Category:Treasure of Crystal Cove loot

Hats

 * Swabby Kerchief - Hat: Upgradeable, This Bandana makes you want to go ARRRGH. Wearing it will increase your chance to get doubloons by 10%. [500 Copper Doubloons]
 * Freebooters Bandana - Hat: Upgradeable, You're no mere swabby. Yarr! Wearing it will increase your chance to get doubloons by 15%. [1000 Copper Doubloons]
 * Corsair's Skullcap - Hat: Upgradeable, The skull shows everyone that you're not the one to be messed with. Arr! Wearing it will increase your chance to get doubloons by 20%. [1500 Copper, 750 Silver Doubloons]
 * Captain's Chapeau - Hat: Upgradeable, You've certainly earned the feather in your cap. Wearing it will increase your chance to get doubloons by 25%. [2000 Copper, 1000 Silver Doubloons]
 * Admiral's Tricorne - Hat: Upgradeable, Anyone who said that the size of your hat doesn't matter must be wearing a bandana. Wearing it will increase your chance to get doubloons by 30%. [2500 Copper, 1250 Silver, 625 Gold Doubloons]
 * Dread Admiral's Tricorne - Hat: Upgradeable, This hat has over 9000 skull factor. Wearing it will increase your chance to get doubloons by 35%. [3000 Copper, 1500 Silver, 750 Gold Doubloons]

Hat Upgrades
You can choose one line from each section (Kobold buffs, Adventuring, and Skills), plus Scallawag's Luck (Default is based on the type of hat)


 * Scallawag's Luck II - Enhancement: Applies an effect to a pirate hat that gives you 15% additional doubloons when fighting pirates in smuggler's rest. [Hat, 100 Copper, 50 Silver, 25 Gold Doubloons]
 * Scallawag's Luck III - Enhancement: Applies an effect to a pirate hat that gives you 20% additional doubloons when fighting pirates in smuggler's rest. [Hat, 200 Copper, 100 Silver, 50 Gold Doubloons]
 * Scallawag's Luck IV - Enhancement: Applies an effect to a pirate hat that gives you 25% additional doubloons when fighting pirates in smuggler's rest. [Hat, 300 Copper, 150 Silver, 75 Gold Doubloons]
 * Scallawag's Luck V - Enhancement: Applies an effect to a pirate hat that gives you 30% additional doubloons when fighting pirates in smuggler's rest. [Hat, 400 Copper, 200 Silver, 100 Gold Doubloons]
 * Scallawag's Luck VI - Enhancement: Applies an effect to a pirate hat that gives you 35% additional doubloons when fighting pirates in smuggler's rest. [Hat, 500 Copper, 250 Silver, 125 Gold Doubloons]

Kobold Buffs
Only usable during the Smuggler's Rest event; applies to the kobold workers in the Crystal Cove.
 * Defensive Aura I - Enhancement: Changes the crystal rush enhancement on a pirate hat to Defensive Aura I: When inside the Crystal Cove, this hat emits defensive aura that grants nearby kobolds a +25% insight bonus to fortification. This will remove any other aura enhancement on the hat. [Hat, 200 Copper, 100 Silver, 50 Gold Doubloons]
 * Defensive Aura II - Enhancement: Upgrades a pirate hat from Defensive Aura II to Defensive Aura III: When inside the Crystal Cove, this hat emits defensive aura that grants nearby kobolds a +50% insight bonus to fortification. [Hat, 400 Copper, 200 Silver, 100 Gold Doubloons]
 * Defensive Aura III - Enhancement: Upgrades a pirate hat from Defensive Aura II to Defensive Aura III: When inside the Crystal Cove, this hat emits defensive aura that grants nearby kobolds a +75% insight bonus to fortification. [Hat, 600 Copper, 300 Silver, 150 Gold Doubloons, 50 Green Dragonshards]
 * Defensive Aura IV - Enhancement: Upgrades a pirate hat from Defensive Aura III to Defensive Aura IV: When inside the Crystal Cove, this hat emits defensive aura that grants nearby kobolds a +100% insight bonus to fortification. [Hat, 800 Copper, 400 Silver, 200 Gold Doubloons, 100 Green Dragonshards]


 * Entropic Aura I - Enhancement: Changes the crystal rush enhancement on a pirate hat to Entropic Aura I: When inside the Crystal Cove, this hat emits chaotic aura that grants nearby kobolds a a 10% miss chance. This will remove any other aura enhancement on the hat. [Hat, 200 Copper, 100 Silver, 50 Gold Doubloons]
 * Entropic Aura II - Enhancement: Upgrades a pirate hat from Entropic Aura I to Entropic Aura II: When inside the Crystal Cove, this hat emits chaotic aura that grants nearby kobolds a 20% miss chance. [Hat, 400 Copper, 200 Silver, 100 Gold Doubloons]
 * Entropic Aura III - Enhancement: Upgrades a pirate hat from Entropic Aura II to Entropic Aura III: When inside the Crystal Cove, this hat emits chaotic aura that grants nearby kobolds a 30% miss chance. [Hat, 600 Copper, 300 Silver, 150 Gold Doubloons, 50 Green Dragonshards]
 * Entropic Aura IV - Enhancement: Upgrades a pirate hat from Entropic Aura III to Entropic Aura IV: When inside the Crystal Cove, this hat emits chaotic aura that grants nearby kobolds a 40% miss chance. [Hat, 800 Copper, 400 Silver, 200 Gold Doubloons, 100 Green Dragonshards]


