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Template:Guard

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USAGE[edit]

See also Template:Guard2 for generic damage guard effects. {{ Guard | Type | (Options) }}


Required Parameters

  • Where Type is:
    • Acid → Acid Guard IIcon tooltip.pngAcid Guard I: When Hit in Melee: Deals 1 to 4 Acid damage to your attacker. (Uses Magnitude Option)
    • Air → Air GuardIcon tooltip.pngAir Guard: This Weapon stores the incredible, dynamic power of the air deep within. When the user of this weapon is successfully attacked in melee, this power occasionally comes to the surface, knocking enemies over or speeding up the wearer with rushing winds.
    • Cacophonic → Cacophonic GuardIcon tooltip.pngCacophonic Guard: This weapon stores the power of a hundred blasts of sound within. When the wearer of this item is successfully attacked in melee, this resonating power occasionally comes to the surface, devastating enemies with massive sonic damage.
    • Corrosive Salt → Corrosive Salt GuardIcon tooltip.pngCorrosive Salt Guard: This item stores a caustic, insatiable power deep within. When the wearer of this item is successfully attacked in melee, this power can come to the surface in the form of a noxious, corrosive salt that dissolves all substances.
    • Crushing Wave → Crushing Wave GuardIcon tooltip.pngCrushing Wave Guard: This item stores the unstoppable force of the ocean's fury deep within. When the wearer of this item is successfully attacked in melee, this power occasionally comes to the surface, crushing enemies beneath a torrent of frigid water.
    • Disease → Disease GuardIcon tooltip.pngDisease Guard: This item carries the Maggot Plague disease, which deals 1d6 Constitution damage and may be contracted by enemies that hit you. A successful Fortitude save (DC 20) will negate this effect.
    • Disintegration → Disintegration GuardIcon tooltip.pngDisintegration Guard: This item has a store of dark, insidious power deep within. When the wearer of this item is successfully attacked in melee, this power occasionally lashes out violently at enemies and attempts to disintegrate them.
    • Earthen → Earthen GuardIcon tooltip.pngEarthen Guard: When you are successfully attacked, there is a chance that a Stone Skin will be cast on you.
    • Earth Grab → Earthgrab GuardIcon tooltip.pngEarth Grab Guard: This item stores the implacable strength of the earth deep within. When the wearer of this item is successfully attacked in melee, this power occasionally comes to the surface, calling on the earth to erupt from the ground and hold an enemy in place.
    • Elemental Mastery → Elemental Mastery GuardIcon tooltip.pngElemental Mastery Guard: This item is imbued with the energy of elemental mastery. Where the forces of the elements converge in harmony, each is equally potent. When the wearer of this item is successfully attacked in melee, there is a chance that the attacker will take 1d6 of any or all of the following elemental damage types: acid, electric, fire and cold.
    • Enervation → Enervation GuardIcon tooltip.pngEnervation Guard: This item stores a menacing, ravenous power deep within. When the wearer of this item is successfully attacked in melee, this power occasionally comes to the surface, draining the life force of the enemy and giving negative levels.
    • Epic Paragon Evil → Epic Paragon Evil GuardIcon tooltip.pngEpic Paragon Evil Guard: When hit or missed in combat, the attacking creature takes 8d8 Evil damage.
    • Epic Paragon Good → Epic Paragon Good GuardIcon tooltip.pngEpic Paragon Good Guard: When hit or missed in combat, the attacking creature takes 8d8 Good damage.
    • Epic Paragon Light → Epic Paragon Light GuardIcon tooltip.pngEpic Paragon Light Guard: When hit or missed in combat, the attacking creature takes 8d8 Light damage.
    • Epic Paragon Negative → Epic Paragon Negative GuardIcon tooltip.pngEpic Paragon Negative Guard: When hit or missed in combat, the attacking creature takes 8d8 Negative damage.
    • Evil → Evil GuardIcon tooltip.pngEvil Guard: This item damages non-evil aligned enemies that attack the wearer, causing 1d8 evil damage on a successful melee attack.
    • Fire → Fire Guard IIcon tooltip.pngFire Guard I: When Hit in Melee: Deals 1 to 4 Fire damage to your attacker. (Uses Magnitude Option)
    • Fire Shield (Cold) Miss-Guard → Fire Shield (Cold) Miss-GuardIcon tooltip.pngFire Shield (Cold) Miss-Guard: When you are missed, there is a 10% chance that a Fire Shield (Cold) will be cast on you. If this effect activates while you have an active Fire Shield (Hot) from another source, they will nullify each other. (Uses |guard=false Option)
