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User talk:Wuumaster
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Notepad[edit]
This is where Wuumaster puts stuff that he wants to remember, or fiddles with stuff before adding it to a page on the wiki.
Crafting Stuff
Weapon Enchantments | |||
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On Hit | Damage | Spell | Other |
CursespewingVictims struck by this Weapon must succeed at a Will save or suffer a -4 Morale penalty on Attack Rolls, Saving Throws, Skill Checks, and Ability Checks | BaneThis Weapon does extra untyped damage when striking the specified race | Meta - Emp HealingThis Weapon reduces the Spell Point Increase when using Empower Healing | AlignedThis weapon transmutes into a form that is able to bypass any alignment based Damage Reduction (Chaotic, Good, Evil, Lawful) |
DestructionThe first time this weapon deals damage to a target the target receives a -4 AC penalty | BleedThis Weapon deals extra damage if the victim is vulnerable to Bleeding | Spell FocusThis Weapon increases the DC of spells of the specified school | EverbrightThis Weapon is immune to damage from Rust or Acid, and can emit a Blinding Flash 3 times per rest |
ShattermantleThis Weapon reduces the victim's Spell Resistance on successful hits | Elemental DamageThis Weapon deals an extra 1d6 damage of the specified type | Spell LoreThis Weapon increases the Critical Strike chance and multiplier of Spells of the specified school | Ghost TouchAn incorporeal creature's 50% chance to avoid damage does not apply to attacks with ghost touch weapons |
Strength SappingThis Weapon forces it's victims to succed at a Fortitude save or be Exhausted (-6 STR, -6 DEX, -50% Move Speed) | SlicingThis Weapon deals extra damage to targets vulnerable to Bleeding | Spell PenetrationThis Weapon improves the wielder's chances of bypassing a target's Spell Resistance | FinesseThis Weapon adds a +2 Enhancement bonus to Dexterity. If this Weapon is a 'Light' weapon, Attack Rolls made with it will use your Dexterity modifier instead of Strength if it is higher |
Tendon SliceThis Weapon has a chance on each successful hit to Hamstring (-50 Move Speed) it's victim | Sneak Attack BonusThis Weapon provides a bonus to Attack Rolls and Damage for attacks that would qualify as a Sneak Attack, even if the wielder isn't a Rogue | Spell Boost EnhancementThis Weapon offers a limited number of self-buffs that increase the effectiveness of a specified type of spells for a short duration | ImpactThis bludgeoning Weapon's Threat Range is doubled |
WeakeningThis Weapon deals 1 Strength damage on a successful attack | ViciousThis Weapon does extra untyped damage to the victim, and a smaller amount of untyped damage to it's wielder | Spell Boost PassiveThis Weapon offers bonus damage to spells of the specified type while it is equipped | InciteIncreases hate generation, making creatures more likely to target you |
WoundingThis Weapon deals 1 Constitution damage on a successful attack | PowerThis Weapon grants additional Spell Points | KeenThis piercing or slashing Weapon's Threat Range is doubled | |
VampirismSuccessful attacks with this Weapon heal the wielder | Life ShieldEach time the wielder is hit, there is a 10% chance to gain 15 Temporary Hit Points that last up to a minute | ||
Melee AlacrityThis Weapon grants a 10% Enhancement bonus to melee Attack Speed | |||
On Crit | Skills | MetallineThis Weapon transmutes into a form that is able to bypass any Material-based Damage Reduction (Adamantite, Byeshk, Cold Iron, Mithril, Silver | |
Bone BreakingThis Weapon deals Dexterity damage on a Critical Hit | DeceptionThis Weapon grants a +3 Enhancement bonus to the Bluff skill. Victims struck by this weapon have a small chance to be engulfed in darkness, becoming vulnerable to Sneak Attacks for a short time | ParryingThis Weapon grants an Insight bonus to Armor Class and Saving Throws | |
BodyfeederThis Weapon grants the wielder temporary Hit Points on a Critical Hit | ShatterThis Weapon increases the DC of the wielder's Sunder feat | Ranged AlacrityThis Weapon grants a 10% Enhancement bonus to Ranged Attack speed | |
