Talk:Monster Champion

Buffs
I don't know if this made it into Live, but on Lama there was a rare-ish debuff that said "I bypass player fortification"... I died to that one many, many times. — previous unsigned Please sign posts using ~    comment by 71.92.82.62 (d&thinsp; &#124;&thinsp;r&thinsp; &#124;&thinsp;b&thinsp; ) &#32; at 21:23, September 18, 2019 (UTC)

Chest ransack
No idea how to work it in, or if even worth mentioning. -Mireru (Contributions • Message) 03:22, February 21, 2015 (EST)
 * The chests don't obey any sort of ransack - a few hundred champion chests in the same quest and no degradation in loot.
 * You can get rems to drop from champion barrels animated by a spellward.
 * You can get rems from a champion slave when you fail the roll to free them of their collar.

Champion Bosses
I have seen plenty of end bosses with the campion status. Some of them were:


 * Hesstess from Eyes of Stone.
 * Kaboom from Undermine.
 * Molnm from Grim and Barett.
 * Gur'noras the Slaad from Subversion.
 * Both Kerchac and Lady Mourne from Demon Assault.

Dont know if its WAI to get championed end bosses but that is my experience with them. Sforza (Contribs • Message • Email ) 21:43, November 9, 2016 (EST)

I believe red-name champions are a bug but no confirmation/source. Habreno (Contribs • Message • Email ) 01:12, November 10, 2016 (EST)

Observed Champion Buffs
In addition to the standard Champion: Damage Boost - Niminae (Contribs • Message • Email ) 11:24, February 24, 2017 (EST)
 * Soul of Cruelty:
 * On-hit Damage over time Acid
 * True Sight
 * Guarded Mind - This creature is immune to most mind-affecting spells and abilities
 * See Invisibility
 * Stone Guard:
 * Absorb Slash
 * Vulnerable to Electric
 * Absorb Acid
 * Absorb Pierce
 * On Hit: Vulnerability
 * True Sight
 * Uncanny Balance
 * Hero's Soul:
 * Fortification
 * Dodge
 * Death Block
 * Flame Born:
 * Vulnerable to Cold
 * Absorb Fire
 * On-Hit Fire
 * Deathblock Effect
 * On-Hit Damage over time Fire
 * True Sight
 * See Invisibility
 * Hey there, perhaps you can update the table Monster_Champion directly, and only mention discrepancies here? -- Cru121 (Contribs • Message • Email ) 12:25, February 24, 2017 (EST)

Accuracy
I'm trying to get some clarity on champions. I've never paid this much attention to monster stats in-game so I hope that I'm just not aware of something obvious. In the current Hardcore event (v4) I have screenshots for the new Symbiont of Ysgithyrwyn champion showing 6 buffs/debuffs. As I took these screenshots myself, I can attest to the fact that these were during an Elite difficulty quest.

[would post link to screenshots here but blocked by spam filter]

At 6 active buffs, it seems to contradict the assertion that champions can only have 3 buffs/debuffs on an elite quest (i.e. 2 tier 1 buffs, 1 tier 2 buff, and since it's elite, no tier 3 buff possible).

I hope I'm misinterpreting something! Can anyone clarify? &rArr; Sarkastik (Contribs • Message • Email )


 * This type of champion may have 6 buffs as it's in the hardcore server. The developers are not restricted to that number of buffs. &rArr; Faltout (Contribs • Message • Email ) 04:06, April 4, 2021 (EDT)
 * Yeah, that's why I made the champion ability table not standard in HC champion page. -- &rArr; Targal (Contribs • Message • Email ) 05:25, April 4, 2021 (EDT)
 * That makes sense, but I also just checked on a regular server and see a tier 1 Archeron champion with three buffs: Sunderer, Extra Fortification, and Damage Boost. Is Damage Boost common to all and just not listed in the table, or have things changed? &rArr; Sarkastik (Contribs • Message • Email ) 11:36, April 4, 2021 (EDT)
 * I'm also getting tier 3 champions occasionally when running on Hard difficulty &rArr; Sarkastik (Contribs • Message • Email ) 12:27, April 4, 2021 (EDT)
 * Damage boost is something all champions have. Orange mini-bosses appear as red (tier 3 champions), but they are not really. Is that what you are observing? &rArr; Faltout (Contribs • Message • Email ) 12:30, April 4, 2021 (EDT)
 * Yep, thanks that's exactly what I saw &rArr; Sarkastik (Contribs • Message • Email ) 16:25, April 4, 2021 (EDT)
 * Got it, thanks Targal. Fantastic work compiling all this champion info for hardcore, thanks very much!

Future Champions/Buff Strategy for the Wiki
 

Buffs

 * I'm thinking it makes sense to have a separate page for each buff/debuff (with a single underlying template). Buffs (and debuffs) by my definition are:
 * For players, any player effect that has (or ought to have) a corresponding UI visual icon in the buff/debuff UI area of the player UI
 * buffs appear in the buff UI area
 * debuffs appear in the debuff UI area
 * this is the only significant distinction between 'buff' and 'debuff'
 * For monsters, any monster effect that has (or ought to have) a visual icon in the monster stats display

Champions

 * Champions would have a template that links to 1 or more of each:
 * Tier 1 abilities: buffs that occur on tier 1 (or higher) champions
 * Tier 2 abilities: buffs that occur on tier 2 (or higher) champions
 * Tier 3 abilities: buffs that occur on tier 3 champions

Other
 
 * spell/SLA/feat/enhancement pages could directly link to the buff they provide