Kensei enhancements (history)

''For the Kensai, perfection is found in the mastery of a single melee weapon. The Kensai seeks to unite this weapon of choice with the body to make them one and to use the weapon as naturally and without thought as any other limb.''

Fighter Kensei I

 * Prerequisites: Level 6 Fighter, Fighter Attack Boost II, Fighter Critical Accuracy II, any Weapon Specialization feat.
 * Cost: 4 Action Points
 * Benefit: You are the unrivaled master of your chosen weapon. Your focus and training grant you a +1 bonus to Bluff, Concentration, Diplomacy, and Intimidate skills, Combat Feat DC's, saves against magic, and number of Action Boosts per day. If you possess a Ki bar, you gain 1 additional Ki on criticals and when meditating. You can select a single weapon type as your signature weapon.

Kensei Mastery I

 * Prerequisites: 6 Fighter, Fighter Kensei I, Weapon Specialization:
 * Cost: 1 Action Point
 * Benefit: (One handed, ranged, or thrown weapons) You gain an additional +1 bonus to hit and damage, and +2 to confirm criticals and critical damage (before multipliers) when using a.
 * Benefit: (Two handed weapons) You gain an additional +1 bonus to hit, +2 to damage and to confirm criticals and +4 to critical damage (before multipliers), as well as improved glancing blows that have a chance of applying magical weapon effects when using a.

Fighter Kensei II

 * Prerequisites: Level 12 Fighter, Fighter Kensei I, any Greater Weapon Specialization feat.
 * Cost: 2 Action Points
 * Benefit: Your focus and training improve, granting an additional +1 bonus to Bluff, Concentration, Diplomacy, and Intimidate skills, Combat Feat DC's, saves against magic, and number of Action Boosts per day. If you possess a Ki bar, you gain 1 additional Ki on criticals and when meditating.
 * Kensei Power Surge
 * Benefit: You may expend a Fighter attack boost to focus your energy and spirit, gaining a +8 Insight bonus to strength for a short period of time. If you possess the ability to generate Ki, you generate an additional 2 ki on successful attacks during your surge.

Kensei Mastery II

 * Prerequisites: Level 12 Fighter, Fighter Kensei II, Fighter Specialization I, Kensei Mastery I, Greater Weapon Specialization:
 * Cost: 1 Action Point
 * Benefit: (One handed, ranged, or thrown weapons) You gain an additional +1 bonus to hit and damage, and +2 to confirm criticals and critical damage (before multipliers) when using a.
 * Benefit: (Two handed weapons) You gain an additional +1 bonus to hit, +2 to damage and to confirm criticals and +4 to critical damage (before multipliers), as well as improved glancing blows that have an increased chance of applying magical weapon effects when using a.

Fighter Kensei III

 * Prerequisites: Level 18 Fighter, Fighter Kensei II, Fighter Attack Boost III, Fighter Critical Accuracy III, any Superior Weapon Focus.
 * Cost: 2 Action Points
 * Benefit: Your focus and training are complete, granting an additional +1 bonus to Bluff, Concentration, Diplomacy, and Intimidate skills, Combat Feat DC's, saves against magic, and number of Action Boosts per day. If you possess a Ki bar, you gain 1 additional Ki on criticals and when meditating.

Kensei Mastery III

 * Prerequisites: Level 18 Fighter, Fighter Kensei III, Fighter [specific weapon] Specialization II, Kensei Mastery II, Superior Weapon Focus:
 * Cost: 1 Action Point
 * Benefit: You gain +1 critical threat range with your signature weapon.