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Warforged enhancements (history)
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History | ||
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Alchemist‡ | Artificer† — Dog | Barbarian | Bard | Cleric |
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Apo — Bom — VCh | AT — BE — RM | FB — OS — Rav | SB2 — SS — St1 — WC | DA1 — DD — RS2 — War |
Druid — Wolf | Fighter | Favored Soul† | Monk | Paladin |
BC1 — NW — NP2 — SH | Dra1 — Ken2 — Rav1 — StD — Van2 | AoV — BoH — War | HeM — NiS — Shi | |
Ranger | Rogue | Sorcerer | Wizard | Warlock |
AA2 — DH1 — DWS — Tem | Ass — Mec — TA | AS – ES – FS – WS – EK | AM — EK — PM | AotS1 — ES2 — SE — TS |
Falconry† ~ Feydark Illusionist† ~ Harper Agent† ~ Horizon Walker† ~ Inquisitive† ~ Vistani Knife Fighter† |
Reaper | |||
†: Class/tree can be earned via favor. ‡: Class/tree free to VIP or found in DDO Store. 1: Tree only available to a certain archetype. 2: Tree unavailable to a certain archetype. |
Aasimar 1,395 DDO Points | Dragonborn | Drow | Dwarf | Elf / W-Elf (& AA) | Gnome | Half-Elf (& AA) |
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Half-Orc | Halfling | Human | Shifter 1,595 DDO Points | Tabaxi 1,595 DDO Points | Tiefling | Warforged †Free by turning in 400 Total favor per server 995 DDO Points |
Bladeforged 1,295 DDO Points | Deep Gnome 1,295 DDO Points | Morninglord 1,295 DDO Points (& AA) | PDK 1,295 DDO Points | Razorclaw 1,395 DDO Points | Scoundrel 1,395 DDO Points | Scourge 1,295 DDO Points | Shadar-kai 1,295 DDO Points | Trailblazer 1,395 DDO Points |
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Note that enhancements do not stack with other enhancements from the same series. Each element of a series requires everything previous in that series before it can be taken.
Level Progression[edit]
LV | 1 | 2 | 3 | 4 | 5 | 6 | 7 | 8 | 9 | 10 | 11 | 12 | 13 | 14 | 15 | 16 | 17 | 18 | 19 | 20 |
Warforged Brute Fighting | I | II | III | IV | ||||||||||||||||
Warforged Great Weapon Aptitude | I | II | III | |||||||||||||||||
Warforged Power Attack | I | II | III | |||||||||||||||||
Warforged Tactics | I | II | III | |||||||||||||||||
Warforged Construct Thinking | I | II | III | |||||||||||||||||
Warforged Hardiness | I | II | III | |||||||||||||||||
Warforged Damage Reduction | I | II | III | |||||||||||||||||
Warforged Healer's Friend | I | II | III | |||||||||||||||||
Warforged Inscribed Armor | I | II | III | |||||||||||||||||
Warforged Constitution | I | II | ||||||||||||||||||
Racial Toughness | I | II | III | IV | ||||||||||||||||
Improved Balance | I | II | III | IV | ||||||||||||||||
Improved Bluff | I | II | III | IV | ||||||||||||||||
Improved Concentration | I | II | III | IV | ||||||||||||||||
Improved Diplomacy | I | II | III | IV | ||||||||||||||||
Improved Disable device | I | II | III | IV | ||||||||||||||||
Improved Haggle | I | II | III | IV | ||||||||||||||||
Improved Heal | I | II | III | IV | ||||||||||||||||
Improved Hide | I | II | III | IV | ||||||||||||||||
Improved Intimidate | I | II | III | IV | ||||||||||||||||
Improved Jump | I | II | III | IV | ||||||||||||||||
Improved Listen | I | II | III | IV | ||||||||||||||||
Improved Move Silently | I | II | III | IV | ||||||||||||||||
Improved Open Lock | I | II | III | IV | ||||||||||||||||
Improved Perform | I | II | III | IV | ||||||||||||||||
Improved Repair | I | II | III | IV | ||||||||||||||||
Improved Search | I | II | III | IV | ||||||||||||||||
Improved Spot | I | II | III | IV | ||||||||||||||||
Improved Swim | I | II | III | IV | ||||||||||||||||
Improved Tumble | I | II | III | IV | ||||||||||||||||
Warforged Combat Training | I | II | III | IV | ||||||||||||||||
Warforged Mechanics | I | II | III | IV | ||||||||||||||||
Racial Summoning | I | II | III | IV | ||||||||||||||||
LV | 1 | 2 | 3 | 4 | 5 | 6 | 7 | 8 | 9 | 10 | 11 | 12 | 13 | 14 | 15 | 16 | 17 | 18 | 19 | 20 |
Melee Fighting Related[edit]
Warforged Brute Fighting I: Activate this ability to cause your melee attacks to generate 10% more hate, making enemies more likely to attack you.
