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User:Aldyron/Diagnostics/Items consistency/Pages using Template Enhancement table/itemwlvl

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Consistency diagnostics sortable table
I used to make lots of mistakes; so, in order to catch my own mistakes, I've trained myself to become a bit of a consistency nazi.

The following sortable table should make it easier to identify pages (if any) in need of some tidying-up for consistent properties, both individually and as part of a database.
Click and/or shift-click on the column headers to sort the table in different ways, with one or more key columns. Sometimes, by comparing rows, you notice something out of place you might want to edit.
By design, this is not a refined table: it is designed to give editors a circumstance bonus to spot inconsistencies (if any) between similar template arguments, so funny table shapes and ugly rows are what we look for.
If the table itself has a disrupted shape, two things can be to blame: whoever wrote the dpl code (likely, me) didn't test it long enough and things like an extra space or a missing space influences wikitable markup; or the transcluded content itself disrupts the markup. The latter may or may not be something to correct in the corresponding page (some content was never meant to be transcluded into a table, but if it is in this table, I might have had some reason to include it).


This particular table selects pages with the following criteria: page uses Template:Enhancement table/itemwlvl and is not in namespace User.
Content page Title Icon Link Name Description Action points Level Progression Prerequisites Categories N
Halfling enhancements (history) [[File:]]
Warforged enhancements (history) [[File:]]
Human enhancements (history) [[File:]]
Dwarf enhancements (history) [[File:]]
Elf enhancements (history) [[File:]]
Halfling [[File:]]
Elf [[File:]]
Dwarf [[File:]]
Warforged [[File:]]
Rogue enhancements (history) Rogue enhancements (history) EnhIcon ItemDefense.png EnhIcon_ItemDefense.png Rogue Item Defense I You are skilled at protecting your gear against damage, granting you a 25% chance to negate potential item wear before it occurs. 1 3 7 All orphaned articles, History, Rogue enhancements
Rogue enhancements (history) Rogue enhancements (history) EnhIcon ItemDefense.png EnhIcon_ItemDefense.png Rogue Item Defense II You are skilled at protecting your gear against damage, granting you a 33% chance to negate potential item wear before it occurs. 2 7 22 Rogue Item Defense I All orphaned articles, History, Rogue enhancements
Rogue enhancements (history) Rogue enhancements (history) EnhIcon ItemDefense.png EnhIcon_ItemDefense.png Rogue Item Defense III You are skilled at protecting your gear against damage, granting you a 50% chance to negate potential item wear before it occurs. 3 11 37 Rogue Item Defense II All orphaned articles, History, Rogue enhancements
Rogue enhancements (history) Rogue enhancements (history) RogueFasterSneaking.png RogueFasterSneaking.png Rogue Faster Sneaking I 10% more speed when sneaking. 1 1 0 All orphaned articles, History, Rogue enhancements
Rogue enhancements (history) Rogue enhancements (history) RogueFasterSneaking.png RogueFasterSneaking.png Rogue Faster Sneaking II 20% more speed when sneaking. 2 5 14 Rogue Faster Sneaking I All orphaned articles, History, Rogue enhancements
Rogue enhancements (history) Rogue enhancements (history) RogueFasterSneaking.png RogueFasterSneaking.png Rogue Faster Sneaking III 35% more speed when sneaking. 3 9 29 Rogue Faster Sneaking II All orphaned articles, History, Rogue enhancements
Rogue enhancements (history) Rogue enhancements (history) RogueFasterSneaking.png RogueFasterSneaking.png Rogue Faster Sneaking IV 50% more speed when sneaking. 4 13 44 Rogue Faster Sneaking III All orphaned articles, History, Rogue enhancements
Rogue enhancements (history) Rogue enhancements (history) Trap Sense.png Trap_Sense.png Resistance enhancements Rogue Improved Trap Sense I Grants an extra +2 bonus to saving throws against traps. 1 1 0 All orphaned articles, History, Rogue enhancements
Rogue enhancements (history) Rogue enhancements (history) Trap Sense.png Trap_Sense.png Resistance enhancements Rogue Improved Trap Sense II Grants an extra +2 bonus to saving throws against traps (for a total of +4). 2 4 10 Rogue Improved Trap Sense I All orphaned articles, History, Rogue enhancements
Rogue enhancements (history) Rogue enhancements (history) Trap Sense.png Trap_Sense.png Resistance enhancements Rogue Improved Trap Sense III Grants an extra +2 bonus to saving throws against traps (for +6 total). 3 7 21 Rogue Improved Trap Sense II All orphaned articles, History, Rogue enhancements
Rogue enhancements (history) Rogue enhancements (history) Trap Sense.png Trap_Sense.png Resistance enhancements Rogue Improved Trap Sense IV Grants an extra +2 bonus to saving throws against traps (for +8 total). 4 10 32 Rogue Improved Trap Sense III All orphaned articles, History, Rogue enhancements
Rogue enhancements (history) Rogue enhancements (history) EnhIcon WandHeightening.png EnhIcon_WandHeightening.png Rogue Wand Heightening I You add +1 to the DC of the spells from your offensive wands. 1 3 7 All orphaned articles, History, Rogue enhancements
Rogue enhancements (history) Rogue enhancements (history) EnhIcon WandHeightening.png EnhIcon_WandHeightening.png Rogue Wand Heightening II You add an additional +1 to the DC of the spells from your offensive wands, bringing the total increase to 2. 2 7 22 Rogue Wand Heightening I All orphaned articles, History, Rogue enhancements
Rogue enhancements (history) Rogue enhancements (history) EnhIcon WandHeightening.png EnhIcon_WandHeightening.png Rogue Wand Heightening III You add an additional +1 to the DC of the spells from your offensive wands, bringing the total increase to 3. 3 11 37 Rogue Wand Heightening II All orphaned articles, History, Rogue enhancements
Rogue enhancements (history) Rogue enhancements (history) Wand Scroll Mastery.gif Wand_Scroll_Mastery.gif Rogue Wand and Scroll Mastery I Grants a 30% increase to the effectiveness of your wands, scrolls and other items that cast spells. 1 2 3 All orphaned articles, History, Rogue enhancements
Rogue enhancements (history) Rogue enhancements (history) Wand Scroll Mastery.gif Wand_Scroll_Mastery.gif Rogue Wand and Scroll Mastery II Grants an additional 15% increase to the effectiveness of your wands, scrolls, and other items that cast spells, bringing the total increase to 45%. 2 5 14 Rogue Wand and Scroll Mastery I All orphaned articles, History, Rogue enhancements
Rogue enhancements (history) Rogue enhancements (history) Wand Scroll Mastery.gif Wand_Scroll_Mastery.gif Rogue Wand and Scroll Mastery III Grants an additional 15% increase to the effectiveness of your wands, scrolls, and other items that cast spells, bringing the total increase to 60%. 3 8 25 Rogue Wand and Scroll Mastery II All orphaned articles, History, Rogue enhancements
Rogue enhancements (history) Rogue enhancements (history) Wand Scroll Mastery.gif Wand_Scroll_Mastery.gif Rogue Wand and Scroll Mastery IV Grants an additional 15% increase to the effectiveness of your wands, scrolls, and other items that cast spells, bringing the total increase to 75%. 4 11 36 Rogue Wand and Scroll Mastery III All orphaned articles, History, Rogue enhancements
Rogue enhancements (history) Rogue enhancements (history) Damage Boost.gif Damage_Boost.gif Rogue Damage Boost I Grants +10% to attack damage. 1 1 0 All orphaned articles, History, Rogue enhancements
Rogue enhancements (history) Rogue enhancements (history) Damage Boost.gif Damage_Boost.gif Rogue Damage Boost II Grants +15% to attack damage. 2 4 10 Rogue Damage Boost I All orphaned articles, History, Rogue enhancements
Rogue enhancements (history) Rogue enhancements (history) Damage Boost.gif Damage_Boost.gif Rogue Damage Boost III Grants +20% to attack damage. 3 7 21 Rogue Damage Boost II All orphaned articles, History, Rogue enhancements
Rogue enhancements (history) Rogue enhancements (history) Damage Boost.gif Damage_Boost.gif Rogue Damage Boost IV Grants +25% to attack damage. 4 10 32 Rogue Damage Boost III All orphaned articles, History, Rogue enhancements
Rogue enhancements (history) Rogue enhancements (history) Extra Boost.png Extra_Boost.png Rogue Extra Action Boost I +1 charges of all boosts. 2 11 38 Requires step IV of any other rogue boost. All orphaned articles, History, Rogue enhancements
Rogue enhancements (history) Rogue enhancements (history) Extra Boost.png Extra_Boost.png Rogue Extra Action Boost II +2 charges of all boosts. 4 14 48 Rogue Extra Action Boost I All orphaned articles, History, Rogue enhancements
Rogue enhancements (history) Rogue enhancements (history) HasteBoost.png HasteBoost.png Rogue Haste Boost I 15% "action" bonus to attack speed. Lasts 20 seconds. 1 1 0 All orphaned articles, History, Rogue enhancements
Rogue enhancements (history) Rogue enhancements (history) HasteBoost.png HasteBoost.png Rogue Haste Boost II 20% "action" bonus to attack speed. Lasts 20 seconds. 2 4 10 Rogue Haste Boost I All orphaned articles, History, Rogue enhancements
Rogue enhancements (history) Rogue enhancements (history) HasteBoost.png HasteBoost.png Rogue Haste Boost III 25% "action" bonus to attack speed. Lasts 20 seconds. 3 7 21 Rogue Haste Boost II All orphaned articles, History, Rogue enhancements
Rogue enhancements (history) Rogue enhancements (history) HasteBoost.png HasteBoost.png Rogue Haste Boost IV 30% "action" bonus to attack speed. Lasts 20 seconds. 4 10 32 Rogue Haste Boost III All orphaned articles, History, Rogue enhancements
Rogue enhancements (history) Rogue enhancements (history) RogueSkillBoost.png RogueSkillBoost.png Rogue Skill Boost I Grants +2 to all skills. 1 1 0 All orphaned articles, History, Rogue enhancements
Rogue enhancements (history) Rogue enhancements (history) RogueSkillBoost.png RogueSkillBoost.png Rogue Skill Boost II Grants +3 to all skills. 2 4 10 Rogue Skill Boost I All orphaned articles, History, Rogue enhancements
Rogue enhancements (history) Rogue enhancements (history) RogueSkillBoost.png RogueSkillBoost.png Rogue Skill Boost III Grants +4 to all skills. 3 7 21 Rogue Skill Boost II All orphaned articles, History, Rogue enhancements
Rogue enhancements (history) Rogue enhancements (history) RogueSkillBoost.png RogueSkillBoost.png Rogue Skill Boost IV Grants +5 to all skills. 4 10 32 Rogue Skill Boost III All orphaned articles, History, Rogue enhancements
Rogue enhancements (history) Rogue enhancements (history) RogueSneakAttackAccuracy.png RogueSneakAttackAccuracy.png Rogue Sneak Attack Accuracy I +1 bonus to hit with Sneak Attacks. 1 2 3 All orphaned articles, History, Rogue enhancements
Rogue enhancements (history) Rogue enhancements (history) RogueSneakAttackAccuracy.png RogueSneakAttackAccuracy.png Rogue Sneak Attack Accuracy II An additional +1 bonus to hit with Sneak Attacks, bringing the total increase to +2. 2 6 18 Sneak Attack Accuracy I All orphaned articles, History, Rogue enhancements
Rogue enhancements (history) Rogue enhancements (history) RogueSneakAttackAccuracy.png RogueSneakAttackAccuracy.png Rogue Sneak Attack Accuracy III An additional +1 bonus to hit with Sneak Attacks, bringing the total increase to +3. 3 10 33 Rogue Sneak Attack Accuracy II All orphaned articles, History, Rogue enhancements
Rogue enhancements (history) Rogue enhancements (history) RogueSneakAttackAccuracy.png RogueSneakAttackAccuracy.png Rogue Sneak Attack Accuracy IV An additional +1 bonus to hit with Sneak Attacks, bringing the total increase to +4. 4 14 48 Rogue Sneak Attack Accuracy III All orphaned articles, History, Rogue enhancements
Rogue enhancements (history) Rogue enhancements (history) RogueSneakAttackTraining.png RogueSneakAttackTraining.png Rogue Sneak Attack Training I +3 damage from Sneak Attacks. 1 1 0 All orphaned articles, History, Rogue enhancements
Rogue enhancements (history) Rogue enhancements (history) RogueSneakAttackTraining.png RogueSneakAttackTraining.png Rogue Sneak Attack Training II An additional +3 damage from Sneak Attacks, bringing the total increase to +6. 2 4 10 Rogue Sneak Attack Training I All orphaned articles, History, Rogue enhancements
Rogue enhancements (history) Rogue enhancements (history) RogueSneakAttackTraining.png RogueSneakAttackTraining.png Rogue Sneak Attack Training III An additional +3 damage from Sneak Attacks, bringing the total increase to +9. 3 7 21 Rogue Sneak Attack Training II All orphaned articles, History, Rogue enhancements
Rogue enhancements (history) Rogue enhancements (history) RogueSneakAttackTraining.png RogueSneakAttackTraining.png Rogue Sneak Attack Training IV An additional +3 damage from Sneak Attacks, bringing the total increase to +12. 4 10 32 Rogue Sneak Attack Training III All orphaned articles, History, Rogue enhancements
Rogue enhancements (history) Rogue enhancements (history) RogueSubtleBackstabbing.png RogueSubtleBackstabbing.png Rogue Subtle Backstabbing I Toggle for 10% less hate from melee attacks. 1 4 11 All orphaned articles, History, Rogue enhancements
Rogue enhancements (history) Rogue enhancements (history) RogueSubtleBackstabbing.png RogueSubtleBackstabbing.png Rogue Subtle Backstabbing II Toggle for 20% less hate from melee attacks. 2 7 22 Rogue Subtle Backstabbing I All orphaned articles, History, Rogue enhancements
Rogue enhancements (history) Rogue enhancements (history) RogueSubtleBackstabbing.png RogueSubtleBackstabbing.png Rogue Subtle Backstabbing III Toggle for 30% less hate from melee attacks. 3 10 33 Rogue Subtle Backstabbing II All orphaned articles, History, Rogue enhancements
Rogue enhancements (history) Rogue enhancements (history) RogueSubtleBackstabbing.png RogueSubtleBackstabbing.png Rogue Subtle Backstabbing IV Toggle for 40% less hate from melee attacks. 4 13 44 Rogue Subtle Backstabbing III All orphaned articles, History, Rogue enhancements
Rogue enhancements (history) Rogue enhancements (history) RogueWrackConstruct.png RogueWrackConstruct.png Rogue Wrack Construct I 1d6 extra damage to constructs and living constructs and 10% reduction in their resistance to critical hits for a short period of time. 1 3 7 Improved Disable Device I All orphaned articles, History, Rogue enhancements
Rogue enhancements (history) Rogue enhancements (history) RogueWrackConstruct.png RogueWrackConstruct.png Rogue Wrack Construct II 3d6 extra damage to constructs and living constructs and 20% reduction in their resistance to critical hits for a short period of time. 2 7 22 Improved Disable Device II, Rogue Wrack Construct I All orphaned articles, History, Rogue enhancements
Rogue enhancements (history) Rogue enhancements (history) RogueWrackConstruct.png RogueWrackConstruct.png Rogue Wrack Construct III 5d6 extra damage to constructs and living constructs and 30% reduction in their resistance to critical hits for a short period of time. 3 11 37 Rogue Wrack Construct II and one of Improved Disable Device III or Rogue Mechanic I All orphaned articles, History, Rogue enhancements
Rogue enhancements (history) Rogue enhancements (history) RogueAcidTrapLore.png RogueAcidTrapLore.png Rogue Acid Trap Lore I Stackable acid resist 2. 1 2 3 All orphaned articles, History, Rogue enhancements
Rogue enhancements (history) Rogue enhancements (history) RogueAcidTrapLore.png RogueAcidTrapLore.png Rogue Acid Trap Lore II Stackable acid resist 4. 2 6 18 Rogue Acid Trap Lore I All orphaned articles, History, Rogue enhancements
Rogue enhancements (history) Rogue enhancements (history) RogueAcidTrapLore.png RogueAcidTrapLore.png Rogue Acid Trap Lore III Stackable acid resist 6. 3 10 33 Rogue Acid Trap Lore II All orphaned articles, History, Rogue enhancements
Rogue enhancements (history) Rogue enhancements (history) RogueColdTrapLore.png RogueColdTrapLore.png Rogue Cold Trap Lore I Stackable cold resist 2. 1 2 3 All orphaned articles, History, Rogue enhancements
Rogue enhancements (history) Rogue enhancements (history) RogueColdTrapLore.png RogueColdTrapLore.png Rogue Cold Trap Lore II Stackable cold resist 4. 2 6 18 Rogue Cold Trap Lore I All orphaned articles, History, Rogue enhancements
Rogue enhancements (history) Rogue enhancements (history) RogueColdTrapLore.png RogueColdTrapLore.png Rogue Cold Trap Lore III Stackable cold resist 6. 3 10 33 Rogue Cold Trap Lore II All orphaned articles, History, Rogue enhancements
Rogue enhancements (history) Rogue enhancements (history) RogueElectricTrapLore.png RogueElectricTrapLore.png Rogue Electric Trap Lore I Stackable electric resist 2. 1 2 3 All orphaned articles, History, Rogue enhancements
Rogue enhancements (history) Rogue enhancements (history) RogueElectricTrapLore.png RogueElectricTrapLore.png Rogue Electric Trap Lore II Stackable electric resist 4. 2 6 18 Rogue Electric Trap Lore I All orphaned articles, History, Rogue enhancements
Rogue enhancements (history) Rogue enhancements (history) RogueElectricTrapLore.png RogueElectricTrapLore.png Rogue Electric Trap Lore III Stackable electric resist 6. 3 10 33 Rogue Electric Trap Lore II All orphaned articles, History, Rogue enhancements
Rogue enhancements (history) Rogue enhancements (history) RogueFireTrapLore.png RogueFireTrapLore.png Rogue Fire Trap Lore I Stackable fire resist 2. 1 2 3 All orphaned articles, History, Rogue enhancements
Rogue enhancements (history) Rogue enhancements (history) RogueFireTrapLore.png RogueFireTrapLore.png Rogue Fire Trap Lore II Stackable fire resist 4. 2 6 18 Rogue Fire Trap Lore I All orphaned articles, History, Rogue enhancements
Rogue enhancements (history) Rogue enhancements (history) RogueFireTrapLore.png RogueFireTrapLore.png Rogue Fire Trap Lore III Stackable fire resist 6. 3 10 33 Rogue Fire Trap Lore II All orphaned articles, History, Rogue enhancements
Rogue enhancements (history) Rogue enhancements (history) RogueSonicTrapLore.png RogueSonicTrapLore.png Rogue Sonic Trap Lore I Stackable sonic resist 2. 1 2 3 All orphaned articles, History, Rogue enhancements
Rogue enhancements (history) Rogue enhancements (history) RogueSonicTrapLore.png RogueSonicTrapLore.png Rogue Sonic Trap Lore II Stackable sonic resist 4. 2 6 18 Rogue Sonic Trap Lore I All orphaned articles, History, Rogue enhancements
Rogue enhancements (history) Rogue enhancements (history) RogueSonicTrapLore.png RogueSonicTrapLore.png Rogue Sonic Trap Lore III Stackable sonic resist 6. 3 10 33 Rogue Sonic Trap Lore II All orphaned articles, History, Rogue enhancements
Rogue enhancements (history) Rogue enhancements (history) RogueAssassin.png RogueAssassin.png Assassin_enhancements Rogue Assassin I Passive Benefit: +1d6 sneak attack damage, +2 bonus to Bluff, Hide, Move Silently and Fortitude saves against poison. Active Benefit: Choose one of 3 kinds of poison, Assassin's Focus: Soulshatter (1d3 Wisdom damage, 6 seconds of -4 Will saves and -10 Spell Resistance), Assassin's Focus: Icechill (1d3 Dexterity damage, 6 seconds of 50% slowed attacks), Assassin's Focus: Thoughtburn (1d3 Intelligence damage, 6 seconds of no spellcasting). For 60 sec, your sneak attacks will have a 33% chance of applying that poison. If the target fails a DC 19 Fortitude save, the effect triggers on it. In addition, you have +2 to hit with sneak attacks and +20 to confirm critical hits. Consumes a use of your damage boost ability. 4 6 16 Rogue Sneak Attack Accuracy I, Rogue Sneak Attack Training I, Rogue Damage Boost II, Improved Hide II, Improved Move Silently II, Rogue Subtle Backstabbing I All orphaned articles, History, Rogue enhancements
Rogue enhancements (history) Rogue enhancements (history) RogueAssassin.png RogueAssassin.png Assassin_enhancements Rogue Assassin II Passive Benefit: an additional +1d6 sneak attack damage (for a total of +2d6), +2 bonus to Bluff, Hide, Move Silently and Fortitude saves against poison. Active Benefit: Assassinate is a devastating melee attack that can kill a living target instantly on a successful sneak attack made from stealth. The target gets a Fortitude save (DC 10 + Rogue Level + Int Modifier) to avoid death and deals 10d6 damage if the target makes its save. 2 12 42 Rogue Sneak Attack Accuracy III, Rogue Sneak Attack Training III, Rogue Assassin I All orphaned articles, History, Rogue enhancements
Rogue enhancements (history) Rogue enhancements (history) RogueAssassin.png RogueAssassin.png Assassin_enhancements Rogue Assassin III an additional +1d6 sneak attack damage (for a total of +3d6), +2 bonus to Bluff, Hide, Move Silently and Fortitude saves against poison. Any sneak attack that also counts as a vorpal strike (natural 20 followed by critical confirmation) will kill most living targets. 2 18 66 Rogue Sneak Attack Accuracy IV, Rogue Sneak Attack Training IV, Rogue Assassin II All orphaned articles, History, Rogue enhancements
Rogue enhancements (history) Rogue enhancements (history) RogueMechanic.png RogueMechanic.png Mechanic_enhancements Rogue Mechanic I Passive Benefit: proficiency with Repeating Light Crossbows, add your intelligence bonus to damage with crossbows, increases chances of scavenging parts from traps, traps you set have improved DC's, +2 bonus to Disable Device, Open Lock, Repair, Search and Spot. Active Benefit: repair a construct or Warforged 2d3 HP every 2 sec for 30 sec. Consumes a use of your skill boost ability. 4 6 16 Rogue Improved Trap sense I, Improved Disable Device II, Improved Open Lock II, Rogue Skill Boost II, one of Rogue Trap Lore I All orphaned articles, History, Rogue enhancements
Rogue enhancements (history) Rogue enhancements (history) RogueMechanic.png RogueMechanic.png Mechanic_enhancements Rogue Mechanic II Proficiency with Repeating Heavy Crossbows, traps you set have further improved DC's, +2 bonus to Disable Device, Open Lock, Repair, Search and Spot. Smite constructs and living constructs for extra damage. Gain additional +4 to saves against traps and +2 additional resistance against all elements. 2 12 42 Rogue Improved Trap Sense II, Improved Disable Device III, Improved Open Lock III, Rogue Mechanic I, Rogue Skill Boost IV {Skill Boost not needed in newest version} All orphaned articles, History, Rogue enhancements
Rogue enhancements (history) Rogue enhancements (history) RogueThiefAcrobat.png RogueThiefAcrobat.png Thief-Acrobat_enhancements Rogue Thief-Acrobat I Passive Benefit: add your dexterity bonus to damage when sneak attacking with a Quarterstaff, competence bonus to attack speed with staves, +2 bonus to Balance, Jump, Tumble and 2 extra uses of Uncanny Dodge. Active Benefit: 1 minute of +10 bonus to Balance, Jump, Tumble, +4 dexterity and +25% enhancement bonus to running speed. Consumes a use of your haste boost ability. 4 6 16 Rogue Dexterity I, Rogue Faster Sneaking I, Improved Balance II, Rogue Haste Boost II, Improved Tumble II All orphaned articles, History, Rogue enhancements
Rogue enhancements (history) Rogue enhancements (history) RogueThiefAcrobat.png RogueThiefAcrobat.png Thief-Acrobat_enhancements Rogue Thief-Acrobat II Greater competence bonus to attack speed with staves, complete immunity to most knockdown effects and slippery surfaces, increases your movement rate by 10%, +2 bonus to Balance, Jump, Tumble and 2 extra uses of Uncanny Dodge. 2 12 42 Rogue Dexterity III, Rogue Thief-Acrobat I All orphaned articles, History, Rogue enhancements
Rogue enhancements (history) Rogue enhancements (history) RogueCapStone.png RogueCapStone.png Capstone_enhancements Rogue Cheat Death +2 dexterity and a chance of self-resurrection, but this chance drops each time you die. 2 20 74 All orphaned articles, History, Rogue enhancements
Rogue enhancements (history) Rogue enhancements (history) RogueCapStone.png RogueCapStone.png Capstone_enhancements Rogue Deadly Shadow +2 intelligence and 4 additional sneak attack dice. 2 20 74 All orphaned articles, History, Rogue enhancements
Barbarian enhancements (history) Barbarian enhancements (history) EnhIcon ItemDefense.png EnhIcon ItemDefense.png Barbarian Item Defense I You are skilled at protecting your gear against damage, granting you a 25% chance to negate potential item wear before it occurs. 1 5 15 Barbarian enhancements, Historical enhancement trees, Historical enhancements, History
Barbarian enhancements (history) Barbarian enhancements (history) EnhIcon ItemDefense.png EnhIcon ItemDefense.png Barbarian Item Defense II You are skilled at protecting your gear against damage, granting you a 33% chance to negate potential item wear before it occurs. 2 9 30 Barbarian Item Defense I Barbarian enhancements, Historical enhancement trees, Historical enhancements, History
Barbarian enhancements (history) Barbarian enhancements (history) EnhIcon ItemDefense.png EnhIcon ItemDefense.png Barbarian Item Defense III You are skilled at protecting your gear against damage, granting you a 50% chance to negate potential item wear before it occurs. 3 13 45 Barbarian Item Defense II Barbarian enhancements, Historical enhancement trees, Historical enhancements, History
Barbarian enhancements (history) Barbarian enhancements (history) Toughness Enhancement.gif Toughness Enhancement.gif Barbarian Toughness I Increases the total benefit you receive from Toughness by 10. 1 1 0 Toughness or Past Life: Berserker's Fury Barbarian enhancements, Historical enhancement trees, Historical enhancements, History
Barbarian enhancements (history) Barbarian enhancements (history) Toughness Enhancement.gif Toughness Enhancement.gif Barbarian Toughness II Increases the total benefit you receive from Toughness by 10, bringing the total to 20. 2 4 10 Barbarian Toughness I Barbarian enhancements, Historical enhancement trees, Historical enhancements, History
Barbarian enhancements (history) Barbarian enhancements (history) Toughness Enhancement.gif Toughness Enhancement.gif Barbarian Toughness III Increases the total benefit you receive from Toughness by 10, bringing the total to 30. 3 7 21 Barbarian Toughness II Barbarian enhancements, Historical enhancement trees, Historical enhancements, History
Barbarian enhancements (history) Barbarian enhancements (history) Toughness Enhancement.gif Toughness Enhancement.gif Barbarian Toughness IV Increases the total benefit you receive from Toughness by 10, bringing the total to 40. 4 10 32 Barbarian Toughness III Barbarian enhancements, Historical enhancement trees, Historical enhancements, History
Barbarian enhancements (history) Barbarian enhancements (history) ConstitutionEnhancement.png ConstitutionEnhancement.png Barbarian Constitution I Grants a +1 increase to your Constitution score. 2 2 2 Barbarian enhancements, Historical enhancement trees, Historical enhancements, History
Barbarian enhancements (history) Barbarian enhancements (history) ConstitutionEnhancement.png ConstitutionEnhancement.png Barbarian Constitution II Grants an additional +1 to your Constitution score. 4 6 16 Barbarian Constitution I Barbarian enhancements, Historical enhancement trees, Historical enhancements, History
Barbarian enhancements (history) Barbarian enhancements (history) ConstitutionEnhancement.png ConstitutionEnhancement.png Barbarian Constitution III Grants an additional +1 to your Constitution score. 6 10 30 Barbarian Constitution II Barbarian enhancements, Historical enhancement trees, Historical enhancements, History
Barbarian enhancements (history) Barbarian enhancements (history) Trap Sense.png Trap Sense.png Barbarian Improved Trap Sense I Grants an extra +2 bonus to saves against traps. 1 2 3 Barbarian enhancements, Historical enhancement trees, Historical enhancements, History
Barbarian enhancements (history) Barbarian enhancements (history) Trap Sense.png Trap Sense.png Barbarian Improved Trap Sense II Grants an additional +2 bonus to saves against traps, bringing the total increase to +4. 2 5 14 Barbarian Improved Trap Sense I Barbarian enhancements, Historical enhancement trees, Historical enhancements, History
Barbarian enhancements (history) Barbarian enhancements (history) Trap Sense.png Trap Sense.png Barbarian Improved Trap Sense III Grants an additional +2 bonus to saves against traps, bringing the total increase to +6. 3 8 25 Barbarian Improved Trap Sense II Barbarian enhancements, Historical enhancement trees, Historical enhancements, History
Barbarian enhancements (history) Barbarian enhancements (history) Trap Sense.png Trap Sense.png Barbarian Improved Trap Sense IV Grants an additional +2 bonus to saves against traps, bringing the total increase to +8. 4 11 36 Barbarian Improved Trap Sense III Barbarian enhancements, Historical enhancement trees, Historical enhancements, History
Barbarian enhancements (history) Barbarian enhancements (history) Extra Rage.gif Extra Rage.gif Barbarian Extra Rage I You can rage 1 additional time per rest. 1 2 3 Barbarian enhancements, Historical enhancement trees, Historical enhancements, History
Barbarian enhancements (history) Barbarian enhancements (history) Extra Rage.gif Extra Rage.gif Barbarian Extra Rage II You can rage 2 additional times per rest. 2 6 18 Barbarian Extra Rage I Barbarian enhancements, Historical enhancement trees, Historical enhancements, History
Barbarian enhancements (history) Barbarian enhancements (history) Extra Rage.gif Extra Rage.gif Barbarian Extra Rage III You can rage 3 additional times per rest. 3 10 33 Barbarian Extra Rage II Barbarian enhancements, Historical enhancement trees, Historical enhancements, History
Barbarian enhancements (history) Barbarian enhancements (history) Hardy Rage.gif Hardy Rage.gif Barbarian Hardy Rage I You gain an additional +1 Constitution when raging. 1 3 7 Barbarian enhancements, Historical enhancement trees, Historical enhancements, History
Barbarian enhancements (history) Barbarian enhancements (history) Hardy Rage.gif Hardy Rage.gif Barbarian Hardy Rage II You gain an additional +2 Constitution when raging. 2 6 18 Barbarian Hardy Rage I Barbarian enhancements, Historical enhancement trees, Historical enhancements, History
Barbarian enhancements (history) Barbarian enhancements (history) Hardy Rage.gif Hardy Rage.gif Barbarian Hardy Rage III You gain an additional +3 Constitution when raging. 3 9 29 Barbarian Hardy Rage II Barbarian enhancements, Historical enhancement trees, Historical enhancements, History
Barbarian enhancements (history) Barbarian enhancements (history) Barbarian Willpower.gif Barbarian Willpower.gif Barbarian Willpower I You gain an additional +1 bonus to Will saves when raging. 1 1 0 Barbarian enhancements, Historical enhancement trees, Historical enhancements, History
Barbarian enhancements (history) Barbarian enhancements (history) Barbarian Willpower.gif Barbarian Willpower.gif Barbarian Willpower II You gain an additional +2 bonus to Will saves when raging. 2 4 10 Barbarian Willpower I Barbarian enhancements, Historical enhancement trees, Historical enhancements, History
Barbarian enhancements (history) Barbarian enhancements (history) Barbarian Willpower.gif Barbarian Willpower.gif Barbarian Willpower III You gain an additional +3 bonus to Will saves when raging. 3 7 21 Barbarian Willpower II Barbarian enhancements, Historical enhancement trees, Historical enhancements, History
Barbarian enhancements (history) Barbarian enhancements (history) Damage Boost.gif Damage Boost.gif Barbarian Damage Boost I Activate this ability to receive a 10% Action Boost bonus to weapon damage for 20 seconds. 1 1 0 Barbarian enhancements, Historical enhancement trees, Historical enhancements, History
Barbarian enhancements (history) Barbarian enhancements (history) Damage Boost.gif Damage Boost.gif Barbarian Damage Boost II Activate this ability to receive a 15% Action Boost bonus to weapon damage for 20 seconds. 2 4 10 Barbarian Damage Boost I Barbarian enhancements, Historical enhancement trees, Historical enhancements, History
Barbarian enhancements (history) Barbarian enhancements (history) Damage Boost.gif Damage Boost.gif Barbarian Damage Boost III Activate this ability to receive a 20% Action Boost bonus to weapon damage for 20 seconds. 3 7 21 Barbarian Damage Boost II Barbarian enhancements, Historical enhancement trees, Historical enhancements, History
Barbarian enhancements (history) Barbarian enhancements (history) Damage Boost.gif Damage Boost.gif Barbarian Damage Boost IV Activate this ability to receive a 25% Action Boost bonus to weapon damage for 20 seconds. 4 10 32 Barbarian Damage Boost III Barbarian enhancements, Historical enhancement trees, Historical enhancements, History
Barbarian enhancements (history) Barbarian enhancements (history) Damage Reduction Boost.gif Damage Reduction Boost.gif Barbarian Damage Reduction Boost I Activate this ability to receive DR 6/- for 20 seconds. This effect does not stack with any innate Barbarian DR. 1 1 0 Barbarian enhancements, Historical enhancement trees, Historical enhancements, History
Barbarian enhancements (history) Barbarian enhancements (history) Damage Reduction Boost.gif Damage Reduction Boost.gif Barbarian Damage Reduction Boost II Activate this ability to receive DR 9/- for 20 seconds. This effect does not stack with any innate Barbarian DR. 2 4 10 Barbarian Damage Reduction Boost I Barbarian enhancements, Historical enhancement trees, Historical enhancements, History
Barbarian enhancements (history) Barbarian enhancements (history) Damage Reduction Boost.gif Damage Reduction Boost.gif Barbarian Damage Reduction Boost III Activate this ability to receive DR 12/- for 20 seconds. This effect does not stack with any innate Barbarian DR. 3 7 21 Barbarian Damage Reduction Boost II Barbarian enhancements, Historical enhancement trees, Historical enhancements, History
Barbarian enhancements (history) Barbarian enhancements (history) Damage Reduction Boost.gif Damage Reduction Boost.gif Barbarian Damage Reduction Boost IV Activate this ability to receive DR 15/- for 20 seconds. This effect does not stack with any innate Barbarian DR. 4 10 32 Barbarian Damage Reduction Boost III Barbarian enhancements, Historical enhancement trees, Historical enhancements, History
Barbarian enhancements (history) Barbarian enhancements (history) Extra Boost.png Extra Boost.png Barbarian Extra Action Boost I You can use each of your action boosts 1 additional time per rest. 2 11 38 One of Barbarian Damage Boost IV, Barbarian Damage Reduction Boost IV, Barbarian Sprint Boost IV Barbarian enhancements, Historical enhancement trees, Historical enhancements, History
Barbarian enhancements (history) Barbarian enhancements (history) Extra Boost.png Extra Boost.png Barbarian Extra Action Boost II You can use each of your action boosts 1 additional time per rest, bringing the total increase to 2. 4 14 48 Barbarian Extra Action Boost I Barbarian enhancements, Historical enhancement trees, Historical enhancements, History
Barbarian enhancements (history) Barbarian enhancements (history) Sprint Boost.gif Sprint Boost.gif Barbarian Sprint Boost I Activate this ability to receive a 35% Action Boost bonus to running speed for 20 seconds. 1 1 0 Barbarian enhancements, Historical enhancement trees, Historical enhancements, History
Barbarian enhancements (history) Barbarian enhancements (history) Sprint Boost.gif Sprint Boost.gif Barbarian Sprint Boost II Activate this ability to receive a 40% Action Boost bonus to running speed for 20 seconds. 2 4 10 Barbarian Sprint Boost I Barbarian enhancements, Historical enhancement trees, Historical enhancements, History
Barbarian enhancements (history) Barbarian enhancements (history) Sprint Boost.gif Sprint Boost.gif Barbarian Sprint Boost III Activate this ability to receive a 45% Action Boost bonus to running speed for 20 seconds. 3 7 21 Barbarian Sprint Boost II Barbarian enhancements, Historical enhancement trees, Historical enhancements, History
Barbarian enhancements (history) Barbarian enhancements (history) Sprint Boost.gif Sprint Boost.gif Barbarian Sprint Boost IV Activate this ability to receive a 50% Action Boost bonus to running speed for 20 seconds. 4 10 32 Barbarian Sprint Boost III Barbarian enhancements, Historical enhancement trees, Historical enhancements, History
Barbarian enhancements (history) Barbarian enhancements (history) Improved DR.gif Improved DR.gif Barbarian Improved Damage Reduction I You gain an additional point of damage reduction, improving your existing damage reduction by 1/-. 2 3 6 Barbarian enhancements, Historical enhancement trees, Historical enhancements, History
Barbarian enhancements (history) Barbarian enhancements (history) Improved DR.gif Improved DR.gif Barbarian Improved Damage Reduction II You gain an additional point of damage reduction, improving your existing damage reduction by 1/-. 4 7 20 Barbarian Improved Damage Reduction I Barbarian enhancements, Historical enhancement trees, Historical enhancements, History
Barbarian enhancements (history) Barbarian enhancements (history) Power Attack Enhancement.gif Power Attack Enhancement.gif Barbarian Power Attack Barbarian Power Attack I Your Power attack feat does 1 additional point of bonus damage but also has an additional -1 to your attack bonus. 1 1 0 Power Attack Barbarian enhancements, Historical enhancement trees, Historical enhancements, History
Barbarian enhancements (history) Barbarian enhancements (history) Power Attack Enhancement.gif Power Attack Enhancement.gif Barbarian Power Attack Barbarian Power Attack II Your Power attack feat does 2 additional points of bonus damage but also has an additional -2 to your attack bonus. 2 5 14 Barbarian Power Attack I Barbarian enhancements, Historical enhancement trees, Historical enhancements, History
Barbarian enhancements (history) Barbarian enhancements (history) Power Attack Enhancement.gif Power Attack Enhancement.gif Barbarian Power Attack Barbarian Power Attack III Your Power attack feat does 3 additional points of bonus damage but also has an additional -3 to your attack bonus. 3 9 29 Barbarian Power Attack II Barbarian enhancements, Historical enhancement trees, Historical enhancements, History
Barbarian enhancements (history) Barbarian enhancements (history) Desert Lore.gif Desert Lore.gif Barbarian Desert Lore I You gain energy resistance 2 versus fire, or improve your existing resistance by 2. 1 2 3 Barbarian enhancements, Historical enhancement trees, Historical enhancements, History
Barbarian enhancements (history) Barbarian enhancements (history) Desert Lore.gif Desert Lore.gif Barbarian Desert Lore II Your energy resistance versus fire is increased by 2, bringing the total increase to 4. 2 6 18 Barbarian Desert Lore I Barbarian enhancements, Historical enhancement trees, Historical enhancements, History
Barbarian enhancements (history) Barbarian enhancements (history) Desert Lore.gif Desert Lore.gif Barbarian Desert Lore III Your energy resistance versus fire is increased by 2, bringing the total increase to 6. 3 10 33 Barbarian Desert Lore II Barbarian enhancements, Historical enhancement trees, Historical enhancements, History
Barbarian enhancements (history) Barbarian enhancements (history) Resist Disease.gif Resist Disease.gif Barbarian Resist Disease I Grants a +1 bonus to saves against disease. 1 1 0 NOT Warforged Barbarian enhancements, Historical enhancement trees, Historical enhancements, History
Barbarian enhancements (history) Barbarian enhancements (history) Resist Disease.gif Resist Disease.gif Barbarian Resist Disease II Grants an additional +1 bonus to saves against disease, bringing the total increase to 2. 2 5 14 Barbarian Resist Disease I Barbarian enhancements, Historical enhancement trees, Historical enhancements, History
Barbarian enhancements (history) Barbarian enhancements (history) Resist Disease.gif Resist Disease.gif Barbarian Resist Disease III Grants an additional +1 bonus to saves against disease, bringing the total increase to 3. 3 9 29 Barbarian Resist Disease II Barbarian enhancements, Historical enhancement trees, Historical enhancements, History
Barbarian enhancements (history) Barbarian enhancements (history) Resist Poison.gif Resist Poison.gif Barbarian Resist Poison I Grants a +1 bonus to saves against poison. 1 1 0 NOT Warforged Barbarian enhancements, Historical enhancement trees, Historical enhancements, History
Barbarian enhancements (history) Barbarian enhancements (history) Resist Poison.gif Resist Poison.gif Barbarian Resist Poison II Grants an additional +1 bonus to saves against poison, bringing the total increase to 2. 2 5 14 Barbarian Resist Poison I Barbarian enhancements, Historical enhancement trees, Historical enhancements, History
Barbarian enhancements (history) Barbarian enhancements (history) Resist Poison.gif Resist Poison.gif Barbarian Resist Poison III Grants an additional +1 bonus to saves against poison, bringing the total increase to 3. 3 9 29 Barbarian Resist Poison II Barbarian enhancements, Historical enhancement trees, Historical enhancements, History
Barbarian enhancements (history) Barbarian enhancements (history) Swamp Lore.gif Swamp Lore.gif Barbarian Swamp Lore I You gain energy resistance by 2 versus acid, or improve your existing resistance by 2. 1 2 3 Barbarian enhancements, Historical enhancement trees, Historical enhancements, History
Barbarian enhancements (history) Barbarian enhancements (history) Swamp Lore.gif Swamp Lore.gif Barbarian Swamp Lore II Your energy resistance versus acid is increased by 2, bringing the total increase to 4. 2 6 18 Barbarian Swamp Lore I Barbarian enhancements, Historical enhancement trees, Historical enhancements, History
Barbarian enhancements (history) Barbarian enhancements (history) Swamp Lore.gif Swamp Lore.gif Barbarian Swamp Lore III Your energy resistance versus acid is increased by 2, bringing the total increase to 6. 3 10 33 Barbarian Swamp Lore II Barbarian enhancements, Historical enhancement trees, Historical enhancements, History
Barbarian enhancements (history) Barbarian enhancements (history) Tundra Lore.gif Tundra Lore.gif Barbarian Tundra Lore I You gain energy resistance by 2 versus cold, or improve your existing resistance by 2. 1 2 3 Barbarian enhancements, Historical enhancement trees, Historical enhancements, History
Barbarian enhancements (history) Barbarian enhancements (history) Tundra Lore.gif Tundra Lore.gif Barbarian Tundra Lore II Your energy resistance versus cold is increased by 2, bringing the total increase to 4. 2 6 18 Barbarian Tundra Lore I Barbarian enhancements, Historical enhancement trees, Historical enhancements, History
Barbarian enhancements (history) Barbarian enhancements (history) Tundra Lore.gif Tundra Lore.gif Barbarian Tundra Lore III Your energy resistance versus cold is increased by 2, bringing the total increase to 6. 3 10 33 Barbarian Tundra Lore II Barbarian enhancements, Historical enhancement trees, Historical enhancements, History
Barbarian enhancements (history) Barbarian enhancements (history) Frenzied berserker.png Frenzied berserker.png Barbarian Frenzied Berserker I Passive Benefit: you gain the effects of the diehard feat while raging. Your two-handed weapon glancing blows have a 2% chance of applying magical weapon effects such as flaming. Active Benefit: expend 10 hp to Frenzy. 4 6 16 Cleave, Power Attack, Barbarian Power Attack I, Barbarian Power Rage I, Barbarian Damage Boost II Barbarian enhancements, Historical enhancement trees, Historical enhancements, History
Barbarian enhancements (history) Barbarian enhancements (history) Frenzied berserker.png Frenzied berserker.png Barbarian Frenzied Berserker II Passive Benefit: while raging, increases the critical multiplier of all weapons you use by 1 when you roll a natural 19 or 20 that is a confirmed critical hit. Your two-handed weapon glancing blows get an additional 2% chance of applying magical weapon effects. Active Benefit: expend 10 hp to Supreme Cleave. 2 12 42 Barbarian Power Attack II, Barbarian Power Rage II, Barbarian Damage Boost III, Barbarian Frenzied Berserker I Barbarian enhancements, Historical enhancement trees, Historical enhancements, History
Barbarian enhancements (history) Barbarian enhancements (history) Frenzied berserker.png Frenzied berserker.png Barbarian Frenzied Berserker III Passive Benefit: while raging, increases the critical multiplier of all weapons you use by 1 when you roll a natural 19 or 20 that is a confirmed critical hit. Your two-handed weapon glancing blows get an additional 2% chance of applying magical weapon effects. Active Benefit: expend 20 hp to Death Frenzy. 2 18 66 Barbarian Power Attack III, Barbarian Power Rage III, Barbarian Damage Boost IV, Barbarian Frenzied Berserker II Barbarian enhancements, Historical enhancement trees, Historical enhancements, History
Ranger enhancements (history) Ranger enhancements (history) EnhIcon ItemDefense.png EnhIcon_ItemDefense.png Ranger Item Defense I You are skilled at protecting your gear against damage, granting you a 25% chance to negate potential item wear before it occurs. 1 5 15 All orphaned articles, History, Ranger enhancements
Ranger enhancements (history) Ranger enhancements (history) EnhIcon ItemDefense.png EnhIcon_ItemDefense.png Ranger Item Defense II You are skilled at protecting your gear against damage, granting you a 33% chance to negate potential item wear before it occurs. 2 9 30 Ranger Item Defense I All orphaned articles, History, Ranger enhancements
Ranger enhancements (history) Ranger enhancements (history) EnhIcon ItemDefense.png EnhIcon_ItemDefense.png Ranger Item Defense III You are skilled at protecting your gear against damage, granting you a 50% chance to negate potential item wear before it occurs. 3 13 45 Ranger Item Defense II All orphaned articles, History, Ranger enhancements
Ranger enhancements (history) Ranger enhancements (history) RangerArcaneArcher.png RangerArcaneArcher.png Arcane Archer: Conjure +2 Arrows Activate this ability to conjure a stack of +2 Returning Arrows. 1 9 30 One of Elven Arcane Archer I, Ranger Arcane Archer I All orphaned articles, History, Ranger enhancements
Ranger enhancements (history) Ranger enhancements (history) RangerArcaneArcher.png RangerArcaneArcher.png Arcane Archer: Conjure +3 Arrows Activate this ability to conjure a stack of +3 Returning Arrows. 1 12 42 Arcane Archer: Conjure +2 Arrows All orphaned articles, History, Ranger enhancements
Ranger enhancements (history) Ranger enhancements (history) RangerArcaneArcher.png RangerArcaneArcher.png Arcane Archer: Conjure +4 Arrows Activate this ability to conjure a stack of +4 Returning Arrows. 1 15 54 Arcane Archer: Conjure +3 Arrows All orphaned articles, History, Ranger enhancements
Ranger enhancements (history) Ranger enhancements (history) RangerArcaneArcher.png RangerArcaneArcher.png Arcane Archer: Conjure +5 Arrows Activate this ability to conjure a stack of +5 Returning Arrows. 1 18 66 Arcane Archer: Conjure +4 Arrows All orphaned articles, History, Ranger enhancements
Ranger enhancements (history) Ranger enhancements (history) RangerElementalEmpathy.png RangerElementalEmpathy.png Ranger Elemental Empathy You can use this ability to pacify Elementals much like you can pacify animals with Wild Empathy. 2 4 10 Ranger Extra Empathy I, and one of Favored Enemy: Elemental, Ranger Energy Resistance Boost III, Ranger Extra Empathy IV All orphaned articles, History, Ranger enhancements
Ranger enhancements (history) Ranger enhancements (history) RangerExtraEmpathy.png RangerExtraEmpathy.png Ranger Extra Empathy I You gain the ability to use Wild Empathy 1 additional time between each rest. 1 1 0 All orphaned articles, History, Ranger enhancements
Ranger enhancements (history) Ranger enhancements (history) RangerExtraEmpathy.png RangerExtraEmpathy.png Ranger Extra Empathy II You gain 1 additional use of Wild Empathy per rest, bringing the total increase to 2. 2 4 10 Ranger Extra Empathy I All orphaned articles, History, Ranger enhancements
Ranger enhancements (history) Ranger enhancements (history) RangerExtraEmpathy.png RangerExtraEmpathy.png Ranger Extra Empathy III You gain 1 additional use of Wild Empathy per rest, bringing the total increase to 3. 3 7 21 Ranger Extra Empathy II All orphaned articles, History, Ranger enhancements
Ranger enhancements (history) Ranger enhancements (history) RangerExtraEmpathy.png RangerExtraEmpathy.png Ranger Extra Empathy IV You gain 1 additional use of Wild Empathy per rest, bringing the total increase to 4. 4 10 32 Ranger Extra Empathy III All orphaned articles, History, Ranger enhancements
Ranger enhancements (history) Ranger enhancements (history) RangerVerminEmpathy.png RangerVerminEmpathy.png Ranger Vermin Empathy You can use this ability to pacify Vermin much like you can pacify animals with Wild Empathy. 2 2 2 Ranger Extra Empathy I, and one of Favored Enemy: Vermin, Ranger Desert Lore II, Ranger Swamp Lore II, Ranger Extra Empathy IV All orphaned articles, History, Ranger enhancements
Ranger enhancements (history) Ranger enhancements (history) Energy Resistance Boost.jpg Energy_Resistance_Boost.jpg Ranger Energy Resistence Boost I Activate this ability to receive energy resistance 8. 1 1 0 All orphaned articles, History, Ranger enhancements
Ranger enhancements (history) Ranger enhancements (history) Energy Resistance Boost.jpg Energy_Resistance_Boost.jpg Ranger Energy Resistence Boost II Activate this ability to receive energy resistance 10. 2 4 10 Ranger Energy Resistence Boost I All orphaned articles, History, Ranger enhancements
Ranger enhancements (history) Ranger enhancements (history) Energy Resistance Boost.jpg Energy_Resistance_Boost.jpg Ranger Energy Resistence Boost III Activate this ability to receive energy resistance 12. 3 7 21 Ranger Energy Resistence Boost II All orphaned articles, History, Ranger enhancements
Ranger enhancements (history) Ranger enhancements (history) Energy Resistance Boost.jpg Energy_Resistance_Boost.jpg Ranger Energy Resistence Boost IV Activate this ability to receive energy resistance 15. 4 10 32 Ranger Energy Resistence Boost III All orphaned articles, History, Ranger enhancements
Ranger enhancements (history) Ranger enhancements (history) Extra Boost.png Extra_Boost.png Ranger Extra Action Boost I You can use each of your action boosts 1 additional time per rest. 2 11 38 Any of Ranger Action Boost IV All orphaned articles, History, Ranger enhancements
Ranger enhancements (history) Ranger enhancements (history) Extra Boost.png Extra_Boost.png Ranger Extra Action Boost II You can use each of your action boosts 1 additional time per rest, bringing the total increase to 2. 4 14 48 Ranger Extra Action Boost I All orphaned articles, History, Ranger enhancements
Ranger enhancements (history) Ranger enhancements (history) RangerSkillBoost.png RangerSkillBoost.png Ranger Skill Boost I Activate this ability to receive a +2 bonus to skills. 1 1 0 All orphaned articles, History, Ranger enhancements
Ranger enhancements (history) Ranger enhancements (history) RangerSkillBoost.png RangerSkillBoost.png Ranger Skill Boost II Activate this ability to receive a +3 bonus to skills. 2 4 10 Ranger Skill Boost I All orphaned articles, History, Ranger enhancements
Ranger enhancements (history) Ranger enhancements (history) RangerSkillBoost.png RangerSkillBoost.png Ranger Skill Boost III Activate this ability to receive a +4 bonus to skills. 3 7 21 Ranger Skill Boost II All orphaned articles, History, Ranger enhancements
Ranger enhancements (history) Ranger enhancements (history) RangerSkillBoost.png RangerSkillBoost.png Ranger Skill Boost IV Activate this ability to receive a +5 bonus to skills. 4 10 32 Ranger Skill Boost III All orphaned articles, History, Ranger enhancements
Ranger enhancements (history) Ranger enhancements (history) Sprint Boost.gif Sprint_Boost.gif Ranger Sprint Boost I Activate this ability to receive a 35% running speed bonus. 1 1 0 All orphaned articles, History, Ranger enhancements
Ranger enhancements (history) Ranger enhancements (history) Sprint Boost.gif Sprint_Boost.gif Ranger Sprint Boost II Activate this ability to receive a 40% running speed bonus. 2 4 10 Ranger Sprint Boost I All orphaned articles, History, Ranger enhancements
Ranger enhancements (history) Ranger enhancements (history) Sprint Boost.gif Sprint_Boost.gif Ranger Sprint Boost III Activate this ability to receive a 45% running speed bonus for 20 seconds. 3 7 21 Ranger Sprint Boost II All orphaned articles, History, Ranger enhancements
Ranger enhancements (history) Ranger enhancements (history) Sprint Boost.gif Sprint_Boost.gif Ranger Sprint Boost IV Activate this ability to receive a 50% running speed bonus. 4 10 32 Ranger Sprint Boost III All orphaned articles, History, Ranger enhancements
Ranger enhancements (history) Ranger enhancements (history) ArcaneArcherImbueForceArrows.png ArcaneArcherImbueForceArrows.png Arcane Archer: Imbue Force Arrows Imbues arrows with an extra 1d6 force damage and negates the incorporeal miss chance of ethereal creatures. This ability costs 10 spell points to activate, and triggers a lengthy cooldown of the Magic Missile spell. Only one Arcane Archer Imbue ability may be active at any time. 1 6 18 One of Elven Arcane Archer I, Ranger Arcane Archer I All orphaned articles, History, Ranger enhancements
Ranger enhancements (history) Ranger enhancements (history) MelfsAcidArrow.png MelfsAcidArrow.png Arcane Archer: Imbue Acid Arrows Imbues arrows with the Corrosive ability dealing an extra 1d6 acid damage and acid damage over time if your arrow damages your target. This ability costs 20 spell points to activate, and triggers a lengthy cooldown of the Melf's Acid Arrow spell. Only one Arcane Archer Imbue ability may be active at any time. 1 9 30 Arcane Archer: Conjure +2 Arrows All orphaned articles, History, Ranger enhancements
Ranger enhancements (history) Ranger enhancements (history) Fireball.png Fireball.png Arcane Archer: Imbue Explosive Arrows Imbues arrows with the Flaming Burst ability dealing an extra 1d6 fire damage plus additional damage on critical hits. This ability costs 30 spell points to activate, and triggers a lengthy cooldown of the Fireball spell. Only one Arcane Archer Imbue ability may be active at any time. 1 12 42 Arcane Archer: Conjure +3 Arrows All orphaned articles, History, Ranger enhancements
Ranger enhancements (history) Ranger enhancements (history) ArcaneArcherImbueForceBurstArrows.png ArcaneArcherImbueForceBurstArrows.png Arcane Archer: Imbue Force Burst Arrows Imbues arrows with the Force Burst ability dealing an extra 1d6 force damage plus additional damage on critical hits. This ability costs 40 spell points to activate, and triggers a lengthy cooldown of the Force Missile spell. Only one Arcane Archer Imbue ability may be active at any time. 1 15 54 Arcane Archer: Conjure +4 Arrows, Arcane Archer: Imbue Force Arrows All orphaned articles, History, Ranger enhancements
Ranger enhancements (history) Ranger enhancements (history) Fear.png Fear.png Arcane Archer: Imbue Terror Arrows Imbues arrows with the Phantasmal Killer ability, which will deal massive damage to a living target on what would be a vorpal attack. (Natural 20 followed by critical confirmation.) This ability costs 40 spell points to activate, and triggers a lengthy cooldown of the Phantasmal Killer spell. Only one Arcane Archer Imbue ability may be active at any time. 1 15 54 Arcane Archer: Conjure +4 Arrows All orphaned articles, History, Ranger enhancements
Ranger enhancements (history) Ranger enhancements (history) SlayLiving.png SlayLiving.png Arcane Archer: Imbue Slaying Arrows Imbues arrows with the Slaying ability, which will deal massive damage to a living target on what would be a vorpal attack. (Natural 20 followed by critical confirmation.) This ability costs 50 spell points to activate, and triggers a lengthy cooldown of the Finger of Death spell. Only one Arcane Archer Imbue ability may be active at any time. 1 18 66 Arcane Archer: Conjure +5 Arrows, Arcane Archer: Imbue Acid Arrows, Arcane Archer: Imbue Explosive Arrows, Arcane Archer: Imbue Force Arrows, Arcane Archer: Imbue Terror Arrows All orphaned articles, History, Ranger enhancements
Ranger enhancements (history) Ranger enhancements (history) Favored Attack.jpg Favored_Attack.jpg Ranger Favored Attack I When attacking a favored enemy, you receive a +1 bonus to attack. 2 6 18 All orphaned articles, History, Ranger enhancements
Ranger enhancements (history) Ranger enhancements (history) Favored Attack.jpg Favored_Attack.jpg Ranger Favored Attack II When attacking a favored enemy, you receive a +2 bonus to attack. 4 12 40 Ranger Favored Attack I All orphaned articles, History, Ranger enhancements
Ranger enhancements (history) Ranger enhancements (history) Favored Damage.jpg Favored_Damage.jpg Ranger Favored Damage I When attacking a favored enemy, you receive a +1 bonus on damage rolls. 1 1 0 All orphaned articles, History, Ranger enhancements
Ranger enhancements (history) Ranger enhancements (history) Favored Damage.jpg Favored_Damage.jpg Ranger Favored Damage II When attacking a favored enemy, you receive a +2 bonus on damage rolls. 2 5 14 Ranger Favored Damage I All orphaned articles, History, Ranger enhancements
Ranger enhancements (history) Ranger enhancements (history) Favored Damage.jpg Favored_Damage.jpg Ranger Favored Damage III When attacking a favored enemy, you receive a +3 bonus on damage rolls. 3 9 29 Ranger Favored Damage II All orphaned articles, History, Ranger enhancements
Ranger enhancements (history) Ranger enhancements (history) Favored Damage.jpg Favored_Damage.jpg Ranger Favored Damage IV When attacking a favored enemy, you receive a +4 bonus on damage rolls. 4 13 44 Ranger Favored Damage III All orphaned articles, History, Ranger enhancements
Ranger enhancements (history) Ranger enhancements (history) RangerFavoredDefense.png RangerFavoredDefense.png Ranger Favored Defense I When attacked by a favored enemy, you receive a +1 bonus on Armor Class. 1 1 0 All orphaned articles, History, Ranger enhancements
Ranger enhancements (history) Ranger enhancements (history) RangerFavoredDefense.png RangerFavoredDefense.png Ranger Favored Defense II When attacked by a favored enemy, you receive a +2 bonus on Armor Class. 2 7 22 Ranger Favored Defense I All orphaned articles, History, Ranger enhancements
Ranger enhancements (history) Ranger enhancements (history) RangerFavoredDefense.png RangerFavoredDefense.png Ranger Favored Defense III When attacked by a favored enemy, you receive a +3 bonus on Armor Class. 3 13 45 Ranger Favored Defense II All orphaned articles, History, Ranger enhancements
Ranger enhancements (history) Ranger enhancements (history) RangerFavoredResistance.png RangerFavoredResistance.png Ranger Favored Resistance I When making a saving throw against a spell or effect from a favored enemy, you receive a +1 bonus on saving throws. 1 2 3 All orphaned articles, History, Ranger enhancements
Ranger enhancements (history) Ranger enhancements (history) RangerFavoredResistance.png RangerFavoredResistance.png Ranger Favored Resistance II When making a saving throw against a spell or effect from a favored enemy, you receive a +2 bonus on saving throws. 2 8 26 Ranger Favored Resistance I All orphaned articles, History, Ranger enhancements
Ranger enhancements (history) Ranger enhancements (history) RangerFavoredResistance.png RangerFavoredResistance.png Ranger Favored Resistance III When making a saving throw against a spell or effect from a favored enemy, you receive a +3 bonus on saving throws. 4 14 48 Ranger Favored Resistance II All orphaned articles, History, Ranger enhancements
Ranger enhancements (history) Ranger enhancements (history) Energy of Music.gif Energy_of_Music.gif Spellpoint enhancements Ranger Energy of the Wild I Grants a 20 point increase to spell points. 1 4 11 All orphaned articles, History, Ranger enhancements
Ranger enhancements (history) Ranger enhancements (history) Energy of Music.gif Energy_of_Music.gif Spellpoint enhancements Ranger Energy of the Wild II Grants an additional 20 spell points, bringing your total increase to 40 points. 2 8 26 Ranger Energy of the Wild I All orphaned articles, History, Ranger enhancements
Ranger enhancements (history) Ranger enhancements (history) Energy of Music.gif Energy_of_Music.gif Spellpoint enhancements Ranger Energy of the Wild III Grants an additional 20 spell points, bringing your total increase to 60 points. 3 12 41 Ranger Energy of the Wild II All orphaned articles, History, Ranger enhancements
Ranger enhancements (history) Ranger enhancements (history) Life magic.gif Life_magic.gif Ranger Devotion I Grants a 20% increase to the effectiveness of your healing spells. 1 1 0 All orphaned articles, History, Ranger enhancements
Ranger enhancements (history) Ranger enhancements (history) Life magic.gif Life_magic.gif Ranger Devotion II Grants a 40% increase to the effectiveness of your healing spells. 2 4 10 Ranger Devotion I All orphaned articles, History, Ranger enhancements
Ranger enhancements (history) Ranger enhancements (history) Life magic.gif Life_magic.gif Ranger Devotion III Grants a 60% increase to the effectiveness of your healing spells. 3 7 21 Ranger Devotion II All orphaned articles, History, Ranger enhancements
Ranger enhancements (history) Ranger enhancements (history) Life magic.gif Life_magic.gif Ranger Devotion IV Grants a 80% increase to the effectiveness of your healing spells. 4 10 32 Ranger Devotion III All orphaned articles, History, Ranger enhancements
Ranger enhancements (history) Ranger enhancements (history) RangerDesertLore.png RangerDesertLore.png Ranger Desert Lore I You gain energy resistance of 2 versus fire, or improve your existing resistance by 2. 1 2 3 All orphaned articles, History, Ranger enhancements
Ranger enhancements (history) Ranger enhancements (history) RangerDesertLore.png RangerDesertLore.png Ranger Desert Lore II Your energy resistance versus fire is increased by 2, bringing the total increase to 4. 2 6 18 Ranger Desert Lore I All orphaned articles, History, Ranger enhancements
Ranger enhancements (history) Ranger enhancements (history) RangerDesertLore.png RangerDesertLore.png Ranger Desert Lore III Your energy resistance versus fire is increased by 2, bringing the total increase to 6. 3 10 33 Ranger Desert Lore II All orphaned articles, History, Ranger enhancements
Ranger enhancements (history) Ranger enhancements (history) RangerSwampLore.png RangerSwampLore.png Ranger Swamp Lore I You gain energy resistance of 2 versus acid, or improve your existing resistance by 2. 1 2 3 All orphaned articles, History, Ranger enhancements
Ranger enhancements (history) Ranger enhancements (history) RangerSwampLore.png RangerSwampLore.png Ranger Swamp Lore II Your energy resistance versus acid is increased by 2, bringing the total increase to 4. 2 6 18 Ranger Swamp Lore I All orphaned articles, History, Ranger enhancements
Ranger enhancements (history) Ranger enhancements (history) RangerSwampLore.png RangerSwampLore.png Ranger Swamp Lore III Your energy resistance versus acid is increased by 2, bringing the total increase to 6. 3 10 33 Ranger Swamp Lore II All orphaned articles, History, Ranger enhancements
Ranger enhancements (history) Ranger enhancements (history) RangerTundraLore.png RangerTundraLore.png Ranger Tundra Lore I You gain energy resistance of 2 versus cold, or improve your existing resistance by 2. 1 2 3 All orphaned articles, History, Ranger enhancements
Ranger enhancements (history) Ranger enhancements (history) RangerTundraLore.png RangerTundraLore.png Ranger Tundra Lore II Your energy resistance versus cold is increased by 2, bringing the total increase to 4. 2 6 18 Ranger Tundra Lore I All orphaned articles, History, Ranger enhancements
Ranger enhancements (history) Ranger enhancements (history) RangerTundraLore.png RangerTundraLore.png Ranger Tundra Lore III Your energy resistance versus cold is increased by 2, bringing the total increase to 6. 3 10 33 Ranger Tundra Lore II All orphaned articles, History, Ranger enhancements
Ranger enhancements (history) Ranger enhancements (history) RangerArcaneArcher.png RangerArcaneArcher.png Arcane_Archer_enhancements Ranger Arcane Archer I Passive Benefit: grants +20 spell points. Active Benefit: grants the abilities to conjure +1 returning magical arrows and fire True Strike arrows. 4 6 16 +6 Base Attack Bonus, Point Blank Shot, Weapon Focus: Ranged, and one of Bard Energy of Music I, Elven Arcanum I, Sorcerer Energy of the Dragonblooded I, Wizard Energy of the Scholar I, Mental Toughness, Past Life: Arcane Prodigy All orphaned articles, History, Ranger enhancements
Ranger enhancements (history) Ranger enhancements (history) RangerDeepwoodSniper.png RangerDeepwoodSniper.png Deepwood Sniper enhancements Ranger Deepwood Sniper I Passive Benefit: grants a +1 bonus to Hide, Move Silently, and Spot. Active Benefit: grants the ability to take an aimed sniper shot with a +4 bonus to hit, +2 to critical threat range, and +2 to critical threat multiplier. 4 6 16 Improved Hide II, Improved Move Silently II, Improved Spot II, Point Blank Shot, Weapon Focus: Ranged All orphaned articles, History, Ranger enhancements
Ranger enhancements (history) Ranger enhancements (history) RangerTempest.png RangerTempest.png Tempest enhancements Ranger Tempest I Passive Benefit: increases your chance of triggering off-hand attacks by 10% and grants a +2 shield bonus to armor class when two-weapon fighting. 4 6 16 Dodge, Improved Two Weapon Fighting, Mobility, Spring Attack, Two Weapon Fighting All orphaned articles, History, Ranger enhancements
Ranger enhancements (history) Ranger enhancements (history) RangerTempest.png RangerTempest.png Tempest enhancements Ranger Tempest II Passive Benefit: increases your chance of triggering off-hand attacks by an additional 10% and possess a +4 shield bonus to armor class when two-weapon fighting, and your attack bonus penalty has been reduced by 1 for each hand. 2 12 42 Ranger Dexterity II, Ranger Tempest I All orphaned articles, History, Ranger enhancements
Ranger enhancements (history) Ranger enhancements (history) RangerTempest.png RangerTempest.png Tempest enhancements Ranger Tempest III Passive Benefit: you gain a 5% chance to double strike with your main hand when two-weapon fighting, in addition, you now gain a +6 shield bonus to armor class when two-weapon fighting, and your attack bonus penalty has been reduced by 1 additional point for each hand. 2 18 66 Ranger Tempest II and one of Lightning Reflexes, Oversized Two Weapon Fighting, Two Weapon Blocking, Two Weapon Defense All orphaned articles, History, Ranger enhancements
Ranger enhancements (history) Ranger enhancements (history) Ranger Master of Archery.jpg Ranger_Master_of_Archery.jpg Ranger Master of Archery Ranger Master of Archery You gain a 25% competence bonus to your attack speed when using any ranged weapon, including thrown weapons. 2 20 74 All orphaned articles, History, Ranger enhancements
Bard enhancements (history) Bard enhancements (history) Bards Charisma.gif Bards Charisma.gif Bard Charisma I Grants a +1 increase to Charisma score. 2 2 2 Bard enhancements, Bardic music, Historical enhancement trees, History, Spellsinger enhancements
Bard enhancements (history) Bard enhancements (history) Bards Charisma.gif Bards Charisma.gif Bard Charisma II Grants a +2 increase to Charisma score. 4 6 16 Bard Charisma I Bard enhancements, Bardic music, Historical enhancement trees, History, Spellsinger enhancements
Bard enhancements (history) Bard enhancements (history) Bards Charisma.gif Bards Charisma.gif Bard Charisma III Grants a +3 increase to Charisma score. 6 10 30 Bard Charisma II Bard enhancements, Bardic music, Historical enhancement trees, History, Spellsinger enhancements
Bard enhancements (history) Bard enhancements (history) Extra Song.gif Extra Song.gif Bard Extra Song I You gain the ability to perform 1 additional bard song before resting. 1 1 0 Bard enhancements, Bardic music, Historical enhancement trees, History, Spellsinger enhancements
Bard enhancements (history) Bard enhancements (history) Extra Song.gif Extra Song.gif Bard Extra Song II You gain the ability to perform 1 additional bard song before resting, bringing the total increase to 2. 2 4 10 Bard Extra Song I Bard enhancements, Bardic music, Historical enhancement trees, History, Spellsinger enhancements
Bard enhancements (history) Bard enhancements (history) Extra Song.gif Extra Song.gif Bard Extra Song III You gain the ability to perform 1 additional bard song before resting, bringing the total increase to 3. 3 7 21 Bard Extra Song II Bard enhancements, Bardic music, Historical enhancement trees, History, Spellsinger enhancements
Bard enhancements (history) Bard enhancements (history) Extra Song.gif Extra Song.gif Bard Extra Song IV You gain the ability to perform 1 additional bard song before resting, bringing the total increase to 4. 4 10 32 Bard Extra Song III Bard enhancements, Bardic music, Historical enhancement trees, History, Spellsinger enhancements
Bard enhancements (history) Bard enhancements (history) Inspired Attack.gif Inspired Attack.gif Bard Inspired Attack I The use of your Inspire Courage ability grants an additional +1 attack bonus. 2 3 6 Bard enhancements, Bardic music, Historical enhancement trees, History, Spellsinger enhancements
Bard enhancements (history) Bard enhancements (history) Inspired Attack.gif Inspired Attack.gif Bard Inspired Attack II The use of your Inspire Courage ability grants an additional +2 attack bonus. 4 8 24 Bard Inspired Attack I Bard enhancements, Bardic music, Historical enhancement trees, History, Spellsinger enhancements
Bard enhancements (history) Bard enhancements (history) Inspired Attack.gif Inspired Attack.gif Bard Inspired Attack III The use of your Inspire Courage ability grants an additional +3 attack bonus. 6 13 42 Bard Inspired Attack II Bard enhancements, Bardic music, Historical enhancement trees, History, Spellsinger enhancements
Bard enhancements (history) Bard enhancements (history) Inspired Bravery.gif Inspired Bravery.gif Bard Inspired Bravery I The use of your Inspire Courage ability grants an additional +1 bonus to fear saves. 1 1 0 Bard enhancements, Bardic music, Historical enhancement trees, History, Spellsinger enhancements
Bard enhancements (history) Bard enhancements (history) Inspired Bravery.gif Inspired Bravery.gif Bard Inspired Bravery II The use of your Inspire Courage ability grants an additional +2 bonus to fear saves. 2 5 14 Bard Inspired Bravery I Bard enhancements, Bardic music, Historical enhancement trees, History, Spellsinger enhancements
Bard enhancements (history) Bard enhancements (history) Inspired Bravery.gif Inspired Bravery.gif Bard Inspired Bravery III The use of your Inspire Courage ability grants an additional +3 bonus to fear saves. 3 9 29 Bard Inspired Bravery II Bard enhancements, Bardic music, Historical enhancement trees, History, Spellsinger enhancements
Bard enhancements (history) Bard enhancements (history) Inspired Damage.gif Inspired Damage.gif Bard Inspired Damage I The use of your Inspire Courage ability grants an additional +1 damage bonus. 1 2 3 Bard enhancements, Bardic music, Historical enhancement trees, History, Spellsinger enhancements
Bard enhancements (history) Bard enhancements (history) Inspired Damage.gif Inspired Damage.gif Bard Inspired Damage II The use of your Inspire Courage ability grants an additional +2 damage bonus. 2 7 22 Bard Inspired Damage I Bard enhancements, Bardic music, Historical enhancement trees, History, Spellsinger enhancements
Bard enhancements (history) Bard enhancements (history) Inspired Damage.gif Inspired Damage.gif Bard Inspired Damage III The use of your Inspire Courage ability grants an additional +3 damage bonus. 3 12 41 Bard Inspired Damage II Bard enhancements, Bardic music, Historical enhancement trees, History, Spellsinger enhancements
Bard enhancements (history) Bard enhancements (history) EnhIcon LingeringSong.png EnhIcon LingeringSong.png Bard Lingering Song I Your beneficial songs last 20% longer than normal. 1 2 3 Bard enhancements, Bardic music, Historical enhancement trees, History, Spellsinger enhancements
Bard enhancements (history) Bard enhancements (history) EnhIcon LingeringSong.png EnhIcon LingeringSong.png Bard Lingering Song II Your beneficial songs last 40% longer than normal. 2 6 18 Bard Lingering Song I Bard enhancements, Bardic music, Historical enhancement trees, History, Spellsinger enhancements
Bard enhancements (history) Bard enhancements (history) EnhIcon LingeringSong.png EnhIcon LingeringSong.png Bard Lingering Song III Your beneficial songs last 60% longer than normal. 3 10 33 Bard Lingering Song II Bard enhancements, Bardic music, Historical enhancement trees, History, Spellsinger enhancements
Bard enhancements (history) Bard enhancements (history) EnhIcon LingeringSong.png EnhIcon LingeringSong.png Bard Lingering Song IV Your beneficial songs last 80% longer than normal. 4 14 48 Bard Lingering Song III Bard enhancements, Bardic music, Historical enhancement trees, History, Spellsinger enhancements
Bard enhancements (history) Bard enhancements (history) Energy of Music.gif Energy of Music.gif Spellpoint enhancements Bard Energy of the Music I Grants an additional 20 spell points. 1 1 0 Bard enhancements, Bardic music, Historical enhancement trees, History, Spellsinger enhancements
Bard enhancements (history) Bard enhancements (history) Energy of Music.gif Energy of Music.gif Spellpoint enhancements Bard Energy of the Music II Grants an additional 20 spell points, bringing your total increase to 40 points. 2 5 14 Bard Energy of the Music I, Bard level 5 Bard enhancements, Bardic music, Historical enhancement trees, History, Spellsinger enhancements
Bard enhancements (history) Bard enhancements (history) Energy of Music.gif Energy of Music.gif Spellpoint enhancements Bard Energy of the Music III Grants an additional 20 spell points, bringing your total increase to 60 points. 3 9 29 Bard Energy of the Music II Bard enhancements, Bardic music, Historical enhancement trees, History, Spellsinger enhancements
Bard enhancements (history) Bard enhancements (history) Energy of Music.gif Energy of Music.gif Spellpoint enhancements Bard Energy of the Music IV Grants an additional 20 spell points, bringing your total increase to 80 points. 4 13 44 Bard Energy of the Music III Bard enhancements, Bardic music, Historical enhancement trees, History, Spellsinger enhancements
Bard enhancements (history) Bard enhancements (history) Spell Penetration.gif Spell Penetration.gif Bard Improved Spell Penetration I You add +1 to your level to overcome an enemy's SR. 2 5 14 Bard enhancements, Bardic music, Historical enhancement trees, History, Spellsinger enhancements
Bard enhancements (history) Bard enhancements (history) Spell Penetration.gif Spell Penetration.gif Bard Improved Spell Penetration II You add +2 to your level to overcome an enemy's SR. 4 9 28 Bard Improved Spell Penetration I Bard enhancements, Bardic music, Historical enhancement trees, History, Spellsinger enhancements
Bard enhancements (history) Bard enhancements (history) Spell Penetration.gif Spell Penetration.gif Bard Improved Spell Penetration III You add +3 to your level to overcome an enemy's SR. 6 13 42 Bard Improved Spell Penetration II Bard enhancements, Bardic music, Historical enhancement trees, History, Spellsinger enhancements
Bard enhancements (history) Bard enhancements (history) EnhIcon WandHeightening.png EnhIcon WandHeightening.png Bard Wand Heightening I You add +1 to the DC of your offensive wands. 1 3 7 Bard enhancements, Bardic music, Historical enhancement trees, History, Spellsinger enhancements
Bard enhancements (history) Bard enhancements (history) EnhIcon WandHeightening.png EnhIcon WandHeightening.png Bard Wand Heightening II You add an additional +1 to the DC of your offensive wands, bringing the total increase to 2. 2 7 22 Bard Wand Heightening I Bard enhancements, Bardic music, Historical enhancement trees, History, Spellsinger enhancements
Bard enhancements (history) Bard enhancements (history) EnhIcon WandHeightening.png EnhIcon WandHeightening.png Bard Wand Heightening III You add an additional +1 to the DC of your offensive wands, bringing the total increase to 3. 3 11 37 Bard Wand Heightening II Bard enhancements, Bardic music, Historical enhancement trees, History, Spellsinger enhancements
Bard enhancements (history) Bard enhancements (history) Wand Scroll Mastery.gif Wand Scroll Mastery.gif Bard Wand and Scroll Mastery I Grants a 30% increase to the effectiveness of your wands, scrolls, and other items that cast spells. 1 2 3 Bard enhancements, Bardic music, Historical enhancement trees, History, Spellsinger enhancements
Bard enhancements (history) Bard enhancements (history) Wand Scroll Mastery.gif Wand Scroll Mastery.gif Bard Wand and Scroll Mastery II Grants an additional 15% increase to the effectiveness of your wands, scrolls, and other items that cast spells, bringing the total increase to 45%. 2 5 14 Bard Wand and Scroll Mastery I Bard enhancements, Bardic music, Historical enhancement trees, History, Spellsinger enhancements
Bard enhancements (history) Bard enhancements (history) Wand Scroll Mastery.gif Wand Scroll Mastery.gif Bard Wand and Scroll Mastery III Grants an additional 15% increase to the effectiveness of your wands, scrolls, and other items that cast spells, bringing the total increase to 60%. 3 8 25 Bard Wand and Scroll Mastery II Bard enhancements, Bardic music, Historical enhancement trees, History, Spellsinger enhancements
Bard enhancements (history) Bard enhancements (history) Wand Scroll Mastery.gif Wand Scroll Mastery.gif Bard Wand and Scroll Mastery IV Grants an additional 15% increase to the effectiveness of your wands, scrolls, and other items that cast spells, bringing the total increase to 75%. 4 11 36 Bard Wand and Scroll Mastery III Bard enhancements, Bardic music, Historical enhancement trees, History, Spellsinger enhancements
Bard enhancements (history) Bard enhancements (history) Lyric of Incredible Healing.gif Lyric of Incredible Healing.gif Bard Lyric of Incredible Song I Your healing and sonic spell critical multipliers are increased by an additional 0.25, bringing your base critical multiplier for these spells to 1.75. 1 5 15 Bard Lyric of Song I Bard enhancements, Bardic music, Historical enhancement trees, History, Spellsinger enhancements
Bard enhancements (history) Bard enhancements (history) Lyric of Incredible Healing.gif Lyric of Incredible Healing.gif Bard Lyric of Incredible Song II Your healing and sonic spell critical multipliers are increased by an additional 0.25, bringing your base critical multiplier for these spells to 2.00. 2 9 30 Bard Lyric of Incredible Song I Bard enhancements, Bardic music, Historical enhancement trees, History, Spellsinger enhancements
Bard enhancements (history) Bard enhancements (history) Lyric of Incredible Healing.gif Lyric of Incredible Healing.gif Bard Lyric of Incredible Song III Your healing and sonic spell critical multipliers are increased by an additional 0.25, bringing your base critical multiplier for these spells to 2.25. 3 13 45 Bard Lyric of Incredible Song II Bard enhancements, Bardic music, Historical enhancement trees, History, Spellsinger enhancements
Bard enhancements (history) Bard enhancements (history) Lyric of Healing.gif Lyric of Healing.gif Bard Lyric of Song I Grants a 3% chance for healing and sonic spells to generate a critical result. 1 3 7 Bard enhancements, Bardic music, Historical enhancement trees, History, Spellsinger enhancements
Bard enhancements (history) Bard enhancements (history) Lyric of Healing.gif Lyric of Healing.gif Bard Lyric of Song II Grants a 6% chance for healing and sonic spells to generate a critical result. 2 7 22 Bard Lyric of Song I Bard enhancements, Bardic music, Historical enhancement trees, History, Spellsinger enhancements
Bard enhancements (history) Bard enhancements (history) Lyric of Healing.gif Lyric of Healing.gif Bard Lyric of Song III Grants a 9% chance for healing and sonic spells to generate a critical result. 3 11 37 Bard Lyric of Song II Bard enhancements, Bardic music, Historical enhancement trees, History, Spellsinger enhancements
Bard enhancements (history) Bard enhancements (history) EnhIcon LifeMagic.jpg EnhIcon LifeMagic.jpg Bard Song Magic I Increases Spell Power by 20 when casting positive energy or sonic spell. 1 1 0 Bard enhancements, Bardic music, Historical enhancement trees, History, Spellsinger enhancements
Bard enhancements (history) Bard enhancements (history) EnhIcon LifeMagic.jpg EnhIcon LifeMagic.jpg Bard Song Magic II Increases Spell Power by 40 when casting positive energy or sonic spell. 2 4 10 Bard Song Magic I Bard enhancements, Bardic music, Historical enhancement trees, History, Spellsinger enhancements
Bard enhancements (history) Bard enhancements (history) EnhIcon LifeMagic.jpg EnhIcon LifeMagic.jpg Bard Song Magic III Increases Spell Power by 60 when casting positive energy or sonic spell. 3 7 21 Bard Song Magic II Bard enhancements, Bardic music, Historical enhancement trees, History, Spellsinger enhancements
Bard enhancements (history) Bard enhancements (history) EnhIcon LifeMagic.jpg EnhIcon LifeMagic.jpg Bard Song Magic IV Increases Spell Power by 80 when casting positive energy or sonic spell. 4 10 32 Bard Song Magic III Bard enhancements, Bardic music, Historical enhancement trees, History, Spellsinger enhancements
Bard enhancements (history) Bard enhancements (history) EnhIcon Spellsinger.png EnhIcon Spellsinger.png Spellsinger enhancements (history) Bard Spellsinger I Passive Benefit: your studies into magic have granted you a +2 bonus to your Concentration and Use Magic Device skills, +100 Spell Points. Active Benefit: expend one Bard song to gain the Spellsong Trance song to improve your party's spell DC's and Spell Point costs. 4 6 16 Bard Lyric of Song I, Improved Concentration II, Bard Energy of the Music II, Bard Song Magic II, and one of Empower Spell or Heighten Spell or Magical Training (= Multiclassing to other caster class.) or Maximize Spell or Mental Toughness or Greater Spell Focus: Enchantment or Spell Focus: Enchantment Bard enhancements, Bardic music, Historical enhancement trees, History, Spellsinger enhancements
Bard enhancements (history) Bard enhancements (history) EnhIcon Spellsinger.png EnhIcon Spellsinger.png Spellsinger enhancements (history) Bard Spellsinger II Passive Benefit: your studies into magic have granted you another +2 bonus to your Concentration and Use Magic Device skills for a total of +4 to each, +100 Spell Points for a total of 200. Any time you finish playing a bard song, you now have a chance to restore a small number of spell points to all nearby allies. (Chance of spell points restoration is based on Perform skill.) Active Benefit: expend one Bard song to gain the Song of Arcane Might song to grant your party's spell DC's a +1 morale bonus to caster level. Expend one Bard song to gain the Spellsong Vigor song to apply an effect to one target that restores spell points over time. 2 12 42 Bard Spellsinger I, Bard Energy of Music III, Bard Song Magic III, Bard Lyric of Song II Bard enhancements, Bardic music, Historical enhancement trees, History, Spellsinger enhancements
Bard enhancements (history) Bard enhancements (history) EnhIcon Virtuoso.png EnhIcon Virtuoso.png Virtuoso enhancements (history) Bard Virtuoso I Passive Benefit: your studies into song have granted you a +2 bonus to your Diplomacy, Listen, and Perform skills, 3 extra uses of Bardic Music per rest, a 10% increase in the duration of your beneficial songs. Active Benefit: expend one Bard song to gain the Enthrallment song to weaken attacks and Will saves of enthralled enemies. 4 6 16 Bard Charisma I, Bard Lingering Song I, Bard Extra Song II, Improved Perform II, and one of Bard Extra Song IV or Negotiator or Skill Focus: Perform Bard enhancements, Bardic music, Historical enhancement trees, History, Spellsinger enhancements
Bard enhancements (history) Bard enhancements (history) EnhIcon Virtuoso.png EnhIcon Virtuoso.png Virtuoso enhancements (history) Bard Virtuoso II Passive Benefit: your studies into song have granted you another +2 bonus to your Diplomacy, Listen, and Perform skills, for a total of +4 to each. You also gain 2 more extra uses of Bardic Music per rest for a total of 5, and the ability to extend the duration of your beneficial songs by an additional 10% for a total of 20%. Your uses of Bardic Music regenerate over time at a rate of 1 every 5 minutes. Active Benefit: expend one Bard song to gain the Sustaining Song song to apply a temporary fast-healing effect to all nearby allies. Expend one Bard song to gain the Song of Capering song to make a single enemy dance helplessly. A successful Will save negates this effect. (DC Based on Perform check.) 2 12 42 Bard Virtuoso I, Bard Charisma II, Bard Lingering Song II, Bard Extra Song III Bard enhancements, Bardic music, Historical enhancement trees, History, Spellsinger enhancements
Bard enhancements (history) Bard enhancements (history) EnhIcon Warchanter.png EnhIcon Warchanter.png Warchanter enhancements (history) Bard Warchanter I Passive Benefit: your studies into war have granted you a +2 bonus to your Intimidate skill. Your Inspire Courage song gains an additional +1 to attack rolls, +2 to damage rolls, and +1 to fear saves. If you possess the Barbarian Rage ability, you gain +1 use per rest. Active Benefit: expend one Bard song to gain the Ironskin Chant song, which improves the entire party's Damage Reduction. 4 6 16 Power Attack, Bard Inspired Attack I, Bard Inspired Damage I, Bard Inspired Bravery II, and one of Weapon Focus: Bludgeoning Weapons or Weapon Focus: Piercing Weapons or Weapon Focus: Slashing Weapons Bard enhancements, Bardic music, Historical enhancement trees, History, Spellsinger enhancements
Bard enhancements (history) Bard enhancements (history) EnhIcon Warchanter.png EnhIcon Warchanter.png Warchanter enhancements (history) Bard Warchanter II Passive Benefit: your further studies into war have granted you another +2 bonus to your Intimidate skill, for a total of +4. You have also grown more resilient, gaining +10 maximum hit points, gain medium armor proficiency (And the ability to cast arcane spells in medium armor without arcane spell failure.), and gain access to purchase a single martial weapon proficiency you possess Weapon Focus in for 1 action point. Active Benefit: expend one Bard song to gain the Inspire Recklessness song to grant all nearby allies a 5% to perform a double strike, at the cost of 10% fortification. Expend one Bard song to gain the Song of Heroism song to produce a short duration non-magical mass Greater Heroism effect. 2 12 42 Bard WarChanter I, Bard Inspired Attack II, Bard Inspired Damage II, Bard Inspired Bravery III Bard enhancements, Bardic music, Historical enhancement trees, History, Spellsinger enhancements
Bard enhancements (history) Bard enhancements (history) BardMusicalProdigy.png BardMusicalProdigy.png Bard Musical Prodigy You gain +2 Charisma, two additional uses of Bardic Music, as well as +2 to Spell Penetration checks and the DC's of your Enchantment spells. Your beneficial songs last 20% longer. 2 20 74 Bard enhancements, Bardic music, Historical enhancement trees, History, Spellsinger enhancements
Cleric enhancements (history) Cleric enhancements (history) Charisma Enhancement.gif Charisma Enhancement.gif Charisma enhancements Cleric Charisma I Grants a +1 increase to your Charisma score. 2 4 10 Cleric enhancements, Historical enhancement trees, History, Pages using duplicate arguments in template calls
Cleric enhancements (history) Cleric enhancements (history) Charisma Enhancement.gif Charisma Enhancement.gif Charisma enhancements Cleric Charisma II Grants an additional +1 increase to your Charisma score. 4 8 24 Cleric Charisma I Cleric enhancements, Historical enhancement trees, History, Pages using duplicate arguments in template calls
Cleric enhancements (history) Cleric enhancements (history) ClericDivineCleansing.png ClericDivineCleansing.png Turn Undead enhancements Cleric Divine Cleansing I Grants another character a +4 morale bonus to their Fortitude save for a 1 minute. Also removes the effects Disease, or Poison. Consumes one use of your Turn Undead ability. Cannot target self. 1 2 3 Cleric enhancements, Historical enhancement trees, History, Pages using duplicate arguments in template calls
Cleric enhancements (history) Cleric enhancements (history) ClericDivineCleansing.png ClericDivineCleansing.png Turn Undead enhancements Cleric Divine Cleansing II Grants another character a +6 morale bonus to their Fortitude save for a 1 minute. Also removes the effects Blinded, Curse, Disease, or Poison. Consumes one use of your Turn Undead ability. Cannot target self. 2 6 18 Cleric Divine Cleansing I Cleric enhancements, Historical enhancement trees, History, Pages using duplicate arguments in template calls
Cleric enhancements (history) Cleric enhancements (history) ClericDivineCleansing.png ClericDivineCleansing.png Turn Undead enhancements Cleric Divine Cleansing III Grants another character a +8 morale bonus to their Fortitude save for a 1 minute. Also removes the effects Blinded, Curse, Disease, Paralyzed, Petrified, or Poison. Consumes one use of your Turn Undead ability. Cannot target self. 3 10 33 Cleric Divine Cleansing II Cleric enhancements, Historical enhancement trees, History, Pages using duplicate arguments in template calls
Cleric enhancements (history) Cleric enhancements (history) DivineHealing.png DivineHealing.png Turn Undead enhancements Cleric Divine Healing I Heal over Time ability. Heals another character for 1d3 hit points every 2 seconds for 30 seconds. Consumes one use of your Turn Undead ability. Cannot target self. 1 3 7 Cleric enhancements, Historical enhancement trees, History, Pages using duplicate arguments in template calls
Cleric enhancements (history) Cleric enhancements (history) DivineHealing.png DivineHealing.png Turn Undead enhancements Cleric Divine Healing II Heal over Time ability. Heals another character for 2d3 hit points every 2 seconds for 30 seconds. Consumes one use of your Turn Undead ability. Cannot target self. 2 7 22 Cleric Divine Healing I Cleric enhancements, Historical enhancement trees, History, Pages using duplicate arguments in template calls
Cleric enhancements (history) Cleric enhancements (history) DivineHealing.png DivineHealing.png Turn Undead enhancements Cleric Divine Healing III Heal over Time ability. Heals another character for 3d3 hit points every 2 seconds for 30 seconds. Consumes one use of your Turn Undead ability. Cannot target self. 3 11 37 Cleric Divine Healing II Cleric enhancements, Historical enhancement trees, History, Pages using duplicate arguments in template calls
Cleric enhancements (history) Cleric enhancements (history) Divine Light.gif Divine Light.gif Turn Undead enhancements Cleric Divine Light I Deals 6d6 light damage to all nearby undead creatures. They can make a Will save against a DC of (10 + Cleric Level + Charisma Modifier) to take half damage. This consumes one use of your Turn Undead ability. 1 4 11 Cleric enhancements, Historical enhancement trees, History, Pages using duplicate arguments in template calls
Cleric enhancements (history) Cleric enhancements (history) Divine Light.gif Divine Light.gif Turn Undead enhancements Cleric Divine Light II Deals 12d6 light damage to all nearby undead creatures. They can make a Will save against a DC of (10 + Cleric Level + Charisma Modifier) to take half damage. This consumes one use of your Turn Undead ability. 2 8 26 Cleric Divine Light I Cleric enhancements, Historical enhancement trees, History, Pages using duplicate arguments in template calls
Cleric enhancements (history) Cleric enhancements (history) Divine Light.gif Divine Light.gif Turn Undead enhancements Cleric Divine Light III Deals 18d6 light damage to all nearby undead creatures. They can make a Will save against a DC of (10 + Cleric Level + Charisma Modifier) to take half damage. This consumes one use of your Turn Undead ability 3 12 41 Cleric Divine Light II Cleric enhancements, Historical enhancement trees, History, Pages using duplicate arguments in template calls
Cleric enhancements (history) Cleric enhancements (history) EnhIcon DivineMight.png EnhIcon DivineMight.png Cleric Divine Might I Activate this ability to gain a +2 Sacred bonus to damage for one minute. Consumes a use of your Turn Undead ability. 1 5 15 14 Base Charisma Cleric enhancements, Historical enhancement trees, History, Pages using duplicate arguments in template calls
Cleric enhancements (history) Cleric enhancements (history) EnhIcon DivineMight.png EnhIcon DivineMight.png Cleric Divine Might II Activate this ability to gain a +4 Sacred bonus to damage for one minute. Consumes a use of your Turn Undead ability. 2 10 34 16 Base Charisma, Cleric Divine Might I Cleric enhancements, Historical enhancement trees, History, Pages using duplicate arguments in template calls
Cleric enhancements (history) Cleric enhancements (history) EnhIcon DivineMight.png EnhIcon DivineMight.png Cleric Divine Might III Activate this ability to gain a +6 Sacred bonus to damage for one minute. Consumes a use of your Turn Undead ability. 3 15 53 18 Base Charisma, Cleric Divine Might II Cleric enhancements, Historical enhancement trees, History, Pages using duplicate arguments in template calls
Cleric enhancements (history) Cleric enhancements (history) EnhIcon DivineMight.png EnhIcon DivineMight.png Cleric Divine Might IV Activate this ability to gain a +8 Sacred bonus to damage for one minute. Consumes a use of your Turn Undead ability. 4 20 72 20 Base Charisma, Cleric Divine Might III Cleric enhancements, Historical enhancement trees, History, Pages using duplicate arguments in template calls
Cleric enhancements (history) Cleric enhancements (history) ClericDivineVitality.png ClericDivineVitality.png Turn Undead enhancements Cleric Divine Vitality I Restores 3d4+10 spell points to another character. Consumes a use of your Turn Undead ability. Cannot target self. 1 1 0 Cleric enhancements, Historical enhancement trees, History, Pages using duplicate arguments in template calls
Cleric enhancements (history) Cleric enhancements (history) ClericDivineVitality.png ClericDivineVitality.png Turn Undead enhancements Cleric Divine Vitality II Restores 5d4+10 spell points to another character. Consumes a use of your Turn Undead ability. Cannot target self. 2 5 15 Cleric Divine Vitality I Cleric enhancements, Historical enhancement trees, History, Pages using duplicate arguments in template calls
Cleric enhancements (history) Cleric enhancements (history) ClericDivineVitality.png ClericDivineVitality.png Turn Undead enhancements Cleric Divine Vitality III Restores 7d4+10 spell points to another character. Consumes a use of your Turn Undead ability. Cannot target self. 3 9 29 Cleric Divine Vitality II Cleric enhancements, Historical enhancement trees, History, Pages using duplicate arguments in template calls
Cleric enhancements (history) Cleric enhancements (history) Extra Turning.jpg Extra Turning.jpg Turn Undead enhancements Cleric Extra Turning I Gives you one extra Turn Undead use per rest. 1 1 0 Cleric enhancements, Historical enhancement trees, History, Pages using duplicate arguments in template calls
Cleric enhancements (history) Cleric enhancements (history) Extra Turning.jpg Extra Turning.jpg Turn Undead enhancements Cleric Extra Turning II Gives you one extra Turn Undead use per rest, bringing the total increase to 2. 2 4 10 Cleric Extra Turning I Cleric enhancements, Historical enhancement trees, History, Pages using duplicate arguments in template calls
Cleric enhancements (history) Cleric enhancements (history) Extra Turning.jpg Extra Turning.jpg Turn Undead enhancements Cleric Extra Turning III Gives you one extra Turn Undead use per rest, bringing the total increase to 3. 3 7 21 Cleric Extra Turning II Cleric enhancements, Historical enhancement trees, History, Pages using duplicate arguments in template calls
Cleric enhancements (history) Cleric enhancements (history) Extra Turning.jpg Extra Turning.jpg Turn Undead enhancements Cleric Extra Turning IV Gives you one extra Turn Undead use per rest, bringing the total increase to 4. 4 10 32 Cleric Extra Turning III Cleric enhancements, Historical enhancement trees, History, Pages using duplicate arguments in template calls
Cleric enhancements (history) Cleric enhancements (history) Improved Turning.png Improved Turning.png Turn Undead enhancements Cleric Improved Turning I Grants a +1 to your Cleric level when attempting to Turn Undead. 1 5 15 Cleric enhancements, Historical enhancement trees, History, Pages using duplicate arguments in template calls
Cleric enhancements (history) Cleric enhancements (history) Improved Turning.png Improved Turning.png Turn Undead enhancements Cleric Improved Turning II Grants a +2 to your Cleric level when attempting to Turn Undead. 2 9 30 Cleric Improved Turning I Cleric enhancements, Historical enhancement trees, History, Pages using duplicate arguments in template calls
Cleric enhancements (history) Cleric enhancements (history) Improved Turning.png Improved Turning.png Turn Undead enhancements Cleric Improved Turning III Grants a +3 to your Cleric level when attempting to Turn Undead. 3 13 45 Cleric Improved Turning II Cleric enhancements, Historical enhancement trees, History, Pages using duplicate arguments in template calls
Cleric enhancements (history) Cleric enhancements (history) Wisdom Enhancement.gif Wisdom Enhancement.gif Cleric Wisdom I Grants a +1 increase to your Wisdom score. 2 2 2 Cleric enhancements, Historical enhancement trees, History, Pages using duplicate arguments in template calls
Cleric enhancements (history) Cleric enhancements (history) Wisdom Enhancement.gif Wisdom Enhancement.gif Cleric Wisdom II Grants an additional +1 increase to your Wisdom score. 4 6 16 Cleric Wisdom I Cleric enhancements, Historical enhancement trees, History, Pages using duplicate arguments in template calls
Cleric enhancements (history) Cleric enhancements (history) Wisdom Enhancement.gif Wisdom Enhancement.gif Cleric Wisdom III Grants an additional +1 increase to your Wisdom score. 6 10 30 Cleric Wisdom II Cleric enhancements, Historical enhancement trees, History, Pages using duplicate arguments in template calls
Cleric enhancements (history) Cleric enhancements (history) Lord of blades.gif Lord of blades.gif Faith Based Enhancements#Follower of the Lord of Blades Follower of the Lord of Blades Passive Benefit: +1 To-Hit bonus with Greatsword. Active Benefit: expend 1 Turn Undead to gain Champion of the Lord of Blades that grants proficiency in Greatswords to yourself or a friend. 2 1 0 Warforged Cleric enhancements, Historical enhancement trees, History, Pages using duplicate arguments in template calls
Cleric enhancements (history) Cleric enhancements (history) BladeswornTransformation.png BladeswornTransformation.png Faith Based Enhancements#Bladesworn Transformation Bladesworn Transformation +4 Profane bonus to Strength, +4 natural armor to AC, +4 profane bonus to damage, +10 enhancement bonus to Will saves against mind affecting magic, Simple Weapon Proficiency feat, Martial Weapon Proficiency feat, your base attack bonus equals your level, immunity to critical hits, and immunity to sneak attacks. However you are unable to cast spells and cannot be healed by healing spells. You can however be repaired by others, drink repair potions, use Turn Undead and turn alternatives such as divine healing. Lasts for 24 seconds plus 6 seconds per Cleric level, and 10 minutes cooldown. 4 6 16 Follower of the Lord of the Blades Cleric enhancements, Historical enhancement trees, History, Pages using duplicate arguments in template calls
Cleric enhancements (history) Cleric enhancements (history) Follower of silverflame.gif Follower of silverflame.gif Faith Based Enhancements#Follower of the Silver Flame Follower of the Silver Flame Passive Benefit: +1 To-Hit bonus with Longbows. Active Benefit: expend 1 Turn Undead to gain Tira's Champion that grants proficiency in Longbows to yourself or a friend. 2 1 0 Cleric enhancements, Historical enhancement trees, History, Pages using duplicate arguments in template calls
Cleric enhancements (history) Cleric enhancements (history) SilverFlameExorcism.png SilverFlameExorcism.png Faith Based Enhancements#Silver Flame Exorcism Silver Flame Exorcism Use this ability to banish extraplanar creatures. Creatures must succeed a will save against a DC of (10 + Cleric Level + Charisma modifier) or be removed from this plane. If the creature succeeds their Will Save, they take holy/light damage. The creature gets a Fortitude Save against this damage (same DC as previously), and if successful they only take half damage. 10 minutes cooldown. 4 6 16 Follower of the Silver Flame Cleric enhancements, Historical enhancement trees, History, Pages using duplicate arguments in template calls
Cleric enhancements (history) Cleric enhancements (history) Sovereign host.gif Sovereign host.gif Faith Based Enhancements#Follower of the Sovereign Host Follower of the Sovereign Host Passive Benefit: +1 To-Hit bonus with Longswords. Active Benefit: expend 1 Turn Undead to gain Dol Dorn's Champion that grants proficiency in Longswords to yourself or a friend. 2 1 0 Cleric enhancements, Historical enhancement trees, History, Pages using duplicate arguments in template calls
Cleric enhancements (history) Cleric enhancements (history) UnyieldingSovereignty.png UnyieldingSovereignty.png Faith Based Enhancements#Unyielding Sovereignty Unyielding Sovereignty Use of this ability fully heals all hit point damage done to a targeted ally, removes ability damage, death penalty effects, negative levels, the conditions blinded, confused, dazed, dazzled, deafened, diseased, exhausted, fatigued, feebleminded, insanity, nauseated, poisoned, and stunned. 10 minutes cooldown. 4 6 16 Follower of the Sovereign Host Cleric enhancements, Historical enhancement trees, History, Pages using duplicate arguments in template calls
Cleric enhancements (history) Cleric enhancements (history) Undying court.gif Undying court.gif Faith Based Enhancements#Follower of the Undying Court Follower of the Undying Court Passive Benefit: +1 To-Hit bonus with Scimitars. Active Benefit: expend 1 Turn Undead to gain Champion of the Deathless that grants proficiency in Scimitars to yourself or a friend. 2 1 0 Elf Cleric enhancements, Historical enhancement trees, History, Pages using duplicate arguments in template calls
Cleric enhancements (history) Cleric enhancements (history) UndyingCall.png UndyingCall.png Faith Based Enhancements#Undying Call Undying Call Use this ability to raise a dead companion. This ability acts like a True Resurrection spell if used on an elf, or a Raise Dead spell if used on other races. 10 minutes cooldown. 4 6 16 Follower of the Undying Court Cleric enhancements, Historical enhancement trees, History, Pages using duplicate arguments in template calls
Cleric enhancements (history) Cleric enhancements (history) Follower of vulkoor.gif Follower of vulkoor.gif Faith Based Enhancements#Follower of the Vulkoor Follower of the Vulkoor Passive Benefit: +1 To-Hit bonus with Shortswords. Active Benefit: expend 1 Turn Undead to gain Champion of the Vulkoor that grants proficiency in Shortswords to yourself or a friend. 2 1 0 Drow Cleric enhancements, Historical enhancement trees, History, Pages using duplicate arguments in template calls
Cleric enhancements (history) Cleric enhancements (history) VulkoorsAvatar.png VulkoorsAvatar.png Faith Based Enhancements#Vulkoor.27s Avatar Vulkoor's Avatar Summons a Drow Scorpion ally. 4 6 16 Follower of Vulkoor Cleric enhancements, Historical enhancement trees, History, Pages using duplicate arguments in template calls
Cleric enhancements (history) Cleric enhancements (history) Energy of the Zealot.jpg Energy of the Zealot.jpg Spell point enhancements Cleric Energy of the Zealot I Gives you an extra 20 spell points. 1 1 0 Cleric enhancements, Historical enhancement trees, History, Pages using duplicate arguments in template calls
Cleric enhancements (history) Cleric enhancements (history) Energy of the Zealot.jpg Energy of the Zealot.jpg Spell point enhancements Cleric Energy of the Zealot II Gives you an extra 30 spell points, bringing the total increase to 50. 2 5 14 Cleric Energy of the Zealot I Cleric enhancements, Historical enhancement trees, History, Pages using duplicate arguments in template calls
Cleric enhancements (history) Cleric enhancements (history) Energy of the Zealot.jpg Energy of the Zealot.jpg Spell point enhancements Cleric Energy of the Zealot III Gives you an extra 30 spell points, bringing the total increase to 80. 3 9 29 Cleric Energy of the Zealot II Cleric enhancements, Historical enhancement trees, History, Pages using duplicate arguments in template calls
Cleric enhancements (history) Cleric enhancements (history) Energy of the Zealot.jpg Energy of the Zealot.jpg Spell point enhancements Cleric Energy of the Zealot IV Gives you an extra 30 spell points, bringing the total increase to 110. 4 13 44 Cleric Energy of the Zealot III Cleric enhancements, Historical enhancement trees, History, Pages using duplicate arguments in template calls
