Barbarian

Class Summary
Alignment: Any Non-Lawful

Hit die: d12

Class Skills

 * Skill points at 1st level: (4 + Intelligence modifier) x4


 * Skill points at each additional level: 4 + Intelligence modifier




 * [[Image:Skill intimidate.png‎|25px|frameless|link=]]
 * Intimidate (Cha)
 * [[Image:Skill_jump.png‎|25px|frameless|link=]]
 * Jump (Str)
 * [[Image:Skill_listen.png|25px|frameless|link=]]
 * Listen (Wis)
 * [[Image:Skill_swim.png|25px|frameless|link=]]
 * Swim (Str)
 * }
 * [[Image:Skill_swim.png|25px|frameless|link=]]
 * Swim (Str)
 * }

Weapon and Armor Proficiencies:



 * [[Image:Feat_simpleweaponproficiency.png‎|25px|frameless|link=]]
 * Simple weapons
 * [[Image:Feat_martialweaponproficiency.png|25px|frameless|link=]]
 * Martial weapons
 * [[Image:Feat_armorproficiency_light.png‎|25px|frameless|link=]]
 * Light armor
 * [[Image:Feat_armorproficiency_medium.png|25px|frameless|link=]]
 * Medium armor
 * [[Image:Feat_shieldproficiency_general.png‎|25px]]
 * Shields (except Tower shields).
 * }
 * [[Image:Feat_shieldproficiency_general.png‎|25px]]
 * Shields (except Tower shields).
 * }
 * }

Paths
Note: Paths are not recommended as they make several poor choices for the player. Check our Starting a Barbarian guide instead for a easy to follow base build.
 * Savage of the Wild
 * Storm of Kargon
 * Bastion of the Outlands

Revised Paths

 * Savage of the Wild
 * Storm of Kargon
 * Bastion of the Outlands

Prestige Enhancements

 * Frenzied Berserker
 * Occult Slayer
 * Ravager

Level 1

 * Dismiss Rage (active): Activate this barbarian ability to prematurely end your rage.
 * Fast Movement (barbarian class feat) (passive): Allows barbarians to move 10% faster than other characters. This bonus applies even when wearing heavy armor (at this time).
 * Rage (active): Activate this barbarian ability to enter a bloodthirsty frenzy, granting you a +4 bonus to Strength and Constitution, a +2 Morale bonus to Will saves, and a -2 penalty to AC. When the rage ends, however, you will lose the hit points granted to you by increased Constitution and become fatigued. The duration of Rage is 18 + (Constitution modifier x 6) seconds. The rage-enhanced Constitution score is used for this calculation.

Level 2

 * Damage Reduction (passive): Grants damage reduction 1/- to all unarmed, weapon, or natural attacks.
 * Wilderness Lore: Represents you knowledge of the wilderness.

Level 3

 * Trap Sense (passive): This feat grants the following bonuses. +1 on reflex saving throws vs. traps and +1 Armor Class vs. trap attacks.

Level 4

 * Rage (active): You can now rage 2 times per rest.
 * Uncanny Dodge 2/day (passive and active): You can now use uncanny dodge 2 times per rest.
 * Uncanny Dodge (active): This feat can be activated by the character to receive a +4 dodge bonus to both armor class and reflex saving throws for 15 seconds.

Level 5

 * Damage Reduction (passive): Damage reduction improves to 2/- to all unarmed, weapon, or natural attacks.
 * Improved Uncanny Dodge 2/day (passive and active): This feat replaces the regular uncanny dodge feat and enhances it. It provides two benefits to the character. The first is that the feat prevents monsters from receiving the flanking bonus when the character is attacked from behind, however this bonus is lost when immobilized. This portion of the feat is actually passive. The second is that it can be activated by the character to receive a +6 dodge bonus to their armor class and reflex saving throws for 30 seconds. The uses per day remain at 2.

Level 6

 * Trap Sense (passive): Trap sense bonus improves to +2.

Level 8

 * Damage Reduction (passive): Damage reduction improves to 3/- to all unarmed, weapon, or natural attacks.
 * Improved Uncanny Dodge 3/day (passive and active): You can now use improved uncanny dodge 3 times per rest.
 * Rage (active): You can now rage 3 times per rest.

Level 9

 * Trap Sense (passive): Trap sense bonus improves to +3.

Level 11

 * Damage Reduction (passive): Damage reduction improves to 4/- to all unarmed, weapon, or natural attacks.
 * Greater Rage (passive): The bonuses to a barbarian's rage increase to a total of +6 strength, +6 constitution and +3 to will saving throws but the barbarian still incurs a reduction of its Armor Class by 2. Fatigue penalties remain the same as regular rage. Replaces the regular rage feat.

Level 12

 * Improved Uncanny Dodge 4/day (passive and active): You can now use improved uncanny dodge 4 times per rest.
 * Rage (active): You can now rage 4 times per rest.
 * Trap Sense (passive): Trap sense bonus improves to +4.

Level 14

 * Damage Reduction (passive): Damage reduction improves to 5/- to all unarmed, weapon, or natural attacks. (Currently not displayed upon level up, but does function correctly)
 * Indomitable Will (passive): While in a rage, a barbarian of 14th level or higher gains a +4 bonus on Will saves to resist enchantment spells. This bonus stacks with all other modifiers, including the morale bonus on Will saves he also receives during his rage.

Level 15

 * Trap Sense (passive): Trap sense bonus improves to +5.

Level 16

 * Improved Uncanny Dodge 5/day (passive and active): You can now use improved uncanny dodge 5 times per rest.
 * Rage (active): You can now rage 5 times per rest.

Level 17

 * Damage Reduction (passive): Damage reduction improves to 6/- to all unarmed, weapon, or natural attacks.
 * Tireless Rage (passive): Upon reaching level 17, a barbarian is no longer fatigued after raging.

Level 18

 * Trap Sense (passive): Trap sense bonus improves to +6.

Level 20

 * Damage Reduction (passive): Damage reduction improves to 7/- to all unarmed, weapon, or natural attacks.
 * Improved Uncanny Dodge 6/day (passive and active): You can now use improved uncanny dodge 6 times per rest.
 * Mighty Rage (passive): Upon reaching level 20, a barbarian's rage grows stronger. When raging, your base bonus to Strength and Constitution are increased to +8 and your morale bonus to Will saves is increased to +4.
 * Rage (active): You can now rage 6 times per rest.