Named quest rewards

Although most quest-givers allow you to select one item from a randomly-generate list of treasure items, certain multi-part quest chains have a fixed list of named, pregenerated items available. Almost all such items are Bind on Acquire (disallowing exchange between characters).

Particularly useful (and popular) items in the following lists include: Black Widow Bracers, Graskitch's Skullcap, Puzzle Cap, Carniflex, Golden Cartouche, Iron Manacles, Linen Handwraps, Black Wolfskin Belt, Blademaster Gauntlets, Crimson Gemstone, Splinterskull Acolyte Ring, Mummified Bat, Jeweler's Loupe, Shrunken Head, Scavenged Warplate, Retribution, and Spectacular Optics. Almost any character will want several of those items as soon as they become available.

All the credit for writing down the rewards goes to kariokie, Simonides, and Lostgunman. Formatted and edited by Justinian

Waterworks Rewards

 * Acrobat's Ring - Ring: Striding +5%; Jump +3; Tumble +3
 * Armor of the Unknown Hero - +1 Half Plate: +1 Charisma
 * Black Widow Bracers - Bracers: +4 Armor bonus to AC (thus does not stack with other armor bonuses to AC, like regular armor or the Mage armor spell)
 * Bloodletter's Knife - +1 Dagger: Slicing
 * Gloves of Deceit - Gloves: +5 Bluff
 * Gnashtooth Piecemail Chain - +1 Chain Shirt; Lesser Acid Resistance
 * Gnashtooth Sickle - +1 Sickle: Stench
 * Goggles of Grabbing - Goggles: Hold Person 1/rest
 * Graskitch's Skullcap - Helm: +1 Wisdom; +2 Will Save
 * Guardkiller Bow - +1 Longbow: Lesser Human Bane (does not Bind)
 * Interrogator's Shield - +1 Heavy Steel Shield: +3 Intimidate
 * Lost Docent of the Mastermind - +1 Docent: Lesser Axeblock
 * Melt Wood Staff - +1 Quarterstaff: Melf's Acid Arrow 3/rest
 * Misery's Web - Trinket: Web 1/rest
 * Moss Weave Cloak - Cloak: +1 Constitution; +2 Fortitude Save
 * Pastemaker - +1 Heavy Club: +3 Intimidate; +3 Bluff
 * Scales of the Ancestors - +1 Scalemail: Scare 3/rest
 * Sewer Smock - Robe: Acid Resistance
 * Sludge Fin Boots - Boots: +5 Swim
 * Tunnelworm Champion's Belt - Belt: Lesser Cold Resistance
 * Venn's Necklace - Necklace: Wizardry I

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Catacombs Rewards
(Originally posted by Ahnya D'Lucien) (tagged by Satina)


 * Blade of Inquisition - +1 Ghost Touch Alchemical Silver Longsword
 * Boots of Faith - Boots: +5 Jump
 * Cardinal Gloves - Gloves: +5 Diplomacy
 * Circlet of Silver Flame - Bracers: Protection from Evil 3/rest
 * Cloak of Asylum - Cloak: +1 Wisdom; +2 Will Save
 * Dagger of Inquisition - +1 Ghost Touch Alchemical Silver Dagger
 * Flamekeep Docent - +1 Docent of Command
 * Goggles of the Inquisition - Goggles: +5 Intimidate
 * Guidance - +2 Light Crossbow
 * Marguerite's Necklace - Necklace of False Life
 * Mask of the Asylum - Helm: +5 Concentration
 * Morningstar of the Heretic - +1 Morningstar; Doom 3/rest
 * Pillar of Light - +1 Pure Good Quarterstaff; Searing Light 1/rest
 * Ring of the Archbishop - Ring: Power II; +3 Heal
 * Robe of Duality - Robe of False Life
 * Templars Chain - +2 Chainmail
 * Templars Leather - +2 Leather Armor
 * Templars Mail - +2 Banded Mail
 * Sanctuary - +1 Large Steel Shield; Resistance +1
 * Wooden Prayer Beads - Trinket: Bless 3/rest