Cleric enhancements (history) Cleric enhancements (history) Spell Penetration.gif Spell Penetration.gif Cleric Improved Spell Penetration I You add +1 to your level to overcome an enemy's SR. 2 5 14 Cleric enhancements, Historical enhancement trees, History, Pages using duplicate arguments in template calls
Cleric enhancements (history) Cleric enhancements (history) Spell Penetration.gif Spell Penetration.gif Cleric Improved Spell Penetration II You add +2 to your level to overcome an enemy's SR. 4 9 28 Cleric Improved Spell Penetration I Cleric enhancements, Historical enhancement trees, History, Pages using duplicate arguments in template calls
Cleric enhancements (history) Cleric enhancements (history) Spell Penetration.gif Spell Penetration.gif Cleric Improved Spell Penetration III You add +3 to your level to overcome an enemy's SR. 6 13 42 Cleric Improved Spell Penetration II Cleric enhancements, Historical enhancement trees, History, Pages using duplicate arguments in template calls
Cleric enhancements (history) Cleric enhancements (history) Prayer of Incredible Smiting.gif Prayer of Incredible Smiting.gif Cleric Prayer of Incredible Smiting I Gives your light and aligned based (Good, Evil, Lawful, and Chaotic.) spells crit for an extra 0.25. (Total of 1.75 times.) 1 5 15 Cleric Prayer of Smiting I Cleric enhancements, Historical enhancement trees, History, Pages using duplicate arguments in template calls
Cleric enhancements (history) Cleric enhancements (history) Prayer of Incredible Smiting.gif Prayer of Incredible Smiting.gif Cleric Prayer of Incredible Smiting II Gives your light and aligned based (Good, Evil, Lawful, and Chaotic.) spells crit for an extra 0.25. (Total of 2.00 times.) 2 9 30 Cleric Prayer of Incredible Smiting I Cleric enhancements, Historical enhancement trees, History, Pages using duplicate arguments in template calls
Cleric enhancements (history) Cleric enhancements (history) Prayer of Incredible Smiting.gif Prayer of Incredible Smiting.gif Cleric Prayer of Incredible Smiting III Gives your light and aligned based (Good, Evil, Lawful, and Chaotic.) spells crit for an extra 0.25 (total of 2.25 times). 3 13 45 Cleric Prayer of Incredible Smiting II Cleric enhancements, Historical enhancement trees, History, Pages using duplicate arguments in template calls
Cleric enhancements (history) Cleric enhancements (history) Prayer of Smiting.gif Prayer of Smiting.gif Cleric Prayer of Smiting I Gives your light and aligned based spells (Good, Evil, Lawful, and Chaotic.) spells a 3% chance to crit for 1.5 times normal amount. 1 3 7 Cleric enhancements, Historical enhancement trees, History, Pages using duplicate arguments in template calls
Cleric enhancements (history) Cleric enhancements (history) Prayer of Smiting.gif Prayer of Smiting.gif Cleric Prayer of Smiting II Gives your light and aligned based spells (Good, Evil, Lawful, and Chaotic.) spells a 6% chance to crit for 1.5 times normal amount. 2 7 22 Cleric Prayer of Smiting I Cleric enhancements, Historical enhancement trees, History, Pages using duplicate arguments in template calls
Cleric enhancements (history) Cleric enhancements (history) Prayer of Smiting.gif Prayer of Smiting.gif Cleric Prayer of Smiting III Gives your light and aligned based (Good, Evil, Lawful, and Chaotic.) spells a 9% chance to crit for 1.5 times normal amount. 3 11 37 Cleric Prayer of Smiting II Cleric enhancements, Historical enhancement trees, History, Pages using duplicate arguments in template calls
Cleric enhancements (history) Cleric enhancements (history) Cleric smiting.gif Cleric smiting.gif Cleric Smiting I Gives a bonus of 20 spell power to both light and aligned based (Good, Evil, Lawful, and Chaotic.) spells. 1 1 0 Cleric enhancements, Historical enhancement trees, History, Pages using duplicate arguments in template calls
Cleric enhancements (history) Cleric enhancements (history) Cleric smiting.gif Cleric smiting.gif Cleric Smiting II Gives an additional bonus of 20 spell power to both light and aligned based (Good, Evil, Lawful, and Chaotic.) spells, bringing the total increase to 40. 2 4 10 Cleric Smiting I Cleric enhancements, Historical enhancement trees, History, Pages using duplicate arguments in template calls
Cleric enhancements (history) Cleric enhancements (history) Cleric smiting.gif Cleric smiting.gif Cleric Smiting III Gives an additional bonus of 20 spell power to both light and aligned based (Good, Evil, Lawful, and Chaotic.) spells, bringing the total increase to 60. 3 7 21 Cleric Smiting II Cleric enhancements, Historical enhancement trees, History, Pages using duplicate arguments in template calls
Cleric enhancements (history) Cleric enhancements (history) Cleric smiting.gif Cleric smiting.gif Cleric Smiting IV Gives an additional bonus of 20 spell power to both light and aligned based (Good, Evil, Lawful, and Chaotic.) spells, bringing the total increase to 80. 4 10 32 Cleric Smiting III Cleric enhancements, Historical enhancement trees, History, Pages using duplicate arguments in template calls
Cleric enhancements (history) Cleric enhancements (history) Wand Scroll Mastery.gif Wand Scroll Mastery.gif Cleric Wand and Scroll Mastery Cleric Wand and Scroll Mastery I Grants a 25% increase to the effectiveness of your wands, scrolls, and other items that cast spells. 1 2 3 Cleric enhancements, Historical enhancement trees, History, Pages using duplicate arguments in template calls
Cleric enhancements (history) Cleric enhancements (history) Wand Scroll Mastery.gif Wand Scroll Mastery.gif Cleric Wand and Scroll Mastery Cleric Wand and Scroll Mastery II Grants an additional 10% increase to the effectiveness of your wands, scrolls, and other items that cast spells, bringing the total increase to 35%. 2 5 14 Cleric Wand and Scroll Mastery I Cleric enhancements, Historical enhancement trees, History, Pages using duplicate arguments in template calls
Cleric enhancements (history) Cleric enhancements (history) Wand Scroll Mastery.gif Wand Scroll Mastery.gif Cleric Wand and Scroll Mastery Cleric Wand and Scroll Mastery III Grants an additional 10% increase to the effectiveness of your wands, scrolls, and other items that cast spells, bringing the total increase to 45%. 3 8 25 Cleric Wand and Scroll Mastery II Cleric enhancements, Historical enhancement trees, History, Pages using duplicate arguments in template calls
Cleric enhancements (history) Cleric enhancements (history) Wand Scroll Mastery.gif Wand Scroll Mastery.gif Cleric Wand and Scroll Mastery Cleric Wand and Scroll Mastery IV Grants an additional 10% increase to the effectiveness of your wands, scrolls, and other items that cast spells, bringing the total increase to 55%. 4 11 36 Cleric Wand and Scroll Mastery III Cleric enhancements, Historical enhancement trees, History, Pages using duplicate arguments in template calls
Cleric enhancements (history) Cleric enhancements (history) Improved Empower Healing.gif Improved Empower Healing.gif Cleric Improved Empower Healing I Healing spells cast while the Empower Healing Spell feat is activated cost 1 less spell point. 2 2 2 Empower Healing Spell Cleric enhancements, Historical enhancement trees, History, Pages using duplicate arguments in template calls
Cleric enhancements (history) Cleric enhancements (history) Improved Empower Healing.gif Improved Empower Healing.gif Cleric Improved Empower Healing II Healing spells cast while the Empower Healing Spell feat is activated cost 2 less spell points. 4 6 16 Cleric Improved Empower Healing I Cleric enhancements, Historical enhancement trees, History, Pages using duplicate arguments in template calls
Cleric enhancements (history) Cleric enhancements (history) Improved Empower Healing.gif Improved Empower Healing.gif Cleric Improved Empower Healing III Healing spells cast while the Empower Healing Spell feat is activated cost 4 less spell points. 6 10 30 Cleric Improved Empower Healing II Cleric enhancements, Historical enhancement trees, History, Pages using duplicate arguments in template calls
Cleric enhancements (history) Cleric enhancements (history) Life magic.gif Life magic.gif Cleric Life Magic I Gives a bonus of 20 spell power to both healing and negative (inflict) spells. 1 1 0 Cleric enhancements, Historical enhancement trees, History, Pages using duplicate arguments in template calls
Cleric enhancements (history) Cleric enhancements (history) Life magic.gif Life magic.gif Cleric Life Magic II Gives an additional bonus of 20 spell power to both healing and negative (inflict) spells, bringing the total increase to 40. 2 4 10 Cleric Life Magic I Cleric enhancements, Historical enhancement trees, History, Pages using duplicate arguments in template calls
Cleric enhancements (history) Cleric enhancements (history) Life magic.gif Life magic.gif Cleric Life Magic III Gives an additional bonus of 20 spell power to both healing and negative (inflict) spells, bringing the total increase to 60. 3 7 21 Cleric Life Magic II Cleric enhancements, Historical enhancement trees, History, Pages using duplicate arguments in template calls
Cleric enhancements (history) Cleric enhancements (history) Life magic.gif Life magic.gif Cleric Life Magic IV Gives an additional bonus of 20 spell power to both healing and negative (inflict) spells, bringing the total increase to 80. 4 10 32 Cleric Life Magic III Cleric enhancements, Historical enhancement trees, History, Pages using duplicate arguments in template calls
Cleric enhancements (history) Cleric enhancements (history) Prayer of Incredible Life.gif Prayer of Incredible Life.gif Cleric Prayer of Incredible Life I Your Healing and Negative Energy spells crit for an extra 0.25. (Total of 1.75 times.) 1 5 15 Cleric Prayer of Life I Cleric enhancements, Historical enhancement trees, History, Pages using duplicate arguments in template calls
Cleric enhancements (history) Cleric enhancements (history) Prayer of Incredible Life.gif Prayer of Incredible Life.gif Cleric Prayer of Incredible Life II Your Healing and Negative Energy spells crit for an extra 0.25. (Total of 2.00 times.) 2 9 30 Cleric Prayer of Incredible Life I Cleric enhancements, Historical enhancement trees, History, Pages using duplicate arguments in template calls
Cleric enhancements (history) Cleric enhancements (history) Prayer of Incredible Life.gif Prayer of Incredible Life.gif Cleric Prayer of Incredible Life III Your Healing and Negative Energy spells crit for an extra 0.25. (Total of 2.25 times.) 3 13 45 Cleric Prayer of Incredible Life II Cleric enhancements, Historical enhancement trees, History, Pages using duplicate arguments in template calls
Cleric enhancements (history) Cleric enhancements (history) Prayer of Life.gif Prayer of Life.gif Cleric Prayer of Life I Gives your healing or negative spells a 3% chance to crit for 1.5 times normal amount. 1 3 7 Cleric enhancements, Historical enhancement trees, History, Pages using duplicate arguments in template calls
Cleric enhancements (history) Cleric enhancements (history) Prayer of Life.gif Prayer of Life.gif Cleric Prayer of Life II Gives your healing or negative spells a 6% chance to crit for 1.5 times normal amount. 2 7 22 Cleric Prayer of Life I Cleric enhancements, Historical enhancement trees, History, Pages using duplicate arguments in template calls
Cleric enhancements (history) Cleric enhancements (history) Prayer of Life.gif Prayer of Life.gif Cleric Prayer of Life III Gives your healing or negative spells a 9% chance to crit for 1.5 times normal amount. 3 11 37 Cleric Prayer of Life II Cleric enhancements, Historical enhancement trees, History, Pages using duplicate arguments in template calls
Cleric enhancements (history) Cleric enhancements (history) ClericRadiantServant.png ClericRadiantServant.png Radiant Servant enhancements Cleric Radiant Servant I Passive Benefit: you count as 1 Level higher when channeling Positive Energy or Light based spells, any Undead that you successfully turn with your turn ability are destroyed instead of frightened, and your turns regenerate over time (1 every 2 minutes), even if you get feebleminded, or your maximum number of Turn Undeads change by other "indirect" means. Active Benefit: produce positive energy that expands from the caster, healing 1 to 8 plus 1 per caster Level to all nearby Allies, as well as removing 1 to 4 negative Levels and 1 to 6 points of ability damage. Undead are instead damaged by the energy, taking 1 to 8 points of damage per caster Level, a successful Will save reduces the damage by a half. Expends a use of Cleric Turn Undead. 4 6 16 Empower Healing Spell, Cleric Improved Turning I, Improved Heal II, Cleric Life Magic II, and one of Cleric Divine Cleansing I, Cleric Divine Healing I, Cleric Divine Light I, Cleric Divine Might I, Cleric Divine Vitality I Cleric enhancements, Historical enhancement trees, History, Pages using duplicate arguments in template calls
Cleric enhancements (history) Cleric enhancements (history) ClericRadiantServant.png ClericRadiantServant.png Radiant Servant enhancements Cleric Radiant Servant II Passive Benefit: the Empower Healing metamagic now grants you a +100 bonus to healing spell power instead of the base amount of +75, and you count as an additional 1 Level higher when channeling Positive Energy or Light based spells. Active Benefit: create a Positive Energy Aura effect on yourself, which envelops the caster in an aura of healing, positive energy, and affects a number of targets equal to caster level. Allies within the aura are healed 1 hit point per 3 caster Levels as long as they remain within it and Undead enemies are damaged for the same amount. Expends a use of Cleric Turn Undead. 2 12 42 Cleric Prayer of Incredible Life I, Cleric Prayer of Life I, Cleric Radiant Servant I, and one of Bladesworn Transformation, Silver Flame Exorcism, Undying Call, Unyielding Sovereignty, Vulkoor’s Avatar, Cleric Charisma II Cleric enhancements, Historical enhancement trees, History, Pages using duplicate arguments in template calls
Cleric enhancements (history) Cleric enhancements (history) ClericDivineIntervention.png ClericDivineIntervention.png Capstone enhancements Cleric Divine Intervention You can expend a turn attempt to ward your target for five minutes against mortal damage, hit point damage will not lower target hit point total below -9. If the target is knocked unconscious, this effect will heal the target after a few seconds for 10 to 39 hit points and then fade. 2 20 74 Cleric enhancements, Historical enhancement trees, History, Pages using duplicate arguments in template calls
Fighter enhancements (history) Fighter enhancements (history) EnhIcon ItemDefense.png EnhIcon_ItemDefense.png Fighter Item Defense Fighter Item Defense I You are skilled at protecting your gear against damage, granting you a 25% chance to negate potential item wear before it occurs. 1 1 0 Fighter enhancements, History, Pages using duplicate arguments in template calls
Fighter enhancements (history) Fighter enhancements (history) EnhIcon ItemDefense.png EnhIcon_ItemDefense.png Fighter Item Defense Fighter Item Defense II You are skilled at protecting your gear against damage, granting you a 33% chance to negate potential item wear before it occurs. 2 5 14 Fighter Item Defense I Fighter enhancements, History, Pages using duplicate arguments in template calls
Fighter enhancements (history) Fighter enhancements (history) EnhIcon ItemDefense.png EnhIcon_ItemDefense.png Fighter Item Defense Fighter Item Defense III You are skilled at protecting your gear against damage, granting you a 50% chance to negate potential item wear before it occurs. 3 9 29 Fighter Item Defense II Fighter enhancements, History, Pages using duplicate arguments in template calls
Fighter enhancements (history) Fighter enhancements (history) EnhIcon ItemDefense.png EnhIcon_ItemDefense.png Fighter Item Defense Fighter Item Defense IV You are skilled at protecting your gear against damage, granting you a 60% chance to negate potential item wear before it occurs. 4 13 44 Fighter Item Defense III Fighter enhancements, History, Pages using duplicate arguments in template calls
Fighter enhancements (history) Fighter enhancements (history) EnhIcon Toughness.png EnhIcon_Toughness.png‎ Fighter Toughness Fighter Toughness I Increases the total benefit you receive from the Toughness feat by 10. 1 1 0 Toughness Fighter enhancements, History, Pages using duplicate arguments in template calls
Fighter enhancements (history) Fighter enhancements (history) EnhIcon Toughness.png EnhIcon_Toughness.png‎ Fighter Toughness Fighter Toughness II Increases the total benefit you receive from the Toughness feat by 10, bringing the total increase to 20. 2 4 10 Fighter Toughness I Fighter enhancements, History, Pages using duplicate arguments in template calls
Fighter enhancements (history) Fighter enhancements (history) EnhIcon Toughness.png EnhIcon_Toughness.png‎ Fighter Toughness Fighter Toughness III Increases the total benefit you receive from the Toughness feat by 10, bringing the total increase to 30. 3 7 21 Fighter Toughness II Fighter enhancements, History, Pages using duplicate arguments in template calls
Fighter enhancements (history) Fighter enhancements (history) EnhIcon Toughness.png EnhIcon_Toughness.png‎ Fighter Toughness Fighter Toughness IV Increases the total benefit you receive from the Toughness feat by 10, bringing the total increase to 40. 4 10 32 Fighter Toughness III Fighter enhancements, History, Pages using duplicate arguments in template calls
Fighter enhancements (history) Fighter enhancements (history) FighterMastery.png FighterMastery.png Fighter Armor Mastery Fighter Armor Mastery I +1 to max dex bonus on armor. 2 3 6 Fighter enhancements, History, Pages using duplicate arguments in template calls
Fighter enhancements (history) Fighter enhancements (history) FighterMastery.png FighterMastery.png Fighter Armor Mastery Fighter Armor Mastery II Increasing +1 to max dex bonus on armor. 4 7 20 Fighter Armor Mastery I Fighter enhancements, History, Pages using duplicate arguments in template calls
Fighter enhancements (history) Fighter enhancements (history) FighterMastery.png FighterMastery.png Fighter Armor Mastery Fighter Armor Mastery III Increasing +1 to max dex bonus on armor. 6 11 34 Fighter Armor Mastery II Fighter enhancements, History, Pages using duplicate arguments in template calls
Fighter enhancements (history) Fighter enhancements (history) FighterArmoredAgility.png FighterArmoredAgility.png Fighter Armored Agility Fighter Armored Agility I -1 to armor check penalties. 1 1 0 Fighter enhancements, History, Pages using duplicate arguments in template calls
Fighter enhancements (history) Fighter enhancements (history) FighterArmoredAgility.png FighterArmoredAgility.png Fighter Armored Agility Fighter Armored Agility II -2 to armor check penalties. 2 5 14 Fighter Armored Agility I Fighter enhancements, History, Pages using duplicate arguments in template calls
Fighter enhancements (history) Fighter enhancements (history) FighterArmoredAgility.png FighterArmoredAgility.png Fighter Armored Agility Fighter Armored Agility III -3 to armor check penalties. 3 9 29 Fighter Armored Agility II Fighter enhancements, History, Pages using duplicate arguments in template calls
Fighter enhancements (history) Fighter enhancements (history) FighterMobility.png FighterMobility.png Fighter Mobility Fighter Mobility I +2 to AC while tumbling. 1 3 7 Mobility Fighter enhancements, History, Pages using duplicate arguments in template calls
Fighter enhancements (history) Fighter enhancements (history) FighterMobility.png FighterMobility.png Fighter Mobility Fighter Mobility II An additional +2 to AC while tumbling, bringing the total to +4. 3 7 21 Fighter Mobility I Fighter enhancements, History, Pages using duplicate arguments in template calls
Fighter enhancements (history) Fighter enhancements (history) FighterMobility.png FighterMobility.png Fighter Mobility Fighter Mobility III An additional +2 to AC while tumbling, bringing the total to +6. 6 11 34 Fighter Mobility II Fighter enhancements, History, Pages using duplicate arguments in template calls
Fighter enhancements (history) Fighter enhancements (history) Human Strength.gif Human_Strength.gif Fighter Strength Fighter Strength I Grants a +1 increase to Strength score. 2 2 2 Fighter enhancements, History, Pages using duplicate arguments in template calls
Fighter enhancements (history) Fighter enhancements (history) Human Strength.gif Human_Strength.gif Fighter Strength Fighter Strength II Grants an additional +1 increase to Strength score. 4 6 16 Fighter Strength I Fighter enhancements, History, Pages using duplicate arguments in template calls
Fighter enhancements (history) Fighter enhancements (history) Human Strength.gif Human_Strength.gif Fighter Strength Fighter Strength III Grants an additional +1 increase to Strength score. 6 10 30 Fighter Strength II Fighter enhancements, History, Pages using duplicate arguments in template calls
Fighter enhancements (history) Fighter enhancements (history) EnhIcon ArmorClassBoost.png EnhIcon_ArmorClassBoost.png Fighter Armor Class Boost Fighter Armor Class Boost I Activate this ability to receive a +5 bonus to Armor Class for 20 seconds. 1 1 0 Fighter enhancements, History, Pages using duplicate arguments in template calls
Fighter enhancements (history) Fighter enhancements (history) EnhIcon ArmorClassBoost.png EnhIcon_ArmorClassBoost.png Fighter Armor Class Boost Fighter Armor Class Boost II Activate this ability to receive a +10 bonus to Armor Class. 2 4 10 Fighter Armor Class Boost I Fighter enhancements, History, Pages using duplicate arguments in template calls
Fighter enhancements (history) Fighter enhancements (history) EnhIcon ArmorClassBoost.png EnhIcon_ArmorClassBoost.png Fighter Armor Class Boost Fighter Armor Class Boost III Activate this ability to receive a +15 bonus to Armor Class. 3 7 21 Fighter Armor Class Boost II Fighter enhancements, History, Pages using duplicate arguments in template calls
Fighter enhancements (history) Fighter enhancements (history) EnhIcon ArmorClassBoost.png EnhIcon_ArmorClassBoost.png Fighter Armor Class Boost Fighter Armor Class Boost IV Activate this ability to receive a +20 bonus to Armor Class. 4 10 32 Fighter Armor Class Boost III Fighter enhancements, History, Pages using duplicate arguments in template calls
Fighter enhancements (history) Fighter enhancements (history) EnhIcon AttackBoost.png EnhIcon_AttackBoost.png Fighter Attack Boost Fighter Attack Boost I Activate this ability to receive a +2 bonus to attack. 1 1 0 Fighter enhancements, History, Pages using duplicate arguments in template calls
Fighter enhancements (history) Fighter enhancements (history) EnhIcon AttackBoost.png EnhIcon_AttackBoost.png Fighter Attack Boost Fighter Attack Boost II Activate this ability to receive a +3 bonus to attack. 2 4 10 Fighter Attack Boost I Fighter enhancements, History, Pages using duplicate arguments in template calls
Fighter enhancements (history) Fighter enhancements (history) EnhIcon AttackBoost.png EnhIcon_AttackBoost.png Fighter Attack Boost Fighter Attack Boost III Activate this ability to receive a +4 bonus to attack. 3 7 21 Fighter Attack Boost II Fighter enhancements, History, Pages using duplicate arguments in template calls
Fighter enhancements (history) Fighter enhancements (history) EnhIcon AttackBoost.png EnhIcon_AttackBoost.png Fighter Attack Boost Fighter Attack Boost IV Activate this ability to receive a +5 bonus to attack. 4 10 32 Fighter Attack Boost III Fighter enhancements, History, Pages using duplicate arguments in template calls
Fighter enhancements (history) Fighter enhancements (history) EnhIcon ExtraActionBoost.png EnhIcon_ExtraActionBoost.png Fighter Extra Action Boost Fighter Extra Action Boost I You can use each of your Fighter action boosts an additional time between resting. 2 11 38 Any of Fighter Action Boost IV Fighter enhancements, History, Pages using duplicate arguments in template calls
Fighter enhancements (history) Fighter enhancements (history) EnhIcon ExtraActionBoost.png EnhIcon_ExtraActionBoost.png Fighter Extra Action Boost Fighter Extra Action Boost II You can use each of your Fighter action boosts an additional time between resting, bringing the total increase to 2. 4 14 48 Fighter Extra Action Boost I Fighter enhancements, History, Pages using duplicate arguments in template calls
Fighter enhancements (history) Fighter enhancements (history) HasteBoost.png HasteBoost.png Fighter Haste Boost Fighter Haste Boost I Increase Attack Speed by 15%. 1 1 0 Fighter enhancements, History, Pages using duplicate arguments in template calls
Fighter enhancements (history) Fighter enhancements (history) HasteBoost.png HasteBoost.png Fighter Haste Boost Fighter Haste Boost II Increase Attack Speed by 20%. 2 4 10 Fighter Haste Boost I Fighter enhancements, History, Pages using duplicate arguments in template calls
Fighter enhancements (history) Fighter enhancements (history) HasteBoost.png HasteBoost.png Fighter Haste Boost Fighter Haste Boost III Increase Attack Speed by 25%. 3 7 21 Fighter Haste Boost II Fighter enhancements, History, Pages using duplicate arguments in template calls
Fighter enhancements (history) Fighter enhancements (history) HasteBoost.png HasteBoost.png Fighter Haste Boost Fighter Haste Boost IV Increase Attack Speed by 30%. 4 10 32 Fighter Haste Boost III Fighter enhancements, History, Pages using duplicate arguments in template calls
Fighter enhancements (history) Fighter enhancements (history) FighterCriticalAccuracy.png FighterCriticalAccuracy.png Fighter Critical Accuracy Fighter Critical Accuracy I +2 to confirm criticals. 1 1 0 Fighter enhancements, History, Pages using duplicate arguments in template calls
Fighter enhancements (history) Fighter enhancements (history) FighterCriticalAccuracy.png FighterCriticalAccuracy.png Fighter Critical Accuracy Fighter Critical Accuracy II +2 to confirm criticals, bringing the total increase to 4. 2 4 10 Fighter Critical Accuracy I Fighter enhancements, History, Pages using duplicate arguments in template calls
Fighter enhancements (history) Fighter enhancements (history) FighterCriticalAccuracy.png FighterCriticalAccuracy.png Fighter Critical Accuracy Fighter Critical Accuracy III +2 to confirm criticals, bringing the total increase to 6. 3 7 21 Fighter Critical Accuracy II Fighter enhancements, History, Pages using duplicate arguments in template calls
Fighter enhancements (history) Fighter enhancements (history) FighterCriticalAccuracy.png FighterCriticalAccuracy.png Fighter Critical Accuracy Fighter Critical Accuracy IV +2 to confirm criticals, bringing the total increase to 8. 4 10 32 Fighter Critical Accuracy III Fighter enhancements, History, Pages using duplicate arguments in template calls
Fighter enhancements (history) Fighter enhancements (history) FighterMastery.png FighterMastery.png Fighter Flanking Mastery Fighter Flanking Mastery I +1 to attack while flanking, increasing your flanking bonus from the standard +2 to +3. 2 3 6 Fighter enhancements, History, Pages using duplicate arguments in template calls
Fighter enhancements (history) Fighter enhancements (history) FighterMastery.png FighterMastery.png Fighter Flanking Mastery Fighter Flanking Mastery II An additional +1 to attack while flanking, increasing your flanking bonus to +4. 4 8 24 Fighter Flanking Mastery I Fighter enhancements, History, Pages using duplicate arguments in template calls
Fighter enhancements (history) Fighter enhancements (history) FighterMastery.png FighterMastery.png Fighter Flanking Mastery Fighter Flanking Mastery III An additional +1 to attack while flanking, increasing your flanking bonus to +5. 6 13 42 Fighter Flanking Mastery II Fighter enhancements, History, Pages using duplicate arguments in template calls
Fighter enhancements (history) Fighter enhancements (history) FighterStrategyStunningBlow.png FighterStrategyStunningBlow.png Fighter Strategy (Stunning Blow) Fighter Strategy (Stunning Blow) I +1 to stunning blow and stunning fist DCs. 1 1 0 Stunning Blow Fighter enhancements, History, Pages using duplicate arguments in template calls
Fighter enhancements (history) Fighter enhancements (history) FighterStrategyStunningBlow.png FighterStrategyStunningBlow.png Fighter Strategy (Stunning Blow) Fighter Strategy (Stunning Blow) II +1 to stunning blow and stunning fist DCs, bringing the total increase to 2. 2 4 10 Fighter Strategy (Stunning Blow) I Fighter enhancements, History, Pages using duplicate arguments in template calls
Fighter enhancements (history) Fighter enhancements (history) FighterStrategyStunningBlow.png FighterStrategyStunningBlow.png Fighter Strategy (Stunning Blow) Fighter Strategy (Stunning Blow) III +1 to stunning blow and stunning fist DCs, bringing the total increase to 3. 3 7 21 Fighter Strategy (Stunning Blow) II Fighter enhancements, History, Pages using duplicate arguments in template calls
Fighter enhancements (history) Fighter enhancements (history) FighterStrategyStunningBlow.png FighterStrategyStunningBlow.png Fighter Strategy (Stunning Blow) Fighter Strategy (Stunning Blow) IV +1 to stunning blow and stunning fist DCs, bringing the total increase to 4. 4 10 32 Fighter Strategy (Stunning Blow) III Fighter enhancements, History, Pages using duplicate arguments in template calls
Fighter enhancements (history) Fighter enhancements (history) FighterStrategySunder.png FighterStrategySunder.png Fighter Strategy (Sunder) Fighter Strategy (Sunder) I +1 to sunder and improved sunder DC. 1 1 0 Fighter enhancements, History, Pages using duplicate arguments in template calls
Fighter enhancements (history) Fighter enhancements (history) FighterStrategySunder.png FighterStrategySunder.png Fighter Strategy (Sunder) Fighter Strategy (Sunder) II +1 to sunder and improved sunder DC, bringing the total increase to 2. 2 4 10 Fighter Strategy (Sunder) I Fighter enhancements, History, Pages using duplicate arguments in template calls
Fighter enhancements (history) Fighter enhancements (history) FighterStrategySunder.png FighterStrategySunder.png Fighter Strategy (Sunder) Fighter Strategy (Sunder) III +1 to sunder and improved sunder DC, bringing the total increase to 3. 3 7 21 Fighter Strategy (Sunder) II Fighter enhancements, History, Pages using duplicate arguments in template calls
Fighter enhancements (history) Fighter enhancements (history) FighterStrategySunder.png FighterStrategySunder.png Fighter Strategy (Sunder) Fighter Strategy (Sunder) IV +1 to sunder and improved sunder DC, bringing the total increase to 4. 4 10 32 Fighter Strategy (Sunder) III Fighter enhancements, History, Pages using duplicate arguments in template calls
Fighter enhancements (history) Fighter enhancements (history) FighterStrategyTrip.png FighterStrategyTrip.png Fighter Strategy (Trip) Fighter Strategy (Trip) I +1 to trip and improved trip DC. 1 1 0 Fighter enhancements, History, Pages using duplicate arguments in template calls
Fighter enhancements (history) Fighter enhancements (history) FighterStrategyTrip.png FighterStrategyTrip.png Fighter Strategy (Trip) Fighter Strategy (Trip) II +1 to trip and improved trip DC, bringing the total increase to 2. 2 4 10 Fighter Strategy (Trip) I Fighter enhancements, History, Pages using duplicate arguments in template calls
Fighter enhancements (history) Fighter enhancements (history) FighterStrategyTrip.png FighterStrategyTrip.png Fighter Strategy (Trip) Fighter Strategy (Trip) III +1 to trip and improved trip DC, bringing the total increase to 3. 3 7 21 Fighter Strategy (Trip) II Fighter enhancements, History, Pages using duplicate arguments in template calls
Fighter enhancements (history) Fighter enhancements (history) FighterStrategyTrip.png FighterStrategyTrip.png Fighter Strategy (Trip) Fighter Strategy (Trip) IV +1 to trip and improved trip DC, bringing the total increase to 4. 4 10 32 Fighter Strategy (Trip) III Fighter enhancements, History, Pages using duplicate arguments in template calls
Fighter enhancements (history) Fighter enhancements (history) FighterTowerShieldMastery.png FighterTowerShieldMastery.png Fighter Tower Shield Mastery Fighter Tower Shield Mastery I +1 to max dex bonus on Tower Shield. 2 3 2 Fighter enhancements, History, Pages using duplicate arguments in template calls
Fighter enhancements (history) Fighter enhancements (history) FighterTowerShieldMastery.png FighterTowerShieldMastery.png Fighter Tower Shield Mastery Fighter Tower Shield Mastery II An additional +1 to max dex bonus on Tower Shield, bringing the total increase to +2. 4 7 20 Fighter Tower Shield Mastery I Fighter enhancements, History, Pages using duplicate arguments in template calls
Fighter enhancements (history) Fighter enhancements (history) FighterTowerShieldMastery.png FighterTowerShieldMastery.png Fighter Tower Shield Mastery Fighter Tower Shield Mastery III An additional +1 to max dex bonus on Tower Shield, bringing the total increase to +3. 6 11 34 Fighter Tower Shield Mastery II Fighter enhancements, History, Pages using duplicate arguments in template calls
Fighter enhancements (history) Fighter enhancements (history) Elven Melee Damage.gif Elven_Melee_Damage.gif Fighter Specified Weapon Specialization Fighter Specified Weapon Specialization I +1 to damage with specified weapon. 1 8 27 Weapon Focus: specified weapon, Weapon Specialization: specified weapon Fighter enhancements, History, Pages using duplicate arguments in template calls
Fighter enhancements (history) Fighter enhancements (history) Elven Melee Damage.gif Elven_Melee_Damage.gif Fighter Specified Weapon Specialization Fighter Specified Weapon Specialization II Additional +1 to damage with specified weapon, for a total bonus of +2. 2 16 58 Greater Weapon Focus: specified weapon, Greater Weapon Specialization: specified weapon, Fighter Specified Weapon Specialization I Fighter enhancements, History, Pages using duplicate arguments in template calls
Fighter enhancements (history) Fighter enhancements (history) Elven Melee Damage.gif Elven_Melee_Damage.gif Kensei Specified Weapon Mastery I If the Specified weapon is one handed, ranged, or thrown weapon, you gain an additional +1 bonus to hit and damage, and +2 to confirm criticals and critical damage (before multipliers) when using the Specified Weapon. If the Specified weapon is a two handed weapon, you gain an additional +1 bonus to hit, +2 to damage and to confirm criticals and +4 to critical damage (before multipliers), as well as improved glancing blows that have an increased chance of applying magical weapon effects when using the Specified Weapon. 1 6 19 Weapon Specialization: specified weapon, Fighter Kensei I Fighter enhancements, History, Pages using duplicate arguments in template calls
Fighter enhancements (history) Fighter enhancements (history) Elven Melee Damage.gif Elven_Melee_Damage.gif Kensei Specified Weapon Mastery II If the Specified weapon is one handed, ranged, or thrown weapon, you gain an additional +1 bonus to hit and damage, and +2 to confirm criticals and critical damage (before multipliers) when using the Specified Weapon. If the Specified weapon is a two handed weapon, you gain an additional +1 bonus to hit, +2 to damage and to confirm criticals and +4 to critical damage (before multipliers), as well as improved glancing blows that have an additional increase chance of applying magical weapon effects when using the Specified Weapon. 1 12 43 Greater Weapon Specialization: specified weapon, Fighter Specified Weapon Specialization I, Kensei Specified Weapon Mastery I, Fighter Kensei II Fighter enhancements, History, Pages using duplicate arguments in template calls
Fighter enhancements (history) Fighter enhancements (history) Elven Melee Damage.gif Elven_Melee_Damage.gif Kensei Specified Weapon Mastery III Your critical threat range is increased by 1 with specified weapon. 1 18 67 Superior Weapon Focus: specified weapon, Fighter Specified Weapon Specialization II, Kensei Specified Weapon Mastery II, Fighter Kensei III Fighter enhancements, History, Pages using duplicate arguments in template calls
Fighter enhancements (history) Fighter enhancements (history) Elven Melee Damage.gif Elven_Melee_Damage.gif Kensei enhancements Fighter Kensei I Passive Benefit: you gain +1 bonus to Bluff,Concentration, Diplomacy, and Intimidate skills, Combat Feat DC's, Reflex saves against magic, and additional Action Boosts per rest. If you possess a Ki bar, you gain 1 additional Ki on criticals and when meditating. 4 6 16 Fighter Attack Boost II, Fighter Critical Accuracy II, one of Weapon Specialization Fighter enhancements, History, Pages using duplicate arguments in template calls
Fighter enhancements (history) Fighter enhancements (history) Elven Melee Damage.gif Elven_Melee_Damage.gif Kensei enhancements Fighter Kensei II Passive Benefit: you gain +1 bonus to Bluff,Concentration, Diplomacy, and Intimidate skills, Combat Feat DC's, Reflex saves against magic, and additional Action Boosts per rest. If you possess a Ki bar, you gain 1 additional Ki on criticals and when meditating. Active Benefit: expend 1 Action Boost to Kensei Power Surge. 2 12 42 Fighter Kensei I, one of Greater Weapon Specialization Fighter enhancements, History, Pages using duplicate arguments in template calls
Fighter enhancements (history) Fighter enhancements (history) Elven Melee Damage.gif Elven_Melee_Damage.gif Kensei enhancements Fighter Kensei III Passive Benefit: you gain +1 bonus to Bluff,Concentration, Diplomacy, and Intimidate skills, Combat Feat DC's, Reflex saves against magic, and additional Action Boosts per rest. If you possess a Ki bar, you gain 1 additional Ki on criticals and when meditating. 2 18 66 Fighter Attack Boost III, Fighter Critical Accuracy III, Fighter Kensei II, one of Superior Weapon Focus Fighter enhancements, History, Pages using duplicate arguments in template calls
Fighter enhancements (history) Fighter enhancements (history) FighterTowerShieldMastery.png FighterTowerShieldMastery.png Stalwart Defender enhancements Fighter Stalwart Defender I Passive Benefit: This prestige enhancement increases your armor class by 1, grants +2 to your intimidate skill, increases your maximum dexterity bonus allowed by shields by 1, and grants additional armor class and damage reduction when blocking with a shield. In addition, when you have a one handed melee weapon and shield equipped, you possess 10 physical resistance and your melee threat generation is increased by 25%. Active Benefit: expend a Fighter Armor Boost to Stalwart Defender I: Defensive Stance. 4 6 16 Fighter Armor Class Boost I, Improved Intimidate II, Toughness, one of Combat Expertise, Diehard, Dodge, Least Dragonmark of Sentinel, Shield Mastery Fighter enhancements, History, Pages using duplicate arguments in template calls
Fighter enhancements (history) Fighter enhancements (history) FighterTowerShieldMastery.png FighterTowerShieldMastery.png Stalwart Defender enhancements Fighter Stalwart Defender II Passive Benefit: increases your armor class by +1, grants +2 to intimidate, increases your maximum dexterity bonus allowed by heavy armor and shields, and grants additional armor class and damage reduction when blocking with a shield. In addition, when you have a one handed melee weapon and shield equipped, your physical resistance is upgraded from 10 to 15 and you now generate 50% additional threat with melee attacks. Active Benefit: expend a Fighter Armor Boost to Stalwart Defender II: Improved Defensive Stance. 2 12 42 Fighter Item Defense I, Fighter Armor Class Boost II, Fighter Stalwart Defender I, one of Fighter Armor Mastery II, Fighter Armored Agility II, Fighter Toughness II, Fighter Tower Shield Mastery II, Lesser Dragonmark of Sentinel Fighter enhancements, History, Pages using duplicate arguments in template calls
Fighter enhancements (history) Fighter enhancements (history) FighterTowerShieldMastery.png FighterTowerShieldMastery.png Stalwart Defender enhancements Fighter Stalwart Defender III Passive Benefit: increases your armor class by +1, grants +2 to intimidate, increases your maximum dexterity bonus allowed by medium or heavy armor and shields, and grants additional armor class and damage reduction when blocking with a shield. In addition, when you have a one handed melee weapon and shield equipped, your physical resistance is upgraded from 15 to 20 and your melee threat generation is increased by 75% with melee attacks. Active Benefit: expend a Fighter Armor Boost to Stalwart Defender III: Superior Defensive Stance. 2 18 66 Fighter Item Defense II, Fighter Armor Class Boost III, Fighter Stalwart Defender II, one of Fighter Armor Mastery III, Fighter Armored Agility III, Fighter Toughness III, Fighter Tower Shield Mastery III, Greater Dragonmark of Sentinel Fighter enhancements, History, Pages using duplicate arguments in template calls
Fighter enhancements (history) Fighter enhancements (history) FighterWeaponAlacrity.png FighterWeaponAlacrity.png Fighter Weapon Alacrity Fighter Weapon Alacrity Grants a 10% Competence bonus chance to double strike with melee weapons and a 10% Competence bonus to attack speed with ranged and thrown weapons. 2 20 74 Fighter enhancements, History, Pages using duplicate arguments in template calls
Paladin enhancements (history) Paladin enhancements (history) EnhIcon ItemDefense.png EnhIcon_ItemDefense.png Paladin Item Defense I You are skilled at protecting your gear against damage, granting you a 25% chance to negate potential item wear before it occurs. 1 3 7 History, Paladin enhancements
Paladin enhancements (history) Paladin enhancements (history) EnhIcon ItemDefense.png EnhIcon_ItemDefense.png Paladin Item Defense II You are skilled at protecting your gear against damage, granting you a 33% chance to negate potential item wear before it occurs. 2 7 22 Paladin Item Defense I History, Paladin enhancements
Paladin enhancements (history) Paladin enhancements (history) EnhIcon ItemDefense.png EnhIcon_ItemDefense.png Paladin Item Defense III You are skilled at protecting your gear against damage, granting you a 50% chance to negate potential item wear before it occurs. 3 11 37 Paladin Item Defense II History, Paladin enhancements
Paladin enhancements (history) Paladin enhancements (history) Toughness Enhancement.gif Toughness_Enhancement.gif Paladin Toughness I Increases the total benefit you receive from Toughness by 10. 1 1 0 Toughness or Past Life: Berserker's Fury History, Paladin enhancements
Paladin enhancements (history) Paladin enhancements (history) Toughness Enhancement.gif Toughness_Enhancement.gif Paladin Toughness II Increases the total benefit you receive from Toughness by 10, bringing the total to 20. 2 4 10 Paladin Toughness I History, Paladin enhancements
Paladin enhancements (history) Paladin enhancements (history) Toughness Enhancement.gif Toughness_Enhancement.gif Paladin Toughness III Increases the total benefit you receive from Toughness by 10, bringing the total to 30. 3 7 21 Paladin Toughness II History, Paladin enhancements
Paladin enhancements (history) Paladin enhancements (history) Toughness Enhancement.gif Toughness_Enhancement.gif Paladin Toughness IV Increases the total benefit you receive from Toughness by 10, bringing the total to 40. 4 10 32 Paladin Toughness III History, Paladin enhancements
Paladin enhancements (history) Paladin enhancements (history) Lord of blades.gif Lord_of_blades.gif Faith_Based_Enhancements#Follower_of_the_Lord_of_Blades Follower of the Lord of Blades Passive Benefit: +1 To-Hit bonus with Greatsword. Active Benefit: expend 1 Turn Undead to gain Champion of the Lord of Blades that grants proficiency in Greatswords to yourself or a friend. 2 1 0 Warforged History, Paladin enhancements
Paladin enhancements (history) Paladin enhancements (history) BladeswornTransformation.png BladeswornTransformation.png Faith_Based_Enhancements#Bladesworn_Transformation Bladesworn Transformation +4 profane bonus to Strength, +4 natural armor to AC, +4 profane bonus to damage, +10 enhancement bonus to Will saves against mind affecting magic, Simple Weapon Proficiency feat, Martial Weapon Proficiency feat, your base attack bonus equals your level, immunity to critical hits, and immunity to sneak attacks. However you are unable to cast spells and cannot be healed by healing spells. You can however be repaired by others, drink repair potions, use Turn Undead and turn alternatives such as divine healing. Lasts for 24 seconds plus 6 seconds per Paladin level, and 10 minutes cooldown. 4 6 16 Follower of the Lord of the Blades History, Paladin enhancements
Paladin enhancements (history) Paladin enhancements (history) Follower of silverflame.gif Follower_of_silverflame.gif Faith_Based_Enhancements#Follower_of_the_Silver_Flame Follower of the Silver Flame Passive Benefit: +1 To-Hit bonus with Longbows. Active Benefit: expend 1 Turn Undead to gain Tira's Champion that grants proficiency in Longbows to yourself or a friend. 2 1 0 History, Paladin enhancements
Paladin enhancements (history) Paladin enhancements (history) SilverFlameExorcism.png SilverFlameExorcism.png Faith_Based_Enhancements#Silver_Flame_Exorcism Silver Flame Exorcism Use this ability to banish extraplanar creatures. Creatures must success a will save against a DC of (10 + Cleric Level + Charisma modifier) or removed from this plane. If the creature success their Will Save, they take holy/light damage. The creature gets a Fortitude Save against this damage (same DC than previously), and if successful they only take half damage. 10 minutes cooldown. 4 6 16 Follower of the Silver Flame History, Paladin enhancements
Paladin enhancements (history) Paladin enhancements (history) Sovereign host.gif Sovereign_host.gif Faith_Based_Enhancements#Follower_of_the_Sovereign_Host Follower of the Sovereign Host Passive Benefit: +1 To-Hit bonus with Longswords. Active Benefit: expend 1 Turn Undead to gain Dol Dorn's Champion that grants proficiency in Longswords to yourself or a friend. 2 1 0 History, Paladin enhancements
Paladin enhancements (history) Paladin enhancements (history) UnyieldingSovereignty.png UnyieldingSovereignty.png Faith_Based_Enhancements#Unyielding_Sovereignty Unyielding Sovereignty Use of this ability fully heals all hit point damage done to a targeted ally, removes ability damage, death penalty effects, negative levels, the conditions blinded, confused, dazed, dazzled, deafened, diseased, exhausted, fatigued, feebleminded, insanity, nauseated, poisoned, and stunned. 10 minutes cooldown. 4 6 16 Follower of the Sovereign Host History, Paladin enhancements
Paladin enhancements (history) Paladin enhancements (history) Undying court.gif Undying_court.gif Faith_Based_Enhancements#Follower_of_the_Undying_Court Follower of the Undying Court Passive Benefit: +1 To-Hit bonus with Scimitars. Active Benefit: expend 1 Turn Undead to gain Champion of the Deathless that grants proficiency in Scimitars to yourself or a friend. 2 1 0 Elf History, Paladin enhancements
Paladin enhancements (history) Paladin enhancements (history) UndyingCall.png UndyingCall.png Faith_Based_Enhancements#Undying_Call Undying Call Use this ability to raise a dead companion. This ability acts like a True Resurrection spell if used on an elf, or a Raise Dead spell if used on other races. 10 minutes cooldown. 4 6 16 Follower of the Undying Court History, Paladin enhancements
Paladin enhancements (history) Paladin enhancements (history) Follower of vulkoor.gif Follower_of_vulkoor.gif Faith_Based_Enhancements#Follower_of_the_Vulkoor Follower of the Vulkoor Passive Benefit: +1 To-Hit bonus with Shortswords. Active Benefit: expend 1 Turn Undead to gain Champion of the Vulkoor that grants proficiency in Shortswords to yourself or a friend. 2 1 0 Drow History, Paladin enhancements
Paladin enhancements (history) Paladin enhancements (history) VulkoorsAvatar.png VulkoorsAvatar.png Faith_Based_Enhancements#Vulkoor.27s_Avatar Vulkoor's Avatar Summons a Drow Scorpion ally. 4 6 16 Follower of Vulkoor History, Paladin enhancements
Paladin enhancements (history) Paladin enhancements (history) Icon benefit stat cha.gif Icon_benefit_stat_cha.gif Paladin Charisma Paladin Charisma I Grants an additional +1 to Charisma score. 2 2 2 History, Paladin enhancements
Paladin enhancements (history) Paladin enhancements (history) Icon benefit stat cha.gif Icon_benefit_stat_cha.gif Paladin Charisma Paladin Charisma II Grants an additional +1 to Charisma score. 4 6 16 Paladin Charisma I History, Paladin enhancements
Paladin enhancements (history) Paladin enhancements (history) Icon benefit stat cha.gif Icon_benefit_stat_cha.gif Paladin Charisma Paladin Charisma III Grants an additional +1 to Charisma score. 6 10 30 Paladin Charisma II History, Paladin enhancements
Paladin enhancements (history) Paladin enhancements (history) Extra Turning.jpg Extra_Turning.jpg Paladin Extra Turning I You gain the ability to perform 1 additional turn undead attempt per rest. 1 4 11 History, Paladin enhancements
Paladin enhancements (history) Paladin enhancements (history) Extra Turning.jpg Extra_Turning.jpg Paladin Extra Turning II You gain 1 additional turn undead attempt per rest, bringing the total increase to 2. 2 8 26 Paladin Extra Turning I History, Paladin enhancements
Paladin enhancements (history) Paladin enhancements (history) Extra Turning.jpg Extra_Turning.jpg Paladin Extra Turning III You gain 1 additional turn undead attempt per rest, bringing the total increase to 3. 3 12 41 Paladin Extra Turning II History, Paladin enhancements
Paladin enhancements (history) Paladin enhancements (history) Improved Turning.png Improved_Turning.png Paladin Improved Turning I You increase your paladin level for the purposes of turning undead by 1. 1 5 15 History, Paladin enhancements
Paladin enhancements (history) Paladin enhancements (history) Improved Turning.png Improved_Turning.png Paladin Improved Turning II You increase your paladin level for the purposes of turning undead by 2. 2 9 30 Paladin Improved Turning I History, Paladin enhancements
Paladin enhancements (history) Paladin enhancements (history) Improved Turning.png Improved_Turning.png Paladin Improved Turning III You increase your paladin level for the purposes of turning undead by 3. 3 13 45 Paladin Improved Turning II History, Paladin enhancements
Paladin enhancements (history) Paladin enhancements (history) EnhIcon Rally.png EnhIcon_Rally.png Paladin Rally Grants you the ability to remove fear from the target ally. 1 10 35 Paladin Courage of Good I History, Paladin enhancements
Paladin enhancements (history) Paladin enhancements (history) EnhIcon Redemption.png EnhIcon_Redemption.png Paladin Redemption I Activate this ability and expend one use of Lay on Hands to raise the dead, returning your target to life at 10% health. 4 9 28 Paladin Extra Lay on Hands I, and one of Paladin Devotion II, or Improved Heal II History, Paladin enhancements
Paladin enhancements (history) Paladin enhancements (history) EnhIcon Redemption.png EnhIcon_Redemption.png Paladin Redemption II Activate this ability and expend one use of Lay on Hands to resurrect the dead, returning your target to life at 50% health. 2 14 50 Paladin Extra Lay on Hands II, Paladin Redemption I, and one of Paladin Devotion III, or Improved Heal III History, Paladin enhancements
Paladin enhancements (history) Paladin enhancements (history) EnhIcon Redemption.png EnhIcon_Redemption.png Paladin Redemption III You can activate this ability and expend one use of Lay on Hands to true resurrect the dead, returning your target to life at 100% health. 2 19 70 Paladin Extra Lay on Hands III, Paladin Redemption II, and one of Paladin Devotion IV, or Improved Heal IV History, Paladin enhancements
Paladin enhancements (history) Paladin enhancements (history) EnhIcon ResistanceOfGood.png EnhIcon_ResistanceOfGood.png Resistance of Good Paladin Resistance of Good I Your aura of good provides a +1 bonus to all saving throws. 1 3 7 History, Paladin enhancements
Paladin enhancements (history) Paladin enhancements (history) EnhIcon ResistanceOfGood.png EnhIcon_ResistanceOfGood.png Resistance of Good Paladin Resistance of Good II Your aura of good provides a +2 bonus to all saving throws. 2 7 22 Paladin Resistance of Good I History, Paladin enhancements
Paladin enhancements (history) Paladin enhancements (history) EnhIcon ResistanceOfGood.png EnhIcon_ResistanceOfGood.png Resistance of Good Paladin Resistance of Good III Your aura of good provides a +3 bonus to all saving throws. 3 11 37 Paladin Resistance of Good II History, Paladin enhancements
Paladin enhancements (history) Paladin enhancements (history) EnhIcon ArmorClassBoost.png EnhIcon_ArmorClassBoost.png action boost Paladin Armor Class Boost I Activate this ability to receive a +2 Action Boost bonus to Armor Class for 20 seconds. 1 1 0 History, Paladin enhancements
Paladin enhancements (history) Paladin enhancements (history) EnhIcon ArmorClassBoost.png EnhIcon_ArmorClassBoost.png action boost Paladin Armor Class Boost II Activate this ability to receive a +3 Action Boost bonus to Armor Class for 20 seconds. 2 4 10 Paladin Armor Class Boost I History, Paladin enhancements
Paladin enhancements (history) Paladin enhancements (history) EnhIcon ArmorClassBoost.png EnhIcon_ArmorClassBoost.png action boost Paladin Armor Class Boost III Activate this ability to receive a +4 Action Boost bonus to Armor Class for 20 seconds. 3 7 21 Paladin Armor Class Boost II History, Paladin enhancements
Paladin enhancements (history) Paladin enhancements (history) EnhIcon ArmorClassBoost.png EnhIcon_ArmorClassBoost.png action boost Paladin Armor Class Boost IV Activate this ability to receive a +5 Action Boost bonus to Armor Class for 20 seconds. 4 10 32 Paladin Armor Class Boost III History, Paladin enhancements
Paladin enhancements (history) Paladin enhancements (history) EnhIcon AttackBoost.png EnhIcon_AttackBoost.png action boost Paladin Attack Boost I Activate this ability to receive a +2 Action Boost bonus to attack for 20 seconds. 1 1 0 History, Paladin enhancements
Paladin enhancements (history) Paladin enhancements (history) EnhIcon AttackBoost.png EnhIcon_AttackBoost.png action boost Paladin Attack Boost II Activate this ability to receive a +3 Action Boost bonus to attack for 20 seconds. 2 4 10 Paladin Attack Boost I History, Paladin enhancements
Paladin enhancements (history) Paladin enhancements (history) EnhIcon AttackBoost.png EnhIcon_AttackBoost.png action boost Paladin Attack Boost III Activate this ability to receive a +4 Action Boost bonus to attack for 20 seconds. 3 7 21 Paladin Attack Boost II History, Paladin enhancements
Paladin enhancements (history) Paladin enhancements (history) EnhIcon AttackBoost.png EnhIcon_AttackBoost.png action boost Paladin Attack Boost IV Activate this ability to receive a +5 Action Boost bonus to attack for 20 seconds. 4 10 32 Paladin Attack Boost III History, Paladin enhancements
Paladin enhancements (history) Paladin enhancements (history) EnhIcon ExtraActionBoost.png EnhIcon_ExtraActionBoost.png Paladin Extra Action Boost I You can use each of your action boosts 1 additional time per rests. 2 11 38 Any of Paladin Action Boost IV History, Paladin enhancements
Paladin enhancements (history) Paladin enhancements (history) EnhIcon ExtraActionBoost.png EnhIcon_ExtraActionBoost.png Paladin Extra Action Boost II You can use each of your action boosts 1 additional time per rests, bringing the total increase to 2. 4 14 48 Paladin Extra Action Boost I History, Paladin enhancements
Paladin enhancements (history) Paladin enhancements (history) EnhIcon SavesBoost.png EnhIcon_SavesBoost.png action boost Paladin Saves Boost I Activate this ability to receive a +2 Action Boost bonus to saves for 20 seconds. 1 1 0 History, Paladin enhancements
Paladin enhancements (history) Paladin enhancements (history) EnhIcon SavesBoost.png EnhIcon_SavesBoost.png action boost Paladin Saves Boost II Activate this ability to receive a +3 Action Boost bonus to saves for 20 seconds. 2 4 10 Paladin Saves Boost I History, Paladin enhancements
Paladin enhancements (history) Paladin enhancements (history) EnhIcon SavesBoost.png EnhIcon_SavesBoost.png action boost Paladin Saves Boost III Activate this ability to receive a +4 Action Boost bonus to saves for 20 seconds. 3 7 21 Paladin Saves Boost II History, Paladin enhancements
Paladin enhancements (history) Paladin enhancements (history) EnhIcon SavesBoost.png EnhIcon_SavesBoost.png action boost Paladin Saves Boost IV Activate this ability to receive a +5 Action Boost bonus to saves for 20 seconds. 4 10 32 Paladin Saves Boost III History, Paladin enhancements
Paladin enhancements (history) Paladin enhancements (history) EnhIcon BulwarkOfGood.png EnhIcon_BulwarkOfGood.png Bulwark of Good Paladin Bulwark of Good I Your aura of good provides an additional +1 Armor Class bonus. 1 3 7 History, Paladin enhancements
Paladin enhancements (history) Paladin enhancements (history) EnhIcon BulwarkOfGood.png EnhIcon_BulwarkOfGood.png Bulwark of Good Paladin Bulwark of Good II Your aura of good provides an additional +2 Armor Class bonus. 2 7 22 Paladin Bulwark of Good I History, Paladin enhancements
Paladin enhancements (history) Paladin enhancements (history) EnhIcon BulwarkOfGood.png EnhIcon_BulwarkOfGood.png Bulwark of Good Paladin Bulwark of Good III Your aura of good provides an additional +3 Armor Class bonus. 3 11 37 Paladin Bulwark of Good II History, Paladin enhancements
Paladin enhancements (history) Paladin enhancements (history) EnhIcon BulwarkOfGood.png EnhIcon_BulwarkOfGood.png Bulwark of Good Paladin Bulwark of Good IV Your aura of good provides an additional +4 Armor Class bonus. 4 15 52 Paladin Bulwark of Good III History, Paladin enhancements
Paladin enhancements (history) Paladin enhancements (history) EnhIcon CourageOfGood.png EnhIcon_CourageOfGood.png Paladin Courage of Good I Your aura of courage provides an additional +2 bonus to saving throws against fear. 1 3 7 History, Paladin enhancements
Paladin enhancements (history) Paladin enhancements (history) EnhIcon CourageOfGood.png EnhIcon_CourageOfGood.png Paladin Courage of Good II Your aura of courage provides an additional +4 bonus to saving throws against fear. 2 7 22 Paladin Courage of Good I History, Paladin enhancements
Paladin enhancements (history) Paladin enhancements (history) EnhIcon CourageOfGood.png EnhIcon_CourageOfGood.png Paladin Courage of Good III Your aura of courage provides an additional +6 bonus to saving throws against fear. 3 11 37 Paladin Courage of Good II History, Paladin enhancements
Paladin enhancements (history) Paladin enhancements (history) Divine Light.gif Divine_Light.gif Paladin Divine Light I Activate this ability to deal 6d6 points of light damage to all nearby undead creatures instead of attempting to turn them. Consumes a use of turn undead. (A successful DC 10 + Paladin Level + Charisma Mod Will save reduces the damage by half.) 1 6 19 History, Paladin enhancements
Paladin enhancements (history) Paladin enhancements (history) Divine Light.gif Divine_Light.gif Paladin Divine Light II Activate this ability to deal 12d6 points of light damage to all nearby undead creatures instead of attempting to turn them. Consumes a use of turn undead. (A successful DC 10 + Paladin Level + Charisma Mod Will save reduces the damage by half.) 2 10 34 Paladin Divine Light I History, Paladin enhancements
Paladin enhancements (history) Paladin enhancements (history) Divine Light.gif Divine_Light.gif Paladin Divine Light III Activate this ability to deal 18d6 points of light damage to all nearby undead creatures instead of attempting to turn them. Consumes a use of turn undead. (A successful DC 10 + Paladin Level + Charisma Mod Will save reduces the damage by half.) 3 14 49 Paladin Divine Light II History, Paladin enhancements
Paladin enhancements (history) Paladin enhancements (history) EnhIcon DivineMight.png EnhIcon_DivineMight.png Paladin Divine Might I Activate this ability to gain a +2 Sacred bonus to damage for one minute. Consumes a use of your turn undead ability. 1 5 15 14 Base Charisma History, Paladin enhancements
Paladin enhancements (history) Paladin enhancements (history) EnhIcon DivineMight.png EnhIcon_DivineMight.png Paladin Divine Might II Activate this ability to gain a +4 Sacred bonus to damage for one minute. Consumes a use of your turn undead ability. 2 10 34 16 Base Charisma, Divine Might I History, Paladin enhancements
Paladin enhancements (history) Paladin enhancements (history) EnhIcon DivineMight.png EnhIcon_DivineMight.png Paladin Divine Might III Activate this ability to gain a +6 Sacred bonus to damage for one minute. Consumes a use of your turn undead ability. 3 15 53 18 Base Charisma, Divine Might II History, Paladin enhancements
Paladin enhancements (history) Paladin enhancements (history) EnhIcon DivineMight.png EnhIcon_DivineMight.png Paladin Divine Might IV Activate this ability to gain a +8 Sacred bonus to damage for one minute. Consumes a use of your turn undead ability. 4 20 72 20 Base Charisma, Divine Might III History, Paladin enhancements
Paladin enhancements (history) Paladin enhancements (history) EnhIcon DivineRighteousness.png EnhIcon_DivineRighteousness.png Paladin Divine Righteousness I Activate this ability to gain a double sacred bonus to the hate generated by your melee attacks and spells for 60 seconds, making monsters more likely to attack you. Consumes a use of turn undead. 1 6 19 History, Paladin enhancements
Paladin enhancements (history) Paladin enhancements (history) EnhIcon DivineSacrifice.png EnhIcon_DivineSacrifice.png Paladin Divine Sacrifice I Giving up some of your life force to win the battle, you empower your next blow against your foe. This attack deals an additional 5d6 Light damage and increases the critical multiplier of your weapon by 1 against evil opponents, but costs you 5 hp and 1 sp, whether or not the attack is successful. 1 5 15 Paladin Extra Smite Evil II History, Paladin enhancements
Paladin enhancements (history) Paladin enhancements (history) EnhIcon DivineSacrifice.png EnhIcon_DivineSacrifice.png Paladin Divine Sacrifice II Giving up some of your life force to win the battle, you empower your next blow against your foe. This attack deals an additional 7d6 Light damage and increases the critical multiplier of your weapon by 1 against evil opponents, but costs you 5 hp and 1 sp, whether or not the attack is successful. 2 12 42 Paladin Divine Sacrifice I, Paladin Extra Smite Evil III History, Paladin enhancements
Paladin enhancements (history) Paladin enhancements (history) EnhIcon DivineSacrifice.png EnhIcon_DivineSacrifice.png Paladin Divine Sacrifice III Giving up some of your life force to win the battle, you empower your next blow against your foe. This attack deals an additional 9d6 Light damage and increases the critical multiplier of your weapon by 1 against evil opponents, but costs you 5 hp and 1 sp, whether or not the attack is successful. 3 19 69 Paladin Divine Sacrifice II, Paladin Extra Smite Evil IV History, Paladin enhancements
Paladin enhancements (history) Paladin enhancements (history) EnhIcon ExaltedSmite.png EnhIcon_ExaltedSmite.png Paladin Exalted Smite I Using this attack, you call on the paladin's ability to strike down evil creatures, gaining twice your Charisma bonus to your attack roll, a damage bonus of [(paladin level x3) +7], and +1 to your weapon's critical damage multiplier. This enhancement also decreases your cooldown between smites to 5 seconds, uses smites per day. 1 6 19 Paladin Extra Smite Evil II History, Paladin enhancements
Paladin enhancements (history) Paladin enhancements (history) EnhIcon ExaltedSmite.png EnhIcon_ExaltedSmite.png Paladin Exalted Smite II Using this attack, you call on the paladin's ability to strike down evil creatures, gaining twice your Charisma bonus to your attack roll, a damage bonus of [(paladin level x3) +7], and +1 to your weapon's critical threat range and damage multiplier. This enhancement also decreases your cooldown between smites to 4 seconds, uses smites per day. 2 10 34 Paladin Extra Smite Evil III, Paladin Exalted Smite I History, Paladin enhancements
Paladin enhancements (history) Paladin enhancements (history) EnhIcon ExaltedSmite.png EnhIcon_ExaltedSmite.png Paladin Exalted Smite III Using this attack, you call on the paladin's ability to strike down evil creatures, gaining twice your Charisma bonus to your attack roll, a damage bonus of [(paladin level x3) +7], and +1 to your weapon's critical threat range and +2 to your weapon's critical damage multiplier. This enhancement also decreases your cooldown between smites to 3 seconds, uses smites per day. 3 14 49 Paladin Extra Smite Evil IV, Paladin Exalted Smite II History, Paladin enhancements
Paladin enhancements (history) Paladin enhancements (history) EnhIcon ExaltedSmite.png EnhIcon_ExaltedSmite.png Paladin Exalted Smite IV Using this attack, you call on the paladin's ability to strike down evil creatures, gaining twice your Charisma bonus to your attack roll, a damage bonus of [(paladin level x3) +7], and +2 to your weapon's critical threat range and damage multiplier. This enhancement also decreases your cooldown between smites to 2 seconds, uses smites per day. 4 18 64 Paladin Exalted Smite III History, Paladin enhancements
Paladin enhancements (history) Paladin enhancements (history) EnhIcon ExtraSmiteEvil.png EnhIcon_ExtraSmiteEvil.png Extra Smite Evil Paladin Extra Smite Evil I You gain the ability to Smite Evil one additional time between each rest. 1 1 0 History, Paladin enhancements
Paladin enhancements (history) Paladin enhancements (history) EnhIcon ExtraSmiteEvil.png EnhIcon_ExtraSmiteEvil.png Extra Smite Evil Paladin Extra Smite Evil II You gain the ability to Smite Evil two additional times between each rest. 2 4 10 Paladin Extra Smite Evil I History, Paladin enhancements
Paladin enhancements (history) Paladin enhancements (history) EnhIcon ExtraSmiteEvil.png EnhIcon_ExtraSmiteEvil.png Extra Smite Evil Paladin Extra Smite Evil III You gain the ability to Smite Evil three additional times between each rest. 3 7 21 Paladin Extra Smite Evil II History, Paladin enhancements
Paladin enhancements (history) Paladin enhancements (history) EnhIcon ExtraSmiteEvil.png EnhIcon_ExtraSmiteEvil.png Extra Smite Evil Paladin Extra Smite Evil IV You gain the ability to Smite Evil four additional times between each rest. 4 10 32 Paladin Extra Smite Evil III History, Paladin enhancements
Paladin enhancements (history) Paladin enhancements (history) EnhIcon FocusOfGood.png EnhIcon_FocusOfGood.png Focus of Good Paladin Focus of Good I Your aura of good provides a +3 bonus to Concentration skill checks, allowing spellcasters to continue their magic when damaged in combat. 1 1 0 History, Paladin enhancements
Paladin enhancements (history) Paladin enhancements (history) EnhIcon FocusOfGood.png EnhIcon_FocusOfGood.png Focus of Good Paladin Focus of Good II Your aura of good provides a +6 bonus to Concentration skill checks, allowing spellcasters to continue their magic when damaged in combat. 2 5 14 Paladin Focus of Good I History, Paladin enhancements
Paladin enhancements (history) Paladin enhancements (history) EnhIcon FocusOfGood.png EnhIcon_FocusOfGood.png Focus of Good Paladin Focus of Good III Your aura of good provides a +9 bonus to Concentration skill checks, allowing spellcasters to continue their magic when damaged in combat. 3 9 29 Paladin Focus of Good II History, Paladin enhancements
Paladin enhancements (history) Paladin enhancements (history) Energy of the Zealot.jpg Energy_of_the_Zealot.jpg Spellpoint enhancements Paladin Energy of the Templar I Grants a 20 points increase to spell points. 1 4 11 History, Paladin enhancements
Paladin enhancements (history) Paladin enhancements (history) Energy of the Zealot.jpg Energy_of_the_Zealot.jpg Spellpoint enhancements Paladin Energy of the Templar II Grants an additional 20 spell points, bringing the total increase to 40 points. 2 8 26 Paladin Energy of the Templar I History, Paladin enhancements
Paladin enhancements (history) Paladin enhancements (history) Energy of the Zealot.jpg Energy_of_the_Zealot.jpg Spellpoint enhancements Paladin Energy of the Templar III Grants an additional 20 spell points, bringing the total increase to 60 points. 3 12 41 Paladin Energy of the Templar II History, Paladin enhancements
Paladin enhancements (history) Paladin enhancements (history) Life magic.gif Life_magic.gif Paladin Devotion I Increases your Spellpower by 20 when casting positive energy spells. 1 1 0 History, Paladin enhancements
Paladin enhancements (history) Paladin enhancements (history) Life magic.gif Life_magic.gif Paladin Devotion II Increases your Spellpower by 40 when casting positive energy spells. 2 4 10 Paladin Devotion I History, Paladin enhancements
Paladin enhancements (history) Paladin enhancements (history) Life magic.gif Life_magic.gif Paladin Devotion III Increases your Spellpower by 60 when casting positive energy spells. 3 7 21 Paladin Devotion II History, Paladin enhancements
Paladin enhancements (history) Paladin enhancements (history) Life magic.gif Life_magic.gif Paladin Devotion IV Increases your Spellpower by 80 when casting positive energy spells. 4 10 32 Paladin Devotion III History, Paladin enhancements
Paladin enhancements (history) Paladin enhancements (history) Icon benefit extra lay.gif Icon_benefit_extra_lay.gif Extra Lay on Hands Paladin Extra Lay on Hands I You can call on your lay on hands ability 1 additional time per rest. 1 3 7 History, Paladin enhancements
Paladin enhancements (history) Paladin enhancements (history) Icon benefit extra lay.gif Icon_benefit_extra_lay.gif Extra Lay on Hands Paladin Extra Lay on Hands II You can call on your lay on hands ability 1 additional time per rest, bringing your total increase to 2. 2 8 26 Paladin Extra Lay on Hands I History, Paladin enhancements
Paladin enhancements (history) Paladin enhancements (history) Icon benefit extra lay.gif Icon_benefit_extra_lay.gif Extra Lay on Hands Paladin Extra Lay on Hands III You can call on your lay on hands ability 1 additional time per rest, bringing your total increase to 3. 3 13 45 Paladin Extra Lay on Hands II History, Paladin enhancements
Paladin enhancements (history) Paladin enhancements (history) EnhIcon ExtraRemoveDisease.png EnhIcon_ExtraRemoveDisease.png Paladin Extra Remove Disease I You can use your remove disease ability 2 additional times per rest. 1 6 19 History, Paladin enhancements
Paladin enhancements (history) Paladin enhancements (history) EnhIcon ExtraRemoveDisease.png EnhIcon_ExtraRemoveDisease.png Paladin Extra Remove Disease II You can use your remove disease ability 2 additional times per rest, bringing the total increase to 4. 2 10 34 Paladin Extra Remove Disease I History, Paladin enhancements
Paladin enhancements (history) Paladin enhancements (history) EnhIcon ExtraRemoveDisease.png EnhIcon_ExtraRemoveDisease.png Paladin Extra Remove Disease III You can use your remove disease ability 2 additional times per rest, bringing the total increase to 6. 3 14 49 Paladin Extra Remove Disease II History, Paladin enhancements
Paladin enhancements (history) Paladin enhancements (history) PaladinDefenderOfSiberys.png PaladinDefenderOfSiberys.png Defender of Siberys enhancements Paladin Defender of Siberys I Passive Benefit: This prestige enhancement grants you 2 additional Turn attempts, additional armor class when blocking with a shield, increases the maximum dexterity bonus allowed by tower shields by 1. When using a shield, you generate 25% additional threat from all sources and gain 10 physical resistance. Active Benefit: you also can enter Defender of Siberys I: Defensive Stance by expending 1 Paladin Armor Class boost, or create Defender of Siberys I: Magic Circle effect against Evil by expending 1 turn undead. 4 6 16 Paladin Armor Class Boost I, Paladin Bulwark of Good I, Paladin Courage of Good I, Paladin Focus of Good I, Paladin Resistance of Good I, and one of Combat Expertise,Diehard, Shield Mastery, Tower Shield Proficiency History, Paladin enhancements
Paladin enhancements (history) Paladin enhancements (history) PaladinDefenderOfSiberys.png PaladinDefenderOfSiberys.png Defender of Siberys enhancements Paladin Defender of Siberys II Passive Benefit: This prestige enhancement grants you an additional Lay on Hands use per rest, and further increases the maximum dexterity bonus allowed by tower shields and heavy armor by 1. When using a shield, you now generate 50% additional threat from all sources and gain 15 physical resistance. Active Benefit: you also can enter Defender of Siberys II: Improved Defensive Stance by expending 1 Paladin Armor Class boost, or produce Defender of Siberys II: Mass Shield of Faith effect by expending 1 turn undead. 2 12 42 Paladin Bulwark of Good II, Paladin Resistance of Good II, Paladin Defender of Siberys I, and one of Paladin Divine Righteousness I, Paladin Rally, Paladin Toughness II History, Paladin enhancements
Paladin enhancements (history) Paladin enhancements (history) PaladinDefenderOfSiberys.png PaladinDefenderOfSiberys.png Defender of Siberys enhancements Paladin Defender of Siberys III Passive Benefit: This prestige enhancement increases the strength of all of your defensive auras, and further increases the maximum dexterity bonus allowed by tower shields and medium or heavy armor by an additional 1. When using a shield, you now generate 75% additional threat from all sources and gain 20 physical resistance. Active Benefit: you also can enter Defender of Siberys III: Superior Defensive Stance by expending 1 Paladin Armor Class boost, or defy your enemies in Defender of Siberys III: Glorious Stand by expending 1 turn undead. 2 18 66 Paladin Bulwark of Good III, Paladin Resistance of Good III, Paladin Defender of Siberys II, and one of Bladesworn Transformation, Silver Flame Exorcism, Undying Call, Unyielding Sovereignty, Vulkoor's Avatar History, Paladin enhancements
Paladin enhancements (history) Paladin enhancements (history) Improved Turning.gif Improved_Turning.gif Hunter of the Dead enhancements Paladin Hunter of the Dead I Passive Benefit: you gain 2 additional turning and remove disease attempts per rest, +1 to your level when turning, a +2 bonus on saving throws against spells and effects produced by undead, and all of your attacks are considered Ghost Touch, ignoring the chance to miss incorporeal creatures. Positive energy effects heal you for more and you take less damage from negative energy effects. Active Benefit: you also can produce a Lesser Restoration effect, by expending 1 use of your Paladin Remove Disease ability. 4 6 16 Paladin Extra Turning I, Paladin Improved Turning I, and one of Paladin Divine Light I, Paladin Extra Lay on Hands I History, Paladin enhancements
Paladin enhancements (history) Paladin enhancements (history) Improved Turning.gif Improved_Turning.gif Hunter of the Dead enhancements Paladin Hunter of the Dead II Passive Benefit: you gain 2 additional turning and remove disease attempts per rest, +1 to your level when turning, a +2 bonus on saving throws against spells and effects produced by undead, and your spirit is sealed - you are now immune to energy drain from any source. Positive energy effects heal you for more and you take less damage from negative energy effects. Active Benefit: you also can produce a Restoration effect, by expending 1 use of your Paladin Remove Disease ability. 2 12 42 Paladin Extra Turning II, Paladin Improved Turning II, Paladin Hunter of the Dead I, and one of Paladin Divine Light II, Paladin Extra Lay on Hands II History, Paladin enhancements
Paladin enhancements (history) Paladin enhancements (history) Improved Turning.gif Improved_Turning.gif Hunter of the Dead enhancements Paladin Hunter of the Dead III Passive Benefit: you gain 2 additional turning and remove disease attempts per rest, +1 to your level when turning, a +2 bonus on saving throws against spells and effects produced by undead, and all attacks you make (melee, ranged, or unarmed) have a chance of destroying undead instantly on a natural 20 followed by a critical hit confirmation, Will DC: 30 partial, deals Light damage to targets immune to instant destruction effects or save. Positive energy effects heal you for more and you take less damage from negative energy effects. Active Benefit: you also can produce a Greater Restoration effect, by expending 1 use of your Paladin Remove Disease ability. 2 18 66 Paladin Extra Turning III, Paladin Improved Turning III, Paladin Hunter of the Dead II, and one of Bladesworn Transformation, Silver Flame Exorcism, Undying Call, Unyielding Sovereignty, Vulkoor's Avatar History, Paladin enhancements
Paladin enhancements (history) Paladin enhancements (history) PaladinKnightOfTheChalice.png PaladinKnightOfTheChalice.png Knight of the Chalice enhancements Paladin Knight Of The Chalice I Passive Benefit: your maximum number of Smites is increased by one, your anti-fear aura is improved, and you have +1 to attack Evil Outsiders and deal 1d6 additional damage with melee and unarmed attacks against them. You resist evil influences particularly well, gaining a +2 bonus to saves against spells and effects produced by Evil Outsiders. 4 6 16 Paladin Courage of Good I, Paladin Energy of the Templar I, Paladin Extra Smite Evil II, and one of Paladin Divine Might I, Paladin Divine Sacrifice I, Paladin Exalted Smite I History, Paladin enhancements
Paladin enhancements (history) Paladin enhancements (history) PaladinKnightOfTheChalice.png PaladinKnightOfTheChalice.png Knight of the Chalice enhancements Paladin Knight Of The Chalice II Passive Benefit: you are devoted to fighting demons and other evil outsiders, driving them from Eberron forever. Your maximum number of Smites is increased by one, your anti-fear aura is improved, and you have +2 to attack Evil Outsiders and deal 2d6 additional damage with melee and unarmed attacks against them. You resist evil influences particularly well, gaining a +3 bonus to saves against spells and effects produced by Evil Outsiders. Active Benefit: you also can try to stun a targeted demon or other Chaotic Evil outsider, by expending 1 turn undead. 2 12 42 Paladin Courage of Good II, Paladin Energy of the Templar II, Paladin Knight of the Chalice I History, Paladin enhancements
Paladin enhancements (history) Paladin enhancements (history) PaladinKnightOfTheChalice.png PaladinKnightOfTheChalice.png Knight of the Chalice enhancements Paladin Knight Of The Chalice III Passive Benefit: your maximum number of Smites is increased by one, your anti-fear aura is improved, and you have +4 to attack Evil Outsiders and deal 4d6 additional damage with melee and unarmed attacks against them. You resist evil influences particularly well, gaining a +4 bonus to saves against spells and effects produced by Evil Outsiders. 2 18 66 Paladin Knight of the Chalice II, and one of Bladesworn Transformation, Silver Flame Exorcism, Undying Call, Unyielding Sovereignty, Vulkoor's Avatar History, Paladin enhancements
Paladin enhancements (history) Paladin enhancements (history) PaladinWeaponsOfGood.png PaladinWeaponsOfGood.png Paladin Weapons of Good Paladin Weapons of Good Any weapon you wield is considered Good aligned for purposes of bypassing damage reduction, deal 1d6 additional holy damage against all evil opponents and an additional 2d6 light damage against evil undead or evil outsiders. 2 20 74 History, Paladin enhancements
Wizard enhancements (history) Wizard enhancements (history) WizardArchmage.png WizardArchmage.png Archmage Spell Mastery I: <School> You have trained extensively in <School> magic, granting you a +1 bonus to your spell DCs of that school. This costs you 50 maximum spell points. This enhancement is available for all schools except for Divination. Only one Spell Mastery I can be taken. 1 6 19 Wizard Archmage I, Spell Focus: <School> History, Wizard enhancements
Wizard enhancements (history) Wizard enhancements (history) WizardArchmage.png WizardArchmage.png Archmage Secondary Spell Mastery I: <School> You have trained extensively in <School> magic, granting you a +1 bonus to your spell DCs of that school. This costs you 50 maximum spell points. This enhancement is available for all schools except for Divination. Only one Secondary Spell Mastery I can be taken. 1 12 43 Wizard Archmage III, Spell Focus: <School> History, Wizard enhancements
Wizard enhancements (history) Wizard enhancements (history) WizardArchmage.png WizardArchmage.png Archmage Spell Mastery II: <School> You have achieved mastery with <School> magic, granting you another +1 bonus to your spell DCs of that school. This costs you 75 maximum spell points. This enhancement is available for all schools except for Divination. Only one Spell Mastery II can be taken, upgrading the one taken at Archmage I. 1 15 55 Wizard Archmage IV, Archmage Spell Mastery I: <School>, Greater Spell Focus: <School> History, Wizard enhancements
Wizard enhancements (history) Wizard enhancements (history) Pale Master Shroud of the Lich.png Pale_Master_Shroud_of_the_Lich.png Shroud of the Lich You shroud yourself with negative energy and assume many traits of a lich. The shroud lasts until resting, and 5 minutes cooldown. You gain +4 Constitution, +2 Intelligence, Wisdom, and Charisma, +1 to the DC's of your necromantic spells, inflict wounds with your unarmed attacks, and occasionally gain temporary hit points when damaged. (Appears to be 10% chance for 30 hp.) Also you can't self heal. You have +100% fortification, are healed by negative energy, and are unaffected by positive energy or repair effects, but take double damage from light effects. You are considered undead rather than your original type for the purposes of most effects. This ability costs 100 spell points to activate. You may cast Death Aura, Lesser Death Aura to self heal. You don't make saving throws against helpful negative energy spells for half healing, and spells beneficial to Undead will no longer trigger spell resistance when cast on you by a Party member. 2 18 66 Toughness, Wizard Pale Master III History, Wizard enhancements
Wizard enhancements (history) Wizard enhancements (history) Pale Master Shroud of the Vampire.png Pale_Master_Shroud_of_the_Vampire.png Shroud of the Vampire You shroud yourself with negative energy and assume many traits of a vampire. The shroud lasts until resting, and 5 minutes cooldown. You gain +2 Strength, +2 Charisma, and using your dominating powers, generate 25% less threat from spells and attacks, and add +2 to the DC's of your Enchantment spells. When making unarmed attacks, you deal 1d6 Constitution damage from blood drain on critical hits, and your unarmed and melee attacks heal you for 1 point of negative energy damage. Also you can't self heal. You have +100% fortification, are healed by negative energy, and are unaffected by positive energy or repair effects, but take quadruple damage from light effects. You are considered undead rather than your original type for the purposes of most effects. This ability costs 100 spell points to activate. You may cast Death Aura, Lesser Death Aura to self heal. You don't make saving throws against helpful negative energy spells for half healing, and spells beneficial to Undead will no longer trigger spell resistance when cast on you by a Party member. 1 12 43 Toughness, Wizard Pale Master II History, Wizard enhancements
Wizard enhancements (history) Wizard enhancements (history) Pale Master Shroud of the Wraith.png Pale_Master_Shroud_of_the_Wraith.png Shroud of the Wraith You shroud yourself with negative energy and assume many traits of a wraith. The shroud lasts until resting, and 5 minutes cooldown. You gain 25% incorporeality (and ignore incorporeal miss chance), float as if affected by featherfall, have bonus +20 to move silently, and deal constitution damage on unarmed critical hits. Also you can't self heal. You have +100% fortification, are healed by negative energy, and are unaffected by positive energy or repair effects, but take double damage from light effects. You are considered undead rather than your original type for the purposes of most effects. This ability costs 100 spell points to activate. You may cast Death Aura, Lesser Death Aura to self heal. You don't make saving throws against helpful negative energy spells for half healing, and spells beneficial to Undead will no longer trigger spell resistance when cast on you by a Party member. 1 12 43 Mental Toughness, Wizard Pale Master II History, Wizard enhancements
Wizard enhancements (history) Wizard enhancements (history) Pale Master Shroud of the Zombie.png Pale_Master_Shroud_of_the_Zombie.png Shroud of the Zombie You shroud yourself with negative energy and assume many traits of a zombie. The shroud lasts until resting, and 5 minutes cooldown. You hunger for brains and gain +2 Strength, +2 Constitution, -2 Intelligence, -4 Charisma, and Damage Reduction 5/Slashing. Your unarmed damage is increased by two die steps, but you attack 20% slower than normal. Also you can't self heal. You have +100% fortification, are healed by negative energy, and are unaffected by positive energy or repair effects, but take double damage from light effects. You are considered undead rather than your original type for the purposes of most effects. This ability costs 25 spell points to activate. You may cast Death Aura, Lesser Death Aura to self heal. You don't make saving throws against helpful negative energy spells for half healing, and spells beneficial to Undead will no longer trigger spell resistance when cast on you by a Party member. 1 6 19 Wizard Pale Master I History, Wizard enhancements
Wizard enhancements (history) Wizard enhancements (history) Human Intelligence.gif Human_Intelligence.gif Wizard Intelligence I Grants a +1 increase to Intelligence score. 2 2 2 History, Wizard enhancements
Wizard enhancements (history) Wizard enhancements (history) Human Intelligence.gif Human_Intelligence.gif Wizard Intelligence II Grants an additional +1 to your Intelligence score. 4 6 16 Wizard Intelligence I History, Wizard enhancements
Wizard enhancements (history) Wizard enhancements (history) Human Intelligence.gif Human_Intelligence.gif Wizard Intelligence III Grants an additional +1 to your Intelligence score. 6 10 30 Wizard Intelligence II History, Wizard enhancements
Wizard enhancements (history) Wizard enhancements (history) Shield.png Shield.png Abjuration I – Shield You have committed the spell Shield permanently to memory as a spell-like ability. Using this ability costs you 1 spell point. Purchasing this enhancement will reduce your maximum spell point total by 25. Has 6 seconds cooldown. 1 6 19 Archmage I, Spell Focus: Abjuration History, Wizard enhancements
Wizard enhancements (history) Wizard enhancements (history) Icon resistenergy.png Icon_resistenergy.png Abjuration II - Resist Energy You have committed the spell Resist Energy permanently to memory as a spell-like ability. Using this ability costs you 3 spell points. Purchasing this enhancement will reduce your maximum spell point total by 50. Has 6 seconds cooldown. 1 9 31 Archmage II, Abjuration I – Shield, and one of Archmage Spell Mastery I: Abjuration, Archmage Secondary Spell Mastery I: Abjuration History, Wizard enhancements
Wizard enhancements (history) Wizard enhancements (history) ProtectionFromEnergy.png ProtectionFromEnergy.png Abjuration III - Protection from Energy You have committed the spell Protection from Energy permanently to memory as a spell-like ability. Using this ability costs you 6 spell points. Purchasing this enhancement will reduce your maximum spell point total by 75. Has 6 seconds cooldown. 1 12 43 Archmage III, Greater Spell Focus: Abjuration, Abjuration II - Resist Energy History, Wizard enhancements
Wizard enhancements (history) Wizard enhancements (history) Stoneskin.png Stoneskin.png Abjuration IV – Stoneskin You have committed the spell Stoneskin permanently to memory as a spell-like ability. Using this ability costs you 10 spell points. Purchasing this enhancement will reduce your maximum spell point total by 100. Has 15 seconds cooldown. 1 15 55 Archmage IV, Archmage Spell Mastery II: Abjuration, Abjuration III - Protection from Energy History, Wizard enhancements
Wizard enhancements (history) Wizard enhancements (history) Dismissal.png Dismissal.png Abjuration V – Dismissal You have committed the spell Dismissal permanently to memory as a spell-like ability. Using this ability costs you 15 spell points. Purchasing this enhancement will reduce your maximum spell point total by 125. Has 6 seconds cooldown. 1 18 67 Archmage V, Abjuration IV – Stoneskin History, Wizard enhancements
Wizard enhancements (history) Wizard enhancements (history) Archmage arcaneblast bolt.png Archmage arcaneblast bolt.png Arcane Bolt You fire a bolt of raw energy from your finger that deals 1d6 hit points of force damage per Caster level to a single target for 1 spell point. A successful Reflex save reduces the damage by half. Purchasing this enhancement will reduce your maximum spell point total by 50. (Not affected by metamagic feats.) 1 9 31 Wizard Archmage II History, Wizard enhancements
Wizard enhancements (history) Wizard enhancements (history) Archmage arcaneblast bolt.png Archmage arcaneblast bolt.png Arcane Blast You fire a ball of raw energy from your hand that explodes on contact with its target, dealing 1d6 hit points of force damage per Caster level to all within its radius for 5 spell points. A successful Reflex save reduces the damage by half. Purchasing this enhancement will reduce your maximum spell point total by 100. (Not affected by metamagic feats.) 1 15 55 Wizard Archmage IV, Arcane Bolt History, Wizard enhancements
Wizard enhancements (history) Wizard enhancements (history) Grease.png Grease.png Conjuration I – Grease You have committed the spell Grease permanently to memory as a spell-like ability. Using this ability costs you 1 spell point. Purchasing this enhancement will reduce your maximum spell point total by 25. Has 6 seconds cooldown. 1 6 19 Archmage I, Spell Focus: Conjuration History, Wizard enhancements
Wizard enhancements (history) Wizard enhancements (history) Web.png Web.png Conjuration II – Web You have committed the spell Web permanently to memory as a spell-like ability. Using this ability costs you 3 spell points. Purchasing this enhancement will reduce your maximum spell point total by 50. Has 6 seconds cooldown. 1 9 31 Archmage II, Conjuration I – Grease, and one of Archmage Spell Mastery I: Conjuration, Archmage Secondary Spell Mastery I: Conjuration History, Wizard enhancements
Wizard enhancements (history) Wizard enhancements (history) StinkingCloud.png StinkingCloud.png Conjuration III - Stinking Cloud You have committed the spell Stinking Cloud permanently to memory as a spell-like ability. Using this ability costs you 6 spell points. Purchasing this enhancement will reduce your maximum spell point total by 75. Has 15 seconds cooldown. 1 12 43 Archmage III, Greater Spell Focus: Conjuration, Conjuration II – Web History, Wizard enhancements
Wizard enhancements (history) Wizard enhancements (history) DimensionDoor.png DimensionDoor.png Conjuration IV - Dimension Door You have committed the spell Dimension Door permanently to memory as a spell-like ability. Using this ability costs you 10 spell points. Purchasing this enhancement will reduce your maximum spell point total by 100. Has 15 seconds cooldown. 1 15 55 Archmage IV, Archmage Spell Mastery II: Conjuration, Conjuration III - Stinking Cloud History, Wizard enhancements
Wizard enhancements (history) Wizard enhancements (history) Cloudkill.png Cloudkill.png Conjuration V – Cloudkill You have committed the spell Cloudkill permanently to memory as a spell-like ability. Using this ability costs you 15 spell points. Purchasing this enhancement will reduce your maximum spell point total by 125. Has 15 seconds cooldown. 1 18 67 Archmage V, Conjuration IV - Dimension Door History, Wizard enhancements
Wizard enhancements (history) Wizard enhancements (history) Hypnotism.png Hypnotism.png Enchantment I – Hypnotism You have committed the spell Hypnotism permanently to memory as a spell-like ability. Using this ability costs you 1 spell point. Purchasing this enhancement will reduce your maximum spell point total by 25. Has 6 seconds cooldown. 1 6 19 Archmage I, Spell Focus: Enchantment History, Wizard enhancements
Wizard enhancements (history) Wizard enhancements (history) OttosResistibleDance.png OttosResistibleDance.png Enchantment II - Otto's Resistible Dance You have committed the spell Otto's Resistible Dance permanently to memory as a spell-like ability. Using this ability costs you 3 spell points. Purchasing this enhancement will reduce your maximum spell point total by 50. Has 6 seconds cooldown. 1 9 31 Archmage II, Enchantment I – Hypnotism, and one of Archmage Spell Mastery I: Enchantment, Archmage Secondary Spell Mastery I: Enchantment History, Wizard enhancements
Wizard enhancements (history) Wizard enhancements (history) HoldPerson.png HoldPerson.png Enchantment III - Hold Person You have committed the spell Hold Person permanently to memory as a spell-like ability. Using this ability costs you 6 spell points. Purchasing this enhancement will reduce your maximum spell point total by 75. Has 6 seconds cooldown. 1 12 43 Archmage III, Greater Spell Focus: Enchantment, Enchantment II - Otto's Resistible Dance History, Wizard enhancements
Wizard enhancements (history) Wizard enhancements (history) CharmMonster.png CharmMonster.png Enchantment IV - Charm Monster You have committed the spell Charm Monster permanently to memory as a spell-like ability. Using this ability costs you 10 spell points. Purchasing this enhancement will reduce your maximum spell point total by 100. Has 6 seconds cooldown. 1 15 55 Archmage IV, Archmage Spell Mastery II: Enchantment, Enchantment III - Hold Person History, Wizard enhancements
Wizard enhancements (history) Wizard enhancements (history) HoldMonster.png HoldMonster.png Enchantment V - Hold Monster You have committed the spell Hold Monster permanently to memory as a spell-like ability. Using this ability costs you 15 spell points. Purchasing this enhancement will reduce your maximum spell point total by 125. Has 6 seconds cooldown. 1 18 67 Archmage V, Enchantment IV - Charm Monster History, Wizard enhancements
Wizard enhancements (history) Wizard enhancements (history) ArcaneArcherImbueForceArrows.png ArcaneArcherImbueForceArrows.png Evocation I - Magic Missile You have committed the spell Magic Missile permanently to memory as a spell-like ability. Using this ability costs you 2 spell point. Purchasing this enhancement will reduce your maximum spell point total by 25. Has 6 seconds cooldown. 1 6 19 Archmage I, Spell Focus: Evocation History, Wizard enhancements
Wizard enhancements (history) Wizard enhancements (history) Arcane Spell Gust Of Wind.png Arcane Spell Gust Of Wind.png Evocation II - Gust of Wind You have committed the spell Gust of Wind permanently to memory as a spell-like ability. Using this ability costs you 3 spell points. Purchasing this enhancement will reduce your maximum spell point total by 50. Has 6 seconds cooldown. 1 9 31 Archmage II, Evocation I - Magic Missile, and one of Archmage Spell Mastery I: Evocation, Archmage Secondary Spell Mastery I: Evocation History, Wizard enhancements
Wizard enhancements (history) Wizard enhancements (history) Arcane Spell Chain Missiles.png Arcane Spell Chain Missiles.png Evocation III - Chain Missiles You have committed the spell Chain Missiles permanently to memory as a spell-like ability. Using this ability costs you 6 spell points. Purchasing this enhancement will reduce your maximum spell point total by 50. Has 6 seconds cooldown. 1 12 43 Archmage III, Greater Spell Focus: Evocation, Evocation II - Gust of Wind History, Wizard enhancements
Wizard enhancements (history) Wizard enhancements (history) FireShield.png FireShield.png Evocation IV - Fire Shield You have committed the spell Fire Shield permanently to memory as a spell-like ability. Using this ability costs you 10 spell points. Purchasing this enhancement will reduce your maximum spell point total by 100. Has 6 seconds cooldown. 1 15 55 Archmage IV, Archmage Spell Mastery II: Evocation, Evocation III - Chain Missiles History, Wizard enhancements
Wizard enhancements (history) Wizard enhancements (history) Arcane Spell Cyclonic Blast.png Arcane Spell Cyclonic Blast.png Evocation V - Cyclonic Blast You have committed the spell Cyclonic Blast permanently to memory as a spell-like ability. Using this ability costs you 15 spell points. Purchasing this enhancement will reduce your maximum spell point total by 125. Has 6 seconds cooldown. 1 18 67 Archmage V, Evocation IV - Fire Shield History, Wizard enhancements
Wizard enhancements (history) Wizard enhancements (history) Invisibility.png Invisibility.png Illusion I – Invisibility You have committed the spell Invisibility permanently to memory as a spell-like ability. Using this ability costs you 1 spell point. Purchasing this enhancement will reduce your maximum spell point total by 25. Has 6 seconds cooldown. 1 6 19 Archmage I, Spell Focus: Illusion History, Wizard enhancements
Wizard enhancements (history) Wizard enhancements (history) Blur icon.png Blur.png Illusion II – Blur You have committed the spell Blur permanently to memory as a spell-like ability. Using this ability costs you 3 spell points. Purchasing this enhancement will reduce your maximum spell point total by 50. Has 6 seconds cooldown. 1 9 31 Archmage II, Illusion I – Invisibility, and one of Archmage Spell Mastery I: Illusion, Archmage Secondary Spell Mastery I: Illusion History, Wizard enhancements
Wizard enhancements (history) Wizard enhancements (history) Displacement icon.png Displacement.png Illusion III – Displacement You have committed the spell Displacement permanently to memory as a spell-like ability. Using this ability costs you 6 spell points. Purchasing this enhancement will reduce your maximum spell point total by 75. Has 6 seconds cooldown. 1 12 43 Archmage III, Greater Spell Focus: Illusion, Illusion II – Blur History, Wizard enhancements
Wizard enhancements (history) Wizard enhancements (history) PhantasmalKiller.png PhantasmalKiller.png Illusion IV - Phantasmal Killer You have committed the spell Phantasmal Killer permanently to memory as a spell-like ability. Using this ability costs you 10 spell points. Purchasing this enhancement will reduce your maximum spell point total by 100. Has 6 seconds cooldown. 1 15 55 Archmage IV, Archmage Spell Mastery II: Illusion, Illusion III – Displacement History, Wizard enhancements
Wizard enhancements (history) Wizard enhancements (history) ShadowWalk.png ShadowWalk.png Illusion V - Shadow Walk You have committed the spell Shadow Walk permanently to memory as a spell-like ability. Using this ability costs you 15 spell points. Purchasing this enhancement will reduce your maximum spell point total by 125. Has 6 seconds cooldown. 1 18 67 Archmage V, Illusion IV - Phantasmal Killer History, Wizard enhancements
Wizard enhancements (history) Wizard enhancements (history) ChillTouch.png ChillTouch.png Necromancy I - Chill Touch You have committed the spell Chill Touch permanently to memory as a spell-like ability. Using this ability costs you 1 spell point. Purchasing this enhancement will reduce your maximum spell point total by 25. Has 6 seconds cooldown. 1 6 19 Archmage I, Spell Focus: Necromancy History, Wizard enhancements
Wizard enhancements (history) Wizard enhancements (history) CommandUndead.png CommandUndead.png Necromancy II - Command Undead You have committed the spell Command Undead permanently to memory as a spell-like ability. Using this ability costs you 3 spell points. Purchasing this enhancement will reduce your maximum spell point total by 50. Has 6 seconds cooldown. 1 9 31 Archmage II, Necromancy I - Chill Touch, and one of Archmage Spell Mastery I: Necromancy, Archmage Secondary Spell Mastery I: Necromancy History, Wizard enhancements
Wizard enhancements (history) Wizard enhancements (history) HaltUndead.png HaltUndead.png Necromancy III - Halt Undead You have committed the spell Halt Undead permanently to memory as a spell-like ability. Using this ability costs you 6 spell points. Purchasing this enhancement will reduce your maximum spell point total by 75. Has 6 seconds cooldown. 1 12 43 Archmage III, Greater Spell Focus: Necromancy, Necromancy II - Command Undead History, Wizard enhancements
Wizard enhancements (history) Wizard enhancements (history) Enervation.png Enervation.png Necromancy IV – Enervation You have committed the spell Enervation permanently to memory as a spell-like ability. Using this ability costs you 10 spell points. Purchasing this enhancement will reduce your maximum spell point total by 100. Has 6 seconds cooldown. 1 15 55 Archmage IV, Archmage Spell Mastery II: Necromancy, Necromancy III - Halt Undead History, Wizard enhancements
Wizard enhancements (history) Wizard enhancements (history) WavesOfFatigue.png WavesOfFatigue.png Necromancy V - Waves of Fatigue You have committed the spell Waves of Fatigue permanently to memory as a spell-like ability. Using this ability costs you 15 spell points. Purchasing this enhancement will reduce your maximum spell point total by 125. Has 6 seconds cooldown. 1 18 67 Archmage V, Necromancy IV – Enervation History, Wizard enhancements
Wizard enhancements (history) Wizard enhancements (history) Pale Master Summon Knight.png Pale_Master_Summon_Knight.png Summon Skeletal Knight Creates a skeletal knight to attack your enemies. This ability costs 10 hit points and 5 spell points to activate. 1 6 19 Wizard Pale Master I History, Wizard enhancements
Wizard enhancements (history) Wizard enhancements (history) Pale Master Summon Archer.png Pale_Master_Summon_Archer.png Summon Skeleton Archer Creates a skeletal archer to attack your enemies. This ability costs 10 hit points and 5 spell points to activate. 1 6 19 Summon Skeletal Knight History, Wizard enhancements
Wizard enhancements (history) Wizard enhancements (history) PaleMasterSummonMage.png PaleMasterSummonMage.png Summon Skeleton Mage Creates a skeletal mage to attack your enemies. This ability costs 10 hit points and 10 spell points to activate. 1 6 19 Summon Skeleton Archer History, Wizard enhancements
Wizard enhancements (history) Wizard enhancements (history) Pale Master Summon Knight.png Pale_Master_Summon_Knight.png Summon Blackbone Knight Creates a blackbone knight to attack your enemies. This ability costs 20 hit points and 10 spell points to activate. 1 12 43 Wizard Flame Manipulation III, Summon Skeletal Knight, Wizard Pale Master II History, Wizard enhancements
Wizard enhancements (history) Wizard enhancements (history) Pale Master Summon Archer.png Pale_Master_Summon_Archer.png Summon Blackbone Archer Creates a blackbone archer to attack your enemies. This ability costs 20 hit points and 10 spell points to activate. 1 12 43 Wizard Combustive Spellcasting I, Summon Skeleton Archer, Summon Blackbone Knight History, Wizard enhancements
Wizard enhancements (history) Wizard enhancements (history) PaleMasterSummonMage.png PaleMasterSummonMage.png Summon Blackbone Mage Creates a blackbone mage to attack your enemies. This ability costs 20 hit points and 20 spell points to activate. 1 12 43 Wizard Deadly Flame I, Summon Skeleton Mage, Summon Blackbone Archer History, Wizard enhancements
Wizard enhancements (history) Wizard enhancements (history) Pale Master Summon Knight.png Pale_Master_Summon_Knight.png Summon Frostmarrow Knight Creates a frostmarrow knight to attack your enemies. This ability costs 30 hit points and 15 spell points to activate. 1 18 67 Wizard Frost Manipulation V, Summon Blackbone Knight, Wizard Pale Master III History, Wizard enhancements
Wizard enhancements (history) Wizard enhancements (history) Pale Master Summon Archer.png Pale_Master_Summon_Archer.png Summon Frostmarrow Archer Creates a frostmarrow archer to attack your enemies. This ability costs 30 hit points and 15 spell points to activate. 1 18 67 Wizard Glacial Spellcasting II , Summon Blackbone Archer, Summon Frostmarrow Knight History, Wizard enhancements
Wizard enhancements (history) Wizard enhancements (history) PaleMasterSummonMage.png PaleMasterSummonMage.png Summon Frostmarrow Mage Creates a frostmarrow mage to attack your enemies. This ability costs 30 hit points and 30 spell points to activate. 1 18 67 Wizard Deadly Ice II, Summon Blackbone Mage, Summon Frostmarrow Archer History, Wizard enhancements
Wizard enhancements (history) Wizard enhancements (history) Sp rgr jump.png Sp rgr jump.png Transmutation I – Jump You have committed the spell Jump permanently to memory as a spell-like ability. Using this ability costs you 1 spell point. Purchasing this enhancement will reduce your maximum spell point total by 25. Has 6 seconds cooldown. 1 6 19 Archmage I, Spell Focus: Transmutation History, Wizard enhancements
