Talk:Cannith Crafting

Discussion
-- Uurlock (Contribs • Message • Email ) 23:13, August 18, 2016 (EDT) -- Uurlock (Contribs • Message • Email ) 14:39, August 25, 2016 (EDT) Uurlock (Contribs • Message • Email ) 19:52, September 1, 2016 (EDT) NoWorries Extra effects are only for ML10+, this is true of Random Loot and Crafted Loot.-- Uurlock (Contribs • Message • Email ) 19:55, September 1, 2016 (EDT)
 * Thanks to all who edit this page! It seems that I missed some effects: Universal Spell Focus (at all), Amplification (on armor), and maybe more. So, I will recheck data from section (Effects by slot by item, Shard cost, Missing enchantments, New collectables, Effects by slot) when non-scalable effect appears, and CC appears on Live. UL (Contribs • Message • Email ) 03:03, August 16, 2016 (EDT)
 * Deathblock is now live. Non-scaling - Suffix, and can be slotted into light/medium/heavy armor, clothing docent, and off hand weapon/shield. Bound: level 1, 10 essences 15 amber vials, and 5 vials of pure water; Unbound: level 150, 300 essences, 2 amber vials, 10 vials of pure water, 2 pale creepers, 2 Purified Eberron Dragonshard Fragments.
 * Modified the Scaling & Non-Scaling shard tables to, hopefully, be more legible. Previously the bound/unbound information was mixed making it difficult to read clearly. The new organizing principle is that all the bound and unbound information is grouped.  Furthermore, the collectible counts and their names are separated because we need a count for bound and unbound individually but the types of collectibles remain constant between bound/unbound.  Finally, I will note there were a few instances where the typical unbound value of 30 common collectibles for unbound shards was a 3, I left these as-is since I was unable to confirm them but I believe they should be 30 as well.  The data that was previously there should remain unchanged, only the format has changed (I wrote a script to edit it rather than doing it by hand). Sqrlmonger (Contribs • Message • Email )
 * So, this change broke the script for grab data into CC Planer. I need to rewrite it... "difficult to read clearly": As for me, older format were more comfortable to read. "Unbound shards was a 3" - look at the CC level of these shards. Maybe, this will fix in future. You also can look in "Scaling shards" unbound ingredient 1. There are 3 shard with "15" not "30". UL (Contribs • Message • Email ) 01:11, August 27, 2016 (EDT)
 * How does the new CC handle augment slotted gear? Is there still an artificial minimum level bump caused by the slot(s)? Should include this in this page -- Uurlock (Contribs • Message • Email ) 12:52, August 24, 2016 (EDT)
 * I disjuncted a piece of equipment with a slotted augment, augment was NOT destroyed. YMMV - and might not be WAI. -- Uurlock (Contribs • Message • Email ) 12:52, August 24, 2016 (EDT)
 * Cordovan disjuncted a slotted piece of gear and it became ml:2 (livestream today)-- Uurlock (Contribs • Message • Email ) 12:52, August 24, 2016 (EDT)
 * Cordovan just took an item with a red slot and dissolved it to a blank with a red slot, it showed ml2; then he applied a ml:1 shard to the blank it became ml:1 -- Uurlock (Contribs • Message • Email ) 12:56, August 24, 2016 (EDT)
 * Can exchange existing dissolvers for new dissolver - was in last build. -- Uurlock (Contribs • Message • Email ) 12:56, August 24, 2016 (EDT)
 * Remote Item Deconstruction needs to be updated (if still in)
 * Mark of the Silver Flame / Mark of the Yugoloth - are these still used in the updated cannith crafting?
 * Currently, no.
 * They will be used for non-scaling effects.
 * They have been added and this page accurately reflects their use ✅ -- Uurlock (Contribs • Message • Email ) 16:29, August 31, 2016 (EDT)
 * Smithy Alliance?
 * Maybe need a short section concerning the conversion - - what happens to existing gear / shards / etc.