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AP Cost: 1 | Level: 2 | Progression: 3 | Requires: Warforged | |
Warforged Brute Fighting II: Activate this ability to cause your melee attacks to generate 15% more hate, making enemies more likely to attack you.
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AP Cost: 2 | Level: 6 | Progression: 18 | Requires: Warforged Brute Fighting I | |
Warforged Brute Fighting III: Activate this ability to cause your melee attacks to generate 20% more hate, making enemies more likely to attack you.
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AP Cost: 3 | Level: 10 | Progression: 33 | Requires: Warforged Brute Fighting II | |
Warforged Brute Fighting IV: Activate this ability to cause your melee attacks to generate 25% more hate, making enemies more likely to attack you.
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AP Cost: 4 | Level: 14 | Progression: 48 | Requires: Warforged Brute Fighting III |
Warforged Great Weapon Aptitude I: Glancing blows produced by your two-handed weapon attacks have a 2% chance of producing magical weapon effects such as flaming.
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AP Cost: 1 | Level: 2 | Progression: 3 | Requires: Warforged, Two Handed Fighting | |
Warforged Great Weapon Aptitude II: Glancing blows produced by your two-handed weapon attacks get an additional 2% chance of producing magical weapon effects such as flaming.
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AP Cost: 2 | Level: 8 | Progression: 26 | Requires: Warforged Great Weapon Aptitude I, Improved Two Handed Fighting | |
Warforged Great Weapon Aptitude III: Glancing blows produced by your two-handed weapon attacks get an additional 2% chance of producing magical weapon effects such as flaming.
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AP Cost: 3 | Level: 14 | Progression: 49 | Requires: Warforged Great Weapon Aptitude II, Greater Two Handed Fighting |
Warforged Power Attack I: Power Attack does additional 1 bonus damage and -1 to hit. Stacks with the Barbarian Power Attack enhancement line.
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AP Cost: 1 | Level: 4 | Progression: 11 | Requires: Warforged, Power Attack | |
Warforged Power Attack II: Power Attack does additional 2 bonus damage and -2 to hit. Stacks with the Barbarian Power Attack enhancement line.
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AP Cost: 2 | Level: 9 | Progression: 30 | Requires: Warforged Power Attack I | |
Warforged Power Attack III: Power Attack does additional 3 bonus damage and -3 to hit. Stacks with the Barbarian Power Attack enhancement line.
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AP Cost: 3 | Level: 14 | Progression: 49 | Requires: Warforged Power Attack II |
Warforged Tactics I: Grants a +1 bonus on the DC of combat feats making it harder for your enemies to resist your combat maneuvers such as Stunning Blow, Sunder, and Trip.
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AP Cost: 2 | Level: 2 | Progression: 2 | Requires: Warforged | |
Warforged Tactics II: Grants a +2 bonus on the DC of combat feats making it harder for your enemies to resist your combat maneuvers such as Stunning Blow, Sunder, and Trip.
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AP Cost: 4 | Level: 6 | Progression: 16 | Requires: Warforged Tactics I | |
Warforged Tactics III: Grants a +3 bonus on the DC of combat feats making it harder for your enemies to resist your combat maneuvers such as Stunning Blow, Sunder, and Trip.
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AP Cost: 6 | Level: 10 | Progression: 30 | Requires: Warforged Tactics II |
Saving Throws[edit]
Warforged Construct Thinking I: Grants a +1 saving throw against Will-based enchantments.
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AP Cost: 1 | Level: 1 | Progression: 0 | Requires: Warforged | |
Warforged Construct Thinking II: Grants a +2 saving throw against Will-based enchantments.
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AP Cost: 2 | Level: 6 | Progression: 18 | Requires: Warforged Construct Thinking I | |
Warforged Construct Thinking III: Grants a +3 saving throw against Will-based enchantments.
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AP Cost: 3 | Level: 12 | Progression: 41 | Requires: Warforged Construct Thinking II |
Warforged Hardiness I: Grants a +1 bonus on Fortitude saving throws.
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AP Cost: 1 | Level: 1 | Progression: 0 | Requires: Warforged | |
Warforged Hardiness II: Grants a +2 bonus on Fortitude saving throws.
