Cleric

Class summary

 * Alignment: There are no alignment constraints similar to those for a PnP cleric. However, the usual DDO constraints on alignment apply.


 * Hit die: d8


 * Skill points: (2 + Intelligence modifier) x4 at creation, then 2 + Intelligence modifier at each additional Cleric level


 * Class skills:
 * Concentration (Con)
 * Diplomacy (Cha)
 * Heal (Wis)


 * Starting Proficiencies:
 * Simple weapons
 * Light armor
 * Medium armor
 * Heavy armor
 * Shields (except tower shields)

Advancement Table
Clerics gain additional spell points when they increase level or by having high wisdom, check the tables here. Note that the bonus spell slot granted for spontaneous casting is not counted in the following table: in addition to the number of slots shown below, a Cleric systematically memorizes the healing spell of the same level.


 * Includes Base SP from Spell Point table plus 80 SP from Magical Training free feat.

Class feats

 * Turn Undead (active and passive): This feat allows the character to halt, or at higher levels destroy, undead creatures. The character can do this (3 + their charisma modifier) times per day. While turning undead is an active skill, this feat is passive as it adds to the total amount of turns per day.

Spells

 * A cleric casts divine spells, which are drawn from the cleric spell list.
 * A cleric must choose and prepare his spells in advance (see below).
 * To prepare or cast a spell, a cleric must have a Wisdom score equal to at least 10 + the spell level. The Difficulty Class for a saving throw against a cleric's spell is 10 + the spell level + the cleric's Wisdom modifier.
 * Like other spellcasters, a cleric can prepare only a certain number of spells of each spell level per day.
 * His base daily spell allotment is given on Table: The Cleric.