Update 46 randomly generated loot

Update 46 Patch 2 changed how random loot is generated.

Lamannia preview thread:

Release notes excerpt
Several new and returning single enchantments have returned to certain random loot options, and several less-usable or bugged options (such as Damaging Guards) have been removed from their drop tables.
 * Common Enchantments

90 new and returning special enchantments have returned to Random Loot! These special enchantments contain a third (or fourth, if the item is above level 10) enchantment, bringing the maximum number of enchantments of a Random Loot item to 4. For example, the below is now a possible rare random loot drop:
 * Rare Special Prefixes

Champion's Boots of Parrying
 * Combat Mastery (This is from the Champion Rare Prefix enchantment)
 * Speed (This is also from the Champion Rare Prefix enchantment)
 * Parrying (This is a common Suffix enchantment)
 * Insightful Fortification (This is a common Extra enchantment)

These special prefixes will display a Teal border on the item to help them visually contrast with other random loot. Teal Borders are now reserved for items with a rare special Prefix enchantment and, as a result, items that have rolled higher in item quality (Masterful Craftsmanno longer display this Teal border.

Caster Quarterstaves have their own set of Random Loot adjustments and special enchantments, aiming to make using a Quarterstaff as a spellcaster more of an attractive option. The maximum number of enchantments on a Caster Quarterstaff is now 6 (up from 3). For example, the below is now a possible rare random loot Quarterstaff drop:
 * Casting Quarterstaffs

Thaumatergic Quarterstaff of Magical Mastery
 * Potency (This is from the Thaumatergic Rare Prefix enchantment)
 * Combustion (This is also from the Thaumatergic Rare Prefix enchantment)
 * Radiance (This is ALSO from the Thaumatergic Rare Prefix enchantment)
 * Fire Lore (This is from the of Magical Mastery Rare Suffix enchantment)
 * Transmutation Focus (This is also from the of Magical Mastery Rare Suffix enchantment)
 * Spell Penetration (This is a common Extra enchantment)

When you open chests in content or complete quests, the level of random loot you roll will now exactly match the instance level of the content you are completing. For example, if you are in a level 3 dungeon on Elite, you will get level 5 loot and no higher.
 * Minimum Level of Loot

Items and effects that previously increased the minimum level of random loot - such as the Greater Dragonmark of Finding - now increase the quality of that random loot instead. Jewels of Fortune are no longer available in-game and in the DDO Store, and in their place where they were available in-game you will find Treasure Hunter's Elixir's of the same magnitude instead. Unused Jewels of Fortune can be traded in for 2 of the same magnitude Treasure Hunter's Elixir in the House Cannith Crafting Hall, in the same place you can trade in spare Tomes for Dragonshard Fragments. Currently consumed Jewels of Fortune will provide the same effect as an equivalent rarity of Treasure Hunter's Elixir when this patch goes live.

Items found in random loot now have a small chance to drop with a second Augment Slot.
 * Augment Slots

Armor and Shields can once again drop with alternate material types (Adamantine, Flametouched Iron, and Mithral), as well as a new Armor/Shield material type, Silver, which grants a saves bonus against the Undead. Armors and Shields with alternate material types will retain these types when keyed for Cannith Crafting, just like weapons do.
 * Material Types

Certain weapons in random loot (Quarterstaves, crossbows, clubs, and greatclubs) can now drop with nonstandard material types such as Adamantine or Silver.