Update 56 Patch 1 Release Notes

Here are the release notes for Update 56.1, released on Wednesday, September 14th, 2022.

Bug Fixes:

 * Corrected an issue that could cause the game client to hang when entering or leaving a dungeon.
 * Dark Apostate's spells that take damage-boosting Metamagic Feats now correctly scale with those Metamagics.
 * Stormsingers will now see their correct spell lists when swapping out spells.
 * Stormsinger's Eye of the Storm proc now lasts a little longer.
 * Stormsinger's Core 5 Enhanced Bolt III now has its stun proc working correctly.
 * Unlocked Favor upgrades now persist through Lesser and Epic Reincarnation, but continue to not persist through True or Iconic Reincarnation.
 * House Jorasco's favor buffs no longer take ten times the amount of gold asked for when selecting "Give Me the Works".
 * The Doom spell once again deploys its debuff.
 * Invisibility no longer causes your displays movement speed to fluctuate.
 * Salt Ray now does its correct damage and is now properly considered an offensive spell in some cases it was not.
 * Salt Ray now has a randomized cooldown when cast by enemies to prevent overly stunning players.
 * Salt Ray will now only stun players for three seconds.
 * Gust of Wind now properly works against players again, but has had its knockdown duration lowered to four seconds against players.
 * Enemies will now cast Gust of Wind on a longer cooldown.
 * Slow has had its duration reduced to six seconds against players.
 * Gaining Strikethrough through a temporary method no longer removes your ability to get Strikethrough once that temporary method wears off.
 * Whirlwind Attack now does its intended 2[W] on each hit, and now properly hits behind you.
 * Shiradi Champion's Pin attack now properly scales with Attack Speed. KNOWN ISSUE: While using this with Thrown Weapons the attack is now faster than it was prior to this patch, but still slower than it should be. This is due to a Thrown Weapon animation issue we intend to correct in the future.
 * Shiradi Champion's Pin attack now uses its current animations and number of projectiles in all ranged styles.
 * The Path of Light is no longer exclusive with other religions and players can no multiclass without losing the feat.

Game Changes:

 * Crystal Cove has arrived! The Crystal Cove Collection Challenge can now be played up to Challenge Rating 37. Read more in our guide on DDO.com.
 * Temple of Elemental Evil
 * Several elemental nodes now have additional Optional Objectives.
 * Some random encounters have been thinned in the elemental nodes.
 * First Level and Earth Temple:
 * The Ballista no longer slows targets it hits.
 * Lower Temple Complex
 * A note has been added at the start to give additional direction to the Air Temple quarters.
 * The Water Temple key encounter has had its difficulty adjusted.
 * The end fight elementals now count towards Monster Manual gains.
 * Jotun Rimeblade will no longer fall into the water as easily.
 * The Goristo now has its correct CR and Hit Points on Legendary difficulty.
 * Temple Harpies now properly count in the Monster Manual as generic Harpies.
 * Depths of the Temple
 * Monsters that spawn in the Zuggtmoy fight can no longer be Champions.
 * Earthquake has been removed from Zuggtmoy's spell list.