Moving all the tables onto main namespace, as its coming live. Im gonna work on putting them together as an article. It will be a bit messy and dont think we can put together a newbie friendly, well-streamlined article yet but thats ok for now. -- yoko5000 (Contribs • Message • Email ) 05:16, September 13, 2016 (EDT)

Can shattermantle be crafted or is it drop only? 73.71.186.73 (Message &thinsp;•&thinsp;Block &thinsp;•&thinsp; Check ) 02:02, August 17, 2019 (EDT)

interesting Details (by Nurizahd)

bound-to-account vs bound-to-character
 * -craftable base items who are btC can become btA by using bound min-lvl-shards on them. ( a fine option for valuable old items with 2 augment slots or large guild slots)
 * -the Guardian/Skirmisher/Sage-items from the Wheloon and Stormhorn quest series can be made craftable..they got their unique looks, and (the epic versions) augment slots. they become btA in the process. My best recommendation for creating valuable TRing items!
 * -another really nice option are the heroes armors. they come as end-reward from the wheloon quest chain. the epic versions made craftable keep their high AC ratings.. thus a btC epic heavy armor with nice looks and not much more to offer, can now become a min lvl 1 armor btA with AC 31!　--78.53.117.105

Effects and item slots
Table 1b &rarr; Cannith Crafting/table 1b


 * Note: It's not possible to add extra to items with min level <=8. For create low level item you need next: 1) apply shard of minimal level 10+ 2) add extra slot 3) deconstruct this item 4) apply low level shard 5) apply extra shard UL (Contribs ? Message • Email ) 07:06 August 19 2016 (EDT)
 * Note about above Note: I believe this has been fixed as of last Lamannia build. -- Uurlock (Contribs • Message • Email ) 16:19, August 26, 2016 (EDT)
 * Note about above Note about above Note: Work in Lamania v2, fix in Lamania v3. Extra effect can be applied to item with minimal level 10+ UL (Contribs • Message • Email ) 04:53, August 31, 2016 (EDT)

Enhancements I had written a note in this section explaining how Enhancement Bonuses are added automatically and, unlike the original Cannith Crafting, you need not make a shard for them. Habreno moved my note to the Notes section. I agree that my note was probably too long and intrusive, but I think it's important to put it here. I had no idea that we didn't need Enhancement shards anymore, and I read this section to find how how to make them. I think that's going to be the experience of many long-time crafters. I put a short version of the note back in, which is hopefully less intrusive. ShawnVW (Contribs • Message • Email ) 22:21, November 13, 2016 (EST)

Shard of minimal level
Table 2a &rarr; Cannith Crafting/table 2a

Applying unbound shard of minimal level:


 * }

Non-scaling shards
Important Some cell represented like x/y. This means: x - ingredient for bound, y - ingredient for unbound. Maybe this will be fix in future. UL (Contribs • Message • Email ) 07:08, August 31, 2016 (EDT) Table 2b Cannith Crafting/table 2b


 * Note: It seems "Min. level increase" absolutely useless or broken. Maybe this will fix in future. UL (Contribs • Message • Email )
 * Lamania v3. Not fixed. Example:
 * Note: #1, #2, #3 beneath the Bound and Unbound headings refer to the corresponding collectible #. These values indicate how many of that collectible you will need for that shard. Sqrlmonger (Contribs • Message • Email )
 * Note: "Purified" refers to Purified Eberron Dragonshard Fragment. The value in this column indicates how many of these you will need to craft that shard. Sqrlmonger (Contribs • Message • Email )

Scaling shards
Table 2c &rarr; Cannith Crafting/table 2c

Maximum scaling
Table 3a &rarr; Cannith Crafting/table 3a

Effect scaling
Let's complete this table:

Table 3b (incomplete, copy of the above google document // Let's complete it first -> After, data can be copy with scripts)

&rarr; Cannith Crafting/table 3b


 * }


 * list all scaling effects in one table - is it possible/viable?
 * get the table done first we'll think about format later. also dunnno vertical or horizontal which is better -- yoko5000 (Contribs • Message • Email ) 05:52, August 23, 2016 (EDT)
 * actually no, vertical wont work for this. we're gonna have to covert Table 2a to horizontal too to match the formatting here maybe. -- yoko5000 (Contribs • Message • Email ) 08:06, August 26, 2016 (EDT)

