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The Druid's Curse
From DDO wiki
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"Druid's Deep has been a location kept secret by Druids of King's Forest for centuries. Now you must find it, guided only by the dying words, 'be a wolf, then a fish, then a bear."
| The Druid's Curse | |
| Heroic level: | 17 |
| Epic level: | 23 |
| Duration: | long |
| Heroic XP: | ♣2,700![]() Solo/Casual ![]() ![]() Normal ![]() ![]() Hard ![]() ![]() Elite ![]() |
| Epic XP: | ♣13,040![]() Solo/Casual ![]() ![]() Normal ![]() ![]() Hard ![]() ![]() Elite ![]() |
| Takes place in: | Druid's Deep |
| NPC contact: | Tarim Inavule |
| Quest acquired in: | Eveningstar |
| Patron: | The Harpers |
| Base favor: | 7 |
| Free to Play: | No |
| Extreme Challenge: | No |
| The Druid's Curse map (legend ) | |
Overview
Final part of the Druid's Deep quest chain, must have other 3 quests finished to bestow this quest.
Spoiler Warning: Information below this point can be considered spoiler material!
Objectives
- Find the way into the Druids Deep
- Find Halsaime
- Defeat Halsaime
- (Optional) Defeat the Drow Expatriates (5) (~8% base exp)
- (Optional) Slay Aghilde the Bog Hag (~8% base exp)
- (Optional) Slay the Ranger Kuldail Ukien
Known Traps
- 11 bear traps
Tips and Misc
- Bring an underwater action item if you can. You can swim to pockets of air, but it tends to make you fall behind.
- Most of the pockets of air are marked on your map when you find them
- Like other quest chains in the Forgotten Realms, this final quest features most of the enemies you have faced before on the same map.
- The Wood Woads are orange named, but still love to spam Earthquake.
- There are fewer Vine Stalkers, but many more Will-o-Wisps.
- The Corrupted Dryads and Druids are plain yellow named mobs. The Dryads have no trees this time.
- The only breakables are on top of the cliff near the Ranger Kuldail Ukien.
- The final fight is with the Druid Halsaime.
- He is a very powerful druid, and is human in the first part of the fight.
- Like any druid, he can cast healing spells on himself.
- He will rapidly cast spells like Earthquake, Call Lightning, and Firestorm many times in a row in human form.
- At 50% health he transforms into a black wolf form, and at 25% he transforms into a Black Bear. Both times he summons mobs.
- He is quickly regenerating at wild form. To make him human again, kill all spawned mobs. If you run around, sometimes mobs will get stuck behind trees/rocks. Halsaime will NOT take further damage until the mobs are dead!
- The mobs on Heroic Normal were all the previous yellow named mobs you had faced. Dryad, Druid, Bears, and Wisps.
Bonus XP
- Aggression bonus: 78 monsters killed +10% Bonus. No experience numbers available.
- Onslaught bonus: 95 monsters killed +15% Bonus. No experience numbers available.
- Tamper bonus: 6 traps disarmed +8% Bonus. No experience numbers available.
- Neutralization bonus: 8 traps disarmed +10% Bonus. No experience numbers available.
- Ingenious Debilitation bonus: 9 traps disarmed +15% Bonus. No experience numbers available.
- Mischief bonus: 19 breakables smashed +8% Bonus. No experience numbers available.
- Vandal bonus: 25 breakables smashed +10% Bonus. No experience numbers available.
- Ransack bonus: 31 breakables smashed +15% Bonus. No experience numbers available.
