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A
| adherent of the mists set (heroic) = 5 Pieces Equipped: +5 Profane bonus to Physical Resistance Rating +10 Profane bonus to Positive, Negative, and Repair Amplification +5 Profane bonus to Melee and Ranged Power +10 Profane bonus to Universal Spell Power | adherent of the mists set (legendary) = 5 Pieces Equipped: +30 Profane bonus to Physical Resistance Rating +30 Profane bonus to Positive, Negative, and Repair Amplification +15 Profane bonus to Melee and Ranged Power +15 Profane bonus to Universal Spell Power | air savant = This item is one of two pieces of the Air Savant Set. When both items are equipped, you gain a +2 Artifact bonus to your Electric Spell Critical Chance. | alchemist's lore = Reduces the cost of Empower, Empower Healing, and Maximize by 2 SP. Spells cost 10%/20%/30% less when you are below 50%/25%/10% hp. | amaunator's blessing = When all three items from the set are equipped, you will gain a 10% Enhancement discount to the Spell Point cost of all your spells. | anger of the avalanche = While wearing two pieces from the Anger of the Avalanche set, you gain: +50 Artifact bonus to Cold, Sonic, and Electric Spell Power +10% Artifact bonus to Cold, Sonic, and Electric Spell Crit Chance | anger's wrath = To-Hit Bonus +2 (Untyped, stacks with competence) | angel of vengeance = There is currently no item set available for this Prestige Enhancement line. | arcane archer = Ranged alacrity 10% (Competence, stacks to enhancement bonuses such as Haste spell) | arcane mind = +24 Equipment bonus to your Universal Spell Power. | archivist = Spell Points +20 (Non-stacking) | archmage = Spell Critical Hit Chance +5%, Spell Critical Damage multiplier increased by 0.50. If have Archmage V enhancement chance to increase Arcane Caster Level by 2 for a short duration every time you cast a spell. | arcsteel battlemage = While wearing three items from the Arcsteel Battlemage set, you gain: +25% Artifact bonus to Electric, Fire, Force, and Repair Spell Power +5% Artifact bonus to Electric, Fire, Force, and Repair Spell Crit Chance +2 Artifact bonus to Intelligence +1 Artifact bonus to Spell DCs. | assassin = Bonus to hit and damage with sneak attacks (+2 to hit and +5 damage from attacks considered sneak attacks[both non-stacking even if it say exceptional]), 20% less threat. If have Assassin III Enhancement: chance with weapons to apply a Level Drain effect. | astute alchemist = While wearing two pieces from the Astute Alchemist set, you gain: +10% Artifact bonus to Fire, Poison, and Acid Spell Critical Chance+50 Artifact bonus to Fire, Poison, and Acid Spell Power

B
| battle arcanist = When all three items from the set are equipped, you will gain a 10% Enhancement discount to the Spell Point cost of all your spells. | beacon of hope = There is currently no item set available for this Prestige Enhancement line. | beacon of magic set (heroic) = 3 Pieces Equipped: +20 Artifact bonus to Universal Spell Power +1 Artifact bonus to all Spell DCs +5 Artifact bonus to Magical Resistance Rating Your Magical Resistance Rating cap is raised by +10 +2% Artifact Bonus to Missile Deflection. | beacon of magic set (legendary) = 3 Pieces Equipped: +50 Artifact bonus to Universal Spell Power +2 Artifact bonus to all Spell DCs +10 Artifact Bonus to Magical Resistance Rating Your Magical Resistance Rating cap is raised by +20 +5% Artifact Bonus to Missile Deflection. | brilliant crescents = While wearing both items from the Brilliant Crescents set, you gain: +20% Offhand Strike Chance.

