Epic Crafting

Select new, and old items can be upgraded into powerful Epic versions by collecting rare scrolls, seals, and shards. These Epic rewards can then be further customized with Augment Crystals, permanently adding new effects to your items.



Creating Epic Items
First you find a normal version of the item, then you collect three objects in epic dungeons to upgrade the item at the Altar of Epic Rituals in The Twelve.

If, say, you want an Epic Antique Greataxe, you'll need to get an Antique Greataxe, kill epic monsters to get a Scroll of the Antique Greataxe (or buy one on the Auction House), and loot chests for a Seal of the Antique Greataxe and a Shard of the Antique Greataxe. Once you have all of those, you can upgrade your Antique Greataxe to the epic version of the item.

Permanent damage taken on the original item is repaired in this processsource. The Alchemical Eldritch Rituals done on the Stone of Change will disappear after making an item epic.

Scrolls drop from monsters, are not bound, and can be freely traded. When the scroll is found, it is randomly assigned to a party memberU8. Seals and Shards items become Bound to Account upon acquire. These items may only be traded via the chest loot window. Scrolls, Seals, and Shards stack and count as "Ingredients".

Depending on the quest, Seals will drop from one or all chests in a quest/raid, whereas, Shards are only from quest/raid end chests. For Example: All the chests in Epic Chamber of Raiyum will have a chance to drop Seals, but Epic Partycrashers will only drop seals in the final "Epic chest".

All epic items created are minimum level 20, and most are. Exceptions to the latter are epic items created in Smuggler's Rest, and Tier 1-2 items from Epic Challenges. These exceptions are all Bound to Account; they also don't require a Scroll, Seal, or Shard to craft. Epic non-weapon items from Update 13 quests do require a Scroll, Seal and Shard, but are Bound to Account; epic weapons from these same quests are. Likewise. Tier 3 Epic Challenge items are.



Augment Slots and Augment Crystals
Most items have only one augment slot. Two handed weapons often have two. Extremely powerful items might have none.

In general, red is for weapons, blue is for sets of armor, and yellow is for accessories. There are also green, purple (violet), and orange augment slots - these allow your choice of the two colors that make up that color. (A green augment slot would permit either a blue or yellow augment crystal.)

Colorless crystals can go into any color slot.



Epic Augmentation
Epic dungeons and raids award special Epic Tokens at the end of quest, that can be traded for Augment Crystals (or for a True Reincarnation token). You also need to have the properly colored Catalyst for the slot you want to modify. Catalysts and crystals come from Lahar in The Twelve. Tokens are. Crystals are. Catalysts do not bind.

Catalysts

 * ~2,500pp (will vary based on haggle)
 * Colorless Augmentation Catalyst
 * Red Augmentation Catalyst
 * Blue Augmentation Catalyst
 * Yellow Augmentation Catalyst
 * Green Augmentation Catalyst
 * Violet Augmentation Catalyst
 * Orange Augmentation Catalyst

Clearing Augment Slots/Cleansing Ritual/Upgrading changed item
If you want to clear any augment slots that are filled, you can use the cleansing ritual: To do so, place 3 Epic Dungeon Tokens and the item you want to cleanse into the altar of epic rituals. This is also the process you'll want to use if you have an old version that you want to upgrade to an updated version.
 * Warning: This recipe essentially DESTROYS the item and creates a new blank copy. The new copy will be exactly the same as if you put a new base item, scroll, seal and shard in to do it. Thus you will lose ALL added effects on the item, including:
 * Filled augments
 * Eldritch Rituals
 * Armor Kits applied to armor
 * Everything added after the point you got it
 * Only semi-workaround for weapons: Temporary red augment crystals from Devil's Assault - as they will clear by themselves after 100 hours, and allow you to change the red slot without losing other properties.
 * Since internally this both creates and destroys the item at the same time, it can't function directly on Exclusive items, as the new copy would destroy itself since two can't exist in your inventory, while the old copy is still destroyed. Due to this Turbine implemented a workaround: The ritual doesn't create a new item, but instead creates an "Essence" of that item, which will automatically go into your ingredients bag. You'll then need to take it out, and place it back into the altar to turn that essence into the new/cleared version of your epic item.