Game mechanicsNewbie guideIn developmentDDO StoreIRC Chat/Discord


ChallengesClassesCollectablesCraftingEnhancementsEpic DestiniesFavor

FeatsGlossaryItemsMapsMonstersPlacesQuestsRacesSkillsSpells


Please create an account or log in to build a reputation and unlock more editing privileges, and then visit DDO wiki's IRC Chat/Discord if you need any help!

Stormreaver Monument

From DDO wiki
Jump to: navigation, search

Overview[edit]

  • Introduced in Update 12, it is now possible to upgrade named treasure from The Reaver's Fate raid.
  • Gather Seals of the Stormreaver from playing hard or elite difficulty.
  • Place the seals and the named items in the Monument to upgrade the named item to a more powerful form.
  • You can preview the available upgrades by visiting the Monument and clicking the list interface.

Update 12 Patch 3, all raid items from Reaver or Abbot raids obtained before U12 can now be 'unlocked' to add the upgrade option to the item. Of special note:

  • The process requires 5 giant, elven or dragon relics. Type depends on which item you are adding the upgrade to.
  • Dreamspitter retains its Suppressed or Unsuppressed status after being unlocked.
    • Old versions that have neither status do not acquire the suppressed power nor do they change in binding status.
  • Stone of Change rituals also persist after being unlocked.

Update 17, added The Fall of Truth treasure upgrades.

Update 18, added the ability to trade dragon scales for Seal of the Stormreaver.

Stormreaver Monument

Used to upgrade items obtain from The Reaver's Fate, by combining them with a Seal of the Stormreaver.

  • Location: Gianthold in the south west corner of camp, west of the mailbox.

Stormreaver Monument Upgrades[edit]

The Reaver's Fate[edit]

Collectableicon MarkOfTheKeeper.gif
SealoftheStormreaver.jpg

Seal of the Stormreaver
SealoftheStormreaver.jpg
[edit]

