Artificer

The Artificer is a Premium class that reflects many of the core themes of Eberron. With a masterful knowledge of magical devices and constructs, Artificers keep the technological marvels of Eberron running.

The Artificer can be purchased in the DDO Store for or can be unlocked by earning 150 House Cannith patron favor.
 * 150 Favor can, theoretically, be earned without access to the Level 19 quest pack Secrets of the Artificers (free to VIP Accounts), but is impossible due to a bug:
 * One free-to-play quest, at Level 28, can provide 27 House Cannith favor when run at Elite or Reaper difficulty
 * 21 House Cannith challenges (free-to-play via Challenge Tokens) provide 1 House Cannith favor per star (Heroic and Epic versions are counted separately), meaning the maximum 6 stars on all challenges (6 x 21) provides 126 favor
 * The heroic and epic versions of the Kobold Island: Short Cuts have a bugged objective making it impossible to get a 6-star completion - 4-star completion on these 2 challenges, plus 6-star completion in every other House Cannith challenge, yields 122 favor (1 point short of the required 123)

Class Summary
Alignment: Any

Hit dice: d6

Weapon and Armor Proficiencies



 * Feat simpleweaponproficiency.png
 * Simple weapons
 * Feat martialweaponproficiency.png
 * Martial weapons (Light Hammer, Warhammer)
 * Feat exoticweaponproficiency.png
 * Exotic weapons (Great Crossbow, Repeating Light Crossbow and Repeating Heavy Crossbow)
 * Feat armorproficiency light.png
 * Light armor
 * Feat armorproficiency medium.png
 * Medium armor
 * Feat shieldproficiency general.png
 * Shields (except tower shields).
 * }
 * Medium armor
 * Feat shieldproficiency general.png
 * Shields (except tower shields).
 * }
 * }
 * }

Paths

 * Arcane Marksman
 * MasterMaker
 * Runic Champion

Prestige Enhancements

 * Arcanotechnician
 * Battle Engineer
 * Renegade Mastermaker

Artificer bonus feats
Artificers can select bonus feats at levels 4, 8, 12, 16 & 20 from the following list:
 * Adamantine Body
 * Augment Summoning
 * Construct Essence
 * Dragonmark of Making - Human only
 * Exotic Weapon Proficiency - Bastard Sword or Dwarven War Axe
 * Improved Critical: Bludgeoning
 * Improved Critical: Ranged
 * Improved Critical: Slashing
 * Improved Fortification
 * Improved Precise Shot
 * Metamagic Feat (any)
 * Mithral Body
 * Mithral Fluidity
 * Point Blank Shot
 * Precise Shot
 * Rapid Shot
 * Shot on the Run
 * Single Weapon Fighting
 * Skill Focus (any)
 * Two Handed Fighting
 * Weapon Focus: Ranged
 * Weapon Focus: Slashing

Spells
Artificers cast arcane spells and may know any number of spells from their list (unlike bards and sorcerers):
 * Artificers can purchase artificer scrolls from Taniera Grisvill, the Artificer scroll vendor in House Cannith
 * Spells scrolls (levels 1-6) common to the artificer and wizard/sorcerer spell lists can be purchased from the arcane scroll vendors in the Marketplace, the House of Wizardry in House Jorasco, Object Desire in House Phiarlan and the Portable Hole (for characters who can Teleport there).
 * n.b. When developing an artificer character, please note that certain spells cannot be bought at vendors - they can only be obtained through spell selection upon levelling up, finding a scroll or purchase at the Auction House (The full list can be found here)

Artificers must choose and prepare their spells ahead of time:
 * Spells can be selected after resting at a rest shrine or while in a tavern
 * Artificers should decide which spells to prepare based on upcoming questing requirements

To inscribe, prepare or cast a spell, an artificer must have an Intelligence score equal to at least 10 + the spell level:
 * The Difficulty Class for a saving throw against an artificer’s spell is 10 + the spell level + the artificer’s Intelligence modifier

Like other spellcasters, Artificers have a limited number of spell points and spell slots:
 * Base daily allotment is given in the Advancement table (above)
 * Bonus Spell points are awarded for high Intelligence, as detailed here

Artificer spells do not invoke Arcane Spell Failure due to armor/shields, nor do scrolls of Artificer spells that are unique to the artificer spell list, despite having Somatic components. Spells common to the artificer and wizard/sorcerer lists DO invoke Arcane Spell Failure when cast from scrolls. Some spells have Material components - Artificers use their own component list, distinct from those of other classes

See also spell usefulness.

Bug: : If you inscribe Conjure Bolts from a scroll, you'll get the scroll version (only produces +1 bolts) instead of the Artificer spell version (produces +1 to +6 bolts based on caster level) version.