Missing enchantments

 * Hallowed

Non-working Effects
You can craft these, but you can't use them. All items don't support these shards
 * Riposte - not exist any more
 * Insight Spell focus - not exist any more
 * Bleed - not exist any more
 * Maiming - not exist any more
 * Insight False Life - not exist any more

Clickies
Fate of this feature unknown at this time. More information when it becomes available. Last known was it was still going to be included. -- Uurlock (Contribs • Message • Email ) 20:24, August 19, 2016 (EDT) hmm.. what happens to items with clicky's on them when you disjunct them in the new CC??? Inquiring minds want to know. :P -- Uurlock (Contribs • Message • Email ) 20:16, August 24, 2016 (EDT)

New collectables
Images with descriptions (missing "Adventuring Oratorio"):

Collectables tiers

 * Unbound CC Level = Bound CC Level +150 (lvl 1 as lvl 0) UL (Contribs • Message • Email ) 05:06, August 16, 2016 (EDT)
 * Some collectable can appear in different tiers. Tier 4 seems useless. Maybe collectable real tier should treat as lowest value. Rarity of collectables is an open question. UL (Contribs • Message • Email ) 05:06, August 16, 2016 (EDT)
 * There are only 5 levels (tiers) (1-6?, 7-11?, 12-17?, 18-24?, 25-30+?) of collectibles per
 * -- Uurlock (Contribs • Message • Email ) 14:09, August 17, 2016 (EDT)
 * Unfortunately, tiers in this table connected with CC level. Maybe, some tier in this table must be merged (1 and 2, 4 and 5) .Also, not of existing collectable have farm section. So, it's really hard to sort it by quest level. Or, I don't something. UL (Contribs • Message • Email ) 18:01, August 17, 2016 (EDT)

-- Uurlock (Contribs • Message • Email ) 03:24, August 18, 2016 (EDT) -- Uurlock (Contribs • Message • Email ) 17:59, August 21, 2016 (EDT)
 * am betting that if you merge 4+5 and 6+7 it will be right. Am also hoping that a Dev will post publicly about this. Good news is that it sounds like all collectible dispensers will no longer be limited to a select few based upon quest; rather dispensers will grant collectibles from appropriate level range (with chance at uncommon and rare).
 * new information from
 * Six tiers of collectibles: from here
 * 1-5
 * 5-10
 * 11-15
 * 16-20
 * 21-25
 * 26+
 * New post by  - answers most questions.

Table 4a &rarr; Cannith Crafting/table 4a

Collectibles: Collectibles will be used in all crafting recipes. These collectibles can be found throughout the game, and can be traded with friends or purchased through the Auction Houses. The DDO Store also offers the opportunity to get some random collectibles along with the chance to get specific rare collectibles at limited times. Collectibles come in four different category types: Arcane, Lore, Natural, and Cultural. An Arcane device of a given level range has the chance to drop all items in that range. Backpacks/Rubble piles have the chance to drop all categories of collectibles for a given tier. The tier and the collectible device are the only determination on the collectables received.

Alternate view of the above table:
Table 4b &rarr; Cannith Crafting/table 4b

See also Crafting Collectables/U32. Also there is some inconsistency between table 4a and 4b (Tier 7, item name etc) whats up with that?
 * I can only speculate, but original table was based upon what cannith crafting level the collectible is first used rather than what quest CR they are found in.-- Uurlock (Contribs • Message • Email ) 14:03, August 30, 2016 (EDT)

Collectable usage in CC
Table 4c &rarr; Cannith Crafting/table 4c


 * This will help to add info to collectables pages. UL (Contribs • Message • Email ) 09:28, November 20, 2016 (EST)

Ammunition
-- Uurlock (Contribs • Message • Email ) 20:35, August 18, 2016 (EDT) Table 5a &rarr; Cannith Crafting/table 5a
 * included in this build of Lamannia . Currently only seeing Arrows and Bolts.
 * according to +Cocomajobo during live event today - nothing further is planned for ammunition for U32. -- Uurlock (Contribs • Message • Email ) 19:46, August 19, 2016 (EDT)
 * This table for arrows/bolts. Ammo craft in Crafting Device - Bound Shards.
 * Each recipe yields 100 arrows or bolts.

