Three-Barrel Cove



''A former pirate haven, Three-Barrel Cove is still a very rowdy outpost town on an island north of Stormreach. There are many dangerous adventures and dungeons that await characters brave enough to explore Three-Barrel Cove.''

This wilderness adventure zone can be accessed through the Salty Wench via the House Deneith Port Agent, the Harbor Port Agent (Nadine Shipton just to the Northwest of the Lighthouse island), or the House Kundarak port agent (Mevrin Undertow, near Arlsie Forr and due south of the Vault of Night). Accessible to characters with minimum level 3, this allows level 3 to 8 characters full XP rewards.

Optionally, complete the Pirates of the Thunder Sea mini pre-quest to guide you when getting to Three-Barrel Cove.

Points of Interest

 * Salty Wench Tavern (tavern)
 * Black Loch (town area)
 * Moghar Hornbane
 * Will give 30 minute Water Breathing (town area)

Named Loot
Three Barrel named loot is new with Update 14.


 * Brine Shaman's Staff - Quarterstaff: +2, Cha/Int Attack, Str Damage, Spellcasting Implement, Glaciation, Magnetism, Minor Ice Lore, Minor Lightning Lore, Tidal, Spell: Gust of Wind [3/Charges,Eternal] [ML:6]
 * Chieftain's Spear - Quarterstaff: +2, Bleed, Maiming, Puncturing, can use both STR/DEX as atk/dmg, 19-20/x2, also deals piercing damage [ML:4] (Chest loot: Brine, sahuagin chieftain)
 * Corsair's Bandana - Helm: Spot +5, Swim +5, Resistance +2, Corsair's Cunning Item Set [ML:5]
 * Corsair's Cufflinks - Bracers: Armor Bonus +5, Haggle +5, Attack Bonus +1, Corsair's Cunning Item Set [ML:5]
 * Corsair's Galoshes - Boots: Balance +5, Jump +5, Striding +15%, Corsair's Cunning Item Set [ML:5] (End Reward: Garl's Tomb)
 * Greatbow of the Scrag - Longbow: +2, 2d8+2, Blunted Ammunition BtCoE [ML:4] (Chest loot : Dulse, rare scrag)
 * Kobold Admiral's Uniform - +3 Leather armor, +6 AC, +6 max dex, 10% asf, axeblock, spearblock [ML:4] (Chest loot: Admiral Ancker)
 * Moonhowl Axe - Greatclub: +2 (1d12), Proficiency: Greatclub granted, Screaming, 20/x3, can use both STR/CHA (yes, this one charisma) as atk/dmg. ML:4 (Chest Loot: Hafgrim Moonhowler Bugbear rare)
 * Orcish Privateer's Plate - Full Plate: +3, Mithral, Feat: Mobility, Intimidate +5 [ML:4] (Chest Loot: Captain Dustdyn)
 * Pirate Treasure Map - Consumable: +1 to Loot for 15 Seconds (Possible chest loot at Dybesh Relix, moderate drop rate, and yes each quest in 3BC can drop map, but 100% drop on 3rd completions.
 * Scorching Wraps - Handwraps: +2, Flaming Burst, Spiked, Bleed [ML:4] (Chest Loot: Scorchtusk)
 * Scoundrel's Cutlass - Scimitar: 1d8+2, Frost, Anarchic [ML:6]
 * Scoundrel's Greatsword - Greatsword: 2d8+2, Flaming, Anarchic [ML:6] (End Reward: The Legend of Two-Toed Tobias)
 * Scoundrel's Longsword - Longsword: 1d10+2, Shock, Anarchic [ML:6]
 * Scoundrel's Repeating Heavy Crossbow - Repeating Heavy Crossbow: 1d12+2, Acid, Anarchic [ML:6]
 * Sky Pirate's Dagger - Dagger: +2, Keen, can use STR/DEX for both atk/dmg, 17-20/x3 (rare chest loot : Ilmarin Tychonn)
 * Strinati's Hand Cannon - Runearm: Exploding Cannon Shot, Max Charge Tier 3, Wizardry II, Rune Arm Imbue: Fire II, Craftable +3 [ML:5] (Chest Cannoneer Strinati)
 * Tiefling Assassin's Blade - Short Sword: 1d6+2, Keen, Wounding, Poison, can use both STR/DEX as atk/dmg, 15-20/x2 BtCoE [ML:4] (Chest Loot: Ithun Orenah)

Note: Treasure map and the 3-set items along with 'scoundrel type' weapons are available every 3rd completion of a quest, they are always BTC. (Ghost of a chance, Scoundrel's run, Legend of Two-toed Tobias, Fire cavesI-II, Garl's tombI-II, Prove your worth.)