Wild Shape

Animal Forms
At levels 2 and 5 a druid may use their 'Wild Shape' feat to change into an animal.
 * You are considered an animal.
 * You have a -2 penalty to Intelligence and Charisma.
 * When in animal form, your equipped weapon attacks are replaced by natural attacks that are specific to the form you are in.
 * These natural attacks benefit from the treasure effects on your equipped melee main hand and offhand weapons (such as the flaming effect).
 * They also benefit from feats that grant bonuses to Unarmed weapons, such as Weapon Focus:Unarmed (granted by Weapon_Focus:_Bludgeoning).
 * You still gain ac and other bonuses from any shields you may be using. You cannot use Wands or scrolls while in animal form.
 * Animal forms increase the cooldown times of your non-animal form spells to 2.5 times their normal length.
 * You must prepare your animal form spells as normal and do not receive additional spell preparation slots for them.

Wolf

 * Your base attack speed is 30% faster, you gain a +3 bonus to attack while flanking, +1d6 sneak attack damage, and a +10% enhancement bonus to movement speed.
 * Your natural attacks do 1d6 damage, do both piercing and slashing damage, and Critically hit for double damage on a roll of 19-20.
 * Form specific spells: Takedown, Baiting Bite,  Harrowing Pack,  Howl of Terror

Bear

 * You gain a +2 racial bonus to constitution, and +10% AC.
 * Your natural attacks do 1d8 damage, do both slashing and bludgeoning damage, and critically hit for double damage on a roll of 20.
 * Form specific spells: Maul,  Roar, Shred,  Rising Fury, Tremor

Magical Beast Forms
At levels 8 and 11 a druid may use their 'Wild Shape' feat to change into a magical beast.
 * You are considered a magical beast.
 * You have a -2 penalty to Intelligence and Charisma.
 * When in animal form, your equipped weapon attacks are replaced by natural attacks that are specific to the form you are in.
 * These natural attacks benefit from the treasure effects on your equipped melee main hand and offhand weapons (such as the flaming effect).
 * They also benefit from feats that grant bonuses to Unarmed weapons, such as Weapon Focus:Unarmed (granted by Weapon_Focus:_Bludgeoning).
 * You still gain ac and other bonuses from any shields you may be using. You cannot use Wands or scrolls while in animal form.
 * Animal forms increase the cooldown times of your non-animal form spells to 2.5 times their normal length.
 * You must prepare your animal form spells as normal and do not receive additional spell preparation slots for them.

Winter Wolf

 * You attack 30% faster, you gain a +5 bonus to attack while flanking, +2d6 sneak attack dammage, and a 15% enhancement bonus to movement speed.
 * Your natural attacks do 1d10 damage, do both percing and slashing damage, and critically hit for triple damage on a roll of 19 or 20.
 * Form specific spells: Takedown, Baiting Bite,  Harrowing Pack,  Cold Breath,  Frostbite,  Jaws Of Winter,  Howel of Terror, Snowslide

Dire Bear

 * You gain a +4 racial bonus to constitution, and +15% AC.
 * Your natural attacks do 1d12 damage, do both slashing and bludgeoning damage, and critically hit for triple damage on a roll of 20.
 * Form spacific spells: Maul,  Roar, Shred,  Rising Fury, Tremor,  Relentless Onslaught, Unstoppable

Elemental Forms
At levels 13 and 17 a druid may use their 'Wild Shape' feat to change into an elemental.
 * You are considered an elemental.
 * You gain a +10 racial bonus to your saving throws against magical poisons
 * You have racial immunity to natural poisons, sleep, paralysis and stun, and 100% bonus to fortification.
 * Elemental forms keep their equipped weapons after the transformation.
 * You must prepare your elemental form spells as normal and do not receive additional spell preparation slots for them.

Water Elemental

 * You gain +1 bonus to caster level and max caster level to water and cold spells, a +10 racial bonus to cold resistance, and -10 electric resistance.
 * You have +20 swim skill
 * Your air/earth/fire spells get a -3 penalty to caster level and max caster level.
 * Form specific spells: Elemental Toughness, Freezing Spray,  Ice Flowers,  Mantle of the Icy Soul

Fire Elemental

 * You gain +1 bonus to caster level and max caster level to fire spells, a +10 racial bonus to fire resistance, and have -10 cold resistance.
 * Your air/earth/water spells get a -3 penalty to caster level and max caster level.
 * Form specific spells: Body of the Sun, Elemental Toughness,  Fires of Purity,  Anger of the Noonday Sun