The Curse of Strahd

{{Quest | name            = The Curse of Strahd | adpack          = Mists of Ravenloft | epic            = 32 | duration        = Long | raid            = yes | solo only       = false | xp              = | enormal         = ? | ehard           = ? | eelite          = ? | epicxp          = ? | bestower        = Rudolph van Richten | npc             = Rudolph van Richten | loc             = The Crypts of Castle Ravenloft | zone            = Blood on the Vine Tavern | patron          = Keepers of the Feather | favor           = 10 | free            = no  | extreme          = false

| overview        = ...

Flagging
Complete the following chains in order (quests within chains can be completed in any order): | flagging        = Complete the following chains in order (quests within chains can be completed in any order): | objective_1     = Speak with Van Richten | objective_2     = Have Madam Eva read your Cards | objective_3     = Obtain the Icon of Ravenloft from Van Richten | objective_4     = Obtain the Holy Symbol of Ravenkind from Van Richten | objective_5     = Obtain the Sunsword from Van Richten | objective_6     = Defeat Rahadin | objective_7     = Find Strahd | objective_8     = Defeat Strahd | failure         = | expect          = | traps           = | misc            =
 * In the Shadow of the Castle (Death House, Fresh-baked Dreams, and An Invitation to Dinner)
 * The Vampire Hunters (Oath of Vengeance, A Raven at the Door, A Mad Tea Party, and Sealed in Amber)
 * The Light of the Land (The Final Vintage, Wrath of the Earth, Raven's Bane, and Sunrise)
 * In the Shadow of the Castle (Death House, Fresh-baked Dreams, and An Invitation to Dinner)
 * The Vampire Hunters (Oath of Vengeance, A Raven at the Door, A Mad Tea Party, and Sealed in Amber)
 * The Light of the Land (The Final Vintage, Wrath of the Earth, Raven's Bane, and Sunrise)
 * Spikes, gust of wind, spell wards on the stairs (around 16 altogether)
 * Preparation
 * Talk to Rudolph. Receive, ,.
 * Talk to Madam Eva.
 * (from bug thread ) When talking to Madam Eva at the start, you can receive 3 cards instead of 5 (marionnete, innocent, marionette) which renders the raid impossible to complete. If it happens to you, recall + reset + restart.


 * Being Gripped
 * You cannot move in this position.
 * On your screen, Strahd calls out to you, "It appears that you are stuck. But then your ploy was always a desperate and futile one, in the end."
 * You will be perished from the grip - if not removed.
 * Keeping a sentient weapon equipped and the sentient weapon narraration volume up can help you notice when you're gripped, as the sentient weapon will make a remark about being unable to move.
 * If you obtain the Holy Symbol or the Icon, you will not be able to use it on yourself; someone will have to cast the Symbol or Icon on your paralyzed body.


 * Main Hall
 * Defeat the steward, hate demons, and some dogs.
 * Clear area of trash, which will consist of more of the Greater Shadows of Hate.
 * Bring curse pots as the shadows can stack curses that will do damage.
 * There is a shrine to the east, behind Strahd in Sergei's tomb; it is only accessible during this point of the raid.
 * Exit south (or d-door), then use d-door next to van Richten in entry to proceed to stairs.


 * Stairs
 * Ascend the heavily trapped staircase. Mind the trash.
 * There's at least one oil patch near the bottom of the steps, so Freedom of Movement is a plus
 * Steel spikes, gusts of wind, spell wards can be disabled.
 * Force spikes cannot be disabled, walk around them.
 * Heavy Gravity in this area means no feather fall. If you must go past a non-disabled air jet trap, try to hug the wall.
 * At the top, the person with Sunblade has to interact with the heart to proceed to the next phase.
 * Icon of Ravenloft and Holy Symbol will remove the Grip, which will otherwise kill the affected player within seconds. They have 3 uses each, but will quickly regenerate 1 use each time they are fully depleted, assuming you keep them equipped.
 * The trinkets must be equipped before being used, so it's recommended to keep them equipped throughout any portion of the raid in which grip occurs. Keeping them on a hotbar is necessary for using them on party members.
 * An alternative method of protection from the Grip death effect is to use Divine Intervention on a player.
 * Trap locations are dependent on Card Drawings


 * In the Heart
 * Party must stay relatively close to where you enter. Do not wander into the mists.
 * Party should focus mostly on killing mobs, not Strahd, as you're not really going to hurt him anyway.
 * After fight, picking up the Sunsword will cause the exit to appear - go the rest of the way up the stairs to proceed to the next part.


 * Return to Main Hall
 * Someone will need to tank Strahd while party finds cards in tombs.
 * Note: Most cards are referred by using a coordinate plane.
 * Avoid the red mist in the middle of the room, it will hurt you.
 * Trash should be dealt with quickly, or you end up with nasty mobs of flaming skulls that can quickly wipe the party.
 * Torches under cards will need to be lit, in the same order as the cards were presented at the beginning of the raid.
 * Proceed west to enter Strahd's tomb for final fight.


 * Strahd's Tomb
 * Tank and prep brides and Strahd, to be killed together.
 * If a bride is killed separately, she will respawn.
 * Red mist will appear and cover 2/3 of the room - safe spot is random and can be north, south, or center.
 * When Strahd and brides are dead, Sunsword plunged into Strahd in his coffin will finish the raid.
 * - end fight bug discussion thread

| insidious       = | devious         = | discreet        = | aggression      = | onslaught       = | conquest        = | tamper          = | neutralization  = | ingenious       = | observance      = | perception      = | vigilant        = | mischief        = | vandal          = | ransack         = | bonus_xp_notes  = | chest           = Strahd Rune drop rates:

| npcreward       = | unique          = yes | external        = }}