Mythic Boost

Mythic items are a variant of named items with additional power compared to their non-mythic versions. Mythic items are very rare on lower difficulties, they are meant to be a reward for running higher difficulties.


 * When introduced in Update 23, only some named items of the update had a mythic version (see Mythic items).
 * Update 25 introduced the Mythic Boost - an optional enchantment that can appear on any of the named items of Update 25 and later.
 * Update 34 made Mythic Boost also available on older named items.

Mythic Boost is available in the magnitude +1 to +4. Higher bonuses drop more frequently on higher difficulties.


 * Weapons, belts, gloves, goggles, rings, and trinkets grant Mythic bonus to Melee, Ranged, and Universal Spell Power.
 * Armor, boots, bracers, cloaks, headwear, necklaces, shields grant Mythic bonus to Physical and Magical Resistance Rating.
 * Orbs, rune arms, and collars can appear Shield and/or Weapon boost.
 * (Some) ToEE items can appear with two mythic bonuses, e.g., Weapon and Shield.

Magnitude
 * Weapons, armor, shields can have +2 or +4 bonus, +4 is rarer.
 * Clothing and jewelry can have +1 or +3 bonus, +3 is rarer.

Unlike most bonus types, all sources of Mythic bonus stack.

Found on

 * Originally limited to selected named items, since Update 34 available for all named chest loot.
 * ToEE Crafting
 * Slave Lords Crafting
 * Special loot available in Wheloon/Storm Horns that looks like randomly generated, but binds to character on equip and cannot be used in Cannith Crafting

Occurrence Rate
First tier (+1 or +2) Mythic Boost occurs on 30% of eligible items on Elite and higher, and second tier (+3 or +4) occurs on 5% of eligible items on Elite and higher. (Sample size: 211 items. Data source: Google Sheets)