Talk:Cannith Crafting

Discussion
-- Uurlock (Contribs • Message • Email ) 23:13, August 18, 2016 (EDT)
 * Thanks to all who edit this page! It seems that I missed some effects: Universal Spell Focus (at all), Amplification (on armor), and maybe more. So, I will recheck data from section (Effects by slot by item, Shard cost, Missing enchantments, New collectables, Effects by slot) when non-scalable effect appears, and CC appears on Live. UL (Contribs • Message • Email ) 03:03, August 16, 2016 (EDT)
 * Deathblock is now live. Non-scaling - Suffix, and can be slotted into light/medium/heavy armor, clothing docent, and off hand weapon/shield. Bound: level 1, 10 essences 15 amber vials, and 5 vials of pure water; Unbound: level 150, 300 essences, 2 amber vials, 10 vials of pure water, 2 pale creepers, 2 Purified Eberron Dragonshard Fragments.
 * Modified the Scaling & Non-Scaling shard tables to, hopefully, be more legible. Previously the bound/unbound information was mixed making it difficult to read clearly. The new organizing principle is that all the bound and unbound information is grouped.  Furthermore, the collectible counts and their names are separated because we need a count for bound and unbound individually but the types of collectibles remain constant between bound/unbound.  Finally, I will note there were a few instances where the typical unbound value of 30 common collectibles for unbound shards was a 3, I left these as-is since I was unable to confirm them but I believe they should be 30 as well.  The data that was previously there should remain unchanged, only the format has changed (I wrote a script to edit it rather than doing it by hand). Sqrlmonger (Contribs • Message • Email )
 * How does the new CC handle augment slotted gear? Is there still an artificial minimum level bump caused by the slot(s)? Should include this in this page -- Uurlock (Contribs • Message • Email ) 12:52, August 24, 2016 (EDT)
 * I disjuncted a piece of equipment with a slotted augment, augment was NOT destroyed. YMMV - and might not be WAI. -- Uurlock (Contribs • Message • Email ) 12:52, August 24, 2016 (EDT)
 * Cordovan disjuncted a slotted piece of gear and it became ml:2 (livestream today)-- Uurlock (Contribs • Message • Email ) 12:52, August 24, 2016 (EDT)
 * Can exchange existing dissolvers for new dissolver - was in last build. -- Uurlock (Contribs • Message • Email ) 12:56, August 24, 2016 (EDT)
 * Cordovan just took an item with a red slot and dissolved it to a blank with a red slot, it showed ml2; then he applied a ml:1 shard to the blank it became ml:1 -- Uurlock (Contribs • Message • Email ) 12:56, August 24, 2016 (EDT)

Effects by slot by item

 * Note: It's not possible to add extra to items with min level <=8. For create low level item you need next: 1) apply shard of minimal level 10+ 2) add extra slot 3) deconstruct this item 4) apply low level shard 5) apply extra shard UL (Contribs ? Message • Email ) 07:06 August 19 2016 (EDT)

Non-scaling shards

 * Note: It seems "Min. level increase" absolutely useless or broken. Maybe this will fix in future. UL (Contribs • Message • Email )
 * Note: #1, #2, #3 beneath the Bound and Unbound headings refer to the corresponding collectible #. These values indicate how many of that collectible you will need for that shard. Sqrlmonger (Contribs • Message • Email )
 * Note: "Purified" refers to Purified Eberron Dragonshard Fragment. The value in this column indicates how many of these you will need to craft that shard. Sqrlmonger (Contribs • Message • Email )

Non-working Effects
You can craft these, but you can't use them. All items don't support these shards
 * Riposte
 * Insight Spell focus
 * Bleed
 * Maiming
 * Insight False Life
 * Insight Wizardry
 * Ranged alacrity (crafting station say it can be used with ranged weapon, gloves, trinket. Works only with ranged weapon.)

Clickies
Fate of this feature unknown at this time. More information when it becomes available. Last known was it was still going to be included. -- Uurlock (Contribs • Message • Email ) 20:24, August 19, 2016 (EDT) hmm.. what happens to items with clicky's on them when you disjunct them in the new CC??? Inquiring minds want to know. :P -- Uurlock (Contribs • Message • Email ) 20:16, August 24, 2016 (EDT)

Value by minimal level
Let's complete this table: https://docs.google.com/spreadsheets/d/141kTWdX-ZqmRCN_zUBSVwlGQqi0a_sIHzUr65AP3BII/edit?usp=sharing

New collectables
Images with descriptions (missing "Adventuring Oratorio"): https://1drv.ms/f/s!AhSd_rvpZ8CSg5UW5c8QvlBHyGqpGA

Collectables tiers

 * Unbound CC Level = Bound CC Level +150 (lvl 1 as lvl 0) UL (Contribs • Message • Email ) 05:06, August 16, 2016 (EDT)
 * Some collectable can appear in different tiers. Tier 4 seems useless. Maybe collectable real tier should treat as lowest value. Rarity of collectables is an open question. UL (Contribs • Message • Email ) 05:06, August 16, 2016 (EDT)
 * There are only 5 levels (tiers) (1-6?, 7-11?, 12-17?, 18-24?, 25-30+?) of collectibles per
 * -- Uurlock (Contribs • Message • Email ) 14:09, August 17, 2016 (EDT)
 * Unfortunately, tiers in this table connected with CC level. Maybe, some tier in this table must be merged (1 and 2, 4 and 5) .Also, not of existing collectable have farm section. So, it's really hard to sort it by quest level. Or, I don't something. UL (Contribs • Message • Email ) 18:01, August 17, 2016 (EDT)

