Template talk:SpellPower

New Spell Power system
Created this template as a starting point for spell power item effects under the new Spell Power system Nibor (Contributions &bull; Message) 23:38, July 7, 2012 (EDT)


 * What exactly is the math for the change? There used to be 5 tiers (minor(or was it lesser?), (reg), improved, greater, superior -- iirc) and 9 levels 1-9... What is the math to change a greater (type) 9 into Type +### for example?  This way I can run the bot to go through and change all of the (perm|temp)spellamp items to the new system... ShoeMaker (Contributions &bull; ) 11:25, July 10, 2012 (EDT)


 * I don't have any details on the change - I wasn't playing any casters at the time and have no items to verify anything with. If we don't find out soon it's possible we'll just not know.  I think some of the named loot was hand-adjusted, just to make things more complicated - randgen loot was script-converted but named loot probably has to all be reviewed by hand.  I see you added some references to the tempspellamp item names in this template, where before it was a separate template.  That's fine, but there needs to be additional details in the temp case, as that's a clicky and it's got uses per day and time it lasts and so forth.  It might be cleaner to keep that as its own template, or else this template needs more work.  This template also should be adjusted to link to Spell Power, but I don't want to mess with that until the full usage of this template is decided on. Nibor (Contributions &bull; Message) 16:29, July 12, 2012 (EDT)


 * After some time testing things out:


 * Lesser Efficacy: +3 alchemical bonus (random loot)
 * Efficacy: +6 alchemical bonus (random loot)
 * Improved Efficacy: +9 alchemical bonus (random loot)
 * Greater Efficacy: +12 alchemical bonus (Rahkir's Sash)
 * Superior Efficacy: +15 alchemical bonus (???)
 * Lesser Inferno: +5 alchemical bonus (random loot)
 * Inferno: +10 alchemical (random loot)
 * Improved Inferno: +15 alchemical (random loot)
 * Greater Inferno: +20 alchemical (Regalia of the Phoenix)
 * Superior Inferno: +25 alchemical (???)
 * Superior Inferno: +25 alchemical (???)

I believe the other non-universal stuff is on par with Inferno. Is this good enough for someone that understand how modify templates to work on it? Nibelung (Contributions &bull; Message) 20:38, August 1, 2012 (EDT)


 * I'll start working on it in the next few days..

ShoeMaker (Contributions &bull; ) 23:04, August 1, 2012 (EDT)


 * Nibelung post is correct, Heres the full list of what does what

Efficacy Ardor, Brilliance, Cacophony, Erosion, Freeze, Impact, Inferno, Mending, Nihil, Spark Bladedge (Contributions &bull; Message) 13:54, August 17, 2012 (EDT)
 * Lesser     : +3 Alchemical
 * (No prefix) : +6 Alchemical
 * Improved   : +9 Alchemical
 * Greater    : +12 Alchemical
 * Superior   : +15? alchemical (Unknown if exist, cant find any higher greater than Greater)
 * Lesser    : +5 alchemical bonus
 * (No prefix): +10 alchemical
 * Improved  : +15 alchemical
 * Greater   : +20 alchemical
 * Superior  : +25? alchemical (Unknown if exist, cant find any higher greater than Greater)

Implement and the letter "i"

 * Is there a way to have Spellcasting Implement added so it does not create a lower case "i" in Implement, which leads to page does not exists? Want to try to avoid creating a redirect page and would like the "i" cap to match the rest of the Enchantments that use multiple words.

Bladedge (Contributions &bull; Message) 19:15, July 10, 2012 (EDT)


 * Yes, there is a way... Want me to just do it or do want to look at any of the Named_XxXx templates' "Made from" sections or Template:Mat and learn to do it yourself? Your call.

ShoeMaker (Contributions &bull; ) 20:41, July 10, 2012 (EDT)


 * I got tired of waiting for you to answer (Impatient fellow ain't I), so I changed it for you... You can use it as a tutorial and seeing what I changed should show you how to do it next time.

ShoeMaker (Contributions &bull; ) 23:17, July 10, 2012 (EDT) I disagree with using this template for Spellcasting Implement at all, actually. The value of the Spellcasting Implement bonus is a derived value from the weapon enhancement, and is dynamic if the weapon enhancement changes somehow. The actual item enchantment is "Spellcasting Implement", not "Spellcasting Implement +3", and should be listed on items as such: Spellcasting Implement Nibor (Contributions &bull; Message) 16:08, July 12, 2012 (EDT)


 * So if a caster gets hit by, say, Enchant Weapons, the spellpower boost improves? Nifty.

LrdSlvrhnd (Contributions &bull; Message) 16:51, July 12, 2012 (EDT)

Clicky (Alchemical) Spell Power Boosts
Is there a template or system in place for adding the new alchemical spell power clickies to item descriptions? Does one need to be created? I want to update items such as the Dragon's Eye, but am not sure how. Right now all I can do is add an updated screenshot. Susalona (Contributions &bull; Message) 13:57, August 1, 2012 (EDT)


 * Noticed the same thing, the current template does not support clickies, even if the tempspellamp template refers to go here. Neouni (Contributions &bull; Message) 08:38, November 23, 2012 (EST)

Category Granularity
I've fixed (I think) categorizing of pages using Spell Power template. I have a question how much granularity do we need. Personally I could live with stopping at Category:Devotion items. Or let's do the whole thing?--Cru121 (Contributions • Message) 07:37, June 25, 2013 (EDT)
 * Category:Items
 * Category:Spell Power items (1 new category)
 * Category:Devotion items (11 new categories)
 * Category:Devotion 30 .. 120 items (11x16 new categories)


 * The reasoning behind the extra tier was to make it easier and quicker to find a certain item at its respective level.. I would be happy to ditch the extra level of categorization once we have the semantic extension that allows for cross-categorizational searches. ShoeMaker (Contributions • Message) 08:14, June 25, 2013 (EDT)