic          = Resurrection_Chamber.png | maplegend       = yes

| loadingpic      = L_Resurrection_Chamber.jpg | overview        = | obj             = Scoring: Base (Level +5) ★ 1 (2) ★★ 3 (5)  ★★★ 5 (8)  ★★★★ 9 (14)  ★★★★★ 15 (23)  | traps            = As in the Coalescence Chamber, all doors may be trapped | misc            =
 * Slay Lord Harryhausen, Giant Skeleton
 * Slay Zanaduul, the Night Hag
 * (Optional) Slay the undead in the temple
 * (Optional) Open 10 mysterious packages
 * (Optional) Open all of the mysterious packages

Walkthrough
| duration2       = | chest           = 3
 * Enter and head down the ramp to speak to the NPC (who will then drop the barrier into the Main Temple (A)
 * Slay the undead in the temple (A) to get an optional star
 * This requires staying to fight the mobs that spawn from the mist before you drop down
 * Eventually, a named werewolf, Chaney, will appear - Killing him completes the objective
 * For the Open mysterious packages optionals, 10 (1st star) or 16 (2nd star) need to be opened
 * Opening each mysterious package spawns a pack of monsters (one spawns no monsters and contains treasure instead)
 * 4 packages are in the Main Temple (A) before the drop down (B)
 * 9 packages are in the lower passage between the down shaft (B) and the up shaft (D)
 * 1 package is behind a secret door to the side of the lower passage (the flat wall immediately after the first door) - True Seeing is enough to locate the door on CR28
 * 1 package is at the bottom of the up shaft (D)
 * 1 package is just after the door at the top of the up shaft, next to the shrine
 * There are only 16 mysterious packages in total i.e. collecting ALL packages for the objective does mean ALL - If going for both objectives, you should only have 1 package remaining before the start of the ascent (it's behind the door at the top).
 * Drop down the first shaft (B), follow the lower passage then fight Lord Harryhausen (C), then ascend to the top of the second shaft (D)
 * During the descent and ascent of the shafts (B & D), there are power-ups that can be collected (identical to those in some of the Cannith and Eveningstar challenges)
 * Air jets in the up shaft (D) are active by default - they can be used to skip large portions of the climb
 * The high jump power-up combined with any air jet will take a character all the way to the top
 * The Broken Adventurer at the bottom of the up shaft (D) will provide an option to teleport any character to the top of the shaft after at least one person has reached the top
 * Grab the last mysterious package behind the round door at the top - if that isn't all of them, you missed some (possibly the one behind the secret door?)
 * Head down the passageway to Zanaduul's chamber (E), kill the Mysterious Stranger, then kill Zanaduul (and the mobs that spawn with her)
 * Loot the end chests
 * The first is on the platform in the centre of the chamber; The second is up on some rocks to the right of the platform
 * The mobs do not stop spawning after completion of the challenge.
 * From the second chest, a ledge runs along to behind a pillar where any remaining/respawning archers can not interrupt recall
 * 1 of the Mysterious Packages (random; not guaranteed but occurs most runs)
 * 2 End Chests

| ingredientreward = | monsters        =
 * (3x Score - max reward 69)
 * (3x Score - max reward 69)

}}