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The Last Move: Yarkuch's Last Stand
From DDO wiki
Furious and defiant, Chief Yarkuch is certain to fight to the death.
| |
| The Last Move: Yarkuch's Last Stand | |
| Heroic level: | 7 |
| Epic level: | None |
| Duration: | Medium |
| Heroic XP: | ♣708![]() Solo/Casual ![]() ![]() Normal ![]() ![]() Hard ![]() ![]() Elite ![]() |
| Epic XP: | N/A |
| Takes place in: | Inner Splinterskull Fortress |
| NPC contact: | Chief Ungurz |
| Quest acquired in: | Tangleroot Gorge |
| Patron: | House Phiarlan |
| Base favor: | 4 |
| Free to Play: | No |
| Extreme Challenge: | No |
| The Last Move: Yarkuch's Last Stand map (legend ) | |
Overview
Break into the throne room of Chief Yarkuch and slay him!
- This is the tenth (and final) quest in the Assault on Splinterskull quest chain given by Ungurz.
Spoiler Warning: Information below this point can be considered spoiler material!
Objectives
- Acquire Naarl's Key
- Acquire Krug's Key
- Slay Chief Yarkuch
- (Optional) Slay the shamans trying to reclaim Zulkash's fane - 7 total (10% of base XP)
What to Expect
- Traps (fixed)
- Puzzle (optional, puzzle wheels)
Known Traps
- Fire trap behind the first secret door, along the stairs; box is on the south wall just before the stairs
- Combined blade trap along hallway to Yarkuch's throne room; box is on the west wall just before the trap
- Spike trap further along the hallway, right in front of the shrine door; box is on the east wall just before the trap
- Blade trap in western secret chamber in Yarkuch's throne room; box is on the south wall just before the trap
- Southern dart trap in eastern secret chamber in Yarkuch's throne room; box is on the east wall halfway down the room. The trap doesn't activate and the box can't be located until after you've opened the chest.
- Northern dart trap in eastern secret chamber in Yarkuch's throne room; box is on the north wall just before the chest. The trap doesn't activate and the box can't be located until after you've opened the chest.
Tips and Misc
- Like the previous chapter, if you exit this quest before finishing it, you'll have to redo the previous one.
- The bridge is still down.
- The door to the elemental cave is once again locked and inaccessible.
- Krug can be found in the eastern room of the western wing; Naarl in the western room.
- The optional is triggered by going towards Zulkash's chamber. The Shaman Reclaimers can be found around the eastern wing, one in front of each puzzle wheel and 3 in Zulkash's chamber.
- Hieroglyphs guarding Zulkash's chamber
- Purple: stylized PE (1 turn)
- Red: sort of a backwards F (4 turns)
- Blue: upside-down Y with a dot in the open part (4 turns)
- Green: Vertical line with 2 horizontal lines on right, 4 on left (3 turns)
Bonus XP
- Aggression bonus: 62 monsters killed +10% Bonus.( ♣71 ♦125 ♥132 ♠140 )
- Tamper bonus: 2 traps disarmed +8% Bonus.( ♣57 ♦100 ♥106 ♠112 )
- Neutralization bonus: 3 traps disarmed +10% Bonus.( ♣71 ♦125 ♥132 ♠140 )
- Ingenious Debilitation bonus: 4 traps disarmed +15% Bonus.( ♣106 ♦188 ♥199 ♠209 )
- Perception bonus: 2 secret doors discovered +10% Bonus.( ♣71 ♦125 ♥132 ♠140 )
- Mischief bonus: 53 breakables smashed +8% Bonus.( ♣57 ♦100 ♥106 ♠112 )
- Vandal bonus: 69 breakables smashed +10% Bonus.( ♣71 ♦125 ♥132 ♠140 )
- Ransack bonus: 84 breakables smashed +15% Bonus.( ♣106 ♦188 ♥199 ♠209 )
Loot
- Chests: Three
- Two chests in secret rooms (one to the east, one to the west) in Yarkuch's chamber
- Chest in Yarkuch's throne room - key drops when he dies.
- Collectables: Three
- Cabinet in the eastern room down the western wing
- Bookshelf in alcove in the SE corner of the eastern wing loop
- Adventurer's pack in Yarkuch's throne room, at the top of the stairs to the west
- NPC rewards: Special, Choose from 20, 50-75% chance at every named item below, ones which don't appear will be replaced with an item of similar type/ML (4-5) and also BTA:
Accessories are ML5, weapons and armor are ML6; bound to account unless otherwise stated.
