Monster Champion

Introduced in Update 24, some enemies gain randomized buffs on Hard and Elite difficulties in quests with effective level 5 and higher. These enemies are called Champions, and they have a visible crown above their head to mark them. Monster Champions do not appear in raids or wilderness areas.

Spawn rate

 * Hard normal monsters: 6%
 * Elite normal monsters: 9%
 * Hard Orange named monsters (mini-bosses): 33%
 * Elite Orange named monsters (mini-bosses): 66%

Rewards

 * Regular (yellow) champions have a chance to drop s.
 * Mini-boss (orange) champions have a chance to drop a chest when defeated. Champion chests always include s.
 * These chests don't follow the chest ransack mechanic.
 * Drop rates:
 * 33% chance to drop chest or remnants (and 66% during Double Remnant events)

Basic champion buff

 * Damage Boost - I deal extra damage. (All champions receive this.)

Damage over time

 * On-hit damage over time POISON.
 * On-hit damage over time ELECTRIC.
 * On-hit damage over time ACID.
 * On-hit damage over time Slash

Extra damage

 * On-hit Sonic. - My attacks deal extra damage.
 * On-hit Fire. - My attacks deal extra damage.
 * On-hit Force. - My attacks deal extra damage.
 * On-hit Light. - My attacks deal extra damage.
 * On-hit Poison. - My attacks deal extra damage.
 * On-hit - BLUDGEON.

Debuff

 * On Hit - Healing Debuff (-50 positive healing amplification)
 * On-Hit - Slow Debuff
 * On-Hit - Save Debuff (-2 to all saves)
 * On-Hit - Vulnerability Debuff (take 1% more damage for 3 seconds. This effect stacks up to 20 times, and loses one stack on expiration.)

Misc

 * True Sight - Your sight pierces illusions and invisibility.
 * Deathblock Effect - Protects against death effects.
 * Dodge - You dodge some enemy attacks.
 * Blurred
 * Inertial Armor - extra AC
 * Fortification Bypass - Ignores Fortification


 * Second Wind - Upon dropping below half hit points, I deal greatly increased damage for a 6 seconds
 * Absorb bludgeon + Absorb slash + Vulnerable to pierce
 * Absorb bludgeon + Absorb pierce + Vulnerable to slash
 * Absorb slash + Absorb pierce + Vulnerable to bludgeon
 * Absorb Fire - Damage from a certain damage type is decreased.
 * Absorb Acid - Damage from a certain damage type is decreased.