Update 47 named items

Spark of Dream
U47 bring us new that allow sentient weapons to increase maximum filigree slots by one for a total of 9 slots. Additional slot need 50k sXP. If you dont have, then Spark of Dream unlocks you 8th slot. According to forum post https://www.ddo.com/forums/showthread.php/518680-Spark-of-Dream?p=6368217&viewfull=1#post6368217, Spark can drop in all three raids.

Weapons

 * - Quarterstaff
 * Minimum Level: 29
 * Damage Dice: 5[1d6+6]
 * Critical Profile: 20/x2
 * Spellcasting Implement +29 · Enhancement Bonus +15 · Passive: Your Acid, Negative, Poison, and Evil spells gain +32% Equipment Bonus to their chance to Critical Hit. · Passive: +219 Equipment bonus to Acid, Negative, Poison, and Evil Spell Power. · Spell Focus Mastery +7 · Spell Penetration +9 · This item stores implacable strength of the earth deep within. When the wearer of this item is successfully attacked in melee, this power occasionally comes to the surface, calling on the earth to erupt from the ground and hold an enemy in place. · This weapon is invested with the power of the earth. Rarely, this power will come to the surface, attempting to turn enemies struck with Acid, Negative, Poison, or Evil spells to stone, as per the Flesh to Stone spell. A successful Fortitude save (DC 100) negates the effect. · Red Augment Slot · Purple Augment Slot · Orange Augment Slot
 * - Great Club
 * Minimum Level: 29
 * Damage Dice: 7[1d10+3]
 * Critical Profile: 19-20/x2
 * Enhancement Bonus +15 · Impact V · Bonesplitter · This weapon is incredibly dense and delivers especially powerful blows. When rolling a 19 or 20 on a melee attack, your critical multiplier is increased by +1. · Fracturing 10d8 · Red Augment Slot · Purple Augment Slot
 * - Handwraps
 * Minimum Level: 29
 * Damage Dice: 5[1d6+3]
 * Critical Profile: 20/x2
 * Enhancement Bonus +15 · On hit, this item has a chance to attempt to fear your enemy, ripping the life from them as if they were struck with a Phantasmal Killer spell. Enemies must make a DC 100 Will save versus the Feat or a DC 100 Fortitude save versus the Death or be slain. Even if they make their save versus Death, they may still be feared. · Acid Vulnerability+??? · Acid Blast 10d6 · On an attack roll of 20 which is confirmed as a critical hit this power will be released, dealing damage to the target and all enemies near it for 30d6 + 90 acid damage. A successful Reflex save (DC 100) reduces this by half. · Red Augment Slot
 * - Battle Axe
 * Minimum Level: 29
 * Damage Dice: 5[1d8+3]
 * Critical Profile: 20/x3
 * Spellcasting Implement +29 · Enhancement Bonus +15 · Ice Lore +32% · Glaciation +219 · This item stores pitiless immovable power of the ice deep within. When the wearer of this item is successfully attacked in melee, this power occasionally comes to the surface, dealing an incredible amount of Cold damage to the attacker. · Harnessing a small amount of the power and potential of the raw elements, this item gives you a +!50 bonus to your maximum spell points. This stacks with all bonuses except Legendary Energy. · Red Augment Slot · Purple Augment Slot
 * - Dagger
 * Minimum Level: 29
 * Damage Dice: 5[1d4+3]
 * Critical Profile: 19-20/x2
 * Spellcasting Implement +29 · Enhancement Bonus +15 · Acid Lore +32% · Corrosion +219 · This item stores implacable strength of the earth deep within. When the wearer of this item is successfully attacked in melee, this power occasionally comes to the surface, calling on the earth to erupt from the ground and hold an enemy in place. · Spell Penetration +9 · Red Augment Slot · Orange Augment Slot
 * - Dwarven War Axe
 * Minimum Level: 29
 * Damage Dice: 5[1d10+3]
 * Critical Profile: 20/x3
 * Enhancement Bonus +15 · Acid Blast 10d6 · This weapon is invested with the power of the Earth. On an attack roll of 20 which is confirmed as a critical hit it will attempt to turn the target to stone, as the Flesh to Stone spell. A successful Fortitude save (DC 100) negates the effect. · On an attack roll of 20 which is confirmed as a critical hit this power will be released, dealing damage to the target and all enemies near it for 30d6 + 90 acid damage. A successful Reflex save (DC 100) reduces this by half. · This weapon has a dark, insiduous power deep within. Occassionally, this power lashes out violently at enemies and attempts to disintegrate them. This disintegrate is incredibly powerful, and will utterly destroy weaker foes. · Red Augment Slot · Purple Augment Slot
 * - Great Axe
 * Minimum Level: 29
 * Damage Dice: 5[1d12+6]
 * Critical Profile: 20/x3
 * Enhancement Bonus +15 · Icy Blast 10d6 · This weapon stores the unstoppable force of the oceans fury deep within. When this weapon is used this power occasionally comes to the surface, crushing enemies beneath an overwhelming torrent of frigid water. · This weapon stores a caustiv, insatiable power deep within. When this weapon is used, this power can come to the surface in the form of a noxious, corrosive salt that dissolves all material. · This weapon is imbued with a frigid wrath. On an attack roll of 20 which is confirmed as a critical hit this freezing power will be released, dealing damage to the target and all enemies near it for 30d6 + 90 cold damage. A successful Will save (DC 100) reduces this by half. · Red Augment Slot · Orange Augment Slot