| captain's set = While wearing both items from the Captain's Set, you gain: +1 Quality bonus to Strength | chained elementals = While wearing two pieces from the Chained Elemental set, you gain: +10% Artifact bonus to Fire, Cold, Acid, and Electric Spell Critical Chance+50 Artifact bonus to Fire, Cold, Acid, and Electric Spell Power | conduit of the titans = While wearing two pieces from the Conduit of the Titans set, you gain: +4 Artifact bonus to Rune Arm DCs</li>+10% Artifact bonus to Electric, Repair, and Force Spell Critical Chance</li>+50 Artifact bonus to Electric, Repair, and Force Spell Power</li></ul> | corsair's cunning = 2 Item Set Bonus: Underwater Action 3 Item Set Bonus: Feather Falling | crypt raider set (heroic) = 3 Pieces Equipped: +2 Artifact bonus to hit and damage vs. Evil creatures +1 Artifact Bonus to Saves vs. Evil Creatures +5 Artifact Bonus to Melee and Ranged Power -20% Artifact bonus to threat decrease with both melee and ranged attacks | crypt raider set (legendary) = 3 Pieces Equipped: +5 Artifact bonus to hit and damage vs. Evil creatures +2 Artifact Bonus to Saves vs. Evil Creatures +20 Artifact Bonus to Melee and Ranged Power -20% Artifact bonus to threat decrease with both melee and ranged attacks | curse necromancer = 2 Pieces Equipped: +5 Artifact bonus to Negative Amplification. Whenever you cast a Negative spell, you have a chance to apply a stack of Legendary Dreadful Curse, reducing the enemy's fortitude by 1. This can stack up to 3 times, and each stack lasts 30 seconds. | curse necromancer (legendary) = 2 Pieces Equipped: +15 Artifact bonus to Negative Amplification. Whenever you cast a Negative spell, you have a chance to apply a stack of Legendary Dreadful Curse, reducing the enemy's fortitude by 1. This can stack up to 6 times, and each stack lasts 30 seconds.

| deepwood sniper = 5% Ranged Alacrity, +2 To-Hit | devoted heart = +36 Equipment bonus to Healing Spell Power | divine avenger = There is currently no item set available for this Prestige Enhancement line. | divine blessing = +55 Equipment bonus to Positive, Negative, and Light Spell Power. | dm's vision = True Seeing | defender of siberys = 15% additional threat from melee attacks. If have Defender of Siberys III enhancement: +2 AC (Stacking) | draconic ferocity = While the Item:Helm of the Black Dragon ML23/24/25 is equipped at the same time as a Flawless Black Dragonscale Armor, you will gain a +3% artifact bonus to melee Doublestrike chance and a +2 artifact bonus to damage with ranged or thrown weapons. | draconic mind = While this the Item:Helm of the Blue Dragon ML23/24/25 is equipped at the same time as a Flawless Blue Dragonscale Armor, you will gain a +15 artifact bonus to your Universal Spell Power. | draconic resilience = While this the Item:Helm of the White Dragon ML23/24/25 is equipped at the same time as a Flawless White Dragonscale Armor, you will gain a +50 artifact bonus to your maximum Hit Points. | dragonmark heir = 2 additional uses of Greater Dragonmark per rest. | dreadkeeper = While wearing three items from the Dreadkeeper set, you gain: +25 Artifact bonus to Negative and Force Spell Power +5% Artifact bonus to Negative and Force Spell Crit Chance +2 Artifact bonus to Intelligence +10 Artifact bonus to Physical Resistance Rating +1 Artifact bonus to Spell DCs | double helix set = While wearing both items from the Double Helix Set, you gain: +2 Insightful bonus to Sheltering

