Weapon dice multiplier

With Update 14, upper tier weapons in game, that previously had irregular damage dices (such as Green Steel weapons (History)) are updated in order to standardize them among various weapon types. New mechanic called Weapon Dice Multiplier or Base Damage Dice modifier is now applied to weapon dice roll. It is shown on the weapon description window in the format of #[W], where # is the multipler and [W] is the base weapon damage. For example, "1.5[1d8]" would mean 1d8 is weapon specific dice roll for base damage and 1.5 is what is considered as multiplier (1.5-1=0.5 is what is considered modifier).

Weapon dice multiplier is applied to weapon damage before enhancement bonus and before critical hit multiplier. Spell buffs such as Deadly Weapons, and feats such as Point Blank Shot may have impact on this value.

With Update 29, randomly generated weapons gain additional [W] depending on their minimum level:
 * Min level 10 = +0.5[W]
 * Min Level 20 = +1.0[W]
 * Min Level 24 = +2.0[W]
 * Min Level 28 = +3.0[W]

Named / crafted weapons

 * Nightforge weapons from the Black Anvil Mines - 1.50
 * Green Steel weapons - 1.50
 * Alchemical weapons - 2.0
 * Old epic ML20 named weapons - generally 2.0
 * Epic Sword of Shadow - 2.5
 * Cormyrian weapons - 2.0
 * Drow weapons from The House of Rusted Blades - 3.0
 * Relic weapons from Caught in the Web - 2.5
 * End-gameish weapons - often ~5.0

Effects that grant extra [W]

 * Deadly Weapons spell: +1.0
 * Point Blank Shot feat: +1.0
 * Guild Airships buff: +0.25
 * Vorpal enchantment: +0.5
 * Keen II and higher enchantment: +0.5 per level beyond I
 * A Dance of Flowers (Grandmaster of Flowers destiny) - 0.5, 1.0 and 1.5 while using a centered attack (unarmed or armed)
 * Dancing with Flames (Grandmaster of Flowers destiny) - 0.3, 0.6 and 1.0 while in Fire Stance (centered, unarmed or armed but not with bows/thrown weapons)
 * Many special attacks deal extra [W]

Unarmed-related

 * Unarmed Strike (Monk granted feat) - 1.5, 2.0, 2.5, 3.0, 3.5 to centered, unarmed attacks at levels 4, 8, 12, 16 and 20
 * Reinforced Fists - 0.5 (Item effect granted to unarmed attacks, such as Garments of Equilibrium)
 * Monk Past Life feat - 0.5