Update 19 named items

Wheloon

 * The Shade's Hood - a Helmet
 * Shadowsight - Goggles
 * Glorious Dawn - a Ring
 * Trapsmith's Crossbow - a Heavy Repeating Crossbow
 * The Morning Star - a returning Shuriken (not to be confused with a morningstar)
 * First Blood - a Bastard Sword

A Lesson in Deception
Prison Break (Dwarven War Axe) -
 * Heroic Normal, 1.5[1d10], +4 Enhancement Bonus, Random Effect, Random Effect
 * Heroic Hard, 1.5[1d10], +5 Enhancement Bonus, Random Effect, Random Effect
 * Heroic Elite 2[1d10], +5 Enhancement Bonus, Random Effect, Random Effect
 * Epic Normal, 2[1d10], +6 Enhancement Bonus, Random Effect, Random Effect
 * Epic Hard, 2[1d10], +7 Enhancement Bonus, Random Effect, Random Effect
 * Epic Elite, 2[1d10], +7 Enhancement Bonus, Random Effect, Random Effect, Empty Red Augment Slot

Army of Shadow
Prisoner’s Manacles (Bracers) -
 * Heroic Normal, Incite +20%, Reinforced Fists, Random Effect
 * Heroic Hard, Incite +20%, Reinforced Fists, Random Effect, Empty Colorless Augment Slot
 * Heroic Elite, Incite +30%, Reinforced Fists, Random Effect, Empty Yellow Augment Slot
 * Epic Normal, Incite +30%, Reinforced Fists, Random Effect, Empty Yellow Augment Slot
 * Epic Hard, Incite +30%, Reinforced Fists, Random Effect, Empty Green Augment Slot
 * Epic Elite, Incite +30%, Reinforced Fists, Random Effect, Empty Green Augment Slot, Empty Colorless Augment Slot

Friends in Low Places
Stolen Necklace (Necklace) -
 * Heroic Normal, Charisma +6, Random Effect, Empty Colorless Augment Slot
 * Heroic Hard, Charisma +6, Random Effect, Empty Yellow Augment Slot
 * Heroic Elite, Charisma +7, Random Effect, Empty Yellow Augment Slot
 * Epic Normal, Charisma +8, Random Effect, Empty Yellow Augment Slot
 * Epic Hard, Charisma +9, Random Effect, Empty Yellow Augment Slot
 * Epic Elite, Charisma +10, Random Effect, Empty Yellow Augment Slot

Thrill of the Hunt
Fell Shiv (Dagger) -
 * Heroic Normal, 2[1d4], +1 Enhancement Bonus, Improved Vorpal, Empty Red Augment Slot
 * Heroic Hard, 2[1d4], +2 Enhancement Bonus, Improved Vorpal, Empty Red Augment Slot
 * Heroic Elite, 2.5[1d4], +2 Enhancement Bonus, Improved Vorpal, Empty Red Augment Slot
 * Epic Normal, 2.5[1d4], +3 Enhancement Bonus, Greater Vorpal, Random Effect, Empty Red Augment Slot
 * Epic Hard, 2.5[1d4], +4 Enhancement Bonus, Greater Vorpal, Random Effect, Empty Red Augment Slot
 * Epic Elite, 3[1d4], +4 Enhancement Bonus, Greater Vorpal, Random Effect, Empty Red Augment Slot

Through a Mirror
Skullduggery Kit (Belt) -
 * Heroic Normal, Intelligence Skills – Exceptional Bonus +2, Dexterity Skills – Exceptional Bonus +2, Random Effect, Empty Colorless Augment Slot
 * Heroic Hard, Intelligence Skills – Exceptional Bonus +4, Dexterity Skills – Exceptional Bonus +2, Random Effect, Empty Colorless Augment Slot
 * Heroic Elite, Intelligence Skills – Exceptional Bonus +4, Dexterity Skills – Exceptional Bonus +4, Random Effect, Empty Colorless Augment Slot
 * Epic Normal, Intelligence Skills – Exceptional Bonus +4, Dexterity Skills – Exceptional Bonus +4, Random Effect, Empty Colorless Augment Slot
 * Epic Hard, Intelligence Skills – Exceptional Bonus +6, Dexterity Skills – Exceptional Bonus +4, Random Effect, Empty Yellow Augment Slot
 * Epic Elite, Intelligence Skills – Exceptional Bonus +6, Dexterity Skills – Exceptional Bonus +6, Random Effect, Empty Green Augment Slot