CripplingThe victims of this Weapon's Critical Hits are slowed | SongbladeThis Weapon provides a +2 Enhancement bonus to the Perform skill | SeekerThis Weapon grants an Enhancement bonus to confirm Critical Hits and to damage dealt by Critical Hits | |
EnfeeblingThis Weapon deals Strength damage on a Critical Hit | StunningThis bludgeoning Weapon increases the DC of the wielder's Stunning Blow and Stunning Fist feats. It also has a 3% chance on hit to force the victim to succeed at a Fortitude Save or be Stunned | VengefulThis Weapon's wielder has a 10% chance to gain the benefits of the Rage spell whenever they are hit in battle | |
MaimingThis Weapon deals extra Untyped damage on Critical Strikes | VertigoThis Weapon grants a bonus to the DC of the Trip Feat | Stealth StrikeThe wielder generates reduced Hate while this Weapon is equipped | |
MaladroitAttacks made with this Weapon that successfully deal damage also inflict 1 Dexterity damage | |||
PuncturingThis Weapon deals additional Constitution damage on a Critical Hit | |||
Staggering BlowRolling a Natural 20 on an Attack Roll with this Weapon forces the victim to succeed at a Balance check or be knocked down | |||
StenchThis Weapon severely slows it's victims on a Critical Hit | |||
TelekineticThis Weapon forces victims of a Critical Hit to succeed vs Trip or be knocked down |
Shield Enchantments | ||
---|---|---|
Offense | Defense | Spell |
AlignedThis weapon transmutes into a form that is able to bypass any alignment based Damage Reduction (Chaotic, Good, Evil, Lawful) | Axe/SpearHammer-BlockThis Shield grants Damage Reduction against one type | Meta - Emp HealingThis Weapon reduces the Spell Point Increase when using Empower Healing |
BashingA shield with Bashing does an additional 1d6 bludgeoning damage when used to shield bash | DeathblockThe wielder of this Shield is immune to all death spells and magical death effects | PowerThis Weapon grants additional Spell Points |
BleedThis Shield deals extra damage while Shield Bashing if the victim is vulnerable to Bleeding | Energy AbsorptionThis Shield will reduce damage taken from the specified energy type by a flat amount | Spell FocusThis Shield increases the DC of spells of the specified school |
CripplingThe victims of this Shield's Critical Hits are slowed | False LifeThe wielder of this Shield has an increased Maximum Health | Spell LoreThis Shield increases the Critical Strike chance and multiplier of Spells of the specified school |
CursespewingVictims struck by this Weapon must succeed at a Will save or suffer a -4 Morale penalty on Attack Rolls, Saving Throws, Skill Checks, and Ability Checks | FortificationThis Shield's wielder has protection against critical hits and sneak attacks | Spell PenetrationThis Weapon improves the wielder's chances of bypassing a target's Spell Resistance |
DestructionThe first time this weapon deals damage to a target the target receives a -4 AC penalty | InvulnerabilityThis Shield's wielder has DR 5/Magic | Spell ResistanceThis Shield's wielder has extra protection against non-damaging spells |
Elemental DamageThis Shield deals an extra 1d6 damage of the specified type while Shield Bashing | Life ShieldEach time the wielder is hit, there is a 10% chance to gain 15 Temporary Hit Points that last up to a minute | Spell Boost PassiveThis Shield offers bonus damage to spells of the specified type while it is equipped |
EnfeeblingThis Shield deals Strength damage on a Critical Hit while Shield Bashing | LionheartThe wielder of this Shield has a chance to gain a Remove Fear effect when struck in combat | Spell Boost EnhancementThis Shield offers a limited number of self-buffs that increase the effectiveness of a specified type of spells for a short duration |
Ghost TouchAn incorporeal creature's 50% chance to avoid damage does not apply to attacks with Ghost Touch weapons | Natural ArmorThis Shield grants a Natural Armor Class bonus | |
ImpactThis bludgeoning Weapon's Threat Range is doubled | ||
KeenThis piercing or slashing Weapon's Threat Range is doubled | Skills | Other |
