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module 7 enhancements[edit]

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Rogue Sneak Attack Accuracy IV: You gain an additional +1 bonus to hit with your sneak attacks.
AP Cost: 4 Level: 14 Progression: 48 Requires: Rogue Sneak Attack Accuracy III
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Rogue Wrack Construct I: You can activate this ability to use your understanding of mechanical objects and their vulnerabilities to strike at critical points in a construct's anatomy, dealing an extra 1d6 damage to constructs or living constructs. In addition, the target must make a Reflex save, DC 10 + Half Rogue Level + Intelligence Modifier or suffer a 10% reduction in their resistance to Critical Hits for a short period of time. (6 second cooldown.)
AP Cost: 1 Level: 3 Progression: 7 Requires: Rogue Disable Device I
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Rogue Wrack Construct II: You can activate this ability to use your understanding of mechanical objects and their vulnerabilities to strike at critical points in a construct's anatomy, dealing an extra 3d6 damage to constructs or living constructs. In addition, the target must make a Reflex save, DC 10 + Half Rogue Level + Intelligence Modifier or suffer a 20% reduction in their resistance to Critical Hits for a short period of time.
AP Cost: 2 Level: 7 Progression: 22 Requires: Rogue Disable Device II, Rogue Wrack Construct I
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Rogue Wrack Construct III: You can activate this ability to use your understanding of mechanical objects and their vulnerabilities to strike at critical points in a construct's anatomy, dealing an extra 5d6 damage to constructs or living constructs. In addition, the target must make a Reflex save, DC 10 + Half Rogue Level + Intelligence Modifier or suffer a 30% reduction in their resistance to Critical Hits for a short period of time.
AP Cost: 3 Level: 11 Progression: 37 Requires: Rogue Wrack Construct II, Any one of: Rogue Disable Device III, Rogue Way of the Mechanic I
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Rogue Way of the Assassin II: Grants an additional +2 bonus to damage on critical hits (before multipliers), +2 bonus to Bluff, Hide, and Move Silently skills and a +1 bonus to Fortitude saves against poison. Also grants the ability to make devastating melee attacks that can kill a living target instantly on a successful sneak attack made from stealth if the target fails a Fortitude save, DC 10 + Rogue Level + Int Modifier. (15 second cool-down, can only be performed while stealth and when sneak attacking.)
AP Cost: 2 Level: 12 Progression: 42 Requires: Rogue Way of the Assassin I, Rogue Sneak Attack Accuracy III, Rogue Sneak Attack Training III
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Rogue Way of the Mechanic II: Grants an additional +2 bonus to Disable Device, Open Lock, Repair, Search, and Spot skills. Also grants an additional +4 to saves against traps and 2 points of additional resistance against all elements.
AP Cost: 2 Level: 12 Progression: 42 Requires: Rogue Way of the Mechanic I, Rogue Disable Device III, Rogue Improved Trap Sense II, Rogue Open Lock III
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Rogue Way of the Thief Acrobat II: Grants an additional +2 bonus to Balance, Jump, and Tumble skills, increases your movement rate by 10%, and 2 extra uses per rest of Uncanny Dodge. Also grants a greater increase to attack speed with staves and complete immunity to knockdown effects and slippery surfaces.
AP Cost: 2 Level: 12 Progression: 42 Requires: Rogue Way of the Thief Acrobat I, Rogue Dexterity III

General Enhancement Changes
Changes to Existing Enhancements:

The following general changes have been made to existing enhancements:

  • The costs of Halfling Cunning I - III and Rogue Sneak Attack Accuracy I - III have been reduced to 1 action point per level.
  • The bonus granted by Rogue Sneak Attack Training has been increased to 3 points of sneak attack damage per level.
  • The effect of Paladin Divine Righteousness I, Rogue Way of the Assassin I active abilities, and Rogue Way of the Thief-Acrobat I "show time" now lasts 60 seconds instead of 20 seconds.
  • Barbarian and Rogue Trap Sense enhancements now grant a +2 bonus to saves vs. traps per level instead of +1.

