Year of the Dragon: Through April 23rd, claim the adventure pack Slice of Life for free! Speak to Xatheral in the Hall of Heroes.
Game mechanics • Newbie guide • In development • DDO Store • Social Media
Challenges • Classes • Collectables • Crafting • Enhancements • Epic Destinies • Favor • Feats
Glossary • Items • Maps • Monsters • Places • Quests • Races • Reincarnation • Skills • Spells
Please create an account or log in to build a reputation and unlock more editing privileges, and then visit DDO wiki's IRC Chat/Discord if you need any help!
Vaults of the Artificers loot/U32
Please help improve this page. You can help by editing this page. For suggestions, please see the talk page, or embedded <!-- comments --> while editing this page.
Reason: Changes in items. Screenshots of almost all items: https://1drv.ms/f/s!AhSd_rvpZ8CSg5VCiFsyNvGSZFxnqQ |
Challenge Barter System Rewards[edit]
Starting at level 8, items feature Tiers 2 & 3. These higher tiers require the previous tiers (i.e., you need to build Tier 1 → Tier 2 → Tier 3).
What to run for ingredients[edit]
Craftable[edit]
Binding status[edit]
All (new) Vaults of the Artificers loot is Bound to Account, even tier 3needs verification
Armors[edit]
Armor profiles[edit]
Armor Type | Level 4 | Level 8 | Level 12 | Level 16 | Level 20 | ACP | ASF | |||||
---|---|---|---|---|---|---|---|---|---|---|---|---|
Armor Bonus | Max Dex | Armor Bonus | Max Dex | Armor Bonus | Max Dex | Armor Bonus | Max Dex | Armor Bonus | Max Dex | |||
Cloth | 0 | - | 0 | - | 0 | - | 0 | - | 0 | - | 0 | 0 |
Light | 5 | 5 | 7 | 7 | 8 | 7 | 11 | 9 | 14 | 11 | 1 | 15% |
Medium | 7 | 3 | 10 | 4 | 11 | 4 | 15 | 5 | 19 | 6 | 3 | 25% |
Heavy | 9 | 1 | 14 | 1 | 19 | 1 | 24 | 1 | 29 | 1 | 5 | 35% |
Docent (Adamantine/Mithral) | 8/4 | 12/7 | 16/7 | 16/7 | 20/9 |
Frozen tunic/U32 (outfit)[edit]
Level | Tier | Enhancements | Cost | |||||
---|---|---|---|---|---|---|---|---|
Amount | Ingredient 1 | Ingredient 2 | Ingredient 3 | Epic Tokens | ||||
4 | 1 | Armor Bonus +3Armor Bonus +3: This item surrounds the wearer with an invisible but tangible field of force, granting +3 armor bonus to AC, just as though he were wearing armor., Glaciation +54Glaciation +54: Passive: +54 Equipment bonus to Cold Spell Power., Ice Lore +8%Ice Lore +8: Passive: Your Cold spells gain a 8% Equipment bonus to their chance to critical hit., Minor Freezing Ice | ? | ? | ? | ? | ? | |
8 | 1 | Armor Bonus +4Armor Bonus +4: This item surrounds the wearer with an invisible but tangible field of force, granting +4 armor bonus to AC, just as though he were wearing armor., Glaciation 69, Ice Lore +10%, Minor Freezing Ice | ? | ? | ? | ? | ? | |
8 | 2 | Armor Bonus +5, Glaciation 69, Ice Lore +10%, Minor Freezing Ice | ? | ? | ? | ? | ? | |
8 | 3 | Armor Bonus +5, Glaciation +69Glaciation +69: Passive: +69 Equipment bonus to Cold Spell Power., Ice Lore +10%Ice Lore +10: Passive: Your Cold spells gain a 10% Equipment bonus to their chance to critical hit., Minor Freezing IceMinor Freezing Ice:
|
? | ? | ? | ? | ? | |
12 | 1 | Armor Bonus +5Armor Bonus +5: This item surrounds the wearer with an invisible but tangible field of force, granting +5 armor bonus to AC, just as though he were wearing armor., Glaciation 82, Ice Lore +12%, Lesser Freezing Ice | ? | ? | ? | ? | ? | |
12 | 2 | Armor Bonus +6, Glaciation 82, Ice Lore +12%, Lesser Freezing Ice | ? | ? | ? | ? | ? | |
12 | 3 | Armor Bonus +6, Glaciation +82Glaciation +82: Passive: +82 Equipment bonus to Cold Spell Power., Ice Lore +12%Ice Lore +12: Passive: Your Cold spells gain a 12% Equipment bonus to their chance to critical hit., Lesser Freezing Ice, Green Augment Slot: EmptyGreen Augments
|
? | ? | ? | ? | ? | |
16 | 1 | Armor Bonus +6Armor Bonus +6: This item surrounds the wearer with an invisible but tangible field of force, granting +6 armor bonus to AC, just as though he were wearing armor., Glaciation 96, Ice Lore +14%, Lesser Freezing Ice, Fire Shield (Cold), Enhanced Ki +1 | ? | ? | ? | ? | ? | |
16 | 2 | Armor Bonus +7, Glaciation 96, Ice Lore +14%, Lesser Freezing Ice, Fire Shield (Cold), Enhanced Ki +1 | ? | ? | ? | ? | ? | |
16 | 3 | Armor Bonus +7, Glaciation +96Glaciation +96: Passive: +96 Equipment bonus to Cold Spell Power., Ice Lore +14%Ice Lore +14: Passive: Your Cold spells gain a 14% Equipment bonus to their chance to critical hit., Lesser Freezing IceLesser Freezing Ice:
|
? | ? | ? | ? | ? | |
20 | 1 | Armor Bonus +7Armor Bonus +7: This item surrounds the wearer with an invisible but tangible field of force, granting +7 armor bonus to AC, just as though he were wearing armor., Glaciation 110, Ice Lore +16%Ice Lore +16: Passive: Your Cold spells gain a 16% Equipment bonus to their chance to critical hit., Freezing Ice, Fire Shield (Cold), Enhanced Ki +1 | ? | ? | ? | ? | ? | |
20 | 2 | Armor Bonus +8, Glaciation 110, Ice Lore +16%, Freezing Ice, Fire Shield (Cold), Enhanced Ki +1, Colorless Augment Slot: EmptyColorless Augments
|
? | ? | ? | ? | ? | |
20 | 3 | Armor Bonus +8Armor Bonus +8: This item surrounds the wearer with an invisible but tangible field of force, granting +8 armor bonus to AC, just as though he were wearing armor., Glaciation +110Glaciation +110: Passive: +110 Equipment bonus to Cold Spell Power., Ice Lore +19%Ice Lore +19: Passive: Your Cold spells gain a 19% Equipment bonus to their chance to critical hit., Freezing Ice Freezing Ice:
|
? | ? | ? | ? | ? |
Mournlode Armors/U32[edit]
Weapon[edit]
Mournlode Weapons/U32[edit]
Level | Tier | Enhancements | Cost | |||||
---|---|---|---|---|---|---|---|---|
Amount | Ingredient 1 | Ingredient 2 | Ingredient 3 | Epic Tokens | ||||
4 | 1 | +1 Enhancement Bonus+1 Enhancement Bonus: +1 enhancement bonus to attack and damage rolls., RighteousRighteous: This weapon is imbued with holy power, giving it an additional +2 to attack bonus and damage against any evil creature. This power makes the weapon good-aligned., Weapon's Undead Specific Damage Effect +2d10 | ? | ? | ? | ? | ? | |
8 | 1 | +2 Enhancement Bonus+2 Enhancement Bonus: +2 enhancement bonus to attack and damage rolls., RighteousRighteous: This weapon is imbued with holy power, giving it an additional +2 to attack bonus and damage against any evil creature. This power makes the weapon good-aligned., Weapon's Undead Specific Damage Effect +2d10, IncandescenceIncandescence: This weapon glows with the light of Irian. This weapon deals an extra 1 to 6 points of light damage on a successful hit. | ? | ? | ? | ? | ? | |
8 | 2 | +3 Enhancement Bonus+3 Enhancement Bonus: +3 enhancement bonus to attack and damage rolls., RighteousRighteous: This weapon is imbued with holy power, giving it an additional +2 to attack bonus and damage against any evil creature. This power makes the weapon good-aligned., Weapon's Undead Specific Damage Effect +2d10, IncandescenceIncandescence: This weapon glows with the light of Irian. This weapon deals an extra 1 to 6 points of light damage on a successful hit. | ? | ? | ? | ? | ? | |
8 | 3 | +3 Enhancement Bonus+3 Enhancement Bonus: +3 enhancement bonus to attack and damage rolls., RighteousRighteous: This weapon is imbued with holy power, giving it an additional +2 to attack bonus and damage against any evil creature. This power makes the weapon good-aligned., Weapon's Undead Specific Damage Effect +2d10, IncandescenceIncandescence: This weapon glows with the light of Irian. This weapon deals an extra 1 to 6 points of light damage on a successful hit., Purple Augment Slot: EmptyPurple Augments
|
? | ? | ? | ? | ? | |
12 | 1 | +3 Enhancement Bonus+3 Enhancement Bonus: +3 enhancement bonus to attack and damage rolls., RighteousRighteous: This weapon is imbued with holy power, giving it an additional +2 to attack bonus and damage against any evil creature. This power makes the weapon good-aligned., Weapon's Undead Specific Damage Effect +3d10, BrillianceBrilliance: This weapon glows with the light of Irian. This weapon deals an extra 1 to 6 points of light damage on a successful hit. In addition, critical hits deal an additional 1 to 10 light damage for weapons with a x2 critical multiplier, 2 to 20 for a x3 critical multiplier and 3 to 30 for a x4 multiplier. | ? | ? | ? | ? | ? | |
12 | 2 | +4 Enhancement Bonus+4 Enhancement Bonus: +4 enhancement bonus to attack and damage rolls., RighteousRighteous: This weapon is imbued with holy power, giving it an additional +2 to attack bonus and damage against any evil creature. This power makes the weapon good-aligned., Weapon's Undead Specific Damage Effect +3d10, BrillianceBrilliance: This weapon glows with the light of Irian. This weapon deals an extra 1 to 6 points of light damage on a successful hit. In addition, critical hits deal an additional 1 to 10 light damage for weapons with a x2 critical multiplier, 2 to 20 for a x3 critical multiplier and 3 to 30 for a x4 multiplier. | ? | ? | ? | ? | ? | |
12 | 3 | +4 Enhancement Bonus+4 Enhancement Bonus: +4 enhancement bonus to attack and damage rolls., RighteousRighteous: This weapon is imbued with holy power, giving it an additional +2 to attack bonus and damage against any evil creature. This power makes the weapon good-aligned., Weapon's Undead Specific Damage Effect +3d10, BrillianceBrilliance: This weapon glows with the light of Irian. This weapon deals an extra 1 to 6 points of light damage on a successful hit. In addition, critical hits deal an additional 1 to 10 light damage for weapons with a x2 critical multiplier, 2 to 20 for a x3 critical multiplier and 3 to 30 for a x4 multiplier., Purple Augment Slot: EmptyPurple Augments
|
? | ? | ? | ? | ? | |
16 | 1 | +4 Enhancement Bonus+4 Enhancement Bonus: +4 enhancement bonus to attack and damage rolls., RighteousRighteous: This weapon is imbued with holy power, giving it an additional +2 to attack bonus and damage against any evil creature. This power makes the weapon good-aligned., Weapon's Undead Specific Damage Effect +4d10, BrillianceBrilliance: This weapon glows with the light of Irian. This weapon deals an extra 1 to 6 points of light damage on a successful hit. In addition, critical hits deal an additional 1 to 10 light damage for weapons with a x2 critical multiplier, 2 to 20 for a x3 critical multiplier and 3 to 30 for a x4 multiplier. | ? | ? | ? | ? | ? | |
16 | 2 | +5 Enhancement Bonus+5 Enhancement Bonus: +5 enhancement bonus to attack and damage rolls., RighteousRighteous: This weapon is imbued with holy power, giving it an additional +2 to attack bonus and damage against any evil creature. This power makes the weapon good-aligned., Weapon's Undead Specific Damage Effect +4d10, BrillianceBrilliance: This weapon glows with the light of Irian. This weapon deals an extra 1 to 6 points of light damage on a successful hit. In addition, critical hits deal an additional 1 to 10 light damage for weapons with a x2 critical multiplier, 2 to 20 for a x3 critical multiplier and 3 to 30 for a x4 multiplier. | ? | ? | ? | ? | ? | |
16 | 3 | +5 Enhancement Bonus+5 Enhancement Bonus: +5 enhancement bonus to attack and damage rolls., RighteousRighteous: This weapon is imbued with holy power, giving it an additional +2 to attack bonus and damage against any evil creature. This power makes the weapon good-aligned., Weapon's Undead Specific Damage Effect +4d10, BrillianceBrilliance: This weapon glows with the light of Irian. This weapon deals an extra 1 to 6 points of light damage on a successful hit. In addition, critical hits deal an additional 1 to 10 light damage for weapons with a x2 critical multiplier, 2 to 20 for a x3 critical multiplier and 3 to 30 for a x4 multiplier., Purple Augment Slot: EmptyPurple Augments
|
? | ? | ? | ? | ? | |
20 | 1 | +5 Enhancement Bonus+5 Enhancement Bonus: +5 enhancement bonus to attack and damage rolls., RighteousRighteous: This weapon is imbued with holy power, giving it an additional +2 to attack bonus and damage against any evil creature. This power makes the weapon good-aligned., Weapon's Undead Specific Damage Effect +4d10, BrillianceBrilliance: This weapon glows with the light of Irian. This weapon deals an extra 1 to 6 points of light damage on a successful hit. In addition, critical hits deal an additional 1 to 10 light damage for weapons with a x2 critical multiplier, 2 to 20 for a x3 critical multiplier and 3 to 30 for a x4 multiplier., Radiant BlastRadiant Blast: This weapon stores the power of the plane of Irian deep within. Occasionally, this dynamic power comes to the surface, devastating enemies with a massive blast of radiant light. | ? | ? | ? | ? | ? | |
20 | 2 | +6 Enhancement Bonus+6 Enhancement Bonus: +6 enhancement bonus to attack and damage rolls., RighteousRighteous: This weapon is imbued with holy power, giving it an additional +2 to attack bonus and damage against any evil creature. This power makes the weapon good-aligned., Weapon's Undead Specific Damage Effect +4d10, BrillianceBrilliance: This weapon glows with the light of Irian. This weapon deals an extra 1 to 6 points of light damage on a successful hit. In addition, critical hits deal an additional 1 to 10 light damage for weapons with a x2 critical multiplier, 2 to 20 for a x3 critical multiplier and 3 to 30 for a x4 multiplier., Radiant BlastRadiant Blast: This weapon stores the power of the plane of Irian deep within. Occasionally, this dynamic power comes to the surface, devastating enemies with a massive blast of radiant light., Colorless Augment Slot: EmptyColorless Augments
|
? | ? | ? | ? | ? | |
20 | 3 | +6 Enhancement Bonus+6 Enhancement Bonus: +6 enhancement bonus to attack and damage rolls., RighteousRighteous: This weapon is imbued with holy power, giving it an additional +2 to attack bonus and damage against any evil creature. This power makes the weapon good-aligned., Weapon's Undead Specific Damage Effect +4d10, BrillianceBrilliance: This weapon glows with the light of Irian. This weapon deals an extra 1 to 6 points of light damage on a successful hit. In addition, critical hits deal an additional 1 to 10 light damage for weapons with a x2 critical multiplier, 2 to 20 for a x3 critical multiplier and 3 to 30 for a x4 multiplier., Radiant BlastRadiant Blast: This weapon stores the power of the plane of Irian deep within. Occasionally, this dynamic power comes to the surface, devastating enemies with a massive blast of radiant light., Blinding Flash, Colorless Augment Slot: EmptyColorless Augments
|
? | ? | ? | ? | ? |
Calomel Weapons/U32[edit]
Level | Tier | Enhancements | Cost | |||||
---|---|---|---|---|---|---|---|---|
Amount | Ingredient 1 | Ingredient 2 | Ingredient 3 | Epic Tokens | ||||
4 | 1 | +1 Enhancement Bonus+1 Enhancement Bonus: +1 enhancement bonus to attack and damage rolls., Weapon's Dragon Specific Damage Effect +2d10, TidalTidal: This weapon is sheathed in water. A tidal weapon deals an extra 1 to 4 points of damage on a successful hit. Creatures with the Fire trait take double this damage instead. | ? | ? | ? | ? | ? | |
8 | 1 | +2 Enhancement Bonus+2 Enhancement Bonus: +2 enhancement bonus to attack and damage rolls., Weapon's Dragon Specific Damage Effect +2d10, TidalTidal: This weapon is sheathed in water. A tidal weapon deals an extra 1 to 4 points of damage on a successful hit. Creatures with the Fire trait take double this damage instead. | ? | ? | ? | ? | ? | |
8 | 2 | +3 Enhancement Bonus+3 Enhancement Bonus: +3 enhancement bonus to attack and damage rolls., Weapon's Dragon Specific Damage Effect +2d10, TidalTidal: This weapon is sheathed in water. A tidal weapon deals an extra 1 to 4 points of damage on a successful hit. Creatures with the Fire trait take double this damage instead. | ? | ? | ? | ? | ? | |
8 | 3 | +3 Enhancement Bonus+3 Enhancement Bonus: +3 enhancement bonus to attack and damage rolls., Weapon's Dragon Specific Damage Effect +2d10, TidalTidal: This weapon is sheathed in water. A tidal weapon deals an extra 1 to 4 points of damage on a successful hit. Creatures with the Fire trait take double this damage instead., Purple Augment Slot: EmptyPurple Augments
|
? | ? | ? | ? | ? | |
12 | 1 | +3 Enhancement Bonus+3 Enhancement Bonus: +3 enhancement bonus to attack and damage rolls., Weapon's Dragon Specific Damage Effect +3d10, Tidal BurstTidal Burst: This weapon is sheathed in water. The weapon deals an additional 1 to 4 damage each hit. In addition, critical hits deal an additional 1 to 8 damage for weapons with a x2 critical multiplier, 2 to 16 for a x3 critical multiplier and 3 to 24 for a x4 multiplier. Creatures with the Fire trait take double this damage instead. | ? | ? | ? | ? | ? | |
