Feats/Passive Spellcasting

Spellcasting related

 * Mental Toughness (requires being able to cast spells): This feat Increases the characters maximum spell points by 10 at first level, and 5 spell points for each additional level.
 * Improved Mental Toughness (requires Mental Toughness, ability to cast 3rd level spells): This feat increases the characters maximum spell points by 10 for level 1, and 5 spell points for each additional level and stacks with Mental Toughness.


 * Mobile Spellcasting (requires Combat Casting, ability to cast 2nd level spells, Dexterity 13+): This feat allows the caster to move faster when casting a spell.


 * Spell Focus: This feat makes it harder for enemies to resist the caster's spells. It adds +1 to the difficulty class of the spell. The available choices are: Abjuration, Conjuration, Divination, Enchantment, Evocation, Illusion, Necromancy, Transmutation.
 * Greater Spell Focus : adds +1 to the DCs of your spells from the chosen school of magic, making them harder to resist. This bonus stacks with the bonus from the Spell focus feat of the same school. The available choices are: Abjuration, Conjuration, Divination, Enchantment, Evocation, Illusion, Necromancy, Transmutation.


 * Spell Penetration: Adds +2 to the caster level check for defeating a foe's spell resistance.
 * Greater Spell Penetration: Same effect as spell penetration, but cumulative to Spell Penetration for a grand total of +4.