Game mechanics

=Your Character=


 * Abilities - The strengths and weaknesses that define your characters, such as Strength and Intelligence.
 * Classes - The "jobs" your character can take.
 * Feats - Unique talents which allow your character unique actions or advantages.

=Attacking a Target=
 * Attack bonus - The likelihood of hitting a targetwith melee or ranged weapons.

=Armor=


 * Armor class - The likelihood you will be hit by melee and ranged weapons.
 * Armor check penalty - The penalties assessed for using armors.

=Spellcasting=
 * Casting ability - Different abilities benefit different spellcasters.

=Monsters=
 * Challenge rating - Relative danger of a monster.

=Definitions=
 * Ability check
 * Check
 * Difficulty class