DDO information project/Magic

The DDO numbers project
Turbine has not released the detailed numerical effects of all spells. One major goal is to find them out by ourselves. I suggest the following: try to use a spell as many times as you think necessary, each time writing down any numerical effect you can measure (e.g. the damage, the duration, etc.). Then come back to this very same page and copy your numbers here, with any relevant information that would be necessary to interpret them. Once we have enough numbers, we can deduce the exact formulas used by Turbine. For offensive spells, I suggest to stick to the normal difficulty and to standard monsters, in order to make comparisons easier (another solution is to study the effect of the spell when it is cast on you by an opponent). For distances, see the talk page of this topic for a suggestion I made earlier. Among the relevant information related to a spell's effect, don't forget to mention for instance your casting ability, your potential enhancements that may change the results, etc.

Just add below a new subsection for each spell, in alphabetical order. Don't worry if you cannot find out how to interpret the results, all we need is raw data.

A similar project for arcane spells can be found here: http://www.ddo.com/forums/showthread.php?t=4356  The wiki section for the wizard and sorcerer spells is being updated as information becomes available.

Acid splash

 * Caster: Kobold Shaman CR1 (normal) on 4 HD character
 * Effect: 1,1,1 Acid damage

Bless
Current belief: +1 attack bonus, 1 min/level, need to figure out other bonuses


 * Cleric L1, Wis 14: +1 attack bonus, 1 min
 * Most likely a mistake (a L2 cleric should double-check): Cleric L2, Wis 14: +2 attack bonus, 2 min, cooldown 2s
 * Cleric L3, Wis 14: +1 attack bonus, 3 min
 * Cleric L5: +1 attack bonus, 5 min

Bull's strength
Current belief: +4 strength for 1 min/level


 * Cleric L3, 14 Wis: +4 strength for 3 min

Cause fear

 * Note: read on the ddo forums that the effect may disminish when cast more than once, this is to be tested
 * Caster: Kobold Shaman CR1 (normal) on 4 HD character
 * Effect on successful will save: Shaken for 5 seconds. Multiple castings reset the duration to 5 sec but don't increase it further
 * Shaken effect: -2 Attack, -2 on saves, -2 skills

Chill touch
Current belief: 1d3+3/level (max=?), half damage on suc. refl save, -1 STR on failed fort save
 * Caster: Gertis Apprenctice (Missing Ward) CR1 (normal) on 4 HD character
 * Effect: 2,3,2,2,3,3,2,2,3,2,3,2,2 negative Energy Damage on suc. reflex save
 * Effect: 5,6 negative Energy Damage on failed reflex save
 * Effect: -1 Str on failed fort save


 * Caster: Gertis Apprenctice (Missing Ward) CR1 (hard) on 4 HD character
 * Effect: 2,2,2,2,2,3,2,2,2,3,3,2,2,2,2 negative Energy Damage on suc. reflex save
 * Effect: 4,5 negative Energy Damage on failed reflex save
 * Effect: -1 Str on failed fort save


 * Caster: Necromancer Gerti (Missing Ward) CR2 (normal) on 4 HD character
 * Effect: 6,5,4,5,5,5,4,5,4,5,5,5,6,5 negative Energy Damage on suc. reflex save
 * Effect: 10,10 negative Energy Damage on failed reflex save
 * Effect: -1 Str on failed fort save

Cure light wounds
Current belief: 1d6 + 2 + 1/level (max +x, x>=5), needs experiments at higher levels to find the max bonus (currently verified up to L5), needs more experiments as damage spell to assess its efficiency against undead.

Analysis: 4(0.16) 6(0.16) 7(0.18) 8(0.14) 9(0.22) 10(0.13) compared to expected: 4(0.17) 6(0.17) 7(0.17) 8(0.17) 9(0.17) 10(0.16) => hypothesis confirmed Analysis: seems coherent with expected 10(0.17) 11(0.17) 13(0.17) 14(0.17) 15(0.17) 16(0.16)
 * Cleric L1, Wis 14 on non warforged: 9,7,7,5,8,9,9,6,8,5,7,9,9,6,8,9,7
 * Same with devotion 1: 7,7,6,9,9,6,6,8,6,8,9,9,8,8,6,7,4,4,7,8,9,4,9,6,7,9,9,9,8,9,7,10,7,8,10,10,10,4,8,8,7,9,9,7,4,10,7, 4,6,4,9,9,9,6,6,8,10,10,7,7,4,6,10,9,10,9,8,6,6,9,4,6,6,7,8,7,7,9,4,4,4,10,10,9,7,8,9,7,6,6,10,4,8,4,10,4,4
 * Same on warforged: 6,3,4,4,5,5
 * Did further experiments at L2 and L3 that confirmed the above formula
 * Cleric L5, Wis 18, Improved Devotion II: 16,10,14,15,10,14,13,11,13,16, 11, 14, 11, 16, 14, 16, 13, 13, 10,14,11,16,15,11,10,14,11,11, 10,15
 * Cleric L1, Wis 14, damage on skeleton in newbie area: 2,3,6,5