Item Cost
Seal of the Stormreaver 20 Black Dragon Scales 20 Blue Dragon Scales 20 White Dragon Scales
Upgradable Item Upgraded Item
Item Type Enchantments Effects Lost Effects Gained
Amulet of the Stormreaver Necklace Protection +4Protection +4: Passive: +4 Deflection bonus to Armor Class., Greater Lightning ResistanceGreater Lightning Resistance: This property absorbs the first 30 points of lightning damage per attack that the wearer would normally take., Chain LightningChain Lightning
Caster level: 12
Charges: 3 (3/day)
3 Charges (Recharged/Day:3)
Protection +4Protection +4: Passive: +4 Deflection bonus to Armor Class.,
Greater Lightning ResistanceGreater Lightning Resistance: This property absorbs the first 30 points of lightning damage per attack that the wearer would normally take.
Protection +5Protection +5: Passive: +5 Deflection bonus to Armor Class.,
Superior Lightning ResistanceSuperior Lightning Resistance: This property absorbs the first 40 points of lightning damage per attack that the wearer would normally take.
Cloudburst Greatsword Shocking BurstShocking Burst: This weapon is sheathed in crackling electricity. The weapon deals an extra 1 to 6 electric damage each hit. In addition, critical hits deal an additional 1 to 10 electric damage for weapons with a x2 critical multiplier, 2 to 20 for a x3 critical multiplier and 3 to 30 for a x4 multiplier., CloudburstCloudburst: Every hit from this weapon has a chance to trigger a Cloudburst, striking its target with lightning and dealing sonic damage to surrounding enemies through a powerful thunderclap. Lightning StrikeLightning Strike: This weapon stores the power of a volatile thunderstorm deep within. Occasionally, this dynamic power comes to the surface, devastating enemies with a massive lightning strike.
Dreamspitter Quarterstaff Greater Evil Outsider BaneGreater Evil Outsider Bane: A bane weapon excels at attacking one type or subtype of creature. Against Evil Outsiders, this weapon's effective enhancement bonus is +4 better than its normal enhancement bonus. It deals an extra 3 to 18 points of damage against the foe., Enchantment Focus IIEnchantment Focus II: Passive: +2 equipment bonus to the DC to resist your Enchantment spells., Life Stealing, Suppressed Power HolyHoly: A holy weapon is imbued with holy power. This power makes the weapon good-aligned. Evil characters wielding this weapon suffer a negative level. The weapon deals an extra 2 to 12 damage against all targets of evil alignment. Force BurstForce Burst: This weapon is humming with magical force. The weapon deals an extra 1 to 6 force damage each hit. In addition, critical hits deal an additional 1 to 10 force damage for weapons with a x2 critical multiplier, 2 to 20 for a x3 critical multiplier and 3 to 30 for a x4 multiplier.
Gauntlets of Eternity Gloves Heal +13Heal +13: Passive: +13 Competence bonus to the Heal skill., Repair +13Repair +13: Passive: +13 Competence bonus to the Repair skill., Devotion +60Devotion +60: Passive: +60 Equipment bonus to Positive (Healing) Spell Power., Healing Lore VHealing Lore V: Passive: Your Positive Energy spells gain a 15% Equipment bonus to their chance to critical hit., Eternal Faith Heal +13Heal +13: Passive: +13 Competence bonus to the Heal skill.,
Repair +13Repair +13: Passive: +13 Competence bonus to the Repair skill.,
Devotion +60Devotion +60: Passive: +60 Equipment bonus to Positive (Healing) Spell Power.
Heal +15Heal +15: Passive: +15 Competence bonus to the Heal skill.,
Repair +15Repair +15: Passive: +15 Competence bonus to the Repair skill.,
Devotion +72Devotion +72: Passive: +72 Equipment bonus to Positive (Healing) Spell Power.
Head of Good Fortune Trinket Good Luck +2Good Luck +2: This item gives a +2 Luck bonus to all saves and skill checks., Fortification +75%Fortification +75%: This suit of armor or shield produces a magical force that protects vital areas of the wearer much more effectively. When a critical hit or sneak attack is scored on the wearer, there is a 75% chance that the critical hit or sneak attack is negated and damage is instead rolled normally. Fortification +75%Fortification +75%: This suit of armor or shield produces a magical force that protects vital areas of the wearer much more effectively. When a critical hit or sneak attack is scored on the wearer, there is a 75% chance that the critical hit or sneak attack is negated and damage is instead rolled normally. Fortification +100%Fortification +100%: This suit of armor or shield produces a magical force that protects vital areas of the wearer much more effectively. When a critical hit or sneak attack is scored on the wearer, there is a 100% chance that the critical hit or sneak attack is negated and damage is instead rolled normally.,
Dodge +4% Dodge +4%: +4% Enhancement bonus to Dodge.
Madstone Boots Boots Dexterity +4 Dexterity +4: This item makes the wearer more nimble and dexterous, granting a +4 enhancement bonus to Dexterity., Potency +48Potency +48: Passive: +48 Equipment bonus to each Spell Power., Striding +20%Striding +20%: Makes the wearer more fleet of foot, giving a 20% bonus to run speed., Madstone RageMadstone Rage
Charges: 1 (1/day)
1 Charges (Recharged/Day:1), unlisted Madstone Reaction
Dexterity +4 Dexterity +4: This item makes the wearer more nimble and dexterous, granting a +4 enhancement bonus to Dexterity.,
Potency +48Potency +48: Passive: +48 Equipment bonus to each Spell Power.,
Striding +20%Striding +20%: Makes the wearer more fleet of foot, giving a 20% bonus to run speed.
Dexterity +6 Dexterity +6: This item makes the wearer more nimble and dexterous, granting a +6 enhancement bonus to Dexterity.,
Potency +52Potency +52: Passive: +52 Equipment bonus to each Spell Power.,
Striding +30%Striding +30%: Makes the wearer more fleet of foot, giving a 30% bonus to run speed.
Madstone Shield Tower shield Shield Proficiency: Tower Shields Improved BashingImproved Bashing: On Shield Bash: 2 to 12 additional Bludgeoning damage.,
Shield Bashing - 10%
Ring of Lies Ring Charisma +6 Charisma +6: This item makes the wearer have more flair, granting a +6 enhancement bonus to Charisma., Diplomacy +10Diplomacy +10: Passive: +10 Competence bonus to the Diplomacy skill., Bluff +10Bluff +10: Passive: +10 Competence bonus to the Bluff skill., Haggle +10Haggle +10: Passive: +10 Competence bonus to the Haggle skill., Perform +10Perform +10: Passive: +10 Competence bonus to the Perform skill., DeceptionDeception: This weapon is hard to focus upon and thus provides a +3 enhancement bonus to Bluff checks. In addition, Deception weapons have a small chance to envelop the target in darkness, making them vulnerable to sneak attacks for a short time., Hidden Effect: Increases threat generated by spellcasting by 15% DeceptionDeception: This weapon is hard to focus upon and thus provides a +3 enhancement bonus to Bluff checks. In addition, Deception weapons have a small chance to envelop the target in darkness, making them vulnerable to sneak attacks for a short time. Improved DeceptionImproved Deception: This weapon is hard to focus upon and thus provides a +5 enhancement bonus to Bluff checks. In addition, Improved Deception weapons have a chance to envelop the target in darkness, making them vulnerable to sneak attacks for a short time. This chance is greater than that of weapons with normal Deception. Double the chance according to a devpost.,
Exceptional Charisma Skills +1
Stormreaver's Napkin Cloak Intelligence +6 Intelligence +6: This item focuses the power of the wearer's mind, granting a +6 enhancement bonus to Intelligence., Spell Focus Mastery +1 Spell Penetration II Spell Penetration II: Passive: +2 Equipment bonus to Spell Penetration checks.
Tenderizer Morningstar Increased base dice: 1d10, AdamantineAdamantine: Adamantine weapons may bypass the damage reduction of certain items and creatures., Impact, Stunning +10Stunning +10: Gives +10 to the DC of any Stunning Blow attempts made with that weapon. This weapon also has a 3% chance on-hit to make DC 33 fortitude check to stun the monster., BleedBleed: This weapon is cruelly sharp and will do an additional 1 to 8 damage to targets that are vulnerable to bleeding., Maladroit SpikesSpikes: The sharp spikes on this item deal an additional 1 to 6 piercing damage when used to strike an enemy.,
Bone Breaking
Treason Shortsword Expanded Threat Range: 18-20 / x2, Sneak Attack Bonus +3Sneak Attack Bonus +3: Provides a +3 to attack bonus and a +5 to damage for any attack that would qualify as a Sneak Attack, even if the wielder is not a Rogue., {DeceptionDeception: This weapon is hard to focus upon and thus provides a +3 enhancement bonus to Bluff checks. In addition, Deception weapons have a small chance to envelop the target in darkness, making them vulnerable to sneak attacks for a short time., Treason, Armor-Piercing-10% (Bypasses 10% of target's Fortification), uses Dex mod or Str mod for Attack and Damage, whichever is highest Sneak Attack Bonus +3Sneak Attack Bonus +3: Provides a +3 to attack bonus and a +5 to damage for any attack that would qualify as a Sneak Attack, even if the wielder is not a Rogue.,
Armor-Piercing - 10%
Sneak Attack Bonus +4Sneak Attack Bonus +4: Provides a +4 to attack bonus and a +6 to damage for any attack that would qualify as a Sneak Attack, even if the wielder is not a Rogue.,
Armor-Piercing - 15%
Ventilated Bracers Bracers Armor Bonus +6Armor Bonus +6: This item surrounds the wearer with an invisible but tangible field of force, granting +6 armor bonus to AC, just as though he were wearing armor., Enhanced Disable Device +3Enhanced Disable Device +3: Passive: +3 Enhancement bonus to the Disable Device skill., Enhanced Open Lock +3Enhanced Open Lock +3: Passive: +3 Enhancement bonus to the Open Lock skill., Air Guard Armor Bonus +6Armor Bonus +6: This item surrounds the wearer with an invisible but tangible field of force, granting +6 armor bonus to AC, just as though he were wearing armor.,
Enhanced Disable Device +3Enhanced Disable Device +3: Passive: +3 Enhancement bonus to the Disable Device skill.,
Enhanced Open Lock +3Enhanced Open Lock +3: Passive: +3 Enhancement bonus to the Open Lock skill.
Armor Bonus +7Armor Bonus +7: This item surrounds the wearer with an invisible but tangible field of force, granting +7 armor bonus to AC, just as though he were wearing armor.,
Enhanced Disable Device +5Enhanced Disable Device +5: Passive: +5 Enhancement bonus to the Disable Device skill.,
Enhanced Open Lock +5Enhanced Open Lock +5: Passive: +5 Enhancement bonus to the Open Lock skill.