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Shan To Kor Rewards
(Originally posted by kariokie)
 * Bererker Bracers (Typo in Game) - Bracers: DR 1/-; Intimidate +3
 * Cloven Jaw War Beads - Necklace: +2 Constitution
 * Gatewarder's Girdle - Belt: +2 Foritude Save; Light Fortification
 * Gloves of the Poet - Gloves: +3 Heal; +3 Perform
 * Guardian's Dagger - +1 Keen Greatsword
 * Puzzle Cap - Helm: +2 Intelligence
 * Necromantic Robe - Lesser False Life Robe of Power II
 * Ring of Dragon's Breath - Ring: Burning Hands 3/day
 * Scorpion Staff - +1 Quarterstaff: Summon Monster II 1/day
 * Shadow Star - +1 Shuriken: Keen; Returning; Deception
 * Spellshield Docent - +1 Docent of Spell Resistance (13)
 * Spider Spike - +1 Rapier of Lesser Vermin Bane
 * Spiked Mace of the Elements - +1 Mace; Lesser Elemental Bane
 * Stonedust Chain - +1 Chainmail; Lesser Axeblock
 * Stonedust Leather - +1 Leather Armor; Lesser Axeblock
 * Surefoot Boots - Boots: +3 Balance; +3 Move Silently
 * Trapblast Goggles - Goggles: +4 Reflex Save
 * Unfinished Elemental Platemail - +1 Half Plate; Lesser Fire Resistance; Lesser Lightning Resistance
 * Vial of Slumberdust - Trinket: Sleep 3/day
 * Witchdoctor's Mantle - Cloak: +2 Will Save; Power II

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Splinterskull/Tangleroot Gorge Rewards
(Originally posted by Simonides)


 * Black Wolfskin Belt - Belt: +3 Constitution - Required Level: 5
 * Black Woflskin Cloak - Cloak: +2 Resistance, Lesser Cold Resistance - Required Level: 5
 * Blademaster Bracers - Bracers: +3 Dexterity - Required Level: 5
 * Blademaster Gauntlets - Gloves: +3 Strength - Required Level: 5
 * Crimson Gemstone - Trinket: Wizardry II - Required Level: 5
 * Fist of Daarguul - +1 Club: Lesser Goblinoid Bane, +5 Intimidate - Required Level: 4
 * Krugg's Spiked Boots - Boots: +2 Reflex Save, Striding +10% - Required Level: 5
 * Lhor-Tragu's Shadowed Armor - +1 Leather Armor: Shadow, Silent Moves - Required Level: 4
 * Spider Silk Robe - Robe: Lesser Axeblock, +5 Move Silently - Required Level: 4
 * Splinterskull Acolyte Ring - Ring: Improved Devotion II, Improved Nullification II - Required Level: 5
 * Splinterskull Chainmail - +3 Chainmail - Required Level: 4
 * Splinterskull Docent - +3 Docent - Required Level: 4
 * Totemic Staff of Splinterskull - +1 Quarterstaff: Summon Monster III 3/day - Required Level: 4
 * Visor of the Flesh Render Guards - Goggles: Death Ward 1/day - Required Level: 5
 * Warmaster Halfplate - +3 Half Plate - Required Level: 4
 * Whisperdoom's Fang - +1 Short Sword: Enfeebling - Required Level: 4
 * Yarkuch's Greatsword - +1 Greatsword: Elf Bane - Required Level: 4
 * Yarkuch's Helm - Helm: +1 Charisma, +1 Intelligence, +2 Will Save - Required Level: 5
 * Zulkash's Bone Necklace - Necklace:+2 Wisdom, Improved Nullification II - Required Level: 5

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Delera's Tomb Rewards
(Originally Posted by GrimWulf)

