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Tactical feat

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Tactical feats, or Combat feats are feats that correspond to melee special attacks requiring a DC check to succeed.

Many special attacks granted by class enhancements and also some Epic Destiny abilities, especially those in the Grandmaster of Flowers and Legendary Dreadnought trees, are also considered in the same category and benefit from items and enhancements which improve the DC of all tactical feats. Assassinate and Bluff are excluded.

Improving tactical DC[edit]

Ability score[edit]

Traditional tactical feats (Sunder, Trip, Stunning Blow) rely upon the Strength modifier of the player rolled against various monster stats. Any items or spells, such as Rage which improve your Strength also improve your DC.

The important ability score can be different for class-specific special attacks, for example many Monk attacks rely on Wisdom.

Racial abilities[edit]

Class abilities[edit]

Feats[edit]

Items[edit]

The following item enchantments increase tactical DCs: Combat Mastery, Vertigo, Stunning, Dazing, Sundering, Shatter

Epic Destinies[edit]

  • Legendary Dreadnought
    • Tier I ability Epic Tactics: Up to +3 to all tactical DC's.
    • Tier III ability Action Boost: Tactics: For 20 seconds, adds +3/6/9 Action Boost to all tactical DC's. Shares cooldown with all other action Boosts and has its own set of charges.
  • Grandmaster of Flowers Tier I ability Strike with Poise: Up to +6 to Stunning DCs
  • Fatesinger Tier V ability Ballad of the ages: Adds +1 to all Tactical DCs, if your character has the Baridic Ballad feat.
  • Divine Crusader Tier I ability Divine Sundering: Up to +6 to Sunder DC's
  • Fury of the Wild Tier I ability Savage Takedown: Up to +3 to Trip DCs (or up to +6 if your character is wearing Medium or Light armor).

Please note that some of Epic Destiny combat abilities may not accept these bonuses, even if advertised, due to mistyping bugs in the game.