Talk:Cannith Crafting/Archive 1

=Suggestions= Will try to make a start on this laterNeouni 10:10, April 3, 2011 (EDT)
 * Make a more detailed list of the recipes on a different page.
 * Split up in
 * Prefix
 * Suffix
 * Enhancement Bonus
 * And with details of what items this works on
 * Would suggest making crafting level details and effect details an un-bordered table in table, so we can make the list sortable.

Raw Data
Crafting Device - Bound Items.c=��€“This machine can craft treasure effects onto craftable objects. Place the item into the machine along with the proper ingredients and press Craft.~A�jCrafting Failure! Your crafting skills weren't up to the task this time. You have lost some ingredients.®ßb��% is not compatible with this machine.

Crafting Failure! Your crafting skills weren't up to the task this time. You have lost some ingredients.®ßb��

Equipment Disjunction.c=��gRemoves and destroys all treasure effects on an object and then magically keys the object for crafting.×™ã��<Successful disjunction! Your item is now keyed for crafting.

Dust of Disjunction.c=��‚CThis dry, dark blue dust is imbued with powerful anti-magic properties that are activated by usage in crafting devices.\n\nWhen combined in a crafting device with a magical treasure item, the item will be stripped of all magical effects and qualities, but will then be keyed for further crafting. The dust basically produces a blank slate on which to craft new magical effects.\n\Note: The item's material, such as silver or adamantine, as well as guild augment slots (if any), are not removed by this dust. They are intrinsically part of the item and remain after disjunction.µ5å���Dusts of Disjunction[p]

Mystical Dried Fish.c=��€ÖThis old dried fish appears unremarkable but contains a hidden power that can be used in high level crafting recipes.\n\nThis kind of fish can only be found in quest end-reward lists in the area of Sorrowdusk Isle.µ5å���Mystical Dried Fish[p]”4%��¨òx���

Mystical Vessel.c=��€ÔThis finely crafted porcelain pitcher contains a hidden power that can be used in high level crafting recipes.\n\nThis type of vessel can only be found in quest end-reward lists in the area of The Restless Isles.µ5å���Mystical Vessels[ps]•4%��¨òx���Greater Mending

Mystical Goblet.c=��€ØThis relatively ordinary-looking goblet contains a hidden power that can be used in high level crafting recipes.\n\nThis type of goblet can only be found in quest end-reward lists in the area of The Ruins of Threnal.µ5å���Mystical Goblets[ps]–4%��¨òx���Lesser Mending

Mystical Bottle.c=��€ðThis fairly nondescript pottery bottle is dry and empty but nonetheless contains a hidden power that can be used in high level crafting recipes.\n\nThis kind of bottle can only be found in quest end-reward lists in the area of The Red Fens.µ5å���Mystical Bottles[ps]

Mending IIuH¤ Mystical Plant.c=��€þThis plant bears a striking resemblance to a nutritious vegetable but actually contains a hidden power that can be used in high level crafting recipes.\n\nThis type of plant can only be found in quest end-reward lists in the area of The Vale of Twilight.µ5å���Mystical Plants[ps]˜4%��¨òx���Superior Nihil

Mystical Urn.c=��€ÉThis small glazed urn contains a hidden power that can be used in high level crafting recipes.\n\nThis type of urn can only be found in quest end-reward lists in the area of The Orchard of the Macabre.µ5å���Mystical Urns[ps]™4%��¨òx���Nihil IV

Air Wisp.c=��\These shifting wisps are the lesser magical essence of air-type treasure effects of the Elemental crafting school. They are used to apply air-type effects to items and can be obtained by deconstructing items with air-type effects.\n\nExamples of air-type effects: 'Thundering', 'Lightning Resistance', 'Greater Resonance III', and 'Striding +15%'.µ5å�� Air Wisps[ps]

Good Beam.c=��QThese lively beams of light are the lesser magical essence of good-type treasure effects of the Divine crafting school. They are used to apply good-type effects to items and can be obtained by deconstructing items with good-type effects.\n\nExamples of good-type effects: 'Holy', 'Deathblock', 'Greater Healing Lore', and 'Undead Bane'.µ5å���Good Beams[ps]

Lorinda's Ultimate Remover.c=��GThis bubbling, green concoction is used in crafting deconstruction recipes to dissolve 'suffix' treasure effects off of items and reduce them to their base magical essences.\n\n'Suffix' effects are those that are listed after the main title of the object. Example: A Dagger of Deception has 'Deception' as its 'suffix' effect.µ5å���Lorinda's Ultimate Removers[ps]

