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The Chronoscope
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From the Morgrave University archives -- "... the Chronoscope was build on a convergence line with the Outer Planes. It represents the height of Giant civilization, or at least a decent example of their borrowing from Argonnessen influences."
| The Chronoscope | |
| Heroic level: | 6 |
| Epic level: | 20 |
| Duration: | Long |
| Heroic XP: | ♦4,240![]() Normal ![]() ![]() Hard ![]() ![]() Elite ![]() |
| Epic XP: | ♦20,570![]() Normal ![]() ![]() Hard ![]() ![]() Elite ![]() |
| Takes place in: | The Chronoscope |
| NPC contact: | Nolan Gann |
| Quest acquired in: | The Marketplace |
| Patron: | The Coin Lords |
| Base favor: | 5 |
| Free to Play: | No |
| Extreme Challenge: | No |
| The Chronoscope map (legend ) | |
Overview
Nolan Gann has asked you to protect his daughter, Nell Gann, on her quest to find her brother. You can reach Nell Gann by taking an Airship to the Chronoscope Excavation from Falconer's Spire in the Marketplace.
This quest is based on the story of Module 6.1 Devil Invasion Live Event and the fate of Nat Gann.
Flagging
- No flagging is required for this raid.
Spoiler Warning: Information below this point can be considered spoiler material!
Objectives
- Introduce yourself to Nelle Gann
- Speak with Tremas to start the ritual
- Observe the ritual
- Dispatch Bazdor and his Tieflings
- Speak with Caratrix the Mind Flayer
- Search for Nelle Gann
- Find someone who can direct you to Nelle
- Gain access to the Marketplace by speaking with Delvarrion Iravati
- Negotiate with Tremas for Nelle's release
- Ransom demand: Retrieve the Gann's deposit box key from the Lordsmarch Bank
- Defeat Blood Plate
- Ransom demand: Return the deposit box key to Tremas in the Phoenix Tavern
- Speak with Nelle
- Destroy the Sliver of Time to reverse Nelle's aging
- Return through the Dimension Door in the Rusty Nail and seek Veheer's help
- Enter the Steam Tunnels and find a way to the Market tent
- Defeat Razor Arm
- Defeat Tremas' Abishai henchmen
- Escape the tent and report to Veheer
- (Optional) Reduce the Devil ground legions (Kill 40) (+25% Bonus.( ♦1,060 ♥1,129 ♠1,198 ))
- (Optional) Reduce the Devil air legions (Kill 8) (+35% Bonus.( ♦1,484 ♥1,581 ♠1,677 ))
- (Optional) Rescue Stormreach Defenders (Rescue 15) (+35% Bonus.( ♦1,484 ♥1,581 ♠1,677 ))
- (Optional) Turn the tide of battle against the Devil incursion. (Kill 60) (+35% Bonus.( ♦1,484 ♥1,581 ♠1,677 ))
What to Expect
- Spawning/re-spawning monsters
- Randomly placed NPCs (optional: 15 Stormreach Defenders)
- Bug: Running this quest on Epic Hard will break elite streaks, even if members of the party are 3 or more levels above the epic quest base level of 20 (Verified with level 25s in party)
Known Traps
None
Tips and Misc
- There are a couple of vendors inside of the Rusty Nail, that make it possible to buy Flametouched Iron weapons (Bastard Sword, Battleaxe, Dagger, Greataxe, Greatsword, Heavy Mace, Long Sword, Rapier, Scimitar, Short Sword which can be used for Cannith Crafting; and Arrows and Bolts), Spell Components, Ammunition, Resist Energy Potions (CL:7, 20 points) and repair your gear.
- Useful item effects: DeathblockDeathblock: The wearer of this item is immune to all death spells and magical death effects.; Disease ImmunityDisease Immunity: grants its wearer immunity to disease effects.; Proof Against PoisonProof Against Poison: grants its wearer immunity to poison effects.; Resist Energies: Acid, Cold, and Fire. You'll want electric too on elite/epic.
- Useful buffs: Death Ward; Neutralize Poison; Resist Energies: Acid, Cold, and Fire
- Professor Tremas' name is most likely based on Tremas of Traken, an alternate identity of "The Master", the archenemie of The Doctor in "Dr. Who", a TV show about time travel. Tremas is an anagram of Master.
- The name of one of the final demons "Tarvis" is very similar to "Tardis", the time traveling machine of The Doctor in "Dr. Who".
Epic Strategy
- It is common to skip a lot of the unnecessary mob encounters and go straight after Blood Plate as soon as you've reached the Phoenix tavern.
- Consider there are four shrines in this quest and three boss encounters and prepare with enough spell points before each boss encounter as appropriate.
