Update 14 named items

Beta

Many update 14 items have random components in them.

Raid Loot

 * Twilight, Element of Magic (quarterstaff ML23): +7, 2[1d8], 20x2, +21 implement bonus to USP, +80 equipment bonus to USP, 2x +120 equipment bonus to random element spell power, 2x random Major Focus (+3 DC), Arcane Augmentation IX, Greater Arcane Lore


 * Breach, The Dividing Blade (falchion ML23): +7, 2.5[2d6], 18-20x2, Screaming, Thundering, Disintegration, Shatter +10, Doublestrike 6%

Beyond the Rift

 * Planar Focus of Erudition - Trinket: Random Ability Score, Planar Focus: Erudition Set Bonus [ML:22,BtCoE] (Chest Loot)

Trial by Fury

 * Hide of the Goristro - Leather Armor: +6, Constitution +8, Toughness, Rough Hide, Melee Alacrity 10%, Vertigo +10 [ML:22] (End Chest)
 * Planar Focus of Subterfuge - Trinket: Random Ability Score, Planar Focus: Subterfuge Set Bonus [ML:22,BtCoE]
 * Spidersilk Robes - Robe: Random Ability Score +8/+3, Armor Bonus +9, Potency, Wizardry IX, Resistance +6, Concentration +15, Toughness [ML:22]

Commendation Turn-Ins
(Not all sets are available in Beta yet, please refrain from posting that your particular set is missing)

