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The Weapons Shipment
From DDO wiki
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Seeing the devastation wrought by the Devils' attacks on Eberron, House Cannith agreed to send a shipment of its finest weapons to help with the counterattack on Shavarath.
| The Weapons Shipment | |
| Heroic level: | 19 |
| Epic level: | None |
| Duration: | medium |
| Heroic XP: | ♦3,460![]() Normal ![]() ![]() Hard ![]() ![]() Elite ![]() |
| Epic XP: | N/A |
| Takes place in: | Perdition Pass |
| NPC contact: | Mystichaze Shastien |
| Quest acquired in: | Amrath |
| Patron: | The Twelve |
| Base favor: | 6 |
| Free to Play: | No |
| Extreme Challenge: | No |
| The Weapons Shipment map (legend ) | |
Overview
Mystichaze Shastein asked you to protect a mage who's bringing in a shipment of Cannith weapons from Eberron. She needs to do this at an ancient Planesgate located at the end of Perdition Pass.
Meet the mage at the mouth of Perdition Pass, which is on the other side of Devil's Spine on the Southern edge of the Devil Battlefield.
Spoiler Warning: Information below this point can be considered spoiler material!
Objectives
- Protect the Planescaller
- Hold the Planesgate from Devil attacks
- (Failure) At least one player must hold the Planesgate until the shipment arrives
- (Optional) Find and destroy the Devil base: (40% of base XP)
What to Expect
- Traps (fixed, 1 undisarmable)
- Quest failure (if Liella dies)
- Spawning/respawning monsters
- Protect an NPC (mandatory: Liella)
Known Traps
- Fireball blast at Devil base entrance
Tips and Misc
- Liella d'Orien - often nicknamed as "that girl", "the ultimate zerger" - gained a notorious fame because she used to move forward really fast in here. It has since been toned down a bit and now she only moves forward fast. You'll wanna hit her up with Stoneskin, Blur and some other buffs before you talk to her.
- Once outside the caves, you will need to dispatch some minor resistance first before Liella entering her position, and waves of enemies will begin to swarm in.
- This part of the quest has been seriously revamped post-U11:
- You no longer need to protect Liella from this point on.
- The battle is now a wave-based event that spawns new enemies when all of the previous enemies are either dead or charmed, at least on Normal and Hard. Enemies seem to spawn continuously on Elite regardless of whether the previous wave has been pacified or not, making it considerably tougher.
- The total number of mobs you need to slay now scales heavily depending on your party size and difficulty selected, ranging from 30+ when soloing Normal, to 300+ on a full party Elite. The number for Hard is much higher than Normal and reports at over 230.
- If there is no one left holding the battle ground, the quest instantly fails. Be very careful when falling back into the caves to shrine!
- The archers can provide a lot of additional SP to casters who have Torc and/or Con-Op items. The Tiefling Bowmen are your mana batteries.
- This part of the quest has been seriously revamped post-U11:
- After a time, the spawns cease and you're treated to what's almost a cinematic of a Pit Fiend challenging Liella - only to be challenged himself by an ancient Warforged Titan.
- The Titan will always win, so you can basically pike through the boss fight. You can also use spells to haste and rage the Titan, or even attempt to carefully get a few licks of your own on the Pit Fiend, without pulling aggro - if you're willing to wait quite a while, as the Titan does rather poor damage. Gaining the Pit Fiend's attention and killing him yourself is riskier, but will end the quest much more quickly.
- The Pit Fiend, Gorgith-Tor is challenging to tank, but really no more so then any other major end boss in the various quests in Amrath, so you should be able to handle him if you expect to complete other content in this area.
- The Titan's massive blows shake the area. Those with poor Balance will get knocked down, even tossed. Stay close to the center of the area. Come too close to a titan's attack and you might need a Cleric to reconstitute you from the pasty goo you've become from the titan's blow.
- Many players run this quest often in search of ingredients for the Boots of Anchoring.