| earth savant = Acid Spells gain +5% chance to Spell Critical Hit, Critical Damage Multiplier increased by 0.50, Max Caster level on all Earth Savant spells increased by two. | elder's knowledge = +2% Insight bonus to spell critical chance. On taking damage, chance for +12 Alchemical bonus to Spell Power. | eminence of autumn = 2 Pieces Equipped: +50 Artifact bonus to Universal Spell Power</li>3 Pieces Equipped: +5% Artifact bonus to Universal Spell Critical Chance</li>4 Pieces Equipped: +20% Legendary bonus to Maximum Spellpoints</li>5 Pieces Equipped: +4 Artifact bonus to Intelligence, Wisdom, and Charisma</li>6 Pieces Equipped: +3 Artifact bonus to Spell DCs</li>7 Pieces Equipped: +15% Legendary bonus to Universal Spell Critical Damage</li></ul> | eminence of spring = 2 Pieces Equipped: +10% Artifact bonus to Missile Deflection</li>3 Pieces Equipped: +15% Artifact bonus do damage versus the Helpless</li>4 Pieces Equipped: +3% Legendary bonus to Dodge Cap</li>5 Pieces Equipped: +3 Sneak Attack Dice</li>6 Pieces Equipped: +15% Artifact bonus to Doublestrike and Doubleshot</li>7 Pieces Equipped: +25 Artifact bonus to Melee and Ranged Power</li></ul> | eminence of summer = <ul><li>2 Pieces Equipped: +25 Artifact bonus to Magical Resistance Rating</li><li>3 Pieces Equipped: +25% Artifact bonus do Fortification Bypass</li><li>4 Pieces Equipped: +5 Artifact bonus to your Tactical Abilities</li><li>5 Pieces Equipped: +15% Artifact bonus to damage versus the Helpless</li><li>6 Pieces Equipped: +15% Artifact bonus to Doublestrike and Doubleshot</li><li>7 Pieces Equipped: +25 Artifact bonus to Melee and Ranged Power</li></ul> | eminence of winter = <ul><li>2 Pieces Equipped: +25 Artifact bonus to Physical Resistance Rating</li><li>3 Pieces Equipped: +15 Artifact bonus do Healing, Repair, and Negative Amplification</li><li>4 Pieces Equipped: +20% Legendary bonus to maximum hitpoints</li><li>5 Pieces Equipped: +100% Artifact bonus to Threat Generation</li><li>6 Pieces Equipped: +4 Artifact bonus to Constitution</li><li>7 Pieces Equipped: +15% Artifact bonus to Armor Class</li></ul> | epic captain's set = While wearing both items from the Epic Captain's Set, you gain: +2 Quality bonus to Strength | epic double helix set = While wearing both items from the Epic Double Helix Set, you gain: +5 Insightful bonus to Sheltering | epic griffon set = While wearing both items from the Epic Griffon Set, you gain: +2 Quality bonus to Constitution | epic saltmarsh explorer = 5 Pieces Equipped: +20 Artifact bonus to PRR and MRR +10 Melee Power, Ranged Power, Spell Power +2 Artifact bonus to all ability scores +20 Artifact bonus to Positive, Negative, and Repair Amplification | epic slice 'n dice set = While wearing both items from the Epic Slice 'n Dice Set, you gain: +2 Quality bonus to Seeker | epic the devil's handiwork = While wearing any five items from the Epic The Devil's Handiwork, you gain: +3 Quality bonus to all Ability stats | esoteric initiate = While wearing three items from the Esoteric Initiate set, you gain: +25 Artifact bonus to Universal Spell Power +2 Artifact bonus to Intelligence, Wisdom, and Charisma +2 Artifact bonus to Spell DCs +10 Magical Resistance Rating Cap | exorcist of the silver flame = 3 additional Turn Undead attempts.

| fabricator's ingenuity = +25% stacking fortification and +2 artifact bonus to your attack and damage rolls. | fastidious fabricator = While wearing two pieces from the Fastidious Fabricator set, you gain: <ul><li>+10% Artifact bonus to Armor Class</li><li>+25 Artifact bonus to Magical Resistance Rating</li><li>+10 Artifact bonus to MRR Cap</li><li>+5 Artifact bonus to Balance and Repair</li></ul> | fire savant = Fire Spells gain +5% chance to Spell Critical Hit, Critical Damage Multiplier increased by 0.50, Max Caster Level on all fire savant spells increased by two. | flamecleansed fury = While wearing three items from the Flamecleansed Fury set, you gain: +25 Artifact bonus to Fire, Force, Light and Positive Spell Power +5% Artifact bonus to Fire, Force, Light and Positive Spell Crit Chance +2 Artifact bonus to Wisdom and Charisma +1 Artifact bonus to Spell DCs | frenzied berserker = An additional rage after resting, addition 2 points of damage per swing. If Frenzied Berserker III enhancement: +2 Strength and Constitution (Stacking)

