Flame Arrow

{{Infobox-spell This spell can provide flaming arrows, bolts, darts, throwing axes, throwing daggers, throwing hammers, or shuriken, chosen when cast.
 * name          = Flame Arrow
 * level         = 3
 * icon		= FlameArrow.png
 * school		= Evocation
 * type1		= Fire
 * type2		=
 * type3		=
 * type4		=
 * artificer	= 2
 * bard		=
 * cleric		=
 * druid		=
 * favored soul	=
 * paladin	=
 * ranger		=
 * sor n wiz	= 3
 * cost		=
 * components	= {{V}}, {{S}}, {{M}} (1 normal ammo)
 * metamagic	= {{Quicken}}
 * range		= Close (25 ft.+5 ft. per 2 caster levels)
 * target		= Self
 * duration	= 10 minutes per caster level
 * save		= None
 * sr		= No
 * cooldown	=
 * description	= Creates 500 flaming ammo [including thrown weapons] within the caster's inventory, each one dealing 1d6 fire damage.
 * notes         =

These missiles can be traded. This can be useful to other party members who may use different ammo types.

Despite the spell listing a duration, the missiles will remain until expended, or until you log out for an extended period of time.

Spell Selector


Notes:
 * Material Component:
 * This spell consumes 1 regular or masterwork missile of the appropriate type at the time of casting. No form of magically conjured missile will work for this spell. Starter missiles from Korthos will not work.
 * It can also use Omnispell Dust instead of a missile.
 * When cast from a Wand or Scroll, the tooltip is incorrect: no component (existing missile) is needed.
 * A fully charged wand can produce 25,000 ammunition!


 * Formerly, the tooltip for the spell incorrectly stated that it created 50 missiles, rather than 500. This bug was fixed in Update 41.1.

Wands
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