- Once you've entered the Marketplace, you can drop Mass Invisibility on the group and haste towards the Blood Plate fight, though using this strategy will make it extremely difficult to get the mailbox treasure, so clearing at least until there is often a wise choice.
- During the battle against Blood Plate, casters should always keep crowd control spells up; non-healers should clean out the arcane casters and armorers first before concentrating on the boss. Also drop cloud spells on the boss for the 20% attack miss chance.
- After Blood Plate, head to the Phoenix Tavern for a chest. You can then cast Dimension Door or Mass Invisibility and head into the Steam Tunnels. Basic strategy is the same, casters keep mobs at bay with crowd control while melees concentrate on Razor Arm.
- For the final battle:
- If your group is lacking in AOE DPS/Healing ability, you may have someone kite the 5 red named abishai, and pick them off 1 by one. If not, you can simply gather them all up, AOE DPS, and AOE heal.. Even on epic difficulty they should all die in under 30 seconds in a group that has a reasonable chance at winning against the devastator.
- Once the Conjoined Abishai Devastator (CAD) has appeared, have a player tank it facing away from the party, so your party won't wipe when it spews fire breath. Any character with good HP, threat, and saving throws is good for this task. A character with evasion and very high reflex saves can be quite useful, but is not necessary.
- Whenever the CAD drops some harmful cloud effects, have your casters blow it away using Gust of Wind, Cyclonic Blast, or Break Enchantment. Break Enchantment scrolls recommended, as they will always work (if targeted correctly) and save spell points.
- Casters should attempt to keep Deathward, Freedom of Movement, Greater Heroism, Haste and Rage going on for the tank all the time. Keep in the mind the Black Form can cast greater dispel and remove some of his buffs, so recasting them mid battle may be necessary.
- It is also common in epic raids to set healing rotations between the healers beforehand, so they don't over heal, and can stretch out their supply of spell points as long as possible to avoid needing to use mana potions.
- This is the only raid that won't block you from re-entering the final boss battle if you take an emergency leave with Dimension Door, so you can make good use of the one shrine inside the Rusty Nail, which can be helpful if your group is taking longer then expected.
- All other raids either permanently block reentries to boss fights, are boss fights from starts, or at least require a very long run back to the boss fight, long enough to jeopardize your group should you leave to shrine (Tempest Spine).
Bonus XP
- Devious bonus: 25 monsters killed +7% Bonus.( ♦297 ♥316 ♠335 )
- Discreet bonus: 50 monsters killed +5% Bonus.( ♦212 ♥226 ♠240 )
- Aggression bonus: 150 monsters killed +10% Bonus.( ♦424 ♥452 ♠479 )
- Onslaught bonus: 195 monsters killed +15% Bonus.( ♦636 ♥677 ♠719 )
- Conquest bonus: 240 monsters killed +25% Bonus.( ♦1,060 ♥1,129 ♠1,198 )
- Mischief bonus: 29 breakables smashed +8% Bonus.( ♦339 ♥361 ♠383 )
- Vandal bonus: 38 breakables smashed +10% Bonus.( ♦424 ♥452 ♠479 )
Loot
- Chests: 7 (+ 3 on epic)
- 1 optional for rescuing the Stormreach Defenders
- 1 optional for killing 8 Red Abishai Sky Raiders
- 1 disguised as a mailbox in front of the bank
- 1 (+ 1 on epic) for killing Blood Plate (Orthon, found inside the bank)
- 1 inside the Phoenix Tavern after killing Blood Plate
- 1 (+ 1 on epic) for killing Razor Arm (Orthon, found inside the sewers)
- 1 (+ 1 Epic Chest on epic) at the end for killing CAD
- The Epic Chest is in addition to the regular raid loot chest, and contains only shards and an epic raid token.
- NPC rewards: Choose from 9. End reward will contain several named items from the list below (generally nearly every one), as well as a few randomly-generated items, which will be BTA and no-ML.
Unique Rewards
All of these are Bound to Account on Acquire except the Battered Marketplace Shield (which is Bound to Character on Acquire).
- Battered Marketplace Shield - Large Shield: +3 Enhancement Bonus+3 Enhancement Bonus: This armor has been magically enhanced and gains a +3 enhancement bonus to Armor Class., Haggle +3Haggle +3: Provides a +3 enhancement bonus to the wearer's Haggle which is a Passive Charisma based skill which allows you to negotiate better prices with vendors. ←(enhancement bonus), Regeneration
- Boots of Corrosion - Boots: Corrosion +48Corrosion +48: Provides a +48 Equipment bonus to wearer's Acid Spell Power., Nullification +48Nullification +48: Provides a +48 Equipment bonus to wearer's Negative (Necrotic) Spell Power., Acid Resistance Acid Resistance: This property absorbs the first 10 points of acid damage per attack that the wearer would normally take., Might of the AbishaiMight of the Abishai:
When any three of the items are equipped you will gain a +1 profane bonus to Natural Armor, a +1 profane bonus to Strength, and a +1 bonus to your caster level on evocation spells.