Clerics of Amaunator Druids of the King's Forest Purple Dragon Knights Villager War Wizards
 * Star of Day - Shortsword: 2[1d10]+6, Brilliance, Fiery Detonation, Flaming Burst [ML:20] [15 Clerics of Amaunator Commendations]
 * Breastplate of the Shining Sun - Breastplate: +6, Resistance +6, Efficient Metamagic - Empower Healing II, Toughness, Amaunator's Blessing Set Bonus [ML:20] [10 Clerics of Amaunator Commendations]
 * Ancient Gemstone Docent Upgrade: Amaunator's Blessing Set Bonus [ML:20,BtCoA] [5 Clerics of Amaunator Commendations]
 * Signet of the Shining Sun - Ring: Charisma +7, Exceptional Wisdom +2, Superior Healing Lore, Amaunator's Blessing Set Bonus [ML:20] [5 Clerics of Amaunator Commendations]
 * Symbol of the Shining Sun - Necklace: Wisdom +7, Exceptional Charisma +2, Concentration +15, Amaunator's Blessing Set Bonus [ML:20] [5 Clerics of Amaunator Commendations]
 * Potions of Shield of Faith +5 - Potion: Shield of Faith [CL:20] [ML:18] [1 Clerics of Amaunator Commendation]
 * Implement of the Deep Woods - Quarterstaff: 2[1d6]+6, Devotion +90, Magnetism +90, Combustion +90, Superior Fire Lore, Superior Lightning Lore, Inherent Elemental Resistance - 5, Spell: Restoration [CL:7,1/Charge] [ML:20,BtCoA] [15 Druids of King's Forest Commendations]
 * Leathers of the Woodsman - Leather Armor: +6, Dexterity +7, Melee Alacrity 10%, Hide +15, Woodsman's Guile Set Bonus [ML:20,BtCoA] [10 Druids of King's Forest Commendations]
 * Ancient Gemstone Docent Upgrade: Woodsman's Guile Set Bonus [ML:20,BtCoA] [5 Druids of King's Forest Commendations]
 * Lenses of the Woodsman - Goggles: True Seeing, Attack Bonus +3, Seeker +6, Woodsman's Guile Set Bonus [ML:20,BtCoA] [5 Druids of King's Forest Commendations]
 * Boots of the Woodsman - Boots: Striding +30%, Insightful Dexterity +2, Move Silently +15, Woodsman's Guile Set Bonus [ML:20,BtCoA] [5 Druids of King's Forest Commendations]
 * Potion of Barkskin (+5)
 * Oathblade - Longsword: 2[1d10]+6, Superior Parrying, Absolute Law, Vorpal, Keen, Maiming, Bleed [ML:20] [15 Purple Dragon Knight Commendations]
 * Purple Dragon Armor - Full Plate: +6, Heavy Fortification, Superior False Life, DR 5/-, Knight's Loyalty Set Bonus [ML:20] [10 Purple Dragon Knight Commendations]
 * Ancient Gemstone Docent Upgrade: Knight's Loyalty Set Bonus [ML:20,BtCoA] [5 Purple Dragon Knight Commendations]
 * Purple Dragon Helm - Helm: Constitution +7, Exceptional Strength +2, Intimidate +15, Knight's Loyalty Set Bonus [ML:20] [5 Purple Dragon Knight Commendations]
 * Purple Dragon Gauntlets - Gloves: Strength +7, Exceptional Constitution +2, Healing Amplification +30%, Knight's Loyalty Set Bonus [ML:20] [5 Purple Dragon Knight Commendations]
 * Draught of Greater Heroism - Potion: Greater Heroism [CL:20] [ML:18] [1 Purple Dragon Knight Commendation]
 * Stout Oak Walking Stick - Quarterstaff: 2[2d6]+6, Aligned, Impact, Fracturing, Felling the Oak, Immunity to Slippery Surfaces [ML:20] [15 Villager Commendations]
 * Vestments of the Sun Soul - Outfit: Armor Bonus +9, Resistance +6, Enhanced Ki +1, Reinforced Fists, Way of the Sun Soul Set Bonus [ML:20] [10 Villager Commendations]
 * Ancient Gemstone Docent Upgrade: Way of the Sun Soul Set Bonus [ML:20,BtCoA] [5 Villager Commendations]
 * Bracers of the Sun Soul - Bracers: Wisdom +7, Exceptional Constiution +2, Superior Parrying, Way of the Sun Soul Set Bonus [ML:20] [5 Villager Commendations]
 * Belt of the Sun Soul - Belt: Constitution +7, Exceptional Wisdom +2, Concentration +15, Way of the Sun Soul Set Bonus [ML:20] [5 Villager Commendations]
 * Draught of Sparkling Apple Cider - Potion: Recovers Spell Points over 20 Seconds [CL:20] [ML:19] [1 Villager Commendation]
 * Draught of Hearty Apple Cider - Potion: Recovers Hit Points over 20 Seconds [CL:20] [ML:19] [1 Villager Commendation]
 * Alarphon's Staff - Quarterstaff: 2[1d6]+6, Elemental Manipulation (+90 Equipment Bonus to Acid, Cold, Electric, Fire Spell Power), Greater Arcane Lore, Spells: Lightning Bolt, Fireball, Cone of Cold, Hold Monster [CL:20,25/Charges,Recharge Over Time] [ML:20] [15 War Wizards Commendations]
 * War Wizard's Robe - Robe: +6, Archmagi, Elemental Absorption 5%, Concentration +15, Battle Arcanist Set Bonus [ML:20] [10 War Wizards Commendations]
 * Ancient Gemstone Docent Upgrade: Battle Arcanist Set Bonus [ML:20,BtCoA] [5 War Wizards Commendations]
 * War Wizard's Bracers - Bracers: Armor Bonus +9, Spell Penetration VIII, Elemental Spell Power, Greater Elemental Energy, Battle Arcanist Set Bonus [ML:20] [5 War Wizards Commendations]
 * War Wizard's Amulet - Necklace: Protection +6, Spell Focus Mastery +1, Greater Elemental Spell Power, Battle Arcanist Set Bonus [ML:20] [5 War Wizards Commendations]
 * Potion of Lasting Haste - Potion: Haste [CL:20] [ML:18] [1 War Wizards Commendation]

Impossible Demands

 * Sacrificial Dagger - Dagger: 2[1d4]+6, Poison Burst, Dexterity Poison (Virulent), Negative Energy Spike, Life Stealing, Lesser Vampirism [ML:20,BtCoA]

The Battle for Eveningstar

 * Drow Piwafwi - Cloak: Hide +15, Move Silently +15, Invisibility Guard, Sneak Attack Bonus +5 [ML:20]
 * Drow Smoke Goggles - Goggles: Blindness Immunity, Manslayer, Seeker +6, Spot -5 [ML:20] (Chest Loot: End Chest)

