Cure Moderate Wounds, Mass

{{spelldescription Casts Cure Moderate Wounds on multiple targets. Positive energy is channeled to heal moderate wounds of allies for 2d6+4 plus 1 per caster level (Maximum caster level 30.) hit points.
 * icon		= CureModerateWoundsMass.png
 * school		= Conjuration
 * type1		= Healing
 * type2		=
 * type3		=
 * type4		=
 * artificer	=
 * bard		= 6
 * cleric		= 6
 * druid		=
 * favored soul	= 6
 * paladin	=
 * ranger		=
 * sor n wiz	=
 * cost		= 35
 * components	= V, S
 * metamagic	= Empower, Empower Healing, Enlarge, Maximize, Quicken
 * range		= Standard AOE
 * target		= Friend, Self, Undead Foe
 * duration	= Instantaneous
 * save		= Will save takes half damage (Undead only)
 * sr		= {{Verified|Yes (Undead only)}}
 * cooldown	= 4.5 seconds
 * description	=

Like other cure spells, Cure Moderate Wounds, Mass deals damage to Undead in its area rather than curing them. Each affected Undead may attempt a Will save for half damage.

Scrolls
}}
 * House of Wizardry in House Jorasco - 165pp