Treasure of Crystal Cove

Overview
The  is the DDO anniversary live event in 2011.

The allows characters to harvest collectables like for the Mabar Endless Night Festival to buy and modify festival-specific unique weapons and items.

All weaponry and items unique to the Festival are currenlty Bound to Account. Collectibles are freely tradeable.

Iterations

 * Till now only short Previews hit the Lamannia server

Smugglers Rest


The birthday party patch modified the Smuggler's Rest that once was the training area of DDO. You can reach this area through the NPC Sailor Calatin from the Harbor, directly infront of the Quest entrance to Arachnophobia. Note however that Sailor Calatin is only there as long as the Event is up.

This island is now populated by several (respawning) pirates. From killing those mobs a chance is that they drop doubloons, treasure maps, named treasure maps and treasure compasses. Further there is a chance that named captains and crew members appear. Killing these captains and crew members nets you different crystals. The mobs spawn depending on the level of the player approaching. Killing a monsters that has more then 5 levels below the player character will not reward in doubloons.

As soon as enough treasure maps are collected (20,000 maps ?) and turned in at Euphonia's treasure box, the Crystal Cove will be open for access for a certain amount of time. Now each player in possession of a Treasure Compass can enter the Cove. There are difficulties going all the way up to 50. Max allowed people per instance is a regular 6 man group. Higher level instances will reward more shards, while entering a instance below player level will result in a penalty. If the character is more then 5 levels above the instance level no shards will be rewarded at all. Even if in a group the higher level player left the instance, the penalty on this instance will be kept.



Collectables
Items that can be collected:


 * Collectables (trade in for Doubloons, the basic "currency" to purchase special event items. Map pieces also count towards the 20,000 total turn-ins needed to open the Crystal Cove)
 * Treasure Map Piece (generate around 6 Copper Coins)
 * Collectables, the basic "currency" to purchase special event items.
 * Copper Doubloon
 * Silver Doubloon
 * Gold Doubloon
 * Green Dragon Shards:
 * Stolen Emerald:
 * Stolen Diamond:
 * Stolen Sapphire:
 * Stolen Ruby:
 * Other
 * Treasure Map: This mark a point on the map with a chests that drop random loot
 * Treasure Compass: Needed to get access into the Crystal Cove



Crystal Cove
Crystal Cove is a Dungeon that can be accessed from the Ship, as soon as enough Treasure Maps are turned in. The major goal in this dungeon is to guide and protect the Kobolds which in return follow specified path ways to collect crystals. In a fixed amount of time (20 minutes) a total of 100 crystals have to be collected. While collecting those crystals equipment and kobolds can be bought, which reduce the total collected crystals. If the time runs out before those 100 crystals are collected the quota is failed and the instance will terminate without reward. While being in this instance several mobs will spawn that hurt your kobolds, so you have to defeat them. Killing monsters will net you additional emeralds and diamonds needed for the upgrade process.

If you succeeded to reach the quota you earn green dragonshards that are needed for the higher item upgrades. Everything collected above the 100 crystal quota is an optional and net you in a higher bonus on the green dragonshards. Further for Quest completion you get the regular XP and end-reward. This reward is based on the level of the chosen instance.

The path the Kobolds are following is marked via a chain of torches. Torches can be picked up and replaced by clicking on them. The torches need to be placed close enough to link them together and wide enough to not slow the Kobolds down. As at each torch Kobolds usually look around to see if there is something to pickup in the area. A red line show if torches are correctly linked together. Workers will pickup the crystals and put them in their drum and then walk back to the entrance. As longer the way back goes by expanding into the tunnels one may consider to buy teleport devices for quicker transportation. You need at least two teleport devices, one for the entry and one for the exit of the teleport. So usually you will place the first one at the Foreman that collect the crystals.

Be careful with buying more torches, extra carrying drums and workers to assist you as you may not be able to collect enough crystals to finish the mission. Also beware to never let the Foreman die or you won't be able to buy new resources.

Before entering the Quest you will be handed out the Kobold Minion Union Rulebook

Upgrade of Items
There are a vast majority of items that can be purchased via doubloons and upgraded in several steps. The higher levels of the upgrades need additional to the doubloons jewels, and for even higher upgrades the green dragonshards. By upgrading the item will change the minimum level in the order 4-8-12-16-20.

To buy for example the initial version of the Brigands Cutlass one need: 1200 copper doubloons 600 silver doubloons 35 emeralds

The epic items (level 20 Weapon, Armor, ...) have again additional tiers to upgrade. Each of these tier upgrades adds additional abilities. For example, the first tier of the Scimitar adds +6, the 2nd tier adds absolute chaos, and the 3rd tier adds a red slot.

Pirate Hat
Additional to the items from the collectibles, each player get a pirate Hat, depending on how long this character exist, if it is a 32point build, has reincarnated etc. Each of these Hats can be upgraded. However there are a lot more upgrades and variety to choose from. Each hat can have three different upgrades. Each upgrade belongs to a certain category. The ones listed below are the final tiers of each upgrade:


 * General: seeker 6, superior potency 6, Archmagi, heavy fortification, +6 stats, ...
 * Skills: +15 skill bonus, with exception to +3 for UMD
 * Kobold buffs: This are buffs that only work for the Smugglers rest Event

After that one can choose one upgrade from each of the three categories. However to get the final Tier 'Heavy Fortification' one need to at tier 1 'Light Fortification' after that on tier 2 'Moderate Fortification' till the final tier. All those upgrades are again bought by using doubloons, green dragonshards, and jewels.

Example of final pirates hat: Heavy Fortification, Intimidate +15 and haste aura IV (Kobolds around you move 35% faster)