Intelligence

Intelligence is one of the six basic stats of DDO.

==Intelligence (INT)==

Intelligence determines how well your Player Character learns and reasons. This ability is important for wizards or artificers as it affects how many spell points they have, how hard their spells are to resist, and how powerful their spells can be. It's also important for any character who wants to have a wide assortment of skills.

You apply your Player Character’s Intelligence modifier to:


 * Disable Device, Repair, and Search skill checks. These are the skills that have Intelligence as their key ability.
 * The amount of bonus spell points you gain as a wizard or artificer.
 * The number of skill points gained each level.

At first level (character creation), the number of skill points given is equal to ( + Intelligence modifier) * 4. At each further level gained in a class, a character receives a number of skill points equal to + Intelligence modifier (with a minimum of 1 skill point).

Note: Even if your Player Character's race starts with 6 Intelligence (Half-Orc), and your Player Character's class gets 2 base skill points per level (Cleric, Favored Soul, Fighter, Paladin, Sorcerer, or Wizard), your Player Character will still get 1 skill point each level.

Things that affect your Intelligence score
You can get raises for your Intelligence score from different sources. Only some of these changes will influence the number of skill points that the character will generate at each new level. The skill point gain is not retroactive; it will function only for the levels then on.

Changes that influence the number of skill points gained:

 * Character Creation (maximum starting value of 20/18/16) -- During character creation, you can add up to 10 points to your basic Intelligence score. This means a Drow character can start with an Intelligence of up to 20, Dwarf, Elf, Half-Elf, Halfling, Human, and Warforged with Intelligence of up to 18, and Half-Orc character with Intelligence of up to 16.
 * Level-ups (maximum raise by 6 points) -- On 4th, 8th, 12th, 16th, 20th, and 24th level, you are allowed to raise a single ability by 1 point. If you invest in Intelligence and the ability score moves to an even number, the change will raise the number of skill points gained on that level and every level thereafter.
 * Tomes (maximum raise by 5 points at the moment) -- Tome of Clear Thought or Supreme Tome of +1-5 will raise the Intelligence score by the appropriate value. If the ability score moves to the next even number or further, the change will raise the number of skill points gained on the next level and every level thereafter. (For reincarnated characters, tome benefits are applied before assigning skills.)

Changes that do not influence the number of skill points gained:

 * Enhancements -- Class enhancements do stack with the Racial enhancements, but not with other Class enhancements.
 * Class Enhancements -- Two classes allow to raise the Intelligence score via enhancements are Wizards (by up to +5) and Artificers (by up to +3). Moreover, a Half-Elf can use his Wizard Dilettante feat to access the Half-Elf Wizard Dilettante line of enhancements that can raise the Intelligence score by +1.
 * Wizard Class Enhancements -- +1 to +3.
 * Wizard Capstone Enhancement -- +2, which stacks with Wizard Class Enhancements.
 * Artificer Class Enhancements -- +1 to +3.
 * Half-Elf Wizard Dilettante -- +1.
 * Racial Enhancements -- Humans and half-elves are allowed to raise the Intelligence score via enhancements by +1.
 * Human Racial Enhancements -- +1.
 * Half-elf Racial Human Enhancements -- +1.
 * Completionist feat -- Bonus +2 to all abilities.
 * Enhancement bonus -- Items normally come with bonuses of +1 - +6. Epic items may have a bonus of up to +8. Only the highest bonus counts. See Category:Intelligence items.
 * Insight bonus -- Some rare items may come with +2 or +3 Insightful Intelligence bonus. See Category:Insightful Intelligence items. Upgraded rings from the Tower of Despair raid can also grant +2 Insightful Intelligence.
 * Exceptional bonus -- Some rare items may come with +1 Exceptional Intelligence bonus. See Category:Exceptional Intelligence items.
 * Artifact bonus -- Guild Airship buff shrines for intelligence provide a +1 or +2 artifact bonus that stacks with everything.
 * Profane bonus
 * Litany of the Dead trinket from the Ascension Chamber Warded Chest provides a bonus of +1 to all abilities, including Intelligence.
 * Consuming White, Black, Red, Blue and Green Abishai Gingerbread Cookie from the Jester of Festivult event at the same time gives you a +4 profane bonus to Intelligence, Wisdom, and Charisma for 10 minutes.
 * Alchemical bonus -- Magda Yarrowmill of the House Deneith Ward Collectors will trade some collectables for potions giving a bonus +1 - +3 to the Intelligence score for 2 minutes. The items generated from each set of collectibles are random, so you may end with +X Wisdom, +X Wisdom skills, or +X Intelligence skills items instead.
 * Yugo Pot bonus -- Yugoloth mercenary potions may add a +2 bonus to any ability for 15 minutes. This bonus stacks with everything.
 * Lich form bonus -- This Pale Master enhancement adds +2 bonus to intelligence when in Lich form. This is an untyped bonus, thus fully stacking.
 * Competence bonus -- The Inspire Excellence epic bard song grants a +2 competence bonus to all ability scores.
 * Great Intelligence epic feat grants a stacking +1 bonus to Intelligence and can be taken twice.
 * Epic Destinies grant a myriad of Intelligence bonuses, at least +9 (6 in main destiny and 3 via twists). Higher bonuses may be possible, e.g. involving a +10 royalty bonus from an Audience with the Queen (a Shiradi Champion ability).

Theoretical maximum
Actual theoretical maximum for Intelligence is 80:


 * 20 Drow
 * +6 Level-up
 * +5 Tome
 * +3 Wiz
 * +2 Capstone
 * +2 Completionist
 * +8 Enhancement
 * +3 Insight
 * +1 Exceptional
 * +2 Ship
 * +4 Profane
 * +3 Alchemical
 * +2 Competence
 * +2 epic feat
 * +2 Yugoloth
 * +2 Lich
 * +2 DDO Store Pot
 * +10 royalty
 * +3 twists