Favored Soul enhancements (history)

From Sneak Peak Release Notes. Lvls, AP's and Progressions are missing (T-T)

Level 1

 * Favored Soul Attack Boost I
 * Benefit: Activate this ability to receive a +2 bonus to attack for 20 seconds.
 * Cost: 1 action point
 * Favored Soul Concentration I
 * Benefit: Grants a +1 bonus to your Concentration skill.
 * Cost: 1 action point
 * Favored Soul Damage Boost I
 * Benefit: Activate this ability to receive a +2 bonus to weapon damage for 20 seconds.
 * Cost: 1 action point
 * Favored Soul Diplomacy I
 * Benefit: Grants a +1 bonus to your Diplomacy skill.
 * Cost: 1 action point
 * Favored Soul Energy of the Scion I
 * Benefit: Grants a 30 point increase to spell points.
 * Cost: 1 action point
 * Favored Soul Heal I
 * Benefit: Grants a +1 bonus to your Heal skill.
 * Cost: 1 action point
 * Favored Soul Jump I
 * Benefit: Grants a +1 bonus to your Jump skill.
 * Cost: 1 action point
 * Favored Soul Life Magic I
 * Benefit: Grants a 10% increase to the effectiveness of your healing and negative energy spells.
 * Cost: 1 action point
 * Favored Soul Saves Boost I
 * Benefit: Activate this ability to receive a +2 bonus to saves for 20 seconds.
 * Cost: 1 action point
 * Favored Soul Smiting I
 * Benefit: Grants a 10% increase to the effectiveness of your light and alignment based (good, evil, lawful, and chaotic) spells.
 * Cost: 1 action point
 * Favored Soul Toughness I
 * Benefit: Grants you 10 additional hit points if you have the Toughness feat.
 * Cost: 1 action point
 * Requires All Of: Toughness

Level 2

 * Favored Soul Charisma I
 * Benefit: Grants a +1 increase to your Charisma score.
 * Cost: 2 action points
 * Spent: 2 action points
 * Favored Soul Improved Empowering I
 * Benefit: Using the Empower Spell feat costs you 2 fewer spell points.
 * Cost: 2 action points
 * Spent: 2 action points
 * Requires All Of: Empower Spell
 * Favored Soul Wand and Scroll Mastery I
 * Benefit: Grants a 25% increase to the effectiveness of your wands, scrolls, and other items that cast spells.
 * Cost: 1 action point
 * Spent: 3 action points

Level 3

 * Favored Soul Prayer of Life I
 * Benefit: Grants a 3% chance for your healing and negative energy spells to generate a critical result for 1.5 times the normal healing or damage amount. (Base spell critical chance is 0% and base critical damage multiplier is 1.5.)
 * Cost: 1 action point
 * Spent: 7 action points
 * Favored Soul Prayer of Smiting I
 * Benefit: Grants a 3% chance for your light and alignment based (good, evil, lawful, and chaotic) spells to generate a critical hit for 1.5 times normal damage. (Base spell critical chance is 0% and base critical damage multiplier is 1.5.)
 * Cost: 1 action point
 * Spent: 7 action points