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AP Cost: 2 | Level: 6 | Progression: 18 | Requires: Warforged Hardiness I | |
Warforged Hardiness III: Grants a +3 bonus on Fortitude saving throws.
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AP Cost: 3 | Level: 12 | Progression: 41 | Requires: Warforged Hardiness II |
Damage Reduction[edit]
Warforged Damage Reduction I: You gain a damage reduction 1/adamantine, or improve your existing damage reduction by 1/adamantine.
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AP Cost: 2 | Level: 1 | Progression: 0 | Requires: Warforged | |
Warforged Damage Reduction II: You gain a damage reduction 2/adamantine, or improve your existing damage reduction by 2/adamantine.
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AP Cost: 4 | Level: 6 | Progression: 16 | Requires: Warforged Damage Reduction I | |
Warforged Damage Reduction III: You gain a damage reduction 3/adamantine, or improve your existing damage reduction by 3/adamantine.
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AP Cost: 6 | Level: 11 | Progression: 34 | Requires: Warforged Damage Reduction II |
Healer's Friend[edit]
Warforged have a Living Construct penalty of 50% to incoming positive energy healing. The Warforged Healer's Friend enhancement line reduces that penalty.
Warforged Healer's Friend I: Your penalty to Positive Energy healing is reduced from 50% to 40%
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AP Cost: 1 | Level: 1 | Progression: 0 | Requires: Warforged | |
Warforged Healer's Friend II: Your penalty to Positive Energy healing is reduced from 50% to 30%.
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AP Cost: 2 | Level: 5 | Progression: 12 | Requires: Warforged Healer's Friend I | |
Warforged Healer's Friend III: Your penalty to Positive Energy healing is reduced from 50% to 20%.
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AP Cost: 3 | Level: 9 | Progression: 26 | Requires: Warforged Healer's Friend II |
Note[edit]
Update 15 has introduced a change that removes the 15-25% benefit to healing from positive energy spells, in favor of reducing the living construct penalty from 50% to 40-20%. This increases the effectiveness as below:
Positive energy = PE
Before Update 14 | % | After Update 15 | % | ||
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Without Enhancement | 0.5PE | 50% | 0.5PE | 50% | |
With Warforged Healer's Friend I | 0.5+(15%) = 0.65PE | 65% | 0.6PE | 60% | |
With Warforged Healer's Friend II | 0.5+(15%+5%) = 0.7PE | 70% | 0.7PE | 70% | |
With Warforged Healer's Friend III | 0.5+(15%+5%+5%) = 0.75PE | 75% | 0.8PE | 80% |
Arcane Spell Failure Reduction[edit]
Warforged Inscribed Armor I: Removes arcane spell failure from base Warforged Composite Plating. Reduces arcane spell failure chance of the warforged's Mithral Body feat to 10% and the Adamantine Body feat to 30%.
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AP Cost: 1 | Level: 2 | Progression: 3 | Requires: Warforged | |
Warforged Inscribed Armor II: Removes arcane spell failure from base Warforged Composite Plating. Reduces arcane spell failure chance of the warforged's Mithral Body feat to 5% and the Adamantine Body feat to 25%.
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AP Cost: 2 | Level: 6 | Progression: 18 | Requires: Warforged Inscribed Armor I | |
Warforged Inscribed Armor III: Removes arcane spell failure from base Warforged Composite Plating and Mithral Body. Reduces arcane spell failure chance of the warforged's Adamantine Body feat to 20%.
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AP Cost: 3 | Level: 10 | Progression: 33 | Requires: Warforged Inscribed Armor II |
Racial Stat Enhancements[edit]
Warforged Constitution I: Grants a +1 to Constitution score.
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AP Cost: 2 | Level: 3 | Progression: 6 | Requires: Warforged | |
Warforged Constitution II: Grants a +2 to Constitution score.
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AP Cost: 4 | Level: 8 | Progression: 24 | Requires: Warforged Constitution I |
Racial Toughness[edit]
Racial Toughness I: Grants +10 hit points.
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AP Cost: 1 | Level: 3 | Progression: 7 | Requires: Warforged, Toughness | |
Racial Toughness II: Grants +10 additional hit points, for a total of +20.
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AP Cost: 2 | Level: 6 | Progression: 18 | Requires: Racial Toughness I | |
Racial Toughness III: Grants +10 additional hit points, for a total of +30.
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AP Cost: 3 | Level: 9 | Progression: 29 | Requires: Racial Toughness II, Dwarven Constitution I, Warforged Constitution I, Human Adaptability I: Constitution or Human Greater Adaptability I: Constitution | |
Racial Toughness IV: Grants +10 additional hit points, for a total of +40.
