Paladin enhancements (history)

Up to level 10:

Level 1

 * Skill Interaction I: Grants a +3 bonus to Diplomacy and Intimidate skills
 * Skill Recovery I: Grants a +3 bonus to Heal and Repair skills
 * Paladin's Rally: Grants you the ability to remove fear from the target (Cooldown 1 second)
 * Paladin's Action Boost I: Grants the ability to receive short term boosts to Attacks (+3 To Hit), Armor Class (+2), and Saves (+3) (5 uses, lasts 20 seconds, Cooldown 30 seconds)

Level 2

 * Paladin's Charisma I: +1 Charisma

Level 3

 * Paladin's Action Boost II: Grants the ability to receive short term boosts to Attacks (+4 To Hit), Armor Class (+3), and Saves (+4) (5 uses, lasts 20 seconds, Cooldown 30 seconds)
 * Skill Interaction II: Grants a +4 bonus to Diplomacy and Intimidate skills
 * Skill Recovery II: Grants a +4 bonus to Heal and Repair skills

Level 4

 * Extra Smite Evil I: Grants +1 use of Smite Evil per rest period

Level 5

 * Energy of the Zealot I: Grants 30 extra SP
 * Paladin's Action Boost III: Grants the ability to receive short term boosts to Attacks (+5 To Hit), Armor Class (+4), and Saves (+5) (5 uses, lasts 20 seconds, Cooldown 30 seconds)
 * Paladin's Charisma II: +2 Charisma
 * Skill Interaction III: Grants a +5 bonus to Diplomacy and Intimidate skills
 * Skill Recovery III: Grants a +5 bonus to Heal and Repair skills

Level 6

 * Energy of the Zealot II: Grants 40 extra SP

Level 7

 * Energy of the Zealot III: Grants 50 extra SP
 * Paladin's Action Boost IV: Grants the ability to receive short term boosts to Attacks (+6 To Hit), Armor Class (+5), and Saves (+6) (5 uses, lasts 20 seconds, Cooldown 30 seconds)
 * Skill Interaction IV: Grants a +6 bonus to Diplomacy and Intimidate skills
 * Skill Recovery IV: Grants a +6 bonus to Heal and Repair skills

Level 8

 * Energy of the Zealot IV: Grants 60 extra SP
 * Paladin's Charisma III: +3 Charisma

Level 9

 * Energy of the Zealot V: Grants 70 extra SP
 * Paladin's Action Boost V: Grants the ability to receive short term boosts to Attacks (+7 To Hit), Armor Class (+6), and Saves (+7) (5 uses, lasts 20 seconds, Cooldown 30 seconds)
 * Skill Interaction V: Grants a +7 bonus to Diplomacy and Intimidate skills
 * Skill Recovery V: Grants a +7 bonus to Heal and Repair skills

Level 10

 * Energy of the Zealot VI: Grants 80 extra SP