Grove of the Great Tree: Defenseless

 * Eveningstar Challenge Ingredient: Fey Toadstool

Grove of the Great Tree: The Great Tree

 * Eveningstar Challenge Ingredient: Enchanted Moss

The Ruined Keep: The Sunset Ritual

 * Eveningstar Challenge Ingredient: Platinum Tricrowns

Underdark Arena: Fight to the Finish

 * Eveningstar Challenge Ingredient: Silver Falcons

Underdark Arena: The Ring of Fire

 * Eveningstar Challenge Ingredient: Golden Lion

Ruins of Gianthold (Eberron)
Dragonscale Armor Base Statistics White (Defensive Melee) Blue (Arcane DPS/Healer) Black (Melee DPS)
 * Heavy Armor: Armor Bonus 22, MDB 2, ACP -3, ASF 35%
 * Medium Armor - Armor Bonus 17, MDB 6, ACP -1, ASF 25%
 * Light Armor - Armor Bonus 11, MDB 12, ACP 0, ASF 10%
 * Robe - Armor Bonus 8
 * Docent - Armor Bonus 3/8/17 (Composite/Mithril/Adamantine)
 * +5, Protection +5, Heavy Fortification, Cold Resistance 30, Shield Bonus to AC: 4
 * +5, Potency 52, Greater Arcane Lore, Spell Penetration VII, Electricity Resistance 30
 * +5, Haste Guard, Armor Piercing 10%, Acid Resistance 30, Relentless Fury

Explorer Area - Rare Encounters

 * Commendation: Clerics of Amaunator
 * Commendation: Purple Dragon Knights
 * Commendation: Villagers of Eveningstar
 * Commendation: War Wizards

The Lost Thread

 * Ancient Gemstone - Docent: (Adamantine Body +20 / Mithral Body +9 / Composite Plating +3) +6, Constitution +7, Resistance +6, Good Luck +2 [ML:20, BTAoA] (Chest Loot: End Chest) (upgradeable to add Eveningstar item set effects)
 * Archaic Device - Runearm: Force Shot, Max Charge Tier V, Rune Arm Imbue: Force IV, Potency +60, Protection +6, Elemental Absorption 5% [ML:20, BTAoA] (Chest Loot: End Chest)

The Unquiet Graves

 * Grave Wrappings - Handwraps: +6, Entropic, Soul Eating, Improved Destruction, Stunning +10, Taint of Evil [ML:20,BtCoE] (Chest Loot: End Chest)
 * Pale Rod - Club: 2[1d6], +6, +18 Universal Spell Power, Nullification, Superior Void Lore, Improved Light Resistance [ML:20,BtCoE] (Chest Loot: End Chest)

The Collaborator

 * Flintan's Bite - Scimitar: 1d6+0, Bodyfeeder, Swim +3, Jump +3 (End Reward)

Pet Certificates

 * Fruit Bat
 * Obsidian Elemental
 * Rust Monster

Three Barrel Cove (Eberron)

 * Brine Shaman's Staff - Quarterstaff: +2, Cha/Int Attack, Str Damage, Spellcasting Implement, Glaciation, Magnetism, Minor Ice Lore, Minor Lightning Lore, Tidal, Spell: Gust of Wind [3/Charges,Eternal] [ML:6]
 * Chieftain's Spear - Quarterstaff: +2, Bleed, Maiming, Puncturing, can use both STR/DEX as atk/dmg, 19-20/*2, also deals piercing damage [ML:4] (Chest loot: Brine, sahuagin chieftain)
 * Corsair's Bandana - Helm: Spot +5, Swim +5, Resistance +2, Corsair's Cunning Item Set [ML:5]
 * Corsair's Cufflinks - Bracers: Armor Bonus +5, Haggle +5, Attack Bonus +1, Corsair's Cunning Item Set [ML:5]
 * Corsair's Galoshes - Boots: Balance +5, Jump +5, Striding +15%, Corsair's Cunning Item Set [ML:5]
 * Greatbow of the Scrag - Longbow: +2, 2d8+2, Blunted Ammunition BtCoE [ML:4] (Chest loot : Dulse, rare scrag)
 * Kobold Admiral's Uniform - +3 Leather armor, +6 AC, +6 max dex, 10% asf, axeblock, spearblock [ML:4] (Chest loot: Admiral Ancker)
 * Orcish Privateer's Plate - Full Plate: +3, Mithral, Feat: Mobility, Intimidate +5 [ML:4] (Chest Loot: Captain Dustdyn)
 * Scorching Wraps - Handwraps: +2, Flaming Burst, Spiked, Bleed [ML:4] (Chest Loot: Scorchtusk)
 * Scoundrel's Cutlass - Scimitar: 1d8+2, Frost, Anarchic [ML:6]
 * Scoundrel's Greatsword - Greatsword: 2d8+2, Flaming, Anarchic [ML:6]
 * Scoundrel's Longsword - Longsword: 1d10+2, Shock, Anarchic [ML:6]
 * Scoundrel's Repeating Heavy Crossbow - Repeating Heavy Crossbow: 1d12+2, Acid, Anarchic [ML:6]
 * Sky Pirate's Dagger - Dagger: +2, Keen, can use STR/DEX for both atk/dmg, 17-20/x3 (rare chest loot : Ilmarin Tychonn)
 * Strinati's Hand Cannon - Runearm: Exploding Cannon Shot, Max Charge Tier 3, Wizardry II, Rune Arm Imbue: Fire II, Craftable +3 [ML:5] (Chest Loot: Strinati)
 * Tiefling Assassin's Blade - Short Sword: 1d6+2, Keen, Wounding, Poison, 15-20/x2 BtCoE [ML:4] (Chest Loot: Ithun Orenah)
 * Treasure Map Piece - Consumable: +1 to Loot for 15 Seconds (Possible chest loot at Dybesh Relix, moderate drop rate)