- Black Wolfskin Belt - Belt: Constitution +3 Constitution +3: This item gives the wearer improved health, granting a +3 enhancement bonus to Constitution., Yellow Augment SlotYellow Augments
- Elemental Resistance: +5 to +35
- Spell points: Power I (10 sp) to Archmagi (200 sp)
- Move speed: Striding 5% to 30%
- Feather Falling, Underwater Action (ML4)
- Proof Against Disease, Poison: +2 to +10
- Blindness Immunity, Fear Immunity (ML8)
- Deathblock (ML12)
- Spell Focus (ML16), Greater Spell Focus (ML24)
- Enhancement bonus to one ability: +1 to +7
- Exceptional bonus to one ability: +1
- Insight bonus to one ability: +2
- Black Wolfskin Cloak - Cloak: Green Augment SlotBlue Augments
- Natural Armor Bonus to AC: +1 to +7
- Protection (deflection bonus to AC): +1 to +7
- Resistance bonus to saves: +1 to +7
- Physical Resistance Rating bonus: +2 to +14
- Fortification: Light to Heavy (ML8)
- Hit points (False Life): +5 to +35
- Good Luck: +1 (ML12) +2 (ML20)
- Armor Max Dex Bonus: +1 (ML12), +2 (ML20)
- ASF reduction: 5%/10%/15% (ML12/16/20)
- Elemental Resistance: +5 to +35
- Spell points: Power I (10 sp) to Archmagi (200 sp)
- Move speed: Striding 5% to 30%
- Feather Falling, Underwater Action (ML4)
- Proof Against Disease, Poison: +2 to +10
- Blindness Immunity, Fear Immunity (ML8)
- Deathblock (ML12)
- Spell Focus (ML16), Greater Spell Focus (ML24)
- Enhancement bonus to one ability: +1 to +7
- Exceptional bonus to one ability: +1
- Insight bonus to one ability: +2
- Elemental Resistance: +5 to +35
- Spell points: Power I (10 sp) to Archmagi (200 sp)
- Move speed: Striding 5% to 30%
- Feather Falling, Underwater Action (ML4)
- Proof Against Disease, Poison: +2 to +10
- Blindness Immunity, Fear Immunity (ML8)
- Deathblock (ML12)
- Spell Focus (ML16), Greater Spell Focus (ML24)
- Enhancement bonus to one ability: +1 to +7
- Exceptional bonus to one ability: +1
- Insight bonus to one ability: +2
- Blademaster Bracers - Bracers: Dexterity +3 Dexterity +3: This item makes the wearer more nimble and dexterous, granting a +3 enhancement bonus to Dexterity., Yellow Augment SlotYellow Augments
- Elemental Resistance: +5 to +35
- Spell points: Power I (10 sp) to Archmagi (200 sp)
- Move speed: Striding 5% to 30%
- Feather Falling, Underwater Action (ML4)
- Proof Against Disease, Poison: +2 to +10
- Blindness Immunity, Fear Immunity (ML8)
- Deathblock (ML12)
- Spell Focus (ML16), Greater Spell Focus (ML24)
- Enhancement bonus to one ability: +1 to +7
- Exceptional bonus to one ability: +1
- Insight bonus to one ability: +2
- Blademaster Gauntlets - Gloves: Strength +3 Strength +3: This item gives the wearer the power of Ogre Strength, granting a +3 enhancement bonus to Strength., Yellow Augment SlotYellow Augments
- Elemental Resistance: +5 to +35
- Spell points: Power I (10 sp) to Archmagi (200 sp)
- Move speed: Striding 5% to 30%
- Feather Falling, Underwater Action (ML4)
- Proof Against Disease, Poison: +2 to +10
- Blindness Immunity, Fear Immunity (ML8)
- Deathblock (ML12)
- Spell Focus (ML16), Greater Spell Focus (ML24)
- Enhancement bonus to one ability: +1 to +7
- Exceptional bonus to one ability: +1
- Insight bonus to one ability: +2
- Crimson Gemstone - Trinket: Wizardry IIWizardry II: This item grants the wearer +50 maximum spell points. Sorcerers and Favored Souls gain up to double spell points from items., Colorless Augment SlotColorless Augments
- Enhancement bonus to one ability: +1 to +7
- Exceptional bonus to one ability: +1
- Insight bonus to one ability: +2
