Ray of Exhaustion

{{Spelldescription
 * icon		= RayOfExhaustion.png
 * school		= Necromancy
 * type1		=
 * type2		=
 * type3		=
 * type4		=
 * druid		=
 * sor n wiz	= 3
 * warlock       = 2
 * cost		= 8
 * components	= {{V}}, {{S}}, {{M}}
 * metamagic	= {{Eschew}}, {{Heighten}}, {{Quicken}}
 * range		= Double
 * target		= Foe, Directional
 * duration	= 60 seconds+6 seconds per caster level
 * save		= Yes, Varies for players; see text
 * sr		= Yes
 * cooldown	= 3 seconds (Wiz), 2 seconds (Sor)
 * description	= A black ray projects from your pointing finger. The target is immediately exhausted for the spell’s duration. Exhausted creatures take a -6 penalty on Strength and Dexterity, and suffer a -25% penalty to movement speed. A successful Fortitude save means the creature is only fatigued.

Duration of the Ray is 60 seconds base+6 seconds per caster level.

This spell functions differently against Player Characters:
 * Duration: Reduced: It lasts only 20 seconds+1 second per caster level.
 * Save: Fortitude partial = If you succeed on the save you are instead only fatigued (-2 penalty on Strength and Dexterity, and suffer a -10% penalty to movement speed.

This spell has no effect on a creature already exhausted, although each successful cast should reset the duration to this spell's maximum.

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