Epic Ward

Epic enemies have massive amounts of experience against adventurers that form an Epic Ward against many attack types.

Epic enemies have special attributes that give them a good chance to ignore stat damage effects, allow them to regenerate negative levels quicker than standard creatures and prevent them from being charmed for long periods.


 * Epic enemies have 90% stat damage resistance (negate chance)
 * Effects such as Slicing Blow or Crippling Strike are virtually ineffective, as are Wounding, Puncturing, Weakening, Enfeebling
 * Epic enemies break out of charm-type spells faster than non-epic quests
 * Symbol of Persuasion and Shining Star takes full effect, unknown if its intended or not
 * Epic enemies recover from Negative levels faster than in non-epic quests
 * Enervation, Energy Drain still work
 * Stun and other effects that render enemies helpless work as intended, however, Update 9 removes auto-critical hits in favor of 50% additional damage.
 * Stat damaging effects are near useless but some mobs still can be made helpless by STR/DEX debuff from Waves of Exhaustion and Strength Sapping combo. This is particularly helpful in red named beat downs in (Bargain of Blood, Partycrashers, Into the Deep, and others).
 * Movement speed reduction
 * Crippling - Effect on epic enemies is not known
 * Hamstring, Tendon Slice - Effect on epic enemies is not known
 * Limb Chopper effects work on many (though not all) red-named monsters with Epic Ward (confirmed with devils in Epic Chronoscope, Bloodplate, and Conjoined Abashi)

Update 9 has reduced the hit points of non-boss enemies in Epic quests and raids, while increasing their saving throws.