Warlock

Introduced in Update 26, the Warlock class creates Eldritch Blasts to destroy enemies in addition to a variety of arcane spells to aid them in their adventures. Charisma is their casting stat for spell DCs and spell points.

Design intention of the class is toward concentrating mostly on its Eldritch Blast ability and ways to manipulate other arcane blasts in various ways. While the Warlock does have spell abilities, they are closer to a ranged character than a traditional caster. It is a regular class, not race-specific iconic one.

Class Summary
Alignment: Any - but being Lawful and/or Good restricts your pact options

Hit die: d6

Class Skills

 * Skill points at 1st level: (2 + Intelligence modifier) x4
 * Skill points at each additional level: 2 + Intelligence modifier

Weapon and Armor Proficiencies



 * Feat simpleweaponproficiency.png
 * Simple weapons
 * Feat armorproficiency light.png
 * Light armor
 * }
 * }

Paths

 * Eldritch Blaster

Enhancement Trees

 * Enlightened Spirit
 * Soul Eater
 * Tainted Scholar

Level 1

 * Eldritch Blast (Stance): Eldritch Blast deals 1d6 damage at level 1, and increases by +1d6 at Warlock level 3, 5, 7, 9, 11, 14, 17, and 20; for a total of 9d6 at level 20. The base damage is Force, though enhancements can change this to Evil (will affect evil enemies) or Piercing.
 * Pact Choice: Choose between Fey, Fiend, or Great Old One; this will affect what alignment you can be, your save bonus, extra spells, special abilities, and extra damage for your Eldritch Blast (see below).

Level 2

 * Deceive Item: UMD +5; increases to +10 at Level 13.
 * Pact Damage: +1d4 extra damage to your Eldritch Blast based on your pact (see below); this will increase by +1d4 every even Warlock levels, for a total of 10d4 at level 20.
 * 1st-level Pact Spell: Receive a bonus 1st-level spell in your spellbook based on your pact (see below); this is in addition to the spells you can already learn, and cannot be changed (similar to the spontaneous casting of healing spells by clerics and repair spells by artificers).

Level 4

 * Pact Save Bonus: +1 to a save based on your pact (see below); increases by +1 at Warlock levels 8, 12, 16, and 20.

Level 5

 * 2nd-level Pact Spell.

Level 6

 * Special Ability: Gain a special ability based on your pact (see below).

Level 9

 * 3rd-level Pact Spell.

Level 12

 * Paragon's Aegis: +5 MRR; increases by +5 at Warlock Levels 14, 16, 18, and 20.

Level 14

 * 4th-level Pact Spell.

Level 15

 * Special Ability: Gain a second special ability based on your pact (see below).

Level 17

 * 5th-level Pact Spell.

Level 19

 * 6th-level Pact Spell.

Pact Choices

 * 1: Abundant Step is one of the most powerful abilities in the game, and is especially powerful in very tough situations, such as boss fights.
 * ²: Hurl Through Hell does not work on bosses, and may not be relevant at all in a boss fight, though is a powerful single-target "insta-kill". 
 * ³: Create Thrall does not work on bosses, may not be relevant at all in a boss fight, and is a single-target "charm" which is quite often not liked by some party members.