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Talk:Crafting

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Thinking of Rewriting a lot of Crafting and Related Item / Affix Pages[edit]

  1. Cannith crafting page(s): Some data is not correct eg the stuff about levels beyond 150, the max level is 28 still, the list of missing properties is incomplete, article in general just isn't terribly helpful to someone thinking of doing some crafting. It's hard to get an idea of what you can get for how much effort. It's hard to gauge if cannith crafting is used for something popularly, and if so, what.
  2. The Green Steel items page doesn't even have more than an external link to give you an idea what you can create. What if that external link goes dead? Isn't Green steel a pretty major aspect of the game?
  3. Incredible Potential page reads like a stub and is more or less incomprehensible unless (I guess) you know how things work.
  4. A lot of crafting pages has a fair bit of talk about what happened in what upgrade. This is not useful information to players. Can anyone explain why it is there? Why do I care as a player that this feature was added in update X and changed in update Y and Z? At best put it in some sort of historical note subsection, not in the overview or throughout the article.
  5. This relates to the pages listing item affixes. It's hard to find data on those pages that would help someone decide what gear to try and get. For example something basic like how do I get the best bonus to strength... nothing's going to say something simple like on basic items you can get +6 strength at about level 11, or maybe level 9. It's much harder to get it to a +7. Augments allow you to get a lower amount of strength in a "cheaper" format. Strength is usually an enhancement bonus so it wont stack except with (exceptional items that would stack)
  6. Some of the data is incorrect too. for example False Life +30 is ML 6 if generated on a random item, but it's only +5 if crafted. This is not noted on the page because the page doesn't really think in terms of competing sources for the same property -- bonus life.
  7. there should be a page probably in the basic mechanics section listing the key game properties that you can have boosted with good equipment, (so in addition to the 6 attributes would be listed, to hit, damage, HP, SR, saving throw, AC, spell point, spell power and speed bonuses) and probably mentioning equipment slots and basic staking as a concept. An intro for the economy of choosing your slot equipment.
  8. It seems like their ought to be some page that does a big comparison of what you can get out of the various different crafting processes so you can weigh the advantages and disadvantages. They should also be compared to ordinary "random" item drops. This would include an overview, but also specifically how good each system is at providing each game property. For example cannith crafting cannot provide a dodge value above 4. For example basic random weapons can be upgraded by the Risia event whereas other systems cannot.
  9. The crafting page in general could be reworked to classify the different crafting possibilities into three broad categories which would allow people to have an intuitive idea about how the different systems relate. For example that Cannith Crafting is essentially a competing system with Green Steel Items, but it doesn't compete with Augments and Stone of Change.
    • set items - items that you essentially "buy" or "upgrade" and are always the exact same (some Events, Trapmaking, Item Upgrading, Dragontouched Armor, Epic Crafting?)
    • customized items - items that have a very wide range of possible items where you select the properties you want from lists and have to collect special ingredients for each property (Cannith Crafting, Green Steel Items, Incredible Potential, Alchemical Crafting, Thunder-Forged)
    • upgrades - boosts that can apply to a wide range of other items (some Events, Stone of Change, Augment slots)
  10. Problem is, since I've only played to level 15 so far I have no idea how the various crafting "customized items" systems compare. I can tell you that the pages do not help at all to figure it out. As far as i can make out the higher level crafting of "customized items" are about the same until you add the "tier 3" type of stuff that can add some low percentage probability of some sort of proc. Or something.
  11. I can't understand the current pages and I love thinking about this stuff. A lot of players want it a lot simpler: what's the best stuff I can get for my level and how do I get it? The Green steel page does pretty well for having some stuff like that.

Elajna (ContributionsMessage) 01:24, April 21, 2014 (EDT)

What crafting is introduced in what update is mentioned with returning players in mind. "Okay i stayed out of the game from this update to this update so this one is new to me" kinda thing. I see no reason to remove it (→4). Maybe you didn't check the ingredient page? You know, crafting in DDO is one big mess, I totally understand where you are coming from, total pain in the butt for new players, but one thing you need to know is, well, to be brutally honest there's no such thing as "basis" for crafting mechanics in this game (→9, 10). Developers -especially item designers- come and go, and they add their version of "customizable"/"purchasable"/"slottable"/"upgradable"/whatever items and then just leave them for dead. Many crafting systems go obsolete quickly and become simply not worth doing as is. Nobody cares about Dragontouched, Incredible Potential, nor Alchemical anymore. I have a feeling Thunder-Forged goes the same way sooner or later... Your classification doesn't make scene to me, one classification that makes sense to everybody is maybe impossible for the reason above too (→9), but try again once you have reached the cap maybe... I appreciate your sentiment on wrong descriptions, by all means update them. (→1-4) Big overview on what level what stats/waht slot made available would be helpful too (→8), set up a new page and try. --yoko5000 (ContributionsMessage) 01:24, April 22, 2014 (EDT)

