Dilettante enhancements

Overview
Dilettante enhancements allow extra bonuses to the chosen Half-Elven Racial Dilettante Feats.

Half-Elf Improved Damage Reduction I

 * Prereqs: Level 5, Half-Elf Barbarian Dilettante, 14 AP Spent
 * Cost: 2 AP
 * Benefit: You gain an additional point of damage reduction, improving your existing damage reduction by 1/-.

Half-Elf Improved Damage Reduction II

 * Prereqs: Level 11, Half-Elf Barbarian Dilettante, Half-Elf Improved Damage Reduction I, 36 AP Spent
 * Cost: 4 AP
 * Benefit: You gain an additional point of damage reduction, improving your existing damage reduction by 1/-.

Half-Elf Barbarian Toughness I

 * Prereqs: Level 3, Half-Elf Barbarian Dilettante, Toughness, 7 AP Spent
 * Cost: 1 AP
 * Benefit: Grants you 10 additional hit points if you have the Toughness feat.

Half-Elf Barbarian Toughness II

 * Prereqs: Level 8, Half-Elf Barbarian Dilettante, Toughness, Half-Elf Barbarian Toughness I, 26 AP Spent
 * Cost: 2 AP
 * Benefit: Grants you 10 additional hit points if you have the Toughness feat, bringing the total increase to 20 hit points.

Half-Elf Barbarian Constitution I

 * Prereqs: Level 9, Half-Elf Barbarian Dilettante, 30 AP Spent
 * Cost: 2 AP
 * Benefit: Grants a +1 increase to your Constitution score. This counts as a class based ability score enhancement.

Improved Bard Dilettante I

 * Prereqs: Level 5, Half-Elf Bard Dilettante, 15 AP Spent
 * Cost: 1 AP
 * Benefit: Increases your caster level in your dilettante class by 2, so you are now treated as a third level bard instead of first level.

Improved Bard Dilettante II

 * Prereqs: Level 10, Half-Elf Bard Dilettante, Improved Bard Dilettante I, 34 AP Spent
 * Cost: 2 AP
 * Benefit: Increases your caster level in your dilettante class by 3, so you are now treated as a sixth level bard instead of third level.

Improved Bard Dilettante III

 * Prereqs: Level 15, Half-Elf Bard Dilettante, Improved Bard Dilettante II, 53 AP Spent
 * Cost: 3 AP
 * Benefit: Increases your caster level in your dilettante class by 4, so you are now treated as a tenth level bard instead of sixth level.

Half-Elf Bard Charisma I

 * Prereqs: Level 9, Half-Elf Bard Dilettante, 30 AP Spent
 * Cost: 2 AP
 * Benefit: Grants a +1 increase to your Charisma score. This counts as a class based ability score enhancement.

Improved Cleric Dilettante I

 * Prereqs: Level 5, Half-Elf Cleric Dilettante, 15 AP Spent
 * Cost: 1 AP
 * Benefit: Increases your caster level in your dilettante class by 2, so you are now treated as a third level cleric instead of first level.

Improved Cleric Dilettante II

 * Prereqs: Level 10, Half-Elf Cleric Dilettante, Improved Cleric Dilettante I, 34 AP Spent
 * Cost: 2 AP
 * Benefit: Increases your caster level in your dilettante class by 3, so you are now treated as a sixth level cleric instead of third level.

Improved Cleric Dilettante III

 * Prereqs: Level 15, Half-Elf Cleric Dilettante, Improved Cleric Dilettante II, 53 AP Spent
 * Cost: 3 AP
 * Benefit: Increases your caster level in your dilettante class by 4, so you are now treated as a tenth level cleric instead of sixth level.

Half-Elf Cleric Wisdom I

 * Prereqs: Level 9, Half-Elf Cleric Dilettante, 30 AP Spent
 * Cost: 2 AP
 * Benefit: Grants a +1 increase to your Wisdom score. This counts as a class based ability score enhancement.

Improved Favored Soul Dilettante I

 * Prereqs: Level 5, Half-Elf Favored Soul Dilettante, 15 AP Spent
 * Cost: 1 AP
 * Benefit: Increases your caster level in your dilettante class by 2, so you are now treated as a third level favored soul instead of first level.

Improved Favored Soul Dilettante II

 * Prereqs: Level 10, Half-Elf Favored Soul Dilettante, Improved Favored Soul Dilettante I, 34 AP Spent
 * Cost: 2 AP
 * Benefit: Increases your caster level in your dilettante class by 3, so you are now treated as a sixth level favored soul instead of third level.

Improved Favored Soul Dilettante III

 * Prereqs: Level 15, Half-Elf Favored Soul Dilettante, Improved Favored Soul Dilettante II, 53 AP Spent
 * Cost: 3 AP
 * Benefit: Increases your caster level in your dilettante class by 4, so you are now treated as a tenth level favored soul instead of sixth level.

