Talk:Cannith Crafting/Archive 1

Raw Crafting data
=Exp \ Recipes From Crafter= ''Deconstructing gives experience as of update 9.1. The ammount is equal to the level of results obtained - ie. Level 1 mind essence gives 1 exp, level 3 arcane essence = 3 exp and so on''

Level 1
10 exp, 100% (from level 1) 1 Greater, 4 Lesser, 1 K or S fragment All Combining of shards with an item is counted as level 1

Level 2
11 exp, 95% (from level 1) 1 Greater, 4 Lesser, 1 K or S fragment

Level 3
11 exp, 90% (from level 1) 1 Greater, 4 Lesser, 1 K or S fragment

Level 12
11 exp, 90% (from level 1) 3 Greater, 16 Lesser, 4 K or S fragments

Hmm, seem to be a lot of exceptions to the ingredients Neouni 19:32, April 1, 2011 (EDT)

=Exp Requirement=


 * seems to be a parabolic line, so i would think it uses the level number twice to climb up faster.  Just can't see how
 * You think they would really do all that rounding on something like this? --Technical_13-- ShoeMaker 07:55, April 9, 2011 (EDT)
 * They round down on guild renown bonus too, so why not.Neouni 07:02, April 11, 2011 (EDT)



=Craftable stuff=


 * Edited for clarity. Need some confirmation testing please. Backley 19:36, April 21, 2011 (EDT)

More on the subject of craftable items, the one and only recipe that a Mystic Urn can be used for is a greater false life shard at level 99. So apparently the mystic items only make 1 item and it's a very desireable effect. If someone sticks one of each in the shard altar, it will display that recipe and we can add to the mystic table what each one makes.

Originally posted by User:Marten on page in regards to not being able to use vendor purchased items to craft. Moved here for reference:
 * Note: This is not entirely correct as currently one can go to the Harbor's Hammer and Chain shop and buy armor and weapons that can be disjunctioned so as to craft shard on to them and then deconstruct them to recover some essences.
 * I did personally confirm this as well, and I will bug it.
 * Taurolyon 02:10, April 29, 2011 (EDT)

Missing Theory
and actually 2 really missing

=Full Crafting System or Cannith Crafting= According to the "DDO Compendium"'s "Official Game Guide", the proper name for the "Full Crafting System" as we have dubbed it is "Cannith Crafting". Shall we move everything to this new name, or leave it as it is? ShoeMaker 14:55, May 19, 2011 (EDT)


 * Waiting for responses and opinions is making me sleepy.. Good night.. ShoeMaker 02:30, May 20, 2011 (EDT)


 * I think we should move it, similar to moving "Smuggler's Rest Event" to "Treasure of Crystal Cove" once we got an official(ish) name - again, from the Compendium guide. -LrdSlvrhnd 02:39, May 20, 2011 (EDT)

=Overwriting without re-disjunting= Current page text:

Q: Can you overwrite prefixes or suffixes on a crafting prepared item ?

A: No, it is not possible any more. Items must be disjuncted back to the base item, and then re-built entirely.

= Page is way too long =

Yea this page is getting very long and unwieldly.. Takes way to long to find what you looking for, and i can imagine takes forever to load on slower connections (takes a few seconds on my incredibly fast connections)..

So yea lets try to break this up into at least 4-5 more concise pages. Id suggest:
 * Overview (containing mostly the first section and a bit more)
 * Crafting Effects (middle stuff of current page)
 * Deconstruction (alreayd some seperate pages on this, but they should be linked better upfront near the top)
 * FAQ
 * Misc: Boost items, store stuff, bugs, etc. --Shade 21:44, September 4, 2011 (EDT)


 * I'd say to just start by moving the huge lists to a different page. The lists of effects and levels by school is the obvious starting point - then that's about half the current page length accounted for! Crafting Reagents and Special Ingredients sections could be shifted to categories, and the whole DDO Store Items section could just be a link to the relevant section of DDO Store, I guess? -- Raumkraut 06:36, September 10, 2011 (EDT)