Rogue enhancements (history)

Note that enhancements do not stack with other enhancements from the same series. Each element of a series requires everything previous in that series before it can be taken. In-game each enhancement has "Rogue" in front of the name, which is not included here for brevity.

General Enhancements

 * Dexterity I: Rogue 2, 2 AP. +1 Dexterity.
 * Dexterity II: Rogue 6, 4 AP. +2 Dexterity.
 * Dexterity III: Rogue 10, 6 AP. +3 Dexterity.
 * Faster Sneaking I: Rogue 1, 1 AP. 10% more speed when sneaking.
 * Faster Sneaking II: Rogue 5, 2 AP. 20% more speed when sneaking.
 * Faster Sneaking III: Rogue 9, 1 AP. 35% more speed when sneaking.
 * Faster Sneaking IV: Rogue 13, 1 AP. 50% more speed when sneaking.
 * Improved Trap Sense I: Rogue 1, 1 AP. +1 saves against traps.
 * Improved Trap Sense II: Rogue 4, 2 AP. +2 saves against traps.
 * Improved Trap Sense III: Rogue 7, 3 AP. +3 saves against traps.
 * Improved Trap Sense IV: Rogue 10, 4 AP. +4 saves against traps.
 * Item Defense I: Rogue 3, 1 AP. 25% chance to avoid item damage as it happens.
 * Item Defense II: Rogue 7, 2 AP. 33% chance to avoid item damage as it happens.
 * Item Defense III: Rogue 11, 3 AP. 50% chance to avoid item damage as it happens.

Skill Enhancements

 * Balance I: Rogue 1, 1 AP. +1 to Balance skill.
 * Balance II: Rogue 4, 2 AP. +2 to Balance skill.
 * Balance III: Rogue 8, 3 AP. +3 to Balance skill.
 * Balance IV: Rogue 12, 4 AP. +4 to Balance skill.
 * Bluff I: Rogue 1, 1 AP. +1 to Bluff skill.
 * Bluff II: Rogue 4, 2 AP. +2 to Bluff skill.
 * Bluff III: Rogue 8, 3 AP. +3 to Bluff skill.
 * Bluff IV: Rogue 12, 4 AP. +4 to Bluff skill.
 * Disable Device I: Rogue 1, 1 AP. +1 to Disable Device skill.
 * Disable Device II: Rogue 4, 2 AP. +2 to Disable Device skill.
 * Disable Device III: Rogue 8, 3 AP. +3 to Disable Device skill.
 * Disable Device IV: Rogue 12, 4 AP. +4 to Disable Device skill.
 * Hide I: Rogue 1, 1 AP. +1 to Hide skill.
 * Hide II: Rogue 4, 2 AP. +2 to Hide skill.
 * Hide III: Rogue 8, 3 AP. +3 to Hide skill.
 * Hide IV: Rogue 12, 4 AP. +4 to Hide skill.
 * Move Silently I: Rogue 1, 1 AP. +1 to Move Silently skill.
 * Move Silently II: Rogue 4, 2 AP. +2 to Move Silently skill.
 * Move Silently III: Rogue 8, 3 AP. +3 to Move Silently skill.
 * Move Silently IV: Rogue 12, 4 AP. +4 to Move Silently skill.
 * Search I: Rogue 1, 1 AP. +1 to Search skill.
 * Search II: Rogue 4, 2 AP. +2 to Search skill.
 * Search III: Rogue 8, 3 AP. +3 to Search skill.
 * Search IV: Rogue 12, 4 AP. +4 to Search skill.
 * Spot I: Rogue 1, 1 AP. +1 to Spot skill.
 * Spot II: Rogue 4, 2 AP. +2 to Spot skill.
 * Spot III: Rogue 8, 3 AP. +3 to Spot skill.
 * Spot IV: Rogue 12, 4 AP. +4 to Spot skill.

Action Boost Enhancements
All boosts last 20 seconds and can be used 5 times per rest. They have a 30 second cooldown (shared by all action boosts).
 * Damage I: Rogue 1, 1 AP. +2 to attack damage.
 * Damage II: Rogue 2, 2 AP. +3 to attack damage.
 * Damage III: Rogue 7, 3 AP. +4 to attack damage.
 * Damage IV: Rogue 10, 4 AP. +5 to attack damage.
 * Haste I: Rogue 1, 1 AP. 15% more attack speed.
 * Haste II: Rogue 2, 2 AP. 20% more attack speed.
 * Haste III: Rogue 7, 3 AP. 25% more attack speed.
 * Haste IV: Rogue 10, 4 AP. 30% more attack speed.
 * Skill I: Rogue 1, 1 AP. +2 to all skills.
 * Skill II: Rogue 2, 2 AP. +3 to all skills.
 * Skill III: Rogue 7, 3 AP. +4 to all skills.
 * Skill IV: Rogue 10, 4 AP. +5 to all skills.
 * Extra Action Boost I: Rogue 10, 2 AP. +1 charges of all boosts.  Requires step IV of any other rogue boost.
 * Extra Action Boost II: Rogue 14, 4 AP. +2 charges of all boosts.

