The Druid's Curse

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Turbine point icon.png Requires access to adventure pack: The Druid's Deep

"Druid's Deep has been a location kept secret by Druids of King's Forest for centuries. Now you must find it, guided only by the dying words, 'be a wolf, then a fish, then a bear."

The Druid's Curse
Heroic level: 17
Epic level: 23
Duration: long
Heroic XP:  ♣2,700
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Solo/Casual
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 ♦4,866
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Normal
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 ♥5,050
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Hard
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 ♠5,233
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Elite
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Epic XP:  ♣13,040
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Solo/Casual
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 ♦16,950
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Normal
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 ♥17,225
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Hard
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 ♠17,500
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Elite
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Takes place in: Druid's Deep
NPC contact: Tarim Inavule
Quest acquired in: Eveningstar
Patron: The Harpers
Base favor: 7
Free to Play: No
Extreme Challenge: No
The Druid's Curse map (legend )
Loading screen

Overview

Final part of the Druid's Deep quest chain, must have other 3 quests finished to bestow this quest.


Spoiler Warning: Information below this point can be considered spoiler material!


Objectives

  • Find the way into the Druids Deep
  • Find Halsaime
  • Defeat Halsaime
  • (Optional) Defeat the Drow Expatriates (5) (~8% base exp)
  • (Optional) Slay Aghilde the Bog Hag (~8% base exp)
  • (Optional) Slay the Ranger Kuldail Ukien

Known Traps

  • 11 bear traps

Tips and Misc

  • Bring an underwater action item if you can. You can swim to pockets of air, but it tends to make you fall behind.
    • Most of the pockets of air are marked on your map when you find them
  • Like other quest chains in the Forgotten Realms, this final quest features most of the enemies you have faced before on the same map.
    • The Wood Woads are orange named, but still love to spam Earthquake.
    • There are fewer Vine Stalkers, but many more Will-o-Wisps.
    • The Corrupted Dryads and Druids are plain yellow named mobs. The Dryads have no trees this time.
  • The only breakables are on top of the cliff near the Ranger Kuldail Ukien.
  • The final fight is with the Druid Halsaime.
    • He is a very powerful druid, and is human in the first part of the fight.
    • Like any druid, he can cast healing spells on himself.
    • He will rapidly cast spells like Earthquake, Call Lightning, and Firestorm many times in a row in human form.
    • At 50% health he transforms into a black wolf form, and at 25% he transforms into a Black Bear. Both times he summons mobs.
    • He is quickly regenerating at wild form. To make him human again, kill all spawned mobs. If you run around, sometimes mobs will get stuck behind trees/rocks. Halsaime will NOT take further damage until the mobs are dead!
    • The mobs on Heroic Normal were all the previous yellow named mobs you had faced. Dryad, Druid, Bears, and Wisps.

Bonus XP

  • Aggression bonus: 78 monsters killed +10% Bonus. No experience numbers available.
  • Onslaught bonus: 95 monsters killed +15% Bonus. No experience numbers available.
  • Tamper bonus: 6 traps disarmed +8% Bonus. No experience numbers available.
  • Neutralization bonus: 8 traps disarmed +10% Bonus. No experience numbers available.
  • Ingenious Debilitation bonus: 9 traps disarmed +15% Bonus. No experience numbers available.
  • Mischief bonus: 19 breakables smashed +8% Bonus. No experience numbers available.
  • Vandal bonus: 25 breakables smashed +10% Bonus. No experience numbers available.
  • Ransack bonus: 31 breakables smashed +15% Bonus. No experience numbers available.

Loot

  • Chests:
  • One for defeating the red named Bog Hag Aghilde (orange on epic normal)
  • One for defeating the Drow Expatriates
  • One at the end of the underwater tunnel near the Drow
  • One for slaying Kuldail Ukien
  • One (on epic normal) end chest for slaying Halsaime
  • NPC rewards:

Named Loot

Swailing Blade: Scimitar, BtCoE, end chest

Firebreak: Half Plate, BtCoE, Drow chest

  • Firebreak (Level 15): armor 17, max dex 4; +4 Enhancement Bonus+4 Enhancement Bonus: This armor has been magically enhanced and gains a +4 enhancement bonus to Armor Class., Fire Absorption 15%Fire Absorption 15%: This effect absorbs 15% of all fire damage the character would have taken, after all other protections have been penetrated., Greater Fire ResistanceGreater Fire Resistance: This property absorbs the first 30 points of fire damage per attack that the wearer would normally take., Resistance +4Resistance +4: This item offers magical protection in the form of a +4 resistance bonus to saving throws., fire shield (cold), lesser regeneration
  • Firebreak (Level 16): armor 18, max dex 4; +5 Enhancement Bonus+5 Enhancement Bonus: This armor has been magically enhanced and gains a +5 enhancement bonus to Armor Class., Fire Absorption 15%Fire Absorption 15%: This effect absorbs 15% of all fire damage the character would have taken, after all other protections have been penetrated., Greater Fire ResistanceGreater Fire Resistance: This property absorbs the first 30 points of fire damage per attack that the wearer would normally take., Resistance +4Resistance +4: This item offers magical protection in the form of a +4 resistance bonus to saving throws., fire shield (cold), lesser regeneration
  • Firebreak (Level 17): armor 18, max dex 4; +5 Enhancement Bonus+5 Enhancement Bonus: This armor has been magically enhanced and gains a +5 enhancement bonus to Armor Class., Fire Absorption 20%Fire Absorption 20%: This effect absorbs 20% of all fire damage the character would have taken, after all other protections have been penetrated., Greater Fire ResistanceGreater Fire Resistance: This property absorbs the first 30 points of fire damage per attack that the wearer would normally take., Resistance +5Resistance +5: This item offers magical protection in the form of a +5 resistance bonus to saving throws., fire shield (cold), improved regeneration
  • Firebreak (Level 22): armor 23, max dex 5; +6 Enhancement Bonus+6 Enhancement Bonus: This armor has been magically enhanced and gains a +6 enhancement bonus to Armor Class., Fire Absorption 20%Fire Absorption 20%: This effect absorbs 20% of all fire damage the character would have taken, after all other protections have been penetrated., Superior Fire ResistanceSuperior Fire Resistance: This property absorbs the first 40 points of fire damage per attack that the wearer would normally take., Resistance +6Resistance +6: This item offers magical protection in the form of a +6 resistance bonus to saving throws., fire shield (cold), improved regeneration
  • Firebreak (Level 23): armor 23, max dex 5; +6 Enhancement Bonus+6 Enhancement Bonus: This armor has been magically enhanced and gains a +6 enhancement bonus to Armor Class., Fire Absorption 33%Fire Absorption 33%: This effect absorbs one-third of all fire damage the character would have taken, after all other protections have been penetrated., Superior Fire ResistanceSuperior Fire Resistance: This property absorbs the first 40 points of fire damage per attack that the wearer would normally take., Resistance +6Resistance +6: This item offers magical protection in the form of a +6 resistance bonus to saving throws., fire shield (cold), greater regeneration
  • Firebreak (Level 24): armor 24, max dex 5; +7 Enhancement Bonus+7 Enhancement Bonus: This armor has been magically enhanced and gains a +7 enhancement bonus to Armor Class., Fire Absorption 33%Fire Absorption 33%: This effect absorbs one-third of all fire damage the character would have taken, after all other protections have been penetrated., Sovereign Fire ResistanceSovereign Fire Resistance: This property absorbs the first 50 points of fire damage per attack that the wearer would normally take., Resistance +7Resistance +7: This item offers magical protection in the form of a +7 resistance bonus to saving throws., fire shield (cold), greater regeneration

Ivy Wraps (Handwraps, BtCoE) Forest hag rare encounter chest.

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