Stormreaver

Stormreaver is the raid boss of The Reaver's Fate raid.

Stormreaver

 * CR 24/26/28 on Normal/Hard/Elite
 * Lawful Neutral Giant
 * HP: Massive, Estimated at ~130,000/~150,000/~175,000
 * AC: Fairly low. ~35 on normal, ~45 on elite
 * DR 10/15/20 Mithral (Mithral weapons don't exist in game currently, so Metalline or Shield bash from Mithral Shields are the only ways to bypass his DR.)
 * Immunity to Lightning damage and Symbol of Weakness
 * Bestow Curse, Crushing Despair, Waves of Exhaustion, and almost every other debuff works.
 * Intimidate DC ~50

Melee

 * Attack Bonus: ~+35
 * Wielding a Giant Superior Thundering Greatsword (Deals around 30-40 Damage per swing, +3d6 Sonic damage)
 * Each swing he does actually performs 2 hits. (Like having 100% doublestrike)
 * True Seeing

Spell Casting
The Stormreaver has Maximize spell on normal. Maximize and Empower on Hard and Elite. He does not use Heighten, so his spell DC varies from spell to spell. All spells are ~DC35 and lower on elite.
 * Acid Rain
 * Ice Storm
 * Force Missiles
 * Disintegrate
 * Reverse Gravity
 * Storm Reaver Charge:
 * The Charge appears to be the Ball Lightning spell - yet does not deal lightning damage. Instead it increments your charge level.
 * Level1: Minor Static Charge - No effect
 * Level2: Major Static Charge - No effect
 * Level3: Minor Electric Field - +50 Health, +40 Tumble, Immunity to Elemental Knockdown, Restores 150 Spell points every 6 seconds, Duration: 3 Minutes
 * Level4: Major Electric Field - You're more vulnerable to lightning attacks (if a charge hits a skull above you, expect heavy lightning damage).
 * Level5: Overloaded! - Instantly lose all charge levels and take ~150 area effect lightning damage.
 * Madstone Attraction (Elite only):
 * Debuff causes you to suffer a -20 penalty to your reflex saves and take 200% incoming electrical damage. Beware getting overloaded - it will now cause over 300 damage on a failed save.
 * The Madstone Rod when used will dispel all tiers of this effect, both positive and negative, and the Madstone Attraction. Since the positive effects generally outweigh the negative, it's generally not worth using. It's only use may be for a very low hp caster to perhaps remove the attraction effect from himself when the positive effects are already expired - as it last slightly longer (4min vs 3min).

Recommended Weapons

 * Metalline of Greater Giant Bane
 * Mineral II Greensteel
 * Metalline of Pure Good
 * Anarchic of Pure Good
 * Chaosblade
 * Epic Antique Greataxe/ESoS