Wizard enhancements (history) Wizard enhancements (history) Knock.png Knock.png Transmutation II – Knock You have committed the spell Knock permanently to memory as a spell-like ability. Using this ability costs you 3 spell points. Purchasing this enhancement will reduce your maximum spell point total by 50. Has 6 seconds cooldown. 1 9 31 Archmage II, Transmutation I – Jump, and one of Archmage Spell Mastery I: Transmutation, Archmage Secondary Spell Mastery I: Transmutation History, Wizard enhancements
Wizard enhancements (history) Wizard enhancements (history) Haste.png Haste.png Transmutation III – Haste You have committed the spell Haste permanently to memory as a spell-like ability. Using this ability costs you 6 spell points. Purchasing this enhancement will reduce your maximum spell point total by 75. Has 6 seconds cooldown. 1 12 43 Archmage III, Greater Spell Focus: Transmutation, Transmutation II – Knock History, Wizard enhancements
Wizard enhancements (history) Wizard enhancements (history) StoneToFlesh.png StoneToFlesh.png Transmutation IV - Stone to Flesh You have committed the spell Stone to Flesh permanently to memory as a spell-like ability. Using this ability costs you 10 spell points. Purchasing this enhancement will reduce your maximum spell point total by 100. Has 6 seconds cooldown. 1 15 55 Archmage IV, Archmage Spell Mastery II: Transmutation, Transmutation III – Haste History, Wizard enhancements
Wizard enhancements (history) Wizard enhancements (history) FleshToStone.png FleshToStone.png Transmutation V - Flesh to Stone You have committed the spell Flesh to Stone permanently to memory as a spell-like ability. Using this ability costs you 15 spell points. Purchasing this enhancement will reduce your maximum spell point total by 125. Has 6 seconds cooldown. 1 18 67 Archmage V, Transmutation IV - Stone to Flesh History, Wizard enhancements
Wizard enhancements (history) Wizard enhancements (history) SorcererSubtleSpellcasting.png SorcererSubtleSpellcasting.png Wizard Subtle Spellcasting I Your damaging spells generate 10% less hate, making enemies less likely to attack you. 1 4 11 History, Wizard enhancements
Wizard enhancements (history) Wizard enhancements (history) SorcererSubtleSpellcasting.png SorcererSubtleSpellcasting.png Wizard Subtle Spellcasting II Your damaging spells generate 20% less hate, making enemies less likely to attack you. 2 7 22 Wizard Subtle Spellcasting I History, Wizard enhancements
Wizard enhancements (history) Wizard enhancements (history) SorcererSubtleSpellcasting.png SorcererSubtleSpellcasting.png Wizard Subtle Spellcasting III Your damaging spells generate 30% less hate, making enemies less likely to attack you. 3 10 33 Wizard Subtle Spellcasting II History, Wizard enhancements
Wizard enhancements (history) Wizard enhancements (history) SorcererSubtleSpellcasting.png SorcererSubtleSpellcasting.png Wizard Subtle Spellcasting IV Your damaging spells generate 40% less hate, making enemies less likely to attack you. 4 13 44 Wizard Subtle Spellcasting III History, Wizard enhancements
Wizard enhancements (history) Wizard enhancements (history) Energy of the Zealot.jpg Energy_of_the_Zealot.jpg Spellpoint enhancements Wizard Energy of the Scholar I Grants a 20 point increase to spell points. 1 1 0 History, Wizard enhancements
Wizard enhancements (history) Wizard enhancements (history) Energy of the Zealot.jpg Energy_of_the_Zealot.jpg Spellpoint enhancements Wizard Energy of the Scholar II Grants an additional 30 spell points, bringing your total increase to 50 points. 2 5 14 Wizard Energy of the Scholar I History, Wizard enhancements
Wizard enhancements (history) Wizard enhancements (history) Energy of the Zealot.jpg Energy_of_the_Zealot.jpg Spellpoint enhancements Wizard Energy of the Scholar III Grants an additional 30 spell points, bringing your total increase to 80 points. 3 9 29 Wizard Energy of the Scholar II History, Wizard enhancements
Wizard enhancements (history) Wizard enhancements (history) Energy of the Zealot.jpg Energy_of_the_Zealot.jpg Spellpoint enhancements Wizard Energy of the Scholar IV Grants an additional 30 spell points, bringing your total increase to 110 points. 4 13 44 Wizard Energy of the Scholar III History, Wizard enhancements
Wizard enhancements (history) Wizard enhancements (history) Spell Penetration.gif Spell_Penetration.gif Wizard Spell Penetration I You add +1 to your level when attempting to overcome an enemy's SR. 2 5 14 History, Wizard enhancements
Wizard enhancements (history) Wizard enhancements (history) Spell Penetration.gif Spell_Penetration.gif Wizard Spell Penetration II You add +2 to your level when attempting to overcome an enemy's SR. 4 9 28 Wizard Spell Penetration I History, Wizard enhancements
Wizard enhancements (history) Wizard enhancements (history) Spell Penetration.gif Spell_Penetration.gif Wizard Spell Penetration III You add +3 to your level when attempting to overcome an enemy's SR. 6 13 42 Wizard Spell Penetration II History, Wizard enhancements
Wizard enhancements (history) Wizard enhancements (history) EnhIcon WandHeightening.png EnhIcon_WandHeightening.png Wizard Wand Heightening I You add +1 to the DC of your offensive wands. 1 3 7 History, Wizard enhancements
Wizard enhancements (history) Wizard enhancements (history) EnhIcon WandHeightening.png EnhIcon_WandHeightening.png Wizard Wand Heightening II You add an additional +1 to the DC of your offensive wands, bringing the total increase to 2. 2 7 22 Wizard Wand Heightening I History, Wizard enhancements
Wizard enhancements (history) Wizard enhancements (history) EnhIcon WandHeightening.png EnhIcon_WandHeightening.png Wizard Wand Heightening III You add an additional +1 to the DC of your offensive wands, bringing the total increase to 3. 3 11 37 Wizard Wand Heightening II History, Wizard enhancements
Wizard enhancements (history) Wizard enhancements (history) Wand Scroll Mastery.gif Wand_Scroll_Mastery.gif Wizard Wand and Scroll Mastery I Grants a 25% increase to the effectiveness of your wands, scrolls, and other items that cast spells. 1 2 3 History, Wizard enhancements
Wizard enhancements (history) Wizard enhancements (history) Wand Scroll Mastery.gif Wand_Scroll_Mastery.gif Wizard Wand and Scroll Mastery II Grants an additional 10% increase to the effectiveness of your wands, scrolls, and other items that cast spells, bringing the total increase to 35%. 2 5 14 Wizard Wand and Scroll Mastery I History, Wizard enhancements
Wizard enhancements (history) Wizard enhancements (history) Wand Scroll Mastery.gif Wand_Scroll_Mastery.gif Wizard Wand and Scroll Mastery III Grants an additional 10% increase to the effectiveness of your wands, scrolls, and other items that cast spells, bringing the total increase to 45%. 3 8 25 Wizard Wand and Scroll Mastery II History, Wizard enhancements
Wizard enhancements (history) Wizard enhancements (history) Wand Scroll Mastery.gif Wand_Scroll_Mastery.gif Wizard Wand and Scroll Mastery IV Grants an additional 10% increase to the effectiveness of your wands, scrolls, and other items that cast spells, bringing the total increase to 55%. 4 11 36 Wizard Wand and Scroll Mastery III History, Wizard enhancements
Wizard enhancements (history) Wizard enhancements (history) AcidManipulation.png AcidManipulation.png Wizard Acid Manipulation I Increases your Spellpower by 40 when casting acid spells. 1 1 0 History, Wizard enhancements
Wizard enhancements (history) Wizard enhancements (history) AcidManipulation.png AcidManipulation.png Wizard Acid Manipulation II Increases your Spellpower by 50 when casting acid spells. 1 3 7 Wizard Acid Manipulation I History, Wizard enhancements
Wizard enhancements (history) Wizard enhancements (history) AcidManipulation.png AcidManipulation.png Wizard Acid Manipulation III Increases your Spellpower by 60 when casting acid spells. 1 5 15 Wizard Energy Manipulation II History, Wizard enhancements
Wizard enhancements (history) Wizard enhancements (history) AcidManipulation.png AcidManipulation.png Wizard Acid Manipulation IV Increases your Spellpower by 70 when casting acid spells. 1 7 23 Wizard Acid Manipulation III History, Wizard enhancements
Wizard enhancements (history) Wizard enhancements (history) AcidManipulation.png AcidManipulation.png Wizard Acid Manipulation V Increases your Spellpower by 80 when casting acid spells. 1 9 31 Wizard Acid Manipulation IV History, Wizard enhancements
Wizard enhancements (history) Wizard enhancements (history) AcidManipulation.png AcidManipulation.png Wizard Acid Manipulation VI Increases your Spellpower by 90 when casting acid spells. 1 11 39 Wizard Acid Manipulation V History, Wizard enhancements
Wizard enhancements (history) Wizard enhancements (history) AcidManipulation.png AcidManipulation.png Wizard Acid Manipulation VII Increases your Spellpower by 100 when casting acid spells. 1 13 47 Wizard Acid Manipulation VI History, Wizard enhancements
Wizard enhancements (history) Wizard enhancements (history) SorcererLineageOfDeadlyEnergy.png SorcererLineageOfDeadlyEnergy.png Wizard Deadly Acid I Your acid spell critical multipliers are increased by an additional 25%, bringing your base critical damage bonus for these spells to 75%. 1 3 7 Wizard Corrosive Spellcasting I, Wizard Acid Manipulation I History, Wizard enhancements
Wizard enhancements (history) Wizard enhancements (history) SorcererLineageOfDeadlyEnergy.png SorcererLineageOfDeadlyEnergy.png Wizard Deadly Acid II Your acid spell critical multipliers are increased by an additional 10%, bringing your base critical damage bonus for these spells to 85%. 1 6 19 Wizard Deadly Acid I, Wizard Acid Manipulation II History, Wizard enhancements
Wizard enhancements (history) Wizard enhancements (history) SorcererLineageOfDeadlyEnergy.png SorcererLineageOfDeadlyEnergy.png Wizard Deadly Acid III Your acid spell critical multipliers are increased by an additional 10%, bringing your base critical damage bonus for these spells to 95%. 1 9 31 Wizard Deadly Acid II, Wizard Acid Manipulation III History, Wizard enhancements
Wizard enhancements (history) Wizard enhancements (history) SorcererLineageOfDeadlyEnergy.png SorcererLineageOfDeadlyEnergy.png Wizard Deadly Acid IV Your acid spell critical multipliers are increased by an additional 10%, bringing your base critical damage bonus for these spells to 105%. 1 12 43 Wizard Deadly Acid III, Wizard Acid Manipulation IV History, Wizard enhancements
Wizard enhancements (history) Wizard enhancements (history) SorcererLineageOfDeadlyEnergy.png SorcererLineageOfDeadlyEnergy.png Wizard Deadly Acid V Your acid spell critical multipliers are increased by an additional 10%, bringing your base critical damage bonus for these spells to 115%. 1 15 55 Wizard Deadly Acid IV, Wizard Acid Manipulation V History, Wizard enhancements
Wizard enhancements (history) Wizard enhancements (history) SorcererLineageOfDeadlyEnergy.png SorcererLineageOfDeadlyEnergy.png Wizard Deadly Acid VI Your acid spell critical multipliers are increased by an additional 10%, bringing your base critical damage bonus for these spells to 125%. 1 18 67 Wizard Deadly Acid V, Wizard Acid Manipulation VI History, Wizard enhancements
Wizard enhancements (history) Wizard enhancements (history) SorcererLineageOfEnergy.png SorcererLineageOfEnergy.png Wizard Corrosive Spellcasting I Grants a 4% chance for acid spells to generate a critical hit. 1 2 3 Wizard Acid Manipulation I History, Wizard enhancements
Wizard enhancements (history) Wizard enhancements (history) SorcererLineageOfEnergy.png SorcererLineageOfEnergy.png Wizard Corrosive Spellcasting II Grants a 5% chance for acid spells to generate a critical hit. 1 5 15 Wizard Corrosive Spellcasting I, Wizard Acid Manipulation II History, Wizard enhancements
Wizard enhancements (history) Wizard enhancements (history) SorcererLineageOfEnergy.png SorcererLineageOfEnergy.png Wizard Corrosive Spellcasting III Grants a 6% chance for acid spells to generate a critical hit. 1 8 27 Wizard Corrosive Spellcasting II, Wizard Acid Manipulation III History, Wizard enhancements
Wizard enhancements (history) Wizard enhancements (history) SorcererLineageOfEnergy.png SorcererLineageOfEnergy.png Wizard Corrosive Spellcasting IV Grants a 7% chance for acid spells to generate a critical hit. 1 11 39 Wizard Corrosive Spellcasting III, Wizard Acid Manipulation IV History, Wizard enhancements
Wizard enhancements (history) Wizard enhancements (history) SorcererLineageOfEnergy.png SorcererLineageOfEnergy.png Wizard Corrosive Spellcasting V Grants a 8% chance for acid spells to generate a critical hit. 1 14 51 Wizard Corrosive Spellcasting IV, Wizard Acid Manipulation V History, Wizard enhancements
Wizard enhancements (history) Wizard enhancements (history) SorcererLineageOfEnergy.png SorcererLineageOfEnergy.png Wizard Corrosive Spellcasting VI Grants a 9% chance for acid spells to generate a critical hit. 1 17 63 Wizard Corrosive Spellcasting V, Wizard Acid Manipulation VI History, Wizard enhancements
Wizard enhancements (history) Wizard enhancements (history) FrostManipulation.png FrostManipulation.png Wizard Frost Manipulation I Increases your Spellpower by 40 when casting cold spells. 1 1 0 History, Wizard enhancements
Wizard enhancements (history) Wizard enhancements (history) FrostManipulation.png FrostManipulation.png Wizard Frost Manipulation II Increases your Spellpower by 50 when casting cold spells. 1 3 7 Wizard Frost Manipulation I History, Wizard enhancements
Wizard enhancements (history) Wizard enhancements (history) FrostManipulation.png FrostManipulation.png Wizard Frost Manipulation III Increases your Spellpower by 60 when casting cold spells. 1 5 15 Wizard Frost Manipulation II History, Wizard enhancements
Wizard enhancements (history) Wizard enhancements (history) FrostManipulation.png FrostManipulation.png Wizard Frost Manipulation IV Increases your Spellpower by 70 when casting cold spells. 1 7 23 Wizard Frost Manipulation III History, Wizard enhancements
Wizard enhancements (history) Wizard enhancements (history) FrostManipulation.png FrostManipulation.png Wizard Frost Manipulation V Increases your Spellpower by 80 when casting cold spells. 1 9 31 Wizard Frost Manipulation IV History, Wizard enhancements
Wizard enhancements (history) Wizard enhancements (history) FrostManipulation.png FrostManipulation.png Wizard Frost Manipulation VI Increases your Spellpower by 90 when casting cold spells. 1 11 39 Wizard Frost Manipulation V History, Wizard enhancements
Wizard enhancements (history) Wizard enhancements (history) FrostManipulation.png FrostManipulation.png Wizard Frost Manipulation VII Increases your Spellpower by 100 when casting cold spells. 1 13 47 Wizard Frost Manipulation VI History, Wizard enhancements
Wizard enhancements (history) Wizard enhancements (history) DeadlyIce.png DeadlyIce.png Wizard Deadly Ice I Your cold spell critical multipliers are increased by an additional 25%, bringing your base critical damage bonus for these spells to +75%. 1 3 7 Wizard Glacial Spellcasting I, Wizard Frost Manipulation I History, Wizard enhancements
Wizard enhancements (history) Wizard enhancements (history) DeadlyIce.png DeadlyIce.png Wizard Deadly Ice II Your cold spell critical multipliers are increased by an additional 10%, bringing your base critical damage bonus for these spells to +85%. 1 6 19 Wizard Deadly Ice I, Wizard Frost Manipulation II History, Wizard enhancements
Wizard enhancements (history) Wizard enhancements (history) DeadlyIce.png DeadlyIce.png Wizard Deadly Ice III Your cold spell critical multipliers are increased by an additional 10%, bringing your base critical damage bonus for these spells to +95%. 1 9 31 Wizard Deadly Ice II, Wizard Frost Manipulation III History, Wizard enhancements
Wizard enhancements (history) Wizard enhancements (history) DeadlyIce.png DeadlyIce.png Wizard Deadly Ice IV Your cold spell critical multipliers are increased by an additional 10%, bringing your base critical damage bonus for these spells to +105%. 1 12 43 Wizard Deadly Ice III, Wizard Frost Manipulation IV History, Wizard enhancements
Wizard enhancements (history) Wizard enhancements (history) DeadlyIce.png DeadlyIce.png Wizard Deadly Ice V Your cold spell critical multipliers are increased by an additional 10%, bringing your base critical damage bonus for these spells to +115%. 1 15 55 Wizard Deadly Ice IV, Wizard Frost Manipulation V History, Wizard enhancements
Wizard enhancements (history) Wizard enhancements (history) DeadlyIce.png DeadlyIce.png Wizard Deadly Ice VI Your cold spell critical multipliers are increased by an additional 10%, bringing your base critical damage bonus for these spells to +125%. 1 18 67 Wizard Deadly Ice V, Wizard Frost Manipulation VI History, Wizard enhancements
Wizard enhancements (history) Wizard enhancements (history) GlacialSpellcasting.png GlacialSpellcasting.png Wizard Glacial Spellcasting I Grants a 4% chance for cold spells to generate a critical hit. 1 2 3 Frost Manipulation I History, Wizard enhancements
Wizard enhancements (history) Wizard enhancements (history) GlacialSpellcasting.png GlacialSpellcasting.png Wizard Glacial Spellcasting II Grants a 5% chance for cold spells to generate a critical hit. 1 5 15 Wizard Glacial Spellcasting I, Wizard Frost Manipulation II History, Wizard enhancements
Wizard enhancements (history) Wizard enhancements (history) GlacialSpellcasting.png GlacialSpellcasting.png Wizard Glacial Spellcasting III Grants a 6% chance for cold spells to generate a critical hit. 1 8 27 Wizard Glacial Spellcasting II, Wizard Frost Manipulation III History, Wizard enhancements
Wizard enhancements (history) Wizard enhancements (history) GlacialSpellcasting.png GlacialSpellcasting.png Wizard Glacial Spellcasting IV Grants a 7% chance for cold spells to generate a critical hit. 1 11 39 Wizard Glacial Spellcasting III, Wizard Frost Manipulation IV History, Wizard enhancements
Wizard enhancements (history) Wizard enhancements (history) GlacialSpellcasting.png GlacialSpellcasting.png Wizard Glacial Spellcasting V Grants a 8% chance for cold spells to generate a critical hit. 1 14 51 Wizard Glacial Spellcasting IV, Wizard Frost Manipulation V History, Wizard enhancements
Wizard enhancements (history) Wizard enhancements (history) GlacialSpellcasting.png GlacialSpellcasting.png Wizard Glacial Spellcasting VI Grants a 9% chance for cold spells to generate a critical hit. 1 17 63 Wizard Glacial Spellcasting V, Wizard Frost Manipulation VI History, Wizard enhancements
Wizard enhancements (history) Wizard enhancements (history) SorcererEnergyManipulation.png SorcererEnergyManipulation.png Wizard Storm Manipulation I Increases your Spellpower by 40 when casting electrical or sonic spells. 1 1 0 History, Wizard enhancements
Wizard enhancements (history) Wizard enhancements (history) SorcererEnergyManipulation.png SorcererEnergyManipulation.png Wizard Storm Manipulation II Increases your Spellpower by 50 when casting electrical or sonic spells. 1 3 7 Wizard Storm Manipulation I History, Wizard enhancements
Wizard enhancements (history) Wizard enhancements (history) SorcererEnergyManipulation.png SorcererEnergyManipulation.png Wizard Storm Manipulation III Increases your Spellpower by 60 when casting electrical or sonic spells. 1 5 15 Wizard Storm Manipulation II History, Wizard enhancements
Wizard enhancements (history) Wizard enhancements (history) SorcererEnergyManipulation.png SorcererEnergyManipulation.png Wizard Storm Manipulation IV Increases your Spellpower by 70 when casting electrical or sonic spells. 1 7 23 Wizard Storm Manipulation III History, Wizard enhancements
Wizard enhancements (history) Wizard enhancements (history) SorcererEnergyManipulation.png SorcererEnergyManipulation.png Wizard Storm Manipulation V Increases your Spellpower by 80 when casting electrical or sonic spells. 1 9 31 Wizard Storm Manipulation IV History, Wizard enhancements
Wizard enhancements (history) Wizard enhancements (history) SorcererEnergyManipulation.png SorcererEnergyManipulation.png Wizard Storm Manipulation VI Increases your Spellpower by 90 when casting electrical or sonic spells. 1 11 39 Wizard Storm Manipulation V History, Wizard enhancements
Wizard enhancements (history) Wizard enhancements (history) SorcererEnergyManipulation.png SorcererEnergyManipulation.png Wizard Storm Manipulation VII Increases your Spellpower by 100 when casting electrical or sonic spells. 1 13 47 Wizard Storm Manipulation VI History, Wizard enhancements
Wizard enhancements (history) Wizard enhancements (history) DeadlyShocks.png DeadlyShocks.png Wizard Deadly Shocks I Your electrical and sonic spell critical multipliers are increased by an additional 25%, bringing your base critical damage bonus for these spells to +75%. 1 3 7 Wizard Charged Spellcasting I, Wizard Storm Manipulation I History, Wizard enhancements
Wizard enhancements (history) Wizard enhancements (history) DeadlyShocks.png DeadlyShocks.png Wizard Deadly Shocks II Your electrical and sonic spell critical multipliers are increased by an additional 10%, bringing your base critical damage bonus for these spells to +85%. 1 6 19 Wizard Deadly Shocks I, Wizard Storm Manipulation II History, Wizard enhancements
Wizard enhancements (history) Wizard enhancements (history) DeadlyShocks.png DeadlyShocks.png Wizard Deadly Shocks III Your electrical and sonic spell critical multipliers are increased by an additional 10%, bringing your base critical damage bonus for these spells to +95%. 1 9 31 Wizard Deadly Shocks II, Wizard Storm Manipulation III History, Wizard enhancements
Wizard enhancements (history) Wizard enhancements (history) DeadlyShocks.png DeadlyShocks.png Wizard Deadly Shocks IV Your electrical and sonic spell critical multipliers are increased by an additional 10%, bringing your base critical damage bonus for these spells to +105%. 1 12 43 Wizard Deadly Shocks III, Wizard Storm Manipulation IV History, Wizard enhancements
Wizard enhancements (history) Wizard enhancements (history) DeadlyShocks.png DeadlyShocks.png Wizard Deadly Shocks V Your electrical and sonic spell critical multipliers are increased by an additional 10%, bringing your base critical damage bonus for these spells to +115%. 1 15 55 Wizard Deadly Shocks IV, Wizard Storm Manipulation V History, Wizard enhancements
Wizard enhancements (history) Wizard enhancements (history) DeadlyShocks.png DeadlyShocks.png Wizard Deadly Shocks VI Your electrical and sonic spell critical multipliers are increased by an additional 10%, bringing your base critical damage bonus for these spells to +125%. 1 18 67 Wizard Deadly Shocks V, Wizard Storm Manipulation VI History, Wizard enhancements
Wizard enhancements (history) Wizard enhancements (history) ChargedSpellcasting.png ChargedSpellcasting.png Wizard Charged Spellcasting I Grants a 4% chance for electrical and sonic spells to generate a critical hit. 1 2 3 Storm Manipulation I History, Wizard enhancements
Wizard enhancements (history) Wizard enhancements (history) ChargedSpellcasting.png ChargedSpellcasting.png Wizard Charged Spellcasting II Grants a 5% chance for electrical and sonic spells to generate a critical hit. 1 5 15 Wizard Charged Spellcasting I, Wizard Storm Manipulation II History, Wizard enhancements
Wizard enhancements (history) Wizard enhancements (history) ChargedSpellcasting.png ChargedSpellcasting.png Wizard Charged Spellcasting III Grants a 6% chance for electrical and sonic spells to generate a critical hit. 1 8 27 Wizard Charged Spellcasting II, Wizard Storm Manipulation III History, Wizard enhancements
Wizard enhancements (history) Wizard enhancements (history) ChargedSpellcasting.png ChargedSpellcasting.png Wizard Charged Spellcasting IV Grants a 7% chance for electrical and sonic spells to generate a critical hit. 1 11 39 Wizard Charged Spellcasting III, Wizard Storm Manipulation IV History, Wizard enhancements
Wizard enhancements (history) Wizard enhancements (history) ChargedSpellcasting.png ChargedSpellcasting.png Wizard Charged Spellcasting V Grants a 8% chance for electrical and sonic spells to generate a critical hit. 1 14 51 Wizard Charged Spellcasting IV, Wizard Storm Manipulation V History, Wizard enhancements
Wizard enhancements (history) Wizard enhancements (history) ChargedSpellcasting.png ChargedSpellcasting.png Wizard Charged Spellcasting VI Grants a 9% chance for electrical and sonic spells to generate a critical hit. 1 17 63 Wizard Charged Spellcasting V, Wizard Storm Manipulation VI History, Wizard enhancements
Wizard enhancements (history) Wizard enhancements (history) SorcererElementalManipulation.png SorcererElementalManipulation.png Wizard Flame Manipulation I Increases your Spellpower by 40 when casting fire spells. 1 1 0 History, Wizard enhancements
Wizard enhancements (history) Wizard enhancements (history) SorcererElementalManipulation.png SorcererElementalManipulation.png Wizard Flame Manipulation II Increases your Spellpower by 50 when casting fire spells. 1 3 7 Wizard Flame Manipulation I History, Wizard enhancements
Wizard enhancements (history) Wizard enhancements (history) SorcererElementalManipulation.png SorcererElementalManipulation.png Wizard Flame Manipulation III Increases your Spellpower by 60 when casting fire spells. 1 5 15 Wizard Flame Manipulation II History, Wizard enhancements
Wizard enhancements (history) Wizard enhancements (history) SorcererElementalManipulation.png SorcererElementalManipulation.png Wizard Flame Manipulation IV Increases your Spellpower by 70 when casting fire spells. 1 7 23 Wizard Flame Manipulation III History, Wizard enhancements
Wizard enhancements (history) Wizard enhancements (history) SorcererElementalManipulation.png SorcererElementalManipulation.png Wizard Flame Manipulation V Increases your Spellpower by 80 when casting fire spells. 1 9 31 Wizard Flame Manipulation IV History, Wizard enhancements
Wizard enhancements (history) Wizard enhancements (history) SorcererElementalManipulation.png SorcererElementalManipulation.png Wizard Flame Manipulation VI Increases your Spellpower by 90 when casting fire spells. 1 11 39 Wizard Flame Manipulation V History, Wizard enhancements
Wizard enhancements (history) Wizard enhancements (history) SorcererElementalManipulation.png SorcererElementalManipulation.png Wizard Flame Manipulation VII Increases your Spellpower by 100 when casting fire spells. 1 13 47 Wizard Flame Manipulation VI History, Wizard enhancements
Wizard enhancements (history) Wizard enhancements (history) SorcererLineageOfDeadlyElements.png SorcererLineageOfDeadlyElements.png Wizard Deadly Flame I Your fire spell critical multipliers are increased by an additional 25%, bringing your base critical damage bonus for these spells to +75%. 1 3 7 Wizard Combustive Spellcasting I, Wizard Flame Manipulation I History, Wizard enhancements
Wizard enhancements (history) Wizard enhancements (history) SorcererLineageOfDeadlyElements.png SorcererLineageOfDeadlyElements.png Wizard Deadly Flame II Your fire spell critical multipliers are increased by an additional 10%, bringing your base critical damage bonus for these spells to +85%. 1 6 19 Wizard Deadly Flame I, Wizard Flame Manipulation II History, Wizard enhancements
Wizard enhancements (history) Wizard enhancements (history) SorcererLineageOfDeadlyElements.png SorcererLineageOfDeadlyElements.png Wizard Deadly Flame III Your fire spell critical multipliers are increased by an additional 10%, bringing your base critical damage bonus for these spells to +95%. 1 9 31 Wizard Deadly Flame II, Wizard Flame Manipulation III History, Wizard enhancements
Wizard enhancements (history) Wizard enhancements (history) SorcererLineageOfDeadlyElements.png SorcererLineageOfDeadlyElements.png Wizard Deadly Flame IV Your fire spell critical multipliers are increased by an additional 10%, bringing your base critical damage bonus for these spells to +105%. 1 12 43 Wizard Deadly Flame III, Wizard Flame Manipulation IV History, Wizard enhancements
Wizard enhancements (history) Wizard enhancements (history) SorcererLineageOfDeadlyElements.png SorcererLineageOfDeadlyElements.png Wizard Deadly Flame V Your fire spell critical multipliers are increased by an additional 10%, bringing your base critical damage bonus for these spells to +115%. 1 15 55 Wizard Deadly Flame IV, Wizard Flame Manipulation V History, Wizard enhancements
Wizard enhancements (history) Wizard enhancements (history) SorcererLineageOfDeadlyElements.png SorcererLineageOfDeadlyElements.png Wizard Deadly Flame VI Your fire spell critical multipliers are increased by an additional 10%, bringing your base critical damage bonus for these spells to +125%. 1 18 67 Wizard Deadly Flame V, Wizard Flame Manipulation VI History, Wizard enhancements
Wizard enhancements (history) Wizard enhancements (history) SorcererLineageOfElements.png SorcererLineageOfElements.png Wizard Combustive Spellcasting I Grants a 4% chance for fire spells to generate a critical hit. 1 2 3 Flame Manipulation I History, Wizard enhancements
Wizard enhancements (history) Wizard enhancements (history) SorcererLineageOfElements.png SorcererLineageOfElements.png Wizard Combustive Spellcasting II Grants a 5% chance for fire spells to generate a critical hit. 1 5 15 Wizard Combustive Spellcasting I, Wizard Flame Manipulation II History, Wizard enhancements
Wizard enhancements (history) Wizard enhancements (history) SorcererLineageOfElements.png SorcererLineageOfElements.png Wizard Combustive Spellcasting III Grants a 6% chance for fire spells to generate a critical hit. 1 8 27 Wizard Combustive Spellcasting II, Wizard Flame Manipulation III History, Wizard enhancements
Wizard enhancements (history) Wizard enhancements (history) SorcererLineageOfElements.png SorcererLineageOfElements.png Wizard Combustive Spellcasting IV Grants a 7% chance for fire spells to generate a critical hit. 1 11 39 Wizard Combustive Spellcasting III, Wizard Flame Manipulation IV History, Wizard enhancements
Wizard enhancements (history) Wizard enhancements (history) SorcererLineageOfElements.png SorcererLineageOfElements.png Wizard Combustive Spellcasting V Grants a 8% chance for fire spells to generate a critical hit. 1 14 51 Wizard Combustive Spellcasting IV, Wizard Flame Manipulation V History, Wizard enhancements
Wizard enhancements (history) Wizard enhancements (history) SorcererLineageOfElements.png SorcererLineageOfElements.png Wizard Combustive Spellcasting VI Grants a 9% chance for fire spells to generate a critical hit. 1 17 63 Wizard Combustive Spellcasting V, Wizard Flame Manipulation VI History, Wizard enhancements
Wizard enhancements (history) Wizard enhancements (history) ForceManipulation.png ForceManipulation.png Wizard Force Manipulation I Increases your Spellpower by 40 when casting force, physical, or untyped damage spells. 1 2 3 History, Wizard enhancements
Wizard enhancements (history) Wizard enhancements (history) ForceManipulation.png ForceManipulation.png Wizard Force Manipulation II Increases your Spellpower by 50 when casting force, physical, or untyped damage spells. 1 4 11 Wizard Force Manipulation I History, Wizard enhancements
Wizard enhancements (history) Wizard enhancements (history) ForceManipulation.png ForceManipulation.png Wizard Force Manipulation III Increases your Spellpower by 60 when casting force, physical, or untyped damage spells. 1 6 19 Wizard Force Manipulation II History, Wizard enhancements
Wizard enhancements (history) Wizard enhancements (history) ForceManipulation.png ForceManipulation.png Wizard Force Manipulation IV Increases your Spellpower by 70 when casting force, physical, or untyped damage spells. 1 8 27 Wizard Force Manipulation III History, Wizard enhancements
Wizard enhancements (history) Wizard enhancements (history) ForceManipulation.png ForceManipulation.png Wizard Force Manipulation V Increases your Spellpower by 80 when casting force, physical, or untyped damage spells. 1 10 35 Wizard Force Manipulation IV History, Wizard enhancements
Wizard enhancements (history) Wizard enhancements (history) ForceManipulation.png ForceManipulation.png Wizard Force Manipulation VI Increases your Spellpower by 90 when casting force, physical, or untyped damage spells. 1 12 43 Wizard Force Manipulation V History, Wizard enhancements
Wizard enhancements (history) Wizard enhancements (history) ForceManipulation.png ForceManipulation.png Wizard Force Manipulation VII Increases your Spellpower by 100 when casting force, physical, or untyped damage spells. 1 14 51 Wizard Force Manipulation VI History, Wizard enhancements
Wizard enhancements (history) Wizard enhancements (history) DeadlyKinetics.png DeadlyKinetics.png Wizard Deadly Kinetics I Your spell critical multipliers for force spells and spells that deal untyped or physical damage are increased by an additional 25%, bringing your base critical damage bonus for these spells to +75%. 1 4 11 Wizard Kinetic Spellcasting I, Wizard Force Manipulation I History, Wizard enhancements
Wizard enhancements (history) Wizard enhancements (history) DeadlyKinetics.png DeadlyKinetics.png Wizard Deadly Kinetics II Your spell critical multipliers for force spells and spells that deal untyped or physical damage are increased by an additional 10%, bringing your base critical damage bonus for these spells to +85%. 1 7 23 Wizard Deadly Kinetics I, Wizard Force Manipulation II History, Wizard enhancements
Wizard enhancements (history) Wizard enhancements (history) DeadlyKinetics.png DeadlyKinetics.png Wizard Deadly Kinetics III Your spell critical multipliers for force spells and spells that deal untyped or physical damage are increased by an additional 10%, bringing your base critical damage bonus for these spells to +95%. 1 10 35 Wizard Deadly Kinetics II, Wizard Force Manipulation III History, Wizard enhancements
Wizard enhancements (history) Wizard enhancements (history) DeadlyKinetics.png DeadlyKinetics.png Wizard Deadly Kinetics IV Your spell critical multipliers for force spells and spells that deal untyped or physical damage are increased by an additional 10%, bringing your base critical damage bonus for these spells to +105%. 1 13 47 Wizard Deadly Kinetics III, Wizard Force Manipulation IV History, Wizard enhancements
Wizard enhancements (history) Wizard enhancements (history) DeadlyKinetics.png DeadlyKinetics.png Wizard Deadly Kinetics V Your spell critical multipliers for force spells and spells that deal untyped or physical damage are increased by an additional 10%, bringing your base critical damage bonus for these spells to +115%. 1 16 59 Wizard Deadly Kinetics IV, Wizard Force Manipulation V History, Wizard enhancements
Wizard enhancements (history) Wizard enhancements (history) DeadlyKinetics.png DeadlyKinetics.png Wizard Deadly Kinetics VI Your spell critical multipliers for force spells and spells that deal untyped or physical damage are increased by an additional 10%, bringing your base critical damage bonus for these spells to +125%. 1 19 71 Wizard Deadly Kinetics V, Wizard Force Manipulation VI History, Wizard enhancements
Wizard enhancements (history) Wizard enhancements (history) KineticsSpellcasting.png KineticsSpellcasting.png Wizard Kinetic Spellcasting I Grants a 4% chance for force spells and spells that deal untyped or physical damage generate a critical hit. 1 3 7 Force Manipulation I History, Wizard enhancements
Wizard enhancements (history) Wizard enhancements (history) KineticsSpellcasting.png KineticsSpellcasting.png Wizard Kinetic Spellcasting II Grants a 5% chance for force spells and spells that deal untyped or physical damage generate a critical hit. 1 6 19 Wizard Kinetic Spellcasting I, Wizard Force Manipulation II History, Wizard enhancements
Wizard enhancements (history) Wizard enhancements (history) KineticsSpellcasting.png KineticsSpellcasting.png Wizard Kinetic Spellcasting III Grants a 6% chance for force spells and spells that deal untyped or physical damage generate a critical hit. 1 9 31 Wizard Kinetic Spellcasting II, Wizard Force Manipulation III History, Wizard enhancements
Wizard enhancements (history) Wizard enhancements (history) KineticsSpellcasting.png KineticsSpellcasting.png Wizard Kinetic Spellcasting IV Grants a 7% chance for force spells and spells that deal untyped or physical damage generate a critical hit. 1 11 43 Wizard Kinetic Spellcasting III, Wizard Force Manipulation IV History, Wizard enhancements
Wizard enhancements (history) Wizard enhancements (history) KineticsSpellcasting.png KineticsSpellcasting.png Wizard Kinetic Spellcasting V Grants a 8% chance for force spells and spells that deal untyped or physical damage generate a critical hit. 1 15 55 Wizard Kinetic Spellcasting IV, Wizard Force Manipulation V History, Wizard enhancements
Wizard enhancements (history) Wizard enhancements (history) KineticsSpellcasting.png KineticsSpellcasting.png Wizard Kinetic Spellcasting VI Grants a 9% chance for force spells and spells that deal untyped or physical damage generate a critical hit. 1 18 67 Wizard Kinetic Spellcasting V, Wizard Force Manipulation VI History, Wizard enhancements
Wizard enhancements (history) Wizard enhancements (history) SorcererForceManipulation.png SorcererForceManipulation.png Wizard Repair Manipulation I Increases your Spellpower by 40 when casting repair or rust spells. 1 1 0 History, Wizard enhancements
Wizard enhancements (history) Wizard enhancements (history) SorcererForceManipulation.png SorcererForceManipulation.png Wizard Repair Manipulation II Increases your Spellpower by 50 when casting repair or rust spells. 1 3 7 Wizard Repair Manipulation I History, Wizard enhancements
Wizard enhancements (history) Wizard enhancements (history) SorcererForceManipulation.png SorcererForceManipulation.png Wizard Repair Manipulation III Increases your Spellpower by 60 when casting repair or rust spells. 1 5 15 Wizard Repair Manipulation II History, Wizard enhancements
Wizard enhancements (history) Wizard enhancements (history) SorcererForceManipulation.png SorcererForceManipulation.png Wizard Repair Manipulation IV Increases your Spellpower by 70 when casting repair or rust spells. 1 7 23 Wizard Repair Manipulation III History, Wizard enhancements
Wizard enhancements (history) Wizard enhancements (history) SorcererForceManipulation.png SorcererForceManipulation.png Wizard Repair Manipulation V Increases your Spellpower by 80 when casting repair or rust spells. 1 9 31 Wizard Repair Manipulation IV History, Wizard enhancements
Wizard enhancements (history) Wizard enhancements (history) SorcererForceManipulation.png SorcererForceManipulation.png Wizard Repair Manipulation VI Increases your Spellpower by 90 when casting repair or rust spells. 1 11 39 Wizard Repair Manipulation V History, Wizard enhancements
Wizard enhancements (history) Wizard enhancements (history) SorcererForceManipulation.png SorcererForceManipulation.png Wizard Repair Manipulation VII Increases your Spellpower by 100 when casting repair or rust spells. 1 13 47 Wizard Repair Manipulation VI History, Wizard enhancements
Wizard enhancements (history) Wizard enhancements (history) SorcererLineageOfDeadlyForce.png SorcererLineageOfDeadlyForce.png Wizard Mighty Reconstruction I Your repair spell critical multipliers are increased by an additional 25%, bringing your base critical damage bonus for these spells to +75%. 1 3 7 Wizard Reconstructive Spellcasting I, Wizard Repair Manipulation I History, Wizard enhancements
Wizard enhancements (history) Wizard enhancements (history) SorcererLineageOfDeadlyForce.png SorcererLineageOfDeadlyForce.png Wizard Mighty Reconstruction II Your repair spell critical multipliers are increased by an additional 10%, bringing your base critical damage bonus for these spells to +85%. 1 6 19 Wizard Mighty Reconstruction I, Wizard Repair Manipulation II History, Wizard enhancements
Wizard enhancements (history) Wizard enhancements (history) SorcererLineageOfDeadlyForce.png SorcererLineageOfDeadlyForce.png Wizard Mighty Reconstruction III Your repair spell critical multipliers are increased by an additional 10%, bringing your base critical damage bonus for these spells to +95%. 1 9 31 Wizard Mighty Reconstruction II, Wizard Repair Manipulation III History, Wizard enhancements
Wizard enhancements (history) Wizard enhancements (history) SorcererLineageOfDeadlyForce.png SorcererLineageOfDeadlyForce.png Wizard Mighty Reconstruction IV Your repair spell critical multipliers are increased by an additional 10%, bringing your base critical damage bonus for these spells to +105%. 1 12 43 Wizard Mighty Reconstruction III, Wizard Repair Manipulation IV History, Wizard enhancements
Wizard enhancements (history) Wizard enhancements (history) SorcererLineageOfDeadlyForce.png SorcererLineageOfDeadlyForce.png Wizard Mighty Reconstruction V Your repair spell critical multipliers are increased by an additional 10%, bringing your base critical damage bonus for these spells to +115%. 1 15 55 Wizard Mighty Reconstruction IV, Wizard Repair Manipulation V History, Wizard enhancements
Wizard enhancements (history) Wizard enhancements (history) SorcererLineageOfDeadlyForce.png SorcererLineageOfDeadlyForce.png Wizard Mighty Reconstruction VI Your repair spell critical multipliers are increased by an additional 10%, bringing your base critical damage bonus for these spells to +125%. 1 18 67 Wizard Mighty Reconstruction V, Wizard Repair Manipulation VI History, Wizard enhancements
Wizard enhancements (history) Wizard enhancements (history) SorcererLineageOfForce.png SorcererLineageOfForce.png Wizard Reconstructive Spellcasting I Grants a 4% chance for repair spells to generate a critical hit. 1 2 3 Repair Manipulation I History, Wizard enhancements
Wizard enhancements (history) Wizard enhancements (history) SorcererLineageOfForce.png SorcererLineageOfForce.png Wizard Reconstructive Spellcasting II Grants a 5% chance for repair spells to generate a critical hit. 1 5 15 Wizard Reconstructive Spellcasting I, Wizard Repair Manipulation II History, Wizard enhancements
Wizard enhancements (history) Wizard enhancements (history) SorcererLineageOfForce.png SorcererLineageOfForce.png Wizard Reconstructive Spellcasting III Grants a 6% chance for repair spells to generate a critical hit. 1 8 27 Wizard Reconstructive Spellcasting II, Wizard Repair Manipulation III History, Wizard enhancements
Wizard enhancements (history) Wizard enhancements (history) SorcererLineageOfForce.png SorcererLineageOfForce.png Wizard Reconstructive Spellcasting IV Grants a 7% chance for repair spells to generate a critical hit. 1 11 39 Wizard Reconstructive Spellcasting III, Wizard Repair Manipulation IV History, Wizard enhancements
Wizard enhancements (history) Wizard enhancements (history) SorcererLineageOfForce.png SorcererLineageOfForce.png Wizard Reconstructive Spellcasting V Grants a 8% chance for repair spells to generate a critical hit. 1 14 51 Wizard Reconstructive Spellcasting IV, Wizard Repair Manipulation V History, Wizard enhancements
Wizard enhancements (history) Wizard enhancements (history) SorcererLineageOfForce.png SorcererLineageOfForce.png Wizard Reconstructive Spellcasting VI Grants a 9% chance for repair spells to generate a critical hit. 1 17 63 Wizard Reconstructive Spellcasting V, Wizard Repair Manipulation VI History, Wizard enhancements
Wizard enhancements (history) Wizard enhancements (history) Improved Empower Healing.gif Improved_Empower_Healing.gif Wizard Improved Empowering I Using the Empower Spell feat costs you 2 fewer spell points. 2 2 2 Empower Spell History, Wizard enhancements
Wizard enhancements (history) Wizard enhancements (history) Improved Empower Healing.gif Improved_Empower_Healing.gif Wizard Improved Empowering II Using the Empower Spell feat costs you 4 fewer spell points. 4 6 16 Wizard Improved Empowering I History, Wizard enhancements
Wizard enhancements (history) Wizard enhancements (history) Improved Empower Healing.gif Improved_Empower_Healing.gif Wizard Improved Empowering III Using the Empower Spell feat costs you 6 fewer spell points. 6 10 30 Wizard Improved Empowering II History, Wizard enhancements
Wizard enhancements (history) Wizard enhancements (history) SorcererImprovedEnlarge.png SorcererImprovedEnlarge.png Wizard Improved Enlarge I Using the Enlarge Spell feat costs you 1 less spell point. 2 2 2 Enlarge Spell History, Wizard enhancements
Wizard enhancements (history) Wizard enhancements (history) SorcererImprovedEnlarge.png SorcererImprovedEnlarge.png Wizard Improved Enlarge II Using the Enlarge Spell feat costs you 2 fewer spell points. 4 6 16 Wizard Improved Enlarge I History, Wizard enhancements
Wizard enhancements (history) Wizard enhancements (history) SorcererImprovedEnlarge.png SorcererImprovedEnlarge.png Wizard Improved Enlarge III Using the Enlarge Spell feat costs you 4 fewer spell points. 6 10 30 Wizard Improved Enlarge II History, Wizard enhancements
Wizard enhancements (history) Wizard enhancements (history) SorcererImprovedHeightning.png SorcererImprovedHeightning.png Wizard Improved Heightening I Using the Heighten Spell feat costs you 1 less spell point per level of heightening. 4 6 16 Heighten Spell History, Wizard enhancements
Wizard enhancements (history) Wizard enhancements (history) SorcererImprovedHeightning.png SorcererImprovedHeightning.png Wizard Improved Heightening II Using the Heighten Spell feat costs you 2 fewer spell points per level of heightening. 6 10 30 Wizard Improved Heightening I History, Wizard enhancements
Wizard enhancements (history) Wizard enhancements (history) SorcererImprovedMaximizing.png SorcererImprovedMaximizing.png Wizard Improved Maximizing I Using the Maximize Spell feat costs you 3 fewer spell points. 2 2 2 Maximize Spell History, Wizard enhancements
Wizard enhancements (history) Wizard enhancements (history) SorcererImprovedMaximizing.png SorcererImprovedMaximizing.png Wizard Improved Maximizing II Using the Maximize Spell feat costs you 6 fewer spell points. 4 6 16 Wizard Improved Maximizing I History, Wizard enhancements
Wizard enhancements (history) Wizard enhancements (history) SorcererImprovedMaximizing.png SorcererImprovedMaximizing.png Wizard Improved Maximizing III Using the Maximize Spell feat costs you 9 fewer spell points. 6 10 30 Wizard Improved Maximizing II History, Wizard enhancements
Wizard enhancements (history) Wizard enhancements (history) SorcererImprovedQuickening.png SorcererImprovedQuickening.png Wizard Improved Quickening I Using the Quicken Spell feat costs you 1 less spell point. 2 2 2 Quicken Spell History, Wizard enhancements
Wizard enhancements (history) Wizard enhancements (history) SorcererImprovedQuickening.png SorcererImprovedQuickening.png Wizard Improved Quickening II Using the Quicken Spell feat costs you 2 fewer spell points. 4 6 16 Wizard Improved Quickening I History, Wizard enhancements
Wizard enhancements (history) Wizard enhancements (history) SorcererImprovedQuickening.png SorcererImprovedQuickening.png Wizard Improved Quickening III Using the Quicken Spell feat costs you 4 fewer spell points. 6 10 30 Wizard Improved Quickening II History, Wizard enhancements
Wizard enhancements (history) Wizard enhancements (history) WizardArchmage.png WizardArchmage.png Archmage enhancements Wizard Archmage I Passive Benefit: you gain 100 spell points as your mind expands. Active Benefit: you now have the ability to acquire permanently many first level spell-like abilities. 4 6 16 Wizard Intelligence I, Improved Concentration II, Wizard Energy of the Scholar II, Mental Toughness, and one of Spell Focus: Abjuration, Spell Focus: Conjuration, Spell Focus: Evocation, Spell Focus: Enchantment, Spell Focus: Illusion, Spell Focus: Necromancy, Spell Focus: Transmutation History, Wizard enhancements
Wizard enhancements (history) Wizard enhancements (history) WizardArchmage.png WizardArchmage.png Archmage enhancements Wizard Archmage II Passive Benefit: you gain 75 spell points as your mind expands. Active Benefit: you now have the ability to acquire permanently many second level spell-like abilities. 1 9 31 Wizard Archmage I, Wizard Intelligence II History, Wizard enhancements
Wizard enhancements (history) Wizard enhancements (history) WizardArchmage.png WizardArchmage.png Archmage enhancements Wizard Archmage III Passive Benefit: you gain 75 spell points as your mind expands. Active Benefit: you now have the ability to acquire permanently many third level spell-like abilities. 1 12 43 Wizard Archmage II, Wizard Energy of the Scholar III, Improved Concentration III, and one of Greater Spell Focus: Abjuration, Greater Spell Focus: Conjuration, Greater Spell Focus: Evocation, Greater Spell Focus: Enchantment, Greater Spell Focus: Illusion, Greater Spell Focus: Necromancy, Greater Spell Focus: Transmutation History, Wizard enhancements
Wizard enhancements (history) Wizard enhancements (history) WizardArchmage.png WizardArchmage.png Archmage enhancements Wizard Archmage IV Passive Benefit: you gain 75 spell points as your mind expands. Active Benefit: you now have the ability to acquire permanently many fourth level spell-like abilities. 1 15 55 Wizard Archmage III, Wizard Intelligence III History, Wizard enhancements
Wizard enhancements (history) Wizard enhancements (history) WizardArchmage.png WizardArchmage.png Archmage enhancements Wizard Archmage V Passive Benefit: you gain 75 spell points as your mind expands. Active Benefit: you now have the ability to acquire permanently many fifth level spell-like abilities. 1 18 67 Wizard Archmage IV, Wizard Energy of the Scholar IV, Improved Concentration IV History, Wizard enhancements
Wizard enhancements (history) Wizard enhancements (history) PaleMaster.png PaleMaster.png Pale Master enhancements Wizard Pale Master I Passive Benefit: you gain 5 hit points as your flesh toughens, gain 50 Spellpower when casting negative energy spells, and have a 3% chance for negative energy spells to generate a critical result for 1.5 times the normal damage amount. (Base spell critical chance is 0% and base critical damage multiplier is 1.5.) Active Benefit: you can expend 2 Hit Points to produce a touch-ranged negative energy effect at will, or expend hit points and spell points to create an Undead. 4 6 16 Wizard Energy of the Scholar I, Wizard Intelligence I, Spell Focus: Necromancy History, Wizard enhancements
Wizard enhancements (history) Wizard enhancements (history) PaleMaster.png PaleMaster.png Pale Master enhancements Wizard Pale Master II Passive Benefit: you gain 5 additional hit points as your flesh toughens (for a total of +10 hit points), gain 20 additional Spellpower when casting negative energy spells (for a total of +70), and increase your chance to generate a critical result with negative energy spells by 3%. (Your base spell critical chance is now 6% and base critical damage multiplier is 1.5.) Active Benefit: you can expend 5 Hit Points to fire a black bolt of negative energy from your finger, or expend hit points and spell points to create an Undead. You can also assume many traits of an Undead. 2 12 42 Wizard Energy of the Scholar II, Wizard Intelligence II, Greater Spell Focus: Necromancy, Wizard Pale Master I History, Wizard enhancements
Wizard enhancements (history) Wizard enhancements (history) PaleMaster.png PaleMaster.png Pale Master enhancements Wizard Pale Master III Passive Benefit: you gain 10 additional hit points as your flesh toughens (for a total of +20 hit points), gain 20 additional Spellpower when casting negative energy spells (for a total of +90), and increase your chance to generate a critical result with negative energy spells by 3%. (Your base spell critical chance is now 9% and base critical damage multiplier is 1.5.) Active Benefit: you can expend 10 Hit Points to fire a black blast of negative energy from your finger, or expend hit points and spell points to create an Undead. 2 18 66 Wizard Energy of the Scholar III, Wizard Intelligence III, Wizard Pale Master II History, Wizard enhancements
Wizard enhancements (history) Wizard enhancements (history) WizardMasterOfMagic.png WizardMasterOfMagic.png Wizard Master of Magic Wizard Master of Magic Grants +2 Intelligence and all metamagics you possess cost 1 fewer spell point to use. (Heighten Spell costs 1 fewer spell point per level of heightening.) 2 20 74 History, Wizard enhancements
Sorcerer enhancements (history) Sorcerer enhancements (history) Charisma Enhancement.gif Charisma_Enhancement.gif Sorcerer Charisma I Grants a +1 increase to Charisma score. 2 2 2 History, Sorcerer enhancements
Sorcerer enhancements (history) Sorcerer enhancements (history) Charisma Enhancement.gif Charisma_Enhancement.gif Sorcerer Charisma II Grants an additional +1 to your Charisma score. 4 6 16 Sorcerer Charisma I History, Sorcerer enhancements
Sorcerer enhancements (history) Sorcerer enhancements (history) Charisma Enhancement.gif Charisma_Enhancement.gif Sorcerer Charisma III Grants an additional +1 to your Charisma score. 6 10 30 Sorcerer Charisma II History, Sorcerer enhancements
Sorcerer enhancements (history) Sorcerer enhancements (history) SorcererSubtleSpellcasting.png SorcererSubtleSpellcasting.png Sorcerer Subtle Spellcasting I Your damaging spells generate 10% less hate, making enemies less likely to attack you. 1 4 11 History, Sorcerer enhancements
Sorcerer enhancements (history) Sorcerer enhancements (history) SorcererSubtleSpellcasting.png SorcererSubtleSpellcasting.png Sorcerer Subtle Spellcasting II Your damaging spells generate 20% less hate, making enemies less likely to attack you. 2 7 22 Sorcerer Subtle Spellcasting I History, Sorcerer enhancements
Sorcerer enhancements (history) Sorcerer enhancements (history) SorcererSubtleSpellcasting.png SorcererSubtleSpellcasting.png Sorcerer Subtle Spellcasting III Your damaging spells generate 30% less hate, making enemies less likely to attack you. 3 10 33 Sorcerer Subtle Spellcasting II History, Sorcerer enhancements
Sorcerer enhancements (history) Sorcerer enhancements (history) SorcererSubtleSpellcasting.png SorcererSubtleSpellcasting.png Sorcerer Subtle Spellcasting IV Your damaging spells generate 40% less hate, making enemies less likely to attack you. 4 13 44 Sorcerer Subtle Spellcasting III History, Sorcerer enhancements
Sorcerer enhancements (history) Sorcerer enhancements (history) Energy of the Zealot.jpg Energy_of_the_Zealot.jpg Spellpoint enhancements Sorcerer Energy of the Dragonblooded I Grants an additional 30 spell points. 1 1 0 History, Sorcerer enhancements
Sorcerer enhancements (history) Sorcerer enhancements (history) Energy of the Zealot.jpg Energy_of_the_Zealot.jpg Spellpoint enhancements Sorcerer Energy of the Dragonblooded II Grants an additional 40 spell points, bringing your total increase to 70 points. 2 5 14 Sorcerer Energy of the Dragonblooded I History, Sorcerer enhancements
Sorcerer enhancements (history) Sorcerer enhancements (history) Energy of the Zealot.jpg Energy_of_the_Zealot.jpg Spellpoint enhancements Sorcerer Energy of the Dragonblooded III Grants an additional 40 spell points, bringing your total increase to 110 points. 3 9 29 Sorcerer Energy of the Dragonblooded II History, Sorcerer enhancements
Sorcerer enhancements (history) Sorcerer enhancements (history) Energy of the Zealot.jpg Energy_of_the_Zealot.jpg Spellpoint enhancements Sorcerer Energy of the Dragonblooded IV Grants an additional 40 spell points, bringing your total increase to 150 points. 4 13 44 Sorcerer Energy of the Dragonblooded III History, Sorcerer enhancements
Sorcerer enhancements (history) Sorcerer enhancements (history) Spell Penetration.gif Spell_Penetration.gif Sorcerer Spell Penetration I You add +1 to your level to overcome an enemy's SR. 2 5 14 History, Sorcerer enhancements
Sorcerer enhancements (history) Sorcerer enhancements (history) Spell Penetration.gif Spell_Penetration.gif Sorcerer Spell Penetration II You add +2 to your level to overcome an enemy's SR. 4 9 28 Sorcerer Spell Penetration I History, Sorcerer enhancements
Sorcerer enhancements (history) Sorcerer enhancements (history) Spell Penetration.gif Spell_Penetration.gif Sorcerer Spell Penetration III You add +3 to your level to overcome an enemy's SR. 6 13 42 Sorcerer Spell Penetration II History, Sorcerer enhancements
Sorcerer enhancements (history) Sorcerer enhancements (history) EnhIcon WandHeightening.png EnhIcon_WandHeightening.png Sorcerer Wand Heightening I You add +1 to the DC of your offensive wands. 1 3 7 History, Sorcerer enhancements
Sorcerer enhancements (history) Sorcerer enhancements (history) EnhIcon WandHeightening.png EnhIcon_WandHeightening.png Sorcerer Wand Heightening II You add an additional +1 to the DC of your offensive wands, bringing the total increase to 2. 2 7 22 Sorcerer Wand Heightening I History, Sorcerer enhancements
Sorcerer enhancements (history) Sorcerer enhancements (history) EnhIcon WandHeightening.png EnhIcon_WandHeightening.png Sorcerer Wand Heightening III You add an additional +1 to the DC of your offensive wands, bringing the total increase to 3. 3 11 37 Sorcerer Wand Heightening II History, Sorcerer enhancements
Sorcerer enhancements (history) Sorcerer enhancements (history) Wand Scroll Mastery.gif Wand_Scroll_Mastery.gif Sorcerer Wand and Scroll Mastery I Grants a 25% increase to the effectiveness of your wands, scrolls, and other items that cast spells. 1 2 3 History, Sorcerer enhancements
Sorcerer enhancements (history) Sorcerer enhancements (history) Wand Scroll Mastery.gif Wand_Scroll_Mastery.gif Sorcerer Wand and Scroll Mastery II Grants an additional 10% increase to the effectiveness of your wands, scrolls, and other items that cast spells, bringing the total increase to 35%. 2 5 14 Sorcerer Wand and Scroll Mastery I History, Sorcerer enhancements
Sorcerer enhancements (history) Sorcerer enhancements (history) Wand Scroll Mastery.gif Wand_Scroll_Mastery.gif Sorcerer Wand and Scroll Mastery III Grants an additional 10% increase to the effectiveness of your wands, scrolls, and other items that cast spells, bringing the total increase to 45%. 3 8 25 Sorcerer Wand and Scroll Mastery II History, Sorcerer enhancements
Sorcerer enhancements (history) Sorcerer enhancements (history) Wand Scroll Mastery.gif Wand_Scroll_Mastery.gif Sorcerer Wand and Scroll Mastery IV Grants an additional 10% increase to the effectiveness of your wands, scrolls, and other items that cast spells, bringing the total increase to 55%. 4 11 36 Sorcerer Wand and Scroll Mastery III History, Sorcerer enhancements
Sorcerer enhancements (history) Sorcerer enhancements (history) AcidManipulation.png AcidManipulation.png Sorcerer Acid Manipulation I Grants a 20% increase to the damage of your acid spells. 1 1 0 History, Sorcerer enhancements
Sorcerer enhancements (history) Sorcerer enhancements (history) AcidManipulation.png AcidManipulation.png Sorcerer Acid Manipulation II Grants an additional 5% increase to the damage of your acid spells, bringing the total increase to 25%. 1 3 7 Sorcerer Acid Manipulation I History, Sorcerer enhancements
Sorcerer enhancements (history) Sorcerer enhancements (history) AcidManipulation.png AcidManipulation.png Sorcerer Acid Manipulation III Grants an additional 5% increase to the damage of your acid spells, bringing the total increase to 30%. 1 5 15 Sorcerer Acid Manipulation II History, Sorcerer enhancements
Sorcerer enhancements (history) Sorcerer enhancements (history) AcidManipulation.png AcidManipulation.png Sorcerer Acid Manipulation IV Grants an additional 5% increase to the damage of your acid spells, bringing the total increase to 35%. 1 7 23 Sorcerer Acid Manipulation III History, Sorcerer enhancements
Sorcerer enhancements (history) Sorcerer enhancements (history) AcidManipulation.png AcidManipulation.png Sorcerer Acid Manipulation V Grants an additional 5% increase to the damage of your acid spells, bringing the total increase to 40%. 1 9 31 Sorcerer Acid Manipulation IV History, Sorcerer enhancements
Sorcerer enhancements (history) Sorcerer enhancements (history) AcidManipulation.png AcidManipulation.png Sorcerer Acid Manipulation VI Grants an additional 5% increase to the damage of your acid spells, bringing the total increase to 45%. 1 11 39 Sorcerer Acid Manipulation V History, Sorcerer enhancements
Sorcerer enhancements (history) Sorcerer enhancements (history) AcidManipulation.png AcidManipulation.png Sorcerer Acid Manipulation VII Grants an additional 5% increase to the damage of your acid spells, bringing the total increase to 50%. 1 13 47 Sorcerer Acid Manipulation VI History, Sorcerer enhancements
Sorcerer enhancements (history) Sorcerer enhancements (history) SorcererLineageOfDeadlyEnergy.png SorcererLineageOfDeadlyEnergy.png Sorcerer Deadly Acid I Your acid spell critical multipliers are increased by an additional 25%, bringing your base critical damage bonus for these spells to 75%. 1 3 7 Sorcerer Corrosive Spellcasting I, Sorcerer Acid Manipulation I History, Sorcerer enhancements
Sorcerer enhancements (history) Sorcerer enhancements (history) SorcererLineageOfDeadlyEnergy.png SorcererLineageOfDeadlyEnergy.png Sorcerer Deadly Acid II Your acid spell critical multipliers are increased by an additional 10%, bringing your base critical damage bonus for these spells to 85%. 1 6 19 Sorcerer Deadly Acid I, Sorcerer Acid Manipulation II History, Sorcerer enhancements
Sorcerer enhancements (history) Sorcerer enhancements (history) SorcererLineageOfDeadlyEnergy.png SorcererLineageOfDeadlyEnergy.png Sorcerer Deadly Acid III Your acid spell critical multipliers are increased by an additional 10%, bringing your base critical damage bonus for these spells to 95%. 1 9 31 Sorcerer Deadly Acid II, Sorcerer Acid Manipulation III History, Sorcerer enhancements
Sorcerer enhancements (history) Sorcerer enhancements (history) SorcererLineageOfDeadlyEnergy.png SorcererLineageOfDeadlyEnergy.png Sorcerer Deadly Acid IV Your acid spell critical multipliers are increased by an additional 10%, bringing your base critical damage bonus for these spells to 105%. 1 12 43 Sorcerer Deadly Acid III, Sorcerer Acid Manipulation IV History, Sorcerer enhancements
Sorcerer enhancements (history) Sorcerer enhancements (history) SorcererLineageOfDeadlyEnergy.png SorcererLineageOfDeadlyEnergy.png Sorcerer Deadly Acid V Your acid spell critical multipliers are increased by an additional 10%, bringing your base critical damage bonus for these spells to 115%. 1 15 55 Sorcerer Deadly Acid IV, Sorcerer Acid Manipulation V History, Sorcerer enhancements
Sorcerer enhancements (history) Sorcerer enhancements (history) SorcererLineageOfDeadlyEnergy.png SorcererLineageOfDeadlyEnergy.png Sorcerer Deadly Acid VI Your acid spell critical multipliers are increased by an additional 10%, bringing your base critical damage bonus for these spells to 125%. 1 18 67 Sorcerer Deadly Acid V, Sorcerer Acid Manipulation VI History, Sorcerer enhancements
Sorcerer enhancements (history) Sorcerer enhancements (history) SorcererLineageOfEnergy.png SorcererLineageOfEnergy.png Sorcerer Corrosive Spellcasting I Grants a 4% chance for acid spells to generate a critical hit. 1 2 3 Sorcerer Acid Manipulation I History, Sorcerer enhancements
Sorcerer enhancements (history) Sorcerer enhancements (history) SorcererLineageOfEnergy.png SorcererLineageOfEnergy.png Sorcerer Corrosive Spellcasting II Grants a 5% chance for acid spells to generate a critical hit. 1 5 15 Sorcerer Corrosive Spellcasting I, Sorcerer Acid Manipulation II History, Sorcerer enhancements
Sorcerer enhancements (history) Sorcerer enhancements (history) SorcererLineageOfEnergy.png SorcererLineageOfEnergy.png Sorcerer Corrosive Spellcasting III Grants a 6% chance for acid spells to generate a critical hit. 1 8 27 Sorcerer Corrosive Spellcasting II, Sorcerer Acid Manipulation III History, Sorcerer enhancements
Sorcerer enhancements (history) Sorcerer enhancements (history) SorcererLineageOfEnergy.png SorcererLineageOfEnergy.png Sorcerer Corrosive Spellcasting IV Grants a 7% chance for acid spells to generate a critical hit. 1 11 39 Sorcerer Corrosive Spellcasting III, Sorcerer Acid Manipulation IV History, Sorcerer enhancements
Sorcerer enhancements (history) Sorcerer enhancements (history) SorcererLineageOfEnergy.png SorcererLineageOfEnergy.png Sorcerer Corrosive Spellcasting V Grants a 8% chance for acid spells to generate a critical hit. 1 14 51 Sorcerer Corrosive Spellcasting IV, Sorcerer Acid Manipulation V History, Sorcerer enhancements
Sorcerer enhancements (history) Sorcerer enhancements (history) SorcererLineageOfEnergy.png SorcererLineageOfEnergy.png Sorcerer Corrosive Spellcasting VI Grants a 9% chance for acid spells to generate a critical hit. 1 17 63 Sorcerer Corrosive Spellcasting V, Sorcerer Acid Manipulation VI History, Sorcerer enhancements
Sorcerer enhancements (history) Sorcerer enhancements (history) FrostManipulation.png FrostManipulation.png Sorcerer Frost Manipulation I Grants a 20% increase to the damage of your cold spells. 1 1 0 History, Sorcerer enhancements
Sorcerer enhancements (history) Sorcerer enhancements (history) FrostManipulation.png FrostManipulation.png Sorcerer Frost Manipulation II Grants an additional 5% increase to the damage of your cold spells, bringing the total increase to 25%. 1 3 7 Sorcerer Frost Manipulation I History, Sorcerer enhancements
Sorcerer enhancements (history) Sorcerer enhancements (history) FrostManipulation.png FrostManipulation.png Sorcerer Frost Manipulation III Grants an additional 5% increase to the damage of your cold spells, bringing the total increase to 30%. 1 5 15 Sorcerer Frost Manipulation II History, Sorcerer enhancements
Sorcerer enhancements (history) Sorcerer enhancements (history) FrostManipulation.png FrostManipulation.png Sorcerer Frost Manipulation IV Grants an additional 5% increase to the damage of your cold spells, bringing the total increase to 35%. 1 7 23 Sorcerer Frost Manipulation III History, Sorcerer enhancements
Sorcerer enhancements (history) Sorcerer enhancements (history) FrostManipulation.png FrostManipulation.png Sorcerer Frost Manipulation V Grants an additional 5% increase to the damage of your cold spells, bringing the total increase to 40%. 1 9 31 Sorcerer Frost Manipulation IV History, Sorcerer enhancements
Sorcerer enhancements (history) Sorcerer enhancements (history) FrostManipulation.png FrostManipulation.png Sorcerer Frost Manipulation VI Grants an additional 5% increase to the damage of your cold spells, bringing the total increase to 45%. 1 11 39 Sorcerer Frost Manipulation V History, Sorcerer enhancements
Sorcerer enhancements (history) Sorcerer enhancements (history) FrostManipulation.png FrostManipulation.png Sorcerer Frost Manipulation VII Grants an additional 5% increase to the damage of your cold spells, bringing the total increase to 50%. 1 13 47 Sorcerer Frost Manipulation VI History, Sorcerer enhancements
Sorcerer enhancements (history) Sorcerer enhancements (history) DeadlyIce.png DeadlyIce.png Sorcerer Deadly Ice I Your cold spell critical multipliers are increased by an additional 25%, bringing your base critical damage bonus for these spells to +75%. 1 3 7 Sorcerer Glacial Spellcasting I, Sorcerer Frost Manipulation I History, Sorcerer enhancements
Sorcerer enhancements (history) Sorcerer enhancements (history) DeadlyIce.png DeadlyIce.png Sorcerer Deadly Ice II Your cold spell critical multipliers are increased by an additional 10%, bringing your base critical damage bonus for these spells to +85%. 1 6 19 Sorcerer Deadly Ice I, Sorcerer Frost Manipulation II History, Sorcerer enhancements
Sorcerer enhancements (history) Sorcerer enhancements (history) DeadlyIce.png DeadlyIce.png Sorcerer Deadly Ice III Your cold spell critical multipliers are increased by an additional 10%, bringing your base critical damage bonus for these spells to +95%. 1 9 31 Sorcerer Deadly Ice II, Sorcerer Frost Manipulation III History, Sorcerer enhancements
Sorcerer enhancements (history) Sorcerer enhancements (history) DeadlyIce.png DeadlyIce.png Sorcerer Deadly Ice IV Your cold spell critical multipliers are increased by an additional 10%, bringing your base critical damage bonus for these spells to +105%. 1 12 43 Sorcerer Deadly Ice III, Sorcerer Frost Manipulation IV History, Sorcerer enhancements
Sorcerer enhancements (history) Sorcerer enhancements (history) DeadlyIce.png DeadlyIce.png Sorcerer Deadly Ice V Your cold spell critical multipliers are increased by an additional 10%, bringing your base critical damage bonus for these spells to +115%. 1 15 55 Sorcerer Deadly Ice IV, Sorcerer Frost Manipulation V History, Sorcerer enhancements
Sorcerer enhancements (history) Sorcerer enhancements (history) DeadlyIce.png DeadlyIce.png Sorcerer Deadly Ice VI Your cold spell critical multipliers are increased by an additional 10%, bringing your base critical damage bonus for these spells to +125%. 1 18 67 Sorcerer Deadly Ice V, Sorcerer Frost Manipulation VI History, Sorcerer enhancements
Sorcerer enhancements (history) Sorcerer enhancements (history) GlacialSpellcasting.png GlacialSpellcasting.png Sorcerer Glacial Spellcasting I Grants a 4% chance for cold spells to generate a critical hit. 1 2 3 Frost Manipulation I History, Sorcerer enhancements
Sorcerer enhancements (history) Sorcerer enhancements (history) GlacialSpellcasting.png GlacialSpellcasting.png Sorcerer Glacial Spellcasting II Grants a 5% chance for cold spells to generate a critical hit. 1 5 15 Sorcerer Glacial Spellcasting I, Sorcerer Frost Manipulation II History, Sorcerer enhancements
Sorcerer enhancements (history) Sorcerer enhancements (history) GlacialSpellcasting.png GlacialSpellcasting.png Sorcerer Glacial Spellcasting III Grants a 6% chance for cold spells to generate a critical hit. 1 8 27 Sorcerer Glacial Spellcasting II, Sorcerer Frost Manipulation III History, Sorcerer enhancements
Sorcerer enhancements (history) Sorcerer enhancements (history) GlacialSpellcasting.png GlacialSpellcasting.png Sorcerer Glacial Spellcasting IV Grants a 7% chance for cold spells to generate a critical hit. 1 11 39 Sorcerer Glacial Spellcasting III, Sorcerer Frost Manipulation IV History, Sorcerer enhancements
Sorcerer enhancements (history) Sorcerer enhancements (history) GlacialSpellcasting.png GlacialSpellcasting.png Sorcerer Glacial Spellcasting V Grants a 8% chance for cold spells to generate a critical hit. 1 14 51 Sorcerer Glacial Spellcasting IV, Sorcerer Frost Manipulation V History, Sorcerer enhancements
Sorcerer enhancements (history) Sorcerer enhancements (history) GlacialSpellcasting.png GlacialSpellcasting.png Sorcerer Glacial Spellcasting VI Grants a 9% chance for cold spells to generate a critical hit. 1 17 63 Sorcerer Glacial Spellcasting V, Sorcerer Frost Manipulation VI History, Sorcerer enhancements
Sorcerer enhancements (history) Sorcerer enhancements (history) SorcererEnergyManipulation.png SorcererEnergyManipulation.png Sorcerer Storm Manipulation I Grants a 20% increase to the damage of your electric and sonic spells. 1 1 0 History, Sorcerer enhancements
Sorcerer enhancements (history) Sorcerer enhancements (history) SorcererEnergyManipulation.png SorcererEnergyManipulation.png Sorcerer Storm Manipulation II Grants an additional 5% increase to the damage of your electric and sonic spells, bringing the total increase to 25%. 1 3 7 Sorcerer Storm Manipulation I History, Sorcerer enhancements
Sorcerer enhancements (history) Sorcerer enhancements (history) SorcererEnergyManipulation.png SorcererEnergyManipulation.png Sorcerer Storm Manipulation III Grants an additional 5% increase to the damage of your electric and sonic spells, bringing the total increase to 30%. 1 5 15 Sorcerer Storm Manipulation II History, Sorcerer enhancements
Sorcerer enhancements (history) Sorcerer enhancements (history) SorcererEnergyManipulation.png SorcererEnergyManipulation.png Sorcerer Storm Manipulation IV Grants an additional 5% increase to the damage of your electric and sonic spells, bringing the total increase to 35%. 1 7 23 Sorcerer Storm Manipulation III History, Sorcerer enhancements
Sorcerer enhancements (history) Sorcerer enhancements (history) SorcererEnergyManipulation.png SorcererEnergyManipulation.png Sorcerer Storm Manipulation V Grants an additional 5% increase to the damage of your electric and sonic spells, bringing the total increase to 40%. 1 9 31 Sorcerer Storm Manipulation IV History, Sorcerer enhancements
Sorcerer enhancements (history) Sorcerer enhancements (history) SorcererEnergyManipulation.png SorcererEnergyManipulation.png Sorcerer Storm Manipulation VI Grants an additional 5% increase to the damage of your electric and sonic spells, bringing the total increase to 45%. 1 11 39 Sorcerer Storm Manipulation V History, Sorcerer enhancements
Sorcerer enhancements (history) Sorcerer enhancements (history) SorcererEnergyManipulation.png SorcererEnergyManipulation.png Sorcerer Storm Manipulation VII Grants an additional 5% increase to the damage of your electric and sonic spells, bringing the total increase to 50%. 1 13 47 Sorcerer Storm Manipulation VI History, Sorcerer enhancements
Sorcerer enhancements (history) Sorcerer enhancements (history) DeadlyShocks.png DeadlyShocks.png Sorcerer Deadly Shocks I Your electricity spell critical multipliers are increased by an additional 25%, bringing your base critical damage bonus for these spells to +75%. 1 3 7 Sorcerer Charged Spellcasting I, Sorcerer Storm Manipulation I History, Sorcerer enhancements
Sorcerer enhancements (history) Sorcerer enhancements (history) DeadlyShocks.png DeadlyShocks.png Sorcerer Deadly Shocks II Your electric and sonic spell critical multipliers are increased by an additional 10%, bringing your base critical damage bonus for these spells to +85%. 1 6 19 Sorcerer Deadly Shocks I, Sorcerer Storm Manipulation II History, Sorcerer enhancements
Sorcerer enhancements (history) Sorcerer enhancements (history) DeadlyShocks.png DeadlyShocks.png Sorcerer Deadly Shocks III Your electric and sonic spell critical multipliers are increased by an additional 10%, bringing your base critical damage bonus for these spells to +95%. 1 9 31 Sorcerer Deadly Shocks II, Sorcerer Storm Manipulation III History, Sorcerer enhancements
Sorcerer enhancements (history) Sorcerer enhancements (history) DeadlyShocks.png DeadlyShocks.png Sorcerer Deadly Shocks IV Your electric and sonic spell critical multipliers are increased by an additional 10%, bringing your base critical damage bonus for these spells to +105%. 1 12 43 Sorcerer Deadly Shocks III, Sorcerer Storm Manipulation IV History, Sorcerer enhancements
Sorcerer enhancements (history) Sorcerer enhancements (history) DeadlyShocks.png DeadlyShocks.png Sorcerer Deadly Shocks V Your electric and sonic spell critical multipliers are increased by an additional 10%, bringing your base critical damage bonus for these spells to +115%. 1 15 55 Sorcerer Deadly Shocks IV, Sorcerer Storm Manipulation V History, Sorcerer enhancements
Sorcerer enhancements (history) Sorcerer enhancements (history) DeadlyShocks.png DeadlyShocks.png Sorcerer Deadly Shocks VI Your electric and sonic spell critical multipliers are increased by an additional 10%, bringing your base critical damage bonus for these spells to +125%. 1 18 67 Sorcerer Deadly Shocks V, Sorcerer Storm Manipulation VI History, Sorcerer enhancements
Sorcerer enhancements (history) Sorcerer enhancements (history) ChargedSpellcasting.png ChargedSpellcasting.png Sorcerer Charged Spellcasting I Grants a 4% chance for electric and sonic spells to generate a critical hit. 1 2 3 Storm Manipulation I History, Sorcerer enhancements
Sorcerer enhancements (history) Sorcerer enhancements (history) ChargedSpellcasting.png ChargedSpellcasting.png Sorcerer Charged Spellcasting II Grants a 5% chance for electric and sonic spells to generate a critical hit. 1 5 15 Sorcerer Charged Spellcasting I, Sorcerer Storm Manipulation II History, Sorcerer enhancements
Sorcerer enhancements (history) Sorcerer enhancements (history) ChargedSpellcasting.png ChargedSpellcasting.png Sorcerer Charged Spellcasting III Grants a 6% chance for electric and sonic spells to generate a critical hit. 1 8 27 Sorcerer Charged Spellcasting II, Sorcerer Storm Manipulation III History, Sorcerer enhancements
Sorcerer enhancements (history) Sorcerer enhancements (history) ChargedSpellcasting.png ChargedSpellcasting.png Sorcerer Charged Spellcasting IV Grants a 7% chance for electric and sonic spells to generate a critical hit. 1 11 39 Sorcerer Charged Spellcasting III, Sorcerer Storm Manipulation IV History, Sorcerer enhancements
Sorcerer enhancements (history) Sorcerer enhancements (history) ChargedSpellcasting.png ChargedSpellcasting.png Sorcerer Charged Spellcasting V Grants a 8% chance for electric and sonic spells to generate a critical hit. 1 14 51 Sorcerer Charged Spellcasting IV, Sorcerer Storm Manipulation V History, Sorcerer enhancements
Sorcerer enhancements (history) Sorcerer enhancements (history) ChargedSpellcasting.png ChargedSpellcasting.png Sorcerer Charged Spellcasting VI Grants a 9% chance for electric and sonic spells to generate a critical hit. 1 17 63 Sorcerer Charged Spellcasting V, Sorcerer Storm Manipulation VI History, Sorcerer enhancements
Sorcerer enhancements (history) Sorcerer enhancements (history) SorcererElementalManipulation.png SorcererElementalManipulation.png Sorcerer Flame Manipulation I Grants a 20% increase to the damage of your fire spells. 1 1 0 History, Sorcerer enhancements
Sorcerer enhancements (history) Sorcerer enhancements (history) SorcererElementalManipulation.png SorcererElementalManipulation.png Sorcerer Flame Manipulation II Grants an additional 5% increase to the damage of your fire spells, bringing the total increase to 25%. 1 3 7 Sorcerer Flame Manipulation I History, Sorcerer enhancements
Sorcerer enhancements (history) Sorcerer enhancements (history) SorcererElementalManipulation.png SorcererElementalManipulation.png Sorcerer Flame Manipulation III Grants an additional 5% increase to the damage of your fire spells, bringing the total increase to 30%. 1 5 15 Sorcerer Flame Manipulation II History, Sorcerer enhancements
Sorcerer enhancements (history) Sorcerer enhancements (history) SorcererElementalManipulation.png SorcererElementalManipulation.png Sorcerer Flame Manipulation IV Grants an additional 5% increase to the damage of your fire spells, bringing the total increase to 35%. 1 7 23 Sorcerer Flame Manipulation III History, Sorcerer enhancements
Sorcerer enhancements (history) Sorcerer enhancements (history) SorcererElementalManipulation.png SorcererElementalManipulation.png Sorcerer Flame Manipulation V Grants an additional 5% increase to the damage of your fire spells, bringing the total increase to 40%. 1 9 31 Sorcerer Flame Manipulation IV History, Sorcerer enhancements
Sorcerer enhancements (history) Sorcerer enhancements (history) SorcererElementalManipulation.png SorcererElementalManipulation.png Sorcerer Flame Manipulation VI Grants an additional 5% increase to the damage of your fire spells, bringing the total increase to 45%. 1 11 39 Sorcerer Flame Manipulation V History, Sorcerer enhancements
Sorcerer enhancements (history) Sorcerer enhancements (history) SorcererElementalManipulation.png SorcererElementalManipulation.png Sorcerer Flame Manipulation VII Grants an additional 5% increase to the damage of your fire spells, bringing the total increase to 50%. 1 13 47 Sorcerer Flame Manipulation VI History, Sorcerer enhancements
Sorcerer enhancements (history) Sorcerer enhancements (history) SorcererLineageOfDeadlyElements.png SorcererLineageOfDeadlyElements.png Sorcerer Deadly Flame I Your fire spell critical multipliers are increased by an additional 25%, bringing your base critical damage bonus for these spells to +75%. 1 3 7 Sorcerer Combustive Spellcasting I, Sorcerer Flame Manipulation I History, Sorcerer enhancements
Sorcerer enhancements (history) Sorcerer enhancements (history) SorcererLineageOfDeadlyElements.png SorcererLineageOfDeadlyElements.png Sorcerer Deadly Flame II Your fire spell critical multipliers are increased by an additional 10%, bringing your base critical damage bonus for these spells to +85%. 1 6 19 Sorcerer Deadly Flame I, Sorcerer Flame Manipulation II History, Sorcerer enhancements
Sorcerer enhancements (history) Sorcerer enhancements (history) SorcererLineageOfDeadlyElements.png SorcererLineageOfDeadlyElements.png Sorcerer Deadly Flame III Your fire spell critical multipliers are increased by an additional 10%, bringing your base critical damage bonus for these spells to +95%. 1 9 31 Sorcerer Deadly Flame II, Sorcerer Flame Manipulation III History, Sorcerer enhancements
Sorcerer enhancements (history) Sorcerer enhancements (history) SorcererLineageOfDeadlyElements.png SorcererLineageOfDeadlyElements.png Sorcerer Deadly Flame IV Your fire spell critical multipliers are increased by an additional 10%, bringing your base critical damage bonus for these spells to +105%. 1 12 43 Sorcerer Deadly Flame III, Sorcerer Flame Manipulation IV History, Sorcerer enhancements
Sorcerer enhancements (history) Sorcerer enhancements (history) SorcererLineageOfDeadlyElements.png SorcererLineageOfDeadlyElements.png Sorcerer Deadly Flame V Your fire spell critical multipliers are increased by an additional 10%, bringing your base critical damage bonus for these spells to +115%. 1 15 55 Sorcerer Deadly Flame IV, Sorcerer Flame Manipulation V History, Sorcerer enhancements
Sorcerer enhancements (history) Sorcerer enhancements (history) SorcererLineageOfDeadlyElements.png SorcererLineageOfDeadlyElements.png Sorcerer Deadly Flame VI Your fire spell critical multipliers are increased by an additional 10%, bringing your base critical damage bonus for these spells to +125%. 1 18 67 Sorcerer Deadly Flame V, Sorcerer Flame Manipulation VI History, Sorcerer enhancements
Sorcerer enhancements (history) Sorcerer enhancements (history) SorcererLineageOfElements.png SorcererLineageOfElements.png Sorcerer Combustive Spellcasting I Grants a 4% chance for fire spells to generate a critical hit. 1 2 3 Flame Manipulation I History, Sorcerer enhancements
Sorcerer enhancements (history) Sorcerer enhancements (history) SorcererLineageOfElements.png SorcererLineageOfElements.png Sorcerer Combustive Spellcasting II Grants a 5% chance for fire spells to generate a critical hit. 1 5 15 Sorcerer Combustive Spellcasting I, Sorcerer Flame Manipulation II History, Sorcerer enhancements
Sorcerer enhancements (history) Sorcerer enhancements (history) SorcererLineageOfElements.png SorcererLineageOfElements.png Sorcerer Combustive Spellcasting III Grants a 6% chance for fire spells to generate a critical hit. 1 8 27 Sorcerer Combustive Spellcasting II, Sorcerer Flame Manipulation III History, Sorcerer enhancements
Sorcerer enhancements (history) Sorcerer enhancements (history) SorcererLineageOfElements.png SorcererLineageOfElements.png Sorcerer Combustive Spellcasting IV Grants a 7% chance for fire spells to generate a critical hit. 1 11 39 Sorcerer Combustive Spellcasting III, Sorcerer Flame Manipulation IV History, Sorcerer enhancements
Sorcerer enhancements (history) Sorcerer enhancements (history) SorcererLineageOfElements.png SorcererLineageOfElements.png Sorcerer Combustive Spellcasting V Grants a 8% chance for fire spells to generate a critical hit. 1 14 51 Sorcerer Combustive Spellcasting IV, Sorcerer Flame Manipulation V History, Sorcerer enhancements
Sorcerer enhancements (history) Sorcerer enhancements (history) SorcererLineageOfElements.png SorcererLineageOfElements.png Sorcerer Combustive Spellcasting VI Grants a 9% chance for fire spells to generate a critical hit. 1 17 63 Sorcerer Combustive Spellcasting V, Sorcerer Flame Manipulation VI History, Sorcerer enhancements
Sorcerer enhancements (history) Sorcerer enhancements (history) ForceManipulation.png ForceManipulation.png Sorcerer Force Manipulation I Grants a 20% increase to the damage of your force spells and spells that deal untyped or physical damage. 1 1 0 History, Sorcerer enhancements
Sorcerer enhancements (history) Sorcerer enhancements (history) ForceManipulation.png ForceManipulation.png Sorcerer Force Manipulation II Grants an additional 5% increase to the damage of your force spells and spells that deal untyped or physical damage, bringing the total increase to 25%. 1 3 7 Sorcerer Force Manipulation I History, Sorcerer enhancements
Sorcerer enhancements (history) Sorcerer enhancements (history) ForceManipulation.png ForceManipulation.png Sorcerer Force Manipulation III Grants an additional 5% increase to the damage of your force spells and spells that deal untyped or physical damage, bringing the total increase to 30%. 1 5 15 Sorcerer Force Manipulation II History, Sorcerer enhancements
Sorcerer enhancements (history) Sorcerer enhancements (history) ForceManipulation.png ForceManipulation.png Sorcerer Force Manipulation IV Grants an additional 5% increase to the damage of your force spells and spells that deal untyped or physical damage, bringing the total increase to 35%. 1 7 23 Sorcerer Force Manipulation III History, Sorcerer enhancements
Sorcerer enhancements (history) Sorcerer enhancements (history) ForceManipulation.png ForceManipulation.png Sorcerer Force Manipulation V Grants an additional 5% increase to the damage of your force spells and spells that deal untyped or physical damage, bringing the total increase to 40%. 1 9 31 Sorcerer Force Manipulation IV History, Sorcerer enhancements
Sorcerer enhancements (history) Sorcerer enhancements (history) ForceManipulation.png ForceManipulation.png Sorcerer Force Manipulation VI Grants an additional 5% increase to the damage of your force spells and spells that deal untyped or physical damage, bringing the total increase to 45%. 1 11 39 Sorcerer Force Manipulation V History, Sorcerer enhancements
Sorcerer enhancements (history) Sorcerer enhancements (history) ForceManipulation.png ForceManipulation.png Sorcerer Force Manipulation VII Grants an additional 5% increase to the damage of your force spells and spells that deal untyped or physical damage, bringing the total increase to 50%. 1 13 47 Sorcerer Force Manipulation VI History, Sorcerer enhancements
Sorcerer enhancements (history) Sorcerer enhancements (history) DeadlyKinetics.png DeadlyKinetics.png Sorcerer Deadly Kinetics I Your spell critical multipliers for force spells and spells that deal untyped or physical damage are increased by an additional 25%, bringing your base critical damage bonus for these spells to +75%. 1 3 7 Sorcerer Kinetic Spellcasting I, Sorcerer Force Manipulation I History, Sorcerer enhancements
Sorcerer enhancements (history) Sorcerer enhancements (history) DeadlyKinetics.png DeadlyKinetics.png Sorcerer Deadly Kinetics II Your spell critical multipliers for force spells and spells that deal untyped or physical damage are increased by an additional 10%, bringing your base critical damage bonus for these spells to +85%. 1 6 19 Sorcerer Deadly Kinetics I, Sorcerer Force Manipulation II History, Sorcerer enhancements
Sorcerer enhancements (history) Sorcerer enhancements (history) DeadlyKinetics.png DeadlyKinetics.png Sorcerer Deadly Kinetics III Your spell critical multipliers for force spells and spells that deal untyped or physical damage are increased by an additional 10%, bringing your base critical damage bonus for these spells to +95%. 1 9 31 Sorcerer Deadly Kinetics II, Sorcerer Force Manipulation III History, Sorcerer enhancements
Sorcerer enhancements (history) Sorcerer enhancements (history) DeadlyKinetics.png DeadlyKinetics.png Sorcerer Deadly Kinetics IV Your spell critical multipliers for force spells and spells that deal untyped or physical damage are increased by an additional 10%, bringing your base critical damage bonus for these spells to +105%. 1 12 43 Sorcerer Deadly Kinetics III, Sorcerer Force Manipulation IV History, Sorcerer enhancements
Sorcerer enhancements (history) Sorcerer enhancements (history) DeadlyKinetics.png DeadlyKinetics.png Sorcerer Deadly Kinetics V Your spell critical multipliers for force spells and spells that deal untyped or physical damage are increased by an additional 10%, bringing your base critical damage bonus for these spells to +115%. 1 15 55 Sorcerer Deadly Kinetics IV, Sorcerer Force Manipulation V History, Sorcerer enhancements
Sorcerer enhancements (history) Sorcerer enhancements (history) DeadlyKinetics.png DeadlyKinetics.png Sorcerer Deadly Kinetics VI Your spell critical multipliers for force spells and spells that deal untyped or physical damage are increased by an additional 10%, bringing your base critical damage bonus for these spells to +125%. 1 18 67 Sorcerer Deadly Kinetics V, Sorcerer Force Manipulation VI History, Sorcerer enhancements
Sorcerer enhancements (history) Sorcerer enhancements (history) KineticsSpellcasting.png KineticsSpellcasting.png Sorcerer Kinetic Spellcasting I Grants a 4% chance for force spells and spells that deal untyped or physical damage generate a critical hit. 1 2 3 Force Manipulation I History, Sorcerer enhancements
Sorcerer enhancements (history) Sorcerer enhancements (history) KineticsSpellcasting.png KineticsSpellcasting.png Sorcerer Kinetic Spellcasting II Grants a 5% chance for force spells and spells that deal untyped or physical damage generate a critical hit. 1 5 15 Sorcerer Kinetic Spellcasting I, Sorcerer Force Manipulation II History, Sorcerer enhancements
Sorcerer enhancements (history) Sorcerer enhancements (history) KineticsSpellcasting.png KineticsSpellcasting.png Sorcerer Kinetic Spellcasting III Grants a 6% chance for force spells and spells that deal untyped or physical damage generate a critical hit. 1 8 27 Sorcerer Kinetic Spellcasting II, Sorcerer Force Manipulation III History, Sorcerer enhancements
Sorcerer enhancements (history) Sorcerer enhancements (history) KineticsSpellcasting.png KineticsSpellcasting.png Sorcerer Kinetic Spellcasting IV Grants a 7% chance for force spells and spells that deal untyped or physical damage generate a critical hit. 1 11 39 Sorcerer Kinetic Spellcasting III, Sorcerer Force Manipulation IV History, Sorcerer enhancements
Sorcerer enhancements (history) Sorcerer enhancements (history) KineticsSpellcasting.png KineticsSpellcasting.png Sorcerer Kinetic Spellcasting V Grants a 8% chance for force spells and spells that deal untyped or physical damage generate a critical hit. 1 14 51 Sorcerer Kinetic Spellcasting IV, Sorcerer Force Manipulation V History, Sorcerer enhancements
Sorcerer enhancements (history) Sorcerer enhancements (history) KineticsSpellcasting.png KineticsSpellcasting.png Sorcerer Kinetic Spellcasting VI Grants a 9% chance for force spells and spells that deal untyped or physical damage generate a critical hit. 1 17 63 Sorcerer Kinetic Spellcasting V, Sorcerer Force Manipulation VI History, Sorcerer enhancements
Sorcerer enhancements (history) Sorcerer enhancements (history) SorcererForceManipulation.png SorcererForceManipulation.png Sorcerer Repair Manipulation I Grants a 20% increase to the damage of your repair spells. 1 1 0 History, Sorcerer enhancements
Sorcerer enhancements (history) Sorcerer enhancements (history) SorcererForceManipulation.png SorcererForceManipulation.png Sorcerer Repair Manipulation II Grants an additional 5% increase to the damage of your repair spells, bringing the total increase to 25%. 1 3 7 Sorcerer Repair Manipulation I History, Sorcerer enhancements
Sorcerer enhancements (history) Sorcerer enhancements (history) SorcererForceManipulation.png SorcererForceManipulation.png Sorcerer Repair Manipulation III Grants an additional 5% increase to the damage of your repair spells, bringing the total increase to 30%. 1 5 15 Sorcerer Repair Manipulation II History, Sorcerer enhancements
Sorcerer enhancements (history) Sorcerer enhancements (history) SorcererForceManipulation.png SorcererForceManipulation.png Sorcerer Repair Manipulation IV Grants an additional 5% increase to the damage of your repair spells, bringing the total increase to 35%. 1 7 23 Sorcerer Repair Manipulation III History, Sorcerer enhancements
Sorcerer enhancements (history) Sorcerer enhancements (history) SorcererForceManipulation.png SorcererForceManipulation.png Sorcerer Repair Manipulation V Grants an additional 5% increase to the damage of your repair spells, bringing the total increase to 40%. 1 9 31 Sorcerer Repair Manipulation IV History, Sorcerer enhancements
Sorcerer enhancements (history) Sorcerer enhancements (history) SorcererForceManipulation.png SorcererForceManipulation.png Sorcerer Repair Manipulation VI Grants an additional 5% increase to the damage of your repair spells, bringing the total increase to 45%. 1 11 39 Sorcerer Repair Manipulation V History, Sorcerer enhancements
Sorcerer enhancements (history) Sorcerer enhancements (history) SorcererForceManipulation.png SorcererForceManipulation.png Sorcerer Repair Manipulation VII Grants an additional 5% increase to the damage of your repair spells, bringing the total increase to 50%. 1 13 47 Sorcerer Repair Manipulation VI History, Sorcerer enhancements
Sorcerer enhancements (history) Sorcerer enhancements (history) SorcererLineageOfDeadlyForce.png SorcererLineageOfDeadlyForce.png Sorcerer Mighty Reconstruction I Your repair spell critical multipliers are increased by an additional 25%, bringing your base critical damage bonus for these spells to +75%. 1 3 7 Sorcerer Reconstructive Spellcasting I, Sorcerer Repair Manipulation I History, Sorcerer enhancements
Sorcerer enhancements (history) Sorcerer enhancements (history) SorcererLineageOfDeadlyForce.png SorcererLineageOfDeadlyForce.png Sorcerer Mighty Reconstruction II Your repair spell critical multipliers are increased by an additional 10%, bringing your base critical damage bonus for these spells to +85%. 1 6 19 Sorcerer Mighty Reconstruction I, Sorcerer Repair Manipulation II History, Sorcerer enhancements
Sorcerer enhancements (history) Sorcerer enhancements (history) SorcererLineageOfDeadlyForce.png SorcererLineageOfDeadlyForce.png Sorcerer Mighty Reconstruction III Your repair spell critical multipliers are increased by an additional 10%, bringing your base critical damage bonus for these spells to +95%. 1 9 31 Sorcerer Mighty Reconstruction II, Sorcerer Repair Manipulation III History, Sorcerer enhancements
Sorcerer enhancements (history) Sorcerer enhancements (history) SorcererLineageOfDeadlyForce.png SorcererLineageOfDeadlyForce.png Sorcerer Mighty Reconstruction IV Your repair spell critical multipliers are increased by an additional 10%, bringing your base critical damage bonus for these spells to +105%. 1 12 43 Sorcerer Mighty Reconstruction III, Sorcerer Repair Manipulation IV History, Sorcerer enhancements
Sorcerer enhancements (history) Sorcerer enhancements (history) SorcererLineageOfDeadlyForce.png SorcererLineageOfDeadlyForce.png Sorcerer Mighty Reconstruction V Your repair spell critical multipliers are increased by an additional 10%, bringing your base critical damage bonus for these spells to +115%. 1 15 55 Sorcerer Mighty Reconstruction IV, Sorcerer Repair Manipulation V History, Sorcerer enhancements
Sorcerer enhancements (history) Sorcerer enhancements (history) SorcererLineageOfDeadlyForce.png SorcererLineageOfDeadlyForce.png Sorcerer Mighty Reconstruction VI Your repair spell critical multipliers are increased by an additional 10%, bringing your base critical damage bonus for these spells to +125%. 1 18 67 Sorcerer Mighty Reconstruction V, Sorcerer Repair Manipulation VI History, Sorcerer enhancements
Sorcerer enhancements (history) Sorcerer enhancements (history) SorcererLineageOfForce.png SorcererLineageOfForce.png Sorcerer Reconstructive Spellcasting I Grants a 4% chance for repair spells to generate a critical hit. 1 2 3 Repair Manipulation I History, Sorcerer enhancements
Sorcerer enhancements (history) Sorcerer enhancements (history) SorcererLineageOfForce.png SorcererLineageOfForce.png Sorcerer Reconstructive Spellcasting II Grants a 5% chance for repair spells to generate a critical hit. 1 5 15 Sorcerer Reconstructive Spellcasting I, Sorcerer Repair Manipulation II History, Sorcerer enhancements
Sorcerer enhancements (history) Sorcerer enhancements (history) SorcererLineageOfForce.png SorcererLineageOfForce.png Sorcerer Reconstructive Spellcasting III Grants a 6% chance for repair spells to generate a critical hit. 1 8 27 Sorcerer Reconstructive Spellcasting II, Sorcerer Repair Manipulation III History, Sorcerer enhancements
Sorcerer enhancements (history) Sorcerer enhancements (history) SorcererLineageOfForce.png SorcererLineageOfForce.png Sorcerer Reconstructive Spellcasting IV Grants a 7% chance for repair spells to generate a critical hit. 1 11 39 Sorcerer Reconstructive Spellcasting III, Sorcerer Repair Manipulation IV History, Sorcerer enhancements
Sorcerer enhancements (history) Sorcerer enhancements (history) SorcererLineageOfForce.png SorcererLineageOfForce.png Sorcerer Reconstructive Spellcasting V Grants a 8% chance for repair spells to generate a critical hit. 1 14 51 Sorcerer Reconstructive Spellcasting IV, Sorcerer Repair Manipulation V History, Sorcerer enhancements
Sorcerer enhancements (history) Sorcerer enhancements (history) SorcererLineageOfForce.png SorcererLineageOfForce.png Sorcerer Reconstructive Spellcasting VI Grants a 9% chance for repair spells to generate a critical hit. 1 17 63 Sorcerer Reconstructive Spellcasting V, Sorcerer Repair Manipulation VI History, Sorcerer enhancements
Sorcerer enhancements (history) Sorcerer enhancements (history) Improved Empower Healing.gif Improved_Empower_Healing.gif Sorcerer Improved Empowering I Using the Empower Spell feat costs you 2 fewer spell points. 2 2 2 Empower Spell History, Sorcerer enhancements
Sorcerer enhancements (history) Sorcerer enhancements (history) Improved Empower Healing.gif Improved_Empower_Healing.gif Sorcerer Improved Empowering II Using the Empower Spell feat costs you 4 fewer spell points. 4 6 16 Sorcerer Improved Empowering I History, Sorcerer enhancements
Sorcerer enhancements (history) Sorcerer enhancements (history) Improved Empower Healing.gif Improved_Empower_Healing.gif Sorcerer Improved Empowering III Using the Empower Spell feat costs you 6 fewer spell points. 6 10 30 Sorcerer Improved Empowering II History, Sorcerer enhancements
Sorcerer enhancements (history) Sorcerer enhancements (history) SorcererImprovedEnlarge.png SorcererImprovedEnlarge.png Sorcerer Improved Enlarge I Using the Enlarge Spell feat costs you 1 less spell point. 2 2 2 Enlarge Spell History, Sorcerer enhancements
Sorcerer enhancements (history) Sorcerer enhancements (history) SorcererImprovedEnlarge.png SorcererImprovedEnlarge.png Sorcerer Improved Enlarge II Using the Enlarge Spell feat costs you 2 fewer spell points. 4 6 16 Sorcerer Improved Enlarge I History, Sorcerer enhancements
Sorcerer enhancements (history) Sorcerer enhancements (history) SorcererImprovedEnlarge.png SorcererImprovedEnlarge.png Sorcerer Improved Enlarge III Using the Enlarge Spell feat costs you 4 fewer spell points. 6 10 30 Sorcerer Improved Enlarge II History, Sorcerer enhancements
Sorcerer enhancements (history) Sorcerer enhancements (history) SorcererImprovedHeightning.png SorcererImprovedHeightning.png Sorcerer Improved Heightening I Using the Heighten Spell feat costs you 1 less spell point per level of heightening. 4 6 16 Heighten Spell History, Sorcerer enhancements
Sorcerer enhancements (history) Sorcerer enhancements (history) SorcererImprovedHeightning.png SorcererImprovedHeightning.png Sorcerer Improved Heightening II Using the Heighten Spell feat costs you 2 fewer spell points per level of heightening. 6 10 30 Sorcerer Improved Heightening I History, Sorcerer enhancements
Sorcerer enhancements (history) Sorcerer enhancements (history) SorcererImprovedMaximizing.png SorcererImprovedMaximizing.png Sorcerer Improved Maximizing I Using the Maximize Spell feat costs you 3 fewer spell points. 2 2 2 Maximize Spell History, Sorcerer enhancements
Sorcerer enhancements (history) Sorcerer enhancements (history) SorcererImprovedMaximizing.png SorcererImprovedMaximizing.png Sorcerer Improved Maximizing II Using the Maximize Spell feat costs you 6 fewer spell points. 4 6 16 Sorcerer Improved Maximizing I History, Sorcerer enhancements
Sorcerer enhancements (history) Sorcerer enhancements (history) SorcererImprovedMaximizing.png SorcererImprovedMaximizing.png Sorcerer Improved Maximizing III Using the Maximize Spell feat costs you 9 fewer spell points. 6 10 30 Sorcerer Improved Maximizing II History, Sorcerer enhancements
Sorcerer enhancements (history) Sorcerer enhancements (history) SorcererImprovedQuickening.png SorcererImprovedQuickening.png Sorcerer Improved Quickening I Using the Quicken Spell feat costs you 1 less spell point. 2 2 2 Quicken Spell History, Sorcerer enhancements
Sorcerer enhancements (history) Sorcerer enhancements (history) SorcererImprovedQuickening.png SorcererImprovedQuickening.png Sorcerer Improved Quickening II Using the Quicken Spell feat costs you 2 fewer spell points. 4 6 16 Sorcerer Improved Quickening I History, Sorcerer enhancements
Sorcerer enhancements (history) Sorcerer enhancements (history) SorcererImprovedQuickening.png SorcererImprovedQuickening.png Sorcerer Improved Quickening III Using the Quicken Spell feat costs you 4 fewer spell points. 6 10 30 Sorcerer Improved Quickening II History, Sorcerer enhancements
Sorcerer enhancements (history) Sorcerer enhancements (history) SorcererBloodlineOfPower.png SorcererBloodlineOfPower.png Sorcerer Bloodline of Power All of your damage dealing spells that are capable of being empowered deal 20% more damage. 2 20 74 History, Sorcerer enhancements
Gnome [[File:]]
Drow [[File:]]
Drow enhancements (history) Drow enhancements (history) EnhIcon ElvenArcaneFluidity.png EnhIcon_ElvenArcaneFluidity.png Elven Arcane Fluidity Elven Arcane Fluidity I Your arcane spell failure chance while wearing light armor is decreased by 5%. 1 2 3 Drow, Elf, Half-Elf All orphaned articles, Drow enhancements, Enhancements (history), Half-Orc enhancements, Historical enhancement trees, History, Warforged enhancements
Drow enhancements (history) Drow enhancements (history) EnhIcon ElvenArcaneFluidity.png EnhIcon_ElvenArcaneFluidity.png Elven Arcane Fluidity Elven Arcane Fluidity II Your arcane spell failure chance while wearing light armor is decreased by 10%, and your arcane spell failure chance while wearing medium armor is decreased by 5%. 2 6 18 Elven Arcane Fluidity I All orphaned articles, Drow enhancements, Enhancements (history), Half-Orc enhancements, Historical enhancement trees, History, Warforged enhancements
Drow enhancements (history) Drow enhancements (history) EnhIcon ElvenArcaneFluidity.png EnhIcon_ElvenArcaneFluidity.png Elven Arcane Fluidity Elven Arcane Fluidity III Your arcane spell failure chance while wearing light armor decreased by 15%, your arcane spell failure chance while wearing medium armor is decreased by 10%, and your arcane spell failure chance while wearing heavy armor or using shields is decreased by 5%. 3 10 33 Elven Arcane Fluidity II All orphaned articles, Drow enhancements, Enhancements (history), Half-Orc enhancements, Historical enhancement trees, History, Warforged enhancements
Improved Spell Resistance Improved Spell Resistance EnhIcon ImprovedSpellResistance.png EnhIcon_ImprovedSpellResistance.png Improved Spell Resistance Improved Spell Resistance I Increases your spell resistance to nondamaging spells and effects, granting you SR 14. 1 2 3 Drow enhancements, Historical enhancements, History
Improved Spell Resistance Improved Spell Resistance EnhIcon ImprovedSpellResistance.png EnhIcon_ImprovedSpellResistance.png Improved Spell Resistance Improved Spell Resistance II Increases your spell resistance to nondamaging spells and effects, granting you SR 16. 2 6 18 Improved Spell Resistance I Drow enhancements, Historical enhancements, History
Improved Spell Resistance Improved Spell Resistance EnhIcon ImprovedSpellResistance.png EnhIcon_ImprovedSpellResistance.png Improved Spell Resistance Improved Spell Resistance III Increases your spell resistance to nondamaging spells and effects, granting you SR 18. 3 10 33 Improved Spell Resistance II Drow enhancements, Historical enhancements, History
Improved Spell Resistance Improved Spell Resistance EnhIcon ImprovedSpellResistance.png EnhIcon_ImprovedSpellResistance.png Improved Spell Resistance Improved Spell Resistance IV Increases your spell resistance to nondamaging spells and effects, granting you SR 20. 4 14 48 Improved Spell Resistance III Drow enhancements, Historical enhancements, History
Halfling Dexterity Halfling Dexterity EnhIcon Dexterity.png EnhIcon_Dexterity.png Halfling Dexterity Halfling Dexterity I Grants a +1 increase to Dexterity Score. 2 3 6 Enhancements, Halfling enhancements
Halfling Dexterity Halfling Dexterity EnhIcon Dexterity.png EnhIcon_Dexterity.png Halfling Dexterity Halfling Dexterity II Grants a +2 increase to Dexterity Score. 4 8 24 Halfling Dexterity I Enhancements, Halfling enhancements
Monk enhancements (history) Monk enhancements (history) Wayofair.jpg Wayofair.jpg Disciple of Breezes The wind is untouchable, and you have taken your first steps on the path to understanding what it is to be a leaf on the wind.

