Warforged

Warforged are a race of sentient constructs built to battle in the Last War. The Warforged body is covered by plating, giving it an inherent AC bonus, but preventing the wearing of other armor. Healing spells have their benefits reduced by half when cast on Warforged. Only the arcane repair spells heal Warforged without any reduction. Warforged can improve their armor class using the Adamantine Body and Mithral Body feats. Warforged can also gain additional abilities and customize their appearance by using docents.

Racial Traits

 * +2 Constitution, -2 Wisdom, -2 Charisma
 * Immune to Sleep, Hold Person, Energy Drained, Nauseated, Exhausted, Poison, Disease, and Paralyzed effects.
 * Immunity to spells targeting a humanoid.
 * A Warforged can remain underwater indefinitely (no oxygen bar displayed).
 * Divine healing spells and potions restore only half as many hit points as normal for a Warforged (this can be increased up to 80% effectiveness with the addition of the Healer's Friend racial enhancement). A warforged's hit points can be restored normally through arcane repair spells and potions, as well as the Lay on hands Paladin ability or the Divine healing cleric enhancement.
 * A Warforged's Composite Plating provides 5% arcane spell failure chance. This plating is not considered natural armor, and it takes the place of body armor. Because of this, the Warforged is prohibited from wearing other kinds of armor, regardless of its class proficiencies. It can still wield shields and other enhancing items such as helmets, boots, trinkets, and jewelry. Feats taken at character creation can upgrade this plating and its type, changing it to either light or heavy armor. See also Mithral Body, Adamantine Body, or Warforged Racial Feats.
 * The ability to wear a docent in the slot which other characters use for armor. Magical docents usually provide an enchantment bonus to armor class, and may have other magical enhancements. They also have a cosmetic effect on appearance.
 * A Warforged's plating also grants it a special feat which provides a stacking +25% Fortification. When the Warforged is the target of a sneak attack or critical hit, there is a 25% chance for the attack to be negated and the damage to be rolled normally. This effect stacks with Fortification.

Enhancements
See Warforged enhancements

The warforged are a race of living, sentient constructs, superficially similar to golems. Warforged are composed of a blend of materials: predominantly stone, wood, and some type of metal. In Eberron, they were created by House Cannith in magical 'creation forges' to fight in the Last War, based on technology recovered from Xen'drik. When the Last War ended, they were given their freedom at the Treaty of Thronehold. Though they have free will, whether they have a soul is not known with certainty; they can be resurrected by spells designed to restore human souls to life, but, unlike humans, never remember anything of their experience in the afterlife after such an event.

While they have no biological sex, warforged may adopt a gender role as part of their individual personality. They do not age as the other races do, and it is not known what effects time will have on them. It is generally assumed that, like all living creatures, their bodies must experience degradation over time. Like other races, warforged may take levels in any character class.

Racial qualities and adjustments of the warforged were published in the Eberron Campaign Setting and later reprinted in Monster Manual III. Warforged are produced with their own armor and have various immunities, including to poison and disease. Healing spells have reduced effect on warforged, but a series of repair spells work fully on them. Other published forms of warforged include:

warforged charger (MM3) - warforged that are larger than standard designed for brute strength, but have little intelligence. warforged scout (MM3) - Smaller versions of the traditional warforged. warforged titan (ECS) - warforged that are larger and stronger than chargers, but are even less intelligent.

History of the warforged Warforged in Xen'drik

The origins of the warforged on Eberron are not clear. According to a "docent" (ancient and sentient memory-containing magic item) found in Secrets of Xen'drik, the very first warforged were created as "host bodies" for a group of Quori (which were very different from Quori of 998 YK). The giants of Xen'drik created their own versions for their wars against the Quori, because the warforged are immune to many Quori tactics. However, according to Tales of the Last War, the giants invented the warforged, after which the Quori stole the secrets of their creation from the dreams of giants and created their own.

Either way, the secrets of warforged creation seem to have originated on the continent of Xen'drik. The ability of ancient Xen'drik docents to meld with modern-day warforged supports this theory. The existence of Xulo, a huge and powerful warforged found in Xen'drik, also supports this theory. Warforged in Khorvaire

Near the halfway point of the Last War, Merrix d'Cannith, of the Dragonmarked House Cannith, was commissioned to build a great army of golems, to serve as untiring warriors. Not satisfied with the lifeless, unintelligent hulks his forges produced, nor with the prohibitively expensive process of creating golems one-by-one, Merrix began experimenting with magic to instill some spark of life in them that would enable them, like living things, to direct their own actions and to be grown by a self-sustaining process. After many unsuccessful attempts, Merrix's son, Aarren d'Cannith, finally invented the process used in the creation forges. The warforged that Aarren's creation forges created were fully sentient, with the ability to have emotions, relationships, even to experience death; each new generation increased in sophistication and intelligence, ranging from the barely-sentient titans to the youngest versions of warforged who were fully capable of achieving advanced education and ability in magic. However, Aarren and Merrix had a disagreement over their use. Aarren felt that House Cannith had created life, and refused to see his creations used as tools. Merrix ignored him, and Aarren, feeling powerless, left. Powerful divination magics used to this day have only been able to confirm that he is still alive, not where he is. At the end of the War, two important rulings regarding the warforged came down:

All warforged were declared 'people', and not possessions. The House Cannith creation forges were to be shut down, never to produce any more of the living constructs.

Despite the rulings, many warforged are still regarded as outsiders, and many are still employed as indentured servants.

There are also rumours that Merrix d'Cannith, (the grandson of the original Merrix) still produces illegal warforged in a lost creation forge. Even more disturbing are the rumors that the Lord of Blades, a rogue warforged, has stumbled onto an undestroyed creation forge in the Mournland and has begun creating an army.

The Lord of Blades, a figure of near-messianic significance to the warforged, took advantage of the Day of Mourning to establish an independent warforged outpost within the Mournland; operating from a philosophy that the existence of organic life will always pose a threat that his people will be returned to servitude, he wages a guerrilla war with the eventual goal the elimination of human dominance in Khorvaire; his agents thus serve as reliable antagonists for many Eberron campaigns. One of the biggest mysteries in the setting is the nature of the Lord of Blades' identity and to what extent he actually exists or has been mythologized.

Races of Eberron, an extended reference guide for the campaign setting, has much more in-depth material on warforged variations and additional feats and abilities. As well, it mentions the beginnings of the construction of the Godforged, which could in fact be a warforged god.

Recently a new group of warforged calling themselves the "Psiforged" have begun appearing across Eberron. Able to use very powerful psionic abilities, their origins are as much a mystery as their motives. Some are said to originate from Mournland, while others appear from deep beneath the depth of Sharn. House Cannith denies any connection to the new design and has stated that they never pursued a psionically enhanced warforged model. Warforged in Fourth Edition

As of the release of the 4th Edition Dungeons and Dragons Monster Manual in June 2008, Warforged became an official part of the core Points of Light Campaign Setting, and by extension an encouraged part of all campaign settings (such as Greyhawk, the previous core campaign setting, and The Forgotten Realms).

The 4th Edition player's guide for Eberron also features a paragon path called the Self-Forged, which is for creatures that strive to make themselves like Warforged by replacing parts of their bodies with magical metal prosthetics, becoming fantasy-themed cyborgs.