Combat Enhancements

 * Sneak Attack Training I: Rogue 1, 1 AP. +2 damage from Sneak Attacks.
 * Sneak Attack Training II: Rogue 4, 2 AP. +4 damage from Sneak Attacks.
 * Sneak Attack Training III: Rogue 7, 3 AP. +6 damage from Sneak Attacks.
 * Sneak Attack Training IV: Rogue 10, 4 AP. +8 damage from Sneak Attacks.
 * Sneak Attack Accuracy I: Rogue 2, 2 AP. +1 to hit with Sneak Attacks.
 * Sneak Attack Accuracy II: Rogue 6, 4 AP. +2 to hit with Sneak Attacks.
 * Sneak Attack Accuracy III: Rogue 10, 6 AP. +3 to hit with Sneak Attacks.
 * Subtle Backstabbing I: Rogue 4, 1 AP. Toggle for 10% less hate from melee attacks.
 * Subtle Backstabbing II: Rogue 7, 2 AP. Toggle for 20% less hate from melee attacks.
 * Subtle Backstabbing III: Rogue 10, 3 AP. Toggle for 30% less hate from melee attacks.
 * Subtle Backstabbing IV: Rogue 13, 4 AP. Toggle for 40% less hate from melee attacks.

Specialty Enhancements
A character can train only one rogue specialty at a time. Each has both passive benefits and active benefits, which consume charges of the same Action Boost required to get the specialty. All requirements must be taken from rogue class enhancements.

Requires: Hide II, Move Silently II, Sneak Accuracy I, Subtle Backstabbing I, Sneak Training II, Damage Boost II Passive Benefit: Bluff+2, Hide+2, Move Silently+2, +1 poison saves Active Benefit: Choose one of 3 kinds of poison. For 20 sec, your sneak attacks will have a 25% chance of applying that poison. If the target fails a (low) Fortitude save, the effect triggers on it. In addition, you have +2 to hit with sneak attacks and +20 to confirm critical hits. Icechill: 1d3 Dexterity damage, 10 seconds of slowed attacks Mindburn: 1d3 Intelligence damage, 10 seconds of no spellcasting Soulshatter: 1d3 Wisdom damage, 10 seconds of -4 Spell Resistance
 * Way of the Assasin: Rogue 6, 4 AP.

Requires: Open Locks II, Disable Device II, Trap Sense I, Spot II, Any Trap Lore I, Skill Boost II Passive Benefit: Open Locks+2, Disable Device+2, Repair+2, Search+2, Spot+2 Active Benefit: Heal a construct or warforged progressively over time.
 * Way of the Mechanic: Rogue 6, 4 AP.

Requires: Balance II, Tumble II, Faster Sneaking I, Dexterity I, Haste Boost II. Passive Benefit: Balance+2, Jump+2, Tumble+2, 2 more uses of Uncanny Dodge. Active Benefit: 20 sec of Balance+10, Jump+10, Tumble+10, +4 dexterity, +25% enhancement bonus to running speed.
 * Way of the Thief-Acrobat: Rogue 6, 4 AP.

Resist Enhancements

 * Acid Trap Lore I: Rogue 2, 1 AP.  Stackable acid resist 2.
 * Acid Trap Lore II: Rogue 4, 2 AP.  Stackable acid resist 4.
 * Acid Trap Lore III: Rogue 10, 3 AP.  Stackable acid resist 6.
 * Cold Trap Lore I: Rogue 2, 1 AP.  Stackable cold resist 2.
 * Cold Trap Lore II: Rogue 4, 2 AP.  Stackable cold resist 4.
 * Cold Trap Lore III: Rogue 10, 3 AP.  Stackable cold resist 6.
 * Electric Trap Lore I: Rogue 2, 1 AP.  Stackable lightning resist 2.
 * Electric Trap Lore II: Rogue 4, 2 AP.  Stackable lightning resist 4.
 * Electric Trap Lore III: Rogue 10, 3 AP.  Stackable lightning resist 6.
 * Fire Trap Lore I: Rogue 2, 1 AP.  Stackable fire resist 2.
 * Fire Trap Lore II: Rogue 4, 2 AP.  Stackable fire resist 4.
 * Fire Trap Lore III: Rogue 10, 3 AP.  Stackable fire resist 6.
 * Sonic Trap Lore I: Rogue 2, 1 AP.  Stackable sonic resist 2.
 * Sonic Trap Lore II: Rogue 4, 2 AP.  Stackable sonic resist 4.
 * Sonic Trap Lore III: Rogue 10, 3 AP.  Stackable sonic resist 6.