Legendary Green Steel items

Legendary Green Steel (abbreviated LGS) is a crafting system introduced in Update 29. Minimum level 26.

Ingredients
New ingredients are. Tier 1 and Tier 2 ingredients to be found in flagging quests (To Curse the Sky and Creeping Death) also. Tier 3 ingredients will only drop in end chest of the Codex and the Shroud.

Legendary Hound of Xoriat and Legendary Tempest's Spine provides "indirect access" to ingredients in the form of 1,000 Raid Runes trade-in, but this is for Tier 1 and 2 only.

Tempest Rune turn-in example:
 * (Standard): Tempest Rune Trader success with Green Steel Ingredients! Created: Legendary Small Sulfurous Stone (1), Legendary Medium Sulfurous Stone (1), Legendary Small Twisted Shrapnel (2), Legendary Small Devil Scales (1), Legendary Medium Devil Scales (1), Legendary Medium Gnawed Bone (1), Legendary Small Length of Infernal Chain (1).

Xorian Rune turn-in example:
 * (Standard): Xorian Rune Trader success with Green Steel Ingredients! Created: Legendary Small Sulfurous Stone (1), Legendary Small Twisted Shrapnel (2), Legendary Medium Twisted Shrapnel (2), Legendary Small Devil Scales (2), Legendary Medium Gnawed Bone (1).

Base items
Items are crafted in the Altar of Fecundity in Meridia, using 100 s and. Weapons (Handwraps added with U32P2) or accessory/equipment. Weapons all have 5[W]. No armor, shield, orb, nor runearm. All.

On Lamannia, two-handed, ranged weapons, and Bastard Swords had +1 critical multiplier as a base weapon-specific bonus, but it was a confirmed bug.

Recipes, Slots and Augments
A new kind of Augment system dubbed "Green Steel Augment Slots" has been implemented. All Legendary Green Steel weapons have 4 slots (3 Tiers + Active). All Legendary Green Steel equipment have 5 slots (+ "Fangs of Shavarath" slot to be filled by, to cleanse Legendary Taint of Shavarath effect). These are filled by 120+ types of augments that somewhat resemble their heroic versions, composed in a way such as Air/Dominion/Material. Augments are all.

(See sub-pages for recipes and effect details)
 * Green Steel Tier 1 Slot
 * Green Steel Tier 2 Slot
 * Green Steel Tier 3 Slot - bonus effects are granted for weapons only
 * Green Steel Active Slot - like the heroic Tier 1/2 combo effects/clickies

You can slot Green Steel Augment at will and in any order. No need to start from Tier 1 to get an effect you desire. You also can overwrite any slot any time while you are in public instance.

Augment removal is possible, but it will require a store-only consumable item, called.

Differences from Heroic version

 * Stat weapons - Tier 1/2/3 bonus type is Enhancement/Insight/Exceptional and +15/+7/+2 (Tier 1 changed from +14 to +15 with U29P2). +2 Exceptional is new but not stacking. I.E. it only offers +1 over other sources such as.
 * HP/SP + Skills equipment
 * HP/SP - Stacking nature of Heroic HP/SP equipment was discontinued initially (Enhancement/Insight/Quality, +56/+28/+14 [HP] +302/+151/+75 [SP] respectively). However they changed the first tier bonus types to Profane with U29P2, to make them stack with other sources (now Profane/Insight/Quality, +28/+28/+14 [HP] and +151/151/75 [SP] respectively).
 * Skills - Competence/Insight/Quality (not Exceptional) and +22/+11/+6. The best you can find on Update 29 randomly generated loot is Competence/Insight +20/+10-ish. (A display error stating Enhancement bonuses for tier 1 has been fixed with U29P1. "Charisma skills"  do include Use Magic Device, however amount of bonus for it has been reduced to +6/+3/+1 with U29P1.
 * Negative/Dominion/Material weapon - Unholy/Evil Burst/Evil Blast do Negative energy damage unlike Heroic variants, which were all alignment based damage.
 * Ethereal/Opposition weapon - MRR is new. Enhancement/Quality/Exceptional and +35/+9/+9.
 * Positive/Material/Opposition equipment - Unconsciousness Range expansion is new.
 * Heroic tier 1/2 combo effects are replaced by Active Augment slot. You now have to spend ingredients separately for these, and most options require Tier 3 ingredients also. Some options are very, very expensive. For example;
 * The most popular Displacement clickie requires 3x T3 manufactured ingredients (equivalent to 12 raw Larges).
 * Radiant Forcefield, Reincarnate and Sigil of Warding require 12x T3 manufactured ingredients (48 raw Larges).
 * Summon Frog is the most expensive one in this regard, it requires 15x T3 manufactured ingredients (60 raw Larges), but according to its description, it is supposed to be a fluff/bragging-rights item.