12 | 2 | +4 Enhancement Bonus+4 Enhancement Bonus: +4 enhancement bonus to attack and damage rolls., Weapon's Dragon Specific Damage Effect +3d10, Tidal BurstTidal Burst: This weapon is sheathed in water. The weapon deals an additional 1 to 4 damage each hit. In addition, critical hits deal an additional 1 to 8 damage for weapons with a x2 critical multiplier, 2 to 16 for a x3 critical multiplier and 3 to 24 for a x4 multiplier. Creatures with the Fire trait take double this damage instead. | ? | ? | ? | ? | ? | |
12 | 3 | +4 Enhancement Bonus+4 Enhancement Bonus: +4 enhancement bonus to attack and damage rolls., Weapon's Dragon Specific Damage Effect +3d10, Tidal BurstTidal Burst: This weapon is sheathed in water. The weapon deals an additional 1 to 4 damage each hit. In addition, critical hits deal an additional 1 to 8 damage for weapons with a x2 critical multiplier, 2 to 16 for a x3 critical multiplier and 3 to 24 for a x4 multiplier. Creatures with the Fire trait take double this damage instead., Purple Augment Slot: EmptyPurple Augments
|
? | ? | ? | ? | ? | |
16 | 1 | +4 Enhancement Bonus+4 Enhancement Bonus: +4 enhancement bonus to attack and damage rolls., Weapon's Dragon Specific Damage Effect +4d10, Tidal BurstTidal Burst: This weapon is sheathed in water. The weapon deals an additional 1 to 4 damage each hit. In addition, critical hits deal an additional 1 to 8 damage for weapons with a x2 critical multiplier, 2 to 16 for a x3 critical multiplier and 3 to 24 for a x4 multiplier. Creatures with the Fire trait take double this damage instead., Crushing WaveCrushing Wave: This weapon stores the unstoppable force of the ocean's fury deep within. When this weapon is used, this power occasionally comes to the surface, crushing enemies beneath a torrent of frigid water. | ? | ? | ? | ? | ? | |
16 | 2 | +5 Enhancement Bonus+5 Enhancement Bonus: +5 enhancement bonus to attack and damage rolls., Weapon's Dragon Specific Damage Effect +4d10, Tidal BurstTidal Burst: This weapon is sheathed in water. The weapon deals an additional 1 to 4 damage each hit. In addition, critical hits deal an additional 1 to 8 damage for weapons with a x2 critical multiplier, 2 to 16 for a x3 critical multiplier and 3 to 24 for a x4 multiplier. Creatures with the Fire trait take double this damage instead., Crushing WaveCrushing Wave: This weapon stores the unstoppable force of the ocean's fury deep within. When this weapon is used, this power occasionally comes to the surface, crushing enemies beneath a torrent of frigid water. | ? | ? | ? | ? | ? | |
16 | 3 | +5 Enhancement Bonus+5 Enhancement Bonus: +5 enhancement bonus to attack and damage rolls., Weapon's Dragon Specific Damage Effect +4d10, Tidal BurstTidal Burst: This weapon is sheathed in water. The weapon deals an additional 1 to 4 damage each hit. In addition, critical hits deal an additional 1 to 8 damage for weapons with a x2 critical multiplier, 2 to 16 for a x3 critical multiplier and 3 to 24 for a x4 multiplier. Creatures with the Fire trait take double this damage instead., Crushing WaveCrushing Wave: This weapon stores the unstoppable force of the ocean's fury deep within. When this weapon is used, this power occasionally comes to the surface, crushing enemies beneath a torrent of frigid water., Purple Augment Slot: EmptyPurple Augments
|
? | ? | ? | ? | ? | |
20 | 1 | +5 Enhancement Bonus+5 Enhancement Bonus: +5 enhancement bonus to attack and damage rolls., Weapon's Dragon Specific Damage Effect +4d10, Tidal BurstTidal Burst: This weapon is sheathed in water. The weapon deals an additional 1 to 4 damage each hit. In addition, critical hits deal an additional 1 to 8 damage for weapons with a x2 critical multiplier, 2 to 16 for a x3 critical multiplier and 3 to 24 for a x4 multiplier. Creatures with the Fire trait take double this damage instead., Crushing WaveCrushing Wave: This weapon stores the unstoppable force of the ocean's fury deep within. When this weapon is used, this power occasionally comes to the surface, crushing enemies beneath a torrent of frigid water., Corrosive SaltCorrosive Salt: This weapon stores a caustic, insatiable power deep within. When this weapon is used, this power can come to the surface in the form of a noxious, corrosive salt that dissolves all substances. | ? | ? | ? | ? | ? | |
20 | 2 | +6 Enhancement Bonus+6 Enhancement Bonus: +6 enhancement bonus to attack and damage rolls., Weapon's Dragon Specific Damage Effect +4d10, Tidal BurstTidal Burst: This weapon is sheathed in water. The weapon deals an additional 1 to 4 damage each hit. In addition, critical hits deal an additional 1 to 8 damage for weapons with a x2 critical multiplier, 2 to 16 for a x3 critical multiplier and 3 to 24 for a x4 multiplier. Creatures with the Fire trait take double this damage instead., Crushing WaveCrushing Wave: This weapon stores the unstoppable force of the ocean's fury deep within. When this weapon is used, this power occasionally comes to the surface, crushing enemies beneath a torrent of frigid water., Corrosive SaltCorrosive Salt: This weapon stores a caustic, insatiable power deep within. When this weapon is used, this power can come to the surface in the form of a noxious, corrosive salt that dissolves all substances., Colorless Augment Slot: EmptyColorless Augments
|
? | ? | ? | ? | ? | |
20 | 3 | +6 Enhancement Bonus+6 Enhancement Bonus: +6 enhancement bonus to attack and damage rolls., Weapon's Dragon Specific Damage Effect +4d10, Tidal BurstTidal Burst: This weapon is sheathed in water. The weapon deals an additional 1 to 4 damage each hit. In addition, critical hits deal an additional 1 to 8 damage for weapons with a x2 critical multiplier, 2 to 16 for a x3 critical multiplier and 3 to 24 for a x4 multiplier. Creatures with the Fire trait take double this damage instead., Crushing WaveCrushing Wave: This weapon stores the unstoppable force of the ocean's fury deep within. When this weapon is used, this power occasionally comes to the surface, crushing enemies beneath a torrent of frigid water., Corrosive SaltCorrosive Salt: This weapon stores a caustic, insatiable power deep within. When this weapon is used, this power can come to the surface in the form of a noxious, corrosive salt that dissolves all substances., LifedrinkerLifedrinker: This weapon uses the power of water to draw out the life essence of its targets. On an attack roll of 20 which is confirmed as a critical hit, this power comes to the surface, granting 25 temporary hit points to the wielder and dealing 25 to 45 damage to the target. Creatures with the Fire trait take double this damage instead., Colorless Augment Slot: EmptyColorless Augments
|
? | ? | ? | ? | ? |
Elemental[edit]
Elemental Greataxe of Fire/U32[edit]
Level | Tier | Enhancements | Cost | |||||
---|---|---|---|---|---|---|---|---|
Amount | Ingredient 1 | Ingredient 2 | Ingredient 3 | Epic Tokens | ||||
4 | 1 | +1 Enhancement Bonus+1 Enhancement Bonus: +1 enhancement bonus to attack and damage rolls., FlamingFlaming: This weapon is sheathed in fire. A flaming weapon deals an extra 1 to 6 points of fire damage on a successful hit., Cold Resistance +11Cold Resistance +11: Passive: +11 Enhancement bonus to your Cold Resistance. | ? | ? | ? | ? | ? | |
8 | 1 | +2 Enhancement Bonus+2 Enhancement Bonus: +2 enhancement bonus to attack and damage rolls., FlamingFlaming: This weapon is sheathed in fire. A flaming weapon deals an extra 1 to 6 points of fire damage on a successful hit., IncandescenceIncandescence: This weapon glows with the light of Irian. This weapon deals an extra 1 to 6 points of light damage on a successful hit., Cold Resistance +18Cold Resistance +18: Passive: +18 Enhancement bonus to your Cold Resistance. | ? | ? | ? | ? | ? | |
8 | 2 | +3 Enhancement Bonus+3 Enhancement Bonus: +3 enhancement bonus to attack and damage rolls., FlamingFlaming: This weapon is sheathed in fire. A flaming weapon deals an extra 1 to 6 points of fire damage on a successful hit., IncandescenceIncandescence: This weapon glows with the light of Irian. This weapon deals an extra 1 to 6 points of light damage on a successful hit., Cold Resistance +18Cold Resistance +18: Passive: +18 Enhancement bonus to your Cold Resistance. | ? | ? | ? | ? | ? | |
8 | 3 | +3 Enhancement Bonus+3 Enhancement Bonus: +3 enhancement bonus to attack and damage rolls., FlamingFlaming: This weapon is sheathed in fire. A flaming weapon deals an extra 1 to 6 points of fire damage on a successful hit., IncandescenceIncandescence: This weapon glows with the light of Irian. This weapon deals an extra 1 to 6 points of light damage on a successful hit., Cold Resistance +18Cold Resistance +18: Passive: +18 Enhancement bonus to your Cold Resistance., Purple Augment Slot: EmptyPurple Augments
|
? | ? | ? | ? | ? | |
12 | 1 | +3 Enhancement Bonus+3 Enhancement Bonus: +3 enhancement bonus to attack and damage rolls., Flaming BurstFlaming Burst: This weapon is sheathed in fire, and deals 1 to 6 fire damage each hit. Critical hits deal an additional 1 to 10 fire damage for weapons with a x2 critical multiplier, 2 to 20 for a x3 multiplier and 3 to 30 for a x4 multiplier., BrillianceBrilliance: This weapon glows with the light of Irian. This weapon deals an extra 1 to 6 points of light damage on a successful hit. In addition, critical hits deal an additional 1 to 10 light damage for weapons with a x2 critical multiplier, 2 to 20 for a x3 critical multiplier and 3 to 30 for a x4 multiplier., MetallineMetalline: Metalline bypasses any metal based damage reduction. (Adamantine, "Alchemical, Silver", Byeshk, Cold Iron, Mithral) , Cold Resistance +24Cold Resistance +24: Passive: +24 Enhancement bonus to your Cold Resistance. | ? | ? | ? | ? | ? | |
12 | 2 | +4 Enhancement Bonus+4 Enhancement Bonus: +4 enhancement bonus to attack and damage rolls., Flaming BurstFlaming Burst: This weapon is sheathed in fire, and deals 1 to 6 fire damage each hit. Critical hits deal an additional 1 to 10 fire damage for weapons with a x2 critical multiplier, 2 to 20 for a x3 multiplier and 3 to 30 for a x4 multiplier., BrillianceBrilliance: This weapon glows with the light of Irian. This weapon deals an extra 1 to 6 points of light damage on a successful hit. In addition, critical hits deal an additional 1 to 10 light damage for weapons with a x2 critical multiplier, 2 to 20 for a x3 critical multiplier and 3 to 30 for a x4 multiplier., MetallineMetalline: Metalline bypasses any metal based damage reduction. (Adamantine, "Alchemical, Silver", Byeshk, Cold Iron, Mithral) , Cold Resistance +24Cold Resistance +24: Passive: +24 Enhancement bonus to your Cold Resistance. | ? | ? | ? | ? | ? | |
12 | 3 | +4 Enhancement Bonus+4 Enhancement Bonus: +4 enhancement bonus to attack and damage rolls., Flaming BurstFlaming Burst: This weapon is sheathed in fire, and deals 1 to 6 fire damage each hit. Critical hits deal an additional 1 to 10 fire damage for weapons with a x2 critical multiplier, 2 to 20 for a x3 multiplier and 3 to 30 for a x4 multiplier., BrillianceBrilliance: This weapon glows with the light of Irian. This weapon deals an extra 1 to 6 points of light damage on a successful hit. In addition, critical hits deal an additional 1 to 10 light damage for weapons with a x2 critical multiplier, 2 to 20 for a x3 critical multiplier and 3 to 30 for a x4 multiplier., MetallineMetalline: Metalline bypasses any metal based damage reduction. (Adamantine, "Alchemical, Silver", Byeshk, Cold Iron, Mithral) , Cold Resistance +24Cold Resistance +24: Passive: +24 Enhancement bonus to your Cold Resistance., Purple Augment Slot: EmptyPurple Augments
|
? | ? | ? | ? | ? | |
16 | 1 | +4 Enhancement Bonus+4 Enhancement Bonus: +4 enhancement bonus to attack and damage rolls., Flaming BurstFlaming Burst: This weapon is sheathed in fire, and deals 1 to 6 fire damage each hit. Critical hits deal an additional 1 to 10 fire damage for weapons with a x2 critical multiplier, 2 to 20 for a x3 multiplier and 3 to 30 for a x4 multiplier., BrillianceBrilliance: This weapon glows with the light of Irian. This weapon deals an extra 1 to 6 points of light damage on a successful hit. In addition, critical hits deal an additional 1 to 10 light damage for weapons with a x2 critical multiplier, 2 to 20 for a x3 critical multiplier and 3 to 30 for a x4 multiplier., MetallineMetalline: Metalline bypasses any metal based damage reduction. (Adamantine, "Alchemical, Silver", Byeshk, Cold Iron, Mithral) , IncinerationIncineration: This weapon stores the power of a raging inferno deep within. Occasionally, this destructive power comes to the surface, devastating enemies with massive fire damage., Cold Resistance +30Cold Resistance +30: Passive: +30 Enhancement bonus to your Cold Resistance. | ? | ? | ? | ? | ? | |
16 | 2 | +5 Enhancement Bonus+5 Enhancement Bonus: +5 enhancement bonus to attack and damage rolls., Flaming BurstFlaming Burst: This weapon is sheathed in fire, and deals 1 to 6 fire damage each hit. Critical hits deal an additional 1 to 10 fire damage for weapons with a x2 critical multiplier, 2 to 20 for a x3 multiplier and 3 to 30 for a x4 multiplier., BrillianceBrilliance: This weapon glows with the light of Irian. This weapon deals an extra 1 to 6 points of light damage on a successful hit. In addition, critical hits deal an additional 1 to 10 light damage for weapons with a x2 critical multiplier, 2 to 20 for a x3 critical multiplier and 3 to 30 for a x4 multiplier., MetallineMetalline: Metalline bypasses any metal based damage reduction. (Adamantine, "Alchemical, Silver", Byeshk, Cold Iron, Mithral) , IncinerationIncineration: This weapon stores the power of a raging inferno deep within. Occasionally, this destructive power comes to the surface, devastating enemies with massive fire damage., Cold Resistance +30Cold Resistance +30: Passive: +30 Enhancement bonus to your Cold Resistance. | ? | ? | ? | ? | ? | |
16 | 3 | +5 Enhancement Bonus+5 Enhancement Bonus: +5 enhancement bonus to attack and damage rolls., Flaming BurstFlaming Burst: This weapon is sheathed in fire, and deals 1 to 6 fire damage each hit. Critical hits deal an additional 1 to 10 fire damage for weapons with a x2 critical multiplier, 2 to 20 for a x3 multiplier and 3 to 30 for a x4 multiplier., BrillianceBrilliance: This weapon glows with the light of Irian. This weapon deals an extra 1 to 6 points of light damage on a successful hit. In addition, critical hits deal an additional 1 to 10 light damage for weapons with a x2 critical multiplier, 2 to 20 for a x3 critical multiplier and 3 to 30 for a x4 multiplier., MetallineMetalline: Metalline bypasses any metal based damage reduction. (Adamantine, "Alchemical, Silver", Byeshk, Cold Iron, Mithral) , IncinerationIncineration: This weapon stores the power of a raging inferno deep within. Occasionally, this destructive power comes to the surface, devastating enemies with massive fire damage., Cold Resistance +30Cold Resistance +30: Passive: +30 Enhancement bonus to your Cold Resistance., Purple Augment Slot: EmptyPurple Augments
|
? | ? | ? | ? | ? | |
20 | 1 | +5 Enhancement Bonus+5 Enhancement Bonus: +5 enhancement bonus to attack and damage rolls., Flaming BurstFlaming Burst: This weapon is sheathed in fire, and deals 1 to 6 fire damage each hit. Critical hits deal an additional 1 to 10 fire damage for weapons with a x2 critical multiplier, 2 to 20 for a x3 multiplier and 3 to 30 for a x4 multiplier., BrillianceBrilliance: This weapon glows with the light of Irian. This weapon deals an extra 1 to 6 points of light damage on a successful hit. In addition, critical hits deal an additional 1 to 10 light damage for weapons with a x2 critical multiplier, 2 to 20 for a x3 critical multiplier and 3 to 30 for a x4 multiplier., MetallineMetalline: Metalline bypasses any metal based damage reduction. (Adamantine, "Alchemical, Silver", Byeshk, Cold Iron, Mithral) , Greater IncinerationGreater Incineration: This weapon stores the power of a raging inferno deep within. Occasionally, this destructive power comes to the surface, devastating enemies with massive fire damage. This damage will be dealt more often than a standard Incineration weapon., Magma SurgeMagma Surge: This weapon stores the immeasurable heat of the planet's molten mantle. When this weapon is used, superheated magma occasionally surges to the surface, slowing an enemy down and inflicting massive fire damage over time., Cold Resistance +36Cold Resistance +36: Passive: +36 Enhancement bonus to your Cold Resistance. | ? | ? | ? | ? | ? | |
