The Lord of Blades

''The way leads into the bedrock below the Manufactury. Runes abound in the tunnels here, and they seem older than the Cannith structures above.'' {{Quest
 * name= The Lord of Blades
 * level= 20
 * duration= Long
 * solo =
 * normal = 6383
 * hard = 6600
 * elite = 6816
 * ecasual =
 * normal = 18225
 * hard = 18550
 * elite = 18875
 * epicxp =
 * loc= Research Facility
 * npc= Ceros d'Cannith
 * zone= House Cannith
 * patron= House Cannith
 * favor= 7
 * free= no
 * epic= 22
 * extreme=
 * mappic=M_lord_of_blades.png
 * maplegend= yes

You have learned that the reason the Lord of Blades attacked the Cannith Manufactury was to gain access to an ancient Creation Forge located beneath the complex. Ceros d'Cannith wants you to venture down into the Research Facility deep inside the Cannith Manufactury and stop the Lord of Blades before he learns the secrets of the Creation Forge.
 * loadingpic=Questloading_TheLordOfBlades.jpg
 * overview=

Flagging
Complete Blown to Bits, Power Play and Schemes of the Enemy (order does not matter) then talk to Ceros d'Cannith.
 * obj=
 * Defeat the Lord of Blades
 * Disable the pillars' Power Links to seal the portal
 * (Optional) Talk down the Warforged converts (10% of base XP)
 * (Optional) Grudge Maker: Mark the Lord of Blades twice. (10% of base XP)
 * (Optional) Domination: Mark the Lord of Blades thrice. (10% of base XP)
 * (Optional) Elemental Binding: Defeat the Elementals in each binding chamber. (Slay 4) (10% of base XP)
 * traps= None
 * misc=
 * When the pillars' Power Links are fully active, the power of the forge will be active in the center. It will give the power of the forge buff (Grants DR15/-, various other power ups and allows players to float on the water to attack the powerlink in melee.) It gives the Lord of Blades a far more powerful buff, so is recommended you get the buff before he does, or destroy them.
 * Hound of Blades can inflict an AOE debuff to players which causes overcharged effect (10d10 lightning damage to a player)
 * Hound of Blades can also trigger a massive AOE that buffs all friendly targets (including the Lord himself) with a short duration -25% damage shield buff, they can both do this and they stack for up to -50% damage from all incoming sources. Destroy them or keep them away from the Lord to prevent this.
 * If they are killed, he will revive his hounds at 75%, 40%, and 5% health.
 * See the raid boss entry: Lord of Blades for further information on his various specials, buffs and debuffs.
 * From 100% to 75% he can perform a Mighty Blow Stun and Slam special attacks, inflict Binding Chains, and cause wounds that lower your maximum HP
 * At 75% to 40% he will perform super leaps that result in a single powerful attack or a power charge, and uses devastating whirlwind attacks.
 * At 40% he can perform his Rain of Blades attack, when he crouches down and fires blades from his back, the safest spot is in the exact center, otherwise it inflicts massive DOT.
 * At 5% he will summon reinforcements in waves. Note that he cannot be killed, although you can continue to fight him for an optional.  To finish the raid, destroy the remaining power links.
 * The (Optional) Talk down the Warforged converts actually lists the DC's required to talk them down unlike most NPC dialog. They list DC65 Intim/Bluff for non-warforged characters. DC45 if you're warforged.
 * Note: Unlike most dialog options, all of these offer a 1d20 roll + your relevant skill vs the DC (shown in the combat log). The DCs above refer to the modified result. EG: A Warforged with an intimidate of 40 could roll of a 5 + 40 = 45 and succeed. Be warned you only get 1 attempt at this, and failure will cause them to attack you.
 * Followers of the Lord of Blades (EG: Warforged Paladins, Clerics and Favored Souls with faith enhancement) can automatically succeed at this optional by choosing the (Blades Faith Tenant) option.
 * Once the (Optional) Talk down the Warforged converts is complete, they will tell you about a nearby secret door. Unlike most secret doors, you cannot detect this one with True Seeing or any other means other than the search skill. Search DC is fairly low - 30 on normal, higher on higher difficulty settings. Generally anyone with a decent INT and the common Epic Treasure Hunter's Spyglass can reach this search even with 0 ranks on normal given standard raid buffs. Behind the door you'll find a chest with standard random loot.
 * This is another raid where pets are not welcome. They can, and will, run ahead and trigger the barrier to drop. You cannot get back in if your scout happened to have been inside at the time (pet + scout is the general consensus of what went wrong here). Not certain if the pet's death/entrance alone will cause a permanent barrier, but it's perfectly possible (note: It was not the rogue's pet either).

