Cometfall

{{Spelldescription
 * icon		= Cometfall.png
 * school		= Conjuration
 * type1		= Creation
 * type2		=
 * type3		=
 * type4		=
 * artificer	=
 * bard		=
 * cleric		= 6
 * druid		=
 * favored soul	= 6
 * paladin	=
 * ranger		=
 * sor n wiz	=
 * cost		= 35
 * components	= {{DF}}, {{S}}, {{V}}
 * metamagic	= {{Empower}}, {{Enlarge}}, {{Heighten}}, {{Maximize}}, {{Quicken}}, {{Intensify}}, {{Embolden}}
 * range		= Standard AOE
 * target		= Foe, Positional, Breakable
 * duration	= Instantaneous, then 8 seconds
 * save		= 2 Reflex saves. One for half damage and one to negate knockdown
 * sr		= No
 * cooldown	= 5 seconds
 * description	= You conjure a bright, glowing comet, which appears in midair above your target, then strikes the ground with tremendous force. This area of effect spell does 2d3+6 points of bludgeon damage for every 2 caster levels (Maximum 20d3+60 at caster level 20). A successful Reflex save reduces the damage by half.

Duration: 8 seconds for the knockdown portion, allows a re-ocurring balance check every 2 seconds to get up, DC equal to the spells DC.

Notes: This spell features 2 reflex saves. One for halving damage and one to negate the knockdown effect. The knockdown effect is considered non-magical in nature, so creatures with bonuses to saves against magic such as Dwarves, are more susceptible to it than the damage portion.

Casting Speed: Moderate.

Scrolls
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