Angel of Vengeance enhancements (history)

Overview
Bringing the destructive power of offensive divine magic to bear on their enemies, these favored souls concentrate more on dealing damage with their spells but are capable of some healing as well.



Favored Soul Angel of Vengeance I

 * Usage: Passive


 * Cost: 4 action points


 * Progression: 16 action points


 * Requires One of: Empower Spell, Maximize Spell, Heighten Spell, Spell Focus: Conjuration, Spell Focus: Evocation


 * Requires All of: Favored Soul Smiting II, Favored Soul Energy of the Scion II


 * Available to Favored Soul class level 6


 * The only thing stronger than your faith is the fire you use to burn away those who stand against the will of the gods. Enemies that strike you have a chance of suffering divine condemnation rendering them vulnerable to divine attacks, and you project a 15 meter Aura of Menace, decreasing the saving throws, attack, and armor class of nearby enemies by 2. You deal 20% additional damage with spells that deal fire, physical, or untyped damage, and can name an ally your 'Champion', transferring your shield of condemnation to them and damaging opponents that strike them in melee.


 * This enhancement automatically grants access to the following:



Crown of Retribution

 * Usage: Active


 * Requires All of: Favored Soul Angel of Vengeance I


 * Available to Favored Soul class level 6


 * You transfer your Shield of Condemnation to your Champion as long as they remain within your Aura of Menace. Enemies that strike your Champion while this is active also take 1d8+1 points of light damage from your divine wrath.



Name Champion

 * Usage: Active


 * Requires All of: Favored Soul Angel of Vengeance I


 * Available to Favored Soul class level 6


 * You name an ally your Champion. Several Angel of Vengeance abilities target your Champion. You can only have one Champion at a time, and it must be another player or a hireling in your party, or a monster which you have personally summoned.



Shield of Condemnation

 * Usage: Passive


 * Requires All of: Favored Soul Angel of Vengeance I


 * Available to Favored Soul class level 6


 * Enemies that strike you have a chance of suffering divine condemnation, increasing their vulnerability to light and alignment-based damage by 20%, and decreasing their fortification by 10%. This debuff stacks up to 5 times, and is dispelled by Bless effects.



Favored Soul Angel of Vengeance II

 * Usage: Passive


 * Cost: 2 action points


 * Progression: 42 action points


 * Requires One of: Silver Flame Exorcism, Unyielding Sovereignty, Undying Call, Bladesworn Transformation, or Vulkoors Avatar


 * Requires All of: Favored Soul Angel of Vengeance I, Favored Soul Smiting III, Favored Soul Energy of the Scion III


 * Available to Favored Soul class level 12


 * Your wrath against those who stand against you continues to grow. Your Aura of Menace now lowers Spell Resistance by 2. You now deal 30% additional damage with spells that deal fire, physical, or untyped damage. You can summon a small lantern archon that hovers over your shoulder, attacking foes within your Aura of Menace with beams of light.


 * This enhancement automatically grants access to the following:



Summon Archon

 * Usage: Active


 * Requires All of: Favored Soul Angel of Vengeance II


 * Available to Favored Soul class level 12


 * A small lantern archon hovers over your shoulder and attacks nearby enemies. This archon is indestructible, deals 1 to 3 + caster level light damage every 2 seconds, and uses your light amplification effects for its light beam attacks. The archon will only attack enemies that have already been damaged, and will not attack fascinated or mesmerized foes, and always attacks the enemy with the fewest hit points in range. All threat generated by the archon is applied to you. (Cost: 20 sp, Duration: 300 seconds)