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AP Cost: 4 | Level: 12 | Progression: 40 | Requires: Racial Toughness III, Dwarven Constitution II or Warforged Constitution II |
Racial Skill Enhancements[edit]
Improved Balance I: Grants a +1 bonus to the Balance skill.
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AP Cost: 1 | Level: 1 | Progression: 0 | Requires: One of Bard Level 1, Monk Level 1, Rogue Level 1 | |
Improved Balance II: Grants a +2 bonus to the Balance skill.
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AP Cost: 1 | Level: 4 | Progression: 11 | Requires: Improved Balance I, and one of Bard Level 4, Monk Level 4, Rogue Level 4 | |
Improved Balance III: Grants a +3 bonus to the Balance skill.
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AP Cost: 1 | Level: 8 | Progression: 27 | Requires: Improved Balance II, and one of Bard Level 8, Monk Level 8, Rogue Level 8 | |
Improved Balance IV: Grants a +4 bonus to the Balance skill.
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AP Cost: 1 | Level: 12 | Progression: 43 | Requires: Improved Balance III, and one of Bard Level 12, Monk Level 12. Rogue Level 12 |
Improved Bluff I: Grants a +1 bonus to the Bluff skill.
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AP Cost: 1 | Level: 1 | Progression: 0 | Requires: One of Bard Level 1, Rogue Level 1, Sorcerer Level 1 | |
Improved Bluff II: Grants a +2 bonus to the Bluff skill.
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AP Cost: 1 | Level: 4 | Progression: 11 | Requires: Improved Bluff I, and one of Bard Level 4, Rogue Level 4, Sorcerer Level 4 | |
Improved Bluff III: Grants a +3 bonus to the Bluff skill.
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AP Cost: 1 | Level: 8 | Progression: 27 | Requires: Improved Bluff II, and one of Bard Level 8, Rogue Level 8, Sorcerer Level 8 | |
Improved Bluff IV: Grants a +4 bonus to the Bluff skill.
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AP Cost: 1 | Level: 12 | Progression: 43 | Requires: Improved Bluff III, and one of Bard Level 12, Rogue Level 12, Sorcerer Level 12 |
Improved Concentration I: Grants a +1 bonus to Concentration skill.
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AP Cost: 1 | Level: 1 | Progression: 0 | Requires: One of Bard Level 1, Cleric Level 1, Favored Soul Level 1, Monk Level 1, Paladin Level 1, Ranger Level 1, Sorcerer Level 1, Wizard Level 1 | |
Improved Concentration II: Grants a +2 bonus to Concentration skill.
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AP Cost: 1 | Level: 4 | Progression: 11 | Requires: Improved Concentration I, and one of Bard Level 4, Cleric Level 4, Favored Soul Level 4, Monk Level 4, Paladin Level 4, Ranger Level 4, Sorcerer Level 4, Wizard Level 4 | |
Improved Concentration III: Grants a +3 bonus to Concentration skill.
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AP Cost: 1 | Level: 8 | Progression: 27 | Requires: Improved Concentration II, and one of Bard Level 8, Cleric Level 8, Favored Soul Level 8, Monk Level 8, Paladin Level 8, Ranger Level 8, Sorcerer Level 8, Wizard Level 8 | |
Improved Concentration IV: Grants a +4 bonus to Concentration skill.
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AP Cost: 1 | Level: 12 | Progression: 43 | Requires: Improved Concentration III, and one of Bard Level 12, Cleric Level 12, Favored Soul Level 12, Monk Level 12, Paladin Level 12, Ranger Level 12, Sorcerer Level 12, Wizard Level 12 |
Improved Diplomacy I: Grants a +1 bonus to Diplomacy skill.
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AP Cost: 1 | Level: 1 | Progression: 0 | Requires: One of Bard Level 1, Cleric Level 1, Favored Soul Level 1, Monk Level 1, Paladin Level 1, Rogue Level 1 | |
Improved Diplomacy II: Grants a +2 bonus to Diplomacy skill.
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AP Cost: 1 | Level: 4 | Progression: 11 | Requires: Improved Diplomacy I, and one of Bard Level 4, Cleric Level 4, Favored Soul Level 4, Monk Level 4, Paladin Level 4, Rogue Level 4 | |
Improved Diplomacy III: Grants a +3 bonus to Diplomacy skill.
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AP Cost: 1 | Level: 8 | Progression: 27 | Requires: Improved Diplomacy II, and one of Bard Level 8, Cleric Level 8, Favored Soul Level 8, Monk Level 8, Paladin Level 8, Rogue Level 8 | |
Improved Diplomacy IV: Grants a +4 bonus to Diplomacy skill.
