The Unquiet Graves

''The ruthless Drow necromancers of House Szind transform the dead into new armies. To them a graveyard is a source of raw materials, not a sacred site.'' {{Quest
 * name= The Unquiet Graves
 * adpack=Menace of the Underdark
 * epic= 21
 * duration= Medium
 * ecasual = 6650
 * enormal = 11457
 * ehard = 11829
 * eelite = 12201
 * loc= Deep Glen Graveyard
 * bestower= Barana Talmere
 * npc= Barana Talmere
 * zone= Eveningstar
 * patron= Purple Dragon Knights
 * favor= 7
 * free= No
 * extreme= ??
 * mappic=M unquiet graves.png
 * maplegend=yes

Drow necromancers have infiltrated a nearby cemetery and are using as a base for making their vile creations. Go to the Deep Glen Graveyard in the King's Forest and destroy the necromancers. The quest and map are simple; kill the 3 red-named mini-boss "Incanters" (technically one, plus two more undead versions of himself), one each in the northwest, north, and northeast. They will be supported by other casters, and some melee and ranged trash.
 * loadingpic=The Unquiet Graves.jpg
 * overview=
 * To reach the graveyard, either:
 * take the left fork out of Eveningstar and follow the road. Turn west if you come to a river.
 * or, if you have access to the Forward Outpost, it can be a little faster to teleport there and then follow the road leading west out of the camp, right at the first fork, then west after you cross the river, following the next road west to the village and the quest.
 * or, again from the Forward Outpost, if you know the lay of the land you can go cross-country west and a little north.
 * objective_1 = Investigate the Abandoned Village
 * objective_2 = Find and defeat the Dark Incanters (3 Total)
 * traps= None
 * misc=
 * Death Ward is critical in this quest, as the Incanters and other necromancers will level drain or zap you dead even on Normal difficulty.


 * There are a variety of drow: warriors, archers, and necromancers. Kill the necromancers first because they can raise the others. If there are two or more necromancers, get one down to about 5%, move to the next, and repeat. Then circle back around and knock them off as quick as possible. This way you can minimize the amount of time that they can be raised by another, living, necromancer. Fear not if you miss one or two or all of them, for once they're raised and destroyed, they cannot be raised again.


 * Be warned; The Incanter is also a necromancer, and can also be raised by the other necromancers. However, killing the undead version does not count towards the total you need to kill.


 * There are several areas of respawning drow, including standard necromancers. The standard necromancers can still raise the red named incanters, creating a red named undead. If you cannot kill them as fast as they respawn, then you may be overwhelmed. Try pulling back to an area (such as the town area near the shrine where you met the first incanter) that has no respawns to deal with the mobs. The red incanters have a limited range, and will snap back to their main locations if you take them too far.


 * After the graveyard fight, you can move deeper into the graveyard and leap the fence to get to the only shrine there for recharging for the final fight. Killing the final incanter completes the quest, so slay all others if you're going for Conquest before ending the last incanter.

Trivia
The quest's title might be a reference to the very last sentence from the novel "Wuthering Heights".
 * discreet        = (normal) 8
 * aggression      = (normal) 28
 * chest= 1 End Chest. Can drop commendations.

}}
 * collectable=3
 * Adventurer's Pack (north west)
 * Bones (north)
 * Adventurer's Pack (north east)
 * npcreward= ML~20 items
 * unique= yes