 * Haste Aura I - Enhancement: Changes the crystal rush enhancement on a pirate hat to Haste Aura I: When inside the Crystal Cove, this hat emits an aura of speed that grants a 10% enhancement bonus to the movement of nearby kobolds. This will remove any other aura enhancement on the hat. [Hat, 200 Copper, 100 Silver, 50 Gold Doubloons]
 * Haste Aura II - Enhancement: Upgrades a pirate hat from Haste Aura I to Haste Aura II: When inside the Crystal Cove, this hat emits an aura of speed that grants a 15% enhancement bonus to the movement of nearby kobolds. [Hat, 400 Copper, 200 Silver, 100 Gold Doubloons]
 * Haste Aura III - Enhancement: Upgrades a pirate hat from Haste Aura II to Haste Aura III: When inside the Crystal Cove, this hat emits an aura of speed that grants a 20% enhancement bonus to the movement of nearby kobolds. [Hat, 600 Copper, 300 Silver, 150 Gold Doubloons, 50 Green Dragonshards]
 * Haste Aura IV - Enhancement: Upgrades a pirate hat from Haste Aura III to Haste Aura IV: When inside the Crystal Cove, this hat emits an aura of speed that grants a 25% enhancement bonus to the movement of nearby kobolds. [Hat, 800 Copper, 400 Silver, 200 Gold Doubloons, 100 Green Dragonshards]


 * Healing Aura I - Enhancement: Changes the crystal rush enhancement on a pirate hat to Healing Aura I: When inside the Crystal Cove, this hat emits an aura of Healing that heals nearby kobolds 5 hitpoints every 3 seconds. This will remove any other aura enhancement on the hat. [Hat, 200 Copper, 100 Silver, 50 Gold Doubloons]
 * Healing Aura II - Enhancement: Upgrades a pirate hat from Healing Aura I to Healing Aura II: When inside the Crystal Cove, this hat emits an aura of Healing that heals nearby kobolds 10 hitpoints every 3 seconds. [Hat, 400 Copper, 200 Silver, 100 Gold Doubloons]
 * Healing Aura III - Enhancement: Upgrades a pirate hat from Healing Aura II to Healing Aura III: When inside the Crystal Cove, this hat emits an aura of Healing that heals nearby kobolds 15 hitpoints every 3 seconds. [Hat, 600 Copper, 300 Silver, 150 Gold Doubloons, 50 Green Dragonshards]
 * Healing Aura IV - Enhancement: Upgrades a pirate hat from Healing Aura III to Healing Aura IV: When inside the Crystal Cove, this hat emits an aura of Healing that heals nearby kobolds 20 hitpoints every 3 seconds. [Hat, 800 Copper, 400 Silver, 200 Gold Doubloons, 100 Green Dragonshards]

Adventuring

 * - Enhancement: ML:1 [Hat, 250 Copper, 125 Silver Doubloons]
 * - Enhancement: ML:3 [Hat, 500 Copper, 250 Silver, 125 Gold Doubloons]
 * - Enhancement: ML:5 [Hat, 650 Copper, 375 Silver, 150 Gold Doubloons]
 * - Enhancement: ML:7 [Hat, 800 Copper, 400 Silver, 200 Gold Doubloons, 50 Green Dragonshards]
 * - Enhancement: ML:9 [Hat, 1000 Copper, 500 Silver, 250 Gold Doubloons, 100 Green Dragonshards]
 * - Enhancement: ML:11 [Hat, 1200 Copper, 600 Silver, 300 Gold Doubloons, 150 Green Dragonshards]
 * NOTE: This can provide a bonus to any single Ability


 * - Enhancement: ML:1 [Hat, 500 Copper, 250 Silver, 100 Gold Doubloons]
 * - Enhancement: ML:5 [Hat, 750 Copper, 375 Silver, 150 Gold Doubloons, 50 Green Dragonshards]
 * - Enhancement: ML:9 [Hat, 1200 Copper, 600 Silver, 300 Gold Doubloons, 100 Green Dragonshards]


 * - Enhancement: ML:1 [Hat, 500 Copper, 250 Silver, 125 Gold Doubloons]
 * - Enhancement: ML:3 [Hat, 650 Copper, 375 Silver, 150 Gold Doubloons]
 * - Enhancement: ML:5 [Hat, 800 Copper, 400 Silver, 200 Gold Doubloons, 50 Green Dragonshards]
 * - Enhancement: ML:7 [Hat, 1000 Copper, 500 Silver, 250 Gold Doubloons, 100 Green Dragonshards]
 * - Enhancement: ML:9 [Hat, 1200 Copper, 600 Silver, 300 Gold Doubloons, 150 Green Dragonshards]


 * - Enhancement: ML:1 [Hat, 500 Copper, 250 Silver, 125 Gold Doubloons]
 * - Enhancement: ML:3 [Hat, 650 Copper, 375 Silver, 150 Gold Doubloons]
 * - Enhancement: ML:5 [Hat, 800 Copper, 400 Silver, 200 Gold Doubloons, 50 Green Dragonshards]
 * - Enhancement: ML:7 [Hat, 1000 Copper, 500 Silver, 250 Gold Doubloons, 100 Green Dragonshards]
 * - Enhancement: ML:9 [Hat, 1200 Copper, 600 Silver, 300 Gold Doubloons, 150 Green Dragonshards]


 * - Enhancement: ML:5 [Hat, 250 Copper, 125 Silver, 50 Gold Doubloons]
 * - Enhancement: ML:7 [Hat, 500 Copper, 250 Silver, 100 Gold Doubloons]
 * - Enhancement: ML:9 [Hat, 650 Copper, 375 Silver, 150 Gold Doubloons, 50 Green Dragonshards]
 * - Enhancement: ML:11 [Hat, 800 Copper, 400 Silver, 200 Gold Doubloons, 100 Green Dragonshards]
 * - Enhancement: ML:13 [Hat, 1000 Copper, 500 Silver, 250 Gold Doubloons, 150 Green Dragonshards]
 * - Enhancement: ML:15 [Hat, 1200 Copper, 600 Silver, 300 Gold Doubloons, 200 Green Dragonshards]


