Update 17 named items (raw)

Epic Gianthold
Many quest items have different stats, depending on the difficulty they are acquired from. Epic Normal drops the Minimum Level 23 version, Epic Hard drops the ML 24 version, and Epic Elite drops the ML 25 version.

There is only one version of each raid item, but higher difficulty settings offer items which have their "Attuned to Heroism" already upgraded.

The Flawless Dragon Armors and Relic Armors are turn-ins.

Flawless Dragon Armor
ML25. Cost: 20 flawless scales + 10 of each restored relics + 3 Commendations of Heroism

Dragoncraft / Elfcraft / Giantcraft armor
Turn in 10 ancient dragon/elven/giant relics to receive an armor. All items are ML:10 and bind to character on equip.


 * Elfcraft Armor: +4 Enhancement Bonus, Spell Penetration V, Arcane Lore, Potency +40, Mithral (breastplate/plate armor only)
 * Dragoncraft Armor: +4 Enhancement Bonus, Moderate Fortification, Protection +4,
 * Giantcraft Armor: +4 Enhancement Bonus, Haste Guard,, , Adamantine
 * Dragoncraft Armor: +4 Enhancement Bonus, Moderate Fortification, Protection +4,
 * Giantcraft Armor: +4 Enhancement Bonus, Haste Guard,, , Adamantine
 * Dragoncraft Armor: +4 Enhancement Bonus, Moderate Fortification, Protection +4,
 * Giantcraft Armor: +4 Enhancement Bonus, Haste Guard,, , Adamantine
 * Giantcraft Armor: +4 Enhancement Bonus, Haste Guard,, , Adamantine
 * Giantcraft Armor: +4 Enhancement Bonus, Haste Guard,, , Adamantine
 * Giantcraft Armor: +4 Enhancement Bonus, Haste Guard,, , Adamantine
 * Giantcraft Armor: +4 Enhancement Bonus, Haste Guard,, , Adamantine
 * Giantcraft Armor: +4 Enhancement Bonus, Haste Guard,, , Adamantine
 * Giantcraft Armor: +4 Enhancement Bonus, Haste Guard,, , Adamantine

Restored Dragoncraft / Elfcraft / Giantcraft armor
Turn in 10 restored dragon/elven/giant relics to receive an armor. All items are ML:23 and bind to character on equip.

Types:
 * Breastplate - AC 20, MDB 6, ACP 2, SF 25%
 * Docent - Adamantine Body +20, Mithral Body +9
 * Leather Armor - AC 13, MDB 14, SF 15%
 * Plate - AC 26, MDB 1, ACP 4, SF 35%
 * Robe - AC 9

Colors:
 * Restored Dragoncraft Armor: +6, Heavy Fortification, Protection +7,
 * Restored Elfcraft Armor: +6, Greater Spell Penetration IX, Greater Arcane Lore, Potency +72, Mithral (breastplate/plate armor only)
 * Restored Giantcraft Armor: +6, Haste Guard,, , Adamantine (breastplate/plate armor only)
 * Restored Elfcraft Armor: +6, Greater Spell Penetration IX, Greater Arcane Lore, Potency +72, Mithral (breastplate/plate armor only)
 * Restored Giantcraft Armor: +6, Haste Guard,, , Adamantine (breastplate/plate armor only)
 * Restored Elfcraft Armor: +6, Greater Spell Penetration IX, Greater Arcane Lore, Potency +72, Mithral (breastplate/plate armor only)
 * Restored Giantcraft Armor: +6, Haste Guard,, , Adamantine (breastplate/plate armor only)
 * Restored Giantcraft Armor: +6, Haste Guard,, , Adamantine (breastplate/plate armor only)
 * Restored Giantcraft Armor: +6, Haste Guard,, , Adamantine (breastplate/plate armor only)
 * Restored Giantcraft Armor: +6, Haste Guard,, , Adamantine (breastplate/plate armor only)
 * Restored Giantcraft Armor: +6, Haste Guard,, , Adamantine (breastplate/plate armor only)
 * Restored Giantcraft Armor: +6, Haste Guard,, , Adamantine (breastplate/plate armor only)
 * Restored Giantcraft Armor: +6, Haste Guard,, , Adamantine (breastplate/plate armor only)

The Crucible

 * Aquatic Bracers - Wrist (Water chest)
 * : Underwater Action, Swim +20,, Swim like a Fish (gain Evasion while swimming), Yellow Augment, Colorless Augment
 * Backstabber's Gloves - Gloves (Harza Ghost Waker's chest)
 * : Bluff +20, Sneak Attack Bonus +5, Exceptional Sneak Attack Bonus +3, Improved Deception, Yellow Augment
 * Daggertooth's Belt - Belt (Daggertooth's chest)
 * : Armor Mastery +4, Green Augment with Constitution +7, Yellow Augment with Insightful Constitution +2
 * Ghost-Waking Cloak - Cloak (Harza Ghost Waker's chest)
 * ML24: Charisma +8, Resistance +7, Ghostly, DR 10/Evil
 * : Charisma +8, Resistance +7, Ghostly, DR 15/Evil
 * Skullsmasher - Light Mace (Gorn Gut-Chewer's chest)
 * : 3.5[1d6], 20x3, +7 Enhancement Bonus, Intimidate +20, Superior Ribcracker, Red Augment
 * Surefooted Boots - Boots (Gorn Gut-Chewer's chest)
 * : Balance +20, Striding 30%, Feat: Mobility, Green Augment
 * Windlasher - Falchion (Daggertooth's chest)
 * : 2.50[2d4], 18-20x2, +7 Enhancement Bonus,, , Weapon Focus: Falchion, Red Augment

