Template talk:Dmg/Old

Damage Template
This is used for weapon alignment/elemental/fore damage enhancements like 'Good', 'Holy', 'Acid', 'Icy Burst' or 'Force' to be used as a Mouse over effect in Weapon descriptions

Where

 * 1= is the type of save. Possible choices are : Acid, Cold (Ice), Fire, Elec (Lightning), Sonic(Thunder), Good, Evil, Law, Chaos, Force, Pos (Positive), Neg (Negative)
 * 2= is the level applied. Possible choices are : 0=Touch, 1=(regular), 2=Blast, 3=Burst

Competence bonus to damage
Perhaps we could add this as well, for stuff like Bold Trinket, Marksmanship, Fatesinger's Tailwind, Guild Airships Hobgoblin buff. --Cru121 (Contributions &bull; Message) 07:55, July 9, 2012 (EDT)
 * I don't understand what you think this template does... It doesn't specify the class of damage (competence, enhancement, psionic, etc...), just the type of damage (fire, ice, acid, electric, pos, neg, etc...), per the (pre-u14, if they changed) item descriptions. -- ShoeMaker (Contributions &bull; ) 10:17, July 9, 2012 (EDT)
 * me not understanding, that's quite possible! :) --Cru121 (Contributions &bull; Message) 13:27, July 9, 2012 (EDT)
 * So, does this template still need Category:Item description templates in need of a complete overhaul? -- ShoeMaker (Contributions &bull; ) 22:39, July 9, 2012 (EDT)

Suggestion Template
This is used for weapon alignment/elemental/fore damage enhancements like 'Good', 'Holy', 'Acid', 'Icy Burst' or 'Force' to be used as a Mouse over effect in Weapon descriptions

Where

 * 1= is the type of damage. Possible choices are : Acid, Cold (Ice), Fire, Elec (Lightning), Sonic(Thunder), Good, Evil, Law, Chaos, Force, Pos (Positive), Neg (Negative), Holy, Unholy, Axiomatic, Anarchaic.
 * 2= is the level applied. Possible choices are : 0=Touch, 1=Minor 2=(regular), 3=Burst, 4=Blast
 * 3= Degree of the level (rare circumstances). Possible choices are : 0=(Regular), 1=Greater/Absolute/(special name), 2=Supreme/(other nonintroduced names)

Example
= (Holy Burst)

= (Supreme Good)

= (Acid Blast)

= (Absolute Chaos)

= (Supreme Icy Burst)

Habreno (Contributions &bull; Message) 03:13, August 12, 2012 (EDT)

UPDATE: Some of the degrees are in effect already with elemental damage, so this template should be updated ASAP.

Thinking about coupling Bleed into this template as well, though it may be better coded as a different template.

= Boreal (2d6 Frost damage)

= Impellent (2d6 Force damage)

= Coruscating (2d6 Light damage)

= Caustic (2d6 Acid damage)

= Voltaic (2d6 Shock damage)

= Shrieking (2d6 Sonic damage)

= Blazing (2d6 Fire damage)

Others exist, but this is what I found in recent play since U15. Further reason to update the template.

Habreno (Contributions &bull; Message) 19:40, August 20, 2012 (EDT)

Several edits made in working towards this change, however I need fresh eyes to review it. Since nobody is on now, I have manually reverted the previous edits I have done, pulling the page at its previous state back to the front, with the edits I have done behind it, so they are still accessable. Please review the changes and provide feedback on either talk page.

Habreno (Contributions &bull; Message) 03:58, August 21, 2012 (EDT)

Changes in Template

 * Minor *element* added as a damage affect. Mainly to include Minor Flaming on Min's Handwraps
 * Holy and Good split appropriately; Greater Good and Holy do the same damage but Greater Good hits more targets and has more requirements. Same with Law and Axiomatic, Chaos and Anarchaic, and Evil and Unholy.
 * Creative license taken to come up with wording for elements that do not exist in game but must be included for completion purposes.
 * Adding a third descriptor which must be filled out to accomodate new damage effects incorporated in-game. Things such as Blazing are now able to be covered in the template.
 * Template:Bleed is entirely useless now, as it has been incorporated into Template:Dmg.
 * Other things I'm sure I forgot to mention, however, were done to enhance the template and provide for expansiveness for future usage. Yes, it's a 10k plus character edit. But it has to be done.

Habreno (Contributions &bull; Message) 00:50, August 22, 2012 (EDT)