Sacred Fist

Sacred Fist is a variant Paladin archetype focusing on burning enemies with sacred fists (unarmed attacks). Introduced in Update 56.

Class Skills
(Same as Paladin)
 * Skill points at 1st level: (2 + Intelligence modifier) x4
 * Skill points at each additional level: 2 + Intelligence modifier




 * Skill concentration.png‎ Concentration (Constitution)
 * Diplomacy icon.png Diplomacy (Charisma)
 * Skill heal (skill).png Heal (Wisdom)
 * Intimidate icon.png‎ Intimidate (Charisma)
 * }
 * Intimidate icon.png‎ Intimidate (Charisma)
 * }
 * }
 * }

Changes from base class

 * Lose:
 * Shield Proficiency
 * Armor Proficiency
 * Martial Weapon Proficiency


 * Gain:


 * Path of Light (1) This is the Handwraps deity feat. As with all deity feats it grants proficiency with its weapon (in this case Handwraps)


 * Flurry of Blows (1)


 * Ki ability (1): same progression as Monk, but based on Charisma. If you are part-monk, this will use the highest of Cha or Wis.


 * Armor Class Bonus: (1, 2, 5, 10, 15, 20). Same progression as Monk, but based on Charisma. If you are part-monk, this will use the highest of Cha or Wis.


 * Unarmed Strike (1, 4, 8, 12, 16, 20)


 * Evasion (2) (note: they do not get Improved Evasion except as a t5 in the Sacred Fist tree.)


 * Divine Dream (6): Level 6 "special" deity feat. While centered, count as if in Heavy Armor for the purposes of the Sacred Defender tree, and may use your Charisma for attack and damage with Ki weapons. This does NOT let you be centered in heavy!


 * Spells added to spellbook:
 * Level 1: Ki Bolt. Fire a bolt of pure Ki towards enemies. Deals 1d6 Fire and 1d4 Force damage per caster level, scaling with 200% Melee Power. Note that this spell has been adjusted for playability for this Archetype and Henshin Mystic will also see this increased damage! Cost: 10 Ki
 * Level 2: Sacred Flame Empowerment. Upon cast, you are empowered by holy magic, granting you +3 Sacred Fist Dice and allowing your critical hits to deal 1d20 Bane damage per Sacred Fist Dice, scaling with 100% of your Melee Power. Cost: 18 Ki
 * Level 3: Creates an incinerating wave of ki fire. Deals 1d6+3 fire and force damage per caster level to targets within the wall, scaling with 200% Melee Power. Note that this spell has been adjusted for playability for this Archetype and Henshin Mystic will also see this increased damage! Cost: 18 Ki
 * Level 4: Waves of fire emanate from your body, dealing 1d6 per Sacred Fist Dice in fire and Light damage to enemies in your vicinity, scaling with Melee Power. For 20 seconds after you cast this spell, you benefit from Fire Shield: Hot, which prevents 50% of your incoming Fire damage and deals a small amount of Fire damage to attackers that strike you in melee. Cost: 30 Ki

Past life
Sacred Fist: +5 Healing Amplification and +5 Positive Spell Power per stack

Enhancement trees

 * Lose
 * Knight of the Chalice enhancements
 * Vanguard enhancements


 * Gain
 * Radiant Servant enhancements
 * Sacred Fist enhancements