Madstone Crater

 * Ancient Band - Ring
 * ML23: Protection +6, Heavy Fortification, Yellow Augment
 * : Protection +7, Heavy Fortification, Green Augment
 * Axe of Adaxus - Battle Axe
 * ML23: 2.50[1d10] 20x4, +6 Enhancement Bonus, Orange Augment with Greater Fire Resistance, Red Augment
 * : 3[1d10] 20x4, +7 Enhancement Bonus, Orange Augment with 35 Fire Resistance, Red Augment
 * Crystalline Scepter - Club
 * ML23: +6 Enhancement Bonus, Spellcasting Implement +18, Combustion +108, Superior Fire Lore, Orange Augment, Greater Evocation Focus
 * : +7 Enhancement Bonus, Spellcasting Implement +21, Combustion +120, Superior Fire Lore, Orange Augment, Major Evocation Focus
 * Girdle of Giants' Brawn - Belt
 * ML24: Strength +8, Colorless Augment with Insightful Strength +2, Green Augment
 * : Strength +8, Green Augment with Insightful Strength +2, Yellow Augment with Exceptional Strength +1
 * Iron Beads - Necklace
 * : Magnetism +120, Superior Lightning Lore, Yellow Augment, Colorless Augment
 * Steady Handed Armbands - Bracers
 * : Attack Bonus +4, Exceptional Seeker +5, Yellow Augment, Colorless Augment with Dexterity +7

Prison of the Planes

 * Charoush's Inferno - Bastard Sword (Fernia)
 * : 2[1d10], 19-20x2, +6 Enhancement Bonus, ,
 * : 2[1d10], 19-20x2, +7 Enhancement Bonus,, , Red Augment
 * Death's Locket - Necklace (Dolurrh)
 * : Deathblock, Resistance +7, Negative Energy Absorption 10/10, Colorless Augment
 * : Deathblock, Resistance +7, Negative Energy Absorption 10/10, Yellow Augment
 * Dream Visor - Goggles (Dal Quor)
 * : Dream Vision +4 (+4 competence bonus to attack and damage, Ghost Touch), Spot +20, Colorless Augment
 * : Dream Vision +5 (+5 competence bonus to attack and damage, Ghost Touch), Spot +20, Yellow Augment
 * Kardin's Eye - Trinket (Xoriat)
 * : Resistance +8,, Colorless Augment
 * Ring of the Djinn - Ring (Lamannia)
 * : Electrical Absorption 33%,, DR 15/Lawful
 * Ring of Shadows - Ring (Mabar)
 * : Hide +20, Move Silently +20, Lesser Displacement (25% concealment), Ghostly, Yellow Augment
 * Royal Scimitar - Scimitar (Shavarath)
 * : 3[1d6], 18-20x2, +7 Enhancement Bonus, Improved Destruction, Superior Bloodletter, Red Augment
 * Spiked Boots - Boots (Risia)
 * : Balance +17, Slippery Surfaces Immunity, Yellow Augment, Colorless Augment
 * : Balance +20, Slippery Surfaces Immunity, Yellow Augment, Green Augment

A Cry for Help and Foundation of Discord
 end chest of either 


 * Arkat's Cord - Belt
 * : Toughness, Reinforced Fists, Yellow Augment, Colorless Augment with Exceptional Constitution +1
 * : Toughness, Reinforced Fists, Green Augment, Yellow Augment with Insightful Constitution +2
 * Quiver of Poison - Quiver
 * : Max stack 1000, unique capacity 3, Venomed Ammunition - 1d8 (arrows, bolts, throwers deal +1d8 poison damage)
 * : Max stack 1000, unique capacity 3, Venomed Ammunition - 1d10 (arrows, bolts, throwers deal +1d10 poison damage)

A Cabal for One and Feast or Famine
end chest of either


 * Adamantine Knuckles - Handwraps
 * : Adamantine Lined, +4, Red Augment, Orange Augment
 * : Adamantine Lined, +7, Red Augment, Orange Augment, Purple Augment
 * : Adamantine Lined, +7, Red Augment, Orange Augment, Purple Augment, 2.5 base damage
 * Madstone Skull - Orb
 * :, Nullification +108, Purple Augment, Yellow Augment
 * :, Nullification +120, Purple Augment, Orange Augment
 * Shamanic Fetish - Trinket
 * : Devotion +108, Radiance +108, Colorless Augment
 * : Devotion +114, Radiance +114, Yellow Augment
 * : Devotion +120, Radiance +120, Green Augment

Maze of Madness and Trial by Fire
end chest of either


 * Jeweled Cloak - Cloak
 * :, Spell Absorption 25/10 day, Yellow Augment with any stat +7 or any insightful stat +2, Green Augment
 * The Mountain's Fist - Dwarven Axe
 * : 3[1d10], 20x3, +7 Enhancement Bonus, Red Augment, Orange Augment, Purple Augment

White Dragon Chest
Flawless White Dragon Scale, 1-3 on Epic Elite


 * Bulwark of the Storm's Fist - Large Shield
 * ML24: Shield Bonus +16, DR 14, ACP -1, SF 15, 2[1d10], 20x2, +7 Enhancement Bonus, Sheltering +12, Insightful Constitution +3, Purple Augment, Colorless Augment
 * : Shield Bonus +16, DR 14, ACP -1, SF 15, 2.5[1d10], 20x2, +7 Enhancement Bonus, Sheltering +15, Insightful Constitution +3, Purple Augment, Blue Augment


