DDO wiki:Administrators noticeboard/Requests/Archive 2

The item template is not working
--for item Epic Kron'zek's Cruelty (a Scimitar) and all the items after it on https://ddowiki.com/page/Named_epic_items_by_type#Shortsword
 * Thanks. It's a template expansion size issue. Simply trimming the calls to the augment template will fix it. I'll do it tonight if no-one beats me to it. Also, please sign your posts with ShoeMaker (Contribs • Message • Email ) 11:20, January 1, 2016 (EST)
 * ✅ for now. I trimmed some of the redundant Augment calls like I said and it fixed it. That page should probably be done with DPL, although I'd probably wait until after I revamp the item template system first. :) ShoeMaker (Contribs • Message • Email ) 21:27, January 2, 2016 (EST)

Time for DPL-fication of weapon cats?
Armor categories are now nice and shiny. Is it time to unleash DPL for weapon category pages? Is there anything that speaks against it? Can someone craft it for us all? --Cru121 (Contributions • Message) 12:35, July 22, 2015 (EDT)
 * I can work on that. I'll see what I can come up with in the next day or so. &mdash;&thinsp; Zav &thinsp; (T·E·C) 12:42, July 22, 2015 (EDT)
 * Current planned table columns: Item, Enchantments, Type, Damage, Crit Profile, Attack Mod, Damage Mod, Bind, Quest, Chest. Would anyone like any parameters from Named Weapon added or removed or the column order changed? I could have this implemented by the weekend, pending feedback. &mdash;&thinsp; Zav &thinsp; (T·E·C) 22:04, July 22, 2015 (EDT)
 * Maybe skip Type? Anyway, thanks! --Cru121 (Contributions • Message) 00:49, July 23, 2015 (EDT)
 * I was thinking they probably don't need to have columns for attack and damage mod but instead have a column for "unusual characteristics' and put unusual mods in there and/or hidden effects type things. ShoeMaker (Contributions • Message) 07:59, July 23, 2015 (EDT)
 * I can drop type. It is not needed for children of C:Weapons by type, but could be useful for children of C:Weapons by damage type, C:Weapons by handedness, etc. I could do unusual attack/damage mods and class; however, I don't know how I would parse hidden effects from the Named Weapon parameters. If the hidden effect is listed in |enhancements=, then it would show up under Enchantments. If it is under |tips= then it would need to be parsed so as to not include everything listed there. &mdash;&thinsp; Zav &thinsp; (T·E·C) 17:20, July 23, 2015 (EDT)
 * Or a new field could be added to the template to make it show up in tips as a "spoiler" section. I kind of like that idea actually. ShoeMaker (Contributions • Message) 22:51, July 23, 2015 (EDT)
 * We could do that too. &mdash;&thinsp; Zav &thinsp; (T·E·C) 00:25, July 24, 2015 (EDT)
 * Please see the mock table for quarterstaffs in my sandbox. I will give it a couple of days for comments before creating the actual template and putting it on the category pages. &mdash;&thinsp; Zav &thinsp; (T·E·C) 21:49, July 27, 2015 (EDT)
 * has a stray  in unusual characteristics. Critical threat range/multiplier seems static enough that it doesn't need to be its own column. Just put the ones with extended crit range/multiplier in special characteristics. ShoeMaker (Contributions • Message) 22:02, July 27, 2015 (EDT)
 * I noticed the stray, but I have haven't figured out where it is coming from. I will merge the crit profile into unusual characteristics tomorrow. Thanks. &mdash;&thinsp; Zav &thinsp; (T·E·C) 23:49, July 27, 2015 (EDT)
 * No sir, thank you. I have no time or interest in learning DPL and it's seemingly very productive. ShoeMaker (Contributions • Message) 00:10, July 28, 2015 (EDT)
 * Nice. Quest and chest could be combined into a single field, but doesn't have to. Thanks. --Cru121 (Contributions • Message) 02:51, July 28, 2015 (EDT)
 * I have merged the crit profile with unusual characteristics and chest into quest. I still cannot find the source of the . &mdash;&thinsp; Zav &thinsp; (T·E·C) 17:52, July 28, 2015 (EDT)
 * Comes from T:Greensteel material but not sure where or why. ShoeMaker (Contributions • Message) 18:23, July 28, 2015 (EDT)
 * Named Weapons by type is complete. &mdash;&thinsp; Zav &thinsp; (T·E·C) 21:47, July 30, 2015 (EDT)
 * Some stuff I noticed on Category:Short_Bows: Epic Collapsible Shortbow shows as ML1. And two items show empty Damage Modifier line in Unusual characteristics (probably because there's a comment in the Damage Modifier line). --Cru121 (Contributions • Message) 12:33, August 7, 2015 (EDT)
 * did not have a  parameter specified, so ML 1 is assumed. For the ranged weapons with blank damage mods, the mod should have been filled in as N/A instead of left blank. I have adjusted to allow blank damage mods to be assumed as N/A. &mdash;&thinsp; Zav &thinsp; (T·E·C) 11:40, August 8, 2015 (EDT)
 * You appear to have explicitly defined them as N/A instead of have the templates assume that. Also, items with empty parameters like that should be categorized as "missing XXX parameter'. More details later, busy atm. ShoeMaker (Contributions • Message) 12:25, August 8, 2015 (EDT)
 * I actually did both. &mdash;&thinsp; Zav &thinsp; (T·E·C) 14:03, August 8, 2015 (EDT)