| glacial assault = With 2 items equipped - Glaciation +72. With 3 items equipped - Glaciation +78 | greater divine blessing = +90 Equipment bonus to your Healing Spell Power. | greater elder's knowledge = +6% Critical Chance, and +0.50 Critical Multiplier to elemental spells. (Non-stacking) | greater marshwalker = Striding +30%, Jump +15. (Non-stacking) | greater might of the abishai = When any three of the items are equipped you will gain a +3 profane bonus to Natural Armor, a +3 profane bonus to Strength, and a +3 bonus to your caster level on evocation spells. When all five items are equipped you will gain a +3 profane bonus to Natural Armor, a +3 profane bonus to Strength and Constitution, and a +3 bonus to your caster level on evocation and conjuration spells. | greater raven's eye = +4 To-Hit, Spot +3, Search +3 (To hit bonuses and skills fully stack) | greater shaman's fury = +84 Equipment bonus to your Acid, Cold, Electric, and Fire Spell Power. | greater siren's ward = +2 Insight bonus to Saves, +4 Insight Bonus to AC. (Non-stacking) | greater vulkoor's cunning = 20% Threat Reduction, Powerful Vulkoorim Poison on Vorpal Strikes (2~10 Constitution damage with save) (Threat reduction may stack) | greater vulkoor's might = +4 Damage (artifact bonus), 20% Extra Threat (stacks with non-like amounts) | griffon set = While wearing both items from the Griffon Set, you gain: +1 Quality bonus to Constitution | guardian of the gates = While wearing three items from the Guardian of the Gates set, you gain: +10% Artifact bonus to Armor Class +5 Artifact bonus to Physical Resistance Rating +15 Artifact bonus to Magical Resistance Rating +75% Artifact bonus to Melee Threat Generation +10% Artifact bonus to Fire, Cold, Acid, and Electric Absorption

| heavy warfare = 2 Pieces Equipped: +5 Artifact Bonus to Melee Power, +5 Artifact Bonus to Doublestrike and Offhand Doublestrike. | heavy warfare (legendary) = 2 Pieces Equipped: +15 Artifact Bonus to Melee Power, +10 Artifact Bonus to Doublestrike and Offhand Doublestrike. | henshin mystic = 1d6 Fire Damage per Attack-This extra damage is also applied to glancing blows. | hruit's influence = While wearing three items from the Hruit's Influence set, you gain: +25 Artifact bonus to Fire, Cold, Lightning, and Positive Spell Power +5% Artifact bonus to Fire, Cold, Lightning, and Positive Spell Crit Chance +2 Artifact bonus to Wisdom +1 Artifact bonus to Spell DCs | hunter of the dead = 3 extra uses of Remove Disease per rest. If have Hunter of the Dead III Enhancement: additional weapon damage versus Undead.

| kensai = +2 Exceptional Melee To-Hit, +3 Confirm Criticals. If have Kensei III Enhancement: +3 Exceptional Bonus To-Hit. | knight of the chalice = Spell Resistance (22). If have Knight of the Chalice III Enhancement: additional damage with weapons versus Evil Outsiders. | knight of the shadows set (heroic) = 3 Pieces Equipped: +5 Artifact bonus to Physical and Magical Resistance +50% Artifact bonus to threat generation with melee and ranged weapons +10% Artifact Bonus to your Armor Class | knight of the shadows set (legendary) = 3 Pieces Equipped: +30 Artifact bonus to Physical and Magical Resistance +50% Artifact bonus to threat generation with melee and ranged weapons +15% Artifact Bonus to your Armor Class | knight's loyalty = When all three items from the set are equipped, you will gain a +3 artifact bonus to your To-Hit and Damage rolls, and a +3 Insight bonus to Natural Armor.

