Fighter enhancements (history)

Weapon Mastery

 * Fighter Strategy Stunning Blow I: +1 to stunning blow DC. AP Cost: 1.  Progression: 0.  Level: 1.
 * Fighter Strategy Stunning Blow II: +2 to stunning blow DC. AP Cost: 2.  Progression: 10.  Level: 4.
 * Fighter Strategy Stunning Blow III: +3 to stunning blow DC. AP Cost: 3.  Progression: 21.  Level: 7.
 * Fighter Strategy Stunning Blow IV: +4 to stunning blow DC. AP Cost: 4.  Progression: 32.  Level: 10.
 * Fighter Strategy Sunder I: +1 to sunder DC. AP Cost: 1.  Progression: 0.  Level: 1.
 * Fighter Strategy Sunder II: +2 to sunder DC. AP Cost: 2.  Progression: 10.  Level: 4.
 * Fighter Strategy Sunder III: +3 to sunder DC. AP Cost: 3.  Progression: 21.  Level: 7.
 * Fighter Strategy Sunder IV: +4 to sunder DC. AP Cost: 4.  Progression: 32.  Level: 10.
 * Fighter Strategy Trip I: +1 to trip DC. AP Cost: 1.  Progression: 0.  Level: 1.
 * Fighter Strategy Trip II: +2 to trip DC. AP Cost: 2.  Progression: 10.  Level: 4.
 * Fighter Strategy Trip III: +3 to trip DC. AP Cost: 3.  Progression: 21.  Level: 7.
 * Fighter Strategy Trip IV: +4 to trip DC. AP Cost: 4.  Progression: 32.  Level: 10.
 * Fighter Intimidate I: +1 to Intimidate. AP Cost: 1.  Progression: 0.  Level: 1.
 * Fighter Intimidate II: +2 to Intimidate. AP Cost: 2.  Progression: 10.  Level: 4.
 * Fighter Intimidate III: +3 to Intimidate. AP Cost: 3.  Progression: 25.  Level: 8.
 * Fighter Intimidate IV: +4 to Intimidate. AP Cost: 4.  Progression: 40.  Level: 12.
 * Fighter Jump I: +1 to Jump. AP Cost: 1.  Progression: 0.  Level: 1.
 * Fighter Jump II: +2 to Jump. AP Cost: 2.  Progression: 10.  Level: 4.
 * Fighter Jump III: +3 to Jump. AP Cost: 3.  Progression: 25.  Level: 8.
 * Fighter Jump IV: +4 to Jump. AP Cost: 4.  Progression: 40.  Level: 12.
 * Fighter Repair I: +1 to Repair. AP Cost: 1.  Progression: 0.  Level: 1.
 * Fighter Repair II: +2 to Repair. AP Cost: 2.  Progression: 10.  Level: 4.
 * Fighter Repair III: +3 to Repair. AP Cost: 3.  Progression: 25.  Level: 8.
 * Fighter Repair IV: +4 to Repair. AP Cost: 4.  Progression: 40.  Level: 12.
 * Fighter Swim I: +1 to Swim. AP Cost: 1.  Progression: 0.  Level: 1.
 * Fighter Swim II: +2 to Swim. AP Cost: 2.  Progression: 10.  Level: 4.
 * Fighter Swim III: +3 to Swim. AP Cost: 3.  Progression: 25.  Level: 8.
 * Fighter Swim IV: +4 to Swim. AP Cost: 4.  Progression: 40.  Level: 12.
 * Fighter Strength I: +1 to Strength. AP Cost: 2.  Progression: 2.  Level: 2.
 * Fighter Strength II: +2 to Strength. AP Cost: 4.  Progression: 16.  Level: 6.
 * Fighter Strength III: +3 to Strength. AP Cost: 6.  Progression: 30.  Level: 10.