Breaking the Ranks

The Netherese army's central camp is not expecting a fight - but it's always ready for one. {{Quest
 * name= Breaking the Ranks
 * level= 19
 * epic= 27
 * duration= medium
 * solo = 2058
 * normal = 3553
 * hard = 3676
 * elite = 3800
 * xp =
 * ecasual = 11975
 * enormal = 14810
 * ehard = 13290
 * eelite = 15180
 * epicxp = 1
 * loc= Netherese Central Camp
 * npc= Orin Arroway
 * zone= Eveningstar
 * patron= The Harpers
 * favor= 6
 * free= no
 * extreme=
 * mappic=Breaking the Ranks - Map.jpg
 * maplegend=Map of the quest

Seeing the coordination and training evident in the latest Orc raids against Eveningstar, Swordcaptain Arroway believes that the monsters of the Storm Horns are gathering into an army.
 * loadingpic= L Breaking the Ranks.jpg
 * overview=

Arroway is barred from investigating by his superiors, so he asked you to go up in the Storm Horns in his stead. If you do find a Centeral Army Camp in the peaks of the Storm Horns, he has tasked you to destroy it!

This quest is also known as "Waking the Beast" on some NPC dialog and on Lamannia documentations.
 * obj=
 * Announce you Presence
 * Defeat the Gnoll troops
 * Defeat the Orc troops
 * Survive against the Hill Giants
 * Defeat Draeton (Heroic)
 * Defeat Praefectus (?)
 * (Optional) Defeat the Gnoll General, Yrrgal {{xpcolors|normal=195|hard=439|elite=410}} / {{Xpcolors|enormal=?|ehard=?|eelite=?}}
 * (Optional) Defeat the Orc General, Naznub {{xpcolors|normal=195|hard=439|elite=410}} / {{Xpcolors|enormal=?|ehard=?|eelite=?}}
 * (Optional) Defeat the Hill Giant General, Glumdalclunk {{xpcolors|normal=195|hard=439|elite=410}} / {{Xpcolors|enormal=?|ehard=?|eelite=?}}
 * (Optional) Ring the bell before Draeton awakens the Orcs {{xpcolors|normal=195|hard=439|elite=380}} / {{Xpcolors|enormal=?|ehard=?|eelite=?}}
 * (Optional) Ring the bell before Draeton awakens the Giants {{xpcolors|normal=195|hard=439|elite=380}} / {{Xpcolors|enormal=?|ehard=?|eelite=?}}
 * (Optional) Ring the bell before Draeton awakens Shadarkai {{xpcolors|normal=195|hard=439|elite=380}} / {{Xpcolors|enormal=?|ehard=?|eelite=?}}
 * traps= Trap DC

Spell Wards, around the edges and in the entry; spawn after ringing the bell to summon a wave early. {{XP bonus|n1=|n2=|n3=|k1=|k2=|k3=162|t1=7 or 8|t2=|t3=|s1=|s2=|s3=|b1=12|b2=14|b3=17}}
 * misc=
 * Just a Hack 'n' Slash battle-quest, where monsters come in waves (of about 40 monsters (on Heroic Hard)). It seems to be much harder than other flagging quests, so be careful.
 * Shrines pop up between waves, and you have 30 seconds or so to use them. Be quick!
 * The Rest Shrine is always the same (unlike Devil Assault). So, after you use it once, you can't use it again, except on Normal or Casual difficulty.
 * If you ring the bell, the next wave starts early.
 * Above the Orcs' entry, an Undead White Dragon, named Arricaxerxes (CR: depends on level), is 'firing' ice at the party.
 * chest=1
 * 2 on Heroic Hard with all objectives completed
 * 2 on Heroic Elite
 * collectable= None
 * npcreward= Always contain following 3 named Helms

Named Rewards
Named monsters }}
 * unique= yes
 * monsters=
 * First wave (Gnolls)
 * Gnoll Skirmishers
 * Gnoll Trackers
 * Gnoll Warlocks
 * Second wave (Orcs)
 * Orc Archers
 * Orc Battle Priests
 * Orc Berserkers
 * Worg
 * Third wave (Hill giants)
 * Hill Giant Shamans
 * Hill Giant Warriors
 * Final wave (Shadar-kais)
 * Shadar-kai Assassins
 * Shadar-kai Blackguards
 * Arricaxerxes - red-named Undead white dragon
 * Draeton - red-named human wizard; final boss
 * Glumdalclunk - red-named hill giant; Third wave boss
 * Naznub - red-named orc; second wave boss
 * Yrrgal - red-named gnoll; first wave boss