Outbreak

This large home has been transformed into a field hospital to care for the many people injured during the recent Drow attacks. {{Quest
 * name= Outbreak
 * adpack=The Druid's Deep
 * level= 17
 * duration= medium
 * solo = 1682
 * normal = 2912
 * hard = 3020
 * elite = 3129
 * ecasual = 7611
 * enormal = 13085
 * ehard = 13485
 * eelite = 13885
 * loc= Eveningstar War Hospital
 * npc= Meena Follakin
 * zone= Eveningstar
 * patron= The Harpers
 * favor= 6
 * free= no
 * epic= 23
 * extreme=
 * mappic=M outbreak.png
 * maplegend=yes

A strange new disease has overtaken the Eveningstar War Hospital. Go there and assist the Head Priest with the crisis.
 * loadingpic= L Outbreak.jpg
 * overview=
 * This is the first quest in The Druid's Deep story arc.
 * Eveningstar War Hospital is located at the far western edge of Eveningstar village, south of the King's Forest gate.
 * It is also the entry for the Level 19 quest Murder by Night - make sure you select the quest you want.

| objective_1  = Speak to Head Priest Jaskyr | objective_2 = Collect Infection Samples (2 total) | objective_3 = Put a stop to Peron Uthe | optional_1   = Cure patients (5 total) | opt_percent_1 = 24.2
 * traps= Trap DC
 * Bear Traps and Spell Wards (fire) in the Head Priest's quarters
 * misc=
 * The Wisps are fond of lightning bolts and the Stalkers are fond of Acid attacks. Bring the appropriate resists.
 * The Primal Wisps are vulnerable to force damage (~10-25% extra damage) (Magic Missile, Force Missile, Chain Missile, etc) but are immune to acid and electric. They also have 50% absorption against fire and cold damage and extremely high spell resistance.
 * Plant creatures take greater damage from Horrid Wilting.
 * The Plant Zombies are plant based, not undead. Between them and the other plant monsters, a Plant Bane weapon would be nice here.

Walk Through
| neutralization  = 2 | ingenious       = 4 | chest           = 3 | collectable     = 2 | npcreward = Random item worth ~7K; choose from 8 | unique   = yes }}
 * Talk to Brother Jaskyr and grab the silver key (the first of two) off the table.
 * Optional: Head Priest Jaskyr "gives" the party a Healing Stone (not an actual inventory item) with 10 charges to use on Patients. The stone can be activated by a character's Heal skill for 1 charge, or by UMD for 2 charges, and your party needs 5 successes for this optional. This is usable by anyone in the party, so make sure people know there is a DC check involved, or just assign it to the character(s) with the best skill.  See table at bottom of page for DC's.
 * On a Failure, the Patient may either transform into a Red Musk Zombie and attack, or release Red Musk Pollen (save failure results in temporary INT damage).
 * Go north (right) first, and up the stairs. Wake the patient at the far end of the hall, kill him, and collect your first "sample".
 * The samples are held by two different orange named mini bosses. Killing them collects the sample.
 * Whichever you encounter first of Aeron Leifbrand and Mikhael Jarvin will be on their human form, and turn into an orange-named plant creature. The second one will be on plant for a while, be red-named, and berserk.
 * Grab the (second) Silver Key in the hall outside that door, go back and continue through the south (left) door.
 * Work your way to the end of the south wing and kill the infected mini-boss, your second "sample".
 * Optional: Pick up the Iron Key in the side room there, which will open the Priest's Quarters, leading to a secret door with a chest. A bear trap and spell ward greet you at each of the doors.
 * If you don't do this now, you will need Dimension Door to return to it after the end fight.
 * Return to Jaskyr in the main hall. Use the portal to the quarantine area and end fight.
 * You land on a pair of shrines to use before or during the fight, which starts when you go downstairs.
 * 1 Behind secret wall in Head Priest Jaskyr's room
 * 1 For (Optional) Cure 5 Patients
 * 1 End chest
 * Adventurer's Pack in courtyard at end of south wing
 * Cabinet behind the closed sickroom door at the bottom of the stairs after taking the dimension door