Maximize Spell

{{Feat


 * name=Maximize Spell
 * icon=Icon Feat Maximize Spell.png‎
 * cooldown=
 * prerequisite=being able to cast spells
 * description=A spell cast using this feat will have its Spell Power increased by +150. Spells will cost 25 additional spell points (i.e. 10 Spell points becomes 35). Saving throws and non-random values are not affected.

Only these spells are affected by the Maximize Spell metamagic feat (see exceptions below): {{#dpl:
 * category=All spells
 * linksto=Maximize Spell
 * include={Spelldescription}:school:artificer:bard:cleric:druid:favored soul:paladin:ranger:sor n wiz:warlock:epic
 * table=class="wikitable sortable",Spell,School,Art,Brd,Clr,Drd,Fvs,Pal,Rng,Sor/Wiz,Wlk,Epic
 * tablerow=align=right{{!}}%%,align=center{{!}}%%,align=center{{!}}%%,align=center{{!}}%%,align=center{{!}}%%,align=center{{!}}%%,align=center{{!}}%%,align=center{{!}}%%,align=center{{!}}%%,align=center{{!}}%%,align=center{{!}}%%}}

Tips

 * You may also now apply this individually to any spell or spell-like ability it applies to by rightclick the spell and enabling it through the dropdown menu.
 * This feat works with repair spells (except Reconstruct), such that each repair spell will function as if you had 150 additional repair spell power.
 * This feat works with all "Cure" and "Mass Cure" spells, but not Heal or Mass Heal.
 * note=
 * see also=


 * free=no
 * past life=


 * passive=
 * active=yes
 * stance=
 * metamagic=yes


 * drow=
 * dwarf=
 * human=
 * elf=
 * halfling=
 * warforged=
 * warforged body feat=
 * dragonmark=

}}
 * artificer bonus feat=yes
 * barbarian=
 * bard=
 * cleric=
 * favored soul=
 * fighter=
 * fighter bonus feat=
 * monk=
 * martial arts feat=
 * paladin=
 * ranger=
 * rogue=
 * rogue optional ability=
 * sorcerer=
 * wizard=
 * wizard bonus feat=yes