Year of the Dragon: Through April 23rd, claim the adventure pack Slice of Life for free! Speak to Xatheral in the Hall of Heroes.

Game mechanicsNewbie guideIn developmentDDO StoreSocial Media


ChallengesClassesCollectablesCraftingEnhancementsEpic DestiniesFavorFeats

GlossaryItemsMapsMonstersPlacesQuestsRacesReincarnationSkillsSpells


Please create an account or log in to build a reputation and unlock more editing privileges, and then visit DDO wiki's IRC Chat/Discord if you need any help!

Storm the Beaches

From DDO wiki
(Redirected from Storming the Beaches)
Jump to navigation Jump to search
Storm the Beaches is the 3rd quest in the Sentinels of Stormreach story arcIcon tooltip.pngStory arcs  are chains of quests that make up a story line.
Completing everything in a story arc often yields a nice reward.
.
The first three quests can be completed in any order to unlock The Tide Turns.
Bargain of Blood • The Black Loch • Storm the Beaches • The Tide Turns


House Deneith needs your help planning the attack on the Blood Tide's island fortress.

Sentinels of Stormreach adpack icon.jpg
DDO Point icon.png Requires access to adventure pack: Sentinels of Stormreach
Storm the Beaches
Heroic level: 7
Epic level: 20
Duration: Medium
Heroic XP:  ♣1,215Solo/Casual ♦2,153Normal ♥2,282Hard ♠2,410Elite
Epic XP:  ♣6,317Solo/Casual ♦10,894Normal ♥11,260Hard ♠11,625Elite
Takes place in: Mistral Island
Bestowed by: Galton d'Deneith
NPC contact: Galton d'Deneith
Quest acquired in: House Deneith
Patron: House Deneith
Base favor: 4
Purchase: Sentinels of Stormreach or VIP
Extreme Challenge: No
M storming the beaches.png
Storm the Beaches.jpg
Loading screen

Overview

The Blood Tide pirates have occupied Mistral Island in the Straits of Shargon and are fortifying their base there.

House Deneith plans to strike at this island fortress and Galton d'Deneith has recruited you to lead the island strike force.

Mistral Island Loading screen

Spoiler Warning: Spoiler material below this point!


Objectives

  • Speak with captain Lucan d'Deneith
  • Choose your deployment zone
  • Demolish every ballista - 8 total
  • Find and destroy the dimensional anchor
  • Slay Captain Grim
  • (Optional) Kill some pirates - 20 total — Bonus (15%): Heroic( ♣182 ♦323 ♥342 ♠362 ) Epic( ♣948 ♦1,634 ♥1,689 ♠1,744 )
  • (Optional) Kill more pirates - 25 total — Bonus (20%): Heroic( ♣243 ♦431 ♥456 ♠482 ) Epic( ♣1,263 ♦2,179 ♥2,252 ♠2,325 )
  • (Optional) Kill even more pirates - 35 total — Bonus (25%): Heroic( ♣304 ♦538 ♥571 ♠603 ) Epic( ♣1,579 ♦2,724 ♥2,815 ♠2,906 )

What to Expect

  • Multiple quest entrances (5)
  • Spawning/respawning monsters
  • Enemy barrage from ballistae (Epic difficulty)

Known Traps

Trap DCs

  • Blade trap near the gate on the upper fortress; control panel is on the ramp
  • One-shot spike trap on the Captain's chest; control panel is on the east wall

