Knight of the Chalice enhancements (history)

Overview
You are sworn to fight demons, devils, and other evil outsiders, driving them from Eberron forever.



Paladin Knight of the Chalice I

 * Usage: Passive


 * Cost: 4 action points


 * Progression: 16 action points


 * Requires One of the Following: Paladin Divine Might I, Paladin Divine Sacrifice I, Paladin Exalted Smite I


 * Requires All of: Paladin Courage of Good I, Paladin Energy of the Templar I, Paladin Extra Smite Evil II


 * Available to Paladin class level 6


 * You are devoted to fighting demons and other evil outsiders, driving them from Eberron forever. Your maximum number of Smites is increased by one, your anti-fear aura is improved, and you have +1 to attack Evil Outsiders and deal 1d6 additional damage with melee and unarmed attacks against them. You resist evil influences particularly well, gaining a +2 bonus to saves against spells and effects produced by Evil Outsiders.



Paladin Knight of the Chalice II

 * Usage: Passive


 * Cost: 2 action points


 * Progression: 42 action points


 * Requires All of: Paladin Courage of Good II, Paladin Energy of the Templar II, Paladin Knight of the Chalice I


 * Available to Paladin class level 12


 * You are devoted to fighting demons and other evil outsiders, driving them from Eberron forever. Your maximum number of Smites is increased by one, your anti-fear aura is improved, and you have +2 to attack Evil Outsiders and deal 2d6 additional damage with melee and unarmed attacks against them. You resist evil influences particularly well, gaining a +3 bonus to saves against spells and effects produced by Evil Outsiders. You also can expend 1 turn undead to use Knight of the Chalice: Censure Demons.


 * This enhancement automatically grants the following:



Knight of the Chalice: Censure Demons

 * You may expend a turn undead to stun a targeted demon or other Chaotic Evil outsider. A successful Will save DC: 10 + Paladin Level + Charisma Modifier negates this effect. The target gains repeated saves to break free of this effect.



Paladin Knight of the Chalice III

 * Usage: Passive


 * Cost: 2 action points


 * Progression: 66 action points


 * Requires One of the Following: Bladesworn Transformation, Silver Flame Exorcism, Undying Call, Unyielding Sovereignty, Vulkoor's Avatar


 * Requires All of: Paladin Knight of the Chalice II


 * Available to Paladin class level 18


 * You are devoted to fighting demons and other evil outsiders, driving them from Eberron forever. Your maximum number of Smites is increased by one, your anti-fear aura is improved, and you have +4 to attack Evil Outsiders and deal 4d6 additional damage with melee and unarmed attacks against them. You resist evil influences particularly well, gaining a +4 bonus to saves against spells and effects produced by Evil Outsiders.