Paladin enhancements (history)

Level 1

 * Extra Smite Evil I: Grants +1 use of Smite Evil per rest period
 * Skill Interaction I: Grants a +3 bonus to Diplomacy and Intimidate skills
 * Skill Recovery I: Grants a +3 bonus to Heal and Repair skills
 * Paladin's Grace I: +1 all saves
 * Paladin's Rally: Grants you the ability to remove fear from the target (Cooldown 1 second)
 * Paladin's Action Boost I: Grants the ability to receive short term boosts to Attacks (+3 To Hit), Armor Class (+2), and Saves (+3) (5 uses, lasts 20 seconds, Cooldown 30 seconds)

Level 2

 * Resistance of Good I: The Paladin's Aura of Good provides an additional +1 bonus to all saving throw to the party.
 * Bulwark of Good I: The Paladin's Aura of Good provides an additional +1 AC to the party.
 * Focus of Good I: The Paladin's Aura of Good provides an additional +3 to Concentration of the party
 * Improved Recovery I: The benifit you receive from healing spells is increased by 10%
 * Paladin's Charisma I: +1 Charisma

Level 3

 * Paladin's Action Boost II: Grants the ability to receive short term boosts to Attacks (+4 To Hit), Armor Class (+3), and Saves (+4) (5 uses, lasts 20 seconds, Cooldown 30 seconds)
 * Skill Interaction II: Grants a +4 bonus to Diplomacy and Intimidate skills
 * Skill Recovery II: Grants a +4 bonus to Heal and Repair skills

Level 4

 * Energy of the Templar I: Grants 20 extra SP
 * Paladin's Grace II: +2 all saves

Level 5

 * Energy of the Templar II: Grants 25 extra SP
 * Paladin's Charisma II: +2 Charisma
 * Skill Interaction III: Grants a +5 bonus to Diplomacy and Intimidate skills
 * Skill Recovery III: Grants a +5 bonus to Heal and Repair skills
 * Focus of Good II: The Paladin's Aura of Good provides an additional +6 to Concentration of the party

Level 6

 * Energy of the Templar III: Grants 30 extra SP
 * Paladin's Grace III: +3 all saves
 * Paladin's Action Boost III: Grants the ability to receive short term boosts to Attacks (+5 To Hit), Armor Class (+4), and Saves (+5) (5 uses, lasts 20 seconds, Cooldown 30 seconds)
 * Resistance of Good II: The Paladin's Aura of Good provides an additional +2 bonus to all saving throw to the party.

Level 7

 * Energy of the Templar IV: Grants 35 extra SP
 * Paladin's Action Boost IV: Grants the ability to receive short term boosts to Attacks (+6 To Hit), Armor Class (+5), and Saves (+6) (5 uses, lasts 20 seconds, Cooldown 30 seconds)
 * Skill Interaction IV: Grants a +6 bonus to Diplomacy and Intimidate skills
 * Skill Recovery IV: Grants a +6 bonus to Heal and Repair skills

Level 8

 * Energy of the Templar V: Grants 40 extra SP
 * Paladin's Charisma III: +3 Charisma
 * Paladin's Grace IV: +4 all saves

Level 9

 * Energy of the Templar VI: Grants 45 extra SP
 * Paladin's Action Boost V: Grants the ability to receive short term boosts to Attacks (+7 To Hit), Armor Class (+6), and Saves (+7) (5 uses, lasts 20 seconds, Cooldown 30 seconds)
 * Skill Interaction V: Grants a +7 bonus to Diplomacy and Intimidate skills
 * Skill Recovery V: Grants a +7 bonus to Heal and Repair skills

Level 10

 * Energy of the Templar VII: Grants 50 extra SP
 * Paladin's Grace V: +5 all saves