Tips and Misc

  • You have 3 deployment choices: Captain, Spymaster, and Archmage.
    1. The Captain's warship will bring you aboard the ship to the southwest; from there, you can either take the Spymaster's hidden pass, climb up the ladder to the docked pirate ship, or swim all the way around to the northern door.
    2. The Spymaster's passage will bring you to the beach south of the fortress; from there, you take a hidden path through a waterfall and the forest, guarded by respawning wildmen and wolves.
      • This path is excellent for those with ranged abilities, as you might be able to eliminate almost all ballistae and many enemies as you infiltrate from the top of the fortress.
      • There is a lever you can shoot once you reach the fortress that will release an earth elemental against the pirates. Note that it will attack you as well, if it sees you.
      • Beware of respawns.
    3. The Archmage's teleport deployment will scatter the party between several points, which can be dangerous for anyone who can't survive solo. One of the points is underwater, by the northern door; one is on the pirate ship, near the helm; and one is on top of the fortress, near the northeast ballista.
    • Note that once the Dimensional Anchor is destroyed, the Archmage will no longer teleport you. Similarly, once Captain Grim is killed, the Spymaster will no longer transport you. This leaves the captain's warship as the only destination for latecomers or people who take a Dimension Door.
  • The lever to open the outer gate between the ship and the front gate can be triggered from the bow of the ship.
  • Lieutenant Kapsht can be found on top of the fortress.
  • The First Mate can be found near the helm on the Blood Tide ship.
  • The Ballistae count towards your kills bonus.
  • Be warned: In the Epic version, the ballistae fire on you with massive area-of-effect damage that may kill you with one shot, even on Epic Normal.
    • Epic ballistae will continue firing until destroyed; killing any pirates manning the weapons will not stop the attacks. (Note: At least on Epic Normal, killing or incapacitating the pirate manning a ballista *will* cause it to stop firing. The ballista will aim down toward the ground and stop following its target when this happens. If another pirate mans the ballista, it will start tracking again).
    • Ballistae have See Invisibility.
    • Even with a high Sneak, once an epic ballista spots you (even if you enter into the fort) it will target and fire at you. Their range extends close to the map's edges to the west.
    • The Ballistae will remain focused on the first target to approach it, have one player approach the ballista from a safe angle, then when it locks on to him, the other players can safely attack it up close while the "target" hides behind a wall so the ballista will not shoot.
    • A safe strategy is to get aggro from afar and then stay close to the wall the ballista is positioned on. The ballista will aim down and fire against the wall and damage itself.
    • Be warned: Do not charm the guys operating the ballistae. It is possible to end up with friendly ballistae which may render the quest uncompleteable.

Bonus XP

  • Aggression bonus: 33 or more monsters killed +10% Bonus.( ♣122 ♦215 ♥228 ♠241 )
  • Onslaught bonus: 67 or more monsters killed +15% Bonus.( ♣182 ♦323 ♥342 ♠362 )
  • Conquest bonus: 100 or more monsters killed +25% Bonus.( ♣304 ♦538 ♥571 ♠603 )
  • Tamper bonus: 1 or more trap disarmed +10% Bonus.( ♣122 ♦215 ♥228 ♠241 )
  • Mischief bonus: 37 or more breakables smashed +8% Bonus.( ♣97 ♦172 ♥183 ♠193 )
  • Vandal bonus: 49 or more breakables smashed +10% Bonus.( ♣122 ♦215 ♥228 ♠241 )
  • Ransack bonus: 60 or more breakables smashed +15% Bonus.( ♣182 ♦323 ♥342 ♠362 )

Loot

  • Chests: Four minimum
    • One on top of the fortress, guarded by Lieutenant Kapsht
    • One near the shrines on the mid-level of the outer fortress
    • One on the Blood Tide ship
    • One after killing the dimensional anchor. Chest room is only accessible after killing Captain Grim and destroying all ballistae. If, after quest completion the gate to the final chest is locked, go down the hallway opposite the gate to the corner, and come back into the room – the gate should open.
  • Collectables: Eight
    • Rubble just past the waterfall, in the southeast
    • Mushroom further along the path, just before you reach the fortress
    • Adventurer's Pack in the northwest corner of the middle level of the outer fortress
    • Adventurer's Pack in the southeast corner of the outer fortress
    • Rubble in the water just north of the fortress (near one of the teleport spots)
    • Rubble near the front entrance to the fortress
    • Cabinet just inside the front entrance
    • Moss in the corridor from the west (water) entrance
  • NPC rewards: Selection of 4 random items (ML1–4)

