Frenzied Berserker enhancements (history)

Overview
''Unlike most other characters, they do not fight to achieve a heroic goal or defeat a loathsome villain. Those are mere excuses -- it is the thrill of combat that draws them. For the frenzied berserker, the insanity of battle is like an addictive drug -- they must constantly seek out more conflict to feed their craving for battle.''



Barbarian Frenzied Berserker I

 * Usage: Passive


 * Cost: 4 action points


 * Progression: 16 action points


 * Requires All of: Power Attack, Cleave, Barbarian Damage Boost II, Barbarian Power Attack I, Barbarian Power Rage I


 * Available to Barbarian class level 6


 * You gain the effects of the diehard feat while raging, and your glancing blows have a chance of applying magical weapon effects. You also gain the ability to expend 10 hit points to enter a frenzy.


 * This enhancement automatically grants the following:



Frenzy

 * Expend 10 hit points to enter a frenzy (Stacks with your basic rage.), increasing your strength by 2 and add the 'Vicious' property to your melee weapons. (2d6 damage to your attacks while dealing 1d3 damage to yourself per attack.)



Barbarian Frenzied Berserker II

 * Usage: Passive


 * Cost: 2 action points


 * Progression: 42 action points


 * Requires All of: Barbarian Frenzied Berserker I, Barbarian Damage Boost III, Barbarian Power Attack II, Barbarian Power Rage II


 * Available to Barbarian class level 12


 * While raging, increases the critical multiplier of all weapons you use by 1 when you roll a natural 19 or 20. Your two handed weapon glancing blows have an increased chance of applying magical weapon effects. You also gain the ability to expend 10 hp to Supreme Cleave.


 * This enhancement automatically grants the following:



Supreme Cleave

 * Expend 10 hit points to attack all nearby enemies.



Barbarian Frenzied Berserker III

 * Usage: Passive


 * Cost: 2 action points


 * Progression: 66 action points


 * Requires All of: Barbarian Frenzied Berserker II, Barbarian Damage Boost IV, Barbarian Power Attack III, Barbarian Power Rage III


 * Available to Barbarian class level 18


 * While raging, increases the critical multiplier of all weapons you use by 1 when you roll a natural 19 or 20. Your two handed weapon glancing blows have an additional increased chance of applying magical weapon effects. You also gain the ability to expend 20 hp to death frenzy.


 * This enhancement automatically grants the following:



Death Frenzy

 * Expend 20 hit points to enter a death frenzy (Stacks with your basic rage and frenzy.), increasing your strength by 4, your critical threat multiplier by 1 and adds the 'Greater Vicious' property to your melee weapons. (4d6 damage to your attacks while dealing 1d3 damage to yourself per attack.)

Notes: While this enhancement line is generally worthwhile it is heavily bugged. Bugs: For more information about these bugs check this thread: http://forums.ddo.com/showthread.php?t=201343
 * In-game description is not clear. It does not mention that the multiplier increase only works on a 19-20. Not does it fully explain what frenzy does in some description areas.
 * Frenzy Berserker multiplier increase does not work correctly.
 * It works partially - base damage is multiplied. But burst damage on weapons is not correctly increased.
 * Frenzy and Death Frenzy cause annoying flinch and scream animations on every single swing. It does the animation as if your getting attack by a monster, which may not be a bug, but seems unnecessary.
 * Both frenzy and death frenzy share the same icon as the rage spell, and a similar duration. This makes it quite tough to distinguish exactly which effect you are under at a quick glance.
 * Frenzy damage is scaled by the scaling code. This means that if your in a group with more then 4 players on a scalable difficulty setting, you could deal more then 3 damage to yourself per hit. Likewise if your solo, you will deal reduced damage.