Loot
- Chests:
- One for defeating the red named Bog Hag Aghilde (orange on epic normal)
- One for defeating the Drow Expatriates
- One at the end of the underwater tunnel near the Drow
- One for slaying Kuldail Ukien
- One (on epic normal) end chest for slaying Halsaime
- NPC rewards:
Named Loot
Swailing Blade: Scimitar, BtCoE, end chest
- Swailing Blade (Level 15): [1d6], 18-20x2; +4 Enhancement Bonus+4 Enhancement Bonus: This weapon has been magically enhanced and gains a +4 enhancement bonus to attack and damage rolls., Spellcasting Implement +12Spellcasting Implement +12:Provides a +12 Implement bonus to wearer's universal Spell Power., Flaming BurstFlaming Burst: This weapon is sheathed in fire. A fire weapon deals an extra 1d6 fire damage on a successful hit. In addition critical hits deal an amount of extra fire damage depending on the weapon's critical multiplier: x2 - 1d10. x3 - 2d10. x4 - 3d10., IncinerationIncineration: This weapon stores the power of a raging inferno deep within. Occasionally, this destructive power comes to the surface, devastating enemies with massive fire damage., Combustion +78Combustion +78: Provides a +78 Equipment bonus to wearer's Fire Spell Power.
- Swailing Blade (Level 16): [1d6], 18-20x2; +5 Enhancement Bonus+5 Enhancement Bonus: This weapon has been magically enhanced and gains a +5 enhancement bonus to attack and damage rolls., Spellcasting Implement +15Spellcasting Implement +15:Provides a +15 Implement bonus to wearer's universal Spell Power., Flaming BurstFlaming Burst: This weapon is sheathed in fire. A fire weapon deals an extra 1d6 fire damage on a successful hit. In addition critical hits deal an amount of extra fire damage depending on the weapon's critical multiplier: x2 - 1d10. x3 - 2d10. x4 - 3d10., IncinerationIncineration: This weapon stores the power of a raging inferno deep within. Occasionally, this destructive power comes to the surface, devastating enemies with massive fire damage., Combustion +78Combustion +78: Provides a +78 Equipment bonus to wearer's Fire Spell Power.
- Swailing Blade (Level 17): [1d6], 18-20x2; +5 Enhancement Bonus+5 Enhancement Bonus: This weapon has been magically enhanced and gains a +5 enhancement bonus to attack and damage rolls., Spellcasting Implement +15Spellcasting Implement +15:Provides a +15 Implement bonus to wearer's universal Spell Power., BlazingBlazing: This weapon is sheathed in fierce flame. A blazing weapon deals an extra 2d6 fire damage on a successful hit., IncinerationIncineration: This weapon stores the power of a raging inferno deep within. Occasionally, this destructive power comes to the surface, devastating enemies with massive fire damage., Combustion +84Combustion +84: Provides a +84 Equipment bonus to wearer's Fire Spell Power.
- Swailing Blade (Level 22): 2[1d6], 18-20x2; +6 Enhancement Bonus+6 Enhancement Bonus: This weapon has been magically enhanced and gains a +6 enhancement bonus to attack and damage rolls., Spellcasting Implement +18Spellcasting Implement +18:Provides a +18 Implement bonus to wearer's universal Spell Power., BlazingBlazing: This weapon is sheathed in fierce flame. A blazing weapon deals an extra 2d6 fire damage on a successful hit., IncinerationIncineration: This weapon stores the power of a raging inferno deep within. Occasionally, this destructive power comes to the surface, devastating enemies with massive fire damage., Combustion +102Combustion +102: Provides a +102 Equipment bonus to wearer's Fire Spell Power.
- Swailing Blade (Level 23): 2[1d6], 18-20x2; +6 Enhancement Bonus+6 Enhancement Bonus: This weapon has been magically enhanced and gains a +6 enhancement bonus to attack and damage rolls., Spellcasting Implement +18Spellcasting Implement +18:Provides a +18 Implement bonus to wearer's universal Spell Power., BlazingBlazing: This weapon is sheathed in fierce flame. A blazing weapon deals an extra 2d6 fire damage on a successful hit., IncinerationIncineration: This weapon stores the power of a raging inferno deep within. Occasionally, this destructive power comes to the surface, devastating enemies with massive fire damage., Combustion +108Combustion +108: Provides a +108 Equipment bonus to wearer's Fire Spell Power.
