Flesh Maker's Laboratory

Mentau has operated this laboratory for years, making an army of flesh golems prepared to serve the Black Abbot's needs.

{{Quest | name      = Flesh Maker's Laboratory | adpack    = The Necropolis, Part 4 | level     = 14 | duration  = Long | solo      = 3,069 | normal    = 5,344 | hard      = 5,572 | elite     = 5,800 | loc       = Flesh Maker's Laboratory | npc       = Lowan Nilmani | zone      = The Necropolis | patron    = The Silver Flame | favor     = 6 | shares favor = Flesh Maker's Laboratory (epic) | free      = no  | mappic     = M flesh maker's laboratory.png | maplegend = yes | loadingpic = L Flesh Maker's Laboratory.jpg | overview  = Lowan Nilmani has received word that one of the Black Abbot's key allies is prepared to turn against him. Mentau operates a laboratory in the North West corner of the Orchard of the Macabre. In this laboratory, the former artificer has been constructing an army of flesh golems to serve the lich's evil intentions. Sensing Mentau's impending betrayal, the Abbot turned the air elemental powering the laboratory against its operator. Lowan wants you to find the laboratory, sneak in, and do whatever is necessary to get Mentau to join your forces. | objective_1     = Find and speak to Mentau | objective_2     = (Secret Passage) Gain entrance to the Garbage Pits | objective_3     = (Garbage Pits) Sneak into the treatment room | objective_4     = (Treatment Room) Access the Chopping Room | objective_5     = (Chopping Room) Locate the Assembly Area | objective_6     = (Assembly Area) Locate the Room of Life | objective_7     = (Assembly Area) Defeat the Flash Maker's Apprentices | objective_8     = (Conduit Passages) Open the Lightning Machine | objective_9     = (Lightning Machine) Capture the Air Elementals | objective_10    = (Lightning Chamber) Defeat Chained Lightning | optional_1      = (Warehouse) Destroy the Abbot's flesh golem army | opt_percent_1   = 50 | expect          = | traps          = Trap DCs
 * Traps (fixed, some undisarmable)
 * Overlapping floors
 * Points of no return
 * Spawning/respawning monsters
 * Requires extra player(s)/hireling(s) (mandatory: 5 runes have to be used almost simultaneously)
 * Acid/Poison spray; no control panel, but easy to time
 * Two sets of blade traps; 3 boxes for the traps. There's also a lever above that will turn them off briefly, and they can be timed.
 * Lightning trap in the Warehouse; four boxes, one on each corner pillar.
 * misc=
 * A fairly straight-forward quest, although you have to drop down into the bowels of the laboratory a couple of times to proceed.
 * The gate to the Assembly Area can be picked (its [DC:60] on Heroic Elite is quite high) so you can avoid fighting your way to the Iron Key if you have someone who can pick the lock in your party.
 * The five runes to summon the air elemental boss must all be unlit within a very short amount of time (~20 seconds). The Air Elementals in the room respawn, so it can be useful to have somebody get all their aggravation and stand in a corner (to avoid being thrown off the ledge) while the rest do the runes. It's easily possible for one person to do 2-3 runes; more than that can be difficult, however. See below for a guide to soloing the runes.
 * Once Chained Lightning is destroyed, return to Mentau, who will open the trap door in the control room; at the bottom will be a large central pillar with a rune, and four corner pillars. Disable the traps on the corner pillars, hit the rune, and destroy several waves of flesh golems! The Magical Portal beyond the chest will bring you outside.
 * Trivia: Mentau the Flesh Maker is a reference to the mint Mentos, and its slogan - "Mentos... the Freshmaker"

Soloing the runes
With a hireling it is possible to hit all 5 runes. The plan is for you to hit 1, 3, 5 while your hireling gets 2 4. You will need to be fast on all these steps, don't bother trying this if you are lagging at all. An alternative is you hit 3, 4, 5 and your hireling does 1 and 2. . This is very hard to get right, the respawn is fast and hirelings really don't like to do what you say. It normally takes me 4-5 tries at least, but it is possible.
 * 1) Lock your hireling in place near Rune 2. (Attack mode should be okay)
 * 2) Drag all Air Elementals near Rune 2
 * 3) Kill all the Air Elementals
 * 4) * It is possible to leave 1 or 2 since you can avoid them, but it is better if they are dead.
 * 5) * They respawn quickly so go fast.
 * 6) Select Rune 2, and head over to Rune 1  (If you have auto target on you might have to turn it off)
 * 7) Just before (1-2 seconds) before you get to Rune 1 Order your hireling to activate Rune 2.
 * 8) Activate Rune 1.
 * 9) While your animation is playing rotate around so you can target Rune 4, and order your Hireling to hit it.
 * 10) Run for Rune 3 and activate it.  (While you are heading there, look and see that your hireling is actually moving!)
 * 11) Jump across to Rune 5 and hit it.  (Not sure what the min jump you need for this is)

Alternately: Use multiple hirelings (the level 3 gold cleric from the steam pack, any expansion pack hirelings, any other gold hirelings). This puzzle rapidly becomes trivial if you can handle two or three hirelings.


 * aggression      = 82
 * onslaught       = 107
 * conquest        = 132
 * bonus_xp_notes  =
 * Trap bonus not possible
 * collectable=7
 * Fungus Patch at the base of the ladder leading up from the Garbage Pits
 * Two Fungus Patches in the water by the Acid and Poison spray
 * Alchemy Table and Adventurer's Pack near the Iron Key
 * Two Alchemy Tables in the Control Room
 * chest=Total 2
 * 1 at Lightning Chamber (drops sigil pieces)
 * 1 at Warehouse (drops shield pieces)

Named Monsters: }}
 * npcreward=Random item
 * unique=yes
 * monsters=Monster Information
 * Ancient Air Elementals
 * Carcass Eaters
 * Cultist Sentries
 * Masterwork Flesh Golems
 * Unholy Friars
 * Warrior Cultists
 * Chained Lightning - Red-named air elemental; end boss
 * Edgar - Orange-named flesh golem
 * Golem Assembler - Orange-named human
 * Golem Enchanter - Orange-named human