Law Orb.c=��ÐA perfectly round, weighty stone, this object is carved with a grid of runes and when held, emits a rhythmic chanting sound.\n\nThe greater magical essences of law-type treasure effects, these objects are used to make law-type shards of the Divine crafting school. The shards are then used to apply effects to equipment.\n\nLaw Orbs can be obtained in treasure chests and quest end-reward lists. Go to the crafting area inside the House Kundarak enclave to craft.µ5å���Law Orbs[ps]�

+1 Enhancement Spirit.c=��˜Bright blue and smelling slightly of rain, this syrupy fluid seems to hum with magical energy waves. This can be applied to treasure objects in crafting recipes of the Arcane crafting school to give the items a +1 Enhancement Bonus.\n\nThis spirit can be obtained by combining any randomly generated treasure item that has a +1 Enhancement Bonus with Liquid Knife Potion in a deconstruction crafting device.µ5å���+1 Enhancement Spirits[ps]�

Chaos Flash.c=��úThis shifting, amorphous object is constantly changing colors, blinking irregularly, and alternately emits a range of dissonant sounds or is strangely quiet.\n\nThe greater magical essences of chaos-type treasure effects, these objects are used to make chaos-type shards of the Divine crafting school. The shards are then used to apply effects to equipment.\n\nChaos Flashes can be obtained in treasure chests and quest end-reward lists. Go to the crafting area inside the House Kundarak enclave to craft.µ5å���Chaos Flashes[ps]

+2 Enhancement Spirit.c=��˜Bright blue and smelling slightly of rain, this syrupy fluid seems to hum with magical energy waves. This can be applied to treasure objects in crafting recipes of the Arcane crafting school to give the items a +2 Enhancement Bonus.\n\nThis spirit can be obtained by combining any randomly generated treasure item that has a +2 Enhancement Bonus with Liquid Knife Potion in a deconstruction crafting device.µ5å���+2 Enhancement Spirits[ps]�

all enhancement spirits seem to have the same description so not repeating them

Divine Jewel.c=��‚�Appearing whole and balanced one minute and fractured and unstable the next, this jewel-like stone is a bleak black on one side and a rich, lustrous white on the other.\n\nThe greater magical essences of divine-type treasure effects, these objects are used to make divine-type shards of the Divine crafting school. The shards are then used to apply effects to equipment.\n\nDivine Jewels can be obtained in treasure chests and quest end-reward lists. Go to the crafting area inside the House Kundarak enclave to craft.µ5å���Divine Jewels[ps]

Arcane Bolt.c=��ñSurging with arcane power and energy, this miniature magic bolt is light purple in color and arcs and leaps about, briefly touching nearby objects.\n\nThe greater magical essences of arcane-type treasure effects, these objects are used to make arcane-type shards of the Arcane crafting school. The shards are then used to apply effects to equipment.\n\nArcane Bolts can be obtained in treasure chests and quest end-reward lists. Go to the crafting area inside the House Kundarak enclave to craft.µ5å���Arcane Bolts[ps]

Body Crystal.c=��îA strange, somewhat spongy, warm crystalline material, this object is a pleasant pink in color and is covered with slightly flexible boney growths.\n\nThe greater magical essences of body-type treasure effects, these objects are used to make body-type shards of the Arcane crafting school. The shards are then used to apply effects to equipment.\n\nBody Crystals can be obtained in treasure chests and quest end-reward lists. Go to the crafting area inside the House Kundarak enclave to craft.µ5å���Body Crystals[ps]

Mind Shard.c=��ÝCool and smooth to the touch, this glass-like shard is translucent and sharp on one end and slightly cloudy and dull on the other.\n\nThe greater magical essences of mind-type treasure effects, these objects are used to make mind-type shards of the Arcane crafting school. Those shards are then used to apply effects to equipment.\n\nMind Shards can be obtained in treasure chests and quest end-reward lists. Go to the crafting area inside the House Kundarak enclave to craft.µ5å���Mind Shards[ps]

Earth Sand.c=��UThis heavy sand is the lesser magical essence of earth-type treasure effects of the Elemental crafting school. It is used to apply earth-type effects to items and can be obtained by deconstructing items with earth-type effects.\n\nExamples of earth-type effects: 'Acid', 'Lesser Acid Resistance', 'Light Fortification', and 'Protection +2'.µ5å�� Earth Sand[p]

Fire Ember.c=��UThese burning embers are the lesser magical essence of fire-type treasure effects of the Elemental crafting school. They are used to apply fire-type effects to items and can be obtained by deconstructing items with fire-type effects.\n\nExamples of fire-type effects: 'Flaming', 'Fire Resistance', 'Improved Combustion III', and 'Elf Bane'.µ5å���Fire Embers[ps]

