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The Kobolds' New Ringleader
From DDO wiki
Ridding the Harbor of the Bonebite Tribe's chief seems a sure way to make your name known in Stormreach.
| The Kobold's New Ringleader | |
| Heroic level: | 2 |
| Epic level: | None |
| Duration: | Long |
| Heroic XP: | ♣684![]() Solo/Casual ![]() ![]() Normal ![]() ![]() Hard ![]() ![]() Elite ![]() |
| Epic XP: | N/A |
| Takes place in: | Bonebite Hideout |
| NPC contact: | Guard Jung |
| Quest acquired in: | The Harbor |
| Patron: | The Coin Lords |
| Base favor: | 4 |
| Free to Play: | Yes |
| Extreme Challenge: | No |
| The Kobold's New Ringleader map (legend ) | |
Overview
Enter the Bonebite Hideout in the south of the Warehouse District of the Harbor and defeat their mysterious new leader.
Also keep an eye out for Guard Jung's missing badge.
Spoiler Warning: Information below this point can be considered spoiler material!
Objectives
- Find and defeat the kobold's leader
- (optional) find Guard Jung's lost badge (5% base XP)
- (optional) Kill Madooroh (10% base XP)
- (optional) Kill Bronkarz (10% base XP)
- (optional) Kill Grundok the Quick (10% base XP)
- (optional) Kill Brakhash the Vile (10% base XP)
- (optional) Kill Rhakmel (10% base XP)
- Each run will have 3 of the above 5 mini bosses.
What to Expect
- Traps (fixed)
Known Traps
- Ice trap on a pillar in an early hallway
- Fire trap on the passage opened by the runed door. (Control box is past the trap)
Tips and Misc
- There are two shrines, one about 1/2 in, and one just before the final boss encounter.
- The door to the secret area where Guard Jung's badge requires 14 strength to open. Alternatively you can also get in by climbing over the crates. When you open the door (whether from the inside or outside), 2 spiders spawn in the near hallway.
- If you go straight at the first intersection, and climb over the boxes, you can skip close to half of the quest (the entire SE loop)
- Madooroh may appear in the far-eastern room (with the Iron Key chest).
- Bronkarz may appear in the room behind the key-locked door.
- Rhakmel may appear in the western room with the first lever to open the rune-locked door.
- Grundok and Brakhash may appear in the eastern room with the second lever, either solo or together.
- Bonus XP:
- Aggression bonus: 30 monsters killed
- Onslaught bonus: 39 monsters killed
- Conquest bonus: 48 monsters killed
- Tamper bonus: 1 trap disarmed
- Mischief bonus: 153 breakables smashed
- Vandal bonus: 199 breakables smashed
- Ransack bonus: 244 breakables smashed
External Links:
Loot
- Chests: Four per run, randomly chosen from a pool of six
- One chest for killing Bloodknuckles
- Three randomly placed based on which three optional mini bosses you encounter
- Collectables: Five
- Cabinet in the eastern room, 1st row.
- Bookshelf in the westmost room, 3rd row.
- Adventurer's Pack in the 2nd westmost room, 3rd row.
- Rubble in the easternmost room, 3rd row.
- Mushroom in the hall just after the door that's opened by runes.
