Sorcerer tactics

The Sorcerer is the go-get'em, blast with everything I've got, don't care if I miss overkiller of spellcasting. His SP pool is great enough to accommodate Maximized and Empowered spells against bosses, or just enough power to knock out a mob in 1-3 spells. The real trick is knowing which spells to learn, and when to use their awe-inspiring nukes.

The main problem many people new to the class have is which spells to learn. The only way to know what really works for you is by experimentation. You have the option to change your spells every three days, so a wrong choice doesn't mean that you have to rebuild your toon from scratch. With your small selection of spells, most of what you learn will be attack spells, because of the Sorcerer's position as the DPS nuker of spellcasting. Most of the buffs are handled by Wizards, who, by nature of their large brains and typical hauling around of tomes, have many more spells than you do.

Most Sorcerers have a few things in common, whatever way your toon is built:
 * High Charisma (Usually at least 16 for low levels)
 * Weak melee combat ( Lack of martial weapon proficiency and low Strength and few feats usable for making up your lack)
 * Low hit points (Expect a Fighter at the same level as you to have more than triple your HP)
 * High Use Magic Device- this allows you to buff yourself without using up your precious spell spots

Pretty much everything else is up to you. Feel free to add to this article, I'm not the most experienced player in the game, and any help is welcome.

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