Pirate

Level:

Creature Type: Humanoid (Varies)

Environment: Any

Attack: By weapon

Special Qualities: Hamstring

Organization: Solitary, pair, or gang (5-10)

http://ddoimages.turbine.com/files/01/36/63/91/504.jpg

Here near the ports of Xendrik, one of the most organized opponents that the civilized races can face are, well, themselves. Perhaps it is too strong a statement to call the loose confederation of thieves, brigands, and pirates that plague Stormreach organized or even civilized but they nonetheless present a threat not only to adventurers who come here, but also to the wellbeing of the city itself. More than once have I had to listen to the cries of sailors and boatmen under attack from this scourge, and thus I encourage some of my well-meaning companions to venture into the fight.

In combat, most pirates don't demonstrate a great skill with magic (though there are no doubt exceptions). They tend toward straightforward melee or ranged attacks, favoring weapons such as daggers, rapiers, and crossbows. What they lack for in military training or combat discipline they more than make up for in uncanny accuracy and their reliance on overwhelming numbers whenever possible. Some have developed a knack for hamstringing their foes, probably because most of their merchant targets tend to try and run rather than fight.