 * Seeker +2 - Enhancement: ML:7 [Hat, 500 Copper, 250 Silver, 100 Gold Doubloons, 100 Green Dragonshards]
 * Seeker +4 - Enhancement: ML:11 [Hat, 750 Copper, 375 Silver, 150 Gold Doubloons, 150 Green Dragonshards]
 * Seeker +6 - Enhancement: ML:15 [Hat, 1200 Copper, 600 Silver, 300 Gold Doubloons, 200 Green Dragonshards]


 * Sneak Attack Bonus +1 - Enhancement: ML:1 [Hat, 500 Copper, 250 Silver, 125 Gold Doubloons]
 * Sneak Attack Bonus +2 - Enhancement: ML:3 [Hat, 650 Copper, 375 Silver, 150 Gold Doubloons, 50 Green Dragonshards]
 * Sneak Attack Bonus +3 - Enhancement: ML:5 [Hat, 800 Copper, 400 Silver, 200 Gold Doubloons, 100 Green Dragonshards]
 * Sneak Attack Bonus +4 - Enhancement: ML:7 [Hat, 1000 Copper, 500 Silver, 250 Gold Doubloons, 150 Green Dragonshards]
 * Sneak Attack Bonus +5 - Enhancement: ML:9 [Hat, 1200 Copper, 600 Silver, 300 Gold Doubloons, 200 Green Dragonshards]


 * - Enhancement: ML:1 [Hat, 500 Copper, 250 Silver, 125 Gold Doubloons]
 * - Enhancement: ML:3 [Hat, 650 Copper, 375 Silver, 150 Gold Doubloons, 50 Green Dragonshards]
 * - Enhancement: ML:5 [Hat, 800 Copper, 400 Silver, 200 Gold Doubloons, 100 Green Dragonshards]
 * Magi - Enhancement: ML:7 [Hat, 1000 Copper, 500 Silver, 250 Gold Doubloons, 150 Green Dragonshards]
 * - Enhancement: ML:9 [Hat, 1200 Copper, 600 Silver, 300 Gold Doubloons, 200 Green Dragonshards]
 * - Enhancement: ML:11 [Hat, 1200 Copper, 600 Silver, 300 Gold Doubloons, 200 Green Dragonshards]
 * - Enhancement: ML:13 [Hat, 1200 Copper, 600 Silver, 300 Gold Doubloons, 200 Green Dragonshards]
 * Archmagi - Enhancement: ML:15 [Hat, 1200 Copper, 600 Silver, 300 Gold Doubloons, 200 Green Dragonshards]

Skills
Can be taken for any skill except Use Magical Device
 * - Enhancement: ML:2 [Hat, 250 Copper, 125 Silver Doubloons]
 * - Enhancement: ML:4 [Hat, 500 Copper, 250 Silver, 100 Gold Doubloons]
 * - Enhancement: ML:6 [Hat, 650 Copper, 375 Silver, 150 Gold Doubloons, 50 Green Dragonshards]
 * - Enhancement: ML:10 [Hat, 800 Copper, 400 Silver, 200 Gold Doubloons, 100 Green Dragonshards]
 * - Enhancement: ML:12 [Hat, 800 Copper, 400 Silver, 200 Gold Doubloons, 150 Green Dragonshards]

Accessories

 * Bold Trinket - Trinket: Upgradeable - Tier 1, Damage Bonus +1, BtA, ML: 1 [500 Copper, 250 Silver Doubloons, 100 Green Dragonshards]
 * Bold Trinket (Upgrade 1) - Trinket: Upgradeable - Tier 2, Exceptional Seeker +2 (Stacks), Damage bonus +1, BtA, ML: 2 [800 Copper, 400 Silver, 200 Gold Doubloons, 200 Green Dragonshards]
 * Bold Trinket (Upgrade 2) - Trinket: Tier 3, Exceptional Seeker +2 (Stacks), Damage bonus +1, Shocking Blow, BtA, ML: 4 [1200 Copper, 600 Silver, 300 Gold Doubloons, 400 Green Dragonshards]

''(Description claims only 30 SP, but item actually grants 50 SP)
 * Cunning Trinket - Trinket: Upgradeable - Tier 1,, BtA, ML: 1 [500 Copper, 250 Silver Doubloons, 100 Green Dragonshards]
 * Cunning Trinket (Upgrade 1) - Trinket: Upgradeable - Tier 2, +1 DC Enchantment, +1 DC Necromancy,, BtA, ML: 2 [800 Copper, 400 Silver, 200 Gold Doubloons, 200 Green Dragonshards]
 * Cunning Trinket (Upgrade 2) - Trinket: Tier 3, Efficient Metamagic - Maximize I, +1 DC Enchantment, +1 DC Necromancy,, BtA, ML: 4 [1200 Copper, 600 Silver, 300 Gold Doubloons, 400 Green Dragonshards]


 * Nimble Trinket - Trinket: Upgradeable - Tier 1, Attack Bonus +1, BtA, ML: 1 [500 Copper, 250 Silver Doubloons, 100 Green Dragonshards]
 * Nimble Trinket (Upgrade 1) - Trinket: Upgradeable - Tier 2, Attack Bonus +1, +1 AC Dodge Bonus, BtA, ML: 2 [800 Copper, 400 Silver, 200 Gold Doubloons, 200 Green Dragonshards]
 * Nimble Trinket (Upgrade 2) - Trinket: Tier 3, Attack Bonus +1, +1 AC Dodge Bonus, Dusk, BtA, ML: 4 [1200 Copper, 600 Silver, 300 Gold Doubloons, 400 Green Dragonshards]


 * Stalwart Trinket - Trinket: Upgradeable - Tier 1,, BtA, ML: 1 [500 Copper, 250 Silver Doubloons, 100 Green Dragonshards]
 * Stalwart Trinket (Upgrade 1) - Trinket: Upgradeable - Tier 2, Stacking 10% Bonus to Fortification,, BtA, ML: 2 [800 Copper, 400 Silver, 200 Gold Doubloons, 200 Green Dragonshards]
 * Stalwart Trinket (Upgrade 2) - Trinket: Tier 3, Earthen Guard, 10% Bonus to Fortification,, BtA, ML: 4 [1200 Copper, 600 Silver, 300 Gold Doubloons, 400 Green Dragonshards]


