Ninja Spy enhancements (history)

Overview
''Stealth, skill, and destructive power are the hallmarks of the Ninja Spy. Equally content with two weapons as fighting unarmed, and use force and trickery to eliminate those that stand in their way.''

Monk Ninja Spy I

 * Prereqs: Level 6 Monk, Path of Inevitable Dominion, Dodge, Monk Jump II, Monk Tumble II, and any one of: Static Charge, Porous Soul, All-Consuming Flame or Winter's Touch


 * Benefit: You are trained as a stealthy killer. You are considered proficinent in shortswords and treat them as Ki weapons. You gain +2 Balance, Hide, Move Silently and gain 1d6 sneak attack as if you were a rogue. While sneaking, you move 10% faster and your passive ki generation when centred is increased by 1.


 * Special Ability: You can expend Ki to enter Shadow Form, becoming invisible and partially insubstantial.

Ninja Spy Shadow Fade

 * Cost: 15 Ki


 * Benefit: You focus your Ki and draw shadows around you, becoming invisible and partially insubstantial. 25% miss chance due to incorporeality. Counts as a dark move.

Monk Ninja Spy II

 * Prereqs: Level 12 Monk, Monk Ninja Spy I, any one of Way of the Tenacious Badger II, Way of the Elegant Crane II, Way of the Faithful Hound II, Way of the Patient Tortoise II, or Way of the Clever Monkey II.


 * Benefit: Your skill with the blade improves. You gain Improved Critical: Shortsword, an additional +2 Balance, Hide, and Move Silently, and an additional +2d6 Sneak Attack (for a total of +3d6). You move an additional 10% faster while sneaking. You can expend ki to enter the Dance of the Water Strider, running on liquids so long as you continue to move and maintain your concentration.

Ninja Spy: Dance of the Water Strider

 * Cost: 20 Ki


 * Benefit: You focus your ki and can run across liquids as if they were solid - so long as you maintain your concentration and perform no other actions, and do not stop running forward. Hazardous liquids (such as lava) will inflict their effects on you as if you were wading in them. This ability counts as a Dark move.