Melee AlacrityThis Weapon grants a 10% Enhancement bonus to melee Attack Speed | Command This Shield grants it's wielder a +2 bonus to Charisma skills but a -6 penalty to Hide | EverbrightThis Shield is immune to damage from Rust or Acid, and can emit a Blinding Flash 3 times per rest |
MaimingThis Shield deals extra Untyped damage on Critical Strikes while Shield Bashing | DeceptionThis Weapon grants a +3 Enhancement bonus to the Bluff skill. Victims struck by this weapon have a small chance to be engulfed in darkness, becoming vulnerable to Sneak Attacks for a short time | MetallineThis Weapon transmutes into a form that is able to bypass any Material-based Damage Reduction (Adamantite, Byeshk, Cold Iron, Mithril, Silver |
Ranged AlacrityThis Shield grants a 10% Enhancement bonus to Ranged Attack speed | ShatterThis Shield increases the DC of the wielder's Sunder feat | StabilityThis Shield grants it's wielder a +2 Deflection bonus to AC and a +2 Resistance bonus to Saves if they are of True Neutral alignment |
SeekerThis Shield grants an Enhancement bonus to confirm Critical Hits and to damage dealt by Critical Hits | ShatterThis Shield increases the DC of the wielder's Sunder feat | Stealth StrikeThe wielder generates reduced Hate while this Shield is equipped |
ShattermantleThis Shield reduces the victim's Spell Resistance on successful hits | Staggering BlowRolling a Natural 20 on an Attack Roll with this Shield forces the victim to succeed at a Balance check or be knocked down | Unbalancing This Shield has a chance to retaliate against successful melee attacks with a penalty to the attacker's AC |
Shield SpikesThe spikes on this shield deal an addition 1d6 Piercing damage when the shield is used to bash | StunningThis Shield increases the DC of the wielder's Stunning Blow and Stunning Fist feats. It also has a 3% chance on hit to force the victim to succeed at a Fortitude Save or be Stunned | |
SlicingThis Shield deals extra damage to targets vulnerable to Bleeding | VertigoThis Shield grants a bonus to the DC of the Trip Feat | |
Sneak Attack BonusThis Shield provides a bonus to Attack Rolls and Damage for attacks that would qualify as a Sneak Attack, even if the wielder isn't a Rogue | ||
StenchThis Shield severely slows it's victims on a Critical Hit | ||
Strength SappingThis Shield forces it's victims to succed at a Fortitude save or be Exhausted (-6 STR, -6 DEX, -50% Move Speed) | ||
TelekineticThis Shield forces victims of a Critical Hit to succeed vs Trip or be knocked down | ||
WeakeningThis Shield deals 1 Strength damage on a successful attack | ||
VampirismSuccessful attacks with this Shield heal the wielder | ||
VengefulThis Shield's wielder has a 10% chance to gain the benefits of the Rage spell whenever they are hit in battle |
Armor Enchantments | ||
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Defense | Utility | |
Axe/SpearHammer-BlockThis Armor grants Damage Reduction against one type | Arcane Sigil*This Docent reduces the chance of Arcane Spell Failure by 5-10% | |
DuskThis Armor provides a 10% Concealment bonus | Blood*This Docent increases the amount of healing a Warforged recieves from Divine sources by 10%, but decreases the Warforged's Forification by 10% | |
Energy AbsorptionThis Armor reduces damage taken from the specified Energy type by a flat amount | Blood RageThis Armor grants bonus Strength and Consitution for a short time after being hit, but leaves the wearer feeling lethargic when the effect fades | |
False LifeThis Armor grants it's wearer increased Maximum Health | BlueshineThis Armor is immune to Rust and Acid damage, and provides a +3 Competence bonus to the Hide skill | |
FortificationThis Armor grants protection against critical hits and sneak attacks | Command This Armor grants it's wearer a +2 bonus to Charisma skills but also a -6 penalty to Hide | |
InvulnerabilityThis Armor grants DR 5/Magic | DeathblockThis Armor protects it's wearer from Death spells and magical Death effects | |
