Shifter

Shifters are often rather warlike and xenophobic, although this is not a rule and Typically live in packs, but loners are not unheard of. They tend to say away from civilized areas and keep to themselves. They fiercely guard their territory and do not welcome outsiders. They run the gamut from kind-hearted to cruel and ruthless. Shifters usually are 'VERY' good at fighting. Shifters do not enjoy using weapons although if it is necessary they will. A Shifters favored class is any, this is probably because they are better at attacking with anything they want and another factor is that they have the "Change Shape" ability.

Racial Traits

 * +2 Dexterity
 * -2 Charisma
 * May shift to animal form at will- free action
 * +2 racial bonus to listen and spot. +2 hide and move silently, except bears who get a +2 climb and balance.
 * -2 on Diplomacy and Bluff when meant for telling lies.
 * +2 Natural AC
 * x2 a day goodberry and charm animal, x1 a day Bind wounds (using natural salves heals 1d10+1/per lvl)
 * Regeneration - 2 hp every minute when wounded
 * If a shifter does not choose to develop in shape shifting all he gets when he gets older is The trademark ability of the race is their ability to shift; that is, to bring their more animalistic talents to the fore, gaining some useful ability and a bonus to a single, usually physical, statistic for a short time. Most shifters can only use this ability as much as he wants for however long he wants it and for less than 30 seconds and this is what he can do:
 * Beasthide: shifters can increase their natural Armor Class, making them harder to damage, while gaining a bonus to Constitution and therefore extra Hit Points, making them harder to bring down.
 * Longtooth: shifters can grow fangs and gain a natural bite attack, as well as an increase in Strength.
 * Cliffwalk: shifters gain a bonus to Dexterity and much improved climbing ability.
 * Razorclaw: shifters gain a claw attack and an increase in their Strength score.
 * Longstride: shifters become fleeter of foot and gain an increase to their Dexterity score.
 * Wildhunt: shifters gain the extraordinary ability to smell as well as a predatory animal, allowing them to track by scent, as well as a bonus to Constitution. Wildhunt shifters also gain a permanent bonus to their tracking ability even when not shifted, due to their residual ability to smell well at all times.
 * Dreamsight: shifters are the rarest of all. While shifting, they gain a bonus to their Wisdom as well as the ability to speak with animals in a supernatural manner. Dreamsight shifters, like Wildhunt shifters, also have a permanent bonus to their skills, but in the case of Dreamsight shifters it is an increase in their ability to communicate with animals (reflected in the skill Handle Animal).
 * Gorebrute': shifters gain a pair of horns which can thereafter be used in a natural charge attack, as well as a bonus to Strength.
 * Swiftwing: shifters gain a bonus to their Dexterity scores while at the same time growing leathery flaps of skin similar to a bat's wings which allow him to fly at slightly less than walking pace.
 * Truedive: shifters receive a bonus to their Constitution score, a bonus to their Swim skill, and an increase in their swimming speed while shifting. Even when not shifting, a Truedive shifter can hold their breath for amazing amounts of time.

Dragonmark Feats
There are two dragonmarks carried by Half-Elves - The Mark of Storm, carried by House Lyrandar and the Mark of Detection, carried by House Medani. The Mark of Detection is not available in DDO.

Enhancements
See Half-Elf enhancements

Physical Description
Shifters, also known as the weretouched, are a descendants of lycanthropy cursed individuals. Shifters are known for their ability to act in a bestial or close to nature manner, doing such things as running on all fours, climbing trees, and fighting with bare claws or teeth. Their sense of smell is also heightened, when compared to humans, but they are suggested to have worse social manners, as a race,because they are used to living 'wild', outside of the villages most people settle in. In terms of genetic derivation, they are commonly thought to be the result of crossbreeding between humans and lycanthropes but have become a true-breeding race and In human form they are anywhere from 5'3" to 6'3". Their animal form will determine their build. I.E. A falcon will be slender and light as a bear would be large and muscular. The color of their fur or feathers will also determine the color of their hair and skin color. Their eyes will start at blue when born but can turn purple, green, or yellow as they grow. But they will remain the same in their animal form and when they get older they learn how to access their shifting abilities and transform into "more powerful races." Their lifespan is about 750 years and reach adult hood at age 50 unless they learn how to control their shifting.

Lands
Shifters survive in a wide range of habitats, and can be found in tundra, desert, forest,and cities, But most stick to the woods or mountains where there animal form is plentiful. Also where they live will determine possible animal. Loners tend to roam where they will not caring where they are so long as they are on the move. But once a Loner leaves the pack they are not always welcomed back. They are seen as having turned there backs on the pack and shunned.

Further Information & References
Shifter is one of Eberron race.