Tactical Detonation

Save Note: The knockdown lasts quite a while and grants a recurring reflex save to get up. This makes it quite a bit more effective then similar knockdown spells which allow balance saves to get up.

Range Notes: Like Meteor Swarm this spell suffers some range issues: Unlike most other projectile spells, the caster can arc these meteors if they have no target selected. In practice this very rarely works as the spell doesn't really have the range it appears to have unless you have enlarge enabled. So manually targeting enemies over a hill far away may appear to hit them, but will deal no damage unless enlarge is enabled (and even then, they need to be in the standard enlarged spell range).

Bug: Can be heightened, even though it is the highest level spell an artificer can cast. This has no impact on gameplay.