Level 4

 * Favored Soul Attack Boost II
 * Benefit: Activate this ability to receive a +3 bonus to attack for 20 seconds.
 * Cost: 2 action points
 * Spent: 10 action points
 * Requires All Of: Favored Soul Attack Boost I
 * Favored Soul Concentration II
 * Benefit: Grants an additional +1 bonus to your Concentration skill, bringing the total increase to 2.
 * Cost: 2 action points
 * Spent: 10 action points
 * Requires All Of: Favored Soul Concentration I
 * Favored Soul Damage Boost II
 * Benefit: Activate this ability to receive a +3 bonus to weapon damage for 20 seconds.
 * Cost: 2 action points
 * Spent: 10 action points
 * Requires All Of: Favored Soul Damage Boost I
 * Favored Soul Diplomacy II
 * Benefit: Grants an additional +1 bonus to your Diplomacy skill, bringing the total increase to 2.
 * Cost: 2 action points
 * Spent: 10 action points
 * Requires All Of: Favored Soul Diplomacy I
 * Favored Soul Heal II
 * Benefit: Grants an additional +1 bonus to your Heal skill, bringing the total increase to 2.
 * Cost: 2 action points
 * Spent: 10 action points
 * Requires All Of: Favored Soul Heal I
 * Favored Soul Jump II
 * Benefit: Grants an additional +1 bonus to your Jump skill, bringing the total increase to 2.
 * Cost: 2 action points
 * Spent: 10 action points
 * Requires All Of: Favored Soul Jump I
 * Favored Soul Life Magic II
 * Benefit: Grants an additional 10% increase to the effectiveness of your healing and negative energy spells, bringing the total increase to 20%.
 * Cost: 2 action points
 * Spent: 10 action points
 * Requires All Of: Favored Soul Life Magic I
 * Favored Soul Saves Boost II
 * Benefit: Activate this ability to receive a +3 bonus to saves for 20 seconds.
 * Cost: 2 action points
 * Spent: 10 action points
 * Requires All Of: Favored Soul Saves Boost I
 * Favored Soul Smiting II
 * Benefit: Grants an additional 10% increase to the effectiveness of your light and alignment based (good, evil, lawful, and chaotic) spells, bringing the total increase to 20%.
 * Cost: 2 action points
 * Spent: 10 action points
 * Requires All Of: Favored Soul Smiting I
 * Favored Soul Toughness II
 * Benefit: Grants you 10 additional hit points if you have the Toughness feat, bringing the total increase to 20 hit points.
 * Cost: 2 action points
 * Spent: 10 action points
 * Requires All Of: Thoughness, Favored Soul Toughness I
 * Favored Soul Wisdom I
 * Benefit: Grants a +1 increase to your Wisdom score.
 * Cost: 2 action points
 * Spent: 10 action points

Level 5

 * Favored Soul Energy of the Scion II
 * Benefit: Grants an additional 40 spell points, bringing your total increase to 70 points.
 * Cost: 2 action points
 * Spent: 14 action points
 * Requires All Of: Favored Soul Energy of the Scion I
 * Favored Soul Improved Spell Penetration I
 * Benefit: You add +1 to your level when attempting to overcome an enemy's spell resistance.
 * Cost: 2 action points
 * Spent: 14 action points
 * Favored Soul Prayer of Incredible Life I
 * Benefit: Your healing and negative energy spell critical multipliers are increased by an additional 0.25, bringing your base critical multiplier for these spells to 1.75.
 * Cost: 1 action point
 * Spent: 15 action points
 * Requires All Of: Favored Soul Prayer of Life I
 * Favored Soul Prayer of Incredible Smiting I
 * Benefit: Your light and alignment based (good, evil, lawful, and chaotic) spell critical multipliers are increased by an additional 0.25, bringing your base critical multiplier for these spells to 1.75.
 * Cost: 1 action point
 * Spent: 15 action points
 * Requires All Of: Favored Soul Prayer of Smiting I
 * Favored Soul Wand and Scroll Mastery II
 * Benefit: Grants an additional 10% increase to the effectiveness of your wands, scrolls, and other items that cast spells, bringing the total increase to 35%.
 * Cost: 2 action points
 * Spent: 14 action points
 * Requires All Of: Favored Soul Wand and Scroll Mastery I

