Talk:Cleric Spells

=Stuff to check= In the KB, it does not talk about "counter mind control, hedge out elementals and outsiders" => see if it applies to DDO -- Tihocan 08:00, January 19, 2006 (PST)
 * Protection from Chaos/Evil/Good/Law: +2 to AC and saves, counter mind control, hedge out elementals and outsiders.
 * That appears to be the overall description of Prot. from C/E/G/L... only Prot. from Evil is in DDO though. It does help against mind control vs evil. Last I checked, there are no evil elementals at all. Are there even any evil outsiders in DDO? --Uky 18:20, January 20, 2006 (PST)
 * Bah, there is 'a' evil elemental in the SRD... I guess there could be some in Eberron then though.. haven't heard of any though. --Uky 18:22, January 20, 2006 (PST)

This spell is not in the KB. -- Tihocan 08:00, January 19, 2006 (PST)
 * Magic Weapon: Weapon gains +1 bonus.

This is the official 3.5e definition, however the DDO KB says the bonus is to damage (not attack roll). I reported it in the KB, in case it would be a mistake. -- Tihocan 08:24, January 19, 2006 (PST)
 * Aid: +1 on attack rolls and saves against fear, 1d8 temporary hp +1/level (max +10).


 * Removed the following 3rd level spells, which are not in the beta KB (Tihocan 11:19, January 20, 2006 (PST)):
 * Blindness: Makes subject blinded.
 * Contagion: Infects subject with chosen disease.
 * Magic Circle against Chaos/Evil/Good/Law: As protection spells, but 10-ft. radius and 10 min./level.
 * Magic Vestment: Armor or shield gains +1 enhancement per four levels.
 * Remove Deafness: Cures normal or magical conditions.

=Note about numerical effects= I added back the note about numerical effects not being necessarily true in DDO -- Tihocan 08:26, January 19, 2006 (PST)