Trapmaking
included in this build of Lamannia. Currently looks like no other changes except replacing lesser xxx essences with one new essence. -- Uurlock (Contribs • Message • Email ) 15:31, August 18, 2016 (EDT)

Collar Crafting
included in this build of Lamannia -- Uurlock (Contribs • Message • Email ) 15:31, August 18, 2016 (EDT)
 * Please, give a link to a craftable/deconstructable collar UL (Contribs • Message • Email ) 18:11, August 19, 2016 (EDT)
 * -- Uurlock (ContribsMessage • Email ) 18:55, August 19, 2016 (EDT)


 * Collar crafting in lamania v3: craft handwraps (with enchantment) -> transform into collar. (  /  ) UL (Contribs • Message • Email ) 06:15, August 31, 2016 (EDT)

On live you have to cannith craft some handwraps, THEN convert to a collar, disjuncting said collar results in 'No recipes avail' in the CC machines. Random Loot-gen collars CAN be disjuncted and cannith crafted upon. This is a very old bug on live.

Runestones
-- Uurlock (Contribs • Message • Email ) 15:31, August 18, 2016 (EDT)
 * included in this build of Lamannia . Not seeing any new, higher level versions.
 * *according to +Cocomajobo during live event today - nothing further is planned for runestones for U32. -- Uurlock (Contribs • Message • Email ) 19:47, August 19, 2016 (EDT)
 * Runestone craft in Crafting Device - Bound Shards.

Table 5b &rarr; Cannith Crafting/table 5b

Runearms
-- Uurlock (Contribs • Message • Email ) 12:27, August 26, 2016 (EDT) -- Uurlock (Contribs • Message • Email ) 14:25, August 27, 2016 (EDT)
 * I tried used Rune Arm from store with crafting device. Both devices say: "No recipes" (before deconstruct), and "Item must be keyed for crafting at a deconstruction device." after deconstruct. UL (Contribs • Message • Email )
 * Runearms and Cannith Challenge gear are not in this build of Lamannia. Most likely next build. Cannith Crafting - Runearms and Challenge Gear -- Uurlock (Contribs • Message • Email ) 18:35, August 19, 2016 (EDT)
 * I stand corrected - during dev event today was told Runearms are in:
 * cleans in Cannith Decon machine
 * Didn't remove the MCI??? is this WAI? but MCI not affecting ML-- Uurlock (Contribs • Message • Email ) 19:21, August 19, 2016 (EDT)
 * Used device workstation to exchange for new runearm, then cleansed - borked
 * Used device workstation to exchange for another new version, accepted in device workstation, but no recipes.-- Uurlock (Contribs • Message • Email ) 22:56, August 19, 2016 (EDT)
 * Currently still be treated as a trinket as for what can be crafted onto them. Per 's livestream today.
 * So far (from public thread here by )
 * "The most straightforward solution would appear to be that the charge tier, the spell itself, the rune arm imbue, the ML, and any very unique effects (such as ) would stay. The rest of the effects would be removed when prepping for crafting and then you could craft on 2 effects (or 3 using the Mark of House Cannith). The list of effects for Runearms is still being worked on.."
 * Currently Runearms (using spelling that doesn't include the space) are using the 'trinket' model for what can be crafted onto them, so basically anything.
 * This would be a great time to also update the layout and fix the pages to bring them up to current standards.
 * Will not (should not) affect runearms without the ability to craft on them.
 * It may be true that Runearms use the Trinket model for crafting, but the tooltips on some shards list Runearms as items they can be crafted onto. Are we sure that the ones that say only "trinket" can actually be put on runearms too? ShawnVW (Contribs • Message • Email ) 15:29, October 20, 2016 (EDT)

Cannith Challenge Gear
File:Frozen Tunic 12 tier 1 new.png File:Frozen Tunic 12 tier 2 new.png File:Frozen Tunic 12 tier 3 new.png-- Uurlock (Contribs • Message • Email ) 01:12, August 31, 2016 (EDT)
 * Vaults of the Artificers loot and all related / sub pages need to be updated for [Update 32] -
 * No longer are craftable.
 * Need historic pages
 * Updating umm.. everything.-- Uurlock (Contribs • Message • Email ) 18:01, August 30, 2016 (EDT).


