Artificer

The Artificer is a unique base class that reflects many of the core themes of Eberron. With a masterful knowledge of magical devices and constructs, Artificers keep the cogs of the technological marvels of Eberron running.

Class Summary
Alignment: Any

Hit dice: d6

Class Skills

 * Skill points at 1st level: (4 + Intelligence modifier) x4
 * Skill points at each additional level: 4 + Intelligence modifier




 * [[Image:Skill_concentration.png‎|25px]]
 * Concentration (Con)
 * [[Image:Skill_disabledevice.png‎|25px]]
 * Disable Device (Int)
 * [[Image:Skill_haggle.png‎|25px]]
 * Haggle (Cha)
 * [[Image:Skill_openlock.png‎|25px]]
 * Open Lock (Dex)
 * [[Image:Skill_repair.png‎|25px]]
 * Repair (Int)
 * [[Image:Skill_search.png‎|25px]]
 * Search (Int)
 * [[Image:Skill_spot.png‎|25px]]
 * Spot (Wis)
 * [[Image:Skill_usemagicdevice.png‎|25px]]
 * Use Magic Device (Cha)
 * }
 * [[Image:Skill_spot.png‎|25px]]
 * Spot (Wis)
 * [[Image:Skill_usemagicdevice.png‎|25px]]
 * Use Magic Device (Cha)
 * }
 * Use Magic Device (Cha)
 * }
 * }

Weapon and Armor Proficiencies:



 * [[Image:Feat_simpleweaponproficiency.png‎|25px]]
 * Simple weapons
 * [[Image:Feat_exoticweaponproficiency.png‎|25px]]
 * Exotic weapon proficency: (Great Crossbow, Repeating Light Crossbow and Repeating Heavy Crossbow)
 * [[Image:Feat_armorproficiency_light.png‎|25px]]
 * Light armor
 * [[Image:Feat_armorproficiency_medium.png‎|25px]]
 * Medium armor
 * [[Image:Feat_shieldproficiency_general.png‎|25px]]
 * Shields (except tower shields).
 * }
 * [[Image:Feat_shieldproficiency_general.png‎|25px]]
 * Shields (except tower shields).
 * }
 * }
 * }

Paths

 * Arcane Marksman
 * MasterMaker
 * Runic Champion

Prestige Enhancements
Battle Engineer

Artificer bonus feats
Artificers can select bonus feats at levels 4, 8, 12, 16, and 20 from the following list:
 * Augment Summoning
 * Construct Essence
 * Adamantine Body
 * Improved Fortification
 * Mithral Body
 * Mithral Fluidity
 * Improved Critical: Ranged
 * Weapon Focus: Ranged
 * Point Blank Shot
 * Rapid Shot
 * Improved Precise Shot
 * Precise Shot
 * Shot on the Run
 * Any Dragonmark of Making - Human only
 * Any Skill Focus
 * Any Metamagic Feat

Level 1

 * Arcane Lore - Represents your knowledge of the Arcane. This feat is received once for every artificer level.
 * Artificer Construct Mastery (passive): Allows an Artificer to spontaneously cast any single-target Repair Damage or Inflict Damage spell they have inscribed in their spellbook. These spells will appear in bonus spell slots once inscribed.
 * Artificer Knowledge - Scrolls (passive): Grants a +2 to UMD checks related to scroll use, and all scrolls used by the Artificer have their caster levels increased by 1. This caster level bonus increases by 1 at Artificer levels 4, 7, 10, and 13, and is capped by the Artificer's Intelligence Bonus.
 * Inscribe Artificer Scroll (active): Allows an Artificer to inscribe artificer spells from scrolls into their spellbook. This action will destroy the scroll.
 * Rapid Reload (passive): Allows crossbows, including repeating crossbows, to be reloaded faster.
 * Reanimate Construct (active): Allows an Artificer to revive their Iron Defender minion once per rest.
 * Trapfinding (passive): Allows the use of the Search skill to locate traps when the task has a Difficulty Class (DC) higher than 20.
 * Unleash Iron Defender (active): Allows an Artificer to summon an Iron Defender homunculus.

Level 2

 * Artificer Craft Mastery (passive): Artificers gain a +1 bonus to all crafting skills for every even level of Artificer a character acquires, up to +10 at level 20.
 * Artificer Knowledge - Potions (passive): Grants a +2 to UMD checks related to potion use, if any, and all potions used by the Artificer have their caster levels increased by 1. This caster level bonus increases by 1 at Artificer levels 5, 8, 11, and 14, and is capped by the Artificer's Intelligence Bonus. This feat also gives damage bonuses to certain infusions.
 * Rune Arm Use (passive)(active): Allows Artificers to equip and use Rune Arms.

