Thief-Acrobat enhancements

Core Abilities:

Acrobat (req. 1 AP, 1 Rog) You can also use your DEX modifier to hit with Quarterstaves

Stick Fighting (req. 5 AP, 3 Rog) You can now use your DEX modifier for damage with Quarterstaves

Tumbler (req. 10 AP, 6 Rogue) You can pass through enemies when you tumble

Kip Up (req. 20 AP, 12 Rogue) You are immune to most knockdown effects and slippery surfaces

Carthweel Charge (req. 30 AP, 18 Rogue) After tumbling, you gain a +2 Morale bonus to STR and DEX for 6 seconds

Followthrough (req. 41 AP, 20 Rogue) You gain +2 STR and DEX. After tumbling, your basic attacks with two handed weapons strike two targets per swing instead of one for 6 seconds and you gain on Vorpal: Your target is knocked down (unclear if only after tumbling).

Tier 1: (requires level 1 Rogue)

Staff Training 1: +1 to hit and damage with Quarterstaves (2 AP)

Acrobatic (3 Ranks): +1/2/3 Balance, Jump, and Tumble, +5/10/15% attack speed with quarterstaves. (1 AP per Rank)

Charming (3 Ranks): +1/2/3 Bluff, Diplomacy, Haggle, and Intimidate. (1 AP per Rank)

Sly Flourish (3 Ranks): Melee Attack: Deals +.5/1/1.5[W] damage with +1/2/3 Critical Threat Range, and reduces your threat with nearby enemies by 100. On Sneak Attack: Intelligent target also gainsts -1 penalty to Balance, Reflex, andWill saves for 20 seconds. (Stacks 5 times) (1 AP per Rank)

Faster Sneaking (3 Ranks) +20/35/50% Movement speed while sneaking. (1 AP per Rank)

Tier 2 (requires level 2 Rogue, 5 AP spent in tree)

Staff Training 2 (Requires: Staff Training 1): +1 to hit and +2 damage with Quarterstaves. (2 AP)

Trip Focus(3 Ranks): +1/2/3 to the save DC of Trip Attacks (1 AP per Rank)

Subtlety (3 Ranks) -20/30/40% threat generation with melee attacks. Does not stack with other subtlety enhancements. (1 AP per Rank)

Quick Strike (3 Ranks): Melee Quarterstaff Attack: Deals +1/+2/+3[W] damage. You gain a 5/15/25% Morale Bonus to Double Strike for 10 seconds. (1 AP per Rank)

Haste Boost (3 Ranks): Activate to get a +10%/20%/30% Action Boost to Attack speed for 20 seconds. (2 AP per Rank)

Tier 3 (requires level 3 Rogue, 10 AP spent in tree)

Staff Training 3 (Requires: Staff Training 2): +1 to hit and +2 damage with Quarterstaves (2 AP)

Improved Glancing Blows (3 Ranks): Glancing blows produced by your two-handed attacks get an additional 2/4/6% chance of producing secondary weapon effects. (1 AP per Rank)

Shadow Dodge (3 Ranks): Toggle: +1/2/3% Dodge, +1/2/3 DEX, -10/20/30% Fort (1 AP per Rank)

Sweeping Strike (3 Ranks) (Requires: Quick Strike): Melee Quarterstaff Trip Attack: Deals +1/2/3[W] damage to all nearby enemies and trips them. (Balance DC 10 + Half Rogue Level + DEX Modifier negates) (2 AP per Rank)

Stat Enhancement: STR or DEX (2 AP)

Tier 4 (requires level 4 Rogue, 20 AP spent in tree)

Staff Training 4 (Requires: Staff Training 3): +1 to hit and +2 damage with Quarterstaves (2 AP)

Improved Defensive Roll (3 Ranks) (Requires: Defensive Roll) Defensive Roll now triggers at 30/40/50% or below health. (1 AP per Rank)

No Mercy (3 Ranks): You deal 10/20/30% additional damage to helpless opponents. (1 AP per Rank)

Staff Lunge (3 Ranks): Melee Quarterstaff Attack: Deals +2/3/4[W] damage as you dive through enemies in a line. (2 AP per Rank)

Stat Enhancement (Requires tier 3 Stat enhancement): STR or DEX (2 AP)

Tier 5: (requires level 5 Rogue, 30 AP spent in tree)

Staff Specialization: +1 Competence bonus to Critical Threat Multiplier and threat range with Quarterstaves. (2 AP)

Vault (Requires: Staff Lunge Rank 1) Quarterstaff Action: Use your quarterstaff to propel yourself forward at great speed (Cooldown: 15 seconds) (2 AP)