DDO information project/Spot and Search/Trap header

Spot & Search
This is a list of known Spot and Search DCs needed to find traps and hidden doors. Rogue and Artificer characters can use this to determine what they will and won't be able to find in a given quest. If you have Spot or Search data on a trap or secret door that is not yet confirmed, please add the information to the tables below. If you have Disable Device or Open Lock data, please add it to the tables on DDO information project/Traps and locks. If we work together, maybe someday every Spot, Search, Disable Device, and Open Lock DC in DDO will be known!

Spot and Search are both pass/fail; if your Total Mod (including ranks and all modifiers) is high enough, you will always succeed; if it's too low, you will always fail until you increase your score somehow. Due to this fact, the result of a Spot or Search attempt can be used to calculate the actual DC as follows.

Success: DC ≤ TOTAL MOD

The trap or secret door's Spot or Search DC is less than or equal to your Total Mod. (e.g. Having a Total Mod of 31 and succeeding means the possible DC range is ?–31)

Failure: DC > TOTAL MOD

The trap or secret door's DC is at least 1 higher than your Total Mod. (e.g. Having a Total Mod of 24 and failing means the possible DC range is 25–?)

Note: It appears that Spot and Search are generally equal (but not always). Therefore, having the same Total Mod for each skill will usually garner the same final result (fail/success).

Quest
Trap & Lock DCs

Traps

Secret doors