A Study in Sable

''Sir Ebermund was savagely attacked while visiting Sable Manor, ancestral home of Lord Sable. It's up to you to discover who or what is behind the assault.'' {{Quest Sir Ebermund Harker was brutally attacked the first night of his stay at Sable Manor. Help the Purple Dragon Knight find out what lied behind his attack!
 * name         = A Study in Sable
 * epic         = 26
 * duration     = long
 * epicxp       = {{xpcolors|solo=13,194|normal=22,629|hard=23,267|elite=23,905}}
 * loc          = Sable Manor
 * npc          = Winne Harker
 * zone         = Eveningstar
 * patron       = Purple Dragon Knights
 * favor        = 9
 * free         = Yes
 * extreme      = No
 * mappic       = No_Map.jpg
 * maplegend    =
 * othermap     =
 * mappic2      =
 * thirdmap     =
 * mappic3      =
 * fourthmap    =
 * mappic4      =
 * fifthmap     =
 * mappic5      =
 * loadingpic   = Questloading_AStudyInSable.jpg
 * overview     =

Talk to Ebermund's niece, Winne Harker near the Lonesome Tankard Inn in Eveningstar.

See also Dev Diary: A Study In "A Study In Sable"
 * obj=
 * Speak with Sir Ebermund
 * Try to determine the vampire's current thrall (4 times, once for each guest/day)
 * Explore the hedge maze
 * Explore the wine cellar
 * Explore the attic
 * Explore the west chambers
 * (Optional) Save one of the guests (5% of base XP)
 * (Optional) Save two of the guests (10% of base XP)
 * (Optional) Save three of the guests (15% of base XP)
 * (Optional) Save all four of the guests (20% of base XP)
 * (Optional) Defeat Willem the Werewolf (11% of base XP)
 * (Optional) Defeat Wollstonecraft the Flesh Golem (?% of base XP)
 * (Optional) Read all of Lucille's journals (12% of base XP)

Explosion effect in West Chambers {{XP bonus|k1=?|t2=3|s1=2|s2=?|s3=?|b1=?|b2=?|b3=76|solo=?}}
 * traps=
 * chest={{popupnumbers|solo=? /|normal=? /|hard=? /|elite=?}}


 * misc=


 * Acid resist is useful to have for the cellar region, and shield/nightshield for magic missle immunity is useful through the whole adventure. Dimension door is useful to return quickly from each zone.
 * Before talking to Ebermund the first time, search the mansion for each of the four guest items (possible locations in the guest list below; note that the amulet might be behind the secret door in the library)
 * Head to the conservatory in the northeast and talk to Ebermund, (this will advance the quest to day and open a random area out of four possible ones: the attic, the hedge maze, the west chambers or the wine cellar).
 * Head to the new area and kill the new pack of vampires. Find the area item and the optional journal in each place. The locations, items and common enemies are noted by area below.
 * With each new area opened, one of four NPCs will randomly become the thrall of Lord Sable. To complete the optional 'save the guests' objective (with an extra end chest if you save all four), you must first determine who the new thrall is (by looking at each guest's initial dialogue), show them the area item you just found, and then show them them their specific guest item that you collected earlier. This information and each day and night location is found below for each guest.
 * Any guest you do not correctly free will be an enemy you have to face in the final boss battle.
 * After you show a guest any area item/guest item (whether or not the guest is the correct thrall for that day), return to Ebermund to advance the quest to night. A new random area will open up and a new guest will become a thrall.
 * As before, retrieve the area item, identify the new thrall, show him the new area item you just found(through dialogue), and give him his guest item.
 * When you have completed this for all four areas/thralls (day and night alternates), head to the crypt by the hedge shrine for the final boss fight.


 * The final battle is against the vampire Lord Sable (silver/metalline suggested). He will be accompanied by other vampires, as well as any guest thralls you didn't save earlier.
 * Watch out for his AOE force damage spell which has a knockdown.
 * Destroying either of the pillars inside the room creates a ray of light. Fighting Lord Sable inside the ray weakens him, greatly speeding up the fight.

{{/Areas and guests}}

Locations of Lucille's Journals (Optional)

 * 1) On top of bookcase in the library
 * 2) On table in northwest bedroom on second floor
 * 3) In the master bedroom (room on second floor with the shrine)
 * 4) In the crypt by the hedge maze shrine
 * 5) On a table along the eastern hallway on the second floor
 * 6) West chambers (random location)
 * 7) Hedge maze (random; usually west side)
 * 8) Cellar (random location)
 * 9) Attic (random location)
 * 10) Outside door to final boss at bottom of crypt

}}
 * npcreward= Standard
 * chest=
 * 1 optional for defeating Willem the Werewolf
 * 1 optional for defeating Wollstonecraft the Flesh Golem
 * 1 optional for saving all four of the guests
 * 1 for defeating Lord Sable
 * unique= yes
 * collectable=
 * monsters=