PvP


 * PvP stands for "Player versus Player".
 * Introduced with 2006 Module 3
 * PVP in DDO is considered to be Fluff: There are no rewards, and therefore there is no incentive other than personal enjoyment to compete in PVP.
 * Player kills are not recorded in any way.

Tavern Brawl
A specified area of a tavern, set in a pit and often behind closed doors. When you enter the brawling floor, you will be "flagged" for PVP combat and can attack (and be attacked by) other players. There are no restrictions as to what levels can enter the brawling area, so enter at your own risk. Once killed, you must climb out of the brawling area by the provided ladders where you will be automatically resurrected at 1 heath point, and begin Tavern Regeneration.

Spells
There are some spells that do not work in PvP, such as Wall of Fire and Blade Barrier. However, many area-of-effect spells still work, such as Ice Storm and Storm of Vengeance.

Death Match Arena
In a Death Match, players can fight either one-on-one or party-versus-party. The score can be viewed in the objectives box, and player-specific kill scores can be viewed by pressing 'x'. Time limits of anywhere from 1 minute to 1 hour can be set. There are no rewards given for a Death Match. At the end of the match, all players will be teleported to where each was previous to the match.

Capture the Flag
The objective of Capture the Flag is to pick up the opposing team's flag by walking over it, and bringing it back to your home team's base. By doing so, you advance your team's score. You may kill any opposing player that is currently carrying the flag; similarly, you may be killed while attempting to capture the other team's flag. As in a Death Match, you may select from a time limit of 1 minute to 1 hour, and no rewards are given to either team at the end of the game.

Challenge system
The challenge system allows players to set up teams and fight in PvP arenas. Despite its availability it is the least used form of PvP.