|Target:||Foe, Directional, Breakable|
|Charge Tier I:||4 to 10 + 1d2 per Artificer Level|
|Charge Tier II:||5 to 15 + 1d4 per Artificer Level|
|Charge Tier III:||6 to 20 + 1d6 per Artificer Level|
|Charge Tier IV:||7 to 25 + 1d8 per Artificer Level|
|| Artificer Rune Arm Use
|Use Magical Device DC
||Bound to Account on AcquireBound to Account on Acquire: This item is Bound to Account on Acquire
||95 / 95
||GemGem: Items made of gem are generally extremely durable and have a very high hardness. Most commonly used to make trinkets and docents.
||Attack on Stormreach, End reward
- Maximum Charge Tier: IV
- ToughnessToughness: While equipped this item grants 20 additional hitpoints. This stacks with all bonuses except for other items bearing the Toughness enchantment.
- Inherent (5) Fire ResistanceInherent (5) Fire Resistance: This property absorbs the first 5 stacking points of fire damage per attack that the wearer would normally take.
- Rune Arm Imbue: Fire IIRune Arm Imbue: Fire II: Wearing this Rune Arm will imbue any weapon you wield, dealing 2d4 points of fire damage per hit.
- Craftable Rune Arm: (+4)This Rune Arm is craftable and can be customized using recipes at standard crafting devices. This Rune Arm can hold up to one 'prefix' and one 'suffix' enchantment with a maximum total Enchantment level of 4, which will increase the minimum level of this item. Once applied, these enchantments cannot be changed. Rune Arms cannot have their maximum potential increased.
||Not done yet. DNT TBD