Warchanter enhancements (history)

Overview
These battle worn bards focus on boosting combat ability and are able to enhance the damage output and physical defenses of allies.



Bard Warchanter I

 * Usage: Passive


 * Cost: 4 action points


 * Progression: 16 action points


 * Requires One of: Weapon Focus: Bludgeoning Weapons, Weapon Focus: Piercing Weapons, Weapon Focus: Slashing Weapons


 * Requires All of: Power Attack, Bard Inspired Attack I, Bard Inspired Damage I, Bard Inspired Bravery II


 * Available to Bard class level 6


 * Your studies into war have granted you a +2 bonus to your Intimidate skill. Your Inspire Courage song gains an additional +1 to attack rolls, +2 to damage rolls, and +1 to fear saves. If you possess the Barbarian Rage ability, you gain +1 use per rest. You also gain the ability to expend a use of Bardic Music to grant all nearby allies damage reduction 5/-.


 * This enhancement automatically grants the following:



Ironskin Chant

 * Grants DR 5/- to all nearby allies for 60 seconds plus 6 seconds per Caster level. Consumes one bardic music. Note: Wizards using Shroud of the Zombie from Pale Master enhancements are immune to this effect.



Bard Warchanter II

 * Usage: Passive


 * Cost: 2 action points


 * Progression: 42 action points


 * Requires All of: Bard Warchanter I, Bard Inspired Attack II, Bard Inspired Damage II, Bard Inspired Bravery III


 * Available to Bard class level 12


 * Benefit: Your further studies into war have granted you another +2 bonus to your Intimidate skill, for a total of +4. You have also grown more resilient, gaining +10 maximum hit points, gain medium armor proficiency (And the ability to cast arcane spells in medium armor without arcane spell failure.), and gain access to purchase a single martial weapon proficiency you possess Weapon Focus in for 1 action point. If you possess the Barbarian Rage ability, you gain an additional +1 use per rest (+2 total). You also gain the ability to expend a use of Bardic Music to grant all nearby allies a 5% to perform a double strike, at the cost of 10% fortification, or to produce a short duration non-magical mass Greater Heroism effect.



Inspire Recklessness

 * Benefit: Expend a use of Bardic Music to grant a +5% morale bonus to double strike chance and -10% fortification to all nearby allies for 1 minute plus 6 seconds per Caster level. This effect will be removed if the target enters combat expertise, defensive fighting, or a defensive stance. As a non-magical effect, this song cannot be removed by dispel magic or antimagic.



Song of Heroism

 * Benefit: Expend a use of Bardic Music to give the effects of the Greater Heroism spell to all nearby allies for 1 minute plus 6 seconds per Caster level. As a non-magical effect, this song cannot be removed by dispel magic or antimagic.



Warchanter Weapon Training

 * Usage: Passive


 * Cost: 1 action points


 * Progression: 43 action points


 * Requires All of: Bard Warchanter II, Weapon Focus: 


 * Available to Bard class level 12


 * Benefit: Grants martial weapon proficiency with . This enhancement is available for all martial weapons that Bards are not proficient in, but may only be taken for one weapon: Battleaxe, Falchion, Greataxe, Greatclub, Greatsword, Handaxe, Heavy Pick, Kukri, Light Hammer, Light Pick, Longbow, Maul, Scimitar, Throwing Axe, Throwing Hammer, Warhammer, Dwarven Waraxe (Dwarves only).