(m7p1)

  • Divine Sacrifice now deals 5d6, 7d6, or 9d6 light damage to any opponent on hit (instead of untyped damage that only affected evil creatures), and costs 5 Hit Points and 1 Spell Point rather than 10 Hit Points and 1 Spell Point.

module 8 enhancements[edit]

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Adamantine Companion: You have a loyal adamantine defender as a pet, and can summon it once per rest to aid you for five minutes.
AP Cost: 2 Level: 12 Progression: 58 Requires: Mithral Companion
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Fighter <Weapon> Specialization I: You gain an additional +1 bonus to damage rolls when using <Weapon>. Similar enhancements exist for all specific weapon types.
AP Cost: 1 Level: 8 Progression: 27 Requires: Weapon Focus: <Weapon Type>, Weapon Specialization: <Weapon Type>
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Fighter <Weapon> Specialization II: You gain an additional +1 bonus to damage rolls when using <Weapon>, for a total bonus of +2. Similar enhancements exist for all specific weapon types.
AP Cost: 2 Level: 16 Progression: 58 Requires: Greater Weapon Focus: <Weapon Type>, Greater Weapon Specialization: <Weapon Type>
  • Example: Fighter Bastard Sword Specialization I
    • Cost: 1 Action Points
    • Prereqs: Level 8 Fighter, 27 Action Points Spent, Weapon Focus: Slashing Weapons, Weapon Specialization: Slashing Weapons
    • Benefit: You gain an additional +1 bonus to damage rolls when using a Bastard Sword.
  • Example: Fighter Bastard Sword Specialization II
    • Cost: 2 Action Points
    • Prereqs: Level 16 Fighter, 58 Action Points Spent, Greater Weapon Focus: Slashing Weapons, Greater Weapon Specialization: Slashing Weapons, Fighter Bastard Sword Specialization I
    • Benefit: You gain an additional +1 bonus to damage rolls when using a Bastard Sword, for a total bonus of +2.

U5 epic items[edit]

Sands of Menechtarun epic items[edit]

