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Dampened

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Overview

Altar of Vulkoor

Dampened: This item has been in a wet environment for too long and its original power has been weakened. Combine it with a Token of Vulkoor at the Altar of Vulkoor in the Red Fens to restore it back to its former glory.

  • Introduced in Update 6.
  • Gather Golden Swamp Pearls from Colossal Clams throughout The Red Fens wilderness and quests located in the The Red Fens.
  • Turning in a single Golden Swamp Pearl to Pearl Collector Dagni d'Kundarak in the Red Fens for a Token of Vulkoor.
  • Place Dampened Item & Token of Vulkoor to upgrade the named item to its more powerful form.
  • You can not preview the available upgrades.

Altar of Vulkoor

An altar to Vulkoor, the scorpion god worshipped by many Drow. Used to remove the Dampened effect from items and upgrade them, by combining them with a Token of Vulkoor.


Ingredient Bag.png
DDO Examination Panel

Token of Vulkoor

Description

Golden Swamp Pearls are a rare drop from Colossal Clams within the wilderness and quests located in the The Red Fens.


Dampened item upgrades

Created Ingredient 1 Ingredient 2 Ingredient 3 Ingredient 4
Cleansed Version Item Dampened Item Token of Vulkoor

Items with the "Dampened" attribute are found in the End chests and some optional chests throughout The Red Fens. The quest the The Last Stand does not drop any "Dampened" items.


Dampened upgrades

Items with the "Dampened " attribute are found in there respective quest. Running the quests on higher difficulties will greatly increase the droprate.

Location Version Item Type Enchantments
The Claw of Vulkoor Base Dampened Cacophonic Verge Wand Sonic BlastSonic Blast
Caster level: 4
Charges: 50 (50/day)
50 Charges (Recharged/Day:50), Dampened, Exclusive, UMD:19
Altar of Vulkoor Upgrade Cacophonic Verge Sonic BlastSonic Blast
Caster level: 8
Charges: 50 (50/day)
50 Charges (Recharged/Day:50), Exclusive, UMD:23
The Claw of Vulkoor Base Dampened Shatterbow Longbow +1 Enhancement Bonus+1 Enhancement Bonus: +1 enhancement bonus to attack and damage rolls., ScreamingScreaming: Screaming weapons emit a piercing screech whenever they are used to make a successful attack. This screech does an additional 1 to 6 sonic damage., Construct BaneConstruct Bane: A bane weapon excels at attacking one type or subtype of creature. Against Constructs, this weapon's effective enhancement bonus is +2 better than its normal enhancement bonus. It deals an extra 2 to 12 points of damage against the foe., Move Silently -5Move Silently -5: Passive: -5 Competence bonus to the Move Silently skill., Dampened
Altar of Vulkoor Upgrade Shatterbow +2 Enhancement Bonus+2 Enhancement Bonus: +2 enhancement bonus to attack and damage rolls., ScreamingScreaming: Screaming weapons emit a piercing screech whenever they are used to make a successful attack. This screech does an additional 1 to 6 sonic damage., Greater Construct BaneGreater Construct Bane: A bane weapon excels at attacking one type or subtype of creature. Against Constructs, this weapon's effective enhancement bonus is +4 better than its normal enhancement bonus. It deals an extra 3 to 18 points of damage against the foe., Move Silently -5Move Silently -5: Passive: -5 Competence bonus to the Move Silently skill.
Fathom the Depths Base Dampened Robe of Dissonance Robe Lesser Sonic ResistanceLesser Sonic Resistance: This property absorbs the first 3 points of sonic damage per attack that the wearer would normally take., Sonic GuardSonic Guard: This item blasts those that attack the wearer, causing 1d6 sonic damage on a successful melee attack., Resonance +48Resonance +48: Passive: +48 Equipment bonus to Sonic Spell Power., Impulse +48Impulse +48: Passive: +48 Equipment bonus to Force, Untyped, Slashing, Piercing, and Bludgeoning Spell Power., Dampened
Altar of Vulkoor Upgrade Robe of Dissonance Sonic Resistance Sonic Resistance: This property absorbs the first 10 points of sonic damage per attack that the wearer would normally take., Sonic GuardSonic Guard: This item blasts those that attack the wearer, causing 1d6 sonic damage on a successful melee attack., Resonance +54Resonance +54: Passive: +54 Equipment bonus to Sonic Spell Power., Impulse +54Impulse +54: Passive: +54 Equipment bonus to Force, Untyped, Slashing, Piercing, and Bludgeoning Spell Power.
Into the Deep Base Dampened Frozen Plate Full Plate +3 Enhancement Bonus+3 Enhancement Bonus: +3 enhancement bonus to Armor Class., Frost Guard IFrost Guard I: When Hit in Melee: Deals 1 to 4 Cold damage to your attacker., Lesser Cold ResistanceLesser Cold Resistance: This property absorbs the first 1 points of cold damage per attack that the wearer would normally take., Dampened
Altar of Vulkoor Upgrade Frozen Plate +4 Enhancement Bonus+4 Enhancement Bonus: +4 enhancement bonus to Armor Class., Ice Guard IIIce Guard II: When Hit in Melee: Deals 2 to 8 Cold damage to your attacker., Cold Resistance Cold Resistance: This property absorbs the first 10 points of cold damage per attack that the wearer would normally take.
Into the Deep Base Dampened Greatclub of the Scrag Greatclub [1d10], +2 Enhancement Bonus+2 Enhancement Bonus: +2 enhancement bonus to attack and damage rolls., True ChaosTrue Chaos: This weapon is infused with the power of true chaos. It does an additional 1 to 6 damage to non-chaotic targets and can only be wielded by chaotic aligned characters., Cold TouchCold Touch: The temperature around this weapon is colder than normal. A cold touch weapon deals an additional +1 point of cold damage on a successful hit., RegenerationRegeneration: Causes the wearer to regenerate 1 hit point a minute using positive energy., Dampened
Altar of Vulkoor Upgrade Greatclub of the Scrag [1d10], +3 Enhancement Bonus+3 Enhancement Bonus: +3 enhancement bonus to attack and damage rolls., AnarchicAnarchic: An anarchic weapon is chaotically aligned and infused with the power of chaos. It makes the weapon chaos-aligned and thus bypasses the corresponding damage reduction. It deals an extra 2 to 12 damage against all of lawful alignment., FrostFrost: This weapon is sheathed in icy cold. A frost weapon deals an extra 1 to 6 points of cold damage on a successful hit., RegenerationRegeneration: Causes the wearer to regenerate 1 hit point a minute using positive energy.