Named quest rewards

Although most quest-givers allow you to select one item from a randomly-generate list of treasure items, certain multi-part quest chains have a fixed list of named, pregenerated items available. Almost all such items are Bind on Acquire (disallowing exchange between characters). You won't be able to choose freely between those, since all the quest-givers replace some of those items by random ones "of equal value".

Particularly useful (and popular) items in the following lists include: Black Widow Bracers, Graskitch's Skullcap, Puzzle Cap, Carniflex, Golden Cartouche, Iron Manacles, Linen Handwraps, Black Wolfskin Belt, Blademaster Gauntlets, Crimson Gemstone, Splinterskull Acolyte Ring, Mummified Bat, Jeweler's Loupe, Shrunken Head, Scavenged Warplate, Retribution, and Spectacular Optics. Almost any character will want several of those items as soon as they become available.

The Waterworks Rewards

 * Acrobat's ring - Ring: Striding +5%, +3 Jump, +3 Tumble
 * Armor of the Unknown Hero - +1 Half plate: +1 Charisma
 * Black Widow Bracers - Bracers: +4 Armor bonus
 * Bloodletter's Knife - +1 Dagger: Slicing
 * Gloves of Deceit - Gloves: +5 Bluff
 * Gnashtooth Piecemail Chain - +1 Chain shirt, Lesser Acid Resistance
 * Gnashtooth Sickle - +1 Sickle: Stench
 * Goggles of Grabbing - Goggles: Hold person 1/rest
 * Graskitch's Skullcap - Helm: +1 Wisdom, +2 Will save
 * Guardkiller Bow - +1 Longbow: Lesser human bane
 * Interogator's Shield - +1 Heavy steel shield: +3 Intimidate
 * Lost Docent of the Mastermind - +1 Docent: Lesser axeblock
 * Melt Wood Staff - +1 Quarterstaff: Melf's acid arrow 3/rest
 * Misery's Web - Trinket: Web 1/rest
 * Moss Weave Cloak - Cloak: +1 Constitution, +2 Fortitude save
 * Pastemaker - +1 Greatclub: +3 Intimidate, +3 Bluff
 * Scales of the Ancestors - +1 Scale mail: Scare 3/rest
 * Sewer Smock - Robe: Acid resistance
 * Sludge Fin Boots - Boots: +5 Swim
 * Tunnelworm Champion's Belt - Belt: Lesser Cold Resistance
 * Venn's Necklace - Necklace: Wizardry I

Catacombs Rewards

 * Blade of Inquisition - +1 Longsword: Ghost Touch, Silver, Alchemical
 * Boots of Faith - Boots: +5 Jump
 * Cardinal's Gloves - Gloves: +5 Diplomacy
 * Circlet of Silver Flame - Bracers: Protection from evil 3/rest
 * Cloak of the Asylum - Cloak: +1 Wisdom; +2 Will save
 * Dagger of Inquisition - +1 Dagger: Ghost Touch, Silver, Alchemical
 * Flamekeep Docent - +1 Docent: Command
 * Goggles of the Inquisition - Goggles: +5 Intimidate
 * Guidance - +2 Light crossbow
 * Marguerite's Necklace - Necklace: False Life
 * Mask of the Asylum - Helm: +5 Concentration
 * Morningstar of the Heretic - +1 Morningstar: Doom 3/rest
 * Pillar of Light - +1 Quarterstaff: Pure Good, Searing Light 1/rest
 * Ring of the Archbishop - Ring: Power II, +3 Heal
 * Robe of Duality - Robe: False Life
 * Templar's Chain - +2 Chainmail
 * Templar's Leather - +2 Leather Armor
 * Templar's Mail - +2 Banded mail
 * Sanctuary - +1 Heavy steel shield: Resistance +1
 * Wooden Prayer Beads - Trinket: Bless 3/rest

