Dread Sea Scrolls

''You've been asked to keep an eye on Foxpaw the Gatekeeper. He's at his laboratory just north of the Harbor, trying to discover a method of destroying Codex pages. {{Quest | name            = Dread Sea Scrolls | adpack          = | level           = 6 | epic            = 32 | duration        = Medium | raid            = false | tier            = | solo only       = false | solo            = 1,141 | normal          = 2,032 | hard            = 2,160 | elite           = 2,289 | xp              = | ecasual         = 8,980 | enormal         = 15,335 | ehard           = 15,702 | eelite          = 16,069 | epicxp          = | bestower        = Iris Joll | npc             = Iris Joll | loc             = Northshore Wharves | zone            = The Hut from Beyond | patron          = The Gatekeepers | favor           = 4 | free            = yes | extreme         = false | mappic          = M_Dread_Sea_Scrolls.png | maplegend       = yes

| loadingpic      = L_Dread_Sea_Scrolls.jpg | overview        = Foxpaw the Gatekeeper has a plan to destroy Codex pages once and for all - what could go wrong? The entrance to this quest is in The Hut in The Harbor. Talk to Iris. | objective_1     = Speak with Foxpaw | objective_2     = Find the Devourer Shrine | objective_3     = Speak with Sahuagin | objective_4     = Find the Conch of Secrets | objective_5     = Track down the Dread Pirates | objective_6     = Rescue Foxpaw | objective_7     = Defeat Dread Pirate Roberts | objective_8     = Speak with Foxpaw again | objective_9     = Retrieve the stolen Codex Page (note: if the page is collected before speaking with Foxpaw, this objective will never appear) | obj_failure_3   = | objective_##    = | optional_1      = Help Foxpaw troubleshoot his machine | opt_percent_1   = 18 | optional_2      = Deliver Greigur's message to Yorrick and Graden | opt_percent_2   = 12

| expect          = | traps           = Trap and Lock DCs | misc            = This free quest was introduced in Update 52.
 * Various Elemental traps within the initial Puzzle room
 * Bear traps
 * Pressure plates

Walkthrough

 * Getting Started


 * Walk up the ramps and talk to Foxpaw.
 * Optional: If you're going to attempt the machine optional, do it now. Foxpaw's lab is destroyed later in the quest, making the puzzle uncompletable.
 * The puzzle has two steps:
 * First, pull "That Lever" on the second floor, and solve a tile puzzle on the ground to light all five runes simultaneously (careful of all the traps.)
 * Second, solve a simple mirror and tile puzzle in the rafters, and watch the machine blow up.
 * After this, a Steam Elemental spawns on the ground floor. Kill it for the optional XP and the chest.


 * Pull the lever behind Foxpaw to open an exit to the basement.
 * Leave the house and head straight across the open area and into a tavern.
 * Speak to the "Thug" near the bar to initiate a bar fight. If you like, you can step outside for a minute and let most of the monsters finish each other off.
 * After this, talk to the Sahuagin Guide (in a booth against the north wall), who agrees to lead you to the Conch.
 * Follow him (generally south) to "The Maw of the Devourer".


 * Into the Maw
 * These caverns consist of three sections: an underwater spike course, a short tunnel with more spikes and then bear traps, and then a collection of shirt side-caves containing monsters. The spikes can be quite deadly, be careful.
 * Randomly in this underground segment are three required crests; an axe, a scimitar, and a trident.
 * Optional: A forth crest, the hammer, is behind a secret door. The hammer is optional, and will open the way to Greigur d'Deneith and a shrine later on.


 * Known required crest locations:
 * Underwater, at the very beginning or in a hole
 * Underwater, in or just after the spikes
 * On the wooden decking
 * Scorpion cave
 * Gator cave
 * Rust monster cave
 * Rat cave (behind a secret door), will be the optional hammer crest.


 * Go west to slot with the crest sockets. Buff up before slotting the final crest – the first mini-boss, the Raptor of Unusual Size, is behind this door.


 * Pirates!


 * Beat down the red-named raptor and speak to the injured elder – pirates have broken in and swiped the conch!
 * Head out, fighting off pirates and axe-wielding skeletons on that level.
 * Optional: If you have the hammer crest, use it to open a door (just to the north) to a rest shrine and a balcony where you can speak to Greigur d'Deneith.
 * Greigur will ask you to speak to Yorrick Amanatu and Graden Wylkes. Both of these are found later on your route.


 * Now climb the stairs, keep going upwards and fight pirates across the rooftops. You'll eventually get to a large roof with several groups of pirates and raptors – kill the orange-named Very Important Pirate to drop the barrier blocking your way.
 * Next is a small ddrop-down (or run along the side roofs and range the mobs below).
 * Optional: Yorrick Amanatu is just at the end this section on a red roof, behind a group of pirates fighting guards.
 * Drop further down at the north end of this area.


 * The Finale


 * One more big dropdown; Graden Wylkes is in the courtyard, with a couple of other Harbor NPCs.
 * Foxpaw's house is full of raptors and on fire. Ignore it, and head west into the warehouse.
 * The back door of the warehouse leads further west to a pier where the pirates' ship is docked. Clear pirates off the main deck, then head to the bow to confront the Dread Pirate Roberts.
 * Talk to Foxpaw and the Sahuagin Elder. Afterwards, pick up the conch and scroll to finish the quest.

Trivia
| insidious       = | devious         = | discreet        = | aggression      = | onslaught       = | conquest        = | tamper          = 11 | neutralization  = 15 | ingenious       = 18 | observance      = | perception      = | vigilant        = | mischief        = 37 | vandal          = 49 | ransack         = 60 | bonus_xp_notes  = | chest           = 3 | collectable     = 4 | npcreward       = | unique          = yes | external        = }}
 * The names of the two bosses in this quest are references to the book and film The Princess Bride.
 * On its launch, accessing this quest mistakenly required access to Masterminds of Sharn. This was patched out the following day.
 * One at end completion (contains named loot)
 * One behind a locked door in the harbor (chest is also locked)
 * One for slaying Steam Elemental (spawns after troubleshooting Foxpaw's machine)
 * One Fungus in the rat cave
 * One Fungus opposite the shrine near Greigur
 * One Cabinet and one Adventurer's Pack in the warehouse