Deep Gnome

Gnomes are coming to DDO in 2016, possibly Update 30.
 * normal Gnomes
 * Deep Gnome Iconic Heroes

Deep Gnome were discussed by the Player Council in January 2016.

''Also called deep gnomes, svirfneblin are said to dwell in great cities deep underground. A svirfneblin has wiry, rock-colored skin usually medium brown to brownish gray. Only males are bald; females have stringy gray hair. The average svirfneblin lifespan is 250 years.''

Overview

 * Deep Gnome is available from the DDO Store.
 * As all Iconic Heroes, Deep Gnomes start at level 15 (1,050,000XP).
 * Deep Gnome first level is TBD. Then, they can either take a predefined path, or customize their TBD levels, or reject training and leave the starting area with enough experience to train to level 15.

Racial Traits (DnD 5e)

 * Ability Score Increase. Your Intelligence score increases by 2, and your Dexterity score increases by 1.
 * Alignment. Svirfneblin favor neutral alignments.
 * Size. A typical svirfneblin stands about 3 to 3½ feet tall and weighs 80 to 120 pounds. Your size is Small.
 * Speed. Your base walking speed is 25 feet.
 * Superior Darkvision. Your darkvision has a radius of 120 feet.
 * Gnome Cunning. You have advantage on all Intelligence, Wisdom, and Charisma saving throws against magic.
 * Stone Camouflage. You have advantage on Dexterity (stealth) checks to hide in rocky terrain.

Racial Traits (PnP 3.5)

 * +2 Dexterity, +2 Wisdom, –2 Strength, –4 Charisma
 * +2 racial bonus on all saving throws.
 * Add +1 to the Difficulty Class for all saving throws against illusion spells cast by svirfneblin. This adjustment stacks with those from similar effects.
 * +1 racial bonus on attack rolls against kobolds and goblinoids.
 * +4 dodge bonus to Armor Class against all creatures. Any time a creature loses its Dexterity bonus (if any) to Armor Class, such as when it’s caught flat-footed, it loses its dodge bonus, too.
 * +2 racial bonus on Listen checks.
 * +2 racial bonus on Craft (alchemy) checks.
 * +2 racial bonus on Hide checks, which improves to +4 underground.
 * Stonecunning: This ability grants deep gnomes a +2 racial bonus on Search checks to notice unusual stonework. A deep gnome who merely comes within 10 feet of unusual stonework can make a Search check as though actively searching, and can use the Search skill to find stonework traps as a rogue can. A svirfneblin can also intuit depth, sensing the approximate distance underground as naturally as a human can sense which way is up.
 * Darkvision out to 120 feet.
 * Spell resistance equal to 11 + class levels.
 * Gnomes are automatically proficient with the gnome hooked hammer or one exotic ranged weapon of their choice.
 * Spell-Like Abilities: 1/day—blindness/deafness, blur, disguise self. Caster level equals the svirfneblin’s class levels. The save DC is Charisma-based and include a +4 racial modifier.