 * Chill of Winter - Rune Arm
 * : Cold Bolts, Maximum Charge Tier V, Rune Arm Imbue: Cold V, Freezing Ice Guard, Inherent (5) Cold Resist, Inherent (10) Cold Resist, Green Augment, Yellow Augment
 * Gloves of Forgotten Craft - Gloves
 * ML24: Disable Device +20, Dexterity +8, Attack Bonus +4, Green Augment, Colorless Augment
 * : Disable Device +20, Dexterity +8, Attack Bonus +4, Green Augment, Yellow Augment
 * Great Axe of the Chained Soldier - Great Axe
 * : 3[1d12], 20x3, +8 Enhancement Bonus, Phlebotomizing, Immunity to Fear, Red Augment, Orange Augment
 * Helm of the White Dragon - Headgear
 * : Draconic Resilience (set with armor, +50 artifact bonus to hp), (one of: +8 or insightful +3 str/con/dex), Green Augment, Yellow Augment
 * Intricate Field Optics - Goggles
 * ML23: Spot +17, True Seeing, (one of: +8 or insightful +3 int/cha/wis), Yellow Augment, Colorless Augment
 * : Spot +20, True Seeing, (one of: +8 or insightful +3 int/cha/wis), Yellow Augment, Green Augment
 * Jorgundal's Collar - Necklace
 * : Melee Alacrity 15%, Striding 30%, Green Augment, Colorless Augment
 * Silver Ingot Arcanum - Quarterstaff
 * : 2[1d6]+10, 20x2, +10 Enhancement Bonus, Spellcasting Implement +30, Superior Ice Lore, Glaciation +120, Impulse +120, Potency +80

Blue Dragon Chest
Flawless Blue Dragon Scale, 1-3 on Epic Elite


 * Arcing Sky - Rune Arm
 * : Electrical Blast, Maximum Charge Tier V, Rune Arm Imbue: Electrical V, Dodge 4%, Inherent (5) Lightning Resist, Inherent (10) Lightning Resist, Green Augment, Yellow Augment
 * Belt of the Seven Ideals - Belt
 * : Potency +80, Greater Spell Penetration IX, Green Augment, Colorless Augment
 * Copper Ingot Arcanum - Quarterstaff
 * : 2[1d6]+10, 20x2, +10 Enhancement Bonus, Spellcasting Implement +30, Superior Lightning Lore, Magnetism +120, Impulse +120, Potency +80
 * Giantcraft Siberys Compass - Trinket
 * : Search +20, True Seeing, Green Augment with Resistance +7, Yellow Augment
 * Hammer of the Leaden Clouds - Warhammer
 * : 2.5[1d8], 20x3, +7 Enhancement Bonus, Spellcasting Implement +21, Superior Sonic Lore, Resonance +120,, Stunning +10
 * Helm of the Blue Dragon - Headgear
 * ML23: Draconic Mind (set with armor, +15 artifact bonus to Spell Power), (one of: +8 or insightful +3 int/cha/wis), Colorless Augment, Yellow Augment
 * : Draconic Mind (set with armor, +15 artifact bonus to Spell Power), (one of: +8 or insightful +3 int/cha/wis), Green Augment, Yellow Augment
 * Mantle of the Dragonfriend - Cloak
 * ML23: Charisma +8, Diplomacy +17, Yellow Augment
 * : Charisma +8, Diplomacy +20, Green Augment, Colorless Augment
 * Skyvault Shield - Tower Shield
 * : Shield Bonus +18, DR 14, ACP -3, SF 0, 2.5[2d6], 20x2, +7 Enhancement Bonus, Purple Augment, Red Augment, Blue Augment

Black Dragon Chest
Flawless Black Dragon Scale, 1-3 on Epic Elite


 * - Khopesh
 * : 3[1d8], 19-20x3, +7 Enhancement Bonus, Greater Elf Bane, Proficiency: Khopesh, Red Augment
 * - Quarterstaff
 * ML23: 2[1d6], 20x2, +8 Enhancement Bonus, Spellcasting Implement +24, Superior Acid Lore, Corrosion +108, Impulse +108, Potency +72
 * : 2[1d6], 20x2, +10 Enhancement Bonus, Spellcasting Implement +30, Superior Acid Lore, Corrosion +120, Impulse +120, Potency +80
 * ML:25: +1 exceptional bonus to all abilities
 * - Headgear
 * : Draconic Ferocity (set with armor), (one of: +8 or insightful +3 str or con or dex), Green Augment, Yellow Augment
 * - Bracers
 * ML23 - Strength +7, Constitution +7, Remove Exhaustion 3/Day
 * ML24 - Strength +8, Constitution +8, Remove Exhaustion 3/Day
 * - Strength +8, Constitution +8, Remove Exhaustion 3/Day, Yellow Augment
 * - ring
 * ML24: Wisdom +8, Green Augment, Colorless Augment
 * : Wisdom +8, Green Augment with Resistance +7, Yellow Augment
 * - Rune Arm
 * : Acid Shot, Maximum Charge Tier V, Rune Arm Imbue: Acid V, Attack Bonus +4, Inherent (5) Acid Resistance, Inherent (10) Acid Resistance, Green Augment, Yellow Augment
 * - Longbow
 * : 2.5[1d8], 20x3, +7 Enhancement Bonus, Sovereign Acid Arrow (20-50 damage), Red Augment, Orange Augment

The Fall of Truth
All items ML:24,, upgradable twice via Attuned to Heroism. Items drop as 'Attuned to Heroism' on EN, 'Attuned to Heroism: Tier 1' on EH and 'Attuned to Heroism: Tier 2' on EE.