 * - Great Crossbow
 * Minimum Level: 29
 * Damage Dice: 5[2d8+3]
 * Critical Profile: 18-20/x2
 * Enhancement Bonus +15 · Acid Blast 10d6 · This weapon is invested with the power of the Earth. On an attack roll of 20 which is confirmed as a critical hit it will attempt to turn the target to stone, as the Flesh to Stone spell. A successful Fortitude save (DC 100) negates the effect. · On an attack roll of 20 which is confirmed as a critical hit this power will be released, dealing damage to the target and all enemies near it for 30d6 + 90 acid damage. A successful Reflex save (DC 100) reduces this by half. · This weapon has a dark, insiduous power deep within. Occassionally, this power lashes out violently at enemies and attempts to disintegrate them. This disintegrate is incredibly powerful, and will utterly destroy weaker foes. · Red Augment Slot · Purple Augment Slot
 * - Great Sword
 * Minimum Level: 29
 * Damage Dice: 5[2d6+6]
 * Critical Profile: 19-20/x2
 * Enhancement Bonus +15 · Flaming Blast 10d6 · This weapon stores the power of a raging inferno deep within. Occasionally, this destructive power comes to the surface, devastating enemies with overwhelming fire damage. · This weapon is imbued with a fiery wrath. On an attack roll of 20 which is confirmed as a critical hit this burning power will be released, dealing damage to the target and all enemies near it for 30d6 + 90 fire damage. A successful Fortitude save (DC 100) reduces this by half. · Seeker +21 · Red Augment Slot · Purple Augment Slot
 * - Handwraps
 * Minimum Level: 29
 * Damage Dice: 5[1d6+3]
 * Critical Profile: 20/x2
 * Enhancement Bonus +15 · Icy Blast 10d6 · This weapon stores the unstoppable force of the oceans fury deep within. When this weapon is used this power occasionally comes to the surface, crushing enemies beneath an overwhelming torrent of frigid water. · This weapon stores a caustiv, insatiable power deep within. When this weapon is used, this power can come to the surface in the form of a noxious, corrosive salt that dissolves all material. · This weapon is imbued with a frigid wrath. On an attack roll of 20 which is confirmed as a critical hit this freezing power will be released, dealing damage to the target and all enemies near it for 30d6 + 90 cold damage. A successful Will save (DC 100) reduces this by half. · Red Augment Slot
 * - Heavy Pick
 * Minimum Level: 29
 * Damage Dice: 5[1d6+3]
 * Critical Profile: 20/x4
 * Enhancement Bonus +15 · Acid Blast 10d6 · This weapon is invested with the power of the Earth. On an attack roll of 20 which is confirmed as a critical hit it will attempt to turn the target to stone, as the Flesh to Stone spell. A successful Fortitude save (DC 100) negates the effect. · On an attack roll of 20 which is confirmed as a critical hit this power will be released, dealing damage to the target and all enemies near it for 30d6 + 90 acid damage. A successful Reflex save (DC 100) reduces this by half. · This weapon has a dark, insiduous power deep within. Occassionally, this power lashes out violently at enemies and attempts to disintegrate them. This disintegrate is incredibly powerful, and will utterly destroy weaker foes. · Red Augment Slot · Orange Augment Slot
 * - Kama
 * Minimum Level: 29
 * Damage Dice: 5[1d6+3]
 * Critical Profile: 20/x2
 * Enhancement Bonus +15 · This weapon arcs with deadly electricity, dealing 10d6 Electric damage on a successful hit, and an additional 10d6 Electric damage on a critical hit. · This item crackles with power, flickers of lightning emanating from it. On a Melee strike of a Natural 20 that is confirmed as a critical hit, this item will strike your foe with a tremendous burst of lightning. A DC 100 Reflex save will prevent half of this damage. · On an attack roll of 20 which is confirmed as a critical hit this power will be released, dealing damage to the target and all enemies near it for 30d6 + 90 electric damage. A successful Reflex save (DC 100) reduces this by half. · Heightened Awareness +10 · Red Augment Slot · Purple Augment Slot
 * - Khopesh
 * Minimum Level: 29
 * Damage Dice: 5[1d8+3]
 * Critical Profile: 19-20/x3
 * Enhancement Bonus +15 · This weapon arcs with deadly electricity, dealing 10d6 Electric damage on a successful hit, and an additional 10d6 Electric damage on a critical hit. · This item crackles with power, flickers of lightning emanating from it. On a Melee strike of a Natural 20 that is confirmed as a critical hit, this item will strike your foe with a tremendous burst of lightning. A DC 100 Reflex save will prevent half of this damage. · On an attack roll of 20 which is confirmed as a critical hit this power will be released, dealing damage to the target and all enemies near it for 30d6 + 90 electric damage. A successful Reflex save (DC 100) reduces this by half. · Heightened Awareness +10 · Red Augment Slot · Purple Augment Slot