DPL for Druid

 * I realize that you're not quite done with this weapons. But once it's done, I wonder if DPL could be used to collect information from all shield types and list non-metallic ones, so that we can replace the table in Druid_equipment. Obviously Alchemical Shields would be an exception and that's OK, they can be listed separately under crafted items category. --Cru121 (Contributions • Message) 06:31, July 30, 2015 (EDT)
 * This can be done. I will need a list of materials that Druids can (or can't - whichever is shorter) use. &mdash;&thinsp; Zav &thinsp; (T·E·C) 21:52, July 30, 2015 (EDT)
 * I guess we can use the list of materials already listed on the table Druid_equipment: Bone Crystal Darkwood Densewood Gem Stone Wood --Cru121 (Contributions • Message) 01:15, July 31, 2015 (EDT)
 * I have added sample queries for shields and armor to my sandbox. I have included Bone, Celestial, Crystal, Darkwood, Densewood, Gem, Spiritcraft, Stone, and Wood items. If I missed any materials, let me know. Allowed orbs can be added to the list of shields or a separate query for allowed or disallowed orbs can be added if desired. I intend to merge quest and chest as I did for weapons. &mdash;&thinsp; Zav &thinsp; (T·E·C) 16:05, August 1, 2015 (EDT)

DPL for named items
I will be updating the templates for the DPL queries used on the children of Category:Clothing, Category:Armor, Category:Jewelry, and Category:Shields to combine chest with quest and expand possible use cases. If you have any other desired changes, please let me know. &mdash;&thinsp; Zav &thinsp; (T·E·C) 16:31, August 1, 2015 (EDT)

Ghosts of Perdition
There's some category text displayed at the end of the Ghosts of Perdition article. -- Cru121 (Contribs • Message • Email &thinsp;•&thinsp;Rights &thinsp;•&thinsp;Block &thinsp;•&thinsp;Rename&thinsp;•&thinsp; Check ) 07:09, August 22, 2015 (EDT)
 * That is caused by the fact that there aren't raw numbers in the level and epic respectively. The proper way to fix the situation is to merge the epic version pages with the heroic one. So, Ghosts of Perdition (epic) needs to be merged into Ghosts of Perdition, Desecrated Temple of Vol (epic) into Desecrated Temple of Vol, Flesh Maker's Laboratory (epic) into Flesh Maker's Laboratory, and Inferno of the Damned (epic) into Inferno of the Damned. The Archons' Trial is a good example of what it should look like for the few pieces that are actually different (like the loot table). I'm getting ready to head out for the day, but can do these merges tonight if no-one beats me to it. ShoeMaker (Contribs • Message • Email &thinsp;•&thinsp;Rights &thinsp;•&thinsp;Block &thinsp;•&thinsp;Rename&thinsp;•&thinsp; ) 07:28, August 22, 2015 (EDT)

