Chain Missiles/sandbox

{{Infobox-ability/sandbox
 * generated using = Infobox-ability/Spelldescription/sandbox (2019-08-21)


 * name            =
 * icon            = Arcane_Spell_Chain_Missiles.png
 * image           =
 * float           =
 * type            = Spell
 * active          = yes


 * school          = Evocation
 * descriptor1     = Force
 * descriptor2     =
 * descriptor3     =
 * descriptor4     =


 * artificer       =
 * bard            =
 * cleric          =
 * druid           =
 * favored soul    =
 * paladin         =
 * ranger          =
 * sor n wiz       = 3
 * warlock         =


 * enhancement tree =
 * action points   =
 * ranks           =


 * heroic          =
 * epic            =
 * epic destiny    =
 * legendary       =
 * repeatable      =


 * class feat      =
 * bonus feat      =
 * racial feat     =
 * deity feat      =
 * granted by      =


 * components      = {{V}}, {{S}}
 * metamagic       = {{Empower}}, {{Enlarge}}, {{Maximize}}, {{Quicken}}
 * cost            = 15
 * target          = Foe
 * range           = Standard
 * area            = Has some AOE, see description
 * duration        = Instantaneous
 * save            = None
 * dc              =
 * sr              = No
 * cooldown        = 3 seconds (Wiz), 2 seconds (Sor)


 * melee           =
 * ranged          =
 * tactical        =


 * death           =
 * damage          = See description
 * debuff          =
 * charm           =
 * turn undead     =


 * proficiency     =
 * item            =


 * grants          =


 * description     = A missile of magical energy darts forth and unerringly strikes its target inflicting 1d2+3 force damage. For every 2 caster levels beyond first you gain an additional missile, up to 10 missiles. After striking your target, the missiles explode outwards, striking other creatures near the primary target.

Also note: While the main missile will be blocked by the shield or nightshield spell like standard magic missile, the collateral ones will not be.

See {{Forums|424373|forum discussion}} for updates.

{{Bug|Chain Missiles shoots 1 large highly damaging magic missile at your target, which deals around 4 times the force damage of a standard magic missile (1d2+3). Then 10 standard 1d2+3 missiles explode outwards striking randomly at nearby targets. You seem to get all 10 missiles regardless of your caster level. The magic missile damage is verified as 1d2+3.}}

A possible explanation for the strange behaviour is that the first, extra-powerful magic missile is actually a composite of all the missiles that should be launched, meaning they appear in nearly the same space and look like a single spell. These then move out and hit the secondary targets as intended once they've performed the first strike.

Scrolls
}}
 * debug           =