 * - Light Crossbow
 * Minimum Level: 29
 * Damage Dice: 5[1d8+3]
 * Critical Profile: 19-20/x2
 * Enhancement Bonus +15 · This weapon burns with deadly magical fire, dealing 10d6 Fire damage on a successful hit, and an additional 10d6 Fire damage on a critical hit. · This weapon stores the power of a raging inferno deep within. Occasionally, this destructive power comes to the surface, devastating enemies with overwhelming fire damage. · This weapon is imbued with a fiery wrath. On an attack roll of 20 which is confirmed as a critical hit this burning power will be released, dealing damage to the target and all enemies near it for 30d6 + 90 fire damage. A successful Fortitude save (DC 100) reduces this by half. · Seeker +21 · Red Augment Slot · Orange Augment Slot
 * - Long Bow
 * Minimum Level: 29
 * Damage Dice: 5[1d8+6]
 * Critical Profile: 0/x3
 * Enhancement Bonus +15 · This weapon burns with deadly magical fire, dealing 10d6 Fire damage on a successful hit, and an additional 10d6 Fire damage on a critical hit. · This weapon stores the power of a raging inferno deep within. Occasionally, this destructive power comes to the surface, devastating enemies with overwhelming fire damage. · This weapon is imbued with a fiery wrath. On an attack roll of 20 which is confirmed as a critical hit this burning power will be released, dealing damage to the target and all enemies near it for 30d6 + 90 fire damage. A successful Fortitude save (DC 100) reduces this by half. · Seeker +21 · Red Augment Slot · Purple Augment Slot
 * - Maul
 * Minimum Level: 29
 * Damage Dice: 5[1d10+6]
 * Critical Profile: 20/x3
 * Enhancement Bonus +15 · This weapon arcs with deadly electricity, dealing 10d6 Electric damage on a successful hit, and an additional 10d6 Electric damage on a critical hit. · This item crackles with power, flickers of lightning emanating from it. On a Melee strike of a Natural 20 that is confirmed as a critical hit, this item will strike your foe with a tremendous burst of lightning. A DC 100 Reflex save will prevent half of this damage. · On an attack roll of 20 which is confirmed as a critical hit this power will be released, dealing damage to the target and all enemies near it for 30d6 + 90 electric damage. A successful Reflex save (DC 100) reduces this by half. · Heightened Awareness +10 · Red Augment Slot · Purple Augment Slot
 * - Rapier
 * Minimum Level: 29
 * Damage Dice: 5[1d6+3]
 * Critical Profile: 18-20/x2
 * Enhancement Bonus +15 · This weapon burns with deadly magical fire, dealing 10d6 Fire damage on a successful hit, and an additional 10d6 Fire damage on a critical hit. · This weapon stores the power of a raging inferno deep within. Occasionally, this destructive power comes to the surface, devastating enemies with overwhelming fire damage. · This weapon is imbued with a fiery wrath. On an attack roll of 20 which is confirmed as a critical hit this burning power will be released, dealing damage to the target and all enemies near it for 30d6 + 90 fire damage. A successful Fortitude save (DC 100) reduces this by half. · Seeker +21 · Red Augment Slot · Purple Augment Slot
 * - Repeating Heavy Crossbow
 * Minimum Level: 29
 * Damage Dice: 5[1d10+3]
 * Critical Profile: 19-20/x2
 * Enhancement Bonus +15 · This weapon is sheathed in icy cold, dealing 10d6 Cold damage on a successful hit, and an additional 10d6 Cold damage on a critical hit. · This weapon stores the unstoppable force of the oceans fury deep within. When this weapon is used this power occasionally comes to the surface, crushing enemies beneath an overwhelming torrent of frigid water. · This weapon stores a caustiv, insatiable power deep within. When this weapon is used, this power can come to the surface in the form of a noxious, corrosive salt that dissolves all material. · This weapon is imbued with a frigid wrath. On an attack roll of 20 which is confirmed as a critical hit this freezing power will be released, dealing damage to the target and all enemies near it for 30d6 + 90 cold damage. A successful Will save (DC 100) reduces this by half. · Red Augment Slot · Orange Augment Slot
 * - Club
 * Minimum Level: 29
 * Damage Dice: 5[1d6+3]
 * Critical Profile: 20/x2
 * Spellcasting Implement +29 · Enhancement Bonus +15 · Fire Lore +32% · Combustion +219 · This item stores immeasurable heat of the planet's molten mantle. When the wearer of this item is successfully attacked in melee, superheateded magma occasionally surges to the surface, causing a tremendous amount of Fire damage to the attacker. · Arcane Augmentation IX · Red Augment Slot · Orange Augment Slot
 * - Shortsword
 * Minimum Level: 29
 * Damage Dice: 5[1d6+3]
 * Critical Profile: 19-20/x2
 * Spellcasting Implement +29 · Enhancement Bonus +15 · Lightning Lore +32% · Magnetism +219 · This item stores incredible, dynamic power of the air deep within. When the wearer of this item is successfully attacked in melee, this power occasionally comes to the surface, striking the attacker with an incredible amount of electrical force. · Spell Focus Mastery +7 · Red Augment Slot · Purple Augment Slot


