The Last Move: Yarkuch's Last Stand

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Furious and defiant, Chief Yarkuch is certain to fight to the death.

Turbine point icon.png Requires access to adventure pack: Tangleroot Gorge
The Last Move: Yarkuch's Last Stand
Heroic level: 7
Epic level: None
Duration: Medium
Heroic XP:  ♣708
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Solo/Casual
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 ♦1,252
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Normal
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 ♥1,324
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Hard
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 ♠1,396
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Elite
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Epic XP: N/A
Takes place in: Inner Splinterskull Fortress
NPC contact: Chief Ungurz
Quest acquired in: Tangleroot Gorge
Patron: House Phiarlan
Base favor: 4
Free to Play: No
Extreme Challenge: No
The Last Move: Yarkuch's Last Stand map (legend )

Overview

Break into the throne room of Chief Yarkuch and slay him!


Spoiler Warning: Information below this point can be considered spoiler material!


Objectives

  • Acquire Naarl's Key
  • Acquire Krug's Key
  • Slay Chief Yarkuch
  • (Optional) Slay the shamans trying to reclaim Zulkash's fane - 7 total (10% of base XP)

What to Expect

  • Traps (fixed)
  • Puzzle (optional, puzzle wheels)

Known Traps

Trap DCs

  • Fire trap behind the first secret door, along the stairs; box is on the south wall just before the stairs
  • Combined blade trap along hallway to Yarkuch's throne room; box is on the west wall just before the trap
  • Spike trap further along the hallway, right in front of the shrine door; box is on the east wall just before the trap
  • Blade trap in western secret chamber in Yarkuch's throne room; box is on the south wall just before the trap
  • Southern dart trap in eastern secret chamber in Yarkuch's throne room; box is on the east wall halfway down the room. The trap doesn't activate and the box can't be located until after you've opened the chest.
  • Northern dart trap in eastern secret chamber in Yarkuch's throne room; box is on the north wall just before the chest. The trap doesn't activate and the box can't be located until after you've opened the chest.

Tips and Misc

  • Like the previous chapter, if you exit this quest before finishing it, you'll have to redo the previous one.
  • The bridge is still down.
  • The door to the elemental cave is once again locked and inaccessible.
  • Krug can be found in the eastern room of the western wing; Naarl in the western room.
  • The optional is triggered by going towards Zulkash's chamber. The Shaman Reclaimers can be found around the eastern wing, one in front of each puzzle wheel and 3 in Zulkash's chamber.
  • Hieroglyphs guarding Zulkash's chamber
    • Purple: stylized PE (1 turn)
    • Red: sort of a backwards F (4 turns)
    • Blue: upside-down Y with a dot in the open part (4 turns)
    • Green: Vertical line with 2 horizontal lines on right, 4 on left (3 turns)

Bonus XP

  • Aggression bonus: 62 monsters killed +10% Bonus.( ♣71 ♦125 ♥132 ♠140 )
  • Tamper bonus: 2 traps disarmed +8% Bonus.( ♣57 ♦100 ♥106 ♠112 )
  • Neutralization bonus: 3 traps disarmed +10% Bonus.( ♣71 ♦125 ♥132 ♠140 )
  • Ingenious Debilitation bonus: 4 traps disarmed +15% Bonus.( ♣106 ♦188 ♥199 ♠209 )
  • Perception bonus: 2 secret doors discovered +10% Bonus.( ♣71 ♦125 ♥132 ♠140 )
  • Mischief bonus: 53 breakables smashed +8% Bonus.( ♣57 ♦100 ♥106 ♠112 )
  • Vandal bonus: 69 breakables smashed +10% Bonus.( ♣71 ♦125 ♥132 ♠140 )
  • Ransack bonus: 84 breakables smashed +15% Bonus.( ♣106 ♦188 ♥199 ♠209 )

Loot

  • Chests: Three
    • Two chests in secret rooms (one to the east, one to the west) in Yarkuch's chamber
    • Chest in Yarkuch's throne room - key drops when he dies.
  • Collectables: Three
    • Cabinet in the eastern room down the western wing
    • Bookshelf in alcove in the SE corner of the eastern wing loop
    • Adventurer's pack in Yarkuch's throne room, at the top of the stairs to the west
  • NPC rewards: Special, Choose from 20, 50-75% chance at every named item below, ones which don't appear will be replaced with an item of similar type/ML (4-5) and also BTA:

Accessories are ML5, weapons and armor are ML6; bound to account unless otherwise stated.

Monsters

Monster Information

Named Monsters:

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