Altar of Devastation - Manufactured Ingredient Recipes

Instructions on how to craft at the Altar of Devastation
In order to craft items at the Altar of Devastation, you must perform multiple steps
 * 1) Convert your Devastation Altar Raw Ingredients (Larges) into Devastation Altar Manufactured Ingredients
 * 2) Add the Devastation Altar Manufactured Ingredients, per the recipe below, a Shavarath High Energy Cell, and a Shard of Supreme Power into the Altar to create an  Imbued Shard of Supreme Power
 * 3)  Optional: Combine 2 Imbued Shards of Supreme Power together to create a Dual-Affinity Shard of Supreme Power
 * 4) Place the Imbued Shard of Supreme Power and the Green Steel Item into the Altar and combine to gain the results listed below.

Altar of Devastation Recipes
These recipes are used to create an Imbued Shard of Supreme Power. All Recipes assume you are also placing a Shard of Supreme Power and a Shavarath High Energy Cell in the Altar.

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Note

 * Alignment Weapons - It appears that crafted items bypass the usual Alignment requirements normally seen. It appears that Green Steel Items will allow bypassing of normal alignment restrictions on item/weapon effects/alignments.
 * Good aligned characters can wield "Unholy" weapon, but suffer from Negative Level penalty.
 * Good and Neutral characters can wield "Evil Burst" weapons freely.
 * Neutral characters can wield "Good Burst" weapons freely (20 UMD is not required).


 * Elemental/Alignment Blast Weapons - Prior to Mod 6.1 the "XXX Blast" Effect did 4d6 damage on Vorpal (roll of a Natural 20 and confirmed critical). Post Mod 6.1 this does damage on Critical, and additional damage on Vorpal.
 * Elemental Blast (Fire, Ice, Shocking, Acid): 1d10 * (critical multiplier -1) on Critical, + 4d6 on Vorpal
 * 2x multiplier = 1d10 on Critical, + 4d6 on Vorpal
 * 3x multiplier = 2d10 on Critical, + 4d6 on Vorpal
 * 4x multiplier = 3d10 on Critical, + 4d6 on Vorpal
 * Alignment Blast (Good, Evil) : 3d6 + d6 * (critical multiplier - 2) on Critical, + 4d6 on Vorpal
 * 2x multiplier = 3d6 on Critical, + 4d6 on Vorpal
 * 3x multiplier = 4d6 on Critical, + 4d6 on Vorpal
 * 4x multiplier = 5d6 on Critical, + 4d6 on Vorpal


 * Exceptional Bonuses - Exceptional Bonuses are a new type of bonus in DDO, and will stack with any other bonus. Exceptional Bonuses will also stack with other Exceptional Bonuses as long as they have different values.  For example, Exceptional Charisma +1 will stack with Exceptional Charisma +2 (for a total of +3), but will NOT stack with another Exceptional Charisma +1.


 * Healing Amplification is reported to be buggy, and result in a Harm effect for all Cure/Heal effects, possibly killing the wearer.

Additional Effects

 * The Altar of Devastation adds another effect depending on the combination of foci on the item - both added at this altar, and existing previously.
 * In the following table, Focus 1 and Focus 2 indicate what was used on the altars of Invasion and Subjugation, but the order does not matter.
 * For example, "Mineral II" can be reached either by Positive/Earth/Earth+Positive or Earth/Positive/Earth+Positive.
 * The Altar of Devastation can be used either with a single Shard of Supreme Power, providing one focus, or it can be given a double shard with two different foci in it.
 * The only reason to use double shards at this altar is to obtain a combo effect from this table, because other effects from the second shard are suppressed.

Dual-Affinity Upgrade

 * At the Altar of Devastation, it is possible to combine 2 differently Imbued Shards of Supreme Power to create a new Imbued Shard of Supreme Power with an Aspect-Aligned (or Dual-Affinity) attribute.
 * This can be used to obtain a 2nd upgrade to an Aspect granted at the Altar of Subjugation that used two different elements.
 * For example, if Positive was used at Invasion, then Earth at Subjugation, you can combine a Positive Imbued Shard of Supreme Power with a Earth Imbued Shard of Supreme Power to create a "Mineral" Imbued Shard of Supreme Power to upgrade the item to the "Mineral II" aspect, granting Keen, Slicing, Transmuting, and Mineral (increased durability and hardness) to a weapon.
 * Balance of Land & Sky II" and "Tempered II" both use the opposite elements for this upgrade, instead of the typical same 2 elements again.
 * Ie. "Balance of Land & Sky" (Air and Earth) requires Fire and Water to make "BoLaS II".
 * Ie. "Tempered" (Fire and Water) requires Air and Earth to make "Tempered II".
 * It is believed that 2 Imbued Shards need to be of the same Gem and the same Essence, to be combined in this manner.

Aspect Dominance

 * As mentioned above, you only gain one "normal" effect of "Dominant Focus" from Dual Affinity upgrades.
 * For example, when you upgrade your Holy + Acid Burst weapon with "Mineral(Positive+Earth)/Dominion/Material" imbued Shard, your weapon gains only Acid Blast, not both Acid Blast and Good Blast, as an Earth aspect is dominant to a Positive aspect.
 * "Dominant Foci" are underlined in the following table, and are determined by following rules;
 * Fire > Earth
 * Earth > Air
 * Air > Water
 * Water > Fire
 * Fire > Air
 * Earth > Water
 * Elementals > Positive > Negative

Note

 * Earthgrab Guard - This effect used to be bugged and giving wearer Good Guard instead (seen as an effect in the combat log). Fixed by Module 7.