Spell Resistance

==Spell Resistance== Spell Resistance (SR) is a special anti-spell defense possessed by some creatures. Spell Resistance is like an Armor Class against magical attacks, in that it adds an extra roll that the caster has to make for his magic to "hit" that target.

Spell Resistance only matters if the spell's creature actually has it, and the spell being cast is one that can be stopped by Spell Resistance. In DDO, spells that most purely cause damage ignore Spell Resistance.

To affect a creature that has Spell Resistance, you must make a caster level check at least equal to the creature's Spell Resistance:

1d20+caster level+spell penetration bonuses (Includes Feats, Enhancements, and Items.)

Spell resistance and Saving throws are separate mechanics. A spell that gets past Spell Resistance may still be saved against.

Spell Resistance does not stack, e.g. Monk's Diamond Soul & Drow's Spell Resistance. See Spell Resistance (spell) for level 5 Cleric spell and Favored Soul spell buff.