Signatures
Wow, sigs are now bloated; 5-6 lines of code. Can I customize a shorter signature for me somehow? -- Cru121 (Contribs • Message • Email &thinsp;•&thinsp;Rights &thinsp;•&thinsp;Block &thinsp;•&thinsp;Rename&thinsp;•&thinsp; Check ) 07:17, August 22, 2015 (EDT)
 * You could. User:JJMC89/Signature does. Just make sure that when you change it in your preferences, you type it like "{{subst:Cru121/signature}}" and check the "treat as wikitext" checkbox. You'll also want to fully protect that signature page. ShoeMaker (Contribs • Message • Email &thinsp;•&thinsp;Rights &thinsp;•&thinsp;Block &thinsp;•&thinsp;Rename&thinsp;•&thinsp; ) 07:31, August 22, 2015 (EDT)
 * I'll also note that I think it is long, and I created it. I'm debating creating a special fully protected template and doing it through transclusion instead of raw code. I'm debating the weight of the transclusion on server load though. I may will trim the actual signature and have those elements I just added be added with JavaScript instead. ShoeMaker (Contribs • Message • Email &thinsp;•&thinsp;Rights &thinsp;•&thinsp;Block &thinsp;•&thinsp;Rename&thinsp;•&thinsp; ) 07:35, August 22, 2015 (EDT)
 * I just created a standard template that i use with mine. Ague  Just replace my name with yours.  I still need to edit it again and add email...  -- Ague (Talk · Contribs · B · D · I · P · PM · PP · UM · UR) 14:18, August 23, 2015 (EDT)
 * Email still needs to be added to that template and I still need to write the JS to add all the other links at some point. ShoeMaker (Contribs • Message • Email ) 10:46, February 4, 2016 (EST)

Warnings in all class articles
Warlock and probably many/all other classes have some warnings (improve / obsolete) in the skills sections, for example: Warlock.-- Cru121 (Contribs • Message • Email ) 08:02, October 4, 2015 (EDT)
 * Help improve and Update were being transcluded from Intimidate by the dpl query. I have removed them. —&thinsp; Zav &thinsp; (T·C) 10:33, October 4, 2015 (EDT)

Font Sizes after MW Upgrade
Anyone else finding the font sizes changed and are now irritatingly mismatched? Here is a screenshot of my default zoom level. The body text under the two checkboxes is the same size, or close to it, that I'm used to. The edit box's text is one zoom tick smaller than before. The sidebar menu also seems to be one tick smaller than before. --Thalone 18:31, November 2, 2015 (EST)
 * I did notice that some of the font sizes did look a little smaller with the current update. Not sure if that's the default of the Vector skin in MW 1.23 or not.  I would have to ask Xevo direct on that one (not the easiest guy to get in touch with).  But in the mean time, I can take a look at adjusting the font size globally.  Not sure how large or small of a task that would be given that I would likely have to inline a lot of classes and elements.  I'll collab with Shoe on that and get his input on that. -- Ague (Talk · Contribs · B · D · I · P · PM · PP · UM · UR) 21:10, November 2, 2015 (EST)
 * I can confirm it is. DDOstream (Contribs • Message • Email ) 22:20, November 2, 2015 (EST)

Ugly elixir
Hi, I have noticed Elixir of Healing page looks particularly ugly for me. Anyone else having this? -- Cru121 (Contribs • Message • Email ) 03:47, November 27, 2015 (EST)
 * ✅ —&thinsp; Zav &thinsp; (T·C) 06:43, November 27, 2015 (EST)
 * Great work getting this resolved. In the future, such requests that are specific to a page or a template should be on the talk page for that item. This noticeboard is more for things that require an administrator to fix due to page protection or some other restrictive element. Thanks! ShoeMaker (Contribs • Message • Email ) 09:55, November 27, 2015 (EST)
 * I thought this was related to MW upgrade, iirc it used to display correctly before. -- Cru121 (Contribs • Message • Email ) 12:30, November 27, 2015 (EST)