- Fanged Wraps - +3 Handwraps: ViciousVicious: When a vicious weapon strikes an opponent, it creates a flash of disruptive energy that resonates between the opponent and the wielder. This energy deals an extra 2d6 points of damage to the opponent and 1d3 points of damage to the wielder., RibcrackerRibcracker: This weapon will unerringly hone in your opponent's vulnerabilities. Critical hits with this weapon deal an amount of extra bludgeoning damage depending on the weapon's critical multiplier: x2 - 7d6. x3 - 7d8. x4 - 7d10., BtCoE, Red Augment SlotRed Augments
- Elemental damage: +1 to +1d10
- Equipment bonus to Spell Power: +30 to +114
- Bypass material based DR
- Bypass alignment based DR
- Enhancement bonus to one ability: +1 to +7
- Exceptional bonus to one ability: +1
- Insight bonus to one ability: +2
- Fist of Daarguul - +3 Club 1.50[1d8]: Lesser Goblinoid BaneLesser Goblinoid Bane: A bane weapon excels at attacking one type or subtype of creature. Against Goblinoids, this weapon's effective enhancement bonus is +1 better than it's normal enhancement bonus. It deals an extra 1d6 points of damage against the foe., Intimidate +7Intimidate +7: Provides a +7 competence bonus to the wearer's Intimidate which is an Active Charisma based skill which allows you to intimidate certain NPCs and to draw the attention of monsters while in battle. You will suffer a -4 penalty to your intimidate skill for every size category you are smaller than the creature your are trying to intimidate, or +4 for every size category your are larger. Halflings suffer a -4 penalty to Intimidate due to their small size. (15 second cooldown), Red Augment SlotRed Augments
- Elemental damage: +1 to +1d10
- Equipment bonus to Spell Power: +30 to +114
- Bypass material based DR
- Bypass alignment based DR
- Enhancement bonus to one ability: +1 to +7
- Exceptional bonus to one ability: +1
- Insight bonus to one ability: +2
- Krugg's Spiked Boots - Boots: Striding +10%Striding +10%: Makes the wearer more fleet of foot, giving a 10% bonus to run speed., Blue Augment SlotBlue Augments
- Natural Armor Bonus to AC: +1 to +7
- Protection (deflection bonus to AC): +1 to +7
- Resistance bonus to saves: +1 to +7
- Physical Resistance Rating bonus: +2 to +14
- Fortification: Light to Heavy (ML8)
- Hit points (False Life): +5 to +35
- Good Luck: +1 (ML12) +2 (ML20)
- Armor Max Dex Bonus: +1 (ML12), +2 (ML20)
- ASF reduction: 5%/10%/15% (ML12/16/20)
- Enhancement bonus to one ability: +1 to +7
- Exceptional bonus to one ability: +1
- Insight bonus to one ability: +2
- Khyber's Fury - Rune Arm: Exploding Fire Shot (Maximum Charge Tier: II), Moderate FortificationModerate Fortification: This suit of armor or shield produces a magical force that protects vital areas of the wearer much more effectively. When a critical hit or sneak attack is scored on the wearer, there is a 75% chance that the critical hit or sneak attack is negated and damage is instead rolled normally., Rune Arm Imbue: Fire I, Craftable Rune Arm (+3) (ML: 5)
- Lhor-Tragu's Shadowed Armor - +2 Leather Armor: ML6, Hide +5Hide +5: Provides a +5 competence bonus to the wearer's Hide which is a Passive Dexterity based skill which allows you to sneak past monsters, avoiding their sight. Hide ties directly into the feat Sneak., Move Silently +5Move Silently +5: Provides a +5 competence bonus to the wearer's Move Silently which is a Passive Dexterity based skill which allows you to sneak past monsters, avoiding their hearing. It ties directly into the feat Sneak., Blue Augment SlotBlue Augments
- Natural Armor Bonus to AC: +1 to +7
- Protection (deflection bonus to AC): +1 to +7
- Resistance bonus to saves: +1 to +7
- Physical Resistance Rating bonus: +2 to +14
- Fortification: Light to Heavy (ML8)
- Hit points (False Life): +5 to +35
- Good Luck: +1 (ML12) +2 (ML20)
