Assassin enhancements (history)


 * Rogue Assassin I
 * Usage: Passive
 * Cost: 4 action points
 * Progression: 16 action points
 * Requires All of: Rogue Damage Boost II, Rogue Sneak Attack Training I, Rogue Sneak Attack Accuracy I, Rogue Hide II, Rogue Move Silently II, Rogue Subtle Backstabbing I
 * Available to Rogue class level 6
 * Grants a +2 bonus to damage on critical hits (before multipliers), a +2 bonus to Bluff, Hide, and Move Silently skills and Fortitude saves against poison. Also grants the ability to expend a use of Damage Boost to gain a large bonus to confirm critical hits, a bonus to hit while sneak attacking, and the chance to apply poison on sneak attacks for a short period of time. You may possess only one prestige enhancement line at a time for each class.
 * This enhancement automatically grants the following:
 * Assassin's Focus: Soulshatter
 * Assassin's Focus: Icechill
 * Assassin's Focus: Thoughtburn


 * Rogue Assassin II
 * Usage: Passive
 * Cost: 2 action points
 * Progression: 42 action points
 * Requires All of: Rogue Sneak Attack Training III, Rogue Sneak Attack Accuracy III, Rogue Assassin I
 * Available to Rogue class level 12
 * Grants an additional +2 bonus to damage on critical hits (before multipliers), +2 bonus to Bluff, Hide, and Move Silently skills and Fortitude saves against poison. Also grants the ability to make devestating melee attacks that can kill a living target instantly on a successful sneak attack made from stealth if the target fails a Fortitude save, DC 10 + Rogue Level + Int Modifier.
 * This enhancement automatically grants the following:
 * Assassinate


 * Rogue Assassin III
 * Prerequisites: Rogue level 18, Assassin II, Sneak Attack Accuracy IV, Sneak Attack Training IV
 * Cost: 2 Action Points
 * Benefit: Your lethality is unmatched in battle. Grants an additional +2 bonus to damage on critical hits (before multipliers), +2 bonus to Bluff, Hide, and Move Silently skills and Fortitude saves against poison. Also, any sneak attack that also counts as a vorpal strike (natural 20 followed by critical confirmation) that you make will kill most living targets.