Need a page moved
Please move to correct name -. Thanks! - Susalona (Contribs • Message • Email ) 10:06, January 8, 2016 (EST)
 * ✅ - as a side note, you should have been able to move it yourself I believe. If not, I'll have to figure out why and fix it so you can. ShoeMaker (Contribs • Message • Email ) 10:48, January 8, 2016 (EST)
 * Unless I'm missing something, I can move regular pages but not files. The Move option is missing from the dropdown menu in the upper right corner and when I tried hitting alt+shift+m, nothing happened. - Susalona (Contribs • Message • Email ) 11:13, January 8, 2016 (EST)
 * I did some digging and see why. :/ I also noticed that you were an administrator who had the bit removed due to inactivity. I've given you your administrator back and you should be all set now and I'll get the other part fixed. ShoeMaker (Contribs • Message • Email ) 11:43, January 8, 2016 (EST)
 * Awesome, thank you! - Susalona (Contribs • Message • Email ) 08:32, January 9, 2016 (EST)

"No File" is showing in place of ALL the quest maps I look at (on their respective quest pages).
(about half a dozen maps) Whoever fixes this can add File:M_To_Curse_The_Sky.png as the map for that quest. &mdash; previous unsigned comment by GregJ(&thinsp;t &thinsp;&#124;&thinsp;e &thinsp;&#124;&thinsp;c&thinsp;&#124;&thinsp;d&thinsp; &#124;&thinsp;r&thinsp; &#124;&thinsp;b&thinsp; ) &#32; at 17:10, December 18, 2015 (UTC) , I still don't know what you want here. Please explain so I can try to help you if possible. Thanks. ShoeMaker (Contribs • Message • Email ) 10:46, February 4, 2016 (EST)
 * I'm sure it's related to the changes I made to Quest I made this morning. I'll take a look and either roll those changes back or fix it. May have been incomplete code in the sandbox when I started making changes for the new Legendary tier of quests. ShoeMaker (Contribs • Message • Email ) 17:35, December 18, 2015 (EST)
 * ✅ I rolled back my Quest changes for now, the cooresponding changes for MissionInfoBox apparently got lost and I'll need to redo them. Lacking the time at the moment, but I'll get back to it Tuesday morning on DDOwiki Talk w T13 (ShoeMaker). ShoeMaker (Contribs • Message<span class="emailLink emailTechnical_13"> • Email ) 17:46, December 18, 2015 (EST)
 * Some mazes appear now, but some still do not. E.g., A Study in Sable, Wrath of the Flame, Murder by Night, and others. &mdash; previous unsigned comment by GregJ<sup style="font-variant: small-caps;">(&thinsp;t &thinsp;&#124;&thinsp;e &thinsp;&#124;&thinsp;c&thinsp;&#124;&thinsp;d&thinsp; &#124;&thinsp;r&thinsp; &#124;&thinsp;b&thinsp; ) &#32; at 15:21, December 19, 2015 (UTC)
 * This is just a caching issue. It will resolve on its own. —&thinsp; Zav &thinsp; (T·C) 16:15, December 19, 2015 (EST)
 * is entirely right here. When this happens, you can force it to fix itself by either clicking on the little down arrow next to the search input box in the upper right corner of the screen and select refresh and/or click on edit, then save without making any changes (known as a null edit). DDOstream (Contribs • Message • Email ) 08:16, December 22, 2015 (EST)
 * Strange idea. A user goes to a page and there is no map. He's even told there is no map. End of story (unless this only happens to people editing due to browser caching). GregJ (Contribs • Message • Email ) 09:48, January 1, 2016 (EST)
 * I still don't understand what you're asking for with this comment. ShoeMaker (Contribs • Message<span class="emailLink emailTechnical_13"> • Email ) 09:29, January 2, 2016 (EST)
 * I didn't understand This is just a caching issue. It will resolve on its own. What is caching what? My comment meant that a user should never see "No Map" when there is a map, even if "No Map" is a temporary message. GregJ (Contribs • Message • Email ) 09:14, February 12, 2016 (EST)
 * Ahh, so you don't understand what caching is exactly. It means that a new version of the page isn't pulled from the server every time someone requests the page.  This is done on the server side to keep server resource usage lower to prevent the wiki from crashing.  The only time that you'll see the results of server side caching is if a template is updated, it won't automatically update all of the pages using the template right away.  If you want a new copy of the page, you'll need to purge or null edit the page to force the link table to be updated.  This is also done client side by your browser automatically.  It does it to keep your data usage down, and you might see the results of it if you upload a new version of an existing image, it'll still show the old version, you'll need to DDO:BYPASS caching and refresh your page.  The "No Map" is only shown if no map is found.  If there is a map, and it is showing "No Map", it can't find it and something is wrong - that can usually be cleared by refreshing both server side and client side and there is nothing else that can be done about it. DDOstream (Contribs • Message • Email ) 09:11, February 16, 2016 (EST)