 * (Morningstar): 2.50[2d6] 19-20x2, Bludgeoning and Piercing, +7 Enhancement Bonus,, Stunning +10, Superior Ribcracker, Red Augment
 * Upgrade 1: +8 Enhancement Bonus
 * Upgrade 2:
 * (Crystal Quarterstaff): 2.50[1d10] 20x2, +7 Enhancement Bonus, Greater Good, Greater Evil Outsider Bane, Life Stealing, Major Enchantment Focus, Red Augment
 * Upgrade 1: +8 Enhancement Bonus
 * Upgrade 2: supreme
 * (Gloves): Touch of Immortality (Heal +20, Repair +20, Regenerate 2d2 HP every 15 seconds), Devotion +120, Superior Healing Lore, Eternal Faith
 * Upgrade 1: Yellow Augment
 * Upgrade 2: Colorless Augment
 * (Boots): Halcyon Mind (when taking damage from attack: 5% chance to gain 15 temporary spell points), Dexterity +8, Striding +30%, Potency +80
 * Upgrade 1: Yellow Augment
 * Upgrade 2: Green Augment
 * (Trinket): Heavy Fortification, Dodge 4%
 * Upgrade 1: Yellow Augment
 * Upgrade 2: Good luck +3
 * (Crystal Tower Shield): Shield Bonus 20, MDB 2, DR 15/-, SF 50, 2[2d10] 20x3, +7 Enhancement Bonus,, , Shield Proficiency: Tower Shield
 * Upgrade 1: Shield Bonus 21, MDB 2, DR 16/-, +8 Enhancement Bonus
 * Upgrade 2: Blue Augment
 * (Necklace): Superior Lightning Resistance, Protection +7, Thunderstruck (on melee vorpal deal 35-60 Electric and 35-60 Sonic)
 * Upgrade 1: Yellow Augment
 * Upgrade 2:
 * (Short Sword): 2.50[1d8], 18-20x2, +7 Enhancement Bonus, Rebellion (ALL threat -25%, on crit 13-78 piercing), Sneak Attack Bonus +5,, Improved Deception, Red Augment
 * Upgrade 1: +8 Enhancement Bonus
 * Upgrade 2:
 * (Ring): Charisma +8, Voice of Deceit (Bluff +20, Diplomacy +20, Haggle +20, Perform +20), Improved Deception
 * Upgrade 1: Yellow Augment
 * Upgrade 2: Colorless Augment
 * (Mithral Great Sword): 2.50[3d6] 19-20x2, +7 Enhancement Bonus, Skybreaker (3d6 Electric on hit, 10d6 Sonic on crit, 60-120 Electric on vorpal + 45-90 Sonic AoE), The Reaver's Resolve (Flavor Text only)
 * Upgrade 1: +8 Enhancement Bonus
 * Upgrade 2: Red Augment
 * (Cloak): Intelligence +8, Charisma +8, Spell Focus Mastery +2
 * Upgrade 1: Yellow Augment
 * Upgrade 2: Greater Spell Penetration IX
 * (Bracers): Armor Bonus +10,, Enhanced Disable Device +5, Enhanced Open Lock +5
 * Upgrade 1: Yellow Augment
 * Upgrade 2:

Draconic Soul Gem (Yellow Augment): Greater Acid Resistance, Greater Cold Resistance, Greater Lightning Resistance, Greater Fire Resistance (probably from raid)

Tome turn-in
All weapons are 1.5[w], have slot(s), ML14


 * (Morningstar): 1.5[2d4], 19-20x3, +5, Greater Ribcracker, Persuasion, Purple Augment, Red Augment
 * (Heavy Pick): 1.5[1d6], 19-20x4, +5, Improved Heartseeker, Seeker +10, Red Augment
 * (Heavy Mace): 1.5[2d4], 18-20x2, +5, Sunburst, Righteous, Coruscating, Red Augment
 * (Short Sword): 1.5[1d8], 15-20x2, +5, Keen, Hemorrhaging, Tendon Slice 10%, Red Augment
 * (Battle Axe): 1.5[1d8], 20x3, +5, Vertigo +10, Metalline, Orange Augment, Red Augment
 * (Dwarven War Axe): 1.5[1d14], 19-20x3, +5, Keen, Limb Chopper, Destruction, Red Augment
 * (Dagger): 1.5[1d4], 19-20x2, +5, Archmagi, Greater Arcane Lore, Efficient Extend I, Efficient Empower II, Red Augment
 * (Bastard Sword): 1.5[2d8], 19-20x2, +5, Axiomatic, Anarchic, Orange Augment, Purple Augment

Shield of Legend turn-in
ML:14


 * (Tower Shield): Shield Bonus 14, DR 11, ACP -3, SF 50%, 1d10, 20x2, +5, DR 5/-, Enchantment Save +6, Purple Augment
 * (Large Shield): Shield Bonus 11, DR 10, ACP -1, SF 15%, 1d8, 20x2, +5;, Adamantine, Heavy Fortification, Toughness, Purple Augment
 * (Large Shield): Shield Bonus 11, DR 10, ACP -1, SF 15%, 1d8, 20x2, +5; Proof Against Poison +6, Proof Against Disease +6, Fire Absorption 20%, Efficient Empower Healing I, Devotion 72, Purple Augment
 * (Large Shield): Shield Bonus 11, DR 10, ACP -1, SF 15%, 1d8, 20x2, +5; Deathblock, Negative Energy Spike, Negative Energy Absorption (10 charges per rest), Purple Augment
 * (Large Shield): Shield Bonus 11, DR 10, 1d8, 20x3, +5, Twilight, Mithral, Archmagi, GFL, Purple Augment
 * (Large Shield): Shield Bonus 11, DR 10, 1d8, 20x2, +5, Protection 5, Resistance 5, Purple Augment
 * (Large Shield): Shield Bonus 11, DR 10, ACP -1, SF 15%, 2d8, 20x3, +5; Maiming, Spikes, Shield Bashing 10%, Melee Alacrity 10%, Purple Augment

Tapestries turn-in
ML:11


 * Minos Legens - Helm: Toughness, Heavy Fortification <=unchanged
 * Muffled Veneer - Helm: Move Silently +10, Hide +10, Search +10, Move Silently +11, Hide +11, Yellow Augment
 * Seraphim - Helm: Sacred, Hallowed, Abjuration Focus, Devotion +60, Devotion +66
 * Totemic Lavalier - Helm: Magi, Intelligence +4, Charisma +4, Intelligence +6, Charisma +6
 * Tradusor - Helm: Wisdom +4, Reflex Save +4, Wisdom +6, Reflex Save +5, Yellow Augment
 * Undying Gaze - Helm: Intimidate +10, Intimidate +11, Shatter +6, Fear 1/Day, Yellow Augment

Hound of Xoriat
has been "balanced" to 19 AC with 8 max dex bonus from 23 AC with 7 max dex bonus.

Forgotten Realms
- lost AML:20, deal 1d6 less damage

Caught in the Web
Augment Slots can now be added to each weapon at the Purple Dragon Knight favor representative. gets an Empty Green Augment Slot and everything else gets an Empty Red Augment Slot - cost of upgrade:.