 * - Quarterstaff
 * Minimum Level: 29
 * Damage Dice: 5[1d6+6]
 * Critical Profile: 20/x2
 * Enhancement Bonus +15 · Icy Blast 10d6 · This weapon stores the unstoppable force of the oceans fury deep within. When this weapon is used this power occasionally comes to the surface, crushing enemies beneath an overwhelming torrent of frigid water. · This weapon stores a caustiv, insatiable power deep within. When this weapon is used, this power can come to the surface in the form of a noxious, corrosive salt that dissolves all material. · This weapon is imbued with a frigid wrath. On an attack roll of 20 which is confirmed as a critical hit this freezing power will be released, dealing damage to the target and all enemies near it for 30d6 + 90 cold damage. A successful Will save (DC 100) reduces this by half. · Red Augment Slot · Orange Augment Slot


 * - Warhammer
 * Minimum Level: 29
 * Damage Dice: 5[1d8+3]
 * Critical Profile: 20/x3
 * Enhancement Bonus +15 · Acid Blast 10d6 · This weapon is invested with the power of the Earth. On an attack roll of 20 which is confirmed as a critical hit it will attempt to turn the target to stone, as the Flesh to Stone spell. A successful Fortitude save (DC 100) negates the effect. · On an attack roll of 20 which is confirmed as a critical hit this power will be released, dealing damage to the target and all enemies near it for 30d6 + 90 acid damage. A successful Reflex save (DC 100) reduces this by half. · This weapon has a dark, insiduous power deep within. Occassionally, this power lashes out violently at enemies and attempts to disintegrate them. This disintegrate is incredibly powerful, and will utterly destroy weaker foes. · Red Augment Slot · Purple Augment Slot

Armors

 * - Clothing
 * Minimum Level: 29
 * Armor Bonus: +15
 * Enhancement Bonus +15 · Wisdom +21 · Banishing Weapons · Smiting Weapons · Healing Amplification +88 · Green Augment Slot

Bracers

 * Minimum Level: 29
 * Feeds on Insanity · Exceptional Universal Spell Lore +10% · Exceptional Universal Spell Power +20 · Spell Focus Mastery +7 · Green Augment Slot · Yellow Augment Slot
 * Feeds on Insanity · Exceptional Universal Spell Lore +10% · Exceptional Universal Spell Power +20 · Spell Focus Mastery +7 · Green Augment Slot · Yellow Augment Slot


 * Minimum Level: 29
 * Spell Penetration +9 · Wizardry +453 · Fire Shield (Cold) · Cold Absorption +51% · Blue Augment Slot · Green Augment Slot · Yellow Augment Slot
 * Set Bonus Anger of the Avalanche
 * 2 Pieces Equipped: +10% Artifact bonus to Cold Spell Critical Chance and +20 Artifact bonus to Cold Spell Power.