 * Treasure Hunter's Spyglass (Level 4) - Trinket: Upgradeable - Tier 1, Detect Secret doors,, , [500 Copper, 250 Silver Doubloons, 15 Gem ?]
 * Treasure Hunter's Spyglass (Level 4) (Tier 2) - Trinket: Upgradeable - Tier 2, Detect Secret doors, ,
 * Treasure Hunter's Spyglass (Level 4) (Tier 3) - Trinket: Tier 3, Detect Secret doors,, ,


 * Treasure Hunter's Spyglass (Level 8) - Trinket: Upgradeable - Tier 1, Detect Secret doors,, , , [650 Copper, 375 Silver Doubloons, 20 Gem ?]
 * Treasure Hunter's Spyglass (Level 8) (Tier 2) - Trinket: Upgradeable - Tier 2, Detect Secret doors, ,
 * Treasure Hunter's Spyglass (Level 8) (Tier 3) - Trinket: Tier 3, Detect Secret doors,, ,


 * Treasure Hunter's Spyglass (Level 12) - Trinket: Upgradeable - Tier 1, Detect Secret doors,, , , [800 Copper, 400 Silver Doubloons, 25 Stolen Topaz]
 * Treasure Hunter's Spyglass (Level 12) (Tier 2) - Trinket: Upgradeable - Tier 2, Detect Secret doors, ,
 * Treasure Hunter's Spyglass (Level 12) (Tier 3) - Trinket: Tier 3, Detect Secret doors,, ,


 * Treasure Hunter's Spyglass (Level 16) - Trinket: Upgradeable - Tier 1, True Seeing,, , , [1000 Copper, 500 Silver Doubloons, 30 Gem ?]
 * Treasure Hunter's Spyglass (Level 16) (Tier 2) - Trinket: Upgradeable - Tier 2, True Seeing, ,
 * Treasure Hunter's Spyglass (Level 16) (Tier 3) - Trinket: Tier 3, True Seeing,, , Exceptional intelligence +1


 * Epic Treasure Hunter's Spyglass - Trinket: Upgradeable - Tier 1,, , True Seeing, , Exceptional Intelligence +1, BtA, ML: 20 [1200 Copper, 600 Silver Doubloons, 35 Gem ?]
 * Epic Treasure Hunter's Spyglass (Tier 2) - Trinket: Upgradeable - Tier 2,, , True Seeing, , Exceptional Intelligence +2, BtA, ML: 20
 * Epic Treasure Hunter's Spyglass (Tier 3) - Trinket: Tier 3,,, True Seeing, Use Magic Device +3 (enhancement bonus), Exceptional Intelligence +2, , BtA, ML: 20


 * Brawling Gloves (Level 4) - Gloves: Upgradeable - Tier 1,, , [500 Copper, 250 Silver Doubloons, 15 Gem ?]
 * Brawling Gloves (Level 4) (Tier 2) - Gloves: Upgradeable - Tier 2,, , Sneak Attack+1
 * Brawling Gloves (Level 4) - Gloves: Tier 3,, , Sneak Attack+1


 * Brawling Gloves (Level 8) - Gloves: Upgradeable - Tier 1,, , [650 Copper, 375 Silver Doubloons, 20 Gem ?]
 * Brawling Gloves (Level 8) (Tier 2) - Gloves: Upgradeable - Tier 2,, , Sneak Attack+2
 * Brawling Gloves (Level 8) (Tier 3) - Gloves: Tier 3,, , Sneak Attack+2


 * Brawling Gloves (Level 12) - Gloves: Upgradeable - Tier 1,, , , [800 Copper, 400 Silver Doubloons, 25 Stolen Topaz]
 * Brawling Gloves (Level 12) (Tier 2) - Gloves: Upgradeable - Tier 2,, , , Sneak Attack+3
 * Brawling Gloves (Level 12) (Tier 3) - Gloves: Tier 3,, , , Sneak Attack+3


 * Brawling Gloves (Level 16) - Gloves: Upgradeable - Tier 1,, , , [1000 Copper, 500 Silver Doubloons, 30 Gem ?]
 * Brawling Gloves (Level 16) (Tier 2) - Gloves: Upgradeable - Tier 2,, , , Sneak Attack+4
 * Brawling Gloves (Level 16) (Tier 3) - Gloves: Tier 3,, , , Sneak Attack+1


 * Epic Brawling Gloves - Gloves: Upgradeable - Tier 1,, , , BtA, ML: 20 [1200 Copper, 600 Silver Doubloons, 35 Gem ?]
 * Epic Brawling Gloves (Tier 2) - Gloves: Upgradeable - Tier 2,, , , BtA, ML: 20
 * Epic Brawling Gloves (Tier 3) - Gloves: Tier 3,, , , , BtA, ML: 20


 * Ring of the Buccaneer (Level 4) - Ring: Upgradeable - Tier 1,, , [500 Copper, 250 Silver Doubloons, 15 Gem ?]
 * Ring of the Buccaneer (Level 4) (Tier 2) - Ring: Upgradeable - Tier 2, ???,, Protection +1
 * Ring of the Buccaneer (Level 4) (Tier 3) - Ring: Tier 3, ???,, Protection +1


 * Ring of the Buccaneer (Level 8) - Ring: Upgradeable - Tier 1,, , Underwater Action, [650 Copper, 375 Silver Doubloons, 20 Gem ?]
 * Ring of the Buccaneer (Level 8) (Tier 2) - Ring: Upgradeable - Tier 2, ???,, Protection +2
 * Ring of the Buccaneer (Level 8) (Tier 3) - Ring: Tier 3, ???,, Protection +2