Lesser Wind Stance: The relentless storm focuses on movement and speed. Lesser Wind Stance grants +2 Dexterity, a 7.5% Enhancement bonus to melee and thrown attack speed, and grants a 2.5% chance to doublestrike with melee weapons, at the cost of -2 Constitution.


Storm Strike I: You strike an opponent, backed with the power of lightning. Your attack will deal 1d6 additional lightning damage.

0 (automatically granted to all Monks) 1 Dexterity 12 History, Monk enhancements
Monk enhancements (history) Monk enhancements (history) Wayofair.jpg Wayofair.jpg Adept of Wind The wind is untouchable, and you continue on the path to understanding what it is to be like the wind.

Wind Stance: The relentless storm focuses on movement and speed. Wind Stance grants +2 Dexterity, a 10% Enhancement bonus to melee and thrown attack speed, and grants a 5% chance to doublestrike with melee weapons, at the cost of -2 Constitution.


Storm Strike II: 2d6 additional lightning damage

2 6 18 Dexterity 14, Disciple of Breezes History, Monk enhancements
Monk enhancements (history) Monk enhancements (history) Wayofair.jpg Wayofair.jpg Master of Thunder The wind is untouchable, and you continue on the path to understanding what it is to be like the wind.

Greater Wind Stance: The relentless storm focuses on movement and speed. Greater Wind Stance grants +3 Dexterity, a 12.5% Enhancement bonus to melee and thrown attack speed, and grants a 7.5% chance to doublestrike with melee weapons, at the cost of -2 Constitution.


Storm Strike III: 2d10 additional lightning damage

3 12 41 Dexterity 16, Adept of Wind History, Monk enhancements
Monk enhancements (history) Monk enhancements (history) Wayofair.jpg Wayofair.jpg Grandmaster of Storms The wind is untouchable, as are you.

Ultimate Wind Stance: The relentless storm focuses on movement and speed. Ultimate Wind Stance grants +4 Dexterity, a 15% Enhancement bonus to melee and thrown attack speed, and grants a 10% chance to doublestrike with melee weapons, at the cost of -2 Constitution.


Storm Strike IV: 2d20 additional lightning damage

4 18 64 Dexterity 18, Master of Thunder History, Monk enhancements
Monk enhancements (history) Monk enhancements (history) EnhIcon TenThousandStars.png EnhIcon_TenThousandStars.png Ten Thousand Stars Ten Thousand Stars Activate this ability to enter a trance for 30 seconds (or until you become uncentered) that gives you a chance to throw multiple shuriken at a time. Wisdom increases your chance for additional projectiles and increases the potential number of additional projectiles. This ability will work with bows if you have the Zen Archery feat, but Manyshot and this ability cannot be used at the same time. 1 6 19 Adept of Wind History, Monk enhancements
Monk enhancements (history) Monk enhancements (history) Wayoffire.jpg Wayoffire.jpg Disciple of Candles The sun burns with an eternal fire, and you have taken your first steps on the path to understanding that power and intensity.

Lesser Sun Stance: The consuming flame focuses on an aggressive offense. Lesser Sun Stance grants +2 Strength at a cost of -2 Wisdom. While in Lesser Sun Stance you gain 'Hit Effect: Gain 1 ki.' and 'Critical Effect: Gain 2 ki.'


Fires of Purity I: You strike an opponent, backed with the power of flame. Your attack will deal 1d6 additional fire damage.

0 (automatically granted to all Monks) 1 Strength 12 History, Monk enhancements
Monk enhancements (history) Monk enhancements (history) Wayoffire.jpg Wayoffire.jpg Adept of Flame The sun burns with an eternal fire, and you continue on the path to understanding that intensity.

Sun Stance: The consuming flame focuses on an aggressive offense. Sun Stance grants +2 Strength at a cost of -2 Wisdom. While in Sun Stance you gain 'Hit Effect: Gain 1 ki.' and 'Critical Effect: Gain 3 ki.'


Fires of Purity II: 2d6 additional fire damage

2 6 18 Strength 14, Disciple of Candles History, Monk enhancements
Monk enhancements (history) Monk enhancements (history) Wayoffire.jpg Wayoffire.jpg Master of Bonfires The sun burns with an eternal fire, and you continue on the path to understanding that intensity.

Greater Sun Stance: The consuming flame focuses on an aggressive offense. Greater Sun Stance grants +3 Strength at a cost of -2 Wisdom. While in Greater Sun Stance you gain 'Hit Effect: Gain 1 ki.' and 'Critical Effect: Gain 4 ki.'


Fires of Purity III: 2d10 additional fire damage

3 12 41 Strength 16, Adept of Flame History, Monk enhancements
Monk enhancements (history) Monk enhancements (history) Wayoffire.jpg Wayoffire.jpg Grandmaster of the Sun The sun burns with an eternal fire, as do you.

Ultimate Sun Stance: The consuming flame focuses on an aggressive offense. Ultimate Sun Stance grants +4 Strength at a cost of -2 Wisdom. While in Ultimate Sun Stance you gain 'Hit Effect: Gain 1 ki.' and 'Critical Effect: Gain 5 ki.'


Fires of Purity IV: 2d20 additional fire damage

4 18 64 Strength 18, Master of Bonfires History, Monk enhancements
Monk enhancements (history) Monk enhancements (history) Eagleclaw.jpg Eagleclaw.jpg Eagle Claw Attack Eagle Claw Attack Your attacks can shatter objects. You strike at weak points in your opponent's armor or hide, reducing their armor class by 4 for a short period of time. This attack also makes the target easier to strike with grazing hits, reducing the required d20 roll by 2. A successful Fortitude save negates this effect. (DC 10 + Half Monk Level + Wisdom mod + Sunder modifiers) The target receives periodic saves to attempt to break free of this effect. 1 6 19 Adept of Flame History, Monk enhancements
Monk enhancements (history) Monk enhancements (history) Wayofearth.jpg Wayofearth.jpg Disciple of Pebbles The mountain is eternal, and you have taken your first steps on the path to understanding the unyielding resilience of stone.

Lesser Mountain Stance: The unyielding mountain stance focuses on endurance and defense. Lesser Mountain Stance grants +2 Constitution, a 5% boost to AC, 3 physical resistance, and a +25% Insight bonus to melee threat generation, at the cost of -2 Dexterity and -10% movement speed. While in Lesser Mountain Stance, you gain 'Get Hit Effect: Gain 1 ki.'


Strike of the Enduring I: You strike an opponent, backed with the strength of the earth. Your attack deals 4 additional damage.

0 (automatically granted to all Monks) 1 Constitution 12 History, Monk enhancements
Monk enhancements (history) Monk enhancements (history) Wayofearth.jpg Wayofearth.jpg Adept of Rock The mountain is eternal, and you continue on the path to understanding the way of stone.

Mountain Stance: The unyielding mountain stance focuses on endurance and defense. Mountain Stance grants +2 Constitution, a 10% boost to AC, 8 physical resistance, and a +40% Insight bonus to melee threat generation, at the cost of -2 Dexterity and -10% movement speed. While in Mountain Stance, you gain 'Get Hit Effect: Gain 1 ki.'


Strike of the Enduring II: 8 additional damage

2 6 18 Constitution 14, Disciple of Pebbles History, Monk enhancements
Monk enhancements (history) Monk enhancements (history) Wayofearth.jpg Wayofearth.jpg Master of Stone The mountain is eternal, and you continue on the path to understanding the way of stone.

Greater Mountain Stance: The unyielding mountain focuses on endurance and defense. Greater Mountain Stance grants +3 Constitution, a 15% boost to AC, 12 physical resistance, a +55% Insight bonus to melee threat generation, and the critical multiplier of all weapons you use is increased by 1 on rolls of a natural 19 or 20, at the cost of -2 Dexterity and -10% movement speed. While in Greater Mountain Stance, you gain 'Get Hit Effect: Gain 1 ki.'


Strike of the Enduring III: 12 additional damage, and 2d6 acid damage on critical hits

3 12 41 Constitution 16, Adept of Rock History, Monk enhancements
Monk enhancements (history) Monk enhancements (history) Wayofearth.jpg Wayofearth.jpg Grandmaster of Mountains The mountain is eternal, as are you.

Ultimate Mountain Stance: The unyielding mountain focuses on endurance and defense. Ultimate Mountain Stance grants +4 Constitution, a 20% boost to AC, 15 physical resistance, a +70% Insight bonus to melee threat generation, and the critical multiplier of all weapons you use is increased by 1 on rolls of a natural 19 or 20, at the cost of -2 Dexterity and -10% movement speed. While in Ultimate Mountain Stance, you gain 'Get Hit Effect: Gain 1 ki.'


Strike of the Enduring IV: 16 additional damage, and 2d10 acid damage on critical hits

4 18 64 Constitution 18, Master of Stone History, Monk enhancements
Monk enhancements (history) Monk enhancements (history) EnhIcon FistsOfIron.png EnhIcon_FistsOfIron.png Fists of Iron Fists of Iron You have imbued your attacks with extra force. Performs a melee attack with +1 critical multiplier. 1 6 19 Adept of Rock History, Monk enhancements
Monk enhancements (history) Monk enhancements (history) Wayofwater.jpg Wayofwater.jpg Disciple of Puddles The sea is teeming with life in motion, and you have taken your first steps on the path to understanding the way of the sea.

Lesser Ocean Stance: The eternal ocean focuses on redirection and the supernatural. Lesser Ocean Stance grants +2 Wisdom, +1% dodge, and +2 to all Saving Throws at a cost of -2 Strength.


Flowing Water Strike I: You strike an opponent, backed with the power of the sea. Your attack will deal 1d6 additional cold damage. (Ki cost: 5)

0 (automatically granted to all Monks) 1 Wisdom 12 History, Monk enhancements
Monk enhancements (history) Monk enhancements (history) Wayofwater.jpg Wayofwater.jpg Adept of Rain The sea is always in motion, and you continue on the path to understanding the way of the sea.

Ocean Stance: The eternal ocean focuses on redirection and the supernatural. Ocean Stance grants +2 Wisdom, +2% dodge, and +3 to all Saving Throws at a cost of -2 Strength.


Flowing Water Strike II: 2d6 additional cold damage

2 6 18 Wisdom 14, Disciple of Puddles History, Monk enhancements
Monk enhancements (history) Monk enhancements (history) Wayofwater.jpg Wayofwater.jpg Master of the Sea The sea is always in motion, and you continue on the path to understanding the way of the sea.

Greater Ocean Stance: The eternal ocean focuses on redirection and the supernatural. Greater Ocean Stance grants +3 Wisdom, +3% dodge, +4 to all Saving Throws, and your passive ki generation when centered is increased by 1, at a cost of -2 Strength.


Flowing Water Strike III: 2d10 additional cold damage

3 12 41 Wisdom 16, Adept of Rain History, Monk enhancements
Monk enhancements (history) Monk enhancements (history) Wayofwater.jpg Wayofwater.jpg Grandmaster of Oceans The sea is always in motion, as are you.

Ultimate Ocean Stance: The eternal ocean focuses on redirection and the supernatural. Ultimate Ocean Stance grants +4 Wisdom, a +4% dodge bonus to Armor Class, +5 to all Saving Throws, and your passive ki generation when centered is increased by 1, at a cost of -2 Strength.


Flowing Water Strike IV: 2d20 additional cold damage

4 18 64 Wisdom 18, Master of the Sea History, Monk enhancements
Monk enhancements (history) Monk enhancements (history) EnhIcon UnbalancingStrike.png EnhIcon_UnbalancingStrike.png Unbalancing Strike Unbalancing Strike You have learned several joint strikes. You can attack these weak points of your opponent, throwing them off balance for a short period of time. This reduces their armor class by 2, applies a -10 penalty to their Balance skill, and renders them vulnerable to sneak attacks. A successful Reflex save negates this effect. (DC 10 + Half Monk Level + Wisdom mod + Trip modifiers) The target receives periodic saves to attempt to break free of this effect. 1 6 19 Adept of Rain History, Monk enhancements
Monk enhancements (history) Monk enhancements (history) EnhIcon VoidStrike.png EnhIcon_VoidStrike.png Void Strike Void Strike I Your studies do not consist only of the elemental paths. You have learned to make attacks backed by pure ki energy. Activate this ability to make an attack with 1d4 additional force damage. Requires Strength, Dexterity, Constitution, and Wisdom 10.(Cost: 5 ki) 1 2 3 History, Monk enhancements
Monk enhancements (history) Monk enhancements (history) EnhIcon VoidStrike.png EnhIcon_VoidStrike.png Void Strike Void Strike II Your studies do not consist only of the elemental paths. You have learned to make attacks backed by pure ki energy. Activate this ability to make an attack with 2d4 additional force damage. Your enemy is dazed on what would be a vorpal attack. (Natural 20 followed by critical confirmation.) 2 7 22 Void Strike I, Any one of Adept of Wind, Adept of Rock, Adept of Flame, or Adept of Rain. History, Monk enhancements
Monk enhancements (history) Monk enhancements (history) EnhIcon VoidStrike.png EnhIcon_VoidStrike.png Void Strike Void Strike III Your studies do not consist only of the elemental paths. You have learned to make attacks backed by pure ki energy. Activate this ability to make an attack with 4d4 additional force damage. Your enemy is paralyzed on what would be a vorpal attack. (Natural 20 followed by critical confirmation.) 3 13 45 Void Strike II, Adept of Wind, Adept of Rock, Adept of Flame, Adept of Rain, and any one of Master of Thunder, Master of Stone, Master of Bonfires, or Master of the Sea. History, Monk enhancements
Monk enhancements (history) Monk enhancements (history) EnhIcon VoidStrike.png EnhIcon_VoidStrike.png Void Strike Void Strike IV Your studies do not consist only of the elemental paths. You have learned to make attacks backed by pure ki energy. Activate this ability to make an attack with 8d4 additional force damage. Your enemy is erased from existence on what would be a vorpal attack. (Natural 20 followed by critical confirmation.) 4 19 68 Void Strike III, Master of Thunder, Master of Stone, Master of Bonfires (Requires Strength 16), Master of the Sea, and any one of Grandmaster of Storms, Grandmaster of Mountains, Grandmaster of the Sun (Requires Strength 18), or Grandmaster of Oceans. History, Monk enhancements
Monk enhancements (history) Monk enhancements (history) MonkLiftingTheVeil.png MonkLiftingTheVeil.png Lifting the Veil Lifting the Veil Your meditations allow you to clear the vision of an ally. This mirrors the effects of a Remove Blindness spell. (20 ki) 2 3 6 Disciple of Breezes,

Philosophy: Path of Harmonious Balance

History, Monk enhancements
Monk enhancements (history) Monk enhancements (history) Thereceptiveearth.jpg Thereceptiveearth.jpg The Receptive Earth The Receptive Earth Your meditations allow you to purify an ally of infection. This mirrors the effects of a Remove Disease spell. (20 ki) 2 4 10 Disciple of Pebbles,

Philosophy: Path of Harmonious Balance

History, Monk enhancements
Monk enhancements (history) Monk enhancements (history) Restoringthebalance.jpg Restoringthebalance.jpg Restoring the Balance Restoring the Balance Your meditations allow you to restore the harmony of an ally, dispelling hostile energies twisting your target's ki. This mirrors the effects of a Remove Curse spell. (20 ki) 2 5 14 Disciple of Candles,

Philosophy: Path of Harmonious Balance

History, Monk enhancements
Monk enhancements (history) Monk enhancements (history) Difficultyatthebeginning.jpg Difficultyatthebeginning.jpg Difficulty at the Beginning Difficulty at the Beginning Your meditations allow you to fill an ally with cleansing energy. This mirrors the effects of a Lesser Restoration spell. (20 ki) 2 6 18 Disciple of Puddles,

Philosophy: Path of Harmonious Balance

History, Monk enhancements
Monk enhancements (history) Monk enhancements (history) Riseofthephoenix.jpg Riseofthephoenix.jpg Rise of the Phoenix Rise of the Phoenix Your meditations allow you to restore the spirit of one who has fallen before their destiny has been achieved. This mirrors the effects of a Raise Dead spell, but costs you a significant amount of health and ki. 4 9 28 Adept of Wind/Flame/Rock/Rain,

Philosophy: Path of Harmonious Balance, The Receptive Earth, Difficulty at the Beginning, Lifting the Veil, Restoring the Balance

History, Monk enhancements
Monk enhancements (history) Monk enhancements (history) Static charge.jpg static_charge.jpg Static Charge Static Charge You strike your opponent and curse them to feel the fury of the sky. For the next 30 seconds, any electrical attack targeting your opponents deals 10% more damage. 2 4 6 Disciple of Breezes, Path of Inevitable Dominion: Fists of Darkness History, Monk enhancements
Monk enhancements (history) Monk enhancements (history) Porous soul.jpg porous_soul.jpg Porous Soul Porous Soul You strike your opponent and curse them to draw acid in like a sponge. For the next 30 seconds, any acid attack targeting your opponents deals 10% more damage. 2 5 10 Disciple of Pebbles, Path of Inevitable Dominion: Fists of Darkness History, Monk enhancements
Monk enhancements (history) Monk enhancements (history) Winters touch.jpg winters_touch.jpg Winter's Touch Winter's Touch You strike your opponent and curse them to feel the chill of death. For the next 30 seconds, any cold attack targeting your opponents deals 10% more damage. 2 6 14 Disciple of Puddles, Path of Inevitable Dominion: Fists of Darkness History, Monk enhancements
Monk enhancements (history) Monk enhancements (history) All-consuming flame.jpg all-consuming_flame.jpg All-Consuming Flame All-Consuming Flame You strike your opponent and curse them to light up like tinder. For the next 30 seconds, any fire attack targeting your opponents deals 10% more damage. 2 7 18 Disciple of Candles, Path of Inevitable Dominion: Fists of Darkness History, Monk enhancements
Monk enhancements (history) Monk enhancements (history) Touch of death.jpg touch_of_death.jpg Touch of Death Touch of Death You strike your opponent down with twisted ki, dealing 500 additional negative energy damage. A successful Fortitude save reduces the damage by half. 4 9 28 Requires One of: Adept of Wind, Adept of Flame, Adept of Rock, Adept of Rain

Requires All of: Path of Inevitable Dominion: Fists of Darkness, Static Charge, Porous Soul, All-Consuming Flame, Winter's Touch

History, Monk enhancements
Monk enhancements (history) Monk enhancements (history) EnhIcon Haggle.png EnhIcon_Haggle.png Way of the Clever Monkey Way of the Clever Monkey I Like a monkey, no trap in the world can catch you. You gain +1 to your haggle skill and all saves against traps, as well as energy resistance 2. You may only study one animal path. 1 2 3 History, Monk enhancements
Monk enhancements (history) Monk enhancements (history) EnhIcon Haggle.png EnhIcon_Haggle.png Way of the Clever Monkey Way of the Clever Monkey II Like a monkey, no trap in the world can catch you. You gain +2 to your haggle skill and all saves against traps, as well as energy resistance 4. 2 5 14 Way of the Clever Monkey I History, Monk enhancements
Monk enhancements (history) Monk enhancements (history) EnhIcon Haggle.png EnhIcon_Haggle.png Way of the Clever Monkey Way of the Clever Monkey III Like a celestial monkey, no trap in the world can catch you. You gain +3 to your haggle skill and all saves against traps, as well as energy resistance 6. 3 10 33 Way of the Clever Monkey II History, Monk enhancements
Monk enhancements (history) Monk enhancements (history) EnhIcon Haggle.png EnhIcon_Haggle.png Way of the Clever Monkey Way of the Clever Monkey IV Like a celestial monkey, no trap in the world can catch you. You gain +4 to your haggle skill and all saves against traps, as well as energy resistance 8. 4 15 52 Way of the Clever Monkey III History, Monk enhancements
Monk enhancements (history) Monk enhancements (history) EnhIcon WayOfTheElegantCrane.png EnhIcon_WayOfTheElegantCrane.png Way of the Elegant Crane Way of the Elegant Crane I Like a crane, you strike with precision and elegance. You gain +1 to your Diplomacy skill, and generate 1 additional Ki on critical hits. Your training has left you more fragile than normal, however, and have a -1 penalty to Fortitude saves. You may only study one animal path. 1 2 3 History, Monk enhancements
Monk enhancements (history) Monk enhancements (history) EnhIcon WayOfTheElegantCrane.png EnhIcon_WayOfTheElegantCrane.png Way of the Elegant Crane Way of the Elegant Crane II Like a crane, you strike with precision and elegance. You gain +2 to your Diplomacy skill, and generate 2 additional Ki on critical hits. Your training has left you more fragile than normal, however, and have a -2 penalty to Fortitude saves. 2 5 14 Way of the Elegant Crane I History, Monk enhancements
Monk enhancements (history) Monk enhancements (history) EnhIcon WayOfTheElegantCrane.png EnhIcon_WayOfTheElegantCrane.png Way of the Elegant Crane Way of the Elegant Crane III Like a celestial crane, you strike with precision and elegance. You gain +3 to your Diplomacy skill, and generate 3 additional Ki on critical hits. Your training has left you more fragile than normal, however, and have a -3 penalty to Fortitude saves. 3 10 33 Way of the Elegant Crane II History, Monk enhancements
Monk enhancements (history) Monk enhancements (history) EnhIcon WayOfTheElegantCrane.png EnhIcon_WayOfTheElegantCrane.png Way of the Elegant Crane Way of the Elegant Crane IV Like a celestial crane, you strike with precision and elegance. You gain +4 to your Diplomacy skill, and generate 4 additional Ki on critical hits. Your training has left you more fragile than normal, however, and have a -4 penalty to Fortitude saves. 4 15 52 Way of the Elegant Crane III History, Monk enhancements
Monk enhancements (history) Monk enhancements (history) EnhIcon WayOfTheFaithfulHound.png EnhIcon_WayOfTheFaithfulHound.png Way of the Faithful Hound Way of the Faithful Hound I Like a hound, you are ever vigilant and at home amidst the pack. You gain +1 to your Listen skill and a +2 bonus to hit flanked opponents. You may only study one animal path. 1 2 3 History, Monk enhancements
Monk enhancements (history) Monk enhancements (history) EnhIcon WayOfTheFaithfulHound.png EnhIcon_WayOfTheFaithfulHound.png Way of the Faithful Hound Way of the Faithful Hound II Like a hound, you are ever vigilant and at home amidst the pack. You gain +2 to your Listen skill and a +3 bonus to hit flanked opponents. 2 5 14 Way of the Faithful Hound I History, Monk enhancements
Monk enhancements (history) Monk enhancements (history) EnhIcon WayOfTheFaithfulHound.png EnhIcon_WayOfTheFaithfulHound.png Way of the Faithful Hound Way of the Faithful Hound III Like a celestial hound, you are ever vigilant and at home amidst the pack. You gain +3 to your Listen skill and a +4 bonus to hit flanked opponents. 3 10 33 Way of the Faithful Hound II History, Monk enhancements
Monk enhancements (history) Monk enhancements (history) EnhIcon WayOfTheFaithfulHound.png EnhIcon_WayOfTheFaithfulHound.png Way of the Faithful Hound Way of the Faithful Hound IV Like a celestial hound, you are ever vigilant and at home amidst the pack. You gain +4 to your Listen skill and a +5 bonus to hit flanked opponents. 4 15 52 Way of the Faithful Hound III History, Monk enhancements
Monk enhancements (history) Monk enhancements (history) Wayofthepatienttortise.jpg Wayofthepatienttortise.jpg Way of the Patient Tortoise Way of the Patient Tortoise I Like a tortoise, you are calm at heart and worries wash over you. You gain +1 to your Concentration skill and 5 additional hit points. You may only study one animal path. 1 2 3 History, Monk enhancements
Monk enhancements (history) Monk enhancements (history) Wayofthepatienttortise.jpg Wayofthepatienttortise.jpg Way of the Patient Tortoise Way of the Patient Tortoise II Like a tortoise, you are calm at heart and worries wash over you. You gain +2 to your Concentration skill and 10 additional hit points. 2 5 14 Way of the Patient Tortoise I History, Monk enhancements
Monk enhancements (history) Monk enhancements (history) Wayofthepatienttortise.jpg Wayofthepatienttortise.jpg Way of the Patient Tortoise Way of the Patient Tortoise III Like an axiomatic tortoise, you are calm at heart and worries wash over you. You gain +3 to your Concentration skill and 15 additional hit points. 3 10 33 Way of the Patient Tortoise II History, Monk enhancements
Monk enhancements (history) Monk enhancements (history) Wayofthepatienttortise.jpg Wayofthepatienttortise.jpg Way of the Patient Tortoise Way of the Patient Tortoise IV Like an axiomatic tortoise, you are calm at heart and worries wash over you. You gain +4 to your Concentration skill and 20 additional hit points. 4 15 52 Way of the Patient Tortoise III History, Monk enhancements
Monk enhancements (history) Monk enhancements (history) EnhIcon WayOfTheTenaciousBadger.png EnhIcon_WayOfTheTenaciousBadger.png Way of the Tenacious Badger Way of the Tenacious Badger I Like a badger, you are most dangerous when grievously injured. You gain +1 to your Intimidate skill, and whenever you are below 15% health, you automatically regenerate Ki. Your patience has suffered however, and you generate Ki slower when meditating. You may only study one animal path. 1 2 3 History, Monk enhancements
Monk enhancements (history) Monk enhancements (history) EnhIcon WayOfTheTenaciousBadger.png EnhIcon_WayOfTheTenaciousBadger.png Way of the Tenacious Badger Way of the Tenacious Badger II Like a badger, you are most dangerous when grievously injured. You gain +2 to your Intimidate skill, and whenever you are below 20% health, you automatically regenerate Ki. Your patience has suffered however, and you generate Ki slower when meditating. 2 5 14 Way of the Tenacious Badger I History, Monk enhancements
Monk enhancements (history) Monk enhancements (history) EnhIcon WayOfTheTenaciousBadger.png EnhIcon_WayOfTheTenaciousBadger.png Way of the Tenacious Badger Way of the Tenacious Badger III Like an axiomatic badger, you are most dangerous when grievously injured. You gain +3 to your Intimidate skill, and whenever you are below 25% health, you automatically regenerate Ki. Your patience has suffered however, and you generate Ki slower when meditating. 3 10 33 Way of the Tenacious Badger II History, Monk enhancements
Monk enhancements (history) Monk enhancements (history) EnhIcon WayOfTheTenaciousBadger.png EnhIcon_WayOfTheTenaciousBadger.png Way of the Tenacious Badger Way of the Tenacious Badger IV Like an axiomatic badger, you are most dangerous when grievously injured. You gain +4 to your Intimidate skill, and whenever you are below 30% health, you automatically regenerate Ki. Your patience has suffered however, and you generate Ki slower when meditating. 4 15 52 Way of the Tenacious Badger III History, Monk enhancements
Monk enhancements (history) Monk enhancements (history) Cleric's Wisdom.jpg Cleric%27s_Wisdom.jpg Monk Wisdom I Grants a +1 increase to your Wisdom score. 2 2 2 History, Monk enhancements
Monk enhancements (history) Monk enhancements (history) Cleric's Wisdom.jpg Cleric%27s_Wisdom.jpg Monk Wisdom II Grants an additional +1 to your Wisdom score. 4 6 16 Monk Wisdom I History, Monk enhancements
Monk enhancements (history) Monk enhancements (history) Cleric's Wisdom.jpg Cleric%27s_Wisdom.jpg Monk Wisdom III Grants an additional +1 to your Wisdom score. 6 10 30 Monk Wisdom II History, Monk enhancements
Monk enhancements (history) Monk enhancements (history) Improved Recovery.gif Improved_Recovery.gif Monk Improved Recovery I The benefit you receive from healing spells is increased by 10%. 2 3 6 History, Monk enhancements
Monk enhancements (history) Monk enhancements (history) Improved Recovery.gif Improved_Recovery.gif Monk Improved Recovery II The benefit you receive from healing spells is increased by 20%. 4 7 20 Monk Improved Recovery I History, Monk enhancements
Monk enhancements (history) Monk enhancements (history) Improved Recovery.gif Improved_Recovery.gif Monk Improved Recovery III The benefit you receive from healing spells is increased by 30%. 6 11 34 Monk Improved Recovery II History, Monk enhancements
Monk enhancements (history) Monk enhancements (history) Ninja spy.jpg ninja_spy.jpg Monk Ninja Spy I Passive Benefit: proficient in shortswords and treat them as Ki weapons. You gain +2 Balance, Hide, Move Silently and gain 1d6 sneak attack as if you were a rogue. While sneaking, you move 10% faster and your passive ki generation when centered is increased by 1. Active Benefit: enter shadow form, becoming invisible and partially insubstantial. Consumes 15 Ki. 4 6 16 Improved Jump II, Improved Tumble II, Dodge, Path of Inevitable Dominion: Fists of Darkness, one of Consuming Flame, Porous Soul, Static Charge, Winter's Touch History, Monk enhancements
Monk enhancements (history) Monk enhancements (history) Ninja spy.jpg ninja_spy.jpg Monk Ninja Spy II Passive Benefit: you gain Improved Critical: Shortsword, an additional +2 Balance, Hide, and Move Silently, and an additional +2d6 Sneak Attack (for a total of +3d6). You move an additional 10% faster while sneaking. Active Benefit: enter the Dance of the Water Strider, running on liquids so long as you continue to move and maintain your concentration. Consumes 20 Ki. 2 12 42 Monk Ninja Spy I, one of Way of the Clever Monkey II, Way of the Elegant Crane II, Way of the Faithful Hound II, Way of the Patient Tortoise II, Way of the Tenacious Badger II History, Monk enhancements
Monk enhancements (history) Monk enhancements (history) Shintao monk.png shintao_monk.png Shintao Monk I Passive Benefit: your unarmed attacks now bypass Byeshk damage reduction. Active Benefit: Smite 'tainted' creatures. (Aberrations, extraplanar creatures not Lawful Outsiders, and undead.) +2 to Diplomacy, Heal, and Intimidate, with a permanent Protection from Tainted Creatures effect (Ward against mental domination and granting a +2 deflection bonus to AC and a +2 resist to saves against attacks from extraplanar creatures, aberrations, and undead.) (The Protection from Evil effect has been removed with Update 7.) New attack: Smite Tainted Creature (15 ki.): You add 2x Wisdom modifier to your attack roll and a damage bonus based on monk level against tainted creatures and undead. A vorpal attack seals the foe in a tomb of jade if they fail a Will save. 4 6 16 Monk Improved Recovery I, Stunning Fist, Path of Harmonious Balance: Fists of Light, and one of Cleave, Combat Expertise, Diehard, Discipline, Luck of Heroes, Precision, Resilience, Self Sufficient History, Monk enhancements
Monk enhancements (history) Monk enhancements (history) Shintao monk.png shintao_monk.png Shintao Monk II Passive Benefit: your unarmed attacks now bypass Cold Iron damage reduction. Active Benefit: additional +2 to Diplomacy, Heal, and Intimidate. Dismiss outsiders, or strike 'tainted' creatures with an attack that increases their physical damage vulnerability. Protection from Tainted Creatures bonuses increase to +4. New attacks: Dismissing Strike (25 Ki.): Force an extra planar enemy back to its proper plane. Jade Strike (10 Ki.): Light move attack affects physical damage vulnerability by 10% and reduces their fortification by 25%. A successful Will save negates this effect (DC = 10 + Wisdom modifier + your monk level). Creatures that are both extraplanar and either aberrations or undead receive double this effect. On critical hits, a tainted target will be locked in a tomb of jade on a failed Will save. Extraplanar aberrations or undead must make 2 consecutive Will saves to avoid the effect. 2 12 42 Shintao Monk I, and one of Monk Improved Recovery III, Rise of the Phoenix History, Monk enhancements
Monk enhancements (history) Monk enhancements (history) Shintao monk.png shintao_monk.png Shintao Monk III Passive Benefit: your unarmed attacks now bypass Silver damage reduction. Active Benefit: additional +2 to Diplomacy, Heal, and Intimidate, use ki to stun opponents at range or lock 'tainted' creatures in a tomb of jade. Your Protection from Tainted Creatures bonuses increase to +6. New attacks: Kukan-Do (25 ki): gaze with an enemy stuns them for a short period of time on a failed Will save. Stunning Blow or Stunning Fist DC modifiers also affect this ability. Sightless creatures are unaffected. Tomb of Jade (25 ki): Freely perform an attack that encases a tainted target in a tomb of jade on a failed Will save. Extraplanar Aberrations, or Undead must succeed at two consecutive Will saves to avoid their fate. Light move. 2 18 66 Shintao Monk II, and one of any Master of Thunder, Master of Stone, Master of Bonfires, Master of the Sea History, Monk enhancements
Monk enhancements (history) Monk enhancements (history) MonkSerenity.png MonkSerenity.png Capstone_enhancements Monk Serenity Benefit: Your understanding of things has evolved to a level that defies description.

You are a paragon of centeredness. You gain +2 Wisdom, +10 Concentration, and your passive ki generation when centered is increased by 1. (This stacks with the bonus from Greater and Ultimate Ocean Stance.)

