The Prisoner

Once a feared sorceress, Mistress Orphne is now a mere shadow of her former self...a prisoner of her own mind {{Quest This quest is now referred to as "The Prisoner" in Adventure Compendium, however it used to be called "The Prison of the Mind".
 * name= The Prisoner
 * level= 8
 * duration=L ong
 * xp= {{xpcolors|normal=3,160|hard=3,340|elite=3,520}}
 * loc= Prison of the Mind
 * npc= Shen Kulle
 * zone= House Kundarak
 * patron= House Kundarak
 * favor= 5
 * epic= yes
 * overview=

Part two of the Vault of Night series (Often referred to as VoN2). Marek is sending you to help Mistress Orphne, who has been poisoned and is being held a prisoner within her own mind. She is slowly wasting away and needs your help in being freed.

The entrance to this quest can be found by looking for Mistress Orphne's haven within House Kundarak. Inside you will find her protector Shen Kulle. Speak with him to get hold of a potion that will allow you to enter Mistress Orphne's dreams and attempt to rescue her.

This quest has a novel map (being a nightmare dream), so it can be difficult to find your way around. You have to recover four of Mistress Orphne's missing possessions to help her recover her faculties.

Once again after completing this quest, go speak to Marek again to move on to part three, Gateway to Khyber and then the Jungle of Khyber. There are many traps in this quest, so bringing a Rogue can be useful.
 * obj=
 * Locate Mistess Orphne's lost possessions
 * -Silver Mirror
 * -Golden Locket
 * -Wooden Dagger
 * -Memnos Blossom
 * Return to Orphne with her possessions
 * Return the Golden Locket
 * Return the Wooden Dagger
 * Return the Memnos Blossom
 * Return the Silver Mirror
 * Defeat Orphne's Shadow
 * (Optional) Speak to the fire giant
 * (Optional) Rid Ingstoldt's home of pests - Kill 8 (5% of base XP)
 * (Optional) Defeat the guardian gargoyles - Kill 2 (10% of base XP)
 * (Optional) Kill Ingstouldt the fire giant (15% of base XP)
 * (Optional) Exterminate the Arcane Oozes - Kill 6 (10% of base XP)
 * expect=
 * Traps (random, some undisarmable)
 * Maze (fixed layout)
 * Spawning/respawning monsters
 * Quest item collection (mandatory: 4 quest items)
 * traps=Many, random. They do not always spawn.
 * Spike traps
 * Wind traps
 * Force traps
 * Arrow Traps
 * misc=


 * A good (~25 on normal) Bluff, Diplomacy or Intimidate skill can help to avoid the fire giant fight. (Not possible on Epic Difficulty)


 * Don't fall! Although the failing condition was removed from the quest, if you fall from the ledge you end up in a room with one Quori Spider. After defeating that one a portal opens that brings you back to Mistress Orphne. If you had any of the four Quest items on you, they will drop on the stairs at the entrance.


 * When fighting the named fire giant, you can pull his mephits back up to the bridge and he won't follow. They will respawn a time or two, but once they are gone you can face him alone.


 * Orphne will hit you with Lightning Bolts & Fireballs so make sure you have these resistances buffed before handing the last of her items back to her.

Quest items; Monster Information Beholders (3), Tharaak Hounds, Mephits, Arcane Oozes (6), Minotaurs,
 * Golden Locket - Necklace: Enchantment Save +2
 * Memnos Blossom - Trinket: Immunity to Fear
 * Wooden Dagger - +1 Dagger: Power III
 * Silver Mirror
 * npcreward= Standard
 * chest= Total Three, Four on epic.
 * One is available after end fight in a trapped passage
 * Two will be available in the maze - in random locations
 * One additional Epic Chest spawns upon completion. It contains some epic fragments and a chance at seals
 * collectable=
 * Bookshelves - chance for Silver Flame Hymnal
 * Crude Altar - chance for Lightning-Split Soarwood
 * Mushroom - chance for Deadly Feverblanch
 * monsters=

Named Monsters
}}
 * Quori Stalkers - Orange Quori Spiders
 * Ingstoldt - Red Named Fire Giant
 * Orphne's Shadow - Red Named Elf Sorceress