Raise Dead

{{spelldescription
 * icon=RaiseDead.png
 * school      = Conjuration
 * type1       = Healing
 * type2       =
 * type3       =
 * type4       =
 * bard        =
 * cleric      = 5


 * favored soul = 5
 * paladin     =
 * ranger      =
 * cost	     = 30
 * components=V, S, M (Mushroom Powder and Saffron)
 * metamagic=Enlarge, Eschew Materials, Quicken
 * range=Standard
 * target=Dead ally
 * duration=Instantaneous
 * save=None
 * sr=No
 * cd=9 seconds
 * description=You restore life to a deceased Player Character or Hireling. The revived Character appears wherever his "ghost" was standing, restores 10% of the target's Hit Points, and preserves current Spell Points. Ability score damage is cured, nearly every buff and debuff will have been removed by being dead, but a death penalty will be suffered.

Scrolls
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