What Goes Up

''It turns out the Netherese are holding Oriphaun captive deep within the glacier. But that's not all - they have also excavated an artifact called a Mythallar, there. Its purpose remains a mystery. '' {{Quest
 * name= What Goes Up
 * level= 19
 * epic= 27
 * duration= long
 * xp={{xpcolors|solo=??|normal=8,462|hard=??|elite=9060}}
 * epicxp={{xpcolors|solo=??|normal=24,278|hard=24,726|elite=25,174}}
 * loc= Mountain Glacier
 * npc= Sherrod Starym
 * zone= Eveningstar
 * patron= The Harpers
 * favor= 7
 * free= no
 * extreme= no

''Sherrod Starym was able to scry the captured Oriphaun Huntsilver's location. He is being held inside the Mountain Glacier, at the high peaks of the Storm Horns.''
 * loadingpic= L What Goes Up.jpg
 * overview=

Sherrod also told you that the magical artifact known as the mythallar is growing in power to dangerous proportions, and that you should deal with it at the same time that you rescue Oriphaun.

You have to complete all 4 of the Secret of the Storm Horns pre-quests to be able to open this quest instance. You can enter the instance if any of your party members is flagged for this quest, though you won't get a quest end-reward nor the chain end-reward.


 * obj=
 * (Optional) Find the jeweled keys (two) {{Xpcolors|normal=635|hard=?|elite=906}} / {{Xpcolors|enormal=?|ehard=?|eelite=?}} <= 1717
 * (Optional) Defeat Vocis the Shade {{Xpcolors|normal=?|hard=?|elite=1812}} / {{Xpcolors|enormal=?|ehard=?|eelite=?}}
 * (Optional) Find a use for the jeweled keys {{Xpcolors|normal=407|hard=?|elite=566}} / {{Xpcolors|enormal=?|ehard=?|eelite=?}} <= 943
 * (Optional) Jump off the flying glacier! {{Xpcolors|normal=635|hard=?|elite=?}} / {{Xpcolors|enormal=?|ehard=?|eelite=?}} <= 1888
 * traps= Trap DCs


 * Evil Spellward in the Armory
 * Telekinetic Spellward in the locked room.
 * misc=
 * Unlocking the barriers requires a skill check or donation of Astral Shards. (Input data on this page)
 * The Wolf Signet is behind some barrels to your left as you enter the Armory.
 * Oriphaun (who possesses the Bat Signet) and the Silver Key used in the Council Chamber to unlock the Dark Room can be found inside the Storeroom.
 * Treasure barricade contains slow spellward and four chests which all require the jeweled keys to open. Two are empty, two are nice and full. Use your spot skill and walk near each one to see which has been "used recently".
 * Used recently likely means it is empty (to be confirmed).
 * If your spot is high enough, you will get a message onscreen and in general chat window. Spot 51 on EN was enough for 1 chest hint.  Spot 50 was enough on EH for 1 hint.
 * Be patient - the message can sometimes be delayed.
 * With 50 spot, some of the trapped chest triggers became visible (well before the Spot message).
 * Some important notes regarding the boss fight:
 * If you fall off the plateau to a spot without land below, you will die and your soul stone will be deposited by the outdoor rez shrine. Need to then rerun back up to plateau.
 * Both shrines right before the boss (near the base of the ramp up to the plateau) will become inaccessible when the final boss fight starts. (On Heroic Normal solo with hire, shrines were available when I died and ran back up.)
 * The boss teleports around (alot), and mobs continue to spawn whilst he stands on the Mythyllar yabbering on (he cannot be affected when he is on the Mythyllar).
 * There seem to be only a few spots (maybe 5) that he keeps appearing in. If you get too close, he tends to teleport away to fast to even target him.
 * The flight pillars need to be taken out first.
 * It appears as though there are stages you must be complete. (to be confirmed)  The following was observed on EH:
 * Assumes all pillars are destroyed first.
 * Stage 1 you must kill all the initial spawns before Amskar will teleport down and become engaged. Shrines at bottom of ramp gone by this stage.
 * Stage 2 Amskar damaged to where he has ~41,000hp. From this point, he cannot be harmed further until all the 2nd wave of spawned mobs are destroyed.
 * Stage 3 Amskar damaged to where he has ~21,000hp. From this point, he cannot be harmed further until all the 3nd wave of spawned mobs are destroyed (included Ice elementals).
 * Stage 4 Switched to Shadowfell mode. Must destroy the 4 Shadovar before Amskar can be harmed further.  Shadowfell mode finishes.
 * Stage 5 Amskar damaged to where he has ~6,000hp. From this point, he cannot be harmed further until all the 4th wave of spawned mobs are destroyed.
 * Interesting to note that ALOT (dozens) of mobs spawn and they cluster around Amskar making it very difficult to target him in this stage. Up until this stage, he tended to teleport around by himself.

{{XP bonus|n1=|n2=|n3=|k1=|k2=315|k3=|t1=1|t2=|t3=|s1=|s2=|s3=|b1=38|b2=51|b3=61}}
 * chest= 6 so far (EN)
 * 4 in treasure room (only 2 contain loot)
 * 1 large chest that can contain the rare named items (to the right as you look at the valley)
 * +1 on EN (to left of shrine)
 * +2 on EH (to left of shrine)


 * npcreward= Always contain following 3 named rings

Named Reward
Heroic: Epic:
 * unique= yes
 * monsters=
 * unique= yes
 * monsters=
 * monsters=

Named monsters

}}
 * Netherese Archwizard - Orange named human Wizard
 * Ithran - Red named pseudodragon
 * Vocis - Red named shade, holds the second Jeweled Key
 * Zeligat - Red named human Wizard, casting a ritual on the Mythallar
 * Flight Pillars - Red named Inanimate Object (4 total)
 * Amskar - Red named human Wizard, Final boss
 * Shadovar - Orange-named shade