Update 8 Crafting[edit]

We may need here a new entry for the 'Sora Kell' crafting. The Items from Update 7 can be upgraded via items and marks from Update 8. I will add a template/table for this below to show which items combine how and result in what.
Update 7 Item Ingredients #1 Ingredients #2 Ingredients #3 Upgraded item Upgraded stats
Bloody Cleaver Gnollish War Bow Mark of Bal Molesh Crippling Cleaver +5 Falchion, Cripling
Bloody Cleaver Ogrish War Axe Mark of Bal Molesh Vengeful Cleaver +5 Falchion, Vengeful
Bloody Cleaver Staff of the Shadow Mark of Bal Molesh Vampiric Cleaver +5 Falchion, Vampiric
Bloody Cleaver Hooked Blade Mark of Bal Molesh Maiming Cleaver +5 Falchion, Maiming
Blade of Fury Gnollish War Bow Mark of Sheshka Crippling Fury Blade +5 Greatsword, Cripling
Blade of Fury Ogrish War Axe Mark of Sheshka Vengeful Fury Blade +5 Greatsword, Vengeful
Blade of Fury Staff of the Shadow Mark of Sheshka Vampiric Fury Blade +5 Greatsword, Vampiric
Blade of Fury Hooked Blade Mark of Sheshka Maiming Fury Blade +5 Greatsword, Maiming
Blade of Fury Gnollish War Bow Mark of Sheshka Mark of Rhesh Turakbar Crippling Fury Shortsword pair of +5 Shortswords, Cripling
Blade of Fury Ogrish War Axe Mark of Sheshka Mark of Bal Molesh Vengeful Fury Shortsword pair of +5 Shortswords, Vengeful
Blade of Fury Staff of the Shadow Mark of Sheshka Mark of Tzaryan Rrac Vampiric Fury Shortsword pair of +5 Shortswords, Vampiric
Blade of Fury Hooked Blade Mark of Bal Molesh Mark of Tzaryan Rrac Maiming Fury Shortsword pair of +5 Shortswords, Maiming
Rocksplitter Gnollish War Bow Mark of Rhesh Turakbar Crippling Rocksplitter +5 Heavy Pick, Cripling
Rocksplitter Ogrish War Axe Mark of Rhesh Turakbar Vengeful Rocksplitter +5 Heavy Pick, Vengeful
Rocksplitter Staff of the Shadow Mark of Rhesh Turakbar Vampiric Rocksplitter +5 Heavy Pick, Vampiric
Rocksplitter Hooked Blade Mark of Rhesh Turakbar Maiming Rocksplitter +5 Heavy Pick, Maiming
Stonedust Handwraps Gnollish War Bow Mark of Tzaryan Rrac Crippling Stonedust Wraps +5 Handwraps, Cripling
Stonedust Handwraps Ogrish War Axe Mark of Tzaryan Rrac Vengeful Stonedust Wraps +5 Handwraps, Vengeful
Stonedust Handwraps Staff of the Shadow Mark of Tzaryan Rrac Vampiric Stonedust Wraps +5 Handwraps, Vampiric
Stonedust Handwraps Hooked Blade Mark of Tzaryan Rrac Maiming Stonedust Wraps +5 Handwraps, Maiming
Bloody Cleaver Gnollish War Bow Mark of Rhesh Turakbar Bloody War Bow +5 Longbow, Bodyfeeder
Bloody Cleaver Ogrish War Axe Mark of Rhesh Turakbar Bloody War Axe +5 Greataxe, Bodyfeeder
Bloody Cleaver Staff of the Shadow Mark of Rhesh Turakbar Bloody Shadow Staff +5 Staff, Bodyfeeder
Bloody Cleaver Hooked Blade Mark of Rhesh Turakbar Bloody Hooked Blade +5 Khopesh, Bodyfeeder
Blade of Fury Gnollish War Bow Mark of Bal Molesh Infectious War Bow +5 Longbow, Demon Fever
Blade of Fury Ogrish War Axe Mark of Bal Molesh Infectious War Axe +5 Greataxe, Demon Fever
Blade of Fury Staff of the Shadow Mark of Bal Molesh Infectious Shadow Staff +5 Staff, Demon Fever
Blade of Fury Hooked Blade Mark of Bal Molesh Infectious Hooked Blade +5 Khopesh, Demon Fever