Note: Treasure map and the 3-set items along with 'scoundrel type' weapons are available every 3rd completion of a quest, they are always BTC. (Ghost of a chance, Scoundrel's run, Legend of Two-toed Tobias, Fire cavesI-II, Garl's tombI-II, Prove your worth.)

In the Belly of the Beast

 * Earthcarver - Great Sword: 4[2d6]+10, Brilliance, Radiant Blast, Disintegration, Greater Ooze Bane, Greater Aberration Bane, Greater Magical Beast Bane, Superior Acid Resistance, Acid Absorption - 20% [ML:20] (Drops on Leaving Adventure)

Slaver House

 * Seal of House Avithoul - Ring: Insightful Wisdom +2, Sneak Attack Bonus +5, Exceptional Sneak Attack Bonus +3, Improved Deception [ML:21] (Hidden Chest)

The House of Broken Chains

 * Slaver's Hand Crossbow - Repeating Light Crossbow: 2[1d8]+6, Poison Burst, Bleed, Nightshade Venom, Exceptional Sneak Attack Bonus +3, Constitution Poison (Virulent) [ML:21,BtCoE] (End Reward)

The House of Death Undone

 * Staff of the Necromancer - Quarterstaff: 2[1d6]+6, +18 Spellcasting Implement, Potency +68, Nullification +102, Spell Penetration IX, Lesser Arcane Augmentation IX, Major Necromancy Focus [ML:21,BtCoE] (End Chest)

The House of Rusted Blades

 * Seal of House Dun'Robar - Ring: Strength +7, Dodge +4%, Shatter +10

Unknown

 * Blade of the High Priestess - Dagger: 2[1d4]+6, +18 Universal Spell Power, Potency, Improved Paralyzing, Wisdom, Wounding, Slay Living [ML:21,BtCoE] (Chest Loot: The Portal Opens)
 * Holy Symbol of Lolth - Trinket: Spellcasting Implement +15, Nullification +102, Radiance +102, Impulse +102, Exceptional Charisma +1, Exceptional Wisdom +1, Embrace of the Spider Queen [ML:21,BtCoE]
 * Icerazor - Sickle: 2[1d6]+6, Spellcasting Implement +18, Glaciation +102, Major Ice Lore, Slicing, Icy Burst, Freezing Ice [ML:21,BtCoE]
 * Planar Focus of Prowess - Trinket: Random Ability Score, Planar Focus: Prowess Set Bonus [ML:22,BtCoE] (Chest Loot: Deal and the Demon?)
 * Spider-spun Caparison - Outfit: Random Ability Score, Armor Bonus +9, Resistance +6, Enhanced Ki +1, Reinforced Fists, Concentration +15, Toughness, Upgradeable? [ML:22] (Chest Loot: The Deal and the Demon)
 * Stone Heart - Docent: Adamantine Body +22, Mithral Body +10, Composite Plating +4, +6 Enhancement Bonus, Random Ability Score, Resistance +6, Protection +6, Toughness [ML:22,BtCoE]
 * Shining Cormyrian Greataxe - Adamantine, +6, 2[1d12], Brilliance, Incineration, Weakening

