Construct type/Traits

A construct possesses the following traits (unless otherwise noted in a creature’s entry).


 * No Constitution score.
 * Immunity to all mind-affecting effects (charms, compulsions, phantasms, patterns, and morale effects).
 * Immunity to poison, sleep effects, paralysis, stunning, disease, death effects, and necromancy effects.
 * Cannot heal damage on their own, but often can be repaired by exposing them to a certain kind of effect. A construct with the fast healing special quality still benefits from that quality.
 * Not subject to critical hits, nonlethal damage, ability damage, ability drain, fatigue, exhaustion, or energy drain.
 * Immunity to any effect that requires a Fortitude save (unless the effect also works on objects, or is harmless).
 * Not at risk to most insta-death effects (a few special ones still work), but are instead vulnerable to smiting effects. Immediately destroyed when reduced to 0 hit points or less.
 * Since it was never alive, a construct cannot be raised or resurrected. (Living-Constructs may)
 * Because its body is a mass of unliving matter, a construct is hard to destroy. It gains bonus hit points based on size, as shown on the table.
 * Proficient with its natural weapons only, unless generally humanoid in form, in which case *proficient with any weapon mentioned in its entry.
 * Proficient with no armor.
 * Constructs do not eat, sleep, or breathe.