Doublestrike

As of Update 5, a new mechanic has been introduced called "double strike." A character with a double strike chance has a chance to make an additional attack roll with their main hand weapon any time they make a main hand attack, on the target of the first attack. Many speed bonuses have been changed to double strike effects. Double Strike only applies to melee attacks.


 * Fighter Weapon Alacrity capstone feat includes a +10% Competence bonus to double strike.
 * Paladin spell Zeal provides a +10% Sacred bonus to double strike to the caster.
 * Monk Wind Stances grant a +2.5%/+5%/+7.5%/+10% Insight bonus to double strike chance instead of an insight bonus to attack speed. (The enhancement bonus to attack speed remains.)
 * Ranger Tempest III enhancement now grants a +5% (unknown type) double strike chance while wielding two weapons. (The Shield Bonus and to-hit penalty reductions that Tempest grants when wielding two weapons remain unchanged.)
 * Bard Warchanter II Inspire Recklessness song gives a +5% Morale bonus to double strike chance and -10% fortification to all nearby allies.
 * Opportunist, a Rogue Special Ability, provides a +3% chance to double strike
 * Some weapons include a bonus to double strike. It isn't known if this bonus stacks with above, or if it applies to the main-hand attack when the item is held in the off-hand (for melee or thrown weapons), such as with Seeker and Backstabbing. Apparently, these item effects are currently ged. - see this thread
 * Timeblade has a +3% bonus to double strike.
 * Hellstroke Great Axe has a +3% bonus to double strike.
 * Epic Timeblade has a +6% bonus to double strike.
 * Epic Hellstroke Great Axe has a +6% bonus to double strike.