Curative Admixture: Cure Light Wounds

{{Infobox-spell Range note: This spell has an extremely long range and arcs nicely. Pretty much can hit any target you can see, even if there are (low) obstacles in the way. However, the casting speed and arc speed is slow, so it's best only for stationary fights, otherwise, your targets may have moved out of range before it lands. This is an AOE spell with a very slightly smaller area of effect range than cure light wounds, mass.
 * name          = Curative Admixture: Cure Light Wounds
 * level         = 1
 * icon		= CurativeAdmixture_CureLightWounds.png
 * school		= Conjuration
 * type1		= Admixture
 * type2		= Infusion
 * artificer	= 1
 * alchemist     = 1
 * dark hunter   = 1
 * cost		= 6
 * components	= {{S}}
 * metamagic	= {{Empower}}, {{Maximize}}, {{Empower Healing}}, {{Intensify}}, {{Accelerate}}
 * range		= Very Long
 * target		= Friend, Self, Positional, Undead
 * duration	= Instantaneous
 * save		= Will save for half (Undead Only)
 * sr		= No
 * cooldown	= 6 seconds
 * description	= Infuse a Cure Light Wounds potion with magical energy and hurl it towards your target in an arc. The potion explodes in a small AOE that deals 1d6+2 plus 1 per caster level (max +5) positive energy damage to nearby living allies and enemy undead.
 * notes         =

Usage Note: This spell is similar to Cure Light Wounds, Mass, except that it casts a bit slower and may not be quickened. The max caster level of the admixture version is lower, i.e., at higher levels, mass CLW can heal 2-3 times as much as the admixture.

Alchemical Recipe
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