Power Attack

This feat subtracts 5 from the character's attack roll, and increases the damage by 5 points. Casting a spell ends this mode. This feat has a cooldown of 10 seconds.

Prerequisite: Strength 13+

A fighter may select this as one of his fighter bonus feats.


 * Tip: Power Attack is particularly good for killing slimes, oozes, and puddings. Those monsters have a poor AC, but damage your weapon on every hit.  Power Attack means you'll need fewer hits to kill it, saving repair costs.  In fact, with a high strength and Power Attack, you can destroy most slimes by punching, for zero weapon damage.


 * Tip: When another fighter has drawn the monster's aggression, switch to Power Attack and circle around behind the enemy, so the rear-aspect bonus cancels out your -5 to hit.