 * Ring of the Buccaneer (Level 12) - Ring: Upgradeable - Tier 1,, , Underwater Action, Good Luck +1, [800 Copper, 400 Silver Doubloons, 25 Stolen Topaz]
 * Ring of the Buccaneer (Level 12) (Tier 2) - Ring: Upgradeable - Tier 2, ???,, Protection +3
 * Ring of the Buccaneer (Level 12) (Tier 3) - Ring: Tier 3, ???,, Protection +3


 * Ring of the Buccaneer (Level 16) - Ring: Upgradeable - Tier 1,, , Underwater Action, Good Luck +1, [1000 Copper, 500 Silver Doubloons, 30 Gem ?]
 * Ring of the Buccaneer (Level 16) (Tier 2) - Ring: Upgradeable - Tier 2, ???,, Protection +4
 * Ring of the Buccaneer (Level 16) (Tier 3) - Ring: Tier 3, ???,, Protection +4


 * Epic Ring of the Buccaneer - Ring: Upgradeable - Tier 1,, , Underwater Action, Good Luck +2, BtA, ML: 20 [1200 Copper, 600 Silver Doubloons, 35 Gem ?]
 * Epic Ring of the Buccaneer (Tier 2) - Ring:, , Underwater Action, Good Luck +2, BtA, ML: 20
 * Epic Ring of the Buccaneer (Tier 3) - Ring:, , Underwater Action, Good Luck +2, Protection +5, , BtA, ML: 20

Weapons

 * Ratkiller (Level 4) (Tier 1) - Maul (2d10, 20/x3): Upgradeable - Tier 1, +1, Stunning +2,, [500 Copper, 250 Silver Doubloons, 15 Stolen Pyrites]
 * Ratkiller (Level 4) (Tier 2) - Maul (2d10, 20/x3): Upgradeable - Tier 2, +2, Stunning +2, ,
 * Ratkiller (Level 4) (Tier 3) - Maul (2d10, 20/x3): Tier 3, +2, Stunning +2, ,


 * Ratkiller (Level 8) (Tier 1) - Maul (2d10, 20/x3): Upgradeable - Tier 1, +2, Stunning +4,, [650 Copper, 375 Silver Doubloons, 20 Stolen Obsidians]
 * Ratkiller (Level 8) (Tier 2) - Maul (2d10, 20/x3): Upgradeable - Tier 2, +3, Stunning +4, ,
 * Ratkiller (Level 8) (Tier 3) - Maul (2d10, 20/x3): +3, Stunning +6, ,


 * Ratkiller (Level 12) (Tier 1) - Maul (2d10, 20/x3): Upgradeable - Tier 1, +3, Stunning +6, Unbalancing,, [800 Copper, 400 Silver Doubloons, 25 Stolen Amethysts]
 * Ratkiller (Level 12) (Tier 2) - Maul (2d10, 20/x3): Upgradeable - Tier 2, +4, Stunning +6, Unbalancing, ,
 * Ratkiller (Level 12) (Tier 3) - Maul (2d10, 20/x3): +4, Stunning +6, Unbalancing, Staggering Blow, ,


 * Ratkiller (Level 16) (Tier 1) - Maul (2d10, 20/x3): Upgradeable - Tier 1, +4, Stunning +8, Unbalancing, Staggering Blow,, [1000 Copper, 500 Silver Doubloons, 30 Stolen Ruby]
 * Ratkiller (Level 16) (Tier 2) - Maul (2d10, 20/x3): Upgradeable - Tier 2, +5, Stunning +8, Unbalancing, Staggering Blow, ,
 * Ratkiller (Level 16) (Tier 3) - Maul (2d10, 20/x3): +5, Stunning +8, Unbalancing, Staggering Blow,, Earthgrab


 * Epic Ratkiller (Tier 1) - Maul (2d10, 20/x3): Upgradable - Tier 1, +5, Stunning +10, Unbalancing, Staggering Blow,, Earthgrab, BtA, ML: 20 [1200 Copper, 600 Silver Doubloons, 35 Stolen Emerald]
 * Epic Ratkiller (Tier 2) - Maul (2d10 +6 Base, 20/x3): Upgradable - Tier2, Stunning +10, Unbalancing, Staggering Blow, Earthgrab,, BtA, ML: 20
 * Epic Ratkiller (Tier 3) - Maul (2d10 +6 Base, 20/x3): Tier3, Stunning +10, Unbalancing, Staggering Blow, Earthgrab,, , BtA, ML: 20


 * Brigand's Cutlass (Level 4) (Tier 1) - Scimitar (2d6 +1 base, 18-20/x2): Upgradable - Tier1, ??? [500 Copper, 250 Silver Doubloons, 15 Gem ?]
 * Brigand's Cutlass (Level 4) (Tier 2) - Scimitar (2d6 +2 base, 18-20/x2): Upgradable - Tier2, ???
 * Brigand's Cutlass (Level 4) (Tier 3) - Scimitar (2d6 +2 base, 18-20/x2): Tier3, ???, True Chaos


 * Brigand's Cutlass (Level 8) (Tier 1) - Scimitar (2d6 +2 base, 18-20/x2): Upgradable - Tier1, ??? [650 Copper, 375 Silver Doubloons, 20 Gem ?]
 * Brigand's Cutlass (Level 8) (Tier 2) - Scimitar (2d6 +3 base, 18-20/x2): Upgradable - Tier2, ???
 * Brigand's Cutlass (Level 8) (Tier 3) - Scimitar (2d6 +3 base, 18-20/x2): Tier3, ???, True Chaos


 * Brigand's Cutlass (Level 12) (Tier 1) - Scimitar (2d6 +3 base, 18-20/x2): Upgradable - Tier1, ???, [800 Copper, 400 Silver Doubloons, 25 Stolen Topaz]
 * Brigand's Cutlass (Level 12) (Tier 2) - Scimitar (2d6 +4 base, 18-20/x2): Upgradable - Tier2, ???
 * Brigand's Cutlass (Level 12) (Tier 3) - Scimitar (2d6 +4 base, 18-20/x2): Tier3, ???, True Chaos


