Resting

Resting is performed at rest shrines. You can only use each rest shrine once, so it is common practice to save a shrine for future use if it is not immediately needed. After resting, you gain hitpoints based on the maximum rank in Heal of nearby party members (who do not need to be resting at the same time), you regain all your spell points, and you may change your prepared spells by opening the spell tab in your character sheet. You will also restore ability damage. Resting will not cure blindness or a curse.

The formula for determining the amount of HP's gained at a rest shrine is:

HP gained = 10 + (Level*3) + (heal*3)

Where level is the level of the character resting at the shrine and heal is the highest heal skill of a member in close proximity.

For example a level 4 cleric with a heal skill of 5 would heal a maximum of (10+3*4+3*5=37 Hp at a rest