Bonus effects for weapons
The bonus is determined by the combination of four foci; one Tier 1, one Tier 2, and two Tier 3.
 * See the list of effects here.

Bonus effects for equipment
Wearing two or more items can provide different kinds of bonus. All but one of the items must be cleansed. It is typed as Legendary bonus.

Dominion / Escalation / Opposition bonus
This is one theory on how it works, based on a number of tests.


 * If one augment type has plurality, that becomes the dominant type, and determines the bonus type.


 * If no augment type is dominant, you don't get a bonus. (Tests 2, 3).


 * The strength of the bonus is determined by the number of unique dominant augments, according to the table above.


 * A dominant augment must be unique. The (deliberate) mistake in Test 11 was that the Tier 2 Dominion augments were identical.


 * The Tier of the augments (1/2/3) is irrelevant. (Test 12 and others).


 * You must wear two accessories, although one of them could be empty. (Test 6).


 * With more than two accessories and more than 6 dominant augments, bonus is expected to increase along the same curve. 12 Opposition augments give 30% HP bonus.


 * The bonuses stack with those from Epic Destinies.

Tests with 2 accessories

Note Added 1/2/17 - Had an item Air / Dominion / Ethereal for two tiers. Added an item Negative / Escalation / Material for two tiers. Under Effects it reported: "You benefit from your Dominion. --- Legendary modifier to Maximum Spell Points: +9%". Based on the above, it should not have had any effect.

Ethereal / Material set bonus
4 piece set bonus grants the following. ''These are somewhat tiered, and the amount of bonus scales by that. How that is determined is still unclear.''
 * Material: increase in melee critical damage and spell critical multiplier.
 * Ethereal: increase in Incorporeal miss chance

Observed values (to be replaced by formula once someone finds it):
 * melee crit damage: 4, 10, 11, 13
 * spell crit damage: 11, 23, 25, 29
 * incorporeality: 2.5, 5.5

Combination set bonus
5 piece set bonus appears when you have both 2 and 4 piece bonus active.
 * {|class="wikitable"

! !! Dominion !! Escalation !! Opposition Your spells and attacks have a small [?%] chance to Paralyze each enemy in an area around the target for 12 seconds. Fortitude save DC 90. Your spells and attacks have a small [?%] chance to cause 10d20 sonic damage to nearby enemies and Silence them. Silence effect Will save DC 90. Your spells and attacks have a [?%] chance to kill non-boss enemy, if they have 5,000 or fewer hitopoints. Inflicts three stacks of Vulnerability on bosses and enemies with greater than 5,000 hitpoints. Your spells and attacks have a small [?%] chance to Confuse each enemy in an area around the target for 12 seconds. Will save DC 90. Your spells and attacks have a small [?%] chance to heal you and nearby allies for 10d20 hitpoints through Positive Energy. Your spells and attacks have a small [?%] chance to cause 10d20 Light damage to neary enemies and Blind them. Reflex save DC 90.
 * Material
 * Controller's Grip
 * Controller's Grip
 * Sound and Silence
 * Ender
 * Ethereal
 * Mind Spike
 * Mind Spike
 * Whispers of Life
 * Brazen Brilliance
 * }