 * Minimum Level: 29
 * Incite +193% · Balance +22 · Your ranged and melee attacks have a chance to cause this item to inject a Cannith Combat Infusion into your bloodstream. For the next ten seconds, this will grant a +4 Alchemical bonus to Strength, Constitution, and Dexterity, as well as a 5% Alchemical bonus to your chance to doublestrike and a +2 Alchemical bonus to your Armor Class. · Blue Augment Slot · Green Augment Slot · Yellow Augment Slot
 * Set Bonus Fastidious Fabricator
 * 2 Pieces Equipped: +3 Artifact bonus to Attack and Damage, and +25% Artifact bonus to Fortification.
 * 2 Pieces Equipped: +3 Artifact bonus to Attack and Damage, and +25% Artifact bonus to Fortification.


 * Minimum Level: 29
 * Strength +21 · Healing Amplification +88 · Vitality +74 · False Life +83 · Green Augment Slot · Yellow Augment Slot
 * Set Bonus Legacy of Levikk
 * 2 Pieces Equipped: +10% Artifact bonus to Armor Class and +100% Artifact bonus to Melee Threat Generation.


 * Minimum Level: 29
 * Dexterity +21 · Armor Bonus +21 · Parrying +10 · Protection +17 · Blue Augment Slot · Green Augment Slot · Yellow Augment Slot
 * Set Bonus Legacy of Tharne
 * 2 Pieces Equipped: +100% Artifact bonus to Melee and Ranged Threat Reduction. Your melee and missile attacks bypass incorporeality.


 * Minor Artifact
 * Max Filigree Slots: 3
 * Minimum Level: 29
 * Kinetic Lore +34% · Insightful Impulse +115 · Quality Magical Sheltering +14 · Blue Augment Slot · Green Augment Slot · Yellow Augment Slot
 * Set Bonus Conduit of the Titans
 * 2 Pieces Equipped: +3 Artifact bonus to Rune Arm DCs, +5% Artifact bonus to Electric Spell Critical Chance, and +20 Artifact bonus to Electric Spell Power.
 * 2 Pieces Equipped: +3 Artifact bonus to Rune Arm DCs, +5% Artifact bonus to Electric Spell Critical Chance, and +20 Artifact bonus to Electric Spell Power.

Cloaks

 * Minimum Level: 29
 * Mystical Diversion +34% · Enchantment Resistance +17 · Perform +22 · Green Augment Slot · Yellow Augment Slot
 * Nearly Finished
 * Set Bonus Masterful Magewright
 * 2 Pieces Equipped: +3% Universal Spell Critical Chance, and +20 Universal Spell Power.


 * Minimum Level: 29
 * Insightful Charisma +10 · Exceptional Alluring Skills Bonus +11 · Blue Augment Slot · Green Augment Slot · Yellow Augment Slot
 * Anthem Melody: La Victoria! Sing the anthem of your heart! Your Inspire Courage grants you and your allies +1 additional attack, damage, saves versus Fear, and +3 additional Universal Spell Power.
 * Inspiring Echoes When a Bard wields this item, Anthem abilities that restore Bard songs over time restore them 40% faster (for example, an ability that restores a Song every 5 minutes would restore one song per 3 minutes instead).

Gloves

 * Minimum Level: 29
 * Ice Lore +32% · Quality Glaciation +54 · Efficient Metamagic - Maximize II · Efficient Metamagic - Extend II · Blue Augment Slot
 * Set Bonus Anger of the Avalanche
 * 2 Pieces Equipped: +10% Artifact bonus to Cold Spell Critical Chance and +20 Artifact bonus to Cold Spell Power.


 * Minimum Level: 29
 * Melee Alacrity +15% · Resistance +17 · Fortification +219% · Blue Augment Slot
 * Nearly Finished
 * Set Bonus Fastidious Fabricator
 * 2 Pieces Equipped: +3 Artifact bonus to Attack and Damage, and +25% Artifact bonus to Fortification.


