Template talk:Weapon

Simple, Greensteel, Epics
Would only work for normal weapons, greensteel and epics have a higher dice Neouni 06:24, March 28, 2011 (EDT)


 * My next planned step is to add another switch on the end something like   or maybe  (1d 20/2x)}}  or perhaps since there may be more than two options in the future    ShoeMaker 12:37, April 3, 2011 (EDT)


 * Maybe a simple override like  , when a 3th argument is used, it changes the dice you never know what crazy weapons the developers will get up with 3d7 or something ? Neouni 12:56, April 3, 2011 (EDT)


 * After doing some research it appears that Epic items change 1d(Sides) to 2d(Sides) UNLESS weapon is 2d(Sides) to start with, then it becomes 2d(2*Sides).. Greensteel on the other hand has no set formula it seems some 1d10 items become 2d8 and 2d4 on others becomes 2d6 and 2d6 becomes 3d6 on yet others...     seems to be the best bet and I am working on implementing it at this time.. :)  ShoeMaker 13:30, April 3, 2011 (EDT)

Capitalization
(weapon type) is case sensitive as well? hmm... how do we handle capitalization with this template? --yoko5000 12:15, April 2, 2011 (EDT)


 * If I am understanding your question... It should be taken care of by using  }}  From inside out = weAPon becomes weapon with  {{lc:  feature which then becomes Weapon with  {{ucfirst:  feature. ShoeMaker 12:37, April 3, 2011 (EDT)