Level 3

 * Artificer Knowledge - Wands (passive): Grants a +2 to UMD checks related to wand use, and all wands used by the Artificer have their caster levels increased by 1. This caster level bonus increases by 1 at Artificer levels 6, 9, 12, and 15, and is capped by the Artificer's Intelligence Bonus.

Level 4

 * Artificer Knowledge - Scrolls (passive): All scrolls used by the Artificer have their caster levels increased by an additional 1, for a total of +2. This caster level bonus is capped by the Artificer's Intelligence Bonus.
 * Artificer Craft Mastery (passive): The Artificer gains an additional +1 bonus to all crafting skills, for a total of +2.
 * Trapmaking (passive): You have learned enough about traps to be able to scavenge parts from them, and with the help of the Free Agents, can craft your own.
 * Bonus Feat: An artificer can select a feat from the Artificer Bonus Feat list.

Level 5

 * Retain Essence (passive): Whenever an Artificer uses a rod, staff, or wand, the character has a chance to not expend a charge. The percentage chance is based on (Artificer levels + Intelligence modifier)% chance not to expend a charge.
 * Artificer Knowledge - Arms and Armor (passive): Grants a +2 to UMD checks related to weapons, armor, and staves. Any activated abilities on weapons and armor ("clickies") used by the Artificer are cast at a +1 caster level. This caster level bonus increases by 1 at Artificer levels 8, 11, 14, and 17, and is capped by the Artificer's Intelligence Bonus.
 * Artificer Knowledge - Potions (passive): All potions used by the Artificer have their caster levels increased by an additional 1, for a total of +2. This caster level bonus is capped by the Artificer's Intelligence Bonus.

Level 6

 * Artificer Knowledge - Wands (passive): All wands used by the Artificer have their caster levels increased by an additional 1, for a total of +2. This caster level bonus is capped by the Artificer's Intelligence Bonus.
 * Artificer Craft Mastery (passive): The Artificer gains an additional +1 bonus to all crafting skills, for a total of +3.

Level 7

 * Artificer Knowledge - Wondrous Items (passive): Grants a +2 to UMD checks related to clothing, jewelry, and trinkets. Any activated abilities on these items ("clickies") used by the Artificer are cast at a +1 caster level. This caster level bonus increases by 1 at Artificer levels 10, 13, 16, and 19, and is capped by the Artificer's Intelligence Bonus.
 * Artificer Knowledge - Scrolls (passive): All scrolls used by the Artificer have their caster levels increased by an additional 1, for a total of +3. This caster level bonus is capped by the Artificer's Intelligence Bonus.

Level 8

 * Artificer Knowledge - Potions (passive): All potions used by the Artificer have their caster levels increased by an additional 1, for a total of +3. This caster level bonus is capped by the Artificer's Intelligence Bonus.
 * Artificer Knowledge - Arms and Armor (passive): Any activated abilities on weapons and armor ("clickies") used by the Artificer are cast at an additional +1 caster level, for a total of +2. This caster level bonus is capped by the Artificer's Intelligence Bonus.
 * Artificer Craft Mastery (passive): The Artificer gains an additional +1 bonus to all crafting skills, for a total of +4.
 * Bonus Feat: An artificer can select a feat from the Artificer Bonus Feat list.

Level 9

 * Artificer Knowledge - Wands (passive): All wands used by the Artificer have their caster levels increased by an additional 1, for a total of +3. This caster level bonus is capped by the Artificer's Intelligence Bonus.

Level 10

 * Artificer Knowledge - Scrolls (passive): All scrolls used by the Artificer have their caster levels increased by an additional 1, for a total of +4. This caster level bonus is capped by the Artificer's Intelligence Bonus.
 * Artificer Knowledge - Wondrous Items (passive): Any activated abilities ("clickies") on clothing, jewelry, and trinkets used by the Artificer are cast at an additional +1 caster level, for a total of +2. This caster level bonus is capped by the Artificer's Intelligence Bonus.
 * Artificer Craft Mastery (passive): The Artificer gains an additional +1 bonus to all crafting skills, for a total of +5.