    • Freezing Ice → Freezing Ice GuardIcon tooltip.pngFreezing Ice Guard: This item stores the pitiless immovable power of the ice deep within. When the wearer of this item is successfully attacked in melee, this power occasionally comes to the surface, attempting to freeze an enemy solid and encase them in ice.
    • Greater Disease → Greater Disease GuardIcon tooltip.pngGreater Disease Guard: This item carries the Maggot Plague disease, which deals 2d6 Constitution damage and may be contracted by enemies that hit you. A successful Fortitude Save (DC 28) will negate this effect.
    • Greater Dispelling → Greater Dispelling GuardIcon tooltip.pngGreater Dispelling Guard: This item is infused with a power that purges out the magical energies of those that strike the wearer. When the wearer is hit in melee it will apply a Greater Dispel Magic effect to the attacker, stripping away its protective spells.
    • Greater Disruption → Greater Disruption GuardIcon tooltip.pngGreater Disruption Guard: This Item stores a holy and righteous power deep within. When the wearer of this item is successfully attacked in melee by undead, this power occasionally comes to the surface, annihilating enemy undead.
    • Greater Poison → Greater Poison GuardIcon tooltip.pngGreater Poison Guard: This item carries a potent venom that may be contracted by enemies that hit you, dealing 2d6 Strength damage. A successful Fortitude Save (DC 28) will negate this effect.
    • Greater Thorn → Greater Thorn GuardIcon tooltip.pngGreater Thorn Guard: This armor stings those that attack the wearer, causing 2d6 piercing damage on a successful melee attack.
    • Greater Undead → Greater Undead GuardIcon tooltip.pngGreater Undead Guard: This item burns those Undead that attack the wearer, causing 5 to 40 Good damage on a successful melee attack.
    • Haste → Haste GuardIcon tooltip.pngHaste Guard: When you are hit by enemies, there is a chance you will be Hasted, quickening your attack and movement speed.
    • Ice → Ice Guard IIcon tooltip.pngIce Guard I: When Hit in Melee: Deals 1 to 4 Cold damage to your attacker. (Uses Magnitude Option)
    • Improved Earthen → Improved Earthen GuardIcon tooltip.pngImproved Earthen Guard: When you are successfully attacked, there is a 15% chance that a Stone Skin will be cast on you.
    • Incineration → Incineration GuardIcon tooltip.pngIncineration Guard: This item stores the power of a raging inferno deep within. When the wearer of this item is successfully attacked in melee, this destructive power occasionally comes to the surface, devastating enemies with massive fire damage.
    • Invisibility → Invisibility GuardIcon tooltip.pngInvisibility Guard: This item has a chance of granting you temporary invisibility when you are hit by foes. The invisibility will not be removed when you attack or take damage, but it will wear off after 10 seconds.
    • Legendary Air → Legendary Air GuardIcon tooltip.pngLegendary Air Guard: This weapon stores the incredible, dynamic power of the air deep within. When the user of this weapon is successfully attacked in melee, this power occasionally comes to the surface, knocking enemies over or speeding up the wearer with rushing winds.
    • Legendary Brilliance → Legendary Brilliance GuardIcon tooltip.pngLegendary Brilliance Guard: This item is imbued with a brilliant, radiant power. When the wearer of this item is successfully attacked in melee, the attacker has a chance of becoming blinded.
    • Legendary Cacophonic → Legendary Cacophonic GuardIcon tooltip.pngLegendary Cacophonic Guard: This item stores the resonant power of pure sound within in. When the wearer is successfully attacked in melee, this power occasionally comes to the surface, dealing an overwhelming amount of Sonic damage to the attacker.
    • Legendary Disease → Legendary Disease GuardIcon tooltip.pngLegendary Disease Guard: This item carries the Maggot Plague disease, which deals 3d6 Constitution damage and may be contracted by enemies that hit you. A successful Fortitude Save (DC 100) will negate this effect.
    • Legendary Earthgrab → Legendary Earthgrab GuardIcon tooltip.pngLegendary Earthgrab Guard: This item stores the implacable strength of the earth deep within. When the wearer of this item is successfully attacked in melee, this power occasionally comes to the surface, calling on the earth to erupt from the ground and hold an enemy in place.
    • Legendary Ice Shards → Legendary Ice Shards GuardIcon tooltip.pngLegendary Ice Shards Guard: This item stores the pitiless immovable power of the ice deep within. When the wearer of this item is successfully attacked in melee, this power occasionally comes to the surface, dealing an incredible amount of Cold damage to the attacker.
    • Legendary Lightningstorm → Legendary Lightningstorm GuardIcon tooltip.pngLegendary Lightningstorm Guard: This item stores the incredible, dynamic power of the air deep within. When the wearer of this item is successfully attacked in melee, this power occasionally comes to the surface, striking the attacker with an incredible amount of electrical force.