- Swailing Blade (Level 24): 2.5[1d6], 18-20x2; +7 Enhancement Bonus+7 Enhancement Bonus: This weapon has been magically enhanced and gains a +7 enhancement bonus to attack and damage rolls., Spellcasting Implement +21Spellcasting Implement +21:Provides a +21 Implement bonus to wearer's universal Spell Power., ConflagratingConflagrating: This weapon is sheated in furious flame. A conflagrating weapon deals an extra 3d6 fire damage on a successful hit., Greater IncinerationGreater Incineration: This weapon stores the power of a raging inferno deep within. Occasionally, this destructive power comes to the surface, devastating enemies with massive fire damage. This damage is dealt twice as often as a standard Incineration weapon., Combustion +114Combustion +114: Provides a +114 Equipment bonus to wearer's Fire Spell Power.
Firebreak: Half Plate, BtCoE, Drow chest
- Firebreak (Level 15): armor 17, max dex 4; +4 Enhancement Bonus+4 Enhancement Bonus: This armor has been magically enhanced and gains a +4 enhancement bonus to Armor Class., Fire Absorption 15%Fire Absorption 15%: This effect absorbs 15% of all fire damage the character would have taken, after all other protections have been penetrated., Greater Fire ResistanceGreater Fire Resistance: This property absorbs the first 30 points of fire damage per attack that the wearer would normally take., Resistance +4Resistance +4: This item offers magical protection in the form of a +4 resistance bonus to saving throws., fire shield (cold), lesser regeneration
- Firebreak (Level 16): armor 18, max dex 4; +5 Enhancement Bonus+5 Enhancement Bonus: This armor has been magically enhanced and gains a +5 enhancement bonus to Armor Class., Fire Absorption 15%Fire Absorption 15%: This effect absorbs 15% of all fire damage the character would have taken, after all other protections have been penetrated., Greater Fire ResistanceGreater Fire Resistance: This property absorbs the first 30 points of fire damage per attack that the wearer would normally take., Resistance +4Resistance +4: This item offers magical protection in the form of a +4 resistance bonus to saving throws., fire shield (cold), lesser regeneration
- Firebreak (Level 17): armor 18, max dex 4; +5 Enhancement Bonus+5 Enhancement Bonus: This armor has been magically enhanced and gains a +5 enhancement bonus to Armor Class., Fire Absorption 20%Fire Absorption 20%: This effect absorbs 20% of all fire damage the character would have taken, after all other protections have been penetrated., Greater Fire ResistanceGreater Fire Resistance: This property absorbs the first 30 points of fire damage per attack that the wearer would normally take., Resistance +5Resistance +5: This item offers magical protection in the form of a +5 resistance bonus to saving throws., fire shield (cold), improved regeneration
- Firebreak (Level 22): armor 23, max dex 5; +6 Enhancement Bonus+6 Enhancement Bonus: This armor has been magically enhanced and gains a +6 enhancement bonus to Armor Class., Fire Absorption 20%Fire Absorption 20%: This effect absorbs 20% of all fire damage the character would have taken, after all other protections have been penetrated., Superior Fire ResistanceSuperior Fire Resistance: This property absorbs the first 40 points of fire damage per attack that the wearer would normally take., Resistance +6Resistance +6: This item offers magical protection in the form of a +6 resistance bonus to saving throws., fire shield (cold), improved regeneration
- Firebreak (Level 23): armor 23, max dex 5; +6 Enhancement Bonus+6 Enhancement Bonus: This armor has been magically enhanced and gains a +6 enhancement bonus to Armor Class., Fire Absorption 33%Fire Absorption 33%: This effect absorbs one-third of all fire damage the character would have taken, after all other protections have been penetrated., Superior Fire ResistanceSuperior Fire Resistance: This property absorbs the first 40 points of fire damage per attack that the wearer would normally take., Resistance +6Resistance +6: This item offers magical protection in the form of a +6 resistance bonus to saving throws., fire shield (cold), greater regeneration
- Firebreak (Level 24): armor 24, max dex 5; +7 Enhancement Bonus+7 Enhancement Bonus: This armor has been magically enhanced and gains a +7 enhancement bonus to Armor Class., Fire Absorption 33%Fire Absorption 33%: This effect absorbs one-third of all fire damage the character would have taken, after all other protections have been penetrated., Sovereign Fire ResistanceSovereign Fire Resistance: This property absorbs the first 50 points of fire damage per attack that the wearer would normally take., Resistance +7Resistance +7: This item offers magical protection in the form of a +7 resistance bonus to saving throws., fire shield (cold), greater regeneration
Ivy Wraps (Handwraps, BtCoE) Forest hag rare encounter chest.
