Experience point

''Just guessing from 6.1 to 10.0 since from 1.0 to 6.0 it follows a pretty clear pattern, so... remove this comment if anyone can confirm these''

=Experience Points=

Gaining/Earning Experience Points(XP)
There are three methods to earn experience points:
 * Defeat all creatures in a single encounter in encounter areas such as Waterworks, Tangleroot Gorge, or certain special missions like Redwillow Ruins.
 * Complete optional objectives inside of a mission. Common optional objectives include slaying a boss or named creature within a mission, exploring certain areas of a map, or clearing side areas of threats.  Some optional objectives are shown from the start of a mission, while others remain hidden until triggered.
 * Completion of all main mission objectives. Some main objectives remain hidden until triggered.  This method usually confers much more experience points than the first two methods.  This amount can be changed by any of the following conditions:
 * Times completed: Completing a mission for the first time grants a +25% bonus. Completing a mission for the third and subsequent times carries a 10% penalty, and an additional 10% penalty for each completion past the third.
 * Level of mission vs level of highest character in mission: If the highest character level is higher than the mission's stated level, there is a 20% penalty for the first level over, and a additional 10% penalty for each additional level over. Likewise there is a 20% bonus for the highest level character being one level under the mission level, and an additional 10% for each additional level under.
 * Difficulty setting: Completing a mission for the first time on Hard difficulty grants a +25% bonus. Completing a mission for the first time on Elite difficulty grants a +50% bonus. (Note: This does not stack with the first time completed bonus, if it would otherwise be applicable.)
 * Re-entry: Leaving and re-entering a mission before completion (whether through death, recall, or exit) confers a 20% penalty for the first time, and an additional 10% penalty for each additional re-entry.
 * Disarming traps: Disarming a large portion of the traps present can confer a 5%, 7%, or 10% bonus. These are listed as Tamper, Neutralization, or **Ingenious Debilitation** bonusses.
 * Finding secret doors: Finding a large portion of the secret doors present can confer a 5%, 7%, or 10% bonus. These are listed as Observance,Perception, or **Vigilant Sight** bonusses.
 * Destroying breakable objects: Destroying a large portion of the breakable objects (barrels, vases, caskets, etc.) present can confer a 5%, 7%, or 10% bonus. These are listed as Mischief, Vandal, or **Ransack** bonusses.

Experience Points to Level
 