-- Uurlock (Contribs • Message • Email ) 03:24, August 18, 2016 (EDT) -- Uurlock (Contribs • Message • Email ) 17:59, August 21, 2016 (EDT) Collectibles: Collectibles will be used in all crafting recipes. These collectibles can be found throughout the game, and can be traded with friends or purchased through the Auction Houses. The DDO Store also offers the opportunity to get some random collectibles along with the chance to get specific rare collectibles at limited times. Collectibles come in four different category types: Arcane, Lore, Natural, and Cultural. An Arcane device of a given level range has the chance to drop all items in that range. Backpacks/Rubble piles have the chance to drop all categories of collectibles for a given tier. The tier and the collectible device are the only determination on the collectables received.
 * am betting that if you merge 4+5 and 6+7 it will be right. Am also hoping that a Dev will post publicly about this. Good news is that it sounds like all collectible dispensers will no longer be limited to a select few based upon quest; rather dispensers will grant collectibles from appropriate level range (with chance at uncommon and rare).
 * new information from NoWorries
 * Six tiers of collectibles: from Cocomajobo here
 * 1-5
 * 5-10
 * 11-15
 * 16-20
 * 21-25
 * 26+
 * New post by NoWorries - answers most questions.

Lore:

 * Tier 1 (Levels 1-5):
 * Common: Page torn from a Research Notebook
 * Uncommon: Khyber Prayer Pamphlet
 * Rare: Tome: Prophecies of Khyber
 * Tier 2 (Levels 6-10):
 * Common: Caravan Logbook, Phoenix Tavern Purchase Order
 * Uncommon: Research Diary, 'Wavecrasher' Cargo Manifest
 * Rare: Tome: Myths of Old Xen'drik, Tome: Stormreach Imports and Exports, 857 YK
 * Tier 3 (Levels 11-15):
 * Common: Runic Parchment, Romantic Sonnet
 * Uncommon: House-Sealed Letter, Silver Flame Hymnal, Scholarly Notes
 * Rare: Tome: History of the Houses, Tomes: Lost Songs of Cyre, Tomes: Codes of the Aurum
 * Tier 4 (Levels 16-20):
 * Common: Cryptic Message
 * Uncommon: Academic Treatise
 * Rare: Tome: Alchemist's Chapbook
 * Tier 5 (Levels 21-25):
 * Common: Mystical Formula
 * Uncommon: Warehouse LEdger
 * Rare: Encoded Communique
 * Tier 6 (Levels 26+):
 * Common: Ancient Text
 * Uncommon: Archaic Logbook
 * Rare: Adventuring Oratorio

Arcane

 * Tier 1 (Levels 1-5):
 * Common: Amber Vial
 * Uncommon: Vial of Pure Water
 * Rare: Vial of Contagion
 * Tier 2 (Levels 6-10):
 * Common: Skull Fragment, Glittering Dust
 * Uncommon: Powdered Blood, Sparkling Dust
 * Rare: Intact Fingerbone, Luminescent Dust
 * Tier 3 (Levels 11-15):
 * Common: Ceramic Bowl, Singed Soarwood, Lodestone
 * Uncommon: Glass Phial, Charred Soarwood, Moonstone
 * Rare: Crystal Decanter, Lightning-Split Soarwood, Stellar Orb
 * Tier 4 (Levels 16-20):
 * Common: Blessed Candle, Ritual Candle
 * Uncommon: Silver Bowl, Vial of Heavy Water
 * Rare: Ritual Athame, Oceanic Sphere
 * Tier 5 (Levels 21-25):
 * Common: Mortar and Pestle
 * Uncommon: Fractured Femur
 * Rare: Prismatic Dust
 * Tier 6 (Levels 26+):
 * Common: Censer
 * Uncommon: Pouch of Bone Fragments
 * Rare: Vial of Dragon's Blood Ink

Natural

 * Tier 1 (Levels 1-5):
 * Common: Sweet Whitecap
 * Uncommon: Deadly Feverblanch
 * Rare: Pale Creeper
 * Tier 2 (Levels 6-10):
 * Common: Withered Cryptmoss, Cryptmoss Worm Larva
 * Uncommon: Cryptmoss, Cryptmoss Worm
 * Rare: Lush Cryptmoss, Cryptmoss Queen
 * Tier 3 (Levels 11-15):
 * Common: Bruised Spore Pod, Sour Darkcap, Duskbrood Trumpeter
 * Uncommon: Intact Spore Pod, Fragrant Drowshood, Headsman Beetle
 * Rare: Flowering Spore Pod, Flowering Hellscap, Executioner Beetle
 * Tier 4 (Levels 16-20):
 * Common: Ruddy Fungus, Swaying Mushroom Cluster
 * Uncommon: Bloodfeast Fungus, Swaying Mushroom Spore Pod
 * Rare: Sanguine Moth, Glowmoss Clump
 * Tier 5 (Levels 21-25):
 * Common: Slime Mold, Zygomycota Fungus
 * Uncommon: Glowmoss Spores, Blister Beetle
 * Rare: Scarlet Cryptmoss
 * Tier 6 (Levels 26+):
 * Common: Crypt Moth
 * Uncommon: Hairy Trumpet
 * Rare: Shimmering Spore Pod

Cultural (bags droped from creatures

 * Tier 1 (Levels 1-5):
 * Common: String of Prayer Beads,
 * Uncommon: Small Wooden Idol
 * Rare: Icon of Khyber
 * Tier 2 (Levels 6-10):
 * Common: Blade of the Dark Six, Funerary Token
 * Uncommon: Signet of The Devourer, Mark of The Keeper
 * Rare: Shamanic Totem, Necromantic Gem
 * Tier 3 (Levels 11-15):
 * Common: Amulet of the Lost Empire, Small Planar Crystal
 * Uncommon: Amulet of the Six, Planar Spoor
 * Rare: Amulet of the Archbishop
 * Tier 4 (Levels 16-20):
 * Common: Chipped Bone Talisman
 * Uncommon: Ivory Scorpion Icon, Polished Ore
 * Rare: Tear of Vulkoor, Elemental Ingot
 * Tier 5 (Levels 21-25):
 * Common: Smoldering Ember
 * Uncommon: Stone Fetish
 * Rare: Planar Talisman
 * Tier 6 (Levels 26+):
 * Common: Flint Knife
 * Uncommon: Ornate Charm
 * Rare: Token of the Spinner

Ammunition
-- Uurlock (Contribs • Message • Email ) 20:35, August 18, 2016 (EDT)
 * included in this build of Lamannia . Currently only seeing Arrows and Bolts.
 * according to +Cocomajobo during live event today - nothing further is planned for ammunition for U32. -- Uurlock (Contribs • Message • Email ) 19:46, August 19, 2016 (EDT)
 * This table for arrows/bolts. Ammo craft in Crafting Device - Bound Shards.
 * Each recipe yields 100 arrows or bolts.

Trapmaking
included in this build of Lamannia. Currently looks like no other changes except replacing lesser xxx essences with one new essence. -- Uurlock (Contribs • Message • Email ) 15:31, August 18, 2016 (EDT)

Collar Crafting
included in this build of Lamannia -- Uurlock (Contribs • Message • Email ) 15:31, August 18, 2016 (EDT) -- Uurlock (ContribsMessage • Email ) 18:55, August 19, 2016 (EDT)
 * Please, give a link to a craftable/deconstructable collar UL (Contribs • Message • Email ) 18:11, August 19, 2016 (EDT)
 * 

Runestones
-- Uurlock (Contribs • Message • Email ) 15:31, August 18, 2016 (EDT)
 * included in this build of Lamannia . Not seeing any new, higher level versions.
 * *according to +Cocomajobo during live event today - nothing further is planned for runestones for U32. -- Uurlock (Contribs • Message • Email ) 19:47, August 19, 2016 (EDT)
 * Runestone craft in Crafting Device - Bound Shards.

Rune Arms and Challenge gear

 * I tried used Rune Arm from store with crafting device. Both devices say: "No recipes" (before deconstruct), and "Item must be keyed for crafting at a deconstruction device." after deconstruct. Can someone try use challenge gear in crafting device? UL (Contribs • Message • Email )
 * Runearms and Cannith Challenge gear are not in this build of Lamannia. Most likely next build. Cannith Crafting - Runearms and Challenge Gear -- Uurlock (Contribs • Message • Email ) 18:35, August 19, 2016 (EDT)
 * I stand corrected - during dev event today was told Runearms are in:
 * cleans in Cannith Decon machine
 * Didn't remove the MCI??? is this WAI? but MCI not affecting ML-- Uurlock (Contribs • Message • Email ) 19:21, August 19, 2016 (EDT)
 * Used device workstation to exchange for new runearm, then cleansed - borked
 * Used device workstation to exchange for another new version, accepted in device workstation, but no recipes.-- Uurlock (Contribs • Message • Email ) 22:56, August 19, 2016 (EDT)

Bonuses that depend upon minimal level

 * list all scaling effects in one table - is it possible/viable?
 * get the table done first we'll think about format later. also dunnno vertical or horizontal which is better -- yoko5000 (Contribs • Message • Email ) 05:52, August 23, 2016 (EDT)

Existing

 * slots survive through deconstruction into keyed crafting blanks

Minimum level

 * Artificial minimum level is only on blanks
 * Once minimum level shard is applied, even level 1, the item is that minimum level unless higher level augments are slotted

= Links =
 * Update 32 named items
 * need to also update the Update 32 named items crafting here (Slavers Crafting)
 * Cannith Crafting Planner: http://ccplaner.esy.es/ UL (Contribs • Message • Email ) 12:08, August 21, 2016 (EDT)