Mythic Boost

Mythic items are a variant of named items with additional power compared to their non-mythic versions. Mythic items are very rare on lower difficulties, they are meant to be a reward for running higher difficulties.


 * When introduced in Update 23, only some named items of the update had a mythic version (see Mythic items).
 * Update 25 introduced the Mythic Boost - an optional enchantment that can appear on any of the named items of Update 25 and later.
 * Update 34 made Mythic Boost also available on older named items.

Mythic Boost is available in the magnitude +1 to +4. Higher bonuses drop more frequently on higher difficulties.


 * Weapons, belts, gloves, goggles, rings, and trinkets grant Mythic bonus to Melee, Ranged, and Universal Spell Power.
 * Armor, boots, bracers, cloaks, headwear, necklaces, shields grant Mythic bonus to Physical and Magical Resistance Rating.
 * Orbs, rune arms, and collars can appear Shield and/or Weapon boost.
 * (Some) ToEE items can appear with two mythic bonuses, e.g., Weapon and Shield.

Magnitude
 * Weapons, armor, shields can have +2 or +4 bonus, +4 is rarer.
 * Clothing and jewelry can have +1 or +3 bonus, +3 is rarer.

Unlike most bonus types, all sources of Mythic bonus stack.

Found on

 * Originally limited to selected named items, since Update 34 available for all named chest loot.
 * ToEE Crafting
 * Slave Lords Crafting
 * Special loot available in Wheloon/Storm Horns that looks like randomly generated, but binds to character on equip and cannot be used in Cannith Crafting but can be fed to sentient weapons.

Occurrence Rate
First tier (+1 or +2) Mythic Boost occurs on 30% of eligible items on Elite and higher, and second tier (+3 or +4) occurs on 5% of eligible items on Elite and higher. (Sample size: 211 items. Data source: Google Sheets)