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Summon Monster VIII
Name: | Summon Monster VIII |
---|---|
School: | Conjuration (Summoning) |
Spell Level: | AotS 5, Clr 8, DarkA 8, FvS 8, Sor/Wiz 8, Wlk 5 |
Components: | VerbalVerbal: A verbal component is a spoken incantation. You cannot cast spells that require this component if you cannot act or speak. Certain rare spells, such as Silence Creature, may temporarily disable spells that require verbal components., SomaticSomatic: A somatic component is a measured and precise movement of the hand. You cannot cast spells that require this component if you cannot move causing arcane spell failure resulting in a ruined spell. Spells without a somatic component may be used with disregard to Arcane Spell Failure chance. Note - that characters make the same arm gestures for most spells in DDO, so you can't tell which spells require this component by watching your character's animations. |
Spell Point Cost: | 45 |
Metamagic: | Quicken |
Target: | Self, Positional |
Range: | Standard |
Duration: | 10 minutes |
Cooldown: | 8 seconds |
Description
Summons 1 Monster from 3 choices: Bezekira, Greater Air Elemental, Orthon to fight for you for 10 minutes. You can only have 1 summoned creature of any type serving you at a time. Summoning a new creature of any type will return the previous one to its home plane.
This spell has no timer associated, so you have to figure out yourself how much summoning time remains. On the plus side, the summoned creature won't disappear through rest. (But will if the caster dies or leaves the instance.) The summoned Monster cannot be given orders nor use ladders, climb walls, or jump off platforms. It is affected by beneficial and detrimental spells much like any Hireling or party member.
It's often more efficient spell-points wise to summon a new creature than to heal an existing one; your Hirelings will unfortunately do the latter!
Casting time is much longer than other spells of the same level.
All summoned creatures are CR 14.
- Summoned Bezekira
- CR 14, Lawful Evil Outsider
- 215 Hit Points
- Spell Resistance 21
- Strength 22
- Claw/Bite +8 Attack roll, 1d10+13 Damage roll
- Knockdown DC 17
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