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|School:||Necromancy (Fear spells) (Mind-affecting spells)|
|Level:||Brd 2, Sor/Wiz 2|
|Spell Point Cost:||10|
|Components:||Verbal, Somatic, Material|
|Metamagic:||Quicken, Eschew, Heighten, Enlarge|
|Range:||Standard Spherical AOE|
|Saving Throw:||Will save partial - Shaken condition instead|
|Cooldown:||2.5 seconds (Wiz/Brd), 1.75 seconds (Sor)|
This spell functions as Cause Fear on multiple targets. Affected enemies become frightened. A successful will save causes the target to become shaken instead. Targets subject to the full fear effect will be slowed slightly by necrotic energy.
Players that are feared are prevented from performing nearly every action (including attacking, casting spells, interacting with objects and drinking Potions), but may move freely.
Monsters that are feared flee from the source of its fear as best it can.