Monsters

Name ( picture ) CR Type Race
Ballista( view
Ballista.jpg
 • edit )
 ♥29Epic Hard Construct Inanimate Object
Blood Tide Archer (hobgoblin)( view
Blood Tide Archer (hobgoblin).jpg
 • edit )
 ♦7Normal ♥9Hard ♠12Elite ♦22Epic Normal ♥30Epic Hard Goblinoid Hobgoblin
Blood Tide Archer (human)( view
Blood Tide Archer (human).jpg
 • edit )
 ♦7Normal ♠12Elite ♦22Epic Normal ♥30Epic Hard Humanoid Human
Blood Tide Creeper( view
Blood Tide Creeper.jpg
 • edit )
 ♦7Normal ♥9Hard ♠12Elite ♦22Epic Normal ♥30Epic Hard Elf Drow Elf
Blood Tide Pirate( view
Blood Tide Pirate.jpg
 • edit )
 ♦7Normal ♥9Hard ♠12Elite ♦22Epic Normal ♥30Epic Hard Goblinoid Hobgoblin
Blood Tide Sharpshooter( view
Blood Tide Sharpshooter.jpg
 • edit )
 ♦7Normal ♥9Hard ♠12Elite ♦22Epic Normal ♥30Epic Hard ♠45Epic Elite Elf Drow Elf
Blood Tide Skirmisher( view
Blood Tide Skirmisher.jpg
 • edit )
 ♦6Normal ♥8Hard ♠11Elite ♦20Epic Normal ♥28Epic Hard Goblinoid Hobgoblin
Blood Tide Skulker( view
Blood Tide Skulker.jpg
 • edit )
 ♦6Normal ♠11Elite ♥28Epic Hard Reptilian Kobold
Blood Tide Sorcerer( view
Blood Tide Sorcerer.jpg
 • edit )
 ♦7Normal ♥9Hard ♠12Elite ♦22Epic Normal ♠29Epic Elite Elf Drow Elf
Blood Tide Spiritcaller( view
Blood Tide Spiritcaller.jpg
 • edit )
 ♦7Normal ♥9Hard ♠12Elite ♦22Epic Normal ♥30Epic Hard Orc Orc
Blood Tide Spy( view
Blood Tide Spy.jpg
 • edit )
 ♦7Normal ♠12Elite ♦22Epic Normal ♥30Epic Hard Humanoid Human
Boatswain Jared( view
Boatswain Jared.jpg
 • edit )
 ♠13Elite ♥30Epic Hard Humanoid Human
Captain Grim( view
Captain Grim.jpg
 • edit )
 ♦9Normal ♠14Elite ♥32Epic Hard ♠33Epic Elite Orc Orc
Dimensional Anchor Focus( view
Dimensional Anchor Focus.jpg
 • edit )
0 Construct Inanimate Object
Disciple of the Shadow( view
Disciple of the Shadow.jpg
 • edit )
 ♦7Normal ♥12Hard ♦22Epic Normal ♥30Epic Hard Humanoid Human
Earth Elemental( view
Earth Elemental.jpg
 • edit )
 ♦15-16Normal ♠25Elite ♥28Epic Hard Elemental Earth Elemental
Elder Earth Elemental( view
Elder Earth Elemental.jpg
 • edit )
 ♦13Normal ♥15Hard ♠18Elite ♥28Epic Hard Elemental Earth Elemental
First Mate( view
First Mate.jpg
 • edit )
 ♦7Normal ♠13Elite ♥31Epic Hard ♠46Epic Elite Monstrous Humanoid Minotaur
Island Wolf( view
Island Wolf.jpg
 • edit )
 ♦7Normal ♠12Elite ♥30Epic Hard Animal Wolf
Kobold Cabin Boy( view
Kobold Cabin Boy.jpg
 • edit )
 ♠12Elite ♥30Epic Hard Reptilian Kobold
Lieutenant Kapsht( view
Lieutenant Kapsht.jpg
 • edit )
 ♠13Elite ♥31Epic Hard Reptilian Kobold
Minotaur Wrestler( view
Minotaur Wrestler.jpg
 • edit )
 ♦7Normal ♥9Hard ♠12Elite ♥30Epic Hard Monstrous Humanoid Minotaur
Swashbuckler Scoundrel( view
Swashbuckler Scoundrel.jpg
 • edit )
 ♦7Normal ♠12Elite ♦22Epic Normal ♥30Epic Hard Humanoid Human
Water Elemental( view
Water Elemental.jpg
 • edit )
 ♥10Hard ♠13Elite ♠30Epic Elite Elemental Water Elemental
Wildman Native( view
Wildman Native.jpg
 • edit )
 ♠12Elite ♥30Epic Hard ♠45Epic Elite Monstrous Humanoid Wildman
Wildman Shaman( view
Wildman Shaman.jpg
 • edit )
 ♠12Elite ♥30Epic Hard ♠45Epic Elite Monstrous Humanoid Wildman

External Links

U30 Video Solo Walkthrough