Summon Monster VII

{{Infobox-spell This spell has no timer associated, so you have to figure out yourself how much summoning time remains. On the plus side, the summoned creature won't disappear through rest. (But will if the caster dies or leaves the instance.) The summoned Monster cannot be given orders nor use ladders, climb walls, or jump off platforms. It is affected by beneficial and detrimental spells much like any Hireling or party member.
 * name          = Summon Monster VII
 * level         = 7
 * icon		= SummonMonsterVII.png
 * school		= Conjuration
 * type1		= Summoning
 * type2		=
 * type3		=
 * type4		=
 * artificer	=
 * bard		=
 * cleric		= 7
 * druid		=
 * favored soul	= 7
 * paladin	=
 * ranger		=
 * sor n wiz	= 7
 * cost		= 40
 * components	= {{V}}, {{S}}, {{M}} (Sprinkle of Holy Water and Diamonds)
 * metamagic	= {{Quicken}}
 * range		= Standard
 * target		= Self, Positional
 * duration	= 10 minutes
 * save		= None
 * sr		= No
 * cooldown	= 8 seconds
 * description	= Summons 1 Monster from 3 choices: Djinn, Efreet, Huge Earth Elemental to fight for you for 10 minutes. You can only have 1 summoned creature of any type serving you at a time. Summoning a new creature of any type will return the previous one to its home plane.
 * notes         =

It's often more efficient spell-points wise to summon a new creature than to heal an existing one; your Hirelings will unfortunately do the latter!

Casting time is much longer than other spells of the same level.

Summoned Creature Notes
All summoned creatures are CR 12.


 * Summoned Efreet
 * CR 12, Lawful Evil Outsider
 * 200 Hit Points
 * immune to Fire
 * Scimitar +21 Attack roll, 1d8+10 Damage roll
 * Scorching Ray: 19 fire damage
 * Flaming Sphere
 * Fireball: 8d6 fire damage, DC 15

Scrolls
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