Jump (spell)

{{Spelldescription
 * name          = Jump
 * image = Jump.JPG
 * icon		= Sp rgr jump.png
 * school		= Transmutation
 * type1		=
 * type2		=
 * type3		=
 * type4		=
 * artificer	=
 * bard		=
 * cleric		=
 * druid		= 1
 * favored soul	=
 * paladin	=
 * ranger		= 1
 * sor n wiz	= 1
 * warlock       = 1
 * cost		= 10
 * components	= {{V}}, {{S}}, {{M}}
 * metamagic	= {{Enlarge}}, {{Eschew}}, {{Extend}}, {{Quicken}}
 * range		= Standard
 * target		= Friend, Self
 * duration	= 1 minute per caster level
 * save		= None
 * sr		= No
 * cooldown	= 2 seconds (Wiz/Rng), 1.5 seconds (Sor)
 * description	= Gives an allied creature a +10 enhancement bonus to Jump skill for 1 minute per caster level. This bonus increases to +20 at 5th level, and +30 at 9th level. This stacks with the typical competence bonus found on items.

However there is no improvement to your jump height after obtaining a total Jump skill of 40 or higher, although Sneaking subtracts -20 from that total. Scores higher than 40 will continue to reduce falling damage by a small amount (although you may want a full-time Feather Fall item before then).

Potions
}}
 * Monster Hunter  in Hall of Heroes - 35 Mysterious Remnants
 * Wash Pynoptis  in The Harbor - 3 Amber Vials
 * Fingers the Fence  in Wheloon Prison - 5 Astral shards