2 20 74 History, Monk enhancements
Elven Dexterity Elven Dexterity EnhIcon Dexterity.png EnhIcon_Dexterity.png Elven Dexterity Elven Dexterity I Grants a +1 increase to Dexterity score. 2 4 0 Elven Accuravy I Elf enhancements, Enhancements
Elven Dexterity Elven Dexterity EnhIcon Dexterity.png EnhIcon_Dexterity.png Elven Dexterity Elven Dexterity II Grants a +1 increase to Dexterity score. 2 11 0 Elven Accuravy II Elf enhancements, Enhancements
Elven Enchantment Resistance Elven Enchantment Resistance EnhIcon ElvenEnchantmentResistance.png EnhIcon_ElvenEnchantmentResistance.png Elven Enchantment Resistance Elven Enchantment Resistance I Grants a +1 bonus on saving throws against enchantments. 1 1 0 Drow enhancements, Elf enhancements, Enhancements
Elven Enchantment Resistance Elven Enchantment Resistance EnhIcon ElvenEnchantmentResistance.png EnhIcon_ElvenEnchantmentResistance.png Elven Enchantment Resistance Elven Enchantment Resistance II Grants a +2 bonus on saving throws against enchantments. 2 5 14 Elven Enchantment Resistance I Drow enhancements, Elf enhancements, Enhancements
Elven Enchantment Resistance Elven Enchantment Resistance EnhIcon ElvenEnchantmentResistance.png EnhIcon_ElvenEnchantmentResistance.png Elven Enchantment Resistance Elven Enchantment Resistance III Grants a +3 bonus on saving throws against enchantments. 3 9 29 Elven Enchantment Resistance II Drow enhancements, Elf enhancements, Enhancements
Elven Perception Elven Perception EnhIcon Search.png EnhIcon_Search.png Elven Perception Elven Perception I +1 Search. 1 1 0 Drow enhancements, Elf enhancements, Enhancements, Search skill enhancements, Skill enhancements
Elven Perception Elven Perception EnhIcon Search.png EnhIcon_Search.png Elven Perception Elven Perception II +2 Search. 1 4 11 Elven Perception I Drow enhancements, Elf enhancements, Enhancements, Search skill enhancements, Skill enhancements
Elven Perception Elven Perception EnhIcon Search.png EnhIcon_Search.png Elven Perception Elven Perception III +3 Search 1 8 27 Elven Perception II Drow enhancements, Elf enhancements, Enhancements, Search skill enhancements, Skill enhancements
Elven Perception Elven Perception EnhIcon Search.png EnhIcon_Search.png Elven Perception Elven Perception IV +4 Search 1 12 43 Elven Perception III Drow enhancements, Elf enhancements, Enhancements, Search skill enhancements, Skill enhancements
Elven Keen Eyes Elven Keen Eyes EnhIcon Spot.png EnhIcon_Spot.png Elven Keen Eyes Elven Keen Eyes I Grants a +1 bonus to the Spot skill. 1 1 0 Drow enhancements, Elf enhancements, Enhancements, Skill enhancements, Spot skill enhancements
Elven Keen Eyes Elven Keen Eyes EnhIcon Spot.png EnhIcon_Spot.png Elven Keen Eyes Elven Keen Eyes II Grants a +2 bonus to the Spot skill. 1 4 11 Elven Keen Eyes I Drow enhancements, Elf enhancements, Enhancements, Skill enhancements, Spot skill enhancements
Elven Keen Eyes Elven Keen Eyes EnhIcon Spot.png EnhIcon_Spot.png Elven Keen Eyes Elven Keen Eyes III Grants a +3 bonus to the Spot skill. 1 8 27 Elven Keen Eyes II Drow enhancements, Elf enhancements, Enhancements, Skill enhancements, Spot skill enhancements
Elven Keen Eyes Elven Keen Eyes EnhIcon Spot.png EnhIcon_Spot.png Elven Keen Eyes Elven Keen Eyes IV Grants a +4 bonus to the Spot skill. 1 12 43 Elven Keen Eyes III Drow enhancements, Elf enhancements, Enhancements, Skill enhancements, Spot skill enhancements
Racial Toughness Racial Toughness EnhIcon Toughness.png EnhIcon_Toughness.png Racial Toughness Racial Toughness I Grants +10 hit points. 1 3 7 Toughness or Past Life: Berserker's Fury Enhancements (history), Historical enhancements, History
Racial Toughness Racial Toughness EnhIcon Toughness.png EnhIcon_Toughness.png Racial Toughness Racial Toughness II Grants +10 additional hit points, for a total of +20. 2 6 18 Racial Toughness I Enhancements (history), Historical enhancements, History
Racial Toughness Racial Toughness EnhIcon Toughness.png EnhIcon_Toughness.png Racial Toughness Racial Toughness III Grants +10 additional hit points, for a total of +30. 3 9 29 Racial Toughness II, Dwarven Constitution I or Warforged Constitution I or Human Adaptability: Constitution I or Human Greater Adaptability: Constitution I Enhancements (history), Historical enhancements, History
Racial Toughness Racial Toughness EnhIcon Toughness.png EnhIcon_Toughness.png Racial Toughness Racial Toughness IV Grants +10 additional hit points, for a total of +40. 4 12 40 Racial Toughness III, Dwarven Constitution II or Warforged Constitution II Enhancements (history), Historical enhancements, History
Elven Keen Hearing Elven Keen Hearing EnhIcon Listen.png EnhIcon_Listen.png Elven Keen Hearing Elven Keen Hearing I Grants a +1 bonus to the Listen skill. 1 1 0 Drow enhancements, Elf enhancements, Enhancements, Listen skill enhancements, Skill enhancements
Elven Keen Hearing Elven Keen Hearing EnhIcon Listen.png EnhIcon_Listen.png Elven Keen Hearing Elven Keen Hearing II Grants a +2 bonus to the Listen skill. 1 4 11 Elven Keen Hearing I Drow enhancements, Elf enhancements, Enhancements, Listen skill enhancements, Skill enhancements
Elven Keen Hearing Elven Keen Hearing EnhIcon Listen.png EnhIcon_Listen.png Elven Keen Hearing Elven Keen Hearing III Grants a +3 bonus to the Listen skill. 1 8 27 Elven Keen Hearing II Drow enhancements, Elf enhancements, Enhancements, Listen skill enhancements, Skill enhancements
Elven Keen Hearing Elven Keen Hearing EnhIcon Listen.png EnhIcon_Listen.png Elven Keen Hearing Elven Keen Hearing IV Grants a +4 bonus to the Listen skill. 1 12 43 Elven Keen Hearing III Drow enhancements, Elf enhancements, Enhancements, Listen skill enhancements, Skill enhancements
Racial Toughness/Dwarf Warforged Racial Toughness/Dwarf Warforged EnhIcon Toughness.png EnhIcon_Toughness.png Racial Toughness Racial Toughness I Grants +10 hit points. 1 3 7 Warforged, Toughness Enhancements
Racial Toughness/Dwarf Warforged Racial Toughness/Dwarf Warforged EnhIcon Toughness.png EnhIcon_Toughness.png Racial Toughness Racial Toughness II Grants +10 additional hit points, for a total of +20. 2 6 18 Racial Toughness I Enhancements
Racial Toughness/Dwarf Warforged Racial Toughness/Dwarf Warforged EnhIcon Toughness.png EnhIcon_Toughness.png Racial Toughness Racial Toughness III Grants +10 additional hit points, for a total of +30. 3 9 29 Racial Toughness II, Dwarven Constitution I, Warforged Constitution I, Human Adaptability I: Constitution or Human Greater Adaptability I: Constitution Enhancements
Racial Toughness/Dwarf Warforged Racial Toughness/Dwarf Warforged EnhIcon Toughness.png EnhIcon_Toughness.png Racial Toughness Racial Toughness IV Grants +10 additional hit points, for a total of +40. 4 12 40 Racial Toughness III, Dwarven Constitution II or Warforged Constitution II Enhancements
Warforged Combat Training Warforged Combat Training Balance.gif Balance.gif Warforged Combat Training Warforged Combat Training I Grants a +1 passive bonus to the Balance Skill. 1 1 0 Warforged All articles with too few wikilinks, Balance skill enhancements, Enhancements, Skill enhancements, Warforged enhancements
Warforged Combat Training Warforged Combat Training Balance.gif Balance.gif Warforged Combat Training Warforged Combat Training II Grants a +2 passive bonus to the Balance Skill. 1 4 11 Warforged Combat Training I All articles with too few wikilinks, Balance skill enhancements, Enhancements, Skill enhancements, Warforged enhancements
Warforged Combat Training Warforged Combat Training Balance.gif Balance.gif Warforged Combat Training Warforged Combat Training III Grants a +3 passive bonus to the Balance Skill. 1 8 27 Warforged Combat Training II All articles with too few wikilinks, Balance skill enhancements, Enhancements, Skill enhancements, Warforged enhancements
Warforged Combat Training Warforged Combat Training Balance.gif Balance.gif Warforged Combat Training Warforged Combat Training IV Grants a +4 passive bonus to the Balance Skill. 1 12 43 Warforged Combat Training III All articles with too few wikilinks, Balance skill enhancements, Enhancements, Skill enhancements, Warforged enhancements
Warforged Brute Fighting Warforged Brute Fighting EnhIcon BruteFighting.png EnhIcon_BruteFighting.png Warforged Brute Fighting Warforged Brute Fighting I Activate this ability to cause your melee attacks to generate 10% more hate, making enemies more likely to attack you. 1 2 3 Warforged All articles with too few wikilinks, Enemy hate enhancements, Enhancements, Warforged enhancements
Warforged Brute Fighting Warforged Brute Fighting EnhIcon BruteFighting.png EnhIcon_BruteFighting.png Warforged Brute Fighting Warforged Brute Fighting II Activate this ability to cause your melee attacks to generate 15% more hate, making enemies more likely to attack you. 2 6 18 Warforged Brute Fighting I All articles with too few wikilinks, Enemy hate enhancements, Enhancements, Warforged enhancements
Warforged Brute Fighting Warforged Brute Fighting EnhIcon BruteFighting.png EnhIcon_BruteFighting.png Warforged Brute Fighting Warforged Brute Fighting III Activate this ability to cause your melee attacks to generate 20% more hate, making enemies more likely to attack you. 3 10 33 Warforged Brute Fighting II All articles with too few wikilinks, Enemy hate enhancements, Enhancements, Warforged enhancements
Warforged Brute Fighting Warforged Brute Fighting EnhIcon BruteFighting.png EnhIcon_BruteFighting.png Warforged Brute Fighting Warforged Brute Fighting IV Activate this ability to cause your melee attacks to generate 25% more hate, making enemies more likely to attack you. 4 14 48 Warforged Brute Fighting III All articles with too few wikilinks, Enemy hate enhancements, Enhancements, Warforged enhancements
Warforged Constitution Warforged Constitution Stat Con.gif Stat_Con.gif Warforged Constitution Warforged Constitution I Grants a +1 to Constitution score. 2 3 6 Warforged All articles with too few wikilinks, Enhancements, Warforged enhancements
Warforged Constitution Warforged Constitution Stat Con.gif Stat_Con.gif Warforged Constitution Warforged Constitution II Grants a +2 to Constitution score. 4 8 24 Warforged Constitution I All articles with too few wikilinks, Enhancements, Warforged enhancements
Warforged Construct Thinking Warforged Construct Thinking EnhIcon WarforgedConstructThinking.png EnhIcon_WarforgedConstructThinking.png Warforged Construct Thinking Warforged Construct Thinking I Grants a +1 saving throw against Will-based enchantments. 1 1 0 Warforged All articles with too few wikilinks, Enhancements, Saving throw enhancements, Warforged enhancements
Warforged Construct Thinking Warforged Construct Thinking EnhIcon WarforgedConstructThinking.png EnhIcon_WarforgedConstructThinking.png Warforged Construct Thinking Warforged Construct Thinking II Grants a +2 saving throw against Will-based enchantments. 2 6 18 Warforged Construct Thinking I All articles with too few wikilinks, Enhancements, Saving throw enhancements, Warforged enhancements
Warforged Construct Thinking Warforged Construct Thinking EnhIcon WarforgedConstructThinking.png EnhIcon_WarforgedConstructThinking.png Warforged Construct Thinking Warforged Construct Thinking III Grants a +3 saving throw against Will-based enchantments. 3 12 41 Warforged Construct Thinking II All articles with too few wikilinks, Enhancements, Saving throw enhancements, Warforged enhancements
Warforged Damage Reduction Warforged Damage Reduction Improved Damage Reduction.gif Improved_Damage_Reduction.gif Warforged Damage Reduction Warforged Damage Reduction I You gain a damage reduction 1/adamantine, or improve your existing damage reduction by 1/adamantine. 2 1 0 Warforged All articles with too few wikilinks, Damage Reduction enhancements, Enhancements, Warforged enhancements
Warforged Damage Reduction Warforged Damage Reduction Improved Damage Reduction.gif Improved_Damage_Reduction.gif Warforged Damage Reduction Warforged Damage Reduction II You gain a damage reduction 2/adamantine, or improve your existing damage reduction by 2/adamantine. 4 6 16 Warforged Damage Reduction I All articles with too few wikilinks, Damage Reduction enhancements, Enhancements, Warforged enhancements
Warforged Damage Reduction Warforged Damage Reduction Improved Damage Reduction.gif Improved_Damage_Reduction.gif Warforged Damage Reduction Warforged Damage Reduction III You gain a damage reduction 3/adamantine, or improve your existing damage reduction by 3/adamantine. 6 11 34 Warforged Damage Reduction II All articles with too few wikilinks, Damage Reduction enhancements, Enhancements, Warforged enhancements
Warforged Hardiness Warforged Hardiness EnhIcon WarforgedHardiness.png EnhIcon_WarforgedHardiness.png Warforged Hardiness Warforged Hardiness I Grants a +1 bonus on Fortitude saving throws. 1 1 0 Warforged All articles with too few wikilinks, Enhancements, Saving throw enhancements, Warforged enhancements
Warforged Hardiness Warforged Hardiness EnhIcon WarforgedHardiness.png EnhIcon_WarforgedHardiness.png Warforged Hardiness Warforged Hardiness II Grants a +2 bonus on Fortitude saving throws. 2 6 18 Warforged Hardiness I All articles with too few wikilinks, Enhancements, Saving throw enhancements, Warforged enhancements
Warforged Hardiness Warforged Hardiness EnhIcon WarforgedHardiness.png EnhIcon_WarforgedHardiness.png Warforged Hardiness Warforged Hardiness III Grants a +3 bonus on Fortitude saving throws. 3 12 41 Warforged Hardiness II All articles with too few wikilinks, Enhancements, Saving throw enhancements, Warforged enhancements
Warforged Healer's Friend Warforged Healer's Friend Improved Recovery.gif Improved_Recovery.gif Warforged Healer's Friend Warforged Healer's Friend I Your penalty to Positive Energy healing is reduced from 50% to 40% 1 1 0 Warforged All articles with too few wikilinks, Enhancements, Recovery enhancements, Warforged enhancements
Warforged Healer's Friend Warforged Healer's Friend Improved Recovery.gif Improved_Recovery.gif Warforged Healer's Friend Warforged Healer's Friend II Your penalty to Positive Energy healing is reduced from 50% to 30%. 2 5 12 Warforged Healer's Friend I All articles with too few wikilinks, Enhancements, Recovery enhancements, Warforged enhancements
Warforged Healer's Friend Warforged Healer's Friend Improved Recovery.gif Improved_Recovery.gif Warforged Healer's Friend Warforged Healer's Friend III Your penalty to Positive Energy healing is reduced from 50% to 20%. 3 9 26 Warforged Healer's Friend II All articles with too few wikilinks, Enhancements, Recovery enhancements, Warforged enhancements
Warforged Inscribed Armor Warforged Inscribed Armor EnhIcon WarforgedInscribedArmor.png EnhIcon_WarforgedInscribedArmor.png Warforged Inscribed Armor Warforged Inscribed Armor I Removes arcane spell failure from base Warforged Composite Plating. Reduces arcane spell failure chance of the warforged's Mithral Body feat to 10% and the Adamantine Body feat to 30%. 1 2 3 Warforged All articles with too few wikilinks, Arcane spell failure enhancements, Enhancements, Warforged enhancements
Warforged Inscribed Armor Warforged Inscribed Armor EnhIcon WarforgedInscribedArmor.png EnhIcon_WarforgedInscribedArmor.png Warforged Inscribed Armor Warforged Inscribed Armor II Removes arcane spell failure from base Warforged Composite Plating. Reduces arcane spell failure chance of the warforged's Mithral Body feat to 5% and the Adamantine Body feat to 25%. 2 6 18 Warforged Inscribed Armor I All articles with too few wikilinks, Arcane spell failure enhancements, Enhancements, Warforged enhancements
Warforged Inscribed Armor Warforged Inscribed Armor EnhIcon WarforgedInscribedArmor.png EnhIcon_WarforgedInscribedArmor.png Warforged Inscribed Armor Warforged Inscribed Armor III Removes arcane spell failure from base Warforged Composite Plating and Mithral Body. Reduces arcane spell failure chance of the warforged's Adamantine Body feat to 20%. 3 10 33 Warforged Inscribed Armor II All articles with too few wikilinks, Arcane spell failure enhancements, Enhancements, Warforged enhancements
Warforged Mechanics Warforged Mechanics Skill Repair.gif Skill_Repair.gif Warforged Mechanics Warforged Mechanics I Grants a +1 passive bonus to the repair skill. 1 1 0 Warforged All articles with too few wikilinks, Enhancements, Repair skill enhancements, Skill enhancements, Warforged enhancements
Warforged Mechanics Warforged Mechanics Skill Repair.gif Skill_Repair.gif Warforged Mechanics Warforged Mechanics II Grants a +2 passive bonus to the repair skill. 1 4 11 Warforged Mechanics I All articles with too few wikilinks, Enhancements, Repair skill enhancements, Skill enhancements, Warforged enhancements
Warforged Mechanics Warforged Mechanics Skill Repair.gif Skill_Repair.gif Warforged Mechanics Warforged Mechanics III Grants a +3 passive bonus to the repair skill. 1 8 27 Warforged Mechanics II All articles with too few wikilinks, Enhancements, Repair skill enhancements, Skill enhancements, Warforged enhancements
Warforged Mechanics Warforged Mechanics Skill Repair.gif Skill_Repair.gif Warforged Mechanics Warforged Mechanics IV Grants a +4 passive bonus to the repair skill. 1 12 43 Warforged Mechanics III All articles with too few wikilinks, Enhancements, Repair skill enhancements, Skill enhancements, Warforged enhancements
Warforged Power Attack Warforged Power Attack Power Attack Enhancement.gif Power_Attack_Enhancement.gif Warforged Power Attack Warforged Power Attack I Power Attack does additional 1 bonus damage and -1 to hit. Stacks with the Barbarian Power Attack enhancement line. 1 4 11 Warforged, Power Attack All articles with too few wikilinks, Enhancements, Power attack enhancements, Warforged enhancements
Warforged Power Attack Warforged Power Attack Power Attack Enhancement.gif Power_Attack_Enhancement.gif Warforged Power Attack Warforged Power Attack II Power Attack does additional 2 bonus damage and -2 to hit. Stacks with the Barbarian Power Attack enhancement line. 2 9 30 Warforged Power Attack I All articles with too few wikilinks, Enhancements, Power attack enhancements, Warforged enhancements
Warforged Power Attack Warforged Power Attack Power Attack Enhancement.gif Power_Attack_Enhancement.gif Warforged Power Attack Warforged Power Attack III Power Attack does additional 3 bonus damage and -3 to hit. Stacks with the Barbarian Power Attack enhancement line. 3 14 49 Warforged Power Attack II All articles with too few wikilinks, Enhancements, Power attack enhancements, Warforged enhancements
Warforged Tactics Warforged Tactics EnhIcon RacialTactics.png EnhIcon_RacialTactics.png Warforged Tactics Warforged Tactics I Grants a +1 bonus on the DC of combat feats making it harder for your enemies to resist your combat maneuvers such as Stunning Blow, Sunder, and Trip. 2 2 2 Warforged Combat feat DC enhancements, Enhancements, Warforged enhancements
Warforged Tactics Warforged Tactics EnhIcon RacialTactics.png EnhIcon_RacialTactics.png Warforged Tactics Warforged Tactics II Grants a +2 bonus on the DC of combat feats making it harder for your enemies to resist your combat maneuvers such as Stunning Blow, Sunder, and Trip. 4 6 16 Warforged Tactics I Combat feat DC enhancements, Enhancements, Warforged enhancements
Warforged Tactics Warforged Tactics EnhIcon RacialTactics.png EnhIcon_RacialTactics.png Warforged Tactics Warforged Tactics III Grants a +3 bonus on the DC of combat feats making it harder for your enemies to resist your combat maneuvers such as Stunning Blow, Sunder, and Trip. 6 10 30 Warforged Tactics II Combat feat DC enhancements, Enhancements, Warforged enhancements
Halfling Thrown Weapon Attack Halfling Thrown Weapon Attack Halfling Thrown Weapon Attack.gif Halfling_Thrown_Weapon_Attack.gif Halfling Thrown Weapon Attack Halfling Thrown Weapon Attack I You gain an additional +1 bonus to attack rolls when using a thrown weapon. 2 4 10 Enhancements, Halfling enhancements, Racial weapon enhancements
Halfling Thrown Weapon Attack Halfling Thrown Weapon Attack Halfling Thrown Weapon Attack.gif Halfling_Thrown_Weapon_Attack.gif Halfling Thrown Weapon Attack Halfling Thrown Weapon Attack II You gain an additional +1 bonus to attack rolls when using a thrown weapon, bringing the total increase to 2. 4 10 32 Halfling Thrown Weapon Attack I Enhancements, Halfling enhancements, Racial weapon enhancements
Halfling Thrown Weapon Damage Halfling Thrown Weapon Damage Halfling Thrown Weapon Damage.gif Halfling_Thrown_Weapon_Damage.gif Halfling Thrown Weapon Damage Halfling Thrown Weapon Damage I You gain an additional +1 bonus to damage rolls when using a thrown weapon. 2 1 0 Enhancements, Halfling enhancements, Racial weapon enhancements
Halfling Thrown Weapon Damage Halfling Thrown Weapon Damage Halfling Thrown Weapon Damage.gif Halfling_Thrown_Weapon_Damage.gif Halfling Thrown Weapon Damage Halfling Thrown Weapon Damage II You gain an additional +1 bonus to damage rolls when using a thrown weapon, bringing the total increase to 2. 4 7 20 Halfling Thrown Weapon Damage I Enhancements, Halfling enhancements, Racial weapon enhancements
Halfling Thrown Weapon Damage Halfling Thrown Weapon Damage Halfling Thrown Weapon Damage.gif Halfling_Thrown_Weapon_Damage.gif Halfling Thrown Weapon Damage Halfling Thrown Weapon Damage III You gain an additional +1 bonus to damage rolls when using a thrown weapon, bringing the total increase to 3. 6 13 42 Halfling Thrown Weapon Damage II Enhancements, Halfling enhancements, Racial weapon enhancements
Halfling Cunning Halfling Cunning EnhIcon HalflingCunning.png EnhIcon_HalflingCunning.png Halfling Cunning Halfling Cunning I You gain an additional +1 bonus to attack rolls when flanking an enemy. 1 2 2 Enhancements, Flanking enhancements, Halfling enhancements
Halfling Cunning Halfling Cunning EnhIcon HalflingCunning.png EnhIcon_HalflingCunning.png Halfling Cunning Halfling Cunning II You gain an additional +1 bonus to attack rolls when flanking an enemy, bringing the total increase to 2. 2 6 16 Halfling Cunning I Enhancements, Flanking enhancements, Halfling enhancements
Halfling Cunning Halfling Cunning EnhIcon HalflingCunning.png EnhIcon_HalflingCunning.png Halfling Cunning Halfling Cunning III You gain an additional +1 bonus to attack rolls when flanking an enemy, bringing the total increase to 3. 3 10 30 Halfling Cunning II Enhancements, Flanking enhancements, Halfling enhancements
Halfling Cunning Halfling Cunning EnhIcon HalflingCunning.png EnhIcon_HalflingCunning.png Halfling Cunning Halfling Cunning IV You gain an additional +1 bonus to attack rolls when flanking an enemy, bringing the total increase to 4. 4 14 48 Halfling Cunning III Enhancements, Flanking enhancements, Halfling enhancements
Halfling Guile Halfling Guile EnhIcon HalflingGuile.png EnhIcon_HalflingGuile.png Halfling Guile Halfling Guile I You gain +2 to your sneak attack damage and +1 to bluff. 1 3 7 Halfling Cunning I Bluff skill enhancements, Enhancements, Halfling enhancements, Pages in need of editing, Pages needing to be updated, Skill enhancements, Sneak attack enhancements
Halfling Guile Halfling Guile EnhIcon HalflingGuile.png EnhIcon_HalflingGuile.png Halfling Guile Halfling Guile II You gain an additional +2 to your sneak attack damage, bringing the total increase to 4, and an additional +1 to bluff, bringing the total increase to 2. 2 7 22 Halfling Cunning II, Halfling Guile I Bluff skill enhancements, Enhancements, Halfling enhancements, Pages in need of editing, Pages needing to be updated, Skill enhancements, Sneak attack enhancements
Halfling Guile Halfling Guile EnhIcon HalflingGuile.png EnhIcon_HalflingGuile.png Halfling Guile Halfling Guile III You gain an additional +2 to your sneak attack damage, bringing the total increase to 6, and an additional +1 to bluff, bringing the total increase to 3. 3 11 37 Halfling Cunning III, Halfling Guile II Bluff skill enhancements, Enhancements, Halfling enhancements, Pages in need of editing, Pages needing to be updated, Skill enhancements, Sneak attack enhancements
Halfling Guile Halfling Guile EnhIcon HalflingGuile.png EnhIcon_HalflingGuile.png Halfling Guile Halfling Guile IV You gain an additional +2 to your sneak attack damage, bringing the total increase to 8, and an additional +1 to bluff, bringing the total increase to 4. 4 15 52 Halfling Cunning IV, Halfling Guile III Bluff skill enhancements, Enhancements, Halfling enhancements, Pages in need of editing, Pages needing to be updated, Skill enhancements, Sneak attack enhancements
Halfling Fear Resistance Halfling Fear Resistance Halfling Fear Resistance.gif Halfling_Fear_Resistance.gif Halfling Fear Resistance Halfling Fear Resistance I Grants a +1 bonus on saving throws against fear. 1 1 0 Enhancements, Halfling enhancements, Saving throw enhancements
Halfling Fear Resistance Halfling Fear Resistance Halfling Fear Resistance.gif Halfling_Fear_Resistance.gif Halfling Fear Resistance Halfling Fear Resistance II Grants a +2 bonus on saving throws against fear. 2 5 14 Halfling Fear Resistance I Enhancements, Halfling enhancements, Saving throw enhancements
Halfling Fear Resistance Halfling Fear Resistance Halfling Fear Resistance.gif Halfling_Fear_Resistance.gif Halfling Fear Resistance Halfling Fear Resistance III Grants a +3 bonus on saving throws against fear. 3 9 29 Halfling Fear Resistance II Enhancements, Halfling enhancements, Saving throw enhancements
Halfling Luck (enhancement) Halfling Luck (enhancement) Halfling Luck.gif Halfling_Luck.gif Halfling Luck (enhancement) Halfling Luck I (Fortitude) Grants a +1 bonus on fortitude saving throws. 1 1 0 Enhancements, Halfling enhancements, Saving throw enhancements
Halfling Luck (enhancement) Halfling Luck (enhancement) Halfling Luck.gif Halfling_Luck.gif Halfling Luck (enhancement) Halfling Luck II (Fortitude) Grants a +2 bonus on fortitude saving throws. 2 5 14 Halfling Luck I (Fortitude) Enhancements, Halfling enhancements, Saving throw enhancements
Halfling Luck (enhancement) Halfling Luck (enhancement) Halfling Luck.gif Halfling_Luck.gif Halfling Luck (enhancement) Halfling Luck III (Fortitude) Grants a +3 bonus on fortitude saving throws. 3 9 29 Halfling Luck II (Fortitude) Enhancements, Halfling enhancements, Saving throw enhancements
Halfling Luck (enhancement) Halfling Luck (enhancement) Halfling Luck.gif Halfling_Luck.gif Halfling Luck (enhancement) Halfling Luck I (Reflex) Grants a +1 bonus on reflex saving throws. 1 1 0 Enhancements, Halfling enhancements, Saving throw enhancements
Halfling Luck (enhancement) Halfling Luck (enhancement) Halfling Luck.gif Halfling_Luck.gif Halfling Luck (enhancement) Halfling Luck II (Reflex) Grants a +2 bonus on reflex saving throws. 2 5 14 Halfling Luck I (Reflex) Enhancements, Halfling enhancements, Saving throw enhancements
Halfling Luck (enhancement) Halfling Luck (enhancement) Halfling Luck.gif Halfling_Luck.gif Halfling Luck (enhancement) Halfling Luck III (Reflex) Grants a +3 bonus on reflex saving throws. 3 9 29 Halfling Luck II (Reflex) Enhancements, Halfling enhancements, Saving throw enhancements
Halfling Luck (enhancement) Halfling Luck (enhancement) Halfling Luck.gif Halfling_Luck.gif Halfling Luck (enhancement) Halfling Luck I (Will) Grants a +1 bonus on will saving throws. 1 1 0 Enhancements, Halfling enhancements, Saving throw enhancements
Halfling Luck (enhancement) Halfling Luck (enhancement) Halfling Luck.gif Halfling_Luck.gif Halfling Luck (enhancement) Halfling Luck II (Will) Grants a +2 bonus on will saving throws. 2 5 14 Halfling Luck I (Will) Enhancements, Halfling enhancements, Saving throw enhancements
Halfling Luck (enhancement) Halfling Luck (enhancement) Halfling Luck.gif Halfling_Luck.gif Halfling Luck (enhancement) Halfling Luck III (Will) Grants a +3 bonus on will saving throws. 3 9 29 Halfling Luck II (Will) Enhancements, Halfling enhancements, Saving throw enhancements
Halfling Hero's Companion Halfling Hero's Companion Heros Companion.gif Heros_Companion.gif Halfling Hero's Companion Halfling Hero's Companion I Grant one of your companions a short-term +2 to damage and saves while he is by your side. (Cooldown 30 seconds) 1 2 3 Enhancements, Halfling enhancements
Halfling Hero's Companion Halfling Hero's Companion Heros Companion.gif Heros_Companion.gif Halfling Hero's Companion Halfling Hero's Companion II Grant one of your companions a short-term +3 to damage and saves and +2 to attack while he is by your side. 2 5 14 Halfling Hero's Companion I Enhancements, Halfling enhancements
Halfling Hero's Companion Halfling Hero's Companion Heros Companion.gif Heros_Companion.gif Halfling Hero's Companion Halfling Hero's Companion III Grant one of your companions a short-term +4 to damage and saves, +3 to attacks, and +2 to AC while he is by your side. 3 8 25 Halfling Hero's Companion II Enhancements, Halfling enhancements
Halfling Hero's Companion Halfling Hero's Companion Heros Companion.gif Heros_Companion.gif Halfling Hero's Companion Halfling Hero's Companion IV Grant one of your companions a short-term +5 to damage and saves, +4 to attacks, and +3 to AC while he is by your side. 4 11 36 Halfling Hero's Companion III Enhancements, Halfling enhancements
Halfling Athletics Halfling Athletics Jump Skill.gif Jump_Skill.gif Halfling Athletics Halfling Athletics I Grants a +1 bonus to the Jump skill. 1 1 0 Enhancements, Halfling enhancements, Jump skill enhancements, Skill enhancements
Halfling Athletics Halfling Athletics Jump Skill.gif Jump_Skill.gif Halfling Athletics Halfling Athletics II Grants a +2 bonus to the Jump skill. 1 4 11 Halfling Athletics I Enhancements, Halfling enhancements, Jump skill enhancements, Skill enhancements
Halfling Athletics Halfling Athletics Jump Skill.gif Jump_Skill.gif Halfling Athletics Halfling Athletics III Grants a +3 bonus to the Jump skill. 1 8 27 Halfling Athletics II Enhancements, Halfling enhancements, Jump skill enhancements, Skill enhancements
Halfling Athletics Halfling Athletics Jump Skill.gif Jump_Skill.gif Halfling Athletics Halfling Athletics IV Grants a +4 bonus to the Jump skill. 1 12 43 Halfling Athletics III Enhancements, Halfling enhancements, Jump skill enhancements, Skill enhancements
Halfling Hiding Halfling Hiding Skill Hide.gif Skill_Hide.gif Halfling Hiding Halfling Hiding I Grants a +1 bonus to the Hide skill. 1 1 0 Enhancements, Halfling enhancements, Hide skill enhancements, Skill enhancements
Halfling Hiding Halfling Hiding Skill Hide.gif Skill_Hide.gif Halfling Hiding Halfling Hiding II Grants a +2 bonus to the Hide skill. 1 4 11 Halfling Hiding I Enhancements, Halfling enhancements, Hide skill enhancements, Skill enhancements
Halfling Hiding Halfling Hiding Skill Hide.gif Skill_Hide.gif Halfling Hiding Halfling Hiding III Grants a +3 bonus to the Hide skill. 1 8 27 Halfling Hiding II Enhancements, Halfling enhancements, Hide skill enhancements, Skill enhancements
Halfling Hiding Halfling Hiding Skill Hide.gif Skill_Hide.gif Halfling Hiding Halfling Hiding IV Grants a +4 bonus to the Hide skill. 1 12 43 Halfling Hiding III Enhancements, Halfling enhancements, Hide skill enhancements, Skill enhancements
Halfling Keen Ears (enhancement) Halfling Keen Ears (enhancement) Skill Listen.gif Skill_Listen.gif Halfling Keen Ears (enhancement) Halfling Keen Ears I Grants a +1 bonus to the Listen skill. 1 1 0 Enhancements, Halfling enhancements, Listen skill enhancements, Skill enhancements
Halfling Keen Ears (enhancement) Halfling Keen Ears (enhancement) Skill Listen.gif Skill_Listen.gif Halfling Keen Ears (enhancement) Halfling Keen Ears II Grants a +2 bonus to the Listen skill. 1 4 11 Halfling Keen Ears I Enhancements, Halfling enhancements, Listen skill enhancements, Skill enhancements
Halfling Keen Ears (enhancement) Halfling Keen Ears (enhancement) Skill Listen.gif Skill_Listen.gif Halfling Keen Ears (enhancement) Halfling Keen Ears III Grants a +3 bonus to the Listen skill. 1 8 27 Halfling Keen Ears II Enhancements, Halfling enhancements, Listen skill enhancements, Skill enhancements
Halfling Keen Ears (enhancement) Halfling Keen Ears (enhancement) Skill Listen.gif Skill_Listen.gif Halfling Keen Ears (enhancement) Halfling Keen Ears IV Grants a +4 bonus to the Listen skill. 1 12 43 Halfling Keen Ears III Enhancements, Halfling enhancements, Listen skill enhancements, Skill enhancements
Halfling Silent Moves Halfling Silent Moves EnhIcon MoveSilently.png EnhIcon_MoveSilently.png Halfling Silent Moves Halfling Silent Moves I Grants a +1 bonus on the Move Silently skill. 1 1 0 Enhancements, Halfling enhancements, Move Silently skill enhancements, Skill enhancements
Halfling Silent Moves Halfling Silent Moves EnhIcon MoveSilently.png EnhIcon_MoveSilently.png Halfling Silent Moves Halfling Silent Moves II Grants a +2 bonus on the Move Silently skill. 1 4 11 Halfling Silent Moves I Enhancements, Halfling enhancements, Move Silently skill enhancements, Skill enhancements
Halfling Silent Moves Halfling Silent Moves EnhIcon MoveSilently.png EnhIcon_MoveSilently.png Halfling Silent Moves Halfling Silent Moves III Grants a +3 bonus on the Move Silently skill. 1 8 27 Halfling Silent Moves II Enhancements, Halfling enhancements, Move Silently skill enhancements, Skill enhancements
Halfling Silent Moves Halfling Silent Moves EnhIcon MoveSilently.png EnhIcon_MoveSilently.png Halfling Silent Moves Halfling Silent Moves IV Grants a +4 bonus on the Move Silently skill. 1 12 43 Halfling Silent Moves III Enhancements, Halfling enhancements, Move Silently skill enhancements, Skill enhancements
Jorasco Healing Jorasco Healing Skill heal.gif Skill_heal.gif Jorasco Healing Jorasco Healing I Grants a +1 bonus to Heal skill. 1 1 0 Least Dragonmark of Healing Historical enhancements, History
Jorasco Healing Jorasco Healing Skill heal.gif Skill_heal.gif Jorasco Healing Jorasco Healing II Grants a +2 bonus to Heal skill. 1 4 11 Jorasco Healing I, Lesser Dragonmark of Healing Historical enhancements, History
Jorasco Healing Jorasco Healing Skill heal.gif Skill_heal.gif Jorasco Healing Jorasco Healing III Grants a +3 bonus to Heal skill. 1 8 27 Jorasco Healing II, Greater Dragonmark of Healing Historical enhancements, History
Jorasco Healing Jorasco Healing Skill heal.gif Skill_heal.gif Jorasco Healing Jorasco Healing IV Grants a +4 bonus to Heal skill. 1 12 43 Jorasco Healing III Historical enhancements, History
Armor Class bonuses by class Armor Class bonuses by class Wayofair.jpg Wayofair.jpg Disciple of Breezes The wind is untouchable, and you have taken your first steps on the path to understanding what it is to be a leaf on the wind.

Lesser Wind Stance: The Wind Stance focuses on movement, granting increased Dexterity (+2) and melee and thrown attack speed at the cost of reducing your Constitution (-2) while the stance is active. This bonus stacks with enhancement bonuses. 10% Attack Speed increase (7.5% Enhancement bonus to Attack Speed, 2.5% Insight bonus to Attack Speed)


Storm Strike I: You strike an opponent, backed with the power of lightning. Your attack will deal 1d6 additional lightning damage.

1 1 Dexterity 12 DDO game guides, Enhancements, Help improve, Pages in need of editing, Pages needing to be updated
Armor Class bonuses by class Armor Class bonuses by class Wayofair.jpg Wayofair.jpg Adept of Wind The wind is untouchable, and you continue on the path to understanding what it is to be like the wind.

Wind Stance: The Wind Stance focuses on movement, granting increased Dexterity (+2) and melee and thrown attack speed at the cost of reducing your Constitution (-2) while the stance is active. This bonus stacks with enhancement bonuses. 15% Attack Speed increase (10% Enhancement bonus to Attack Speed, 5% Insight bonus to Attack Speed)


Storm Strike II: You strike an opponent, backed with the power of lightning. Your attack will deal 2d6 additional lightning damage.

2 6 18 Dexterity 14, Disciple of Breezes DDO game guides, Enhancements, Help improve, Pages in need of editing, Pages needing to be updated
Armor Class bonuses by class Armor Class bonuses by class Wayofair.jpg Wayofair.jpg Master of Thunder The wind is untouchable, and you continue on the path to understanding what it is to be like the wind.

Greater Wind Stance: The Wind Stance focuses on movement, granting increased Dexterity (+3) and melee and thrown attack speed at the cost of reducing your Constitution (-2) while the stance is active. This bonus stacks with enhancement bonuses. 20% Attack Speed increase (12.5% Enhancement bonus to Attack Speed, 7.5% Insight bonus to Attack Speed)


Storm Strike III: ...

3 12 41 Dexterity 16, Adept of Wind DDO game guides, Enhancements, Help improve, Pages in need of editing, Pages needing to be updated
Armor Class bonuses by class Armor Class bonuses by class Wayofair.jpg Wayofair.jpg Grandmaster of Storms The wind is untouchable, as are you.

Ultimate Wind Stance: +4 Dexterity, -2 Constitution, 15% Enhancement bonus to attack speed and 10% insight bonus to double strike chance.


Storm Strike IV: You strike an opponent, backed with the power of lightning. Your attack will deal 3d6 additional lightning damage, with an additional 3d6 damage on critical hits.

4 18 64 Dexterity 18, Master of Thunder DDO game guides, Enhancements, Help improve, Pages in need of editing, Pages needing to be updated
Armor Class bonuses by class Armor Class bonuses by class Wayofwater.jpg Wayofwater.jpg Disciple of Puddles The sea is teeming with life in motion, and you have taken your first steps on the path to understanding the way of the sea.

Lesser Ocean Stance: When in this stance you receive a +2 Wis, -2 Str, +2 AC bonus to your Tumble, +2 to all saves


Flowing Water Strike I: ...

1 1 Wisdom 12 DDO game guides, Enhancements, Help improve, Pages in need of editing, Pages needing to be updated
Armor Class bonuses by class Armor Class bonuses by class Wayofwater.jpg Wayofwater.jpg Adept of Rain The sea is always in motion, and you continue on the path to understanding the way of the sea.

Ocean Stance: When in this stance you receive a +2 Wis, -2 Str, +4 AC bonus to your Tumble, +3 to all saves


Flowing Water Strike II: ...

2 6 18 Wisdom 14, Disciple of Puddles DDO game guides, Enhancements, Help improve, Pages in need of editing, Pages needing to be updated
Armor Class bonuses by class Armor Class bonuses by class Wayofwater.jpg Wayofwater.jpg Master of the Sea The sea is always in motion, and you continue on the path to understanding the way of the sea.

Greater Ocean Stance: When in this stance you receive a +3 Wis,-2 Str, +6 AC bonus to your Tumble, +4 to all saves


Flowing Water Strike III: ...

3 12 41 Wisdom 16, Adept of Rain DDO game guides, Enhancements, Help improve, Pages in need of editing, Pages needing to be updated
Armor Class bonuses by class Armor Class bonuses by class NoImage.png NoImage.png Grandmaster of Oceans (Not yet available) ...

Ultimate Ocean Stance: ...


Flowing Water Strike IV: You strike an opponent, backed with the power of the sea. Your attack will deal 3d6 additional cold damage, with an additional 3d6 damage on critical hits.

