Prismatic Ray

{{Infobox-spell Notes:
 * name          = Prismatic Ray
 * level         = 5
 * icon		= Arcane Spell Prismatic Ray.png‎
 * school		= Evocation
 * type1		= Acid
 * type2		= Death
 * type3		= Electricity
 * type4		= Fear
 * type5         = Fire
 * type6         = Mind-affecting
 * sor n wiz	= 5
 * cost		= 25
 * components	= {{V}}, {{S}}
 * metamagic	= {{Empower}}, {{Heighten}}, {{Maximize}}, {{Quicken}}
 * range		= Double
 * target		= Foe, Directional, Breakable
 * duration	= Instantaneous
 * save		= Various: Reflex save takes half damage; Fortitude save negates Death and Stone effects; Will save negates Fear and Death
 * sr		= No
 * cooldown	= 4 seconds (Wiz), 2.5 seconds (Sor)
 * description	= A shining ray of multicolored light blinds creatures with 8 Hit Die or less for 12 to 48 seconds, and does 1 of 7 harmful effects at random to one target, with a 12.5% of inflicting a second different effect from that 7. These 7 effects are detailed as follows:
 * Red Ray: 4*caster level fire damage, a successful Reflex save reduces the damage dealt by half.
 * Orange Ray: 5*caster level acid damage, a successful Reflex save reduces the damage dealt by half.
 * Yellow Ray: 6*caster level electrical damage, a successful Reflex save reduces the damage dealt by half.
 * Green Ray: Instant Death, deals Constitution damage on a successful Fortitude save (Poison effect negated by Poison Immunity).
 * Blue Ray: Turns victim to stone permanently, Fortitude save negates.
 * Indigo: Victim is stricken with permanent fear status, Will save negates.
 * Violet: Sends victim to another plane (Instant Death), Will save negates.
 * notes         =
 * Spell Resistance does not protect against any of these effects, including the non-damaging ones.
 * This spell is random, but interesting. Death effects can be potent.
 * Prismatic Ray was nerfed in Update 34 as the two death effects no longer ignore deathblock/death ward. Reception: {{Forums|483145}}

Scrolls
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