Half-Elf Favored Soul Charisma I

 * Prereqs: Level 9, Half-Elf Favored Soul Dilettante, 30 AP Spent
 * Cost: 2 AP
 * Benefit: Grants a +1 increase to your Charisma score. This counts as a class based ability score enhancement.

Half-Elf Armor Mastery I

 * Prereqs: Level 5, Half-Elf Fighter Dilettante, 14 AP Spent
 * Cost: 2 AP
 * Benefit: Gives you the ability to move better in armor, increasing the Maximum Dexterity Bonus on your armor by +1. You may still be restricted by your tower shield's max Dex bonus.

Half-Elf Armor Mastery II

 * Prereqs: Level 11, Half-Elf Fighter Dilettante, Half-Elf Armor Mastery I, 36 AP Spent
 * Cost: 4 AP
 * Benefit: Gives you the ability to move better in armor, increasing the Maximum Dexterity Bonus on your armor by an additional +1. You may still be restricted by your tower shield's max Dex bonus.

Half-Elf Strategy (Trip) I

 * Prereqs: Level 3, Half-Elf Fighter Dilettante, 7 AP Spent
 * Cost: 1 AP
 * Benefit: Grants a +1 bonus to the DC of your Trip and Improved Trip feats.

Half-Elf Strategy (Trip) II

 * Prereqs: Level 8, Half-Elf Fighter Dilettante, Half-Elf Strategy (Trip) I, 26 AP Spent
 * Cost: 2 AP
 * Benefit: Grants an additional +1 bonus on the DC of your Trip and Improved Trip feats, bringing the total increase to 2.

Half-Elf Strategy (Stunning Blow) I

 * Prereqs: Level 3, Half-Elf Fighter Dilettante, Stunning Blow, 7 AP Spent
 * Cost: 1 AP
 * Benefit: Grants a +1 bonus to the DC of your Stunning Blow feat.

Half-Elf Strategy (Stunning Blow) II

 * Prereqs: Level 8, Half-Elf Fighter Dilettante, Stunning Blow, Half-Elf Strategy (Stunning Blow) I, 26 AP Spent
 * Cost: 2 AP
 * Benefit: Grants an additional +1 bonus on the DC of your Stunning Blow feat, bringing the total increase to 2.

Half-Elf Strategy (Sunder) I

 * Prereqs: Level 3, Half-Elf Fighter Dilettante, 7 AP Spent
 * Cost: 1 AP
 * Benefit: Grants a +1 bonus to the DC of your Sunder and Improved Sunder feats.

Half-Elf Strategy (Sunder) II

 * Prereqs: Level 8, Half-Elf Fighter Dilettante, Half-Elf Strategy (Sunder) I, 26 AP Spent
 * Cost: 2 AP
 * Benefit: Grants an additional +1 bonus on the DC of your Sunder and Improved Sunder feats, bringing the total increase to 2.

Half-Elf Fighter Strength I

 * Prereqs: Level 9, Half-Elf Fighter Dilettante, 30 AP Spent
 * Cost: 2 AP
 * Benefit: Grants a +1 increase to your Strength score. This counts as a class based ability score enhancement.

Half-Elf Improved Recovery I

 * Prereqs: Level 5, Half-Elf Monk Dilettante, 14 AP Spent
 * Cost: 2 AP
 * Benefit: You heal for 10% more any time you receive positive energy healing such as that from cure spells and cure potions.

Half-Elf Improved Recovery II

 * Prereqs: Level 11, Half-Elf Monk Dilettante, Half-Elf Improved Recovery I, 36 AP Spent
 * Cost: 4 AP
 * Benefit: You heal for 20% more any time you receive positive energy healing such as that from cure spells and cure potions.

Improved Monk Dilettante I

 * Prereqs: Level 5, Half-Elf Monk Dilettante, 15 AP Spent
 * Cost: 1 AP
 * Benefit: Your defensive skills have improved, and you are now able to add up to 3 points of your wisdom bonus to your armor class when you are defensively centered.

Improved Monk Dilettante II

 * Prereqs: Level 10, Half-Elf Monk Dilettante, Improved Monk Dilettante I, 34 AP Spent
 * Cost: 2 AP
 * Benefit: Your defensive skills have improved, and you are now able to add up to 4 points of your wisdom bonus to your armor class when you are defensively centered.

Improved Monk Dilettante III

 * Prereqs: Level 15, Half-Elf Monk Dilettante, Improved Monk Dilettante II, 53 AP Spent
 * Cost: 3 AP
 * Benefit: Your defensive skills have improved, and you are now able to add up to 5 points of your wisdom bonus to your armor class when you are defensively centered.

