Artificer


 * Gathered some bits and pieces from Ebberon Campaign Settings for 3.5e, and left out a lot of non DDO data
 * Things written in here might be completly wrong and are subject to change!

Class Summary
Hit dice: d6

Class Skills

 * Skill points at 1st level: (4 + Intelligence modifier) x4


 * Skill points at each additional level: 4 + Intelligence modifier




 * [[Image:Skill_concentration.png‎|25px]]
 * Concentration (Con)
 * [[Image:Skill_disabledevice.png‎|25px]]
 * Disable Device (Int)
 * [[Image:Skill_openlock.png‎|25px]]
 * Open Lock (Dex)
 * [[Image:Skill_repair.png‎|25px]]
 * Repair (Int)
 * [[Image:Skill_search.png‎|25px]]
 * Search (Int)
 * [[Image:Skill_usemagicdevice.png‎|25px]]
 * Use Magic Device (Cha)
 * }
 * Search (Int)
 * [[Image:Skill_usemagicdevice.png‎|25px]]
 * Use Magic Device (Cha)
 * }
 * }
 * }

Weapon and Armor Proficiencies:



 * [[Image:Feat_simpleweaponproficiency.png‎|25px]]
 * Simple weapons
 * [[Image:Feat_exoticweaponproficiency.png‎|25px]]
 * Exotic weapon profiency: Great Crossbow
 * [[Image:Feat_armorproficiency_light.png‎|25px]]
 * Light armor
 * [[Image:Feat_armorproficiency_medium.png‎|25px]]
 * Medium armor
 * [[Image:Feat_shieldproficiency_general.png‎|25px]]
 * Shields (except tower shields).
 * [[Image:Feat_artificerrunearmuse.png‎|25px]]
 * Rune Arm
 * }
 * Shields (except tower shields).
 * [[Image:Feat_artificerrunearmuse.png‎|25px]]
 * Rune Arm
 * }
 * }
 * }

Weapon of choice seems to be great crossbow and bastard sword

Paths
unknown

Artificer:Metamagic Feats
Bonus feat the Artificer can take on levels: 4,8,12,16, and 20
 * Metamagic feat (Empower Healing ,Empower ,Enlarge ,Eschew Materials,Extend ,Heighten ,Maximize, or Quicken)
 * Attune Magic Weapon (put a Bane effect on a weapon for a short while, Clicky)
 * Craft Construct (probably will be the grease spitting doggies again)
 * Exceptional Artisan (not in DDO)
 * Extra Rings (not in DDO)
 * Extraordinary Artisan (not in DDO)
 * Legendary Artisan (not in DDO)
 * Wand Mastery (This is already an enhancement in DDO)

Class Abilities
Can't be used on items without charges
 * Craft Homunculus, at 4th level an artificer can create a homunculus like he had craft construct emulating the spell requirements with checks.
 * Retain Essence, at 5th level an artificer acquires the ability to salvage the magical essence of an item and add it's to it's craft reserve.
 * Metamagic Spell Trigger, at 6th level an artificer gains the ability to apply a metamagic feat he knows to a spell trigger item (generally a wand). He must have the appropriate item creation feat for the spell trigger item he is using. Using this ability expends additional charges from the item equal to the number of effective spell levels the metamagic feat would add to a spell.
 * For example: An artificer can quicken a spell for 5 charges (4 additional charges) or Empower for 3 charges.
 * Metamagic Spell Completion, at 11th level an artificer gains the ability to apply a metamagic feat he knows to a spell completion item, generally a scroll. (Don't think this makes it to DDO so stopping description here)
 * Skill Mastery, at 13th level an artificer gains the ability to take a result of 10, instead of rolling the dice on spellcraft and UMD, even if stress or distractions would normally prevent him.