The Gladiator

Code: Character Plan by DDO Character Planner Version 3.06 DDO Character Planner Home Page

The Gladiator (Level 20 Lawful Good Dwarf Male)
The Gladiator is a combat specialist bred for fights. He can intimidate almost any mobs and hold their aggro with a combination of high AC as well as a high DR. When wielding a greataxe, the Gladiator can quickly take down any mobs when necessary. Playing this template can be hard for a new player, but one will quickly appreciate the extent to which he can be an asset to the party. Level 20 Lawful Good Dwarf Male (20 Fighter) Hit Points: 362 Spell Points: 0 BAB: 20\20\25\30\30 Fortitude: 15 Reflex: 8 Will: 9 Starting Feat/Enhancement Base Stats Modified Stats Abilities (Level 1) (Level 20) Strength 16 24 Dexterity 14 14 Constitution 14 16 Intelligence 14 14 Wisdom 10 10 Charisma 6 6

Feats
Level 1 (Fighter)
 * Feat: (Selected) Toughness
 * Feat: (Fighter Bonus) Weapon Focus: Slashing Weapons

Level 2 (Fighter)
 * Feat: (Fighter Bonus) Combat Expertise

Level 3 (Fighter)
 * Feat: (Selected) Skill Focus: Intimidate

Level 4 (Fighter)
 * Feat: (Fighter Bonus) Weapon Specialization: Slashing Weapons

Level 5 (Fighter)

Level 6 (Fighter)
 * Feat: (Selected) Bullheaded
 * Feat: (Fighter Bonus) Dodge

Level 7 (Fighter)

Level 8 (Fighter)
 * Feat: (Fighter Bonus) Improved Critical: Slashing Weapons

Level 9 (Fighter)
 * Feat: (Selected) Iron Will

Level 10 (Fighter)
 * Feat: (Fighter Bonus) Greater Weapon Focus: Slashing Weapons

Level 11 (Fighter)

Level 12 (Fighter)
 * Feat: (Fighter Bonus) Greater Weapon Specialization: Slashing Weapons
 * Feat: (Selected) Two Handed Fighting

Level 13 (Fighter)

Level 14 (Fighter)
 * Feat: (Fighter Bonus) Power Attack

Level 15 (Fighter)
 * Feat: (Selected) Improved Two Handed Fighting

Level 16 (Fighter)
 * Feat: (Fighter Bonus) Greater Two Handed Fighting

Level 17 (Fighter)

Level 18 (Fighter)
 * Feat: (Selected) Shield Mastery
 * Feat: (Fighter Bonus) Superior Weapon Focus: Slashing Weapons

Level 19 (Fighter)

Level 20 (Fighter)
 * Feat: (Fighter Bonus) Improved Shield Mastery

Enhancements
Enhancement: Fighter Armor Class Boost I Enhancement: Fighter Armor Class Boost II Enhancement: Fighter Armor Class Boost III Enhancement: Fighter Haste Boost I Enhancement: Fighter Weapon Alacrity Enhancement: Dwarven Armor Mastery I Enhancement: Dwarven Axe Damage I Enhancement: Dwarven Axe Damage II Enhancement: Dwarven Constitution I Enhancement: Dwarven Constitution II Enhancement: Dwarven Shield Mastery I Enhancement: Dwarven Shield Mastery II Enhancement: Fighter Armor Mastery I Enhancement: Fighter Armor Mastery II Enhancement: Fighter Item Defense I Enhancement: Fighter Item Defense II Enhancement: Stalwart Defender I Enhancement: Stalwart Defender II Enhancement: Stalwart Defender III Enhancement: Fighter Greataxe Specialization I Enhancement: Fighter Greataxe Specialization II Enhancement: Racial Toughness I Enhancement: Racial Toughness II Enhancement: Racial Toughness III Enhancement: Fighter Intimidate I Enhancement: Fighter Intimidate II Enhancement: Fighter Intimidate III Enhancement: Fighter Intimidate IV Enhancement: Fighter Strength I Enhancement: Fighter Strength II Enhancement: Fighter Strength III Enhancement: Fighter Toughness I Enhancement: Fighter Toughness II Enhancement: Fighter Toughness III

AC
Base: 10 +5 Fullplate: +13 +5 Tower Shield: +9 Dex 20 (14 base, +6 item): +5 Protection +5: +5 Stalward Defender: +3 Chaosgarde: +2 Dodge Feat: +1 Combat Expertise: +5 Barkskin Potion: +3 Total: 56 Strength = 16+5(level up)+3(enhancement)+6(item) = 30 str = +10 to damage Attack bonus = 20+10(strength)+5(+5 weapon)+3(weapon focuses)-2(tower shield) = +36 (+31 with PA/CE on) Damage = +5(weapon)+10(strength)+4(weapon specialisations) = +19, +24 with PA (+27, +37 THF)

Intimidate
Base: 23 Enhancement: +4 Feats: +5 Item: +15 12 Charisma (6 Base, +6 item): +1 Stalward Defender: +6 Total: 54