Category talk:Items/Archive01


 * Props on the MtG reference (is one typo'd reference himself). One thing, is to get rid of the category by material type, because not many people would go "Oh, I want to see every named item in the game that is made of Steel... wow thats alot" I personally look for them based on the ML, and usefulness. Second, for the chest/reward/craft debate, how about one single slot in the template. Location= Chest or Crafted or Reward | Quest or CraftMechanic or Turn-in., Yawgmoth 04:08, December 30, 2011 (EST)


 * Yes, coding Template:Named Item has been a coding nightmare, but I will be getting back to working on that one shortly. I am still ironing out bugs in the new :Category:Stat items by ability change cat bleeding.. I have some more ideas and research to find the leaks causing the bleeding, and I have some more directory structure to fill out. I think it will be great for that Level 11 Wiz that wants to know which INT +4 / +5 items are available.  The reasoning behind the material type category wasn't for people who want to know what is available for steel items.  It was to help people to find the items that suit them for by-passing certain mobs DRs such as Silver, Cold Iron, and the such, or to find out which items are made of glass from Oozes or wood for Rust Monsters.  I am still learning how the whole Cat structure works (Doesn't work) and am playing with this and that in my head to clean it up.   had mentioned a problem with Template:Named Weapon where handedness was showing up as Two-handed weapon in the cat system instead of Two-handed weapons.  This seems like a simple fix; however, the problem wasn't with how the template was categorizing, it was a problem in various editors not being uniform in what they typed into the " |hand = " argument..  It took:

Which says: If the word "weapon" exists Check to see if the entire length of the argument - the starting point of the word weapon (Leaving just the word weapon and beyond) = 6 (# of letters in the word "weapon", "weapons" would be 7) If it is 6, then the word "weapon" exists, add an "s" to make it "weapons" If it is not 6, then assume it is already "weapons" and pass it through If weapon did not exist to start with, add " weapons" Let me tell you, that was a coding PitA! I am hoping that the new Template:Named Item will fix these kinds of problems by giving a selection list for "Appropriate choices" for each argument. I wonder if there is some way we can eliminate then need to copy/paste the templates into new item pages and instead offer an "Add new item" page with drop down menus and the such. That would be the only sure-fire way to eliminate a lot of our headaches.. ShoeMaker 04:48, December 30, 2011 (EST)