Pale Master enhancements



(info on enhancement tree here)

Core abilities
Dark Reaping (Requires Wiz 1, 0 AP) - For each point spent in this tree you gain +0.75 Universal Spell Power and +0.75 Negative Energy Spell Power (for a total of 1.5 Negative Energy Spell Power per point spent)

Shroud of the Zombie (Requires Wiz 3, 5 Points Spent in Tree, 2 AP) - Activation Cost: 25 SP, Cooldown: 30 seconds. +2 Strength, +2 Con, -2 Int, -4 Cha, DR 5/Slashing, you attack 20% slower than normal. On Vorpal Melee Hit: 1d6 int damage. Standard undead form stuff.

Shroud of the Vampire (Requires Wiz 6, 10 points spent in tree, 2 AP) - Activation Cost: 50 SP, Cooldown: 30 seconds. +2 Strength, +2 Cha, +2 Enchantment DCs, 25% less threat from spells and attacks. On Vorpal Melee Hit: Energy Drain, inflicting 1 Negative Level. Standard undead form stuff, but triple damage from light instead of just double.

Shroud of the Wraith (Requires Wiz 12, 20 points spent in tree, 2 AP) - Activation Cost: 75 SP, Cooldown: 30 seconds. 25% incorp, featherfall, +20 MS and Balance, Ghost Touch. On Crit Melee Hit: 1d6 Con damage. Standard undead form stuff.

Shroud of the Lich (Requires Wiz 18, 30 points spent in tree, 2 AP) - Activation Cost: 100 SP, Cooldown: 30 seconds. +4 Con, +2 Int, +2 Wis, +2 Cha, +1 Necro DC, occasionally gain temp HP when damaged. On Melee Hit: 2-9 Negative Energy Damage to a living target. Standard undead form stuff.

Master of Death (Requires Wiz 20, 40 points spent in tree, 2 AP) - You gain +2 intelligence and, when you have a Shroud toggle active, receive 5% more healing from Negative Energy

Tier 1
Necrotic Touch (0/1, 2 AP) - Activation Cost: 2 HP - Cooldown: 6 seconds. Unchanged from live.

Deathless Vigor (0/3, 2 AP per rank) - The power of undeath has toughened your flesh, providing you with an additional +5/10/15 Hit Points and +0/1/2 to Fortitude Saves.

Spell Critical: Negative Energy (0/1, 2 AP) <-- One per tier up to tier 4, with each previous tier as a pre-req. Same description and AP cost. Your Negative Energy damage spells have an additional 2% chance to critically hit.

Skeletal Knight (3/3, 2 AP per rank) - Rank 1: Activation Cost: 10 HP, 10 SP. Cooldown: 5 minutes. Summon the reanimated body of an ancient knight to do your bidding. The Skeletal Knight has strong melee attacks, and is difficult to destroy. This powerful ally is a Fighter with a level equal to your current level in the Wizard class plus any Epic levels you may have. Additional ranks in this enhancement increase your Knight's Damage, Attack Speed, Movement Speed, and Fortification.

Negative Energy Conduit (0/3, 1 AP per rank) - Rank 1: Your vulnerability to Negative Energy is increased by 3/6/10%. This increases the amount by which you are healed from Negative Energy while you have a Shroud toggle active.

Tier 2
Efficient Metamagic (0/3, 2 AP per rank) - Choose between Empower Spell (2/4/6), Maximize Spell (3/6/9), Enlarge Spell (1/2/4), or Quicken Spell (1/2/4). Reduce the Spell Point cost of using that Metamagic.

Corpsecrafter (Pre-req: Skeletal Knight, 0/3, 1 AP per rank) - Your Skeletal Knight gains a +2/4/6 Profane Bonus to Strength, Dexterity, and Constitution

Bone Armor (0/3, 1 AP per rank) - While under the effect of Shroud of the Zombie, Vampire, or Lich, you gain 3/6/10 Physical Resistance. While under the effect of Shroud of the Wraith, you gain 1/2/3 Dodge.

Tier 3
Necrotic Bolt (Pre-req: Necrotic Touch, 0/1, 2 AP) - Activation Cost: 5 HP. Cooldown: 6 Seconds. Unchanged from live.

Cloak of Night (0/3, 1 AP per rank) - Activation Cost: 25 SP. Cooldown: 1 second. Toggle: While active, Cloak of Night reduces the effectiveness of Positive Energy, Negative Energy, Repair, and Light damage on you by 20/35/50%.

Eternal Servitude (Pre-req: Corpsecrafter, 0/3, 1 AP per rank) - Your Skeletal Knight gains +2/4/6 Profane Bonus to AC, and a +5/10/15 Profane Bonus to Physical Resistance.

Constitution or Intelligence (0/1, 2 AP) - +1 to Con or Int

Tier 4
Dark Furor (Pre-req: Eternal Servitude, 0/3, 1 AP per rank) - Your Skeletal Knight gains 15/30/45% Doublestrike, and its attacks bypass 5/10/15% of enemy Fortification.

Constitution or Intelligence (Pre-req: Cons or Int from Tier 3, 0/1, 2 AP) - +1 to Con or Int (can be same or different from previous tier)

Tier 5
Necrotic Blast (Pre-req: Necrotic Bolt, 0/1, 2 AP per rank) - Activation Cost: 10 HP. Cooldown: 6 seconds. Same description as on live.

Animate Ally (0/1, 2 AP) - Cooldown: 5 minutes. Metamagics: Quicken, Enlarge. Spell Resistance: No. Activate to Animate a dead ally, restoring 50% of the target's hit points. Your ally is considered an undead zombie (gaining the benefits and drawbacks of Shroud of the Zombie) and will steadily take damage until death reclaims it. Your ally is unable to change forms while under this effect.

Necromantic Focus (0/1, 2 AP) - You benefit from dark knowledge, granting you a +1 DC to spells from the Necromancy school.

Improved Shrouding (0/1, 2 AP) - Your Undead Shrouds gain the following additional benefits:
 * While in Shroud of the Zombie, you gain +2 Constitution, 15 Physical Resistance Rating, and your Damage Reduction increases to 10/Slashing.
 * While in Shroud of the Vampire, you gain +2 Dexterity, your vulnerability to Light damage is reduced by 50%, and your melee and unarmed attacks heal you for 1 point of Negative Energy damage.
 * While in Shroud of the Wraith, you gain +2 Dexterity and your Incorporeal Miss Chance increases from 25% to 35%.
 * While in Shroud of the Lich, you gain an additional +2 Intelligence and +10 to Negative Energy Spellpower.