Level 20

 * Favored Soul Wisdom I
 * Benefit: Grants a +1 increase to your Wisdom score.
 * Favored Soul Wisdom II
 * Benefit: Grants an additional +1 to your Wisdom score.
 * Favored Soul Energy of the Scion I
 * Benefit: Grants a 30 point increase to spell points.
 * Favored Soul Energy of the Scion II
 * Benefit: Grants an additional 40 spell points, bringing your total increase to 70 points.
 * Favored Soul Energy of the Scion III
 * Benefit: Grants an additional 40 spell points, bringing your total increase to 110 points.
 * Favored Soul Energy of the Scion IV
 * Benefit: Grants an additional 40 spell points, bringing your total increase to 150 points.
 * Favored Soul Charisma I
 * Benefit: Grants a +1 increase to your Charisma score.
 * Favored Soul Charisma II
 * Benefit: Grants an additional +1 to your Charisma score.
 * Favored Soul Charisma III
 * Benefit: Grants an additional +1 to your Charisma score.
 * Favored Soul Improved Empowering I
 * Benefit: Using the Empower Spell feat costs you 2 fewer spell points.
 * Favored Soul Improved Empowering II
 * Benefit: Using the Empower Spell feat costs you 4 fewer spell points.
 * Favored Soul Improved Empowering III
 * Benefit: Using the Empower Spell feat costs you 6 fewer spell points.
 * Favored Soul Improved Spell Penetration I
 * Benefit: You add +1 to your level when attempting to overcome an enemy's spell resistance.
 * Favored Soul Improved Spell Penetration II
 * Benefit: You add +2 to your level when attempting to overcome an enemy's SR.
 * Favored Soul Improved Spell Penetration III
 * Benefit: You add +3 to your level when attempting to overcome an enemy's SR.
 * Favored Soul Wand and Scroll Mastery I
 * Benefit: Grants a 25% increase to the effectiveness of your wands, scrolls, and other items that cast spells.
 * Favored Soul Wand and Scroll Mastery II
 * Benefit: Grants an additional 10% increase to the effectiveness of your wands, scrolls, and other items that cast spells, bringing the total increase to 35%.
 * Favored Soul Wand and Scroll Mastery III
 * Benefit: Grants an additional 10% increase to the effectiveness of your wands, scrolls, and other items that cast spells, bringing the total increase to 45%.
 * Favored Soul Wand and Scroll Mastery IV
 * Benefit: Grants an additional 10% increase to the effectiveness of your wands, scrolls, and other items that cast spells, bringing the total increase to 55%.
 * Favored Soul Life Magic I
 * Benefit: Grants a 10% increase to the effectiveness of your healing and negative energy spells.
 * Favored Soul Life Magic II
 * Benefit: Grants an additional 10% increase to the effectiveness of your healing and negative energy spells, bringing the total increase to 20%.
 * Favored Soul Life Magic III
 * Benefit: Grants an additional 10% increase to the effectiveness of your healing and negative energy spells, bringing the total increase to 30%.
 * Favored Soul Life Magic IV
 * Benefit: Grants an additional 10% increase to the effectiveness of your healing and negative energy spells, bringing the total increase to 40%.
 * Favored Soul Prayer of Life I
 * Benefit: Grants a 3% chance for your healing and negative energy spells to generate a critical result for 1.5 times the normal healing or damage amount. (Base spell critical chance is 0% and base critical damage multiplier is 1.5.)
 * Favored Soul Prayer of Life II
 * Benefit: Grants a 6% chance for your healing and negative energy spells to generate a critical result for 1.5 times the normal healing or damage amount.
 * Favored Soul Prayer of Life III
 * Benefit: Grants a 9% chance for your healing and negative energy spells to generate a critical result for 1.5 times the normal healing or damage amount.
 * Favored Soul Prayer of Incredible Life I
 * Benefit: Your healing and negative energy spell critical multipliers are increased by an additional 0.25, bringing your base critical multiplier for these spells to 1.75.
 * Favored Soul Prayer of Incredible Life II
 * Benefit: Your healing and negative energy spell critical multipliers are increased by an additional 0.25, bringing your base critical multiplier for these spells to 2.00.
 * Favored Soul Prayer of Incredible Life III
 * Benefit: Your healing and negative energy spell critical multipliers are increased by an additional 0.25, bringing your base critical multiplier for these spells to 2.25.
 * Favored Soul Smiting I
 * Benefit: Grants a 10% increase to the effectiveness of your light and alignment based (good, evil, lawful, and chaotic) spells.
 * Favored Soul Smiting II
 * Benefit: Grants an additional 10% increase to the effectiveness of your light and alignment based (good, evil, lawful, and chaotic) spells, bringing the total increase to 20%.
 * Favored Soul Smiting III
