A Vision of Destruction

''You have entered the lair of Suulomades, architect of the attacks on the Marketplace. His demise is integral to the Stormreach's safety.''

{{Quest
 * name=A Vision of Destruction
 * level=18
 * duration=Very Long
 * xp={{xpcolors|normal=8,200|hard=8,500|elite=8,800}}
 * loc=Beneath the House Deneith Enclave
 * npc=Delvarrion Iravati
 * zone=The Marketplace
 * patron=The Twelve
 * favor=9
 * mappic=M_vision_of_destruction.png
 * maplegend=yes
 * overview=Delvarrion told you of a vision he had where House Deneith was sucked into an infernal portal, much like the Marketplace Bazaar. He fears this vision was a glimpse into the near future, and asked that you explore The Subterrane and determine if there is any truth to his fears.

Flagging
Useful buffs: Resist Fire, Electricity, Sonic; Death Ward. Also bring remove curse potions; Suulomades can place a curse on you that blocks positive energy healing.
 * No flagging is required for this raid.
 * obj=*Defeat Suulomades, Devil General of Shavarath
 * expect=
 * Traps (fixed, 1 undisarmable)
 * Spawning/respawning monsters
 * traps=Spinning Blade
 * has total 8 trap boxes
 * trap DCs are low-mid 40s on normal
 * misc=


 * Order of events:
 * First wave of Red Named Elite Orthon Legionnaires. Use DPS weapons on them. Focus on one-at-a-time (marking one blue with Destruction or with a Monk's Fists of Light helps).
 * Suulomades comes down. Tank get aggro and pull him into position in the cubbie, then others attack at his back. Disable traps now.
 * 75% HP: Suulomades ports up top, he will stay there for ✅. First wave of green Elite Barbazu Legionnaires. Use DPS weapons on them. Always stop attacking Suulomades and kill the other monsters before continuing (except for final Fire Bat Detonators).
 * Suulomades comes back down with the second wave of green Elite Barbazu Legionnaires.
 * 65% HP: Third wave of green Elite Barbazu Legionnaires.
 * 60% HP: Fourth wave of green Elite Barbazu Legionnaires.
 * 40% HP: Suulomades ports up top again, this time he will stay up there for.
 * Place webs/blade barriers/etc. for non-exploding bats.
 * Fifth wave of green Elite Barbazu Legionnaires.
 * Traps turn on. Everyone stand and fight from inside the cubbie if the traps weren't disabled.
 * Fiendish Fire Bats and sixth wave of green Elite Barbazu Legionnaires, while Suulomades is still up top.
 * Suulomades comes back down with the seventh wave of green Elite Barbazu Legionnaires.
 * Check the number of kills at this point; this is because the total number of green devils that ever spawn is fixed, and you want them to all be dead before you get to the last Orthons Legionnaires.
 * Have the group hold off on getting the horned devil to 25% until the group gets 48 total kills. This should be the end of spawning green devils. (optional, but recommended)
 * 25% HP: Second wave of Red Named Elite Orthon Legionnaires.
 * Be ready to place webs/blade barriers/cloud kill/etc. for exploding bats.
 * 10% HP: Fire Bat Detonators. Kill Suulomades fast.

* CR based on normal setting
 * Bonus XP:
 * Conquest Bonus: 64 monsters killed.
 * Ingenious Debilitation Bonus: 8 traps disabled.
 * chest=3, 1 warded, 2 standard
 * unique=yes
 * npcreward=Up to 16 level items
 * monsters=
 * Suulomades (Raid Boss)
 * CR 28 Evil Outsider Devil
 * Mantle of Invulnerability
 * Elite Orthon Legionnaire (Red Named)
 * CR 23
 * Mandate of Shavarath (immunity to charm and a bonus to saves, immunity to banishment)
 * Elite Barbazu Legionnaire
 * CR 23 Evil Outsider Devil
 * Mandate of Shavarath
 * Fiendish Fire Bat
 * CR 20 Magical Beast
 * See Invisibility
 * Mind Block (immunity to most mind-affecting spells and abilities)
 * Fire Bat Detonator
 * CR 20 Magical Beast
 * See Invisibility
 * Mind Block (immunity to most mind-affecting spells and abilities)
 * Incineration attack (~100 fire damage)

Path to Vision of Destruction
}}