Nimbus of Light

{{Infobox-spell
 * icon		= NimbusOfLight.png
 * school		= Evocation
 * type1		= Light
 * type2		=
 * type3		=
 * type4		=
 * artificer	=
 * bard		=
 * cleric		= 1
 * druid		=
 * favored soul	= 1
 * paladin	=
 * ranger		=
 * sor n wiz	=
 * sla           = Divine Disciple (Cleric), Angel of Vengeance (FvS)
 * cost		= 4 (spell), 4/3/2 (SLA)
 * components	= {{V}}, {{S}}, {{F}}
 * metamagic	= {{Empower}}, {{Maximize}}, {{Quicken}}, {{Intensify}}
 * range		= Double
 * target		= Foe, Directional, Breakable
 * duration	= Instantaneous
 * save		= None
 * sr		= No
 * cooldown	= 2 seconds
 * description	= A glittering corona of light coalesces around your outstretched arm, dealing 1d6 points of light damage for every caster level. Max Caster Level 15. This ray has double spell range.

Note: This spell has no saving throw, and hits creatures with Spell Resistance every try. Coupled with its low spell point cost, long range, and relatively fast casting time, Nimbus of Light is a surprisingly effective means of damage against single, powerful enemies, such as bosses. This is especially true of enemies well defended against nonmagical attacks, such as an Inevitable. This is also true at high levels, when 4 SP will do an average of 27 unstoppable damage (plus applicable spell boosts), making several casts of Nimbus of Light bursts much cheaper and more total guaranteed damage than, say, Cometfall.

Scrolls
}}