A Study in Sable/Areas and guests

Area list (Edit)

 * One of the four areas below opens each time you talk to Ebermund to advance the quest. The item listed will always be in that area, but has several spawns points in its specific area.
 * If an area item is shown to the right thrall, you can follow it up through dialogue to save the guest with the proper guest item.
 * Caution – You can give the area item to a guest who isn't a thrall. This will prevent you from earning the optional XP for that thrall and the extra chest you get for choosing all four thralls correctly. The quest tracker will direct you to Ebermund to advance the quest to the next day/night normally afterwards.


 * {|class="wikitable"


 * Attic
 * Location: Ascending stairs in the northwest part of the second floor.
 * Item: Gem of Revelation – in one of the rooms.
 * Enemies: Animated Weapon, Animated Book
 * (Optional, always spawns – use the lever to activate him) Wollstonecraft, the Flesh Golem – on the roof, with chest.
 * Hedge Maze
 * Location: South from great hall on the first floor.
 * Item: Scrap's Chew Toy – southwest part of maze (can be found easier by pressing Q to show nearby interactables).
 * Enemies: Animated Topiary Lion, Wood Woad.
 * (Optional, always spawns, but only at night – return after nightfall if you're here during daytime) Groundskeeper Willem, the Werewolf – in the southeast corner, with chest.
 * West Chambers
 * Location: Northwest hallway on the first floor.
 * Item: Orb of Sunlight – in one of the rooms
 * Enemies: Summoned Dretch, Guardian Gargoyle.
 * Wine cellar
 * Location: Stairs leading down from the kitchen in the southeast part of the first floor
 * Item: Rat trap – can be inside or outside of rooms; must use with the rat in the crypt (near hedge shrine) before being used on guest
 * Enemies: Cellar Spirit, Cellar Spider.
 * Spell ward trap located in east room
 * }
 * Wine cellar
 * Location: Stairs leading down from the kitchen in the southeast part of the first floor
 * Item: Rat trap – can be inside or outside of rooms; must use with the rat in the crypt (near hedge shrine) before being used on guest
 * Enemies: Cellar Spirit, Cellar Spider.
 * Spell ward trap located in east room
 * }
 * Spell ward trap located in east room
 * }

Guest list

 * Below are the day/night locations, the guest item required to save the guest, the two possible spawn locations of the item, and the dialogue that you first see that indicates a guest is the thrall.
 * You can only give each guest item to its proper guest, so you don't have to worry about giving the wrong item to the wrong guest.


 * {|class="wikitable"


 * Alyk Glenweir – Harper elf
 * Day: By the fireplace in the great hall
 * Night: Second floor, center room on west side
 * Guest item: Strong Sleeping Drought – master bedroom; shelf on stairs from kitchen to wine cellar
 * Thrall dialogue: 'The voice it calls to me! So clear, so strong so commanding.'
 * Alyk previously complained that the voice would not let him "sleep" (he is an elf) and he wanted to make it stop.
 * Dareon Krenner – Wizard
 * Day: Library (middle room on east side of first floor)
 * Night: Second bedroom from the top on the northwest side of the second floor
 * Guest item: Mystic Maze – table in the Conservatory; table beside hedge maze shrine
 * Thrall dialogue: 'It's so quiet here, so peaceful, I could just stay here forever without a thought in my mind.'
 * Flora Raynard – Collector
 * Day: The landing between floors 1 and 2
 * Night: Southeast bedroom on the second floor
 * Guest item: Amulet of the Medusa – shelf behind secret door leading from library to master bedroom; chest in northwest bedroom on second floor
 * Thrall dialogue:
 * Day: 'So many valuables, they must not be disturbed.' or 'So many fine possessions, gathered over centuries! They must not be disturbed!
 * Night: 'We should not prowl about the house at night.'
 * Flora is an art thief and both of her thrall dialogues directly contradict her character.
 * Sir Chadrus Thruling – Knight
 * Day: outside northwest hallway of the first floor
 * Night: Second bedroom from the bottom on the southeast side of the second floor
 * Guest item: Hunter's Map – table near the stairs to the attic; table in library
 * Thrall dialogue: 'How grand it will be to see the master of the house.'
 * Sir Chadrus was previously impatient to meet the host and then go on a deer hunt. The change of his vocabulary ("grand" and "master") also indicates he's a thrall.
 * }
 * Sir Chadrus Thruling – Knight
 * Day: outside northwest hallway of the first floor
 * Night: Second bedroom from the bottom on the southeast side of the second floor
 * Guest item: Hunter's Map – table near the stairs to the attic; table in library
 * Thrall dialogue: 'How grand it will be to see the master of the house.'
 * Sir Chadrus was previously impatient to meet the host and then go on a deer hunt. The change of his vocabulary ("grand" and "master") also indicates he's a thrall.
 * }
 * }