 * Brigand's Cutlass (Level 16) (Tier 1) - Scimitar (2d6 +4 base, 18-20/x2): Upgradable - Tier1, ??? [1000 Copper, 500 Silver Doubloons, 30 Gem ?]
 * Brigand's Cutlass (Level 16) (Tier 2) - Scimitar (2d6 +5 base, 18-20/x2): Upgradable - Tier2, ???
 * Brigand's Cutlass (Level 16) (Tier 3) - Scimitar (2d6 +5 base, 18-20/x2): Tier3, ???, Absolute Chaos


 * Epic Brigand's Cutlass (Tier 1) - Scimitar (2d6 +5 base, 18-20/x2): Upgradable - Tier1,, Anarchic Burst, Vorpal, Incite +15%, BtA, ML: 20 [1200 Copper, 600 Silver Doubloons, 35 Gem ?]
 * Epic Brigand's Cutlass (Tier 2) - Scimitar (2d6 +6 base, 18-20/x2): Upgradable - Tier2,, Anarchic Burst, Vorpal, Incite +20%, BtA, ML: 20
 * Epic Brigand's Cutlass (Tier 3) - Scimitar (2d6 +6 base, 18-20/x2): Tier3,, Anarchic Burst, Vorpal, Incite +20%, Absolute Chaos, , BtA, ML: 20


 * Cutthroat's Smallblade (Level 4) (Tier 1) - Shortsword (2d6, 18-20/x2): Upgradeable - Tier 1, +1, Slicing, Doublestrike 3%, BtA, ML:4, [500 Copper, 250 Silver Doubloons, 15 Stolen Pyrite]
 * Cutthroat's Smallblade (Level 4) (Tier 2) - Shortsword (2d6, 18-20/x2): Upgradeable - Tier 2, ???
 * Cutthroat's Smallblade (Level 4) (Tier 3) - Shortsword (2d6, 18-20/x2): Tier 3, ???, Bleed


 * Cutthroat's Smallblade (Level 8) (Tier 1) - Shortsword (2d6, 18-20/x2): Upgradeable - Tier 1, [650 Copper, 375 Silver Doubloons, 20 Stolen Opal]
 * Cutthroat's Smallblade (Level 8) (Tier 2) - Shortsword (2d6, 18-20/x2): Upgradeable - Tier 2, ???, Bleed
 * Cutthroat's Smallblade (Level 8) (Tier 3) - Shortsword (2d6, 18-20/x2): Tier 3, ???, Bleed, Slicing


 * Cutthroat's Smallblade (Level 12) (Tier 1) - Shortsword (2d6, 18-20/x2): Upgradeable - Tier 1, ???, Bleed, Slicing, [800 Copper, 400 Silver Doubloons, 25 Stolen Topaz]
 * Cutthroat's Smallblade (Level 12) (Tier 2) - Shortsword (2d6, 18-20/x2): Upgradeable - Tier 2, ???, Bleed, Slicing,
 * Cutthroat's Smallblade (Level 12) (Tier 3) - Shortsword (2d6, 18-20/x2): Tier 3, ???, Bleed, Slicing,


 * Cutthroat's Smallblade (Level 16) (Tier 1) - Shortsword (2d6, 18-20/x2): Upgradeable - Tier 1, ???, Bleed, Slicing,, [1000 Copper, 500 Silver Doubloons, 30 Gem ?]
 * Cutthroat's Smallblade (Level 16) (Tier 2) - Shortsword (2d6, 18-20/x2): Upgradeable - Tier 2, ???, Bleed, Slicing,
 * Cutthroat's Smallblade (Level 16) (Tier 3) - Shortsword (2d6, 18-20/x2): Tier 3, ???, Bleed, Slicing,, Corrosive Salt


 * Epic Cutthroat's Smallblade (Tier 1) - Shortsword (2d6 +5 base, 18-20/x2): Upgradeable - Tier 1,, Slicing, Bleed, , , BtA, ML: 20 [1200 Copper, 600 Silver Doubloons, 35 Gem ?]
 * Epic Cutthroat's Smallblade (Tier 2) - Shortsword (2d6 +6 base, 18-20/x2): Upgradeable - Tier 2,, Slicing, Bleed, , , Corrosive Salt, BtA, ML: 20
 * Epic Cutthroat's Smallblade (Tier 3) - Shortsword (2d6 +6 base, 18-20/x2): Upgradeable - Tier 2,, Slicing, Bleed, , , Corrosive Salt, , BtA, ML: 20


 * Ornamented Dagger (Level 4) (Tier 1) - Dagger (2d4 +1 base, 19-20/x2): Upgradable - Tier1, ,, [500 Copper, 250 Silver Doubloons, 15 Gem ?]
 * Ornamented Dagger (Level 4) (Tier 2) - Dagger (2d4 +2 base, 19-20/x2): Upgradable - Tier2, ,
 * Ornamented Dagger (Level 4) (Tier 3) - Dagger (2d4 +3 base, 19-20/x2): Tier3, ,


 * Ornamented Dagger (Level 8) (Tier 1) - Dagger (2d4 +2 base, 19-20/x2): Upgradable - Tier1, ,, [650 Copper, 375 Silver Doubloons, 20 Gem ?]
 * Ornamented Dagger (Level 8) (Tier 2) - Dagger (2d4 +3 base, 19-20/x2): Upgradable - Tier2,
 * Ornamented Dagger (Level 8) (Tier 3) - Dagger (2d4 +4 base, 19-20/x2): Tier3,


 * Ornamented Dagger (Level 12) (Tier 1) - Dagger (2d4 +3 base, 19-20/x2): Upgradable - Tier1,, [800 Copper, 400 Silver Doubloons, 25 Stolen Topaz]
 * Ornamented Dagger (Level 12) (Tier 2) - Dagger (2d4 +4 base, 19-20/x2): Upgradable - Tier2,
 * Ornamented Dagger (Level 12) (Tier 3) - Dagger (2d4 +5 base, 19-20/x2): Tier3,