Rocksplitter Gnollish War Bow Mark of Tzaryan Rrac Destructive War Bow +5 Longbow, Destruction
Rocksplitter Ogrish War Axe Mark of Tzaryan Rrac Destructive War Axe +5 Greataxe, Destruction
Rocksplitter Staff of the Shadow Mark of Tzaryan Rrac Destructive Shadow Staff +5 Staff, Destruction
Rocksplitter Hooked Blade Mark of Tzaryan Rrac Destructive Hooked Blade +5 Khopesh, Destruction
Stonedust Handwraps Gnollish War Bow Mark of Sheshka Petrifying War Bow +5 Longbow, Stone Prison
Stonedust Handwraps Ogrish War Axe Mark of Sheshka Destructive War Axe +5 Greataxe, Stone Prison
Stonedust Handwraps Staff of the Shadow Mark of Sheshka Destructive Shadow Staff +5 Staff, Stone Prison
Stonedust Handwraps Hooked Blade Mark of Sheshka Destructive Hooked Blade +5 Khopesh, Stone Prison
Scepter of the Fleshweaver Sceptre of the Ogre Magi Mark of Tzaryan Rrac Master Transmuter's Staff +5 Quarterstaff, Greater Potency VI, Concentration +10, Greater Transmutation Focus, Intelligence +6, Disintegrate (CL: 11, 3/day)
Teraza's Sight Mark of Tzaryan Rrac Mark of Sheshka Teraza's Perfect Sight Crown, +6 Wisdom, True Seeing
Katra's Wit Mark of Bal Molesh Mark of Sheshka Katra's Razor Wit Ring, +6 Charims, +13 Diplomacy
Maenya's Fists Mark of Rhesh Turakbar Mark of Bal Molesh Maenya's Iron Fists Gloves, +6 Strength, +13 Intimidate
5 Astral Diamond Mark of Rhesh Turakbar Mark
5 Astral Diamond Mark of Bal Molesh Mark
5 Astral Diamond Mark of Tzaryan Rrac Mark
5 Astral Diamond Mark of Sheshka Mark
I'm hoping to get to the Crafting page over the weekend and redo it to be a bit more streamlined, I'll be adding in Sora Kell crafting at the same time. I'm just in the middle of doing a server upgrade for a client and as soon as that is done I'll get to the Crafting page. UltraMonk 19:13, November 22, 2010 (EST)
Argh you edited that page at the same time and screw the table :D ... hehe ... no problem, just want to collect already the data ... well but I will do a break and finish the table later, its already 01:36 in the night over here ;) --SisAmethyst 19:37, November 22, 2010 (EST)
Backley already created a complete crafting page at Cauldron_of_Sora_Katra --SisAmethyst 16:42, November 24, 2010 (EST)

Color chart[edit]

its alright to add a section with new color, but when you do please update the following for our future reference. thank you. --yoko5000 05:05, October 5, 2011 (EDT)

Anchor/ back and border #CCFF99 Anchor/ back and border #CCFF99 Anchor/ back and border #CCFF99 Anchor/ back and border #CCFF99

in order of cool to hot;

Blue 1
  • titleback and border #99CCFF
  • bodyback #DDEEFF
Blue 2
  • titleback and border #BBDDFF
  • bodyback #EEEEFF
LightGreen
  • titleback and border #CCFF88
  • bodyback #DDFFCC
DeepGreen
  • titleback and border #88CC88
  • bodyback #CCFFAA
Orange
  • titleback and border #FFCC99
  • bodyback #FFFFCC
Pink
  • titleback and border #FF99FF
  • bodyback #F9E9F9
Pink 2
  • titleback and border #FF77FF
  • bodyback #F9D9F9
Red
  • titleback and border #FF6666
  • bodyback #FFEECC