The Fall of Truth[edit]

Tier Cost Item Effect
Attuned by Heroism: Tier 1 5 Commendations of Heroism

6 Restored Giant Relics
6 Restored Elven Relics
6 Restored Dragon Relics

Braisingstar
Dreampiercer
Rebellion

Skybreaker, Hand of the Stormreaver

Gauntlets of Immortality
Halcyon Boots
Idol of Fortune
Pendant of the Stormreaver
Ring of Deceit
Stormreaver's Tablecloth
Ventilated Armbands

Madstone Aegis

  • Shield Bonus: +20 becomes Shield Bonus: +21
  • DR 15/- becomes DR 16/-
  • +7 Enhancement Bonus becomes +8 Enhancement Bonus
Attuned by Heroism: Tier 2 7 Commendations of Heroism

9 Restored Giant Relics.
9 Restored Elven Relics
9 Restored Dragon Relics

Braisingstar
  • BlazingBlazing: This weapon is sheathed in fierce flame. A blazing weapon deals an extra 2 to 12 points of fire damage on a successful hit. becomes ConflagratingConflagrating: This weapon is sheathed in furious flame. A conflagrating weapon deals an extra 3 to 18 points of fire damage on a successful hit.
Dreampiercer
  • Greater GoodGreater Good: This weapon is infused with the ultimate power of good. It does an additional 2 to 12 damage to non-good targets and can only be wielded by good aligned characters. becomes Supreme GoodSupreme Good: This weapon is infused with the ultimate power of good. It does an additional 3 to 18 damage to non-good targets and can only be wielded by good-aligned characters.

Gauntlets of Immortality
Halcyon Boots
Ring of Deceit

Idol of Fortune
Madstone Aegis
Pendant of the Stormreaver
Skybreaker, Hand of the Stormreaver
Stormreaver's Tablecloth
Ventilated Armbands
  • Adds Immunity to Air Elemental Knockdown