The Crusader

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Crusader

Effect: This random loot weapon suffix makes the weapon bound to character on equip and grants the following enchantments:

  • Good BlastGood Blast: A good blast weapon is infused with the power of good. Critical hits with this weapon to targets of non-good alignment deal an amount of extra damage depending on the weapon's critical multiplier: x2 - 3d6. x3 - 4d6. x4 - 5d6. Additionally, if you roll a natural 20 when attacking and confirm the critical hit, the weapon blasts your target, doing 4d6 more good damage to any enemy of non-good alignment. - Critical hits with this weapon to targets of evil alignment deal an extra 3d6 good damage for a x2 multiplier, 4d6 for a x3 multiplier, and 5d6 for a x4 multiplier. Additionally, if you roll a natural 20 when attacking and confirm the critical hit, the weapon blasts your target, doing 4d6 more good damage to any enemy of non-good alignment
  • Absolute LawAbsolute Law: This weapon is infused with the ultimate power of law. It does an additional 2d6 damage to non-lawful targets and can only be wielded by lawful aligned characters. - 2d6 damage against non-Lawful creatures.

Note: Required trait: Lawful; UMD 26
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