Classes

Headline text
Introduction to DDO classes.

In DDO you can pick on class or you can mix 2-3 classes. The name of the classes is: Barbarian, bard, cleric, fighter, paladin, ranger, rogue, sorcerer, and wizard. Later Monk and Druid (and some more) will be added.

Armor:
Any class can use any armor. But but if you use a armor that you don't have proficiency with you will get a lot of penalty when using them. There is 3 typse of armor: light, medium an heavy armor. All classes can learn to use all typs of armor well. To learn them you use feats (you have a limit of available feats). But some skills/spell will not work as good if you try to use them if you have armor on.

Shield
Any class can use any shield. But but if you use a armor that you don't have proficiency with you will get a lot of penalty when using them. there is bucklers, light shields, heavy shileds and Tower shields. To learn them you use feats (you have a limit of available feats). But some skills/spell will not work as good if you try to use them if you have armor on.

Range and melee weapons.
All classe can use all range weapons and all melee weapons. But but if you use a weapons that you don't have proficiency with you will get a lot of penalty when using them. There is simple weapons and martial weapons. To learn them you use feats (you have a limit of available feats).

Divine spells
Divine spells can be casted even when using heavy armor without losing any power.

Arcane spell
Arcane spell will take penelty (chance to fail) if you try to cast them when using armor or Shields (only exception is bard that can use light armor )

Stealth
Stealth and a lot of other thing that you can do with you caracter are skillbase. Each caracter get a specific number of skillpoints that he can put out in diffent skills. If he has profience with the skill he get 100% for the skill point if not he will only get 50% of the point. And if he has profience he can max the skill. Putting one skill point each time he lvl:s upp. If not he cna only get it halfway upp.

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Healing
]] All classes in DDO can increase the healing. The reason for that is there is a healing skill that everyone can but skillpoints in. But the "Long-Term Care" that recovers the hitpoint will not take effekt untill you reach a "Rest Shrine" in DDO. Then you will recover up more hitpoints tha usually. The divine spell casters get spell that heal the none-warforged race 100% and the warforged race 50%. The arcahne spell casters get spells that heal(it's called repaire) the warforged race 100%.

Rest. In DDO no of the classes benfit from just stying still. You don't recover you hit points etc. But there is rest-places in the dungeon first time you reach that place you gain "rest" that recovers hitpoints etc.

Melee Classes:
There is a lot of ways that you can melee in DDO. If you like you caracter to be a melee caracter you nead to put you feats in that sort of melee that you like to do.

Archer Classes:
Using you bow to deal damage is option. If you like to be a caracter to be a archer you nead to put you feats in things that improve range damage.

Healer Classes:
If you like to heal a lot you should pick a archane spell caster if you are grouping with worforge the most of the time. If you don't goup with warforge you should pick a divine spellcaster.

Spellcaster Classes: If you like to clast spells a lot you should go for class with high spell lvl:s. You nead to have 10 + spell level in your main casting stat to be able to use the highest lvl spells.

Figher
is a Warrior with extra many feats.

Paladin
is Warrior that is weak divine spell caster.

Barbarian
is Warrior that has special power when he get angry.

Ranger
is has the possible to go for Acher or 2h fighting he also have stealth options. He is a weak divine spellcaster.

Rogue
has the most skills in the game. He can find and disarm traps.

Bard
has a lot of skills and is a weak archane spellcaster. The closes you come to a hybrid without multiclassing.

Wizard and Sorcerer
are strong archane spellcaster. For a introduction to them se: DDO Class Guide: Wizard/Sorceror.

Cleric
The Cleric domain are gone in DDO. In DDO there is no evil Cleric so all Cleric will be greate Undead killers (and no one will be controlling Undeads). So what you have is a a strong divine spell caster that use all armor without penalties.

multiclass
On of the realy fun things in DDO is the possibilitye to multiclass. In DDO is there no exp penaltie (as oposit to 3.5 rules). The 2 classes that I think is the best in multiclassing with other classes are Fighers and Rogue. You could for example make Cleric/Figher mulitclass. And there would be no real drawback compared to a "clean" class built.

When multiclassing the hitpoints of the diffrent classes are added. The base attack bonus of the diffrent classes are added. The saving throws of the diffent classes are added. So you could say that a 5/5 Cleric/Figher are getting the hitpoints of 5 lvl Cleric and a 5 lvl Figher. That is exakt between a lvl 10 Cleric and a lvl 10 Figher.

What's the biggest again of multiclassing (exept that is fun )? : Skills: Buy only taking 1 lvl in a class that has the profience with a skill you get the possibility to max out that skill. So if you are a Ranger that would like to max out a Rogue only skill or a Rogue that want to max out a Range only skill just take a lvl in the other class Feats: If you take a class that has a feat you gain that feat. Don't have proficiency with all martial weapons. Then you can take one lvl as a Figher and you will gain it (+ the ordinary lvl 1 figher feat).

What's the biggest drawbacks of multiclasting: A the power of spells don't scale linjer. That I mean buy that is that is that the spell a Wizard/Sourcer/Cleric can use at lvl 20 is more than 4 times a powerfull a the spell that a Wizard/Sourcer/Cleric can use at lvl 5.

Classes and feats.
At lvl 10 this is how many feats a none-human car of a class will have: Fighers 10 feats. Wizards 6 feats. Ranger 6 feats Rogue 5 feats (or 4 feats and 1 special ablity) Paladin/Barbarians/Cleric/Sorcerer/Bard 4 feats

Classes and skills.
This is how many skillpoint they will gain per lvl + bonus spell if high intelligence (none-human). Rogue 8 skillpoint Ranger/bard 6 skillpoint Barbarians 4 skillpoint Figher/Paladin/Cleric/Sorcerer/Wizard 2 skillpoint

Classes and highest spell
At lvl 10 this is the highest spell lvl that that car will have key ability in [], spell lvl at class lvl 20 in : Sorcerer[cha]/Wizard[int]/Cleric[wis] lvl 5 (9) Bard(Cha) lvl 3(6) Ranger(wis)/Paladin(wiz) lvl 2(4)