20 | 2 | +6 Enhancement Bonus+6 Enhancement Bonus: +6 enhancement bonus to attack and damage rolls., Flaming BurstFlaming Burst: This weapon is sheathed in fire, and deals 1 to 6 fire damage each hit. Critical hits deal an additional 1 to 10 fire damage for weapons with a x2 critical multiplier, 2 to 20 for a x3 multiplier and 3 to 30 for a x4 multiplier., BrillianceBrilliance: This weapon glows with the light of Irian. This weapon deals an extra 1 to 6 points of light damage on a successful hit. In addition, critical hits deal an additional 1 to 10 light damage for weapons with a x2 critical multiplier, 2 to 20 for a x3 critical multiplier and 3 to 30 for a x4 multiplier., MetallineMetalline: Metalline bypasses any metal based damage reduction. (Adamantine, "Alchemical, Silver", Byeshk, Cold Iron, Mithral) , Greater IncinerationGreater Incineration: This weapon stores the power of a raging inferno deep within. Occasionally, this destructive power comes to the surface, devastating enemies with massive fire damage. This damage will be dealt more often than a standard Incineration weapon., Magma SurgeMagma Surge: This weapon stores the immeasurable heat of the planet's molten mantle. When this weapon is used, superheated magma occasionally surges to the surface, slowing an enemy down and inflicting massive fire damage over time., Cold Resistance +36Cold Resistance +36: Passive: +36 Enhancement bonus to your Cold Resistance., Colorless Augment Slot: EmptyColorless Augments
|
? | ? | ? | ? | ? | |
20 | 3 | +6 Enhancement Bonus+6 Enhancement Bonus: +6 enhancement bonus to attack and damage rolls., Flaming BurstFlaming Burst: This weapon is sheathed in fire, and deals 1 to 6 fire damage each hit. Critical hits deal an additional 1 to 10 fire damage for weapons with a x2 critical multiplier, 2 to 20 for a x3 multiplier and 3 to 30 for a x4 multiplier., BrillianceBrilliance: This weapon glows with the light of Irian. This weapon deals an extra 1 to 6 points of light damage on a successful hit. In addition, critical hits deal an additional 1 to 10 light damage for weapons with a x2 critical multiplier, 2 to 20 for a x3 critical multiplier and 3 to 30 for a x4 multiplier., MetallineMetalline: Metalline bypasses any metal based damage reduction. (Adamantine, "Alchemical, Silver", Byeshk, Cold Iron, Mithral) , Greater IncinerationGreater Incineration: This weapon stores the power of a raging inferno deep within. Occasionally, this destructive power comes to the surface, devastating enemies with massive fire damage. This damage will be dealt more often than a standard Incineration weapon., Magma SurgeMagma Surge: This weapon stores the immeasurable heat of the planet's molten mantle. When this weapon is used, superheated magma occasionally surges to the surface, slowing an enemy down and inflicting massive fire damage over time., Cold Resistance +36Cold Resistance +36: Passive: +36 Enhancement bonus to your Cold Resistance., Colorless Augment Slot: EmptyColorless Augments
|
? | ? | ? | ? | ? |
Elemental Khopesh of Water/U32[edit]
Level | Tier | Enhancements | Cost | |||||
---|---|---|---|---|---|---|---|---|
Amount | Ingredient 1 | Ingredient 2 | Ingredient 3 | Epic Tokens | ||||
4 | 1 | +1 Enhancement Bonus+1 Enhancement Bonus: +1 enhancement bonus to attack and damage rolls., FrostFrost: This weapon is sheathed in icy cold. A frost weapon deals an extra 1 to 6 points of cold damage on a successful hit., Fire Resistance +11Fire Resistance +11: Passive: +11 Enhancement bonus to your Fire Resistance. | ? | ? | ? | ? | ? | |
8 | 1 | +2 Enhancement Bonus+2 Enhancement Bonus: +2 enhancement bonus to attack and damage rolls., FrostFrost: This weapon is sheathed in icy cold. A frost weapon deals an extra 1 to 6 points of cold damage on a successful hit., Slowburst Slowburst: This weapon has an image of a snail worked into its hilt or grip, and it feels cold to the touch. Whenever you score a critical hit with this weapon, the target is slowed for 30 seconds. A DC 15 Will save negates this effect., Fire Resistance +18Fire Resistance +18: Passive: +18 Enhancement bonus to your Fire Resistance. | ? | ? | ? | ? | ? | |
8 | 2 | +3 Enhancement Bonus+3 Enhancement Bonus: +3 enhancement bonus to attack and damage rolls., FrostFrost: This weapon is sheathed in icy cold. A frost weapon deals an extra 1 to 6 points of cold damage on a successful hit., Slowburst Slowburst: This weapon has an image of a snail worked into its hilt or grip, and it feels cold to the touch. Whenever you score a critical hit with this weapon, the target is slowed for 30 seconds. A DC 15 Will save negates this effect., Fire Resistance +18Fire Resistance +18: Passive: +18 Enhancement bonus to your Fire Resistance. | ? | ? | ? | ? | ? | |
8 | 3 | +3 Enhancement Bonus+3 Enhancement Bonus: +3 enhancement bonus to attack and damage rolls., FrostFrost: This weapon is sheathed in icy cold. A frost weapon deals an extra 1 to 6 points of cold damage on a successful hit., Slowburst Slowburst: This weapon has an image of a snail worked into its hilt or grip, and it feels cold to the touch. Whenever you score a critical hit with this weapon, the target is slowed for 30 seconds. A DC 15 Will save negates this effect., Fire Resistance +18Fire Resistance +18: Passive: +18 Enhancement bonus to your Fire Resistance., Purple Augment Slot: EmptyPurple Augments
|
? | ? | ? | ? | ? | |
12 | 1 | +3 Enhancement Bonus+3 Enhancement Bonus: +3 enhancement bonus to attack and damage rolls., Icy BurstIcy Burst: This weapon is sheathed in icy cold, and deals 1 to 6 cold damage each hit. Critical hits deal an additional 1 to 10 cold damage for weapons with a x2 critical multiplier, 2 to 20 for a x3 multiplier and 3 to 30 for a x4 multiplier., ParalyzingParalyzing: Any creature struck by this weapon must succeed on a DC 15 Will save or be paralyzed. The target may attempt a new save to end the effect every several seconds; otherwise the paralysis lasts for 1 minute., Crushing WaveCrushing Wave: This weapon stores the unstoppable force of the ocean's fury deep within. When this weapon is used, this power occasionally comes to the surface, crushing enemies beneath a torrent of frigid water., Fire Resistance +24Fire Resistance +24: Passive: +24 Enhancement bonus to your Fire Resistance. | ? | ? | ? | ? | ? | |
12 | 2 | +4 Enhancement Bonus+4 Enhancement Bonus: +4 enhancement bonus to attack and damage rolls., Icy BurstIcy Burst: This weapon is sheathed in icy cold, and deals 1 to 6 cold damage each hit. Critical hits deal an additional 1 to 10 cold damage for weapons with a x2 critical multiplier, 2 to 20 for a x3 multiplier and 3 to 30 for a x4 multiplier., ParalyzingParalyzing: Any creature struck by this weapon must succeed on a DC 15 Will save or be paralyzed. The target may attempt a new save to end the effect every several seconds; otherwise the paralysis lasts for 1 minute., Crushing WaveCrushing Wave: This weapon stores the unstoppable force of the ocean's fury deep within. When this weapon is used, this power occasionally comes to the surface, crushing enemies beneath a torrent of frigid water., Fire Resistance +24Fire Resistance +24: Passive: +24 Enhancement bonus to your Fire Resistance. | ? | ? | ? | ? | ? | |
12 | 3 | +4 Enhancement Bonus+4 Enhancement Bonus: +4 enhancement bonus to attack and damage rolls., Icy BurstIcy Burst: This weapon is sheathed in icy cold, and deals 1 to 6 cold damage each hit. Critical hits deal an additional 1 to 10 cold damage for weapons with a x2 critical multiplier, 2 to 20 for a x3 multiplier and 3 to 30 for a x4 multiplier., ParalyzingParalyzing: Any creature struck by this weapon must succeed on a DC 15 Will save or be paralyzed. The target may attempt a new save to end the effect every several seconds; otherwise the paralysis lasts for 1 minute., Crushing WaveCrushing Wave: This weapon stores the unstoppable force of the ocean's fury deep within. When this weapon is used, this power occasionally comes to the surface, crushing enemies beneath a torrent of frigid water., Fire Resistance +24Fire Resistance +24: Passive: +24 Enhancement bonus to your Fire Resistance., Purple Augment Slot: EmptyPurple Augments
|
? | ? | ? | ? | ? | |
16 | 1 | +4 Enhancement Bonus+4 Enhancement Bonus: +4 enhancement bonus to attack and damage rolls., Icy BurstIcy Burst: This weapon is sheathed in icy cold, and deals 1 to 6 cold damage each hit. Critical hits deal an additional 1 to 10 cold damage for weapons with a x2 critical multiplier, 2 to 20 for a x3 multiplier and 3 to 30 for a x4 multiplier., ParalyzingParalyzing: Any creature struck by this weapon must succeed on a DC 15 Will save or be paralyzed. The target may attempt a new save to end the effect every several seconds; otherwise the paralysis lasts for 1 minute., Crushing WaveCrushing Wave: This weapon stores the unstoppable force of the ocean's fury deep within. When this weapon is used, this power occasionally comes to the surface, crushing enemies beneath a torrent of frigid water., Slowburst Slowburst: This weapon has an image of a snail worked into its hilt or grip, and it feels cold to the touch. Whenever you score a critical hit with this weapon, the target is slowed for 30 seconds. A DC 15 Will save negates this effect., Fire Resistance +20Fire Resistance +20: Passive: +20 Enhancement bonus to your Fire Resistance. | ? | ? | ? | ? | ? | |
16 | 2 | +5 Enhancement Bonus+5 Enhancement Bonus: +5 enhancement bonus to attack and damage rolls., Icy BurstIcy Burst: This weapon is sheathed in icy cold, and deals 1 to 6 cold damage each hit. Critical hits deal an additional 1 to 10 cold damage for weapons with a x2 critical multiplier, 2 to 20 for a x3 multiplier and 3 to 30 for a x4 multiplier., ParalyzingParalyzing: Any creature struck by this weapon must succeed on a DC 15 Will save or be paralyzed. The target may attempt a new save to end the effect every several seconds; otherwise the paralysis lasts for 1 minute., Crushing WaveCrushing Wave: This weapon stores the unstoppable force of the ocean's fury deep within. When this weapon is used, this power occasionally comes to the surface, crushing enemies beneath a torrent of frigid water., Slowburst Slowburst: This weapon has an image of a snail worked into its hilt or grip, and it feels cold to the touch. Whenever you score a critical hit with this weapon, the target is slowed for 30 seconds. A DC 15 Will save negates this effect., Fire Resistance +20Fire Resistance +20: Passive: +20 Enhancement bonus to your Fire Resistance. | ? | ? | ? | ? | ? | |
16 | 3 | +5 Enhancement Bonus+5 Enhancement Bonus: +5 enhancement bonus to attack and damage rolls., Icy BurstIcy Burst: This weapon is sheathed in icy cold, and deals 1 to 6 cold damage each hit. Critical hits deal an additional 1 to 10 cold damage for weapons with a x2 critical multiplier, 2 to 20 for a x3 multiplier and 3 to 30 for a x4 multiplier., ParalyzingParalyzing: Any creature struck by this weapon must succeed on a DC 15 Will save or be paralyzed. The target may attempt a new save to end the effect every several seconds; otherwise the paralysis lasts for 1 minute., Crushing WaveCrushing Wave: This weapon stores the unstoppable force of the ocean's fury deep within. When this weapon is used, this power occasionally comes to the surface, crushing enemies beneath a torrent of frigid water., Slowburst Slowburst: This weapon has an image of a snail worked into its hilt or grip, and it feels cold to the touch. Whenever you score a critical hit with this weapon, the target is slowed for 30 seconds. A DC 15 Will save negates this effect., Fire Resistance +20Fire Resistance +20: Passive: +20 Enhancement bonus to your Fire Resistance., Purple Augment Slot: EmptyPurple Augments
|
? | ? | ? | ? | ? | |
20 | 1 | +5 Enhancement Bonus+5 Enhancement Bonus: +5 enhancement bonus to attack and damage rolls., Icy BurstIcy Burst: This weapon is sheathed in icy cold, and deals 1 to 6 cold damage each hit. Critical hits deal an additional 1 to 10 cold damage for weapons with a x2 critical multiplier, 2 to 20 for a x3 multiplier and 3 to 30 for a x4 multiplier., Improved ParalyzingImproved Paralyzing: Any creature struck by this weapon must succeed on a DC 28 Will save or be paralyzed. The target may attempt a new save to end the effect every several seconds; otherwise the paralysis lasts for 1 minute., Crushing WaveCrushing Wave: This weapon stores the unstoppable force of the ocean's fury deep within. When this weapon is used, this power occasionally comes to the surface, crushing enemies beneath a torrent of frigid water., Slowburst Slowburst: This weapon has an image of a snail worked into its hilt or grip, and it feels cold to the touch. Whenever you score a critical hit with this weapon, the target is slowed for 30 seconds. A DC 15 Will save negates this effect., Freezing Ice Freezing Ice:
|
? | ? | ? | ? | ? | |
20 | 2 | +6 Enhancement Bonus+6 Enhancement Bonus: +6 enhancement bonus to attack and damage rolls., Icy BurstIcy Burst: This weapon is sheathed in icy cold, and deals 1 to 6 cold damage each hit. Critical hits deal an additional 1 to 10 cold damage for weapons with a x2 critical multiplier, 2 to 20 for a x3 multiplier and 3 to 30 for a x4 multiplier., Improved ParalyzingImproved Paralyzing: Any creature struck by this weapon must succeed on a DC 28 Will save or be paralyzed. The target may attempt a new save to end the effect every several seconds; otherwise the paralysis lasts for 1 minute., Crushing WaveCrushing Wave: This weapon stores the unstoppable force of the ocean's fury deep within. When this weapon is used, this power occasionally comes to the surface, crushing enemies beneath a torrent of frigid water., Slowburst Slowburst: This weapon has an image of a snail worked into its hilt or grip, and it feels cold to the touch. Whenever you score a critical hit with this weapon, the target is slowed for 30 seconds. A DC 15 Will save negates this effect., Freezing Ice Freezing Ice:
|
? | ? | ? | ? | ? | |
20 | 3 | +6 Enhancement Bonus+6 Enhancement Bonus: +6 enhancement bonus to attack and damage rolls., Icy BurstIcy Burst: This weapon is sheathed in icy cold, and deals 1 to 6 cold damage each hit. Critical hits deal an additional 1 to 10 cold damage for weapons with a x2 critical multiplier, 2 to 20 for a x3 multiplier and 3 to 30 for a x4 multiplier., Improved ParalyzingImproved Paralyzing: Any creature struck by this weapon must succeed on a DC 28 Will save or be paralyzed. The target may attempt a new save to end the effect every several seconds; otherwise the paralysis lasts for 1 minute., Crushing WaveCrushing Wave: This weapon stores the unstoppable force of the ocean's fury deep within. When this weapon is used, this power occasionally comes to the surface, crushing enemies beneath a torrent of frigid water., Slowburst Slowburst: This weapon has an image of a snail worked into its hilt or grip, and it feels cold to the touch. Whenever you score a critical hit with this weapon, the target is slowed for 30 seconds. A DC 15 Will save negates this effect., Freezing Ice Freezing Ice:
|
? | ? | ? | ? | ? |
Elemental Rapier of Air/U32[edit]
Level | Tier | Enhancements | Cost | |||||
---|---|---|---|---|---|---|---|---|
Amount | Ingredient 1 | Ingredient 2 | Ingredient 3 | Epic Tokens | ||||
4 | 1 | +1 Enhancement Bonus+1 Enhancement Bonus: +1 enhancement bonus to attack and damage rolls., ShockShock: This weapon is sheathed in crackling electricity. A shock weapon deals an extra 1 to 6 points of electricity damage on a successful hit., Electric Resistance +11Electric Resistance +11: Passive: +11 Enhancement bonus to your Electric Resistance. | ? | ? | ? | ? | ? | |
8 | 1 | +2 Enhancement Bonus+2 Enhancement Bonus: +2 enhancement bonus to attack and damage rolls., ShockShock: This weapon is sheathed in crackling electricity. A shock weapon deals an extra 1 to 6 points of electricity damage on a successful hit., ScreamingScreaming: Screaming weapons emit a piercing screech whenever they are used to make a successful attack. This screech does an additional 1 to 6 sonic damage., Electric Resistance +18Electric Resistance +18: Passive: +18 Enhancement bonus to your Electric Resistance. | ? | ? | ? | ? | ? | |
8 | 2 | +3 Enhancement Bonus+3 Enhancement Bonus: +3 enhancement bonus to attack and damage rolls., ShockShock: This weapon is sheathed in crackling electricity. A shock weapon deals an extra 1 to 6 points of electricity damage on a successful hit., ScreamingScreaming: Screaming weapons emit a piercing screech whenever they are used to make a successful attack. This screech does an additional 1 to 6 sonic damage., Electric Resistance +18Electric Resistance +18: Passive: +18 Enhancement bonus to your Electric Resistance. | ? | ? | ? | ? | ? | |
8 | 3 | +3 Enhancement Bonus+3 Enhancement Bonus: +3 enhancement bonus to attack and damage rolls., ShockShock: This weapon is sheathed in crackling electricity. A shock weapon deals an extra 1 to 6 points of electricity damage on a successful hit., ScreamingScreaming: Screaming weapons emit a piercing screech whenever they are used to make a successful attack. This screech does an additional 1 to 6 sonic damage., Electric Resistance +18Electric Resistance +18: Passive: +18 Enhancement bonus to your Electric Resistance., Purple Augment Slot: EmptyPurple Augments
|
? | ? | ? | ? | ? | |
12 | 1 | +3 Enhancement Bonus+3 Enhancement Bonus: +3 enhancement bonus to attack and damage rolls., Shocking BurstShocking Burst: This weapon is sheathed in crackling electricity, and deals 1 to 6 electric damage each hit. Critical hits deal an additional 1 to 10 electric damage for weapons with a x2 critical multiplier, 2 to 20 for a x3 multiplier and 3 to 30 for a x4 multiplier., ScreamingScreaming: Screaming weapons emit a piercing screech whenever they are used to make a successful attack. This screech does an additional 1 to 6 sonic damage., RoaringRoaring: This weapon causes targets to become shaken (DC 25 Will save negates) and, on a critical hit, does 2 to 12 sonic damage to the target., Electric Resistance +24Electric Resistance +24: Passive: +24 Enhancement bonus to your Electric Resistance. | ? | ? | ? | ? | ? | |
12 | 2 | +4 Enhancement Bonus+4 Enhancement Bonus: +4 enhancement bonus to attack and damage rolls., Shocking BurstShocking Burst: This weapon is sheathed in crackling electricity, and deals 1 to 6 electric damage each hit. Critical hits deal an additional 1 to 10 electric damage for weapons with a x2 critical multiplier, 2 to 20 for a x3 multiplier and 3 to 30 for a x4 multiplier., ScreamingScreaming: Screaming weapons emit a piercing screech whenever they are used to make a successful attack. This screech does an additional 1 to 6 sonic damage., RoaringRoaring: This weapon causes targets to become shaken (DC 25 Will save negates) and, on a critical hit, does 2 to 12 sonic damage to the target., Electric Resistance +24Electric Resistance +24: Passive: +24 Enhancement bonus to your Electric Resistance. | ? | ? | ? | ? | ? | |
12 | 3 | +4 Enhancement Bonus+4 Enhancement Bonus: +4 enhancement bonus to attack and damage rolls., Shocking BurstShocking Burst: This weapon is sheathed in crackling electricity, and deals 1 to 6 electric damage each hit. Critical hits deal an additional 1 to 10 electric damage for weapons with a x2 critical multiplier, 2 to 20 for a x3 multiplier and 3 to 30 for a x4 multiplier., ScreamingScreaming: Screaming weapons emit a piercing screech whenever they are used to make a successful attack. This screech does an additional 1 to 6 sonic damage., RoaringRoaring: This weapon causes targets to become shaken (DC 25 Will save negates) and, on a critical hit, does 2 to 12 sonic damage to the target., Electric Resistance +24Electric Resistance +24: Passive: +24 Enhancement bonus to your Electric Resistance., Purple Augment Slot: EmptyPurple Augments
|
? | ? | ? | ? | ? | |
16 | 1 | +4 Enhancement Bonus+4 Enhancement Bonus: +4 enhancement bonus to attack and damage rolls., Shocking BurstShocking Burst: This weapon is sheathed in crackling electricity, and deals 1 to 6 electric damage each hit. Critical hits deal an additional 1 to 10 electric damage for weapons with a x2 critical multiplier, 2 to 20 for a x3 multiplier and 3 to 30 for a x4 multiplier., ScreamingScreaming: Screaming weapons emit a piercing screech whenever they are used to make a successful attack. This screech does an additional 1 to 6 sonic damage., RoaringRoaring: This weapon causes targets to become shaken (DC 25 Will save negates) and, on a critical hit, does 2 to 12 sonic damage to the target., Sirocco Sirocco: A critical hit with this weapon causes a whirlwind of desert sand to swirl about the target, temporarily blinding it. A successful Reflex save (DC 20) prevents the effect., Electric Resistance +30Electric Resistance +30: Passive: +30 Enhancement bonus to your Electric Resistance. | ? | ? | ? | ? | ? | |
16 | 2 | +5 Enhancement Bonus+5 Enhancement Bonus: +5 enhancement bonus to attack and damage rolls., Shocking BurstShocking Burst: This weapon is sheathed in crackling electricity, and deals 1 to 6 electric damage each hit. Critical hits deal an additional 1 to 10 electric damage for weapons with a x2 critical multiplier, 2 to 20 for a x3 multiplier and 3 to 30 for a x4 multiplier., ScreamingScreaming: Screaming weapons emit a piercing screech whenever they are used to make a successful attack. This screech does an additional 1 to 6 sonic damage., RoaringRoaring: This weapon causes targets to become shaken (DC 25 Will save negates) and, on a critical hit, does 2 to 12 sonic damage to the target., Sirocco Sirocco: A critical hit with this weapon causes a whirlwind of desert sand to swirl about the target, temporarily blinding it. A successful Reflex save (DC 20) prevents the effect., Electric Resistance +30Electric Resistance +30: Passive: +30 Enhancement bonus to your Electric Resistance. | ? | ? | ? | ? | ? | |
16 | 3 | +5 Enhancement Bonus+5 Enhancement Bonus: +5 enhancement bonus to attack and damage rolls., Shocking BurstShocking Burst: This weapon is sheathed in crackling electricity, and deals 1 to 6 electric damage each hit. Critical hits deal an additional 1 to 10 electric damage for weapons with a x2 critical multiplier, 2 to 20 for a x3 multiplier and 3 to 30 for a x4 multiplier., ScreamingScreaming: Screaming weapons emit a piercing screech whenever they are used to make a successful attack. This screech does an additional 1 to 6 sonic damage., RoaringRoaring: This weapon causes targets to become shaken (DC 25 Will save negates) and, on a critical hit, does 2 to 12 sonic damage to the target., Sirocco Sirocco: A critical hit with this weapon causes a whirlwind of desert sand to swirl about the target, temporarily blinding it. A successful Reflex save (DC 20) prevents the effect., Electric Resistance +30Electric Resistance +30: Passive: +30 Enhancement bonus to your Electric Resistance., Purple Augment Slot: EmptyPurple Augments
|
? | ? | ? | ? | ? | |
20 | 1 | +5 Enhancement Bonus+5 Enhancement Bonus: +5 enhancement bonus to attack and damage rolls., Shocking BurstShocking Burst: This weapon is sheathed in crackling electricity, and deals 1 to 6 electric damage each hit. Critical hits deal an additional 1 to 10 electric damage for weapons with a x2 critical multiplier, 2 to 20 for a x3 multiplier and 3 to 30 for a x4 multiplier., ScreamingScreaming: Screaming weapons emit a piercing screech whenever they are used to make a successful attack. This screech does an additional 1 to 6 sonic damage., Improved RoaringImproved Roaring: This weapon causes targets to become shaken (DC 28 Will save negates) and, on a critical hit, does 2 to 12 sonic damage to the target., Greater SiroccoGreater Sirocco: A critical hit with this weapon causes a whirlwind of desert sand to swirl about the target, temporarily blinding it. A successful Reflex save (DC 35) prevents the effect., Slicing Winds Slicing Winds: This weapon stores the cyclonic might of a windstorm within. When this weapon is used, this power can come to the surface as a series of rushing, cutting winds that deal slashing damage to the target over several seconds., Electric Resistance +36Electric Resistance +36: Passive: +36 Enhancement bonus to your Electric Resistance. | ? | ? | ? | ? | ? | |
20 | 2 | +6 Enhancement Bonus+6 Enhancement Bonus: +6 enhancement bonus to attack and damage rolls., Shocking BurstShocking Burst: This weapon is sheathed in crackling electricity, and deals 1 to 6 electric damage each hit. Critical hits deal an additional 1 to 10 electric damage for weapons with a x2 critical multiplier, 2 to 20 for a x3 multiplier and 3 to 30 for a x4 multiplier., ScreamingScreaming: Screaming weapons emit a piercing screech whenever they are used to make a successful attack. This screech does an additional 1 to 6 sonic damage., Improved RoaringImproved Roaring: This weapon causes targets to become shaken (DC 28 Will save negates) and, on a critical hit, does 2 to 12 sonic damage to the target., Greater SiroccoGreater Sirocco: A critical hit with this weapon causes a whirlwind of desert sand to swirl about the target, temporarily blinding it. A successful Reflex save (DC 35) prevents the effect., Slicing Winds Slicing Winds: This weapon stores the cyclonic might of a windstorm within. When this weapon is used, this power can come to the surface as a series of rushing, cutting winds that deal slashing damage to the target over several seconds., Electric Resistance +36Electric Resistance +36: Passive: +36 Enhancement bonus to your Electric Resistance., Colorless Augment Slot: EmptyColorless Augments
|
? | ? | ? | ? | ? | |
20 | 3 | +6 Enhancement Bonus+6 Enhancement Bonus: +6 enhancement bonus to attack and damage rolls., Shocking BurstShocking Burst: This weapon is sheathed in crackling electricity, and deals 1 to 6 electric damage each hit. Critical hits deal an additional 1 to 10 electric damage for weapons with a x2 critical multiplier, 2 to 20 for a x3 multiplier and 3 to 30 for a x4 multiplier., ScreamingScreaming: Screaming weapons emit a piercing screech whenever they are used to make a successful attack. This screech does an additional 1 to 6 sonic damage., Improved RoaringImproved Roaring: This weapon causes targets to become shaken (DC 28 Will save negates) and, on a critical hit, does 2 to 12 sonic damage to the target., Greater SiroccoGreater Sirocco: A critical hit with this weapon causes a whirlwind of desert sand to swirl about the target, temporarily blinding it. A successful Reflex save (DC 35) prevents the effect., Slicing Winds Slicing Winds: This weapon stores the cyclonic might of a windstorm within. When this weapon is used, this power can come to the surface as a series of rushing, cutting winds that deal slashing damage to the target over several seconds., Electric Resistance +36Electric Resistance +36: Passive: +36 Enhancement bonus to your Electric Resistance., Colorless Augment Slot: EmptyColorless Augments
|
? | ? | ? | ? | ? |
Elemental Longbow of Earth/U32[edit]
Level | Tier | Enhancements | Cost | |||||
---|---|---|---|---|---|---|---|---|
Amount | Ingredient 1 | Ingredient 2 | Ingredient 3 | Epic Tokens | ||||
4 | 1 | +1 Enhancement Bonus+1 Enhancement Bonus: +1 enhancement bonus to attack and damage rolls., AcidAcid: This weapon is sheathed in corrosive acid. An acid weapon deals an extra 1 to 6 points of acid damage on a successful hit., Acid Resistance +11Acid Resistance +11: Passive: +11 Enhancement bonus to your Acid Resistance. | ? | ? | ? | ? | ? | |
8 | 1 | +2 Enhancement Bonus+2 Enhancement Bonus: +2 enhancement bonus to attack and damage rolls., AcidAcid: This weapon is sheathed in corrosive acid. An acid weapon deals an extra 1 to 6 points of acid damage on a successful hit., Acid Arrow Acid Arrow: This weapon is sheathed in corrosive acid. A successful hit douses the target in acid causing an additional 2 to 8 damage every 2 seconds for 6 seconds. Multiple hits do not cause more damage but do extend the duration., Acid Resistance +18Acid Resistance +18: Passive: +18 Enhancement bonus to your Acid Resistance. | ? | ? | ? | ? | ? | |
8 | 2 | +3 Enhancement Bonus+3 Enhancement Bonus: +3 enhancement bonus to attack and damage rolls., AcidAcid: This weapon is sheathed in corrosive acid. An acid weapon deals an extra 1 to 6 points of acid damage on a successful hit., Acid Arrow Acid Arrow: This weapon is sheathed in corrosive acid. A successful hit douses the target in acid causing an additional 2 to 8 damage every 2 seconds for 6 seconds. Multiple hits do not cause more damage but do extend the duration., Acid Resistance +18Acid Resistance +18: Passive: +18 Enhancement bonus to your Acid Resistance. | ? | ? | ? | ? | ? | |
8 | 3 | +3 Enhancement Bonus+3 Enhancement Bonus: +3 enhancement bonus to attack and damage rolls., AcidAcid: This weapon is sheathed in corrosive acid. An acid weapon deals an extra 1 to 6 points of acid damage on a successful hit., Acid Arrow Acid Arrow: This weapon is sheathed in corrosive acid. A successful hit douses the target in acid causing an additional 2 to 8 damage every 2 seconds for 6 seconds. Multiple hits do not cause more damage but do extend the duration., Acid Resistance +18Acid Resistance +18: Passive: +18 Enhancement bonus to your Acid Resistance., Purple Augment Slot: EmptyPurple Augments
|
? | ? | ? | ? | ? | |
12 | 1 | +3 Enhancement Bonus+3 Enhancement Bonus: +3 enhancement bonus to attack and damage rolls., Acid BurstAcid Burst: This weapon is sheathed in corrosive acid, and does 1 to 6 acid damage each hit. Critical hits deal an additional 1 to 10 acid damage for weapons with a x2 critical multiplier, 2 to 20 for a x3 multiplier and 3 to 30 for a x4 multiplier., Acid Arrow Acid Arrow: This weapon is sheathed in corrosive acid. A successful hit douses the target in acid causing an additional 2 to 8 damage every 2 seconds for 6 seconds. Multiple hits do not cause more damage but do extend the duration., DestructionDestruction: On Hit: Your target gains a stack of Armor Destruction. (-1 penalty to Armor Class, -1% of its Fortification. 20 Second Duration. Stacks up to 15 times.) This effect may trigger once every three seconds., Acid Resistance +24Acid Resistance +24: Passive: +24 Enhancement bonus to your Acid Resistance. | ? | ? | ? | ? | ? | |
12 | 2 | +4 Enhancement Bonus+4 Enhancement Bonus: +4 enhancement bonus to attack and damage rolls., Acid BurstAcid Burst: This weapon is sheathed in corrosive acid, and does 1 to 6 acid damage each hit. Critical hits deal an additional 1 to 10 acid damage for weapons with a x2 critical multiplier, 2 to 20 for a x3 multiplier and 3 to 30 for a x4 multiplier., Acid Arrow Acid Arrow: This weapon is sheathed in corrosive acid. A successful hit douses the target in acid causing an additional 2 to 8 damage every 2 seconds for 6 seconds. Multiple hits do not cause more damage but do extend the duration., DestructionDestruction: On Hit: Your target gains a stack of Armor Destruction. (-1 penalty to Armor Class, -1% of its Fortification. 20 Second Duration. Stacks up to 15 times.) This effect may trigger once every three seconds., Acid Resistance +24Acid Resistance +24: Passive: +24 Enhancement bonus to your Acid Resistance. | ? | ? | ? | ? | ? | |
12 | 3 | +4 Enhancement Bonus+4 Enhancement Bonus: +4 enhancement bonus to attack and damage rolls., Acid BurstAcid Burst: This weapon is sheathed in corrosive acid, and does 1 to 6 acid damage each hit. Critical hits deal an additional 1 to 10 acid damage for weapons with a x2 critical multiplier, 2 to 20 for a x3 multiplier and 3 to 30 for a x4 multiplier., Acid Arrow Acid Arrow: This weapon is sheathed in corrosive acid. A successful hit douses the target in acid causing an additional 2 to 8 damage every 2 seconds for 6 seconds. Multiple hits do not cause more damage but do extend the duration., DestructionDestruction: On Hit: Your target gains a stack of Armor Destruction. (-1 penalty to Armor Class, -1% of its Fortification. 20 Second Duration. Stacks up to 15 times.) This effect may trigger once every three seconds., Acid Resistance +24Acid Resistance +24: Passive: +24 Enhancement bonus to your Acid Resistance., Purple Augment Slot: EmptyPurple Augments
|
? | ? | ? | ? | ? | |
16 | 1 | +4 Enhancement Bonus+4 Enhancement Bonus: +4 enhancement bonus to attack and damage rolls., Acid BurstAcid Burst: This weapon is sheathed in corrosive acid, and does 1 to 6 acid damage each hit. Critical hits deal an additional 1 to 10 acid damage for weapons with a x2 critical multiplier, 2 to 20 for a x3 multiplier and 3 to 30 for a x4 multiplier., Greater Acid ArrowGreater Acid Arrow: This weapon is sheathed in corrosive acid. A successful hit douses the target in acid causing an additional 2 to 8 damage every 2 seconds for 36 seconds. Multiple hits do not cause more damage but do extend the duration., Stone PrisonStone Prison: This weapon is invested with the power of the earth. On an attack roll of 20 which is confirmed as a critical hit it will attempt to turn the target to stone, as the Flesh to Stone spell. A successful Fortitude save (DC 27) negates this effect., DestructionDestruction: On Hit: Your target gains a stack of Armor Destruction. (-1 penalty to Armor Class, -1% of its Fortification. 20 Second Duration. Stacks up to 15 times.) This effect may trigger once every three seconds., Acid Resistance +30Acid Resistance +30: Passive: +30 Enhancement bonus to your Acid Resistance. | ? | ? | ? | ? | ? | |
16 | 2 | +5 Enhancement Bonus+5 Enhancement Bonus: +5 enhancement bonus to attack and damage rolls., Acid BurstAcid Burst: This weapon is sheathed in corrosive acid, and does 1 to 6 acid damage each hit. Critical hits deal an additional 1 to 10 acid damage for weapons with a x2 critical multiplier, 2 to 20 for a x3 multiplier and 3 to 30 for a x4 multiplier., Greater Acid ArrowGreater Acid Arrow: This weapon is sheathed in corrosive acid. A successful hit douses the target in acid causing an additional 2 to 8 damage every 2 seconds for 36 seconds. Multiple hits do not cause more damage but do extend the duration., Stone PrisonStone Prison: This weapon is invested with the power of the earth. On an attack roll of 20 which is confirmed as a critical hit it will attempt to turn the target to stone, as the Flesh to Stone spell. A successful Fortitude save (DC 27) negates this effect., DestructionDestruction: On Hit: Your target gains a stack of Armor Destruction. (-1 penalty to Armor Class, -1% of its Fortification. 20 Second Duration. Stacks up to 15 times.) This effect may trigger once every three seconds., Acid Resistance +30Acid Resistance +30: Passive: +30 Enhancement bonus to your Acid Resistance. | ? | ? | ? | ? | ? | |
16 | 3 | +5 Enhancement Bonus+5 Enhancement Bonus: +5 enhancement bonus to attack and damage rolls., Acid BurstAcid Burst: This weapon is sheathed in corrosive acid, and does 1 to 6 acid damage each hit. Critical hits deal an additional 1 to 10 acid damage for weapons with a x2 critical multiplier, 2 to 20 for a x3 multiplier and 3 to 30 for a x4 multiplier., Greater Acid ArrowGreater Acid Arrow: This weapon is sheathed in corrosive acid. A successful hit douses the target in acid causing an additional 2 to 8 damage every 2 seconds for 36 seconds. Multiple hits do not cause more damage but do extend the duration., Stone PrisonStone Prison: This weapon is invested with the power of the earth. On an attack roll of 20 which is confirmed as a critical hit it will attempt to turn the target to stone, as the Flesh to Stone spell. A successful Fortitude save (DC 27) negates this effect., DestructionDestruction: On Hit: Your target gains a stack of Armor Destruction. (-1 penalty to Armor Class, -1% of its Fortification. 20 Second Duration. Stacks up to 15 times.) This effect may trigger once every three seconds., Acid Resistance +30Acid Resistance +30: Passive: +30 Enhancement bonus to your Acid Resistance., Purple Augment Slot: EmptyPurple Augments
|
? | ? | ? | ? | ? | |
20 | 1 | +5 Enhancement Bonus+5 Enhancement Bonus: +5 enhancement bonus to attack and damage rolls., Acid BurstAcid Burst: This weapon is sheathed in corrosive acid, and does 1 to 6 acid damage each hit. Critical hits deal an additional 1 to 10 acid damage for weapons with a x2 critical multiplier, 2 to 20 for a x3 multiplier and 3 to 30 for a x4 multiplier., Greater Acid ArrowGreater Acid Arrow: This weapon is sheathed in corrosive acid. A successful hit douses the target in acid causing an additional 2 to 8 damage every 2 seconds for 36 seconds. Multiple hits do not cause more damage but do extend the duration., Greater Stone PrisonGreater Stone Prison: This weapon is invested with the power of the earth. On an attack roll of 20 which is confirmed as a critical hit it will attempt to turn the target to stone, as the Flesh to Stone spell. A successful Fortitude save (DC 33) negates this effect., Improved DestructionImproved Destruction: On Hit: Your target gains a stack of Armor Destruction. (-1 penalty to Armor Class, -1% of its Fortification. 20 Second Duration. Stacks up to 15 times.) This effect may trigger once every second., DisintegrationDisintegration: This weapon has a dark, insidious power deep within. Occasionally, this power lashes out violently at enemies and attempts to disintegrate them., Acid Resistance +36Acid Resistance +36: Passive: +36 Enhancement bonus to your Acid Resistance. | ? | ? | ? | ? | ? | |
20 | 2 | +6 Enhancement Bonus+6 Enhancement Bonus: +6 enhancement bonus to attack and damage rolls., Acid BurstAcid Burst: This weapon is sheathed in corrosive acid, and does 1 to 6 acid damage each hit. Critical hits deal an additional 1 to 10 acid damage for weapons with a x2 critical multiplier, 2 to 20 for a x3 multiplier and 3 to 30 for a x4 multiplier., Greater Acid ArrowGreater Acid Arrow: This weapon is sheathed in corrosive acid. A successful hit douses the target in acid causing an additional 2 to 8 damage every 2 seconds for 36 seconds. Multiple hits do not cause more damage but do extend the duration., Greater Stone PrisonGreater Stone Prison: This weapon is invested with the power of the earth. On an attack roll of 20 which is confirmed as a critical hit it will attempt to turn the target to stone, as the Flesh to Stone spell. A successful Fortitude save (DC 33) negates this effect., Improved DestructionImproved Destruction: On Hit: Your target gains a stack of Armor Destruction. (-1 penalty to Armor Class, -1% of its Fortification. 20 Second Duration. Stacks up to 15 times.) This effect may trigger once every second., DisintegrationDisintegration: This weapon has a dark, insidious power deep within. Occasionally, this power lashes out violently at enemies and attempts to disintegrate them., Acid Resistance +36Acid Resistance +36: Passive: +36 Enhancement bonus to your Acid Resistance., Colorless Augment Slot: EmptyColorless Augments
|
? | ? | ? | ? | ? | |
20 | 3 | +6 Enhancement Bonus+6 Enhancement Bonus: +6 enhancement bonus to attack and damage rolls., Acid BurstAcid Burst: This weapon is sheathed in corrosive acid, and does 1 to 6 acid damage each hit. Critical hits deal an additional 1 to 10 acid damage for weapons with a x2 critical multiplier, 2 to 20 for a x3 multiplier and 3 to 30 for a x4 multiplier., Greater Acid ArrowGreater Acid Arrow: This weapon is sheathed in corrosive acid. A successful hit douses the target in acid causing an additional 2 to 8 damage every 2 seconds for 36 seconds. Multiple hits do not cause more damage but do extend the duration., Greater Stone PrisonGreater Stone Prison: This weapon is invested with the power of the earth. On an attack roll of 20 which is confirmed as a critical hit it will attempt to turn the target to stone, as the Flesh to Stone spell. A successful Fortitude save (DC 33) negates this effect., Improved DestructionImproved Destruction: On Hit: Your target gains a stack of Armor Destruction. (-1 penalty to Armor Class, -1% of its Fortification. 20 Second Duration. Stacks up to 15 times.) This effect may trigger once every second., DisintegrationDisintegration: This weapon has a dark, insidious power deep within. Occasionally, this power lashes out violently at enemies and attempts to disintegrate them., Acid Resistance +36Acid Resistance +36: Passive: +36 Enhancement bonus to your Acid Resistance., Colorless Augment Slot: EmptyColorless Augments
|
? | ? | ? | ? | ? |
Clothing/Jewelry[edit]
Blasting Chime/U32 (Trinket)[edit]
Level | Tier | Enhancements | Cost | |||||
---|---|---|---|---|---|---|---|---|
Amount | Ingredient 1 | Ingredient 2 | Ingredient 3 | Epic Tokens | ||||
3 | 1 | Weaken ConstructWeaken Construct: While wearing this item, your attacks cause constructs to lose 20% of their Fortification for the next 20 seconds. This effect does not stack with itself., Sonic Lore +8%Sonic Lore +8: Passive: Your Sonic spells gain a 8% Equipment bonus to their chance to critical hit., Resonance +54Resonance +54: Passive: +54 Equipment bonus to Sonic Spell Power. | ? | ? | ? | ? | ? | |
7 | 1 | Weaken ConstructWeaken Construct: While wearing this item, your attacks cause constructs to lose 20% of their Fortification for the next 20 seconds. This effect does not stack with itself., Sonic Lore +10%Sonic Lore +10: Passive: Your Sonic spells gain a 10% Equipment bonus to their chance to critical hit., Sonic Guard +2d8, Resonance +69Resonance +69: Passive: +69 Equipment bonus to Sonic Spell Power. | ? | ? | ? | ? | ? | |
7 | 2 | Weaken ConstructWeaken Construct: While wearing this item, your attacks cause constructs to lose 20% of their Fortification for the next 20 seconds. This effect does not stack with itself., Sonic Lore +10%Sonic Lore +10: Passive: Your Sonic spells gain a 10% Equipment bonus to their chance to critical hit., Sonic Guard +2d8, Resonance +69Resonance +69: Passive: +69 Equipment bonus to Sonic Spell Power. | ? | ? | ? | ? | ? | |
7 | 3 | Weaken ConstructWeaken Construct: While wearing this item, your attacks cause constructs to lose 20% of their Fortification for the next 20 seconds. This effect does not stack with itself., Sonic Lore +10%Sonic Lore +10: Passive: Your Sonic spells gain a 10% Equipment bonus to their chance to critical hit., Sonic Guard +2d8, Resonance +69Resonance +69: Passive: +69 Equipment bonus to Sonic Spell Power., Green Augment Slot: EmptyGreen Augments
|
? | ? | ? | ? | ? | |
11 | 1 | Weaken ConstructWeaken Construct: While wearing this item, your attacks cause constructs to lose 20% of their Fortification for the next 20 seconds. This effect does not stack with itself., Sonic Lore +12%Sonic Lore +12: Passive: Your Sonic spells gain a 12% Equipment bonus to their chance to critical hit., Sonic Guard +3d8, Resonance +82Resonance +82: Passive: +82 Equipment bonus to Sonic Spell Power., Evocation Focus +1 Evocation Focus +1: +1 Equipment bonus to the DC of Evocation spells. | ? | ? | ? | ? | ? | |
11 | 2 | Weaken ConstructWeaken Construct: While wearing this item, your attacks cause constructs to lose 20% of their Fortification for the next 20 seconds. This effect does not stack with itself., Sonic Lore +12%Sonic Lore +12: Passive: Your Sonic spells gain a 12% Equipment bonus to their chance to critical hit., Sonic Guard +3d8, Resonance +82Resonance +82: Passive: +82 Equipment bonus to Sonic Spell Power., Evocation Focus +1 Evocation Focus +1: +1 Equipment bonus to the DC of Evocation spells., AnthemAnthem: When equipped by a character with Bard levels, this item begins to hum an inspiring tune. Your bard songs regenerate slowly over time. | ? | ? | ? | ? | ? | |
11 | 3 | Weaken ConstructWeaken Construct: While wearing this item, your attacks cause constructs to lose 20% of their Fortification for the next 20 seconds. This effect does not stack with itself., Sonic Lore +12%Sonic Lore +12: Passive: Your Sonic spells gain a 12% Equipment bonus to their chance to critical hit., Sonic Guard +3d8, Resonance +82Resonance +82: Passive: +82 Equipment bonus to Sonic Spell Power., Evocation Focus +1 Evocation Focus +1: +1 Equipment bonus to the DC of Evocation spells., AnthemAnthem: When equipped by a character with Bard levels, this item begins to hum an inspiring tune. Your bard songs regenerate slowly over time., Green Augment Slot: EmptyGreen Augments
|
? | ? | ? | ? | ? | |
15 | 1 | Weaken ConstructWeaken Construct: While wearing this item, your attacks cause constructs to lose 20% of their Fortification for the next 20 seconds. This effect does not stack with itself., Sonic Lore +14%Sonic Lore +14: Passive: Your Sonic spells gain a 14% Equipment bonus to their chance to critical hit., Cacophonic GuardCacophonic Guard: This weapon stores the power of a hundred blasts of sound within. When the wearer of this item is successfully attacked in melee, this resonating power occasionally comes to the surface, devastating enemies with massive sonic damage., Resonance +96Resonance +96: Passive: +96 Equipment bonus to Sonic Spell Power., Evocation Focus +1 Evocation Focus +1: +1 Equipment bonus to the DC of Evocation spells., AnthemAnthem: When equipped by a character with Bard levels, this item begins to hum an inspiring tune. Your bard songs regenerate slowly over time. | ? | ? | ? | ? | ? | |
15 | 2 | Weaken ConstructWeaken Construct: While wearing this item, your attacks cause constructs to lose 20% of their Fortification for the next 20 seconds. This effect does not stack with itself., Sonic Lore +14%Sonic Lore +14: Passive: Your Sonic spells gain a 14% Equipment bonus to their chance to critical hit., Cacophonic GuardCacophonic Guard: This weapon stores the power of a hundred blasts of sound within. When the wearer of this item is successfully attacked in melee, this resonating power occasionally comes to the surface, devastating enemies with massive sonic damage., Resonance +96Resonance +96: Passive: +96 Equipment bonus to Sonic Spell Power., Evocation Focus +1 Evocation Focus +1: +1 Equipment bonus to the DC of Evocation spells., AnthemAnthem: When equipped by a character with Bard levels, this item begins to hum an inspiring tune. Your bard songs regenerate slowly over time. | ? | ? | ? | ? | ? | |
15 | 3 | Weaken ConstructWeaken Construct: While wearing this item, your attacks cause constructs to lose 20% of their Fortification for the next 20 seconds. This effect does not stack with itself., Sonic Lore +14%Sonic Lore +14: Passive: Your Sonic spells gain a 14% Equipment bonus to their chance to critical hit., Cacophonic GuardCacophonic Guard: This weapon stores the power of a hundred blasts of sound within. When the wearer of this item is successfully attacked in melee, this resonating power occasionally comes to the surface, devastating enemies with massive sonic damage., Resonance +96Resonance +96: Passive: +96 Equipment bonus to Sonic Spell Power., Evocation Focus +1 Evocation Focus +1: +1 Equipment bonus to the DC of Evocation spells., AnthemAnthem: When equipped by a character with Bard levels, this item begins to hum an inspiring tune. Your bard songs regenerate slowly over time., Green Augment Slot: EmptyGreen Augments
|
? | ? | ? | ? | ? | |
20 | 1 | Weaken ConstructWeaken Construct: While wearing this item, your attacks cause constructs to lose 20% of their Fortification for the next 20 seconds. This effect does not stack with itself., Sonic Lore +16%Sonic Lore +16: Passive: Your Sonic spells gain a 16% Equipment bonus to their chance to critical hit., Cacophonic GuardCacophonic Guard: This weapon stores the power of a hundred blasts of sound within. When the wearer of this item is successfully attacked in melee, this resonating power occasionally comes to the surface, devastating enemies with massive sonic damage., Resonance +110Resonance +110: Passive: +110 Equipment bonus to Sonic Spell Power., Evocation Focus +2 Evocation Focus +2: +2 Equipment bonus to the DC of Evocation spells., AnthemAnthem: When equipped by a character with Bard levels, this item begins to hum an inspiring tune. Your bard songs regenerate slowly over time. | ? | ? | ? | ? | ? | |
20 | 2 | Weaken ConstructWeaken Construct: While wearing this item, your attacks cause constructs to lose 20% of their Fortification for the next 20 seconds. This effect does not stack with itself., Sonic Lore +16%Sonic Lore +16: Passive: Your Sonic spells gain a 16% Equipment bonus to their chance to critical hit., Cacophonic GuardCacophonic Guard: This weapon stores the power of a hundred blasts of sound within. When the wearer of this item is successfully attacked in melee, this resonating power occasionally comes to the surface, devastating enemies with massive sonic damage., Resonance +110Resonance +110: Passive: +110 Equipment bonus to Sonic Spell Power., Evocation Focus +2 Evocation Focus +2: +2 Equipment bonus to the DC of Evocation spells., AnthemAnthem: When equipped by a character with Bard levels, this item begins to hum an inspiring tune. Your bard songs regenerate slowly over time., Colorless Augment Slot: EmptyColorless Augments
|
? | ? | ? | ? | ? | |
20 | 3 | Weaken ConstructWeaken Construct: While wearing this item, your attacks cause constructs to lose 20% of their Fortification for the next 20 seconds. This effect does not stack with itself., Sonic Lore +19%Sonic Lore +19: Passive: Your Sonic spells gain a 19% Equipment bonus to their chance to critical hit., Cacophonic GuardCacophonic Guard: This weapon stores the power of a hundred blasts of sound within. When the wearer of this item is successfully attacked in melee, this resonating power occasionally comes to the surface, devastating enemies with massive sonic damage., Resonance +110Resonance +110: Passive: +110 Equipment bonus to Sonic Spell Power., Evocation Focus +2 Evocation Focus +2: +2 Equipment bonus to the DC of Evocation spells., AnthemAnthem: When equipped by a character with Bard levels, this item begins to hum an inspiring tune. Your bard songs regenerate slowly over time., Colorless Augment Slot: EmptyColorless Augments
|
? | ? | ? | ? | ? |
Bracers of Wind/U32[edit]
Level | Tier | Enhancements | Cost | |||||
---|---|---|---|---|---|---|---|---|
Amount | Ingredient 1 | Ingredient 2 | Ingredient 3 | Epic Tokens | ||||
3 | 1 | Magnetism +54Magnetism +54: Passive: +54 Equipment bonus to Electricity Spell Power., Lightning Lore +8%Lightning Lore +8: Passive: Your Electricity spells gain a 8% Equipment bonus to their chance to critical hit., BlurryBlurry: Equipping this item causes you to become slightly blurry. Attacks from enemies have a 20% chance to miss you due to concealment. | ? | ? | ? | ? | ? | |
7 | 1 | Magnetism +69Magnetism +69: Passive: +69 Equipment bonus to Electricity Spell Power., Lightning Lore +10%Lightning Lore +10: Passive: Your Electricity spells gain a 10% Equipment bonus to their chance to critical hit., BlurryBlurry: Equipping this item causes you to become slightly blurry. Attacks from enemies have a 20% chance to miss you due to concealment. | ? | ? | ? | ? | ? | |
7 | 2 | Magnetism +69Magnetism +69: Passive: +69 Equipment bonus to Electricity Spell Power., Lightning Lore +10%Lightning Lore +10: Passive: Your Electricity spells gain a 10% Equipment bonus to their chance to critical hit., BlurryBlurry: Equipping this item causes you to become slightly blurry. Attacks from enemies have a 20% chance to miss you due to concealment. | ? | ? | ? | ? | ? | |
7 | 3 | Magnetism +69Magnetism +69: Passive: +69 Equipment bonus to Electricity Spell Power., Lightning Lore +10%Lightning Lore +10: Passive: Your Electricity spells gain a 10% Equipment bonus to their chance to critical hit., BlurryBlurry: Equipping this item causes you to become slightly blurry. Attacks from enemies have a 20% chance to miss you due to concealment., Green Augment Slot: EmptyGreen Augments
|
? | ? | ? | ? | ? | |
11 | 1 | Magnetism +82Magnetism +82: Passive: +82 Equipment bonus to Electricity Spell Power., Lightning Lore +12%Lightning Lore +12: Passive: Your Electricity spells gain a 12% Equipment bonus to their chance to critical hit., BlurryBlurry: Equipping this item causes you to become slightly blurry. Attacks from enemies have a 20% chance to miss you due to concealment., Dodge +6% Dodge +6%: +6% Enhancement bonus to Dodge. | ? | ? | ? | ? | ? | |
11 | 2 | Magnetism +82Magnetism +82: Passive: +82 Equipment bonus to Electricity Spell Power., Lightning Lore +12%Lightning Lore +12: Passive: Your Electricity spells gain a 12% Equipment bonus to their chance to critical hit., BlurryBlurry: Equipping this item causes you to become slightly blurry. Attacks from enemies have a 20% chance to miss you due to concealment., Dodge +6% Dodge +6%: +6% Enhancement bonus to Dodge. | ? | ? | ? | ? | ? | |
11 | 3 | Magnetism +82Magnetism +82: Passive: +82 Equipment bonus to Electricity Spell Power., Lightning Lore +12%Lightning Lore +12: Passive: Your Electricity spells gain a 12% Equipment bonus to their chance to critical hit., BlurryBlurry: Equipping this item causes you to become slightly blurry. Attacks from enemies have a 20% chance to miss you due to concealment., Dodge +6% Dodge +6%: +6% Enhancement bonus to Dodge., Green Augment Slot: EmptyGreen Augments
|
? | ? | ? | ? | ? | |
15 | 1 | Magnetism +96Magnetism +96: Passive: +96 Equipment bonus to Electricity Spell Power., Lightning Lore +14%Lightning Lore +14: Passive: Your Electricity spells gain a 14% Equipment bonus to their chance to critical hit., BlurryBlurry: Equipping this item causes you to become slightly blurry. Attacks from enemies have a 20% chance to miss you due to concealment., Dodge +8% Dodge +8%: +8% Enhancement bonus to Dodge., Air GuardAir Guard: This Weapon stores the incredible, dynamic power of the air deep within. When the user of this weapon is successfully attacked in melee, this power occasionally comes to the surface, knocking enemies over or speeding up the wearer with rushing winds. | ? | ? | ? | ? | ? | |
15 | 2 | Magnetism +96Magnetism +96: Passive: +96 Equipment bonus to Electricity Spell Power., Lightning Lore +14%Lightning Lore +14: Passive: Your Electricity spells gain a 14% Equipment bonus to their chance to critical hit., BlurryBlurry: Equipping this item causes you to become slightly blurry. Attacks from enemies have a 20% chance to miss you due to concealment., Dodge +8% Dodge +8%: +8% Enhancement bonus to Dodge., Air GuardAir Guard: This Weapon stores the incredible, dynamic power of the air deep within. When the user of this weapon is successfully attacked in melee, this power occasionally comes to the surface, knocking enemies over or speeding up the wearer with rushing winds. | ? | ? | ? | ? | ? | |
15 | 3 | Magnetism +96Magnetism +96: Passive: +96 Equipment bonus to Electricity Spell Power., Lightning Lore +14%Lightning Lore +14: Passive: Your Electricity spells gain a 14% Equipment bonus to their chance to critical hit., BlurryBlurry: Equipping this item causes you to become slightly blurry. Attacks from enemies have a 20% chance to miss you due to concealment., Dodge +8% Dodge +8%: +8% Enhancement bonus to Dodge., Air GuardAir Guard: This Weapon stores the incredible, dynamic power of the air deep within. When the user of this weapon is successfully attacked in melee, this power occasionally comes to the surface, knocking enemies over or speeding up the wearer with rushing winds., Green Augment Slot: EmptyGreen Augments
|
? | ? | ? | ? | ? | |
20 | 1 | Magnetism +110Magnetism +110: Passive: +110 Equipment bonus to Electricity Spell Power., Lightning Lore +16%Lightning Lore +16: Passive: Your Electricity spells gain a 16% Equipment bonus to their chance to critical hit., BlurryBlurry: Equipping this item causes you to become slightly blurry. Attacks from enemies have a 20% chance to miss you due to concealment., Dodge +9% Dodge +9%: +9% Enhancement bonus to Dodge., Air GuardAir Guard: This Weapon stores the incredible, dynamic power of the air deep within. When the user of this weapon is successfully attacked in melee, this power occasionally comes to the surface, knocking enemies over or speeding up the wearer with rushing winds. | 600 | Jeweled Goblet, obtained in Dr. Rushmore's Mansion: Picture Portals | Arcanaloth Scroll, obtained in Extraplanar Mining: Labor Shortage | Mephit Wing, obtained in Extraplanar Mining: Buying Time | 0 | |
20 | 2 | Magnetism +110Magnetism +110: Passive: +110 Equipment bonus to Electricity Spell Power., Lightning Lore +16%Lightning Lore +16: Passive: Your Electricity spells gain a 16% Equipment bonus to their chance to critical hit., BlurryBlurry: Equipping this item causes you to become slightly blurry. Attacks from enemies have a 20% chance to miss you due to concealment., Dodge +9% Dodge +9%: +9% Enhancement bonus to Dodge., Air GuardAir Guard: This Weapon stores the incredible, dynamic power of the air deep within. When the user of this weapon is successfully attacked in melee, this power occasionally comes to the surface, knocking enemies over or speeding up the wearer with rushing winds., Colorless Augment Slot: EmptyColorless Augments
|
? | ? | ? | ? | ? | |
20 | 3 | Magnetism +110Magnetism +110: Passive: +110 Equipment bonus to Electricity Spell Power., Lightning Lore +18%Lightning Lore +18: Passive: Your Electricity spells gain a 18% Equipment bonus to their chance to critical hit., BlurryBlurry: Equipping this item causes you to become slightly blurry. Attacks from enemies have a 20% chance to miss you due to concealment., Dodge +9% Dodge +9%: +9% Enhancement bonus to Dodge., Air GuardAir Guard: This Weapon stores the incredible, dynamic power of the air deep within. When the user of this weapon is successfully attacked in melee, this power occasionally comes to the surface, knocking enemies over or speeding up the wearer with rushing winds., Colorless Augment Slot: EmptyColorless Augments
|
? | ? | ? | ? | ? |
Cloak of Flames/U32[edit]
Level | Tier | Enhancements | Cost | |||||
---|---|---|---|---|---|---|---|---|
Amount | Ingredient 1 | Ingredient 2 | Ingredient 3 | Epic Tokens | ||||
3 | 1 | Combustion +54Combustion +54: Passive: +54 Equipment bonus to Fire Spell Power., Fire Lore +8%Fire Lore +8: Passive: Your Fire spells gain a 8% Equipment bonus to their chance to critical hit., Heightened Awareness 1Heightened Awareness 1: This item helps you to quickly read situations with sharpness and clarity, allowing you to predict actions before they occur. You gain a +1 Insight bonus to AC. | ? | ? | ? | ? | ? | |
7 | 1 | Combustion +69Combustion +69: Passive: +69 Equipment bonus to Fire Spell Power., Fire Lore +10%Fire Lore +10: Passive: Your Fire spells gain a 10% Equipment bonus to their chance to critical hit., Heightened Awareness 1Heightened Awareness 1: This item helps you to quickly read situations with sharpness and clarity, allowing you to predict actions before they occur. You gain a +1 Insight bonus to AC. | ? | ? | ? | ? | ? | |
7 | 2 | Combustion +69Combustion +69: Passive: +69 Equipment bonus to Fire Spell Power., Fire Lore +10%Fire Lore +10: Passive: Your Fire spells gain a 10% Equipment bonus to their chance to critical hit., Heightened Awareness 1Heightened Awareness 1: This item helps you to quickly read situations with sharpness and clarity, allowing you to predict actions before they occur. You gain a +1 Insight bonus to AC. | ? | ? | ? | ? | ? | |
7 | 3 | Combustion +69Combustion +69: Passive: +69 Equipment bonus to Fire Spell Power., Fire Lore +10%Fire Lore +10: Passive: Your Fire spells gain a 10% Equipment bonus to their chance to critical hit., Heightened Awareness 1Heightened Awareness 1: This item helps you to quickly read situations with sharpness and clarity, allowing you to predict actions before they occur. You gain a +1 Insight bonus to AC., Green Augment Slot: EmptyGreen Augments
|
? | ? | ? | ? | ? | |
11 | 1 | Combustion +82Combustion +82: Passive: +82 Equipment bonus to Fire Spell Power., Fire Lore +12%Fire Lore +12: Passive: Your Fire spells gain a 12% Equipment bonus to their chance to critical hit., Heightened Awareness 2Heightened Awareness 2: This item helps you to quickly read situations with sharpness and clarity, allowing you to predict actions before they occur. You gain a +2 Insight bonus to AC., Fire Absorption +21% Fire Absorption +21%: Passive: 21% Enhancement Bonus to Fire Absorption. (Absorption reduces damage from an element by a percentage, after resistance have been taken into account.) | ? | ? | ? | ? | ? | |
11 | 2 | Combustion +82Combustion +82: Passive: +82 Equipment bonus to Fire Spell Power., Fire Lore +12%Fire Lore +12: Passive: Your Fire spells gain a 12% Equipment bonus to their chance to critical hit., Heightened Awareness 2Heightened Awareness 2: This item helps you to quickly read situations with sharpness and clarity, allowing you to predict actions before they occur. You gain a +2 Insight bonus to AC., Fire Absorption +21% Fire Absorption +21%: Passive: 21% Enhancement Bonus to Fire Absorption. (Absorption reduces damage from an element by a percentage, after resistance have been taken into account.) | ? | ? | ? | ? | ? | |
11 | 3 | Combustion +82Combustion +82: Passive: +82 Equipment bonus to Fire Spell Power., Fire Lore +12%Fire Lore +12: Passive: Your Fire spells gain a 12% Equipment bonus to their chance to critical hit., Heightened Awareness 2Heightened Awareness 2: This item helps you to quickly read situations with sharpness and clarity, allowing you to predict actions before they occur. You gain a +2 Insight bonus to AC., Fire Absorption +21% Fire Absorption +21%: Passive: 21% Enhancement Bonus to Fire Absorption. (Absorption reduces damage from an element by a percentage, after resistance have been taken into account.), Green Augment Slot: EmptyGreen Augments
|
? | ? | ? | ? | ? | |
15 | 1 | Combustion +96Combustion +96: Passive: +96 Equipment bonus to Fire Spell Power., Fire Lore +14%Fire Lore +14: Passive: Your Fire spells gain a 14% Equipment bonus to their chance to critical hit., Heightened Awareness 2Heightened Awareness 2: This item helps you to quickly read situations with sharpness and clarity, allowing you to predict actions before they occur. You gain a +2 Insight bonus to AC., Fire Absorption +24% Fire Absorption +24%: Passive: 24% Enhancement Bonus to Fire Absorption. (Absorption reduces damage from an element by a percentage, after resistance have been taken into account.), Fire Shield (Hot)Fire Shield (Hot): When you are successfully attacked, there is a 10% chance that a Fire Shield (Hot) will be cast on you. If this effect activates while you have an active Fire Shield (Cold) from another item source, they will nullify each-other. | ? | ? | ? | ? | ? | |
15 | 2 | Combustion +96Combustion +96: Passive: +96 Equipment bonus to Fire Spell Power., Fire Lore +14%Fire Lore +14: Passive: Your Fire spells gain a 14% Equipment bonus to their chance to critical hit., Heightened Awareness 2Heightened Awareness 2: This item helps you to quickly read situations with sharpness and clarity, allowing you to predict actions before they occur. You gain a +2 Insight bonus to AC., Fire Absorption +24% Fire Absorption +24%: Passive: 24% Enhancement Bonus to Fire Absorption. (Absorption reduces damage from an element by a percentage, after resistance have been taken into account.), Fire Shield (Hot)Fire Shield (Hot): When you are successfully attacked, there is a 10% chance that a Fire Shield (Hot) will be cast on you. If this effect activates while you have an active Fire Shield (Cold) from another item source, they will nullify each-other. | ? | ? | ? | ? | ? | |
15 | 3 | Combustion +96Combustion +96: Passive: +96 Equipment bonus to Fire Spell Power., Fire Lore +14%Fire Lore +14: Passive: Your Fire spells gain a 14% Equipment bonus to their chance to critical hit., Heightened Awareness 2Heightened Awareness 2: This item helps you to quickly read situations with sharpness and clarity, allowing you to predict actions before they occur. You gain a +2 Insight bonus to AC., Fire Absorption +24% Fire Absorption +24%: Passive: 24% Enhancement Bonus to Fire Absorption. (Absorption reduces damage from an element by a percentage, after resistance have been taken into account.), Fire Shield (Hot)Fire Shield (Hot): When you are successfully attacked, there is a 10% chance that a Fire Shield (Hot) will be cast on you. If this effect activates while you have an active Fire Shield (Cold) from another item source, they will nullify each-other., Green Augment Slot: EmptyGreen Augments
|
? | ? | ? | ? | ? | |
20 | 1 | Combustion +110Combustion +110: Passive: +110 Equipment bonus to Fire Spell Power., Fire Lore +16%Fire Lore +16: Passive: Your Fire spells gain a 16% Equipment bonus to their chance to critical hit., Heightened Awareness 4Heightened Awareness 4: This item helps you to quickly read situations with sharpness and clarity, allowing you to predict actions before they occur. You gain a +4 Insight bonus to AC., Fire Absorption +27% Fire Absorption +27%: Passive: 27% Enhancement Bonus to Fire Absorption. (Absorption reduces damage from an element by a percentage, after resistance have been taken into account.), Fire Shield (Hot)Fire Shield (Hot): When you are successfully attacked, there is a 10% chance that a Fire Shield (Hot) will be cast on you. If this effect activates while you have an active Fire Shield (Cold) from another item source, they will nullify each-other. | ? | ? | ? | ? | ? | |