The Seal of Shan-To-Kor Rewards

 * Berserker Bracers - Bracers: Damage reduction 1/-, +3 Intimidate
 * Cloven Jaw War Beads - Necklace: +2 Constitution
 * Gatewarder's Girdle - Belt: +2 Fortitude save, Light fortification
 * Gloves of the Poet - Gloves: +3 Heal, +3 Perform
 * Guardian's Dagger - +1 Greatsword: Keen
 * Necromantic Robe - Robe: Lesser false life, Power II
 * Puzzle Cap - Helm: +2 Intelligence
 * Ring of Dragon's Breath - Ring: Burning hands 3/rest
 * Scorpion Staff - +1 Quarterstaff: Summon monster II 1/rest
 * Shadow Star - +1 Shuriken: Keen, Returning, Deception
 * Spellshield docent - +1 Docent: Spell Resistance (13)
 * Spider Spike - +1 Rapier: Lesser vermin bane (currently bugged, as unlike other Lesser Bane effects, this gives only +1d6 damage, and not a +1 enhancement - There will be a non-retroactive fix in a future update)
 * Spiked Mace of the Elements - +1 Morningstar: Lesser elemental bane (currently bugged, as unlike other Lesser Bane effects, this gives only +1d6 damage, and not a +1 enhancement - There will be a non-retroactive fix in a future update)
 * Stonedust Chain - +1 Chainmail; Lesser axeblock
 * Stonedust Leather - +1 Leather Armor; Lesser axeblock
 * Surefoot Boots - Boots: +3 Balance, +3 Move silently
 * Trapblast Goggles - Goggles: +4 Reflex save
 * Unfinished Elemental Platemail - +1 Half plate: Lesser Fire Resistance, Lesser Lightning Resistance
 * Vial of Slumberdust - Trinket: Sleep 3/rest
 * Witchdoctor's Mantle - Cloak: +2 Will save, Power II

Assault on Splinterskull (aka "Tangleroot") Rewards
Items are minimum level 5 unless otherwise stated.


 * Black Wolfskin Belt - Belt: +3 Constitution
 * Black Woflskin Cloak - Cloak: Resistance +2, Lesser Cold Resistance
 * Blademaster Bracers - Bracers: +3 Dexterity
 * Blademaster Gauntlets - Gloves: +3 Strength
 * Crimson Gemstone - Trinket: Wizardry II
 * Fist of Daarguul - +1 Club: Lesser goblinoid bane, +5 Intimidate - Required Level: 4
 * Krugg's Spiked Boots - Boots: +2 Reflex save, +10% Striding
 * Lhor-Tragu's Shadowed Armor - +1 Leather Armor: Shadow, Silent moves - Required Level: 4
 * Spider Silk Robe - Robe: Lesser axeblock, +5 Move silently - Required Level: 4
 * Splinterskull Acolyte Ring - Ring: Improved Devotion II, Improved Nullification II
 * Splinterskull Chainmail - +3 Chainmail - Required Level: 4
 * Splinterskull Docent - +3 Docent - Required Level: 4
 * Totemic Staff of Splinterskull - +1 Quarterstaff: Summon monster III 3/rest - Required Level: 4
 * Visor of the Flesh Render Guards - Goggles: Death Ward 1/rest
 * Warmaster Halfplate - +3 Half plate - Required Level: 4
 * Whisperdoom's Fang - +1 Short sword: Enfeebling - Required Level: 4
 * Yarkuch's Greatsword - +1 Greatsword: Elf bane - Required Level: 4
 * Yarkuch's Helm - Helm: +1 Charisma, +1 Intelligence, +2 Will save
 * Zulkash's Bone Necklace - Necklace: +2 Wisdom, Improved Nullification II

Delera's Tomb Rewards
MUST ALSO FINISH RETURN TO DELERA'S TOMB

Items are minimum level 7 unless otherwise stated.


 * Blacklace Blindfold - Goggles: +7 Listen, +7 Spot, -1 Dexterity
 * Boneshard Flute - +1 Club: Command Undead 3/rest, +3 Perform - Required Level: 4
 * Carniflex - +2 Great Axe (17-20/x3 crit): Keen - Required Level: 4
 * Delera's Vestment - +2 Robe: +3 Charisma - Required Level: 6
 * Docent of the Tomb - +1 Docent: +5 Balance, +5 Listen, +5 Search, +5 Spot - Required Level: 4
 * Golden Cartouche - Necklace: +1 Intelligence, +3 Use magic device
 * Headman's Hood - Helm: Fear 1/rest, +5 Intimidate
 * Hellfire Cloak - Cloak: Lesser Acid Resistance, Lesser Fire Resistance, Lesser Sonic Resistance
 * Iron Manacles - Bracers: +4 Protection. Required Trait: Chaotic Alignment or Use magic device of 20
 * Linen Handwraps - Gloves: +4 Strength, -1 Dexterity, Disease Immunity
 * Obsidian Dagger - +2 Dagger: Nullification III - Required Level: 4
 * Rusted Shirt - +3 Chain shirt - Required Level: 4
 * Serpentbranch - +2 Longbow: Poison, Poison Immunity - Required Level: 4
 * Sigil of Stormreach - Ring: +2 Charisma, +5 Diplomacy
 * Silverflame Hauberk - +2 Half plate: Devotion III - Required Level: 4
 * Skeleton Key - Trinket: +7 Open lock
 * Sparkstriker - +1 Heavy pick: Adamantine, Shocking burst - Required Level: 4
 * Switchblade Boots - Boots: +10 Bluff
 * Trapsmith's Toolbelt - Belt: +5 Disable device, +7 Repair
 * Wighthide Armor - +2 Hide armor: +1 Strength - Required Level: 4
 * Wrath of Syberys - +2 Heavy steel shield: Blinding 3/rest, +3 Reflex save - Required Level: 4