New/changed item enchantments

 * Cursespewing: This item effect now only applies on a natural 20 attack roll, but no longer has a saving throw. In addition to its previous effects, this curse now causes the victim to take 1d6 damage every two seconds. The curse now has a duration of 12 seconds. Additional cursespewing procs will add 12 seconds to the remaining duration.
 * Improved Cursespewing: This item effect now only applies on a natural 20 attack roll, but no longer has a saving throw. In addition to its previous effects, this curse now causes the victim to deal 4 less damage with its melee and ranged attacks and take 2d6 damage every two seconds. The curse now has a duration of 12 seconds. Additional Improved Cursespewing procs will add 12 seconds to the remaining duration.
 * The Vorpal weapon prefix now also adds an additional 0.5 damage dice to the attacks of the weapon it is on.

In general

 * Some aspects of the change are retroactive (e.g. weapon dice, critical profile, base AC). Others are not (binding, slots).
 * New items bind to character on equip. Previously BtA chain end rewards remain bound to account.

The Waterworks
Generally, enhancement bonus increased from +1 to +2, added slots.


 * Acrobat's Ring - Ring: Striding +5%, Jump +3, Tumble +3
 * Armor of the Unknown Hero - +1 Half Plate: Charisma +1
 * Black Widow Bracers - Bracers: +4 Armor Bonus
 * Bloodletter's Knife - +2 Dagger: Slicing, Red Augment
 * Eternal Wand of Acid Splash - Wand: Acid Splash 50/Day Wizard or Sorcerer Required, UMD:17
 * Flame Warden - Rune Arm: Fire Blast (Maximum Charge Tier II), Lesser Fire Resistance, Reflex Save +1, Rune Arm Imbue: Fire I, Craftable (+2)
 * Gloves of Deceit - Gloves: Bluff +5
 * Gnashtooth Piecemail Chain - +1 Chain Shirt, Lesser Acid Resistance
 * Gnashtooth Sickle - +1 Sickle: Stench
 * Goggles of Grabbing - Goggles: Hold Person 1/Day
 * Graskitch's Skullcap - Helm: Wisdom +1, Will Save +2
 * Guardkiller Bow - +1 Longbow: Lesser Human Bane
 * Interogator's Shield - +2 Heavy Steel Shield: Intimidate +3, Colorless Augment
 * Lost Docent of the Mastermind - +2 Docent: Lesser Axeblock, Blue Augment
 * Melt Wood Staff - +1 Quarterstaff: Melf's Acid Arrow 3/Day
 * Misery's Web - Trinket: Web 1/Day
 * Moss Weave Cloak - Cloak: Constitution +1, Fortitude Save +2
 * Pastemaker - +2 Greatclub: Intimidate +3, Bluff +3, Red Augment
 * Scales of the Ancestors - +2 Scale Mail: Scare (spell) 3/Day, Blue Augment
 * Sewer Smock - Robe: Acid Resistance
 * Sludge Fin Boots - Boots: Swim +5, Swim +7, Blue Augment
 * Tunnelworm Champion's Belt - Belt: Lesser Cold Resistance, Yellow Augment with Lesser Cold Resistance, Colorless Augment
 * Venn's Necklace - Necklace: Wizardry I

Harbor and Marketplace quests

 * - Light Mace: ML2, +2 Enhancement Bonus, Shocking Touch, Red Augment

The Kobolds' New Ringleader

 * Bloodknuckle's Loincloth Waistband - Belt: Light Fortification (Bloodknuckle) [ML:1]
 * Bloodknuckle's Smasher - +1 Maul, Red Augment with Minor Shock (+1 electric): (Bloodknuckle) [ML:2]
 * Brakhash's Axe - +1 Battleaxe, Red Augment with Minor Frost (+1 cold): (Brakhash) [ML:2]
 * Bronkarz's Cloak - Cloak: Will Save +1 (Bronkarz) [ML:1]
 * Grundok's Boots - Boots: Jump +1 (Grundok) [ML:1]
 * Madooroh's Vest - +1 Leather Armor, Blue Augment with Light Fortification: (Madooroh) [ML:1]
 * Rhakmel's Dagger - +1 Dagger, Red Augment with Minor Acid (+1 acid): (Rhakmel) [ML:2]

The Catacombs

 * Blade of Inquisition - +1 Longsword: Ghost Touch, Lesser Undead Bane, Silver
 * Boots of Faith - Boots: ML3, Jump +5, Jump +7, Yellow Augment
 * Candlelight - Rune Arm: Light Spirals (Maximum Charge Tier: II), Lesser Undead Guard, Lesser False Life, Rune Arm Imbue: Light I, Craftable (+2)
 * Cardinal's Gloves - Gloves: Diplomacy +5
 * Cloak of the Asylum - Cloak: ML3 Wisdom +1, Will Save +2 , Will Save +3, Colorless Augment with +1 Wisdom
 * Dagger of Inquisition - +2 Dagger: Ghost Touch, Lesser Undead Bane, Silver, Red Augment
 * Eternal Rest - +1 Handwraps: Ghost Touch, Silver Threaded, Lesser Undead Bane
 * Eternal Wand of Cure Minor Wounds - Wand: Cure Minor Wounds 50/Day, Devotion +36
 * Eternal Wand of Magic Missile - Wand: Magic Missile 50/Day, Potency +20
 * Flamekeep Docent - +2 Docent: Command (item), Blue Augment
 * Goggles of the Inquisition - Goggles: Intimidate +5, Intimidate +7, Yellow Augment
 * Guidance - +2 Light crossbow: Holy, Purple Augment
 * Marguerite's Necklace - Necklace: False Life, Colorless Augment
 * Mask of the Asylum - Helm: ML3, Concentration +5, Concentration +7, Yellow Augment
 * Morningstar of the Heretic - +2 Morningstar: Bodyfeeder, Doom 3/Day, Red Augment
 * Pillar of Light - +2 Quarterstaff: Spellcasting Implement +6, Pure Good, Radiance +30, Radiance +36, Searing Light 1/Day, Orange Augment
 * Ring of the Archbishop - Ring: Power II, Heal +3
 * Robe of Duality - Robe: False Life, Arcane Augmentation I, Armor Bonus +3, Blue Augment
 * Sanctuary - +1 Heavy steel shield: Resistance +1
 * Silver Flame Bracers - Bracers: Protection from Evil 3/Day
 * Templar's Chain - +2 Chainmail, Blue Augment
 * Templar's Leather - +2 Leather Armor, Blue Augment
 * Templar's Mail - +2 Banded Mail
 * Wooden Prayer Beads - Trinket: Bless 3/Day