Life ShieldThis Armor grants a 10% chance for it's wearer to gain 15 Temporary Hit Points when struck in combat. The Temporary Hit Points last up to a minute | Elemental GuardThis Armor retaliates upon attackers, dealing energy damage of the specified type to attackers that score a successful melee hit | |
Natural ArmorThis Armor grants a Natural Armor Class bonus | FearsomeSucessful melee attacks made against the wearer of this armor force a Will save or have the attacker become Feared | |
ResistanceThis Armor grants a bonus to Fortitude, Reflex, and Will saving throws | LionheartThis Armor has a chance to grant it's wearer a Remove Fear effect when struck in combat | |
Reinforced Plating* This Docent grants an Inherent bonus to AC | MobilityThis cloth Armor grants it's wearer the Mobility feat, increasing AC by 4 while Tumbling | |
Fortitude/Reflex/Will SaveThis Armor grants a bonus to the specified type of Saving Throws | Nimbleness This metal Armor is less restrictive than most, it has an increased Max Dex Bonus and/or a lower Armor Check penalty | |
StabilityThis Armor grants it's wearer a +2 Deflection bonus to AC and a +2 Resistance bonus to Saving Throws if they are of True Neutral alignment | PowerThis Armor grants additional Spell Points | |
* Docent Only | Sacred This Armor improves it's wearer's ability to Turn Undead | |
TwilightThis Armor is partially ethereal - it has a reduced Arcane Spell Failure chance | ||
Unbalancing This Armor has a chance to retaliate against successful melee attacks with a penalty to the attacker's AC |
Goggle Enchantments | |
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Attack BonusThese Goggles increase the wearer's chance to hit with attacks | Blindness ImmunityThese Goggles render their wearer immune to Blind effects |
Dodge BonusThese Goggles grant a Dodge bonus to Armor Class | Intelligence BonusThese Goggles grants an Enhancement bonus to their wearer's Intelligence |
PersuasionThese Goggles grant a +3 Compentence bonus to Charisma based skills | ResistanceThese Goggles grant a bonus to Fortitude, Reflex, and Will saving throws |
Fortitude/Reflex/Will SaveThese Goggles grant a bonus to the specified type of Saving Throws | Secret Door DetectionThese Goggles have a limited number of charges of the spell Detect Secret Doors |
Skill BonusThese Goggles grant a Compentence bonus to a specific Skill | True SeeingThese Goggles negate the Concealment of targets protected by Blur and Displacement, allows the wearer to see Invisible creatures normally, and to notice Secret Doors that have been hidden by magic |
Underwater ActionThese Goggles allow the wearer to breath normally while underwater |
Necklace Enchantments | |
---|---|
Constitution BonusThis Necklace grants an Enhancement bonus to Constitution | Disease ImmunityThis Necklace prevents it's bearer from becoming afflicted by Disease |
Natural ArmorThis Necklace grants an Natural Armor Class bonus | Proof Against PoisonThis Necklace prevents it's bearer from becoming afflicted by Poisons |
ResistanceThis Necklace grants a bonus to Fortitude, Reflex, and Will saving throws | Sacred This Necklace improves it's wearer's ability to Turn Undead |
Fortitude/Reflex/Will SaveThis Necklace grants a bonus to the specified type of Saving Throws | Skill BonusThis Necklace grant a Compentence bonus to a specific Skill |
Wrist Enchantments | |
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Armor BonusThese Bracers grant an Armor bonus | Dodge BonusThese Bracers grant a Dodge bonus to Armor Class |
Natural ArmorThese Bracers grant a Natural Armor Class bonus | ResistanceThese Bracers grants a bonus to Fortitude, Reflex, and Will saving throws |
Fortitude/Reflex/Will SaveThese Bracers grants a bonus to the specified type of Saving Throws | Skill BonusThese Bracers grant a Compentence bonus to a specific Skill |
Spell FocusThese Bracers grant a bonus to the DC of spells of the specified school |
Hat & Helm Enchantments | |
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CharismaThis Helm grants an Enhancement bonus to Charisma | IntelligenceThis Helm grants an Enchancement bonus to Intelligence |
MagiThis Helm grants a large amount of additional Spell Points | PersuasionThis Helm grant a +3 Compentence bonus to Charisma based skills |
