Blessing of Moradin

Blessing of Onatar and Blessing of Moradin are random temporary beneficial enchantments that augment equipped armor, primary, and off-hand items repaired via Astral Shards. Besides the name, they are exactly the same. When you are in Eberron, the buff is called Blessing of Onatar, and when you are in the Forgotten Realms, it is called Blessing of Moradin.

Possible effects include:

Common

 * Hardened Armor: Onatar's blessing has increased the hardness of your armor by 10.
 * Hardened Weapon: Onatar's blessing has increased the hardness of your weapons by 10.

Uncommon

 * A d4 of elemental damage on hit (weapon): Acid, cold, electric, or fire; only one type at a time, does not randomize per hit

Rare

 * Fortified Vestments: Onatar's blessing causes this item to provide a 10% Insight bonus to Fortification. (armor only)
 * Stacking +5 to Physical Resistance Rating (armor)

Very Rare

 * A d4 damage on hit (weapon): Sonic or force; Only one type at a time, does not randomize per hit
 * Increase to damage dice (weapon): +0.25, +.5, or +1
 * Stacking bonus to Physical Resistance Rating (armor): +7 or +10
 * +25% Insight bonus to Fortification (armor)
 * +10% elemental absorption of one type (armor): Acid, cold, electric, or fire

These effects end upon death or unequipping the item. Note that using an Astral Shard repair on an item subsequent times will apply a new random effect, overriding any existing one. Runearms are not eligible for this effect since they do not take item damage.