 * Minimum Level: 29
 * Reflex +17 · Quality Seeker +5 · Open Lock +22 · Blue Augment Slot
 * Nearly Finished
 * Set Bonus Tyrannical Tinkerer
 * 2 Pieces Equipped: +2 Sneak Attack Dice, +# Artifact bonus to hit with Sneak Attacks, and +3 Artifact bonus to confirm critical hits.

Goggles

 * Minimum Level: 29
 * Spell Penetration +9 · Illusion Focus +9 · Concentration +22 · Green Augment Slot
 * Nearly Finished
 * Set Bonus Masterful Magewright
 * 2 Pieces Equipped: +3% Universal Spell Critical Chance, and +20 Universal Spell Power.


 * Minimum Level: 29
 * True Seeing · Deception +18 · Exceptional Nimble Skills +11 · Exceptional Prudent Skills+11 · Green Augment Slot
 * Set Bonus Legacy of Tharne
 * 2 Pieces Equipped: +100% Artifact bonus to Melee and Ranged Threat Reduction. Your melee and missile attacks bypass incorporeality.


 * Minimum Level: 29
 * Diversion +34% · Quality Deception +4 · Disable Device +22 · Green Augment Slot
 * Nearly Finished
 * Set Bonus Tyrannical Tinkerer
 * 2 Pieces Equipped: +2 Sneak Attack Dice, +# Artifact bonus to hit with Sneak Attacks, and +3 Artifact bonus to confirm critical hits.

Helms

 * Minimum Level: 29
 * Devotion +219 · Nullification +219 · Wizardry +453 · Green Augment Slot
 * Nearly Finished
 * Set Bonus Astute Alchemist
 * 2 Pieces Equipped: +10% Artifact bonus to Fire, Poison, and Acid Spell Critical Chance, +50 Artifact bonus to Fire, Poison, and Acid Spell Power.

Necklaces

 * Minimum Level: 29
 * Nearly Finished
 * Alchemical Conservation
 * This item modifies the user's energy expenditure in such a way that many abilities can be used more frequently than normal. You will gain +1 Ki on every successful attack, and you will increase the number of Action Boosts, Turn Undead attempts, and Bard Songs you can use per rest by 1 each. These additional uses will only take effect after you rest.
 * Legendary Elemental Energy
 * Harnessing a small amount of the power and potential of the raw elements, this item gives you a +150 bonus to your maximum spell points. This stacks with all bonuses except Legendary Elemental Energy.
 * Physical Sheltering+55
 * Green Augment Slot
 * Set Bonus Astute Alchemist
 * 2 Pieces Equipped: Reduce the cost of your Empower Heal, Empower, Maximize, and Intensify Metamagics by 2.


 * Minimum Level: 29
 * Insightful Wisdom +10 · Wizardry +453 · Efficient Metamagic - Empower Healing II · Exceptional Healing Amplification +22 · Green Augment Slot
 * Set Bonus Legacy of Lorikk
 * 2 Pieces Equipped: +10% Artifact bonus to Positive Critical Chance and +50 Artifact bonus to Positive Spell Power.

Rings

 * Minimum Level: 29
 * Insightful Dexterity +10 · Exceptional Nimble Skills +11 · Accuracy +34 · Deadly +17 · Blue Augment Slot · Green Augment Slot · Yellow Augment Slot


 * Minimum Level: 29
 * Acid Lore +32% · Corrosion +219 · Spell Penetration +9 · This item stores implacable strength of the earth deep within. When the wearer of this item is successfully attacked in melee, this power occasionally comes to the surface, calling on the earth to erupt from the ground and hold an enemy in place. · Blue Augment Slot · Green Augment Slot · Yellow Augment Slot
 * Set Bonus Chained Elementals
 * 2 Pieces Equipped: +5% Artifact bonus to Fire, Cold, Acid, and Electric Spell Critical Damage


 * Minimum Level: 29
 * Fire Lore +32% · Combustion +219 · This item stores immeasurable heat of the planet's molten mantle. When the wearer of this item is successfully attacked in melee, superheated magma occasionally surges to the surface, causing a tremendous amount of Fire damage to the attacker. · Arcane Augmentation IX · Blue Augment Slot · Green Augment Slot · Yellow Augment Slot
 * Set Bonus Chained Elementals
 * 2 Pieces Equipped: +5% Artifact bonus to Fire, Cold, Acid, and Electric Spell Critical Damage