20 | 2 | Combustion +110Combustion +110: Passive: +110 Equipment bonus to Fire Spell Power., Fire Lore +16%Fire Lore +16: Passive: Your Fire spells gain a 16% Equipment bonus to their chance to critical hit., Heightened Awareness 4Heightened Awareness 4: This item helps you to quickly read situations with sharpness and clarity, allowing you to predict actions before they occur. You gain a +4 Insight bonus to AC., Fire Absorption +27% Fire Absorption +27%: Passive: 27% Enhancement Bonus to Fire Absorption. (Absorption reduces damage from an element by a percentage, after resistance have been taken into account.), Fire Shield (Hot)Fire Shield (Hot): When you are successfully attacked, there is a 10% chance that a Fire Shield (Hot) will be cast on you. If this effect activates while you have an active Fire Shield (Cold) from another item source, they will nullify each-other., Colorless Augment Slot: EmptyColorless Augments
|
? | ? | ? | ? | ? | |
20 | 3 | Combustion +110Combustion +110: Passive: +110 Equipment bonus to Fire Spell Power., Fire Lore +19%Fire Lore +19: Passive: Your Fire spells gain a 19% Equipment bonus to their chance to critical hit., Heightened Awareness 4Heightened Awareness 4: This item helps you to quickly read situations with sharpness and clarity, allowing you to predict actions before they occur. You gain a +4 Insight bonus to AC., Fire Absorption +27% Fire Absorption +27%: Passive: 27% Enhancement Bonus to Fire Absorption. (Absorption reduces damage from an element by a percentage, after resistance have been taken into account.), Fire Shield (Hot)Fire Shield (Hot): When you are successfully attacked, there is a 10% chance that a Fire Shield (Hot) will be cast on you. If this effect activates while you have an active Fire Shield (Cold) from another item source, they will nullify each-other., Colorless Augment Slot: EmptyColorless Augments
|
? | ? | ? | ? | ? |
Ring of Master Artifice/U32[edit]
Level | Tier | Enhancements | Cost | |||||
---|---|---|---|---|---|---|---|---|
Amount | Ingredient 1 | Ingredient 2 | Ingredient 3 | Epic Tokens | ||||
3 | 1 | Wizardry +57 Wizardry +57: +57 Enhancement bonus to spell points., Reconstruction +54Reconstruction +54: Passive: +54 Equipment bonus to Repair and Rust Spell Power., Repair Lore +8%Repair Lore +8: Passive: Your Repair and Rust spells gain a 8% Equipment bonus to their chance to critical hit., Auto-Repair Auto-Repair: This item has a small percentage chance to cast a Repair Moderate Damage spell on you when you take damage., Repair Light DamageRepair Light Damage Caster level: 1 Charges: 1 (1/day) — 1 Charges (Recharged/Day:1) |
? | ? | ? | ? | ? | |
7 | 1 | Wizardry +93 Wizardry +93: +93 Enhancement bonus to spell points., Reconstruction +69Reconstruction +69: Passive: +69 Equipment bonus to Repair and Rust Spell Power., Repair Lore +10%Repair Lore +10: Passive: Your Repair and Rust spells gain a 10% Equipment bonus to their chance to critical hit., Auto-Repair Auto-Repair: This item has a small percentage chance to cast a Repair Moderate Damage spell on you when you take damage., Repair Moderate DamageRepair Moderate Damage Caster level: 3 Charges: 1 (1/day) — 1 Charges (Recharged/Day:1) |
? | ? | ? | ? | ? | |
7 | 2 | Wizardry +93 Wizardry +93: +93 Enhancement bonus to spell points., Reconstruction +69Reconstruction +69: Passive: +69 Equipment bonus to Repair and Rust Spell Power., Repair Lore +10%Repair Lore +10: Passive: Your Repair and Rust spells gain a 10% Equipment bonus to their chance to critical hit., Auto-Repair Auto-Repair: This item has a small percentage chance to cast a Repair Moderate Damage spell on you when you take damage., Repair Moderate DamageRepair Moderate Damage Caster level: 3 Charges: 1 (1/day) — 1 Charges (Recharged/Day:1) |
? | ? | ? | ? | ? | |
7 | 3 | Wizardry +93 Wizardry +93: +93 Enhancement bonus to spell points., Reconstruction +69Reconstruction +69: Passive: +69 Equipment bonus to Repair and Rust Spell Power., Repair Lore +10%Repair Lore +10: Passive: Your Repair and Rust spells gain a 10% Equipment bonus to their chance to critical hit., Auto-Repair Auto-Repair: This item has a small percentage chance to cast a Repair Moderate Damage spell on you when you take damage., Repair Moderate DamageRepair Moderate Damage Caster level: 3 Charges: 1 (1/day) — 1 Charges (Recharged/Day:1), Green Augment Slot: EmptyGreen Augments
|
? | ? | ? | ? | ||
11 | 1 | Wizardry +126 Wizardry +126: +126 Enhancement bonus to spell points., Reconstruction +82Reconstruction +82: Passive: +82 Equipment bonus to Repair and Rust Spell Power., Repair Lore +12%Repair Lore +12: Passive: Your Repair and Rust spells gain a 12% Equipment bonus to their chance to critical hit., Improved Auto-RepairImproved Auto-Repair: This item has a small percentage chance to cast a Repair Serious Damage spell on you when you take damage., Repair Moderate DamageRepair Moderate Damage Caster level: 3 Charges: 1 (1/day) — 1 Charges (Recharged/Day:1) |
? | ? | ? | ? | ? | |
11 | 2 | Wizardry +126 Wizardry +126: +126 Enhancement bonus to spell points., Reconstruction +82Reconstruction +82: Passive: +82 Equipment bonus to Repair and Rust Spell Power., Repair Lore +12%Repair Lore +12: Passive: Your Repair and Rust spells gain a 12% Equipment bonus to their chance to critical hit., Improved Auto-RepairImproved Auto-Repair: This item has a small percentage chance to cast a Repair Serious Damage spell on you when you take damage., Repair Moderate DamageRepair Moderate Damage Caster level: 3 Charges: 1 (1/day) — 1 Charges (Recharged/Day:1) |
? | ? | ? | ? | ? | |
11 | 3 | Wizardry +126 Wizardry +126: +126 Enhancement bonus to spell points., Reconstruction +82Reconstruction +82: Passive: +82 Equipment bonus to Repair and Rust Spell Power., Repair Lore +12%Repair Lore +12: Passive: Your Repair and Rust spells gain a 12% Equipment bonus to their chance to critical hit., Improved Auto-RepairImproved Auto-Repair: This item has a small percentage chance to cast a Repair Serious Damage spell on you when you take damage., Repair Moderate DamageRepair Moderate Damage Caster level: 3 Charges: 1 (1/day) — 1 Charges (Recharged/Day:1), Green Augment Slot: EmptyGreen Augments
|
? | ? | ? | ? | ? | |
15 | 1 | Wizardry +159 Wizardry +159: +159 Enhancement bonus to spell points., Reconstruction +96Reconstruction +96: Passive: +96 Equipment bonus to Repair and Rust Spell Power., Repair Lore +14%Repair Lore +14: Passive: Your Repair and Rust spells gain a 14% Equipment bonus to their chance to critical hit., Improved Auto-RepairImproved Auto-Repair: This item has a small percentage chance to cast a Repair Serious Damage spell on you when you take damage., ReconstructReconstruct Caster level: 10 Charges: 1 (1/day) — 1 Charges (Recharged/Day:1) |
? | ? | ? | ? | ? | |
15 | 2 | Wizardry +159 Wizardry +159: +159 Enhancement bonus to spell points., Reconstruction +96Reconstruction +96: Passive: +96 Equipment bonus to Repair and Rust Spell Power., Repair Lore +14%Repair Lore +14: Passive: Your Repair and Rust spells gain a 14% Equipment bonus to their chance to critical hit., Improved Auto-RepairImproved Auto-Repair: This item has a small percentage chance to cast a Repair Serious Damage spell on you when you take damage., ReconstructReconstruct Caster level: 10 Charges: 1 (1/day) — 1 Charges (Recharged/Day:1) |
? | ? | ? | ? | ? | |
15 | 3 | Wizardry +159 Wizardry +159: +159 Enhancement bonus to spell points., Reconstruction +96Reconstruction +96: Passive: +96 Equipment bonus to Repair and Rust Spell Power., Repair Lore +14%Repair Lore +14: Passive: Your Repair and Rust spells gain a 14% Equipment bonus to their chance to critical hit., Improved Auto-RepairImproved Auto-Repair: This item has a small percentage chance to cast a Repair Serious Damage spell on you when you take damage., ReconstructReconstruct Caster level: 10 Charges: 1 (1/day) — 1 Charges (Recharged/Day:1), Green Augment Slot: EmptyGreen Augments
|
? | ? | ? | ? | ? | |
20 | 1 | Wizardry +192 Wizardry +192: +192 Enhancement bonus to spell points., Reconstruction +110Reconstruction +110: Passive: +110 Equipment bonus to Repair and Rust Spell Power., Repair Lore +16%Repair Lore +16: Passive: Your Repair and Rust spells gain a 16% Equipment bonus to their chance to critical hit., Greater Auto-RepairGreater Auto-Repair: This item has a small percentage chance to cast a Reconstruct spell on you when you take damage., ReconstructReconstruct Caster level: 10 Charges: 1 (1/day) — 1 Charges (Recharged/Day:1) |
? | ? | ? | ? | ? | |
20 | 2 | Wizardry +192 Wizardry +192: +192 Enhancement bonus to spell points., Reconstruction +110Reconstruction +110: Passive: +110 Equipment bonus to Repair and Rust Spell Power., Repair Lore +16%Repair Lore +16: Passive: Your Repair and Rust spells gain a 16% Equipment bonus to their chance to critical hit., Greater Auto-RepairGreater Auto-Repair: This item has a small percentage chance to cast a Reconstruct spell on you when you take damage., ReconstructReconstruct Caster level: 10 Charges: 1 (1/day) — 1 Charges (Recharged/Day:1), Colorless Augment Slot: EmptyColorless Augments
|
? | ? | ? | ? | ? | |
20 | 3 | Wizardry +192 Wizardry +192: +192 Enhancement bonus to spell points., Reconstruction +110Reconstruction +110: Passive: +110 Equipment bonus to Repair and Rust Spell Power., Repair Lore +16%Repair Lore +16: Passive: Your Repair and Rust spells gain a 16% Equipment bonus to their chance to critical hit., Greater Auto-RepairGreater Auto-Repair: This item has a small percentage chance to cast a Reconstruct spell on you when you take damage., ReconstructReconstruct Caster level: 10 Charges: 1 (1/day) — 1 Charges (Recharged/Day:1), Repair SystemsRepair Systems: This item gradually repairs constructs and living constructs., Colorless Augment Slot: EmptyColorless Augments
|
? | ? | ? | ? | ? |
Ring of the Stalker/U32[edit]
Level | Tier | Enhancements | Cost | |||||
---|---|---|---|---|---|---|---|---|
Amount | Ingredient 1 | Ingredient 2 | Ingredient 3 | Epic Tokens | ||||
3 | 1 | Deception +2, Seeker +3 Seeker +3: Provides a +3 Enhancement bonus to confirm critical hits, and a +3 Enhancement bonus to critical hit damage (before multipliers are applied). | ? | ? | ? | ? | ? | |
7 | 1 | Deception +3, Seeker +5 Seeker +5: Provides a +5 Enhancement bonus to confirm critical hits, and a +5 Enhancement bonus to critical hit damage (before multipliers are applied). | ? | ? | ? | ? | ? | |
7 | 2 | Insightful Deception +2, Seeker +5 Seeker +5: Provides a +5 Enhancement bonus to confirm critical hits, and a +5 Enhancement bonus to critical hit damage (before multipliers are applied). | ? | ? | ? | ? | ? | |
7 | 3 | Insightful Deception +2, Seeker +5 Seeker +5: Provides a +5 Enhancement bonus to confirm critical hits, and a +5 Enhancement bonus to critical hit damage (before multipliers are applied)., Green Augment Slot: EmptyGreen Augments
|
? | ? | ? | ? | ? | |
11 | 1 | ManslayerManslayer: While wearing this item, your weapon attacks gain the devastating ability to defeat a humanoid opponent with a single decisive blow. On an attack roll of 20 which is confirmed as a critical hit a humanoid target will be killed. Powerful humanoids may resist the vorpal strike and instead take 100 points of damage until they have been sufficiently weakened., Insightful Deception +2, Seeker +6 Seeker +6: Provides a +6 Enhancement bonus to confirm critical hits, and a +6 Enhancement bonus to critical hit damage (before multipliers are applied). | ? | ? | ? | ? | ? | |
11 | 2 | ManslayerManslayer: While wearing this item, your weapon attacks gain the devastating ability to defeat a humanoid opponent with a single decisive blow. On an attack roll of 20 which is confirmed as a critical hit a humanoid target will be killed. Powerful humanoids may resist the vorpal strike and instead take 100 points of damage until they have been sufficiently weakened., Insightful Deception +2, Seeker +6 Seeker +6: Provides a +6 Enhancement bonus to confirm critical hits, and a +6 Enhancement bonus to critical hit damage (before multipliers are applied). | ? | ? | ? | ? | ? | |
11 | 3 | ManslayerManslayer: While wearing this item, your weapon attacks gain the devastating ability to defeat a humanoid opponent with a single decisive blow. On an attack roll of 20 which is confirmed as a critical hit a humanoid target will be killed. Powerful humanoids may resist the vorpal strike and instead take 100 points of damage until they have been sufficiently weakened., Insightful Deception +2, Seeker +6 Seeker +6: Provides a +6 Enhancement bonus to confirm critical hits, and a +6 Enhancement bonus to critical hit damage (before multipliers are applied)., Green Augment Slot: EmptyGreen Augments
|
? | ? | ? | ? | ? | |
15 | 1 | ManslayerManslayer: While wearing this item, your weapon attacks gain the devastating ability to defeat a humanoid opponent with a single decisive blow. On an attack roll of 20 which is confirmed as a critical hit a humanoid target will be killed. Powerful humanoids may resist the vorpal strike and instead take 100 points of damage until they have been sufficiently weakened., Insightful Deception +3, Seeker +8 Seeker +8: Provides a +8 Enhancement bonus to confirm critical hits, and a +8 Enhancement bonus to critical hit damage (before multipliers are applied)., EtherealEthereal: Equipping this item causes your hands and weapons to become partially incorporeal. Your melee attacks do not roll a miss chance for Incorporeal targets. | ? | ? | ? | ? | ? | |
15 | 2 | ManslayerManslayer: While wearing this item, your weapon attacks gain the devastating ability to defeat a humanoid opponent with a single decisive blow. On an attack roll of 20 which is confirmed as a critical hit a humanoid target will be killed. Powerful humanoids may resist the vorpal strike and instead take 100 points of damage until they have been sufficiently weakened., Insightful Deception +3, Seeker +8 Seeker +8: Provides a +8 Enhancement bonus to confirm critical hits, and a +8 Enhancement bonus to critical hit damage (before multipliers are applied)., EtherealEthereal: Equipping this item causes your hands and weapons to become partially incorporeal. Your melee attacks do not roll a miss chance for Incorporeal targets. | ? | ? | ? | ? | ? | |
15 | 3 | ManslayerManslayer: While wearing this item, your weapon attacks gain the devastating ability to defeat a humanoid opponent with a single decisive blow. On an attack roll of 20 which is confirmed as a critical hit a humanoid target will be killed. Powerful humanoids may resist the vorpal strike and instead take 100 points of damage until they have been sufficiently weakened., Insightful Deception +3, Seeker +8 Seeker +8: Provides a +8 Enhancement bonus to confirm critical hits, and a +8 Enhancement bonus to critical hit damage (before multipliers are applied)., EtherealEthereal: Equipping this item causes your hands and weapons to become partially incorporeal. Your melee attacks do not roll a miss chance for Incorporeal targets., Green Augment Slot: EmptyGreen Augments
|
? | ? | ? | ? | ? | |
20 | 1 | ManslayerManslayer: While wearing this item, your weapon attacks gain the devastating ability to defeat a humanoid opponent with a single decisive blow. On an attack roll of 20 which is confirmed as a critical hit a humanoid target will be killed. Powerful humanoids may resist the vorpal strike and instead take 100 points of damage until they have been sufficiently weakened., Insightful Deception +3, Seeker +9 Seeker +9: Provides a +9 Enhancement bonus to confirm critical hits, and a +9 Enhancement bonus to critical hit damage (before multipliers are applied)., EtherealEthereal: Equipping this item causes your hands and weapons to become partially incorporeal. Your melee attacks do not roll a miss chance for Incorporeal targets. | ? | ? | ? | ? | ? | |
