Defiler of the Just

''Harrow Castle has changed hands many times during the ceaseless war between fiends and celestials. Now the Archons have launched a major offensive to wrest control of the castle away from the Devils.'' {{Quest
 * name= Defiler of the Just
 * epic= 30
 * duration= long
 * enormal= 1,7328
 * ehard= 17,764
 * eelite= 1,8202
 * bestower=
 * npc= Melene
 * loc= Harrow Castle
 * zone= Amrath
 * patron= The Gatekeepers
 * favor= 9
 * free= no
 * extreme= no

The Archons have tried to take Harrow Castle from the Devils, but their attack has stalled. Gather allies, travel to the castle, and reclaim the fortress for the forces of Good.
 * loadingpic=Questloading Harrow Castle.jpg
 * overview=

Flagging
Complete Demon Assault, The Archons' Trial, and The Devil's Details then get The Celestial Alliance quest flag to enter this raid. You can flag on heroic difficulty, but the raid is epic only. As of initial build of Update 27, this raid has major lag issue depending on what server and time zone you are in.
 * obj=
 * Gather the party at the inner fortress gates.
 * Fight back the Devil reinforcements
 * Rescue the fallen Archons
 * (Failure) Do not let fallen Archons be defeated (5).
 * (Failure) Limit the Devil reinforcements (15).
 * Defeat the Corrupted Archon
 * expect=
 * Teamwork, possible group split and task assignment
 * Timed objective
 * Instakill mechanic
 * traps=
 * Shavarath Whirling Blades: see below for the amount of damage
 * misc=


 * Kill the welcome party.
 * Kill the ballista team.
 * Survive the ambush:
 * Everyone must be directly in front of the gate AND be alive to trigger the ambush.
 * The blades hit for over 800 points of damage per tick on normal, 1,000 per tick on hard, elite not yet tested.
 * Once the ambush triggers, the raid is locked.
 * There are multiple safe spots from the blades, including:
 * When entering the room, facing pillar, notice that there are three blades going left and right, then pillar. The safe zone is between the second and the third set of blades.
 * Corner left from gate


 * Phase two - protect the fallen Archons. There are two main objectives here:
 * Periodically, Archons fall from sky. Kill Abishai Executioners within allotted time to protect them and allow them to beam back up.
 * Kill some trash. something with reinforcements... tbd
 * - Strategy involving pulling abishai to either north or south, avoiding mobs and blades in the center


 * Phase three - end fight.
 * Kill worm (avoid his insta-death breath, shown as green mark on the ground)
 * Kill the purple named boss Eudoxia.
 * There is a stuck spot next to the fire pit cauldron thing so don't go near it.
 * If you go near it and have to  out, you will likely be placed on the outside of the second lockout point.
 * Watch out for the 3BC type airship targeting symbols, the end boss will cast Meteoric Barrage at you depending on the % of life left.
 * Damages everyone standing on the symbol in the room (Can be avoided by not standing on the symbol, though it seems to be rather buggy)
 * 2,500-3,000 points of damage on Normal, 3,500-4,000 points of damage on Hard, Elite untested


 * chest= 1 end chest on Epic Normal

}}
 * npcreward= Standard, 20th completion unconfirmed
 * unique= yes
 * monsters=
 * Phase 1 Ambush
 * Fortress Hound - Orange named
 * Bearded Devil Captain - Orange named (Bearded Devil)
 * Orthon Guardsmen - Orange named
 * Phase 2 Fallen Archons
 * Required for rescuing Archon:
 * Abishai Souleater - Red named
 * Abishai Executioner - Red named
 * Counts as Reinforcement:
 * Devil Commander - Red named (Horned Devil)
 * Pit Fiend Commander - Red named (Pit Fiend)
 * End fight
 * Devil Commander - Red named (Horned Devil)
 * Pit Fiend Commander - Red named (Pit Fiend)
 * Erinyes Minion - Red named
 * Dervinyre - Red named (Purple Worm)
 * Eudoxia - Purple named