Talk:Trapmaking

according to forum user Nokowi (see below) the DCs for magical traps are based on the deployers Disable Device skill level not his Intelligence mod. I am going to try this out myself but, you know, too many things & not enough time... Snake (Contributions • Message) 09:55, September 23, 2014 (EDT)

Prerequisite
I am confused about the prerequisite. It reads: Prerequisite: Level 4: Artificer, Rogue. Trapfinding and any one of the following: Skill Focus: Disable Device, Nimble Fingers, Least Dragonmark of Making

Trapfinding is a feat granted to both Artificers and Rogues at 1st level. So the way the prerequisite reads an Artificer or Rogue could begin Trapmaking at levels 1-3 if they took one of the following: Skill Focus: Disable Device, Nimble Fingers, Least Dragonmark of Making

Is that correct? Because it could also be read that to begin Trapmaking you need to be a level 4 Rogue or Artificer, have Trapfinding (which you will), and also have one of the following: Skill Focus: Disable Device, Nimble Fingers, Least Dragonmark of Making

And that is not correct. Niminae (Contribs • Message • Email ) 00:33, May 28, 2016 (EDT)

Not enough parts to test!
"It gives the ability to not only craft traps, but scavenge parts from existing traps."

This line appears to be incorrect. I was able to craft noisemakers and weak fire traps on a char with no trapmaking feat or rogue / arti lvls. WAI? I do not have the parts available to test all of the recipes. This feat is required to USE traps and scavenge parts from existing trap boxes. The *USE* part needs additional testing too. With a 9th lvl bard I was able to craft and use Grenades with Crude and Simple vials. 206.55.181.126 (Message &thinsp;•&thinsp;Block &thinsp;•&thinsp; Check ) 10:14, September 6, 2019 (EDT)Nostravar


 * You can craft "Noisemakers" but without the Trapmaking Feat (or perquisites) you cannot actually arm them. For example if your test Bard enters the quest Haverdasher and tries to arm a Noisemaker mine without the relevant Feat(s) it won't allow that to happen. Grenades: made via the 'Device Workstations' are 'simple weapons' that supposedly has a Class Restriction for: Rogue or Artificer. Albeit there is also a UMD value, so theoretically you probably can bypass that Grenade restriction with enough UMD. Grenades can be thrown in public places as far as I know... I suspect what the [quoted] sentence was supposed to mean is; you can also harvest (scavenge) Trap Parts from Control Panels and use them when crafting traps, etc.


 * I do agree the Page itself needs ironing-out as there are confusing or ambiguous statements on the [Page] in several places compared to what is actually occurring in-game.

&rArr; Dywypi (Contribs • Message • Email ) 14:41, September 6, 2019 (EDT)
 * I haven't yet, seen any real solid evidence to suggest the Trapmaking Feat was ever required to craft traps themselves. I get the impression; it was mainly designed to allow the Rogue/Artificer to scavenge trap parts themselves. To then use with "The Free Agents" own Device Workstation and permit the "Trapper" to deploy/activate traps. From reading: Update 5 Release notes, even though the notes tend to be sketchy, that doesn't talk about it being needed for crafting itself, other than it being a way to acquire Trap making components.