Heal (spell)

{{Infobox-spell
 * name          = Heal
 * level         = 6
 * icon		= Heal.png
 * school		= Conjuration
 * type1		= Healing
 * type2		=
 * type3		=
 * type4		=
 * cleric		= 6
 * dark apostate = 6
 * druid		= 8
 * favored soul	= 6
 * special       = Brd 6 from Spellsinger core
 * cost		= 40
 * components	= {{V}}, {{S}}
 * metamagic	= {{Empower Healing}}, {{Enlarge}}, {{Quicken}}
 * range		= Standard
 * target		= Friend, Self, Undead Foe
 * duration	= Instantaneous
 * save		= Will save takes half damage (Undead only)
 * sr		= Yes (Undead only)
 * cooldown	= 4.5 seconds
 * description	= Channels positive energy into a target to wipe away injury and afflictions, restores 10 hit points per caster level (up to a max of 150 hit points at caster level 15), and remove ability damage and the conditions blinded, confused, dazed, dazzled, deafened, diseased, exhausted, fatigued, feebleminded, insanity, nauseated, poisoned, and stunned. Undead who make a successful Will save reduce the damage by half.
 * notes         = Notes:
 * Against Undead acts like Harm. Charges the foe Undead with positive energy dealing 10 points of damage per caster level. Maximum damage 150. A successful Will save reduces the damage by half. Heal cannot reduce the Undead's hit points to less than 1.
 * The Heal spell and the Greater Dragonmark of Healing are not affected by the Empower Spell or Maximize Spell feats, but can be increased by the Empower Healing feat. The same applies to the Least and Lesser Dragonmarks of Healing.
 * The Heal spell only benefits from 50% of your Positive Spell Power.

Scrolls
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