User talk:Bladedge

=ToDo List= The Circle is [almost] complete, now to do it all again... for U20

Project: Q.U.E.S.T.
=Q&A=

Blockunhider
Blockunhider:

Categorization
Hi, you have recently created Category:Roar items and Category:Immunity to Fear items with the content. Is that a mistake, should the proper category be ? --Cru121 (Contributions • Message) 07:41, December 11, 2013 (EST)

Protected template

 * If you want to unlock Template:Named_Jewelry for now, I can at least wrap the category tags
 * I should be able to get to it within a few days, if not tomorrow
 * Joenuts (Contributions • Message) 22:18, December 24, 2013 (EST)
 * Template:Named_Jewelry Should be unlock till Jan 1st let me know if it didnt.
 * Bladedge (Contributions • Message) 22:22, December 24, 2013 (EST)|}}
 * It still gives me "You do not have permission to edit this page, for the following reason: This page has been protected to prevent editing or other actions."
 * I would just like to state again that the more protected pages exist on a wiki, the less editors are likely to contribute.
 * The modification that needs to be made to Template:Named_Jewelry is as follows
 * needs to change to


 * Joenuts (Contributions • Message) 14:06, December 25, 2013 (EST)

Potion category change

 * I do agree with wrapping category definition on the Category:Potions page so that category does not get included by transclusion, but do not think it should have been removed from Items parent.
 * Categories in the main line Items group should match AH as close as possible, and have only one logical destination for each item in the game.
 * I believe Potions should live first and foremost under the Items parent ( main line ). It should also be added to the Consumable items category, which is under the "Item groups" main line.
 * Joenuts (Contributions • Message) 22:18, December 24, 2013 (EST)

Item Display templates

 * Bladedge, I'd like to address each of your concerns and explain my position.


 * I believe that :
 * 1) If an item exists in the game and can be placed in inventory, there should be a matching page in the item namespace to document that item.
 * 2) All pages in the item namespace should have a common look and feel.


 * I feel that if the the item namespace pages are standardized that it will go a long way to make the wiki easier to edit / maintain which will encourage even casual editors to keep the wiki up to date.


 * About the component pages, I created new pages to be able to easily compare the new page to existing page to make sure nothing got lost in the transition. I hadn't considered complications of keeping history of page. I agree that page history is important, I'll work on deleting Item: page I created, and moving / updating the existing page.


 * When you say they are not "attractive looking", I made the look as close as possible to other pages in the Item namespace. Do you think all pages in the item namespace are not attractive looking, or just the new ammunition and component pages?


 * When you say "Template ... is easy broken ... ", can you give me a specific example? I'm of the opinion that if someone "breaks" a page ( misspells a parameter name or value ), then it should be easy enough for anyone to "fix" the page.


 * On a side note: The purpose of refactoring the display templates is to make category injection much more smooth, allow for injection of categories like chest locations, quest chain and series rewards, [ vendor ] purchasable items, etc.