 * Ornamented Dagger (Level 16) (Tier 1) - Dagger (2d4 +4 base, 19-20/x2): Upgradable - Tier1,, [1000 Copper, 500 Silver Doubloons, 30 Gem ?]
 * Ornamented Dagger (Level 16) (Tier 2) - Dagger (2d4 +5 base, 19-20/x2): Upgradable - Tier2, ,
 * Ornamented Dagger (Level 16) (Tier 3) - Dagger (2d4 +6 base, 19-20/x2): Tier3,, ,


 * Epic Ornamented Dagger (Tier 1) - Dagger (2d4 +5 base, 19-20/x2): Upgradable - Tier1,, , Efficient Metamagic: Maximize II, Lesser Maximize CL: 12, BtA, ML: 20 [1200 Copper, 600 Silver Doubloons, 35 Gem ?]
 * Epic Ornamented Dagger (Tier 2) - Dagger (2d4 +6 base, 19-20/x2): Upgradable - Tier2,, , Efficient Metamagic: Maximize II, Lesser Maximize CL: 12, , BtA, ML: 20
 * Epic Ornamented Dagger (Tier 3) - Dagger (2d4 +6 base, 19-20/x2): Tier3,, , Efficient Metamagic: Maximize II, Lesser Maximize CL: 12, , , BtA, ML: 20

Shield

 * Swashbuckler (Level 4) - +1 Light shield: Upgradeable - Tier 1, ??? [500 Copper, 250 Silver Doubloons, 15 Gem ?]
 * Swashbuckler (Level 4) - +2 Light shield: Upgradeable - Tier 2, ???
 * Swashbuckler (Level 4) - +2 Light shield: Tier 3, ???,


 * Swashbuckler (Level 8) - +2 Light shield: Upgradeable - Tier 1, ???,, [650 Copper, 375 Silver Doubloons, 20 Gem ?]
 * Swashbuckler (Level 8) - +3 Light shield: Upgradeable - Tier 2, ???,
 * Swashbuckler (Level 8) - +3 Light shield: Tier 3, ???, ,


 * Swashbuckler (Level 12) - +3 Light shield: Upgradeable - Tier 1, ???,, , , [800 Copper, 400 Silver Doubloons, 25 Stolen Topaz]
 * Swashbuckler (Level 12) - +4 Light shield: Upgradeable - Tier 2, ???,, ,
 * Swashbuckler (Level 12) - +4 Light shield: Tier 3, ???,, ,


 * Swashbuckler (Level 16) - +4 Light shield: Upgradeable - Tier 1, ???,, , , , [1000 Copper, 500 Silver Doubloons, 30 Gem ?]
 * Swashbuckler (Level 16) - +5 Light shield: Upgradeable - Tier 2, ???,, , ,
 * Swashbuckler (Level 16) - +5 Light shield: Tier 3, ???,, , ,


 * Epic Swashbuckler - +5 Light shield: AC:7, DR:7, Upgradable - Tier1,, , , , BtA, ML: 20 [1200 Copper, 600 Silver Doubloons, 35 Gem ?]
 * Epic Swashbuckler - +6 Light shield: AC:7, DR:7, Upgradable - Tier2,, , , , BtA, ML: 20
 * Epic Swashbuckler - +6 Light shield: AC:7, DR:7, Tier3,, , , , , BtA, ML: 20

Armor

 * Cavalry Plate (Level 4) - +1 Fullplate: Upgradeable - Tier 1, ???,, [500 Copper, 250 Silver Doubloons, 15 Gem ?]
 * Cavalry Plate (Level 4) - +2 Fullplate: Upgradeable - Tier 2, ???,
 * Cavalry Plate (Level 4) - +2 Fullplate: Tier 3, ???,


 * Cavalry Plate (Level 8) - +2 Fullplate: Upgradeable - Tier 1, ???,, [650 Copper, 375 Silver Doubloons, 20 Gem ?]
 * Cavalry Plate (Level 8) - +3 Fullplate: Upgradeable - Tier 2, ???,
 * Cavalry Plate (Level 8) - +3 Fullplate: Tier 3, ???,, DR1/Chaotic


 * Cavalry Plate (Level 12) - +3 Fullplate: Upgradeable - Tier 1, ???,, DR1/Chaotic, [800 Copper, 400 Silver Doubloons, 25 Stolen Topaz]
 * Cavalry Plate (Level 12) - +4 Fullplate: Upgradeable - Tier 2, ???,, DR1/Chaotic
 * Cavalry Plate (Level 12) - +4 Fullplate: Tier 3, ???,, DR1/Chaotic


 * Cavalry Plate (Level 16) - +4 Fullplate: Upgradeable - Tier 1, ???,, DR1/Chaotic, [1000 Copper, 500 Silver Doubloons, 30 Gem ?]
 * Cavalry Plate (Level 16) - +5 Fullplate: Upgradeable - Tier 2, ???,, DR1/Chaotic
 * Cavalry Plate (Level 16) - +5 Fullplate: Tier 3, ???,, DR3/Chaotic


 * Epic Cavalry Plate (Tier 1) - +6 Fullplate (Armor Bonus 16): Upgradable - Tier 1, Demonic Shield,, DR3/Chaotic, , BtA, ML: 20 [1200 Copper, 600 Silver Doubloons, 35 Gem ?]
 * Epic Cavalry Plate (Tier 2) - +6 Fullplate (Armor Bonus 16): Upgradable - Tier 2, Demonic Shield,, DR5/Chaotic, , Mithral, BtA, ML: 20
 * Epic Cavalry Plate (Tier 3 - +6 Fullplate (Armor Bonus 16): Tier 3, Demonic Shield,, DR5/Chaotic, , Mithral, , BtA, ML: 20


