Warforged

Racial Traits

 * +2 Constitution, -2 Wisdom, -2 Charisma


 * +4 bonus to saving throws versus poison, sleep effects, paralysis, disease, nausea, fatigue, exhaustion, and energy drain.


 * Divine healing spells restore only half as many hit points as normal for a Warforged. A warforged's hit points can be restored normally through either the Repair skill or arcane repair spells such as Repair Light Damage.


 * Composite plating provides a +2 armor bonus to AC as well as a 5% arcane spell failure chance.


 * A Warforged's plating also grants it Light Fortification. When the Warforged is the target of a sneak attack, there is a 25% chance for the sneak attack to be negated and the damage to be rolled normally.