- For players in need of a substantial bit of XP, returning through the portal after completion to the Devil Base will do the trick. Prepare for many archers, spawning devils, and a small pit fiend at the end for a chest with generic loot (and chance at The Mad Lute).
Loot
- Chests: ♦ 2 /♥ 3 /
Normal
♠ 4
Hard
Elite
- ♦ 1 /♥ 2 /
Normal
♠ 3
Hard
at the end for killing Gorgith-Tor (Pit Fiend)
Elite
- can drop Pure Shavarath Iron and Devil's Keepsake; very rarely drop Demon's Blood and Mysterious Artifact
- 1 optional for destroying the Devil base
- ♦ 1 /
- NPC rewards: Random Item. Level 14-17. Reward list only contains 4 items.
Named Loot
- Mysterious Bauble - Trinket: Major Mnemonic Aid (CL:15, 1/1), Wizardry VIWizardry VI: This item grants the wearer +150 maximum spell points. Sorcerers and Favored Souls gain up to double spell points from items. [ML:18, BTC, Exclusive] (End chest)
- Shimmering Arrowhead - Trinket: Crippling, Seeker +4Seeker +4: A +4 Seeker item will add +4 to your confirm critical roll and +4 to your critical damage.(Before multipliers are applied), Attack Bonus +2Attack Bonus +2: Provides a +2 competence bonus to your attack rolls. [ML:18, BTC] (End chest)
- The Mad Lute - +5 Great Club: +5 Enhancement Bonus+5 Enhancement Bonus: This weapon has been magically enhanced and gains a +5 enhancement bonus to attack and damage rolls., Spellcasting Implement +15Spellcasting Implement +15:Provides a +15 Implement bonus to wearer's universal Spell Power., MetallineMetalline: Metalline bypasses any metal based damage reduction. (Adamantine, "Alchemical, Silver", Byeshk, Cold Iron, Mithral), ShriekingShrieking: Shrieking weapons emit a piercing screech whenever they are used to make a succesful attack. This screech deals an additional 2d6 sonic damage., Thunderclap, Resonance +84Resonance +84: Provides a +84 Equipment bonus to wearer's Sonic Spell Power., Greater Spell Penetration VIGreater Spell Penetration VI: Your Level 6 and lower spells gain a +3 to the die roll to penetrate the target's Spell Resistance., Major Sonic LoreMajor Sonic Lore: Your Sonic spells gain additional 9% chance to make critical hits and their critical multiplier increase by 0.50x, Proficiency: Greatclub Proficiency: Greatclub: While equipped this item grants the wielder all required knowledge to wield a Greatclub without proficiency penalties., Purple Augment SlotRed Augments
- Elemental damage: +1 to +1d10
- Equipment bonus to Spell Power: +30 to +114
- Bypass material based DR
- Bypass alignment based DR
- Natural Armor Bonus to AC: +1 to +7
- Protection (deflection bonus to AC): +1 to +7
- Resistance bonus to saves: +1 to +7
- Physical Resistance Rating bonus: +2 to +14
- Fortification: Light to Heavy (ML8)
- Hit points (False Life): +5 to +35
- Good Luck: +1 (ML12) +2 (ML20)
- Armor Max Dex Bonus: +1 (ML12), +2 (ML20)
- ASF reduction: 5%/10%/15% (ML12/16/20)
- Enhancement bonus to one ability: +1 to +7
- Exceptional bonus to one ability: +1
- Insight bonus to one ability: +2
Monsters
- Barbazu
- Barbazu Shock Troopers
- Garrison Hellhounds
- Orthons
- Succubus Consorts
- Tiefling Bowmen
- Tiefling Infantrymen
- Tiefling Spellthrowers
Named Monsters:
- Assault Portal - Red-named construct
- Gorgith-Tor - Red-named pit fiend; end boss
- Travaxis - Optional red-named horned devil
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Root > DDO library > Quests > Quests by location > Amrath quests
Root > DDO library > Quests > Quests by name
Root > DDO library > Quests > Quests by patron > The Twelve patron quests