Cure moderate wounds
Current belief: 2d6 + 4 + 1/level (max +x, x>=5), needs experiments at levels higher than 5

Analysis: (0.04) 10(0.02) 11(0.08) 12(0.14) 13(0.18) 14(0.16) 15(0.19) 16(0.13) 17(0.02) 18(0.03) 19(0.01) compared to expected: 9(0.03) 10(0.06) 11(0.08) 12(0.11) 13(0.14) 14(0.17) 15(0.14) 16(0.11) 17(0.08) 18(0.05) 19(0.03) => hypothesis confirmed (would just need a larger sample to get closer to expected)
 * Cleric L3, Wis 14: 16,16,14,16,9,15,14,18,15,16,12, 14,15,12,14,14,13,15,9,14,16, 13,17,13,16,15,15,13, 11,15,11,14,15,14,13,12, 14,11,9,11,15,13,19,13,15,14, 16,11, 15,13,15,18,9,13,11, 16,13,15,15,12,12,13, 12,12,11,17,16,15,12,13,14,13,12, 13,12,15,14,16,14,13, 11, 15,15,14,13,18,12,13,12,12, 10, 16,16, 14,10

Analysis: coherent with expected 14(0.03) 15(0.06) 16(0.08) 18(0.11) 19(0.14) 20(0.17) 22(0.14) 23(0.11) 24(0.08) 26(0.05) 27(0.03)
 * Cleric L5, Wis 18, Imp. Dev. II: 16,18,19,15, 16,22, 15,26,18,23,26,19,20,15, 23,16,16,18, 20, 23

Cure serious wounds
Current belief: 3d6 + 6 + 1/level (max +x, x>=5), needs experiments at levels higher than 5

Analysis: coherent with expected 14(0.00) 15(0.01) 16(0.03) 17(0.05) 18(0.07) 19(0.10) 20(0.12) 21(0.13) 22(0.13) 23(0.11) 24(0.10) 25(0.07) 26(0.05) 27(0.03) 28(0.01) 29(0.00)
 * Cleric L5, Wis 18: 15,18,21,21,23,22,24, 19,19,19, 23, 22,23,17,22, 26,24,18,28,23,21, 23

Divine favor

 * Cleric L3, Wis 14: +2 attack bonus for 1 min

Lesser restoration
Current belief: According to the PnP rules, should restore 1d4 temporary stat damage. Needs a lot more experiments with various kinds of stat damage to see exactly how much it restores, and what other beneficial effects it has.


 * Cleric L3, Wis 14: restoring stat damage due to poison: 1
 * Cleric L5, Wis 18: restoring stat damage due to poison: 2
 * Cleric L5, Wis 18: dispells Ray of enfeeblement

Magic missile

 * Caster: Kobold Shaman CR1 (normal) on 4 HD character
 * Effect: 4,5,5,5,5,5 Damage, no save


 * Caster: Shaman Shiress (Garrisons missing pack) (normal) on 4 HD character
 * Effect: 4,5,5,5,5,4

Protection from evil

 * Cleric L1, Wis 14: 1 min

Ray of enfeeblement

 * Caster: Gertis Apprenctice (Missing Ward) CR1 (normal) on 4 HD character
 * Effect: -6 Str, no save, duration: 1 minute


 * Caster: Necromancer Gerti (Missing Ward) CR2 (normal) on 4 HD character
 * Effect: -6 Str, no save, duration: 2 minutes

Resist energy

 * Cleric L3: lasts 3 mins

Shield of faith
Current belief: (2 + 1/6 levels) deflection bonus to AC for 1 min/level (max probably like in PnP, +5 at L18)


 * Cleric L1, Wis 14: +2 deflection bonus to AC, 1 min
 * Cleric L2, Wis 14: +2 deflection bonus to AC, 2 min
 * Cleric L3, Wis 14: +2 deflection bonus to AC, 3 min
 * From a dev on DDO forums: "Once the character reaches level 6, the deflection bonus from the Shield of Faith spell increases to 3"
 * Cleric L5, Wis 18, extend spell feat: +2 deflection bonus to AC, 10 min

Summon monster I

 * Cleric L1, Wis 14: 1 min
 * Cleric L2, Wis 14: 1 min

Summon monster II

 * Wiz L4, Int 21 : 2 mins over 20 casts.

Summon monster III

 * Wiz L5, Int 21 : 3 mins over 8 casts

Current belief: The Summon Monster line as a duration of 1 min/spell level.

Touch of idiocy

 * Caster: Troglodyte Shaman on 4 HD character
 * Effect:-3 Int, -4 Wis, -4 Cha, no save