Bloody Crypt Rewards
To get either reward, you must get a Silver Flame or Emerald Claw trinket outside in the Necropolis, then bring it to the altar after the vampire is defeated.


 * Silver Flame Medallion - Necklace: Absorb negative energy or energy drain, 1x/rest
 * Emerald Claw Medallion - Necklace: +3 Diplomacy, Cause Fear 3x/rest

Shadow Crypt Rewards
To get either reward, you must get a Silver Flame or Emerald Claw medalion from Bloody Crypt, then bring it to the altar after the vampire is defeated.


 * Silver Flame Pendent - Necklace: Deathblock, Absorbs negative energy or energy drain, 5/rest
 * Emerald Claw Pendent - Necklace: Diplomacy +7, Intimidate +7, Symbol of Fear 3/rest

Cult of the Six Rewards

 * Blood Machete - +1 Kukri: Slicing - Required Level: 5
 * Bubble Belt - Belt: Underwater action, +10 Swim, Water breathing 3/rest - Required Level: 7
 * Cesti - Gloves: +2 Strength, +1 Dexterity - Required Level: 7
 * Cliffdiver Luck Charms - Bracers: +7 Swim, +7 Jump, +5% Striding - Required Level: 7
 * Filtration Module - +1 Docent: +5 Repair, +4 Poison save - Required Level: 4
 * Hobnail Boots - Boots: +15 Balance - Required Level: 7
 * Jeweler's Loupe - Goggles: +7 Haggle, +7 Disable device - Required Level: 7
 * Mummified Bat - Trinket: +5 Listen, +5 Spot, continuous Feather falling - Required Level: 7
 * Oilskin Tunic - +1 Leather Armor: Acid resistance - Required Level: 4
 * Phantasmic Masque - Helm: Greater Nullification V, -1 Constitution - Required Level: 7
 * Piledriver - +2 Maul (2d6 dmg): +2 Strength, -1 Dexterity, -5 Balance - Required Level: 4
 * Poison Ring - Ring: +2 Constitution; +3 Poison save - Required Level: 7
 * Quicksilver Cassok - Robe: +20% Striding - Required Level: 6
 * Quilted Cape - Cloak: Sonic resistance, +7 Move silently, Resistance +2 - Required Level: 7
 * Scavanged Warplate - +5 Half plate (Armor Bonus 12): Adamantine - Required Level: 4
 * Shamanic Staff - +2 Quarterstaff: True Chaos, Lesser Glaciation III; Lesser Combustion III - Required Level: 4
 * Sheridan's Ruin - +2 Rapier: Keen - Required Level: 4
 * Sheridan's Wrack - +2 Dagger: Keen - Required Level: 4
 * Shrunken Head - Necklace: Resistance +3 - Required Level: 7
 * Snowstar - +2 Shuriken: Icy burst, Returning - Required Level: 4
 * Swampscale Armor - +3 Scale mail: +7 Swim - Required Level: 4
 * Wharfrat's Plank - +3 Heavy wooden shield: +7 Swim - Required Level: 4