| legacy of levikk = While wearing two pieces from the Legacy of Levikk set, you gain: +10% Artifact bonus to Armor Class +25 Artifact bonus to Physical Resistance Rating +75% Artifact bonus to Melee Threat Generation | legacy of lorikk = While wearing two pieces from the Legacy of Lorikk set, you gain: +50 Artifact bonus to Fire, Force, Light and Positive Spell Power +10% Artifact bonus to Fire, Force, Light and Positive Spell Crit Chance | legacy of tharne = While wearing two pieces from the Legacy of Tharne set, you gain: +10% Artifact bonus to Doublestrike and Doubleshot +10% Artifact bonus to damage vs the Helpless +3 Sneak Attack Dice +5 Artifact bonus to Spot and Search | legendary arcsteel battlemage = While wearing three items from the Legendary Arcsteel Battlemage set, you gain: +50 Artifact bonus to Electric, Fire, Force, and Repair Spell Power +10% Artifact bonus to Electric, Fire, Force, and Repair Spell Crit Chance +4 Artifact bonus to Intelligence +3 Artifact bonus to Spell DCs | legendary dreadkeeper = While wearing three items from the Legendary Dreadkeeper set, you gain: +50 Artifact bonus to Negative and Force Spell Power +10% Artifact bonus to Negative and Force Spell Crit Chance +4 Artifact bonus to Intelligence +20 Artifact bonus to Physical Resistance Rating +3 Artifact bonus to Spell DCs | legendary esoteric initiate = While wearing three items from the Legendary Esoteric Initiate set, you gain: +50 Artifact bonus to Universal Spell Power +4 Artifact bonus to Intelligence, Wisdom, and Charisma +4 Artifact bonus to Spell DCs +20 Magical Resistance Rating Cap | legendary flamecleansed fury = While wearing three items from the Legendary Flamecleansed Fury set, you gain: +50 Artifact bonus to Fire, Force, Light and Positive Spell Power +10% Artifact bonus to Fire, Force, Light and Positive Spell Crit Chance +4 Artifact bonus to Wisdom and Charisma +3 Artifact bonus to Spell DCs | legendary guardian of the gates = While wearing three items from the Legendary Guardian of the Gates set, you gain: +10% Artifact bonus to Armor Class +15 Artifact bonus to Physical Resistance Rating +30 Artifact bonus to Magical Resistance Rating +75% Artifact bonus to Melee Threat Generation +10% Artifact bonus to Fire, Cold, Acid, and Electric Absorption | legendary hruit's influence = While wearing three items from the Legendary Hruit's Influence set, you gain: +50 Artifact bonus to Fire, Cold, Lightning, and Positive Spell Power +10% Artifact bonus to Fire, Cold, Lightning, and Positive Spell Crit Chance +4 Artifact bonus to Wisdom +3 Artifact bonus to Spell DCs | legendary part of the family = While wearing three items from the Legendary Part of the Family set, you gain: +15% Artifact bonus to Doublestrike +25 Artifact bonus to Melee Power +15% Artifact bonus to damage vs the Helpless +10% Artifact bonus to Fortification Bypass | legendary saltmarsh explorer = 5 Pieces Equipped: +30 Artifact bonus to PRR and MRR +15 Melee Power, Ranged Power, Spell Power +3 Artifact bonus to all ability scores +30 Artifact bonus to Positive, Negative, and Repair Amplification | legendary wallwatch = While wearing three items from the Legendary Wallwatch set, you gain: +3 Sneak Attack Die +25% Artifact bonus to Fortification Bypass +20% Artifact bonus to Doubleshot +20 Artifact bonus to Ranged Power | levik's defender = With 2 items equipped - +3 Insight bonus to AC, 20% Additional Melee Threat, Unlisted Fortitude and Will Save +1 (Stacks with most but not Parrying/Greater Parrying). With 3 items equipped - +5 insight AC, 30% Additional Melee Threat (Threat stacks, but only with non-like amounts) | lorikk's champion = With 2 items equipped - Provides a +72 Equipment bonus to healing spell power. With 3 items equipped - Provides a +78 Equipment bonus to healing spell power.

| mantle of suulomades = While wearing two pieces from the Mantle of Suulomades set, you gain: <ul><li>+3 Sneak Attack Dice</li><li>+10% Artifact bonus to Doublestrike and Doubleshot</li><li>+20 Artifact bonus to Physical and Magical Resistance Rating</li></ul> | magewright's expertise = Spell Focus I: +1 to DCs for all spells. Magewright's Quick Wits: Chance to gain a 10 second buff of +12 Alchemical bonus to Universal Spell Power each time the wearer is hit by a physical attack. | marshwalker = Striding +30%, Jump +15. (Non-stacking) | masterful magewright = While wearing two pieces from the Masterful Magewright set, you gain: <ul><li>+4 Artifact bonus to all Spell DCs</li><li>+4 Artifact bonus to Intelligence, Wisdom, and Charisma</li><li>+5 Artifact bonus to Perform and Concentration</li></ul> | mechanic = Open Locks +15, Disable Device +15, +2 Exceptional bonus to all Dexterity based Skills. | might of the abishai = When any three of the items are equipped you will gain a +1 profane bonus to Natural Armor, a +1 profane bonus to Strength, and a +1 bonus to your caster level on evocation spells. When all five items are equipped you will gain a +1 profane bonus to Natural Armor, a +1 profane bonus to Strength and Constitution, and a +1 bonus to your caster level on evocation and conjuration spells. | mind and matter = While wearing two pieces from the Mind and Matter set, you gain: <ul><li>+10 Artifact bonus to Physical and Magical Resistance Rating</li><li>+20 Artifact bonus to MRR Cap</li><li>+10 Artifact bonus to Positive, Negative, and Repair Amplification</li></ul> | mountainskin set = While wearing both items from the Mountainskin Set, you gain: +30 Exceptional bonus to Acid Spell Power +15% Exceptional bonus to Acid Spell Lore When struck, you will occasionally have the Stoneskin spell cast on you.

