Multivial of Sparks

{{Spelldescription
 * icon		= Icon Multivial of Sparks.png ‎
 * school		= Conjuration
 * type1		= Electricity
 * type2		= Crimsonite
 * type3		=
 * type4		=
 * alchemist     = 5
 * cost		= 20
 * components	= {{V}}, {{S}}, {{M}}
 * metamagic	= {{Empower}}, {{Maximize}}, {{Quicken}}, {{Intensify}}, {{Accelerate}}, {{Heighten}}, {{Eschew}}
 * range		= Extreme
 * target		= Foe, Directional, Breakable
 * duration	= Instantaneous
 * save		= Reflex
 * sr		= No
 * cooldown	= 6 seconds
 * description	= Conjuring many bottles of voltaic liquid, you throw 4 projectiles that explode on impact, with each dealing 1d6+2 Electric damage per caster level to all nearby foes, max caster level 10. Shares a cooldown with all other Multivial spells.

DND Dice: Deals 1d6+2 electric damage per caster level per projectile (max 10d6+20 per projectile at caster level 10). A successful reflex save reduces damage by half.

Notes: As a lobbed spell, this spell has a very long range that is similar to ray spells (double default). However due to the arching nature, areas with low ceilings may prevent long range throws, as this spell can be intercepted by terrain.

Recipes
}}
 * Portable Hole