    • Legendary Magma Surge → Legendary Magma Surge GuardIcon tooltip.pngLegendary Magma Surge Guard: This item stores the immeasurable heat of the planet's molten mantle. When the wearer of this item is successfully attacked in melee, superheated magma occasionally surges to the surface, causing a tremendous amount of Fire damage to the attacker.
    • Legendary Nightmare → Legendary Nightmare GuardIcon tooltip.pngLegendary Nightmare Guard: On being hit or missed, this item has a chance to attempt to fear your enemy, ripping the life from them as if they were struck with a Phantasmal Killer spell. Enemies must make a DC 100 Will save versus the Fear or a DC 100 Fortitude save versus Death or be slain. Even if they make their save versus Death, they may still be feared.
    • Legendary Stone → Legendary Stone GuardIcon tooltip.pngLegendary Stone Guard: This item is invested with the power of the earth. On being struck in melee, it has the chance to attempt to turn the target to stone, as the Flesh to Stone spell. A successful Fortitude save (DC 100) negates the effect.
    • Legendary Virulent Poison → Legendary Virulent Poison GuardIcon tooltip.pngLegendary Virulent Poison Guard: This item carries a potent venom that is delivered when enemies strike you. When an enemy strikes you, the poison has a chance to be applied, dealing 5d6 Constitution damage if your enemy fails a DC100 Fortitude saving throw.
    • Lesser Fire → Lesser Fire GuardIcon tooltip.pngLesser Fire Guard:
    • Lesser Ice → Lesser Ice GuardIcon tooltip.pngLesser Ice Guard:
    • Lesser Stone Prison → Lesser Stone Prison GuardIcon tooltip.pngLesser Stone Prison Guard: This item has a chance to turn those who hit you to stone. A successful Fortitude save (DC ?15?) will negate this effect.
    • Lesser Undead → Lesser Undead GuardIcon tooltip.pngLesser Undead Guard: This armor burns those Undead that attack the wearer, causing 1d8 Good damage on a successful melee attack.
    • Light → Light GuardIcon tooltip.pngLight Guard: This armor blasts those that attack the wearer, causing 1d6 light damage on a successful melee attack.
    • Light of Dawn → Light of DawnIcon tooltip.pngLight of Dawn: Chance on being hit or missed in combat to deal 10 to 60 points of light damage to attacker. (Uses |guard=false Option)
    • Lightning → Lightning Guard IIcon tooltip.pngLightning Guard I: When Hit in Melee: Deals 1 to 4 Electric damage to your attacker. (Uses Magnitude Option)
    • Lightning Storm → Lightning Storm GuardIcon tooltip.pngLightning Storm Guard: This item stores the power of a volatile thunderstorm deep within. When the wearer of this item is successfully attacked in melee, this dynamic power occasionally comes to the surface, devastating enemies with a massive lightning strike.
    • Magma Surge → Magma Surge GuardIcon tooltip.pngMagma Surge Guard: This item stores the immeasurable heart of the planet's molten mantle. When the wearer of this item is successfully attacked in melee, superheated magma occasionally surges to the surface, slowing an enemy down and inflicting massive fire damage over time.
    • Melodic → Melodic GuardIcon tooltip.pngMelodic Guard: When being hit there is a chance for the opponent to dance.
    • Nightmare → Nightmare GuardIcon tooltip.pngNightmare Guard: This item has a chance to terrorizing foes that hit you, applying a Mind Thrust effect, when you are hit by them (dealing 5d8 force damage, Will save vs. Enchantments negates). It may also expose your foes to their greatest fears, acting as a Phantasmal Killer spell.
    • Nullmagic → Nullmagic GuardIcon tooltip.pngNullmagic Guard: On being hit with a spell: There is a small chance that you explode in arcane energies. Foes hit are subject to a silencing effect, preventing their spellcasts and dampening their magical protections for 10 seconds.
    • Paragon Evil → Paragon Evil GuardIcon tooltip.pngParagon Evil Guard: When hit or missed in combat, the attacking creature takes 4d8 Evil damage.
    • Paragon Good → Paragon Good GuardIcon tooltip.pngParagon Good Guard: When hit or missed in combat, the attacking creature takes 4d8 Good damage.
    • Paragon Light → Paragon Light GuardIcon tooltip.pngParagon Light Guard: When hit or missed in combat, the attacking creature takes 4d8 Light damage.
    • Paragon Negative → Paragon Negative GuardIcon tooltip.pngParagon Negative Guard: When hit or missed in combat, the attacking creature takes 4d8 Negative damage.
    • Poison → Poison GuardIcon tooltip.pngPoison Guard: This item carries a potent venom that may be contracted by enemies that hit you, dealing 1d6 Strength damage. A successful Fortitude Save (DC 20) will negate this effect.
