User:Yoko5000/temp

personal notes

 * category structure
 * test newenhtable
 * colortest

equipment

 * Unique quest rewards (by q lvl)
 * Unique raid loot
 * Unique chest loot (by q lvl now)
 * Unique items by set bonuses
 * /q loot categories
 * Shortsword/ Full plate/ Fire resistance etc
 * new templetes - skills, wiz, SR, fort, falselife, elem resists, lore, potency etc...
 * definitive static reward
 * Weapon enhancement summary
 * Armor enhancement summary
 * Category:Item enhancements
 * my wpn chart
 * my wpn chart

q

 * Quests by update
 * Quests by story arc
 * /q names
 * /q categories
 * Quests/old (by bestower location, =zone)
 * Category:Coin Lords patron quests &rarr; Category:The Coin Lords patron quests
 * Category:Silver flame patron quests &rarr; Category:The Silver Flame patron quests
 * Category:Free agents patron quests &rarr; Category:The Free Agents patron quests
 * Category:Agents Of Argonessen patron quests &rarr; Category:Agents of Argonnessen patron quests "Of" and two "n"'s


 * DDO information project/Traps and locks (trap locations)
 * iathenu's q list
 * someone's q list
 * rowanheal's q list, his thread
 * mel's xp information, norm/hard/elite
 * rowan+mel
 * lost legion q guide
 * the alliance q maps

enh

 * perfectweb.org, old
 * DDOCharGen(2.85) EnhancementFile
 * DDOCharGen(2.96) EnhancementFile
 * Category:Enhancements
 * Talk:Enhancements/List_of_enhancement_icons


 * classenh
 * User:Yoko5000/bbnenhtest
 * User:Yoko5000/brdenhtest
 * User:Yoko5000/clrenhtest
 * User:Yoko5000/ftrenhtest
 * User:Yoko5000/palenhtest
 * User:Yoko5000/rngenhtest
 * User:Yoko5000/rogenhtest
 * User:Yoko5000/sorenhtest
 * User:Yoko5000/wizenhtest
 * User:Yoko5000/mnkenhtest
 * raceenh
 * User:Yoko5000/drwenhtest
 * User:Yoko5000/dwfenhtest
 * User:Yoko5000/elfenhtest
 * User:Yoko5000/hfrenhtest
 * User:Yoko5000/humenhtest
 * User:Yoko5000/wfgenhtest

modules/updates

 * Modules and updates
 * loading screen ad
 * All splash screens
 * ddo-europe
 * ddo.com, hmmm...?
 * chibi blog
 * china board somewhere

collectible

 * someone's **uber** spreadsheet
 * forums.ddo.com
 * compendium, naming
 * someone's q list, sheet2
 * another
 * large collet"i"ble bag or large collect"a"ble bag?

misc

 * ziggy's faq
 * www.ddo.com "old" compendium
 * ddo.4gamer.net (japanese), **abandoned**
 * ddo china portal
 * /gallerytest
 * /colortest

usr talk

 * Talk:List of templates

module 7 enhancements

 * Halfling Cunning IV added
 * Halfling Guile
 * Paladin Bulwark of Good IV added
 * Paladin Divine Sacrifice
 * Paladin Exalted Smite
 * Paladin Redemption

General Enhancement Changes Changes to Existing Enhancements:

The following general changes have been made to existing enhancements:
 * The costs of Halfling Cunning I - III and Rogue Sneak Attack Accuracy I - III have been reduced to 1 action point per level.
 * The bonus granted by Rogue Sneak Attack Training has been increased to 3 points of sneak attack damage per level.
 * The effect of Paladin Divine Righteousness I, Rogue Way of the Assassin I active abilities, and Rogue Way of the Thief-Acrobat I "show time" now lasts 60 seconds instead of 20 seconds.
 * Barbarian and Rogue Trap Sense enhancements now grant a +2 bonus to saves vs. traps per level instead of +1.

(m7p1)
 * Divine Sacrifice now deals 5d6, 7d6, or 9d6 light damage to any opponent on hit (instead of untyped damage that only affected evil creatures), and costs 5 Hit Points and 1 Spell Point rather than 10 Hit Points and 1 Spell Point.

module 8 enhancements

 * Racial Toughness
 * Divine Might
 * Arcane Archer Force Arrow


 * Example: Fighter Bastard Sword Specialization I
 * Cost: 1 Action Points
 * Prereqs: Level 8 Fighter, 27 Action Points Spent, Weapon Focus: Slashing Weapons, Weapon Specialization: Slashing Weapons
 * Benefit: You gain an additional +1 bonus to damage rolls when using a Bastard Sword.


 * Example: Fighter Bastard Sword Specialization II
 * Cost: 2 Action Points
 * Prereqs: Level 16 Fighter, 58 Action Points Spent, Greater Weapon Focus: Slashing Weapons, Greater Weapon Specialization: Slashing Weapons, Fighter Bastard Sword Specialization I
 * Benefit: You gain an additional +1 bonus to damage rolls when using a Bastard Sword, for a total bonus of +2.

Epic : Desert Items

 * Epic Ancient Vulkoorim Dagger - (Weapon) +6 Dagger (base dmg: 2d4)
 * Greater Giant Bane ＞ Epic Giant Bane
 * Giant Slayer
 * Extra damage vs Giants
 * Adamantine
 * Empty Red Augment Slot
 * Epic Bejeweled Letter Opener - (Weapon) +6 Dagger (base dmg: 2d4)
 * Thundering
 * Keen
 * Improved Resonance VII
 * Superior Devotion VII
 * Efficient Metamagic - Empower Healing II
 * Healing Amplification - 20%
 * Empty Red Augment Slot
 * Epic Bracers of Demon's Consort - (Bracers)
 * Demonic Curse
 * Demonic Shield
 * Demonic Retribution
 * Itnimidate +11 ＞ +15
 * Empty Colorless Augment Slot
 * Empty Yellow Augment Slot
 * Epic Bracers of the Hunter - (Bracers)
 * Hide +11 ＞ +15
 * Sneak Attack Bonus +4 ＞ +5
 * Reflex Save +5
 * Stealth Strike
 * Empty Yellow Augment Slot
 * Epic Collapsible Shortbow - (Weapon) +6 Short Bow (Slash and Pierce, Crit19-20)
 * Jump +11 ＞ +15
 * Swim +11 ＞ +15
 * Tumble +11 ＞ +15
 * Sneak Attack Bonus +4
 * Force Burst
 * Empty Colorless Augment Slot
 * Empty Red Augment Slot
 * Epic Dynastic Falcata - (Weapon) +6 Khopesh (base dmg: 2d8、 Att & dmg Mod: Charisma)
 * Charisma +6 ＞ +7
 * Adamantine
 * True Law
 * Axiomatic Burst
 * Empty Colorless Augment Slot ＞ Red
 * Epic Duskheart - (Trinket)
 * Superior False Life
 * Dusk
 * Empty Colorless Augment Slot
 * Empty Yellow Augment Slot
 * Death Ward {CL:7 1/1 rest} ＞ Mass Death Ward
 * Epic Dustless Boots - (Boots)
 * Striding +30%
 * Hide +15
 * Move Silently +15
 * Jump {CL:20 3/3 rest}
 * Empty Yellow Augment Slot
 * Epic Flint - (Weapon) +6 Dagger (base dmg: 2d4)
 * Shocking Burst
 * Magnetism IX
 * Lightning Storm Guard
 * Lightning Strike
 * Empty Red Augment Slot
 * Epic Gloves of the Falcon - (Gloves)
 * Spot +11 ＞ +15
 * Dexterity +7
 * Heightend Awareness 2
 * Empty Colorless Augment Slot
 * Empty Yellow Augment Slot
 * Epic Green Blade - (Weapon) +6 Kukri
 * Greater Arcane Lore
 * Lesser Potency IX ＞ Potency IX
 * Spell Penetration IX
 * Force Burst
 * Empty Red Augment Slot
 * Epic Hyena Claw Necklace - (Necklace)
 * Intimidate +11 ＞ +15
 * Constitution +7
 * Toughness
 * Empty Yellow Augment Slot
 * Epic Mirage - (Weapon) +6 Scimitar (base dmg: 2d6、Crit17-20)
 * Deception
 * Ghost Touch
 * Sneak Attack Bonus +4
 * Improved Cursepewing
 * Empty Red Augment Slot
 * Epic Mummy Wrappings - (Armor) +6 Padded Armor (AB:7 MDB: 10 SF:5%)
 * Fearsome
 * Immunity to Fear
 * Disease Immunity
 * Negative Energy Absorption 20%
 * Empty Blue Augment Slot
 * Epic Ring of Baphomet - (Ring)
 * Wisdom -1
 * Charisma -1
 * Intimidate +15
 * Empty Colorless Augment Slot
 * Exceptional Constitution +2
 * Exceptional Strength +2
 * Bestow Curse{CL:5 3/3 rest}
 * Epic Sandstorm Glasses - (Goggles)
 * True Seeing
 * Blindness Immunity
 * Search +11 ＞ +15
 * Spot +11 ＞ +15
 * Empty Yellow Augment Slot
 * Epic Seal of the Earth - (Ring)
 * Natural Armor Bonus +4 ＞ +6
 * Improved Acid Resistance ＞ Greater Acid Resistance
 * Superior Acid Lore - removed
 * Stoneskin {CL:20 3/3 rest}
 * Empty Yellow Augment Slot
 * Epic Shard of Vollun - (Trinket)
 * Wizardry V ＞ Archmagi
 * Improved Radiance IX
 * Empty Colorless Augment Slot
 * Empty Yellow Augment Slot
 * Epic Sirroco - (Weapon) +6 Long sword (base dmg: 2d8)
 * Force Burst
 * Telekinetic ＞ Epic Telekinetic
 * Sirocco
 * Vertigo +10
 * Air Guard
 * Smoke Screen
 * Empty Red Augment Slot
 * Epic Spiked Turban
 * Protection +4 ＞ +5
 * Resistance +4 ＞ +5
 * Yellow Augment Slot
 * Colorless Augment Slot
 * Epic Staff of Arcane Power - (Weapon) +6 Quarterstaff (base dmg: 2d6)
 * Exclusive
 * Good Luck +2
 * Arcane Augmentation IX
 * Archmagi
 * Empty Violet Augment Slot
 * Colorless Augment Slot
 * Spell Selection for Staff of Arcane Powre (CL:20 50/5 ＞ 10 rest)
 * Epic Staff of Inner Sight - (Weapon) +6 Quartersstaff (base dmg: 2d6+6 ATT Mod: Int DMG Mod: Cha)
 * Intelligence +7
 * Spell Focus Mastery +1 ＞ +2
 * True Seeing
 * Empty Colorless Augment Slot
 * Empty Violet Augment Slot
 * Epic Sting - (Weapon) +6 Shortsword (base dmg: 2d12)
 * Large Scorpion Poison
 * Wounding
 * Puncturing
 * Proof Against Poison
 * Empty Red Augment Slot
 * Epic Stinkpelt's Hide - (Armor) +6 Hide Armor (AB:9 MDB:7 ACP:1 SF: 20%)
 * Charisma -1
 * Constitution +7
 * Exception Constitution +2
 * Proof Against Poison
 * Empty Blue Augment Slot
 * Stinking Cloud ＞ Cloud kill 2/day
 * Epic Storm - (Weapon) +6 Heavy Crossbow (base dmg: 2d12)
 * Shocking Burst
 * Thundering
 * Lightning Strike
 * Attack Bonus +4
 * Keen
 * Major Lightning Lore
 * Lightning Guard
 * Empty Colorless Augment Slot
 * Empty Red Augment Slot
 * Epic Thornlord - (Weapon) +6 ＞ +8 Long Bow (base dmg: 2d8+4+8 Crit: 19-20/x3)
 * Empty Colorless Augment Slot
 * Empty Red Augment Slot
 * Epic Unkor's Clever - (Weapon) +6 Battle axe (base dmg: 2d8)
 * Keen
 * Vorpal
 * Limbchopper
 * Bleed
 * Eat Jerky 1/day
 * Empty Red Augment Slot
 * Epic Weathered Targe - (Shield) +6 Small Shield (SB:7 DR: 9)
 * Densewood
 * Greater Lightning Resistance
 * Spearblock ＞ Greater SpearBlock
 * Empty Violet Augment Slot
 * Empty Blue Augment Slot
 * Epic Wolf Whistle - (Necklace)
 * Charm Canine {CL:10 5/5 rest} ＞ Summon Epic Tharak Hound 1/day
 * Disease Immunity
 * Listen +15
 * Empty Colorless Augment Slot
 * Empty Yellow Augment Slot
 * Epic Whirlwind - (Weapon) +6 Greatsword (base dmg: 4d6, 19-20/x2)
 * Telekinetic ＞ Epic Telekinetic
 * Screaming
 * Thundering
 * Air Guard
 * Smoke Screen
 * Empty Colorless Augment Slot
 * Empty Red Augment Slot
 * Epic Zephyr - (Weapon) +6 Short Sword (Base Damage Mod - Dexterity Crit18-20)
 * Finesse
 * Empty colorless Augment Slot ＞ Red

