DDO information project/Traps and locks/3

Level 3 quests
Link to level 2

=== Suspected Requirements ===

Disable Device Requirements:
 * Normal
 * Guaranteed to open everything recorded: 29
 * Suspected requirement to open everything: 22
 * Hard
 * Guaranteed to open everything recorded: 38
 * Suspected requirement to open everything: 27
 * Elite
 * Guaranteed to open everything recorded: 43
 * Suspected requirement to open everything: 33

Open Locks Requirements
 * Normal
 * Guaranteed to open everything recorded: 34
 * Suspected requirement to open everything: 16
 * Hard
 * Guaranteed to open everything recorded: 37
 * Suspected requirement to open everything: 22
 * Elite
 * Guaranteed to open everything recorded: 37
 * Suspected requirement to open everything: 22

Except for bypassing locks on keys you need to collect on The Kobold's Den: Clan Gnashtooth (The Lost Seekers, Part 1) & The Swiped Signet: Door leading to Quinn and dogs which all seem to have a DC of 40

The Cloven-jaw Scourge: Blockade (Shan-To-Kor, Part 1)
Traps

Locks

First Strike (Assault on Splinterskull, Chapter 1)
Traps

Locks

The Hobgoblins' Captives (Assault on Splinterskull, Chapter 2)
Traps

Locks

The Kobold's Den: Clan Gnashtooth (The Lost Seekers, Part 1)
Traps

Locks

The Swiped Signet
Traps

Locks

The Friar's Niece (Catacombs, Part 1)
Locks

To Find a Witness: Return to the Sanctuary (Catacombs, Part 2)
Traps

Locks

The Crypt of Gerard Dryden (Catacombs, Part 4)
Locks

Setting the Wards: The Patriarch's Crypt (Catacombs, Part 5b)
Link to level 4