Template:Adpack is broken
On many quest pages that are for quests in an adventure pack, the name of the adventure pack is no longer clickable (which is how I usually find the list of quests in a pack). E.g., Foundation of Discord, Halls of Shan-To-Kor &mdash; GregJ (Contribs • Message • Email ) 09:39, February 4, 2016 (EST)
 * I stripped out all of the links on the individual articles for that intentionally. I'm going to have the template that creates them auto-link instead and I didn't want individual linking to cause issues with that. I was giving it a few weeks to make sure that all the pages were through the job queue before making the change to the template to prevent breakage. It's not broken, just not as you expect it. It's been long enough, I can make that change now. ShoeMaker (Contribs • Message<span class="emailLink emailTechnical_13"> • Email ) 09:46, February 4, 2016 (EST)
 * ✅ Updated the template in and have null edited all the pages using that template. The links should all be there now. :) ShoeMaker (Contribs • Message<span class="emailLink emailTechnical_13"> • Email ) 09:56, February 4, 2016 (EST)
 * Perhaps "broken" is ambiguous. They are "intentionally not working" until the project can be finished. That's fine with me as long as they will be working again eventually. GregJ (Contribs • Message • Email ) 10:09, February 4, 2016 (EST)
 * They should all already be showing up now. Do you not see them (after a DDO:BYPASS of course)? ShoeMaker (Contribs • Message<span class="emailLink emailTechnical_13"> • Email ) 10:32, February 4, 2016 (EST)
 * It's working now, thanks! GregJ (Contribs • Message • Email ) 13:57, February 4, 2016 (EST)

There is (apparently) no Vault of Night adventure pack page
Instead Adventure Packs refers to the Vault of Night (story arc) page. On the story arc page, The Vault of Night is the stated link to the adventure pack, but it takes you to the page for the quest. I came across a link to The Vault of Night (Quest) (which I can't find again), but there is no such page. The result of all this is that the Adventure Pack "link" at the top of the story arc page is not clickable, since it would send you to itself. Not sure what happened here, but the story arc page has content that looks like an adventure pack page. The content that I can't find anywhere is adventure pack info and story arc info (in the form a just story arc info rather than adv. pack info). &mdash; previous unsigned comment by GregJ <sup style="font-variant: small-caps;">(&thinsp;t &thinsp;&#124;&thinsp;e &thinsp;&#124;&thinsp;c&thinsp;&#124;&thinsp;d&thinsp; &#124;&thinsp;r&thinsp; &#124;&thinsp;b&thinsp; ) &#32; at 17:23, March 14, 2016 (UTC)
 * I don't understand what your request is here... Please try to explain what you think needs to be done. ShoeMaker (Contribs • Message<span class="emailLink emailTechnical_13"> • Email ) 17:37, March 14, 2016 (EDT)
 * Yes, the names are a bit messy: Vault of Night (story arc) is the page that actually describes the adventure pack, yet links to the VoN5 quest as adventure pack. Here's a screen shot with correct names: -- Cru121 (Contribs • Message • Email ) 01:19, March 15, 2016 (EDT)

U23 Hotfix 2 Release Notes should be linked on the main page
Please add a link on the main page to Update 23 Hotfix 2 Release Notes, as casual users cannot. — previous unsigned comment by 64.135.215.107( &thinsp;b&thinsp;&#124; &thinsp;c&thinsp;&#124; &thinsp;d&thinsp;&#124; &thinsp;e&thinsp;&#124; &thinsp;r&thinsp;&#124; &thinsp;t&thinsp;) at
 * ✅ ShoeMaker (Contributions • Message) 15:26, October 9, 2014 (EDT)