- Armor Max Dex Bonus: +1 (ML12), +2 (ML20)
- ASF reduction: 5%/10%/15% (ML12/16/20)
- Enhancement bonus to one ability: +1 to +7
- Exceptional bonus to one ability: +1
- Insight bonus to one ability: +2
- Spider Silk Robe - Robe: Armor Bonus +5Armor Bonus +5: This item surrounds the wearer with an invisible but tangible field of force, granting +5 armor bonus to AC, just as though he were wearing armor., Lesser AxeblockLesser Axeblock: This armor is magically enchanted to turn away slashing weapons such as axes and most swords. Damage from those weapons is reduced by 3., Move Silently +5Move Silently +5: Provides a +5 competence bonus to the wearer's Move Silently which is a Passive Dexterity based skill which allows you to sneak past monsters, avoiding their hearing. It ties directly into the feat Sneak., Blue Augment SlotBlue Augments
- Natural Armor Bonus to AC: +1 to +7
- Protection (deflection bonus to AC): +1 to +7
- Resistance bonus to saves: +1 to +7
- Physical Resistance Rating bonus: +2 to +14
- Fortification: Light to Heavy (ML8)
- Hit points (False Life): +5 to +35
- Good Luck: +1 (ML12) +2 (ML20)
- Armor Max Dex Bonus: +1 (ML12), +2 (ML20)
- ASF reduction: 5%/10%/15% (ML12/16/20)
- Enhancement bonus to one ability: +1 to +7
- Exceptional bonus to one ability: +1
- Insight bonus to one ability: +2
- Splinterskull Acolyte Ring - Ring: Devotion +42Devotion +42: Provides a +42 Equipment bonus to wearer's Positive (Healing) Spell Power., Nullification +42Nullification +42: Provides a +42 Equipment bonus to wearer's Negative (Necrotic) Spell Power., Colorless Augment SlotColorless Augments
- Enhancement bonus to one ability: +1 to +7
- Exceptional bonus to one ability: +1
- Insight bonus to one ability: +2
- Splinterskull Chainmail - +3 Chainmail: Blue Augment SlotBlue Augments
- Natural Armor Bonus to AC: +1 to +7
- Protection (deflection bonus to AC): +1 to +7
- Resistance bonus to saves: +1 to +7
- Physical Resistance Rating bonus: +2 to +14
- Fortification: Light to Heavy (ML8)
- Hit points (False Life): +5 to +35
- Good Luck: +1 (ML12) +2 (ML20)
- Armor Max Dex Bonus: +1 (ML12), +2 (ML20)
- ASF reduction: 5%/10%/15% (ML12/16/20)
- Enhancement bonus to one ability: +1 to +7
- Exceptional bonus to one ability: +1
- Insight bonus to one ability: +2
- Splinterskull Docent - +4 Docent: Green Augment SlotBlue Augments
- Natural Armor Bonus to AC: +1 to +7
- Protection (deflection bonus to AC): +1 to +7
- Resistance bonus to saves: +1 to +7
- Physical Resistance Rating bonus: +2 to +14
- Fortification: Light to Heavy (ML8)
- Hit points (False Life): +5 to +35
- Good Luck: +1 (ML12) +2 (ML20)
- Armor Max Dex Bonus: +1 (ML12), +2 (ML20)
- ASF reduction: 5%/10%/15% (ML12/16/20)
- Elemental Resistance: +5 to +35
- Spell points: Power I (10 sp) to Archmagi (200 sp)
- Move speed: Striding 5% to 30%
- Feather Falling, Underwater Action (ML4)
- Proof Against Disease, Poison: +2 to +10
- Blindness Immunity, Fear Immunity (ML8)
- Deathblock (ML12)
- Spell Focus (ML16), Greater Spell Focus (ML24)
- Enhancement bonus to one ability: +1 to +7
- Exceptional bonus to one ability: +1
- Insight bonus to one ability: +2
- Totemic Staff of Splinterskull - +3 Quarterstaff: Summon Monster III (3/rest), Red Augment SlotRed Augments
- Elemental damage: +1 to +1d10
- Equipment bonus to Spell Power: +30 to +114
- Bypass material based DR
- Bypass alignment based DR
- Enhancement bonus to one ability: +1 to +7
- Exceptional bonus to one ability: +1
- Insight bonus to one ability: +2
- Elemental damage: +1 to +1d10
- Equipment bonus to Spell Power: +30 to +114
- Bypass material based DR
- Bypass alignment based DR
- Natural Armor Bonus to AC: +1 to +7
