Cannith Crafting/Soul Gems

For Bane shards
All regular bane shards use regular soul gems. EG: Soul Gems with no lesser or strong prefix are the 20HD version. Thus use the 20HD version of the spell to capture these (or a trap the soul weapon). The monster listed below are all within the range of 11-20HD and thus generate the appropriate type.

Note: It doesn't matter what version of the spell you use to capture these, they will always generate the same soul gem, only you will get the "Immune" message if they are of a too high CR for the version you are casting.


 * Soul Gem: Aberration
 * CR 15 Ancient Flayer on Crystal Spin Peak (Ruins of Gianthold)
 * CR 13 Taken, (Harbinger of Madness)
 * CR 14-16 Rust Monster, (Ataraxia's Haven, Tempest's Spine elite)


 * Soul Gem: Animal
 * CR 12-? Rat (Vale of Twilight)


 * Soul Gem: Dwarf
 * CR 12-? Dwarf (Ruins of Gianthold)
 * CR 11 Duergar Guard (used guard) (A Relic of a Sovereign Past Normal)


 * Soul Gem: Elf
 * CR 11 Cultist Sentry (Orchard of the Macabre)
 * CR 12 Drow elves (An Offering of Blood on hard)


 * Soul Gem: Giant
 * CR 12-? Giant, Troll, Ogre, (Ruins of Gianthold)
 * CR 17 Kar-Thul Enforcer (Vale of Twilight)


 * Soul Gem: Gnoll
 * CR 11 Gnoll rares in Sands of Menechtarun
 * CR 12-? Gnoll, (Ruins of Gianthold)


 * Soul Gem: Goblinoid
 * CR 12-? Hobgoblin, (Ruins of Gianthold)


 * Soul Gem: Halfling
 * CR 12 Copper Concord Rogue, (Foundation of Discord Hard)


 * Soul Gem: Human
 * CR 12-? Zakya Cultist,(Ruins of Gianthold)
 * CR 12-? Crazed Follower,(Harbinger of Madness)


 * Soul Gem: Magical Beast
 * CR 12 Fiend Blood Scorpion,(Vale of Twilight)


 * Soul Gem: Monstrous Humanoid
 * CR 12-? Minotaur,(Ruins of Gianthold)
 * CR 12 Minotaur Warriors and Shamans,(Frame Work) (The Minotaur Runts, CR 10, result in Soul Gem: Weak Monstrous Humanoid)


 * Soul Gem: Ooze
 * CR 12 Huge Grey Ooze,(bottom of The Pit Elite, no need for completion, simply drop straight down first shaft)


 * Soul Gem: Orc
 * CR 12-? Orc,(Ruins of Gianthold)


 * Soul Gem: Plant


 * Soul Gem: Reptilian Humanoid
 * CR11 Juibless Devotee Troglodyte (The Pit, Elite), ?HD version (used guard)
 * CR15-16 Troglodyte,(Vale of Twilight)


 * Soul Gem: Undead
 * CR 7-13 Undead,(Tested in Sands of Menechtarun and Orchard of the Macabre)


 * Soul Gem: Vermin
 * CR12 Scorpions and Black Widow,(Vale of Twilight)

For Greater Bane shards
All greater bane shards use regular soul gems (well recipes that use soul gems). EG: Soul Gems with a prefix of "strong" are the 30HD version. Thus use the 30HD version of the spell to capture these (or a trap the soul weapon). The monster listed below are all within the range of 21-30HD and thus generate the appropriate type.


 * Soul Gem: Strong Aberration
 * CR 21 Mind Flayer (Sinster Storage, elite)


 * Soul Gem: Strong Animal


 * Soul Gem: Strong Dwarf


 * Soul Gem: Strong Elf


 * Soul Gem: Strong Giant
 * CR 16 Fiendish Troll, (Vale of Twilight)


 * Soul Gem: Strong Gnoll


 * Soul Gem: Strong Goblinoid


 * Soul Gem: Strong Halfling


 * Soul Gem: Strong Human
 * CR 22-24 Dar Qat Archers and Soldiers, (The Mindsunder Hard)


 * Soul Gem: Strong Magical Beast


 * Soul Gem: Strong Monstrous Humanoid


 * Soul Gem: Strong Ooze
 * CR 20 Living Spells, (The Subterrane - Central)


 * Soul Gem: Strong Orc


 * Soul Gem: Strong Reptilian Humanoid


 * Soul Gem: Strong Undead
 * CR 15 Undying Centurion, (Tested in Orchard of the Macabre)
 * CR 16 Dread Wraith Lord, (Tested in Orchard of the Macabre)
 * CR 17-18 Undead, (Ghosts of Perdition Elite)


 * Soul Gem: Strong Vermin

For Absorption shards

 * Soul Gem: Strong Essence of Earth
 * CR10 Earth Elemental, (Ruins of Threnal)
 * CR12 Summoned Guardian Earth Elemental, (A Relic of a Sovereign Past Normal)
 * CR14-16 Earth Elemental, (Vale of Twilight)


 * Soul Gem: Strong Essence of Water
 * CR 21 Water Elemental (Cascade - named, in underwater area near shrine), (Undermine, Elite)