Rogue

=Rogue=

Skills
Skill Points at 1st Level: (8 + Intelligence modifier) x4.

Skill Points at Each Additional Level: 8 + Intelligence modifier.

Level 2

 * Evasion (passive): This feat allows the character to avoid even magical and unusual attacks with great agility. If it makes a successful reflex saving throw against an attack that normally deals half damage on a successful save, it will instead take no damage. Evasion can be used only if the character is wearing light armor or no armor. A helpless character does not gain the benefit of evasion.

Level 8

 * Improved Uncanny Dodge (passive and active): This feat provides two benefits to the character. The first is that the feat prevents monsters from receiving the flanking bonus when the character is attacked from behind. This portion of the feat is actually passive. The second is that it can be activated by the character to receive a bonus to their armor class and their reflex saving throws for a short time.

Level 10

 * Improved Evasion (passive): This ability works like evasion, except that while the rogue still takes no damage on a successful reflex saving throw against attacks, the thief takes only half damage on a failed save. A helpless rogue does not gain the benefit of improved evasion.