Half-Elf Monk Wisdom I

 * Prereqs: Level 9, Half-Elf Monk Dilettante, 30 AP Spent
 * Cost: 2 AP
 * Benefit: Grants a +1 increase to your Wisdom score. This counts as a class based ability score enhancement.

Half-Elf Follower of the Silver Flame

 * Prereqs: Level 3, Half-Elf Paladin Dilettante, 6 AP Spent
 * Cost: 2 AP
 * Benefit: You are one of the Purified, a true believer in the Silver Flame. Burn the corruption and taint of evil from all Eberron. Grants proficiency with and a +1 bonus to hit with longbows, the favored weapon of the clergy of the Silver Flame.

Half-Elf Follower of the Sovereign Host

 * Prereqs: Level 3, Half-Elf Paladin Dilettante, 6 AP Spent
 * Cost: 2 AP
 * Benefit: You are a Vassal of the Sovereign Host, a true believer in the Doctrine of Universal Sovereignty. As is the world, so are the gods. As are the gods, so is the world. Grants proficiency with and a +1 bonus to hit with longswords, the favored weapon of the clergy of the Sovereign Host.

Improved Paladin Dilettante I

 * Prereqs: Level 5, Half-Elf Paladin Dilettante, 15 AP Spent
 * Cost: 1 AP
 * Benefit: Your Lesser Divine Grace has improved, and you are now able to add up to 3 points of your charisma bonus to your saves. Also increases your caster level in your dilettante class by 1, so you are now treated as a second level paladin instead of first level.

Improved Paladin Dilettante II

 * Prereqs: Level 10, Half-Elf Paladin Dilettante, Improved Paladin Dilettante I, 34 AP Spent
 * Cost: 2 AP
 * Benefit: Your Lesser Divine Grace has improved, and you are now able to add up to 4 points of your charisma bonus to your saves. Also increases your caster level in your dilettante class by 1, so you are now treated as a third level paladin instead of second level.

Improved Paladin Dilettante III

 * Prereqs: Level 15, Half-Elf Paladin Dilettante, Improved Paladin Dilettante II, 53 AP Spent
 * Cost: 3 AP
 * Benefit: Your Lesser Divine Grace has improved, and you are now able to add up to 5 points of your charisma bonus to your saves. Also increases your caster level in your dilettante class by 1, so you are now treated as a fourth level paladin instead of third level.

Half-Elf Paladin Charisma I

 * Prereqs: Level 9, Half-Elf Paladin Dilettante, 30 AP Spent
 * Cost: 2 AP
 * Benefit: Grants a +1 increase to your Charisma score. This counts as a class based ability score enhancement.

Half-Elf Desert Lore I

 * Prereqs: Level 4, Half-Elf Ranger Dilettante, 11 AP Spent
 * Cost: 1 AP
 * Benefit: You gain energy resistance 2 versus fire, or improve your existing resistance by 2.

Half-Elf Desert Lore II

 * Prereqs: Level 10, Half-Elf Ranger Dilettante, Half-Elf Desert Lore I, 34 AP Spent
 * Cost: 2 AP
 * Benefit: Your energy resistance versus fire is increased by 2, bringing the total increase to 4.

Half-Elf Tundra Lore I

 * Prereqs: Level 4, Half-Elf Ranger Dilettante, 11 AP Spent
 * Cost: 1 AP
 * Benefit: You gain energy resistance 2 versus cold, or improve your existing resistance by 2.

Half-Elf Tundra Lore II

 * Prereqs: Level 10, Half-Elf Ranger Dilettante, Half-Elf Tundra Lore I, 34 AP Spent
 * Cost: 2 AP
 * Benefit: Your energy resistance versus cold is increased by 2, bringing the total increase to 4.

Half-Elf Swamp Lore I

 * Prereqs: Level 4, Half-Elf Ranger Dilettante, 11 AP Spent
 * Cost: 1 AP
 * Benefit: You gain energy resistance 2 versus acid, or improve your existing resistance by 2.

Half-Elf Swamp Lore II

 * Prereqs: Level 10, Half-Elf Ranger Dilettante, Half-Elf Swamp Lore I, 34 AP Spent
 * Cost: 2 AP
 * Benefit: Your energy resistance versus acid is increased by 2, bringing the total increase to 4.

Improved Ranger Dilettante I

 * Prereqs: Level 5, Half-Elf Ranger Dilettante, 15 AP Spent
 * Cost: 1 AP
 * Benefit: Your Lesser Bow Strength has improved, and you are now able to add up to 4 points of your strength bonus to attacks with bows. Also increases your caster level in your dilettante class by 1, so you are now treated as a second level ranger instead of first level.

