Animal type

Animal Type An animal is a living, nonhuman creature, usually a vertebrate with no magical abilities and no innate capacity for language or culture.

Features An animal has the following features (unless otherwise noted in a creature’s entry).  d8 Hit Dice.  Base attack bonus equal to ¾ total Hit Dice (as cleric).  Good Fortitude and Reflex saves (certain animals have different good saves).  Skill points equal to (2 + Int modifier, minimum 1) per Hit Die, with quadruple skill points for the first Hit Die.   Traits An animal possesses the following traits (unless otherwise noted in a creature’s entry).  Intelligence score of 1 or 2 (no creature with an Intelligence score of 3 or higher can be an animal). </li> Low-light vision. </li> Alignment: Always neutral. </li> Treasure: None. </li> Proficient with its natural weapons only. A noncombative herbivore uses its natural weapons as a secondary attack. Such attacks are made with a -5 penalty on the creature’s attack rolls, and the animal receives only ½ its Strength modifier as a damage adjustment. </li> Proficient with no armor unless trained for war. </li> Animals eat, sleep, and breathe. </li> </ul> Creature Entries</H2> Animal type monsters

- Sources: &copy;1995-2004 Wizards of the Coast, Inc. Revised (3.5) System Reference Document which is considered Open Game Content under the Open Game License. Viewable at: http://www.wizards.com/default.asp?x=d20/article/20040121a