South Threnal Rewards

 * Accomplice - Cloak: +10 Hide, +10 Move silently, -1 Charisma - Required Level: 9
 * Asbestos Booties - Boots: Fire resistance, -2 Reflex save - Required Level: 9
 * Bracer of Spiderkind - Bracers: +2 Poison save, Summon monster IV 3/rest - Required Level: 9
 * Brass Beaver - Ring: +7 Repair, Repair moderate damage 3/rest - Required Level: 9
 * Brilliant Docent of the Dawn - +1 Docent: Wizardry I, Aid 3/rest - Required Level: 6
 * Coin Belt - Belt: Command, +10 Haggle - Required Level: 9
 * Crystal Prism - Trinket: Suggestion 3/rest - Required Level: 9
 * Domus' Cuirass - +4 Breastplate (Max Dex 4) - Required Level: 6
 * Fencer's Garb - +3 Leather Armor: Spearblock - Required Level: 6
 * Glacial Casque - Helm: Greater Glaciation IV - Required Level: 9
 * Guard of the Shogun - +3 Splint mail: +5 Intimidate, +3 Diplomacy - Required Level: 6
 * Jeweled Hammer - +3 Warhammer: Command, Impact - Required Level: 6
 * Kundarak Trooper's Shield - Steel tower shield: Heroism 3/rest - Required Level: 6
 * Penny Whistle - Necklace: Summon monster III 5/rest - Required Level: 9
 * Rabbit Gloves - Gloves: Good luck - Required Level: 9
 * Ratcatcher - +2 Light crossbow: Vermin bane - Required Level: 6
 * Retribution - +1 Longsword: Holy, True Law, Pure Good. Required Trait: Lawful Good Alignment or Use magic device of 20 - Required Level: 6
 * 100 +5 Screaming Amethyst Arrows - 50% Returning, Screaming
 * Spectacular Optics - Goggles: +4 Reflex save, +3 Protection - Required Level: 9
 * Thanatos Weave - Robe: Deathblock, +2 Armor Bonus - Required Level: 6
 * Theurgic Stave - +1 Quarterstaff: Adamantine, Elemental bane, +5 Spot - Required Level: 6

Vault of Night loot (aka "Dragon Loot")
Unlike other items on this page, special rewards from VON6 are not offered to the entire party. Instead, the party leader receives two Glyphs of Unwarding which he can hand out to team members however he likes. A chest will appear containing two random items from the following list. A player can exchange a Glyph of Unwarding for one of the items. (Note that players who fell from the zone during combat will have no way to re-enter and get a special item.)


 * Azure necklace of Prophecy - Necklace: Superior Magnetism III, Lightning resistance
 * Belt of the Mroranon - Belt: +6 Strength, Moderate Fortification
 * Cloak of the Silver Concord - Cloak: +2 Charisma, +10 Haggle, +10 Diplomacy, Persuasion
 * Crimson necklace of Prophecy - Necklace: Superior Combustion III, Fire resistance
 * Docent of Grace - +2 Docent: +5 Dexterity, +5 Tumble, +5 Balance
 * Dragon's Eye - Trinket: Magi, Superior Efficacy V
 * Hammer of Life - +4 Maul: +2 Natural armor, +10 Heal, +10 Repair, Restoration 1/rest
 * Helm of the Mroranon - Helm: +6 Wisdom, +7 Intimidate
 * Ironweave Robe - Robe: +5 Armor bonus, Wizardry II, Greater Magnetism V
 * Kundarak delving boots - Boots: Freedom of movement, +5 Move silently
 * Kundarak delving goggles - Goggles: Blindness ward, +10 Spot, +10 Disable device
 * Kundarak delving suit - +5 Chain shirt (Armor 10, Max Dex 6, ASF 30%, Light): Mithral, Silent moves, +5 Search
 * Kundarak warding bracers - Bracers: +3 Constitution, Resistance +3, Protection +3
 * Kundarak warding shield - +5 Heavy steel shield: Resistance +2
 * Ring of the Silver Concord - Ring: +4 Charisma, Protection +2, Command
 * Ruby encrusted gauntlets - Gloves: Flame strike 1/rest (Caster Level 15)
 * Silver necklace of Prophecy - Necklace: Superior Glaciation IV, Cold resistance
 * Stonemeld plate armor - +4 Full plate: Damage reduction 5/-, Camouflage 5/rest
 * Sword of Shadow - +5 Greatsword (18-20/x3 crit): Adamantine

Titan Awakes Rewards
These items are recieved for killing the Warforged Titan, and follow the same rules as Vault of Night items, above.


