DDO information project/Traps and locks/10

Level 10 quests
=== Suspected Requirements ===

Disable Device Requirements:
 * Normal
 * Guaranteed to open everything recorded: 42
 * Suspected requirement to open everything: 42
 * Hard
 * Guaranteed to open everything recorded: No Data
 * Suspected requirement to open everything: 48
 * Elite
 * Guaranteed to open everything recorded: No Data
 * Suspected requirement to open everything: 54

Open Locks Requirements
 * Normal, Hard and Elite (They don't scale)
 * Guaranteed to open everything recorded: 51
 * Suspected requirement to open everything: 45

The Chamber of Rahmat
Locks

Hiding in Plain Sight
Traps

Locks

The Sanctum: Quench the Flames (Cult of the Six, Chapter 3a)
Search & Spot DCs

The Sanctum: Church of the Fury (Cult of the Six, Chapter 3b)
Search & Spot DCs

Secure the Area
Traps

Locks

Tempest's Spine
Traps

Locks

The Vault of Night (Vault of Night (story arc) raid, Part 5)
Traps

Locks

link to level 11