Level 11

 * Artificer Knowledge - Potions (passive): All potions used by the Artificer have their caster levels increased by an additional 1, for a total of +4. This caster level bonus is capped by the Artificer's Intelligence Bonus.
 * Artificer Knowledge - Arms and Armor (passive): Any activated abilities on weapons and armor ("clickies") used by the Artificer are cast at an additional +1 caster level, for a total of +3. This caster level bonus is capped by the Artificer's Intelligence Bonus.

Level 12

 * Artificer Knowledge - Wands (passive): All wands used by the Artificer have their caster levels increased by an additional 1, for a total of +4. This caster level bonus is capped by the Artificer's Intelligence Bonus.
 * Artificer Craft Mastery (passive): The Artificer gains an additional +1 bonus to all crafting skills, for a total of +6.
 * Bonus Feat: An artificer can select a feat from the Artificer Bonus Feat list.

Level 13

 * Artificer Skill Mastery (passive): Grants a +1 bonus to all skills.
 * Artificer Knowledge - Scrolls (passive): All scrolls used by the Artificer have their caster levels increased by an additional 1, for a total of +5. This caster level bonus is capped by the Artificer's Intelligence Bonus.
 * Artificer Knowledge - Wondrous Items (passive): Any activated abilities ("clickies") on clothing, jewelry, and trinkets used by the Artificer are cast at an additional +1 caster level, for a total of +3. This caster level bonus is capped by the Artificer's Intelligence Bonus.

Level 14

 * Artificer Knowledge - Potions (passive): All potions used by the Artificer have their caster levels increased by an additional 1, for a total of +5. This caster level bonus is capped by the Artificer's Intelligence Bonus.
 * Artificer Knowledge - Arms and Armor (passive): Any activated abilities on weapons and armor ("clickies") used by the Artificer are cast at an additional +1 caster level, for a total of +4. This caster level bonus is capped by the Artificer's Intelligence Bonus.
 * Artificer Craft Mastery (passive): The Artificer gains an additional +1 bonus to all crafting skills, for a total of +7.

Level 15

 * Artificer Knowledge - Wands (passive): All wands used by the Artificer have their caster levels increased by an additional 1, for a total of +5. This caster level bonus is capped by the Artificer's Intelligence Bonus.

Level 16

 * Artificer Knowledge - Wondrous Items (passive): Any activated abilities ("clickies") on clothing, jewelry, and trinkets used by the Artificer are cast at an additional +1 caster level, for a total of +4. This caster level bonus is capped by the Artificer's Intelligence Bonus.
 * Artificer Craft Mastery (passive): The Artificer gains an additional +1 bonus to all crafting skills, for a total of +8.
 * Bonus Feat: An artificer can select a feat from the Artificer Bonus Feat list.

Level 17

 * Artificer Knowledge - Arms and Armor (passive): Any activated abilities on weapons and armor ("clickies") used by the Artificer are cast at an additional +1 caster level, for a total of +5. This caster level bonus is capped by the Artificer's Intelligence Bonus.

Level 18

 * Artificer Craft Mastery (passive): The Artificer gains an additional +1 bonus to all crafting skills, for a total of +9.

Level 19

 * Artificer Knowledge - Wondrous Items (passive): Any activated abilities ("clickies") on clothing, jewelry, and trinkets used by the Artificer are cast at an additional +1 caster level, for a total of +5. This caster level bonus is capped by the Artificer's Intelligence Bonus.

Level 20

 * Artificer Craft Mastery (passive): The Artificer gains an additional +1 bonus to all crafting skills, for a total of +10.
 * Bonus Feat: An artificer can select a feat from the Artificer Bonus Feat list.

Spells
See also: Artificer spells

A artificer must choose and prepare their spells ahead of time (see below).

To inscribe, prepare, or cast a spell, the artificer must have an Intelligence score equal to at least 10 + the spell level. The Difficulty Class for a saving throw against a artificer’s spell is 10 + the spell level + the artificer’s Intelligence modifier.

Like other spellcasters, a artificer has a limited number of spell points and spell slots. Their base daily allotments are given in the previous table. Bonus Spell points are awarded for high Int as detailed here.

Unlike a bard or sorcerer, a artificer may know any number of spells. They must choose and prepare their spells ahead of time by resting at a rest shrine or tavern. While resting Artificer decides which spells to prepare.

Of particular Note to Players developing a Artificer Character is that certain spells may only be obtained through the Auction House, finding a scroll or choosing it upon leveling up. The full list can be found here.