Cannith Crafting

General Crafting
Introduced in Update 9, this new crafting system will allow players to construct completely customized weapons, shields, armor, jewelery, and clothing! This system is being introduced in a state of live beta, and will be changing throughout Updates 9 and 10. source

Overview
The general crafting process consists of three steps:
 * In step 1, items with magical properties can be deconstructed into essences, or stripped of magical properties to create a blank item. Essences and most blanks are not bound and can be freely traded; blanks created from items which are bound to account are still bound to account.
 * In step 2, magical effect shards can be crafted from essences. Each shard represents one weapon, clothing or armor enhancement. Currently, all crafted shards are bound to character.
 * In step 3, blank items are combined with shards to create the final item. Currently, all crafted items are bound to character. However, items crafted from bound to account blanks are still bound to account, not character.

All three steps require crafting devices and the deconstruction of items additionally requires special reagents. Players may visit the Crafting Hall in House Kundarak to find crafting devices and reagent vendors.

The crafting of shards requires an appropriate crafting level, depending on the type of shard. The crafting level can be increased by gaining crafting XP, awarded for crafting (lower level) shards.

Things currently not included in crafting
Because of unknown reasons, might be balance or coding Crafting cap is limited to 50 on live at the moment, 75 on Lamannia Crafting cap will be increased to 75 in Update 9.1, planned for 16 May.

Many effects are missing, including
 * paralyzing
 * force
 * force burst
 * metalline (metalline shard recipe missing)
 * vorpal (missing)
 * heavy fortification (75+)
 * disruption
 * disease immunity
 * proof against poison
 * blindness ward

(List should be updated as more properties are found to be missing.)

See Missing Theory for why they are probably missing.

Bugged properties in crafting

 * (Lesser) Vampirism on handwraps (effect never triggers)

Items eligible to be deconstructed
Only non-named equipment originally found as treasure or received as rewards is craftable. Named items, some(?) DDO Store purchased, vendor purchased, and some Collectable turn-in reward items are not craftable.

Craftable examples:

 * +1 Silver Longsword from a chest or quest end reward, pulled by someone else, and then sold to you via the Auction House or a Pawn Broker
 * +5 Goggles of Disabling from a quest chain reward (from Delera's etc) - Note these currently maintain their BTA status after crafting instead of becoming BTC. This is a known bug
 * Random weapons and armor from turning in collectables:
 * 1 Glowmoss Clump or Oceanic Sphere (Also gives Greater Essences like in a chest)
 * Swamp Pearl(s)
 * Abbot's Ring
 * +1 Blessed Silver Longsword from the DDO Store (Confirmed)
 * Silver-studded and cold-iron studded handwraps (Very rare, and not bound, from Devil Assault on Normal or Hard difficulties).
 * Shard of Power from The Shroud or the new Customizable Trinket (BtC rare drop from any chest, and probably available on the DDO Store in the future) are craftable trinkets.

Not Craftable:

 * (Error): Only equipment originally found as treasure or received as rewards is craftable. (Named items and vendor purchased items are not craftable.)


 * Named Items (i.e. Silver Longbow, Carnifex)
 * Any item with an enhancement bonus (including masterwork) purchased from a Vendor's Shop.*
 * Low ML item reward from the Lordsmarch Plaza collectible vendors. bug? (i.e. +3 Adamantine Heavy Mace of Monstrous Humanoid Bane ML:6)
 * Shard of Great Power and Shard of Supreme Power from The Shroud are not craftable.
 * - There is currently a bug allowing items purchased from Hammer and Chain shop in the harbor to be made craftable. This allows a (albeit) short term opportunity to apply these shards to inexpensive items then deconstruct these items again for limited returns.

Items able to craft
"Magic arrows and potions certainly may come later"
 * Shards (meta-items) BtA
 * weapons (including handwraps) BtC
 * shields BtC
 * armor BtC
 * accessories BtC (including a trinket BtA, DDO Store and Shroud Power Shard (trinket) BtC)

Note: BtC = Bound to Character, BtA = Bound to Account

Limitations to add bonuses
high + effect from adding bonuses will raise the minimum level of the item in question

Level Progression
Full details on experience and leveling with the crafting system

Prefix (Parfett's Leading Dissolver)
Anything before the itemtype\name

Details of Prefix Deconstruction Levels

Suffix (Lorinda's Ultimate Remover)
Anything after the itemtype\name

Details of Suffix Deconstruction Levels

Crafting schools and effects for shard construction
Detailed List-

Potential Shards
Any stack of the same essences can be used to make them Any Crafting school ''Upgrading can't be done to the highest point, but needs to be increased by 1 each time''

Elemental
* Bugged, wrong ingredients + Means uses collectable in recipe (S) Uses Siberys Dragonshard Fragments (K) Uses Khyber Dragonshard Fragments

Transmute Essences
By talking to one of the Master Craftsmen and selecting Transmute Essences, you get to a special crafting window, allowing you to Transmute and Sunder Greater Essences.


 * Sundering converts 1 Greater Essence into 5 Lesser Essences of the same type.


 * Transmuting allows you to trade 2 Greater Essences into the next subtype of the same school, using a repeating system:
 * Arcane: Arcane->Body->Mind->Arcane
 * Divine: Law->Good->Chaos->Evil->Law
 * Elemental: Earth->Air->Fire->Water->Earth

Special ingredients
Ingame but not used at the time of this writing


 * Mystical Dried Fish
 * This old dried fish appears unremarkable but contains a hidden power that can be used in high level crafting recipes. This kind of fish can only be found in quest end-reward lists in the area of Sorrowdusk Isle.


 * Mystical Vessel
 * This finely crafted porcelain pitcher contains a hidden power that can be used in high level crafting recipes. This type of vessel can only be found in quest end-reward lists in the area of The Restless Isles. (note this also is offered in the end reward list of Hiding in Plain Sight, the free-to-play prerequisite, so it is possible to get without having The Restless Isles adventure pack)


 * Mystical Goblet
 * This relatively ordinary-looking goblet contains a hidden power that can be used in high level crafting recipes. This type of goblet can only be found in quest end-reward lists in the area of The Ruins of Threnal.


 * Mystical Bottle
 * This fairly nondescript pottery bottle is dry and empty but nonetheless contains a hidden power that can be used in high level crafting recipes. This kind of bottle can only be found in quest end-reward lists in the area of The Red Fens.


 * Mystical Plant
 * This plant bears a striking resemblance to a nutritious vegetable but actually contains a hidden power that can be used in high level crafting recipes. This type of plant can only be found in quest end-reward lists in the area of The Vale of Twilight.


 * Mystical Urn
 * This small glazed urn contains a hidden power that can be used in high level crafting recipes. This type of urn can only be found in quest end-reward lists in the area of The Orchard of the Macabre.

Q&A
Q: Does TRing reset crafting XP ? Q: Can you craft stuff above your level ?
 * A: Yes, but it involves a chance to fail and lose ingredients

Q: Where can I find crafting experience boosters, success boosters, and crafters bags? ''(Ingredient bags will hold all of your crafting supplies.)
 * A: Previewed on Lamannia, no word on a confirmed release date on live. (There were some problems with it.)

DDO Store items
Please note that as of update 9, the ONLY store items available are Khyber Dragonshard Fragments and the new, larger ingredient bags but not specifically the crafting ingredient bags.