| nearly finished|nearly_finished = Template:Nearly Finished | nimble hand = To-Hit Bonus +1, +2 Damage to Sneak Attacks (non-stacking) | ninja spy = Bonus to hit (+2 exceptional bonus to hit) and damage with sneak attacks (+5 damage from attacks considered sneak attacks[non-stacking]), 20% less threat.

| occult slayer = +2 Exceptional bonus to Will saves, +2 Exceptional bonus to Reflex saves, Spell Resistance (22). | one with the swarm = While wearing two pieces from the One with the Swarm set, you gain: You are protected by a swarm of hostile bees that lash out when you are struck in melee range. On vorpal melee strikes, they will also swarm your enemies, dealing Piercing damage over time.

| pale master = 30% bonus to all Negative Energy damage, if have Pale Master 3 Enhancement 60% bonus to all Negative Energy damage. | part of the family = While wearing three items from the Part of the Family set, you gain: +10% Artifact bonus to Doublestrike +10 Artifact bonus to Melee Power +5% Artifact bonus to damage vs the Helpless +5% Artifact bonus to Fortification Bypass | pathfinders|pathfinder's = To-Hit Bonus +2 (untyped, fully stacks) | planar conflux = When this item is equipped at the same time as a Planar Focus, you will gain set bonuses based on the Planar Focus that you have equipped. | protector's heart = Light Fortification, Insight AC Bonus +1 (non-stacking) | purple dragon knight = 10% additional threat, +1 Exceptional bonus To-Hit.

| radiant servant = An additional Turn Undead attempt, Exceptional bonus to Turn Undead Cleric Level | ravager = Chance to inflict damage over time effect (Ravager's Cut: 2d6 slashing damage vs creatures that can bleed on melee hit or glancing blow plus four rounds of additional damage. Does not work with handwraps..) | raven's eye = +3 to hit and damage (Artifact bonus), +10 to Spot and Search (Competence bonus). | renegade champion = 3 Pieces Equipped: +1 Artifact Bonus to Critical Multiplier on a 19-20. +2 Artifact Bonus to Rune Arm DCs. +10 Artifact Bonus to Repair Amplification | renegade champion (legendary) = 3 Pieces Equipped: +1 Artifact Bonus to Critical Multiplier on a 19-20. +3 Artifact Bonus to Rune Arm DCs. +30 Artifact Bonus to Repair Amplification | risk and reward = While both items from this set are equipped, your melee attacks deal an additional +0.5[W] damage dice. Your attacks also gain a 5% Chance on Hit to Bluff your target for four seconds. (Bluffed enemies can be affected by Sneak Attacks even while targeting you.)

| saltmarsh explorer = 5 Pieces Equipped: +5 Artifact bonus to PRR and MRR +1 Artifact bonus to all ability scores | seasons of change = 2 Pieces Equipped: +10 Artifact Bonus to Fire and Cold Spell Power, +1 Artifact Bonus to Evocation DCs | seasons of change (legendary) = 2 Pieces Equipped: +25 Artifact Bonus to Fire and Cold Spell Power, +2 Artifact Bonus to Evocation DCs | seasons of the feywild = <ul><li>2 Pieces Equipped: +10 Artifact bonus to your maximum Hit Points</li><li>3 Pieces Equipped: +50 Artifact bonus to your maximum Spell Points.</li><li>4 Pieces Equipped: +1 Artifact bonus to all of your Ability Scores</li><li>5 Pieces Equipped: +1% Artifact bonus to Dodge</li><li>6 Pieces Equipped: +1 Artifact bonus to all spell DCs</li><li>7 Pieces Equipped: +5 Artifact bonus to Physical and Magical Resistance Rating</li></ul> | shaman's fury = +55 Equipment bonus to your Acid, Cold, Electric, and Fire Spell Power. | shintao monk = +2 Exceptional bonus to To-Hit and Damage. If you have the Shintao Monk 3 Enhancement, your unarmed attacks bypass Good and Evil damage reduction. | silent avenger set (heroic) = 3 Pieces Equipped: You gain a 5% Artifact Bonus to Doublestrike and Doubleshot. You gain +1 Sneak Attack Dice. You gain a 10% Artifact Bonus to Fortification Bypass. You gain +5% Artifact Bonus to Damage vs. Helpless opponents. | silent avenger set (legendary) = 3 Pieces Equipped: You gain a 15% Artifact Bonus to Doublestrike and Doubleshot. You gain +3 Sneak Attack Dice. You gain a 25% Artifact Bonus to Fortification Bypass. You gain +10% Artifact Bonus to Damage vs. Helpless opponents. | siren's ward = +3 Insight bonus to Saves, +6 Insight Bonus to AC. (Non-stacking) | slice 'n dice set = While wearing both items from the Slice 'n Dice Set, you gain: +1 Quality bonus to Seeker | spell singer = 2 additional Bard songs per rest. | stalwart defender = 15% additional threat from melee attacks. If have Stalwart Defender fifth core enhancement: +2 AC Bonus (Stacks).

