Game mechanicsNewbie guideIn developmentDDO StoreIRC Chat


ChallengesClassesCollectablesCraftingEnhancementsEpic DestiniesFavor

FeatsGlossaryItemsMapsMonstersPlacesQuestsRacesSkillsSpells


Please create an account or log in to build a reputation and unlock more editing privileges, and then visit DDO wiki's IRC Chat if you need any help!

Talk:Raid loot mechanic

From DDO wiki
Jump to: navigation, search

[edit] Raid loot dropping rate

You said that chances were 1/5 hard and 1/4 elite... but that's not totally true. Graal said that some Raid got lesser upgrade as they didn't get much harder on elite. We should try to make that clear.
"The drop rate for raid items is increased on higher difficulty numbers for all raids but not all raids were increased to 25% on Elite. Some of our raids do not become all that much more difficult on higher difficulties so they did not recieve as much of an increase." -Graal
Borror0 10:25, August 24, 2007 (EDT)
I think I did cover that scenario in the topic, saying it typically will be 1in 6, 1 in 5, 1 in4 but will vary depending on how well the raid scales up on hard/elite. But I will rework it slightly to make it more obvious.
Erken 12:50, August 24, 2007 (EDT)
Yeah, I noticed it too after writing on the talk page, like you said, it could be more obvious.
Borror0 15:38, August 24, 2007 (EDT)
Personal tools
Namespaces

Variants
Actions
Site navigation
Forums
Page Toolbox