 * Minimum Level: 29
 * Ice Lore +32% · Glaciation +219 · This item stores pitiless immovable power of the ice deep within. When the wearer of this item is successfully attacked in melee, this power occasionally comes to the surface, dealing an incredible amount of Cold damage to the attacker. · Harnessing a small amount of the power and potential of the raw elements, this item gives you a +!50 bonus to your maximum spell points. This stacks with all bonuses except Legendary Energy. · Blue Augment Slot · Green Augment Slot · Yellow Augment Slot
 * Set Bonus Chained Elementals
 * 2 Pieces Equipped: +5% Artifact bonus to Fire, Cold, Acid, and Electric Spell Critical Damage


 * Minimum Level: 29
 * Lightning Lore +32% · Magnetism +219 · This item stores incredible, dynamic power of the air deep within. When the wearer of this item is successfully attacked in melee, this power occasionally comes to the surface, striking the attacker with an incredible amount of electrical force. · Spell Focus Mastery +7 · Blue Augment Slot · Green Augment Slot · Yellow Augment Slot
 * Set Bonus Chained Elementals
 * 2 Pieces Equipped: +5% Artifact bonus to Fire, Cold, Acid, and Electric Spell Critical Damage


 * Minimum Level: 29
 * Wizardry +453 · Spell Resistance +49 · Efficient Metamagic - Empower II · Magical Efficiency 10% · Green Augment Slot · Yellow Augment Slot


 * Minimum Level: 29
 * Shield Bonus +21 · Resistance +17 · Riposte +10 · Fortification +219% · Green Augment Slot
 * Mind and Matter set Bonus

Offhand Items / Trinkets

 * Buckler
 * Minimum Level: 29
 * Damage Dice: 5[1d6]
 * Critical Profile: 20/x3
 * Shield Bonus: +20
 * Enhancement Bonus +15 · This weapon is sheathed in icy cold, dealing 10d6 Cold damage on a successful hit, and an additional 10d6 Cold damage on a critical hit. · This weapon stores the unstoppable force of the oceans fury deep within. When this weapon is used this power occasionally comes to the surface, crushing enemies beneath an overwhelming torrent of frigid water. · This item stores pitiless immovable power of the ice deep within. When the wearer of this item is successfully attacked in melee, this power occasionally comes to the surface, dealing an incredible amount of Cold damage to the attacker. · Crystal · Purple Augment Slot · Blue Augment Slot


 * Large Shield
 * Minimum Level: 29
 * Damage Dice: 5[1d8]
 * Critical Profile: ???/x???
 * Shield Bonus: +20
 * Enhancement Bonus +15 · This weapon burns with deadly magical fire, dealing 10d6 Fire damage on a successful hit, and an additional 10d6 Fire damage on a critical hit. · This weapon stores the power of a raging inferno deep within. Occasionally, this destructive power comes to the surface, devastating enemies with overwhelming fire damage. · This item stores immeasurable heat of the planet's molten mantle. When the wearer of this item is successfully attacked in melee, superheateded magma occasionally surges to the surface, causing a tremendous amount of Fire damage to the attacker. · Crystal · Purple Augment Slot · Green Augment Slot


 * Tower Shield
 * Minimum Level: 29
 * Damage Dice: [2d6]
 * Critical Profile: 20/x2
 * Shield Bonus: +20
 * Enhancement Bonus +15 · Shocking Blast 10d6 · This item crackles with power, flickers of lightning emanating from it. On a Melee strike of a Natural 20 that is confirmed as a critical hit, this item will strike your foe with a tremendous burst of lightning. A DC 100 Reflex save will prevent half of this damage. · This item stores incredible, dynamic power of the air deep within. When the wearer of this item is successfully attacked in melee, this power occasionally comes to the surface, striking the attacker with an incredible amount of electrical force. · Crystal · Purple Augment Slot · Green Augment Slot


 * Orb
 * Minimum Level: 29
 * Damage Dice: [1d4]
 * Critical Profile: 19-20/x2
 * Shield Bonus: +0
 * Spellcasting Implement +29 · Orb Bonus +15 · Repair Lore +32% · Quality Reconstruction +54 · Quality Repair Amplification +22 · This item has a small percentage chance to cast a Reconstruct spell on you when you take daamge. · Purple Augment Slot · Orange Augment Slot


 * Tower Shield
 * Minimum Level: 29
 * Damage Dice: 5[1d12]
 * Critical Profile: 20/x2
 * Shield Bonus: +23
 * Enhancement Bonus +15 · This shield has a small percentage chance to cast a Heal spell on you when you take damage. · This item stores resonant power of pure sound within it. When the wearer is successfully attacked in melee, this power occassionally comes to the surface, dealing an overwhelming amount of Sonic damage to the attacker. · Physical Sheltering +55 · Mithral · Purple Augment Slot · Green Augment Slot
 * Set Bonus Legacy of Levikk
 * 2 Pieces Equipped: +10% Artifact bonus to Armor Class and +100% Artifact bonus to Melee Threat Generation.