The Church and the Cult

 * Bloodplate Armor - +2 Full Plate: Deathblock
 * Cloak of Shadows - Cloak: Hide +7, Move Silently +7, Protection +2
 * Fragment of the Silver Flame - Trinket: Continuous Protection from Evil
 * Silver Longbow - +3 Longbow: ML8, [1d10], 19-20x3, Holy, Red Augment

Gwylan's Stand

 * Arlyn's Ring - Ring: Dexterity +3, Protection +1
 * Arlyn's Staff - +1? Quarterstaff: 1.50[1d6] 20x3,, Protection +3, Red Augment (Arlyn Feathercrest)
 * Barbarian's Spirit - Bracers: Rage (spell) 1/Day (Twin Horn)
 * Giant Stalker's Knife - +1 Kukri: Greater Giant Bane (Suropox)
 * Gwylan's Blade - +1 Shortsword: Songblade (+2 enhancement bonus to Perform), Roaring
 * Minotaur Hair Belt - Belt: Balance +7, Yellow Augment (Crippler Bigfoot)
 * Phiarlan's Ring - Ring: ML5, Perform +7, Yellow Augment (Yarbur)
 * Roguebane Breastplate - +4 Breastplate: AB 12, MD 4, ACP -3, ML6, Blue Augment with? Moderate Fortification (Vargo Bodybreaker)
 * Thuranni Stalker's Mail - +4 Chainmail: AB 9, MD 7, ACP -1, ML6, Blue Augment with Dexterity +2 (Lyandiir Arrowfel)

Assault on Splinterskull (Tangleroot Gorge)

 * Black Wolfskin Belt - Belt: ML5, Constitution +3, Yellow Augment
 * Black Wolfskin Cloak - Cloak: ML5, Green Augment with Resistance +2, Yellow Augment with Cold Resistance
 * Blademaster Bracers - Bracers: Dexterity +3
 * Blademaster Gauntlets - Gloves: ML5, Strength +3, Yellow Augment
 * Crimson Gemstone - Trinket: Wizardry II
 * Fanged Wraps - +1 Handwraps: Vicious, Maiming (No ML)
 * Fist of Daarguul - +1 Club: Lesser Goblinoid Bane, Intimidate +5 (ML: 4)
 * Krugg's Spiked Boots - Boots: Reflex Save +2, Striding 10%
 * Khyber's Fury - Rune Arm: Exploding Fire Shot (Maximum Charge Tier: II), Moderate Fortification, Rune Arm Imbue: Fire I, Craftable (+3) (ML: 5)
 * Lhor-Tragu's Shadowed Armor - +2 Leather Armor: ML6, Hide +5, Move Silently +5, Blue Augment
 * Spider Silk Robe - Robe: ML6, Armor Bonus +5, Lesser Axeblock, Move Silently +5, Blue Augment
 * Splinterskull Acolyte Ring - Ring: ML5, Devotion +42, Nullification +42, Colorless Augment
 * Splinterskull Chainmail - +3 Chainmail: ML6, Blue Augment
 * Splinterskull Docent - +4 Docent: ML6, Green Augment
 * Totemic Staff of Splinterskull - +3 Quarterstaff: ML6 Summon Monster III 3/Day, Red Augment, Purple Augment
 * Visor of the Flesh Render Guards - Goggles: Death Ward 1/Day
 * Warmaster Halfplate - +3 Half Plate: ML6, Blue Augment
 * Whisperdoom's Fang - +1 Dagger: Enfeebling (ML: 4)
 * Yarkuch's Greatsword - +1 Greatsword: Elf Bane (ML: 4)
 * Yarkuch's Helm - Helm: Charisma +1, Intelligence +1, Will Save +2
 * Zulkash's Bone Necklace - Necklace: ML5, Nullification +42, Yellow Augment with Intelligence +2

Delera's Tomb
Items are minimum level 7 and BtA unless otherwise noted.


