DDO information project/Traps and locks

We are trying to accumulate information on traps and locks for Rogues to use in-game. If you are a rogue, please add whatever info you can!

Traps
This is a list of known DCs for traps. Use to help rogues know what quests they will/won't be able to disable.

If you have data on a trap that is not yet confirmed, please add the data as a new row under that trap description. If we have enough data to mathematically confirm a DC value, we will.

Here is how to determine the "suspected" range for traps:

Success: Trap's max DC is equal to your modified roll. (e.g. 6 + 25 success, means ?-31 range)

Fail: Trap's DC is at most 4 higher than your modified roll. (e.g. 6 + 18 fail, means 25-28 range)

Crit Fail: Trap's min DC is equal to your modified roll + 5 (e.g. 6 + 20 crit fail, means 31-? range)

Steal the Healing Elixir

 * }

Quest for the Ancient Daggers

 * }

Survive the Low Road

 * }

The Miller's Debt

 * }

Tempest's Spine

 * }

Sewer Rescue

 * }

Durk's Got a Secret

 * }

Stealthy Reposession

 * }

The Sunken Sewer

 * }

Grey Moon Waning

 * }

Gwylan's Stand

 * }

Necromancer's Lair

 * }

Vault of Night

 * }

Threnal East

 * }

Locks
This is a list of known DCs for locks. Used to help rogues know what quests they will/won't be able to unlock.

If you have data on a lock that is not yet confirmed, please add the data as a new row under that lock description. If we have enough data to mathematically confirm a DC value, we will.

Durk's Got a Secret

 * }

Necromancer's Lair

 * }

The Sunken Sewer

 * }

Threnal Southern Excavation Part 1

 * }