Thaumaturgy

Thaumaturgy staves are a special type of randomly generated spellcasting implement introduced in Update 14. Thaumaturgy can only appear on a Quarterstaff. Every Thaumaturgy quarterstaff has the following properties:


 * An enhancement bonus to attack and damage
 * Spellcasting Implement: implement bonus to universal Spell Power equal to enhancement bonus x 3. Minimum: +1, Maximum: +5
 * Potency: equipment bonus to universal Spell Power bonus relative to its level
 * Two Spell Power bonuses (type: equipment) to random elements, relative to its level (150% of the Potency value). (Occasionally, by mistake, the same element is chosen twice, at no additional benefit.)
 * One extra random spellcasting suffix with proper power to its level, e.g.:
 * Spell Lore (extra chance to crit)
 * Spell Focus (Bonus to spell DC)
 * Spell Mastery (often Spell Lore + efficient Metamagic)
 * Spell Penetration (Bonus to bypass Spell Resistance)
 * Some ml1-2 versions will lack this additional bonus

The Potency value for each ML follow a simple table:

{| border =1 padding=3 width=50%

!style="background:lightgrey" width=25%|Minimum Level !style="background:lightgrey" width=25%|Enhancement Bonus !style="background:lightgrey" width=25%|General Potency !style="background:lightgrey" width=25%|Specialized Spellpower
 * 1
 * 1
 * 20
 * 30
 * 2
 * 1
 * 24
 * 36
 * 4
 * 1
 * 28
 * 42
 * 6
 * 2
 * 32
 * 48
 * 8
 * 2
 * 36
 * 60
 * 10
 * 2
 * 40
 * 54
 * 12
 * 3
 * 44
 * 66
 * 14
 * 3
 * 48
 * 72
 * 16
 * 3
 * 52
 * 78
 * 18
 * 4
 * 56
 * 84
 * 20
 * 4
 * 60
 * 90
 * 21
 * 4
 * 64
 * 96
 * 22
 * 5
 * 68
 * 102
 * 23
 * 5
 * 72
 * 108
 * 24
 * 5
 * 76
 * 114
 * 25
 * 5
 * 80
 * 120
 * 102
 * 23
 * 5
 * 72
 * 108
 * 24
 * 5
 * 76
 * 114
 * 25
 * 5
 * 80
 * 120
 * 5
 * 80
 * 120