 * Blacklace Blindfold - Goggles: Listen +7, Spot +7, Dexterity -1, Colorless Augment
 * Boneshard Flute - +2 Club: ML6, 1.25[1d6], Command Undead 3/Day, Perform +5, Perform +7, Orange Augment, Red Augment
 * Carnifex - +2 Greataxe (17-20/x3 crit): ML4, Keen
 * Coronach - Rune Arm: Light Spirals (Maximum Charge Tier: III), Life Shield, Coronach, Rune Arm Imbue: Light II, Craftable (+3)
 * Delera's Vestment - +5 Robe: ML6, Charisma +3, Charisma +4, Blue Augment
 * Devotion - +3 Handwraps: ML6, BtCoE Flametouched Iron Threaded, Holy, Devotion +30 , Devotion +48, Req: Good or UMD 20, Red Augment
 * Docent of the Tomb - +4 Docent: ML6, Balance +7, Listen +7, Search +7, Spot +7, skills 5=>7, Colorless Augment
 * Golden Cartouche - Necklace: Intelligence +1, Use Magical Device +3
 * Headman's Hood - Helm: Fear 1/Day, Intimidate +5, Intimidate +7, Green Augment
 * Hellfire Cloak - Cloak: Lesser Acid Resistance, Lesser Fire Resistance, Lesser Sonic Resistance, Fire Resistance, Yellow Augment with Acid Resistance, Green Augment with Sonic Resistance
 * Iron Manacles - Bracers: Protection +4, Req: Chaotic or UMD 20
 * Linen Handwraps - Gloves: Strength +4, Dexterity -1, Proof Against Disease +6
 * Obsidian Dagger - +3 Dagger: ML6, 1.25[2d3], Nullification +48, Purple Augment, Red Augment
 * Rusted Shirt - +3 Chain Shirt: ML6, Blue Augment with +2 CON
 * Serpentbranch - +3 Longbow: ML6, 1.25[1d8],, Proof Against Poison +6, Purple Augment, Red Augment
 * Sigil of Stormreach - Ring: Charisma +2, Diplomacy +5, Green Augment with +2 CHA
 * Silverflame Hauberk - +3 Half plate: ML6, Devotion +36, Devotion +48 Blue Augment, Colorless Augment
 * Skeleton Key - Trinket: Open Lock +7, Yellow Augment
 * Sparkstriker - +3 Heavy Pick: ML6, 1.25[1d6], Adamantine, Shocking Burst, Red Augment
 * Switchblade Boots - Boots: Bluff +10, Yellow Augment
 * Trapsmith's Toolbelt - Belt: Disable Device +5, Disable Device +7, Repair +7, Blue Augment
 * Wighthide Armor - +3 Hide Armor: ML6, Strength +1, Blue Augment with +2 Strength
 * Wrath of Siberys - +3 Heavy Steel Shield: ML6, Blinding Flash 3/Day, Blinding, Reflex Save +3, Reflex Save +4, Lesser Heroism (enchantment), Purple Augment'''
 * Voice of the Master - Trinket: +1 Good Luck, Heroic Inspiration (+5% additional xp from quest completions) (ML: 5, BtC) (guaranteed to be in the list)

Sorrowdusk Isle (Cult of the Six)
Quest loot:
 * - ML6, 1.50[1d6], 19-20x2, +3 Enhancement Bonus, Frost, Red Augment

Chain end rewards: Accessories are ML:9, Rune Arm stayed at ML:7, all other items are ML:8; bound to account.


 * Blood Machete - +4 Kukri: 1.50[1d6], Slicing, Rage (spell) 1/Day, Red Augment, Purple Augment
 * Bubble Belt - Belt: Underwater Action, Swim +10, Water Breathing 3/Day, Yellow Augment
 * Cesti - Gloves: Strength +4, Dexterity +3
 * Cliffdiver Luck Charms - Bracers: Swim +10, Jump +10, Striding +20%, Yellow Augment
 * The Devourer's Hunger - Rune Arm: Cold Bolts, Maximum Charge Tier: III, Glaciation +48, False Life, Rune Arm Imbue: Cold II, Craftable (+3)
 * Filtration Module - +5 Docent: Repair +7, Inherent (10) Acid Resistance, Blue Augment
 * Hobnail Boots - Boots: Balance +15, Colorless Augment
 * Jeweler's Loupe - Goggles: Haggle +10, Disable Device +10, Yellow Augment
 * Mummified Bat - Trinket: Listen +10, Spot +10, Feather Falling
 * Oilskin Tunic - +5 Leather Armor: Green Augment with Acid Resistance 15, Colorless Augment
 * Phantasmic Masque - Helm: Nullification +60, Colorless Augment
 * Piledriver - +4 Maul: 1.25[2d6], Strength +2, Dexterity -1, Balance -5, Red Augment
 * Poison Ring - Ring: Constitution +3, Yellow Augment with Proof Against Poison +2
 * Quicksilver Cassok - Robe: Armor Bonus +5, Striding +25%, Melee Alacrity 10%, Blue Augment
 * Quilted Cape - Cloak: Sonic Resistance, Move Silently +10, Green Augment with Resistance +3
 * Scavenged Warplate - +5 Adamantine Half Plate (AC 19, MD 0): Blue Augment, Colorless Augment
 * Shamanic Staff - +4 Quarterstaff: 1.25[1d6], Spellcasting Implement +12, True Chaos, Glaciation +42, Orange Augment, Red Augment
 * Sheridan's Ruin - +4 Rapier: 1.50[2d4], Keen, Red Augment
 * Sheridan's Wrack - +4 Dagger: 1.50[2d3], Keen, Red Augment
 * Shrunken Head - Necklace: Resistance +3, Yellow Augment
 * Skin of the Mockery +4 Handwraps: Human Bane, Red Augment, Orange Augment
 * Snowstar - +4 Shuriken: 1.50[1d4], 18-20x2, Icy Burst, Returning
 * Swampscale Armor - +5 Medium Armor: Swim +11, Blue Augment, Colorless Augment
 * Wharfrat's Plank - +4 Darkwood Large Shield: Swim +11, Purple Augment with False Life +15, Colorless Augment
 * Mystical Dried Fish - always appears; can be used in Cannith Crafting to craft Dusk

