Item enchantments

Done:
 * Quest and raid loot - User:Mjoll/2nd
 * Not done yet:
 * Tarnished Blademark's Docent + Tarnished Deneith Heavy Chain (no enchantments)
 * Rune Arms - Rune Arm
 * Quest and chain end rewards - Named quest rewards
 * Not done yet:
 * The Grotto
 * The Voyage
 * Wilderness Adventure Areas loot - Wilderness adventure area
 * Not done yet:
 * Tourney Armor + Thornlord (no enchantments)
 * Named items with non-static locations - Named items with non-static locations + Definitive Static Rewards and Unique Loot Thread
 * Not done yet:
 * Restorative gloves (random drop or from Redwillow's Ruins?)
 * Upgradeable items - Item Upgrading
 * Not done yet:
 * check the Stone Prison ench. from items upgraded through the Cauldron of Sora Katra (buggy item descriptions? lack of consistency? standard prison on some items, greater prison on others)
 * Dragontouched Armor - Dragontouched Armor
 * Stone of Change recipes - Stone of Change - Recipes
 * Incredible Potential - Incredible Potential
 * Alchemical Crafting - Alchemical Crafting

Working on: Green Steel

To do:
 * add links
 * table of contents
 * epic items
 * challenge items
 * event items
 * crafted/upgraded items
 * epic slots
 * items that drop when leaving quest?
 * The Tide Turns - check if chest loot = end reward loot
 * Dream Edge - random effects
 * Smoldering Cudgel - drops on leaving adventure?
 * Xachosian Eardweller
 * Anathema - hidden effect
 * Ring of Lies - hidden effect
 * Wrath of Siberys & Coronation Shield - blinding = blinding flash ?
 * Hallowed is similar to Silver Flame
 * Boots of Anchoring
 * make a table for important named items (epicable, upgradable) without enchantments; consider including the rest of the named items that lack enchantments

Legend: (C) = Chain End Reward (Cr) = Crafted Item (E) = Event Item (Q) = Quest End Reward (TI) = Turn In Reward (W) = Wilderness Area Item Purple = Epic item Green = The enchantment can be found on more than one item

Converted effects:


 * Adamantine Armor = Damage Reduction (DR/-)
 * Adamantine Shields = Damage Reduction (DR/-) + Material (Armor & Shields)
 * Arcane Casting Dexterity = Arcane Spell Failure
 * Arcane Sigil = Arcane Spell Failure
 * Archmagi = Spell Points
 * Blood = Healing Amplification (Blood) + Fortification
 * Blueshine = Hide
 * Blurry = Concealment
 * Command = Charisma Skills + Hide
 * Darkleaf = Arcane Spell Failure
 * Deception = Bluff (Enhancement) + Deception
 * Dusk = Concealment
 * Elemental Energy = Hit Points (Elemental Energy)
 * Everbright = Clicky (Offensive) (Blinding Flash) + Everbright
 * Faith = Damage Reduction (DR/Evil)
 * False Life = Hit Points
 * Fleshmaker = Healing Amplification (Insight)
 * Ghostly = Concealment + Ghostly + Hide (Enhancement) + Move Silently (Enhancement)
 * Good Luck = All Skills (Luck) + Resistance Save (Luck)
 * Heightened Awareness = AC (Insight)
 * Invulnerability = Damage Reduction (DR/Magic)
 * Litany of the Dead = All Stats (Profane)
 * Magi = Spell Points
 * Magical Null = Arcane Spell Failure
 * Mind Drain = Spell Points
 * Mind Turbulence = Concentration
 * Mithral = Arcane Spell Failure + Mithral + Nimbleness
 * Nightmares = Force Damage + Nightmares
 * Overfocus = Search + Spot
 * Parrying = AC (Insight) + Resistance Save (Insight)
 * Persuasion = Charisma Skills
 * Power = Spell Points
 * Power Drain = Spell Points
 * Shadow = Hide
 * Silent Moves = Move Silently
 * Single-Mindedness = Spell Focus (Enchantment)
 * Smoke Screen = Concealment
 * Songblade = Perform (Enhancement)
 * Symbiotic Flexibility = Nimbleness
 * Toughness = Hit Points (Toughness)
 * Twilight = Arcane Spell Failure
 * Wizardry = Spell Points

Merged effects:


 * Impact + Keen
 * Ethereal + Ghost Touch + Ghostly