Dimension Door

{{Infobox-spell | icon       = DimensionDoor.png | isRare     = true | school     = Conjuration | type1      = Teleportation | bard       = 4 | sor n wiz  = 4 | warlock    = 3 | sla        = Archmage (Wiz); Shadowdancer 5th core; Human Lesser Dragonmark of Passage | cost       = 25 | components = {{V}} | metamagic  = {{Quicken}} | range      = Standard | target     = Friend, Self, Positional | duration   = 30 seconds | save       = None | sr         = No  | cooldown    = 60 seconds (Brd/Wiz), 30 seconds (Sor) | description = Dimension door (also known as DDoor or simply DD) creates a white, translucent door in a dungeon or wilderness. Players can click it to return to the location where they actually entered the dungeon or wilderness.
 * name         = Dimension Door
 * level        = 4
 * notes         = For example: if you enter The Vale of Twilight from The Twelve, the Dimension Door will bring you back to this entry point, but if you enter from Meridia, this entry point is now your destination location.

This rule also applies to leaving a quest inside this wilderness area. Therefore if you leave the quest Rainbow in the Dark, your Dimension Door will teleport you back to the entrance of this quest inside The Vale of Twilight.

Even the destination location from an NPC teleportation can be the destination location for your Dimension Door.

Notice, there is a default destination location when you relog inside a dungeon or wilderness (one of the entry points from a public area).

Tips

 * There is no XP penalty since the adventure is not exited.
 * There is no waiting time (unlike recalling), although there may be a loading screen if you are far enough from the quest entrance.
 * The teleport cannot be interrupted by monster attacks (Some crowd control effects can still stop you).
 * Monsters, players, and projectiles are not blocked by the dimension door, but only players may use it. Dead players and monsters cannot use it.
 * You can select yourself (F1) to cast the door right in front of you.
 * Similar to most persistent spells, the dimension door disappears if the caster moves out of range, dies, or leaves the instance while it is up.
 * However, unlike other persistent spells which instantly dissipate, Dimension Doors will linger for 6 seconds after the caster leaves the area. It will, however, instantly disappear if he dies.

This spell offers a unique benefit often valuable in quests, and it is frequently requested from arcane casters. Situations where a dimension door is useful include:


 * Escaping a battle that has turned unfavorable to the party.
 * Reaccessing certain part of the quest which otherwise has become inaccessible.
 * Saving time so that you don't have to walk back to the entrance, e.g., to clear another dungeon wing.

Dimension door scrolls cannot be bought in shops (but are commonly found in random treasure). Therefore, it is recommended that wizards select this spell during level-up.

Locked entrance
Some quests, however, seal off the entrance from the rest of the dungeon after certain conditions are met. If you take a Dimension Door in such quests, you won't be able to access the end chests. Quests where the entrance is locked include:
 * Haywire Foundry - If you do not have someone to pull the lever to let you back in the first gate.

Additionally, most raids feature a locking mechanism to prevent late entry / re-entry. This also punishes the users of Dimension Door. Exceptions are Caught in the Web, Hound of Xoriat, Tempest's Spine, and The Chronoscope.

Other sources

 * Dimension Door is a "rare scroll" that is not available from vendors.
 * Hireling: Mikayl the Pious, 11 Fighter
 * Scroll: rare drop in chests

Additionally, the Dimension Door effect is available in a few quests: }}
 * In-quest item in the Shadow Crypt:
 * Consumable in the Crystal Cove challenge: