Item:Toven's Hammer

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Toven's Hammer

Minimum Level 19
ChainLightning.png

Electrical Storm
Target:Foe, Directional, Breakable
School:Evocation
Spell Resistance:Unknown
Description:Fires electrical bolts at enemies. At higher charge levels multiple bolts are rapidly fired. Opponents struck by the crystals receive a Reflex save for half damage.
 
Charge Tier I:4 to 10 + 1d2 per Artificer Level
Charge Tier II:5 to 15 + 1d4 per Artificer Level
Charge Tier III:6 to 20 + 1d6 per Artificer Level
Charge Tier IV:7 to 25 + 1d8 per Artificer Level
Charge Tier V:8 to 30 + 1d10 per Artificer Level
Required Trait Artificer Rune Arm Use
Use Magical Device DC No UMD needed
Binding Bound to Character on AcquireBound to Character on Acquire: This item is Bound to Character on Acquire
Durability 135 / 135
Made from GemGem: Items made of gem are generally extremely durable and have a very high hardness. Most commonly used to make trinkets and docents.
Hardness 10
Base Value 00047500004,750pp 
Weight 0.25 lbs.
Location The Master Artificer, Rightside End Chest
Enchantments
  • Maximum Charge Tier: V
  • Lightning Strike WeaponsLightning Strike Weapons: While wearing this item, your melee and ranged weapons gain hit effect: This item stores the power of a volatile thunderstorm deep within. Occasionally, this dynamic power comes to the surface, devastating enemies with a massive lighting strike.
  • Potency +48Potency +48: Provides a +48 Equipment bonus to wearer's Universal Spell Power.
  • Exceptional Fortification (10%)Exceptional Fortification (10%): This magical effect produces a magical force that protects vital areas of the wearer more effectively. When a critical hit or sneak attack is scored on the wearer, there is a 10% chance that the critical hit or sneak attack is negated and the damage is instead rolled normally. This effect stacks with other fortification bonuses except itself.
  • Missing Parts
  • Rune Arm Imbue: Electrical IVRune Arm Imbue: Electrical IV: Wearing this Rune Arm will imbue any weapon you wield, dealing 2d8 points of electrical damage per hit.
  • Craftable Rune Arm: (+5)This Rune Arm is craftable and can be customized using recipes at standard crafting devices. This Rune Arm can hold up to one 'prefix' and one 'suffix' enchantment with a maximum total Enchantment level of 5, which will increase the minimum level of this item. Once applied, these enchantments cannot be changed. Rune Arms cannot have their maximum potential increased.
Upgradeable?

Alchemical Crafting

Description When all you have is a hammer, everything looks like a nail.
Notes Drops on all difficulties. More frequently on higher difficulties.

This can be upgraded in two ways:

  • Alchemical Crafting: Can add Insightful Intelligence +2, and Transform Kinetic Energy
    • Upgrade 1: The Cerebral Distillation Unit needed for the upgrade drops from the master artificer "Destroy Soul-Cleansing Device" optional chest.
    • Upgrade 2: The Elemental Motion Fixation Device needed drops from the lord of blades "Grudge Maker" optional chest.
  • Cannith Crafting: Can add any effect which normally goes onto a craftable +5 trinket.
Toven's Hammer.png
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