* MUST ALSO FINISH RETURN TO DELERA'S TOMB


 * Blacklace Blindfold - Goggles: +7 Listen, +7 Spot, -1 Dexterity
 * Boneshard Flute - +1 Club: Command Undead 3/day, +3 Perform
 * Carniflex - +2 Great Axe: Keen. Note this weapon has a base critical threat range of 19-20/x3.
 * Delera's Vestment - +2 Robe: +3 Charisma
 * Docent of the Tomb - +1 Docent: +5 Balance, +5 Listen, +5 Search, +5 Spot.
 * Golden Cartouche - Necklace: +1 Intelligence, +3 Use Magic Device
 * Headmans Hood - Helm: Fear 1/day, +5 Intimidate
 * Hellfire Cloak - Cloak: Lesser Acid Resistance, Lesser Fire Resistance, Lesser Sonic Resistance
 * Iron Manacles - Bracers: +4 Protection. Required Trait: Chaotic Alignment or Use Magic Device of 20
 * Linen Handwraps - Gloves: +4 Strength, -1 Dexterity, Disease Immunity
 * Obsidian Dagger - +2 Dagger: Nullification III
 * Rusted Shirt - +3 Chain Shirt
 * Serpent Branch - +2 Poison Longbow: Poison Immunity
 * Sigil of Stormreach - Ring: +2 Charisma, +5 Diplomacy - Required Level: 7
 * Silverflame Hauberk - +2 Half Plate: Devotion III
 * Skeleton Key - Trinket: +7 Open Lock
 * Sparkstriker - +1 Adamantine Shocking Burst Heavy Pick
 * Switchblade Boots - Boots: Bluff +10
 * Trapsmiths Toolkit - Belt: +5 Disable Device, +7 Repair
 * Wighthide Armor - +2 Hide Armor: +1 Strength
 * Wrath of Syberys - +2 Heavy Steel Shield: Blinding Flash 3/day, +3 Reflex Save

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The Cult of the Six Rewards

 * Blood Machete - +1 Kukri: Slicing - Required Level: 5
 * Bubble Belt - Underwater Action; Swim +10; Water Breathing 3/rest - Required Level: 7
 * Cesti - Gloves: +2 Strength; +1 Dexterity - Required Level: 7
 * Cliffdiver Luck Charms - Bracers: Swim +7; Jump +7; Striding +5% - Required Level: 7
 * Filtration Module - +1 Docent: Repair +5; Poison Save +4 - Required Level: 4
 * Hobnail Boots - Boots: Balance +15 - Required Level: 7
 * Jeweler's Loupe - Goggles: Haggle +7; Disable Device +7 - Required Level: 7
 * Mummified Bat - Trinket: Listen +5; Spot +5; Feather Fall (permanent) - Required Level: 7
 * Oilskin Tunic - +1 Leather Armor: Acid Resistance 10 - Required Level: 4
 * Phantasmic Masque - Helm: Greater Nullification V; -1 Constitution - Required Level: 7
 * Piledriver - +2 Maul: 2d6 damage; +2 Strength; -1 Dexterity; Balance -5 - Required Level: 4
 * Poison Ring - Ring: +2 Constitution; +3 Poison Save - Required Level: 7
 * Quicksilver Cassok - Robe: Striding +20% - Required Level: 6
 * Quilted Cape - Cloak: Sonic Resistance 10; Move Silently +7; Resistance +2 - Required Level: 7
 * Scavanged Warplate - +5 Half Plate: AC 12; 3/- DR - Required Level: 4
 * Shamanic Staff - +2 Quarterstaff: True Chaos; Lesser Glaciation III; Lesser Combustion III - Required Level: 4
 * Sheridan's Ruin - +2 Rapier: Keen - Required Level: 4
 * Sheridan's Wrack - +2 Dagger: Keen - Required Level: 4
 * Shrunken Head - Necklace: Resistance +3 - Required Level: 7
 * Snowstar - +2 Shuriken: Icy Burst; Returning - Required Level: 4
 * Swampscale Armor - +3 Scalemail: Swim +7 - Required Level: 4
 * Wharfrat's Plank - +3 Heavy Wooden Shield: Swim +7 - Required Level: 4