Monster Information
 * chest= Up to five:
 * One on the way to the Creation Forge for completing (Optional) Talk down the Warforged converts, hidden behind a secret door (Random loot only)
 * Up to four chests at the end:
 * One for raid completion (Contains 15-40 Khyber Binding fragments and a chance at various Cannith power cells)
 * The Epic Chest replaces the standard end chest. It contains 1 epic raid token in addition to the fragments/cells.
 * The standard end chest and elemental binding chest both have a very small chance at dropping a completed empty binding shard (equivalent to 200 binding fragments). Hard/Elite can drop refined empties. Epic can drop completed exquisite empties.
 * One for completing (Optional) Elemental Binding: Defeat the Elementals in each binding chamber. (Random chance at 9-20 Khyber Binding fragments, and an elemental spirit.)
 * One for completing (Optional) Grudge Maker: Mark the Lord of Blades twice. (Contains 3-12 Khyber Binding fragments, can drop the Elemental Motion Fixation Device part for Toven's Hammer)
 * One for completing (Optional) Domination: Mark the Lord of Blades thrice. (Contains 3-12 Khyber Binding fragments, can drop the Elemental Motion Fixation Device part for Toven's Hammer)
 * Difficulty differences:
 * Normal - High drop rate for regular spirits (8% per player per spirit type). Low drop rate for refined spirits (3% per player per spirit type). Drops lots of Binding Fragments and a 50% chance to drop some Refined Fragments.
 * Hard - Medium drop rate for refined spirits (6% per player per spirit type). Drops Refined Fragments only.
 * Elite - High drop rate for refined spirits (8% per player per spirit type). Refined Fragments only.
 * Epic Normal - High drop rate for exquisite spirits. Refined Fragments only.
 * Epic Hard - Moderate drop rate for regular spirits and refined spirits. Drops both Refined and Exquisite fragments.
 * Epic Elite - High drop rate for regular spirits, low drop rate for refined spirits. Drops Exquisite fragments.
 * Cells - Greater Cannith Power Cells have a 10/15/20/25% drop rate. Martial cells have a 9/12/15/18% rate. Mystical cells also have 9/12/15/18% rate.
 * collectable= Two bookshelves at the end.
 * npcreward= Standard. Select from 8 random items. Max ML18. Special rewards on every 10th completion: Your choice of standard spirit, cell or compound. Also a small chance at a random refined spirit.
 * unique=No
 * monsters=

Named Monsters: }}
 * Bladeforged Artificers - 1 to start, about 6 more later
 * Bladeforged Assassins - Dozens of them
 * Bladeforged Paladins - Just 2
 * Cannith Guards - Warforged
 * Nightmare Vanguard - Dream Scourges
 * Power Link Bases - Inanimate Objects CR0
 * Power Link Tops - Inanimate Objects CR0
 * Ancient Nightmare - Red-named dream reaver
 * Bound Air Elemental - Red-named air elemental
 * Bound Earth Elemental - Red-named earth elemental
 * Bound Fire Elemental - Red-named fire elemental
 * Bound Water Elemental - Red-named water elemental
 * Cutlass  - Yellow-named warforged; has various conversation options
 * Gate Keeper - Red-named dream stealer
 * Hound of Blades - Two red-named iron defenders
 * Lord of Blades - Purple-named warforged; raid boss
 * Quorforged Juggernauts - Red-named iron golem