Storm Horns

 * Frostbite Blade - a Scimitar
 * Thunder and Lightning - Handwraps
 * Elemental Fury - a Short Sword
 * Giant's Fist - a Maul (and a really painful one at that)
 * Nether Orb - an Orb/Shield
 * Consuming Darkness - another Ring

Prismatic Cloak (Cloak)
 * Heroic Normal, Elemental Absorption – 16% (Acid, Cold, Electric, Fire, Sonic Absorption), Random Effect, Empty Green Augment Slot
 * Heroic Hard,  Elemental Absorption – 18% (Acid, Cold, Electric, Fire, Sonic Absorption), Random Effect, Empty Green Augment Slot
 * Heroic Elite, Elemental Absorption – 20% (Acid, Cold, Electric, Fire, Sonic Absorption), Random Effect, Empty Green Augment Slot
 * Epic Normal,  Elemental Absorption – 26% (Acid, Cold, Electric, Fire, Sonic Absorption), Random Effect, Empty Green Augment Slot
 * Epic Hard,    Elemental Absorption – 28% (Acid, Cold, Electric, Fire, Sonic Absorption), Random Effect, Empty Green Augment Slot
 * Epic Elite,   Elemental Absorption – 30% (Acid, Cold, Electric, Fire, Sonic Absorption), Random Effect, Empty Green Augment Slot

The Tracker's Trap
Magistrate's Scepter (Heavy Mace)
 * Heroic Normal, +3 Enhancement Bonus, Axiomatic II, Random Effect, Empty Red Augment Slot
 * Heroic Hard, +4 Enhancement Bonus, Axiomatic II, Random Effect, Empty Red Augment Slot
 * Heroic Elite, +4 Enhancement Bonus, Axiomatic III, Random Effect, Empty Red Augment Slot
 * Epic Normal, +6 Enhancement Bonus, Axiomatic IV, Random Effect, Empty Red Augment Slot
 * Epic Hard, +7 Enhancement Bonus, Axiomatic IV, Random Effect, Empty Red Augment Slot
 * Epic Elite, +7 Enhancement Bonus, Axiomatic V, Random Effect, Empty Red Augment Slot

Lines of Supply
Master's Riposte (Longsword - It's just currently pretending to be a Rapier...)
 * Heroic Normal, +1 Enhancement Bonus, Parrying VI, Random Effect, Empty Red Augment Slot
 * Heroic Hard, +1 Enhancement Bonus, Parrying VII, Random Effect, Empty Red Augment Slot
 * Heroic Elite, +1 Enhancement Bonus, Parrying VIII, Random Effect, Empty Red Augment Slot
 * Epic Normal, +1 Enhancement Bonus, Parrying X, Random Effect, Empty Red Augment Slot
 * Epic Hard, +1 Enhancement Bonus, Parrying XI, Random Effect, Empty Red Augment Slot
 * Epic Elite, +1 Enhancement Bonus, Parrying XII, Random Effect, Empty Red Augment Slot

Breaking the Ranks
Shield of Morning (Large Shield)
 * Heroic Normal, +3 Enhancement Bonus, Solar Guard III, Random Effect, Empty Blue Augment Slot
 * Heroic Hard, +4 Enhancement Bonus, Solar Guard III, Random Effect, Empty Blue Augment Slot
 * Heroic Elite, +4 Enhancement Bonus, Solar Guard IV, Random Effect, Empty Blue Augment Slot
 * Epic Normal, +6 Enhancement Bonus, Solar Guard VI, Random Effect, Empty Blue Augment Slot
 * Epic Hard, +7 Enhancement Bonus, Solar Guard VI, Random Effect, Empty Blue Augment Slot
 * Epic Elite, +7 Enhancement Bonus, Solar Guard VII, Random Effect, Empty Purple Augment Slot

