Guild Airships

Overview
A Guild Airship provides various amenities for guild members. A Guild Airship is a location where access is limited only to guild members and their guests who are temporarily invited there. The main function of the amenities is to provide various buffs to guild members and guests. Many of the various buffs offered are typed as Guild bonus so they stack with the more common Enhancement bonuses. The various amenities can also provide convenient services, such as mail, banking, vendors, and even crafting facilities.

A guild can acquire a guild airship from the airship vendor in the harbor. Airships may be purchased with platinum or Astral Shards. Airships with purchased with Astral Shards are larger than similar airships purchased with platinum. Airships purchased with platinum also have minimum Guild Level requirements, while Airships purchased with Astral Shards do not.

In U22, Guild Airships were changed. Consequently, there are two classes of amenities, pre-U22 and post-U22. Pre-U22 amenities occupied crew, small, or large hookpoints. Pre-U22 amenities are rented by purchasing contracts. Buffs last one hour of clock time and disappear on death. These continue to function as previously but are now located in the cargo hold, see Guild Airships (history) for information on Pre-U22 amenities.

Post-U22 amenities occupy hold rooms or state rooms. Amenities may be purchased with platinum while others must be purchased with Astral Shards. Once purchased, the amenities do not expire like pre-U22 amenities. Amenities may be swapped in and out as desired. Unlike pre-U22 amenities they do not have to be visited individually to be acquired; there is now an amenity bar that will apply all available buffs when used. Post-U22 buffs do not disappear on death, unlike pre-U22 buffs. These buffs typically last three hours of quest time, but this time is extended at higher guild levels.

The various amenities have minimum level requirements. As a guild progresses, it can improve the airship by adding newly available amenities and even replacing the airship with a larger model. Some amenities can also be upgraded. Some smaller amenities (those fitting in hold rooms) can be replaced with larger amenities (occupying a state room) that combine the effects of several smaller amenities.

Embarking and disembarking
In many city zones, there is an airship tower that may be used to board Guild Airships. They also serve as the disembarkation point when leaving the Airship. Airship Beacons can be used to travel to your Guild Airship. Airships may be disembarked by talking with the captain and selecting a location on the menu, by using the teleport spell, or simply by jumping over the edge (landing you haphazardly in a random Stormreach location). Guild Airships may also be crewed with Navigators or equipped with Farshifter's Chambers which allow more destinations.

Airship towers


Airship Towers are located in:
 * House Cannith - Inaccessible. Can be seen towards the South East.
 * House Deneith - Near all the class trainers
 * House Jorasco - Just to the left of the entryway to the Delera's Graveyard
 * House Kundarak - South of the House Kundarak Bank, to the right of the Tharashk Arena quest entrance
 * House Phiarlan - Next to the entrance of the Bogwater Tavern
 * The Harbor - Next to the Auctioneer
 * The Marketplace - Northern part between the entrances to House Deneith and House Jorasco
 * The Twelve - Next to the Wagon Camp

Airship Beacons
A is a purchasable item from the DDO Store allowing you to open a portal (except from within Raid Dungeons) for you and others to go to your Guild Airship. Non-Guild Members can be sent an invite so they can partake of your Guild Airship amenities.

Other boarding locations
Airships can also be boarded at:
 * Eveningstar Cavern - go to entrance to the Demonweb
 * Barrel's Bottom

Airship naming
Airships can be given a name after purchase by talking to one of the Airship Vendors in the Airship Showroom. The first (re)name is free. Afterwards, renaming an airship costs 15 AS.

Known issues with Airship names:

New and old amenities' availability
Pre U22 Cargo hold contracts.

Amenities details

 * Hold Room Hook Point - Small Room
 * State Room Hook Points - Large Room
 * Cargo Hold - Small hook points, Large Hook Points, Crew Hook Points (compatible with pre-U22 amenities)

Most amenities bonuses scale based on Character Level. Any bonus that cannot be divided by 3 does not scale at level cap.
 * [X/Y/Z]
 * X = Level 1-10
 * Y = Level 11-20
 * Z = Level 21-30

Elemental Absorption does not scale. Other bonuses may or may not scale please verify.

Tiered amenities are upgraded one by one, so that you have to pay cumulative cost for the higher tier. For example, to get a Shrine of Experience V, you have to pay 1,510 (95 + 195 + 325 + 400 + 495) AS, not 495 AS.

Amenities deeds
Airship Amenity Deeds can appear in quest arc end reward lists (the drop rate is quite low...). They can also rarely be found in treasure chests.
 * Amenity Deeds which can appear are normally purchasable with Astral Shards, from the First Mate on the airship.
 * Deeds are inventory items that can be used by anyone in a guild to add the corresponding amenity to the guild's inventory.
 * Amenities will not automatically show up on the airship. An officer would still need to actually place the amenity on a hookpoint.
 * Deeds for an amenity your guild already has will not be consumed and remains in your inventory.
 * Upgradable tiers of amenities must have previous tier available through deeds or purchase, before an Amenity Deed can be used. E.g., Can't place Grand Reliquary III without Grand Reliquary I and II. Upgrades are purchased at the placed amenity, not via the First Mate.
 * Airship Amenities deeds are listed under Miscellaneous in both the Auction House and Shard Exchange.

Amenities list
* Indicates amenity is available through a consolidated State Room amenity.

Room consolidation
Starting at Guild Level 34 (with the Proving Ground), State Room amenities can be purchased which combine the functions of multiple Hold Rooms into a single amenity, potentially freeing up Hold Room hook points for other uses.

Note that the Lvl 14 Bath House, Lvl 40 Green Steel Crafting Hall and Lvl 41 Cannith Crafting Hall provide unique services, and are not consolidations of Hold Rooms.

An airship must have an open slot for a State Room to achieve this.

Airship customization
Some parts of the airship can be recolored using dyes from the DDO Store. They are permanent until a new dye is used. They can only be applied by Guild Officers and Guild Leaders. To apply, stand on your airship and use the dye.

PLEASE NOTE - currently the following items / upgrades will disappear if ship applied to is upgraded