Cannith Crafting


 * Lamannia info placeholder article, proper format pending
 * We don't have newbie friendly, streamlined article yet. If you are new to this crafting read Official Updated Cannith Crafting Guide from Turbine first.

Leveling

 * See the full chart here (set up separate article)


 * Existing crafting experience will carry over to the new system which has only one school
 * All 3 schools at level 50 &rarr; 7,305 * 3 = 21,915 &rarr; level 138 in new system
 * All 3 schools at level 100 &rarr; 35,230 * 3 = 105,690 &rarr; level 203 in new system
 * All 3 schools at level 150 &rarr; 81,905 * 3 = 245,715 &rarr; level 260 in new system

Leveling tips

 * You have bound and unbound shard options to gain crafting XP. Go back and forth both devices, sort by XP and choose your best option.
 * Remember once you hit 50 Favor mark for House Cannith, Minor Crafting Exp Potion (10%, 30 minutes) and +10% Crafting Success Booster are available for in-game plat.
 * The Major Crafting Experience Elixir (100%, 30 minutes), from the DDO Store are strongly recommended if you are going after fast leveling. The Crafting XP potion timer will continue ticking while you are in public areas, unlike other XP potions. Make sure you have everything ready and not get interrupted before using it.

Essence

 * Existing Essences will be exchangeable to the new system. The new essence will stack to 10,000.

Collectables

 * Collectables will be used in all the crafting recipes.
 * New scaling/tired system for collectables is implemented. And new ones will be created that drop in the higher levels and drop in both FR and Eberron.
 * The collectable device in a dungeon will automatically check the level of the dungeon and pull from the correct tier.
 * So if you were to run a level 5 quest on normal, you'd get the level 1-5 tier collectables,
 * if you ran it on hard, you'd get the 6-10 tier collectables.



General Crafting overview

 * Cannith Crafting will be streamlined to improve the crafting experience.
 * First, a random generated loot item is 'cleansed' or deconstructed to give a blank item
 * Then a blank item will have the minimum level crafted onto the item.
 * Then, effect shards will be crafted on which will automatically get their power set to the right amount for the minimum level.
 * Cannith items will still have options for Bound and Unbound.
 * Bound shard and items are Bound to Account (upon acquire)
 * Unbound shards and items are truly unbound, and remain unbound unless something is done to them to change their bind status.


 * Cannith Crafting will be as powerful as normal Random Loot
 * "The plan is to have Cannith Crafting be the top of the normal random loot range."


 * The Treasure Level of Cannith is capped at what would be TL:34, which is still minimum level 30.
 * Some examples of what's TL34: +15/7 ability (enhancement/insightful), +22/11 (skill), 61 healing amplification.


 * will allow a third effect slot on Cannith items.
 * Only items ML 10 and higher can have a third effect slot.


 * There will be some effects unique to both Cannith Crafting and Random loot.


 * Ammo and Runestones that are currently craftable will still exist in the new system

Minimum Level shards

 * Bound "Minimum Level shards" versions will be their level x 10 for their crafting difficulty (which the exception of ML 1 which will be difficulty 1).
 * Unbound "Minimum Level shards" versions will be their level x 10 + 50.

Effect shard categories

 * Unbound would be +150 to the following "Base difficulty"
 * Insightful would be +175
 * unbound insightful would be +325



Scaling
Maximum scaling summary:

(Editorial) Current Cannith Crafting articles

 * Cannith Crafting (history)
 * Cannith Crafting/Batch sunder
 * Cannith Crafting/BtA base items
 * Cannith Crafting steps
 * Cannith Crafting essences
 * Crafting Arrows
 * Crafting Collectables
 * Crafting Soul Gems