Starting a Fighter

So you want to start a fighter?

Here are some examples of fighter builds to suit your needs and temperament.

=Fighter Builds=

Agile & Active
Well balanced allround stats A fighter needs to have strength to be sure, but strength isn't everything. Sure it lets you swing heavy sticks around and bash things, but a thinking man's fighter needs his wits about him and a fair amount of dexterity too. Plus the bonus to reflex saving throws and feats that a higher level of intelligence and dexterity opens up for the thoughtful fighter, makes for richer gameplay.

Here's my recommended point buy and feats for a 1st level fighter:

Str: 15 +2 to hit and damage (Value Odd numbers, they mean earlier advancement and flexibility)

Dex: 13 +1 to AC and Reflex Saves (Another odd number here for flexibility a +1 DEX item will also give you a bonus to AC and REF saves) This also allows you to take lighter armour and keep the same AC and avoid nasty check penalties later.

Con: 14 +2 to HP/level and Constitution Saves

Int: 13 +1 to Skills & Opens up Feats for later use that require a 13 Int.

Wis: 10 +0 A zero is always better than a -1 especially when it comes to spotting pits, spikes, acid, etc.

Cha: 10 +0 You could probably get away with -1 here and put a point elsewhere (I just can't stand negative numbers).

Recommended Feats:

Dodge: +1 AC vs 1 foe (If they can't hit you, they can't hurt you) Prerequisite of Dex 13.

Combat Expertise: This allows you to play with your BAB giving you more AC by sacrificing BAB. Prerequisite INT 13.

Combat Reflexes: Increase your attacks of opportunity (1+DexMod), and use them while flat footed (ambushed). This may not be that useful in DDO, but it's extremely useful in P&P. Edit if you find it missing or ineffective in the game.

Weapon Focus: Longsword (An excellent weapon that allows the use of a shield) Prerequisite BAB +1.

Note: The above stats assume the 28 point buy system that was still in effect as of 02/01/06

Damage
The strength to lift 5 kegs of mead, and the constitution to drink them. What else could life be about. Who needs fancy dancing around when you've got armor and a thick hide to protect you. Sure you'll never win a chess match, but you can beat the living tar out of anyone that says it.

Recommended Point Buy:

STR: 18 +4 Plus 4 to hit, Plus 4 Damage.

DEX: 10 +0 Negatives are bad in Dex. You're not quick on your feet, but, you're too dumb to realize it anyway.

CON: 16 +3 +3 Hitpoints per level and +3 FORT save - Can you say "Meat Shield".

INT: 08 -1 Skills are just a waste of time anyway.

WIS: 08 -1 Sure you're gullible, but if they take advantage of you, you can always kill them later.

CHA: 08 -1 You're ugly. Dang Ugly. But who's going to say it to your face and live?

Recommended Feats:

Improved Initiative: +4 initative, you're big, and dumb but you still go first.

Weapon Focus: Greatsword Sheilds are for pansys anyway you want the 2d6+6 damage. This gives you +1 to hit with it.

Power Attack: Swing that sword, do sey do. Swing that sword, do sey do. Power attack is +damage and -attack.

Tank (Defensive)
Being a fighter means taking the punishment and holding the foe's attention. You gotta be able to take it like a troll, and still dish out your own damange. Don't think too much, but don't be stupid. Don't focus on body building like some meat head either. It's all about balance.

Recommended Point Buy:

STR: 14 +2 - Plus 2 to hit, Plus 2 to melee damage a good score to play with.

DEX: 13 +1 - +1 AC, +1 Initiative, +1 to ranged attacks, and one more point is +2

CON: 16 +3 - +3 Hitpoints per level and +3 FORT save. Here's where you suck it up.

INT: 13 +1 - Minimum for some advanced feats.

WIS: 10 +0 - Average wisdom

CHA: 08 -1 - You're not a beauty, but you get the job done.

Recommended Feats:

Dodge: +1 AC vs 1 foe (If they can't hit you, they can't hurt you) Prerequisite of Dex 13.

Combat Expertise: This allows you to play with your BAB giving you more AC by sacrificing BAB. Prerequisite INT 13.

Improved Shield Bash: Allows you to perform a shield bash and keep the AC bonus, get a spiked shield.

Improved Initiative: +4 initative, Hit first, ask questions later

Weapon Focus: Longsword +1 to hit with longswords. An effective weapon when coupled with a shield.

Power Attack: Swing that sword, do sey do. Power attack is +damage and -attack.