 * Benefit: Grants an additional 10% increase to the effectiveness of your light and alignment based (good, evil, lawful, and chaotic) spells, bringing the total increase to 30%.
 * Favored Soul Smiting IV
 * Benefit: Grants an additional 10% increase to the effectiveness of your light and alignment based (good, evil, lawful, and chaotic) spells, bringing the total increase to 40%.
 * Favored Soul Prayer of Smiting I
 * Benefit: Grants a 3% chance for your light and alignment based (good, evil, lawful, and chaotic) spells to generate a critical hit for 1.5 times normal damage. (Base spell critical chance is 0% and base critical damage multiplier is 1.5.)
 * Favored Soul Prayer of Smiting II
 * Benefit: Grants a 6% chance for your light and alignment based (good, evil, lawful, and chaotic) spells to generate a critical hit for 1.5 times normal damage.
 * Favored Soul Prayer of Smiting III
 * Benefit: Grants a 9% chance for your light and alignment based (good, evil, lawful, and chaotic) spells to generate a critical hit for 1.5 times normal damage.
 * Favored Soul Prayer of Incredible Smiting I
 * Benefit: Your light and alignment based (good, evil, lawful, and chaotic) spell critical multipliers are increased by an additional 0.25, bringing your base critical multiplier for these spells to 1.75.
 * Favored Soul Prayer of Incredible Smiting II
 * Benefit: Your light and alignment based (good, evil, lawful, and chaotic) spell critical multipliers are increased by an additional 0.25, bringing your base critical multiplier for these spells to 2.00.
 * Favored Soul Prayer of Incredible Smiting III
 * Benefit: Your light and alignment based (good, evil, lawful, and chaotic) spell critical multipliers are increased by an additional 0.25, bringing your base critical multiplier for these spells to 2.25.
 * Favored Soul Concentration I
 * Benefit: Grants a +1 bonus to your Concentration skill.
 * Favored Soul Concentration II
 * Benefit: Grants an additional +1 bonus to your Concentration skill, bringing the total increase to 2.
 * Favored Soul Concentration III
 * Benefit: Grants an additional +1 bonus to your Concentration skill, bringing the total increase to 3.
 * Favored Soul Concentration IV
 * Benefit: Grants an additional +1 bonus to your Concentration skill, bringing the total increase to 4.
 * Favored Soul Heal I
 * Benefit: Grants a +1 bonus to your Heal skill.
 * Favored Soul Heal II
 * Benefit: Grants an additional +1 bonus to your Heal skill, bringing the total increase to 2.
 * Favored Soul Heal III
 * Benefit: Grants an additional +1 bonus to your Heal skill, bringing the total increase to 3.
 * Favored Soul Heal IV
 * Benefit: Grants an additional +1 bonus to your Heal skill, bringing the total increase to 4.
 * Favored Soul Diplomacy I
 * Benefit: Grants a +1 bonus to your Diplomacy skill.
 * Favored Soul Diplomacy II
 * Benefit: Grants an additional +1 bonus to your Diplomacy skill, bringing the total increase to 2.
 * Favored Soul Diplomacy III
 * Benefit: Grants an additional +1 bonus to your Diplomacy skill, bringing the total increase to 3.
 * Favored Soul Diplomacy IV
 * Benefit: Grants an additional +1 bonus to your Diplomacy skill, bringing the total increase to 4.
 * Favored Soul Jump I
 * Benefit: Grants a +1 bonus to your Jump skill.
 * Favored Soul Jump II
 * Grants an additional +1 bonus to your Jump skill, bringing the total increase to 2.
 * Favored Soul Jump III
 * Benefit: Grants an additional +1 bonus to your Jump skill, bringing the total increase to 3.
 * Favored Soul Jump IV
 * Benefit: Grants an additional +1 bonus to your Jump skill, bringing the total increase to 4.
 * Silver Flame Exorcism
 * Benefit: You are a devoted follower of the Silver Flame, and your faith has been rewarded. Activate this ability to attempt to exorcise an extraplanar creature, which is entirely consumed in holy fire on a failed Will save or savagely burned by the light of the Silver Flame. A successful Fortitude save reduces the damage to half. The Save DC for this ability is 10 + Cleric Level + Charisma Modifier.
 * Unyielding Sovereignty
 * Benefit: You are a devoted follower of the Sovereign Host, and your faith has been rewarded. Activate this ability to fully heal hit point damage done to a targeted ally, remove ability damage, death penalty effects, negative levels, and the conditions blinded, confused, dazed, dazzled, deafened, diseased, exhausted, fatigued, feebleminded, insanity, nauseated, poisoned, and stunned.
 * Undying Call
 * Benefit: You are a devoted follower of the Undying Court, and your faith has been rewarded. Activate this ability to lead a dead ally's spirit back to this world, acting as a True Resurrection on high elven spirits or a Raise Dead for others.
