Half-Orc enhancements (history)

Melee Fighting Related

 * '''Orcish Melee Damage I
 * Prerequisites: Lvl 1 Half-Orc
 * Benefit: You gain an additional +2 bonus to damage rolls when using two handed melee weapons.
 * '''Orcish Falchion Damage I
 * Benefit: You gain an additional +2 bonus to damage rolls when using a falchion.
 * '''Orcish Greataxe Damage I
 * Benefit: You gain an additional +2 bonus to damage rolls when using a greataxe.
 * '''Orcish Greatclub Damage I
 * Benefit: You gain an additional +2 bonus to damage rolls when using a greatclub.
 * '''Orcish Greatsword Damage I
 * Benefit: You gain an additional +2 bonus to damage rolls when using a greatsword.
 * '''Orcish Maul Damage I
 * Benefit: You gain an additional +2 bonus to damage rolls when using a maul.
 * '''Orcish Quarterstaff Damage I
 * Benefit: You gain an additional +2 bonus to damage rolls when using a quarterstaff.
 * '''Orcish Melee Damage II
 * Prerequisites: Lvl 7 Half-Orc, Orcish Melee Damage I
 * Benefit: You gain an additional +2 bonus to damage rolls when using two handed melee weapons, bringing the total increase to 4.
 * '''Orcish Falchion Damage II
 * Benefit: You gain an additional +2 bonus to damage rolls when using a falchion, bringing the total increase to 4.
 * '''Orcish Greataxe Damage II
 * Benefit: You gain an additional +2 bonus to damage rolls when using a greataxe, bringing the total increase to 4.
 * '''Orcish Greatclub Damage II
 * Benefit: You gain an additional +2 bonus to damage rolls when using a greatclub, bringing the total increase to 4.
 * '''Orcish Greatsword Damage II
 * Benefit: You gain an additional +2 bonus to damage rolls when using a greatsword, bringing the total increase to 4.
 * '''Orcish Maul Damage II
 * Benefit: You gain an additional +2 bonus to damage rolls when using a maul, bringing the total increase to 4.
 * '''Orcish Quarterstaff Damage II
 * Benefit: You gain an additional +2 bonus to damage rolls when using a quarterstaff, bringing the total increase to 4.

Action Boost Enhancements
Boosts last 20 seconds and can be used 5 times per rest. They have a 30 second cooldown. (Shared by all action boosts.)