Animate Ally

{{Infobox-spell Your ally is considered an undead zombie (gaining the benefits and drawbacks of Shroud of the Zombie) until death reclaims it.
 * name        = Animate Ally
 * level       =
 * school      = Necromancy
 * type1       =
 * type2       =
 * type3       =
 * icon        = Icon Enhancement Animate Ally.png
 * cost        = None
 * components  = None
 * metamagic   = {{Quicken}}, {{Enlarge}}
 * range       =
 * target      = Friend
 * duration    = Permanent until death
 * save        = None
 * sr          = No
 * cooldown    = 5 minutes
 * description = Activate to Animate a dead ally, restoring 100% of the target's hit points.
 * granted     = Pale Master (Wiz)
 * notes       = Notes:
 * Animate Ally succeeds 100% of the time, and takes effect immediately.
 * The animated ally will return with 100% of their HP.
 * The animated ally can be healed by Death Aura. (If the ally is a Pale Master he can likely do this himself.) However, after a few minutes a single Death Aura won't be able to keep you alive because of the increasing damage. (Try Negative Energy Burst instead.)

Tips
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 * This is good during a boss fight, since you come back with full HP
 * This is good if you haven't reached a resurrection shrine yet: the animated ally will be able to contribute fighting your way to that shrine
 * If you are a Pale Master group, a hireling who has been animated now enjoys healing from your collective death auras
 * If the person being animated is a druid or sorcerer and they go into an elemental or animal form the rot damage will stop and they will take regular healing