Epic : Vault of Night Items

 * Docent of Grace - (Docent) +6 Docent
 * Reinforced Plating +2
 * Dexterity +7
 * Balance +15
 * Tumble +15
 * Immunity to Slippery Surfaces
 * Empty Colorless Augment Slot
 * Empty Blue Augment Slot
 * Epic Hammer of Life - (Weapon) +6 Maul (base dmg: 2d10 Damagetype Good)
 * Natural Armor Bonus +5
 * Heal +15 ＞ +20
 * Repair +15 ＞ +20
 * Disruption Guard
 * Greater Disruption
 * Empty Violet Augment Slot
 * Heal Mass {CL:17 3/1 rest} [Exclusive]
 * Epic Kundarak Delving Goggles - (Goggles)
 * Blindness Immunity
 * Disable Device +15
 * Search +15
 * Spot +15 ＞ +20
 * Openlock +15
 * Empty Yellow Augment Slot

Epic : Sentinels

 * Epic Chimera's Crown (Helm) -
 * Natural Armor Bonus +4 ＞ +5
 * Spell Resistance (25)
 * Lesser Dragonmark Enhancement
 * Minor Dragonmark Enhancement
 * Yellow Augment Slot
 * Colorless Slot
 * Epic Jidz-Tet'ka - (Bracers)
 * Armor Bonus +8
 * Will Save +5
 * Wisdom +6 ＞ Exceptional Wisdom +1
 * Tet-zik, The Enlighened Change (Improves monk stances)
 * Yellow Slot
 * Colorless Slot