Voltaic Induction

{{Spelldescription
 * icon		= Icon Voltaic Induction.png
 * school		= Conjuration
 * type1		= Electricity
 * type2		= Crimsonite
 * type3		=
 * type4		=
 * alchemist     = 3
 * cost		= 15
 * components	= {{V}}, {{S}} {{M}}
 * metamagic	= {{Empower}}, {{Maximize}}, {{Quicken}}, {{Eschew}}, {{Intensify}}, {{Accelerate}}, {{Heighten}}
 * range		= Extreme
 * target		= Foe, Directional, Breakable
 * duration	= Instantaneous
 * save		= Reflex
 * sr		= No
 * cooldown	= 3 seconds
 * description	= Toss a small bottle of volatile mixtures, causing it to smash and lightning to arc among all nearby enemies. This causes a powerful jolt of 1d6+3 Electric damage per caster level, max caster level 15, to all targets hit.

DND Dice: Deals 1d6+3 electric damage per caster level in an area (max 15d6+45 at caster level 15). A successful reflex save reduces damage by half.

Notes: As a lobbed spell, this spell has a very long range that is similar to ray spells (double default). However due to the arching nature, areas with low ceilings may prevent long range throws, as this spell can be intercepted by terrain.

Recipes
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 * Auromir Palance sells alchemist recipes in the House of Wizardry in House Jorasco.