- NPC rewards: Random item
Named Loot
- Bloodknuckle's Loincloth Waistband - Belt: Light FortificationLight Fortification: This suit of armor or shield produces a magical force that protects vital areas of the wearer much more effectively. When a critical hit or sneak attack is scored on the wearer, there is a 25% chance that the critical hit or sneak attack is negated and damage is instead rolled normally., Yellow Augment SlotYellow Augments
- Elemental Resistance: +5 to +35
- Spell points: Power I (10 sp) to Archmagi (200 sp)
- Move speed: Striding 5% to 30%
- Feather Falling, Underwater Action (ML4)
- Proof Against Disease, Poison: +2 to +10
- Blindness Immunity, Fear Immunity (ML8)
- Deathblock (ML12)
- Spell Focus (ML16), Greater Spell Focus (ML24)
- Enhancement bonus to one ability: +1 to +7
- Exceptional bonus to one ability: +1
- Insight bonus to one ability: +2
- Bloodknuckle's Smasher - +1 Maul, Red Augment SlotRed Augments
- Elemental damage: +1 to +1d10
- Equipment bonus to Spell Power: +30 to +114
- Bypass material based DR
- Bypass alignment based DR
- Enhancement bonus to one ability: +1 to +7
- Exceptional bonus to one ability: +1
- Insight bonus to one ability: +2
- Brakhash's Axe - +1 Battleaxe, Red Augment SlotRed Augments
- Elemental damage: +1 to +1d10
- Equipment bonus to Spell Power: +30 to +114
- Bypass material based DR
- Bypass alignment based DR
- Enhancement bonus to one ability: +1 to +7
- Exceptional bonus to one ability: +1
- Insight bonus to one ability: +2
- Bronkarz's Cloak - Cloak: Will Save +1Will Save +1: This item gives a +1 resistance bonus to your Will saving throws., Yellow Augment SlotYellow Augments
- Elemental Resistance: +5 to +35
- Spell points: Power I (10 sp) to Archmagi (200 sp)
- Move speed: Striding 5% to 30%
- Feather Falling, Underwater Action (ML4)
- Proof Against Disease, Poison: +2 to +10
- Blindness Immunity, Fear Immunity (ML8)
- Deathblock (ML12)
- Spell Focus (ML16), Greater Spell Focus (ML24)
- Enhancement bonus to one ability: +1 to +7
- Exceptional bonus to one ability: +1
- Insight bonus to one ability: +2
- Grundok's Boots - Boots: Jump +1Jump +1: Provides a +1 competence bonus to the wearer's Jump which is a Passive Strength based skill which allows you to jump higher., Yellow Augment SlotYellow Augments
- Elemental Resistance: +5 to +35
- Spell points: Power I (10 sp) to Archmagi (200 sp)
- Move speed: Striding 5% to 30%
- Feather Falling, Underwater Action (ML4)
- Proof Against Disease, Poison: +2 to +10
- Blindness Immunity, Fear Immunity (ML8)
- Deathblock (ML12)
- Spell Focus (ML16), Greater Spell Focus (ML24)
- Enhancement bonus to one ability: +1 to +7
- Exceptional bonus to one ability: +1
- Insight bonus to one ability: +2
- Madooroh's Vest - +1 Leather armor, Blue Augment SlotBlue Augments
- Natural Armor Bonus to AC: +1 to +7
- Protection (deflection bonus to AC): +1 to +7
- Resistance bonus to saves: +1 to +7
- Physical Resistance Rating bonus: +2 to +14
- Fortification: Light to Heavy (ML8)
- Hit points (False Life): +5 to +35
- Good Luck: +1 (ML12) +2 (ML20)
- Armor Max Dex Bonus: +1 (ML12), +2 (ML20)
- ASF reduction: 5%/10%/15% (ML12/16/20)
- Enhancement bonus to one ability: +1 to +7
- Exceptional bonus to one ability: +1
- Insight bonus to one ability: +2
- Rhakmel's Dagger - +1 Dagger, Red Augment SlotRed Augments
- Elemental damage: +1 to +1d10
- Equipment bonus to Spell Power: +30 to +114
- Bypass material based DR
- Bypass alignment based DR
- Enhancement bonus to one ability: +1 to +7
- Exceptional bonus to one ability: +1
- Insight bonus to one ability: +2
Monsters
Named Monsters:
- Bloodknuckles - Red named ogre at the end of the dungeon. Quest objective.
- Brakhash the Vile - Optional orange named bugbear assassin
- Bronkarz - Optional orange named bugbear
- Chieftain Kanguil - Red named kobold at the end of the dungeon. Always spawns.
- Grundok the Quick - Optional orange named bugbear
- Madooroh - Optional orange named bugbear
- Rhakmel - Optional orange named bugbear
Root > DDO game guides > Maps > Quests with maps
Root > DDO library > Quests > Free to Play quests
Root > DDO library > Quests > Quests by duration > Long quests
Root > DDO library > Quests > Quests by level > Level 2 quests
Root > DDO library > Quests > Quests by location > The Harbor quests
Root > DDO library > Quests > Quests by name
Root > DDO library > Quests > Quests by patron > The Coin Lords patron quests