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AP Cost: 1 | Level: 12 | Progression: 43 | Requires: Improved Diplomacy III, and one of Bard Level 12, Cleric Level 12, Favored Soul Level 12, Monk Level 12, Paladin Level 12, Rogue Level 12 |
Improved Disable Device I: Grants a +1 bonus to the Disable Device skill.
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AP Cost: 1 | Level: 1 | Progression: 0 | Requires: Rogue Level 1 | |
Improved Disable Device II: Grants a +2 bonus to the Disable Device skill.
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AP Cost: 1 | Level: 4 | Progression: 11 | Requires: Improved Disable Device I, Rogue Level 4 | |
Improved Disable Device III: Grants a +3 bonus to the Disable Device skill.
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AP Cost: 1 | Level: 8 | Progression: 27 | Requires: Improved Disable Device II, Rogue Level 8 | |
Improved Disable Device IV: Grants a +4 bonus to the Disable Device skill.
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AP Cost: 1 | Level: 12 | Progression: 43 | Requires: Improved Disable Device III, Rogue Level 12 |
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Improved Haggle I: Grants a +1 bonus to Haggle skill.
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AP Cost: 1 | Level: 1 | Progression: 0 | Requires: One of Bard Level 1, Rogue Level 1 | |
Improved Haggle II: Grants a +2 bonus to Haggle skill.
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AP Cost: 1 | Level: 4 | Progression: 11 | Requires: Improved Haggle I, and one of Bard Level 4, Rogue Level 4 | |
Improved Haggle III: Grants a +3 bonus to Haggle skill.
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AP Cost: 1 | Level: 8 | Progression: 27 | Requires: Improved Haggle II, and one of Bard Level 8, Rogue Level 8 | |
Improved Haggle IV: Grants a +4 bonus to Haggle skill.
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AP Cost: 1 | Level: 12 | Progression: 43 | Requires: Improved Haggle III, and one of Bard Level 12, Rogue Level 12 |
Improved Heal I: Grants a +1 bonus to Heal skill.
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AP Cost: 1 | Level: 1 | Progression: 0 | Requires: One of Cleric Level 1, Favored Soul Level 1, Paladin Level 1, Ranger Level 1 | |
Improved Heal II: Grants a +2 bonus to Heal skill.
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AP Cost: 1 | Level: 4 | Progression: 11 | Requires: Improved Heal I, and one of Cleric Level 4, Favored Soul Level 4, Paladin Level 4, Ranger Level 4 | |
Improved Heal III: Grants a +3 bonus to Heal skill.
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AP Cost: 1 | Level: 8 | Progression: 27 | Requires: Improved Heal II, and one of Cleric Level 8, Favored Soul Level 8, Paladin Level 8, Ranger Level 8 | |
Improved Heal IV: Grants a +4 bonus to Heal skill.
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AP Cost: 1 | Level: 12 | Progression: 43 | Requires: Improved Heal III, and one of Cleric Level 12, Favored Soul Level 12, Paladin Level 12, Ranger Level 12 |
Improved Hide I: Grants a +1 bonus to Hide skill.
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AP Cost: 1 | Level: 1 | Progression: 0 | Requires: One of Bard Level 1, Monk Level 1, Ranger Level 1, Rogue Level 1 | |
Improved Hide II: Grants a +2 bonus to Hide skill.
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AP Cost: 1 | Level: 4 | Progression: 11 | Requires: Improved Hide I, and one of Bard Level 4, Monk Level 4, Ranger Level 4, Rogue Level 4 | |
Improved Hide III: Grants a +3 bonus to Hide skill.
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AP Cost: 1 | Level: 8 | Progression: 27 | Requires: Improved Hide II, and one of Bard Level 8, Monk Level 8, Ranger Level 8, Rogue Level 8 | |
Improved Hide IV: Grants a +4 bonus to Hide skill.
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AP Cost: 1 | Level: 12 | Progression: 43 | Requires: Improved Hide III, and one of Bard Level 12, Monk Level 12, Ranger Level 12, Rogue Level 12 |
This article is an orphan, as no other articles link to it: Please introduce links to this page, please check these related articles for suggestions. (February 2016)
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Improved Intimidate I: Grants a +1 bonus to the Intimidate skill.
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AP Cost: 1 | Level: 1 | Progression: 0 | Requires: One of Barbarian Level 1, Fighter Level 1, Paladin Level 1, Rogue Level 1 | |
Improved Intimidate II: Grants a +2 bonus to the Intimidate skill.