Water Droplet.c=��ZThese large, blue droplets are the lesser magical essence of water-type treasure effects of the Elemental crafting school. They are used to apply water-type effects to items and can be obtained by deconstructing items with water-type effects.\n\nExamples of water-type effects: 'Frost', 'Cold Resistance', 'Superior Freeze V', and 'Stunning +4'.µ5å���Water Droplets[ps]

Evil Grime.c=��eThis foul-smelling gunk is the lesser magical essence of evil-type treasure effects of the Divine crafting school. It is used to apply evil-type effects to items and can be obtained by deconstructing items with evil-type effects.\n\nExamples of evil-type effects: 'Intimidate +5', 'Negative Energy Absorption', 'Superior Nullification II', and 'Vampirism'.µ5å���Evil Grimes[ps]

Law Marble.c=��KThese perfectly symmetrical marbles are the lesser magical essence of law-type treasure effects of the Divine crafting school. They are used to apply law-type effects to items and can be obtained by deconstructing items with law-type effects.\n\nExamples of law-type effects: 'Seeker +4', 'True Law', 'Everbright', and 'Orc Bane'.µ5å���Law Marbles[ps]

Chaos Spark.c=��_These flashing, crackling sparks are the lesser magical essence of chaos-type treasure effects of the Divine crafting school. They are used to apply chaos-type effects to items and can be obtained by deconstructing items with chaos-type effects.\n\nExamples of chaos-type effects: 'Vicious', 'Sneak Attack Bonus +2', 'Anarchic', and 'Construct Bane'.µ5å���Chaos Sparks[ps]

Divine Share.c=��\These polished, tile-like stones are the lesser magical essence of divine-type treasure effects of the Divine crafting school. They are used to apply divine-type effects to items and can be obtained by deconstructing items with divine-type effects.\n\nExamples of divine-type effects: 'Power V', 'Resistance +3', 'Good Luck', and 'Armor Bonus +4'.µ5å���Divine Shares[ps]

Arcane Charge.c=��wThese rippling, dynamic charges are the lesser magical essence of arcane-type treasure effects of the Arcane crafting school. They are used to apply arcane-type effects to items and can be obtained by deconstructing items with arcane-type effects.\n\nExamples of arcane-type effects: 'Spell Penetration II', 'Wizardry IV', 'Greater Efficacy VI', and 'Spell Resistance (20)'.µ5å���Arcane Charges[ps]

�Body Strand.c=��XThese spongy, cord-like strands are the lesser magical essence of body-type treasure effects of the Arcane crafting school. They are used to apply body-type effects to items and can be obtained by deconstructing items with body-type effects.\n\nExamples of body-type effects: 'Strength +4', 'Lesser False Life', 'Bone Breaking', and 'Jump +5'.µ5å���Body Strands[ps]

Mind Thread.c=��YThese delicate, gray threads are the lesser magical essence of mind-type treasure effects of the Arcane crafting school. They are used to apply mind-type effects to items and can be obtained by deconstructing items with mind-type effects.\n\nExamples of mind-type effects: 'Wisdom +5', 'Enchantment Focus', 'Deception', and 'Concentration +10'.µ5å���Mind Threads[ps]

Earth Rock.c=��ôAn extremely heavy stone-like object that is reminiscent of a miniature mountain, this rock appears to contain many different minerals and substances.\n\nThe greater magical essences of earth-type treasure effects, these objects are used to make earth-type shards of the Elemental crafting school. The shards are then used to apply effects to equipment.\n\nEarth Rocks can be obtained in treasure chests and quest end-reward lists. Go to the crafting area inside the House Kundarak enclave to craft.µ5å���Earth Rocks[ps]

Air Blast.c=��‚Like a flighty, swirling, miniature tornado, this object sounds like the wind, snaps small electric charges into the air around it, and is very difficult to hold onto.\n\nThe greater magical essences of air-type treasure effects, these objects are used to make air-type shards of the Elemental crafting school. The shards are then used to apply effects to equipment.\n\nAir Blasts can be obtained in treasure chests and quest end-reward lists. Go to the crafting area inside the House Kundarak enclave to craft.µ5å���Air Blasts[ps]

Fire Flare.c=��êAlternating between pleasantly warm and hot enough to burn, this object is like an inextinguishable flame that pops and crackles occasionally.\n\nThe greater magical essences of fire-type treasure effects, these objects are used to make fire-type shards of the Elemental crafting school. The shards are then used to apply effects to equipment.\n\nFire Flares can be obtained in treasure chests and quest end-reward lists. Go to the crafting area inside the House Kundarak enclave to craft.µ5å���Fire Flares[ps]