| tempest = 1d4 Additional Slash Damage. If have Tempest III Enhancement: +3 To-Hit Bonus. | tharne's wrath = With 2 items equipped - Ghost Touch and -20% Melee Threat. With 3 items equipped - Feather Falling. | the devil's handiwork = While wearing any five items from the The Devil's Handiwork, you gain: +2 Quality bonus to all Ability stats | thief acrobat = +15 to Jump, ? % chance weapons will unbalance an opponent, causing -2 to AC. | tinker's finesse= True Seeing, and equivalent to Sneak Attack Bonus +5: Provides a +5 to attack rolls and +8 damage for any attack that would qualify as a Sneak Attack, even if the wielder is not a Rogue. | troubleshooter = +1 insight bonus to all saves, Open Lock +3, Disable Device +3 (typed competence, thus non-stacking) | tyrannical tinkerer = While wearing two pieces from the Tyrannical Tinkerer set, you gain: <ul><li>+3 Sneak Attack Dice</li><li>+15 Artifact bonus to Melee and Ranged Power</li><li>+25% Artifact bonus to Fortification Bypass</li><li>+5 Artifact bonus to Open Lock and Disable Device</li></ul>

| unbreakable adamancy = This item is part of the Unbreakable Adamancy set. When two items from this set are equipped, you gain a +5 Luck bonus to PRR and MRR.

| virtuoso = Additional Bard Song per rest, Extend Spell 2 Spell Points less. | vulkoor's cunning = 20% Threat Reduction, On melee hit 1d8 bleed damage. On vorpal Vulkoorim poison. | vulkoor's might = +3 to hit and damage (Artifact bonus), 20% Extra Threat

| wallwatch = While wearing three items from the Wallwatch set, you gain: +1 Sneak Attack Die +15% Artifact bonus to Fortifiction Bypass +10% Artifact bonus to Doubleshot +10 Artifact bonus to Ranged Power | warchanter = Additional Bard Song after resting, Maximize Spell costs 4 Spell Points less, Extend Spell costs 1 Spell Point less. | warpriest = 2 additional Turn Undead per rest, +2 Exceptional Melee Bonus To-Hit. | water savant = This item is one of two pieces of the Water Savant Set. When both items are equipped, you gain a +2 Artifact bonus to your Cold Spell Critical Chance. | way of the sun soul = When all three item from the set are equipped and you are in a centered state, you will gain +2 artifact bonus to To-Hit and Damage rolls. In addition, when you roll a natural 20 on an attack roll that is confirmed as a critical hit, you will gain temporary benefit based on the elemental stance you are in, if any. | wayward warrior = 2 Pieces Equipped: +2 Artifact Bonus to Natural Armor, +1 Artifact Bonus to Constitution | wayward warrior (legendary) = 2 Pieces Equipped: +5 Artifact Bonus to Natural Armor, +2 Artifact Bonus to Constitution | wild mage = Spell Penetration VIII: Your 8th level spells and spells lower than 8th level gain a +2 bonus to the die roll to penetrate the target's Spell resistance. (Non-stacking) | woodsman's guile = When all three items from the set are equipped, you will gain a +4 bonus to your To-Hit and +6 bonus to your Damage on any attack that would be considered a Sneak Attack. | wrath of sora kell = 3 Pieces Equipped: +20 Artifact bonus to Universal Spell Power +5 Artifact bonus to Physical Resistance Rating +3 Artifact bonus to hit and damage

| some off the wall set = Description of this off the wall set. | this template! = Please see above for correct usage of this template. | #default = }}}}