Item:Potion of Wonder

Potion of Wonder is sometimes called a chaos orb in a bottle, you never know what comes out of it. Caster level of these effects is unknown unless noted, but is typically of higher level.
 * In U16.1 Potions of Wonder got an overhaul. In addition to stacking in the inventory, they got hundreds of potential effects including turning the player into a Taken for a short time.

Observed effects:
 * Aid (18 Temporary HP only, CL 25)
 * Barkskin (+5, CL 25)
 * Bear's Endurance
 * Bees of Xoriat
 * Bull's Strength
 * Burning Blood
 * Break Enchantment
 * Cat's Grace
 * Chain Lightning
 * Chaos Hammer
 * Command
 * Cure Critical Wounds
 * Cure Light Wounds
 * Cure Moderate Wounds
 * Cure Serious Wounds
 * Curse
 * Death Ward
 * Destruction
 * Disintegrate
 * Eagle's Splendor
 * Energy Drain (2d4 negative levels)
 * Exhaustion (No save, 45 seconds)
 * False Life
 * Feeblemind
 * Finger of Death
 * Flesh to Stone
 * (20 seconds, +400 Spell Power)
 * Fox's Cunning
 * Freedom of Movement
 * Good Hope
 * Grace +3 (60 seconds, +3 Alchemical bonus to Dexterity)
 * Greater Command
 * Greater Heroism (No temporary HP, CL 25)
 * Greater Restoration
 * Greater Mnemonic Enhancer
 * Harm
 * Hate Magnet (60 seconds, as per challenge buff)
 * Haste (2:30 duration, CL 25)
 * Heal (HP healing only, no stat damage healing or condition removing, 250 HP)
 * Health +3 (60 seconds, +3 Alchemical bonus to Constitution)
 * Heavy Gravity (as the effect seen on Dreaming Dark)
 * Heroism
 * Hero's Feast
 * Humbug
 * Inflict Critical Wounds
 * Inflict Serious Wounds
 * Influence +3 (60 seconds, +3 Alchemical bonus to Charisma)
 * Invulnerability (60 seconds, as per challenge buff)
 * Jump (CL 25)
 * Knowledge +3 (60 seconds, +3 Alchemical bonus to Intelligence)
 * Lesser Restoration + Remove Disease
 * Major Mnemonic Enhancer
 * Neutralize Poison (but not the immunity buff)
 * Order's Wrath
 * Owl's Wisdom
 * Poison
 * Polar Ray
 * Prismatic Blindness (3 seconds blindness, no save)
 * Prowess +3 (60 seconds, +3 Alchemical bonus to Strength)
 * Pumpkin Head (13 minutes)
 * Ray of Enfeeblement
 * Reason +3 (60 seconds +3 Alchemical bonus to Wisdom)
 * Recitation
 * Remove Curse
 * Remove Disease
 * Resist Energy (Acid, Fire, Electricity, Cold, or Sonic. CL 25)
 * Shield (5th)
 * Shield of Faith (+5, CL 25)
 * Slay Living
 * Summon a Droaam Demolition Charge, as seen on Undermine
 * Summon a Rest Shrine
 * Summon Whirling Blades
 * Summon a Tasty Ham
 * Tasty Larva
 * Tenser's Transformation
 * Touch of Idiocy
 * Tumble (CL 25)
 * Water Breathing (3:30 duration, CL 25)

...and many others.

According to Feather of Sun, Potions of Wonder never confer any type of permanent bonus.

http://forums.ddo.com/showpost.php?p=4850809&postcount=32

See also:
 * Defensive Potion of Wonder
 * Offensive Potion of Wonder