Game mechanicsNewbie guideIn developmentDDO StoreIRC Chat

ChallengesClassesCollectablesCraftingEnhancementsEpic DestiniesFavor


Please create an account or log in to build a reputation and unlock more editing privileges, and then visit DDO wiki's IRC Chat if you need any help!

Talk:Raid loot mechanic

From DDO wiki
Jump to: navigation, search

Raid loot dropping rate[edit]

You said that chances were 1/5 hard and 1/4 elite... but that's not totally true. Graal said that some Raid got lesser upgrade as they didn't get much harder on elite. We should try to make that clear.
"The drop rate for raid items is increased on higher difficulty numbers for all raids but not all raids were increased to 25% on Elite. Some of our raids do not become all that much more difficult on higher difficulties so they did not recieve as much of an increase." -Graal
Borror0 10:25, August 24, 2007 (EDT)
I think I did cover that scenario in the topic, saying it typically will be 1in 6, 1 in 5, 1 in4 but will vary depending on how well the raid scales up on hard/elite. But I will rework it slightly to make it more obvious.
Erken 12:50, August 24, 2007 (EDT)
Yeah, I noticed it too after writing on the talk page, like you said, it could be more obvious.
Borror0 15:38, August 24, 2007 (EDT)

Fall of Truth missing[edit]

Can someone add the newer raids here, please? Fall of Truth and Mark of Death for 2 i noticed missing. Yoderc (ContribsMessage) 10:14, September 16, 2015 (EDT)

Yea, formatted it and expanded it but I dont know much about latest 20th rewards anymore as I pretty much quitted grinding raids. Can any1 help? --yoko5000 (ContribsMessage) 04:12, September 17, 2015 (EDT)