Seasons' Herald enhancements (history)

Overview
''You are attuned to the cycles of the world around you. You gain the ability to embody Summer or Winter.''



Druid Seasons' Herald

 * Usage: Passive


 * Cost: 4 action points


 * Progression: 16 action points


 * Requires One of: Druid Eminence of Life I, Druid Eminence of the Storm I


 * Requires All of: Druid Energy of the Locus I, Druid Eminence of the Sun II, Druid Eminence of Hoarfrost II


 * Available to Druid class level 6


 * You gain the ability to embody Summer or Winter. While summer is active, you have +15 spellpower, +1 caster level and max caster level when casting fire, light, sonic and positive spells. While winter is active, you have +15 spellpower, +1 caster level and max caster level when casting cold, water, acid, earth and electric spells. Each season lasts for 5 minutes and when it ends, the next season begins. Every 20 minutes, you can override the current season with the season of your choice.


 * This enhancement automatically grants the following:



Druid of Summer

 * Target: Self


 * Cooldown: 20 minutes


 * The cycles of life and the world are a part of you, and you can tweak those cycles. Use this ability to attune yourself to summer and gain bonuses to fire, light, sonic and positive spells.



Druid of Winter

 * Target: Self


 * Cooldown: 20 minutes


 * The cycles of life and the world are a part of you, and you can tweak those cycles. Use this ability to attune yourself to winter and gain bonuses to cold, water, acid, earth and electric spells.



Druid Seasons' Herald II

 * Usage: Passive


 * Cost: 2 action points


 * Progression: 42 action points


 * Requires One of: Druid Spring Resurgence, Druid Autumnal Susurrus


 * Requires All of: Druid Seasons' Herald I, Druid Energy of the Locus III, Druid Eminence of the Sun III, Druid Eminence of Hoarfrost III


 * Available to Druid Level 12


 * You gain greater abilities when embodying Summer or Winter. While summer is active, you have +30 spellpower, +2 caster level and max caster level when casting fire, light, sonic and positive spells. While winter is active, you have +30 spellpower, +2 caster level and max caster level when casting cold, water, acid, earth and electric spells.