4 18 64 Wisdom 18, Master of the Sea DDO game guides, Enhancements, Help improve, Pages in need of editing, Pages needing to be updated
Favored Soul enhancements (history) Favored Soul enhancements (history) Toughness Enhancement.gif Toughness Enhancement.gif Favored Soul Toughness I Increases the total benefit you receive from Toughness by 10. 1 1 0 Toughness or Past Life: Berserker's Fury Enhancements (history), Historical enhancements, History
Favored Soul enhancements (history) Favored Soul enhancements (history) Toughness Enhancement.gif Toughness Enhancement.gif Favored Soul Toughness II Increases the total benefit you receive from Toughness by 10, bringing the total to 20. 2 4 10 Favored Soul Toughness I Enhancements (history), Historical enhancements, History
Favored Soul enhancements (history) Favored Soul enhancements (history) Toughness Enhancement.gif Toughness Enhancement.gif Favored Soul Toughness III Increases the total benefit you receive from Toughness by 10, bringing the total to 30. 3 7 21 Favored Soul Toughness II Enhancements (history), Historical enhancements, History
Favored Soul enhancements (history) Favored Soul enhancements (history) Toughness Enhancement.gif Toughness Enhancement.gif Favored Soul Toughness IV Increases the total benefit you receive from Toughness by 10, bringing the total to 40. 4 10 32 Favored Soul Toughness III Enhancements (history), Historical enhancements, History
Favored Soul enhancements (history) Favored Soul enhancements (history) BladeswornTransformation.png BladeswornTransformation.png Faith Based Enhancements#Bladesworn Transformation Bladesworn Transformation +4 Profane bonus to Strength, +4 natural armor to AC, +4 profane bonus to damage, +10 enhancement bonus to Will saves against mind affecting magic, Simple Weapon Proficiency feat, Martial Weapon Proficiency feat, your base attack bonus equals your level, immunity to critical hits, and immunity to sneak attacks. However you are unable to cast spells and cannot be healed by healing spells. You can however be repaired by others, drink repair potions, use Turn Undead and turn alternatives such as divine healing. Lasts for 24 seconds plus 6 seconds per Favored Soul level, and 10 minutes cooldown. 4 6 16 Favored by the Lord of the Blades Enhancements (history), Historical enhancements, History
Favored Soul enhancements (history) Favored Soul enhancements (history) Charisma Enhancement.gif Charisma Enhancement.gif Charisma enhancements Favored Soul Charisma I Grants a +1 increase to your Charisma score. 2 2 2 Enhancements (history), Historical enhancements, History
Favored Soul enhancements (history) Favored Soul enhancements (history) Charisma Enhancement.gif Charisma Enhancement.gif Charisma enhancements Favored Soul Charisma II Grants an additional +1 increase to your Charisma score. 4 6 16 Favored Soul Charisma I Enhancements (history), Historical enhancements, History
Favored Soul enhancements (history) Favored Soul enhancements (history) Charisma Enhancement.gif Charisma Enhancement.gif Charisma enhancements Favored Soul Charisma III Grants an additional +1 increase to your Charisma score. 6 10 30 Favored Soul Charisma II Enhancements (history), Historical enhancements, History
Favored Soul enhancements (history) Favored Soul enhancements (history) Wisdom Enhancement.gif Wisdom Enhancement.gif Wisdom enhancements Favored Soul Wisdom I Grants a +1 increase to your Wisdom score. 2 4 10 Enhancements (history), Historical enhancements, History
Favored Soul enhancements (history) Favored Soul enhancements (history) Wisdom Enhancement.gif Wisdom Enhancement.gif Wisdom enhancements Favored Soul Wisdom II Grants an additional +1 increase to your Wisdom score. 4 8 24 Favored Soul Wisdom I Enhancements (history), Historical enhancements, History
Favored Soul enhancements (history) Favored Soul enhancements (history) SilverFlameExorcism.png SilverFlameExorcism.png Faith Based Enhancements#Silver Flame Exorcism Silver Flame Exorcism Use this ability to banish extraplanar creatures. Creatures must succeed a will save against a DC of (10 + Favored Soul Level + Charisma modifier) or be removed from this plane. If the creature succeeds their Will Save, they take holy/light damage. The creature gets a Fortitude Save against this damage (same DC as previously), and if successful they only take half damage. 10 minutes cooldown. 4 6 16 Favored by the Silver Flame Enhancements (history), Historical enhancements, History
Favored Soul enhancements (history) Favored Soul enhancements (history) UndyingCall.png UndyingCall.png Faith Based Enhancements#Undying Call Undying Call Use this ability to raise a dead companion. This ability acts like a True Resurrection spell if used on an elf, or a Raise Dead spell if used on other races. 10 minutes cooldown. 4 6 16 Favored by the Undying Court Enhancements (history), Historical enhancements, History
Favored Soul enhancements (history) Favored Soul enhancements (history) UnyieldingSovereignty.png UnyieldingSovereignty.png Faith Based Enhancements#Unyielding Sovereignty Unyielding Sovereignty Use of this ability fully heals all hit point damage done to a targeted ally, removes ability damage, death penalty effects, negative levels, the conditions blinded, confused, dazed, dazzled, deafened, diseased, exhausted, fatigued, feebleminded, insanity, nauseated, poisoned, and stunned. 10 minutes cooldown. 4 6 16 Favored by the Sovereign Host Enhancements (history), Historical enhancements, History
Favored Soul enhancements (history) Favored Soul enhancements (history) VulkoorsAvatar.png VulkoorsAvatar.png Faith Based Enhancements#Vulkoor.27s Avatar Vulkoor's Avatar Summons a Drow Scorpion ally. 4 6 16 Favored by Vulkoor Enhancements (history), Historical enhancements, History
Favored Soul enhancements (history) Favored Soul enhancements (history) EnhIcon AttackBoost.png EnhIcon AttackBoost.png action boost Favored Soul Attack Boost I +2 bonus to weapon attack. 1 1 0 Enhancements (history), Historical enhancements, History
Favored Soul enhancements (history) Favored Soul enhancements (history) EnhIcon AttackBoost.png EnhIcon AttackBoost.png action boost Favored Soul Attack Boost II +3 bonus to weapon attack. 2 4 10 Favored Soul Attack Boost I Enhancements (history), Historical enhancements, History
Favored Soul enhancements (history) Favored Soul enhancements (history) EnhIcon AttackBoost.png EnhIcon AttackBoost.png action boost Favored Soul Attack Boost III +4 bonus to weapon attack. 3 7 21 Favored Soul Attack Boost II Enhancements (history), Historical enhancements, History
Favored Soul enhancements (history) Favored Soul enhancements (history) EnhIcon AttackBoost.png EnhIcon AttackBoost.png action boost Favored Soul Attack Boost IV +5 bonus to weapon attack. 4 10 32 Favored Soul Attack Boost III Enhancements (history), Historical enhancements, History
Favored Soul enhancements (history) Favored Soul enhancements (history) Damage Boost.gif Damage Boost.gif action boost Favored Soul Damage Boost I 10% bonus to weapon damage. 1 1 0 Enhancements (history), Historical enhancements, History
Favored Soul enhancements (history) Favored Soul enhancements (history) Damage Boost.gif Damage Boost.gif action boost Favored Soul Damage Boost II 15% bonus to weapon damage. 2 4 10 Favored Soul Damage Boost I Enhancements (history), Historical enhancements, History
Favored Soul enhancements (history) Favored Soul enhancements (history) Damage Boost.gif Damage Boost.gif action boost Favored Soul Damage Boost III 20% bonus to weapon damage. 3 7 21 Favored Soul Damage Boost II Enhancements (history), Historical enhancements, History
Favored Soul enhancements (history) Favored Soul enhancements (history) Damage Boost.gif Damage Boost.gif action boost Favored Soul Damage Boost IV 25% bonus to weapon damage. 4 10 32 Favored Soul Damage Boost III Enhancements (history), Historical enhancements, History
Favored Soul enhancements (history) Favored Soul enhancements (history) EnhIcon SavesBoost.png EnhIcon SavesBoost.png action boost Favored Soul Saves Boost I Activate this ability to receive a +2 bonus to saves. 1 1 0 Enhancements (history), Historical enhancements, History
Favored Soul enhancements (history) Favored Soul enhancements (history) EnhIcon SavesBoost.png EnhIcon SavesBoost.png action boost Favored Soul Saves Boost II Activate this ability to receive a +3 bonus to saves. 2 4 10 Favored Soul Saves Boost I Enhancements (history), Historical enhancements, History
Favored Soul enhancements (history) Favored Soul enhancements (history) EnhIcon SavesBoost.png EnhIcon SavesBoost.png action boost Favored Soul Saves Boost III Activate this ability to receive a +4 bonus to saves. 3 7 21 Favored Soul Saves Boost II Enhancements (history), Historical enhancements, History
Favored Soul enhancements (history) Favored Soul enhancements (history) EnhIcon SavesBoost.png EnhIcon SavesBoost.png action boost Favored Soul Saves Boost IV Activate this ability to receive a +5 bonus to saves. 4 10 32 Favored Soul Saves Boost III Enhancements (history), Historical enhancements, History
Favored Soul enhancements (history) Favored Soul enhancements (history) EnhIcon ExtraActionBoost.png EnhIcon ExtraActionBoost.png Favored Soul Extra Action Boost I You can use each of your Favored Soul action boosts an additional time between resting. 2 11 38 Any of Favored Soul Action Boost IV Enhancements (history), Historical enhancements, History
Favored Soul enhancements (history) Favored Soul enhancements (history) EnhIcon ExtraActionBoost.png EnhIcon ExtraActionBoost.png Favored Soul Extra Action Boost II You can use each of your Favored Soul action boosts an additional time between resting, bringing the total increase to 2. 4 14 48 Favored Soul Extra Action Boost I Enhancements (history), Historical enhancements, History
Favored Soul enhancements (history) Favored Soul enhancements (history) Elven Melee Damage.gif Elven Melee Damage.gif Favored Soul Greatsword Specialization I You gain an additional +1 bonus to damage rolls when using a Greatsword. 1 15 55 Beloved of the Lord of Blades Enhancements (history), Historical enhancements, History
Favored Soul enhancements (history) Favored Soul enhancements (history) Elven Melee Damage.gif Elven Melee Damage.gif Favored Soul Greatsword Specialization II You gain an additional +1 bonus to damage rolls when using a Greatsword, for a total bonus of +2. 2 18 66 Favored Soul Greatsword Specialization I Enhancements (history), Historical enhancements, History
Favored Soul enhancements (history) Favored Soul enhancements (history) Elven Melee Damage.gif Elven Melee Damage.gif Favored Soul Longbow Specialization I You gain an additional +1 bonus to damage rolls when using a Longbow. 1 15 55 Beloved of the Silver Flame Enhancements (history), Historical enhancements, History
Favored Soul enhancements (history) Favored Soul enhancements (history) Elven Melee Damage.gif Elven Melee Damage.gif Favored Soul Longbow Specialization II You gain an additional +1 bonus to damage rolls when using a Longbow, for a total bonus of +2. 2 18 66 Favored Soul Longbow Specialization I Enhancements (history), Historical enhancements, History
Favored Soul enhancements (history) Favored Soul enhancements (history) Elven Melee Damage.gif Elven Melee Damage.gif Favored Soul Longsword Specialization I You gain an additional +1 bonus to damage rolls when using a Longsword. 1 15 55 Beloved of the Sovereign Host Enhancements (history), Historical enhancements, History
Favored Soul enhancements (history) Favored Soul enhancements (history) Elven Melee Damage.gif Elven Melee Damage.gif Favored Soul Longsword Specialization II You gain an additional +1 bonus to damage rolls when using a Longsword, for a total bonus of +2. 2 18 66 Favored Soul Longsword Specialization I Enhancements (history), Historical enhancements, History
Favored Soul enhancements (history) Favored Soul enhancements (history) Elven Melee Damage.gif Elven Melee Damage.gif Favored Soul Scimitar Specialization I You gain an additional +1 bonus to damage rolls when using a Scimitar. 1 15 55 Beloved of the Undying Court Enhancements (history), Historical enhancements, History
Favored Soul enhancements (history) Favored Soul enhancements (history) Elven Melee Damage.gif Elven Melee Damage.gif Favored Soul Scimitar Specialization II You gain an additional +1 bonus to damage rolls when using a Scimitar, for a total bonus of +2. 2 18 66 Favored Soul Scimitar Specialization I Enhancements (history), Historical enhancements, History
Favored Soul enhancements (history) Favored Soul enhancements (history) Elven Melee Damage.gif Elven Melee Damage.gif Favored Soul Shortsword Specialization I You gain an additional +1 bonus to damage rolls when using a Shortsword. 1 15 55 Beloved of Vulkoor Enhancements (history), Historical enhancements, History
Favored Soul enhancements (history) Favored Soul enhancements (history) Elven Melee Damage.gif Elven Melee Damage.gif Favored Soul Shortsword Specialization II You gain an additional +1 bonus to damage rolls when using a Shortsword, for a total bonus of +2. 2 18 66 Favored Soul Shortsword Specialization I Enhancements (history), Historical enhancements, History
Favored Soul enhancements (history) Favored Soul enhancements (history) Energy of the Zealot.jpg Energy of the Zealot.jpg Spellpoint enhancements Favored Soul Energy of the Scion I Gives you an extra 30 spellpoints. 1 1 0 Enhancements (history), Historical enhancements, History
Favored Soul enhancements (history) Favored Soul enhancements (history) Energy of the Zealot.jpg Energy of the Zealot.jpg Spellpoint enhancements Favored Soul Energy of the Scion II Gives you an extra 40 spellpoints, bringing the total increase to 70. 2 5 14 Favored Soul Energy of the Scion I Enhancements (history), Historical enhancements, History
Favored Soul enhancements (history) Favored Soul enhancements (history) Energy of the Zealot.jpg Energy of the Zealot.jpg Spellpoint enhancements Favored Soul Energy of the Scion III Gives you an extra 40 spellpoints, bringing the total increase to 110. 3 9 29 Favored Soul Energy of the Scion II Enhancements (history), Historical enhancements, History
Favored Soul enhancements (history) Favored Soul enhancements (history) Energy of the Zealot.jpg Energy of the Zealot.jpg Spellpoint enhancements Favored Soul Energy of the Scion IV Gives you an extra 40 spellpoints, bringing the total increase to 150. 4 13 44 Favored Soul Energy of the Scion III Enhancements (history), Historical enhancements, History
Favored Soul enhancements (history) Favored Soul enhancements (history) Improved Empower Healing.gif Improved Empower Healing.gif Favored Soul Improved Empowering I Using the Empower Spell feat costs you 2 fewer spell points. 2 2 2 Empower Spell Enhancements (history), Historical enhancements, History
Favored Soul enhancements (history) Favored Soul enhancements (history) Improved Empower Healing.gif Improved Empower Healing.gif Favored Soul Improved Empowering II Using the Empower Spell feat costs you 4 fewer spell points. 4 6 16 Favored Soul Improved Empowering I Enhancements (history), Historical enhancements, History
Favored Soul enhancements (history) Favored Soul enhancements (history) Improved Empower Healing.gif Improved Empower Healing.gif Favored Soul Improved Empowering III Using the Empower Spell feat costs you 6 fewer spell points. 6 10 30 Favored Soul Improved Empowering II Enhancements (history), Historical enhancements, History
Favored Soul enhancements (history) Favored Soul enhancements (history) Spell Penetration.gif Spell Penetration.gif Favored Soul Improved Spell Penetration I You add +1 to your level to overcome an enemy's SR. 2 5 14 Enhancements (history), Historical enhancements, History
Favored Soul enhancements (history) Favored Soul enhancements (history) Spell Penetration.gif Spell Penetration.gif Favored Soul Improved Spell Penetration II You add +2 to your level to overcome an enemy's SR. 4 9 28 Favored Soul Improved Spell Penetration I Enhancements (history), Historical enhancements, History
Favored Soul enhancements (history) Favored Soul enhancements (history) Spell Penetration.gif Spell Penetration.gif Favored Soul Improved Spell Penetration III You add +3 to your level to overcome an enemy's SR. 6 13 42 Favored Soul Improved Spell Penetration II Enhancements (history), Historical enhancements, History
Favored Soul enhancements (history) Favored Soul enhancements (history) Prayer of Incredible Smiting.gif Prayer of Incredible Smiting.gif Spell Critical enhancements Favored Soul Prayer of Incredible Smiting I Gives your light and aligned based (Good, Evil, Lawful, and Chaotic.) spells crit for an extra 0.25. (Total of 1.75 times.) 1 5 15 Favored Soul Prayer of Smiting I Enhancements (history), Historical enhancements, History
Favored Soul enhancements (history) Favored Soul enhancements (history) Prayer of Incredible Smiting.gif Prayer of Incredible Smiting.gif Spell Critical enhancements Favored Soul Prayer of Incredible Smiting II Gives your light and aligned based (Good, Evil, Lawful, and Chaotic.) spells crit for an extra 0.25. (Total of 2.00 times.) 2 9 30 Favored Soul Prayer of Incredible Smiting I Enhancements (history), Historical enhancements, History
Favored Soul enhancements (history) Favored Soul enhancements (history) Prayer of Incredible Smiting.gif Prayer of Incredible Smiting.gif Spell Critical enhancements Favored Soul Prayer of Incredible Smiting III Gives your light and aligned based (Good, Evil, Lawful, and Chaotic.) spells crit for an extra 0.25 (total of 2.25 times). 3 13 45 Favored Soul Prayer of Incredible Smiting II Enhancements (history), Historical enhancements, History
Favored Soul enhancements (history) Favored Soul enhancements (history) Prayer of Smiting.gif Prayer of Smiting.gif Spell Critical enhancements Favored Soul Prayer of Smiting I Gives your light and aligned based spells (Good, Evil, Lawful, and Chaotic.) spells a 3% chance to crit for 1.5 times normal amount. 1 3 7 Enhancements (history), Historical enhancements, History
Favored Soul enhancements (history) Favored Soul enhancements (history) Prayer of Smiting.gif Prayer of Smiting.gif Spell Critical enhancements Favored Soul Prayer of Smiting II Gives your light and aligned based spells (Good, Evil, Lawful, and Chaotic.) spells a 6% chance to crit for 1.5 times normal amount. 2 7 22 Favored Soul Prayer of Smiting I Enhancements (history), Historical enhancements, History
Favored Soul enhancements (history) Favored Soul enhancements (history) Prayer of Smiting.gif Prayer of Smiting.gif Spell Critical enhancements Favored Soul Prayer of Smiting III Gives your light and aligned based (Good, Evil, Lawful, and Chaotic.) spells a 9% chance to crit for 1.5 times normal amount. 3 11 37 Favored Soul Prayer of Smiting II Enhancements (history), Historical enhancements, History
Favored Soul enhancements (history) Favored Soul enhancements (history) Cleric smiting.gif Cleric smiting.gif Spell Amplification enhancements Favored Soul Smiting I Gives a bonus of 20 spell power to both light and aligned based (Good, Evil, Lawful, and Chaotic.) spells. 1 1 0 Enhancements (history), Historical enhancements, History
Favored Soul enhancements (history) Favored Soul enhancements (history) Cleric smiting.gif Cleric smiting.gif Spell Amplification enhancements Favored Soul Smiting II Gives an additional bonus of 20 spell power to both light and aligned based (Good, Evil, Lawful, and Chaotic.) spells, bringing the total increase to 40. 2 4 10 Favored Soul Smiting I Enhancements (history), Historical enhancements, History
Favored Soul enhancements (history) Favored Soul enhancements (history) Cleric smiting.gif Cleric smiting.gif Spell Amplification enhancements Favored Soul Smiting III Gives an additional bonus of 20 spell power to both light and aligned based (Good, Evil, Lawful, and Chaotic.) spells, bringing the total increase to 60. 3 7 21 Favored Soul Smiting II Enhancements (history), Historical enhancements, History
Favored Soul enhancements (history) Favored Soul enhancements (history) Cleric smiting.gif Cleric smiting.gif Spell Amplification enhancements Favored Soul Smiting IV Gives an additional bonus of 20 spell power to both light and aligned based (Good, Evil, Lawful, and Chaotic.) spells, bringing the total increase to 80. 4 10 32 Favored Soul Smiting III Enhancements (history), Historical enhancements, History
Favored Soul enhancements (history) Favored Soul enhancements (history) Wand Scroll Mastery.gif Wand Scroll Mastery.gif Favored Soul Wand and Scroll Mastery I Grants a 25% increase to the effectiveness of your wands, scrolls, and other items that cast spells. 1 2 3 Enhancements (history), Historical enhancements, History
Favored Soul enhancements (history) Favored Soul enhancements (history) Wand Scroll Mastery.gif Wand Scroll Mastery.gif Favored Soul Wand and Scroll Mastery II Grants an additional 10% increase to the effectiveness of your wands, scrolls, and other items that cast spells, bringing the total increase to 35%. 2 5 14 Favored Soul Wand and Scroll Mastery I Enhancements (history), Historical enhancements, History
Favored Soul enhancements (history) Favored Soul enhancements (history) Wand Scroll Mastery.gif Wand Scroll Mastery.gif Favored Soul Wand and Scroll Mastery III Grants an additional 10% increase to the effectiveness of your wands, scrolls, and other items that cast spells, bringing the total increase to 45%. 3 8 25 Favored Soul Wand and Scroll Mastery II Enhancements (history), Historical enhancements, History
Favored Soul enhancements (history) Favored Soul enhancements (history) Wand Scroll Mastery.gif Wand Scroll Mastery.gif Favored Soul Wand and Scroll Mastery IV Grants an additional 10% increase to the effectiveness of your wands, scrolls, and other items that cast spells, bringing the total increase to 55%. 4 11 36 Favored Soul Wand and Scroll Mastery III Enhancements (history), Historical enhancements, History
Favored Soul enhancements (history) Favored Soul enhancements (history) Life magic.gif Life magic.gif Spell Amplification enhancements Favored Soul Life Magic I Gives a bonus of 20 spell power to both healing and negative (inflict) spells. 1 1 0 Enhancements (history), Historical enhancements, History
Favored Soul enhancements (history) Favored Soul enhancements (history) Life magic.gif Life magic.gif Spell Amplification enhancements Favored Soul Life Magic II Gives an additional bonus of 20 spell power to both healing and negative (inflict) spells, bringing the total increase to 40. 2 4 10 Favored Soul Life Magic I Enhancements (history), Historical enhancements, History
Favored Soul enhancements (history) Favored Soul enhancements (history) Life magic.gif Life magic.gif Spell Amplification enhancements Favored Soul Life Magic III Gives an additional bonus of 20 spell power to both healing and negative (inflict) spells, bringing the total increase to 60. 3 7 21 Favored Soul Life Magic II Enhancements (history), Historical enhancements, History
Favored Soul enhancements (history) Favored Soul enhancements (history) Life magic.gif Life magic.gif Spell Amplification enhancements Favored Soul Life Magic IV Gives an additional bonus of 20 spell power to both healing and negative (inflict) spells, bringing the total increase to 80. 4 10 32 Favored Soul Life Magic III Enhancements (history), Historical enhancements, History
Favored Soul enhancements (history) Favored Soul enhancements (history) Prayer of Incredible Life.gif Prayer of Incredible Life.gif Spell Critical enhancements Favored Soul Prayer of Incredible Life I Your Healing and Negative Energy spells crit for an extra 0.25. (Total of 1.75 times.) 1 5 15 Favored Soul Prayer of Life I Enhancements (history), Historical enhancements, History
Favored Soul enhancements (history) Favored Soul enhancements (history) Prayer of Incredible Life.gif Prayer of Incredible Life.gif Spell Critical enhancements Favored Soul Prayer of Incredible Life II Your Healing and Negative Energy spells crit for an extra 0.25. (Total of 2.00 times.) 2 9 30 Favored Soul Prayer of Incredible Life I Enhancements (history), Historical enhancements, History
Favored Soul enhancements (history) Favored Soul enhancements (history) Prayer of Incredible Life.gif Prayer of Incredible Life.gif Spell Critical enhancements Favored Soul Prayer of Incredible Life III Your Healing and Negative Energy spells crit for an extra 0.25. (Total of 2.25 times.) 3 13 45 Favored Soul Prayer of Incredible Life II Enhancements (history), Historical enhancements, History
Favored Soul enhancements (history) Favored Soul enhancements (history) Prayer of Life.gif Prayer of Life.gif Spell Critical enhancements Favored Soul Prayer of Life I Gives your healing or negative spells a 3% chance to crit for 1.5 times normal amount. 1 3 7 Enhancements (history), Historical enhancements, History
Favored Soul enhancements (history) Favored Soul enhancements (history) Prayer of Life.gif Prayer of Life.gif Spell Critical enhancements Favored Soul Prayer of Life II Gives your healing or negative spells a 6% chance to crit for 1.5 times normal amount. 2 7 22 Favored Soul Prayer of Life I Enhancements (history), Historical enhancements, History
Favored Soul enhancements (history) Favored Soul enhancements (history) Prayer of Life.gif Prayer of Life.gif Spell Critical enhancements Favored Soul Prayer of Life III Gives your healing or negative spells a 9% chance to crit for 1.5 times normal amount. 3 11 37 Favored Soul Prayer of Life II Enhancements (history), Historical enhancements, History
Favored Soul enhancements (history) Favored Soul enhancements (history) FavoredSoulAscendency.png FavoredSoulAscendency.png Favored Soul Ascendancy: Healing Word Favored Soul Ascendancy: Healing Word Your loyalty and devotion to the Sovereign Host has resulted in you reaching a new level of power. You gain +2 Charisma, +2 to the Diplomacy and Heal skills, and are able to cast the spell Cure Light Wounds at will without using spell points. 2 20 74 Beloved of the Sovereign Host Enhancements (history), Historical enhancements, History
Favored Soul enhancements (history) Favored Soul enhancements (history) FavoredSoulAscendency.png FavoredSoulAscendency.png Favored Soul Ascendancy: Light of the Flame Favored Soul Ascendancy: Light of the Flame Your loyalty and devotion to the Silver Flame has resulted in you reaching a new level of power. You gain +2 Charisma, +2 to the Heal and Intimidate skills, and are able to cast the spell Searing Light at will without using spell points. 2 20 74 Beloved of the Silver Flame Enhancements (history), Historical enhancements, History
Favored Soul enhancements (history) Favored Soul enhancements (history) FavoredSoulAscendency.png FavoredSoulAscendency.png Favored Soul Ascendancy: Protection of the Blade Favored Soul Ascendancy: Protection of the Blade Your loyalty and devotion to the Lord of Blades has resulted in you reaching a new level of power. You gain +2 Charisma, +2 to the Intimidate and Repair skills, and are able to cast the spell Shield at will without using spell points. 2 20 74 Beloved of the Lord of Blades Enhancements (history), Historical enhancements, History
Favored Soul enhancements (history) Favored Soul enhancements (history) FavoredSoulAscendency.png FavoredSoulAscendency.png Favored Soul Ascendancy: Stealth of the Hunter Favored Soul Ascendancy: Stealth of the Hunter Your loyalty and devotion to Vulkoor the Hunter has resulted in you reaching a new level of power. You gain +2 Charisma, +2 to the Hide and Move Silently skills, and are able to cast the spell Invisibility at will without using spell points. 2 20 74 Beloved of Vulkoor Enhancements (history), Historical enhancements, History
Favored Soul enhancements (history) Favored Soul enhancements (history) FavoredSoulAscendency.png FavoredSoulAscendency.png Favored Soul Ascendancy: Voice of the Deathless Favored Soul Ascendancy: Voice of the Deathless Your loyalty and devotion to the Undying Court has resulted in you reaching a new level of power. You gain +2 Charisma, +2 to the Spot and Search skills, and are able to cast the spell Command Undead at will without using spell points. 2 20 74 Beloved of the Undying Court Enhancements (history), Historical enhancements, History
Capstone enhancements [[File:]]
Elven Ranged Damage Elven Ranged Damage Elven Ranged Damage.jpg Elven_Ranged_Damage.jpg Elven Ranged Damage Elven Ranged Damage I You gain an additional +1 bonus to damage rolls when using a longbow or shortbow. 2 1 0 Elf All articles with too few wikilinks, Elf enhancements, Enhancements, Racial weapon enhancements
Elven Ranged Damage Elven Ranged Damage Elven Ranged Damage.jpg Elven_Ranged_Damage.jpg Elven Ranged Damage Elven Ranged Damage II You gain an additional +1 bonus to damage rolls when using a longbow or shortbow, bringing the total increase to 2. 4 7 20 Elven Ranged Damage I All articles with too few wikilinks, Elf enhancements, Enhancements, Racial weapon enhancements
Barbarian Might (history) Barbarian Might (history) Barbarian might.png Barbarian_might.png Barbarian Might Barbarian Might Your biceps are frequently mistaken for overlarge slabs of ham. Your strength is increased by 2 and when wielding two-handed weapons you have +10% glancing blow damage and 5% chance of applying special weapon effects on glancing blows. 2 20 74 Barbarian enhancements, Capstone enhancements, Historical enhancements, History
Half-Orc [[File:]]
Half-Orc enhancements (history) [[File:]]
Aerenal Elf Melee Damage Aerenal Elf Melee Damage Elven Melee Damage.gif Elven_Melee_Damage.gif Aerenal Elf Melee Damage Aerenal Elf Melee Damage I You gain an additional +1 bonus to damage rolls when using a longsword or rapier. 2 1 0 Elf Elf enhancements, Historical enhancements, History, Racial weapon enhancements
Aerenal Elf Melee Damage Aerenal Elf Melee Damage Elven Melee Damage.gif Elven_Melee_Damage.gif Aerenal Elf Melee Damage Aerenal Elf Melee Damage II You gain an additional +1 bonus to damage rolls when using a longsword or rapier, bringing the total increase to 2. 4 7 20 Aerenal Elf Melee Damage I Elf enhancements, Historical enhancements, History, Racial weapon enhancements
Valenar Elf Melee Damage Valenar Elf Melee Damage ValenarElfMeleeDamage.png ValenarElfMeleeDamage.png Valenar Elf Melee Damage Valenar Elf Melee Damage I You gain an additional +1 bonus to damage rolls when using a scimitar or +2 when using a falchion. 2 1 0 Elf, and one of Proficiency: Scimitar, Proficiency: Falchion, Follower of the Undying Court, Favored by the Undying Court All articles with too few wikilinks, Elf enhancements, Enhancements, Racial weapon enhancements
Valenar Elf Melee Damage Valenar Elf Melee Damage ValenarElfMeleeDamage.png ValenarElfMeleeDamage.png Valenar Elf Melee Damage Valenar Elf Melee Damage II You gain an additional +1 bonus to damage rolls when using a scimitar or +2 when using a falchion, bringing the total bonus to +2 or +4. 4 7 20 Valenar Elf Melee Damage I All articles with too few wikilinks, Elf enhancements, Enhancements, Racial weapon enhancements
Dwarven Axe Attack Dwarven Axe Attack DwarvenAxeAttack.png DwarvenAxeAttack.png Dwarven Axe Attack Dwarven Axe Attack I You gain an additional +1 bonus to attack rolls when using a battleaxe, dwarven axe, greataxe, handaxe, or throwing axe. 2 4 10 Dwarf All articles with too few wikilinks, Dwarf enhancements, Enhancements
Dwarven Axe Attack Dwarven Axe Attack DwarvenAxeAttack.png DwarvenAxeAttack.png Dwarven Axe Attack Dwarven Axe Attack II You gain an additional +1 bonus to attack rolls when using a battleaxe, dwarven axe, greataxe, handaxe, or throwing axe, bringing the total increase to 2. 4 10 32 Dwarven Axe Attack I All articles with too few wikilinks, Dwarf enhancements, Enhancements
Dwarven Axe Damage Dwarven Axe Damage Axe Damage.gif Axe_Damage.gif Dwarven Axe Damage Dwarven Axe Damage I You gain an additional +1 bonus to damage rolls when using a battleaxe, dwarven axe, handaxe, or throwing axe, and an additional +2 bonus to damage rolls when using a greataxe. 2 1 0 Dwarf All articles with too few wikilinks, Dwarf enhancements, Enhancements
Dwarven Axe Damage Dwarven Axe Damage Axe Damage.gif Axe_Damage.gif Dwarven Axe Damage Dwarven Axe Damage II You gain an additional +1 bonus to damage rolls when using a battleaxe, dwarven axe, handaxe, or throwing axe, bringing the total increase to 2, and an additional +2 bonus to damage rolls when using a greataxe, bringing the total increase to 4. 4 7 20 Dwarven Axe Damage I All articles with too few wikilinks, Dwarf enhancements, Enhancements
Dwarven Goblinoid Hatred Dwarven Goblinoid Hatred Favored Enemy Goblinoid.gif Favored_Enemy_Goblinoid.gif Dwarven Goblinoid Hatred Dwarven Goblinoid Hatred I Grants a +1 attack bonus when attacking goblinoids. 1 1 0 Dwarf All articles with too few wikilinks, Dwarf enhancements, Enhancements
Dwarven Goblinoid Hatred Dwarven Goblinoid Hatred Favored Enemy Goblinoid.gif Favored_Enemy_Goblinoid.gif Dwarven Goblinoid Hatred Dwarven Goblinoid Hatred II Grants an additional +1 attack bonus when attacking goblinoids. 2 5 14 Dwarven Goblinoid Hatred I All articles with too few wikilinks, Dwarf enhancements, Enhancements
Dwarven Goblinoid Hatred Dwarven Goblinoid Hatred Favored Enemy Goblinoid.gif Favored_Enemy_Goblinoid.gif Dwarven Goblinoid Hatred Dwarven Goblinoid Hatred III Grants an additional +1 attack bonus when attacking goblinoids. 3 10 33 Dwarven Goblinoid Hatred II All articles with too few wikilinks, Dwarf enhancements, Enhancements
Armor Mastery Armor Mastery Dwarven Armor Mastery.gif Dwarven_Armor_Mastery.gif Dwarven Armor Mastery Dwarven Armor Mastery I You gain a +1 bonus to your armor's Max Dex Bonus. 2 1 0 Dwarf enhancements, Enhancements
Armor Mastery Armor Mastery Dwarven Armor Mastery.gif Dwarven_Armor_Mastery.gif Dwarven Armor Mastery Dwarven Armor Mastery II You gain a +2 bonus to your armor's Max Dex Bonus. 4 5 12 Dwarven Armor Mastery I Dwarf enhancements, Enhancements
Armor Mastery Armor Mastery Dwarven Armor Mastery.gif Dwarven_Armor_Mastery.gif Dwarven Armor Mastery Dwarven Armor Mastery III You gain a +3 bonus to your armor's Max Dex Bonus. 6 10 30 Dwarven Armor Mastery II Dwarf enhancements, Enhancements
Dwarven Armored Agility Dwarven Armored Agility Armored Agility.gif Armored_Agility.gif Dwarven Armored Agility Dwarven Armored Agility I Reduces the armor check penalty by 1. 1 1 0 Dwarf All articles with too few wikilinks, Dwarf enhancements, Enhancements
Dwarven Armored Agility Dwarven Armored Agility Armored Agility.gif Armored_Agility.gif Dwarven Armored Agility Dwarven Armored Agility II Reduces the armor check penalty by 1 additional point, bringing the total reduction to 2. 2 5 14 Dwarven Armored Agility I All articles with too few wikilinks, Dwarf enhancements, Enhancements
Dwarven Armored Agility Dwarven Armored Agility Armored Agility.gif Armored_Agility.gif Dwarven Armored Agility Dwarven Armored Agility III Reduces the armor check penalty by 1 additional point, bringing the total reduction to 3. 3 10 33 Dwarven Armored Agility II All articles with too few wikilinks, Dwarf enhancements, Enhancements
Dwarven Faith Dwarven Faith Dwarven Faith.gif Dwarven_Faith.gif Dwarven Faith Dwarven Faith I Grants +15 bonus spell points. 1 1 0 Dwarf, Cleric, Paladin level 4 Dwarf enhancements, Enhancements
Dwarven Faith Dwarven Faith Dwarven Faith.gif Dwarven_Faith.gif Dwarven Faith Dwarven Faith II Grants an additional 15 spell points, bringing the total increase to 30. 2 5 14 Dwarven Faith I Dwarf enhancements, Enhancements
Dwarven Faith Dwarven Faith Dwarven Faith.gif Dwarven_Faith.gif Dwarven Faith Dwarven Faith III Grants an additional 15 spell points, bringing the total increase to 45. 3 9 29 Dwarven Faith II Dwarf enhancements, Enhancements
Dwarven Faith Dwarven Faith Dwarven Faith.gif Dwarven_Faith.gif Dwarven Faith Dwarven Faith IV Grants an additional 15 spell points, bringing the total increase to 60. 4 13 44 Dwarven Faith III Dwarf enhancements, Enhancements
Dwarven Poison Resistance Dwarven Poison Resistance Resist Poison.gif Resist_Poison.gif Dwarven Poison Resistance Dwarven Poison Resistance I Grants a +1 bonus to saving throws against poison. 1 1 0 Dwarf All articles with too few wikilinks, Dwarf enhancements, Enhancements
Dwarven Poison Resistance Dwarven Poison Resistance Resist Poison.gif Resist_Poison.gif Dwarven Poison Resistance Dwarven Poison Resistance II Grants a +2 bonus to saving throws against poison. 2 4 10 Dwarven Poison Resistance I All articles with too few wikilinks, Dwarf enhancements, Enhancements
Dwarven Poison Resistance Dwarven Poison Resistance Resist Poison.gif Resist_Poison.gif Dwarven Poison Resistance Dwarven Poison Resistance III Grants a +3 bonus to saving throws against poison. 3 8 25 Dwarven Poison Resistance II All articles with too few wikilinks, Dwarf enhancements, Enhancements
Dwarven Shield Mastery [[File:]]
Dwarven Spell Defense Dwarven Spell Defense Spell Resistance.gif Spell_Resistance.gif Dwarven Spell Defense Dwarven Spell Defense I Grants a +1 bonus to saving throws against spells. 1 1 0 Dwarf All articles with too few wikilinks, Dwarf enhancements, Enhancements
Dwarven Spell Defense Dwarven Spell Defense Spell Resistance.gif Spell_Resistance.gif Dwarven Spell Defense Dwarven Spell Defense II Grants an additional +1 bonus to saving throws against spells, bringing the total increase to 2. 2 4 10 Dwarven Spell Defense I All articles with too few wikilinks, Dwarf enhancements, Enhancements
Dwarven Spell Defense Dwarven Spell Defense Spell Resistance.gif Spell_Resistance.gif Dwarven Spell Defense Dwarven Spell Defense III Grants an additional +1 bonus to saving throws against spells, bringing the total increase to 3. 3 8 25 Dwarven Spell Defense II All articles with too few wikilinks, Dwarf enhancements, Enhancements
Kundarak Search Kundarak Search Skill Search.gif Skill_Search.gif Kundarak Search Kundarak Search I Grants a +1 bonus to your Search skill. 1 1 0 Dwarf, Least Dragonmark of Warding Dwarf enhancements, Enhancements
Kundarak Search Kundarak Search Skill Search.gif Skill_Search.gif Kundarak Search Kundarak Search II Grants a +2 bonus to your Search skill. 1 4 11 Kundarak Search I and Lesser Dragonmark of Warding Dwarf enhancements, Enhancements
Kundarak Search Kundarak Search Skill Search.gif Skill_Search.gif Kundarak Search Kundarak Search III Grants a +3 bonus to your Search skill. 1 8 27 Kundarak Search II and Greater Dragonmark of Warding Dwarf enhancements, Enhancements
Kundarak Search Kundarak Search Skill Search.gif Skill_Search.gif Kundarak Search Kundarak Search IV Grants a +4 bonus to your Search skill. 1 12 43 Kundarak Search III Dwarf enhancements, Enhancements
Dwarven Tactics Dwarven Tactics Dwarven Tactics.gif Dwarven_Tactics.gif Dwarven Tactics Dwarven Tactics I Grants a +1 bonus to the DC of your combat feats, making it harder for your enemies to resist your combat maneuvers such as Trip and Stunning Blow. 2 2 2 Dwarf All articles with too few wikilinks, Dwarf enhancements, Enhancements
Dwarven Tactics Dwarven Tactics Dwarven Tactics.gif Dwarven_Tactics.gif Dwarven Tactics Dwarven Tactics II Grants a +2 bonus to the DC of your combat feats, making it harder for your enemies to resist your combat maneuvers such as Trip and Stunning Blow. 4 6 16 Dwarven Tactics I All articles with too few wikilinks, Dwarf enhancements, Enhancements
Dwarven Tactics Dwarven Tactics Dwarven Tactics.gif Dwarven_Tactics.gif Dwarven Tactics Dwarven Tactics III Grants a +3 bonus to the DC of your combat feats, making it harder for your enemies to resist your combat maneuvers such as Trip and Stunning Blow. 6 10 33 Dwarven Tactics II All articles with too few wikilinks, Dwarf enhancements, Enhancements
Dwarven Constitution Dwarven Constitution Stat Con.gif Stat_Con.gif Dwarven Constitution Dwarven Constitution I Grants a +1 bonus to your Constitution score. 2 3 6 Dwarf All articles with too few wikilinks, Dwarf enhancements, Enhancements
Dwarven Constitution Dwarven Constitution Stat Con.gif Stat_Con.gif Dwarven Constitution Dwarven Constitution II Grants a +2 bonus to your Constitution score. 4 8 24 Dwarven Constitution I All articles with too few wikilinks, Dwarf enhancements, Enhancements
Dwarven Giant Dodger Dwarven Giant Dodger Dodge.gif Dodge.gif Dwarven Giant Dodger Dwarven Giant Dodger I Grants a +1 dodge bonus to your AC when attacked by creatures of the Giant type. 1 4 11 Dwarf All articles with too few wikilinks, Dwarf enhancements, Enhancements
Dwarven Giant Dodger Dwarven Giant Dodger Dodge.gif Dodge.gif Dwarven Giant Dodger Dwarven Giant Dodger II You gain an additional +1 dodge bonus to your AC when attacked by creatures of the giant type. 2 8 26 Dwarven Giant Dodger I All articles with too few wikilinks, Dwarf enhancements, Enhancements
Dwarven Giant Dodger Dwarven Giant Dodger Dodge.gif Dodge.gif Dwarven Giant Dodger Dwarven Giant Dodger III You gain an additional +1 dodge bonus to your AC when attacked by creatures of the giant type. 3 12 41 Dwarven Giant Dodger II All articles with too few wikilinks, Dwarf enhancements, Enhancements
Racial Summoning Racial Summoning Companion.png Companion.png Racial Summoning Iron Companion You have a loyal iron defender as a pet, and can summon it once per rest to aid you for five minutes. 2 1 0 Drow Elf, Dwarf, Elf, Half-Elf, Half-Orc, Halfling, Human, Warforged, and one of Skill Focus: Repair, Self Sufficient, Least Dragonmark of Making, Improved Repair II, Warforged Mechanics II, Rogue Mechanic I History, Racial enhancements
Racial Summoning Racial Summoning Companion.png Companion.png Racial Summoning Steel Companion You have a loyal steel defender as a pet, and can summon it once per rest to aid you for five minutes. 2 4 10 Iron Companion History, Racial enhancements
Racial Summoning Racial Summoning Companion.png Companion.png Racial Summoning Mithral Companion You have a loyal mithral defender as a pet, and can summon it once per rest to aid you for five minutes. 2 8 26 Steel Companion History, Racial enhancements
Racial Summoning Racial Summoning Companion.png Companion.png Racial Summoning Adamantine Companion You have a loyal adamantine defender as a pet, and can summon it once per rest to aid you for five minutes. 2 12 42 Mithral Companion History, Racial enhancements
Extra Dragonmark Use Extra Dragonmark Use ExtraDragonmarkUse.png ExtraDragonmarkUse.png Extra Dragonmark Use Extra Dragonmark Use I You gain 1 additional use of your Least, Lesser, and Greater Dragonmarks per rest. 1 2 3 Dwarf, Elf, Half-Elf, Half-Orc, Halfling, Human, and one of Least Dragonmark of Finding, Least Dragonmark of Healing, Least Dragonmark of Making, Least Dragonmark of Passage, Least Dragonmark of Sentinel, Least Dragonmark of Shadow, Least Dragonmark of Storm, Least Dragonmark of Warding History, Racial enhancements
Extra Dragonmark Use Extra Dragonmark Use ExtraDragonmarkUse.png ExtraDragonmarkUse.png Extra Dragonmark Use Extra Dragonmark Use II You gain 2 additional uses of your Least, Lesser, and Greater Dragonmarks per rest. 2 6 18 Extra Dragonmark Use I History, Racial enhancements
Extra Dragonmark Use Extra Dragonmark Use ExtraDragonmarkUse.png ExtraDragonmarkUse.png Extra Dragonmark Use Extra Dragonmark Use III You gain 3 additional uses of your Least, Lesser, and Greater Dragonmarks per rest. 3 10 33 Extra Dragonmark Use II History, Racial enhancements
Extra Dragonmark Use Extra Dragonmark Use ExtraDragonmarkUse.png ExtraDragonmarkUse.png Extra Dragonmark Use Extra Dragonmark Use IV You gain 4 additional uses of your Least, Lesser, and Greater Dragonmarks per rest. 4 14 48 Extra Dragonmark Use III History, Racial enhancements
Dwarven Armor Mastery Dwarven Armor Mastery DwarvenArmorMastery.png DwarvenArmorMastery.png Dwarven Armor Mastery Dwarven Armor Mastery I Increases the Maximum Dexterity Bonus on your armor by +1. 2 1 0 Dwarf Dwarf enhancements, Enhancements
Dwarven Armor Mastery Dwarven Armor Mastery DwarvenArmorMastery.png DwarvenArmorMastery.png Dwarven Armor Mastery Dwarven Armor Mastery II Increases the Maximum Dexterity Bonus on your armor by +1. 4 5 12 Dwarven Armor Mastery I Dwarf enhancements, Enhancements
Dwarven Armor Mastery Dwarven Armor Mastery DwarvenArmorMastery.png DwarvenArmorMastery.png Dwarven Armor Mastery Dwarven Armor Mastery III Increases the Maximum Dexterity Bonus on your armor by +1. 6 10 30 Dwarven Armor Mastery II Dwarf enhancements, Enhancements
Aerenal Elf Melee Attack Aerenal Elf Melee Attack AerenalElfMeleeAttack.png AerenalElfMeleeAttack.png Aerenal Elf Melee Attack Aerenal Elf Melee Attack I You gain an additional +1 bonus to attack rolls when using a longsword or rapier. 2 4 10 Elf All articles with too few wikilinks, Elf enhancements, Enhancements, Racial weapon enhancements
Aerenal Elf Melee Attack Aerenal Elf Melee Attack AerenalElfMeleeAttack.png AerenalElfMeleeAttack.png Aerenal Elf Melee Attack Aerenal Elf Melee Attack II You gain an additional +1 bonus to attack rolls when using a longsword or rapier, bringing the total increase to 2. 4 10 32 Aerenal Elf Melee Attack I All articles with too few wikilinks, Elf enhancements, Enhancements, Racial weapon enhancements
Valenar Elf Melee Attack Valenar Elf Melee Attack AerenalElfMeleeAttack.png AerenalElfMeleeAttack.png Valenar Elf Melee Attack Valenar Elf Melee Attack I You gain an additional +1 bonus to attack rolls when using a scimitar or falchion. 2 4 10 Elf, and one of Proficiency: Scimitar, Proficiency: Falchion, Follower of the Undying Court, Favored by the Undying Court All articles with too few wikilinks, Elf enhancements, Enhancements, Racial weapon enhancements
Valenar Elf Melee Attack Valenar Elf Melee Attack AerenalElfMeleeAttack.png AerenalElfMeleeAttack.png Valenar Elf Melee Attack Valenar Elf Melee Attack II You gain an additional +1 bonus to attack rolls when using a scimitar or falchion, bringing the total increase to 2. 4 10 32 Valenar Elf Melee Attack I All articles with too few wikilinks, Elf enhancements, Enhancements, Racial weapon enhancements
Phiarlan Stealth Phiarlan Stealth Skill Hide.gif Skill_Hide.gif Phiarlan Stealth Phiarlan Stealth I Grants a +1 bonus to the Hide skill. 1 1 0 Elf, Least Dragonmark of Shadow Elf enhancements, Enhancements, Hide skill enhancements, Skill enhancements
Phiarlan Stealth Phiarlan Stealth Skill Hide.gif Skill_Hide.gif Phiarlan Stealth Phiarlan Stealth II Grants a +2 bonus to the Hide skill. 2 4 10 Phiarlan Stealth I, Lesser Dragonmark of Shadow Elf enhancements, Enhancements, Hide skill enhancements, Skill enhancements
Phiarlan Stealth Phiarlan Stealth Skill Hide.gif Skill_Hide.gif Phiarlan Stealth Phiarlan Stealth III Grants a +3 bonus to the Hide skill. 3 8 25 Phiarlan Stealth II, Greater Dragonmark of Shadow Elf enhancements, Enhancements, Hide skill enhancements, Skill enhancements
Phiarlan Stealth Phiarlan Stealth Skill Hide.gif Skill_Hide.gif Phiarlan Stealth Phiarlan Stealth IV Grants a +4 bonus to the Hide skill. 4 12 40 Phiarlan Stealth III Elf enhancements, Enhancements, Hide skill enhancements, Skill enhancements
Elven Arcanum Elven Arcanum Elven Arcanum.gif Elven_Arcanum.gif Elven_Arcanum Elven Arcanum I Grants elven wizards a 20 point increase to spell points and +1 Spell Penetration. This enhancement requires at least one level of wizard. 1 1 0 Elf wizard All articles with too few wikilinks, Elf enhancements, History
Elven Arcanum Elven Arcanum Elven Arcanum.gif Elven_Arcanum.gif Elven_Arcanum Elven Arcanum II Grants elven wizards an additional 20 spell points, bringing the total increase to 40, and an additional +1 to Spell Penetration, bringing the total bonus to +2. This enhancement requires at least two levels of wizard. 2 5 14 Elven Arcanum I All articles with too few wikilinks, Elf enhancements, History
Elven Arcanum Elven Arcanum Elven Arcanum.gif Elven_Arcanum.gif Elven_Arcanum Elven Arcanum III Grants elven wizards an additional 20 spell points, bringing the total increase to 60, and an additional +1 to Spell Penetration, bringing the total bonus to +3. This enhancement requires at least four levels of wizard. 3 9 29 Elven Arcanum II All articles with too few wikilinks, Elf enhancements, History
Elven Arcanum Elven Arcanum Elven Arcanum.gif Elven_Arcanum.gif Elven_Arcanum Elven Arcanum IV Grants elven wizards an additional 20 spell points, bringing the total increase to 80, and an additional +1 to Spell Penetration, bringing the total bonus to +4. This enhancement requires at least eight levels of wizard. 4 13 44 Elven Arcanum III All articles with too few wikilinks, Elf enhancements, History
Elven Ranged Attack Elven Ranged Attack Elven Ranged Attack.jpg Elven_Ranged_Attack.jpg Elven Ranged Attack Elven Ranged Attack I You gain an additional +1 bonus to attack rolls when using a longbow or shortbow. 2 4 10 Elf All articles with too few wikilinks, Elf enhancements, Enhancements, Racial weapon enhancements
Elven Ranged Attack Elven Ranged Attack Elven Ranged Attack.jpg Elven_Ranged_Attack.jpg Elven Ranged Attack Elven Ranged Attack II You gain an additional +1 bonus to attack rolls when using a longbow or shortbow., bringing the total increase to 2. 4 10 32 Elven Ranged Attack I All articles with too few wikilinks, Elf enhancements, Enhancements, Racial weapon enhancements
Elven Arcane Archer Elven Arcane Archer RangerArcaneArcher.png RangerArcaneArcher.png Elven Arcane Archer I Passive Benefit: grants +20 spell points. Active Benefit: grants the abilities to conjure +1 returning magical arrows and fire True Strike arrows. 4 8 24 Elf or Half-Elf, +6 Base Attack Bonus, Point Blank Shot, Weapon Focus: Ranged, and one of Bard Energy of Music I or Elven Arcanum I or Sorcerer Energy of the Dragonblooded I or Wizard Energy of the Scholar I or Mental Toughness or Past Life: Arcane Prodigy All orphaned articles, Elf enhancements, Enhancements, Racial weapon enhancements
Arcane Archer Conjure Arrows Arcane Archer Conjure Arrows RangerArcaneArcher.png RangerArcaneArcher.png Arcane Archer: Conjure +2 Arrows Activate this ability to conjure a stack of +2 Returning Arrows. 1 11 38 Elven Arcane Archer I All articles with too few wikilinks, Elf enhancements, Historical enhancements, History, Racial weapon enhancements
Arcane Archer Conjure Arrows Arcane Archer Conjure Arrows RangerArcaneArcher.png RangerArcaneArcher.png Arcane Archer: Conjure +3 Arrows Activate this ability to conjure a stack of +3 Returning Arrows. 1 14 50 Arcane Archer: Conjure +2 Arrows All articles with too few wikilinks, Elf enhancements, Historical enhancements, History, Racial weapon enhancements
Arcane Archer Conjure Arrows Arcane Archer Conjure Arrows RangerArcaneArcher.png RangerArcaneArcher.png Arcane Archer: Conjure +4 Arrows Activate this ability to conjure a stack of +4 Returning Arrows. 1 17 62 Arcane Archer: Conjure +3 Arrows All articles with too few wikilinks, Elf enhancements, Historical enhancements, History, Racial weapon enhancements
Arcane Archer Conjure Arrows Arcane Archer Conjure Arrows RangerArcaneArcher.png RangerArcaneArcher.png Arcane Archer: Conjure +5 Arrows Activate this ability to conjure a stack of +5 Returning Arrows. 1 20 74 Arcane Archer: Conjure +4 Arrows All articles with too few wikilinks, Elf enhancements, Historical enhancements, History, Racial weapon enhancements
Arcane Archer Imbue Arrows Arcane Archer Imbue Arrows ArcaneArcherImbueForceArrows.png ArcaneArcherImbueForceArrows.png Arcane Archer: Imbue Force Arrows Imbues arrows with an extra 1d6 force damage and negates the incorporeal miss chance of ethereal creatures. This ability costs 10 spell points to activate, and triggers a lengthy cooldown of the Magic Missile spell. Only one Arcane Archer Imbue ability may be active at any time. 1 6 18 Elven Arcane Archer I Elf enhancements, Enhancements, Pages in need of editing, Pages needing to be updated, Racial weapon enhancements
Arcane Archer Imbue Arrows Arcane Archer Imbue Arrows MelfsAcidArrow.png MelfsAcidArrow.png Arcane Archer: Imbue Acid Arrows Imbues arrows with the Corrosive ability dealing an extra 1d6 acid damage and acid damage over time if your arrow damages your target. This ability costs 20 spell points to activate, and triggers a lengthy cooldown of the Melf's Acid Arrow spell. Only one Arcane Archer Imbue ability may be active at any time. 1 11 38 Arcane Archer: Conjure +2 Arrows Elf enhancements, Enhancements, Pages in need of editing, Pages needing to be updated, Racial weapon enhancements
Arcane Archer Imbue Arrows Arcane Archer Imbue Arrows Fireball.png Fireball.png Arcane Archer: Imbue Explosive Arrows Imbues arrows with the Flaming Burst ability dealing an extra 1d6 fire damage plus additional damage on critical hits. This ability costs 30 spell points to activate, and triggers a lengthy cooldown of the Fireball spell. Only one Arcane Archer Imbue ability may be active at any time. 1 14 50 Arcane Archer: Conjure +3 Arrows Elf enhancements, Enhancements, Pages in need of editing, Pages needing to be updated, Racial weapon enhancements
Arcane Archer Imbue Arrows Arcane Archer Imbue Arrows ArcaneArcherImbueForceBurstArrows.png ArcaneArcherImbueForceBurstArrows.png Arcane Archer: Imbue Force Burst Arrows Imbues arrows with the Force Burst ability dealing an extra 1d6 force damage plus additional damage on critical hits. This ability costs 40 spell points to activate, and triggers a lengthy cooldown of the Force Missile spell. Only one Arcane Archer Imbue ability may be active at any time. 1 17 62 Arcane Archer: Conjure +4 Arrows, Arcane Archer: Imbue Force Arrows Elf enhancements, Enhancements, Pages in need of editing, Pages needing to be updated, Racial weapon enhancements
Arcane Archer Imbue Arrows Arcane Archer Imbue Arrows Fear.png Fear.png Arcane Archer: Imbue Terror Arrows Imbues arrows with negative energy, granting the Fearsome ability and producing a DC 10+4 Phantasmal Killer effect would be a vorpal attack. (Attack roll of 20 followed by critical confirmation.) This ability costs 40 spell points to activate, and triggers a lengthy cooldown of the Fear spell. Only one Arcane Archer Imbue ability may be active at any time. 1 17 62 Arcane Archer: Conjure +4 Arrows Elf enhancements, Enhancements, Pages in need of editing, Pages needing to be updated, Racial weapon enhancements
Arcane Archer Imbue Arrows Arcane Archer Imbue Arrows SlayLiving.png SlayLiving.png Arcane Archer: Imbue Slaying Arrows Imbues arrows with the Slaying ability, which will deal 500 damage to a living target on what would be a vorpal attack. (Natural 20 followed by critical confirmation) This ability costs 50 spell points to activate, and triggers a lengthy cooldown of the Finger of Death spell. Only one Arcane Archer Imbue ability may be active at any time. 1 20 74 Arcane Archer: Conjure +5 Arrows, Arcane Archer: Imbue Acid Arrows, Arcane Archer: Imbue Explosive Arrows, Arcane Archer: Imbue Force Arrows, Arcane Archer: Imbue Terror Arrows Elf enhancements, Enhancements, Pages in need of editing, Pages needing to be updated, Racial weapon enhancements
Cannith Repairing Cannith Repairing Skill Repair.gif Skill_Repair.gif Cannith Repairing Cannith Repairing I Grants a +1 bonus to the Repair skill. 1 1 0 Human, Least Dragonmark of Making History, Human enhancements, Repair skill enhancements, Skill enhancements
Cannith Repairing Cannith Repairing Skill Repair.gif Skill_Repair.gif Cannith Repairing Cannith Repairing II Grants a +2 bonus to the Repair skill. 1 4 11 Cannith Repairing I, Lesser Dragonmark of Making History, Human enhancements, Repair skill enhancements, Skill enhancements
Cannith Repairing Cannith Repairing Skill Repair.gif Skill_Repair.gif Cannith Repairing Cannith Repairing III Grants a +3 bonus to the Repair skill. 1 8 27 Cannith Repairing II, Greater Dragonmark of Making History, Human enhancements, Repair skill enhancements, Skill enhancements
Cannith Repairing Cannith Repairing Skill Repair.gif Skill_Repair.gif Cannith Repairing Cannith Repairing IV Grants a +4 bonus to the Repair skill. 1 12 43 Cannith Repairing III History, Human enhancements, Repair skill enhancements, Skill enhancements
Deneith Intimidation Deneith Intimidation Intimidate.gif Intimidate.gif Deneith Intimidation Deneith Intimidation I Grants a +1 bonus to the Intimidate skill. 1 1 0 Human, Least Dragonmark of Sentinel History, Human enhancements, Intimidate skill enhancements
Deneith Intimidation Deneith Intimidation Intimidate.gif Intimidate.gif Deneith Intimidation Deneith Intimidation II Grants a +2 bonus to the Intimidate skill. 1 4 11 Deneith Intimidation I, Lesser Dragonmark of Sentinel History, Human enhancements, Intimidate skill enhancements
Deneith Intimidation Deneith Intimidation Intimidate.gif Intimidate.gif Deneith Intimidation Deneith Intimidation III Grants a +3 bonus to the Intimidate skill. 1 8 27 Deneith Intimidation II, Greater Dragonmark of Sentinel History, Human enhancements, Intimidate skill enhancements
Deneith Intimidation Deneith Intimidation Intimidate.gif Intimidate.gif Deneith Intimidation Deneith Intimidation IV Grants a +4 bonus to the Intimidate skill. 1 12 43 Deneith Intimidation III History, Human enhancements, Intimidate skill enhancements
Orien Balance Orien Balance Balance.gif Balance.gif Orien Balance Orien Balance I Grants a +1 bonus to the Balance skill. 1 1 0 Human, Least Dragonmark of Passage Balance skill enhancements, History, Human enhancements, Skill enhancements
Orien Balance Orien Balance Balance.gif Balance.gif Orien Balance Orien Balance II Grants a +2 bonus to the Balance skill. 1 4 11 Orien Balance I, Lesser Dragonmark of Passage Balance skill enhancements, History, Human enhancements, Skill enhancements
Orien Balance Orien Balance Balance.gif Balance.gif Orien Balance Orien Balance III Grants a +3 bonus to the Balance skill. 1 8 27 Orien Balance II, Greater Dragonmark of Passage Balance skill enhancements, History, Human enhancements, Skill enhancements
Orien Balance Orien Balance Balance.gif Balance.gif Orien Balance Orien Balance IV Grants a +4 bonus to the Balance skill. 1 12 43 Orien Balance III Balance skill enhancements, History, Human enhancements, Skill enhancements
Dwarf Toughness Dwarf Toughness EnhIcon Toughness.png EnhIcon_Toughness.png Racial Toughness Racial Toughness I Grants +10 hit points. 1 3 7 Dwarf, Toughness All articles with multiple issues, All articles with too few wikilinks, All orphaned articles, Enhancements
Dwarf Toughness Dwarf Toughness EnhIcon Toughness.png EnhIcon_Toughness.png Racial Toughness Racial Toughness II Grants +10 additional hit points, for a total of +20. 2 6 18 Racial Toughness I All articles with multiple issues, All articles with too few wikilinks, All orphaned articles, Enhancements
Dwarf Toughness Dwarf Toughness EnhIcon Toughness.png EnhIcon_Toughness.png Racial Toughness Racial Toughness III Grants +10 additional hit points, for a total of +30. 3 9 29 Racial Toughness II, Dwarven Constitution I All articles with multiple issues, All articles with too few wikilinks, All orphaned articles, Enhancements
Dwarf Toughness Dwarf Toughness EnhIcon Toughness.png EnhIcon_Toughness.png Racial Toughness Racial Toughness IV Grants +10 additional hit points, for a total of +40. 4 12 40 Racial Toughness III, Dwarven Constitution II All articles with multiple issues, All articles with too few wikilinks, All orphaned articles, Enhancements
Human Toughness Human Toughness EnhIcon Toughness.png EnhIcon_Toughness.png Racial Toughness Racial Toughness I Grants +10 hit points. 1 3 7 Human, Toughness History, Human enhancements
Human Toughness Human Toughness EnhIcon Toughness.png EnhIcon_Toughness.png Racial Toughness Racial Toughness II Grants +10 additional hit points, for a total of +20. 2 6 18 Racial Toughness I History, Human enhancements
Human Toughness Human Toughness EnhIcon Toughness.png EnhIcon_Toughness.png Racial Toughness Racial Toughness III Grants +10 additional hit points, for a total of +30. 3 9 29 Racial Toughness II, one of Human Adaptability Constitution I, Human Greater Adaptability Constitution I History, Human enhancements
Human Improved Recovery Human Improved Recovery Improved Recovery.gif Improved_Recovery.gif Human Improved Recovery Human Improved Recovery I The benefit you receive from healing spells is increased by 10%. 2 2 2 Human History, Human enhancements
Human Improved Recovery Human Improved Recovery Improved Recovery.gif Improved_Recovery.gif Human Improved Recovery Human Improved Recovery II The benefit you receive from healing spells is increased by 20%. 4 6 16 Human Improved Recovery I History, Human enhancements
Human Improved Recovery Human Improved Recovery Improved Recovery.gif Improved_Recovery.gif Human Improved Recovery Human Improved Recovery III The benefit you receive from healing spells is increased by 30%. 6 10 30 Human Improved Recovery II History, Human enhancements
Human Versatility Human Versatility Human Versatility.gif Human_Versatility.gif Human Versatility Human Versatility I Activate this ability to receive a +2 Action Boost bonus to skills, damage, attack rolls, saves, or armor class. 1 1 0 Human History, Human enhancements
Human Versatility Human Versatility Human Versatility.gif Human_Versatility.gif Human Versatility Human Versatility II Activate this ability to receive a +3 Action Boost bonus to skills, damage, attack rolls, saves, or armor class. 2 4 10 Human Versatility I History, Human enhancements
Human Versatility Human Versatility Human Versatility.gif Human_Versatility.gif Human Versatility Human Versatility III Activate this ability to receive a +4 Action Boost bonus to skills, damage, attack rolls, saves, or armor class. 3 7 21 Human Versatility II History, Human enhancements
Human Versatility Human Versatility Human Versatility.gif Human_Versatility.gif Human Versatility Human Versatility IV Activate this ability to receive a +5 Action Boost bonus to skills, damage, attack rolls, saves, or armor class. 4 10 32 Human Versatility III History, Human enhancements
Human Adaptability Human Adaptability Human Charisma.gif Human_Charisma.gif Human Adaptability Human Adaptability Charisma I Grants a +1 increase to your Charisma score. You can only train one Human Adaptability enhancement at this level. 2 5 14 Human Enhancements, Human enhancements
Human Adaptability Human Adaptability Human Constitution.gif Human_Constitution.gif Human Adaptability Human Adaptability Constitution I Grants a +1 increase to your Constitution score. You can only train one Human Adaptability enhancement at this level. 2 5 14 Human Enhancements, Human enhancements
Human Adaptability Human Adaptability Human Dexterity.gif Human_Dexterity.gif Human Adaptability Human Adaptability Dexterity I Grants a +1 increase to your Dexterity score. You can only train one Human Adaptability enhancement at this level. 2 5 14 Human Enhancements, Human enhancements
Human Adaptability Human Adaptability Human Intelligence.gif Human_Intelligence.gif Human Adaptability Human Adaptability Intelligence I Grants a +1 increase to your Intelligence score. You can only train one Human Adaptability enhancement at this level. 2 5 14 Human Enhancements, Human enhancements
Human Adaptability Human Adaptability Human Strength.gif Human_Strength.gif Human Adaptability Human Adaptability Strength I Grants a +1 increase to your Strength score. You can only train one Human Adaptability enhancement at this level. 2 5 14 Human Enhancements, Human enhancements
Human Adaptability Human Adaptability Human Wisdom.gif Human_Wisdom.gif Human Adaptability Human Adaptability Wisdom I Grants a +1 increase to your Wisdom score. You can only train one Human Adaptability enhancement at this level. 2 5 14 Human Enhancements, Human enhancements
Human Greater Adaptability Human Greater Adaptability Human Charisma.gif Human_Charisma.gif Human Greater Adaptability Human Greater Adaptability Charisma I Grants a +1 increase to your Charisma score. You can only train one Human Adaptability enhancement at this level. 4 13 44 One of Human Adaptability Constitution I, Human Adaptability Dexterity I, Human Adaptability Intelligence I, Human Adaptability Strength I, Human Adaptability Wisdom I History, Human enhancements
Human Greater Adaptability Human Greater Adaptability Human Constitution.gif Human_Constitution.gif Human Greater Adaptability Human Greater Adaptability Constitution I Grants a +1 increase to your Constitution score. You can only train one Human Adaptability enhancement at this level. 4 13 44 One of Human Adaptability Charisma I, Human Adaptability Dexterity I, Human Adaptability Intelligence I, Human Adaptability Strength I, Human Adaptability Wisdom I History, Human enhancements
Human Greater Adaptability Human Greater Adaptability Human Dexterity.gif Human_Dexterity.gif Human Greater Adaptability Human Greater Adaptability Dexterity I Grants a +1 increase to your Dexterity score. You can only train one Human Adaptability enhancement at this level. 4 13 44 One of Human Adaptability Charisma I, Human Adaptability Constitution I, Human Adaptability Intelligence I, Human Adaptability Strength I, Human Adaptability Wisdom I History, Human enhancements
Human Greater Adaptability Human Greater Adaptability Human Intelligence.gif Human_Intelligence.gif Human Greater Adaptability Human Greater Adaptability Intelligence I Grants a +1 increase to your Intelligence score. You can only train one Human Adaptability enhancement at this level. 4 13 44 One of Human Adaptability Charisma I, Human Adaptability Constitution I, Human Adaptability Dexterity I, Human Adaptability Strength I, Human Adaptability Wisdom I History, Human enhancements
Human Greater Adaptability Human Greater Adaptability Human Strength.gif Human_Strength.gif Human Greater Adaptability Human Greater Adaptability Strength I Grants a +1 increase to your Strength score. You can only train one Human Adaptability enhancement at this level. 4 13 44 One of Human Adaptability Charisma I, Human Adaptability Constitution I, Human Adaptability Dexterity I, Human Adaptability Intelligence I, Human Adaptability Wisdom I History, Human enhancements
Human Greater Adaptability Human Greater Adaptability Human Wisdom.gif Human_Wisdom.gif Human Greater Adaptability Human Greater Adaptability Wisdom I Grants a +1 increase to your Wisdom score. You can only train one Human Adaptability enhancement at this level. 4 13 44 One of Human Adaptability Charisma I, Human Adaptability Constitution I, Human Adaptability Dexterity I, Human Adaptability Intelligence I, Human Adaptability Strength I History, Human enhancements
Warforged Great Weapon Aptitude Warforged Great Weapon Aptitude WarforgedGreatWeaponAptitude.png WarforgedGreatWeaponAptitude.png Warforged Great Weapon Aptitude Warforged Great Weapon Aptitude I Glancing blows produced by your two-handed weapon attacks have a 2% chance of producing magical weapon effects such as flaming. 1 2 3 Warforged, Two Handed Fighting Enhancements, Warforged enhancements
Warforged Great Weapon Aptitude Warforged Great Weapon Aptitude WarforgedGreatWeaponAptitude.png WarforgedGreatWeaponAptitude.png Warforged Great Weapon Aptitude Warforged Great Weapon Aptitude II Glancing blows produced by your two-handed weapon attacks get an additional 2% chance of producing magical weapon effects such as flaming. 2 8 26 Warforged Great Weapon Aptitude I, Improved Two Handed Fighting Enhancements, Warforged enhancements
Warforged Great Weapon Aptitude Warforged Great Weapon Aptitude WarforgedGreatWeaponAptitude.png WarforgedGreatWeaponAptitude.png Warforged Great Weapon Aptitude Warforged Great Weapon Aptitude III Glancing blows produced by your two-handed weapon attacks get an additional 2% chance of producing magical weapon effects such as flaming. 3 14 49 Warforged Great Weapon Aptitude II, Greater Two Handed Fighting Enhancements, Warforged enhancements
Half-Elf [[File:]]
Half-Elf enhancements (history) Half-Elf enhancements (history) Improved Recovery.gif Improved_Recovery.gif Human Improved Recovery Human Improved Recovery I The benefit you receive from healing spells is increased by 10%. 2 2 2 Human All articles with multiple issues, All articles with too few wikilinks, All orphaned articles, Drow enhancements, Elf enhancements, Enhancements (history), Half-Elf enhancements, Half-Orc enhancements, History, Morninglord enhancements, Warforged enhancements
Half-Elf enhancements (history) Half-Elf enhancements (history) Improved Recovery.gif Improved_Recovery.gif Human Improved Recovery Human Improved Recovery II The benefit you receive from healing spells is increased by 20%. 4 6 16 Human Improved Recovery I All articles with multiple issues, All articles with too few wikilinks, All orphaned articles, Drow enhancements, Elf enhancements, Enhancements (history), Half-Elf enhancements, Half-Orc enhancements, History, Morninglord enhancements, Warforged enhancements
Orcish Brute Fighting Orcish Brute Fighting EnhIcon BruteFighting.png EnhIcon_BruteFighting.png Half-Orc Brute Fighting Half-Orc Brute Fighting I Activate this ability to cause your melee attacks to generate 10% more hate, making enemies more likely to attack you. 1 2 3 Half-Orc All articles with multiple issues, All articles with too few wikilinks, All orphaned articles, Enemy hate enhancements, Enhancements, Half-Orc enhancements
Orcish Brute Fighting Orcish Brute Fighting EnhIcon BruteFighting.png EnhIcon_BruteFighting.png Half-Orc Brute Fighting Half-Orc Brute Fighting II Activate this ability to cause your melee attacks to generate 15% more hate, making enemies more likely to attack you. 2 6 18 Half-Orc Brute Fighting I All articles with multiple issues, All articles with too few wikilinks, All orphaned articles, Enemy hate enhancements, Enhancements, Half-Orc enhancements
Orcish Brute Fighting Orcish Brute Fighting EnhIcon BruteFighting.png EnhIcon_BruteFighting.png Half-Orc Brute Fighting Half-Orc Brute Fighting III Activate this ability to cause your melee attacks to generate 20% more hate, making enemies more likely to attack you. 3 10 33 Half-Orc Brute Fighting II All articles with multiple issues, All articles with too few wikilinks, All orphaned articles, Enemy hate enhancements, Enhancements, Half-Orc enhancements
Orcish Brute Fighting Orcish Brute Fighting EnhIcon BruteFighting.png EnhIcon_BruteFighting.png Half-Orc Brute Fighting Half-Orc Brute Fighting IV Activate this ability to cause your melee attacks to generate 25% more hate, making enemies more likely to attack you. 4 14 48 Half-Orc Brute Fighting III All articles with multiple issues, All articles with too few wikilinks, All orphaned articles, Enemy hate enhancements, Enhancements, Half-Orc enhancements
Tharashk Search Tharashk Search Skill Search.gif Skill_Search.gif Tharashk Search I Grants a +1 bonus to your Search skill. 1 1 0 Least Dragonmark of Finding All orphaned articles, Enhancements, Half-Orc enhancements
Tharashk Search Tharashk Search Skill Search.gif Skill_Search.gif Tharashk Search II Grants an additional +1 bonus to your Search skill, bringing the total increase to 2. 1 4 11 Lesser Dragonmark of Finding, Tharashk Search I All orphaned articles, Enhancements, Half-Orc enhancements
Tharashk Search Tharashk Search Skill Search.gif Skill_Search.gif Tharashk Search III Grants an additional +1 bonus to your Search skill, bringing the total increase to 3. 1 8 27 Greater Dragonmark of Finding, Tharashk Search II All orphaned articles, Enhancements, Half-Orc enhancements
Tharashk Search Tharashk Search Skill Search.gif Skill_Search.gif Tharashk Search IV Grants an additional +1 bonus to your Search skill, bringing the total increase to 4. 1 12 43 Tharashk Search III All orphaned articles, Enhancements, Half-Orc enhancements
Improved Balance Improved Balance Balance.gif Balance.gif Improved Balance Improved Balance I Grants a +1 bonus to the Balance skill. 1 1 0 One of Bard Level 1, Monk Level 1, Rogue Level 1 Enhancements, Enhancements (history)
Improved Balance Improved Balance Balance.gif Balance.gif Improved Balance Improved Balance II Grants a +2 bonus to the Balance skill. 1 4 11 Improved Balance I, and one of Bard Level 4, Monk Level 4, Rogue Level 4 Enhancements, Enhancements (history)
Improved Balance Improved Balance Balance.gif Balance.gif Improved Balance Improved Balance III Grants a +3 bonus to the Balance skill. 1 8 27 Improved Balance II, and one of Bard Level 8, Monk Level 8, Rogue Level 8 Enhancements, Enhancements (history)
Improved Balance Improved Balance Balance.gif Balance.gif Improved Balance Improved Balance IV Grants a +4 bonus to the Balance skill. 1 12 43 Improved Balance III, and one of Bard Level 12, Monk Level 12. Rogue Level 12 Enhancements, Enhancements (history)
Improved Bluff Improved Bluff EnhIcon Bluff.png EnhIcon_Bluff.png Improved Bluff Improved Bluff I Grants a +1 bonus to the Bluff skill. 1 1 0 One of Bard Level 1, Rogue Level 1, Sorcerer Level 1 Enhancements, Half-Orc enhancements
Improved Bluff Improved Bluff EnhIcon Bluff.png EnhIcon_Bluff.png Improved Bluff Improved Bluff II Grants a +2 bonus to the Bluff skill. 1 4 11 Improved Bluff I, and one of Bard Level 4, Rogue Level 4, Sorcerer Level 4 Enhancements, Half-Orc enhancements
Improved Bluff Improved Bluff EnhIcon Bluff.png EnhIcon_Bluff.png Improved Bluff Improved Bluff III Grants a +3 bonus to the Bluff skill. 1 8 27 Improved Bluff II, and one of Bard Level 8, Rogue Level 8, Sorcerer Level 8 Enhancements, Half-Orc enhancements
Improved Bluff Improved Bluff EnhIcon Bluff.png EnhIcon_Bluff.png Improved Bluff Improved Bluff IV Grants a +4 bonus to the Bluff skill. 1 12 43 Improved Bluff III, and one of Bard Level 12, Rogue Level 12, Sorcerer Level 12 Enhancements, Half-Orc enhancements
Improved Concentration Improved Concentration Skill concentration.gif Skill_concentration.gif Improved Concentration Improved Concentration I Grants a +1 bonus to Concentration skill. 1 1 0 One of Bard Level 1, Cleric Level 1, Favored Soul Level 1, Monk Level 1, Paladin Level 1, Ranger Level 1, Sorcerer Level 1, Wizard Level 1 Enhancements, Half-Orc enhancements
Improved Concentration Improved Concentration Skill concentration.gif Skill_concentration.gif Improved Concentration Improved Concentration II Grants a +2 bonus to Concentration skill. 1 4 11 Improved Concentration I, and one of Bard Level 4, Cleric Level 4, Favored Soul Level 4, Monk Level 4, Paladin Level 4, Ranger Level 4, Sorcerer Level 4, Wizard Level 4 Enhancements, Half-Orc enhancements
Improved Concentration Improved Concentration Skill concentration.gif Skill_concentration.gif Improved Concentration Improved Concentration III Grants a +3 bonus to Concentration skill. 1 8 27 Improved Concentration II, and one of Bard Level 8, Cleric Level 8, Favored Soul Level 8, Monk Level 8, Paladin Level 8, Ranger Level 8, Sorcerer Level 8, Wizard Level 8 Enhancements, Half-Orc enhancements
Improved Concentration Improved Concentration Skill concentration.gif Skill_concentration.gif Improved Concentration Improved Concentration IV Grants a +4 bonus to Concentration skill. 1 12 43 Improved Concentration III, and one of Bard Level 12, Cleric Level 12, Favored Soul Level 12, Monk Level 12, Paladin Level 12, Ranger Level 12, Sorcerer Level 12, Wizard Level 12 Enhancements, Half-Orc enhancements
Improved Diplomacy Improved Diplomacy Skill Interaction.gif Skill_Interaction.gif Improved Diplomacy Improved Diplomacy I Grants a +1 bonus to Diplomacy skill. 1 1 0 One of Bard Level 1, Cleric Level 1, Favored Soul Level 1, Monk Level 1, Paladin Level 1, Rogue Level 1 Enhancements, Half-Orc enhancements
Improved Diplomacy Improved Diplomacy Skill Interaction.gif Skill_Interaction.gif Improved Diplomacy Improved Diplomacy II Grants a +2 bonus to Diplomacy skill. 1 4 11 Improved Diplomacy I, and one of Bard Level 4, Cleric Level 4, Favored Soul Level 4, Monk Level 4, Paladin Level 4, Rogue Level 4 Enhancements, Half-Orc enhancements
Improved Diplomacy Improved Diplomacy Skill Interaction.gif Skill_Interaction.gif Improved Diplomacy Improved Diplomacy III Grants a +3 bonus to Diplomacy skill. 1 8 27 Improved Diplomacy II, and one of Bard Level 8, Cleric Level 8, Favored Soul Level 8, Monk Level 8, Paladin Level 8, Rogue Level 8 Enhancements, Half-Orc enhancements
Improved Diplomacy Improved Diplomacy Skill Interaction.gif Skill_Interaction.gif Improved Diplomacy Improved Diplomacy IV Grants a +4 bonus to Diplomacy skill. 1 12 43 Improved Diplomacy III, and one of Bard Level 12, Cleric Level 12, Favored Soul Level 12, Monk Level 12, Paladin Level 12, Rogue Level 12 Enhancements, Half-Orc enhancements
Improved Disable Device Improved Disable Device RogueDisableDevice.png RogueDisableDevice.png Improved Disable Device Improved Disable Device I Grants a +1 bonus to the Disable Device skill. 1 1 0 Rogue Level 1 Enhancements, Half-Orc enhancements
Improved Disable Device Improved Disable Device RogueDisableDevice.png RogueDisableDevice.png Improved Disable Device Improved Disable Device II Grants a +2 bonus to the Disable Device skill. 1 4 11 Improved Disable Device I, Rogue Level 4 Enhancements, Half-Orc enhancements
Improved Disable Device Improved Disable Device RogueDisableDevice.png RogueDisableDevice.png Improved Disable Device Improved Disable Device III Grants a +3 bonus to the Disable Device skill. 1 8 27 Improved Disable Device II, Rogue Level 8 Enhancements, Half-Orc enhancements
Improved Disable Device Improved Disable Device RogueDisableDevice.png RogueDisableDevice.png Improved Disable Device Improved Disable Device IV Grants a +4 bonus to the Disable Device skill. 1 12 43 Improved Disable Device III, Rogue Level 12 Enhancements, Half-Orc enhancements
Improved Haggle Improved Haggle EnhIcon Haggle.png EnhIcon_Haggle.png Improved Haggle Improved Haggle I Grants a +1 bonus to Haggle skill. 1 1 0 One of Bard Level 1, Rogue Level 1 Enhancements (history), History
Improved Haggle Improved Haggle EnhIcon Haggle.png EnhIcon_Haggle.png Improved Haggle Improved Haggle II Grants a +2 bonus to Haggle skill. 1 4 11 Improved Haggle I, and one of Bard Level 4, Rogue Level 4 Enhancements (history), History
Improved Haggle Improved Haggle EnhIcon Haggle.png EnhIcon_Haggle.png Improved Haggle Improved Haggle III Grants a +3 bonus to Haggle skill. 1 8 27 Improved Haggle II, and one of Bard Level 8, Rogue Level 8 Enhancements (history), History
Improved Haggle Improved Haggle EnhIcon Haggle.png EnhIcon_Haggle.png Improved Haggle Improved Haggle IV Grants a +4 bonus to Haggle skill. 1 12 43 Improved Haggle III, and one of Bard Level 12, Rogue Level 12 Enhancements (history), History
Improved Heal Improved Heal Skill heal.gif Skill_heal.gif Improved Heal Improved Heal I Grants a +1 bonus to Heal skill. 1 1 0 One of Cleric Level 1, Favored Soul Level 1, Paladin Level 1, Ranger Level 1 Enhancements, Half-Orc enhancements
Improved Heal Improved Heal Skill heal.gif Skill_heal.gif Improved Heal Improved Heal II Grants a +2 bonus to Heal skill. 1 4 11 Improved Heal I, and one of Cleric Level 4, Favored Soul Level 4, Paladin Level 4, Ranger Level 4 Enhancements, Half-Orc enhancements
Improved Heal Improved Heal Skill heal.gif Skill_heal.gif Improved Heal Improved Heal III Grants a +3 bonus to Heal skill. 1 8 27 Improved Heal II, and one of Cleric Level 8, Favored Soul Level 8, Paladin Level 8, Ranger Level 8 Enhancements, Half-Orc enhancements
Improved Heal Improved Heal Skill heal.gif Skill_heal.gif Improved Heal Improved Heal IV Grants a +4 bonus to Heal skill. 1 12 43 Improved Heal III, and one of Cleric Level 12, Favored Soul Level 12, Paladin Level 12, Ranger Level 12 Enhancements, Half-Orc enhancements
Improved Hide Improved Hide Skill Hide.gif Skill_Hide.gif Improved Hide Improved Hide I Grants a +1 bonus to Hide skill. 1 1 0 One of Bard Level 1, Monk Level 1, Ranger Level 1, Rogue Level 1 Enhancements, Half-Orc enhancements
Improved Hide Improved Hide Skill Hide.gif Skill_Hide.gif Improved Hide Improved Hide II Grants a +2 bonus to Hide skill. 1 4 11 Improved Hide I, and one of Bard Level 4, Monk Level 4, Ranger Level 4, Rogue Level 4 Enhancements, Half-Orc enhancements
Improved Hide Improved Hide Skill Hide.gif Skill_Hide.gif Improved Hide Improved Hide III Grants a +3 bonus to Hide skill. 1 8 27 Improved Hide II, and one of Bard Level 8, Monk Level 8, Ranger Level 8, Rogue Level 8 Enhancements, Half-Orc enhancements
Improved Hide Improved Hide Skill Hide.gif Skill_Hide.gif Improved Hide Improved Hide IV Grants a +4 bonus to Hide skill. 1 12 43 Improved Hide III, and one of Bard Level 12, Monk Level 12, Ranger Level 12, Rogue Level 12 Enhancements, Half-Orc enhancements
Improved Intimidate Improved Intimidate Intimidate.gif Intimidate.gif Intimidate enhancements Improved Intimidate I Grants a +1 bonus to the Intimidate skill. 1 1 0 One of Barbarian Level 1, Fighter Level 1, Paladin Level 1, Rogue Level 1 All orphaned articles, Enhancements, Half-Orc enhancements
Improved Intimidate Improved Intimidate Intimidate.gif Intimidate.gif Intimidate enhancements Improved Intimidate II Grants a +2 bonus to the Intimidate skill. 1 4 11 Improved Intimidate I, and one of Barbarian Level 4, Fighter Level 4, Paladin Level 4, Rogue Level 4 All orphaned articles, Enhancements, Half-Orc enhancements
Improved Intimidate Improved Intimidate Intimidate.gif Intimidate.gif Intimidate enhancements Improved Intimidate III Grants a +3 bonus to the Intimidate skill. 1 8 27 Improved Intimidate II, and one of Barbarian Level 8, Fighter Level 8, Paladin Level 8, Rogue Level 8 All orphaned articles, Enhancements, Half-Orc enhancements
Improved Intimidate Improved Intimidate Intimidate.gif Intimidate.gif Intimidate enhancements Improved Intimidate IV Grants a +4 bonus to the Intimidate skill. 1 12 43 Improved Intimidate III, and one of Barbarian Level 12, Fighter Level 12, Paladin Level 12, Rogue Level 12 All orphaned articles, Enhancements, Half-Orc enhancements
Improved Jump Improved Jump Jump Skill.gif Jump_Skill.gif Jump enhancements Improved Jump I Grants a +1 bonus to the Jump skill. 1 1 0 One of Barbarian Level 1, Bard Level 1, Favored Soul Level 1, Fighter Level 1, Monk Level 1, Ranger Level 1, Rogue Level 1 Historical enhancements, History
Improved Jump Improved Jump Jump Skill.gif Jump_Skill.gif Jump enhancements Improved Jump II Grants a +2 bonus to the Jump skill. 1 4 11 Improved Jump I, and one of Barbarian Level 4, Bard Level 4, Favored Soul Level 4, Fighter Level 4, Monk Level 4, Ranger Level 4, Rogue Level 4 Historical enhancements, History
Improved Jump Improved Jump Jump Skill.gif Jump_Skill.gif Jump enhancements Improved Jump III Grants a +3 bonus to the Jump skill. 1 8 27 Improved Jump II, and one of Barbarian Level 8, Bard Level 8, Favored Soul Level 8, Fighter Level 8, Monk Level 8, Ranger Level 8, Rogue Level 8 Historical enhancements, History
Improved Jump Improved Jump Jump Skill.gif Jump_Skill.gif Jump enhancements Improved Jump IV Grants a +4 bonus to the Jump skill. 1 12 43 Improved Jump III, and one of Barbarian Level 12, Bard Level 12, Favored Soul Level 12, Fighter Level 12, Monk Level 12, Ranger Level 12, Rogue Level 12 Historical enhancements, History
Improved Listen Improved Listen Skill Listen.gif Skill_Listen.gif Listen enhancements Improved Listen I Grants a +1 bonus to Listen skill. 1 1 0 One of Barbarian Level 1, Bard Level 1, Monk Level 1, Ranger Level 1, Rogue Level 1 All orphaned articles, Enhancements, Half-Orc enhancements
Improved Listen Improved Listen Skill Listen.gif Skill_Listen.gif Listen enhancements Improved Listen II Grants a +2 bonus to Listen skill. 1 4 11 Improved Listen I, and one of Barbarian Level 4, Bard Level 4, Monk Level 4, Ranger Level 4, Rogue Level 4 All orphaned articles, Enhancements, Half-Orc enhancements
Improved Listen Improved Listen Skill Listen.gif Skill_Listen.gif Listen enhancements Improved Listen III Grants a +3 bonus to Listen skill. 1 8 27 Improved Listen II, and one of Barbarian Level 8, Bard Level 8, Monk Level 8, Ranger Level 8, Rogue Level 8 All orphaned articles, Enhancements, Half-Orc enhancements
Improved Listen Improved Listen Skill Listen.gif Skill_Listen.gif Listen enhancements Improved Listen IV Grants a +4 bonus to Listen skill. 1 12 43 Improved Listen III, and one of Barbarian Level 12, Bard Level 12, Monk Level 12, Ranger Level 12, Rogue Level 12 All orphaned articles, Enhancements, Half-Orc enhancements
Improved Move Silently Improved Move Silently EnhIcon MoveSilently.png EnhIcon_MoveSilently.png Improved Move Silently Improved Move Silently I Grants a +1 bonus to the Move Silently skill. 1 1 0 One of Bard Level 1, Monk Level 1, Ranger Level 1, Rogue Level 1 Enhancements, Half-Orc enhancements
Improved Move Silently Improved Move Silently EnhIcon MoveSilently.png EnhIcon_MoveSilently.png Improved Move Silently Improved Move Silently II Grants a +2 bonus to the Move Silently skill. 1 4 11 Improved Move Silently I, and one of Bard Level 4, Monk Level 4, Ranger Level 4, Rogue Level 4 Enhancements, Half-Orc enhancements
Improved Move Silently Improved Move Silently EnhIcon MoveSilently.png EnhIcon_MoveSilently.png Improved Move Silently Improved Move Silently III Grants a +3 bonus to the Move Silently skill. 1 8 27 Improved Move Silently II, and one of Bard Level 8, Monk Level 8, Ranger Level 8, Rogue Level 8 Enhancements, Half-Orc enhancements
Improved Move Silently Improved Move Silently EnhIcon MoveSilently.png EnhIcon_MoveSilently.png Improved Move Silently Improved Move Silently IV Grants a +4 bonus to the Move Silently skill. 1 12 43 Improved Move Silently III, and one of Bard Level 12, Monk Level 12, Ranger Level 12, Rogue Level 12 Enhancements, Half-Orc enhancements
Improved Open Lock Improved Open Lock RogueOpenLock.png RogueOpenLock.png Improved Open Lock Improved Open Lock I Grants a +1 bonus to the Open Lock skill. 1 1 0 Rogue Level 1 Enhancements, Half-Orc enhancements
Improved Open Lock Improved Open Lock RogueOpenLock.png RogueOpenLock.png Improved Open Lock Improved Open Lock II Grants a +2 bonus to the Open Lock skill. 1 4 11 Improved Open Lock I, Rogue Level 4 Enhancements, Half-Orc enhancements
Improved Open Lock Improved Open Lock RogueOpenLock.png RogueOpenLock.png Improved Open Lock Improved Open Lock III Grants a +3 bonus to the Open Lock skill. 1 8 27 Improved Open Lock II, Rogue Level 8 Enhancements, Half-Orc enhancements
Improved Open Lock Improved Open Lock RogueOpenLock.png RogueOpenLock.png Improved Open Lock Improved Open Lock IV Grants a +4 bonus to the Open Lock skill. 1 12 43 Improved Open Lock III, Rogue Level 12 Enhancements, Half-Orc enhancements
Improved Perform Improved Perform EnhIcon Perform.png EnhIcon_Perform.png Improved Perform Improved Perform I Grants a +1 bonus to Perform skill. 1 1 0 Bard Level 1 Enhancements, Half-Orc enhancements
Improved Perform Improved Perform EnhIcon Perform.png EnhIcon_Perform.png Improved Perform Improved Perform II Grants a +2 bonus to Perform skill. 1 4 11 Improved Perform I, Bard Level 4 Enhancements, Half-Orc enhancements
Improved Perform Improved Perform EnhIcon Perform.png EnhIcon_Perform.png Improved Perform Improved Perform III Grants a +3 bonus to Perform skill. 1 8 27 Improved Perform II, Bard Level 8 Enhancements, Half-Orc enhancements
Improved Perform Improved Perform EnhIcon Perform.png EnhIcon_Perform.png Improved Perform Improved Perform IV Grants a +4 bonus to Perform skill. 1 12 43 Improved Perform III, Bard Level 12 Enhancements, Half-Orc enhancements
Improved Repair Improved Repair Skill Repair.gif Skill_Repair.gif Improved Repair Improved Repair I Grants a +1 bonus to Repair skill. 1 1 0 One of Fighter Level 1, Rogue Level 1, Wizard Level 1 Enhancements, Warforged enhancements
Improved Repair Improved Repair Skill Repair.gif Skill_Repair.gif Improved Repair Improved Repair II Grants a +2 bonus to Repair skill. 1 4 11 Improved Repair I, and one of Fighter Level 4, Rogue Level 4, Wizard Level 4 Enhancements, Warforged enhancements
Improved Repair Improved Repair Skill Repair.gif Skill_Repair.gif Improved Repair Improved Repair III Grants a +3 bonus to Repair skill. 1 8 27 Improved Repair II, and one of Fighter Level 8, Rogue Level 8, Wizard Level 8 Enhancements, Warforged enhancements
Improved Repair Improved Repair Skill Repair.gif Skill_Repair.gif Improved Repair Improved Repair IV Grants a +4 bonus to Repair skill. 1 12 43 Improved Repair III, and one of Fighter Level 12, Rogue Level 12, Wizard Level 12 Enhancements, Warforged enhancements
Improved Search Improved Search Skill Search.gif Skill_Search.gif Improved Search Improved Search I Grants a +1 bonus to the Search skill. 1 1 0 One of Ranger Level 1, Rogue Level 1 Enhancements, Half-Orc enhancements
Improved Search Improved Search Skill Search.gif Skill_Search.gif Improved Search Improved Search II Grants a +2 bonus to the Search skill. 1 4 11 Improved Search I, and one of Ranger Level 4, Rogue Level 4 Enhancements, Half-Orc enhancements
Improved Search Improved Search Skill Search.gif Skill_Search.gif Improved Search Improved Search III Grants a +3 bonus to the Search skill. 1 8 27 Improved Search II, and one of Ranger Level 8, Rogue Level 8 Enhancements, Half-Orc enhancements
Improved Search Improved Search Skill Search.gif Skill_Search.gif Improved Search Improved Search IV Grants a +4 bonus to the Search skill. 1 12 43 Improved Search III, and one of Ranger Level 12, Rogue Level 12 Enhancements, Half-Orc enhancements
Improved Spot Improved Spot Skill Spot.gif Skill_Spot.gif Improved Spot Improved Spot I Grants a +1 bonus to the Spot skill. 1 1 0 One of Monk Level 1, Ranger Level 1, Rogue Level 1 Enhancements, Half-Orc enhancements
Improved Spot Improved Spot Skill Spot.gif Skill_Spot.gif Improved Spot Improved Spot II Grants a +2 bonus to the Spot skill. 1 4 11 Improved Spot I, and one of Monk Level 4, Ranger Level 4, Rogue Level 4 Enhancements, Half-Orc enhancements
Improved Spot Improved Spot Skill Spot.gif Skill_Spot.gif Improved Spot Improved Spot III Grants a +3 bonus to the Spot skill. 1 8 27 Improved Spot II, and one of Monk Level 8, Ranger Level 8, Rogue Level 8 Enhancements, Half-Orc enhancements
Improved Spot Improved Spot Skill Spot.gif Skill_Spot.gif Improved Spot Improved Spot IV Grants a +4 bonus to the Spot skill. 1 12 43 Improved Spot III, and one of Monk Level 12, Ranger Level 12, Rogue Level 12 Enhancements, Half-Orc enhancements
Improved Swim Improved Swim Swim Skill.gif Swim_Skill.gif Swim enhancements Improved Swim I Grants a +1 bonus to Swim skill. 1 1 0 One of Barbarian Level 1, Bard Level 1, Fighter Level 1, Monk Level 1, Ranger Level 1, Rogue Level 1 All orphaned articles, Enhancements, Half-Orc enhancements
Improved Swim Improved Swim Swim Skill.gif Swim_Skill.gif Swim enhancements Improved Swim II Grants a +2 bonus to Swim skill. 1 4 11 Improved Swim I, and one of Barbarian Level 4, Bard Level 4, Fighter Level 4, Monk Level 4, Ranger Level 4, Rogue Level 4 All orphaned articles, Enhancements, Half-Orc enhancements
Improved Swim Improved Swim Swim Skill.gif Swim_Skill.gif Swim enhancements Improved Swim III Grants a +3 bonus to Swim skill. 1 8 27 Improved Swim II, and one of Barbarian Level 8, Bard Level 8, Fighter Level 8, Monk Level 8, Ranger Level 8, Rogue Level 8 All orphaned articles, Enhancements, Half-Orc enhancements
Improved Swim Improved Swim Swim Skill.gif Swim_Skill.gif Swim enhancements Improved Swim IV Grants a +4 bonus to Swim skill. 1 12 43 Improved Swim III, and one of Barbarian Level 12, Bard Level 12, Fighter Level 12, Monk Level 12, Ranger Level 12, Rogue Level 12 All orphaned articles, Enhancements, Half-Orc enhancements
Improved Tumble Improved Tumble EnhIcon Tumble.png EnhIcon_Tumble.png Improved Tumble Improved Tumble I Grants a +1 bonus to the Tumble skill. 1 1 0 One of Bard Level 1, Monk Level 1, Rogue Level 1 Enhancements, Half-Orc enhancements
Improved Tumble Improved Tumble EnhIcon Tumble.png EnhIcon_Tumble.png Improved Tumble Improved Tumble II Grants a +2 bonus to the Tumble skill. 1 4 11 Improved Tumble I, and one of Bard Level 4, Monk Level 4, Rogue Level 4 Enhancements, Half-Orc enhancements
Improved Tumble Improved Tumble EnhIcon Tumble.png EnhIcon_Tumble.png Improved Tumble Improved Tumble III Grants a +3 bonus to the Tumble skill. 1 8 27 Improved Tumble II, and one of Bard Level 8, Monk Level 8, Rogue Level 8 Enhancements, Half-Orc enhancements
Improved Tumble Improved Tumble EnhIcon Tumble.png EnhIcon_Tumble.png Improved Tumble Improved Tumble IV Grants a +4 bonus to the Tumble skill. 1 12 43 Improved Tumble III, and one of Bard Level 12, Monk Level 12, Rogue Level 12 Enhancements, Half-Orc enhancements
Lyrandar Balance Lyrandar Balance Balance.gif Balance.gif Lyrandar Balance Lyrandar Balance I Grants a +1 bonus to the Balance skill. 1 1 0 Least Dragonmark of Storm Balance skill enhancements, Enhancements, Half-Elf enhancements, Skill enhancements
Lyrandar Balance Lyrandar Balance Balance.gif Balance.gif Lyrandar Balance Lyrandar Balance II Grants a +2 bonus to the Balance skill. 1 4 11 Lyrandar Balance I, Lesser Dragonmark of Storm Balance skill enhancements, Enhancements, Half-Elf enhancements, Skill enhancements
Lyrandar Balance Lyrandar Balance Balance.gif Balance.gif Lyrandar Balance Lyrandar Balance III Grants a +3 bonus to the Balance skill. 1 8 27 Lyrandar Balance II, Greater Dragonmark of Storm Balance skill enhancements, Enhancements, Half-Elf enhancements, Skill enhancements
Lyrandar Balance Lyrandar Balance Balance.gif Balance.gif Lyrandar Balance Lyrandar Balance IV Grants a +4 bonus to the Balance skill. 1 12 43 Lyrandar Balance III Balance skill enhancements, Enhancements, Half-Elf enhancements, Skill enhancements
Half-Elf Toughness Half-Elf Toughness EnhIcon Toughness.png EnhIcon_Toughness.png Racial Toughness Racial Toughness I Grants +10 hit points. 1 3 7 Toughness All articles with multiple issues, All articles with too few wikilinks, All orphaned articles, Enhancements, Half-Elf enhancements
Half-Elf Toughness Half-Elf Toughness EnhIcon Toughness.png EnhIcon_Toughness.png Racial Toughness Racial Toughness II Grants +10 additional hit points, for a total of +20. 2 6 18 Racial Toughness I All articles with multiple issues, All articles with too few wikilinks, All orphaned articles, Enhancements, Half-Elf enhancements
Half-Elf Toughness Half-Elf Toughness EnhIcon Toughness.png EnhIcon_Toughness.png Racial Toughness Racial Toughness III Grants +10 additional hit points, for a total of +30. 3 9 29 Racial Toughness II, one of Human Adaptability Constitution I, Human Greater Adaptability Constitution I All articles with multiple issues, All articles with too few wikilinks, All orphaned articles, Enhancements, Half-Elf enhancements
Orcish Extra Action Boost Orcish Extra Action Boost Extra Boost.gif Extra_Boost.gif action boost Orcish Extra Action Boost I You can use each of your action boosts 1 extra time per rest. 1 3 7 Half-Orc All articles with multiple issues, All articles with too few wikilinks, All orphaned articles, Enhancements, Half-Orc enhancements
Orcish Extra Action Boost Orcish Extra Action Boost Extra Boost.gif Extra_Boost.gif action boost Orcish Extra Action Boost II You can use each of your action boosts 1 extra time per rest. (For a total of 2 extra uses.) 2 7 22 Orcish Extra Action Boost I All articles with multiple issues, All articles with too few wikilinks, All orphaned articles, Enhancements, Half-Orc enhancements
Orcish Extra Action Boost Orcish Extra Action Boost Extra Boost.gif Extra_Boost.gif action boost Orcish Extra Action Boost III You can use each of your action boosts 1 extra time per rest. (For a total of 3 extra uses.) 3 11 37 Orcish Extra Action Boost II All articles with multiple issues, All articles with too few wikilinks, All orphaned articles, Enhancements, Half-Orc enhancements
Orcish Strength Orcish Strength Human Strength.gif Human_Strength.gif Orcish Strength Orcish Strength I Grants a +1 increase to Strength score. 2 3 6 Half-Orc All articles with too few wikilinks, Enhancements, Half-Orc enhancements
Orcish Strength Orcish Strength Human Strength.gif Human_Strength.gif Orcish Strength Orcish Strength II Grants an additional +1 increase to Strength score. 4 8 24 Orcish Strength I All articles with too few wikilinks, Enhancements, Half-Orc enhancements
Orcish Power Rage Orcish Power Rage Power Rage.gif Power_Rage.gif Orcish Power Rage Orcish Power Rage I You gain an additional +1 strength when raging, and an additional -1 to AC. 1 5 15 Half-Orc, Barbarian Level 2, and one of Orcish Brute Fighting I, Orcish Extra Action Boost I, Orcish Fury I Enhancements, Half-Orc enhancements
Orcish Power Rage Orcish Power Rage Power Rage.gif Power_Rage.gif Orcish Power Rage Orcish Power Rage II You gain an additional +2 strength when raging, and an additional -2 to AC. 2 6 18 Orcish Power Rage I, Barbarian Level 6, and one of Orcish Brute Fighting III, Orcish Extra Action Boost III, Orcish Fury III Enhancements, Half-Orc enhancements
Orcish Power Attack Orcish Power Attack Power Attack Enhancement.gif Power_Attack_Enhancement.gif Orcish Power Attack Orcish Power Attack I Power Attack does additional 1 bonus damage and -1 to hit. Stacks with the Barbarian Power Attack enhancement line. 1 4 11 Half-Orc, Power Attack All articles with too few wikilinks, Enhancements, Half-Orc enhancements, Power attack enhancements
Orcish Power Attack Orcish Power Attack Power Attack Enhancement.gif Power_Attack_Enhancement.gif Orcish Power Attack Orcish Power Attack II Power Attack does additional 2 bonus damage and -2 to hit. Stacks with the Barbarian Power Attack enhancement line. 2 10 34 Orcish Power Attack I All articles with too few wikilinks, Enhancements, Half-Orc enhancements, Power attack enhancements
Orcish Power Attack Orcish Power Attack Power Attack Enhancement.gif Power_Attack_Enhancement.gif Orcish Power Attack Orcish Power Attack III Power Attack does additional 3 bonus damage and -3 to hit. Stacks with the Barbarian Power Attack enhancement line. 3 16 57 Orcish Power Attack II All articles with too few wikilinks, Enhancements, Half-Orc enhancements, Power attack enhancements
Orcish Great Weapon Aptitude Orcish Great Weapon Aptitude WarforgedGreatWeaponAptitude.png WarforgedGreatWeaponAptitude.png Orcish Great Weapon Aptitude Orcish Great Weapon Aptitude I Glancing blows produced by your two-handed weapon attacks have a 2% chance of producing magical weapon effects such as flaming. 1 2 3 Half-Orc, Two Handed Fighting Enhancements, Half-Orc enhancements
Orcish Great Weapon Aptitude Orcish Great Weapon Aptitude WarforgedGreatWeaponAptitude.png WarforgedGreatWeaponAptitude.png Orcish Great Weapon Aptitude Orcish Great Weapon Aptitude II Glancing blows produced by your two-handed weapon attacks get an additional 2% chance of producing magical weapon effects such as flaming. 2 8 26 Orcish Great Weapon Aptitude I, Improved Two Handed Fighting Enhancements, Half-Orc enhancements
Orcish Great Weapon Aptitude Orcish Great Weapon Aptitude WarforgedGreatWeaponAptitude.png WarforgedGreatWeaponAptitude.png Orcish Great Weapon Aptitude Orcish Great Weapon Aptitude III Glancing blows produced by your two-handed weapon attacks get an additional 2% chance of producing magical weapon effects such as flaming. 3 14 49 Orcish Great Weapon Aptitude II, Greater Two Handed Fighting Enhancements, Half-Orc enhancements
Orcish Fury Orcish Fury OrcishFury.png OrcishFury.png Orcish Fury Orcish Fury I When below 50% health you gain a +2 morale bonus to strength. 1 1 0 Half-Orc All articles with too few wikilinks, Enhancements, Half-Orc enhancements
Orcish Fury Orcish Fury OrcishFury.png OrcishFury.png Orcish Fury Orcish Fury II When below 25% health you gain an additional +2 morale bonus to strength. This strength bonus stacks with Orcish Fury I. 2 5 14 Orcish Fury I All articles with too few wikilinks, Enhancements, Half-Orc enhancements
Orcish Fury Orcish Fury OrcishFury.png OrcishFury.png Orcish Fury Orcish Fury III When below 10% health you gain an additional +4 morale bonus to strength. This strength bonus stacks with Orcish Fury I and II. 3 9 29 Orcish Fury II All articles with too few wikilinks, Enhancements, Half-Orc enhancements
Orcish Melee Damage Orcish Melee Damage ValenarElfMeleeDamage.png ValenarElfMeleeDamage.png Orcish Melee Damage Orcish Melee Damage I You gain an additional +2 bonus to damage rolls when using two handed melee weapons. 2 1 0 Half-Orc All articles with too few wikilinks, Enhancements, Half-Orc enhancements
Orcish Melee Damage Orcish Melee Damage ValenarElfMeleeDamage.png ValenarElfMeleeDamage.png Orcish Melee Damage Orcish Melee Damage II You gain an additional +2 bonus to damage rolls when using two handed melee weapons, bringing the total increase to 4. 4 7 20 Orcish Melee Damage I All articles with too few wikilinks, Enhancements, Half-Orc enhancements
Dilettante enhancements [[File:]]
Drow Racial Weapon Attack Drow Racial Weapon Attack EnhIcon DrowMeleeAttack.png EnhIcon_DrowMeleeAttack.png Drow Racial Weapon Attack Drow Racial Weapon Attack I You gain an additional +1 bonus to attack rolls when using a Rapier, or a Shortsword, or a Shuriken. 2 4 10 Drow All articles with too few wikilinks, Drow enhancements, Enhancements, Racial weapon enhancements
Drow Racial Weapon Attack Drow Racial Weapon Attack EnhIcon DrowMeleeAttack.png EnhIcon_DrowMeleeAttack.png Drow Racial Weapon Attack Drow Racial Weapon Attack II You gain an additional +1 bonus to attack rolls when using a Rapier, or a Shortsword, or a Shuriken, bringing the total increase to 2. 4 10 32 Drow Racial Weapon Attack I All articles with too few wikilinks, Drow enhancements, Enhancements, Racial weapon enhancements
Drow Racial Weapon Damage Drow Racial Weapon Damage EnhIcon DrowMeleeDamage.png EnhIcon_DrowMeleeDamage.png Drow Racial Weapon Damage Drow Racial Weapon Damage I You gain an additional +1 bonus to damage rolls when using a Rapier, or a Shortsword, or a Shuriken. 2 1 0 Drow enhancements, Historical enhancements, History, Racial weapon enhancements
Drow Racial Weapon Damage Drow Racial Weapon Damage EnhIcon DrowMeleeDamage.png EnhIcon_DrowMeleeDamage.png Drow Racial Weapon Damage Drow Racial Weapon Damage II You gain an additional +1 bonus to damage rolls when using a Rapier, or a Shortsword, or a Shuriken, bringing the total increase to +2. 4 7 20 Drow Racial Weapon Damage I Drow enhancements, Historical enhancements, History, Racial weapon enhancements
Half-Elf Barbarian Toughness Half-Elf Barbarian Toughness Toughness Enhancement.gif Toughness_Enhancement.gif Half-Elf Barbarian Toughness Half-Elf Barbarian Toughness I Increases the total benefit you receive from Toughness by 10.


Note: This ability counts as a class-based enhancement. It's not possible to get both Half-Elf Barbarian Toughness I and Fighter Toughness I for example.

1 3 7 Half-Elf Barbarian Dilettante, Toughness Enhancements, Half-Elf enhancements
Half-Elf Barbarian Toughness Half-Elf Barbarian Toughness Toughness Enhancement.gif Toughness_Enhancement.gif Half-Elf Barbarian Toughness Half-Elf Barbarian Toughness II Increases the total benefit you receive from Toughness by 10, bringing the total to 20.


Note: This ability counts as a class-based enhancement. It's not possible to get both Half-Elf Barbarian Toughness II and Fighter Toughness II for example.