Set Item Bonus Descriptions

 * Amaunator's Blessing 3 Items: -10% Spell Point Cost
 * Battle Arcanist 3 Items: -10% Spell Point Cost
 * Corsair's Cunning 2 Items: Underwater Action
 * Corsair's Cunning 3 Items: Feather Falling
 * Knight's Loyalty 3 Items: +3 To-Hit, +3 Damage, +3 Insight Natural Armor Bonus
 * Planar Focus: Erudition 2 Items: Spell Penetration IX, +250 Spell Points, +15 Psionic Universal Spell Power
 * Planar Focus: Prowess 2 Items: +4 To Hit, +4 Damage, +15 Physical Resistance
 * Planar Focus: Subterfuge 2 Items: Exceptional Sneak Attack Bonus +5, True Seeing, Dodge +3%
 * Way of the Sun Soul 3 Items: Centered +2 To-Hit, +2 Damage. Natural 20 Confirmed Critical Hit Temporary Elemental Stance Bonus
 * Fire ~ Form of the Rising Sun - The Form of the Rising Sun practices renewal of body and spirit. When you roll a natural 20 on an attack roll and confirm it as a critical hit, you will gain the benefits of the Cure Moderate Wounds and Restoration spells.
 * Earth ~ Form of the Mid-Day Sun - The form of the Mid-day Sun practices resilience in times of hardship. When you roll a natural 20 on an attack roll and confirm it as a critical hit, you will be protected by a field of ki energy that will reduce all incoming damage by 25% for the next ten seconds. This ability cannot trigger more than once every twenty seconds.
 * Wind ~ Form of the Evening Sun - The Form of the Evening Sun practices adaption to changing circumstances. When you roll a natural 20 on an attack roll and confirm it at a critical hit, you will benefit from the effects of Freedom of Movement. and a 6% Morale bonus to Doublestrike chance for the next ten seconds. This ability cannot trigger more than once every twenty seconds
 * Ocean ~ Form of the Setting Sun - The Form of the Setting Sun prepares for battle, when all other options have been exhausted. When you roll a natural 20 on an attack roll and confirm it as a critical hit, you will gain the benefits of a Fire Shield (Cold) spell for the next ten seconds. This ability cannot trigger moe than once every twenty seconds.
 * Woodsman's Guile 3 Items: +4 To Hit on Sneak Attack, +6 To Damage on Sneak Attack

Special Item Effects Descriptions

 * Relentless Fury - When you strike a killing blow against a foe, you have a chance to gain a +5% enhancement bonus to melee, ranged and unarmed damage for 30 seconds. Reduced proc rate against weak foes.
 * Random Ability Score: Random Chance of an Ability Score +8 or Insightful Ability Score +3

Weapon prefixes

 * Absolute Chaos - 2d6 damage to all non-chaotic. UMD: 26 to use if not Chaotic
 * Acid Burst - Weapon Prefix...yes, lootgen acid burst.
 * Aligned - Good/Evil/Law/Chaos DR bypass.
 * Annihilating - Disintegration Proc, description matches a Dust II greensteel.
 * Cremation/Cremating - Greater Incineration
 * Desert Sand - Flaming Blast, Slicing Winds
 * Drow - extra 1W, Maiming?
 * Erosive - Greater Stone Prison + Disintegration
 * Force Burst - on bows
 * Forceful (+4 effect) - Force Burst, Telekinetic
 * Incinerating - Incineration
 * Lacerating = Slicing, Tendon slice 2%
 * Magma (+6 equivalent) - Magma Surge
 * Night's Grasp (+3 effect) - Negative Energy Spike, Maladroit
 * Nightmares - Nightmare, Phantasmal Killer (3x) (as Terror)
 * Orderly - True Law, Strength Sapping
 * Pandemonium - Screaming, Thundering, Roaring
 * Riptide - Tidal, Slowburst
 * Searing - Blinding Embers, Incineration
 * Telekinetic - On Crit, DC 17 or be knocked down

