In development

'''This page aims at listing dev words on future updates of the game (as a kind of a WDA replacement). Feel free to contribute by adding your own finds.'''

Update 8
Update 8 is now in effect. The change-log can be found here.

New Races and Classes

 * "The Druid class will feature classic abilities, like shape-shifting, and we’re very excited about getting it out to players sometime mid next year." - Kate Paiz, gamebanshee.com


 * "The Druid has always been on our to-do list, but various reasons have prevented us from introducing it in the past. We are now revisiting it and it’s right up there near the top of our wish list. We also have a number of other classes we are seriously considering but nothing is set in stone at this time." - Ian Currie,


 * Tactical Feats
 * "Prestige enhancements are planned for fighters and paladins. Before that, however, the melee classes (especially fighters) will be glad to see an array of tactical feats made available to them." - Eladrin, Stratics dev chat

Feats
http://forums.ddo.com/showpost.php?p=3605284&postcount=2

In Update 9, Improved Shield Bash will grant a 20% chance to make a secondary shield bash while attacking with a melee weapon.

Enhancements
http://forums.ddo.com/showpost.php?p=3600465&postcount=33

Elven Wizards will have an advantage at penetrating high spell resistance in Update 9. We're upgrading Elven Arcanum a little bit:


 * Elven Arcanum I
 * Benefit: Grants elven wizards a 20 point increase to spell points and +1 Spell Penetration. This enhancement requires at least one level of wizard.


 * Elven Arcanum II
 * Benefit: Grants elven wizards an additional 20 spell points, bringing the total increase to 40, and an additional +1 to Spell Penetration, bringing the total bonus to +2. This enhancement requires at least two levels of wizard.


 * Elven Arcanum III
 * Benefit: Grants elven wizards an additional 20 spell points, bringing the total increase to 60, and an additional +1 to Spell Penetration, bringing the total bonus to +3. This enhancement requires at least four levels of wizard.


 * Elven Arcanum IV
 * Benefit: Grants elven wizards an additional 20 spell points, bringing the total increase to 80, and an additional +1 to Spell Penetration, bringing the total bonus to +4. This enhancement requires at least eight levels of wizard.

"We've got the Elemental Savants in Update 9, a couple of minor tweaks to a few others, and the next ones on the list I plan on after that are the Divine Avenger, Deepwood Sniper II, and Ninja Spy III." - Eldrin "...And by "Divine Avenger", I meant "Angel of Vengeance". Sorry about that. Had Venging on the mind." 

Angel of Vengeance Update:

Angel of Vengeance I: Will Provide a 20% additional damage to some divine spells,and have a defensive, debuffing aura.


 * Favored Soul Angel of Vengeance I
 * Prereqs: Level 6 Favored Soul, Favored Soul Smiting II, Favored Soul Energy of the Scion II, and any one of the following: Empower Spell, Maximize Spell, Heighten Spell, Spell Focus: Conjuration, or Spell Focus: Evocation
 * Cost: 4 AP
 * Benefit: The only thing stronger than your faith is the fire you use to burn away those who stand against the will of the gods. Enemies that strike you have a chance of suffering divine condemnation rendering them vulnerable to divine attacks, and you project a 15 meter Aura of Menace, decreasing the saving throws, attack, and armor class of nearby enemies by 2. You deal 20% additional damage with spells that deal fire, physical, or untyped damage, and can name an ally your 'Champion', transferring your shield of condemnation to them and damaging opponents that strike them in melee.


 * Shield of Condemnation
 * Benefit: Enemies that strike you have a chance of suffering divine condemnation, increasing their vulnerability to light and alignment-based damage by 20%, and decreasing their fortification by 10%. This debuff stacks up to 5 times, and is dispelled by Bless effects.


 * Name Champion
 * Benefit: You name an ally your Champion. Several Angel of Vengeance abilities target your Champion. You can only have one Champion at a time, and it must be another player or a hireling in your party, or a monster which you have personally summoned.


 * Crown of Retribution
 * Benefit: You transfer your Shield of Condemnation to your Champion as long as they remain within your Aura of Menace. Enemies that strike your Champion while this is active also take 1d8+1 points of light damage from your divine wrath.

It was also mentioned that both Angel of Vengence I and II are coming out with Update 9. And remember to ask about badgers and lazers at PAX on Saturday.

Items

 * Holy Avenger
 * "Oh, and Tharagrim's working on the Holy Avenger." - Eladrin, forums.ddo.com
 * "A Holy Avenger's a special thing. You can't just hand them out to everyone. ;) I expect that a certain level of dedication will be required, and perhaps a task or two to prove your worth. Not the pirate quest." - Eladrin, Stratics dev chat

Crafting

 * Full Crafting System
 * "Implementation of a full crafting system is underway. We don't have a release date yet, but we are working hard on it." "High level powerful items will certainly be one of the material goals of crafting, but characters will also be able to make all sorts of items that can be used by characters of all levels." "To begin with, the crafting system will focus on the making of equippable items like weapons, shields, armor, and accessories. Magic arrows and potions certainly may come later." - Piloto, Stratics dev chat


 * Green Steel Deconstruction
 * http://www.tentonhammer.com/node/67256 Kate Pais Ten Ton Hammer live chat, 2009 April - "It’s certainly something that is important to us, it makes sense, and we understand why players want it. ...we just haven’t quite gotten a clear and decisive answer as to when."