Warchanter enhancements (history)

Overview
These battle worn bards focus on boosting combat ability and are able to enhance the damage output and physical defenses of allies.



Bard Warchanter I

 * Usage: Passive


 * Cost: 4 action points


 * Progression: 16 action points


 * Requires One of: Weapon Focus: Bludgeoning Weapons, Weapon Focus: Piercing Weapons, Weapon Focus: Slashing Weapons


 * Requires All of: Power Attack, Bard Inspired Attack I, Bard Inspired Damage I, Bard Inspired Bravery II


 * Available to Bard class level 6


 * Your studies into war have granted you a +2 bonus to your Intimidate skill. Your Inspire Courage song gains an additional +1 to attack rolls, +2 to damage rolls, and +1 to fear saves. If you possess the Barbarian Rage ability, you gain +1 use per rest. You also gain the ability to expend a use of Bardic Music to grant all nearby allies damage reduction 5/-.


 * This enhancement automatically grants the following:



Ironskin Chant

 * Grants DR 5/- and all nearby allies for 60 seconds plus 6 seconds per level. Consumes one bardic music.

Bard War Chanter II

 * Prereqs: Level 12 Bard, Bard War Chanter I, Bard Inspired Attack II, Bard Inspired Damage II, Bard Inspired Bravery III
 * Benefit: Your further studies into war have granted you another +2 bonus to your Intimidate skill, for a total of +4. You have also grown more resilient, gaining +10 maximum hit points, gain medium armor proficiency (and the ability to cast arcane spells in medium armor without arcane spell failure) and gain access to purchase a single martial weapon proficiency you possess Weapon Focus in for one action point. You also gain the ability to expend a use of Bardic Music to grant all nearby allies a 5% to perform a double strike, at the cost of 10% fortification, or to produce a short duration non-magical mass Greater Heroism effect. You may possess only one prestige enhancement line at a time for each class.

Inspire Recklessness

 * Benefit: Expend a use of Bardic Music to grant a +5% morale bonus to double strike chance and -10% fortification to all nearby allies for 1 minute plus 6 seconds per level. This effect will be removed if the target enters combat expertise, defensive fighting, or a defensive stance. As a non-magical effect, this song cannot be removed by dispel magic or antimagic.

Song of Heroism

 * Benefit: Expend a use of Bardic Music to give the effects of the Greater Heroism spell to all nearby allies for 1 minute plus 6 seconds per level. As a non-magical effect, this song cannot be removed by dispel magic or antimagic.

 Training

 * Prereqs: Level 12 Bard, Bard War Chanter II, Weapon Focus: 
 * Cost: 1 AP
 * Benefit: Grants martial weapon proficiency with.
 * Repeat for all martial weapons that Bards are not proficient in, including Dwarven Waraxes for dwarven bards, replacing the Weapon Focus in the prereqs as appropriate. Only one weapon training enhancement may be taken.