PowerThis Helm grants additional Spell Points | ResistanceThis Helm grants a bonus to Fortitude, Reflex, and Will saving throws |
Sacred This Helm improves it's wearer's ability to Turn Undead | Fortitude/Reflex/Will SaveThis Helm grants a bonus to the specified type of Saving Throws |
Skill BonusThis Helm grants a Compentence bonus to a specific Skill | Underwater ActionThis Helm allow the wearer to breath normally while underwater |
WisdomThis Helm grants an Enhancement bonus to Wisdom | WizardryThis Helm grants a moderate amount of additional Spell Points |
Cloak Enchantments | |
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CharismaThis Cloak grants an Enhancement bonus to Charisma | DuskThis Cloak provides a 10% Concealment bonus |
Feather FallingThis Cloak slows the wearer's falls, preventing fall damage as well as allowing increased control during the descent | ResistanceThis Cloak grants a bonus to Fortitude, Reflex, and Will saving throws |
Fortitude/Reflex/Will SaveThis Helm grants a bonus to the specified type of Saving Throws | Skill BonusThis Helm grants a Compentence bonus to a specific Skill |
Spell ResistanceThis Shield's wielder has extra protection against non-damaging spells | Unbalancing This Shield has a chance to retaliate against successful melee attacks with a penalty to the attacker's AC |
Glove Enchantments | |
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Arcane Casting DexterityThese Gloves reduce their wearer's Arcane Spell Failure chance by 5% | DexterityThese Gloves grant an Enhancement bonus to Dexterity |
ResistanceThese Gloves grants a bonus to Fortitude, Reflex, and Will saving throws | Fortitude/Reflex/Will SaveThese Gloves grants a bonus to the specified type of Saving Throws |
Skill BonusThese Gloves grants a Compentence bonus to a specific Skill | StrengthThese Gloves grant an Enhancement bonus to Strength |
Belt Enchantments | |
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ConstitutionThis Belt grants an Enhancement bonus to Constitution | Disease ImmunityThis Belt prevents it's bearer from becoming afflicted by Disease |
False LifeThis Belt grants a bonus to Maximum Health | FortificationThis Belt's wearer has protection against critical hits and sneak attacks |
Proof Against PoisonThis Belt prevents it's bearer from becoming afflicted by Poisons | ResistanceThis Belt grants a bonus to Fortitude, Reflex, and Will saving throws |
Fortitude/Reflex/Will SaveThis Belt grants a bonus to the specified type of Saving Throws | Skill BonusThis Belt grants a Compentence bonus to a specific Skill |
Spell ResistanceThis Belt's wielder has extra protection against non-damaging spells | StrengthThis Belt grants an Enhancement bonus to Strength |
Boot Enchantments | |
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DexterityThese Boots grant an Enhancement bonus to Dexterity | Feather FallingThese Boots slow the wearer's fall, preventing fall damage as well as allowing increased control during the descent |
ResistanceThese Boots grants a bonus to Fortitude, Reflex, and Will saving throws | Fortitude/Reflex/Will SaveThese Boots grant a bonus to the specified type of Saving Throws |
Skill BonusThese Boots grant a Compentence bonus to a specific Skill | StridingThese Boots grant a bonus to Movement Speed |
Ring Enchantments | |
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Defense | Misc. |
Disease ImmunityThis Belt prevents it's bearer from becoming afflicted by Disease | Blindness ImmunityThese Goggles render their wearer immune to Blind effects |
False LifeThis Belt grants a bonus to Maximum Health | CharismaThis Ring provides an Enhancement bonus to Charisma |
FortificationThis Ring grants protection against critical hits and sneak attacks | ConstitutionThis Ring provides an Enhancement bonus to Constitution |
Natural ArmorThis Ring grants a Natural Armor Class bonus | DexterityThis Ring provides an Enhancement bonus to Dexterity |
