Double Rainbow

Double Rainbow is a benefit added to the Prism stance of Shiradi Champion. It gives you a 7% chance to produce a random effect every times you attack with a spell, ranged attack, or throwing weapon. The list of effect is vast, and some of them are more rare than others. Effects are added and removed from this list every patch, so some of these effects may no longer proc. (All infinite duration debuffs are confirmed at no longer proccing.)


 * These effects show up on the target effect list, and have a lasting duration:
 * Arcane Sludge (Permanent): deals 10d16 points of force damage every 2 seconds and seems to be effected by Spellpower.
 * Bees of Xoriat
 * Blood Tribute (Permanent): (Does not list as YOUR harmful effects) "You've sacrificed your constitution for temporary gains. This effect is removed by resting or dying." Stacks at least up to 2.
 * Dragon Fire (20 seconds): Fire damage every 2 seconds.
 * Deep Tar (Permanent): deals 20d6 points of fire damage every 2 seconds and seems to be effected by Spellpower.
 * Every Light Cast's a Shadow (8 Seconds): Unholy damage over time
 * Extreme Cold (Permanent): Extreme cold deals 20d6 points of cold damage every 2 seconds.
 * Feedback (18 Seconds): 10d10 Damage when target casts a spell.
 * Festering Wound (4 seconds): Incoming healing reduced by half..
 * Heartseeker Poison: -5% hit points
 * Howler Quills (60 Seconds?): Pierce damage over time, Damage unknown
 * Inferno (6 Seconds): Pending
 * Kobold Costume: No visible effect
 * Loathing of the Queen: -6 to all ability scores and 50% reduced healing.
 * Nail Chewing Maggots (?): See Blood Plate
 * Necrotic Cloud (Permanent): (Does not list as YOUR harmful effects) Small amount of negative energy damage ever 2 seconds.
 * Powerful Spider Demon Venom (1:30?): Substantial amount of poison damage ever 2 seconds.
 * Storm of Vengeance(Acid Component) (Permanent): Small amount(19-55 Observed) of acid damage ever 2 seconds.
 * Shadows Cannot Exist without Light (8 Seconds): 1d6 light damage every 2, stacking up to 10 times.
 * Shavarath Lava (Permanent): deals 10d10+24 points of fire damage every 2 seconds and seems to be effected by Spellpower.
 * The Growing Storm (10 Seconds): Pending
 * Tsunami (Knockdown) (8 Seconds): "You've been washed away."
 * Xiaobo's Shock Dust (20 seconds): The target is coated with electrically charged dust and will take damage over time.
 * Xorian Heartburn (30 seconds?): Bane damage over time, from Delirium
 * (DNT TBD) Rotting (Permanent): deals ? points of untyped damage every 2 seconds. (*Observed 3-24 with 80 potency item. 3d8? 4d4*1.8?)


 * These effects are instantaneous, and usually only show up for a brief time to cause its effects:
 * Various types of mines
 * Friends of Nature from the Primal Avatar destiny
 * Summoned animal without Friends of Nature buffs (frog, deer, fox, squirrel, bird)
 * Summoned Efreeti Forgemaster
 * Summoned Portable Hamstorm
 * Summoned Rain of Tasty Ham
 * Summoned Rest Shrine
 * Summoned Bomb (a large mechanical bomb appears and explodes after a short time)
 * Summoned Tasty Ham Storm


 * These spells can be cast under this stance:
 * Prismatic Ray
 * Black Dragon Bolt (Poison)
 * Rejuvenation Coocoon (Buffs the enemy)
 * Radiant Forcefield (Buffs the enemy)
 * Arcane Blast
 * Cometfall (graphic only, no effect)
 * Grease (on spells only)
 * Fireball
 * Flame Strike
 * Flesh to Stone
 * Greater Command
 * Heal
 * Hellball
 * Quench
 * Sunburst
 * Tactical Detonation (knockdown effect only 13 Seconds)
 * Web