Necromancer's Doom

Korthos' ancient catacombs predate the arrival of House Cannith on the island. {{Quest
 * name=Necromancer's Doom
 * level=1
 * duration=Short
 * xp={{xpcolors|solo=192|normal=320|hard=342|elite=364}}
 * loc=Decrepit Catacombs
 * npc=Handsome Wilm, Korthos Village
 * zone=Korthos Island
 * patron=House Jorasco
 * favor=2
 * mappic=M_necromancer's_doom.png
 * maplegend=yes
 * free=yes
 * overview=Handsome Wilm asked you to find his employer, who was carried off by a group of undead. He followed them outside the village to some Decrepit Catacombs at the base of a river on the south side of Korthos Island, but dared not go in. He promised that the influential of Stormreach would reward you if you save Mistress Drusen d'Jorasco.
 * obj=
 * Find Drusen d'Jorasco
 * Rescue Drusen d'Jorasco
 * Defeat Jacoby Drexelhand
 * expect=
 * Spawning/respawning monsters
 * traps=None
 * misc=
 * This adventure is easier than most of this level.
 * This mission is a rework of the The Missing Ward quest from the original harbor area.
 * Bonus XP
 * Aggression bonus: 23 monsters killed
 * Onslaught bonus: 30 monsters killed
 * Conquest bonus: 36 monsters killed


 * After opening the first few doors, you will reach a room with a magic barrier at one end. Go each direction from this main room to reach levers that will disable the barrier. After using both levers, return to the main room, defeat the red named wight (Jacoby Drexelhand), and speak to Drusen d'Jorasco to free her.
 * It is advisable to use the shrine before you use the second lever, as the final battle will begin the next time you enter the room after the second lever is tripped.
 * The left hallway contains a gate trap. Once a party member has advanced far enough into the room, the gates will shut for a period of time, trapping people inside with zombies. Make sure your party does not get separated.

Video Walkthrough:

Spyderwolf's Youtube Video Quest Walkthrough Decrepit Catacombs


 * chest=One - behind a locked door next to Drusen d'Jorasco; requires lockpicking skills or a Knock spell to open. (Lock DC)
 * unique=yes
 * npcreward=Choice of goggles

Reward items
}}
 * monsters=
 * Cave Bat - CR 0.25 (casual, normal), .5 (hard), 2 (elite)
 * Skeleton - CR 0.25 (casual, normal), 0.5 (hard), 2 (elite)
 * Skeleton Warrior - CR 2 (casual, normal), 4 (hard), 7 (elite)
 * Zombie - CR 0.25 (casual, normal), 1 (hard), 3 (elite)
 * Elf Zombie - CR 0.25 (casual, normal), 1 (hard), 3 (elite)
 * Dwarf Zombie - CR 0.25 (casual, normal), 1 (hard), 3 (elite)
 * Ghoul - CR 0.5 (casual, normal), 2 (hard), 4 (elite)
 * Rhix Fyl - Orange named Sahuagin in western wing - CR 1 (casual, normal), 3 (hard), 5 (elite)
 * Devourer Warpriest - Orange named human caster in eastern wing- CR 1 (casual, normal), 2 (hard), 4 (elite))
 * Jacoby Drexelhand - Red named Wight that appears in central room after pulling both levers - CR 2 (casual, normal), 4 (hard), 7 (elite)