A Small Problem

In the previous tour of "The Fall of Truth", a Dwarf played the role of the Stormreaver -- which outraged many critics. Now that House Phiarlan has taken over production, changes are afoot. {{Quest In order to satisfy her Phiarlan financiers, Glitter Underhill need to replace her Dwarven lead actor with someone.... a bit bigger.
 * name=A Small Problem
 * level=5
 * duration=Long
 * xp={{xpcolors|solo=1,724|normal=2,340|hard=3,300|elite=3,513}}
 * loc=Mammoth Valley
 * npc=Glitter Underhill
 * zone=House Phiarlan
 * patron=House Phiarlan
 * favor=4
 * mappic=M_small_problem.png
 * maplegend=yes
 * loadingpic=Questloading_ASmallProblem.jpg
 * epic=yes
 * extreme=no
 * overview=

Glitter has asked you to find a Giant and sign him into her cast. She's heard of an unusually capable Giant named Brawnpits, who resides somewhere in Mammoth Valley. You can take one of the caravans from the House Phiarlan Enclave to reach it. {{XP bonus|k1=85|k2=110|k3=134|solo=1,724|normal=2,340|hard=3,300|elite}}
 * This is the first quest in the Phiarlan Carnival story arc.
 * obj=
 * Find Brawnpits
 * Speak with Brawnpits
 * Follow Brawnpits
 * Explain theater to Brawnpits
 * Convince Brawnpits to become an actor
 * Earn Brawnpits' trust
 * Bring Brawnpits some water
 * Crush rocks for Brawnpits' hearth: 6 total
 * Bring Brawnpits the crushed rocks
 * Collect some firewood for Brawnpits: 4 total
 * Seek blessing of the sky spirit
 * Do not let Brawnpits die
 * Warn Brawnpits of danger
 * Lead Brawnpits to the caravan
 * (Optional) Brothers Grim survive (15% of base XP)
 * (Optional) Defeat the enraged hearth spirits: 8 total (30% of base XP)
 * (Optional) Find and defeat more rock spirits: 6 total (30% of base XP)
 * expect=
 * Quest failure (if Brawnpits dies)
 * Spawning/respawning monsters
 * Protect an NPC (mandatory: Brawnpits)
 * Quest item collection (mandatory: 4 firewood)
 * traps=None
 * misc=
 * This quest involves fighting along the top of cliff, as well as leaping across gaps - be sure to bring a Feather Falling item if possible.
 * Stealing something (which will be a collectable) from the Giant's sack spawns a fight with Thum Grim and Nale Grim.
 * Use the altar in front of the shrines before collecting the water at the waterfall. Using the waterfall first will give you "Cursed Water" and will spawn 2 hostile Water Elementals that do frost damage. You will also get hit with Freezing Spray, which makes you extra vulnerable to cold water.
 * Quest item: Blessed Water - "This is clear mountain water, gathered from a waterfall."
 * Cursed Water - "Something about this water just does not smell right."
 * Brawnpits won't accept cursed water.
 * To crush rocks, you need to fight and defeat several Earth Elementals; they are quiescent until you approach them, giving you a chance to defeat the restless animals which are usually nearby. Alternatively, you can go through Mammoth and Rocky Valleys before giving Brawnpits the water and fight the animals separately, if you wish to deal with the elementals on their own.
 * The extra earth elementals for the Optional are mostly down the Rocky Valley; the final one, however, is near the north shrine, which is accessible only by jumping down from the upper level (from near the northeast pile of firewood). There is an extra set of shrines here.
 * Thum Grim can toss you up to the firewood. Talk to him, then stand on the cauldron in front of him and talk to him again, and he will kick you up. Be sure you're in the center of the cauldron, as your positioning determines the angle at which you are kicked.
 * If you stole from and therefore fought (and killed) the Grim Brothers, you can get to the upper level by going to the northwest corner of the map (through the Rocky Valley) and running up the slope.
 * There are 6 piles of Firewood; you only need to collect 4, but picking up each pile will spawn a fire elemental. The last two spawn when you come back to Brawnpits after collecting firewood.
 * Quest item: Firewood - "Chips and planks that may once have been part of a barrel."
 * Eat Brawnpit's stew to gain 15 minutes of {{skills|Jump|30}}.
 * The Sky Altar requires you to jump across several gaps. Even with the stew's jump bonus, Feather Fall is still required for most classes.  It's actually easier to start by going up the northwest slope, rather than having Thum Grim kick you.
 * After speaking to the Sky Spirit, you're given a 30-second Feather Fall; you should be able to jump and land in Brawnpit's Camp.
 * The Tieflings which attack Brawnpits are Evil Outsiders; they're immune to cold and fire.
 * You don't get the "Brother Grims Survive" Optional until you get near them with Brawnpits; at this point, you can no longer open their sack, however, Brawnpits will give you "Holiday Presents" (an extra chest, spawns Grim's Bracelet) for completing this Optional.
 * Elite & Epic difficulties have some "Extras"...
 * Elite
 * As soon as you get the objective to jump up to the Air Shrine, quite a few respawning casters will appear on the rocks you need to jump on to get up to it, and they cast Phantasmal Killer quite a bit, so a Deathblock item will come in very handy. You can bypass the casters by having one member of the party jump up to the shrine before turning in the firewood and simply having them use the air shrine as soon as the rest of the party is ready to defend Brawnpits.
 * Brawnpits' canine Messengers will spawn just before you reach the caravan with him and attack.
 * Epic
 * As soon as you get the objective to jump up to the Air Shrine, quite a few casters will appear on the rocks you need to jump across to get up to the objective, and they cast Meteor Swarm a lot. They will respawn as you jump from rock to rock, so do not jump back and forth.  The Sky Spirit will be hostile as long as there are Tieflings and other creatures on the same rock as him. Kill them to be able to talk to him and advance the quest.
 * Brawnpits' canine Messengers, 1 more spirit of the hearth, along with several respawning tieflings will spawn just before you reach the caravan with him and attack.
 * Notes: Onslaught and Conquest are only available on elite/epic. Onslaught requires minor respawn killing, Conquest requires heavy respawn killing.