2 8 26 Half-Elf Barbarian Toughness I Enhancements, Half-Elf enhancements
Half-Elf Barbarian Constitution Half-Elf Barbarian Constitution Human Constitution.gif Human_Constitution.gif Half-Elf Barbarian Constitution Half-Elf Barbarian Constitution I Grants a +1 increase to your Constitution score. This counts as a class based ability score enhancement. 2 9 30 Half-Elf Barbarian Dilettante Enhancements, Half-Elf enhancements
Improved Bard Dilettante Improved Bard Dilettante DilettanteBard.png DilettanteBard.png Improved Bard Dilettante I Increases your caster level in your dilettante class by 2, so you are now treated as a third level Bard instead of first level. 1 5 15 Half-Elf Bard Dilettante All orphaned articles, Enhancements, Half-Elf enhancements
Improved Bard Dilettante Improved Bard Dilettante DilettanteBard.png DilettanteBard.png Improved Bard Dilettante II Increases your caster level in your dilettante class by 3, so you are now treated as a sixth level Bard instead of third level. 2 10 34 Improved Bard Dilettante I All orphaned articles, Enhancements, Half-Elf enhancements
Improved Bard Dilettante Improved Bard Dilettante DilettanteBard.png DilettanteBard.png Improved Bard Dilettante III Increases your caster level in your dilettante class by 4, so you are now treated as a tenth level Bard instead of sixth level. 3 15 53 Improved Bard Dilettante II All orphaned articles, Enhancements, Half-Elf enhancements
Half-Elf Bard Charisma Half-Elf Bard Charisma Bards Charisma.gif Bards_Charisma.gif Half-Elf Bard Charisma I Grants a +1 increase to Charisma score. This counts as a class based ability score enhancement. 2 9 30 Half-Elf Bard Dilettante All orphaned articles, Enhancements, Half-Elf enhancements
Improved Cleric Dilettante Improved Cleric Dilettante DilettanteCleric.png DilettanteCleric.png Improved Cleric Dilettante I Increases your caster level in your dilettante class by 2, so you are now treated as a third level Cleric instead of first level. 1 5 15 Half-Elf Cleric Dilettante All orphaned articles, Enhancements, Half-Elf enhancements
Improved Cleric Dilettante Improved Cleric Dilettante DilettanteCleric.png DilettanteCleric.png Improved Cleric Dilettante II Increases your caster level in your dilettante class by 3, so you are now treated as a sixth level Cleric instead of third level. 2 10 34 Improved Cleric Dilettante I All orphaned articles, Enhancements, Half-Elf enhancements
Improved Cleric Dilettante Improved Cleric Dilettante DilettanteCleric.png DilettanteCleric.png Improved Cleric Dilettante III Increases your caster level in your dilettante class by 4, so you are now treated as a tenth level Cleric instead of sixth level. 3 15 53 Improved Cleric Dilettante II All orphaned articles, Enhancements, Half-Elf enhancements
Half-Elf Cleric Wisdom Half-Elf Cleric Wisdom Wisdom Enhancement.gif Wisdom_Enhancement.gif Half-Elf Cleric Wisdom I Grants a +1 increase to your Wisdom score. This counts as a class based ability score enhancement. 2 9 30 Half-Elf Cleric Dilettante All articles with multiple issues, All articles with too few wikilinks, All orphaned articles, Enhancements, Half-Elf enhancements
Half-Elf Favored Soul Charisma Half-Elf Favored Soul Charisma Charisma Enhancement.gif Charisma_Enhancement.gif Half-Elf Favored Soul Charisma I Grants a +1 increase to Charisma score. This counts as a class based ability score enhancement. 2 9 30 Half-Elf Favored Soul Dilettante All orphaned articles, Enhancements, Half-Elf enhancements
Improved Favored Soul Dilettante Improved Favored Soul Dilettante DilettanteFavoredSoul.png DilettanteFavoredSoul.png Improved Favored Soul Dilettante I Increases your caster level in your dilettante class by 2, so you are now treated as a third level Favored Soul instead of first level. 1 5 15 Half-Elf Favored Soul Dilettante All orphaned articles, Enhancements, Half-Elf enhancements
Improved Favored Soul Dilettante Improved Favored Soul Dilettante DilettanteFavoredSoul.png DilettanteFavoredSoul.png Improved Favored Soul Dilettante II Increases your caster level in your dilettante class by 3, so you are now treated as a sixth level Favored Soul instead of third level. 2 10 34 Improved Favored Soul Dilettante I All orphaned articles, Enhancements, Half-Elf enhancements
Improved Favored Soul Dilettante Improved Favored Soul Dilettante DilettanteFavoredSoul.png DilettanteFavoredSoul.png Improved Favored Soul Dilettante III Increases your caster level in your dilettante class by 4, so you are now treated as a tenth level Favored Soul instead of sixth level. 3 15 53 Improved Favored Soul Dilettante II All orphaned articles, Enhancements, Half-Elf enhancements
Half-Elf Fighter Strength Half-Elf Fighter Strength Human Strength.gif Human_Strength.gif Half-Elf Fighter Strength I Grants a +1 increase to Strength score. This counts as a class based ability score enhancement. 2 9 30 Half-Elf Fighter Dilettante All orphaned articles, Enhancements, Half-Elf enhancements
Half-Elf Armor Mastery Half-Elf Armor Mastery FighterMastery.png FighterMastery.png Half-Elf Armor Mastery I +1 to max dex bonus on armor. You may still be restricted by your tower shield's max Dex bonus. 2 5 14 Half-Elf Fighter Dilettante All orphaned articles, Enhancements, Half-Elf enhancements
Half-Elf Armor Mastery Half-Elf Armor Mastery FighterMastery.png FighterMastery.png Half-Elf Armor Mastery II Increasing +1 to max dex bonus on armor. You may still be restricted by your tower shield's max Dex bonus. 4 11 36 Half-Elf Armor Mastery I All orphaned articles, Enhancements, Half-Elf enhancements
Half-Elf Strategy (Trip) Half-Elf Strategy (Trip) FighterStrategyTrip.png FighterStrategyTrip.png Half-Elf Strategy (Trip) I +1 to trip and improved trip DC. 1 3 7 Half-Elf Fighter Dilettante All orphaned articles, Enhancements, Half-Elf enhancements
Half-Elf Strategy (Trip) Half-Elf Strategy (Trip) FighterStrategyTrip.png FighterStrategyTrip.png Half-Elf Strategy (Trip) II +1 to trip and improved trip DC, bringing the total increase to 2. 2 8 26 Half-Elf Strategy (Trip) I All orphaned articles, Enhancements, Half-Elf enhancements
Half-Elf Strategy (Stunning Blow) Half-Elf Strategy (Stunning Blow) FighterStrategyStunningBlow.png FighterStrategyStunningBlow.png Half-Elf Strategy (Stunning Blow) I +1 bonus to the DC of your Stunning Blow and Stunning Fist Feats. 1 3 7 Half-Elf Fighter Dilettante, Stunning Blow All orphaned articles, Enhancements, Half-Elf enhancements
Half-Elf Strategy (Stunning Blow) Half-Elf Strategy (Stunning Blow) FighterStrategyStunningBlow.png FighterStrategyStunningBlow.png Half-Elf Strategy (Stunning Blow) II An additional +1 on the DC of your Stunning Blow and Stunning Fist Feats, bringing the total increase to 2. 2 8 26 Half-Elf Strategy (Stunning Blow) I All orphaned articles, Enhancements, Half-Elf enhancements
Half-Elf Strategy (Sunder) Half-Elf Strategy (Sunder) FighterStrategySunder.png FighterStrategySunder.png Half-Elf Strategy (Sunder) I +1 to sunder and improved sunder DC. 1 3 7 Half-Elf Fighter Dilettante All orphaned articles, Enhancements, Half-Elf enhancements
Half-Elf Strategy (Sunder) Half-Elf Strategy (Sunder) FighterStrategySunder.png FighterStrategySunder.png Half-Elf Strategy (Sunder) II +1 to sunder and improved sunder DC, bringing the total increase to 2. 2 8 26 Half-Elf Strategy (Sunder) I All orphaned articles, Enhancements, Half-Elf enhancements
Half-Elf Improved Recovery Half-Elf Improved Recovery Improved Recovery.gif Improved_Recovery.gif Half-Elf Improved Recovery I The benefit you receive from healing spells is increased by 10%. 2 5 14 Half-Elf Monk Dilettante All orphaned articles, Enhancements, Half-Elf enhancements
Half-Elf Improved Recovery Half-Elf Improved Recovery Improved Recovery.gif Improved_Recovery.gif Half-Elf Improved Recovery II The benefit you receive from healing spells is increased by 20%. 4 11 36 Half-Elf Improved Recovery I All orphaned articles, Enhancements, Half-Elf enhancements
Improved Monk Dilettante Improved Monk Dilettante DilettanteMonk.png DilettanteMonk.png Improved Monk Dilettante I Your defensive skills have improved, and you are now able to add up to 3 points of your Wisdom bonus to your armor class when you are defensively centered. 1 5 15 Half-Elf Monk Dilettante All orphaned articles, Enhancements, Half-Elf enhancements
Improved Monk Dilettante Improved Monk Dilettante DilettanteMonk.png DilettanteMonk.png Improved Monk Dilettante II Your defensive skills have improved, and you are now able to add up to 4 points of your Wisdom bonus to your armor class when you are defensively centered. 2 10 34 Improved Monk Dilettante I All orphaned articles, Enhancements, Half-Elf enhancements
Improved Monk Dilettante Improved Monk Dilettante DilettanteMonk.png DilettanteMonk.png Improved Monk Dilettante III Your defensive skills have improved, and you are now able to add up to 5 points of your Wisdom bonus to your armor class when you are defensively centered. 3 15 53 Improved Monk Dilettante II All orphaned articles, Enhancements, Half-Elf enhancements
Half-Elf Monk Wisdom Half-Elf Monk Wisdom Wisdom Enhancement.gif Wisdom_Enhancement.gif Half-Elf Monk Wisdom I Grants a +1 increase to your Wisdom score. This counts as a class based ability score enhancement. 2 9 30 Half-Elf Monk Dilettante All articles with multiple issues, All articles with too few wikilinks, All orphaned articles, Enhancements, Half-Elf enhancements
Improved Paladin Dilettante Improved Paladin Dilettante DilettantePaladin.png DilettantePaladin.png Improved Paladin Dilettante I Your Lesser Divine Grace has improved, and you are now able to add up to 3 points of your charisma bonus to your saves. Also increases your caster level in your dilettante class by 1, so you are now treated as a second level Paladin instead of first level. 1 5 15 Half-Elf Paladin Dilettante All orphaned articles, Enhancements, Half-Elf enhancements
Improved Paladin Dilettante Improved Paladin Dilettante DilettantePaladin.png DilettantePaladin.png Improved Paladin Dilettante II Your Lesser Divine Grace has improved, and you are now able to add up to 4 points of your charisma bonus to your saves. Also increases your caster level in your dilettante class by 1, so you are now treated as a third level Paladin instead of second level. 2 10 34 Improved Paladin Dilettante I All orphaned articles, Enhancements, Half-Elf enhancements
Improved Paladin Dilettante Improved Paladin Dilettante DilettantePaladin.png DilettantePaladin.png Improved Paladin Dilettante III Your Lesser Divine Grace has improved, and you are now able to add up to 5 points of your charisma bonus to your saves. Also increases your caster level in your dilettante class by 1, so you are now treated as a fourth level Paladin instead of third level. 3 15 53 Improved Paladin Dilettante II All orphaned articles, Enhancements, Half-Elf enhancements
Half-Elf Paladin Charisma Half-Elf Paladin Charisma Bards Charisma.gif Bards_Charisma.gif Half-Elf Paladin Charisma I Grants a +1 increase to Charisma score. This counts as a class based ability score enhancement. 2 9 30 Half-Elf Paladin Dilettante All orphaned articles, Enhancements, Half-Elf enhancements
Half-Elf Follower of the Silver Flame Half-Elf Follower of the Silver Flame Follower of silverflame.gif Follower_of_silverflame.gif Half-Elf Follower of the Silver Flame You are one of the Purified, a true believer in the Silver Flame. Burn the corruption and taint of evil from all Eberron. Grants proficiency with and a +1 bonus to hit with longbows, the favored weapon of the clergy of the Silver Flame. 2 3 6 Half-Elf Paladin Dilettante All orphaned articles, Enhancements, Half-Elf enhancements
Half-Elf Follower of the Sovereign Host Half-Elf Follower of the Sovereign Host Sovereign host.gif Sovereign_host.gif Half-Elf Follower of the Sovereign Host You are a Vassal of the Sovereign Host, a true believer in the Doctrine of Universal Sovereignty. As is the world, so are the gods. As are the gods, so is the world. Grants proficiency with and a +1 bonus to hit with longswords, the favored weapon of the clergy of the Sovereign Host. 2 3 6 Half-Elf Paladin Dilettante All orphaned articles, Enhancements, Half-Elf enhancements
Half-Elf Ranger Dexterity Half-Elf Ranger Dexterity Human Dexterity.png Human_Dexterity.png Half-Elf Ranger Dexterity I Grants a +1 increase to Dexterity score. This counts as a class based ability score enhancement. 2 9 30 Half-Elf Ranger Dilettante All articles with multiple issues, All articles with too few wikilinks, All orphaned articles, Enhancements, Half-Elf enhancements
Improved Ranger Dilettante Improved Ranger Dilettante DilettanteRanger.png DilettanteRanger.png Improved Ranger Dilettante I Your Lesser Bow Strength has improved, and you are now able to add up to 4 points of your strength bonus to attacks with bows. Also increases your caster level in your dilettante class by 1, so you are now treated as a second level Ranger instead of first level. 1 5 15 Half-Elf Ranger Dilettante All orphaned articles, Enhancements, Half-Elf enhancements
Improved Ranger Dilettante Improved Ranger Dilettante DilettanteRanger.png DilettanteRanger.png Improved Ranger Dilettante II Your Lesser Bow Strength has improved, and you are now able to add up to 6 points of your strength bonus to attacks with bows. Also increases your caster level in your dilettante class by 1, so you are now treated as a third level Ranger instead of second level. 2 10 34 Improved Ranger Dilettante I All orphaned articles, Enhancements, Half-Elf enhancements
Improved Ranger Dilettante Improved Ranger Dilettante DilettanteRanger.png DilettanteRanger.png Improved Ranger Dilettante III Your Lesser Bow Strength has improved, and you are now able to add up to 8 points of your strength bonus to attacks with bows. Also increases your caster level in your dilettante class by 1, so you are now treated as a fourth level Ranger instead of third level. 3 15 53 Improved Ranger Dilettante II All orphaned articles, Enhancements, Half-Elf enhancements
Half-Elf Desert Lore Half-Elf Desert Lore RangerDesertLore.png RangerDesertLore.png Half-Elf Desert Lore I You gain energy resistance of 2 versus fire, or improve your existing resistance by 2. 1 4 11 Half-Elf Ranger Dilettante All orphaned articles, Enhancements, Half-Elf enhancements
Half-Elf Desert Lore Half-Elf Desert Lore RangerDesertLore.png RangerDesertLore.png Half-Elf Desert Lore II Your energy resistance versus fire is increased by 2, bringing the total increase to 4. 2 10 34 Half-Elf Desert Lore I All orphaned articles, Enhancements, Half-Elf enhancements
Half-Elf Tundra Lore Half-Elf Tundra Lore RangerTundraLore.png RangerTundraLore.png Half-Elf Tundra Lore I You gain energy resistance of 2 versus cold, or improve your existing resistance by 2. 1 4 11 Half-Elf Ranger Dilettante All orphaned articles, Enhancements, Half-Elf enhancements
Half-Elf Tundra Lore Half-Elf Tundra Lore RangerTundraLore.png RangerTundraLore.png Half-Elf Tundra Lore II Your energy resistance versus cold is increased by 2, bringing the total increase to 4. 2 10 34 Half-Elf Tundra Lore I All orphaned articles, Enhancements, Half-Elf enhancements
Half-Elf Swamp Lore Half-Elf Swamp Lore RangerSwampLore.png RangerSwampLore.png Half-Elf Swamp Lore I You gain energy resistance of 2 versus acid, or improve your existing resistance by 2. 1 4 11 Half-Elf Ranger Dilettante All orphaned articles, Enhancements, Half-Elf enhancements
Half-Elf Swamp Lore Half-Elf Swamp Lore RangerSwampLore.png RangerSwampLore.png Half-Elf Swamp Lore II Your energy resistance versus acid is increased by 2, bringing the total increase to 4. 2 10 34 Half-Elf Swamp Lore I All orphaned articles, Enhancements, Half-Elf enhancements
Half-Elf Rogue Dexterity Half-Elf Rogue Dexterity Human Dexterity.gif Human_Dexterity.gif Half-Elf Rogue Dexterity I Grants a +1 increase to Dexterity score. This counts as a class based ability score enhancement. 2 9 30 Half-Elf Rogue Dilettante All articles with multiple issues, All articles with too few wikilinks, All orphaned articles, Enhancements, Half-Elf enhancements
Improved Rogue Dilettante Improved Rogue Dilettante DilettanteRogue.png DilettanteRogue.png Improved Rogue Dilettante I Your offensive skills have improved, and you now deal 2d6 Sneak Attack damage. This does not stack with the Rogue Sneak Attack class feature. 2 5 14 Half-Elf Rogue Dilettante All orphaned articles, Enhancements, Half-Elf enhancements
Improved Rogue Dilettante Improved Rogue Dilettante DilettanteRogue.png DilettanteRogue.png Improved Rogue Dilettante II Your offensive skills have improved, and you now deal 3d6 Sneak Attack damage. This does not stack with the Rogue Sneak Attack class feature. 4 15 52 Improved Rogue Dilettante I All orphaned articles, Enhancements, Half-Elf enhancements
Half-Elf Improved Trap Sense Half-Elf Improved Trap Sense Trap Sense.png Trap_Sense.png Half-Elf Improved Trap Sense I Grants an extra +2 bonus to saves against traps. 1 3 7 Half-Elf Rogue Dilettante All orphaned articles, Enhancements, Half-Elf enhancements
Half-Elf Improved Trap Sense Half-Elf Improved Trap Sense Trap Sense.png Trap_Sense.png Half-Elf Improved Trap Sense II Grants an additional +2 bonus to saves against traps, bringing the total increase to 4. 2 8 36 Half-Elf Improved Trap Sense I All orphaned articles, Enhancements, Half-Elf enhancements
Half-Elf Sorcerer Charisma Half-Elf Sorcerer Charisma Bards Charisma.gif Bards_Charisma.gif Half-Elf Sorcerer Charisma I Grants a +1 increase to Charisma score. This counts as a class based ability score enhancement. 2 9 30 Half-Elf Sorcerer Dilettante All orphaned articles, Enhancements, Half-Elf enhancements
Half-Elf Wizard Intelligence Half-Elf Wizard Intelligence Human Intelligence.png Human_Intelligence.png Half-Elf Wizard Intelligence I Grants a +1 increase to Intelligence score. This counts as a class based ability score enhancement. 2 9 30 Half-Elf Wizard Dilettante All articles with multiple issues, All articles with too few wikilinks, All orphaned articles, Enhancements, Half-Elf enhancements
Improved Wizard Dilettante Improved Wizard Dilettante DilettanteWizard.png DilettanteWizard.png Improved Wizard Dilettante I Increases your caster level in your dilettante class by 2, so you are now treated as a third level Wizard instead of first level. 1 5 15 Half-Elf Wizard Dilettante All orphaned articles, Enhancements, Half-Elf enhancements
Improved Wizard Dilettante Improved Wizard Dilettante DilettanteWizard.png DilettanteWizard.png Improved Wizard Dilettante II Increases your caster level in your dilettante class by 3, so you are now treated as a sixth level Wizard instead of third level. 2 10 34 Improved Wizard Dilettante I All orphaned articles, Enhancements, Half-Elf enhancements
Improved Wizard Dilettante Improved Wizard Dilettante DilettanteWizard.png DilettanteWizard.png Improved Wizard Dilettante III Increases your caster level in your dilettante class by 4, so you are now treated as a tenth level Wizard instead of sixth level. 3 15 53 Improved Wizard Dilettante II All orphaned articles, Enhancements, Half-Elf enhancements
Improved Sorcerer Dilettante Improved Sorcerer Dilettante DilettanteSorcerer.png DilettanteSorcerer.png Improved Sorcerer Dilettante I Increases your caster level in your dilettante class by 2, so you are now treated as a third level Sorcerer instead of first level. 1 5 15 Half-Elf Sorcerer Dilettante Enhancements, Half-Elf enhancements
Improved Sorcerer Dilettante Improved Sorcerer Dilettante DilettanteSorcerer.png DilettanteSorcerer.png Improved Sorcerer Dilettante II Increases your caster level in your dilettante class by 3, so you are now treated as a sixth level Sorcerer instead of third level. 2 10 34 Improved Sorcerer Dilettante I Enhancements, Half-Elf enhancements
Improved Sorcerer Dilettante Improved Sorcerer Dilettante DilettanteSorcerer.png DilettanteSorcerer.png Improved Sorcerer Dilettante III Increases your caster level in your dilettante class by 4, so you are now treated as a tenth level Sorcerer instead of sixth level. 3 15 53 Improved Sorcerer Dilettante II Enhancements, Half-Elf enhancements
Rogue Dexterity Rogue Dexterity Human Dexterity.png Human_Dexterity.png Rogue Dexterity I Grants a +1 increase to Dexterity score. 2 2 2 All orphaned articles, Enhancements
Rogue Dexterity Rogue Dexterity Human Dexterity.png Human_Dexterity.png Rogue Dexterity II Grants a +2 increase to Dexterity score. 4 6 16 Rogue Dexterity I All orphaned articles, Enhancements
Rogue Dexterity Rogue Dexterity Human Dexterity.png Human_Dexterity.png Rogue Dexterity III Grants a +3 increase to Dexterity score. 6 10 30 Rogue Dexterity II All orphaned articles, Enhancements
Barbarian Extend Rage (history) Barbarian Extend Rage (history) Extend Rage.gif Extend_Rage.gif Barbarian Extend Rage Barbarian Extend Rage I Your rage lasts 25% longer. 1 2 3 Barbarian enhancements, Historical enhancements, History
Barbarian Extend Rage (history) Barbarian Extend Rage (history) Extend Rage.gif Extend_Rage.gif Barbarian Extend Rage Barbarian Extend Rage II Your rage lasts 50% longer. 2 5 14 Barbarian Extend Rage I Barbarian enhancements, Historical enhancements, History
Barbarian Extend Rage (history) Barbarian Extend Rage (history) Extend Rage.gif Extend_Rage.gif Barbarian Extend Rage Barbarian Extend Rage III Your rage lasts 75% longer. 3 8 25 Barbarian Extend Rage II Barbarian enhancements, Historical enhancements, History
Barbarian Extend Rage (history) Barbarian Extend Rage (history) Extend Rage.gif Extend_Rage.gif Barbarian Extend Rage Barbarian Extend Rage IV Your rage lasts twice as long. 4 11 36 Barbarian Extend Rage III Barbarian enhancements, Historical enhancements, History
Barbarian Power Rage (history) Barbarian Power Rage (history) Power Rage.gif Power_Rage.gif Barbarian Power Rage Barbarian Power Rage I You gain an additional +1 strength when raging, and an additional -1 to AC. 1 3 7 Barbarian enhancements, Historical enhancements, History
Barbarian Power Rage (history) Barbarian Power Rage (history) Power Rage.gif Power_Rage.gif Barbarian Power Rage Barbarian Power Rage II You gain an additional +2 strength when raging, and an additional -2 to AC. 2 6 18 Barbarian Power Rage I Barbarian enhancements, Historical enhancements, History
Barbarian Power Rage (history) Barbarian Power Rage (history) Power Rage.gif Power_Rage.gif Barbarian Power Rage Barbarian Power Rage III You gain an additional +3 strength when raging, and an additional -3 to AC. 3 9 29 Barbarian Power Rage II Barbarian enhancements, Historical enhancements, History
Barbarian Power Rage (history) Barbarian Power Rage (history) Power Rage.gif Power_Rage.gif Barbarian Power Rage Barbarian Power Rage IV You gain an additional +4 strength when raging, and an additional -4 to AC. 4 12 40 Barbarian Power Rage III Barbarian enhancements, Historical enhancements, History
Ranger Dexterity Ranger Dexterity Human Dexterity.png Human_Dexterity.png Ranger Dexterity I Grants a +1 increase to Dexterity score. 2 2 2 All orphaned articles, Enhancements
Ranger Dexterity Ranger Dexterity Human Dexterity.png Human_Dexterity.png Ranger Dexterity II Grants an additional +1 to your Dexterity score. 4 6 16 Ranger Dexterity I All orphaned articles, Enhancements
Ranger Dexterity Ranger Dexterity Human Dexterity.png Human_Dexterity.png Ranger Dexterity III Grants an additional +1 to your Dexterity score. 6 10 30 Ranger Dexterity II All orphaned articles, Enhancements
Half-Elf Improved Damage Reduction Half-Elf Improved Damage Reduction Improved DR.gif Improved_DR.gif Half-Elf Improved Damage Reduction Half-Elf Improved Damage Reduction I You gain an additional point of damage reduction, improving your existing damage reduction by 1/-. 2 5 14 Half-Elf Barbarian Dilettante Enhancements, Half-Elf enhancements
Half-Elf Improved Damage Reduction Half-Elf Improved Damage Reduction Improved DR.gif Improved_DR.gif Half-Elf Improved Damage Reduction Half-Elf Improved Damage Reduction II You gain an additional point of damage reduction, improving your existing damage reduction by 1/-. 4 11 36 Half-Elf Improved Damage Reduction I Enhancements, Half-Elf enhancements
Rogue Deadly Shadow Rogue Deadly Shadow CheatDeath.png CheatDeath.png Rogue Deadly Shadow Rogue Deadly Shadow +2 intelligence and 4 additional sneak attack dice. 2 20 74 Level 20 Rogue Capstone enhancements, Enhancements, Rogue enhancements
Artificer enhancements (history) Artificer enhancements (history) EnhIcon ItemDefense.png EnhIcon_ItemDefense.png Artificer Item Defense Artificer Item Defense I You are skilled at protecting your gear against damage, granting you a 25% chance to negate potential item wear before it occurs. 1 1 0 Artificer enhancements, Historical enhancement trees, History
Artificer enhancements (history) Artificer enhancements (history) EnhIcon ItemDefense.png EnhIcon_ItemDefense.png Artificer Item Defense Artificer Item Defense II You are skilled at protecting your gear against damage, granting you a 33% chance to negate potential item wear before it occurs. 2 5 14 Artificer Item Defense I Artificer enhancements, Historical enhancement trees, History
Artificer enhancements (history) Artificer enhancements (history) EnhIcon ItemDefense.png EnhIcon_ItemDefense.png Artificer Item Defense Artificer Item Defense III You are skilled at protecting your gear against damage, granting you a 50% chance to negate potential item wear before it occurs. 3 9 29 Artificer Item Defense II Artificer enhancements, Historical enhancement trees, History
Artificer enhancements (history) Artificer enhancements (history) EnhIcon ItemDefense.png EnhIcon_ItemDefense.png Artificer Item Defense Artificer Item Defense IV You are skilled at protecting your gear against damage, granting you a 60% chance to negate potential item wear before it occurs. 4 13 44 Artificer Item Defense III Artificer enhancements, Historical enhancement trees, History
Artificer enhancements (history) Artificer enhancements (history) Artificer Uncaring Master I.png Artificer Uncaring Master I.png Artificer Uncaring Master I You no longer take damage or lose spell points when your Iron Defender dies. 2 3 6 Artificer enhancements, Historical enhancement trees, History
Artificer enhancements (history) Artificer enhancements (history) Rune Arm Enhancement.png Rune_Arm_Enhancement.png‎ Artificer Improved Rune Arm Use I Your rune arm charge decays 25% slower when moving. 1 2 3 Artificer enhancements, Historical enhancement trees, History
Artificer enhancements (history) Artificer enhancements (history) Rune Arm Enhancement.png Rune_Arm_Enhancement.png‎ Artificer Improved Rune Arm Use II The cooldown after firing your rune arm is 20% faster. 2 6 18 Artificer Improved Rune Arm Use I Artificer enhancements, Historical enhancement trees, History
Artificer enhancements (history) Artificer enhancements (history) Rune Arm Enhancement.png Rune_Arm_Enhancement.png‎ Artificer Improved Rune Arm Use III Your rune arm charge decays an additional 25% slower when moving, bringing the total increase to 50%. 3 10 33 Artificer Improved Rune Arm Use II Artificer enhancements, Historical enhancement trees, History
Artificer enhancements (history) Artificer enhancements (history) Rune Arm Enhancement.png Rune_Arm_Enhancement.png‎ Artificer Improved Rune Arm Use IV Your rune arms build charge 25% faster. 4 14 48 Artificer Improved Rune Arm Use III Artificer enhancements, Historical enhancement trees, History
Artificer enhancements (history) Artificer enhancements (history) Rune Arm Enhancement.png Rune_Arm_Enhancement.png‎ Artificer Rune Arm Overcharge I Your stable charge tier is increased to charge tier two. 2 4 10 Artificer Improved Rune Arm Use I Artificer enhancements, Historical enhancement trees, History
Artificer enhancements (history) Artificer enhancements (history) Rune Arm Enhancement.png Rune_Arm_Enhancement.png‎ Artificer Rune Arm Overcharge II Your stable charge tier is increased to charge tier three. 4 16 56 Artificer Rune Arm Overcharge I, Artificer Improved Rune Arm Use IV Artificer enhancements, Historical enhancement trees, History
Artificer enhancements (history) Artificer enhancements (history) IntelligenceEnhancement.png IntelligenceEnhancement.png Artificer Intelligence I Grants a +1 increase to Intelligence score. 2 2 2 Artificer enhancements, Historical enhancement trees, History
Artificer enhancements (history) Artificer enhancements (history) IntelligenceEnhancement.png IntelligenceEnhancement.png Artificer Intelligence II Grants an additional +1 to your Intelligence score, for a total of +2. 4 6 16 Artificer Intelligence I Artificer enhancements, Historical enhancement trees, History
Artificer enhancements (history) Artificer enhancements (history) IntelligenceEnhancement.png IntelligenceEnhancement.png Artificer Intelligence III Grants an additional +1 to your Intelligence score, for a total of +3. 6 10 30 Artificer Intelligence II Artificer enhancements, Historical enhancement trees, History
Artificer enhancements (history) Artificer enhancements (history) Use Magic Device Enhancement.png Use_Magic_Device_Enhancement.png Improved Use Magic Device I Grants a +1 bonus to your Use Magic Device Skill. 1 3 7 Artificer enhancements, Historical enhancement trees, History
Artificer enhancements (history) Artificer enhancements (history) Use Magic Device Enhancement.png Use_Magic_Device_Enhancement.png Improved Use Magic Device II Grants an additional +1 bonus to your Use Magic Device Skill, bringing the total increase to 2. 1 7 23 Improved Use Magic Device I Artificer enhancements, Historical enhancement trees, History
Artificer enhancements (history) Artificer enhancements (history) Use Magic Device Enhancement.png Use_Magic_Device_Enhancement.png Improved Use Magic Device III Grants an additional +1 bonus to your Use Magic Device Skill, bringing the total increase to 3. 1 11 39 Improved Use Magic Device II Artificer enhancements, Historical enhancement trees, History
Artificer enhancements (history) Artificer enhancements (history) Use Magic Device Enhancement.png Use_Magic_Device_Enhancement.png Improved Use Magic Device IV Grants an additional +1 bonus to your Use Magic Device Skill, bringing the total increase to 4. 1 15 55 Improved Use Magic Device III Artificer enhancements, Historical enhancement trees, History
Artificer enhancements (history) Artificer enhancements (history) Artificer Skill Boost.png Artificer_Skill_Boost.png Artificer Skill Boost Artificer Skill Boost I Activate this ability to receive a +2 Action Boost bonus to skills for 20 seconds. 1 1 0 Artificer enhancements, Historical enhancement trees, History
Artificer enhancements (history) Artificer enhancements (history) Artificer Skill Boost.png Artificer_Skill_Boost.png Artificer Skill Boost Artificer Skill Boost II Activate this ability to receive a +3 Action Boost bonus to skills for 20 seconds. 2 4 10 Artificer Skill Boost I Artificer enhancements, Historical enhancement trees, History
Artificer enhancements (history) Artificer enhancements (history) Artificer Skill Boost.png Artificer_Skill_Boost.png Artificer Skill Boost Artificer Skill Boost III Activate this ability to receive a +4 Action Boost bonus to skills for 20 seconds. 3 7 21 Artificer Skill Boost II Artificer enhancements, Historical enhancement trees, History
Artificer enhancements (history) Artificer enhancements (history) Artificer Skill Boost.png Artificer_Skill_Boost.png Artificer Skill Boost Artificer Skill Boost IV Activate this ability to receive a +5 Action Boost bonus to skills for 20 seconds. 4 10 32 Artificer Skill Boost III Artificer enhancements, Historical enhancement trees, History
Artificer enhancements (history) Artificer enhancements (history) Damage Boost.gif Damage_Boost.gif Artificer Damage Boost Artificer Damage Boost I Activate this ability to receive a +10% Action Boost bonus to weapon damage for 20 seconds. 1 1 0 Artificer enhancements, Historical enhancement trees, History
Artificer enhancements (history) Artificer enhancements (history) Damage Boost.gif Damage_Boost.gif Artificer Damage Boost Artificer Damage Boost II Activate this ability to receive a +15% Action Boost bonus to weapon damage for 20 seconds. 2 4 10 Artificer Damage Boost I Artificer enhancements, Historical enhancement trees, History
Artificer enhancements (history) Artificer enhancements (history) Damage Boost.gif Damage_Boost.gif Artificer Damage Boost Artificer Damage Boost III Activate this ability to receive a +20% Action Boost bonus to weapon damage for 20 seconds. 3 7 21 Artificer Damage Boost II Artificer enhancements, Historical enhancement trees, History
Artificer enhancements (history) Artificer enhancements (history) Damage Boost.gif Damage_Boost.gif Artificer Damage Boost Artificer Damage Boost IV Activate this ability to receive a +25% Action Boost bonus to weapon damage for 20 seconds. 4 10 32 Artificer Damage Boost III Artificer enhancements, Historical enhancement trees, History
Artificer enhancements (history) Artificer enhancements (history) Energy Resistance Boost.jpg Energy_Resistance_Boost.jpg Artificer Energy Resistance Boost Artificer Energy Resistance Boost I Activate this ability to receive energy resistance 8 for 20 seconds. 1 1 0 Artificer enhancements, Historical enhancement trees, History
Artificer enhancements (history) Artificer enhancements (history) Energy Resistance Boost.jpg Energy_Resistance_Boost.jpg Artificer Energy Resistance Boost Artificer Energy Resistance Boost II Activate this ability to receive energy resistance 10 for 20 seconds. 2 4 10 Artificer Energy Resistance Boost I Artificer enhancements, Historical enhancement trees, History
Artificer enhancements (history) Artificer enhancements (history) Energy Resistance Boost.jpg Energy_Resistance_Boost.jpg Artificer Energy Resistance Boost Artificer Energy Resistance Boost III Activate this ability to receive energy resistance 12 for 20 seconds. 3 7 21 Artificer Energy Resistance Boost II Artificer enhancements, Historical enhancement trees, History
Artificer enhancements (history) Artificer enhancements (history) Energy Resistance Boost.jpg Energy_Resistance_Boost.jpg Artificer Energy Resistance Boost Artificer Energy Resistance Boost IV Activate this ability to receive energy resistance 15 for 20 seconds. 4 10 32 Artificer Energy Resistance Boost III Artificer enhancements, Historical enhancement trees, History
Artificer enhancements (history) Artificer enhancements (history) Extra Boost.png Extra_Boost.png‎ Artificer Extra Action Boost Artificer Extra Action Boost I You can use each of your action boosts 1 additional time per rest. 2 11 38 Artificer enhancements, Historical enhancement trees, History
Artificer enhancements (history) Artificer enhancements (history) Extra Boost.png Extra_Boost.png‎ Artificer Extra Action Boost Artificer Extra Action Boost II You can use each of your action boosts 1 additional time per rest, bringing the total increase to 2. 4 14 48 Artificer Extra Action Boost I Artificer enhancements, Historical enhancement trees, History
Artificer enhancements (history) Artificer enhancements (history) Artificer Crossbow.png Artificer_Crossbow.png Artificer Crossbow Attack I You gain an additional +1 bonus to attack rolls when using a crossbow. 2 4 10 Artificer enhancements, Historical enhancement trees, History
Artificer enhancements (history) Artificer enhancements (history) Artificer Crossbow.png Artificer_Crossbow.png Artificer Crossbow Attack II You gain an additional +1 bonus to attack rolls when using a crossbow, bringing the total bonus to +2. 4 10 34 Artificer Crossbow Attack I Artificer enhancements, Historical enhancement trees, History
Artificer enhancements (history) Artificer enhancements (history) Artificer Crossbow.png Artificer_Crossbow.png Artificer Crossbow Damage I You gain an additional +2 bonus to damage rolls when using a non-repeating crossbow, and a +1 bonus to damage rolls when using a repeating crossbow. 2 1 0 Artificer enhancements, Historical enhancement trees, History
Artificer enhancements (history) Artificer enhancements (history) Artificer Crossbow.png Artificer_Crossbow.png Artificer Crossbow Damage II You gain an additional +2 bonus to damage rolls when using a non-repeating crossbow, bringing the total bonus to +4, and an additional +1 bonus to damage rolls when using a repeating crossbow, bringing the total bonus to +2. 2 7 22 Artificer Crossbow Damage I Artificer enhancements, Historical enhancement trees, History
Artificer enhancements (history) Artificer enhancements (history) RogueWrackConstruct.png RogueWrackConstruct.png Wrack Construct Artificer Wrack Construct I 1d6 extra damage to constructs and living constructs and 10% reduction in their resistance to critical hits for a short period of time. 1 3 7 Improved Disable Device I Artificer enhancements, Historical enhancement trees, History
Artificer enhancements (history) Artificer enhancements (history) RogueWrackConstruct.png RogueWrackConstruct.png Wrack Construct Artificer Wrack Construct II 3d6 extra damage to constructs and living constructs and 20% reduction in their resistance to critical hits for a short period of time. 2 7 22 Improved Disable Device II, Artificer Wrack Construct I Artificer enhancements, Historical enhancement trees, History
Artificer enhancements (history) Artificer enhancements (history) RogueWrackConstruct.png RogueWrackConstruct.png Wrack Construct Artificer Wrack Construct III 5d6 extra damage to constructs and living constructs and 30% reduction in their resistance to critical hits for a short period of time. 3 11 37 Artificer Wrack Construct II, Improved Disable Device III Artificer enhancements, Historical enhancement trees, History
Artificer enhancements (history) Artificer enhancements (history) Energy of Music.gif Energy_of_Music.gif Spellpoint enhancements Artificer Energy of Creation I Grants an 20 point increase to spell points. 1 1 0 Artificer enhancements, Historical enhancement trees, History
Artificer enhancements (history) Artificer enhancements (history) Energy of Music.gif Energy_of_Music.gif Spellpoint enhancements Artificer Energy of Creation II Grants an additional 20 spell points, bringing your total increase to 40 points. 2 5 14 Artificer Energy of Creation I Artificer enhancements, Historical enhancement trees, History
Artificer enhancements (history) Artificer enhancements (history) Energy of Music.gif Energy_of_Music.gif Spellpoint enhancements Artificer Energy of Creation III Grants an additional 20 spell points, bringing your total increase to 60 points. 3 9 29 Artificer Energy of Creation II Artificer enhancements, Historical enhancement trees, History
Artificer enhancements (history) Artificer enhancements (history) Energy of Music.gif Energy_of_Music.gif Spellpoint enhancements Artificer Energy of Creation IV Grants an additional 20 spell points, bringing your total increase to 80 points. 4 13 44 Artificer Energy of Creation III Artificer enhancements, Historical enhancement trees, History
Artificer enhancements (history) Artificer enhancements (history) EnhIcon WandHeightening.png EnhIcon_WandHeightening.png Artificer Wand Heightening I You add +1 to the DC of the spells from your offensive wands. 1 3 7 Artificer enhancements, Historical enhancement trees, History
Artificer enhancements (history) Artificer enhancements (history) EnhIcon WandHeightening.png EnhIcon_WandHeightening.png Artificer Wand Heightening II You add an additional +1 to the DC of the spells from your offensive wands, bringing the total increase to 2. 2 7 22 Artificer Wand Heightening I Artificer enhancements, Historical enhancement trees, History
Artificer enhancements (history) Artificer enhancements (history) EnhIcon WandHeightening.png EnhIcon_WandHeightening.png Artificer Wand Heightening III You add an additional +1 to the DC of the spells from your offensive wands, bringing the total increase to 3. 3 11 37 Artificer Wand Heightening II Artificer enhancements, Historical enhancement trees, History
Artificer enhancements (history) Artificer enhancements (history) Wand Scroll Mastery.gif Wand_Scroll_Mastery.gif Artificer Wand and Scroll Mastery I Grants a 30% increase to the effectiveness of your wands, scrolls, and other items that cast spells. 1 2 3 Artificer enhancements, Historical enhancement trees, History
Artificer enhancements (history) Artificer enhancements (history) Wand Scroll Mastery.gif Wand_Scroll_Mastery.gif Artificer Wand and Scroll Mastery II Grants an additional 15% increase to the effectiveness of your wands, scrolls, and other items that cast spells, bringing the total increase to 45%. 2 5 14 Artificer Wand and Scroll Mastery I Artificer enhancements, Historical enhancement trees, History
Artificer enhancements (history) Artificer enhancements (history) Wand Scroll Mastery.gif Wand_Scroll_Mastery.gif Artificer Wand and Scroll Mastery III Grants an additional 15% increase to the effectiveness of your wands, scrolls, and other items that cast spells, bringing the total increase to 60%. 3 8 25 Artificer Wand and Scroll Mastery II Artificer enhancements, Historical enhancement trees, History
Artificer enhancements (history) Artificer enhancements (history) Wand Scroll Mastery.gif Wand_Scroll_Mastery.gif Artificer Wand and Scroll Mastery IV Grants an additional 15% increase to the effectiveness of your wands, scrolls, and other items that cast spells, bringing the total increase to 75%. 4 11 36 Artificer Wand and Scroll Mastery III Artificer enhancements, Historical enhancement trees, History
Artificer enhancements (history) Artificer enhancements (history) AcidManipulation.png AcidManipulation.png Acid Manipulation I Increases your Spellpower by 40 when casting acid spells. 1 1 0 Artificer enhancements, Historical enhancement trees, History
Artificer enhancements (history) Artificer enhancements (history) AcidManipulation.png AcidManipulation.png Acid Manipulation II Increases your Spellpower by 50 when casting acid spells. 1 3 7 Acid Manipulation I Artificer enhancements, Historical enhancement trees, History
Artificer enhancements (history) Artificer enhancements (history) AcidManipulation.png AcidManipulation.png Acid Manipulation III Increases your Spellpower by 60 when casting acid spells. 1 5 15 Energy Manipulation II Artificer enhancements, Historical enhancement trees, History
Artificer enhancements (history) Artificer enhancements (history) AcidManipulation.png AcidManipulation.png Acid Manipulation IV Increases your Spellpower by 70 when casting acid spells. 1 7 23 Acid Manipulation III Artificer enhancements, Historical enhancement trees, History
Artificer enhancements (history) Artificer enhancements (history) AcidManipulation.png AcidManipulation.png Acid Manipulation V Increases your Spellpower by 80 when casting acid spells. 1 9 31 Acid Manipulation IV Artificer enhancements, Historical enhancement trees, History
Artificer enhancements (history) Artificer enhancements (history) AcidManipulation.png AcidManipulation.png Acid Manipulation VI Increases your Spellpower by 90 when casting acid spells. 1 11 39 Acid Manipulation V Artificer enhancements, Historical enhancement trees, History
Artificer enhancements (history) Artificer enhancements (history) AcidManipulation.png AcidManipulation.png Acid Manipulation VII Increases your Spellpower by 100 when casting acid spells. 1 13 47 Acid Manipulation VI Artificer enhancements, Historical enhancement trees, History
Artificer enhancements (history) Artificer enhancements (history) SorcererLineageOfDeadlyEnergy.png SorcererLineageOfDeadlyEnergy.png Deadly Acid I Your acid spell critical multipliers are increased by an additional 25%, bringing your base critical damage bonus for these spells to 75%. 1 3 7 Corrosive Spellcasting I, Acid Manipulation I Artificer enhancements, Historical enhancement trees, History
Artificer enhancements (history) Artificer enhancements (history) SorcererLineageOfDeadlyEnergy.png SorcererLineageOfDeadlyEnergy.png Deadly Acid II Your acid spell critical multipliers are increased by an additional 10%, bringing your base critical damage bonus for these spells to 85%. 1 6 19 Deadly Acid I, Acid Manipulation II Artificer enhancements, Historical enhancement trees, History
Artificer enhancements (history) Artificer enhancements (history) SorcererLineageOfDeadlyEnergy.png SorcererLineageOfDeadlyEnergy.png Deadly Acid III Your acid spell critical multipliers are increased by an additional 10%, bringing your base critical damage bonus for these spells to 95%. 1 9 31 Deadly Acid II, Acid Manipulation III Artificer enhancements, Historical enhancement trees, History
Artificer enhancements (history) Artificer enhancements (history) SorcererLineageOfDeadlyEnergy.png SorcererLineageOfDeadlyEnergy.png Deadly Acid IV Your acid spell critical multipliers are increased by an additional 10%, bringing your base critical damage bonus for these spells to 105%. 1 12 43 Deadly Acid III, Acid Manipulation IV Artificer enhancements, Historical enhancement trees, History
Artificer enhancements (history) Artificer enhancements (history) SorcererLineageOfDeadlyEnergy.png SorcererLineageOfDeadlyEnergy.png Deadly Acid V Your acid spell critical multipliers are increased by an additional 10%, bringing your base critical damage bonus for these spells to 115%. 1 15 55 Deadly Acid IV, Acid Manipulation V Artificer enhancements, Historical enhancement trees, History
Artificer enhancements (history) Artificer enhancements (history) SorcererLineageOfDeadlyEnergy.png SorcererLineageOfDeadlyEnergy.png Deadly Acid VI Your acid spell critical multipliers are increased by an additional 10%, bringing your base critical damage bonus for these spells to 125%. 1 18 67 Deadly Acid V, Acid Manipulation VI Artificer enhancements, Historical enhancement trees, History
Artificer enhancements (history) Artificer enhancements (history) SorcererLineageOfEnergy.png SorcererLineageOfEnergy.png Corrosive Spellcasting I Grants a 4% chance for acid spells to generate a critical hit. 1 2 3 Acid Manipulation I Artificer enhancements, Historical enhancement trees, History
Artificer enhancements (history) Artificer enhancements (history) SorcererLineageOfEnergy.png SorcererLineageOfEnergy.png Corrosive Spellcasting II Grants a 5% chance for acid spells to generate a critical hit. 1 5 15 Corrosive Spellcasting I, Acid Manipulation II Artificer enhancements, Historical enhancement trees, History
Artificer enhancements (history) Artificer enhancements (history) SorcererLineageOfEnergy.png SorcererLineageOfEnergy.png Corrosive Spellcasting III Grants a 6% chance for acid spells to generate a critical hit. 1 8 27 Corrosive Spellcasting II, Acid Manipulation III Artificer enhancements, Historical enhancement trees, History
Artificer enhancements (history) Artificer enhancements (history) SorcererLineageOfEnergy.png SorcererLineageOfEnergy.png Corrosive Spellcasting IV Grants a 7% chance for acid spells to generate a critical hit. 1 11 39 Corrosive Spellcasting III, Acid Manipulation IV Artificer enhancements, Historical enhancement trees, History
Artificer enhancements (history) Artificer enhancements (history) SorcererLineageOfEnergy.png SorcererLineageOfEnergy.png Corrosive Spellcasting V Grants a 8% chance for acid spells to generate a critical hit. 1 14 51 Corrosive Spellcasting IV, Acid Manipulation V Artificer enhancements, Historical enhancement trees, History
Artificer enhancements (history) Artificer enhancements (history) SorcererLineageOfEnergy.png SorcererLineageOfEnergy.png Corrosive Spellcasting VI Grants a 9% chance for acid spells to generate a critical hit. 1 17 63 Corrosive Spellcasting V, Acid Manipulation VI Artificer enhancements, Historical enhancement trees, History
Artificer enhancements (history) Artificer enhancements (history) FrostManipulation.png FrostManipulation.png Frost Manipulation I Increases your Spellpower by 40 when casting cold spells. 1 1 0 Artificer enhancements, Historical enhancement trees, History
Artificer enhancements (history) Artificer enhancements (history) FrostManipulation.png FrostManipulation.png Frost Manipulation II Increases your Spellpower by 50 when casting cold spells. 1 3 7 Frost Manipulation I Artificer enhancements, Historical enhancement trees, History
Artificer enhancements (history) Artificer enhancements (history) FrostManipulation.png FrostManipulation.png Frost Manipulation III Increases your Spellpower by 60 when casting cold spells. 1 5 15 Frost Manipulation II Artificer enhancements, Historical enhancement trees, History
Artificer enhancements (history) Artificer enhancements (history) FrostManipulation.png FrostManipulation.png Frost Manipulation IV Increases your Spellpower by 70 when casting cold spells. 1 7 23 Frost Manipulation III Artificer enhancements, Historical enhancement trees, History
Artificer enhancements (history) Artificer enhancements (history) FrostManipulation.png FrostManipulation.png Frost Manipulation V Increases your Spellpower by 80 when casting cold spells. 1 9 31 Frost Manipulation IV Artificer enhancements, Historical enhancement trees, History
Artificer enhancements (history) Artificer enhancements (history) FrostManipulation.png FrostManipulation.png Frost Manipulation VI Increases your Spellpower by 90 when casting cold spells. 1 11 39 Frost Manipulation V Artificer enhancements, Historical enhancement trees, History
Artificer enhancements (history) Artificer enhancements (history) FrostManipulation.png FrostManipulation.png Frost Manipulation VII Increases your Spellpower by 100 when casting cold spells. 1 13 47 Frost Manipulation VI Artificer enhancements, Historical enhancement trees, History
Artificer enhancements (history) Artificer enhancements (history) DeadlyIce.png DeadlyIce.png‎ Deadly Ice I Your cold spell critical multipliers are increased by an additional 25%, bringing your base critical damage bonus for these spells to +75%. 1 3 7 Glacial Spellcasting I, Frost Manipulation I Artificer enhancements, Historical enhancement trees, History
Artificer enhancements (history) Artificer enhancements (history) DeadlyIce.png DeadlyIce.png‎ Deadly Ice II Your cold spell critical multipliers are increased by an additional 10%, bringing your base critical damage bonus for these spells to +85%. 1 6 19 Deadly Ice I, Frost Manipulation II Artificer enhancements, Historical enhancement trees, History
Artificer enhancements (history) Artificer enhancements (history) DeadlyIce.png DeadlyIce.png‎ Deadly Ice III Your cold spell critical multipliers are increased by an additional 10%, bringing your base critical damage bonus for these spells to +95%. 1 9 31 Deadly Ice II, Frost Manipulation III Artificer enhancements, Historical enhancement trees, History
Artificer enhancements (history) Artificer enhancements (history) DeadlyIce.png DeadlyIce.png‎ Deadly Ice IV Your cold spell critical multipliers are increased by an additional 10%, bringing your base critical damage bonus for these spells to +105%. 1 12 43 Deadly Ice III, Frost Manipulation IV Artificer enhancements, Historical enhancement trees, History
Artificer enhancements (history) Artificer enhancements (history) DeadlyIce.png DeadlyIce.png‎ Deadly Ice V Your cold spell critical multipliers are increased by an additional 10%, bringing your base critical damage bonus for these spells to +115%. 1 15 55 Deadly Ice IV, Frost Manipulation V Artificer enhancements, Historical enhancement trees, History
Artificer enhancements (history) Artificer enhancements (history) DeadlyIce.png DeadlyIce.png‎ Deadly Ice VI Your cold spell critical multipliers are increased by an additional 10%, bringing your base critical damage bonus for these spells to +125%. 1 18 67 Deadly Ice V, Frost Manipulation VI Artificer enhancements, Historical enhancement trees, History
Artificer enhancements (history) Artificer enhancements (history) GlacialSpellcasting.png GlacialSpellcasting.png Glacial Spellcasting I Grants a 4% chance for cold spells to generate a critical hit. 1 2 3 Frost Manipulation I Artificer enhancements, Historical enhancement trees, History
Artificer enhancements (history) Artificer enhancements (history) GlacialSpellcasting.png GlacialSpellcasting.png Glacial Spellcasting II Grants a 5% chance for cold spells to generate a critical hit. 1 5 15 Glacial Spellcasting I, Frost Manipulation II Artificer enhancements, Historical enhancement trees, History
Artificer enhancements (history) Artificer enhancements (history) GlacialSpellcasting.png GlacialSpellcasting.png Glacial Spellcasting III Grants a 6% chance for cold spells to generate a critical hit. 1 8 27 Glacial Spellcasting II, Frost Manipulation III Artificer enhancements, Historical enhancement trees, History
Artificer enhancements (history) Artificer enhancements (history) GlacialSpellcasting.png GlacialSpellcasting.png Glacial Spellcasting IV Grants a 7% chance for cold spells to generate a critical hit. 1 11 39 Glacial Spellcasting III, Frost Manipulation IV Artificer enhancements, Historical enhancement trees, History
Artificer enhancements (history) Artificer enhancements (history) GlacialSpellcasting.png GlacialSpellcasting.png Glacial Spellcasting V Grants a 8% chance for cold spells to generate a critical hit. 1 14 51 Glacial Spellcasting IV, Frost Manipulation V Artificer enhancements, Historical enhancement trees, History
Artificer enhancements (history) Artificer enhancements (history) GlacialSpellcasting.png GlacialSpellcasting.png Glacial Spellcasting VI Grants a 9% chance for cold spells to generate a critical hit. 1 17 63 Glacial Spellcasting V, Frost Manipulation VI Artificer enhancements, Historical enhancement trees, History
Artificer enhancements (history) Artificer enhancements (history) SorcererEnergyManipulation.png SorcererEnergyManipulation.png Storm Manipulation I Increases your Spellpower by 40 when casting electrical or sonic spells. 1 1 0 Artificer enhancements, Historical enhancement trees, History
Artificer enhancements (history) Artificer enhancements (history) SorcererEnergyManipulation.png SorcererEnergyManipulation.png Storm Manipulation II Increases your Spellpower by 50 when casting electrical or sonic spells. 1 3 7 Storm Manipulation I Artificer enhancements, Historical enhancement trees, History
Artificer enhancements (history) Artificer enhancements (history) SorcererEnergyManipulation.png SorcererEnergyManipulation.png Storm Manipulation III Increases your Spellpower by 60 when casting electrical or sonic spells. 1 5 15 Storm Manipulation II Artificer enhancements, Historical enhancement trees, History
Artificer enhancements (history) Artificer enhancements (history) SorcererEnergyManipulation.png SorcererEnergyManipulation.png Storm Manipulation IV Increases your Spellpower by 70 when casting electrical or sonic spells. 1 7 23 Storm Manipulation III Artificer enhancements, Historical enhancement trees, History
Artificer enhancements (history) Artificer enhancements (history) SorcererEnergyManipulation.png SorcererEnergyManipulation.png Storm Manipulation V Increases your Spellpower by 80 when casting electrical or sonic spells. 1 9 31 Storm Manipulation IV Artificer enhancements, Historical enhancement trees, History
Artificer enhancements (history) Artificer enhancements (history) SorcererEnergyManipulation.png SorcererEnergyManipulation.png Storm Manipulation VI Increases your Spellpower by 90 when casting electrical or sonic spells. 1 11 39 Storm Manipulation V Artificer enhancements, Historical enhancement trees, History
Artificer enhancements (history) Artificer enhancements (history) SorcererEnergyManipulation.png SorcererEnergyManipulation.png Storm Manipulation VII Increases your Spellpower by 100 when casting electrical or sonic spells. 1 13 47 Storm Manipulation VI Artificer enhancements, Historical enhancement trees, History
Artificer enhancements (history) Artificer enhancements (history) DeadlyShocks.png DeadlyShocks.png Deadly Shocks I Your electrical and sonic spell critical multipliers are increased by an additional 25%, bringing your base critical damage bonus for these spells to +75%. 1 3 7 Charged Spellcasting I, Storm Manipulation I Artificer enhancements, Historical enhancement trees, History
Artificer enhancements (history) Artificer enhancements (history) DeadlyShocks.png DeadlyShocks.png Deadly Shocks II Your electrical and sonic spell critical multipliers are increased by an additional 10%, bringing your base critical damage bonus for these spells to +85%. 1 6 19 Deadly Shocks I, Storm Manipulation II Artificer enhancements, Historical enhancement trees, History
Artificer enhancements (history) Artificer enhancements (history) DeadlyShocks.png DeadlyShocks.png Deadly Shocks III Your electrical and sonic spell critical multipliers are increased by an additional 10%, bringing your base critical damage bonus for these spells to +95%. 1 9 31 Deadly Shocks II, Storm Manipulation III Artificer enhancements, Historical enhancement trees, History
Artificer enhancements (history) Artificer enhancements (history) DeadlyShocks.png DeadlyShocks.png Deadly Shocks IV Your electrical and sonic spell critical multipliers are increased by an additional 10%, bringing your base critical damage bonus for these spells to +105%. 1 12 43 Deadly Shocks III, Storm Manipulation IV Artificer enhancements, Historical enhancement trees, History
Artificer enhancements (history) Artificer enhancements (history) DeadlyShocks.png DeadlyShocks.png Deadly Shocks V Your electrical and sonic spell critical multipliers are increased by an additional 10%, bringing your base critical damage bonus for these spells to +115%. 1 15 55 Deadly Shocks IV, Storm Manipulation V Artificer enhancements, Historical enhancement trees, History
Artificer enhancements (history) Artificer enhancements (history) DeadlyShocks.png DeadlyShocks.png Deadly Shocks VI Your electrical and sonic spell critical multipliers are increased by an additional 10%, bringing your base critical damage bonus for these spells to +125%. 1 18 67 Deadly Shocks V, Storm Manipulation VI Artificer enhancements, Historical enhancement trees, History
Artificer enhancements (history) Artificer enhancements (history) ChargedSpellcasting.png ChargedSpellcasting.png Charged Spellcasting I Grants a 4% chance for electrical and sonic spells to generate a critical hit. 1 2 3 Storm Manipulation I Artificer enhancements, Historical enhancement trees, History
Artificer enhancements (history) Artificer enhancements (history) ChargedSpellcasting.png ChargedSpellcasting.png Charged Spellcasting II Grants a 5% chance for electrical and sonic spells to generate a critical hit. 1 5 15 Charged Spellcasting I, Storm Manipulation II Artificer enhancements, Historical enhancement trees, History
Artificer enhancements (history) Artificer enhancements (history) ChargedSpellcasting.png ChargedSpellcasting.png Charged Spellcasting III Grants a 6% chance for electrical and sonic spells to generate a critical hit. 1 8 27 Charged Spellcasting II, Storm Manipulation III Artificer enhancements, Historical enhancement trees, History
Artificer enhancements (history) Artificer enhancements (history) ChargedSpellcasting.png ChargedSpellcasting.png Charged Spellcasting IV Grants a 7% chance for electrical and sonic spells to generate a critical hit. 1 11 39 Charged Spellcasting III, Storm Manipulation IV Artificer enhancements, Historical enhancement trees, History
Artificer enhancements (history) Artificer enhancements (history) ChargedSpellcasting.png ChargedSpellcasting.png Charged Spellcasting V Grants a 8% chance for electrical and sonic spells to generate a critical hit. 1 14 51 Charged Spellcasting IV, Storm Manipulation V Artificer enhancements, Historical enhancement trees, History
Artificer enhancements (history) Artificer enhancements (history) ChargedSpellcasting.png ChargedSpellcasting.png Charged Spellcasting VI Grants a 9% chance for electrical and sonic spells to generate a critical hit. 1 17 63 Charged Spellcasting V, Storm Manipulation VI Artificer enhancements, Historical enhancement trees, History
Artificer enhancements (history) Artificer enhancements (history) SorcererElementalManipulation.png SorcererElementalManipulation.png Flame Manipulation I Increases your Spellpower by 40 when casting fire spells. 1 1 0 Artificer enhancements, Historical enhancement trees, History
Artificer enhancements (history) Artificer enhancements (history) SorcererElementalManipulation.png SorcererElementalManipulation.png Flame Manipulation II Increases your Spellpower by 50 when casting fire spells. 1 3 7 Flame Manipulation I Artificer enhancements, Historical enhancement trees, History
Artificer enhancements (history) Artificer enhancements (history) SorcererElementalManipulation.png SorcererElementalManipulation.png Flame Manipulation III Increases your Spellpower by 60 when casting fire spells. 1 5 15 Flame Manipulation II Artificer enhancements, Historical enhancement trees, History
Artificer enhancements (history) Artificer enhancements (history) SorcererElementalManipulation.png SorcererElementalManipulation.png Flame Manipulation IV Increases your Spellpower by 70 when casting fire spells. 1 7 23 Flame Manipulation III Artificer enhancements, Historical enhancement trees, History
Artificer enhancements (history) Artificer enhancements (history) SorcererElementalManipulation.png SorcererElementalManipulation.png Flame Manipulation V Increases your Spellpower by 80 when casting fire spells. 1 9 31 Flame Manipulation IV Artificer enhancements, Historical enhancement trees, History
Artificer enhancements (history) Artificer enhancements (history) SorcererElementalManipulation.png SorcererElementalManipulation.png Flame Manipulation VI Increases your Spellpower by 90 when casting fire spells. 1 11 39 Flame Manipulation V Artificer enhancements, Historical enhancement trees, History
Artificer enhancements (history) Artificer enhancements (history) SorcererElementalManipulation.png SorcererElementalManipulation.png Flame Manipulation VII Increases your Spellpower by 100 when casting fire spells. 1 13 47 Flame Manipulation VI Artificer enhancements, Historical enhancement trees, History
Artificer enhancements (history) Artificer enhancements (history) SorcererLineageOfDeadlyElements.png SorcererLineageOfDeadlyElements.png Deadly Flame I Your fire spell critical multipliers are increased by an additional 25%, bringing your base critical damage bonus for these spells to +75%. 1 3 7 Combustive Spellcasting I, Flame Manipulation I Artificer enhancements, Historical enhancement trees, History
Artificer enhancements (history) Artificer enhancements (history) SorcererLineageOfDeadlyElements.png SorcererLineageOfDeadlyElements.png Deadly Flame II Your fire spell critical multipliers are increased by an additional 10%, bringing your base critical damage bonus for these spells to +85%. 1 6 19 Deadly Flame I, Flame Manipulation II Artificer enhancements, Historical enhancement trees, History
Artificer enhancements (history) Artificer enhancements (history) SorcererLineageOfDeadlyElements.png SorcererLineageOfDeadlyElements.png Deadly Flame III Your fire spell critical multipliers are increased by an additional 10%, bringing your base critical damage bonus for these spells to +95%. 1 9 31 Deadly Flame II, Flame Manipulation III Artificer enhancements, Historical enhancement trees, History
Artificer enhancements (history) Artificer enhancements (history) SorcererLineageOfDeadlyElements.png SorcererLineageOfDeadlyElements.png Deadly Flame IV Your fire spell critical multipliers are increased by an additional 10%, bringing your base critical damage bonus for these spells to +105%. 1 12 43 Deadly Flame III, Flame Manipulation IV Artificer enhancements, Historical enhancement trees, History
Artificer enhancements (history) Artificer enhancements (history) SorcererLineageOfDeadlyElements.png SorcererLineageOfDeadlyElements.png Deadly Flame V Your fire spell critical multipliers are increased by an additional 10%, bringing your base critical damage bonus for these spells to +115%. 1 15 55 Deadly Flame IV, Flame Manipulation V Artificer enhancements, Historical enhancement trees, History
Artificer enhancements (history) Artificer enhancements (history) SorcererLineageOfDeadlyElements.png SorcererLineageOfDeadlyElements.png Deadly Flame VI Your fire spell critical multipliers are increased by an additional 10%, bringing your base critical damage bonus for these spells to +125%. 1 18 67 Deadly Flame V, Flame Manipulation VI Artificer enhancements, Historical enhancement trees, History
Artificer enhancements (history) Artificer enhancements (history) SorcererLineageOfElements.png SorcererLineageOfElements.png Combustive Spellcasting I Grants a 4% chance for fire spells to generate a critical hit. 1 2 3 Flame Manipulation I Artificer enhancements, Historical enhancement trees, History
Artificer enhancements (history) Artificer enhancements (history) SorcererLineageOfElements.png SorcererLineageOfElements.png Combustive Spellcasting II Grants a 5% chance for fire spells to generate a critical hit. 1 5 15 Combustive Spellcasting I, Flame Manipulation II Artificer enhancements, Historical enhancement trees, History
Artificer enhancements (history) Artificer enhancements (history) SorcererLineageOfElements.png SorcererLineageOfElements.png Combustive Spellcasting III Grants a 6% chance for fire spells to generate a critical hit. 1 8 27 Combustive Spellcasting II, Flame Manipulation III Artificer enhancements, Historical enhancement trees, History
Artificer enhancements (history) Artificer enhancements (history) SorcererLineageOfElements.png SorcererLineageOfElements.png Combustive Spellcasting IV Grants a 7% chance for fire spells to generate a critical hit. 1 11 39 Combustive Spellcasting III, Flame Manipulation IV Artificer enhancements, Historical enhancement trees, History
Artificer enhancements (history) Artificer enhancements (history) SorcererLineageOfElements.png SorcererLineageOfElements.png Combustive Spellcasting V Grants a 8% chance for fire spells to generate a critical hit. 1 14 51 Combustive Spellcasting IV, Flame Manipulation V Artificer enhancements, Historical enhancement trees, History
Artificer enhancements (history) Artificer enhancements (history) SorcererLineageOfElements.png SorcererLineageOfElements.png Combustive Spellcasting VI Grants a 9% chance for fire spells to generate a critical hit. 1 17 63 Combustive Spellcasting V, Flame Manipulation VI Artificer enhancements, Historical enhancement trees, History
Artificer enhancements (history) Artificer enhancements (history) ForceManipulation.png ForceManipulation.png Force Manipulation I Increases your Spellpower by 40 when casting force, physical, or untyped damage spells. 1 2 3 Artificer enhancements, Historical enhancement trees, History
Artificer enhancements (history) Artificer enhancements (history) ForceManipulation.png ForceManipulation.png Force Manipulation II Increases your Spellpower by 50 when casting force, physical, or untyped damage spells. 1 4 11 Force Manipulation I Artificer enhancements, Historical enhancement trees, History
Artificer enhancements (history) Artificer enhancements (history) ForceManipulation.png ForceManipulation.png Force Manipulation III Increases your Spellpower by 60 when casting force, physical, or untyped damage spells. 1 6 19 Force Manipulation II Artificer enhancements, Historical enhancement trees, History
Artificer enhancements (history) Artificer enhancements (history) ForceManipulation.png ForceManipulation.png Force Manipulation IV Increases your Spellpower by 70 when casting force, physical, or untyped damage spells. 1 8 27 Force Manipulation III Artificer enhancements, Historical enhancement trees, History
Artificer enhancements (history) Artificer enhancements (history) ForceManipulation.png ForceManipulation.png Force Manipulation V Increases your Spellpower by 80 when casting force, physical, or untyped damage spells. 1 10 35 Force Manipulation IV Artificer enhancements, Historical enhancement trees, History
Artificer enhancements (history) Artificer enhancements (history) ForceManipulation.png ForceManipulation.png Force Manipulation VI Increases your Spellpower by 90 when casting force, physical, or untyped damage spells. 1 12 43 Force Manipulation V Artificer enhancements, Historical enhancement trees, History
Artificer enhancements (history) Artificer enhancements (history) ForceManipulation.png ForceManipulation.png Force Manipulation VII Increases your Spellpower by 100 when casting force, physical, or untyped damage spells. 1 14 51 Force Manipulation VI Artificer enhancements, Historical enhancement trees, History
Artificer enhancements (history) Artificer enhancements (history) DeadlyKinetics.png DeadlyKinetics.png‎ Deadly Kinetics I Your spell critical multipliers for force spells and spells that deal untyped or physical damage are increased by an additional 25%, bringing your base critical damage bonus for these spells to +75%. 1 4 11 Kinetic Spellcasting I, Force Manipulation I Artificer enhancements, Historical enhancement trees, History
Artificer enhancements (history) Artificer enhancements (history) DeadlyKinetics.png DeadlyKinetics.png‎ Deadly Kinetics II Your spell critical multipliers for force spells and spells that deal untyped or physical damage are increased by an additional 10%, bringing your base critical damage bonus for these spells to +85%. 1 7 23 Deadly Kinetics I, Force Manipulation II Artificer enhancements, Historical enhancement trees, History
Artificer enhancements (history) Artificer enhancements (history) DeadlyKinetics.png DeadlyKinetics.png‎ Deadly Kinetics III Your spell critical multipliers for force spells and spells that deal untyped or physical damage are increased by an additional 10%, bringing your base critical damage bonus for these spells to +95%. 1 10 35 Deadly Kinetics II, Force Manipulation III Artificer enhancements, Historical enhancement trees, History
Artificer enhancements (history) Artificer enhancements (history) DeadlyKinetics.png DeadlyKinetics.png‎ Deadly Kinetics IV Your spell critical multipliers for force spells and spells that deal untyped or physical damage are increased by an additional 10%, bringing your base critical damage bonus for these spells to +105%. 1 13 47 Deadly Kinetics III, Force Manipulation IV Artificer enhancements, Historical enhancement trees, History
Artificer enhancements (history) Artificer enhancements (history) DeadlyKinetics.png DeadlyKinetics.png‎ Deadly Kinetics V Your spell critical multipliers for force spells and spells that deal untyped or physical damage are increased by an additional 10%, bringing your base critical damage bonus for these spells to +115%. 1 16 59 Deadly Kinetics IV, Force Manipulation V Artificer enhancements, Historical enhancement trees, History
Artificer enhancements (history) Artificer enhancements (history) DeadlyKinetics.png DeadlyKinetics.png‎ Deadly Kinetics VI Your spell critical multipliers for force spells and spells that deal untyped or physical damage are increased by an additional 10%, bringing your base critical damage bonus for these spells to +125%. 1 19 71 Deadly Kinetics V, Force Manipulation VI Artificer enhancements, Historical enhancement trees, History
Artificer enhancements (history) Artificer enhancements (history) KineticsSpellcasting.png KineticsSpellcasting.png Kinetic Spellcasting I Grants a 4% chance for force spells and spells that deal untyped or physical damage generate a critical hit. 1 3 7 Force Manipulation I Artificer enhancements, Historical enhancement trees, History
Artificer enhancements (history) Artificer enhancements (history) KineticsSpellcasting.png KineticsSpellcasting.png Kinetic Spellcasting II Grants a 5% chance for force spells and spells that deal untyped or physical damage generate a critical hit. 1 6 19 Kinetic Spellcasting I, Force Manipulation II Artificer enhancements, Historical enhancement trees, History
Artificer enhancements (history) Artificer enhancements (history) KineticsSpellcasting.png KineticsSpellcasting.png Kinetic Spellcasting III Grants a 6% chance for force spells and spells that deal untyped or physical damage generate a critical hit. 1 9 31 Kinetic Spellcasting II, Force Manipulation III Artificer enhancements, Historical enhancement trees, History
Artificer enhancements (history) Artificer enhancements (history) KineticsSpellcasting.png KineticsSpellcasting.png Kinetic Spellcasting IV Grants a 7% chance for force spells and spells that deal untyped or physical damage generate a critical hit. 1 11 43 Kinetic Spellcasting III, Force Manipulation IV Artificer enhancements, Historical enhancement trees, History
Artificer enhancements (history) Artificer enhancements (history) KineticsSpellcasting.png KineticsSpellcasting.png Kinetic Spellcasting V Grants a 8% chance for force spells and spells that deal untyped or physical damage generate a critical hit. 1 15 55 Kinetic Spellcasting IV, Force Manipulation V Artificer enhancements, Historical enhancement trees, History
Artificer enhancements (history) Artificer enhancements (history) KineticsSpellcasting.png KineticsSpellcasting.png Kinetic Spellcasting VI Grants a 9% chance for force spells and spells that deal untyped or physical damage generate a critical hit. 1 18 67 Kinetic Spellcasting V, Force Manipulation VI Artificer enhancements, Historical enhancement trees, History
Artificer enhancements (history) Artificer enhancements (history) SorcererForceManipulation.png SorcererForceManipulation.png Repair Manipulation I Increases your Spellpower by 40 when casting repair or rust spells. 1 1 0 Artificer enhancements, Historical enhancement trees, History
Artificer enhancements (history) Artificer enhancements (history) SorcererForceManipulation.png SorcererForceManipulation.png Repair Manipulation II Increases your Spellpower by 50 when casting repair or rust spells. 1 3 7 Repair Manipulation I Artificer enhancements, Historical enhancement trees, History
Artificer enhancements (history) Artificer enhancements (history) SorcererForceManipulation.png SorcererForceManipulation.png Repair Manipulation III Increases your Spellpower by 60 when casting repair or rust spells. 1 5 15 Repair Manipulation II Artificer enhancements, Historical enhancement trees, History
Artificer enhancements (history) Artificer enhancements (history) SorcererForceManipulation.png SorcererForceManipulation.png Repair Manipulation IV Increases your Spellpower by 70 when casting repair or rust spells. 1 7 23 Repair Manipulation III Artificer enhancements, Historical enhancement trees, History
Artificer enhancements (history) Artificer enhancements (history) SorcererForceManipulation.png SorcererForceManipulation.png Repair Manipulation V Increases your Spellpower by 80 when casting repair or rust spells. 1 9 31 Repair Manipulation IV Artificer enhancements, Historical enhancement trees, History
Artificer enhancements (history) Artificer enhancements (history) SorcererForceManipulation.png SorcererForceManipulation.png Repair Manipulation VI Increases your Spellpower by 90 when casting repair or rust spells. 1 11 39 Repair Manipulation V Artificer enhancements, Historical enhancement trees, History
Artificer enhancements (history) Artificer enhancements (history) SorcererForceManipulation.png SorcererForceManipulation.png Repair Manipulation VII Increases your Spellpower by 100 when casting repair or rust spells. 1 13 47 Repair Manipulation VI Artificer enhancements, Historical enhancement trees, History
Artificer enhancements (history) Artificer enhancements (history) SorcererLineageOfDeadlyForce.png SorcererLineageOfDeadlyForce.png Mighty Reconstruction I Your repair spell critical multipliers are increased by an additional 25%, bringing your base critical damage bonus for these spells to +75%. 1 3 7 Reconstructive Spellcasting I, Repair Manipulation I Artificer enhancements, Historical enhancement trees, History
Artificer enhancements (history) Artificer enhancements (history) SorcererLineageOfDeadlyForce.png SorcererLineageOfDeadlyForce.png Mighty Reconstruction II Your repair spell critical multipliers are increased by an additional 10%, bringing your base critical damage bonus for these spells to +85%. 1 6 19 Mighty Reconstruction I, Repair Manipulation II Artificer enhancements, Historical enhancement trees, History
Artificer enhancements (history) Artificer enhancements (history) SorcererLineageOfDeadlyForce.png SorcererLineageOfDeadlyForce.png Mighty Reconstruction III Your repair spell critical multipliers are increased by an additional 10%, bringing your base critical damage bonus for these spells to +95%. 1 9 31 Mighty Reconstruction II, Repair Manipulation III Artificer enhancements, Historical enhancement trees, History
Artificer enhancements (history) Artificer enhancements (history) SorcererLineageOfDeadlyForce.png SorcererLineageOfDeadlyForce.png Mighty Reconstruction IV Your repair spell critical multipliers are increased by an additional 10%, bringing your base critical damage bonus for these spells to +105%. 1 12 43 Mighty Reconstruction III, Repair Manipulation IV Artificer enhancements, Historical enhancement trees, History
Artificer enhancements (history) Artificer enhancements (history) SorcererLineageOfDeadlyForce.png SorcererLineageOfDeadlyForce.png Mighty Reconstruction V Your repair spell critical multipliers are increased by an additional 10%, bringing your base critical damage bonus for these spells to +115%. 1 15 55 Mighty Reconstruction IV, Repair Manipulation V Artificer enhancements, Historical enhancement trees, History
Artificer enhancements (history) Artificer enhancements (history) SorcererLineageOfDeadlyForce.png SorcererLineageOfDeadlyForce.png Mighty Reconstruction VI Your repair spell critical multipliers are increased by an additional 10%, bringing your base critical damage bonus for these spells to +125%. 1 18 67 Mighty Reconstruction V, Repair Manipulation VI Artificer enhancements, Historical enhancement trees, History
Artificer enhancements (history) Artificer enhancements (history) SorcererLineageOfForce.png SorcererLineageOfForce.png Reconstructive Spellcasting I Grants a 4% chance for repair spells to generate a critical hit. 1 2 3 Repair Manipulation I Artificer enhancements, Historical enhancement trees, History
Artificer enhancements (history) Artificer enhancements (history) SorcererLineageOfForce.png SorcererLineageOfForce.png Reconstructive Spellcasting II Grants a 5% chance for repair spells to generate a critical hit. 1 5 15 Reconstructive Spellcasting I, Repair Manipulation II Artificer enhancements, Historical enhancement trees, History
Artificer enhancements (history) Artificer enhancements (history) SorcererLineageOfForce.png SorcererLineageOfForce.png Reconstructive Spellcasting III Grants a 6% chance for repair spells to generate a critical hit. 1 8 27 Reconstructive Spellcasting II, Repair Manipulation III Artificer enhancements, Historical enhancement trees, History
Artificer enhancements (history) Artificer enhancements (history) SorcererLineageOfForce.png SorcererLineageOfForce.png Reconstructive Spellcasting IV Grants a 7% chance for repair spells to generate a critical hit. 1 11 39 Reconstructive Spellcasting III, Repair Manipulation IV Artificer enhancements, Historical enhancement trees, History
Artificer enhancements (history) Artificer enhancements (history) SorcererLineageOfForce.png SorcererLineageOfForce.png Reconstructive Spellcasting V Grants a 8% chance for repair spells to generate a critical hit. 1 14 51 Reconstructive Spellcasting IV, Repair Manipulation V Artificer enhancements, Historical enhancement trees, History
Artificer enhancements (history) Artificer enhancements (history) SorcererLineageOfForce.png SorcererLineageOfForce.png Reconstructive Spellcasting VI Grants a 9% chance for repair spells to generate a critical hit. 1 17 63 Reconstructive Spellcasting V, Repair Manipulation VI Artificer enhancements, Historical enhancement trees, History
Artificer enhancements (history) Artificer enhancements (history) ArtificerBattleEngineer.png ArtificerBattleEngineer.png Battle Engineer enhancements Artificer Battle Engineer I You gain 10 hit points, reduce arcane spell failure from armor by 10%, and have +2 to both confirm critical hits and critical damage (before multipliers). Any weapon you wield in your main hand gains +2 to its enhancement bonus (which stacks with the Enchant Weapon spell), and you gain the ability to enchant your crossbow to instantly reload itself, allowing you to lay down incredible amounts of fire for a short period of time. 4 6 16 Artificer Crossbow Damage I, Artificer Crossbow Attack I, Artificer Damage Boost II, one of Point Blank Shot, Weapon Focus, or Power Attack Artificer enhancements, Historical enhancement trees, History
Artificer enhancements (history) Artificer enhancements (history) ArtificerArcaneEmpowerment.png ArtificerArcaneEmpowerment.png Capstone enhancements Artificer Arcane Empowerment The patterns of the most complex magical formulae are like children's drawings to you. You treat any non-scroll activated equipped item that casts spells (such as wands, rods, armor, or other activated items) as if they were staves, increasing their caster level to equal yours as well as increasing Save DC's to (10 + your Intelligence bonus + level of spell) if it would be an improvement. These increases are applied after Artificer Knowledge, so do not stack. 2 20 74 Artificer enhancements, Historical enhancement trees, History
Artificer Arcane Empowerment (history) Artificer Arcane Empowerment (history) ArtificerArcaneEmpowerment.png ArtificerArcaneEmpowerment.png Artificer Arcane Empowerment Artificer Arcane Empowerment The patterns of the most complex magical formulae are like children's drawings to you. You treat any non-scroll activated equipped item that casts spells (such as wands, rods, armor, or other activated items) as if they were staves, increasing their caster level to equal yours as well as increasing Save DC's to (10 + your Intelligence bonus + level of spell) if it would be an improvement. These increases are applied after Artificer Knowledge, so do not stack. 2 20 74 Artificer enhancements, Capstone enhancements, Historical enhancements, History
Improved Artificer Dilettante Improved Artificer Dilettante DilettanteArtificer.png DilettanteArtificer.png Improved Artificer Dilettante I Your knowledge of magical items has improved, and now extends to potions. Also increases your caster level in your dilettante class by 1, so you are now treated as a second level Artificer instead of first level for scrolls and purposes. 1 5 15 Half-Elf Artificer Dilettante All orphaned articles, Enhancements, Half-Elf enhancements
Improved Artificer Dilettante Improved Artificer Dilettante DilettanteArtificer.png DilettanteArtificer.png Improved Artificer Dilettante II Your knowledge of magical items has improved, and now extends to wands. Also increases your caster level in your dilettante class by 1, so you are now treated as a third level Artificer instead of first level for scrolls and purposes. 2 10 34 Improved Artificer Dilettante I All orphaned articles, Enhancements, Half-Elf enhancements
Improved Artificer Dilettante Improved Artificer Dilettante DilettanteArtificer.png DilettanteArtificer.png Improved Artificer Dilettante III Your knowledge of magical items has improved, and now extends to magical arms and armor. Also increases your caster level in your dilettante class by 1, so you are now treated as a fourth level Artificer instead of first level for scrolls and purposes. 3 15 53 Improved Artificer Dilettante II All orphaned articles, Enhancements, Half-Elf enhancements
Barbarian Power Attack Barbarian Power Attack Power Attack Enhancement.gif Power_Attack_Enhancement.gif Barbarian Power Attack Barbarian Power Attack I Power attack does an additional +1 damage, but also gives an additional -1 to-hit penalty. 1 1 0 Power Attack All uncategorized pages, Enhancements
Barbarian Power Attack Barbarian Power Attack Power Attack Enhancement.gif Power_Attack_Enhancement.gif Barbarian Power Attack Barbarian Power Attack II Power attack does an additional +2 damage, but also gives an additional -2 to-hit penalty. 2 5 14 Barbarian Power Attack I All uncategorized pages, Enhancements
Barbarian Power Attack Barbarian Power Attack Power Attack Enhancement.gif Power_Attack_Enhancement.gif Barbarian Power Attack Barbarian Power Attack III Power attack does an additional +3 damage, but also gives an additional -3 to-hit penalty. 3 9 29 Barbarian Power Attack II All uncategorized pages, Enhancements
Homunculus enhancements Homunculus enhancements Question icon.png QuestionIcon.png Homunculus Enhancements Homunculus Adamantine Plating I Your pet gains +8 armor class, damage reduction 2/adamantine and gains the ability to bypass adamantine damage reduction with its attacks. 2 1 0 Artificer enhancements, History
Homunculus enhancements Homunculus enhancements Question icon.png QuestionIcon.png Homunculus Enhancements Homunculus Adamantine Plating II Your pet gains an additional +2 armor class and 2 points of adamantine damage reduction. 1 4 0 Homunculus Adamantine Plating I Artificer enhancements, History
Homunculus enhancements Homunculus enhancements Question icon.png QuestionIcon.png Homunculus Enhancements Homunculus Adamantine Plating III Your pet gains an additional +2 armor class and 2 points of adamantine damage reduction. 1 7 0 Homunculus Adamantine Plating II Artificer enhancements, History
Homunculus enhancements Homunculus enhancements Question icon.png QuestionIcon.png Homunculus Enhancements Homunculus Adamantine Plating IV Your pet gains an additional +2 armor class and 2 points of adamantine damage reduction. 1 10 0 Homunculus Adamantine Plating III Artificer enhancements, History
Homunculus enhancements Homunculus enhancements Question icon.png QuestionIcon.png Homunculus Enhancements Homunculus Danger Avoidance I Grants a +1 bonus to armor class and a +2 bonus to reflex saves. 2 1 0 Artificer enhancements, History
Homunculus enhancements Homunculus enhancements Question icon.png QuestionIcon.png Homunculus Enhancements Homunculus Danger Avoidance II Grants an additional +1 bonus to armor class and an extra +2 bonus to reflex saves, bringing the total increase to 2 and 4. 1 4 0 Homunculus Danger Avoidance I Artificer enhancements, History
Homunculus enhancements Homunculus enhancements Question icon.png QuestionIcon.png Homunculus Enhancements Homunculus Danger Avoidance III Grants an additional +1 bonus to armor class and an extra +2 bonus to reflex saves, bringing the total increase to 3 and 6. 1 7 0 Homunculus Danger Avoidance II Artificer enhancements, History
Homunculus enhancements Homunculus enhancements Question icon.png QuestionIcon.png Homunculus Enhancements Homunculus Danger Avoidance IV Grants an additional +1 bonus to armor class and an extra +2 bonus to reflex saves, bringing the total increase to 4 and 8. 1 10 0 Homunculus Danger Avoidance III Artificer enhancements, History
Homunculus enhancements Homunculus enhancements Question icon.png QuestionIcon.png Homunculus Enhancements Homunculus Strength I Grants a +2 increase to your pet's Strength score. 2 6 0 Artificer enhancements, History
Homunculus enhancements Homunculus enhancements Question icon.png QuestionIcon.png Homunculus Enhancements Homunculus Strength II Grants an additional +2 (+4 total) to your pet's Strength score. 4 10 0 Homunculus Strength I Artificer enhancements, History
Homunculus enhancements Homunculus enhancements Question icon.png QuestionIcon.png Homunculus Enhancements Homunculus Dexterity I Grants a +2 increase to your pet's Dexterity score. 2 6 0 Artificer enhancements, History
Homunculus enhancements Homunculus enhancements Question icon.png QuestionIcon.png Homunculus Enhancements Homunculus Dexterity II Grants an additional +2 (+4 total) to your pet's Dexterity score. 4 10 0 Homunculus Dexterity I Artificer enhancements, History
Homunculus enhancements Homunculus enhancements Question icon.png QuestionIcon.png Homunculus Enhancements Homunculus Reinforced Armor I Grants your pet 10 additional hit points. 2 1 0 Artificer enhancements, History
Homunculus enhancements Homunculus enhancements Question icon.png QuestionIcon.png Homunculus Enhancements Homunculus Reinforced Armor II Grants your pet 10 additional hit points, bringing the total increase to 20 hit points. 1 4 0 Homunculus Reinforced Armor I Artificer enhancements, History
Homunculus enhancements Homunculus enhancements Question icon.png QuestionIcon.png Homunculus Enhancements Homunculus Reinforced Armor III Grants your pet 10 additional hit points, bringing the total increase to 30 hit points. 1 7 0 Homunculus Reinforced Armor II Artificer enhancements, History
Homunculus enhancements Homunculus enhancements Question icon.png QuestionIcon.png Homunculus Enhancements Homunculus Reinforced Armor IV Grants your pet 10 additional hit points, bringing the total increase to 40 hit points. 1 10 0 Homunculus Reinforced Armor III Artificer enhancements, History
Homunculus enhancements Homunculus enhancements Question icon.png QuestionIcon.png Homunculus Combat Enhancements Homunculus Distraction I Grants your pet the use of the Bluff skill, allowing you to order your pet to distract enemies and make them temporarily vulnerable to sneak attacks. Also grants a +4 bonus to Bluff. 2 1 0 Artificer enhancements, History
Homunculus enhancements Homunculus enhancements Question icon.png QuestionIcon.png Homunculus Combat Enhancements Homunculus Distraction II Grants an additional +4 bonus to the Bluff skill, bringing the total increase to 8. 1 4 0 Homunculus Distraction I Artificer enhancements, History
Homunculus enhancements Homunculus enhancements Question icon.png QuestionIcon.png Homunculus Combat Enhancements Homunculus Distraction III Grants an additional +4 bonus to the Bluff skill, bringing the total increase to 12. 1 7 0 Homunculus Distraction II Artificer enhancements, History
Homunculus enhancements Homunculus enhancements Question icon.png QuestionIcon.png Homunculus Combat Enhancements Homunculus Distraction IV Grants an additional +4 bonus to the Bluff skill, bringing the total increase to 16. 1 10 0 Homunculus Distraction III Artificer enhancements, History
Homunculus enhancements Homunculus enhancements Question icon.png QuestionIcon.png Homunculus Combat Enhancements Homunculus Menacing Growl I Grants your pet the use of the Intimidate skill, allowing you to order it to frighten enemies into targeting it instead of other allies. Also grants a +4 bonus to Intimidate. 2 1 0 Artificer enhancements, History
Homunculus enhancements Homunculus enhancements Question icon.png QuestionIcon.png Homunculus Combat Enhancements Homunculus Menacing Growl II Grants an additional +4 bonus to the Intimidate skill, bringing the total increase to 8. 1 4 0 Homunculus Menacing Growl I Artificer enhancements, History
Homunculus enhancements Homunculus enhancements Question icon.png QuestionIcon.png Homunculus Combat Enhancements Homunculus Menacing Growl III Grants an additional +4 bonus to the Intimidate skill, bringing the total increase to 12. 1 7 0 Homunculus Menacing Growl II Artificer enhancements, History
Homunculus enhancements Homunculus enhancements Question icon.png QuestionIcon.png Homunculus Combat Enhancements Homunculus Menacing Growl IV Grants an additional +4 bonus to the Intimidate skill, bringing the total increase to 16. 1 10 0 Homunculus Menacing Growl III Artificer enhancements, History
Homunculus enhancements Homunculus enhancements Question icon.png QuestionIcon.png Homunculus Combat Enhancements Homunculus Shattering Strike I Grants your pet the use of the Sunder feat, allowing it to reduce the Armor Class of enemies on command. 2 1 0 Artificer enhancements, History
Homunculus enhancements Homunculus enhancements Question icon.png QuestionIcon.png Homunculus Combat Enhancements Homunculus Shattering Strike II Grants a +2 bonus on the DC of your pet's Sunder and Improved Sunder feats. 1 4 0 Homunculus Shattering Strike I Artificer enhancements, History
Homunculus enhancements Homunculus enhancements Question icon.png QuestionIcon.png Homunculus Combat Enhancements Homunculus Shattering Strike III Grants an additional +2 bonus on the DC of your pet's Sunder and Improved Sunder feats, bringing the total increase to 4. 1 7 0 Homunculus Shattering Strike II Artificer enhancements, History
Homunculus enhancements Homunculus enhancements Question icon.png QuestionIcon.png Homunculus Combat Enhancements Homunculus Shattering Strike IV Grants an additional +2 bonus on the DC of your pet's Sunder and Improved Sunder feats, bringing the total increase to 6. 1 10 0 Homunculus Shattering Strike III Artificer enhancements, History
Homunculus enhancements Homunculus enhancements Question icon.png QuestionIcon.png Homunculus Combat Enhancements Homunculus Takedown I Grants your pet the use of the Trip feat, allowing it to knock down enemies on command. 2 1 0 Artificer enhancements, History
Homunculus enhancements Homunculus enhancements Question icon.png QuestionIcon.png Homunculus Combat Enhancements Homunculus Takedown II Grants a +2 bonus on the DC of your pet's Trip and Improved Trip feats. 1 4 0 Homunculus Takedown I Artificer enhancements, History
Homunculus enhancements Homunculus enhancements Question icon.png QuestionIcon.png Homunculus Combat Enhancements Homunculus Takedown III Grants an additional +2 bonus on the DC of your pet's Trip and Improved Trip feats, bringing the total increase to 4. 1 7 0 Homunculus Takedown II Artificer enhancements, History
Homunculus enhancements Homunculus enhancements Question icon.png QuestionIcon.png Homunculus Combat Enhancements Homunculus Takedown IV Grants an additional +2 bonus on the DC of your pet's Trip and Improved Trip feats, bringing the total increase to 6. 1 10 0 Homunculus Takedown III Artificer enhancements, History
Homunculus enhancements Homunculus enhancements Question icon.png QuestionIcon.png Homunculus Combat Enhancements Homunculus Fearsome Tactics I Causes your pet's melee attacks to generate 10% more hate, making enemies more likely to attack it. 1 4 0 Artificer enhancements, History
Homunculus enhancements Homunculus enhancements Question icon.png QuestionIcon.png Homunculus Combat Enhancements Homunculus Fearsome Tactics II Causes your pet's melee attacks to generate 20% more hate, making enemies more likely to attack it. 1 7 0 Homunculus Fearsome Tactics I Artificer enhancements, History
Homunculus enhancements Homunculus enhancements Question icon.png QuestionIcon.png Homunculus Combat Enhancements Homunculus Fearsome Tactics III Causes your pet's melee attacks to generate 30% more hate, making enemies more likely to attack it. 1 10 0 Homunculus Fearsome Tactics II Artificer enhancements, History
Homunculus enhancements Homunculus enhancements Question icon.png QuestionIcon.png Homunculus Combat Enhancements Homunculus Fearsome Tactics IV Causes your pet's melee attacks to generate 40% more hate, making enemies more likely to attack it. 1 14 0 Homunculus Fearsome Tactics III Artificer enhancements, History
Homunculus enhancements Homunculus enhancements Question icon.png QuestionIcon.png Homunculus Combat Enhancements Homunculus Stealthy Tactics I Causes your pet's melee attacks to generate 10% less hate, making enemies less likely to attack it. 1 4 0 Artificer enhancements, History
Homunculus enhancements Homunculus enhancements Question icon.png QuestionIcon.png Homunculus Combat Enhancements Homunculus Stealthy Tactics II Causes your pet's melee attacks to generate 20% less hate, making enemies less likely to attack it. 1 7 0 Homunculus Stealthy Tactics I Artificer enhancements, History
Homunculus enhancements Homunculus enhancements Question icon.png QuestionIcon.png Homunculus Combat Enhancements Homunculus Stealthy Tactics III Causes your pet's melee attacks to generate 30% less hate, making enemies less likely to attack it. 1 10 0 Homunculus Stealthy Tactics II Artificer enhancements, History
Homunculus enhancements Homunculus enhancements Question icon.png QuestionIcon.png Homunculus Combat Enhancements Homunculus Stealthy Tactics IV Causes your pet's melee attacks to generate 40% less hate, making enemies less likely to attack it. 1 14 0 Homunculus Stealthy Tactics III Artificer enhancements, History
Homunculus enhancements Homunculus enhancements Question icon.png QuestionIcon.png Homunculus Combat Enhancements Homunculus Ruthless Deception I Your pet gains +3 to its sneak attack damage. 2 1 0 Artificer enhancements, History
Homunculus enhancements Homunculus enhancements Question icon.png QuestionIcon.png Homunculus Combat Enhancements Homunculus Ruthless Deception II Your pet gains an additional +3 to its sneak attack damage, bringing the total increase to 6. 1 4 0 Homunculus Ruthless Deception I Artificer enhancements, History
Homunculus enhancements Homunculus enhancements Question icon.png QuestionIcon.png Homunculus Combat Enhancements Homunculus Ruthless Deception III Your pet gains an additional +3 to its sneak attack damage, bringing the total increase to 9. 1 7 0 Homunculus Ruthless Deception II Artificer enhancements, History
Homunculus enhancements Homunculus enhancements Question icon.png QuestionIcon.png Homunculus Combat Enhancements Homunculus Ruthless Deception IV Your pet gains an additional +3 to its sneak attack damage, bringing the total increase to 12. 1 10 0 Homunculus Ruthless Deception III Artificer enhancements, History
Homunculus enhancements Homunculus enhancements Question icon.png QuestionIcon.png Homunculus Combat Enhancements Homunculus Skillful Deception I Your pet gains a +2 bonus to hit with sneak attacks. 2 2 0 Artificer enhancements, History
Homunculus enhancements Homunculus enhancements Question icon.png QuestionIcon.png Homunculus Combat Enhancements Homunculus Skillful Deception II Your pet gains an additional +2 bonus to hit with sneak attacks, bringing the total increase to 4. 1 6 0 Homunculus Skillful Deception I Artificer enhancements, History
Homunculus enhancements Homunculus enhancements Question icon.png QuestionIcon.png Homunculus Combat Enhancements Homunculus Skillful Deception III Your pet gains an additional +2 bonus to hit with sneak attacks, bringing the total increase to 6. 1 10 0 Homunculus Skillful Deception II Artificer enhancements, History
Homunculus enhancements Homunculus enhancements Question icon.png QuestionIcon.png Homunculus Combat Enhancements Homunculus Skillful Deception IV Your pet gains an additional +2 bonus to hit with sneak attacks, bringing the total increase to 8. 1 14 0 Homunculus Skillful Deception III Artificer enhancements, History
Homunculus enhancements Homunculus enhancements Question icon.png QuestionIcon.png Homunculus Alignment Enhancements Good Dog Who's a good dog? Your iron defender is! It gains the good alignment. 1 1 0 Artificer enhancements, History
Homunculus enhancements Homunculus enhancements Question icon.png QuestionIcon.png Homunculus Alignment Enhancements Bad Dog Who's been a very bad dog? Your iron defender has. It gains the evil alignment. 1 1 0 Artificer enhancements, History
Homunculus enhancements Homunculus enhancements Question icon.png QuestionIcon.png Homunculus Alignment Enhancements Obedience Training Your iron defender makes long term plans and gains the lawful alignment. 1 1 0 Artificer enhancements, History
Homunculus enhancements Homunculus enhancements Question icon.png QuestionIcon.png Homunculus Alignment Enhancements Hunter of Boxes The very idea of crates fill your iron defender with murderous rage! Your iron defender likes to smash boxes and gains the chaotic alignment. 1 1 0 Artificer enhancements, History
Homunculus enhancements Homunculus enhancements Question icon.png QuestionIcon.png Homunculus Capstone Enhancements Homunculus Combat Alacrity I Grants your pet a 5% Competence bonus to chance to double strike with melee weapons and a 10% Competence bonus to attack speed with ranged and thrown weapons. 2 8 0 Homunculus Strength II, Homunculus Takedown III, Homunculus Shattering Strike III Artificer enhancements, History
Homunculus enhancements Homunculus enhancements Question icon.png QuestionIcon.png Homunculus Capstone Enhancements Homunculus Combat Alacrity II Your pet's mastery in combat is such that it is able to attack faster than normal. Grants a 10% Competence bonus to chance to double strike with melee weapons and a 10% Competence bonus to attack speed with ranged and thrown weapons. 2 16 0 Homunculus Combat Alacrity I, Homunculus Takedown IV, Homunculus Shattering Strike IV Artificer enhancements, History
Homunculus enhancements Homunculus enhancements Question icon.png QuestionIcon.png Homunculus Capstone Enhancements Homunculus Evasion I Grants your pet Evasion. 2 8 0 Homunculus Dexterity II, Homunculus Danger Avoidance III, Homunculus Distraction III Artificer enhancements, History
Homunculus enhancements Homunculus enhancements Question icon.png QuestionIcon.png Homunculus Capstone Enhancements Homunculus Evasion II Grants your pet Improved Evasion. 2 16 0 Homunculus Evasion I, Homunculus Danger Avoidance IV, Homunculus Distraction IV Artificer enhancements, History
Wrack Construct (history) Wrack Construct (history) RogueWrackConstruct.png RogueWrackConstruct.png Wrack Construct Wrack Construct I 1d6 extra damage to constructs and living constructs and 10% reduction in their resistance to critical hits for a short period of time. 1 3 7 Improved Disable Device I Artificer enhancements, History, Rogue enhancements
Wrack Construct (history) Wrack Construct (history) RogueWrackConstruct.png RogueWrackConstruct.png Wrack Construct Wrack Construct II 3d6 extra damage to constructs and living constructs and 20% reduction in their resistance to critical hits for a short period of time. 2 7 22 Improved Disable Device II, Wrack Construct I Artificer enhancements, History, Rogue enhancements
Wrack Construct (history) Wrack Construct (history) RogueWrackConstruct.png RogueWrackConstruct.png Wrack Construct Wrack Construct III 5d6 extra damage to constructs and living constructs and 30% reduction in their resistance to critical hits for a short period of time. 3 11 37 Wrack Construct II and one of Improved Disable Device III or Rogue Mechanic I Artificer enhancements, History, Rogue enhancements
Cleric Wand and Scroll Mastery Cleric Wand and Scroll Mastery Wand Scroll Mastery.gif Wand_Scroll_Mastery.gif Cleric Wand and Scroll Mastery Cleric Wand and Scroll Mastery I Grants a 25% increase to the effectiveness of your wands, scrolls, and other items that cast spells. 1 2 3 Historical enhancements, History
Cleric Wand and Scroll Mastery Cleric Wand and Scroll Mastery Wand Scroll Mastery.gif Wand_Scroll_Mastery.gif Cleric Wand and Scroll Mastery Cleric Wand and Scroll Mastery II Grants an additional 10% increase to the effectiveness of your wands, scrolls, and other items that cast spells, bringing the total increase to 35%. 2 5 14 Cleric Wand and Scroll Mastery I Historical enhancements, History
Cleric Wand and Scroll Mastery Cleric Wand and Scroll Mastery Wand Scroll Mastery.gif Wand_Scroll_Mastery.gif Cleric Wand and Scroll Mastery Cleric Wand and Scroll Mastery III Grants an additional 10% increase to the effectiveness of your wands, scrolls, and other items that cast spells, bringing the total increase to 45%. 3 8 25 Cleric Wand and Scroll Mastery II Historical enhancements, History
Cleric Wand and Scroll Mastery Cleric Wand and Scroll Mastery Wand Scroll Mastery.gif Wand_Scroll_Mastery.gif Cleric Wand and Scroll Mastery Cleric Wand and Scroll Mastery IV Grants an additional 10% increase to the effectiveness of your wands, scrolls, and other items that cast spells, bringing the total increase to 55%. 4 11 36 Cleric Wand and Scroll Mastery III Historical enhancements, History
Rogue Cheat Death Rogue Cheat Death CheatDeath.png CheatDeath.png Rogue Cheat Death Rogue Cheat Death +2 dexterity and a chance of self-resurrection, but this chance drops each time you die and Maruts dislike you. 2 20 74 Level 20 Rogue All articles with too few wikilinks, Capstone enhancements, Historical enhancements, History, Rogue enhancements
Druid enhancements (history) Druid enhancements (history) Enhancement Toughness.png Enhancement_Toughness.png Druid_enhancements Druid Toughness I Increases the total benefit you receive from Toughness by 10. 1 1 0 Toughness or Past Life: Berserker's Fury Historical enhancement trees, History
Druid enhancements (history) Druid enhancements (history) Enhancement Toughness.png Enhancement_Toughness.png Druid_enhancements Druid Toughness II Increases the total benefit you receive from Toughness by 10, bringing the total to 20. 2 4 10 Druid Toughness I Historical enhancement trees, History
Druid enhancements (history) Druid enhancements (history) Enhancement Toughness.png Enhancement_Toughness.png Druid_enhancements Druid Toughness III Increases the total benefit you receive from Toughness by 10, bringing the total to 30. 3 7 21 Druid Toughness II Historical enhancement trees, History
Druid enhancements (history) Druid enhancements (history) Enhancement Toughness.png Enhancement_Toughness.png Druid_enhancements Druid Toughness IV Increases the total benefit you receive from Toughness by 10, bringing the total to 40. 4 10 32 Druid Toughness III Historical enhancement trees, History
Druid enhancements (history) Druid enhancements (history) Enhancement Strength.png Enhancement_Strength.png Druid_enhancements Druid Strength I Grants a +1 increase to your Strength score. 2 4 10 Historical enhancement trees, History
Druid enhancements (history) Druid enhancements (history) Enhancement Strength.png Enhancement_Strength.png Druid_enhancements Druid Strength II Grants an additional +1 to your Strength score. 4 8 24 Druid Strength I Historical enhancement trees, History
Druid enhancements (history) Druid enhancements (history) Enhancement Wisdom.png Enhancement_Wisdom.png Druid enhancements Druid Wisdom I Grants a +1 increase to your Wisdom score. 2 2 2 Historical enhancement trees, History
Druid enhancements (history) Druid enhancements (history) Enhancement Wisdom.png Enhancement_Wisdom.png Druid enhancements Druid Wisdom II Grants an additional +1 increase to your Wisdom score. 4 6 16 Druid Wisdom I Historical enhancement trees, History
Druid enhancements (history) Druid enhancements (history) Enhancement Wisdom.png Enhancement_Wisdom.png Druid enhancements Druid Wisdom III Grants an additional +1 increase to your Wisdom score. 6 10 30 Druid Wisdom II Historical enhancement trees, History
Druid enhancements (history) Druid enhancements (history) Druid Aggravate.png Druid_Aggravate.png Druid enhancements Druid Aggravate I Your enemy's fear galvanizes you. Whenever you use intimidate, or an ability that triggers an intimidate check, you gain DR 2/- for six seconds. 1 1 0 Historical enhancement trees, History
Druid enhancements (history) Druid enhancements (history) Druid Aggravate.png Druid_Aggravate.png Druid enhancements Druid Aggravate II Your enemy's fear galvanizes you. Whenever you use intimidate, or an ability that triggers an intimidate check, you gain DR 4/- for six seconds. 2 4 10 Druid Aggravate I Historical enhancement trees, History
Druid enhancements (history) Druid enhancements (history) Druid Aggravate.png Druid_Aggravate.png Druid enhancements Druid Aggravate III Your enemy's fear galvanizes you. Whenever you use intimidate, or an ability that triggers an intimidate check, you gain DR 6/- for six seconds. 3 7 21 Druid Aggravate II Historical enhancement trees, History
Druid enhancements (history) Druid enhancements (history) Druid Aggravate.png Druid_Aggravate.png Druid enhancements Druid Aggravate IV Your enemy's fear galvanizes you. Whenever you use intimidate, or an ability that triggers an intimidate check, you gain DR 8/- for six seconds. 4 10 32 Druid Aggravate III Historical enhancement trees, History
Druid enhancements (history) Druid enhancements (history) Druid Shifting Rake.png Druid_Shifting_Rake.png Druid enhancements Druid Shifting Rake I You move in deceptive and misleading ways. Whenever you bluff an enemy, or use an ability that triggers a bluff check, that enemy takes a -2 penalty to AC. 1 1 0 Historical enhancement trees, History
Druid enhancements (history) Druid enhancements (history) Druid Shifting Rake.png Druid_Shifting_Rake.png Druid enhancements Druid Shifting Rake II You move in deceptive and misleading ways. Whenever you bluff an enemy, or use an ability that triggers a bluff check, that enemy takes a -4 penalty to AC. 2 4 10 Druid Shifting Rake I Historical enhancement trees, History
Druid enhancements (history) Druid enhancements (history) Druid Shifting Rake.png Druid_Shifting_Rake.png Druid enhancements Druid Shifting Rake III You move in deceptive and misleading ways. Whenever you bluff an enemy, or use an ability that triggers a bluff check, that enemy takes a -6 penalty to AC. 3 7 21 Druid Shifting Rake II Historical enhancement trees, History
Druid enhancements (history) Druid enhancements (history) Druid Shifting Rake.png Druid_Shifting_Rake.png Druid enhancements Druid Shifting Rake IV You move in deceptive and misleading ways. Whenever you bluff an enemy, or use an ability that triggers a bluff check, that enemy takes a -8 penalty to AC. 4 10 32 Druid Shifting Rake III Historical enhancement trees, History
Druid enhancements (history) Druid enhancements (history) Druid Nature's Warden.png Druid_Nature's_Warden.png Druid enhancements Druid Nature's Warden I You are a protector of the natural order. Aberrations and Undead take an extra 1d6 bane damage when affected by your offensive spells. This only functions with spells that are purely offensive - if it can be cast on friends or enemies, such as Cure Light Wounds, it has no effect. 2 1 0 Historical enhancement trees, History
Druid enhancements (history) Druid enhancements (history) Druid Nature's Warden.png Druid_Nature's_Warden.png Druid enhancements Druid Nature's Warden II You are a protector of the natural order. Aberrations and Undead take an extra 2d6 bane damage when affected by your offensive spells. This only functions with spells that are purely offensive - if it can be cast on friends or enemies, such as Cure Light Wounds, it has no effect. 3 5 13 Druid Nature's Warden I Historical enhancement trees, History
Druid enhancements (history) Druid enhancements (history) Druid Nature's Warden.png Druid_Nature's_Warden.png Druid enhancements Druid Nature's Warden III You are a protector of the natural order. Aberrations and Undead take an extra 3d6 bane damage when affected by your offensive spells. This only functions with spells that are purely offensive - if it can be cast on friends or enemies, such as Cure Light Wounds, it has no effect. 4 9 28 Druid Nature's Warden II Historical enhancement trees, History
Druid enhancements (history) Druid enhancements (history) Druid Nature's Warden.png Druid_Nature's_Warden.png Druid enhancements Druid Nature's Warden IV You are a protector of the natural order. Aberrations and Undead take an extra 4d6 bane damage when affected by your offensive spells. This only functions with spells that are purely offensive - if it can be cast on friends or enemies, such as Cure Light Wounds, it has no effect. 5 13 43 Druid Nature's Warden III Historical enhancement trees, History
Druid enhancements (history) Druid enhancements (history) Druid Blood Moon Frenzy.png Druid_Blood_Moon_Frenzy.png Druid enhancements Druid Blood Moon Frenzy I Your pack has caught the scent of blood. Killing an enemy grants your hirelings, pets, summoned creatures, and charmed creatures a 20% enhancement bonus to movement speed and a 10% enhancement bonus to attack speed for 15 seconds. Enemies your own level or higher have a 100% chance of activating this ability. For every level below you, the chances are reduced by 20%. A monster two levels below you only has a 60% chance of creating this effect. 1 1 0 Historical enhancement trees, History
Druid enhancements (history) Druid enhancements (history) Druid Blood Moon Frenzy.png Druid_Blood_Moon_Frenzy.png Druid enhancements Druid Blood Moon Frenzy II Your pack has caught the scent of blood. Killing an enemy grants your hirelings, pets, summoned creatures, and charmed creatures a 30% enhancement bonus to movement speed and a 15% enhancement bonus to attack speed for 15 seconds. Enemies your own level or higher have a 100% chance of activating this ability. For every level below you, the chances are reduced by 20%. A monster two levels below you only has a 60% chance of creating this effect. 2 6 18 Druid Blood Moon Frenzy I Historical enhancement trees, History
Druid enhancements (history) Druid enhancements (history) Druid Blood Moon Frenzy.png Druid_Blood_Moon_Frenzy.png Druid enhancements Druid Blood Moon Frenzy III Your pack has caught the scent of blood. Killing an enemy grants your hirelings, pets, summoned creatures, and charmed creatures a 40% enhancement bonus to movement speed and a 20% enhancement bonus to attack speed for 15 seconds. Enemies your own level or higher have a 100% chance of activating this ability. For every level below you, the chances are reduced by 20%. A monster two levels below you only has a 60% chance of creating this effect. 3 11 37 Druid Blood Moon Frenzy II Historical enhancement trees, History
Druid enhancements (history) Druid enhancements (history) Question icon.png QuestionIcon.png Druid enhancements Druid Beastial Nature I Lose yourself in your animal nature. While this stance is active, you gain a +1 Insight bonus to Fortitude and Reflex saves, and a -1 penalty to Will saves. 1 3 7 Historical enhancement trees, History
Druid enhancements (history) Druid enhancements (history) Question icon.png QuestionIcon.png Druid enhancements Druid Beastial Nature II Lose yourself in your animal nature. While this stance is active, you gain a +2 Insight bonus to Fortitude and Reflex saves, and a -2 penalty to Will saves. 2 7 22 Druid Beastial Nature I Historical enhancement trees, History
Druid enhancements (history) Druid enhancements (history) Question icon.png QuestionIcon.png Druid enhancements Druid Beastial Nature III Lose yourself in your animal nature. While this stance is active, you gain a +3 Insight bonus to Fortitude and Reflex saves, and a -3 penalty to Will saves. 3 11 37 Druid Beastial Nature II Historical enhancement trees, History
Druid enhancements (history) Druid enhancements (history) Druid Vengeful Hunter.png Druid_Vengeful_Hunter.png Druid enhancements Druid Vengeful Hunter I Trading blows with your enemy whets your combat edge. Your critical hits grant you +2 critical damage (before weapon multipliers) for 20 seconds. Being hit by an enemy has a 5% chance of granting the same effect. 2 5 14 Historical enhancement trees, History
Druid enhancements (history) Druid enhancements (history) Druid Vengeful Hunter.png Druid_Vengeful_Hunter.png Druid enhancements Druid Vengeful Hunter II Trading blows with your enemy whets your combat edge. Your critical hits grant you +2 critical damage (before weapon multipliers) for 20 seconds. Being hit by an enemy has a 5% chance of granting the same effect. This effect can stack 2 times, for a total of +4. 3 9 29 Druid Vengeful Hunter I Historical enhancement trees, History
Druid enhancements (history) Druid enhancements (history) Druid Vengeful Hunter.png Druid_Vengeful_Hunter.png Druid enhancements Druid Vengeful Hunter III Trading blows with your enemy whets your combat edge. Your critical hits grant you +2 critical damage (before weapon multipliers) for 20 seconds. Being hit by an enemy has a 5% chance of granting the same effect. This effect can stack 3 times, for a total of +6. 4 14 44 Druid Vengeful Hunter II Historical enhancement trees, History
Druid enhancements (history) Druid enhancements (history) Druid Essence of the Shrike.png Druid_Essence_of_the_Shrike.png Druid enhancements Druid Essence of the Shrike I Striking a blow focuses your mind and body. When you critically hit an enemy while in any wolf form, you gain 10 temporary spell points for 8 seconds. 2 5 14 Historical enhancement trees, History
Druid enhancements (history) Druid enhancements (history) Druid Essence of the Shrike.png Druid_Essence_of_the_Shrike.png Druid enhancements Druid Essence of the Shrike II Striking a blow focuses your mind and body. When you critically hit an enemy while in any wolf form, you gain 20 temporary spell points for 8 seconds. 3 10 33 Druid Essence of the Shrike I Historical enhancement trees, History
Druid enhancements (history) Druid enhancements (history) Druid Essence of the Turtle.png Druid_Essence_of_the_Turtle.png Druid enhancements Druid Essence of the Turtle I Your enemy's blows give you the determination to keep fighting. When an enemy hits you while in any bear form, there is a 5% that you will gain 10 temporary spell points for 8 seconds. 2 5 14 Historical enhancement trees, History
Druid enhancements (history) Druid enhancements (history) Druid Essence of the Turtle.png Druid_Essence_of_the_Turtle.png Druid enhancements Druid Essence of the Turtle II Your enemy's blows give you the determination to keep fighting. When an enemy hits you while in any bear form, there is a 5% that you will gain 20 temporary spell points for 8 seconds. 3 10 33 Druid Essence of the Turtle I Historical enhancement trees, History
Druid enhancements (history) Druid enhancements (history) Druid Hide of the Crocodile.png Druid_Hide_of_the_Crocodile.png Druid enhancements Druid Hide of the Crocodile I Your skin thickens and hardens, and the cold confidence of the crocodile fills you. Activating this ability reduces the damage you take from physical and acid attacks by 40% for 8 seconds. (5 minute cooldown) 2 5 14 Historical enhancement trees, History
Druid enhancements (history) Druid enhancements (history) Druid Hide of the Crocodile.png Druid_Hide_of_the_Crocodile.png Druid enhancements Druid Hide of the Crocodile II Your skin thickens and hardens, and the cold confidence of the crocodile fills you. Activating this ability reduces the damage you take from physical and acid attacks by 70% for 8 seconds. (5 minute cooldown) 3 10 33 Druid Hide of the Crocodile I Historical enhancement trees, History
Druid enhancements (history) Druid enhancements (history) Druid Fatal Harrier.png Druid_Fatal_Harrier.png Druid enhancements Druid Fatal Harrier While this stance is active, killing an enemy grants you a 5% enhancement boost to attack speed for 16 seconds. This bonus stacks up to 25%. Killing an enemy your own level or higher has a 100% chance of activating this ability. For every level below you, the chances are reduced by 20%. A monster two levels lower then you only has a 60% chance of creating this effect. This stance dispels Reaving Roar, but stacks with all other stances. 1 7 23 Druid Nature's Warrior I, Druid Shifting Rake II Historical enhancement trees, History
Druid enhancements (history) Druid enhancements (history) Druid Reaving Roar.png Druid_Reaving_Roar.png Druid enhancements Druid Reaving Roar While this stance is active, killing an enemy grants you a 6% competence bonus to threat generation for 10 seconds, and creates a burst of sonic damage that damages all nearby enemies for 13d6 sonic damage. Killing an enemy your own level or higher has a 100% chance of activating this ability. For every level below you, the chances are reduced by 20%. A monster two levels lower then you only has a 60% chance of creating this effect. This stance dispels Fatal Harrier, but stacks with all other stances. 1 7 23 Druid Nature's Warrior I, Druid Aggravate II Historical enhancement trees, History
Druid enhancements (history) Druid enhancements (history) Druid Spring's Resurgence.png Druid_Spring's_Resurgence.png Druid enhancements Druid Spring's Resurgence Fill an ally with the vitality of spring. When that ally falls below 50% hitpoints, the ally and any other allies near him are healed by 20d6 positive energy, and receive a +2 primal bonus to attack rolls. 1 7 23 Druid Season's Herald I Historical enhancement trees, History
Druid enhancements (history) Druid enhancements (history) Druid Autumnal Susurrus.png Druid_Autumnal_Susurrus.png Druid enhancements Druid Autumnal Susurrus Your spells whisper in their target's minds, filling their hearts with words of dissolution. Your acid, electricity, and negative spells have a 40% chance of applying the Shaken condition to their target, which applies a -2 penalty to saves, attack rolls and skill checks. 1 7 23 Druid Season's Herald I Historical enhancement trees, History
Druid enhancements (history) Druid enhancements (history) Druid Celerity.png Druid_Celerity.png Druid enhancements Druid Celerity Your attacks rain down like a lashing wind storm. Activating this ability grants you a 50% enhancement bonus to doublestrike for 15 seconds. This ability requires a wolf form. (5 minute cooldown) 1 13 47 Druid Nature's Warrior II, Druid Fatal Harrier Historical enhancement trees, History
Druid enhancements (history) Druid enhancements (history) Druid Wild Healing.png Druid_Wild_Healing.png Druid enhancements Druid Wild Healing Despite your wounds, you are a wellspring of vigor. When you are in any bear form and are struck in battle, there is a 5% chance of receiving 20 temporary hitpoints and a 20% morale bonus to your healing amplification. 1 13 47 Druid Nature's Warrior II, Druid Reaving Roar Historical enhancement trees, History
Druid enhancements (history) Druid enhancements (history) Druid Crown of Summer.png Druid_Crown_of_Summer.png Druid enhancements Druid Crown of Summer A target of your choice is filled with the light and vitality of summer. That target gains a 15% enhancement bonus to healing amplification, and his or her weapons are enchanted so that they deal 2d6 extra light damage. Only one character can have the Crown of Summer buff at a time, and weapons can only have one item enchantment at a time. 1 13 47 Druid Season's Herald II Historical enhancement trees, History
Druid enhancements (history) Druid enhancements (history) Druid Winter's Heart.png Druid_Winter's_Heart.png Druid enhancements Druid Winter's Heart You represent the chill inevitability of winter and life's end. Your cold spells have a 5% chance to trigger a sudden blast of cold and snow, centered on you. Enemies struck by this blast take 1d10+30 cold damage. 1 13 47 Druid Season's Herald II Historical enhancement trees, History
Druid enhancements (history) Druid enhancements (history) Enhancement Energy.png Enhancement_Energy.png Druid enhancements Druid Energy of the Locus I Grants a 20 point increase to spell points. 1 1 0 Historical enhancement trees, History
Druid enhancements (history) Druid enhancements (history) Enhancement Energy.png Enhancement_Energy.png Druid enhancements Druid Energy of the Locus II Grants an additional 30 spellpoints, bringing your total increase to 50 points. 2 5 14 Druid Energy of the Locus I Historical enhancement trees, History
Druid enhancements (history) Druid enhancements (history) Enhancement Energy.png Enhancement_Energy.png Druid enhancements Druid Energy of the Locus III Grants an additional 30 spellpoints, bringing your total increase to 80 points. 3 9 29 Druid Energy of the Locus II Historical enhancement trees, History
Druid enhancements (history) Druid enhancements (history) Enhancement Energy.png Enhancement_Energy.png Druid enhancements Druid Energy of the Locus IV Grants an additional 30 spellpoints, bringing your total increase to 110 points. 4 13 44 Druid Energy of the Locus III Historical enhancement trees, History
Druid enhancements (history) Druid enhancements (history) Druid Hoarfrost.png Druid_Hoarfrost.png Druid enhancements Druid Waxing Hoarfrost I Grants a 3% chance for your acid and cold spells to generate a critical result for 1.5 times the normal healing or damage amount (base spell critical chance is 0% and base critical damage multiplier is 1.5). 1 3 7 Historical enhancement trees, History
Druid enhancements (history) Druid enhancements (history) Druid Hoarfrost.png Druid_Hoarfrost.png Druid enhancements Druid Waxing Hoarfrost II Grants a 6% chance for your acid and cold spells to generate a critical result for 1.5 times the normal healing or damage amount. 2 7 22 Druid Waxing Hoarfrost I Historical enhancement trees, History
Druid enhancements (history) Druid enhancements (history) Druid Hoarfrost.png Druid_Hoarfrost.png Druid enhancements Druid Waxing Hoarfrost III Grants a 9% chance for your acid and cold spells to generate a critical result for 1.5 times the normal healing or damage amount. 3 11 37 Druid Waxing Hoarfrost II Historical enhancement trees, History
Druid enhancements (history) Druid enhancements (history) Druid Hoarfrost.png Druid_Hoarfrost.png Druid enhancements Druid Zenith of Hoarfrost I Your acid and cold spell critical multipliers are increased by an additional 0.25, bringing your base critical multiplier for these spells to 1.75. 1 5 15 Druid Waxing Hoarfrost I Historical enhancement trees, History
Druid enhancements (history) Druid enhancements (history) Druid Hoarfrost.png Druid_Hoarfrost.png Druid enhancements Druid Zenith of Hoarfrost II Youracid and cold spell critical multipliers are increased by an additional 0.25, bringing your base critical multiplier for these spells to 2.00. 2 9 30 Druid Zenith of Hoarfrost I Historical enhancement trees, History
Druid enhancements (history) Druid enhancements (history) Druid Hoarfrost.png Druid_Hoarfrost.png Druid enhancements Druid Zenith of Hoarfrost III Your acid and cold spell critical multipliers are increased by an additional 0.25, bringing your base critical multiplier for these spells to 2.25. 3 13 45 Druid Zenith of Hoarfrost II Historical enhancement trees, History
Druid enhancements (history) Druid enhancements (history) Druid Hoarfrost.png Druid_Hoarfrost.png Druid enhancements Druid Eminence of Hoarfrost I Increases your spellpower by 20 when casting acid and cold spells. 1 1 0 Historical enhancement trees, History
Druid enhancements (history) Druid enhancements (history) Druid Hoarfrost.png Druid_Hoarfrost.png Druid enhancements Druid Eminence of Hoarfrost II Increases your spellpower by an additional 15 when casting acid and cold spells, bringing your total increase to 35. 2 4 10 Druid Eminence of Hoarfrost I Historical enhancement trees, History
Druid enhancements (history) Druid enhancements (history) Druid Hoarfrost.png Druid_Hoarfrost.png Druid enhancements Druid Eminence of Hoarfrost III Increases your spellpower by an additional 15 when casting acid and cold spells, bringing your total increase to 50. 3 7 21 Druid Eminence of Hoarfrost II Historical enhancement trees, History
Druid enhancements (history) Druid enhancements (history) Druid Hoarfrost.png Druid_Hoarfrost.png Druid enhancements Druid Eminence of Hoarfrost IV Increases your spellpower by an additional 15 when casting acid and cold spells, bringing your total increase to 65. 4 10 32 Druid Eminence of Hoarfrost III Historical enhancement trees, History
Druid enhancements (history) Druid enhancements (history) Druid Storm.png Druid_Storm.png Druid enhancements Druid Waxing Storm I Grants a 3% chance for your electric and sonic spells to generate a critical result for 1.5 times the normal healing or damage amount (base spell critical chance is 0% and base critical damage multiplier is 1.5). 1 3 7 Historical enhancement trees, History
Druid enhancements (history) Druid enhancements (history) Druid Storm.png Druid_Storm.png Druid enhancements Druid Waxing Storm II Grants a 6% chance for your electric and sonic spells to generate a critical result for 1.5 times the normal healing or damage amount. 2 7 22 Druid Waxing Storm I Historical enhancement trees, History
Druid enhancements (history) Druid enhancements (history) Druid Storm.png Druid_Storm.png Druid enhancements Druid Waxing Storm III Grants a 9% chance for your electric and sonic spells to generate a critical result for 1.5 times the normal healing or damage amount. 3 11 37 Druid Waxing Storm II Historical enhancement trees, History
Druid enhancements (history) Druid enhancements (history) Druid Storm.png Druid_Storm.png Druid enhancements Druid Zenith of the Storm I Your electric and sonic spell critical multipliers are increased by an additional 0.25, bringing your base critical multiplier for these spells to 1.75. 1 5 15 Druid Waxing Storm I Historical enhancement trees, History
Druid enhancements (history) Druid enhancements (history) Druid Storm.png Druid_Storm.png Druid enhancements Druid Zenith of the Storm II Your electric and sonic spell critical multipliers are increased by an additional 0.25, bringing your base critical multiplier for these spells to 2.00. 2 9 30 Druid Zenith of the Storm I Historical enhancement trees, History
Druid enhancements (history) Druid enhancements (history) Druid Storm.png Druid_Storm.png Druid enhancements Druid Zenith of the Storm III Your electric and sonic spell critical multipliers are increased by an additional 0.25, bringing your base critical multiplier for these spells to 2.25. 3 13 45 Druid Zenith of the Storm II Historical enhancement trees, History
Druid enhancements (history) Druid enhancements (history) Druid Storm.png Druid_Storm.png Druid enhancements Druid Eminence of the Storm I Increases your spellpower by 20 when casting electric and sonic spells. 1 1 0 Historical enhancement trees, History
Druid enhancements (history) Druid enhancements (history) Druid Storm.png Druid_Storm.png Druid enhancements Druid Eminence of the Storm II Increases your spellpower by an additional 15 when casting electric and sonic spells, bringing your total increase to 35. 2 4 10 Druid Eminence of the Storm I Historical enhancement trees, History
Druid enhancements (history) Druid enhancements (history) Druid Storm.png Druid_Storm.png Druid enhancements Druid Eminence of the Storm III Increases your spellpower by an additional 15 when casting electric and sonic spells, bringing your total increase to 50. 3 7 21 Druid Eminence of the Storm II Historical enhancement trees, History
Druid enhancements (history) Druid enhancements (history) Druid Storm.png Druid_Storm.png Druid enhancements Druid Eminence of the Storm IV Increases your spellpower by an additional 15 when casting electric and sonic spells, bringing your total increase to 65. 4 10 32 Druid Eminence of the Storm III Historical enhancement trees, History
Druid enhancements (history) Druid enhancements (history) Druid Sun.png Druid_Sun.png Druid enhancements Druid Waxing Sun I Grants a 3% chance for your fire and light energy spells to generate a critical result for 1.5 times the normal healing or damage amount (base spell critical chance is 0% and base critical damage multiplier is 1.5). 1 3 7 Historical enhancement trees, History
Druid enhancements (history) Druid enhancements (history) Druid Sun.png Druid_Sun.png Druid enhancements Druid Waxing Sun II Grants a 6% chance for your fire and light energy spells to generate a critical result for 1.5 times the normal healing or damage amount. 2 7 22 Druid Waxing Sun I Historical enhancement trees, History
Druid enhancements (history) Druid enhancements (history) Druid Sun.png Druid_Sun.png Druid enhancements Druid Waxing Sun III Grants a 9% chance for your fire and light energy spells to generate a critical result for 1.5 times the normal healing or damage amount. 3 11 37 Druid Waxing Sun II Historical enhancement trees, History
Druid enhancements (history) Druid enhancements (history) Druid Sun.png Druid_Sun.png Druid enhancements Druid Zenith of the Sun I Your fire and light energy spell critical multipliers are increased by an additional 0.25, bringing your base critical multiplier for these spells to 1.75. 1 5 15 Druid Waxing Sun I Historical enhancement trees, History
Druid enhancements (history) Druid enhancements (history) Druid Sun.png Druid_Sun.png Druid enhancements Druid Zenith of the Sun II Your fire and light energy spell critical multipliers are increased by an additional 0.25, bringing your base critical multiplier for these spells to 2.00. 2 9 30 Druid Zenith of the Sun I Historical enhancement trees, History
Druid enhancements (history) Druid enhancements (history) Druid Sun.png Druid_Sun.png Druid enhancements Druid Zenith of the Sun III Your fire and light energy spell critical multipliers are increased by an additional 0.25, bringing your base critical multiplier for these spells to 2.25. 3 13 45 Druid Zenith of the Sun II Historical enhancement trees, History
Druid enhancements (history) Druid enhancements (history) Druid Sun.png Druid_Sun.png Druid enhancements Druid Eminence of the Sun I Increases your spellpower by 20 when casting fire and light energy spells. 1 1 0 Historical enhancement trees, History
Druid enhancements (history) Druid enhancements (history) Druid Sun.png Druid_Sun.png Druid enhancements Druid Eminence of the Sun II Increases your spellpower by an additional 15 when casting fire and light energy spells, bringing your total increase to 35. 2 4 10 Druid Eminence of the Sun I Historical enhancement trees, History
Druid enhancements (history) Druid enhancements (history) Druid Sun.png Druid_Sun.png Druid enhancements Druid Eminence of the Sun III Increases your spellpower by an additional 15 when casting fire and light energy spells, bringing your total increase to 50. 3 7 21 Druid Eminence the Sun II Historical enhancement trees, History
Druid enhancements (history) Druid enhancements (history) Druid Sun.png Druid_Sun.png Druid enhancements Druid Eminence of the Sun IV Increases your spellpower by an additional 15 when casting fire and light energy spells, bringing your total increase to 65. 4 10 32 Druid Eminence of the Sun III Historical enhancement trees, History
Druid enhancements (history) Druid enhancements (history) Druid Life.png Druid_Life.png Druid enhancements Druid Waxing Life I Grants a 3% chance for your positive and negative energy spells to generate a critical result for 1.5 times the normal healing or damage amount (base spell critical chance is 0% and base critical damage multiplier is 1.5). 1 3 7 Historical enhancement trees, History
Druid enhancements (history) Druid enhancements (history) Druid Life.png Druid_Life.png Druid enhancements Druid Waxing Life II Grants a 6% chance for your positive and negative energy spells to generate a critical result for 1.5 times the normal healing or damage amount. 2 7 22 Druid Waxing Life I Historical enhancement trees, History
Druid enhancements (history) Druid enhancements (history) Druid Life.png Druid_Life.png Druid enhancements Druid Waxing Life III Grants a 9% chance for your positive and negative energy spells to generate a critical result for 1.5 times the normal healing or damage amount. 3 11 37 Druid Waxing Life II Historical enhancement trees, History
Druid enhancements (history) Druid enhancements (history) Druid Life.png Druid_Life.png Druid enhancements Druid Zenith of Life I Your positive and negative energy spell critical multipliers are increased by an additional 0.25, bringing your base critical multiplier for these spells to 1.75. 1 5 15 Druid Waxing Life I Historical enhancement trees, History
Druid enhancements (history) Druid enhancements (history) Druid Life.png Druid_Life.png Druid enhancements Druid Zenith of Life II Your positive and negative energy spell critical multipliers are increased by an additional 0.25, bringing your base critical multiplier for these spells to 2.00. 2 9 30 Druid Zenith of Life I Historical enhancement trees, History
Druid enhancements (history) Druid enhancements (history) Druid Life.png Druid_Life.png Druid enhancements Druid Zenith of Life III Your positive and negative energy spell critical multipliers are increased by an additional 0.25, bringing your base critical multiplier for these spells to 2.25. 3 13 45 Druid Zenith of Life II Historical enhancement trees, History
Druid enhancements (history) Druid enhancements (history) Druid Life.png Druid_Life.png Druid enhancements Druid Eminence of Life I Increases your spellpower by 20 when casting positive and negative energy spells. 1 1 0 Historical enhancement trees, History
Druid enhancements (history) Druid enhancements (history) Druid Life.png Druid_Life.png Druid enhancements Druid Eminence of Life II Increases your spellpower by an additional 15 when casting positive and negative energy spells, bringing your total increase to 35. 2 4 10 Druid Eminence of Life I Historical enhancement trees, History
Druid enhancements (history) Druid enhancements (history) Druid Life.png Druid_Life.png Druid enhancements Druid Eminence of Life III Increases your spellpower by an additional 15 when casting positive and negative energy spells, bringing your total increase to 50. 3 7 21 Druid Eminence of Life II Historical enhancement trees, History
Druid enhancements (history) Druid enhancements (history) Druid Life.png Druid_Life.png Druid enhancements Druid Eminence of Life IV Increases your spellpower by an additional 15 when casting positive and negative energy spells, bringing your total increase to 65. 4 10 32 Druid Eminence of Life III Historical enhancement trees, History
Druid enhancements (history) Druid enhancements (history) Druid Nature's Warrior.png Druid Nature's Warrior.png Nature's Warrior enhancements Druid Nature's Warrior I You are a warrior of nature, in touch with the wild beast within you. Your melee and ranged attacks deal an extra 1d6 sneak attack against enemies with less than 50% health, and you gain an extra 2 DR when blocking. While in any wolf form, you gain 1d6 sneak attack bonus. While in any bear form, you gain a 7 bonus to physical resistance. 4 6 16 Druid Beastial Nature I, Druid Vengeful Hunter I, and one of Druid Aggravate I, Druid Shifting Rake I Historical enhancement trees, History
Druid enhancements (history) Druid enhancements (history) Druid Nature's Warrior.png Druid Nature's Warrior.png Nature's Warrior enhancements Druid Nature's Warrior II You are a warrior of nature, in touch with the wild beast within you. Your melee and ranged attacks deal an extra 1d6 sneak attack against enemies with less than 50% health, for a total of 2d6, and you gain an extra 2 DR when blocking, for a total of 4. While in any wolf form, you gain an additional 1d6 sneak attack bonus. While in any bear form, you gain an additional 4 bonus to physical resistance. 2 12 42 Druid Nature's Warrior I, Druid Beastial Nature II, Druid Vengeful Hunter II, and one of Druid Fatal Harrier, Druid Reaving Roar Historical enhancement trees, History
Druid enhancements (history) Druid enhancements (history) Druid Seasons' Herald.png Druid Seasons' Herald.png Seasons' Herald enhancements Druid Seasons' Herald I You are attuned to the cycles of the world around you. You gain the ability to embody Summer or Winter. While Summer is active, you have +15 spellpower, +1 caster level and max caster level when casting fire, light, sonic and positive spells. While Winter is active, you have +15 spellpower, +1 caster level and max caster level when casting cold, water, acid, earth and electric spells. Each season lasts for 5 minutes and when it ends, the next season begins. Every 20 minutes, you can override the current season with the season of your choice.