Weapon suffixes

 * Acid Torrent - - Vorpals cause 15d6 acid damage to target and nearby enemies; Reflex save (DC 39) reduces by half
 * Combat Mastery (like on Spare Hand)
 * the Crusader - Good Blast, Absolute Law (required trait: Lawful; UMD 26-28)
 * Debilitation - Weakening, Enfeebling, Shatter +10
 * Destroyer - Absolute Chaos, Evil Blast (like Good Blast on Tier3 Greensteel, but works on all non-evils) (Required trait: Chaotic; UMD 26)
 * Divine Light - Pure Good, Brilliance
 * Dynamo - Lightning Strike
 * Electric Storm - Vorpals cause 15d6 electric damage to target and nearby enemies; Reflex save (DC 39) reduces by half
 * Fiery Detonation - - Vorpals cause 15d6 fire damage to target and nearby enemies; Reflex save (DC 39) reduces by half
 * Freezing Gale - Vorpals cause 15d6 cold damage to target and nearby enemies; Reflex save (DC 39) reduces by half
 * Greater Good - 2d6 Good damage to non-good (required trait: Good; UMD 26)
 * Greater Poison - Poison Burst; (Constitution, Dexterity, or Strength) Poison, Greater (1 point of (CON/DEX/STR) damage with every hit)
 * the Icy Depths - Tidal (1d4 damage per hit, fire subtypes take double), and Icy Blast (as Greensteel)
 * Mauling - Slicing, Bleed and Maiming
 * Poison - 1d6 poison damage per hit, applies "lesser dex poison" - 1d6 dex damage on a critical hit
 * Radiance - on critical hit 4d6 light damage and blindness,no save (same as green steel Radiance .and unlike a PREFIX radiance which is the light damage powerup)
 * the Rebel - Absolute Chaos, Good Blast (Required trait: Chaotic; UMD 26)
 * the Sun's Fury - Flaming Blast, Brilliance
 * the Sun - Incandescence, Flaming Blast
 * the Tyrant - Absolute Law, Evil Blast
 * Virulent Poison - Poison Burst; (Constitution, Dexterity, or Strength) Poison, Virulent (1 point of CON/DEX/STR damage with every hit & additional 1d6 CON/DEX/STR damage on crits)
 * ??? - Weakening, enfeebling, Vertigo +10

Armor prefixes

 * Buttressing - DR 2/-, False Life, Natural Armor +2 or DR 4/-, Natural Armor +3
 * Elemental - +10 Inherent resist to Fire/Cold/Acid/Lightning. Stacks with everything except Inherent Resist +10.
 * Energy Ablation - 10% absorb, found Acid, Fire, Cold so far (not on the same item though). Same prefix name.
 * Energy Deflection - The version I saw gave 5% acid damage absorption, this may come in other flavors.
 * Frozen - Freezing Ice Guard
 * Greater Twilight - reduces Arcane Spell Failure by 20%
 * Lesser Convalescence - 10% heal amp
 * Light Guard - 1d6 light damage to attackers when hit
 * Potency - Armor Prefix (this one may be bugged): Universal Spell Power - Increases damage of 8th level and below spells by 30%, does not stack with other items or potions.
 * Slaying - Slay Living Guard
 * Soul-stealing (+6 equivalent) - Trap the Soul Guard
 * Thorn Guard - Like Bramblecasters
 * +3 Bracing Robe: +3 armor, DR 2, False Life
 * Windswept - Air Guard

Armor suffixes

 * Alertness - dodge +3%, heightened awareness +4
 * Glowing Prisms - fire, cold resistance
 * Greater Warding - Spell Resistance (25), Resistance +5
 * Incineration - Incineration Guard
 * Prisms - Lesser acid and cold resistance
 * Radiant Prisms - Improved sonic, lightning, and acid resistance
 * Shimmering Prisms - lightning, acid, and sonic resistance
 * Superior Acid/Cold/Fire/Lightning/Sonic resistance
 * Warding - Spell Resistance (22), and Resistance +4

Other/unknown

 * +15 Minute Seeing...Prefix, on GLOVES
 * +3 Natural Armor - Ring suffix
 * Ambushing +2 (goggle prefix) : Exceptional sneak attack bonus +2
 * Force Burst - Shield Prefix ...yea, force burst. The one I saw also had Pure Good as a suffix.
 * Glowing Prisms: Acid and Light Resistance 10, shield suffix
 * Lesser Regeneration: shield suffix
 * Tough: ring prefix: Toughness
 * Wariness: Dodge Bonus 1%, Heightened Awarness2, Resistance +3

Sources: ,