Energy Absorption

Description
Elemental absorption reduces the amount of damage the wearer takes by the percentage specified AFTER all other protections and resistances have been penetrated.

Different degrees of elemental absorption stack. However, do not simply add the various absorption rates (e.g. 10% + 15% does not equal 25%), you multiply them (0.9 * 0.85 = 0.765; for a 23.5% reduction).

Tests from 2014 show that, in some cases, only a single absorption item applies.

Examples

 * A character wearing a pair of gets hit for 130 fire damage from a trap.
 * The reduces that by 10.  This leaves 120 points of fire damage to be dealt with.
 * The reduces that by 33% or 120/3=40.  That leaves 80 points of fire damage.
 * The character takes 80 points of fire damage.


 * A character wearing a pair of with CL12+ Protection from Energy: Fire gets hit for 130 fire damage from a trap.
 * The CL12+ Protection from Energy: Fire is fully consumed absorbing a full 120 of fire damage. This leaves 10 points of fire damage to be dealt with.
 * The reduces that by 10.  This leaves no fire damage to be dealt with.
 * The nothing because all damage has been dealt with.
 * The character takes no fire damage.


 * A character wearing a pair of with CL12+ Protection from Energy: Fire gets hit for 136 fire damage from a trap.
 * The CL12+ Protection from Energy: Fire is fully consumed absorbing a full 120 of fire damage. This leaves 16 points of fire damage to be dealt with.
 * The reduces that by 10.  This leaves 6 points fire damage to be dealt with.
 * The reduces that by 33% or 6/3=2.  That leaves 4 points of fire damage.
 * The character takes 4 points of fire damage.