Improved Ranger Dilettante II

 * Prereqs: Level 10, Half-Elf Ranger Dilettante, Improved Ranger Dilettante I, 34 AP Spent
 * Cost: 2 AP
 * Benefit: Your Lesser Bow Strength has improved, and you are now able to add up to 6 points of your strength bonus to attacks with bows. Also increases your caster level in your dilettante class by 1, so you are now treated as a third level ranger instead of second level.

Improved Ranger Dilettante III

 * Prereqs: Level 15, Half-Elf Ranger Dilettante, Improved Ranger Dilettante II, 53 AP Spent
 * Cost: 3 AP
 * Benefit: Your Lesser Bow Strength has improved, and you are now able to add up to 8 points of your strength bonus to attacks with bows. Also increases your caster level in your dilettante class by 1, so you are now treated as a fourth level ranger instead of third level.

Half-Elf Ranger Dexterity I

 * Prereqs: Level 9, Half-Elf Ranger Dilettante, 30 AP Spent
 * Cost: 2 AP
 * Benefit: Grants a +1 increase to your Dexterity score. This counts as a class based ability score enhancement.

Half-Elf Improved Trap Sense I

 * Prereqs: Level 3, Half-Elf Rogue Dilettante, 7 AP Spent
 * Cost: 1 AP
 * Benefit: Grants an extra +2 bonus to saves against traps.

Half-Elf Improved Trap Sense II

 * Prereqs: Level 8, Half-Elf Rogue Dilettante, 36 AP Spent
 * Cost: 2 AP
 * Benefit: Grants an additional +2 bonus to saves against traps, bringing the total increase to 4.

Improved Rogue Dilettante I

 * Prereqs: Level 5, Half-Elf Rogue Dilettante, 14 AP Spent
 * Cost: 2 AP
 * Benefit: Your offensive skills have improved, and you now deal 2d6 Sneak Attack damage. This does not stack with the Rogue Sneak Attack class feature.

Improved Rogue Dilettante II

 * Prereqs: Level 15, Half-Elf Rogue Dilettante, Improved Rogue Dilettante I, 52 AP Spent
 * Cost: 4 AP
 * Benefit: Your offensive skills have improved, and you now deal 3d6 Sneak Attack damage. This does not stack with the Rogue Sneak Attack class feature.

Half-Elf Rogue Dexterity I

 * Prereqs: Level 9, Half-Elf Rogue Dilettante, 30 AP Spent
 * Cost: 2 AP
 * Benefit: Grants a +1 increase to your Dexterity score. This counts as a class based ability score enhancement.

Improved Sorcerer Dilettante I

 * Prereqs: Level 5, Half-Elf Sorcerer Dilettante, 15 AP Spent
 * Cost: 1 AP
 * Benefit: Increases your caster level in your dilettante class by 2, so you are now treated as a third level sorcerer instead of first level.

Improved Sorcerer Dilettante II

 * Prereqs: Level 10, Half-Elf Sorcerer Dilettante, Improved Sorcerer Dilettante I, 34 AP Spent
 * Cost: 2 AP
 * Benefit: Increases your caster level in your dilettante class by 3, so you are now treated as a sixth level sorcerer instead of third level.

Improved Sorcerer Dilettante III

 * Prereqs: Level 15, Half-Elf Sorcerer Dilettante, Improved Sorcerer Dilettante II, 56 AP Spent
 * Cost: 3 AP
 * Benefit: Increases your caster level in your dilettante class by 4, so you are now treated as a tenth level sorcerer instead of sixth level.

Half-Elf Sorcerer Charisma I

 * Prereqs: Level 9, Half-Elf Sorcerer Dilettante, 30 AP Spent
 * Cost: 2 AP
 * Benefit: Grants a +1 increase to your Charisma score. This counts as a class based ability score enhancement.

Improved Wizard Dilettante I

 * Prereqs: Level 5, Half-Elf Wizard Dilettante, 15 AP Spent
 * Cost: 1 AP
 * Benefit: Increases your caster level in your dilettante class by 2, so you are now treated as a third level wizard instead of first level.

Improved Wizard Dilettante II

 * Prereqs: Level 10, Half-Elf Wizard Dilettante, Improved Wizard Dilettante I, 34 AP Spent
 * Cost: 2 AP
 * Benefit: Increases your caster level in your dilettante class by 3, so you are now treated as a sixth level wizard instead of third level.

Improved Wizard Dilettante III

 * Prereqs: Level 15, Half-Elf Wizard Dilettante, Improved Wizard Dilettante II, 56 AP Spent
 * Cost: 3 AP
 * Benefit: Increases your caster level in your dilettante class by 4, so you are now treated as a tenth level wizard instead of sixth level.

Half-Elf Wizard Intelligence I

 * Prereqs: Level 9, Half-Elf Wizard Dilettante, 30 AP Spent
 * Cost: 2 AP
 * Benefit: Grants a +1 increase to your Intelligence score. This counts as a class based ability score enhancement.