Talk:The House of Death Undone

I've just run this quest on normal, and added the base XP for normal and the optional XP for killing 12, 24 and 36 undead house servants onto the wiki article.

However, there appears to be something odd going on with the optional XP. Going by the normal base, I earned 2.32%, 4.66% and 6.98% of the base for each tier of killing servants, which seems odd numbers; are they meant to be 2.5%, 5% and 7.5%?

Also, the article already listed the optional XP for killing the Matron and Priestess as 5%, whereas I earned 4.66%; and the optional XP for destroying the Cauldrons as 5%, whereas I earned 3.72%.

So, is optional XP a bit bugged at the moment? Or has it started scaling with difficulty?

Gypsythief (Contributions • Message) 15:21, July 20, 2012 (EDT)


 * Nice catch. Did you repeat the quest at all? Repeating the quest will cause some diminishing returns on all XP (including optionals) prior to level cap. "Tauro" (Contributions &bull; ) 16:16, July 20, 2012 (EDT)

No, no repeats; very first run through, which is why I thought it odd... I noticed someone's put some funny optional XP values in for The Lost Thread too, so possibly this isn't the only affected quest. Gypsythief (Contributions • Message) 17:01, July 20, 2012 (EDT)


 * Do you have any XP bonuses going... Voice, learning tome, pot, shrine, etc... game-wide XP bonus, maybe. Any of those will throw things off. -LrdSlvrhnd (Contributions &bull; Message) 18:44, July 20, 2012 (EDT)


 * I originally posted above having just run the quest and as far as know, there's no game-wide XP bonus on at the moment; I have eaten a tome of learning, but a) they (theoretically) only apply to heroic XP (I'm level 22, and ran the quest on Epic Normal), and b) I seem to have received less XP than I would have expected, not more. Other than that I was quite vanilla, with no bonuses at all.
 * Gypsythief (Contributions &bull; Message) 07:15, July 21, 2012 (EDT)

Locked doors as of Dec 12
I just tried to run it with some players that know the quest well only to find that most(all?) the doors are now locked. We were so surprised with the changes that we didn't figure out what it takes to get them all open and just gave up. Seems like there may be some keys to be found now, but not sure.