  • Epic Ancient Vulkoorim Dagger - (Weapon) +6 Dagger (base dmg: 2d4)
    • Greater Giant Bane > Epic Giant Bane
    • Giant Slayer
    • Extra damage vs Giants
    • Adamantine
    • Empty Red Augment Slot
  • Epic Bejeweled Letter Opener - (Weapon) +6 Dagger (base dmg: 2d4)
    • Thundering
    • Keen
    • Improved Resonance VII
    • Superior Devotion VII
    • Efficient Metamagic - Empower Healing II
    • Healing Amplification - 20%
    • Empty Red Augment Slot
  • Epic Bracers of the Demon's Consort - (Bracers)
    • Demonic Curse
    • Demonic Shield
    • Demonic Retribution
    • Itnimidate +11 > +15
    • Empty Colorless Augment Slot
    • Empty Yellow Augment Slot
  • Epic Bracers of the Hunter - (Bracers)
    • Hide +11 > +15
    • Sneak Attack Bonus +4 > +5
    • Reflex Save +5
    • Stealth Strike
    • Empty Yellow Augment Slot
  • Epic Cape of the Roc [1]
    • +1 excep str
    • +2 excep str (missed in RN)
  • Epic Collapsible Shortbow - (Weapon) +6 Short Bow (Slash and Pierce, Crit19-20)
    • Jump +11 > +15
    • Swim +11 > +15
    • Tumble +11 > +15
    • Sneak Attack Bonus +4
    • Force Burst
    • Empty Colorless Augment Slot
    • Empty Red Augment Slot
  • Epic Dynastic Falcata - (Weapon) +6 Khopesh (base dmg: 2d8、 Att & dmg Mod: Charisma)
    • Charisma +6 > +7
    • Adamantine
    • True Law
    • Axiomatic Burst
    • Empty Colorless Augment Slot > Red
  • Epic Dusk Heart - (Trinket)
    • Superior False Life
    • Dusk
    • Empty Colorless Augment Slot
    • Empty Yellow Augment Slot
    • Death Ward {CL:7 1/1 rest} > Mass Death Ward
  • Epic Dustless Boots - (Boots)
    • Striding +30%
    • Hide +15
    • Move Silently +15
    • Jump {CL:20 3/3 rest}
    • Empty Yellow Augment Slot
  • Epic Flint - (Weapon) +6 Dagger (base dmg: 2d4)
    • Shocking Burst
    • Magnetism IX
    • Lightning Storm Guard
    • Lightning Strike
    • Empty Red Augment Slot
  • Epic Gloves of the Falcon - (Gloves)
    • Spot +11 > +15
    • Dexterity +7
    • Heightend Awareness 2
    • Empty Colorless Augment Slot
    • Empty Yellow Augment Slot
  • Epic Green Blade - (Weapon) +6 Kukri
    • Greater Arcane Lore
    • Lesser Potency IX > Potency IX
    • Spell Penetration IX
    • Force Burst
    • Empty Red Augment Slot
  • Epic Hyena Claw Necklace - (Necklace)
    • Intimidate +11 > +15
    • Constitution +7
    • Toughness
    • Empty Yellow Augment Slot
  • Epic Mirage - (Weapon) +6 Scimitar (base dmg: 2d6、Crit17-20)
    • Deception
    • Ghost Touch
    • Sneak Attack Bonus +4
    • Improved Cursepewing
    • Empty Red Augment Slot
  • Epic Mummy Wrappings - (Armor) +6 Padded Armor (AB:7 MDB: 10 SF:5%)
    • Fearsome
    • Immunity to Fear
    • Disease Immunity
    • Negative Energy Absorption 20%
    • Empty Blue Augment Slot
  • Epic Ring of Baphomet - (Ring)
    • Wisdom -1
    • Charisma -1
    • Intimidate +15
    • Empty Colorless Augment Slot
    • Exceptional Constitution +2
    • Exceptional Strength +2
    • Bestow Curse{CL:5 3/3 rest}
  • Epic Sandstorm Glasses - (Goggles)
    • True Seeing
    • Blindness Immunity
    • Search +11 > +15
    • Spot +11 > +15
    • Empty Yellow Augment Slot
  • Epic Seal of the Earth - (Ring)
    • Natural Armor Bonus +4 > +6
    • Improved Acid Resistance > Greater Acid Resistance
    • Superior Acid Lore - removed
    • Stoneskin {CL:20 3/3 rest}
    • Empty Yellow Augment Slot
  • Epic Shard of Vollun - (Trinket)
    • Wizardry V > Archmagi
    • Improved Radiance IX
    • Empty Colorless Augment Slot
    • Empty Yellow Augment Slot
  • Epic Sirroco - (Weapon) +6 Long sword (base dmg: 2d8)
    • Force Burst
    • Telekinetic > Epic Telekinetic
    • Sirocco
    • Vertigo +10
    • Air Guard
    • Smoke Screen
    • Empty Red Augment Slot
  • Epic Spiked Turban
    • Protection +4 > +5
    • Resistance +4 > +5
    • Yellow Augment Slot
    • Colorless Augment Slot
  • Epic Staff of Arcane Power - (Weapon) +6 Quarterstaff (base dmg: 2d6)
    • Exclusive
    • Good Luck +2
    • Arcane Augmentation IX
    • Archmagi
    • Empty Violet Augment Slot
    • Colorless Augment Slot
    • Spell Selection for Staff of Arcane Powre (CL:20 50/5 > 10 rest)
  • Epic Staff of Inner Sight - (Weapon) +6 Quartersstaff (base dmg: 2d6+6 ATT Mod: Int DMG Mod: Cha)
    • Intelligence +7
    • Spell Focus Mastery +1 > +2
    • True Seeing
    • Empty Colorless Augment Slot
    • Empty Violet Augment Slot
  • Epic Sting - (Weapon) +6 Shortsword (base dmg: 2d12)
    • Large Scorpion Poison
    • Wounding
    • Puncturing
    • Proof Against Poison
    • Empty Red Augment Slot
  • Epic Stinkpelt's Hide - (Armor) +6 Hide Armor (AB:9 MDB:7 ACP:1 SF: 20%)
    • Charisma -1
    • Constitution +7
    • Exception Constitution +2
    • Proof Against Poison
    • Empty Blue Augment Slot
    • Stinking Cloud > Cloud kill 2/day
  • Epic Storm - (Weapon) +6 Heavy Crossbow (base dmg: 2d12)
    • Shocking Burst
    • Thundering
    • Lightning Strike
    • Attack Bonus +4
    • Keen
    • Major Lightning Lore
    • Lightning Guard
    • Empty Colorless Augment Slot
    • Empty Red Augment Slot
  • Epic Thornlord - (Weapon) +6 > +8 Long Bow (base dmg: 2d8+4+8 Crit: 19-20/x3)
    • Empty Colorless Augment Slot
    • Empty Red Augment Slot
  • Epic Unkor's Cleaver - (Weapon) +6 Battle axe (base dmg: 2d8)
    • Keen
    • Vorpal
    • Limbchopper
    • Bleed
    • Eat Jerky 1/day
    • Empty Red Augment Slot
  • Epic Weathered Targe - (Shield) +6 Small Shield (SB:7 DR: 9)
    • Densewood
    • Greater Lightning Resistance
    • Spearblock > Greater SpearBlock
    • Empty Violet Augment Slot
    • Empty Blue Augment Slot
  • Epic Wolf Whistle - (Necklace)
    • Charm Canine {CL:10 5/5 rest} > Summon Epic Tharak Hound 1/day
    • Disease Immunity
    • Listen +15
    • Empty Colorless Augment Slot
    • Empty Yellow Augment Slot
  • Epic Whirlwind - (Weapon) +6 Greatsword (base dmg: 4d6, 19-20/x2)
    • Telekinetic > Epic Telekinetic
    • Screaming
    • Thundering
    • Air Guard
    • Smoke Screen
    • Empty Colorless Augment Slot
    • Empty Red Augment Slot
  • Epic Zephyr - (Weapon) +6 Short Sword (Base Damage Mod - Dexterity Crit18-20)
    • Finesse
    • Empty colorless Augment Slot > Red

