Favored weapon

When you take your first level in a divine class (i.e. Cleric, Favored Soul, and Paladin),you get to choose a deity. Each deity has one favored weapon; as you take additional divine levels, you might get additional benefits.

Default favored weapons
Depending on your race, you can select one of the following: Bastard Sword, Dagger, Greatsword, Heavy Mace, Longbow, Longsword, Maul, Quarterstaff, Scimitar, Shortsword, Sickle, Warhammer

Additional favored weapons
Certain abilities allow you to add another weapon or weapon group as an extra favored weapon.
 * Dwarven Waraxe: Dwarf enhancements
 * Greatsword: Holy Combatant
 * Heavy Crossbow, Light Crossbow: Divine Inquisition
 * Rapier, Falchion, and Shortbow: Faith of the Forest
 * Longsword, Longbow, Morningstar, Greatsword (select one): The Book of War
 * Longsword, Battle Axe, Heavy Mace, Morningstar, and War Hammer: Adept Combatant

Warforged and Bladeforged treat (quarterstaff) as their favored weapon.

Abilities that require favored weapons
Certain abilities require that you wield a favored weapon in your main hand.
 * War Soul enhancements and Warpriest enhancements
 * Divine Crusader T6: The Book of War: Wrath of the Divine: While wielding a Favored Weapon in your Main Hand, you gain +1 to Hit and Damage for every 2 Religious Lore Feats you have with all equipped weapons and shields. (1 Rank, 1AP)

Open issues
Nov 2020: ''... there are a few abilities that grant extra Favored Weapons that work in most cases, but aren't working with FvS Grace/Knowledge of battle right now. Specifically, Dwarven Axe Training (for Dwarven Axes, Book of War (for a couple weapons from Divine Crusader), and Adept/Holy Combatant (a couple weapons from KOTC). We're working on a fix, won't be in the next patch but should hopefully be in one soon.''