 * Here you can find img of new loot: UL (Contribs • Message • Email ) 08:35, September 1, 2016 (EDT)

Store Items
Store needs updating to go with U32
 * Blessed Silver Weapons
 * Blessed Cold Iron Weapons
 * Remote Item Deconstruction

Existing

 * slots survive through deconstruction into keyed crafting blanks

Adding New

 * there is currently no way to add or modify augment slots
 * currently no plans to add ways

Minimum level

 * Artificial minimum level is only on blanks
 * Once minimum level shard is applied, even level 1, the item is that minimum level unless higher level augments are slotted

Mass Deconstruction

 * (transcript of statement)

-- Uurlock (Contribs • Message • Email ) 11:27, August 29, 2016 (EDT)

Soul Gems
Soul Gem and Crafting Soul Gems need updating.
 * Dragon - According to multiple Dev's during recent Lamannia events : Psuedodragons in the Stormhorns-- Uurlock (Contribs • Message • Email ) 15:42, August 25, 2016 (EDT)
 * Confirmed imgur link

File:Soul_Gem_-_Dragon.png
 * New Soul Gems
 * Soul Gem: Dragon

Links

 * Update 32 named items
 * need to also update the Update 32 named items crafting here (Slavers Crafting)
 * Cannith Crafting Planner: http://ccplaner.esy.es/ UL (Contribs • Message • Email ) 12:08, August 21, 2016 (EDT)

Dissolve

 * Old CC craft item can't be dissolved. UL (Contribs • Message • Email ) 05:37, September 1, 2016 (EDT)
 * Old random items can't be dissolved. UL (Contribs • Message • Email ) 05:47, September 1, 2016 (EDT)
 * New random loot can be dissolved. Need testing! UL (Contribs • Message • Email ) 05:37, September 1, 2016 (EDT)
 * New CC items can be dissolve. Must have prefix or suffix or extra. UL (Contribs • Message • Email ) 06:03, September 1, 2016 (EDT)
 * Items with non-scaling effect can't be dissolved. Example: . (need testing) UL (Contribs • Message • Email ) 06:03, September 1, 2016 (EDT)

Essences and slot count

 * Dissolve trinket with fire resist (lvl 34): result 27, 34, 27, 25, 26, 28, 38
 * Dissolve trinket with fire resist and fort save (lvl 34): result 29, 26, 39, 27, 27, 32, 29
 * Need more data, but seems count of essence must be equal.

XP required per level
-- Uurlock (Contribs • Message • Email ) 15:04, September 8, 2016 (EDT)

Mystical items
Mystical items from Sorrowdusk (and the like) are not in cannith crafting that I can see from any receipes just thought I would FYI this to all.

Mystical Vessel / Dried Fish/ mystical Urn / ETC... Cheers

Kikku THE Fullmetalchemist

64.234.23.148 (Message &thinsp;•&thinsp;Block &thinsp;•&thinsp; Check ) 01:17, November 3, 2016 (EDT)

Suggestion to add farming locations.
I don't edit entries any more, you all have cured me of that, but I have a possible suggestion for an edit to be done by someone who might think it would be worthwhile. It could be helpful to have a suggestion for farming collectibles for crafting, for instance after about thirty minutes of searching through the quest listings I found that the quest The Enemy Within is a great place to farm tier three collectibles for crafting, especially since I was hunting for glass phials and romantic sonnets for Constitution shards. With 22 collectible locations in this adventure (often in groups of 4 or 5 alchemy tables at one place, increasing the chances for glass phials), it can supply a good amount of collectables for a reasonable outlay of time. Having suggestions such as this might help others who are trying to craft by giving them a one-stop place to look to determine where to quest next. As an alternative, adding this type of information to the individual collectables pages might also be nice, so if one goes looking for, say, glass phials, the glass phial entry will tell the reader to run The Enemy Within (with link to quest page) for a good chance of finding the needed collectable ingredients. Thanks for your time and consideration! MorpheusAlpha (Contribs • Message • Email ) 13:10, November 16, 2016 (EST)
 * I'm not entirely sure why you are salty about editing, but your suggestion is certainly worthy. It's information I'd love to see added to the wiki in an appropriate manner.  If you would like to discuss it further, might I suggest popping into  and mentioning me   should work well.  Then, be patient.  I'm usually fairly good about checking Discord at least a couple times a day.  It's a free client and you can just lurk in there with no issue.  Look forward to hearing from you! ShoeMaker (Contribs&thinsp;•&thinsp;Message&thinsp;•&thinsp;Email ) 17:27, November 16, 2016 (EST)

