Template:Quest

USAGE

 * Template:MissionInfoBox is nested in this template
 * name is the name of the quest (this is used to categorize quests by name)
 * level is the level of the quest Heroic(this is used to categorize quests by level)
 * epic is the level of the quest on Epic (this is used to categorize quests by level)
 * duration is the in-game length (i.e. Short, Medium, Long, Very Long)
 * raid boolean for if the quest is a raid
 * tier numeric, when it is one of the tiered end game raids, newly defined post-U41
 * solo only boolean for if the quest is only available as solo
 * solo is the base heroic solo/casual XP
 * normal is the base heroic normal XP
 * hard is the base heroic hard XP
 * elite is the base heroic elite XP
 * xp is alternate text for the heroic XP section (for if you want to put in something else like a link to the heroic version of a quest)
 * ecasual is the base epic casual XP
 * normal is the base epic normal XP
 * hard is the base epic hard XP
 * eelite is the base epic elite XP
 * epicxp is alternate text for the epic XP section (for if you want to put in something else like a link to the epic version of a quest)
 * loc is name of the dungeon (adventure instance) itself
 * npc the NPC the quest is turned in to
 * bestower the NPC bestowing the quest, if different to npc ( [[Walk-up ]] if none)
 * zone is the zone where the quest is given (this is used to categorize quests by location)
 * patron is the patron giving favor upon quest completion (this is used to categorize quests by patron)
 * favor is the amount of favor received after completing the quest on normal
 * free is where you specify if the quest is free, free for VIPs, or not free (expansion packs). (yes/vip/no)
 * extreme challenge quests.
 * adpack is where you input the name of the adventure pack needed to play this quest
 * overview is an overview of the quest, this section needs to remain spoilerless
 * objective_1 through objective_### is list of in-quest objectives
 * obj_failure_1 boolean for those quests that will fail if this objective happens.
 * optional_1 through optional_### is list of in-quest optionals
 * opt_percent_1 through opt_percent_### is percentage of base XP granted for completing the corresponding optional_###
 * expect is a small list of non-obvious things or places that could possibly hinder or ruin your quest if you get there unprepared
 * traps is a small list of the traps found in the quest
 * misc is for random information and tips.
 * insidious cunning bonus
 * devious bonus
 * discreet bonus
 * aggression bonus
 * onslaught bonus
 * conquest bonus
 * tamper bonus
 * neutralization bonus
 * ingenious debilitation bonus
 * observance bonus
 * perception bonus
 * vigilant sight bonus
 * mischief bonus
 * vandal bonus
 * ransack bonus
 * bonus_xp_notes list any notes about hitting XP bonuses here.
 * chest is for information about chests found in quest (amount, location etc.)
 * verified_nodes is the time/datestamp of when the collectable nodes where verified last (so we know if no nodes is confirmed)
 * collectable1 through collectable### is for information about collectable nodes found in quest (amount, location etc.), optional
 * npcreward is the end reward received from quest NPC
 * unique is to show named chest loot of the quest, when they exist
 * external is where to add your external links

Objectives
{{#ifeq:{{{expect|}}}|||

What to Expect
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Known Traps
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Loot

 * Chests:
 * NPC rewards:

Monsters
{{#ifeq:{{{external|}}}|||