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AP Cost: 1 | Level: 4 | Progression: 11 | Requires: Improved Intimidate I, and one of Barbarian Level 4, Fighter Level 4, Paladin Level 4, Rogue Level 4 | |
Improved Intimidate III: Grants a +3 bonus to the Intimidate skill.
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AP Cost: 1 | Level: 8 | Progression: 27 | Requires: Improved Intimidate II, and one of Barbarian Level 8, Fighter Level 8, Paladin Level 8, Rogue Level 8 | |
Improved Intimidate IV: Grants a +4 bonus to the Intimidate skill.
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AP Cost: 1 | Level: 12 | Progression: 43 | Requires: Improved Intimidate III, and one of Barbarian Level 12, Fighter Level 12, Paladin Level 12, Rogue Level 12 |
Improved Jump I: Grants a +1 bonus to the Jump skill.
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AP Cost: 1 | Level: 1 | Progression: 0 | Requires: One of Barbarian Level 1, Bard Level 1, Favored Soul Level 1, Fighter Level 1, Monk Level 1, Ranger Level 1, Rogue Level 1 | |
Improved Jump II: Grants a +2 bonus to the Jump skill.
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AP Cost: 1 | Level: 4 | Progression: 11 | Requires: Improved Jump I, and one of Barbarian Level 4, Bard Level 4, Favored Soul Level 4, Fighter Level 4, Monk Level 4, Ranger Level 4, Rogue Level 4 | |
Improved Jump III: Grants a +3 bonus to the Jump skill.
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AP Cost: 1 | Level: 8 | Progression: 27 | Requires: Improved Jump II, and one of Barbarian Level 8, Bard Level 8, Favored Soul Level 8, Fighter Level 8, Monk Level 8, Ranger Level 8, Rogue Level 8 | |
Improved Jump IV: Grants a +4 bonus to the Jump skill.
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AP Cost: 1 | Level: 12 | Progression: 43 | Requires: Improved Jump III, and one of Barbarian Level 12, Bard Level 12, Favored Soul Level 12, Fighter Level 12, Monk Level 12, Ranger Level 12, Rogue Level 12 |
This article is an orphan, as no other articles link to it: Please introduce links to this page, please check these related articles for suggestions. (February 2016)
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Improved Listen I: Grants a +1 bonus to Listen skill.
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AP Cost: 1 | Level: 1 | Progression: 0 | Requires: One of Barbarian Level 1, Bard Level 1, Monk Level 1, Ranger Level 1, Rogue Level 1 | |
Improved Listen II: Grants a +2 bonus to Listen skill.
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AP Cost: 1 | Level: 4 | Progression: 11 | Requires: Improved Listen I, and one of Barbarian Level 4, Bard Level 4, Monk Level 4, Ranger Level 4, Rogue Level 4 | |
Improved Listen III: Grants a +3 bonus to Listen skill.
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AP Cost: 1 | Level: 8 | Progression: 27 | Requires: Improved Listen II, and one of Barbarian Level 8, Bard Level 8, Monk Level 8, Ranger Level 8, Rogue Level 8 | |
Improved Listen IV: Grants a +4 bonus to Listen skill.
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AP Cost: 1 | Level: 12 | Progression: 43 | Requires: Improved Listen III, and one of Barbarian Level 12, Bard Level 12, Monk Level 12, Ranger Level 12, Rogue Level 12 |
Improved Move Silently I: Grants a +1 bonus to the Move Silently skill.
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AP Cost: 1 | Level: 1 | Progression: 0 | Requires: One of Bard Level 1, Monk Level 1, Ranger Level 1, Rogue Level 1 | |
Improved Move Silently II: Grants a +2 bonus to the Move Silently skill.
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AP Cost: 1 | Level: 4 | Progression: 11 | Requires: Improved Move Silently I, and one of Bard Level 4, Monk Level 4, Ranger Level 4, Rogue Level 4 | |
Improved Move Silently III: Grants a +3 bonus to the Move Silently skill.
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AP Cost: 1 | Level: 8 | Progression: 27 | Requires: Improved Move Silently II, and one of Bard Level 8, Monk Level 8, Ranger Level 8, Rogue Level 8 | |
Improved Move Silently IV: Grants a +4 bonus to the Move Silently skill.
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AP Cost: 1 | Level: 12 | Progression: 43 | Requires: Improved Move Silently III, and one of Bard Level 12, Monk Level 12, Ranger Level 12, Rogue Level 12 |
Improved Open Lock I: Grants a +1 bonus to the Open Lock skill.
