ToEE: Lower Temple Complex

''This complex sprawls deep underground, with Temples devoted to each of the four elements. Evil creatures of all kinds come here, drawn by some dark power.'' {{Quest | name          = ToEE: Lower Temple Complex | adpack        = The Temple of Elemental Evil | level         = 8 | epic          = 34 | duration      = Very Long | solo          = | normal        = 7172 | hard          = 7588 | elite         = 8004 | xp            = | ecasual       = | enormal       = 51256 | ehard         = 52451 | eelite        = 53637 | epicxp        = | bestower      = The Temple of Elemental Evil | npc           = Alatra the Gatekeeper | loc           = Temple Grounds | zone          = The Gatekeepers' Grove | patron        = The Gatekeepers | favor         = 5 | free          = No  | extreme        = no  | mappic         = Elemental evil 2.jpg | maplegend     = yes | loadingpic    = Questloading TOEE1.jpg | overview      = The Temple of Elemental Evil has made the lands for leagues around a mockery of freedom and beauty. Commerce has ceased. Crops wither. Pestilence is abroad.

Explore the temple and put an end to its evil. You may gain access to the Temple of Elemental Evil from inside the Gatekeepers' Grove (previously in the Hall of Heroes). | objective_1   = Find Falrinth's chambers and determine his plans | objective_2   = Locate the Fire Temple | objective_3   = Locate the Water Temple | objective_4   = Locate/Activate the Air Temple | objective_5   = Find the Air Temple Key | objective_6   = Find the Water Temple Key | objective_7   = Find the Fire Temple Key | objective_8   = | objective_9   = | | optional_1     = Find all of the Part 2 Audio Commentaries (7) | opt_percent_1 = 37 | optional_2    = Defeat 10 enemies in the Temple | opt_percent_2 = 1 | optional_3    = Defeat 25 enemies in the Temple | opt_percent_3 = 6 | optional_4    = Defeat 50 enemies in the Temple | opt_percent_4 = 9 | optional_5    = Defeat 100 enemies in the Temple | opt_percent_5 = 20 | optional_6    = Defeat 200 enemies in the Temple | opt_percent_6 = 37 | optional_7    = Defeat 400 enemies in the Temple | opt_percent_7 = | optional_11   = Find Spider Eggs for the Frogkeeper | opt_percent_11 = | optional_12   = Return to the Frogkeeper | opt_percent_12 = | optional_13   = Slay Alazorun the Djinn | opt_percent_13 = | optional_14   = Slay Brightbane the Rust Monster | opt_percent_14 = | optional_15   = Slay Garkoth the Wiley | opt_percent_15 = 15 | optional_16   = Slay Kirmudy the Bleak | opt_percent_16 = | optional_17   = Slay Nar'Azmath the Ogre Mage | opt_percent_17 = | optional_18   = Slay Rasskar the Bandit Scourge | opt_percent_18 = | optional_19   = Slay Slag the Magma Brute | opt_percent_19 = 20 | optional_20   = Slay Spiritrunner the Minotaur | opt_percent_20 = 15 | optional_21   = Slay S'Kara the Medusa | opt_percent_21 = | optional_22   = Slay Vigilant Sword the Helmet Horror | opt_percent_22 = | optional_23   = Slay Wadsworth | opt_percent_23 = | optional_24   = Slay Wergil the Bugbear Bandit | opt_percent_24 = | optional_25   = Slay Xirma Vo the Sahuagin | opt_percent_25 = | expect | traps        = Trap DCs | misc          = Death Ward is strongly advised as enemies will cast Enervation on higher difficulties.
 * Random traps (bear traps, spell wards)
 * Secret doors
 * Large spawns (on higher difficulties)
 * Respawns
 * Randomly spawning optional bosses
 * Lockboxes randomly spawn and respawn too
 * Bear traps
 * Pressure plates
 * Spell Wards

Air Temple
Head west and enter the door marked "To the Western Halls & Air Temple quarters". Head south, kill Kelno and disable the air rune. Head back to the central hall, drop down and take the Air Temple Key. Use the air jets to go back up and head south to find the Water and Fire temples.

Fire Temple
There are pressure plate traps in the hallway leading to the fire temple. Make an offering to obtain the Fire Temple Key. Anything lower than 25,000 platinum will trigger a difficult fight with all the clerics and two orange named Fire Salamanders.

Water Temple
Get water from the fountain and fill the altar to remove the barrier. Head south and take the water temple key, this will cause a red named Living Pool to spawn, which is a Gelatinous Cube that deals acid damage. It also paralyzes on touch with a very high fort save. The pool is immune to electricity. After defeating the pool, you will have to defeat two red named water elementals in the side rooms to leave the temple. You can skip the fight using Dimension Door.

Go back to the water temple and enter the "Western Halls and Dungeon Level 3". Head SW till you find the elemental barriers, unlock them and head down to level 3.

Level 3
Head east, then north from the shrine to find Falrinth's chambers. He will summon three orange named elementals to attack you, they are immune to damage while standing in the area of their own element. After defeating them, he will summon a orange named Bebilith and start attacking you with spells. A ranged weapon is necessary to kill him. Head past him, read his journal and pick up the Orb and Mysterious Page. Enter the blue door that appears, head south and place the orb on the pedestral. | insidious     = | devious       = | discreet      = | aggression    = 143 | onslaught     = | conquest      = | mischief      = 66 | vandal        = | ransack       = | tamper        = 3 | observance    = | vigilant      = | ingenious     = 4 | perception    = 2 | chest         = 1 | collectable   = 8 | npcreward     = | unique        = yes }}
 * End chest