DDO information project/Magic

DDO numbers vs. PnP numbers
Most of the numerical effects in the Wiki, especially for spells, are taken from their PnP counterpart. When possible, numbers are specially formatted to indicate whether or not they have been verified in DDO: If you cannot see the difference between the two numbers above (or if the verified number is in normal font), then it means you must edit the page to know whether a number has been verified in DDO (note that we may experiment with different formattings in the future).
 * - verified number
 * - PnP number, unverified in DDO

Note to contributors: if you edit this page, you'll notice that verified DDO numbers must be written, while PnP numbers must be written. Please try to keep this convention across the whole site as much as you can. Not only this allows us to play at will with the formatting (font, color, ...) of numbers, but it is also a way to know which numbers have been verified and which need being investigated. If you are unsure about a number even if it does not come from the PnP version, just don't put any template formatting on it.

The DDO numbers project
Turbine has not released the detailed numerical effects of spells, as well as a few other feats or enhancements. One major goal is to find them out by ourselves. I suggest the following: try to use a spell as many times as you think necessary, each time writing down any numerical effect you can measure (e.g. the damage, the duration, etc.). Then come back to this very same page and copy your numbers here, with any relevant information that would be necessary to interpret them. Once we have enough numbers, we can deduce the exact formulas used by Turbine. For offensive spells, I suggest to stick to the normal difficulty and to standard monsters, in order to make comparisons easier. For distances, see the talk page of this topic for a suggestion I made earlier. Among the relevant information related to a spell's effect, don't forget to mention for instance your casting ability, your potential enhancements that may change the results, etc.

Just add below a new subsection for each spell / feat / etc, in alphabetical order. Don't worry if you cannot find out how to interpret the results, all we need is raw data.

Cure light wounds
Current belief: 1d6 + 2 + 1/level (max +?), needs more experiments at higher levels, also needs more experiments as damage spell to assess its efficiency against undead


 * Cleric L1, Wis 14 on non warforged: 9,7,7,5,8,9,9,6,8,5,7,9,9,6,8,9,7
 * Same with devotion 1: 7,7,6,9,9,6,6,8,6,8,9,9,8,8,6,7,4,4,7,8,9,4,9,6,7,9,9,9,8,9,7,10,7,8,10,10,10,4,8,8,7,9,9,7,4,10,7,4,6,4,9,9,9,6,6,8,10,10,7,7,4,6,10,9,10,9,8,6,6,9,4,6,6,7,8,7,7,9,4,4,4,10,10,9,7,8,9,7,6,6,10,4,8,4,10,4,4
 * Same on warforged: 6,3,4,4,5,5
 * Same char, damage on skeleton in newbie area: 2,3,6,5

Divine vitality

 * DV I, Cleric L1, Wis 14, Cha 16: 21,16,18,20,17,19,15,16,18,20,16,19,17,18,20,16,15,20,21,14,18,18,18,16,18,17,18,17,20,19,18,18,20,16,16,16,16,16,16,16,15,18

Turn undead

 * Cleric L1, Cha 16. Range 1.43s. Roll -> HD: 5->0, 10->2, 15->3, 20->5