Fireball

{{spelldescription|type=Evocation [Fire]
 * level= 	Sor/Wiz 3
 * components= 	V, S, M
 * castingtime= 	1 standard action
 * range= 	Long (400 ft. + 40 ft./level)
 * target= 20-ft.-radius spread
 * duration= 	Instantaneous
 * sp=20
 * cd= UNK
 * save= 	Reflex half
 * sr=	Yes
 * description=A fireball spell is an explosion of flame that detonates with a low roar and deals 1d6 points of fire damage per caster level (maximum 10d6) to every creature within the area. Unattended objects also take this damage. The explosion creates almost no pressure.

You point your finger and determine the range (distance and height) at which the fireball is to burst. A glowing, pea-sized bead streaks from the pointing digit and, unless it impacts upon a material body or solid barrier prior to attaining the prescribed range, blossoms into the fireball at that point. (An early impact results in an early detonation.) If you attempt to send the bead through a narrow passage, such as through an arrow slit, you must “hit” the opening with a ranged touch attack, or else the bead strikes the barrier and detonates prematurely.

The fireball sets fire to combustibles and damages objects in the area. It can melt metals with low melting points, such as lead, gold, copper, silver, and bronze. If the damage caused to an interposing barrier shatters or breaks through it, the fireball may continue beyond the barrier if the area permits; otherwise it stops at the barrier just as any other spell effect does.

Material Component
A tiny ball of bat guano and sulfur. }}

Tips
If you target an individual enemy, the ball will center on his current position at time of casting, allowing him time to move away before the explosion. Instead, try hitting the terrain he is moving towards. Compared to Burning Hands, Fireball has much more range, a fact that is less commonly needed in DDO than in PnP. Note that when Fireball is first available for you to add to your spell list, it will probably do less damage than your current Burning Hands spell, as you may have Combustion enhancements that boost level 1-2 fire spells. Only when you get higher-level enhancements (or alternatively, drop them completely) does Fireball become more damaging.

Be careful using Fireball on opponents who are trapped by the Web spell, as fire may remove the web, but not do enough damage to finish them off.