Liquid Knife Potion.c=��LThis volatile fluid has a strong metallic smell and causes a violent reaction on equipment that has an enhancement bonus.\n\nWith the help of a crafting device, this reaction can be controlled to remove and distill the magical enhancement bonus into Enhancement Spirit. This spirit can then be applied to other craftable equipment.µ5å���Liquid Knife Potions[ps]

Water Whirl.c=��ÛSwirling, dynamic, and cold, this miniature whirlpool has a lot of power and inertia and seems to resist being moved around.\n\nThe greater magical essences of water-type treasure effects, these objects are used to make water-type shards of the Elemental crafting school. The shards are then used to apply effects to equipment.\n\nWater Whirls can be obtained in treasure chests and quest end-reward lists. Go to the crafting area inside the House Kundarak enclave to craft.µ5å���Water Whirls[ps]

Parfett's Leading Dissolver.c=��{This malleable, putty-like paste is used in crafting deconstruction recipes to dissolve 'prefix' treasure effects off of items and reduce them to their base magical essences.\n\n'Prefix' effects are those that are listed before the main title of the object but exclude enhancement bonus values such as '+1'. Example: A +2 Flaming Long Sword has 'Flaming' as its 'prefix' effect.µ5å�� Parfett's Leading Dissolvers[ps]

Good Beacon.c=��èThis bright, heavenly point of light is almost too bright to look at, but is easy to hold and exudes a wonderfully pleasant, uplifting energy.\n\nThe greater magical essences of good-type treasure effects, these objects are used to make good-type shards of the Divine crafting school. The shards are then used to apply effects to equipment.\n\nGood Beacons can be obtained in treasure chests and quest end-reward lists. Go to the crafting area inside the House Kundarak enclave to craft.µ5å���Good Beacons[ps]

Evil Sludge.c=��àThis small, inky miasma seems to drip with negativity and smells terrible. If you look too long at the center, you begin to feel sick.\n\nThe greater magical essences of evil-type treasure effects, these objects are used to make evil-type shards of the Divine crafting school. The shards are then used to apply effects to equipment.\n\nEvil Sludge can be obtained in treasure chests and quest end-reward lists. Go to the crafting area inside the House Kundarak enclave to craft.µ5å���Evil Sludges[ps]

Raw Crafting data
=Exp \ Recipes From Crafter= ''Deconstructing gives experience as of update 9.1. The ammount is equal to the level of results obtained - ie. Level 1 mind essence gives 1 exp, level 3 arcane essence = 3 exp and so on''

Level 1
10 exp, 100% (from level 1) 1 Greater, 4 Lesser, 1 K or S fragment All Combining of shards with an item is counted as level 1

Level 2
11 exp, 95% (from level 1) 1 Greater, 4 Lesser, 1 K or S fragment

Level 3
11 exp, 90% (from level 1) 1 Greater, 4 Lesser, 1 K or S fragment

Level 12
11 exp, 90% (from level 1) 3 Greater, 16 Lesser, 4 K or S fragments

Hmm, seem to be a lot of exceptions to the ingredients Neouni 19:32, April 1, 2011 (EDT)

=Exp Requirement=


 * seems to be a parabolic line, so i would think it uses the level number twice to climb up faster.  Just can't see how
 * You think they would really do all that rounding on something like this? --Technical_13-- ShoeMaker 07:55, April 9, 2011 (EDT)
 * They round down on guild renown bonus too, so why not.Neouni 07:02, April 11, 2011 (EDT)



=Craftable stuff=


 * Edited for clarity. Need some confirmation testing please. Backley 19:36, April 21, 2011 (EDT)

Originally posted by User:Marten on page in regards to not being able to use vendor purchased items to craft. Moved here for reference:
 * Note: This is not entirely correct as currently one can go to the Harbor's Hammer and Chain shop and buy armor and weapons that can be disjunctioned so as to craft shard on to them and then deconstruct them to recover some essences.
 * I did personally confirm this as well, and I will bug it.
 * Taurolyon 02:10, April 29, 2011 (EDT)

Missing Theory
and actually 2 really missing

=Full Crafting System or Cannith Crafting= According to the "DDO Compendium"'s "Official Game Guide", the proper name for the "Full Crafting System" as we have dubbed it is "Cannith Crafting". Shall we move everything to this new name, or leave it as it is? ShoeMaker 14:55, May 19, 2011 (EDT)


 * Waiting for responses and opinions is making me sleepy.. Good night.. ShoeMaker 02:30, May 20, 2011 (EDT)


 * I think we should move it, similar to moving "Smuggler's Rest Event" to "Treasure of Crystal Cove" once we got an official(ish) name - again, from the Compendium guide. -LrdSlvrhnd 02:39, May 20, 2011 (EDT)