Devil Assault (quest)

{{Quest
 * name=Devil Assault
 * level=6, 12, 18
 * duration=Long
 * xp={{xpcolors|solo=1,335|normal=1,900|hard=2,620|elite=3,340}}
 * loc=Market Barracks
 * npc=Lyvetenant Thifspar
 * zone=The Marketplace
 * patron=The Coin Lords
 * favor=5
 * mappic=M_devil_assault.png
 * maplegend=yes
 * epic=yes
 * extreme = yes
 * overview=Lyvetenant Thifspar in the Marketplace needs help repelling the Devil assault on one of the Stormreach Guard barracks. If you're up for this task, then enter the Market Barracks.

Animus - Rune Arm: Exploding Fire Shot, Banishing Weapons, Taint of Evil, Rune Arm Imbue: Fire IV, Maximum Charge Tier: V
 * The quest quest difficulty scales from level 6 on normal, to level 12 on hard, level 18 on elite and level 25 on epic.
 * obj=
 * Enter the barracks
 * Survive and defeat the devil invasion (5 waves total)
 * (Optional) Defeat the first wave (25% of base XP)
 * (Optional) Defeat the second wave (50% of base XP)
 * (Optional) Defeat the third wave (75% of base XP)
 * (Optional) Defeat the fourth wave (100% of base XP)
 * expect=
 * Spawning/respawning monsters
 * traps=None
 * misc=
 * The enemies get harder with each wave, don't get over confident.
 * The first boss appears at the end of the third wave, after about 115 kills. Once this boss is slain, there is a brief pause and one chest and shrines appear (they disappear once again when the fourth wave begins).
 * The second boss appears at the end of the fourth wave, after about 160 kills. Again, once this boss is slain, there is a pause in the battle, giving you a new set of shrines and chance to grab the next chest.
 * The third boss appears at the end of the fifth wave, after about 200 total kills. Killing him completes the quest and a new set of shrines appear.
 * Once the door closes, no-one may reenter the main room until quest completion, at which point you MAY get back in to get the chests.
 * Certain mobs (Bearded Devils, Orthons, etc.) CAN teleport through the front door to attack anyone who's waiting for completion on the "wrong" side of the door.
 * Bonus XP:
 * Conquest Bonus +25%: Automatic (You'll always get this if you complete the quest)
 * chest=4 (+ 1 on epic)
 * 1 after the third wave
 * 1 after the fourth wave
 * 2 (+ 1 on epic) after the after the fifth (and final) wave
 * As of update 10.1: The epic chest can now drop any of all of the below unique named loot, it also contains 2 dungeon tokens and a high chance at Astral Diamonds. On both elite/epic: Any of the 3 end chests can drop the red augments.
 * npcreward=Random. ML 2-7 items; choose from 8. Unfortunately this end reward does not scale correctly, so you always get rewarded as if you ran it on normal.

Unique loot
Monster Information (Normal) Monster Information (Hard) Monster Information (Elite) Monster Information (Epic) }}
 * monsters=
 * Casual/Normal: Various types of Tieflings (wave 1-4), Fiendish Bats (wave 1), Fiendish Scorpions (wave 1), Hellhounds (wave 2), Troglodytes (wave 5)
 * Bosses: Gish Fire Hands (Tiefling), Captain Suryon (Tiefling), Warlord Hissyasha (Troglodyte)
 * Hard: Various types of Tieflings, Hellhounds, Bats, Fiendish Scorpions, Troglodytes, Bezekiras, Bearded Devils, Orthons
 * Bosses: Gizhiss (Troglodyte), Master Stralazar (Tiefling), Captain Borth (Orthon)
 * Elite: Various types of Tieflings, Bats, Scorpions, Troglodytes, Bearded Devils, Orthons, Fire Elementals
 * Bosses: Hell Fire (Fire Elemental), Captain Razor (Tiefling), Colonel Yagora (Orthon)
 * Epic: Various types of Tieflings, Bats, Scorpions, Troglodytes, Bearded Devils, Orthons, Fire Elementals
 * Bosses: Hell Fire (Fire Elemental), Baktor (Horned Devil), Turigulon (Pit Fiend)
 * Color Notes: All bosses are red named. Wave 1-2 contain many orange named (Vermin Keepers), wave 3 onwards has no orange named.