Dwarf enhancements (history)

Dwarven Giant Dodger I: +1 AC vs Giants. AP Cost: 1. Progression: 11. Level: 4. Dwarven Giant Dodger II: +2 AC vs Giants. AP Cost: 2. Progression: 26. Level: 8. Dwarven Giant Dodger III: +3 AC vs Giants. AP Cost: 3. Progression: 41. Level: 12. Dwarven Armor Mastery I: +1 to max dex bonus on armor. AP Cost: 2. Progression: 0. Level: 1. Dwarven Armor Mastery II: +2 to max dex bonus on armor. AP Cost: 4. Progression: 12. Level: 5. Dwarven Armor Mastery III: +3 to max dex bonus on armor. AP Cost: 6. Progression: 30. Level: 10. Dwarven Armored Agility I: -1 to armor check penalties. AP Cost: 1. Progression: 0. Level: 1. Dwarven Armored Agility II: -2 to armor check penalties. AP Cost: 2. Progression: 14. Level: 5. Dwarven Armored Agility III: -3 to armor check penalties. AP Cost: 3. Progression: 33. Level: 10. Dwarven Axe Attack I: +1 to hit with axes. AP Cost: 2. Progression: 10. Level: 4. Dwarven Axe Attack II: +2 to hit with axes. AP Cost: 4. Progression: 32. Level: 10. Dwarven Axe Damage I: +1 to damage with axes. AP Cost: 2. Progression: 0. Level: 1. Dwarven Axe Damage II: +2 to damage with axes. AP Cost: 4. Progression: 20. Level: 7. Dwarven Constitution I: +1 to Constitution. AP Cost: 2. Progression: 6. Level: 3. Dwarven Constitution II: +2 to Constitution. AP Cost: 4. Progression: 24. Level: 8. Dwarven Faith I: +15 Spell Points. AP Cost: 1. Progression: 0. Level: 1. Dwarven Faith II: +30 Spell Points. AP Cost: 2. Progression: 14. Level: 5. Dwarven Faith III: +45 Spell Points. AP Cost: 3. Progression: 29. Level: 9. Dwarven Faith IV: +60 Spell Points. AP Cost: 4. Progression: 44. Level: 13. Dwarven Goblinoid Hatred I: +1 to hit goblinoids. AP Cost: 1. Progression: 0. Level: 1. Dwarven Goblinoid Hatred II: +2 to hit goblinoids. AP Cost: 2. Progression: 14. Level: 5. Dwarven Goblinoid Hatred III: +3 to hit goblinoids. AP Cost: 3. Progression: 33. Level: 10. Dwarven Poison Resistance I: +1 to poison save. AP Cost: 1. Progression: 0. Level: 1. Dwarven Poison Resistance II: +2 to poison save. AP Cost: 2. Progression: 10. Level: 4. Dwarven Poison Resistance III: +3 to poison save. AP Cost: 3. Progression: 25. Level: 8. Dwarven Shield Mastery I: Increase in 1/- to your blocking DR. AP Cost: 1. Progression: 0. Level: 1. Dwarven Shield Mastery II: Increase in 2/- to your blocking DR. AP Cost: 2. Progression: 10. Level: 4. Dwarven Shield Mastery III: Increase in 3/- to your blocking DR. AP Cost: 3. Progression: 21. Level: 7. Dwarven Spell Defense I: +1 to spell saves. AP Cost: 1. Progression: 0. Level: 1. Dwarven Spell Defense II: +2 to spell saves. AP Cost: 2. Progression: 10. Level: 4. Dwarven Spell Defense III: +3 to spell saves. AP Cost: 3. Progression: 25. Level: 8. Dwarven Tactics I: +1 DC to combat feats. AP Cost: 2. Progression: 2. Level: 2. Dwarven Tactics II: +2 DC to combat feats. AP Cost: 4. Progression: 16. Level: 6. Dwarven Tactics III: +3 DC to combat feats. AP Cost: 6. Progression: 30. Level: 10. Dwarven Toughness I: Toughness Feat Provides +5 extra HP. AP Cost: 1. Progression: 7. Level: 3. Dwarven Toughness II: Toughness Feat Provides +10 extra HP. AP Cost: 2. Progression: 18. Level: 6. Dwarven Toughness III: Toughness Feat Provides +15 extra HP. AP Cost: 3. Progression: 29. Level: 9. Dwarven Toughness IV: Toughness Feat Provides +20 extra HP. AP Cost: 4. Progression: 40. Level: 12.