- Ivy Wraps (Level 15): +4 Enhancement Bonus+4 Enhancement Bonus: This weapon has been magically enhanced and gains a +4 enhancement bonus to attack and damage rolls., BleedBleed: This weapon is cruelly sharp and will do an additional 1d8 damage to targets that are vulnerable to bleeding., Lesser Vampirism, Constitution Poison, Lesser (1d6 on crit), Spiked
- Ivy Wraps (Level 16): +5 Enhancement Bonus+5 Enhancement Bonus: This weapon has been magically enhanced and gains a +5 enhancement bonus to attack and damage rolls., BleedBleed: This weapon is cruelly sharp and will do an additional 1d8 damage to targets that are vulnerable to bleeding., Lesser Vampirism, Constitution Poison, Lesser (1d6 on crit), Spiked
- Ivy Wraps (Level 17): +5 Enhancement Bonus+5 Enhancement Bonus: This weapon has been magically enhanced and gains a +5 enhancement bonus to attack and damage rolls., HemorrhagingHemorrhaging: This weapon is viciously sharp and will do an additional 2d8 damage to targets that are vulnerable to bleeding., Lesser Vampirism, Constitution Poison, Greater, Spiked
- Ivy Wraps (Level 22): +6 Enhancement Bonus+6 Enhancement Bonus: This weapon has been magically enhanced and gains a +6 enhancement bonus to attack and damage rolls., HemorrhagingHemorrhaging: This weapon is viciously sharp and will do an additional 2d8 damage to targets that are vulnerable to bleeding., Lesser Vampirism, ToxicToxic: This weapon oozes with magical poisons from a dozen esoteric sources. Occasionally, these toxins will erupt on your target, unleashing a vile fog that will disolve your foes with acid, and will additionally deal constitution damage to enemies whom are not immune to poison. Weak foes may be killed outright by this Toxic Cloud., Spiked
- Ivy Wraps (Level 23): +6 Enhancement Bonus+6 Enhancement Bonus: This weapon has been magically enhanced and gains a +6 enhancement bonus to attack and damage rolls., HemorrhagingHemorrhaging: This weapon is viciously sharp and will do an additional 2d8 damage to targets that are vulnerable to bleeding., Vampirism, ToxicToxic: This weapon oozes with magical poisons from a dozen esoteric sources. Occasionally, these toxins will erupt on your target, unleashing a vile fog that will disolve your foes with acid, and will additionally deal constitution damage to enemies whom are not immune to poison. Weak foes may be killed outright by this Toxic Cloud., Spiked
- Ivy Wraps (Level 24): +7 Enhancement Bonus+7 Enhancement Bonus: This weapon has been magically enhanced and gains a +7 enhancement bonus to attack and damage rolls., PhlebotomizingPhlebotomizing: This weapon is wickedly sharp and will do an additional 3d8 damage to targets that are vulnerable to bleeding., Vampirism, ToxicToxic: This weapon oozes with magical poisons from a dozen esoteric sources. Occasionally, these toxins will erupt on your target, unleashing a vile fog that will disolve your foes with acid, and will additionally deal constitution damage to enemies whom are not immune to poison. Weak foes may be killed outright by this Toxic Cloud., Spiked
Monsters
- Bandit Archers
- Bears
- Corrupted Druids
- Corrupted Dryads
- Drow Rangers
- Drow Warriors
- Earth Elementals
- Primal Wisps
- Vine Horrors
- Wolves
Named Monsters:
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