Stone of Change - Recipes

Dragonshard Combinations
It is possible to place stacks of up to 10,000 Dragonshards in the Stone of Change to transmute them, but it will not transmute them all at once - you will need to repeat the process as many times as required until you have combined what you need.

Binding and Attuning of Items

 *  Notes :
 * As with all crafting, you can place a single large stack of each ingredient into the crafting device. There is no need to split up large stacks for the exact number of Khyber Dragonshard Fragments to bind and attune an item. Only the required number of Khyber Dragonshard Fragments will be consumed.
 * Items that are Bound to Account stay bound to account when this ritual is placed on the item and can be traded in a shared bank. Unbound items become Bound to Character.
 * Items that are Bound to Account or Bound to Character are already immune to permanent item damage while repairing; you only need to Bind and Attune if you also want to perform another Alchemical Ritual on it.
 * Items that undergo the binding ritual retain any permanent damage they have already sustained. Those items become immune to future permanent damage sustained after the ritual is performed.
 * Update 8 was supposed to make the Stone of Change work on Returning Thrown Weapons. It still didn't work on the Dwarven Thrower, but it did work on some other Returning Thrown Weapons such as '+2 Returning Throwing Hammer'. As of Update 17, the Dwarven Thrower can be bound and attuned at the Stone of Change.
 * Binding and Attuning does not destroy slotted augments
 * Binding and Attuning persists through Cannith Disjunction, but the effect laid on top does not.
 * See Binding and Attuning for more information.

Alchemical Rituals
Unlike many other "upgrades", alchemical rituals do not destroy mythic or reaper bonuses on weapons. The original weapon stays as it is, plus the effect of the ritual. (source)

Alchemical Adamantine Rituals
'''An item can only have one type of alchemical ritual place on it at a time, Adamantine or Eldritch. Applying another alchemical ritual will replace the previous one, or an already-applied Adamantine ritual.'''

Alchemical Adamantine Rituals must start with Adamantine Ritual I followed by Ritual II, etc. You cannot jump straight to V without I - IV.


 *  Notes :
 * These rituals need to be performed in order.
 * These rituals can be performed on the items that are "Broken beyond Repair", to make them usable again.
 * All Rituals are considered Alchemical Rituals.
 * Farming Soul Gems:
 * The Temple of Elemental Evil, Part II Earth nodes. 2 earth nodes/run.
 * Taming the Flames on Hard difficulty can provide 19 Soul Gems: Essence of Earth in approximately 10 minutes. Make sure you do Hard difficulty, Elite will have the Earth Elementals be of too high a CR and Normal too low to provide the Soul Gems you need.
 * The Lord of Eyes on normal/hard difficulty can provide 200+ Soul Gems: Essence of Earth an hour. Make sure you do normal/hard difficulty, Elite/Reaper will have the Earth Elementals be of too high a CR to provide the Soul Gems you need. On normal mode, the center shrine resets every 15 minutes, so you can farm nonstop.  Do not lure Earth Elementals into the Elemental Trap, as capturing 5 Elementals stops the endless spawn.  Don't forget to bring 200+ Small Khyber Dragonshards with you for use in the spell.

Alchemical Eldritch Ritual
'''An item can only have one type of alchemical ritual place on it at a time, Adamantine or Eldritch. Applying another alchemical ritual will replace the previous one, or an already-applied Adamantine ritual.''' 1. "Jewelry" means goggles, necklace, ring, bracers or trinket.
 * The Elite Spider Cult Mask & store-purchased armor kits (and likely any other cosmetic purchased from the store) can be bound and attuned and have rituals applied to them. Cosmetics made from the Mirror of Glamering, however, cannot.
 * Force Damage and Force Critical rituals now work on all handwraps (randomly-generated handwraps, alchemical handwraps, and named handwraps such as the Epic Wraps of Endless Light). For randomly-generated handwraps, you may need to run the wraps through the Stone of Change by themselves to get the effect to work. This will show as the "Ritual of Second Chances."
 * Force Damage and Force Critical rituals now work on all handwraps (randomly-generated handwraps, alchemical handwraps, and named handwraps such as the Epic Wraps of Endless Light). For randomly-generated handwraps, you may need to run the wraps through the Stone of Change by themselves to get the effect to work. This will show as the "Ritual of Second Chances."
 * Force Damage and Force Critical rituals now work on all handwraps (randomly-generated handwraps, alchemical handwraps, and named handwraps such as the Epic Wraps of Endless Light). For randomly-generated handwraps, you may need to run the wraps through the Stone of Change by themselves to get the effect to work. This will show as the "Ritual of Second Chances."

Guild Crafting
See Guild Crafting

Cannith Crafting
Stone of Change Alchemical Rituals will raise the enchantment bonus on Pre-U32 Cannith Crafted items by 1 (tested: Force Critical Ritual on Cannith crafted +5 Keen Flametouched Iron Scimitar of Maiming with Masterful Craftsmanship I). Alchemical Rituals have no enchantment or level effect on Cannith Crafted Items Post-U32.

Using Dust of Disjunction on an item with a pre-existing Alchemical Ritual will remove the Alchemical Ritual. The item will remain bound and attuned but the Alchemical Ritual would need to be reapplied (tested Post-U32: ML15 Cannith Crafted Maul with Force Damage Ritual was disjuncted and became ML1 Blank Maul with bound and attuned).