Fire on Thunder Peak

This high summit of the Thunder Peaks is where the Cult of the Dragon has secured the Stone Meridian artifact. {{Quest
 * name= Fire on Thunder Peak
 * adpack=Shadow Under Thunderholme
 * epic= 30
 * duration= long
 * raid= yes
 * tier= 1
 * enormal = 17328
 * ehard = 17764
 * eelite = 18202
 * loc= Mountain Summit
 * npc= Vaklos Halmar
 * zone= The Thunder Peaks
 * patron= Purple Dragon Knights
 * favor= 9
 * free= no
 * extreme=
 * mappic=Map Fire on Thunder Peak.png
 * maplegend=yes

You're determined to deprive Aurgloroasa of her powerful allies, the red dragons Nevalarich and Tharaxata. Go inside the Ruins of Thunderholme and find the stairway to the Mountain Summit to confront the dragons.
 * loadingpic=Questloading MountainSummit.jpg
 * overview=

Flagging
By defeating Dagan: Regent Of Thunderholme in The Ruins of Thunderholme, return to The Thunder Peaks public area to speak with Vaklos Halmar to be bestowed the Fire on Thunder Peak raid
 * flagging = Defeat Dagan in The Ruins of Thunderholme.
 * obj=
 * Approach the Stone Meridian
 * Defeat Nevalarich
 * Defeat Tharaxata
 * Destroy the Stone Meridian
 * traps=When destroyed, the Stone Meridian does explosion damage to nearby players of 2000+.
 * misc=
 * The raid begins in an arena set upon the mountain summit, with a stone artifact 'meridian' in the center of this arena with the raid beginning when a party member uses the artifact – alerting the dragons.


 * Nevalarich (often called "Fatty" as she is bigger than the other dragon) will swoop down first in the Southeast of the arena and then summon her mate:
 * Tharaxata ("Skinny") who will land in the Northwest of the arena.
 * After some brief dialogue they then become active and start hunting the party members. It's highly advisable to have two tanks who can keep the two dragons separate from each other to avoid their invulnerability (shown by a purple aura underneath each dragon's chest).


 * This raid can be tougher for melee characters if they don't have evasion/high dodge/high AC/high PRR. While tanking the dragons might be very tough on hard or elite difficulties, kiting them around the arena using archers works well. Ranged/ranged spell attacks on the dragons results in far fewer fatalities and relieves the pressure on any healers looking to heal and resurrect party members; as a melee standing close to each dragon will put you at risk of taking high to fatal damage. Melee characters are much more useful when they use blitz and focus on the respawning trash monsters.


 * Characters with the Trapmaking feat have an option to sabotage the Stone Meridian, stopping the dragons from getting the buff & allowing occasionally buffing a party member instead.

Both Dragons: 100% to 80% HP
 * Have your tanks at separate ends of the arena with a dragon each – there are mostly safe spots at each end of the arena:
 * Northwest – behind the tree on the left hand side of the arena just along from the wall, this provides a high amount of cover but occasionally you will be taken out by a dragon switching to random tactics.
 * Southeast – in between the tree and the rock at the far right hand end of the wall; this does not provide as much cover as the tree in the northwest of the arena but occasionally it does – this seems to be down much more to positioning correctly just prior to taking dragon damage.

Again, the dragons need to be kept apart – while they are together or in close proximity they cannot be damaged.
 * All focus should be on the dragons. On EN this is a very easy raid, but on EH and EE difficulties, fire resistance/protection/absorption such as Fire Sheath from Draconic Incarnation and a may be necessary to absorb fire damage from the dragons.
 * Nevalarich usually goes 'molten' before Tharaxata; once molten have your party switch its DPS straight onto Tharaxata. Once Tharaxata's HPs are the same as Nevalarich's, Tharaxata will fly into the air and the group should carry on beating on Nevalarich.
 * At 80% HP trash mobs will spawn: these will be skeletons, dogs, necromancers, and magma brutes. All of this can be simply kited, so allocate someone for this role (or just kill them on EN). The magma brutes have a lot of HPs and should really always be kited, allowing more focus on the dragons – remember your blitzer here; it frees up the whole group from random aggro and keeps the Dungeon Alert down.
 * Whilst putting DPS on the dragons, take note that when you see fire covering the body of one dragon, it means that dragon can't take more damage until the second dragon is beaten down to the same amount of HPs. Party members have to damage both dragons at the same time or focus on one dragon until it cannot be damaged and then move on to the second one. Events in this raid are based on when both dragons have lost certain amount of HPs.
 * During later stages of the raid the dragons receive a very powerful buff increasing the physical damage they put out, making them very challenging opponents for melee characters on all difficulties.
 * Nevalarich will now also take to the air after some more damage and remain up along with until the next stage is complete.

Both Dragons: 80% to 70% HP
 * Two Magma Volcanoes now spawn against the east wall (these are giant fire-sheathed purple-named earth elementals). One is named 'Devastator'; the other is 'Annihilator' – separate them and kill them.
 * Note: In the past, this raid could bug if they are killed near to the same time, but this has been fixed.


 * Once they are dead both dragons will land, use the meridian and are then able to be targeted once more, separated with the party resuming DPS on both or one of the dragons.
 * When the dragons activate the stone meridian it will be briefly vulnerable for the first time, so let the party know clearly to DPS it as fast as possible and then resume what they were doing. Tanks should remain in position and not change duties.

Both Dragons: 70% to 5% HP
 * The two dragons will now take turns using the power of the meridian.
 * Its blue protective shield will go up after some initial damage and then will proceed to drop down again (counted from when it goes back up) between 1 minute 10 seconds and 1 minutes and 30 seconds – at which time it can take more damage.
 * Watch for this; the raid leader should be mindful of the time between each phase and make the party aware just before the shield falls down.
 * Destroying the meridian artifact directly affects the dragons and takes their HP bars down to precisely 5% health.

Both Dragons: 5% to 0% HP
 * Now it's just a matter of taking each dragon down.
 * Clear up the trash and the raid is complete.


 * chest=


 * EN: 1 raid chest
 * EH: 1 raid chest, 1 normal chest
 * EE: 1 raid chest, 2 normal chests

}}
 * npcreward= Standard raid end reward, 20th completion reward contains choice of raid named items (can choose from all 4 available), 100, 10 s, rest unknown
 * unique= yes