Action Boost

Action boosts increase some aspect of a character's abilities for a short period of time. They are enhancements available to Artificers, Barbarians, Fighters, Paladins, Rangers, Rogues; as well as Humans and Half-elves. They come in a variety of flavors each improving a different character ability including, but not limited to, attack speed, damage, saving throws, skill checks, and armor class. Action boosts have a limited number of uses between rests.

Characters gain access to action boosts by spending action points on enhancements. Some action boosts are restricted by race (e.g. Human Versatility), some by class (e.g. Fighter Haste Boost).

Bonus type and stacking
An Action Boost bonus represents how members of certain classes and races can force themselves to deeds of heroic proportions.

Action boosts are short-term boosts that increase your offense, defense, movement or skills. The duration of action boosts is 20 seconds. There is a 30 seconds cooldown between uses. Action boosts can be used five times per rest. Some classes and races have access to enhancements that increase the number of uses per rest.

Multiple action boost bonuses on the same character do not stack.