Lightning Sphere

{{Infobox-spell
 * name          = Lightning Sphere
 * level         = 2
 * icon		= LightningSphere.png
 * school		= Evocation
 * type1		= Electricity
 * type2		=
 * type3		=
 * type4		=
 * artificer	= 2
 * bard		=
 * cleric		=
 * druid		=
 * favored soul	=
 * paladin	=
 * ranger		=
 * sor n wiz	=
 * cost		= 10
 * components	= {{M}}, {{S}}, {{V}}
 * metamagic	= {{Empower}}, {{Eschew}}, {{Heighten}}, {{Maximize}}, {{Quicken}}
 * range		= Standard
 * target		= Foe, Directional, Breakable
 * duration	= Instantaneous
 * save		= Fortitude half and negates daze
 * sr		= No
 * cooldown	= 3 seconds
 * description	= Launches an electrical orb that explodes on impact, dealing 1d6 electrical damage per caster level (up to a max of 10d6 electricity damage at caster level 10) to targets in the area. The targets of this spell will also be dazed for a short period of time or until they take damage. A successful Fortitude save reduces the damage by half and negates the daze. Unlike most other projectile spells, the caster can arc the orb if no target is selected.
 * notes         =

Scrolls
}}