Category:Bard spells

Level 5

 * Cure Light Wounds, Mass: Grants Cure Light Wounds on multiple targets.
 * Greater Dispel Magic: Removes ongoing spells that have been cast on a target. You must make a caster level check of 1d20 + your caster level (maximum +20) versus 11 + the spell's caster level to remove an effect.
 * Greater Heroism: Imbues a single ally with great bravery and morale in battle, gaining a +4 morale bonus on attacks, saves, and skill checks. The target also receives temporary hit points equal to the caster level and immunity to fear.
 * Mass Suggestion: Casts Suggestion on multiple enemies.
 * Mind Fog: Produces a bank of thin mist that weakens the mental resistance of those caught in it, giving a -10 penalty to Will saves. A successful Will save negates this effect.
 * Shadow Walk: Transports you to the edge of the Material Plane where it borders the Plane of Shadow. While this spell is active, you move much faster than normal and your outline appears faint and you are harder to hit. Attacking another creature or otherwise interacting with objects shunts you back to the Material Plane.
 * Summon Monster V: Summons an earth elemental to fight for you for a brief time. Casting this spell locks out casting any other Summon Monster spell for 5 minutes.

Level 6

 * Cat's Grace, Mass: Casts Cat's Grace on multiple targets.
 * Charm Monster, Mass: A group of enemy monsters are charmed and will fight as trusted friends and ally. Charmed monsters get additional saves every 3d6+12 seconds. A successful Will save negates this effect.
 * Cure Moderate Wounds, Mass: Casts Cure Moderate Wounds on multiple targets. Positive energy is channeled to heal moderate wounds of allies or damage undead for 2d8 hit points +1 per caster level (max +30). Undead who make a successful Will save reduce the damage by half.
 * Eagle's Splendor, Mass: Casts Eagle's Splendor on multiple targets.
 * Fox's Cunning, Mass: Casts Fox's Cunning on multiple targets.
 * Greater Shout: Emits an ear-splitting yell that deafens and deals 10d6 sonic damage and stuns targets in its path. A successful Fortitude save halves the damage and negates the stun.
 * Heroes Feast: Brings forth a great feast for all nearby allies.
 * Otto's Irresistible Dance: The spell makes it impossible for the enemy to do anything other than caper and prance in place.
 * Summon Monster VI: Summons a fiendish troll to fight for you for a brief time. Casting this spell locks out casting any other Summon Monster spell for 6 minutes.