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South Threnal Rewards

 * Accomplice - Cloak: Hide +10; Move Silently +10; -1 Charisma - Required Level: 9
 * Asbestos Booties - Boots: Fire Resistance; -2 Reflex Save - Required Level: 9
 * Bracer of Spiderkind - Bracers: +2 Poison Save; Summon Monster IV x3/rest - Required Level: 9
 * Brass Beaver - Ring: Repair +7; Repair Moderate Damage x3/rest - Required Level: 9
 * Brilliant Docent of the Dawn - +1 Docent: Wizardry I; Aid x3/rest - Required Level: 6
 * Coin Belt - Belt: Command; Haggle +10 - Required Level: 9
 * Crystal Prism - Trinket: Suggestion x3/rest - Required Level: 9
 * Domus' Cuirass - +4 Breastplate; Max Dex 4 - Required Level: 6
 * Fencer's Garb - +3 Leather Armor: Spearblock - Required Level: 6
 * Filtration Module - Robe: Deathblock; Armor Bonus +2 - Required Level: 6
 * Glacial Casque - Helm: Greater Glaciation IV - Required Level: 9
 * Guard of the Shogun - +3 Splint Mail: Intimidate +5, Diplomacy +3, - Required Level: 6
 * Jeweled Hammer - +3 Warhammer: Command; Impact - Required Level: 6
 * Kundarak Trooper's Shield - Tower Shield: Heroism x3/rest - Required Level: 6
 * Penny Whistle - Necklace: Summon Monster III x5/rest - Required Level: 9
 * Rabbit Gloves - Gloves: Good Luck (+1 luck bonus to skills/saves) - Required Level: 9
 * Ratcatcher - +2 Light Crossbow: Vermin Bane - Required Level: 6
 * Retribution - +1 Longsword: Holy; True Law; Pure Good; Difficulty 20 - Required Level: 6
 * 100 +5 Screaming Amethyst Arrows - 50% Returning; Screaming (1d6 Sonic on hit)
 * Spectacular Optics - Goggles: +4 Reflex Save; +3 Protection - Required Level: 9
 * Theurgic Stave - +1 Quarterstaff: Adamantine; Elemental Bane; Spot +5 - Required Level: 6

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Vault of Night Rewards (aka "Dragon Loot")
Unlike other items on this page, special rewards from VON6 are not offered to the entire party. Instead, the party leader receives two Glyphs of Unwarding which he can hand out to team members however he likes. A chest will appear containing two random items from the following list. A player can exchange a Glyph of Unwarding for one of the items. (Note that players who fell from the zone during combat will have no way to re-enter and get a special item)


 * Belt of the Mroranon - Belt: +6 Strength, Moderate Fortification
 * Hammer of Life - +4 Maul: +2 Natural Armor, +10 Heal, +10 Repair, Restoration 1/rest
 * Helm of the Mroranon - Helm: +6 Wisdom, +7 Intimidate
 * Cloak of the Silver Concord - Cloak: +2 Charisma, +10 Haggle, +10 Diplomacy, Persuasion
 * Docent of Grace - +2 Docent: +5 Dexterity, +5 Tumble, +5 Balance
 * Dragon's Eye - Trinket: Magi, Superior Efficacy V
 * Sword of Shadow - +5 Greatsword (18-20/x3 crit): Adamantine
 * Stonemeld Plate - +4 Full Plate: Damage Reduction 5/-, Camouflage 5/rest
 * Kundarak Delving Boots - Boots: Freedom of Movement, +5 Move Silently
 * Kundarak Delving Goggles - Goggles: Blindness Ward, +10 Spot, +10 Disable Device
 * Kundarak Delving Suit - +5 Chain Shirt (Armor 10, Max Dex Bonus 6): Mithral, Silent Moves, +5 Search
 * Kundarak Warding Bracers - Bracers: +3 Constitution, Resistance +3, Protection +3
 * Kundarak Warding Shield - +5 Heavy Steel Shield: Resistance +2
 * Ironweave Robe - Robe: +5 Armor Bonus, Wizardry II, Greater Magnetism V
 * Ring of the Silver Concord - Ring: +4 Charisma, Protection +2, Command
 * Ruby Encrusted Gauntlets - Gloves: Flamestrike 1/rest (Caster Level 15)
 * Crimson Necklace of Prophecy - Necklace: Superior Combustion III, Fire Resistance
 * Silver Necklace of Prophecy - Necklace: Superior Glaciation IV, Cold Resistance
 * Azure Necklace of Prophecy - Necklace: Superior Magnetism III, Lightning Resistance