Epic Past Life Feats

Any Level 30 character, Heroic or Iconic, can choose to undergo Epic Reincarnation for an Epic Past Life.

Epic Past Life Feats
Unlike Heroic Past Life Feats, there is only one kind of Epic Past Life Feat, but every Epic Past Life Feat has both an Active and a Passive component.
 * " Past Life Stance:" is toggled on or off, with only 1 active stance allowed per Epic Destiny Sphere.
 * "Passive Bonus:" is active continuously, and stacks up to 3 times with itself
 * The Passive Bonus stacks with similar or same bonuses from other sources, including other Past Life Feats
 * With 3 stacks of each past life and 4 past lives per sphere, there is a maximum of 12 stacks of the Passive Bonus from that sphere, with the current exception of the Arcane and Martial Spheres, which currently have 5 past lives and 15 maximum stacks.

During the Epic Reincarnation process you choose one Epic Past Life feat. Your choice is not restricted based on your class nor which Destinies you are using.

If you Epic Reincarnate a second, third, etc. time, you keep your old Past Life feat(s) from your previous incarnation(s), and add another from your chosen sphere from this life. Each feat can be stacked up to three times.

Arcane sphere

 * While possessing all 15 Arcane Epic Past Life Feats, you gain a total 15% Absorption of Acid, Cold, Electric, and Fire damage. You can also choose to activate one of the following bonuses: 9% Crit chance with Acid/Cold/Electric/Fire/Sonic spells, +3 Main hand weapon enhancement, 10% spell cooldown reduction, +9 MRR, or +3 Spell Penetration

Divine sphere

 * While possessing all 12 Divine Epic Past Life Feats, you gain a total of 36 PRR. You can also choose to activate one of the following bonuses: +30 Positive and Negative Spell Power, +3 to all Saving Throws, +30% absorption to Acid/Cold/Electric/Fire damage while blocking, or +15 Positive/Negative/Repair Healing Amplification.

Martial sphere

 * While possessing all 15 Martial Epic Past Life Feats, you gain a total 30 AC at level 1, increased to 45 at level 10, 60 at level 20, and 75 at level 30. . You can also choose to activate one of the following bonuses: +9% Doublestrike, +3 to all skills, +30% Fortification, +6 to Tactics DCs and +3 to Assassinate DCs, or +9% Trap Damage Absorption.

Primal sphere

 * While possessing all 12 Primal Epic Past Life Feats, you gain a total of 36 maximum HP at level 1, increased to 84 at level 10, 132 at level 20, and 180 at level 30. Y. You can also choose to activate one of the following bonuses: +9% Doubleshot, 5HP +5HP/level healing 3 times a minute, a 7% chance for random effects from attacks and spells at most once every 10 seconds, +6 to Attack and +6 Damage in Two Handed Fighting Style

Epic Completionist

 * If maxed, you can earn up to 4 Destiny Points.