 * Bladesworn Transformation
 * Benefit: You are a devoted follower of the Lord of Blades, and your faith has been rewarded. Activate this ability to become a juggernaut of destruction for 60 seconds.
 * Vulkoor's Avatar
 * Benefit: You are a devoted follower of Vulkoor the Hunter, and your faith has been rewarded. Activate this ability to ask Vulkoor to send one of his servants to destroy your enemies.
 * Favored Soul Attack Boost I
 * Benefit: Activate this ability to receive a +2 bonus to attack for 20 seconds.
 * Favored Soul Damage Boost I
 * Benefit: Activate this ability to receive a +2 bonus to weapon damage for 20 seconds.
 * Favored Soul Saves Boost I
 * Benefit: Activate this ability to receive a +2 bonus to saves for 20 seconds.
 * Favored Soul Attack Boost II
 * Benefit: Activate this ability to receive a +3 bonus to attack for 20 seconds.
 * Favored Soul Damage Boost II
 * Benefit: Activate this ability to receive a +3 bonus to weapon damage for 20 seconds.
 * Favored Soul Saves Boost II
 * Benefit: Activate this ability to receive a +3 bonus to saves for 20 seconds.
 * Favored Soul Attack Boost III
 * Benefit: Activate this ability to receive a +4 bonus to attack for 20 seconds.
 * Favored Soul Damage Boost III
 * Benefit: Activate this ability to receive a +4 bonus to weapon damage for 20 seconds.
 * Favored Soul Saves Boost III
 * Benefit: Activate this ability to receive a +4 bonus to saves for 20 seconds.
 * Favored Soul Attack Boost IV
 * Benefit: Activate this ability to receive a +5 bonus to attack for 20 seconds.
 * Favored Soul Damage Boost IV
 * Benefit: Activate this ability to receive a +5 bonus to weapon damage for 20 seconds.
 * Favored Soul Saves Boost IV
 * Benefit: Activate this ability to receive a +5 bonus to saves for 20 seconds.
 * Favored Soul Extra Action Boost I
 * Benefit: You can use each of your action boosts 1 additional time per rest.
 * Favored Soul Extra Action Boost II
 * Benefit: You can use each of your action boosts 1 additional time per rest, bringing the total increase to 2.
 * Favored Soul Greatsword Specialization I
 * Benefit: You gain an additional +1 bonus to damage rolls when using a Greatsword.
 * Favored Soul Longbow Specialization I
 * Benefit: You gain an additional +1 bonus to damage rolls when using a Longbow.
 * Favored Soul Longsword Specialization I
 * Benefit: You gain an additional +1 bonus to damage rolls when using a Longsword.
 * Favored Soul Scimitar Specialization I
 * Benefit: You gain an additional +1 bonus to damage rolls when using a Scimitar.
 * Favored Soul Shortsword Specialization I
 * Benefit: You gain an additional +1 bonus to damage rolls when using a Shortsword.
 * Favored Soul Greatsword Specialization II
 * Benefit: You gain an additional +1 bonus to damage rolls when using a Greatsword, for a total bonus of +2.
 * Favored Soul Longbow Specialization II
 * Benefit: You gain an additional +1 bonus to damage rolls when using a Longbow, for a total bonus of +2.
 * Favored Soul Longsword Specialization II
 * Benefit: You gain an additional +1 bonus to damage rolls when using a Longsword, for a total bonus of +2.
 * Favored Soul Scimitar Specialization II
 * Benefit: You gain an additional +1 bonus to damage rolls when using a Scimitar, for a total bonus of +2.
 * Favored Soul Shortsword Specialization II
 * Benefit: You gain an additional +1 bonus to damage rolls when using a Shortsword, for a total bonus of +2.
 * Favored Soul Toughness I
 * Benefit: Grants you 10 additional hit points if you have the Toughness feat.
 * Favored Soul Toughness II
 * Benefit: Grants you 10 additional hit points if you have the Toughness feat, bringing the total increase to 20 hit points.
 * Favored Soul Toughness III
 * Benefit: Grants you 10 additional hit points if you have the Toughness feat, bringing the total increase to 30 hit points.
 * Favored Soul Toughness IV
 * Benefit: Grants you 10 additional hit points if you have the Toughness feat, bringing the total increase to 40 hit points.

Capstones

 * Favored Soul Ascendancy: Light of the Flame
 * Benefit: Your faith in the Silver Flame allows you to produce a Searing Light effect at will.
 * Favored Soul Ascendancy: Healing Word
 * Benefit:Your faith in the Sovereign Host allows you to produce a Cure Light Wounds effect at will.
 * Favored Soul Ascendancy: Voice of the Deathless
 * Benefit:Your faith in the Undying Court allows you to produce a Command Undead effect at will.
 * Favored Soul Ascendancy: Protection of the Blade
 * Benefit:Your faith in the Lord of Blades allows you to produce a Shield effect at will.
 * Favored Soul Ascendancy: Stealth of the Hunter
 * Benefit:Your faith in Vulkoor the Hunter allows you to produce an Invisibility effect at will.