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AP Cost: 1 | Level: 1 | Progression: 0 | Requires: Rogue Level 1 | |
Improved Open Lock II: Grants a +2 bonus to the Open Lock skill.
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AP Cost: 1 | Level: 4 | Progression: 11 | Requires: Improved Open Lock I, Rogue Level 4 | |
Improved Open Lock III: Grants a +3 bonus to the Open Lock skill.
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AP Cost: 1 | Level: 8 | Progression: 27 | Requires: Improved Open Lock II, Rogue Level 8 | |
Improved Open Lock IV: Grants a +4 bonus to the Open Lock skill.
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AP Cost: 1 | Level: 12 | Progression: 43 | Requires: Improved Open Lock III, Rogue Level 12 |
Improved Perform I: Grants a +1 bonus to Perform skill.
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AP Cost: 1 | Level: 1 | Progression: 0 | Requires: Bard Level 1 | |
Improved Perform II: Grants a +2 bonus to Perform skill.
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AP Cost: 1 | Level: 4 | Progression: 11 | Requires: Improved Perform I, Bard Level 4 | |
Improved Perform III: Grants a +3 bonus to Perform skill.
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AP Cost: 1 | Level: 8 | Progression: 27 | Requires: Improved Perform II, Bard Level 8 | |
Improved Perform IV: Grants a +4 bonus to Perform skill.
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AP Cost: 1 | Level: 12 | Progression: 43 | Requires: Improved Perform III, Bard Level 12 |
Improved Repair I: Grants a +1 bonus to Repair skill.
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AP Cost: 1 | Level: 1 | Progression: 0 | Requires: One of Fighter Level 1, Rogue Level 1, Wizard Level 1 | |
Improved Repair II: Grants a +2 bonus to Repair skill.
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AP Cost: 1 | Level: 4 | Progression: 11 | Requires: Improved Repair I, and one of Fighter Level 4, Rogue Level 4, Wizard Level 4 | |
Improved Repair III: Grants a +3 bonus to Repair skill.
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AP Cost: 1 | Level: 8 | Progression: 27 | Requires: Improved Repair II, and one of Fighter Level 8, Rogue Level 8, Wizard Level 8 | |
Improved Repair IV: Grants a +4 bonus to Repair skill.
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AP Cost: 1 | Level: 12 | Progression: 43 | Requires: Improved Repair III, and one of Fighter Level 12, Rogue Level 12, Wizard Level 12 |
Improved Search I: Grants a +1 bonus to the Search skill.
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AP Cost: 1 | Level: 1 | Progression: 0 | Requires: One of Ranger Level 1, Rogue Level 1 | |
Improved Search II: Grants a +2 bonus to the Search skill.
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AP Cost: 1 | Level: 4 | Progression: 11 | Requires: Improved Search I, and one of Ranger Level 4, Rogue Level 4 | |
Improved Search III: Grants a +3 bonus to the Search skill.
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AP Cost: 1 | Level: 8 | Progression: 27 | Requires: Improved Search II, and one of Ranger Level 8, Rogue Level 8 | |
Improved Search IV: Grants a +4 bonus to the Search skill.
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AP Cost: 1 | Level: 12 | Progression: 43 | Requires: Improved Search III, and one of Ranger Level 12, Rogue Level 12 |
Improved Spot I: Grants a +1 bonus to the Spot skill.
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AP Cost: 1 | Level: 1 | Progression: 0 | Requires: One of Monk Level 1, Ranger Level 1, Rogue Level 1 | |
Improved Spot II: Grants a +2 bonus to the Spot skill.
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AP Cost: 1 | Level: 4 | Progression: 11 | Requires: Improved Spot I, and one of Monk Level 4, Ranger Level 4, Rogue Level 4 | |
Improved Spot III: Grants a +3 bonus to the Spot skill.
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AP Cost: 1 | Level: 8 | Progression: 27 | Requires: Improved Spot II, and one of Monk Level 8, Ranger Level 8, Rogue Level 8 | |
Improved Spot IV: Grants a +4 bonus to the Spot skill.
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AP Cost: 1 | Level: 12 | Progression: 43 | Requires: Improved Spot III, and one of Monk Level 12, Ranger Level 12, Rogue Level 12 |
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Improved Swim I: Grants a +1 bonus to Swim skill.
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AP Cost: 1 | Level: 1 | Progression: 0 | Requires: One of Barbarian Level 1, Bard Level 1, Fighter Level 1, Monk Level 1, Ranger Level 1, Rogue Level 1 | |
Improved Swim II: Grants a +2 bonus to Swim skill.