 * Duelist's Leathers (Level 4) - +1 Leather Armor: Upgradeable - Tier 1, ???, Feat: Mobility,, [500 Copper, 250 Silver Doubloons, 15 Stolen Alabaster]
 * Duelist's Leathers (Level 4) - +2 Leather Armor: Upgradeable - Tier 2, ???, Feat: Mobility,, [Tier1 Item, 15 Stolen Alabaster, 30 Stolen Emerald, 100 Green Dragonshards]
 * Duelist's Leathers (Level 4) - +2 Leather Armor: Tier 3, ???, Feat: Mobility,, [Tier1 Item, 50 Stolen Alabaster, 30 Stolen Emerald, 200 Green Dragonshards, unknown Trinket and tier]


 * Duelist's Leathers (Level 8) - +2 Leather Armor: Upgradeable - Tier 1, ???, Feat: Mobility,, Greater Nimbleness, [650 Copper, 375 Silver Doubloons, 20 Stolen Pyrite]
 * Duelist's Leathers (Level 8) - +3 Leather Armor: Upgradeable - Tier 2, ???, Feat: Mobility,, Greater Nimbleness, [Tier1 Item, 45 Stolen Pyrite, 30 Stolen Opal, 200 Green Dragonshards]
 * Duelist's Leathers (Level 8) - +3 Leather Armor: Tier 3, ???, Feat: Mobility,, Superior Nimbleness, [Tier1 Item, 70 Stolen Pyrite, 50 Stolen Opal, 400 Green Dragonshards, unknown Trinket and tier]


 * Duelist's Leathers (Level 12) - +3 Leather Armor: Upgradeable - Tier 1, ???, Feat: Mobility,, Superior Nimbleness, [800 Copper, 400 Silver Doubloons, 25 Stolen Topaz]
 * Duelist's Leathers (Level 12) - +4 Leather Armor: Upgradeable - Tier 2, ???, Feat: Mobility,, Superior Nimbleness, [Tier1 Item, 50 Stolen Topaz, 40 Stolen Amethyst, 300 Green Dragonshards]
 * Duelist's Leathers (Level 12) - +4 Leather Armor: Tier 3, ???, Feat: Mobility,, Superior Nimbleness, [Tier1 Item, 80 Stolen Topaz, 60 Stolen Amethyst, 600 Green Dragonshards, unknown Trinket and tier]


 * Duelist's Leathers (Level 16) - +4 Leather Armor: Upgradeable - Tier 1, ???, Feat: Mobility,, Superior Nimbleness, [1000 Copper, 500 Silver Doubloons, 30 Stolen Sapphire]
 * Duelist's Leathers (Level 16) - +5 Leather Armor: Upgradeable - Tier 2, ???, Feat: Mobility,, Superior Nimbleness, [Tier1 Item, 60 Stolen Sapphire, 45 Stolen Ruby, 400 Green Dragonshards]
 * Duelist's Leathers (Level 16) - +5 Leather Armor: Tier 3, ???, Feat: Mobility,, Superior Nimbleness, [Tier1 Item, 90 Stolen Sapphire, 70 Stolen Ruby, 800 Green Dragonshards, unknown Trinket and tier]

(Barter Box show ML:16 for the level 20 Duelist's Leathers)
 * Epic Duelist's Leathers - +5 Leather Armor (Armor Bonus 8, Max Dex 8): Upgradeable - Tier 1, Feat: Mobility,, Epic Nimbleness, AC Dodge Bonus +4, Weapon Focus: Piercing, BtA, ML: 20 [1200 Copper, 600 Silver Doubloons, 35 Stolen Diamond]
 * Epic Duelist's Leathers - +6 Leather Armor (Armor Bonus 8, Max Dex 8): Upgradeable - Tier 2, Feat: Mobility,, Epic Nimbleness, AC Dodge Bonus +4, Weapon Focus: Piercing, BtA, ML: 20, [Tier1 Item, 70 Stolen Diamond, 50 Stolen Emerald, 500 Green Dragonshards]
 * Epic Duelist's Leathers - +6 Leather Armor (Armor Bonus 8, Max Dex 8): Tier 3, Feat: Mobility,, Epic Nimbleness, AC Dodge Bonus +4, Weapon Focus: Piercing, , BtA, ML: 20

Throwing Weapons

 * Lesser Vial of Seafog - Grenade: Obscuring Mist [50 Copper Doubloons]
 * Vial of Seafog - Grenade: Fog Cloud [25 Silver Doubloons]
 * Greater Vial of Seafog - Grenade: Solid Fog [25 Gold Doubloons]
 * Jolly Roger - Grenade: Slay Living [100 Silver Doubloons]

Wands

 * Lesser Drowsing Rod - Wand: Knock CL:5, 10 charges [200 Copper Doubloons]
 * Drowsing Rod - Wand: Knock CL:10, 10 charges [100 Silver Doubloons]
 * Greater Drowsing Rod - Wand: Knock CL:15, 10 charges [100 Gold Doubloons]

Consumables and Potions

 * Crystal of Ocean's Wind - Consumable: Summon an Air Memphit [400 Copper Doubloons]
 * Greater Crystal of Ocean's Wind - Consumable: Summon an Ice Memphit [600 Copper, 200 Silver Doubloons]
 * Crystal of Crashing Waves - Consumable: Summon an Water Elemental [400 Copper Doubloons]
 * Greater Crystal of Crashing Waves - Consumable: Summon an Air Elemental [600 Copper, 200 Silver Doubloons]
 * Potion of Treasure-finding - Potion: Detect Secret Doors [200 Copper, 50 Silver Doubloons]
 * Pirate's Grog - Potion: Drink to make humanoid enemies drop Doubloons. Not bound. [200 Silver, 100 Gold Doubloons]
 * Treasure Compass - Compass that gives access to the Crystal Cove. BtC [400 Copper, 200 Silver, 100 Gold Doubloons]