When all five items are equipped you will gain a +1 profane bonus to Natural Armor, a +1 profane bonus to Strength and Constitution, and a +1 bonus to your caster level on evocation and conjuration spells. - Charged Gauntlets - Gloves: Shocking BlowShocking Blow: This item is charged with electricity. When in melee, on an attack roll of 20 which is confirmed as a critical hit it will punish the target with a large electric shock (10d6 electric damage). A successful reflex save (DC 22) reduces this damage by half., Might of the AbishaiMight of the Abishai:
When any three of the items are equipped you will gain a +1 profane bonus to Natural Armor, a +1 profane bonus to Strength, and a +1 bonus to your caster level on evocation spells.
When all five items are equipped you will gain a +1 profane bonus to Natural Armor, a +1 profane bonus to Strength and Constitution, and a +1 bonus to your caster level on evocation and conjuration spells., Strength +2 Strength +2: This item gives the wearer the power of Ogre Strength, granting a +2 enhancement bonus to Strength., Lightning Resistance Lightning Resistance: This property absorbs the first 10 points of lightning damage per attack that the wearer would normally take. - Diabolist's Docent - Docent: Summon Monster III, Intelligence +3 Intelligence +3: This item focuses the power of the wearer's mind, granting a +3 enhancement bonus to Intelligence., Conjuration Focus Conjuration Focus: Your Conjuration spells have the DC to resist them increased by +1.
- Diabolist's Robe - Robe: Summon Monster III, Intelligence +3 Intelligence +3: This item focuses the power of the wearer's mind, granting a +3 enhancement bonus to Intelligence., Conjuration Focus Conjuration Focus: Your Conjuration spells have the DC to resist them increased by +1.
- Envenomed Cloak - Cloak: Poison Save +2Poison Save +2: This item gives a +2 enhancement bonus to your saves versus poison., Poison GuardPoison: This item carries a potent venom that may be contracted by enemies that hit you, dealing 1d6 Strength damage. A successful Fortitude Save (DC 20) will negate this effect., Might of the AbishaiMight of the Abishai:
When any three of the items are equipped you will gain a +1 profane bonus to Natural Armor, a +1 profane bonus to Strength, and a +1 bonus to your caster level on evocation spells.
When all five items are equipped you will gain a +1 profane bonus to Natural Armor, a +1 profane bonus to Strength and Constitution, and a +1 bonus to your caster level on evocation and conjuration spells., Constitution +3 Constitution +3: This item gives the wearer improved health, granting a +3 enhancement bonus to Constitution. - Goggles of Time-Sensing - Goggles: Haste, Spot +5Spot +5: Provides a +5 competence bonus to the wearer's Spot which is a Passive Wisdom based skill which allows you to notice hidden doors, traps, objects, and hidden enemies nearby -- without having to explicitly Search for them. No die roll is involved. If your score is high enough you will always succeed and if it's too low you'll never find something., Search +5Search +5: Provides a +5 competence bonus to the wearer's Search which is an Active Intelligence based skill which allows you to find hidden doors, traps, and objects when activated. Note that (like Spot) there is no die roll involved. If your score is high enough you will always succeed and if it's too low you'll never find something. (1 second cooldown), Wisdom +2 Wisdom +2: This item makes the wearer more in tune with her surroundings, granting a +2 enhancement bonus to Wisdom.
- Staff of Nat Gann - +2 Quarterstaff+2 Quarterstaff: (1d6+2 20/x2): A long, stout staff used as a simple weapon. Often favored by wizards or common folk.: +2 Enhancement Bonus+2 Enhancement Bonus: This weapon has been magically enhanced and gains a +2 enhancement bonus to attack and damage rolls., Dodge +1, Dexterity +4 Dexterity +4: This item makes the wearer more nimble and dexterous, granting a +4 enhancement bonus to Dexterity., Sneak Attack Bonus +2Sneak Attack Bonus +2: Provides a +2 to attack bonus and a +3 to damage for any attack that would qualify as a Sneak Attack, even if the wielder is not a Rogue., SilverSilver: A complex process involving metallurgy and alchemy can bond silver to a weapon made of steel so that it bypasses the protective damage reduction of creatures such as devils and vampires.