Druid of Summer.png Druid of Summer

  • The cycles of life and the world are a part of you, and you can tweak those cycles. Use this ability to attune yourself to Summer, and gain bonuses to fire, light, sonic and positive spells.

Druid of Winter.png Druid of Winter

  • The cycles of life and the world are a part of you, and you can tweak those cycles. Use this ability to attune yourself to Winter, and gain bonuses to cold, water, acid, earth and electric spells.
4 6 16 Druid Energy of the Locus I, Druid Eminence of the Sun II, Druid Eminence of Hoarfrost II, and one of Druid Eminence of Life I, Druid Eminence of the Storm I Historical enhancement trees, History
Druid enhancements (history) Druid enhancements (history) Druid Seasons' Herald.png Druid Seasons' Herald.png Seasons' Herald enhancements Druid Seasons' Herald II You are attuned to the cycles of the world around you. You gain the ability to embody Summer or Winter. While Summer is active, you have +30 spellpower, +2 caster level and max caster level when casting fire, light, sonic and positive spells. While Winter is active, you have +30 spellpower, +2 caster level and max caster level when casting cold, water, acid, earth and electric spells. 2 12 42 Druid Seasons' Herald I, Druid Energy of the Locus III, Druid Eminence of the Sun III, Druid Eminence of Hoarfrost III, and one of Druid Spring Resurgence, Druid Autumnal Susurrus Historical enhancement trees, History
Druid enhancements (history) Druid enhancements (history) Druid Capstone.png Druid Capstone.png Druid Hierophant Druid Hierophant You are wise and skilled in the art of wielding divine magic to conjure aid and transmute the world around you. You gain +2 Wisdom, and +1 to the DCs, caster levels and max caster levels of your conjuration an transmutation spells. If you take Hierophant, you cannot take the Natural Adept enhancement. 2 20 74 Historical enhancement trees, History
Druid enhancements (history) Druid enhancements (history) Druid Capstone.png Druid Capstone.png Druid Natural Adept Druid Natural Adept You have mastered the art of wielding divine magic in animal form, and using it to empower your body in physical combat. While in animal form, the cooldown penalty for non-animal form spells is reduced from 2.5 times the usual length to 1.5. You also gain 2d6 additional sneak attack dice while in wolf form, and +10 physical resistance rating while in bear form. If you take Natural Adept, you cannot take the Hierophant enhancement. 2 20 74 Historical enhancement trees, History
Druid Hierophant (history) Druid Hierophant (history) Druid Capstone.png Druid Capstone.png Druid Hierophant Druid Hierophant You are wise and skilled in the art of wielding divine magic to conjure aid and transmute the world around you. You gain +2 wisdom, and +1 DC, caster level and max caster level to your conjuration and transmutation spells. If you take Hierophant, you cannot take the Druid Natural Adept enhancement. 2 20 74 Capstone enhancements, Druid enhancements, Historical enhancements, History
Druid Natural Adept (history) Druid Natural Adept (history) Druid Capstone.png Druid Capstone.png Druid Natural Adept Druid Natural Adept You have mastered the art of wielding divine magic in animal form, and using it to empower your body in physical combat. While in animal form, the cooldown penalty for non-animal form spells is reduced from 2.5 times the usual length to 1.5. You also gain 2d6 addition sneak attack dice while in wolf form, and 10 physical resistance rating while in bear form. If you take natural adept, you cannot take the Druid Hierophant enhancement. 2 20 74 Capstone enhancements, Druid enhancements, Historical enhancements, History
Wolf enhancements Wolf enhancements Icon Wolf Enhancement Wolf Instincts.png Icon Wolf Enhancement Wolf Instincts.png Wolf Enhancements Wolf Instincts I Grants your wolf a +2 bonus to any saves vs. Traps, a +2 to Spot and a +2 to Listen 1 1 0 Druid enhancements, History
Wolf enhancements Wolf enhancements Icon Wolf Enhancement Wolf Instincts.png Icon Wolf Enhancement Wolf Instincts.png Wolf Enhancements Wolf Instincts II Grants your wolf an additional +1 to saves vs. Traps, a +1 to Spot and a +1 to Listen, bringing the total increase to 3 1 4 0 Wolf Instincts I Druid enhancements, History
Wolf enhancements Wolf enhancements Icon Wolf Enhancement Wolf Instincts.png Icon Wolf Enhancement Wolf Instincts.png Wolf Enhancements Wolf Instincts III Grants your wolf an additional +1 to saves vs. Traps, a +1 to Spot and a +1 to Listen, bringing the total increase to 4 1 7 0 Wolf Instincts II Druid enhancements, History
Wolf enhancements Wolf enhancements Icon Wolf Enhancement Wolf Instincts.png Icon Wolf Enhancement Wolf Instincts.png Wolf Enhancements Wolf Instincts IV Grants your wolf an additional +1 to saves vs. Traps, a +1 to Spot and a +1 to Listen, bringing the total increase to 5 1 10 0 Wolf Instincts III Druid enhancements, History
Wolf enhancements Wolf enhancements Icon Wolf Enhancement Wolf Evasion.png Icon Wolf Enhancement Wolf Evasion.png Wolf Enhancements Wolf Evasion Grants Evasion to your wolf, as the feat. 2 13 0 Cunning Wolf III, Wolf Instincts III Druid enhancements, History
Wolf enhancements Wolf enhancements Icon Wolf Enhancement Thick Fur.png Icon Wolf Enhancement Thick Fur.png Wolf Enhancements Wolf Thick Fur I Grants your wolf 5 additional hit points and +2 Cold Resistance. 2 3 0 Druid enhancements, History
Wolf enhancements Wolf enhancements Icon Wolf Enhancement Thick Fur.png Icon Wolf Enhancement Thick Fur.png Wolf Enhancements Wolf Thick Fur II Grants your pet 5 additional hit points, bringing the total increase to 10 hit points, plus an additional +2 Cold Resistance, for a total of +4. 1 8 0 Wolf Thick Fur I Druid enhancements, History
Wolf enhancements Wolf enhancements Icon Wolf Enhancement Thick Fur.png Icon Wolf Enhancement Thick Fur.png Wolf Enhancements Wolf Thick Fur III Grants your pet 5 additional hit points, bringing the total increase to 15 hit points, plus an additional +2 Cold Resistance, for a total of +6. 1 13 0 Wolf Thick Fur II Druid enhancements, History
Wolf enhancements Wolf enhancements Icon Wolf Enhancement Striding.png Icon Wolf Enhancement Striding.png Wolf Enhancements Wolf Striding I Your wolf runs 20% faster. 1 1 0 Druid enhancements, History
Wolf enhancements Wolf enhancements Icon Wolf Enhancement Striding.png Icon Wolf Enhancement Striding.png Wolf Enhancements Wolf Striding II Your wolf runs 35% faster. 1 5 0 Wolf Striding I Druid enhancements, History
Wolf enhancements Wolf enhancements Icon Wolf Enhancement Striding.png Icon Wolf Enhancement Striding.png Wolf Enhancements Wolf Striding III Your wolf runs 50% faster. 1 9 0 Wolf Striding II Druid enhancements, History
Wolf enhancements Wolf enhancements Icon Wolf Enhancement Striding.png Icon Wolf Enhancement Striding.png Wolf Enhancements Wolf Striding IV Your wolf runs 60% faster. 1 18 0 Wolf Striding III Druid enhancements, History
Wolf enhancements Wolf enhancements Icon Wolf Enhancement Wolf Feed.png Icon Wolf Enhancement Wolf Feed.png Wolf Enhancements Wolf Feed I Your wolf feeds on enemies it slays, gaining health over time at a rate of 2 hp per second for 10 seconds 2 5 0 Druid enhancements, History
Wolf enhancements Wolf enhancements Icon Wolf Enhancement Wolf Feed.png Icon Wolf Enhancement Wolf Feed.png Wolf Enhancements Wolf Feed II Your wolf feeds on enemies it slays, gaining health over time at a rate of 3 hp per second for 10 seconds 1 9 0 Wolf Feed I Druid enhancements, History
Wolf enhancements Wolf enhancements Icon Wolf Enhancement Wolf Feed.png Icon Wolf Enhancement Wolf Feed.png Wolf Enhancements Wolf Feed III Your wolf feeds on enemies it slays, gaining health over time at a rate of 4 hp per second for 10 seconds 1 15 0 Wolf Feed II Druid enhancements, History
Wolf enhancements Wolf enhancements Icon Wolf Enhancement Wolf Feed.png Icon Wolf Enhancement Wolf Feed.png Wolf Enhancements Wolf Feed IV Your wolf feeds on enemies it slays, gaining health over time at a rate of 5 hp per second for 10 seconds 1 20 0 Wolf Feed III Druid enhancements, History
Wolf enhancements Wolf enhancements Question icon.png QuestionIcon.png Wolf Combat Enhancements Wolf Alpha Wolf I Causes your wolf's melee attacks to generate 10% more hate, making enemies more likely to attack it. 1 1 0 Druid enhancements, History
Wolf enhancements Wolf enhancements Question icon.png QuestionIcon.png Wolf Combat Enhancements Wolf Alpha Wolf II Causes your wolf's melee attacks to generate 20% more hate, making enemies more likely to attack it. In addition, your gains a +1 to hit 1 4 0 Wolf Alpha Wolf I Druid enhancements, History
Wolf enhancements Wolf enhancements Question icon.png QuestionIcon.png Wolf Combat Enhancements Wolf Alpha Wolf III Causes your wolf's melee attacks to generate 30% more hate, making enemies more likely to attack it. 1 7 0 Wolf Alpha Wolf II Druid enhancements, History
Wolf enhancements Wolf enhancements Question icon.png QuestionIcon.png Wolf Combat Enhancements Wolf Alpha Wolf IV Causes your wolf's melee attacks to generate 40% more hate, making enemies more likely to attack it. 1 10 0 Wolf Alpha Wolf III Druid enhancements, History
Wolf enhancements Wolf enhancements Icon Wolf Enhancement Cunning Wolf.png Icon Wolf Enhancement Cunning Wolf.png Wolf Combat Enhancements Wolf Cunning Wolf I Causes your wolf's melee attacks to generate 10% less hate, making enemies less likely to attack it. 1 1 0 Druid enhancements, History
Wolf enhancements Wolf enhancements Icon Wolf Enhancement Cunning Wolf.png Icon Wolf Enhancement Cunning Wolf.png Wolf Combat Enhancements Wolf Cunning Wolf II Causes your wolf's melee attacks to generate 20% less hate, making enemies less likely to attack it. 1 4 0 Wolf Cunning Wolf I Druid enhancements, History
Wolf enhancements Wolf enhancements Icon Wolf Enhancement Cunning Wolf.png Icon Wolf Enhancement Cunning Wolf.png Wolf Combat Enhancements Wolf Cunning Wolf III Causes your wolf's melee attacks to generate 30% less hate, making enemies less likely to attack it. 1 7 0 Wolf Cunning Wolf II Druid enhancements, History
Wolf enhancements Wolf enhancements Icon Wolf Enhancement Cunning Wolf.png Icon Wolf Enhancement Cunning Wolf.png Wolf Combat Enhancements Wolf Cunning Wolf IV Causes your wolf's melee attacks to generate 40% less hate, making enemies less likely to attack it. 1 10 0 Wolf Cunning Wolf III Druid enhancements, History
Wolf enhancements Wolf enhancements Icon Wolf Enhancement Wolfpack Tactics.png Icon Wolf Enhancement Wolfpack Tactics.png Wolf Combat Enhancements Wolf Wolfpack Tactics I Your wolf gains a +2 bonus to hit with sneak attacks. 2 3 0 Druid enhancements, History
Wolf enhancements Wolf enhancements Icon Wolf Enhancement Wolfpack Tactics.png Icon Wolf Enhancement Wolfpack Tactics.png Wolf Combat Enhancements Wolf Wolfpack Tactics II Your wolf gains an additonal +2 bonus to hit with sneak attacks, bringing the total to 4. 1 6 0 Wolf Wolfpack Tactics I Druid enhancements, History
Wolf enhancements Wolf enhancements Icon Wolf Enhancement Wolfpack Tactics.png Icon Wolf Enhancement Wolfpack Tactics.png Wolf Combat Enhancements Wolf Wolfpack Tactics III Your wolf gains an additonal +2 bonus to hit with sneak attacks, bringing the total to 6. 1 10 0 Wolf Wolfpack Tactics II Druid enhancements, History
Wolf enhancements Wolf enhancements Icon Wolf Enhancement Wolfpack Tactics.png Icon Wolf Enhancement Wolfpack Tactics.png Wolf Combat Enhancements Wolf Wolfpack Tactics IV Your wolf gains an additonal +2 bonus to hit with sneak attacks, bringing the total to 8. 1 14 0 Wolf Wolfpack Tactics III Druid enhancements, History
Wolf enhancements Wolf enhancements Icon Wolf Enhancement Howl.png Icon Wolf Enhancement Howl.png Wolf Combat Enhancements Wolf Howl I Your wolf may howl in a cone-shaped effect that deals 1d3 Strength damage and run 10% slower. 2 8 0 Druid enhancements, History
Wolf enhancements Wolf enhancements Icon Wolf Enhancement Howl.png Icon Wolf Enhancement Howl.png Wolf Combat Enhancements Wolf Howl II Your wolf's howl is harder to resist and adds +1 to its effective level when attempting to overcome an enemy's spell resistance. 1 12 0 Wolf Howl I Druid enhancements, History
Wolf enhancements Wolf enhancements Icon Wolf Enhancement Howl.png Icon Wolf Enhancement Howl.png Wolf Combat Enhancements Wolf Howl III Your wolf's howl is harder to resist and adds +1 to its effective level when attempting to overcome an enemy's spell resistance, for a total of +2. 1 16 0 Wolf Howl II Druid enhancements, History
Wolf enhancements Wolf enhancements Icon Wolf Enhancement Howl.png Icon Wolf Enhancement Howl.png Wolf Combat Enhancements Wolf Howl IV Your wolf's howl is harder to resist and adds +1 to its effective level when attempting to overcome an enemy's spell resistance, for a total of +3. 1 20 0 Wolf Howl III Druid enhancements, History
Wolf enhancements Wolf enhancements Icon Wolf Enhancement Wolfpack Flanking.png Icon Wolf Enhancement Wolfpack Flanking.png Wolf Combat Enhancements Wolf Wolfpack Flanking I Your wolf gains a +1 to attack while flanking, increasing its flanking bonus from the standard +2 to +3. 2 6 0 Druid enhancements, History
Wolf enhancements Wolf enhancements Icon Wolf Enhancement Wolfpack Flanking.png Icon Wolf Enhancement Wolfpack Flanking.png Wolf Combat Enhancements Wolf Wolfpack Flanking II Your wolf gains an additional +1 to attack while flanking, increasing its flanking bonus to +4. 1 11 0 Wolf Wolfpack Flanking I Druid enhancements, History
Wolf enhancements Wolf enhancements Icon Wolf Enhancement Wolfpack Flanking.png Icon Wolf Enhancement Wolfpack Flanking.png Wolf Combat Enhancements Wolf Wolfpack Flanking III Your wolf gains an additional +1 to attack while flanking, increasing its flanking bonus to +5. 1 15 0 Wolf Wolfpack Flanking II Druid enhancements, History
Wolf enhancements Wolf enhancements Icon Wolf Enhancement Wolfpack Flanking.png Icon Wolf Enhancement Wolfpack Flanking.png Wolf Combat Enhancements Wolf Wolfpack Flanking IV Your wolf gains an additional +1 to attack while flanking, increasing its flanking bonus to +6. 1 19 0 Wolf Wolfpack Flanking III Druid enhancements, History
Wolf enhancements Wolf enhancements Icon Wolf Enhancement Wolfpack Bite.png Icon Wolf Enhancement Wolfpack Bite.png Wolf Combat Enhancements Wolf Wolfpack Bite I Your wolf gains +3 to sneak attack damage 2 3 0 Druid enhancements, History
Wolf enhancements Wolf enhancements Icon Wolf Enhancement Wolfpack Bite.png Icon Wolf Enhancement Wolfpack Bite.png Wolf Combat Enhancements Wolf Wolfpack Bite II Your wolf gains an additional +3 to sneak attack damage, bringing the total to 6. 1 6 0 Wolf Wolfpack Bite I Druid enhancements, History
Wolf enhancements Wolf enhancements Icon Wolf Enhancement Wolfpack Bite.png Icon Wolf Enhancement Wolfpack Bite.png Wolf Combat Enhancements Wolf Wolfpack Bite III Your wolf gains an additional +3 to sneak attack damage, bringing the total to 9. 1 10 0 Wolf Wolfpack Bite II Druid enhancements, History
Wolf enhancements Wolf enhancements Icon Wolf Enhancement Wolfpack Bite.png Icon Wolf Enhancement Wolfpack Bite.png Wolf Combat Enhancements Wolf Wolfpack Bite IV Your wolf gains an additional +3 to sneak attack damage, bringing the total to 12. 1 14 0 Wolf Wolfpack Bite III Druid enhancements, History
Wolf enhancements Wolf enhancements Icon Wolf Enhancement Wolf Takedown.png Icon Wolf Enhancement Wolf Takedown.png Wolf Combat Enhancements Wolf Takedown I Grants your wolf the use of the Trip feat, allowing it to knock down enemies on its own. 2 3 0 Druid enhancements, History
Wolf enhancements Wolf enhancements Icon Wolf Enhancement Wolf Takedown.png Icon Wolf Enhancement Wolf Takedown.png Wolf Combat Enhancements Wolf Takedown II Grants your wolf a +2 to the DC's of its Takedown. 1 9 0 Wolf Takedown I Druid enhancements, History
Wolf enhancements Wolf enhancements Icon Wolf Enhancement Wolf Takedown.png Icon Wolf Enhancement Wolf Takedown.png Wolf Combat Enhancements Wolf Takedown III Grants your wolf a +4 to the DC's of its Takedown. 1 13 0 Wolf Takedown II Druid enhancements, History
Wolf enhancements Wolf enhancements Icon Wolf Enhancement Wolf Takedown.png Icon Wolf Enhancement Wolf Takedown.png Wolf Combat Enhancements Wolf Takedown IV Grants your wolf a +6 to the DC's of its Takedown. 1 17 0 Wolf Takedown III Druid enhancements, History
Wolf enhancements Wolf enhancements Icon Wolf Enhancement Growl.png Icon Wolf Enhancement Growl.png Wolf Combat Enhancements Wolf Growl I Grants your wolf the use of the Intimidate skill. Also grants a +4 bonus to Intimidate. 2 2 0 Druid enhancements, History
Wolf enhancements Wolf enhancements Icon Wolf Enhancement Growl.png Icon Wolf Enhancement Growl.png Wolf Combat Enhancements Wolf Growl II Grants your wolf an additonal +4 bonus to the Intimidate skill, bringing the total increase to 8. 1 5 0 Wolf Growl I Druid enhancements, History
Wolf enhancements Wolf enhancements Icon Wolf Enhancement Growl.png Icon Wolf Enhancement Growl.png Wolf Combat Enhancements Wolf Growl III Grants your wolf an additonal +4 bonus to the Intimidate skill, bringing the total increase to 12. 1 8 0 Wolf Growl II Druid enhancements, History
Wolf enhancements Wolf enhancements Icon Wolf Enhancement Growl.png Icon Wolf Enhancement Growl.png Wolf Combat Enhancements Wolf Growl IV Grants your wolf an additonal +4 bonus to the Intimidate skill, bringing the total increase to 16. 1 11 0 Wolf Growl III Druid enhancements, History
Wolf enhancements Wolf enhancements Icon Wolf Enhancement Opportunistic Bite.png Icon Wolf Enhancement Opportunistic Bite.png Wolf Combat Enhancements Wolf Opportunistic Bite I Your wolf has a 2% chance to double strike, and bypass 10% fortification. 2 7 0 Wolf Wolfpack Flanking II Druid enhancements, History
Wolf enhancements Wolf enhancements Icon Wolf Enhancement Opportunistic Bite.png Icon Wolf Enhancement Opportunistic Bite.png Wolf Combat Enhancements Wolf Opportunistic Bite II Your wolf has a 3% chance to double strike, and bypass 10% fortification. 1 12 0 Wolf Opportunistic Bite I Druid enhancements, History
Wolf enhancements Wolf enhancements Icon Wolf Enhancement Opportunistic Bite.png Icon Wolf Enhancement Opportunistic Bite.png Wolf Combat Enhancements Wolf Opportunistic Bite III Your wolf has a 4% chance to double strike, and bypass 10% fortification. 1 17 0 Wolf Opportunistic Bite II Druid enhancements, History
Wolf enhancements Wolf enhancements Icon Wolf Enhancement Lupine Onslaught.png Icon Wolf Enhancement Lupine Onslaught.png Wolf Combat Enhancements Wolf Lupine Onslaught I Your wolf's mastery in combat is such that it is able to attack faster than normal. Grants a 10% speed bonus to melee attacks. 2 9 0 Wolf Striding II Druid enhancements, History
Wolf enhancements Wolf enhancements Icon Wolf Enhancement Lupine Onslaught.png Icon Wolf Enhancement Lupine Onslaught.png Wolf Combat Enhancements Wolf Lupine Onslaught II Your wolf's mastery in combat is such that it is able to attack faster than normal. Grants a 20% speed bonus to melee attacks. 2 19 0 Wolf Lupine Onslaught I Druid enhancements, History
Wolf enhancements Wolf enhancements Icon Wolf Enhancement Hamstring.png Icon Wolf Enhancement Hamstring.png Wolf Combat Enhancements Wolf Hamstring I Grants your wolf the use of the Hamstring feat. Using this attack, your wolf may reduce the target's movement rate by half for a short time. Some creatures may be immune to the hamstring effect. 2 7 0 Druid enhancements, History
Wolf enhancements Wolf enhancements Icon Wolf Enhancement Hamstring.png Icon Wolf Enhancement Hamstring.png Wolf Combat Enhancements Wolf Hamstring II Grants your wolf a +2 to to the DC's of its Hamstring feat. 1 11 0 Wolf Hamstring I Druid enhancements, History
Wolf enhancements Wolf enhancements Icon Wolf Enhancement Hamstring.png Icon Wolf Enhancement Hamstring.png Wolf Combat Enhancements Wolf Hamstring III Grants your wolf an additional +2 to to the DC's of its Hamstring feat, bringing the total to +4. 1 15 0 Wolf Hamstring II Druid enhancements, History
Wolf enhancements Wolf enhancements Icon Wolf Enhancement Hamstring.png Icon Wolf Enhancement Hamstring.png Wolf Combat Enhancements Wolf Hamstring IV Grants your wolf an additional +2 to to the DC's of its Hamstring feat, bringing the total to +6. 1 19 0 Wolf Hamstring III Druid enhancements, History
Wolf enhancements Wolf enhancements Icon Wolf Enhancement Raging Wolf.png Icon Wolf Enhancement Raging Wolf.png Wolf Combat Enhancements Wolf Raging wolf I Grants your wolf the use of the Rage Feat. Activate this ability to enter a bloodthirsty frenzy, granting your wolf a +4 bonus to Strength and Constitution, a +2 Moral bonus to Will saves, and a -2 penalty to AC. When the rage ends, however, your wolf will lose the hit points granted to it by increased Constitution and become fatigued. Its rage will last 30 seconds plus an additional amount of time based on its Constitution. Unlike the barbarian, you cannot prematurely end your wolf's rage. 2 3, 8, 13, 18 0 Druid enhancements, History
Wolf enhancements Wolf enhancements Icon Wolf Enhancement Hounding Yip.png Icon Wolf Enhancement Hounding Yip.png Wolf Combat Enhancements Wolf Hounding Yip I Grants your wolf the use of the Bluff skill, allowing you to order you to distract enemies and make them temporarily vulnerable to sneak attacks. Also grants a +4 bonus to Bluff. 2 2 0 Druid enhancements, History
Wolf enhancements Wolf enhancements Icon Wolf Enhancement Hounding Yip.png Icon Wolf Enhancement Hounding Yip.png Wolf Combat Enhancements Wolf Hounding Yip II Grants an additional +4 bonus to the Bluff skill, bringing the total increase to 8. 1 5 0 Wolf Hounding Yip I Druid enhancements, History
Wolf enhancements Wolf enhancements Icon Wolf Enhancement Hounding Yip.png Icon Wolf Enhancement Hounding Yip.png Wolf Combat Enhancements Wolf Hounding Yip III Grants an additional +4 bonus to the Bluff skill, bringing the total increase to 12. 1 8 0 Wolf Hounding Yip II Druid enhancements, History
Wolf enhancements Wolf enhancements Icon Wolf Enhancement Hounding Yip.png Icon Wolf Enhancement Hounding Yip.png Wolf Combat Enhancements Wolf Hounding Yip IV Grants an additional +4 bonus to the Bluff skill, bringing the total increase to 16. 1 11 0 Wolf Hounding Yip III Druid enhancements, History
Wolf enhancements Wolf enhancements Question icon.png QuestionIcon.png Wolf Capstone Enhancements Wolf Strength of the Pack A howl from your Wolf grants you and your friends endurance, courage and ferocity in attack. Gain a +1 morale bonus to Constitution and a +1 morale bonus to Will saves and a 10% to attack speed increase. 2 20 0 Alpha Wolf III Druid enhancements, History
Wolf enhancements Wolf enhancements Question icon.png QuestionIcon.png Wolf Capstone Enhancements Wolf Evasion II Grants Improved Evasion to your wolf, as the feat. 2 20 0 Wolf Evasion 1, Wolf Cunning IV, Wolf Instincts IV Druid enhancements, History
Ranger Master of Archery Ranger Master of Archery Ranger Master of Archery.jpg Ranger_Master_of_Archery.jpg Ranger Master of Archery Ranger Master of Archery You gain a 25% competence bonus to your attack speed when using any ranged weapon, including thrown weapons. 2 20 74 Level 20 Ranger Capstone enhancements, Enhancements, Ranger enhancements
Monk Improved Recovery Monk Improved Recovery Improved Recovery.gif Improved Recovery.gif Monk Improved Recovery I The benefit you receive from healing spells is increased by 10%. 2 3 6 All orphaned articles, All uncategorized pages, Enhancements
Monk Improved Recovery Monk Improved Recovery Improved Recovery.gif Improved Recovery.gif Monk Improved Recovery II The benefit you receive from healing spells is increased by 20%. 4 7 20 Monk Improved Recovery I All orphaned articles, All uncategorized pages, Enhancements
Monk Improved Recovery Monk Improved Recovery Improved Recovery.gif Improved Recovery.gif Monk Improved Recovery III The benefit you receive from healing spells is increased by 30%. 6 11 34 Monk Improved Recovery II All orphaned articles, All uncategorized pages, Enhancements
Half-Elf Artificer Intelligence Half-Elf Artificer Intelligence Human Intelligence.gif Human_Intelligence.gif Half-Elf Artificer Intelligence Half-Elf Artificer Intelligence I Grants a +1 increase to your Intelligence score. This counts as a class based ability score enhancement. 2 9 30 Half-Elf Artificer Dilettante Enhancements, Half-Elf enhancements
Warforged enhancements Warforged enhancements Icon Enhancement Improved Fortification.png Icon Enhancement Improved Fortification.png Improved Fortification Your base fortification is increased to 50%. 1 1 0 Enhancements, Warforged enhancements
Warforged enhancements Warforged enhancements ConstitutionColored.png ConstitutionColored.png Warforged Constitution +1 Constitution 2 4 1 Improved Fortification Enhancements, Warforged enhancements
Warforged enhancements Warforged enhancements Icon Enhancement Improved Fortification.png Icon Enhancement Improved Fortification.png Improved Fortification Your base fortification is increased to 75%. 1 7 3 Warforged Constitution Enhancements, Warforged enhancements
Warforged enhancements Warforged enhancements ConstitutionColored.png ConstitutionColored.png Warforged Constitution +1 Constitution 2 11 4 Improved Fortification Enhancements, Warforged enhancements
Warforged enhancements Warforged enhancements Icon Enhancement Improved Fortification.png Icon Enhancement Improved Fortification.png Improved Fortification Your base fortification is increased to 100%. 1 16 6 Warforged Constitution Enhancements, Warforged enhancements
Half-Orc enhancements Half-Orc enhancements Icon Enhancement Orcish Fury.png Icon Enhancement Orcish Fury.png Orcish Fury When below 80% health, you gain a +2 morale bonus to strength. 1 1 0 Enhancements, Game bugs, Half-Orc enhancements
Half-Orc enhancements Half-Orc enhancements StrengthColored.png StrengthColored.png Orcish Strength +1 Strength 2 4 1 Orcish Fury Enhancements, Game bugs, Half-Orc enhancements
Half-Orc enhancements Half-Orc enhancements Icon Enhancement Orcish Fury.png Icon Enhancement Orcish Fury.png Orcish Fury When below 60% health, you gain a +4 morale bonus to strength. 1 7 3 Orcish Strength Enhancements, Game bugs, Half-Orc enhancements
Half-Orc enhancements Half-Orc enhancements StrengthColored.png StrengthColored.png Orcish Strength +1 Strength 2 11 4 Orcish Fury Enhancements, Game bugs, Half-Orc enhancements
Half-Orc enhancements Half-Orc enhancements Icon Enhancement Orcish Fury.png Icon Enhancement Orcish Fury.png Orcish Fury When below 40% health, you gain a +8 morale bonus to strength. 1 16 6 Orcish Strength Enhancements, Game bugs, Half-Orc enhancements
Half-Elf enhancements Half-Elf enhancements Icon Enhancement Half Elven Versatile Nature.png Icon Enhancement Half Elven Versatile Nature.png Half Elven Versatile Nature As a Half-Elf you can choose which heritage you take after, giving you the choice of Human or Elven Core Abilities as you progress through the tree. Your Point Blank Shot and Ranged Sneak Attack range is increased by 2 meters for every Elven Core Ability you select. 1 1 0 Half Elf 1 Enhancements, Half-Elf enhancements
Half-Elf enhancements Half-Elf enhancements Human Adaptability.gif Human Adaptability.gif‎ Elven Dexterity / Human Adaptability Select an ability score increase, choosing whether to be more elven or human. Your selection here will affect your selection at level 11.

Choose Heritage:

  • DexterityColored.png Elven Dexterity: +1 Dexterity

or
Human Adaptability: Choose one of:

  • StrengthColored.png +1 Strength
  • DexterityColored.png +1 Dexterity
  • ConstitutionColored.png +1 Constitution
  • IntelligenceColored.png +1 Intelligence
  • WisdomColored.png +1 Wisdom
  • CharismaColored.png +1 Charisma
2 4 1 Half Elf 4 Enhancements, Half-Elf enhancements
Half-Elf enhancements Half-Elf enhancements Icon Enhancement Half Elven Versatile Nature.png Icon Enhancement Half Elven Versatile Nature.png Elven Accuracy / Human versatility Choose a racial ability, and whether to be more elven or human. Your selection here will affect your selection at level 16.

Choose Heritage:

  • Icon Enhancement Elven Accuracy.png Elven Accuracy: You gain +2% to hit with all attacks.

or
Human Versatility: Choose one:

  • Icon Enhancement Human Versatility Attack.png Attack Boost: Activate to gain a +6 Action Boost bonus to hit for 20 seconds.
  • Icon Enhancement Human Versatility Defense.png Defense Boost: Activate to gain a +10 Action Boost bonus to Armor Class and Physical Resistance Rating for 20 seconds.
  • Icon Enhancement Human Versatility Damage.png Melee & Ranged Power Boost: Activate to gain a +20 Action Boost bonus to Melee and Ranged Power for 20 seconds.
  • Icon Enhancement Human Versatility Saves.png Saves Boost: Activate to gain a +4 Action Boost bonus to all Saving Throws for 20 seconds. While under this effect you do not automatically fail Saving Throws on a roll of a Natural 1.
  • Icon Enhancement Skill Boost.png Skill Boost: Activate to gain a +4 Action Boost bonus to all skills for 20 seconds.
  • Icon Enhancement Human Versatility Spell.png Spell Power Boost: Activate to gain a +20 Action Boost bonus to Universal Spell Power for 20 seconds.
1 7 3 Half Elf 7, Elven Dexterity / Human Adaptability Enhancements, Half-Elf enhancements
Half-Elf enhancements Half-Elf enhancements Human Adaptability.gif Human Adaptability.gif‎ Elven Dexterity / Human Adaptability Choose an ability score. Your elven or human decisions at level 4 will restrict this choice. (As if you were an Elf or an Human) 2 11 4 Half Elf 11, Elven Accuracy / Human Versatility Enhancements, Half-Elf enhancements
Half-Elf enhancements Half-Elf enhancements Icon Enhancement Half Elven Versatile Nature.png Icon Enhancement Half Elven Versatile Nature.png Elven Accuracy / Human versatility Choose a racial ability. Your elven or human decisions at level 7 will restrict this choice. (As if you were an Elf or an Human) 1 16 6 Half Elf 16, Elven Dexterity / Human Adaptability Enhancements, Half-Elf enhancements
Halfling enhancements Halfling enhancements Icon Enhancement Halfling Luck.png Icon Enhancement Halfling Luck.png Halfling Luck +1 to all Saving Throws 1 1 0 Enhancements, Halfling enhancements, Pages using DynamicPageList parser function
Halfling enhancements Halfling enhancements DexterityColored.png DexterityColored.png Dexterity +1 Dexterity 2 4 1 Halfling Luck Enhancements, Halfling enhancements, Pages using DynamicPageList parser function
Halfling enhancements Halfling enhancements Icon Enhancement Halfling Luck.png Icon Enhancement Halfling Luck.png Halfling Luck +1 to all Saving Throws 1 7 3 Halfling Dexterity Enhancements, Halfling enhancements, Pages using DynamicPageList parser function
Halfling enhancements Halfling enhancements DexterityColored.png DexterityColored.png Dexterity +1 Dexterity 2 11 4 Halfling Luck Enhancements, Halfling enhancements, Pages using DynamicPageList parser function
Halfling enhancements Halfling enhancements Icon Enhancement Halfling Luck.png Icon Enhancement Halfling Luck.png Halfling Luck +1 to all Saving Throws 1 16 6 Halfling Dexterity Enhancements, Halfling enhancements, Pages using DynamicPageList parser function
Elf enhancements Elf enhancements Icon Enhancement Elven Accuracy.png Icon Enhancement Elven Accuracy.png Elven Accuracy Elven Accuracy I You gain +2% to hit with all attacks. Your Point Blank Shot and Ranged Sneak Attack range is increased by 2 meters for each Elven Core Ability you possess from this tree. 1 1 0 Elf Elf enhancements, Enhancements, Game bugs
Elf enhancements Elf enhancements DexterityColored.png DexterityColored.png Elven Dexterity Elven Dexterity I +1 Dexterity 2 4 1 Elven Accuracy I Elf enhancements, Enhancements, Game bugs
Elf enhancements Elf enhancements Icon Enhancement Elven Accuracy.png Icon Enhancement Elven Accuracy.png Elven Accuracy Elven Accuracy II You gain +2% to hit with all attacks. 1 7 3 Elven Dexterity I Elf enhancements, Enhancements, Game bugs
Elf enhancements Elf enhancements DexterityColored.png DexterityColored.png Elven Dexterity Elven Dexterity II +1 Dexterity 2 11 4 Elven Accuracy II Elf enhancements, Enhancements, Game bugs
Elf enhancements Elf enhancements Icon Enhancement Elven Accuracy.png Icon Enhancement Elven Accuracy.png Elven Accuracy Elven Accuracy III You gain +2% to hit with all attacks. 1 16 6 Elven Dexterity II Elf enhancements, Enhancements, Game bugs
Dwarf enhancements Dwarf enhancements Icon Enhancement Toughness.png Icon Enhancement Toughness.png Dwarven Toughness You gain 10 HP. 1 1 0 Dwarf enhancements, Enhancements, Game bugs, Pages sourced by DDO forums
Dwarf enhancements Dwarf enhancements ConstitutionColored.png ConstitutionColored.png Dwarven Constitution +1 Constitution 2 4 1 Dwarven Toughness Dwarf enhancements, Enhancements, Game bugs, Pages sourced by DDO forums
Dwarf enhancements Dwarf enhancements Icon Enhancement Toughness.png Icon Enhancement Toughness.png Dwarven Toughness You gain 10 HP. 1 7 3 Dwarven Constitution Dwarf enhancements, Enhancements, Game bugs, Pages sourced by DDO forums
Dwarf enhancements Dwarf enhancements ConstitutionColored.png ConstitutionColored.png Dwarven Constitution +1 Constitution 2 11 4 Dwarven Toughness Dwarf enhancements, Enhancements, Game bugs, Pages sourced by DDO forums
Dwarf enhancements Dwarf enhancements Icon Enhancement Toughness.png Icon Enhancement Toughness.png Dwarven Toughness You gain 10 HP. 1 16 6 Dwarven Constitution Dwarf enhancements, Enhancements, Game bugs, Pages sourced by DDO forums
Drow Elf enhancements Drow Elf enhancements Icon Enhancement Drow Spell Resistance.png Icon Enhancement Drow Spell Resistance.png Spell Resistance Your Spell Resistance increases by (stacking) +2. 1 1 0 Drow enhancements, Enhancements
Drow Elf enhancements Drow Elf enhancements DexChaInt.png DexChaInt.png Drow Dexterity / Intelligence / Charisma Choose one:
  • DexterityColored.png +1 Dexterity
  • IntelligenceColored.png +1 Intelligence
  • CharismaColored.png +1 Charisma
2 4 1 Spell Resistance (Rank 1) Drow enhancements, Enhancements
Drow Elf enhancements Drow Elf enhancements Icon Enhancement Drow Spell Resistance.png Icon Enhancement Drow Spell Resistance.png Spell Resistance Your Spell Resistance increases by +2. 1 7 3 Drow Dexterity / Intelligence / Charisma (Rank 1) Drow enhancements, Enhancements
Drow Elf enhancements Drow Elf enhancements DexChaInt.png DexChaInt.png Drow Dexterity / Intelligence / Charisma Choose one:
  • DexterityColored.png +1 Dexterity
  • IntelligenceColored.png +1 Intelligence
  • CharismaColored.png +1 Charisma
2 11 4 Spell Resistance (Rank 2) Drow enhancements, Enhancements
Drow Elf enhancements Drow Elf enhancements Icon Enhancement Drow Spell Resistance.png Icon Enhancement Drow Spell Resistance.png Spell Resistance Your Spell Resistance increases by +2. 1 16 6 Drow Dexterity / Intelligence / Charisma (Rank 2) Drow enhancements, Enhancements
Bladeforged [[File:]]
Purple Dragon Knight [[File:]]
Sun Elf (Morninglord) [[File:]]
Bladeforged enhancements Bladeforged enhancements Icon Enhancement Improved Fortification.png Icon Enhancement Improved Fortification.png Improved Fortification Your base fortification is increased to 50%. 1 1 0 Bladeforged enhancements, Enhancements
Bladeforged enhancements Bladeforged enhancements ConstitutionColored.png ConstitutionColored.png Warforged Constitution +1 Constitution 2 4 1 Improved Fortification Bladeforged enhancements, Enhancements
Bladeforged enhancements Bladeforged enhancements Icon Enhancement Improved Fortification.png Icon Enhancement Improved Fortification.png Improved Fortification Your base fortification is increased to 75%. 1 7 3 Warforged Constitution Bladeforged enhancements, Enhancements
Bladeforged enhancements Bladeforged enhancements ConstitutionColored.png ConstitutionColored.png Warforged Constitution +1 Constitution 2 11 4 Improved Fortification Bladeforged enhancements, Enhancements
Bladeforged enhancements Bladeforged enhancements Icon Enhancement Improved Fortification.png Icon Enhancement Improved Fortification.png Improved Fortification Your base fortification is increased to 100%. 1 16 6 Warforged Constitution Bladeforged enhancements, Enhancements
Shroud of undeath Shroud of undeath Pale Master Shroud of the Zombie.png Pale Master Shroud of the Zombie.png Shroud of the Zombie You shroud yourself with negative energy and assume many traits of a zombie. While in this form, you hunger for brains and gain +4 Constitution, +10 Melee Power, +3 Physical and Magical Resistance Rating, and attack 10% slower. 1 3 5 Dark Reaping All uncategorized pages, Enhancements
Shroud of undeath Shroud of undeath Palemaster lichform.png Palemaster lichform.png Shroud of the Vampire You shroud yourself with negative energy and assume many traits of a vampire. While in this form, you gain +2 Intelligence, +2 Charisma, +2 Wisdom, and +3 Perform. Your melee attacks have a chance to heal you for 1d3 with Negative Energy per Wizard level. 1 3 5 Dark Reaping All uncategorized pages, Enhancements
Shroud of undeath Shroud of undeath Pale Master Shroud of the Wraith.png Pale Master Shroud of the Wraith.png Shroud of the Wraith You shroud yourself with negative energy and assume many traits of a wraith. While in this form, you gain +2 Dexterity and +2 Intelligence, enemy attacks have a 10% chance to miss you due to your incorporeality, you float as if affected by featherfall, and you gain +1 Sneak Attack Die. 1 3 5 Dark Reaping All uncategorized pages, Enhancements
Shroud of undeath Shroud of undeath Pale Master Shroud of the Lich.png Pale Master Shroud of the Lich.png Shroud of the Lich You shroud yourself with negative energy and assume many of the traits of a lich. While in this form, you gain +2 Constitution and +2 Intelligence, +10 Negative Healing Amplification, +10 Negative Spell Power, and +15 Magical Resistance Rating. 1 3 5 Dark Reaping All uncategorized pages, Enhancements
Purple Dragon Knight enhancements Purple Dragon Knight enhancements Icon Enhancement Human Versatility.png Icon Enhancement Human Versatility.png Action Boost Human Versatility Humans can select racial boosts that share cooldown with class action boost, but they grant extra uses per rest.

Choose one:

  • Icon Enhancement Human Versatility Attack.png Attack Boost: Activate to gain a +6 Action Boost bonus to hit for 20 seconds.
  • Icon Enhancement Human Versatility Defense.png Defense Boost: Activate to gain a +10 Action Boost bonus to Armor Class and Physical Resistance Rating for 20 seconds.
  • Icon Enhancement Human Versatility Damage.png Melee & Ranged Power Boost: Activate to gain a +20 Action Boost bonus to Melee and Ranged Power for 20 seconds.
  • Icon Enhancement Human Versatility Saves.png Saves Boost: Activate to gain a +4 Action Boost bonus to all Saving Throws for 20 seconds. While under this effect you do not automatically fail Saving Throws on a roll of a Natural 1.
  • Icon Enhancement Skill Boost.png Skill Boost: Activate to gain a +4 Action Boost bonus to all skills for 20 seconds.
  • Icon Enhancement Human Versatility Spell.png Spell Power Boost: Activate to gain a +20 Action Boost bonus to Universal Spell Power for 20 seconds.
  • Bug: The tooltip for this enhancement is incorrect - it claims that the action boosts do not share a cooldown with other action boosts. This was changed in Update 34, but the text has not been updated.
1 1 0 Enhancements, Game bugs, Purple Dragon Knight enhancements
Purple Dragon Knight enhancements Purple Dragon Knight enhancements Human Adaptability.gif Human Adaptability.gif‎ Human Adaptability Select +1 to an ability score of your choice.
  • StrengthColored.png +1 Strength
  • DexterityColored.png +1 Dexterity
  • ConstitutionColored.png +1 Constitution
  • IntelligenceColored.png +1 Intelligence
  • WisdomColored.png +1 Wisdom
  • CharismaColored.png +1 Charisma
2 2 1 Human Versatility Enhancements, Game bugs, Purple Dragon Knight enhancements
Purple Dragon Knight enhancements Purple Dragon Knight enhancements Icon Enhancement Human Versatility.png Icon Enhancement Human Versatility.png Action Boost Human Versatility Humans can select racial boosts that share cooldown with class action boost, but they grant extra uses per rest.
Note: Choose another Action Boost that is not the same as the previous one.
  • Bug: The tooltip for this enhancement is incorrect - it claims that the action boosts do not share a cooldown with other action boosts. This was changed in Update 34, but the text has not been updated.
1 4 3 Human Adaptability Enhancements, Game bugs, Purple Dragon Knight enhancements
Purple Dragon Knight enhancements Purple Dragon Knight enhancements Human Adaptability.gif Human Adaptability.gif‎ Human Greater Adaptability Select +1 to another ability score of your choice. (You may not select the same ability score as Human Adaptability.) 2 8 4 Human Versatility Enhancements, Game bugs, Purple Dragon Knight enhancements
Purple Dragon Knight enhancements Purple Dragon Knight enhancements Icon Enhancement Human Versatility.png Icon Enhancement Human Versatility.png Action Boost Human Versatility Humans can select racial boosts that share cooldown with class action boost, but they grant extra uses per rest.
Note: Choose another Action Boost that is not the same as either of the previous two.
  • Bug: The tooltip for this enhancement is incorrect - it claims that the action boosts do not share a cooldown with other action boosts. This was changed in Update 34, but the text has not been updated.
1 16 6 Human Greater Adaptability Enhancements, Game bugs, Purple Dragon Knight enhancements
Morninglord enhancements Morninglord enhancements Icon Enhancement Elven Accuracy.png Icon Enhancement Elven Accuracy.png Elven Accuracy Elven Accuracy I You gain +2% to hit with all attacks. Your Point Blank Shot and Ranged Sneak Attack range is increased by 2 meters for each Elven Core Ability you possess from this tree. 1 1 0 Elf, or Sun Elves Enhancements, Game bugs, Morninglord enhancements
Morninglord enhancements Morninglord enhancements IntelligenceColored.png IntelligenceColored.png Sun Elf Intelligence Sun Elf Intelligence I +1 Intelligence 2 4 1 Elven Accuracy I Enhancements, Game bugs, Morninglord enhancements
Morninglord enhancements Morninglord enhancements Icon Enhancement Elven Accuracy.png Icon Enhancement Elven Accuracy.png Elven Accuracy Elven Accuracy II You gain +2% to hit with all attacks. 1 7 3 Sun Elf Intelligence I Enhancements, Game bugs, Morninglord enhancements
Morninglord enhancements Morninglord enhancements IntelligenceColored.png IntelligenceColored.png Sun Elf Intelligence Sun Elf Intelligence II +1 Intelligence 2 11 4 Elven Accuracy II Enhancements, Game bugs, Morninglord enhancements
Morninglord enhancements Morninglord enhancements Icon Enhancement Elven Accuracy.png Icon Enhancement Elven Accuracy.png Elven Accuracy Elven Accuracy III You gain +2% to hit with all attacks. 1 16 6 Sun Elf Intelligence II Enhancements, Game bugs, Morninglord enhancements
Elven Accuracy Elven Accuracy Icon Enhancement Elven Accuracy.png Icon Enhancement Elven Accuracy.png Elven Accuracy Elven Accuracy I You gain +2% to hit with all attacks. Your Point Blank Shot and Ranged Sneak Attack range is increased by 2 meters for each Elven Core Ability you possess from this tree. 1 1 0 Elf or Sun Elf Elf enhancements, Enhancements, Morninglord enhancements
Elven Accuracy Elven Accuracy Icon Enhancement Elven Accuracy.png Icon Enhancement Elven Accuracy.png Elven Accuracy Elven Accuracy II You gain +2% to hit with all attacks. 1 7 0 Elven Dexterity I, or Sun Elf Intelligence I Elf enhancements, Enhancements, Morninglord enhancements
Elven Accuracy Elven Accuracy Icon Enhancement Elven Accuracy.png Icon Enhancement Elven Accuracy.png Elven Accuracy Elven Accuracy III You gain +2% to hit with all attacks. 1 16 0 Elven Dexterity II, or Sun Elf Intelligence II Elf enhancements, Enhancements, Morninglord enhancements
Sun Elf Intelligence Sun Elf Intelligence IntelligenceColored.png IntelligenceColored.png Sun Elf Intelligence Sun Elf Intelligence I +1 Intelligence 2 4 0 Elven Accuracy I Enhancements, Morninglord enhancements
Sun Elf Intelligence Sun Elf Intelligence IntelligenceColored.png IntelligenceColored.png Sun Elf Intelligence Sun Elf Intelligence II +1 Intelligence 2 11 0 Elven Accuracy II Enhancements, Morninglord enhancements
Deep Gnome [[File:]]
Gnome enhancements Gnome enhancements Icon Enhancement Gnomish Perseverance.png Icon Enhancement Gnomish Perseverance.png Gnomish Perseverance +1 Dodge, +1 Use Magic Device 1 1 0 Enhancements, Gnome enhancements
Gnome enhancements Gnome enhancements IntelligenceColored.png IntelligenceColored.png Intelligence +1 Intelligence 2 4 1 Gnomish Perseverance Enhancements, Gnome enhancements
Gnome enhancements Gnome enhancements Icon Enhancement Gnomish Perseverance 2.png Icon Enhancement Gnomish Perseverance 2.png Gnomish Perseverance +1 Dodge, +1 Use Magic Device 1 7 3 Intelligence Enhancements, Gnome enhancements
Gnome enhancements Gnome enhancements IntelligenceColored.png IntelligenceColored.png Intelligence +1 Intelligence 2 11 4 Gnomish Perseverance Enhancements, Gnome enhancements
Gnome enhancements Gnome enhancements Icon Enhancement Scroll Retain Essence.png Icon Enhancement Scroll Retain Essence.png Scrolls: Retain Essence You gain a 15% racial bonus to your odds of retaining a copy of a Scroll when using it.

+2 Dodge, +1 Use Magic Device

1 16 6 Intelligence Enhancements, Gnome enhancements
Deep Gnome enhancements Deep Gnome enhancements Icon Enhancement Wariness.png Icon Enhancement Wariness.png Wariness +1 Dodge, +2 Magical Resistance Rating 1 1 0 Deep Gnome enhancements, Enhancements
Deep Gnome enhancements Deep Gnome enhancements WisdomColored.png WisdomColored.png Wisdom Select one:
  • IntelligenceColored.png +1 Intelligence
  • WisdomColored.png +1 Wisdom
2 2 1 Wariness Deep Gnome enhancements, Enhancements
Deep Gnome enhancements Deep Gnome enhancements Icon Enhancement Wariness 2.png Icon Enhancement Wariness 2.png Wariness +1 Dodge, +2 Magical Resistance Rating 1 4 3 Wisdom Deep Gnome enhancements, Enhancements
Deep Gnome enhancements Deep Gnome enhancements WisdomColored.png WisdomColored.png Wisdom Select one:
  • IntelligenceColored.png +1 Intelligence
  • WisdomColored.png +1 Wisdom
2 8 4 Wariness Deep Gnome enhancements, Enhancements
Deep Gnome enhancements Deep Gnome enhancements Icon Enhancement Scroll Retain Essence.png Icon Enhancement Scroll Retain Essence.png Scrolls: Retain Essence You gain a 15% racial bonus to your odds of retaining a copy of a Scroll when using it.

+2 Dodge, +2 Magical Resistance Rating

1 16 6 Wisdom Deep Gnome enhancements, Enhancements
Dwarven Shield Mastery III Dwarven Shield Mastery III Shield Mastery.gif Shield Mastery.gif Dwarven Shield Mastery III Increases DR when blocking by 3/-. 3 7 21 Dwarven Shield Mastery II Enhancements
Dwarven Shield Mastery II Dwarven Shield Mastery II Shield Mastery.gif Shield Mastery.gif Dwarven Shield Mastery II Increases DR when blocking by 2/-. 2 4 10 Dwarven Shield Mastery I Enhancements
Dwarven Shield Mastery I Dwarven Shield Mastery I Shield Mastery.gif Shield Mastery.gif Dwarven Shield Mastery I Increases DR when blocking by 1/-. 1 1 0 Dwarf Enhancements
Dragonborn [[File:]]
Dragonborn enhancements Dragonborn enhancements Icon Enhancement Hardy.png Icon Enhancement Hardy.png Hardy (enhancement) Hardy +1 Fortitude 1 1 0 Dragonborn enhancements, Enhancements, Game bugs
Dragonborn enhancements Dragonborn enhancements Str or Cha.gif Str_or_Cha.gif Ability Dragonborn Strength or Charisma +1 Strength or Charisma 2 4 1 Hardy Dragonborn enhancements, Enhancements, Game bugs
Dragonborn enhancements Dragonborn enhancements Icon Enhancement Hardy.png Icon Enhancement Hardy.png Hardy (enhancement) Hardy +1 Fortitude 1 7 3 Strength or Charisma Dragonborn enhancements, Enhancements, Game bugs
Dragonborn enhancements Dragonborn enhancements Str or Cha.gif Str_or_Cha.gif Ability Dragonborn Strength or Charisma +1 Strength or Charisma 2 11 4 Hardy Dragonborn enhancements, Enhancements, Game bugs
Dragonborn enhancements Dragonborn enhancements Icon Enhancement Hardy.png Icon Enhancement Hardy.png Hardy (enhancement) Hardy +1 Fortitude 1 16 6 Strength or Charisma Dragonborn enhancements, Enhancements, Game bugs
Aasimar [[File:]]
Aasimar enhancements Aasimar enhancements Icon Enhancement Stronger Bonds 1.png Icon Enhancement Stronger Bonds 1.png Stronger Bonds +1 use of Healing Hands per rest. 1 1 0 Aasimar enhancements, Enhancements
Aasimar enhancements Aasimar enhancements ChaWisStr.png ChaWisStr.png WIS/CHA/STR WIS/CHA/STR 2 4 1 Stronger Bonds Aasimar enhancements, Enhancements
Aasimar enhancements Aasimar enhancements Icon Enhancement Stronger Bonds 2.png Icon Enhancement Stronger Bonds 2.png Stronger Bonds Protector Bond now grants +2% Dodge.

Fallen Bond now grants +2 to Tactics DCs.

1 7 3 WIS/CHA/STR Aasimar enhancements, Enhancements
Aasimar enhancements Aasimar enhancements ChaWisStr.png ChaWisStr.png WIS/CHA/STR WIS/CHA/STR 2 11 4 Stronger Bonds Aasimar enhancements, Enhancements
Aasimar enhancements Aasimar enhancements Icon Enhancement Stronger Bonds 3.png Icon Enhancement Stronger Bonds 3.png Stronger Bonds +2 more uses of Healing Hands per rest. 1 16 6 WIS/CHA/STR Aasimar enhancements, Enhancements
Aasimar Scourge [[File:]]
Aasimar Scourge enhancements Aasimar Scourge enhancements Icon Enhancement Stronger Bonds 1.png Icon Enhancement Stronger Bonds 1.png Stronger Bonds +1 use of Healing Hands per rest. 1 1 0 Aasimar Scourge enhancements, Enhancements
Aasimar Scourge enhancements Aasimar Scourge enhancements ChaWisStr.png ChaWisStr.png WIS/CHA/STR WIS/CHA/STR 2 4 1 Stronger Bonds Aasimar Scourge enhancements, Enhancements
Aasimar Scourge enhancements Aasimar Scourge enhancements Icon Enhancement Stronger Bonds 2.png Icon Enhancement Stronger Bonds 2.png Stronger Bonds Bond of the Scourge now grants you Ghost Touch on all weapon attacks. 1 7 3 WIS/CHA/STR Aasimar Scourge enhancements, Enhancements
Aasimar Scourge enhancements Aasimar Scourge enhancements ChaWisStr.png ChaWisStr.png WIS/CHA/STR WIS/CHA/STR 2 11 4 Stronger Bonds Aasimar Scourge enhancements, Enhancements
Aasimar Scourge enhancements Aasimar Scourge enhancements Icon Enhancement Stronger Bonds 3.png Icon Enhancement Stronger Bonds 3.png Stronger Bonds +2 more uses of Healing Hands per rest. 1 16 6 WIS/CHA/STR Aasimar Scourge enhancements, Enhancements
Falconry enhancements Falconry enhancements Icon Summon Avian Companion.png Icon Summon Avian Companion.png Summon Avian Companion You have been trained to keep a hunting bird. Activate this ability to summon your companion. Your pet cannot be attacked, and cannot die. Damage it causes is attributed to you. While your Hunting Bird is by your side, it grants you a +2 to Spot and Listen checks. Choose one: Summon Falcon, Summon Grey Owl, Summon Raven, Summon Snow Owl, Summon White Falcon. Your bird will remain with you in public areas, but, unlike a Wolf Companion or Iron Defender, it is considered a summoned creature. You can have only one summoned creature at a time.
  • Your choice of bird only differs in cosmetic appearance, they are otherwise identical in function. Images of the five different birds visible [DDO Forums]
  • If you are a ranged attacker and don't have the Precise Shot feat, then an avian companion will block your arrows/bolts when it is in the line of fire.
  • Summoning an avian companion may disable some Hunting bird attacks for 4.5 seconds.
  • Summoning an avian companion may cause other summoned creature to despawn.
  • Casting summoning spells makes an avian companion despawn, but this still keeps the toggle on, and you can use Hunting Bird attacks.
  • Your death makes an avian companion despawn and toggle off this skill. You need to toggle on again to use Hunting Bird attacks.
1 1 0 Level 1 Enhancements, Game bugs, Pages sourced by DDO forums
Falconry enhancements Falconry enhancements AllAbility.png AllAbility.png Ability Score Choose an ability to improve: +1 Strength, Dexterity, Constitution, Intelligence, Wisdom, Charisma. 2 3 5 Summon Avian Companion, Level 3 Enhancements, Game bugs, Pages sourced by DDO forums
Falconry enhancements Falconry enhancements FalconWellRounded.png FalconWellRounded.png Well Rounded I You gain +3 Melee Power, Ranged Power, Physical Resistance Rating, and Magical Resistance Rating. You gain +2 Spot and Listen. 1 6 10 Ability Score, Level 6 Enhancements, Game bugs, Pages sourced by DDO forums
Falconry enhancements Falconry enhancements AllAbility.png AllAbility.png Ability Score Choose an ability to improve: +1 Strength, Dexterity, Constitution, Intelligence, Wisdom, Charisma. 2 12 20 Well Rounded I, Level 12 Enhancements, Game bugs, Pages sourced by DDO forums
Falconry enhancements Falconry enhancements FalconWellRounded.png FalconWellRounded.png Well Rounded II You gain another +3 Melee Power, Ranged Power, Physical Resistance Rating, and Magical Resistance Rating. You gain +2 Spot and Listen. 1 18 30 Ability Score, Level 18 Enhancements, Game bugs, Pages sourced by DDO forums
Falconry enhancements Falconry enhancements FalconWellRounded.png FalconWellRounded.png Master Falconer You gain +2 to all ability scores and benefit from the spell Freedom of Movement. Your active Falcon attacks have a chance to reset the cooldown on Death From Above. 1 20 40 Well Rounded II, Level 20 Enhancements, Game bugs, Pages sourced by DDO forums
Wood Elf [[File:]]
Wood Elf enhancements Wood Elf enhancements Icon Enhancement Elven Accuracy.png Icon Enhancement Elven Accuracy.png Elven Accuracy Elven Accuracy I You gain +2% to hit with all attacks. Your Point Blank Shot and Ranged Sneak Attack range is increased by 2 meters for each Elven Core Ability you possess from this tree. 1 1 0 Elf Enhancements, Game bugs, Unverified, Wood-Elf enhancements
Wood Elf enhancements Wood Elf enhancements DexterityColored.png DexterityColored.png Elven Dexterity Nature I +1 Dexterity or +1 Strength 2 4 1 Elven Accuracy I Enhancements, Game bugs, Unverified, Wood-Elf enhancements
Wood Elf enhancements Wood Elf enhancements Icon Enhancement Elven Accuracy.png Icon Enhancement Elven Accuracy.png Elven Accuracy Elven Accuracy II You gain +2% to hit with all attacks. 1 7 3 Nature I Enhancements, Game bugs, Unverified, Wood-Elf enhancements
Wood Elf enhancements Wood Elf enhancements DexterityColored.png DexterityColored.png Elven Dexterity Nature II +1 Dexterity or +1 Strength 2 11 4 Elven Accuracy II Enhancements, Game bugs, Unverified, Wood-Elf enhancements
Wood Elf enhancements Wood Elf enhancements Icon Enhancement Elven Accuracy.png Icon Enhancement Elven Accuracy.png Elven Accuracy Elven Accuracy III You gain +2% to hit with all attacks. 1 16 6 Nature II Enhancements, Game bugs, Unverified, Wood-Elf enhancements
Hardy (enhancement) Hardy (enhancement) Icon Enhancement Hardy.png Icon Enhancement Hardy.png Hardy (enhancement) Hardy +1 Fortitude 1 1 0 Dragonborn enhancements, Enhancements
Hardy (enhancement) Hardy (enhancement) Icon Enhancement Hardy.png Icon Enhancement Hardy.png Hardy (enhancement) Hardy +1 Fortitude 1 7 3 Strength or Charisma (Dragoborn Core 2) Dragonborn enhancements, Enhancements
Hardy (enhancement) Hardy (enhancement) Icon Enhancement Hardy.png Icon Enhancement Hardy.png Hardy (enhancement) Hardy +1 Fortitude 1 16 6 Strength or Charisma (Dragonborn Core 4) Dragonborn enhancements, Enhancements
Inquisitive enhancements Inquisitive enhancements Icon Inquisitive.png Icon Inquisitive.png Inquisitive +1 to Attack with all weapons. +1 to Diplomacy, Intimidate and Bluff. 1 1 0 Character level 1 Enhancements, Game bugs, Minor game bugs, Pages sourced by DDO forums
Inquisitive enhancements Inquisitive enhancements Icon Hit the Streets.png Icon Hit the Streets.png Hit the Streets You gain an additional copy of Diplomacy on a separate cooldown timer. This timer is shared with Half-Elven Social Grace's Diplomacy. Diplomacy allows you to attempt to encourage enemies to find targets other than yourself. Passive: +2% Dodge, +3 Diplomacy skill. If you are a Half-Elf, this Diplomacy bonus is instead +10. Cooldown: 1 minute. 1 3 5 Character level 3, Inquisitive Enhancements, Game bugs, Minor game bugs, Pages sourced by DDO forums
Inquisitive enhancements Inquisitive enhancements Icon Mind Like Iron.png Icon Mind Like Iron.png Mind Like Iron +3 to Will Saving Throws. You no longer automatically fail Saving Throws for Fear, Enchantment or Illusion effects on a Natural 1. You will automatically perform a Search check to locate traps and secret doors when you are in range to Spot them, although this Search check operates at a -4 penalty.
  • Note: The character still needs a high enough spot skill to detect traps and secret doors.
1 6 10 Character level 6, Hit the Streets Enhancements, Game bugs, Minor game bugs, Pages sourced by DDO forums
Inquisitive enhancements Inquisitive enhancements Icon True Seeing.png Icon True Seeing.png True Seeing You permanently gain the effects of the True Seeing spell. You gain +1 Competence Bonus to Critical Threat Range and Multiplier with Light and Heavy (non-repeating) Crossbows. In addition, you gain +1 bonus Imbue dice. 1 12 20 Character level 12, Mind Like iron Enhancements, Game bugs, Minor game bugs, Pages sourced by DDO forums
Inquisitive enhancements Inquisitive enhancements Icon Undaunted.png Icon Undaunted.png Undaunted +10 Ranged Power, +3 to all Saving Throws, +4 to the Max Dex Bonus of equipped armor. You gain the Slippery Mind feat (you can wriggle free from magical effects

that would otherwise control or compel you. You gain a second saving throw versus enchantments). In addition, you gain +1 bonus Imbue dice.

1 18 30 Character level 18, True Seeing Enhancements, Game bugs, Minor game bugs, Pages sourced by DDO forums
Inquisitive enhancements Inquisitive enhancements Icon Master Inquisitive.png Icon Master Inquisitive.png Master Inquisitive +2 to all Ability Scores. +10 Ranged Power. While wielding a Light or Heavy (non-repeating) Crossbow, your Vorpal hits will knock down targets hit on a natural 20 + confirmation for 6 seconds without a saving throw, as a Great Crossbow. In addition, you gain +1 bonus Imbue dice. 1 20 40 Character level 20, Undaunted Enhancements, Game bugs, Minor game bugs, Pages sourced by DDO forums
Tiefling [[File:]]
Tiefling enhancements Tiefling enhancements Icon Bloodhunt I.png Icon Bloodhunt I.png Bloodhunt Imbue Toggle: Your weapon attacks deal an additional 1d4 Fire damage to enemies under 75% HP. This damage scales with 100% Spell Power. Passive: +5 Fire Spell Power 1 1 0 Enhancements, Pages sourced by DDO forums, Tiefling enhancements
Tiefling enhancements Tiefling enhancements Icon Charisma.png Icon Charisma.png Charisma I +1 Charisma 2 4 1 Character Level 4, Bloodhunt Enhancements, Pages sourced by DDO forums, Tiefling enhancements
Tiefling enhancements Tiefling enhancements Icon Bloodhunt II.png Icon Bloodhunt II.png Improved Bloodhunt Your Bloodhunt Imbue Toggle damage is increased to 1d6 Fire damage against enemies under 50% HP. This damage scales with 100% Spell Power. Passive: +10 Fire Spell Power 1 7 3 Character Level 7, Charisma I Enhancements, Pages sourced by DDO forums, Tiefling enhancements
Tiefling enhancements Tiefling enhancements Icon Charisma.png Icon Charisma.png Charisma II +1 Charisma 2 11 4 Character Level 11, Improved Bloodhunt Enhancements, Pages sourced by DDO forums, Tiefling enhancements
Tiefling enhancements Tiefling enhancements Icon Bloodhunt III.png Icon Bloodhunt III.png Greater Bloodhunt Your Bloodhunt Imbue Toggle is increased to 1d8 Fire damage against enemies under 25% HP. This damage scales with 100% Spell Power. Passive: +20 Fire Spell Power 1 16 6 Character Level 16, Charisma II Enhancements, Pages sourced by DDO forums, Tiefling enhancements
Tiefling Scoundrel [[File:]]
Tiefling Scoundrel enhancements Tiefling Scoundrel enhancements Icon Bloodsong I.png Icon Bloodsong I.png Bloodsong Imbue Toggle: Your weapon attacks deal an additional 1d4 Sonic damage to enemies under 75% HP. This damage scales with 100% Spell Power. Passive: +5 Fire and Sonic Spell Power 1 1 0 Enhancements, Tiefling Scoundrel enhancements
Tiefling Scoundrel enhancements Tiefling Scoundrel enhancements Icon Charisma.png Icon Charisma.png Charisma I +1 Charisma 2 4 1 Bloodsong Enhancements, Tiefling Scoundrel enhancements
Tiefling Scoundrel enhancements Tiefling Scoundrel enhancements Icon Bloodsong II.png Icon Bloodsong II.png Improved Bloodsong Your Bloodsong Imbue Toggle is increased to 1d6 Sonic damage against enemies under 50% HP. This damage scales with 100% Spell Power. Passive: +10 Fire and Sonic Spell Power 1 7 3 Charisma I Enhancements, Tiefling Scoundrel enhancements
Tiefling Scoundrel enhancements Tiefling Scoundrel enhancements Icon Charisma.png Icon Charisma.png Charisma II +1 Charisma 2 11 4 Improved Bloodsong Enhancements, Tiefling Scoundrel enhancements
Tiefling Scoundrel enhancements Tiefling Scoundrel enhancements Icon Bloodsong III.png Icon Bloodsong III.png Greater Bloodsong Your Bloodsong Imbue Toggle is increased to 1d8 Sonic damage against enemies under 25% HP. This damage scales with 100% Spell Power. Passive: +20 Fire and Sonic Spell Power 1 16 6 Charisma II Enhancements, Tiefling Scoundrel enhancements
Deep Gnome enhancements/sandbox Deep Gnome enhancements/sandbox Icon Enhancement Wariness.png Icon Enhancement Wariness.png Wariness +1 Dodge, +2 Magical Resistance Rating 1 1 0 Deep Gnome enhancements, Enhancements, Pages sourced by DDO forums
Deep Gnome enhancements/sandbox Deep Gnome enhancements/sandbox WisdomColored.png WisdomColored.png Wisdom Select one:
  • IntelligenceColored.png +1 Intelligence
  • WisdomColored.png +1 Wisdom
2 2 0 Wariness Deep Gnome enhancements, Enhancements, Pages sourced by DDO forums
Deep Gnome enhancements/sandbox Deep Gnome enhancements/sandbox Icon Enhancement Wariness 2.png Icon Enhancement Wariness 2.png Wariness +1 Dodge, +2 Magical Resistance Rating 1 4 0 Wisdom Deep Gnome enhancements, Enhancements, Pages sourced by DDO forums
Deep Gnome enhancements/sandbox Deep Gnome enhancements/sandbox WisdomColored.png WisdomColored.png Wisdom Select one:
  • IntelligenceColored.png +1 Intelligence
  • WisdomColored.png +1 Wisdom
2 8 0 Wariness Deep Gnome enhancements, Enhancements, Pages sourced by DDO forums
Deep Gnome enhancements/sandbox Deep Gnome enhancements/sandbox Icon Enhancement Scroll Retain Essence.png Icon Enhancement Scroll Retain Essence.png Scrolls: Retain Essence You gain a 15% racial bonus to your odds of retaining a copy of a Scroll when using it.

+2 Dodge, +2 Magical Resistance Rating

1 16 0 Wisdom Deep Gnome enhancements, Enhancements, Pages sourced by DDO forums
Gnome enhancements/sandbox Gnome enhancements/sandbox Icon Enhancement Gnomish Perseverance.png Icon Enhancement Gnomish Perseverance.png Gnomish Perseverance +1 Dodge, +1 Use Magic Device 1 1 0 Enhancements, Gnome enhancements
Gnome enhancements/sandbox Gnome enhancements/sandbox IntelligenceColored.png IntelligenceColored.png Intelligence +1 Intelligence 2 4 0 Gnomish Perseverance Enhancements, Gnome enhancements
Gnome enhancements/sandbox Gnome enhancements/sandbox Icon Enhancement Gnomish Perseverance 2.png Icon Enhancement Gnomish Perseverance 2.png Gnomish Perseverance +1 Dodge, +1 Use Magic Device 1 7 0 Intelligence Enhancements, Gnome enhancements
Gnome enhancements/sandbox Gnome enhancements/sandbox IntelligenceColored.png IntelligenceColored.png Intelligence +1 Intelligence 2 11 0 Gnomish Perseverance Enhancements, Gnome enhancements
Gnome enhancements/sandbox Gnome enhancements/sandbox Icon Enhancement Scroll Retain Essence.png Icon Enhancement Scroll Retain Essence.png Scrolls: Retain Essence You gain a 15% racial bonus to your odds of retaining a copy of a Scroll when using it.

+2 Dodge, +1 Use Magic Device

1 16 0 Intelligence Enhancements, Gnome enhancements
Tabaxi [[File:]]
Tabaxi enhancements Tabaxi enhancements Icon Nimble Cat I.png Icon Nimble Cat I.png Nimble Cat I +1% Dodge, +1 Maximum Dexterity Bonus in Light Armor. You gain Dexterity to Hit with Dagger, Handaxe, Handwraps, Kama, Kukri, Light Hammer, Light Mace, Light Pick, Rapier, Short Sword, Sickle, or while Unarmed or in a Druid animal form. 1 1 0 Enhancements
Tabaxi enhancements Tabaxi enhancements DexCha.png DexCha.png Ability Score Increase I +1 Charisma/+1 Dexterity 2 4 1 Nimble Cat I Enhancements
Tabaxi enhancements Tabaxi enhancements Icon Nimble Cat I.png Icon Nimble Cat I.png Nimble Cat II +1% Dodge, +1 Maximum Dexterity Bonus in Light Armor 1 7 3 Ability I Enhancements
Tabaxi enhancements Tabaxi enhancements DexCha.png DexCha.png Ability Score Increase II +1 Charisma/+1 Dexterity 2 11 4 Nimble Cat II Enhancements
Tabaxi enhancements Tabaxi enhancements Icon Nimble Cat I.png Icon Nimble Cat I.png Nimble Cat III +1% Dodge and Dodge Cap. +1 Maximum Dexterity Bonus in Light Armor 1 16 6 Ability II Enhancements
Tabaxi Trailblazer enhancements Tabaxi Trailblazer enhancements Icon Instinct.png Icon Instinct.png Instinct I +1% Dodge, +1 Maximum Dexterity Bonus in Light Armor. You gain Dexterity to Hit with Quarterstaff, Dagger, Handaxe, Handwraps, Kama, Light Hammer, Light Mace, Light Pick, Rapier, Short Sword, Sickle, or while Unarmed or in a Druid animal form. 1 1 0 Enhancements
Tabaxi Trailblazer enhancements Tabaxi Trailblazer enhancements Icon HW Ability Score.png Icon HW Ability Score.png Ability Score Increase I +1 Dexterity/+1 Wisdom 2 4 1 Instinct I Enhancements
Tabaxi Trailblazer enhancements Tabaxi Trailblazer enhancements Icon Instinct.png Icon Instinct.png Instinct II +1% Dodge, +2% Dodge bypass 1 7 3 Ability I Enhancements
Tabaxi Trailblazer enhancements Tabaxi Trailblazer enhancements Icon HW Ability Score.png Icon HW Ability Score.png Ability Score Increase II +1 Dexterity/+1 Wisdom 2 11 4 Instinct II Enhancements
Tabaxi Trailblazer enhancements Tabaxi Trailblazer enhancements Icon Instinct.png Icon Instinct.png Instinct III +1% Dodge and Dodge Cap, +2% Dodge bypass 1 16 6 Ability II Enhancements
Tabaxi Trailblazer [[File:]]