Bluff

Bluff (Cha)


Cooldown: 6 Seconds

Allows you to bluff certain NPCs or make a monster vulnerable to a sneak attack for a few seconds.

A creature succeeds on a Bluff check (d20 + skill Bluff value + modifiers), if the check result is higher than or equal to the opponent's DC's. (10 + Hit Dice + Wisdom Modifier + Bluff Repeat Modifier, each new bluff on a creature gives it a +4 cumulative bonus against bluff.)

Lowering a creature's Wisdom will make them more susceptible to bluff, but lowering their Hit Dice will not. There is no way to clear a critter's Bluff Repeat Modifier, so after so many bluffs against it you will eventually reach a state of constant failure.

After a one second pause for disruption of bluff, if a successful roll it draws the attention of the selected target. This can be done with out taking you out of sneak mode. You only need to have them targeted you don't need line of sight. They will search or "aggro" towards you but not alert others around them like normal to chase after you as long as it's out of their view.

This is a very good ambush skill to pick enemies off one by one, rather than taking them all on at once and be overwhelmed or in solo. This skill will not work on animals and low intelligent creatures.