Specific Lore display bug
I was messing around with some of my level 4 gear and discovered that my crafted fire lore weapon at ML4 is giving 9% instead of 8%. This leads me to think that it may be possible for other effects (or at least other lore types) to be displayed incorrectly. https://imgur.com/a/mOdxtAY 72.39.76.6 (Message &thinsp;•&thinsp;Block &thinsp;•&thinsp; Check ) 15:32, October 22, 2019 (EDT)

Wrong link
The link towards the enchantment "guard" currently links to an Underdark Drow minion of the same name. &rArr; Alrik (Contribs • Message • Email )

Found a page called "Guards" which seems to be the correct one. I'm fixing the link therefore with that. &rArr; Alrik (Contribs • Message • Email ) 19:52, April 30, 2020 (EDT)

New effects exclusive to random loot
The "Exclusive to Random loot" effect list needs to be updated according to the last random loot revamp. Also, I noticed that Guard effect shards are not craftable anymore. &rArr; MrLizard (Contribs • Message • Email ) 10:56, August 10, 2020 (EDT)

Spellcasting Implement Bonus
I crafted four weapons today with Impulse spellpower. They were a level 13 club, a level 13 quarterstaff, a level 27 club, and a level 27 quarterstaff. All four received a spellcasting implement bonus equal to the minimum level. Earlier this year I crafted a level 8 longsword which received a +8 spellcasting implement bonus. The level 27 weapons had an enhancement bonus of +8.

Spellcasting implement bonuses of +8 and +13 are not multiples of of 3. The spellcasting implement bonus of 27 is not 3 times 8. All of the bonuses are equal to the minimum level of the item.

Based on this I believe that the text about spellcasting implements, "This bonus is equal to 3 times the Enhancement Bonus." is incorrect, and should be replaced with "This bonus is equal to the minimum level of the item." 67.160.239.141 (Message &thinsp;•&thinsp;Block &thinsp;•&thinsp; Check ) 23:31, October 29, 2021 (EDT)
 * I think you are right. Go for it and change it. When Spellcasting Implement was originally implemented, it used to be equal to 3x enhancement bonus. Later the devs changed the math to equal to minimum level. -- &rArr; Cru121 (Contribs • Message • Email ) 00:58, October 30, 2021 (EDT)
 * You are partially correct. The new system does it that way.  The old system however still has the ×3 multiplier and both versions of items still exist in the game and always will.  So, when it is updated/changed, the information needs to indicate there are still items with ×3 in existence and you may be able to find one on the AH.  &#x1f45f;&thinsp;ShoeMaker ( Talk • Contribs • Email  • Patrol • Moves • B • D • I • PP • UM • UR ) &thinsp;&#x1f45f; 21:30, October 30, 2021 (EDT)
 * The article is about cannith crafting, not old items. &rArr; Cru121 (Contribs • Message • Email ) 06:36, October 31, 2021 (EDT)
 * Old Cannith Crafted items are still Cannith Crafted items. Simply note that you may still find ×3 spellcasting implement items available for trade, in your inventory/bank, or in the AH as a side note for what it does now.  People who've been away for a few years will appreciate that.  &#x1f45f;&thinsp;ShoeMaker ( Talk • Contribs • Email  • Patrol • Moves • B • D • I • PP • UM • UR ) &thinsp;&#x1f45f; 11:00, October 31, 2021 (EDT)