Fatesinger

A glorious weaver of fate, herald of ancestral legend and master of magical song, the Fatesinger's power at once empowers companions, and sends foes to their graves with a smile on their face.

''This Arcane Epic Destiny gains song abilities and performs the legends of the ancients. By seeking the perfection of the song, the Fatesinger is able to boost allies' abilities like few others and completely confound, control, or even defeat enemies with a mix of magical artistry, powerful musicianship, and subtle misdirection. Being extremely versatile, the Fatesinger can also mimic many passive abilities from other destinies.''

Requires Draconic Incarnation 3 or Magister 3 or Shadowdancer 4

Tier Two
(4 points required)

Tier Three
(8 points required)

Tier Four
(12 points required)

Tier Five:
Tier 5 (16 points required)

Bound fate (required 16 - no prereq) (1 ranks - 2 AP): (Active Cooldown: 4mins) A single target must make a Will save with a DC modified by the caster's Charisma modifier. On a failed save, the target is bound briefly to the spot, and for one minute is also [6/10/15]% more vulnerable to Sonic, Cold and Electric damage, and has a -[6/10/15] Spell Resistance. In addition, the creature deals -[4/6/8] damage on attacks. Instant cast.

Fragment of the song: Clarity (required 16 - No prereq) (2 ranks - 1 AP): (Passive) Inspire courage reduces your spell points cost by [5/5]% and your and your companions SP cost by [0/5]% and all players gain [0/4] concentration. You also gain [15/15] temporary spell points.

Echoes of the ancestor: Divine (required 16 - Prereq: Masquerade) (1 rank - 2 AP - 1 song): (Passive) Stance: Either
 * The songs of legend fill your soul. You are eternally inspired by the radiance of divinity. Gain a +1 Wisdom, a +15 to your maximum spell points, a +3 Jump, a +4 to Fortitude saves vs. Disease, and +20 Spell Power when casting Positive Energy spells.
 * Gain a +1 Wisdom and a +1 to all saving throws. Your Inspire Courage grants an additional +2 to saves vs. Fear. If you possess an Aura of Good, that grants an additional +2 to all saves vs. fear as well. If you possess Turn Undead, you gain +2 to your effective level for Turning Undead.

Fragment of the song: Valor (required 16 - No prereq) (2 ranks - 1 AP): (Passive) Inspire courage increase your attack speed by 4% and grants you 20 competence bonus to temporary HP. It also grants your allies [0/20] morale bonus to temporary HP and a +[0/4] intimidate. Tier 1 removes combat penalties for moving. Tier 2 gives you a 2% chance to cause 5% electricity/light/sonic vulnerability (stacks 3 times).

Charisma/Strength (required 16 - No prereq) (1 rank - 2 AP): (Passive) +1 Charisma/Strength

Tier Six:
Tier 6 (20 points required)

Grim fate (required 20 - Prereq: Bound fate 1) (3 ranks - 1 AP): (Passive) Your bound's fate increase the target vulnerability to physical attacks by [5%/10%/15%]. Grim fate may take effect if bound fate is resisted. Duration 30 seconds.

Turn of the tide (required 20 - Prereq: Fragment of the song: Valor 1) (3 ranks - 1 AP): (Active Cooldown: 10 mins) Expend a Song to activate, Turn of the Tide grants a +5 to hit, +40% damage, DR 15/-, a +4 Charisma, and deals +5d20 +150 Sonic damage per hit. (Sonic damage does not affect Bosses.). In addition, while under the effects of Turn of the Tide, you cannot fail a Will save an a roll of 1. Duration: 20 seconds. Require Draconic incarnation 3 or Magister 3 or Shadowdancer 4