A Break in the Ice
Gloves of the Master Illusionist (Gloves)
 * Heroic Normal, Intelligence +7, Illusion Focus III, Empty Colorless Augment Slot
 * Heroic Hard, Intelligence +7, Illusion Focus III, Empty Yellow Augment Slot
 * Heroic Elite, Intelligence +8, Illusion Focus III, Empty Yellow Augment Slot
 * Epic Normal, Intelligence +10, Illusion Focus IV, Empty Yellow Augment Slot
 * Epic Hard, Intelligence +10, Illusion Focus V, Empty Yellow Augment Slot
 * Epic Elite, Intelligence +11, Illusion Focus V, Empty Yellow Augment Slot

What Goes Up
Goatskin Boots (Boots)
 * Heroic Normal, Speed VIII, Empty Yellow Augment Slot
 * Heroic Hard, Speed X, Empty Yellow Augment Slot
 * Heroic Elite, Speed XI, Empty Green Augment Slot
 * Epic Normal, Speed XII, Random Effect, Empty Green Augment Slot
 * Epic Hard, Speed XIV, Random Effect, Empty Green Augment Slot
 * Epic Elite, Speed XV, Random Effect, Empty Green Augment Slot, Empty Colorless Augment Slot

Quest rewards somewhere

 * Sage's Sash: Wizardry X, +35 Hit Points (Enhancement)
 * Guardian's Girdle: +50 Hit Points, 7-28 Lightning Guard
 * Skirmisher's Belt: Speed IX (30% movement speed, 9% Enhancement bonus to melee and ranged attack speed), Seeker +8

The High Road
Heroic level items? If any.

List of random effects on named items

 * ML14: Armor Bonus +8, Resistance +5, Speed VI
 * ML15: Fort 105%, NA +5, P 50
 * ML16: Con 6, Spellcraft +11, Protection +6
 * ML25: Acid Resistance 45, Wizardry IX, HP 50
 * ML26: Fort 120%, NA +9, Protection 10
 * ML27: Armor Bonus +11, Wiz 9, Seeker 10

New/changed random enhancements

 * Accuracy I-X? - competence bonus to attack rolls
 * Deadly VIII - Competence bonus to melee and ranged damage
 * Deception VIII
 * 5% chance on hit: Your target becomes bluffed for four seconds. (Bluffed enemies can be affected by Sneak Attacks even when targeting you.)
 * On sneak attack: +8 attack, +16 damage
 * Frost VII - On hit: 7d4 cold damage
 * Ghostbane V - On hit xd4 bane damage vs undead. Bypasses incorporeality.
 * Parrying I-? - additional effect: Parrying will also deal damage to your enemies when they miss you with a melee attack (only when on weapons?).
 * Shatter - additional effect: debuff enemy Fortitude saving throws, to a maximum of -5 (only when on weapons?)
 * Stunning VIII - On hit: -1 penalty to will for 6 seconds; stacks 5 times (only when on weapons?). Effect can occur every 3 seconds. Increases Stunning Blow/Fist DC by 13.
 * Vertigo - additional effect: debuff enemy Reflex saving throws, to a maximum of -5 (only when on weapons?)
 * Wondrous Craftsmanship: This item's enchantments are more powerful than is normal for an item of this level. (+2 total enhancement value)

Automatically granted new enhancements (replacing absolute minimum level):
 * Paragon Weapon - Weapons and shields with a total enhancement value of +6 or higher gain an additional +0.5[W] damage dice.
 * Epic Weapon - Weapons and shields with a total enhancement value of +11 or higher gain an additional +1.0[W] damage dice.
 * Epic Weapon: Tier 2 - Weapons and shields with a total enhancement value of +21 or higher gain an additional +1.5[W] damage dice.

Existing items - minimum level recalculated

 * The minimum level of random loot (existing and new) is now automatically updated to match the total enhancement value. Many BtA twink items from Sharn Syndicate and Harbinger of Madness had their minimum level increased.
 * The "Festival Frost" and "Festival Icy Burst" effects do not add to the total enhancement value of an item, so they do not affect the item's minimum level.
 * Early Risia items (without the word "Festival") increase the ML.