The Isle of Dread

''The cult of Vecna has been sighted in the region, and now a mysterious island has reappeared off the coast. It can’t be a coincidence. Prehistoric dangers await any who set foot on the island’s shores, so only true heroes will be capable of surviving the threats and stopping the cult. ''

The Isle of Dread is DDO's expansion content, based on classic 1981-1983 D&D expert set adventure module, scheduled for 2022. The original module is set in the southern island of the world of Mystara; in DDO's cosmology, the island suddenly appeared near the coast of Stormreach.
 * The preorder started on April 27th, 2022 with Update 54.
 * The adventure pack and level cap increase landed on June 22nd, 2022 with Update 55.

Features

 * Character options: level cap increase to 32, Tabaxi race, Tabaxi Trailblazer iconic monk
 * Hirelings: Raptor barbarian/rogue "Teal", level 7/32
 * Cosmetics: see Update 54 named items
 * Raptor mounts: see Update 54 named items
 * Creature companions: see Update 54 named items
 * Monsters: Dinosaurs, Kopru, Ettercap
 * Wilderness: Isle of Dread (wilderness) 7/32
 * Adventures: 12
 * Raids: 1 (coming later)
 * Loot: see Update 55 named items
 * Crafting: Dinosaur Bone crafting

Price/Bundle
The expansion is currently available from the DDO Market.
 * Purchase link
 * Official FAQ


 * Unlike older expansions, the free items are not autogranted to all your characters. Instead, talk to Zalnathe to claim your stuff (located past the Hut from Beyond in the Harbor docks)
 * Expansion features will also be available separately on DDO store, usually 6 months after the release
 * Note: Calculating with a half cent per DDO point the costs for the two Otto's boxes and the tome add up to the additional costs of the ultimate package vs. the standard.

Adventure pack
Explore a mysterious island filled with dinosaurs, danger, and dark secrets. Contains 12 quests, a raid, and a wilderness landscape. Level 7 (Heroic) and 33 (Legendary).

To access the area and start the quest line, go to the Harbor NE, past the Hut from Beyond, and talk to Wulth Sulfork to start Captive of the Hidden God. Also, Dread Sea Scrolls, introduced Update 52, is a prequel to the entire storyline.

Quests: Raid: Wilderness:
 * All Hail the King
 * Bullywugs and Booby Traps
 * Captive of the Hidden God
 * Fall of the Forbidden Temple
 * Plundering Pirates' Point
 * Spiders and Flies
 * The Curse and the Captive Crustacean
 * The Stone Crypt Chronicle
 * The Trouble with Tar Pits
 * Trials of the Triceratops
 * Whispers of Return
 * Wild Thing
 * Skeletons in the Closet (Raid)
 * Isle of Dread (wilderness)

Lore
https://www.ddo.com/news/ddo-dread-story-so-far

The Island Appears
The Isle of Dread disappeared as quickly as it appeared, but its arrival shook the foundations of multiple worlds. Its sudden location off the coast of Stormreach has been linked to the aftermath of the destruction of a powerful magical artifact called the Codex of the Infinite Planes, and the Cult of Vecna is allegedly involved. Read more to get up to speed on the story before playing Isle of Dread!

The General and the Codex
The Codex of the Infinite Planes is a massive tome inscribed with intricate writings whose pages continue to turn endlessly, offering portals to other planes of existence for those powerful or foolish enough to attempt mastering it. Arraetrikos, a General of the devil armies of Shavarath, attempted to use the Codex to end the war between Demons and Archons, but the tome exploded into an infinite number of fragments, scattering them across numerous planes and worlds. After his defeat, the remains of the Codex were turned over to the Gatekeepers of Eberron to investigate and keep safe.

Enter the Gatekeepers
The Gatekeepers are a druidic order dedicated to protecting Eberron from extraplanar attack. The group has been collecting as many of the missing Codex pages as possible, first to study them, second to contain the pages safely, and third to prevent evil from using the pages' power. They've discovered that even fragments of these pages have the potential to corrupt anyone who tries to read them, and there appear to be an infinite number of fragments scattered across the worlds. The Gatekeepers have been focusing on recovering larger Codex Pages before they can be used, and adventurers have frequently been called in to help. Despite a huge amount of effort and sacrifice, the recovery of the Codex of the Infinite Planes has proven daunting, with far more pages unrecovered as found.

The Feywild and the Mysterious Stranger
The Gatekeepers guarded the Codex pages they had collected with complex wards. Yet, despite their elaborate precautions, the Codex pages were stolen. Adventurers were sent to the Feywild on a mission of recovery. They discovered that the culprit was an Archfey named Hyrsam, who committed the theft at the behest of a Mysterious Stranger looking to obtain Codex Pages for his own unknown reason. After an extensive battle and discussion, the pages were eventually returned to the Gatekeepers, and the Mysterious Stranger swore revenge.

Dread Sea Scrolls
The novice Gatekeeper Foxpaw is experimenting with methods to destroy Codex Pages, and he recently enlisted the help of adventurers to bring him a magical artifact known as the Conch of Secrets in order to further his work. However, the recovery of the Conch caused the Isle of Dread to appear off the coast of Stormreach, and pirates from the island landed and attempted to steal both the Conch and Foxpaw. The battle was fierce, the pirates were rebuffed, and the Island disappeared.

Until now...