 * Belt of Brute Strength - Belt: +6 Strengh, Greater False Life
 * Bereavement - +5 Battle axe: Keen, Seeker +10
 * Bravo's sword - +3 Shortsword: Backstabbing +5
 * Centurion Armor - +5 Full plate: (Armor 13, Max Dex 2), +4 Reflex save
 * Chattering ring - Ring: Spot +13, Dodge bonus +3, Move silently +10
 * Insulated Armor - +4 Mithral Half plate: Lightning resistance 10, Lightning bolt immunity, reduced ASF to 10%
 * Jungle cloak - Cloak: Hide +10, Regrowth
 * Nullcloth Gown - Robe: Fire Resistance, Lightning Resistance, Cold Resistance, SR 20, ASF 15%
 * Rattle charm - Necklace - Proof Against Poison, Greater Acid Lore, Greater Sonic Lore
 * Seven Fingered Gloves - +5 UMD, -10% ASF, +11 Open Locks, +11 Disable Device
 * Shining crescent - +5 Sickle: two-handed, 2d6 damage. Adamantine, Vertigo +6, Tendon slice +6
 * Skull Fetish Mask - Helm: +6 Charisma, Void lore
 * Titanic docent - +5 Docent: Titan Shield 1x/rest (DR 30/- and SR 30 for 15 seconds)
 * Gyroscopic Boots - Boots: Striding +30%, Balance +10
 * Battle Coin - Trinket: Heal Moderate 3x (recharaged 1 per rest), +1 competence bonus on attack rolls

Zawabi's Revenge Rewards
These items are recieved for killing Queen Lailat, and follow the same rules as Vault of Night items, above.
 * Bracers of the Demon's Consort - Bracers: Demonic curse, Demonic shield, Demonic retribution, Demonic Drain
 * Bramble-casters - Gloves: Greater spearblock, Thorn guard
 * Chaosblade +5 Khopesh: Anarchic, True Chaos, Lesser vampirism
 * Cloak of the Zephyr - Cloak: Blurry, Invisibility 3x/rest
 * Demon scale armor - +5 Scalemail treated as light armor: Proof against poison, Improved lightning resistance, reduced Arcane spell failure
 * Dustless boots - Boots: 20% striding, +11 Hide, +15 Move Silently
 * Green blade +5 Kukri: Force burst, Greater arcane lore
 * Lion-headed belt - Belt: Strength +4, Constitution +4, Roar, Immunity to Fear
 * Marilith chain - +5 Chainmail: ACP 0, Taint of Evil, Seeker +6, Shatter +6, DR 5/Good or Lawful.
 * Pouch of jerky - Trinket: +11 Heal, Greater false life, Eat jerky 3x/rest
 * Sandstorm goggles - Goggles: Blindness immunity, True seeing
 * Seal of the Earth - Ring: Natural armor bonus +3, Acid resistance, Stoneskin 3x/rest (caster level 12)
 * Shining chest of St. Markus - helmet: Deathblock, Improved devotion VI, Lesser healing lore
 * Staff of Arcane Power - +2 Quarterstaff: +2 Good luck, Arcane Power 25 charges (1 recharge per day)
 * Storm - +4 Heavy Crossbow: Keen, Thundering, Shocking burst, To-hit bonus +4
 * Torc of Prince Rayium-de II - Necklace: Greater Spell penetration VI, Wizardry III, Transform kinetic energy

The Reaver's Fate (Stormreaver Warded Chest)

 * Amulet of the Stormreaver - Necklace: +4 Protection, Greater Lightning Resistance, Chain lightning 3/rest
 * Cloudburst - +5 Greatsword: Shocking burst, Cloudburst
 * Dreamsplitter - +5 Quarterstaff: Greater Evil Outsider Bane, Greater Enchantment Focus (+2 to DCs), Life Stealing
 * Gauntlets of Eternity - Gloves: +13 Heal, +13 Repair, Devotion VI, Superior Healing Lore,, Eternal Faith
 * Head of Good Fortune - Trinket: +2 Good luck, Moderate Fortification
 * Madstone Boots - Boots: +4 Dexterity, Potency VII, Striding 20%, Madstone Rage 1/day, unlisted Madstone Reaction
 * Madstone Shield - +5 Tower shield: (Gem, Max Dex bonus 3, blocking DR 6), Tower Shield Proficiency
 * Ring of Lies - Ring: +4 Charisma, +13 Diplomacy, +11 Bluff, +10 Haggle, +10 Perform
 * Stormreaver's Napkin - +6 Intelligence, Spell Focus Mastery
 * Tenderizer - +5 Morningstar: Admantine, Impact, Weighted 5%, +2 Strength
 * Treason - +5 Short sword: Keen, +3 Sneak Attack, Deception, Treason
 * Ventilated Bracers - Bracers: +5 armor bonus, +3 Disable Device (stackable)
 * +2 and +3 Stat Tomes