Dodge bonus

Overview
A Dodge bonus is a bonus to Armor Class. Note that dodge bonuses can stack with each other, contrary to most other Armor Class bonus types. Identical magnitude dodge bonuses from treasure do not stack in DDO. So a +3 dodge bonus on Dragontouched armor will not stack with a +3 dodge bonus from Chattering Ring. But a +4 dodge bonus on the Icy Raiment will stack with the +3 from Chattering Ring.

Feats

 * Combat expertise +5 (also gives a -5 penalty to attack rolls)
 * Defensive fighting +2 (also gives a -4 penalty to attack rolls)
 * Dodge feat +1
 * Mobility feat/item +4 (only while tumbling)
 * Uncanny dodge +4 (rogue and barbarian only)
 * Improved uncanny dodge +6 (rogue and barbarian only)
 * Inspire Heroics +4 (level 15 bard buff)

Enhancements

 * Favoured Defense I to III +2-4 (Ranger only, vs. favoured enemies)


 * Fighter's Mobility I to II +1-2 (fighter only, only while tumbling; requires Mobility feat)
 * Giant Dodger I +4 vs. attacks from giant-type creatures (dwarf only)
 * Paladin Defender of Siberys Defence Stances (I-III 2-4 Bonus)paladin only

Items

 * Alchemical Armor Ritual +1 (Stone of Change Crafting) (stacks with everything)
 * Alchemical Shield Ritual +1 (Stone of Change Crafting) (stacks with everything)
 * Cannith Crafting: Dodge +1 - Elemental Air Recipe, Level 71 (Cannith Crafting)
 * Cannith Crafting: Dodge +2 - Elemental Air Recipe, Level 100 (Cannith Crafting)
 * Bracelet of Thaarak +2 (possible end reward for Harbinger of Madness)
 * Chaosgarde bracers +2 (lawful alignment only, from Xorian Cipher)
 * Chattering Ring +3 (The Titan Awakes raid loot)
 * Dragontouched Armor +3 (Sovereign Rune Property)
 * Icy Raiment Outfit +4 (drops in the Garamol Chest in The Subterrane - Central)
 * Cloak of Night (Level 16) +1 or Epic Cloak of Night +2 (from Mabar Endless Night Festival)
 * Nimble Trinket or Greater Nimble Trinket +1 (from Treasure of Crystal Cove)
 * Duelist's Leathers (Level 12)(Tier 3) at various levels and tiers +2, +3 or +4 (from Treasure of Crystal Cove)
 * Arcing Sky: Rune Arm +3 (drops form Blue Dragon chest in Gianthold Tor)
 * Epic Grim's Bracelet Dodge +3
 * Epic Staff of Nat Gann Dodge +4

Racial

 * Dwarf +4 vs. attacks from giant-type creatures (dwarf only)

Spells

 * Haste +1
 * Haste Guard proc effect +1

Dodge Bonus Limitations
It is written in DDO user manual (p.74) and in PnP book (need citation), that dodge bonuses only stack up to a maximum of 10. But that is not really the case in game. You can benefit from more than 10 dodge bonus. It is unclear whether it is intentional or not.

Dodge Bonus Item Stacking

 * "The dodge bonuses for multiple chattering rings are being treated as coming from the same source so they do not stack." - developer Grral
 * "Identical magnitude dodge bonuses from treasure do not stack in DDO. (With the exception of the Eldritch Ritual Shield/Armor improvements, when we renamed those to "Dodge". We'll rename those yet again to be clearer that those stack with everything but themselves.) This is an intentional deviation from the basic D&D rules." - developer Eladrin, forums.ddo.com
 * The dodge bonus from haste spell stacks with dodge bonus +1 item (such as Cloak of Night lvl 16)

Other AC Bonus Types
Other common bonuses to your armor class are armor bonus, shield bonus, deflection bonus, dexterity bonus, natural armor bonus, and miscellaneous bonus.