Silver weapons have 2 points lower hardness then equivalent steel weapons, and as such aren't quite as durable. - Timeblade - +2 Longsword+2 Longsword: (1d8+2 19-20/x2): A classic straight-bladed sword usable in one hand. This weapon is commonly associated with knighthood and valor.: +2 Enhancement Bonus+2 Enhancement Bonus: This weapon has been magically enhanced and gains a +2 enhancement bonus to attack and damage rolls., Slowburst, Feather FallingFeather Falling: This item is engraved with feathers and bestows a powerful magical effect. Whenever the wearer begins to fall from any height, this effect slows the decent dramatically, causing the wearer to fall like a feather., Doublestrike 3%
Named Loot
- Gem of Many Facets - Trinket: Anger's Wrath Set, Arcane Mind Set, Archivist Set, Devoted Heart Set, Nimble Hand Set, Pathfinder's Set, Protector's Heart Set, Troubleshooter Set (End Optional Chests)
- Hellfire Crossbow - +2 Repeating light crossbow+2 Repeating light crossbow: (1d8+2 19-20/x2): A complex weapon consisting of a light crossbow and a clip for bolts that is loaded by pulling a lever.: +2 Enhancement Bonus+2 Enhancement Bonus: This weapon has been magically enhanced and gains a +2 enhancement bonus to attack and damage rolls., Scorching Ray, Flaming BurstFlaming Burst: This weapon is sheathed in fire. A fire weapon deals an extra 1d6 fire damage on a successful hit. In addition critical hits deal an amount of extra fire damage depending on the weapon's critical multiplier: x2 - 1d10. x3 - 2d10. x4 - 3d10. [ML:4, BTA] (Razor Arm chest)
- Hellstroke Great Axe - Greataxe: +2 Enhancement Bonus+2 Enhancement Bonus: This weapon has been magically enhanced and gains a +2 enhancement bonus to attack and damage rolls., Double strike 3%, Keen (Blood Plate chest)
- Helm of Frost - Helm: Cold Resistance Cold Resistance: This property absorbs the first 10 points of cold damage per attack that the wearer would normally take., Charisma +3 Charisma +3: This item makes the wearer have more flair, granting a +3 enhancement bonus to Charisma., Frost Lance , Might of the Abishai (End chest)
- Infested Armor - Full plate: +2 Enhancement Bonus+2 Enhancement Bonus: This armor has been magically enhanced and gains a +2 enhancement bonus to Armor Class., Disease GuardDisease: This item carries the Maggot Plague disease, which deals 1d6 Constitution damage and may be contracted by enemies that hit you. A successful Fortitude save (DC 20) will negate this effect., Spell Resistance (19)Spell Resistance (19): This item grants its wearer 19 spell resistance., Light FortificationLight Fortification: This suit of armor or shield produces a magical force that protects vital areas of the wearer much more effectively. When a critical hit or sneak attack is scored on the wearer, there is a 25% chance that the critical hit or sneak attack is negated and damage is instead rolled normally. (Blood Plate chest)
- Scorched Bracers - Bracers: Fireball , Fire Resistance Fire Resistance: This property absorbs the first 10 points of fire damage per attack that the wearer would normally take., Armor Bonus +4Armor Bonus +4: This item surrounds the wearer with an invisible but tangible field of force, granting +4 armor bonus to AC, just as though he were wearing armor., Might of the Abishai (End chest)
Monsters
- Shavarath Acolytes - Tieflings
- Shavarath Arcanists - Tieflings
- Shavarath Archers - Tieflings
- Shavarath Assassins - Tieflings
- Shavarath Soldiers - Tieflings
Named Monsters:
- Bazdor - Orange-named bearded devil
- Bearded Devil Troopers, - Orange named devils - very high HP
- Blood Plate - Purple named orthon; raid boss
- Conjoined Abishai Devastator - Purple-named abishai; final raid boss
- Drekk - Red-named abishai
- Flying Red Abishai - Orange named devils - relatively low HP, which regenerates
- Nox - Red-named abishai
- Razor Arm - Purple named orthon; raid boss
- Shavarath Armorer - Orange named tieflings
- Squall - Red-named abishai
- Tarvis - Red-named abishai
- Vitter - Red-named abishai
Root > DDO game guides > Maps > Quests with maps
Root > DDO library > Quests > Epic quests
Root > DDO library > Quests > Pay to Play quests
Root > DDO library > Quests > Quests by duration > Long quests
Root > DDO library > Quests > Quests by level > Level 20 quests
Root > DDO library > Quests > Quests by level > Level 6 quests
Root > DDO library > Quests > Quests by location > The Marketplace quests
Root > DDO library > Quests > Quests by name
Root > DDO library > Quests > Quests by patron > The Coin Lords patron quests
Root > DDO library > Quests > Raids
Root > DDO library > Quests > Raids > Epic raids