20 | 2 | ManslayerManslayer: While wearing this item, your weapon attacks gain the devastating ability to defeat a humanoid opponent with a single decisive blow. On an attack roll of 20 which is confirmed as a critical hit a humanoid target will be killed. Powerful humanoids may resist the vorpal strike and instead take 100 points of damage until they have been sufficiently weakened., Insightful Deception +3, Seeker +9 Seeker +9: Provides a +9 Enhancement bonus to confirm critical hits, and a +9 Enhancement bonus to critical hit damage (before multipliers are applied)., Ghostly Ghostly: Equipping this item causes you to become partially incorporeal. Your melee attacks do not roll a miss chance for Incorporeal targets. Enemy attacks have a 10% chance to miss you due to incorporeality. You receive a +5 enhancement bonus to your Hide and Move Silently skills., Colorless Augment Slot: EmptyColorless Augments
|
? | ? | ? | ? | ? | |
20 | 3 | ManslayerManslayer: While wearing this item, your weapon attacks gain the devastating ability to defeat a humanoid opponent with a single decisive blow. On an attack roll of 20 which is confirmed as a critical hit a humanoid target will be killed. Powerful humanoids may resist the vorpal strike and instead take 100 points of damage until they have been sufficiently weakened., Deception +9, Insightful Deception +3, Seeker +9 Seeker +9: Provides a +9 Enhancement bonus to confirm critical hits, and a +9 Enhancement bonus to critical hit damage (before multipliers are applied)., Ghostly Ghostly: Equipping this item causes you to become partially incorporeal. Your melee attacks do not roll a miss chance for Incorporeal targets. Enemy attacks have a 10% chance to miss you due to incorporeality. You receive a +5 enhancement bonus to your Hide and Move Silently skills., Colorless Augment Slot: EmptyColorless Augments
|
? | ? | ? | ? | ? |
Rock Boots/U32[edit]
Level | Tier | Enhancements | Cost | |||||
---|---|---|---|---|---|---|---|---|
Amount | Ingredient 1 | Ingredient 2 | Ingredient 3 | Epic Tokens | ||||
4 | 1 | Corrosion +54Corrosion +54: Passive: +54 Equipment bonus to Acid Spell Power., Acid Lore +8%Acid Lore +8: Passive: Your Acid spells gain a 8% Equipment bonus to their chance to critical hit., Lesser Stone Prison GuardLesser Stone Prison Guard: This item has a chance to turn those who hit you to stone. A successful Fortitude save (DC ?15?) will negate this effect. | ? | ? | ? | ? | ? | |
8 | 1 | Corrosion +69Corrosion +69: Passive: +69 Equipment bonus to Acid Spell Power., Acid Lore +10%Acid Lore +10: Passive: Your Acid spells gain a 10% Equipment bonus to their chance to critical hit., Lesser Stone Prison GuardLesser Stone Prison Guard: This item has a chance to turn those who hit you to stone. A successful Fortitude save (DC ?15?) will negate this effect. | ? | ? | ? | ? | ? | |
8 | 2 | Corrosion +69Corrosion +69: Passive: +69 Equipment bonus to Acid Spell Power., Acid Lore +10%Acid Lore +10: Passive: Your Acid spells gain a 10% Equipment bonus to their chance to critical hit., Lesser Stone Prison GuardLesser Stone Prison Guard: This item has a chance to turn those who hit you to stone. A successful Fortitude save (DC ?15?) will negate this effect. | ? | ? | ? | ? | ? | |
8 | 3 | Corrosion +69Corrosion +69: Passive: +69 Equipment bonus to Acid Spell Power., Acid Lore +10%Acid Lore +10: Passive: Your Acid spells gain a 10% Equipment bonus to their chance to critical hit., Lesser Stone Prison GuardLesser Stone Prison Guard: This item has a chance to turn those who hit you to stone. A successful Fortitude save (DC ?15?) will negate this effect., Green Augment Slot: EmptyGreen Augments
|
? | ? | ? | ? | ? | |
12 | 1 | Corrosion +82Corrosion +82: Passive: +82 Equipment bonus to Acid Spell Power., Acid Lore +12%Acid Lore +12: Passive: Your Acid spells gain a 12% Equipment bonus to their chance to critical hit., Stone Prison GuardStone Prison Guard: This item has a chance to turn those who hit you to stone. A successful Fortitude save (DC 17) will negate this effect. | ? | ? | ? | ? | ? | |
12 | 2 | Corrosion +82Corrosion +82: Passive: +82 Equipment bonus to Acid Spell Power., Acid Lore +12%Acid Lore +12: Passive: Your Acid spells gain a 12% Equipment bonus to their chance to critical hit., Stone Prison GuardStone Prison Guard: This item has a chance to turn those who hit you to stone. A successful Fortitude save (DC 17) will negate this effect., Immunity to Slippery SurfacesImmunity to Slippery Surfaces: The wearer of this item is not affected when walking on slippery surfaces. | ? | ? | ? | ? | ? | |
12 | 3 | Corrosion +82Corrosion +82: Passive: +82 Equipment bonus to Acid Spell Power., Acid Lore +12%Acid Lore +12: Passive: Your Acid spells gain a 12% Equipment bonus to their chance to critical hit., Stone Prison GuardStone Prison Guard: This item has a chance to turn those who hit you to stone. A successful Fortitude save (DC 17) will negate this effect., Immunity to Slippery SurfacesImmunity to Slippery Surfaces: The wearer of this item is not affected when walking on slippery surfaces., Green Augment Slot: EmptyGreen Augments
|
? | ? | ? | ? | ? | |
16 | 1 | Corrosion +96Corrosion +96: Passive: +96 Equipment bonus to Acid Spell Power., Acid Lore +14%Acid Lore +14: Passive: Your Acid spells gain a 14% Equipment bonus to their chance to critical hit., Earthgrab GuardEarthgrab Guard: This item stores the implacable strength of the earth deep within. When the wearer of this item is successfully attacked in melee, this power occasionally comes to the surface, calling on the earth to erupt from the ground and hold an enemy in place., Immunity to Slippery SurfacesImmunity to Slippery Surfaces: The wearer of this item is not affected when walking on slippery surfaces. | ? | ? | ? | ? | ? | |
16 | 2 | Corrosion +96Corrosion +96: Passive: +96 Equipment bonus to Acid Spell Power., Acid Lore +14%Acid Lore +14: Passive: Your Acid spells gain a 14% Equipment bonus to their chance to critical hit., Earthgrab GuardEarthgrab Guard: This item stores the implacable strength of the earth deep within. When the wearer of this item is successfully attacked in melee, this power occasionally comes to the surface, calling on the earth to erupt from the ground and hold an enemy in place., Immunity to Slippery SurfacesImmunity to Slippery Surfaces: The wearer of this item is not affected when walking on slippery surfaces. | ? | ? | ? | ? | ? | |
16 | 3 | Corrosion +96Corrosion +96: Passive: +96 Equipment bonus to Acid Spell Power., Acid Lore +14%Acid Lore +14: Passive: Your Acid spells gain a 14% Equipment bonus to their chance to critical hit., Earthgrab GuardEarthgrab Guard: This item stores the implacable strength of the earth deep within. When the wearer of this item is successfully attacked in melee, this power occasionally comes to the surface, calling on the earth to erupt from the ground and hold an enemy in place., Immunity to Slippery SurfacesImmunity to Slippery Surfaces: The wearer of this item is not affected when walking on slippery surfaces., Green Augment Slot: EmptyGreen Augments
|
? | ? | ? | ? | ? | |
20 | 1 | Corrosion +110Corrosion +110: Passive: +110 Equipment bonus to Acid Spell Power., Acid Lore +16%Acid Lore +16: Passive: Your Acid spells gain a 16% Equipment bonus to their chance to critical hit., Earthgrab GuardEarthgrab Guard: This item stores the implacable strength of the earth deep within. When the wearer of this item is successfully attacked in melee, this power occasionally comes to the surface, calling on the earth to erupt from the ground and hold an enemy in place., Immunity to Slippery SurfacesImmunity to Slippery Surfaces: The wearer of this item is not affected when walking on slippery surfaces. | ? | ? | ? | ? | ? | |
20 | 2 | Corrosion +110Corrosion +110: Passive: +110 Equipment bonus to Acid Spell Power., Acid Lore +16%Acid Lore +16: Passive: Your Acid spells gain a 16% Equipment bonus to their chance to critical hit., Earthgrab GuardEarthgrab Guard: This item stores the implacable strength of the earth deep within. When the wearer of this item is successfully attacked in melee, this power occasionally comes to the surface, calling on the earth to erupt from the ground and hold an enemy in place., Immunity to Slippery SurfacesImmunity to Slippery Surfaces: The wearer of this item is not affected when walking on slippery surfaces., Colorless Augment Slot: EmptyColorless Augments
|
? | ? | ? | ? | ? | |
20 | 3 | Corrosion +110Corrosion +110: Passive: +110 Equipment bonus to Acid Spell Power., Acid Lore +16%Acid Lore +16: Passive: Your Acid spells gain a 16% Equipment bonus to their chance to critical hit., Earthgrab GuardEarthgrab Guard: This item stores the implacable strength of the earth deep within. When the wearer of this item is successfully attacked in melee, this power occasionally comes to the surface, calling on the earth to erupt from the ground and hold an enemy in place., Immunity to Slippery SurfacesImmunity to Slippery Surfaces: The wearer of this item is not affected when walking on slippery surfaces., Colorless Augment Slot: EmptyColorless Augments
|
? | ? | ? | ? | ? |
Spare Hand/U32 (Belt)[edit]
Level | Tier | Enhancements | Cost | |||||
---|---|---|---|---|---|---|---|---|
Amount | Ingredient 1 | Ingredient 2 | Ingredient 3 | Epic Tokens | ||||
3 | 1 | Riposte +1Riposte +1: This item enchants its user with incredible awareness and speed, granting a +1 Insight bonus to AC and to Saves., Insightful Combat Mastery +2, Disable Device +6Disable Device +6: Passive: +6 Competence bonus to the Disable Device skill., Open Lock +6Open Lock +6: Passive: +6 Competence bonus to the Open Lock skill. | ? | ? | ? | ? | ? | |
7 | 1 | Riposte +2Riposte +2: This item enchants its user with incredible awareness and speed, granting a +2 Insight bonus to AC and to Saves., Insightful Combat Mastery +2, Disable Device +10Disable Device +10: Passive: +10 Competence bonus to the Disable Device skill., Open Lock +10Open Lock +10: Passive: +10 Competence bonus to the Open Lock skill. | ? | ? | ? | ? | ? | |
7 | 2 | Riposte +2Riposte +2: This item enchants its user with incredible awareness and speed, granting a +2 Insight bonus to AC and to Saves., Insightful Combat Mastery +2, Disable Device +10Disable Device +10: Passive: +10 Competence bonus to the Disable Device skill., Open Lock +10Open Lock +10: Passive: +10 Competence bonus to the Open Lock skill. | ? | ? | ? | ? | ? | |
7 | 3 | Riposte +2Riposte +2: This item enchants its user with incredible awareness and speed, granting a +2 Insight bonus to AC and to Saves., Insightful Combat Mastery +2, Disable Device +10Disable Device +10: Passive: +10 Competence bonus to the Disable Device skill., Open Lock +10Open Lock +10: Passive: +10 Competence bonus to the Open Lock skill., Green Augment Slot: EmptyGreen Augments
|
? | ? | ? | ? | ? | |
11 | 1 | Riposte +2Riposte +2: This item enchants its user with incredible awareness and speed, granting a +2 Insight bonus to AC and to Saves., Insightful Combat Mastery +3, Staggering BlowStaggering Blow: This item is enchanted to make your attacks send enemies reeling. When you roll a 20 on an attack with a melee weapon you will knock the target down unless it makes a DC 17 Balance check., Disable Device +14Disable Device +14: Passive: +14 Competence bonus to the Disable Device skill., Open Lock +14Open Lock +14: Passive: +14 Competence bonus to the Open Lock skill. | ? | ? | ? | ? | ? | |
11 | 2 | Riposte +2Riposte +2: This item enchants its user with incredible awareness and speed, granting a +2 Insight bonus to AC and to Saves., Insightful Combat Mastery +3, Staggering BlowStaggering Blow: This item is enchanted to make your attacks send enemies reeling. When you roll a 20 on an attack with a melee weapon you will knock the target down unless it makes a DC 17 Balance check., Disable Device +14Disable Device +14: Passive: +14 Competence bonus to the Disable Device skill., Open Lock +14Open Lock +14: Passive: +14 Competence bonus to the Open Lock skill. | ? | ? | ? | ? | ? | |
11 | 3 | Riposte +2Riposte +2: This item enchants its user with incredible awareness and speed, granting a +2 Insight bonus to AC and to Saves., Insightful Combat Mastery +3, Staggering BlowStaggering Blow: This item is enchanted to make your attacks send enemies reeling. When you roll a 20 on an attack with a melee weapon you will knock the target down unless it makes a DC 17 Balance check., Disable Device +14Disable Device +14: Passive: +14 Competence bonus to the Disable Device skill., Open Lock +14Open Lock +14: Passive: +14 Competence bonus to the Open Lock skill., Green Augment Slot: EmptyGreen Augments
|
? | ? | ? | ? | ? | |
15 | 1 | Riposte +3Riposte +3: This item enchants its user with incredible awareness and speed, granting a +3 Insight bonus to AC and to Saves., Insightful Combat Mastery +3, Staggering BlowStaggering Blow: This item is enchanted to make your attacks send enemies reeling. When you roll a 20 on an attack with a melee weapon you will knock the target down unless it makes a DC 17 Balance check., Disable Device +16Disable Device +16: Passive: +16 Competence bonus to the Disable Device skill., Open Lock +16Open Lock +16: Passive: +16 Competence bonus to the Open Lock skill. | ? | ? | ? | ? | ? | |
15 | 2 | Riposte +3Riposte +3: This item enchants its user with incredible awareness and speed, granting a +3 Insight bonus to AC and to Saves., Insightful Combat Mastery +3, Staggering BlowStaggering Blow: This item is enchanted to make your attacks send enemies reeling. When you roll a 20 on an attack with a melee weapon you will knock the target down unless it makes a DC 17 Balance check., Disable Device +16Disable Device +16: Passive: +16 Competence bonus to the Disable Device skill., Open Lock +16Open Lock +16: Passive: +16 Competence bonus to the Open Lock skill. | ? | ? | ? | ? | ? | |
15 | 3 | Riposte +3Riposte +3: This item enchants its user with incredible awareness and speed, granting a +3 Insight bonus to AC and to Saves., Insightful Combat Mastery +3, Staggering BlowStaggering Blow: This item is enchanted to make your attacks send enemies reeling. When you roll a 20 on an attack with a melee weapon you will knock the target down unless it makes a DC 17 Balance check., Disable Device +16Disable Device +16: Passive: +16 Competence bonus to the Disable Device skill., Open Lock +16Open Lock +16: Passive: +16 Competence bonus to the Open Lock skill., Green Augment Slot: EmptyGreen Augments
|
? | ? | ? | ? | ? | |
20 | 1 | Riposte +4Riposte +4: This item enchants its user with incredible awareness and speed, granting a +4 Insight bonus to AC and to Saves., Insightful Combat Mastery +4, Staggering BlowStaggering Blow: This item is enchanted to make your attacks send enemies reeling. When you roll a 20 on an attack with a melee weapon you will knock the target down unless it makes a DC 17 Balance check., Disable Device +17Disable Device +17: Passive: +17 Competence bonus to the Disable Device skill., Open Lock +17Open Lock +17: Passive: +17 Competence bonus to the Open Lock skill. | ? | ? | ? | ? | ? | |
20 | 2 | Riposte +4Riposte +4: This item enchants its user with incredible awareness and speed, granting a +4 Insight bonus to AC and to Saves., Insightful Combat Mastery +4, Staggering BlowStaggering Blow: This item is enchanted to make your attacks send enemies reeling. When you roll a 20 on an attack with a melee weapon you will knock the target down unless it makes a DC 17 Balance check., Disable Device +17Disable Device +17: Passive: +17 Competence bonus to the Disable Device skill., Open Lock +17Open Lock +17: Passive: +17 Competence bonus to the Open Lock skill., Use Magic Device +4Use Magic Device +4: Passive: +4 Competence bonus to the Use Magic Device skill., Colorless Augment Slot: EmptyColorless Augments
|
? | ? | ? | ? | ? | |
20 | 3 | Riposte +4Riposte +4: This item enchants its user with incredible awareness and speed, granting a +4 Insight bonus to AC and to Saves., Insightful Combat Mastery +4, Staggering BlowStaggering Blow: This item is enchanted to make your attacks send enemies reeling. When you roll a 20 on an attack with a melee weapon you will knock the target down unless it makes a DC 17 Balance check., Disable Device +17Disable Device +17: Passive: +17 Competence bonus to the Disable Device skill., Open Lock +17Open Lock +17: Passive: +17 Competence bonus to the Open Lock skill., Use Magic Device +4Use Magic Device +4: Passive: +4 Competence bonus to the Use Magic Device skill., Colorless Augment Slot: EmptyColorless Augments
|
? | ? | ? | ? | ? |
Miscellaneous Rewards[edit]
Consumables[edit]
Need recheck.
Epic Tokens[edit]
Need recheck.