The Vault of Night epic items[edit]

  • Docent of Grace - (Docent) +6 Docent
    • Reinforced Plating +2
    • Dexterity +7
    • Balance +15
    • Tumble +15
    • Immunity to Slippery Surfaces
    • Empty Colorless Augment Slot
    • Empty Blue Augment Slot
  • Epic Hammer of Life - (Weapon) +6 Maul (base dmg: 2d10 Damagetype Good)
    • Natural Armor Bonus +5
    • Heal +15 > +20
    • Repair +15 > +20
    • Disruption Guard
    • Greater Disruption
    • Empty Violet Augment Slot
    • Heal Mass {CL:17 3/1 rest} [Exclusive]
  • Epic Kundarak Delving Goggles - (Goggles)
    • Blindness Immunity
    • Disable Device +15
    • Search +15
    • Spot +15 > +20
    • Openlock +15
    • Empty Yellow Augment Slot

Sentinels of Stormreach epic items[edit]

  • Epic Chimera's Crown (Helm) -
    • Natural Armor Bonus +4 > +5
    • Spell Resistance (25)
    • Lesser Dragonmark Enhancement
    • Minor Dragonmark Enhancement
    • Yellow Augment Slot
    • Colorless Slot
  • Epic Jidz-Tet'ka - (Bracers)
    • Armor Bonus +8
    • Will Save +5
    • Wisdom +6 > Exceptional Wisdom +1
    • Tet-zik, The Enlighened Change (Improves monk stances)
    • Yellow Slot
    • Colorless Slot

U5 named items[edit]

http://forums.ddo.com/showthread.php?t=252237

Items are all Bound to Account (in the rare case it is from a chest in one of the quests) or Bound to Character in case is it picked as an end reward. Bound on Acquire in the pictures mean the screenshot was taken as presented in the end reward list and will Bind to the Character as soon as acquired.

