Barbarian

Class Summary
Alignment: Any Non-Lawful Hit die: d12

Weapon and Armor Proficiencies



 * Feat simpleweaponproficiency.png‎
 * Simple weapons
 * Feat martialweaponproficiency.png
 * Martial weapons
 * Feat armorproficiency light.png‎
 * Light armor
 * Feat armorproficiency medium.png
 * Medium armor
 * Feat shieldproficiency general.png‎
 * Shields (except Tower shields).
 * }
 * Feat shieldproficiency general.png‎
 * Shields (except Tower shields).
 * }
 * }

Paths

 * Savage of the Wild
 * Storm of Kargon
 * Bastion of the Outlands

Prestige Enhancements

 * Frenzied Berserker
 * Occult Slayer
 * Ravager

Level 1

 * Dismiss Rage (active): Activate this barbarian ability to prematurely end your rage.
 * Fast Movement (barbarian) (passive): Allows barbarians to move 10% faster than other characters. This bonus applies even when wearing heavy armor (at this time).
 * Rage (active): Activate this barbarian ability to enter a bloodthirsty frenzy, granting you a +4 bonus to Strength and Constitution, a +2 Morale bonus to Will saves, and a -2 penalty to AC. When the rage ends, however, you will lose the hit points granted to you by increased Constitution and become fatigued. The duration of Rage is 18 + (Constitution modifier x 6) seconds. The rage-enhanced Constitution score is used for this calculation.
 * Wilderness Lore (passive): This feat grants represents your knowledge of the wilderness. One for every level of barbarian.

Level 2

 * Damage Reduction (passive): Grants damage reduction 3% to all unarmed, weapon, or natural attacks.

Level 3

 * Trap Sense (passive): This feat grants the following bonuses. +1 on reflex saving throws vs. traps and +1 Armor Class vs. trap attacks.

Level 4

 * Rage (active): You can now rage 2 times per rest.
 * Uncanny Dodge (active): This feat grants you a 1% passive bonus to Dodge at levels 4, 6, 8, 12, 16, and 20.

Also, you can activate this ability to gain a temporary 25% dodge bonus and a +4 reflex save bonus. Cooldown: 180 seconds

Level 5

 * Damage Reduction (passive): Damage reduction improves to 4% to all unarmed, weapon, or natural attacks.

Level 6

 * Trap Sense (passive): Trap sense bonus improves to +2.

Level 8

 * Damage Reduction (passive): Damage reduction improves to 5% to all unarmed, weapon, or natural attacks.
 * Rage (active): You can now rage 3 times per rest.
 * Improved Uncanny Dodge 2/day (passive and active): This feat replaces the regular uncanny dodge feat and enhances it. You can activate this ability to gain a temporary 50% dodge bonus and a +6 reflex save bonus. Cooldown: 120 seconds

Level 9

 * Trap Sense (passive): Trap sense bonus improves to +3.

Level 11

 * Damage Reduction (passive): Damage reduction improves to 6% to all unarmed, weapon, or natural attacks.
 * Greater Rage (passive): The bonuses to a barbarian's rage increase to a total of +6 strength, +6 constitution and +3 to will saving throws but the barbarian still incurs a reduction of its Armor Class by 2. Fatigue penalties remain the same as regular rage. Replaces the regular rage feat. While wearing medium armor and Barbarian Rage is active, gain +10 Physical Resistance Rating. While Barbarian Rage is active, gain +10 Melee Power.

Level 12

 * Rage (active): You can now rage 4 times per rest.
 * Trap Sense (passive): Trap sense bonus improves to +4.

Level 14

 * Damage Reduction (passive): Damage reduction improves to 7% to all unarmed, weapon, or natural attacks. (Currently not displayed upon level up, but does function correctly)
 * Indomitable Will (passive): While in a rage, a barbarian of 14th level or higher gains a +4 bonus on Will saves to resist enchantment spells. This bonus stacks with all other modifiers, including the morale bonus on Will saves he also receives during his rage.

Level 15

 * Trap Sense (passive): Trap sense bonus improves to +5.

Level 16

 * Rage (active): You can now rage 5 times per rest.

Level 17

 * Damage Reduction (passive): Damage reduction improves to 8% to all unarmed, weapon, or natural attacks.
 * Tireless Rage (passive): Upon reaching level 17, a barbarian is no longer fatigued after raging. Also grants a stacking +2 Strength and Constitution and a +1 Morale Bonus to Will Saving Throws while raging.

Level 18

 * Trap Sense (passive): Trap sense bonus improves to +6.

Level 20

 * Damage Reduction (passive): Damage reduction improves to 9% to all unarmed, weapon, or natural attacks.
 * Mighty Rage (passive): Upon reaching level 20, a barbarian's rage grows stronger. When raging, your base bonus to Strength and Constitution are increased to +8 and your morale bonus to Will saves is increased to +4.
 * Rage (active): You can now rage 6 times per rest.