Sorcerer

A Sorcerer is a spellcasting machine, like the Wizard but there are a few major differences. As a sorcerer you are able to cast more spells per rest period, represented by your greater amount of spell points, but unlike the Wizard you can only learn a small number of the availible spells. As a Sorcerer you can also cast spells faster than a Wizard.

Skills
Skill Points at 1st Level: (2 + Intelligence modifier) x4.

Skill Points at Each Additional Level: 2 + Intelligence modifier.

Advancement Table
 

Human Charisma 17 - 190 Spell Points
 * Example Maximum Starting Spell Points based on Charisma:

Elf Charisma 17 - 180 Spell Points

Halfling Charisma 16 - 190 Spell Points

Dwarf Charisma 15 - 180 Spell Points

Warforged Charisma 15 - 180 Spell Points


 * Starting Proficiencies
 * Simple Weapons
 * club
 * dagger
 * heavy crossbow
 * light crossbow
 * quarterstaff
 * No armor proficiencies as armor of any type interferes with a Sorcerer’s movements, which can cause their spells with somatic components to fail.

Spells
Spell List on separate page.

Sorcerors cast spells 10% faster per level than other spellcasting classes.

=Playing a Sorcerer= "Sorcerers are arcane spellcasters who manipulate magic energy with imagination and talent rather than studious discipline. They have no books, no mentors, no theories—just raw power that they direct at will. Sorcerers know fewer spells than wizards, and acquire them more slowly, but they can cast individual spells more quickly and more often before resting and have no need to prepare their incantations ahead of time. Since sorcerers gain their powers without undergoing the years of rigorous study that wizards go through, they have more time to learn fighting skills and are proficient with simple weapons. Charisma is very important for sorcerers; the higher their value in this ability, the higher the spell level she can cast." (DUNGEONS & DRAGONS ONLINE™: STORMREACH™ instruction manual page 62)

DDO Class Guide: Sorcerer - a comprehensive article on playing a Sorcerer.

Focusing a Sorcers Spell Selection
Because there are both action points and feats to consider one could plan out a sorcerer to select spells from mainly one school of magic. For more information on feat selection and starting attribute for Sorcerer focused on some of the Schools see:
 * Sorcerer_Necromancer - Sorcerer focused on Necromance spells
 * Enchanter - Sorcerer focused on Enchantment spells
 * Evoker - Sorcerer focused on Evocation spells
 * Conjurer - Sorcerer focused on Conjuration spells