Ruins of Threnal
Quests Chain: Accessories are ML:9, rest is ML:8, bound to account. Exceptions: Mantle (ML:5 BtC) and Arrows (ML:0 unbound).
 * Threnalian War Blade. ML:8, BtCoE. Longsword, 1.5[1d10]+5 19-20 x2, Red Slot, Purple Slot.
 * Accomplice - Cloak: Hide +10, Move Silently +10, Charisma -1, Green Augment
 * Asbestos Booties - Boots: Greater Fire Resistance, Reflex Save -2, Yellow Augment
 * Bracers of Spiderkind - Bracers: Summon Monster IV 3/Day, Yellow Augment with Proof Against Poison +4
 * Brass Beaver - Ring: Repair +7, Repair Moderate Damage 3/Day, Yellow Augment
 * Brilliant Docent of the Dawn - +4 Docent: Wizardry IV, Aid 3/Day, Blue Augment
 * Coin Belt - Belt: Command (item), Haggle +10, Yellow Augment
 * Crystal Prism - Trinket: Suggestion (spell) 3/Day, Green Augment with False Life +15
 * Domus' Cuirass - +5 Breastplate (AB 13, MDB 7), Blue Augment
 * Fencer's Garb - +5 Leather Armor: (AB 9, MDB 22), Spearblock, Blue Augment
 * Fernian Wraps - +4 Handwraps: Flaming Burst, Reflex Save +4, Path of the Fire Dragon, Red Augment
 * Glacial Casque - Helm: Glaciation +54, Green Augment
 * Guard of the Shogun - +5 Heavy Armor: (AB 15, MDB 6) Intimidate +10, Diplomacy +10, Blue Augment
 * Jeweled Hammer - +4 Warhammer: 1.50[1d10], Command (item), Impact, Red Augment
 * Kundarak Trooper's Shield - +3 Steel Tower Shield: (SB 9), permanent Heroism, Purple Augment with Heavy Fortification
 * Mantle of the Worldshaper - Cloak: Heroic Inspiration, Regeneration, Spell Absorption 5/1 Day, (ML: 5, guaranteed to be in the list)
 * Penny Whistle - Necklace: Summon Monster III 5/Day, Yellow Augment, Colorless Augment
 * Rabbit Gloves - Gloves: Good Luck +1, Green Augment with Resistance +3
 * Ratcatcher - +4 Light crossbow: 1.50[1d8], 18-20x3, Vermin Bane, Red Augment
 * Recoyle - Rune Arm: Force Shot, Maximum Charge Tier: III, Impulse +54, Anathema, Rune Arm Imbue: Force II, Craftable (+4)
 * Retribution - +4 Longsword: Holy, True Law, Pure Good, Red Augment, Req: Lawful or UMD 20)
 * Spectacular Optics - Goggles: Reflex Save +4, Green Augment with Protection +3
 * Thanatos Weave - Robe: Armor Bonus +5, Deathblock, Colorless Augment, Blue Augment
 * Theurgic Stave - +4 Quarterstaff: 1.50[2d4], 19-20x2, Adamantine, Elemental Bane, Spot +5, Purple Augment, Red Augment
 * 100 +5 Screaming Amethyst Arrows - 100x +5 Arrows: 50% Returning, Screaming (No minimum level, Always appears, Doesn't bind)

The Xorian Cipher

 * - Bracers: ML9, Chaos Guard, Dodge Bonus 2%, Heroism (enchantment), Yellow Augment, Req: Lawful or UMD 20

Sands of Menechtarun

 * - +5 Shortbow: ML10, 1.50[1d6], Jump +11, Tumble +11, Swim +11, Purple Augment, Red Augment (Lieutenant Ayurro)
 * - +4 Dagger: ML10, 2[1d6] Slashing & Piercing, Shocking Burst, Orange Augment, Red Augment (Haraja the Fire-dancer)

Invasion Tokens

 * - Adamantine Breastplate: ML10, +5 Enhancement Bonus, Improved Fire Resistance, Improved Cold Resistance, Colorless Augment
 * - Docent: ML10, +5 Enhancement Bonus, Heavy Fortification, Blue Augment with Protection +3
 * - Ring: ML11, Stability, Balance +13, Dismissal 3/Day, Green Augment with Heavy Fortification
 * - ML10, Flametouched Iron Heavy Mace: 1.25[1d8], +5 Enhancement Bonus, Spellcasting Implement +15, Devotion +66, Greater Healing Lore, Red Augment

Tempest's Spine
Now offers raid quality loot, BtC. Drop rate increased from 1% to 10%.


 * Choker of the Silver Tongue - Necklace: Diplomacy +5, Bluff +5 (Fire and Ice)
 * Cloak of Invisibility - Cloak: Protection +2, Invisibility (spell) 1/Day (A'tchkar)
 * Elemental Mithral Breastplate - Breastplate: +3 Enhancement Bonus (AB: 11, MDB: 6), Mithral, Improved Cold Resistance, Improved Fire Resistance
 * Enchanted Darkleaf Banded Armor - Banded Mail: +1 Enhancement bonus (AB: 11, MDB: 3), Resistance +4
 * Eternal Wand of Charm Monster - Wand: Charm Monster 2/Day, UMD DC: 6
 * Full Plate of Giants - Full Plate: +4 Enhancement Bonus (AB: 18, MDB: 1), DR 5/-, Blue Augment with Moderate Fortification (End Chest)
 * Gleaming Adamantine Plate - Full Plate: +4 Enhancement Bonus (AB: 16, MDB: 1), Adamantine, Proof Against Poison, Command (item) (End Chest)
 * Goggles of Perception - Goggles: Attack Bonus +2, Spot +10, Search +10, Colorless Augment (Inevitable)
 * Imbued Darkleaf Banded Armor - Banded Mail: +3 Enhancement Bonus (AB: 9, MDB: 2), Darkleaf, Resistance +4
 * Maelstrom - +1 Greataxe: Anarchic, Frost (Fire and Ice)
 * Nightblade - +2 Falchion: Byeshk, Keen (Zerisenz)
 * Robe of Arcane Power - Robe: Potency IV (End Chest)
 * Robe of Arcane Puissance - Robe: Armor Bonus +3, Potency +32
 * Robe of Potency - Robe: Improved Potency II
 * Shining Adamantine Plate - Full Plate: +4 Enhancement Bonus (AB: 17, MDB: 1), Command (item), Adamantine, Proof Against Poison +6, Green Augment with Proof Against Poison +2 [ML:8] (End Chest)
 * Star of Irian - Morningstar: 1.50[1d8] + 4, 19-20x2, Righteous, Holy, Red Augment, Orange Augment

The Necropolis (Parts 1-4)

 * Dalorent's Seal - +4 Large Shield: ML10, Devotion +60, Radiance +60, Sacred, Lesser Turning, Purple Augment
 * Lumric's Longbow - Longbow: +3 Enhancement Bonus, Ghost Touch, Red Augment