Solid Arcane Archer

The standard build for a Ranger that uses the newly updated Arcane Archer enhancements and Elf enhancements. The purpose of this build is simple: take advantage of your free Two Weapon Fighting feats by using two weapons, until level 6. At level 6 when you unlock Paralyzing Arrows and Manyshot you will switch to a longbow for good. The role of an Arcane Archer is to stay infront of the healer and support the group with CC from Paralyzing Arrows and damage.
 * During boss fights activate your Manyshot to deal heavy damage, but be careful if you take the aggro from the boss.
 * Keep Paralyzing Arrows open at all times, unless you are fighting a boss that is immune to paralysis. In that case switch to Shock Arrows.
 * Keep Improved Precise Shot active when fighting multiple enemies and aim for the casters. Switch to Archer's Focus only during boss fights when it's time to hit the boss.
 * Str is not needed for Elves because of Grace, but will be very helpful until Grace has been unlocked.
 * Dex increases your Attack bonus and is very important.
 * Wis is needed to be able to cast your spells (11Wis for level 1 spells, 12Wis for level 2 spells and so on.)

Race:

Elf

Alignment:

True Neutral

Ability Increase:

DEX

Stats:

28 Point Build


 * Str 10
 * Dex 20
 * Con 14
 * Int 8
 * Wis 8
 * Cha 8

32 Point Build


 * Str 10
 * Dex 20
 * Con 15
 * Int 8
 * Wis 9
 * Cha 8

Feats:
 * Level 1 - Point Blank Shot, Favored Enemy: Undead
 * Level 3 - Precision
 * Level 5 - Favored Enemy: Giant
 * Level 6 - Weapon Focus: Ranged
 * Level 9 - Improved Critical: Ranged Weapons
 * Level 10 - Favored Enemy: Evil Outsider
 * Level 12 - Toughness
 * Level 15 - Toughness, Favored Enemy: Aberration
 * Level 18 - Toughness
 * Level 20 - Favored Enemy: Elf
 * Level 21 - Combat Archery
 * Level 24 - Great Dexterity
 * Level 27 - Blinding Speed

Skills:


 * Concentration
 * Heal
 * Balance
 * Spot
 * Jump (add points here until you reach 40 Jump with the Jump spell)
 * Tumble (spend your remaining points here)

Spells:
 * Level 1 Spells: Ram's Might, Jump, Resist Energy, Tumble
 * Level 2 Spells: Barkskin, Camouflage-Mass
 * Level 3 Spells: Wild Instincts, Remove Disease, Neutralize Poison
 * Level 4 Spells: Freedom of Movement, Cure Serious Wounds, Longstrider-Mass

Enhancements:

all 5 core enhancements, all 4 Weapon Training(Aerenal Weapon Training), Enchantment Lore(x2), Feywild Tap(x1), Fey Sight, Arcanum(x3), Skill, Grace(Aerenal Grace) all 5 core enhancements, all 4 Elemental Arrows, all tier 5 enhancements (except from Moonbow), Paralyzing + Terror Arrows(all ranks), Conjure Arrows, Awareness(x3), Energy of the wild(x3), Soul Magic, Dexterity(x2) Far Shot, Sneak Attack(1st only), Sniper Shot, Increased Empathy(x3), Versatile Empathy(x2), Favored Resistance(x3)
 * Elf enhancements:
 * Arcane Archer enhancements:
 * Deepwood Stalker enhancements: