Teleport

{{Spelldescription
 * icon		= Teleport.png
 * school		= Conjuration
 * type1		= Teleportation
 * type2		=
 * type3		=
 * type4		=
 * artificer	=
 * bard		=
 * cleric		=
 * druid		=
 * favored soul	=
 * paladin	=
 * ranger		=
 * sor n wiz	= 5
 * cost		=
 * components	= {{V}}
 * metamagic	= {{Quicken}}
 * range		= Personal
 * target		= Self
 * duration	= Instantaneous
 * save		= None
 * sr		= No
 * cooldown	= 10 seconds
 * description	= Lets you pick from several destinations (Most public areas in Stormreach, plus The Portable Hole, an area only accessible with Teleportation spells), and instantly transports you there with a 3% failure rate.

Teleport is also available from the Greater Dragonmark of Passage as a spell-like ability for Human characters, although it lacks the last three destinations (The Twelve, Stormreach Harbor and the Crafting Hall).

This spell is also available as a clicky on the Royal Guard Mask, and from the Rod of Teleport.

If this spell fails, you appear hundreds of feet in the air above the Marketplace. The Dungeon Master will write:

Magic is a curious thing; full of hope and promise one minute, then everything goes pear-shaped.

The fall will most likely kill you if you don't have some form of Feather Fall equipped (or Perfect Slow Fall, if one is a Monk); however, there is enough time to allow you to cast the Feather Fall spell or to cast Teleport again to break the fall.

Teleport destinations:
 * Fare Trades shop in House Deneith ward
 * House of Wizardry shop in the House Jorasco ward
 * Kundarak Bank in House Kundarak ward
 * The Marketplace
 * House Phiarlan ward, by the Auction House
 * The Portable Hole
 * Meridia - Requires completing the Quest by the same name, which can be started in the portal room in the tower of the Twelve.
 * The Twelve
 * The Harbor - Next to the entrance to the Inspired Quarter
 * The Crafting Hall located in the House Kundarak Enclave, near the exit to the marketplace

Scrolls
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