Legendary Green Steel items/Tier 3

Effects recipe
Note:
 * All Tier 3 weapon augments are considered "Double Shard"-equivalent upgrade. Thus they require additional secondary Foci (as shown as "+Any" in the following table) and 4 Manufactured Ingredients in total.
 * They are not identical to Heroic versions, where they require combining Shards and 6 Manufactured Ingredients in total.
 * For Legendary Tier 3 recipes, Aspect Dominance mechanic in determining Primary and Secondary Focus is discontinued entirely. For example, when combining Heroic Acid Blast shard and Good Blast shard, what you get on combined shard was always Acid Blast, as Earth Aspect was dominant to Positive Aspect. On Legendary, you can go both ways as your wish; your choice is not limited to Earth/Good Acid Blast shard, now you can get Good/Earth Good Blast shard too.
 * The above is for weapon augments only. Equipment augments only require 3 Manufactured Ingredients. For equipment augments, ignore "+Any" part, in the following table.

Weapon bonus effects
Note:
 * As stated above, Aspect Dominance mechanic is discontinued for Legendary recipes. On the following table, order doesn't matter for Tier 1/2 AB and Tier 3 AB, as long as all the bits are in there; previously impossible Good Blast Mineral weapons and such is now possible.
 * Heroic Elemental Mastery (Fire/Water/Earth/Air) is changed to Legendary Tempered (Air/Earth/Air/Earth).
 * The other version of Heroic Elemental Mastery (Air/Earth/Water/Fire) is changed to Legendary BoLaS (Fire/Water/Fire/Water).
 * Weapon bonus effect such as Legendary Ice and Legendary Radiance that proc an enemy debuffing effect are affecting named monsters, including red- and purple-named.
 * Update 29 Patch 1: Legendary Green Steel damage effects general no longer scale with Spell Power.

Screenshots

 * Legendary Affirmation
 * Legendary Lightning
 * Legendary Magma
 * Legendary Mineral
 * Legendary Negation
 * Legendary Radiance