Ranger

=Ranger=

Skills
Skill Points at 1st Level: (6 + Intelligence modifier) x4.

Skill Points at Each Additional Level: 6 + Intelligence modifier.

Class feats
 


 * Starting Proficiencies
 * Simple Weapons
 * Martial Weapons
 * Light Armor
 * Shields (Except tower shields)

Level 1

 * Bow Strength (passive): This ranger ability allows the character to apply its strength modifier to its bow damage but not to attack.
 * Favored Enemy (passive): Favored Enemy grants +2 to damage and +2 to the skills bluff, listen, and spot against a specific creature type (chosen by the player). This feat advances by +2 at levels 5 and 10. One additional enemy can be chosen at levels 5 and 10. It also grants an extra +2 at levels 5 and 10. The following monster types are available to be chosen: Aberration, Animal, Construct, Dragon, Elemental, Giant, Dwarf, Elf, Goblinoid, Gnoll, Halfling, Human, Orc, Reptilian, Magical Beast, Monstrous Humanoid, Ooze, Chaotic Outsider, Evil Outsider, Lawful Outsider, Plant, Undead, Vermin.
 * Wild Empathy (active): This feat allows the ranger to mesmerize an animal as per the spell so that it will not attack.

Level 7

 * Improved Wild Empathy (active): This feat allows the ranger to charm an animal and prevent it from attacking the ranger and its allies.

Level 9

 * Evasion (passive): This feat allows the character to avoid even magical and unusual attacks with great agility. If it makes a successful reflex saving throw against an attack that normally deals half damage on a successful save, it will instead take no damage. Evasion can be used only if the character is wearing light armor or no armor. A helpless character does not gain the benefit of evasion.