Shadow Walk

{{Spelldescription ''Transports you to the edge of the Material Plane where it borders the Plane of Shadow. While this spell is active, you receive a 50% Enhancement bonus to Run speed, and your outline appears faint and you are harder to hit (50% Concealment). Attacking another creature, or otherwise interacting with objects shunts you back to the Material Plane.'' BUG: The Enhancement bonus to Run speed is only 40%.
 * icon		= ShadowWalk.png
 * school		= Illusion
 * type1		=
 * type2		=
 * type3		=
 * type4		=
 * artificer	=
 * bard		= 5
 * cleric		=
 * druid		=
 * favored soul	=
 * paladin	=
 * ranger		=
 * sor n wiz	= 6
 * warlock	= 5
 * cost		= 30
 * components	= {{S}}, {{V}}
 * metamagic	= {{Extend}}, {{Quicken}}
 * range		= Personal
 * target		= Self
 * duration	= 1 minute per caster level
 * save		= None
 * sr		= No
 * cooldown	= 4.5 seconds (Brd/Wiz), 2.75 (Sor)
 * description	=

Note:

A significant disadvantage to Shadow Walk is that your vision is severely limited, and a heavy purple cast alters normal colors. Hence, it's unsuitable, for example, for exploring unfamiliar quests. But, the altered visual rendering can be an advantage in some cases, such as navigating the Rainbow in the Dark quest without the usual Radiant Arc scepter active.

Misc
}}
 * Archmagi illusionists can gain Shadow Walk as an SLA.
 * A clicky of Shadow Walk is available on and
 * Shadowdancer's tier 4 core ability Shadow Training IV grants 5 uses of Shadow Walk per rest.