Named vs Unique and Specific
After much debate on this subject, a couple of Main editors have decided on using the word Named to cover all items that can not be randomly generated in the game. As for words Unique and Specific, they both don't really fit here as there are truely no unique items in DDO and Specific doesn't cut it either, it actually sounds unique to me. As such I will be slowly converting templates and item pages as go through to correct mistakes and add images to each page. Please be patient as this will take time and it is the best way for me to verify that all items are accurate according to in-game information. Elliot I do have one question for you. Is there anyway to do a bulk upload off all the item images I have?
You mean, _you_ decided. If you can't handle that other people might have better ideas than you, you really should not be doing any community work. You go editing, locking down, deciding and deleting things left and right without grounding any of your actions. Having editor tag does not make you more divine than rest of us. I am contacting admin on this ruffian behavior.
He had my approval, next time ask me.
22:21, January 20, 2008 (EST)
 Template Usage
Template are heavily used in the Items section and when adding new items you should always use the specified template below for the correct item.
- For Named Armors use [[Template:Unique armor]]
- For Named Docents use [[Template:Unique docent]]
- For Named Robes use [[Template:Unique robe]]
- For Named Shields use [[Template:Unique shield]]
- For Named Weapons use [[Template:Unique weapon]]
- For Named Ammo's use [[Template:Unique ammo]]
- For Named Wondrous Items (Clothing & Jewelery) use [[Template:Named wondrous item]]
Any discussion for improving templates should be talked about in one of the above templates. Please keep in mind that I will be revamping all template to use the new title Named
and at the same time I will bringing in uniformity to all field names. Once again please be patient as we do this.
All of these referenced templates have been removed and replace with [[Template:Named (Whatever)]] Where appropriate. Some have no use and have been removed all together.
I'm currently working on a huge revamping of the equipment section. If you see the section looking weird while browsing, don't worry. It'll look more complete once I'm over. ;)
I'm not really fond of what it looks like currently. I've started the weapon section, not even half done by now.
20:33, October 4, 2007 (EDT)
I would love to know what your revamp is and includes. I have an idea but not fully thought/ out yet.
I don't like the main item page but then again I'm weird. What I'm thinking is have this page explain the different types of items (Basic, Named, Quest Related(ex. Guard Jung's Badge)). From here we can further break down the categories appropriately.
The Item template, can that be changed. I like most of what is their, but what i was thinking was making the template look more like the item screenshot itself with an icon to the left of the name and in place of the photo area have that be what the item actually looks like. Also for some items like the Basics maybe a field for showing what vendors has this item for sale. Ok I think that it for now, more to come though I'm sure
 Clothing category names
Just trying to ponder about the best names.. either:
- Body gear/equipment/item
- Body gear/equipment/item
- Feet gear/equipment/item
- Waist gear/equipment/item
- Back gear/equipment/item
- Fingers gear/equipment/item
- Neck gear/equipment/item
- Eyes gear/equipment/item
- Hands gear/equipment/item
- Wrist gear/equipment/item
- Head gear/equipment/item
I find that the first one is clearer for new user, but the second is more "true" (ie there aren't only helmet on the head slot). Sort of in a dilemma... =/
02:59, December 6, 2007 (EST)
I would recommend going with something similar to the auction house, if not then the first one.
- Cloth or Robes
- Light Armor
- Medium Armor
- Heavy Armor
Going from memory and having just woke up so the order might be wrong but you get the general idea.
My biggest concern was more about body gear. So, we would regroup them together under armor and divide them as heavy, light, medium, robe and docent?
07:51, December 6, 2007 (EST)
Yeppers. Was thinking this way mainly because that would keep it in-line with how the game considers it. (Auction House).
Ok, sounds good to me. I won't, however, separate the clothing and jewelery. Sort of unless division if you ask me.
08:51, December 6, 2007 (EST)