Talk:Weapon enchantment summary

Reptilian bane
Um isnt reptilian bane +2d6 damage against reptiles? I dont know about the lesser version, but again this is PnP numbers I know bane numbers are +2d6 damage and an additional +2 to attack above any other bonuses. For example a longsword +1 reptilian bane would do 1d8+1+str mod of damage and be +1 to attack on normal creatures but on reptiles it would do 1d8+3+2d6+str mod of damage and be +3 to attack. Again those are the PnP numbers not the DDO numbers, jsut checking to make sure it is the same. -- koolkat 10:26, February 14, 2006 (PST)

Thundering
The sonic (thundering) enchantment is missing from this table. It does 1d8 extra damage on critical hits, and I *believe* it stuns the target (again on a critical hit) but I am uncertain. -- Vekx 09:02, February 16, 2006 (PST)

Elemental damage
About the sentence: Elemental damage is a +1 equivalent enhancement.. What does it mean? All elemental weapons I've see have at least a +1 enhancement too, but I've seen higher enhancement (for instance I have a +3 shock morningstar). In all cases, the +x enhancement is visible in the item name, and when examining it. Tihocan 10:48, April 24, 2006 (EDT)


 * What it means is more in terms of value than in terms of anything else. A +2 sword and a +1 flaming sword will have the same (or at least similar) value to a vendor.  To a person, well that is a different story.  In the SRD there are other enhancements that can be applied to weapons, and elemental damage is equivalent to a +1.  So if you have a flaming +3 longsword it would be equivalent to a +4 weapon.  Elemental burst weapons are +2 and i believe bane weapons are likewise +2.  In PnP rules a weapon cannot go above +10 without it being considered an epic weapon.  I am not sure if this exists in ddo or not. -- koolkat 11:24, April 24, 2006 (EDT)


 * Ok thanks, I'm going to rewrite this kind of statement then, as it is confusing. Tihocan 14:32, April 24, 2006 (EDT)