Magus of the Eclipse

Magus of the Eclipse is an Epic Destiny tree with a focus on Cold Damage, Negative Damage, and some DC and Spell Penetration aspects. It was introduced in Update 51, replacing Magister.

Core abilities

 * Core 1 (level 20!): Touched by the Moon: You gain the Magical Training feat. Each core of this tree grants +50 Spell Points, +5 Cold and Negative spell power, +5 universal spell power. Each core also grants a +1 Epic bonus to all Spell DCs.
 * Core 3 (level 23): Deepening Arcana: Spell Point Pool increased by 10%, Echoes of Power now restores up to 30 SP. Does not stack with Deepening Faith (from Exalted Angel).
 * Core 6 (level 26): Nullmagic Aura: Your comprehension of the arcane allows you to unravel spells at the base level, before they do any harm. When activated, for 20 seconds, you and allies near you are immune to harmful spells. Cooldown: 2 minutes

Tier 1 (req level 20)

 * Imperceptible Casting: -10/20/30% spell threat. Rank 3: if you have the Discipline feat, double these bonuses.
 * Moonbeams: Multiselector:
 * Moon Lance: Epic Strike: Single-target SLA, 1d6+6 Cold Damage per caster level and applies 3 stacks of Shattermantle. Cooldown 6 seconds, cost 5 SP
 * Gloomspear: Epic Strike: Single-target SLA, 1d6+6 Negative Damage per caster level and applies 3 stacks of Shattermantle. Cooldown 6 seconds, cost 5 SP
 * Great Summoner: Your summons, pets, and hirelings gain +4 to all ability scores, increased health, 100% Fortification, and a 40% increase to movement speed. Stack with augment summoning and similar effects.
 * Frostlight: Magus of the Eclipse Destiny Mantle: You take half damage from Cold and, if you are not Undead, take half from Negative. If you are Undead, you take half damage from Light instead. This does not stack with Fire Shield: Cold or Cold Energy Sheathe.
 * Impregnable Mind: +2/4/6 Will saves and concentration. Rank 3: you no longer fail Will saves on a 1

Tier 2 (req level 20)

 * Moontouched: +1/2/3 to the DCs of Fear-based spells.
 * Call Upon: Multiselector: Active Ability: (Cooldown 60 seconds) Summon an epic (CR20) creature to aid you: Animated Armor, Golem, Succubus, Living Meteor Swarm, Dream Reaver, Lich, Gargoyle.
 * Moonlight: Multiselector:
 * Cold Light of the Moon: Creates a lingering AOE of moonlight. Deals 3d6 Cold Damage plus 2 per Caster Level to enemies inside the zone every 2 seconds. The zone lasts for 10 seconds. 25 second cooldown.
 * Dark Light of the Moon: Creates a lingering AOE of moonlight. Deals 3d6 Negative Damage plus 2 per Caster Level. to non-undead enemies inside the zone every 2 seconds The zone lasts for 10 seconds. 25 second cooldown.
 * Chill Aura: While in your Frostlight Mantle, enemies within melee range take 2d4 Cold damage per caster level and 2d4 Negative damage per caster level every 6 seconds. If an enemy would heal from either of these effects, they do not take the damage.
 * Lunar Insight: Multiselector:
 * When using Arcane Insight Gain 200% of your Intelligence in Temp Spell points that last 60 seconds and the cool downs of all Words of Power Reset.
 * When using Arcane Insight Gain 200% of your Wisdom in Temp Spell points that last 60 seconds and the cool downs of all Words of Power Reset.
 * When using Arcane Insight Gain 200% of your Charisma in Temp Spell points that last 60 seconds and the cool downs of all Words of Power Reset.

Tier 3 (req level 23)

 * Partial Eclipse: Multiselector:
 * +1/2/3 Evocation DC
 * +1/2/3 Necromancy DC
 * +1/2/3 Illusion DC
 * Lunar Imbuement: When you hit an enemy with Moon Lance, you gain +10 Cold Spell Power for 12 seconds. When you hit an enemy with Gloomspear, you gain +10 Negative Spell Power for 12 seconds. When you hit an enemy with either, they take 5 stacks of Vulnerable.
 * Starlight: Your Cold or Dark Light zone now has the following attributes:
 * Rank 1: Slows the movement of non-boss enemies that enter it by 20%
 * Rank 2: Adds 5% incorporeality to all allies inside the zone
 * Rank 3: On expiration, the zone explodes, dealing 3d20 + 6 per Caster Level of the relevant kind of damage to enemies within
 * Share the Light: While your Frostlight Mantle is active, your summons now also benefit from it. For the purpose of this skill, these summons have your Cold and Negative Spell Power.
 * Piercing Spellcraft: +1/2/3 spell penetration.

Tier 4 (req level 26)

 * Nullmagic Protection: When you are hit or missed by an enemy, there is a 6% chance that a burst of antimagic energy expands from your body. Nearby enemies are subject to a Dispel Magic effect, which may strip them of their magical protections, and will be rendered unable to cast spells and lose 4 Spell Resistance for 30 seconds.
 * Greater Beams: When you use Moon Lance, the target must make a save (DC 20 + highest of INT, WIS, CHA modifier + the highest of your Evocation and Conjuration bonuses) or be Frozen for 12 seconds. When you use Gloomspear, the target must make a save (DC 20 + highest of INT, WIS, CHA modifier + Necromancy bonuses) or be Paralyzed for 12 seconds.
 * Revel in the Night: You are immune to Fear and Blindness.
 * Nullmagic Strike: While in your Frostlight Mantle, attacks you make and offensive spells you cast have a 15% chance to subject the target to a Dispel Magic effect, which may strip them of their magical protections, and will render them unable to cast spells and lose 4 Spell Resistance for 30 seconds.
 * Reduced Metas: Multiselector:
 * Enhanced Metamagics: Maximize: Using the Maximize Spell Metamagic costs you 3/6/9 fewer Spell Points.
 * Enhanced Metamagics: Empower: Using the Empower Spell Metamagic costs you 2/4/6 fewer Spell Points.

Tier 5 (req level 30):

 * Total Eclipse: +1/2/3 spell DCs.
 * Cosmos: Multiselector:
 * Zero Degree Comet: Evocation SLA. Hit target enemy with a falling chunk of ice for 1d6+28 cold damage per caster level. A successful Reflex save reduces the damage by half. Cooldown 18 seconds, cost 40 SP
 * Moon's Shadow: Evocation SLA. Hit target enemy with a miniature black hole for 1d6+28 negative damage per caster level. A successful Reflex save reduces the damage by half. Cooldown 18 seconds, cost 40 SP
 * Time Stop: Epic Moment: Enemies in a small area are Paralyzed and Helpless with no save for 6 seconds. They cannot die in this state, but if they are below 0 HP when they leave this state, they die instantly. Bosses and Raid Bosses are not Paralyzed, but are considered Helpless for the purpose of damage. 5 minute cooldown.
 * Lunar Power: +10 Negative and Cold spell power, +20 Universal spellpower, If you are in your Frostlight Mantle, you also gain +20 MRR Cap.
 * Epic Metamagics: Intensify: Using the Intensify metamagic no longer costs spell points.