In development

'''This page aims at listing dev words on future updates of the game (as a kind of a WDA replacement). Feel free to contribute by adding your own finds.'''


 * See In development/Enhancements for a list of future enhancements.

Update 1 (Module 10)
The DDO Game Servers will be brought down on Wednesday, October 28 from 7:00 - 11:00 AM Eastern (-5 GMT) to launch Update 1, the latest content update. Lamannia will remain up and available during the downtime. Thanks for your patience, and we'll see you back in the game soon! -Tolero DDO Forums

New Races and Classes

 * "Half Orcs are the next race that's currently planned, we expect the first half of '09. The Druid is on our list as the next class." - Eladrin, Stratics dev chat
 * "The Druid class will feature classic abilities, like shape-shifting, and we’re very excited about getting it out to players sometime mid next year. The Half Orc and Half Elf will be coming sooner, probably in Module 10, and will also echo their classic, D&D player handbook selves. Everyone is very excited about the Half-Orc’s +2 strength bonus as well as customizing their tusks. " - Kate Paiz, gamebanshee.com

Chat-related

 * User list in user channel
 * "I just suggested to the design team yesterday that we should do this, and have word from the engine team that it would not be hard to get the list of characters, so you may be seeing this in the future!" - Phax, forums.ddo.com

At-Will Spells

 * "We agree that at-will powers are valuable additions to the casting classes. In Module 9, eternal wands have been given some improvements - faster use times, and their charges recharge over time. When the Prestige Enhancements come out for the Cleric, Sorcerer, and Wizard, I expect many of them to have at-will powers. A Sorcerer Fire Savant III, for example, will likely have the ability to produce Burning Hands, Scorching Ray, and Fireball effects at-will. (These will likely be on a slightly longer cooldown than if they had cast the actual spells, but will be free.) The Wizard Archmage is currently planned to be able to reduce their spell point maximum to purchase a variety of low level spells as spell-like abilities. Pale Masters will have their own necromatic twist, and Wild Mages... Well, they'll do something when they push that "Nahal's" button.(These are very early plans. Details are subject to change.)" - Eladrin, forums.ddo.com

Skills, Feats, and Abilities

 * Combat Expertise
 * "It's not intended that Combat Expertise drop after using potions (or monk finishers). We're looking at various solutions including changing the basic nature of Combat Expertise." - Eladrin, Stratics dev chat
 * Tactical Feats
 * "Prestige enhancements are planned for fighters and paladins. Before that, however, the melee classes (especially fighters) will be glad to see an array of tactical feats made available to them." - Eladrin, Stratics dev chat

Enhancements

 * See In development/Enhancements

Items

 * Holy Avenger
 * "Oh, and Tharagrim's working on the Holy Avenger." - Eladrin, forums.ddo.com
 * "A Holy Avenger's a special thing. You can't just hand them out to everyone. ;) I expect that a certain level of dedication will be required, and perhaps a task or two to prove your worth. Not the pirate quest." - Eladrin, Stratics dev chat


 * New +1 & +2 DDO Weapons & Armor being released! - QuarterMasterC(DDO Store Marketing) DDO Forums

Crafting

 * Full Crafting System
 * "Implementation of a full crafting system is underway. We don't have a release date yet, but we are working hard on it." "High level powerful items will certainly be one of the material goals of crafting, but characters will also be able to make all sorts of items that can be used by characters of all levels." "To begin with, the crafting system will focus on the making of equippable items like weapons, shields, armor, and accessories. Magic arrows and potions certainly may come later." - Piloto, Stratics dev chat
 * Armor Dyeing
 * "... we will continue to monitor the demand. Once the crafting system goes live, you will be able to dye parts of your armor and monk outfits pink to your heart's content." - Piloto, Stratics dev chat

Other Changes

 * Shared bank tab
 * "You cannot place plat in the shared bank, sorry. The shared bank shows up as an additional tab when you access your normal bank. The UI will look more like the Buy Back tab that shop keepers have than the existing bank, and will have twenty item slots available." - Phax, discussion thread


 * Guild Housing
 * "I'm sorry to say that we won't have any guild housing features for mod 8." - Zyrca, forums.ddo.com