Template talk:Named Rune Arm

Doesn't seem to adjust for Force and Light damage, which is a lower output then elemental damage. Neouni 18:00, January 8, 2012 (EST)


 * That is because I didn't feel it worth the time to make it check the damage type and automatically adjust because I hadn't noticed the pattern that it was always the force and light damage ones, may revisit that. For now, I did, however, make it an input-capable variable so that in those cases, the editor could manually input the different Damage die..  I've noticed a few of the rune arms don't follow the normal pattern as far a maximum charge tier ## = Craftable +##.  Still need to figure out if there is a pattern for the odd balls, or if that should just be allowed to be manually inputed otherwise.. ShoeMaker 19:31, January 8, 2012 (EST)


 * Hi tech, I posted the pattern here a while back: Maximum Charge Tier Shade 01:10, January 9, 2012 (EST)


 * Helpful Shade for the damage part. The Max tier / Imbue tier / craftable +  numbers aren't following a pattern though as far as I can see.. I really need some new Screenshots for these Rune arms to make it work completely right..  I've got ele patterns 4-3-5 & 5-4-5, but Max tier 2 & 3 aren't following a pattern I can see.  Force/light is 2-1-1, 4-3-4, 5-4-5, but tier 3 isn't following pattern as far as I can tell.  Some of the images I can tell were lama images because they say TBD: Not done.  Let's see if we can get those updated, then I can rewrite the template to only need Max Tier and damage type, and it can figure out rest. ShoeMaker 03:23, January 9, 2012 (EST)


 * Reviving this topic... Either the template needs to be changed or some of the rune arms pics are misleading. The template assumes that the value for the Maximum Charge Tier is equal to the value for the Craftable Rune Arm enchantment but several runes arms don't follow this pattern, see Khyber's Fury, The Disciplinator, Hand of the Tombs and the Gianthold rune arms. by Mjoll 09:22, April 3, 2012 (EDT)


 * Do we have updated screen-shots for most of the rune-arms here now? Some of the Lama screenies were breaking the pattern and I didn't know what to do about it at the time.  I'd be happy to go through and rework the template again tonight if I can make sense of the pattern (I think I can) based on the patterns of the screen-shots.  ShoeMaker (Contributions &bull; Message) 09:38, April 3, 2012 (EDT)

Update Template?

 * When people fill out the template they enter the full name full name for the imbue such as Electrical VI, I posted some code that would parse the imbue name for the type/ elemental|non-elemental and for the tier 1-6 and then print the appropriate damage dice. you can see the code on my user page User:Wamba I hope it can be incorporated into the Template for Named Rune Arm

Examples:
 * Wamba (Contributions • Message) 21:30, July 12, 2014 (EDT)
 * Wamba (Contributions • Message) 21:30, July 12, 2014 (EDT)
 * Wamba (Contributions • Message) 21:30, July 12, 2014 (EDT)
 * Wamba (Contributions • Message) 21:30, July 12, 2014 (EDT)

How to turn off Craftable Rune Arm?
How does one turn off Craftable Rune Arm: (+5) in the Enchantments section. example Corruption of Nature (Level 24) is not Craftable, but it still appers. Bladedge (Contributions &bull; Message) 19:14, August 20, 2012 (EDT)