- Protection (deflection bonus to AC): +1 to +7
- Resistance bonus to saves: +1 to +7
- Physical Resistance Rating bonus: +2 to +14
- Fortification: Light to Heavy (ML8)
- Hit points (False Life): +5 to +35
- Good Luck: +1 (ML12) +2 (ML20)
- Armor Max Dex Bonus: +1 (ML12), +2 (ML20)
- ASF reduction: 5%/10%/15% (ML12/16/20)
- Enhancement bonus to one ability: +1 to +7
- Exceptional bonus to one ability: +1
- Insight bonus to one ability: +2
- Visor of the Flesh Render Guards - Goggles: Death Ward (1/rest)
- Warmaster Halfplate - +3 Half plate: Blue Augment SlotBlue Augments
- Natural Armor Bonus to AC: +1 to +7
- Protection (deflection bonus to AC): +1 to +7
- Resistance bonus to saves: +1 to +7
- Physical Resistance Rating bonus: +2 to +14
- Fortification: Light to Heavy (ML8)
- Hit points (False Life): +5 to +35
- Good Luck: +1 (ML12) +2 (ML20)
- Armor Max Dex Bonus: +1 (ML12), +2 (ML20)
- ASF reduction: 5%/10%/15% (ML12/16/20)
- Enhancement bonus to one ability: +1 to +7
- Exceptional bonus to one ability: +1
- Insight bonus to one ability: +2
- Whisperdoom's Fang - +3 Dagger 1.50[1d6] Slash/Pierce: Enfeebling, Red Augment SlotRed Augments
- Elemental damage: +1 to +1d10
- Equipment bonus to Spell Power: +30 to +114
- Bypass material based DR
- Bypass alignment based DR
- Enhancement bonus to one ability: +1 to +7
- Exceptional bonus to one ability: +1
- Insight bonus to one ability: +2
- Yarkuch's Greatsword - +3 Greatsword 1.50[2d6]: Elf BaneElf Bane: A bane weapon excels at attacking one type or subtype of creature. Against Elves, this weapon's effective enhancement bonus is +2 better than it's normal enhancement bonus. It deals an extra 2d6 points of damage against the foe., Red Augment SlotRed Augments
- Elemental damage: +1 to +1d10
- Equipment bonus to Spell Power: +30 to +114
- Bypass material based DR
- Bypass alignment based DR
- Enhancement bonus to one ability: +1 to +7
- Exceptional bonus to one ability: +1
- Insight bonus to one ability: +2
- Yarkuch's Helm - Helm: Charisma +1 Charisma +1: This item makes the wearer have more flair, granting a +1 enhancement bonus to Charisma., Intelligence +1 Intelligence +1: This item focuses the power of the wearer's mind, granting a +1 enhancement bonus to Intelligence., Will Save +2Will Save +2: This item gives a +2 resistance bonus to your Will saving throws.
- Zulkash's Bone Necklace - Necklace: Nullification +42Nullification +42: Provides a +42 Equipment bonus to wearer's Negative (Necrotic) Spell Power., Yellow Augment SlotYellow Augments
- Elemental Resistance: +5 to +35
- Spell points: Power I (10 sp) to Archmagi (200 sp)
- Move speed: Striding 5% to 30%
- Feather Falling, Underwater Action (ML4)
- Proof Against Disease, Poison: +2 to +10
- Blindness Immunity, Fear Immunity (ML8)
- Deathblock (ML12)
- Spell Focus (ML16), Greater Spell Focus (ML24)
- Enhancement bonus to one ability: +1 to +7
- Exceptional bonus to one ability: +1
- Insight bonus to one ability: +2
Monsters
Named Monsters:
- Chief Yarkuch - Red-named hobgoblin avenger; always spawns
- Shaman Reclaimers - Optional orange-named hobgoblin clerics; always spawn
- War Master Krug - Orange-named ogre; always spawns
- War Master Naarl - Orange-named ogre; always spawns
Root > DDO game guides > Maps > Quests with maps
Root > DDO library > Quests > Pay to Play quests
Root > DDO library > Quests > Quests by duration > Medium quests
Root > DDO library > Quests > Quests by level > Level 7 quests
Root > DDO library > Quests > Quests by location > Tangleroot Gorge quests
Root > DDO library > Quests > Quests by name
Root > DDO library > Quests > Quests by patron > House Phiarlan patron quests

