Melee Power

Overview
This attribute increases straight weapon damage in addition to certain static effects from enhancements. Melee Power is gained from certain enhancements, some melee Epic Destinies, some feats, filigrees and future loot. This rating increases melee attacks by 1% for each point. Melee power also scales with some attacks. Unlike spell power its stacking is difficult (very few items have it and most of them are like 90% melee feats outdated) but overall provides much more fun and satisfaction than clicking biased and boring 2,3 spells.

Feats

 * Natural Fighting: +4

General

 * Weapon Focus: Bludgeoning/Piercing/Slashing: +2
 * Greater Weapon Focus: Bludgeoning/Piercing/Slashing: +2
 * Superior Weapon Focus: Bludgeoning/Piercing/Slashing: +2
 * Weapon Specialization: Bludgeoning/Piercing/Slashing: +2
 * Greater Weapon Specialization: Bludgeoning/Piercing/Slashing: +2

Fighting styles: up to +6 Combat Style bonus

 * Shield Mastery: +3
 * Improved Shield Mastery: +3
 * Single Weapon Fighting: +2
 * Improved Single Weapon Fighting: +2
 * Greater Single Weapon Fighting: +2
 * Two Handed Fighting: +2
 * Improved Two Handed Fighting: +2
 * Greater Two Handed Fighting: +2

Class feats

 * Greater Rage +10 when Raging
 * Onatar's Forge: +10 (not permanent)

Epic/Legendary

 * Epic Power (granted for each epic level): +3
 * Scion of Arborea: +20
 * Scion of Limbo: +40 (not permanent)

Passive

 * Assassin
 * Deadly Shadow: +10


 * Deep Wood Stalker
 * Horizon Shot +20
 * Improved Archer's Focus +5


 * Enlightened Spirit
 * Ultimate Enlightenment: +10


 * Frenzied Berserker
 * Frenzy: +5
 * Death Frenzy: +10
 * Storm's Eye: +10
 * Raging Blows: +5


 * Harper Agent
 * Versatile Adept I-III: +[1/2/3]
 * Versatile Adept IV: +[2/4/6]


 * Henshin Mystic
 * Cores: +3/+3/+3/+3/+3/+15


 * Kensei
 * One Cut: +20
 * One with the Blade: +20


 * Knight of the Chalice
 * Censure Outsiders: +5
 * Champion of Good: +10


 * Shintao
 * Touch the Void Dragon: +5
 * To Seek Perfection: +15


 * Soul Eater
 * Hungry for Destruction: up to +6


 * Tempest
 * Dervish +10
 * Many Cuts: +[2/3/4]


 * Thief-Acrobat
 * Acrobat Staff Training: +10


 * Vanguard
 * Armored Strength: +10


 * Warforged
 * Memories of the Last War: +15

Active/Situational

 * Assassin
 * Damage Boost: +[10/20/30] for 20 seconds
 * Measure the Foe: +6 per second stealthed, stacks 5 times


 * Frenzied Berserker
 * Raging Blows: +5 while raging


 * Kensei
 * Opportunity Attack: +20 for 6 seconds


 * Knight of the Chalice
 * Empowered Smite: +5 for 10 seconds after using Smite
 * Melee/Ranged Power Boost: +[10/20/30] for 20 seconds


 * Ninja Spy
 * Melee/Ranged Power Boost: +[10/20/30] for 20 seconds


 * Ravager
 * Melee/Ranged Power Boost: +[10/20/30] for 20 seconds
 * Dismember: +5 for 10 seconds after using Cruel Cut
 * Laughter: +10 for 15 seconds after scoring critical hit with Slaughter


 * Vanguard
 * Action Boost: Melee Power: +[10/20/30] for 20 seconds
 * Follow Up: +[3/6/9] for 12 seconds after using Stunning Shield

Epic Destinies
Innate abilities (cores)
 * +3 per innate ability: Divine Crusader and Legendary Dreadnought
 * +5 per innate ability: Unyielding Sentinel
 * +6 per innate ability: Fury of the Wild
 * +10 per innate ability: Fatesinger, Grandmaster of Flowers, Primal Avatar and Shadowdancer

Purchased abilities
 * Master's Blitz: +7, stacks 10 times
 * No Regret: +2
 * Castigation: +2
 * Aura of Purification: +2
 * No Remorse: +2
 * Zeal of the Righteous: +50

Items

 * Enhancement bonus: Melee Power items
 * Mythic bonus: Mythic Boost items
 * Reaper bonus
 * Profane bonus: Stealer of Souls items

Special attacks affected by Melee Power
Some special attacks benefit from Melee Power.
 * Sneak attack 150%
 * Assassin
 * Venomed Blades 200%
 * Shadow Dagger 200%
 * Execute 400%
 * Drow
 * Venomed Blades 200%
 * Knight of the Chalice
 * Light damage from core enhancements
 * Divine Light 200%
 * Divine Sacrifice
 * Vanguard
 * Shield Riposte