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Harbinger of Madness
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[edit] Quests
| Quest Name | Quest Level | Total Favor | Patron | ♣Casual![]() Solo/Casual ![]() |
♦Normal![]() Normal ![]() |
♥Hard![]() Hard ![]() |
♠Elite![]() Elite ![]() |
|---|---|---|---|---|---|---|---|
| Missing | 15 | 18 | The Free Agents | ♣2,764 | ♦4,804 | ♥4,999 | ♠5,195 |
| Sinister Storage | 15 | 15 | The Free Agents | ♣1,164 | ♦2,020 | ♥2,100 | ♠2,180 |
| Fear Factory | 15 | 15 | The Free Agents | ♣2,130 | ♦3,700 | ♥3,850 | ♠3,999 |
| In The Flesh | 15 | 18 | The Free Agents | ♣3,657 | ♦6,356 | ♥6,616 | ♠6,877 |
| Total | 4 Quests | 66 | ♣9,715![]() Solo/Casual ![]() |
♦16,880![]() Normal ![]() |
♥17,565![]() Hard ![]() |
♠18,251![]() Elite ![]() |
[edit] Reward List
The end reward of the whole chain given by NPC Tessa Aster after completing all of above quests (called The Taken in your quest journal) is a mix of items that can be pulled from one of the optional chests in the chain, as well as several items gainable solely from here, and 1-2 items of random loot. So a player has the chance to pull an item directly in one of the quests or get it at the end of the chain. The random items are BtA.
Note that you can talk to Tessa Aster and run the chain again - in any order, as long as you do all four quests - for another reward.
Following is the list of items that can only be acquired by completing the chain.
All items Bind to Account on Acquire except the Quiver which is BTC
- Axe of Famine- +5 Dwarven Waraxe+5 Dwarven Waraxe: (1d10+5 20/x3): This axe is too large to be used in one hand without the special training that all dwarven warriors receive.: Life-Devouring, Strength Sapping, Weakening, Incite +15%This weapon increases the threat generated by melee damage by 15% [ML:14]
- Beholder Plate Armor - +5 Heavy Armor, Antimagic Spike, Telekinesis Guard, Trace of Madness, Metal Fatigue [ML:14]
- Beholder Plate Docent - +5 Docent: Antimagic Spike, Telekinesis Guard, Trace of Madness, Metal Fatigue [ML:14]
- Bow of Sinew- +5 Longbow+5 Longbow: (1d8+5 20/x3): A large, curved, wooden bow, often nearly as tall as a human. This weapon is popular among elves and rangers.: (crit range 19-20) ElasticityElasticity: This bow is strung with special fibers that cause it to occasionally launch arrows with shocking force. When rolling a 19 or 20 on a ranged attack, your critical multiplier is increased by +1, Stealth Strike, Seeker +8Seeker +8: A +8 Seeker item will add +8 to your confirm critical roll and +8 to your critical damage.(Before multipliers are applied), Aligned, Overfocus [ML:14]
- Thaarak Bracelet - Bracers: Toughness, DR 3/Lawful, Dodge Bonus +2, Acid Breath (3/day) [ML:15]
- Polycurse Dagger - +5 Dagger+5 Dagger: (1d4+5 19-20/x2): A short, simple weapon with a pointed blade used for stabbing.: Polycurse, Sneak Attack Bonus +3Sneak Attack Bonus +3: Provides a +3 to attack bonus and a +5 to damage for any attack that would qualify as a Sneak Attack, even if the wielder is not a Rogue., Deception, Curse Vector, Corrosive SaltCorrosive Salt: This weapon stores a caustic, insatiable power deep within. When this weapon is used, this power can come to the surface in the form of a noxious, corrosive salt that dissolves all substances. [ML:14]
- Quivering Quiver- Quiver: [Holds 10 types, in 300 stack] Arrow Spitting [ML:14, BTC]
- Scepter of Mad Trickery - +5 Club+5 Club: (1d6+5 20/x2): A simple wooden weapon with a wide, round head and a narrow haft.: Greater Illusion FocusGreater Illusion Focus: Your Illusion spells have the DC to resist them increased by +2., Greater Enchantment FocusGreater Enchantment Focus: Your Enchantment spells have the DC to resist them increased by +2., Spell Penetration VII Spell Penetration VII: Your Level 7 and lower spells gain a +2 to the die roll to penetrate the target's Spell Resistance., Mind Turbulence [ML:14]
NOTE: Named items that can appear on this quest arc's end reward list will have a 100% chance of appearing on every third completion of the story arc.