Epics[edit]

U6 named items[edit]

http://forums.ddo.com/showpost.php?p=3204050&postcount=380

Claw of Vulkoor[edit]

End rewards:

  • Gloves of the Claw - Gloves: Strength +3, Intimidate +7, Vulkoor's Might [ML:7, BtC]
  • Necklace of Venom - Necklace: Proof Against Poison, False Life, Vulkoor's Cunning [ML:7, BtC]
  • Sacred Band - Ring: Wisdom +4, Lesser Turning, Divine Blessing [ML:7, BtC]

Cleansed versions:

  • Cacophonic Verge - Wand: Sonic Blast (CL:8, 50/50) [ML:5, BtC, Exclusive, UMD:23]
  • Shatterbow - +2 Longbow: Screaming, Greater Construct Bane, Move Silently -5 [ML:7]

Fathom the Depths[edit]

End rewards:

  • Shaman's Beads - Necklace: Charisma +3, Evocation Focus, Shaman's Fury [ML:7, BtC] (End Reward)
  • Siren's Charm - Necklace: Constitution +4, Sonic Resistance, Siren's Ward [ML:7, BtC] (End Reward)
  • Boots of the Mire - Boots: Balance +7, Underwater Action, Marshwalker [ML:7, BtC] (End Reward)

Cleansed versions:

  • Robe of Dissonance - Robe: Sonic Resistance, Sonic Guard, Greater Resonance IV, Greater Impulse IV [ML:7]

The Last Stand[edit]

  • Twisted Talisman - Necklace: Greater Nullification IV, Blood Sacrifice (CL:1, 3/1) [ML:7, BtA, Exclusive] (End Chest)

End rewards:

  • Elder's Focus - Necklace: Power VI, Efficient Metamagic - Extend I, Elder's Knowledge [ML:7, BtC]
  • Raven's Sight - Goggles: Wisdom +2, Reflex Save +4, Raven's Eye [ML:7, BtC]

Into the Deep[edit]

  • Frozen Plate - +4 Full Plate: Ice Guard, Cold Resistance [ML:7, BtA] (Temple Chest?)
    • Frozen Plate should drop "dampened" but it's bugged for now and comes already cleansed.
  • Dampened Greatclub of the Scrag - +2 Greatclub: True Chaos, Cold Touch, Regeneration, Dampened [ML:7, BoE, BtC] (Mine Chest)
  • Souleater - +4 Quarterstaff: Mortal Strike, Bodyfeeder [ML:7] (Demon's Chest)

End rewards:

  • Ring of the Mire - Ring: Spearblock, Fortitude Save +4, Marshwalker [ML:7, BtC]
  • Raven's Talons - Gloves: Dexterity +3, Bluff +7, Raven's Eye [ML:7, BtC]
  • Siren's Belt - Belt: Armor Bonus +5, Disease Immunity, Siren's Ward [ML:7, BtC]
  • Sacred Helm - Helmet: Deathblock, Eternal Faith, Divine Blessing [ML:7, BtC]
  • Ring of Venom - Ring: Dexterity +3, Sneak Attack Bonus +2, Vulkoor's Cunning [ML:7, BtC]
  • Bracers of the Claw - Bracers: Constitution +2, Moderate Fortification, Vulkoor's Might [ML:7, BtC]
  • Elder's Cap - Helm: Intelligence +3, Concentration +7, Elder's Knowledge [ML:7, BtC]
  • Shaman's Band - Ring: Spell Penetration IV, Shaman's Fury [ML:7, BtC]

Cleansed versions:

Epics[edit]

  • Epic Boots of the Mire - Boots: Greater Mashwalker Set Bonus [+30% Striding, +15 Jump], Balance +15, Underwater Action

http://forums.ddo.com/showthread.php?t=254334

Lammania:

Compendium:

  • Epic Souleater - +6 QS (1d6, 20/x2, Steel): Trap the Soul, Bodyfeeder, Negative Energy Spike
  • Epic Frozen Plate - +6 FP (Armor:8, MDB:1): Freezing Ice Guard, Greater Cold Resistane, Cold Absorption - 20%, Blue slot
  • Epic Shatterbow - +6 Longbow (1d8+6, 20/x3): Screaming, Greater Construct Bane, Improved Destruction, Move Silently -10
  • Epic Cacophonic Verge - Wand: Greater Shout 8 Chages (Recharged/Day:8)
  • Epic Twisted Talisman - Necklace: Superior Nullification VIII, Blood Sacrifice 5 Charges (Recharged/Day:1, Exchanges 25 hit points for 50 spell points)