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Talk:Base price modifier

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Item levels and enhancement levels[edit]

These two sections seem to basically say the same thing, no? Shouldn't they be merged? Tihocan 10:12, May 5, 2006 (EDT)

Yeah.. I suppose so, merged em. Planning to use the Enhancement Levels section for enhancement tables later on. Just that the weapon enhancements page and clothing enhancements page have tables while the armor enhancements page doesn't have one, so trying to decide what to do. :p--Waaagh 10:58, May 5, 2006 (EDT)
Feel free to add a nice table for the armor enhancements ;p Tihocan 11:11, May 5, 2006 (EDT)
Hehe will do, I've been trolling around in pawn shops looking at dozens of items figuring out base modifiers whole night, noting down what I figure in an excel sheet, I'll put em up tomorrow I guess. =) --Waaagh 22:00, May 5, 2006 (EDT)

Weapon/Armor Bonus Vs. Base Price Modifier[edit]

Technically, a +4 chain shirt, +4 dagger, etc, all have a base price modifier of 0. They have an Enhancement Bonus of 4, and a Total Modifier of 4. Sonil 11:57, May 5, 2006 (EDT)

Has there been any information on the new loot system[edit]

The U29 loot overhaul clearly changed everything about this. Surely, there is still some formula at work. Have the devs released any informatio on it, or has the community found anything about it? In the meantime, I've put the history tag since clearly the information is outdated. My level 6 bard is running around with a Shortsword dealing 2d6 good damage and 3d6 on crit... --Borror0 (ContribsMessage) 15:58, February 16, 2017 (EST)