Epic (quest type)

Epic quests are arguably the most difficult contents in game for level-capped characters.

Only a handful of quests are available in Epic difficulty mode (as opposed to Solo, Casual, Normal, Hard, and Elite). The Epic option will only appear on entering a quest written for Epic difficulty and only if the quest is opened by a player character of level 20.

Epic quests are a beefed-up version of the original quest. Traps are more deadly. Dungeons may have extra twists (added traps, named bosses, and so on). You can't re-enter an epic dungeon once you leave a quest in progress.

Each and every monster you fight has massive hit points and much higher attack bonuses than anything else encountered in the game. They have blanket immunities to most strategies (see Epic Ward for details).

Due to this, tactics used for epic contents are very different from normal quests or even raids. Armor class is considered useless by most of players. Defensive tanks, stat-damaging focused finesse builds and such are often considered inefficient.

The most popular tactic is to stun or hold monsters and make them auto-critted. Weapons with 3x and 4x critical multiplier are much preferred for this reason. Monk builds with poor stun DCs, and "nuking" focused casters with lesser spell DCs are also considered inefficient for the very same reason.

An epic dungeon also has rewards. You can upgrade any of the normal quest-specific named items from their locations to a more powerful epic version by collecting rare scrolls, seals and shards found in the epic quest version (see Epic Crafting).

Completing several can also give you Epic Dungeon Tokens which can be used to further customize these items, or be turned in for a True Druidic Heart of Wood, used to reincarnate your character without spending your money on the DDO Store.

See the list of epic-capable quests on Category:Epic quests.