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AP Cost: 1 | Level: 4 | Progression: 11 | Requires: Improved Swim I, and one of Barbarian Level 4, Bard Level 4, Fighter Level 4, Monk Level 4, Ranger Level 4, Rogue Level 4 | |
Improved Swim III: Grants a +3 bonus to Swim skill.
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AP Cost: 1 | Level: 8 | Progression: 27 | Requires: Improved Swim II, and one of Barbarian Level 8, Bard Level 8, Fighter Level 8, Monk Level 8, Ranger Level 8, Rogue Level 8 | |
Improved Swim IV: Grants a +4 bonus to Swim skill.
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AP Cost: 1 | Level: 12 | Progression: 43 | Requires: Improved Swim III, and one of Barbarian Level 12, Bard Level 12, Fighter Level 12, Monk Level 12, Ranger Level 12, Rogue Level 12 |
Improved Tumble I: Grants a +1 bonus to the Tumble skill.
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AP Cost: 1 | Level: 1 | Progression: 0 | Requires: One of Bard Level 1, Monk Level 1, Rogue Level 1 | |
Improved Tumble II: Grants a +2 bonus to the Tumble skill.
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AP Cost: 1 | Level: 4 | Progression: 11 | Requires: Improved Tumble I, and one of Bard Level 4, Monk Level 4, Rogue Level 4 | |
Improved Tumble III: Grants a +3 bonus to the Tumble skill.
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AP Cost: 1 | Level: 8 | Progression: 27 | Requires: Improved Tumble II, and one of Bard Level 8, Monk Level 8, Rogue Level 8 | |
Improved Tumble IV: Grants a +4 bonus to the Tumble skill.
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AP Cost: 1 | Level: 12 | Progression: 43 | Requires: Improved Tumble III, and one of Bard Level 12, Monk Level 12, Rogue Level 12 |
Warforged Combat Training I: Grants a +1 passive bonus to the Balance Skill.
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AP Cost: 1 | Level: 1 | Progression: 0 | Requires: Warforged | |
Warforged Combat Training II: Grants a +2 passive bonus to the Balance Skill.
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AP Cost: 1 | Level: 4 | Progression: 11 | Requires: Warforged Combat Training I | |
Warforged Combat Training III: Grants a +3 passive bonus to the Balance Skill.
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AP Cost: 1 | Level: 8 | Progression: 27 | Requires: Warforged Combat Training II | |
Warforged Combat Training IV: Grants a +4 passive bonus to the Balance Skill.
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AP Cost: 1 | Level: 12 | Progression: 43 | Requires: Warforged Combat Training III |
Warforged Mechanics I: Grants a +1 passive bonus to the repair skill.
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AP Cost: 1 | Level: 1 | Progression: 0 | Requires: Warforged | |
Warforged Mechanics II: Grants a +2 passive bonus to the repair skill.
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AP Cost: 1 | Level: 4 | Progression: 11 | Requires: Warforged Mechanics I | |
Warforged Mechanics III: Grants a +3 passive bonus to the repair skill.
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AP Cost: 1 | Level: 8 | Progression: 27 | Requires: Warforged Mechanics II | |
Warforged Mechanics IV: Grants a +4 passive bonus to the repair skill.
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AP Cost: 1 | Level: 12 | Progression: 43 | Requires: Warforged Mechanics III |
Racial Summoning Enhancements[edit]
Iron Companion: You have a loyal iron defender as a pet, and can summon it once per rest to aid you for five minutes.
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AP Cost: 2 | Level: 1 | Progression: 0 | Requires: Drow Elf, Dwarf, Elf, Half-Elf, Half-Orc, Halfling, Human, Warforged, and one of Skill Focus: Repair, Self Sufficient, Least Dragonmark of Making, Improved Repair II, Warforged Mechanics II, Rogue Mechanic I | |
Steel Companion: You have a loyal steel defender as a pet, and can summon it once per rest to aid you for five minutes.
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AP Cost: 2 | Level: 4 | Progression: 10 | Requires: Iron Companion | |
Mithral Companion: You have a loyal mithral defender as a pet, and can summon it once per rest to aid you for five minutes.
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AP Cost: 2 | Level: 8 | Progression: 26 | Requires: Steel Companion | |
Adamantine Companion: You have a loyal adamantine defender as a pet, and can summon it once per rest to aid you for five minutes.
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AP Cost: 2 | Level: 12 | Progression: 42 | Requires: Mithral Companion |
Enhancement changes Alpha Testing on Lamannia[edit]
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