Proof Against PoisonThis Ring prevents it's bearer from becoming afflicted by Poisons | Feather FallingThis Ring slows the wearer's falls, preventing fall damage as well as allowing increased control during the descent |
ResistanceThis Ring grants a bonus to Fortitude, Reflex, and Will saving throws | IntelligenceThis Ring provides an Enhancement bonus to Intelligence |
Fortitude/Reflex/Will SaveThis Ring grants a bonus to the specified type of Saving Throws | Sacred This Ring improves it's wearer's ability to Turn Undead |
Skill BonusThis Ring grants a Compentence bonus to a specific Skill | StrengthThis Ring grants an Enhancement bonus to Strength |
Spell ResistanceThis Ring's wearer has extra protection against non-damaging spells | StridingThis Ring provides a bonus to Movement Speed |
Underwater ActionThese Goggles allow the wearer to breath normally while underwater | |
Spell | PersuasionThis Ring grants a +3 Compentence bonus to Charisma based skills |
Arcane Casting DexterityThis Ring reduces the wearer's Arcane Spell Failure chance by 5% | RegenerationThis Ring heals it's wearer at a rate of 1 per minute |
MagiThis Ring grants a large amount of additional Spell Points | Unbalancing This Ring has a chance to retaliate against successful melee attacks with a penalty to the attacker's AC |
PowerThis Ring grants additional Spell Points | WisdomThis Ring provides an Enhancement bonus to Wisdom |
Spell FocusThis Ring increases the DC of spells of the specified school | |
Spell PenetrationThis Ring improves the wielder's chances of bypassing a target's Spell Resistance | |
Spell Boost PassiveThis Ring offers bonus damage to spells of the specified type while it is equipped | |
WizardryThis Ring grants a moderate amount of additional Spell Points |
TrinketCraftable Trinkets can be bought in the DDO Store, or by disenchanting a Shard of Power Enchantments | |
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Defense | Spell |
Blindness ImmunityThis Trinket renders their wearer immune to Blind effects | Arcane Casting DexterityThese Gloves reduce their wearer's Arcane Spell Failure chance by 5% |
Dodge BonusThis Trinket grants a Dodge bonus to Armor Class | Efficient MetamagicThis Trinket reduces the Spell Point Increase when using the specified Metamagic Feat |
Energy AbsorptionThis Trinket will reduce damage taken from the specified energy type by a flat amount | MagiThis Trinket grants a large amount of additional Spell Points |
False LifeThis Trinket grants an increase to Maximum Health | PowerThis Trinket grants additional Spell Points |
Good LuckThis Trinket provides a Luck bonus to Skill checks and Saving Throws | Spell FocusThis Trinket increases the DC of spells of the specified school |
Natural ArmorThis Trinket grant an Natural Armor Class bonus | Spell LoreThis Weapon increases the Critical Strike chance and multiplier of Spells of the specified school |
ResistanceThis Trinket grants a bonus to Fortitude, Reflex, and Will saving throws | Spell PenetrationThis Weapon improves the wielder's chances of bypassing a target's Spell Resistance |
Fortitude/Reflex/Will SaveThis Armor grants a bonus to the specified type of Saving Throws | Spell Boost PassiveThis Weapon offers bonus damage to spells of the specified type while it is equipped |
WizardryThis Trinket grants a moderate amount of additional Spell Points | |
Misc. | |
Attack BonusThis Trinket increases the wearer's chance to hit with attacks | |
Melee AlacrityThis Trinket grants a 10% Enhancement bonus to melee Attack Speed | |
PersuasionThis Trinket grants a +3 Compentence bonus to Charisma based skills | |
Ranged AlacrityThis Trinket grants a 10% Enhancement bonus to Ranged Attack speed | |
Sacred This Trinket improves it's bearer's ability to Turn Undead | |
Secret Door DetectionThis Trinket has a limited number of charges of the spell Detect Secret Doors | |
Skill BonusThis Trinket grant a Compentence bonus to a specific Skill | |
True SeeingThis Trinket negates the Concealment of targets protected by Blur and Displacement, allows the wearer to see Invisible creatures normally, and to notice Secret Doors that have been hidden by magic | |
WisdomThis Trinket provides an Enhancement bonus to Wisdom |