Template talk:Xpcolors

I love all the work you're doing for the symbols/popups! I /salute you, sir!
 * Taurolyon 18:42, April 29, 2011 (EDT)

I am partially colorblind myself.. That is what gave me the idea for the popup.. Then I thought about it and decided I didn't want to have to mouse over every value to see what diff it was for, so I added the card symbols.. I am sure that others after mouse-overing a couple times will pick up on the pattern as well.. :) ShoeMaker 00:14, April 30, 2011 (EDT)

Epic expansion
I will be updating this template today to accommodate the expansion and three levels of epic now.. I'm thinking I'll use same pattern as heroic, but I'll put the purple dot in front of the epic tiers... -- ShoeMaker (Contributions &bull; ) 10:59, August 11, 2012 (EDT)
 * Done, any suggestions for improvement, perhaps make the epic level ones a font size bigger or something? Thinking it should stand out more. -- ShoeMaker (Contributions &bull; ) 12:57, August 11, 2012 (EDT)

CSS

 * (This thread began on User:Aldyron/Sandbox/Quests experiment, then I moved it here where it belongs and expanded my chaotic notes to give them a presentable form. Forgive me, Technical 13, for splitting your reply in twain.)


 * As seen here, employing xp colors breaks numerical sorting because of all the formatting around the actual numeric values (or so I believe).


 * Besides, this template gets used many times in dpl tables, even hundreds of times.
 * For example, in the quest table: (345 rows) times (up to 8 XP values per row) = (up to 2760 XP values).
 * That, coupled with Mediawiki parser (purposeful) limitations on memory usage, complexity and time required, sometimes puts the successful generation of the table at risk.


 * So I was thinking, is it possible to make the template offload most of the formatting to CSS and only surround the actual number with something like  637 , and let the reader's browser do everything else according to CSS?


 * Better yet, since it will get used many times in dpl tables, could it be aliased as  637 ? That would make it 24-7=17 characters shorter, meaning the Mediawiki parser will have to parse (e.g., in the quest table) up to 17&times;2760=46920 characters less, and it will also be slightly faster (or so I believe).


 * I still have to verify if that would solve the sorting problem, and the dpl size problem likely has other solutions too, but I think this one is the most reader-friendly.


 * BTW, I'm somewhat short of the proficiency required to do that myself without making a mess :-)


 * Aldyron (Contributions • Message) 10:09, April 12, 2014 (EDT)


 * I was going to replace the template usage with the actual code/css in the quest (MissionInfoBox and a few other templates).
 * ShoeMaker (Contributions • Message) 13:50, April 11, 2014 (EDT)

Symbols

 * (This thread began on User:Aldyron/Sandbox/Quests experiment, then I moved it here where it belongs and expanded my chaotic notes to give them a presentable form. Forgive me, Technical 13, for splitting your reply in twain.)


 * In order to slightly reduce visual complexity, how about replacing the "dot+suit" in epic difficulty formatting with an "empty suit"? That would make the complete set of difficulty symbols look like this: ♣♦♥♠♧♢♡♤.


 * Aldyron (Contributions • Message) 10:10, April 12, 2014 (EDT)


 * I hadn't even thought about the other set of symbols, do they work in all browsers?
 * Solo — ♣
 * Normal — ♦
 * Hard — ♥
 * Elite — ♠
 * eCasual — ♧
 * eNormal — ♢
 * eHard — ♡
 * eElite — ♤
 * ShoeMaker (Contributions • Message) 13:50, April 11, 2014 (EDT)


 * No. :-(


 * I *used* to think that maybe, in this 2014 so modern... :->>> OK, please excuse me while I try to identify some that do.
 * ♣♦♥♠♧♢♡♤ (as above)
 * &clubs;&diams;&hearts;&spades;&emptyclubs;&emptydiams;&emptyhearts;&emptyspades;&voidclubs;&whiteclubs;&hollowclubs; (I don't think these even exist)
 * &#9827;&#9830;&#9829;&#9824;&#9831;&#9826;&#9825;&#9828;
 * &#x2663;&#x2666;&#x2665;&#x2660;&#x2667;&#x2662;&#x2661;&#x2664;


 * Aldyron (Contributions • Message) 10:10, April 12, 2014 (EDT)
 * I'm ok with the new symbols, but I would like to keep the pink dot as the plain "epic" settings. Some mobs (specifically, the ones who show in heroic/epic wilderness areas) still have that pink dot because it was more telling visually than normal and enormal. Actually, for wilderness areas sake, I would even like to propose an "heroic" symbol. Maybe, following the suit above, and making a hollow pink circle: o
 * Nibelung (Contributions • Message) 10:25, April 12, 2014 (EDT)