Aberration type

Aberration Type An aberration has a bizarre anatomy, strange abilities, an alien mindset, or any combination of the three. Features An aberration has the following features.  d8 Hit Dice.  base attack bonus equal to ¾ total Hit Dice (as cleric).  Good Will saves.  Skill points equal to (2 + Int modifier, minimum 1) per Hit Die, with quadruple skill points for the first Hit Die.   Traits</H2> An aberration possesses the following traits (unless otherwise noted in a creature’s entry).  Darkvision out to 60 feet. Proficient with its natural weapons. If generally humanoid in form, proficient with all simple weapons and any weapon it is described as using. </li> Proficient with whatever type of armor (light, medium, or heavy) it is described as wearing, as well as all lighter types. </li> Aberrations not indicated as wearing armor are not proficient with armor. Aberrations are proficient with shields if they are proficient with any form of armor. </li> Aberrations eat, sleep, and breathe. </li> </ul> Creature Entries</H2>
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- Sources: &copy;1995-2004 Wizards of the Coast, Inc. Revised (3.5) System Reference Document which is considered Open Game Content under the Open Game License. Viewable at: http://www.wizards.com/default.asp?x=d20/article/20040121a