What Goes Up

''It turns out the Netherese are holding Oriphaun captive deep within the glacier. But that's not all - they have also excavated an artifact called a Mythallar, there. Its purpose remains a mystery. '' {{Quest Sherrod Starym was able to scry the captured Oriphaun Huntsilver's location. He is being held inside the Mountain Glacier, at the high peaks of the Storm Horns.
 * name    = What Goes Up
 * level   = 19
 * epic    = 27
 * duration = long
 * solo    = 9174
 * normal  = 15854
 * hard    = 16416
 * elite   = 16979
 * ecasual = 35652
 * enormal = 61110
 * ehard   = 62800
 * eelite  = 64490
 * loc     = Mountain Glacier
 * npc     = Sherrod Starym
 * zone    = Eveningstar
 * patron  = The Harpers
 * favor   = 7
 * free    = no
 * extreme = no
 * mappic=What Goes Up - Map 1.jpg
 * maplegend=yes
 * othermap=yes
 * mappic2=What Goes Up - Map 2.jpg
 * thirdmap=yes
 * mappic3=What Goes Up - Map 3.jpg
 * fourthmap=yes
 * mappic4=What Goes Up - Map 4.jpg
 * fifthmap=no
 * mappic5=
 * loadingpic = L What Goes Up.jpg
 * overview  =

Sherrod also told you that the magical artifact known as the mythallar is growing in power to dangerous proportions, and that you should deal with it at the same time that you rescue Oriphaun.


 * You have to complete all 4 of the Secret of the Storm Horns pre-quests to be able to open this quest instance.
 * obj=
 * Locate the heart of the glacier
 * Find and rescue Oriphaun
 * Disrupt the Netherese spellcasters
 * Exit the Mythallar Chamber
 * Sink the flying fortress
 * Return to the Mythallar
 * Destroy the flight pillars
 * Defeat the Archwizard Amskar
 * Defeat all the Shadovars
 * Return to the Mythallar
 * (Optional) Find the jeweled keys (two) (10% of base XP)
 * (Optional) Defeat Vocis the Shade (15% of base XP)
 * (Optional) Find a use for the jeweled keys (5% of base XP)
 * (Optional) Jump off the flying glacier! (10% of base XP)
 * traps= Trap DCs


 * Evil Spellward in the Armory
 * Telekinetic Spellward in the locked room.
 * misc=
 * This quest has multiple maps.
 * Unlocking the barriers requires a UMD/Concentration skill check or donation of Astral Shards. (Input data on this page)
 * The wolf signet is randomly found in the rooms or inside breakables; the bat signet is carried by Oriphaun, locked in one of the rooms.
 * When you defeat Zeligat and his lackeys, you're transported to the Mythallar Chamber with no way back; therefore, you may as well use the shrine (at the end of the first section) before that fight.
 * Treasure barricade contains slow Spell Ward and four chests which all require the jeweled keys to open. Two are empty, two are nice and full. Use your spot skill and walk near each one to see which has been "used recently".
 * If your spot is high enough, you will get a message onscreen and in general chat window. Spot 51 on EN was enough for 1 chest hint. Spot 50 was enough on EH for 1 hint.
 * Be patient - the message can sometimes be delayed.
 * With 50 spot, some of the trapped chest triggers became visible (well before the Spot message).
 * Some important notes regarding the boss fight:
 * If you fall off the plateau to a spot without land below, you will die and your soul stone will be deposited by the outdoor shrine.
 * Both shrines right before the boss (near the base of the ramp up to the plateau) will become inaccessible when the final boss fight starts.
 * The boss teleports frequently to several spots. If you get too close, he tends to teleport away.
 * Waves of trash mobs must be cleared in order to progress the fight (not Amskar's health as it implies below).
 * Stage 1 you must kill all the initial spawns before Amskar will teleport down and become engaged. Shrines at bottom of ramp gone by this stage.
 * Stage 2 Amskar damaged to where he has ~41,000hp. From this point, he cannot be harmed further until all the 2nd wave of spawned mobs are destroyed.
 * Stage 3 Amskar damaged to where he has ~21,000hp. From this point, he cannot be harmed further until all the 3nd wave of spawned mobs are destroyed (included Ice elementals).
 * Stage 4 Switched to Shadowfell mode. Must destroy the 4 shadovar to leave the Shadowfell.
 * Stage 5 Amskar damaged to where he has ~6,000hp. From this point, he cannot be killed (and the quest completed) until the four pillars are destroyed.
 * For the optional: "Jump off the flying glacier!", jump from the upper glacier to the lower glacier. Do not jump off the glacier.

{{XP bonus|n1=|n2=|n3=|k1=195|k2=253|k3=312|t1=1|t2=2|t3=|s1=|s2=|s3=|b1=38|b2=51|b3=61}}
 * chest= 6 so far (EN)
 * 4 in treasure room (only 2 contain loot)
 * 1 large chest that can contain the rare named items (to the right as you look at the valley)
 * +1 on EC or EN (to left of shrine)
 * +2 on EH (to left of shrine)
 * +3 on HE (to left of shrine)


 * npcreward= Always contain following 3 named rings

Named Reward
Heroic: Epic: Named monsters }}
 * unique= yes
 * monsters=
 * Animated Object
 * gnolls
 * orcs
 * frost giants
 * shadar-kai
 * wizards
 * frost giants
 * shadar-kai
 * wizards
 * Netherese Archwizard - Orange named human Wizard
 * Ithran - Red named pseudodragon
 * Vocis - Red named shade, holds the second Jeweled Key
 * Zeligat - Red named human Wizard, casting a ritual on the Mythallar
 * Flight Pillars - Red named Inanimate Object (4 total)
 * Amskar - Red named human Wizard, Final boss
 * Shadovar - Orange-named shade