Artificer

Class Summary
The Artificer is a Premium class that reflects many of the core themes of Eberron. With a masterful knowledge of magical devices and constructs, Artificers keep the technological marvels of Eberron running.

Alignment: Any

Hit dice: d6

Class Skills

 * Skill points at 1st level: (4 + Intelligence modifier) x4
 * Skill points at each additional level: 4 + Intelligence modifier

Weapon and Armor Proficiencies



 * Feat simpleweaponproficiency.png
 * Simple weapons
 * Feat exoticweaponproficiency.png
 * Exotic weapons (Great Crossbow, Repeating Light Crossbow and Repeating Heavy Crossbow)
 * Feat armorproficiency light.png
 * Light armor
 * Feat armorproficiency medium.png
 * Medium armor
 * Feat shieldproficiency general.png
 * Shields (except tower shields).
 * }
 * Feat shieldproficiency general.png
 * Shields (except tower shields).
 * }
 * }
 * }

Paths

 * Arcane Marksman
 * MasterMaker
 * Runic Champion

Prestige Enhancements

 * Battle Engineer


 * Arcanotechnician

Artificer bonus feats
Artificers can select bonus feats at levels 4, 8, 12, 16, and 20 from the following list:
 * Augment Summoning
 * Construct Essence
 * Adamantine Body
 * Exotic Weapon Proficiency - Bastard Sword or Dwarven Waraxe
 * Improved Fortification
 * Mithral Body
 * Mithral Fluidity
 * Improved Critical: Ranged
 * Improved Critical: Slashing
 * Weapon Focus: Ranged
 * Weapon Focus: Slashing
 * Point Blank Shot
 * Rapid Shot
 * Improved Precise Shot
 * Precise Shot
 * Shot on the Run
 * Single Weapon Fighting
 * Any Dragonmark of Making - Human only
 * Any Skill Focus
 * Any Metamagic Feat

Spells

 * A artificer must choose and prepare their spells ahead of time (see below).
 * To inscribe, prepare, or cast a spell, the artificer must have an Intelligence score equal to at least 10 + the spell level. The Difficulty Class for a saving throw against an artificer’s spell is 10 + the spell level + the artificer’s Intelligence modifier.
 * Like other spellcasters, an artificer has a limited number of spell points and spell slots.
 * Their base daily allotments are given in the previous table.
 * Bonus Spell points are awarded for high Intelligence as detailed here.
 * Unlike a bard or sorcerer, an artificer may know any number of spells. They must choose and prepare their spells ahead of time by resting at a rest shrine or being in a tavern. While resting an Artificer should decide which spells to prepare.
 * Of particular Note to Players when developing an Artificer Character is that certain spells may only be obtained through the Auction House; finding a scroll or choosing it upon leveling up. The full list can be found here.
 * See also spell usefulness.

Bug: : If you inscribe Conjure Bolts from a scroll, you'll get the scroll version (only produces +1 bolts) instead of the Artificer spell version (produces +1 - +6 bolts based on caster level) version.