 * Large Shield
 * Minimum Level: 29
 * Damage Dice: 5[1d8]
 * Critical Profile: 20/x2
 * Shield Bonus: +20
 * 3 Charges, Caster Level 17 · Enhancement Bonus +15 · Sacred +21 · Hallowed +21 · +3 Charges · Purple Augment Slot · Blue Augment Slot
 * Set Bonus Legacy of Lorikk
 * 2 Pieces Equipped: +10% Artifact bonus to Positive Critical Chance and +50 Artifact bonus to Positive Spell Power.


 * Rune Arm
 * Minimum Level: 29
 * Type of Blast: Force Shot
 * Maximum Charge Tier: V
 * Spell Lore +19% · Potency +158 · On hit, this item has a chance to attempt to fear your enemy, ripping the life from them as if they were struck with a Phantasmal Killer spell. Enemies must make a DC 100 Will save versus the Feat or a DC 100 Fortitude save versus the Death or be slain. Even if they make their save versus Death, they may still be feared. · On being hit or missed this item has a chance to attempt to fear your enemy, ripping the life from them as if they were struck with a Phantasmal Killer spell. Enemies must make a DC 100 Will save versus the Fear or a DC 100 Fortitude Save versus Death or be slain. Even if they make their save versus Death, the may still be feared. · This item reduces your maximum spell points by 5% while equipped · Rune Arm Imbue: Force VI · Green Augment Slot


 * Large Shield
 * Minimum Level: 29
 * Damage Dice: 5[2d6]
 * Critical Profile: 19-20/x2
 * Shield Bonus: +20
 * Enhancement Bonus +15 · Holy +10d6 · Shield Bashing +34 · Quality Incite +44% · Mithral · Purple Augment Slot · Blue Augment Slot


 * Rune Arm
 * Minimum Level: 29
 * Type of Blast: Electrical Storm
 * Maximum Charge Tier: V
 * Insightful Intelligence +10 · Each time you are hit in melee combat there is a chance that the energy of the blow will be converted into Spell Points. · Rune Arm Charge Rate +30% · This item crackles with power, flickers of lightning emanating from it. On a Melee strike of a Natural 20 that is confirmed as a critical hit, this item will strike your foe with a tremendous burst of lightning. A DC 100 Reflex save will prevent half of this damage. · Rune Arm Imbue: Electrical VI · Green Augment Slot
 * Set Bonus Conduit of the Titans
 * 2 Pieces Equipped: +3 Artifact bonus to Rune Arm DCs, +5% Artifact bonus to Electric Spell Critical Chance, and +20 Artifact bonus to Electric Spell Power.


 * Minor Artifact
 * Minimum Level: 29
 * Max Filigree Slots: 3
 * Natural Armor Bonus +22 · This legendary artifact resonates with cruel and delightful madness. Strikes with your melee weapons have a chance to confuse your target, allowing them to harm and be harmed by friend and foe alike. Furthermore, hits with your melee weapons against Confused targets deal an additional 10d6 Chaos damage. · This artifact, while equipped, grants you some of the innate protections of a Thaarak. You are warded against Charms, Poison, and Petrification. · +31% Enhancement bonus to Chaos absorption · Blue Augment Slot · Green Augment Slot · Yellow Augment Slot
 * Set Bonus One With the Swarm


 * Minor Artifact
 * Minimum Level: 29
 * Max Filigree Slots: 3
 * Quality Constitution +5 · Insightful Resistance +8 · This artifact, while equipped, grants you some of the innate protections of a Horned Devil. You are warded against Curses, Poison, and Fear. · +31% Enhancement bonus to Chaos absorption · Blue Augment Slot · Green Augment Slot · Yellow Augment Slot


 * Minor Artifact
 * Minimum Level: 29
 * Max Filigree Slots: 3
 * There are some benefits to being... connected. You are immune to Confusion and Domination effects, and gain a +31% Enhancement bonus to Chaos absorption.Quori Mind Shield · Constitution +22 · Insightful Magical Sheltering +29 · You benefit from the spell True Seeing and are Immune to Blindness · Blue Augment Slot · Green Augment Slot · Yellow Augment Slot

Known Issues

 * is missing it's effect "Conjure Blighted Stone"