    • Radiance → Radiance GuardIcon tooltip.pngRadiance Guard: This item is imbued with a brilliant, radiant power. When the wearer of this item is successfully attacked in melee, the attacker has a chance of being hit by 4d6 points of light damage and has a chance of being blinded.
    • Slay Living → Slay Living GuardIcon tooltip.pngSlay Living Guard: This item stores a dark and sinister power deep within. When the wearer of this is successfully attacked in melee, this power occasionally comes to the surface, attempting to instantly snuff out the life force of the enemy.
    • Solar → Solar Guard IIcon tooltip.pngSolar Guard I: When Hit in Melee: Deals 1 to 4 Light damage to your attacker. (Uses Magnitude Option)
    • Sonic → Sonic GuardIcon tooltip.pngSonic Guard: This item blasts those that attack the wearer, causing 1d6 sonic damage on a successful melee attack.
    • Spike → Spike GuardIcon tooltip.pngSpike Guard: On Being Hit in Melee: 5% chance to do 510 to 700 Piercing Damage to the Attacker.
    • Steam → Steam GuardIcon tooltip.pngSteam Guard: This item is constantly building a magical steam within. When the wearer of this item is successfully attacked in melee, this pressure can be violently discharged, periodically damaging the enemy with an additional 2d8 plus 8 points of untyped damage.
    • Sticky Goo → Sticky Goo GuardIcon tooltip.pngSticky Goo Guard: This item has a chance of encasing a creature in sticky goo, much like an attack of a mimic. It reduces the creatures move speed and attack speed.
    • Stone Prison → Stone Prison GuardIcon tooltip.pngStone Prison Guard: This item has a chance to turn those who hit you to stone. A successful Fortitude save (DC 17) will negate this effect.
    • Sundering Ooze → Sundering Ooze GuardIcon tooltip.pngSundering Ooze Guard: This item stores the corrosive, voracious power of the ooze deep within. When the wearer of this item is successfully attacked in melee, this power can come to the surface, decreasing an opponents AC, and occasionally summoning a wild ooze that will fight against your enemies.
    • Superior Undead → Superior Undead GuardIcon tooltip.pngSuperior Undead Guard: This armor burns those Undead that attack the wearer, causing 7d8 Good damage on a successful melee attack.
    • Telekinesis → Telekinesis GuardIcon tooltip.pngTelekinesis Guard: When enemies hit you, they may be assaulted by these psychic forces, falling to the ground unless they make a DC 35 Reflex save.
    • Thorn → Thorn GuardIcon tooltip.pngThorn Guard: This armor stings those that attack the wearer, causing 1 to 8 piercing damage on a successful melee attack.
    • Transmuted Platinum → Transmuted Platinum GuardIcon tooltip.pngTransmuted Platinum Guard: This glorious item shines with a warm magic, and has a chance of freezing your attackers in a cage of Transmuted Platinum.
    • Trap the Soul → Trap the Soul GuardIcon tooltip.pngTrap the Soul Guard: This item stores an overwhelming, merciless power deep within. When the wearer of this item is successfully attacked in melee, this power occasionally comes to the surface, sucking out the life force of an enemy and imprisoning the essence of their body and soul in a gem.
    • Undead → Undead GuardIcon tooltip.pngUndead Guard: This armor burns those Undead that attack the wearer, causing 3d8 Good damage on a successful melee attack.
    • Utter Disintegration → Utter Disintegration GuardIcon tooltip.pngUtter Disintegration Guard: This item has a dark, insidious power deep within. Occasionally, this power lashes out violently at enemies that strike you and attempts to disintegrate them. This disintegrate is incredibly powerful, and will utterly destroy weaker foes.
    • Vengeful → Vengeful GuardIcon tooltip.pngVengeful Guard: When its wielder is hit in battle, this weapon has a 10% chance to cause him or her to become full of anger and go into a Rage. (Use T:Vengeful)
    • Vulnerability → Vulnerability GuardIcon tooltip.pngVulnerability Guard: This item stores powerful erosive forces. When the wearer is missed in combat, this power occasionally releases a degrading blast, adding three stacks of vulnerability to all enemies nearby.

Optional Parameters

  • Where (Options) is:
    • A Magnitude Value
      • I - XX.
      • (Available only for Acid, Fire, Ice, Lightning, Solar, as of Update 19.)
      • Default = None. You must supply a value.
    • guard =
      • 0, 1, on, off, true, or false
      • Turn on/off the display of the word "Guard"
      • Default = on
    • epic = Turn on/off the display of the word "Epic"
      • Default = off
    • nocat = Suppress all categorizations
      • Default = false

CATEGORIZATION[edit]

Category:<Type> Guard items


CODING[edit]

Unknown GuardIcon tooltip.pngUnknown Guard: