Spellsinger enhancements

= Spellsinger Enhancements =

The Core and Tiers follow all the usual rules for Enhancements.

Core
Spellsinger - Each AP spent in Spellsinger grants +1 USP. Each Spellsinger Core Ability you acquire after this one grants +1 Diplomacy, Listen, Perform, UMD, and 2% Crit chance with sonic and healing spells

Music of the Sewers (2 AP) - Your Fascinate gains the power to mesmerize Oozes. (still immune to suggestion)

Music of the Dead (2 AP) - Your Fascinate gains the power to mesmerize Undead. (still immune to suggestion)

Music of the Makers (2 AP) - Your Fascinate gains the power to mesmerize Constructs. (still immune to suggestion)

Virtuoso (2 AP) - You regenerate 1 Song every 5 minutes. +2 Songs per rest, +20% bard song duration

Maestro of Life and Death (2 AP) - +2 Cha, +10 USP, you gain Heal and Wail of the Banshee spells as level 6 Bard spells

Tier 1
Haunting Melody (3 ranks) - Fascinated creatres are Haunted for 20s/40s/60s

Magical Studies (3 ranks) - +30/+60/+90 Spell Points. At 3rd rank, you gain the Magical Training feat, which gives you 10 more spell points and Echoes of Power.

Lingering Songs (3 ranks) - Your bard songs last 20%/40%/60% longer.

Wand Heightening (3 ranks) - +1 DC to offensive wands

Charlatan (3 ranks) - +1/+2/+3 Concentration and Perform

Tier 2
Sharp Note (3 ranks) - Your Fascinate ability now also grants your party +1/+2/+3 damage

Flicker (3 ranks) - When you are damaged you have a 5% chance of turning invisible for 2/4/6 seconds

Inspired Flicker (requires Flicker, 3 ranks) - When you Inspire Competence on an ally, they gain Flicker for 4 minutes, with duration matching your Inspired Flicker of 2/4/6 seconds when it activates.

Wand and Scroll Mastery (requires Wand Heightening, 3 ranks) - +25%/+50%/+75% effectiveness to your items that cast spells

Marigold Crown (1 rank, 2 AP, selector) - +1 DC to Illusion, Evocation, OR Enchantment spells.

Tier 3
Enthrallment (1 rank, 2 AP) - Enthrallment, as live

Reviving Verse (requires Flicker, 3 ranks) - +1/+2+3 saving throw vs Sleep, Paralysis, Exhaustion, and Energy Drain

Raucous Refrain (require Reviving Verse, 3 ranks) - When you Inspire Courage, allies gain +1/+2/+3 Morale bonus to save vs Sleep, Paralysis, Exhaustion, and Energy Drain

Spell Song Trance (1 rank, 2 AP) - Cooldown 10s; Expend a use of Bardic Music to grant +1 morale bonus to spell DCs and 10% morale discount on spell point costs to you and all nearby allies for 24s + 6s/bard level.

Charisma (1 rank, 2AP) - +1 Cha

Tier 4
Sustaining Song (requires Enthrallment, 1 rank, 2AP) - Cooldown 10s, Expend a use of Bardic Music to apply a temporary fast-healing effect to all nearby allies. It lasts for 24s + 6s/bard level.

Spell Penetration (requires Reviving Verse, 3 ranks) - +1/+2/+3 to your level when attempting to overcome an enemy's Spell Resistance

Arcane Aid (requires Raucous Refrain, 3 ranks) - (Bugged, Same text as Raucous Refrain and appears to do nothing different when you Inspire Courage)

Song of Arcane Might (requires Spell Song Trance, 1 rank, 2AP) - Expend a use of Bardic Music to grant a +1 morale bonus to caster level for spells cast by you and all nearby allies for 24s + 6s/bard level.

Charisma (1 rank, 2 AP) - +1 Cha

Tier 5
Song of Capering (requires Sustaining Song, 1 rank, 2 AP) - Expend a use of Bardic Music to make a single enemy dance helplessly. Lasts 6s + 2s/bard level; Will save negates.

Advanced Magical Studies (3 ranks) - +65/+130/+200 spell points

Prodigy (3 ranks) - +1/+2/+2 Concentration, Perform, Spell Pen, DC of Enchantment spells. On rank 3, when you finish singing a bard song, you grant temp spell points to nearby allies, including yourself.

Spell Song Vigor (requires Song of Arcane Might, 1 rank, 2 AP) - Cooldown: 10s Expend a use of Bardic Music to apply an effect to one target that restores spell points over time.

Frolic (1 rank, 2 AP) - When you sing the Song of Freedom on an ally, they gain Freedom of Movement for 3 minutes. This is a musical effect and cannot be dispelled.