User:Byeshklord/Sandbox

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It's a sandbox! Minus sand and/or pretty much anything. It has a nice set of walls tho!

Turn Undead
[spoiler]

Turn undead mechanics
✅:

1. Turning check: A charisma check (1d20 + your charisma modifier) determines the hit dice of the most powerful enemy you can affect (see table below).

2. Turning damage: Total number of hit dice you can affect is 2d6 + effective cleric level + charisma modifier Paladins get a -3 to level

Destroying undead: If you have twice as many effective cleric levels (or more) as the undead have hit dice, you destroy any that you would normally turn. The Mighty Turning enhancement allows you to destroy any undead that has less or equal hit dice to the turning check result.

There are also items, spells and enhancements which can help increase your turning ability by boosting your effective cleric level for turning. These bonuses are added all parts of the turn undead calculation:

These 4 item enhancements do not stack [/spoiler]
 * a Sacred item, adds +2 enhancement bonus to your cleric level.
 * a Hallowed item, adds +2 to the total hitdice turned.
 * helm: Seraphim
 * a Eternal Faith item, adds +2 enhancement bonus to your cleric level, maximum hit dice +2, and total hitdice by +4.
 * trinket: Token of the Faithful
 * a Silver Flame item, adds +6 to the total hitdice turned.
 * shield: Aegis of Flame
 * The spell Seek Eternal Rest will add a stackable +4 sacred bonus to your cleric level.
 * The cleric/paladin enhancement line of Improved Turning can add from 1 to 3 points to your cleric level.
 * The feat Improved Turning will add 1 to your cleric level.